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                                Baldur's Gate
                               The NPC Listing

                              January 17, 2005
                                Version 1.24

                          Written by:  Dan Simpson
                               Email:  [email protected]

 If emailing me, use this subject:  Baldur's Gate NPC v 1.24

 (Emails that don't use this subject will be deleted, avoid using all CAPS)


                                Email Policy: (read before emailing me!)
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯
         If you see any mistakes, or have anything that you want to add
         please email me!  I will, of course, give you full credit for
         your addition, and be eternally grateful to you.  Email addresses
         are not posted in the FAQ, unless you specifically state that
         you want it to be.


                                     Notes
-------------------------------------------------------------------------------
The most recent version of this FAQ can be found at:
   http://www.gamefaqs.com/

If you are a webmaster and wish to post this on your web page, please email
me first.  And if you do post this FAQ on your site, please make an attempt
to keep it up to date.  There is nothing worse than getting emails from
people who saw an old version asking about things that are already in the
newer versions.  Well, maybe there are worse things, but it IS annoying!

The purpose of this FAQ is to provide a quick reference on all the NPC's in
the game, as well as giving all the backstories on each and every NPC.  I
gave this its own FAQ because my Baldur's Gate Walkthrough is getting rather
large!

This FAQ looks best in Courier New at about 9 points.

This Document is Copyright 1999-2005 by Dan Simpson
Baldur's Gate is Copyright 1998-99 by Bioware

I am not affiliated with Bioware, Interplay, or anyone who had anything to
do with the creation of this game.  This FAQ may be posted on any site so
long as NOTHING IS CHANGED and you EMAIL ME telling me that you are posting
it.  You may not charge for, or in any way profit from this FAQ.
-------------------------------------------------------------------------------

___________________
What's New in 1.24:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Changed the email address and updated the format.

 For a complete Version History, check out the Final Words Section at the end
 of the FAQ.



-------------------------------------------------------------------------------
Table of Contents
-------------------------------------------------------------------------------

 NPC Information

 NPC List
    Good Aligned Characters
      Ajantis
      Dynaheir
      Yeslick
      Imoen
      Khalid
      Minsc
      Alora
      Coran
      Kivan
    Neutral Aligned Characters
      Xan
      Branwen
      Faldorn
      Jaheira
      Skie
      Garrick
      Quayle
      Safana
    Evil Aligned Characters
      Edwin
      Kagain
      Eldoth
      Montaron
      Viconia
      Shar-Teel
      Tiax
      Xzar

 Final Words...
    Online Resources
    Stinger


-------------------------------------------------------------------------------
NPC Information
-------------------------------------------------------------------------------

Unless it is otherwise mentioned, any NPC you say "no" to (or remove later)
will stay put wherever you put them.  To see the X,Y coordinate of where you
are, press "L".  The top left of any map is (x 0 y 0).

Special Abilities are those abilities that that character intrinsicly has. Some
of them they have before they join you, others they gain later.

Note: If you turn both Khalid and Jaheira down in the FAI, you can't ever get
     them to join.

Pairs: (you can't have one without the other)

   Khalid --  Jaheira
   Xzar   --  Montaron
   Minsc  --  Dynaheir
   Eldoth --  Skie

 Note: To get one of these in the pair without the other, simply send the
       other person into a building (the person you want to get rid of), and
       then reform the party to kick them out.  This way they can't come up
       to you and talk to you.

Here's the party I like:

 You      -- as a Lawful Good Fighter
 Kivan    -- give him a Composite Long Bow +1, or the Long Bow of
             Marksmanship, and the Bracers of Archery; and you have a really
             effective sniper.
 Minsc    -- a very good warrior
 Dynaheir -- a good mage, plus if you get her at the right level, she starts
             with Fireball.
 Yeslick  -- a good cleric (you could also sub in Branwen or Viconia here)
 Safana   -- you need a thief, and I like Safana.  (you can also sub in Imoen
             here)

And here are some interesting party combinations:

 Have Minsc, Dynaheir and Edwin in the same party.  Since Edwin wants to kill
 Dynaheir, Minsc gets all surly and protective.

 Viconia and Kivan have a love-hate relationship, and also Viconia is very
 dimissive about Xan.

 Put Yeslick and Kagain together to see just how different two Dwarves can be.
 Yeslick DESPISES Kagain.

 Safana and Coran.  Coran will flirt shamelessly with Safana, and she will
 rebuff his every attempt, quite humorously.

 Quayle and Tiax.  These two really don't like each other.  Plus they're
 fairly amusing on their own.


-------------------------------------------------------------------------------
NPC List
-------------------------------------------------------------------------------

And now the BIG LIST of every NPC complete with a description, and where they
are.  This list is sorted by alignment, Good first, then Neutral, and Evil
last. It is even further sorted by Lawful, Neutral, and Chaotic; that is, the
Lawful Good is displayed first, in alphabetical order, then the Neutral Good,
then the Chaotic Good, and so forth.

_______________
GOOD ALIGNMENT:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    ___       _               __    _
   / _ |     (_) ___ _  ___  / /_  (_)  ___
  / __ |    / / / _ `/ / _ \/ __/ / /  (_-<
 /_/ |_| __/ /  \_,_/ /_//_/\__/ /_/  /___/
        |___/

              S  D  C  I  W  Ch       Race        Class           Alignment
              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯       ¯¯¯¯        ¯¯¯¯¯           ¯¯¯¯¯¯¯¯¯
- Ajantis      17 13 16 12 13 17      Human       Paladin         Lawful Good
 Special Abilities: Lay on Hands, Detect Evil, Protection from Evil
 Where he is:  Farm N of Friendly Arm Inn (x 1572 y 3139)

 Short: Ajantis is a simple person, all he wants to do is vanquish evil.

 Long:  Ajantis is a squire-paladin who is part of the Order of the Most
        Radiant Heart based in the savage north. He is a holy warrior who
        worships the power of Helm. Ajantis belongs to the noble family of
        Ilvastarr in Waterdeep, he keeps in touch with his family regularly
        and has deep respect for his parents. At an early age Ajantis became
        enamored with the idea of serving lord Helm as one of his paladins.
        To this end he studied hard at the church of Helm and practiced his
        sword skill with such luminaries as Myrmith Splendon. An
        exceptionally gifted individual, his hard work and perseverance
        eventually paid off. In a dream he was told by Helm that he was
        worthy to serve under him. Ajantis went to the next joust held by the
        Order of the Most Radiant Heart.

