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Please click the link above to recommend this FAQ to other users. / \
For continual updates about new guides, feel free to visit our ¯¯||¯¯
facebook: facebook.com/vinh3im -- twitter: @vinheim ||
facebook.com/Bkstunt Thanks a ton! ||
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,-------------.
| `.
_____ ______ ____ ___ ____ ___|__ _ ,----._____' ________ _____ _
\ _ \\ ____/ ___|_ _| _ \\ ____| \ | || _ _ | \ ____\ \ / /_ _| |
| |_) | _| \___ \| || | | | _| | \| ||/|| | \| | _| \ \ / / | || |
| _ <| |__/|\__) | || |_| | |__/| |\ | || | | | |__/| \ V / | || |__/|
|_| \ \_____|____/___|____/|_____|_| \_|--'|_| / |_____| \_/ |___|_____|
\ \ ,---' ,'
`.\ ____ ________ ____,'_ _ ,-'_ _______ ___ ___ _ _ ____
| _ \\ ____\ \ / \ ____| |---' / \| _ _ |_ _/ _ \| \ | / ___|
| |_) | _| \ \ / /| _| | | / _ |/ | | \|| | | | | \| \___ \
| _ <| |__/| \ V / | |__/| |__/|/ ___ \ | | | | |_| | |\ |\__) |
|_| \_\_____| \_/ |_____|_____|_/ \_\|_| |___\___/|_| \_|____/
| `-----' |
| |
`-----------------'
______ _ _ _ _
\ ____|_ __ (_)___ ___ __| | ___ | || | _
| _| | '_ \| / __|/ _ \ / _` |/ _ \ | || |(_)
| |___| |_) | \__ \ (_) | (_| | __/ |__ _|
|_____| .__/|_|___/\___/ \__,_|\___| |_|(_)
|_|__ ___ _ _ _
\ \/ / ___| |_ __ _ _ __ ___ ___ _ __ _ __ | |__ ___ ___(_)___
| |\/| |/ _ \ __/ _` | '_ ` _ \ / _ \| '__| '_ \| '_ \ / _ \/ __| / __|
| | | | __/ || (_| | | | | | | (_) | | | |_) | | | | (_) \__ \ \__ \
|_| |_|\___|\__\__,_|_| |_| |_|\___/|_| | .__/|_| |_|\___/|___/_|___/
|_|
(_____________________________________________________________________________)
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Resident Evil: Revelations 2 . Platform: PlayStation 4
Capcom: Developer | Guide Started: 03/19/15
Capcom: Publisher | Last Updated: 05/23/15
03/17/15: Release | Latest Version: 2.00
Emails: vinheim[at]gmail[dot]com | faqs[at]bkstunt[dot]com
Homepages: vinheim.com ' bkstunt.com
___________________________________________________________________________
(¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
This document Copyright 2015 Alexander Paul Kleinheider
This document Copyright 2015 Gregory Michael Wright
( Resident Evil: Revelations 2 Copyright 2015 Capcom )
(¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
This may not be reproduced under any circumstances except for personal, private
use. It may not be placed on any web site or otherwise distributed publicly
without advance written permission. Use of this guide on any other web site or
as a part of any public display is strictly prohibited, and a violation of
copyright.
_____________________________________________________________________________
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Table of Contents
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To navigate much easier through this guide, I added the search system, which
works just by following these simple steps:
- Highlight the "Section Code" of the section which you wish to go and copy it
(CTRL+C).
- Press CTRL+F to bring up the search sub-menu.
- Paste (CTRL+V) the "Section Code" and press ENTER twice to be where you
wanted to be. Just like magic!
My Section Codes were made as precise as possible, and I also prefer this
method instead of having you scroll 30 min through this huge guide looking for
the section you want to go.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~> Section <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~> Section Code <~~~
--- Introduction ...................................................... [sx100]
-- Contact Rules . . . . . . . . . . . . . . . . . . . . . . . [sx101_]
-- Donations . . . . . . . . . . . . . . . . . . . . . . . . . [sx102_]
--- Game Basics ....................................................... [sx200]
-- Story . . . . . . . . . . . . . . . . . . . . . . . . . . . [sx201]
-- Controls . . . . . . . . . . . . . . . . . . . . . . . . . [sx202]
-- Characters . . . . . . . . . . . . . . . . . . . . . . . . [sx203]
EP. 4: METAMORPHOSIS (CLAIRE & MOIRA)
-- Meeting the Overseer . . . . . . . . . . . . . . . . . . . [sx301]
-- Desperate Escape . . . . . . . . . . . . . . . . . . . . . [sx302]
-- Countdown Mode EP. 4 (CLAIRE) . . . . . . . . . . . . . . . [sx303]
-- Invisible Mode EP. 4 (CLAIRE) . . . . . . . . . . . . . . . [sx304]
EP. 4: METAMORPHOSIS (BARRY & NATALIA)
-- The Sluices . . . . . . . . . . . . . . . . . . . . . . . . [sx305]
-- The Mines . . . . . . . . . . . . . . . . . . . . . . . . . [sx306]
-- The Research Facility . . . . . . . . . . . . . . . . . . . [sx307]
-- Finale . . . . . . . . . . . . . . . . . . . . . . . . . . [sx308]
-- Countdown Mode EP. 4 (BARRY) . . . . . . . . . . . . . . . [sx309]
-- Invisible Mode EP. 4 (BARRY) . . . . . . . . . . . . . . . [sx310]
--- Skill Upgrades .................................................... [sx400]
--- Medals ............................................................ [sx500]
-- Claire (Episode 1) . . . . . . . . . . . . . . . . . . . . [sx501]
-- Barry (Episode 1) . . . . . . . . . . . . . . . . . . . . . [sx502]
--- Document Transcripts .............................................. [sx600]
--- Trophy List ....................................................... [sx700]
--- Closure ........................................................... [sx800]
-- Version History . . . . . . . . . . . . . . . . . . . . . . [sx801]
-- Credits . . . . . . . . . . . . . . . . . . . . . . . . . . [sx802]
-- Last Words . . . . . . . . . . . . . . . . . . . . . . . . [sx803]
___ ___ ___ ___ ____________________________________________________________
| _ \ __| _ \|_ )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| / _|| / / / I N T R O D U C T I O N | sx100
|_|_\___|_|_\/___|_____________________________________________'_______________
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.~ vinheim ~.
¯¯¯¯¯¯¯¯¯¯¯¯¯
How's it going everyone! vinheim here and I'm back with none other than
Bkstunt! After finishing our project for The Order: 1886 together, we saw that
Resident Evil: Revelations 2 had no guides for it. Its weird being a really
popular series, but that's when Bk and myself appear.
After working on several projects together, Bk asked me if I'd like to take
part in this project, which I could only say YES! To be honest I wasn't going
to buy the game, but I was going to wait some time but I'm so glad I didn't
wait.
.~ Bkstunt ~.
¯¯¯¯¯¯¯¯¯¯¯¯¯
Hello everyone! Welcome to Episode 4 of the Resident Evil Revelations guide!
We're glad you've joined us once again! Vin and I will guide you to all of
the game's collectables and be your guides through the horror that awaits!
_____________________________________________________________________________
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-- C O N T A C T R U L E S | sx101
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Like us on Facebook for easy access for continual updates about our respective
progress, upcoming guides, and updates!
www.facebook.com/vinh3im |&| www.facebook.com/Bkstunt
If you would like to use other means of communication, see the following
table:
__________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Contact Means | vinheim | Bkstunt |
|_________________|________________________|________________________|
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Email | vinheim @ gmail | gregorio31 @ gmail |
|-----------------|------------------------|------------------------|
| Facebook | facebook.com/vinh3im | facebook.com/Bkstunt |
|-----------------|------------------------|------------------------|
| Twitter | @vinheim | facebook.com/Bkstunt |
|-----------------|------------------------|------------------------|
| Website | www.vinheim.com | www.bkstunt.com |
|-----------------|------------------------|------------------------|
| YouTube | thevinh3im | TheBlitzKnight |
|_________________|________________________|________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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-- D O N A T I O N S | sx102
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.~ vinheim ~.
¯¯¯¯¯¯¯¯¯¯¯¯¯
This is a little experiment of mine and I just wanna see how it goes. Well, if
you found this guide to be at least somewhat useful, think about donating some
money. I mean, I'm a student who pays his own school, and it's gastronomy and
it consumes all the money I get at home. I'm not asking for 10-20 bucks.
Whatever your heart wants to give is fine, be it 1 buck, 50 cents.
Whatever the amount you can donate, I'd truly, TRULY appreciate it and your
help would be greatly appreciated. Well, you can only donate through PayPal at
the moment, which the account is:
[email protected]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Instead of buying the official guides which cost around 20 dls., better donate
half or a quarter or whatever amount to yours truly.
To those who support me, thanks. - Alexander Paul Kleinheider
aka vinheim
.~ Bkstunt ~.
¯¯¯¯¯¯¯¯¯¯¯¯¯
First of all, let me say that my primary motivation for writing guides is,
and always will be, for the gamer. However, as I've learned by writing just
a few guides on new games, it can hit your pocket book! I wish they'd give me
these games so I could crank out great guides, but they don't! Ah, maybe one
day!
Until then, if you've found this guide helpful please consider donating to
help me offset my costs. You can donate to my paypal account below:
Paypal ID: gregorio31 @ gmail . com
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Hey, it's WAY better than paying $20 for a guide, right? Even the smallest
amount will be appreciated.
ALTERNATELY, if you shop at Amazon.com (who doesn't?!) you can ALSO help me
out by shopping through me! It doesn't cost you a SINGLE CENT either, which
is kick-ass. All you do is visit my webpage's donation page below:
Amazon: bkstunt.com/donations.html
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Once you are there, you can click on the AMAZON link at the top and shop as
normal. 4% of what you buy will then be sent to me.
Please be sure to send me an email so I can thank you personally as well! Or
just send me an email to say "Thanks!" Every one of those I read makes my day!
___ ___ ___ ___ ____________________________________________________________
| _ \ __| _ \|_ )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| / _|| / / / G A M E B A S I C S | sx200
|_|_\___|_|_\/___|_____________________________________________'_______________
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-- S T O R Y | sx201
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Bioterror.
The world lives with it. You live with it. Viruses are stolen,
re-engineered, misused with tragic results. And who are you supposed to trust?
Politicians who sell their souls for a few votes? CEOs who betray consumers
for a quick buck?
Count on us instead. We're above the politics. Always watching. Always ready
to face the threat head on. We are the unflinching mop that sops up the evils
of bioterrorism and chemical warfare.
The call us... TerraSave. Because "Terr" doesn't have to end with "rist."
~ TerraSave TV Promo
_______________________________________________________________________________
Resident Evil Revelations 2 takes place after the first Resident Evil
Revelations game. While it isn't necessary to play the first one, we would
recommend considering it as the characters here do talk about the events that
occurred in it (plus, it is just a really good game in its own right).
Set between Resident Evil 5 and Resident Evil 6, Revelations 2 continues the
theme of bio-terrorism being a world-wide epidemic which companies and
governments are trying to face. This introduces us to "TerraSave", who in
their promo video appear to be doing clean-up work after Resident Evil 5.
Claire Redfield and Moira Burton are then introduced as two members of
TerraSave during a welcoming mixer. Things quickly take a turn for the worse,
however. It seems TerraSave does indeed have their enemies...
_____________________________________________________________________________
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-- C O N T R O L S | sx202
_______________________________________________________________'_______________
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_,.--.,_ _,.--.,_
| _____ | | _____ |
|-' `'.____________________________,'` `-|
,' __ `. _ | | _ ,' .,. `.
/ | | \ | | | | | | / (/_\) \
! __ \/ __ | ¯ | | ¯ ! ,-. `-' ,-. |
| |__ > < __| !__ '----------' __| ([_ _]) ( O ) !
! /\ ___`-. :::::: ,-' `-' ,-. `-' |
|\ |__| ,' `. \ :::: / ,' `. ( X ) /|
| `. / \ | SONY | / \ `-' ,' |
| `-.____,-. \ / |______| \ / ,-.____,-' |
| ,'\ `.___,' / \ `.___,' /`. |
| / `-.___,-' `-.___,-' \ |
\ / \ /
\ / \ /
`.__,-' `-.__,'
(-NOTE-) You can change the control scheme from the options menu. This is
the default control scheme, as seen in the in-game manual.
o------------+----------------------------------------------------------------o
|- L1 button | = Aim Sub-Weapon (Hold) |
|============+================================================================|
|- L2 button | = Ready Weapon |
|============+================================================================|
|- L3 button | = Crouch/Stand |
|============+================================================================|
|- R1 button | = Use Herbs (Hold) |
|============+================================================================|
|- R2 button | = Melee Attack (Fire Weapon w/L2 Held) |
|============+================================================================|
|- R3 button | = Light on/off. Adjust scope. |
|============+================================================================|
|- D-pad | = Select Weapon |
| | Select Sub-Weapon (With L1 Held) |
|============+================================================================|
|- L analog | = Moves player |
|============+================================================================|
|- R analog | = Moves camera |
|============+================================================================|
|- Options | = Pause Menu |
|============+================================================================|
|- Touchpad | = Status Screen |
|============+================================================================|
|- X button | = Examine / Perform Action |
| | Run (Hold down while moving) |
| | Perform Quick Turn (Press while moving backwards) |
|============+================================================================|
|- [] button | = Pick Up / Reload |
|============+================================================================|
|- /\ button | = Switch Character |
| | /\ + UP: AI Go |
| | /\ + DOWN: AI Stay |
|============+================================================================|
|- O button | = Evade (Requires Directional Input) |
o------------'----------------------------------------------------------------o
___ ___ ___ ___ ____________________________________________________________
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| / _|| / / / E P. 4 | C L A I R E & M O I R A | sx300
|_|_\___|_|_\/___|_____________________________________________'_______________
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Here is the meat of the guide: the walkthrough.
It is our goal to guide you to ALL of the game's items. We especially focus
on the collectables of the game, which include Tower Emblems, Kafka Drawings,
and Insect Larva. We will also point out other items including ammo, boxes,
documents and sparkle items (Items that only Moira and Natalie can see and
point out).
This game is also PERFECT for co-op. That goes for writing this guide, too!
Haha! Bkstunt is writing for Claire and Moira while Vinheim is writing for
Barry and Natalie. Now if only they can add online-play for Co-op on the
Campaign. They really should!
With all of that said let's get underway! Enjoy the guide everyone!
,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
"Our deliverance is death, but not this one."
