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Star Wars Galactic Battlegrounds Clone Campaigns
Civilization Summary v1
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Confederacy
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Strengths:
> Troopers and Mechs
Weaknesses:
> Aircraft +5% longer to build
> Aircraft +5% more expensive
Civilization Bonus:
> Basic Training Upgrade (workers +15 HP, +1 Normal and +1 DuraArmor)
> Able to produce predators at nursery
Team Bonus:
> Cargo Hovercrafts +25% nova
Unique Unit:
> Geonosian Warrior (Air) [65 food, 70 nova]
40 HP, 5 Attack, 0 Armor, 0 DuraArmor, 0 Range
Unique Technology:
> Geonosian Diligence @ Command Center [650 food, 400 nova]
Workers gain +10% work rate,
+2 attack vs troopers and buildings,
+4 attack vs turrets
> Confederacy Alliance @ Spaceport [250 food, 250 nova]
Spaceport +500 HP
Cargo Hovercraft +10% speed, +25 HP
> Droid Upgrades @ Research Center [500 carbon, 300 nova]
Troopers +25 HP, +3 attack
> Geonosian Engineers @ Heavy Weapons Factory [450 food, 500 nova]
All heavy weapons +10% speed
Artillery and AA-Mobile lowered reload rates (1/4 seconds per shot)
Unit Summary
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Troopers [Excellent]
> All troopers and tech upgrades
Mechs [Good]
> No heavy strike mech
> Most upgrades
Ships [Poor]
> No advanced frigate
> No advanced cruiser
> No heavy destroyer
> Heavy AA destroyer
Jedi [Poor]
> No jedi master
> No decent upgrades
Heavy Weapons [Very good]
> All heavy weapons available
> Decent T4 upgrades
Air [Poor]
> All crafts available
> No T4 upgrades
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Galactic Empire
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Strenghths:
> Mechs and Troopers
Civilization Bonus:
> Aircraft 5% cheaper
> Upgrades to Heavy Mech units 10% cheaper
> Fortress builds 10% faster
Team Bonus:
> Mech units +10% speed
Unique Unit:
> Dark Trooper (Ranged mechanized trooper) [50 food, 85 carbon]
Detects stealthed units
150 HP, 6 Attack, 2 Armor, 4 DuraArmor, 4 Range
Unique Technology:
> Walker Research @ Mech Factory [150 ore, 350 nova]
AT-AT minimum range decreased
AT-AT AA attack added
> Altered Bargains @ Spaceport [300 food, 250 nova]
No resource trading fee
Unit Summary
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Troopers [Good]
> No advanced mounted trooper
> All T4 upgrades
Mechs [Excellent]
> All mechs and upgrades
Ships [OK]
> No advanced cruiser
Jedi [Very good]
> Jedi masters
> Force Good, Concentration, Meditation
Heavy weapons [Good]
> All heavy weapons and most upgrades
Air [Mediocre]
> All crafts
> No shielding, platework or flight school
> Efficient Manufacturing (25% cheaper)
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Gungans
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Strengths:
> Ships and Mechs
Weaknesses:
> Aircraft +5% longer to build
> Aircraft +5% more expensive
Civilization Bonus:
> Can construct underwater prefab shelters
> Buildings have self regeneration
> Workers +10% ore mining bonus in T3
Team Bonus:
> Ships -15% cost
> Shield generators -15% cost
Unique Unit:
> Fambaa [150 food, 150 ore]
Shield generator unit
150 HP, 0 Attack, 20 Armor, 20 DuraArmor, 5 Range
Unique Technology:
> Creature Training @ Heavy Weapon Factory [500 food, 400 carbon]
Pummel 2x effective versus walls
AA Mobile more effective versus air
Artillery more effective versus buildings
> Creature Armor @ Mech Factory [700 food, 350 carbon]
Mech units +10% HP
> Farseeing Binoculars @ Troop Center [300 food]
Troopers +2 Line of sight
Troopers +2 Range (except mounted troopers)