 Grade: B+
        A must have for any Good-Aligned party, as he is a decent fighter
        with good stats, and has the Paladin abilities as well.  Most useful
        is the Lay On Hands, which gives you another Healer (if not as
        useful as a Cleric, it still comes in handy in a tight spot).

    ___                       __         _
   / _ \  __ __  ___  ___ _  / /  ___   (_)  ____
  / // / / // / / _ \/ _ `/ / _ \/ -_) / /  / __/
 /____/  \_, / /_//_/\_,_/ /_//_/\__/ /_/  /_/
        /___/

              S  D  C  I  W  Ch      Race         Class           Alignment
              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯      ¯¯¯¯         ¯¯¯¯¯           ¯¯¯¯¯¯¯¯¯
- Dynaheir     11 13 16 17 15 12      Human       Invoker         Lawful Good
 Special Abilities: Slow Poison
 Where she is:  Gnollish Stronghold (x 2529 y 1440)

 Short: Dynaheir was kidnapped by the Gnolls, and must be rescued with Minsc
        in your party.  She is also linked to Minsc and if one leaves, the
        other does too.  She makes a good mage because she already knows such
        spells as Fireball.

 Long:  Dynaheir is a wychalarn (witch) from the far off nation of Rasheman.
        The high Othlor has sent her to the Sword Coast for the purpose of
        investigating a prophecy. The Othlor does not find the prophecy of
        too great of import which is why Dynaheir, a relatively low ranking
        wychalarn was chosen to investigate. Dynaheir hopes that she will
        have an opportunity to prove herself in the eyes of the Othlor and
        takes her mission very seriously. She travels with Minsc, a hulking
        warrior who serves as her bodyguard. She finds it difficult to mix
        well with him ever since he lost control of his faculties in a rather
        bizarre accident. Dynaheir is self-assured but narrow-minded when it
        comes to her opinions. She has no tolerance for stupidity in her
        companions and has no compunctions to pointing out the shortcomings
        of others. This makes her a difficult woman to get along with.

 Grade: A-
        In my opinion Dynaheir is the best Mage for Good Aligned parties.
        Not only because she can start with Fireball (although that really
        helps), but also because her Slow Poison ability, which cuts down on
        the need for Antidotes, and frees up your Clerics to memorize other
        spells.  She would be better if she could cast Summon Monster,
        though.

 __  __             __   _         __
 \ \/ / ___   ___  / /  (_) ____  / /__
  \  / / -_) (_-< / /  / / / __/ /  '_/
  /_/  \__/ /___//_/  /_/  \__/ /_/\_\

              S  D  C  I  W  Ch      Race          Class          Alignment
              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯      ¯¯¯¯          ¯¯¯¯¯          ¯¯¯¯¯¯¯¯¯
- Yeslick      15 12 17 7  16 10      Dwarf      Fighter/Cleric   Lawful Good
 Special Abilities:  Dispel Magic
 Where he is:  Cloakwood Mines, Level 2 (x 851 y 1727)

 Short: You find Yeslick in the Cloakwood Mines, and all he wants to do is
        help.  How noble.

 Long:  Yeslick is a member of the dwarven clan Orothiar. For many centuries
        the clan used an iron mine in the center of Cloakwood as their home.
        One hundred years ago, the clan was forced out of the mines when
        their miners broke through a shaft into an underground stream. The
        water flooded the tunnels and killed a majority of the clan. Yeslick
        was one of the survivors. After losing his livelihood and clanmates,
        he made his way to Sembia where he settled down to live out the rest
        of his days. While working as a smithy, Yeslick's employer betrayed
        him and forced him to reveal the location of the flooded mines. He
        was then imprisoned so as not to reveal their location to others.
        Yeslick is a master smith, a faithful priest and a strong warrior but
        he has a mind as slow as a turtle with its legs amputated.

 Grade: B-
        Yeslick would be a much better companion if he had a better dexterity
        as it is, he is prone to getting killed.

    ____
   /  _/  __ _  ___  ___   ___
  _/ /   /  ' \/ _ \/ -_) / _ \
 /___/  /_/_/_/\___/\__/ /_//_/

              S  D  C  I  W  Ch      Race         Class          Alignment
              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯      ¯¯¯¯         ¯¯¯¯¯          ¯¯¯¯¯¯¯¯¯
- Imoen        9  18 16 17 11 16      Human        Thief         Neutral Good

 Short: Imoen automatically will join you immediately after Gorion's death.
        Unless you run away, that is.  Sometimes she comes with a Wand of
        Magic Missiles, now who did she steal that from?

 Long:  Imoen slaps your shoulder playfully. She says that you of all people
        should know, seeing as how you grew up together. Indeed, some of your
        fondest memories are of meeting this sprightly young lass. She
        apparently came to Candlekeep much as you did, though 10 years later
        in life, and she spent much more time with the guff Winthrop than
        Gorion. "Puffguts" she would call him, much to the old innkeep's
        dismay. She seems the eternal child, and is quite content to play the
        part of little sister, though you are both of comparative ages. You
        can tell by her hearty smile that she will always be willing to
        travel with you, no matter what path you take.

 Grade: B+
        One of the game's best thieves, and you start with her!  A high
        Dexterity score and the fact that you get to choose all of her
        thieving abilities (nothing worse than finding a new thief, only to
        discover they have all stealth, and nothing else).  Dual Class her
        to a Mage for even more fun.

    __ __   __          __   _      __
   / //_/  / /  ___ _  / /  (_) ___/ /
  / ,<    / _ \/ _ `/ / /  / / / _  /
 /_/|_|  /_//_/\_,_/ /_/  /_/  \_,_/

              S  D  C  I  W  Ch       Race         Class         Alignment
              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯       ¯¯¯¯         ¯¯¯¯¯         ¯¯¯¯¯¯¯¯¯
- Khalid       15 16 17 12 10 9      Half-Elf      Fighter       Neutral Good
 Where he is:  Friendly Arm Inn, Ground Floor (x 329 y 685)

 Short: See Jaheira below for a description.

