____  _     __    ____
                           / __ \(_)___/ /___/ / /__
                          / /_/ / / __  / __  / / _ \
                         / _, _/ / /_/ / /_/ / /  __/
                        /_/ |_/_/\__,_/\__,_/_/\___/
                                 / __ \/ __/
                                / / / / /_
                               / /_/ / __/
                               \____/_/_
                               /_  __/ /_  ___
                                / / / __ \/ _ \
                               / / / / / /  __/
                         _____/_/ /_/_/_/\___/
                        / ___/____  / /_  (_)___  _  __
                        \__ \/ __ \/ __ \/ / __ \| |/_/
                       ___/ / /_/ / / / / / / / />  <
                      /____/ .___/_/ /_/_/_/ /_/_/|_|
                          /_/


                     Riddle of the Sphinx walkthrough
                     Written by Geodeath on 12 of september 2001
                     Email : [email protected]
                     Dedicated to the people lost on 11 of September in NYC









WARNING!!!!!!
============
This FAQ and everything included within this file cannot be reproduced in any
way, shape or form (physical, electronical, or otherwise) aside from being placed
on a freely-accessible, non-commercial web page in it's original, unedited and
unaltered format. This FAQ cannot be used for profitable purposes (even if no
money would be made from selling it) or promotional purposes. It cannot be used
in any sort of commercial transaction. It cannot be given away as some sort of
bonus, gift, etc., with a purchase as this creates incentive to buy and is
therefore prohibited. Furthermore, this FAQ cannot be used by the publishers,
editors, employees or associates, etc. of any company, group, business, or
association, etc., nor can it be used by game sites and the like. It cannot be
used in magazines, guides, books, etc. or in any other form of printed or
electronic media (including mediums not specifically mentioned) in ANY way,
shape, or form (including reprinting, reference or inclusion), without the
express written permission of the author, myself. This FAQ was created and is
owned by me, George Ioakimidis (Geodeath). All copyrights and trademarks are
acknowledged and respected that are not specifically mentioned in this FAQ. To
continue, this FAQ and everything included herein is protected by International
Copyright Laws.









      Table of contents:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|1)                              |
|  1.1) Info                     |
|                                |
|  1.2) Game Info                |
|                                |
|  1.3) What to do if stuck      |
|                                |
|2)                              |
|  2.1) The walkthrough itself   |
|                                |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~













1.1) Info:
~~~~~~~~~~

Hello again! This is my fourth or fifth(if i remember well) written faq for gamefaqs.
I hope i can always participate in this website's success, as i use it all the way since
my internet usage started way back in 98. I really like the contests and especially the
Faq bounty contest, cause this gives me the oportunity to get my hands on things i coudnt
find here in Greece i live. Anyway, this faq is about the game Riddle of the Shpinx. An
egyptian related adventure game. It is quite hard, and it almost took me 2 months to complete.
It is really good however, and the funny part is that i started writting it before it was
announced in the faq bounty contest! Maybe i 'll try to finish my atlantis 2 faq too.....
For this faq, i thought i should give the readers something better than before, and in order
to do so, i read a hell of a lot of forums, other faqs (not specifically for this game) to see
which is the correct order to finish the game without having to waste even a single minute.
So, after i ended up writting the faq on paper, i started thinking about making it more
linear, so you dont have to go back and forth for single items and puzzles. The way it is
now written is way better and by the time you reach a place, be sure that you wont ever get
back to do something i missed writting before! So, each visit in every place is one and unique
and thats why certain parts are too big. I would like some emails about how it worked and if
you found it good and stuff. Would you like to walk and travel more, or it is better this way?
Anyway, enough talk, maybe too much! Everyone can email me at [email protected].
Here i would like to state that i WONT REPLY to questions regarding muliplayer delta force
or multiplayer(x game) at ALL! Any cheat/cheap way to complete a game or multi will be
DELETED! I answer question only relevant to this faq or to the others i wrote. ONLY!
For cheats and everything else look into gamefaqs or do a search in google or what.




1.2) Game info
~~~~~~~~~~~~~~

The game is divided into 3 different places:

The Sphinx site,the Great pyramid, and the tents area which is a part of the sphinx area.
The most linear way to play the game, is to visit the tents first, then the pyramid,
and at the end the sphinx site. Here i would like to say, that i noticed that the game
has a way of its own for some things. What do i mean? I noticed that in the tent puzzle,
even if you know the correct combination, the lock wont open if you didn't search through
the different clues for it! This means that you must follow the faq precisely in order
for some puzzles to work! Some may work without doing the hard work and just enter the
correct combinations or what, and some may require researching the clues, even if you
dont write down anything. So in the tent puzzle, i needed to read through the whole bible
in order for the lock to unlock, even if i had the combination! So read the faq carefully
and if you are stuck somewhere, first try to see if you did not something i say in the faq
that did not look that nessesary.




