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                              ,-------------.
                             |               `.
_____ ______ ____ ___ ____ ___|__ _  ,----._____' ________     _____ _
\  _ \\ ____/ ___|_ _|  _ \\ ____| \ | || _   _ | \ ____\ \   / /_ _| |
| |_) |  _| \___ \| || | | |  _| |  \| ||/|| | \| |  _|  \ \ / / | || |
|  _ <| |__/|\__) | || |_| | |__/| |\  |  || |  | | |__/| \ V /  | || |__/|
|_| \ \_____|____/___|____/|_____|_| \_|--'|_| /  |_____|  \_/  |___|_____|
    \ \                          ,---'      ,'
     `.\ ____ ________     ____,'_ _     ,-'_  _______ ___ ___  _   _ ____
        |  _ \\ ____\ \   / \ ____| |---'  / \| _   _ |_ _/ _ \| \ | / ___|
        | |_) |  _|  \ \ / /|  _| | |     / _ |/ | | \|| | | | |  \| \___ \
        |  _ <| |__/| \ V / | |__/| |__/|/ ___ \ | |   | | |_| | |\  |\__) |
        |_| \_\_____|  \_/  |_____|_____|_/   \_\|_|  |___\___/|_| \_|____/
                             |      `-----'    |
                             |                 |
                             `-----------------'
______       _               _        _____
\ ____|_ __ (_)___  ___   __| | ___  |___ /_
|  _| | '_ \| / __|/ _ \ / _` |/ _ \   |_ (_)
| |___| |_) | \__ \ (_) | (_| |  __/  ___) |
|_____| .__/|_|___/\___/ \__,_|\___| |____(_)
     |_|                         _           _                            _
                                | |_   _  __| | __ _ _ __ ___   ___ _ __ | |_
                                | | | | |/ _` |/ _` | '_ ` _ \ / _ \ '_ \| __|
                             /|_| | |_| | (_| | (_| | | | | | |  __/ | | | |_
                             \___/ \__,_|\__,_|\__, |_| |_| |_|\___|_| |_|\__\
                                               /___/

(_____________________________________________________________________________)
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         Resident Evil: Revelations 2 . Platform: PlayStation 4
                            Capcom: Developer | Guide Started: 03/08/15
                    Capcom: Publisher | Last Updated: 07/07/17
                    03/11/15: Release | Latest Version: 2.10
     Emails: vinheim[at]gmail[dot]com | faqs[at]bkstunt[dot]com
              Homepages: vinheim.com  ' bkstunt.com
 ___________________________________________________________________________
(¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
           This document Copyright 2015 Alexander Paul Kleinheider
             This document Copyright 2015 Gregory Michael Wright
         (    Resident Evil: Revelations 2 Copyright 2015 Capcom    )
         (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)

This may not be reproduced under any circumstances except for personal, private
use. It may not be placed on any web site or otherwise distributed publicly
without advance written permission. Use of this guide on any other web site or
as a part of any public display is strictly prohibited, and a violation of
copyright.
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                              Table of Contents
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To navigate much easier through this guide, I added the search system, which
works just by following these simple steps:

- Highlight the "Section Code" of the section which you wish to go and copy it
 (CTRL+C).

- Press CTRL+F to bring up the search sub-menu.

- Paste (CTRL+V) the "Section Code" and press ENTER twice to be where you
 wanted to be. Just like magic!

My Section Codes were made as precise as possible, and I also prefer this
method instead of having you scroll 30 min through this huge guide looking for
the section you want to go.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

~~~~~~~> Section <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~> Section Code <~~~

--- Introduction ...................................................... [sx100]

 -- Contact Rules . . . . . . . . . . . . . . . . . . . . . . .  [sx101_]
 -- Donations . . . . . . . . . . . . . . . . . . . . . . . . .  [sx102_]

--- Game Basics ....................................................... [sx200]

 -- Story . . . . . . . . . . . . . . . . . . . . . . . . . . .  [sx201]
 -- Controls  . . . . . . . . . . . . . . . . . . . . . . . . .  [sx202]
 -- Characters  . . . . . . . . . . . . . . . . . . . . . . . .  [sx203]

EP. 3: JUDGMENT (CLAIRE & MOIRA)

 -- The Processing Plant  . . . . . . . . . . . . . . . . . . .  [sx301]
 -- The Slaughterhouse  . . . . . . . . . . . . . . . . . . . .  [sx302]
 -- The Sewers  . . . . . . . . . . . . . . . . . . . . . . . .  [sx303]
 -- The Tower . . . . . . . . . . . . . . . . . . . . . . . . .  [sx304]
 -- Countdown Mode EP. 3 (CLAIRE) . . . . . . . . . . . . . . .  [sx305]
 -- Invisible Mode EP. 3 (CLAIRE) . . . . . . . . . . . . . . .  [sx306]

EP. 3: JUDGMENT (BARRY & NATALIA)

 -- The Sewers  . . . . . . . . . . . . . . . . . . . . . . . .  [sx307]
 -- The Sewage Treatment Plant  . . . . . . . . . . . . . . . .  [sx308]
 -- Arriving at the Mining Town . . . . . . . . . . . . . . . .  [sx309]
 -- Countdown Mode EP. 3 (BARRY)  . . . . . . . . . . . . . . .  [sx310]
 -- Invisible Mode EP. 3 (BARRY)  . . . . . . . . . . . . . . .  [sx311]

--- Skill Upgrades .................................................... [sx400]

--- Medals ............................................................ [sx500]

 -- Claire (Episode 1)  . . . . . . . . . . . . . . . . . . . .  [sx501]
 -- Barry (Episode 1) . . . . . . . . . . . . . . . . . . . . .  [sx502]

--- Document Transcripts .............................................. [sx600]

--- Trophy List ....................................................... [sx700]

--- Closure ........................................................... [sx800]

 -- Version History . . . . . . . . . . . . . . . . . . . . . .  [sx801]
 -- Credits . . . . . . . . . . . . . . . . . . . . . . . . . .  [sx802]
 -- Last Words  . . . . . . . . . . . . . . . . . . . . . . . .  [sx803]


___ ___ ___  ___ ____________________________________________________________
| _ \ __| _ \|_  )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|   / _||   / / /            I N T R O D U C T I O N           |     sx100
|_|_\___|_|_\/___|_____________________________________________'_______________
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.~ vinheim ~.
