Version 1.2 9/10/12
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Samantha Swift and the Fountains of Fate Walkthrough
by The Lost Gamer (
[email protected])
http: //the_lost_gamer.tripod.com/
Copyright 2012
For a list of all my various guides, please check
http: //the_lost_gamer.tripod.com/guides.html
Table of Contents:
001. General information
002. Walkthrough
002a. Florida and the Cross of Judgment
002b. Iraq and the Garden of Eden
002c. China and Shangri-La
002d. Turkey and Midas' Palace
002e. Arizona and the Hopi Shaman
002f. Bermuda and the Fountain of Youth
003. Credits
001-General Information
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This is a walkthrough for the iPad game called "Samantha
Swift and the Fountain of Fortune". This is the fourth game
in the Samantha Swift series. It's a casual, hidden object
game. If you want to contact me about this guide, feel free
to do so at
[email protected].
002-Walkthrough
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The iPad version of the game comes with a store. You can
get hint bolts, a strategy guide, a match 3 game and more!
002a-Florida and the Emerald of Judgment
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The game starts with Samantha off the coast of Florida,
trying to find the legendary Emerald of Cortez. Samantha
avoids some villains as she lands on the beach.
The game begins with a simple tutorial. A list of items is
at the bottom of the screen. Tap on these items to remove
them from the list. Tap on an item's name to see an outline
of it on the scanner in the lower/left.
There are lightning bolt hints in this game. Use a hint to
automatically find an object. The hint meter refills
whenever it is empty, and you can find lightning bolts for
more hints.
There are two Swift symbols (birds) on each screen for you
to find. Collect 60 to unlock the "Unlimited HO" mode on
the main menu.
The list of items you have to find is randomized. However,
some items are not random. Specifically, items which are
tools will always appear in the game. When you pick them
up, they go in the lower/right area. Once you find all the
items, you have to solve some puzzles, using the tools.
Screen 1
--------
Tool #1: Push aside the curtain at the front of the
building to find a scepter.
Tool #2: A crank is resting on the leg of the statue.
Puzzle #1: Use the crane on the well to find a hook.
Puzzle #2: Use the staff on the hole at the bottom of the
stairs. Use the hook on the staff, then pull the crank to
get a corral necklace.
Puzzle #3: Use the corral necklace on the statue to reveal
the pathway to the next screen.
Screen 2
--------
Tool #1: A pickaxe is lying on a rock, near the right.
Tool #2: A stone lizard is against the wall, in the middle
of the screen.
Tool #3: Move the cannon to get a cannonball.
Puzzle #1: Use the lizard on the chest in the lower/left to
get a silver dolphin.
Puzzle #2: Use the pickaxe on the hole in the ceiling to
get the gold inca idol. This unlocks an achievement!
Go through the doorway to the left, to reach Screen 3.
Screen 3
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Tool #1: A serpent is on the rock on the right/middle side
of the screen, while the other serpent is in the
upper/left.
Puzzle #1: Use the snakes on the staff on the left side of
the stairs to get a healing potion.
Puzzle #2: A key is on the upper/left part of the stairs.
Puzzle #3: Return to Screen 2 and get the four shark teeth,
then use them on the gaps in the circle here. This leads a
swamp area.
Screen 4
--------
Tool #1: A crowbar is on the tree in the upper/right.
Tool #2: The grappling hook is on the right shore.
Tool #3: The acid is a wine bottle on the rocks on the
right.
Puzzle #1: Use the grappling hook on the crate in the
swamp, then use the crowbar on the crate to get a dino
femur.
Puzzle #2: Use acid on the treasure chest to get an inca
mask.
Puzzle #3: Pick up the painted board here, and return to
Screen 1 for three more painted boards. Return here, and
zoom in on the picket fence in the upper/right. Use the
boards on the fence, then swap boards with each other until
you have a complete picture. This opens the way to Screen
5.
Screen 5
--------
Tool #1: A ship's wheel is in the lower/middle, on the
wooden boards.
Tool #2: A hammer is on the roof of the house.
Puzzle #1: Use the ship's wheel on the pole sticking out of
the wooden boards in the lower/middle, to get a barrel. Use
the hammer on it to get a medallion.
Zombies attack! Use the key on the door of the house to
open it. Go inside.
Screen 6
--------
Tool #1: A red ball is on a pot in the corner, next to a
broom.
