Star Trek Armada 2 Walkthrough/FAQ by Simon

Version 1.0a

This FAQ is only being shown on www.gamefaqs.com. Feel
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WARNING: THIS FAQ CONTAINS SPOILERS.

This FAQ has no ties what so ever to Activision/Paramount
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Version Info.

Version 1.0
First few federation Missions and objectives for all
Federation and Klingon mission's.

Version 1.0a
Added a few more Federation missions and objectives
for Borg missions. Also added disclaimer. and made
lines shorter.

Next Version: More Federation mission updates.

Last update: 5th November 2003

This Faq contains:

1.    Introduction to ST: Armada 2

2.    Single Player Mission
2.1   Tutorials

2.2   Federation Campaign
Mission 1:   Invasion
Mission 2:   Lifelines
Mission 3:   Recovery
Mission 4:   Along the Neutral Zone
Mission 5:   Into The Breach
Mission 6:   Inferno
Mission 7:   The Cavalry
Mission 8:   Data Retrieval
Mission 9:   Staging Grounds
Mission 10:  There And Back Again
2.3   Klingon Campaign
Mission 1:   Uprising: A Dagger at Zarush
Mission 2:   Executioner
Mission 3:   Brave New Worlds
Mission 4:   Blockade
Mission 5:   The Unknown Prize
Mission 6:   The Romulan Connection
Mission 7:   Battle of Crucis Major
Mission 8:   Trojan Horse
Mission 9:   To Cardassia And Victory
Mission 10:  The Final Battle
2.4   Borg Campaign
Mission 1:   Werewolf Pack
Mission 2:   Pink Slips
Mission 3:   Interdiction
Mission 4:   There Goes the Neighborhood
Mission 5:   The Catch
Mission 6:   Interception
Mission 7:   Strange Bedfellows
Mission 8:   Tidal Wave
Mission 9:   The Maw
Mission 10:  Rifts

3.    Multiplayer Games
3.1   Federation Strategy
3.1a Units Strengths/ Weaknesses
3.2   Klingon Strategy
3.2a Units Strengths/ Weaknesses
3.3   Romulan Strategy
3.3a Units Strengths/ Weaknesses
3.4   Borg Strategy
3.4a Units Strengths/ Weaknesses
3.5   Cardassian Strategy
3.5a Units Strengths/ Weaknesses
3.6   Species 8472 Strategy
3.6a Units Strengths/ Weaknesses

4. Disclaimer

1. Introduction to the ST: Armada 2 World

In this game you will have to manage an economy, build a
fleet and defeat the enemy. This is allotof things but
hopefully this FAQ will help.

2. Single Player Mission's

2.1 Tutorials

If you have not played ST: Armada 1 then I would advise
you go through this to get an understanding of what the
game is about. If you did play ST: Armada 1 then it is
a good idea to go through this because there are new
races to fight against and new ships for the old races.
It also helps with finding each races weakness.

2.2 Federation Campaign

Mission 1: Invasion

Brief:

The Borg have invaded the Regula Badlands and colonized
a world there.  In response, Starfleet has dispatched
the Enterprise to the Badlands with orders to both
eliminate the Borg presence and determine how the Borg
got so deep in the Alpha Quadrant without being detected.

Aims:

* Build Research Facility to allow construction of
Akira-class and colony ships (You will use the Research
Facility in later missions to research new technologies)
* Colonize planet Regula II
* Build Orbital Processing Facility to provide Metal
* Eliminate all Borg in Regula Badlands (including ships,
stations, and Borg colony world)
* The Enterprise must survive

What to do to win:

You start off with a Starbase, Shipyard, 2 Construction
Ships,2 Arika, 1 Galaxy and 1 Venture Class Ships and
the Enterprise-E. Tell the Venture Class to go scouting
and put it on green alert. Tell the construction ships
to build a Mining Facility at both dilithium moons.
Build a ship at the Starbase and move it north. When the
mining facilities are complete build 4 mining freighters
from the Starbase and tell 2 to mine from one asteroid
and the other 2 the other asteroid. Build 5 Defiant class
ships and also move them north. You will find a rocky
planet. Build an orbital mining facility and tell the
5 defiant classes to defend it. Next move the Galaxy
class and 2 Arika Classes North-East to the plant Regula
2 with a construction ship that built a mining facility.
Decommission the other construction ship. When the
construction ship gets to the planet build an orbital
mining facility and tell the 3 ships to defend it. Build
5 more defiant and put them with the enterprise
in-between your 2 mining facilities. Now you have a good
economy set-up. Build 2 more venture classes and tell
them to scout. Wait till you have enough metal and build
a research facility below your shipyard. When complete
build a colony ship and colonise Regula 2. Start building
lots of Arika Classes. You will start running out of crew
after about you have about 20 Arika Classes. Send about
20 Arika Classes the bottom right corner of the map.
Destroy all the stations in this area. After take your
ships back to your base and collect the rest of the Arika
classes that have been built and repair your other ships.
Next send them to the top left of the map. You will find
a Borg base and other ships. Attack the base then the
other ships. Try not to let any assemblers escape because
they will build else where. Leave your ships there and
move the Arika classes from your base that have been
built and move them to your 2 planets because they may
get attacked by the Borg if any ships escaped. You will
need about 25 Arika classes to destroy the other base in
the top right corner. So when you do destroy it. When you
feel thearea is secure send the Enterprise-E and the
Galaxy still if it has not been destroyed to destroy the
Borg home world. After that take your Arika Classes south
from the home world where there is a Borg mining facility
destroy. If you have not won by this point send the rest
of your Arika's on search and destroy. When all Borg have
been destroyed you will have won.

Mission 2: Lifelines

Brief:

Admiral Fleming is in charge of the base at Alpha Theta
VI.  He has a small armada there (not under your command)
to use in fighting off attacks, but he will need your
help. We must re-supply the base at Alpha Theta VI. To do
this, construct cargo ships, load them with metal,
dilithium, and latinum at the nearby trading station,
and send them to the outpost's trading station.

Aims:

*Build cargo ships
*Make contact with the outpost's trading station
*Re-supply the station with 1500 metal
*Re-supply the station with 1500 dilithium
*Re-supply the station with 1500 latinum
*Do not let either trading station be destroyed

What to do to win:

When you start tell your 2 Venture Classes to search and
put them on green alert. Move the Galaxy Class and Arika
Class forward in-between the 2 turrets. Build another
Mining facility next to the other moon. Build 1
Construction ship and 6 Mining freighters from the
Starbase. 2 Mining Freighters for each moon and the other
2 for the Latinum to the south. When the Construction ship
is built build a Shipyard from it and when the other
construction ship has finished move it north and put an
orbital mining facility around the planet. Build 10 Sabre
Class ships. When the first 5 are finished send them
through the wormhole to Alpha Theta VI to defend the base
against the Borg. When the other 5 are finished send
them. Now we need to build 2 more turrets between the
original 2 and a sensor array with them. With the other
ship start construction on a research facility then a
science station. Build 5 defiant classes to defend your
base. When the research facility is done build 3 colony
ships. Send one through the wormhole to Alpha Theta VI
one to the planet north and one to the planet south. Now
build a venture class and 5 Streamrunner classes. Then
start making lots of Arika Classes. When the Streamrunner
and venture are complete tell the venture to defend one
of the Streamrunner and put it on green alert and low
movement. Just use the Streamrunner to attack the sensor
arrays and turrets while keeping a safe distant don't
select the venture class it will just follow along. Send
about 6 Arika's through the wormhole to the other base
to defend it with whatever you have left of the others.
Now you should have lots of dilithium not so much metal
and latinum. Sell dilithium and buy metal till you have
at enough for the mission. You need to build 9 cargo
ships. Fill 3 with metal 3 with latinum and 3 with
dilithium use all the Arika class to defend them and
send them through the passage between the base that the
Streamrunner made to the other trading station and off
load all the cargo and then you win.

Mission 3: Recovery

Brief:

Starbase 176 has picked up the encrypted signature
frequency from the blackbox of the USS Douglass, a
Nebula-class vessel unaccounted for after the Borg
assault. It is entering the system with several
unidentified targets, and has likely been assimilated.
You must reacquire the Douglass before it can leave the
system -- it may contain data critical in locating how
and where the Borg have been entering the Alpha Quadrant.
The Federation Marines aboard your Iwo Jima-class
assault ships have been trained for just such an action.