 Long:  Khalid is a half elf born and raised in the nation of Calimshan, the
        son of a wealthy merchant and his exotic elvish concubine. Khalid was
        barely acknowledged by his father as a son; his two half brothers
        received much more attention and were groomed as heirs to the
        business. Henceforth, Khalid threw himself into the martial pursuits
        and even convinced his father to pay a practicing sorcerer to accept
        him as a student. Unbeknownst to anyone Khalid's father was having
        troubles with his business and had in fact run up a considerable debt
        with a noble in Amn. The noble eventually decided to make an example
        of him and hired the Shadow Thieves to execute the entire family. His
        new love Jaheira made possible a narrow escape, and soon after, they
        were married.

 Grade: C+
        Khalid is a little better than average, but there's nothing to really
        recommend him above anyone else.  His stats are middling at best, and
        he has no special abilities (unless you count infravision).

    __  ___   _
   /  |/  /  (_)  ___   ___ ____
  / /|_/ /  / /  / _ \ (_-</ __/
 /_/  /_/  /_/  /_//_//___/\__/

           Str   D  C  I  W  Ch      Race         Class          Alignment
           ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯      ¯¯¯¯         ¯¯¯¯¯          ¯¯¯¯¯¯¯¯¯
- Minsc     18/93 15 15 8  6  9       Human        Ranger        Neutral Good
 Special Abilities: Berserk, Charm Animal
 Where he is: Nashkel (x 3387 y 1957)

 Short: Minsc's life partner Dynaheir was kidnapped by Gnolls, and he wants
        your help to get her back!  If you don't rescue her in a timely
        fashion, Minsc will leave.

 Long:  Minsc proudly announces that he is a berserker warrior from the
        nation of Rasheman in the utter east. He is currently undertaking his
        dejemma, a ritual journey to manhood, and is seeking adventure and
        glory in battle. It is also his honor to be the bodyguard of a young
        Wychalarn of Rasheman named Dynaheir, and if anyone tries to harm her
        he will beat sense into their heads until they reconsider. He is
        unsure as to why she has led them to the Sword Coast, but his loyalty
        is unquestioning. If he serves her well and distinguishes himself in
        battle he hopes to be accepted into the Ice Dragon berserker lodge
        upon return to their homeland. So far Minsc considers his most
        notable experience in the world abroad to be the acquisition of his
        animal companion 'Boo,' a creature that he claims is a miniature
        giant space hamster. Apparently such things do exist in the Realms,
        but Minsc has surely taken too many blows to the head. He seems a
        good-natured fellow, but is all too willing to indulge his berserker
        nature.

 Grade: A
        My favorite front line attacker for obvious reasons.  Minsc is the
        strongest of all the NPC's, and manages to pull in decent DEX and
        CON as well.  Give him a Two Handed Sword and the enemy won't know
        what hit them!

    ___    __
   / _ |  / / ___   ____ ___ _
  / __ | / / / _ \ / __// _ `/
 /_/ |_|/_/  \___//_/   \_,_/

              S  D  C  I  W  Ch       Race         Class         Alignment
              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯       ¯¯¯¯         ¯¯¯¯¯         ¯¯¯¯¯¯¯¯¯
- Alora        8  19 12 14 7  10     Halfling       Thief        Chaotic Good
 Where she is:  Baldur's Gate W Section (AR 0600, x 1600 y 2200)

 Short: Caught thievering the Hall of Wonders by you, she will join you if
        you keep a look out for her.

 Long:  Alora reveals that she was originally from Iriaebor. As a child she
        was cute, outgoing, and dangerously curious, causing no end of
        trouble for her parents. They tried to curb her lunatic behavior, and
        encouraged her to be content with home and hearth like other
        halflings. Alora found this unbearably stifling, and left to explore
        the world. She quickly found herself falling into all sorts of
        trouble, going to the wrong places and angering the wrong sorts of
        people. Eventually she found herself in the city of Baldur's Gate,
        and it was there that she discovered her future profession: thievery.
        Wealth was never her chief concern; it's just that too many
        interesting things are behind locked doors. Her unassuming
        temperament makes it easy for her to hoodwink the authorities, and
        her sweet nature has saved her from a jail cell numerous times.

 Grade: C
        Her extremely high dexterity saves her from being a loss, but low
        constitution on a thief makes for some really low Hp's.  Add to that
        that you get her so late in the game, and she isn't worth having.

   _____
  / ___/ ___   ____ ___ _  ___
 / /__  / _ \ / __// _ `/ / _ \
 \___/  \___//_/   \_,_/ /_//_/

              S  D  C  I  W  Ch       Race         Class         Alignment
              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯       ¯¯¯¯         ¯¯¯¯¯         ¯¯¯¯¯¯¯¯¯
- Coran        14 20 12 14 9  16     Half-Elf    Fighter/Thief   Chaotic Good
 Where he is:  Cloakwood 1, On a Bridge (x 1515 y 691)

 Short: Coran wants to go sack some Wyverns in the 4th Cloakwood forest, so
        do that immediately or he will leave.  After you beat the wyverns, he
        will stay forever.

 Long:  Coran reveals that he hails from the Forest of Tethir, and while he
        has great memories of his time there, the serene lifestyle he felt it
        offered was ultimately not for him. Instead he traveled to the city
        of Baldur's Gate, dreaming of wealth, power, and respect. With nary a
        coin to his name he resorted to thievery, stealing only from those
        that he felt could spare it, and swearing that he would quit once he
        had enough gold to start his own business. Unfortunately he soon grew
        to love his new lifestyle, looking forward to each hair-raising
        escape, dangerous break-in, or beautiful woman. Occasionally he would
        need to leave town for a while, disappearing into the wilderness
        until things had cooled down and his name was less known. His most
        recent retreat is apparently the result of a relationship with the
        female sorceress Brielbara. He sheepishly admits to being caught in
        the act of seducing a female member of the Knights of the Unicorn,
        and being forced to flee from the violently jealous mage.

 Grade: A-
        Makes a great addition due to his 20 DEX, but as a Thief, he isn't
        that great.  Why?  Because you get him late!  So, if you want to
        pick up Coran, make haste through the game to pick him up (you can't
        get to him until after the Bandit Camp).  Makes a superb archer.