¯¯¯¯¯¯¯¯¯¯¯¯¯
How's it going everyone! vinheim here and I'm back with none other than
Bkstunt! After finishing our project for The Order: 1886 together, we saw that
Resident Evil: Revelations 2 had no guides for it. Its weird being a really
popular series, but that's when Bk and myself appear.

After working on several projects together, Bk asked me if I'd like to take
part in this project, which I could only say YES! To be honest I wasn't going
to buy the game, but I was going to wait some time but I'm so glad I didn't
wait.

.~ Bkstunt ~.
¯¯¯¯¯¯¯¯¯¯¯¯¯
Hello everyone! Welcome to Episode 3 of the Resident Evil Revelations guide!
We're glad you've joined us once again! Vin and I will guide you to all of
the game's collectables and be your guides through the horror that awaits!


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-- C O N T A C T   R U L E S                                  |     sx101
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Like us on Facebook for easy access for continual updates about our respective
progress, upcoming guides, and updates!

            www.facebook.com/vinh3im  |&|  www.facebook.com/Bkstunt

If you would like to use other means of communication, see the following
table:

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    |  Contact Means  |         vinheim        |        Bkstunt         |
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    |      Email      |    vinheim @ gmail     |   gregorio31 @ gmail   |
    |-----------------|------------------------|------------------------|
    |    Facebook     |  facebook.com/vinh3im  |  facebook.com/Bkstunt  |
    |-----------------|------------------------|------------------------|
    |     Twitter     |        @vinheim        |  facebook.com/Bkstunt  |
    |-----------------|------------------------|------------------------|
    |     Website     |    www.vinheim.com     |    www.bkstunt.com     |
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-- D O N A T I O N S                                          |     sx102
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.~ vinheim ~.
¯¯¯¯¯¯¯¯¯¯¯¯¯
This is a little experiment of mine and I just wanna see how it goes. Well, if
you found this guide to be at least somewhat useful, think about donating some
money. I mean, I'm a student who pays his own school, and it's gastronomy and
it consumes all the money I get at home. I'm not asking for 10-20 bucks.
Whatever your heart wants to give is fine, be it 1 buck, 50 cents.

Whatever the amount you can donate, I'd truly, TRULY appreciate it and your
help would be greatly appreciated. Well, you can only donate through PayPal at
the moment, which the account is: [email protected]
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Instead of buying the official guides which cost around 20 dls., better donate
half or a quarter or whatever amount to yours truly.

To those who support me, thanks.                  - Alexander Paul Kleinheider
                                                           aka vinheim

.~ Bkstunt ~.
¯¯¯¯¯¯¯¯¯¯¯¯¯
First of all, let me say that my primary motivation for writing guides is,
and always will be, for the gamer. However, as I've learned by writing just
a few guides on new games, it can hit your pocket book! I wish they'd give me
these games so I could crank out great guides, but they don't! Ah, maybe one
day!

Until then, if you've found this guide helpful please consider donating to
help me offset my costs. You can donate to my paypal account below:

Paypal ID: gregorio31 @ gmail . com
          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Hey, it's WAY better than paying $20 for a guide, right? Even the smallest
amount will be appreciated.

ALTERNATELY, if you shop at Amazon.com (who doesn't?!) you can ALSO help me
out by shopping through me! It doesn't cost you a SINGLE CENT either, which
is kick-ass. All you do is visit my webpage's donation page below:

Amazon: bkstunt.com/donations.html
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Once you are there, you can click on the AMAZON link at the top and shop as
normal. 4% of what you buy will then be sent to me.

Please be sure to send me an email so I can thank you personally as well! Or
just send me an email to say "Thanks!" Every one of those I read makes my day!


___ ___ ___  ___ ____________________________________________________________
| _ \ __| _ \|_  )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|   / _||   / / /            G A M E   B A S I C S             |     sx200
|_|_\___|_|_\/___|_____________________________________________'_______________
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-- S T O R Y                                                  |     sx201
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Bioterror.

The world lives with it. You live with it. Viruses are stolen,
re-engineered, misused with tragic results. And who are you supposed to trust?
Politicians who sell their souls for a few votes? CEOs who betray consumers
for a quick buck?

Count on us instead. We're above the politics. Always watching. Always ready
to face the threat head on. We are the unflinching mop that sops up the evils
of bioterrorism and chemical warfare.

The call us... TerraSave. Because "Terr" doesn't have to end with "rist."

                                                          ~ TerraSave TV Promo

_______________________________________________________________________________

Resident Evil Revelations 2 takes place after the first Resident Evil
Revelations game. While it isn't necessary to play the first one, we would
recommend considering it as the characters here do talk about the events that
occurred in it (plus, it is just a really good game in its own right).

Set between Resident Evil 5 and Resident Evil 6, Revelations 2 continues the
theme of bio-terrorism being a world-wide epidemic which companies and
governments are trying to face. This introduces us to "TerraSave", who in
their promo video appear to be doing clean-up work after Resident Evil 5.
Claire Redfield and Moira Burton are then introduced as two members of
TerraSave during a welcoming mixer. Things quickly take a turn for the worse,
however. It seems TerraSave does indeed have their enemies...

_____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-- C O N T R O L S                                            |     sx202
_______________________________________________________________'_______________
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              _,.--.,_                                _,.--.,_
             |  _____ |                              | _____  |
             |-'     `'.____________________________,'`     `-|
           ,'    __     `.   _  |          |  _    ,'    .,.    `.