> Faster Growth Chambers @ War Center [750 food, 550 carbon]
Ships +20% faster constructed
Ships +20% cheaper
Unit Summary
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Troopers [Very good]
> All troopers
> No droid Assistant
> Farseeing Binoculars
Mechs [Excellent]
> All mechs and techs
> Gungan Creature Armor
Ships [Best in the game]
> All ships
> Ship upgrades availabe @ War Center
Jedi [Mediocre]
> No jedi master
> Can not turn buildings
Heavy weapons [Excellent]
> All heavy weapons and techs
Air [Mediocre]
> All craft available
> No shielding, platework or flight school
> Efficient Manufacturing (25% cheaper)
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Rebel Alliance
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Strengths:
> Air and Troopers
Civilization Bonus:
> Farmers +5 carry capacity
> Fortress +1 range, Line of sight and search radius
Team Bonus:
> Farm food maximum raised +35 food
Unique Unit:
> Air Speeder [60 food, 65 nova]
Good versus Mechs
30 HP, 2 Attack, 0 Armor, 0 DuraArmor, 4 Range
> A-Wing [40 food, 45 nova]
Constructed at Airbase
Anti Air unit, also good versus workers and troopers
15 HP, 2 Attack, 0 Armor, 0 DuraArmor, 6 Range
Unique Technology:
> Tougher Armor @ War Center [250 food, 125 nova]
Troopers +30 HP to troopers, +50 HP to mounted troopers
> A-Wing Research @ Airbase [150 carbon, 150 nova]
Unit Summary
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Troopers [Excellent]
> All troopers and techs
Mechs [OK]
> No heavy strike mech
> Heavy assault mech
> Heavy mech destroyer
> No T4 upgrades
Ships [Poor]
> No advanced frigate
> No advanced cruiser
> Heavy destroyer
> Heavy AA destroyer
Jedi [Good]
> Jedi master
> All useful T4 upgrades
Heavy Weapon [Poor]
> Heavy AA Mobile
> No heavy pummel
> No heavy artillery
> No T4 upgrades
Air [Excellent]
> All craft and techs
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Republic
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Strengths:
> Jedi and troopers
Civilization Bonus:
> Prefab shelters have +1 population
> Holocrons produce more nova
> Jedi and Jedi Temple are cheaper
> Units garrisoned inside a fortress heal 33% faster
Team Bonus:
> Med Droids heal twice as fast
> Jedi +10% speed
Unique Unit:
> Jedi Starfighter [50 food, 100 nova]
35 HP, 4 Attack, 0 Armor, 0 DuraArmor, 4 Range
Unique Technology:
> Air Cruiser Boast @ Airbase [200 carbon, 300 nova]
Air cruisers +10% speed
> Kaminoan Refit @ Nursery [400 carbon]
+20% faster food generation
> Upgraded Med Droids @ Command Center [400 carbon]
Med Droids +20% speed
Med Droids +20% faster healing
> Galactic Senate Hub @ Fortress [350 ore, 500 nova]
Fortress +2 range, +2 line of sight
Fortress +2 attack versus air, mech, heavy weapons, troopers
> Sight Beyond Sight @ Jedi Temple [350 nova]
Jedi, troopers, jedi starfighter +6 line of sight
> Kaminoan Cloners @ War Center [300 food, 200 nova]
Laser troopers +50% creation speed
Unit Summary
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Troopers [Excellent]
> All troopers and techs
Mechs [Mediocre]
> Heavy strike mech
> Heavy mech destroyer
> No heavy assault mech
> No T4 upgrades
Ships [Poor]
> No heavy frigate
> No heavy cruiser
> No heavy destroyer
> Heavy AA Destroyer
Jedi [Best in the game]
> All jedi and techs including Sight Beyond Sight (+6 LOS)
Heavy Weapon [Poor]
> Heavy AA Mobile
> No heavy pummel
> No heavy artillery
> No T4 upgrades
Air [Excellent]
> All craft and techs
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Royal Naboo
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Strengths:
> Air and Jedi
Civilization Bonus:
> Nova collection +10%