Tool #2: A bull horn is on the middle shelf of the shelves
on the left. The other is on the back of the green creature
in the upper/right.
Puzzle #1: Use the red ball on the chameleon to get a red
chameleon.
Puzzle #2: Zoom in on the curtain to start a puzzle. You
must duplicate the pattern on the right. You must tap on
all the items in the pattern, but they have to all be next
to each other in order for it to work.
Puzzle #3: Get all the salt here, then go outside and use
the salt on the zombies. This gets you a crystal skull and
opens the way to the next screen.
Screen 7
--------
Tool #1: A pirate sword is on the part of the mast which
holds up the sail. A sail is not currently attached to it,
though.
Tool #2: A globe is on the tree branch in the upper/right.
Puzzle #1: Use the globe on the book on the rock, near the
cracked hull. This gets you an old map.
Puzzle #2: Use the sword on the remains of the sail to get
the emerald cross
Puzzle #3: Samantha has what she came here for. Now she
just needs to figure out how to leave. Move the grate in
the lower/right to open a passageway.
Screen 8
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Tool #1: The nose ring is one of the handles to a treasure
chest.
Tool #2: The matador cape is between the two fallen
pillars, in the background on the right.
Tool #3: A fang is on the shoe of one of the men in armor,
while the other fang is on the side of the rightmost
treasure chest.
Puzzle #1: Put the fangs on the snake statue (the one
spouting water) to get the matador.
Puzzle #2: Zoom in on the golden bull on the far wall. Give
it horns and a nose ring. On the rock facing the bull,
place the matador. Put the cape on the matador. This opens
a doorway.
Puzzle #3: Zoom in for the puzzle which hides Cortez's
emerald. It's a puzzle where you push buttons to rotate the
board. Get all the blocks of one color next to each other
to eliminate them.
First, move the board left, left, then right. Second, move
the board left, then right. Finally, flip the board upside.
A hole appears. Use the cross on the hole, then tap on the
hole to get the Emerald of Judgment.
The villain of this game, M'Alice, comes and takes the
emerald from Samantha.
002b-Iraq and the Garden of Eden
---------------------------------------------------------
Samantha returns to the Museum of Secrets Lost. The cupid
statue that Samantha found fits perfectly into a puzzle map
that the museum has. The map is supposed to lead someone to
the Fountain of Youth.
When Samantha puts the statue into the map, it leads to
Barsa, Iraq. The text talks about the Garden of Eden. Dr.
Butler believes that it refers to Eden's life-giving
waters, and Samantha flies to Barsa.
Screen 1
--------
Tool #1: A Babylonian lion head is under the mat, in front
of the left building.
Tool #2: A saber is against the fence in the lower/left.
Puzzle #1: Use the saber on the rope which is connected to
the rightmost boat. This reveals a gold ark.
Puzzle #2: Use the lion head on the black box in the middle
of the screen. This reveals a Sumerian goat.
Screen 2
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Tool #1: Shake the tree for a shovel.
Tool #2: Open the tent flap for a golden Adam.
Puzzle #1: Use the shovel on the X below the right palm
trees to get a golden heart.
Screen 3
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Tool #1: Move the curtain to get the potted plant.
Puzzle #1: Give the potted plant to the camel to get the
golden Eve.
Samantha is no longer outside in the desert area. Now she's
in a more populated area, with a factory being run by
Markus Payne, a villain she bumped heads with in her first
and second adventures.
Screen 4
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Tool #1: A curved wire hangs on the left side of the right
building.
Puzzle #1: Use the curved wire on the grate to get some
keys.
Puzzle #2: Use the keys on the truck in the upper/left to
get an apple.
Puzzle #3: Use the golden Adam and Eve statues on the tree
by the fountain to get a gold serpent.
Screen 5
--------
Tool #1: A neon bulb is on the right side of the right
conveyor belt. Another bulb is underneath the left conveyor
belt.
Tool #2: A lever is inside the toolbox in the lower/left.
Puzzle #1: Use the neon bulbs in the bulb holes in the
upper/right to get a sphinx.
Puzzle #2: Use the lever on the right conveyer belt's lever
holder, to make a cardboard box come down. Open it to get a
canopic jar.
Puzzle #3: Zoom in on the boxes on the back of the room.