1.3) What to do if you get stuck and you cannot proceed further
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

If you followed the faq presicely, and you cannot do anything, do this :

1) look in the game info above to read the game's strange approach to some puzzles,

if it doesnt work again, then

2) Look in the official website for the patch (i did not need it however)

if the patch doesnt help either then

3) look if your copy of the game is a different version than mine, which is the
european one.

If this doesnt work either, try to contact the team behind the official website,
so they help you further. I will ONLY answer questions about the first option
at best. This means, that if your problem can get solved by the patch, i WONT
reply to you and the same goes for every other option. Simple.




2.1) The walkthrough itself (finally)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



Part one:
Sphinx Site
===========

Get out of the chopper. Warp further north and enter the tent ahead. Inside, take
a look around and collect everything you can. Inpect the bed on the right. Open
the box in the bed and look at the watch, passport and the wallet. Behind one of
the credit cards, a small piece of paper is hidden. Take note of the numbers.
Just right of the bed, there is a candle. Next to it, is a matchbox. Take one match
and light it up using the strip on the matchbox. Turn around and look close on the table.
Use the switch on the cooking machine to let the gas flow and use the match to light
it up. Now look closely in the pan to see a key appear! Take it, press space and throw it
in your inventory. Then turn to the left and look closely on the desk. Take the cassete.
Use the key you just got to unlock all the drawers and grab the three cassetes lying around
the drawers. Now go close to the bed again and inspect the chest next to it. It is locked
with a combination lock. To open the lock do this:

Turn the knob 2-3 times with the T symbol in the cursor.

Change to the R symbol in the cursor and dial clockwise to 12.

Now change the symbol of the cursor to L and turn the knob counter-
clockwise past 5 and stop the second time you reach 5.

Now change the cursor to R again and turn the knob to 20 clockwise.

If you are succesful, the lock will open and a click will be heard. Take
the translation scroll and tape. For this puzzle to work, remember that
you must read the bible till the end, (just clicking on pages do the job)
and you must hear the cassetes you found in the drawers using the tape
player/recorder! Use  Tape 1#, Tape 3# and the artifacts tape in the
player, and reset the counter. Then click on play and forward it until the
counter reaches the numbers written on the upper little-little drawer of the
desk. Click on that drawer to look at these numbers and write them down.
then use the player with the cassetes you have. Anyway, after you are done
with this puzzle, get out of the tent, and go immidiately right, to the sphinx
dig site. Go down and search the area. You cannot do anything but to get in the
sphinx using the opening on its side, only to get stuck behind a door.
Go back up to the tent area, looking on the way the scaffoldings for a possible
clue : The day the scaffoldings were created. Now you are in the tent area again,
head to the chopper and get in to arrive to the great pyramid site.



Part two:
The pyramid site
================

If you go straight to the site, you'll see that it is too dark to search inside, so
go back to the chopper and go close to the tent nearby. Take the gasoline tank and
look down. Use the lever in front of you, on the table, to let water fall onto the
sand. After a while, look down again, and you'll see that a scroll came out....
Take it and now head to the pyramid entry again. Use the gasoline tank on the power
generator to fill it up and click on start to get some light! Head down the passage
till you are able to view thing around in a 360 view mode. Look up and go there. When
you come to a place with a hell of a lot of scaffoldings, turn right and open the small
cover the read a message. After this, go to the path in fron of you as you came here.
At the end of the tunnel, is a room with a desk and some crates. Read the notebook on
the desk and grab the small remote control car like robot. Place it in the hole on the
wall next to the desk. Then inspect the racks on the desk. Power on all the racks. You
can see the image the robot sees, and you can control it to go forward or backwards.
Off course, tell it to go forward all the way. In some situations, it will get stuck.
Then you must use the lever next to the one that goes forward/backward, up and down,
till the robot is unstuck. Continue moving forward till the signal is close to 70 percent.
There, you will come across a boulder in front of you and you will be asked a password for
further usage. Enter the code 1551 in the lowest rack to have access. When the boulder is pushed,
a wall in the room you are in falls back. No need to go there right now, so go back to the place
you read the message before, with the lot scaffoldings, and this time, go up the ramp on the left
and all the way forward. You will end in a room with a tomb. Behind the tomb, you'll find
a block that seems usable. Use it, to push it back. Go into the small path to end in the
real king's room! Too badly, you have nothing to do here. Examine the king's tomb
to see a passage below it. go through it. You'll end in a room with a cobra statue. Note:
In order to not get lost in this area, stick with the exact walkthrough's approaches,
as to not waste hours for nothin! So, facing the cobra, turn left and go down the corridor.
Turn left at its end and go into the first room on the right you see. Look in the corner
for some pots. The one you are allowed to manipulate has a key. Click on its lid and drag
to open it and take the key. Nothing more to do here, so move in to the nearby room via the
door in the opposite corner. Sit on the throne to make a wall open. Go through that wall
to reach a new room. Grab the smoke-crack-like-device from the floor and inspect the
drawings on the wall ahead. Now go way back into the corridor you came from and enter the
second room to the right. Examine the chest right of the stairs to take the scroll. Near it,
is a pot full of arrows. Grab some of them. It is free after all. Before you leave the room,
grab the dagger from the chest up the stairs. Onto the next room!

