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                      S  I  D     M  E  I  E  R ' S
   ___   ___   __      ___   __  __ __ ____  ___  ______ __   ___   __  __
  //    // \\  ||     // \\  ||\ || ||   // // \\ | || | ||  // \\  ||\ ||
 ((    ((   )) ||    ((   )) ||\\|| ||  //  ||=||   ||   || ((   )) ||\\||
  \\__  \\_//  ||__|  \\_//  || \|| || //__ || ||   ||   ||  \\_//  || \||

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                        Single Colony Strategy Guide

                              January 17, 2005
                                Version  1.41

                       Written by:  Dan Simpson
                            Email:  [email protected]

 If emailing me, use this subject:  Colonization Single Colony v 1.41

 (Emails that don't use this subject will be deleted, avoid using all CAPS)


                                Email Policy: (read before emailing me!)
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯
         If you see any mistakes, or have anything that you want to add
         please email me!  I will, of course, give you full credit for
         your addition, and be eternally grateful to you.  Email addresses
         are not posted in the FAQ, unless you specifically state that
         you want it to be.


                                     Notes
-------------------------------------------------------------------------------

 The most recent version of this FAQ can be found at:
    http://www.gamefaqs.com/

 If you are a webmaster and wish to post this on your web page, please email
 me first.  And if you do post this FAQ on your site, please make an attempt
 to keep it up to date.  There is nothing worse than getting emails from
 people who saw an old version asking about things that are already in the
 newer versions.  Well, maybe there are worse things, but it IS annoying!

 There are many good ways to play Colonization, many different ways to beat
 it, but this way is probably the quickest and the easiest.  Why?  It is very
 very simple.

 There is an update to Colonization if you don't already have it:
     ftp://www.microprose.com/pub/mps-online/new-versions/colv30.zip

 This FAQ looks best in Courier New at about 9 points.

 This Document is Copyright 1999-2005 by Dan Simpson
 Colonization is Copyright by MicroProse

 I am not affiliated with MicroProse, Sid Meier, or anyone who had anything
 to do with the creation of this game.  This FAQ may be posted on any site so
 long as NOTHING IS CHANGED and you EMAIL ME telling me that you are posting
 it.  You may not charge for, or in any way profit from this FAQ.
-------------------------------------------------------------------------------

___________________
What's New in 1.41:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Changed my email address and updated the format.

 For a complete Version History, check out the Final Words Section at the end
 of the FAQ.



+=============================================================================+
| Table of Contents:                                                          |
+=============================================================================+

  .......................................................................
  : Introduction                                                        :
  :                                                                     :
  : Step One:    Building your Colony                                   :
  : Step Two:    Creating a Well-Rounded Colony                         :
  : Step Three:  Fighting the War                                       :
  :                                                                     :
  : Final Words...                                                      :
  .......................................................................


+=============================================================================+
| Introduction                                                                |
+=============================================================================+

 The Core of this strategy is simplicity.  We are only going to build ONE
 colony, rather than building an entire empire.  As such we don't have to
 constantly support an entire Colonial Empire.  This makes for a quick and
 easy victory, but not a lot of Money, People, and POINTS.  But it is kinda
 fun.  By the way, this is easiest to do as Dutch or English.

 This strategy was impossible in the better game, Civilization, but works
 quite well in this game.


+=============================================================================+
| Step One:  Building your Colony:                                            |
+=============================================================================+

 This is the most important step, in that if you do this poorly, it makes the
 rest of the strategy very difficult.  We want to build on the ocean (if you
 only have one colony and it ISN'T by the ocean, then you automatically LOSE
 the revolutionary war!) in a well defensible location.  That is, you have
 mountains/hills/forests immediately by your colony.  Also try to be well away
 from Native settlements, maybe by at least 6 squares.  (not that important)
 Remember that you need ORE PRODUCTION (hills, mountains, swamps w/minerals)
 AND you also need LUMBER PRODUCTION in your colony.

 Here are some good places to build your colony: (build on the X)
 Note on the Scale:  4 dashes across and 2 dashes up/down is ONE SQUARE of
 land

       On a "Corner"        This is probably the best place to build.  Try to
                 |          get 2 Fish if you can.  Also if you can find a
                 |          corner with a mountain above and to the side of
         Land    |  Ocean   your colony, you will be sitting pretty.  Your
               X |          Mother Country will only be able to land in 2
       ----------           places, which should both be at least forested.
                            5 Sq. Ocean  4 Sq. Land
           Ocean

       On an "Inlet"
                 |          This works as well as the first idea, if only the
          X      |          area shown is touching water.  Again get the land
        Land ----           by your colony and touching the water (where the
            |               Europeans will land) to be the Most defensible.
            |  Ocean        1 Sq. Ocean  8 Sq. Land
        ----

       On a Small Island
         ----------         A 2 square island with a forest/hill/mountain has
        |   Land   |        a great defensibility, but lacks easy access to
        |          |        food and cash crops making it more difficult.
         ----------         7 Sq. Ocean  2 Sq. Land

 Note: A small variation of this strategy includes building other colonies,
       just ones that aren't accesible via the ocean (inland).  These can help
       out your "mother" colony, while being relatively safe from those peskey
       Europeans.


+=============================================================================+
| Step Two:  Creating a well rounded Colony                                   |
+=============================================================================+

 This step isn't so hard.  First you need to build Docks.  If you have a good
 forest around you, get someone to log it, and someone to build the docks.  If
 not then buy the wood from Europe.  Then get trained fisherman onto every
 ocean square that you have.  If you are doing an Inlet, you won't be able to
 do that and will need some farmers.  You don't want to use any of your land
 for food, if you have water for that purpose.  While you are stocking up your
 ocean production you need to develop one cash crop to sell.  Only one mind
 you.  If you can you should also manufacture it into something more
 expensive, like Cigars or Coats.  Get one Elder Statesman working in your
 town hall, and if you can, build a Printing Press/Newspaper.  Get a stockade
 through Sieur de la Salle (founding father) if you can, if not, build it as
 well as a Fort. Finally build your Fortress.  Also you will want Musket and
 Horse production to restock your injured units with.

