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| Splatterhouse |
| Walkthrough By: redapocalypse04 |
| Contact:
[email protected] |
| Version: 1.00 |
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|| Table of Contents ||
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I. Skills
Fast Attacks________________________[SKI1]
Heavy Attacks_______________________[SKI2]
Grab________________________________[SKI3]
Sprint/Roll_________________________[SKI4]
Slash_______________________________[SKI5]
Smash_______________________________[SKI6]
Health______________________________[SKI7]
Mask________________________________[SKI8]
Weapons_____________________________[SKI9]
II. Walkthrough
Phase 1_____________________________[WAL1]
Phase 2_____________________________[WAL2]
Phase 3_____________________________[WAL3]
Phase 4_____________________________[WAL4]
Phase 5_____________________________[WAL5]
Phase 6_____________________________[WAL6]
Phase 7_____________________________[WAL7]
Phase 8_____________________________[WAL8]
Phase 9_____________________________[WAL9]
Phase 10____________________________[WA10]
Phase 11____________________________[WA11]
Phase 12____________________________[WA12]
III. Collectibles
Gramophone Records__________________[COL1]
Photo Pieces________________________[COL2]
IV. Technical________________________[TECH]
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|| Skills ||
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Everytime you kill an enemy, you get Blood. Blood doesn't just fill up your
Necro Meter. It's also the currency used for buying skills. There are 9 skill
categories, and each category has 5 upgrades to choose from.
===============================================================================
Fast Attacks [SKI1]
===============================================================================
|-The Tenderizer-|
Cost- 500
Description- Rapidly tap X and Rick will land a short combo of basic fast
attacks on the enemy. This is a decent move to pick up at the
beginning of the game. It might be kind of weak, but it's also
pretty cheap.
|-Windmill-|
Cost- 1,000
Description- Hit X four times in a row. On the fourth X, he'll spin around
and then hit the enemy. This spin will knock away enemies that
are right next to you. Since the range is small, this has
limited usefulness as a crowd control move. Still, it's cheap,
and it will keep you covered while you wail on one monster.
|-Face Melter-|
Cost- 3,000; Must buy The Tenderizer to unlock.
Description- Rapidly tap X and after you land enough hits, Rick will jump
on them and finish them off with a couple more taps of the X
button. A little expensive for what you get. It's not bad, but
it's not that good either. You can probably save this one for
later unless your strategy in every fight is to just jam on the
X button.
|-More Cushion for the Pushin'-|
Cost- 8,000; Must buy Windmill to unlock.
Description- This makes your fast attack combos last longer. 8,000 is a
little steep, but if you enjoy just mashing the X button, pick
this up.
|-To 11-|
Cost- 10,000; Must buy More Cushion for the Pushin' to unlock.
Description- This makes your fast attack combos last even longer. This one
is just a little too pricey. If you enjoy mashing on the X
button, pick it up, but you'd probably be better served just
learning to incorporate Y and B into your fighting repetoire.
===============================================================================
Heavy Attacks [SKI2]
===============================================================================
|-Uppercut Overdrive-|
Cost- 500
Description- Hit someone with X, then press and hold Y to charge the
uppercut. It doesn't do a lot of damage, but it's cheap, and it
will knock most enemies on their ass.
|-Your Face, My Fist-|
Cost- 1,000
Description- Press Y, then hold Y to charge up the attack. Let go and Rick
will dash forward and punch anything in his way. It's fairly
cheap, but is also kind of hard to use in a combat situation.
Still, it never hurts to have one more move in your arsenal.
Plus, since this attack will pummel a line of enemies, you can
use it to great effectiveness in side-scrolling sequences.
|-TNT-|
Cost- 3,000
Description- This is an upgrade for your slam attack. To use it, press and
hold Y and aim with the thumbstick. Rick will pound the ground.
This upgrade increases the damage and radius of the pound.
It turns the slam attack into something that's actually
useful, a crowd control move.
|-A Bomb-|
Cost- 8,000
Description- Hold Y to do a slam attack, and as you are slamming down, hold
Y again to do another slam attack. This is a bit expensive,
but worth it. Couple this with the TNT and Gamma Bomb upgrades
to get some serious crowd control going.
|-Gamma Bomb-|
Cost- 12,000; Must buy TNT to unlock.
Description- This is another upgrade for the slam attack. It's expensive,
but still buy it if you can spare the BLOOD. The ability to
effectively use crowd control attacks will be very handy late
in the game.
===============================================================================
Grab [SKI3]
===============================================================================
|-Crowd Surf-|
Cost- 1,000
Description- Press B to grab an enemy, then press X and Rick will swing them
around in a circle, hitting other enemies. This isn't powerful,
but it's fairly cheap and is great for crowd control early in
the game.
|-One For the Road-|
Cost- 3,000
Description- If you hit an enemy once or twice with X, then press B, you'll
automatically grab them. 3,000 BLOOD might seem like a lot just
to be able to grab someone while doing a combo, but it's worth
it. Couple this with other Grab moves and you'll have some
great crowd control strategies at your disposal.
|-Tear You to Pieces-|
Cost- 6,000
Description- Press B to grab an enemy, and then press B while you are
holding them to rip off an arm. This isn't cheap, but it's
very useful. Any weapon will help you out significantly, and
arms are no exceptions.
|-Carousel of Doom-|
Cost- 9000; Must buy Crowd Surf to unlock.
Description- This increases the power of your Crowd Surf move. A lot. If you
enjoy using that move even a little bit, then pick this up. It
makes for some great crowd control.
|-Meat Shot-|
Cost- 12,000
Description- Press B, then hold Y to throw an enemy. You can do this from
the start, but Meat Shot adds a significant amount of power to
it. Although useful, it's also expensive, so only pick it up
if you frequently grab enemies.
===============================================================================
Sprint/Roll [SKI4]
===============================================================================
|-Ram-|
Cost- 1,000
Description- Hold Right Trigger and press Y to make Rick dash forward,
ramming enemies out of the way. This won't do much in the way
of damage, but it's fairly cheap, and it's useful if you get
surrounded by enemies.
|-Tackle Pack-|
Cost- 2,000
Description- Hold Right Trigger and press B to tackle an enemy. Then press
X, Y, or B while on top of him to pummel him. This would be more
useful if you were able to end the combo faster. Instead, when
you tackle someone, you have to beat him to death, which can
take a couple of seconds. Usually, another enemy will come
along and hit you during this time. This move is great for
taking out the last enemy in a bunch, especially if you've
saved the biggest bad guy for last. Unfortunately, it'll just
get you hurt any other time. You can probably pass this up until
later in the game.
|-The Gore Factory-|
Cost- 3,000; Must buy Tackle Pack to unlock.
Description- Roll forward with the Right Bumper and as you come out of the
roll, press X, Y, or B to attack an enemy. This one is pretty
helpful for allowing you to remain mobile while still being
offensive.
|-Unstoppa-bull-|
Cost- 5,000
Description- This makes you invincible while you're rolling. It's useful
in certain situations, mainly things like boss fights where
rolling is important. If you fail to roll out of the way in
time, it won't matter since you'll be invincible. It's also
fairly cheap, so pick it up if you've got some money to spare.
|-Psycho Ram-|
Cost- 10,000; Must buy Ram to unlock.
Description- This increases the power and durating of the ram move. Ram is
good for shaking off a bunch of enemies, but it just doesn't
have that extra oomph to really make it useful. Psycho Ram is
that extra oomph. Take it if you can afford it.
===============================================================================
Slash [SKI5]
===============================================================================
|-Splatter Slash-|
Cost- You obtain this automatically after completing Phase 4.
