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SAW FAQ/WALKTHROUGH
/ For ps3 and xbox 360
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Hi guys. This is the walkthrough for SAW, the video game. I'm a fan of the
films, and have seen the 6 that have been made so far. Some were better than
others. Well, this game is really cool if you like the lore and the charm of
the series, but is also pretty good as a stand alone horror game. Whatever your
fancy, this guide will help you through this twisted maze.
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CONTENTS
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NOTE
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As this game doesn't have levels, per se, I prepared a system that should
help you find where you are from where ever you are in the game.
The levels and corresponding numbers in the contents show places in the game.
If you know you've past one spot listed, but not the other, gage yourself and
fill in the search function (Ctrl + F) with a number in between
For example:
I past:
JON'S ROOM 08
but I didn't get to:
Electric puzzle 12
So, I know I'm just past Jon's room, but not too far. So I'll search for my
place by adding 09,10, or 11 in the search bar until I find a description of
the spot I'm on. Intuitive, right?
WALKTHROUGH
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BEGINNING 01
The opening levels, and mechanics
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AMANDA 03
Solving the people
traps, and the introduction of timed
puzzles
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JENNINGS 11
Usage of traps and rummaging through rooms
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COURTYARD 14
Dependence on the pistol, and backtracking
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ROOM PUZZLES 19
Familiarizing yourself with the puzzles you've already
done
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OSWALD 23
Story unfolds
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OBI/LIGHT BULBS 24
Multitude of tasks
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JEFF 30
Getting closer to the end
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END 33
Making one of two decisions
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WALKTHROUGH
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Alright, start the game off and select your difficulty level. Watch the opening
scene, and get ready.
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BEAR TRAP 01
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To escape this trap, rotate the left stick according to how it is shown on the
screen. Move it in that direction, in other words. Also, keep an eye out for a
button prompt that will appear on the trap. Press it when it comes up, and pay
attention to whether or not the left stick rotation will change.
Keep an eye out for that, and the button prompt, and you should be done with
the puzzle. When you resume control of the character, close all three of the
bathroom doors. Then turn your sights to the mirror across from you in the
distance to match the numbers you see. It amounts to '437'. Head through the
room and up the stairs on the right past the television set. When you enter the
next room the door will shut.
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TOILET 02
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Reach into the toilet and pull out the fuse. Then place it in the fuse box on
the wall. The other prisoner will then flip the switch. He'll leave. Push the
button near the door to get it to open, and then move on through. Move through
the glass and open up the cupboard to pick up the health vial. In the dark
spots you'll be prompted to use another light source. Move on through. Head
through the door, past the two individuals....chatting or what not. Head up the
ladder, and watch the scene. Move to the room on the right to pick up the
Whitehurst memo.
Open the door to the dark corner and move through the past, you should hear a
person calling for help. Pick up the tape, and pay attention to Jig Saw.
Proceed, and you'll get hit by your 'partner'. When you move into combat
stance, continuously press the punch button to overwhelm your opponent without
them being able to hit you back in time. Your bare hands tend to be the best
mode of taking out your opponents. Search the body for a key. Move through
after seeing your friend lose his head in frustration, and then pick up the jig
saw note. Unlock the door, and move through till you get to the shotgun door
prompt. That doesn't sound too appetizing, now does it?
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To get past these doors, open the door and be quick to press the button prompt
you see. Move past the wheel chair, which usually has a health item on it, and
proceed. Head through the door with the bed to reveal a daunting discovery.
Pick up the nail from the nurse cart, and then head to the door to be briefed
on lock picking. Head through and move past the automatically closing doors.
Move in to the door frame past the window, and pick up the tape to the left.
You can also find a surgical procedures note.
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Move along to the next room, and follow the path on the right. You can examine
the mechanism you pass by as you walk along. Move through the dark and head
through the shotgun door. Remember to be careful when coming across these
things.
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FINDING AMANDA 03
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Head through to the next room when you are schooled on breakable walls. Break
the wall and squeeze on through. Search the file cabinet for a fuse, and then
head back through the opening you came from. There's a whitehurst memo in
sight. Install the fuse and head through the newly opened door. Listen to the
tape, and read the toe tag for a 'Arnie Faulkner'.
