Below are the starting values of each section of the map. Your path is linear
until you finish mission 3, Pirata Aerodrome, then you can make your own way
around the map and choose what missions to take on. Each location on the map
has a unique mission. Once the unique mission has been complete you take
control of that location. If you lose a location you can take it back but you
won't have to do the unique mission again. You will instead have to complete a
generic, take all the cities level. These will only yield experience points
for you heroes.
Below are the starting values and bonuses each location gives.
Building Cities
---------------
When you take a location you can use wealth to build up the cities in these
locations in the same way you do in a mission.
* Military District (cost 1 wealth)
- Awards 1 army point after construction.
- Defends against enemy attacks.
- Each district controlled increases the starting population limit during
scenarios.
- Military districts send imperial musketeers as reinforcements to adjacent
scenarios.
* Industrial District (cost 1 wealth)
- Awards 1 invention the turn after construction.
- Industrial districts send clockwork men as reinforcements to adjacent
scenarios.
* Merchant District (cost 1 wealth)
- Generates 1 wealth per turn.
- Merchant districts send reinforcement caravans full of wealth to adjacent
scenarios.
* Palace District (cost 6 wealth)
- Upgrade to a large city
- Generates 1 point of wealth, invention and army per turn
- 3 non palace districts are required for each palace district
The price of districts increases by 1 for each district that already exists so
to create a palace district will cost you (1+2+3) 6 for the districts and 6 for
the palace, 12 in total. Additional palace district costs 10 points.
Districts under attack from enemy generals cost more to place so beware.
Early on the game I would suggest building merchant districts to generate
wealth to expand and defend your lands.
You only need to build military districts on the edge of you territory where
the enemy is most likely to attack. One military district will hold off an
attacking army for one turn so work out if you can save a location
before moving. You only have 1 free move and 1 attack per turn so watch where
the enemy moves and plan your attacks and defence accordingly.
Industrial units are useful because the points provided help you research new
troops and also upgrades troops to use in battle.
One point of note is losing a battle against the enemy isn't always a bad thing
because you get the income from your resources in the city. When you play the
later campaigns, especially the final one, this will come in very handy because
the missions at the start are very difficult until you have researched extra
soldiers and advances.
Campaign Goals
--------------
If you can take Feligno (Don Scloria) or Wasteland (Lord Rocco) you will remove
that general from the map. The quicker you can achieve this the better, you
can then concentrate on the Doge and defending your lands should be easier.
The mission section offers notes on the quests and what you need to do to
trigger or complete them.
Some general advice on scenario's:
* Build barracks a soon as possible
* Gun Turrets are probably not worth the money you pay for them. They cost
around the same price as 3 musketeers but defensively 3 musketeers are better
because you can heal them.
* The smelter research is a great way to get a constant supply of free soldiers.
* When you have a big starting army you can sometimes rush the enemy and win
scenarios much easier.
================================================================================
********************** Mission 1 - The Venazzi Expedition **********************
================================================================================
Start: Giacomo, Carlini, 3 x Imperial Musketeers
Main Quests
-----------
1) Head to the mine (+1 experience)
2) Avenge Petruzzo (+1 experience)
Side Quests
-----------
None
This level is linear so follow the steps below:
* From the starting position kill the 3 enemy venucci conscripts.
* Follow the path and kill the 3 enemy conscripts and spider.
* At the second marker kill 4 venucci conscripts and spider, you will get 4
clockwork men to help.
* Watch Cutscene, main quest 1 completed.
* Destroy gate on bridge and cross.
* Kill 6 vennuci conscripts and 2 Doge walkers.
* Destroy the barracks to complete quest 2.
* Watch closing cutscene
Notes:
* You don’t get any more enemies on this map than are listed above so you can
take your time healing and sniping with your heroes.
* Putting your heroes in front of your menu will save health
* On the map you will only have one option to attack Padonia. Take this time
to spend the 2 experience points on Giacomo. I would recommend purchasing
the sonic boom upgrade.
Side Quests
-----------
1) Relics
2) Condottieri Outpost
This level you need to defeat the enemy in the east of the map. You can play
through the tutorial if you want otherwise just crack on with the game. The
best strategy here is to hold at the start and build the base and your
forces then attack in numbers. You'll find it hard to lose this level.
Main Quest 1
------------
The walker is situated by the first marker on the map and is guarded by a
gun tower and a few enemies. Destroy the glass shards holding it and watch a
cutscene where Venza, another hero, will join you.
Main Quest 2
------------
Marwan is in the far corner of the map, simply build up enough troops and
assault.
Side Quest 1
------------
There are 10 relics scattered around the map to collect for small Timonium
boosts.
Side Quest 2
------------
In the northeast corner of the map is the outpost. Simply buy, trade or
fight it to take control.
Notes:
* Relics give you small Timonium boosts
* Attacking glass shards releases trapped soldiers
* The smelter research allows you to train an unlimited amount of clockwork men
and is useful when building a defensive at the start of the level.
* You will be able to spend 2 more experience points so buy the gun turret for
Carlini
* you can also add to your starting army, you only have a few points so choose
either a clockwork soldier or an imperial musketeer. If you want to mix up
your units choose the clockwork man.
================================================================================
************************ Mission 3 - Battle For Pirata *************************
================================================================================
Start: Giacomo, 2 Imperial Musketeers
Main Quests
-----------
1) Find Lenora
2) Deal With Lenora
3) Destroy Sky Cruiser (+1 experience)
Side Quests
-----------
1) Establish A Base
2) Unite Neutrals (+1 experience)
3) Make Alliance (+1 experience)
After the help from Venza in the last mission you now have to help free Pirata
from the Doge.
This level requires you to destroy the Doge's Sky cruiser in the north east of
the map. You can play the tutorial as part of this map, this is the last map
you have the option of showing hints. You need to basically establish a base
across the ravine and use that to build a force large enough to destroy the sky
cruiser.
Main Quest 1
------------
Lenora is found on the other side of the broken bride. You need to use a cargo
dirigible to cross the ravine.
Main Quest 2
------------
You need to use Giacomo's augmentation skill to heal her and get a new hero.
You also get the plans for the aerodrome for future missions.
Main Quest 3
------------
The Doge's base is in the northeast corner, capture it to beat this mission.
Side Quest 1
------------
You need to create the following to complete this quest:
* Telescope
* Research Mining 1
* Create 3 clockwork men
* Create 2 steam cannons
Side Quest 2
------------
There is an Inn, A mine and an outpost in the east of the map. Trade or
capture them to complete this quest.
Side Quest 3
------------
Just south west of the place you find Lenora you will find an aerodrome. Use
the diplomacy option and send 300 wealth and 300 Timonium to complete the quest.
Once completed your new ally will send a constant stream of pirata fighters to
attack the sky cruiser.
Notes:
* The Doge will either cross the bridge to attack your new base so defend the
opening to the bridge and situate all you buildings as far south of the city
as possible.
* The Doge will send cargo dirigible full of troops to attack both your cities
so remember to defend both, although his main attack will be on your newer
city.
* To defend from a dirigible build some defensive air units, gun turrets and
steam factories.
