____________________________
¦ ¦
¦ STAR TREK NEW WORLDS ¦
¦ ¦
¦ VEHICLE/BUILDING FAQ ¦
¦ ¦
¦ BY SIR_QWERTYUI ¦
¦ VERSION 1.00 ¦
¦____________________________¦
Contents:
A) Admin
A.1) Intro
A.2) Disclaimer
A.3) Version History
A.4) Layout
B) FEDERATION
B.a) VEHICLES
B.b) BUILDINGS + UPGRADES
C) KLINGON
C.a) VEHICLES
C.b) BUILDINGS + UPGRADES
D) ROMULANS
D.a) VEHICLES
D.b) BUILDINGS + UPGRADES
E) TECH TREE
F) TIPS
A.1) Intro
This is the guide, my second, for the vehicles and buildings of New Worlds.
Due to the Nature of the game, tons of different missions on each different
disc or something, there will be no guide for the missions. If you are stuck,
use the cheats on the Codes page of Gamefaqs for this game.
A.2) Disclaimer
This may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any other web site or as a part of any public display is strictly prohibited,
and a violation of copyright.
A.3) Version History
Version History ¦ Date ¦ Additions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1.00 ¦07/24/05¦ A, B, C, D
I doubt I will add anything more, unless I think of something.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1.50 ¦07/25/05¦ E, F
This might be final. I can't really tell.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A.4) Layout
Vehicles:
NAME: Name of Vehicle
PURPOSE: What it is used for.
CONTROLLABLE? Can you select it to move?
ATTACKS? Can it attack?
RATING: /10 Rating out of ten.
DESCRIPTION: Description of it.
Buildings:
NAME: Name of Building
PURPOSE: What it is used for.
UPGRADES: What upgrades, if any, does it have?
BUILDS: What, if anything, does it build?
RATING: /10 Rating out of ten.
DESCRIPTION: Description of it.
B) FEDERATION
The good guys from the TV show, they focus on indirect fire and defence
B.a) Vehicles
NAME: Cargo Bee(a)
PURPOSE: Moving materials about
CONTROLLABLE? No
ATTACKS? No
RATING: 4/10
DESCRIPTION: You need them, but you get enough to start with.
NAME: Work Bee(b)
PURPOSE: For working
CONTROLLABLE? No
ATTACKS? No
RATING: 4/10
DESCRIPTION: You need them, not sure what for though. You start with enough.
NAME: Construction Bee(c)
PURPOSE: For constructing
CONTROLLABLE? No
ATTACKS? No
RATING: 8/10
DESCRIPTION: You are DOOMED without these; making about 3 more lets you build
faster.
NAME: Scout(d)
PURPOSE: Recognisance
CONTROLLABLE? Yes
ATTACKS? No
RATING: 3/10
DESCRIPTION: If you are that desperate to let the enemy know where you are,
you could just use something.
NAME: APC(e)
PURPOSE: Attacking, Capturing
CONTROLLABLE? Yes
ATTACKS? Yes
RATING: 7/10
DESCRIPTION: You need these to capture things for missions. Don't bother for
attacking though.
NAME: Colony Shuttle(f)
PURPOSE: Carrying people.
CONTROLLABLE? No
ATTACKS? No
RATING: 2/10
DESCRIPTION: Have one for the heck of it. Carries people around your base.
NAME: Phaser Tank(g)
PURPOSE: Attacking
CONTROLLABLE? Yes
ATTACKS? YES
RATING: 9/10
DESCRIPTION: It's a tank. It has Phasers. 'Nuf said.
NAME: Science Vehicle(h)
PURPOSE: Scanning
CONTROLLABLE? Yes
ATTACKS? No
RATING: 8/10
DESCRIPTION: Very useful, use for recognisance.
NAME: Photon Artillery(i)
PURPOSE: Indirect
CONTROLLABLE? Yes
ATTACKS? Yes
RATING: 8/10
DESCRIPTION: Good at long range. Get them out of close range.
NAME: Adv Photon Artillery(j)
PURPOSE: Indirect-Owning
CONTROLLABLE? Yes
ATTACKS? Yes
RATING: 9/10
DESCRIPTION: Almost twice as good as normal in every way.
NAME: Mobile Shield Generator(k)
PURPOSE: Shielding
CONTROLLABLE? Yes
ATTACKS? No
RATING: 9/10
DESCRIPTION: Take with you, always. It is effected by it's own shield, so it
can take more than a few hits.
B.b) Buildings
NAME: Colony Hub<A>
PURPOSE: Bossing things about
UPGRADES: Improved Hub<B> (Construction Yard), Advanced Hub<C>
(Improved Con Yard)
BUILDS: Construction Yard
RATING: 10/10
DESCRIPTION: If you lose this you've lost. Contains your officers.