    __ __   _
   / //_/  (_) _  __ ___ _  ___
  / ,<    / / | |/ // _ `/ / _ \
 /_/|_|  /_/  |___/ \_,_/ /_//_/

           Str   D  C  I  W  Ch       Race       Class           Alignment
           ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯       ¯¯¯¯         ¯¯¯¯¯          ¯¯¯¯¯¯¯¯¯
- Kivan     18/12 17 14 10 14 8        Elf        Ranger         Chaotic Good
 Special Abilities: Charm Animal
 Where he is:  High Hedge (x 3652 y 1472)

 Short: Kivan wants to hunt some bandits.  If you kick him out of the party,
        he stays gone for good!

 Long:  Kivan reveals that he hails from the forest of Shilmista, though he
        has not visited his homeland for quite some time. He has instead been
        traveling the world driven by the darkest of obsessions: revenge.
        Kivan and his mate Deheriana were apparently on a romantic sojourn
        years ago when they were waylaid by a group of Brigands. They were
        captured and tortured for the amusement of Tazok, the half-ogre that
        led the attack. Kivan eventually escaped, but Deheriana did not
        survive the encounter. Kivan is a man of few words, and obviously
        does not make friends easily. Likely he will not take much pleasure
        from life until he has revenged the death of his love.

 Grade: A
        Kivan makes a wonderful archer.  Give him a Composite Long Bow +1
        and the Bracers of Archery and watch him kill everything before the
        rest of your party can even reach the enemy.

__________________
NEUTRAL ALIGNMENT:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    _  __
   | |/_/ ___ _  ___
  _>  <  / _ `/ / _ \
 /_/|_|  \_,_/ /_//_/

              S  D  C  I  W  Ch       Race        Class           Alignment
              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯       ¯¯¯¯        ¯¯¯¯¯           ¯¯¯¯¯¯¯¯¯
- Xan          13 16 7  17 14 16       Elf       Enchanter      Lawful Neutral
 Where he is:  Nashkel Mines Interior (Fourth Level, Cave  x 793 y 588)

 Short: Xan is a depressing person, but he is a capable mage (although he has
        the very large flaw of not being able to cast such spells as Magic
        Missile and Fireball!) and he has a Moonblade.  If you're overly rude
        to him he'll leave and never return.

 Long:  Xan wistfully speaks of his home in the elven stronghold of Evereska,
        and his role as a Greycloak. It was apparently decreed that he was to
        investigate the events of the iron shortage, determine who or what
        were the causes, and ascertain whether there was a greater threat to
        the region as a whole. This was definitely not a small task, and he
        accepted the responsibility with a great deal of dread. You get the
        feeling however, that he approaches evertyhing with a great deal of
        dread. He has devoted his life to improving his mastery of magic and
        has become a skilled wizard, though this dedication has left him
        little time to make friends or acquire any other pastimes. He strikes
        you as very capable, though probably not the best influence on
        morale.

 Grade: C-
        A low selection of spells kills his chances of being a Great Mage.
        For example, he can't cast Magic Missile or Fireball.  His saving
        grace is his Moonblade, which is a nice feature for a Mage to have.

    ___
   / _ )  ____ ___ _  ___  _    __ ___   ___
  / _  | / __// _ `/ / _ \| |/|/ // -_) / _ \
 /____/ /_/   \_,_/ /_//_/|__,__/ \__/ /_//_/

              S  D  C  I  W  Ch      Race        Class           Alignment
              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯      ¯¯¯¯        ¯¯¯¯¯           ¯¯¯¯¯¯¯¯¯
- Branwen      13 16 15 9  16 13      Human       Cleric         True Neutral
 Special Abilities:  Spiritual Hammer
 Where she is:  Nashkel Carnival (x 3253 y 2882)

 Short: To get Branwen in your party all you have to do is to free her from
        the Petrification enchantment that was placed on her by the Mage
        Tranzig.  Free her using a Stone to Flesh spell (you can buy them in
        Nashkel for 168gp or from Zeke at the Carnival for 500gp).

 Long:  Branwen reveals that she left her home of Seawolf in the Northeim
        Isles at an early age. She was apparently reviled by her own people
        for wanting to become a priest, a station 7reserved exclusively for
        the men of the village. She harbors no resentment, realizing that her
        faith must face such tests or be worthless. She traveled the coast,
        offering her services to local militias, and eventually came into the
        employ of an adventuring troup in the Nashkel area. Branwen had no
        idea that the group was participating in banditry however, and on
        their first raid she balked at attacking a caravan of unarmed
        merchants. She rebelled, and a mage named Tranzig turned her to stone
        in the ensuing fight. Despite the unfavorable outcome, Branwen feels
        that Tempus views her actions approvingly. To attack those that are
        unarmed is the basest of villainy.

 Grade: B
        Branwen is a little better than average.  Her special ability is
        rather useless 95% of the time, however, and her stats aren't
        anything impressive.


    ____         __     __
   / __/ ___ _  / / ___/ / ___   ____  ___
  / _/  / _ `/ / / / _  / / _ \ / __/ / _ \
 /_/    \_,_/ /_/  \_,_/  \___//_/   /_//_/

              S  D  C  I  W  Ch      Race         Class          Alignment
              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯      ¯¯¯¯         ¯¯¯¯¯          ¯¯¯¯¯¯¯¯¯
- Faldorn      12 15 11 10 16 15      Human        Druid         True Neutral
 Special Abilities:  Summon Dread Wolf
 Where she is:  Cloakwood 3, In the Druid Shrine (x 639 y 2885)

 Short: Faldorn wants to free the forest from the evils of the Iron Throne,
        which has taken up residence in the Cloakwood Mine.

 Long:  Faldorn states that she was the child of a Black Raven Uthgardt
        woman. As an infant she was given over to an enclave of Shadow Druids
        as an offering, and was thereafter raised according to their beliefs.
        A splinter group of the main druidic order, Shadow Druids engage in
        very aggressive protection of nature, often relying on violence to
        achieve their aims. Faldorn showed great promise as she approached
        adulthood, and the order decided to send her to the Sword Coast to
        test her devotion to their ideals. Her ongoing mission is to use any
        means available to stop the despoiling of nature, no matter the risk
        or the cost to her life or any other.

