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S - A - C - R - E - D     U - N - D - E - R - W - O - R - L - D
******************************************************************
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>>>>   SACRED UNDERWORLD * ANCARIAN CAMPAIGN * WALKTHROUGH   <<<<<
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Version 1.06 ---------------------------- by CobaltBlu /Feb2007
******************************************************************
******************************************************************
DOCUMENT ORGANIZATION
---------------------
 PART 1: INTRODUCTORY BITS
 PART 2: INDEX OF QUEST NUMBERS BY AREA
 PART 3: QUESTS IN NUMERICAL ORDER (MAIN BODY OF DOCUMENT)
 ------
 ANNEX A: MAIN LINE QUEST TITLES
 ANNEX B: IMPLIED QUEST TITLES
 ANNEX C: CONVERSATIONS KEYED TO (IMPLIED) QUESTS
 ANNEX D: QUEST TITLES LISTED IN NUMERICAL ORDER
 ANNEX E: PORTAL DESTINATION LIST
 ANNEX F: QUEST TYPE DEFINITIONS
 ANNEX G: SACRED BASICS
 ANNEX H: ENEMY LEVEL ZONES (for BRONZE)
 ANNEX I: ALPHABETICAL LIST OF SECONDARY and IMPLIED QUESTS

*****************************************************************
PART 1. INTRODUCTORY BITS
*****************************************************************
AUTHOR CONTACT:  You may SUBMIT your comments & corrections to
 CobaltBlu                             [email protected]
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
WHO AM I? : I am a USA RPG gamer.  I have no special connection
 with the developers of the game SACRED.  I just enjoy the game,
 and I hope this paper will help you to enjoy it a little more.
*****************************************************************
VERSION INFORMATION:  I used version "SACRED UNDERWORLD v2.24".
-------------------    Version 2.28 is now out and I have added
 asides where I thought I needed to in this regard...cjw/FEB2007
*****************************************************************
CREDIT:
------
1) Thanks to JUKKA PELTOLA whose SACRED v1.66 QUEST LIST in 2004
    was the first compiled quest info I had seen on the game
    SACRED. (We suffer in the US from lack of an English-language
    Hint Book).   In playing SACRED UNDERWORLD I noticed that the
    game's ANCARIAN CAMPAIGN quest content was considerably
    different than v1.66, so I essayed to do this project, which
    developed into a WALK-THRU.
2) Thanks to WOLFE'S LAIR, a wonderful website with screenshots
    for each quest, and tons of information on SACRED. You can
    reach it thru the official SACRED game website
              [ http://www.sacred-game.com ].

******************************************************************
AUTHOR POSTING:
--------------
   This FAQ is being submitted for posting on the 3 websites
below.  Do not use this document or parts of it, except for pri-
vate personal use, without emailing me for permission.  CobaltBlu
     http://www.gamefaqs.com
     http://www.ign.com
     http://www.neoseeker.com
******************************************************************
QUEST
NUMBERING
---------   SECONDARY and IMPLIED Quests are numbered beginning
    at COMMANDER ROMATA's Garrison Fort in Bellevue.  The
    NUMBERING is my recommendation of one order in which to do
    them. [For an alternative and possibly more logical quest
    sequencing, see "ANNEX H: ENEMY LEVEL ZONES for BRONZE"].
    I have included IMPLIED QUESTS in my numbering.  However,
    MAIN LINE quests are numbered separately, and are ad-
    dressed principally in the "MAIN LINE QUEST NOTE" paragraphs.
      -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
    JUKKA found 44 quests of a type he defined and called RANDOM,
    but I find none that meet those criteria in this edition of
    ANCARIAN CAMPAIGN.  WOLFE'S LAIR labels some quests as BONUS
    QUESTS, but I do not have a separate definition for that.
      -----------------------------------------------
      MAIN LINE QUESTS:      Numbered M01 thru M28
      ALL OTHER QUEST TYPES: Numbered 001 through 244
      -----------------------------------------------
    The 28 MAIN LINE QUESTS are listed in Annex A.
    The 244 OTHER QUESTS are divided into SECONDARY QUESTS
       and IMPLIED QUESTS.  These are the main topic of this
       paper. Please see Annex F for my QUEST-TYPE DEFINITIONS.

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OMISSION:
--------  This document addresses the ANCARIAN CAMPAIGN portion
 of SACRED UNDERWORLD.  Therefore you will not find information
 on CHAPTER V, the UNDERWORLD chapter (yet).
******************************************************************
FOREWORD: TEST QUEST ...to gather data I played SACRED UNDERWORLD
---------  v2.24 ANCARIAN CAMPAIGN using SINGLE-PLAYER, BRONZE,
 WOOD ELF, and began as a "New Character" named "Wood Elf 02".
 I used the SACRED GOLD DVD playdisc.
******************************************************************
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>>>>   END OF PART 1: INTRODUCTORY BITS    <<<<<
******************************************************************
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>>>>   PART 2: INDEX OF QUEST NUMBERS BY AREA    <<<<<
******************************************************************
===========================================
====================================
SECONDARY AND IMPLIED QUESTS BY AREA
====================================
===========================================
ANCARIAN CAMPAIGN
===========================================

CHAPTER I               QUEST
-----------            NUMBERS

BELLEVUE             001 - 014
SILVER CREEK         015 - 024
TRADING POST         025 - 026
PORTO VALLUM         027 - 033
URKENBURGH           034 - 035
AHIL-TAR             036 - 041
KHORAD-NUR           042 - 045
MAL-ORC-A            046 - 047
FLORENTINA           048 - 053
FAERIES CROSSING     054 - 060
TIMBERTON            061 - 067
CROWS ROCK           068 - 074
SLATERS GRAVE        075 - 079
===========================================

CHAPTER II
-----------
WOLFDALE             080 - 087
BARONY DeMORDREY        088
PORTO DRACO          089 - 094
MASCARELL            095 - 102
TYR-FASUL            103 - 106
TYR-HADAR            107 - 112
AHIL-TAR             113 - 115
===========================================

CHAPTER III
-------------
AHIL-TAR                116
KHORAD-NUR              117
SHIRES PEN           118 - 124
BRAVESBURY           125 - 133
BRAVEROCK            134 - 154
BRAVEWALL            155 - 160
N.HEDGENTON          161 - 167
S.HEDGENTON          168 - 176
BRAVEROCK               177
FROSTGARD               178
ALKAZABA NOC DRACO   179 - 188
WYVERN VALLEY           189
HIGHMARSH            190 - 196
MYSTDALE PORTAL         197
ZHURAG-NAR              198
GLOOMOOR             199 - 209
DRAKENDEN            210 - 217
MOORBROOK            218 - 230
MYSTDALE             231 - 238
DRAKENDEN               239
TYR-FASUL               240
ZHURAG-NAR           241 - 242
SHADDAR-NUR             243
MYSTDALE                244
===========================================

CHAPTER IV
------------     ANCARIAN CAMPAIGN
SHADDAR-NUR   FINAL MAIN LINE QUEST
           [No Other QUESTS in CHAPTER IV]
===========================================
CHAPTER V:      THE TURN OF AN ERA
------------   [UNDERWORLD CAMPAIGN]
===========================================
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>>>>   END OF PART 2: INDEX OF QUEST NUMBERS BY AREA    <<<<<
******************************************************************
******************************************************************
>>>  PART 3: QUESTS IN NUMERICAL ORDER (MAIN BODY OF DOCUMENT) <<<
******************************************************************
******************************************************************
OK, let's say that you have just begun your
     BRONZE difficulty SACRED UNDERWORLD ANCARIAN CAMPAIGN game.
******************************************************************
MAIN LINE QUEST NOTE:
------------------- Your initial MAIN LINE QUESTS M01 to M03 will
bring you to COMMANDER ROMATA'S COMPOUND.  The first 2 SECONDARY
QUESTS, numbered 001 and 002, are offered right in that compound.

******************************************************************
001. "PAY BOOK"      given by GUARD AZORTT, BELLEVUE
--------------
Start Location: Roadside in CDR Romata fort, BELLEVUE.
My Levels at Start and End of Quest:  2,2.
Reward: 2 COMBAT ART RUNES of your type
        0 GOLD, 0 EXP, 0 ITEMS
What: Cross bridge and then go a short distance to SW and
        get book lying on floor of his house; return.
ALL enemies are LEV=4 (BELLEVUE ZONE) unless otherwise noted.
 (But this quest is in town so no enemies unless you wander).
Enemies: None
Escort: None
Time Limit: None
COMMENTS: Very easy, great reward, do it now.

*****************************************************************
002. "WHERE IS THE BLACKSMITH ?"    given by ANURFF, BELLEVUE
-------------------------------
Start Location: In CDR Romata compound, BELLEVUE
My Levels at Start and End of Quest:  2,4.
Reward: 0 GOLD, 0 EXP
        1 COMBAT ART RUNE of your type
        1 COMBAT ART RUNE of random type is dropped
                 by GOBLIN Boss during quest
        SWORD labelled "Hack", with one unused silver slot
                 in it.  The sword is a Mascarellian blade
                 named "ELENDIAR" apparently.
        MICHEL'S SERVICES are now available to you
What: Lengthy, several locations involved.  I make it 4 parts.
        Part 1: go to his wife ANGELA at his shop.  It's
         close and easy, no enemies.  You'll see your BLUE CHEST
         near the SHOP.
        Part 2: go to stone circle near BELLEVUE ABBEY, using
         ANGELA'S directions.  The 1st 5 or 6 GOBLINS will be at
         the far side of bridge and 2 guards will help you de-
         feat them.  As you approach the stone circle,
         you will fight 5 or 6 more GOBLINS and 1 or 2 WOLVES
         that are attacking MICHEL just West of the stone circle.
         If you have a ranged attack you can ALSO rescue the
         MERCHANT or MAGICIAN by killing the ANCARIAN TROLL he is
         battling inside the stone circle, whereupon he rewards
         you by teleporting himself away, but at least the TROLL
         usually drops a healing potion.  Now talk to MICHEL.
        Part 3: Find the blade, which is called at this point
         "an unfinished prototype of a sword".  The blade
         is actually with 4 GOBLINS on a cliff ABOVE a river
         cave.  On M-map, the cave is due West, but you must
         detour South skirting the ABBEY and the ABBEY GRAVE-
         YARD.  You'll encounter 3 BANDITS and 4-5 THIEVES on
         the way to the blade's location.  At blade spot, the
         LEV=6 Boss GOBLIN Grazagh with the blade has the red
         serrated HP-circle.  He drops a random combat art
         rune and the blade plus gold.
        Part 4: Carry blade back to MICHEL.  You can use the
         "SILVER CREEK PORTAL", which you will pass by, to
         make the return faster.  No enemies on the return
         trip this way.  At shop, Angela thanks you and MICHEL
         offers his services and gives his reward (see above).
ALL enemies are LEV=4 (BELLEVUE ZONE) unless otherwise noted.
Enemies: 10-12 GOBLINS, 1 ANCARIAN TROLL,
        1-2 WOLVES, 3 BANDITS, 4-5 THIEVES, and
        finally 4 more GOBLINS including a LEV=6 GOBLIN
        SHAMAN Boss at blade's location.
Escort: None, he goes back alone to his wife while you are
         looking for the blade.
Time Limit: None
COMMENTS: Fairly easy but lengthy, reward is OK but not great;
        you will probably find that the sword, if you fill the
        slot at once or soon (760 gold if you insert a Black-
        smith Art, 948 if you insert a rune, and you probably
        will not have any jewelry or skeleton skulls to insert
        at this point), will be your best melee weapon for a
        short time at least.

*****************************************************************
003. "BURNING HATRED"  given by MELISSA ADGREMA, BELLEVUE
--------------------
Start Location: By the northernmost of the two portals just N
                 of CDR Romata's fort, BELLEVUE
My Levels at Start and End of quest:  4,4
Reward: SINGING RING OF MYTHS (value 651)
            (This will probably be your 1st jewelry item)
        0 GOLD, 0 EXP, 0 RUNES
What: She wants 10 GOBLIN hearts.  Use the southernmost of
 the 2 Portals to go to SILVER CREEK.  From portal exit, go
 SE to get around cliff to south, then follow the road, and
 you will have your 10 hearts before you cross the ford.
 Game tells you how many you have.  Not all GOBLINS will
 give up a heart so watch the info print.  Return to Melissa
 for the reward.
ALL enemies are LEV=4 (BELLEVUE ZONE) unless otherwise noted.
Enemies: About 13 GOBLINS and 1-2 BANDITS.
Escort: None
Time Limit: None
COMMENTS: Easy and fast but not much of a reward.  The
 GOBLINS will drop you more value normally, but the "heart
 droppers" never drop anything else.
ESTABLISH PORTAL:
----------------  Be sure to "touch" the BELLEVUE PORTAL when
 you are there to "establish" it.  (The southern of the 2, the
 SILVER CREEK PORTAL, works automatically and need not be pre-
 used or "touched").

*****************************************************************
004. "MESSENGER"      given by SANDRA LINTARI, BELLEVUE
---------------      integrated with MAIN QUEST M04 (1st leg)

Start Location: Near the BELLEVUE PORTAL
My Levels at Start and End of Quest:  4,4.
Reward(from REINHOLD): 360 GOLD, 378 EXP, 0 RUNES, 0 ITEMS
Reward(from SANDRA):     0 GOLD, 216 EXP, 0 RUNES, 0 ITEMS
What(1): Carry political alliance document to SILVER CREEK PUB.
 You have not been this far yet ... it's in the "black" on
 M-map.
 -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
MAIN LINE QUEST IMPLICATION:  The blue icon is actually a bit
 FURTHER than your MAIN QUEST Gold BOOK ICON at this point, so
 you can do the MAIN QUEST too and kill 2 birds with one stone.
 -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
What(2): After the ford, kill 3 GOBLINS while going to the ARENA
 area, which you pass by.  Note there's a MERCHANT here.  Kill 7
 more GOBLINS between ARENA and SIGNPOST that says "SILVER CREEK
 to W".  Go W on trail.  Cross bridge after talking to SGT FLA-
 VIUS.  This is your new "resurrection point" -- it is where you
 will be reincarnated if you die (with all items and EXP but
 with 5% less gold).  You have just completed a MAIN QUEST.
 Across the bridge is the main square of SILVER CREEK, with YOUR
 BLUE CHEST.  Enter the nearby PUB, talk to the guy with an
 exclamation point over him.  He is REINHOLD OF TARA.
ALL enemies are LEV=4 (BELLEVUE ZONE) unless otherwise noted.
Enemies: 10 GOBLINS
Escort: None
Time Limit: THREE DAYS.
COMMENTS: Very easy, light reward, you find out later that
 you helped the enemy, but right now you need the EXP.  Be
 sure you pick up BOTH rewards!

*****************************************************************
MAIN LINE QUEST NOTE: Talking to SGT FLAVIUS, on the way in the
--------------------    "MESSENGER" QUEST, moves your Gold Book
 MAIN QUEST "FOR KING AND COUNTRY" Icon to PORTO VALLUM.
 Carry on questing!!

*****************************************************************
005. "WOLF'S EYES"     given by VICTOR HOMA, BELLEVUE
-----------------
Start Location: Just across bridge SE of the CDR Romata fort.
My Levels at Start and End of Quest:  4,5.
Reward: 2 COMBAT ART RUNES of your type
        SPLENDID RING OF THE EAGLE (value 730)
        0 GOLD, 0 EXP
        PLUS whatever the Boss Wargh drops
What: Kill the WOLF that is raiding VICTOR HOMA's stock.
 Blue book lies to East.  Follow road that goes East.  De-
 feat 3 Thieves & 1 Wargh before woods begins.  Near the
 "friendly farmer" leave trail to SE.  If you get to the old
 mansion you are too far N.  Kill 5 warghs in the open field.
 Kill 6 more as you hit the woods going ESE now.  Kill 2 more
 following path in woods, now going E.  Trail now goes NE to
 boss clearing.  The Boss Wolf is a LEV=6 "Shari-ahil Boss Wargh
 of Zhurag-Nar".  He has 4 other Warghs with him.  Kill the
 group, then return to Victor for your reward.  The boss
 drops 110 gold but nothing else; nearby chest has 75 gold.
ALL enemies are LEV=4 (BELLEVUE ZONE) unless otherwise noted.
Enemies: 3 Thieves, 19 Warghs (1 on trip back).
Escort: None
Time Limit: None
COMMENTS: Toughest fighting so far but good reward.  You
 want to do this one.

*****************************************************************
006. "SHEEPLESS IN BELLEVUE" given by FARMER HANK, BELLEVUE
---------------------------
Start Location: In farmhouse yard just South of the road
  junction by Romata's Bridge, BELLEVUE.
My Levels at Start and End of Quest:  5,5.
Reward: 444 GOLD, 296 EXP
        PENETRATING AURA RING (value 156)
What: Find his prize sheep Erica before fair. Exit farmhouse yard
 to W & cross bridge to SW. Follow path to W, and not far away
 you will see Erica with a "!" over her (She doesn't talk,
 though).  Click on her and she will follow you back.
ALL enemies are LEV=4 (BELLEVUE ZONE) unless otherwise noted.
Enemies: None, but 4 BRIGANDS are to South of path if you
 want the EXP points.  Kill them BEFORE you pick up Erica.
Escort: Erica must arrive back alive.  She walks VERY SLOWLY but
 does follow you.
Time Limit: THREE DAYS
COMMENTS: Very easy, light reward.
NOTE: The obvious takeoff on "SLEEPLESS IN SEATTLE" starring Tom
 HANKS is very cute (BELLEVUE is a "suburb" of SEATTLE).  So I
 guess that Meg Ryan's character in that movie was named ERICA!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ESCORT NOTE 1:
-------------  This was your first ESCORT QUEST.  Here's a TIP.
 You can heal up your ESCORT by using the "B-KEY", just
 as you heal yourself with "SPACEBAR"(a potion is expended).
 (But hopefully you will not need to do that on this quest).
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ESCORT NOTE 2:
-------------  If you leave your escort too far behind, she will
 "pop in" ahead of you on your current screen.  All single
 escorts have this behavior, so you don't always have to go at
 their speed.

*****************************************************************
007. "TANGLEWEED"      given by SISTER FALADAL, BELLEVUE ABBEY
----------------
Start Location: Inside Bellevue Abbey at Dining Table.
My Levels at Start and End of Quest:  5,5.
Reward: GLIMMERING RING OF THE PRINCE (value 658)
        420 GOLD, 0 EXP, 0 RUNES
What: Fetch an herb for the chef.  It lies within Abbey Grounds,
 in the fenced garden just to S of main door.
ALL enemies are LEV=4 (BELLEVUE ZONE) unless otherwise noted.
Enemies: None (But there are 2 THIEVES NNE of ABBEY who might
 come at you as you exit).
Escort: None
Time Limit: None
COMMENTS: Very easy, very close, light reward

*****************************************************************
008. "ABDUCTED"       given by NOVICE IMUE, BELLEVUE ABBEY
--------------
Start Location: Just outside store which is located South of
    ABBEY in BELLEVUE.
My Levels at Start and End of Quest:  5,5.
Reward(from NOVICE NIMUES): 420 GOLD, 322 EXP, 0 RUNES, 0 ITEMS
Reward(from NOVICE IMUE):   420 GOLD,   0 EXP, 0 RUNES, 0 ITEMS
Reward(CAVE): The CAVE has 10 CHESTS
What: Free NOVICE NIMUES from ROBBER'S CAVE. Blue Book Icon is
 due W, but detour S of Graveyard, pass by SILVER CREEK PORTAL
 heading SW now.  Go to N or S a bit OR ELSE you'll be on a
 cliff above the river-bank cave. [If you wind up on the cliff,
 you need to double back around to N (or to S) to get to the
 CAVE.]
ALL enemies are LEV=4 (BELLEVUE ZONE) unless otherwise noted.
Enemies: About 10-12 Deserting Soldiers and Brigands, plus
 LEV=6 Boss HARGAN THE TERRIBLE (a priest evidently).
At Rescue, NOVICE NIMUES says: "Saved!  Don't worry about me
 any more, I can get out of here now that the mind-controlled
 prison has gone.  I shall tell Weston, who serves under
 COMMANDER ROMATA at BELLEVUE, about this sect.  One more thing,
 I heard the SORCERER muttering something about 'the silver
 blood of a Seraphim'.  Could a Seraphim be in the hands of the
 sect somewhere else?"
At End: QUEST LOG Entry merits reading:
- - - - - - - - - - - - - - - - - - - - [To view your QUEST LOG,
 push L-key, then click on the 'QUESTS' tab at top.] "The maggots
 feed on the Black Sorcerer now.  He cried out 'ILIM SAKKARA' be-
 fore I could finish him off...And what was that about the 'sil-
 ver blood of a Seraphim' which NIMUES told me about? Is there a
 place here where a Seraphim is to be sacrificed?"
Escort: None; she teleports herself back.
Time Limit: None
COMMENTS: Do this quest now because cave is a MAJOR source of
 loot for you, and Boss has only one sidekick in the room he is
 in.  There are 10 chests and barrels to open.  Be sure to
 collect BOTH rewards.  Your QUEST LOG says the ROBBER CAVE is
 in SILVER CREEK, but I have listed it as a BELLEVUE QUEST
 because that is where it originates.  Finally, the NIMUES final
 speech and the QUEST LOG entry indicate that there might be
 another "rescue" quest.

******************************************************************
009. "RESCUE KIDNAPPED SERAPHIM"    <This is IMPLIED QUEST I001>
-------------------------------
Trigger Conversations: C0001, C0002, C0003.
Start Location: BELLEVUE. The Grand Matron of the ABBEY should
 give the quest but, altho present in Original SACRED, she is
 unaccountably missing here.
My Levels At Start and End of Quest: 6,6.
Reward(from freed SERAPHIM): 0 GOLD, 0 EXP, 0 ITEMS
                             1 of your COMBAT ART RUNES
What: The 3 conversations imply that you should free someone
 known only as a "SERAPHIM", and held captive underground.
 From S end of Romata's bridge, go N along water to a river
 junction; then go E as far as you can, to a gallows with a
 chest. (See NOTE xx for an alternative path). There is a cave
 nearby. On the way to the cave kill 10-12 Thieves and Brigands.
 In the cave kill 2 MERCENARIES OF URKUK, 4 FREELANCING SOLDIERS
 OF HEDGENTON, 1 DESERTING SOLDIER, 2 assorted others, and the
 boss SLAVE DEALER.  Seraphim has "!" over her head but is
 not restrained other than being inside a circle of candles,
 close to a possible "sacrifical altar".  (Is she in a "mind-
 control prison" too ?)  L-Click on her and she thanks and
 blesses you, drops one of your COMBAT ART RUNES, and teleports
 away.
ALL enemies are LEV=4 (BELLEVUE ZONE) unless otherwise noted.
Enemies: 10-12 THIEVES & BRIGANDS
         2 MERCENARIES OF URKUK
         4 MERCENARIES OF HEDGENTON
         1 DESERTING SOLDIER
         1 Assorted other soldier type
         1 LEV=6 Magician Boss (evidently of SAKKARA sect)
         1 LEV=6 SLAVE DEALER Boss
Escort: None; she teleports herself away.
Time Limit: None.
COMMENTS: Aside from freeing the SERAPHIM, you REALLY want to do
 this one because the cave is a major source of loot for you.
 Also, this is one of the few IMPLIED QUESTS with a REWARD (The
 freed SERAPHIM drops one of your COMBAT ART RUNES).
NOTE xx: Alternative path to CAVE >> go E from S end of Romata's
 bridge, past deserted MANSION, following path as it curves up to
 N and winds up at the CAVE.  (You could come back this way).

******************************************************************
010. "WAR BEAR"  given by IGOR BALTSCHIK, BELLEVUE
--------------
Start Location: On road just E of ARENA in Bellevue.
My Levels at Start and End of Quest:  6,6.
Reward: 320 EXP, 0 GOLD, 0 RUNES
        SMOLDERING BODY ARMOR (value 677)
What: Find escaped killer bear.  From ARENA, go back across ford
 and bridge to S end of Romata's bridge.  Follow road E past old
 mansion (check chest inside & well outside). Kill a few Thieves
 along the way.  Next is a graveyard, and the battle bear will
 attack you there.  Graveyard has several coffins to open, one
 with a skeleton to kill.  Graveyard chest has 138 gold.
 Battle Bear drops 169+160+184 gold.  Return to IGOR for reward.
ALL enemies are LEV=4 (BELLEVUE ZONE) unless otherwise noted.
Enemies: 3-4 Thieves
          1 LEV=9 Battle Bear
          1 Skeleton.
Escort: None.
Time Limit: None
COMMENTS: Longer than the other quests so far in respect to the
 size of the reward.

******************************************************************
011. "THE ABSENT-MINDED SISTER" given by TYRADE FINGEL, BELLEVUE
------------------------------
Start Location: She's atop ARENA podium.
My Levels at Start and End of Quest:  6,6.
REWARD: 392 EXP, 0 GOLD, 0 ITEMS
        1 of your COMBAT ART RUNES
What:  Find her absent-minded sister GINGALA.  Go to blue
 Book Icon a short ways to NE; it's below & short of the cliff
 and on the near side of the river. Click on her and she
 follows you home. She never says anything.
Enemies: None; you've cleared this area.
Escort: You must bring Gingala back alive.
Time Limit: None.
COMMENTS: Very quick & easy, decent reward.

******************************************************************
012. "MISSING SON"      given by JONAS, a small boy, BELLEVUE
------------------
Start Location(JONAS): In a small CAVE S of BELLEVUE ARENA
 on S side of BELLEVUE
Start Location(MOTHER): On a small isle just S of BELLEVUE ARENA
My Levels at Start and End of Quest:  21,21.
REWARD(from JONAS): He says "Thank you, sir!"
REWARD(from WORRIED MOTHER): 100 EXP, 0 GOLD, 0 RUNES
                             2 LESSER HEALING POTIONS
What(MOTHER):  Although the quest is actually given by JONAS
 inside a CAVE, if you talk to the mother first (she shows a
 "normal" conversation balloon, and shows as a BLUE DOT on M-MAP)
 she will ask for help as a WORRIED MOTHER: "Oh please listen!
 Look for my son in the caves.  He has run away and I think he is
 in the animal cave to the S of here.  I don't want to even think
 about it..."  No blue book icon appears on M-MAP to guide you,
 because she has not given you a "formal quest".
What(JONAS): To find JONAS, go to SE shore of the lake that is S
 of BELLEVUE ARENA.  You will find a small CAVE(SSE of MOTHER).
 JONAS displays "?!" which means he offers a QUEST. He says "...
 Can you help me out of this CAVE and get me back to my mother?"
ALL enemies are LEV=4 (BELLEVUE ZONE) unless otherwise noted.
Enemies enroute: 1 LEV=6 Boss WITCH, at the Witch House which
 you must pass on the way.  She regenerates while you are in the
 CAVE but does not fight you on the return trip(luckily for you).
CAVE LAYOUT: Small LEV=4 CAVE with a single curving tunnel
CAVE Enemies: 3 WARGH
Escort: You must bring JONAS (HP=27) back alive. He is VERY weak.
Time Limit: None.
COMMENTS: I did this on a return visit. CAVE has 1 CRATE to open.

******************************************************************
013. "ANGLING WITHOUT BAIT"   given by WALKER GODFAITH, BELLEVUE
--------------------------
Start Location: Beside the lake S of BELLEVUE ARENA, W of house.
My Levels at Start and End of Quest:  21,21.
REWARD: 1210 GOLD, 240 EXP, 0 RUNES
        SPLENDID RING OF THE EAGLE (value 1151)
What: "Please pick up my fishing buddy Jack Rabbit and bring him
 here..."  Blu book icon lies a short way to the NW, on W side
 of the ARENA.  Jack Rabbit is inside a house there.
Enemies: None; you've cleared this area.  (The witch apparently
 only attacks from the nearby house during the JONAS quest.)
Escort: You must bring JACK RABBIT (HP=73) safely to WALKER.
At End: "Thank you very much.  Would you mind leaving now?  You
 are scaring all the fish away!  Unbelievable..."
Time Limit: None.
COMMENTS: I did this on a return visit.  There is 1 chest to
 open in Jack's house.

******************************************************************
PROGRESS NOTE:
-------------  Here a WHITE CROSS SHIELD appears in BELLEVUE
 on the M-MAP.

******************************************************************
014. "AROGARN THE FOREST RANGER" given by AGITATED FARMER,BELLEVUE
-------------------------------
Start Location: At a farmhouse S of the BELLEVUE BLACKSMITH SHOP.
 To find house, go S on forest path S of SMITH SHOP until you
 get to a trail junction where you can go W, S or E.  Go E a
 short way to the house (several persons are moving about).
My Levels at Start and End of Quest:  21,21.
Reward(from RANGER): 680 EXP, 0 GOLD, 0 RUNES
                    1 of your SET WEAPON ITEMS (value about 5000)
Reward(from FARMER): None.
What: "Ah, you are the very person we are looking for.  The an-
 imals in the forest have become very aggressive recently.  The
 local forester is unable to carry out his work.  Now I have
 heard that AROGARN THE FOREST RANGER is in BELLEVUE.  He could
 help us to solve our problems.  He will surely be at the
 'Dancing Seraphim Inn'. Now what do you say?  Could you take
 this dispatch to him?"  Blue Book Icon is on the BELLEVUE PUB.
ALL enemies are LEV=4 (BELLEVUE ZONE) unless otherwise noted.
Enemies: None.
At End, FARMER says: "Ah, there you are again.  AROGARN sent me
 a message.  He went into the forest and has not returned."
Escort: None.
Time Limit: None.
COMMENT-1: I did this on a return visit.  The FARMER doesn't
 seem very grateful.  The FARMER'S house has 2 things to open.
COMMENT-2: At the forest trail junction, the clearing to
 the S may contain a WARGH, and the path to W goes to a small
 LEV=4 BRIGAND tunnel to a ledge, with 9 LEV=4 human enemies.
 You can easily do these bits as well during this QUEST.

******************************************************************
PROGRESS NOTE:
-------------  Here we begin on SILVER CREEK QUESTS.

******************************************************************
015. "THE BOOK OF WISDOM" given by ZAMAN, COMBO
------------------------   MASTER of SILVER CREEK

Start Location: In main SILVER CREEK square, he has the COMBO
 ICON over him.
My Levels at Start and End of Quest:  6,6.
REWARD: 500 GOLD, 0 EXP, 0 ITEMS
        1 of YOUR COMBAT ART RUNES
        HIS SERVICES are now available to you
What: Get his COMPENDIUM BOOK back from the GOBLINS who stole
 it.  The blue Book Icon is a short ways to NE, by river.  You
 can go N and stay at water's edge, going behind the house.
 You will fight 4 GOBLINS on the way to GULAK. The boss is an
 Orc, GULAK THUNDERSTONE.  He has 3 more GOBLINS with him.
 GULAK drops the BOOK, some gold, & an armor item.
ALL enemies are LEV=7 (SILVER CREEK ZONE)unless otherwise noted.
Enemies: 7 GOBLINS & GULAK, who is your toughest enemy so far
Escort: None
Time Limit: None
COMMENTS: Tough fight; you'll kill a few more GOBLINS if you
 use the open field to West of house to approach the blue
 Book Icon, but you can also just return that way after the big
 fight with GULAK.  This is new area ("black on TAB map")
 and you'll be out here later.  You REALLY want to do this
 quest to enable RUNE EXCHANGE and COMBO services, which you
 have NOT had up to this point. (Unless you have HAVEN ISLE
 on your "PORTAL LIST", which seems to be available in
 MULTIPLAYER only.  In solo play you can "see" the store,
 blacksmith, and combo icons at HAVEN ISLE now to south of
 SILVER CREEK but can't get there.)

******************************************************************
016. "SHINING LIGHT" given by AVENGARIUS, A DRUNKEN VETERAN
-------------------
Start Location: Just S of the SILVER CREEK PUB.
My Levels at Start and End of Quest:  6,7.
Reward: CAVE is a MAJOR source of LOOT
        At AVENGARIUS: -500 GOLD (his share)
                       +630 EXP
What: He gives you a Treasure Map. Blue Book Icon is a short
 ways due W, in the woods.  From the road junction just S
 of PUB, use road to NW.  At next fork, take SW road.
 Veer off road to go at blue shield.  Before woods you will
 kill 6 GOBLINS, then 9 MARAUDERS and HIRELINGS.  In woods
 go due W on the path.  At a clearing just NE of icon,
 kill 1 GOBLIN.  Inside cave, Kill 11 Warghs of Zhurag-Nar,
 3 Black Bears, and 1 MINOTAUR Boss.  Boss drops a
 Splitting Spear and 533 GOLD.  There are 3 chests and 1
 crate.  The real PAYOFF is in the NW chest, which yields
 3946 GOLD, 2 MAGIC (blue) BELTS, and a FUMING ARMOR.  On
 way back you'll kill 1 more MARAUDER and 1 more GOBLIN.
ALL enemies are LEV=7 (SILVER CREEK ZONE)unless otherwise noted.
Enemies: 8 GOBLINS, 10 MARAUDERS & HIRELINGS, 11 WARGHS OF
 ZHURAG-NAR, 3 BLACK BEARS, and 1 MINOTAUR miniboss.
Escort: None.
Time Limit: None.
COMMENTS: CAVE is a MAJOR LOOT source for you.  Do it for
 the GOLD, but also give AVENGARIUS his share to get the
 EXP reward.

******************************************************************
017. "SALTED MEAT"   given by GUNHALD WEGENALD
-----------------
Start Location: At farthest S house in SILVER CREEK,
 house of SALT MERCHANT GUNHALD WEGENALD.  His back yard
 has 2 big salt piles.
My Levels at Start and End of Quest:  7,7.
Reward: 574 EXP, 0 GOLD, 0 ITEMS
        1 Of YOUR COMBAT ART RUNES
What: Get meat from butcher for a burial service.  Blue
 BookIcon is NW a little way, near town.  From PUB, take
 road to NW.  Pass a WELL and the Butcher's house is next,
 just to the NW.  Get the MEAT off the floor.  (Also a
 CRATE, CHEST, & BOOKSTAND in house).  Return as you came.
 Past the well and around the house you will kill about 8
 GOBLINS.  Return to GUNHALD.
ALL enemies are LEV=7 (SILVER CREEK ZONE)unless otherwise noted.
Enemies: 8 GOBLINS
Escort: None.
Time Limit: None (before an unspecified FUNERAL).
COMMENTS: EASY way to get a COMBAT ART RUNE.

******************************************************************
018. "ADELINA" given by COUNT MARKUS OF SILVER CREEK
-------------
Start Location: Front Yard of Big Mansion to N
       of SILVER CREEK main square.
My Levels at Start and End of Quest:  7,8.
Reward: 560 GOLD, 406 EXP, BOW OF OBLIVION
        YOU GET HER "Light Nag", worth 1318 at the nearby
         HORSE DEALER, or you can take it as your mount.
What: Find his daughter ADELINA.  The blue Book Icon is S of
 town near HAVEN ISLE.  Go S thru main square.  Go past the
 GUNHALD "salt house", then cross short plank bridge and go S
 on woods path to the RUINS.  Click on ADELINA and she will
 thank you and follow you back.  You'll kill 10 SILVER WOLVES
 on way to her, plus 3 BATTLEWOLVES OF ZHURAG-NAR that
 surround her gray horse.  Beware of riding her horse
 during the Escort because 3 more SILVER WOLVES will
 appear and one of them attacks her at once (It's harder
 to maneuver in tight quarters on a horse).  You can
 mount it once to "make it yours", then DISMOUNT at
 once, calling it later to you from your chest or the
 horse dealer shop.
ALL enemies are LEV=7 (SILVER CREEK ZONE)unless otherwise noted.
Enemies: 13 SILVER WOLVES
         3 BATTLEWOLVES OF ZHURAG-NAR
Escort: You must get ADELINA (HP=210) back alive.
Time Limit: None.
COMMENTS: ADELINA is a friend of COUNTESS VILYA and thus
 an ally.  It's always good to help your friends.  And
 the HORSE is valuable.

******************************************************************
019. "TAREK THE MINOTAUR"          <IMPLIED QUEST I029>
---------------------------           SILVER CREEK

Trigger Conversation: Quest is evidently given by CAPTAIN CLEMENT
 and fellow-soldier HARPO, of SILVER CREEK(or maybe PORTO VALLUM)
 and the conversation is given below, as it would be for a
 SECONDARY QUEST.
Start Location: NW of town, between COUNT MARKUS MANSION & the
 GRAVEYARD.
My Levels at Start and End of Quest:  36,36 (see COMMENT L4).
Reward: 5320 GOLD, 0 EXP, 0 ITEMS, 0 RUNES.
What: I came upon a Minotaur fighting 2 VALORIAN TROOPS so I
 helped out and the CAPTAIN showed "!" after the fight.  He said:
 "Thank you!  That MINOTAUR from the S murdered a FARMER in PORTO
 VALLUM. For 2 days & nights without pause we hunted the minotaur
 and when we cornered him, we soon realized we had underestimated
 his power. If you had not been there...  Take this as a reward.
 Let's go, we are about to be caught up <to> by a MAGICIAN." Then
 TARAN, a MAGICIAN, appears and teleports all 3 of them away.
ALL enemies are LEV=7 (SILVER CREEK ZONE) unless otherwise noted.
Enemies: 1 Level 40 MINOTAUR (not very tough really)
Escort: None.
Time Limit: None.
COMMENTS: This QUEST is NOT in the Sacred QUEST LOG, even though
 it seems to meet the requirements for a SECONDARY QUEST.  So I
 have classified it as an IMPLIED QUEST.  I did this on a "Return
 Visit".

******************************************************************
020. "THE THIRSTY GRAVEDIGGER"   given by HUGH TUBURGH
-------------------------------   of SILVER CREEK

Start Location: In GRAVEYARD NW of town on road to BRAVESBURY.
My Levels at Start and End of Quest:  36,36 (see COMMENT L4).
Reward: 2850 GOLD, 700 EXP, BELT OF OBLIVION (value 160), and
        1 of your COMBAT ART RUNES.
What: "Please fetch something to drink for me.  I am the local
 gravedigger.  I am extremely busy & today of all days I over-
 slept.  What is worse I left my drinks at home.  I am very
 thirsty but I must prepare for the burial service of FARMER
 WILBUR..."  Blu book is in the MAIN SQUARE of SILVER CREEK.
 You find "Fresh well water" on the ground by the WELL.  When
 you give it to him he says:"Ah, marvelous.  A quick sip...what
 is this, WATER?...You really have no idea what a hard working
 man needs..."
ALL enemies are LEV=7 (SILVER CREEK ZONE)unless otherwise noted.
Enemies: None. If you have come from SILVER CREEK, then you have
 cleared the path as you came (about 10-20 GOBLINS, 1 MINOTAUR).
 (See also "TAREK THE MINOTAUR" QUEST).
Escort: None.
Time Limit: None.
COMMENTS: Good reward for a very short quest.  I did this on a
 "Return Visit".

******************************************************************
021. "EXORCISE ADELINA'S CELLAR"    <IMPLIED QUEST I002>
-------------------------------         SILVER CREEK
Trigger conversation: C0004
Start Location: Home of COUNT MARKUS, SILVER CREEK
My Levels at Start and End of Quest:  8,8.
What: The MARKUS CELLAR shows as a "CAVE" on your TAB-key
 map.  Find the cave entrance; click on 3 other items in
 house on the way.  In CELLAR, kill 6 TORMENTED SOUL
 ENERGY BEINGS and 5 SPECTRES.  Cave has 1 CHEST, 1
 CRATE, 1 BARREL.  On way check his barn for TREASURED
 MACE OF THE LION, a good weapon to use against UNDEAD.
ALL enemies are LEV=7 (SILVER CREEK ZONE)unless otherwise noted.
Enemies: 6 TORMENTED SOUL ENERGY BEINGS
         5 SPECTRES
Escort: None.
Time Limit: None.
COMMENTS: Does NOT appear in the QUEST LOG.  But any CAVE
 is usually worth doing, just for the EXP points alone.
 But it seems a bit odd for a CAVE entrance to appear
 inside a mansion.

******************************************************************
022. "EVIL SHAMANS"  given by LIEUTENANT JOHN BOLE, SILVER CREEK
------------------
Start Location: Inside the SILVER CREEK PUB
My Levels At Start and End of Quest: 8,9
REWARD: 406 EXP, 0 GOLD, 0 ITEMS
        1 of YOUR COMBAT ART RUNES
What: Kill 5 GOBLIN SHAMANS.  Blue BkIcon is North of road and
 almost to PORTO VALLUM.  From SILVER CREEK PUB use road to NW.
 Stay on road for a while, killing 2 Freebooters and 6 GOBLINS.
 Veer off road to NW to head for blue BookIcon.  You'll fight,
 in small groups, 21 GOBLIN WARRIORS & 5 GOBLIN CHAMPIONS, and
 will have finished off 2 of the SHAMANS (game informs you).
 Now you have arrived at the small TRADING POST,
 which has a COMBO MASTER, STORE, and HORSE DEALER.  You can
 use these facilities while fighting the GOBLINS, and will
 kill 7 GOBLINS INSIDE the fenced village, 7 more along the
 SE fence, shooting in or yelling at you, and another 12 plus
 an Orc along the front & rear fences, all in small groups,
 and finally another 5 on road going NW from village, but
 still very close to it.  Watch for "QUEST COMPLETED" info on
 screen; you will not have to go all the way to the original
 location of the blue BookIcon.  On the trip back to LT BOLE,
 staying on the road, you will kill another 6 GOBLIN SHAMANS,
 15 GOBLIN CHAMPIONS, 28 GOBLIN WARRIORS, 1 ORC, and a bandit
 party consisting of 1 CONJURER, 1 ROBBER, 1 CUTTHROAT, and 1
 BRIGAND.
ALL enemies are LEV=7 (SILVER CREEK ZONE)unless otherwise noted.
Enemies: 11 GOBLIN SHAMANS (only 5 required for quest),
         77 GOBLIN WARRIORS, 29 GOBLIN CHAMPIONS, 2 ORCS,
         3 FREEBOOTERS OF URKUK, 1 CONJURER, 1 ROBBER,
         1 CUTTHROAT, and 1 BRIGAND.
Escort: None.
Time Limit: None.
COMMENTS: Covers way more ground than any quest so far, and
 items will overflow, so you need to visit TRADING POST several
 times .. luckily the store is near the farthest out point.
 There are many foes but it is still EASY and it is area you
 will need to cover soon anyway for your MAIN QUEST goal.

******************************************************************
023. "A TRAGIC LOSS"    given by ANDIJALA MUNNIK, SILVER CREEK
-------------------
Start Location: On a small island just S of the SILVER CREEK
                 store.
My Levels At Start and End of Quest: 9,10
REWARD: 1200 GOLD, 420 EXP, 0 ITEMS
        1 OF YOUR COMBAT ART RUNES
What: Kill Orc GNARF CLUBLEG.  Blue BookIcon is "in black",
 almost to the new GOLD BookIcon, which is at PORTO VALLUM.
 From SILVER CREEK PUB use road to NW.  Between SILVER CREEK
 & TRADING POST, you will kill 22 GOBLIN WARRIORS, 1 TEMPTRESS,
 11 GOBLIN CHAMPIONS, 6 MARAUDERS, 2 ORC WARRIORS, and 4
 GOBLIN SHAMANS.  Now leave road and go SW toward blue BkIcon.
 There's NO ACCESS to spot you want from East side of the woods
 so head for the West side, and South almost to the water where
 you will see a path into the woods going due East.  In this
 off-road phase you will encounter 7 GOBLIN SHAMANS, 4 ORC
 WARRIORS, 5 PRAETORIANS, 1 FREEBOOTER OF URKUK, 5 GOBLIN
 WARRIORS, & 13 GOBLIN CHAMPIONS, all in small groups or alone.
 Now go East into the woods and you will come to a cave
 entrance.  In this woods phase you will kill GNARG CLUBLEG,
 2 ORC WARRIORS, 6 GOBLIN WARRIORS, & 1 PRAETORIAN.  This
 completes the quest, but you might as well do the cave too
 now that you came all this way.  In CAVE, you will find 6
 CHESTS & BOXES and will kill 7 THIEVES, 3 BRIGANDS, 4 OUTLAWS,
 and 1 ROBBER.  Now you need to return for reward, stopping
 again at TRADING POST (several times) to unload loot.  You will
 kill 7 GOBLIN CHAMPIONS, 2 GOBLIN SHAMANS, and 1 ORC WARRIOR
 getting back to TRADING POST.  During the 2 double-backs to
 TRADING POST, you'll kill 11 GOBLIN CHAMPIONS, 6 GOBLIN SHAMANS,
 and 8 GOBLIN WARRIORS.  Finally, between TRADING POST and SILVER
 CREEK you'll kill 18 more GOBLIN WARRIORS, 8 GOBLIN CHAMPIONS,
 and 4 MARAUDERS.
ALL enemies are LEV=7 (SILVER CREEK ZONE) unless otherwise noted.
Enemies: 59 GOBLIN WARRIORS, 50 GOBLIN CHAMPIONS, 19 GOBLIN
 SHAMANS, 11 ORC WARRIORS, 10 MARAUDERS, 7 THIEVES, 1 ROBBER,
 1 TEMPTRESS, 6 PRAETORIANS, 1 FREEBOOTER OF URKUK, 4 OUTLAWS,
 3 BRIGANDS, and 1 boss ORC GNARF CLUBLEG.
Escort: None
Time Limit: None.
COMMENTS: Very lengthy, like the last quest, but again it is
 area you will need to traverse soon for the current MAIN QUEST.

******************************************************************
024. "ESCORT"  given by JAKOB NOXTRAX THE HUMOROUS, SILVER CREEK
------------   integrated with MAIN LINE QUEST #05

Start Location: In Main Square of SILVER CREEK, by your CHEST
My Levels at Start and End of Quest:  10,10.
Reward(from JAKOB): 960 GOLD, 434 EXP, No ITEMS, No RUNES
Reward(from TREVILLE): 0 GOLD, 0 EXP, 0 ITEMS
                       1 of your COMBAT ART RUNES
What: Escort JAKOB safely from SILVER CREEK to PORTO VALLUM.
 JAKOB has a bodyguard ERIC who helps, and JAKOB fights a little
 too.  From PUB in SILVER CREEK take road to NW.  Between SILVER

 CREEK and TRADING POST, kill 33 GOBLIN WARRIORS, 21 GOBLIN CHAM-
 PIONS, 7 GOBLIN SHAMANS, and 1 ORC WARRIOR.  You'll need to use
 the STORE at TRADING POST to unload loot.  Between TRADING POST
 and PORTO VALLUM, kill 40 GOBLIN CHAMPIONS, 15 GOBLIN WARRIORS,
 2 PRAETORIANS, 10 GOBLIN SHAMANS, 3 FREEBOOTERS OF URKUK,
 4 ORC WARRIORS, and 1 MERCENARY OF HEDGENTON.  On the W end of
 bridge entering PORTO VALLUM, JAKOB gives the reward.
What (MAIN LINE QUEST): At end, at bridge, talk to SGT TREVILLE
 to advance the MAIN LINE QUEST GOLD BOOK icon.  [Use ALT-KEY
 to see which of the figures is SGT TREVILLE].
ALL enemies are LEV=7 (SILVER CREEK ZONE) unless otherwise noted.
Enemies: 48 GOBLIN WARRIORS, 61 GOBLIN CHAMPIONS, 17 GOBLIN
 SHAMANS, 5 ORC WARRIORS, 3 FREEBOOTERS OF URKUK, 2 PRAETORIANS,
 and 1 MERCENARY OF HEDGENTON.
Escort: JAKOB must arrive alive.  ERIC does not have to make it.
 It's possible that the reward might change if ERIC dies.
Time Limit: None.
COMMENTS: Lengthy like last 2 quests, many enemies, but if you
 have done the last 2 quests you have thinned the enemies a bit,
 hopefully.  OK quest if you can deal with the GOBLIN hordes,
 now often appearing in groups of 4 or 5, with a SHAMAN.  For
 info on ESCORTEES see NOTE y.
NOTE y:  You can give ERIC a sword and a shield by dropping
 them onto his portrait.  You can heal either associate by
 dropping a healing potion onto their portrait or using a
 magical heal spell and designating them as the target.  You can
 also use B-KEY.  Any items "lent" to ESCORTEES are dropped at
 the end of the quest.

******************************************************************
025. "GREEN PLAGUE"   given by FRANK SHEPHERD (in TRADING POST)
------------------
Start Location: In the fenced compound of TRADING POST, between
 SILVER CREEK and PORTO VALLUM.
My Levels at Start and End of Quest: 10,11
REWARD: 392 EXP, 1 of YOUR COMBAT ART RUNES, 0 GOLD
        MAMMON'S USURY RING (value 1220)(a MAGE set item)
What: Kill 20 GOBLINS to break "siege" of Trading Post.  Only
 GOBLIN WARRIORS count, so as you can see from the numbers of
 kills in the last 3 quests in the same area, WARRIORS are only
 about 1/3 of the total numbers and so you will have to kill
 many more than 20, probably 60, to get the tally up to "QUEST
 COMPLETED" (game gives you the count).  There are GOBLINS on
 all sides of the TRADING POST, so you can just circle it.
ALL enemies are LEV=7 (SILVER CREEK ZONE)unless otherwise noted.
Enemies: 20 GOBLIN WARRIORS, 20 GOBLIN CHAMPIONS, 20 Assorted
 others.
Escort: None.
Time Limit: None.
COMMENTS: It is still an EASY quest.  It is close qnd quick
 and you killed many more in recent quests, so get your RUNE.
NOTE ON REWARD: MAMMON'S is a set for BATTLE MAGE, but you can
 sell the item or else insert it into a slot at a BLACKSMITH.

******************************************************************
026. "WARGH CAVE"        <IMPLIED QUEST I036>   TRADING POST
------------------
Trigger conversation: C0004
Start Location: TRADING POST (or BRAVESBURY)
My Levels at Start and End of Quest:  36,36 (See COMMENT L4).
What:  There is a CAVE at the river due N of TRADING POST.
ALL enemies are LEV=7 (SILVER CREEK ZONE) unless otherwise noted.
Enemies: About 10-20 GOBLINS enroute; toughest are the Level 7
 GOBLIN CHAMPION, and the GOBLIN SHAMAN.  In CAVE: 3 WARGHS of
 ZHURAG-NAR (not tough).
Escort: None.
Time Limit: None.
COMMENTS: Does NOT appear in the QUEST LOG.  But any CAVE
 is usually worth doing, just for the EXP points alone.
 In CAVE: 1 CHEST(107 GOLD) and 1 BARREL(HELMET value 759), and
 one WARGH dropped 500 GOLD...Not too bad for a short trip.
 I did this on a "Return Visit".

******************************************************************
027. "ORCS"  given by MARCUS or HELENA  (in PORTO VALLUM)
----------
Start Location: Just outside their house on S tip of PORTO
 VALLUM.
My Levels At Start and End Of Quest: 11,11
REWARD: 720+200 GOLD
        210+150+260+700 EXP
        Also 123 GOLD and a BOOK are inside their house.
     (Additional PORTO VALLUM "REWARD": There is a FREE Level XX
       Light Nag HORSE on the NW side of town behind the shops)</pre><pre id="faqspan-2">
What: Save these 2 famers from death by the attacking ORCS.
 The attack begins as you approach.  MARCUS & HELENA show "?!"
 initially but, as you pass the area, the attack begins and they
 do not talk, they just take damage from that point on.
ALL enemies are LEV=10 (PORTO VALLUM ZONE)unless otherwise noted.
Enemies: One ORC + GOBLIN party, consisting of 1 BOSS ORC
 WARRIOR, 2 other ORCS, and about 5 assorted GOBLINS,
 including at least 1 GOBLIN SHAMAN.
Escort: None
Time Limit: Yes, in effect, because you must kill the enemies
 before the 2 farmers die.  (It takes about 30 seconds for you
 to FAIL the quest, so act quickly.)
COMMENTS: It is a good idea to do this quest before the other
 quests you can get in PORTO VALLUM, because as soon as you
 arrive at the S end of town, a scene unfolds of 2 farmers,
 MARCUS & HELENA, being attacked by an ORC + GOBLIN party,
 with a Boss ORC WARRIOR leading them.  To save both of them
 you must act quickly, so you don't want to be committed to
 doing other things at that point.  This quest just sort of
 "happens" and you must act.  If you run off to do something
 else, the couple will die and you will FAIL this quest.
HINT: Try to run up and talk to HELENA, who is closest to you,
 before the fight, because if you fight without doing that, then
 you cannot 'HEAL" them during the fight if they get injured.
 (You do still get the reward and credit for the quest).

******************************************************************
028. "ORC SLAYER" given by Sergeant Quinn Dexter of PORTO VALLUM
----------------
Start Location: Inside house just SW of the COMBO MASTER house.
My Levels at Start and End of Quest: 11,11
REWARD: 888 GOLD, 740 EXP, No RUNES, No ITEMS
What: Kill the ORC LEADER URGALOOK.  From BRIDGE, use road to S
 along river.  You'll also be "doing" the next quest because
 the ORCS cannot be easily "separated" into quest groups. Just
 return as soon as URGALOOK is dead, so you will still have a
 little bit of the next quest left to do.  URGALOOK is easy to
 spot because he is much bigger than the rest.
ALL enemies are LEV=10 (PORTO VALLUM ZONE)unless otherwise noted.
Enemies: About 9 ORC WARRIORS, 12 assorted GOBLINS, and ORC
 leader miniboss URGALOOK.
Escort: None.
Time Limit: None.
COMMENTS: Not really harder than what you have been doing.
 Very close, too.

******************************************************************
029. "STOLEN IRON BARS"  given by MATTHEW CANBERRA, PORTO VALLUM
----------------------
Start Location: Outside BLACKSMITH SHOP in PORTO VALLUM
My Levels at Start and End of Quest: 11,11
REWARD: 1100 EXP, 0 GOLD, 0 RUNES
        1 of YOUR COMBAT ART RUNES,
What: Retrieve 5 IRON BARS from ORCs who stole them.  The
 Quest Log tells you to go SOUTH.  Not all ORCS drop a bar,
 but you'll have all 5 bars after walking the EASTERN and
 SOUTHERN city limit boundaries.  Start at BRIDGE and go S along
 the river, to just past the house zone.  Then go W to road and
 then back N.  A game info-print gives you the bar count.
ALL enemies are LEV=10 (PORTO VALLUM ZONE)unless otherwise noted.
Enemies: 12 ORC WARRIORS, 15 assorted GOBLINS.  No BOSS.
Escort: None.
Time Limit: None.
COMMENTS: Close to town, and good EXP reward.

******************************************************************
030. "THE FAVORITE SHIRT" given by LEMA CHAMBERLY in PORTO VALLUM
------------------------
Start Location: Inside the PORTO VALLUM house just NE of STORE.
My Levels at Start and End of Quest: 11,11
REWARD: 840 GOLD, 580 EXP, 0 RUNES
        MAMMON'S SAFEGUARD (Amulet, value 2936)
        DAMAGED JADE SHIELD (value 815)
What: Fetch a missing shirt, left during a picnic.  The blue
 Book Icon is SE near river, near URGALOOK'S (former) camp.
 The URGALOOK camp is gone if you did that quest already(#028).
 The shirt is lying on the ground in plain sight.
ALL enemies are LEV=10 (PORTO VALLUM ZONE)unless otherwise noted.
Enemies: None if you already did QUESTS # 028 & 029.  If not,
 then 10 to 20 GOBLINS and ORCS will be here, in small groups.
Escort: None.
Time Limit: None.
COMMENTS: Very quick, very easy, and pretty good reward.

******************************************************************
031. "THE MEDICINE BAG" given by LUISA DIMARIA of PORTO VALLUM
----------------------
Start Location: Inside the PORTO VALLUM house just NE of STORE.
My Levels at Start and End of Quest: 11,12
REWARD: 1092 GOLD, 0 EXP, 0 ITEMS, 0 RUNES
        Besides BAG there is a CHEST with 138 gold in the ruins
What: Fetch the medicine bag they left behind in a burned-out
 house.  Blue Book Icon is due W a fair ways into unexplored
 area (in black on TAB-Map).  On M-Map you can plainly see their
 old house.  In PORTO VALLUM go S to 3-way road sign at edge of
 town, then take road to N until you can go due W at the blue
 shield.  I had to return to unload loot before even leaving the
 road to go W.  The bag is lying on the blackened house floor
 in plain sight.
ALL enemies are LEV=10 (PORTO VALLUM ZONE)unless otherwise noted.
Enemies: About 20 ORCS and 35 assorted GOBLINS in small groups
 are scattered along the way, about equally spaced, mostly
 encountered in groups of size 2 to 4.
Escort: None.
Time Limit: None.
COMMENTS: Long way to go but you will need to move in that
 direction eventually anyway.  There's lots of drops to pick up
 and sell, and EXP from monsters.  Not very difficult.

******************************************************************
032. "CATTLE RUSTLERS" given by IRINA, a PEASANT GIRL,PORTO VALLUM
----------------------
Start Location: Just outside house a little ways out the road
 that runs NW from your blue chest in PORTO VALLUM.
My Levels at Start and End of Quest: 12,13
REWARD: 750 GOLD, 700 EXP, 0 RUNES
        DAMAGED JADE SHIELD (value 290), so she actually drop-
         ped 2 SHIELDS at end of quest, incl. the 1 I lent her
        Quest ends at burned out house, so get the contents of
        VASE and BARREL that are in her house in PORTO VALLUM
        before you begin doing the quest (141 + 246 GOLD).
What: Escort IRINA to her cattle at the burned-out house.
 A band of ROBBERS has made it their spot, and are holding the
 cattle there.  On M-Map you can plainly see the house.  From
 IRINA'S farm, go straight at blue Book Icon, just a bit S of due
 W.  You may have to return to PORTO VALLUM STORE during quest
 to unload loot.  The gang of 6 BRIGANDS and THIEVES is not
 together but scattered around at the fence line.  On the way
 you will encounter many ORCS and GOBLINS (see ENEMIES).
ALL enemies are LEV=10 (PORTO VALLUM ZONE)unless otherwise noted.
Enemies: 20 GOBLIN CHAMPION, 2 GOBLIN WARRIOR, 18 ORC WARRIOR,
 3 GOBLIN SHAMAN, 6 assorted BRIGANDS and THIEVES. No BOSS.
Escort: IRINA MUST ARRIVE ALIVE AT THE BURNED OUT HOUSE and
 survive the final battle with the rustlers.  You do not have
 to escort her home - she and the cattle just "vanish" after
 you click on her at end of the quest and she drops the reward.
Time Limit: None.
COMMENTS: EASILY FAILED !!!  IRINA is very weak and although
 you can increase her defense by giving her a SHIELD, she will
 not accept any weapon.  PLUS, she runs out to "greet" any
 enemy you designate by clicking on it.  When this is a far-off
 RANGED-ATTACK target, or when 3 or 4 enemies attack on MELEE
 at once, this causes a problem.  ORCS can kill her with 2 hits.
 I FAILED THIS QUEST 3 TIMES with my WOOD ELF before using a
 new technique (see BOW NOTE).   If you can handle the "Easily
 Failed" feature, this is not a bad quest.  But it is lengthy
 and nerve-wracking because of IRINA's odd behavior pattern.
BOW NOTE (on ESCORT): I stayed on RANGED ATTACK but just
 allowed most of the enemies to run up almost to me before open-
 ing fire.  This way IRINA cannot "run off" very far from me and
 I can easily focus quickly on any creature that is hitting her.

******************************************************************
033. "THE LOST MAP"  given by MORTIMER HABLE in PORTO VALLUM
    "WILBUR"        MAIN LINE QUEST M05 is integrated here
-------------------
Start Location: Just outside the 2nd house down the road which
 runs to the S from the BRIDGE at PORTO VALLUM.
My Levels at Start and End of Quest: 13,13
REWARD (LOST MAP): 1960 GOLD, 860 EXP, 0 RUNES
                   WORN BELT OF PAIN (value 160)
REWARD (WILBUR): In "ORC Woods Hideout Camp" where WILBUR is kept
 captive, there is an inactive PORTAL to URKENBURGH and about 4
 or 5 chests and boxes, AND there are 2 FREE Level 6 Light Nag
 Speed 140 HORSES (value 1550 each). You could ride one back and
 sell it as a "reward". (You may in fact be here again if you
 want to bring out HORSE #2 as well.)  And WILBUR JOINS your TEAM
 as a fighter.  You will be completing MAIN LINE QUEST M05.
What (LOST MAP): Fetch HABLE'S lost map.  The blue BookIcon is S
 a ways, just W of the "WILBUR" MAIN QUEST GOLD BookIcon.  So you
 can do both at once and kill 2 birds with one stone !!  Begin by
 using road out of PORTO VALLUM to S, then cut E and drop down S
 along the edge of the woods.  When you come to a grassy path
 into the woods, that is where WILBUR is.  Go on just a bit
 further for the LOST MAP and use the TAB-Map to find the exact
 spot.  The LOST MAP is on the sand in plain sight.
What (WILBUR): Now come back a little, do the Free-WILBUR MAIN
 LINE QUEST, and return to Mortimer for the LOST-MAP-QUEST
 reward.
ALL enemies are LEV=10 (PORTO VALLUM ZONE)unless otherwise noted.
Enemies: On way to lost map: 13 GOBLIN CHAMPIONS, 9 ORC WARRIORS.
 On path East to rescue WILBUR: 8 ORC WARRIOR, 1 GOBLIN CHAMPION,
 4 GOBLIN WARRIOR, 1 ORC SHAMAN, and 1 BOSS: ORC MARIKOSH, HERO
 OF URKUK.  On way back to town: 1 GOBLIN SHAMAN, 8 GOBLIN
 CHAMPIONS, 1 GOBLIN WARRIOR, & 3 ORC WARRIORS.
Escort (LOST MAP): None.
Escort (WILBUR): WILBUR (HP=318)(LEV=10) joins you and you ESCORT
 him to PRINCE VALOR, who assigns him to you for the rest of
 CHAPTER I.  GIVE WILBUR a SWORD or AXE and a SHIELD by dropping
 them onto his portrait.  He has none initially.  WILBUR does not
 expire but when HP are zero he goes unconscious for about 10
 seconds.  You wait for him to arise, but if you move on he will
 come to you.
Time Limit: None.
COMMENTS: Doing this quest last in PORTO VALLUM means you can
 move on now to a new area, with all the local quests done here.
 (But don't forget to return to get your reward for this quest).
 Your MAIN LINE GOLD BOOK ICON is now at FORTRESS URKENBURGH.

******************************************************************
>>>THERE IS A WHITE CROSS SHIELD now in between the SILVER CREEK
                and PORTO VALLUM districts.<<<

******************************************************************
MAIN LINE QUEST NOTE
PROGRESS NOTE
-------------  The new MAIN QUEST area (Gold Book Icon location)
 is URKENBURGH, where in Original SACRED PRINCE VALOR tasks you
 to rescue WILBUR, causing the Gold Book Icon to shift to WILBUR
 and then, after the rescue, to FAERIES CROSSING.  But for some
 reason, in SACRED UNDERWORLD ANCARIAN CAMPAIGN, the Gold Book
 Icon "jumps ahead" to WILBUR for no apparent reason, right after
 you talk with SGT TREVILLE, who says nothing about WILBUR.  But
 even after rescuing WILBUR, you will still have to get your
 "Diplomatic Mission" from PRINCE VALOR.  In URKENBURGH, a FORT
 with SHOPS, I find only 2 SECONDARY QUESTS.

******************************************************************
QUEST SEQUENCING NOTE:
---------------------  If you want a more gradual ascention into
 increasing enemy levels, then DO NOT accept either of the
 URKENBURGH QUESTS (the next 2 quests).  Instead return to do
 FLORENTINA. (You still need to rescue WILBUR and talk to the
 PRINCE).  You can then follow the logical ascension of enemy
 levels shown in "ANNEX H: ENEMY LEVEL ZONES for BRONZE" by doing
 the areas in the order of increasing ZONE NUMBER from 1 to 45.
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
 [ASIDE: Because my level was already so high from doing all the
  quests, I just followed along and did the quests I encountered
  at each spot, so as not to leave any undone.  That is why I
  did the URKENBURGH quests now.  This decision leads you on
  into the desert, all the way to KHORAD-NUR and a DRAGON.  But
  the ORC DESERT battles are much tougher than the ones you
  have been doing up to now.  If you choose my path, then as
  the characters in the game say, "Be on guard, Amon-Shi!"]

******************************************************************
LEVEL RECOMMENDATION:
--------------------  Here I chose to enter the ORC DESERT ZONE.
 This is a much higher base enemy-level area than up to now.
 If you are not LEV=14, you will likely have difficulty battling
 the ORC CHIEFTAIN WAR PARTIES, and will have to use 2 or 3 heal
 potions each party.  And that means 2 or 3 chances to die if
 you don't get your finger to the SPACEBAR-KEY fast enough.
 At LEV=14, one potion per war-party-battle may be enough.
 If you can handle it, the EXP gains are great.

******************************************************************
          Here we begin on the FORT URKENBURGH QUESTS

******************************************************************
034. "BRAGGART ?"    given by SOLDIER GINDHOLM at URKENBURGH FORT
----------------
Start Location: Out in front of the URKENBURGH STORE
My Levels at Start and End of Quest: 12,17  (I was using MENTOR
 potions on the ORC CHIEFTAIN parties while trying to find my 3
 ORC SHAMANS, causing me to level up rapidly).
REWARD: 1116 GOLD, 620 EXP, 0 ITEMS
        1 of your COMBAT ART RUNES
What: Kill 3 ORC SHAMANS and bring the skulls back.  YOU MUST
 CONSULT the QUEST LOG to tell when you have the 3 skulls.
 They are not in your backpack NOR in your quest items list
 (only 1 shows there no matter how many you have).  I battled
 a lot longer than I had to, because I did not realize that I
 already had the 3 SHAMAN skulls.  I took out about 15 ORC
 CHIEFTAIN parties and some undead too, ranging about half way
 to Ahil-Tar, and to the escarpment that lies far to the West.
ALL enemies are LEV=25 (ORC DESERT N ZONE)unless otherwise noted.
 (When you are N of Blu-book icon, many enemies will be LEV=10.)
Enemies: If you just go to the BLUE Book Icon and stay nearby
 and check to see when you have all 3 skulls, then maybe
 25 ORC WARRIORS, 30 GOBLIN CHAMPIONS, 6 GOBLIN SHAMANS,
 2 OGRE WARRIORS, 3 ORC SHAMANS, 8 ORC HUNTERS, and 4 ORC
 CHIEFTAINS would do the job.  But that's just a guess because
 I did a lot more including a few ENERGY BEINGS and UNDEAD.
Possible Help: After SHAMAN #1, return to the URKENBURGH STORE
 even if items are not full.  When you re-exit the fort, SHAMAN
 #2 may be near the gate waiting for you.  Entering the FORT
 seems to "re-set" enemy positions.  This will tend to move a
 SHAMAN closer to you, especially if you have just killed one.
Escort: None.
Time Limit: None.
COMMENTS: The "Quest Completed" orange print may be hard to see
 over the desert background.  If using QUEST LOG to tell when
 you are done, look only at the quest-listings part, for the
 words "Quest Completed".  Do NOT look at the quest-items list.
 I leveled up 5 times, in part because I did not realize I was
 finished with the quest.  It was not too tough...I stood my
 ground against the ORC CHIEFTAIN parties and just burned a
 MENTOR POTION and then hit MULTIPLE-SHOT and blazed away with
 my bow.  I required a healing potion in about half of those
 fights, but gaining 5 LEVELS is truly a much better reward
 than what SOLDIER GINDHOLM gave us.

******************************************************************
035. "THE MERCHANT'S MESSAGE"  given by BUSINESS MAN at
----------------------------                 URKENBURGH FORT

Start Location: Out in front of the URKENBURGH STORE
My Levels at Start and End of Quest: 17,18.
REWARD: 1364 EXP, 0 GOLD, 0 ITEMS, 0 RUNES
What: Find his BUSINESS PARTNER, Baron Tlermor, in AHIL-TAR, and
 deliver his message.  Blue BookIcon is a ways off to the SE. You
 can follow the road or just head for the blue BookIcon.  The man
 you seek is in the 3rd tent from the NW corner on the north
 wall of Ahil-Tar.
ALL enemies are LEV=25 (ORC DESERT N ZONE)unless otherwise noted.
 (The GOBLINS you meet near URKENBURGH are LEV=10).
Enemies: 4 or 5 ORC WAR PARTIES, with about 6 or 7 ORCS each
 including a miniboss; scattered GOBLINS in 1's and 2's of
 GOBLIN SHAMANS and GOBLIN CHAMPIONS.  The screen is almost
 never without an enemy on it except right after a battle.
Escort: None.
Time Limit: None
COMMENTS:  It is a dangerous journey because of ORC CHIEFTAIN &
 ORC SHAMAN parties, some with OGRE WARRIORS too, and the usual
 scattered GOBLIN forces featuring GOBLIN SHAMANS and CHAMPIONS.
 Some ORC HUNTERS are in the parties too.  If you have blue
 potions, burn one as each party appears, then right-click to
 start your choice of COMBO or COMBAT ART and you will level up
 quickly.  (Note that I went up 5 LEVELS on the previous quest
 -- that's how I did it).  You'll encounter maybe 4 or 5 ORC WAR
 PARTIES on this quest.  That's enough for a Level-Up with blue
 potion use.

******************************************************************
      Here we begin on the AHIL-TAR QUESTS ("first batch")

******************************************************************
036. "COLLECT ORC RINGS" given by an ORC-HATING NOBLEMAN (MARIUS)
-----------------------    in AHIL-TAR
Start Location: MAN who gives quest stands in the shadow of a
 rock in AHIL-TAR, between the BLACKSMITH and the HORSE DEALER.
 You are "pointed" to this quest by his brother, Baron Tlermor.
My Levels at Start and End of Quest: 18,18.
Reward: 2400 GOLD, 0 EXP, 0 RUNES, 0 ITEMS
What:  Collect 8 ORC RINGS by killing ORCS.  The QUEST LOG says
 that only ORC WARRIORS are the targets.  I just left by the
 main gate and circled the N side of the OASIS, and I had all 8
 rings by the time I came back in the East entrance.  The game
 gives you the ring count and a "QUEST COMPLETED".
ALL enemies are LEV=25 (ORC DESERT N ZONE)unless otherwise noted.
Enemies: About 3 ORC WAR parties plus assorted lone ORCS.
Escort: None.
Time Limit: None
COMMENTS: Very fast, very close, light reward but it is easy.

******************************************************************
037. "THE RIDDLE IN THE DESERT" given by OASIS INHABITANT,AHIL-TAR
------------------------------
Start Location: Near the COMMANDER OF AHIL-TAR is this civilian
My Levels at Start and End of Quest: 18,19.
Reward(in correct URN): 0 GOLD, 0 EXP, 0 RUNES
                        1 KEY (value 307)
Reward(from SORCERER):  0 GOLD, 0 EXP, 0 ITEMS
                        1 of your COMBAT ART RUNES
To Find Location: Go a little ways NE of AHIL-TAR, up against the
 escarpment.  Find UNKEMPT SORCERER who displays "!" in RED.
 Near him are six URNS.  Do not break open any URNS just yet.
What: After talking to SORCERER, you can just say "OK".  The
 riddle consists of trying to pick the correct URN out of 6 with
 absolutely no clues, except that a rich man from KAHAN has his
 ashes and a KEY (and MAYBE 1 RUNE) in one of the urns.   If you
 pick wrong, (a) you do not get the REWARD, (b) you fight three
 enemies, and (c) you FAIL the quest (if you are using v2.28)
 (in versions prior to 2.28, picking the wrong urn did not cause
 the quest to fail).
ALL enemies are LEV=25 (ORC DESERT N ZONE)unless otherwise noted.
Enemies Enroute: 2 ORC WAR parties going in each direction, plus
 assorted single ORC WARRIORS.
Enemies: On a wrong URN pick, 2 GHOULS & 1 DEMON SOLDIER, all a
 bit above your level (RED HP-circles).
CORRECT URN: <SPOILER> There seems to be 1 clue.  There are six
 crows that fly around and land in spots where you are not stand-
 ing.  One crow, in particular, never flies very far from one of
 the URNS, and always returns to land just to the North of the
 correct URN.  And that is the east-most one.
At End: You exclaim "I DID IT" if you pick correctly.  Then you
 return to UNKEMPT SORCERER for the reward.  He shows WHITE "!":
 "You are either extremely clever or tremendously lucky.  Either
 way, take this RUNE as a reward."
Escort: None.
Time Limit: None.
COMMENTS: If you pick the wrong URN, you can handle the 3 enemies
 with WILBUR, and there will be battle prizes.  You may get a
 RUNE of random class as a battle prize when you pick wrong, and
 if you pick correctly, all 6 of the URNS may be empty except for
 the KEY.  So there are compensations for a wrong pick.  Do this
 quest because it is shorter than the other quests, and 4 ORC WAR
 PARTIES may level you up.

******************************************************************
038. "THE AGENT'S MESSAGE"   given by CONTACT HILPERTH
----------------------------
Start Location: He stands near your BLU CHEST in AHIL-TAR.
My Levels at Start and End of Quest: 19,20.
REWARD: 0 EXP, 0 GOLD, 0 RUNES
        SCORCHING RING OF THE DESERVING (value 851)
        (HILPERTH tells you initially he can't reward you)
What: Pick up message near KHORAD-NUR (an ORC city to the S)
 and bring it to AHIL-TAR.  (The message was left by HADDAK,
 who operates behind enemy lines).  The QUEST LOG picture
 shows it as at a house on the NW side, and outside the city
 wall.  Actually it is by a rock just East of the 1st house,
 if you stay on the road.  So it is good to use the road.
ALL enemies are LEV=25 (ORC DESERT N ZONE)unless otherwise noted.
Enemies: Many ORC WAR parties, the usual scattered GOBLINS,
 and now UNDEAD begin to appear in small numbers, often
 engaged in battle with the ORCS.  Be sure to have an UNDEAD
 WEAPON/SHIELD set up, or several purple potions.  Lacking
 either, you will have to kill the SKELETONS about 3 times
 each.
Escort: None.
Time Limit: None
COMMENTS: Long journey into unknown territory.  Virtually no
 reward except the EXP and battle drops, but that's a lot.

******************************************************************
039. "MERELY A NIGHTMARE ?" given by GUNTHER THE SEER AT AHIL-TAR
--------------------------
Start Location: Right beside the COMBO MASTER OF AHIL-TAR.
My Levels at Start and End of Quest: 25,26. (NOTE: I began
 this quest out of sequence).
REWARD:  2520 GOLD, 0 EXP, 0 RUNES
         COVETED RING OF THE JEWEL (value 844)
What: Go to the Cursed Temple Ruins and destroy the terrible
 demonic creature that he sees in his visions.  Blue Book Icon
 is a short ways SE of AISH-JADAR.  When you arrive, the
 creatures in the ruins are not strong.  However, just SE of
 the ruin is a tough group consisting of 2 SHADDAR-RIM RAPTORS,
 1 SKELETON MAGE, and 4 other SKELETONS.  TAB-Map shows there
 is no CAVE.
ALL enemies are LEV=25 (ORC DESERT N ZONE)unless otherwise noted.
 (Quest takes you into ORC DESERT S as well where LEV=27).
Enemies: Going to and from burned out ruins, you'll meet NO
 GOBLINS but some ORCS and many UNDEAD, including 2 SKELETON
 MAGES.  IN the temple ruins you will find 1 GHOUL, 2 GREEN
 SPECTRE ENERGY BEINGS, and 1 microboss: GONLOR THE MEDIAL.
Escort: None.
Time Limit: None
COMMENTS: Not that tough, not all that far out, but weak reward.
 At completion of this quest you are close to MAL-ORC-A and
 there are 2 quests there.  You could do them on same trip but
 you may need to return first, to sell off loot.

******************************************************************
040. "EXPLORE TWO CAVES IN THE DESERT"  <IMPLIED QUEST I003>
-------------------------------------       AHIL-TAR
Trigger Conversation: C0004
Start Location: AHIL-TAR
My Levels at Start and End of Quest: 26,27.
What it means here: I have found 2 caves in this part of the
 Southern ORC DESERT ZONE which are not visited in other quests
 (so far).
KAHARI CAVE: One cave is in KAHARI, NE of AISH-JADAR.  KAHARI
 is an UNDEAD city, with your BLU CHEST, and there is a FREE
 Level 7 horse in town square.  There is a cave within the city
 in NE corner.
AISH-JADAR CAVE: The other cave is in the open desert, S of
 AISH-JADAR, and it has an underground connection to another
 part on the other side of the river, having a 2nd entrance SE
 of KHORAD-NUR.  Both caves appear to be Spider-Breeding spots
 run by ORCS, although the ORCS can occasionally be seen fighting
 the SPIDERS.  Each cave consists of one labyrinthine level with
 many halls and about 20 rooms, with many TARANTULA MEDIALIS
 SPIDERS, some ORC WARRIORS and 6 to 8 ORC CHIEFTAINS, plus about
 20 "ORCISH BREEDERS".  None of this is very tough or very re-
 warding, but it is interesting.
ALL enemies are LEV=27 (ORC DESERT S ZONE)unless otherwise noted.
Enemies: Enroute, the usual ORC WAR parties and UNDEAD
 SKELETONS, plus a few ZOMBIES and OGRE WARRIORS and OGRE
 CHAMPIONS.  These are tougher than what is in either CAVE.
Escort: None.
Time Limit: None
COMMENTS: Not in the QUEST LOG.  There may be more CAVES
 to be found, but these 2 are not all that rewarding.

******************************************************************
041. "SCOUT POST" given by MARIO KANI, COMMANDER OF AHIL-TAR
----------------
Start Location: At HIS TENT in the CENTER of AHIL-TAR.
My Levels at Start and End of Quest: 19,25.(NOTE: I began this
 quest out of sequence, so I didn't gain that many levels here).
REWARD: 3796 GOLD, 3212 EXP, 0 ITEMS, 0 RUNES
What: Contact 3 of his SCOUTS, SPIES, and TRACKERS in the desert
 and tell them to return.  The initial blue BookIcon lies to the
 NE, near the UNKEMPT SORCERER but further East, at the river.
 The 2nd blue BookIcon is in the delta of the same river, far to
 the South, beyond Aish-Jadar.  The 3rd blu BkIcon is in the ORC
 city of Normad-Nur, a good walk to the West, also on the water.
 SCOUTS #1 and #2 return, but you have to kill SCOUT #3 who has
 turned into a ZOMBIE because of being bitten by one.  You will
 overfill your items several times on this quest, so plan on
 some returns to sell off when you can - and the only store
 available right now is in AHIL-TAR.  Your BLUE CHEST, however,
 does appear in the cities of AISH-JADAR (an UNDEAD city now),
 and in NORMAD-NUR (also an UNDEAD city now), so you can help
 yourself out by emptying your BLUE CHEST as much as you can
 before setting out.  The 3 SCOUTS, in order, are: HEKTOR,
 SURAK, and MATTHIRAZ, all SCOUTS OF THE ROYAL GUARD.
ALL enemies are LEV=27 (ORC DESERT S ZONE)unless otherwise noted.
 (The first scout is on ORC DESERT N where LEV=25).
Enemies: Over this long trek you will meet many ORC WAR
 parties and in the far South many parties of UNDEAD that also
 contain a magical miniboss whose spell can freeze you.  You
 will use up all your blue potions even though many ORC WAR
 parties will drop one, and you will collect about 18 COMBAT
 ART RUNES, none of your own class, on this very long quest.
Escort: None; the SCOUTS return on their own.
Time Limit: None
COMMENTS: Very lengthy because the 3 posts are widely scattered.
 High reward but it does not contain a RUNE.  Your BLUE CHEST is
 about full now and it is difficult to empty out items from it.
 But if you CAN do that, you will leave many fewer items on the
 desert sand - I left very many items, possibly 40-50, in my
 wake.  Anything with a value density less than 300 per sq was
 dropped.  That includes all potions (they are "208's"), but you
 have to keep enough of them to stay alive and fight.  So I had
 to make a lot of difficult decisions on what to drop.

******************************************************************
       Here we begin on the KHORAD-NUR QUESTS.

******************************************************************
042. "THE CAMP OF THE UNDEAD" given by ORC GATE-KEEPER, KHORAD-NUR
----------------------------
Start Location: On outside of gate into Khorad-Nur.
My Levels at Start and End of Quest: 27,28.
REWARD: He opens the gate - that's all.
What(Gate-Keeper ORC): "Halt, human!  KHORAD-NUR is closed to
 you. Destroy the horde of UNDEAD to the S or fight with me!
 However, if you stand up to the UNDEAD, you will be welcomed
 as a friend within the walls of KHORAD-NUR.  But be warned,
 the UNDEAD are led by a DRAGON.  Are you fighting for us, or
 are you going to insult me by refusing?"  So Khorad-Nur is
 closed to us until we destroy the UNDEAD horde to the S, led
 by the DRAGON OF SHADOWS (he has METEOR-STORM and ACID-BREATH
 and his SKELETON MAGES have FREEZE).  The blue BookIcon is
 just a little ways S, but rather than going  directly at it,
 I recommend circling the zone (see picture in QUEST LOG) and
 taking out the SKELETON MAGES before engaging the DRAGON.
 The DRAGON'S 2 main attacks can both be evaded with movement
 fairly easily, but both are deadly if you are immobile.
ALL enemies are LEV=25 (ORC DESERT N ZONE)unless otherwise noted.
Enemies: DRAGON, 8 SKELETON MAGES (only 2 are directly beside
 the DRAGON), 26 SKELETONS, 3 ORC WAR parties, 8 lone ORCS.
Battle Advice: MAIN THREAT is that SKELETON MAGES FREEZE YOU
 and DRAGON calls down repeated METEOR STORM on you, and 2 is
 enough to kill you.  FREEZE only lasts about 8 seconds so run
 as soon as your mobility comes back, and heal as required in
 the meantime.  With this DRAGON, I like to stay out of MELEE
 range, because he will turn on you and do ACID BREATH, which
 was deadly for me.  I killed the DRAGON with about 20 Level 9
 PENETRATING ARROW attacks, each doing about 400-500HP DMG,
 plus normal arrows, so I'll guess DRAGON has 14,000HP.
DRAGON RESISTANCES: High Physical, High Poison, Very Low Magic
 and NO Fire Resistance.
Escort: None.
Time Limit: None
COMMENTS: No reward really but mandatory quest because you need
 to get in.  DRAGON will probably kill you at least once, so you
 may want to SAVE GAME. Reincarnation spot is URKENBURGH now...
 you'll have to walk S if you don't save - but you will get to
 use a store, so you should decide ahead what you want to do if
 DRAGON kills you, and take the appropriate action now.  The
 death "penalty",5% of your GOLD, would be about 30,000 now.
NOTE: You find out the DRAGON'S name during the "COWARDLY DOG"
 QUEST, from the ORC WIFE who says "You are strong ...You have
 defeated the DRAGON OF SHADOWS".  (It was your first dragon !).

******************************************************************
----------------------------------------------------------------
HERE are 3 NOTES after completion of QUEST #42:
----------------------------------------------------------------
(1) PORTAL NOTE:
   --------------
 AS SOON AS YOU GET into KHORAD-NUR, ESTABLISH THE PORTAL in
 the NE corner, so you can use it in the future.  The PORTAL
 SYSTEM should now have 3 of the 13 destinations available.
----------------------------------------------------------------
(2) GAME PROGRESS:
                Portal-wise you are 3/13 = 23% thru, and Quest-
 wise you are 42/244 = 18% thru, so they are in close agreement.
 The game tells you "% of land explored" too, if you use L-key
 and choose the STATS tab on top right.  It also gives the
 amount of PLAY TIME in HR:MIN:SEC(37:47:xx) and the NUMBER OF
 RESURRECTIONS(2) and NUMBER OF OPPONENTS DEFEATED(4069).
 Right now it says "PART OF WORLD DISCOVERED = 4.64%"
----------------------------------------------------------------
(3) QUEST REWARDS:
               MY HEALTH = 1391, EXP = 1,893,438, and a LEVELUP
 now requires about 190,000 EXP, my GOLD = 600,000.  Therefore,
 quest rewards of 5000 GOLD or 5000 EXP are pretty meager,
 compared to the results you would get by pure HACK N SLASH.
----------------------------------------------------------------

******************************************************************
043. "THE SCROLL OF MHIC'DAR-MON"  given by GULAK, THE MASTER OF
                                     CEREMONIES in KHORAD-NUR
--------------------------------
Start Location: Just SW of your chest in KHORAD-NUR.
My Levels at Start and End of Quest: 28,29.
REWARD: 5060 EXP, 0 GOLD, 0 ITEMS, 0 RUNES
What: Bring his scroll back to him.  It's in the "catacombs" of
 a RUINED ABBEY according to QUEST LOG.  Blue Book Icon is to W
 and slightly N, a little ways.  QUEST LOG has a photo of site
 and tells you more than GULAK does.  The CATACOMBS is a one-
 level cellar with a "T-shaped" hallway and about 5 rooms.  In
 the final room, near a BLUE GLOWING BALL, is the SCROLL.
ALL enemies are LEV=25 (ORC DESERT N ZONE)unless otherwise noted.
Enemies: On trip to and from site, many ORCS, including some
 WAR parties, and a few UNDEAD (ZOMBIE & SKELETON) are met.
 IN the ruins, 5 or 6 creatures are above ground and the rest
 are in the CATACOMBS.  You'll defeat: 6 FADING SPIRIT ENERGY
 BEINGS, 1 LIFE-LEECHER ENERGY BEING, 12 BLOOD HARPIES,
 6 GHOUL, and 1 TARANTULA GRAVIS (microboss in last room).
Escort: None.
Time Limit: None
COMMENTS: Safe quest to do, OK but not great reward.

******************************************************************
044. "THE COWARDLY DOG"    given by ORC CLIENT in KHORAD-NUR
----------------------
Start Location: Outside a N side house in KHORAD-NUR.
My Levels at Start and End of Quest: 29,29.
REWARD: 1980 EXP, 0 GOLD, 0 ITEMS
        1 of your COMBAT ART RUNES
        There's a FREE Level 7 Light Riding Horse (value 4672)
         in the NORMAD-NUR square and no points in RIDING SKILL
         are required to ride it.
        (Sword & shield you give ORC to use will be dropped
         at end of quest, so ORC is a pack-mule for you!)
What: "An ORC female says "Bring my beloved back from NORMAD-
 NUR".  NORMAD-NUR is on the KINGDOM'S far South seacoast, a
 good ways SW of KHORAD-NUR.  You'll overfill items so sell
 what you can.  Your chest will be there, and that will help.
ALL enemies are LEV=25 (ORC DESERT N ZONE)unless otherwise noted.
 (About half the quest is in ORC DESERT S where LEV=27).
Enemies: Many ORC WAR PARTIES enroute, plus UNDEAD SKELETONS
 and ZOMBIES in the more southerly areas.  Only a few UNDEAD in
 NORMAD-NUR itself, plus on the beach just to the south, there
 is a scattered HERD of 16 CAVE-FISH.
Escort: The rescued ORC MALE must arrive at KHORAD-NUR alive.
 So be sure to clear the city thoroughly before accepting his
 EXCLAMATION POINT to begin the ESCORT back. You can of course
 use the HORSE, then sell it (A-key will pickup items without
 having to get off the horse).  Just keep "your ORC" in sight.
 You'll have 3 fighters and a horse on the return trip - not
 bad - a TEAM of 4 ! (You still have WILBUR).
Time Limit: None
COMMENTS: Good one to do for monster EXP, and reward is OK too.
 Her last words are good: "...And YOU, COWARDLY DOG, get into
 the house." (But, disobedient to the end, he remains outside
 with her for the rest of the game).

******************************************************************
045. "THE SLAVES OF THE ORCS"  given by MORTAK - RESPECTED ORC
                                       CITIZEN in KHORAD-NUR
----------------------------
Start Location: NE corner of KHORAD-NUR, at wall by a tower.
My Levels at Start and End of Quest: 29,31.
REWARD (In AISH-JADAR after you defeat 1st 2 GOBLINS):
        0 EXP, 0 GOLD
        1 of your COMBAT ART RUNES
        1 HOLY BRACER OF THE ADVENTURER (value 5832)
REWARD (In KAHARI): FREE Level 12 Normal Riding HORSE (No PTS
 in RIDING required), SPEED 200, so you can ride it back/sell
REWARD (at MORTAK): 0 EXP, 0 GOLD, 0 RUNES
        1 DAMAGED BOOTS OF OBLIVION (value 627)
        1 XRYSTAL'S ORNATE BUCKLER (value 7098)(This is a set
           item and I am already wearing one of that set !!
What: He wants you to take revenge for the death of his wife,
 who was killed by rebellious GOBLIN SLAVES.  The ORCS used
 CAPTURED GOBLINS as SLAVES to mine COCOA in KAHARI.  We
 should start at his old house in AISH-JADAR and follow a
 trail of items they dropped.
ALL enemies are LEV=25 (ORC DESERT N ZONE)unless otherwise noted.
 (About half the quest is in ORC DESERT E, where LEV=27).
Enemies: Enroute to AISH-JADAR, the usual several ORC WAR
 parties and UNDEAD; about half of the skeletons are now in
 groups led by a SKELETON MAGE.  On site, 2 GOBLINS is his
 house, who before they died said MORTAK was sleazy and they
 were captives.  Also in town, a few more UNDEAD.  Two
 dropped items led us to the blue BookIcon SE of AISH-JADAR,
 where we found UNDEAD but no GOBLINS.  In KAHARI, right in
 front of the MINE entrance, we found 1 SLAVE LEADER and 3
 GOBLIN CHAMPIONS, and when we defeated them we got "Group
 Eliminated" in orange on the screen, signifying quest com-
 plation.
Escort: None.
Time Limit: None
COMMENTS: I had a problem completing the quest because the
 blue BookIcon, after it moved to the desert just SE of AISH-
 JADAR, did not move again even after nothing was there
 any more.
NOTE:  So there is a minor GAME FAULT here ... the BLUE BOOK
 ICON never shifts to KAHARI, as it should.

******************************************************************
       Here we begin on the MAL-ORC-A QUESTS.

******************************************************************
046. "THE STRANDED PIRATE"  given by REDLEG DAGGERFIST, MAL-ORC-A
-------------------------
Start Location: On the shore of the ocean that borders the ORC
 DESERT on the S.  He stands opposite an island named Mal-Orc-A.
My Levels at Start and End of Quest: 54,54 (See COMMENT L18).
Reward: 0 EXP, 0 GOLD, 0 ITEMS,
        1 of your COMBAT ART RUNES
To get to start location: Cross the arroyo to the E of AHIL-TAR
 and follow its E edge down to the ocean.  Or you can go S to
 the W of the arroyo because the delta at the ocean is easily
 crossable.  Now look for a ledge between the ocean and an
 escarpment and follow the ledge SE to the water's edge.
What: "Please go to the island with the ORCS  and fetch the
 MAGIC STONE.  Ello there!  Say would ye be able to help a poor
 and honorable pirate out of a tight spot?  I came here with my
 rowing boat an' wanted to do business with the ORCS.  Yet that
 bunch framed me an' stole everything!  What's worse, they put a
 spell on my boat to stop me from using it.  Now I am stuck in
 this desert and all I can do is to wait fer help, or for death.
 Will ye help me?"  Blu book icon is inside a house across a
 strait.  Click on his rowboat and you will get this:
ROWBOAT: "Would you like to holiday on Mal-Orc-A?  It is a para-
 dise for little money.  Take the offer now.  Take yourself to
 Mal-Orc-A and convince yourself.  A pure white beach and won-
 derful inns!  Lush rugs are available free for use on the beach.
 Well? Feel the urge to relax a little, enjoy yourself a little?"
 (Accept/Reject)  Use the boat and you will find a "MAGIC STONE"
 (violet letter pickup) inside the house of the island's (ORC)
 MANAGER, who stands outside.  You can easily complete the quest
 by making a return trip and giving the stone to the pirate. But
 before you do, there is another thing to do on this island, and
 if the pirate rows off in his boat you will not have any way to
 cross the water.  So, proceed to the NEXT quest now.  Then come
 back to finish this one.
ALL enemies are LEV=27 (ORC DESERT S ZONE)unless otherwise noted.
Enemies Enroute: Lots of ORC WAR parties, and UNDEAD with MAGES.
Enemies: None while doing the actual quest.
Escort: None.
Time Limit: None.
COMMENTS: I did this on a return visit.  Very easy and fast,
 once you get to this remote spot.  Pretty light reward.

******************************************************************
047. "THE HOLIDAY MAKERS"  given by (ORC) MANAGER of MAL-ORC-A
------------------------
Start Location: At the island of Mal-Orc-A dock.
My Levels at Start and End of Quest: 54,54 (See COMMENT L18).
REWARD: 0 EXP, 0 GOLD, 0 RUNES
        DESIGNER 'STRANGER IN THE NIGHT' SHADES (sunglasses)
         (value 5285)(a WOOD ELF headgear)
What: "What do you want here human?  You look strong to me.  You
 could just quickly clear this island of this rabble of drunken
 ORCS.  Perhaps they will go of their own accord if you unnerve
 them and run across their towels.  Come on then, I'll give you
 something special if you'll do it."  No blu book icon but what
 has to be done is clear enough.
ALL enemies are LEV=27 (ORC DESERT S ZONE)unless otherwise noted.
Enemies: 5 LEV=29 Holiday-Maker Boss ORCS attack you after you
 run across their towels 4 times and they have said things like
 "Hey, will you get off the towel?"  You must defeat all 5.
At End: "Oops...They got a bit more agitated than I expected
 they might.  But anyway, now I've got my peace and quiet at
 last.
Escort: None.
Time Limit: None
COMMENT-1: This quest does not appear in the QUEST LOG.  But
 since it is offered by "?!", it meets my definition of a SECON-
 DARY QUEST.  So a QUEST TITLE has to be supplied.  I have chosen
 the logical title used by <WOLFE'S LAIR>(see CREDIT paragraph).
COMMENT-2: The two Seraphim-like "bar-girls" are very skimpily
 dressed, but seem to hold a "ready" posture.  Maybe the
 BELLEVUE Abbey should make a trip down here to look for their
 missing kidnapped Seraphim!
COMMENT-3: The sunglasses are actually a headgear for a LEV=35
 (min LEV=26) WOOD ELF, featuring Protection 45 Magic, 28 Poison,
 CHARISMA+18, and Increased Light Radius-19.
COMMENT-4: I did this quest on a return visit.

******************************************************************
COMMENT: SELLBACK of HIGH-VALUE ITEMS
-------------------------------------
  High-priced items have a much lower "percentage-of-vending-
 price" sell-back percentage.  Here are 2 examples:
 -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
 (a) The SUNGLASSES of previous quest were set at a selling price
    of 80077 as soon as I sold them.  That means the value to us,
    or selling price, 5285, was just 5285/80077 or 7% of the
    actual store vending price.
 (b) Entering The DAMS OF THE DWARVES OF GNARLSTAT MAIN LINE
    quest, I bought a better fire BOW in a STORE.  I paid
    32541 but as soon as I bought it, the value to me, or selling
    price, was 7303.  That is 7303/32541 or 22% of vending price.

******************************************************************
PROGRESS NOTE:
-------------  Having done all the quests that are currently
 available in the ORC DESERT, we now are returning and we are
 ready to begin on the FLORENTINA QUESTS.

******************************************************************
COMMENT L1 :
------------  My LEVEL (31) is so high that (in FLORENTINA) I
 now kill all enemies with 1 shot and their HP circles are gray
 rather than even green, yellow, orange, or red.  I get 3 to 7
 EXP for each enemy and my next level comes after 300,000 more
 EXP.  Unless something changes, I will not level up from 31.
 I must conclude that doing all the quests as they are offered
 can level you up very rapidly.  I feel like I need to change
 DIFFICULTY LEVEL to SILVER already, just at QUEST 47 / 244 !!
 But I must continue the game on BRONZE in order to do all the
 quests.  I will try to change the DIFFICULTY LEVEL in a bit
 (See COMMENT after QUEST #054).  For next COMMENT on LEVELING
 (I DID Level-Up) , see COMMENT L2 after QUEST #094.  [There are
 Level-Up COMMENTs scattered thruout the game, from COMMENT L1
 here (at QUEST 047), to COMMENT L18 (at QUEST 243).  At the
 ANCARIAN CAMPAIGN end, My Level was 54.]

******************************************************************
       Here we begin on the FLORENTINA QUESTS.

******************************************************************
048. "FLORENTINA AND THE THIEVES"  given by SOLDIER HARUN
-------------------------------- (of the Local FLORENTINA Militia)

Start Location: Inside the PUB, at FLORENTINA main square
My Levels at Start and End of Quest: 31,31 (See COMMENT L1).
REWARD: 770 EXP, 0 GOLD, 0 ITEMS,
        1 of your COMBAT ART RUNES
        (3 FREE Level 12 Light Nag HORSES in pen just NW of the
         store .. no RIDING SKILLS required)(These HORSES were
         not FREE initially)(Value 2342 each)
What: "Kill 10 of these bandits from the North".  ONLY enemies
 named 'THIEF' count against the total ... Game will keep you
 aware of the count.  You need only work on the West side of
 town to achieve your goal, in the nearby fields.
ALL enemies are LEV=12 (FLORENTINA ZONE) unless otherwise noted.
Enemies: You will kill 10 THIEVES, and also 35 DeMORDREYAN
 RONINS, 10 DeMORDREYAN SOLDIERS, 15 BRIGANDS, 1 CUTTHROAT
Escort: None.
Time Limit: None
COMMENTS: Close and easy, paves the way for other quests a bit.