NAME: Construction Yard<D>
PURPOSE: Constructing
UPGRADES: Improved Con Yard<E> (Improved Hub), Advanced Con Yard<F>
(Advanced Hub)
BUILDS: Nearly Everything
RATING: 10/10
DESCRIPTION: You need this even more than the Hub.
NAME: Vehicle Yard<G>
PURPOSE: Making Vehicles
UPGRADES: Improved V Yard<H> (Improved Con Yard), Advanced V Yard<I>
(Advanced Con)
BUILDS: All vehicles
RATING: 10/10
DESCRIPTION: You need THIS as well.
NAME: Power Generator<J>
PURPOSE: Powering your base
UPGRADES: None
BUILDS: Nothing
RATING: 8/10
DESCRIPTION: Build about 4 of these. Don't worry they're quite small.
NAME: Resource Processor<K>
PURPOSE: Processing Resources
UPGRADES: Dilithium Plant<L>, Poly-Composites Plant<M>, Thermo-Concrete
Plant<N> (Improved Con Yard), Transparent Aluminum Plant<O> (Improved
Con Yard), Nitrium Plant<P> (Advanced Con Yard), Duranium Plant<Q>
(Advanced Con Yard)
BUILDS: None
RATING: 5/10
DESCRIPTION: I never worked out what this thing actually does.
NAME: Adv. Power Generator<i>
PURPOSE: Generating power
UPGRADES: None
BUILDS: Nothing
RATING: 5/10
DESCRIPTION: The normal one is better in the same space.
NAME: Accomadations Block<j>
PURPOSE: Providing housing for colonists
UPGRADES: None
BUILDS: Nothing
RATING: 3/10
DESCRIPTION: Basically a hotel. Why would you want a hotel?
NAME: Shield Generator<k>
PURPOSE: Shielding
UPGRADES: None
BUILDS: Nothing
RATING: 9/10
DESCRIPTION: Who doesn't love shields ;)
NAME: Advanced Mine<l>
PURPOSE: Mining
UPGRADES: None
BUILDS: Nothing
RATING: 5/10
DESCRIPTION: No real improvement on normal mine.
NAME: Hydroponics Farm<m>
PURPOSE: Feeding people
UPGRADES: None
BUILDS: Nothing
RATING: 3/10
DESCRIPTION: Well, people need to eat I guess...
NAME: Photon Turret<n>
PURPOSE: Owning
UPGRADES: None
BUILDS: Nothing
RATING: 10/10
DESCRIPTION: Must have these. They'rrrrrrrrrrrrrre Grrreat!
NAME: Phaser Turret<o>
PURPOSE: Owning to the max!
UPGRADES: None
BUILDS: Nothing
RATING: PWN/10
DESCRIPTION: HERE'S JONNY!
C) Klingons
Set in the time they were at war with Starfleet.
C.a) Vehicles
NAME: Cargo Bee(a)
PURPOSE: Moving materials about
CONTROLLABLE? No
ATTACKS? No
RATING: 4/10
DESCRIPTION: You need them, but you get enough to start with.
NAME: Work Bee(b)
PURPOSE: For working
CONTROLLABLE? No
ATTACKS? No
RATING: 4/10
DESCRIPTION: You need them, not sure what for though. You start with enough.
NAME: Construction Bee(c)
PURPOSE: For constructing
CONTROLLABLE? No
ATTACKS? No
RATING: 8/10
DESCRIPTION: You are DOOMED without these; making about 3 more lets you build
faster.
NAME: Scout(d)
PURPOSE: Recognisance
CONTROLLABLE? Yes
ATTACKS? No
RATING: 3/10
DESCRIPTION: If you are that desperate to let the enemy know where you are,
you could just use something.
NAME: APC(e)
PURPOSE: Attacking, Capturing
CONTROLLABLE? Yes
ATTACKS? Yes
RATING: 7/10
DESCRIPTION: You need these to capture things for missions. Don't bother for
attacking though.
NAME: Colony Shuttle(f)
PURPOSE: Carrying people.
CONTROLLABLE? No
ATTACKS? No
RATING: 2/10
DESCRIPTION: Have one for the heck of it. Carries people around your base.
NAME: Disruptor Tank(g)
PURPOSE: Attacking
CONTROLLABLE? Yes
ATTACKS? YES
RATING: 9/10
DESCRIPTION: Let loose the dogs of war!
NAME: Science Vehicle(h)
PURPOSE: Scanning
CONTROLLABLE? Yes
ATTACKS? No
RATING: 8/10
DESCRIPTION: Very useful, use for recognisance.
NAME: Photon Artillery(i)
PURPOSE: Indirect
CONTROLLABLE? Yes
ATTACKS? Yes
RATING: 8/10
DESCRIPTION: Good at long range. Get them out of close range.