> Holocrons produce more nova
> Fortress has increased attack versus mechs and heavy weapons
Team Bonus:
> Air Cruiser +10% speed
Unique Unit:
> Royal Crusader [125 food, 60 nova]
Mounted trooper good versus mechs
175 HP, 5 Attack, 1 Armor, 2 DuraArmor, 0 Range
Unique Technology:
> Advanced Engines @ Airbase [225 food, 300 nova]
All aircraft +10% speed
> Battle Armor @ Fortress [225 food, 200 ore]
Fortress units +25% HP (Air Cruisers excluded)
> Taxation @ Fortress [225 food, 400 nova]
All military units 10% cheaper
Unit Summary
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Troopers [Poor]
> No advanced mounted trooper (compensate with UU Royal Crusader)
> No repeater trooper
> No T4 upgrades
Mechs [Poor]
> Heavy strike mech
> No heavy assault mech
> No heavy mech destroyer
> No T4 upgrades except Advanced Redesign (+50 HP)
Ships [Excellent]
> All ships available
Jedi [Good]
> Jedi masters
> All T4 upgrades except Force Strong (+3 turning range/LOS)
Heavy Weapons [Poor]
> No heavy artillery
> No heavy pummel
> No T4 upgrades
> Heavy AA Mobile
Air [Excellent]
> All craft and techs
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Trade Federation
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Strengths:
> Mechs and ships
Civilization Bonus:
> No prefab shelters needed
> Fortress +3 AA range
Team Bonus:
> Heavy weapons +15% speed
Unique Unit:
> Destroyer Droid [50 carbon, 150 nova]
85 HP, 6 Attack, 2 Armor, 5 DuraArmor, 5 Range
Unique Technology:
> Fusion Extractor @ Ore Processing Center [300 food, 300 carbon]
Ore collection +50% faster
> Neimoidian Endorsement @ Spaceport T2 [75 food, 30 nova]
All buildings cost 5% less
> Market Inside Trading @ Spaceport T3 [200 food, 100 nova]
All research costs 10% less
> Market Control @ Spaceport T4 [300 food, 225 nova]
No resourece trading fee
Unit Summary
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Troopers [OK]
> No repeater
> No droid assistant tech (faster creation)
Mechs [Excellent]
> All mechs and technologies
Ships [Excellent]
> All ships available
Jedi [Very poor]
> No jedi master
> No decent upgrade
Heavy Weapons [Good]
> All technologies
Air [Poor]
> Advanced fighter & bomber
> No T4 techs
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Wookies
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Strengths:
> Troopers and air
Civilization Bonus:
> T3 and T4 carbon collection is 5% faster
> Fortress +5 line of sight and +10% HP
Team Bonus:
> Troopers +2 line of sight and +2 search radius
Unique Unit:
> Berserker [80 food, 35 nova]
Unique Technology:
> Self Renegeration @ Command Center [650 food, 325 carbon, 350 nova]
Biological units (not workers) regenerate HP
Troopers +30 HP and +2 DuraArmor
> Beserker Jetpacks @ Fortress [300 carbon, 200 nova]
Beserker +10% speed
> Forest Vision @ Heavy Weapon Factory [410 food, 200 nova]
AA Mobile and artillery +1 range and line of sight
> Wookie Ingenuity @ Mech Factory [400 food, 400 nova]
All mech factory units are 15% to produce
Unit summary
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Troopers [Excellent]
> All technologies availabe
Mechs [Poor but useful]
> No heavy strike mech
> No heavy assault mech
> Heavy mech destroyer
> No T4 upgrades except Wookie Ingenuity (Mech units 15% cheaper)
Ships [Very poor]
> No advanced frigate
> No advanced cruiser
> No heavy destroyer
> Heavy AA destroyer
Jedi [Very poor]
> No jedi master
> No decent upgrades
Heavy Weapons [Good]
> All available plus Forest Vision upgrade (+1 range/LOS)
Air [Excellent]
> All technologies (shielding, platework, advanced flight school)
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