After the 3 mission you are now free to choose what you want to do. Your
ultimate aim is to capture the Doges capital in Venucci. Your immediate aim is
to remove his two supporting generals. You want to choose one of the capitals
and head for it. Beware, the capitals are extremely difficult missions.
I will detail each mission on the map you can choose the order you want to
attack.
You want to spend your experience and wealth before taking on each new
mission. Don't forget to build your army when you receive army points to.
You can always retire units when you get research newer more powerful units.
================================================================================
**************************** Vernazza - Mine Again *****************************
================================================================================
Start: Giacomo, 2 Imperial Musketeers (+ your other army units purchased)
Main Quests
-----------
1) Establish A Base
2) Collect Timonium
Side Quests
-----------
1) Mining Companies
This is a time and resource management mission the aim is to maximise your
Timonium production. Here is a guide on what to do in order to beat this
mission.
* From the start take the town and build up industrial, military and merchant
district.
* Find and destroy the enemies and outpost to the east of your start
position. You might fin it best to wait for reinforcements first, and heal
using augmentation.
* By the time you take the outpost the enemy will be attacking the main town so
head back there and defend it.
* If you have enough money buy the second mine as soon as possible and make
sure you have the maximum caravans allowed.
* Build a barracks.
* Build 3 research buildings, the first create a calculator so you can covert
money into Timonium. The second build a smelter for free soldiers. Finally
build a bore hole and set it to Timonium.
* Spend research points on mining, saving enough for level 3 (requires large
city)
* Build a palace district to make a large district then research mining 3.
* Build up your troops and cross the bridge.
* Take out enemies and capture the outpost.
* You need to take out the 4 mines next so kill the soldiers and take the
mines. Once the soldiers are dead use 1 unit to capture each mine and head
east then south to find the enemy camp. Kill the enemies here and capture
the outposts.
* Use wealth to buy Timonium to meet quota. You shouldn't need to use any of
these mines to meet the quota so don't bother buying any miners for them.
Main Quest 1
------------
From the start of the level take the nearby town as quickly as possible.
Main Quest 2
------------
You need to collect 2000 Timonium in a limited time period. This will be tight
but if you manage your resources correctly you will be able to do it easily.
* Buy the calculator to spend gold on buying Timonium
* Create a borehole and set that to extract Timonium
* Research mining when you have the points
* Buy clockwork miners when you have the points
* Buy miners for your two mines
* When buying troops buy clockwork men because they only need gold
* Near the 4 mines guarded by the enemy are a few Timonium deposits that can be
collected
Side Quest 1
------------
* when you have established a base capture the mines from the enemy.
Notes:
* There are some bonus Timonium deposits to pick up near the 4 enemy mines.
================================================================================
***************** Monte Laguna - The Scavenger Of Monte Laguna *****************
================================================================================
Start: Giacomo, 2 Imperial Musketeers (+ your other army units purchased)
Main Quests
-----------
1) Defend Monte Laguna
2) Locate The Source
3) Defeat The Scavengers (+1 experience)
Side Quests
-----------
1) Capture The Mines (+1 experience)
In this mission you need to defeat the scavengers attacking the town initially.
You then have to defend it whilst building up your base. When you have enough
troops you need to head east to destroy the scrapyards producing the clockwork
monsters. You'll need to build a barracks and then lots of military districts
at the start and just defend. Steam factories are useful to help defend the
base if you can afford them. Then use the smelter to help produce free troops.
Don't forget the to research mining and politics to cause damage to enemies
before they get to your base.
Main Quest 1
------------
Completed when you kill the creatures attacking the town at the start of the
scenario.
Main Quest 2
------------
To locate the source either use a telescope and look east or move some troops
east.
Main Quest 3
------------
You need to build up a big army and defeat the 3 scrapyards then concentrate on
the scavenger boss.
Side Quest 1
------------
You can either capture, trade or buy the two mines located in the south and
centre of the map. Best to leave this mission until you have a good defence
build and buy the mines.
Notes:
* There are some bonus Timonium deposits to pick up around the map.
================================================================================
************************* Tarona - The Rogue Viscount **************************
================================================================================
Start: Giacomo, 2 Imperial Musketeers (+ your other army units purchased)
Main Quests
-----------
1) Wreckage
2) Defeat The Viscount (+1 experience)
Side Quests
-----------
1) Aid The Mercenaries
2) Disrupt The Power (+1 experience)
This is a storm the base scenario where the main objective is the viscounts
base in the north of the map. You first objective is to destroy the
wreckage so the snake like creatures turn against the count. You then slowly
build and defend your base moving out and upwards towards the Viscount's base.
You can capture a second city to the southeast of your own and five extra
mines. One just to the north west of the base, guarded by neutrals, one to
the south of your base, one to the south east of your base, one in the far
east and one just to the south of the Viscounts base. Siege weapons help
greatly when taking the base and if you have saved enough invention points
you should have invested in juggernauts which are very effective.
Main Quest 1
------------
The wreckage is just east of your start guarded by a gun turret. Destroy the
wreckage and the snakes will turn on their master.
Main Quest 2
------------
To capture the city you want to slowly build a good defensive position in the
base you start with. The enemy will constantly storm the base so just sit back
and defend whilst you build up the defences, city and research. Eventually
you'll be able to start pushing out down the path and take out the bunker
blocking the path north. You can then take a second town to the south east to
help gain resources. Then you'll want to move northwards and take out the
power generator to make the city easier to take. Establish a barracks, steam
factory outside the base so you can generate troops more easily to reinforce
your attack. Finally storm the base, eventually you will overwhelm it.
Side Quest 1
------------
To aid the mercenaries you need to trade with them and eventually they join
your cause. I wouldn't rush this side quest because you only gain a few troops.
Side Quest 2
------------
The power generator lies to the north east just south east of the Viscounts
base. There are a few other structures here so destroy them all to make the
final assault that bit easier.
================================================================================
********************** Wasteland - Arms Of The Wasteland ***********************
================================================================================
Start: Giacomo, 2 Imperial Musketeers (+ your other army units purchased)
Main Quests
-----------
1) Contact Distruzio
2) Capture The City (+1 experience)
Side Quests
-----------
1) Capture the outposts (+1 experience)
This mission is also a storm the base scenario. You do get the help of an
extra hero, Distruzio, when you find him just to the east of your starting
point. Distruzio has a base just south of the enemy city in the north east of
the map. For some reason this never falls so don't worry about defending it.
Once you have Distruzio you also gain his sidekick Zeke who is a rather useful
unit. He can change into air, land or siege mode. Once you have Distruzio
you'll want to move all your troops back to your main base. Basically build it
up and defend until you have a large enough army to take out the city to the
north. Once you have this city you'll want to take the outposts in the centre
of the map (3 in total). This will complete the sub quest. You should build
up the second base because that will be the main target for enemy now. It
helps splitting forces one to guard the base and the other for conquest. Move
your main force to take the city in the south east of the map. You should then
build up a force and help destroy all the enemies in Distruzios city. You
should then establish barracks, aerodrome and steam factory before storming
the enemy base. You should take it eventually and complete the map.