Clear the screen, by tapping on the boxes. If a box is next
to another box of the same color, you can clear it off the
screen. Get rid of boxes for a while, until a keycard is
found. Use the keycard on the slot here to reach Screen 6.
Screen 6
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Tool #1: An empty fish bowl is on the floor, in front of
the window on the left.
Tool #2: A fish skeleton is on the plate of the man who is
lying here.
Puzzle #1: Use the fishbowl on the water cooler to fill it
with water. Use the fish skeleton on it to get a gold fish.
A
Puzzle #2: Use the cupid statue on the water cooler.
Samantha gets the waster of longevity from Eden.
002c-China and Shangri-La
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The puzzle map next reveals some Chinese symbols which read
"Shangri-La". The place indicated on the map is Lijiang.
Screen 1
--------
Tool #1: A yin symbol is on the rocks, by the stone steps
on the right.
Tool #2: Matches are on the ground, right of the bottom of
the left pillar.
Puzzle #1: Use the matches on the firework to get a star.
Puzzle #2: Use the yin symbol on the yang symbol carved
into the left pillar to get a golden mantis.
Screen 2
--------
This screen is a change of pace. You need to find matching
items. For example, the bamboo goes with the panda, and the
bird goes with the birdcage.
Screen 3
--------
You have four areas you can go to now. One of them, which
has a dragon above it, is blocked off right now. You'll
need to find the planks to the bridge, and there are two
planks in each room.
Start by going to the leftmost room.
Screen 4
--------
This is another matching challenge. Find all the matches.
Tool #1: Open up the box on the lower/left. Take the brush
and ink stick.
Puzzle #1: Use the ink on the stone, then use the brush on
the ink to get a painted brush.
Puzzle #2: Use the brush on the blank symbol on the wall to
paint it. This gets you a dragon horn.
Go back to the bridges. Now that you're done with the
leftmost room, its entrance is no longer glowing. Go into
the middle room now. This room has many animals.
Screen 5
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Tool #1: Two serpent bridge planks are on the walls, both
near the top of the screen. One is on the left wall, one on
the right.
Puzzle #1: Move the door on the right to get a dragon horn.
Moving the door on the left triggers a short scene, in
which Samantha falls through the doorway.
Go back to the bridge area. You're almost done now. Go
through the rightmost doorway.
Screen 6
--------
Tool #1: A serpent bridge plank is on the right wall, above
a shelf. The second one is on the lid of a chest, at the
bottom/middle of the screen.
Tool #2: A starter cord hangs on the left wall, above a
shelf.
Tool #3: A diamond is inside the stove.
Puzzle #1: Use the starter cord on the leaf blower in the
lower/left to reveal a gold statuette.
Puzzle #2: Move the rug, then use the diamond on the glass
there to get eternal fire.
Screen 3
--------
Use the planks on the bridge here, and you can go inside
the dragon cave.
Screen 7
--------
Puzzle #1: Examine the blue floor here. You have four sets
of two symbols each. Rotate the two wheels, so the symbols
on the wheel match the sets of symbols on the wall. Do this
to reveal a dragon.
Puzzle #2: Zoom in on the dragon. Use the dragon horns and
the fire on the dragon. The dragon metls the ice, revealing
the Shangri-La immortality water. Use the cupid statue on
the water to get it.
002d-Turkey and Midas' Palace
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The next area the statue leads to is somewhere in
Mesopotamia. Zoe, a character from the second Samantha
Swift game, promises to help. Her father was King Midas,
and his palace was in this area.
Screen 1
--------
Tool #1: Open the tool box under the right statue to get a
valve.
Tool #2: Move the helmet, which is left of the base of the
leftmost statue, to get a human skull.
Puzzle #1: Use the valve on the water pump to reveal a
hole. Use the human skull on the hole to get a stone heart.
Screen 2
--------
Tool #1: The seven statues are holding the seven roses.
Puzzle #1: Put the roses on the star design in the middle
of the room. It is color-coded; put the green rose on the
green spot, the red rose on the red spot, and so on. This
reveals six pipes and a valve.
Screen 3
--------
Puzzle #1: Open the treasure box at Midas' feet to get a
ring. Use the ring on his finger to open the exit door.
Puzzle #2: The door is blocked with a mural. It's a jigsaw
puzzle; put all the pieces in their proper locations to
make a picture. If a piece is in the right spot, it snaps
into place.
