+-------------------------+
| |
| SAM & MAX |
| |
| - Season 3 - |
| THE DEVIL'S PLAYHOUSE |
| |
| - Episode 3 - |
| THEY STOLE MAX'S BRAIN! |
| |
+-------------------------+
| Spoiler Free |
| Walkthrough for the PC |
| version. |
| Written by Fredk22 |
+-------------------------+
| Version 1.1 - 14.07.10 |
+-------------------------+
Version 1.1: Released 14.07.10
Minor spellchecking, corrected the name of the game in the intro.
Version 1.0: Released 14.07.10
Initial release of the walkthrough.
-----------------------------| TABLE OF CONTENTS |-----------------------------
Press Ctrl + F to bring up a browser dialog that allows you to search for
words. Search for a section's keyword to go there.
1. Introduction [INT10]
2. Legal Notice [LGN20]
3. Walkthrough [WKT30]
3.1. Act 1 [WKT31]
3.2. Act 2 [WKT32]
3.3. Act 3 [WKT33]
3.4. Act 4 [WKT34]
4. Contact Information [CON40]
5. Last Gasp [LAG50]
--------------------------------| INTRODUCTION |-------------------------------
[INT10]
Welcome to the walkthrough for the PC version of Sam & Max 303! My intention
with this walkthrough is to provide a spoiler-free guide that allows you to
enjoy the game to its fullest without having anything spoiled if you need to
look up something. Sometimes you may stumble upon descriptions of certain
events to clarify something, but I make sure to never reveal any of the story!
I hope this walkthrough will provide helpful!
Thank you for reading,
- Fredk22
--------------------------------| LEGAL NOTICE |-------------------------------
[LGN20]
This FAQ is only meant for GameFAQs.com and its users. It may not be featured
anywhere else, in any way, without my personal written permission. Do not ask
for permission.
To claim that this document is yours - edited or not - is plagiarism. This is
illegal and will not be tolerated.
Any personal use (printing, quoting with reference, saving...) is of course
permitted!
For any questions, please e-mail me (see the table of contents).
I would appreciate any reports of illegal use of this walkthrough!
Thank you for reading this.
--------------------------------| WALKTHROUGH |--------------------------------
[WKT30]
This section contains walkthroughs of each act of the game. Please use the
table of contents at the top of the page to browse the acts.
SPOILER-FREE GUARANTEE: If you, at any moment, feel that the guide is too
revealing, please notify me (see the table of contents) and I will attempt to
reformulate it. However, please remember that something is not necessarily a
spoiler if it describes something that is not important or related to story.
Sometimes, descriptions are necessary, but I attempt to make them as basic as
possible.
-----------------------------------| ACT 1 |-----------------------------------
[WKT31]
Act 1 starts off with some interrogation of the mole cultists. Interrogation is
done in conversation mode, but you are able to interrupt victims with your
threats, comments and questions.
For this first part, you'll be guided by Flint Paper. Remember his tips:
Interrupt at specific times with specific commands to get the information you
want. If you miss something, just ask them to tell their story over again.
When the moles attempt to convince you they don't remember anything, say
"You're Lying!".
After this, you will encounter a space gorilla spinning a sign. Talk with him
until he mentions a rat. Ask him "What rat?".
Next up is Frankie the Rat. He tells you about giving directions to a tourist.
Ask him "Directions where?".
Talk with the tourist. There's no need to do anything in particular.
Go back to Frankie. He says he was helping the tourist - Call him a liar. Now,
threaten him. He will talk about another gorilla, so ask him to tell you more.
Now, ask him to tell you about the souvenir the tourist picked up.
Now you can interrogate the other two. Head back to the gorilla. Say "You're
lying" when he claims to not have seen Skun-ka'pe. Listen to him until the
Rhinoplasty is brought up. At that point, choose "Noir".
Head over to the tourist again, and accuse him of lying about leaving empty
handed.
-----------------------------------| ACT 2 |-----------------------------------
[WKT32]
Now we're back to Adventure Game Mode, but Sam still isn't in the mood to
explore, so just head up to the Planetarium on the upper level.
You can now play as Max's brain and chat a bit, if you want some information or
clues. However, to proceed in the story, you need to go back to Sam.
Go to the Egypt Exhibit in the room to the left. There's brain in a jar here!
Take it.
Go back to the main room and use it on Max to "revive" him.
"This Max" has the powers to see into the future, to teleport and to shapeshift
using Rhinoplasty.
Now that Max is moving again, you have to figure out how to break up the
alliance between Papierwaite and Skun-ka'pe. If you haven't yet, talk to them
as Max's brain (Go up to the planetarium again) to get some clues. You can also
look into the future for clues.
All right, let me sum up the clues:
The tapestry of Yog-Soggoth is very precious to Papierwaite.
He also cares a lot for Sal, the cockroach guard.
If a gorilla were to harm what he values, he would be angry.
Let's get the first one out of the way. On the upper level, there is a picture
of the Hindenburg. Use the Rhinoplasty as Max to transform into it, and he will
begin to fly around. Wait until he approaches the Yog-Soggoth tapestry. Use
your gun to shoot him when he is near it.
You can now talk some more as Max, but it is not necessary.
As Sam, go to the information desk by the door. Pick up the headphones for the
guided your, and look at the phone. Now you can teleport to an office, so do
that. Use Rhinoplasty on the image of the city on the desk. Get back to the
main room via teleportation.