This will eliminate Lord Rocco from the strategic map making life easier for
you.
Main Quest 1
------------
Send Giacomo to the east and you'll meet him by the mine. Return them both to
your base.
Main Quest 2
------------
Once you have taken the other cities establish a defensive position in
Distuzios city. Then storm and capture the enemy town.
Side Quest 1
------------
The 3 outpost are located in the middle of the map and will attack anyone,
including the enemy, who goes near. Once you have captured them you complete
the mission. You don't need to worry if you lose one because the mission will
remain completed. It’s probably best not to allow the enemy to capture these
as he will use them against you.
Start: Giacomo, 2 Imperial Musketeers (+ your other army units purchased)
Main Quests
-----------
1) Destroy The Enemy (+1 experience)
Side Quests
-----------
None
This mission has several cities scattered across the map. You aim is to simply
eliminate the enemy.
Main Quest 1
------------
You should build your forces up and try and take out the enemy as quick as
possible. If you have a decent sized starting army you can take them out
almost immediately, pressing them whilst you build up your forces. Sitting
back and defending makes this map difficult because it is very open and the
enemy can attack you from all sides.
Notes:
* If the enemy general is present then you will have to take on two enemies,
which can be very difficult.
================================================================================
***************** Condottieri Castle - Clash Of The Condottieri ****************
================================================================================
Start: Giacomo, 2 Imperial Musketeers (+ your other army units purchased)
This mission give you two options either attack the castle or defend the
castle. If you attack you get +4 army when you win, if you defend then you get
+4 wealth if you win.
***********
*ATTACKING*
***********
Main Quests
-----------
1) Capture The Castle (+2 experience)
Side Quests
-----------
1) Capture The Camps
Attacking the castle can be difficult and isn't easy without the assistance of
the other camps. You want to build up your defences, capture the other three
outposts then take the castle.
Main Quest 1
------------
You need to build a barracks, an aerodrome and a steam factory. You then fend
of attack after attack from the castle. Eventually you will be able to summon
all your heroes so do so. You'll then want to take out the 3 gun turrets one
defending the approach on each path to the castle. Finally take out the 3
camps and then with the troops you receive storm the castle.
Side Quest 1
------------
If you take out any of the camps then the castle will take them over if you
leave them undefended. A good strategy is to take out the soldiers guarding
them and get the strength of the camp down to almost capturing it then leave
them. When you have done this for all three send three of your flying units to
each and take them over simultaneously. You can then storm the castle from 3
sides.
***********
*DEFENDING*
***********
Main Quests
-----------
1) Defend The Camps (+2 experience)
Side Quests
-----------
1) Capture The Camps
Defending the castle is more difficult than attacking in my opinion. You only
have to defend it for a short period of time so simply build up your defences
and defend.
Main Quest 1
------------
You have two camps to produce soldiers so it probably isn't worth trying to
build barracks, aerodrome and a steam factory. I would probably ignore the
side quest to capture the camps and just concentrate on defending. If you take
your main army away from the castle then it will be overrun quickly. If you
have a good enough starting army then it may be easier to take a camp early.
After a while a timer will run out and you'll win the mission
Side Quest 1
------------
Take out the three camps to stop the attacks. Not achieved this mission yet.
Notes:
* There are several Timonium deposits around the map which you can collect.
================================================================================
********************** Umberto Forest - War In The Clouds **********************
================================================================================
Start: Giacomo, 2 Imperial Musketeers (+ your other army units purchased)
Main Quests
-----------
1) Capture Neutrals
2) Breaking The Siege (+2 experience)
Side Quests
-----------
1) Summon Lenora
2) Help The Loyal Pirata
This is a capture the enemy city and defend an allied city. I would recommend
building an aerodrome as soon as possible and send as many flyers (or
destroyers if you have them) to defend the city. You can also build gun
turrets to defend the city. Once you destroy the bunkers the attacks on the
allied city will subside and you can concentrate on taking the enemy city.
Main Quest 1
------------
You need to take control of the condottieri camp, company mine and city to the
north of the camp. You are probably best to do these in that order.
Main Quest 2
------------
You need to take out the three bunkers and that will clear the path to the
enemy city in the east. When you clear the bunkers the Pirata city will send
help in attacking the enemy city.
Side Quest 1
------------
Simply summon Lenora to complete this side quest
Side Quest 2
------------
Send Lenora to the allied city and you will be told that they want 300 Timonium
and wealth to build 2 air destroyers for you.
Start: Giacomo, 2 Imperial Musketeers (+ your other army units purchased)
Main Quests
-----------
1) Defeat The Enemy (+2 experience)
Side Quests
-----------
None
This mission is the simplest in the game in terms of goals. You simply need
to destroy the enemy cities. You want to build your city whilst expanding and
taking other cities. If your army is strong enough at the start of the level
you can probably take enemy city from the start allowing you to concentrate on
building your city whilst the enemy is distracted trying to defend.
Main Quest 1
------------
Simply destroy all of the enemy cities to complete the quest.
================================================================================
*********************** Feligno - The Cliffs Of Feligno ************************
================================================================================
Start: Giacomo, 2 Imperial Musketeers (+ your other army units purchased)
Main Quests
-----------
1) Capture Feligno (+1 experience)
Side Quests
-----------
1) Free The Prisoners
2) Capture The Airbase (+1 experience)
In this mission to attack the enemy base you either need Cargo Dirigibles or
air destroyers. You can research an air destroyer transport which allows you
to transport several troops and has the same attacking capabilities as a normal
air destroyer. If you complete the free the prisoners mission you get an extra
hero.
Main Quest 1
------------
You need to take the airbases to prevent the constant attacks from the air by
the enemy. You will need to build up you base and defend against the enemy who
will drop cargo dirigibles full of troops in the middle of your city. Once you
have a good base established you should use air destroyers to remove the gun
turrets from the cliffs. You can then freely attack the base from the north
east of the map. You should be able to build a steam factory when you take out
the mine from which you can create several juggernauts or cannons to pound the
city and defeat the enemy. Once defeated the general will then be removed from
the strategic map.
Side Quest 1
------------
The mine is located in the east of the map and is guarded by several troops and
a gun turret. Destroying the door will free the prisoners and you will gain
several troops including Battaglion, a new hero.
Side Quest 2
------------
The three airbases are situated to the east and north of the base. As you take
each base the enemy will try to take them back. The base that is most
important is the one to the east. This will change hands several times during
the mission.
Start: Giacomo, 2 Imperial Musketeers (+ your other army units purchased)
Main Quests
-----------
1) Defeat The Enemy (+2 experience)
Side Quests
-----------
None
This mission is the simplest in the game in terms of goals. You simply need
to destroy the enemy cities. You want to build your city whilst expanding and
taking other cities. If your army is strong enough at the start of the level
you can probably take enemy city from the start allowing you to concentrate on
building your city whilst the enemy is distracted trying to defend.
Main Quest 1
------------
Simply destroy all of the enemy cities to complete the quest.