Screen 4
--------
Tool #1: A scanner is inside the open green box.
Tool #2: Open the wooden box on the right to get the
pickaxe.
Puzzle #1: Use the scanner on the rocks in the lower/left
corner to see the gold dancer. Use the pickaxe on the rocks
to get it.
Puzzle #2: Use the gold dancer on the gold box to get the
gold star.
Puzzle #3: Move the statue's arm to reveal where the gold
star should go. Put the star in the indentation to get a
genie bottle.
Screen 5
--------
Tool #1: Open the basket on the left to get a machete.
Puzzle #1: Use the machete on the ivy in the upper-right to
get an unlit torch.
Puzzle #2: Use the unlit torch on the left pillar, then tap
the right torch to get a golden hand.
Puzzle #3: Examine the wall in the back, for a match-3
puzzle. You want to swap tiles around, in order to have a
group of three or more tiles which are the same color. You
can only make horizontal or vertical matches. Make a match
on every square on the board to open the way to the next
screen.
Screen 6
--------
This screen is a change of pace. Find the various
differences between the picture on the left, and the
picture on the right.
Screen 7
--------
Tool #1: Move the upside-down pan in the lower/right to get
a crank.
Tool #2: A slingshot is on the base of one of the support
beams, holding up the bridge.
Puzzle #1: On the leftmost bridge support beam, there is a
rock. Use the slingshot on the rock to get a key.
Puzzle #2: There is a treasure chest in the background, on
a machine. Use the crank on the machine, then use the key
on the chest to get a golden bat.
Puzzle #3: Use the golden bat on the bat indentation in the
upper/left for a pipe puzzle. Put the pipes on the board,
then arrange them so they form one complete pipe. Rotate
pieces as necessary. Then, use the valve on the far left
pipe and turn it to reveal Solomon's water of life.
Puzzle #4: Use the cupid statue on the flowing water of
life.
002e-Arizona and the Hopi Shaman
---------------------------------------------------------
Back in New York, the water of life manages to help Zoe,
and the map next leads to Navajo territory.
Screen 1
--------
Tool #1: A dagger is on a rug in the lower/left. It looks
more like a knife.
Puzzle #1: Use the dagger on the hollow piece of wood, in
the bottom/middle to get a flute.
Puzzle #2: Put the flute in the indentation, near the top
of a ladder on the right to get a Kokpelli flute player.
The Shaman appears. He tells Samantha that she must find
three sacred tablets. There are three areas you can go to.
You can visit them in any order, but in order to avoid
backtracking, you should visit them in this order:
waterfall, forest, ghost town.
Waterfall Screen 1
------------------
Tool #1: Gems are on the left, on the base of the hillside.
Tool #2: A headdress is in the upper/left, on a small
ledge.
Puzzle #1: Use the headdress on the face in the waterfall
to get a warrior statue.
Puzzle #2: Use gems on the puzzle box (on the left bank of
the small river) to get a Hopi tablet.
Forest Screen 1
---------------
Tool #1: A shovel rests against the leftmost tree.
Tool #2: Move the quiver on the rock on the right to get an
arrow.
Puzzle #1: Use the shovel on the dirt here (which has bird
tracks on it) to get the eagle head.
Puzzle #2: Use the warrior statue (from the waterfall) on
the chest here. Use the broken arrow to force the lock open
and reveal a Hopi tablet.
Forest Screen 2
---------------
Make matches in order to get a set of dolls.
Ghost Town Screen 1
-------------------
Tool #1: Shake the pistol holster on the far right to get a
pistol.
Tool #2: Open the doctor's bag which is touching Samantha's
head in order to get a stethoscope.
Puzzle #1: Use the pistol on the hanging box to get a
golden horseshoe.
Head forward, inside the saloon.
Ghost Town Screen 2
-------------------
Tool #1: Open the book in the lower/left to get a key.
Puzzle #1: Use the key on the chest in the left to get a
gold nugget.
Puzzle #2: Use the golden eagle head (from the forest) on
the golden bird statue here to reveal a safe. Use the
stethoscope on the safe to open it and get silver coins.
Puzzle #3: Examine the table to play a card game. Use the
silver coins on the pile in the middle to make a bet.
Samantha wins a Hopi tablet.