 Grade: D+
        I've never been a great fan of Druids, and Faldorn has done nothing
        to change my attitude (unless you like to summon dread wolves).  her
        stats aren't impressive, and she has a limited choice of spells and
        weapons.  (She can only cast spells relating to nature)

      __         __         _
  __ / / ___ _  / /  ___   (_)  ____ ___ _
 / // / / _ `/ / _ \/ -_) / /  / __// _ `/
 \___/  \_,_/ /_//_/\__/ /_/  /_/   \_,_/

              S  D  C  I  W  Ch      Race         Class          Alignment
              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯      ¯¯¯¯         ¯¯¯¯¯          ¯¯¯¯¯¯¯¯¯
- Jaheira      15 14 17 10 14 15    Half-Elf   Fighter/Druid     True Neutral
 Where she is:  Friendly Arm Inn, Ground Floor (x 329 y 685)

 Short: Jaheira and Khalid were good friends of Gorion, and will go with you
        everywhere.  However, if you say "No" to them the first time they
        want to join, you won't be able to get them.  Ever.

 Long:  Jaheira was born in the Tethyr region to one of the Nobles who were
        loyal to the King Alemander the 4th regime. Her first year was during
        the Tethyrian civil war that ripped the country apart and resulted in
        the deaths of most of the royalty and nobility. Her family was one of
        noble lineage that was targeted by the angry mobs of peasants. One of
        the servant girls took Jaheira from the castle before it fell. She
        fled into the forest of Tethyr and stumbled across an enclave of
        Druids. They took the child in to raise as their own and cared for
        the serving girl briefly before sending her away. Jaheira grew up a
        very headstrong girl; she was very militant in her beliefs that the
        only way to protect nature was to have an active role in the world.
        She became enamored with Khalid while helping to protect him from
        assassination by Shadow Thieves.

 Grade: C-
        Jaheira has bad stats, and is half-druid.  In my opinion, not worth
        having.

    ____   __     _
   / __/  / /__  (_) ___
  _\ \   /  '_/ / / / -_)
 /___/  /_/\_\ /_/  \__/

              S  D  C  I  W  Ch      Race         Class          Alignment
              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯      ¯¯¯¯         ¯¯¯¯¯          ¯¯¯¯¯¯¯¯¯
- Skie         11 18 15 15 8  13      Human        Thief         True Neutral
 Where she is:  Baldur's Gate NW Section (AR 0100, x 1170 y 1625)

 Short: When you first enter the NW Area in Baldur's Gate Eldoth (if he is
        with you) will offer to take you up to Skie's father's estate.  Go
        inside the estate and you will find Skie.  She will only join you if
        Eldoth is with you, otherwise she thinks that you are thieves come to
        kill her.

 Long:  Skie bubbles that she is the daughter of Entar Silvershield, one of
        the Grand Dukes of Baldur's Gate. Her admittedly sheltered life has
        consisted mostly of learning ballet, history, and languages. Being
        exceptionally agile she has become a very proficient dancer, though
        this natural dexterity has mainly allowed her to better sneak off on
        sojourns away from the estate. She says she finds the nastier areas
        of Baldur's Gate exciting, though she seems naïve about the dangers.
        On one of her escapades she met up with the debonair Eldoth, and
        thinks that he can help her live the life of adventure that she
        craves. She trusts him implicitly, perhaps too much so.

 Grade: D+
        Skie wouldn't be so bad except you get her so late in the game, which
        is killer for thieves.  Plus her stats are lower than most the other
        Thieves in the game.

   _____                     _         __
  / ___/ ___ _  ____  ____  (_) ____  / /__
 / (_ / / _ `/ / __/ / __/ / / / __/ /  '_/
 \___/  \_,_/ /_/   /_/   /_/  \__/ /_/\_\

              S  D  C  I  W  Ch      Race         Class          Alignment
              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯      ¯¯¯¯         ¯¯¯¯¯          ¯¯¯¯¯¯¯¯¯
- Garrick      14 16 9  13 14 15      Human         Bard       Chaotic Neutral
 Where he is:  Beregost, by the Burning Wizard Inn (x 2564 y 2284)

 Short: Garrick will join you only after you finish the Silke subquest in
        Beregost.

 Long:  Garrick explains that he was part of a celebrated acting troupe
        called the Dale Wind Troubadours. They traveled the length of the
        coast from Neverwint to Amn and often played to Dukes and other
        nobility. Indeed, few others could afford the cost of a performance
        when the group was at its peak. Garrick does not speak fondly of this
        time however, as the direction the group was taking left him
        dissatisfied with their conduct. He apparently discovered that
        performances were being used as distractions for theivery and
        declared he would have nothing to do with it. Rebuffed by his
        comrades, now he wishes simply to travel and play his music for those
        that will listen. He seems a bit young and naive, and a touch too
        ready to take the word of a stranger.

 Grade: D
        The only thing good about Bards is their Lore rating, and that isn't,
        in my opinion, enough reason to keep them around.

   ____                       __
  / __ \ __ __ ___ _  __ __  / / ___
 / /_/ // // // _ `/ / // / / / / -_)
 \___\_\\_,_/ \_,_/  \_, / /_/  \__/
                    /___/

              S  D  C  I  W  Ch     Race         Class           Alignment
              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯     ¯¯¯¯         ¯¯¯¯¯           ¯¯¯¯¯¯¯¯¯
- Quayle       8  15 11 17 10 6      Gnome  Cleric/Illusionist Chaotic Neutral
 Special Abilities:  Invisibility
 Where he is:  Baldur's Gate Bridge (x 486 y 797)

 Short: Quayle is an insulting little person, who will join up for no
        apparant reason.  No matter which direction you say that you are
        going, he is going that way too.  Can't get him until the Cloakwood
        mines are clear.

 Long:  Quayle talks for a good hour about his worship of Baravar
        Cloakshadow, how he is well on his way to mastering sorcery, and just
        generally how incredibly smart he is compared to everyone else in the
        party. He was apparently encouraged to strike out on his own as soon
        as he came of age because, as he claims, he was simply too gifted to
        remain in that stifling environment. You get the feeling, however,
        that no one was terribly broken up over his leaving. He says that he
        apprenticed in the arts of magic and the worship of Baravar under a
        gnome named Gifos, though it was not long before this teacher also
        sent him on his way. Since then, Quayle has wandered the Sword Coast
        looking for people who were willing to accept his "his wisdom and
        instruction." It has likely been a long walk.