Now, this is a clever puzzle. You need to make Sal anger the gorilla. Use the
headset on him. Use the hourglass in front of the apocalypse display and make
sure it turns into a destroyed scene. Make sure Max is transformed into the
city, and talk to the gorilla to make them "fight".
Now take out the controller for the guided tour. Press 4, followed by 9. Enjoy.
-----------------------------------| ACT 3 |-----------------------------------
[WKT33]
Well this is different! Take a moment to investigate things to see what kind of
situation you are in. Talk to people of that helps, but go over to the DeSoto.
You need to find the rebels, who use a backhanded salute.
Go down the manhole by Stinky's and salute the mole cultists. You receive a
brain screw as well as the psychic toys.
You need to get close to Sammun-Mak. To do this you need to get three
accessories. Let's do this in an orderly fashion.
- The Pendant of Inquisition -
Frankie the Rat has one of these, but he is not willing to give it to you. He's
gambling, but because he has a credit card, he has a lot of money to use and
won't gamble with his accessory. You need to make him lose his card.
In Straight & Narrow, copy the credit card image by Stinky's. Go to the Museum
and approach the corn dog pyramid to the left. You may notice that whatever
topples it is destroyed.
Transform Max into a credit card using Rhinoplasty, and approach the corn dogs.
You can now go back to Frankie the Rat. Because he does no longer have a credit
card, he is willing to bet his accessory.
The rats are gambling about what finishing move Skun-ka'pe will use in his next
fight with the mole men. If you wish to bet with them, talk to them and choose
"Place a bet". You can then bet on one of the following moves:
Gorilla Girly Slap
Gorilla Thigh Squeeze
Space Ape Kidney Punch
Great Ape Leg Sweep
Simian Scissor Kick
Simian Sucker Punch
BUT, the thing is, I can't tell you which one is correct. That is because every
time you got through this, Skun-ka'pe will use a different move. What you need
to do is use the future vision on the rats for some hints.
The first rats will say whether Skun-ka'pe uses his hands (If she says that she
likes how he uses his hands, that means he is using them, of course), the
second will say what type of move he did NOT use (Gorilla, Ape or Simian) and
Frankie will mention one specific move that was not used. You may need to note
this down. Using elimination, you will end up with one move that doesn't fit
their description. Bet on this move to win the Pendant of Inquisition.
Example: The first rat says he didn't use his hands. The second rat says it's
not a simian move. Frankie says it's not Gorilla Thigh Squeeze. That means it's
an ape move. Because he didn't use his hands, it can't be the Space Ape Kidney
Punch. The right move is the Great Ape Leg Sweep.
- The Medallion of Tithing -
This one is for giving Sammun-Mak the perfect gift. It must be one-of-a-kind.
A tip: Give him something he has recently announced that he loves. However, you
will not get an accessory if you give him something that is not unique.
Copy the toaster from the picture by Frankie, using Rhinoplasty. Go to the
Museum and have Toaster Max ruin the corn dog pyramid by approaching it. Go to
the opposite side of the planetarium and look at the light show console. Turn
on the "Toaster" light show.
Now go to the gift vault and talk to Sal. Make sure Max is a toaster, then talk
to Sal and suggest a toaster as a gift. You will receive the Medallion of
Tithing.
- The Ornament of Fealty -
You need to expose a traitor to Sammun-Mak. Someone who doesn't do their work
for him well enough, perhaps? Try talking to people for clues.
Well, here's one: Grandpa Stinky gets bad knees during a storm. Over at the
gift vault, there is a news stand with a picture of a storm.
Use Rhinoplasty to copy it. Go to Grandpa Stinky and transform into a stormy
cloud. Talk to him and kneel. This leads to getting the Ornament of Fealty.
Now you can head over to the museum and approach Sammun-Mak through the right
side.
-----------------------------------| ACT 4 |-----------------------------------
[WKT34]
In the final part, Sam has the ability to taunt or attack, or switch to Max.
Use future vision on Skun-ka'pe for a hint about a taunt you should use. Switch
back to Sam. Taunt Skun-ka'pe about his age. Next, taunt him about mole men.
Finally, taunt him about getting "dumped". Now, choose "Attack".
In the next part, switch to Max again. Tell Sam to kneel, and then to salute.
The End!
----------------------------| CONTACT INFORMATION |----------------------------
[CON40]
If you want to contact me, please use the following e-mail:
[email protected]
I will answer any question about the guide, and I appreciate feedback as well!
Just make sure what you're writing is actually serious, I don't want to hear
about something completely unrelated. Also, while I hope you read the legal
notice, I feel I must stress once more: No, you can not receive permission to
host this document online, or to publish it anywhere else for that matter.
---------------------------------| LAST GASP |---------------------------------
[LAG50]
And so, we are at the end of this walkthrough! I hope it has been helpful, and
I hope I managed to keep my promises about spoiling as little as possible. I
admit it got quite hard during act 3, but I do believe you will be left with an
entire unspoiled story to enjoy.
Thanks a lot to the following people
- GameFAQs, for their excellent FAQ/Walkthrough hosting!
- Telltale Games (and Steam's summer sale!) for the game Sam & Max: The Devil's
Playhouse!
- Anyone who has read this walkthrough, and especially those of you who dropped
me some feedback!
This has been my first Sam & Max walkthrough. However, if you thought it was
helpful, check in to GameFAQs a few days after the release of Episode 304,
which I plan to make a walkthrough for.
Thank you, and good-bye!
Copyright 2010 Fredrik "Fredk22" Johannessen
Sam & Max copyright Telltale Games