~ Franz Kafka
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-- MEETING THE OVERSEER | sx301
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.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
| ~ MEDALS ~ |
| ¯¯¯¯¯¯¯¯¯¯¯¯ |
| [ ] Cleared the episode with a 100% accuracy rate. (GOLD) |
| [ ] Defeated 1 Glasp with a knife. (GOLD) |
| [ ] Opened 2 military boxes. (SILVER) |
| [ ] Cleared with episode with no retries. (SILVER) |
| [ ] Defeated 3 Glasps. (SILVER) |
| [ ] Escaped the monument with more than 15 seconds to spare. (SILVER) |
| [ ] Killed 5 indigenous animals. (BRONZE) |
| [ ] Found 4 treasures. (BRONZE) |
| [ ] Found all of the Tower Emblems. (BRONZE) |
| [ ] Cleared the episode within 20 minutes. (BRONZE) |
'.__________________________________________________________________________.'
We'll get control right where we left off after Episode 3 with Claire. This
place is very futuristic looking. Head forward and STOP before the door. Look
up with Moira's flashlight to find [_KAFKA DRAWING 1/6_] on the metal roof
above the door.
Through the door is a monitoring room. Looks like there are camera feeds
everywhere. On the left side is a console you can use to change a sluice gate.
Go ahead and use it, then take the doorway nearby. Go AROUND the stairs to the
back to find a [_SAPPHIRE_], then go up the stairs into the next room.
On the table in here is the [_NOTES ON THE TRANSFER PROCEDURE_] document.
Very telling info here. To the left is [_NEIL'S REPORT_]. Keep going left and
on the stand by the bed is the [_THOUGTS ON KAFKA_] document. There's just a
ton of documents here!
Look to the left of that book now, on the painting. Use Moira's light here
to find [_KAFKA DRAWING 2/6_]. After that break the [_JAR x3_] in this room
for some random items and then check out the fish tank by the door. You can
break it if you wish, but you can also push it to the left. Doing so reveals
a lever, but also shine your light on the ground it was covering to find the
hidden [_KAFKA DRAWING 3/6_]. Tricky! Hit the lever now.
Follow the path up several sets of stairs and enter the door at the end.
STOP here and look to the right to see [_TOWER EMBLEM 1/10_] on a machine
nearby. Head forward now and you'll be stuck in a small area with a view of
the person you came to see. A scene will start here that is... truly just
unbelievable.
WOW... well, time to leave! Head back the way you came, back to the elevator
but as you get near a large pipe will drop. Head down it and slide down the
walkway to another one below. Follow this path until it splits. To the left
is a [_CRATE_] and a workbench. Get it and head right, but have Moira shine
her light on the wall here to find [_KAFKA DRAWING 4/6_].
Past that is a door with two locks on it, on the left and right. Shoot them
off and have Moira open the [_MILITARY BOX_] just past it for a [_MAGNUM AMMO
CASE_] for Claire. Head down the ladder now.
On this next walkway, go get the [_CRATE_] nearby and then head forward.
Here there are actually TWO INVISIBLE flying bugs, just like from Barry's
episode. They warn you with the first one as boxes move nearby, so use those
as a clue and kill it. Now, the second is almost always to the left, so we
can just go right, nab the [_CRATE_] in the corner, and go down the next set
of stairs.
(-NOTE-) If you are playing with an AI partner, send Moira ahead of you and
let the bugs kill her. You can then take them out easily with Claire
and go pick Moira up afterwards. Since she regains health with time
this is super-easy (and super cheap!).
On this lower walkway there are two more bugs. One is to the left past the
stacked-up boxes and the other is to the right past more boxes. You only need
to kill one of them really, then follow the path to a door. Open it with Claire
for a quick scene.
_____________________________________________________________________________
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-- DESPERATE ESCAPE | sx302
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We are now on the outside of the tower. To make things worse, we have a timer
here to warn us of the impending explosion.
To the right on the wall is [_KAFKA DRAWING 5/6_], so have Moira shine her
light on it as you descend to get it. You'll need to jump down past the drawing
to the walkway below. Switch to Claire here and head right, looking up at the
area you just walked down to find [_TOWER EMBLEM 2/10_]. Cleverly hidden. Head
down the path now and we'll need to shimmy for a bit. Once you have gotten past
the shimmy part, switch to Moira and drop down to the platform directly below
you to find a [_MILITARY BOX_]. Open it up quickly for a [_DIAMOND_], worth a
whopping 2,000 BP!
Keep following the path and stick to the right wall when you need to jump
down (the left HURTS, but you'd survive). Jump down to the bottom area and
look around quickly for a [_CRATE_] and a box you can carry. Carry this box
all the way to the end, past the area you jumped down from, and put it up
against the stacked boxes in the corner. Use it to climb up and get past the
fence and continue.
Keep going down the path and short shimmy area, dropping down when you need
to until you come to an area with only slim poles poking out. Here have Claire
boos Moira up on the right side, then as Moira look for places on the left to
use your crowbar on and drop sheet metal down. This let's Claire get across the
gap safely.
As Claire, jump the gaps and at the end push the only metal box you can to
the right. Switch to Moira and have her push the box out of the way from her
end and go through the door.
Lift the metal grate here and then smash the [_CRATE_] you find. Run down
the pathway and duck past the debris. You'll have to move diagonally on some
ladders and at the end quickly have Moira examine the tower wall on the left
to find [_KAFKA DRAWING 6/6_]. Last one!
No time to celebrate, run quickly to the right and stay on the right. At
the first ladder you can jump off safely. Keep going and at the second ladder
make sure you are controlling Claire. Go down quickly and at the bend in the
walkway look down the catwalk to the right to see [_TOWER EMBLEM 3/10_] down
there. Shoot it and continue. Coming up there are two invisible enemies, so
either send Moira ahead if you are playing solo or be ready to kill them
quickly.
o---------------------( I N C O M I N G T R O P H Y )---------------------o
| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |
| Defeat six or more Glasps in the monument in Claire's Episode 4, on |
| Normal difficulty or higher. |
| |
| !!WHAT YOU CAN'T SEE CAN KILL YOU!! ~~ Bronze Trophy |
o-----------------------------------------------------------------------------o
Keep racing ahead and soon you'll see a scene...
Gah! Well... damn. We can't stick around too long here. We HAVE to go, or
the place will blow and kill us. The exit is a short ways away. As much as
you may want to stay... there is nothing you can do. Head to the exit and
the end of Claire and Moira's half of the episode.
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-- COUNTDOWN MODE EP. 4 (CLAIRE) | sx303
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How to Unlock
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Countdown Mode is a special game mode that you can play after you beat the
episode regularly. Once you have beaten an episode, you can head to the
"Extras" section from the Main Menu and than the "Rewards" section. Here you
can buy the modes to unlock them. Countdown Mode costs 1,000 BP for every
episode.
This section will cover the Countdown Mode for Episode 4 for Claire. We need
to get through the episode as fast as possible in this mode, which leads us to
some general tips:
Countdown Mode Tips
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o Countdown mode is ALL ABOUT GETTING THROUGH THE GAME FAST! Speed is the
name of the game here. We must go fast!
o Play Countdown Mode right after you go through normal mode. This is to
familiarize yourself with the episode and where you need to go / what you
need to do so you don't waste time. This section will also outline what
you need to do as well, but first-hand experience is always best.
o The equipment and inventory are given to you by default. There are no Part
Boxes in Countdown Mode so there's no way to use the workbench. You're not
able to see if your weapons have any parts equipped either.
o There are no collectibles. Kafka Drawings, Insect Larvae and Tower Emblems
are gone in this mode, as well as in Invisible Mode.
o Enemies are worth time in this mode, but if you do not have to fight then
don't fight. Better to save time running than fighting here. Still, if you
do have to fight, go for a quick kill.
o Remember that when an animation happens when you open a door this means the
enemies won't follow you so make sure you know which ones do for your
tactical advantage.
o Your main method of gaining time in this mode is time-glasses:
- Blue Hourglass: 60 Seconds
- Orange Hourglass: Resets time to 3 Minutes
o Special Item Boxes now have BP prizes in them. These aren't really worth it
in the long run unless you just have time to burn I suppose. For the purpose
of getting you through these episodes, these boxes will be ignored. Feel free
to pursue them if you wish, at your own risk of course.
EPISODE 4 COUNTDOWN GUIDE
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This is going to be a really straightforward episode and you know why. Play
through the episode until you get to Alex, but break the [_BLUE HOURGLASS_]
right outside. Once its time to make a run for it, head down the pipe in front
of the "elevator" and break another [_BLUE HOURGLASS_]. Proceed to the next
room.
Run towards the gate, knife both locks on it and down the stairs you'll be able
to find another [_BLUE HOURGLASS_]. The Glasps are here as well. Quickly run to
the fork where the boxes are and quickly turn right and shoot the Glasp. It
should be rather easy. Ignore the second one and go down the ladder. Run towards
the boxes and shoot with your Machine Pistol in a straight horizontal line to
find the Glasp, then kill it, ignore the second Glasp here and proceed outside.
Jump down a couple ledges and shoot down the [_BLUE HOURGLASS_]. Proceed
through this outer side of the tower until you come across another [_BLUE
HOURGLASS_]. Continue onwards until you're back inside. Check on the right side
at the bottom to find another [_BLUE HOURGLASS_]. Now start making your way
down, but be careful of both Glasps around here. Use any Explosive Bottles to
make this even easier.
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-- INVISIBLE MODE EP. 4 (CLAIRE) | sx304
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INVISIBLE MODE!
How to Unlock
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Invisible Mode is a special game mode that you can play after you beat the
episode regularly. Once you have beaten an episode, you can head to the
"Extras" section from the Main Menu and than the "Rewards" section. Here you
can buy the modes to unlock them. Invisible Mode costs 1,000 BP for every
episode.
This section will cover the Invisible Mode for Episode 4 for Claire. We need
to get through the episode as fast as possible in this mode, which leads us to
some general tips:
Invisible Mode Tips
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o Invisible Mode consists of playing through the campaign with ALL enemies
invisible. You heard that right, all enemies are invisible, including
bosses.
o Play through the campaign and know your way around each episode. The enemies
are in the same positions as in Normal difficulty. Learn the positions of
the enemies and the short routes around.
o The equipment and inventory are given to you by default. There are no Part
Boxes in Invisible Mode so there's no way to use the workbench. You're not
able to see if your weapons have any parts equipped either.
o There are no collectibles. Kafka Drawings, Insect Larvae and Tower Emblems
are gone in this mode, as well as in Countdown Mode.
o The only way to see an enemy is when they attack you and you evade or by
having Natalia and Moira point at them (Moira with her flashlight of
course). This will reveal their locations for a brief moment.
o The best way to get through this hellish mode is by playing co-op with a
friend, especially if it is someone you work well together with, as
communication is important is.
o IF playing alone, always play as Moira / Natalia. This way you can see the
enemies before they attack you. This is easier with Natalia as her natural
ability allows you to "see" them from even further away.
o Always switch between both characters. Always have Moira / Natalia point at
enemies and as soon as the enemy is revealed, quickly switch back to Claire
or Barry to deal with them.
o Use hints to locate your enemies. This is something you just wouldn't have
done while playing the main campaign, but listen to the sounds they make,
their footsteps, dust clouds, water ripples when they run over water. These
are priceless in Invisible Mode, much more if Moira / Natalia are somehow
incapacitated.
o You DON'T have to kill all the enemies. If you can run past them better.
Remember that when an animation happens when you open a door this means the
enemies won't follow you so make sure you know which ones do for your
tactical advantage.
o Item recollection. Unlike Countdown Mode in which you HAVE to rush to the
end of the episode, you don't have a counter here. Make sure to break open
all crates, boxes, getting all the Sparkle Items you find laying around.
You'll be spending more ammo this time around so don't pass any ammo.
o Pacing. Take your time in each episode. You're not in any kind of hurry.
Don't rush into any area, especially if you're feeling hesitant about it.
EPISODE 4 INVISIBLE GUIDE
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Sadly, Claire's episode 4 was already an Invisible Run as there's only 6 Glasps
in the Tower... BUT they threw in ONE more Glasp in here. At the very start
don't flip the switch. We don't want to mess with the sluices in Barry's
episode. You get pretty much the same items, so use the shortest route.
If you're rushing through the episode, you'll most probably get killed. When
you get outside proceed through the area until you reach the small alcove where
you have to move the iron crate to get past the fence.
THIS is where the Glasp was added. There's also a crate here that will most
likely get you a [_SMOKESCREEN BOTTLE_], so that's good. Besides that, the rest
of the episode is the same so hurry up and finish so we can tackle the final
one!
___ ___ ___ ___ ____________________________________________________________
| _ \ __| _ \|_ )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯
| / _|| / / / E P. 4 | B A R R Y & N A T A L I A |
|_|_\___|_|_\/___|________________________________________________'____________
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"Not everyone can see the truth, but anyone can be the truth."
~ Franz Kafka
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-- THE SLUICES | sx305
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.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
| ~ MEDALS ~ |
| ¯¯¯¯¯¯¯¯¯¯¯¯ |
| [ ] Defeated 10 Revenant by only hitting their weak spots. (GOLD) |
| [ ] Defeat Alex in the mine sub-level without taking damage. (GOLD) |
| [ ] Hit enemies with Natalia's brick 15 times. (SILVER) |
| [ ] Defeated 5 enemies with a follow-up attack. (SILVER) |
| [ ] Defeated 10 enemies with sub-weapons. (SILVER) |
| [ ] Defeated 5 enemies using the stealth attack. (SILVER) |
| [ ] Defeated 10 enemies with the knife. (BRONZE) |
| [ ] Opened 3 gimmick boxes. (BRONZE) |
| [ ] Found 10 hidden items with Natalia. (BRONZE) |
| [ ] Cleared the level by moving the crane no more than 3 times. (BRONZE) |
'.__________________________________________________________________________.'
After the events in Episode 3 AND the events at the end of Claire's Episode 4,
we get control of Barry and Natalia right outside a water treatment plant. As
you go through the ripped fence, stay there and look all the way to where the
light is in the background to find the very first [_TOWER EMBLEM 4/10_]. Now
check to your right to find a trailer with a breakable lock. Break it and go in
to find a workbench, [_GUNPOWDER_] and [_HANDGUN AMMO_].
Now as you can tell this is the sluice where we changed the flow of water while
playing as Claire. Cross it via the fallen beams on the left and you'll see some
Afflicted outside a trailer. These are easy to stealth kill so do so and inside
this trailer you'll find another afflicted. You have to lure it out so be
careful. You only get a [_CLOTH_] in here so you may as well just skip it. Now
head to the ladder of the empty sluice and straight across you can find
[_SPARKLE ITEM_] on top.