 Grade: D-
        A Cleric with 10 wisdom is really bad.  Add to that a pathetic str
        rating, and a none-too good constitution and you've got a bad
        NPC.  Plus he's annoying.

    ____         ___
   / __/ ___ _  / _/ ___ _  ___  ___ _
  _\ \  / _ `/ / _/ / _ `/ / _ \/ _ `/
 /___/  \_,_/ /_/   \_,_/ /_//_/\_,_/

              S  D  C  I  W  Ch      Race         Class          Alignment
              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯      ¯¯¯¯         ¯¯¯¯¯          ¯¯¯¯¯¯¯¯¯
- Safana       13 17 12 16 9  17      Human        Thief       Chaotic Neutral
 Special Abilities: Charm Animal
 Where she is:  Lighthouse (x 3750 y 2390)

 Short: Safana wants to find some treasure in the Flesh Golem cave, and
        afterwords she will stay with you forever.

 Long:  Safana has always used her charms and beauty to persuade men to her
        way of thinking. This of course makes her an excellent thief, able to
        pull off amazing heists that most of her male counterparts would find
        difficult if not impossible. Safana grew up in the city of Calimport
        in Calimshan. There she grew up surrounded by luxury, her father
        being a very influential noble. Though she could have had anything,
        Safana soon found herself too confined by her fathers' protective
        arm. She ran away in her early teens with the help of the first mate
        of the pirate ship 'Exzesus'. She remained with the pirate crew for
        several years being able to play them off against each other so that
        she would get what she wanted. Eventually she tried to manipulate the
        captain and found her self in a great deal of trouble.

 Grade: C
        A perfectly average thief.  Get her if you like the things she says,
        otherwise skip her.  (She is rated higher than other thieves like
        Skie because you can get Safana earlier)

_______________
EVIL ALIGNMENT:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    ____     __           _
   / __/ ___/ / _    __  (_)  ___
  / _/  / _  / | |/|/ / / /  / _ \
 /___/  \_,_/  |__,__/ /_/  /_//_/

              S  D  C  I  W  Ch       Race        Class           Alignment
              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯       ¯¯¯¯        ¯¯¯¯¯           ¯¯¯¯¯¯¯¯¯
- Edwin        9  10 16 18 9  10      Human       Conjurer        Lawful Evil
 Special Abilities:  Extra Spells, 1st and 2nd Levels
 Where he is:  Nashkel (x 2883 y 2959)

 Short: Edwin wants your help in hunting down and killing Dynaheir.  If you
        talk to Edwin with Dynaheir in your party you would think that he
        would attack, or at the least wouldn't want to join, but he will.
        Although he has some bad things to say about Dynaheir.  If you refuse
        him with Dynaheir in your party he leaves forever.

 Long:  When asked about his past, Edwin sneers that he has no intention of
        revealing such information and that it is none of your business. He
        further states that you are lucky enough to simply share his company,
        and then mutters something about leaving whenever he wishes. He
        obviously cares little for the camaraderie of others, and seems to
        take more pleasure in speaking to himself than in interacting with
        the party. His attire brazenly displays the colors of the Red Wizards
        of Thay, though why a member of that organization would come so far
        west is puzzling. Edwin does not seem forthcoming with any
        information.

 Grade: A-
        If you have an Evil party, Edwin should be your mage.  Even if you
        have a Good party, you may want him (just don't take that Reputation
        above 18...).  Why?  Extra 1st and 2nd level spells!  Also, if you
        like to cast Summon Monster, then Edwin is your mage!

    __ __                      _
   / //_/ ___ _  ___ _ ___ _  (_)  ___
  / ,<   / _ `/ / _ `// _ `/ / /  / _ \
 /_/|_|  \_,_/  \_, / \_,_/ /_/  /_//_/
               /___/

              S  D  C  I  W  Ch      Race         Class           Alignment
              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯      ¯¯¯¯         ¯¯¯¯¯           ¯¯¯¯¯¯¯¯¯
- Kagain       16 12 20 15 11 8       Dwarf       Fighter         Lawful Evil
 Where he is:  Beregost, Shop North of Feldepost Inn (x 1549 y 2031)

 Short: Kagain runs a Mercenary business, and one of his caravans has
        disappeared.  Help him recover it, and you get to keep what you find.
        Goodie.  Take him to the Area S of the Friendly Arm Inn and he will
        get disgusted with looking for Caravans, but will still stay in your
        party.

 Long:  When asked about his past, Kagain stresses that the questioner should
        just mind their own business if they want to keep their teeth. It is
        apparent that he runs a rather shady mercenary company and that he is
        quite obsessed with wealth, but any information beyond this his is
        content to keep to himself.

 Grade: B-
        A good fighter with an incredible Constitution.  Would get higher,
        but constitution doesn't help as much as the other stats (although
        he does have Regeneration...).

    ____   __     __       __    __
   / __/  / / ___/ / ___  / /_  / /
  / _/   / / / _  / / _ \/ __/ / _ \
 /___/  /_/  \_,_/  \___/\__/ /_//_/

              S  D  C  I  W  Ch      Race         Class          Alignment
              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯      ¯¯¯¯         ¯¯¯¯¯          ¯¯¯¯¯¯¯¯¯
- Eldoth       16 12 15 13 10 16      Human         Bard         Neutral Evil
 Special Ability:  Create Poison Arrows
 Where he is:  Cloakwood 3 (x 3181 y 3492) (in the forest)

 Short: Eldoth wants to join you so that he can "rescue" his lover Skie from
        her father in Baldur's Gate.  He is required to even talk to Skie
        without her running from you in fear.

 Long:  Eldoth Kron is a highly skilled poet and singer as well as a schemer
        and manipulator. Originally from the island kingdom of Ruathym, he
        left at an early age to the city of Waterdeep. The natural affinity
        to song and poetry that he exhibited in his homeland was honed to
        perfection while at the big city. He trained at the musical college
        of New Olamn using money that he borrowed over time from his many
        lovers. Eldoth became quite good at using women for his pleasure and
        monetary needs and then discarding them in favor of the next thrill.
        His skill with music was mirrored by his increasing talent in the
        manipulation of others emotions. Eventually his overconfidence became
        his undoing; he decided to try and win Aleena Palidinstar's heart.
        Aleena is the youthful daughter of Piergeiron, lord of the city of
        Waterdeep. When Piergeiron discovered that a manipulative dilettante
        was using his daughter he became quite furious. Eldoth fled the city
        and hit the road, deciding it was time to use his bardic skills
        elsewhere. His current companion is a young woman named Skie. For
        now, he is genuinely attracted to her, but that will probably not
        last for long.