          /     |  |      \ | | |          | | | /     (/_\)     \
         !   __  \/  __    | ¯  |          |  ¯ !  ,-.  `-'  ,-.  |
         |  |__ >  < __|   !__  '----------'  __| ([_ _])     ( O ) !
         !       /\        ___`-.  ::::::  ,-'     `-'  ,-.  `-'  |
         |\     |__|     ,'   `. \  ::::  / ,'   `.    ( X )     /|
         | `.           /       \ | SONY | /       \    `-'    ,' |
         |   `-.____,-. \       / |______| \       / ,-.____,-'   |
         |           ,'\ `.___,' /        \ `.___,' /`.           |
         |          /   `-.___,-'          `-.___,-'   \          |
         \         /                                    \         /
          \       /                                      \       /
           `.__,-'                                        `-.__,'


(-NOTE-) You can change the control scheme from the options menu. This is
         the default control scheme, as seen in the in-game manual.

o------------+----------------------------------------------------------------o
|- L1 button | = Aim Sub-Weapon (Hold)                                        |
|============+================================================================|
|- L2 button | = Ready Weapon                                                 |
|============+================================================================|
|- L3 button | = Crouch/Stand                                                 |
|============+================================================================|
|- R1 button | = Use Herbs (Hold)                                             |
|============+================================================================|
|- R2 button | = Melee Attack (Fire Weapon w/L2 Held)                         |
|============+================================================================|
|- R3 button | = Light on/off. Adjust scope.                                  |
|============+================================================================|
|- D-pad     | = Select Weapon                                                |
|            |   Select Sub-Weapon (With L1 Held)                             |
|============+================================================================|
|- L analog  | = Moves player                                                 |
|============+================================================================|
|- R analog  | = Moves camera                                                 |
|============+================================================================|
|- Options   | = Pause Menu                                                   |
|============+================================================================|
|- Touchpad  | = Status Screen                                                |
|============+================================================================|
|- X button  | = Examine / Perform Action                                     |
|            |   Run (Hold down while moving)                                 |
|            |   Perform Quick Turn (Press while moving backwards)            |
|============+================================================================|
|- [] button | = Pick Up / Reload                                             |
|============+================================================================|
|- /\ button | = Switch Character                                             |
|            |   /\ + UP: AI Go                                               |
|            |   /\ + DOWN: AI Stay                                           |
|============+================================================================|
|- O button  | = Evade (Requires Directional Input)                           |
o------------'----------------------------------------------------------------o


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|   / _||   / / /   E P.   3   |   C L A I R E   &   M O I R A |     sx300
|_|_\___|_|_\/___|_____________________________________________'_______________
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Here is the meat of the guide: the walkthrough.

It is our goal to guide you to ALL of the game's items. We especially focus
on the collectables of the game, which include Tower Emblems, Kafka Drawings,
and Insect Larva. We will also point out other items including ammo, boxes,
documents and sparkle items (Items that only Moira and Natalie can see and
point out).

This game is also PERFECT for co-op. That goes for writing this guide, too!
Haha! Bkstunt is writing for Claire and Moira while Vinheim is writing for
Barry and Natalie. Now if only they can add online-play for Co-op on the
Campaign. They really should!

With all of that said let's get underway! Enjoy the guide everyone!


,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'


   "Confessions and lies are the same. To confess, one must tell lies."

                                                                ~ Franz Kafka

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-- THE PROCESSING PLANT                                       |     sx301
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.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
|                            ~ MEDALS ~                                      |
|                           ¯¯¯¯¯¯¯¯¯¯¯¯                                     |
| [ ] Knocked down an enemy 5 times by blinding them with the light, then    |
|     hitting them with a physical attack. (GOLD)                            |
| [ ] Escaped the factory with only 1 minute left. (GOLD)                    |
| [ ] Stunned 20 enemies with Moira's light. (SILVER)                        |
| [ ] Defeated 10 enemies with sub-weapons. (SILVER)                         |
| [ ] Defeated 3 enemies using the stealth attack. (SILVER)                  |
| [ ] Defeated 10 enemies with a headshot. (SILVER)                          |
| [ ] Created 5 sub-weapons by combining items. (BRONZE)                     |
| [ ] Created 5 recovery items by combining items. (BRONZE)                  |
| [ ] Opened 4 military boxes. (BRONZE)                                      |
| [ ] Found 7 hidden items with Moira. (BRONZE)                              |
'.__________________________________________________________________________.'

You'll get a re-cap of what happened in the previous episode before starting
this episode. Always good to re-cap things!

We start off with Claire and Moira discovering a note that Neil left. Well,
at least he's still OK. No Natalia though...

Head down the stairs and go right. No point in going left really: it's where
we came from last episode and has nothing on note. When you head right though
there is a metal gate we can go through but BEFORE you do that check to the
right for [_KAFKA DRAWING 1/6_], then feel free to continue.

Looks like lots of junk. Head forwards past the sign but look up. See the
light blue shimmer in the window up ahead of you? It takes a steady hand but
you can shoot it for [_TOWER EMBLEM 1/11_]. Or just wait... there is an
easier shot coming up. Yikes, 11 this time!? Wow. Keep going for a [_CRATE_]
on the left, then enter the door at the end.

We're in a courtyard now. A short scene shows us being locked in. If you
didn't get the emblem earlier, you can get it now by heading left and then
looking up to the right. There's a [_CRATE_] over here as well. Head to the
right now and check the sheet metal by the fence for a [_SPARKLE ITEM_]. As
you continue the Overseer will welcome you, which is always a good sign.

                                            .-------------------------------.