Start: Giacomo, 2 Imperial Musketeers (+ your other army units purchased)
Main Quests
-----------
1) Break In
2) The Magistrate
3) Kill Warden (+2 experience)
Side Quests
-----------
1) Find The Master
You have to pick 3 heroes to use on this mission. You have to choose Giacomo
but have a choice of the remaining 2. I would recommend Distruzio because of
his attack and healing grenades and you get an extra unit. Lenora is also
useful because of her shameless piracy skill. You don't get any extra units so
take your time and heal when you can. Once inside the prison you have around
12 minutes to complete the level which is probably more than enough.
The enemy numbers are fixed so you won't have to worry about more enemies
spawning.
Main Quest 1
------------
To complete the break in quest simply break in through either the front or side
door. All doors on the map are marked blue to make it easy to identify.
Main Quest 2
------------
There are 4 magistrates dotted around the map. Destroy the doors on their cells
and they will be released. You can leave them where they are but make sure
they don't die to complete the quest.
Main Quest 3
------------
The warden will appear in the far west of the map when you have freed the
magistrates. You need to make your way to him and then kill him to complete
the level.
Side Quest 1
------------
The master and golem are found near the side entrance and the far cell in the
northeast. Simply destroy the cell door and they will join you.
================================================================================
********************** Ranconi - Battle At Ranconi Bridge **********************
================================================================================
Start: Giacomo, 2 Imperial Musketeers (+ your other army units purchased)
Main Quests
-----------
1) Storm The Bridge
2) Capture Ranconi (+2 exp)
Side Quests
-----------
1) Capture The Observatory
This mission can be quite difficult if you storm the town too early. Once you
have captured the town the enemy sends demolition trucks to destroy the bridge
and if you can't destroy them you lose the level. The best approach to this
level is build the town up and call as many of your heroes as you see fit.
Air units are good because of the limited width of the bridge when you have to
cross to the other side. When you have made it over destroy the buildings and
then take the city.
Main Quest 1
------------
The first task will be complete once the city to the east of you starting point
has been taken. I would recommend building your town to its maximum and
defending then taking the enemy city. You have to be quick then to prevent the
enemy blowing the bridge and losing the level.
Main Quest 2
------------
When you trigger this mission you have three objectives:
* Don't let the bridge be destroyed
* Destroy the steam factory
* Capture the city
Destroy the trucks generated by the steam factory then the steam factory. You
can then concentrate on destroying the enemy city.
Side Quest 1
------------
Not really to difficult if you capture the town just attack and capture the
telescope to complete this objective.
================================================================================
************************ Venucci - The Plains Of Venucci ***********************
================================================================================
Start: Giacomo, 2 Imperial Musketeers (+ your other army units purchased)
Main Quests
-----------
1) Fall Of Venucci (+1 experience)
2) The Hammer
Side Quests
-----------
1) Ammo Depots (+1 experience)
2) Fire The Hammer
3) Land Leviathan
4) Repair Leviathan
This is a take the city scenario with plenty going on to keep you busy. You
want to head north and east and destroy the ammo deposits as soon as possible.
These are guarded but you should have a decent enough starting army to do
this. Meanwhile build the base defence and prepare to be battered by the
"hammer". When you have destroyed the depots you'll want to build up your
forces and head to the hammer and take that out. Your next task would be to
find and defeat the leviathan, which you can then augment and it will become a
useful weapon.
The next task is to use the hammer on the reinforcements that appear to the
east, poison should take care of them. Once all these tasks are done you'll
only need to take the enemy city to beat the mission and end the campaign.
Main Quest 1
------------
Simply storm the city to complete this quest.
Main Quest 2
------------
Capture the hammer like you would any other building, it can't fight back but
may be guarded by the leviathan.
Side Quest 1
------------
Destroying these two ammo depots will save you being the recipient of some
hardcore bombing action from the hammer. You'll find they blow up when
captured and are guarded by two juggernauts and several soldier units.
Side Quest 2
------------
Firing the hammer will be activated when the hammer is captured. The Doge will
bring in reinforcements in the northwest of the map. The hammer has 3
different shells which you can use. Choose the poison to kill them. It make
take a few shots. The telescope is good here for locating the target.
Side Quest 3
------------
The land leviathan is the same boss as the scavenger boss from earlier in the
game. However, once defeated you can repair it and use it on your side.
Side Quest 4
------------
To repair the leviathan you simply use the augmentation skill of Giacomo.
Below are the starting values of each section of the map. Your path is linear
until you finish mission 2, Azar Haraf, then you can make your own way around
the map and choose what missions to take on. Each location on the map has a
unique mission. Once the unique mission has been complete you take control of
that location. If you lose a location you can take it back but you won't have
to do the unique mission again. You will instead have to complete a generic,
take all the cities level. These will only yield experience points for you
heroes.
Below are the starting values and bonuses each location gives.
Building Cities
---------------
When you take a location you can use wealth to build up the cities in these
locations in the same way you do in a mission.
* Military District (cost 1 wealth)
- Awards 1 army point after construction.
- Raises population limit at start of scenario.
- Sends reinforcements to scenarios in adjacent territories.
* Magus District (cost 1 wealth)
- Awards 1 magic the turn after construction.
</pre><pre id="faqspan-2">
* Merchant District (cost 1 wealth)
- Generates 1 wealth per turn.
- Sends caravans containing wealth to scenarios in adjacent territories.
* Palace District (cost 6 wealth)
- Upgrades a city to a large city, a large city to a great city.
- Generates 1 point of wealth, magic and army per turn
- 3 non palace districts are required for each palace district
The price of districts increases by 1 for each district that already exists so
to create a palace district will cost you (1+2+3) 6 for the districts and 6 for
the palace, 12 in total. Additional palace district costs 10 points.
Districts under attack from enemy generals cost more to place so beware.
Early on the game I would suggest building merchant districts to generate
wealth to expand and defend your lands.
You only need to build military districts on the edge of you territory where
the enemy is most likely to attack. One military district will hold off an
attacking army for one turn so work out if you can save a location
before moving. You only have 1 free move and 1 attack per turn so watch where
the enemy moves and plan your attacks and defence accordingly.
Magus units are useful because the points provided help you research new
troops and upgrades to use in battle.
Campaign Goals
--------------
You have two campaign goals on the map each will give you a key when
completed. When you have 2 keys a new location, Mezekesh, will appear which
is the last mission in the campaign.
There are 3 enemy genies to contend with on the map, defeating a Genie will
eliminate him from the game for a couple of turns. They will then respawn in
an enemy controlled land.
You have the chance to upgrade each hero you meet with experience points gained
in missions (and on strategic map). It assumes you haven't upgraded any hero
values. The points needed are shown below:
Giacomo
******* Level 1 Level 2 Level 3 Level 4
*********************************************************************
Ultra Augmentation Free 1 point 2 points 3 points
Sonic Blast Free 3 points 4 points
Demolition Team 3 points 4 points
Super Armour 4 points
Main Quests
-----------
1) Recover Relic (+1 experience)
2) Escort The Mystic (+1 experience)
3) Defeat Marwan (+1 experience)
Side Quests
-----------
1) Circles Of Sand
Main Quest 1
------------
From the start you need to head west then south over the bridge. Destroy the
guardians and circles of sand to capture the relic. Acerbus will then join you.