 Grade: C-
        Just slightly below average as a character.  First off he's a bard
        (but a better one than Garrick), which doesn't help things, and
        second, his stats are fairly plain.

    __  ___             __
   /  |/  / ___   ___  / /_ ___ _  ____ ___   ___
  / /|_/ / / _ \ / _ \/ __// _ `/ / __// _ \ / _ \
 /_/  /_/  \___//_//_/\__/ \_,_/ /_/   \___//_//_/

              S  D  C  I  W  Ch       Race        Class          Alignment
              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯       ¯¯¯¯        ¯¯¯¯¯          ¯¯¯¯¯¯¯¯¯
- Montaron     16 17 15 12 13 9      Halfling  Fighter/Thief     Neutral Evil
 Where he is:  Crossroads, Area E of Candlekeep (x 4515 y 2707)

 Short: Montaron is the dumb half of Montaron and Xzar, and goes where Xzar
        goes.

 Long:  When asked about his past, Montaron openly threatens you with bodily
        harm. He seems quite dangerous, and more than willing to engage in
        gratuitous violence. It would appear that he cares little for life,
        including his own. He works grudgingly with Xzar, even though he
        obviously despises the man. Whoever their employers are, they must be
        powerful indeed. These two would likely kill each other without a
        presence over their heads preventing it. Montaron might be willing to
        discuss the whole matter with you, but you get the feeling that you
        probably would not wake up the next morning.

 Grade: C+
        Not a bad character as far as Fighter/Thieves go, but not terribly
        good either.  But not as good as the plain thieves.

  _   __   _                    _
 | | / /  (_) ____ ___   ___   (_) ___ _
 | |/ /  / / / __// _ \ / _ \ / / / _ `/
 |___/  /_/  \__/ \___//_//_//_/  \_,_/

              S  D  C  I  W  Ch       Race       Class           Alignment
              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯       ¯¯¯¯       ¯¯¯¯¯           ¯¯¯¯¯¯¯¯¯
- Viconia      10 19 8  16 15 14     Drow Elf     Cleric         Neutral Evil
 Special Abilities:  50% Magic Resistance
 Where she is:  Peldvale (x 447 y 731)

 Short: When you first encounter Viconia she asks you to help her with a
        small matter of the Flaming Fist trying to kill her.  Help her out
        and she offers to join.  However, if you turn Viconia down when she
        asks to join, she vanishes forever.  Once she joins your reputation
        goes down 2.

 Long:  Viconia reveals (quite proudly) that she is a Dark Elf from the
        Underdark city of Menzoberranzan. She says very little about her
        reasons for leaving that sunless realm, though separations of such
        nature are never gentle. She does claim to no longer worship the
        spider goddess Lloth: a change that even you know is often fatal. Her
        new faith is in the night goddess Shar, an appropriate choice for a
        drow, though this is not a firm indication that she has given up the
        brutal ways of her people. She finds the laws of the surface world
        quaint and more than a little strange, but this is simply because of
        her lack of experience. Likewise she seems a bit naive about how her
        race is viewed by surface dwellers. Many will not give her the chance
        she seems to expect, and even being seen with her may affect how
        people think of you. You know that as a drow, she has resistance to
        magic, both beneficial and harmful.

 Grade: A-
        My personal favorite Cleric.  50% magic resistance.  Very very nice.
        Even the fact that some of your Healing spells will fail on her
        doesn't hurt that much.  Plus a great Dexterity, and decent Wisdom
        makes for a good cleric.  Her weak spots are her very low
        constitution (use the Manual Of Bodily Health on her when you get it)
        and her low strength (which can be fixed by Gauntlets of Ogre Power).

    ____   __                             ______             __
   / __/  / /  ___ _  ____      ____     /_  __/ ___  ___   / /
  _\ \   / _ \/ _ `/ / __/     /___/      / /   / -_)/ -_) / /
 /___/  /_//_/\_,_/ /_/                  /_/    \__/ \__/ /_/

           Str   D  C  I  W  Ch      Race         Class          Alignment
           ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯      ¯¯¯¯         ¯¯¯¯¯          ¯¯¯¯¯¯¯¯¯
- Shar-Teel 18/58 17 9  14 7  11      Human       Fighter        Chaotic Evil
 Where she is:  Area E of Temple (x 273 y 303)

 Short: When you first meet up with Shar-Teel she challenges your "Best Male
        Fighter" (this seems to be randomly chosen) to a duel.  If you don't
        have a Male in your party, you can't get her.  If you turn her down,
        she leaves forever.

 Long:  When asked about her past, Shar Teel has very little to say. From the
        little she speaks of it can be gleaned that she is an orphan. She
        also seems to harbor an instense dislike for Flaming Fist
        mercenaries, as well as, an obvious disrespect for men in general.
        She seems to have something to prove and likely her childhood was not
        of storybook quality.

 Grade: B
        A better than average fighter, if nothing to sing about.  Her biggest
        weakness is the low constituion, but that is somewhat offset by the
        very high strength.  Plus she's evil, which means that you can't go
        above 18 reputation.

  ______   _
 /_  __/  (_) ___ _ __ __
  / /    / / / _ `/ \ \ /
 /_/    /_/  \_,_/ /_\_\

             S  D  C  I  W  Ch       Race          Class         Alignment
             ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯       ¯¯¯¯         ¯¯¯¯¯          ¯¯¯¯¯¯¯¯¯
- Tiax        9  16 16 10 12 9        Gnome      Cleric/Thief    Chaotic Evil
 Special Abilities:  Summon Ghast
 Where he is:  Baldur's Gate SW Section (AR 1100, x 1440 y 1610)

 Short: Tiax is a very bizarre fellow who believes that he will one day
        "ascend" to become the ruler of the Realms.  He thinks that that is
        his "destiny" as foretold to him by Cyric.