NAME: Disruptor Battery(j)
PURPOSE: Owning
CONTROLLABLE? Yes
ATTACKS? YES, OH YES!
RATING: 9/10
DESCRIPTION: Slow, but heck is it powerful!
NAME: Cloaking Disruptor Tank(k)
PURPOSE: Stealthy - Owning
CONTROLLABLE? Yes
ATTACKS? Yes
RATING: 10/10
DESCRIPTION: Powerful, fast and invisible. What more do you want?
C.b) Buildings
NAME: Colony Hub<A>
PURPOSE: Bossing things about
UPGRADES: Improved Hub<B> (Construction Yard), Advanced Hub<C>
(Improved Con Yard)
BUILDS: Construction Yard
RATING: 10/10
DESCRIPTION: If you lose this you've lost. Contains your officers.
NAME: Construction Yard<D>
PURPOSE: Constructing
UPGRADES: Improved Con Yard<E> (Improved Hub), Advanced Con Yard<F>
(Advanced Hub)
BUILDS: Nearly Everything
RATING: 10/10
DESCRIPTION: You need this even more than the Hub.
NAME: Vehicle Yard<G>
PURPOSE: Making Vehicles
UPGRADES: Improved V Yard<H> (Improved Con Yard), Advanced V Yard<I>
(Advanced Con)
BUILDS: All vehicles
RATING: 10/10
DESCRIPTION: You need THIS as well.
NAME: Power Generator<J>
PURPOSE: Powering your base
UPGRADES: None
BUILDS: Nothing
RATING: 8/10
DESCRIPTION: Build about 4 of these. Don't worry they're quite small.
NAME: Resource Processor<K>
PURPOSE: Processing Resources
UPGRADES: Dilithium Plant<L>, Poly-Composites Plant<M>, Thermo-Concrete
Plant<N> (Improved Con Yard), Transparent Aluminum Plant<O>
(Improved Con Yard), Nitrium Plant<P> (Advanced Con Yard), Duranium
Plant<Q> (Advanced Con Yard)
BUILDS: None
RATING: 5/10
DESCRIPTION: I never worked out what this thing actually does.
NAME: Adv. Power Generator<i>
PURPOSE: Generating power
UPGRADES: None
BUILDS: Nothing
RATING: 5/10
DESCRIPTION: The normal one is better in the same space.
NAME: Colonial House<j>
PURPOSE: Providing housing for colonists
UPGRADES: None
BUILDS: Nothing
RATING: 3/10
DESCRIPTION: Basically a hotel. Why would you want a hotel?
NAME: Shield Generator<k>
PURPOSE: Shielding
UPGRADES: None
BUILDS: Nothing
RATING: 9/10
DESCRIPTION: Who doesn't love shields ;)
NAME: Advanced Mine<l>
PURPOSE: Mining
UPGRADES: None
BUILDS: Nothing
RATING: 5/10
DESCRIPTION: No real improvement on normal mine.
NAME: Livestock Farm<m>
PURPOSE: Feeding people
UPGRADES: None
BUILDS: Nothing
RATING: 3/10
DESCRIPTION: mmmmmmmmmmmmmmm... raw meat......
NAME: Photon Turret<n>
PURPOSE: Owning
UPGRADES: None
BUILDS: Nothing
RATING: 10/10
DESCRIPTION: Must have these. They'rrrrrrrrrrrrrre Grrreat!
NAME: Disruptor Turret<o>
PURPOSE: Owning to the max!
UPGRADES: None
BUILDS: Nothing
RATING: PWN/10
DESCRIPTION: PEHAPS TODAY IS A GOOD DAY TO DIE!!!!!!!!!!
D) Romulans
Roman based culture. Near exact same to Vulcans. Big shoulder pads.
D.a) Vehicles
NAME: Cargo Bee(a)
PURPOSE: Moving materials about
CONTROLLABLE? No
ATTACKS? No
RATING: 4/10
DESCRIPTION: You need them, but you get enough to start with.
NAME: Work Bee(b)
PURPOSE: For working
CONTROLLABLE? No
ATTACKS? No
RATING: 4/10
DESCRIPTION: You need them, not sure what for though. You start with enough.
NAME: Construction Bee(c)
PURPOSE: For constructing
CONTROLLABLE? No
ATTACKS? No
RATING: 8/10
DESCRIPTION: You are DOOMED without these; making about 3 more lets you build
faster.
NAME: Scout(d)
PURPOSE: Recognisance
CONTROLLABLE? Yes
ATTACKS? No
RATING: 3/10
DESCRIPTION: If you are that desperate to let the enemy know where you are,
you could just use something.
NAME: APC(e)
PURPOSE: Attacking, Capturing
CONTROLLABLE? Yes
ATTACKS? Yes
RATING: 7/10
DESCRIPTION: You need these to capture things for missions. Don't bother for
attacking though.