Main Quest 2
------------
Follow Acerbus to the south west of the map defeating two Alin armies that
spawn on the way. You can also destroy some more circles of sand on the way.
Main Quest 3
------------
Acerbus will change into Marwan. You don't need to actually attack him at this
point because Arri will turn up and defeat him for you.
Side Quest 1
------------
Destroy the circles on the way through the main tasks the others are just to
the north of Marwan by oasis. There's no experience for this so you don't need
to complete this mission.
================================================================================
******************** Azar Harif - The Defence Of Azar Harif ********************
================================================================================
Start: Giacomo, Arri, 4 Desert Walkers, 7 Clockwork Men (+ your other army
units purchased)
Side Quests
-----------
1) Floating Castle (+1 experience)
2) Destroy Don Sclario's Forces
Main Quest 1
------------
You need to defeat the attackers, including Marwan to beat this quest.
Main Quest 2
------------
You need to capture a trading post, build a sand spire and build a circle of
sand to complete the quest.
Main Quest 3
------------
You need to destroy the 5 sand spires that will constantly attack you.
Basically, build and defend then attack and destroy each spire. The Floating
city is useful in this quest.
Side Quest 1
------------
The floating city moves around the map, you can capture it like any other city.
It then provides several bonus attacks which help in the main quest of
destroying the spires.
Side Quest 2
------------
You can attack his small settlement in the north of the map but he'll also be
attacked by Alin so you shouldn't need to worry too much about this quest. It
doesn’t carry any experience so avoid if you don't fancy it.
================================================================================
*********************** Southern Dunes - Hundreds By Night *********************
================================================================================
Start: Giacomo, 2 Desert Walkers, 2 Clockwork Men (+ your other army units
purchased)
Main Quests
-----------
1) Defend the city (+2 experience)
2) Destroy the salamanders (+2 experience)
Side Quests
-----------
1) Achieve great city
Main Quest 1
------------
You have a small amount of daylight time to build up your defences ready for
the nighttime attack of the salamanders. I would build just 2 miners and
concentrate the rest of the creation of troops to defend. Reach daylight to
win this quest.
Main Quest 2
------------
The salamanders will retreat in the daylight so use this time to fortify
defences and build more mines. Glass fortresses are very useful in defending
the vital entry to the city and more importantly your mines. Create troops to
defend and attack each of the three lairs. Probably best to take out the one
in the west first and return before nightfall. Attrition at night is a killer
so stay in the city boundaries. The day night routine continues until all
salamanders queens are defeated. The final part of the mission is to kill
all remaining salamanders who won't respawn once the queens are dead.
Side Quest 1
------------
You basically need to complete a great city before the end of the first period
of sunlight. Build mines and miners to help get as much Timonium as possible.
It isn't worth any experience but is useful for expanding your research and
more importantly you gain control of Belisari, another hero who is then
available in future missions.
Start: Giacomo, 2 Desert Walkers, 2 Clockwork Men (+ your other army units
purchased)
You have to choose 3 heroes at the start of this mission. There is a lot of
fighting here so choose your toughest fighting heroes for this mission.
Main Quests
-----------
1) Meet with the explorers
2) Capture the city (+1 experience)
3) Defence of the city (+1 experience)
Side Quests
-----------
1) Find the relics (+1 experience)
Main Quest 1
------------
The explorers are in the east of the map, approach them to complete the quest.
Main Quest 2
------------
The city has some defenders, you shouldn't have any trouble taking the city
though.
Main Quest 3
------------
This can be quite difficult, basically just build up troops and defeat the
enemies as they appear. You will need to defeat the 3 genies to complete this
part of the mission and not lose the city.
Side Quest 1
------------
This mission is easy enough to complete so long as you collect the relics on
the way to the city. Diztruzio's Zeke is useful here in his scout form to
collect them if you are defending the city.
================================================================================
******************** Meeting Grounds - Tale Of The Lost Vinci ******************
================================================================================
Start: Giacomo, 2 Desert Walkers, 2 Clockwork Men (+ your other army units
purchased)
Main Quests
-----------
1) Hold out for 18 minutes (+3 experience)
Side Quests
-----------
1) Capture Camps (+1 experience)
Main Quest 1
------------
You need to build up the defence and troops for each of the heroes and defend
against the endless dark Alin attacks. This is a build and defend mission so
balance building city with troops to prevent you from being overrun. If the
Oasis falls you will lose the mission.
Side Quest 1
------------
The camps are in the NE, SW and NW of the map. If you capture them then they
will provide some initial troops and unlimited free troops which spawn over
time. These are difficult to acquire because of the cost of the sites. You
might need to use the diplomacy to send money to and from each hero. Also,
using Pulitore's calculator to turn Timonium into wealth is useful.
================================================================================
*************************** Ashen Waste - Mount Tolou **************************
================================================================================
Start: Giacomo, 2 Desert Walkers, 2 Clockwork Men (+ your other army units
purchased)
Main Quests
-----------
1) Capture the enemy (+4 experience)
Side Quests
-----------
None
Main Quest 1
------------
This is another build base, defend and attack the enemy mission.
Start: Giacomo, 2 Desert Walkers, 2 Clockwork Men (+ your other army units
purchased)
Choose 3 heroes at the start of the mission. Good fighting heroes are most
useful on this map.
Main Quests
-----------
1) Escort Duty (+3 experience)
Side Quests
-----------
1) Goods Recovery (+1 experience)
Main Quest 1
------------
You need to move three units one at a time to the flag in the north west of the
map. The enemy will attack you on route so defend and heal them if necessary.
You have only ten minutes to complete which is more than enough time.
Side Quest 1
------------
You need to recover the goods guarded by enemies in the west of the map.
You'll need to complete this before the main escort mission.
================================================================================
************************ Temple Sands - The Ancient Temple *********************
================================================================================
Start: Giacomo, 2 Desert Walkers, 2 Clockwork Men (+ your other army units
purchased)
You have to choose three heroes for this mission. There is no building just
fighting so choose the best attacking heroes for this mission.
Main Quests
-----------
1) Hunt down Marwan (+3 experience)
2) Kill the glass golems (+1 experience)
Side Quests
-----------
1) Free the prisoners
Main Quest 1
------------
Basically follow Marwan along the path fighting the armies he summons. Spend
time to heal and restore powers after each battle. You have 14 minutes to
complete the mission but that is more than enough. On the path you will be
able to free glass prisoners to gain extra troops.
Main Quest 2
------------
When Marwan gets to the temple in the far east of map he will summon 2 glass
golems which you need to destroy to complete the quest.
Side Quest 1
------------
There are 11 prisoners along the path. You need to attack them to release them
and gain extra troops. The last few are just to the east of the temple where
Marwan summons the golems so send a flying hero to them to release them before
fighting Marwan's golems.