 Long:  When asked about his past, Tiax ignores you entirely, preferring
        instead to loudly proclaim what is in store for his future. He
        obviously worships Cyric, but also seems to share a touch of his
        madness. Tiax unquestioningly believes that he is destined to rule
        the world, and his fervor makes him blind to the ridiculous nature of
        the goal. He seems harmless enough for now.

 Grade: D
        Low Wisdom makes him bad as a Cleric, and a relatively low Dexterity
        makes him bad as a thief.  Nothing to really recommend here, plus
        his speeches get old quick.  "Tiax will rule!"  Summoning a Ghast is
        fairly useful, especially against things like Basilisks, but still
        not enough to make Tiax a good party member.

    _  __
   | |/_/ ___ ___ _  ____
  _>  <  /_ // _ `/ / __/
 /_/|_|  /__/\_,_/ /_/

              S  D  C  I  W  Ch      Race         Class          Alignment
              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯      ¯¯¯¯         ¯¯¯¯¯          ¯¯¯¯¯¯¯¯¯
- Xzar         14 16 10 17 16 10      Human     Necromancer      Chaotic Evil
 Where he is:  Crossroads (E of Candlekeep) (x 4577 y 2693)

 Short: Xzar and Montaron will join you on the crossroads right out of
        Candlekeep, and they want to go investigate the Nashkel mines (who
        doesn't).

 Long:  When asked about his past Xzar has very few coherent things to say.
        His desire to determine the cause of the iron shortage seems</pre><pre id="faqspan-2">
        benevolent enough, but his motives remain unclear. His ramblings seem
        disjointed, but his faculties are obviously in good enough order for
        him to be adept at magic. He mutters something about how he and his
        associate Montaron are in the employ of a powerful group, but when
        pressed for details he gets extremely agitated and does not speak for
        some time. He is obviously at least partially insane, and the network
        that would hire him must be dark indeed.

 Grade: D
        Necromancers just don't do it for me.  Plus Edwin is much better as
        an evil mage.


===============================================================================
Final Words...
===============================================================================

_________________
Online Resources:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 http://www.bioware.com/          -- the Official Page (sort of)
 http://www.bgchronicles.com/
 http://www.bgrealms.com/
 http://www.bgrealms.com/teambg/  -- has a lot of good editors, also has a
                                     portraits section
 http://www.tgeweb.com/gaming/baldur/baldursgate.htm
 http://www.gamefaqs.com/         -- the best FAQs site on the net!
 http://www.cheatcc.com/          -- a great place for all your cheating needs

ASCII Art created using SigZag by James Dill:   (freeware!)
 http://www.geocities.com/southbeach/marina/4942/sigzag.htm

This FAQ was writen entirely using the GWD Text Editor:  (shareware)
 http://www.gwdsoft.com/


_________________________
Shameless Self Promotion:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 I am Dan Simpson ([email protected]) and have also written FAQs for:

   NES:      Disney Adventures in the Magic Kingdom
             Final Fantasy -- Magic FAQ
             The Legend of Zelda
   SNES:     Aerobiz
             Aerobiz Supersonic
             Utopia: Creation of a Nation
   Genesis:  StarFlight
   PSX:      Thousand Arms -- Walkthrough
                           -- Forging/Dating FAQ
   PS2:      Madden NFL 2001
   XBOX:     Star Wars: KotOR II: The Sith Lords -- FAQ/Walkthrough
                                                 -- Influence Guide
   PC:       AD&D Rules FAQ, 2nd and 3rd Editions
             Baldur's Gate & Tales of the Sword Coast -- FAQ/Walkthrough
                                                         NPC List
                                                         Creature List
             Baldur's Gate II & Throne of Bhaal -- FAQ/Walkthrough
                                                -- Items List
                                                -- Class FAQ
                                                -- Creature List
             Civilization III (incomplete)
             Colonization -- the Single Colony Strategy Guide
                          -- the Cheat Guide
             Drakan: Order of the Flame
             Dungeon Hack
             Icewind Dale & Heart of Winter -- FAQ/Walkthrough
                                               Items List
                                               Kresselack's Tomb Map (JPG)
                                               Burial Isle Map (JPG)
                                               Shattered Hand Map (JPG)
             Icewind Dale II                -- Items List
             Master of Magic (revision)
             Messiah
             Pharaoh (currently being edited by Red Phoenix)
             Planescape: Torment  -- FAQ/Walkthrough
                                     Items Listing
             Rollercoaster Tycoon
             Sid Meier's Alpha Centauri
             The Sims
             Ultima 4: Quest of the Avatar
             Ultima 7: The Black Gate
             Ultima 7 Part 2: Serpent Isle
             Ultima Underworld -- Keyboard Commands
             Ultima Underworld II -- Keyboard Commands
                                  -- Spell List
 All of my FAQs can be found at:
   http://www.gamefaqs.com/features/recognition/2203.html
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


________________
Version History:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Original Version (10-10-99, 37k)
Changes in Version 1.1 (10-11-99, 46k)
 Added ASCII arts for every NPC
 Divided the FAQ into 3 sections
 Added Table of Contents
 Added the What's New up top
 Small Changes
Changes in Version 1.2 (10-12-99, 52k)
 Got the rest of the NPC information on Skie and Alora
 Graded all the NPC's
 Small Changes
Changes in Version 1.21 (2-28-00, 54k)
 Small Changes
 Small Format Changes
Changes in Version 1.22 (4-26-00, 55k)
 Small Changes
 Small Format Changes
Changes in Version 1.23 (5-29-00, 56k)
 Changed the grade that I gave Coran (from a B+ to an A-)
 Other Small Changes

 Version 1.24  January 17, 2005  55k

   Changed the email address and updated the format.


________
Stinger:
¯¯¯¯¯¯¯¯

 "Night would DARE hamper the sight of Tiax?"

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This Document is Copyright 1999-2005 by Dan Simpson
Baldur's Gate is Copyright 1998-99 by Bioware

I am not affiliated with Bioware, Interplay, or anyone who had anything to do
with the creation of this game.  This FAQ may be posted on any site so long as
NOTHING IS CHANGED and you EMAIL ME telling me that you are posting it.  You
may not charge for, or in any way profit from this FAQ.