Aims:

*Secure Starbase 176
*Build a Science Station, so that you can build
Torpedo Turrets to defend the base
*Recover the Douglass.
*Do not let the Enterprise be destroyed
*Do not let Starbase 176 be destroyed

What to do to win:

When you start this mission take all your ships to the
Starbase apart from the 2 Iwo Jima Class ships. Move
these around the map beam people on board the ships and
repair them. Decommission everything apart from the
ships the Starbase and the shipyard. Decommission the
research facility because it is too far out to be
defended successfully. Now decommission the Streamrunner
classes because they'll end up destroying your own ships.
Recrew the shipyard and start building Sabre and Defiant
classes to defend your base. Send any Venture Classes
scouting on green alert. Now build 2 construction ships
make one build an orbital processing facility and other
one to build a research facility close to the base. When
the research facility is complete build a science station
and another construction ship so you have 3 and start
defending the base with turrets when the science station
is complete you can also build torpedo turrets. Defend
the base well because you will be attacked by Borg cubes.
When you have a research facility start building Arika
classes as well as sabre and defiant classes. You now
need to hold out until the USS Douglas comes. When it
does send a fleet of Arika Classes on green alert so
they don't destroy the Douglas. You'll have to attack
by clicking on the ships when in green alert. Attack the
Douglas and beam people aboard when shields go down to
catch it. When the ship is yours you win.

Mission 4: Along the Neutral Zone

Brief:

Destroy the Borg presence in this sector.  The
Enterprise should appear shortly to help.  Be careful
not to stray into the Neutral Zone.  Researching Tachyon
Grid can help you see cloaked Romulan ships that are
patrolling behind the Neutral Zone. Building the Vulcan
Research Institute will allow you to upgrade your ships'
life support capabilities to better withstand the
nebulas' effects.

Aims:

*Research Tachyon Grid to help detect Romulan Patrols
*Build a Vulcan Research Institute to upgrade your
ships
*Build an Advanced Shipyard
*Build Repair Ships
*Repair the Enterprise
*Destroy all Borg in the sector
*The Enterprise must survive

What to do to win:

When you start off move all your ships east till you
find a planet with a dilithium moon. Tell one
construction ship to build a Starbase north of the
planet in line with the western edge. Build the
mining facility just above the moon and a little west.
When that is complete build an orbital mining facility
around the planet. When the Starbase has been built
build a shipyard to the west and down from the
Starbase close to the planet. Use the Starbase to
build 2 mining freighters to mine from the moon. Use
the other construction ship to build turrets around
the base in an arch. Build another construction ship
to build a trading station below the dilithium moon.
When the shipyard is complete build defiant and sabre
class ships to defend with and put them in an arch
with the turrets. Put them along the arch and on low
movement so they don't wonder away from the base. Also
build a research facility to the west of the base and
north of the shipyard. Build a colony ship and colonise
the planet. Upgrade the Arika's weapon and the defiant
and also the detect cloak. (By the way the Romulans
will only attack if you attack them. If a ship goes
into there space you have a warning of about 2 minutes
before they attack). Start Building 5 Arika's to defend
with then start making loads and put them below the
shipyard. Also build a science station so you can build
torpedo turrets. When the science station is complete
start building turrets (Both kinds and sensor arrays
so you can see farer). If you start to run out of
dilithium buy some with the latinum and if that runs
out start selling some metal. When this is complete
start building about 10-15 Arika's and a Vulcan
Research Institute below the trading station. Upgrade
the shields and start building about 3 repair ships.
After that keep the Institute researching upgrades.
Tell the Arika's to defend the repair ships and when
it says the Enterprise-E is about to appear send them
there. When the Enterprise arrives repair it and tell
Arika's to stay near the point where they got in ready
for the Borg cubes that will come and attack. Destroy
the cubes and take all ships back to base ready for
repair. Now build a Colony ship and an Advanced
Shipyard below the first one. Start building Galaxy
class ships. Put the Enterprise-E next to the start
base and put in on low movement and high special
weapon. When you have 5 Galaxy Class Ships send them
and 10 Arika's across to where you started and attack
the Mining Facility there. Go up and a little across
and attack the mining facility there. Then send the
ships up to the nebula you had to go through to get to
the Enterprise-E and just before you go through head
west and you will see a Borg base and mining facility.
Destroy both. Get the colony and colonise the planet
there. Leave your ships there next to the planet till
the planet has shield. Then take the Galaxy Classes
back to your base for repair and group them with the
other galaxy's you have. If you need more metal or
dilithium send a construction ship up to the planet
and build there. When you have 16 Galaxy classes send
them to the top of map at the sensor that's there.
Move along from this to find a wormhole. Go through
it and destroy the 2 bases to the north. Don't attack
the turrets because when you have killed the base the
computer decommissions them if not destroy them after.
Go back to the 2 dilithium moons to make sure there
is no Borg there. You now need to just find the
remaining and kill them to win.