Under the truck here you can find a         |PROMETHEUS: ETERNAL PUNISHMENT |
[_SPARKLE ITEM_]. It is interesting that we  |-------------------------------|
can climb on the boxes out here but not in   | Prometheus is best known in   |
the back of the truck. Go examine the statue | Greek legend as the Titan who |
to the right now (note the info box here if  | gave fire to mankind, against |
you've never heard of Prometheus) and the    | the wishes of Zeus. To punish |
Overseer will taunt us about Neil. Grrr...   | him, Prometheus was bound to  |
Check to the north now for some [_ALCOHOL_]  | a mountain and had his liver  |
on a box, and note the nearby retinal        | devoured by an eagle daily,   |
scanner. We need someone's eye!? To the left | as he was immortal. Notice    |
out here is a [_MILITARY BOX_]. Have Moira   | the missing piece on the      |
open it for the [_MACHINE PISTOL AMMO CASE_] | statue here...                |
for Claire. Very nice. That's it for out     '-------------------------------'
here, so go enter the door across from the
statue. Note that it only opens up once you examine the Prometheus statue
though (just in case you didn't bother to earlier...). Also make sure to shoot
down the [_RUBY_] from the arch on top of Prometheus.


Inside the building you can get a [_SPARKLE ITEM_] from the desk and even
use the Workbench nearby if you need to. Continue to the next door to be in
a hallway. This place is pretty big. To the right up ahead is a door that is
locked. We need the "Processing Plant Key". There's some [_ALCOHOL_] nearby
and across from the door in the ruined lobby is another [_SPARKLE ITEM_]
between the couch and a chair.

The room to the right, past the stairs, is the first floor bathroom. It
seems like a perfect ambush spot, but there's no enemies in here. Do check
the first stall for some [_CLOTH_]. Head back to the hallway and go up the
stairs now. There's another retina-scanner here leading to a room with a
dead guy inside. Hang a right and pause here. See the flag in the lighted room
up ahead? Just above it is [_TOWER EMBLEM 2/11_]. Shoot it down.

Up ahead is the second floor bathroom. To the right is a small area that has
a [_SPARKLE ITEM_] though. Use Claire to explore this bathroom as there is an
afflicted in here. Take him out. He may turn into a bomber as well, so be very
careful. Use Moira to examine the stall he was in for [_KAFKA DRAWING 2/6_],
and grab the [_GREEN HERB_] in here.

Head back to the barred-up room near the stairs and go down the straight
hallway now. To the left is a locked door, but you can bash the windows open
to jump in. Note that BOTH of these afflicted come to life when you get near
them. Take them out. If they turn into a bomb, jump the window again. Once it
is safe, check the sides of the room for [_SPARKLE ITEM x2_], one on each side
by the desks, and open the lockers at the end for [_HANDGUN AMMO_] and some
[_GUNPOWDER_]. Open up the desk in the center to find [_SUBMACHINE GUN AMMO_].

Continue down the hallway to an opening. A large set of doors is back here.
Note that to the left, in the corner by the blue tanks, is a [_SPARKLE ITEM_].
There's another [_SPARKLE ITEM_] by the doors, to the right in the cabinet.
The hallway to the right leads to the bathroom area and a blue door that is
currently locked. Go ahead and enter the star doors now.

Yeah... check out the ceiling in here! Yikes! Note the key, which we can't
take, and the eye. Also note the writing on the wall: "You should just accept
your death - quietly. Like a grown up." Ha! Good thing BK is really a kid at
heart! What we need to do here is take the eye and DUCK. This causes the
ceiling to lower, which in turn will break the eagle statue. REPLACE THE EYE
once the key is free, then take the [_PROCESSING PLANT KEY_] and exit the room.


As you exit more music starts playing and a few moments later you'll hear
some crashing. Enemies are coming! Two afflicted and one armored afflicted,
from the left. Utilize the narrow hallways if you can and take them out.

We can enter that blue door I mentioned earlier now! The one by the bathroom.
Inside is some [_ODOROUS CHEMICAL_], an [_EMPTY BOTTLE_] and on the desk some
[_MACHINE PISTOL AMMO_]. You can also read the first document here: the
[_FACTORY CHIEF'S JOURNAL 1_]. Check the lockers here for some [_SHOTGUN AMMO_]
and some [_GUNPOWDER_]. There's also a [_MILITARY BOX_] in here with another
[_PARTS BOX_]. Overall, this room is great for us! Heh. Beware of the two
afflicted we killed turning into bombs (they got me in this room! heh!).

With the key in hand, go down the stairs near the star door and open the
door at the bottom. Kill the two afflicted down here (make them come to you
in this hallway) and pick up the [_EMPTY BOTTLE_] by the door. We are of course
back on the first floor. Enter the yellow door to the right and kill the enemy
in here. He turns into a bomb fast! Still, you can find some more [_ODOROUS
CHEMICAL_] in here and the lockers in the back have [_HANDGUN AMMO_].

Nothing left now except the star door on the first floor. Enter and head down
the left stairs. Nab the [_GREEN HERB_] here and note the writing on the wall:
"Lost in the dark? Shed some light on your situation.". This is a hint of course
to use Moira as she can see blue footprints on the floor.

If playing with an AI (or even in co-op, really), we recommend you have Moira
alone go fetch the item. By taking it slow she can simply follow the footprints
and make it safely. For your work you get a [_GLASS EYE_] and the lasers all
shut off automatically. Now, with this eye, head back to the second floor star
room and swap it with the eye there for the [_ARTIFICIAL EYE_]. This will let
us use the Retina Scanners!

Let's try it out: head to the Retina Scanner by the stairs and use it. Bingo!
Inside on the desk is the [_MAGNUM MODEL 329_]. WHEE! Note that you do have to
swap out a weapon, but surplus weapons are sent to the workbench automatically.
Break the vase for some [_HANDGUN AMMO_] as well (or perhaps a random item?).
The corpse has a [_REPLICA LIVER (RIGHT)_] for us. Ugh. We also get the [_FOOD
PROCESSING PLANT MAP_] here as Moira gets a history lesson. Heh.

Return to the courtyard now and give the statue the liver. One more to go, it
seems. With the eye, we can now head to the other building, so let's go!

_____________________________________________________________________________
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-- THE SLAUGHTERHOUSE                                         |     sx302
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Back on our liver-hunt. We're now in the slaughterhouse. Nothing bad can
happen here! Grab the [_EMPTY BOTTLE_] on the left and the [_CRATE_] on the
right as you head to the next room.