******************************************************************
049. "CHILDREN's BUGBEAR"  given by MELANIE SMALL in FLORENTINA
-----------------------
Start Location:  In main square, just West of your CHEST.
My Levels at Start and End of Quest: 31,31 (See COMMENT L1).
REWARD (IN RUINS): 1 GALLANT RING OF ACID (value 1110)( a drop)
REWARD (MELANIE):  1 DISCARDED SHIELD OF THE CAT (value 1021)
                   0 EXP, 0 GOLD, 0 RUNES
What: "Please destroy the Ghost that haunts us in the RUINS."
 See QUEST LOG for a good view of the RUINS.  Blue BookIcon is
 due S a short ways.  Just go to STORE, then S.
ALL enemies are LEV=12 (FLORENTINA ZONE) unless otherwise noted.
Enemies: Enroute to RUINS: 3 THIEVES, 8 BRIGANDS, 1 CUTTHROAT,
 7 DeMORDREYAN SOLDIERS. In the RUINS: 3 FADING SPIRIT ENERGY
 BEINGS, 1 LIFE LEECHER ENERGY BEING (miniboss), 1 DeMORDREYAN
 SOLDIER. On return walk: 3 RONINS, 4 BRIGANDS, 3 THIEVES.
Escort: None.
Time Limit: None
COMMENTS: South is the "safer" direction right now; but there
 is almost no reward to speak of.

******************************************************************
050. "RAVENOUS BEASTS"  given by KITT of FLORENTINA
-----------------------
Start Location: On the East end of town, by the road
My Levels at Start and End of Quest: 31,31 (See COMMENT L1).
REWARD: 1920 GOLD, 770 EXP, 0 ITEMS, 0 RUNES
What: "Help me by killing infected wolves so my cattle can
 come back."  Blu Book Icon is due S a short ways.  Just go S
 in wooded zone and use TAB as necessary to see enemies who
 are concealed under trees.  Take out enemies, then click on
 any 1 of the 5 COWS and it will follow you back (slowly).
ALL enemies are LEV=12 (FLORENTINA ZONE) unless otherwise noted.
Enemies: Enroute kill 10 THIEVES & BRIGANDS, then at the cows
 kill 2 SILVER WOLVES & 2 WARGHS of ZHURAG-NAR & 1
 DeMORDREYAN RONIN.
Escort: THE COW must arrive back alive at KITT.
Time Limit: None
COMMENTS: Not too tough, it's also in the "safer" direction.

******************************************************************
051. "HUNTERS OF THE NIGHT"  given by KERINAR, GAMEKEEPER OF
-----------------------                         FLORENTINA
Start Location: N side of town at path into woods.
My Levels at Start and End of Quest: 31,31 (See COMMENT L1).
REWARD: 2368 GOLD, 814 EXP, 0 RUNES
        ARMOR OF THE RECUNDIS (Vampiress Armor)(value 8812)
What: "Help me by killing a pack of RABID WOLVES". The blue
 BookIcon is due N a ways.  Just stay on the forest path N and
 you will encounter 2 groups of enemies, pretty close to one
 another.  After 2nd group you get "GROUP ELIMINATED" msg.
ALL enemies are LEV=12 (FLORENTINA ZONE) unless otherwise noted.
Enemies: GROUP 1: 2 SILVER WOLF, 2 GREY WOLF, 1 RABID WOLF
 (miniboss), 1 BATTLE WARGH OF ZHURAG-NAR, 1 DeMORDREYAN
 SOLDIER.
 GROUP 2: 3 GREY WOLF, 1 SILVER WOLF, 1 BATTLE WARGH.
Escort: None.
Time Limit: None
COMMENTS: Goal is a bit closer to town than the next quest.
(IN FAERIES CROSSING ZONE)

******************************************************************
052. "SERA ELANDER'S FATHER"   given by SERA ELANDER (FLORENTINA)
---------------------------
Start Location: Near STORE, West Center of FLORENTINA.
My Levels at Start and End of Quest: 31,31 (See COMMENT L1).
REWARD: 3520 GOLD, 1210 EXP, 0 ITEMS
        1 of your COMBAT ART RUNES
What: "Please ESCORT my father to me".  Blue BookIcon is due N
 a ways.  Best path: from nearby STORE go NW to barn, then
 follow the worn path to N.  Use TAB to find the right house.
ALL enemies are LEV=12 (FLORENTINA ZONE) unless otherwise noted.
Enemies: Enroute: 30 THIEVES & BRIGANDS, 2 DeMORDREYAN
 RONINS, & 1 DeMORDREYAN SOLDIER.  On way back, just 1 enemy.
Escort: Her FATHER must make it alive.
Time Limit: None
COMMENTS: The father's HP=124 (that's low), so any attack on him
 will probably result in a failed quest.  Nevertheless the reward
 is the best given in this town.

******************************************************************</pre><pre id="faqspan-3">
053. "WHISPERS IN THE WIND"   given by SISAYAH REI, MISTRESS
---------------------------     OF HERBS, FLORENTINA

Start Location: At her house N of FLORENTINA, to E off the
 same woods trail you used for "HUNTERS OF THE NIGHT" QUEST.
My Levels at Start and End of Quest: 37,37 (See COMMENT L4)
REWARD: 638 EXP, 0 GOLD, 0 RUNES
        SINGING RING OF THE SONGS (value 497)
What: Quest Log says: "Fetch goldberry fruits from unholy soil
 for the WITCH SISAYAH REI, of FLORENTINA.  This plant grows
 in old temple ruins, which seems to scare the witch.  What
 sort of place is this, in this beautiful Barony of Mascarell?"
 The blue book is in the MAGMA HOUSE to the NE of the WITCH.
ALL enemies are LEV=12 (FLORENTINA ZONE) unless otherwise noted.
Enemies: None enroute.  At Temple Of Michaelius (MAGMA HOUSE)
 when you pick up the fruit, a translucent fiery being appears
 and seems to summon about 5 miniboss SKELETONS, then leaves.
Escort: None.
Time Limit: None
COMMENTS:  Light reward but pretty short quest; very close.
 I did this on a "RETURN VISIT".

**************************************************************
PROGRESS NOTE: Now we get a WHITE CROSS SHIELD in FLORENTINA
 and a voice says "This region is at peace."

**************************************************************
       Here we begin on the FAERIES CROSSING QUESTS.

**************************************************************
054. "RONIN"  given by COMMANDER OF FAERIES CROSSING
------------
Start Location: IN main square, just N of the blue chest.
My Levels at Start and End of Quest: 31,31 (See COMMENT L1).
REWARD: 3137 GOLD, 1176 EXP, 0 ITEMS, 0 RUNES
What: "Go to the bridge and protect us against the attacking
 RONINS".  The battle is right at the N end of the bridge.
ALL enemies are LEV=14 (FAERIES CROSSING ZONE) unless
 otherwise indicated.
Enemies: 5 DeMORDREYAN RONINS & 1 LEADER OF THE RONIN (boss)
Escort: None.
Time Limit: The CDR says "QUICK MARCH" but it's probably not
 a time limit.
COMMENTS: Very Close, necessary for MAIN QUEST, Do It NOW !!
NOTE: The expanding circle of light as you cross the BRIDGE
 means that it is your new RESURRECTION POINT.

**************************************************************
COMMENT ON ATTEMPTED DIFFICULTY LEVEL CHANGE
--------------------------------------------------------
 THIS ENDS THE 54th QUEST / 244.  I tried but unfortunately
SACRED does not allow you to change DIFFICULTY LEVEL without
starting a new game.  But I cannot abandon this game because
my whole idea is to do all the quests in order to make this
document.  So I am likely to be over-leveled (and therefore
suffering "sand-bagging" penalties - low EXP) throughout much
of the ANCARIAN CAMPAIGN.

**************************************************************
055. "HERD OF CATTLE"  given by FARMER JOSH WINYARD
-----------------------      of FAERIES CROSSING

Start Location: At his farmyard on E side of town.
My Levels at Start and End of Quest: 31,31 (See COMMENT L1).
REWARD: 1104 EXP, 0 GOLD, 0 ITEMS
        1 of Your COMBAT ART RUNES
What: "Find my herd of CATTLE & bring them home safely. They
 ran East during a storm".  Blue Book Icon is SE a ways, and
 overlaps the HUNTERS OF THE NIGHT green shield.
ALL enemies are LEV=14 (FAERIES CROSSING ZONE) unless
 otherwise indicated.
Enemies: Enroute: 6 DeMORDREYAN REDNECKS, 7 THIEVES,
 8 BRIGANDS, 4 DeMORDREYAN RONINS.  At Blue BookIcon, you'll
 find "ANIMAL BONE"(quest item).
Enemies On return trip: 2 RONINS & 1 SKELETON (N of Road).
Escort: None.
Time Limit: None
COMMENTS: You do not FAIL QUEST because CATTLE are dead.
 There may not be any way to bring them back alive, even if
 you do this quest before "HUNTERS OF THE NIGHT".  The
 WINYARD farm appears to have a bunch of pigs next time you
 go by, but no-one talks.

**************************************************************
056. "EVIL WITCH"  given by FARMER STEVE COURAGE
-----------------
Start Location: In PUB at FAERIES CROSSING.
My Levels at Start and End of Quest: 31,31 (See COMMENT L1).
REWARD: 3520 GOLD, 888 EXP, 0 ITEMS
        1 of Your COMBAT ART RUNES
What: "Relieve us from the terror of the Ghost which haunts us.
 Go to the ruins of the house of ISOBEL REET and rid us of this
 plague."  Blue Book Icon is due E, a short ways out of town.
ALL enemies are LEV=14 (FAERIES CROSSING ZONE) unless
 otherwise indicated.
Enemies: Enroute: 1 BRIGAND, 1 RONIN, 1 EVIL MAGE.  In RUINS:
 1 LIFE LEECHER ENERGY BEING, 3 FADING SPIRIT ENERGY BEING,
 1 DeMORDREYAN REDNECK, 1 ISOBEL REET (SPIRIT)(boss).
 On Return trip: 1 DeMORDREYAN REDNECK.
Escort: None.
Time Limit: None
COMMENTS: Close to town, not too tough, decent reward.

**************************************************************
057. "POISONED WELLS"  given by DEYLEN, AGENT OF THE CROWN
---------------------
Start Location: By your Blu Chest in FAERIES CROSSING.
My Levels at Start and End of Quest: 31,31 (See COMMENT L1).
REWARD: 3136 GOLD, 1176 EXP, 0 ITEMS, 0 RUNES
What: "Gain access to the ASSASSINS LAIR & find an ANTIDOTE.
 The ASSASSINS have poisoned the wells here."  Blu BookIcon is NW
 a ways, into the woods.  QUEST LOG foto shows you must look for
 a blackened area and a ROBBERS CAVE.  Start out NW from blue
 chest on the road.  At path choice in meadow, go W, not N or NW.
 Find the "blackened path".  Clear GRAVEYARD, then enter CAVE
 using ladder you will see just E of GRAVEYARD.  The ANTIDOTE is
 on the ground in CAVE, and you'll also find a SECRET MESSAGE.
 Both these items will show in PINK LETTERS as you pick them
 up which means they go into your QUEST ITEMS, not your normal
 item INVENTORY (View with L-KEY not I-KEY).
ALL enemies are LEV=14 (FAERIES CROSSING ZONE) unless
 otherwise indicated.
Enemies: Enroute: 3 BRIGANDS, 3 DeMORDREYAN REDNECKS.  In the
 GRAVEYARD: 2 THIEF, 1 BRIGAND.  In CAVE: 5 THIEVES, 2 BRIGANDS,
 2 CUTTHROATS, 1 TEMPTRESS, 1 POISONER LEADER OF THE ROBBER
 BAND (boss).  On Return trip: 4 BRIGANDS, 3 RONINS.
Escort: None.
Time Limit: None
COMMENTS: Most elaborate quest so far; there's political
 intrigue at work.  Decent reward.

**************************************************************
058. "FAMILY TIES"  given by ROLAND GNAROR, in FAERIES CROSSING
------------------
Start Location: On NW edge of town, as you enter a meadow.
My Levels at Start and End of Quest: 31,31 (See COMMENT L1).
REWARD: (ROLAND) 0 EXP, 0 GOLD, 0 ITEMS, 0 RUNES.  He tries to
         kill you.
        2 FREE HORSES are at the Start Location (evidently the
         ones they were riding).  These HORSES remain for you
         (value about 2643 each) but will be gone if not taken.
REWARD: (SVENJA) 936 EXP, 0 GOLD, 0 RUNES
                 SINGING RING OF THE SONGS (value 1060)
What: "My niece is lost.  Please find her...2 demons, Rufus and
 Shaitan, were after her."  Blu BookIcon is due N a bit.  So go
 N, into the "forest trail loop".  QUEST LOG gives a good look.
 You soon come to SVENJA, who says "Wha..I follow..NO..Yes" and
 she follows back to Roland.  Then he tries to kill us by call-
 ing Rufus & Shaitan.  The Quest has obviously changed now to
 "saving" SVENJA.  We kill Rufus, Shaitan, and Roland.  (Rufus
 is a Blood Harpy, Shaitan is a Gator Mortis, Roland is weak).
 SVENJA says "Thank you for saving me.  I was out riding when
 this strange man (also riding) looked at me with an icy stare"
ALL enemies are LEV=14 (FAERIES CROSSING ZONE) unless
 otherwise indicated.
Enemies: Rufus, Shaitan, Roland.  (The others were killed off
 in the POISONED WELLS quest which also comes out this way.)
Escort: You ESCORT SVENJA back to ROLAND (very short distance).
        Then you need to keep her alive during the battle.
Time Limit: None
COMMENTS: Odd quest ... QUEST LOG says it was an "attempted
 abduction"...and asks "for what purpose?".  Mild reward.

*****************************************************************
PROGRESS NOTE:
-------------
       There's now a WHITE CROSS SHIELD in FAERIES CROSSING.

*****************************************************************
059. "GHOUL CAVE of FAERIES CROSSING"      <IMPLIED QUEST I004>
------------------------------------
Trigger Conversation: C0004
Start Location: By river, NW of bridge, on outskirts of FAERIES
 CROSSING, is a very obvious cave entrance.
My Levels at Start and End of Quest: 31,31 (See COMMENT L1).
What: Any big obvious local CAVE merits checking out.
ALL enemies are LEV=14 (FAERIES CROSSING ZONE) unless
 otherwise indicated.
Enemies: 6 ZOMBIES, 5 SKELETONS, 6 GHOULS, 2 ANCARIAN TROLLS,
 1 ANIMATED CONJURER, 2 SKELETON MAGES, 2 FADING SPIRIT ENERGY
 BEINGS, 1 DEVIL OF THE SANDS (boss).
Escort: None.
Time Limit: None.
COMMENTS: This CAVE can be quickly fatal to low-level
 characters, because it is very small and is packed solid with
 25 UNDEAD, several of which may greet you as you enter.
 The monsters seem tougher than other local ones, although they
 are the same level.  If you can handle it, good EXP and GOLD
 from MONSTERS.
ADDED COMMENT: This CAVE refills with a new set of GHOULS,
 ZOMBIES, SKELETONS & ANCARIAN TROLLS as soon as you leave,
 but the 4 Crates, barrel, and chest, and boss do not refill.
MEASURE of ADDED DIFFICULTY of these MONSTERS: I am getting 3-7
 EXP for THIEVES&BRIGANDS now, but 16-28 for those in this cave,
 & I get 16 EXP for a BLOOD BEAR in TIMBERTON, the "next stop".

*****************************************************************
060. "CLEAR FAERIES CROSSING RIVER ROAD"   <IMPLIED QUEST I005>
---------------------------------------      FAERIES CROSSING
Trigger Conversations: C0004, C0007.
Start Location: ISOBEL REET ruins (FAERIES CROSSING)
My Levels at Start and End of Quest: 31,31 (See COMMENT L1).
REWARD: Adds to "Land Explored"; opens way to BRAVESBURY later.
What: Clear road from Reet house to the Bravesbury Road bridge.
ALL enemies are LEV=14 (FAERIES CROSSING ZONE) unless
 otherwise indicated.
Enemies: 10-12 DeMORDREYAN REDNECKS, RONINS, & BRIGANDS before
 "Magma House".  In area around Magma House, 10 SKELETONS and
 1 SKELETON MAGE.  After that enemies change to ORCS & GOBLINS
 as you arrive at BRIDGE.  So the BRAVESBURY ROAD BRIDGE enemies
 are similar to those at the nearby PORTO VALLUM BRIDGE to the S.
Escort: None.
Time Limit: None
COMMENTS: We need to use this road so let's see if it is clear.
MAGMA HOUSE: In this zone is a ruined mansion E of the Reet
 ruins a ways, which has "magma fountains" in it.  In the
 original SACRED there was a quest here with a tough boss.
 Maybe it's now the Mascarellian Temple Of Michaelius. [There is
 also a FLORENTINA quest that directs you to the ruined edifice.
 The quest is titled "WHISPERS IN THE WIND".]

******************************************************************
          Here we begin on TIMBERTON QUESTS.

******************************************************************
061. "WANTED: (by) DRAKENDEN"            <IMPLIED QUEST I006>
----------------------------                TIMBERTON
Trigger Conversation: C0008
Start Location: TAVERN in SE TIMBERTON at "TIMBERTON" SIGNPOST.
My Levels at Start and End of Quest: 31,51 (See COMMENT L1,
 and see also QUEST 205, in which "Part 1" of this quest was
 completed.
REWARD: See QUEST #211("HELL SPAWN") for the "RICHFORD payoff".
What(Part 1: Search for DERANGED MAGICIAN):  While looking
 for a MAGICIAN, I did not at first realize that the quest
 was to take place in the PARISH of DRAKENDEN.  I thought
 the poster meant I was to look for someone named DRAKENDEN.
What(Part-2): Plan to look for the MAGICIAN in DRAKENDEN town.
 (This is a long way into the future from here.)
ALL enemies are LEV=18 (TIMBERTON ZONE) unless otherwise noted.
Enemies in vicinity of Wanted Poster: I went N, then S on the
 CROW'S ROCK road, and NW briefly in between.  To Slater's
 Grave JCN: 1 TEMPTRESS, 2 SILVER WOLF, 1 BRIGAND, 2 RONINS,
 2 EVIL MAGICIANS and 3 THIEVES; and at the GALLOWS,
 1 ORCISH SPIRIT ENERGY BEING. To NW for forest trail JCN,
 1 BLOOD BEAR, 1 SILVER WOLF, and in a glade S of a ruin,
 3 THIEVES & 3 CUTTHROATS.  Going S to JCN with road going
 E, 4 THIEVES, 2 RONINS.  Then, moving E, then S on path,
 3 CUTTHROATS, 3 RONINS, 2 THIEVES, 1 EVIL MAGICIAN, and we
 have arrived at the "POISON-DAMAGE-INCREASE" STATUE.  And
 just S of there 2 EVIL MAGICIANS, 3 THIEVES, 5 RONINS, 1
 DeMORDREYAN INFANTRY, and 1 DeMORDREYAN BATTLE WARGH.
Escort: None.
Time Limit: None
COMMENT(Part-1): This quest is NOT IN QUEST LOG.  I went
 back after finishing CROWS ROCK & SLATERS GRAVE, but Rich-
 ford still says I have not found the wanted person.  Went
 back again after "KILL THE ICE DRAGONS" QUEST but he still
 will not pay off.  By now all crossroads in the area are
 cleared.
COMMENT(Part-2): Great Reward finally, late in the game!

*************************************************************
 To DO most TIMBERTON QUESTS you must use the forest road
  which goes NW to TIMBERTON MAIN SQUARE.  Enroute you will
  encounter enemies.

*************************************************************
062. "CLEAR TIMBERTON CONNECTING ROAD"  <IMPLIED QUEST I007>
-------------------------------------        TIMBERTON
Trigger Conversation: C0004
Start Location: In TIMBERTON SE part, or in TIMBERTON NW part.
My Levels at Start and End of Quest: 31,31 (See COMMENT L1).
What: A straight forest road connects NW & SE TIMBERTON.
 But it is full of difficult enemies and it REFILLS each time.
ALL enemies are LEV=18 (TIMBERTON ZONE) unless otherwise noted.
Enemies: 8 BLOOD BEARS, 4-12 THIEVES & BRIGANDS, and 1 to 3
 GATOR MORTIS, a small dragon.
Escort: None.
Time Limit: None
COMMENTS: You need to clear this path each time you want to
 go from one part of TIMBERTON to the other.  It's pretty
 difficult, so minimize the number of times you do it, or
 else regard it as an experience-pickup zone.

**************************************************************
 TIMBERTON QUESTS for "NW TIMBERTON" BEGIN HERE
 - - - - - - - - - - - - - - - - - - - - - - -
  There are 8 CRATES, BOXES and CHESTS to open in MAIN SQUARE
 of TIMBERTON, and 1 FREE Level 18 Light Nag (value 3278).

**************************************************************
063. "TRACES OF THE FOREST RANGER"  given by NILANNUN, FOREST
---------------------------------    RANGER OF TIMBERTON

Start Location: NE side of TIMBERTON
My Levels at Start and End of Quest: 31,31 (See COMMENT L1).
REWARD: 2944 GOLD, 1380 EXP, 0 RUNES
        1 SINGING RING OF THE SONGS (value 911)
What: "We must find the track of 2 missing Forest Rangers.
 Find them or their amulets - they were chasing ORCS."
 Blu BookIcon lies to NE, in woods along a forest path.  Just
 follow path, and at 2 path junctions, take the path that
 heads toward the blu BookIcon - that's "R" both times.
 You'll come to 1 dead, then to 1 wounded ranger who you
 will escort back to town.
ALL enemies are LEV=18 (TIMBERTON ZONE) unless otherwise noted.
Enemies: Enroute to RANGER #1: 2 THIEVES, 2 BLOOD BEARS,
 3 WARGH OF ZHURAG-NAR.  At RANGER #1: 5 CUTTHROATS, 1 HEALING
 HERB(Quest item) but RANGER dies as you try to give it to him,
 so you get his amulet(Quest Item).  Blue BookIcon moves now to
 further down the trail, where a live RANGER is under attack.
 At RANGER #2, you kill 3 CUTTHROATS, 1 THIEF, 2 WARGHS OF
 ZHURAG-NAR, 1 ORCISH BREEDER.  ROIN asks for ESCORT to town.
Escort: ROIN BEARHAND must make it back to town alive.
 There are no enemies on the direct return trip.
Time Limit: None
COMMENTS: Drop off ROIN to get quest completion, then you can
 return to check out the other 2 "paths not taken".  Decent
 reward.  (See "TREE OF LIFE" QUEST for the other paths).

******************************************************************
064. "HUNTING BLOOD BEARS"  given by FOREST WARDEN JOSHUA
-------------------------     of TIMBERTON

Start Location: At 1st house as you enter NW TIMBERTON
My Levels at Start and End of Quest: 31,31 (See COMMENT L1).
REWARD: 1920 GOLD, 0 EXP, 0 ITEMS
        1 of your COMBAT ART RUNES
What: "Please slay 2 hands (10) of BLOOD BEARS in the local
 forest.  The deer population in this area is in danger."
 The BLU Book Icon lies due S, with a forest path visible.
 If you get to the blu BookIcon and do not have 10 bears yet,
 just return to town and go SE toward SE-TIMBERTON.  There
 are a bunch of BLOOD BEARS that regenerate there.  It is
 best to avoid the camp that lies to the S of the PORTAL.
ALL enemies are LEV=18 (TIMBERTON ZONE) unless otherwise noted.
Enemies: Leave from W edge of town, or exit to N and loop
 around to W & S. Kill: 1 SILVER BOAR, 3 OGRE WARRIORS,
 2 ORC WARRIORS, 2 THIEVES, 2 BLOOD BEARS, 1 ORC CHIEFTAIN,
 1 GATOR MORTIS, all of these in one big group just NW of
 the PORTAL which now shows on the M-map.  Kill them, then
 go establish the PORTAL.  Kill GROUP 2: 3 BRIGANDS and 1
 BLACK BEAR,  then GROUP 3: 3 BLOOD BEARS, 3 BLACK BEARS,
 and 3 GATOR MORTIS.
Escort: None.
Time Limit: None
COMMENTS: CAUTION: Do NOT TALK to Ansonmular because you
 need to talk to TELERI first.  If you come upon the "camp
 of the 4", you need to return to get quest from TELERI.
 You can, however, open their chests if you are very
 careful not to trigger conversation.

**************************************************************
065. "BLOOD MONEY" given by TELERI,AGENT OF THE KING,TIMBERTON
------------------
Start Location: West side of TIMBERTON MAIN SQUARE
My Levels at Start and End of Quest: 31,31 (See COMMENT L1).
REWARD: 3136 GOLD, 1470 EXP, 0 RUNES
        DALMAR'S HELMET (Vampiress Set Item)(value 7409)
        The CRIMINAL-FOURSOME drops a LOT of stuff too.
What: "Kill 4 criminals at their forest camp: Ansonmular the
 MAGICIAN, Bagrat The OGRE, Gutdug the MINOTAUR, and Holman
 the BARBARIAN" (Apparently, from the various conversations,
 Gutdug raped Teleri with one of his horns, among his other
 crimes).
ALL enemies are LEV=18 (TIMBERTON ZONE) unless otherwise noted.
Enemies: Just the 4 above if you have completed the previous
 quest and cleared out the path.  1 BLOOD BEAR might be left.
 The battle with the 4 will not begin until you talk to the
 MAGICIAN(Boss) and he brags about what Gutdug did to TELERI.
 The MAGICIAN gives a lot more EXP than the other 3.
Escort: None.
Time Limit: None
COMMENTS: Careful when receiving quest, or a SILVER BOAR from
 the W will attack you as you are conversing with TELERI.
 You have to do this quest to defend TELERI's honor !

**************************************************************
066. "THE TREE OF LIFE"   given by VIM, LEADER OF THE
----------------------               WOODCUTTERS of TIMBERTON
    "ORCS UP NORTH"      <IMPLIED QUEST I008>
     --------------
 <HERE WE COMBINE an IMPLIED QUEST with a SECONDARY QUEST,
       because both can be accomplished on same trip >

Trigger Conversation (for the IMPLIED QUEST): C0010, C0009
Start Location: Center of TIMBERTON SQUARE, near your CHEST.
My Levels at Start and End of Quest: 31,31 (See COMMENT L1).
REWARD: (from ALDARIDORA) 1275 EXP, 0 GOLD, 0 ITEMS, 0 RUNES
REWARD: (from VIM) 3328 GOLD, 1560 EXP, 0 ITEMS, 0 RUNES
REWARD: (IMPLIED QUESTS have no specific reward)
What(VIM): "Will you take me to the Elven Lady Speaker?
 There is a lumberjack dispute.  Tyr-Hadar Elves harass us with
 creatures and DeMORDREY is sending his SOLDIERS here too..."
What to do:  I began by going direct at blu BkIcon to West, but
 decided to explore more area by using a South path to go and
 North path to return.  (South path just barely fails to make
 it, although you can see the Tree Of Life from it.)  So you
 need to use the direct path BOTH ways.  Leave town by
 either N or W exits and get onto the path to W, which has
 a branch off to the S at a BIG ROCK, and a branch off to
 the NW just before the TREE OF LIFE clearing.
ALL enemies are LEV=18 (TIMBERTON ZONE) unless otherwise noted.
Enemies: On direct path to W, up to branch to S: 3 ORC WARRIORS,
 1 ORC SHAMAN, 2 GATOR MORTIS, 1 RAPTOR CARNIS, 3 THIEVES,
 1 BLOOD BEAR.  On path S, 4 RAPTOR CARNIS, then a big clearing
 with Group 1) 1 ORC SHAMAN, 3 RAPTOR CARNIS, 1 ORC WARRIOR, 1
 BLACK BEAR, Group 2) 1 ORC SHAMAN, 10 RAPTOR CARNIS(scattered),
 1 FOREST GARGOYLE (Boss), 5 ORC WARRIORS, Group 3) 5 ORC
 WARRIORS, 1 ORC SHAMAN, 2 RAPTOR CARNIS, 1 RONIN, and Group 4)
 1 ORC SHAMAN, 2 ORCISH BREEDERS, 5 BRIGANDS.  After 1 more
 BLOOD BEAR we are at the river.  Just to N there is a FORD.
 Pass FORD heading N toward TREE OF LIFE: 1 RAPTOR CARNIS,
 1 ORC SHAMAN, then a Group) 1 BLOOD BEAR, 1 RAPTOR CARNIS,
 1 Boss RAPTOR CARNIS, 3 ORC WARRIORS, 1 ORC SHAMAN, 1 ORC
 CHAMPION.  Now, in sight of goal, had nevertheless to return
 as we came to the BIG ROCK: Group 1) 1 ORC SHAMAN, 1 RAPTOR
 CARNIS, 1 BLACK BEAR, 1 ORC WARRIOR, Group 2) 3 ORC WARRIOR,
 1 ORC SHAMAN, 1 BLOOD BEAR, 1 RAPTOR CARNIS, 2 BROWN BEAR,
 Group 3) 4 RAPTOR CARNIS, 1 ORC SHAMAN, 3 ORC WARRIORS,
 Group 4) 1 ORC WARRIOR, 1 ORC SHAMAN, 2 RAPTOR CARNIS.
 From BIG ROCK back to STORE: 1 RAPTOR CARNIS, 1 ORC SHAMAN,
 1 BLOOD BEAR, and 1 SILVER BOAR.  Finally, from BIG ROCK to
 branch-off path to NW: 1 RAPTOR CARNIS, 3 OGRE WARRIORS,
 1 ORC WARRIOR, 1 ORC SHAMAN.  Finally from there to TREE
 OF LIFE: Group 1) 3 ORC WARRIORS, 1 ORC SHAMAN, 1 BLOOD BEAR,
 1 RAPTOR CARNIS, Group 2) 1 ORC SHAMAN, 1 BLOOD BEAR, 2 ORC
 WARRIORS, 2 RAPTOR CARNIS.
 At TREE of LIFE, ALDARIDORA, LADY OF THE TREES, and 5 WOOD
 ELVES OF TYR-FASUL want to fight at first, but she yells
 "Stop! I will negotiate with the Lumberjack Leader.  But
 how long can these short-lived men keep their word ?  Will
 he still avoid this holy place, this TREE OF LIFE, which
 is threatened with axes, in years ahead ?" She drops a
 reward, then VIM speaks, agrees to avoid this area, and
 he also drops a reward.  Return TO TIMBERTON using the
 direct path: Group 1) 1 OGRE WARRIOR, 5 ORC WARRIORS,
 Group 2) 2 ORC WARRIORS, 1 ORC SHAMAN, 1 RAPTOR CARNIS,
 Group 3) 4 BLOOD BEARS, Group 4) 4 ORC WARRIORS, 1 ORC
 CHIEFTAIN, Group 5) 2 SILVER BOARS, 1 BLOOD BEAR. (Groups
 1 & 2 are at the 2 path junctions discussed above in "What").
Escort: You ESCORT VIM to ALDARIDORA.  VIM seems to already
 have a weapon and fights with you & WILBUR.  No need for a
 return ESCORT because he stays with ALDARIDORA, for the rest
 of the game.
Time Limit: None
COMMENTS: So far, this is the only quest that goes West to
 the river, and you will want to know of this area later when
 you get quests into the TYR-HADAR and TYR-FASUL elven areas
 to the W.  Be sure to get both rewards!

******************************************************************
067. "CLEAR PATH to STONE CIRCLE and to LARGE OPEN AREA" ,and
    "LOOK FOR ORC FORT"                      TIMBERTON
------------------------                    <IMPLIED QUEST I009>
Trigger Conversation: C0004, C0009
Start Location: N edge of TIMBERTON at forest path.
My Levels at Start and End of Quest: 31,31 (See COMMENT L1).
What: There is a large open area visible on M-MAP to N of
 TIMBERTON that no quests go into; also a nearby path that
 ends at a stone circle.  This quest is just to explore
 these 2 a bit.  So start N on path, then go R then L at path
 choices.  Now you are going N to a STONE CIRCLE.  Clear area,
 return back to the first path choice and go L (to NW).  This
 shortly leads to a VERY LARGE clearing with big ORC GROUPS.
ALL enemies are LEV=18 (TIMBERTON ZONE) unless otherwise noted.
Enemies: To Stone Circle: 2 THIEVES, 2 CUTTHROATS, 2 SPECTRE
 ENERGY BEINGS, 2 WARGHS OF ZHURAG-NAR, 3 BLOOD BEARS.  Now
 on other path to NW, this path ends in a VERY LARGE OPEN
 AREA in the forest with GROUP 1: 6 ORC WARRIORS, 1 ORC
 CHIEFTAIN, 1 ORC SHAMAN, 3 ORCISH BREEDERS, and 1 ORCISH
 CHAMPION,  GROUP 2: 2 OGRE CHIEFTAINS, 1 ORC CHAMPION,
 1 ORC SHAMAN, 2 ORCISH BREEDERS.  We've explored maybe 1/3
 of the large open clearing.  Return S now as we came.
 There is another way into LARGE CLEARING by making a path
 choice towards NW rather than W when nearing TREE OF LIFE.
Escort: None.
Time Limit: None
COMMENTS: It is best to check out any large unexplored areas
 on the map.  Who knows what you might find ?  During the
 MASCARELL phase, in the "FIND ANY ORC FORT..." QUEST, we checked
 out all of this "LARGE OPEN AREA" and found no ORC fort or base,
 but we did find some ORC war parties.

******************************************************************
PROGRESS NOTE:
-------------  Now there's a WHITE CROSS SHIELD in TIMBERTON.

******************************************************************
                Here we begin on CROWS ROCK QUESTS.

******************************************************************
068. "THE GYPSY CAMP"  given by DRUSA THE RESTLESS,  CROWS ROCK
--------------------
Start Location:
            At a road junction just short of CROWS ROCK Castle.
My Levels at Start and End of Quest: 31,31 (See COMMENT L1).
REWARD: 0 EXP, 0 GOLD, 0 ITEMS
        1 of your COMBAT ART RUNES
What: "Please help me...Follow me to put an end to the slaughter
 of my family by DeMordrey's Soldiers.  Nobody likes us ..."
 Do not try to follow her because she only moves after the battle
 has begun, and even then she does not go where you need to go.
 Check the blue Book Icon; it's to the SE a bit, so go that way.
ALL enemies are LEV=18 (CROWS ROCK ZONE) unless otherwise noted.
Enemies: Group 1 appears at once to your SE: 2 SLAVECATCHERS,
 1 CUTTHROAT, 1 DeMORDREY RONIN, and 1 DeMORDREY BATTLE WARGH.
 Follow narrow dirt path to S to a large clearing and Group 2:
 1 CUTTHROAT, 1 DeMORDREY SLAVECATCHER (boss?), 2 DeMORDREY
 REDNECKS, 3 DeMORDREY BLOODHUNTERS.  Return to Drusa.
Escort: None.
Time Limit: None
COMMENTS: Quick & easy but not a large reward.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
GRAPHICS COMMENT:
- - - - - - - - - Push mouse scroll wheel all the way to max
 magnification and move around to study DRUSA from different
 angles.  She (and her clones MARTHA THE WITCH, LIKARA THE
 HERBALIST, and SISAYAH REI, MISTRESS OF HERBS, all found in
 other quests) are the "hottest NPC's" in the game.  And in a
 CAGE in BRAVEROCK you can find "AMAZON"(DRUSA clone with
 little clothing). Enjoy the view!

******************************************************************
069. "FINDING THE DOCUMENT OF A DECREE"  given by EXECUTOR
------------------------------------- GRIMHOLD DARKHOOD,CROWS ROCK

Start Location: At the GALLOWS, South Center CROWS ROCK CASTLE
My Levels at Start and End of Quest: 31,31 (See COMMENT L1).
REWARD:  1350 EXP, 0 GOLD, 0 RUNES
         EFFECTIVE RING OF THE CONJURERS (value 1020)
         "Why are you still standing there? Guards!"
What: "Bring me the decree as fast as you can...for the Tingrit
 case...I have done the execution already!".  Blu BkIcon is just
 to the West by SHOP of COMBO MASTER #1.  In fact the decree you
 need is on the floor in that SHOP.  Get it and return.  (The
 decree does not appear until AFTER you trigger the quest.)
Enemies: None.
Escort: None.
Time Limit: None
COMMENTS: Very close, quick, and safe.  You're helping DeMORDREY
 but you're "pacifying the area".

******************************************************************
070. "CAPTAIN PIGFACE"  given by LEAH JOYCE, CROWS ROCK CASTLE
------------------
Start Location: SE in Castle, E of covered bridge
My Levels at Start and End of Quest: 31,31 (See COMMENT L1).
REWARD: 1650 EXP, 0 GOLD, 0 ITEMS
        1 of your COMBAT ART RUNES
What: "Kill a brutal captain of DeMordrey & bring me his head.
 The people call him Pigface." Blue Book Icon is due N, at the
 CASTLE wall.
ALL enemies are LEV=18 (CROWS ROCK ZONE) unless otherwise noted.
Enemies: Near LEAH, by SMITH SHOP, you'll encounter 10 DeMORDREY
 SWORDMASTERS & BLOODHUNTERS.  But when you get near the N wall,
 Pigface will attack alone on sight (I killed him with 2 arrows
 but my arrows do 500 DMG each).  Nearby you will encounter: 4
 RONINS, a SWORDMASTER, and a BATTLE WARGH, and on return S you
 will kill 1 CUTTHROAT, 1 RONIN, and 1 WARGH.
Escort: None.
Time Limit: None
COMMENTS: Close, not too tough, mediocre reward but you are in
 the "poor section" of the Castle.

******************************************************************
071. "HELPING THE POOR" given by TINDRA OPAL, CROWS ROCK CASTLE
----------------------
Start Location: Far SE near both S and E walls of castle.
My Levels at Start and End of Quest: 31,31 (See COMMENT L1).
REWARD: 0 EXP, 0 GOLD, 0 RUNES
        INCREDIBLE RING OF THE EAGLE (value 911)
What: "Please fetch me a HEALING HERB for my very ill daughter
 from the Uptown district.  We poor are not allowed to go there."
 Blue Book Icon is W and N a bit.  The HERB is lying on the
 ground just before you ascend to DeMORDREY area.
Enemies: None.
Escort: None.
Time Limit: None
COMMENTS: Almost no reward, but we're still helping the poor.
 The quest is fast and safe.

******************************************************************
072. "INQUISITION PLANS"  given by QUINN, AGENT OF THE CROWN
-----------------------       in CROWS ROCK

Start Location: Just NW of your BLU CHEST, S Ctr CROWS ROCK.
My Levels at Start and End of Quest: 31,31 (See COMMENT L1).
REWARD: 3520 GOLD, 1650 EXP, 0 RUNES
        SOLWENMYR'S ADORNMENT OF VIRTUE (value 5020)(It's a
         RING for a set with MAGIG-LORE-skill=10 (but my
         MAGIC-LORE=0 and I already have 1 of these rings!)
What: "Replace inquisition documents with forgeries without
 being seen... The sound of the DINNER BELL will distract
 them."  To succeed, when you ascend thru the Red Flags &
 PILLARS into the DeMORDREY area, duck IMMEDIATELY to the L
 and go behind and then into the empty building there.
 Move about in it until you can see BOTH the EVIL MAGE at
 the map table and the DINNER BELL by next building to West.
 When the coast is clear, duck out the door & go over and
 click on the "BELLS".  Return to "safe bldg" and watch as
 the MAGE goes to the BELLS you just rung to eat in that
 building.  Then, go over to map table and click on the
 documents to make the exchange.  Then return to QUINN.
ALL enemies are LEV=18 (CROWS ROCK ZONE) unless otherwise noted.
Enemies: None, unless you are seen, at which point you have
 to kill the MAGE, and you have failed the quest.
Escort: None.
Time Limit: None
COMMENTS: VERY EASILY FAILED...if the Evil Mage document
 guard SEES YOU (or WILBUR), quest is failed.  Be careful.

************************************************************
PROGRESS NOTE
-------------
 There is now A WHITE CROSS SHIELD ON CROW'S ROCK CASTLE !

************************************************************
073. "PROMENADE"  given by VIRTIS WIGAMUK, CROWS ROCK CASTLE
----------------
Start Location: SW, at the wall.
My Levels at Start and End of Quest: 31,31 (See COMMENT L1).
REWARD: 0 EXP, 0 GOLD, 0 RUNES
        INCREDIBLE RING OF THE EAGLE (value 911)
What: "Please escort my fiancee SERANA safely back from the
 Pleasure Pond to the castle."  Blu Book Icon is due W, just
 outside the castle.  Exit by gate you originally entered
 the castle (the SW gate), and follow road at first but go
 N off road to the pond.
ALL enemies are LEV=18 (CROWS ROCK ZONE) unless otherwise noted.
Enemies: Enroute, between castle and pond: 3 DeMORDREY
 BATTLE WARGHS, 3 EVIL MAGES, 1 THIEF.  On return: 1 RONIN,
 1 WARGH, and near gate 3 BROWN BEARS.
Escort: SERANA (HP=124) must arrive alive at VIRTIS.
Time Limit: None
COMMENTS: The Pleasure Pond is a spot EVIL MAGICIANS like,
 and SERANA is weak.  So clear the area thoroughly before
 clicking on her "!" to begin the ESCORT.  Very light reward
 ... this jerk VIRTIS may be related to the MAYOR OF WOLFDALE.
 The QUEST LOG suggests that VIRTIS should have done the escort
 himself, and SERANA QUIDDE stands aloof at end, not going to
 VIRTIS.

******************************************************************
074. "BARON'S SECRET CHAMBER CAVE"     <IMPLIED QUEST I010>
    "KILL THE DRAGON ON DRAGON ISLE"
-------------------------------------
THIS QUEST is actually 2 IMPLIED QUESTS, COMBINED.  The 2 trigger
 conversations are distinct.  But the 2 areas are the same, and
 the co-location means that they can easily be combined.
Trigger Conversation: C0011, C0012, C0006
Start Location: BARON DeMORDREY's "THRONE ROOM".  (This is
 also your current RESURRECTION POINT).
My Levels at Start and End of Quest: 31,31 (See COMMENT L1).
Reward: No reward is offered.  But there is a FREE Level 18
 Light Nag HORSE (value 3278) available in stable behind
 BARON'S throne building, to W.  The free Horse is NE of
 the actual HORSE DEALER.
What: Look for & explore secret cave(s) behind castle.  To
 find CAVE #1(not sure if there are more): from BARON'S
 throne room, go W to the nearby HORSE DEALER.  Behind the
 HORSE DEALER'S barn there is a short path to a gate near a
 RED FLAG and sentry post.  Open the gate and follow the
 trail to CAVE entrance.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
CAVE LAYOUT:  The CAVE hallway is shaped like a plus sign, with
 rooms at the ends of the arms.  You enter on the SW arm, with
 Rooms 1&2 there as you enter.  The NW arm has Rooms 3,4 & 5.
 The SE arm has Rooms 6,7 & 8.  The NE arm has Room 9 which
 contains a PORTAL to a RIVER ISLAND where there is a Dragon.
 Room 9 contains 2 PORTALS, but only 1 is now active.  (The
 second portal might be useable if you had a PORTAL RUNE).
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ALL enemies are LEV=18 (CROWS ROCK ZONE) unless otherwise noted.
ENEMIES(a): THE CAVE'S NINE ROOMS
 In Rooms 1&2: 4 DeM INFANTRY, 2 DeM SOLDIERS.  In SW
 Hall: 1 DeM Infantry, 2 DeM REDNECK.  In NW Hall: 1 DeM REDNECK
 "BOSS", 2 DeM INFANTRY, 2 DeM SHARUKA WARRIORS, 2 DeM REDNECK.
 In Rooms 3 & 4 (weapons forges and armory): 7 DeM SHARUKA
 WARRIORS, 4 DeM INFANTRY, 3 DeM REDNECK, 2 DeM SOLDIER. In Room
 5 (assembly room): 2 DeM SHARUKA WARRIORS, 2 DeM SOLDIERS,
 3 DeM INFANTRY, 2 DeM REDNECK.  IN SE Hall: 1 DeM REDNECK,
 1 DeM SHARUKA WARRIOR, 1 DeM INFANTRY.  In Rooms 6&7 (forges &
 armory): 1 CONJURER, 2 DeM SOLDIER, 6 DeM INFANTRY, 1 DeM
 REDNECK, 6 DeM SHARUKA WARRIORS.  In Room 8 (combat practice):
 4 DeM INFANTRY, 4 DeM SOLDIER, 3 DeM REDNECK, 3 DeM SHARUKA
 WARRIORS.  Finally, in the NE Room 9 ("portal"): 1 DeM REDNECK
 "BOSS", 4 DeM SHARUKA WARRIOR, 3 DeM INFANTRY, 2 DeM SOLDIER,
 1 MAGICIAN, and 1 DeM REDNECK.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ENEMIES(b): THE DRAGON
 DRAGON (Draconis Mortis) is very tough.  I was Level 31.1 and
 the DRAGON killed me twice (on BRONZE), both times with METEOR
 STORM, after reducing my HP with FIRE BREATH.  His FIRE may be
 "MAGICAL FIRE" because even with FIRE RESISTANCE=584, one attack
 did 400 DMG on me (my HP=1554).  I finally beat the DRAGON by
 going toe to toe and slugging it out using an AXE, with QUICK AS
 A FLASH Level 6 as my only COMBO, just whacking away and burning
 lesser heal potions when needed (I used 7).  That way the DRAGON
 uses only his MELEE "claw swipe" attack, which is less damaging
 than his FIRE BREATH and MUCH less damaging than METEOR STORM.
 I burned a blu potion right before he died and got 68,256 EXP
 (My AXE was also giving +8% EXP)( I also had +3% HP-stealing per
 hit).  And all that only raised me to Level 31.4 !!  (I get
 16 EXP for a DeMORDREYAN SOLDIER, by comparison)(The AXE was
 a "GODLIKE AXE OF DESTRUCTION". I have no AXE LORE SKILL, but
 my BOWS just got me killed...there's nowhere to run on the
 small island.)  The DRAGON does not regenerate, and the boxes,
 crates & chests don't refill.
DRAGON RESISTANCES: High Physical, High Fire, Low Magic and
 Very Low Poison Resistance.
ENEMIES(c): REGENERATED TROOPS
 CAVE: A nearly full complement of DeMORDREYAN troops of the 4
 types regenerates EVERY time you exit the CAVE via the BARON'S
 ENTRANCE or the DRAGON ISLE PORTAL.  So be ready to fight every
 time you re-enter this CAVE, from either direction.  You'll have
 to kill 20 or so just to go straight thru on one traversal.
ENEMIES(d): DRAGON HELPERS
 On the RIVER ISLE with the DRAGON are 7 or 8 DeMORDREYAN "HEL-
 PERS"(WARGHS & TROOPS).  You can easily take them out but do
 not get distracted from the DRAGON.
Escort: None.
Time Limit: None
COMMENTS: Neither of these quests is in the QUEST LOG, so that
 is why they are classified as IMPLIED QUESTS.  They are given
 in Conversations C0011 and C0012 by many sources.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BE WARNED: THIS QUEST#74 DRAGON (Draconis Mortis) IS VERY TOUGH!

******************************************************************
NOTE ON FORWARD DIRECTION FROM CROWS ROCK:
* * * * * * * * * * * * * * * * * * * * *
 From CROWS ROCK you can go onward by exiting from either
 - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 the SW gate you came in, or the SE gate.  You CANNOT go onward
 by exiting to the N to the CAVE, at least until the 2nd PORTAL
 is activated.  (You could "save" the PORTAL RUNE PRINCE VALOR
 always gives you at URKENBURGH by putting it in your chest
 instead of approaching the URKENBURGH inactive PORTAL and
 "wasting it" there...then you would still have it at CROWS ROCK
 and it might work here).  The exit thru the SE gate leads to
 WOLFDALE or SHIRES PEN.  But another forward direction lies
 THRU SLATERS GRAVE, which leads to ICECREEK DALE. To get there
 you will have to exit CROWS ROCK CASTLE to the SW and double
 back slightly on the main road to the SLATERS GRAVE signpost
 and then go N.
               *  *  *  *  *  *  *  *  *  *
There is also a 2nd, shorter, path to SLATERS GRAVE from CROWS
  ROCK castle:
- - - - - - -
 Exit by SW gate, then immediately go N past PLEASURE POND,
 following path to N, then W.  It leads to the home of the
 SLATERS GRAVE MERCHANT, RUFUS CARNIS.  This large mansion is
 just South of the main part of SLATERS GRAVE.  It shows as a
 prominent dark object on M-MAP.  You can traverse his property
 by opening 2 iron gates and emerge at a road junction where the
 path meets the N-bound road to SLATERS GRAVE.  And at this road
 junction is where you will find FRANCA.

******************************************************************
           Here we begin on SLATERS GRAVE QUESTS.

******************************************************************
075. "THE MERCHANT OF SLATERS GRAVE" given by FRANCA,SLATERS GRAVE
-----------------------------------
Start Location: At road junction just SW of SLATERS GRAVE.
My Levels at Start and End of Quest: 31,31 (See COMMENT L1).
REWARD: 2880 GOLD, 0 EXP, 0 ITEMS
        1 of your COMBAT ART RUNES
What: "Kill the SLATERS GRAVE Merchant.  I want revenge for my
 sister Brianna, whom he tortured & killed... He has young girls
 brought to his house for his perverse pleasures."  Blu BookIcon
 lies to the E, at the cave entrance behind the mansion.  From
 FRANCA, go E thru gate past the mansion to CAVE entrance.
Layout in CAVE: About 10 rooms are arranged along the edges of
 a square, with a cell block for the women in the center.  Rufus
 Carnis, your target, is in the far NW room, so tackle it last.
 DO NOT talk to the captive girls until all enemies are dead, or
 they will join you and they must SURVIVE or you FAIL quest.
ALL enemies are LEV=21 (SLATERS GRAVE ZONE) unless
 otherwise noted.
Enemies: In CAVE: 8 MERCENARIES OF HEDGENTON, 11 PRAETORIANS,
 2 ARMORED WARRIORS, 3 FREELANCING SOLDIERS OF HEDGENTON,
 6 MASCARELLIAN STANDARD BEARERS, 4 DESERTING SOLDIERS, 1 HIRED
 SWORDMASTER, and in the NE Room, a miniboss MASCARELLIAN
 STANDARD BEARER.  In NW room, RUFUS CARNIS talks to you before
 he fights.  There are several in the room with him at first.
 Rufus isn't too tough: 4 arrows killed him (500 DMG each).
Escort: The girl captives must survive to get to FRANCA.  After
 doing this quest successfully, there will be 4 white dots at
 this road junction from now on to help you orient yourself
 when using TAB-Map. (There are seldom 4 white dots together
 ANYWHERE else in ANCARIA).  A white dot is a QUEST-ASKER, and
 the three all ask you to escort them out, plus FRANCA asks you
 to do the quest originally. The 3 you ESCORT to FRANCA are
 Elisabeth, Teresa, and Maria(HP414). The quest ends at FRANCA.
Time Limit: None
COMMENTS: ESCORT always means that failure is possible if the
 escorted persons die, so watch it.

******************************************************************
076. "THE AXE 'ROCK SPLITTER'"  given by SOLDIER RUTGER OF
-----------------------------                  SLATERS GRAVE

Start Location: Inside building on NW side of main square.
My Levels at Start and End of Quest: 31,31 (See COMMENT L1).
REWARD: 1984 GOLD, 0 EXP, 0 ITEMS,
        1 of your COMBAT ART RUNES
What: "Please find the AXE 'Rock Splitter' and return it to
 me.  A scoundrel stole it and it belongs to the COMMANDER."
 Blu Book Icon is well to the W.  Head out on road until you
 drop off the escarpment.  Then take forest path due W.
 Do not take the 2 side paths to S.  You will come to a
 large clearing, a CAMP.  DO NOT ENTER the CAVE - that is a
 separate quest.  Eliminate those outside CAVE and pick up
 the AXE.  Return to SLATERS GRAVE. (You can now do the
 side paths to the S which form a semicircle with another
 CAVE there.  Do this CAVE for the EXP: 4 MAGICAL BEAR
 LORDS, 1 WARGH OF ZHURAG-NAR, 1 SILVER BEAR, 3 CHESTS.)
ALL enemies are LEV=21 (SLATERS GRAVE ZONE) unless
 otherwise noted.
Enemies: Near town to W: 3 WARGHS, 1 DeM SWORD MASTER,
 3 DeM INFANTRY.  At escarpment RJ: 1 EVIL MAGICIAN, 2 THIEVES,
 1 WARGH.  On path W: 2 WARGHS, 3 EVIL MAGICIANS, 3 CUTTHROATS,
 1 SPECTRE ENERGY BEING, 1 OUTLAW, 1 DeM RONIN.  At the CAMP:
 3 MASCARELLIAN MEN AT ARMS, 2 MASCARELLIAN DEFENDERS OF HONOR.
 On return, doing S loop: 1 DeM SWORDMASTER, 2 ORC WARRIOR,
 3 SILVER WOLVES.  Back on main path: 2 WARGHS, 1 OUTLAW
 miniboss, 1 EVIL MAGICIAN, 2 THIEVES.  Finally, near SLATERS
 GRAVE: 2 WARGHS, 6 DeM RONINS.  Except at CAMP, all enemies
 are encountered in small groups of size 1-2, sometimes 3.
Escort: None. The AXE is a "QUEST ITEM" so you can't use it.
Time Limit: None
COMMENTS: Moderate length, easy, reward is a bit light.

******************************************************************
077. "THE OUTLAWS OF SLATERS GRAVE"  given by COMMANDER OF
----------------------------------            SLATERS GRAVE

Start Location: In front of the building on NW side of main sq.
My Levels at Start and End of Quest: 31,31 (See COMMENT L1).
REWARD (from ROBERT): 0 EXP, 494 GOLD, 0 RUNES
                      SINGING RING OF THE SONGS (value 420)
                      ALBION, a sword (value 4092)
REWARD (from CDR): 4800 GOLD, 1440 EXP, 0 ITEMS, 0 RUNES
What: "Are you interested in bounty? Search the surrounding
 CAVES for ROBERT THE HENCHMAN & bring me a lock of his hair
 when he is dead. Our Baron DeMORDREY will give you gold for it."
 Blu Book Icon is well to the W, on same spot as previous quest.
ALL enemies are LEV=21 (SLATERS GRAVE ZONE) unless
 otherwise noted.
Enemies: At RJ: 1 THIEF, 1 DeM REDNECK, 2 EVIL MAGICIANS.
 Now go W: 1 WARGH, 1 OUTLAW, 1 EVIL MAGICIAN.  Enter CAVE on far
 side of clearing.  In CAVE: 3 MASCARELLIAN MEN AT ARMS,
 1 MASCARELLIAN DEFENDER OF HONOR, 3 PRAETORIANS, 1 ROBERT THE
 HOODED MAN.  As you begin to fight ROBERT, he strikes a blow,
 then drops 494 GOLD and goes to "!".  He says "Here, take this
 lock of hair from my head.  Deliver it to the COMMANDER... I am
 a freedom fighter- I help the poor.  Spare my life and I will
 give you my Father's weapon."  Enemies on return trip: On path
 3 WARGH, 1 EVIL MAGICIAN, at RJ: 1 THIEF, 1 EVIL MAGICIAN, and
 near town 2 WARGHS, 3 DeM INFANTRY, 2 DeM BLOOD HUNTERS.
Escort: None.
Time Limit: None
COMMENTS: "Two rewards" is OK, but no RUNES.  You might be able
 to use the weapon - I sold it.

******************************************************************
078. "SPRING WATER"  given by MAGICIAN FABIAN OF SLATERS GRAVE
------------------
Start Location: Inside West-most house, SLATERS GRAVE.
My Levels at Start and End of Quest: 31,31 (See COMMENT L1).
REWARD: 0 EXP, 0 GOLD
        1 of your COMBAT ART RUNES
        1 DARK ELF STATUE (part of an ICON set - no combat use)
What: "Go to the waterfall and fetch fresh spring water for me.
 I urgently require it for a new experiment.  There are GIANTS
 in the area!"  Blue Book Icon overlaps our MAIN QUEST GOLD
 BOOK ICON.  So the waterfall is at ICECREEK DALE, to the NW.
ALL enemies are LEV=21 (SLATERS GRAVE ZONE) unless
 otherwise noted.
Enemies: Exit town to W, then N: 3 RONINS, 2 BRIGANDS, 2 SILVER
 WOLVES, 3 WARGHS.  Go W at path choice: 1 BRIGAND, 1 CUTTHROAT,
 1 WARGH, 1 HILL GIANT Boss (didn't bother to use a COMBO but it
 took about 20 arrows)(3105 EXP with BLU POTION).  Now you are
 at the PORTAL: ESTABLISH IT!  Go N from PORTAL to the waterfall
 and the item you want is there on the ground.  Now you can
 return to FABIAN.  On return trip: 2 or 3 of the HILL GIANTS
 may be there, plus 4 WARGHS & RONINS when you get near SLATERS
 GRAVE, maybe 2 BRIGANDS in between.
Escort: None.
Time Limit: None
COMMENTS: ESTABLISHING PORTAL is always an essential job, when-
 ever you get to a new one.  There are only 13 terminals in all
 of ANCARIA !  Your MAIN QUEST will take you to ICECREEK also
 so you could accomplish all 3 goals on the same trip North...
 the SPRING WATER QUEST, the PORTAL, and THE MAIN QUEST titled
 "SHARUKA".  But for now we are just doing the SPRING WATER
 QUEST and the "PORTAL-establish".

******************************************************************
079. "ABDUCTION OF THE WOMEN OF SLATERS GRAVE"  given by MAYOR
--------------------------------------------- OF SLATERS GRAVE

Start Location: Near your BLU CHEST, SLATERS GRAVE.
My Levels at Start and End of Quest: 31,31 (See COMMENT L1).
REWARD: None seen when we got "quest done" sound talking to the
 MAYOR.  Only 3 of the 4 survived the return trip (MAGDALENA is
 not here), so evidently if ANY of them die, then you get no
 reward, but if ANY of them get back alive, then you do not FAIL
 the quest.  So I really do not know what the "successful quest
 reward" is in this case.
What: "Help us by freeing our abducted wives from the lair of
 DeMORDREY'S renegade soldiers.  You have 3 days before the
 ultimatum that they have issued expires.  Please hurry."
 Blu BookIcon is a bit further off than MAIN QUEST GOLD BkIcon,
 but lies more to the East, closer to due N.  Exit town to NE,
 NOT to W.  Go up a rise to NW, then go up a rise to NE and you
 will see the CAVE.
ALL enemies are LEV=21 (SLATERS GRAVE ZONE) unless
 otherwise noted.
Enemies: From town to 1st rise: 4 WARGHS, 3 DeM RONINS,
 2 OUTLAWS, 2 BRIGANDS, 3 CUTTHROATS.  Then 2 WARGHS, 1 SILVER
 WOLF.  Just outside CAVE: 2 WARGHS, 2 SILVER WOLVES.  In CAVE:
 (Encountered in 1's and 2's mostly) 8 DeM INFANTRY, 1 DeM RONIN,
 1 DeM BLOOD HUNTER, 4 DeM SHARUKA WARRIORS, 4 DeM REDNECKS,
 9 DeM SWORD MASTERS, 3 DeM SOLDIERS, and 1 KIDNAPPER - MILITARY
 COMMANDER (boss)(4 arrows killed him)(he drops cell key). On
 the return trip: 2 HILL GIANTS (1 is a BOSS), 4 WARGHs,
 1 OUTLAW, 2 DeM RONINS, 2 SILVER WOLVES.
Escort: In CAVE, MAGDALENA, VALERIE, VANESSA, & BIANCA say "Take
 us home". They have 414HP each.
Time Limit: THREE DAYS.
COMMENTS: Be aware of the time limit.  It's also an ESCORT quest.
 You need all 4 back alive to get a reward.  I thought I had all
 4, but somewhere on the trip back I lost MAGDALENA.

******************************************************************
PROGRESS NOTE:
-------------  There's no WHITE CROSS SHIELD in SLATERS GRAVE.

******************************************************************
MAIN LINE QUEST NOTE:
- - - - - - - - - -   Here is where I went to the SHARUKA POST at
 ICECREEK DALE and did the main quest part there.  WILBUR dies
 in the fight, but says "Treachery ! Ride on to WYVERN PASS !
 Warn the Prince that the snake DeMORDREY is not going to send</pre><pre id="faqspan-4">
 troops and that he has betrayed us."  Several other things now
 occur: (1) CHAPTER II Begins: "Banners Of The Blood", (2) there
 is now a new RESURRECTION POINT at ICECREEK DALE, (3) WILBUR is
 gone now for good, but drops the sword and shield you gave him,
 (4) MAIN QUEST GOLD BOOK ICON is now a little ways SE of town
 of PORTO DRACO.  We did the FLORENTINA quests and that caused
 the map name of PORTO DRACO to begin to appear, because we went
 a bit to the W & S doing quests.  So you can see it on your MAP.
 (5) There is a sort of REWARD for the ICECREEK DALE quest:
 there are 5 FREE Level 8 Light Nag HORSES (value 1798 each),
 plus 5 chests, left after the battle at the camp.  Since the
 PORTAL is nearby, you can now have a HORSE whenever you want by
 using of the PORTAL network.

NOTE: PLANNING YOUR CHAPTER ONE & TWO
- - - - - - - - - - - - - - - - - - -  Exactly what you want to
 do in each CHAPTER seems to be a bit up to you.  WOLFDALE
 quests, and maybe also SHIRES PEN quests, could also be done in
 CHAPTER ONE, with WILBUR.  But the MASCARELL quests seem to me
 to be in CHAPTER TWO because the PRINCE'S liaison with VILYA
 comes more to the fore, and that is developed in CHAPTER TWO.
 After the WOLFDALE quests we will move S and SW and cover the
 remaining unexplored terrain in the DeMORDREY BARONY.  Then we
 will head for PORTO DRACO, before going to WYVERN PASS.  (We
 will leave TYR-HADAR and TYR-FASUL, elven areas to the far West,
 until later, near the end of CHAPTER II.)  (A quick visit to
 MASCARELL to establish the PORTAL there would be a useful side
 trip, but I didn't do it).

******************************************************************
              Here we begin on WOLFDALE QUESTS

******************************************************************
080. "GO TO HELP WOLFDALE"                <IMPLIED quest I011>
-------------------------               given in SLATERS GRAVE
Trigger Conversation: C0013
Start Location: On, or right by, main square in SLATERS GRAVE.
My Levels at Start and End of Quest: 31,31 (See COMMENT L1).
ALL enemies are LEV=20 (WOLFDALE ZONE) unless otherwise noted.
Enemies: Two paths lead to WOLFDALE: Thru the BEARLORD TUNNEL
 to the EAST of town, or back down into CROWS ROCK CASTLE and
 exit by SE gate, cross covered bridge, and then turn to N and
 stay on that road all the way to WOLFDALE.  We'll do the 1st
 (much shorter) path now:  Exit SLATERS GRAVE by NE exit, go E
 to CAVE - It's really a TUNNEL: Inside 2 MAGICAL BEARLORDS,
 1 WARGH, and just outside the exit: 2 DeM REDNECKS, 1 SILVER
 WOLF.  And now you are in WOLFDALE !
Escort: None.
Time Limit: None
COMMENT-1: WOLFDALE appears to need help - how can you refuse ?
COMMENT-2: One of the BEARLORDS may be a MAJOR BOSS(YourLev+7),
 but he's slow, weak to fire, and not that tough.

******************************************************************
081. "TAX COLLECTORS "  given by JAQUO, MAYOR OF WOLFDALE
--------------------
Start Location: Just outside building on NW side of main Square
 of WOLDALE, right by your BLUE CHEST and the STORE.
My Levels at Start and End of Quest: 31,31 (See COMMENT L1).
REWARD: 1440 EXP, 0 GOLD, 0 RUNES
        1 FORGOTTEN BRIDLE OF THE COWARDS (value 4563)
        "All the merchants will give you keen prices" (NOT true)
         (POTIONS cost 585, sell for 209, exactly my usual rates)
What: "The Village of WOLFDALE is in dire need, because
 DeMORDREY's TAX COLLECTORS have robbed us of all our gold.
 Please get the gold back from the soldiers and deliver it to my
 associate who will be waiting for you in the clearing in the
 forest.  We will not be able to survive the winter unless we
 get this gold."  Blue BkIcon lies S and a bit W, in town at PUB.
ALL enemies are LEV=20 (WOLFDALE ZONE) unless otherwise noted.
Enemies: Group at the PUB: 1 DeMORDREY TAX COLLECTOR (Boss),
 3 DeM SHARUKA WARRIORS, 2 DeM REDNECKS, 1 DeM SHARUKA CAPTAIN.
 The group "appears" as enemy without conversation so you can
 take them out at long range if you approach from the S or W.
 After fight, you get "TAX TAKINGS", and blue BkIcon moves to E
 a ways and a bit S, into the woods.  Go E, but go S of the
 TYR-HADAR ELF and detour around the forest for a bit.  You'll
 encounter 4 GATOR MORTIS (small dragon) at the southern limit,
 then you find & use a path to the NE.  You will come to GNARLY,
 a gal with a BOW, who says "They gave it to you?  Or did you
 have to bash their heads in?  Whatever the case, escort me to
 the CAVE so that I can hide the gold there."
CAVE Part of QUEST:  The CAVE blue Book Icon lies to the N, but
 there, DeMORDREY'S forces have an ambush set up for you. Group
 at CAVE mouth: 1 DeMORDREY's CHIEF TAX COLLECTOR (boss), 3 DeM
 SHARUKA WARRIORS, 1 DeM SHARUKA CAPTAIN, 2 DeM REDNECKS.  And
 1 or 2 more DeM REDNECKS "alert" on you and so they can be
 killed before the main fight.  The BOSS says "Charming! A
 pretty rebel who will soon be hung, drawn and quartered on the
 battlements of CROWS ROCK CASTLE and...What are you up to?  Now,
 whatever you're doing in those ridiculous skirts, your stupid
 plan ends here!"  After fight, inside CAVE, no enemies and 3
 things to open.  The crate has 341 gold which you can have, the
 barrel is empty, and when you "open" the "nice" CHEST, GNARLY
 goes "!" and says: "You have saved WOLFDALE, now go!  I shall
 keep watch here.  Speak to the MAYOR about your reward...and
 thank you."
ESCORT: If GNARLY (HP311) dies you FAIL the quest.  I'm Level 31
 and used Level 22 MULTI SHOT and even so she half died !!  And
 you cannot control her movement - she just stays "near you" in
 a sort of "jerking from here to there" fashion.  There is no
 chance to heal her during the quick fight, but you CAN focus on
 those attacking her, if they are not all ranged attackers.
Time Limit: None
COMMENTS: EASILY FAILED because in fight just outside the CAVE
 the opponents won't fight and are not vulnerable until you talk
 to the leader.  At that point they reveal themselves and begin
 fighting, but you & GNARLY are among them. (Kill all enemies you
 can before talking, or it'll be harder.)   Also the MAYOR's
 "reward" speech (not given fully above) reveals that he is kind
 of a jerk, and the "keen prices" bit is just not true.  The
 REWARD is meager for the effort you made.  BUT NEVERTHELESS you
 MUST do this quest, or else AVOID the PUB where you will "auto-
 matically trigger" quest involvement, and it is right near the
 main square where you will be walking a lot!  So that is why I
 have placed it first in WOLFDALE.

******************************************************************
NOTE: QUEST INVOLUNTARY INVOLVEMENT CAN OCCUR (e.g. QUEST 81):
-------------------------------------------------------------
 After you kill something, if you see "GROUP ELIMINATED" or "NEW
 OBJECTIVE" in orange print at the top of your screen, you know
 by now, that means that you "activated" a QUEST and that you
 are now "doing it".  And you can't ignore it because it might
 have a TIME LIMIT.  (Everyone who plays this game probably fails
 the QUEST "ORCS" at PORTO VALLUM the first time they run into
 it, because all you are doing is following the MAIN QUEST
 guidance, which involves going South on the main road.)   Here
 in WOLFDALE, if you decide to avoid the PUB, the QUEST LOG gives
 you a good photo so you know what the building looks like - but
 if you get close enough to know for sure, you may be involved in
 the quest fight.

******************************************************************

082. "WOLF'S BLOOD" given by WRENDEGHAST at FARM in WOLFDALE
------------------
Start Location: Outside farmhouse in far-SW WOLFDALE.
My Levels at Start and End of Quest: 31,31 (See COMMENT L1).
REWARD (from HARRY; WRENDEGHAST dies during the quest):
        2176 GOLD, 1088 EXP, 0 ITEMS
        1 of your COMBAT ART RUNES
What: You will be alarmed that WRENDEGHAST is surrounded by many
 enemies who have not "alerted"(yet). He says: "Time is money, so
 I will come straight to the point.  Kill the evil wolf for me.
 It is hiding in a CAVE.  My farm, which has a good position, has
 been plagued by this beast and its pack recently.  It is almost
 as though the leader of the wolf pack harbors a grudge against
 me!"  Blu BkIcon lies S and a bit W.  Use main road S, then go W
 to CAVE.  Once in CAVE, after one blow, HARRY appears in human
 form with "!" and says: "Wait!  My Uncle is using you to get me
 out of the way, like he did my Father before me.  Help me to get
 revenge.  My Uncle is an evil man who poisoned my Father...
 Valoria Winterdream, a witch banished by the Dark Elves, taught
 me how to turn myself into a WOLF.  Take me to the farm, which
 is rightfully mine, so that my Father's murder can at last be
 avenged!"  When you arrive, WRENDEGHAST says: "Do you believe
 this fool?  You are a traitor.  This bodes well, for you have
 brought my Nephew here and my henchmen's swords will put an end
 to him for once and all!  And as for you..."(FIGHT BEGINS).
ALL enemies are LEV=20 (WOLFDALE ZONE) unless otherwise noted.
Enemies: Around WRENDEGHAST: 3 FREEBOOTERS OF URKUK, 1 MERCENARY,
 3 MERCENARIES OF URKUK.  Enroute to CAVE: about 8 DeM RONINS
 and 8 WOLVES.  In CAVE, just HARRY.
ESCORT: HARRY (HP393) must survive or you FAIL quest.  He will
 change into a WOLF to fight.  Your initial arrow does not hurt
 him.
Time Limit: None
COMMENTS: ESCORT quest; so you FAIL if HARRY dies.  However,
 the final group of 8 enemies (which includes WRENDEGHAST) isn't
 as tough as those you dealt with recently in the AMBUSH FIGHTS
 at (1) ICECREEK DALE and (2) the WOLFDALE "TAX TAKINGS" CAVE.
QUEST NOTE: Conversation C0013 refers to HARRY, so in a way you
 are also doing a big part of IMPLIED QUEST I011 here too.

******************************************************************
NOTE: NEW ENEMY STRATEGY...the AMBUSH FIGHT:
-------------------------------------------
 Some of the more difficult QUESTS to pass are the ones where you
(may or may not) have an ESCORT and the enemies, who in some
cases will not even be VISIBLE (the WHISPERS IN THE WIND quest),
suddenly either "ALERT" on you (their HP circles appear, meaning
they are enemies to be fought), as they do above, or they may
"turn into" enemies with a fiery display, as in the TAX TAKINGS
and BRAVESBURY quests, or just APPEAR out of nowhere and attack.
I call these "AMBUSH FIGHTS".

   HERE IS A LIST OF the "early" AMBUSH FIGHTS:
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
   1."WHISPERS IN THE WIND", FLORENTINA       No ESCORT involved
   2."SHARUKA", MAIN QUEST, ICECREEK DALE     WILBUR WILL DIE
   3."TAX COLLECTORS", WOLFDALE               GNARLY must live
   4."WOLF'S BLOOD", WOLFDALE                 HARRY must live
   5."THE PLANS OF THE BROTHERHOOD",BRAVESBURY  ELITHA must live

******************************************************************
083. "GRANDMOTHER'S RING"  given by DARIA LORBEN, a WOLFDALE CHILD
------------------------
Start Location: Just N of your BLUE CHEST in WOLFDALE.
My Levels at Start and End of Quest: 31,31 (See COMMENT L1).
REWARD: 1840 GOLD, 1040 EXP, 0 ITEMS
        1 of your COMBAT ART RUNES
What: "Please help me by finding my Grandmother's ring.  I have
 lost a valuable ring that I took from my Grandmother's casket.
 When she notices it has gone, I will be in deep trouble.  You
 may want to search in the RUINS south of here because we spent
 a lot of time playing there recently."  Blu Book Icon is due S,
 not too far, so we can go on main road.  The RUINS are at the
 far S point in town, just a bit SW of the "Isolated House".
ALL enemies are LEV=20 (WOLFDALE ZONE) unless otherwise noted.
Enemies: Enroute(in 1's and 2's): 3 DeM RONINS, 3 SILVER WOLVES,
 3 DeM SWORDMASTERS, 4 DeM SHARUKA WARRIORS, 2 DeM SHARUKA
 CAPTAIN, 1 DeM REDNECK, 1 DeM BLOOD HUNTER, 1 WARGH, 1 BOSS
 WARGH. (I went all the way to the "T" road junction, so I over-
 shot a bit and met more enemies).  In RUINS: 4 DeM RONINS,
 3 WARGHS, 1 RING.
Escort: None.
Time Limit: None
COMMENTS: DARIA seems to believe that her DEAD GRANDMOTHER is
 able to possess items and could be angry with her about a RING!
 Good reward for such a fast and easy quest.
VERY MINOR GAME FAULT: It is odd, and probably a GAME ERROR,
 that DARIA is shown by a BLUE DOT and NOT a WHITE DOT, on M-MAP
 & TAB-MAP.  But it is a normal quest; she just stays a BLUE DOT
 throughout.

******************************************************************
084. "ELVEN ART ROBBERY "  given by MAEGALINOR OF TYR-HADAR
-----------------------      (quest is given in WOLFDALE)

Start Location: Just inside the woods on East edge of WOLFDALE,
                 MAEGALINOR is just to the SE of the MANSION.
My Levels at Start and End of Quest: 31,31 (See COMMENT L1).
REWARD: 1440 EXP, 0 GOLD, 0 RUNES
        ACCURATE BOW OF THE FALCON (value 1736)
What: "Al Taro Salasa !  I am asking you for a favor for the
 ELVES OF TYR-HADAR.  Break into this VILLA and return my
 people's stolen work of art to me.  Mercenaries have stolen and
 sold Elven art, haggling over it like cattle and trading it
 like an ANCARIAN whore.  I have followed the miscreants here,
 but have been wounded.  This VILLA contains a holy relic of my
 people, which is not meant for the idle displays of some trader
 of greed."  Go into the MANSION to NW, enter the CELLAR (CAVE).
ALL enemies are LEV=20 (WOLFDALE ZONE) unless otherwise noted.
Enemies: In CAVE:(in 1's and 2's): 2 HIRED SWORDMASTERS,
 7 FREEBOOTERS OF URKUK, 3 MERCENARIES OF HEDGENTON, and
 6 PRAETORIANS.  In final room you will also find ZIRUKA NASCH
 'DARI (boss magician), and SIR OLGMAN NUKARO (art collector,
 who has to be killed for the KEY you need).
Escort: None.
Time Limit: None.
COMMENTS: (1) Light reward but very close and fairly fast,
 (2) 2 "CURSED TREASURE" piles are in the final room that
 you open with the KEY.  So do NOT do a "PICKUP ALL(A-key)"
 when you get the art, or you will be the owner of 2 CURSED
 TREASURES, and would have to endure whatever effects that
 would have.  (In DRAGON WARRIOR, for example, you cannot drop
 cursed items and they poison you, removing HP steadily until
 you get "uncursed" by the one magician who specializes in
 "curse removals".)

******************************************************************
085. "MISSING LUMBERJACKS"  given by RAISA INGOLM OF WOLFDALE
-------------------------
Start Location: Outside house at NE corner of MAIN SQUARE.
My Levels at Start and End of Quest: 31,31 (See COMMENT L1).
REWARD: 4160 GOLD, 0 EXP, 0 ITEMS
        1 of your COMBAT ART RUNES
What: "Please find my husband VICTOR and his servant BEGAL.
 Yesterday they went looking for wood SE of here.  I expected
 them back a while ago.  I am very worried because Victor is
 never usually late.  The militia refused to look for them."
 Blu Book Icon lies far to SE, over half way to BRAVEROCK.
 From RAISA go S on main ROAD until you get to a fork...go SE.
 At this point you are halfway to CROWS ROCK...that is where
 the SW fork goes.  Going SE, then E on path you'll come to
 a deserted camp at the blu Icon.  When you pick up "Remains
 of Victor", blu Icon moves back to RAISA.  (Don't feel bad,
 QUEST LOG says "it looks like they have been dead for a while",
 and only bones are left!)
ALL enemies are LEV=20 (WOLFDALE ZONE) unless otherwise noted.
Enemies: Going S to fork: about 4 RONINS and 2 WARGHS.  On to
 SIGNPOST(that says "to N, WOLFDALE"): 5 DeM SHARUKA CAPTAINS,
 1 DeM INFANTRY, 1 DeM SWORDMASTER.  Near ROCK ARCH: 1 WARGH,
 1 DeM INFANTRY, 2 DeM SHARUKA WARRIORS, 1 DeM SHARUKA CAPTAIN.
 Going E towards blu shield, up to LUCRETIA: 7 WARGHS, 2 DeM
 SHARUKA WARRIORS, 3 SILVER WOLVES, 5 GATOR MORTIS.  After
 LUCRETIA: 1 GATOR MORTIS, 2 SILVER WOLVES, 1 DeM BLOOD HUNTER.
 Near the deserted camp: 1 GATOR MORTIS, 4 SILVER WOLVES.
 On return trip to RAISA:(in small groups): 6 DeM RONINS, 2 DeM
 BLOOD HUNTERS, 2 DeM REDNECKS, 1 DeM INFANTRY, 7 SILVER WOLVES.
Escort: None.
Time Limit: None.
COMMENTS: Sad ending, but can't be helped.  RAISA says "Oh God
 what have I done to deserve this ?"   It's a long way to go
 but decent reward.  Lots of GATOR MORTIS to kill. (We'll be
 seeing a lot more of flying creatures later in the game.)

******************************************************************
086. "THE SEARCH FOR PEACE"  given by LUCRETIA RAVELL of WOLFDALE
--------------------------   (she's transparent - an ENERGY BEING)

Start Location: Far SE, half way to BRAVEROCK, you will come
 upon her.
My Levels at Start and End of Quest: 31,31 (See COMMENT L1).
REWARD: 0 EXP, 0 GOLD, 0 RUNES
        INCREDIBLE RING OF THE EAGLE (value 935)
What: "Please avenge my murder.  I have been wandering the Earth
 for what seems like an eternity, waiting to take revenge on my
 torturer and murderer.  Yet my powers are limited and I am
 unable to pose any real danger to FIROLOTH ABEDAS, the Leader
 of cutthroats and assassins.  You on the other hand are power-
 ful enough and could act as my avenging arm.  Will you help me
 find my eternal peace?"  Blu Book Icon lies due W, at the STONE
 ARCH beside the main road.  FIROLOTH is there alone (he's weak).
ALL enemies are LEV=20 (WOLFDALE ZONE) unless otherwise noted.
Enemies: Maybe 10 GATOR MORTIS, plus the usual WARGHS & RONINS.
 See the "MISSING LUMBERJACKS" quest for more detail on enemies
 since it is the same path you follow.
Escort: None.
Time Limit: None
COMMENTS: OK, a dead person is asking you for help.  We have
 dragons and demons in SACRED so I guess dead people can talk
 to us too.  We have suspended our disbelief in order to enjoy
 the game.  Very light reward considering the amount of travel
 you have to do in this quest.  If you are down here anyway for
 the "MISSING LUMBERJACK" quest, so you can easily add this quest
 to your sojourn.

******************************************************************
PROGRESS NOTE: THERE IS A WHITE CROSS SHIELD in WOLFDALE NOW, and
 a female voice says "This region is at peace".

******************************************************************
087. "EXPLORE WOLFDALE'S CAVE"   <IMPLIED QUEST I012>  WOLFDALE
------------------------------
Trigger Conversation: C0004, C0011
Start Location: WOLFDALE MAIN SQUARE
My Levels at Start and End of Quest: 31,31 (See COMMENT L1).
What: There seems to be only 1 CAVE left that has yet to be
 explored in the WOLFDALE vicinity.  To get to it, go due E
 a short distance after finishing the "SEARCH FOR PEACE" quest,
 and you will find a small CAVE.
ALL enemies are LEV=20 (WOLFDALE ZONE) unless otherwise noted.
Enemies: Just outside CAVE, 4 GHOST ORCISH WARRIORS.  In CAVE,
 2 CHESTS, 4 GARGOYLES & 1 MINOTAUR (boss). (They're not tough).
Escort: None.
Time Limit: None.
COMMENTS: It seems best to explore all CAVES as we did in
 other areas.  There isn't a lot in this one but it is fast.

******************************************************************
088. "EXPLORE BARONY FROM WOLFDALE SOUTH TO SHIRES PEN BRIDGE
      AND WEST TO FAERIES CROSSING BRIDGE"  <IMPLIED QUEST I013>
--------------------------------------------
Trigger Conversation: C0004
Start Location: WOLFDALE
My Levels at Start and End of Quest: 31,31 (See COMMENT L1).
What: I have divided the path into TEN "LEGS".
 Leg 1) From the center of WOLFDALE (wolf cages), go S on
 ROAD to the ("N to WOLFDALE")SIGNPOST.  Leg 2) Go SW, to NE wall
 of CASTLE.  Leg 3) Follow wall to road junction by the COVERED
 BRIDGE.  Cross BRIDGE to West and go to SE GATE of CROWS ROCK.
 Use nearby STORE to unload loot.  Leg 4) Next go back across
 COVERED BRIDGE and take the road South, arriving shortly at
 SHIRES PEN.  Leg 5) Return and explore two waterway crossings
 that lead back into the BARONY, then Leg 6) head from CROWS
 ROCK(SE gate) S and SW to the FLYING LIZARD CAVE, Leg 7) Go S
 & SE to the SE-most point in BARONY, just opposite DRAGON ISLE
 (you might have already killed this DRAGON but it doesn't fly),
 Leg 8) Go W and a bit NW to BURNED OUT DWELLING, Leg 9) Go W
 & a bit SW to "Eternal Flame" gravesite, on S edge of woods,
 Leg 10) Go W along the river cliff to FAERIES CROSSING BRIDGE.
ALL enemies are LEV=20 (WOLFDALE ZONE) unless otherwise noted.
 (In CROWS ROCK vicinity LEV=18 is the base level.)
Enemies: (Mostly in groups of 1-3): Leg 1: 4-6 WOLVES & RONINS,
 Leg 2: 17-19 WARGHS, RONINS, SHARUKA WARRIORS, SWORDMASTERS, and
 other DeM troops including 1 mini-boss, Leg 3: 5-10 THIEVES,
 2-4 RONINS, 1-2 WARGHS, Leg 4: 2 WARGHS, pass EMPTY MANSION,
 5 WARGHS, 6 RONINS, 1 CONJURER, 1 CUTTHROAT, 1 BRIGAND,
 1 ROBBER, 4 THIEVES and you're at a masonry bridge.  Crossing
 it to SE, 1 SHADDAR RIM RAPTOR OF SHADDAR (2910 exp so much
 tougher) 4 THIEVES, SIGNPOST "to NW CROWS ROCK,to SE SHIRES PEN"
 another SHADDAR RIM(they are UNDEAD), 1 FIRE HARPY, 4 SAKKARA
 PRIESTS (1701 EXP ea w/blu potion), and 2 creatures they
 summoned: LESSER FIRE DEMON, and SILVER BEAR.  We are out of
 the BARONY here, so let's return N, and do Leg 5: on way back,
 not quite to covered bridge, a PLANK BRIDGE goes to SW and we
 find 2 WARGHS, 3 REDNECKS, 1 THIEF, 3 DeM SOLDIERS, Moving S
 we find a FORD back to the SE and we find on far side, in
 small groups, 7 THIEVES, 3 WARGHS, 2 DeM SOLDIERS, 2 SAKKARA
 PRIESTS (1056 EXP/no blu potion), and map shows we are on a
 dirt road leading to SHIRES PEN (the other road was paved),
 return now to the CASTLE and then do Leg 6: 2 THIEVES,
 2 RONINS, 3 WARGHS, 1 CONJURER, 1 SLAVE CATCHER, 1 BRIGAND,
 1 DeM SHARUKA WARRIOR, and we are now at a woods path leading
 West straight at the GYPSY CAMP, which dead ends at a CAVE
 which contains 4 FLYING LIZARDS & 3 WINGED VARANIDAE, and now
 we go on to Leg 7: (all in small groups) 1 SHARUKA WARRIOR,
 2 DeM SLAVECATCHERS, 3 BRIGANDS, 1 CONJURER, 9 THIEVES,
 1 MARAUDER, 11 DeM RONINS, 2 DeM INFANTRY, 3 DeM SOLDIER,
 5 DeM BATTLE WARGHS, 2 TEMPTRESS, 1 OUTLAW, now do Leg 8:
 1 TEMPTRESS, 3 CUTTHROATS, 7 DeM RONINS, now Leg 9 (all in
 small groups): 11 WARGHS, 7 DeM SOLDIERS incl 1 miniboss,
 11 DeM RONINS, 17 THIEVES, 7 BRIGANDS, 4 CUTTHROATS, and
 now Leg 10: 4 CUTTHROATS, 1 WARGH, 1 DeM SOLDIER, 1 THIEF,
 1 DeM RONIN, and we're at the BRIDGE to FAERIES CROSSING.
 (BTW, beware when you cross it to S because a battle is raging
 between 10 FAERIES CROSSING troops and 12 assorted DeM TROOPS
 incl 3 minibosses.  By now your items are full and you need to
 unload at the store, so be ready for the fight).
Escort: None.
Time Limit: None.
COMMENTS: These are the only parts left unexplored in BARON De
 MORDREY'S TERRITORY (that we know of).  The path includes a CAVE
 and a RUIN, so it qualifies under "Do all caves & ruins".

******************************************************************
          Here we begin on PORTO DRACO QUESTS.

******************************************************************
089. "DEATH TO THE BRIGANDS"  given by SOLDIER GURASOL of PORTO
---------------------------                               DRACO
Start Location: Inside BLDG at SW corner of MASONRY BRIDGE
My Levels at Start and End of Quest:  31,31 (See COMMENT L1)
Reward: 2400 GOLD, 0 EXP
        1 COMBAT ART RUNE (not your class)
        1 GREAVES set item for Dark Elf (value 3795)
         (D'Brae'Sineltei's Enveloping Greaves)
What: "Kill half a score of BRIGANDS(10) near Porto Draco...
 I cannot deal effectively with all the scoundrels...there
 are many BRIGANDS south of here...Then come back to me."
 Blu BookIcon lies due W at edge of Graveyard. The game will give
 you a count so you know when you are done.  NOTE: Only BRIGANDS
 on S side of river will be counted.
ALL enemies are LEV=23 (PORTO DRACO ZONE) unless otherwise noted.
Enemies: I circled PORTO DRACO looking for enemies and returned
 often to the blue Book Icon.  Here is what I had to kill to get
 my 10 BRIGANDS: 40 THIEVES, 1 THIEF miniboss, 18 SILVER WOLVES,
 4 GREY WOLVES, 6 WARGHS, 1 WARGH miniboss, 13 CUTTHROATS,
 15 TEMPTRESSES, 3 EVIL MAGICIANS, 3 EVIL MAGES, 8 SLAVECATCHERS,
 4 OUTLAWS, 2 ROBBERS, 3 BRIGANDS on N side of river which did
 NOT count against the total, and at the far West limit of move-
 ment on S bank of river, 1 DARK ELVEN PRIESTESS, 1 FOREST
 GARGOYLE, 1 GATOR MORTIS, and 3 others I did not attack: 2 DARK
 ELVEN ZHUR'URKAHI and 1 MORGWATH of the DARK ELVES (since 1 of
 them was named I didn't want to initiate another quest).
Escort: None
Time Limit: None
COMMENTS: This quest took a long time compared to others --
 about 3 days of "in-game" time.  There just were not any
 BRIGANDS around.  I made many full circle loops around the city.
 So I recommend that you do it FIRST in the PORTO DRACO quest
 series, so you still have some BRIGANDS around to kill.

******************************************************************
090. "THE CONFUSED MARTEN"     <IMPLIED QUEST I014>  PORTO DRACO
-------------------------
Trigger Conversation: C0014
Start Location: At your 1st approach to the plank bridge on the
 SE end of PORTO DRACO
My Levels at Start and End of Quest:  31,31 (See COMMENT L1)
ALL enemies are LEV=23 (PORTO DRACO ZONE) unless otherwise noted.
Enemies: Just wait a few sec and MARTEN will run off the bridge
 back to his MOTHER, who then says "!":"Forgive me has my son
 been bothering you?  He likes to play on the bridge.  He has a
 confused mind...But you have dealt kindly with him.  I thank
 you for your consideration."
Escort: None
Time Limit: None
COMMENTS: This does NOT appear in the QUEST LOG.  MARTEN and his
 MOTHER return to the MAIN SQUARE of PORTO DRACO where they will
 remain for the rest of the game.  I guess the "reward" is not
 driving his Mother distraught.

******************************************************************
091. "DANCER OF THE DEAD"      given by DUMB OAF OF PORTO DRACO
------------------------
Start Location: Just outside CITY WALL to SW.
My Levels at Start and End of Quest:  31,31 (See COMMENT L1)
Reward: 0 GOLD, 0 EXP, 0 ITEMS
        1 of your COMBAT ART RUNES
What: "Pick up my dancing girl from the graveyard..."
      Blue Book Icon is due W a bit, at graveyard.
ALL enemies are LEV=23 (PORTO DRACO ZONE) unless otherwise noted.
Enemies: 1 THIEF, 1 BRIGAND, 1 WARGH, 1 SILVER WOLF,(1 SPECTRE
 ENERGY BEING if you touch the "SHRINE" at entrance to graveyard)
Escort: You escort GRAVEYARD LIZZIE (HP459) back to DUMB OAF.
Time Limit: None
COMMENTS: After completion, he hints that you might need to
 return a CHICKEN FROM A QUARRY & an ARCHITECT FROM A FOREST.
 (These 2 "quests" do not make it into the QUEST LOG).  There is
 little risk of failing because the distance is very short.

******************************************************************
092. "LOVE TOKEN"    given by MARKUS OF PORTO DRACO
----------------
Start Location: On NE end of the MASONRY BRIDGE, PORTO DRACO.
My Levels at Start and End of Quest:  31,31 (See COMMENT L1)
Reward (from Danielle): 0 GOLD, 1260 EXP, 0 ITEMS, 0 RUNES
What: "Hello Amon-Shi.  Please take this message to my beloved
 Danielle von Berg in PORTO DRACO.  I have been posted to the
 distant borderlands of the Desert of the Orcs without being
 able to say goodbye to her."  Blue Book Icon is just to the SW
 on the road at the edge of town.
Enemies: None, you actually do not leave town.
Escort: None
Time Limit: None
COMMENTS: Short and easy, light reward.  She gives you a lock of
 hair to give to him, but he is gone when you return.
NOTE: DANIELLE will talk to you both before and after this quest.
 Initially she says she can't find her beloved.  After the quest
 she says <paraphrase> "Oh I hope my beloved is not too lonely
 in that awful desert."  This is a "continuing" quest - see
 QUEST #113 "LONELY SOLDIER" in AHIL-TAR..

******************************************************************
093. "'V' - Taro es Victor" given by SILVIO DALA, MAJOR OF PORTO
--------------------------                                 DRACO
Start Location: In MAIN SQUARE of PORTO DRACO.
My Levels at Start and End of Quest:  31,31 (See COMMENT L1)
Reward: 3520 GOLD, 1332 EXP, 0 ITEMS, 0 RUNES
What: "...Exterminate a band of marauders in their lair.  Our
 beautiful village of PORTO DRACO has been terrorized by this
 horde...for some time.  Their attacks are highly disciplined
 and tactical...Please put an end to this."  Blue Book Icon lies
 to the W where there is a CAVE in the cliff face.
ALL enemies are LEV=23 (PORTO DRACO ZONE) unless otherwise noted.
Enemies Enroute: 2 THIEVES, 1 EVIL MAGE.
In CAVE: 2 TEMPTRESSES, 3 ROBBERS, 1 SLAVECATCHER, 1 CUTTHROAT,
 4 DeM REDNECKS, 3 DeM SWORDMASTERS, 3 SHARUKA WARRIORS, 3
 SHARUKA CAPTAIN, and 1 boss KARINDOR, TYRANT OF PORTO DRACO.
Escort: None
Time Limit: None
COMMENTS: Not too tough, pretty good reward, it is fairly quick.
Non-QUEST Visit to this CAVE:
- - - - - - - - - - - - - -
  CAVE has About 9 enemies, before or after this quest.  They
 are 1-4 SLAVECATCHERS, 3-4 TEMPTRESSES, 1-3 CUTTHROATS, and
 0-2 ROBBERS, but NO BRIGANDS. CAVE has about 8 chests & barrels
 that don't refill.

******************************************************************
094. "NUCQUAM ASTRALIS" given by LORD GUIDO OF PORTO DRACO
-----------------------
Start Location: In MAIN SQUARE of PORTO DRACO.
My Levels at Start and End of Quest:  31,31 (See COMMENT L1)
Reward (from JANINA): 1440 EXP, 0 GOLD, 0 ITEMS, 0 RUNES
       (from LORD G): Lesser Potion Of The Mentor (a drop)
       (from LADY K): Lesser Potion of Healing (also a drop)
What: "What do you think of a lucrative mission to exterminate
 all the ghosts in our villa?  Will you do this for us?  Three
 ghosts have been infesting our villa in PORTO DRACO for weeks.
 ...3 evil creatures of hell.  Do this and I will give you a
 princely reward, as befits a cousin of the DeMORDREY line."
 LADY KATJANA adds:"...Go to our property and kill these spirits
 ...especially...".  Blue BookIcon lies in the villa just across
 the masonry bridge.  But this quest will have a change of goal.
ALL enemies are LEV=23 (PORTO DRACO ZONE) unless otherwise noted.
Enemies Enroute: 1 CUTTHROAT, 2 EVIL MAGE.  On large grass lawn
 inside villa: none.  On ground floor: 8 GHOSTS (all enemies in
 villa are ENERGY BEINGS), on 2d floor: none.  In CELLAR (shows
 as a CAVE on TAB-map): 7 SPECTRES, 4 TORMENTED SOULS.  Now note
 that BLU BkIcon is at an OUTDOOR CELLAR accessible by a ladder.
 In it: 1 LIFE LEECHER OF THE ORCUS, 5 FADING SPIRITS, 13 GHOSTS
 and 1 boss GHOST, and in the final room, 1 GHOST OF LADY JANINA
 who does "!" right after you get the orange "GROUP ELIMINATED"
 info print.
GHOST OF LADY JANINA: "Wait! To die by your blade means nothing
 to me, for I shall only find salvation when my Sister Katjana
 & her husband Guido, the 'Goat of PORTO DRACO', pay for
 treacherously murdering me!...I am the true COUNTESS OF PORTO
 DRACO... Avenge me!"
Enemy Enroute back to MAIN SQUARE: 1 EVIL MAGICIAN.
BACK AT MAIN SQUARE: On return, if you have ACCEPTED the
 subquest, LADY KATJANA says:  "...You traitor...you were
 supposed to destroy the ghost of my Sister ... now she has
 thwarted my plans, even from beyond the grave...well, then...
 Powers of Darkness, hear me!  Asmodis Dura'dar Noctem" (they
 both change into miniboss enemies but are not too tough).  Now
 back to the OUTSIDE CELLAR: 1 LIFE LEECHER OF THE ORCUS, 6
 FADING SPIRIT.  GHOST OF LADY JANINA says "You have saved me!
 The foul deed has been avenged!  I am leaving this world, but
 know this: the danger about to overwhelm us from the South
 (ORCS, GOBLINS, all driven by UNDEAD) is greater than that
 from the North (DeMORDREY)...My gratitude will surround you
 like sunlight on a Spring day...Farewell".
Escort: None
Time Limit: None
COMMENTS: I wonder if you would get a big reward from Guido if
 you reject Janina's subquest?  (That "evil" path is unexplored.)

******************************************************************
PROGRESS NOTE:
------------- After The QUEST above, you get a WHITE CROSS SHIELD
in PORTO DRACO and a female voice says "This Region is at peace".