There are several afflicted down the sluice and some of them come back up so
have Natalia wait on top while Barry comes down here, lures them and climbs back
up the ladder, then headshoot them. Our goal is to go up the ladder to get that
Sparkle Item, but before that make sure to throw a couple bricks up here. Break
the [_CRATE x2_] at the end and behind them you'll find [_INSECT LARVAE 1/6_].
!!!IMPORTANT!!!
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You need to replay through Claire's episode 4 and this time NOT activate the
switch to have the sluices as they are. Then you need to go down the other
sluice (the one that's currently full) and go to the end of it to find [_INSECT
LARVAE 2/6_]. And yes... as far as I know you need 2 playthroughs of this
episode. Doing so nets you a Trophy. Note that you need to complete Episode 4
and just come back and step into the sluice to get the Trophy.
o---------------------( I N C O M I N G T R O P H Y )---------------------o
| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |
| Complete both routes through the landfull in Barry's Episode 4. |
| |
| !!ROUTES OF FUTURE PAST!! ~~ Bronze Trophy |
o-----------------------------------------------------------------------------o
_______________
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Jump back down and proceed through the sluice. There will be a couple of
afflicted coming back up and some bugs will come out as well to play. You know
what to do. At the end of the sluice you'll find a [_SPARKLE ITEM_] on the left
side. Now go up the ladder, cross the sluice and as you get off the beams you'll
find [_SPARKLE ITEM_]. Now before going up the stairs, check the bushes next to
them to find the almighty [_RED HERB_]...
<vin> At this point, Barry is carrying 6 Green Herbs while Natalia is
carrying 5 Green Herbs + the Red Herb. So many herbs...
Go up the stairs, grab the [_EMPTY BOTTLE_] and enter the building. There will
be an Afflicted that will most likely spot you. Kill it and stealth kill the
other one. Grab [_ALCOHOL_] from the shelf and you'll see another afflicted
inside the small room. It raises itself back up so go through and quickly get
back. Shoot it in the feet through the ventilation vent where Natalia crossed to
kill it and open up the [_GIMMICK BOX_] which contains [_PARTS BOX_]. Open up
the desk now for [_ASSAULT RIFLE AMMO_]. Also examine the shelf for some
[_GUNPOWDER_].
Return and go outside now. There's an [_EMPTY BOTTLE_] near the bush and the
fence. You can also break the lock to get that [_CRATE_] if so desired. You can
also get a [_SPARKLE ITEM_] from behind the barrels if you come get it. Now
proceed and slide down the slope and looks like an area where you'll fight a
boss... but nothing happens don't worry ;). Now proceed to the ladder but before
going up, turn around and you'll see a trailer. There's [_CRATE x2_] behind
these so get them.
Time to go up the longest ladder in the game thus far. On top read what the
construction man thingy has written, [_CRANE OPERATIONS REPORT 1_]. You'll
notice the pillars have switches on them. This moves a small platform to where
you pressed it. Be careful because you CAN fall like the report says. Start by
heading to the end and breaking the [_CRATE_]. Now go to stop 3 and call the
platform. Have Barry stand on it and use the switch on #3 again to move the
platform to the other side.
Break the [_CRATE_] here and look left to find [_TOWER EMBLEM 5/10_] under the
walkway. Now return and cross to the other side at switch #2. Go up the ladder,
go around and drop down the other ladder. Have Natalia climb up here and have
her stand in the middle of the bridge up here. Now have Barry use switch #3 to
move the whole bridge and now Natalia and move to the other side.
Have Barry wait on the platform and now go down the ladder. You'll be at #4.
Move forward a little bit and you'll find [_SPARKLE ITEM_] on the right side
under some rubble. Now read [_CRANE OPERATIONS REPORT 2_] and press switch #5.
QUICKLY switch to Barry and as you pass the #4 wait for the right moment to get
off at #5 to get a new weapon, the [_SHOTGUN TAP194_] and read [_THE SLUICE
OPERATOR'S LAST WORDS_].
To get back, use switch #4 twice to have it on the same side as Barry and lower
switch #5, quickly switching to Barry and have him climb on top. Once reunited,
have Natalia stay here and as Barry press switch #4. Climb up the ladder and
stand in the center of the bridge. Change to Natalia and press switch #5. NOW
you can drop down the ladder as Barry and get out of here.
Go up the steps and an afflicted pops out of the window. Kill it alongside a
couple others and go down the other set of stairs to break a [_CRATE_]. Now go
inside, grab the [_SPARKLE ITEM_] from the shelf on the second level and pass
underneath the iron curtain. Follow the hallway until you're back outside.
Listen to the convo between Natalia and Barry and its time to explore.
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-- THE MINES | sx306
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Pick up the brick nearby and break the [_CRATE_] behind the broken pillar. Go
up the steps on the right side to find [_SPARKLE ITEM x2_]: one under the desk
at the entrance and the other between the barrels at the other corner. Now go up
the stairs at the back the area and enter the room on the right, where you can
find a [_SPARKLE ITEM_] in the corner where the barrels are, [_SMOKE POWDER_]
and a [_CRATE_] at the end of the room.
Leave the room and from the stairs, lets go up first. Jump across the gap onto
the railtracks. Start following them and you'll find a [_CRATE_] on the left
side with a ladder you use. Ignore this for now and follow the railtracks all
the way to the end to find [_TOWER EMBLEM 6/10_] on a mine cart. Now return,
jump across the gap to get the crate and lower the ladder.
Right as you descend grab the [_SPARKLE ITEM_] from the barrels near the
stairs. You can also find a [_CRATE_] and next to the it you can find [_INSECT
LARVAE 3/6_]. Near the elevator shaft you can find an [_EMPTY BOTTLE_], which I
recommend you doing some Smokescreen Bottles if you don't have any. Now proceed
down the elevator.
Down here enter the first room on the left to find [_MINES MAP_], finally we
get it. You can also find [_RIFLE AMMO_] in here. Leave the room and check the
barrel at the dead end to find a [_SPARKLE ITEM_]. Proceed, grab another
[_SPARKLE ITEM_] from next to the door and go through them. There will be gas
down here, which gives you a certain amount of time to be down here so we'll
have to be quick. Grab the [_HANDGUN AMMO_] from the desk before proceeding.
Move forward from the fork to find [_ASSAULT RIFLE AMMO_]. Return and go left
now, grabbing the brick while you're at it. Once you exit the gas area, grab
[_SPARKLE ITEM_] from right in front of you and its time to venture into the gas
again. From the fork go south first to find a [_TOPAZ_] at the end. Return to
the fork and go left. Many afflicted will come at you, but this time return
outside the gas and more afflicted will raise up. Safe from the gas, take out
the afflicted that followed you and we'll have to venture into the gas to make
sure the other follow us.
Once the area is clear head north from this area to another safe zone. Grab the
[_ASSAULT RIFLE AMMO_] here and activate the switch to open up the
electromagnetic lock in the previous area (with all the afflicted). Grab the
[_SPARKLE ITEM_] before leaving the safe zone though. Open the door and many
afflicted will raise up so quickly return to the safe zone, kill these guys as
well as the rest that didn't follow. Now proceed through the gate and through
the door at the end.
Watch the scene as you enter and grab [_DISINFECTANT_] from the right when you
regain control and use the workbench. From the little passage before this area
where the workbench is, go north to find [_ASSAULT RIFLE AMMO_] and then south
for a [_CRATE_]. Now go up the stairs and up the ladder as well. You can go
either through the large double doors in front of you or you can move to the
back and enter the single door.
Enter the single door at the back and you'll find many afflicted in the gassy
area so shoot them from up here and most of the ones laying down are alive so
you may shoot them as well. Don't do the same thing I did having Natalia wait on
top before jumping down. She jumps down either way so you gotta be careful about
that. Climb the upper ledge here in the middle of the room (which serves as a
safe zone) to find a [_CRATE_]. Underneath it is a [_SPARKLE ITEM_] where the
barrels are.
There's another [_SPARKLE ITEM_] underneath the platform at the entrance (from
where you jumped off from), next to the wooden pallet. You can see it from this
central safe zone. Start by going to the right. Push the mining cart all the way
to the end and you'll be able to go up the stairs to the north for a safe zone
with a [_CRATE_] and a [_SPARKLE ITEM_]. Now go south into the little room to
find a [_GIMMICK BOX_] with [_PARTS BOX_] inside.
Return to the central safe zone and enter the small room in the area (lower
left side) to find an [_EMPTY BOTTLE_] and read [_MINE WORKER'S DAIRY 2_]. From
here go left and you'll find a mining cart that you can push. PUSH IT ONLY 3
TIMES! Behind it is [_INSECT LARVAE 4/6_].
There's a Revenant in the tunnel but you can easily stealth kill it. Proceed
north from the fork to the end to find a safe zone and a new weapon, [_MAGNUM</pre><pre id="faqspan-2">
2005M_]. Take it and spot the [_SPARKLE ITEM_] underneath you. Nab it, return to
the fork and go south this time, following the path to find a set of double
doors on top of a staircase. Check the area before the door to find [_RIFLE
AMMO_], [_ASSAULT RIFLE AMMO_] and a [_SPARKLE ITEM_]. Go through the doors.
HAVE NATALIA STAY HERE! You'll have to fight Tenty again... or rather another
one, and in an even more enclosed area. There are 2 blob-throwing enemies around
so take care of them first ASAP. Now the same rules apply to this Tenty. Stay
away from it don't use your bottles as it'll break its outer shell and make it
even more deadly. If you have the Shotgun on you, it'll work wonders against
Tenty. Once the core is fully exposed, take out your Magnum and blast it until
it dies.
Move to the end of the room to find a [_CRATE_] and a [_RED HERB_]. Activate
the switch and as you leave you'll find another blob-throwing enemy. Kill it if
you want and return to the main area, where you'll find a Revenant lurking
around. If you can still breath, stealth kill it. Otherwise get into the safe
zone and kill it normally.
Now go through the door with the opened lock, kill the 5-6 afflicted that
appear and head through the door at the end. Activate the lever and it'll
activate the ventilation system. Nice. Go down the ladder, use the workbench if
you need to, go up the other ladder and go through the double doors this time
around.
In here you'll find a Revenant patrolling the lower gassy area while there's a
blob-throwing enemy on a safe zone. Wait for the Revenant to go away from you to
stealth kill it. The blob-throwing enemy cannot be stealth killed, but you CAN
hit it from behind and have him fall from the safe zone. Quickly kill it and
there will be yet another Revenant just laying down. Locate the weak point and
kill it.
There will be a metal crate you can push as Barry to have Natalia cross
through. Do so and climb to the safe zone to find [_CRATE x2_] and a metal
crate. Drop it, open up the door and quickly run to safety as a Revenant wakes
up and chases you. After Barry kills it, return in here, grab [_PARTS BOX_] and
move the metal crate towards the broken steps. In this room grab [_ODOROUS
CHEMICAL_], [_RIFLE AMMO_], read [_MINE WORKER'S DIARY 1_] and make sure to grab
the [_LIFT ACTIVATION KEY_].
Return to the main room, use the workbench to get rid of that Parts Box you got
and now use the Lift Activation Key to go down. Keep your camera looking north
and as you go down you'll see [_TOWER EMBLEM 7/10_] on a pillar. Follow the
hallway and examine the panel with Natalia to proceed. Go down the ramp, enter
the door to the next larger area and go inside the room on the left to read
[_SPECIEN TRANSFER LOG_].
Break the crate on the other side of the room and enter the next area.
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-- THE RESEARCH FACILITY | sx307
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As you start... just who would like to live here Natalia?? Anyway, enter the
room on your right to find [_HANDGUN AMMO_]. There's a locked door that needs
the emblem key. Return to the hallway and move to the end of it to find a
[_TORNIQUET_]. From here, look left to find a corpse with a [_SPARKLE ITEM_] on
it. Get it and Natalia will spot a couple Revenants.
The first one walk right in front of you into the restroom. Wait for the right
moment and kill it. You can also find [_ALCOHOL_] in here. The next restroom has
nothing so its time to kill the second Revenant. There's no way to stealth kill
it so locate its weak spot as Natalia, then shoot it with Barry (Handgun then
Shotty works really good).
Examine this room to find [_SPARKLE ITEM x2_]: one near the couch and the other
on the shelf. Go through the door on the other side to find another locked door
that needs the emblem key. Enter the other door to go downstairs. Down the
stairs check underneath them to find [_ODOROUS CHEMICAL_] in the back and you'll
also find [_TOWER EMBLEM 8/10_] in between the stairs and the crates.
Now move down the hallway and enter the showers on the left side (midway
through the hallway). Grab [_EMPTY BOTTLE_] and [_CLOTH_] in here, return and
proceed through the double doors. You'll find a ton of Revenants in capsules.
Hopefully they don't wake up. Grab the [_SMOKE POWDER_] from one of the shelves
and you'll see [_INSECT LARVAE 5/6_] on top of one of the containers (the back
one). It also breaks it open, leaving you with a Revenant to kill.
Kill it and grab the [_SPARKLE ITEM_] also from the back. There are two ways to
go from here. Go left first, down the stairs and into the room. There's a
Revenant patrolling the next room and another one laying down. As you approach
the one patrolling the other ones wakes up. You can still kill the other one so
do so and kill the Revenant that just woke up. In here open up the [_GIMMICK
BOX_] that contains [_MAGNUM AMMO CASE_]. There's also a [_SPARKLE ITEM_] in the
room. You need Security Card lv.1 to enter the next hallway, so we'll come back.
Return and go right this time. Go through the hallway, grab the [_SPARKLE
ITEM_] midway through the hallway and you'll reach a large area where you can
read [_REPORT ON THE UROBOROS VIRUS_] and grab the [_UNDERGROUND RESEARC
FACILITY MAP_]. There's a [_SPARKLE ITEM_] in the northeastern corner so grab
it. Go down the stairs (break the [_CRATE_] before doing so) and use the
workbench if you need to.
The door to the right needs a Security Card lv.2, so we won't be going that
way. Read [_RESEARCHER'S JOURNAL_] nearby and enter the other room and check
near the corpse to find [_SECURITY CARD LV.1_]. Go up the steps to find the
document [_SPECIMEN DISPOSAL LOG_] and a [_CRATE_] at the top. Now return to
where you needed the key (to the left from the sleeping Revenants) but be
careful because a Glasp appears from where you need to go.