Mission 5: Into The Breach

Brief:

The Borg Transwarp Portal is somewhere in the Regula
Badlands.  You must build up an armada, find the Portal,
and secure it for our own use.  You may need to research
improved shields to survive in the vast Nebula clouds.

Aims:

*Locate the Borg Transwarp Portal in the Regula Badlands.
*Take over the Portal
*Do not let the Enterprise be destroyed
*Do not let the Portal be destroyed

What to do to win:

When you start build a colony ship and lots of defiant
and sabre classes. Move all ships into one group and
move them near your Starbase. Start all the mining
freights mining from the dilithium moon. Colonise the
planet you can see with the colony ship. You'll find
a mining facility on its own, just decommission it.
Now build an orbital facility at both planets using your
construction ships. You'll find 3 cargo ships near each
trading station tell them to trade between both station's
to create latinum. Look for the upgrade centre and
upgrade the Arika's special weapon and start building
only Arika classes. Use whatever ships you have to defend
with. The Arika's you are building will be used to attack
with later. Send your 5 venture classes (if you still
have them, if not just send what you have) out scouting
on green alert. Now you should use about 16 Arika's to
go to the west of Starbase. You'll find a purple nebula.
Go round it from the south and up. You'll find a Borg
shipyard and some sensor arrays and a few ships. Destroy
whatever Borg vessels come your way. After send them back
for repair and collect about 20 Arika's and move north
of the planet. You'll find a few Borg station and some
ships. Just destroy them all. Now you need to start
defending in 2 places. There will be a gap in the
asteroids to the north of your base defend here with half
of the ships you have another half at the wormhole (which
is located to the north east of the M-Class planet to the
side of the red nebula at the eastern edge of the map).
I had about 8 Arika's, 4 defiant and 4 sabre classes at
the wormhole and gap in the asteroid. I would advise to
build move if you need before moving on to the next part
of this walkthrough. Group these 2 groups as 1+2 on low
movement and high special weapon and in the assault wall
formation. Colonise the M-Class planet and the K-class
planet to north of where your defending the gap in the
asteroid. Leave the Enterprise-E next to the Starbase on
on low movement and high special weapon usage. Now send
constructions ships to build at all planets and dilithium
moons that are in the area you have taken control of.
Remember you need 3 mining freighters per dilithium moon.
Stop building Arika's and build a science station,
advanced shipyard and Vulcan research institute. Upgrade
the Aegians special weapon and the Sovereign's special
weapon at the research facility and start upgrading the
weapons and shields at the Vulcan research institute.
Build 4 Aegian, 6 Galaxy class and 6 Sovereign's classes.
Group them as 3 and put them on medium movement and
medium special weapon and in assault wall formation.
Build 10 Iwo Jima Class Assault ships and label them
group 4. Send them north through the gap in the asteroid
and destroy all station and ships till you reach the
wormhole. When you get here destroy the torpedo turret
them move back and make sure the ships are in a line to
the right of the wormhole. Change them to low movement
and bring fleets 1+2 to there position and do the same.
Send fleet 3 to round to find the Transwarp portal.
Destroy the station accept the portal. When it says
there's a large vessel coming through retreat fleet 3
back to the other ships. A tactical cube will come you
way. I destroyed it easily with the vessels I have
listed above. After it has been destroyed. Use fleet 3
to destroy remaining stations around the Transwarp gate
then send these ships away. Use fleet 4 to take the
Transwarp gate using transporter attack. You win.