******************************************************************
--------------------
MAIN LINE QUEST NOTE:
---------------------
PROGRESS NOTE: Here I went South and did the next several MAIN
 QUEST GOLD BOOK ICONS.  Note that MAIN LINE QUESTS usually have
 no rewards.  The BOOK ICON TITLES are in QUOTES:

  1) "THE WAY TO WYVERN PASS (#1)" (At a Gate just SE of PORTO
       DRACO)  This involves a walk into new area to the SE,
       a battle at a LARGE MASONRY GATE, and shortly after
       that a major EXPERIENCE upgrade.  (See COMMENT L2 which
       immediately follows this paragraph).
  2) Now a long trek thru desert to the South, to battle sites.
  3) Here we activate the FIELDS OF URKUK PORTAL.  [To find it
      in the featureless desert, draw a line from the current
      GOLD Book Icon (#13)(it's at WYVERN PASS) to the center of
      the purple "ALKAZABA NOC DRACO" area to the NW.  2/3 of
      the way from the GOLD Book Icon to the 1st mountains you
      see on map is the PORTAL, in an abandoned VALORIAN CAMP].
  4) "THE WAY TO WYVERN PASS (#2)" (Actually at battlefield)
  5) "The BATTLEFIELD AT WYVERN PASS"(#1) (Going S for water for
                                                  SGT TREVILLE)
  6) "The BATTLEFIELD AT WYVERN PASS"(#2) (Back at battlefield,
       Treville dies, but says "Prince Valor survived the
       massacre...He will seek refuge with BARONESS VILYA OF
       MASCARELL.. She is...his...").
  7) Here we did the CITY OF URKUK (It's an UNDEAD CITY now)
       (Many SHADDAR'RIM are there in small groups, plus some
       SKELETONS and ZOMBIES).
  8) "VILYA, BARONESS OF MASCARELL" (Gold Book Icon [#016] is
       now in MASCARELL) (This is the current MAIN LINE quest).
       We have not actually talked to her yet.  (See QUEST #92.)
  9) Now we have returned to PORTO DRACO by HORSE from PORTO
      VALLUM.  We used the PORTAL SYSTEM to return several times
      in order to unload items at PORTO VALLUM.  We are ready
      now to proceed West to MASCARELL.

*****************************************************************
COMMENTS ON HORSES:
------------------
  a) HORSE COMMENT #1: APPEARANCE IN GAME
      HORSES look great and the animations are well done.  But
      it is tough to lose some of your COMBOs - to be good at
      it you really have to tailor your character for HORSE use.
      I have not done that, so my comments reflect that.
  b) HORSE COMMENT #2:  LONG TRIPS are a good use of a Horse.
      The PORTO VALLUM to PORTO DRACO trip was a long trip in
      which we did not want to fight all the way, so the HORSE
      worked well.  (You can ride past the ORC WAR PARTIES, but
      steer clear of the UNDEAD groups which usually include a
      SKELETON MAGE, who can FREEZE you).  Later we brought back
      a FREE Level 10 HORSE (value 2062) from WYVERN PASS through
      the FIELDS OF URKUK PORTAL, then switched over to a FREE
      Level 12 HORSE (value 2342) at FLORENTINA (There are still
      2 more there). Also a FREE Level 8 Light Riding HORSE(value
      4798)(Riding:0) is now at the FIELDS OF URKUK PORTAL Camp.
  c) HORSE COMMENT #3: The BOW works OK from the horse but for
      some unknown reason the rate of fire goes way down.  So for
      any battle against a group, dismounting is the correct
      action for my character.
  d) HORSE COMMENT #4: "RUNAWAY HORSE"
      Back now to a city area, We proceeded on foot,leaving the
      HORSE at the PORTO DRACO STORE.  BUT, the HORSE was gone
      when I finally came back for it.  So if you don't USE your
      HORSE, it "goes away".  In fact, if you even "SAVE" not
      mounted, the HORSE may be gone.  And even if the HORSE is
      still there, you may find that your mount's expensive
      BRIDLE is gone when you restore your SAVED game (This did
      happen to me in SLATERS GRAVE).  I'm not sure I ever want
      to put any points into the RIDING SKILL with the HORSE and
      BRIDLE being so "iffy".
  e) PLEASE NOTE: "Disappearing HORSE" was an issue addressed
      in PATCH 2.28.

******************************************************************
COMMENT L2:
----------  Once through the GATE at the GOLD Book Icon, titled
 "THE WAY TO WYVERN PASS"(1st icon location), my EXP awards went
 from 14-22 EXP per kill to 762 EXP, on same enemies and for no
 apparent reason.  That meant I could LEVEL UP soon.  I LEVELLED
 to 32 during trip South and again to LEVEL 33 in URKUK (using
 BLU POTIONS while killing SHADDAR'RIM gave 2763 EXP each).  But
 now that I am back in PORTO VALLUM & PORTO DRACO, the EXP awards
 are down to 16-22 EXP with or without a BLU POTION.  So once
 again my level is frozen, this time at 33, at least for a while.

******************************************************************
MAP NOTE ON MASCARELL:  LOCATING THE BRIDGES
--------------------------------------------
 Once you have walked around some in MASCARELL, you can bring up
 the M-map, then press & hold the left mouse button on the white
 "X", and then pan around to determine that the only access to
 the 2 square islands (East Isle and West Isle) is via a bridge
 centered on the SE side of each Isle.  The PORTAL is on East
 Isle - establish it if you have not done so.  MASACARELL also
 has a section across river to N & NE, where your BLUE CHEST is
 located.  (The MASCARELL BARONY may also include FLORENTINA).

******************************************************************
         Here we begin on the MASCARELL QUESTS

******************************************************************
095. "SNEAKING AROUND"      given by SOLDIER GADGET of MASCARELL
---------------------
Start Location: At SE end of bridge to West Isle of Mascarell
My Levels at Start and End of Quest:  33,33 (See COMMENT L2)
Reward: 0 GOLD, 0 EXP, 0 RUNES
        SINGING RING OF THE SONGS (value 421)
What: "Please escort Novice Gertrude here to me as inconspic-
 uously as possible.  We had a romantic afternoon in the shade of
 the castle walls when I was called to guard duty unexpectedly.
 Gertrude had to hide quickly because she does not have per-
 mission to be there."  The blu book icon is in the gazebo just
 West of VILYA's residence.  Click on her "!" and she joins you
 (HP=436), and follows you back.
ALL enemies are LEV=22 (MASCARELL ZONE) unless otherwise noted.
Enemies: None; however, if you do the MAIN LINE GOLD BOOK quest
 first, then the DeM troops (there are some on West Isle) will
 all be "alerted".  So visit with VILYA last, not first.
Escort: Yes, but the distance is short.
Time Limit: None.
COMMENTS: Short, fast, & easy.  Very light reward.

******************************************************************
096. "THE PAINTING" given by JANOSCH THE BUSINESSMAN in MASCARELL
-------------------
Start Location: In a fort-like walled residence, NE MASCARELL.
My Levels at Start and End of Quest:  33,33 (See COMMENT L2)
Reward: 4080 GOLD, 1326 EXP, 0 ITEMS, 0 RUNES  (He also has
 572+533 GOLD in house & gazebo).
What: "Break into the house of BAZ, the art thief, & get my
 painting back!"  The blu icon is a house, just off E corner of
 E.Isle.  BAZZO gives you the painting back but you are attacked
 when leaving. Janosch is happy to get it back and says "I shall
 negotiate a discount for you with the MASCARELLIAN dealers."
 (But no discount occurs -- maybe he means the "ART DEALERS".)
ALL enemies are LEV=22 (MASCARELL ZONE) unless otherwise noted.
Enemies: BAZZO's "Art ambush force": 2 FREELANCING SOLDIERS OF
 HEDGENTON, 1 ARMORED WARRIOR, 1 PRAETORIAN.  Enroute, on the N
 shore, 5 assorted DeM troops.
Escort: None
Time Limit: None
COMMENTS: Not too difficult, fair reward.  Good quest to do.

******************************************************************
097. "GROOM ON THE RUN"      given by  SERENA/MICHAEL UNDERHILL/
----------------------         and by HIGH PRIESTESS OF MASCARELL
                              (all 3 are standing together)

Start Location: In front of MASCARELL TEMPLE on East Isle.
My Levels at Start and End of Quest:  33,33 (See COMMENT L2)
Reward(from MARCUS): INACCURATE AXE OF THE SERVANTS (value 969)
Reward(from SERENA): 3740 GOLD, 1258 EXP, 0 ITEMS, 0 RUNES
What(Serena): "What a cruel joke!  Please find my runaway
 bridegroom and convince him that he must return to marry
 me!...".  Blu book icon is across river to N, near your BLU
 CHEST.  When you get there, MARCUS displays "!".  He tries to
 fight, but then quickly agrees to come back with you.
At End(Serena): "There you are, you dog. Shame on you for
 humiliating me! But, well, I look into those puppy eyes & melt
 ...Take me as your wife and hold me!  Thank you for bringing
 back my bridegroom, alive and in one piece."
ALL enemies are LEV=22 (MASCARELL ZONE) unless otherwise noted.
Enemies: None, but take care not to go further to the NW on the
 far shore than the SIGNPOST that says "To the NE, FAERIES
 CROSSING", or a big battle will begin.  Also, a stray THIEF or
 2 might be on the road back, coming at you from the East or NE.
Escort: Escort groom (HP=598) back to the East Isle Temple.
Time Limit: None
COMMENTS: Easy and fairly fast, OK reward but no RUNE.

******************************************************************
098. "LENTIL LIQUEUR" given by TINA OF COLECREEK, in NE MASCARELL
--------------------
Start Location: NE MASCARELL, 2 houses to East of your BLU CHEST
My Levels at Start and End of Quest:  33,33 (See COMMENT L2)
Reward: 1836 GOLD, 0 EXP, 0 ITEMS
        1 of your COMBAT ART RUNES
        (FREE Level 22 Light Nag HORSE [value 3982] in NE
          MASCARELL just E of BLU CHEST)(near TINA)
What: "Please deliver the Lentil Liqueur before the banquet
 commences...I am hosting a wedding celebration tonight...Farmer
 Harnet has it for me, it just needs to be picked up...would you
 run that errand for a young bride?"  Blu icon is N a ways, half
 way to FAERIES CROSSING, in unexplored territory!
ALL enemies are LEV=22 (MASCARELL ZONE) unless otherwise noted.
Enemies: Go N & try to home in on icon: (All in small groups) 11
 THIEVES, 24 BRIGANDS, 1 TEMPTRESS, 1 SLAVECATCHER, 7 RONINS,
 6 OUTLAWS, 3 DeM SOLDIERS, 4 DeM REDNECKS.
 On return trip: 1 RONIN, 2 TEMPTRESSES, 9 THIEVES, 3 BRIGANDS,
 2 SLAVECATCHERS.  (I returned by a much more direct path).
Escort: None
Time Limit: None
COMMENTS: Lengthy compared to the others here; OK reward.

******************************************************************
099. "THE STOLEN GOLD"   given by GOODIE GOODSON, in MASCARELL
---------------------
Start Location: In NE MASCARELL at BLACKSMITH'S SHOP door
My Levels at Start and End of Quest:  33,33 (See COMMENT L2)
Reward: 1275 EXP, 0 GOLD
        1 COMBAT ART RUNE (Not your class)
        1 GOLD BAR (value 139)
What: "Retrieve my 5 GOLD BARS...not 10 minutes ago DeMORDREY
 RONINS raided us & stole our gold.  We need this gold to forge
 a magical weapon for PRINCE VALOR.  Help the crown!..."  The
 Blu icon lies to NE along road to FAERIES CROSSING.  You can
 retrieve all the bars by just staying on or near the road to N.
ALL enemies are LEV=22 (MASCARELL ZONE) unless otherwise noted.
Enemies: 2 CUTTHROATS, 2 DeM RONINS, 3 BRIGANDS in cemetery that
 is shown in QUEST LOG photo, & got 1st BAR back.  After 5 more
 DeM REDNECKS, 6 RONINS, 3 BRIGANDS, 1 CUTTHROAT & 1 WARGH, we
 have all 5 bars back.  You have to go around the next bend after
 the cemetery.
Escort: None
Time Limit: None
COMMENTS: Close and not difficult.  Medium reward.

******************************************************************
100. "CLEAR THE MASCARELL FORT OF ENEMIES"  <IMPLIED QUEST I015>
-----------------------------------------(MAIN QUEST M10 applies)
                                                     MASCARELL
Trigger Conversations: C0015 (4 different speeches)
Start Location: BLUE CHEST in NE MASCARELL
My Levels at Start and End of Quest:  33,33 (See COMMENT L2)
What: Clear the path out of MASCARELL, to the North & to the NW.
ALL enemies are LEV=22 (MASCARELL ZONE) unless otherwise noted.
Enemies: At Ft MASCARELL, as you approach the gate you will have
 to begin fighting "alerted" DeM troops when you pass the SIGN-
 POST that says "To the NE, FAERIES CROSSING", heading NW.  Go
 slowly and take out the first 8 before the gate: 2 DeM SOLDIERS,
 2 DeM INFANTRY, 2 DeM REDNECKS & 2 CUTTHROATS.  Once you enter
 the gate opening, the fighting begins in earnest.  Twelve
 MASCARELLIAN troops battle about 12 DeMORDREY troops, including
 a boss: "SOLDIER SLAYER - CAPTAIN OF THE OCCUPATION FORCE".
Escort: None
Time Limit: None
COMMENTS: It is best to do this BEFORE doing MAIN QUEST titled
 "VILYA, BARONESS OF MASCARELL"(M10).  If you don't, you'll have
 to risk losing her to this horde while you are battling thru it.

******************************************************************
MAIN LINE QUEST NOTE:
-------------------  Here, do the MASCARELL MAIN QUEST gold book
 icon that says "VILYA, BARONESS OF MASACARELL".  This icon lies
 on West Isle inside her residence there.  She says "You have
 survived DeMORDREY'S treachery! Escort me to TYR-FASUL, where we
 will find PRINCE VALOR!  He is still alive...my beloved Prince
 escaped from the battlefield and fled here.  He reached the
 abandoned fortress deep within the forests of TYR-FASUL, where
 they could tend to their wounds, shortly before DeMORDREY
 occupied my BARONY & placed me under house arrest...DeMORDREY is
 preying at the throne of the dying Aarnum!  Lead me past his
 henchmen...and take me to my prince.  But first things first..."
 VILYA changes to "Robin Hood" garb, and joins us as an
 Archer (HP=790). (A CITIZEN of NE MASCARELL tells us that VILYA
 does this frequently, which explains her "proficiency").  There
 are 7 RONINS to pass through on West Isle near her Villa.
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
CAVE NOTE: VILYA'S CELLAR is a CAVE with 5 SPECTRES(1 a boss),
---------   4 TORMENTED SOULS. You could do it first, or with
 VILYA (not too hard).

******************************************************************

MAIN LINE QUEST NOTE:  After first talking to VILYA, the GOLD
----------------------  Book Icon changes names to "ESCAPE FROM
MASCARELL"(#1), and shifts to across river to NE MASCARELL, in
another city part, which contains a FORT(I call it FORT MASCA-
RELL), which is at the Northern city boundary with the "Elven
Woods".  After defeating the boss there, the icon shifts to a
fort deep in the woods, away to the NW.  It will still be titled
"ESCAPE FROM MASCARELL"(It's icon location #2 for this quest).

******************************************************************
101. "BORIS RICHFIELD"      given by ANGELICA,   MASCARELL
---------------------
Start Location: Just short of river, if you take path W from the
 graveyard that lies just N of FORT MASCARELL.
My Levels at Start and End of Quest:  33,33 (See COMMENT L2)
Reward(ANGELICA): 2210 GOLD, 1360 EXP, 0 ITEMS, 0 RUNES
Reward(BORIS):    WORN BELT OF PAIN (value 233) dropped on bridge
What(ANGELICA): "Amon-Shi, please wait! Please fight Knight Boris
 Richfield for us.  I have swum across the river to seek help.
 (Four farmers, a cart and an ox are just across the river). This
 knight wants a toll or else he will fight us poor peasants.  But
 we have to get to the market.  And how are we to defeat him?"
What(BORIS): "The old knight's law allows me to protect this
 bridge and demand a toll.  So I challenge you to a duel."
ALL enemies are LEV=25 (TYR-FASUL ZONE) unless otherwise noted.
 (Up to bridge is MASCARELL where LEV=22).
Enemies(FORT MASCARELL to bridge):  1 DeM RONIN, 1 TEMPTRESS,
 7 BRIGANDS, 1 BRIGAND miniboss, 6 THIEVES.
Enemies(BORIS): Not very tough; after 2 arrows he wants to talk:</pre><pre id="faqspan-5">
 "That was fun!  Now then...you have won and you may pass...I
 will move on...By the SERAPHIM, what a fight!" (He goes off the
 bridge and back to the HIS HORSE on the riverbank.  Its only a
 Level 1 Light Nag [value 1102] but he gets mad if you "click"
 on it).
Escort: None
Time Limit: None
COMMENTS: Easy; just a little walk North and West; light reward.
 By LEVEL of enemies, the FARM ISLAND belongs to TYR-FASUL, not
 MASCARELL, but since the only road to it comes from MASCARELL,
 I have included it as a MASCARELL quest.

******************************************************************
PROGRESS NOTE:  Now a WHITE CROSS SHIELD appears in MASCARELL,
          and a voice says "This area is at peace".

******************************************************************
102. "EXPLORE & CLEAR THE FARM ISLAND AREA"  <IMPLIED QUEST I016>
    "EXPLORE UP-RIVER to TREE OF LIFE"      <Continuation of
    "ORCS UP NORTH"                    IMPLIED QUESTS I008,I009>
------------------------------ MASCARELL (& TIMBERTON & TYR-FASUL)

Trigger Conversation: C0004, C0009, and ANGELICA'S request for
 help in the quest just before this one.
Start Location: At the "BORIS RICHFIELD Bridge" NW of MASCARELL.
My Levels at Start and End of Quest:  33,33 (See COMMENT L2)
What: ANGELICA and her 4 FARMERS have a seriously infested farm
 island...lots of THIEVES and the like..so she needs our help.
ALL enemies are LEV=22 (MASCARELL ZONE) unless otherwise noted.
 (TIMBERTON is LEV=18, TYR-FASUL is LEV=25).
Enemies: On island just across plank bridge: 1 CUTTHROAT,
 1 BRIGAND, and 1 TEMPTRESS. On shore W across ford: 3 THIEVES.
 On North part of ISLAND: 5 CUTTHROATS.
Escort: None
Time Limit: None
FINDINGS OF THE EXPLORATION:
 (a) FARM AREA: There's a ford across to the West side of river
   from the farm island, but it's a dead end.  There is also a
   CAVE E of RIVER. (If you can JUMP or FLY you can use a COMBAT
   ART to get to the "Main Quest Wood Bridge" to the S, by going
   to the far SW edge of the area across river to the W).
 (b) UPRIVER TO NORTH: By going N on the East river bank (with
   some variation inland on N end) you can arrive at the TREE OF
   LIFE and TIMBERTON eventually, and you will discover 3 more
   fords, a dam, and a STATUE that increases your magic damage
   (temporarily).  I used this opportunity to check out the
   "large open ORC area" NW of TIMBERTON on East side of the
   river(just short of ELF territory). [We found no ORC fort.]
   (You don't have to be able to JUMP or FLY to do any of this.)
COMMENT-1: We already helped ANGELICA out, so we can help some
 more and clear the area (for the EXP, drops, & map knowledge).
COMMENT-2: By enemy levels, FARM ISLAND belongs in TYR-FASUL
 and not in MASCARELL.  But I have included it here as a
 MASCARELL quest because the only access is from MASCARELL.
 And of course the "Tree Of Life" is in the TIMBERTON ZONE, so
 we go into 3 ZONES during this quest.

*****************************************************************
103. "CLEAR CAVE NE OF FARM ISLAND"    <IMPLIED QUEST I017>
----------------------------------         MASCARELL
Trigger Conversation: C0004
Start Location: FARM ISLAND, at BORIS's campfire
My Levels at Start and End of Quest:  33,33 (See COMMENT L2)
Reward: No reward is offered, but these particular enemies
 drop about 500 GOLD each, plus there is 1 CHEST & 1 BARREL.
 The TOTAL GOLD from drops and chests is about 5300...not bad.
What: To the NE, on a line due E of the N tip of the island, at
 a woods line where you are almost due N of the Graveyard, you
 will find a path to the SE.  It shortly comes to a CAVE.
ALL enemies are LEV=25 (TYR-FASUL ZONE) unless otherwise noted.
Enemies: 3 MAGICAL BEAR LORDS, 5 SILVER BOARS.
Escort: None
Time Limit: None
COMMENTS: Not far away, especially if you do the FARM ISLAND
 quests (the 2 quests immediately preceding this).  It's a CAVE
 and I like to clear them.  By LEVEL of enemies, this CAVE
 belongs to TYR-FASUL, not MASCARELL, but since the only road to
 it comes from MASCARELL, I have included it as a MASCARELL
 quest.

******************************************************************
MAIN QUEST NOTE:
--------------- To find the way to the MAIN QUEST GOLD BOOK ICON
 now, you need to exit by the NW Gate out of FT MASCARELL.  No
 other path will work (unless you can JUMP or FLY). Stay on this
 path; it leads to FORT TYR-FASUL.  (You can easily do the first
 leg of "UNKNOWN WARRIOR" (next quest) on your way).  You have
 already cleared the way with QUEST #100.  This is where you
 change over from:
                  MAIN QUEST M011 ["ESCAPE FROM MASCARELL"(#1)]
                   (gold book icon location in MASCARELL)
               to MAIN QUEST M011 ["ESCAPE FROM MASCARELL"(#2)]
                   (gold book icon location in FORT TYR-FASUL).
 So ... On to WOOD ELF COUNTRY !!

******************************************************************
                Here we begin on TYR-FASUL QUESTS.

******************************************************************
104. "THE UNKNOWN WARRIOR" given by the UNKNOWN WARRIOR, TYR-FASUL
-------------------------
Start Location: At end of a grassy path branching to the NW off
 the main path N to TYR-FASUL, you find a man battling bears.
 If you help him fight the bears, then he offers a quest.
My Levels at Start and End of Quest:  33,33 (See COMMENT L2)
Reward(At TYR-FASUL): 5780 GOLD, 3400 EXP, 0 RUNES
                      RING (value 3814)A set item: ORLA-AISLING'S
                            ADORNMENT OF EXPERIENCE (You need
                            LONG-HANDLED WPNS=10 to wear it)
Reward(At MASCARELL/WOODS Boundary): 2890 EXP, 0 GOLD, 0 ITEMS
What:(1)"Greetings.  Please accept my gratitude for your help
 against this horde of angry bears.  Tell me, could you escort me
 to the edge of the forest or to a safe place?  I am quite
 exhausted and need to rest."  Blu book lies initially in the
 TYR-FASUL fort.  When you get there, he drops a reward, goes"!".
What:(2)"Whenever you are going to leave the forest, please take
 me with you.  You should complete your tasks first though.  I
 will rest and wait for you here." (Now he has "!" again, and in
 your QUEST LOG the quest does NOT have a green checkmark.)
 (See MAIN LINE QUEST SEQUENCING note below for suggestion on
 when to finish off this quest).
What:(3)When you click on him next he simply joins team (HP908).
 At separation point he says: "Thank you, Amon-Shi.  I will rest
 here for a while.  Here, take this for your help.  Incidentally
 my name is JACQUAIRE.  I'm on my way to BRAVEROCK.  Perhaps
 we'll meet again someday."  (He's gone next time you pass thru).
ALL enemies are LEV=25 (TYR-FASUL ZONE) unless otherwise noted.
Enemies: In clearing: 7 BEARS (3 BLACK, 3 BROWN, 1 SILVER); En
 route leg 1: 1 BLACK BEAR, 1 WARGH, 4 THIEF, 1 BRIGAND; En route
 leg 2: 9 THIEVES, 2 BLOOD BEARS, 2 GATOR MORTIS, 1 WARGH.
Escort: You escort him twice: to TYR-FASUL, then to MASCARELL.
Time Limit: None
COMMENTS: This QUEST has 2 "legs".  But minor GAME FAULT: Blue
 book fails to move from TYR-FASUL FORT when you set out to do
 2nd leg, so you don't know where he "wants" to go... but the
 closest way out of the forest is toward MASCARELL.  This quest
 also has a "continuation" in BRAVEROCK later, with JUDGE SHRULL.

******************************************************************
MAIN LINE QUEST NOTE:
SEQUENCING IN REGARD TO SECONDARY QUESTS
--------------------------------------------------------
PROGRESS NOTE:  Here, after the 1st LEG of QUEST #104, I did the
 visit with PRINCE VALOR at TYR-FASUL.  The Prince says:
  - - - - - - - - - - - - - - - - - - - - - - - - - - -
  "Thank you for escorting my beloved VILYA.  Speak to my sor-
 ceress SHAREEFA about your new mission.  Unfortunately, reveal-
 ing DeMORDREY's treachery cannot help us.  I have just received
 word that my father, KING AARNUM, has passed away and that
 DeMORDREY now controls the Kingdom.  When you have completed
 your mission for SHAREEFA, come and find me in the capital."

 BARONESS VILYA remains with the Prince.  SHAREEFA gives us a
 mission to KHORAD-NUR, and opens a TELEPORTER PORTAL to AHIL-
 TAR. (This PORTAL is one-way ONLY, and does not disappear after
 use.)  The gold book icon shifts now to KHORAD-NUR.  BUT I did
 NOT use the PORTAL now.  I wanted to finish up the WOOD ELF
 zone by doing the TYR-HADAR quests.

******************************************************************

QUEST SEQUENCE RECOMMENDATION:
-----------------------------   INSTEAD, I recommend doing
 QUEST 105 & 106, both near the TYR-FASUL FORT, then "finishing"
 QUEST 104 on a sell-off trip back to NE MASCARELL, then doing
 the TYR-HADAR quest set: 107-110, and the difficult 111, and
 finally then returning to use this PORTAL.  (Also note that if
 you do QUEST 112 then you will not use this PORTAL).
              *   *   *   *   *   *   *   *
  So we will have finished all the quests we know of, up to our
 second AHIL-TAR appearance.

******************************************************************
TYR-FASUL and TYR-HADAR FACILITIES NOTE:
---------------------------------------
   TYR-FASUL fort has no SHOPS except a HORSE DEALER, but your
 BLU CHEST is here and there is a FREE HORSE too.  So when items
 get FULL, and they will several times if you follow my recom-
 mendation above, the nearest SHOP is the one in MASCARELL,
 until you get to the TYR-HADAR "GROVE VILLAGE", which has two
 SHOPS and your BLU CHEST plus a BLACKSMITH not far away.

******************************************************************
NOTE ON FAST MESSENGER QUEST:
----------------------------
   At the FINAL conclusion of QUEST 104, you will be near the
 Marketplace in NE MASCARELL.  Use the SHOP, then check to see
 if CHRIS ROGGE is there in the SE corner. If he is there now,
 you can do the next quest.  This quest will take you back to
 AHIL-TAR in "hops"...and you will need a HORSE, as fast a horse
 as possible.  {Using a bridle to increase speed, I had a
 speed=204 horse and still failed}.
- - - - - - - - - - -
QUEST SEQUENCING NOTE:
- - - - - - - - - - -   You could use the CHRIS ROGGE quest
 instead of SHAREEFA's PORTAL to get back to the ORC DESERT.
 This seems like a good idea, so I am putting this quest after
 the TYR-HADAR quests.  It will be QUEST 112.

******************************************************************
105. "GUARD WOLF"    given by SOLDIER ERDALO AT FORT TYR-FASUL
----------------
Start Location: Just inside the gate at Fortress TYR-FASUL.
My Levels at Start and End of Quest:  33,33 (See COMMENT L2)
Reward: 3060 GOLD, 0 EXP, 0 ITEMS
        1 of your COMBAT ART RUNES
What: "Please find GAMBIT, my wolf.  This morning I realized
 that my guard wolf had disappeared.  He will sometimes stray
 around the forest but he usually returns a few hours later...I
 am not allowed to leave my post.  Keep SW; there is an old
 dungeon where I have already found him several times before."
 Blue book lies due W, on a side path which branches to the W
 off of the main path. (The main path goes to TYR-HADAR).
ALL enemies are LEV=25 (TYR-FASUL ZONE) unless otherwise noted.
Enemies: Enroute: 1 GATOR MORTIS, 2 BLACK BEAR.  On return trip:
 2 BLACK BEAR(near cave), 4 THIEF(near FORTRESS).
Escort: GAMBIT (HP=712) needs to arrive alive at the FORT.
 (You can drop a heal potion on him if needed, & I needed to).
Time Limit: None
COMMENTS: This quest is easy and short.  Just to W of where you
 find GAMBIT is a CAVE.  It's easy so you can do it for the GOLD
 + EXP.  There are 2 CRATES to open, and 4 MAGICAL BEAR LORDS &
 4 SILVER BOARS.  If you decide to do this CAVE, do not pick up
 GAMBIT first, because this is an ESCORT mission, and there's no
 point in risking quest failure.

******************************************************************
106. "CLEAR THE TYR-FASUL UNDEAD CAVE"    <IMPLIED QUEST I018>
-------------------------------------          TYR-FASUL
Trigger Conversation: C0004
Start Location: TYR-FASUL fort, or MASCARELL fort.
My Levels at Start and End of Quest:  33,33 (See COMMENT L2)
What: From either fort, get on the forest path between them.
 Just a short ways NW of the furthest S point on that path is a
 forest path leading to the West, and ending in a CAVE.
ALL enemies are LEV=25 (TYR-FASUL ZONE) unless otherwise noted.
Enemies: Enroute from TYR-FASUL fort: a few THIEVES, WARGHS, and
 BEARS & 1 BEAR miniboss.  In CAVE(section 1): 4 SKELETONS,
 4 GHOULS, 2 SPECTRES and 2 ZOMBIES; (section 2): 4 SKELETONS,
 4 ZOMBIES, 5 GHOULS and 1 SKELETON MAGE boss.
Escort: None
Time Limit: None
COMMENTS: An UNDEAD CAVE, with good EXP awards.  This CAVE
 REFILLS with 14 GHOULS, SKELETONS & ZOMBIES when you exit!!
 The CAVE has 1 SHRINE & 4 COFFINS to be "opened".

******************************************************************
                Here we begin on TYR-HADAR QUESTS

******************************************************************
107. "THE PLAINS OF TYR-HADAR (Part #1)" given by ROYAL RANGER at
--------------------------------------- the "Big Mossy Rock" Trail
                                 Junction, just a little S of the
                       TYR-FASUL fort (he has a scroll above him)
               also given more formally by 2 TYR-HADAR HUNTRESSES
                who are just a little farther to the NW on trail

Start Location: Trail Junction just S of TYR-FASUL fort.  (The
 Royal Ranger dies after a while from all the fighting but he
 still will "talk" to point you to the quest.)  The 2 TYR-HADAR
 HUNTRESSES, who are not very good fighters by the way and will
 both perish rather quickly, are waiting for you nearby on trail.
My Levels at Start and End of Quest:  33.2,33.5 (See COMMENT L3)
Reward: There is no reward for completing Part #1.
What(ROYAL RANGER): "You are here?  What a lucky coincidence. Two
 SCOUTS of TYR-HADAR came to this forest.  They request your help
 against the fanatic ICE ELVES who occupy their hunting grounds.
 Valor's troops are unable to assist at the moment due to the
 political situation.  Please find the elven scouts and assist
 them.  You will find them when you follow the path in a NW
 direction."
What(HUNTRESS #2):"Entebbe, shahilar, Sister... Go in peace"
What(HUNTRESS #1):"Stranger, our people need your help.  Elves of
 the ice-people have occupied our hunting grounds.  We fear them
 to be a group of scouts.  They might be planning an invasion,
 but we cannot be sure.  We already lost 2 Rangers who attempted
 to retrieve information regarding their true intentions.  We
 would be most grateful if we could count on your assistance.
 Captain Gnocaeren should be able to tell you more.  She should
 be around somewhere in the camp."  The blu book lies in a grove
 centered in the plains, where CAPTAIN GNOCAEREN is, quite a way
 off to the NW.  First you travel the TYR-FASUL forest trail to
 the TYR-HADAR plain, then cross the plain, which is laced with
 crenelated masonry walls, like "partial FORTS" with gates.
ALL enemies are LEV=30 (TYR-HADAR ZONE) unless otherwise noted.
Enemies: 3 CUTTHROATS, 1 BRIGAND, then a "Dark Elf Clearing" with
 4 MORGWATH OF THE DARK ELVES, 3 LOST SOUL ENERGY BEINGS, 1 HARPY
 and 3 GATOR MORTIS, 3 BLOOD BEARS, 1 BLOOD BEAR boss (1815 EXP
 with a blu potion), then just off to the left at a "Devil's
 Altar": 8 SUBSERVIENT FIRE DEMONS OF THE OUTER RIM (not tough),
 2 BLOOD BEARS, 2 ICE ELVES and then 2 BLOOD BEARS, and 3 more
 BLOOD BEARS just at a trail to N to a nearby house, where my EXP
 awards jumped from 30 to 345 for a BLOOD BEAR, and their HP
 rings went from gray to yellow.  Now we enter the grassy
 plains: 8 ICE ELVES in a group, 1 stray BLOOD BEAR.
Escort: The 2 HUNTRESSES join your team (HP=742 each), bow-armed.
 A BLOOD BEAR killed one in the 1st battle with 2 ICE ELVES and
 a LOT of animals, the 2nd one was killed by a group of
 8 ICE-ELVES ... but she almost made it back to her CAPTAIN.
 (She died of a battle after-effect before I could heal her.)
Time Limit: None.
COMMENTS: I have set Part #1 as the trip to CAPTAIN GNOCAEREN.
 There she does "!" and gives you the detailed mission.  There
 is no time limit on Part #1, but after you talk to the CAPTAIN
 the TIMER BEGINS.  So do all your elven store business first.
EXP NOTE: ICE ELVES, when I entered at Level 33.3, had green HP-
 rings and gave 656 or 985 EXP with a blue potion -- not bad.
QUEST NOTE: The division into "Part 1" and "Part 2" is my device.
 There is only 1 SECONDARY QUEST shown in the SACRED QUEST LOG
 for "THE PLAINS OF TYR-HADAR".

******************************************************************
108. "THE PLAINS OF TYR-HADAR (Part #2)"    given by CAPTAIN
---------------------------------------   GNOCAEREN of TYR-HADAR

Start Location: TYR-HADAR village with log walls, in a grove.
 This village has a STORE and a COMBO MASTER.  TYR-HADAR also
 has a BLACKSMITH but he is a ways off to the NE.
My Levels at Start and End of Quest:  33.5,34 (See COMMENT L3)
Reward: 6000 EXP, 0 GOLD, 0 ITEMS
        1 COMBAT ART RUNE, NOT of your class
Reward(of a sort): At the CAMP of PRIESTESS #3, there are 4 FREE
 Level 30 Light Nag HORSES (value 5582 each).
What: "I see our messengers finally managed to find someone
 willing to help us?  Well, the Elves of the ice-people are
 fanatics!  They are skilled in close combat and they can draw
 powers from the Gods like the SERAPHIM can.  Many millenia ago
 our races parted due to some 'disagreements' and since then we
 have been engaged in a bitter feud.  They committed themselves
 to a fight against the Wood Elves, and they will not rest unless
 all of our people are in the realm of the dead.  Apparently they
 have developed a RITUAL to achieve exactly that end.  I command
 you to wipe all priestesses of these fanatics off the face of
 the Earth.  The whispers of the trees tell us that the RITUAL
 will be completed in 3 DAYS.  You will be a member of our Honor
 Guard for this time.  This will open all gates of the Elves for
 you on this plain."  Blu book shifts to SW edge of plain just
 across a river.  That is PRIESTESS #1.  Then it shifts to due N
 for PRIESTESS #2.  Finally if goes even farther N into a deep
 cul-de-sac surrounded by forest.  WARNING:  Between #2 and #3
 there are 2 ICE DRAGONS.  You can fight them but it is probably
 better to bypass them for this quest because of the time limit.
ALL enemies are LEV=30 (TYR-HADAR ZONE) unless otherwise noted.
Enemies(leg 1): Going S: 2 ICE ELF, 7 ICE ELF, 8 ICE ELF, 2 ICE
 ELF, 3 ICE ELF, 8 ICE ELF, 6 ICE ELF, 2 ICE ELF, 3 ICE ELF, now
 cross river at either of 2 fords, 1 BLOOD BEAR (518 EXP with
 blue potion, 345 EXP without), 3 BLOOD BEARS, 2 ICE ELF, and
 final group at 1st PRIESTESS: 4 ICE ELF, 1 BLOOD BEAR, 1 ICE
 ELF boss(Priestess#1).
Enemies(leg 2):
 Now going N: You can do the forts and they have things to open,
 on the way...each has an ICE ELF group of 8 in or very near it;
 8 ICE ELVES, 7 ICE ELVES, 3 ICE ELVES, 8 ICE ELVES, 7 ICE ELVES,
 and now we are back at the GROVE FORT.  Now going N again: 3 ICE
 ELF, 8 ICE ELF, 3 ICE ELF, 5 ICE ELF, 2 ICE ELF, 8 ICE ELF,
 1 BLOOD BEAR, 3 ICE ELF, 10 ICE ELF, 9 ICE ELF, 1 ICE ELF,
 1 BLOOD BEAR, 9 ICE ELF(incl 1 boss = Priestess#2)(she's 3363EXP
 w/blu potion).
Enemies(leg 3): Here we just continue N from Priestess #2....
 4 ICE ELF, 2 BLOOD BEAR, DRAGON #1 at a gated wall that partly
 blocks your progress.  More detail on DRAGONS in QUEST 103.
 I reached Level 34.0 and DRAGON #1 killed me easily.  You need
 to bypass here, not fight.  Or you can "lure" DRAGON #1 to the
 South by shooting at him and "leading" him away to the end of
 the CUL-DE-SAC.  This makes it easier to pass him in the future
 and you won't run the risk of engaging both DRAGONS at once.
 After getting past DRAGON #1, 8 ICE ELF, then DRAGON #2, also
 at a gated wall partly blocking your progress.  After DRAGON #2,
 9 ICE ELF (incl 2 bosses), and then the final fight 10 ICE ELF
 (incl 3 bosses, 1 of which is PRIESTESS #3).  The final group is
 very tough...I expended 10 red and 2 blu potions during the
 fight...the fight was so long that the 1st blue potion "ran
 out"!  [My COMBO=just the plain COMBAT ART "MULTIPLE SHOT", in
 which I have Level=23].
RESURRECTION NOTE: If you engage the DRAGON and die you will be
 back at the current RESURRECTION POINT which is PRINCE VALOR.
 Here is what you will have to kill to get back to where you
 were at DRAGON #1: 4 MORGWATH, 4 HARPY, 4 GATOR MORTIS, 7 BLOOD
 BEARS, 1 ICE ELF, 1 BLOOD BEAR, 15 ICE ELF(2 groups hit me at
 once), 10 ICE ELF(incl 1 boss), 10 ICE ELF(incl 1 boss), now
 back at GROVE FORT.  Now go N: 9 ICE ELF, 3 ICE ELF, 9 ICE ELF,
 9 ICE ELF, 9 ICE ELF, and we are back at DRAGON #1 (99 KILLS).
Escort: None
Time Limit: >>>  THREE DAYS  <<<
COMMENT-1: Lengthy and contains 2 DRAGONS so fairly tough.  At
 least killing the dragons is not required to complete this
 quest.  There is lots of loot, and the lengthy round trips to a
 STORE will put you close to the TIME LIMIT, so I recommend you
 NOT kill the dragons(yet).  (The 2 dragons are initially so
 close together that you might have to fight both at once.)
 All 3 of the ICE ELF PRIESTESS groups are fairly tough also.
 The ICE ELVES can all use SERAPHIM spells.
COMMENT-2: This QUEST IS EASILY FAILED if you die a lot or engage
 the DRAGONS heavily, due to the time limit.  The game will give
 you an info print at 1 day remaining.
COMMENT-3 is BATTLE ADVICE: Do not remain in the PILLAR OF LIGHT
 when they cast it on you!  If you learn to recognize the casting
 prep in the heat of battle, you can dodge this spell as it is
 being cast but just before it lands.

******************************************************************
109. "ELVEN LADY FROM TYR-HADAR" given by TARI TELEMMAITE, a LADY
-------------------------------    of TYR-HADAR

Start Location: At the far-NW corner of the TYR-HADAR PLAIN there
 is a STATUE OF EXPERIENCE (touching it is like taking a BLUE
 POTION); and right beside it you will find this ELF.
My Levels at Start and End of Quest:  34,34 (See COMMENT L3)
Reward: 4080 EXP, 0 GOLD, 0 RUNES
        FINE JADE RING (value 1340)
What: "Hey, you, wanderer!  May I request your assistance?  While
 I meditated at this Statue some Elves of the ice-people came and
 prevented me from returning home.  They are far too many for me
 to handle.  Would you escort me back to our camp?"  The blue
 book lies in the grove ELF VILLAGE.  But the shortest return
 path goes very near DRAGON #1.
ALL enemies are LEV=30 (TYR-HADAR ZONE) unless otherwise noted.
Enemies: None because you have just come thru all of this area
 and the ICE ELVES and BLOOD BEARS have not had time to "regen-
 erate".  I actually searched for DRAGON #1 to make sure I knew
 where he was and did not run into him accidentally.  It was a
 good thing I did because he was all the way down past the mouth
 of the CUL-DE-SAC and was blocking the Northern return path.
 So we used the "back entrance"(SW side) into the Grove Village.
Escort: TARI must make it back to the Elf village alive.
Time Limit: None
COMMENTS: It was easy and short ... maybe I was just lucky with
 the way it went, but it seems like a good quest to do.  I was
 actually just looking for another way into the CUL-DE-SAC be-
 cause I was planning to take out both DRAGONS, & I found TARI.

******************************************************************
110. "FIND ANY ORC FORT NW of TIMBERTON"  <IMPLIED QUEST I019>
---------------------------------------      (TYR-HADAR)
Trigger Conversations: C0009, C0010
Start Location: In TYR-HADAR (given in MASCARELL)
HISTORY OF OUR PRIOR ACTIVITY ON THIS TOPIC: See QUEST #67 & 102.
My Levels at Start and End of Quest: 34,34.
What: Since no "ORC BASE" was found in QUEST #67 or 102, we still
 need to investigate NW of TIMBERTON.  And in TYR-HADAR, we are
 NW of TIMBERTON, at least in the Northern part of the TYR-HADAR
 area.  So head up to the far NE corner of the TYR-HADAR zone.
 There you will find a log-wall fort, with an ORCISH WARRIOR
 outside who does "!".  He says "ORCS invaded here. ORCS ran from
 desert.  Desert too hot.  'HALF HIT' will allow you to enter ORC
 Camp, but man-thing must promise to keep peace.  ORCS new here
 and have just 2 WARRIORS.  ORCS are no danger."  (You have a
 choice to "Accept" or "Decline" as with a QUEST.  I accepted).
 He is lying, as inside the camp there are actually MANY ORC
 WARRIORS, but no one "alerts" on you so there is no fight.
BLACKSMITH: There is a store for you here: a BLACKSMITH.
FORT CONTAINS: 6 ORC WARRIORS, 8 ORCISH BREEDERS, 3 ORC HUNTERS,
 and 1 ORC BLACKSMITH, plus the ORC named HALF-HIT.
ALL enemies are LEV=30 (TYR-HADAR ZONE) unless otherwise noted.
Enemies: None, surprisingly, inside the ORC FORT.  But 20 ICE
 ELVES on the way up and 15 ICE ELVES and 5 BLOOD BEARS on the
 return trip to GROVE village.
Escort: None
Time Limit: None
COMMENTS: So there IS an ORC base out here !!  Very interesting.
 How long will they remain friendly?   This quest has a sort of
 REWARD: you find a BLACKSMITH SHOP. Not in the game's QUEST LOG.

******************************************************************
111. "KILL THE ICE DRAGONS"   <IMPLIED QUEST I020>  TYR-HADAR
--------------------------
Trigger Conversation: C0012, C0006
tart Location: In TYR-HADAR (given in East MASCARELL)
My Levels at Start and End of Quest:  34,35 (See COMMENT L3)
Reward: No REWARD is offered but any DRAGON will give between
 45,000 and 75,000 EXP, and up, depending on whether you have a
 BLU POTION active when it expires.  Also a DRAGON usually drops
 a few good items.  I am not sure but believe I got 140,000 EXP
 from these 2 DRAGONS.
DRAGON DATA:
         DRAGON #1 is LEVEL 39, "WINTERS RIGOR", ICE DRAGON, and
         DRAGON #2 is LEVEL 39, "FROSTED DEATH", ICE DRAGON.
 DRAGON #1 is located furthest to the South in the CUL-DE-SAC.
 According to their HP-BAR DISPLAYS, they are slightly weak to
 FIRE and somewhat weaker still to POISON.  But my attempts to
 use POISON did not work and I wound up using FIRE which is my
 main weapon all the time anyway.  The DRAGONS could be "twins",
 and I could only tell them apart by their HP-BAR "Names".  Their
 main attacks are METEOR STORM, ICE BREATH, and CLAW SWIPE.
DRAGON RESISTANCES: High Physical, High Magic, Low Fire and
 Very Low Poison Resistance (Both DRAGONS have same resistances).
ALL enemies are LEV=30 (TYR-HADAR ZONE) unless otherwise noted.
Other Enemies: Some ICE ELVES & BLOOD BEARS are in the area.
 The DRAGONS will generally ignore you until you attack them.
 But by all means take out all the OTHER enemies before the
 DRAGON you are doing - just the DRAGON alone is enough of a job.
Escort: None
Time Limit: None
BATTLE LOG: DRAGON #1: I was promoted to LEVEL 34 just before I
 fought using FIRE ARROWS & MULTI-SHOT. I died from METEOR STORM,
 got resurrected at TYR-FASUL, and had to kill 99 creatures to
 get back to the DRAGON (for more enemy details on the return
 path, see QUEST #108's RESURRECTION NOTE).  The 2nd time I
 avoided METEOR STORM but died from ICE-BREATH (same armament).
 This time 23 kills got me back to the DRAGON but I bypassed both
 DRAGONS this time in order to complete TIME LIMIT QUEST #108.
 Then I returned to DRAGON #1 and  tried to use my AARNUM REGALIA
 SET SWORD to avoid METEOR STORM and ICE BREATH.  The strategy
 worked in that respect but I died again anyway because I could
 not heal fast enough.  There's no specific COLD protection in
 SACRED that I know of, so I loaded up on MAGIC protection but
 that did not work for me and so CLAW SWIPE+COLD got me.  After
 resurrection (Level 34.5), at least DRAGON #1 was about half
 dead.  This time 57 kills got me back to Grove Village where I
 got my QUEST #108 reward.  I went N to DRAGON #1 armed with a
 good POISON BOW and other things to increase POISON damage.
 One shot of ICE BREATH killed me - I didn't even have time to
 hit the space bar.  (This was death #4 at WINTERS RIGOR).  I
 ditched the poison and went to the GODLIKE AXE OF DESTRUCTION,
 which had previously worked well against a DRAGON.  This time
 it was death purely by CLAW SWIPE: he did 140-220 per swipe
 and I did 120 per hit at about the same rate.  So you do the
 math - his 50,000 HP against my 1800 HP and I died again(#5).
 (I used QUICK AS A FLASH but it didn't help much.)  The DRAGON
 appears to regenerate about 10% of his HP when you die, but at
 least he doesn't recover ALL of it.  So after I died 5 times
 he was at about 50% HP when I came back.  I got a promotion to
 LEVEL 35 fighting ICE ELVES and BLOOD BEARS on the way back
 from TYR-FASUL this time.  But now I found a successful stra-
 tegy and beat DRAGON #1.  I applied the strategy again against
 DRAGON #2 and died just 1 more time before defeating it.  (ICE
 BREATH got me when I changed firing position slightly, and got
 too close to FROSTED DEATH.  Even at Level 35 I am still sev-
 eral below the DRAGON).
SUCCESSFUL STRATEGY AGAINST THE ICE DRAGONS: On armament, I just
 went back to what I do best, FIRE ARROWS & MULTI-SHOT Level 24
 (although I decided HARD HIT was better on the DRAGONS, below).
 You can "lead" these DRAGONS around, if you are careful, and so
 you lead one into a position where he is at one of the "gated
 walls" (in the CUL-DE-SAC where the DRAGONS live, which is N of
 GROVE VILLAGE).  Have the DRAGON chase you and go through
 the gate.  Now if you are at just EXACTLY the right distance
 on the side opposite the DRAGON, he will not do METEOR STORM
 because you are too close, and he cannot MELEE, so he will
 repeatedly do ICE-BREATH, but you stay just out of range of
 that.  So just fire away with arrows now - it doesn't matter
 if your damage is low because the DRAGON can't hit you.  (Some
 of your damage will be absorbed by the gate or will just miss
 as the DRAGON keeps poking his nose in & out trying to gain an
 advantage.)  What makes this strategy work is that the DRAGON
 is AGGRESSIVE enough to chase you, but DUMB enough to get
 stuck at a GATE that he cannot get through.  The wall is short
 and he could go around the end - but he doesn't.  On armament,
 I changed from MULTI-SHOT to HARD HIT (Level 11) on DRAGON #2
 and the battle went much faster, since the "spiral shot" did
 530 DMG every 3.8 seconds, versus 100 DMG firing "normal"
 arrows the rest of the time.  But I had to hit him with way
 more than 20 of those HARD HITS.  Each "3.8 sec cycle" did
 about 1% on his HP-BAR, so that math would give him about
 60,000 HP.  My ending LEVEL = 35.6 (I did use a blue potion
 right before DRAGON #2 DIED, but I do not think I had a blue
 potion active when DRAGON #1 died).
COMMENTS: Gaining 1.6 LEVELS by killing 2 creatures is pretty
 good - but of course the few hundred enemies I also had to
 eliminate just running back from TYR-FASUL to TYR-HADAR 6 times
 after the resurrections also contributed greatly to the EXP
 gains.  In any event, DRAGONS are a challenge and so you want
 to "do" them.

******************************************************************
COMMENT ON "EACH HIT DRAWS LIFE FROM OPPONENT: +3%"
--------------------------------------------------
    I guess I do not know what the "+3% life drawn per hit"
 wording means in SACRED but I can assure you I hit WINTERS RIGOR
 several hundred times with MELEE & BOW weapons and had "+12% of
 life drawn per hit" all that time (You can see that by putting
 mouse pointer over the small "+" sign that is in the border of
 your portrait).  I calculated that he should have been dead many
 times over and wasn't.  So although I do not understand what it
 means, I now know something that it DOESN'T MEAN...You can NOT
 kill a boss in 9 hits with "+12% life drawn per hit".

******************************************************************
COMMENT L3:
------------ Just prior to entering the TYR-HADAR plain, just past
 the junction where there is a trail N to a nearby forest house,
 BLOOD BEAR EXPERIENCE AWARDS jumped from 18-22 per kill to 330
 per kill and enemy HP circles went from gray to green or even
 yellow...this meant I could level up again.  During the 5 TYR-
 HADAR quests my LEVEL went from 33.2 to 35.6.   I died several
 times doing both DRAGONS at the end of the adventure, and each
 time I was resurrected at Prince Valor and had to pass through
 the area of low EXP awards, which always ended as I was about
 to enter the TYR-HADAR plain.  So this seems to be an "area"
 effect...TYR-HADAR is a HIGH-EXP area; and also it's the
 presence of the dragons (see notes below).

IMPACT OF LEVEL-UP & DRAGON ON EXP AWARDS:
-----------------------------------------
 I was promoted to LEVEL=35 in between the 2 DRAGONS, and ICE ELF
 & BLOOD BEAR HP rings went gray and they only gave 46 & 30 EXP
 respectively, at that point, but when I neared DRAGON #2,
 BLOOD BEARS went back up to 330 EXP, ICE ELVES to 458 EXP (with
 a blu potion, which gives roughly 50% more EXP) !  After DRAGON
 #2 died,  the next ICE ELF, still in north part of TYR-HADAR,
 gave only 46 EXP.  Soon thereafter, in AHIL-TAR vicinity, ORC
 WARRIORS gave just 30 EXP and ORC CHIEFTAINS just 63 EXP.  So
 it looks like I'll be LEVEL 35 for a while, because to level up
 now requires 317,600 EXP.

LEVEL NUMBER ON ENEMY'S BAR AS IT PERTAINS TO EXPERIENCE AWARD:
--------------------------------------------------------------
 The enemy HP-bar display shows an initial number which is its
 level.  You will see that 7 levels below yours will get you
 very low EXP(5 to 30) & gray HP ring.  For example, Ice Elves
 and Blood Bears have LEVEL 28.  At LEVEL 39, 4 Levels above my
 level, the DRAGON has a RED HP-ring, and gives around 50,000
 EXP.  And just the mere presence of the DRAGON is enough to
 raise the other awards.

******************************************************************
NOTE: NEW QUESTS APPEAR AFTER TYR-FASUL
---------------------------------------
  Here we need to go to the ORC DESERT, where our next MAIN LINE
 QUEST action will occur.  Also, some new quests have appeared
 after we brought LADY VILYA to PRINCE VALOR.
              *   *   *   *   *   *   *
  We have a choice of transport.  We can use the SHAREEFA-crea-
 ted TYR-FASUL PORTAL, or we can perform one of the new quests,
 which has appeared in MASCARELL, near the STORE where we are
 currently unloading loot.   This is QUEST 112, immediately
 below.  (If you do not have access to QUEST 112, then use the
 TYR-FASUL PORTAL).

******************************************************************
URKENBURGH FORTRESS NOTE
------------------------
 You are about to head S again and there is something you need to
know about URKENBURGH.  The SHOPS are gone, but they left their
signs behind- it looks like someone abducted the merchants. Your
BLU CHEST will remain, and the PORTAL still functions. The Black-
smith and Horse Dealer are among the missing, but there is a FREE
Level 10 Light Nag HORSE (value 2062) in the stable area.

"FALSE QUEST": RECAPTURE URKENBURGH         <IMPLIED QUEST I021>
-----------------------------------
 In spite of what people tell you, ORCS have not overrun the
FORT.  Valorian troops are still there and will talk to you.
The "civilian" CONVERSATIONS C0009, C0010, & C0018, taken as a
whole, really comprise an IMPLIED QUEST to RECAPTURE URKENBURGH,
but it is a "FALSE" quest, since URKENBURGH has not fallen into
enemy hands.  [Therefore I have NOT assigned a SECONDARY QUEST
number].

******************************************************************
112. "PONY EXPRESS"  given by CHRIS ROGGE, THE FAST MESSENGER
-------------------      (in MASCARELL)

Start Location: In the Marketplace in NE MASCARELL, SE corner.
My Levels at Start and End of Quest: 35,35
Reward: UNKNOWN since I failed quest
What: "Hey there! You arrived just in time.  I have to distribute
 these express goods(it's perishable food, not just mail, but he
 doesn't tell you that) along the route to AHIL-TAR.  Would you
 be able to do that for me?  Unfortunately my horse collapsed
 from exhaustion.  Now I am stuck here without a horse.  The
 goods need to be delivered soon, else they will not be fresh
 anymore and that will give me a bad reputation."
ALL enemies are LEV=22 (MASCARELL ZONE) unless otherwise noted.
 [You pass thru PORTO DRACO(LEV=23) into ORC DESERT N(LEV=25).]
Enemies: YES, Evil Magicians, Brigands, many Thieves, etc.
Escort: None
Time Limit: YES, UNSPECIFIED but quite short.  In about 1 minute
 I got an INFO-PRINT:"Hurry Up!" and about 30 sec later it said
 "QUEST FAILED".  And I had a SPEED 204 HORSE !!
COMMENTS: VERY EASILY FAILED.  To succeed, you MUST TOTALLY
 IGNORE ALL enemies and do it as a "Horse-Race".  I recommend
 traveling using TAB-MAP up at all times (you are the yellow dot)
 because using normal view I overshot and before I could check my
 M-MAP and get back I had failed.  The first stop is ON the
 bridge at PORTO DRACO.  The last stop is at AHIL-TAR.

******************************************************************
        Here we begin on AHIL-TAR QUESTS ("second batch").

******************************************************************
113. "LONELY SOLDIER"      given by LONELY SOLDIER in AHIL-TAR
--------------------
Start Location: Just SW of MARIO KANI, is a man with a "!".
 It's MARKUS from QUEST #92, labelled as "LONELY SOLDIER" here.
My Levels at Start and End of Quest:  35,35 (See COMMENT L3)
Reward: 3080 EXP, 0 GOLD, 0 ITEMS, 0 RUNES
What: "What a quirk of fate, to meet you here again!  And you
 have a lock of my sweetheart's hair?  Thank you."
Enemies: None
Escort: None
Time Limit: None
COMMENTS:  This is a continuation from QUEST #92: "LOVE TOKEN".
 Minor game fault: THIS QUEST DOES NOT APPEAR separately IN THE
 QUEST LOG, neither is there any related addendum to QUEST #92.
 Good reward for basically just talking to him.  Danielle's hair
 doesn't even take up any inventory space.

******************************************************************
114. "SETTLERS OF THE DESERT"      given by MARIO KANI in AHIL-TAR
----------------------------
Start Location: At COMMANDER'S TENT, center of AHIL-TAR.
My Levels at Start and End of Quest:  35,35 (See COMMENT L3)
Reward: UNKNOWN since I failed quest
What: "A new mission for you!  A few careless settlers have got
 lost in the desert ... bring them back in 1 piece if you can."
 Blue book lies on E bank of river half way to AISH-JADAR.  There
 we find one SETTLER, who says: "Rescue is near.  Hear us!  ORCS
 have ambushed us, taken us...my family...my friends...the others
 are dead.  Oh please get me out of here!"
ALL enemies are LEV=25 (ORC DESERT N ZONE)unless otherwise noted.
Enemies: Big party of ORCS and OGRES attacked us & SETTLER died.
Escort: You need to get "SETTLER" back alive to succeed.(HP=598)
Time Limit: None
COMMENTS: EASILY FAILED -- one ORC war party is all it takes.
 For a suggestion as to how to succeed at this quest, see #115.

******************************************************************
115. "THE LOST SETTLERS"      given by MARIO KANI in AHIL-TAR
-----------------------
Start Location: At COMMANDER'S TENT, center of AHIL-TAR.
My Levels at Start and End of Quest:  35,35 (See COMMENT L3)
Reward: 5256 GOLD, 3212 EXP, 0 ITEMS, 0 RUNES
What: "The survivor had news of other members of his clan.  Find
 the SETTLERS and free them from the clutches of the ORCS ...
 Don't wait too long!"  Blue book lies due W quite a ways into
 partly unexplored territory.
ALL enemies are LEV=25 (ORC DESERT N ZONE)unless otherwise noted.
Enemies: A few ORCS in 1's and 2's.  I was able to avoid the
 ORC WAR PARTIES by a new technique - see below.
Escort: You must escort 4 to safety: POP(HP537), MOM(HP459),
 OLDER KID(HP214), & YOUNG KID(HP192).  AHIL-TAR is the closest
 refuge, and where the blue book is.
Time Limit: None
COMMENTS: Easily FAILED because the desert is dangerous.  But I
 succeeded even tho I failed previous quest because I used a new
 technique.
SUCCESSFUL ESCORT TECHNIQUE = "TAB-MAP MOVEMENT":
 You push down and hold TAB as you begin movement.  You are the
 yellow dot.  All enemies are red dots.  The TAB-MAP is like a
 RADAR.  If you see 1 or 2 red dots stop and kill them with your
 BOW.  If you see 5 to 8 red dots it's an ORC WAR PARTY and you
 need to move to avoid being noticed.  This technique gives you
 enough advance warning to AVOID engaging any ORC WAR PARTIES
 (I dodged 3 WAR PARTIES on the way back).  The technique would
 have enabled me to be successful on the previous quest.

******************************************************************
******************************************************************
CHAPTER III BEGINS:
-------------------
NOTE: The end of QUEST 115, the 2nd of the 3 "settler" quests
 in AHIL-TAR, seems to be the trigger for a cut scene,
 introducing:   "CHAPTER III: THE RESTLESS DEAD".
******************************************************************
******************************************************************
>>>  CHAPTER III HAS JUST BEGUN  <<<

******************************************************************
116. "EVACUATION"      given by MARIO KANI of AHIL-TAR
----------------
Start Location: At COMMANDER'S TENT, center of AHIL-TAR.
My Levels at Start and End of Quest:  35,35 (See COMMENT L3)
Reward(in AHIL-TAR): 3212 EXP, 0 GOLD, 0 ITEMS
                     1 of your COMBAT ART RUNES
Reward(in BELLEVUE, near your BLUE CHEST): 520 EXP from one
 of the 5 SETTLERS you see there with "!" above them.
What: "You came just in time!  We are evacuating the SETTLERS.
 Cover their withdrawal through the TRANSFER PORTAL.  My spies
 report that the UNDEAD are advancing and will attack us at any
 moment!  Come on, draw steel and may the gods be merciful to us!
 It is a good day to die!"
ALL enemies are LEV=25 (ORC DESERT N ZONE)unless otherwise noted.
Enemies: IMMEDIATELY after KANI's speech, a PORTAL opens near
 him and a big fight begins all over, inside the fort, with the
 UNDEAD. I never saw the SETTLERS but I presume they got out
 right away.  The fight went on a bit because it was very hard
 to locate the UNDEAD in the fort - I resorted to TAB-MAP, even
 finding one SKELETON who was quietly HIDING.
At END, MARIO says: "Thank you for your help.  You should leave
 this place.  There is nothing more for you to do.  Do not worry
 about it, we will remain here.  Once all these power games of
 the gods have passed maybe we can sit in a Tavern at BRAVEROCK
 CASTLE to drink, celebrate, and... Now Go!"
Escort: None
Time Limit: None
COMMENTS: Very hectic; attack the more powerful SHADDAR-RIM
 first, then the GHOULS.  READ the QUEST LOG, which says to get
 an additional reward in BELLEVUE.

******************************************************************
117. "THE DEMON HORN"         evidently in MAIN QUEST SEQUENCE
--------------------             (MAIN QUEST M13 applies)

Start Location: At ORC SHAMAN, near COMBO MASTER in KHORAD-NUR
 (He shows "SCROLL" rather than "!"or"?!").
My Levels at Start and End of Quest: 35,UNK(so far)
What: "If I give you this horn can you do something against the
 wave of death which is plagueing our lands?  You seem to be a
 sensible man.  We stand just before our end.  Take it!  Take it
 and save us."  If you talk to him again, he says "Hurry and do
 something against this evil."
Enemies: None
Escort: None
Time Limit: None
COMMENTS: QUEST LOG says "Go find VALOR at BRAVEROCK", and we
 can also hear our CHARACTER saying that to herself.
QUANDARY: How in the world would we have known to do that after
 what the ORC says ??  Aren't we supposed to report back to
 SHAREEFA at TYR-FASUL, since we have been ordered to take our
 mission from her??  We didn't really do what she told us to do
 yet - for one thing we only found 1 ORC SHAMAN, and we did NOT
 find out what was causing the UNDEAD to advance -- it certainly
 wasn't this HORN -- or was it ??
NOTE: THIS QUEST does NOT appear in the game's QUEST LOG.  But it
 seems likely that it is considered to be part of the MAIN LINE
 QUEST SEQUENCE. The GOLD BOOK ICON is now titled "OFF TO
 BRAVEROCK", and is located at BRAVEROCK.

******************************************************************
PROGRESS NOTE -
PLAN OF ACTION:
-------------  So now we have DONE ALL THE SECONDARY QUESTS that
 we know of up to this point, and we are going to BRAVEROCK,
 where we have not been yet.  Path 1: The shortest path would
 seem to be right up the center N from BELLEVUE.  But there are
 no river crossing points on that path.  Two other possible paths
 include NW from SILVER CREEK & then N thru BRAVESBURY, or NE
 from PORTO VALLUM & then N thru BRAVESBURY.  Path 4: we could
 begin at FLORENTINA, go E and cross the bridge, then E to
 BRAVESBURY, then N.  Path 5: we can also begin at TIMBERTON
 PORTAL and go E thru CROWS ROCK into SHIRES PEN and then E to
 BRAVEROCK.  Because I want to cover as much unexplored terri-
 tory as possible, I will use Path 5, but on arrival at BRAVE-
 ROCK, I will return and then use the FLORENTINA route (Path 4)
 to "erase the black" that now exists around BRAVESBURY.  Who
 knows how many quests are offered in the "black areas"?  And
 our goal is to find ALL the quests!

TO FIND UNEXPLORED AREAS:
------------------------ To see where your UNEXPLORED AREAS
 are, do M-MAP and then left click your mouse and HOLD IT DOWN
 while you pan all over your entire M-MAP of the WORLD.  It shows
 EVERYWHERE that you have been, and all the BLACK is unexplored.

******************************************************************

COMMENT L4:  Used KHORAD-NUR PORTAL to TIMBERTON.  My Level=35.7.
-----------  Coming E from TIMBERTON, I was getting 14-16 EXP for
 the SILVER & BLOOD BEARS and GATOR MORTIS , but after crossing
 the SHIRES PEN BRIDGE my 1st THIEF gave me 266 EXP ...that means
 that I will be able to LEVEL UP again while doing the SHIRES PEN
 quests.  (There seem to be 5 local SECONDARY QUESTS, plus about
 15 CONVERSATIONS that could lead to IMPLIED QUESTS).  So SHIRES
 PEN is a Higher-Level zone.  In SHIRES PEN area, I got 6272 EXP
 from a SHADDAR RIM boss w/blu potion, and SAKKARA PRIESTS are
 giving 575 to 638 EXP w/ no blu potion.  A BRIGAND gives 326, a
 DeM SOLDIER 304, a SLAVECATCHER 304, and a SHARUKA WARRIOR 371.
 I checked this before doing any quests.  (My LEVEL now=35.8)

******************************************************************
NOTE ON SHIRES PEN
------------------
 SHIRES PEN has NO SHOPS; your BLU CHEST is in SW part.  While
 doing the SECONDARY QUESTS, I had to return 4 times to CROWS
 ROCK CASTLE because my items kept getting full.

******************************************************************
           Here we began on SHIRES PEN QUESTS.

******************************************************************
118. "POACHER"      given by FARMER MORTAR Of SHIRES PEN
--------------
Start Location: By a farm house on W side of SHIRES PEN
My Levels at Start and End of Quest:  35.8,35.9 (See COMMENT L4)
Reward: 3960 GOLD, 0 EXP, 0 ITEMS
        1 of your COMBAT ART RUNES
        Also there is 424 GOLD in the barrel in ZUKEFF's house
What: "Help us to get rid of a poacher!  I represent the farmers
 of SHIRES PEN and I require your assistance with an important
 matter.  The thieves around here have become increasingly
 troublesome ... our former Forest Warden, Vladimir Zukeff, has
 taken the side of these cutthroats and now he is supplying them
 with meat that is ours ... our cattle.  Please do something."
 Blu book lies to W quite a ways, at the HOUSE on the path to
 the FLYING LIZARD CAVE that we did in QUEST #88.
ALL enemies are LEV=32 (SHIRES PEN ZONE) unless otherwise noted.
Enemies: On the way 20 assorted RONINS, THIEVES, WARGHS.  Zukeff
 is alone; he alerts as a miniboss; 3 arrows killed him (3x580).
 (Add in 7 FLYING LIZARDS if you do the CAVE again).  On the re-
 turn trip before SHIRES PEN BRIDGE: 9 DeMORDREY troops,1 THIEF.</pre><pre id="faqspan-6">
 Last leg: 4 SHADDAR RIM (1587 EXP each), 5 SAKKARA PRIESTS (575
 EXP each), 1 LESSER FIRE DEMON(summoned)(709 EXP).
Escort: None
Time Limit: None
COMMENTS: We were rewarded for doing QUEST 88 by having the ter-
 get area visible and being able to match up the QUEST LOG photo
 with the (M-MAP + L-CLICK) view, before even starting out.  The
 enemies are the easiest set of any of the SHIRES PEN quests.

******************************************************************
119. "RASCALS"      given by CAPTAIN OF SHIRES PEN
--------------
Start Location: Outside of building in CTR of SHIRES PEN
My Levels at Start and End of Quest:  35.9,36.0 (See COMMENT L4)
Reward(Loot In CAVE): 2 CHESTS, 5 BARRELS (total 4089 GOLD)
Reward(from KOHR)(after 2 arrows): 1 COMBAT ART RUNE (not your
             class) and DISCARDED SHIELD OF THE CAT (value 1450)
Reward(from KOHR)(after you accept): 6120 GOLD, 0 EXP, 0 ITEMS
                                     1 of your COMBAT ART RUNES
Reward(from CAPTAIN): 6460 GOLD, 0 EXP, 0 ITEMS, 0 RUNES
What: "You look as though you are not afraid of hunting villains.
 Go and kill a robber in his cave!  The scoundrel is terrorizing
 the area with his attacks and he has stolen the tax money. Track
 him down in his lair and bring him here; if he refuses,kill him"
 Blue book lies to NE quite a ways.  We'll follow river N on the
 E bank to the RUINS, then go E to "POISON DMG STATUE" & then NE
 to CAVE.  After 2 hits, KOHR goes "!": "Damn...another hired
 henchman of the crown! Yes, I am a thief & a rogue, but let me
 live and I'll pay for it.  Take my ear as proof...aargh!"
 (You have choice to ACCEPT or REJECT... I accepted).  When you
 get back, CAPTAIN says: "So the robber is dead you say?  If I
 didn't know any better, I would say that you are telling me lies
 ..But we shall see whether he turns up again...Now then, take
 your reward and get out of here."
ALL enemies are LEV=32 (SHIRES PEN ZONE) unless otherwise noted.
Enemies: 1 SHADDAR RIM, 1 THIEF, 4 SAKKARA PRIESTS, 2 BRIGANDS,
 2 CUTTHROATS, 5 ENERGY BEINGS(SPECTRE & TORMENTED SOUL)in RUINS;
 4 SAKKARA PRIESTS, 2 BRIGANDS, 1 THIEF, 1 SLAVECATCHER, and
 1 HARPY(summoned)(now at Statue); 2 SAKKARA PRIESTS, 4 THIEVES,
 4 BRIGANDS, and just outside CAVE: 2 GATOR MORTIS, 1 THIEF.  In
 CAVE: 7 MASCARELLIAN MEN AT ARMS, 7 MASCARELLIAN DEFENDERS OF
 HONOR, 3 PRAETORIANS, and miniboss "KOHR, ROBBER CHIEF".  On
 return trip: 6 BRIGANDS(incl 1 boss), 7 THIEVES, 9 SAKKARA
 PRIESTS (476 EXP ea), 1 SHADDAR RIM (498 EXP), 1 SHADDAR RIM
 boss.
Escort: None
Time Limit: None
COMMENTS: A quest with 2 COMBAT ART RUNES is always worth doing.
 And there are several "rewards"(see above).  Lots of enemies
 but scattered over a long path so not tough.

******************************************************************
120. "BLACKROBES"      given by MARTIN OF SHIRES PEN
----------------
Start Location: Near CTR of SHIRES PEN, by your BLUE CHEST
My Levels at Start and End of Quest:  36.0,36.1 (See COMMENT L4)
Reward: 3800 GOLD, 4050 EXP
        1 of your COMBAT ART RUNES
        1 SEREISH ARMOR OF LIGHTNING (value 10889)
          (This is a Seraphim set item)
What: "Help me!  Save my daughter from the Black Priests' sacri-
 ficial altar.  My poor child has been abducted!  It was this new
 Sakkara sect, which is spreading through the land like a plague
 of rats.  Folks say that this sect sacrifices the bodies of the
 dead to their god.  Keep your eyes peeled for the ancient stone
 circle where this brotherhood conducts its gruesome rituals.
 I saw how they dragged her off there."  Blue book lies to N, not
 far from the river.  See QUEST LOG for photo of circle (5 pcs).
ALL enemies are LEV=32 (SHIRES PEN ZONE) unless otherwise noted.
Enemies: Enroute 2 RONINS, at Stone Circle 7 or 8 SAKKARA PRIESTS
 and on return trip 1 SHADDAR RIM.
Escort: Melany (HP734), says "Thank you for saving me from the
 claws of this brotherhood", and follows you back.
Time Limit: None
COMMENTS: Escorts can be a problem, but this one is not far and
 earlier quests have partly cleared this zone.  So we met few
 enemies and that made it easy.  Biggest threat to MELANY was at
 Stone Circle where she lost about 100HP.  Fortunately, the
 Priests focus on you at once, saving her life if you act fast.
 Melany does not attempt to run away from the center of the Stone
 Circle (she may be tied).  Reward is the best lately.

******************************************************************
121. "COMPROMISING SITUATION"  given by SIR FABIO DeSAVREZE of
-----------------------------            SHIRES PEN

Start Location: Just outside PUB in CTR of SHIRES PEN
My Levels at Start and End of Quest:  36.1,36.2 (See COMMENT L4)
Reward(from DANA): 3800 GOLD, 4050 EXP, 0 ITEMS, 0 RUNES
What: "Tell me, are you valiant, brave, and romantic at the same
 time?  Yes?  Then return this jewelry to my sweetheart DANA
 within 1 DAY.  My sweetheart DANA is in a precarious situation.
 Her husband is a jealous man, a pompous idiot from the court of
 DeMORDREY, and has hired mercenaries to guard his property.
 Very rough men, it is said.  Unfortunately, my loved one gave me
 this jewelry as a token of her love, but her husband, the fool,
 suspects something and is throwing a party at which she must
 wear the jewelry.  She must get it back; the festivities are
 about to begin.  Oh, and if the guards come too close to you,
 do as you will."  Blue book lies to NE, by the pool at the
 MANSION.
Path To Take:  Study the M-MAP with L-mouse button pushed,
 and you will see that you cannot go directly N or NE without
 losing time.  This mansion grounds has only 1 entrance, via a
 path that comes in from the West, so go W, not E, when you get
 to the MAIN ROAD, until you find the path.
ALL enemies are LEV=32 (SHIRES PEN ZONE) unless otherwise noted.
Enemies: Enroute 4 SAKKARA PRIESTS(430 EXP), 3 THIEVES, 1 SILVER
 BOAR(summoned).  At LADY DANA, she says "How chivalrous, how
 mysterious, and how fast!  These jewels have saved my honor; my
 husband, whom I had to marry because of politics between the
 courts of DeMORDREY and MASCARELL, will still not have proof of
 a blemish on my character!  Take this as a token of my appre-
 ciation."
Escort: None
Time Limit: >>>> 1 DAY <<<<
COMMENTS: Not hard to do.  The reward came from DANA and I for-
 got to go back to FABIO, but he was gone from the PUB the next
 time I checked.  It's a decent reward for this easy quest.

******************************************************************
PROGRESS NOTE:
-------------  After this QUEST, a WHITE CROSS SHIELD appears in
 SHIRES PEN on M-MAP, and a voice says "This region is at peace".

******************************************************************
EXPERIENCE NOTE:  SHIRES PEN is still a GOOD-EXP area for me now.
 (My Level=36.2); I get THIEF(211), BRIGAND(237), MARAUDER(277),
                    and DeMORDREY SHARUKA WARRIOR(292).

******************************************************************
122. "DARK CONJURATION"      given by DADU FARKI of SHIRES PEN
----------------------
Start Location: Inside the MANSION in NE SHIRES PEN
My Levels at Start and End of Quest:  36.2,36.4 (See COMMENT L4)
Reward: 1988 EXP, 0 GOLD, 0 RUNES
        MARTIAL SHIELD OF THE MENIAL (value 2396)
What: "Examine the conjuration circle and destroy whatever you
 might find.  I am DADU FARKI, High Conjurer of my master DeMOR-
 DREY.  I am always interested in new conjuring rituals and I
 performed an ancient ritual only yesterday.  During the ritual,
 a little mishap occurred...Well, most of my cohorts did not
 survive the ritual...Still, that is the risk of science.  You
 have to be prepared to make sacrifices.  This is where you get
 involved: Could I ask you to go to the conjuration circle to
 the S of here and find out what happened to the creature we
 evoked?  Obviously, I will reward you generously for your help."
 Blue book lies SE into unexplored area.  Go to road & go E,
 then veer off to SE after a ways.
ALL enemies are LEV=32 (SHIRES PEN ZONE) unless otherwise noted.
Enemies: 4 SAKKARA PRIESTS, 1 LESSER FIRE DEMON(summoned),now
 I'm at SIGNPOST"To E, BRAVEROCK CASTLE". 1 SHADDAR RIM(1185EXP),
 1 SHADDAR RIM, 2 THIEVES, 2 SAKKARA PRIESTS(265 EXP), 2 SAKKARA
 PRIESTS, 2 SILVER BOARS(summoned), 1 CUTTHROAT, 5 SAKKARA
 PRIESTS, 2 SLAVECATCHERS, 3 THIEVES, getting close now, offroad.
 Group by a big tree: 1 SHADDAR RIM(HORSE MOUNTED)(boss)(4999
 EXP), 1 SHADDAR RIM, 4 SAKKARA PRIESTS, 1 FIRE HARPY, 7 THIEVES.
 Now 12 more SAKKARA PRIESTS, 10 THIEVES, 1 SHADDAR RIM.  IN THE
 CIRCLE, marked in white, is a "SATTAKUS DEMON" (3644 EXP w/blu).
 On return: 19 SAKKARA PRIESTS, 1 LESSER FIRE DEMON(summoned),
 1 FIRE HARPY(summoned), 6 THIEVES, 4 SHADDAR RIM.
At End, DADU says:"You say you killed it?  How foolish!  I wanted
 to examine it further.  Get out of my sight...Uhm, err...excuse
 my harsh words.  I must still be confused because of yesterday's
 misfortune.  I am...really...grateful."
Escort: None
Time Limit: None
COMMENTS: Toughest of the local quests, with many enemies and a
 "not close" destination that is in unexplored area.  Reward is
 very light, but the EXP gains are good.

******************************************************************
123. "VERIFY THAT DEAD ARE NOT ARISEN"   <IMPLIED QUEST I022>
-------------------------------------        PORTO VALLUM

Trigger Conversation: C0023 (a PORTO VALLUM conversation)
Start Location: Anywhere - There are graves all over ANCARIA.
 (The trigger conversation took place in PORTO VALLUM during a
 return visit.)
My Levels at Start and End of Quest:  36,36 (See COMMENT L4)
What: Open graves to verify that dead are still there.
Enemies: An occasional SKELETON will arise and fight you.
Escort: None
Time Limit: None
COMMENTS: I interpret this as a reason to open all COFFINS and
 GRAVES.  Many contain money, like other openable items do.
 Occasionally the game "chastises" you, but CONVERSATION C0023
 gives the reason for opening.  I had the Trigger Conversation
 in PORTO VALLUM, when I used the SHOP there to unload loot.

******************************************************************
124. "DO 2 CAVES SOUTH OF SHIRES PEN"      <IMPLIED QUEST I026>
------------------------------------           SHIRES PEN
Trigger Conversation: C0004
Start Location: Due S of SHIRES PEN, on the E edge of a forest,
 and E of DRAGON ISLE (Isle is at the river junction), is CAVE#1.
 CAVE#2 is SE of DRAGON ISLE, in the center of a woods and close
 to the EW paved road.
My Levels at Start and End of Quest:  36.4,36.4 (See COMMENT L4)
What: CAVE #1 is a FLYING LIZARD CAVE; #2 is a SILVER BOAR CAVE.
ALL enemies are LEV=32 (SHIRES PEN ZONE) unless otherwise noted.
Enemies: Enroute from SHIRES PEN, 20 assorted DeM TROOPS,
 3 VALORIAN SOLDIER HIRELINGS, 5 SLAVECATCHERS, 5 THIEVES (198EXP
 each) and nearing the BRIDGE many ORCS, GOBLINS, & DeM TROOPS
 (last 3 categories just 11-16 EXP each).  Just S of BRIDGE are
 a few LICH (20 EXP).  In CAVE #1: 6 GATOR MORTIS, 5 FLYING
 LIZARD, 1 CHEST(empty), 1 BARREL.  In CAVE #2: 6 SILVER BOARS,
 1 WARGH of ZHURAG-NAR, 1 CHEST(empty), and 1 BARREL(678 GOLD).
Escort: None
Time Limit: None
COMMENTS: I overshot the CAVES at first because I wanted to get
 to the BRIDGE on the road from FLORENTINA to BRAVESBURY. Then I
 came back N and E to do the 2 CAVES. The SILVER BOARS gave 68EXP
 each; all other creatures were less tough.  So the CAVES are not
 difficult, but not all that rewarding either.  I also explored a
 BLACKENED RUIN half way between the CAVES, E of DRAGON ISLE.  It
 was empty - possibly the DRAGON'S work.  We encountered a simi-
 lar blackened RUIN NW of DRAGON ISLE in QUEST 88.

******************************************************************
      Here we began doing the BRAVESBURY QUESTS

******************************************************************

125. "SAVE THE VIRGINS"        <IMPLIED QUEST I027>  BRAVESBURY
-----------------------        POSSIBLY COMBINED with QUEST 132

Trigger Conversation: C0031; see also QUESTS 120 & 132.
Start Location: BRAVESBURY
My Levels at Start and End of Quest:  36,36 (See COMMENT L4)
What: Coming back S to the EW road from SHIRES PEN CAVE #2, I ran
 into a group of enemies as I got to the road coming SE.  After
 the battle, I got a "GROUP ELIMINATED" orange printout which
 usually means you have come into the middle of a quest.  ELITHA
 is at the side of the road just a bit E of this fight.  (She is
 evidently a virgin as judged by later developments.)
ALL enemies are LEV=30 (BRAVESBURY ZONE) unless otherwise noted.
Enemies: 3 SAKKARA PRIESTS, including Boss "FAKIR of THE VIPER"
Escort: None
Time Limit: None
COMMENTS: No quest appeared in QUEST LOG as it normally would for
 an "entered in the middle" SECONDARY QUEST.  Therefore I am puz-
 zled as to what this action meant.  The only thing I can
 figure is that they were headed for the nearby ELITHA, who has
 "?!".  So maybe you have to save her "twice".  But if that were
 the case, it would have said "NEW OBJECTIVE", instead of "GROUP
 ELIMINATED".  So I have made this "encounter" into an IMPLIED
 QUEST.   In any event, you want to TAKE OUT this group so
 that they do not threaten ELITHA while you do other quests in
 BRAVESBURY.
QUEST SEQUENCING NOTE: I am doing the PLANS OF THE BROTHERHOOD
 QUEST (ELITHA & JOACHIM) last in BRAVESBURY because it is the
 most difficult and I want the path to be as clear as possible.

******************************************************************
EXPERIENCE NOTE:  When you cross either river heading toward
---------------  BRAVESBURY, you enter a "higher EXP area".  For
 me at Level 36, SAKKARA PRIESTS(Level 30) went from 20EXP to 110
 EXP, and ORC WARRIOR from 7EXP to 15EXP.  If you "accidentally"
 enter the "BRAVESBURY zone" during CHAPTER I, you hear "THIS
 REGION IS AT PEACE" a lot and also "I MUST NOT GET INTO ANY
 FIGHTS IN THIS REGION".  That is SACRED's way of telling you
 to go in another direction.

******************************************************************
126. "BAH SPIDER"      given by ROGER of BRAVESBURY
----------------
Start Location: By farmhouse on NW outskirts of BRAVESBURY
My Levels at Start and End of Quest:  36,36 (See COMMENT L4)
Reward: 3420 GOLD, 0 EXP, 0 ITEMS, 0 RUNES
What: ROGER has a "Spider Problem": TARANTULA MEDIALIS are all
 over his farmyard and in his house.  He says:"Tell me, would you
 be so good as to ask MARTHA THE WITCH to come here?  You will
 find her in an ancient stone circle in the forest, where she is
 conjuring up these creatures!  As you see, I am having a slight
 spider problem!  Spiders in the fields, spiders in the house,
 spiders as far as the eye can see !  And why?  Because I was
 stupid and told MARTHA, my sweet little witch, that it was all
 over between us...And what does she do?  Curses me and plagues
 me with these creepy-crawlies!  Even though I still love her!
 Tell her that I am ready...for a long-term commitment!"  The
 BLU BOOK is to the SW a short ways.
ALL enemies are LEV=30 (BRAVESBURY ZONE) unless otherwise noted.
Enemies: TARANTULA MEDIALIS give 18EXP, compared to ORC WARRIOR
 at 15EXP, and BRIGAND at 58EXP.  So they are not that tough.
 And they ignore you unless you attack them.  But there are a lot
 of them and they are fast.  After killing about 5 at the house,
 I left and enroute to MARTHA met: 4 SAKKARA PRIESTS(121EXP)
 (they did a METEOR STORM on me, but it is much weaker than the
 one the DRAGONS use), 2 SLAVECATCHER, 2 THIEF, and 1 CUTTHROAT.
 At MARTHA I first killed 6 TARANTULA MEDIALIS and then talked to
 her: "What a strange messenger!  You say that old fool wants me
 back and even wants to marry me?  Hah!  If you believe that!
 Well, I suppose I can talk to him...Dispose of the spiders as
 you see fit...Until then!"  [MARTHA teleports away, leaving a
 rabbit behind, but no reward].  Back at farmhouse, talk to
 MARTHA first: "Oh...my little lovelies have let you go?  Well,
 be that as it may,...thank you.  You have made me very happy...
 as for my lovely spiders, there is this old understanding:
 "There is nothing if there is no love."  Then ROGER says: I
 thank you so much...I can hear the wedding bells already... and
 there are no more spiders! What one does to get a little peace!"
Escort: None
Time Limit: None
COMMENTS: Lots to do for light reward...but do it now because you
 don't want spiders running around when you are doing the other
 BRAVESBURY quests.

******************************************************************
127. "ROSE BUSH"      given by VIOLETTA MANNIG of BRAVESBURY
----------------
Start Location: At her house, just S of your BLU CHEST
My Levels at Start and End of Quest:  36,36 (See COMMENT L4)
Reward: 0 GOLD, 0 EXP, 0 ITEMS
        1 of your COMBAT ART RUNES
What: "Find this special variety of rose for my flowergarden. I
 am renowned for my beautiful, lush garden.  I seek a very
 special variety of rose for it.  Unfortunately I only have a
 picture but I am certain that I have seen it around here some-
 where before...(please) bring me a shoot from it..."  Blu book
 lies due S across the river.  It's in plain sight at the "plea-
 sure pond" on the W side of the road.
ALL enemies are LEV=30 (BRAVESBURY ZONE) unless otherwise noted.
Enemies: Many GOBLINS(6 EXP), ORCS(7 EXP), LICH(23 EXP).
Escort: None
Time Limit: None
COMMENTS: Easy enemies, but very light reward.

******************************************************************
128. "KILL THE BRAVESBURY MONSTER"      <IMPLIED QUEST I028>
---------------------------------            BRAVESBURY
Trigger Conversation: C0032
Start Location: BRAVESBURY
My Levels at Start and End of Quest: 36,36 (See COMMENT L4)
Reward: No reward is offered
What: SW of town square a little ways, on N side of the river,
 and due south of the "Bah Spider Conjuring Circle", there is a
 masonry ruin on the river, inhabited by a Giant Spider.  It is
 possible that MARTHA THE WITCH, who loves spiders and lives in
 BRAVESBURY, might have created this one.
ALL enemies are LEV=30 (BRAVESBURY ZONE) unless otherwise noted.
Enemies: One Level 40 TARANTULIS MORTIS spider with a RED BOSS
 HP circle.  When it dies, 8 tiny (but very poisonous) TARANTULIS
 GRAVIS spitting-spiders need to be eliminated. [Not Tough: about
 10 multiple shot volleys killed it.]
Escort: None
Time Limit: None
COMMENTS: Level 40 DRAGONS are very HARD to kill, but this Level
 40 creature is only just slightly tougher than the "usual boss".
 Be sure to look afterwards for the 8 tiny spiders or they con-
 tinue poisoning you as you stand there.  (Don't worry about hav-
 ing a low POISON RESISTANCE for this fight; mine was just 49).

******************************************************************
129. "HUNT FOR POACHERS"      given by GALADORIEL, ELVEN RANGER
-----------------------                                BRAVESBURY
Start Location: N just out of town, near a bend in the road.
My Levels at Start and End of Quest:  36,36 (See COMMENT L4)
Reward: 2148 EXP, 0 GOLD, 0 RUNES
        SCREAMING 2-HANDER (SWORD) OF THE BEGGAR (value 2241)
What: "Greetings traveler.  You have come to this area at an un-
 fortunate time; see what bloodthirsty poachers have done to my
 animals!  Will you help me hunt the brutal poachers?"  If you
 "ACCEPT", she joins team with bow(HP=962).  Blue book lies East
 almost at the river, with dense wood in between.  So how to go?
 From GALADORIEL you can try to head E, but you will have to go
 well N, to get N of the last "tree" you see on the M-MAP, and
 this zone has a high enemy density of SAKKARA PRIESTS, BRIGANDS,
 and THIEVES.  The easier path, and it may be shorter as well, is
 this: go NE from VIOLETTA's front gate to a path junction, then
 E on a forest path.  You'll find a small circular burned out
 area, a cliff with a few SLAVECATCHERS and BRIGANDS, a burned
 out home in the woods, and a larger masonry ruin right on the
 river.  Then just follow river N to the objective.
ALL enemies are LEV=30 (BRAVESBURY ZONE) unless otherwise noted.
Enemies: In the burned-out home in the woods: 2 WINGED VARANIDAE
 (not tough), plus 1 MAGICIAN OF PYROS, 1 SAKKARA PRIEST, 2 LEV
 30 VALORIAN SOLDIER HIRELINGS.  Enroute (same enemies on N or S
 path, but just more on N path): about 8 SAKKARA PRIESTS, about
 25 assorted BRIGANDS, THIEVES, & SLAVECATCHERS.  Final group in
 a forest clearing: ROKAROR EAGLE-EYE (boss), 1 WARRIOR, 1 THIEF,
 1 NOBLEMAN, 1 MASCARELLIAN DEFENDER OF HONOR, 1 MERCENARY OF
 URKUK, and 2 OUTLAWS.  At end, she says:"Ha, it is done and you
 fight well.  Here take this as a sign of thanks & let us rest
 and celebrate our victory around the fire."
Escort: If GALADORIEL dies I guess you would get no reward.  In
 the final fight she was half dead and I had to drop a potion
 on her DURING the battle.
Time Limit: None
COMMENTS: Medium-length quest, medium reward.  You need to keep
 GALADORIEL alive.

******************************************************************
130. "SHOEMAKER'S BASICS" given by DR.ALBERT MUNDANE of BRAVESBURY
------------------------
Start Location: Inside the house at the NE corner of BRAVESBURY.
 There is a barn N of this house, in the same fenced area.
My Levels at Start and End of Quest: 36,36 (See COMMENT L4)
Reward: 1612 EXP, 0 GOLD, 0 ITEMS, 0 RUNES
What: "Fetch me the SHOEMAKER'S BASICS"[book].  I have had the
 rather brilliant idea to start a pickup and delivery service for
 shoe repair.  My motto is:"Have you got problems with your shoe?
 MUNDANE will come and rescue you." ...I require the "SHOEMAKER'S
 BASICS", which is a very rare and valuable book..."  Blu book
 is in the 2-story building just N of our BLU CHEST.  Get book
 off floor and return.  When he looks at the book he says:"Oh no!
 Oh dear!...I need training to become a shoemaker?...I wanted to
 become rich quickly..."
Enemies: None; it's in same town.  (Maybe 1 THIEF).
Escort: None
Time Limit: None
COMMENTS: Very easy & fast quest; very light reward.

******************************************************************
131. "BOOKS OF FAITH"      given by SISTER YOLANDE in BRAVESBURY
--------------------        (she is visiting from MASCARELL)

Start Location: In a gazebo just N of STORE, behind a building
My Levels at Start and End of Quest:  36,36 (See COMMENT L4)
Reward: 3040 GOLD, 2080 EXP,
        1 of your COMBAT ART RUNES,
    ANDIELL's MAGNIFICENT BRACER (value 6556)(GLADIATOR set item)
What: "Find the 5 HOLY BOOKS which were stolen by BLACK PRIESTS.
 One might say that BLACK PRIESTS undermine all of MASCARELL.
 They even dared to steal 5 of our HOLY BOOKS!  We investigated
 the matter and discovered that they should still be in the
 vicinity.  Please act swiftly & return what is rightfully ours."
 Blu book is on road a short ways due N.
ALL enemies are LEV=30 (BRAVESBURY ZONE) unless otherwise noted.
Enemies: Enroute: 1 OUTLAW, 1 THIEF. At the STATUE OF EXPERIENCE:
 12 SAKKARA PRIESTS, who dropped 3 BOOKS.  Went on N and fought
 more SAKKARA PRIESTS.  Then at a mansion on a waterway with a
 "blank" roadsign and 3 SAKKARA PRIESTS, got "QUEST COMPLETED".
 ON return trip: 2 THIEVES, 7 BRIGANDS, 1 SLAVECATCHER,
 1 CUTTHROAT, &  3 SAKKARA PRIESTS.
Escort: None
Time Limit: None
COMMENTS: Second-best reward in BRAVESBURY, so worth doing.
MINOR GAME FAULT: Blu book does not seem to function correctly
 in this quest.  First appearance is OK, but then it shifts to a
 bend in the road where there is NOTHING and never moves again!

******************************************************************
132. "THE PLANS OF THE BROTHERHOOD" given by ELITHA, a MAIDSERVANT
----------------------------------         who lives in BRAVESBURY

Start Location: ELITHA ("?!") is on road W of BRAVESBURY, halfway
 from BRAVESBURY to the river.  JOACHIM THE ELDER ("!") is her
 father.  His speech, given in the yard of the MUNDANE HOUSE in
 BRAVESBURY, requests help.  But nothing appears in the QUEST
 LOG.  So apparently JOACHIM just gives an IMPLIED QUEST (#I027).
 [For JOACHIM's speech see C0031.]  Thus we can regard this QUEST
 as a combination of a SECONDARY QUEST by ELITHA and an IMPLIED
 QUEST by JOACHIM.
My Levels at Start and End of Quest:  36,36 (See COMMENT L4)
Reward(from JOACHIM): 0 GOLD, 0 EXP, 0 ITEMS, 0 RUNES.  He just
 thanks you.
Reward(from ELITHA): 3420 GOLD, 3380 EXP, 0 ITEMS, 0 RUNES.
What: ELITHA says: "Oh please, take me home to my father in
 BRAVESBURY.  But the road is dangerous, because these henchmen
 in black cloaks want to catch me so that they can..."  [The QUEST
 LOG photo, which usually shows a picture of the goal location,
 instead inexplicably shows a "Pleasure Pond".  Maybe that's be-
 cause I initially rejected the quest so as to do it last in
 BRAVESBURY (having FAILED it in a previous game). [The "Pleasure
 Pond" picture goes with QUEST 119 probably].  When you "ACCEPT",
 ELITHA joins you (LEV 30, HP=654). She would not accept a weapon
 or a LEV 26 SHIELD initially.  Finally I got a combat drop of a
 LEV 27 SHIELD and she accepted that, and she later accepted a
 LEV 33 SHIELD.
ALL enemies are LEV=30 (BRAVESBURY ZONE) unless otherwise noted.
Enemies: Enroute from BRAVESBURY, 7 THIEVES, 2 CUTTHROATS, and 2
 SLAVECATCHERS.  After picking up ELITHA, enroute to farmhouse: 4
 BRIGANDS(incl 2 bosses), 3 CUTTHROATS, 2 SLAVECATCHERS, 2 SAKKARA
 PRIESTS, & 2 THIEVES.  In the farmhouse front yard we can "see" 7
 BLUE DOTS on TAB-MAP.  They are: JOACHIM, one FARMER, and one
 Boss PRIEST OF SAKKARA, and 3 other SAKKARA PRIESTS plus 1 CON-
 JURER, arranged in a circle, in the center of which the Boss
 offers a RED "!".  (See WINNING STRATEGY NOTE).  When you finish
 the short talk with the Boss, all the BLUE DOTS except JOACHIM &
 the FARMER reveal themselves to be enemies and the fight begins.
 The problem is that ELITHA will run up to kiss whatever enemy
 you click on to attack, and then she will die quickly, even with
 her shield.  You don't have time to use a potion on her and even
 a healing spell will not work because you need to use a COMBO or
 COMBAT ART with MULTI-ATTACK capability to hit as many enemies
 at once as you can (I used MULTI-SHOT).  So ELITHA can't survive
 with me unless I use the "WINNING STRATEGY".
JOACHIM THE ELDER:  JOACHIM seems to run behind the house and
 survives without your help.  But if ELITHA dies, he reappears in
 front, and says: "My daughter...What times are these?  Have you
 brought her into danger?  You look like someone that goes look-
 ing for trouble..and now you have my daughter on your con-
 science...do you have a conscience?"  But when you succeed, he
 says:"By the gods!  You have saved my daughter!  Thank you!  You
 should know though that those who face danger could also be hurt
 by it."  (So he's kind of a jerk, and gives no reward either.
 Maybe he's related to the MAYOR OF WOLFDALE.)
Escort: ELITHA and JOACHIM both must survive the AMBUSH.  The
 "ESCORT PROBLEM", in which she runs up to kiss all the enemies,
 while you are shooting at them from clear across the screen,
 is a serious complication.  But the AMBUSH is the real problem.
 For me switching to a SWORD did not work, and even waiting for
 the enemies to get closer did not work because you can't do that
 in the AMBUSH FIGHT.  Retreating in order to eliminate the
 enemies one by one fails because ELITHA is impossible to pick
 out among all the people and spells being cast in the battle,
 and not knowing ELITHA's location means she will probably die.
 Finally, after FAILING twice, I hit on a strategy that worked
 the first time I tried it.
WINNING STRATEGY NOTE:  You must "lock up" your ESCORT.  She will
 follow you into a building; then you duck out and shut the door
 with her still inside.  But there are 4 problems: (1) she will
 "escape" in 15 seconds and rejoin you no matter where you have
 gone, (2) someone else might open the door for her, (3) if you
 leave her too far behind she escapes at once and rejoins you, &
 (4) if you use a PORTAL she automatically goes with you.  But
 you can have a winning strategy within these limitations:  In
 the MUNDANE HOUSE yard, talk to the FARMER, who says: "You have
 returned...Wonderful" and then runs inside; follow him in and
 leave ELITHA inside by shutting the door with her still inside.
 You can just keep doing this until it works.  Once she is
 "locked inside", you have 15 seconds to kill the 5-enemy SAK-
 KARA PRIEST group before she runs out into the battle (ELITHA
 seems to have a "Death Wish", doesn't she?)...of course you
 must TALK to the Boss at once to start the battle.
SAKKARA-Boss speech: "You are bold but stupid.  A new order will
 sweep across ANCARIA and flush out infidels.  The signs predict
 it...The Master of Sakkara Demons is approaching...Yes, he
 already walks upon the earth.  And we need the blood of this
 virgin to honor him and summon his servants from the realm of
 demons!  Do not obstruct us.  Kneel before the Brotherhood Of
 Blood." [The fight begins when you "close" the conversation].
Time Limit: None
COMMENTS: DIFFICULT QUEST...it's an AMBUSH FIGHT, and 2 weaklings
 who cannot fight MUST SURVIVE.  I failed it twice, even knowing
 it's difficult nature.  At LEV 36, I was in no danger of dying;
 the problem is keeping ELITHA alive.