Once you have all three tablets, return to the village and
give them to the Shaman. He lets you inside.
Screen 7
--------
Puzzle #1: Zoom in on the dreamcatcher in the upper/left.
Use the dolls on the dreamcatcher. You have a puzzle, where
you must rotate it clockwise and counter-clockwise, in
order to get the diamond to touch all the dolls on the
screen. Then, move the diamond to the hole. You can rotate
the dreamcatcher while the diamond is moving.
Puzzle #2: Use the cupid statue on the pool of water here
to get the Kachina rain water.
002f-Bermuda and the Fountain of Youth
---------------------------------------------------------
The final location the map reveals is inside the Bermuda
Triangle. The map itself threatens to break, and Samantha
Swift knows that her showdown with M'Alice is nearing.
Screen 1
--------
Tool #1: Open the black chest in the lower/left to get a
fuse.
Tool #2: A magnet is on the boat.
Tool #3: A key is on the boat.
Puzzle #1: Use the magnet on the pipe in the lower/left to
get six coins.
Puzzle #2: Zoom in on the gate in back. Use the ten metal
leaves on the indentations on the game. Only exact matches
are allowed.
Puzzle #3: Use the key on the gate to open it. We're going
inside M'Alice's Mansion to get the last part of the
fountain of youth!
Screen 2
--------
Tool #1: A lever is on the sign.
Tool #2: A gear is to the right of the carousel's control
box.
Tool #3: Move the barrel in the lower/left to get a horse's
head.
Puzzle #1: Use the gear on the carousel's gearbox, the
horse head on the carousel horse, the fuse in the fuse box,
and the lever on the control box. This reveals the emerald
cross that M'Alice stole from Samantha at the end of the
first chapter,
Puzzle #2: Zoom in on the bottom of the tree. Put the
circular disc into place, then use the cross on the disc.
This opens the exit.
Screen 3
--------
Tool #1: Find all 18 figs on this screen. Fig lovers, you
should enjoy this challenge.
Puzzle #1: Zoom in on the wall on the left, which is
emitting purple sparks. Use the figs on the panes of glass
here. You want to make a large triangle, where the two
adjacent sides of each small triangle match each other. For
example, if one side has two green figs, the other side
must also have two green figs.
Puzzle #2: Use the cupid statue on the pool here to finish
your collection of mystical water. You now have the
Fountain of Youth water!
Screen 4
--------
Tool #1: A clock hand is in the bow and arrow of the cupid
statue.
Tool #2: A torch is on the left wall.
Tool #3: A jester hat is on the left wall.
Puzzle #1: Use the jester's hat on the outline on the right
wall to get a crown.
Puzzle #2: Use the torch on the cannon to get a crystal
ball.
Screen 5
--------
Puzzle #1: Use the crystal ball on the indentation on the
door. As Samantha remarks to herself, this circus is coming
to an end.
Screen 6
--------
Puzzle #1: Maze time! Press the button in the upper/right
to restart.
Go forward all the way, left, and forward all the way to
the Ten of Clubs. Go right, forward, left, then forward all
the way to the Jack of Hearts. Go left, forward, right,
forward, left, forward twice, left, and forward all the way
to the Queen of Spades.
Go right, forward, left, forward, twice, left, forward,
right, forward twice, right and forward all the way to a
lamp and the King of Diamonds. Then, go right and forward
to the spider web. Use the lamp on the webs to burn them
away, giving you access to the exit door.
I know, those instructions make the maze SEEM complicated,
but it's mostly just a one-way trip. Just don't go through
any of the side passages, because they lead to dead ends,
and you'll be fine.
Screen 7
--------
The second-to-last screen of the game! We're almost done!
Puzzle #1: Behind the painting of cards on the right wall
is a clock puzzle. Use the clock hand on the clock, then
rotate the clock hands so they match the four times on the
locks: 6:00, 3:45, 7:30 and 8:10.
Puzzle #2: Pull the lever, then take the key. Use the key
on the padlock to the glass cage, then exit
Screen 8
--------
Puzzle #1: Use the cupid statue on the crystal pit. Payne
and M'Alice both appear at this point. They attempt to get
the cupid statue from Samantha, and the good news is that
they fail.
003-Credits
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This FAQ is copyright of The Lost Gamer, 2012. If you want
to use any part of this FAQ, ask me first (instructions
under general information).