Description- Hold the Left Trigger and press X and two huge blades will come
out of your arms and Rick will automatically slice in front of
him. This will instantly kill anything it hits. It's powerful,
but its range is limited and it eats up an entire segment of
your Necro Meter. Most effective if you're trapped by hordes of
enemies. If you enjoy using it, invest in the Splatter Splash
Upgrades as soon as possible.
|-Splatter Jump Slash-|
Cost- 3,000; Must complete Phase 4 to unlock.
Description- Jump, then hold the Left Trigger and press X to do the Splatter
Slash in mid-air. This is a fairly useless move that you can
save until later in the game.
|-Splatter Slash Upgrade 1-|
Cost- 6,000; Must complete Phase 4 to unlock.
Description- This increases the range of the Splatter Slash attack. If you
enjoy the attack, buy this. Not a big fan? Wait until later in
the game to pick it up.
|-Splatter Shredder-|
Cost- 9,000: Must complete Phase 4 to unlock.
Description- Press and hold the Right Trigger to run and press and hold the
Left Trigger and X at about the same time. You'll run towards
the enemy and do a slicing move. Although it allows you to
reach out and kill enemies farther away, this move is just too
expensive for what you get.
|-Splatter Slash Upgrade 2-|
Cost- 12,000; Must buy Splatter Slash Upgrade 1 to unlock.
Description- Increases the range of the Splatter Slash attack even further.
You can probably hold off on this for a while, since Splatter
Slash isn't all that useful most of the time.
===============================================================================
Smash [SKI6]
===============================================================================
|-Splatter Smash-|
Cost- You obtain this automatically after completing Phase 6.
Description- Hold the Left Trigger and press Y and you'll smash the ground
and cause spikes to erupt. This is practically identical in
usefulness to the Splatter Slash, although it does slightly
more damage but is more focused in one direction. Using this
eats up a whole segment of your Necro Meter, so use sparingly.
|-Splatter Jump Slam-|
Cost- 3,000; Must complete Phase 6 to unlock.
Description- Jump, then press the Left Trigger and Y to do a Splatter Smash
in mid-air. This is a fairly useless move that can be saved
until later in the game.
|-Splatter Smash Upgrade 1-|
Cost- 6,000; Must complete Phase 6 to unlock.
Description- This increases the range of the Splatter Smash attack. If you
enjoy the attack, buy this. Not a big fan? Wait until later in
the game to pick it up.
|-Splatter Ram-|
Cost- 9,000; Must complete Phase 6 to unlock.
Description- Press and hold the Right Trigger to run and press and hold the
Left Trigger and Y at about the same time. You'll go charging
through enemies. This is expensive, but can be useful at
busting through a group of enemies.
|-Splatter Smash Upgrade 2-|
Cost- 12,000; Must buy Splatter Smash Upgrade 1 to unlock.
Description- Increases the range of the Splatter Smash attack even further.
If you enjoy this, pick it up. If you dont enjoy this, still
keep it in mind. This move is, in my opinion, just better than
the Splatter Slash. It will allows you to cut through a whole
lot of enemies, and later in the game, this will come in handy.
===============================================================================
Health [SKI7]
===============================================================================
|-Splatter Siphon-|
Cost- You automatically acquire this ability near the beginning of the game.
Description- Pressing Left Trigger and B causes Rick to send out a bunch of
tendrils that damage enemies and restore your health. To restore
more health, keep pressing B as he siphons. This move is
immensely helpful, especially on harder difficulties, and you
get it at the beginning of the game for free, so have fun.
|-Health +25%-|
Cost- 1,000
Description- Adds 25% to your health bar. Useful, for obvious reasons. On
harder difficulties, take this early on.
|-Health +25%-|
Cost- 4,000; Must buy the first Health +25% to unlock.
Description- Adds another 25% to your health bar. Obviously useful, take it
as soon as you can.
|-Health +50%-|
Cost- 8,000; Must buy the second Health +25% to unlock.
Description- Adds 50% to your health bar. Take it as soon as you can, it'll
help out a lot, especially late in the game.
|-Splatter Siphon Upgrade-|
Cost- 10,000
Description- Increases the range of the Splatter Siphon. This seems a bit
more useful than it actually is. Don't get me wrong, it is
useful, but you generally won't need such a large range. Most
enemies are either in your face all the time, or so slow that
you can group them together and then use Splatter Siphon.
Plus it's kind of expensive. Save this for later in the game.
===============================================================================
Mask [SKI8]
===============================================================================
|-Berserker!-|
Cost- You obtain this automatically after completing Phase 2.
Description- Press the Left Bumper when your Necro Meter has at least three
segments to enter Berserker mode. While using this ability,
you'll be stronger and faster, and will kill pretty much
anything in one hit. Your meter will slowly drain down to zero
while using this, so don't go overboard with it.
|-Necro Bar +1-|
Cost- 4,000; Must complete Phase 2 to unlock.
Description- Adds one segment to the Necro Meter. Not exactly cheap, but
still worth it if you're a fan of using Necro Meter attacks
like Splatter Siphon.
|-Berserker Radial Combo-|
Cost- 8,000; Must complete Phase 2 to unlock.
Description- Press X three times while in Berserker mode to cause Rick to
spin around while attacking. Berserker is good. Real good. Too
good, in fact. Seriously, since you kill just about anything in
one hit, having any kind of combo is really just unnecessary.
It does allow you to hit a little farther, but save your 8,000
BLOOD for something that makes more of a difference, unless you
just really enjoy using Berserker.
|-Necro Bar +2-|
Cost- 10,000; Must buy Necro Bar +1 to unlock.
Description- Adds two segments to the Necro Meter. Pretty expensive, but
well worth it later in the game.
|-Berserker Directional Combo-|
Cost- 11,000; Must complete Phase 2 to unlock.
Description- Press Y three times to use this directional attack. Read the
description for the Berserker Radial Combo. It applies here
as well. Even more so, to be honest. 11,000 BLOOD is expensive.
There are many more useful things out there.
===============================================================================
Weapons [SKI9]
===============================================================================
|-Weaponized Grab-|
Cost- 1,000
Description- This one is particularly useful. While holding a weapon, press
B to grab an enemy and you will automatically kill it. You can't
spam this attack, but it still adds even more power to the
weapons, and it's fairly cheap.
|-Weapon Durability +25%-|
Cost- 3,000
Description- Makes weapons last longer. This is very useful. Weapons allow
you to mow through most enemies, but they aren't exactly common,
and have a tendency to break in the middle of a fight.
|-Power Head Throw-|
Cost- 4,000
Description- Hold Y and aim with the thumbstick while holding a head. This is
a tricky one. On one hand, there isn't really that much head
throwing in the game, unless you use things like the cleaver
that specifically create heads to throw. On the other hand, it's
cheap, and it adds a significant amount of power to the head
throw move. Probably can't hurt to pick this up if there's
nothing else you really want.
|-Weapon Durability +25%-|
Cost- 8,000; Must buy the first Weapon Durability +25% to unlock.
Description- Makes weapons last even longer. Again, very useful. Pick it up
if you've got the spare BLOOD.
|-Rapid Fire Shotgun-|
Cost- 10,000
Description- This allows you to rapidly fire the shotgun. This is probably
one of the more useless upgrades in the game. Not only are
shotguns really rare, but they do massive damage. Yes, they are
slow, and the extra speed is useful, but not that damn useful.
Not enough for 10,000 BLOOD.
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|| Walkthrough ||
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You can also find this guide on the CheatMasters blog at:
http://www.cheatmasters.com/blog/2011/09/08/splatterhouse-faq-walkthrough-
guide/
===============================================================================
Phase 1: Satan's Masque [WAL1]
===============================================================================
After the beginning cutscene, you'll be immediately thrown into the action.