******************************************************************
PROGRESS NOTE:
-------------  Now a WHITE CROSS SHIELD appears in BRAVESBURY,
 and a voice says "This Region Is At Peace".

******************************************************************
133. "TERRIBLE CRIME"      given by LARS HOLGERSON of BRAVESBURY
--------------------
Start Location: SW of BRAVESBURY, N of "SPIDER RUIN", and SW of
 the BAH SPIDER CONJURING STONE CIRCLE
My Levels at Start and End of Quest:  37,37 (See COMMENT L5)
Reward: 500 GOLD, 250 EXP, 0 ITEMS, 0 RUNES
What: "Quick, help me.  Lead me to the Army Base at BRAVESBURY.
 I am on the trail of a gruesome deed.  Some men in black habits
 have kidnapped a young woman.  I was on my way to BRAVESBURY to
 get help, but I am very afraid.  Take me to BRAVESBURY so that
 I can get help."  At the "RED FLAGS BUILDING" in BRAVESBURY, he
 goes "!" and says "OK, that's done it.  But where is the CAP-
 TAIN?  Alright then, I will wait until he reappears..."
ALL enemies are LEV=30 (BRAVESBURY ZONE) unless otherwise noted.
Enemies: Enroute back to town: about 12 BRIGANDS, 4 SAK.PRIESTS.
Escort: He must arrive at town square alive. His HP=654, LEV=30,
 and he won't accept any weapon or shield.  I had to drop a red
 potion on him during the trip.
Time Limit: None
COMMENTS: I did this on a "RETURN VISIT".  The reward is so
 small it is "trivial".

******************************************************************
PROGRESS NOTE:
-------------- Now we can continue North to BRAVEROCK, where we
 have not been yet!  The MAIN QUEST Gold Book Icon is in the far
 SE part of the "outer city", near the SE gate.  It is titled
 "OFF TO BRAVEROCK"(initial icon location).

******************************************************************
EXPERIENCE NOTE A:
----------------- It appears that another transition to a higher-
 EXP zone occurs as you move N, somewhere between BRAVESBURY and
 BRAVEROCK.  At the deserted mill on the river NE of BRAVESBURY,
 I got 1824EXP each for 5 SAKKARA PRIESTS (w/blu potion).  And
 after crossing the plank bridge N of MILL, just S of the outer
 city of BRAVEROCK, an EVIL MAGICIAN gave 1470EXP(w/blu potion),
 and 12 SAKKARA PRIESTS still gave 1824EXP each (w/blu potion).
 My level when BRAVESBURY WHITE CROSS SHIELD went up was 36.65.

EXPERIENCE NOTE B:
----------------- And evidently another transition occurs when
 you move into HEDGENTON, SE of BRAVEROCK.  In HEDGENTON zone, a
 MARAUDER gave 1016 or 1213EXP with blu potion, 677EXP without;
 LEV 37 SAKKARA PRIEST 1158EXP without blu potion; LEV 39
 MARAUDER 1396EXP w/blu potion; and MARAUDER Leader 1872EXP w/blu
 potion.  Level 37 BRIGAND-types gave 500 to 600EXP without blu
 potion, LEV 37 PRIESTS gave 1587 to 2000EXP, w/blu potion.  So
 the HEDGENTON zone enemies range from LEV 37 to 39 mostly.

******************************************************************
QUEST SCAN NOTE:
---------------  I found about 14 QUESTS in BRAVEROCK, but be-
 fore doing the BRAVEROCK QUESTS, I wanted to go South into the
 HEDGENTON zone to pick up items dropped by enemies I had shot
 from the West bank across the river.  The fastest way to get to
 the E riverbank from BRAVEROCK, before the PORTAL is establish-
 ed, is to cross the masonry arch bridge just SE of the VALORIAN
 FORT in SE BRAVEROCK CITY, then go S and cross another bridge
 going due S into "South HEDGENTON".  It took quite a while for
 me to get back to the river bank and I think that some of the
 items had vanished, because one enemy had dropped "FALDEMAR'S
 COUNSEL" and I never found that.  (You can also cross the
 river at the deserted MILL but that was quite a ways back S.)

COMMENT L5:
------------  While locating the BRAVEROCK QUESTS, but not
 actually doing them, except for a couple of IMPLIED QUESTS, I
 leveled up to LEVEL=37, mostly from SAKKARA PRIESTS, who roam
 all around the OUTER CITY fringes.  In HEDGENTON, again just
 looking around for my "drops" and not doing any quests, I
 leveled up again to LEVEL=38 (mostly from MARAUDERS, DARK ELVES,
 SAKKARA PRIESTS, and some FLYING CREATURES)(with lots of blu
 potion use).


******************************************************************
PORTAL SYSTEM NOTES:
-------------------  Here I established both the BRAVEROCK CITY
 PORTAL, in UPPER (or INNER) BRAVEROCK CITY, and also the
 HEDGENTON PORTAL, which is in SOUTH HEDGENTON, near the river
 and just E of SOUTH HEDGENTON.  [Also there is an INACTIVE
 PORTAL in BRAVESBURY, SE of town on S side of river, in a woods
 near to where the river goes underground.]

MAIN LINE QUEST NOTE:
---------------------  If you are not ready to go to HEDGENTON
 yet, you can wait and establish that PORTAL later.  But our
 MAIN QUEST line will take us next to the ICECREEK area and then
 to the 4 corners of the map for the "ELEMENTS of ANCARIA" quest,
 so we will not be back here for a while.  Therefore it makes
 sense to me to explore the HEDGENTON zone now.

  And that is why I intend to do the BRAVEWALL and HEDGENTON
 QUESTS right after the BRAVEROCK QUESTS.  And then, finally,
 I'll return and go into the BRAVEROCK sewers for the MAIN LINE
 QUEST, beginning at LARA AISHA("?!") by the SE GATE in BRAVE-
 ROCK CITY.

******************************************************************
NOTE ON SOCKETS:
---------------  After the BLACKSMITH fills sockets for you, only
 the FIRST item you remove is retrievable for reuse.  All the
 stuff in other slots in the same item VANISHES instantly!  One
 way to get around this is to just load ONE GOOD thing into each
 socketed item, and fill the other slots with BLACKSMITH ARTS,
 which CAN be reloaded (for a small fee).  And you need to find
 a CERTAIN SPECIAL BLACKSMITH SHOP in the HIGHMARSH area, for
 REALLY GOOD BLACKSMITH ART work.  (That last sentence only
 applies to the ORIGINAL SACRED.  I never could find that SPECIAL
 BLACKSMITH in SACRED UNDERWORLD).

NOTE ON REPLACEMENT SET ITEMS:
------------------------------  At BRAVEROCK outer city, I got a
 drop of another "LLORANETH's CIRCLET", and I was already using
 2 items of that set, including the CIRCLET.  But I was pleased
 to find that it was a BETTER version of the same set item I had
 been using!  So, that means that set items can be found in a
 variety of strengths, but with IDENTICAL NAMES, so examine set
 items carefully before selling them, if they are in sets that
 your CLASS can use.

******************************************************************
          Here we begin on the BRAVEROCK QUESTS

******************************************************************
134. "ESCORT TO THE THIEVES' DISTRICT" given by SAREVOKK THE
-------------------------------------       SUCCESSFUL, BRAVEROCK

Start Location: Outside STORE #1, in SW BRAVEROCK CITY.
My Levels at Start and End of Quest:  38.4,38.4 (See COMMENT L5)
Reward(from SAREVOKK): 8800 GOLD, 3068 EXP, 0 ITEMS, 0 RUNES
What: "I need ... an ESCORT into the thieves' district.  My
 business forces me to have a meeting with another merchant in
 the thieves' and whores' district.  A business rival who recent-
 ly arrived here from the West and is a close associate of the
 DeMORDREY family, will certainly exploit this situation to set
 his henchmen on me..." Blu book lies E, by E-Quarter BLACKSMITH.
ALL enemies are LEV=31 (BRAVEROCK ZONE) unless otherwise noted.
Enemies Enroute: Before bridge 3 ROBBER BOSS (1 at a time),
 after bridge group of 3 THIEF, 1 ROBBER BOSS, then group near
 the end 3 THIEF, 1 MAGICIAN.  "TED, NEGOTIATOR OF THE THIEVES'
 GUILD", has "!":"You are late!  Thank you and clear off..."
 SAREVOKK has "!":"I thank you for the escort.  This deal will
 supply the troops to the South..."  On return trip: 3 BRIGANDS
 & 1 EVIL MAGICIAN(group) then 1 TEMPTRESS, then 3 more BRIGANDS
 all in East-Quarter.  No enemies after the masonry arch bridge.
Escort: SAREVOKK must arrive alive at TED.  He will be hit worst
 in the final battle (he was wounded, HP down 15%).
Time Limit: None
COMMENTS: An ESCORT quest always has more risk.  Medium distance
 and OK reward.  This may be the only way to pay the troops loyal
 to VALOR, with DeMORDREY as Regent.

******************************************************************
135. "AN OFFICER AND GENTLEMAN"  given by ANCALA DA ANDELINA
------------------------------              FINTARIA, BRAVEROCK

Start Location: Just E of STORE #1, in SW BRAVEROCK CITY.
My Levels at Start and End of Quest:  38,38 (See COMMENT L5)
Reward: 0 GOLD, 3068 EXP, 0 RUNES
        FINE JADE RING (value 1163)
What: "Please...I am looking for a fighter who will fight to
 defend my honor in a duel with an officer of DeMORDREY.  This
 officer ... intends to force himself on me for his pleasure ...
 Duels are banned, but it seems to me to be the only way of get-
 ting rid of the malevolent thug from DeMORDREY's camp.  But no-
 one wants to stand ... won't you help me, because you look so
 strong?"  Blu book is SE across river on road to HEDGENTON.
ALL enemies are LEV=31 (BRAVEROCK ZONE) unless otherwise noted.
Enemies: Enroute at bridge, group of 1 EVIL MAGICIAN & 5 MARAUDER
 HIRELINGS dressed as VALORIAN SOLDIERS.  Right after that, a
 non-alerting (AMBUSH) group of 1 OBTRUSIVE OFFICER OF DeMORDREY
 (who shows RED "!") plus 3 DeM SHARUKA WARRIORS.  He says: "What
 have we here?  You want to fight for my lady?  I shall carve you
 up for your impudence!  Be off with you, hurry and draw your
 sword, because if you die of your wounds here, I shall have to
 teach my good lady manners!"  FIGHT begins: he is a LEV=38 Boss,
 the other 3 are also LEV=38 & just as tough but they hold off at
 first.  It took several arrows to kill each one (about 500DMG
 each arrow).  On return trip: 2 EVIL MAGICIAN, 5 more MARAUDERS.
 At end she says: "You have defeated him!  You are my savior!  I
 do not know how long I would have remained gracious & respectful
 in this place."
Escort: None
Time Limit: None
COMMENTS: Tougher enemies than 1st BRAVEROCK quest, lower reward.

******************************************************************
BLUE CHEST LOCATION: At STORE #2, in S Ctr BRAVEROCK CITY.
 You'll find a CAGE nearby containing "AMAZON" and a "TEMPTRESS".

******************************************************************
136. "GOODS MESSENGER"      given by HENNO THE TRADER, BRAVEROCK
---------------------
Start Location: Beside STORE #2, in S Ctr BRAVEROCK CITY.
My Levels at Start and End of Quest:  38,38 (See COMMENT L5)
Reward(from HENNO): He opens a MERCHANT SHOP for you, right next
 to STORE #2 in BRAVEROCK.  (Prices seem the same, but he offers
 some different wares, so you have more choices).
Reward(from WAKKO): 5840 GOLD, 4256 EXP, 0 RUNES
                    FORGOTTEN BRIDLE OF THE COWARDS (value 4917)
What: "Are you also available to a respectable trader?  Then take
 these goods to my traveling merchant friend ... [in] 3 DAYS..."
 You receive violet "GOODS". Blu book is just across bridge on
 the road to HEDGENTON.
ALL enemies are LEV=31 (BRAVEROCK ZONE) unless otherwise noted.
Enemies: Just before bridge, 1 MARAUDER (550EXP).  Just across,
 merchant "WAKKO THE TRAVELING TRADER", and also 3 SAKKARA PRIEST
 & 2 more MARAUDERS.  After fight WAKKO says:"Ah...top quality...
 don't look so worried!  It's spices, not drugs!  Come and take a
 sniff of the best pepper you can get in ANCARIA..."  On return
 trip, 1 more LEV=36 MARAUDER near bridge.
Escort: None
Time Limit: <<<<< THREE DAYS >>>>>
COMMENTS: Time limit is odd because quest is very quick.  The
 easy enemies are all in 1 spot at the goal location.  Decent
 reward.  Of course we were just down here for the prior quest,
 so we might have "cleared the path" a bit.

******************************************************************
137. "THE AXE OF GALADIUS"  given by GALADIUS THE BROAD, BRAVEROCK
-------------------------
Start Location: By the COLISEUM, in SE BRAVEROCK CITY.
My Levels at Start and End of Quest:  38,38 (See COMMENT L5)
Reward: 0 GOLD, 0 EXP, 0 ITEMS
        1 of your COMBAT ART RUNES
What: "Please be so kind as to fetch my axe for me... I left my
 axe at home!..."  Blu book is by the town PORTAL, but QUEST LOG
 photo reveals it is in a "row house" in the lower level.
 Actually from the bottom of the "ramp up", it's the 4th house W.
 He says:"Thank you so much!  I am going to raise a toast to your
 health when I am victorious."
Enemies: None; it's all in town.
Escort: None
Time Limit: None
COMMENTS: Fastest quest in BRAVEROCK so far.  No risk, so a RUNE
 seems like an OK reward.  (It was MULTI-SHOT, the one I use most
 and am already LEVEL 24 in).

******************************************************************
138. "DEMON FOOD"      given by (VALORIAN) CAPTAIN FROM BRAVEROCK
----------------
Start Location: Just NE of the HORSE DEALER in SE BRAVEROCK CITY,
 at the W GATE into the STOCKADE.
My Levels at Start and End of Quest:  38,38 (See COMMENT L5)
Reward: 6320 GOLD, 4108 EXP, 0 ITEMS, 0 RUNES
What: "Amon-Shi!  The peasants & settlers at the gates of the
 city are complaining about demonic forces!  Kill these creatures
 and destroy their source ..."  Blu book lies SW across a river,
 between SHIRES PEN & BRAVESBURY, in unexplored area.
ALL enemies are LEV=31 (BRAVEROCK ZONE) unless otherwise noted.
Enemies: Enroute, just outside BRAVEROCK: 4 SAKKARA PRIESTS,
 1 THIEF, 1 CUTTHROAT, 5 more LEV=31 SAKKARA PRIEST (40EXP),
 2 THIEVES, then 4 SAKKARA PRIESTS, 2 CUTTHROATS, 2 THIEVES (all
 LEV=31), 1 BRIGAND, 1 CUTTHROAT.  Cross river to East at a MILL,
 in the unexplored area.  Now 3 LESSER FIRE DEMON ("LFD")(50 EXP)
 (not tough: 3 500-DMG arrows kills one), then 3 more, then
 4 SAKKARA PRIESTS(LEV=31), 2 BRIGANDS, 1 CUTTHROAT, 1 more LFD,
 and we're at a CAVE.  Enter CAVE from NW.
CAVE LAYOUT: Square hallway, about 7 rooms with burial chamber
 in center.  You enter at SW corner.  The 2 boss rooms, which
 have "candle circles", are in the NE corner of layout.
CAVE Enemies: 2 SAKKARA PRIESTS(LEV=31), 1 LESSER FIRE DEMON,
 then 3 SAKKARA PRIESTS & 1 LFD(Summoned by a PRIEST, so their
 origin is clear).  Back in hall 2 SAKKARA PRIESTS, 1 LFD, Room
 4: 2 LFD, then 4 SAKKARA PRIESTS.  In burial room, 1 LFD, and
 in cages behind the 2 "boss rooms", 4 more LFD's.  Boss room 1
 on E side: 2 Boss SAKKARA PRIEST(LEV=33)(632+702EXP), 1 SILVER
 BOAR(possibly summoned).  Boss Room 2: "LUGKOK, THE HOLY ONE
 OF SHADDAR"(LEV=33).  Killed him with 6 arrows, got "GROUP
 ELIMINATED".  Blu book moves back to the CAPTAIN at BRAVEROCK.
Return Trip enemies: 1 WARGH, 3 LFD on a farm, then after cros-
 sing 2 plank bridges to NE: 4 LFD on a farm, 1 BRIGAND, 1 more
 SAKKARA PRIEST, 1 THIEF, 3 SAKKARA PRIESTS, and 1 TEMPTRESS.
 Now we're at river due S of CAPTAIN.  We find 4 SAKKARA PRIESTS,
 1 LFD(summoned), 2 THIEVES, 1 TEMPTRESS, 1 SAKKARA PRIEST, and
 finally 1 more MARAUDER.
BACK AT CAPTAIN: "Devilish death and demons!  The blackrobes -
 and I don't mean wild boar - are turning into a real plague.
 It's as if the whole world had a sudden desire for DEMONS.  But
 you have done well..."
Escort: None
Time Limit: None
COMMENTS: According to the QUEST LOG, the giver is "A COMMANDER
 OF THE ROYAL GUARD OF BRAVEROCK".  The odd quest title evidently
 stems from hero's closing speech "...they are now food for the
 worms."  There's a CHEST & 2 BARRELS in the CAVE.  OK reward.
&&

******************************************************************
139. "ANCARIAN SNOW"        given by FABRIZIO DaCORDA, BRAVEROCK
-------------------
Start Location: Beside STORE #2, in S Ctr BRAVEROCK CITY.
My Levels at Start and End of Quest:  38,38 (See COMMENT L5)
Reward(from FABRIZIO): None, he won't talk any more.
Reward(from FALCO): None, he's dead.
Reward(from CPT BERGONIX): 6080 GOLD, 3952 EXP, 0 ITEMS
                           1 of your COMBAT ART RUNES
What: "I have a package.  Its content is none of your concern.
 Take it to my 'contracting partner' in the "Villains' Quarter"
 within 1 DAY.  Oh, and be on your guard against the soldiers
 of CAPTAIN BERGONIX OF TATABAK.  This pompous scoundrel thinks
 he can put an end to the free market economy of BRAVEROCK.
 I say!  Easy money, eh?"  Blu book is a short way to E, in town,
 at "FALCO SCAR-FACE", who is dressed as a THIEF.  He says:"A new
 family member?  I do not trust you, but if our partners think
 you are the right person for this task, then you are to ESCORT
 me to the GUILD OF THIEVES.  If we meet the troops of CAPTAIN
 BERGONIX, you are to cut their throats."  Blu book shifts now
 to East-Quarter by BLACKSMITH.
ALL enemies are LEV=31 (BRAVEROCK ZONE) unless otherwise noted.
Enemies: None before bridge to E-Quarter. After bridge, 2 THIEVES
 & 1 EVIL MAGICIAN, 2 BRIGANDS, and near the CAPTAIN another
 group of 2 BRIGANDS & 2 EVIL MAGICIANS.  At CAPTAIN BERGONIX
 group, both he and FALCO go "!".  Both have unalerted forces, so
 the battle will be a DOUBLE AMBUSH!!  You must pick a side in
 this fight !
BERGONIX's FORCE: 2 VALORIAN SWORDMASTERS, 2 ROYAL PIONEERS
FALCO's FORCE: 2 BRIGAND, 1 CUTTHROAT, 1 THIEF, all in alleyways
  [FALCO shows as a boss enemy in the fight(serrated HP circle)]
FALCO:"The soldiers will hang me!  So will you keep our pact and
 protect me?  BERGONIX OF TATABAK, this royal guard rat...If you
 intend to turn me in, you will end up in the gutter with a slit
 throat!"
BERGONIX:"I am BERGONIX OF TATABAK, CAPTAIN OF THE ROYAL GUARD OF
 BRAVEROCK!  Are you handing over your companion?  You are drag-
 ging a carbuncle around, which I intend to cut off.  Remember
 who you keep company with and leave the scoundrel with us, or we
 will have to knock some sense into you."  Now you have to choose
 "Accept" or "Reject".  I chose "Accept".
Escort: "Twisted ESCORT mission":  FALCO turns out to be "evil".
Time Limit: <<<<< ONE DAY >>>>>
COMMENTS: The time limit is odd because the quest is very short,
 and most of the enemies are at the very end location.   The
 DOUBLE AMBUSH was a new wrinkle.  The "evil path" of protecting
 FALCO, and receiving his quest reward, is unexplored.  Both of
 the players threaten you, which makes the choice harder; not
 that you couldn't easily take out all 10 of them.  Reward is
 the 2nd best in BRAVEROCK so far (after 1st 6 QUESTS).
&&

******************************************************************</pre><pre id="faqspan-7">
140. "THE RESCUE OF A NOBLE LADY"   given by MARTHA, of BRAVEROCK
--------------------------------      She's a MAIDSERVANT

Start Location:  A little NW of LARA AISHA, BRAVEROCK CITY.
My Levels at Start and End of Quest:  38,38 (See COMMENT L5)
Reward(from RAPHAEL): 4560 GOLD, 2964 EXP, 0 ITEMS, 0 RUNES
Reward(from ENAIT): 0 GOLD, 0 EXP, 0 RUNES
                    SCORCHING RING OF THE DESERVING (value 1227)
                    URIEL'S BELT OF FAITH (value 3246)
                      (This belt is part of a SERAPHIM set)
Reward(from MARTHA): "You have done it and my little lamb is now
                       safe and happy!"
What: "The gods must have sent you!  Please free my mistress from
 the house and ESCORT her to her loved one, who is waiting for
 her at the East gate of the city.  My poor mistress is married
 to ZAPHOD DeFALTAR, a really evil, brutal man!  She was be-
 trothed to him against her will, but she is pining for her true
 sweetheart, whom she has known since childhood and who has ob-
 tained the horses for the escape.  But he is not a fighter and
 my mistress is being held prisoner behind locked doors.  Rescue
 her!"  Blu book is NNW a short way, on upper level.  Go up the
 ramp MARTHA stands on.  ZAPHOD makes it easy for you because he
 runs over and starts hitting you right away.  He drops a violet
 "Room Key".  Enter the nearby MANSION, where LADY ENAIT SIR'HE
 is glad and says "...get me out of this cage to my love."
ALL enemies are LEV=31 (BRAVEROCK ZONE) unless otherwise noted.
Enemies: ZAPHOD is a Level 33 Boss (serrated red HP circle).  Six
 arrows (500DMG ea) kills him.
CELLAR CAVE: Hall+ 4 rooms LAYOUT...ENERGY BEINGS > 2 SPECTRES, 6
 TORMENTED SOULS...Loot= 3 barrels, good drops (typical=687gold).
Escort: ESCORT ENAIT to S Gate (her HP=705)  (Watch her HP if you
 do the CAVE after pickup - I had to drop a red potion on her).
 ENAIT at end: "How can I ever thank you.  Free at last from this
 monster ZAPHOD...But we shall have to leave this town, because
 his family is very influential.  And I am sure you know that he
 is also of DeMORDREY's blood line, which is not known for its
 forgiveness..."
Time Limit: None
COMMENTS:  MANSION has a CAVE Cellar which you can do before or
 after picking up LADY ENAIT.  Two rewards and the CAVE drops
 and barrels make this a good quest in my opinion.
FOLLOW-UP: After QUEST#158, I saw that the 2 were still at the SE
 Gate of BRAVEROCK.  Says RAPHAEL THE KIND: "Rest with us, before
 we leave this region to head further East, out of reach for the
 DeMORDREYS and the DeFALTARS of this world."
&&

******************************************************************
141. "LAW AND JUSTICE"   given by ADAMANTA, BRAVEROCK
---------------------
Start Location:  NW of LARA AISHA, BRAVEROCK CITY.
My Levels at Start and End of Quest:  38,38 (See COMMENT L5)
Reward: 0 GOLD, 2860 EXP, 0 RUNES
        SCORCHING RING OF THE DESERVING (value 1023)
What: "Are you willing to let justice reign where disorder ruled?
 Do you want to execute a criminal?  The "honorable" JUDGE SHRULL
 covered up a crime...against me...for one of his cronies.  As I
 am but a maiden, this honorable friend of the judge escaped, and
 I have been accused of debauchery.  JUDGE SHRULL & his crony are
 in this tavern.  Will you go in and punish them?  I want them to
 pay for the nightmare they have caused me!"  Blue book is S one
 building.  In the PUB: JUDGE SHRULL has "Scroll", ABES THE DAS-
 TARDLY has "!", JACQUAIRE has "?!", and there are 2 "FEALTYBOUND
 KNIGHTS" (non-alerting).  Looks like an AMBUSH fight - but what
 does JACQUAIRE have to do with it?  JUDGE: "What is this?  I
 have nothing to say to you...worm"  ABES: "What do you want from
 me?  Just watch your step.  I am a murderer and a cutthroat.  I
 have just made a maiden 'do my bidding', and my friend the judge
 here makes me untouchable.  Now, draw your steel, and let's see
 what you're made of."
ALL enemies are LEV=31 (BRAVEROCK ZONE) unless otherwise noted.
Enemies: ABES is Level 33 Boss, red-HP ring, swordsman.  His 2
 KNIGHTS join in when he is down to about half-HP. [JACQUAIRE
 will help you if you have accepted his quest first - or maybe
 even if you don't talk to him.]
Escort: None
Time Limit: None
COMMENTS: Very short - 1 building away; & fast - just 1 fight.
 Reward is light but you don't need to do much either.
&&

******************************************************************
142. "JACQUAIRE'S BATTLE UNIFORM"  given by JACQUAIRE
--------------------------------    (AKA the UNKNOWN WARRIOR)

Start Location: In PUB W of LARA AISHA, S Ctr BRAVEROCK CITY.
 This is the PUB with JUDGE SHRULL and ABES THE DASTARDLY in it.
My Levels at Start and End of Quest:  38.5,38.5 (See COMMENT L5)
Reward(from TRADER): -800 GOLD, 0 EXP, 0 ITEMS, 0 RUNES
Reward(from JACQUAIRE): 0 GOLD, 5200 EXP, 0 RUNES
                        DISCARDED RING OF THE JEWEL (value 521)
                        ARHLES T'GAW's ROBUST BOOTS (value 4603)
                          (The boots are a VAMPIRESS set item)
What: "Hello there!  So, we meet again, comrade.  But as you see
 this time I am not in full battle uniform.  I was ambushed just
 outside BRAVEROCK and all my possessions were stolen except for
 a small and valuable item.  Bring my things back to me and I
 will give it to you.  I saw the thief run off into the thieves'
 quarter.  Will you help me?"  Blue book is in East-Quarter,
 just E of the BLACKSMITH.
ALL enemies are LEV=31 (BRAVEROCK ZONE) unless otherwise noted.
Enemies: None in BRAVEROCK.  Just across masonry arch bridge
 into E-Quarter: 2 BRIGAND, 1 WITCHLORD OF SURUKANI (all LEV31)
 & just W of "thief house": 4 LEV=31 BRIGAND(21EXP)(2 arrows
 kills 'em).  Now you are at a MONASTERY gate.  At THIEF HOUSE,
 next door & on cliff's edge, THIEF goes "!": "What's this?
 Jacquaire's weapons?  Take them if you can."  (THIEF is a
 LEV=33 boss)(He has 3 non-alerting THIEVES & CUTTHROATS who
 join in the fight).  After a short fight (all 4 still alive),
 he goes "!": "All right, all right, you can have the weapons.
 I've already sold the rest.  The ARMOR and the HELMET went to
 the market TRADER who sells pots & pans on the West side of
 the marketplace.  I sold the SHIELD to the fence in the arena."
LEG#2 = Go to ARENA.  Enroute, 1 LEV=31 OUTLAW, 1 MAGICIAN, then
 1 THIEF + 2 WITCHLORD OF SURUKANI (LEV=31), then near arena
 1 LEV=31 BRIGAND.  Find "RECEIVER OF STOLEN GOODS" who has a
 "SCROLL":"What shield? This one? If you want it, then fetch it,
 but only over my dead body." (He's LEV=23, 1 arrow kills him).
LEG#3 = Go to MARKETPLACE.  No enemies; TRADER (white dot on TAB
 MAP) has SCROLL:"What are you looking for? Armor and a helmet.
 Let's see now...Oh yes I've got something here of the finest
 quality.  It has been used before, therefore I only want 800
 gold crowns for it.  Agreed?"  [If you "Reject", he just repeats
 his offer.  So to complete the quest you must "Accept"].
 At end JACQUAIRE:"Ah, I've got all my equipment again.  Now at
 last I can continue my journey.  Oh, yes, here, that's for you
 as agreed."
Escort: None
Time Limit: None
COMMENTS: If you forget the THIEF speech, you can see a summary
 in the QUEST LOG, so you know where to go.
VERY MINOR GAME FAULT: Blue Book, after initial spot at THIEF
 HOUSE, never moves for the rest of the QUEST, not even back to
 JACQUAIRE at end.
&&

******************************************************************
SET ITEMS NOTE:  Having 2 set items with the same "item name"
--------------    (2 XRYSTAL'S ADORNMENT RINGS in this case)
 does NOT count toward "set completion" even if you wear BOTH of
 them.  [I got no added WHITE PRINT "SET BENEFITS".]

******************************************************************
DROP VANISH ITEMS NOTE:  How long will a dropped item remain on
----------------------  the ground before it vanishes?  The an-
 swer is about 15-20 min "real time".  So after a normal store
 visit, that stuff you dropped at the quest site may be gone.

******************************************************************
143. "MAGICAL THISTLE"  given by LIKARA THE HERBALIST, BRAVEROCK
---------------------
Start Location:  Outside the walls, near S Ctr gate, BRAVEROCK
My Levels at Start and End of Quest:  38,38 (See COMMENT L5)
Reward(LIKARA): She just thanks you.
Reward(TUSSOCK): 8400 GOLD, 2964 EXP, 0 RUNES
           AILING AMULET OF ACCURACY (value 5672)(WOOD ELF item)
What: "Are you the harbinger of death or a guardian angel?  I
 need a magic thistle to save my sick sweetheart's life.  My
 sweetheart is very ill and needs to drink the juice of the magic
 thistle.  Go and find one in the wilderness before BRAVEROCK
 CASTLE and bring it here.  Go, for his time is not long.  He has
 less than 4 days left."  If you talk again she says "...he only
 has 3 days".  Blue book is by the main road, halfway to SHIRES
 PEN.  Exit BRAVEROCK by the SW "Rocky Path", onto the road.
ALL enemies are LEV=31 (BRAVEROCK ZONE) unless otherwise noted.
Enemies: At road: 3 BRIGAND, 4 SAKKARA PRIEST, all LEV=31.  Then
 2 SAKKARA PRIESTS, 2 CUTTHROATS; then 3 CUTTHROATS, 1 BRIGAND,
 2 SAKKARA PRIESTS (all LEV=31)(EXP40ea), 1 FIRE HARPY(summoned).
 Then 2 SAKKARA PRIESTS at the THISTLE.
Return Trip enemies: 16 SAKKARA PRIESTS, 3 BRIGANDS, 1 THIEF (All
 LEV=31).  At end, follow her inside nearby house, watch the
 healing process, then TUSSOCK THE TRADER goes "!": "I have just
 missed the scythe of the Grim Reaper, thanks to you!  Here..."
Escort: None
Time Limit:   >>>>>>>>>  THREE DAYS  <<<<<<<<
COMMENTS: You can easily do it in 1 day so I am not sure why this
 quest has a time limit.  The THISTLE is a little "hard to pick
 up", as though it were in a "Magical Hiding Place".  But you do
 see the usual "fountain of sparkles" to show where it is.
&&

******************************************************************
144. "ARM OF THE BLACK PRIEST" given by GERICAM, AGENT
-----------------------------    OF THE CROWN, BRAVEROCK
Start Location: At S Ctr exit of BRAVEROCK CITY, just E of the
 fenced barn.
My Levels at Start and End of Quest:  38,38 (See COMMENT L5)
Reward(GERICAM): 6320 GOLD, 4108 EXP, 0 ITEMS, 0 RUNES
Reward(JOHN,SABRINA,SHILATI): Possibly lower shop prices.
What: QUEST LOG:"I have been asked to track down the Black Bro-
 therhood of Sakkara, break it up, and free the prisoners they
 have taken."  Blu book will be at TOWER, just NW of LARA AISHA,
 in SE BRAVEROCK.  Inside the TOWER, use the LADDER down to the
 TOWER CAVE.
CAVE LAYOUT LEVEL 1: You come into a large assembly room with
 benches, having 6 small side rooms, 2 HANGED MEN, & stairs down.
CAVE LEVEL 1 Enemies: 12 Lev=36 SAKKARA PRIESTS (838-941 EXP ea),
 (they have METEOR STORM), 1 LEV=36 ZOMBIE (emerged from COFFIN)
CAVE LEVEL 1 Loot: 1 BARREL, 1 CABINET, 2 CHESTS, 3 COFFINS
CAVE LAYOUT LEVEL 2: 1 hallway, 6 medium to small sized rooms,
 1 of which is a prison cell in the center.  Boss is at S end.
CAVE LEVEL 2 Enemies: 1 LEV=36 LESSER GARGOYLE in a side room
 (EXP=1156 w/blu potion), 1 LEV=36 STONE GARGOYLE (EXP=1568
 w/blu potion), in a side room with 3 LEV=36 SAKKARA PRIESTS
 (EXP=1278 w/blu potion), 1 other LEV=37 SAKKARA PRIEST,
 1 ZOMBIE (from a COFFIN) and BOSS LEV=38 CHONDOS, HIGH PRIEST
 OF SAKKARA.  The GARGOYLES required 10 to 12 arrows each
 (DMG=500ea), the boss about the same.  The Boss fights alone
 and drops a violet CELL KEY, which frees the 3 prisoners.
CAVE LEVEL 2 Loot: 3 BARRELS, 1 CHEST, 2 COFFINS
ALL enemies are LEV=31 (BRAVEROCK ZONE) unless otherwise noted.
Enemies on Return Trip: At CAVE exit, Level 1: 3 SAKKARA PRIESTS,
 now go out S gate, go W to "Rocky Path", 1 LEV=31 THIEF there,
 then back E to GERICAM.  On last leg 4 SAKKARA PRIESTS, 1 THIEF,
 1 OUTLAW, 1 BRIGAND (All LEV=31).
Escort: JOHN THE CARPENTER (HP=880), SHILATI OF THE HOUSE OF
 FALADAL (HP=739), and SABRINA THE SERVANT GIRL (HP=777) need
 an ESCORT to GERICAM.  GERICAM says: "You are dependable, it is
 said.  And once again this has been proven to be true.  This arm
 of the cult has been cut off and will not grow back so easily."
Time Limit: None
COMMENTS: Rather lengthy compared to most other BRAVEROCK
 quests, but decent reward compensates.  (I began with a CAVE
 clearance goal and thus came into the middle of this quest.)

******************************************************************
145. "EVIL FIRE SHAMANS"  given by JANA SPELL, BRAVEROCK
-----------------------
Start Location: Outside ASCARON'S CALL TAVERN in SW BRAVEROCK
 City, right beside the UNHOLY MOTHER STATUE.
My Levels at Start and End of Quest:  38,38 (See COMMENT L5)
Reward: 0 GOLD, 0 EXP
        1 of your COMBAT ART RUNES
        ORLA AISLING'S ADORNMENT OF EXPERIENCE (value 4813)(Set
           item with MIN.of 10 in Long-Handled Weapons)
What: "Please find and save my family...we used to run the MILL.
 The day before yesterday, fiery beasts appeared unexpectedly
 and attacked all the farmhouses outside of BRAVEROCK CASTLE.
 I was visiting the market here at the time, but my children, my
 husband...Please do me a favor, go to our MILL and bring my
 family here...The guards will not allow me to leave...You are
 my last hope."  Blu book is SW, 1/3 of the way to BRAVESBURY.
ALL enemies are LEV=31 (BRAVEROCK ZONE) unless otherwise noted.
Enemies Going W on road: 2 SAKKARA PRIEST, 2 CUTTHROAT.
At 4-way Road Junction: 5 SAKKARA PRIEST, 2 BRIGAND.
Going S on road: 2 BRIGAND.
In MILL yard: 3 SAKKARA PRIEST, 2 BRIGAND.
Inside MILL, ANJANKA has "!", just joins you as an ESCORT.
Return Trip Enemies: On road, 3 SAKKARA PRIEST, 1 CUTTHROAT,
 1 THIEF.  At SW corner of BRAVEROCK, going E now, I "dodged"
 2 groups of 3 SAKKARA PRIESTS each, who were S of the path.
ESCORT: ANJANKA (HP=271) must arrive alive at her mother.
At End: "ANJANKA my darling, there you are!  Tell me, where are
 her brothers and her father?  My husband?  You were too late?
 Those terrible monsters...Whatever will I do now?  ANJANKA, we
 must be strong now...I thank you, nonetheless, for you were at
 least able to save my daughter."
Time Limit: None.
COMMENTS: Very light reward for an ESCORT of a very weak
 person, across some dangerous territory.

******************************************************************
146. "CLEAR THE RUIN NE OF SHIRES PEN"  <IMPLIED QUEST I032>
-------------------------------------   BRAVEROCK (or SHIRES PEN)
Trigger Conversation: C0004
Start Location: NE of DADU's VILLA in SHIRES PEN, toward
 BRAVEROCK, is a masonry ruin.
My Levels at Start and End of Quest:  38,38 (See COMMENT L5)
What: RUIN to be cleared
ALL enemies are LEV=31 (BRAVEROCK ZONE) unless otherwise noted.
Enemies: 5 Assorted SPIRITS (ENERGY BEINGS)(not tough)
Escort: None
Time Limit: None
COMMENTS: Could also be considered a SHIRES PEN QUEST, but I have
 put it here.  GOLD drops totalled 1375 GOLD.

******************************************************************
147. "CLEAR THE SHADDAR-RIM CAVE BY BRAVEROCK"<IMPLIED QUEST I033>
---------------------------------------------    BRAVEROCK
Trigger Conversation: C0004
Start Location: Just W of the SW corner of the Wall, outside of
 BRAVEROCK city, is a CAVE with a "hole in the rock" entrance.
My Levels at Start and End of Quest:  38,38 (See COMMENT L5)
What: Medium sized CAVE
ALL enemies are LEV=31 (BRAVEROCK ZONE) unless otherwise noted.
Enemies: 4 SHADDAR-RIM (1096 EXP each w/blu potion), and 12
 SAKKARA PRIESTS (446 EXP w/blu potion).
Escort: None
Time Limit: None
COMMENTS: CAVE has 1 BARREL and 1 CHEST.
QUEST NOTE: This is the "MOCA CAVE" and will be revisited during
 a BRAVEROCK QUEST (MOCA, THE MINOTAUR)(#149).  The enemies will
 REFILL, as they do in caves, to about half the original numbers,
 but the BARREL and CHEST will not.  ALSO note that MOCA will NOT
 be found here until after you speak to CEDRAGIL.

******************************************************************
148. "CLEAR THE TEMPTRESS CAVE"            <IMPLIED QUEST I033>
    "CLEAR THE RUIN NEAR TEMPTRESS CAVE"       BRAVEROCK
----------------------------------------
Trigger Conversation: C0004
Start Location: NW of BRAVEROCK CITY, halfway to river, is a CAVE
 entrance into a cliff-face, featuring a fine masonry arch entry.
My Levels at Start and End of Quest:  38,38 (See COMMENT L5)
What: It's actually a "TEMPTRESS basement"
ALL enemies are LEV=31 (BRAVEROCK ZONE) unless otherwise noted.
Enemies: 3 TEMPTRESSES... But on a later visit, there were about
 20 assorted enemies in here (like BRIGANDS, THIEVES, & SLAVE-
 CATCHERS, in addition to TEMPTRESSES).
Escort: None
Time Limit: None
COMMENTS: Easy enemies; but you need to check all CAVES.
 This medium-size CAVE has about 5 things to open.
ADDITIONAL AREA: Nearby, due W of CAVE, is a small wood ruin in
 a grove at the edge of a large "GATOR-MORTIS Meadow", which
 contains about 30 GATOR MORTIS small dragons (not tough), and a
 few BRIGANDS and SAKKARA PRIESTS(LEV=31).  This meadow runs all
 the way to the river on the West.

******************************************************************
149. "ORNATE STAFF OF RITUALS"  given by NOVICE ALUNDRA,BRAVEROCK
-----------------------------
Start Location: INSIDE TEMPLE on UPPER LEVEL, BRAVEROCK CITY
My Levels at Start and End of Quest:  38.6,38.6 (See COMMENT L5)
Reward: 2100 GOLD, 1430 EXP, 0 RUNES
        FINE JADE RING (value 828)
What: "Please return our ORNATE STAFF OF RITUALS.  The unholy
 SAKKARA PRIESTS have become increasingly troublesome.  They even
 dared to steal our sacred staff.  Some witnesses claim that they
 have fled from the city heading S.  Please pursue them and re-
 turn our staff!  Blu book lies due S, between BRAVEROCK & river.
 Go out S CTR GATE, then SW Rocky Path.  At end of the path, you
 fight and are done!  ALUNDRA at end: "The gods will look warmly
 upon you and you will have their blessings."
ALL enemies are LEV=31 (BRAVEROCK ZONE) unless otherwise noted.
Enemies: 2 SAKKARA PRIESTS (1 drops the staff).
Escort: None
Time Limit: None
COMMENTS: Fast quest, rather light reward.

******************************************************************
150. "THE SNOW HARE"    given by ELISIA FELLANTI, BRAVEROCK
-------------------
Start Location: At West end HOUSE yard, UPPER LEVEL, BRAVEROCK
My Levels at Start and End of Quest:  38.6,38.6 (See COMMENT L5)
Reward: 0 GOLD, 2340 EXP, 0 RUNES
        FINE JADE CRING (value 1238)
What: "Please, please find FLUFFY BUNNY, my little hare...I bet
 he's hopping around by the fir trees."  Blu book is on CASTLE
 level, up 1 more level.
ALL enemies are LEV=31 (BRAVEROCK ZONE) unless otherwise noted.
Enemies: None.  It's in the safest part of BRAVEROCK.
Escort: You must ESCORT FLUFFY BUNNY, who goes "!", to ELISIA.
 (Bunny HP=373)
Time Limit: None
COMMENTS: Fast and safe ESCORT quest.  Light reward.

******************************************************************
   GOLD NOTE:  My GOLD NOW = 3,995,567 crowns

******************************************************************
151. "FIND ANY DARK ELVES NEAR BRAVEROCK"   IMPLIED QUEST I038
----------------------------------------       BRAVEROCK
Trigger Conversation: C0037, C0019
Start Location: BRAVEROCK MARKET
My Levels at Start and End of Quest:  38,38 (See COMMENT L5)
What: Break up any concentrations of DARK ELVES near BRAVEROCK.
 From MARKET go straight NE to BRIDGE into E-quarter.  Go up ramp
 to MANSION, then turn NE and follow rocky ledge path.  This path
 opens into a large area of cold high plains, bounded by CLIFFS
 and by a DARK-ELF BOUNDARY RIVER on the East.  You can look down
 from CLIFFS into the E-quarter or, on the other side, into
 BRAVEWALL or down at the RIVER.  The area contains a FARMHOUSE
 and a RIVERBANK HOUSE, both uninhabited, and a curious white
 stone circle.  This area, ultimately a DEAD END, is also
 accessible by starting at the PORTAL and going NE behind the
 VILLA, then BEHIND THE FALLS and thru the MANSION grounds,
 linking into the other path there.
ALL enemies are LEV=31 (BRAVEROCK ZONE) unless otherwise noted.
 (This quest takes you beyond the BRAVEROCK ZONE, into a LEV=36
  snowy plateau --BRAVEWALL is LEV=36).
Enemies: 2 HILL GIANT (LEV=31)(gray HP circle), 6 DARK ELVEN
 ZHUR-URKAHI(LEV=36)(1590 EXP w/blu potion)(1060 or 1090 EXP
 without), 1 MORGWATH OF THE DARK ELVES (Boss)(LEV=38)(3650 EXP
 w/blu potion).  This looked like a "DARK ELF WAR PARTY" to me.
Enemies killed by shooting arrows across DARK ELF RIVER:
 1 POISONOUS TROLL, 2 ZHUR-URKAHI.
Escort: None
Time Limit: None
COMMENTS: So there ARE DARK ELVES near BRAVEROCK!  But not too
 many so far at least.  From a prior quest we know there are also
 many DARK ELVES just East of SOUTH HEDGENTON, but that's further
 away.

******************************************************************
152. "CLEAR RUINS & GRAVEYARD ZONE E OF BRAVEROCK"
----------------------------------------------- IMPLIED QUEST I039
Trigger Conversation: C0004.                        BRAVEROCK
Start Location: Masonry Bridge in far SE BRAVEROCK
My Levels at Start and End of Quest:  38,38 (See COMMENT L5)
What: Across SE Masonry Arch bridge of BRAVEROCK, if you turn
 back N on E riverbank, or if you just go E and stay N of the
 road and explore from the road to the cliffs, that is the
 zone E of BRAVEROCK we are clearing.  The zone contains a
 large graveyard in the NW corner, looks up & W into BRAVEROCK's
 E-QUARTER from its northernmost spot, and has a stone building
 ruin on the East side, and finally ends at one of the BRAVEWALL
 crenellated walls.  The ROAD which forms the southern boundary
 of this zone has a roadsign about halfway which says:
"To the NE: BRAVEWALL, To the W: BRAVEROCK, To the S: HEDGENTON".
ALL enemies are LEV=36 (BRAVEWALL ZONE) unless otherwise noted.
 (This area is evidently considered to be BRAVEWALL once you
  cross the bridge, even though it is still very close to
  BRAVEROCK.)
Enemies: 1 MARAUDER Boss(LEV=38)(1822EXP),1 MARAUDER HIRELING
 (LEV=37)(587EXP), 7 MARAUDER(LEV=36)(550EXP)(or 447, 671 w/blu
 potion), about 15 SAKKARA PRIESTS & BRIGANDS(All LEV=31),
 1 LEV=36 ZOMBIE & 1 LEV=36 SKELETON (from graves), 5 ENERGY
 BEINGS in RUIN(not tough), 4 CUTTHROATS(LEV=36)(479EXP), 2 RONIN
 OF URKUK(LEV=36)(535 & 608EXP), 4 VALORIAN SOLDIER HIRELINGS
 (LEV=36)(447EXP), 1 LEV=38 WITCHLORD OF SURUKANI(3068EXP w/blu
 potion), and 1 MAGICIAN OF PYROS.
Escort: None
Time Limit: None
COMMENTS: GRAVEYARD has 10 things to open.

******************************************************************

COMMENT L6:  Higher EXP area NE of East Quarter in cold high
----------   plains, and also approaching BRAVEWALL.
 Encountered first DARK ELF WAR PARTIES and killed 1st POISONOUS
 TROLL (from across the river).  Leveled up to LEVEL 39 (from
 38.65).  At end of LEV=38, I was getting EXP awards from 40
 (for LEV=31) to 3068 (for LEV=38).[One LEVEL is now 417,900 EXP]

******************************************************************
153. "THE TOURNAMENT"  given by CAPTAIN CINU, BRAVEROCK
--------------------
Start Location: INSIDE either "CAVE" entrance at top of the
 BRAVEROCK ARENA.
My Levels at Start and End of Quest: 39,39 (See COMMENT L6)
Reward: 6080 GOLD, 4712 EXP, 0 ITEMS, 0 RUNES
What: "A champion for our unit must fight DeMORDREY's arrogant
 soldiers within 3 days!  Fight in the arena, for the King's
 loyal followers.  Our unit has a little problem.  We are holding
 a tournament with DeMORDREY's miserable louts in the arena.  Now
 our champion has been poisoned and can't fight, because he is
 writhing in awful pain.  We need a practiced champion for our
 cause while the healer tries to save him."  Use center "CAVE
 stairs" to enter arena, where KERITAR goes "!", and will fight
 as soon as you end the insulting conversation.
QUEST LOG: The QUEST LOG puts the mission a little clearer: "I
 must defeat ALL of DeMORDREY's warriors in 3 DAYS."
ALL enemies are LEV=31 (BRAVEROCK ZONE) unless otherwise noted.
Enemies: OPPONENT #1: KERITAR    LEV=33 (Boss)(Swordsman)
         OPPONENT #2: An Archer  LEV=33
         OPPONENT #3: A Magician LEV=33
 It was all over, all 3 were defeated, in 10 seconds. As soon as
 1 is defeated the next one instantly appears, so do not count
 on healing up in between them.
Escort: None
Time Limit: >>>>>>>>>>>   THREE DAYS   <<<<<<<<<<<<
COMMENTS: Near CAPTAIN CINU, there are 2 CHESTS to open.  On the
 time limit, since I really only had one fight, it is hard to see
 why there is any time limit.

******************************************************************
PROGRESS NOTE:
-------------  Now a WHITE CROSS SHIELD appears in BRAVEROCK,
 and a voice says "THIS REGION IS AT PEACE".

******************************************************************
154. "MOCA, THE MINOTAUR"  given by CELDRAGIL, MASTER GLADIATOR
------------------------      OF BRAVEROCK

Start Location: On PODIUM atop BRAVEROCK ARENA.  (You must go N
 along riverbank, then W and into arena upper portion).
My Levels at Start and End of Quest:  39,39 (See COMMENT L6)
Reward(MOCA)(If you Accept): 0 GOLD, 0 EXP, 0 RUNES
             DECAYING BOW OF OBLIVION (Value 3655)(WOOD ELF item)
Reward(CELDRAGIL): None, he tries to kill you.  But check out
                    his battle drops when you defeat him:
      600+590 GOLD, about 600 EXP (He's LEV=33),
      1 of your COMBAT ART RUNES (I got MULTIPLE SHOT, the one I
        use the most, raising me to LEVEL=26 of MULTIPLE SHOT)
      DISCARDED DAGGER OF THE LION (value 2035)
      DAMAGED ARMOR OF SUFFOCATION (value 3823)(WOOD ELF item)
      POTION OF CONCENTRATION (value 210)
What: "I want my MINOTAUR back.  The damned slave has run off.
 Bring him back and you will be well rewarded....The creature is
 probably hiding in one of the nearby CAVES."  Blue book lies to
 the W, in the "SHADDAR'RIM CAVE" that we did in QUEST #142.
 We need to return to this CAVE now.  (CAVE enemies "refill"
 when you exit the CAVE).
ALL enemies are LEV=31 (BRAVEROCK ZONE) unless otherwise noted.
Enemies: Enroute West (use the road that runs by the fields):
 Up to rocky path exit: 8 SAKKARA PRIESTS, 8 BRIGANDS (LEV=31),
 Now going NW: 4 SAKKARA PRIESTS, 1 BRIGAND, 1 THIEF, 1 CUT-
 THROAT.  Near CAVE: 2 SAKKARA PRIESTS, 3 BRIGANDS.
CAVE Enemies: 6 SAKKARA PRIESTS, 3 SHADDAR'RIM, and MOCA.  After
 2 arrows, MOCA THE HONORABLE goes "!": "Wait, before you
 slaughter MOCA!  Yes I am a gladiator and a slave...but MOCA
 has a right to be free too.  You will never take me back alive
 to that brutal master.  If you are a man of honor, let me live.
 Deliver instead to the Master Of The Gladiators this sign of
 shame...a slave ring...say 'MOCA is free'". (I "Accepted")
Return Trip Enemies: 1 SAKKARA PRIEST BOSS(LEV=33), 17 SAKKARA
 PRIESTS(LEV=31), 7 BRIGANDS & THIEVES, 2 EVIL MAGICIANS, and
 1 LESSER FIRE DEMON(summoned).  At end, CELDRAGIL: "You have
 let him get away, and dare to bring me his slave ring as a
 goodbye present?  You will pay for this, you traitor. DIE."
 He's LEV=33, so about 6 arrows kills him (500 DMG each).
Escort: None
Time Limit: None
COMMENTS: Medium-length quest; the total of "rewards" is OK. The
 "evil path" of turning down MOCA's request remains unexplored.

******************************************************************
NOTE ON SELLBACK:
-----------------  Here is some data on sellback gathered at the
 BLACKSMITH shop in BRAVEWALL.  Low priced items, up to
 STORE VENDING PRICE = 5000, sell back for 1/3 of the price.
 High priced items, say 40,000, sell back for 1/6 of the price.
 In between appears to vary roughly in a linear manner, thus a
 17,000 item will sell back for 1/4 of the STORE SALE PRICE.

******************************************************************
NOTE ON HORSE:
-------------  My expensive BRIDLE was gone again after a SAVE,
 even though I SAVED "MOUNTED".  The saddle was stolen out from
 under my bottom and was gone when I did the next "LOAD GAME".
 CONCLUSION: To keep your BRIDLE, you must "right click it" off
 your horse and into your inventory BEFORE you do "SAVE GAME".
 -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
Note that "disappearing horse" was an issue addressed in the
 v 2.28 patch for SACRED UNDERWORLD.

******************************************************************
             Here we begin on BRAVEWALL QUESTS

******************************************************************
155. "ILIM ZHURAG-THALIR"  given by CELDRAHIL, RANGER OF BRAVEWALL
------------------------
Start Location: Just out East Gate a short way, on the road.
My Levels at Start and End of Quest:  39,39 (See COMMENT L6)
Reward: 8480 GOLD, 7208 EXP, 0 ITEMS, 0 RUNES
What: "Do you want to help me?  Please watch out for the Dark
 Elves and delay them!  The local forest rangers have told me
 that the Dark Elves of Zhurag-Nar, once the Dwarven Halls and
 Mines Of Gnarlstat, are on the march and are using strange crea-
 tures or even monsters, to attack the farmers on the <East> side
 of the river."  If you talk again he says: "Please go to the
 borderlands and look for the Dark Elves who are attacking the
 farms of the settlers."  The QUEST LOG says it better: "Find and
 kill the units of Dark Elves."  The blue book lies in plains, up
 against a cliff, well to the NE, N of the road to HIGHMARSH.
ALL enemies are LEV=39 (BRAVEWALL E ZONE) unless otherwise noted.
Enemies Enroute: 1 POISONOUS TROLL {P.TROLL}, 1 BATTLE WARGH OF
 ZHURAG-NAR {WARGH}, 1 ARMORED WOLF {A.WOLF}, right at CELDRAHIL!
Enroute following N plains boundary at cliff: 5 P.TROLLS, about
 20 WARGHS & A.WOLVES.
Target Group at Fenced FARM: 1 LEV=39 TARANTULA MORTIS Giant Spi-
 der (6050EXP w/blu potion)(8 arrows killed it), 1 LEV=41 DARK
 ELVEN PRIESTESS Boss, 1 LEV=41 DARK ELVEN SORCERER.  You get
 "Group Eliminated" orange print on screen after defeating them.
Return Trip Enemies: (followed road this time) 3 P.TROLLS,
 1 MORGWATH OF THE DARK ELVES, 11 WARGHS, 10 A.WOLVES.
At End: "Well done!  You should know that the DARK ELVES have
 recently started attacking the villages outside the heartland
 in force once again.  So be on your guard if you want to travel
 from BRAVEWALL to HIGHMARSH or even <to> GLOOMOOR."
Escort: None
Time Limit: None
COMMENTS: The FENCED FARM at the blue book icon has 4 HOUSES and
 7 things to open, plus 1 MAGICAL HIDING PLACE under the barren
 tree.  The loot in gold and sell-value was 9,194, which is more
 than the quest reward.  This is a good quest to do for spoils.
 It's a bit lengthy, but has a decent EXPERIENCE reward.
---------------------
QUEST SEQUENCING NOTE:
---------------------  Doing this quest BEFORE "TERRORFLUX" in-
 sures you will get access to 2 EXP-increasing GIANT SPIDERS,
 1 here, and 1 in the spider-quest.  So I recommend it.

******************************************************************
EXP.NOTE:  This is a pretty good, medium EXP zone, East of River.
-----------------------------------------------------
 MY LEV=39 now                 EXP   EXP w/BLU POTION
-----------------------------------------------------
 LEV=39 POISONOUS TROLL    2133(-2379)   3199        {P.TROLL}
 LEV=39 ARMORED WOLF             711       -         {A.WOLF}
 LEV=41 ARMORED WOLF Boss       4000
 LEV=39 BATTLE WARGH OF Z.-NAR   790     1159        {WARGH}
        MARAUDER Boss           1041     1569
 LEV=39 DARK ELVEN ZHUR-URKAHI  1600     2400        {URKAHI}
        ZHUR-URKAHI in FORT     1388     2073
 LEV=39 MORGWATH OF DARK ELVES  1600       -         {MORGWATH}
        MORGWATH in FORT        1382       -
 LEV=39 DARK ELVEN ZHUMA-SHARIL   -        -         {ZHUMA}
-----------------------------------------------------
 WHEN MY LEVEL=40 (EXP awards go down by about 14%)
-----------------------------------------------------
 LEV=39 ARMORED WOLF             614       -
 LEV=39 BATTLE WARGH Of Z.-NAR   682       -
 LEV=39 MORGWATH OF DARK ELVES  1382       -
 LEV=39 DARK ELVEN ZHUR-URKAHI  1388     2073
 LEV=39 POISONOUS TROLL         1842       -
 LEV=39 DARK ELVEN ZHUMA-SHARIL 1638       -

******************************************************************
156. "TERRORFLUX"  given by APOLLA ELEDIR, OF BRAVEWALL
----------------
Start Location: BRAVEWALL Graveyard [on S side, inside the walls]
My Levels at Start and End of Quest:  39,39 (See COMMENT L6)
Reward: 0 GOLD, 2170 EXP, 0 RUNES
        COVETED RING OF SUPERSTITION (value 925)
What: "Please kill the GIANT SPIDER called TERRORFLUX...My be-
 loved ZOLTAN was working in the fields E of here.  When I went
 to take him his lunch, all I found were the remains of his body.
 I went to the local militia, but they are cowards and will not
 do anything about this monster..."  Blu book lies to the NE,
 near the road that goes East to HIGHMARSH (according to the
 roadsigns - we haven't been there yet, of course).
ALL enemies are LEV=39 (BRAVEWALL E ZONE) unless otherwise noted.
Enemies: Enroute, just stay on road: You meet,in groups of 2 & 3:
 12 WARGHS, 8 A.WOLVES, 12 P.TROLLS, & 1 MORGWATH, all LEV=39.
GIANT SPIDER: LEV=44 boss; when HP gets down to half he spawns
 6 LEV=23 TARANTULA GRAVIS very tiny poison-spitting spiders.
 I was LEV=39.9 after spider so I guess I got about 42,000 EXP
 with a blue potion in effect.
Return Trip: I cleared most of the area N of road on way back:
 18 WARGHS, 29 A.WOLVES, 15 P.TROLLS, 5 URKAHI, all LEV=39, and
 1 LEV=41 Boss ARMORED WOLF.
Escort: None
Time Limit: None
COMMENTS: Rather light reward considering the nature of the
 goal creature.  Lots of enemies enroute provide EXP boost, so
 do this one for the EXPERIENCE.

******************************************************************
COMMENT L7:
----------  Leveled up to LEVEL=40, on Return Trip of QUEST #156.
 Because this is a medium EXP zone (see EXP.NOTE above between
 QUESTS #155 & 156), I may be able to level up again before long.

******************************************************************
157. "KALIM-KHOR" given by DANIELLUS MONTAGNUS, A MEDIC,BRAVEWALL
----------------
Start Location: In MILITIA compound, BRAVEWALL
My Levels at Start and End of Quest:  40,40 (See COMMENT L7)
Reward(from DANIELLUS): After treating the GENERAL, he thanks you
Reward(from GENERAL K.): 0 GOLD, 5372 EXP, 0 RUNES
           MARVELOUS SPEAR (value 3593)(Min. LONG-HANDLED WPNS=3)
What: "You are fighting for the crown?  Then I can use you!  Find
 an antidote in the Dark Elf Fortress of KALIM-KHOR.  Look, the
 Commander <GENERAL KARIMATA> was wounded by a poisoned blade in
 the fight against the Dark Elves.  Now his life is ebbing away
 and I can't do anything without an antidote.  I suspect that the
 leader of these Dark Elves will have one!  So don't delay!  You
 have 3 DAYS."  Blu book lies N a ways, on E bank of river.
FORT LOCATION: On M-MAP, due N of BRAVEWALL and due E of BRAVE-
 ROCK CASTLE, is the Fort's entrance location.
ALL enemies are LEV=39 (BRAVEWALL E ZONE) unless otherwise noted.
Enemies enroute, until ramp: 7 P.TROLLS, 11 WARGHS, 5 A.WOLVES,
 and 1 MORGWATH (all LEV=39).
At Fort "Great Dwarf Statue Entrance" clearing (at top of ramp):
 1 MORGWATH, 4 WARGH, 1 URKAHI, and 4 A.WOLF, all LEV=39.
FORT LAYOUT: CAVE entrance puts you inside a pass-thru to a high
 outside ledge where the boss is located.  And CAVES "refill", so
 you'll have to face CAVE enemies on either side of the Boss.
CAVE Enemies TRANSIT #1: 4 MORGWATH, 2 URKAHI, 3 ZHUMA
Boss Group: 1 BHAESTE'E ON THE PANTHER (he drops "antidote")
            2 MORGWATH
Cave Enemies TRANSIT #2: 5 LEV=39 URKAHI
Return trip: In ramp clearing 6 A.WOLVES & 2 WARGHS.  After that
 8 WARGHS, 7 A.WOLVES, 5 P.TROLLS, and 2 URKAHI.
Escort: None
Time Limit: >>>>>>>>>  THREE DAYS  <<<<<<<<<<
 At end GENERAL KARIMATA says: "Thunder & lightning!  You have
 pulled me from Charon's boat!  I can feel the strength returning
 to my body!  Take this...it has been in my family for genera-
 tions, and now it's yours."
COMMENTS: I left during daytime and returned during the following
 nighttime, so it took me less than 1 DAY.  Reward seems about
 right for medium-length quest.  Don't forget to follow DANIELLUS
 into the GENERAL's house, or you'll miss your reward.  CAVE has
 4 things to open; there is also 1 CHEST on the Boss ledge.

******************************************************************
158. "DESECRATION"     given by BATTLE MAGE LAMOTT, BRAVEWALL
------------------
Start Location: In MILITIA compound, BRAVEWALL
My Levels at Start and End of Quest:  40,40 (See COMMENT L7)
Reward: 0 GOLD, 2924 EXP, 0 ITEMS
        1 of your COMBAT ART RUNES (I got MULTIPLE SHOT, the one
         I use most, and raised it to LEVEL 27)
What: "Prevent the statue's desecration and kill 3 DARK MAGI-
 CIANS.  These are terrible times indeed!  DARK MAGICIANS and
 their followers are gathering everywhere in order to desecrate
 and destroy our sanctuaries.  I have heard rumors that these
 heathens are scheming yet again.  Magicians in yellow cloaks
 have been seen close to our SERAPHIM statue.  Please act soon
 before they are able to put their plans into action."  Blue
 book lies due S about 1/3 of the way to HEDGENTON, but off the
 road to the E in a grove of trees.
How To Go: Clear the area bounded by the roads on N & W and by
 forests on the E & S.  The statue is bottom center in this area.
 I had trouble finding the "culprits" because they were in the
 very last bit of "black" that I cleared, to the E of statue.
SERAPHIM STATUE USE: Go right to the statue and touch it and
 revisit it frequently because it is an "EXPERIENCE", or blue
 potion, statue.
Colors of Robes: In this area are EVIL MAGICIANS in (purple +
 tan) outfits and in (yellow + black) robes.  The (yellow+black)
 group includes a Boss but this is NOT the right group.
ALL enemies are LEV=36 (BRAVEWALL W ZONE) unless otherwise noted.
Enemies: (Mostly in groups of 5 or 6): ALL LEV=36, except for
 the Bosses: 2 LEV=38 Boss EVIL MAGICIANS (in different groups)
 (1683 EXP w/blu potion), 1 LEV=38 Boss MARAUDER, 35 MARAUDERS
 (350 EXP), 3 MARAUDER HIRELINGS, 14 EVIL MAGICIANS, 8 THIEVES,
 6 CUTTHROATS, 2 OUTLAWS, 1 FAKIR OF THE VIPER, 2 VALORIAN
 SOLDIER HIRELINGS, 1 TUSKER(summoned), 1 SAKKARA PRIEST.
Boss Group: 4 EVIL MAGICIANS (1 a Boss)(robes are tan + yellow)
            3 LEV=36 MARAUDERS
 You get "Group Eliminated" orange print after taking them out,
 and blue book moves back to BRAVEWALL.
Escort: None
Time Limit: None
COMMENTS: Lightest reward in BRAVEWALL, but this quest is the
 only one on the "easier" W side of BRAVEWALL.

******************************************************************
159. "DREAMER OF WINTERS" given by VALORIA THE DREAMER, a Dark Elf
------------------------    of ZHURAG-NAR (in BRAVEWALL vicinity)

Start Location: East of BRAVEWALL, halfway to HIGHMARSH, the
 river comes very near to the road, and an elf stands in a ford
My Levels at Start and End of Quest:  44.3,44.3 (See COMMENT L11)
Reward: 0 GOLD, 3430 EXP, 0 ITEMS, 0 RUNES
What: "I have been expecting you.  We shall fight against the
 Sakkara sect together.  They are in an ancient stone circle, not
 far away!  The Gods of Darkness whisper your name with respect
 and they have told me that you would come.  You know that you
 and I must travel certain paths of this world together, to ban-
 ish the danger of Sakkara.  Infidels in the service of the
 Shadow Wanderer, 'Ilim Shaddar', are preparing a ritual in the
 stone circle.  They are singing and intoning their rites, to
 summon forth their demon."  Blue book lies due S in the forest.
 The QUEST LOG says they are summoning a "Minor Demon".
ALL enemies are LEV=40 (HIGHMARSH ZONE) unless otherwise noted.
 (Initially the enemies enroute are LEV=39).
Enemies: Enroute 2 LEV=40 DARK ELVEN PRIESTESS(1448EXP w/blu /
 965EXP w/o), 2 LEV=40 MORGWATH, 2 LEV=40 URKAHI; At the Stone
 Circle 5 LEV=42 SAKKARA PRIESTS (all bosses)(3089EXP w/blu),
 1 LEV=50 WYVERN(7499 w/blu), 2 LEV=40 DARK ELVEN PRIESTESS,
 1 LEV=40 MORGWATH, 2 LEV=40 WARGH; Returning to road 3 LEV=40
 URKAHI, 1 LEV=40 POISONOUS WARGH(402 EXP), 1 LEV=40 WARGH.
Escort: VALORIA joins us as a team member.  She needs to survive
 to give a reward.  At end, after "Group Eliminated", she goes"!"
 "The danger is past and the demonic spell is broken.  And this
 is where we break the bond between us.  Even if you can never
 see me as a friend, accept a gift from an enemy! Al Taro Zhurag"
Time Limit: None
COMMENTS: I did this quest on a return visit, but before the
 HIGHMARSH quests.  The reward is light, but the quest is also
 very short.

******************************************************************
PROGRESS NOTE: Now BRAVEWALL gets a White Cross Shield, and a
                voice says "This region is at peace".

******************************************************************
160. "CLEAR THE BRAVEWALL WARGH CAVE"        IMPLIED QUEST I040
------------------------------------             BRAVEWALL
Trigger Conversation: C0004.
Start Location: BRAVEWALL
My Levels at Start and End of Quest:  40,40.5 (See COMMENT L7)
What: Enroute to KALIM-KHOR, along the river and just before the
 ramp-up, you pass a CAVE.
ALL enemies are LEV=39 (BRAVEWALL E ZONE) unless otherwise noted.
Enemies Enroute: 9 A.WOLVES, 11 WARGHS, 4 P.TROLLS, 1 LEV=41 Boss
 WARGH, 2 URKAHI on the E bank, and shooting across to W bank,
 5 URKAHI & 1 MORGWATH (didn't try to go across to pick up drops)
CAVE Enemies: 1 LEV=45 MAGICAL BEAR LORD (2542 EXP w/blu potion),
          and 3 WARGH (1159 EXP w/blu potion).
Return Trip: Near CAVE mouth: 1 MORGWATH, 2 WARGH, 2 A.WOLF, and
 1 P.TROLL.  Along river: 7 A.WOLVES, 4 P.TROLLS, 1 WARGH,
 3 URKAHI(1382EXP) on E bank, and 3 URKAHI shooting across river.
Escort: None
Time Limit: None
COMMENTS: Because KALIM-KHOR was a TIME-LIMIT quest, I wanted to
 return to BRAVEWALL directly, as the CAVE was an unknown.  In
 fact, this CAVE is small and could easily be combined into the
 same trip as KALIM-KHOR quest.  The CAVE has 4 things to open.

******************************************************************
         Here we begin on NORTH HEDGENTON QUESTS

******************************************************************
SCAN OF N. HEDGENTON FOR QUESTS:
--------------------------------
 North Hedgenton has 8 WHITE DOTS: Sibylle & Kitty at the VILLA,
   Angelica at the GALLOWS, SOLDIER PETROLAN and TIMOTHEUS by the
   INN, 2 DeM SWORDMASTERS at the BRIDGE, and Sir Beecy, Margrave
   in the main square.  The 2 SWORDMASTERS threaten you but do
   not "alert"; the rest are quest-persons.
 Located CAVES: In the vicinity, we have found a THIEVES CAVE, a
   CATACOMBS CAVE, a woods path going NE that might lead to a
   CAVE, and a CAVE in the VILLA (probably the cellar).
 We've "removed the black" in most of the surrounding area, while
   scouting out all the quests, so we're ready to begin on NORTH
   HEDGENTON QUESTS.
---------------
FREE HORSE NOTE:
--------------- By N.HEDGENTON "Traveling Merchant" is a free
    LEV=24 Light Nag SPEED 140 HORSE.  I used it and SAVED with
    a "HORSESHOE" by my portrait, but not actually on the horse;
    when I next did LOAD GAME the horseshoe was "gone", and I
    didn't find the horse again.  <Patch 2.28 may have fixed it>
-------------
CURIOUS TREE:  A tree on the E side of town has a "face" with
-------------   eyes & nose that are lit up from within in flash-
 ing red, like a candle-lit pumpkin.  (A "TRETCH" in HEDGENTON?)

******************************************************************
COMMENT L8:
----------  Leveled up to LEVEL=41, while looking around to find
 all the N. HEDGENTON quests.  This area continues to be a medium
 EXP zone, so I may level up again in HEDGENTON.  The enemies are
 all LEV=37, with Bosses LEV=39 (or 40).
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
EXPERIENCE NOTE:  EXP  BEFORE & AFTER LEVEL-UP
---------------       - - - -  - - -
 LEV=37 MORGWATH        899     709
 LEV=37 URKAHI          899     709
 LEV=39 URKAHI         2079     -       no blu potion
 LEV=40 DARK ELF boss  3749     -    <<< w/blu potion
 LEV=39 EVIL MAGICIAN  Boss -  1520     no blu potion
 LEV=37 SAKKARA PRIEST     -    567
 LEV=39 BRIGAND Boss      -     739
 LEV=37 MARAUDER          -     367
 LEV=39 MARAUDER boss     -     914
 LEV=39 SAKKARA PRIEST Boss -  1407     no blu potion
 LEV=39 SAKKARA PRIEST Boss -  2346  <<< w/blu potion
 LEV=39 VALORIAN SOLDIER    -  1367     no blu potion
              HIRELING Boss
 LEV=38 THIEF (male)        -   346
 LEV=38 THIEF (female)      -   369
 LEV=37 BRIGAND             -   300
---------------
AT PORTO VALLUM:
---------------
 LEV=7  GOBLIN            -       6
 LEV=7  ORC WARRIOR       -       9
 LEV=10 LICH              -      23
 LEV=30 SAKKARA PRIEST    -      36
 LEV=30 THIEF             -      18

******************************************************************
161. "ROBBER BARON"  given by TIMOTHEUS, AGENT OF THE CROWN
------------------                  N HEDGENTON

Start Location: On NE edge of MAIN SQUARE of N. HEDGENTON
My Levels at Start and End of Quest:  41,41 (See COMMENT L8)
Reward: 8400 GOLD, 6400 EXP, 0 ITEMS, 0 RUNES
What: "Prince Valor has a quest for you, Amon-Shi.  Find the
 hideout of the DeMORDREY RONIN in the forest and bring me his
 papers.  An officer in the King's service is taking bribes and
 allowing one of DeMORDREY's ruffians to establish a reign of
 terror here.  I need the papers to prove his connections with
 this nobleman and to put a stop to this treachery."  Blue book
 lies deep in the forest.  That may be where the woods path goes.
ALL enemies are LEV=37 (N HEDGENTON ZONE) unless otherwise noted.
Enemies: Enroute to edge of woods: 5 MARAUDERS, 2 THIEVES,
 6 CUTTHROATS, 3 MORWATH, 4 URKAHI, 4 BRIGANDS (All LEV=37).
 Now enter blackened forest path: 2 VALORIAN SOLDIER HIRELINGS,
 1 MORGWATH, 3 URKAHI, 6 DeM REDNECK, 2 DeM SOLDIER. Now at fort!
WOODS FORTRESS layout: Masonry fort with crenellated walls, with
 a few buildings, 9 things to open, a masonry arch entrance CAVE
 at the rear, and just 6 enemies: 1 DeM REDNECK, 1 DeM SOLDIER,
 1 DeM SWORDMASTER, 1 DeM INFANTRY, 1 DeM SHARUKA WARRIOR, and
 LARSARION of HEDGENTON, a nobleman who alerts at once and runs
 to hit you (with fists) as soon as you get close.  He's weak and
 can't hurt you, but he wouldn't go back with you so there's
 nothing to do but kill him (2 arrows kills him)(315 EXP).
IMPORTANT: RIGHT NOW, in the MIDDLE of this quest, after killing
 the 6 above-ground enemies, start the NEXT QUEST, the "SICK MAN"
 QUEST, by going to E side and finding the hiding sick man.
CAVE LAYOUT: You enter a large, rather dark center room with lots
 of support columns and 6 enemies (3 DeM INFANTRY & 3 SHARUKA).
 There are about 10 side rooms, a complicated door layout, and a
 "boss room", which is the central room on the NE side.
CAVE SIDE ROOM enemies: 9 DeM SOLDIERS, 5 DeM BLOOD HUNTERS,
 5 DeM INFANTRY, 4 DeM SWORDMASTERS, 7 DeM REDNECKS, 4 DeM SHA-
 KURA WARRIORS, and 3 DeM SHARUKA CAPTAINS (All LEV=37).
BOSS Room Enemies: 1 DeM REDNECK, 1 DeM SOLDIER, both LEV=37,
 and LEV=39 Boss COCON, KNIGHT OF THE HOUSE OF DeMORDREY.
 COCON drops the "Secret Documents Of The Ronin", in violet.
NOW, suspend this quest again to pick up the ABDUCTED WOMAN and
 finish that quest.   OK, now you have returned to THIS quest.
Return trip: On trail: 5 DeM SOLDIERS, 2 DeM REDNECKS, 2 URKAHI,
 and 1 MORGWATH.  Group just as you enter plains: 6 CUTTHROATS,
 5 MARAUDERS, 1 THIEF, 2 FLYING LIZARDS, and 2 MORGWATHS.
 At End: "You have done well.  Another intriguing fight for the</pre><pre id="faqspan-8">
 crown seems to be unravelling...but those faithful to the true
 crown need not worry..."
Escort: None
Time Limit: None
COMMENTS: CAVE has 15 things to open (This total includes 1 CAB-
 INET in Boss room and 1 BARREL in CELL #3.)  Longer than the
 other local quests, but has a good reward to compensate.

******************************************************************
162. "THE ABDUCTED WOMAN" given by SICK MAN, HEDGENTON FOREST FORT
------------------------
Start Location: In FOREST FORT NE of HEDGENTON
My Levels at Start and End of Quest:  41,41 (See COMMENT L8)
Reward: 0 GOLD, 1728 EXP, 0 ITEMS, 0 RUNES
What: "Rescue my abducted wife.  You must be asking yourself what
 I am doing here.  The ourlaws who live here abducted my wife.
 We were only married last week.  I snuck in here to rescue her.
 Unfortunately, I am too sick and weak to stand my ground against
 these bandits.  Would you search for my wife and escort her back
 to me?"  [I didn't look for a blue book.  I know that the blue
 book may not show on M-MAP when the quest goal is underground].
 You'll find the ABDUCTED WIFE in Cell #3 in the jail section in
 SE part of CAVE.  But do no talk to her until AFTER you kill
 all the CAVE enemies you can.
ALL enemies are LEV=37 (N HEDGENTON ZONE) unless otherwise noted.
Enemies: The enemies are the same as for ROBBER BARON, since
 you travel the same path.  As you leave Cell #3, 2 NEW enemies
 will appear to attack you: 1 LEV=37 SLAVER and 1 ROBBER.
Escort: The ABDUCTED WOMAN must arrive alive at the SICK MAN.
Time Limit: None
COMMENTS: Light reward, but the enemies are eliminated in the
 "companion quest".  So you might as well do it.

******************************************************************
NEW GAMING STRATEGY REQUIREMENT:       UNDERGROUND GOALS
- - - - - - - - - - - - - - - -
 This quest had an UNDERGROUND QUEST GOAL. Now that QUEST GOALS
 may be underground and may not show on M-MAP, you may need to
 use other clues to know where to go: (1) the blue arrow on com-
 pass, (2) TAB-MAP, esp. when underground, (3) QUEST LOG picture
 and guidance, and (4) of course, whatever quest-giver tells you.

******************************************************************
163. "INTRUDERS"  given by SOLDIER PETROLAN, N. HEDGENTON
----------------
Start Location: In courtyard just NE of MAIN SQUARE, N. HEDGENTON
My Levels at Start and End of Quest: 41,41 (See COMMENT L8)
Reward: 0 GOLD, 2624 EXP, 0 RUNES
        JADE ARMOR OF THE PEASANTS (value 4699)(Wood Elf item)
What: "Kill 3 MORGWATH DARK ELVES.  You have arrived just on
 time.  Dark Elves have been frequently attacking us lately.
 They are siding with the local cutthroats.  East of our village
 there are 3 MORGWATHS OF THE DARK ELVES & they are particularly
 cruel.  When you find them, show no mercy -- you can be sure
 they wouldn't."  Blu book lies NE at the edge of the forest.
ALL enemies are LEV=37 (N HEDGENTON ZONE) unless otherwise noted.
Enemies: Enroute 1 VALORIAN SOLDIER, 1 VALORIAN SOLDIER HIRELING
 Boss, 1 THIEF.  Well, I am right on the blue book and no action
 except 5 LEV=37 BRIGANDS (308EXP). I began looking around, and
 after killing several enemies by shooting across the river, I
 went S across the river to pick up an APOCALYPTIC SHIELD OF THE
 GLORIOUS, a 9000-value shield, dropped by an URKAHI (I had
 killed 3, then 1 more on S side).
IN S. HEDGENTON: 1 LEV=39 MARAUDER HIRELING BOSS (913EXP), group
 of 4 CUTTHROATS and 4 MORGWATHS.  The game gave me "Quest Com-
 pleted", so the MORGWATHS do not HAVE to be in N.HEDGENTON. One
 dropped a XRYSTAL'S ORNATE BUCKLER, a set item which I already
 have and am using in one of my 5 weapon/shield combos.  After
 selling loot at the S.HEDGENTON STORE, I used the PORTAL to
 have access to some services I wanted, then returned to N.HED-
 GENTON and finally found 5 MORGWATHS on that side.  They were:
 E(1) & NE(1) & N(2) & NW(1) of the original blu book spot.
Escort: None
Time Limit: None
COMMENTS: Light reward but you gain a lot of EXP in the battles.
 QUEST log says "<paraphrase> PETROLAN didn't want to do his job
 of killing the MORGWATHS"...but we're here to help, aren't we?

******************************************************************
164. "FORBIDDEN LOVE"   given by SIR BEECY, MARGRAVE OF HEDGENTON
--------------------
Start Location: On N fringe of MAIN SQUARE, N. HEDGENTON
My Levels at Start and End of Quest: 41,41 (See COMMENT L8)
Reward(SIR BEECY): He calls you a traitor & threatens you.
Reward(CAPTAIN DAMIR fight & drops): 1558 GOLD, 1167 EXP,
                            DECAYING BOW OF OBLIVION (value 2281)
Reward(from LUTE): 0 GOLD, 4672 EXP, 0 ITEMS
                   1 of your COMBAT ART RUNES
What: "Lute, this mincing, good for nothing minstrel, is running
 after my daughter.  I want you to run him out of HEDGENTON.
 You'll find him in an old copse outside the gates of HEDGENTON.
 I need someone with charisma, like you, to give this coward a
 clear message!  My daughter has lost her reason and worships
 this useless bas...bard.  His eyes are on my property and her
 inheritance.  I have proper plans for her, for acceptable
 suitors from the DeMORDREY family are seeking her hand.  So get
 rid of this useless good-for-nothing!  I won't shed any tears
 for him!"  Blu book is due N, just past the ROADSIDE MERCHANT.
ESCORT #1: When you accept SIR BEECY's quest, CAPTAIN DAMIR joins
 your team unbidden (HP=1310).  DAMIR is a LEV=39 Boss DeM SOL-
 DIER HIRELING.
ALL enemies are LEV=37 (N HEDGENTON ZONE) unless otherwise noted.
Enemies: Enroute, 1 MARAUDER, 5 SAKKARA PRIEST, 1 BRIGAND (ALL
 LEV=37), 2 LEV=39 Boss SAKKARA PRIEST, 1 LEV=39 Boss VALORIAN
 SOLDIER HIRELING.
AT LUTE("!"):"I suggest a deal.  Free my sweetheart and bring her
 here to me, so that we can leave this place -- or draw steel!...
 I won't allow KITTY'S father to haggle with her as the price for
 his political intrigues!  Rest assured that I shall sell my life
 dearly before I let a DeMORDREY have her as a trophy."
 (I accepted).  This triggers CAPTAIN DAMIR to "alert" on you and
 begin attacking.  He attacks you, not LUTE, so you don't have to
 worry about keeping up LUTE's HP.  LUTE does not join you, but
 at the VILLA GAZEBO, KITTY says: "You are taking me to LUTE?
 Wonderful!  I am ready to follow you!  Lead the way!"
ESCORT #2: When you talk to KITTY, she joins you(HP=911). Stay on
 road; area to West is more dangerous and you may overshoot LUTE.
Enemies on Last Leg: 1 LEV=39 MARAUDER HIRELING Boss, 2 LEV=39
 Boss SAKKARA PRIESTS, 5 LEV=37 SAKKARA PRIESTS.
SIR BEECY now says:"You traitor!  My child has run off with this
 good-for-nothing!  If anything happens to her, I'll have you
 killed...no, I'll make you die so miserably that you'll rue the
 day you were born!  Go -- get out of my sight!"
Time Limit: None
COMMENTS: EASILY FAILED...I failed once when a SAKKARA PRIEST
 Boss did METEOR STORM which killed KITTY instantly.  That was in
 the 2nd SAKKARA PRIEST group we ran into.  On road, just move
 cautiously after you pass the MERCHANT.  The "evil path" of
 "Reject" at LUTE remains unexplored.  Rewards are OK, but any
 ESCORT mission carries a risk.

******************************************************************
165. "EXTERMINATOR" given by SIBYLLE VON HAGEN, N. HEDGENTON
------------------
Start Location: At entrance to her VILLA, W edge of N.HEDGENTON
My Levels at Start and End of Quest: 41,41 (See COMMENT L8)
Reward: 3612 GOLD, 0 EXP, 0 ITEMS
        1 of your COMBAT ART RUNES
What: "Exterminate the monster in my cellar!...I have gotten used
 to the ghosts that frequently appear, but this huge cockroach
 is more than I can bear.  All my servants have run away because
 of it.  Please take care of this problem."   The CAVE entrance
 that appears in the VILLA is the CELLAR.
ALL enemies are LEV=37 (N HEDGENTON ZONE) unless otherwise noted.
Enemies: 9 LEV=38 TORMENTED SOUL ENERGY BEINGS (461 EXP),
         1 LEV=38 SPECTRE ENERGY BEING (652 EXP), and
 1 LEV=40 GIANT COCKROACH Boss (7 arrows killed it).
Escort: None
Time Limit: None
COMMENTS: Reward is a bit light, but the quest is very fast.
 If you clear the cellar before or after this quest, there is no
 Boss and the # of enemies goes down each time you re-enter,
 just as it does with the other CAVES we have checked.

******************************************************************
166. "THE GALLOWS OF HEDGENTON" given by ANGELICA of N. HEDGENTON
------------------------------
Start Location: At GALLOWS, on NE edge of N. HEDGENTON
My Levels at Start and End of Quest: 41.75,41.x (See COMMENT L8)
Reward(drops at LARSARYL):
 Devastating Helmet of the Commander (value 9870)(SERAPHIM item)
 Blood Contract Of The Assassins (in violet)
 Wicked Gauntlets Of Battle (value 1121)(WOOD ELF item)
Reward(from ANGELICA): 0 GOLD, 0 EXP, 0 RUNES
                       GLIMMERING RING OF THE PRINCE (value 1285)
Reward(from PETER):  0 GOLD, 0 EXP, 0 RUNES
                     SCREAMING BLADE OF THE SERVANTS (value 3714)
Reward(from BENEDIKT): 12180 GOLD, 4672 EXP, 0 ITEMS, 0 RUNES
Reward(drops from CHARO): AXE OF THE SERVANTS (value 3071)
         SHOULDER GUARDS OF THE JEWEL (value 5824)(DARK ELF item)
         LESSER HEALING POTION (value 210)
GALLOWS AREA PEOPLE: At town GALLOWS, there are 8 BLUE DOTS and
 1 WHITE DOT (on the TAB-MAP).  ANGELICA gives the quest(WHITE
 DOT).  PETER, a FARMER, is her husband.  BENEDIKT is the JUDGE.
 CHARO von GOCIVA is a would-be suitor. The other BLUE DOTS are
 3 DESERTING SOLDIERS and 2 MERCENARIES OF HEDGENTON.
What: TALK to everyone involved to find out what is going on --
ANGELICA: "Oh, please help!  Find the real murderer to save my
 sweetheart from the gallows!  A child has been found murdered.
 ...Speak to him (PETER) if you haven't done so already."
PETER: " Did I murder the child? No!  I am just an innocent bow-
 maker, who was in the wrong place at the wrong time.  There was
 a cry in the dark.  I rushed out and the child died in my arms.
 I saw a shadow like a big cat, but almost human, scurrying away
 towards the old burial chambers.  If you want to save me from
 this cruel fate, seek the perpetrator there."
CHARO: "This bowmaker and his disgusting habits ---tst.  How
 could he do something like this?  The poor girl--as it may be,
 I know how to deal with him and his wife.  Now step aside, I
 want to see how he tumbles." (CHARO however does not "alert"
 so there is no fight, yet).
BENEDIKT: "And you are?  A defendant?  Very well.  You have 7
 DAYS to find evidence which will prove this man is innocent."
Where: Blu book lies due N at RUINS that have a CAVE entrance.
 (Previously it was empty and I labeled this the CATACOMBS CAVE).
ALL enemies are LEV=37 (N HEDGENTON ZONE) unless otherwise noted.
Enemies: Enroute: 7 LEV=37 BRIGAND, 1 LEV=37 MARAUDER.
In CAVE: 1 SKELETON (emerged from COFFIN), and 1 LV=39 DARK ELF
 LARSARYL THE SLAYER (2346 EXP).  Before fight he says: "And you
 are fighting for the truth?  Then hear it, before I have your
 guts for garters.  Yes, I killed the child -- for money!
 A nobleman, consumed by jealousy, needed a victim to - how do
 you say round here - frame.  But that's enough talking - I want
 to see the color of your blood."
Return trip enemies: (following path) 3 BRIGANDS, 1 URKAHI
BACK AT GALLOWS: CHARO, PETER, and BENEDIKT all have "scroll"
 over them.  ANGELICA doesn't, but talk to her first anyway.
ANGELICA: "is someone following me?  Well, yes!  This noble
 there - CHARO OF GOCIVA..."
PETER: "These traitors -- it is MR. CHARO von GOCIVA who is
 following my wife and is after her hand."
BENEDIK
T: "Fascinating.  It looks as though Mr.von GOCIVA is a
 particularly nasty piece of work.  Guards!  Arrest CHARO von
 GOCIVA."
CHARO: I didn't get to talk to him because he begins fighting
 as soon as the conversation with BENEDIKT ends.
Final Enemy: LEV=39 Boss CHARO von GOCIVA (1042 EXP).
Escort: None
Time Limit:  >>>>>>  SEVEN DAYS  <<<<<<<
COMMENTS: CAVE has 3 COFFINS, a CRATE, and a BARREL to open.
 I'm not sure why 7 days might be needed.  There's only 1 person
 to fight in the CAVE.  It's cool to have a murder mystery as one
 of the QUESTS.  But you do need to talk to everyone to get the
 full story, and that takes a while.  Best total reward in area.

******************************************************************
PROGRESS NOTE:
-------------  Now a WHITE CROSS SHIELD appears in N. HEDGENTON,
          and a voice says "THIS REGION IS AT PEACE".

******************************************************************
167. "CLEAR THE HEDGENTON THIEVES CAVE"       IMPLIED QUEST I041
--------------------------------------         N.HEDGENTON
Trigger Conversation: C0004
Start Location: N.HEDGENTON
My Levels at Start and End of Quest: 41.9,41.93 (See COMMENT L8)
What: There's a CAVE NE of HEDGENTON with large boulders all
 around the entrance (I "peeked" inside earlier and saw THIEVES).
ALL enemies are LEV=37 (N HEDGENTON ZONE) unless otherwise noted.
Enemies: Enroute just short of CAVE, 2 groups.
 Group 1: 1 MORGWATH, 6 URKAHI(LEV=37), 2 BRIGANDS, 2 MARAUDERS
 Group 2: 3 VALORIAN SWORDSMAN HIRELINGS, 4 BRIGANDS, 1 MORGWATH.
CAVE Enemies: (ALL LEV=38) 3 CUTTHROATS, 2 OUTLAWS, 6 THIEVES,
  and 2 MAGICIANS.
Return Trip enemies: 4 LEV=37 MARAUDER, 6 LEV=37 BRIGAND,
 4 URKAHI, 1 MORGWATH, and 1 LEV=39 CUTTHROAT Boss.
Escort: None
Time Limit: None
COMMENTS: CAVE has 5 things to open.  It is close and seems like
 a good quest to do for EXP and drops.

******************************************************************
        Here we begin on SOUTH HEDGENTON QUESTS

******************************************************************
SCAN FOR QUESTS:
---------------
 South Hedgenton has 6 WHITE DOTS: Gunda, Nadira, Desperate
  Woman, Wormuk, Boboid, and Lady Turrica.
 Located CAVES: In the vicinity, VILLA has 2 CAVES.  There is
  also a RIVER CAVE at the forest line to the East.
 We've "removed the black" in the area surrounding the town, so
   we're ready to begin on SOUTH HEDGENTON QUESTS.
 ----------------
 EXPLORATION NOTE:
 ----------------
  (a) 2 more CAVES were found at E wood line, by exploration
       while questing.  The RIVER CAVE and these other 2 CAVES
       became separate IMPLIED QUESTS #168-170.
  (b) 2 CASTLES were found in SW corner of the area during the
       "ART ROBBERS" quest.  Each has a CAVE underneath.  These
       features were explored during the lengthy "ART ROBBERS"
       QUEST.
  (c) The 2 CAVES in the VILLA were explored while doing the
       "ASSASSINS IN THE FAMILY CRYPT" QUEST.

******************************************************************
168. "THE TESTAMENT"     given by DESPERATE WOMAN, S.HEDGENTON
-------------------
Start Location: INSIDE the STORE in S. HEDGENTON
My Levels at Start and End of Quest: 41.95,42.06 (See COMMENT L9)
Reward: We have "Testament" in our Quest Items List now.  There
 is no other reward...  0 GOLD, 0 EXP, 0 ITEMS, 0 RUNES
What: "Recover the testament from the thieves.  My father died
 4 days ago and burglars have stolen his <will &> testament
 during the night.  There are rumors that some shady bandits who
 have their camp within a keep in the forest will attempt to
 forge the document in order to get their hands on his wealth.
 Could you advance into the keep of the outlaws and take the
 testament from them?  Cross the bridge N. of my house and follow
 the river eastwards.  You do not have to return to me when you
 find the testament."  Now her smbol changes from "?!" to
 "!(red)", which would normally mean she wants to fight me, but
 instead she just says "<paraphrase> You don't have it yet?  Use
 the compass arrow to help locate it..."  Blu book lies at the
 FORT we did in ROBBER BARON QUEST(#161), in N.HEDGENTON area.
ALL enemies are LEV=37 (N HEDGENTON ZONE) unless otherwise noted.
 (Quest is given in S.HEDGENTON but activity is in N.HEDGENTON).
Enemies(up to Merchant BARRICK): 8 MARAUDER, 7 BRIGAND, 4 CUT-
 THROAT, 4 THIEF, 4 VALORIAN SOLDIER HIRELINGS, 1 MORGWATH, and
 1 URKAHI.
Enemies(from BARRICK to FOREST path): 6 MARAUDER, 7 BRIGAND,
 2 VALORIAN SOLDIER, 5 CUTTHROAT, 4 URKAHI, 1 LEV=39 Boss URKAHI,
 1 MORGWATH.  (I wandered a bit too far N, almost to cliff).
Enemies on path: 3 DeM REDNECK, 3 DeM SOLDIER, 3 MORGWATH,
 1 URKAHI.
In FORT: You will not find anyone to fight, initially.  The
 "Testament" is on the floor in building next to SICK MAN.
 After pickup a LEV=37 BANDIT FIGHTING INSTRUCTOR (EXP=199)
 appears and attacks as you leave the building.  He drops
 SACRED WINGS OF THE HERO (value 7493), a SERAPHIM item.  And
 that is as close to a "REWARD" as you will get on this quest.
Enemies on Return Trip: 4 DeM SOLDIER, 2 DeM REDNECK, 7 URKAHI,
 3 MORGWATH, 7 MARAUDER, 1 BRIGAND, 2 FLYING LIZARD, 5 CUTTHROAT,
 1 LEV=39 CUTTHROAT Boss(660EXP), 1 LEV=39 VALORIAN SOLDIER Boss
 (755EXP), 2 VALORIAN SOLDIER HIRELING, 3 LEV=38 THIEF.
Escort: None
Time Limit: None
COMMENTS: Very odd to have a quest by a "desperate" woman, yet no
 reward at all.  This medium-length quest covers ground we have
 already come through, but the effort is surely worth some re-
 ward.  The DESPERATE WOMAN, dressed as a noble, after showing a
 red "!" like an enemy earlier, now faces the wall and won't even
 say "Hello" or "Thank You" after the quest.  (I later decided
 that RED "!" just shows high emotion).