================================================================================
******************************** The Kings Crown *******************************
================================================================================
Start: Giacomo, 2 Desert Walkers, 2 Clockwork Men (+ your other army units
purchased)
Main Quests
-----------
1) Defeat the dark Alin (+4 experience)
Side Quests
-----------
None
Main Quest 1
------------
You need to do the following:
- Destroy the 2 glass citadels
- Destroy the 2 dark lairs
- Don't loose both cities
Start by using your main force and destroy the 1 glass citadel and 1 dark lair
to the east of the city. Basically the city on the far side of the map will
fall so don't spend too much in trying to defend it. Instead build up an army
and defend your base from the volcanic creatures that attack constantly through
the mission. When you have a good defence send over an army of flying
creatures and transport other troops if needed, to take the other city back.
Then destroy the remaining citadel and lair.
================================================================================
******************************* Valley Of The Mad ******************************
================================================================================
Start: Giacomo, 2 Desert Walkers, 2 Clockwork Men (+ your other army units
purchased)
You have the choice of 3 heroes at the start of the mission. You need someone
who can heal so Diztruzio is useful in this situation.
Main Quests
-----------
1) Crazy Giacomo (+4 experience)
Side Quests
-----------
None
Main Quest 1
------------
You need to follow Giacomo around the map for 8 minutes killing all enemy who
attack. Just before the end a Doge hallucination and dark horror will appear
you need to kill both before the mission ends.
================================================================================
******************************** Nest Of Dragons *******************************
================================================================================
Start: Giacomo, 2 Desert Walkers, 2 Clockwork Men (+ your other army units
purchased)
Choose 3 heroes at the start of the mission. Flying and siege units are very
useful here so choose Venza and Battalion.
Main Quests
-----------
1) Dark Infestation (+2 experience)
2) Dragon Corruption (+2 experience)
Side Quests
-----------
None
Main Quest 1
------------
You have nine minutes to capture the dark Alin base and rescue Thuron.
Basically start and attack city defeating any enemies that attack. Once you
have completed the quest the timer will end. You will control Thuron for the
remainder of the mission.
Main Quest 2
------------
You need to free the 4 dragons trapped in the west of the map. Only flying
units can get to them so you will need to build up your base defensively and
create several flying units. Send them along with ground troops as far as the
ground troops can go to the west. Send the ground troops back to defend the
city and the flying troops to free the dragons. There are several enemies on
route and guarding the dragons. Once freed they will join you.
You then need to build up a very strong attack force and take the Alin city in
the north of the map. It is heavily defended by glass citadels which you
should destroy to make the quest easier. The base will constantly attack you
whilst you build your army and city.
Start: Giacomo, 2 Desert Walkers, 2 Clockwork Men (+ your other army units
purchased)
Main Quests
-----------
1) Defeat the enemy (+2 experience)
Side Quests
-----------
None
Main Quest 1
------------
Another build base, defence and attack the enemy.
================================================================================
************************** City Of Genies - Eldes Rise *************************
================================================================================
Start: Giacomo, 2 Desert Walkers, 2 Clockwork Men (+ your other army units
purchased)
Main Quests
-----------
1) Defeat the enemy (+2 exp)
Side Quests
-----------
None
Main Quest 1
------------
This is a defeat the enemy with a slight twist in that the map is split by a
massive mountain along the entire middle of the map. You'll need to build
several armies in control groups to defend constant attacks then use boxes and
flying units to take a city of the other side. You then need to take out the
remaining cities to win the mission. I think this is the hardest defeat the
enemy quest in the game and had to summon all heroes to help me win this one!
Start: Giacomo, 2 Desert Walkers, 2 Clockwork Men (+ your other army units
purchased)
Main Quests
-----------
1) Defeat Dakhla (+2 experience)
Side Quests
-----------
1) Defeat the dark Alin (+1 experience)
2) Capture Dakhla's Treasure (+1 experience)
Main Quest 1
------------
First take the city near to where you start and build it up. You need to
capture the sand citadel that Dakhla is guarding and ensure that the dark Alin
do not do it first. Basically you'll want to take out the dark Alin first (one
of the side quests) then concentrate on defeating Dakhla. Once the dark Alin
are out of the way then this is fairly easy to achieve. You'll probably want
to take out his treasures to help you (side quest). This gives you the key of
sand.
Side Quest 1
------------
To defeat the dark Alin you need to do the following:
- capture the dark Alin city
- destroy the glass citadel
- destroy all the dark spires (3)
Two of the dark spires and glass citadel are just to the east of your city.
They defend some oasis so take a decent force and take these out. The final
spire and city is in the north of the map. With a decent force you should take
this out easily.
Side Quest 2
------------
It's easier to take out the treasure area but this is best left until the Alin
have been dealt with. The treasure is in the south of the map.
================================================================================
*********************** Sandbar Flats -Sands Of Corruption *********************
================================================================================
Start: Giacomo, 2 Desert Walkers, 2 Clockwork Men (+ your other army units
purchased)
Main Quests
-----------
1) Dark Influence (+1 experience)
Side Quests
-----------
1) Find The Scientist (+1 experience)
2) Observations (+1 experience)
3) Lost (+1 experience)
Main Quest 1
------------
You need to defeat the 5 dark glass lairs on the map. To make things more
difficult Andromolek will attack constantly and so will the glass lairs.
You'll want to take out the one's nearest to the base first then defend and
build you city. Take the city to the west and defend it because the enemy will
take it if you leave it undefended. You'll want to do the side quests before
advancing any further. Once the side quests are complete, take the other
cities and work you way to the main Alin city and take that out. The final two
citadels will then be a piece of cake.
You will get Andromolek as a hero to use in future missions when you complete
the quest.
Side Quest 1
------------
The scientist is in a small settlement in the north east of the map. Send a
hero to him to complete this quest.
Side Quest 2
------------
He'll ask you to bring a salamander to him and capture a salamander nest. You
can create a salamander at your base for the first or get one from the
salamander nest to the east of your starting city. Beware though, if you
capture the salamander base before triggering this quest then you'll have to
hope the enemy recaptures it then take it back to complete this quest. This is
a glitch in the game.
Side Quest 3
------------
You have to get the missing clockwork man in the northwest of the map back to
the scientist. You'll need to use box to transport him because he is trapped
on top of a mountain.
Main Quest 1
------------
You need to rescue Damanhur who is guarded by three enemy genies. You don't
want to rush in or you will be defeated easily so be patient and build the city
and your defences. The enemy will send dark wind transports to take her away
which can be easily destroyed. They enter randomly on the map so split the
defence forces into control groups to make it easier to destroy them when they
appear. You then can launch a rescue taking out all the enemies that guard
Damanhur. Once you've done this you have a new hero for this and subsequent
missions.
The enemy will constantly attack you whilst you build so prepare to defend
these attacks.
Main Quest 2
------------
You need to capture the fort and defeat the fire golem to complete this
quest. You need to take out the base guarding the fort and the fire golem
before you can get to the fort. A large army and a few heroes should help with
this. You now have the key of fire, one of the two keys needed to unlock the
final level.
Side Quest 1
------------
The prospectors are in the west of the map and to complete this mission you
need to take the trading post to the north of the mine and make sure the
prospectors are not killed.
Side Quest 2
------------
After saving them they aren't that grateful so you need to use diplomacy to
declare war on them and then kill them. Easiest experience ever!