NAME: Colony Shuttle(f)
PURPOSE: Carrying people.
CONTROLLABLE? No
ATTACKS? No
RATING: 2/10
DESCRIPTION: Have one for the heck of it. Carries people around your base.
NAME: Battle Tank(g)
PURPOSE: Attacking
CONTROLLABLE? Yes
ATTACKS? YES
RATING: 9/10
DESCRIPTION: I think this thing looks cool doesn't it?
NAME: Science Vehicle(h)
PURPOSE: Scanning
CONTROLLABLE? Yes
ATTACKS? No
RATING: 8/10
DESCRIPTION: Very useful, use for recognisance.
NAME: Photon Artillery(i)
PURPOSE: Indirect
CONTROLLABLE? Yes
ATTACKS? Yes
RATING: 8/10
DESCRIPTION: Good at long range. Get them out of close range.
NAME: Cloaking Tank(j)
PURPOSE: Stealthy - Owning
CONTROLLABLE? Yes
ATTACKS? Yes
RATING: 10/10
DESCRIPTION: Surround your enemy, without them knowing. You guess what happens.
NAME: Colony Hub<A>
PURPOSE: Bossing things about
UPGRADES: Improved Hub<B> (Construction Yard), Advanced Hub<C> (Improved Con
Yard)
BUILDS: Construction Yard
RATING: 10/10
DESCRIPTION: If you lose this you've lost. Contains your officers.
NAME: Construction Yard<D>
PURPOSE: Constructing
UPGRADES: Improved Con Yard<E> (Improved Hub), Advanced Con Yard<F> (Advanced
Hub)
BUILDS: Nearly Everything
RATING: 10/10
DESCRIPTION: You need this even more than the Hub.
NAME: Vehicle Yard<G>
PURPOSE: Making Vehicles
UPGRADES: Improved V Yard<H> (Improved Con Yard), Advanced V Yard<I> (Advanced
Con)
BUILDS: All vehicles
RATING: 10/10
DESCRIPTION: You need THIS as well.
NAME: Power Generator<J>
PURPOSE: Powering your base
UPGRADES: None
BUILDS: Nothing
RATING: 8/10
DESCRIPTION: Build about 4 of these. Don't worry they're quite small.
NAME: Resource Processor<K>
PURPOSE: Processing Resources
UPGRADES: Dilithium Plant<L>, Poly-Composites Plant<M>, Thermo-Concrete
Plant<N> (Improved Con Yard), Transparent Aluminum Plant<O> (Improved
Con Yard), Nitrium Plant<P> (Advanced Con Yard), Duranium Plant<Q>
(Advanced Con Yard)
BUILDS: None
RATING: 5/10
DESCRIPTION: I never worked out what this thing actually does.
NAME: Adv. Power Generator<i>
PURPOSE: Generating power
UPGRADES: None
BUILDS: Nothing
RATING: 5/10
DESCRIPTION: The normal one is better in the same space.
NAME: Residency<j>
PURPOSE: Providing housing for colonists
UPGRADES: None
BUILDS: Nothing
RATING: 3/10
DESCRIPTION: Basically a hotel. Why would you want a hotel?
NAME: Shield Generator<k>
PURPOSE: Shielding
UPGRADES: None
BUILDS: Nothing
RATING: 9/10
DESCRIPTION: Who doesn't love shields ;)
NAME: Advanced Mine<l>
PURPOSE: Mining
UPGRADES: None
BUILDS: Nothing
RATING: 5/10
DESCRIPTION: No real improvement on normal mine.
NAME: Biology Facility<m>
PURPOSE: Feeding people
UPGRADES: None
BUILDS: Nothing
RATING: 3/10
DESCRIPTION: Well, people need to eat I guess...
NAME: Photon Turret<n>
PURPOSE: Owning
UPGRADES: None
BUILDS: Nothing
RATING: 10/10
DESCRIPTION: Must have these. They'rrrrrrrrrrrrrre Grrreat!
NAME: Disruptor Turret<o>
PURPOSE: Owning to the max!
UPGRADES: None
BUILDS: Nothing
RATING: PWN/10
DESCRIPTION: Y'know, I don't think the Romulans have any cool phrases.
If you can make sense of this, you deserve a cookie!
If you can't, don't worry, as I can't either...
F) TIPS
*Try and get tanks ASAP
*Don't go for the Adv. buildings(generator, mine), as the normal ones do fine.
*You'll want many shield generators and turrets near your base entrance.
*Try and make as few entrances into your base as possible.
*Scan everything unknown you come across.
*Never send off science vehicles without guard.
*Keep Artillery, Science and APCs away from center of battles.
*Build everything, even if I said it was useless.