After taking it out use the key to get into the hallway and inspect the first
room to the right to find [_ALCOHOL_]. Open the green door (on the same side) to
find [_RESEARCHER'S MEMO_]. Now enter the room on the bottom, grab the [_SMOKE
POWDER_] and you'll see a couple Revenants here. Kill the only one that's
available and head into the morgue. Check the right side to find a [_SPARKLE
ITEM_] inside one of the already open compartments.
There is a compartment with a Revenant inside. Don't open it. Open the one next
to it to find [_HANDGUN BULLETS_] and open up the others to finally find the
[_EMBLEM KEY_]. Return to the staircase where you got the Security Card Lv1 and
use the Emblem Key at the top to return to the entrance of the mansion. Go right
from the fork this time and kill the Revenant here. Read [_RESEARCH FACILITY
CHIEF'S JOURNAL 1_] from the desk and the [_MAGNUM AMMO_] from the shelf.
Now open the Emblem door, break the vase on your right as you come in and nab
the [_SPARKLE ITEM_] next to it. Also make sure to read [_RESEARCH FACILITY
CHIEF'S JOURNAL 2_] and open the [_GIMMICK BOX_] with [_RARE PARTS BOX_] from
behind the desk before proceeding to the next room. In here, you'll find
[_HANDGUN AMMO_], [_ASSAULT RIFLE AMMO_] and [_SECURITY CARD LV.2_].
Leave this room and the room before and as you try to leave a Revenant falls
from the ceiling right in front of you. Kill this bastard and its time to head
to the southern side of this hallway. Remember there was an Emblem Key-locked
door? There's a Revenant around here so kill it and go inside this room to find
[_TORNIQUET_], [_SPARKLE ITEM_], [_RIFLE AMMO_] and [_RARE PARTS BOX_] inside
the locker.
Run back to where the workbench is and go through the Security Lv2 door is. Go
through it, pick up [_ALCOHOL_] and [_EMPTY BOTTLE x2_]. Now go through the
fence and jump down. Grab the [_FIREBOMB BOTTLE_] in front of you (and a
[_SPARKLE ITEM_] behind it under the rubble), break the [_CRATE_] to your right,
then make a u-turn around the pipes to find [_EMPTY BOTTLE_] and a [_CRATE_].
The's a Revenant next to us... ugh...
<vin> They are giving us too many Empty Bottles all of a sudden. Are we going
to have a boss fight soon? Or a skirmish against a ton of Revenants
like at the end of Episode 1?
Grab the [_GREEN HERB_] from behind the Revenants and check the door on the
left side of the map to find [_SPARKLE ITEM_]. I REALLY RECOMMEND killing off
the 3 Revenants here one by one. It'll make your life easier ;). There's a blue
[_CRATE_] on top of the platform in the upper left corner so break it and make a
mental note of the explosive barrel that's there. Check the upper right corner
of the map to find another [_CRATE_] and some [_ASSAULT RIFLE AMMO_] nearby.
Look south from here to find a lone [_TORNIQUETE_] (there's a [_SPARKLE ITEM_]
to the left).
DON'T MOVE FROM HERE! Look to your right and down to find a hidden [_TOWER
EMBLEM 9/10_]. Now approach the elevator on the left side of the map and DON'T
activate it yet. Instead, turn around and locate the upper left and upper right
corner of the right wall. We'll be fighting many enemies once you activate the
elevator and a blob-throwing enemy appears from the upper left corner.
Afterwards the three Revenants next to the elevator wake up so take care of
them afterwards. Then a couple more Revenants appear (2 rows of 3) from the
upper right corner of the right wall (along with another blob-throwing enemy)
and some Glasps with them. Oh boy. AFTERWARDS, another blob-throwing enemy
appears with a TENTY! Yes, another Tenty comes out. Have Natalia wait in a
corner and kill it like you killed the other 3.
Now go down the elevator into a crypt.
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-- FINALE! | sx308
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Move along the tunnel, break the [_CRATE_] on the left side and proceed further
in. Barry's light goes off... great. Grab the [_GREEN HERB_] from the right side
when you get to it and immediately a [_SPARKLE ITEM_] on the left side. Soon
enough you'll find Lottie ripped up and against a wall. Damn you Alex! Read
[_HATRED OF NATALIA_] from here and move deeper inside.
You'll find a workbench, [_BARREL x2_] and [_GREEN HERB_] on the right; and a
[_BARREL_], [_CRATE_] and a [_SPARKLE ITEM_] under the table on the left. On
this left side you'll also be able to find [_INSECT LARVAE 6/6_]. Finally the
last one. Proceed through the passage into the double doors at the end to
trigger a scene and a fight against you know who ;).
,---'\____________________________________________________________________/`---.
--- BOSS: ALEXA WESKER ---
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
Yeah, it's time to fight her. In this area there are crates all over the place,
as well as ammo and a couple of [_SPARKLE ITEMS_]... I won't be listing them
with [__] simply because it'll be a cluster**** here. The shelves around the
area drop ammo when destroyed. First of all note that Natalia can spot her, and
this is very important because when damaged, Alex (that's me haha :) runs into
the vents and then comes out another one. Avoid being surprised the best you
can.
Her attacks, although damage you a lot are really easy to evade. She mostly has
close-quarter smacks with her hands (paws?) so if you see her coming at you,
quickly run to a side while she smacks the air and you reload. She likes to
stand on two feet and run towards you, slamming herself into the ground. When
she's on top of the ventilation system, she likes to throw smoke bombs down,
which act just like the gas from the mines. Quickly run to the upper area (where
the fire is) to avoid it.
Also, when she's on the ground she likes to throw gunk at you and focus on
Natalia so protect her at all cost. This is the time where you'll want to use
all those bottles we've been creating (at least I had 9 Firebomb, 6 Explosive, 4
Smokescreen and 5 Decoy). Once you deal enough damage, she likes to stand on two
feet and extending her neck. This is her weak point, as well as the chest. Shoot
it over and over and repeat this until she falls on her back, fully exposing the
neck.
Approach her and shoot with your Magnum as many times as you can. Continue this
until she dies. A scene triggers afterwards.
!!!IMPORTANT!!!
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During this scene you'll get either the Good or Bad ending. The Bad ending ends
with this scene, which is off the hook. To get the good ending, you need to
defeat Neil in Claire's Episode 3 with Moira. Moira has to deal the finishing
blow.
If you did it and you got the good ending, then proceed reading. Watch the
scenes as you leave the area and when you're controlling Claire on the
helicopter, quickly look in front of you on top of the cliff to find the last
[_TOWER EMBLEM 10/10_]. This one was tricky so restart your checkpoint if you
didn't get it. This whole fight is really simple. When controlling Claire shoot
Alex over and over with the SVD while she's chasing Barry. Once Barry goes
inside a cave, you'll control him.
There are a couple Barrels, crates and items in here, as well as exploding
barrels. Grab whatever you can and explode the barrels when Alex passes on top
of them then leave the cave to return to Claire. Keep on shooting her until
Barry tells you to ditch that s*** and take out the big guns... an RPG baby.
Infinite ammo too!
The strategy is the same. Keep shooting at Alex while exiting the cave as Barry
until a scene triggers, killing Alex for good.
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This is the end of the main campaign in Resident Evil: Revelations 2. Thank you
so much for joining Bkstunt and myself walking through the game along side you
guys collecting all the things you might have missed, and helping you out in
some really tight situations. I hope you enjoyed the guide as much as we enjoyed
writing for it.
This is not good bye yet as we still have a couple of bonus Episodes and raid
mode... countdown mode and invisible mode. Stay tunned for more :).
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-- COUNTDOWN MODE EP. 4 (BARRY) | sx309
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How to Unlock
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Countdown Mode is a special game mode that you can play after you beat the
episode regularly. Once you have beaten an episode, you can head to the
"Extras" section from the Main Menu and than the "Rewards" section. Here you
can buy the modes to unlock them. Countdown Mode costs 1,000 BP for every
episode.
This section will cover the Countdown Mode for Episode 4 for Barry. We need
to get through the episode as fast as possible in this mode, which leads us to
some general tips:
Countdown Mode Tips
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o Countdown mode is ALL ABOUT GETTING THROUGH THE GAME FAST! Speed is the
name of the game here. We must go fast!
o Play Countdown Mode right after you go through normal mode. This is to
familiarize yourself with the episode and where you need to go / what you
need to do so you don't waste time. This section will also outline what
you need to do as well, but first-hand experience is always best.
o The equipment and inventory are given to you by default. There are no Part
Boxes in Countdown Mode so there's no way to use the workbench. You're not
able to see if your weapons have any parts equipped either.
o There are no collectibles. Kafka Drawings, Insect Larvae and Tower Emblems
are gone in this mode, as well as in Invisible Mode.
o Enemies are worth time in this mode, but if you do not have to fight then
don't fight. Better to save time running than fighting here. Still, if you
do have to fight, go for a quick kill.
o Remember that when an animation happens when you open a door this means the
enemies won't follow you so make sure you know which ones do for your
tactical advantage.
o Your main method of gaining time in this mode is time-glasses:
- Blue Hourglass: 60 Seconds
- Orange Hourglass: Resets time to 3 Minutes
o Special Item Boxes now have BP prizes in them. These aren't really worth it
in the long run unless you just have time to burn I suppose. For the purpose
of getting you through these episodes, these boxes will be ignored. Feel free
to pursue them if you wish, at your own risk of course.
EPISODE 4 COUNTDOWN GUIDE
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Ok Barry's longest episode and the final one! Ignore the first enemies that are
near the ladder, go down and run across the sluice, then up the ladder, grab the
Red Herb inside the trailer before you proceed. Go up to the large bridge and do
the following with the platforms:
- Hop on the platform and move it to the other side (shoot the [_BLUE
HOURGLASS_].
- Go up the ladder and stand in the middle of the "bridge".
- Have Natalia flip the switch #3.
- Get off and kick down the ladder.
- Have Natalia go up, cross the bridge, go down the other ladder and flip
switch #5.
- Shoot the [_BLUE HOURGLASS_] and then have Barry kick down the ladder and
you're good to go.
Kill the enemies in the room, grab the bolt-action sniper if so desired and
head over to the next area. There's an [_ORANGE HOURGLASS_] here, but you know
what to do beforehand right? Head to the room, loot it, grab the Empty Bottle
near the shaft and go inside, then shoot the hourglass.
Break the [_BLUE HOURGLASS_] down here and its time to follow the paths with
gas. Kill the enemies in the hallway and get some fresh air, as well as another
[_BLUE HOURGLASS_]. Now flip the switch, proceed through the door and evade the
enemies in there to get to the next area.
Go up the ladder and enter the first door. Shoot down the blob-throwing enemy
and kill the Revenant. Now move the cart and have Natalia go through. Open up
the door and kill the Revenant that wakes up. Move the iron crate to the higher
ledge, break the [_BLUE HOURGLASS_] and get the key. Now return and enter the
next section.
Kill all the enemies down here and break the [_BLUE HOURGLASS_] from the safe
zone. Push the cart out of the way, stealth kill the Revenant and move to the
next area. Take out the enemies like always, flip the switch at the end and
break the [_BLUE HOURGLASS_]. Return to the safe area, go through the door,
break the [_BLUE HOURGLASS_] and return to the main room. Time to go down.
There's another [_BLUE HOURGLASS_] down here. Proceed into the mansion. Go left
at the fork, kill the Revenants and go down the stairs. Head into the room with
all the tubed Revenants and enter the door on the right. Break the tubed [_BLUE
HOURGLASS_] when you get to it, go down the stairs and into the door. Grab the
Security Card Key 1, return to the room with the tubed Revenants, kill the Glasp
and go left this time.
Use the Card Key down here, break the [_BLUE HOURGLASS_] and get the Emblem Key
from the morgue. Return to where you got the Card Key 1, go up the stairs and
proceed to the right side of the mansion where you'll get another [_BLUE
HOURGLASS_] and the Security Key Card 2. Return to the workbench and enter the
contaminated area.
You know what to do here. Grab the items before heading down and break the
[_BLUE HOURGLASS_]. Once down here kill the 3 tubed Revenants one by one,
activate the lift and survive this hell. Loot the area if you still have like 7
minutes left and go down the elevator.
Break the [_BLUE HOURGLASS_] down here and follow the path while looting
everything, break the [_BLUE HOURGLASS_] at the end and enter the final room.
The fight with Alex goes pretty much the same as in the main campaign. For
hourglasses, there's an [_ORANGE HOURGLASS_] here as well as a [_BLUE
HOURGLASS_] behind a gate near the fire.
After the fight we get to fight her again just like in the good ending. Once
again, this is exactly the same as before. As you can see from the scenes,
there's an [_ORANGE HOURGLASS_] on top of the cliff...
<vin> I had over 8:30 minutes left >_> haha.
And that's it for Barry's fourth and last episode. Pretty simple if you ask me.
o---------------------( I N C O M I N G T R O P H Y )---------------------o
| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |
| Complete Countdown Mode Episode 4. |
| |
| !!YOU ARE AUTHORIZED TO PANIC!!! ~~ Bronze Trophy |
o-----------------------------------------------------------------------------o
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-- INVISIBLE MODE EP. 4 (BARRY) | sx310
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How to Unlock
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Invisible Mode is a special game mode that you can play after you beat the
episode regularly. Once you have beaten an episode, you can head to the
"Extras" section from the Main Menu and than the "Rewards" section. Here you
can buy the modes to unlock them. Invisible Mode costs 1,000 BP for every
episode.
This section will cover the Invisible Mode for Episode 4 for Barry. We need
to get through the episode as fast as possible in this mode, which leads us to
some general tips:
Invisible Mode Tips
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o Invisible Mode consists of playing through the campaign with ALL enemies
invisible. You heard that right, all enemies are invisible, including
bosses.
o Play through the campaign and know your way around each episode. The enemies
are in the same positions as in Normal difficulty. Learn the positions of
the enemies and the short routes around.
o The equipment and inventory are given to you by default. There are no Part
Boxes in Invisible Mode so there's no way to use the workbench. You're not
able to see if your weapons have any parts equipped either.
o There are no collectibles. Kafka Drawings, Insect Larvae and Tower Emblems
are gone in this mode, as well as in Countdown Mode.
o The only way to see an enemy is when they attack you and you evade or by
having Natalia and Moira point at them (Moira with her flashlight of
course). This will reveal their locations for a brief moment.
o The best way to get through this hellish mode is by playing co-op with a
friend, especially if it is someone you work well together with, as
communication is important is.
o IF playing alone, always play as Moira / Natalia. This way you can see the
enemies before they attack you. This is easier with Natalia as her natural
ability allows you to "see" them from even further away.
o Always switch between both characters. Always have Moira / Natalia point at
enemies and as soon as the enemy is revealed, quickly switch back to Claire
or Barry to deal with them.
o Use hints to locate your enemies. This is something you just wouldn't have
done while playing the main campaign, but listen to the sounds they make,
their footsteps, dust clouds, water ripples when they run over water. These
are priceless in Invisible Mode, much more if Moira / Natalia are somehow
incapacitated.
o You DON'T have to kill all the enemies. If you can run past them better.