******************************************************************
COMMENT L9:
----------  Leveled up to LEVEL=42, during QUEST 168.  This area
 is now a medium-low EXP ZONE so I may not level up for a while.
 Next level requires 505,300 more EXP, to reach 6,348,100 TOTAL.
 My GOLD=5,773,536 now.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
EXPERIENCE NOTE:  EXP  BEFORE & AFTER LEVEL-UP
---------------       - - - -  - - -
 LEV=37 MARAUDER        367      272
 LEV=37 URKAHI          709      526
 LEV=38 THIEF (fem)     369      275

******************************************************************
169. "ART ROBBERS"      given by WORMUK STORMCLIFF, S.HEDGENTON
-----------------
Start Location: OUTSIDE STORE, S.HEDGENTON
My Levels at Start and End of Quest: 42.06,42.3 (See COMMENT L9)
Reward: 13640 GOLD, 5082 EXP, 0 ITEMS
        1 COMBAT ART RUNE (NOT of your class)
        He also promises to talk to the merchants and ask them
         to offer you better prices, at least in S. HEDGENTON.
What: "I have been robbed and need your help.  Find these
 thieving robbers who lurk around the local CAVES, and get me
 back my masterpiece.  Curse these scoundrels!  These ruffians
 must must have been working for those crooks from the North of
 here.  Stolen!  A work of art from the era of the old ROYAL
 PRIESTS OF ANCARIA -- but why am I wasting my time lamenting?
 Will you bring this masterpiece back?"  Blu book is a long way
 off to the SW, on the river.  (In fact, the BELLEVUE ABBEY is
 just across the river from the goal!)
ALL enemies are LEV=38 (S HEDGENTON ZONE) unless otherwise noted.
Enemies Enroute SW to river: 19 RAPTOR CARNIS, 9 MARAUDERS,
 4 BRIGANDS, 3 CUTTHROATS, 1 BATTLE WARGH OF ZHURAG-NAR.
ENEMY LEVELS: At the SW limit, very near the goal, enemies change
 abruptly from LEV=38 to LEV=7 to LEV=10 and a voice keeps saying
 "This region is at peace"...that is because we are in the SILVER
 CREEK ZONE, which we pacified, even though it is "technically"
 on the other side of the river.  EXP awards go low (see COMMENT
 L8)(between #154 & #155), but we still have our QUEST to do.
Enemies While Moving S on riverbank: 7 MARAUDER, 3 WINGED
 VARANIDAE, 4 EVIL MAGICIAN, 2 BRIGAND, 1 TEMPTRESS, all LEV=38.
 Mixed in were the following, all LEV=7 to 10, 3 EVIL MAGICIAN,
 3 SLAVE CATCHER, 2 MARAUDER, 6 BRIGAND.
GEOGRAPHY: I am on a cliff overlooking the goal which is SW on a
 river island, in a crumbled CASTLE of which only a KEEP remains.
 Another CASTLE lies just inland.  The blu book is on the island.
 There's no access from N end, so we'll follow cliff to its S end
 and try to go down the cliff and then onto the island from
 there.  Fortunately, a grassy path down and a plank bridge solve
 the navigation difficulties.
Enemies From N end of cliff to plank bridge: LEV=38: 2 CUTTHROAT,
 2 ROBBER, 2 BRIGAND, 4 EVIL MAGICIAN,2 MARAUDER, 1 SLAVE CATCHER
 and LEV=7 to 9: 1 OUTLAW, 5 EVIL MAGICIAN, 2 SLAVE CATCHER,
 1 BRIGAND, and 3 GOBLINS.
Enemies ON ISLAND ABOVE GROUND: 2 LEV=38 TEMPTRESS, 2 LEV=9 GOB-
 LIN SHAMAN, 1 LEV=7 SLAVE CATCHER, and 7 GOBLINS of LEV=7 to 9.
ISLAND CAVE: It's a small CAVE, enemies are LEV=38: 2 THIEF,
 4 BRIGAND, 2 OUTLAW, 2 CUTTHROAT, and Boss LEV=40 XET CROWCLAW.
 XET drops "Artwork", 687 GOLD, SPLITTING SPEAR OF THE SERVANTS,
 SCREAMING BOW OF THE HAUGHTY, and FLAMING GAUNTLETS.   And the
 CAVE has 5 things to open. Not bad, but your items are now full.
Enemies from ISLAND to CASTLE #2 ENTRANCE: LEV=38: 6 MARAUDER,
 9 CUTTHROAT, 3 EVIL MAGICIAN, 3 BRIGAND, 1 TEMPTRESS, and
 1 LEV=40 CUTTHROAT Boss, and LEV=7: 5 MARAUDER, 3 DeMORDREY
 INFANTRY, 1 THIEF, 3 SLAVE CATCHER, 3 EVIL MAGICIAN.
CASTLE #2: No people or creatures.  Castle has 3 things to open.
 (Don't forget to check the BARN).
Enemies from CASTLE #2 to CAVE underneath CASTLE: LEV=38:
 5 MARAUDER, 1 VALORIAN SOLDIER, 4 EVIL MAGICIAN, 1 SLAVECATCHER,
 2 BRIGAND, 1 TEMPTRESS, and 2 LEV=7 MARAUDER.
CAVE UNDER CASTLE #2: "GATOR MORTIS" CAVE
 It's one long winding narrow passage.  CAVE has 5 things to
 open, all gold, totalling 4011 gold.  Enemies: 21 LEV=37 GATOR
 MORTIS, 8 LEV=37 WARGH OF ZHURAG-NAR.  You can handle it !
EXPLORATORY COMMENT: Instead of returning as I came, I decided
 to explore, in order to erase a lot of the remaining "black".
 You can read where I went and adjust numbers of enemies if you
 are taking a different path.
Enemies from CASTLE #2 CAVE EXIT all the way to EAST to the
 FOREST line, where I am at a THIEF/TEMPTRESS ROCK ARCH CAVE
 Entrance: ALL LEV=38 unless otherwise shown: 1 LEV=37 EVIL
  MAGICIAN, 1 LEV=37 MARAUDER, 1 LEV=40 MARAUDER HIRELING,
  1 LEV=40 SLAVE CATCHER, 1 LEV=40 CUTTHROAT, 7 CUTTHROATS,
  3 EVIL MAGICIAN, 3 SLAVE CATCHER, 11 BRIGAND, 13 MARAUDER,
  1 FLYING LIZARD, 2 RAPTOR CARNIS, 2 OUTLAW, 2 WARGH, and at
  the eastern end, 7 URKAHI.  NOTE: These enemies are above
  ground enemies while moving East.  We'll do the CAVE later.
Enemies While Moving N from ROCK ARCH CAVE to FINE ARCH CAVE:
 (We'll fully explore these 2 caves later.  Right now we are
 just "erasing a lot of black" by returning the long way to
 WORMUK). All are LEV=38: 5 BRIGAND, 2 FLYING LIZARD, 5 URKAHI.
FINE ARCH CAVE ENTRANCE is also SE of HEDGENTON at the wood line.
 We "glanced in" & saw 4 LEV=44 SILVER BOAR !  We'll do it later.
Enemies while Moving N to the river, where we know there is
 another CAVE: 1 LEV=40 FLYING LIZARD Boss, 5 FLYING LIZARD,
 7 URKAHI, 7 BRIGAND, 3 CUTTHROAT, 3 THIEF, 1 WARGH (ALL LEV=38
 except the 1 Boss).
RIVER CAVE appears to have GARGOYLES.  We'll do it later.
Enemies from RIVER CAVE back W, to EXPERIENCE STATUE: (Statue is
 in a grove entered from N -- Touch it!!)(ALL are LEV=38) 5 FLY-
 ING LIZARD, 3 THIEF, 2 URKAHI.
Enemies from EXP STATUE back to S.HEDGENTON (some are LEV=37 due
 to proximity to N.HEDGENTON on this leg): LEV=38: 1 MORGWATH,
 1 URKAHI, 2 FLYING LIZARD, 5 CUTTHROAT; LEV=37, 3 URKAHI,
 1 MORGWATH, 1 THIEF.
Escort: None
Time Limit: None
COMMENTS: High reward, lots of EXP gains.  This is a very long
 quest, and the farthest away goal of the HEDGENTON quests.

******************************************************************
170. "BLOCKADE BREAKER OF THE TRADE EMBARGO"  given by BOBOID,
-------------------------------------------   SMITH OF HEDGENTON

Start Location: At BLACKSMITH SHOP, S side, S.HEDGENTON
My Levels at Start and End of Quest: 42.3,42.3 (See COMMENT L9)
Reward: 0 GOLD, 6600 EXP, 0 RUNES
        RUBY SLICER OF FAILURE (value 1289)
        His services as a BLACKSMITH are now available to you.
What: "I wish you fame & fortune, knight of good chance!  Do a
 favor for a BLACKSMITH and break the hired mercenaries blockade
 for me, then get me ten units of pig iron from the TRAVELING
 MERCHANT <BARRIK> of N.HEDGENTON.  The trade sanctions which N.
 HEDGENTON has imposed on S.HEDGENTON are ruining my business!
 I know of traveling merchants hanging around outside N.HEDGEN-
 TON who are carrying pig iron.  Look, if I haven't got any pig
 iron, I can't do anything for you!"  Blu book is at the STORE
 across the river in N.HEDGENTON.
ALL enemies are LEV=38 (S HEDGENTON ZONE) unless otherwise noted.
 (Much of the activity is in N.HEDGENTON where LEV=37).
Enemies: 1 LEV=38 VALORIAN SOLDIER, 1 LEV=38 RAPTOR CARNIS,
 now cross bridge, 1 LEV=37 MARAUDER HIRELING, 2 LEV=37 MARAUDER,
 4 LEV=37 SAKKARA PRIEST.
BARRIK, THE TRAVELING MERCHANT("!"): "Pig iron for the black-
 smith?  Give him this, the best pig iron in the BARONY OF MAS-
 CARELL.  I hope you aren't going to use it to break the trade
 sanctions.  The sentries have no sense of humor." ["Raw Iron"
 now appears in Quest Items List, but I saw no violet print on
 screen as I normally would expect.]
Return Trip: 4 LEV=37 THIEF, 1 LEV=37 SAKKARA PRIEST, and at the
 riverside square, 2 LEV=39 Boss DeMORDREY SWORDSMEN (1056 EXP)
 (not very tough).
At End, BOBOID says: "You are dependable.  With this iron the
 prices for metal goods could begin to drop.  You will get very
 special prices from me.  Buy for a very low price!" (You have
 to "click" on him one more time to get the "BLACKSMITH HAMMER"
 to appear over his head).
Escort: None
Time Limit: None
COMMENTS: OK reward for a short quest.  The bit about him giving
 you LOWER PRICES is true(and remember, he's right at a PORTAL).
 He charges 33 for a BLACKSMITH ART (normally 200), and 1677 for
 a rune insertion (normally 2000), so that seems good.

******************************************************************
171. "EXCURSION"    given by TEACHER GUNDA NEVERTALK, S.HEDGENTON
----------------
Start Location: Across road W from STORE, S.HEDGENTON
My Levels at Start and End of Quest: 42.3,42.3 (See COMMENT L9)
Reward: 0 GOLD, 3432 EXP, 0 RUNES
        COVETED RING OF SUPERSTITION (value 946)
What: "Please collect Mary from home.  She's one of my pupils.
 Greetings!  Would you be able to do me a small favor?  My class
 is about to set off for an excursion to N.HEDGENTON.  We should
 already have left but some pupils are late.  Could you pick up
 Mary Quince from her parents' farm S of here while I gather the
 other children?  We will meet right here."  Blu book is well S,
 at the river separating HEDGENTON from BELLEVUE.  (The STONE
 CIRCLE where you helped JAKOB NOXTRAX in the "WHERE IS THE
 BLACKSMITH" QUEST will be clearly visible across the river.)
 You can go due S from HEDGENTON, or you can follow the road
 which veers SE at the VILLA but winds up at the same place.
ALL enemies are LEV=38 (S HEDGENTON ZONE) unless otherwise noted.
Enemies Enroute(the "due S" path): 5 MARAUDER, 1 CUTTHROAT,
 4 BANDIT, 1 WARGH, 10 RAPTOR CARNIS, and near the farm a group
 of 6 BRIGANDS plus 1 LEV=40 BRIGAND Boss.
FARM: Has 4 buildings in a fenced enclosure; and 8 things to
 open, including a well.
Escort: MARY QUINCE joins team (HP=404).  She is weak and tiny
 and has to make it to GUNDA alive.
Return Trip(use road this time): 6 THIEF, 5 MARAUDER, 1 WARGH,
 6 RAPTOR CARNIS, 3 CUTTHROAT.
Time Limit: None
COMMENTS: Short quest; easy enemies (just one LEV=40 boss), so
 light reward seems appropriate.  Mary never lost any HP with
 me, although a couple of times she was struck at by enemies who
 got close to her.  I saw a small display of jagged yellow
 flashes each time, which evidently means that either the enemy
 failed to hit, or more likely, hit but failed to do any damage
 (Which is surprising considering this is a very small child -
 -- maybe she's a magical child).

******************************************************************
172. "DRAGON LUNGS"        given by NADIRA WISHWEED, S.HEDGENTON
------------------
Start Location: INSIDE HOUSE that is just SW of PORTAL
My Levels at Start and End of Quest: 42.3,42.3 (See COMMENT L9)
Reward: 3080 GOLD, 2240 EXP, 0 RUNES
        DAMAGED SHIELD OF THE NOVICE (value 1434)
What: "Fetch 4 DRAGON LUNGS for my stew.  Hey you!  You look as
 if you could be useful.  Tomorrow I have to cook a stew for a
 rich aristocrat and I have just noticed that I am missing vital
 ingredients--- 4 DRAGON LUNGS.  Before I go and ask the local
 militia, I would rather ask someone who knows how to deal with
 such creatures.  What do you say?  Are you going to accept this
 task and kill some of the WYVERNS in order to acquire their
 lungs?"  (Last sentence tells you it's just lungs from monsters
 of the DRAGON FAMILY that you need, not full-blown DRAGONS.)
 "You will find them W of here."  Blu book lies due W of town in
 open fields.  (Actually you can go in any direction as the
 flying lizards are all over.)
ALL enemies are LEV=38 (S HEDGENTON ZONE) unless otherwise noted.
Enemies: 4 RAPTOR CARNIS (the targets), 4 BRIGAND, 1 MARAUDER,
 and 3 VALORIAN SOLDIERS.
At End: NADIRA, dressed in a BLACK CLOAK, reveals that she is not
 really a cook: "Excellent work!  The lungs appear to be of good
 quality.  Now I am able to make the elixir---err---the stew---
 never you mind---."
Escort: None
Time Limit: None
COMMENTS: Shortest and easiest quest in HEDGENTON.  Pretty good
 reward for very little effort.  CURIOUS NOTE:  Each  "WYVERN"
 kill gives exactly 1 LUNG, no more, no less (but don't they have
 2 lungs?).  So after 4 kills you get "QUEST COMPLETED" printout.

******************************************************************
173. "ASSASSINS IN THE FAMILY CRYPT"  given by LADY TURRICA OF BAZ
------------------------------------         S.HEDGENTON

Start Location: By road outside VILLA, SE corner, S.HEDGENTON
My Levels at Start and End of Quest: 42.3,42 (See COMMENT L9)
Reward(from LADY TURRICA): 13640 GOLD, 5082 EXP, 0 ITEMS, 0 RUNES
Reward(Boss ASSASSIN drops): 688 GOLD, 915 EXP, 0 ITEMS,
                             1 COMBAT ART RUNE (NOT your class)
Reward(from POLIMEDES): He's going to end the HEDGENTON feud.
What: "Assassins have broken into our property!  My husband is
 hiding in the family <burial> vault.  Hurry, I implore you, and
 save my husband!  Oh the accursed stupid feud between the two
 localities.  My husband left the negotiating table in a rage
 over the trade sanctions and now an opponent from N.HEDGENTON
 has set a group of assassins on him.  They are searching our
 property for him now!"  I recommend you talk to her again to get
 her to reveal what kind of a vault she means: "Please, save my
 husband, who is hiding in our family CRYPT to get away from the
 assassins from the N part of HEDGENTON."  Blu book appears on
 M-MAP to be N of VILLA so I first circled the VILLA outside the
 walls.  (But actually the Blu Book lies inside the VILLA).
ALL enemies are LEV=38 (S HEDGENTON ZONE) unless otherwise noted.
Enemies: Circling VILLA: 2 RAPTOR CARNIS (367EXP,551EXP with Blu
 Potion), 1 VALORIAN SOLDIER HIRELING, 10 THIEF (393EXP),
 1 MARAUDER, and 1 LEV=40 Boss FLYING LIZARD(1346EXP w/BluPotion)
INSIDE VILLA WALLS: 3 LEV=25 OUTLAW near well (1 arrow kills 'em)
HOUSE is free of enemies.  There are 6 things to open in the
 house and above ground.  All that remains now is the 2 CAVES.
HOUSE CELLAR "CAVE": The "usual" ghost cellar: 1 LEV=37 SPECTRE,
 2 LEV=37 TORMENTED SOUL, 5 things to open plus the gold "drops".
CAVE IN FAMILY GRAVEYARD (ladder down) is a THIEF/ASSASSIN CRYPT:
CAVE LAYOUT: 4 rooms and a central hallway (Boss is in SW room)
 (The HUSBAND, POLIMEDES, is being held in the SE room.  It seems
 odd, if they are ASSASSINS, that they have not killed him.)
CRYPT Enemies: 2 THIEF, 2 SLAVER, 1 LEV=25 OUTLAW (15 EXP), and
 1 LEV=40 Boss "GUARDIAN OF DEATH, THE ASSASSIN".  Open the 7
 things now (See COMMENTS).  Then click on POLIMEDES OF BAZ("!"):
 "You--You--My wife has sent you, to take me to safety?  That
 said, lead on and take me out of here".
Escort: You ESCORT POLIMEDES back to LADY TURRICA.  All enemies
 seem to be dead, but there is just one caution: With the LADDER-
 DOWN type cave entrance, it is very EASY to accidentally reenter
 the CAVE when you try to leave the area - call it a miss-click.
 And of course some CAVE enemies respawn as usual.  So watch it!
At End: LADY TURRICA: "You saved my husband from the cold crypt!
 Thank you!  Rest a while.  Our guards <2 MASCARELLIAN DEFENDERS
 OF HONOR, 'friendly' ones> will drive away the remaining scoun-
 drels.  Accept my thanks."  And POLIMEDES OF BAZ("!"): "I thank
 you.  This assassination <attempt> has opened my eyes.  I will
 return to the peace talks in order to bring peace to HEDGENTON
 finally."
Time Limit: None
COMMENTS: Biggest quest gold reward so far.  EXP reward is OK
 too, so go for it. CRYPT has 7 things to open, and I recommend
 doing those BEFORE "clicking on" POLIMEDES, because one of the
 COFFINS spawned a LEV=38 GHOST.  My GOLD total pickup in CRYPT
 including "drops": 6704 GOLD.  With the quest reward also, that
 means you gain over 20,000 GOLD on this quest - not bad!

******************************************************************
PROGRESS NOTE:
-------------  Now a WHITE CROSS SHIELD appears in S. HEDGENTON,
          and a voice says "THIS REGION IS AT PEACE".

******************************************************************
EXPLORATION NOTE (S.HEDGENTON):
------------------------------
  We still have 3 CAVES to check out, and there are still some
 large unexplored areas(BLACK on M-MAP & TAB-MAP).

******************************************************************
174. "CLEAR THE WATER GARGOYLE CAVE(RIVER CAVE)"IMPLIED QUEST I043
-----------------------------------------------  in S.HEDGENTON
Trigger Conversation: C0004
Start Location: S.HEDGENTON
My Levels at Start and End of Quest: 42,42 (See COMMENT L9)
What: There is a CAVE near river, E at edge of forest.  This CAVE
 is GARGOYLE CAVE (all enemies inside CAVE are LEV=37).
ALL enemies are LEV=38 (S HEDGENTON ZONE) unless otherwise noted.
 (Note that many enemies are of N.HEDGENTON due to location).
Enemies Enroute: 2 CUTTHROAT, 6 MORGWATH, 4 LEV=37 THIEF, then
 1 LEV=37 FLYING LIZARD & 2 LEV=37 URKAHI (shooting across river
 into N.HEDGENTON, which is a LEV=37 zone).  Then (in 2's & 3's):
 9 LEV=38 FLYING LIZARD, 9 URKAHI (559EXP, 839EXP w/blu potion),
 8 THIEVES, 1 LEV=40 Boss THIEF, & 1 BRIGAND.  Finally, guarding
 the entrance, above ground: 4 BRIGAND, 1 MORGWATH, 1 WARGH.
CAVE LAYOUT: 2 passages run E, where water terminates further
 movement.  There is a small "appendix" going SSW.
CAVE Enemies: 1 LEV=37 WATER GARGOYLE, 1 LEV=39 Boss WATER GAR-
 GOYLE, 4 LEV=37 LESSER GARGOYLE, 3 LEV=37 STONE GARGOYLE,
 8 LEV=37 CAVEFISH, and 5 assorted other LEV=37 GARGOYLES.
Escort: None
Time Limit: None
COMMENTS: Not tough - easiest of the 3 "Eastern Forest Line"
 caves.  CAVE has 4 things to open.

******************************************************************
175. "CLEAR THE HEDGENTON BRIGAND CAVE"       IMPLIED QUEST I044
--------------------------------------            S.HEDGENTON
Trigger Conversation: C0004
Start Location: S.HEDGENTON
My Levels at Start and End of Quest: 42,42 (See COMMENT L9)
What: There is a CAVE in the FAR SE area at wood line.  It has a
 "rock hole" type entrance, not a fine arch.
ALL enemies are LEV=38 (S HEDGENTON ZONE) unless otherwise noted.
Enemies Enroute (in 2's & 3's): 25 FLYING LIZARD, 9 CUTTHROAT,
 18 MORGWATH, 20 URKAHI, 12 THIEF, 3 BRIGAND, 1 MARAUDER, and
 1 WARGH.  We bisected some of the remaining black areas enroute.
CAVE LAYOUT: Single passage running East to a dead end.
CAVE Enemies: 7 BRIGAND, 5 TEMPTRESS, 4 ROBBER, 1 THIEF, 1 SLAVER
Return Trip: 6 FLYING LIZARD, 9 MORGWATH, 8 URKAHI, 2 CUTTHROAT,
 2 BRIGAND, 1 THIEF.
Escort: None
Time Limit: None
COMMENTS: This CAVE is also not tough.  CAVE has 7 things to open
 (GOLD gain in CAVE was 4366).  The enemies enroute provide more
 challenge.  Nevertheless we do need to explore the caves.

******************************************************************
176. "FIND THE SECRET PASSAGE TO THE EAST"    IMPLIED QUEST I036
    "CLEAR THE TUNNEL TO THE SWAMP"             S.HEDGENTON
    "FIND THE SWAMP DRAGON SSSILITHS"
    "JOURNEY TO HIGHMARSH"
    "ESTABLISH THE ZHURAG-NAR PORTAL"
    "ELIMINATE ANY LARGE UNEXPLORED AREAS IN S.HEDGENTON"
---------------------------------------------------------
Trigger Conversation: C0030, C0035, C0004
Start Location: S.HEDGENTON
My Levels at Start and End of Quest: 42,43.4 (See COMMENT L10)
GOALS: All 6 of the GOALS shown above can be accomplished on
 this one, rather lengthy, QUEST.  If you prefer, you can divide
 up the 6 goals, and I have tried to provide enough data for you
 to be able to easily estimate what you might find in each case.
 Note that we did not KILL the SWAMP DRAGON, we "bypassed" him.
What: There is a CAVE to ESE at wood line, with an elaborate
 "FINE ARCH" entrance.  This is a TUNNEL, or rather a pair of
 TUNNELS, which form the SECRET PASSAGE TO THE EAST that we seek.
 This is a LEV=44 SILVER BOAR CAVE initially, so be ready.
ALL enemies are LEV=38 (S HEDGENTON ZONE) unless otherwise noted.
 [We pass into HIGHMARSH S ZONE(LEV=42), then HIGHMARSH(LEV=40),
  and also a section near DRAKENDEN where LEV=43 or 44].
PATH NOTE: To clear the most BLACK, we went SSE to the MARY
 QUINCE home(Leg1), but then items were full so we returned to
 HEDGENTON(Leg2).  In Leg3, we went from the S.HEDGENTON STORE
 SE to VILLA and then E, arriving at the FINE ARCH CAVE ENTRANCE.
 [We have labeled this CAVE as "T1", for "TUNNEL-CAVE #1".]
Enemies On Leg#1: 1 VALORIAN SOLDIER, 2 THIEF, 11 BRIGAND,
 1 LEV=40 Boss RAPTOR CARNIS, 14 RAPTOR CARNIS, 11 OUTLAW,
 19 MARAUDER, 5 LEV=37 THIEF, 3 GATOR MORTIS, 1 WINGED VARANIDAE.
Enemies On Leg#2: 17 MARAUDER, 8 THIEF, 8 RAPTOR CARNIS (inclu-
 ding one that was attacking the BAZ group of the recent quest),
 and 5 CUTTHROAT.
Enemies on Leg#3: 8 RAPTOR CARNIS, 7 MARAUDER, 8 THIEF, 1 WARGH,
 6 FLYING LIZARD, 1 LEV=40 FLYING LIZARD Boss (897EXP),
 1 MORGWATH, 5 URKAHI, 5 CUTTHROAT.
CAVE T1 LAYOUT: Resembles a figure-8 lying on its side, with a
 short straight section between the 2 "loops".  You enter into
 LOOP #1.  There's an "appendix" running to SE off LOOP #2, where
 you suddenly find a wrought iron fence with a GATE to open.
 (Could this be THORWYN'S GRAVESITE?)  Next, going SE, is a small
 cell that appears to be a dead end.  But if you look closely you
 will see "SUNLIGHT" - go to that, click on it, and you'll be
 outside!  (CAVE has 2 other short dead-end spurs, both going S).
CAVE T1 Enemies: 7 LEV=44 MAGICAL BEAR LORD(1068EXP)(1602 w/blu),
 7 LEV=44 SILVER BOAR (883EXP)(1342 w/blu), 3 LEV=44 WARGH, and
 2 LEV=44 ARMORED BATTLE WARGH (1332EXP w/blu).
CAVE T1 Things To Open: 2 BARRELS, 2 CHESTS.
SECRET PASSAGE: A quick look at M-MAP reveals that we did in fact
 find the "SECRET PASSAGE TO THE EAST" -- we are across the
 mountains, in the VALLEY OF ZHURAG-NAR (but those words do not
 appear on our map yet).  There's only 1 problem - the area where
 we are seems to be a dead end - but it has another FINE ARCH
 CAVE entrance, and that also turns out to be a TUNNEL (CAVE T2).
 MAP "STORE logos" reveal that a town is to our NNE (HIGHMARSH).
 (Actually I didn't explore fully the possibility of going S,
 because that's where MYSTDALE and SHADDAR-NUR are, and we aren't
 ready for those places yet).
SECTION of land in-between T1 & T2: FEN with POND, 2 CHESTS, and
 5 enemies, all LEV=44: 3 MAGICAL BEAR LORDS, 1 SILVER BOAR, and
 1 TARANTULA NOXTRALIS.  (A Boss here would be LEV=46, I guess).
CAVE T2 LAYOUT: A circle with 3 arms.  You enter on the longest
 arm, which runs EW.  The shortest arm goes SE to another hard-
 to-see "Sun-lit EXIT". (What if you did this CAVE at night??)
 Finally, the 3rd arm is a dead end going S off the circle.
CAVE T2 Enemies: 7 LEV=44 GARGOYLE (1780EXP)(2070 w/blu), and
 5 LEV=44 HARPY (1157EXP)(1735 w/blu).
CAVE T2 Things To Open: 3 CHESTS
SWAMP DRAGON area: You emerge into the SWAMP DRAGON zone.  He is
 just a little way to your NE as you exit CAVE T2.  Nearby, up
 against the escarpment, is an inactive PORTAL. Enemies you
 find: 3 LEV=44 CAVEFISH (1780EXP)(2670 w/blu), 3 LEV=44 TARAN-
 TULA MEDIALIS (1068EXP), 2 LEV=44 TARANTULA NOXTRALIS, 1 LEV=44
 FADING SPIRIT (1567EXP), 2 LEV=44 LIFE LEECHER OF THE ORCUS
 (1557EXP), 2 LEV=44 FADING SPIRIT (2335EXP w/blu).
TOMB RAIDERS ENCOUNTER: Just W of the DRAGON is a path to a small
 village, judging by the "STORE logos" on M-MAP.  But 2 persons
 block your path, a WHITE DOT male & a BLUE DOT female.  They
 will not fight you.  CALPI says: "Hey, be gone, only members of
 "Tomb Raiders Treasure Hunters, Inc" are allowed in here.  We
 discovered this area first and that gives us the right to claim
 it for ourselves.  If you want to join our GUILD, find our rep-
 resentative in GLOOMOOR and he will admit you if he deems you
 worthy."  [Now here is a quest for GLOOMOOR.]
SSSILITHS is the Dragon's name, LEV=48, weak to fire and slightly
 weak to magic.  He's GREEN.  Bypass him by going E, then N.
ENEMIES between DRAGON and UNDEAD CAVE: 4 LEV=43 TARANTULA MEDI-
 ALIS, 2 LEV=44 TARANTULA NOXTRALIS (1044EXP), 1 LEV=45 TARANTULA
 MEDIALIS (2457EXP), 5 CAVEFISH, 3 LEV=43 TARANTULA GRAVIS(shoots
 blue balls at all creatures)(1044EXP), 1 LEV=43 POISONOUS TROLL.
FEN UNDEAD CAVE: Small dead-end CAVE (NOT a tunnel), with a
 "hole-in-a-rock" type entrance.  Enemies are: 1 LEV=42 ANIMATED
 CONJURER (3253EXP w/blu potion), 6 LEV=42 SKELETON,
 6 LEV=42 ZOMBIE, 2 LEV=42 GHOUL.
Enemies from UNDEAD CAVE to LADY MINERVA: 1 LEV=45 Boss P.TROLL
 (5383EXP w/blu), 2 LEV=43 P.TROLL (3523EXP w/blu), 4 TARANTULA
 MEDIALIS (1044), 5 LEV=43 TARANTULA NOXTRALIS (1043), 1 LEV=48
 Giant Spider TARANTULA MORTIS (which spawns 6 LEV=25 T.GRAVIS),
 1 LEV=43 TARANTULA GRAVIS, 9 LEV=43 CAVEFISH (1780EXP), 6 LEV=43
 P.TROLL (2349EXP), 1 LEV=45 Boss T.MEDIALIS, 3 LEV=43 T.MEDIALIS
 and 10 LEV=43 T.GRAVIS (1043EXP).
      <<<  LEVELUP to LEV=43 ... See COMMENT L10 below >>>
 4 T.GRAVIS, 2 T.NOXTRALIS, 2 P.TROLL, and on an ISLAND: 1 LIFE-
 LEECHER (ghost), 2 T.GRAVIS, 2 T. MEDIALIS, and now following a
 PATH to W from Island: 2 P.TROLL, 1 T.GRAVIS and 2 T.MEDIALIS,
 and we are at LADY MINERVA, a QUEST-Offering Energy Being at a
 BURNED-OUT HOUSE. (We'll do this HIGHMARSH quest later.)
ROUTE from LADY MINERVA to HIGHMARSH:  Just follow the "fordable"
 STREAM that runs N from here toward HIGHMARSH.
Enemies from LADY MINERVA to HIGHMARSH: 3 LEV=43 T.MEDIALIS,
 3 T.GRAVIS, 1 P.TROLL, and now we're at a STONE CIRCLE.  Then
 3 T.GRAVIS, 3 T.MEDIALIS, and we can now see the word'Highmarsh'
 on M-MAP.  We just need to ford the stream again to E. bank, and
 then cross another stream to enter the HIGHMARSH outskirts.
 While looking for a ford: 2 P.TROLL, 1 LEV=42 SPECTRE (1114EXP)
 at a "SWINGING MAN" GALLOWS on an island, 4 T.GRAVIS,
 3 T.MEDIALIS, 1 LEV=42 P.TROLL(2000EXP), and we ford to E bank.
 Now 1 LEV=43 P.TROLL(2349EXP), and here just E of a BURNED-OUT
 HOUSE, we cross again to E bank. Going N now, 3 LEV=42 T.GRAVIS
 (889EXP), 2 LEV=42 T.NOXTRALIS(889EXP), 1 LEV=42 T.MEDIALIS,
 (889EXP), 2 LEV=42 CAVEFISH(1482EXP), 1 LEV=42 P.TROLL.  Now
 we are in HIGHMARSH.  Use STORE & BluChest: Items are full!
ROUTE from HIGHMARSH to PORTAL: Go NNE, watch for main EW road.
 On M-MAP, PORTAL lies due E of BRAVEWALL & due N of HIGHMARSH.
Enemies from HIGHMARSH to ZHURAG-NAR PORTAL: 17 LEV=40 P.TROLL
 (1345EXP)(2018 w/blu), 18 LEV=40 URKAHI(1056EXP w/blu),
 8 LEV=40 MORGWATH(1513EXP), 1 LEV=42 Boss MORGWATH (2249EXP).
Escort: None
Time Limit: None
COMMENTS: We have found the SECRET PASSAGE, a DRAGON, 2 future
 QUESTS, and a PORTAL.  Our PORTAL LIST nears completion: Only
 SERAPHIM MONASTERY, MYSTDALE, & SHADDAR-NUR remain unfound.
 (And we'll be going to the SERAPHIM MONASTERY shortly.)

******************************************************************
COMMENT L10:
----------  Leveled up to LEVEL=43, during QUEST 176.  HEDGENTON
 is now a medium-low EXP ZONE, but HIGHMARSH and the in-between
 SWAMP [both across the mountains] are in a higher-EXP zone, so
 I was able to level up.

******************************************************************
MAIN LINE QUEST NOTE:
----------------  HERE WE RESUMED MAIN LINE ACTION at
 LARA AISHA in SE BRAVEROCK.

******************************************************************
177. "FIND GUILD OF THIEVES IN BRAVEROCK"   <IMPLIED QUEST I023>
    "GO TO THE SERAPHIM MONASTERY LIBRARY"(MAIN LINE QUESTS M13
                                            through M18 apply)

NOTE: Here we combine an IMPLIED QUEST with a MAIN LINE QUEST
 because they both involve the same actions.
Trigger Conversation: C0024
Start Location: At LARA AISHA("?!"), SE BRAVEROCK CITY.
My Levels at Start and End of Quest: 43.4,43.6 (See COMMENT L10)
 Ending Level is 43.4 if SISSLITH is still alive.
What: Go To the TAVERN "ASCARON'S CALL"; find PRINCE VALOR.
Enemies: None in the TAVERN; here we finish the IMPLIED QUEST.
Escort: The PRINCE gives us SHAREEFA(LEV=35,HP=2149) to ESCORT.
 She will teleport herself back to BRAVEROCK after we receive
 the "ELEMENTS OF ANCARIA" MAIN LINE QUEST in ICECREEK.
IMPORTANT ESCORT NOTE: Do NOT touch the LIBRARY OF THE ELDERS
 "glowing Hologram of a Seraphim on a pedestal" if you want to
 have SHAREEFA's help in defeating SISSLITH (next quest).  If
 you touch it, SHAREEFA will leave after a short speech.  What
 you can do is "embed" the next quest into this one, in order
 to have her help.  [If you want to do this, then jump NOW to
 the next quest, #178.]
Time Limit: None
COMMENTS: The MAIN LINE QUEST has taken us down to Level 3 of
 the Sewers and then on to ICECREEK and the ABBEY where, accor-
 ding to QUEST LOG, we are to "look for references to the Sakkara
 demon in the ancient library there".  We now emerge from the
 ABBEY's LIBRARY OF THE ELDERS with a new MAIN LINE mission, the
 ELEMENTS OF ANCARIA.

******************************************************************
MONASTERY OF THE SERAPHIM SHOP NOTE &
PORTAL NOTE:
------------------   Establish the MONASTERY OF THE SERAPHIM
 PORTAL when you are there.  It's due E of the COVERED BRIDGE,
 not far from the MONASTERY STORE.  Just stay outside the fence
 and you'll find it.  And you'll need the STORE - it's just
 across the COVERED BRIDGE and up the stairs.

******************************************************************
178. "KILL THE DRAGON SISSLITH" (in FROSTGARD)  IMPLIED QUEST I045
------------------------------   COMBINED with MAIN LINE QUEST M18

QUEST NOTE:  Here I have combined this IMPLIED QUEST with the
 MAIN LINE QUEST for the First ELEMENT OF ANCARIA, Air(or Wind).
Trigger Conversation: SHAREEFA orders us to collect the Elements
 Of Ancaria, and the first element is in FROSTGARD.
Start Location: ICECREEK DALE MONASTERY LIBRARY
My Levels at Start and End of Quest: 43.4,43.6 (See COMMENT L10)
What: The DRAGON sits near the ICE PALACE quest goal and he is
 between the PALACE and the PORTAL to the area of the second
 element, FIRE.  We could probably sneak past the DRAGON and get
 the Element Of Air, but it would be much harder to get past the
 DRAGON to the PORTAL.  We really do not require the PORTAL,
 as we could take a bit longer and use the MAIN PORTAL SYSYTEM
 and portal from ICECREEK to PORTO VALLUM and walk from there.
 But, the DRAGON is a great EXP gain, and you want to kill him
 if you can.
DRAGON RESISTANCES: High Physical, High Magic, Medium Fire and
 Low Poison Resistance.
ALL enemies are LEV=32 (FROSTGARD ZONE) unless otherwise noted.
Enemies: LEV=49 Dragon SISSLITH, GUARDIAN OF FROSTGARD, a bit
 weak to fire, not weak to physical or magic.  My estimate of</pre><pre id="faqspan-9">
 his HP=100,000 (my HARD HIT arrow did 1409DMG and that dropped
 his HP bar between 1 and 2%).  When his HP got down to about
 5% one lucky arrow vaporized him - there was nothing left
 (probably a CRITICAL HIT)!  I also believe I had another
 CRITICAL HIT or 2 during the battle, & that really helped out.
Escort: I did this QUEST with SHAREEFA.  That's a good idea, I
 think, because like WILBUR, SHAREEFA cannot die, and seems to
 resurrect you instantly as long as she is conscious (or maybe
 that was my imagination), and she does some damage.
QUEST SEQUENCING NOTE:  To have her help, you need to explore
 and finish FROSTGARD (except for "Element pickup") BEFORE you
 touch the glowing Seraphim Hologram in LIBRARY OF THE ELDERS.
BATTLE TACTICS FOR THIS DRAGON: I experimented and he killed
 me once. [I had SAVED and so I restarted right at ICE PALACE.]
 Physical attack failed utterly, he did 598 per claw swipe on
 me and I did about 95 with the GODLIKE AXE OF DESTRUCTION.
 For some reason I couldn't get HARD HIT to work with my axe.
 His attacks are identical to the other DRAGONS we have met:
 CLAW SWIPE in close, then FROST BREATH at near distances, and
 METEOR STORM for further off.  The DRAGON chased me all the
 way down almost to the entry area of FROSTGARD, but I never
 found any obstacle to hang him up on.  My best work was with
 my highest-DMG bow and HARD HIT[5.2 sec regen], doing around
 1400 DMG, dodging to avoid METEOR STORM and FROST BREATH, and
 this allowed SHAREEFA to remain active, but he still turned
 on her when I was backing up, so she spent a lot of time un-
 conscious.  I burned a lot of HEALING POTIONS in this battle,
 I think 18, taking tons of damage (so I was glad my HP=2896).
Time Limit: None
COMMENTS: My LEV=43.6 right after battle, so I gained 0.2 of a
 level, or close to it (blu potion was active), so that would be
 about 80,000EXP...not bad.  Had I not taken out the DRAGON, I
 would not have explored and found the PORTAL that is behind the
 DRAGON at the very northern tip of the area.
MAIN LINE NOTE: Don't forget to go in, AFTER YOU HAVE THE
 "ELEMENTS OF ANCARIA" MAIN LINE QUEST, and touch the spinning
 magical device in the ruins of the ICE PALACE (2nd floor), in
 order to obtain the ELEMENT OF AIR.

******************************************************************
MAIN LINE QUEST NOTE:
-------------------- The coming visit to ALKAZABA NOC DRACO is
 for a MAIN LINE QUEST, for the Second ELEMENT OF ANCARIA, FIRE.
 To get to ALKAZABA NOC DRACO, either use the FROSTGARD PORTAL
 or main portal network to get close.  Then come to the ENTRY
 PATH, a very short dirt path up from the desert to the ALKAZABA
 noc DRACO plateau.

******************************************************************
MAP NOTE - FINDING the ENTRY PATH for ALKAZABA NOC DRACO:
--------------------------------------------------------
  To locate it, on M-MAP find the Easternmost oranga lava spot
 you can see within the purple -- it's a sort of triangular lava
 pool.  Drop a vertical line S, and where it intersects the edge
 of the purple on M-MAP is where you need to be, to use the
 entry path.

******************************************************************
      Here we begin on the ALKAZABA NOC DRACO QUESTS.

******************************************************************
179. "CLEAR THE ALKAZABA NOC DRACO UNDEAD CAVE" IMPLIED QUEST I046
----------------------------------------------     ALK.NOC DRACO
Trigger Conversation: C0004
Start Location: CAVE entrance is a short way W of the entry path
 up onto the ALKAZABA NOC DRACO plateau.  So it's not on TOP of
 the plateau, it's burrowed into the SIDE of it.  Actually, by
 levels of enemies, this CAVE really belongs to the desert zone.
My Levels at Start and End of Quest: 43,43 (See COMMENT L10)
What: Small sized UNDEAD CAVE, 4 rooms and a hallway.
ALL enemies are LEV=30 (ORC DESERT W ZONE)unless otherwise noted.
CAVE Enemies: 12 SKELETON, 10 MUMMY, 2 LICH, 2 GHOUL.
Escort: None
Time Limit: None
COMMENTS: I could see LEV=33 enemies atop plateau, so I wanted
 to see what would be in the CAVE.  It's another CAVE to explore,
 but this might be one you could skip.

******************************************************************
ALKAZABA NOC DRACO:  MAPPERS DELIGHT
------------------------------------
 MAP-making is an ancient tradition in RPG's, and mappers will
 find that here they have some things to map.  ALKAZABA NOC
 DRACO has an EAST AREA, then the UNDERGROUND CITY, then the
 WEST AREA containing the DRAGON.  I will try to describe the
 paths adequately for you, so you do not need a map.  But some
 will want to make one anyway.  If you map, each of the maps can
 be done on one 8x11 inch paper if you place it correctly, but
 you will probably overrun the paper the first time you try.
           *     *     *     *     *     *
 The EAST AREA has 17 black islands connected by 27 bridges over
 orange rivers of lava.  The UNDERGROUND CITY has 39 rooms and
 hallways, and 2 EXITS: one to EAST AREA, and one to WEST AREA.
 WEST AREA has 3 parts but each part is smaller so it can be
 done without mapping.

******************************************************************
QUEST SCAN:
----------  There are 8 quests offered by "?!", and 2 IMPLIED
 QUESTS (1 done already: #179).  In exploring the EAST AREA you
 may accidentally begin 2 of the quests by killing things.  By
 now you can deal with this, but one quest is easy to avoid: just
 don't talk to DRAGON SLAYER in the tent camp.  The other quest
 is started when you kill a LEV=35 WYVERN on the far W side of
 EAST AREA, N of the city entrance, and he drops a DRAGON SCALE.
 If you want to avoid starting this quest "in the middle", enter
 the CITY and talk to the BLACKSMITH before doing the part of
 EAST AREA that is just N of the city entrance.  [If the DRAGON
 SCALE is already on the ground, you can still avoid starting
 this quest "in the middle" by NOT picking it up and running in
 to the CITY to talk to PARIN (3rd room).  But don't take too
 long  ... things left on the ground disappear after a while if
 not picked up].  I gained 0.1 LEV during QUEST SCAN.

******************************************************************
MAP NOTE - FINDING ALKAZABA NOC DRACO UNDERGROUND CITY:
------------------------------------------------------
You enter on "SLAB-1", or "ISLAND-1", which has a Tent Camp, a
 Lava Pool, a STORE, and 4 bridges to 4 different other islands.
 Use the bridge just SW of the STORE, then exit the next 2
 islands in the NW direction and you'll be on another island
 with a Lava Pool.  Exit to SW, go around the STATUE in the Lava
 Bay, and you'll be at a FINE ARCH CAVE entrance which puts you
 in the city.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FREE HORSES NOTE: There are 2 FREE Light Nag Level 40 Speed 140
----------------  HORSES (value 7942) in Room #2 of the city.

******************************************************************
180. "DRAGON SCALE"  given by BLACKSMITH PARIN, ALKAZABA NOC DRACO
------------------
Start Location: BLACKSMITH SHOP in A.n.D. underground city.
 His shop is Room 3.
My Levels at Start and End of Quest: 43.8,43.8 (See COMMENT L10)
Reward: 0 GOLD, 0 EXP, 0 ITEMS, 0 RUNES
        His "normal" services are now available to you, and the
         DRAGON SCALE can be used in any item with sockets.
       (NOTE: I didn't see any GOLD or EXP awards on the screen
         with "Quest Completed" - but maybe I just missed them)
What: (QUEST LOG) "Find the DRAGON SCALE on the highlands.  The
 SMITH has a grudge against the DRAGON to whom his daughter was
 sacrificed years ago.  He will help me ... he can forge the
 SCALE into a weapon or armor."  The QUEST LOG map shot shows
 exactly where to go, just N of the CAVE exit, for the WYVERN.
ALL enemies are LEV=33 (ALKAZABA NOC DRACO E ZONE) unless
 otherwise noted.
Enemies: 2 LEV=33 WYVERN (56EXP), 4 LEV=34 WYVERN (67 EXP),
 1 LEV=35 FIRE HARPY BOSS, 1 LEV=35 WYVERN Boss. (One of the
 WYVERNS in this group drops the SCALE.)
Escort: None
Time Limit: None
COMMENTS: I triggered this quest accidentally while scanning the
 area.  PARIN charges 23,645 gold to insert the DRAGON SCALE into
 a socket.  I did it because I have over 6 million gold, and I
 was hopeful it would help.

******************************************************************
181. "DRAGON SLAYER"    given by ELETRIA, HOLY LADY OF THE DRAGON
--------------------     PART 2 given by INUMIEL GOLLOWEN

Start Location: DINING HALL, ALKAZABA NOC DRACO underground city.
 To find this, go W in short hall right after the SMITH.
My Levels at Start and End of Quest: 43.8,43.8 (See COMMENT L10)
Reward(from ELETRIA): 14080 GOLD, 5214 EXP, 0 ITEMS
                      1 of your COMBAT ART RUNES
Reward(from INUMIEL): 0 GOLD, 4554 EXP, 0 ITEMS
                      1 of your COMBAT ART RUNES
What: This is a 2-part QUEST.
 PART 1: "May the blessings of the dragon be upon you, my
  child.  I command you to force the dragon slayers to leave the
  plateau of Alkazaba noc Draco.  Wicked murderers, called
  dragon slayers, want to overthrow our Prince abd put his skin
  and bones on show.  I see that you will pass through the gates
  to find our Prince, but you may not do so until your mission
  here is accomplished."  TAB-MAP Blu book is at EXIT to East
  Area, shifting to tent camp once you are outside.  After you
  defeat the group it shifts to CAVE entrance, then to ELETRIA.
 PART 2: "Help me, I beg you!  Save me from these brutal --
  animals."  You do not Accept or Reject - she just joins you,
  but only after you kill the 5 in the camp, at which time she
  says "These foul villains abducted me to -- Oh, please take
  me home".  No new blu book appears on any map, so it's part
  of the same quest.  QUEST LOG says "I have found the missing
  girl <but nobody has described any missing girl> ... I should
  take her to ELETRIA."
ALL enemies are LEV=33 (ALKAZABA NOC DRACO E ZONE) unless
 otherwise noted.
Enemies Enroute: 11 FIRE LIZARD, 4 FIRE HARPY, 18 FIRE TROLL,
 and near the edge of plateau 1 LEV=30 ORC WARRIOR, 1 LEV=30
 SKELETON.
Enemies At TENT CAMP: The Tent Camp has 6 white dots, and 1 is
 INUMIEL.  The other 5 all "go hostile" when you finish talking
 to BUNDIN, THE DRAGONSLAYER. He says: "Are you mad?  We should
 leave this plateau?  A dragon's skin is worth its weight in
 gold at MYSTDALE CASTLE.  If you want if for yourself, you're
 out of luck, because we are going to skin it alive!"
 <Battle begins> There's a LEV=49 MINOTAUR CHIEF and the other
 4 are LEV=35.  But I won easily.
Return Trip: 8 FIRE LIZARD, 18 FIRE TROLL, 14 FIRE HARPY,
 2 LESSER FIRE DEMON.
Escort: INUMIEL(HP=762) must make it alive back to ELETRIA,
 at least for you to receive her reward, if not for quest suc-
 cess.  She will accept a SHIELD.  But her fire resistance is
 about 5 (mine is 777 now).  The "B" key drops a potion on her,
 and my RECUPERATION healing Combat Art works on her if I put
 the mouse pointer at her feet -- but she died anyway on 1st
 try.  The Fire Troll blasts do 40 DMG on me but 223 DMG on her.
Time Limit: None
COMMENTS: INUMIEL DIES EASILY!  She runs up to kiss the FIRE
 TROLLS when you designate them as targets, so you need to kill
 them quickly, and there are a lot.  It's best to clear a path
 to the city before doing this quest.  (Actually because of the
 unusual design of this 2-part quest, success in PART 1 might
 mean you do not fail if INUMIEL dies).  Very few quests give you
 2 of your COMBAT ART RUNES, so that is very good.  And 9768 EXP
 (plus your battle-earned EXP) is good too.

******************************************************************
182. "THE MISSING MOTHER"     given by SARAH CHECKERS, A.n.D.
------------------------
Start Location: Just inside E entrance to A.n.D. underground city
My Levels at Start and End of Quest: 43.8,43.8 (See COMMENT L10)
Reward(from SARAH): 0 GOLD, 3036 EXP, 0 ITEMS
                    1 of your COMBAT ART RUNES
Reward(from MARY): She will not say anything.
What: "Please find my mother in the lava wasteland.  My mother
 left this morning in search of some rare lava heather on the
 plateau.  She usually comes home after a few hours, but she
 still hasn't returned.  The guards don't dare go outside the
 gates and they will not let me go either.  I do not have much
 pocket money, but I will give you all I have if you bring my
 mother home!  Please!"  Step outside and you will see that the
 blu book is at the BIG TREE in the NW part of East AREA.
ALL enemies are LEV=33 (ALKAZABA NOC DRACO E ZONE) unless
 otherwise noted.
Enemies Enroute: I used a HORSE and did not fight at all until
 after dismounting at the BIG TREE.  Before starting the escort
 I took out nearby enemies: 2 FIRE HARPY, 7 FIRE TROLL.
Escort: MARY CHECKERS must make it to town alive (762 HP). When
 you click on her she joins you without conversation.
Return Trip: HORSE led to quest failure.
Return Trip(afoot): 12 FIRE TROLL (4 in a bunch right at CITY
 ENTRANCE), 9 FIRE HARPY, 4 FIRE LIZARD, 1 LESSER FIRE DEMON.
Time Limit: None
COMMENTS: ESCORT quests can be failed more easily.  I tried
 riding the HORSE back and letting her "catch up".  But a FIRE
 TROLL blocked her path and killed her.  So then I left the HORSE
 at the tree and walked back and just killed everything on the
 way.
HORSE COMMENT:  This HORSE later responded, from the tree where I
 left it, to my "whistle" when I called it from BRAVESBURY !!

******************************************************************
183. "EGG THIEF"   given by MALFANIEL, SPOKESMAN of A.n.D.
----------------
Start Location: "MAYOR's Office", ALKAZABA NOC DRACO underground
 city. To find this, go straight down main hall until you enter a
 room of guards, exit to W, follow winding hall, go in 1st door
 on the Left side, MALFANIEL is in the 3rd chamber going E.
My Levels at Start and End of Quest: 43.8,43.8 (See COMMENT L10)
Reward: 11440 GOLD, 4422 EXP, 0 ITEMS
        1 of your COMBAT ART RUNES
What: "What sacrilege!  A traveling merchant has stolen an egg
 from the dragon.  Bring us back the stolen dragon's egg.  Hurry!
 You have ten days at most, then the rogue will be beyond our
 influence."
Finding The Quest Goal Site: Blu book on TAB-MAP isn't visible,
 but blu arrow is NE and on compass the blue arrow points NE.
 Since we are underground here, M-MAP tells us nothing.  We
 could also consult the QUEST LOG which normally has a useful
 picture of the goal area, but we can be sure here that the blu
 book is on the EXIT to EAST AREA, and then we will be above
 ground and can use the M-MAP to find the quest goal location.
 When we do this, we find that the blue book is on the STORE
 that we have been using in EAST AREA.
ALL enemies are LEV=33 (ALKAZABA NOC DRACO E ZONE) unless
 otherwise noted.
Enemies Enroute: 6 FIRE TROLL, 1 LEV=35 FIRE TROLL Boss,
 3 FIRE HARPY, 1 FIRE LIZARD.
At STORE: GORHUR, TRAVELING MERCHANT, goes"!": "You want the
 dragon egg?  This dragon egg is very precious to me though.
 I am Lichendar, The Dark Mage Of Wolfdale.  This young dragon
 baby will be the beginning of a new breed of dragons.  Battle
 Dragons who will follow our new lord!  So get out of my way!
 Or better yet, I will burn you!"<battle begins> He is LEV=35
 GORHUR, MAGICIAN, and his 3 LEV=33 BATTLE WARGHS fight too.
At End: MALFANIEL: "You have done a great deed. The young dragon
 can now grow up under our protection!  Here -- take this as a
 token of my gratitude."
Escort: None
Time Limit:  <<<<<<< Less than TEN DAYS (maybe 3 DAYS)  >>>>>>>>
COMMENTS: One negative reward is that we lose a STORE, but we
 are beyond it now, and this quest is the last one to involve
 travel into EAST AREA (except for RUNAWAY VIRGIN, but that
 quest is given later).  Reward is OK for pretty easy quest,
 with no escort for a change.  MALFANIEL'S last words may mean
 they will not have to abandon their spot for lack of a dragon,
 if we kill SIRITHCAM.

******************************************************************
184. "LONELY TEARS"  given by JUDITH MILLER, ALKAZABA NOC DRACO
------------------
Start Location: Room with a coffin, SW of MAYOR's Office
 To find it, go straight down main hall until you enter a room of
 guards, exit to E, exit next room to S, pass through market room
 and exit to W, turn Left, and follow winding hall until you see
 JUDITH on the right in a small room with a coffin.
My Levels at Start and End of Quest: 43.8,43.8 (See COMMENT L10)
Reward: 3520 GOLD, 2046 EXP
        1 of your COMBAT ART RUNES
       MAMMON'S OPULENT TURBAN(value 12097)(Battle Mage set item)
What: "Bring Alundir Mordir to justice...Five years ago my son
 James became the victim of a black magic ritual.  The sorcerer
 Alundir Mordir was responsible for this ritual, everyone around
 here knows that!  Yet nobody is willing or able to deal with
 him.  This area flows with negative feelings and I am convinced
 that everyone here is involved in these atrocious activities.
 Help me to avenge my son's death, but be careful, all is not as
 it seems in this place."
Finding The Quest Goal Site: Blu book on TAB-MAP isn't visible,
 blue arrows point SE, but it seems to me that goal is really NE.
 QUEST LOG is biggest help, because the picture shows the goal
 location.  It's within the city, and the area depicted includes
 the DRAGONIAN SPELLWEAVER room and the COMBO MASTER room.  But
 after "interrogation", they seemed totally normal.  While in
 the COMBO MASTER room, however, I heard "I want the heart, still
 beating" and other Sakkara-Priest type slogans, and I saw a pur-
 ple cloaked figure in the "remote SHRINE" which is also in the
 area depicted in the QUEST LOG.  But most significantly, I was
 "alerting"(HP circle appearing), on & off, and the COMBO MASTER
 was not threatening me.  To get to SHRINE #2 go to the market
 room, exit at SE corner and go S to a wall, then follow long
 winding hall to SHRINE.
Enemies: At SHRINE #2, LEV=42 Boss ALUNDIR MORDIR, MAGICIAN
 attacks you at once, but he seems weak for LEV=42, dies quickly.
At End: JUDITH says: "Thank you.  My son may rest in peace now."
Escort: None
Time Limit: None
COMMENTS: This is an "in-town" quest.  It's a bit of a
 "detective" job; it's nice to have a Sherlock Holmes quest
 occasionally.  Good reward for a quest with just one enemy.

******************************************************************
185. "THE STOLEN CHICKEN"  given by MERCHANT AL BERT, A.n.D.
------------------------
Start Location: Market Room in ALKAZABA NOC DRACO underground
 city.  To find it, go straight down main hall until you enter a
 room of guards, exit to E, exit next room to S, and that's it.
My Levels at Start and End of Quest: 43.8,43.8 (See COMMENT L10)
Reward: 0 GOLD, 1848 EXP, 0 ITEMS
        1 of your COMBAT ART RUNES
What: "Find my chicken!--I surely owe this to our miserable chef!
 You know, BOLEK prefers to spend money on alcoholic beverages
 rather than doing his master's shopping.--Hurry!  Or is it be-
 neath you to find a chicken?"  No blue book appears on TAB-MAP
 but arrow is NE.  QUEST LOG helps more by depicting DINING HALL.
 You'll find chicken in the store room next to the DINING HALL.
Enemies: None.
Escort: CHICKEN (HP=865).  It follows very slowly, but since
 there are no enemies, you can just run all the way back and the
 chicken will "catch up".
At End: He says: "There it is!  Well, was it that miserable pil-
 ferer?  It's about time someone put a stop to BOLEK.  Amongst
 other things his drunkenness gives us a bad reputation.  Well,
 what are you still doing here?  Either buy something or be on
 your way.  I have to work, you know, I don't have time to spare.
 I think I will open another shop around here and employ a few
 women who will do much work for little money.  That sounds good,
 yes, maybe I should do that --"  QUEST LOG says: "I should break
 every bone in his body, but actually his business plan might
 work."
Time Limit: None
COMMENTS: This is an "in-town" quest.  Light reward, but quest is
 simple.

*******************************************************************
186. "RUNAWAY VIRGIN" given by ISABELLA, West-1 AREA,
--------------------                           ALKAZABA NOC DRACO
                     given initially by HIGH PRIEST OF THE DRAGON

Start Location: Gallows in West-1 area, ALKAZABA NOC DRACO.
 To find this, in underground city go to the SW corner, past the
 JAIL (3 chambers with DRAGONIAN ENFORCERS blocking you from
 opening the doors, so you can't talk to the prisoners), using
 the hallway N of the JAIL, and you come at once to STAIRS up.
 WEST-1 is small; you begin in SE corner and need to exit at the
 NE corner for MAIN LINE QUEST.  For this QUEST, though, you stop
 short of that on the largest island, which has a GALLOWS.
My Levels at Start and End of Quest: 43.8,43.86(See COMMENT L10)
Reward(from ISABELLA): 0 GOLD, 3124 EXP, 0 RUNES
                       SINGING RING OF THE SONGS (value 971)
                       DAMAGED JADE SHIELD (value 3236)
What(HIGH PRIEST): "We serve our GOD, the DRAGON MORED-DRAKHEL!"
What(SIRITH'CAL): These 2 sword-wielding "guards" do not inter-
 fere as you kill monsters, they just warn you to "Watch out
 for the Ritual!"
What(ISABELLA): "You are not a follower of the Alkazaba Dragon
 cult?  Then save me and get me down off this plateau.  I don't
 want to die in this cruel ritual and be devoured by a monster.
 May I follow you now?"
ALL enemies are LEV=33 (ALKAZABA NOC DRACO E ZONE) unless
 otherwise noted.  (Quest starts in West area where LEV=34).
Enemies at quest start site: 2 SIRITH'CAL, who will reveal them-
 selves to be LEV=34 HIRELINGS(swordsmen), 1 LEV=33 HIGH PRIEST
 OF THE DRAGON (clad in black so hard to see).  The battle will
 begin right after you accept ISABELLA's quest.
Return/Escape to Desert Trip:
 In WEST-1 AREA: 2 FIRE LIZARD, 1 LEV=34 FIRE TROLL, 1 FIRE TROLL
 In CITY: No enemies.  However, one DRAGONIAN guard would not let
  her pass and so I had to take an alternate path through the
  MAYOR's OFFICE.
 In EAST AREA: 1 LEV=35 Boss FIRE TROLL, 22 FIRE TROLL, 2 LESSER
  FIRE DEMON, 6 FIRE LIZARD, 12 FIRE HARPY, and 1 LEV=34 WYVERN.
Escort: ISABELLA (HP=4173!) must make it to the desert end of the
 ALKAZABA NOC DRACO ENTRY PATH.  Pick up & GIVE her the SHIELD
 (DAMAGED JADE SHIELD) that is right by her feet.  I was unable
 to pick it up until after I accepted her quest!
At End: "I thank you! ...I will try my luck in BRAVEROCK CASTLE.
 Maybe you can visit me sometime and warm yourself at my fire."
Return to Underground City: 9 FIRE TROLL, 1 FIRE LIZARD,
 1 FIRE HARPY, and 1 LEV=35 Boss FIRE TROLL (117 EXP).
Time Limit: None
COMMENTS: Talk to the HIGH PRIEST first, or he will be dead be-
 fore you talk to him.  The reward is very light for the amount
 of work you have to do.

******************************************************************
PROGRESS NOTE:
-------------  Now a WHITE CROSS SHIELD appears in ALKAZABA NOC
 DRACO, and a voice says "THIS REGION IS AT PEACE."

******************************************************************
MAP NOTE: ALKAZABA NOC DRACO WEST AREA
--------------------------------------
 We've followed the gold book icon now into WEST-1 AREA, where we
 found a quest, and then into a CAVE entrance to the NE, an
 underground section still in West Area (WEST-2).  This section
 is the DRAGON'S LAIR, but even here there's still a quest to do
 before the dragon.  The underground section WEST-2 has 13 rooms
 connected by a long and winding hall, with the dragon (and the
 exit door to WEST-3) in Room 12.  And the dragon does not have
 the ELEMENT OF FIRE, so we proceed after that into WEST-3 AREA.

******************************************************************
187. "UNINTENTIONAL VISIT"  given by ZATACK, near SIRITHCAM's Room
-------------------------       in ALKAZABA NOC DRACO WEST side

Start Location: In the WEST-2 AREA, ZATACK is in Room #7.
My Levels at Start and End of Quest: 43.86,43.86(See COMMENT L10)
Reward: 0 GOLD, 0 EXP, 0 RUNES
        INCREDIBLE RING OF THE EAGLE (value 1218)
        GRAIL (an icon - now we have 2 of them)
What: "Find the banishment spell that will allow me to return to
 my sphere.  You appear to be a being with intelligence.  <How
 can we understand him?> Listen closely, these maniacs experiment
 with powers that they should not be tampering with.  They
 conjure forth creatures of the underworld to adopt their powers.
 This time they were lucky and through fate caught me, ZATACK.  I
 am a DRYAD.  If they had conjured a real DEMON, unspeakable
 havoc would have been unleashed in this world!  You must help me
 <by finding> the banishment spell.  I have been a guest in your
 world for too long already"."Hurry, before worse events unfold".
 TAB-MAP blu book lies in the forward direction down the hall.
Path Note: When faced with a choice of 2 halls, both going NW,
 choose the Right(more northerly) path.
ALL enemies are LEV=34 (ALKAZABA NOC DRACO W ZONE) unless
 otherwise noted.
Enemies: Before talking to ZATACK, you must kill the other Room 7
 occupants, 1 LEV=34 DRAGONIAN SUPERINTENDENT and 1 LEV=34 DRA-
 GONIAN SPELLWEAVER (41 EXP).  Open the chest and barrel too.
Enemies Enroute To Goal: Room 8 has 5 DRAGONIAN ENFORCERS; Room 9
 has 2 FIRE TROLLS, 4 D.ENFORCER, 3 D.SUPERINTENDENT, and 1
 DRAGONIAN SPELLWEAVER; now on right path enter the side room off
 to the right (Room 10) where you see the BANISHMENT SPELL lying
 on the floor.  In this room, you will fight 2 MAGICIANS, 1 D.EN-
 FORCER, 1 D.SUPERINTENDENT.  Mages cast "tracking blue fire" on
 you but it doesn't deter you.
Escort: ZATACK does not join you but waits in Room 9.  At end he
 says: "Thank you very much, strange being.  May our paths never
 cross again!  That would be better for both of us and for our
 entire world."  (But he does not use the spell yet).
Time Limit: None
COMMENTS: This quest takes place within the dragon's CAVE, but
 is completed before you meet the dragon.  It's not hard, but
 reward is almost nothing.  Couldn't we at least get some EXP
 and maybe a COMBAT ART RUNE ?  And the "icon collection" is
 just taking up space in the blue chest - is it of any use?

******************************************************************
188. "KILL THE DRAGON SIRITHCAM"      IMPLIED QUEST I047
-------------------------------  COMBINED WITH MAIN LINE QUEST M18
                                   (in ALKAZABA NOC DRACO)

QUEST NOTE:  Here I have combined this IMPLIED QUEST with the
 MAIN LINE QUEST for the 2nd ELEMENT OF ANCARIA, Fire.
Trigger Conversation: SHAREEFA orders us to collect the Elements
 Of ANCARIA.  The door you need to use to go get the ELEMENT
 OF FIRE is right next to the DRAGON.  See CONVERSATIONS C0039
 for the IMPLIED QUEST motivation.
Start Location: ALKAZABA NOC DRACO (Dragon is in an underground
 lair, Room #12 within area WEST-2.)
Reward For DEFEAT of DRAGON: 15300 GOLD, 88738 EXP(blu potion
 active), 1 PORTAL RUNE, 1 blue(magical) weapon & 4 blue armor
 items.  The weapon and armor drops have values ranging from
 2068 to 7662.  (My top level helmets and body armors now have
 values of over 10,000; I didn't keep any of the item drops,
 but they sold for good money).
My Levels at Start and End of Quest: 43.86,44.04(See COMMENT L11)
ALL enemies are LEV=34 (ALKAZABA NOC DRACO W ZONE) unless
 otherwise noted.
What: LEV=49 SIRITHCAM, FIRE DRAGON, weak to poison and magic.
 He has the same 3 attacks the other dragons use, with the breath
 attack being FIRE-breath.
SIRITHCAM ROOM LAYOUT: Roughly elliptical, long axis E-W, with a
 central runway and a lot of obstacles and dead-end spots.  It
 is quite DARK, and I even had INCREASED LIGHT RADIUS 58% and I
 still had difficulty telling why I was "stuck" sometimes.  The
 many lava pits are not fatal hazards, you just cannot move on
 them.  Treasure is all over at the edges, with about 15 chests
 to open and about 20 CURSED TREASURE piles that you must avoid
 "clicking" on or you'll be cursed.  As I fought the dragon, I
 ran all over this room.  You can exit the room during the
 battle, where you entered.  This exit is at S Ctr and you must
 run right directly over a "CURSED TREASURE" pile, then you do
 a "jog" to R to get out.  (If you EXIT the room dragon seems to
 recover some of his HP, so I only exited once, just to see if I
 could do it.)
DRAGON RESISTANCES: Very High Fire, Very Low Physical, Very Low
 Poison, and NO Magic Resistance.
STRATEGY FOR SIRITHCAM:
 Fire resistance did not prevent massive damage from fire breath
 (see DRAGON SCALE COMMENT), so I just dodged both it and METEOR
 STORM, stopping briefly every 4.5 seconds to fire off a HARD HIT
 (Lv21) shot with my value=11,920 "Notwen" set-item BOW, doing
 1603 to 1945 DMG.  About 25 of these killed him, so my estimate
 of his HP=50,000.  I used 6 or 7 health potions.  The WOOD ELF
 has good SPEED, both for movement(138) and ATTACK(220), and
 both of these really helped with this "RUN-AROUND" strategy.
Enemies: In Room 12 with the DRAGON are many "helpers".  I
 ignored them unless they got in my way.  But you can easily kill
 the first few before the DRAGON gets active.  You'll find (all
 LEV=34) 1 DRAGONIAN SUPERINTENDENT, 5 DeM SHARUKA CAPTAIN,
 7 EVIL MAGE, 3 MAGICIAN (48 EXP), 3 LESSER FIRE DEMON (55 EXP),
 and 6 FIRE TROLL. [The helpers couldn't hurt me (my LEV=43.8).]
Escort: None
Time Limit: None
COMMENT ON DRAGON SCALE: Don't count on a lot of help here.
 The DRAGON still did huge damage on me with his fire breath
 even though my fire resistance, using the SCALE, was 729.
COMMENTS: Actually, you could bypass this dragon if you could
 open the red door in the SW corner of Sirithcam's Lair before
 killing the dragon. (The door, however, might be locked until
 you defeat the dragon).
COMMENT ON MAIN LINE QUEST: Killing dragon completes the IMPLIED
 quest; for MAIN QUEST you must cross over a CURSED TREASURE PILE
 in SW corner, where you come to a "RED BARS door", which is the
 EXIT to WEST-3, another outside lava-river area.  This is a
 small area.  Just go SW and you'll come to the ELEMENT & PORTAL,
 but first a LEV=50 WYVERN (8330EXP w/blu potion)(not tough).
PORTAL RUNE debate:  Whether to use it or save it?  I finally
 decided to use it on the INACTIVE PORTAL you find on the final
 island in WEST-3.  Its a teleporter to SOUTH BRAVESBURY.  We
 had already located the BRAVESBURY terminus [See PORTAL SYSTEM
 NOTES between QUEST #133 & #134].

******************************************************************
COMMENT L11:
------------  Leveled up to LEVEL=44, during QUEST #188.
 From LEV=44 to LEV=45 requires 569,600 EXP.

******************************************************************
MAIN LINE QUEST NOTE:
---------------------  GOLD BOOK ICON is now at ZHURAG-NAR

******************************************************************
WHERE TO NOW, AFTER ALKAZABO NOC DRACO ?:
--------------------------------------
We've finished BRAVEWALL, and so HIGHMARSH is next down the road.

******************************************************************
ENEMY LEVELS NOTE: Enemy LEV=39 up to "kink" in road going E from
-----------------    BRAVEWALL to HIGHMARSH.  Then LEV=40 begins.
 There's a big fight (30 enemies) near the 3-way ROAD SIGN.
 I dismounted and drank a blue potion to fight (my LEV was 44.3).

******************************************************************
189. "FIND THE SECRET ORC PASSAGE"      IMPLIED QUEST I048
---------------------------------       (in WYVERN VALLEY)
Trigger Conversation: C0040
Start Location: FIELDS OF URKUK (at PORTAL), or if you have not
 established that PORTAL, then the S end of the ALKAZABA NOC
 DRACO entry path (and go way E to MTNS from there, then S).
My Levels at Start and End of Quest:  44.3,44.5 (See COMMENT L11)
What: Comb the N-S mountain chain between WYVERN VALLEY and
 KHORAD-NUR VALLEY to find a secret passageway made by ORCS.
 Actually, there are 4 CAVE entrances on the W side and 2 CAVE
 entrances on the E side of the chain.  One of the W entrances
 and one of the E entrances do connect to form a passage between
 the valleys.  (I refer to this as a TUNNEL in what follows).
Analysis of the CAVE network:
 CAVE 1: due NE of URKUK PORTAL is a CAVE entrance.  This is a
  LEV=30 UNDEAD CAVE (1 LEV=32 SKELETON MAGE Boss, 16 LEV=30
  enemies), with 3 rooms of GRAVES and other things to open.
 CAVE 2: due E of URKUK PORTAL is a CAVE entrance.  This is a
  LEV=30 FLYERS CAVE, with 11 RAPTOR CARNIS, 6 HARPY, and 8
  WYVERN.
 TUNNEL: a bit S of due E of URKUK PORTAL is a CAVE entrance.
  This is a LEV=25 UNDEAD + SPIDER CAVE ( 1 LEV=27 SKELETON MAGE
  Boss, 11 LEV=25 enemies), you come in on NW corner and exit by
  SE corner, with very circuitous halls, and IT GOES THRU to East
  side of mountains.  Every dead end has a chest or barrel.
  There is NO EXIT into the "central valley" you see on M-MAP.
 CAVE 3: on the W side, S of tunnel entrance there is one more
  CAVE entrance.  This is a LEV=30/LEV=25 SPIDER, SCORPION,
  ADDER, and DESERT WOLF CAVE.
 CAVE 4: on the E side, there is a CAVE entrance further S than
  the tunnel.  This is a small LEV=27 UNDEAD CAVE with 6 DESERT
  MUMMIES, 5 SPIDERS, and 9 SKELETONS(incl 3 MAGES).  There is
  one CHEST, and there is a GOLD EXPERIENCE-ENHANCING statue.
  The statue is hard to see because the cave walls are the same
  color - but be sure to touch it first - turn L after entry.
ALL enemies are LEV=30 (ORC DESERT W ZONE)unless otherwise noted.
Enemies: Desert enemies enroute are the usual ORCS + UNDEAD.
Escort: None
Time Limit: None
COMMENTS: All the CAVES have things to open.  A "High-EXP Zone"
 exists on E side of MTNS in the "deepest V-shaped valley": It's
 due E of WYVERN PASS battlefield and due N of NORMAD-NUR, and it
 has LEV=47 and LEV=50 HARPIES and SAND LIZARDS.  The map
 coordinates are [3022;3899;0].

******************************************************************
NOTE ON SET MULTIPLE ITEM BENEFITS:
----------------------------------  If you use more than 1 item
 in a named set, you get "WHITE BENEFITS".  Here are the ones I
 have used:
          1. AARNUM's Regalia  +6 to SWORD LORE         (2 items)
          2. NOTWEN's          +6 to DEXTERITY          (2 items)
          3. LLORANETH's       6% CHANCE FOR OPEN WOUNDS(2 items)
          4. XRYSTAL's         +7 to PARRYING           (3 items)
          5. ARAELFI'S Return  +8 to RANGED COMBAT      (2 items)

 To see these benefits, hover mouse pointer over the dark face in
 the upper left of your "equipped armor items" display.

******************************************************************
PORTAL RUNES:  During play of ANCARIAN CAMPAIGN, I picked up four
-------------   PORTAL RUNES as "drops".  I used two to establish
PORTALS T7 and T12 (See PORTAL LIST).  I still had 2 PORTAL RUNES
left in my BLUE CHEST at end of the ANCARIAN CAMPAIGN.  Because
a PORTAL RUNE in your backpack will automatically be expended if
you step up to any inactive portal, I place any acquired PORTAL
RUNE into my BLUE CHEST as soon as possible.

PORTAL RUNES (in VIOLET Letters):  There are also 2 "VIOLET Let
--------------------------------    ters" PORTAL RUNES you get:
one in the EYE OF HELL QUEST in GLOOMOOR, and one near the end of
play.  The EYE OF HELL RUNE presumably only works on that PORTAL.
I do not know what PORTAL the other one opens.

QUEST ITEMS Viewing:  Items with VIOLET Letters, when picked up,
-------------------    go into QUEST ITEMS, not your Back Pack.
To see your full set of accumulated Quest Items, do L-KEY, then
click on face-TAB, then click on TAB at bottom lower left).

******************************************************************
PROGRESS NOTE:
-------------  Now we are poised to go to the HIGHMARSH QUESTS.
 I LEVELLED UP TO 45.0 while scanning HIGHMARSH area for quests.

******************************************************************
             Here we begin on the HIGHMARSH QUESTS

******************************************************************
190. "THE LOST DAUGHTER"      given by BABUSHKA, OF HIGHMARSH
-----------------------
Start Location: Just outside North-most house in HIGHMARSH
My Levels at Start and End of Quest:  45.0,45.1 (See COMMENT L11)
Reward(from AISHA AIMEE): 0 GOLD, 5530 EXP, 0 ITEMS, 0 RUNES
Reward:(from BABUSHKA): None, this disguised Gargoyle is dead.
What: "Please help me! Find my little daughter in the wilderness.
 I have lost her.  She ran away - into the dark forest.  Find her
 and I shall reward you, OK?"  Blu Book lies due East, in woods.
 The only path in is from the N edge of woods, so head NNE.
ALL enemies are LEV=40 (HIGHMARSH ZONE) unless otherwise noted.
Enemies Enroute: 3 P.TROLL(EXP=836), 3 SILVER WOLF, 8 URKAHI,
 6 MORGWATH, GREY WOLF(EXP=216), TUSKER BOAR(EXP=247).
Enemies on return trip: 5 P.TROLL.
Escort: AISHA AIMEE, who appears to be a woman, not a small girl,
 when found goes "!": "Who?  Lost...Mother, no! Blood...Yes..I..
 I follow... you...home..."  AISHA(HP=1010) must live for you to
 get a reward.
At End: "Ahhhrrrr....my daughter...I love you to bits!!!" and
 then BABUSHKA changes into a LEV=42 BABUSHKA MONSTER (Boss
 Gargoyle).
Time Limit: None
COMMENTS: Not a great reward, but it is pretty close to town,
 so the ESCORT is relatively safe.

******************************************************************
191. "TRUFFLE WEED"   given by PUB PROPRIETOR CARL COIN, HIGHMARSH
------------------
Start Location: At PUB in center of town
My Levels at Start and End of Quest:  45.1,45.9 (See COMMENT L11)
Reward: 3404 GOLD, 0 EXP, 0 RUNES
        DECAYING BOW OF OBLIVION (value 3166)
What: "I urgently require some truffle weed.  Well what can I
 say?  Here I am, attempting to prepare something special for my
 guests, but these Dark Elves always intercept the deliveries
 that I am waiting for.  When will they finally send some militia
 to protect the merchants?  Anyway, complaining will not achieve
 anything.  Listen, would you help me out with a delicate matter?
 I know one of the places where Truffle Weed grows.  It is not
 close and you would have to travel through Dark Elven territory,
 but I would make it worth your while.  What do you say?"  Blue
 book lies well W, at ancient stone circle of VALORIA's QUEST#154
ALL enemies are LEV=40 (HIGHMARSH ZONE) unless otherwise noted.
Enemies Enroute: 32 MORGWATH, 34 URKAHI(627EXP), 34 P.TROLL,
 1 LEV=42 Boss P.TROLL(2167EXP), 1 ZHUMA-SHARIL, 1 ARMORED WOLF,
 2 LEV=42 Boss URKAHI, and 3 POISONOUS WARGH(309EXP). MyLev=45.6!
Near QUEST GOAL: 1 DARK ELVEN PRIESTESS, 1 LEV=42 Boss URKAHI.
Return Trip: 23 URKAHI, 27 P.TROLL, 17 MORGWATH, 2 LEV=42 P.TROLL
 Boss(2167EXP), 4 ZHUMA-SHARIL(1285EXP).
Return Trip to pick up loot after STORE Visit: 18 MORGWATH,
 11 URKAHI, 19 P.TROLL, 1 LEV=42 URKAHI Boss(2936EXP w/blu).
At End: "Ahhh, this smell...wonderful.  You have done well.  Stay
 for a meal and you will learn to appreciate Truffle Weed."
Escort: None
Time Limit: None
COMMENTS:  Quest is lengthy, but note the EXP GAIN !   QUEST LOG
 says "I am also very pleased because the reward was remarkable".
 She must be referring to the MEAL, because the rest isn't much!

******************************************************************
192. "THE MISSING PET"      given by SAD LITTLE GIRL, HIGHMARSH
---------------------
Start Location: In a S side house, by river.
My Levels at Start and End of Quest:  45.9,45.9 (See COMMENT L11)
Reward: 0 GOLD, 3626 EXP, 0 ITEMS, 0 RUNES
What: "Find 'Cuddles the Rabbit'.  It's terrible!  My cute little
 rabbit Cuddles ran away.  It has to be somewhere in the village.
 Will you help <me by finding> Cuddles for me?"  Blu book is just
 E of the last house on the N side of town.
ALL enemies are LEV=40 (HIGHMARSH ZONE) unless otherwise noted.
Enemies: In town so maybe none.  I encountered one LEV=42 P.TROLL
 (1444EXP) who happened to be in town, on the way to the goal. He
 was not a boss (no serrated HP circle), so he may have wandered
 in from the area S of HIGHMARSH, which is LEV=42.
Escort: When you click on rabbit, he changes from "!" to ":)"
 and follows you(HP=551).  Rabbit must get back alive.
Ar End: "Yes!  This is my rabbit.  Thank you very much."
Time Limit: None
COMMENTS: Light reward but very easy quest; takes place in town.
 Two minor game faults: The girl shows only as a BLUE DOT, not
 the WHITE DOT that she should be as a quest-giver.  And during
 the quest she shows "!" in red, which often indicates lethal
 rage and means you will have to kill that person - clearly not
 the case with a child.  She just says "Where is my rabbit?"
 (Maybe the red "!" just shows high emotion).
&

******************************************************************
193. "A DISH EATEN COLD"      given by RUTIA THE OLD, HIGHMARSH
-----------------------
Start Location: By a house on S side of town.
My Levels at Start and End of Quest:  45.9,46.1 (See COMMENT L11)
Reward: 5880 GOLD, 7215 EXP, 0 ITEMS, 0 RUNES
What: "Heaven has sent you to a poor old woman.  Kill Wyn'gar the
 Prince of the Dark Elves, and bring me his head.  I will put on
 a show as a warning to others, for this Elf of Darkness, known
 as Snake Blade, has been terrorizing the area like a storm,
 stealing, raping, and plundering.  My husband, my poor husband,
 stood up to him years ago and paid for his stupidity with his
 life.  Ever since, Wyn'gar has come every year to mock me.  He
 wants to torment me until I die of grief.  Please find this dog
 and give my husband's soul and mine eternal peace.  I want to
 look into Wyn'gar's cold lifeless eyes and bid him goodbye."
 Blu book lies a long way to NE, N of the Verag-Nar Lake.  The
 QUEST LOG pic is helpful, showing that I need to stay below
 the lower falls and cross the river there.  The blue book is on
 a CAVE entrance just E of the lower falls.
ALL enemies are LEV=42 (HIGHMARSH S ZONE) unless otherwise noted.
Enemies Enroute: (LEV=42 zone now) 10 MORGWATH(1082EXP), 2 ZHUMA,
 9 URKAHI(1082EXP), 9 TARANTULA GRAVIS(642EXP).  Good, there's a
 ford directly below the falls.  And CAVE is just E of falls.
CAVE: (LEV=40 ELENDIAR Elf Cave) 3 ELENDIAR DARK ELVES, 1 URKAHI,
 2 DARK ELVEN PRIESTESS, 4 MORGWATH, LEV=42 Boss WYN'GAR(he drops
 "head of bloodthirsty elf" in violet).
Return Trip: (LEV=42 zone)(I drifted a bit S of town returning,
 so the return wasn't as direct as it could have been)
 15 T.GRAVIS, 2 T.MEDIALIS(525EXP), 20 MORGWATH(886EXP), 6 ZHUMA,
 2 LEV=43 P.TROLL(1494EXP), 5 T.NOXTRALIS(525EXP), 4 P.TROLL,
 19 URKAHI.
At End: "I despise you Wyn'gar. Your reign of terror is over now!
 And an old woman thanks you.  I cannot give you more than this,
 but the merchants listen to me and will treat you better now."
 (Potion still costs 585, but sells for 211 vs 210 before.)
Escort: None
Time Limit: None
COMMENTS: CAVE has 5 barrels & chests to open.  Lengthy quest in
 a direction we will need to go for MAIN LINE soon, so it's good
 to clear the area a bit. Reward is the best in HIGHMARSH so far,
 but that's not saying much.

******************************************************************
194. "MOTHER'S POWDER CONTAINER" given by SIR JOHN THE WARMHEARTED
-------------------------------            of HIGHMARSH

Start Location: In yard of MANSION on E side of HIGHMARSH
My Levels at Start and End of Quest:  46.1,46.3 (See COMMENT L11)
Reward: 15840 GOLD, 5994 EXP, 0 ITEMS, 0 RUNES
What: "Someone of your stature is not going to be afraid of gray
 monsters.  Look, an old heirloom has been stolen from me. Please
 search for Mama's priceless jewelry in these caves!  Monsters
 that steal jewelry -- you only find those around here, in this
 horrible place.  The jewelry was my dear mother's treasured
 possession, gods rest her soul!  She gave up the family estate
 in SHIRES PEN before I was born to move here, because there was
 this society man, papa...But what am I talking about?  You are
 well-built!  Magnificently, I would say!"  Blu book is half way
 between the ZHURAG-NAR PORTAL and the VERAG-NAR LAKE.  Blu book
 is on a CAVE entrance just W of the lower falls.
ALL enemies are LEV=40 (HIGHMARSH ZONE) unless otherwise noted.
 (On return I drifted S into the HIGHMARSH S LEV=42 ZONE).
Enemies Enroute: (LEV=40) 7 ZHUMA, 12 URKAHI, 9 P.TROLL(596EXP),
 8 MORGWATH(447EXP), and now a large group near the CAVE:
 (LEV=42 now) 12 MORGWATH, 9 URKAHI, 4 ZHUMA, 3 T.GRAVIS, and
 1 LEV=44 Boss T.GRAVIS.
CAVE:(It's a LEV=40 Gargoyle CAVE) 4 GREATER GARGOYLE(441EXP),
 9 HARPY(287EXP), 2 LEV=41 GARGOYLE(485EXP), and 1 LEV=42 Boss
 THIEVING HARPY, which drops "Mom's Powder Container".
Return trip(used a HORSE but dismounted a lot): 3 LEV=40 P.TROLL
 (596EXP)(N of town), (rest are LEV=42) 1 T.GRAVIS(525EXP),
 1 T.MEDIALIS, 2 ZHUMA, 2 URKAHI, 2 MORGWATH, 1 LEV=44 MORGWATH
 Boss(3068EXP w/blu), 3 P.TROLL(1182EXP), 1 CAVEFISH(876EXP),
 1 CAVEFISH(1313EXP w/blu).
At End: "Oh, how wonderful.  Mother's jewelry!  Here take this as
 a small sign of thanks."
Escort: None
Time Limit: None
COMMENTS: Best reward in HIGHMARSH..it's good to help the nobles!
 In CAVE are 3 chests and a barrel to open.

******************************************************************
PROGRESS NOTE:
-------------  Here we get a WHITE CROSS SHIELD in HIGHMARSH, and
 a voice says "This Region is at Peace".

******************************************************************
195. "MISSING EXPEDITION"    given by ISOLDE BRICKLER, HIGHMARSH
------------------------
Start Location: Inside MANSION on E side of HIGHMARSH
My Levels at Start and End of Quest:  46.3,46.6 (See COMMENT L11)
Reward: 0 GOLD, 0 EXP, 0 ITEMS
        1 of your COMBAT ART RUNES
What: "Look for the missing party and return with my husband's
 signet ring.  I bid you good day and I would like to ask you to
 accept a cheerless mission.  Quite a while ago, my husband and 4
 of his best men left in order to rid the area to the S of our
 village of poisonous trolls and various other ghastly creatures.
 They never returned.  A wanderer claimed that Dark Elves have
 assassinated them, but I lack any proof.  We do not dare to
 search for their remains without the protection of soldiers.
 Would you care to accept this mission?  If you do, and if you
 should find anything, please return with my husband's signet
 ring as proof that you have discovered their fate."  Blu book
 is off to SW, near the river "island" where MINERVA's house is.
 (To locate MINERVA's house on M-MAP, see directions in next
 quest)(#191).  QUEST LOG pic is helpful to identify goal spot,
 and you can see that you can enter from the East.  You'll have
 to go a little ways S of town to locate a ford to cross to W.
ALL enemies are LEV=42 (HIGHMARSH S ZONE) unless otherwise noted.
 [On this long quest we begin in HIGHMARSH(LEV=40), and also go
  into DRAKENDEN N which is LEV=43].
Enemies - LEG #1 is go to HANGING MAN ford near MINERVA's house:
 2 LEV=40 P.TROLL(596EXP), 5 LEV=42 P.TROLL(1182EXP), 1 LEV=44
 T.MEDIALIS Boss(1203EXP), 4 LEV=42 T.MEDIALIS, 1 LEV=44 Boss
 T.GRAVIS(1213EXP), 13 LEV=42 T.GRAVIS(525EXP), 2 LEV=42 T.NOX-
 TRALIS, 1 LEV=42 CAVEFISH, and now a S-most section near river:
 2 LEV=43 P.TROLL(1494EXP), 2 LEV=43 T.GRAVIS(664EXP).
Enemies - LEG #2 is go NW toward BLU BOOK ICON: 4 LEV=42 P.TROLL,
 4 LEV=42 T.MEDIALIS, 3 LEV=42 T.GRAVIS.
Enemies near Stone Circle: 4 LEV=43 T.GRAVIS(664EXP), 2 LEV=43
 T.MEDIALIS, 4 LEV=43 P.TROLL(1494EXP), 4 LEV=43 FADING SPIRIT
 (968EXP).  Picked up violet "SIGNET RING".
Return trip to ISOLDE: 16 LEV=42 T.GRAVIS(525EXP), 1 LEV=43
 P.TROLL, 14 LEV=42 P.TROLL, 15 LEV=40 P.TROLL(596EXP), 2 LEV=42
 Boss P.TROLL(1773EXP), 1 LEV=44 P.TROLL Boss(2730EXP), 9 LEV=42
 T.MEDIALIS, 1 LEV=42 CAVEFISH, 1 LEV=42 T.NOXTRALIS, 5 LEV=42
 URKAHI, 2 LEV=42 MORGWATH, 1 LEV=42 Boss URKAHI, 6 LEV=40 ZHUMA,
 15 LEV=40 URKAHI, 15 LEV=40 MORGWATH.
At End: "It is true then...evil Dark Elves have murdered him.
 Thank you for your assistance and for returning his ring.  May
 the gods bestow a more favorable fate upon you than they did on
 my husband <HERMAN> and his men."
Escort: None
Time Limit: None</pre><pre id="faqspan-10">
COMMENTS: Reward is almost non-existent, but the real payoff is
 the EXP gain from battles.  The MANSION has 1 CHEST upstairs.

******************************************************************
196. "SKULL COLLECTOR" given by LADY MINERVA of HIGHMARSH, a GHOST
---------------------
Start Location: At her house in far-SW HIGHMARSH.  To locate this
 house on M-MAP, draw a line due S of the SMITH's HAMMER ICON in
 HIGHMARSH and due NW of the SMITH's HAMMER ICON in GLOOMOOR.  If
 GLOOMOOR is still "in the black", then draw a line due E from
 the GALLOWS OF HEDGENTON Green Book ICON.  All 3 lines intersect
 at this isolated, abandoned home, just W of a river.
 [We came right past this house in QUEST #171("SECRET PASSAGE").]
My Levels at Start and End of Quest:  46.6,46.8 (See COMMENT L11)
Reward: 2880 GOLD, 0 EXP, 0 ITEMS
        1 of your COMBAT ART RUNES
What: "Be my avenging arm and return with 15 ZHUR-URKAHI DARK ELF
 skulls.  Do not be afraid <of me>.  My name is LADY MINERVA.  I
 am here to see that my curse will come to pass.  Dark Elves com-
 mitted a terrible crime here.  It is impossible to express the
 pain they inflicted on me, my family, and the 5 militiamen who
 came to our aid.  They killed my children, my parents, and my
 husband before they killed me.  I died with a dreadful curse on
 my lips.  Now you have entered this place and I have returned
 from the other realm in order to ask you to be my avenging arm.
 Return with 15 URKAHI skulls...15 skulls for 15 murders!."
 Blue book lies just W of ZHURAG-NAR PORTAL, a long way to N.
 I moved in that direction, used the HIGHMARSH STORE to sell off
 loot, and when I arrived at the Blu Book icon I already had 12
 skulls.
ALL enemies are LEV=40 (HIGHMARSH ZONE) unless otherwise noted.
 [Another lengthy quest where we begin in DRAKENDEN N(LEV=43),
  then go thru HIGHMARSH S(LEV=42), and into HIGHMARSH(LEV=40).]
Enemies: (Enemy LEV=43 at MINERVA's house & moving E to re-cross
 river at ford.  Enemy LEV=42 on E riverbank and moving N toward
 HIGHMARSH STORE.  Enemy LEV=40 from HIGHMARSH STORE to Blu Bk).
 LEG #1 is to HIGHMARSH STORE: 5 LEV=43 T.GRAVIS(664EXP),
  3 LEV=43 P.TROLL(1494EXP), 3 LEV=43 T.MEDIALIS(664EXP),
  5 LEV=42 T.GRAVIS(525EXP), 4 LEV=42 P.TROLL, 1 LEV=42
  T.MEDIALIS.  There are no ELVES in this leg, so no skulls yet.
 LEG #2 is to go N of STORE to 3-way Road Sign, getting 1st 6
  skulls (All LEV=40 here): 16 P.TROLL, 6 URKAHI, 6 MORGWATH.
 LEG #3 is to move on NE to the Blu book icon, getting 6 more
  skulls (All LEV=40): 12 P.TROLLS, 6 URKAHI, 4 MORGWATH.
 LEG #4 is look for 1 more Dark Elf party and you'll get the
  final 3 skulls.  You won't have to go far.
 LEG #5 is sell loot, then return to MINERVA: 8 LEV=42 T.GRAVIS,
  2 LEV=42 T.NOXTRALIS, 2 LEV=43 CAVEFISH(1107EXP), 5 LEV=43
  T.MEDIALIS, 3 LEV=43 T.GRAVIS, 2 LEV=43 P.TROLL.
At End: "You did it, you have avenged our deaths.  Thank you."
 "The souls of my beloved family members are free now and I will
 be able to join them soon.  We will never forget what you have
 done for us."
Escort: None
Time Limit: None
COMMENTS: Reward seems a bit light for the amount of travel the
 quest requires.  Every URKAHI yields a skull, which helps.
 There is one thing to open in MINERVA'a burned-out house.

******************************************************************
PROGRESS NOTE:   Now we are done with HIGHMARSH quests.  We are
-------------     now going to SCAN for quests in GLOOMOOR,
 DRAKENDEN, MYSTDALE, and MOORBROOK.  These are the last 4
 "municipalities" that we know to exist so far.  (These 4 areas
 are known collectively as "The Dark Regions", apparently, from
 references in QUEST LOG).  (DRAKENDEN sometimes appears to have
 the alternate name "DRAGON'S LAIR").  There are actually two
 DRAGONS, SSSILITHS and LOROMIR, in the "Dark Regions" zone, and
 for both the closest town is DRAKENDEN.

******************************************************************
COMMENT L12:
------------  Leveled up to LEVEL=48, while scanning for quests
 in the 4 areas (or PARISHES, as the QUEST LOG calls them):
 GLOOMOOR, DRAKENDEN, MYSTDALE, and MOORBROOK.  (We killed the
 minimum to do the scan; the dragons are still alive).

******************************************************************
197. "INVESTIGATE THE MYSTDALE OLD TOWN PORTAL" IMPLIED QUEST I049
----------------------------------------------      MYSTDALE
Trigger Conversation: C0004
Why MYSTDALE Here?: During the Dark Regions Quest Scan, I came to
 this remote spot in MYSTDALE and touched the MONOLITH, not
 realizing it was a PORTAL.  (It has writing upon it and so it
 seemed to be a "sign").
Start Location: Behind (NE actually) MYSTDALE'S abandoned
 "Town that time forgot" is a rocky enclosure containing a MONO-
 LITH with writing on it.  [This is actually a PORTAL to a an
 UNDEAD desert area which I at first took to be a CAVE.]
My Levels at Start and End of Quest:  48,48 (See COMMENT L12)
What: When you click on the MONOLITH to try to see what the
 writing says, you are instantly teleported to a desert area. It
 appears to be on the surface, looking like the area near KAHARI.
 [But I felt it must be underground because the M-MAP view
  looked "goofy-incorrect" as it always is when you are under-
  ground.   Maybe I needed to study the map more closely.]
CAVE LAYOUT: one square room.  It's a LEV=45 UNDEAD CAVE.
 [NOTE: There is an exit which I missed on this first visit].
ALL enemies are LEV=45 (MYSTDALE ZONE) unless otherwise noted.
Enemies: 4 LEV=45 WARRIORS OF THE DEAD (resemble ORC Skeletons),
         1 LEV=45 SCORPION.
Escort: None
Time Limit: None
COMMENT-1: Luckily it is easy to return via MONOLITH-TELEPORT
 when you have seen enough.
COMMENT-2: Actually this is the teleportal T17 you use to walk
 to SHADDAR-NUR later in the game.  So it evidently really is in
 the desert near (E of) KAHARI.  (But you can't go W to KAHARI).

******************************************************************
MAIN LINE QUEST NOTE:
-----------------------
1. ZHURAG-NAR-1 Up To LAURELINAD:
   -----------------------------  Here we did the MAIN LINE QUEST
 at ZHURAG-NAR for Element #3, Earth.  This ZHURAG-NAR CAVE-1 has
 2 large DWARF statues guarding the entrance, both outside and
 inside.  This CAVE is a LEV=40 DARK ELF CAVE, with 2 LEV=42
 Bosses and 1 LEV=54 MAJOR-Boss.  About 12 rooms into the CAVE we
 came to a red-rug room with 2 Dark Elves: 1 SHALINOR and
 LAURELINAD, who unlike the other Dark Elves, did not fight us.
 They did not talk, either. (Laurelinad saved my life at the very
 start of the game, in one of the Wood-Elf-specific quests!).
 ZHURAG-NAR-1 ENEMIES BASE LEV=40.