Here break the [_CRATE_] up ahead and note the body behind the far column.
It is playing dead. Kill it for real and be ready for an afflicted to come
from the hallway (even well after the fact). You can also find the [_FACTORY
CHIEF'S JOURNAL 2_] in the back here. On the left side of the room, near the
sinks is some [_ODOROUS CHEMICAL_] and in the corner with the blue crates is
a [_SPARKLE ITEM_].

Head down the hallway and at the path split look to the left for another
[_SPARKLE ITEM_] near the crates and then head left. This leads to the pen
room, but more importantly a [_RED HERB_] in one of the corners! On the wall
near the herb, look with Moira's flashlight for [_KAFKA DRAWING 3/6_]. Open
the doors here if you wish, then head back to the split in the hallway and
take the other path.

And it's a bloodbath... because of course it is. Hand a left and grab the
[_CLOTH_]. Across from that shelf is a [_SPARKLE ITEM_] near the crate on
the floor. Around the corner note the locked door. It of course needs the
"Slaughterhouse Key". Now, wait for a bit because an enemy is about to come
out. Note the walkways and pillars here, and the explosive barrel. Soon,
another one of those Fire-Breathing infected will show up! Time to fight!
This is much easier than Episode 2 as he is alone here. You can also hide
behind the pillars and move around the room in circles if needed. The pillars
in particular will keep you safe. I killed him with pure handgun headshots
thanks to the pillars stopping his flames and charges!

Once he is dead we can explore. I suppose I HAVE TO wade in the blood... and
so do you if you want the [_CRATE x2_] in there. One is in the first blood pool
and the other is past the metal walkway in a second. After that, go explore the
area that the fire breather came from to find a [_CRATE_], some [_GUNPOWDER_]
on the left, and a [_MILITARY BOX_]. This one has the [_EXPANSION BAG_] for
Claire in it, giving her FIVE more item slots! Wow.

Head down the hallway in front of you and have Moira find the [_SPARKLE ITEM_]
that is on the right once the hallway ends. The blue bin here also has a
surprise: [_TOWER EMBLEM 3/11_]. Have Moira free the door now so we can enter
the next room.

This next room is a trap. Here you want to have someone stay at the lever and
another person enter the room. Note the close traps can be ducked under! Head
to the back and take the [_SLAUGHTERHOUSE KEY_], then return to the start and
duck under the traps. The person who stayed behind needs to open the door, so
hopefully your friend likes you if you are playing co-op!

Head back to the star door with your new key and enter. Another bloodbath.
Naturally. The liver appears to be in the machine down here though, so we
are getting somewhere. Climb the right box for a [_SAPPHIRE_], then go break
the [_CRATE x2_] in the back. Open the door to the next room and look for a
[_SPARKLE ITEM_] here. Break the [_CRATE x2_] and check in the back for another
[_MILITARY BOX_], this one with a [_PARTS BOX_].

What we need to do here is have someone stay at the switch in the second room
(by someone I mean Moira), and another shoot the meat as it passes over the
grinder. You need to shoot the hooks holding the meat, in particular. This
fills the tube with blood and will get the liver out. After THREE meat drops
you'll be attacked though, so be ready. A bomb corpse will be near Claire and
two afflicted by Moira. Take them out and drop one more piece of meat to be
able to claim the [_REPLICA LIVER (LEFT)_].


Once you claim it, a siren will go off. Ugh, we gotta get out of this damn
building ASAP! Head back to the previous room with the pigs and you'll see
Mr. Fire is alive and well. Coming down the stairs are three bomb corpses so
DO NOT rush the stairs unless you want to dodge backwards and very likely use
an herb. Kite them all down below and go up when it's safe.

In the hallway up here DO NOT take the left path (the short path) back to the
main room. They bar us if you try. Go straight instead and use the corral area
to jump over the fences to the door (vice heading for the bomb guy in the small
walking area here). From there it is smooth sailing to the building exit and
safety.

Give the statue the other liver and stand back. He'll dispose of himself for
us and let us continue on.

_____________________________________________________________________________
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-- THE SEWERS                                                 |     sx303
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Enter the door on the left here and find the [_SPARKLE ITEM_] in the barrels.
There is also a [_CRATE_] here, a [_GREEN HERB_] and on the center barrels
the [_HANDGUN P10_] for Claire. You're other weapon will go to the workbench,
so be sure to pick it up!

Continue on to the next room and the door will shut on us. Lovely. The place
shakes violently after that. Continue on to a metal door and you'll soon find
the feakin' place is on fire!

We have FIVE MINUTES to complete this! Head down the left path and use the
ladder on the end to send Moira up. Have Claire use the valve here and then
have Moira continue past the flames and turn the next valve. Claire can then
head back and continue to a [_CRATE_]. Head up the ladder you find and turn
the valve for Moira again. BEFORE SWITCHING BACK, look to the right as Claire
and you'll see [_TOWER EMBLEM 4/11_] in the distance (you can find this as
Moira but can't do anything about it), so shoot it.

Next, as Moira, head past the armored afflicted and bust the [_CRATE_]. He
comes alive of course, so kill him with Claire's help. He actually has very
reduced health, likely to being burnt ahead of time. Use the crate here and
move it to the back right corner so you can climb up. Use the valve here to
open the way for Claire.

As Claire, two afflicted are coming for you. Take them out. There are also
[_CRATE x2_] as you go (one means spending a few extra seconds going down to
a lower walkway. Continue on and you and Moira will meet up. Near the area with
the faces, you can find the [_THE FOUR GATES_] document across from them, which
gives you a hint.

Now, we have to open one of the four doors, but three of them are trapped and
the game randomizes the right one. Great, right? Well, there's a way to do this
of course. To the left of the note you can send Moira up to a walkway. As Moira
drop down to the walkway and note the path up to the left. This leads to a
[_MILITARY BOX_] with FOUR locks. The right areas on this are extra small, too,
as if they are daring you to go for it. If you do it though you get a [_PARTS
BOX_], so do your best to nab it. For reference, this is a "Damage 4" part, so
really do try and nab it.