Remember that when an animation happens when you open a door this means the
enemies won't follow you so make sure you know which ones do for your
tactical advantage.
o Item recollection. Unlike Countdown Mode in which you HAVE to rush to the
end of the episode, you don't have a counter here. Make sure to break open
all crates, boxes, getting all the Sparkle Items you find laying around.
You'll be spending more ammo this time around so don't pass any ammo.
o Pacing. Take your time in each episode. You're not in any kind of hurry.
Don't rush into any area, especially if you're feeling hesitant about it.
EPISODE 4 INVISIBLE GUIDE
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NOTE: Since you'll be fighting Alex at the end of the episode, you'll be
wanting a lot of Bottles (Firebomb, Exploding and Decoy in that order),
grab all the Bottles and Empty Bottles and don't use them at all. Also
make sure to grab the Ingredients for the Bottles.
Time to start this bad boy. Start by opening up the trailer near the entrance,
getting the stuff inside and cross the bridge. Ignore the enemies around the
ladder, go down and get up the next ledge. Make sure to open up the trailer to
get a [_RED HERB_] and break a crate. Proceed through the crane area, make sure
to grab the [_EXPLODING BOTTLE_] from the top of the crane (on top of switch #1)
and go to the room on top of the crane. Start knifing at the window where the
Rotten comes out from, jump through, switch your semi-automatic Rifle for the
bolt-action Rifle if so desired (recommended because of the higher Attack Power)
and proceed to the next area.
Loot this whole area, grab the [_EXPLODING BOTTLE_] from on top of the elevator
shaft, grab the [_EMPTY BOTTLE_] right outside the elevator and proceed down it.
On the bottom, make sure to get the Map for the area and start moving through
the gas. In the area where the Rotten are waiting for you (when you need to flip
the switch), evade through them and don't fight. Once you flip the switch do the
same to get through them until you reach the next area.
Heal Barry if needed and it'll be time to get the Key and clean the area of the
gas. Start by heading into the room where you get the key. Wait for the Revenant
to come towards you and move left so you can get down here and stealth kill it.
Return to the entrance, shoot the blob-throwing enemy with your Handgun to make
it appear and shoot the orb with your sniper rifle. Have Natalia go through the
hole and lure the Revenant towards the entrance to kill it.
Now do your thing with the crate, get the key and get to the second area. As
you drop down get on top of the central safe area and you can knife all the
Rotten to death. You will be hit a couple times, or you can spend a couple
rounds to headshoot them all, or at least most of them. Stealth kill the
Revenant further in and proceed to the area with the Dhurlga.
Have Barry stay at the entrance and start moving towards the switch at the end.
Lure Dhurlga to attack you, evade it and move past it. Run towards the switch,
flip it, grab the [_RED HERB_], break the crate and switch to Barry. Call
Natalia to you and keep "O" pressed until Natalia has at least 30m. Now leave
the room. No shots were fired and hopefully no one was hurt either.
Return to the central safe area and evade through the Rotten behind the door
into the main area where you'll flip the switch and you know what happens after
this. Once in the mansion, stealth kill the Revenant on the path to the left,
grab the [_ALCOHOL_] in the bathroom and the other Revenant you can run past him
until you reach the room with all the tubed Revenants. If you want to kill it
that's up to you.
Head over to the workbench and grab the Security Key Card 1, return to the
tubed Revenants, kill the Glasp and grab the Emblem Key from the morgue. When
you return to the tubed Revenants a Glasp breaks loose a Revenant. Run past them
and go get Security Key Card 2 from the first floor, then return and enter the
contaminated area. Loot the area and jump down, then loot the whole area again.
The most difficult area of the game, obviously. Like always, take out all 3
tubed Revenants before activating the switch. IF you have any Empty Bottles to
spare create 2 Smokescreen Bottles to help against the Glasps. There's a blob-
throwing enemy that comes from the front of the elevator. Shoot it with the
handgun and snipe its "eyeball" down.
Afterwards there will be a couple Revenants come from the right side and a
Glasp on the left side. Focus on the Revenants first, but don't forget about the
Glasp. What's new to this area is another blob-throwing enemy that falls near
the Glasp so be careful and take it out like always. After that a Glasp falls to
the right of the tubes, a Revenant, a blob-throwing enemy and a Dhurlga appears
from the puddle on the upper right. Take out the Revenant ASAP, then the blob
guy and lastly the Dhurlga.
Dhurlga is really tough, like always, so use all your rifle ammo if needed as
this will be the last fight before Alex. Try not destroying its tentacles so it
can remain slow. Other than that, give it all you've got. Now proceed through
the tunnel while recollecting all items. Now onto the battle against Alex.
This fight can be really easy. I hope you did what I told you to do and save up
all your bottles. I had 4 Firebombs, 5 Explosive and 2 Decoy Bottles. Start by
tossing a Firebomb to stun her and toss them over and over. This will almost
kill her. Now, while Natalia is pointing at her, empty all your guns on her.
Everything you've got. It doesn't really matter if you hit her weak spot or not.
Just hit her over and over.
IF you run out of ammo, have her break the shelves around the place to get some
more ammo. Note that there's also an Alcohol in the area as well as a Bottle so
you can make another Firebomb Bottle. As for the next battle, is really easy as
well. Don't lose her. Even if you're reloading, follow her. A good tip is that
the helicopter is usually following her with the spotlight as well so use that
as a reference.
When you're controlling Barry, don't even bother gathering anything or trying
to damage her. Heal as soon as you gain control with him if you need to and exit
the cave. Shoot the SVD as fast as possible until you have to use the RPG, in
which you have to hit her twice in order to give this episode an ending.
o---------------------( I N C O M I N G T R O P H Y )---------------------o
| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |
| Complete Invisible Mode Episode 4. |
| |
| !!THERE'S SOMETHING IN HERE!!! ~~ Bronze Trophy |
o-----------------------------------------------------------------------------o
___ ___ ___ ___ ____________________________________________________________
| _ \ __| _ \|_ )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| / _|| / / / S K I L L U P G R A D E S | sx400
|_|_\___|_|_\/___|_____________________________________________'_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Here you can find the skill upgrades, what they do, and their BP COST. Note
that many of these require previous skills to be bought first. You likely WILL
NOT have enough BP to buy all of these by the time you beat the game, but that
is what replays and the various extra modes are for!
LEFT-SET SKILLS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| HURLER |/\| |
| ¯¯¯¯¯¯ |\/| |
| Increase the firepower of sub-weapons. |/\| |
| |\/| |
| LEVEL 1: 110% COST: 300 BP .——. .——. .——. |/\| |
| LEVEL 2: 130% COST: 1200 BP ( ) ( ) ( ) |\/| |
| LEVEL 3: 150% COST: 4000 BP `——´ `——´ `——´ |/\| |
| |\/| |
| * DEFAULT CHOICE |/\| |
| |\/| |
'.________________________________________________________|/\|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| QUICK HEAL |/\| |
| ¯¯¯¯¯¯¯¯¯¯ |\/| |
| Reduce the time it takes to use a green herb. |/\| |
| |\/| |
| LEVEL 1: 90% COST: 300 BP .——. .——. .——. |/\| |
| LEVEL 2: 70% COST: 600 BP ( ) ( ) ( ) |\/| |
| LEVEL 3: 50% COST: 1200 BP `——´ `——´ `——´ |/\| |
| |\/| |
| * DEFAULT CHOICE |/\| |
| |\/| |
'.________________________________________________________|/\|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| CROUCH POWER |/\| |
| ¯¯¯¯¯¯¯¯¯¯¯¯ |\/| |
| Increase firepower while crouching. |/\| |
| |\/| |
| LEVEL 1: 110% COST: 600 BP .——. .——. .——. |/\| |
| LEVEL 2: 150% COST: 1200 BP ( ) ( ) ( ) |\/| |
| LEVEL 3: 120% COST: 2400 BP `——´ `——´ `——´ |/\| |
| |\/| |
| * DEFAULT CHOICE |/\| |
| |\/| |
'.________________________________________________________|/\|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| EVADE |/\| |
| ¯¯¯¯¯ |\/| |
| Enemy attacks miss more easily during evasion. |/\| |
| |\/| |
| Levels 1-3: Duration .——. .——. .——. |/\| |
| increases with each level. ( ) ( ) ( ) |\/| |
| `——´ `——´ `——´ |/\| |
| LV. 1: 600 BP, LV. 2: 1200 BP, |\/| |
| LV. 3: 2400 BP |/\| |
| |\/| |
| * REQUIRES HURLER |/\| |
'.________________________________________________________|\/|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| MEDICAL KNOWLEDGE |/\| |
| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |\/| |
| Increase the recovery effects of a green herb. |/\| |
| |\/| |
| LEVEL 1: 110% COST: 500 BP .——. .——. .——. |/\| |
| LEVEL 2: 120% COST: 1000 BP ( ) ( ) ( ) |\/| |
| LEVEL 3: 130% COST: 1500 BP `——´ `——´ `——´ |/\| |
| |\/| |
| * REQUIRES QUICK HEAL |/\| |
| |\/| |
'.________________________________________________________|/\|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| DASHING KNIFE |/\| |
| ¯¯¯¯¯¯¯¯¯¯¯¯¯ |\/| |
| Gain the ability to attack with the knife R2 while |/\| |
| dashing. |\/| |
| |/\| |
| Level 2: Double attack power after running 5 meters. |\/| |
| Level 3: Triple attack power after running 10 meters. |/\| |
| |\/| |
| LV. 1: 1000 BP, LV. 2: 2000 BP, .——. .——. .——. |/\| |
| LV. 3: 4000 BP ( ) ( ) ( ) |\/| |
| `——´ `——´ `——´ |/\| |
| * REQUIRES CROUCH POWER |\/| |
'.________________________________________________________|/\|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| CROUCH ADVANTAGE |/\| |
| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |\/| |
| Gain momentary invincibility upon crouching. |/\| |
| |\/| |
| Levels 1-3: Duration .——. .——. .——. |/\| |
| increases with each level. ( ) ( ) ( ) |\/| |
| `——´ `——´ `——´ |/\| |
| LV. 1: 1500 BP, LV. 2: 3000 BP, |\/| |
| LV. 3: 4500 BP |/\| |
| |\/| |
| * REQUIRES EVADE |/\| |
'.________________________________________________________|\/|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| CHARGE ATTACK |/\| |
| ¯¯¯¯¯¯¯¯¯¯¯¯¯ |\/| |
| Hold down the R2 Button to charge physical attack |/\| |
| power. |\/| |
| |/\| |
| Level 2: Hold for 2 seconds to increase attack power. |\/| |
| Level 3: Hold for 3 seconds to increase attack power. |/\| |
| |\/| |
| LV. 1: 1500 BP, LV. 2: 3000 BP, .——. .——. .——. |/\| |
| LV. 3: 6000 BP ( ) ( ) ( ) |\/| |
| `——´ `——´ `——´ |/\| |
| * REQUIRES MEDICAL KNOWLEDGE |\/| |
'.________________________________________________________|/\|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| FOLLOW-UP |/\| |
| ¯¯¯¯¯¯¯¯¯ |\/| |
| Claire and Barry become able to perform a follow-up |/\| |
| attack. |\/| |
| |/\| |
| Level 2: Attack power increases to 130%. |\/| |
| Level 3: Attack power increases to 200%. |/\| |
| |\/| |
| LV. 1: 4000 BP, LV. 2: 6000 BP, .——. .——. .——. |/\| |
| LV. 3: 10000 BP ( ) ( ) ( ) |\/| |
| `——´ `——´ `——´ |/\| |
| * REQUIRES DASHING KNIFE |\/| |
'.________________________________________________________|/\|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| EVADE EXTENSION |/\| |
| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |\/| |
| Increase the distance covered when evading. |/\| |
| |\/| |
| LEVEL 1: 150% COST: ??? BP .——. .——. .——. |/\| |
| LEVEL 2: 165% COST: 8000 BP ( ) ( ) ( ) |\/| |
| LEVEL 3: 200% COST: ???? BP `——´ `——´ `——´ |/\| |
| |\/| |
| * REQUIRES CROUCH ADVANTAGE |/\| |
| |\/| |
'.________________________________________________________|/\|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| ROPE-A-DOPE |/\| |
| ¯¯¯¯¯¯¯¯¯¯¯ |\/| |
| Withstand killing blows. |/\| |
| |\/| |
| Levels 1-3: Effectiveness .——. .——. .——. |/\| |
| increases with each level. ( ) ( ) ( ) |\/| |
| `——´ `——´ `——´ |/\| |
| LV. 1: ???? BP, LV. 2: 3000 BP, |\/| |
| LV. 3: ???? BP |/\| |
| |\/| |
| * REQUIRES CHARGE ATTACK |/\| |
'.________________________________________________________|\/|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| QUICK KNIFE |/\| |
| ¯¯¯¯¯¯¯¯¯¯¯ |\/| |
| Increase knife speed. |/\| |
| |\/| |
| LEVEL 1: 110% COST: ??? BP .——. .——. .——. |/\| |
| LEVEL 2: 120% COST: 6000 BP ( ) ( ) ( ) |\/| |
| LEVEL 3: 130% COST: ???? BP `——´ `——´ `——´ |/\| |
| |\/| |
| * REQUIRES FOLLOW-UP |/\| |
| |\/| |
'.________________________________________________________|/\|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| EVADE RECOVERY |/\| |
| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |\/| |
| Reduce recovery time after evading. |/\| |
| |\/| |
| Levels 1-3: Time decreases .——. .——. .——. |/\| |
| with each level. ( ) ( ) ( ) |\/| |
| `——´ `——´ `——´ |/\| |
| LV. 1: ???? BP, LV. 2: 10000 BP, |\/| |
| LV. 3: ???? BP |/\| |
| |\/| |
| * REQUIRES EVADE EXTENSION & ROPE-A-DOPE |/\| |
'.________________________________________________________|\/|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| HAIR SPLITTER |/\| |
| ¯¯¯¯¯¯¯¯¯¯¯¯¯ |\/| |
| Increase knife attack power and your movement |/\| |
| speed while attacking. |\/| |
| |/\| |
| * NO LEVELS .——. .——. .——. |/\| |
| . ( ) ( ) ( ) |\/| |
| `——´ `——´ `——´ |/\| |
| BP COST: ???? BP |\/| |
| |/\| |
| |\/| |
| * REQUIRES ROPE-A-DOPE & QUICK KNIFE |/\| |
'.________________________________________________________|\/|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| EVADE CANCEL |/\| |
| ¯¯¯¯¯¯¯¯¯¯¯¯ |\/| |
| Cancel any action with an evasion. |/\| |
| .——. .——. .——. |\/| |
| * NO LEVELS ( ) ( ) ( ) |/\| |
| `——´ `——´ `——´ |\/| |
| BP COST: 100,000 BP |/\| |
| |\/| |
| |/\| |
| * REQUIRES EVADE RECOVERY & HAIR SPLITTER |\/| |
'.________________________________________________________|/\|___.'