Mission 6: Inferno

Brief:

The USS Enterprise has led a veteran task force into a
dark, unexplored part of the galaxy. Starfleet has fought
its way behind enemy lines, and it's your job to rid this
sector of Borg forces.  Scour the sector if necessary,
but do not let any Borg escape.

The Borg Transwarp Portal is our only way home. It is
imperative that it is captured and held secure, otherwise
all our efforts will have been in vain.

Aims:

* Capture the Transwarp Portal
* Eliminate all Borg in the sector
* The Transwarp Portal must survive
* Enterprise must survive

What to do to win:

This is where it gets slightly harder.

Mission 7: The Cavalry

Brief:

We've received a distress signal from the USS Allegheny,
flagship of the Federation Third Fleet. The Enterprise
has been dispatched to provide assistance.

Aims:

* Use a Repair Ship to repair USS Allegheny
* Eliminate the Borg from system J-356
* The Allegheny must survive
* The Enterprise must survive

What to do to win: Future Version

Mission 8: Data Retrieval

Brief:

Find the Borg Nexus. Use assault ships to take it
overwithout destroying it. Once you hold the station,
send in your Data Retrieval ship. After it has finished,
escort it back to your Starbase. The Temporal Research
Station can provide you with an excellent area effect
weapon against the Borg.

Aims:

*Build a Temporal Research Facility
*Locate the Borg Nexus
*Take Over the Borg Nexus
*Escort the Data Miner to the Nexus
*Protect the Data Miner while it gathers intelligence
*Escort the Data Miner back to your Starbase
*Do not let the Enterprise or the Data Miner be destroyed
*Do not destroy the Borg Nexus

What to do to win: Future Version

Mission 9: Staging Grounds

Brief:

The data taken from the Borg Nexus indicated the
approximate location of the staging ground that the Borg
have been using to launch their assaults into the Alpha
Quadrant. Search System J-361 for the precise location of
the staging grounds. Reinforcements are on their way, so
it is crucial that the Borg aren't alerted to your
presence -- set all of your forces on Green Alert, and
don't engage.

Aims:

*Locate and assess the strength of the Borg staging
grounds while waiting for reinforcements
*Do not let the Enterprise be destroyed

The Federation reinforcements have arrived. Orders are to
launch a full assault on the Borg staging grounds. The
Nebula-class vessels in your fleet are outfitted with
Shield Disruptors to assist in the assault.

*Destroy the Borg staging grounds
*Do not let the Enterprise be destroyed

The Borg base has been destroyed. Get the Enterprise and
the rest of the fleet to the extraction point -- preserving
your ships is paramount, so engage enemies only if
unavoidable.

*Destroy the Borg staging grounds
*Bring the Enterprise and your fleet to the extraction
point in the upper right sector of the system
*Do not let the Enterprise be destroyed

What to do to win: Future Version

Mission 10: There And Back Again

Brief:

The Enterprise has been ordered to build up defences
around the Transwarp Portal and to assist incoming fleets
as they make their way home. The Transwarp Portal is our
only way home. Protect it at all costs.

Aims:

* Escort incoming fleets to the Transwarp Portal
* Do not let the Transwarp Portal be destroyed
* The Enterprise must survive

What to do to win: Future Version

2.3 Klingon Campaign

Mission 1: Uprising: A Dagger at Zarush

Brief:

The Cardassians have launched a sneak attack against the
Federation and wiped out the Alpha Quadrant's main
reserve fleet. It is now up to the Klingon Empire to
defeat the Cardassian uprising, starting by holding the
line at Zarush in the Pearl Nebula. You may be able to
use the surviving Federation stations to build some
rudimentary Federation ships, but you will need to build
Klingon stations quickly.

Aims:

*Take back the planet Vanoshan
*The planet Zarush must not be taken over
*Martok must survive

HINT: Find and repair the few surviving Federation ships
and stations

What to do to win: Future Version

Mission 2: Executioner

Brief:

The rebellious Cardassians have established two bases in
the Doltec system and are threatening to overrun our
Starbase there. There also exists the possibility that
Kestian, an industrialized and highly populated world in
the system, might throw its support behind the rebellion
if we are driven out of the system. To ensure this does
not happen, Chancellor Martok has authorized the use of
excessive force in reducing Kestian to a smouldering
cinder.