Just remember that pressing X will make you do a radial attack, Y will perform
a directional attack, B will grab an enemy, and A is jump. After destroying a
couple dozen enemies, the game tells you to press Up on the D-Pad. This
activates Mask Eye, which will tell you where you need to be going. In this
case, it points you to the door on the upper floor, so climb the stairs that
aren't broken and make your way over to it. Keep going and you'll enter a room
and hear Jen scream. At this point, two enemies come through the windows and
you'll receive some text on how to perform combos, which is essentially just
mashing X and Y. Holding Y charges an attack. More text will pop up telling
you to press B when an enemies is glowing red to perform a Splatter Kill. You
can also press Left Trigger and the B button to use Splatter Siphon, which
restores your own health. Take out the other enemies that show up and move on.
Soon you'll see Jen. You can't get to her, and instead you are forced to fight
some more enemies that can crawl on walls. Luckily, they are weaker than the
standard monsters, so take them down and go through the door on the right.
You'll have to press B to kick open the next door. Pick up the nailboards on
the ground and use it to fight off the next wave of enemies. The game neglects
to mention this, but now would be a really good time to get acquainted with the
Right Bumper, which will cause you to roll around and dodge attacks. The
enemies are endless, so move quickly through the fireplace door when it opens
up. Go up the next set of stairs and take down all of the crawlers that come
in through the windows. Break all of the boxes in front of the door and kick
it open. Kick open the door in the next room and a cutscene plays where you
get your arm ripped off and thrown through the floor. After you regain control
of Rick, wait a few seconds and your arm will regenerate. You can pick up the
severed arm on the floor and use it as a weapon, too.
Enter the open door to your left and fight the crawlers. Pick up the 2x4 in
here and go back into the main room. Larger enemies will come out of the
four pods/tanks here, but they aren't too difficult. Use charge attacks to
take them out quicker. Kick open the door behind you and head up the stairs.
At the top, jump up and press Y above the green light coming through the floor.
You'll smash through it. Down here you have to take care of four more of the
brutes and some crawlers. Once they're all dead, punch the eyeball and go
down the newly formed staircase. In this room, pick up the 2x4s and take down
the brutes. Go down the next set of stairs and clear this room of brutes and
regular enemies. You'll now be forced to fight the tentacled demon that ripped
your arm off earlier. This guy isn't as bad as he looks. Just avoid any
tentacle attacks he might use and beat the hell out of him. When you're able
to, use the Splatter Kill move to finish him off, if you want. Hold both
thumbsticks up to choke him with his own tentacle, then press Y to pop his
head off. After he's dead, you'll be shown how to buy skill upgrades. Walk
through the opening to end this phase.
===============================================================================
Phase 2: The Doll That Bled [WAL2]
===============================================================================
As you descend the ramp, watch to your left. A brute will bust out of one of
the gates. Kick open the door and you'll notice two valves. Turn the rightmost
valve to open a gate with some brutes and a Photo Piece. Kill them all, hit
the eyeball closest to the door, and you'll automatically go down the stairs
into a side-scrolling type sequence. Pick up the cleaver and move forward,
eliminating the crawlers as you go. Punch the beams and boxes out of the way
and sprint over three sets of spikes. Roll under the thing in the cage and
sprint past the last set of spikes. At the top of the stairs you'll have to
jump three gaps and time it so you don't get hit by the huge swinging maces.
Roll under another cage and kill the crawlers. Jump across the next two gaps
and continue on, taking out crawlers as you go. There are a few more spike
traps to traverse, and then you'll fall down a hole and exit the side-scrolling
area. Continue through this hallway until you reach the next room.
In here there are two gates with enemies behind them. Go up to each gate and
lift it by pressing B, then holding both thumbsticks up. Defeat the enemies
behind both gates and spikes will pop out of the skulls. Now you have to grab
one of the infinitely respawning enemies by pushing B, then hold Y and aim at
the spike. Release the Y button to kick the enemy onto the spike. Do this for
both of them to open the door. Continue through the hallways until you reach
the next room. In here you'll have to take out some normal enemies and another
tentacle-armed demon. He's even easier than before, though. Lift the gate
with the enemies, take them out, and throw more enemies onto the next two
spikes that come out. You'll have to aim up a bit this time. There's a 2x4 in
the room behind the gate that you must lift. Save it until you've impaled the
enemies on the spikes. There's a single brute in the next hallway.
Once you reach the next room, you'll have to do more spike impaling. This time,
open the right gate and take out the brutes that appear. Hit the switch at the
end, near the lead pipe, to bring all the spikes out. Move back into the main
room and start throwing enemies at the spikes. You only have to hit two spikes
on the same side to open the door. Go up the stairs and through the hallways
until you reach the next room. In here you'll have to fight off a bunch of
crawlers and brutes. In the next room you will have to fight off a bunch of
crawlers. There are 2x4s in here too. In the next hallway you will encounter a
glowing crawler. It doesn't take much damage, but it can dish it out, so
finish it quickly. Keep going until you reach a circular button on the floor.
Jump up and press Y to slam down on it. This opens up another hallway. In
here, some of the walls have spikes on them, and the whole wall will come out.
There are three of these in this hallway and three more around the corner.
After the last set, be prepared to take on some brutes around the next corner,
then head upstairs.
Go through the big door straight ahead of you. In this hallway you'll encounter
some crawlers, a glowing crawler, and then more crawlers before the end. Drop
down and you'll be in an upside-down room. Normal enemies and a glowing crawler
will drop in on you. Take out a few of these guys and the door ahead will open
up. In this next hallway you will have to dodge pieces of furniture as they
slide towards you. Just stick to the wall and you'll be fine. Enter the room
at the end to begin the boss battle. The first part of this fight just
involves dodging all the crap that the doll monster throws at you. Once that's
finished, it will try to smash you in a variety of ways, mainly by swinging
and smashing the ground. Try to move in and hit it a few times just after it
finishes attacking, because it's arms will usually be stuck in the ground.
If you attack the legs, don't get greedy. If you stick around for too long,
he'll start to move and the leg will hit you. To top it off, since you've just
been hit, you won't be able to move, and the doll will shoot you while you're
immobile. After you take its health bar down to zero, the floor will give
way and you'll enter a quicktime event where you have to mash the Y button.
In this next area, you'll be at chest height with the doll. You'll really
need to watch out for two attacks, one where he sweeps the floor, and another
where he shoots his hands out towards you. Both can be jumped over if you
time it very carefully. He'll also do something where he'll start spinning his
clock hand and drive it into the floor. When he does this, attack it. You'll
do massive damage to him this time, but you have to take his life bar down to
zero twice. After that, another quicktime event requires you to mash the B
button. You'll then fall through the floor. This next area is the exact same
as the first, except the doll recovers quicker from attacks. After you dodge
all the furniture, you only need to know one tactic: whenever the terror mask
says something like "look out!", "run!", or "oh shit!", sprint out of the way.
Then come back and try to land a couple of hits on the doll before it
recovers. Try to stay at medium range from the boss. Any closer and you won't
be able to dodge the attacks; farther away and you won't have enough time to
hit him after he attacks. Once you've got all of his moves down, this part
ceases to be hard and just becomes kind of long. Once he's life is down to
zero, you'll have to hit the Left Bumper to enter Berserk mode. Mash the A
button, then mash the X button. Finally, hold both thumbsticks up. Be careful
not to mess up here. Redoing the entire last sequence of the boss battle
because you didn't press a button properly is just embarassing. Phase 2 ends
after you watch the final cutscene.
===============================================================================
Phase 3: In the Shadow of the Abyss [WAL3]
===============================================================================
There's a lead pipe to your left at the very beginning. Move forward and go
right. You'll see an enemy that's reminiscent of a junkyard dog. Move towards
him and more will show up. These guys are quick but weak. Just watch out for
the red target that indicates where they're about to jump to. After you take
out all of the dogs, a container will fall that you can climb into. Make your
way over to the console on the yellow vehicle and destroy it to lower another
container into place. Keep going until you drop down in front of a large,
frightening steamroller with spikes on it. You'll have to run away from this
as it comes towards you. As you run, you'll also have to jump and roll to
dodge sawblades along the path. There are some crawlers at the end. Drop down
and you'll still be in a side-scrolling area, though you won't be running from
anything. Instead, just watch out for blood that shoots down out of the pipes.