2. To ELEMENT #3:
   -------------  From this room, if you go NE you enter a
 "Boulders Area", then a section where you meet HUMANS who say
 things like: "Thank the gods you are here." and "We need more
 folk with your strength."  Going NE, you come to a locked door
 and you must now fight MAEGLAWAN', then pass through a hall
 trapped with light beams that do about 79 DMG/sec, then a room
 with 8 LEV=40 BATS, then you fight KARISSARI.  Then you pass a
 DWARF STATUE, and cross 3 plank bridges set at right angles.
 Now finally you are in a room containing the ELEMENT OF EARTH,
 along with 9 LEV=40 enemies: 3 ZHUMA, 2 DARK ELF PRIESTESS,
 2 T.MEDIALIS, and 2 WARGH.  After that, you cross another plank
 bridge over to 2 more LEV=40 ZHUMA and a PORTAL that activates
 as you cross the plank bridge.  The PORTAL takes you back to
 the entrance, and you can exit with ELEMENT #3.

3. THERE IS A QUEST HERE:
   ---------------------   From the LAURELINAD room, if you go
 (instead of NE) SE through 2 doors and cross a single plank
 bridge to NE, then go thru 2 doors to NE, you will be in the
 PRISON room, where you be among 12 LEV=42 GUARD ELF and MORG-
 WATH Bosses, and receive a QUEST from a HUMAN in a cell.  This
 quest, which follows, involves releasing the human slaves and
 has 4 parts.

******************************************************************
198. "BURIED SLAVES"     given by SLAVE LEADER(human), ZHURAG-NAR
---------------------
Start Location: PRISON Room in ZHURAG-NAR
My Levels at Start and End of Quest:  54,54 (See COMMENT L18)
Reward(from SLAVE LEADER): Nothing; he's still in the kitchen,
 using a sword to fight dark elves when they appear, and he
 won't talk any more.
Reward(from SLAVE(fem)): 0 GOLD, 6125 EXP, 0 RUNES
                         SPIKED RING (value 1129)
 -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
What(PART-1): "You're not from here, are you?  Please help me.
 Bring me the key to these cells.  One of the warders must have
 it.  (I had already disposed of the enemies when I got to him).
ALL enemies are LEV=40 (HIGHMARSH ZONE) unless otherwise noted.
Enemies(PART-1): 12 LEV=42 Boss GUARD ELVES and MORGWATH. One of
 the LEV=42 GUARD ELVES drops a "CELL KEY" during the PRISON
 ROOM battle.  Now talk again to SLAVE LEADER.
Escort: None.
At End: "You've got the key!  Please give it to me, so that I
 can free myself from here.  You will notice that you cannot do
 much with the key, since the locks have recently jammed.  Give
 me the key.  I have seen how they open the doors.
 -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
What(PART-2): He shows "?!" again: "Thank you, Amon-Shi.  But
 won't you help us out of this damned hole?  Take me to the
 armory so that I can arm myself.  What do you say?"
Escort: You ESCORT SLAVE LEADER (HP=2428)
Where is the Armory?: If you return to the plank bridge, you
 will now see a blue book icon on your TAB-MAP to the SW,
 S of the LAURELINAD room.  It's in the BLACKSMITH Room.
At End: SLAVE LEADER grabs a sword.
 -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
What(PART-3): He shows "?!" again: "Good, with this sword I
 feel much safer.  Take me to the women in the kitchen.  If
 we are to fight here, then they must be in safety."  After
 you say "OK", blu book shifts to NW, just barely visible on
 TAB-MAP if you move a little.
Escort: Continues; SLAVE LEADER must live.
Path: Go NW thru Dining Hall, then NW into Kitchen, where we
 see a HUMAN female SLAVE facing a wall.
 -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
What(PART-4): He shows "?!" again: "We're doing well to have
 got this far.  One of us must take the women out of here and
 one must let the others know.  The others are under (these)
 dungeons, in the MINES.  Would you rather bring the women out?"
Escort: You ESCORT SLAVE (woman)(HP=904) to the CAVE EXIT.
Enemies During ESCORT: 3 Dark Elf, 2 P.WARGH.
Best Path Out: Go back through the Dining Hall, turn R in the
 main hallway.  Go SW into the "SCAFFOLDING" Room, then out to
 the SE and return to the 2 DWARF STATUES.
At End: SLAVE shows "!": "Thank you for the rescue.  From here
 on, we can get to safety alone.  Take this as a token of thanks
 and farewell - we will never forget you."  She now exits up the
 stairs.
Time Limit: None
COMMENTS: I did this QUEST during a "return visit".

******************************************************************
MAIN LINE QUEST NOTE
CONTINUING NOW WITH ZHURAG-NAR-1 MAIN LINE QUEST ACTION:
-------------------------------------------------------
 SUMMARY of ZHURAG-NAR-1 Bosses (3):
 ----------------------------------
  LEV=42 Boss MAEGLAWAN', HIGH MATRIARCH  (not tough)
    You must kill her for the key you need to proceed.
  LEV=54 KARISSARI, MEDUSIN GUARD (48963EXP w/blu potion)
  LEV=42 DARK ELVEN PRIESTESS (not tough)
 ----------------------------------------
  ALL other enemies are LEV=40 (HIGHMARSH ZONE).  Now that you
 have the element of Earth, walk back to HIGHMARSH with the
 ELEMENT OF EARTH, and be sure to talk to LOKNAR THE PEAT CUTTER
 at VERAG-NAR Lake on the way.  LOKNAR drops a PORTAL RUNE and
 explains what you need to do to get ELEMENT #4.  A new GOLD
 BOOK ICON appears a bit NE of the previous ZHURAG-NAR CAVE
 entrance, titled "THE DAMS OF THE DWARVES OF GNARLSTAT".  This
 ZHURAG-NAR CAVE #2 has a fine-arch CAVE entrance, in a snowy
 setting.  (We will defer getting ELEMENT #4 while we do the
 Dark Region quests, because as soon as we get ELEMENT #4 and
 report to SHAREEFA in MYSTDALE, she will send us to SHADDAR
 NUR, and that is beyond the Dark Regions areas).
       *    *    *    *    *    *    *    *    *
   THEREFORE we'll do all known SECONDARY & IMPLIED QUESTS
 before getting ELEMENT #4.

******************************************************************
NOTE on QUEST SEQUENCING in the Dark Regions:
---------------------------------------------
 My plan to tackle each of the 4 PARISHES in order was in peril
when I accidentally triggered 2 quests in MYSTDALE, and 1 in
MOORBROOK, while doing the QUEST SCAN.  I just finished up the 2
MYSTDALE quests during my QUEST SCAN, with no residual problems.
The MOORBROOK QUEST I triggered remained a BLU BOOK ICON on my
M-MAP permanently, although I tried later on to complete it.
(It's QUEST #218 "THE NARCOTIC WITCH").
  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
 GLOOMOOR was next up after HIGHMARSH, and so we are now ready
  to begin on the GLOOMOOR QUESTS.

******************************************************************
NOTES: GLOOMOOR QUESTS
----------------------
(1) I did the AGENCY QUEST first because I wanted access to the
     "SECRET TOWN" that you can see on the M-MAP NW of DRAKENDEN.
     This is QUEST #199, immediately below, and continues an
     action begun in Quest #176 "SECRET PASSAGE".
(2) GLOOMOOR has a FREE LEV=15 NORMAL RIDING HORSE (Speed=200)
     (value 6792) at the STABLE far E in town.
    --------------------------------------------
(3) ENEMY LEVEL BASIC ZONES FOR THE DARK REGIONS
    --------------------------------------------
     Basic enemy LEV=42 from just S of HIGHMARSH to the MASONRY
     BRIDGE across the river to SE, near GLOOMOOR.  Once you are
     on the "GLOOMOOR BRIDGE", LEV=43 from there on to S and E
     into GLOOMOOR.  Then LEV=43 all thru GLOOMOOR PARISH, and
     it goes up again to 48 as you approach MOORBROOK, or up to
     44 & then to 45 as you approach MYSTDALE.  To the WSW, the
     DRAKENDEN basic LEV=44.  The AZSCHABRAG SWAMP is LEV=45.
    -----------------------------
(4) GLOOMOOR ARENA IMPORTANT NOTE:
    ----------------------------- Do NOT go out onto the ARENA
     battle floor to "look around"... It's empty, but as you
     exit you will see 3 figures dissolving in a blue haze, and
     you just FAILED 2 QUESTS and VLADIMIR has gone from "?!" to
     not speaking to you, before you ever said a word to him.
     So speak first to AGENCY, and then to VLADIMIR, or you may
     fail either TOMB RAIDERS(Quest I050)(by not doing enough)
     or PANEM ET CIRCENSIS(by exiting arena without fighting).
     Once you have spoken to VLADIMIR, you must enter the ARENA
     battle area (center STAIRWAY) and fight at once. Some quests
     can be deferred [when accidentally triggered] until later,
     but this is NOT one of them.
    -------------------------------
(5) GLOOMOOR CLIFF is HIGH-EXP ZONE
    -------------------------------  You can find 8 LEV=49 mon-
     sters at a BLUE ELF statue and on the cliff edge immediately
     above it.  To find it, from the ARENA go due S a short dis-
     tance and find a forest path S to a cliff edge.  Drink a
     blue potion and go get high EXP gains!  After fighting on
     the precipice, you can actually get all the way down to the
     blue statue by going NE and finding the path to the base of
     the cliff.  Visit occasionally; this area refills.

******************************************************************
             Here we begin on the GLOOMOOR QUESTS

******************************************************************
199. "PROVE YOURSELF WORTHY"             IMPLIED QUEST I050
---------------------------        (continuation from QUEST #176)
Trigger Conversation: C0047
Start Location: Just outside the ARENA, GLOOMOOR
My Levels at Start and End of Quest:  48,48 (See COMMENT L12)
What(1): FIRST, read GLOOMOOR ARENA IMPORTANT NOTE, just above
What(2): You must fight to prove yourself worthy of admission
 into the TOMB RAIDERS organization.  They control access to a
 "SECRET TOWN" NW of DRAKENDEN.  Talk to AGENCY, then VLADIMIR,
 then fight immediately in the GLOOMOOR ARENA.
What(3): Enter ARENA floor, defeat opponents, exit to VLADIMIR
 and talk to him. Do this FIVE times to qualify, but I went on
 fighting as much as possible because then they should think
 even better of you! (unless you die -- I didn't die but that
 would probably change things).  At end, return & talk to AGENCY.
ALL enemies are LEV=43 (GLOOMOOR ZONE) unless otherwise noted.
 (BUt the arena foes begin at LEV=34).
ARENA Enemies: See PANEM ET CIRCENSIS (next quest, #200)
At End: AGENCY now shows "?!", offering a SECONDARY QUEST (#201).
 IMPLIED QUESTS usually have no rewards, but if there is one
 here, then this "quest offer" is it.
Escort: None
Time Limit: None
COMMENTS: EASILY FAILED...I failed the first time and had to
 QUIT without saving, losing some progress.  So be careful and
 benefit from my mistakes: Do not go in "just looking", talk to
 both people in sequence, and then fight at once, repeating
 rounds for as long as you can.

******************************************************************
200. "PANEM ET CIRCENSIS"  given by VLADIMIR, LORD OF BLOODGAMES,
------------------------                       in GLOOMOOR

Start Location: Inside GLOOMOOR ARENA (in administrative chamber)
 (This chamber has 3 visible staircases in it, all on N wall.
  The middle staircase goes to the arena floor).
My Levels at Start and End of Quest:  48,48 (See COMMENT L12)
Reward(from VLADIMIR)(for 9 ROUNDS): 16900 GOLD, 7622 EXP,0 RUNES
                              VILE RING OF THE SONGS (value 1179)
Reward(from AGENCY): See immediately prior quest (#193).
What: "How about a bit of fun?  Fight for gold in the ARENA.  You
 are strong, fit, and skillful enough!  We have local monsters on
 offer as opponents.  If you fight and win, you shall have gold!
 If you lose I win your BOOTS!"
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies: ROUND 1 (LEV=34) 1 CAVEFISH, 1 LESSER GARGOYLE, and
                          1 WINGED VARANIDAE
         ROUND 2 (LEV=35) 2 CAVEFISH (I evidently got a "SPLIT"),
                          1 LESSER GARGOYLE, 1 WINGED VARANIDAE
         ROUND 3 (LEV=36) same 3 names as RD#1
         ROUND 4 (LEV=37) same 3 names as RD#1
         ROUND 5 (LEV=38) same 3 names as RD#1
         ROUND 6 (LEV=39) 1 MOUNTAIN GOAT, 1 LESSER GARGOYLE, &
                          1 WINGED VARANIDAE
         ROUND 7 (LEV=40) same 3 names as RD#6
         ROUND 8 (LEV=41) 1 MINOTAUR CHIEF, 1 MOUNTAIN GOAT, &
                          1 LESSER GARGOYLE
         ROUND 9 (LEV=42) same 3 names as RD#8

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Between Rounds: VLADIMIR says "What a fight!  But over much too
 quickly!  Care to raise the stakes?  But I'll still pay you if
 you do not dare to fight again.  Tell me, do you dare to do it
 again?"
At End: "You have fought bravely and honorably!  Here, take your
 reward and celebrate!"
Escort: None
Time Limit: None
COMMENTS: There is a 9-ROUND limit.  Reward seems pretty good.
 You are almost guaranteed to win, because the GLOOMOOR PARISH
 basic monster LEV=43, and the 9 rounds of battle get to LEV=42.
 You can easily FAIL if you go onto the ARENA floor before
 speaking to VLADIMIR. There are 2 things to open in the ARENA's
 administrative chamber.  A cautious person might switch BOOTS
 to a lousy pair to avoid the chance of losing anything good.
 [By LEV=48 you are very appreciative of your armor items.]
 This quest is MANDATORY if you want access to the TOMB RAIDERS
 quests (#195-197).

******************************************************************
201. "TOMB RAIDERS TREASURE HUNTERS INC"    given by AGENCY FOR
---------------------------------------  HEROES & MONSTER HUNTERS,
                                             in GLOOMOOR

Start Location: Just outside the GLOOMOOR ARENA (in SE GLOOMOOR)
My Levels at Start and End of Quest:  48,48 (See COMMENT L12)
----------------------------
Reward: -100000 GOLD, 0 EXP, 0 ITEMS, 0 RUNES
        BASE CAMP STORE, COMBO MASTER & BLACKSMITH now accessible
        We are promised a share of a swamp-treasure, and map
         coordinates for it.
        --------------------
What: "Not bad, hero.  Do you want to join a group of treasure
 hunters to seek wealth?  glory?  You have proven your worth.
 I represent 'Tomb Raiders Treasure Hunters Inc' and I am looking
 for brave men for our next project.  The group will expect you
 just outside a newly discovered swamp.  However, to be allowed
 to join the treasure hunt you have to buy shares in the guild
 first.  The price is 100.000 gold <I guess that's 100,000..cjw>
 and for that you will receive free equipment at the BASE CAMP.
 Well, what do you say?  Do you accept for glory, wealth, and
 honor?"  When you "Accept", -100000 gold appears.  My GOLD now
 is 10,312,795, so it cost me 1% of my gold total.  If you talk
 again he says:"The camp is situated N. of DRAKENDEN.  Hurry if
 you don't want to miss the treasure hunt."  Blu book lies at
 the path where CALPI stopped us before in QUEST #171.  The
 "AGENCY" character, never given a name, remains at GLOOMOOR.
ALL enemies are LEV=43 (GLOOMOOR ZONE) unless otherwise noted.
Enemies: Be careful because you pass right by the SWAMP DRAGON
 when approaching the forest path to BASE CAMP.  Enroute to the
 path from GLOOMOOR, you'll face about 30 P.TROLLS & SPIDERS,
 with LEVELS changing from 43(GLOOMOOR) to 42(S.HIGHMARSH) as you
 get to the river, moving WNW straight at Blu Book icon.  I also
 found a LEV=54 CAVEFISH(4881EXP w/blu)(not tough) enroute.
At CALPI("!"): "Ah!  A new member in our group.  It was about
 time that our group was completed.  You should speak with our
 leader; after that we can finally proceed."
--------------------
WELCOME TO BASE CAMP:
--------------------
We proceed with RINHA, the gal who is paired with CALPI, West a
 short distance to the BASE CAMP. This is the "village" you see
 on M-MAP, with STORE, COMBO MASTER, and BLACKSMITH, plus the
 other members of the treasure hunting party.  All the SHOPS are
 fully functional, and are now accessible to you permanently.
 Prices seem "normal".  But your BLUE CHEST is not here.
At LIMIG THE TRIBELESS, a MINOTAUR: "You are not permitted to
 pass here alone.  Tell our leader that you are ready, and we
 will join you." (He guards the BASE CAMP EXIT to N).
At H'RUN THE BARBARIAN("!"): "Ahh, reinforcements for my group.
 I am the leader of this pack.  I am also the one who discovered
 this accursed landscape.  According to the contract you have
 the right to some equipment.  Here is something you might like."
 (He drops 1 armor item of low value.  I simply sold it at the
 BASE CAMP STORE.)
H'RUN continues: "The location of the treasure is marked on my
 map.  I will tell you the coordinates when we leave.  We can
 leave as soon as you are ready.  So are you ready?"  When you
 "Accept", the next quest begins (#202).
Escort: None
Time Limit: None
COMMENTS: According to the QUEST LOG, this quest is completed
 when you check in at the BASE CAMP.  The 3 SHOPS in the TOMB
 RAIDERS BASE CAMP are available for your use permanently, even
 though sometimes the SHOP icons do not show on M-MAP.

******************************************************************
202. "THE FORGOTTEN SWAMPS OF AZSCHABRAG"  given by H'RUN, at the
----------------------------------------   TOMB RAIDERS BASE CAMP
                                             (near DRAKENDEN)
Start Location: TOMB RAIDERS BASE CAMP
My Levels at Start and End of Quest: 48,49 (See COMMENTS L12,L13)
Reward: 578+(3x600) GOLD, 0 EXP,
        CORRODING AMULET (value 8286)(WOOD ELF item)
        1 of your COMBAT ART RUNES
-----------------------------------
PART-1: PARTY OF 7 TREASURE HUNTERS
-----------------------------------
What: When you "Accept" H'RUN's request, 6 other party member
 portraits appear in your display.  The name, class and HP data
 are as follows:  -------------------------------------------
                  H'RUN   BARB AXEMAN       LEV=47    3255
                  Me      WOOD ELF ARCHER   LEV=48    3857
                  LIMIG   MINOTAUR AXEMAN   LEV=47    2876
                  CRAWL   SWORDSMAN         LEV=lower ca 1900
                  CALPI   MAGICIAN          LEV=lower ca 1800
                  RINHA   ARCHER            LEV=low   1669
                  PERINAD DARK ELF DBLSABER LEV=low   1407
                  -------------------------------------------
 The blue book lies to N in a green valley.  Follow path to NE.
ALL enemies are LEV=45 (AZSCHABRAG ZONE) unless otherwise noted.
Enemies: As we rounded a bend to left in trail, a group of about
 15 LEV=45 P.TROLLS hit us and killed all but me, even though I
 tried to keep the others alive with "B" key presses.  We are now
 in fact in a LEV=45 monster zone.  (DRAKENDEN was 44).
Escort: None
Time Limit: None
COMMENTS: I have divided this lengthy QUEST into several parts.
 For PART-1 the QUEST LOG says: "Find the treasure in the swamp.
 According to the map we do not have far to go.  An ambush!!
 The group of adventurers was killed in this ambush.  What should
 I do?  Should I proceed alone or should I turn back?  I have de-
 cided to proceed alone."
-----------------------------------
PART-2: WE MEET SMIRNAK
-----------------------------------
What: QUEST LOG says: "I went to the location which is indicated
 on the map but there is only a GOBLIN village here.  The shaman
 of the village seems to know where I can find what I am looking
 for.  Maybe I can find out more if I assist him with his prob-
 lems."
SMIRNAK, the GOBLIN SHAMAN, shows "?!": "Ho, man thing.  You
 seek treasure?  Here only village, Smirnak's village.
 Smirnak help you, help only if you help GOBLINS. GOBLINS fle...
 uhm...marched in here, many summers ago. Here rulez H'RUNGA'ZZ,
 only little Forest God.  GOBLIN god Stampfa easily crush this
 Forest God he could.  But Forest God help us, if we make sac-
 rifices to him and keep stone clean.  Last sacrifice made war-
 riors' heads burst and then they get up with new heads.  Now
 dead warriors want to pound us.  Stampfa will test us and I
 said to GRIMNICK he should look for acid water.  Grimnick is
 away, many, many days.  If you look for this GRIMNICK then
 SMIRNAK tell you where treasure is." (I Accepted) Now he says:
 "You still here?  Go, go. I see, Stampfa has blessed man-thing.
 He chose you for GOBLIN-job."
When you "Accept" with SMIRNAK, you start a new QUEST titled
 "H'RUNGA'ZZ" (#197, the next quest).  THIS OCCURS IN THE MIDDLE
 of the current quest, which has to be set aside for now.
     <<<<< SHIFT NOW TO NEXT QUEST >>>>>>>>>>>>>>>>
     <<<<< RETURN TO HERE WHEN IT IS FINISHED >>>>>
-------------------------------------------
PART-3: AFTER THE GOBLIN VILLAGE IS CLEARED
-------------------------------------------
What: Now you need to head for Blue Book icon's new location,
 to the W.   Go to far side of river below falls, then stay on
 far bank at water line and go SW.
COMMENTS: Finally you got the swamp treasure!  But it wasn't
 much.  However, you got to explore a big new area.  To augment
 the treasure, you have about 10 things to open in SMIRNAK'S VIL-
 LAGE, which you can do either before or after treasure pickup.
 Also, even though you did pay 100000 gold at the start, you went
 back to the BASE CAMP to unload loot at least 2 or 3 times, so
 you probably got all your gold back, in the aggregate.

******************************************************************
203. "H'RUNGA'ZZ"   given by SMIRNAK, of SMIRNAK's GOBLIN VILLAGE
----------------                                 (near DRAKENDEN)
Start Location: At SMIRNAK's village due N of BASE CAMP
My Levels at Start and End of Quest:  48,49 (See COMMENT L12)
Reward: SMIRNAK repositions your Blue Book icon to the correct
         location for the treasure, finally.
        The SMIRNAK VILLAGE COMBO MASTER & BLACKSMITH SHOPS are
         now available for your use (permanently). The SHOP icons
         show on M-MAP but the merchants are tiny & hard to see.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

What: Again, QUEST LOG clarifies: "Finish the ritual in order to
 please the Forest God.  The GOBLINS fled from their ORCISH tor-
 mentors and sought refuge in this accursed swamp.  But Azscha-
 brag already had an inhabitant, H'Runga'zz, the Forest God.
 He was angered by the GOBLINS' intrusion and therefore the
 GOBLINS made a pact with H'Runga'zz.  They would regularly offer
 him a worthy sacrifice and keep his altar clean, and in return
 he would protect them from intruders.
    For some unknown reason the last ritual failed and as a pun-
 ishment all the GOBLIN WARRIORS but one were turned into UNDEAD
 creatures.  I am supposed to find this last WARRIOR, retrieve
 the acid water, and return it to the shaman in the village."
-----------------------------------
PART-1: FIND GRIMNICK
-----------------------------------
Where: Blue book for H'Runga'zz lies to SW.
Enemies: (LEV=45) some small spiders and P.TROLLS, but (LEV=38)
 as you proceed SW across swamp.  But it's not (LEV=38) for
 long.  I noticed 1 LEV=56 T.MORTIS GIANT SPIDER Boss, near
 (SW of) GRIMNICK.
Found GRIMNICK, THE LAST OF THE WARRIORS, who goes "!": "SMIRNAK
 sent man-thing?  Non-goblins not well liked in this forest.
 But if SMIRNAK says you help, you must help.  Come, follow
 GRIMNICK."
Escort: None
Time Limit: None
-------------------------------------------------------
COMMENT L13: I levelled up to LEVEL 49.0 during PART-1.
-----------   The T.MORTIS is still alive.
-------------------------------------------------------
PART-2: GET THE ACID WATER
-----------------------------------
What: Blue book icon lies still further to SW from GRIMNICK.
Escort: He joins me (ESCORT)(LEV=45)(HP=1574) and I had to heal
 him right away - he was almost dead already.  He'll NEVER
 survive the GIANT SPIDER, and we have to go that way!
Enemies: 1 LEV=56 T.MORTIS GIANT SPIDER Boss(23000EXP w/blu)
 and GRIMNICK died although he almost survived.  Enemy
 (LEV=45) now again for some reason and there are many
 creatures near the goal.
Goal: Got the ACID WATER on a "fumarole island".  The blue book
 icon is back on the Village now.
-----------------------------------
PART-3: GET SILVER BLOSSOMS
-----------------------------------
What: SMIRNAK goes "!": "When!  You got acid water, now clean
 we can Forest God stone.  Us found willing sacr...uhm...helper,
 too.  Now SMIRNAK need Silver Blossoms.  Go, man-thing, no
 blossoms, no treasure."  Now H'Runga'zz blue book icon is way N.
 SMIRNAK joins us (ESCORT)(LEV=45)(HP=1410).
Again, QUEST LOG clarifies: "The shaman is pleased I brought the
 acid water, but now he wants me to find some silver blossoms.
 They seem to feel pretty safe under my protection."
Enemies, going N:   2 LEV=45 CHILDREN OF THE FOREST GOD (snakes
 with magical staff), 2 LEV=45 UNDEAD CAPTAIN (on a little island
 by a falls).  Had to return to BASE CAMP to sell off loot, with
 SMIRNAK in tow.
Correct Path: For SILVER BLOSSOMS quest you must go thru
 SMIRNAK's village and out the N gate to get to the correct area.
Enemies: Met LEV=40, 43, and 45  enemies on the way.  Going to W,
 just atop falls, fought 2 LEV=45 CHILDREN OF THE FOREST GOD,
 4 LEV=45 BLOOD BEARS, and 4 LEV=45 SILVER WOLVES.
Goal: Found SILVER BLOSSOMS.  SMIRNAK goes "!": "Silver blossoms
 are like magnet for magic.  SMIRNAK can feel magic going through
 him.  Today ritual will be finished.  Warrior heads will burst
 and not grow back.  Would be bad for SMIRNAK's business.
 GOBLINS might sacrifice SMIRNAK to Stampfa.  C'mon man-thing,
 H'Runga'zz stone is waiting."  Blu book moves to NW now.
QUEST LOG says:"I found the blossom.  Now we have everything they
 need for their ritual sacrifice.  I wonder what the GOBLINS
 deem a "worthy sacrifice"?
-------------------------------------------
PART-4: GO WITH SMIRNAK TO FOREST GOD STONE
-------------------------------------------
What: To get further West, you do NOT have to return thru GOBLIN
 village.  There is a hard-to-see (because of low color-contrast)
 rocky path down on West side of the upper river, near the falls.
Escort Note: SMIRNAK seems to be like WILBUR and does not die,
 just falls down.
At Goal(BLUE BOOK Icon): It's a bloody sacrifice platform with a
 sort of "tree".  SMIRNAK goes"!": "There, Forest God stone...
 splash acid water on stone to make nice 'n clean for sacrifice."
Enemies: When you click to splash water on it, it becomes a TELE-
 PORTAL MONOLITH and you are transported to the Boss battle:

1 LEV=56 H'RUNGA'ZZ FOREST GOD (magical snake)(100116EXP w/blu)

 When he dies, a PORTAL behind him automatically opens up back to
the GOBLIN village. (This will not use any PORTAL RUNE of yours).
------------------------
Part-5: BACK AT GOBLIN VILLAGE
------------------------
SMIRNAK says: "Forest Gods like you now, like Stampfa."
Enemies:  There is fighting in the village but only the QUEST LOG
 satisfied my curiosity as to why.
QUEST LOG: "I was tricked - I was the sacrifice...I was able to
 defeat the Forest God.  Now it is time for me to deal with the
 GOBLINS.  I took pity on the GOBLINS.  Their Forest God is dead
 and the last of the UNDEAD <GOBLIN> WARRIORS are going to be
 gone soon as well."
Enemies: Help them kill a few GOBLIN UNDEAD WARRIORS, then look
 for SMIRNAK who has moved to SW, but still in village.
SMIRNAK goes "!"(near original start point): "No!  Hell-beast!
 Smirnak's eyes wrong.  GOBLINS gave hell-beast to H'RUNGA'ZZ for
 present.  Here he should be.  He should take curse from GOBLINS
 and make heads of UNDEAD WARRIORS burst again.  And body, too.
 No hell-beast, let GOBLINS live.  Will give something...mmmhm.
 What do you think of right place for treasure on map?  Please?"
 Now Blue book for "FORGOTTEN SWAMPS" moves to W, across river.
If you talk again he says: "SMIRNAK say ple...uhm...thank you.
 Man-thing tongue not easy.  Now go...you make GOBLINS edgy.
 If GOBLINS edgy, Stampfa edgy.  And if Stampfa edgy..."
- - - -
COMMENTS: H'Runga'zz is a lengthy quest.  The reward is probably
 not sufficient for the amount of effort, but it is interesting
 as something different in the game.  And getting over 100,000
 EXP for 1 kill is a first for my character.
- - - -
COMMENT:
-------  QUESTS 202 & 203 complete the TOMB RAIDERS quest series.
    The series began with QUEST #199 "PROVE YOURSELF WORTHY" [or
    maybe you would say it began in QUEST #176 when you met CALPI
    and first heard about the TOMB RAIDERS organization].

******************************************************************
EXPERIENCE NOTE:
-------------  H'RUNGA'ZZ is in fact the HIGHEST EXPERIENCE GAIN
 CREATURE in the entire ANCARIAN CAMPAIGN GAME.  HERE's a TABLE:

 CREATURE               EXP GAIN             EXP
   & Its LEVEL       with BLUE POTION   No BLUE POTION   NOTE
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 T.MORTIS   61           23807             (15872)    [near end]
 T.MORTIS   53           24807             (16538)    [QUEST#225]
 SIRITHCAM  49           88738             (59159)
 KARISSARI  54           48963             (32642)
 SISSLITH   49           8xxxx             (5xxxx)
 SSSILITHS  48           7xxxx             (4xxxx)
 [The other DRAGONS]  50000 to 70000    3xxxx to 4xxxx
 RELERISSITH61           90xxx             (60xxx)
 LORINOR    61           94707             (63138)
 H'RUNGA'ZZ 56          100116             (66744)
 ILITH'BAH  61           71168             (47445)  [Final DEMON]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************************************************
204. "RELIQUARY CASKET"      given by NOVICE DENEDURA, GLOOMOOR
----------------------
Start Location: Inside the house between SMITH and STORE
My Levels at Start and End of Quest:  49,49 (See COMMENT L13)
Reward: 0 GOLD, 0 EXP, 0 ITEMS
        1 of your COMBAT ART RUNES
What: "Help the Order and bring us Holy Steffano's Knuckle.  The
 Order turns to you with a serious concern.  North of the village
 is the Shrine of the Holy Steffano.  Inside the shrine rests a
 relic and we know that heathen Dark Elves intend to desecrate
 it.  You must fetch the knuckle before the Dark Elves can get
 their hands on it."  Blu book is E, on far side of river.
Path for this quest: Cross BRIDGE to N and follow river to E.
ALL enemies are LEV=43 (GLOOMOOR ZONE) unless otherwise noted.
 [Crossing bridge to N puts you in HIGHMARSH S ZONE(LEV=42)].
Enemies: LEG#1 go to BRIDGE: (LEV=43) 4 T.GRAVIS(323EXP),
 2 P.TROLL(728EXP), 1 T.NOXTRALIS(343EXP), 1 T.MEDIALIS(343EXP).
 LEG#2 go E to WOOD LINE:(LEV=42) 10 MORGWATH, 9 ZHUMA, 2 URKAHI,
 1 T.NOXTRALIS, 6 T.GRAVIS.  LEG#3 from WOOD LINE to SHRINE:
 (LEV=43) 2 MORGWATH, 2 ZHUMA, 2 T.GRAVIS, 1 LEV=42 T.GRAVIS.
Battle At SHRINE: (LEV=43) 2 MORGWATH, 3 URKAHI, 2 ZHUMA, then
 pick up KNUCKLE lying on ground by a grave marker(the shrine).
Return Trip: 7 LEV=42 T.GRAVIS, 1 LEV=43 T.MEDIALIS, 2 LEV=43
 T.GRAVIS, 6 LEV=42 ZHUMA, 2 LEV=42 URKAHI, 1 LEV=42 MORGWATH,
 1 LEV=42 T.NOXTRALIS, 2 LEV=43 P.TROLL(728EXP).
At End: "You have performed admirably!  The relic is unscathed
 and those heathens have not desecrated it.  The Gods are grate-
 ful."
Escort: None
Time Limit: None
COMMENTS: Very light reward for a "holy" quest that incidentally
 involved the killing of 72 opponents.

******************************************************************
205. "CLEAR THE GLOOMOOR GRAVEYARD CAVE"      IMPLIED QUEST I051
---------------------------------------         GLOOMOOR
Trigger Conversation: C0004
Start Location: In the GRAVEYARD W of GLOOMOOR there is a CAVE
My Levels at Start and End of Quest:  49,49 (See COMMENT L13)
What: This is a LEV=42 UNDEAD CAVE
CAVE LAYOUT: Medium-sized square cave with iron bar doors and
 about 16 rooms; you enter in a small central room by a ladder.
ALL enemies enroute are LEV=43 (GLOOMOOR ZONE) unless otherwise
 noted.  (In CAVE LEV=42).
Enemies: About 40 enemies, mostly SKELETONS.
Escort: None
Time Limit: None
COMMENTS: This is the CAVE of "THE LICH LORD" (QUEST #206).
 It has 10 things to open, half coffins, on the 1st visit.
 I just "peeked" inside and did not "do" this CAVE, except in
 "The Lich Lord" quest.  The CAVE refills, as CAVES do, so you
 could do it for EXP either before or after the LICH LORD quest.
 It is conveniently close to GLOOMOOR.

******************************************************************
206. "THE LICH LORD"      given by HERIBERT, GLOOMOOR
-------------------
Start Location: Just S of the masonry arch "GLOOMOOR BRIDGE", in
 a FARMHOUSE fenced YARD.
My Levels at Start and End of Quest:  49,49 (See COMMENT L13)
Reward: 0 GOLD, 7215 EXP, 0 ITEMS, 0 RUNES
        "All merchants will offer you better prices from now on,
          even the BLACKSMITH & COMBO MASTER"
What: "Our cattle...are UNDEAD.  Wherever you look there are
 dead, UNDEAD cattle.  Please exterminate this evil, this, this..
 LICH LORD!  Search the old burial chambers.  A few weeks ago a
 powerful DEMON with flaming claws passed thru the land.  After
 it had gone, the dead started to rise from their graves.  Many
 of the ZOMBIES & GHOULS were fought off with fire and sword, but
 this success did not last long.  Now a LICH has risen and rules
 the area."  Blu book lies due W a short ways.  It's on the CAVE
 in the GRAVEYARD.
Enemies Enroute: (LEV=43) 3 T.NOXTRALIS(323EXP), 9 T.GRAVIS,
 9 T.MEDIALIS(323EXP), 9 P.TROLL(728EXP).
CAVE LAYOUT: Medium-sized square cave with iron bar doors and
 about 16 rooms; you enter in a small central room by a ladder.
ALL enemies enroute are LEV=43 (GLOOMOOR ZONE) unless otherwise
 noted.
Enemies in CAVE: (LEV=42 UNDEAD CAVE; 1 Boss LEV=44) 31 SKELETON,
 7 LICH, 4 SKELETON MAGE, 1 GHOUL, 1 LEV=44 LICH LORD Boss.  The
 Boss is alone in a small room of his own, with 2 chests.  Boss
 room is due NE of entry ladder.
Return trip: (LEV=43) 17 T.GRAVIS, 5 T.MEDIALIS, 13 P.TROLL,
 6 T.NOXTRALIS, and 1 LEV=45 P.TROLL Boss(1994EXP).
At End: "You are great.  Now that the LICH has been destroyed, we
 can start to get rid of these UNDEAD COWS.  I thank you in the
 name of this place.  All merchants will offer you better prices
 from now on.  Even the BLACKSMITH and the COMBO MASTER will do
 the same."
Escort: None
Time Limit: None
COMMENTS: The 2 Boss room chests have 608+932 gold.  On the lower
 prices: I did not notice any lower prices, and GLOOMOOR does not
 have a COMBO MASTER, not one that I could find. The nearest
 COMBO MASTER is at DRAKENDEN. So the reward is OK but not great.
 If you have not done QUEST #205, then you will also find 10 more
 things to open.  The GLOOMOOR BLACKSMITH later charged me 57749
 to load up a 4-slot armor, but at least he only charged 51 for
 the BLACKSMITH ART he put in, so that might be a "better" price.

******************************************************************
207. "ANTIDOTE"      given by EMMA JADELA, GLOOMOOR
---------------       (QUEST LOG says she's an ALCHEMIST)

Start Location: By a MARKET BOOTH, just N of the ARENA
My Levels at Start and End of Quest:  49,50 (See COMMENT L14)
Reward: 0 GOLD, 0 EXP, 0 RUNES
        FORGOTTEN BRIDLE OF THE COWARDS (value 2726)
What: "Please fetch me ten poison glands for <from> TARANTULA
 GRAVIS spiders.  I frequently have to prepare an antidote for
 the village folk in order to cure them from the poisonous spit-
 ting attacks of these highly aggressive spiders.  However, I
 require ten poison glands from this species if I want to com-
 plete the potion.  Would you be able to find these for me?"
 Blu book is a short distance to NW, SW of HERIBERT'S farm.
 But you will have to go a lot farther than that to get the
 glands.  On arrival at the Blue book icon, I had no glands yet.
 I covered all the ground bounded by the rivers to the N and W
 of GLOOMOOR, and even crossed to the N side and looked there.
 I ranged so far I was even killing DARK ELVES and CAVEFISH.
ALL enemies are LEV=43 (GLOOMOOR ZONE) unless otherwise noted.
Enemies: 1 LEV=45 T.GRAVIS Boss, 1 LEV=45 P.TROLL Boss(1994EXP),
 now some LEV=42 (3 T.GRAVIS, 2 T.NOXTRALIS, 4 MORGWATH), now
 ALL REST have (LEV=43) 60 T.GRAVIS, 31 P.TROLL, 24 T.NOXTRALIS,
 21 T.MEDIALIS, 3 CAVEFISH, 3 ZHUMA.
At End: "The inhabitants of GLOOMOOR will be eternally grateful.
 Good luck on your journeys."
Escort: None
Time Limit: None
COMMENTS: Reward seems too small for the effort involved.  Doing
 this quest earlier in the GLOOMOOR series might help because as
 it was I had some trouble finding the number of spiders needed.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
GAME ERROR: Although EMMA asks for T.GRAVIS, the quest's tallying
----------  mechanism only counts T.MEDIALIS.  They are harder to
 find, but you just have to deal with it.  It is even harder be-
 cause only half of the T.MEDIALIS spiders will drop a gland.
-----------------------------------------------------------
COMMENT L14: I levelled up to LEVEL 50.0 during this quest.
             My GOLD = 10,xxx,xxx          My HP=39xx
-----------------------------------------------------------

******************************************************************
208. "RESCUE MISSION"      given by LARANA DERKANT, GLOOMOOR
--------------------       (she's the local timber merchant)

Start Location: In small MARKET area, just N of the ARENA
My Levels at Start and End of Quest:  50,50 (See COMMENT L14)
Reward: 4160 GOLD, 2294 EXP, 0 ITEMS
        1 of your COMBAT ART RUNES
What: "Please find my 4 missing lumberjacks...I pride myself in
 offering wood of the highest quality and I even deliver to sev-
 eral customers in MYSTDALE.  Anyway, I was going to pick up a
 measure of wood from my lumberjacks, but they were not in the
 usual place.  I am worried that they might have been careless
 enough to go further North.  The wood there is of superb quality
 although the area is much more dangerous. You know, large groups
 of Dark Elves have been sighted ransacking and murdering around
 there.  Would you accept this task and look for my 4 lumber-
 jacks?" Blu book lies halfway to HIGHMARSH, NW across the river.
ALL enemies are LEV=43 (GLOOMOOR ZONE) unless otherwise noted.
 [For this quest we go N into HIGHMARSH S ZONE(LEV=42)].
Enemies Before BRIDGE: 1 LEV=45 P.TROLL Boss(1603EXP),
 4 LEV=43 P.TROLL, 3 LEV=43 T.MEDIALIS, 5 LEV=43 T.GRAVIS.
Enemies After BRIDGE: 1 LEV=44 ZHUMA Boss, ALL REST are (LEV=42)
 11 URKAHI, 6 MORGWATH, 8 ZHUMA, 2 T.NOXTRALIS, 4 T.GRAVIS.
Escort: Exactly at Blu book icon is MARTINO SOLDARG(HP=1163),
 with 3 bodies nearby. He joins when you click on him.
Return Trip: No enemies before the bridge!  Then just 3 T.GRAVIS
 (LEV=43)(218EXP), right at the end.
At End: "What you are telling me validates my worst fears.  At
 least you were able to save MARTINO's life.  I thank you for
 that...<however> the loss of 3 lives is a strike into the heart
 of GLOOMOOR."
Time Limit: None
COMMENTS: Much better reward for lower amount of effort than
 last quest.  Best reward in GLOOMOOR but that's not saying much.

******************************************************************
209. "THE EYE OF HELL"  given by ILIM ZAK, REVERED HOLY MAN
---------------------       OF SAKKARA       (in GLOOMOOR)

Start Location: Far SW edge of GLOOMOOR at an Active PORTAL
My Levels at Start and End of Quest:  50,50 (See COMMENT L14)
Reward(from ZAK): Nothing, he is dead.
Reward(Loot from Hell): (1134+719) gold and a Mage Staff
Reward(for GLOOMOOR): A PORTAL into HELL is sealed shut.
What(1): "You!  You have interfered with our work in the heart-
 lands?  Prepare to die!  But before I kill you, I shall satisfy
 your curiosity by telling you what you see here!  Our High
 Priest ILIM SHADDAR has called on the powers of a Sakkara demon,
 though the fool let it escape and now it is up to me to summon
 my own army, demons from this PORTAL into HELL!  And now, feast
 your eyes on this sight and die!"
What(2): He summons a LEV=43 LESSER GARGOYLE (not tough for us),
 and we fight it and the 3 SAKKARA PRIESTS(2 LEV=43, 1 LEV=45),
 all of whom are slain in a few seconds.  ZAK drops a PORTAL RUNE
 (VIOLET letters: a quest item)(It may work only on this portal).
What(3): Part of this quest is figuring out what is going on.
 The enemies are dead but we did not get a "Quest Completed".
 QUEST LOG says: "Find the key for the Demon Portal.  The leader
 of the Brotherhood of the Black Priests Of Sakkara has opened a
 PORTAL into Hell and intends to recruit an army of demons to
 conquer the Kingdom, a Kingdom much weakened by the Sakkara
 Demon intrigues.  I must stop them and find a way to close the
 PORTAL.  The leader must have a key of sorts, which I shall pry
 from his dead, lifeless hands..<battle>..The self-appointed
 leader of the Brotherhood has breathed his last.  I need the
 rune to close the transfer PORTAL, or should I visit this bi-
 zarre world and look for treasure? ...I have a bad feeling about
 this, yet undreamed treasures beckon!"  The debate is settled by
 the quest icon, which is still blue and is situated right on the
 PORTAL.  So we must enter it in order to close it!  So enter it!
CAVE LAYOUT: We are in a circular room of dark rock, with a hang-
 ing man and a few lifeless skeletons lying about.  The only exit
 is a path to the W, and at a junction a short path goes N to a
 side room.  The path to W ends in a similar circular room of
 dark rock, devoid of features except for an OBELISK. There are
 3 things to open, yielding some gold and a Mage Staff.
< Hey, where are SISYPHUS, CHARON, and the RIVER STYX?  Forget</pre><pre id="faqspan-11">
 the treasure!  Let's do the "ACHILLES DIP" and we'll never be
 injured in combat again! >
ALL enemies are LEV=43 (GLOOMOOR ZONE) unless otherwise noted.
Enemies: 15 LEV=43 SUBSERVIENT FIRE DEMON OF THE OUTER RIM
 (509EXP)(green HP ring, so weak vs us), 2 LEV=43 WYVERN.
At End: The OBELISK is a MONOLITH PORTAL, and as we exit back
 into GLOOMOOR the PORTAL closes itself and vanishes.
Escort: None
Time Limit: None
COMMENT-1: A game where you can really go to Hell.  Now that is
 a concept!  But why do the enemies in HELL have the GLOOMOOR
 base LEV=43?
COMMENT-2: Initially, ZAK and his 2 pals are surrounded by a
 herd of about 15 loudly mooing UNDEAD cows.  I thought it would
 be a great idea to send THEM to Hell.  But that was not what
 ZAK had in mind.

******************************************************************
PROGRESS NOTE:
-------------  Here we get a WHITE CROSS SHIELD in GLOOMOOR, and
 a voice says "This Region is at Peace".

******************************************************************
NOTE ON AREA MONSTER LEVELS:
---------------------------  Each geographical area in the game
 seems to have its own designated MONSTER LEVEL, which appears to
 remain the same throughout the game.  (Add 2 to the base level
 for a Boss, that is, a MONSTER with a serrated red HP circle ro-
 tating OUTSIDE of his colored HP-circle.)  [MAJOR BOSSES have a
 spiky-red HP circle and their level is set at (YourLevel+7)
 when you first "meet" them.]

    So for example the area between HIGHMARSH and the ZHURAG-NAR
 PORTAL is (LEV=40).  No matter how high your own level gets,
 when you go back there the MONSTERS are (LEV=40).  Having
 geographical areas to insure that monsters get increasingly
 tougher as you get stronger is an old tradition in RPG's.

   See ANNEX G: ENEMY LEVEL ZONES for my data points if you are
 making a "Level Map".

   And, finally, the DRAGONS are always very tough even though
 another creature of the same level might not be.  DRAGONS ARE
 THE TOUGHEST OPPONENTS in the game.

******************************************************************
---------------------
NOTE ON GIANT SPIDERS:
---------------------   GIANT SPIDERS, named TARANTULA MORTIS,
 and ranging in LEVEL from 39 to 61 in my ANCARIAN CAMPAIGN game,
 are found in increasing numbers as you reach the later part of
 the adventure.  Although earlier on they are all met in QUESTS,
 later they tend to be just "Dark Region roaming monsters", some-
 times occurring in pairs or even trios.  Normally you will want
 to use a blu potion for great EXP, because GIANT SPIDERS are the
 BEST EXPERIENCE-GAIN CREATURES in the game.  (DRAGONS give more
 EXP, but are VERY difficult, and there are only a few DRAGONS).
 Actually, GIANT SPIDER encounters became so frequent toward the
 end of play that I was not expending a blu potion unless it was
 a pair or group (just to conserve blu potions).  They are never
 found in forests, mountains, plateaus, water, snow, or even
 desert, just on green grass, or the gray swampy plains of the
 Dark Regions (I include the Swamp of Azschabrag as part of the
 Dark Regions), and there are 4 in RUINS (1 of these 4 is in a
 CAVE within a RUIN).  When nearly dead they normally spawn
 8 T.GRAVIS spiders of level half of their own. [You will notice
 after killing several that when the T.MORTIS HP-display has the
 name in YELLOW on RED background, this Y-type has 25% higher
 EXP award than the B-type, when the name is in BLUE on a RED
 background.  However, both awards are much better than you get
 with other monsters.]
 -----------
 POISON NOTE:  All the T.MORTIS spit green on you when close
 -----------    enough, but I never did anything special to
 increase POISON RESISTANCE just for T.MORTIS.  My POISON RESIS-
 TANCE was 49 at T.MORTIS #1, 177 at T.MORTIS #08, between 477
 and 771 until T.MORTIS #58 (due to DARK ELF zone for Elements #3
 & #4), after which it was about 230 to end of game.  Only
 occasionally did I have to use a red potion when fighting the
 GIANT SPIDERS, and when I did, it was from the POISON effects.
 ----------------------------------------------------------------
  In TABLE A, EXP is with a blu potion, except for * line.
 ----------------------------------------------------------------
 A. "TARANTULA MORTIS" [Quest-Essential Kills] SUMMARY:
 ------------------------------------------------------
 NR  QUEST   QUEST TITLE                 SPI LEV  MY LEV  EXP
 ----------------------------------------------------------------
 01. #128 "KILL THE BRAVESBURY MONSTER"     40     36   ca10000
 02. #155 "ILIM ZHURAG-THALIR" (in the way) 39     39      6050
 03. #156 "TERRORFLUX"                      44     39   ca15000
 04. #176 "SECRET PASSAGE TO THE EAST"      48     42   ca20000
                    (spider was in the way)
 05. #231 "THE LOST EXPERIMENTAL BEINGS"    53     47     24292
 06. #203 "H'RUNGA'ZZ" (in the way)         56     49.0 ca23000
 07. #211 "HELL SPAWN" (in the way)         57     51     18293
 08. #211 "HELL SPAWN" (in the way)         57     51     24xxx
 09. #211 "HELL SPAWN" (in the way)         57     51     24xxx
 10. #220 "THE SPIDER MONSTER OF MOORBROOK" 48     52.0   16512*
 ----------------------------------------------------------------
 ----------------------------------------------------------------
  In TABLE B, EXP is with a blu potion, unless otherwise noted
 ----------------------------------------------------------------
 B. "TARANTULA MORTIS" SUMMARY [Kills NOT Quest-Essential]:
  ------------------------------------------------------------
  NR    LOCATION                        SpiderLEV  MY LEV  EXP
 ----------------------------------------------------------------
 01-03. DRAKENDEN, near tent camp             53    47
           Of these 3, all were Y-type . . . . . . . . .  24292
 ----------------------------------------------------------------
 04-17. around DRAKENDEN & S toward MOORBROOK 57    50
           Of these 14, 5 were Y-type . . . . . . . . . . 25812
                    and 8 were B-type . . . . . . . . . . 19359
                    and 1 B-type with no blu potion . . . 12906
 ----------------------------------------------------------------
 18-31. most in fields W & SW of MOORBROOK   58     51
           Of these 14, 7 were Y-type . . . . . . . . . . 25280
                    and 6 were B-type . . . . . . . . . . 18960
                    and 1 Y-type with no blu potion . . . 16830
 ----------------------------------------------------------------
 32-43. fields NE & S of MOORBROOK & NW of MYSTDALE
           Of these 12, 6 were Y-type        59     52    24769
                        4 were B-type        59     52    18579
                    and 2 B-type with no blu potion . . . 12384
 ----------------------------------------------------------------
 44.  field W of MOORBROOK                   60    53.0   24279
 45-56. NE of DRAKENDEN, around SSSILITHS    60    53
           Of these 12, 6 were Y-type . . . . . . . . . . 24279
                        3 were B-type . . . . . . . . . . 16986
                        2 B-type with no blu potion . . . 12139
                        1 Y-type with no blu potion . . . 16986
 57-60. Along desert path to SHADDAR-NUR     60    53
            Of these 4, 1 was Y-type  . . . . . . . . . . 24279
                        1 was B-type  . . . . . . . . . . 18209
                        2 B-type with no blu potion . . . 12139
-----------------------------------------------------------------
 61.  N of MYSTDALE   Y-type  [HP = 26248]   61    54     23807
-----------------------------------------------------------------
******************************************************************
******************************************************************
            Here we begin on DRAKENDEN QUESTS.

******************************************************************
210. "FROM CRAWLERS TO COPPER"  given by RITARGON, BLACKSMITH
-----------------------------       APPRENTICE of DRAKENDEN

Start Location: By a house SW of STORE
My Levels at Start and End of Quest:  50,50 (See COMMENT L14)
Reward: 0 GOLD, 3040 EXP, 0 RUNES
        AGLEH'S GLIMMERING RING (value 827)
What: "Please pick up a copper bar from ore merchant Clank.  I
 recently struck a bargain with him and bought a copper bar off
 him.  I would like to ask you whether you would be prepared to
 pick it up for me.  You know, I am terribly scared of spiders,
 and at this time of year they all come out. Can I count on you?"
 Blu book is well NNE, in swamp near (but S of) SWAMP DRAGON.
 (It's SE of the TOMB RAIDER path exit.)  I used road initially.
ALL enemies are LEV=44 (DRAKENDEN ZONE) unless otherwise noted.
Enemies Enroute: 8 T.MORTIS(#5-12 in TABLE B above), 1 LEV=46
 P.TROLL Boss(3096EXP w/blu), 1 LEV=46 T.MEDIALIS Boss(917EXP);
 REST are LEV=44: 32 CAVEFISH(573EXP, 859 w/blu), 35 T.MEDIALIS
 (343EXP), 41 T.NOXTRALIS(343EXP), 2 P.TROLL, 3 EVIL MAGICIAN
 (501EXP), 13 T.GRAVIS.  The Copper Bar is on the ground in a
 small abandoned fenced compound.
Return Trip: 3 LEV=57 T.MORTIS #13-15 in TABLE B above,
 1 LEV=57 CAVEFISH Boss (5008EXP w/blu), REST are LEV=44:
 24 CAVEFISH, 34 T.MEDIALIS, 4 T.NOXTRALIS.
At End: "Ah, you returned with the Copper Bar.  Thank you very
 much.  How much do I owe you?  Uhm, don't you think that is a
 bit too much?  Oh well, without you I would not have a bar I
 suppose.  Here is your payment."
Escort: None
Time Limit: None
COMMENTS: Light reward; distance is not great, but enemy density
 is high.  RITARGON is NOT the DRAKENDEN BLACKSMITH, he is just
 an apprentice.  In the "TOOTHPICK" quest you will have to find
 the REAL BLACKSMITH, MIRCOR.  Monster Density appears to be at
 least double that of the HIGHMARSH region.  Enemies abound!

******************************************************************
211. "HELL SPAWN"      given by SIGURD EVERSTRONG, DRAKENDEN
----------------        COMBINED (inadvertently) WITH QUEST I006

Trigger Conversation(for I006): C0008
Start Location: Inside DRAKENDEN PUB #2 (by your Blu Chest)
My Levels at Start and End of Quest:  50,51 (See COMMENT L15)
Reward(from SIGURD): 0 GOLD, 0 EXP, 0 RUNES
                     FINE JADE RING (value 714)
Reward(from RICHFORD): 12880 GOLD, 3450 EXP, 0 ITEMS, 0 RUNES
                       and he issues a new WANTED poster for you!
What: "An invincible monster is lurking in the ruins East of
 here.  I am telling you, I have gazed into the void of Hell.
 I have fought WYVERNS and BASILISKS, but this surpasses anything
 I have ever encountered.  Heed my advice and stay away from that
 place or you will face a certain death."[Accept/Reject -but what
 are we accepting? - Isn't he telling us to stay away from it?]
 Blu book lies far to the E ("in the black"), inside a WOODS be-
 tween MOORBROOK & GLOOMOOR.  The correct path to the RUIN goes
 NE from the river a short way to a dark masonry RUIN by a GREEN
 STATUE but is hard to see and it took me a while to find it.
 High-EXP zones lie to the NE and SE of the woods where the RUIN
 is, and I entered both of these while searching for it.
ALL enemies are LEV=44 (DRAKENDEN ZONE) unless otherwise noted.
 [Quest goal takes us into MOORBROOK ZONE(LEV=48).  I also
  drifted into the GLOOMOOR CLIFF area(LEV=49) during the quest].
Enemies Enroute BEFORE MY LevelUp: 1 LEV=57 T.MORTIS (#16 in
 TABLE B above); 1 LEV=50 T.NOXTRALIS Boss(1818EXP); LEV=49:
 5 T.NOXTRALIS, 5 T.GRAVIS(1653EXP), 1 CAVEFISH(1756EXP),
 4 P.TROLL(2376EXP); LEV=48: 11 T.NOXTRALIS(900EXP), 7 CAVEFISH
 (1501EXP), 11 T.MEDIALIS(900EXP), 15 EVIL MAGICIAN; 2 LEV=46
 T.MEDIALIS Boss(917EXP), 1 LEV=46 P.TROLL Boss(2064EXP);
 LEV=44: 24 CAVEFISH(573EXP), 17 T.MEDIALIS(343EXP),
 7 T.NOXTRALIS, 2 P.TROLL, 7 T.GRAVIS, 1 EVIL MAGICIAN, 1 TOR-
 MENTED SOUL; AND LEV=43: 12 P.TROLL, 3 CAVEFISH, 3 T.GRAVIS,
 3 T.MEDIALIS, 3 T.NOXTRALIS.
Enemies Enroute AFTER MY LevelUp: 3 LEV=57 T.MORTIS (#07-09 in
 TABLE A above); 1 LEV=58 CAVEFISH Boss(3323EXP), NOW LEV=48:
 3 T.NOXTRALIS, 3 T.MEDIALIS(745EXP), 1 MAGICIAN(868EXP), 4 EVIL
 MAGICIAN(732EXP); 1 LEV=46 T.MEDIALIS Boss; NOW LEV=44:
 36 CAVEFISH(380EXP), 37 T.MEDIALIS(228EXP), 12 T.NOXTRALIS,
 2 P.TROLL(513EXP), 2 EVIL MAGICIAN, 3 T.GRAVIS(228EXP).
Battle at RUIN: 1 LEV=50 G'ILGA MESH Demon Boss(5177EXP w/blu),
 1 LEV=50 T.MEDIALIS Boss, 1 LEV=50 T.GRAVIS Boss; REST are all
 LEV=48: 2 SPECTRE, 1 TORMENTED SOUL, 1 CAVEFISH, 3 T.NOXTRALIS,
 3 T.MEDIALIS.
Return Trip:(LEV=44) 4 EVIL MAGICIAN, 19 CAVEFISH, 12 T.MEDIALIS.
At End(SIGURD): "I don't believe it!  You defeated it and you
 are unharmed! Incredible!"
At End(RICHFORD): "You disposed of yet another scoundrel.  Take
 the reward in the name of the ANCARIAN people."  If you talk
 again he says: "Look at the signpost to see whether anyone is
 currently WANTED".
New WANTED poster: The signpost now said: "WANTED Dead, Not
 Alive...at FLORENTINA...An ORC SHAMAN has been caught perform-
 ing a ritual near the runic rocks E of FLORENTINA.  This would
 not cause any concern usually, however this might scare valu-
 able customers away.  As the rich and the high society are
 purchasing flowers from FLORENTINA, the city council wants to
 dispose of the disturbance."  So I006 is a "continuing quest".
 I did not pursue it further than this, however.
Escort: None
Time Limit: None
COMMENT-1: Almost no reward at all, for a VERY LENGTHY quest
 except for the RICHFORD payoff, which was unexpected.
 The EXP gains were the best reward here.  Also, I went to
 various STORES several times to unload loot.  While searching
 for the way in to the goal, we entered both the LEV=48 MOOR-
 BROOK PARISH ZONE and the LEV=49 GLOOMOOR CLIFF ZONE. [The RUIN
 itself is a LEV=48 spot(MOORBROOK).]  I went a LOT farther than
 I needed to, in trying to find the path to the goal.
COMMENT-2: During this quest, I killed 19 EVIL MAGICIANS and
 evidently one of them was the wanted person.  Only later did I
 check in with RICHFORD, and was pleased when he paid off.

-------------------------------------------------------
COMMENT L15: I levelled up to LEVEL 51.0 during this quest.
----------- My GOLD=12,157,693  My HP=4309 (MVT.SPEED=220 outfit)
                                My HP=4090 (ATK.SPEED=220 outfit)
-------------------------------------------------------
******************************************************************
------------------------------------------------------
SPEED NOTE:  THERE IS A LIMIT ON YOUR SPEED NUMBERS!!!
------------------------------------------------------
 It is useful to view your SPEED numbers occasionally.
 To see them, after I-KEY, hover mouse pointer over "WEAPON".
 There are 2 SPEEDS: ATTACK SPEED and MOVEMENT SPEED.  These num-
 bers can be between about 100 and 220.  Both SPEEDS are "maxed
 out" at 220: adding more "SPEED +" items will have no effect.
 (I am not sure what the maximum speed is with a HORSE, but I can
 ourun almost anything at SPEED=220 so I am satisfied with that.)
 [ASIDE: You can also see the number of HP and LEVEL of your
 last opponent by hovering MOUSE POINTER over "ATTACK".]

******************************************************************
212. "CLEAR THE GARGOYLE CAVE E of DRAKENDEN" IMPLIED QUEST I052
---------------------------------------------     DRAKENDEN
Trigger Conversation: C0004
Start Location: Tent camp DRAKENDEN
My Levels at Start and End of Quest:  50,50 (See COMMENT L14)
What: Go a short way SE from the tent camp and you come to a
 woods path which leads to a Black Fine Arch CAVE entrance.
CAVE Layout: This is a small, tunnel like CAVE with 2 "loops"
 and some paths blocked by water.  You enter IN THE CENTER and
 spiral out.
ALL enemies are LEV=44 (DRAKENDEN ZONE) unless otherwise noted.
Enemies: (LEV=44) 6 STONE GARGOYLE(380EXP), 2 MINOTAUR WARRIOR
 (380EXP), 2 GARGOYLE(380EXP), 1 ANCARIAN TROLL(462EXP),
 2 LESSER GARGOYLE(418EXP), 1 GHOUL.
Escort: None
Time Limit: None
COMMENTS: CAVE has 3 things to open, total 2000 gold.  There's
 not much here.  This CAVE is SW of GLOOMOOR and N of the river
 that separates GLOOMOOR from MOORBROOK, so it might be called a
 "GLOOMOOR CAVE".

******************************************************************
213. "CLEAR THE UNDEAD CAVE E OF DRAKENDEN"   IMPLIED QUEST I053
------------------------------------------       DRAKENDEN
Trigger Conversation: C0004, C0022
Start Location: Tent Camp DRAKENDEN
My Levels at Start and End of Quest:  50,50 (See COMMENT L14)
What: Go due E a short way and you come to a woods path going
 E which leads to a CAVE (hole in a rock type entrance).
CAVE Layout: This is a medium sized cellar-type CAVE with paved
 floors and iron bar doors.  There are about 7 rooms.
ALL enemies are LEV=44 (DRAKENDEN ZONE) unless otherwise noted.
Enemies: 1 LEV=46 SKELETON MAGE Boss(1986EXP), 1 LEV=46 GHOUL
 Boss(1489EXP), REST are LEV=44: 9 SKELETON(285EXP), 3 GHOUL
 (475EXP), 3 ZOMBIE(408EXP), 1 ANIMATED CONJURER(485EXP).
Escort: None
Time Limit: None
COMMENTS: CAVE has 7 things to open, but nothing special.  This
 CAVE is SW of GLOOMOOR and N of the river that separates GLOO-
 MOOR from MOORBROOK, so it might be called a "GLOOMOOR CAVE".

******************************************************************
214. "FISHY BUSINESS"      given by SHROUDED MAGICIAN, DRAKENDEN
----------------
Start Location: Inside DRAKENDEN PUB #1 (by the River)
My Levels at Start and End of Quest:  51,51 (See COMMENT L15)
Reward: 3900 GOLD, 0 EXP, 0 ITEMS
        1 of your COMBAT ART RUNES
What: "Go and fetch 15 intact spleens of LIONFISH.  I am looking
 for someone who does not mind a bit of dirty work in exchange
 for a decent amount of gold...Will you accept?"  Blu book lies
 to SW, 30% of the way to MYSTDALE.
Quest Plan: First, LIONFISH are CAVEFISH.  If you follow road S
 to the blu book you will have 12 spleens by the time you get to
 it.  Then double back and you'll get 3 more on the return trip.
ALL enemies are LEV=44 (DRAKENDEN ZONE) unless otherwise noted.
Enemies going S: 14 CAVEFISH(380EXP), 1 EVIL MAGICIAN(332EXP),
 4 T.NOXTRALIS, 5 T.MEDIALIS.
Enemies coming back N: 8 CAVEFISH, 2 T.MEDIALIS, 4 EVIL MAGICIAN.
At End: "Excellent work, these appear to be of exceedingly good
 quality.  Here is your reward.  You definitely deserve it!  See
 you later..."
Escort: None
Time Limit: None
COMMENTS: Light reward but quest is pretty short.  CAVEFISH yield
 pretty good EXP, too.  Only 2/17 CAVEFISH did not yield a spleen
 so you only need about 17 CAVEFISH kills, which helps.

******************************************************************
215. "THE FEMALE DRAGONSLAYER"   given by LOROMIR, PROTECTOR OF
-----------------------------     HONOR [a DRAGON] (DRAKENDEN)

Start Location: Dragon's Lair (NW corner of DRAKENDEN)
My Levels at Start and End of Quest:  51,51 (See COMMENT L15)
Reward: 0 GOLD, 4104 EXP, 0 ITEMS, 0 RUNES
What: LOROMIR shows "green balloon", not "?!", so it is not clear
 that he is offering a quest.  He might want to kill you - but he
 is not "alerting"(yet), and he faces you as a quest-giver would.
 Also LOROMIR shows as a WHITE DOT on M-MAP and TAB-MAP. (His
 companion, GLIEEEP, a baby dragon, also shows as a WHITE DOT but
 offers no conversation balloon, and he too does not ALERT.)
LOROMIR says: "I heard that you would come here! Help old LOROMIR
 and bring the Princess of the Dragonslayers to me!  Hah...even
 though I have lived for thousands of years...I have fallen in
 love!  Don't laugh!  This Princess... she is wonderful, but
 proud, like you, and keeps bad company; the good child has got
 it into her head to run around as a dragonslayer and cut off my
 head, fry my belly, and turn my skin into shoes.  Speak to her
 and bring her here alone so that I can talk to her.  Smuggle
 yourself into the camp.  She is probably still looking for a few
 dragonslayers." (Accept/Reject)(I accepted).  Blu book is on the
 DRAKENDEN tent camp, due E, and abandoned up to this point.
ALL enemies are LEV=44 (DRAKENDEN ZONE) unless otherwise noted.
Enemies(1)Enroute(both to and from camp): 1 LEV=58 T.MORTIS (#17
 in TABLE B), 1 LEV=46 EVIL MAGICIAN Boss, REST are LEV=44:
 10 T.MEDIALIS(228EXP), 4 CAVEFISH, 2 T.NOXTRALIS.
At Tent Camp: It's filled up now!!  There are also 2 things to
 open.  Of the 6 persons, only PRINCESS LARA AIMEE will talk.
 She says: "What do you want?  Are you going to take me to a
 dragon?  What sort of boasting is this?  I only want the strong-
 est dragonslayers!  If you can stand up to my henchmen, I shall
 speak to you.  So, fight!" (Accept/Decline)(I accepted) <Battle>
Enemies(2): (ALL LEV=44) 1 swordsman, 1 axeman, 2 crossbowmen,
 and 1 magician.  Combat drops: 1 lesser red potion, 887 gold.
LARA(after "Group Eliminated"):"You are an unworthy subject for
 me!  Well, all right, I shall follow you to this ominous dragon.
 Take me to it..everyone else stay here and polish their lances!"
 (The "eliminated 5" spring back to life now).
BACK At DRAGON: As we arrive, LARA's "group of 5" materializes at
 the Dragon's Lair entrance. Both LARA and LOROMIR will talk now.
 I chose LARA first: "You have confused me...but I will decide my
 own stance...these dragons are not as bad as they seem.  Then
 LOROMIR says: "That was easy...and this nose..."(OK) <Battle>
Enemies(3)FIGHT at DRAGON: LARA's team attacks the dragon, which
 does not fight but moves to avoid attacks.  Then she fights to
 help it, and they all attack her!  Her portrait is gone so
 ESCORT is over and you don't have to "save" her, but still the
 "team of 5" is alerting and she isn't, so kill them to help her.
 When all 5 are dead, she goes "!" and LOROMIR shows "balloon".
LARA: "I have made my decision!  I shall stay here and protect
 the dragon.  We humans can learn a lot from its wisdom.  Even if
 LOROMIR expresses himself in very human terms,  I had always
 imagined dragons to be more venerable and enigmatic in their
 turn of phrase..."
LOROMIR: "And how can an old man like me thank you?  Well, I can
 think of something...anyway...she finds me'sweet',is that good?"
Escort: LARA joins you (HP=3057); very short escort distance.
Time Limit: None
COMMENTS: Rather light reward but it is fast, with little danger.
GRAPHICS NOTE: LARA is a "DRUSA clone"(but she wears armor).

******************************************************************
216. "TOOTHPICK FOR A DRAGON"      given by LARA AIMEE, DRAKENDEN
----------------------------
Start Location: Dragon's Lair (NW corner of DRAKENDEN)
My Levels at Start and End of Quest:  51,51 (See COMMENT L15)
Reward: 5720 GOLD, 4180 EXP, 0 ITEMS
        1 of your COMBAT ART RUNES
What: Right after you get the reward for the prior quest, LARA
 goes "?!": "Good that you are here again!  Look for a giant
 diamond and have it made into a lance!  We need a special tooth-
 pick, which does not break on the dragon's hard teeth.  Poor
 Loro - don't look at me like that - still has one of the dragon-
 slayers stuck between his teeth slowly inflaming his gums. There
 is supposed to be a very large diamond in one of the CAVES in
 the East.  When you find it, take it to the smith, whose forge
 is S of the Dragon's Lair, and tell him to make a toothpick for
 LOROMIR."  The blu book is on the GARGOYLE CAVE we did in QUEST
 #206.  Now LOROMIR says: "Ouch...dat hurt stho much..."
ALL enemies are (LEV=44)(DRAKENDEN ZONE) unless otherwise noted.
PART 1: FIND THE DIAMOND
 Enroute: 8 CAVEFISH, 9 T.MEDIALIS
CAVE LAYOUT: See QUEST #206.
CAVE enemies: 2 LESSER GARGOYLE(418EXP), 1 STONE GARGOYLE (QUEST
 #206 cleared CAVE somewhat); and 1 LEV=58 SUNA'DUR-EEL OF THE
 UNDERDARK(6646EXP w/blu), who drops "enormous diamond"(violet).
Enemies on Return Trip to DRAKENDEN: 22 T.MEDIALIS(288EXP),
 18 CAVEFISH(380EXP), 1 LEV=46 T.MEDIALIS Boss, 3 LEV=58 T.MORTIS
 Giant Spider.
PART 2: FIND THE SMITH
 To find MIRCOR, SMITH OF LONELINESS, from your Blu Chest in
 DRAKENDEN, go S along base of the cliff until you come to a
 path up to NW, which leads to a house and a BLACKSMITH SHOP.
Trip to SMITH: 1 LEV=46 EVIL MAGICIAN Boss(1042EXP),5 T.MEDIALIS,
 2 CAVEFISH, 2 T.NOXTRALIS, 1 EVIL MAGICIAN, 1 WARGH, 1 SILVER
 WOLF.
MIRCOR says: "LOROMIR has a toothache?  That's a good joke...
 Here's your diamond lance.  Give the old rascal my regards!"
 You get "Drakonian Toothpick" in violet.
PART 3: Take lance to LOROMIR
 1 EVIL MAGICIAN, 3 T.NOXTRALIS, 5 CAVEFISH, 3 T.MEDIALIS,
 1 WARGH, 2 SILVER WOLF.
At End: "It's about time!  Thank you though...now we can get this
 rotten dragonslayer out of there.  Here take this!"
Escort: None
Time Limit: None
COMMENTS: Not a bad reward for a slightly longer quest.  There is
 also a small LEV=44 UNDEAD CAVE just SW of MIRCOR's ledge.  This
 CAVE was not very significant and I did not make it an IMPLIED
 QUEST.

******************************************************************
217. "BROTHER OF THE DRAGON"      given by LOROMIR, DRAKENDEN
---------------------------
Start Location: Dragon's Lair (NW corner of DRAKENDEN)
My Levels at Start and End of Quest:  51,51 (See COMMENT L15)
Reward: 0 GOLD, 0 EXP, 0 RUNES
        1 ORBUS DRACOS-FULL (value 689)
What: Right after you get the reward for QUEST #216, LARA is now
 silent but LOROMIR has another quest: "Speak, friend, draw
 closer...just a joke!  Be nice to old LOROMIR and bring me 4
 fresh knights.  I am in trouble again.  As you know, I teach
 knights here in accordance with the old laws of honor and
 honesty and make paladins of them.  Now unfortunately, shortly
 before you turned up, some of my pupils...em...let's say
 evaporated when I had a coughing fit during a demonstration.
 So I need 4 fresh knights."  Blu book(for 1st Knight) lies to E,
 just short of the woods.
ALL enemies are LEV=44 (DRAKENDEN ZONE) unless otherwise noted.
 (All the KNIGHTS are LEV=46 minibosses).
Enemies are divided up into the 5 LEGS of the QUEST, and you must
 fight each of the 4 KNIGHTS to get them to join you:
LEG #1(to Knight-1): 1 LEV=58 CAVEFISH(3323EXP); REST are LEV=44:
 12 CAVEFISH(380EXP), 2 EVIL MAGICIAN, 4 T.NOXTRALIS,
 14 T.MEDIALIS, 1 LEV=46 KNIGHT SIR MARMOR OF WELTENBRAND.  What
 he says is typical of the others: "To be lectured by a DRAGON?
 What a strange thing!  Well then, I shall only come along, if
 you can beat me in battle."<5 arrows defeats him><Then he drops
 1015 gold, a weapon, and 2 armor items worth 3196, 3877, and
 1936 gold; and says: "Wait! You have fought honorably and de-
 feated me!  I shall follow you!"  ESCORT(HP=1456) SWORDSMAN now
 joins you.  Blu book now lies to the SW, at DRAKENDEN PUB #1.
LEG #2(to Knight-2): (LEV=44 ZONE) 10 CAVEFISH, 6 T.MEDIALIS,
 3 EVIL MAGICIAN, 1 LEV=46 KNIGHT SIR DAMIR IRONFIST(1112EXP).
 He drops HELMET(value 6624); JOINS YOU as an AXEMAN (HP=3255).
 Now blu book is way to the S, at bridge to MYSTDALE.
ENEMY LEVELS NOTE: MYSTDALE PARISH begins just over half way
 from DRAKENDEN to MYSTDALE; MONSTER BASE LEV=45 after that.
LEG #3(to Knight-3): (LEV=44) 9 CAVEFISH, 1 EVIL MAGICIAN,
 1 T.NOXTRALIS, 8 T.MEDIALIS; 1 LEV=58 T.MORTIS, now (LEV=45)
 2 CAVEFISH, 2 T.NOXTRALIS, 4 T.MEDIALIS, 1 EVIL MAGICIAN,
 1 LEV=47 SIR MORTEY OF WOLFDALE(SWORDSMAN)(HP=1636); joins us
 after 4 arrows. Now blu book lies to N, near blacksmith shop.
LEG #4(to Knight-4): 2 LEV=58 T.MORTIS (bypassed to keep all 3
 KNIGHTS alive), 1 LEV=45 CAVEFISH(584EXP); REST are LEV=44:
 5 CAVEFISH(380EXP), 8 T.NOXTRALIS(228EXP), 2 T.MEDIALIS,
 1 DARK MAGICIAN(332EXP), 4 GREY WOLF, 1 LEV=46 SIR KLONAR OF
 BRAVESBURY (SWORDSMAN)(HP=1627)(3 arrows defeats him)(the
 other 3 are helping out too).
LEG #5(Return Trip): 1 LEV=46 GREY WOLF Boss, 2 LEV=44 SILVER
 WOLF, 1 LEV=44 T.NOXTRALIS.
At End: LOROMIR says: "You have returned...and you have brought
 some fine knights for me.  Good work.  As a reward I will give
 you an ORBUS DRACOS which you may forge either into your weapon
 or your armor."  If you talk again he says: "There lies your re-
 ward.  Let a BLACKSMITH build it into one of your weapons or
 armor and it will serve you well."  LARA says: "You have brought
 men and dragons together.  How bizarre the story of this world
 is becoming.  I am forever thankful.  Did you know, LORO and I
 will join in the bonds of marriage?  Did you know he could turn
 into a human form, if you know what I mean, hehe..."
Escort: You end up with 4 ESCORTED KNIGHTS, and they must be
 closely monitored so you can do heals or double-backs to knights
 that have stopped off to do battle.  I had all 4 alive at LORO-
 MIR, but one had his HP drop to about zero so either they do not
 die (a la WILBUR) or else I just barely saved him with my heal.
Time Limit: None
COMMENTS: Lengthy quest, reward seems too light, but danger level
 is fairly low at least, for my LEV=51 Character.  The Orbus
 Dracos only helps against DRAGONS, and most of the "unfriendly"
 DRAGONS are now dead.  See "NOTE ON DRAGONS" after QUEST #240.

******************************************************************
PROGRESS NOTE:
-------------  Here we get a WHITE CROSS SHIELD in DRAKENDEN, and
 a voice says "This Region is at Peace".

******************************************************************
------------------------------------------------------
SPEED NOTE:  MY CURRENT GEAR and HOW I KEEP SPEED 220 !!
------------------------------------------------------
 In a way this is a "HORSE NOTE", because I wanted to have high
speed both for MOVEMENT and for ATTACK, without using a HORSE.
Since I have no points in the Riding Skill, that must be why I
keep "losing" my HORSE.  So I use a WEAPON/SHIELD pair that BOTH
have "SPEED +25" for MOVEMENT, yielding:        MVT SPEED = 220
                                                ATK SPEED = 186.
My "Battle Gear" set involves a switch of BOOTS/GREAVES and a
 weapon change to my favorite BOW, yielding:    MVT SPEED = 156
                                                ATK SPEED = 220.
       *   *   *   *   *   *   *   *   *   *
Making the change from "MOVEMENT GEAR" to "BATTLE GEAR" is only a
 little more difficult than dismounting a HORSE, something which
 you often need to do to fight effectively anyway.

<NOTE: Game Patch 2.28 addressed "Disappearing HORSE".>

******************************************************************
          Here we begin on the MOORBROOK QUESTS.

******************************************************************
218. "THE NARCOTIC WITCH"      given by SIR JOST, MOORBROOK
------------------------
Start Location: At fence outside house, SE corner of MOORBROOK
My Levels at Start and End of Quest:  47.3,52 (See COMMENTS L12,
 L13, L14, L15)
Reward:  UNKNOWN .... I did not complete this quest.
What: SIR JOST: "Please hurry and save my love Esfahnia from the
 wrath of the Witch Of Moorbrook." (This was not his full initial
 speech because I came into this quest in the middle).
What: ESFAHNIA: "Oh, please, release me from the cage.  I think
 the witch has the key on her.  Help me...she wants to turn me
 into something horrible and take away my youth!"
What(Initial Visit): When I first visited and saw "ESFAHNIA THE
 BEAUTIFUL" in the cage, I was at the HOUSE OF XARANA THE NAR-
 CISSISTIC, and killed a LEV=48 SAKKARA PRIEST and a LEV=48
 SKELETON.  Somehow the witch went from NARCISSISTIC to NARCOTIC
 while I was doing quests elsewhere(or maybe I misread a label).
 Or maybe the priest was the correct witch and I missed picking
 up the CELL KEY!  I was gone from MOORBROOK after this for
 quite a while.
ALL enemies are LEV=48 (MOORBROOK ZONE) unless otherwise noted.
 (The LEV=45 enemies are from MYSTDALE ZONE).
Enemies: When I returned to MOORBROOK, I covered all of MOOR-
 BROOK trying to find this witch.  I encountered many enemies
 and killed so many I leveled up to 52, but no "WITCH OF MOOR-
 BROOK": 19 T.MEDIALIS(745EXP), 39 EVIL MAGICIAN(994EXP),
 2 CAVEFISH, 20 T.NOXTRALIS(745EXP), 9 LEV=58 T.MORTIS (mostly
 W & SW of town), 18 LEV=45 FADING SPIRIT, 1 LEV=48 TORMENTED
 SPIRIT.  I checked out several CAVES and a RUIN within MOOR-
 BROOK - see IMPLIED QUESTS that follow.
Escort: None
Time Limit: None
COMMENT-1: I came into this quest "in the middle" by walking in
 to the witch's house on the way to MOORBROOK, while doing the
 QUEST SCAN.  You can avoid that mistake: AVOID the WITCH HOUSE
 by staying on the paved path into MOORBROOK, and find and talk
 to SIR JOST first, in the far-SE corner of town.
COMMENT-2:  As I finish ANCARIAN CAMPAIGN, this quest is the
 ONLY Blue book icon left on the MAP.  The witch cannot be found!
 Even had I talked first to SIR JOST, there is no guarantee that
 I would have found this elusive witch!  Maybe you can find her.

-----------------------------------------------------------
COMMENT L16: I levelled up to LEVEL 52.0 during this quest.
-----------------------------------------------------------
COMBAT ARTS NOTE: I am not using COMBO's and my principal COMBAT
----------------  ARTS are: MULTIPLE SHOT=29, HARD HIT=31,
 PENETRATING ARROW=16, RECUPERATION=8, QUICK AS A FLASH=7.
----------------------------------------------------------

******************************************************************
219. "PURE WATER"  given by CLAROR SMASHHAND, CAPTAIN OF MOORBROOK
-----------------
Start Location: Outside MOORBROOK MILITIA OFFICE, N side of town
My Levels at Start and End of Quest:  52,52 (See COMMENT L16)
Reward: 11960 GOLD, 9430 EXP, 0 RUNES
        1 BARREL of WHISKY (value 315)
What: "Are you interested in a bounty hunt?  Catch the whisky
 thieves and bring their loot back.  MOORBROOK is known through-
 out the realm for its choice whisky.  Unfortunately, its
 reputation brings in all the scum, who only understand theft and
 plunder.  A consignment of whisky for Polandor of Mascarell was
 stolen not long ago." Blue book lies to the E a ways, in a woods
 and "in the black", and turns out to be on a CAVE entrance.
ALL enemies are LEV=48 (MOORBROOK ZONE) unless otherwise noted.
Enemies Enroute: (LEV=48, MOORBROOK PARISH) 7 T.NOXTRALIS(745EXP)
 14 T.MEDIALIS(745EXP), 4 EVIL MAGICIAN(994EXP).  (For me, 2 or 3
 arrows will kill each of these enemies).
CAVE LAYOUT: Small dugout type, with 1 iron-bars door.
CAVE Enemies: (It's a LEV=48 ROBBER CAVE) 1 ROBBER, 1 TEMPTRESS,
 6 CUTTHROAT(567EXP), 1 BRIGAND(497EXP), 1 LEV=50 RAPSO (dressed
 as a MAGICIAN).  After 1 hit, RAPSO goes "!"(with one CUTTHROAT
 henchman still alive): "But I only stole the whisky because I
 was double-crossed by these mean merchants.  Spare my life and
 sup the loot. <Does he mean "split the loot"?>  See...I am
 really the innocent party!  I'm the one who has been tricked!
 They have thrown me out of the association of whisky merchants
 because I allegedly watered down the whisky.  But I would never
 do that!  It's nothing but a plot!  Come and have a taste!  It
 definitely has not been watered down!  What do you say?"  I de-
 cided to SAVE GAME, then Accept, but the 2 "alerted" so now they
 are dead and I can't taste it.  It's a good thing because from
 QUEST LOG it appears to have been poisoned.  (And one of the
 items RAPSO drops is an "ANTIDOTE").
Return Trip: (LEV=48, MOORBROOK PARISH)  1 LEV=58 T.MORTIS,
 9 T.NOXTRALIS, 1 MAGICIAN OF PYROS,1 DARK MAGICIAN OF THE BLOOD.
Escort: Be sure to pick up ALL the whisky - you're returning it.
Time Limit: None
COMMENTS: CAVE has 1 CHEST and 6 WHISKY barrels in the NW corner,
 plus 2 more things to open, with about 1000 gold each.   On a
 re-visit, CAVE had 8 LEV=48 enemies, but nothing to open or pick
 up.

******************************************************************
MAP COMMENT:
------------ The QUEST LOG for the above quest says MOORBROOK is
 a "PARISH".  So I have adopted this term for the ANCARIAN local
 regions.

******************************************************************
NOTE ON DRINKING WHISKY:
-----------------------  In this game if you drink the whisky and
 it is poisoned, you need to use the specific antidote at once.
 If it is not poisoned, then 5 blue butterflies flutter around
 your head for about 30 seconds (effect on battle unknown).  Both
 RAPSO and CLAROR will give you the chance to drink.  Also
 unknown is the effect on you if you drink the poisoned whisky
 and do not take the antidote.  The MOORBROOK ANTIDOTE takes up 2
 spaces in your inventory, and does not seem to be useful for any
 other purpose, so you can sell it after MOORBROOK.  See also
 CONVERSATION C0045.

******************************************************************
220. "THE SPIDER MONSTER OF MOORBROOK"      given by MAGICIAN,
-------------------------------------      at a MOORBROOK house

Start Location: In house yard in far S part of town is a MAGICIAN
 This house has a front-yard LADDER-DOWN type CAVE entrance!
My Levels at Start and End of Quest:  52,52 (See COMMENT L16)
Reward(from Quest-Giver, a MAN): None, he is dead.
 (He's dressed in black and from what I can gather from QUEST LOG
  he must be an EVIL MAGICIAN).
Reward(from MAGICIAN, a WOMAN): 0 GOLD, 7134 EXP, 0 RUNES,
                     SCORCHING RING OF THE DESERVING (value 1160)
 (She's dressed in blue & black and is evidently a witch).
What: "Come and help me! An insidious GIANT SPIDER is terrorizing
 the village of MOORBROOK.  If you kill this spider monster and
 bring me its brain I shall reward you with my mystical skills.
 When the creature is dead, cut it up and remove the nervous tis-
 sue, which I would like as a magic catalyst for my experiments."
 Blu book lies far to NE in the woods, at E edge of the map.
 Blu book is actually on a CAVE entrance at that spot.
ALL enemies are LEV=48 (MOORBROOK ZONE) unless otherwise noted.
Enemies Enroute to CAVE-A(Part-1 is up to the small RUIN on the
 plain E of MOORBROOK)(LEV=48 base level): 1 LEV=59 T.MORTIS, 1
 LEV=50 T.NOXTRALIS Boss, 16 T.MEDIALIS(605EXP), 13 T.NOXTRALIS,
 11 EVIL MAGICIAN(656EXP), 1 MAGICIAN OF PYROS.
Enemies Enroute to CAVE-A(Part-2 is from RUIN E to CAVE)(LEV=48):
 1 LEV=59 T.MORTIS, 5 T.NOXTRALIS(605EXP), 15 EVIL MAGICIAN,
 2 T.MEDIALIS, 1 FAKIR OF THE VIPER.
RUIN on plain E of MOORBROOK(from this RUIN you can go N to do
 the UNDEAD VILLAGE if you want to do it here): Small 2-arch RUIN
 with 2 LEV=48 FADING SPIRIT and 3 LEV=48 MAGICIAN OF PYROS.
 Not special, except as a sort of "marker" for UNDEAD VILLAGE.
CAVE ENTRANCE: You enter moving to NE, entering a rock arch en-
 trance into the side of a vertical cliff (the rocks making up
 the cliff look like vertical tubes)(You see plateau above cave).
CAVE-A Layout: Small, with 1 main chamber to N, and 2 side areas.
CAVE Enemies:(LEV=48 SPIDER CAVE) 7 LEV=48 T.MEDIALIS, 8 LEV=48
 T.NOXTRALIS, 2 LEV=50 T.NOXTRALIS Boss, and on N side, 1 LEV=48
 T.MORTIS (Giant Spider)(NOT a Boss, and has a green HP-circle).
 WAIT! The T.MORTIS is helping me kill a T.MEDIALIS, and it wants
 to TALK! (shows white conversation balloon).
Spider says: "Help me...please!  I am not a monster.  I am the
 MAGICIAN who commanded you.  When I am dead, take the brain from
 the body of the spider and restore my spirit to the MAGICIAN's
 dungeon!  This is the only way to liberate my spirit from the
 body of the monster and reunite it with my body, which is im-
 prisoned in the dungeon.  He has separated my body from my
 spirit.  You must place the spider brain in the laboratory appa-
 ratus to liberate my body..."(Accept/Reject)(I accepted)
 <Battle> Got 16512 EXP(no blu potion) and it drops "Nerve
 System of a Giant Spider" in violet.
Return Trip Enemies(Items were near full so I "outran" most):
 I fought 4 T.MEDIALIS and 2 T.NOXTRALIS at the end of the "run".
At MAGICIAN HOUSE: "So you have been turned by the witch!  Her
 screams of despair are for naught as I will never free her -
 you traitor!" <Battle> LEV=50 MAGICIAN Boss (4 arrows kills him
 and he drops "Prison Key" in violet).  Now the blu book shifts
 slightly to be exactly on the LADDER-DOWN CAVE ENTRANCE. Go in!
CAVE-B Layout: Small CELLAR-type CAVE with 3 rooms, a hallway,
 and iron bar doors.  There are 4 things to open, and the body
 of MAEGVINA and an INACTIVE PORTAL are in the last room.  In a
 bowl at the foot of the bed is a "Portable Nervous System
 Healer".  Initially MAEGVINA says "Hairy legs...poison & claws.
 ..what a nightmare...no...help...HELP ME!"  Now click on the
 BOWL, a blue cloud appears, and she goes "!": "Where am I...
 what a nightmare...magic...black magic..am I dead? ... You
 have succeeded in removing my spirit from the spider's brain.
 In the name of the gods, I thank you.  Please get me out of
 here."
Escort: She joins team(HP=3665), but it's a short trip.
At End: "You have not only saved my life but also my spirit and
 my soul.  I do not have much, but this ring was given to me by
 my mother...take it as a sign of gratitude."
Time Limit: None
COMMENTS: CAVE has 2 things to open.  Note that this key will
 not allow ESFAHNIA to get out of her CAGE - I tried it.  The
 small RUIN you found on the way is visited again next quest. The
 UNDEAD VILLAGE, however, deserves its own IMPLIED QUEST(#225).

******************************************************************
ENEMIES HP-BAR NOTE:
-------------------  At right end of the enemy HP-bar which you
 see at bottom of screen when you are fighting and put the mouse
 pointer over the enemy's body, is a set of 4 colored icons for
 PHYSICAL, MAGIC, FIRE, & POISON.  These ICONS show the strength
 of the enemy's resistances, and thus the weak points in his
 defenses.  Thus the T.MORTIS in the above QUEST showed light
 PHYSICAL, no MAGIC or FIRE, and high POISON.  [For me, T.MORTIS
 always seems to be weak to FIRE, and that confirms it.]

******************************************************************
MAP NOTE ON MOORBROOK FORDS:
---------------------------
  To cross the stream by MOORBROOK to the N side, MOORBROOK
 has 2 FORDS and 1 PLANK BRIDGE.  FORD#1 is N of CLAROR's house
 and is almost obscured by a tree.  FORD#2 is due N of the
 UNJANTER house and leads to the RIVER FORK CAVE.  A wood PLANK
 BRIDGE is further E and leads to the UNDEAD VILLAGE and also
 is the only path to LOTHAR THE MEDIC's house.  This wood plank
 bridge is also your destination in QUEST 243 "GLUBBA-JAR".

******************************************************************
221. "ACCURSED RUINS"      given by AGNETA KICKWELL, MOORBROOK
--------------------
Start Location: In a bazaar booth beside the STORE, in MOORBROOK
My Levels at Start and End of Quest:  52,52 (See COMMENT L16)
Reward: 0 GOLD, 0 EXP, 0 RUNES
        SPIKED RING (value 467)
What: "Kill Trellandir, the ghost inside the RUINS NE of MOOR-
 BROOK.  Greetings adventurer!  A ghost by the name of TRELLANDIR
 has been harrassing the citizens of MOORBROOK for a considerable
 time now.  It has settled inside a RUIN NE of here and it is
 spreading fear and terror throughout the area.  We have
 collected some money in order to hire someone whoi will destroy
 the entity.  Can we count on you?"  Blu book is on the small
 RUIN in the plain E of town.
ALL enemies are LEV=48 (MOORBROOK ZONE) unless otherwise noted.
Enemies Enroute: (ALL LEV=48) 12 T.NOXTRALIS, 7 T.MEDIALIS,
 1 FAKIR OF THE VIPER, 17 EVIL MAGICIAN(807EXP).
In RUIN: 1 LEV=48 T.MEDIALIS, 1 LEV=50 TRELLANDIR ENERGY BEING
 Boss (Not tough).
Enemies on Return Trip: None; used MOVEMENT SPEED=220 gear.
At End: "At last!  We have been waiting for this moment for a
 very long time.  You made MOORBROOK a safer place and we thank
 you wholeheartedly."
Escort: None
Time Limit: None
COMMENTS: I initially opened this quest because I was trying to
 "solve" the NARCOTIC WITCH dilemma, and AGNETA looked a little
 like a witch from what I could see looking into the booth.
MINOR GAME FAULT-1: The placement of AGNETA causes the booth's
 awning to completely obscure the "?!" above her head.  You can
 only tell she offers a quest by accidentally trying to talk to
 her or by noting that she is a WHITE DOT on the M-MAP.
MINOR GAME FAULT-2: We are in MOORBROOK but AGNETA's conversation
 refers consistently to GLOOMOOR.  PLEASE NOTE>>  I have replaced
 the town name "GLOOMOOR" with "MOORBROOK" in her conversations.
MINOR GAME FAULT-3: QUEST LOG says "Merchant Agneta Kickwell has
 kept her word: I have received a generous reward."  Not true!
 A ring worth just 467 gold is almost no reward at all !!!!!
 <What happened to the "collected money" she was holding for us?>
 [Remember the TRUFFLE WEED quest where the QUEST LOG says
 we got a generous reward and we got almost nothing at all!
 The people who write the conversations need to TALK to the
 people who put the reward numbers into the game!]

******************************************************************
222. "WHISKY SUPPLIER"      given by  WHISKY DEALER, MOORBROOK
---------------------
Start Location: In a yard in 2nd row of houses from the N
My Levels at Start and End of Quest:  52,52 (See COMMENT L16)
Reward(DRAKENDEN): 8000 GOLD, 8360 EXP, 0 ITEMS, 0 RUNES
Reward(WHISKY DEALER): 1 BARREL of WHISKY (After you make the
 delivery, and then only if you agree to help him in the future).
What: "Hey, you there!  Take this barrel to DRAKENDEN.
 My supplier <of transport services> has fallen ill and this
 barrel of my finest whisky has to be taken to the tavern at the
 DRAKENDEN Crossroads as soon as possible.  Can you deliver it?
 The inn keeper will reward you."  Blu book lies on PUB#1 in
 DRAKENDEN.  We can just follow the road.  PICK UP WHISKY CASK!!
ALL enemies are LEV=48 (MOORBROOK ZONE) unless otherwise noted.
 [Quest takes us to DRAKENDEN(LEV=44)].
Enemies Up To Bridge: (LEV=48) 4 T.MEDIALIS, 4 T.NOXTRALIS, and
 6 EVIL MAGICIAN.
Enemies "On and at" Bridge: (LEV=48) 1 CAVEFISH, 4 T.NOXTRALIS,
 3 T.MEDIALIS.
Enemies between Bridge and PUB: (LEV=44) 16 CAVEFISH(206EXP),
 22 T.MEDIALIS.
At End(DRAKENDEN PUB#1): "Ah!  The whisky has finally arrived.
 It's about time too.  You are saving the throats of many
 thirsty adventurers with this.  But what am I saying?  Here
 this is for you."
At End(MOORBROOK WHISKY DEALER): "You are truly reliable.
 That's a rare thing these days.  Do you want to do business
 with me?   Every week I will provide you with a barrel,
 which will cost you only 800 gold crowns.  The 1st barrel is
 free.  Do you want to take it with you?"(Accept/Reject)
 [I rejected this request.  My BLUE CHEST is full!].
Escort: None
Time Limit: None
COMMENTS: Pretty good reward for a fairly short quest.

******************************************************************
PROGRESS NOTE:
-------------  Here we get a WHITE CROSS SHIELD in MOORBROOK,
 and a voice says "This Region is at Peace".

