The following is a guide for earning all achievements for Stayin' Alive.  This
guide is for game version 1.6.3.  Version 1.6.3 is  the game's final version
and barring anything unusual, this will likely be the last update for this
guide.  Achievements can be earned by playing entirely using any number of
human and computer opponents unless otherwise specified, and it is possible to
earn most, if not all, entirely with computer opponents.  Some achievements
require specific numbers of opponents, time settings, or a specific game map.
Use your text editor's or browser's search function to look for a certain
achievement.  Similar achievements are grouped together for the sake of
convenience and organization.

If you would like to start a match using only computer opponents and don't want
another player to enter the game, create the match and add a password using a
string of random text.

Some of these achievements are a bit trivial and you might obtain them through
normal gameplay without much effort, but they are included here for
completeness.

As a quick reference, here are the crafting recipes:

Shears Part A + Shears Part B = Shears (cuts oxygen tank)

Red Chemical + Blue Chemical = Poison (causes continuous vomiting)

Fork + Iron Wire + Water Bottle = Electroshock (causes electricity to shoot
everywhere)

Horny Boy + Super Boner + Hump Plus = Stimulant Cocktail (causes
overstimulation and steam to shoot out of Suicider)

Toothbrush + Razor = Scalpel (causes continuous bleeding)

Fuel Tank + Lighter = Autocombustion kit (causes burning)

Using any of the above takes roughly five seconds.  Falling from 100 to 0
health will take roughly thirty seconds.

You can only hold two objects at a time.  To craft an object that has three
inputs, craft any two together, then the third.  For example, craft a Fork and
Iron Wire and you'll get an Incomplete Electroshock.  Then craft that with the
Water Bottle.

As a Savior, you can find six cures.  Use them in the follwoing way:

Duct Tape fixes the tube to the oxygen tank.

Gastric Lavage cures vomiting.

Rubber Glove cures electrocution.

Dullmaker (a blue pill bottle) cures overstimulation.

First Aid Kit cures bleeding.

Fire Extinguisher cures burning.

Elixirs fully heal a Suicider to 100 health, but do not cure the above
afflictions.

These cures all work instantly, but you might have trouble using them on a
moving target if there are things or others in the way.

You can access all of the above information by pressing the "R" key in a
match.

Now for the achievements.

True Savior: Win a match using a Savior.

Remember that winning matches as Saviors requrie you to sedate a Suicider and
bring them to an isolation room.  The AI is competent  enough to help you win
even if you are still learning the game.  AI Saviors tend to do better on the
Catacombs map.  You aren't required to be the best performing Savior on your
team.  Any game settings are acceptable.

True Suicider: Win a match using a Suicider.

AI Suiciders do well on the Hospital map due to its complexity.  You aren't
required to be the best performing Suicider on your team.  Any game settings
are acceptable.

Healing Touch: Cure your first Suicider.
Head Nurse: Cure Suiciders 100 times.

You'll get these through normal gameplay, if you play enough.  Head Nurse is a
cumulative total over all games.

Please Stay Calm: Sedate your first Suicider.

Grab a Sedative, or the more rare Blow Gun, and use it on a Suicider.
Sedatives tend to be found clustered in certain areas.

Hell-o: Isolate your first Suicider.

Sedate a Suicider and then wheel them to an isolation room.  (Get behind the
sedated Suicider and press Space to control them).  The StayingWell retirement
home has four, near where the Saviors start.  The Hospital has eight, with
three downstairs and five upstairs.  The Catacombs has five, with one in each
corner of the map and one in the center.  You might have trouble maneuevering
through tight areas and opening and closing doors.

Mass Therapy: Sedate all of the Suiciders in a 4 vs 4 match.
Mass Containment: Isolate all of the Suiciders in a 4 vs 4 match.

You'll have to sedate each Suicider at least once.  This is easier to do in a
20 minute match.  Once they are sedated, drag them to any isolation room.  You
should easily get both at the same time.

Perseverance: Die 5 times in a 5 minute match.

This one is a little tricky since falling from 100 health to 0 takes about half
a minute all on its own.  Poison, shears, scalpels, and the autocombustion kit
work best for this since they have only two components you need to find.  I'd
recommend doing this on a 4 vs 4 map so the AI Saviors will have other
Suiciders to go after other than you.  Don't do this on the Catacombs map since
AI Saviors are more effective on it because of the simple map layout.

Just in Time: Cure a Suicider with 20 or less health.

You can wait near a Suicider who is dying until their health falls below 20.
Suiciders that are dying move more slowly.

Witness Me: Commit Suicide without ever moving.
Immovable Through Death: Die without ever moving.

These are two separate achievements with two separate conditions, though it's
not clear what the distinction is between the two.  Try getting a Shears Part A
and B, moving to a safe place, then crafting it and using it without  moving.

Inventor: Craft 6 different death items.
Creativity in Life: Craft 6 different death items in a single match.
New Experiences: Die in 6 different ways.

Presumably New Experiences means you need to die in 6 different ways during one
match.  You can do all three of these in 20 minute long match.

Engineer: Successfully craft 100 times.

This is cumulative over all games played.  You'll get it eventually through
brute force.  It'll probably be one of the last achievements you'll get.

Masochism Guru: Die 100 times.

This is cumulative over all games played.  You'll get it eventually through
brute force.  It'll probably be one of the last achievements you'll get and
you'll get it shortly after Engineer.