As you move along you must defeat some crawlers and a few brutes. There's a
part after this where you're moving along some catwalks and blood shoots out
of the pipes at the screen. Avoid the blood, but don't stay still for too long.
The platforms that make up the catwalk will fall shortly after you step on
them. Once you're back on solid ground you will have to jump to avoid rollers
with spikes on them. Past this area there are more crawlers and brutes to
fight. Go through the door to end the side-scrolling part.
Drop down when you get the chance and you'll have to impale two enemies on the
spikes to raise the bus and continue on. Drop down again and after the
train-derailing cutscene you'll have to fight some brute-type enemies dressed
up like butchers. Throw them into the spinning fan blade for a good time.
Eventually one will drop down wielding a cleaver. Defeat them all and jump down
onto the platform with the fence. Here you'll have to jump onto some hand holds
on the dangling train car. Reach the top quickly and jump off onto the
adjacent rooftop before the car falls. As you move across the rooftop here, it
will begin to collapse. Hurry across and jump the gap. Start mashing on X as
you jump towards the butcher, then finish him off once you're on the same
platform as he is. Moving forward causes the ceiling to collapse in front of
you. A butcher will bust through the wall behind you at the same time. You
should be able to get your hands on a cleaver by this point, so go to town on
all the butchers behind the wall. After you clear them out, jump towards the
highlight section of wall and mash on X to break through it.
In this area the roof will fall on a butcher. You'll have to fight the next
one, and after the roof falls in for a third time, you'll have to fight a bunch
of them. Jump to the next highlighted section of wall and mash X again. Go
through this room as it collapses. At the end the part you're standing on will
start to collapse. Don't jump until the terror mask says to. Further on there
is a room with some crawlers and a glowing crawler in it. After this you will
be forced to jump up to hand holds. At the top there is another room with
crawlers. Jump onto the scaffold and activate the lever. On this rooftop,
jump to the highlighted debris and mash X to bust through it. After the
cutscene, you'll have to take out some dogs. Move up the ramp and there are
more dogs and the Aegis. Ignore the dogs for now and just attack the pillars
where they are highlighted. This will bring the Aegis down where you can
ram it, which stuns it. This allows you to kill the dogs and move on. Drop
down and after the cutscene, take out the enemies. Now you'll have to grab the
infinitely respawning enemies and throw them, using Y, into the gigantic
mouth. If you get bogged down by bad guys, use a cleaver to clear them all
out except one or two normal monsters. Feed the mouth 5-6 bad guys to end
this phase.
===============================================================================
Phase 4: The Meat Factory [WAL4]
===============================================================================
Go up the stairs and the ramp. Push B and hold the thumbsticks in opposite
directions to open the fleshy "door". At the next door you'll find some 2x4s.
Eventually you will be trapped in a room with a bunch of crawlers and a few
glowing crawlers. There are more 2x4s in here. Exit the room and you'll find a
cleaver. A glowing crawler drops down in front of you. Take him and the normal
crawler out. Kick open the gate and you will be trapped in another room, this
time with some butchers. If you still have the cleaver this will be easy.
Moving on, kick open the next gate and you will find yourself trapped in yet
another room. This time however, you'll be forced to fight a mini-boss, some
big guy with an even bigger arm. He'll do some damage if he hits you, but
he's slow. Take the game's advice and ram him. If he's stunned you can try to
land some blows on him. Most of his moves consist of swinging that huge arm
around, but if you try to charge him from the front, he'll sometimes shoot
blood out at you, so be careful. Once you have the option, use the Splatter
Kill. Mash on Y, then hold both thumbsticks up to rip his head off. You can
then use it as a weapon. The next room has infinitely respawning normal
monsters. You may notice some devices to your left that look suspiciously like
butt plugs. That's no accident. Pick up an enemy and impale him ass first on
a butt plug. Do this until they are filled up, and they'll take a trip into
the incinerator. This opens the door. Before you exit, watch out. The very
next room is another incinerator that turns on and off in timed intervals.
Go through the hallway, killing all of the crawlers. You must pry open a door
by holding the thumbsticks in opposite direction. After this you will have to
head down another long hallway, but before you do, you might notice another
path right next to you. Enter it and turn the corner. There's a cleaver on the
ground underneath a pipe that shoots out fire in timed intervals. Grab it and
then go back to the main hallway. Go through it and you will find yourself
trapped in a chamber with more incinerators. You will have to wait for the
incinerator in the next room to turn off before you can move on. While you're
waiting, you will have to fight some crawlers. In the next room, normal
enemies are introduced. In the final room, you will fight only normal monsters
while you wait for the door to open, and there are a lot of them. Move through
the door when it opens. Now you will be deposited into another side-scrolling
sequence. Move along the conveyor belt, and watch out for the presses and the
crawlers. Jump up when you get the chance. Don't worry about all that fire on
the back wall, it won't do anything. The next part is just timing your jumps
across the gaps. Back on solid ground take care of the crawlers and the brute.
There's a fire trap here. After this, there's another brute and a single row
fire trap that you'll have to jump over. Grab the lead pipe, waste the
crawlers, and move over the larger fire trap. After the moving platform
there are more crawlers. Go through the door to exit the side-scrolling
sequence.
Lift the next door and you will have to deal with some more crawlers. Continue
until you reach another room. Pull the lever and two doors will open. In the
right side room, pull the lever and start tossing enemies into the grinders.
Soon you'll have to deal with another one of the big guys with the big club
arm and fight off infinitely respawning normal enemies. Now would be a good
time to go into Berserker mode. After you fill the tube up with blood, go into
left side room. In here all you have to do is impale enemies on six spikes.
If you use the lead pipe in here you'll automatically hit someone onto a
spike if you're near one. Back in the main room, the door behind you will
open. Hop on the elevator and pull the lever. Keep going until you reach the
room where the floor opens up to reveal giant spinning blades. Here, fight off
the crawlers until the floor covers the blades back up, then move onto that
piece. The floor you were standing on will retract, so hurry. The second piece
of floor is the same deal. On the third piece you will have to fight off a few
butchers. When the floor starts to retract, you will have to move backwards
onto the second piece again. Fight the crawlers, then move back onto the
third piece when you can. Try to finish off the butchers here as quickly as
possible, because when the final piece of the floor comes together, you will
have to deal with another big club-armed guy, plus any butchers that are left.
Kill them all to open the door.
Keep going until you reach a room with some cells in it and a shotgun in the
middle. Pick up the shotgun and use it on one of the enemies in the cells.
When you kill one guy, all of the cells will open, and butchers and glowing
crawlers will come at you. The shotgun is pretty powerful, though, and it has
a wide area of effect, so you can blow them all away in a couple of shots if
they're grouped together. After they're dead, move onto the elevator, pick up
the shotgun here, and press the button. Next you'll have to fight the guy
with chainsaws for hands in a side-scrolling part. Use the shotgun until it's
empty, then just hit him when you get the chance. This part isn't too
difficult. After you take his life bar down to zero, you'll drop down and have
to fight him for real. He's quick, but he still has to recover after he
attacks, so use that window to your advantage. Ram if you can. After he's down
to about half health, he'll start doing this attack where he jams his chainsaws
into the floor that sends out a kind of shockwave. Jump over this and you will
have time to land a few hits on him. Take his health down to zero and start
mashing X. He'll disappear and his life bar will fill back up, so rinse and
repeat. This time, however, he likes to charge at you, so watch for that. When
his life bar is at zero again, start mashing X, then move both thumbsticks to
the left to rip off one of his chainsaws. He will disappear AGAIN. This time,
however, you've got one of his chainsaws, and you can literally just hit him
with it over and over again and he won't be able to attack. Press B when
prompted, then hold both thumbsticks up to finally take him down and end this
phase.