Start: Giacomo, 2 Desert Walkers, 2 Clockwork Men (+ your other army units
purchased)
You need to choose 3 heroes for this mission and there is no building. I think
Carlini and Battalion are useful because they are both good at attacking.
Main Quest 1
------------
This is quite tough as you would expect. I would use the army to scout the map
outside the tunnels first and defeat a small Doge army in the east, saves doing
it later in the mission. You then enter the tunnels and work your way around
them until you get to Sawu. You'll encounter enemy on the way which you should
kill and heal as you go. there are several oasis you can capture to help your
healing. There are also prisoners trapped in glass you can free to supplement
your army. On the way there are several sub bosses to fight:
- Elder Glass Golem - very tough boss who splits in two lesser golems
- Bazek, Spider queen is also very tough
To beat these make sure you always keep your powers at maximum as you move
through the tunnels by just waiting until they recover. You should also do
this with Sawu.
When you get to Sawu you'll want to defeat the citadels guarding the entrance
and the other enemies then retreat from Sawu. When your at full health and
powers take him on with all you have. He will summon a huge dragon that you
should kill. Try to release the trapped prisoners in glass with clockwork
men. He will also encase your men in glass which you will need to free to use
them. Eventually he will be defeated and join you.
Main Quest 2
------------
After the cutscene retreat into the mine and fully heal and replenish powers.
Then exit the mine and defeat the Doge, Lenora and a group of pirata will join
you at this point. When he is dead, heal back up and replenish powers then
head towards the hammer in the east of the map. There is an oasis that is
useful to capture so you can heal before moving onto the hammer. The hammer
can only attack if you are in its range or if you are fighting enemies. There
are a lot of enemies guarding the hammer so defeat them slowly and draw them
back to the oasis to make it easier. Lenora's piracy skill is useful to
capture extra troops. Finally when you have defeated the guards take out the
hammer to complete the mission and the Alin campaign.
Below are the starting values of each section of the map. Your path is linear
until you finish mission 2, Chumuk, then you can make your own way around the
map and choose what missions to take on. Each location on the map has a unique
mission. Once the unique mission has been complete you take control of that
location. If you lose a location you can take it back but you won't have to do
the unique mission again. You will instead have to complete a generic, take
all the cities level. These will only yield experience points for you heroes.
Below are the starting values and bonuses each location gives.
Building Cities
---------------
When you take a location you can use wealth to build up the cities in these
locations in the same way you do in a mission.
* Military District (cost 1 wealth)
- Defends against enemy attacks
* Holy District (cost 1 wealth)
- Awards 1 technology the turn after construction.
* Reactor District (cost 1 wealth)
- Generates 1 wealth per turn.
* Palace District (cost 6 wealth)
- Upgrades a city to a large city, a large city to a great city.
- Generates 1 point of power, technology and army per turn
- 3 non palace districts are required for each palace district
The price of districts increases by 1 for each district that already exists so
to create a palace district will cost you (1+2+3) 6 for the districts and 6 for
the palace, 12 in total. Additional palace district costs 10 points.
Districts under attack from enemy generals cost more to place so beware.
Early on the game I would suggest building reactor districts to generate wealth
to expand and defend your lands.
You only need to build military districts on the edge of you territory where
the enemy is most likely to attack. One military district will hold off an
attacking army for one turn so work out if you can save a location
before moving. You only have 1 free move and 1 attack per turn so watch where
the enemy moves and plan your attacks and defence accordingly.
Reactor districts are useful because the points provided help you research new
troops and also upgrades troops to use in battles.
Campaign Goals
--------------
You have three campaign goals on the map:
- Tecuhtli (Xil - the sun god)
- Teomqui (Shok - goddess of storm)
- Kahal (Czin, god of death)
There are 3 enemy generals to contend with on the map. Capturing the campaign
goals will remove the general from the map according to their capital. You'll
want to take out Xil and Shock as quickly as possible to concentrate on
building your cities and taking on Czin.
After the first mission you need to decide which factions heroes to use in this
campaign, Venucci or Alin. I'll list them both. You get Giacomo but will have
to rebuild his stats because his powers have changed. It assumes you haven't
upgraded any hero values.
The Cuotl missions are very hard to beat as you would expect being the final
campaign. If you have spent a lot of time on building up Venuci heroes then
it's probably best to take them into the final mission because they will be
more experienced. I’m playing through with the Vinci but may replay with Alin
to see if it is any easier.
Main Quest 1
------------
This quest is easy enough as they constantly attack, just kill 35 units of any
type.
Main Quest 2
------------
Yontash will join you at this point. You need to manage both bases building
and defending. Then take out the enemy sites dotted around the roads on the
map. Don't forget to defend your bases when doing this though. When you've
cleaned them all out head to the temple with a hefty army and assault it to
complete the mission.
================================================================================
******************************* Chumuk - The Rift ******************************
================================================================================
Main Quests
-----------
1) Discover Cuotl Power (+3 experience)
2) Cuotl Menace (+3 experience)
Side Quests
-----------
None
Main Quest 1
------------
To complete this quest you need to do the following:
- Add a reactor district
- Build a fane
- Subdue a neutral site
When you complete this then you need to defeat the Cuotl which is almost
impossible if you do this quest as soon as possible. Instead build up a great
city, summon all your heroes, then complete the mission. I would leave the
subdue part until last to allow you to create a massive army.
Main Quest 2
------------
With your mass army simply march north and take all the cities. You should do
this easily with the mass force.
================================================================================
******************************* The Storm Marshes ******************************
================================================================================
Main Quests
-----------
1) Defeat The Enemy (+6 experience)
Side Quests
-----------
None
Main Quest 1
------------
This map is split into 5 land masses, 4 in each corner and a large strip along
the centre. Your base is in the south west and the enemy in the north east.
You'll need to use fane's to move your troops off to get to the enemies base,
flying units are a bonus too. There is a Pantheon in the centre of the map
that allows you to create Kuls Fighter Bombers. Other than that this is the
standard defeat the enemy map. Build, defend and attack.
================================================================================
**************************** Valley Of The Lost Souls **************************
================================================================================
Main Quests
-----------
1) Defeat The Enemy (+6 exp)
Side Quests
-----------
None
Main Quest 1
------------
This mission is very tough if Xil is present but without him you should just be
able to build, defend then take out the enemy.
================================================================================
*************************** Cities Of Kanam - Oppression************************
================================================================================
This is probably the toughest map in the game. I wouldn't even think of
attempting this without building up a significant starting army. If any enemy
gods are on the map to you may as well forget it.
Main Quests
-----------
1) Defend The Rebels (+6 experience)
Side Quests
-----------
None
Main Quest 1
------------
You have three minutes to prepare a defence then you will be attacked with 2
armies from the north and 1 from the south. It is possible to beat this
mission with a large starting army and a couple of heroes.
Main Quests
-----------
1) Capture The Capital (+6 experience)
Side Quests
-----------
1) Defend Shipments
Main Quest 1
------------
The map is split into two sides with a big ravine across the centre. The only
way to cross is two bridges or flying (you can use a fane too).