 NEED: (in your colony, try to get as many EXPERTS as you can)
     Fisherman (as many as you can have!)              =  X colonists
     Ore, Lumber, Cash Crop (tobacco, fur, cotton...)  =  3 colonists
     Tools, Muskets, Carpenter, Cash Crop Refinement   =  4 colonists
     Statesman                                         =  3 colonists
     Soldier Teacher                                   =  1 colonists

 Note: This is sort of a "Minimum" that you have to do, you can feel free to
       do as much as you want, however.

 As soon as you start getting money from your CASH CROP you will want to start
 hiring soldiers from Europe.  Expensive, yes, but better than your untrained
 troops.

 You also want a blacksmith working or a normal colonist working in a Black-
 smith's Shop, and another colonist working at an Armory to replenish your
 supply of guns.  Buy 2 horses from Europe (hold down shift, and drag the
 horses to your hold, then select 2), and start to breed them.  Have one
 Veteran soldier working in a College training your colonists.  Whenever you
 get new colonists from Europe have them trained as soldiers.

 Also the final thing you want to be building is Artillery to help defend your
 colony.

 Outposts:
 ---------

   One slight alternative here is to create small Outpost colonies.  They
   would be close to your main colony, and would supply it with raw materials.
   So, if your main colony has no ore, you build an outpost to provide it with
   ore, so that you can build tools and muskets.

     Tip:  Keep the outposts manned by 2 people or less to allow the colony to
           be quickly disbanded.

   Once you are ready for the Revolution, pull up stakes on the outposts, and
   declare your independence.


+=============================================================================+
| Step Three:  Fighting the War                                               |
+=============================================================================+

 Before you declare your independence be sure to have these things ready:

 MINIMUM:
 ¯¯¯¯¯¯¯¯
    At least 50% rebel sentiment in your colony
    At least 6 Veteran Dragoons in your colony
    At least 3 Artillery in your colony

 RECOMMENDED:
 ¯¯¯¯¯¯¯¯¯¯¯¯
    Have 100% Rebel sentiment
    Have 10 or more Veteran Dragoons
    Have 8 or more Artillery

 And of course, the more you have, the better off you will be.  Artillery are
 for defensive purposes ONLY.  Never attack with them.

 Note: The higher your difficulty level the more of those 3 things you will
       want to have!  This was tested on Conquistador level to give it a good
       baseline.

 The Expeditionary Force will land, and hopefully destroy itself attacking
 your well defended Colony.  (if they are winning, you may want to start
 attacking them a little early)  Once one of their troops has been reduced to
 a colonist attack them.  Also attack if they start to "give up" and wander
 away from your colony.

 It shouldn't take all that long to wear down their forces and win the war!


+=============================================================================+
| Final Words...                                                              |
+=============================================================================+

ASCII Art created using SigZag by James Dill:   (freeware!)
 http://www.geocities.com/southbeach/marina/4942/sigzag.htm

This FAQ was writen entirely using the GWD Text Editor:  (shareware)
 http://www.gwdsoft.com/

_________________________
Shameless Self Promotion:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 I am Dan Simpson ([email protected]) and have also written FAQs for:

   NES:      Disney Adventures in the Magic Kingdom
             Final Fantasy -- Magic FAQ
             The Legend of Zelda
   SNES:     Aerobiz
             Aerobiz Supersonic
             Utopia: Creation of a Nation
   Genesis:  StarFlight
   PSX:      Thousand Arms -- Walkthrough
                           -- Forging/Dating FAQ
   PS2:      Madden NFL 2001
   XBOX:     Star Wars: KotOR II: The Sith Lords -- FAQ/Walkthrough
                                                 -- Influence Guide
   PC:       AD&D Rules FAQ, 2nd and 3rd Editions
             Baldur's Gate & Tales of the Sword Coast -- FAQ/Walkthrough
                                                         NPC List
                                                         Creature List
             Baldur's Gate II & Throne of Bhaal -- FAQ/Walkthrough
                                                -- Items List
                                                -- Class FAQ
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             Civilization III (incomplete)
             Colonization -- the Single Colony Strategy Guide
                          -- the Cheat Guide
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 All of my FAQs can be found at:
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   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


________________
Version History:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Original Version (5-25-99, 6k)
 Changes in Version 1.1 (5-29-99, 7k)
   Added the SigZag reference
   Changed a few things here and there in Steps 2 and 3
   Some other small changes
 Changes in Version 1.2 (9-29-99, 11k)
   Updated all the information
   Small Format Changes
   Small Changes
 Changes in Version 1.21 (2-28-00, 13k)
   Small Changes
   Small Format Changes
 Changes in Version 1.22 (4-26-00, 15k)
   Small Changes
   Small Format Changes
 Changes in Version 1.3 (5-2-00, 15k)
   Added a bit on Outposts

 Version 1.4  September 28, 2002  16k

   Just updated the format to look nicer.

 Version 1.41  January 17, 2005  15k

   Changed my email address and updated the format.


_______________________________________________________________________________
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This Document is Copyright 1999-2005 by Dan Simpson
Colonization is Copyright by MicroProse

I am not affiliated with MicroProse, Sid Meier, or anyone who had anything to
do with the creation of this game.  This FAQ may be posted on any site so long
as NOTHING IS CHANGED and you EMAIL ME telling me that you are posting it.  You
may not charge for, or in any way profit from this FAQ.