===============================================================================
Phase 5: The Corpse That Wouldn't Die [WAL5]
===============================================================================
You'll be thrust into combat with some brutes at the very beginning of the
stage. Take them all out and punch the eyeball. Keep going and pick up the
chainsaw. This next hallway has some brutes, a couple of glowing crawlers, and
more brutes. You can just run through all of them while holding the chainsaw.
In the next room you'll have to deal with more brutes and a new type of
enemy. They look like brutes but they have red on them and if you touch them
you are automatically damaged and knocked back. For obvious reasons, you are
going to want to use the chainsaw on those guys. When they're all done, two
of the club-armed mini-bosses come out of the ground. The chainsaw makes short
work of them, however. Punch through the broken wall and continue until you
reach the room with the giant eyeball. Here you will have to throw brutes into
the eye. When the eye loses all of its health, it'll start looking around the
room really quickly. At this point, walk up to it and mash on B to pull it out.
Keep going until you reach the next cutscene.
At this point you'll have to jump to the highlighted hand holds. The platform
will start to fall apart, so keep jumping around and avoid the debris falling
from above. After this you'll drop down into a room with another Aegis and some
normal enemies. Ram the aegis to stun it and then lay into it before it can
teleport. Keep doing this until it's dead. Don't both with the regular enemies,
especially if they have the green invulnerability aura around them. After that,
jump up and smash down on the circular button in the middle, then use the 2x4s
that are in this room to smack some of the enemies into the two open mouths.
Punch the eyeball when it opens up and move on. In the next room you will
have to deal with two of the club-armed enemies and one of the tentacle-armed
demons. Focus on one at a time, and if you want to use Berserker, try to save
it until you take down one of the club-armed enemies and the tentacled one
jumps down. When they're finished, move on to the next room. Pick up the
cleaver and start taking down enemies. There's a machete in here too, inside of
a breakable box. Just keep killing enemies until they stop coming, and the
middle will open up. Drop down and you'll enter a boss fight. Well, half of a
boss fight, anyway. Take out the crawlers and avoid the snake's tongue, then
move closer to it. It will slam its head down near you. Avoid it, then pummel
the head when it's on the ground. Do this until you get him down to half
health. At this point, a cutscene will play and this phase will end.
===============================================================================
Phase 6: Beast With a Human Heart [WAL6]
===============================================================================
You'll be deposited directly into a side scrolling sequence. Take out the
crawlers and pull the lever. In the next area take out the brute and move
through the rotating blades. watch out for more crawlers and spike traps.
There's some kind of giant suspended baby that you need to beat the hell out of
to continue. Continue on until you reach the elevator. At the top there is
another brute and a lead pipe. Continue on, past the crawlers and the blade
traps and take down another big baby. Drop down and roll under the debris,
taking out crawlers as you go. You may notice a highlighted circle on the
ground. Ignore it for now and roll under the stationary blades. When you reach
the end, pull the lever. This turns all of the traps on, but also raises that
circle. Make your way back over to it and slam down on it to raise the floor.
Now you'll have to jump up hand holds while avoiding big spikes that the
tentacles shoot out. At the top, jump to the highlighted section of wall and
mash on X to bust through it. This ends the side-scrolling sequence.
Go up the stairs and through the door. You'll have to feed enemies to another
giant mouth to continue. In the next room, you'll need to enter the first
door on your right and pull the lever in here. Next, enter the last door on
the left, the one that's behind the gold doors, and pull the lever here.
Now stand in front of the gold doors and they will open. In this room, smash
down on the button and enemies will start spawning infinitely. Grab them and
move up to the spikes, then press Y to impale them. After the first two
spikes are used, a tentacle-armed demon will show up. Take him down and use
the other two spikes, then smash the button again to open the doors. Get on the
elevator and hit the lever. This part is somewhat difficult. The elevator will
stop three times. Each time you will have to defend the gears from attacking
enemies. Crawlers will attack the gears and some brutes will drop in just to
keep you occupied. The gears do NOT take a lot of damage, so you will need to
be hitting enemies non-stop to make sure they aren't broken. Take out the
crawlers first, then focus on the brutes. Once the elevator reaches the top,
move into the next room and destroy the console. After this you'll have to
fight off a bunch of crawlers and butchers, then you will have to deal with
two club-armed gentlemen. Take them down and you'll have a straight run to the
boss chamber.
This guy isn't that hard once you understand how to fight him. With most
bosses, my tendency is to run away to avoid attacks. With this guy, you need
to roll towards him, under his attacks. Here you can pummel him and use the
Y button attacks to knock him back. Keep doing this until his life bar is
drained, and you'll have to push down on both thumbsticks, then push up to rip
out one of the huge things in his back and shove it into his head. After you
do that, it's more of the same, except this time he has an attack where he
smashes his fist into the ground and it sends out a ripple straight ahead of
him, so watch out for that. After you get his life bar down to zero again,
push left on the thumbsticks, then push right to rip out another thing. Since
you've now got a weapon, the last part of this fight won't take long at all.
He has a new move where he smashes the ground and sends out a shockwave. Drain
his bar one last time to finish the fight and this phase.
===============================================================================
Phase 7: Scream Park [WAL7]
===============================================================================
Bust down the door in front of you. Keep going until you have to pull a lever
to restore power to the place. At this point you'll have to fight off clowns,
which are like more agile brutes that can breathe fire. There are some 2x4s
under the ticket stands here. Fight off a few waves of these guys and the
mouth will open up. In the next area you will have to fight off some enemies.
You can throw them onto the spikes if you want to open the doors next to
them, but you don't have to. After this you'll be in an area with more enemies
and a baseball bat in the middle. The point here is to hit or throw an enemy
onto the spikes on the test-your-strength machine, then slam down on it. Do
this about three times and it'll break and crash through the wall. Keep going,
through the tunnel of love, and you'll find yourself facing the giant snake
from Phase 5. It's the same routine, just hit it's head when it smashes it
into the ground. When it's health is low enough, hit B to finally kill this
thing. Jump into the hole it leaves.
Down here you'll have to take out a bunch of clowns and a club-armed monster
before continuing. After a bit, a tentacle-armed monster and some other
baddies will pop out of a door. In the next hallway you'll see Jennifer running
away. Don't go that way. Instead go down the hallway to the left. Kick open
the door at the end and grab the baseball bat. Down here you'll have to take
out a bunch of clowns, then you'll face some new enemies. These guys take a
lot of damage, can deal a lot of damage, and like to jump in the air and
spit at you. They will keep you pre-occupied for some time unless you use
Berserker. There are some 2x4s in the area, though. After they're all dead,
a big monster with a weird looking lower jaw will pop out of the swamp. His
only real attack is to charge at you, so just roll out of the way and land a
few hits. Do this until he's dead, then move up the stairs to finish this
phase.
===============================================================================</pre><pre id="faqspan-2">
Phase 8: Reflections in Blood [WAL8]
===============================================================================
Keep going until you reach a part where there are three weapons highlighted on
the ground. Pick one up and start going to town on the clowns that show up.
I'm not sure what the exact criteria is for opening the door here. I picked up
the chainsaw, killed the clowns, hit the middle eye, picked up the chainsaw
again, kill the clowns again, then hit the left eyeball and the door opened.
The left eyeball might be the one you are supposed to hit, or you might just
have to hit any two of them. Anyway, once the door is open, move on. In the
next building, after the side-scrolling part, you'll have to move through
the rooms by breaking the appropriate mirrors, and there is a time limit.
Break the left mirror in the first room, and then the mirror directly ahead of
you in the second room. Break the right mirror in the third room and the right
mirror in the fourth and final room. After the brief side-scrolling part you'll
get sucked into the mirror for the boss fight.