******************************************************************
223. "SORE HEAD"      given by  LOTHAR THE MEDIC, MOORBROOK
----------------
Start Location: At fence outside house, SE corner of MOORBROOK
My Levels at Start and End of Quest:  52,52 (See COMMENT L16)
Reward: 3645 GOLD, 3485 EXP, 0 RUNES,
        GLIMMERING RING OF THE PRINCE (value 1174)
What: "Please hurry to my house and fetch my headache remedy.
 Shhhh...keep your voice down!  That was one long night...and a
 short morning.  Owww, it feels as if my head is going to explode
 any minute now.  And today of all days I have left my medicine
 at home.  I can hardly see anything, let alone go home.  Could
 you please fetch the vial with the remedy from my house?  It is
 right next to my bed.  I will reward you generously."  Blu book
 lies to NE right in, or next to, the UNDEAD VILLAGE.  The remedy
 is on the floor of his house.
ALL enemies are LEV=48 (MOORBROOK ZONE) unless otherwise noted.
Enemies Enroute: 18 LEV=48 T.NOXTRALIS(605EXP), 1 LEV=59 T.MORTIS
 of Type-Y(24769EXP w/blu potion), 1 LEV=50 T.NOXTRALIS Boss,
 13 LEV=48 EVIL MAGICIAN, 12 LEV=48 T.MEDIALIS(605EXP).
Enemies On Return Trip: 1 LEV=59 T.MORTIS of Type-Y; REST LEV=48:
 10 EVIL MAGICIANS, 4 T.NOXTRALIS, 4 T.MEDIALIS.
Escort: None
Time Limit: None
COMMENTS: Decent reward for a fairly short quest.  You do,
 though, have to wonder how LOTHAR can live in the UNDEAD VILLAGE</pre><pre id="faqspan-12">
 without being UNDEAD!!  This entry assumes that you have already
 cleared the UNDEAD VILLAGE or that you will be able to sneak
 past them.  If you also intend to do the UNDEAD VILLAGE here,
 see QUEST #225.

******************************************************************
224. "SPECIAL FLAVOR"  given by BREWER GERALD UNJANTER, MOORBROOK
--------------------
Start Location: In MOORBROOK, in 2nd from left in N row of houses
My Levels at Start and End of Quest:   52,52 (See COMMENT L16)
Reward: 3024 GOLD, 2296 EXP, 0 ITEMS,
        1 of your COMBAT ART RUNES
What: "Find ten yellow tarantula carapaces for me.  Would you
 like a sip of MOORBROOK WHISKY?  Ha, I knew you would like it.
 Tell me, what does the taste remind you of?  It's on the tip of
 your tongue?  Well, it is simple...our secret ingredient is
 ground spider carapaces.  We use those to achieve the special
 flavor.  That leads me to the task which I would like to assign.
 I have almost exhausted my stock of spider carapaces and you
 could be just the one to restock my supplies.  Bring me ten
 carapaces of the Tarantula Medialis Spider and I will ensure
 that you receive an appropriate reward."  Blu book lies in the
 small open field S of town.
ALL enemies are LEV=48 (MOORBROOK ZONE) unless otherwise noted.
Enemies: This small dark field has one of the highest monster
 densities in the entire game: 18 EVIL MAGICIAN, 1 LEV=50
 T.NOXTRALIS Boss, 12 T.NOXTRALIS, 2 LEV=59 T.MORTIS of Type-Y,
 14 T.MEDIALIS.
At End: "You did very well.  The carapaces are almost unscathed.
 I think the next whisky the House of Unjanter sells will be even
 better than usual.  Thank you very much!"
Escort: None
Time Limit: None
COMMENTS: You must remain in the "small dark field" for kills to
 register.  Even by the witch house, kills did not count!  But if
 you stay in the small dark field, all kills will count toward
 the total required.
MINOR GAME FAULT: We are in MOORBROOK but GERALD's conversation
 refers to GLOOMOOR.  PLEASE NOTE>>  I replaced the town name
 "GLOOMOOR" with "MOORBROOK" in his conversation.

******************************************************************
225. "CLEAR THE UNDEAD VILLAGE"          IMPLIED QUEST #I056
------------------------------            MOORBROOK "SUBURB"
Trigger Conversation: C0043, C0022
Start Location: NE of MOORBROOK there is a plank bridge across a
 stream, to what appears to be a normal village, a "suburb" of
 MOORBROOK.  But appearances can be deceiving.  You can see a
 PEASANT just across the bridge.
My Levels at Start and End of Quest:  52,52 (See COMMENT L16)
What(PEASANT at BRIDGE): "Hello stranger...You're not from these
 parts, are you?  But you have come just in time for the feast...
 Go to the center of the VILLAGE..."
What(BLACKSMITH SHOP): Instead of the usual "Hammer Logo", the
 Smith just wants to talk, and says: "Are you here for the feast?
 ...Good..."
What(Village): When you get to the center, all 24 village
 inhabitants suddenly turn into LEV=50 (boss) SKELETONS.
DARK RUIN, apparently of a religious building, just N of village:
 Many, maybe 24, graves in yard, most of which can be opened.
ALL enemies are LEV=48 (MOORBROOK ZONE) unless otherwise noted.
Enemies: Use a blu potion and fire away at the 22 SKELETONS who
 will surround you.  You'll have to hunt down the last 2 in
 buildings.
Escort: None
Time Limit: None
COMMENT-1: Clear your backpack at STORE before you go because I
 had to return to UNLOAD loot twice.
COMMENT-2: A giant footprint with lava in it lies on NW edge of
 this VILLAGE - I guess that means the DEMON was here.  [But when
 you actually meet ILITH'BAH he is only the size of a person!
 How could he make such a footprint?]
COMMENT-3: I have included the DARK RUIN just N of the village as
 part of the village...I think it was their church grounds, and
 it was certainly their gravesite.
COMMENT-4: Too bad; you will never be able to do business at
 this BLACKSMITH SHOP.  He too is a SKELETON who comes at you.

******************************************************************
226. "CLEAR MOORBROOK West Side UNDEAD CAVE"   IMPLIED QUEST I058
-------------------------------------------       MOORBROOK
Trigger Conversation: C0004, C0022
Start Location: West of MOORBROOK Witch House, on N side of a
 woods, with an "Open Stairs" type entrance.
My Levels at Start and End of Quest:   52,52 (See COMMENT L16)
What: Small LEV=48 UNDEAD BASEMENT type cave with 6 rooms
ALL enemies are LEV=48 (MOORBROOK ZONE) unless otherwise noted.
Enemies: 6 SPIRITS, 20 SKELETONS & ZOMBIES
Escort: None
Time Limit: None
COMMENTS: About 4 things to open.  On a re-visit there were
 about 20 LEV=48 enemies, so this CAVE can be used to gain EXP
 if you want to do that.

******************************************************************
227. "CLEAR THE MOORBROOK West side SPIDER CAVE"IMPLIED QUEST I059
-----------------------------------------------    MOORBROOK
Trigger Conversation: C0004
Start Location: SW of MOORBROOK Witch House, on W side of a
 woods, with a "Rock Arch" type entrance.
My Levels at Start and End of Quest:   52,52 (See COMMENT L16)
What: Further W than the other WOODS-CAVE to the NE of it, this
 CAVE is in the same woods, but is far enough SW to be in the
 LEV=45 MYSTDALE ZONE.
CAVE LAYOUT:  (LEV=45) small circular cave with simple rock arch
 type entrance
ALL enemies enroute are LEV=48 (MOORBROOK ZONE) unless otherwise
 noted. (CAVE is evidently in MYSTDALE ZONE(LEV=45).
Enemies: about 10 LEV=45 SPIDERS
Escort: None
Time Limit: None
COMMENTS: This CAVE will be visited during QUEST #231, "THE LOST
 EXPERIMENTAL BEINGS".  There are 3 things to open on your first
 visit.

******************************************************************
228. "CLEAR THE DARK REGENTIUM RUINS"      IMPLIED QUEST I061
------------------------------------          MOORBROOK
Trigger Conversation: C0004
Start Location: From MOORBROOK SPIDER CAVE of the prior quest,
 follow the wood line to S and E and you will come to this dark
 RUIN.
My Levels at Start and End of Quest: 52,52 (See COMMENT L16)
What: The plain you enter going NE out of MYSTDALE exit path
 contains 3 RUINS.  The 1st 2 are small and not important but
 the 3rd, set up against the wood line in a deep "V" into the
 woods, is the target for 2 MYSTDALE quests.
ALL enemies are LEV=48 (MOORBROOK ZONE) unless otherwise noted.
Enemies: Enroute, same as for QUEST #232 because goal location
 is the same.  If you do not combine quests then the second trip
 will have slightly fewer monsters.
At RUIN: Some LEV=45 FADING SPIRITS mainly.
Escort: None
Time Limit: None
COMMENTS: This RUIN is revisited in 2 MYSTDALE QUESTS.  So you
 easily defer doing it until then.  I did it here because I was
 still looking for the MOORBROOK WITCH (QUEST #218).

******************************************************************
229. "CLEAR THE RIVER FORK CAVE"             IMPLIED QUEST I057
-------------------------------                   MOORBROOK
Trigger Conversation: C0004
Start Location: N of MOORBROOK is a CAVE by a river junction. To
 get to it, go due N from the UNJANTER House a short ways,
 crossing a ford.  (Hole-in-the-rock type entrance).
ALL enemies are LEV=48 (MOORBROOK ZONE) unless otherwise noted.
My Levels at Start and End of Quest: 52,52 (See COMMENT L16)
What: Medium size LEV=48 ZOMBIES & UNDEAD CAVE
CAVE Enemies: 9 ZOMBIE, 3 LIFE LEECHER, 1 SPECTRE, 15 SKELETON.
Escort: None
Time Limit: None
COMMENTS: 11 things to open in CAVE; half are graves. This CAVE
 is not visited in any quest.

******************************************************************
230. "CLEAR THE UNDEAD CAVE E of MOORBROOK" IMPLIED QUEST I060
------------------------------------------     MOORBROOK
Trigger Conversation: C0004, C0022
Start Location: Due E of the home of LOTHAR THE MEDIC a short
 ways and across the stream on S side is a CAVE.  It has a hole-
 in-the-rock type entrance and the cave appears to be burrowed
 under a dense woods.  You enter moving to NW, at the wood line.
My Levels at Start and End of Quest: 52,52 (See COMMENT L16)
What: (LEV=48 UNDEAD CAVE)(Small CAVE shaped like the letter "C")
ALL enemies are LEV=48 (MOORBROOK ZONE) unless otherwise noted.
Enemies: 1 LEV=50 SKELETON Boss, rest are all LEV=48: 4 LIFE-
 LEECHER OF THE ORCUS, 11 SKELETON, 1 P.TROLL.  Sometimes there
 is 1 LEV=48 DEVIL OF THE SANDS in this CAVE(not tough).
Escort: None
Time Limit: None
COMMENTS: CAVE has 6 things to open, including 2 COFFINS.  This
 CAVE is not visited in any quest that I know of.  I searched it
 while looking for the Witch of MOORBROOK.

******************************************************************
-----------
COMMENT L17:
-----------    I levelled up to LEVEL 53.0 during the final
 MOORBROOK IMPLIED QUEST.  I then advanced S to MYSTDALE.
 In MYSTDALE the 1st 2 quests were triggered during the quest
 scan and so they have been completed already.  So you will
 see that my starting Level is 53 on the 3rd quest.

******************************************************************
            Here we begin on the MYSTDALE QUESTS

******************************************************************
231. "THE LOST EXPERIMENTAL BEINGS"    given by RAGNAR DUH ROCK
----------------------------------         in MYSTDALE

Start Location: In a frosty white yard in S MYSTDALE
My Levels at Start and End of Quest:  47.4,48 (See COMMENT L12)
Reward: 0 GOLD, 4290 EXP, 0 RUNES
        SCORCHING RING OF THE DESERVING (value 1741)
What(from RAGNAR): "Please find and kill the magical gifted and
 dangerous experimental beings and bring <back> their brains for
 an autopsy..." (There are actually 4 animals).
ALL enemies are LEV=45 (MYSTDALE ZONE) unless otherwise noted.
What(PART-1): I killed 1 LEV=47 LABORATORY ANIMAL Boss (It's
 a Harpy) just S of the MYSTDALE BRIDGE, not far from HELKEMEL.
 It dropped a violet "OOZING MONSTER BRAIN" [got "New Objective"
 since I had not talked to RAGNAR yet].
QUEST LOG says: "Find and kill the escaped monsters and bring
 their brains to the contractor.  A wizard from MYSTDALE CASTLE
 has lost some of his monsters.  I am to find 4 of the creatures
 in front of the gates of MYSTDALE CASTLE and return their brains
 to the wizard so he may investigate them."
What(PART 2): Blue book lies to NW in a forest.  It is on the S
 side of the river, on a CAVE there near a cliff and a woods, a
 little ways S of MIRCOR's house(and on S side of the river).
Enemies(PART 2): Enroute(MYSTDALE PARISH LEV=45) 3 FADING SPIRIT,
 6 EVIL MAGICIAN, 2 EVIL MAGE, 4 T.NOXTRALIS, 3 CAVEFISH.
CAVE(It's a small LEV=45 GARGOYLE CAVE): 7 STONE GARGOYLE,
 1 GREATER GARGOYLE, 1 WATER GARGOYLE, 1 LEV=53 LABORATORY ANIMAL
 KJO-06-3(It's a CAVEFISH)(4252EXP).  Got "WOBBLY MONSTER BRAIN"
 drop, and cave has 1 barrel in it.
What(PART 3): Blu book lies well to E now, at a MOORBROOK CAVE
 entrance.
Enemies Enroute: LEV=45 (LEV=48 for some as we near MOORBROOK)
 (many enemies, and I had to visit STORES twice to unload loot)
 11 CAVEFISH, 15 FADING SPIRIT, 1 LEV=47 FADING SPIRIT Boss,
 2 WITCHLORD OF SURUKANI, 2 SORCERER OF THE RIVER, 36 T.MEDIALIS
 22 EVIL MAGICIAN, 2 LEV=47 EVIL MAGICIAN Boss, 1 LEV=50 EVIL
 MAGICIAN Boss, 13 T.NOXTRALIS, 1 LEV=50 T.NOXTRALIS Boss.
CAVE(It's a LEV=45 SPIDER CAVE): 9 T.MEDIALIS(832EXP),
 3 T.NOXTRALIS, 1 LEV=53 LAB ANIMAL GT-AS-565( Giant Spider)
 (24292EXP w/blu potion).  Got "SLIMY MONSTER BRAIN" and CAVE
 has 3 chests.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
LEVEL NOTE: I leveled up to 48 between PART 3 & 4 of this quest.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
What(PART 4): Blu book lies further to S now, between MYSTDALE
 and MOORBROOK, in the "Regentium RUINS".
Enemies Enroute: (LEV=45) 39 FADING SPIRIT(1033EXP), 10 EVIL
 MAGICIAN, 5 EVIL MAGE, 2 T.MEDIALIS(1164EXP), 1 SPECTRE, and in
 the RUIN  1 LEV=47 LAB ANIMAL XED-988 (a Gargoyle)(5033EXP).
 Got a monster brain drop.  There's nothing to open in the RUINS,
 but you will see something behind the RUIN that will catch your
 attention (see next QUEST).
Return Trip to MYSTDALE: 3 LEV=45 FADING SPIRIT.
At End: "You have done it.  Now, then!  Here is your reward...
 and I will cut open these brains and see, what color..."
Escort: None
Time Limit: None
COMMENTS: Done out of sequence...triggered by a kill.  Reward is
 too light for length of this quest, but it is a good quest to do
 because you gain a lot of EXP as you cover all the ground.  And
 you CAN combine the next quest into this one easily.  Talk to
 KATA CIS, as well as RAGNAR, in MYSTDALE first.

******************************************************************
232. "THE REGENTIUM SILVER BLOSSOM"  given by KATA CIS of MYSTDALE
----------------------------------
Start Location: In the center of MYSTDALE, in front of the MAIN
 BUILDING, near the entrance on SW side of building.
My Levels at Start and End of Quest: 48,48.2 (See COMMENT L12)
Reward: 0 GOLD, 4212 EXP,
        1 of your COMBAT ART RUNES,
    FALDAMAR'S FIERY BREATH (a ring)(value 8167)(MIN.AXE LORE=10)
What(from KATA, but copied from QUEST LOG since I triggered this
 quest in the middle): "Find the SILVER BLOSSOMS near the RUINS
 in front of MYSTDALE CASTLE".  Blu book is on a dark RUIN at a
 woods NE of MYSTDALE...but closer to MOORBROOK, not in the 1st
 RUIN you come to.
ALL enemies are LEV=45 (MYSTDALE ZONE) unless otherwise noted.
Enemies: (LEV=45 MYSTDALE PARISH) 2 SPIDERS, 34 FADING SPIRIT,
 5 EVIL MAGE, 10 EVIL MAGICIAN, 1 SPECTRE.
In final dark RUIN: You see a "SILVER BLOSSOM BUSH".  Click on it
 to pick up violet SILVER BLOSSOMS.
Enemies On Return Trip:(LEV=45) 29 FADING SPIRIT, 7 EVIL MAGICIAN
At End: "Silver blossoms!  You have given the monsters in this
 region the brow!  Respectable!  Here, take this reward!"
Escort: None
Time Limit: None
COMMENT-1: Done out of sequence...triggered during a pickup
 after a kill during QUEST #231, which had me in the same RUIN.
 Reward is not great but quest is not difficult.
COMMENT-2: The 1st RUIN on the path to NE is a simple LEV=45 RUIN
 (dark-colored) with 3 SPECTRE and 2 TORMENTED SOUL.  I have not
 assigned a separate IMPLIED QUEST to this RUIN, so do it too, on
 the way.  In fact, there is also a 3rd RUIN, light-brick color,
 lying in the same field just N of the path you will follow to
 the blu book.  It is also small and you can do it too - there is
 no separate IMPLIED QUEST for it either.

******************************************************************
PROGRESS NOTE:
-------------  Here we get a WHITE CROSS SHIELD in MYSTDALE, and
 a voice says "This Region is at Peace".
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Amazingly, we've only completed 2 MYSTDALE QUESTS (6 to go) !!!

******************************************************************
233. "FINDING FYREN"      given by ANIMAGUS MUGATO, MYSTDALE
-------------------
Start Location: Inside the MYSTDALE ZOO (N side)
My Levels at Start and End of Quest: 53,53 (See COMMENT L17)
Reward: 0 GOLD, 0 EXP,
        1 of your COMBAT ART RUNES (maybe your highest level one)
         (I got HARD HIT and my HARD HIT=33, my highest leveled
          COMBAT ART),
        KLEB DRACAD's RECUPERATION (DAEMON set item)(value 10145)
         (Shoulder Guards)
ALL enemies are LEV=45 (MYSTDALE ZONE) unless otherwise noted.
What: "Please find FYREN and bring him home to me.  This morning
 my pet FYREN slipped away.  FYREN weighs in at 800 pounds and he
 is a Forest Gargoyle.  However, he's quite tame and is only
 following his urge to go to the woodlands now and then.  Please
 find him and bring him home.  Do not fret, he will follow you
 when you find him!"  Blu book lies at N edge of the "old town"
 in E MYSTDALE.
Enemies(LEV=45 MYSTDALE PARISH BASIC MONSTER LEVEL)(Note that
 this quest takes place entirely within town, but there are still
 enemies): 6 EVIL MAGICIAN, 1 LEV=47 SAKKARA PRIEST Boss,
 5 SAKKARA PRIEST, 1 LESSER FIRE DEMON(summoned), 1 LEV=47
 SHADDAR'RIM RAPTOR(Mounted), 1 LEV=2 SHADDAR'RIM RAPTOR(the
 mount evidently), 1 DARK MAGICIAN OF THE BLOOD.
Escort: FYREN must get back alive (HP=2298).
Enemies on Return Trip(LEV=45): 3 SAKKARA PRIEST(203EXP), 1 STONE
 GARGOYLE(228EXP).
At End: "You have kept your word and returned FYREN unscathed.
 I am very grateful for that."
Time Limit: None
COMMENTS: Rather light reward but this is a fast quest.

******************************************************************
234. "WRONG CHOICE OF WORDS" given by CONJURER FUMBLEFAN, MYSTDALE
---------------------------
Start Location: In the center of MYSTDALE, in front of the MAIN
 BUILDING, near the entrance on SW side of building.
My Levels at Start and End of Quest: 53,53 (See COMMENT L17)
Reward: 3240 GOLD, 0 EXP, 0 ITEMS,
        1 of your COMBAT ART RUNES
What: "Destroy the creature from hell before it can wreak any
 more havoc.  Help me please!  Quickly!  I accidentally used the
 wrong word in my conjuration, "Gangadar" instead of "Adargang",
 ...and before I knew it, my apprentice had been eaten and I had
 to flee as fast as I could.  I beg you, dispose of this creature
 before my guild members discover what I have done!"  Blu book is
 due S a short ways, at the adobe home within MYSTDALE.
ALL enemies are LEV=45 (MYSTDALE ZONE) unless otherwise noted.
Enemies: (LEV=45 MYSTDALE PARISH BASIC MONSTER LEVEL) 1 LEV=47
 DEMON HORNET Boss (1321EXP no blu potion) was on the roof of the
 home.  He dropped 2 blue Lesser Mentor Potions .. that's good!
 [You'll see a LOT more HORNETS in CHAPTER V: UNDERWORLD].
At End: "Words cannot express how grateful I am for your help.
 I had no chance against this demonic creature.  I think I am
 going to be a lot more careful with my future conjurations..."
Escort: None
Time Limit: None
COMMENTS: Light reward; very short and very fast quest.

******************************************************************
235. "DEATH TO THE OGRE REFEREE"   given by CHAIRMAN MYERFIELD,
------------------------------- of the MAGICAL SPORTS ASSOCIATION

Start Location: At the PUB in MYSTDALE CASTLE.
My Levels at Start and End of Quest: 53,53 (See COMMENT L17)
Reward: 0* GOLD, 2106 EXP, 0 ITEMS,
        1 of your COMBAT ART RUNES
What: "Take action against the OGRE referee Os'Dhrag!  I don't
 believe this!  I have been Chairman of the Magical Sports Asso-
 ciation for 70 years noW and I have never experienced anything
 like this.  The OGRE referee Os'Dhrag has manipulated matches.
 Apparently, he was bribed by a Dark Elven brotherhood.  We
 found out about this when the Necromancers lost a match against
 the novices of the Garden Druids, despite leading 2 points to
 nil.  Several disputable penalties and red cards were their
 downfall.  <RED CARD is a soccer term for 'ejected from game'>
 Heaven knows how many other matches Os'Dhrag has manipulated
 in the past..."  Blu book lies to NW and very close, at the
 house on the edge of the soccer field.
Enemies: LEV=50 OS'DHRAG REFEREE Boss (7983EXP w/blu potion).
At End: "I don't blame you for what you did.  Let's have a drink
 and I will give you a very special reward." <But he doesn't do
 that. See COMMENT-1.>
Escort: None
Time Limit: None
COMMENT-1:  Probably the fastest quest in the game!  Reward is
 OK too, but not great or even special.
COMMENT-2: Note that there is an AMAZON in the MYSTDALE PUB!
FOOTNOTE *: The QUEST LOG says: "I have declined the bank note
 he offered me.  I only accept payment in gold."

******************************************************************
236. "ELDRITCH APPARITIONS"   given by GUARD COMMANDER SANTANDAR,
--------------------------      of the MYSTDALE Militia

Start Location: By a building near the entrance to the castle.
My Levels at Start and End of Quest: 53,53 (See COMMENT L17)
Reward: 5292 GOLD, 0 EXP, 0 RUNES
        BOOTS OF THE COWARDS (value 965)
What: "Go outside the gate of MYSTDALE CASTLE and destroy 20
 FADING SPIRITS.  Strange apparitions appear frequently outside
 the gates of MYSTDALE CASTLE.  We presume that they are attrac-
 ted by the magical aura.  We have to keep this menace under
 control to ensure unhindered access to the Castle.  What do you
 think?  Are you brave enough to carry out this task?"  Blu book
 lies N and slightly E, in a large field between MYSTDALE CASTLE
 and the MOORBROOK WOODS, just S of a small lake.
ALL enemies are LEV=45 (MYSTDALE ZONE) unless otherwise noted.
FADING SPIRITS: (ALL LEV=45) I had the tally up to 5 FADING
 SPIRITS(198EXP) when I arrived at the small lake.  (Only 2 or 3
 arrows kills one).  I circled the lake, then went NE to the
 woods and then NW, and when half way to DRAKENDEN, but still
 due N of the lake, I had tally at 15.  Then I returned toward
 the lake and had my 20 before I got to it.  (1 was LEV=47).
Other Enemies:(LEV=45 MYSTDALE PARISH BASIC MONSTER LEVEL)
 2 SORCERER OF THE RIVER, 5 WITCHLORD OF SURUKANI, 3 MAGICIAN,
 8 MAGICIAN OF PYROS, 2 FAKIR OF THE VIPER, 7 EVIL MAGICIAN,
 3 EVIL MAGE, 2 DARK MAGICIAN OF THE BLOOD, 6 CAVEFISH(226EXP),
 1 LEV=60 CAVEFISH Boss(1772EXP), 7 T.MEDIALIS(135EXP), and I
 took out 7 "extra" FADING SPIRITS during my return.
At End: "Back so soon!  You have solved this problem fast and
 with bravery.  Accept this as a token of our appreciation."
Escort: None
Time Limit: None
COMMENTS: Light reward, but also pretty easy quest.  All of the
 FADING SPIRITS you destroy do count in the tally.

******************************************************************
237. "JACQUAIRE'S REVENGE"      given by JACQUAIRE, in MYSTDALE
-------------------------
Start Location: By the road near the entrance to the castle
My Levels at Start and End of Quest: 53.1,53.1 (See COMMENT L17)
Reward: 4050 GOLD, 130 EXP, 0 ITEMS, 0 RUNES
        His wife the SUCCUBUS tells you her 6-part story **
        DARK MAGE drops a LLORANETH Bracer (Wood Elf set that I
          am using)(value 5790)
        He drops the SWORD that I fetched, for me (value 15982)
What-1: "Ah!  How nice to see you again and not a minute too
 late.  Please pick up the prototype of a blade from MICHEL, the
 SMITH. I met MICHEL in BELLEVUE while traveling through ANCARIA
 and when I told him my story he promised to forge a blade for
 me to help me solve my task.  Unfortunately I am unable to go
 to BELLEVUE myself to pick it up, because I have arrangements
 to make here.  Well what do you say my friend?  Will you
 accept?"  Blu book is at the BELLEVUE SHOP where we first met
 MICHEL's wife ANGELA in QUEST #002.
What(PART-1): Fetch the blade from MICHEL.  I used the MAIN
 PORTAL SYSTEM to BELLEVUE and MICHEL gives us "Finished Proto-
 type of the Sword" in violet.
Enemies In PART-1: None.
What-2: JACQUAIRE has moved to the NW from the road but is still
 inside MYSTDALE CASTLE.  Just follow the wood line to the W
 toward the blue book.  When you get to him he says:
 "What a magnificent sword this is. A truly mighty weapon.
 It will serve its purpose well.  I thank you for your assis-
 tance.  But your task is not finished yet.  I need you if I want
 to succeed.  Are you prepared to assist me one last time?"
What(PART-2): Help JACQUAIRE defeat his SAKKARA PRIEST enemy by
 following him through the PORTAL and fighting with him.  But
 first, before entering the PORTAL he opens, pick up "The
 Finished Prototype of the Sword"(value 15982), which he has
 just dropped, but since I like my OWN sword better(value 14134),
 I give it BACK to JACQUAIRE.  He equips it and it "glows BLUE".
Escort: JACQUAIRE joins us in PART-2(HP=2531).  Keep him alive or
 you'll have to deal with his wife!
What(PART-2 Continued):
 JACQUAIRE will have the sword but I will use my trusty NOTWEN
 LONGBOW.  Exiting from the PORTAL, it looks like an above-ground
 farm, but it must be underground because M-MAP is "goofy-
 incorrect".  Use TAB-MAP to locate blu book a short way to N at
 a stone circle. As we get there, a SAKKARA PRIEST teleports in
 with a purple-teleport type aura, and shows "!": "And who do we
 have here? JACQUAIRE is alive?  You are not going to get her
 back.  She is mine now...Har har har.  I should have crushed
 you when we met in TYR-FASUL.  I don't intend to repeat that
 mistake!  Prepare to die, you infidels!"
Enemies(PART-2): LEV=1<??> SAKKARA PRIEST, and his summoned
 fighters, 4 LEV=31 Boss SKELETONS.  There is never any doubt
 about the outcome, and luckily (for our group) they all
 attack me!  SUCCUBUS, nearby at a house, does not fight.
 As soon as fight ends, JACQUAIRE drops his sword for me!
At End: "It is done.  The magician has been defeated and I have
 been reunited with my beloved SUCCUBUS.  I deeply thank you.
 You did not know anything about me, yet you risked your life for
 me.  Please speak to my wife, she will be able to tell you more
 than I can.**  Oh, and before I forget...Please accept the sword
 as a token of my gratitude.  It is from MICHEL, the SMITH."
Time Limit: None
COMMENT-1: ** The SUCCUBUS story can be summarized by saying they
 both were "converted to good" by contact with the silver blood
 of a Seraphim, and his mission has been to get his abducted
 love back.
FINAL BIT from JACQUAIRE after her story: "Yes, that is correct.
 I wanted to save her then, because I realized that I can achieve
 this with Seraphim blood.  Look at her.  She is so beautiful
 that anyone would die for her.  And it was me who saved her.
 Well, alright, you did your share as well."
COMMENT-2: JACQUAIRE is a friend and we help him out.  The reward
 isn't huge but we can leave him happily united with his love.
 I wonder what his kids will be like, with a wife born in HELL.

******************************************************************
238. "CLEAR THE MYSTDALE GARGOYLE CAVE"   IMPLIED QUEST I054
---------------------------------------         MYSTDALE
Trigger Conversation: C0004
Start Location: NW of MYSTDALE Entrance Path, S of the river.
  Enter the woods from the NE; look for a hole-in-the-rock type
  cave entrance.
My Levels at Start and End of Quest:  53,53 (See COMMENT L17)
What: LEV=45 GARGOYLE CAVE
ALL enemies are LEV=45 (MYSTDALE ZONE) unless otherwise noted.
Enemies: 6 GARGOYLE
Escort: None
Time Limit: None
COMMENTS: Nothing special but I was searching in MYSTDALE PARISH
 for another quest and checked this CAVE.

******************************************************************
239. "KILL SSSILITHS, THE SWAMP DRAGON"   IMPLIED QUEST I051
--------------------------------------      DRAKENDEN
Trigger Conversation: C0012
Start Location: DRAKENDEN Tent Camp
My Levels at Start and End of Quest:  53.1,53.4 (See COMMENT L17)
What: I left this DRAGON for now because it was not really "in
 the way" and I knew that I would be in the Dark Regions for a
 long time.  Now that MYSTDALE quests are done, I will be leaving
 the Dark Region Parishes after this kill (and another) to resume
 MAIN LINE QUEST goals.  These will take me to SHADDAR-NUR where
 there will be another SECONDARY QUEST.
Finding the DRAGON: From the DRAKENDEN Tent Camp, go NW a short
 way but remain S of the TOMB RAIDERS path.  SSSILITHS is near
 to, and a bit NE of, the (initially inactive) PORTAL to the
 MYSTDALE Soccer Field.
Enemies:(LEV=44 DRAKENDEN PARISH BASIC MONSTER LEVEL) This field
 has a high monster density, so I semi-circled SSSILITHS first
 in order to take out mainly the 6 CAVEFISH, and I also killed
 about 10 small spiders.  Then I was up to the "T.MORTIS RING".
SPIDER GUARDS for SSSILITHS:
 By the time I confronted SSSILITHS, there were 12 LEV=60
 T.MORTIS Giant Spiders surrounding him in a circle!  Luckily
 SSSILITHS did not come at me while I took out the first 6
 T.MORTIS, in order to get at him.  After the DRAGON was dead I
 took out the other 6 T.MORTIS.
------
DRAGON:
------  LEV=48 SSSILITHS, SWAMP-DRAGON #1 ...drops a PORTAL RUNE
       ....
 died much more easily than other DRAGONS because the big level-
 difference was in MY favor this time.  But it still took a while
 because, like all DRAGONS, SSSILITHS had a LOT of HP.  I used my
 fire-bow.  [RELERISSITH, who we will meet in ZHURAG-NAR-2, is
 SWAMP-DRAGON #2].
DRAGON RESISTANCES: Very High Poison, High Physical, Low Magic,
 Very Low Fire Resistance.
Escort: None
Time Limit: None
----------------------
COMMENT-1(Enemy_Level):  We discovered SSSILITHS in QUEST #176,
----------------------  when he was (MyLevel+6).  I delayed doing
 SSSILITHS until every other SECONDARY quest (that I knew of) was
 done.   So, in the actual fight, SSSILITHS, still at (LEV=48)
 was (MyLevel-5).   I could have "taken" him sooner, but I just
 didn't need to.  [Note I gained 11 LEVELS while doing the 63
 QUESTS in between !!]
--------------------
COMMENT-2(Sell-Back):
--------------------  Higher priced items sell back for only
 about 20% of the buying price.  Example: I bought a good
 fire-longbow, price 32541, and right after buying it, the
 bow has (value=7303).  There is no problem here because (a) we
 don't have to buy much anymore and (b) we have millions of gold
 crowns.

******************************************************************
240. "KILL LORINOR, THE TYR-FASUL DRAGON"   IMPLIED QUEST I062
----------------------------------------       TYR-FASUL
Trigger Conversation: C0006, C0012
Start Location: MASCARELL Main PORTAL
My Levels at Start and End of Quest:  54,54 (See COMMENT L18)
What: This DRAGON is in an out-of-the-way spot in W TYR-FASUL.
To locate the DRAGON: From PORTAL, go to PORTO DRACO and then
 go NW following the river and a trail on S side.  This trail
 crosses the river to N bank on a right-angle wood bridge and
 at this point you enter TYR-FASUL ZONE.  On the bridge you are
 due W of the MASCARELL PORTAL.  The DRAGON location is due W
 of the TYR-FASUL FORTRESS and almost due S of the TYR-HADAR
 village whose SHOP ICONS you can see on the M-MAP.  So you
 have a ways to go but the trail leads to where you want to go.
ALL enemies are LEV=23 (PORTO DRACO ZONE) up to bridge; then
 all enemies are LEV=25 (TYR-FASUL ZONE)unless otherwise noted.
Enemies Enroute: About 30 Dark Elves, Forest Gargoyles, and
 Gator Mortis each way.
DRAGON LORINOR: His HP-bar shows strong fire and physical
 resistances.  His methods of attack are the same as the other
 DRAGONS, namely METEOR-STORM, FIRE-BREATH, and CLAW-SWIPE.
 His HP here was 52848.  I got 94707 EXP (blu potion active).
DRAGON RESISTANCES: High Physical, High Fire, Low Magic and
 Very Low Poison Resistance.
TACTICS:  You are in a round green grass meadow, with JUST
 enough room to run around to avoid the DRAGON's attacks.  I
 used LEV=33 HARD HIT with my NOTWEN Set Longbow and the hits
 were doing 3782 to 4800 DMG when NOT critical.  My killing shot
 was evidently a CRITICAL HIT because it did 8972 DMG.  I used 1
 healing potion in the battle.
Escort: None.
Time Limit: None
COMMENTS: I did this QUEST during a "return visit".
DRAGON DROPS: Gold in 8 piles total value 9273, XRYSTAL'S
 STALWART PROTECTOR (a WOOD ELF set item jewelry piece, but I am
 no longer using that set)(value 14586), a DARK ELF Armor (value
 14396), 1 SERAPHIM Gauntlets (value 5563), 1 WOOD ELF Gauntlets
 (value 5085), 1 Mentor and 1 Healing potion (both lesser), and
 also 10 piles of "Cursed Treasure" which I avoided picking up.

******************************************************************
---------------------
NOTE ON DRAGONS:         DRAGONS are the biggest and toughest
---------------------     enemy type in SACRED.  See FOOTNOTE-1.
-------------------------------------
 Here is a "DRAGON" SUMMARY:
--------------------------------------
Nr QUEST LEVEL EXP,w/blu   NAME     DEATHS     WHERE    MY-LEVEL
----------------------------------------------------------------
1  042  (32?)  xx?xx DRAGON OF SHADOWS  0  in ORC DESERT    27
2  074  (36?)  68256 DRACONIS MORTIS    2  in DeM BARONY   31.1
3  111   39    xx?xx WINTERS RIGOR      5  in TYR-HADAR    34.0
4  111   39    xx?xx FROSTED DEATH      1  in TYR-HADAR    35.2
5  178   49  ca80000 SISSLITH           1  in FROSTGARD    43.4
6  188   49    88738 SIRITHCAM          0  in A.noc DRACO  43.9
7  239   48    xx?xx SSSILITHS          0  in DRAKENDEN     53*
8  240   61    94707 LORINOR            0  in TYR-FASUL     54
9  242   61    xx?xx RELERISSITH        0  in ZHURAG-NAR-2  54
----------------------------------------------------------------
10 209   Dragon #10 is LOROMIR, a "good dragon", and a friend;
          he does not "ALERT", and you do not want to kill him.
          You actually do 4 SECONDARY & IMPLIED QUESTS for him.
----------------------------------------------------------------
*: IMPORTANT MAJOR BOSS NOTE.  See FOOTNOTE-2 below.
----------------------------------------------------------------
FOOTNOTE-1:  SHADDAR himself dies very quickly, and the final
----------  SAKKARA DEMON he summons, ILITH'BAH, does not offer
 the challenge of any of the dragons(IMHO). [And that's true even
 if you fight ILITH'BAH without touching the HEART OF ANCARIA.]
 You get the most EXP from H'RUNGA'ZZ, in the SWAMPS of AZSCHA-
 BRAG, but there is only 1 of him, and he is not as tough as a
 DRAGON.
-----------------------------
FOOTNOTE-2: MAJOR BOSS LEVELS
-----------------------------
   Evidently DRAGON's LEVEL is "set" when you first encounter it.
 For SSSILITHS that was during QUEST #176 when I was LEV=42.9,
 so SSSILITHS was at that time (MyLEV+6).   But I waited to kill
 the dragon until QUEST #239.  This note on "LEVEL-SET" probably
 applies to all MAJOR BOSSES.  So if they are "too tough", like
 DRACONIS MORTIS often seems to be, you can just leave and
 return when you have more levels.  (The only QUEST-ESSENTIAL
 DRAGONS are #1 and maybe also #6.)  I fought the last DRAGON,
 RELERISSITH, right after I "met" him, and he was (MyLevel+7).
----------
FOOTNOTE-3: See CONVERSATION C0012 for more DRAGON information.
----------

******************************************************************
241. "CLEAR THE FAR-NORTH ZHURAG-NAR ROBBER CAVE"   ZHURAG-NAR
------------------------------------------------IMPLIED QUEST I063
Trigger Conversation: C0004
Start Location: ZHURAG NAR PORTAL
My Levels at Start and End of Quest: 54,54 (See COMMENT L18)
What: Located as far N as you can go in ZHURAG-NAR, there is a
 ROBBER CAVE.  The occupants are all humans.
To Locate CAVE: From ZHURAG-NAR PORTAL, go up the 2 escarpments
 and then just drift N.  You'll pass by on the W side of the
 double-CAVE-Entrance of ZHURAG-NAR-1, going through snowy area
 which dead ends at a black fine-arch CAVE entrance.
Enemies are LEV=40 (HIGHMARSH/ZHURAG-NAR ZONE) unless noted
 otherwise).
Enemies Enroute: About 30 DARK ELVES, P.TROLLS, and a few SPIRITS
 on both the outgoing and return paths.
CAVE LAYOUT: Large cellar-type cave with about 20 candle-lit
 rooms, paved floors, and iron bar doors.
CAVE Enemies: (LEV=40 ROBBER CAVE) In a central room, 1 LEV=42
 ARMORED WARRIOR Boss; in a NW room 1 LEV=42 DESERTING SOLDIER
 Boss.  In N-most room, 1 EVIL MAGE and 1 MAGICIAN OF PYROS
 (they are the only magicians in the CAVE).  The rest of the CAVE
 occupants, totaling to about 30, are a mixture of FREELANCING
 SOLDIER OF HEDGENTON, ROBBER, MERCENARY OF URKUK, TEMPTRESS,
 DESERTING SOLDIER, HIRED SWORDMASTER, PRAETORIAN, BRIGAND, and
 SLAVER.
Escort: None
Time Limit: None
COMMENTS: A few things to open in CAVE. This CAVE is not visited
 in any quest that I know of.  I did this cave on a return visit.
 This is a good quest to do if you want to take out close to 100
 LEV=40 enemies.

******************************************************************
MAIN LINE QUEST NOTE:  ZHURAG-NAR-2
=======================
ELEMENT OF WATER
================
1. We are doing the ELEMENTS OF ANCARIA MAIN LINE QUEST and we
    have Elements #1, #2, and #3.  Next up is Element #4.
2. From DRAKENDEN we used PORTAL T12 to MYSTDALE and then the
    MAIN SYSTEM PORTAL to ZHURAG-NAR VALLEY.  We are now heading
    for ZHURAG-NAR CAVE-2 and then VERAG-NAR for Element #4,
    WATER.
3. ZHURAG-NAR CAVE #2 is a bit NE of the previous ZHURAG-NAR
    CAVE #1 entrance, and across the river.  At the ROAD SIGN
    that says "To the N ZHURAG-NAR, To the S HIGHMARSH", go E!
    The gold book icon is titled "THE DAMS OF THE DWARVES OF
    GNARLSTAT".  This ZHURAG-NAR CAVE #2 has a fine-arch CAVE
    entrance, in a snowy setting.  There's an inactive  PORTAL
    at the entrance.
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
4. ZHURAG-NAR-2 is a LEV=40 DARK ELF CAVE, with 4 LEV=42 Bosses.
    Most of the Elves are ELENDIAR-type, and there is also an
    occasional Dark Elf Priestess.
    Bosses: 1 LEV=42 ZHUMA-SHARIL ELF Boss(93EXP)
            1 LEV=42 ZHUR-URKAHI Elf Boss (93EXP)
            2 LEV=42 MORGWATH ELF Boss(91EXP)
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
5. The CAVE is dark like the last one, and has a few things to
    open for loot. There are HUMANS labeled "FARMERS" here too.
   --------------------------------------
6. ASIDE on ZHURAG-NAR:   CAVE CONNECTION
   --------------------------------------
     ZHURAG-NAR CAVE-1 and CAVE-2 are connected.  In CAVE-1, at
    PRISON ROOM door, turn NW into a small room for a stairs-down
    to CAVE-2.  Or from CAVE-2, at LAVA-pool S end, go just to W
    into a room with stairs-up to CAVE-1.  I would guess that
    this stairs might be BLOCKED initially until you get ELEMENT
    #3, but I did not check this out.
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
7. In ZHURAG-NAR-2 right after entry you must choose between 2
    ore-car tracks.  The R track is a dead-end but can be done if
    you like.  The L track goes on a ways with MANY right-angle
    bends that turn you L,L,R,L,R,L.  Now on your R is a wood
    picket fence with 3 HUMANS at the gate.  Enter the gate,
    going NW now, and you will come to a LAVA POOL on N side.
    At LAVA turn to NE and you will come to a BLACKSMITH area.
    Stay on track and pass SMITH area.  Turn L, go thru a wood
    gate, turn R and go thru a 2nd wood gate, then pass thru a
    3rd wood gate to a room HUMANS use, with a RED RUG.  Pass
    thru to NE end and use stairs down to a watery, blue-bowl
    section.  This is the DAMS section.  It is (initially) a
    GARGOYLE and FADING SPIRIT CAVE with a lot of blue water on
    the N side.
    [BATTLE NOTE: My arrows are doing over 1000 DMG here!].
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
8. Pass the DWARF STATUE, then find your way in the darkness
    to the N side of the area, then curl around to NE,E,SE,S,
    and finally SW.  The SW corner is where you need to go.
    You'll kill about 35 enemies, including DARK ELVES and
    POISON WARGHS now.  Finally you enter a big watery room
    which has 5 BLUE GLOWING BRAZIERS.  Your goal is here.
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
9. DRAGON:
   ------
    There is also a DRAGON here, RELERISSITH, on the way to
    the Dam SWITCH.  It lies in the SE part of the big watery
    room you just came through.  See the next QUEST if you
    want to "do" him.
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
10.In the BRAZIER ROOM, touch the nearby "GEAR BOX", which is
    a SWITCH to begin the water release.  Then open the iron
    bars door to SE and step INTO THE WATER, which is the EXIT
    to the surface!  The door locks as you exit, so if you want
    to come back later to do the DRAGON, you'll have to start
    at the entrance.
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
11.When you exit you are "down one escarpment" from where you
    entered.  The GOLD BOOK ICON is now on LOKNAR, by VERAG-NAR.
    You can ford to the W, then use ramp down for the most
    direct path to LOKNAR, who says: "You've really done it -
    and survived!  Now there are no more obstacles preventing
    you from reaching the old ruins of VERAG-NAR.  It is said
    that even the Elders of the Seraphim stored their treasure
    there."  The GOLD BOOK ICON has changed names now, back to
    "ELEMENTS OF ANCARIA".  First you will need to use the
    HIGHMARSH STORE because your items are full.

******************************************************************
MAIN LINE QUEST NOTE:  VERAG-NAR
--------------------------------
 VERAG-NAR entry is a stairs down.  It's a LEV=42 LOCAL
   MONSTERS type CAVE.  After taking out 32 CAVEFISH, FADING
   SPIRITS, T.MEDIALIS and T.NOXTRALIS the ELEMENT OF WATER
   is visible to the SW across a water gap.  Now just follow
   the "blue orbs" path.  Collect the element and the gold book
   icon shifts to the CAVE exit.   OK, we now have ELEMENTS OF
   ANCARIA #1 thru #4.

******************************************************************
242. "KILL THE DRAGON RELERISSITH"       IMPLIED QUEST I063
---------------------------------            ZHURAG-NAR
Trigger Conversation: C0012
Start Location: ZHURAG-NAR-2, at snowy fine-arch CAVE entrance
My Levels at Start and End of Quest:  54,54 (See COMMENT L18)
What: There is a SWAMP-DRAGON in ZHURAG-NAR-2.
To locate the DRAGON: Enter ZHURAG-NAR CAVE-2 and go to the
 DAMS section.  IN the big watery room, go to far SE part.
 (For more detailed directions see the preceding MAIN LINE
 QUEST NOTE on ZHURAG-NAR-2.)
Enemies: Many LEV=40 and LEV=42 GARGOYLES, and the DRAGON.
DRAGON: RELERISSITH, a SWAMP DRAGON; his HP-bar shows strong
 physical and strong poison resistances.  His methods of attack
 are the same as the other DRAGONS, namely METEOR-STORM, FIRE-
 BREATH, and CLAW-SWIPE.  My estimate of his HP is 45,000.
DRAGON RESISTANCES: High Physical, High Poison, Low Magic and
 Very Low Fire Resistance.
TACTICS:  It is VERY DARK in this CAVE; nevertheless there is
 room to maneuver amongst (and through) the many shallow water
 pools.  There is no obstacle to "hang up" the DRAGON; just move
 to avoid lethal damage from the by-now-familiar DRAGON attacks,
 and halt to get in your shots.  I used my NOTWEN set LONGBOW,
 and HARD HIT which did 1495 DMG per shot.  My killing shot was
 evidently a CRITICAL HIT because the DRAGON "vaporized" with
 several thousand HP left on his HP-bar.  I used 4 or 5 healing
 potions in the battle.
Escort: None.
Time Limit: None
COMMENTS: I did this QUEST during a "return visit".

******************************************************************
---------------------------------------
MAIN LINE QUEST NOTE: ON TO SHADDAR-NUR
---------------------------------------
1. After exiting the VERAG-NAR ruins, the gold book icon shifts
    to SHAREEFA at MYSTDALE.  MATTIAS is still with her.  She
    goes "!": "You are late!  Your next mission will take you to
    SHADDAR-NUR.  Find the 5th ELEMENT and the Black Book Of
    Sakkara there.  Then find me with VALOR's followers at
    BRAVEROCK CASTLE."  Gold book icon moves to due E, on the
    monolith teleportal to the UNDEAD desert (See QUEST #197).
2. Follow the path across sand and rock and a few ruins and it
    comes to SHADDAR-NUR.  It's a LEV=45 UNDEAD ZONE initially,
    although you'll fight 15 LEV=45 SAKKARA PRIESTS and
    EVIL MAGICIANS getting to the teleportal (T17), and one
    LEV=47 SHADDAR'RIM Mounted Boss.  Once on the desert path,
    you'll fight MUMMY, SKELETON, ZOMBIE, and SCORPION types
    (ALL LEV=45) and also an occasional LICH, DEVIL OF THE SANDS,
    BLACK HARPY, DESERT MUMMY, and even 2 LEV=60 T.MORTIS Type-B.
    After the T.MORTIS, the base level rises to (LEV=46).  You'll
    do a CAVE and a RUIN and come to 2 more LEV=60 T.MORTIS.
    Then, after you do a masonry stone CAVE with iron-bar doors
     and a "+" shaped hallway, base level rises again to(LEV=47).
3. There's CAVE-within-a-CAVE action but just follow the gold
     book icon to the proper path or exit.  When outside you'll
     see a dark spire on M-MAP, and this is on the path to
     SHADDAR-NUR.  You will go to it and beyond, climbing at the
     end into a snowy area to get up to the final tower.
4. We see ORCS fighting the SHADDAR'RIM, but they always turn
     to fight us when they see us.
5. Just before the path goes S toward the tower, take a N fork
     to establish SHADDAR-NUR in the MAIN PORTAL SYSTEM.
     There's a large building at this junction.  Use the PORTAL
     to unload loot at the MYSTDALE STORE because your items
     will have been full for a while now.  Say Hi to the rabbit-
     lady!
6. The gold book icon is now on GLUBBA, an OGRE in the tower
     and the person who appears in the ANCARIAN CAMPAIGN Intro-
     Movie which you have probably seem many times.  Ruka and
     Anur, however, have departed from SHADDAR-NUR already.
7. FIRST VISIT TO SHADDAR-NUR
    --------------------------
    QUEST LOG says the tower main building is "abandoned because
     of the demise of SHADDAR".  But GLUBBA offers us a quest.

******************************************************************
243. "GLUBBA-JAR"      given by  GLUBBA THE SHAME OF SHADDAR-NUR
----------------
Start Location: SHADDAR-NUR tower main floor.
My Levels at Start and End of Quest:  53,54 (See COMMENT L18)
Reward: We get the Black Book Of Sakkara
        No reward appears on screen at the end of this quest
        Instead an automatic SAVE occurs
What-1: GLUBBA asks us to clear out the cellar.
ALL enemies are LEV=47 (SHADDAR-NUR TOWER ZONE) unless otherwise
 noted.
Enemies-1: There are 10 LEV=49 GARGOYLE Bosses in the "basement".
 Then you touch the ELEMENT DEVICE to get "Element of the Void",
 and collect all the "drops".  To exit from cellar, climb the
 circular stairway partway and then when the green hand appears
 left-click to complete the return to main floor.
What-2: QUEST LOG says "Lead GLUBBA to the place of his birth".
Escort: He must make it to his destination (HP=3490).  GLUBBA is
 a LEV=47 OGRE.  Blue book is at the UNDEAD VILLAGE NE of
 MOORBROOK.
Enemies-2: The LEV=61 T.MORTIS you will meet on your way can
 kill GLUBBA very quickly so either bypass any you meet or else
 have a plan that is more than just pressing the B-KEY.  He can
 defend himself from most other enemies pretty well.  You'll
 meet the usual selection of LEV=45 LOCAL MONSTERS that you know
 very well by now.
At End: At PLANK BRIDGE, GLUBBA goes "!"(in red): "Nice place!
 GLUBBA stay here, fish...find nice Ogre girl and have good time.
 You good friend...you come always and we make yum-yum...You no
 sad about GLUBBA stay? BiBi!"
Time Limit: None
COMMENTS: This is a MANDATORY SECONDARY QUEST.  To get the Black
 Book you must agree to GLUBBA's request.  In fact, initially
 you just can say "OK", not Accept/Reject as with a normal
 SECONDARY QUEST.  Then after you clear the cellar and get
 Element 5, you can Accept/Reject but you still need the Black
 Book.  Black Book of Sakkara evidently appears in your quest
 items list when you "accept" GLUBBA's request.  You also get a
 SHADDAR DIARY in violet in the basement, and a PORTAL RUNE drop.

******************************************************************
--------------------------------------------------------------
COMMENT L18:   I levelled up to LEVEL 54.0 during this QUEST,
-----------  (#243), right after picking up SHADDAR's DIARY,
 during this first visit to SHADDAR-NUR.
-------------------------------------------------------------

******************************************************************
244. "THE FINAL DRAGON EGG"    IMPLIED QUEST I055   MYSTDALE
--------------------------
Trigger Conversation: C0048, others by LOROMIR, ALKAZABA
 NOC DRACO's MALFANIEL, MATTIAS of SIREMAN in MYSTDALE
Start Location: TRAVELING MERCHANT HELKEMEL, at S end of the
 masonry arch bridge just N of MYSTDALE.
My Levels at Start and End of Quest: 54,54 (See COMMENT L18)
Reward(from LOROMIR): 6110 GOLD, 4180 EXP, 0 ITEMS, 0 RUNES
Reward(at HELKEMEL): -1000 GOLD (you paid for the EGG initially)
ALL enemies are LEV=45 (MYSTDALE ZONE) unless otherwise noted.
 [Quest takes us to DRAKENDEN(LEV=44)].
What: When we first arrived at MYSTDALE CASTLE during the "Dark
 Regions Quest Scan", we met HELKEMEL.  My LEVEL was 46.5.
 HELKEMEL shows as a WHITE DOT on M-MAP, meaning you want to</pre><pre id="faqspan-13">
 talk to him.  He (now) shows "Scroll" (he never showed "?!"),
 so it is not a full-blown SECONDARY QUEST.  The action started
 here, however, leads to a desirable conclusion and a nice
 reward so I have made it an IMPLIED QUEST.
What-1(at HELKEMEL): "I have highly exotic goods to sell.
 A dragon's egg from far off ALKAZABA NOC DRACO.  I'll let you
 have it at a knock-down price!  Are you interested?"
 (Accept/Reject) I "accepted".  You get DRAGON'S EGG in VIOLET
 and "-1000 gold".
RATIONALE For Action: I recall the SECONDARY QUEST #183 titled
 "EGG THIEF" in ALKAZABA NOC DRACO, in which MERCHANT GORHUR
 (alias MAGE LICHENDAR) valued the egg highly; but MALFANIEL, a
 LEADER OF ALKAZABA NOC DRACO CITY, gave us a very large reward
 for taking it back to him.  And he said that a baby DRAGON from
 the egg would "grow up under their protection".
What-2(at MATTIAS of SIREMAN, MYSTDALE): "A dragon egg.  Are you
 not afraid it will hatch?  You probably do not know what to do
 with it.  Come, sell it to me!" (Accept/Reject) I rejected.  He
 still shows "!" and still wants to buy it from me.  Remember,
 this guy was standing with SHAREEFA when we first came to town.
RATIONALE For Action: LOROMIR is already raising a baby DRAGON,
 GLIEEEP, and he is "good", so DRAGON'S LAIR seems to be the
 logical destination for the DRAGON EGG.  When we get to
 LOROMIR, he does NOT show "!" - but talk to him anyway.
What-3(at LOROMIR, PROTECTOR OF HONOR): "An egg of my clan?
 You have truly done the right thing, Amon-Shi."  A nice reward
 appears on screen, as if I had just completed a SECONDARY QUEST.
Enemies: None except any met in transit between the points of
 conversation.  If you decide to go to ALKAZABA NOC DRACO there
 would, for instance, be more of these "local" type enemies.
Escort: None
Time Limit: None
COMMENT-1: I do not know whether you need to wait this long to
 do this quest.  I did not attempt to do it during the QUEST
 SCAN.
COMMENT-2: This is one of only a few IMPLIED QUESTS with an
 actual reward.  Enjoy!
COMMENT-3: HELKEMEL functions as a "normal" MERCHANT (moneybag
 icon) after you conduct the "egg" transaction.
COMMENT-4: Unexplored is the "evil path" of selling the egg to
 MATTIAS OF SIREMAN in MYSTDALE.
COMMENT-5: Also unexplored is taking the EGG to MALFANIEL in
 ALKAZABA NOC DRACO, who gave us a much larger reward for the
 DRAGON EGG that GORHUR had stolen.  After all, this EGG came
 from there; but does he want another EGG return?"

******************************************************************
-----------------------
MAIN LINE QUEST NOTE:
-----------------------  We are CONTINUING with MAIN-LINE QUEST
 action now.  GOLD-BOOK icon is still on SHADDAR-NUR.  But it
 is incorrect (MINOR GAME FAULT) and should be on the sewer
 entry point (ASCARON's CALL TAVERN).  I tried the main BRAVE-
 ROCK CASTLE DOORS but they are still locked to us.  In the
 "usual sewer spot" we meet PRINCE VALOR, VILYA, and SHAREEFA.
----------
KING VALOR
----------  In the QUEST titled "THE ASSAULT", the PRINCE forms
 us as a team to assault DeMORDREY and his crew in the CASTLE
 throne room.
  -----------
  You "ESCORT" the team: PRINCE VALOR  HP=1609 LEV=35 Swordsman
  -----------            WoodElf02     HP=4942 LEV=54 Archer
                         VILYA         HP=1475 LEV=35 Archer
                         SHAREEFA      HP=2149 LEV=35 Mage

 On the way to the CASTLE we fight 4 LEV=31 DeMORDREY troops
 and one LEV=33 Boss (& VILYA almost died in a brief fight at
 the CASTLE MAIN GATE). Then we enter the THRONE ROOM.

   LEV=61 REGENT DeMORDREY (6325EXP w/blu potion)
   A few DeMORDREY HENCHMEN are in the room, too.

 DeMORDREY fights alone and focuses on you only.  So be sure
 to take out ALL henchmen first to keep the rest of the team
 alive.  The assault is a success, DeMORDREY dies, and the
 PRINCE becomes KING VALOR.
-----------------------
DEFEAT OF SAKKARA DEMON
-----------------------
  Now we do the "FORGE OF THE ANCESTORS" QUEST, in which we
 fight ILITH'BAH.  The KING's orders: "The traitor DeMORDREY is
 dead and the palace is back under the control of the crown.
 Now ESCORT the Sorceress SHAREEFA to the Forge Of The Ancestors.
 You will find the Forge below the catacombs of the palace.
 Hurry, for the UNDEAD are before the walls of the city."  (He's
 right, we had to kill MUMMIES near ASCARON'S CALL TAVERN).
           *     *     *
 ESCORT SHAREEFA (HP=2149); gold book icon lies behind the
 building you are in.  It's at the PALACE CATACOMBS CAVE entry
 archway.  The enemies are LEV=50 SKELETONS and GHOSTS.  You
 must go to LEVEL 3, and it is VERY DARK.  In LEVEL 1, path
 forward is the N-most point.  In LEVEL 2, path forward is the
 NE-most point.  Use the gold book icons to help you.  At LEVEL
 3, you are in a lava room with blackened masonry walkways and
 plank bridges (Why don't they burn up?  Maybe it's magic wood.)
 After SHAREEFA lights up a 5-pointed star altar, she won't talk
 and I had to consult the QUEST LOG to see what to do next.  We
 must pick up the "Heart Of Ancaria" in violet.  SHAREEFA opens
 a PORTAL and we use it, arriving in an UNDEAD area wher we have
 to kill about ten SKELETONS before we can talk.  Now SHAREEFA
 has "?!": "Place the Heart Of Ancaria onto the socket.  After
 setting the heart in its place we shall begin the ritual of
 summoning."  You need to move to NE a bit and touch the
 ELEMENT DEVICE.  She goes "!": "Destroy the HORN to summon the
 creature!  The Heart Of Ancaria will create a nexus of magic
 allowing you to weaken the demon and destroy it ...at least on
 this plane of existence.  The ritualistic destruction of the
 HORN you found in KHORAD-NUR will call the creature!  There is
 just one snag.  You will have to fight the DEMON alone.  I
 shall lock all the doors with magic during the fight, pre-
 venting the beast to escape your wrath..."

 Now you SAVE GAME.  The HORN is on the floor SE of the ELEMENT
 DEVICE.  A couple of arrows destroys it.

 Now you see:
   LEV=61 ILITH'BAH, THE SAKKARA DEMON (71168 EXP w/blu potion)
          He has HP=93419 !

 ILITH'BAH NOTE:  If the Heart Of Ancaria glows BLUE, then
 --------------  ILITH'BAH will fight you.  But if it glows
 RED, then ILITH'BAH is unable to attack and just absorbs
 damage until he dies.  His attacks are not that strong and
 some are easily dodged (at least with my character).  The
 EXP is the same whether he fights you or not.  I fought him
 first with the Heart RED.  Later I fought him with the Heart
 BLUE, that is without touching it to change the color, and
 required 7 Health Potions during the fight.  But not touching
 the HEART before the DEMON fight will not prevent its imminent
 loss because SHAREEFA will not allow you to leave the room you
 are in until you touch the Heart once more, so that you are now
 carrying it back.  The light goes out as you touch it and you
 pick it up as "Ancaria's Impure Heart" and at that instant a
 PORTAL opens up, going back to the door of the THRONE ROOM.

 DEMON drops
 ----------- GOLD: 11 piles of about 1200 crowns each
             3 POTIONS: one is a MENTOR potion
             DASTARDLY RING OF THE HERO (value 9475)
 ----------
 WHAT'S UP?  Here I had to consult the QUEST LOG to see what
 ----------   was going on and what to do next.  I was sur-
 prised and a bit amazed to read:  "The DEMON is dead and its
 essence has been absorbed by the Heart Of Ancaria.  But the
 worst thing is that SHAREEFA is really SHADDAR, who has sto-
 len the Impure Heart.  I shall ask the KING for his advice."
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 [MINOR GAME FAULT: The Heart has NOT been stolen from me yet!
 Evidently the QUEST LOG updated itself too quickly.  But you
 could NEVER ask the KING what to do because when the Heart
 gets stolen, the KING gets killed in the same fight!]

-------------------
DEATH OF KING VALOR
-------------------
 So I entered the THRONE ROOM.  There are 4 persons there now.
  (1) VILYA: "May the Gods protect you on your journey." <What
        journey?>
  (2) ALCALATA THE WISE (dressed as a MAGICIAN): "You are
        amazing!  I am writing a book about you and your deeds.
        Continue and may the magic guide you."
  (3) KING VALOR says "Your best bet is to talk to SHAREEFA
        THE SORCERESS".  (Oh, how fatally wrong he is!)
  (4) At this point, SHAREEFA changes into SHADDAR and you see
        an Info-Print that says:
              "SHAREEFA has stolen the Impure Heart from you"
  (5) SHAREEFA shows "!" in YELLOW:
       "Betrayed, my Prince, means recognizing the signs of the
        time!  And the blood of this noble beauty will help me to
        new strength!  SHADDAR is back and no power can save her
        any longer!  And her pure blood will turn me into a god
        ...ha ha ha ha ha ha"
       Then, as he teleports out, VILYA screams, VALOR goes down,
        and I am busy fighting 6 LEV=51 UNDEAD SHARUKA WARRIORS.

 After the short fight, now only 2 souls are still alive in the
  throne room.  They are our character and ALCALATA (who shows
  "scroll").  When you click on ALCALATA to talk, the screen
   goes all black then all white while grandiose music plays.

 Now ALCALATA shows "?!": "Oh gods of Ancaria!  Save the
  Baroness Vilya from the claws of SHADDAR!  Oh, what betrayal,
  SHADDAR has returned!  The scoundrel has not only killed the
  KING and stolen the HEART OF ANCARIA, but has also tainted it
  with the devilish essence of a DEMON!  We must prise LADY
  VILYA from his grasp before he can subject her to his evil
  deeds as he once did with his sister.  LADY VILYA stands in
  line as the heir to the Throne of Ancaria."  (ALCALATA is not
  totally new because he is your MAGE TUTOR if you begin the
  game as a Battle Mage - So ALCALATA is "good".).

******************************************************************
MAIN LINE QUEST NOTE: NEW ACT START
-----------------------
  ACT IV: The Heritage Of The Ancestors  ... consult QUEST LOG
  -------------------------------------
    First gold book icon is "SHADDAR"

******************************************************************

  QUEST LOG says: "Find and destroy the Evil Magician SHADDAR.
  --------------  SHAREEFA is SHADDAR and SHADDAR is SHAREEFA...
   How could we have been so blind?  And he has the Heart Of
   Ancaria in his clutches, giving him power over life and
   death.  I shall hunt down the beast SHADDAR and stop his
   filthy game."

  I am alone now in the THRONE ROOM of BRAVEROCK CASTLE.  The
   gold book icon is on SHADDAR's TOWER!
----------------
DEATH OF SHADDAR
---------------- So we pursue SHADDAR, visiting SHADDAR-NUR a
 second time and wading through 30 LEV=47 GOBLINS, LIZARDS,
 OGRES, GARGOYLES, and SHADDAR'RIM between the MAIN PORTAL
 and the tower entry.  The main floor is empty.  In the
 cellar, the "Element Of Void" is back in the Element Device
 and the inactive PORTAL is now ACTIVE!  When you use the cellar
 PORTAL, the
             GAME SCREEN CHANGES TO:
 __________________________________________________________
 "Next Level Of Difficulty Initiated !
    Please EXPORT your character now, via the Options Menu,
  if you would like to play the next difficulty level."(OK)
 ----------------------------------------------------------

 Now you are allowed to EXIT from the PORTAL into SHADDAR's
  HIDEOUT, a small circular room containing SHADDAR and a few
  minions and some equipment and a big hole.  You easily kill
  all of them in a short fight.  Now

             GAME SCREEN CHANGES TO:
 ____________________________________________________________
        "CHOOSE YOUR CAMPAIGN" Game Screen
        I chose "QUIT" which seemed the most sensible option.
 ------------------------------------------------------------
******************************************************************
 ---------------------------------------------
 That's the end of the ANCARIAN CAMPAIGN GAME.
 ---------------------------------------------
  ...But it is not a very satisfying ending...Where is VILYA?
  ... Will ALCALATA be the new Royal Grand Magician?
................................................................
...  We FINISH with VALOR & SHADDAR dead, and VILYA and the
        Heart Of Ancaria missing.  I guess we need to play
        the UNDERWORLD CAMPAIGN to see what happens next.

******************************************************************
---------------------------------------------------------------
FINAL DATA ON QUESTS AND CHARACTER, AT END OF ANCARIAN CAMPAIGN:
---------------------------------------------------------------

WoodElf02  LEVEL               54.25
           MAIN WEAPON:        NOTWEN set LONGBOW
           MAIN COMBAT ART:    MULTIPLE SHOT
           MAIN COMBO:         No COMBO's Used
           HP                  4942
           --------------------------------------
           TIME                235:50:08
           WORLD DISCOVERED:   26.23%
           OPPONENTS DEFEATED: 32611
           RESURRECTIONS:      9
           --------------------------------------
           RELOADS OF SAVE after DYING: 3  (from my own records)
           --------------------------------------

Here are some more DATA from the I-KEY window:
----------------------------------------------
GOLD: 15,417,747
EXP:  14,521,721
RESISTANCES:  Phys:1026, Fire:411, Magic:416, Poison:225
----------------------------------------------------------
SETS NOW IN USE:  ARAELFI'S RETURN (2)    RANGED COMBAT +8
                  AARNUM'S REGALIA (2)    SWORD LORE +5
        ETTOL'RAHC-NOTWEN'S BREEZE (2)    DEXTERITY +6
----------------------------------------------------------

******************************************************************
******************************************************************
> END OF PART 3: QUESTS IN NUMERICAL ORDER (MAIN BODY OF DOCUMENT)
******************************************************************

******************************************************************
>>>>>>>      * * *  A - N - N - E - X - E - S  * * *      <<<<<<<<
******************************************************************
******************************************************************
>>>  ANNEXES BEGIN HERE  <<<
****************************
     ANNEX A: MAIN LINE QUEST TITLES
     ANNEX B: IMPLIED QUEST TITLES
     ANNEX C: CONVERSATIONS KEYED TO (IMPLIED) QUESTS
     ANNEX D: QUEST TITLES LISTED IN NUMERICAL ORDER
     ANNEX E: PORTAL DESTINATION LIST
     ANNEX F: QUEST TYPE DEFINITIONS
     ANNEX G: SACRED BASICS
     ANNEX H: ENEMY LEVEL ZONES (for BRONZE)
     ANNEX I: ALPHABETICAL LIST OF SECONDARY and IMPLIED QUESTS

******************************************************************
ANNEX A: MAIN LINE QUESTS
-------------------------
CHAPTER I BEGINS: "PATHS OF DESTINY"
******************************************************************
M01) "HUNTER AND HUNTED"  [WOOD ELF]
M02) "ELENDIAR"           [WOOD ELF]
M03) (nil)(See NOTE below)[WOOD ELF]
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
NOTE:  For all profession choices, the first 2 or 3 MAIN LINE
----  QUESTS, although named and located differently, will bring
      you to COMMANDER ROMATA in BELLEVUE.  I am arbitrarily
 calling the first quest for all character types, given by COM-
 MANDER ROMATA, "M04", even though this means that there will be
 a "nil" M03 for some character types.
******************************************************************
M04) "FOR KING AND COUNTRY" [or "FOR THE CROWN OF ANCARIA"]
M05) "WILBUR"
M06) "ON A DIPLOMATIC MISSION"
M07) "SHARUKA"
******************************************************************
CHAPTER II BEGINS: "BANNERS OF THE BLOOD"
******************************************************************
M08) "THE WAY TO WYVERN PASS"
M09) "THE BATTLEFIELD AT WYVERN PASS"
M10) "VILYA, BARONESS OF MASCARELL"
M11) "ESCAPE FROM MASCARELL"
M12) "VALOR'S PLANS"
******************************************************************
CHAPTER III BEGINS: "THE RESTLESS DEAD" [or "BLOOD TRAIL"]
******************************************************************
M13) "OFF TO BRAVEROCK"
M14) "THE REBEL BASE IN THE SEWERS"
M15) "OF PRINCES, MAGICIANS, AND DEMONS"
M16) "THE PATH TO THE MONASTERY IN ICECREEK DALE"
M17) "THE LIBRARY OF THE ELDERS"
M18) "ELEMENTS OF ANCARIA"
M19) "THE DAMS OF THE DWARVES OF GNARLSTAT"
M20) "ELEMENTS OF ANCARIA" (resumed)
M21) "MYSTDALE"
M22) "SHADDAR-NUR"
M23) "BRAVEROCK"
M24) "THE ASSAULT"
M25) "THE FORGE OF THE ANCESTORS"
M26) "THE HEART OF ANCARIA"
M27) "THE SOUL OF THE DEMON"
******************************************************************
CHAPTER IV BEGINS: "SHADDAR"
******************************************************************
M28) "SHADDAR"
******************************************************************
CHAPTER V BEGINS: "THE ALTERATION OF THE WORLD"/UNDERWORLD
******************************************************************
>>>>     END  OF  ANNEX A: MAIN LIST QUEST TITLES    <<<<<
******************************************************************
******************************************************************
>>>>  ANNEX B: IMPLIED QUESTS TITLES  <<<<
******************************************************************

I001. "RESCUE KIDNAPPED SERAPHIM" (BELLEVUE)      (#009)
       Source: C0001, C0002, C0003.
I002. "EXORCISE ADELINA'S CELLAR"  (SILVER CREEK) (#021)
       Source: C0004
I003. "EXPLORE TWO CAVES IN THE DESERT"(AHIL-TAR) (#040)
       Source: C0004
I004. "GHOUL CAVE OF FAERIES CROSSING"            (#059)
       Source: C0004
I005. "CLEAR RIVER ROAD"                          (#061)
       Source: C0004, C0007
I006. "WANTED: (by) DRAKENDEN"   (TIMBERTON)      (#211)
       Source: C0008
I007. "CLEAR CONNECTING ROAD"  (TIMBERTON)        (#062)
       Source: C0004
I008. "TREE OF LIFE"                              (#066)
     "ORCS UP NORTH "                            (#066)
       Source: C0010
I009. "CLEAR PATH to STONE CIRCLE and to LARGE OPEN AREA" (#067)
       and "LOOK FOR ORC FORT" (MASCARELL)
       Source: C0004, C0009
I010. "EXPLORE BARON'S SECRET CHAMBER CAVE"       (#074)
     "KILL THE DRAGON on DRAGON ISLE"            (#074)
       Source: C0011, C0012
I011. "GO TO HELP WOLFDALE"                       (#080)
       Source: C0013
I012. "EXPLORE WOLFDALE'S CAVE"                   (#087)
       Source: C0004, C0011
I013. "EXPLORE BARONY FROM WOLFDALE SOUTH TO SHIRES PEN  (#088)
       BRIDGE AND WEST TO FAERIES CROSSING BRIDGE"
       Source: C0004
I014. "THE CONFUSED MARTEN"                       (#090)
       Source: C0014
I015. "CLEAR FORT MASCARELL OF ENEMIES"           (#100)
       Source: C0015
I016. "EXPLORE & CLEAR THE FARM ISLAND AREA"      (#102)
     "EXPLORE UP-RIVER to TREE OF LIFE"          (#102)
     "ORCS UP NORTH"                             (#102)
       Source: C0004, and ANGELICA's request
I017. "CLEAR CAVE NE OF FARM ISLAND" (MASCARELL)  (#103)
       Source: C0004
I018. "CLEAR THE TYR-FASUL UNDEAD CAVE"           (#106)
       Source: C0004
I019. "FIND ANY ORC FORT NW of TIMBERTON"         (#110)
       Source: C0009, C0010
I020. "KILL THE ICE DRAGONS"                      (#111)
       Source: C0006, C0012
I021. "RECAPTURE URKENBURGH FROM THE ORCS" (No # assigned)
       Source: C0018 ... but
       See "FALSE QUEST NOTE" between QUESTS 111 & 112.
I022. "OPEN ALL GRAVES and COFFINS"               (#123)
       Source: C0023
I023. "FIND THE GUILD OF THIEVES"                 (#177)
     "FIND A BRAVEROCK TAVERN"                   (#177)
       Source: C0024
I024. "FIND THE ALKAZABA NOC DRACO DRAGON"        (#188)
       Source: C0025
I025. "HELP HEDGENTON END THE FEUD"               (#178)
       Source: C0030
I026. "DO 2 CAVES SOUTH OF SHIRES PEN"            (#124)
       Source: C0004
I027. "SAVE THE VIRGINS"              (#120,125,132,133)
       Source: C0031
I028. "GHASTLY MONSTER"                           (#128)
       Source: C0032
I029. "TAREK THE MINOTAUR"                        (#019)
       Source: See QUEST #16
I030. "HELP THE REBELS"                  MAIN LINE(#177)
       Source: C0029
I031. "CLEAR THE RUIN NE OF SHIRES PEN"           (#146)
       Source: C0004
I032. "CLEAR THE SHADDAR-RIM CAVE BY BRAVEROCK"   (#147)
       Source: C0004
I033. "CLEAR THE TEMPTRESS CAVE"  (BRAVEROCK)     (#148)
       Source: C0004
I034. "GET RID OF THE SAKKARA PRIESTS"  (#132,237, MAIN LINE)
       Source: C0033, C0031
I035. "CLEAR THE WARGH CAVE" (TRADING POST)        (#026)
       Source: C0004
I036. "FIND THE SECRET PASSAGE TO THE EAST"(HEDGENTON) (#176)
     "CLEAR THE TUNNEL TO THE SWAMP" (S.HEDGENTON)    (#176)
       Source: C0030, C0035, C0004
I037. "VISIT THE SERAPHIM HQ AT ICECREEK"   MAIN LINE(#177ff)
       Source: C0036
I038. "FIND ANY DARK ELVES NEAR BRAVEROCK"          (#151)
       Source: C0037
I039. "CLEAR RUINS & GRAVEYARD EAST OF BRAVEROCK CASTLE"(#152)
       Source: C0004
I040. "CLEAR THE WARGH CAVE" (BRAVEWALL)            (#160)
       Source: C0004
I041. "CLEAR THE THIEVES CAVE" (N.HEDGENTON)        (#167)
       Source: C0004
I042. "FIND THE SUCCUBUS"    (the final JACQUAIRE quest)(#237)
       Source: C0038
I043. "CLEAR THE WATER GARGOYLE CAVE(RIVER CAVE)"(HEDGENTON)(#174)
       Source: C0004
I044. "CLEAR THE BRIGAND CAVE"   (S.HEDGENTON)      (#175)
       Source: C0004
I045. "KILL THE DRAGON SISSLITH" (FROSTGARD)        (#178)
       Source: C0012, MAIN LINE QUEST #034 (SHAREEFA)
I046. "CLEAR THE ALKAZABA NOC DRACO UNDEAD CAVE"    (#179)
       Source: C0004
I047. "KILL THE DRAGON SIRITHCAM" (ALKAZABA NOC DRACO)  (#188)
       Source: C0012, C0039, MAIN LINE QUEST #034 (SHAREEFA)
I048. "FIND THE SECRET PASSAGE IN THE DESERT MOUNTAINS" (#189)
       Source: C0040
I049. "INVESTIGATE THE MYSTDALE OLD TOWN PORTAL"     (#197)
       Source: C0004
I050. "PROVE YOURSELF WORTHY"                        (#198)
       Source: C0047
I051. "KILL THE SWAMP DRAGON SSSILITHS" (DRAKENDEN)  (#245)
       Source: C0004, C0012
I052. "CLEAR THE GARGOYLE CAVE E OF DRAKENDEN"       (#212)
       Source: C0004
I053. "CLEAR THE UNDEAD CAVE E of DRAKENDEN"         (#213)
       Source: C0004
I054. "CLEAR THE MYSTDALE GARGOYLE CAVE"             (#236)
       Source: C0004
I055. "The FINAL DRAGON EGG"                         (#244)
       Source: C0048
I056. "CLEAR THE UNDEAD VILLAGE"                     (#225)
       Source: C0043
I057. "CLEAR THE RIVER JUNCTION CAVE"                (#228)
       Source: C0004
I058. "CLEAR THE UNDEAD CAVE WEST OF MOORBROOK"      (#226)
       Source: C0004
I059. "CLEAR THE SPIDER CAVE WEST OF MOORBROOK"      (#227)
       Source: C0004
I060. "CLEAR THE UNDEAD CAVE EAST OF MOORBROOK"      (#230)
       Source: C0004
I061. "CLEAR THE DARK REGENTIUM RUINS"               (#231)
       Source: C0004
I062. "KILL THE DRAGON LORINOR" (TYR-FASUL)          (#240)
       Source: C0012
I063. "KILL THE DRAGON RELERISSLITH" (ZHURAG-NAR-2)  (#242)
       Source: C0012, MAIN LINE QUEST M19
I064. "CLEAR THE FAR-NORTH ZHURAG-NAR ROBBER CAVE"   (#241)
       Source: C0004
******************************************************************
>>>>   END OF ANNEX B: IMPLIED QUESTS LISTING    <<<<<
******************************************************************
******************************************************************
>>>>   ANNEX C: CONVERSATIONS KEYED TO QUESTS    <<<<<
******************************************************************

C0001. TOPIC: KIDNAPPED SERAPHIM                       QUEST I001
     By NOVICE NIMUES, in BELLEVUE, during "ABDUCTED"(QUEST 008)
      -----------------------------------------------------------
..."...One more thing.  I heard the SORCERER muttering something
 about 'the silver blood of a Seraphim'.  Could a Seraphim be in
 the hands of the [SAKKARA] sect somewhere else?"

C0002. TOPIC: KIDNAPPED SERAPHIM                       QUEST I001
     By the "ABDUCTED" QUEST LOG, after Quest 008 completion
      -------------------------------------------------------
..."<paraphrase> "What about what NIMUES said about the blood
 of a Seraphim...Is there a place here where a Seraphim is
 about to be sacrificed ?"

C0003. TOPIC: KIDNAPPED SERAPHIM                       QUEST I001
     By female CITIZEN in STORE at FAERIES CROSSING
      ----------------------------------------------
..."The Sakkara Cult has spread in BELLEVUE.  It seems these
 wicked sectarians have even enticed a Seraphim into their power
 and hidden her in an old dungeon.  But, of course, that is only
 a rumor."

C0004. TOPIC: OFF THE BEATEN TRACK CAVES & RUINS    QUESTS: I002
     By MAGICIAN in AHIL-TAR                       and see NOTE
 and by CITIZEN of PORTO DRACO
 and by FARMER, FLORENTINA, and by CITIZEN, FLORENTINA
 and by FARMER, East MASCARELL, and by CITIZEN, SHIRES PEN,
 and probably by many others, ALL THE ABOVE are Speech #1,
 and by PUB BARMAN in BRAVESBURY (Speech #2)
 ------------------------------------------
..."Have you heard?  Off the beaten track there are often
 CAVES, RUINS and other places where creatures, vagabonds, and
 worse things dwell.  It is said that adventurous warriors can
 find all kinds of objects, weapons, and equipment there ... if
 they survive, since some creatures are very strong and it is
 only a strong & experienced fighter who is able to defeat
 them. ..."  .   .   .   .   .   .   (portions omitted)
..."Have you heard?  SHIRES PEN at the edge of the DeMORDREY
 BARONY is the grain store of the empire.  Off the beaten track
 there are said to be CAVES that are home to some of the
 strangest monsters.  It is also rumored that the House of De
 MORDREY exerts an influence on the nobility there."
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 (NOTE: I construe these conversations as an order to explore
   all CAVES & RUINS) ( QUESTS: I002,I003,I004,I005...etc)
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

C0005. TOPIC: FIND SHADDAR-NUR (#1)        QUEST: MAIN LINE series
     By MAGICIAN in AHIL-TAR (during 1st visit)
      -----------------------
...<paraphrase> "The GOBLINS RUKA and ANUR are SHADDAR'S
   helpers; they gather reagents for SHADDAR to use in some
   distant TOWER."  [That TOWER would be at destination 13 on
   the PORTAL LIST]. [These would likely be the 2 GOBLINS who
   appear in the DEMON-SUMMONING CEREMONY you see when you start
   up the ANCARIAN CAMPAIGN game][You do meet the 3rd character,
   GLUBBA, in the next-to-last SECONDARY quest].

C0006. TOPIC: FIND TYR-FASUL               QUEST: MAIN LINE series
      TOPIC: KILL THE ICE DRAGONS         QUEST #240, 111
     By a FARMER in FAERIES CROSSING by the STORE
 and by a NOBLEMAN in E. MASCARELL (same speech)
  ---------------------------------
..."Have you heard?  To the W of MASCARELL there lie the for-
 ests of the Elves of TYR-FASUL.  No one entering these forests
 has ever returned.  It's said there are far worse places there
 than the deserted forest fortress of TYR-FASUL.  Legends & songs
 tell of a horrific DRAGON who lurks about his golden treasure
 like a DeMORDREY crow."

C0007. TOPIC: EXPLORE MICHAELIUS TEMPLE RUINS    QUEST I005, #048
      TOPIC: CLEAR RIVER ROAD                   QUEST I005
     By a CITIZEN of E. MASCARELL
      ----------------------------
..."Have you heard?  There's a stain on the face of MASCARELL.
 The Temple Of Michaelius to the NE of FLORENTINA was desecra-
 ted by the disciples of SAKKARA.  It's a place that is now
 avoided by everyone in their right mind."

C0008. TOPIC: MAGICIAN in DRAKENDEN                  QUEST I006
     By a WANTED POSTER in SE TIMBERTON
 and by RICHFORD, a TIMBERTON MAN
 ---------------------------------
...Poster Says: "WANTED: Dead not alive, (at) DRAKENDEN, a
 deranged magician found at the crossroads near the Tavern.
 The proprietor is worried about his business."  After you
 read the poster, a man named RICHFORD appears and says "I
 will hand you the reward once the wanted person is dead."

C0009. TOPIC: ORCS UP NORTH                    QUESTS: See NOTE
     By a CITIZEN of MASCARELL (speech #1)
 and by a fem FARMER, BRAVEROCK (speech #2)
 and by FARMER, just S of BRAVEWALL (speech #3)
 and by FARMER, ALKAZABA NOC DRACO (Speech #4)
 ----------------------------------------------
...<paraphrase> "The ORCS have defeated PRINCE VALOR'S force and
 are moving North.  They are said to have established a base NW
 of TIMBERTON."
..."ORCS are fleeing with their women and children into our
 beautiful empire!  Don't you think that these refugees would be
 better hanged?  After all, it's our land, isn't it?  The ORCS
 have their desert and we have ANCARIA!"
..."It's unbelievable how many ORCS have been seen wandering
 Northwards.  Some even report the Orcish women are "entertain-
 ing" in order to obtain food for their brood.  They tell of a
 DEMON who blazes a fiery trail through the empire, looking for
 something.  But the footprints of the beast are terrible, be-
 cause it is said that the dead rise up from them!  You can be
 sure that SHADDAR is behind all this and is sending his mon-
 ster to haunt us."
..."Have you heard?  The battle at WYVERN PASS is said to have
 been gruesome and bloody.  The ORCS, landing near URKUK with
 boats, wiped out the imperial troops.  Thank the gods that we
 no longer have anything to do with the kingdom."
 - - - - - - - - - - - - - - - - - - - - - - - -
 (NOTE: QUESTS: I008,I009,I019,#102,#110.)

C0010. TOPIC: CONFLICT WITH TYR-HADAR   QUESTS: I009,I019,071,110
     By a CITIZEN of SLATERS GRAVE (speech #1)
 and by a CITIZEN of CROWS ROCK (speech #2)
 ------------------------------------------
...<paraphrase>"Have you heard?  Near TIMBERTON there has
 been agitation to go to the West, and fighting with ORCS,
 and we are almost at war with the ELVES OF TYR-HADAR.  Can
 anyone prevent this from happening ?"
..."Have you heard?  In TIMBERTON, the heart of the DeMORDREY
 timber industry, people are pushing even further into the for-
 ests of TYR-HADAR and war with the Elves threatens.  And even
 ORCS from KHORAD-NUR have been seen moving further northwards."


C0011. TOPIC: CROWS ROCK SECRET CHAMBER CAVE          QUEST: I010
      TOPIC: SLATERS GRAVE CAVES (& WOLFDALE CAVES?) QUEST: I012
     By a FARMER, TIMBERTON
 and by CITIZEN (male) in the SE CROWS ROCK STORE
 and by CITIZEN (fem) in SLATERS GRAVE, near the STORE
 -----------------------------------------------------
..."Have you heard? There are many CAVES in the mountains sep-
 arating SLATER'S GRAVE, the site of the slate quarry, from
 CROW'S ROCK CASTLE.  It is even said that the BARON DeMORDREY
 has secret chambers hidden at the back of his palace ... What
 might be in there ?... Who knows?"

C0012. TOPIC: DRAGON ISLE                           QUEST: I010
      TOPIC: KILL ANY UNFRIENDLY DRAGON  (See QUEST list below)
     By a CITIZEN in SLATERS GRAVE,
 and by a FARMER in WOLFDALE
 ----------------------------
..."Have you heard? To the S of CROWS ROCK CASTLE at the edge of
 the barony there is an island on which a DRAGON supposedly
 lives, making the region unsafe...this island would hardly be
 reachable on foot...what a lot of nonsense."
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 (NOTE: I construe this conversation as an order to kill any
   "unfriendly" DRAGON because it would make the region near
   it unsafe.  There are 9 such DRAGONS in the game(a).  There
   is also 1 "friendly" DRAGON, LOROMIR; or 4 if you count
   GLIEEEP and the 2 "friendly" Dragon Eggs you handle during
   the game.)
      (QUESTS: 042,I010,I020,I024,I045,I047,176,I051,I055,
               239,240,242.)
 [Footnote (a): DRAGON NAMES, in order:  DRAGON OF SHADOWS,
 DRACONIS MORTIS(On River Isle), WINTERS RIGOR, FROSTED
 DEATH, SISSLITH, SIRITHCAM, SSSILITHS, LORINOR, RELERISSITH.]
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

C0013. TOPIC: GO TO HELP WOLFDALE                  QUEST: I011
     By a CITIZEN in SLATERS GRAVE
     -------------------------------
..."Have you heard? WOLFDALE, which was once a successful
 trading station, has a new plague of wolves - these WOLVES are
 protected by strange powers.  It is even rumored that there is
 an animagician who is able to take the form of a wolf."

C0014. TOPIC: THE CONFUSED MARTEN                  QUEST: I014
     By MARTEN and MARTEN'S MOTHER in PORTO DRACO
     --------------------------------------------
...MARTEN, dressed like a THIEF, standing on a plank bridge,says:
 "!": "Halt! This is my bridge and today I am not allowing anyone
 to cross it.  Get lost..and hurry up about it!"  Then his gray
 HP ring lights up meaning he has "alerted" on you.  Normally
 that is the signal to begin a fight, but note MARTEN'S MOTHER is
 near by.  If you kill him she runs up and says "Why did you have
 to kill him - he's only a confused child and doesn't even have a
 weapon!"

C0015. TOPIC: RESIST DeMORDREY'S TAKEOVER OF MASCARELL QUEST: I015
      TOPIC: HELP BARONESS VILYA RESIST DeMORDREY     QUEST: I015
      -------------------------------------------
     By CITIZEN of PORTO DRACO (speech #1)
 and by NOBLEMAN, FLORENTINA (speech #1)
 and by FARMER of PORTO DRACO (speech #2)
 and by CITIZEN OF MASCARELL (speech #3)
 and by MASCARELLIAN GUARDS at VILYA'S VILLA (speech #4)
 and by CITIZEN, SHIRES PEN (speech #5)
 and by CITIZEN of PORTO DRACO (speech #6)
 and by FARMER, BRAVESBURY (speech #6)
 and by FARMER at PUB, SHIRES PEN (speech #6)
 and by fem CITIZEN, NE MASCARELL (speech #7)
 and by NOBLE LADY in BRAVEROCK, S CTR by gate (speech #8)
 ---------------------------------------------------------
..."Have you heard?  The beautiful MASCARELL, home of aesthetes,
 artists, skilled horsepeople, and skilled warriors, is a JEWEL
 that BARON DeMORDREY has long wanted to have.  Forest Rangers
 say that, off the beaten track, there are many DeMORDREY
 henchmen, RONIN, dwelling in CAVES."
..."BARON DeMORDREY'S troops have occupied MASCARELL and placed
 BARONESS VILYA under house arrest in her palace."
..."If the BARONESS honors DeMORDREY, then the tax-extorting rat
 has a legitimate claim to the throne"
..."Take care, Amon-Shi, the Barony of MASCARELL is under the
 control of Baron DeMordrey.  His soldiers have taken control of
 the streets.  DeMordrey - curses upon him - has even placed our
 LADY VILYA under house arrest until she consents to marry the
 oaf in order to legitimize his claim to the throne.  The poor
 lady now seeks consolation in her gardens, now that she has
 learned that her betrothed, Prince VALOR, has been killed by
 ORCS on the battlefield at WYVERN PASS.  Continue on your way,
 Amon-Shi...and be on your guard against DeMordrey's henchmen in
 these sad times."
..."Have you heard?  DeMORDREY, Baron, Field Marshall, and
 worse are pursuing the BARONESS OF MASCARELL.  I tell you, he's
 doing it for political reasons.  I mean VILYA is not only a
 distant cousin of Prince Valor, but also a potential successor
 to the throne."
..."If Baron DeMORDREY makes the BARONESS VILYA his wife, then
 the empire will quite legally fall into the hands of the
 DeMORDREYS -- what a terrible thought."
..."The DeMORDREYS have been trying for years to regain ground
 by political marriages.  And I tell you, that must not be
 allowed to happen, because we have all known since the time of
 the MORGASTS what that will mean.  You don't know?  Then read a
 book if you know how to open such a thing."
..."DeMORDREY calls himself Regent, but he is really only a tax-
 extorting thief!  He wants to be King because he likes the
 sound of the title, but he will be denied it all if BARONESS
 VILYA does not agree to the marriage!  Hah!  I say that stuffed
 shirt should rather marry a fairytale than that noble beauty!"

C0016. TOPIC: FIND SHADDAR-NUR (#2)       QUEST: MAIN LINE series
     BY CITIZEN on E ISLE of MASCARELL
     ---------------------------------
..."My father served under King Aarnum in the OASIS OF AHIL-TAR.
 He saw some strange things there, because many ORCS & GOBLINS
 pay tribute to the dark tower of SHADDAR-NUR, where the evil
 necromancer SHADDAR once had his abode.  But now the power of
 SHADDAR-NUR seems to be broken.  That wicked sorcerer probably
 took his own life & sped to Hell from whence he had come!"
    COMMENTS: We will not act on this quest now, but this speech
 does explain what is at PORTAL DESTINATION 13.  (Of course we
 recall SHADDAR, who starred in the ANCARIAN CAMPAIGN'S Opening
 Movie. He "Summoned a DEMON and failed"..as the opening game
 text says.)

C0017. TOPIC: FIND TYR-HADAR                      QUEST: #107
     By CITIZEN OF MASCARELL
     -----------------------
..."TYR-HADAR, the city of the ELVES, is only a legend,
 Amon-Shi.  No one knows the way there."

C0018. TOPIC: RECAPTURE URKENBURGH FROM THE ORCS     QUEST: I021
     By CITIZEN of East MASCARELL
     ----------------------------
..."The Fortress of Urkenburgh is said to have been given up by
 the Valorian troops.  But if Prince Valor withdraws, who will
 protect the border lands against the ORCS?  We poor citizens are
 just the pawns in the chess game played by those who hold the
 power."

C0019. TOPIC: HELP BRAVEWALL REPEL DARK ELVES     QUEST: MAIN
     By FARMER, SHIRES PEN (at MANSION),         LINE Series
 and by FARMER of SHIRES PEN (at PUB)
 and by CITIZEN, S BRAVEROCK CITY
 ------------------------------------
..."Have you heard?  Bravewall is the bulwark against the dark
 elf hordes from Zhurag-Nar.  The other side of that border city
 is where the dark regions lie where evil reigns supreme.  Favor
 the traders there, for the dark elves have vicious weapons,
 armored war wolves with poisoned fangs.  Take care that you have
 protection against poison, as there are also enormous spiders
 there."

C0020. TOPIC: FIND SHADDAR-NUR (#3)        QUEST: MAIN LINE series
     By CITIZEN, SHIRES PEN, and
 and by fem CITIZEN, CROWS ROCK
 ------------------------------
..."What is the cause of this UNDEAD curse?  It's sure to be
 SHADDAR-NUR again!  For sure this SHADDAR has cursed us with a
 new plague."

C0021. TOPIC: FIND SHADDAR-NUR (#4)        QUEST: MAIN LINE series
     By FARMER of SHIRES PEN,
 and by fem CITIZEN, CROWS ROCK
 ------------------------------
..."The royal troops have fled, hidden, or have been arrested
 by DeMORDREY's SHARUKA...or worse!  Now ANCARIA is cowering
 under DeMORDREY's shadow and we are no longer free people!  I
 would prefer that rat SHADDAR.  But from what we hear, he is
 long since dead."

C0022. TOPIC: GET RID OF THE UNDEAD           MAIN LINE series
      -   -   -   -   -   -   -   -
     By BARMAN, BELLEVUE PUB("Dancing Seraphim Inn") (speech #1)
 and by FARMER in PUB, SHIRES PEN (speech #2)
 and by CITIZEN, S BRAVEROCK (speech #3)
 and by fem FARMER, FLORENTINA (speech #4)
 and by fem CITIZEN, FLORENTINA (speech #5)
 and by FARMER, BRAVESBURY (speech #6)
 and by another FARMER, BRAVESBURY (speech #7)
 and by FARMER, HIGHMARSH (speech #8)
 and by FARMER, MOORBROOK (speech #3)
 ------------------------------------
..."I have heard that a DEMON has come from the Underworld."
..."The dead are rising out of their graves.
 It's the end!  Repent!"
..."In the taverns you can hear drunkards tell of a flaming
 terror moving over the land like a dark shadow.  And where the
 demon infects the land with his flaming feet, dead rise up out
 of their graves."
..."What can anyone do against this plague of the UNDEAD?  How
 can you fight against such madness?"
..."It is said that a brood of the UNDEAD is driving the ORCS
 into the North!  What sort of madness is that?  First we have
 to carry the burden of the DeMORDREYs and now this..."
..."The dead are rising out of their graves...and I heard an
 old muddle-headed soldier report that he had seen the DEVIL
 himself, stomping across the land with fiery footsteps!"
..."The villages in the South are falling into the hands of
 the UNDEAD, and our Regent DeMORDREY is not prepared to send
 troops there.  What will become of all these settlements when
 death & plague come creeping out of graves and battlefields?"
..."The ORCS will not invade us!  They are running away from
 the S because a brood of UNDEAD is driving them that way.
 Such UNDEAD are hard to defeat.  Some claim that with fire
 and magic in their weapons, they are able to put a stop to
 these creatures."
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    COMMENT: Probably MAIN LINE since the CHAP III title is
 "THE RESTLESS DEAD".
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

C0023. TOPIC: OPEN ALL GRAVES and COFFINS     QUEST: I022
     By FARMER of PORTO VALLUM
     -------------------------
..."Have you heard?  The South of the empire is formed by the
 border settlements of Bellevue, Silver Creek, and Porto Vallum.
 But the time to rest is over, because Dark Elves, Goblins, Orcs
 and worse are coming this way.  Even the dead in the graveyards
 are moving restlessly in their graves...or are they even
 leaving them?  Someone with enough courage should perhaps look
 at the graves to find out whether the dead are still where
 they belong!"
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    COMMENT: I interpret this as a reason to open all GRAVES
 and TOMBS.  (See QUEST #123.)
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

C0024. TOPIC: FIND THE GUILD OF THIEVES       QUEST: I023,(#177)
      TOPIC: FIND A BRAVEROCK TAVERN         QUEST: I023,(#177)
      - - - - - - - - - - - - - - - - -
     By FARMER of SHIRES PEN (speech #1)
 and by fem CITIZEN, CROWS ROCK (speech #1)
 and by fem CITIZEN, N. SHIRES PEN (speech #2)
 and by FARMER, SHIRES PEN (speech #2)
 and by fem CITIZEN at PUB, SHIRES PEN (speech #2)
 and by fem CITIZEN, S BRAVEROCK CITY (speech #2)
 ------------------------------------------------
..."The Guild Of Thieves of BRAVEROCK is lying low, hiding
 from DeMORDREY's anger.  They are said to have allied themselves
 to the rebels.  In the poor quarters, tyranny still holds sway
 and no one helps the people there.  But what do I care about
 that?"
..."Have you heard?  The tavern "ASCARON'S REPUTATION" is the
 meeting point for many adventurers, villains, thieves and ban-
 dits.  You can often find someone there who can give you infor-
 mation.  It is rumored that the landlord has an entranceway
 into the drain system."