Continue on to the area behind the doors, where you can instantly see which
one of them is trapped. Have Claire pull the right door and then escape by
the metal gate for a cut-scene. Was it good for you, too? Heh.


We're in the sewer area now. There's some dialog here as we regain control.
Head to the arch but look to the left of it for [_KAFKA DRAWING 4/6_]. Continue
to a new area. Here, move forward and examine the gate with Claire to trigger
a short scene. Holy... crap! And yet no cooperation! Well, you can use the
workbench past the gate here but then head into the water. BEFORE you go
forward though, go back to the tunnel and shoot [_TOWER EMBLEM 5/11_] that is
chilling back here.

Press forward now and in the next tunnel get on the concrete to the right for
the [_SEWERS MAP_]. There is a split in the path soon. Up ahead is a [_CRATE_]
and, if you head to the left and pull yourself up once more, a [_MILITARY BOX_]
with a [_PARTS BOX_] inside. Nice. Head back to the split and go the other way
now.

You'll come to a new tunnel. To the right is a waterfall. Go underneath it
and shine the flashlight above the gate for [_KAFKA DRAWING 5/6_]. This one
is huge! We can also climb up the boxes back here to get up to a [_CRATE_]
and a valve. Note the [_SPARKLE ITEM_] by the valve. You can open the gate
here but for this actually does NOTHING for us... yet. For Barry it will open
a path though, so it must be done! You are welcome, Vinheim! Heh.


Head left now and go break the [_CRATE_] on the walkway. At the path split,
head right and at the dead end, crawl up the rubble on the left for some
[_SHOTGUN AMMO_]. Head to the walkway nearby now and send Moira up. She can
drop down a box for Claire from up here, which Claire should use. Up here you
can find some [_HANDGUN AMMO_], [_ALCOHOL_], a [_CLOTH_] and a [_MILITARY BOX_]
with a [_RARE PARTS BOX_]. Very nice! While you are up here, look across the
way and you'll see more goodies. These aren't for us, however. You CAN see a
sparkle on the ground, behind the boxes though. Go ahead and shoot it for
[_TOWER EMBLEM 6/11_].


Get down now and press on. Around the bend be prepared to fight! Another
fire-breathing afflicted shows up with about three normal afflicted! Use the
tunnels here for cover and aim for the head! One of the normals turns into a
bomb, so be prepared. The tunnel corners make a good refuge from the fire shots
and let you take them out fairly easily.

Once they are dead, head back and break the [_CRATE_] near the corner. Go up
the stairs now and jump across to the walkway at the top. Follow this path to
drop down to a [_CRATE_] and a valve. Turn the valve to open the way out, then
drop down and look to the RIGHT for a ladder. Up here is an all-powerful [_RED
HERB_] and a [_SAPPHIRE_]. Very nice!


Go ahead and break the bars off the door up the staircase now to continue.
Grab the [_HANDGUN AMMO_] here and continue to a VERY large area. There is
an [_EMPTY BOTTLE_] at the start of the area, to the left. Head into the
water now and avoid the ladder. Go under the bridge and kill the afflicted
to the left. Also, look for a [_SPARKLE ITEM_] with Moira in this area, on
top of a nearby barrel. Continue to a walkway with a switch and turn it on.

This lowers the bridge but is VERY noisy. Noisy means enemies. Stay where
you are and two afflicted will come to us. Take care of them and note the
armored afflicted by the bridge. Take him out as well (easy from the switch
area), then go to the stairs and past the bridge you made. Break the [_CRATE_]
and jump the gap to come to yet another large area.

Fear not, there's no enemies here. Wade in to the island out in the center
and to the left, near the destroyed walkway, is a [_SPARKLE ITEM_]. Head to
the slope and the [_CRATE_] now and head up. At the top near the barrel is
another [_SPARKLE ITEM_]. Hang a left here and duck under the wall for another
[_CRATE_]. You can also shoot down a [_RUBY_] that is embedded INTO the wall
behind you. Heh, starting to remind me of Resident Evil 5 with that nonsense!

Head back and take the other path now. It is walkway city over here! Grab
the [_GREEN HERB_] and [_ALCOHOL_] here and go into the water. BEFORE you go
up the stairs, head to the far end for a [_CRATE_] and then to the far end on
the left for a [_RARE PARTS BOX_] at the end. Very nice! Head back to the
stairs now and go up.

As soon as you set foot on the pipe, three afflicted will rise up. Take them
down with headshots from above. Continue on and at the split, go RIGHT and
drop down the ladder. Break the [_CRATE_] here and use the ladder behind you
to go further up, dropping down to the platform below (the plank down here
would have broke on you). Nab the [_ALCOHOL_] as well.

Continuing on means more infected. Of note is the bomb guy walking towards
you from above. Take him out ASAP, then worry about the two afflicted and the
armored afflicted. If you are quick you can kill them all off, but use the
planks to get away from the big guy's swings. Continue on to drop past the
sewer divider and head up the ladder you find. Up here is an [_EMPTY BOTTLE_]
and in one of the corners, a [_SPARKLE ITEM_]. Use the gate here to leave the
sewer area behind for good.

_____________________________________________________________________________
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-- THE TOWER                                                  |     sx304
_______________________________________________________________'_______________
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Head forward and then left to enter a HUGE room with a ton of graves. Jeez.
In here, head right first and past the small bridge take a left. Use Claire
here and look down into the water area. Underneath the small bridge area you
just crossed is [_TOWER EMBLEM 7/11_]. Well-hidden. Grab the [_EMPTY BOTTLE_]
behind you as well.

Head back across the bridge and examine the huge, bloody grave in the center
for the [_A EULOGY FOR MY BRETHREN_] document. Break the [_CRATE_] to the left
here and check behind the center grave for a [_SPARKLE ITEM_]. Now, head
forward to a hallway. To the left is the [_RELEASE OUR SWORN COMRADES_]
document. This is a clue to the order of the puzzle in here, so it is worth
noting:

If you wish to know the truth, swear your allegiance in order.