The boss? None other than yourself, of course. And you are no pushover.
Seriously, Evil Rick is just as fast and just as powerful as you are. He will
go to town on you. Dodging him is hard as hell since he can control his ram
move, which is what he uses the most. Your best bet is to just try to bounce
around him a lot and land what hits you can. Use Splatter Siphon and Splatter
Slash/Smash to deal serious damage, if you've got the Necro segments to
spare. Once he's dead, you'll have to fight off a few waves of weaker Evil
Ricks, which isn't hard. After this you will have to fight main Evil Rick
again, except this time he uses Splatter Slash and Splatter Smash. Weirdly,
this part is easier than the first one, since it's easier to dodge the Splatter
moves than it is to dodge the ram. Also, I suggest you get at least three
segments in your Necro Meter, because after you take his life bar down to
zero, another Evil Rick comes out and goes into Berserker mode. Also, a bunch
of the less powerful versions will be there to make you unhappy, so go into
Berserker mode as soon as you can and wipe them all out and put the hurt on
the main bad guy. Once you're able to, perform a takedown by holding both
thumbsticks up to rip his arms off. This ends the phase.
===============================================================================
Phase 9: The Ruined Heart [WAL9]
===============================================================================
You're back where you started, the foyer of the mansion! Go towards the left
stairs and you'll be forced to fight two of the club-armed monsters. After
they're down, you'll have to fight a red and black version of the club-armed
monster that's stronger. The main difference here is that it does more damage
and its attacks last longer. After it's dead, go up the stairs and through the
hallway. Collect the 2x4s. In the next room, you'll have to deal with three of
the tentacle-armed monsters at the same time. This is a good spot to use
Berserker. After this you'll enter a room where you have to fight the final
boss from Phase 7, the one with the messed up jaw. This time it's a bit
harder, since you're stuck in a tiny room with him. Still, just roll the
instant you see him shake his head and you should be fine. Take him down and
you'll have to punch into his asshole and pull out his intestines. Yeah.
Immediately after you kill him, prepare to fight another giant snake. Use the
same tactics as before to eliminate him.
In the next room you have to feed a giant mouth. Before you can do that, you
must take out the two tentacle-armed monsters. Once they're gone, some red
brutes will come out. You can't touch these guys without taking damage, so
there's no chance of throwing them in. After this, you'll get more red
brutes with some regular enemies sprinkled in. Throw those regular enemies into
the mouth when you get the chance. Once the mouth is open, go inside. You'll
have to deal with three red brutes before you can get the chainsaw. Once you
have it, deal with all the other brutes on this walkway, and then attack the
eyeball. Press B to pull it out when it's damaged enough. In the next room
you'll have to take out a wave of crawlers, a wave of red brutes, and then
two of the red and black club-armed monsters. After they're all dead, jump into
the sphincter to start a side-scrolling sequence.
Down here you'll have to deal with normal brutes. Watch out for tentacles
popping out at you as you move along. You'll soon get on an elevator. As it
goes up, watch out for the tentacles that shoot out from the sides. At the
top, pick up the 2x4s and kill the brutes. You'll have to jump up using hand
holds after this. Make your way past the crushing traps, the brutes, and the
tentacles, then drop down the hole to end the side-scrolling sequence. You are
now at the heart of the mansion, literally. There are 2x4s and a machete in
here. Take out the crawlers and then the two red and black club-armed
monsters. You'll then have to fight the thing with the messed up jaw and the
anus that sticks out. After this, the heart will lower behind some bones that
raise up. The best way to do this is to use the infinitely respawning normal
enemies to boost your Necro Meter, then hit the bones with a Splatter Slash
or a Splatter Smash. Once all the bones are gone, walk up to the heart and
press B to end this phase.
===============================================================================
Phase 10: The Wicker Bride [WA10]
===============================================================================
From the beginning, you'll have three minutes to make it to the portal. Kick
open the first gate and watch out for the brute that rushes to grab you from
the left. Try to ignore all of the enemies here. Kick open the second gate.
Here, you'll have to kill a certain amount of enemies before the next gate
will open. They include brutes and glowing crawlers. When you get a chance,
break open the crates in the corner of this courtyard to find a sword. After
the sword breaks, you will have to use Berserker. This is the only way I've
been able to make it through in time. Try to wait and use it when a new wave
of enemies shows up. Once the gate opens, hurry through the portal. You'll
get some time added to the clock.
This part is a serious pain in the ass. Run as fast as you possible can past
every enemy until you reach the courtyard where four spitters spawn. Try your
best to attack and dodge until you've got some of your Necro Meter filled up.
There are two more spitters further on that you can also use if you'd like. The
point here is to get at least three bars in your Necro Meter. Before you can
enter the next portal, you have to defeat THREE of the red and black
club-armed at the same time. You will not do this unless you activate
Berserker. Focus on one at a time and make sure he's dead before you move on
to the next one! After they're all dead, a portal will appear. Run into it.
You'll now have a couple of minutes to deal with the spitters and climb the
wicker man tower. After the cutscene, move the thumbstick rapidly left and
right to shake off Leonora. This ends the phase.
===============================================================================
Phase 11: Blood Eclipse [WA11]
===============================================================================
Move down the stairs and kick open the gate. A meteor will crash in front of
you and you'll be forced to fight a giant snake and two glowing crawlers.
Focus on the crawlers, then attack the snake. After this you'll have to fight
another snake and two tentacle-armed monsters at the same time. Focus on the
monsters and try to keep your distance from the snake. Watch it's tongue for
the sweeping attack and jump over it. It'll damage the tentacle-armed enemies.
After you kill them, move across the rubble and up the stairs. There's a
cleaver in a box to the right of the stairs. In the next area you'll have to
deal with two red and black club-armed enemies and one tentacle-armed enemy.
If you have to, kick open the doors scattered around to get boreworms. After
they're dead you'll have to deal with five tentacle-armed monsters. After
this, prepare to fight two of the phase 7 bosses. Once they're dead, you may
finally go through the big gold doors. Before you do this, look on the
opposite side of the courtyard as the doors and you'll see a set of stairs.
There's a shotgun at the top.
Inside the mausoleum, go down either set of stairs and into a room. Here
you'll have to fight off a couple of waves of enemies, including some butchers.
When the eyeballs open up, face the middle three, and hit the left one and
the middle one. I'm not sure if the left one and the middle one are the
correct options, or if you just have to hit all three, but if you get one
wrong then you'll have to fight off some more enemies, including a wave of
tentacle-armed demons. There should be a lead pipe in here and tons of
cleavers to help you out. Anyway, after you hit the two correct eyeballs, go
back upstairs and pry open the door that was locked. Pry open the next door,
and watch out for a red brute that tries to grab you the moment you walk
outside. There's a lead pipe in a box before you get to the next two red
brutes. After you kill them, move forward until you see two more brutes. If you
go left instead of right, there's a box with a chainsaw in it. Grab it and
kill the four brutes. At the portal, fight off the red brutes and the
tentacle-armed demon. This is very easy if you have the chainsaw. Kick open
the next door and you'll have to outrun the meteors that are smashing around
you. This sequence is pretty short. At the end, press the Left Bumper to catch
the meteor and jam on X to throw it away.
After this you'll get stuck on the floor of the next courtyard. Fight off
the crawlers and glowing crawlers, then focus on the tentacle-armed demon.
Everytime the floor drops, expect another wave of crawlers. Once they're all
dead you'll have to deal with two red and black club-armed monsters. After
that you will have to fight an anus monster. Once he's dead the platform that
you're on will break apart and you'll start falling. While you're falling,
move out of the way of the obstacles. Once you hit bottom, take out the
eye before the walls close in. If it closes while you're hitting it, it will
take your arm off. Use it as a weapon to speed up the process. After this,
deal with the Aegis and the four tentacle-armed demons, and step into the
portal. You might have to use Berserker to take most of them down, since the
floor will slowly collapse as you fight them. The portal deposits you into a
side-scrolling sequence. Note that you have limited side to side movement, too.