Go out in the corridor again, and this time go all the way straight! In the room, pick up
the scroll and the flute to your right. Then inspect the checkers-like game on the left
of the room's entrance. Open its side drawer to grab the flax wick key.
Inspect the room to find one more scroll left of the statue. Look at the statue's back,
and "plug it in" as if he need any power. Then place the flute in the 2 stands in front of
the statue and click on it. AHAHAHAHA! One wall breaks! Place the flute again in the same
place but in the opposite way, and click on it again. Yet another wall breaks down! Now go
to the walls you broke and look for the one with the bag. Squeeze the bag 8 times (as in one
of the scrolls you found). The statue starts fluting. This makes some cobras in the other room,
the opposite one, to stay in their pots. Enter that room now it is safe and take the tablet
up ahead. Go out to the corridor again and explore it to find the door with the arrow symbol
on top.

Enter the room and go straight ahead. Open the small chest and take the key. Now turn right
and approach the pillar ahead. Use the dagger to cut the ropes on its knobs and if you are lucky,
you will see a pole. Else, there are 2 more pillars that can be "cut". Try them. Anyway, when you
find that freaking pillar, go all the way up. Cross the bridge and you'll see a bow, some arrows
and a fire. The idea here is that you must light your arrows using the fire and that you must
throw them on the statues ahead using the bow, so the ropes that keep their hands tied are burnt.
I suggest you save before you shoot any arrows, cause if you run out of them, you must return back
to the room you got them before to take more. Anyway, after you have done this, cross the new
bridge to the other side and go up the ladder ti pick the stone tablet. BEWARE! ONLY ONE of the
two stones is correct! Save before you choose, so if the one you choose gives you death, load the
game, and take the other. For me it was the left one. After you take it, return back to the other
side of the bridge, but take the scroll on front of you before exiting the bridge. Now go down the
pole and back into the corridor to find the door with the shape of something like a hill with horns!
(it is supposed to be a ship however!).

When you find it, enter. Play with the ship in the center of the room if you want. Pick up the pillar
key from a closet-like furniture in a corner of the room and an amulet and a scroll from a chest
near the ship. Now go out in the corridor again and enter the room with the pot/vase icon on top of
the room's door.

Inspect the table ahead. Click on the vase with the yellow lid and drag it to take the key. Then
inspect the vases/pots in the left corner as you entered the room. If you drag them you will see
something like a chess-like board but with stars on it. Take a note of them. Now enter the corridor
again and this time look for a closed door that has a shitload of carvings on it nad a hole on the
base of the wall just opposite. Enter the hole and go into the room. Nothing really to do now, so
exit and click on the door with the carvings to open it. Enter and go all the way to the top.
Remember the pot with the starfield? put stars on the empty field like this:

1) In the first line, from left to right,
put a star in the second hole.

2) in the third line, from left to right,
put a star in the seventh hole.

3) in the sixth line, blah blah,
put a star in the 4th and the 8th hole.

4) in the 7th line, blah blah,
put a star in the 6th hole.

5) In the 8th line, blah blah,
put a star in the 5th hole.

6) in the 9th line, blah blah,
put a star in the 2nd and the last hole.

7) in the 10th line, blah blah,
put a star in the 7th hole.
Phew!
If you are wondering where to find the stars, they are placed in a pot next to the statue on the right.
Warning! Pick up only the stars with a symbol of a brick with 6 pins, something like that:


                      |_|_|_|_|_|
                      |         |
                      |_________|