Aims:

* Construct a trading station
* Research Gravity Mines
* Research Tachyon Detection Grid
* Eliminate all Cardassians in system (including colony
at Kestian)
* Captain Bek'Ta must survive
* Starbase Ejyowaw-10 must survive

HINT: Set up a trading route between two Trading Stations.
This will help you generate additional latinum.

What to do to win: Future Version

Mission 3: Brave New Worlds

Brief:

With the Zarush and the Enebrian systems secure,
operations to drive back the Cardassians have begun.
Your new target is the Efate system. There are several
worlds in this system that are rich in mineral wealth
and currently uninhabited. Your orders are to colonize
these worlds so they can provide the industrial capacity
to support the coming operations in the Cardassian Union.

Aims:

*Build a Starbase
*Build a shipyard
*Construct a colony ship
*Eliminate any Cardassian presence
*Colonize all planets of the Efate System

What to do to win: Future Version

Mission 4: Blockade

Brief:

Defeat in the Efate System has left the Cardassian front
line crippled by a lack of resources. Though they've
taken a strategically important world in the Mornaur
System, they won't be able to hold it without further
resources. Information taken from the Romulans indicates
that a re-supply convoy is en route to Mornaur II -- and
breaking the Cardassian front line depends on making sure
that not a single ship reaches the planet.

Aims:

*Locate Mornaur II
*Research Tachyon Detection Grid in case the Cardassians
are using cloaked escorts or patrols
*Do not let your fleet be destroyed
*Do not let any ships from the convoy reach Mornaur II

What to do to win: Future Version

Mission 5: The Unknown Prize

Brief:

A Cardassian "Quantum Singularity Ship" was detected on
the far side of the Ket'sch Tor Belt. Periodically,
wormholes appear in the area, allowing direct passage
into the sector where the ship is located. Currently,
Mislyv'ee-27 is not capable of the mission that lies
ahead. Extend Mislyv'ee-27's capabilities, build up a
suitable fleet, and bring honour to your house!

Aims:

* Find a way into Cardassian space
* Locate and capture the Kulinor-class "Quantum
Singularity Ship"
* Bring the captured ship to Starbase Mislyv'ee-27
* Do not allow the "Quantum Singularity Ship" or
Mislyv'ee-27 to be destroyed
* Chancellor Martok must survive

HINT #1: Building the Gre'thor Armory will enable you to
build torpedo turrets.

HINT #2: Construction ships have multiple functions.

What to do to win: Future Version

Mission 6: The Romulan Connection

Brief:

Using the utmost Klingon diplomacy, we must express our
displeasure with the recent actions of the Romulan Empire.
Conquer and colonize the Romulan planets, and demonstrate
the power of the Klingon Empire!

Aims:

* Destroy the Romulan base
* Conquer and colonize the planet "Polacki"
* Conquer and colonize the planet "Er'hik"
* Conquer and colonize the planet "Pinaloe"
* Do not allow your Starbase to be destroyed
* Do not allow Martok to be killed

HINT: Defence is an important part of offence.

What to do to win: Future Version

Mission 7: Battle of Crucis Major

Brief:

The Cardassians, led by Gul Kentar, are trying to take
over the Crucis Major system. You must defend the system
and destroy all Cardassian ships, stations, and colonies.

Aims:

*Build a Shockwave Station
*Build a Jach'eng Class Super Ship at the Shockwave Station
*Destroy all Cardassian ships, stations, and colony worlds
*Martok must survive

HINT: The Jach'eng is very useful at taking out clusters
of turrets or stations.

What to do to win: Future Version

Mission 8: Trojan Horse

Brief:

You won't have enough firepower to battle through the
Cardassian defences. Capture a Cardassian ship, transfer
the deactivation codes onto it, and send it to the
Cardassian Starbase to deactivate the turrets. If a
Cardassian vessel sees any of your Starbases, do not let
it return to report at the main Cardassian base.

Aims:

*Capture a Cardassian ship
*Escort it to your Starbase to transfer deactivation
codes
*Send it next to the Cardassian Base to deactivate the
turrets.
*Destroy the Cardassian Shipyards
*Do not allow any Cardassian stations to see your ships
*Do not allow any Cardassian ships to detect your
Starbase and report back to the Cardassian base
*Martok must survive

HINT #1: Use Commando Teams to take over Cardassian ships.
HINT #2: Cloaked ships on Green Alert can remain
undetected.