RIGHT-SET SKILLS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| CHANGE-UP |/\| |
| ¯¯¯¯¯¯¯¯¯ |\/| |
| Increase firepower for the first shot after |/\| |
| changing weapons. |\/| |
| |/\| |
| |\/| |
| LEVEL 1: 110% COST: 500 BP .——. .——. .——. |/\| |
| LEVEL 2: 120% COST: 1000 BP ( ) ( ) ( ) |\/| |
| LEVEL 3: 130% COST: 1500 BP `——´ `——´ `——´ |/\| |
| |\/| |
| * DEFAULT CHOICE |/\| |
| |\/| |
'.________________________________________________________|/\|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| BATTER UP |/\| |
| ¯¯¯¯¯¯¯¯¯ |\/| |
| Increase the attack power of Moira's crowbar. |/\| |
| |\/| |
| Levels 1-3: Attack power .——. .——. .——. |/\| |
| increase with each level. ( ) ( ) ( ) |\/| |
| `——´ `——´ `——´ |/\| |
| LV. 1: 500 BP, LV. 2: 4000 BP, |\/| |
| LV. 3: 12000 BP |/\| |
| |\/| |
| * DEFAULT CHOICE |/\| |
'.________________________________________________________|\/|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| LAYING BRICKS |/\| |
| ¯¯¯¯¯¯¯¯¯¯¯¯¯ |\/| |
| Increase Natalia's attack power with the brick, |/\| |
| and make it easier for her to stun enemies. |\/| |
| |/\| |
| |\/| |
| Levels 1-3: Attack power .——. .——. .——. |/\| |
| increases with each level. ( ) ( ) ( ) |\/| |
| `——´ `——´ `——´ |/\| |
| LV. 1: 500 BP, LV. 2: 2000 BP, |\/| |
| LV. 3: 8000 BP |/\| |
| |\/| |
| * DEFAULT CHOICE |/\| |
'.________________________________________________________|\/|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| SPEEDY RESCUE |/\| |
| ¯¯¯¯¯¯¯¯¯¯¯¯¯ |\/| |
| Reduce the time it takes to save your partner |/\| |
| from the danger state by half. |\/| |
| |/\| |
| * NO LEVELS .——. .——. .——. |/\| |
| . ( ) ( ) ( ) |\/| |
| `——´ `——´ `——´ |/\| |
| BP COST: 1500 BP |\/| |
| |/\| |
| |\/| |
| * DEFAULT CHOICE |/\| |
'.________________________________________________________|\/|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| UNHOLSTERED |/\| |
| ¯¯¯¯¯¯¯¯¯¯¯ |\/| |
| Have Claire and Barry use their weapons while AI |/\| |
| controlled. This will not affect ammo reserves, but |\/| |</pre><pre id="faqspan-3">
| firepower will be low. |/\| |
| .——. .——. .——. |/\| |
| * NO LEVELS ( ) ( ) ( ) |\/| |
| `——´ `——´ `——´ |/\| |
| BP COST: 2000 BP |\/| |
| |/\| |
| |\/| |
| * REQUIRES CHARGE-UP |/\| |
'.________________________________________________________|\/|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| LIGHT IS MIGHT |/\| |
| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |\/| |
| Increase the effectiveness of Moira's flashlight |/\| |
| to incapacitate enemies. |\/| |
| |/\| |
| |\/| |
| LEVEL 1: 110% COST: 1000 BP .——. .——. .——. |/\| |
| LEVEL 2: 120% COST: 3000 BP ( ) ( ) ( ) |\/| |
| LEVEL 3: 130% COST: 5000 BP `——´ `——´ `——´ |/\| |
| |\/| |
| * REQUIRES BATTER UP |/\| |
| |\/| |
'.________________________________________________________|/\|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| SIXTH SENSE |/\| |
| ¯¯¯¯¯¯¯¯¯¯¯ |\/| |
| Increase the range of Natalia's awareness. |/\| |
| |\/| |
| LEVEL 1: 150% COST: 1000 BP .——. .——. .——. |/\| |
| LEVEL 2: 170% COST: 3000 BP ( ) ( ) ( ) |\/| |
| LEVEL 3: 200% COST: 5000 BP `——´ `——´ `——´ |/\| |
| |\/| |
| * REQUIRES LAYING BRICKS |/\| |
| |\/| |
'.________________________________________________________|/\|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| DOUBLE PLAY |/\| |
| ¯¯¯¯¯¯¯¯¯¯¯ |\/| |
| Increase attack power by 10% for all attacks for |/\| |
| five seconds after switching characters. |\/| |
| |/\| |
| * NO LEVELS .——. .——. .——. |/\| |
| . ( ) ( ) ( ) |\/| |
| `——´ `——´ `——´ |/\| |
| BP COST: 1500 BP |\/| |
| |/\| |
| |\/| |
| * DEFAULT SPEEDY RESCUE |/\| |
'.________________________________________________________|\/|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| LAST STAND |/\| |
| ¯¯¯¯¯¯¯¯¯¯ |\/| |
| Increase firepower when less than 10% of ammo remains.|/\| |
| |\/| |
| LEVEL 1: 150% COST: 3000 BP .——. .——. .——. |/\| |
| LEVEL 2: 170% COST: 6000 BP ( ) ( ) ( ) |\/| |
| LEVEL 3: 200% COST: 12000 BP `——´ `——´ `——´ |/\| |
| |\/| |
| * REQUIRES UNHOLSTERED |/\| |
| |\/| |
'.________________________________________________________|/\|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| CROWBAR FINISHER |/\| |
| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |\/| |
| Gain BP when delivering a follow-up with the |/\| |
| crowbar (once per enemy). |\/| |
| |/\| |
| * NO LEVELS .——. .——. .——. |/\| |
| . ( ) ( ) ( ) |\/| |
| `——´ `——´ `——´ |/\| |
| BP COST: 5000 BP |\/| |
| |/\| |
| |\/| |
| * REQUIRES LIGHT IS MIGHT |/\| |
'.________________________________________________________|\/|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| BRICK FINISHER |/\| |
| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |\/| |
| Gain BP when delivering a follow-up with the |/\| |
| brick (once per enemy). |\/| |
| |/\| |
| * NO LEVELS .——. .——. .——. |/\| |
| . ( ) ( ) ( ) |\/| |
| `——´ `——´ `——´ |/\| |
| BP COST: 5000 BP |\/| |
| |/\| |
| |\/| |
| * REQUIRES SIXTH SENSE |/\| |
'.________________________________________________________|\/|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| RANGED HEALING |/\| |
| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |\/| |
| Partner characters can use healing items from |/\| |
| greater distances. |\/| |
| |/\| |
| * NO LEVELS .——. .——. .——. |/\| |
| . ( ) ( ) ( ) |\/| |
| `——´ `——´ `——´ |/\| |
| BP COST: 3000 BP |\/| |
| |/\| |
| |\/| |
| * DEFAULT DOUBLE PLAY |/\| |
'.________________________________________________________|\/|___.'
___ ___ ___ ___ ____________________________________________________________
| _ \ __| _ \|_ )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| / _|| / / / M E D A L S | sx500
|_|_\___|_|_\/___|_____________________________________________'_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Medals are small "achievements" that you can do in each episode. These vary
from stealth killing enemies to 100% accuracy and knifing a Glasp to death.
We're listing how to get them all, so we can get all 4 Gold Trophies. Some of
them are really hard, or rather annoying to get so hang in there. You may also
need a couple of playthroughs of each chapter in order to get them all.
It is recommended to get these in Casual difficulty so you can just plow
through the episode focusing only on the Medals. Perseverance is key here:
some of these may take more than one play-through. The beauty here is that
ALL OF THESE MEDALS ARE CUMULATIVE, meaning you can get the ones you don't
have in a second or third play-through and complete the set. Beautiful!
___ ___ ___ ___ ____________________________________________________________
| _ \ __| _ \|_ )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| / _|| / / / E P. 4 | C L A I R E & M O I R A | sx501
|_|_\___|_|_\/___|_____________________________________________'_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[ ] Cleared the episode with a 100% accuracy rate. (GOLD)
Don't shoot your weapons. Its recommended to use your Smokescreen Bottle on the
first Glasp, then kill the rest using your other Bottles. You could also use
the boxes in the Glasp area to locate them and just use the shotgun. Pretty
safe there. Restart if you fail for some reason.
[ ] Defeated 1 Glasp with a knife. (GOLD)
Do this Medal in Casual difficulty. The Glasps die in you knife slashes. Use
the Smokescreen Bottle you find as you go down the ladder to locate one of them
and start slashing even before you get to it. You'll be able to slash them twice
before they get TOO near.
One trick is to stand at the corner of the railing in the area the Glasp first
comes at you from (he comes from the right). You can get in MANY slashes as it
tries to move towards you. So cheap!
[ ] Opened 2 military boxes. (SILVER)
Self explanatory. Open up 2 military boxes with Moira. Read the main
walkthrough for their locations.
[ ] Cleared with episode with no retries. (SILVER)
Pretty self explanatory. Don't die.
[ ] Defeated 3 Glasps. (SILVER)
There are 6 Glasps in the Tower. Read the main walkthrough for their locations.
[ ] Escaped the monument with more than 15 seconds to spare. (SILVER)
After the final scene with Moira, don't stay with her. Jump down the tower as
soon as you gain control.
[ ] Killed 5 indigenous animals. (BRONZE)
Now this is one that you might have no idea what its all about since you're
inside the tower, but here's a list of animals you can find:
1. RAT: In front of the workbench.
2. RAT: On the other side of the room, in front of the gate with the two
locks (shoot it from afar: it likes to run if you get close).
3. RAT: On the other side of the grate with two locks (same area as the
previous rat, shoot it quickly).
4. CROW: Just underneath you as you get outside of the tower (don't jump
down!).
5. CROW: On top of the military box outside of the tower (don't jump down!).
6. CROW: On the ledge on top of the military box outside of the tower (don't
jump down!).
[ ] Found 4 treasures. (BRONZE)
There are more than 4 treasures (gems) in the episode. Here's a small list of
some of their locations:
- After the monitor room, behind the stairs.
- Room on top of the stairs, there are 3 in here.
- Military box outside the tower.
[ ] Found all of the Tower Emblems. (BRONZE)
There are only 3 Tower Emblems in this episode and are quite simple. Read the
main walkthrough for more info.
[ ] Cleared the episode within 20 minutes. (BRONZE)
Just like the description says, finish the episode in less than 20 minutes.
Pretty simple to accomplish. It should usually take you around 15 minutes to
complete.
___ ___ ___ ___ ____________________________________________________________
| _ \ __| _ \|_ )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯
| / _|| / / / E P. 4 | B A R R Y & N A T A L I A | sx502
|_|_\___|_|_\/___|________________________________________________'____________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[ ] Defeated 10 Revenant by only hitting their weak spots. (GOLD)
The Revenants' weak spots are those highlighted when you see them as Natalia.
Make sure to be REALLY precise with your aim and take them down. You can kill
the tubed Revenants for some easy kills.
[ ] Defeat Alex in the mine sub-level without taking damage. (GOLD)
The mine sub-level is referred to the first fight against her. You can't take
any damage from her, nor your partner. This may sound tough but you can retry to
the previous checkpoint as much as you need to. Follow up the strategy written
in the Invisible mode, which is basically gather all your bottles and have at
least 5 Exploding Bottles and 5 Firebomb Bottles (Decoy work as well). Toss them
over and over and fill her up with Magnum bullets until she's dead. This would
take just a couple seconds actually, maybe even a minute.
[ ] Hit enemies with Natalia's brick 15 times. (SILVER)
This one is pretty simple, although you have a limited amount of Bricks. Each
brick can be used 3 times, so you need 5 bricks in order to do this. Don't throw
them, use them with R2, just like using a knife.
[ ] Defeated 5 enemies with a follow-up attack. (SILVER)
You need to have the skill that allows Barry and Claire to perform follow-up
attacks. With it, have Natalia toss a brick at the enemy and fall over, switch
over to Barry and perform the follow-up attack.
[ ] Defeated 10 enemies with sub-weapons. (SILVER)
This is easily done in the first areaa of the game. There are many Rotten in
these sluices and a couple of Bottles will do the trick.
[ ] Defeated 5 enemies using the stealth attack. (SILVER)
Very simply. Most of the kills in Barry's episode are stealth kills so you'll
be getting this almost automatically.
[ ] Defeated 10 enemies with the knife. (BRONZE)
This can also be done really easy in the first areas of the sewers and the
mines.
[ ] Opened 3 gimmick boxes. (BRONZE)
Simply open 3 gimmick boxes in the episode. Really easy. Follow the main
walkthrough for this one.
[ ] Found 10 hidden items with Natalia. (BRONZE)
Just like with Moira, find 6 Sparkle Items with Natalia. They're scattered all
over the episode.
[ ] Cleared the level by moving the crane no more than 3 times. (BRONZE)
No more than 3 times? Easy. Use switch #1, then switch #3 and lastly switch #5.
You'll be missing out on the shotgun if you go for this Medal.
___ ___ ___ ___ ____________________________________________________________
| _ \ __| _ \|_ )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| / _|| / / / D O C U M E N T A R C H I V E S | sx600
|_|_\___|_|_\/___|_____________________________________________'_______________
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Here you can find the documents from the game written down, because BK is
just that big of a nerd. It's very true, haha! Still, it's cool to look at
these after the fact.
o Notes on the Transfer Procedure
The transfer will take place soon, and my success is nigh.
Spencer. You poor, pathetic old man. You spent your final years desperately
searching for the secret to immortality. And you died while your research was
still incomplete.
But I have been continuing that research. The body will age; this is in
inescapable fact. But we can escape our death by transferring our mind into
another vessel. All of my efforts have been invested into developing and
refining this system.
I've had a few successes, but I still have so much more to do before I can
consider my work to be complete.