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He's the one with the key, so don't open up anybody else. Head through the door
after seeing the person you have to save. You'll be informed on unbolting the
doors. Keep going, and unlock the main hallway double doors. Move through, and
balance your way through the beam. You DON'T want to fall down. Trust me. Head
to the door directly in front of you.
Move through and to the left until you come across a room with a fuse box.
Opposite it is a file cabinet with a nail, and right next to it is a cupboard
that next to be broken into. Unlock it to obtain a health hypo, and then move
through the door right next to it. Keep moving forward past the next couple of
doors till you come to a room with candles.
There's a jig saw box there, to the right which contains a note. Keep moving,
and balance across the board to get across. Head down to the lower level in
front of you in the next room, and down the ladder. Move towards the television
to the morgue puzzle. Head to the lit room right next to it with the jigsaw
tape.
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MORGUE PUZZLE 04
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There is a fuse in one of the file cabinets behind you. Install the fuse into
the box next to the room and move through the darkness until you view an
outline of a gun. Open the box with the gun symbol on it, and take out it's
contents. Head up past the ladder you came down from. Move through the doors
and kill the fleeing man, preferably with your fists.
Pick up the jig saw tape to the right of the room. Climb up the ladder, move
through, and unbolt the white door. Keep moving past the pipe, and the t.v.
screen hanging above. Unlock the fuse box, and complete the little minigame
with the wires it contains. Your goal is to complete the circuit by rotating
the moving solders. Push the button and then head right and through to the next
portion of this game. Keep going and search a file cabinet for a nail.
Turn right and move on. Evade the shotgun door, and head through the room to
the breakable wall. Take a right and keep moving. Poor dead guy.....well, he
was trying to get the key out of you, so I guess it isn't so bad. Also he's
wearing pretty nice clothes, so I don't think he might actually be 'poor'.
Maybe he stole them...anyway, head through the path and you'll eventually see a
man break through a bolted down door.
You'll be schooled on barricades. Get into fighting stance, and kill the
berserker. Move through the near room to get to a jig saw tape. Head through
the doors to get to the next puzzle.
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COMBINATION PUZZLE 05
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Look through the file cabinets for a fuse. Then make your way to the door
across the room. Install the fuse, and then run back. Pay attention to the T.Vs
for the combination numbers. Pick up the key in the next room
and....well...yeah..... Open the door in font of you and move in. Head down
the stairs and read the newspaper clipping on the bulletin board. Head through
the door. You're getting close aren't you.
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AMANDA'S TRAP 06
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Now,you'll have to drop the antidote pills to the left and the poison to the
right. When the pills drop down into the chute, it will flip to the opposite
side of where it was,so take your time and pay attention, especially in the
second part of the puzzle where you'll need two pills to flip the chute. Just
take your time, and you should be fine.
The second part, you'll have to be a little more careful. If you take your time
and see it through first, you shouldn't make any mistakes. You just have to
wait with one pill almost to the right chute, and then the next will fall to
join it, and the both can move to the right corresponding chute. After you've
taken care of that, Amanda will be safe.
Move through the stairs and search the nurse carts. Examine the body, or keep
moving down the stairs. The choice is yours. See what I did there? Ha ha hah
ha. Ha hah ha...ha....eh......er-hmmm, okay, pick up the audio take next to the
candles. Move through the doors past the work table. After the t.v. message is
over, the doors will open. Move through and Amanda will get locked out and
taken away. Damn. Anyway, in the next room, you'll see a not so lucky player in
this sick game. Let's just hope you don't turn out like him.
Move to the acid tank and move your hand in to pick up the key. Unlock the door
and move through. You'll see a suspicious person running away. Don't move too
far, as you will be prompted with booby traps, and as such must find the thin
wire and disarm it from the sides. Pay close attention to your surroundings
from this point on. Open the rigged shotgun door.
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VALVE TRAP 07
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Don't go running through the steam, or you'll have less than half a life. Head
back through the newly opened doors, and pick up the memo. You'll wake up in a
position you DO NOT want to be in. The upper body trap is on you now, and quite
obviously, you want to get it off. If you face the mirror, you'll see some
words appear, if you move and angle the camera correctly. Move to the toilets
to find the key, and then unlock the corresponding door.