What to do to win: Future Version

Mission 9: To Cardassia And Victory

Brief:

We are now in the heart of Cardassian space, and very
close to stamping out this unjustifiable uprising.
Strengthen your fleet in preparation for a final assault
on their homeworld, Cardassia Prime.

Seize control of the other planets in the system, restore
order to the rebellious populations, and secure the
resources necessary for our decisive victory. Eliminate
all Cardassian forces that stand in our way.

Aims:

* Use Assault ships and secure Cardassia Prime
* Use Assault ships and secure the neighbouring
Cardassian worlds
* Chancellor Martok must survive

What to do to win: Future Version

Mission 10: The Final Battle

Brief:

Gul Kentar has retreated to the Hurik system. Here, the
Cardassians have constructed their primary Quantum
Singularity Research Facility.  This facility must be
destroyed to prevent the Cardassians from using its
technology against us again. Gul Kentar must pay the
ultimate price for his involvement in this insurrection.
No quarter will be asked and none given.

Aims:

*  Destroy the Quantum Singularity Research Facility
*  Eliminate Gul Kentar
*  Martok must survive

What to do to win: Future Version

2.4 Borg Campaign

Mission 1: Werewolf Pack

Brief:

The Borg Queen and a number of Borg combat ships have
been stranded in the Alpha Quadrant after the collapse
of the Transwarp Portal.  Communication and re-supply
from the Delta Quadrant are cut off. You must raid
Federation and other Alpha Quadrant cargo ships and other
ships in order to begin rebuilding the Borg.

Aim:

*Research the Auto-Assimilator at your Modification Centre
to help capture ships
*Acquire 3000 Dilithium. Capture & recycle cargo ships
(& other ships)
*Acquire 3000 Metal.  Capture & recycle cargo ships
(& other ships)
*The Borg Queen's Diamond must survive
*Do not let any of your stations be destroyed

HINT: Placing your ships on high special weapon autonomy
and no movement autonomy is the best way to set ambushes.

What to do to win: Future Version

Mission 2: Pink Slips

Brief:

We must eliminate both Species 8472 and the Federation
from this grid. Species 8472 is a powerful enemy and the
assimilation of Federation ships, stations, and technology
will aid us in our battle against them. It is imperative
that we eliminate both Species 8472 and the Federation
from this grid if we are to proceed through it unhindered.

Aims:

*  Research Auto-Assimilator
*  Eliminate Species 8472 and the Federation from this grid
*  The Borg Queen's Diamond must survive

HINT: Use the Auto-Assimilator to assimilate Federation
Steamrunners and then use them against the Federation
turret emplacements.

What to do to win: Future Version

Mission 3: Interdiction

Brief:

Sensors have indicated indigenous shipping and re-supply
activity in this grid. Assimilate or destroy all enemy
shipping vessels. Establish a Nexus and build up forces
sufficient to clear the grid of indigenous species.
Increase resources and technology through assimilation.

Aims:

*Construct a Nexus
*Construct Wedges for taking over enemy vessels
*Destroy the indigenous stations
*Do not let the Nexus be destroyed

What to do to win: Future Version

Mission 4: There Goes the Neighbourhood

Brief:

The Borg require additional resources and drones. Colonize
planets in Grid 967.

Scouts have detected an unassimilated species present in
Grid 967. If local planets are already inhabited,
assimilate them.

Aims:

* Construct a Nexus to gain a foothold in the system
* Build a Technology Assimilator to incorporate and absorb
the enemy's special weapons
* Colonize all planets in Grid 967 and extract valuable
resources
* The Borg Queen's Diamond must survive

HINT: Use the Harbinger to strike enemy defences from a
distance, and the Tactical Cube to overpower even the
strongest warships.  The Sphere special weapon,
Regeneration, can be researched at the Modification
Centre, and new ship upgrades are available at the Borg
Ship Upgrade Facility.