As of now, I can confirm the following:
1. The new vessel must be mentally strong, and be able to overcome any
emotions of fear.
2. After the transfer it will take six months before the transferred mind
can be stabilized. During this time the vessel should be protected at all
costs.
Time is of the essence. I must work quickly.
,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
o Neil's Report
Stuart,
It looks like the most suitable "vessel" is going to be that little girl
after all. The other candidates had potential, but that girl is in an entirely
different class.
She is incapable of feeling fear.
That's not surprising, when you consider what she's been through. Getting
caught up in the Terragrigia Panic at such a young age, having everyone she
knew be killed... losing her parents right in front of her eyes.
After experiencing those kinds of horrors, what left is there to be afraid of?
The only problem is her age, but that's a problem that time will take care of
for us.
She's the perfect candidate for your purposes.
,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
o Thoughts on Kafka
I have a love/hate relationship with this story. Perhaps I can relate to it
more closely than I'd like to admit.
One morning Gregor awakens to find himself transformed into a hideous
insect-like creature. His family is bewildered at first, but they do try to
take care of him. Eventually he becomes too much of a burden to them. Nothing
more than an ugly monster, a nuisance to the family. When Gregor learns of this,
he retreats to a solitary death.
Up until his transformations Gregor had been supporting the family. Now that
he was no longer useful he was a burden to them. They were relieved when he
died.
I, too, have been bred to serve a purpose. Once that purpose accomplished,
I too would have been cast aside.
But I refuse to shrivel up and die in solitude.
I refuse to let myself become a hideous monster.
You must have felt the same way too, Albert.
,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
o Crane Operations Report 1
Last Month's Operations Report
Quota Met: 80%
Falling Deaths: 4
Accidents during work hours lower worker productivity and reduce the monthly
quota. Work safely and take care not to fall.
,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
o Crane Operations Report 2
Operations Two-Week Progress Report
Quota Met: 55% (on schedule) Falling Deaths: 1
Cause of death: while the victim was working on top of the crane, another
worker on the bottom moved it causing him to fall to his death.
Currently there are no problems with worker productivity or quota status.
Please take extra care when working at the top of the crane.
,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
o The Sluice Operator's Last Words
(Written in Russian)
The virus has breached the facility's containment measures.
Men are drivn mad by it. And the women... they suffer horribly before dying.
Honestly, I don't know which is worse.
The madmen lash out in a senseless rage and attack without provocation. I've
survived so far by shooting them on sight or hiding. But these men... they used
to be my friends.
Funny, out of all the places I could've ended up, fitting I'd end up back here.
I worked alongside this crane for the past 30 years. This place has been my
life. I guess it's more of a home, than my home was. I've always been a
workaholic.
And my family paid the price for that. I was never around as much as I should
have been.
Well, this is where I'll make my last stand. I've still got a few bullets left,
but nowhere else to run. If there's an afterlife... I hope my family will give
me another chance there.
,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
o Mine Worker's Diary 2
(Written in Russian)
April 2
Sometimes the researchers carry these boxes to the back rooms. I accidentally
caught a glimpse inside one. It looked... looked human. Or, like it used to be.
But that's crazy. I mean, that's crazy, right? No no no. My imagination is just
running wild. You can't do that kind of thing. Still, it makes the mind think
things. Can't help but be a little worried for my family now.
April 15
So my imagination got the best of me. I had to know what was inside of those
boxes. Goddamnit, be careful what you wish for.
It was human bodies! Our bodies, the bodies of my fellow islanders! All chopped
up into pieces! Research? This is nothing more than sick, twisted murder!
Those boxes... they've been coming through everyday. To think that every
time...
That woman! We trusted her! We thought she was helping us! Instead she's just
using us!
April 25
I thought maybe I'd overreacted a bit. Thought I'd give her a chance to
explain. I asked her to meet with me, but she ignored my request.
So it's come to this. I'll force the truth out of her. Just apply a little
pressure and she'll cop to what's been going on here. I've been working hard all
my life, and she's a thin little woman. I can overpower her. Easily. I don't
like the idea, but something must be done and I'm all out of options here.
Someone needs to stand up and do what's right. Might as well be me. I'm coming
for you, Alex. You're gonna regret the day you decided to mess with us!
,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
o Mine Worker's Diary 1
(Written in Russian)
February 11
I'm finally gonna get a chance to work for our benefactor down in the mining
facility! Gonna be rolling in the big bucks now!
I had no idea until they hired me, but apparently they're making pharmaceutical
products down on the lower levels. You gotta have a permit to even go down
there, and security seems pretty tight. Must be some pretty important stuff
going on down there.
March 24
She'g got her own staff working in the research f acility, but there are also
some of us islanders working for her as well. Everyone who works directly under
her gets a nice, fat paycheck. The money, the status, who wouldn't want that?
But lately? They've been bringing a lot of new people in. They're not
particularly smart or useful, it's just they just need people by the dozens.
I've seen a lot of people go in, but no one comes out. I guess there must be
another exit somewhere down there, right?
,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
o Specimen transfer Log
Specimen request for cultivation plant
Quantity: 70, human
Location: Industrial Zone, residents in blocks 17-21
,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
o Report on the Uroboros Virus
1. The Uroboros virus takes root in organic material. If injected into a corpse
it will create a core and then reorganizes organic material around that core,
thereby reanimating the corpse.
2. The core serves as the control center of the organic growth; destroying the
core will negate the reanimation process.
3. It's ability to propagate in organic matter is extremely high. Were a sample
ever breach the confines of this facility, this island would be turned into a
graveyard.
Security measures must be enforced to the strictest degree.
,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
o Researcher's Journal
Starting today we begin research on the effects of the Uroboros virus when used
with corpses. (Everyday we receive a great number of corpses are delivered to
our doorstep. Stuart certainly does work hard to ensure we never have a shortage
or research materials.)
We started right off the bat injecting the virus into a corpse. The corpse
became reanimated, like some sort of marionette--an aggressive marionette, to be
sure. It attacked anyone it came in contact with.
This line of research is starting to look more and more like bioweapons
development.
,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
o Specimen Disposal Log
The corpse of the researcher who was killed by the test subject was sent to the
morgue in the back of the observation room. The body has been sterilized.
Personal artifacts such as keys have also been sterilized and are being kept in
the morgue.
,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
o Researcher's Memo
The security for the cultivation plant has been set to Level 2 owing to the
chief's death in an accident while conducting experiments.
I heard that new security cards will be given out from the chief's room. I only
overheard this, so I guess I'm not getting one.
Maybe that's for the best. These cultivation experiments with the Uroboros
virus seem pretty dangerous.
,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
o Research Facility Chief's Journal 1
Developing the T-Phobos virus turned out to be my lucky break.
The other researchers didn't see any merit in it. "A virus that triggers upon
the subject feeling fear? Reacts to norepinephrine? That's useless," they said.
Fortunately for me, Alex didn't think so.
After reading my report on the virus, she became very innterested in its unique
properties, and made me the head of the research team. As we neared its
completion, she then made me the chief researcher.
Alex appreciated my genius. It's an honor to work for her.
,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
o Research Facility Chief's Journal
Today Stuart came through and delivered the sample we've been waiting for--the
Uroboros virus. We've finished work on T-Phobos, so we'll be working on Uroboros
from now on. The underground level of the facility is being converted
specifically for this purpose.
I'm so thrilled to continue working under Alex's brilliance.
,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
o Hatred of Natalia
I survived... My escape wasn't death. I have no one to blame but myself.
When I pulled the trigger... in that instant... the thought of vanishing from
this world... Me! Me of all people... I came to feel fear.
How ironic. The viruses inside of me... rotting away my body to the point of
death, saved me from death.
I have become ugly. Hideous. I can't stand the sight of myself. This isn't me.
This ugly creature...
But soon another me will awaken. The vessel I transfered myself into.
I won't allow it. I forbid it. She is the ugly one. Yet she'll look at me and
laugh at how hideous I am.
Why have I become so hideous?
I am me. But I am not. I awakened as myself. But then she will also awaken as
me. Both are true.
No! There can only be one true me. And that is me! She can never be me. She is
false. She is a farce. That is why she cannot be allowed to persist. She must be
eliminated.
I am me. Only I am true.
I'll use that abomination. Albert's final legacy. I'll smother this
insufferable island with Uroboros.
She will be eviscerated.
She will come to know fear.
You will feel the icy embrace of death... Natalia...
And then, when you die false one, I will take your body. I will become the true
me. Natalia... you must die...
___ ___ ___ ___ ____________________________________________________________
| _ \ __| _ \|_ )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| / _|| / / / T R O P H Y L I S T | sx700
|_|_\___|_|_\/___|_____________________________________________'_______________
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Here you can find a list of all the trophies in the game. This is the
complete list, and is sorted just as it appears on the PlayStation Trophy
list.
Many of these are just replaying the episodes in different modes (such as
Countdown Mode, or Invisible Enemy Mode). There are some grind-y trophies in
here too, but we'll try to provide tips for those.
.————————————————————————————————. .——————————————.
__| The Never-Ending Nightmare |_______________________| Platinum |__
¯¯¯'————————————.———————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯
Description | Unlock all Trophies
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | The Platinum trophy for the game! The ultimate trophy for
| the ultimate fan!
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.—————————————————————————————. .————————————.
__| Three Women and a Barry |____________________________| Bronze |__
¯¯¯'————————————.————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Clear Episode One.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | For this one, simply beat the first episode. Easy.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.——————————————————————————————————. .————————————.
__| "Less Talking, More Walking" |_______________________| Bronze |__
¯¯¯'————————————.—————————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Clear Episode One in Countdown Mode.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | After you beat the first episode, you will unlock Countdown
| Mode, which times you on your run. Beat that to unlock this
| trophy.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.——————————————————————————————. .————————————.
__| "Not Even Close to Easy" |___________________________| Bronze |__
¯¯¯'————————————.—————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Clear Episode One in Invisible Mode.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | After you beat the first episode, you will unlock this
| Invisible Mode. Ugh, invisible enemies.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.———————————————————————————————. .——————————.
__| Only Good Guys Win Medals |____________________________| Gold |__
¯¯¯'————————————.——————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————'¯¯¯
Description | Get all medals in Episode One
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | This trophy requires us to get all of the medals that we
| can in episode one. You can uncover what the medals are once
| you beat each character's episode.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.———————————————————. .————————————.
__| Bounty Hunter |______________________________________| Bronze |__
¯¯¯'————————————.——————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Get a total of 50,000 BP
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | You gain BP at a steady rate while playing, both from what
| medals you get and from the various gems you can find as
| you play through the levels. If you keep playing, you'll
| get this trophy eventually.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.—————————————————————. .————————————.
__| Who needs fire? |____________________________________| Bronze |__
¯¯¯'————————————.————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Escape from the detention center in Claire's Episode One
| without using the flame-thrower bust.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | This one is best done in easy. At the end of the Detention
| Center, quickly have Moira break the door open with the
| Crowbar while Claire keeps fending off the enemies. The best
| way is to use the opening where the fire would be so you can
| narrow down the area where they come in from and use your
| shotty / bottles to fend off the enemies, specially both
| armored Afflicted that come in at once.
|
| Note that you can reload to your latest checkpoint after
| getting the trophy, but timing is of the essence.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.————————————————————————————. .————————————.
__| Cure for the Afflicted |_____________________________| Bronze |__
¯¯¯'————————————.———————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Defeat 100 Afflicted in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | Well, this trophy won't take long. You will likely get
| this trophy while playing through Episode 2... or I suppose
| Episode 1 if you re-play it enough.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.—————————————————————. .————————————.
__| Revenant Reaper |____________________________________| Bronze |__
¯¯¯'————————————.————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Defeat 100 Revenants in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | The Revenant enemies are the ones that have the weak spot
| and, as of Episode 3, are only encountered in Barry's
| campaign. Shooting out their weak spots only takes a few
| bullets, and Natalie can help point them out for you. Just
| keep replaying Barry's sections until you get this trophy.
|
| Another good way is to sneak up on them and stealth killing
| them without using any ammo.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.————————————————————. .————————————.
__| Knifin' Around |_____________________________________| Bronze |__
¯¯¯'————————————.———————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Defeat 100 enemies with the knife in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | More killing? Think of the children! Heh. This trophy is
| pretty self-explanitory right? Right, just keep using that
| knife until you get this trophy.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.————————————————————. .————————————.
__| Fudge Them Up! |_____________________________________| Bronze |__
¯¯¯'————————————.———————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Defeat 50 enemies with physical attacks in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | "Physical Attacks" is somewhat confusing, but we're here to
| clarify. This means either Claire's KICK or Barry's PUNCH.
| You CANNOT use the crowbar or knives here (or bricks). The
| best way to do this is to blind and/or shoot an enemy in the
| face, then kick. That should get them close to death, so
| blind and kick from there. Remember that there are infinite
| enemies at the end of Episode 1 for Claire and Moira, so
| take advantage of them if you wish.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.———————————————————. .————————————.
__| And STAY Down |______________________________________| Bronze |__
¯¯¯'————————————.——————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Perform 50 follow-ups in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | Follow-up attacks are pretty self-explanitory. Stun enemies
| and follow up with a physical attacks. Shots to the face
| will stun most minor enemies. With practice you can get this
| fairly easily, even in Episode One.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.——————————————————————. .————————————.
__| From the Shadows |___________________________________| Bronze |__
¯¯¯'————————————.—————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Defeat 20 enemies with stealth attacks in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | Stealth attacks from behind are the best way to kill off
| enemies if you can do it. Barry has an easier time than most
| thanks to Natalie's abilities. You can get quite a few
| stealth kills just in Episode One with Barry, but this is
| for the entire campaign, so either be patient for the next
| episodes or replay your heart out!
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.—————————————————————. .————————————.
__| Flashlight Duty |____________________________________| Bronze |__
¯¯¯'————————————.————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Use Moira's light to stun 50 enemies in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | This trophy will definitely come to you if you play with
| Moira at all. Stunning enemies with your light is one of the
| best things you can do, so get to it! You can again farm
| this with Moira at the end of their journey through the
| Penal Colony.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.————————————————————————————. .————————————.
__| I Can Do Blunt Weapons |_____________________________| Silver |__
¯¯¯'————————————.———————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Use Moira's crowbar to defeat 50 enemies in the main
| campaign.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | Pretty self-explanitory. Use Moira's crowbar to kill 50
| enemies. This will either come in time or you can farm for
| it. Once again, the end of Episode One where the enemies
| keep spawning after you replace the gear is an ideal spot
| for this trophy.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.—————————————————. .————————————.