C0025. TOPIC: ALKAZABA NOC DRACO              QUEST: I024
     By NOBLE LADY OF MASCARELL,
 and by a CITIZEN (elsewhere, earlier)
 -------------------------------------
..."The safest place from all this evil in the world is probably
 ALKAZABA NOC DRACO.  Those mad emigrants are said to worship a
 DRAGON!  Well, anyway, no ORCS are likely to venture out to
 those distant volcanic lands."
[See also C0039 for more on ALKAZABA NOC DRACO].

C0026. TOPIC: HELP PRINCE VALOR           QUEST: MAIN LINE series
      -------------------------
     By CITIZEN, NE MASCARELL (speech #1)
 and by fem CITIZEN, SHIRES PEN (speech #2)
 and by FARMER, SE BRAVEROCK CITY (speech #2)
 and by FARMER, SHIRES PEN (speech #3)
 ------------------------------------------
..."If PRINCE VALOR had more backbone, he would square up to
 the despotism of the DeMORDREYS.  But what do we hear from their
 Lordships? War here, war there!"
..."The tighter Baron DeMORDREY pulls the noose, the more the
 people groan.  But hope is the last thing to die, and so there
 will be rebels, loyal to PRINCE VALOR, who will take up the
 fight against these rats."
..."A Baron DeMORDREY holding power, Elves in the west getting
 agitated about a few trees, ORCS being driven by a brood of UN-
 DEAD toward the North, and Dark Elves who are assembling outside
 the gates of BRAVEROCK!  If PRINCE VALOR had not failed, then
 (all) this would not have happened."

C0027. TOPIC: FIND SHADDAR-NUR (#4)        QUEST: MAIN LINE series
     By FARMER, BRAVEROCK SITY at S wall
     -----------------------------------
..."UNDEAD are inhabiting the desert and now are pushing their
 way into the empire!  You can be sure that SHADDAR is behind all
 this.  That necromancer should have been consigned to burning at
 the stake long ago."

C0028. TOPIC: VAMPIRE QUEEN IN SEWER SYSTEM   QUEST: Not Found In
     By fem CITIZEN, S BRAVEROCK CITY                This Game
 and by a different fem CITIZEN, S BRAVEROCK CITY
 ------------------------------------------------
..."Have you heard?  People keep disappearing at night.  Some
 have their throats cut by robbers, others are never seen again.
 Some mad imaginations even tell of a VAMPIRE QUEEN who inhabits
 the depths of the drainage system   What nonsense?"

C0029. TOPIC: HELP THE REBELS against DeMORDREY   QUEST: MAIN
      ---------------------------------------     also I030
     By FARMER, FLORENTINA (speech #1)
 and by fem CITIZEN, S BRAVEROCK CITY (speech #1)
 and by FARMER, BRAVESBURY (speech #2)
 and by fem CITIZEN, BRAVESBURY (speech #2)
 and by CITIZEN in CROWS ROCK (speech #3)
 and by CITIZEN at TRADING POST (speech #4) (on a return visit)
 and by DeMORDREY SOLDIER,SW GATE GUARD #1, BRAVEROCK CITY (#5)
 and by DeMORDREY SOLDIER,SW GATE GUARD #2, BRAVEROCK CITY (#6)
 and by fem CITIZEN, SE BRAVEROCK CITY (speech #7)
 and by BEGGAR (SCROLL above), BRAVEROCK (speech #8)
 --------------------------------------------------------------
..."The rebellion against the usurper DeMORDREY seems to be evap-
 orating into thin air.  Apart from a couple of attacks against
 military targets, the rebels have not achieved much.  Pah, I
 think I prefer the iron fist of DeMORDREY - after all, he's
 right!  It's all the fault of the dead King AARNUM and his son
 VALOR, who abandoned us undefended, first to the ORCS and now
 to the UNDEAD!"
..."They say a rebellion is underway?  We haven't noticed much of
 that here!  I tell you, the House of AARNUM and of his son VALOR
 is bound for ruin...If DeMORDREY plans to possess the BARONESS
 VILYA as well, then..."
..."DeMORDREY'S takeover of power must have been carefully plan-
 ned well in advance.  Rumors are going around in the taverns
 that he has mighty allies in the East (Dark Elf country:
 Zhurag-Nar) who provide him with military assistance.  Recently
 he has even been using armored wolves - tormented beasts that
 are trained for battle.
..."DeMORDREY's henchmen!  The UNDEAD!  What horrors have the
 gods got in store for us still?  And the rebels seem to achieve
 almost nothing."
..."!"(after a brief fight):"These damned rebels!  They have been
 causing nothing but trouble ever since our master DeMORDREY made
 himself KING.  Clear off & don't cause any trouble."
..."Stay away from the rebels or we'll string you up as well."
..."DeMORDREY's hold on the empire is suffocating the citizens!</pre><pre id="faqspan-14">
 Censorship, torture, and tyranny are the order of the day.  No
 one trusts anyone else now, and everyone is ready to betray
 those nearest to them for a few pieces of silver.  It all has to
 be brought to an end!  But who is ready to sacrifice their life
 for freedom?"
..."The blessings of the gods, Amon-Shi... Have you heard?  The
 rebels are giving DeMORDREY a hard time...It is rumored that
 their leader is the son of the late King.  That's nonsense.
 He's more likely to have been eaten by the ORCS on the battle-
 field of WYVERN PASS."

C0030. TOPIC: FIND THE SECRET PASSAGE IN HEDGENTON   QUEST: I036
     By FARMER in a BRAVESBURY BLDG
     ------------------------------
..."Have you heard?  Anyone seeking a passage through to the East
 should make their way via BRAVEWALL.  In the TAVERNS there, wan-
 derers have told of a secret passageway to the South of
 HEDGENTON.  But only a fool would choose such a route, because
 there are many ruins there where all kinds of horrors could have
 made their home."   (See also C0019 for more on BRAVEWALL).

C0031. TOPIC: SAVE THE VIRGINS        QUESTS: I027,120,125,132,133
     By FARMER at MANSION, SHIRES PEN (Speech #1)
 and by JOACHIM THE ELDER in BRAVESBURY (Speech #2)
 and QUEST-GIVING Speech by MARTIN of SHIRES PEN (Speech #3)
     ------------------------------------------------------
..."Have you heard?  The Sakkara cult has made some partic-
 ularly bloody sacrifices.  Their followers are said to seek out
 the blood of a virgin to offer her to their demonic gods.  The
 poor girls who are sacrificed in the name of this gruesome
 practice ...And what madness this search is for the one with
 the true bloodline."
..."You there!  You look like someone who doesn't shy away from
 danger.  Please look for my daughter, for strange things are
 happening here...strange folk...with cowls, black as the
 night!" [No QUEST appears in the game QUEST LOG]
..."Help me!  Save my daughter from the Black Priests' sacrifi-
 cial altar.  My poor child has been abducted!  It was this new
 Sakkara sect, which is spreading through the land like a plague
 of rats.  Folks say that this sect sacrifices the bodies of the
 dead to their god.  Keep your eyes peeled for the ancient stone
 circle where this brotherhood conducts its gruesome rituals.
 I saw how they dragged her off there." (QUEST#120 speech)

C0032. TOPIC: GHASTLY MONSTER              QUEST: I028
     By FARMER, SHIRES PEN
 and by FARMER, BRAVESBURY
 -------------------------
..."Have you heard?  In BRAVESBURY, not only do the Sakkara
 sect perpetrate their sinister doings, but there is supposed to
 be a ghastly monster in the forest that was created by a witch."

C0033. TOPIC: GET RID OF THE SAKKARA PRIESTS   QUEST I031,124,133
     By fem CITIZEN, in BRAVEROCK STORE #1
 and by FARMER, BRAVEROCK (speech #1)
 and by CAPTAIN FROM BRAVEROCK (quest-end-speech)(speech #2)
 and by FARMER, MOORBROOK (speech #3)
 and by FARMER, GLOOMOOR (speech #4)
 ------------------------------------
..."The SAKKARA Cult is said to have started among the sorcerers
 of MYSTDALE CASTLE.  The best thing would be to gather all the
 magicians together and to commit them to the flames of
 DeMORDREY's Inquisitors!  That would be a bonfire to see!  Why
 are you looking so angry?"
..."Devilish death and demons!  The blackrobes ... are turning
 into a real plague..." [In QUEST 138 the SAKKARA PRIESTS are
 found to be summoning LESSER FIRE DEMONS].
..."The Sakkara cult worships a demonic god who has not been
 seen since the time of ther Wars Of The Gods!  Oh, how I wish
 that my Lord DeMordrey would call in his inquisitors and turn
 these madmen over to the flames of justice."
..."Have you heard?  The Sakkara cult is a cancerous growth in
 the enclave at MYSTDALE CASTLE, the hideout of the magicians.
 They live in the dark quarter, a place of gloom and darkness,
 where they are said to have created a network of wormhole
 portals ...ghastly people! ..."

C0034. TOPIC: HELP THE ROYAL LINE THRU ITS TROUBLES   (MAIN LINE)
     By a CITIZEN, WOLFDALE (speech #1),
 and by CITIZEN, CROWS ROCK (speech #2)
 and by BARMAN, PORTO DRACO PUB (speech #3)
 and by fem CITIZEN, BRAVEROCK (speech #4)
 and by BEGGAR (SCROLL above), BRAVEROCK (speech #5)
 ---------------------------------------------------
...<paraphrase>"King Aarnum has died and now BARON DeMORDREY has
 the title of REGENT...what will become of us?"
...<paraphrase>"PRINCE VALOR and his troops have been overcome
 by ORCS at WYVERN PASS.  What will become of us with DeMORDREY
 up here and the ORCS advancing down South ?"
..."King Aarnum is losing his grip on  power!  I have heard
 traveling folk saying that the Council Of Barons is considering
 appointing BARON DeMORDREY as REGENT if PRINCE VALOR'S expedi-
 tion against the ORCS fails.  What intrigues!  I don't want to
 know which of the high houses has been bribed with DeMordrey
 money!"
..."With a DeMORDREY holding power, we can expect an edict from
 the Regent banning gladiator fights in the arenas.  For a
 DeMORDREY, it would be most considerate to keep the people
 happy with bread and games."
..."Thank you, Amon-Shi...We have had a hard time since that
 bastard DeMORDREY seized power.  The streets are alive with
 spies and bloodhounds...Mistrust...bad for morale...It's time
 he was stopped."
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 CHRONOLOGY COMMENT: Had Conversations 1&2 right after WOLFDALE
  White Cross Shield, and Conversation 3 during the MASCARELL
  phase.  So sometimes the conversations are not fully accurate
  "chronologically".  Perhaps the citizens are not "up to date".
  (But you would think they would know whether the KING were
   alive or dead, wouldn't you?)
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

C0035. TOPIC: "HELP HEDGENTON"                         I025
      TOPIC: "FIND THE SECRET PASSAGE IN HEDGENTON"   I036
      - - - - - - - - - - - - - - - - - - - - - - -
     By FARMER of SHIRES PEN, and
 and by a CITIZEN (elsewhere, earlier)
 -------------------------------------
..."Have you heard?  HEDGENTON is riven by a terrible bloodfeud
 that has split it in half, making traveling through it diffi-
 cult.  There are many old strongholds from the time of Aarnum I
 to the S of HEDGENTON and it is said that there is a secret
 passage there, where it is suspected that Thorwyn's grave lies."
...SEE ALSO CONVERSATION C0030

C0036. TOPIC: "FIND THE SERAPHIM HQ"                I037, #177ff
     By NOBLE LADY, BRAVEROCK (speech #1)
 and by CITIZEN, BRAVEROCK (speech #2)
 and by TEMPTRESS in CAGE, BRAVEROCK (speech #2)
 and by fem CITIZEN, BRAVEROCK (speech #3)
 and by FARMER, GLOOMOOR (speech #1)
 and by FARMER, MOORBROOK (speech #1)
 -----------------------------------------
..."Where are the SERAPHIM when they are needed?  At the time
 of the Wars of the Gods, they served as paladins, but now---
 Once there were battalions of them who repelled whole armies
 of demons with their glowing weapons.  But now they have
 nothing more to offer than a bit of lame light magic and some
 ridiculous hopping around."
..."Where are the SERAPHIM when they are needed?  Earlier, in
 the days of Aarnum I, they were still powerful paladins!  But
 today their divine power is limited to a few optical illusions
 and a bit of ridiculous jumping about.  I tell you they have
 given us up and are hiding in their fortified MONASTERY at
 ICECREEK PASS."
..."The SERAPHIM are useless as paladins.  Since the time of the
 Wars Of The Gods, they have not done anything of use."

C0037. TOPIC: "DARK ELVES NEAR BRAVEROCK"            I038
     By FARMER, SHIRES PEN (speech #1)
 and by CITIZEN in CROWS ROCK (speech #2)
 and by FARMER, MOORBROOK (speech #3)
 ------------------------------------
..."A Baron DeMORDREY holding power, Elves in the west getting
 agitated about a few trees, ORCS being driven by a brood of UN-
 DEAD toward the North, and Dark Elves who are assembling outside
 the gates of BRAVEROCK!  If PRINCE VALOR had not failed, then
 <all> this would not have happened."
..."DeMORDREY'S takeover of power must have been carefully plan-
 ned well in advance.  Rumors are going around in the taverns
 that he has mighty allies in the East <Dark Elf country:
 Zhurag-Nar> who provide him with military assistance.  Recently
 he has even been using armored wolves - tormented beasts that
 are trained for battle.
..."DeMordrey's battle wolves are ghastly creatures.  I saw them
 tear apart a farmer who refused to pay his taxes.  And the
 people are surprised he has these creatures at all, because
 they are otherwise only found with the Dark Elves of ZHURAG-NAR.
 But it wouldn't surprise me if our Regent had made a demonic
 pact with those treacherous assassins."

C0038. TOPIC: THE SUCCUBUS                            I042, 237
     By BARMAN, S.HEDGENTON PUB
     --------------------------
..."Once there traveled a woman throughout the lands, a SUCCUBUS,
 she called herself.  Such was her beauty that every man she
 passed was quick to offer her both his life and his soul."

C0039. TOPIC: THE DRAGON SIRITHCAM                      I047
     By NOBLEMAN, ALKAZABA NOC DRACO (Speech #1)
 and by fem CITIZEN, ALKAZABA NOC DRACO (Speech #1)
 and by FARMER, ALKAZABA NOC DRACO (Speech #2)
 and by DRAGONIAN SPELLWEAVER, ALKAZABA NOC DRACO (Speech #3)
 ------------------------------------------------------------
..."Have you heard?  Sirithcam, one of the fire dragons, is said
 to have fought on the side of WORGANAR at the time of the Wars
 Of THe Gods and to have finished off a few SERAPHIM.  What
 treasures must be hidden in his lair?"
..."Have you heard?  The cult of the Dragon Sirithcam claims it
 will lead our people out of the kingdom and into freedom -- but
 now we are prisoners of the rites and customs under which we
 sacrifice <some of> our children to a beast -- But what am I
 chattering for?  If the guards or the priests were to overhear
 this, the flames would burn for me, too."
..."Have you heard?  Alkazaba noc Draco is the place dedicated to
 Sirithcam the Dragon.  The people are subject to the priests who
 sacrifice our daughters to the creature as much as to the
 soldiers.  But what am I blathering about?  We are safe here
 against the ORCS of the desert and the lizards and wyverns which
 lurk around here.  Protect yourself against these creatures
 whose strength lies in attacking with fire and embers.  Better
 still, seek protection from special armor that guards you
 against fire."

C0040. TOPIC: SECRET PASSAGE IN THE DESERT MOUNTAINS       I048
     By DRAGONIAN SPELLWEAVER, ALKAZABA NOC DRACO
     --------------------------------------------
..."Have you heard?  In the mountains that separate Wyvern Valley
 from the desert of KHORAD-NUR, there is said to be a secret pas-
 sageway made by the ORCS.  Of course, only a madman would dare
 to venture there."

C0041. TOPIC: DARK ELF TAKE-OVER IN THE EAST
     By FARMER, HIGHMARSH
 and by ELTIRIA THE WORDSMITH, GLOOMOOR
     -------------------- -------------
..."Have you heard?  20 or 30 years ago many settlements were
 given up in the East.  In many cases. the families were
 murdered, the stronger youths were taken away and sold into
 slavery to scrape a living as gladiators.  But why am I
 telling you all this?"

C0042. TOPIC: MYSTDALE
     By FARMER, GLOOMOOR (speech #1)
 and by fem FARMER, ZHURAG-NAR (speech #2)
 and by ELTIRIA THE WORDSMITH, GLOOMOOR (speech #2)
 --------------------------------------------------
..."Have you heard?  The Sakkara cult is a cancerous growth in
 the enclave at MYSTDALE CASTLE, the hideout of the magicians.
 They live in the dark quarter, a place of gloom and darkness,
 where they are said to have created a network of wormhole
 portals ...ghastly people!  Oh, and when you are in the enclave,
 visit the zoo! They say there are many strange creatures there."
..."Have you heard?  In the magicians' enclave of MYSTDALE CASTLE
 there are wondrous emporia, a zoo of a very special kind, and
 traders who can sell you all kind of magical things.  So wander
 off the beaten track to find much of great interest."

C0043. TOPIC: VILLAGE FORGOTTEN BY TIME                    225
     By FARMER, DRAKENDEN
     --------------------
..."Have you heard?  In the dark regions, there are many strange
 creatures.  If you are brave (or mad) enough, then seek out the
 region beyond MOORBROOK where there is said to be a village for-
 gotten by time.  But it is surely only a fairytale---"

C0044.  TOPIC: USE SMITH TO IMPROVE WEAPONS
      By FARMER, MYSTDALE
      -------------------
..."Have you heard?  The creatures in the dark regions often have
 great powers of resistance, and attack with magic & poison.
 Perhaps you should have your armor improved by a smith to pro-
 tect against these."

C0045. TOPIC: MOORBROOK WHISKY                         219
     By WITCHLORD OF SURUKANI, MYSTDALE
     ----------------------------------
..."Have you heard?  The whisky from MOORBROOK is famous thru-out
 the world, but it has toxic effects...So don't try too much if
 you get the opportunity to secure a bottle or two.  Better to
 sell it to a landlord, who will reward you handsomely for a 30-
 year-old 'Silver Dragon'.  But if you talk to the traders in
 MOORBROOK, you will find out more."

C0046.  TOPIC: THE DRAGON LOROMIR                209-211 & 235
      By FARMER, ZHURAG-NAR (speech #1)
  and by FARMER, GNARLSTAT (speech #1)
  and by another FARMER, GNARLSTAT (speech #2)
      ----------------------------------------
..."Have you heard?  The Seraphim were once the warriors of the
 Gods, but old LOROMIR has his mind set training male paladins
 who are brave, virtuous and honorable and who turn their faces
 against the immorality of the world.  You should pay him a
 visit at Dragon's Lair.  It is really extraordinary what the
 old boy gets up to there!"
..."Have you heard?  In GLOOMOOR there is an arena where glad-
 iators can fight, while in Dragon's Lair there lives the old
 Loromir who claims to train knights, using his mad ideas.
 But MOORBROOK is really worth a trip.  They make the best
 whisky in the empire there--- even if the empire has long
 since given up the dark regions."

C0047.  TOPIC: TOMB RAIDERS, INC             I050, 176, 198-202
       TOPIC: ENTERING SECRET TOWN
      By CALPI, GUARDING PATH to SECRET TOWN (speech #1)
  and by AGENCY FOR HEROES & MONSTER HUNTERS, GLOOMOOR ARENA
   (this person looks like a MAGE in a black cloak)(speech #2)
  --------------------------------------------------------------
..."Hey, be gone, only members of 'Tomb Raiders Treasure Hunters,
 Inc' are allowed in here.  We discovered this area first and
 that gives us the right to claim it for ourselves.  If you want
 to join our GUILD, find our representative in GLOOMOOR and he
 will admit you if he deems you worthy."
..."Well, well...What do we have here?  Probably one of those
 countless heroes roaming ANCARIA these days.  I work for 'Tomb
 Raiders Treasure Hunters, Inc'.  Prove your worth by standing
 your ground for 5 rounds in this arena and I might be able to
 assign you a task." (Note: He shows "scroll" rather than "!")

C0048. TOPIC: DRAGON EGGS                          I055, 244
     By MALFANIEL, ALKAZABA NOC DRACO (speech #1)
 and by TRAVELING MERCHANT HELKEMEL, MYSTDALE (speech #2)
 --------------------------------------------------------
..."What sacrilege!  A traveling merchant has stolen an egg
 from the dragon.  Bring us back the stolen dragon's egg.
 Hurry! ...(Accept/Reject)" This is in fact a SECONDARY QUEST
 but I have quoted it here just to illustrate a "Dragon Egg
 Attitude".
..."I have highly exotic goods to sell.  A dragon's egg from far
 off ALKAZABA NOC DRACO.  I'll let you have it at a knock-down
 price!  Are you interested?" (Accept/Reject) [This resembles a
 SECONDARY QUEST offer except that he shows "scroll" not "?!",
 and no quest appears in the game QUEST LOG/JOURNAL].

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>>>>   END OF ANNEX C: CONVERSATIONS KEYED TO QUESTS    <<<<<
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>>>>   ANNEX D: QUEST TITLES LISTED IN NUMERICAL ORDER    <<<<<
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SACRED UNDERWORLD * * * ANCARIAN CAMPAIGN QUESTS, TITLES ONLY * *
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001. "PAY BOOK"                  given by GUARD AZORTT, BELLEVUE
002. "WHERE IS THE BLACKSMITH ?"       given by ANURFF, BELLEVUE
003. "BURNING HATRED"         given by MELISSA ADGREMA, BELLEVUE
004. "MESSENGER"               given by SANDRA LINTARI, BELLEVUE
005. "WOLF'S EYES"                given by VICTOR HOMA, BELLEVUE
006. "SHEEPLESS IN BELLEVUE"      given by FARMER HANK, BELLEVUE
007. "TANGLEWEED"          given by SISTER FALADAL, BELLEVUE ABBEY
008. "ABDUCTED"   given by NOVICE IMUE, in STORE by BELLEVUE ABBEY
009. "RESCUE KIDNAPPED SERAPHIM"  <IMPLIED QUEST I001>, BELLEVUE
010. "WAR BEAR"                given by IGOR BALTSCHIK, BELLEVUE
011. "THE ABSENT-MINDED SISTER" given by TYRADE FINGEL, BELLEVUE
012. "MISSING SON"                      given by JONAS, BELLEVUE
013. "ANGLING WITHOUT BAIT"   given by WALKER GODFAITH, BELLEVUE
014. "AROGARN THE FOREST RANGER" given by AGITATED FARMER,BELLEVUE
015. "THE BOOK OF WISDOM" given by ZAMAN,COMBO MASTER,SILVER CREEK
016. "SHINING LIGHT" given by AVENGARIUS,a...VETERAN, SILVER CREEK
017. "SALTED MEAT"         given by GUNHALD WEGENALD, SILVER CREEK
018. "ADELINA"               given by COUNT MARKUS OF SILVER CREEK
019. "TAREK THE MINOTAUR"       <IMPLIED QUEST I029>, SILVER CREEK
020. "THE THIRSTY GRAVEDIGGER" given by HUGH TUBURGH, SILVER CREEK
021. "EXORCISE ADELINA'S CELLAR"<IMPLIED QUEST I002>, SILVER CREEK
022. "EVIL SHAMANS"    given by LIEUTENANT JOHN BOLE, SILVER CREEK
023. "A TRAGIC LOSS"        given by ANDIJALA MUNNIK, SILVER CREEK
024. "ESCORT"    given by JAKOB NOXTRAX THE HUMOROUS, SILVER CREEK
025. "GREEN PLAGUE"          given by FRANK SHEPHERD, TRADING POST
026. "WARGH CAVE"               <IMPLIED QUEST I036>, TRADING POST
027. "ORCS"                given by MARCUS or HELENA, PORTO VALLUM
028. "ORC SLAYER"     given by SERGEANT QUINN DEXTER, PORTO VALLUM
029. "STOLEN IRON BARS"    given by MATTHEW CANBERRA, PORTO VALLUM
030. "THE FAVORITE SHIRT"    given by LEMA CHAMBERLY, PORTO VALLUM
031. "THE MEDICINE BAG"       given by LUISA DIMARIA, PORTO VALLUM
032. "CATTLE RUSTLERS"  given by IRINA, PEASANT GIRL, PORTO VALLUM
033. "THE LOST MAP"          given by MORTIMER HABLE, PORTO VALLUM
034. "BRAGGART ?"         given by SOLDIER GINDHOLM, FT.URKENBURGH
035. "THE MERCHANT'S MESSAGE" given by BUSINESS MAN, FT.URKENBURGH
036. "COLLECT ORC RINGS"       given by ORC-HATING NOBLE, AHIL-TAR
037. "THE RIDDLE IN THE DESERT"given by OASIS INHABITANT, AHIL-TAR
038. "THE AGENT'S MESSAGE"     given by CONTACT HILPERTH, AHIL-TAR
039. "MERELY A NIGHTMARE ?"    given by GUNTHER THE SEER, AHIL-TAR
040. "EXPLORE TWO CAVES IN THE DESERT"<IMPLIED QUEST I003>AHIL-TAR
041. "SCOUT POST"         given by MARIO KANI, COMMANDER, AHIL-TAR
042. "THE CAMP OF THE UNDEAD" given by ORC GATE-KEEPER, KHORAD-NUR
043. "THE SCROLL OF MHIC'DAR-MON"given by GULAK,MASTER.,KHORAD-NUR
044. "THE COWARDLY DOG"          given by ORC CLIENT in KHORAD-NUR
045. "THE SLAVES OF THE ORCS"givenBy MORTAK-Orc Citizen,KHORAD-NUR
046. "THE STRANDED PIRATE"  given by REDLEG DAGGERFIST, MAL-ORC-A
047. "THE HOLIDAY MAKERS"       given by (ORC) MANAGER, MAL-ORC-A
048. "FLORENTINA AND THE THIEVES"given by SOLDIER HARUN,FLORENTINA
049. "CHILDREN's BUGBEAR"       given by MELANIE SMALL, FLORENTINA
050. "RAVENOUS BEASTS"                   given by KITT, FLORENTINA
051. "HUNTERS OF THE NIGHT" givenBy KERINAR,GAMEKEEPER, FLORENTINA
052. "SERA ELANDER'S FATHER"     given by SERA ELANDER, FLORENTINA
053. "WHISPERS IN THE WIND"givenBySISAYAH REI,M.OfHerbs,FLORENTINA
054. "RONIN"                  given by COMMANDER, FAERIES CROSSING
055. "HERD OF CATTLE"given by FARMER JOSH WINYARD,FAERIES CROSSING
056. "EVIL WITCH"  given by FARMER STEVE COURAGE, FAERIES CROSSING
057. "POISONED WELLS"givenByDEYLEN,AgentOfTheCrown,FAERIESCROSSING
058. "FAMILY TIES"        given by ROLAND GNAROR, FAERIES CROSSING
059. "GHOUL CAVE of FAERIES CROSSING" <IMPLIED QUEST I004>,FAE.CR.
060. "CLEAR FAERIES CROSSING RIVER ROAD" <IMPLIED QUEST I005>,F.C.
061. "WANTED: (by) DRAKENDEN"      <IMPLIED QUEST I006>, TIMBERTON
062. "CLEAR TIMBERTON CONNECTING ROAD"<IMPLIEDQUEST I007>TIMBERTON
063. "TRACES OF THE FOREST RANGER"given by NILANNUN,RNGR,TIMBERTON
064. "HUNTING BLOOD BEARS"given by FOREST WARDEN JOSHUA, TIMBERTON
065. "BLOOD MONEY"   given by TELERI, AGENT OF THE KING, TIMBERTON
066. "THE TREE OF LIFE"given by VIM, LEADER OF WOODCU.of TIMBERTON
    "ORCS UP NORTH"               <IMPLIED QUEST I008>, TIMBERTON
067. "CLEAR PATH to STONE CIRCLE and to LARGE OPEN AREA",&
    "LOOK FOR ORC FORT"           <IMPLIED QUEST I009>, TIMBERTON
068. "THE GYPSY CAMP"      given by DRUSA THE RESTLESS, CROWS ROCK
069. "FINDING THE DOCUMENT OF A DECREE"givenByEXE.GRIM.,CROWS ROCK
070. "CAPTAIN PIGFACE"             given by LEAH JOYCE, CROWS ROCK
071. "HELPING THE POOR"           given by TINDRA OPAL, CROWS ROCK
072. "INQUISITION PLANS"givenBy QUINN, AgentOfTheCrown, CROWS ROCK
073. "PROMENADE"               given by VIRTIS WIGAMUK, CROWS ROCK
074. "BARON'S SECRET CHAMBER CAVE" <IMPLIED QUEST I010>,&
    "KILL THE DRAGON ON DRAGON ISLE"                   CROWS ROCK
075. "THE MERCHANT OF SLATERS GRAVE" given by FRANCA,SLATERS GRAVE
076. "THE AXE ROCK SPLITTER" given by SOLDIER RUTGER,SLATERS GRAVE
077. "THE OUTLAWS OF SLATERS GRAVE"givenBy COMMANDER,SLATERS GRAVE
078. "SPRING WATER"      given by MAGICIAN FABIAN OF SLATERS GRAVE
079. "ABDUCTION OF THE WOMEN OF SLATERS GRAVE" given by MAYOR,S.G.
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***  CHAPTER TWO   BEGINS
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080. "GO TO HELP WOLFDALE"     <IMPLIED quest I011>, SLATERS GRAVE
081. "TAX COLLECTORS "           given by JAQUO, MAYOR OF WOLFDALE
082. "WOLF'S BLOOD"       given by WRENDEGHAST at a FARM, WOLFDALE
083. "GRANDMOTHER'S RING" given by DARIA LORBEN, a Child, WOLFDALE
084. "ELVEN ART ROBBERY" given by MAEGALINOR OF TYR-HADAR,WOLFDALE
085. "MISSING LUMBERJACKS"         given by RAISA INGOLM, WOLFDALE
086. "THE SEARCH FOR PEACE"     given by LUCRETIA RAVELL, WOLFDALE
087. "EXPLORE WOLFDALE'S CAVE"      <IMPLIED QUEST I012>, WOLFDALE
088. "EXPLORE BARONY FROM WOLFDALE SOUTH TO SHIRES PEN BRIDGE
      & WEST TO FAERIES CROSSING BRIDGE"<IMPLIED QUEST I013>WOLFD
089. "DEATH TO THE BRIGANDS" given by SOLDIER GURASOL, PORTO DRACO
090. "THE CONFUSED MARTEN"       <IMPLIED QUEST I014>, PORTO DRACO
091. "DANCER OF THE DEAD"           given by DUMB OAF, PORTO DRACO
092. "LOVE TOKEN"                     given by MARKUS, PORTO DRACO
093. "V- Taro es Victor"  given by SILVIO DALA, MAJOR, PORTO DRACO
094. "NUCQUAM ASTRALIS"         given by LORD GUIDO OF PORTO DRACO
095. "SNEAKING AROUND"          given by SOLDIER GADGET, MASCARELL
096. "THE PAINTING" given by JANOSCH THE BUSINESSMAN, in MASCARELL
097. "GROOM ON THE RUN"                 given by SERENA, MASCARELL
098. "LENTIL LIQUEUR"        given by TINA OF COLECREEK, MASCARELL
099. "THE STOLEN GOLD"          given by GOODIE GOODSON, MASCARELL
100. "CLEAR THE MASCARELL FORT OF ENEMIES"<IMPLIED QUEST I015>,MAS
101. "BORIS RICHFIELD"                given by ANGELICA, MASCARELL
102. "EXPLORE & CLEAR THE FARM ISLAND AREA"<IMPL.Q.I016>,MASCARELL
    "EXPLORE UP-RIVER to TREE OF LIFE"
    "ORCS UP NORTH"         <IMPLIED QUESTS I008,I009>, MASCARELL
103. "CLEAR CAVE NE OF FARM ISLAND"<IMPLIED QUEST I017>, MASCARELL
104. "THE UNKNOWN WARRIOR" given by the UNKNOWN WARRIOR, TYR-FASUL
105. "GUARD WOLF"          given by SOLDIER ERDALO, FORT TYR-FASUL
106. "CLEAR THE TYR-FASUL UNDEAD CAVE"<IMPLIEDQUEST I018>,TYR-FASU
107. "THE PLAINS OF TYR-HADAR (Part1)" given by HUNTRESS,TYR-HADAR
108. "THE PLAINS OF TYR-HADAR (Part2)" given by CPT GNO.,TYR-HADAR
109. "ELVEN LADY FROM TYR-HADAR"given by TARI TELEMMAITE,TYR-HADAR
110. "FIND ANY ORC FORT NW of TIMBERTON"<IMPLIED QUEST I019>TYR-HA
111. "KILL THE ICE DRAGONS"        <IMPLIED QUEST I020>, TYR-HADAR
000. "RECAPTURE URKENBURGH"(FalseQ)<IMPLIED QUEST I021>, MASCARELL
112. "PONY EXPRESS"given by CHRIS ROGGE,TheFastMessenger,MASCARELL
113. "LONELY SOLDIER"            given by LONELY SOLDIER, AHIL-TAR
114. "SETTLERS OF THE DESERT"        given by MARIO KANI, AHIL-TAR
115. "THE LOST SETTLERS"             given by MARIO KANI, AHIL-TAR
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CHAPTER III BEGINS:
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116. "EVACUATION"                    given by MARIO KANI, AHIL-TAR
117. "THE DEMON HORN" no quest assigned, but evidently in MAIN SEQ
118. "POACHER"                  given by FARMER MORTAR, SHIRES PEN
119. "RASCALS"                        given by CAPTAIN, SHIRES PEN
120. "BLACKROBES"                      given by MARTIN, SHIRES PEN
121. "COMPROMISING SITUATION"givenBy SirFABIO DeSAVREZE,SHIRES PEN
122. "DARK CONJURATION"            given by DADU FARKI, SHIRES PEN
123. "VERIFY THAT DEAD ARE NOT ARISEN"<IMPLIEDQUEST I022>PORTO VAL
124. "DO 2 CAVES SOUTH OF SHIRES PEN"<IMPLIEDQUEST I026>SHIRES PEN
125. "SAVE THE VIRGINS"           <IMPLIED QUEST I027>, BRAVESBURY
126. "BAH SPIDER"                       given by ROGER, BRAVESBURY
127. "ROSE BUSH"              given by VIOLETTA MANNIG, BRAVESBURY
128. "KILL THE BRAVESBURY MONSTER"<IMPLIED QUEST I028>, BRAVESBURY
129. "HUNT FOR POACHERS" givenBy GALADORIEL,ElvenRanger,BRAVESBURY
130. "SHOEMAKER'S BASICS"   given by DR.ALBERT MUNDANE, BRAVESBURY
131. "BOOKS OF FAITH"          given by SISTER YOLANDE, BRAVESBURY
132. "THE PLANS OF THE BROTHERHOOD"    given by ELITHA, BRAVESBURY
133. "TERRIBLE CRIME"          given by LARS HOLGERSON, BRAVESBURY
134. "ESCORT TO THE THIEVES'DISTRICT" given by SAREVOKK, BRAVEROCK
135. "AN OFFICER AND GENTLEMAN" given by ANCALA DA A.F., BRAVEROCK
136. "GOODS MESSENGER"        given by HENNO THE TRADER, BRAVEROCK
137. "THE AXE OF GALADIUS"  given by GALADIUS THE BROAD, BRAVEROCK
138. "DEMON FOOD"           given by (VALORIAN) CAPTAIN, BRAVEROCK
139. "ANCARIAN SNOW"          given by FABRIZIO DaCORDA, BRAVEROCK
140. "THE RESCUE OF A NOBLE LADY"       given by MARTHA, BRAVEROCK
141. "LAW AND JUSTICE"                given by ADAMANTA, BRAVEROCK
142. "JACQUAIRE'S BATTLE UNIFORM"    given by JACQUAIRE, BRAVEROCK
143. "MAGICAL THISTLE"    given by LIKARA THE HERBALIST, BRAVEROCK
144. "ARM OF THE BLACK PRIEST"givenBy GERICAM,CrownAGENT,BRAVEROCK
145. "EVIL FIRE BEASTS"             given by JANA SPELL, BRAVEROCK
146. "CLEAR THE RUIN NE OF SHIRES PEN"<IMPL.QUEST I032>,SHIRES PEN
147. "CLEAR THE SHADDAR-RIM CAVE BY BRAVEROCK"<IMPLIEDQUEST I033>B
148. "CLEAR THE TEMPTRESS CAVE"    <IMPLIED QUEST I033>, BRAVEROCK
    "CLEAR THE RUIN NEAR TEMPTRESS CAVE"
149. "ORNATE STAFF OF RITUALS"  given by NOVICE ALUNDRA, BRAVEROCK
150. "THE SNOW HARE"           given by ELISIA FELLANTI, BRAVEROCK
151. "FIND ANY DARK ELVES NEAR BRAVEROCK"<IMPLIED QUEST I038>,BRAV
152. "CLEAR RUINS & GRAVEYARD ZONE E OF BRAVEROCK"<IMP.Q.I039>BRAV
153. "THE TOURNAMENT"             given by CAPTAIN CINU, BRAVEROCK
154. "MOCA, THE MINOTAUR"givenByCELDRAGIL,MasterGladiatorBRAVEROCK
155. "ILIM ZHURAG-THALIR"    given by CELDRAHIL, RANGER, BRAVEWALL
156. "TERRORFLUX"                given by APOLLA ELEDIR, BRAVEWALL
157. "KALIM-KHOR" given by DANIELLUS MONTAGNUS, A MEDIC, BRAVEWALL
158. "DESECRATION"          given by BATTLE MAGE LAMOTT, BRAVEWALL
159. "DREAMER OF WINTERS" given by VALORIA THE DREAMER,  BRAVEWALL
160. "CLEAR THE BRAVEWALL WARGH CAVE"<IMPLIED QUEST I040>BRAVEWALL
161. "ROBBER BARON" givenBy TIMOTHEUS,AgentOfTheCrown, N.HEDGENTON
162. "THE ABDUCTED WOMAN"           given by SICK MAN, N.HEDGENTON
163. "INTRUDERS"            given by SOLDIER PETROLAN, N.HEDGENTON
164. "FORBIDDEN LOVE"    given by SIR BEECY, MARGRAVE, N.HEDGENTON
165. "EXTERMINATOR"        given by SIBYLLE VON HAGEN, N.HEDGENTON
166. "THE GALLOWS OF HEDGENTON"     given by ANGELICA, N.HEDGENTON
167. "CLEAR THE HEDGENTON THIEVES CAVE"  <IMP.Q.I041>, N.HEDGENTON
168. "THE TESTAMENT"         given by DESPERATE WOMAN, S.HEDGENTON
169. "ART ROBBERS"         given by WORMUK STORMCLIFF, S.HEDGENTON
170. "BLOCKADE BREAKER OF THE TRADE EMBARGO"givenByBOBOID,S.HEDGEN
171. "EXCURSION"     given by TEACHER GUNDA NEVERTALK, S.HEDGENTON
172. "DRAGON LUNGS"          given by NADIRA WISHWEED, S.HEDGENTON
173. "ASSASSINS IN THE FAMILY CRYPT"givenByLadyTURRICA,S.HEDGENTON
174. "CLEAR THE WATER GARGOYLE(RIVER)CAVE"<IMP.Q.I043>,S.HEDGENTON
175. "CLEAR THE HEDGENTON BRIGAND CAVE"   <IMP.Q.I044>,S.HEDGENTON
176. "FIND THE SECRET PASSAGE TO THE EAST"<IMP.Q.I036>,S.HEDGENTON
    "CLEAR THE TUNNEL TO THE SWAMP"
    "FIND THE SWAMP DRAGON SSSILITHS"
    "JOURNEY TO HIGHMARSH"
    "ESTABLISH THE ZHURAG-NAR PORTAL"
    "ELIMINATE ANY LARGE UNEXPLORED AREAS IN S.HEDGENTON"
177. "FIND GUILD OF THIEVES IN BRAVEROCK" <IMP.Q.I023>,S.HEDGENTON
    "GO TO THE SERAPHIM MONASTERY LIBRARY" (MAIN LINE Q M13-M18)
178. "KILL THE DRAGON SISSLITH"    <IMPLIED QUEST I045>, FROSTGARD
179. "CLEAR THE ALKAZABA NOC DRACO UNDEAD CAVE"<IMP.Q.I046>,A.NocD
180. "DRAGON SCALE"  given by BLACKSMITH PARIN, ALKAZABA NOC DRACO
181. "DRAGON SLAYER"givenBy ELETRIA,HOLY LADY OF THE DRAGON,A.NocD
182. "THE MISSING MOTHER" givenBy SarahCheckers,ALKAZABA NOC DRACO
183. "EGG THIEF" given by MALFANIEL, SPOKESMAN, ALKAZABA NOC DRACO
184. "LONELY TEARS"     given by JUDITH MILLER, ALKAZABA NOC DRACO
185. "THE STOLEN CHICKEN" given by MERCHANT AL BERT, ALK.NOC DRACO
186. "RUNAWAY VIRGIN"        given by ISABELLA, ALKAZABA NOC DRACO
187. "UNINTENTIONAL VISIT"     given by ZATACK, ALKAZABA NOC DRACO
188. "KILL THE DRAGON SIRITHCAM"  <IMP.Q.I047>, ALKAZABA NOC DRACO
189. "FIND THE SECRET ORC PASSAGE"  <IMPL. QUEST I048>, ORC DESERT
190. "THE LOST DAUGHTER"              given by BABUSHKA, HIGHMARSH
191. "TRUFFLE WEED"   given by PUB PROPRIETOR CARL COIN, HIGHMARSH
192. "THE MISSING PET"         given by SAD LITTLE GIRL, HIGHMARSH
193. "A DISH EATEN COLD"         given by RUTIA THE OLD, HIGHMARSH
194. "MOTHER'S POWDER CONTAINER"      given by SIR JOHN, HIGHMARSH
195. "MISSING EXPEDITION"      given by ISOLDE BRICKLER, HIGHMARSH
196. "SKULL COLLECTOR"            given by LADY MINERVA, HIGHMARSH
197. "INVESTIGATE THE MYSTDALE OLD TOWN PORTAL"<IMP.Q.I049>,MYSTDA
198. "BURIED SLAVES"      given by SLAVE LEADER(human), ZHURAG-NAR
199. "PROVE YOURSELF WORTHY"        <IMPLIED QUEST I050>, GLOOMOOR
200. "PANEM ET CIRCENSIS"givenByVLADIMIR,LordOfBloodgames,GLOOMOOR
201. "TOMB RAIDERS TREASURE HUNTERS INC" given by AGENCY, GLOOMOOR
202. "THE FORGOTTEN SWAMPS OF AZSCHABRAG"  given by H'RUN,BASECAMP
203. "H'RUNGA'ZZ"                 given by SMIRNAK, GOBLIN VILLAGE
204. "RELIQUARY CASKET"         given by NOVICE DENEDURA, GLOOMOOR
205. "CLEAR THE GLOOMOOR GRAVEYARD CAVE"    <IMP.Q.I051>, GLOOMOOR
206. "THE LICH LORD"                   given by HERIBERT, GLOOMOOR
207. "ANTIDOTE"                     given by EMMA JADELA, GLOOMOOR
208. "RESCUE MISSION"            given by LARANA DERKANT, GLOOMOOR
209. "THE EYE OF HELL" givenByILIM ZAK,HolyManOf SAKKARA, GLOOMOOR
210. "FROM CRAWLERS TO COPPER"        given by RITARGON, DRAKENDEN
211. "HELL SPAWN"            given by SIGURD EVERSTRONG, DRAKENDEN
212. "CLEAR THE GARGOYLE CAVE E of DRAKENDEN"<IMP.Q.I052>DRAKENDEN
213. "CLEAR THE UNDEAD CAVE E OF DRAKENDEN"<IMP.Q.I053>, DRAKENDEN
214. "FISHY BUSINESS"        given by SHROUDED MAGICIAN, DRAKENDEN
215. "THE FEMALE DRAGONSLAYER"         given by LOROMIR, DRAKENDEN
216. "TOOTHPICK FOR A DRAGON"       given by LARA AIMEE, DRAKENDEN
217. "BROTHER OF THE DRAGON"           given by LOROMIR, DRAKENDEN
218. "THE NARCOTIC WITCH"             given by SIR JOST, MOORBROOK
219. "PURE WATER"  given by CLAROR SMASHHAND, CAPTAIN OF MOORBROOK
220. "THE SPIDER MONSTER OF MOORBROOK"given by MAGICIAN, MOORBROOK
221. "ACCURSED RUINS"          given by AGNETA KICKWELL, MOORBROOK
222. "WHISKY SUPPLIER"          given by  WHISKY DEALER, MOORBROOK
223. "SORE HEAD"              given by LOTHAR THE MEDIC, MOORBROOK
224. "SPECIAL FLAVOR"   given by BREWER GERALD UNJANTER, MOORBROOK
225. "CLEAR THE UNDEAD VILLAGE"   <IMPLIED QUEST #I056>, MOORBROOK
226. "CLEAR MOORBROOK West Side UNDEAD CAVE"<IMP.Q.I058>,MOORBROOK
227. "CLEAR THE MOORBROOK W.SIDE SPIDER CAVE"<IMP.Q.I059>MOORBROOK
228. "CLEAR THE DARK REGENTIUM RUINS"<IMPLIED QUEST I061>MOORBROOK
229. "CLEAR THE RIVER FORK CAVE"   <IMPLIED QUEST I057>, MOORBROOK
230. "CLEAR THE UNDEAD CAVE E of MOORBROOK"<IMP.Q.I060>, MOORBROOK
231. "THE LOST EXPERIMENTAL BEINGS"given by RAGNAR D.ROCK,MYSTDALE
232. "THE REGENTIUM SILVER BLOSSOM"    given by KATA CIS, MYSTDALE
233. "FINDING FYREN"            given by ANIMAGUS MUGATO, MYSTDALE
234. "WRONG CHOICE OF WORDS" given by CONJURER FUMBLEFAN, MYSTDALE
235. "DEATH TO THE OGRE REFEREE" given by CHMN.MYERFIELD, MYSTDALE
236. "ELDRITCH APPARITIONS" given by GUARD CDR.SANTANDAR, MYSTDALE
237. "JACQUAIRE'S REVENGE"            given by JACQUAIRE, MYSTDALE
238. "CLEAR THE MYSTDALE GARGOYLE CAVE"<IMPLIEDQUEST I054>MYSTDALE
239. "KILL SSSILITHS, THE SWAMP DRAGON"   <IMPL.Q.I051>, DRAKENDEN
240. "KILL LORINOR, THE TYR-FASUL DRAGON" <IMPL.Q I062>, TYR-FASUL
241. "CLEAR THE FAR-NORTH ZHURAG-NAR ROBBER CAVE"<I064>,ZHURAG-NAR
242. "KILL THE DRAGON RELERISSITH"<IMPLIED QUEST I063>, ZHURAG-NAR
243. "GLUBBA-JAR"                     given by GLUBBA, SHADDAR-NUR
244. "THE FINAL DRAGON EGG"         <IMPLIED QUEST I055>, MYSTDALE
******************************************************************
SACRED UNDERWORLD * * * ANCARIAN CAMPAIGN QUESTS, TITLES ONLY *
******************************************************************
>>>    END OF ANNEX D: QUEST TITLES LISTED IN NUMERICAL ORDER <<<
******************************************************************
******************************************************************
>>>>>     ANNEX E:  PORTAL DESTINATION LIST     <<<<<
******************************************************************

>>>>    PORTAL DESTINATION LIST    <<<<<

******************************************************************
PART I:  MAIN PORTAL SYSTEM (You Choose Your Destination)
******************************************************************
    Acquisition
List# Sequence#   LOCATION NAME                 WHERE IN ANCARIA
******************************************************************
 1      1       BELLEVUE (#1)                    South Center
 2      2       PORTO VALLUM                      West Center
 3      5       ICECREEK PASS                       FAR NW
 4    6or7      FIELDS OF URKUK                     FAR SW
 5      4       TIMBERTON                           Far WNW
 6    7or6      MASCARELL                        Far West Center
 7      3       KHORAD-NUR                      Far South Center
 8      8       BRAVEROCK CASTLE (#1)           Far North Center
 9    10or11    MONASTERY OF THE SERAPHIM           FAR NW
10      9       HEDGENTON                          NE of CTR
11    11or10    VALLEY OF ZHURAG-NAR                FAR NE
12     12       MYSTDALE CASTLE (#1)(at gate)         SE
13     13       SHADDAR-NUR (#1)                    FAR SE
 0      1       HAVEN ISLE (MultiPlayer Only)  Near South Center

******************************************************************
PART II:  TELEPORTER PORTALS  (No Destination Choice Is Offered)
******************************************************************
  Name    Type          One End                 Other End
------------------------------------------------------------------
   T1    2-WAY        BELLEVUE (#2)          SILVER CREEK NE
   T2    2-WAY(i)   FORT URKENBURGH           WOODS HIDEOUT
   T3    2-WAY    BARON’S SECRET CAVE(#1)      DRAGON ISLE
   T4    1-WAY      FORT TYR FASUL       TO     AHIL-TAR
   T5    2-WAY(i)  BRAVEROCK CASTLE(#2)     (NotUsableInThisGame)
   T6    2-WAY(i) BARON’S SECRET CAVE(#2)     --(unknown)---
   T7    2-WAY(i)   BRAVESBURY South      ALKAZABA NOC DRACO(W-3)
   T8    2-WAY        FROSTGARD        WyvernValleyValorianCamp-N
   T9     (i)    ZHURAG-NAR-CAVE(BouldersArea) --(unknown)--
   T10   1-WAY?  ZHURAG-NAR(after ELEMENT)    ZHURAG-NAR-1-Entry
   T11    (i)     VERAG-NAR RIVER ISLE        ZHURAG-NAR-2-Entry
   T12   2-WAY(i)    DRAKENDEN-N            MYSTDALE-SoccerField
   T13   2-WAY       MYSTDALE-NW             JACQUAIRE'S FARM
   T14    (i)    SHADDAR-NUR(#2)(outside-SE)  --(unknown)--
   T15    (i)    SHADDAR-NUR(#3)(Basement)    SHADDAR's HIDEOUT
   T16    (i)    MOORBROOK-MaegvinaCellar     --(unknown)--
   T17   2-WAY     MYSTDALE-OldTown#1     OBELISK #1(DesertPath)
   T18   2-WAY       MOORBROOK-S          OBELISK #2 (In HELL)
   T19    (i)    MYSTDALE(RAGNAR's GARAGE)     --(unknown)--
   T20    (i)      MYSTDALE-OldTown#2          --(unknown)--
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    [T18 vanishes permanently when you complete EyeOfHell QUEST]
******************************************************************
Note:(i) MEANS that PORTAL is initially INACTIVE... need a RUNE.
    By contrast, MAIN PORTAL SYSTEM portals activate when touched
Note: The Aquisition Sequence number for MAIN SYSTEM PORTALS
    assumes you are doing all SECONDARY QUESTS as you go along.

******************************************************************
>>>>>     END OF ANNEX E:  PORTAL DESTINATION LIST     <<<<<
******************************************************************
******************************************************************
>>>>    ANNEX F: QUEST TYPE DEFINITIONS     <<<<<

******************************************************************
THE FOUR CATEGORIES OF QUESTS THAT I DEFINE HERE
------------------------------------------------
    (1) MAIN     (2) SECONDARY     (3) IMPLIED       (4) RANDOM

******************************************************************
(1) MAIN LINE QUEST:
-------------------
 (a) Defined as a quest that is essential to story development.
       At any point during play there will be a GOLD OPEN-BOOK
       ICON visible somewhere on the map, and that shows where
       you need to go to accomplish your MAIN LINE QUEST goal.
     If you don't see the icon, "pan" your map (that is, change
       the area viewed) by touching the mouse pointer on any of
       the 4 map edges.
 (b) See ANNEX B for a list of all MAIN LINE QUEST TITLES.
       These are marked on M-map with a GOLD OPEN-BOOK icon.
 (c) In addition, info about MAIN QUESTS is scattered thru
       the SECONDARY QUESTS MAIN BODY of this document, esp.
       on when to do MAIN LINE QUESTS in regard to SECONDARY
       QUESTS.
 (d) In general, MAIN LINE QUESTS do not have rewards.
       (COMMANDER ROMATA and SGT TREVILLE, in 2 of the early
       quests, are exceptions to this rule.  ROMATA gives
       you 500 GOLD; TREVILLE gives you a COMBAT ART RUNE).
 (e) You normally locate the MAIN LINE QUEST givers by just
       going to the Gold Book Location (use TAB-map for the
       fine-tuning) and talking to the person that is there.
       You will normally see "?!" above this person; and this
       person will appear as a WHITE DOT on M-MAP and TAB-MAP.
 (f) Completion shown by gold check in QUEST LOG ("L"-key),
       and a "large" green open-book icon appears on the map,
       with the quest title visible if you touch the icon
       with your mouse pointer.
 (g) MAIN QUESTS cannot be "Failed".  If you die you get
       resurrected at the last "Resurrection Point", and then
       you try again.  You never lose QUEST-SPECIFIC ITEMS;
       you never lose any EXPERIENCE.  There are some penalties
       if you die - See ANNEX F: SACRED GAME BASICS.

******************************************************************
(2) SECONDARY QUEST:
------------------
     -------------------------------------------------------
 (a) WHICH TERM?: SUB-QUEST or SECONDARY QUEST or SIDE QUEST
     -------------------------------------------------------
     JUKKA PELTOLA used the term "SUB-QUEST" in his document
       but I prefer the term "SECONDARY QUEST".  When you see my
       words "SECONDARY QUEST", they mean the same thing as
       PELTOLA's term "SUB-QUEST".
     MY REASONING:  The label "SUB-QUEST" to me indicates sub-
       ordination to some other quest, but the SECONDARY quests
       in this game stand alone and are not subordinate to, or
       part of, MAIN QUESTS.  But they are also not "PRIMARY",
       because doing them all will not win the game.  Therefore
       I use the term "SECONDARY".
     HOW ABOUT SIDE QUEST?:  The term SIDE QUEST is fine and
       my term SECONDARY QUEST means the same thing, I believe.
       But the word "SIDE" is normally a noun, while "SECONDARY"
       is normally an adjective, which better parallels the
       other QUEST TYPE labels that I am using.
 (b) Defined as any quest offered by "?!", when it is not at a
       Gold Book Icon.  Occasionally, you will have a SECONDARY
       QUEST that is presented differently, by a "Scroll" above,
       or rarely by just a "!".  You always have the option to
       "Accept" or "Reject" a SECONDARY QUEST.
 (c) When you do the actions required by the quest, you will see
       the words "Quest Completed" in orange at the top of your
       screen (only shows for 3 seconds, so be alert).  If you
       see instead the words "Group Eliminated" or "New Objec-
       tive" in orange, it means "partial completion", and that
       there is more to do to finish the quest.
 (d) IMPORTANT NOTE: If you see the words "Group Eliminated",
       "New Objective", or "Quest Completed" and you are NOT
       doing a quest, that means you killed a creature, or
       picked up some item, that is part of a quest and you may
       deserve a reward or need to do more ... look at the QUEST
       LOG, and see if any new quest is there that you were not
       aware of.
 (e) When you finish, or sometimes during the quest, you may
       need to talk to someone: that person will have "!" above
       him.  The blue book icon shifts to where you need to go in
       most cases.  And you almost always need to return to the
       "Quest Giver" or sometimes another "End-Of-Quest Person",
       who will have "!" over his head.  This person acknowledges
       your actions, and will often THANK and REWARD you.  Many
       quests have more than one REWARD-giver, so just visit all
       those who should be thankful to you, in order to maximize
       your return!  For instance, if a Father asks you to rescue
       his Daughter, talk to both of them at the end.
 (f) Completion shown by green check in QUEST LOG (Press L-key,
       then click on "QUESTS" Tab).  If you FAIL the quest you
       get a RED "X" instead.  In some cases you may need to
       read the QUEST LOG/JOURNAL narrative to see what went
       wrong.  Upon successful completion, a "small" green open-
       book icon appears on the map, with the quest title
       visible if you touch the icon with your mouse pointer.
       This icon will be RED if you have failed the quest.
 (g) WHITE DOTS on M-MAP & TAB-MAP show anyone who asked you for
       help, or who intends to ask you for help. (Or in some
       cases just some person that it is important for you to
       talk to).
 (h) If you want an "unblemished" QUEST LOG with no RED "Quest
       Failed" symbols in it, then SAVE before any EASY-TO-FAIL
       QUEST, so that you can reload the SAVE and try again if
       you fail.
 (i) Each SECONDARY QUEST has a "Title", provided by the game
       and visible in the QUEST LOG entry, after you have begun
       the quest, by using the L-key.  The first page of the
       QUEST LOG narrative on each quest often has a very help-
       ful PICTURE of the goal area, so get in the habit of
       looking in the QUEST LOG (also called JOURNAL).


******************************************************************
(3) IMPLIED QUEST
----------------
 (a) Defined as a quest "suggested" by a conversation.  The
       opening words "Have you heard?" increase the probability
       that you are about to receive an IMPLIED QUEST.
 (b) Givers of IMPLIED QUESTS do not have "!" or "?!" above
       them.  But when you hover the mouse pointer over them, a
       conversation balloon appears in white or green, meaning
       they will talk to you.  But not all conversations will be
       implied quests.
 (c) Typically, IMPLIED QUESTS have no rewards because no one
       has actually tasked you to do them.  They have just
       presented an idea (or an opinion) to you.
 (d) Citizens get MUCH MORE TALKATIVE after the White Cross
       Shield appears in the area.  So do all of the SECONDARY
       QUESTS (or all but one) first, if you want to get the
       citizens to talk freely, and give you IMPLIED QUESTS.
 (e) All people shown on M-MAP and TAB-MAP as BLUE DOTS are po-
       tential IMPLIED-QUEST givers.  Just talk repeatedly to
       them after the WHITE CROSS SHIELD is visible.
 (f) IMPLIED QUESTS Do NOT appear in the QUEST LOG (JOURNAL), so
       it is up to YOU to decide when you are done, and whether</pre><pre id="faqspan-15">
       you succeeded.  So they can never be "FAILED"(red icon).
 (g) IMPLIED QUESTS have no "titles", so I have provided my own.
       In my IMPLIED QUEST titles the 1st word is usually a VERB.
 (h) CONVERSATIONS that are the basis for IMPLIED QUESTS are all
       spelled out in ANNEX C.

******************************************************************
(4) RANDOM QUEST

   (a) In PELTOLA's v1.66 Quest List, 44 quests, with titles,
are identified as "RANDOM QUESTS".  [All of them have a 1-DAY
time limit except one called "ESCORTS".]
   (b) Evidently this means that the quest "appears" to be a
normal SECONDARY QUEST, but that it does not occur in every game.
There might be a "DICE ROLL", made by the game itself, on each
line of a whole list of quests, as to whether they would indi-
vidually appear in your game or not.  These would then be de-
fined as "RANDOM QUESTS".  This would insure that each game was
a "little bit" different.
   (c) If this definition is correct, there is no way that I can
identify RANDOM QUESTS except to say that a certain fraction of
the quests I have identified as "SECONDARY", will actually turn
out to be "RANDOM", meaning that they might not occur in every
game.
   (d) If 44/187 QUESTS are "RANDOM", then either the dice
probability is very large, or the list of RANDOM QUEST
possibilities is very long.  That is, if the "Inclusion Proba-
bility" were 0.1 then there would need to be 440 Random Quests,
396 of which would not be used in any one given game.  It seems
more likely that an Inclusion Probability of 0.5 would be most
sensible, so that there would only need to be 88 Random Quests
in the full list.
   (e) Any quest identified as RANDOM by PELTOLA, that I come
across in my game (as judged by the TITLE being the same), I
will assume is a RANDOM QUEST  (In spite of the version
differences SACREDv1.66 versus SACRED-UNDERWORLDv2.24).
   (f) So far I have not identified ANY RANDOM QUESTS and the
only 1-DAY TIME LIMIT QUEST is "COMPROMISING SITUATION", which
is identified by PELTOLA as an "S" (SECONDARY QUEST).  Therefore
it is possible that SACRED UNDERWORLD ANCARIAN CAMPAIGN does not
have ANY RANDOM QUESTS.

******************************************************************
>>>>>     END OF ANNEX F:  QUEST TYPE DEFINITIONS     <<<<<
******************************************************************
******************************************************************
>>>>>    ANNEX G:  SACRED BASICS     <<<<<
******************************************************************
******************************************************************
BRIEF REVIEW OF some SACRED GAME BASICS: (SKIP THIS IF YOU ARE
---------------------------------------   AN EXPERIENCED PLAYER)
(a)FINDING SITES and DOING ITEM PICKUPS ..................
    ... In ALL quests, it is assumed you will use the TAB-key
    and M-key maps to find the blue (or gold) BOOK ICONS as they
    appear during the quest and go to those locations.  In caves
    the M-key map will not work; the TAB-key map must be used.
    Also always use the ALT-key to insure you "see" all rewards
    and other items that may appear on the ground in the course
    of your quest.  To do item pickup: in multiplayer L-click on
    each item; in single-player A-key picks up all nearby items.
    To view a list of most of your "Quest-Specific Items":
    do L-key then click your face's tab, then click the tab that
    appears at bottom left.

(b)ARMING the person you are ESCORTING is possible in many quests
    that require you to escort someone.  Just drop a sword or axe
    and/or a shield onto their PORTRAIT.  HEALING the escorted
    person is possible by using the "B" key (expends a potion).

(c)DEATH effects:  When you die...
   -------------------------------
     x) you lose 5% of your GOLD,
     y) it's often a long way back from the resurrection point
         to the action, and the enemies on that path will be 80%
         regenerated, and
     z) you lose your "Survival Bonus" (it drops to zero), which
         means you receive poorer items and deal lower damage
         until it builds up again.  To see the Bonus, do I-KEY
         and hover mouse pointer over WEAPON SECTION (max=100%).

(d)MAP COORDINATES:  To see MAP coordinates, do CNTRL-F and they
   ----------------   appear until you do CNTRL-F again.  For ex-
   ample, the LOCATION OF THE ZHURAG-NAR PORTAL is [3286;1389;0].

(e)TO VIEW OVERALL DATA
   -------------------- Overall data on number of enemies killed
   and percent of world explored can be viewed.  Press L-KEY,
   then click on graph(for STATS).

(f)For INFO on highest EXP-GAIN Creatures
   --------------------------------------
    See the EXPERIENCE NOTE (TABLE) after QUEST #203.

(g)Can my CHARACTER "JUMP" or "FLY"?  Will this help me?
   -----------------------------------------------------
    The answer is YES if you have a point in certain COMBAT ARTS,
   and YES, you can sometimes cross obstacles that other players
   cannot.  See QUEST #102 (FARM ISLAND) for an example of where
   this can be used.

            PROFESSION        COMBAT ART
           --------------------------------
           BATTLE MAGE       PHASE SHIFT
           DAEMON            SOARING DAEMON
           SERAPHIM          COMBAT JUMP
           GLADIATOR         STOMPING JUMP
           VAMPIRESS         CLAW JUMP
           --------------------------------

(h)DRAGONS are the toughest opponents in SACRED.  See the
   -------    tabular summary after QUEST 234.

******************************************************************
>>>>>     END OF ANNEX G:  SACRED BASICS     <<<<<
******************************************************************
******************************************************************
>>>>>     ANNEX H:  ENEMY LEVEL ZONES (for BRONZE)           <<<<<
******************************************************************
Each geographical area (or ZONE)(or PARISH) in ANCARIA has a
 basic level and the enemies you meet in that zone will be of
 that level.  Minor Bosses will be (BaseLevel+2), and Major
 Bosses will be (YourLevel+7).
----------------------------------------------------------------
Since you are free to travel wherever you like in SACRED, this
 information can help you to plan out your escapades so you
 are encountering the "right" levels of enemies.
----------------------------------------------------------------
Quest Sequencing Note:
---------------------   A logical gradual increase in enemy
 levels would be achieved by doing the areas in the order of
 increasing ZONE NUMBER from 1 to 46.

----------------------------------------------------------------
ZONE                  ENEMY
NR   ZONE NAME     BaseLevel
----------------------------
01 BELLEVUE               4
----------------------------
02 SILVER CREEK           7
    & TradingPost
----------------------------
03 PORTO VALLUM          10
----------------------------
04 URKENBURGH            10
----------------------------
05 FLORENTINA            12
----------------------------
06 FAERIES               14
    CROSSING
----------------------------
07 TIMBERTON             18
    & Tree Of Life
----------------------------
08 CROWS ROCK            18
    1 DRAGON
----------------------------
09 PLAIN NE of           20
    CROWS ROCK
----------------------------
10 WOLFDALE              20
----------------------------
11 TUNNEL: WOLFDALE      20
    to SLATERS GRAVE
    1 MAJOR BOSS (YourLev+7)
----------------------------
12 SLATERS GRAVE         21
----------------------------
13 ICECREEK DALE         21
    by PORTAL
----------------------------
14 MASCARELL             22
----------------------------
15 PORTO DRACO           23
----------------------------
16 TYR-FASUL             25
    1 DRAGON
----------------------------
17 ORC DESERT N          25
    AHIL-TAR
    KHORAD-NUR
    URKENBURGH
    1 DRAGON
----------------------------
18 ORC DESERT S & E      27
    KAHARI
    AISH-JADAR
    NORMAD-NUR
    MAL-ORC-A ISLAND
----------------------------
19 ORC DESERT (YourLevel+5)
   High-EXP spot
   HARPY, SAND LIZARD
   PPOS[3022;3899;0]
----------------------------
20 TYR-HADAR             30
    2 DRAGONS
----------------------------
21 ORC DESERT W          30
    WYVERN VALLEY
    URKUK CITY
    FIELDS OF URKUK
    WYVERN PASS
    PORTAL to FROSTGARD
----------------------------
22 BRAVESBURY            30
----------------------------
23 BRAVEROCK CASTLE      31
    THRONE ROOM
    Plain to W and SW
----------------------------
24 SHIRES PEN            32
----------------------------
25 MONASTERY ENTRY PATH  33
26 LIB OF THE ELDERS     32
    at MAEGVING TELARI
27 FROSTGARD             32
    1 DRAGON
----------------------------
28 ALKAZABA NOC DRACO E  33
    LAVA PLATEAU
----------------------------
29 ALKAZABA NOC DRACO W  34
    1 DRAGON
----------------------------
30 BRAVEROCK SE          36
    High EXP river bank
----------------------------
31 Plain W of BRAVEWALL  36
32 N.HEDGENTON  PLAIN    37
33 S.HEDGENTON  PLAIN    38
34 Plain E of BRAVEWALL  39
----------------------------
35 HIGHMARSH             40
36 ZHURAG NAR            40
    1 MAJOR BOSS (YourLev+7)
    1 DRAGON
----------------------------
37 VERAG NAR             42
----------------------------
38 HIGHMARSH S           42
    Area between HIGHMARSH
     and GLOOMOOR Bridge
----------------------------
38 GLOOMOOR              43
   DRAKENDEN N           43
----------------------------
40 GLOOMOOR CLIFF        49
    High-EXP spot
----------------------------
41 DRAKENDEN             44
    1 DRAGON
----------------------------
42 AZSCHABRAG SWAMP      45
    1 MAJOR BOSS (YourLev+7)
----------------------------
43 MYSTDALE              45
44 MOORBROOK             48
----------------------------
45 ORC DESERT path       45
    to SHADDAR NUR
46 SHADDAR NUR TOWER     47
    and near PORTAL
----------------------------
******************************************************************
>>>>>     END OF ANNEX H:  ENEMY LEVEL ZONES (for BRONZE)    <<<<<
******************************************************************
******************************************************************
>>  ANNEX I: ALPHABETICAL LIST OF SECONDARY and IMPLIED QUESTS <<
******************************************************************
******************************************************************

            >>>  THIS IS AN INDEX SHEET  <<<

 >>>>   QUEST TITLES LISTED ALPHABETICALLY BY NAME   <<<<

         >>>>  SECONDARY & IMPLIED QUESTS   <<<<

******************************************************************
>> MAIN QUESTS ARE NAMED in SACRED            (See ANNEX A)    <<
>> SECONDARY QUESTS ARE NAMED in SACRED     (PART 3, ANNEX D,H)<<
>> IMPLIED QUEST NAMES ARE assigned by me     (See ANNEX B)    <<
>> RANDOM QUESTS would be pre-NAMED - but none found           <<
>> ALPHABETICAL SEQUENCE NUMBER is assigned for your ease of use<

Send Comments/corrections to CobaltBlue <[email protected]>
******************************************************************
NOTE:  QUEST TITLES beginning with "A, AN, THE" appear twice.
******************************************************************

******************* A ******************

A001 S 193. "A DISH EATEN COLD"                       HIGHMARSH
A002 S 023. "A TRAGIC LOSS"                           SILVER CREEK
A003 S 008. "ABDUCTED"                                BELLEVUE
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A004 S 162. "the ABDUCTED WOMAN"                      N.HEDGENTON
A005 S 079. "ABDUCTION OF THE WOMEN OF SLATERS GRAVE" SLATERS GRA.
A006 S 011. "the ABSENT-MINDED SISTER"                BELLEVUE
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A007 S 221. "ACCURSED RUINS"                          MOORBROOK
A008 S 018. "ADELINA"                                 SILVER CREEK
A009 S 038. "the AGENT'S MESSAGE"                     AHIL-TAR
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A010 S 135. "AN OFFICER AND GENTLEMAN"                BRAVEROCK
A011 S 139. "ANCARIAN SNOW"                           BRAVEROCK
A012 S 013. "ANGLING WITHOUT BAIT"                    BELLEVUE
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A013 S 207. "ANTIDOTE"                                GLOOMOOR
A014 S 144. "ARM OF THE BLACK PRIEST"                 BRAVEROCK
A015 S 014. "AROGARN THE FOREST RANGER"               BELLEVUE
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A016 S 169. "ART ROBBERS"                             S.HEDGENTON
A017 S 173. "ASSASSINS IN THE FAMILY CRYPT"           S.HEDGENTON
A018 S 137. "the AXE OF GALADIUS"                     BRAVEROCK
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A019 S 076. "the AXE 'ROCK SPLITTER'"                SLATERS GRAVE

******************* A ******************
******************* B ******************

A020 S 126. "BAH SPIDER"                              BRAVESBURY
A021 I 074. "BARON'S SECRET CHAMBER CAVE"             CROWS ROCK
A022 S 120. "BLACKROBES"                              SHIRES PEN
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A023 S 170. "BLOCKADE BREAKER OF THE TRADE EMBARGO"   S.HEDGENTON
A024 S 065. "BLOOD MONEY"                             TIMBERTON
A025 S 015. "the BOOK OF WISDOM"                      SILVER CREEK
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A026 S 131. "BOOKS OF FAITH"                          BRAVESBURY
A027 S 101. "BORIS RICHFIELD"                         MASCARELL
A028 S 034. "BRAGGART ?"                              URKENBURGH
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A029 S 217. "BROTHER OF THE DRAGON"                   DRAKENDEN
A030 S 198. "BURIED SLAVES"                           ZHURAG-NAR
A031 S 003. "BURNING HATRED"                          BELLEVUE

******************* B ******************
******************* C ******************

A032 S 042. "the CAMP OF THE UNDEAD"                  KHORAD-NUR
A033 S 070. "CAPTAIN PIGFACE"                         CROWS ROCK
A034 S 032. "CATTLE RUSTLERS"                         PORTO VALLUM
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A035 S 049. "CHILDREN's BUGBEAR"                      FLORENTINA
A036 I 103. "CLEAR CAVE NE OF FARM ISLAND"            MASCARELL
A037 I 060. "CLEAR FAERIES CROSSING RIVER ROAD"   FAERIES CROSSING
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A038 I 226. "CLEAR MOORBROOK West Side UNDEAD CAVE"   MOORBROOK
A039 I 067. "CLEAR PATH to STONE CIRCLE and to LARGE OPEN AREA" TI
A040 I 152. "CLEAR RUINS & GRAVEYARD ZONE E OF BRAVEROCK" BRAVEROC
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A041 I 179. "CLEAR THE ALKAZABA NOC DRACO UNDEAD CAVE" ALK.N.DRACO
A042 I 160. "CLEAR THE BRAVEWALL WARGH CAVE"          BRAVEWALL
A043 I 228. "CLEAR THE DARK REGENTIUM RUINS"          MOORBROOK
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A044 I 241. "CLEAR THE FAR-N ZHURAG-NAR ROBBER CAVE"  ZHURAG-NAR
A045 I 212. "CLEAR THE GARGOYLE CAVE E of DRAKENDEN"  DRAKENDEN
A046 I 205. "CLEAR THE GLOOMOOR GRAVEYARD CAVE"       GLOOMOOR
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A047 I 175. "CLEAR THE HEDGENTON BRIGAND CAVE"        S.HEDGENTON
A048 I 167. "CLEAR THE HEDGENTON THIEVES CAVE"        N.HEDGENTON
A049 I 100. "CLEAR THE MASCARELL FORT OF ENEMIES"     MASCARELL
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A050 I 227. "CLEAR THE MOORBROOK West side SPIDER CAVE" MOORBROOK
A051 I 238. "CLEAR THE MYSTDALE GARGOYLE CAVE"        MYSTDALE
A052 I 229. "CLEAR THE RIVER FORK CAVE"               MOORBROOK
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A053 I 146. "CLEAR THE RUIN NE OF SHIRES PEN"         SHIRES PEN
A054 I 148. "CLEAR THE RUIN NEAR TEMPTRESS CAVE"      BRAVEROCK
A055 I 147. "CLEAR THE SHADDAR-RIM CAVE BY BRAVEROCK" BRAVEROCK
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A056 I 148. "CLEAR THE TEMPTRESS CAVE"                BRAVEROCK
A057 I 176. "CLEAR THE TUNNEL TO THE SWAMP"           S.HEDGENTON
A058 I 106. "CLEAR THE TYR-FASUL UNDEAD CAVE"         TYR-FASUL
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A059 I 213. "CLEAR THE UNDEAD CAVE E OF DRAKENDEN"    DRAKENDEN
A060 I 230. "CLEAR THE UNDEAD CAVE E of MOORBROOK"    MOORBROOK
A061 I 225. "CLEAR THE UNDEAD VILLAGE"                MOORBROOK
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A062 I 174. "CLEAR THE WATER GARGOYLE CAVE(RIVER CAVE)" S.HEDGENTO
A063 I 062. "CLEAR TIMBERTON CONNECTING ROAD"         TIMBERTON
A064 S 036. "COLLECT ORC RINGS"                       AHIL-TAR
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A065 S 121. "COMPROMISING SITUATION"                  SHIRES PEN
A066 I 090. "the CONFUSED MARTEN"                     PORTO DRACO
A067 S 044. "the COWARDLY DOG"                        KHORAD-NUR

******************* C ******************
******************* D ******************

A068 S 091. "DANCER OF THE DEAD"                      PORTO DRACO
A069 S 122. "DARK CONJURATION"                        SHIRES PEN
A070 S 089. "DEATH TO THE BRIGANDS"                   PORTO DRACO
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A071 S 235. "DEATH TO THE OGRE REFEREE"               MYSTDALE
A072 S 138. "DEMON FOOD"                              BRAVEROCK
A073 I 117. "the DEMON HORN"                          KHORAD-NUR
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A074 S 158. "DESECRATION"                             BRAVEWALL
A075 S 193. "a DISH EATEN COLD"                       HIGHMARSH
A076 I 124. "DO 2 CAVES SOUTH OF SHIRES PEN"          SHIRES PEN
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A077 S 172. "DRAGON LUNGS"                            S.HEDGENTON
A078 S 180. "DRAGON SCALE"                      ALKAZABA NOC DRACO
A079 S 181. "DRAGON SLAYER PART 1"              ALKAZABA NOC DRACO
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A080 S 181. "DRAGON SLAYER PART 2"              ALKAZABA NOC DRACO
A081 S 159. "DREAMER OF WINTERS"                      BRAVEWALL

******************* D ******************
******************* E ******************

A082 S 183. "EGG THIEF"                         ALKAZABA NOC DRACO
A083 S 236. "ELDRITCH APPARITIONS"                    MYSTDALE
A084 I 176  "ELIMINATE ANY LARGE UNEXPLORED AREAS IN S.HEDGENTON"
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A085 S 084. "ELVEN ART ROBBERY "                      WOLFDALE
A086 S 109. "ELVEN LADY FROM TYR-HADAR"               TYR-HADAR
A087 S 024. "ESCORT"                                  SILVER CREEK
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A088 S 134. "ESCORT TO THE THIEVES' DISTRICT"         BRAVEROCK
A089 I 176. "ESTABLISH THE ZHURAG-NAR VALLEY PORTAL"  HIGHMARSH
A090 S 116. "EVACUATION"                              AHIL-TAR
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A091 S 145. "EVIL FIRE BEASTS"                        BRAVEROCK
A092 S 022. "EVIL SHAMANS"                            SILVER CREEK
A093 S 056. "EVIL WITCH"                          FAERIES CROSSING
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A094 S 171. "EXCURSION"                               S.HEDGENTON
A095 I 021. "EXORCISE ADELINA'S CELLAR"               SILVER CREEK
A096 I 088. "EXPLORE BARONY FROM WOLFDALE SOUTH TO SHIRES PEN
BRIDGE AND WEST TO FAERIES CROSSING BRIDGE" WOLFDALE & CROWS ROCK
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A097 I 040. "EXPLORE TWO CAVES IN THE DESERT"         AHIL-TAR
A098 I 102. "EXPLORE & CLEAR THE FARM ISLAND AREA"    MASCARELL
A099 I 102. "EXPLORE UP-RIVER to TREE OF LIFE"        MASCARELL
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A100 I 087. "EXPLORE WOLFDALE'S CAVE"                 WOLFDALE
A101 S 165. "EXTERMINATOR"                            N.HEDGENTON
A102 S 209. "the EYE OF HELL"                         GLOOMOOR

******************* E ******************
******************* F ******************

A103 S 058. "FAMILY TIES"                         FAERIES CROSSING
A104 S 030. "the FAVORITE SHIRT"                      PORTO VALLUM
A105 S 215. "the FEMALE DRAGONSLAYER"                 DRAKENDEN
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A106 I 244. "the FINAL DRAGON EGG"                    MYSTDALE
A107 I 110. "FIND ANY ORC FORT NW of TIMBERTON"       TIMBERTON
A108 I 151. "FIND ANY DARK ELVES NEAR BRAVEROCK"      BRAVEROCK
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A109 I 177. "FIND GUILD OF THIEVES IN BRAVEROCK"      BRAVEROCK
A110 I 189. "FIND THE SECRET ORC PASSAGE"            WYVERN VALLEY
A111 I 176. "FIND THE SECRET PASSAGE TO THE EAST"     S.HEDGENTON
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A112 I 176. "FIND THE SWAMP DRAGON SSSILITHS"     S.HEDGENTON,DRAK
A113 S 233. "FINDING FYREN"                           MYSTDALE
A114 S 069. "FINDING THE DOCUMENT OF A DECREE"        BRAVEROCK
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A115 S 214. "FISHY BUSINESS"                          DRAKENDEN
A116 S 048. "FLORENTINA AND THE THIEVES"              FLORENTINA
A117 S 164. "FORBIDDEN LOVE"                          N.HEDGENTON
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A118 S 202. "the FORGOTTEN SWAMPS OF AZSCHABRAG"      DRAKENDEN
A119 S 210. "FROM CRAWLERS TO COPPER"                 DRAKENDEN

******************* F ******************
******************* G ******************

A120 S 166. "the GALLOWS OF HEDGENTON"                N.HEDGENTON
A121 I 059. "GHOUL CAVE of FAERIES CROSSING"     FAERIES CROSSING
A122 S 243. "GLUBBA-JAR"                              SHADDAR-NUR
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A123 I 080. "GO TO HELP WOLFDALE"         SLATERS GRAVE & WOLFDALE
A124 S 136. "GOODS MESSENGER"                         BRAVEROCK
A125 S 083. "GRANDMOTHER'S RING"                      WOLFDALE
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A126 S 025. "GREEN PLAGUE"                            TRADING POST
A127 S 097. "GROOM ON THE RUN"                        MASCARELL
A128 S 105. "GUARD WOLF"                              TYR-FASUL
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A129 S 068. "the GYPSY CAMP"                          CROWS ROCK

******************* G ******************
******************* H ******************

A130 S 203. "H'RUNGA'ZZ"                              DRAKENDEN
A131 S 2115. "HELL SPAWN"                              DRAKENDEN
A132 S 071. "HELPING THE POOR"                        CROWS ROCK
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A133 S 055. "HERD OF CATTLE"                      FAERIES CROSSING
A134 S 047. "the HOLIDAY MAKERS"                      MAL-ORC-A
A135 S 129. "HUNT FOR POACHERS"                       BRAVESBURY
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A136 S 051. "HUNTERS OF THE NIGHT"                    FLORENTINA
A137 S 064. "HUNTING BLOOD BEARS"                     TIMBERTON

******************* H ******************
******************* I ******************

A138 S 155. "ILIM ZHURAG-THALIR"                      BRAVEWALL
A139 S 072. "INQUISITION PLANS"                       CROWS ROCK
A140 S 163. "INTRUDERS"                               N.HEDGENTON
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A141 I 197. "INVESTIGATE THE MYSTDALE OLD TOWN PORTAL" MYSTDALE

******************* I ******************
******************* J ******************
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A142 S 142. "JACQUAIRE'S BATTLE UNIFORM"              BRAVEROCK
A143 S 237. "JACQUAIRE'S REVENGE"                     MYSTDALE
A144 I 176. "JOURNEY TO HIGHMARSH"                    S.HEDGENTON

******************* J ******************
******************* K ******************

A145 S 157. "KALIM-KHOR"                              BRAVEWALL
A146 I 240. "KILL LORINOR, THE TYR-FASUL DRAGON"      TYR-FASUL
A147 I 239. "KILL SSSILITHS, THE SWAMP DRAGON"        DRAKENDEN
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A148 I 128. "KILL THE BRAVESBURY MONSTER"             BRAVESBURY
A149 I 074. "KILL THE DRAGON ON DRAGON ISLE"          CROWS ROCK
A150 I 242. "KILL THE DRAGON RELERISSITH"             ZHURAG-NAR
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A151 I 188. "KILL THE DRAGON SIRITHCAM"         ALKAZABA NOC DRACO
A152 I 178. "KILL THE DRAGON SISSLITH"                FROSTGARD
A153 I 111. "KILL THE ICE DRAGONS"                    TYR-HADAR

******************* K ******************
******************* L ******************

A154 S 141. "LAW AND JUSTICE"                         BRAVEROCK
A155 S 098. "LENTIL LIQUEUR"                          MASCARELL
A156 S 206. "the LICH LORD"                           GLOOMOOR
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A157 S 113. "LONELY SOLDIER"                          AHIL-TAR
A158 S 184. "LONELY TEARS"                      ALKAZABA NOC DRACO
A159 I 067. "LOOK FOR ORC FORT"              TYR-HADAR & TIMBERTON
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A160 S 190. "the LOST DAUGHTER"                       HIGHMARSH
A161 S 231. "the LOST EXPERIMENTAL BEINGS"            MYSTDALE
A162 S 033. "the LOST MAP"                            PORTO VALLUM
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A163 S 115. "the LOST SETTLERS"                       AHIL-TAR
A164 S 092. "LOVE TOKEN"                              PORTO DRACO

******************* L ******************
******************* M ******************

A165 S 143. "MAGICAL THISTLE "                        BRAVEROCK
A166 S 031. "the MEDICINE BAG"                        PORTO VALLUM
A167 S 075. "the MERCHANT OF SLATERS GRAVE"          SLATERS GRAVE
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A168 S 035. "the MERCHANT'S MESSAGE"                  URKENBURGH
A169 S 039. "MERELY A NIGHTMARE ?"                    AHIL-TAR
A170 S 004. "MESSENGER"                               BELLEVUE
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A171 S 195. "MISSING EXPEDITION"                      HIGHMARSH
A172 S 085. "MISSING LUMBERJACKS"                     WOLFDALE
A173 S 182. "the MISSING MOTHER"                ALKAZABA NOC DRACO
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A174 S 192. "the MISSING PET"                         HIGHMARSH
A175 S 012. "MISSING SON"                             BELLEVUE
A176 S 154. "MOCA, THE MINOTAUR"                      BRAVEROCK
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A177 S 194. "MOTHER'S POWDER CONTAINER"               HIGHMARSH

******************* M ******************
******************* N ******************

A178 S 218. "the NARCOTIC WITCH"                      MOORBROOK
A179 S 094. "NUCQUAM ASTRALIS"                        PORTO DRACO

******************* N ******************
******************* O ******************

A180 S 135. "an OFFICER AND GENTLEMAN"                BRAVEROCK
A181 S 028. "ORC SLAYER"                              PORTO VALLUM
A182 S 027. "ORCS"                                    PORTO VALLUM
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A183 I 066. "ORCS UP NORTH"                           TIMBERTON
A184 I 102. "ORCS UP NORTH"                           MASCARELL
A185 S 149. "ORNATE STAFF OF RITUALS"                 BRAVEROCK
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A186 S 077. "the OUTLAWS OF SLATERS GRAVE"           SLATERS GRAVE

******************* O ******************
******************* P ******************

A187 S 096. "the PAINTING"                            MASCARELL
A188 S 200. "PANEM ET CIRCENSIS"                      GLOOMOOR
A189 S 001. "PAY BOOK"                                BELLEVUE
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A190 S 107. "the PLAINS OF TYR-HADAR (Part #1)"       TYR-FASUL
A191 S 108. "the PLAINS OF TYR-HADAR (Part #2)"       TYR-HADAR
A192 S 132. "the PLANS OF THE BROTHERHOOD"            BRAVESBURY
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A193 S 118. "POACHER"                                 SHIRES PEN
A194 S 057. "POISONED WELLS"                      FAERIES CROSSING
A195 S 112. "PONY EXPRESS"                            MASCARELL
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A196 S 073. "PROMENADE"                               CROWS ROCK
A197 I 199. "PROVE YOURSELF WORTHY"                   GLOOMOOR
A198 S 219. "PURE WATER"                              MOORBROOK

******************* P ******************
******************* Q ******************
No QUESTS beginning with Q
******************* Q ******************
******************* R ******************

A199 S 119. "RASCALS"                                 SHIRES PEN
A200 S 050. "RAVENOUS BEASTS"                         FLORENTINA
A201 I 000. "RECAPTURE URKENBURGH"('FALSE' QUEST)     URKENBURGH
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A202 S 232. "the REGENTIUM SILVER BLOSSOM"            MYSTDALE
A203 S 204. "RELIQUARY CASKET"                        GLOOMOOR
A204 I 009. "RESCUE KIDNAPPED SERAPHIM"               BELLEVUE
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A205 S 208. "RESCUE MISSION"                          GLOOMOOR
A206 S 140. "the RESCUE OF A NOBLE LADY"              BRAVEROCK
A207 S 037. "the RIDDLE IN THE DESERT"                AHIL-TAR
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A208 S 161. "ROBBER BARON"                            N.HEDGENTON
A209 S 054. "RONIN"                               FAERIES CROSSING
A210 S 127. "ROSE BUSH"                               BRAVESBURY
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A211 S 186. "RUNAWAY VIRGIN"                    ALKAZABA NOC DRACO

******************* R ******************
******************* S ******************

A212 S 017. "SALTED MEAT"                             SILVER CREEK
A213 I 125. "SAVE THE VIRGINS"                        BRAVESBURY
A214 S 041. "SCOUT POST"                              AHIL-TAR
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A215 S 043. "the SCROLL OF MHIC'DAR-MON"              KHORAD-NUR
A216 S 086. "the SEARCH FOR PEACE"                    WOLFDALE
A217 S 052. "SERA ELANDER'S FATHER"                   FLORENTINA
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A218 S 114. "SETTLERS OF THE DESERT"                  AHIL-TAR
A219 S 006. "SHEEPLESS IN BELLEVUE"                   BELLEVUE
A220 S 016. "SHINING LIGHT"                           SILVER CREEK
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A221 S 130. "SHOEMAKER'S BASICS"                      BRAVESBURY
A222 S 196. "SKULL COLLECTOR"                         HIGHMARSH
A223 S 045. "the SLAVES OF THE ORCS"                  KHORAD-NUR
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A224 S 095. "SNEAKING AROUND"                         MASCARELL
A225 S 150. "the SNOW HARE"                           BRAVEROCK
A226 S 223. "SORE HEAD"                               MOORBROOK
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A227 S 224. "SPECIAL FLAVOR"                          MOORBROOK
A228 S 220. "the SPIDER MONSTER OF MOORBROOK"         MOORBROOK
A229 S 078. "SPRING WATER"                           SLATERS GRAVE
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A230 S 185. "the STOLEN CHICKEN"                ALKAZABA NOC DRACO
A231 S 099. "the STOLEN GOLD"                         MASCARELL
A233 S 029. "STOLEN IRON BARS"                        PORTO VALLUM
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A232 S 046. "the STRANDED PIRATE"                     MAL-ORC-A

******************* S ******************
******************* T ******************

A234 S 007. "TANGLEWEED"                              BELLEVUE
A235 I 019. "TAREK THE MINOTAUR"                      SILVER CREEK
A236 S 081. "TAX COLLECTORS "                         WOLFDALE
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A237 S 133. "TERRIBLE CRIME"                          BRAVESBURY
A238 S 156. "TERRORFLUX"                              BRAVEWALL
A239 S 168. "the TESTAMENT"                           S.HEDGENTON
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A240 S 162. "THE ABDUCTED WOMAN"                      N.HEDGENTON
A241 S 011. "THE ABSENT-MINDED SISTER"                BELLEVUE
A242 S 038. "THE AGENT'S MESSAGE"                     AHIL-TAR
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A243 S 137. "THE AXE OF GALADIUS"                     BRAVEROCK
A244 S 076. "THE AXE 'ROCK SPLITTER'"                SLATERS GRAVE
A245 S 015. "THE BOOK OF WISDOM"                      SILVER CREEK
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A246 S 042. "THE CAMP OF THE UNDEAD"                  KHORAD-NUR
A247 I 090. "THE CONFUSED MARTEN"                     PORTO DRACO
A248 S 044. "THE COWARDLY DOG"                        KHORAD-NUR
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A249 I 117. "THE DEMON HORN"                          KHORAD-NUR
A250 S 209. "THE EYE OF HELL"                         GLOOMOOR
A251 S 030. "THE FAVORITE SHIRT"                      PORTO VALLUM
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A252 S 215. "THE FEMALE DRAGONSLAYER"                 DRAKENDEN
A253 I 244. "THE FINAL DRAGON EGG"            MYSTDALE & DRAKENDEN
A254 S 202. "THE FORGOTTEN SWAMPS OF AZSCHABRAG"      DRAKENDEN
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A255 S 166. "THE GALLOWS OF HEDGENTON"                N.HEDGENTON
A256 S 068. "THE GYPSY CAMP"                          CROWS ROCK
A257 S 047. "THE HOLIDAY MAKERS"                      MAL-ORC-A
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A258 S 206. "THE LICH LORD"                           GLOOMOOR
A259 S 190. "THE LOST DAUGHTER"                       HIGHMARSH
A260 S 231. "THE LOST EXPERIMENTAL BEINGS"            MYSTDALE
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A261 S 033. "THE LOST MAP"                            PORTO VALLUM
A262 S 115. "THE LOST SETTLERS"                       AHIL-TAR
A263 S 031. "THE MEDICINE BAG"                        PORTO VALLUM
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A264 S 075. "THE MERCHANT OF SLATERS GRAVE"          SLATERS GRAVE
A265 S 035. "THE MERCHANT'S MESSAGE"                  URKENBURGH
A266 S 182. "THE MISSING MOTHER"                ALKAZABA NOC DRACO
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A267 S 192. "THE MISSING PET"                         HIGHMARSH
A268 S 218. "THE NARCOTIC WITCH"                      MOORBROOK
A269 S 077. "THE OUTLAWS OF SLATERS GRAVE"           SLATERS GRAVE
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A270 S 096. "THE PAINTING"                            MASCARELL
A271 S 107. "THE PLAINS OF TYR-HADAR (Part #1)"       TYR-HADAR
A272 S 108. "THE PLAINS OF TYR-HADAR (Part #2)"       TYR-HADAR
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A273 S 132. "THE PLANS OF THE BROTHERHOOD"            BRAVESBURY
A274 S 232. "THE REGENTIUM SILVER BLOSSOM"            MYSTDALE
A275 S 140. "THE RESCUE OF A NOBLE LADY"              BRAVEROCK
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A276 S 037. "THE RIDDLE IN THE DESERT"                AHIL-TAR
A277 S 043. "THE SCROLL OF MHIC'DAR-MON"              KHORAD-NUR
A278 S 086. "THE SEARCH FOR PEACE"                    WOLFDALE
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A279 S 045. "THE SLAVES OF THE ORCS"                  KHORAD-NUR
A280 S 150. "THE SNOW HARE"                           BRAVEROCK
A281 S 220. "THE SPIDER MONSTER OF MOORBROOK"         MOORBROOK
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A282 S 185. "THE STOLEN CHICKEN"                ALKAZABA NOC DRACO
A283 S 046. "THE STRANDED PIRATE"                     MAL-ORC-A
A284 S 099. "THE STOLEN GOLD"                         MASCARELL
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A285 S 168. "THE TESTAMENT"                           S.HEDGENTON
A286 S 020. "THE THIRSTY GRAVEDIGGER"                 SILVER CREEK
A287 S 020. "the THIRSTY GRAVEDIGGER"                 SILVER CREEK
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A288 S 153. "THE TOURNAMENT"                          BRAVEROCK
A289 S 066. "THE TREE OF LIFE"                        TIMBERTON
A290 S 104. "THE UNKNOWN WARRIOR"                     TYR-FASUL
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A291 S 201. "TOMB RAIDERS TREASURE HUNTERS INC"       GLOOMOOR
A292 S 216. "TOOTHPICK FOR A DRAGON"                  DRAKENDEN
A293 S 153. "the TOURNAMENT"                          BRAVEROCK
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A294 S 063. "TRACES OF THE FOREST RANGER"             TIMBERTON
A295 S 023. "a TRAGIC LOSS"                           SILVER CREEK
A296 S 066. "the TREE OF LIFE"                        TIMBERTON
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A297 S 191. "TRUFFLE WEED"                            HIGHMARSH

******************* T ******************
******************* U ******************

A298 S 187. "UNINTENTIONAL VISIT"               ALKAZABA NOC DRACO
A299 S 104. "the UNKNOWN WARRIOR"                     TYR-FASUL

******************* U ******************
******************* V ******************

A300 S 093. "'V' - Taro es Victor"                    PORTO DRACO
A301 I 123. "VERIFY THAT DEAD ARE NOT ARISEN"         SHIRES PEN

******************* V ******************
******************* W ******************

A302 I 061. "WANTED: (by) DRAKENDEN"                  TIMBERTON
A303 S 010. "WAR BEAR"                                BELLEVUE
A304 I 026. "WARGH CAVE"                              TRADING POST
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A305 S 002. "WHERE IS THE BLACKSMITH ?"               BELLEVUE
A306 S 222. "WHISKY SUPPLIER"                         MOORBROOK
A307 S 053. "WHISPERS IN THE WIND"                    FLORENTINA
-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
A308 S 082. "WOLF'S BLOOD"                            WOLFDALE
A309 S 005. "WOLF'S EYES"                             BELLEVUE
A310 S 234. "WRONG CHOICE OF WORDS"                   MYSTDALE

******************* W ******************
****************** XYZ *****************
No QUESTS beginning with X, Y, or Z
****************** XYZ *****************

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> END OF ANNEX I: ALPHABETICAL LIST OF SECONDARY & IMPLIED QUESTS<
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SACRED UNDERWORLD ANCARIAN CAMPAIGN WALK-THROUGH
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        END OF DOCUMENT / CobaltBlu /  [email protected]
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