Only then can you cast away your shackles of sin!

To the first, you were always foolish, so you will have no grave.

To the second, you shall bear your visage upon your back.

To the third, you shall neighbor the fourth by three, but one row behind.

To the fourth, you shall lose your head.


Before we get to it though, to the left is some [_GUNPOWDER_] and between
the boxes on the right is a [_SPARKLE ITEM_]. Head to the dead end and then
search the right wall for [_KAFKA DRAWING 6/6_]. Head down the other path
now for some [_ALCOHOL_] and in the far bottom room an [_EMPTY BOTTLE_].


Time to solve the graves puzzle now. Head to the center grave to start.
Now let's do this:


1: Head to the top row of graves and look to the left. One pillar is missing.
   Interact with the star on the ground.

2: Head to the very back (past the bridge) and check out the left graves.
   One has its star on the back. Interact with it.

3: The third one is found by finding the fourth. Look past the bridge on
   the right side. Second row of graves has the last one's "head" missing,
   so go to the row behind it (towards the bridge) and interact with the
   grave that is second from the left.

4: This one is easy, go up a row and to the far right and interact with the
   headless grave to finish this puzzle.


Solving the puzzle opens the door in the hallway for us. Inside is a new
weapon for Claire, the [_MP-AF_]. You also have a [_PARTS BOX_] and under that
a [_SPARKLE ITEM_]. With all of that gained, head left at the hallway and then
follow the stairs up to a door to continue. Follow the paths to come to a HUGE
industrial-looking room.


Here take the staircase on the right up to a door. Open it to an office. Heh,
wonder how long that guy has been there. To the left is a [_RED HERB_] and on
the desk nearby is the [_INSTRUCTIONS FOR STUART_] document. In the bookcase
by the body is the [_STUART'S VALEDICTION_] document. This is one you must
read, for sure. Grab the [_SPARKLE ITEM_] from the corner as well.

Head out and down the stairs. Follow the right wall of this area to under the
room you were in to find [_CRATE x2_]. There is another [_CRATE_] around the
center column as well. Keep going to the staircase in the back. As you climb
it, some interesting dialog will play. Hmmm... up here in the alcove is a
[_GREEN HERB_] and a [_CRATE_]. Gather them up and follow this path to a door
at the end.

In this room there is [_SPARKLE ITEM x2_]: one to your immediate left and
another under the desk to the right. There is some [_MACHINE PISTOL AMMO_] by
the computers and across from that the [_A LETTER TO MY COMPATRIOTS_] document
on the desk. There's also some [_MACHINE PISTOL AMMO_] in the far desk and a
[_GREEN HERB_] in the corner. Use the workbench if you need to (we have enough
new stuff!), then go view the monitors to see a cutscene.


After the scene, view the monitors again for [_NEIL'S CANDIDATE LIST_]
document. Wow... just, wow. Get ready for a fight as you leave here...

Sure enough, an elevator comes down. Once you go inspect, it will be time
for a boss...

,---'\____________________________________________________________________/`---.
                         --- BOSS: NEIL-UROBOROS ---
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'

Neil has undergone a monstrous change and now we have to face him. There
isn't any particular key to this fight, but there's some tricks worth knowing.

First of all, the crates filled with explosives are definitely our friends.
Get Neil to run into each crate and engulf himself in fire, all while taking
pot-shots at his head. Try your best to get him to run into one at a time,
which can be hard for some of them. He will in the meantime try to run up at
you and punch, so keep your distance. Also worth noting is that you will get
random drops of items during the fight. Ammo and even a Green Herb, so be on
the lookout.

Once he's caught on fire 2-3 times, he'll shout out "I'm Burning!" and then
run to one of the pillars in the area. This is EXTREMELY notable as this means
his vulnerable heart is exposed! Run after him and pump whatever you can into
him. This is your time to use that Magnum or Shotgun.

After that it is time to repeat the process, using the rest of the crates in
this area. Neil will start to jump to the bridge and try to use his arm to
reach out and grab you. This results in getting slammed into a nearby wall,
but doesn't hurt nearly as bad as his punch. He'll also try to jump on us
from above if he can (he can land on the crates still, just FYI). Keep getting
him to hit the crates and set himself on fire again. He'll run to a pillar and
his heart will be exposed. Hit him hard here again.

If you can, aim to do this entire process one more time. This time, try to
use any Firebombs you have saved up, as well as  Explosive Bottles. I ended
up using about 3-4 Firebombs and he was looking for a pillar again.

Around now you are likely out of explosive crates and Firebombs. We don't
NEED to burn him though, thankfully. He is likely dead if you managed three
burnings though, so hit him with some Shotgun blasts and whatever you can
until he falls.


Once he is down, gather up whatever items you can and head to the elevator.
Use the button and wait for it to stop, then interact with the door to see
a cutscene.


                               !!!IMPORTANT!!!
                               ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

During the UPCOMING section, we will get a chance to do something with MOIRA
that will in fact affect the ENDING of the game. To get the GOOD ending, we
MUST switch to MOIRA here and successfully complete the on-screen actions.
Moira MUST deal the finishing blow. If you don't do this, you won't get the
good ending.


After the scene, if you are playing with an AI, you'll need to switch to
Moira. Press the button to struggle forwards and watch what happens. I must</pre><pre id="faqspan-2">
say that they did this scene PARTICULARLY WELL. Very cinematic with a touch
of emotion thrown in... which isn't something Resident Evil is usually very
good at...


After Moira has succeeded, you'll be at the end of Claire's Chapter.

_____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-- COUNTDOWN MODE EP. 3 (CLAIRE)                              |     sx305
_______________________________________________________________'_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 How to Unlock
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Countdown Mode is a special game mode that you can play after you beat the
episode regularly. Once you have beaten an episode, you can head to the
"Extras" section from the Main Menu and than the "Rewards" section. Here you
can buy the modes to unlock them. Countdown Mode costs 1,000 BP for every
episode.