Solutions to Every Problem: Cure 6 different deaths.
Impeccable Preparation: Cure every available death in a single match.

Do this in a 20 minute long match.  The AI seems to use the Electroshock and
Stimulant Cocktail less often than other methods, likely because they are more
complex crafting recipes.  You aren't required to win the match or sedate
anyone.

Gotta Go Fast: Move at least 1000 meters in a five minute match.

You need to do this in a five minute match, not any five minute time period.
Do this as a Savior and get the Speed Boots as soon as you can.  Speed Boots
make you run faster and use less stamina.  They work automatically so long as
you hold them.  The game doesn't define how far a meter is, but if you keep
running you'll get this.  You aren't required to win the match or do anything
meaningful.

Just Woke Up: Move less than 200 meters in a five minute match.
Broken Leg: Play a match as a Savior without ever running.

You can easily get both achievements by starting a match as a Savior and not
moving at all for 5 minutes.  You aren't required to with the match or do
anything meaningful.

Somebody Call an Exorcist: Die in the church room.

The church room is in the StayingWell retirement home map, with the stained
glass windows.  You can bring an item from outside the church and use it in
there if you need to.

Can't Always Go Well: Die in an operating room.

The operating rooms are in the Hospital map on the upper floor.  You can bring
an item from outside the operating room and use it in there if you need to.

It Wasn't Stomach Ache: Die in a bathroom.

There are a couple of bathrooms in the StayingWell retirement home map. You can
bring an item from outside the bathroom and use it in there if you need to.
The AI often overlooks the bathrooms if you close the door.

Behind the Enemy Lines: Die in the Savior control room.

The Savior control room is the room where the Saviors start on the StayingWell
map, near the isolation rooms.  There typically aren't many curative items in
there and the AI goes in there infrequently.

Chief Surgeon: Cure a Suicider in an operating room.

The operating rooms are in the Hospital map on the upper floor.  You can bring
a curative item from outside the operating room and use it in there if you need
to.  The AI moves into operating rooms with some regularity since there are a
number of crafting items in there.

Home Doctor: Cure a Suicider in the Suicider living room.

The Suicider living room is where the Suiciders start on the StayingWell map.
The AI moves through there with some regularity.

Holy Water: Cure a Suicider in the church room.

In my experience the AI rarely moves into the church room for any length of
time so this one will take some effort.  You can try throwing a bunch of
crafting items by the podium and hope one of the Suiciders uses it over there.
If you can find someone friendly online to play with, ask him to start killing
himself in the church room and go in and cure him.

Thought He Could Hide: Cure a suicider in the bathroom.

In my experience the AI rarely moves into the bathroom at all, and they have
doors so it isn't easy to look in there from a distance.  If you can find
someone friendly online to play with, ask him to start killing himself in the
bathroom and go in and cure him.

There are a couple of different bathrooms and in my experience the only one the
AI ever goes into is the one accessible from outdoors, which has some coffins
stored in it.  You can try throwing a bunch of crafting items in there and hope
the AI Suicider uses them there.

Eager to Leave: Die within a minute of the start of the map.

You need to move quickly to do this.  If you haven't crafted something within
fifteen seconds or so, restart.  Don't try this on the Catacombs map since AI
Saviors are very responsive due to its small size and lack of complexity.

Prevention is Better than Cure: Isolate a Suicider within one minute of the
start of the match.

This is easier than its counterpart, Eager to Leave.  Try it on the Catacombs
map since it's small.

I Know My House: Use all of the isolation rooms of the StayingWell map in a
single match.

There are four isolation rooms in StayingWell, near where the Saviors start.
Set the match to 20 minutes long and you'll have plenty of time.

Years of Service: Use all of the isolation rooms of the Hospital map in a
single match.

There are eight isolation rooms in the Hospital.  Play on a 4 vs 4 map or the
bottom floor might not be accessible.  Three isolation rooms are on the bottom
floor and five or on the top floor.  The top floor has a confusing layout so
this might take some time and effort.  Set the match to 20 minutes long.  In my
experience, Sedatives tend to cluster in one small room and it can be hard to
find where they are.  Use the Speed Boots to help move around quickly.

Tomb Raided: Use all of the isolation rooms of the Catacombs map in a single
match.

There are five isolation rooms in the Catacombs.  One is in the center, and
there is one in each corner of the map.  Set the match to 20 minutes long and
you'll have plenty of time.

Half Job Already Done: Die with a death tool crafted by somebody else.

You can't pick up an incomplete death tool like the Incomplete Electroshock,
and finish it.  It needs to be a fully completed item.  In all likelihood you
need to coordinate with someone online for this achievement since AI Suiciders
use their completed items shortly after crafting them.  You might get lucky and
an AI might end up Sedated before they can use it, but that is rare.

Daily Routine: This achievement is hidden.  If you look at the main menu,
you'll see seven things written on the clipboard: Quick Play, Search Room, Host
Room, Select Server, Settings, Credits, and Quit.  To unlock this achievement
you must click on all of those options during the same session.  You'll see a
check mark appear on the clipboard after selecting each option.  For the Host
Room option, you must select the green Confirm button.  For the Select Server
button, you must hit one of the Connect buttons.  For the Settings button, you
must hit the Apply button, even if you make no changes.  You can these seven in
any order except for Quit, which must be the last option selected.



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