Head through the next couple of doors, and then close and lock the last one, to
prevent the other person from coming through. Then step back. Head back through
when he dies, and head up the stairs near the bathtub through the door. It's
marked 'storage'. Search the dead body for a nail and then head to the side of
the sign that's right outside the door. Careful, for there is a trip wire
nearby. Re arm it when you disarm it, behind you, for some people will follow
you down the line. Head through the new room and read the case file to the
left. Move behind and check the locker for a fuse.
The next room will have electricity in it, and to stop it's current, you'll
have to install the fuse. Read the next case file on the bed and then grab the
valve wheel nearby. Head through the next section with the locker for another
file to read and search for some goodies. Head back and take out the remaining
baddy. Back track all the way to the fuse closed door with electricity behind
it. When you head the person coming towards you, run back and lock the door,
then turn on the electric current to kill the guy. If he's too quick for you,
just keep your distance.
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HEADING BACK TO THE VALVE 08
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When the guy is dead, either by electricity, or by being blow up after you ran
from him, head through the door, and pick up the tape if you haven't already.
Turn the electricity off if it isn't already, and move to the left, and lock
pick the door for some health if you need it. Move through the path, searching
the containers, and then jump down the opening. Pick the next door, and heal
yourself if you need to. Head back through the opening for a scene. Open the
shotgun door, and search the lockers for a coupler.
Get it, and then break into the fuse box, and complete the current. Head
through the door, and you should see a familiar acid tank. You're getting
close. Keep moving back to where the valve needed to be installed and do so.
This will turn the lethal steam off. AFTER you turn it, of course. Pick up the
audio tape from the dead victim and listen to what it says. Nearby, to the left
should be a ladder you can climb up. Squeeze through the pipes.
Head down the ladder, and read the memo. Turn the valve and take out the person
following you. Redirect the valve near the writing 'Like Rats In A Maze' and
then left and down the ladder. Turn off the valve, and head back up. Now,
redirect the valve again and head through the right this time. Keep moving
through the maze like pat and head down the ladder near the writing 'What Lies
Beneath.' Turn off the valve, and move round and up the ladder. Move to the
left of the weapon case and press the switch. Keep moving and you'll be in a
section where you have to squeeze through the pipes like last time. Wait for
the steam to go down before passing through, though. Move to the right, and
you'll see a small scene. Lead the blind man through the trap, and then beat
him to death. Yeah, I know, eloquent, right? Check his corpse. Head down the
stairs nearby and search the lockers for a fuse.
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FURNACE PUZZLE 09
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Watch out for traps as you keep moving. Unlock the pipe dial near by, and then
finish the minigame. You have to rotate the pipes and connect them in a coil
like manner. When you connect the next level with the first two on the right
and the bottom, rotate the whole dial around and then continue in the other
lower levels. It may take some time, but just remember to see the puzzle
through before turning it. When done, move to the room and search the jig saw
box for the furnace key. The place will be coming apart.
Quickly run out of the room (the dead guy should be in sight) and squeeze
through the pipes once more. Keep back tracking past the way you came before,
step over the first guy you killed and keep moving. Move past the dead guy you
got the audio tape off of. The pipes will blow, but you'll make it. Move to the
room with the acid tank again, and head right this time through the next area.
Head left through the doors and pick the one that's locked. Search through for
what's there, and then head back. You should view a room with fire in the
distance. You're getting close to the furnace room. First, head opposite the
flames to the shotgun rigged room, and then turn the valve to turn off the
fire.
Then move through. There will be someone behind you that you must take out
before heading on your merry way. You'll move to an area with a t.v overhead,
and the door nearby will close as the screen goes on. Move through the candles,
a lighter is handy in dark spots, as you may have guessed. Read the case file
next to the sign that indicates that you're close to the furnace room.
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THE FURNACE ROOM 10
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Move to the left, and maneuver the carts. Head up the stairs and head towards
the middle area, where the pantry is. Remember to watch for traps. A person
will pursue you. The best cause of action is to run the other way and rearm the
trap, and wait for him to walk through.
Move through and get the other person's attention, turn back, and do the same
thing. Move past, avoiding the traps, and take out any stragglers who are
following you, either with traps, or by your fists. One of them has the furnace
room key on them, and you want it. Head through the doors and you'll eventually
come across a swinging blade. No, it's not for haircuts.
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JENNINGS TRAP 11
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NOTE
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When I'm describing the cogs, the small is the smallest, the bigger is the
medium sized one, and the big is the biggest cog.