What to do to win: Future Version

Mission 5: The Catch

Brief:

We must relocate the Federation vessels known as
'USS Danvers' and 'USS Tonawanda' to Nexus 4288.Residual
tachyon particles have been detected on their hulls, and
we must analyze and disassemble these vessels.  Finding
the Tachyon Nebulas will enable us to re-activate the
Transwarp Portal.

Aims:

*Construct a Recycler
*Relocate the vessels 'USS Danvers' and 'USS Tonawanda'
to Nexus 4288
*Do not allow Nexus 4288 to be destroyed
*Do not allow the two prototype vessels to be destroyed

HINT #1: Make good use of your repair ships.
HINT #2: Wormholes work in two directions.

What to do to win: Future Version

Mission 6: Interception

Brief:

The Klingons have captured a wounded Species 8472 vessel.
This is a necessary asset, and we must acquire it.

Assimilating the planet Choktu will provide the drones
needed to build up an attack force. Destroy the Klingon
base and assimilate the Klingon Imperial Research
Institute.

Aims:

*Assimilate the planet Choktu
*Construct a Nexus
*Destroy the Klingon base
*Assimilate the Klingon Imperial Research Institute
*The Borg Queen's Diamond must survive

HINT: Use Wedge-class vessels to assimilate the Research
Institute.

What to do to win: Future Version

Mission 7: Strange Bedfellows

Brief:

In order to enter fluidic space and destroy Species 8472
the Collective requires the assistance of the Federation.
The Borg must rebuild the Transwarp Portal, travel to the
Delta Quadrant, and rescue Picard.

Aims:

*Locate the Tachyon Nebula
*Destroy all Species 8472 ships near the Tachyon Nebula
*Build 10 Energy Cannons or Torpedo Turrets around the
Tachyon Nebula
*Bring three Assemblers to the Tachyon Nebula to build
the Transwarp Portal
*The Borg Queen's Diamond must survive

What to do to win: Future Version

Mission 8: Tidal Wave

Brief:

We have entered into a temporary alliance with the
Federation. Our goal is to eliminate Species 8472 and
secure the area around the Fluidic Rift.

Aims:

*  Eliminate Species 8472 from this grid
*  The Borg Queen's Diamond must survive
*  The Enterprise must survive

What to do to win: Future Version

Mission 9: The Maw

Brief:

Fluidic space is absent of all known resources. Success
requires that resources be gathered before the final
assault is made. Secure the area, and protect the
Federation ships and stations from 8472 assaults. They
will gather the necessary resources.

The Federation insists on inserting probe vessels into
Fluidic Space to gather data on Species 8472. We must
protect the ships as they make their way towards the Rift.
Success is imminent. The Borg predominates inferior
life-forms.

Use the Federation shipyard, Evren Prime, to construct
the vessels.

Aims:

* Acquire 20,000 units of dilithium
* Acquire 20,000 units of metal
* Construct and escort at least 5 Federation scout
vessels into the Rift
* The Federation Starbase must survive
* The Federation shipyard must survive
* The Enterprise must survive
* The Borg Queen's Diamond must survive

HINT: Some Federation turrets and sensors are operational,
but cannot be decommissioned.

What to do to win: Future Version

Mission 10: Rifts

Brief:

The Federation and Borg fleets are in fluidic space.
Re-supply is only through cargo ships coming through rift
Alpha.  Somewhere in Fluidic Space an unknown 8742 entity
is creating and stabilizing three rifts (code-named Alpha,
Beta, and Gamma).

HINT: The Federation has sent the USS Incursion, a unique
ship equipped with a Holo-Generator that allows it to be
disguised as an enemy ship. This may be useful for
exploring the map.

Aims:

* Build a Federation Trading Post to receive supply
shipments.
* Find rift Beta
* Find rift Gamma
* Prevent any 8472 fleets from travelling through rift
Alpha
* Prevent any 8472 fleets from travelling through rift
Beta
* Prevent any 8472 fleets from travelling through rift
Gamma
* Find the Rift Maker
* Destroy the Rift Maker
* The Borg Queen's Diamond, the Enterprise, and the
Incursion must survive

What to do to win: Future Version

3. Multiplayer Games

Future Version

4. Disclaimer

I will not take any responsibility for any damages caused
by this FAQ. Use this Faq at your own risk.
_ _ _ _
(C) Copyright 2003 Simon Wiles