There's a lead pipe in a box around here, so use it to take out the spitters.
Keep going and you'll exit the side-scrolling part. Eventually you come across
Dr. West again and you will have to deal with two Evil Ricks. Berserker mode
is ideal here.
===============================================================================
Phase 12: The Devil Made Flesh [WA12]
===============================================================================
This Phase is just one boss fight against the corrupted, and it doesn't even
last that long. All you need to do is fight off the waves of enemies that
come for Jen and keep her alive. You'll want to use crowd control moves a lot
to take down multiple enemies. Splatter Slash is decent, but Splatter Smash,
especially with upgrades, will be your real friend here. It also helps if
you've upgraded the Necro Meter. You won't really have to worry about your own
health, since all the enemies head straight for Jen. Once the giant monster
gets close to you, you'll enter a quicktime event. Finish it and watch the
cutscene to end the game.
-------------------------------------------------------------------------------
++++++++++++++++++
|| ||
|| Collectibles ||
|| ||
++++++++++++++++++
===============================================================================
Gramophone Records [COL1]
===============================================================================
_______________________
|Phase 1: Satan's Masque|
_______________________________________________________________________________
1. Near the beginning of the level you will enter a room and hear Jen scream.
At this point, two monsters will jump through the windows and some text will
pop up telling you how to perform combos. The record is to the left of the
door you used to enter the room.
2. You'll come to a part where you have to break a bunch of boxes and then
kick open a door. This will be the first time you encounter boreworms, and
some text will pop up explaining that stepping on them will give you blood.
After you enter the room, look right.
3. After the cutscene where you get your arm ripped off by some big monster
with a tentacle, you'll be thrown through the floor. There will be two
open doorways, one to your left and one straight ahead. Go through the
one straight ahead. The record is in the back right corner.
4. After the cutscene where you get your arm ripped off by some big monster
with a tentacle, you'll be thrown through the floor. There will be two
open doorways, one to your left and one straight ahead. Go through the one
to your left. The record is in the back right corner.
___________________________
|Phase 2: The Doll That Bled|
_______________________________________________________________________________
1. This first record doesn't appear until you're well into the mission. You'll
enter a room and a very short cutscene will play showing four crawlers
eating a bunch of body parts on a bed. Included in the body parts are two
heads. After this you'll have to fight a bunch of the crawlers. After
you do that, look to the right of the door you entered from.
2. There's a part you'll come to where you have to move through a hallway. In
this hallway, some of the walls have spikes on them, and the entire wall
will shoot out and retract. After you pass these spike traps and fight some
brutes, you'll be back in a mansion room. In this room, look to your right.
3. Just after you get the last record. You'll notice that there are three sets
of doors you can access. The main one in front of you, and the two doors
on either side of the previous record. Go through the right side door and
kill the crawlers. The record is in the back left corner here.
_________________________________
|Phase 6: Beast With a Human Heart|
_______________________________________________________________________________
1. There's a part where you have to throw enemies into a gigantic mouth to
continue. After you do this and walk into the mouth, you'll be in a room
with gold doors. Go back to the blue double doors, you came in from, the
ones that you can't open, and face the gold doors. Now look at the first
door to your right. Enter that room and look left for the record.
2. There's a part where you have to throw enemies into a gigantic mouth to
continue. After you do this and walk into the mouth, you'll be in a room
with gold doors. Move into the small passage to the left of the gold doors
and enter the door here. Go all the way to the room and look left once you
enter it. The record is on a shelf.
3. After riding an elevator up, you'll come to a part where you have to
destroy a console, fight off waves of enemies, and then take down two
of the club-armed monsters. After they're dead, a door will open. Go through
that door and look right. The record is in front of some x-rays.
_________________________
|Phase 9: The Ruined Heart|
_______________________________________________________________________________
1. Near the beginning you will enter a room where you have to take on three of
the tentacle-armed monsters at the same time. After you kill them, the
record is in the left side of this room in plain view.
2. You'll come to a part where you have to fight two tentacle-armed monsters
and then throw some enemies into a giant mouth. After you do this, but
before you go into the mouth, look around the room you are in. The last
record is on the left side.
===============================================================================
Photo Pieces [COL2]
===============================================================================
_______________________
|Phase 1: Satan's Masque|
_______________________________________________________________________________
1. Near the beginning of the level you will enter a room and hear Jen scream.
At this point, two monsters will jump through the windows. There is a
Gramophone Record in this room. After you leave it, you'll see a statue
get thrown against the wall. The photo piece is right there in the middle
of the floor.
2. After the cutscene where you get your arm ripped off by some big monster
with a tentacle, you'll be thrown through the floor. There will be two
open doorways, one to your left and one straight ahead. Go through the
one straight ahead. The photo piece is in the middle of the floor.
3. Shortly after the last piece, you'll come to a part where you have to
jump up and smash a hole in the floor. There is a green light coming from
the floor where you are supposed to do this. Before you do it, look to the
left of the green light to find this photo piece.
4. After punching the eyeball and going downstairs, you'll enter a room with
a couple of brutes and some 2x4s on the floor. Rick will note that the
brutes are former classmates of his from his stats class. After you kill
them, look in one of the empty cells for the photo piece.
___________________________
|Phase 2: The Doll That Bled|
_______________________________________________________________________________
1. At the beginning you will enter a room with two valves, one on each side.
Turning the rightmost valve will open a door with some brutes behind it.
Kill them and look in the back corner for the photo piece.
2. After you exit the side-scrolling sequence, you will enter a room with two
gates, one on each side. You must lift these gates and kill the enemies
inside to move on. The photo piece is in the back left corner of the room
behind the left gate.
3. There's a part you'll come to where you have to move through a hallway. In
this hallway, some of the walls have spikes on them, and the entire wall
will shoot out and retract. After you pass these spike traps and fight some
brutes, you'll be back in a mansion room. There are three accessible doors
here. The main one straight ahead, and two doors on the right, on either
side of the second Gramophone Record. Go through the left side door and take
out the glowing crawler. The piece is on the floor in the back.
4. A little after the last piece, you'll see a very short cutscene where a few
glowing crawlers are crushed by a piece of furniture. In this hallway you
will have to dodge piece of furniture as they slide down towards you. The
photo piece is in the first alcove to the right. It's hard to miss.
___________________________________
|Phase 3: In The Shadow of the Abyss|
_______________________________________________________________________________
1. At the very beginning, you'll have to move forward, then right. You'll
fight some enemies in this corner. If you continue to move forward, towards
the large yellow machine/vehicle, you will see the photo piece on the
ground.
2. You'll come to a part where you have to raise a bus by impaling two enemies
on spikes. After you raise it, go under it and look right. The photo piece
is under some barrels.
3. After you have to climb up a train car and run across a crumbling rooftop,
you'll find yourself inside a building with a butcher. Kill him and move
forward and a small cutscene plays where the ceiling collapses and another
butchers busts through the wall behind you. After you kill everyone, look
on the right side of the hole in the wall that the butcher created.
4. Near the end of the stage, you'll have to jump towards some highlighted
debris and mash X to bust through it. As soon as Rick gets through, a
cutscene ensues where he's grabbed by a floating tentacled monster with one
eye and flung to the ground. In this particular area you will not fight the
cycloptic squid, but instead will take on a bunch of squid dogs. The
photo piece is on this floor, right below the platform where the main squid,
called the Aegis, is floating.
_________________________
|Phase 4: The Meat Factory|
_______________________________________________________________________________
1. At one point you will find yourself trapped in a room fighting a mini-boss.
This guy is pretty big and has a pretty big right arm that looks a bit like
a huge club. After you defeat him, the door behind him will open so you can
continue on. The photo piece is in the hallway just after this door. It's
almost impossible to miss.