The start of this is very difficult if you are doing the shipments. You need
to concentrate on creating the two flying heroes and 3-4 fighters. You must </pre><pre id="faqspan-3">
also maintain a good ground army to fight off the attacks from the enemy. They
will head for you main city across two bridges, mainly the left but the right
later in the mission. There are a few shrines dotted around to make your side
of the divide safe. If you complete the side quest the attacks seem to subside
a little so try and guard the bridges and kill anything that tries to cross.
When you have a big enough army defending both sides push on and take the
enemies cities.
Side Quest 1
------------
You need to defend seven shipments that will randomly appear on either the east
or west of the map. They are impossible to defend without flying units so
you'll need to construct a temple as soon as the level starts. You should be
able to save enough manna to call 2 flying heroes. If you have researched
Venza's advanced flyer she is perfect as she will last 3-4 times longer than
several quetzal fighters and is cheaper. Lenora is good as a second hero
because she can use her piracy skill to convert flying enemies to aid you.
if you complete this quest you are awarded the city of vengeance. A massive
floating city with the following:
- 2600 Health
- Transport Capacity Of 25
- Gravity Wave (a crippling wave of shocking force destroys all in its path)
- Reintegrate (fully repairs the city of vengeance)
- Disrupt (fiery beam heats brick to melting point, doing tremendous damage to
one target building)
- Good attack and siege values
You can only use the powers if you have a great City!
================================================================================
************************** Tecuhtli - Valley Of The Sun ************************
================================================================================
Main Quests
-----------
1) Eye Of The Gods (+3 experience)
2) Destroy the Cuotl
Side Quests
-----------
None
Main Quest 1
------------
- Take control of the eye of the gods
The eye is in the centre of the map and is guarded by several enemies. Build
your forces before even thinking of attacking.
Main Quest 2
------------
- Kill Xil, The Sun God
- Capture Xil's Capital
Xil will attack you eventually so just build and defend from the start. If you
are doing the mission with his army not on this mission of the map then he will
not resurrect. Trying to win this mission with him on the map is extremely
difficult. Once you have the eye, work your way east and take his capital.
Main Quest 1
------------
This is your basic defeat the enemy map. You start in the southwest and the
enemy in the north east. Take time to build and defend attacks then push on
when you have a big enough force. I was disappointed that there was no
experience from this map!
This is probably the second hardest mission in the 3rd campaign. You need to
take out the enemy city to the east as soon as possible otherwise the enemy
will overwhelm you and you'll lose.
Main Quests
-----------
1) Capture Capital (+4 experience)
Side Quests
-----------
1) Capture Additional Cities
Main Quest 1
------------
The capital is in the north west of the map, although the side missions don't
yield anything its essential you take out the other cities before the capital.
The city to the east is the one to take first. Once you have it you'll find it
is easy to defend because it is surrounded by mountains. You can then
concentrate on taking out the other two cities. With these out the way the
final city is a piece of cake.
Side Quest 1
------------
Take the city in the east first then the two in the west.
You start this mission by choosing 3 heroes, so choose you strongest fighting
heroes.
Main Quests
-----------
1) A Foothold (+2 experience)
2) Frontal Assault (+2 experience)
Side Quests
-----------
1) Hidden fallen
2) Supply Interruption (+1 experience)
3) A Stranglehold (+1 experience)
Main Quest 1
------------
- Capture one of four sanctuaries
You can take any of the four sanctuaries, one tip here is before doing this
just wait for lots of re-enforcements to arrive until they stop coming then
take the sanctuary in the south east.
Main Quest 2
------------
- Capture the Cuotl City
The city is in the centre of the map and should only be attempted with a large
army. Taking outposts increases your population cap plus gives research points.
You can't build a city only soldiers so spend you money on heroes and strong
troops. When you have taken all four sanctuaries you can attack the main city.
Side Quest 1
------------
There are 12 groups of hidden fallen around the map. Simply find them and they
will join you.
Side Quest 2
------------
Raid 3 Cuotl caravans to achieve this mission. They seem to travel to and from
the outposts. You can also take them out when they gather in the main city.
Side Quest 3
------------
You need to capture and hold all 4 sanctuaries. To achieve this you'll need
all of your heroes and split them and your ground troops to guard each
sanctuary once you have taken them.
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************************** Lost Basin - The Lost Basin *************************
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Main Quests
-----------
1) Defeat The Storm Goddess (+6 experience)
Side Quests
-----------
None
Main Quest 1
------------
- Capture all Cuotl cities
- capture the crypt of knowledge
- Kill Shok, the storm goddess
Capturing the crypt of knowledge allows you to target and take control of enemy
units which can be quite handy. The crypt is in the centre of the map and the
city in the north west. You should employ the usual build, defend and attack
strategy to win this mission.
Main Quests
-----------
1) Defeat The Enemy (+6 experience)
Side Quests
-----------
None
Main Quest 1
------------
This is your basic defeat the enemy map. Take time to build and defend attacks
then push on when you have a big enough force.
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************************ Luna Scars **********************
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Main Quests
-----------
1) Defeat The Enemy (+6 experience)
Side Quests
-----------
None
Main Quest 1
------------
This is your basic build defend and attack mission.
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*************************** Kahal - Battle Of The Gods *************************
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Start: With all heroes accept Giacomo, split into two groups:
Group 1
-------
Lenora
Distruzio
Pulitore
Yontash
2 Ultra Juggernauts
1 Steam Cannon
1 Heavy Clockwork Spider
1 Heavy Clockwork Man
4 Imperial Grenadiers
Zeke
2 Super Scout Flyers
Group 2
-------
Venza
Battaglion
Kakoolha
Sawu
1 Death Sphere
1 Elite Cannon
1 Elite Sun Idol
1 Elite Storm Disk
1 Eagle Bomber
2 Elite Sun Jaguar
4 Dark Glass Spiders
2 Defenders
Main Quests
-----------
1) Travel To The Centre (+2 experience)
2) Defeat The Death God (+4 experience)
Side Quests
-----------
None
Main Quest 1
------------
- Destroy the first power node set
- Destroy the second power node set
- Destroy the third power node set
There is a 30 minute timer but you'll do it way before then. You need to use
your two armies and take out the power nodes and any other enemy structures or
enemies on the map. You can't get into the middle yet so just worry about the
outer part of the map. By the start of each group you can create extra troops,
each group has it's own funds and they can be sent to each other using
the alliance if needed. Just take your time here slowly moving and conquering
the map. You'll have more than enough troops to beat anything the enemy throws
at you. When you destroy the last node the centre opens up and you'll take
control of Giacomo and a group of troops to finish Czin off.
Main Quest 2
------------
- Destroy Czin, the death god
- Giacomo must survive
Giacomo
1 Death Spider
1 Elite Sun cannon
2 Elite Sun Idol
1 Elite Storm Disk
1 Eagle Bomber
1 4 Hybrid Clockwork Man
2 Elite Sun Jaguar
2 Defenders
You need to make your way slowly towards Czin taking out any enemies in your
path. Then kill Czin and watch the end cutscene. Seems pointless to award
experience here because you can't use it but hey ho.
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* End Of Guide *
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