__| Brick Layer |________________________________________| Silver |__
¯¯¯'————————————.————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Defeat 20 enemies with a brick as Natalia in the main
| campaign.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | At least it is only 20! I really don't like using Natalia
| for offensive needs, but you can use bricks and aim for
| enemy weak spots to kill them.
|
| One easy way to get this is to play Episode One and at one
| part of the game you will have to control Natalia as she
| goes solo and kills an enemy. You can hit restart here and
| farm this location to get your kills VERY easily.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.——————————————————. .————————————.
__| Cutting Edge |_______________________________________| Bronze |__
¯¯¯'————————————.—————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Clear Episode One only using the knife.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | Yikes!
|
| We haven't done this YET, but we imagine playing on casual
| has to help. We've also read that you don't want to use the
| flashlight as Moira as it may cause Claire to go kick an
| enemy. So, play on casual and run by every enemy you can.
| Treat this as a no-kill speed run for Claire and Barry and
| you should be OK.
|
| Also, a Bronze!? That's it!? PFFFT! LAME!
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.——————————————————. .————————————.
__| Line 'Em Up! |_______________________________________| Bronze |__
¯¯¯'————————————.—————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Defeat two enemies with one shot in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | This has to best be done with Barry and his Magnum. Kind-of
| hard to beat that! Play through his episode and wait for
| two of the normal afflicted enemies to line up and blow them
| away.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.——————————————. .————————————.
__| Disarmed |___________________________________________| Bronze |__
¯¯¯'————————————.—'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Destroy 30 Revenant's weapon arms.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | This is a weird one. SOME Revenant's... SOME, mind you,
| have weapon arms. They can noticeably be found at the end
| of Barry's chapter 1. You can farm them here by killing the
| Revenants that have the arms and restarting.
|
| IF it helps, the two with arms here that you should farm are,
| after the gate scene, the one that breaks through the fence
| on the right and then there is one in the building to the
| left. Kill, restart, repeat to 30.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.——————————————————————. .————————————.
__| Unfriendly Skies |___________________________________| Bronze |__
¯¯¯'————————————.—————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Shoot down 30 Afflicted in mid-jump in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | This trophy is also weird. Shoot down the enemies when they
| jump at you. The Afflicted in Claire's story are much faster
| and jumpy, so farm for them there.
|
| Like a lot of the kill trophies, you can farm this at the
| end of Episode One with Claire, when the respawning enemies
| appear right before you leave the Penal Colony.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.——————————————————————————. .————————————.
__| Now That's Teamwork! |_______________________________| Silver |__
¯¯¯'————————————.—————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Have Moira stun an enemy and Claire follow up with a
| physical attack in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | For a silver trophy, this one is VERY easy to get. You can
| likely get this without even trying. I'm a bit miffed that
| THIS is a Silver Trophy while the "Cutting Edge" trophy is
| a Bronze Trophy! Ridiculous!
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.———————————————————. .————————————.
__| Friend Indeed |______________________________________| Bronze |__
¯¯¯'————————————.——————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Save your captured partner ten times in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | This is best done while playing co-op, we would imagine.
| Or you could be evil and order your partner to stand in
| harms way. Either way, save your partner ten times to get
| this trophy.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.——————————————————————. .————————————.
__| Fish in a Barrel |___________________________________| Bronze |__
¯¯¯'————————————.—————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Defeat five enemies with one exploding bottle or one firebomb
| bottle in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | In Claire's Episode 1, when you get to the garbage disposal
| area with the bugs, jump down here and run around to have all
| the bugs follow you. Toss a firebomb or exploding bottle at
| them to get your trophy.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.—————————————————————————. .————————————.
__| Raiders of the Evil |________________________________| Bronze |__
¯¯¯'————————————.————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Clear one Raid Mode mission.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | Play through the very first mission in Raid Mode (which is to
| get to the medal at the end) to clear the mission. You have to
| kill a certain amount of zombies to get the key to proceed to
| the next area.
________________|______________________________________________________________</pre><pre id="faqspan-4">
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.—————————————. .————————————.
__| Jammin' |____________________________________________| Bronze |__
¯¯¯'————————————.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Evaluate an item in Raid Mode.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | Throughout Raid Missions, you get items that have to be
| evaluated in order for you to use them. Evaluate one of them
| to get the trophy.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.————————————————————————. .————————————.
__| I Saw, I conquered |_________________________________| Silver |__
¯¯¯'————————————.———————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Clear one Gauntlet in Raid Mode.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | This is "one set of 10 Raid Mode challenges". Very east in
| a single sitting. Just play Raid and complete the first set
| (or gauntlet) of challenges to get this.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.—————————————————————. .————————————.
__| Scared to Death |____________________________________| Bronze |__
¯¯¯'————————————.————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Clear Episode 2.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | Simply clear Episode 2 with both Claire and Barry.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.———————————————————————. .————————————.
__| "Run, Moira. Run! |__________________________________| Bronze |__
¯¯¯'————————————.——————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Clear Episode 2 in Countdown Mode.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | After you beat the second episode, you will unlock Countdown
| Mode, which times you on your run. Beat that to unlock this
| trophy.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.—————————————————————————. .————————————.
__| That's Gonna Be Fun |________________________________| Bronze |__
¯¯¯'————————————.————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Clear Episode 2 in Invisible Mode.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | After you beat the second episode, you will unlock this
| Invisible Mode. Ugh.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.——————————————————————————————. .——————————.
__| There's a Medal for That |___________________________| Gold |____
¯¯¯'————————————.—————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————'¯¯¯¯¯
Description | Get all the medals in Episode 2.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | This trophy requires us to get all of the medals that we
| can in episode 2. You can uncover what the medals are once
| you beat each character's episode.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.——————————————————————. .————————————.
__| Pedro, I'm Sorry |___________________________________| Silver |__
¯¯¯'————————————.—————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Defeat Mutant Pedro in Claire's Episode 2.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | Pedro is really hard, specially if you're playing Episode 2
| for the first time. You find a ton of ammo and supplies around
| the village when you explore it and the tough part is that you
| still have to deal with the afflicted that appear.
|
| Use your bottles as Pedro and the Afflicted are together to
| take most of them out. If you've beated Barry's Episode 2 then
| you already have some experience with him. Try shooting the
| yellow blobs around Pedro's body and run around for your life.
| You need to defeat him in order to obtain some collectibles in
| Barry's side so you've got to kill him, or ignore the
| collectibles and run away from him.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.——————————————————————————————————————. .————————————.
__| "I Do Not Like Glasps," I gasped |___________________| Bronze |__
¯¯¯'————————————.—————————————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Defeat 20 Glasps in the Main Campaign.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | You will get this in time or by replaying the game. Barry
| will likely get this naturally for you. Otherwise, we would
| suggest playing Claire Episode 4, once you can.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.————————————————————. .————————————.
__| Conquered Fear |_____________________________________| Bronze |__
¯¯¯'————————————.———————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Clear Episode 3.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | Simply clear Episode 3 with both Claire and Barry.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.————————————————————————. .————————————.
__| Pedal to the Metal |_________________________________| Bronze |__
¯¯¯'————————————.———————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Clear Episode 3 in Countdown Mode.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | After you beat the third episode, you will unlock Countdown
| Mode, which times you on your run. Beat that to unlock this
| trophy.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.—————————————————————————————. .————————————.
__| I Can See Undead People |____________________________| Bronze |__
¯¯¯'————————————.————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Clear Episode 3 in Invisible Mode.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | After you beat the third episode, you will unlock this
| Invisible Mode. Ugh.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.—————————————————————————. .——————————.
__| Sweet, Golden Medal |________________________________| Gold |____
¯¯¯'————————————.————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————'¯¯¯¯¯
Description | Get all medals in Episode 3.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | This trophy requires us to get all of the medals that we
| can in episode 3. You can uncover what the medals are once
| you beat each character's episode.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.——————————————————————————. .————————————.
__| Here's My Resignation |_______________________________| Silver |__
¯¯¯'————————————.—————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Moira defeats Neil in Claire's Episode 3.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | During the cutscene at the end the battle against Neil, you
| have the option to either have Claire reach out for the gun
| and shoot him or have Moira crawl to get it. If you have Moira
| overcome her phobia you'll get this trophy AND access to the
| GOOD ending of the game.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.——————————————————————. .————————————.
__| A Ripple in Time |___________________________________| Bronze |__
¯¯¯'————————————.—————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Obtain the item that lies beyond the gate in the sewers in
| Barry's Episode 3.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | While playing as Claire in the sewers, there's a dead end that
| has a lever on an upper platform. It looks like it does
| nothing but it gives Barry and Natalia access to a couple
| collectibles and this Trophy. You can follow the main
| walkthrough in order to get this one.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.———————————————————. .————————————.
__| True or False |______________________________________| Bronze |__
¯¯¯'————————————.——————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Clear Episode 4.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | Simply clear Episode 4 with both Claire and Barry.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.———————————————————————————————————. .————————————.
__| "You are Authorized to Panic" |______________________| Bronze |__
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Description | Clear Episode 4 in Countdown Mode.
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How to Obtain | After you beat the fourth episode, you will unlock Countdown
| Mode, which times you on your run. Beat that to unlock this
| trophy.
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.————————————————————————————————. .————————————.
__| "There's Something in Here |_________________________| Bronze |__
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Description | Clear Episode 4 in Invisible Mode.
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How to Obtain | After you beat the fourth episode, you will unlock this
| Invisible Mode. Ugh.
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.——————————————————————————————————————. .——————————.
__| I'm Not Leaving Without My Medal |___________________| Gold |____
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Description | Get all medals in Episode 4.
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How to Obtain | This trophy requires us to get all of the medals that we
| can in episode 4. You can uncover what the medals are once
| you beat each character's episode.
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.—————————————————————————————————————. .————————————.
__| What You Can't See Can Kill You |____________________| Silver |__
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Description | Defeat six or more Glasps in the monument in Claire's Episode
| 4, on Normal difficulty or higher.
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How to Obtain | This one is really easy. Even though we don't have Natalia to
| help us see locate them, you can tell by other means. First of
| all you'll get a Smokescreen Bottle in the area where you find
| the first two Glasps. Use the boxes to figure out where they
| area and shoot small bursts to locate them (check for the
| blood) and kill them.
|
| There are 2 in the first area, 2 more in the area down the
| ladder and the last two are in the main tower area right
| before the end. I recommend using the Smokescreen Bottle with
| the last two Glasps... or with the last one rather.
________________|______________________________________________________________
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.——————————————————————————. .————————————.
__| Routes of Future Past |_______________________________| Bronze |__
¯¯¯'————————————.—————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Complete both routes through the landfill in Barrys Episode 4
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | This one is really easy too. During Claire's chapter you see a
| lever that activates the sluices. What you need to do is to
| use it (or not use it) and then finish off Barry's chapter.
| Then replay Claire's chapter and use (or not use) the sluice
| so you can follow it and as soon as you set foot in the sluice
| you get the trophy.
|
| So basically you need to have Barry set foot in both sluices
| in order to get this trophy.
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___ ___ ___ ___ ____________________________________________________________
| _ \ __| _ \|_ )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| / _|| / / / C L O S U R E | sx800
|_|_\___|_|_\/___|_____________________________________________'_______________
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Here we have our closing items. Version History, credits, last words... all
the boring stuff that no one will ever read! Heh. What, you're reading this?
Sheesh, go play Episode 2 already!
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-- V E R S I O N H I S T O R Y | sx801
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Version 1.0 March 19th, 2015
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Bk and vin both finished episode 4 for you guys to use it and get all
collectibles through the weekend. Enjoy!
Adding the version history section as we plan to buff up this guide in the
future. Planned editions are the medals, filling out more of the trophy list
section (with in-guide tips), and possibly a raid mode section (which may or
may not be a separate guide and/or section).
For now... enjoy!
Version 2.00 May 23rd, 2015
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Updates to the main guide, Countdown / Invisible mode added, several items
added thanks to emails.
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-- C R E D I T S | sx802
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.~ vinheim ~.
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• GameFAQs for hosting this guide.
• Bkstunt for the ton of help throughout the guide and most importantly my
favorite co-writer :). Hahaha. The "Masamune" came through once again with
this guide.
• You guys, readers for taking the time to read through such large file and,
hopefully, enjoyed it and most importantly, found it useful. Without you guys
we wouldn't be doing this.
.~ Bkstunt ~.
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o Big thanks to Vinheim! A great friend and writing partner. This is our
SEVENTH guide together and the best part is that there is three more
episodes left, so we have even more to do! Hahaha!
o Thanks to my family for giving me the time to work on this. Love you guys!
o Thanks to the people who make GameFAQs what it is. The contributors who give
of their own time to try and enhance and help others. Unsung heroes of our
time that truly make gaming better.
o GamerForEternity on Youtube. This guy (or gal?) already has collectible
videos out that are far better than most of them out there. Many thanks
for the help pointing out what I couldn't find!
o Videogamesblogger for the trophy list and some tips, as well as PS4Trophies
for some more tips. Good stuff guys!
o Hiddy2 for pointing our we put "The Order 1886" in our trophy info. Ugh,
good eye man! Good eye!
o Rizqy Utomo for the very good Dhurlga (Tenty!) tip. Thank you sir!
o Paul McElvaney for a sparkle tip!
o BriefCandles for the MULTIPLE sparkle and item tips. Sorry it took so long
to get them added in buddy!
o Terrebayou for more MULTIPLE sparkle items. Again, sorry it took so long
to get these in! Hopefully you and BriefCandles can forgive slow BK? :)
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-- L A S T W O R D S | sx803
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And so we reach the end of Episode One of Resident Evil Revelations 2. This
may be the end of this guide, but not of our journey. Episode 2 is out as we
write this and Episode 3 is coming soon. We hope you'll join us for it all!
With that said, much love to all our fans and friends and we'll see you all
for further episodes! Yours,
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\ \ | \ / | __ _ ___ __ _| \ / |_ _ _ __ ___O O |·|_________
\ \_| |\/| |/ _` / __|/ _` | |\/| | |_| | '_ \ / _ \_____|·|xxxxxxxx||
\__| |¯¯| | (_| \__ \ (_| | |¯¯| | |_| | |_| | __/_____|·|¯¯¯¯¯¯¯¯¯
|_|¯¯|_|\__,_|___/\__,_|_|¯¯|_|\__,_|_| |_|\___| |·|
¯
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NOT EVERYONE Document © vinheim & Bkstunt_31, 2015
CAN SEE Resident Evil Revelations 2 © 2015 Capcom
THE TRUTH... E N D O F D O C U M E N T