2. There's a part where you have to grab some enemies and impale them on
devices that look like butt plugs. Once you do this they will all file into
a chamber and be incinerated. The door will open after you do this, leading
into a hallway. The photo piece is in this hallway, on the left side, when
the light above you is yellow.
3. You'll eventually enter a room and a very short cutscene will play where the
metal retracts from a window so that you can see three tanks. You will then
have to pull a lever, which causes two of the tanks to move down into the
floor. This also opens up two doors on either side of the room. If you are
facing the tanks, go into the room on your right. The photo piece is by the
barrels.
4. In a room with a bunch of cells, you will pick up your first shotgun. A
cutscene shows it to you when you first enter the room. After the cells
open and you kill all of the enemies, look in the 2nd cell on the right.
_____________________________________
|Phase 5: The Corpse That Wouldn't Die|
_______________________________________________________________________________
1. At the very beginning, after you punch the eyeball, go up the stairs. The
photo piece is at the top, to the left.
2. There's a room where you have to throw some brutes into a gigantic eyeball.
You will then have to mash on B to pull the eyeball out. After you do this,
go up the stairs. At the top there is a small room to your left with some
boxes in it. The photo piece is on the floor under the boxes.
3. You'll come to a room with an Aegis and a bunch of normal enemies. You will
have to smash down on a circular button in the middle of the floor and throw
the enemies into two open mouths. This causes an eyeball to open up that you
can punch. Once you do that, you can go through a door and enter a hallway.
The picture is laying right in the middle of the floor, amongst the boxes.
It's almost impossible to miss.
4. After you take down two club-armed dudes and one tentacle-armed dude in one
room, you'll enter this room. There's a cleaver at the entrance, and when
you enter, a short cutscene plays showing you a head impaled on a spike.
There are three more spikes that you need to put heads onto. Use the cleaver
to hit a couple of enemies, then drop it and pick up a head. Rinse and
repeat. If the cleaver breaks, there's a machete in a box in here, or you
can use Splatter Slash (LT + X). Once you've impaled three heads, a door
will open with the photo piece behind it.
_________________________________
|Phase 6: Beast With a Human Heart|
_______________________________________________________________________________
1. After you finish the side-scrolling sequence, you'll come upon a short
cutscene where you see an actual heart connected to the mansion. After
this, go up the stairs and destroy the boxes next to the door. The photo
piece is under them.
2. There's a part where you have to throw enemies into a gigantic mouth to
continue. After you do this and walk into the mouth, you'll be in a room
with gold doors. Move into the small passage to the right of the gold doors
and enter the door here. The photo piece is straight ahead of you on the
floor. Watch out for a glowing crawler.
3. After the room where you have to impale four enemies on spikes and then
hit a button to light them on fire and open the door, you'll move down a
long hallway. At the end you will have to pry open some doors to an
elevator. The photo piece is on the ground directly in front of you, on the
elevator.
4. After riding an elevator up, you'll come to a part where you have to
destroy a console, fight off waves of enemies, and then take down two
of the club-armed monsters. After they're dead, a door will open. Go through
that door and look left, on the floor.
____________________
|Phase 7: Scream Park|
_______________________________________________________________________________
1. At the very beginning you will have to break down the door. In this room,
in the back left corner, there is a ticket stand that you can break. The
photo piece is under it.
2. After your first encounter with the clowns, you'll enter an area with some
games. The point here is to throw an enemy onto the top spike to open the
door to the right of it. Throw an enemy onto the top spike of the left most
game to open the door. The photo piece is behind it.
3. You will eventually find yourself moving through a tunnel of love, albeit
without any water in it. The photo piece is on the floor near the end of
this part. It's almost impossible to miss this piece.
4. After you defeat the giant snake and jump into the hole and defeat this
first set of enemies. Keep going until a tentacle-armed monster and some
other enemies bust out of a door. After you fight them, the game will load
for a second, and the door ahead of you will open. In this hallway, you'll
see Jennifer at the other end and she'll run away. Go to where she ran to
find the photo piece on the floor in plain sight.
_____________________________
|Phase 8: Reflections in Blood|
_______________________________________________________________________________
1. At the very beginning, look left and you will see two breakable hot dog
stands. The photo piece is under one of them.
2. You'll come to a game called Neptunes where you have to pick up one of
three weapons and kill some clowns, then punch an eyeball to open the door.
After this you will be on a stone path. You'll find the photo piece laying
on the ground at the end of this path, before you go into the next
building.
3. Just after the last photo piece you'll enter a house of mirrors. You will
have 1 minute to make it through. To get the photo piece, break the left
mirror in the first room, then break the right mirror in the next room.
The photo piece is behind this mirror, along with an evil copy of Jennifer.
4. After the timed section where you have to punch through the mirrors, you'll
be in a side-scrolling part. The photo piece is on the floor here. The only
way you can miss this is by jumping over it.
_________________________
|Phase 9: The Ruined Heart|
_______________________________________________________________________________
1. At the very beginning, go up the right set of the stairs. The photo piece
is on the a little balcony type thing that sticks out up here.
2. After taking down the three tentacle-armed monsters in one room, you'll be
in another room where you have to fight the Phase 7 boss and then a giant
snake. After you kill them, look on the left side of the room for the
photo piece.
3. At one point you will have to feed a mouth and then enter it. After a long
walkway you will have to then damage a huge eyeball and pull it out. In the
room after this, look to your right as soon as you enter.
4. After the side-scrolling sequence you'll be in a room with a large heart.
The photo piece is on the left side of the room.
__________________________
|Phase 10: The Wicker Bride|
_______________________________________________________________________________
1. At the very beginning, turn left and break the boxes next to the wall. The
photo piece is beneath them.
2. After you kick open the second gate, go right. There are some boxes in the
corner here. Break them open to reveal the photo piece and a sword.
3. After you go through the first portal and pass the Phase 7 boss, you'll
watch a short cutscene where all of the townspeople are transformed into
spitting enemies. Then they will surround you. The photo piece is under
some crates and barrels behind you, to your right.
4. Soon after the last photo piece, you'll come to a part where you go up some
short steps towards a gate. A portal forms as you get close, and a spitter
will jump out at you from both sides as you approach the gate. In the right
alcove where one of the spitters jumped from, the photo piece is under
some barrels and crates.
_______________________
|Phase 11: Blood Eclipse|
_______________________________________________________________________________
1. At the very beginning, turn around and go up the stairs. The photo piece is
up here behind a birdbath.
2. After you defeat the two giant snakes at the beginning you will have to go
up some stairs. To the right of these stairs there is a cleaver in a box.
Grab it, you will need it. Keep going and kick open the gate and go down
the stairs. A meteor will crash onto those stairs. Face the meteor and look
to the right of the stairs. There are some small doors here you can kick in.
You will not be able to kick in the second set of doors. You must use a
weapon to break them open. The photo piece is behind these doors.
3. After ripping out a giant eye, you'll fight an Aegis and a few
tentacle-armed monsters. After this, jump into the portal and you'll be in
a side-scrolling section. Go left for a bit and the photo piece is on the
other side of a hole in the ground.
4. Shortly after the last photo piece, you'll hit a cutscene with Dr. West,
and then you'll have to fight off two evil versions of yourself. After
they're dead, kick open the gate to the right and go up the stairs here.
The photo piece is at the end behind some birdbaths.
_______________
|Survival Arenas|
_______________________________________________________________________________
There is one picture in each of the survival arenas. You unlock the arenas by
playing through the campaign. While playing in an arena, boxes will drop
on every wave. Every five waves, inside one of those boxes, you will find a
photo piece. There are four pieces, so on the twentieth (and final) wave, the
picture will be assembled.
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Any website may use this guide, as long as it is kept intact and proper credit
is given. Contact me at
[email protected] if you have any
questions about the guide or the game.