This section will cover the Countdown Mode for Episode 3 for Claire. We need
to get through the episode as fast as possible in this mode, which leads us to
some general tips:


  Countdown Mode Tips
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
o Countdown mode is ALL ABOUT GETTING THROUGH THE GAME FAST! Speed is the
  name of the game here. We must go fast!

o Play Countdown Mode right after you go through normal mode. This is to
  familiarize yourself with the episode and where you need to go / what you
  need to do so you don't waste time. This section will also outline what
  you need to do as well, but first-hand experience is always best.

o The equipment and inventory are given to you by default. There are no Part
  Boxes in Countdown Mode so there's no way to use the workbench. You're not
  able to see if your weapons have any parts equipped either.

o There are no collectibles. Kafka Drawings, Insect Larvae and Tower Emblems
  are gone in this mode, as well as in Invisible Mode.

o Enemies are worth time in this mode, but if you do not have to fight then
  don't fight. Better to save time running than fighting here. Still, if you
  do have to fight, go for a quick kill.

o Remember that when an animation happens when you open a door this means the
  enemies won't follow you so make sure you know which ones do for your
  tactical advantage.

o Your main method of gaining time in this mode is time-glasses:

  - Blue Hourglass: 60 Seconds

  - Orange Hourglass: Resets time to 3 Minutes

o Special Item Boxes now have BP prizes in them. These aren't really worth it
  in the long run unless you just have time to burn I suppose. For the purpose
  of getting you through these episodes, these boxes will be ignored. Feel free
  to pursue them if you wish, at your own risk of course.


 EPISODE 3 COUNTDOWN GUIDE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Start by heading through the iron curtain on the right and proceed to the area
where the statue blocking the path is. Examine it and wait around until the
door to the Processing Plant is unlocked. Run past this first room, grab the
Alcohol on the right and run upstairs and head into the room at the end to get
the Processing Plant Key and of course a [_BLUE HOURGLASS_]. Just to remind you,
you have to take the eye here and DUCK to get the statue smashed, then put the
eye back. Good times!

As you exit this room head down the stairs on your right, grab the Empty Bottle
at the bottom and enter the central room. Proceed through the laser segment with
Moira (there is a herb here that you should grab!), grab the original eye and
break the [_BLUE HOURGLASS_]. Leave the room and go up the SAME stairs you
previously used (don't use the ones in front of you like I did (vinheim). There
are many enemies here). Swap the eyes  and proceed to the room where you use it
while mowing down any enemies that get in the way.

Break the [_BLUE HOURGLASS_] in here, grab the Magnum from the table AND get
that piece of Liver. Now leave the Processing Plant for good and head to the
Slaughterhouse. There's an [_ORANGE HOURGLASS_] as you enter but DON'T use it
just yet. Grab the Empty Bottle in this hall and loot the next room, and kill
both Afflicted here.

There's a Red Herb in the area with the fences so grab it, make any Bottles
you need to, mix the Red Herb and now break that Orange Hourglass. We have to
make use of these Orange Hourglasses whenever they appear. Proceed down the
path, sticking to the right wall until you get to the room where the fire-guy
comes out of. Hide behind a pillar and don't fight him. Wait for him to come
out of the hallway and sneak by him where Moira has to break open the door.

Break the [_BLUE HOURGLASS_], leave a character outside and go grab the key.
Return to the previous room, ignore the fire-guy and enter the room on the
left.  Break the [_BLUE HOURGLASS_] in the center and do your thing with the
meat mincer. Once you get the liver its time to head out. Ignore the fire-guy
once again and as you head up the stairs in the previous room, there will be
many exploders coming down. Use your Machine Pistol to take all 3 down and
continue. Knock down the Ironhead and proceed to the exit.

Put in both pieces of the liver and head through the door, where you'll find
another [_ORANGE HOURGLASS_]. Just like before, before breaking it loot the
nearby room, grab the new handgun if you want, break the hourglass and proceed
to the next area, where the fire starts. This area with the fire is exactly the
same with no hourglasses. Make sure to kill the Ironhead with Claire. He goes
down REALLY easy. At the last switch / valve you operate with Moira, you can
ignore the other Afflicted that appear where Claire is by moving to the
explosion northwest of the doors and interacting with it. Continue on and
leave this place into the sewers.


Move along the sewers and get the [_ORANGE HOURGLASS_], ignore the area behind
the waterfall and you'll get to the area where the fire-guy comes down from the
stairs. Take him out along with the other Afflicted and exploders then have
Moira break open the door on top of the stairs.

In this next area break the [_BLUE HOURGLASS_] you find and move to the
switch, activate it, kill the Ironhead that appears and rush over to the area
with all the wooden platforms. Run on top of the stairs and run along them.
Don't worry about your partner. Be careful of the exploder and the exploding
thing on the floor.

As you go up the ladder at the end you'll find a [_BLUE HOURGLASS_]. Past the
metal gate is yet another [_BLUE HOURGLASS_]. Run past the cemetery area, loot
the area outside the room with the Machine Pistol and enter the area where you
fight Neil. There's a [_BLUE HOURGLASS_] here so break it ONLY if you need to.
If you have around 2 min 30 sec then don't break it. Its time to loot the area
and we'll have plenty of time so don't worry.

Enter the little room on top of the stairs to find a Red Herb. Loot the area
under the room as well and go up the stairs nearby, where you'll find an
[_ORANGE HOURGLASS_] which you SHOULD NOT break it. Loot the items here though
and as you proceed to the room where you have to go you'll be able to see
another [_ORANGE HOURGLASS_] behind the fence. Don't break it either.

Go inside the room, loot it and prepare your Bottles / Herbs. Once you've
done so, break the [_ORANGE HOURGLASS_] and proceed with the story. Once in
the actual fight, break the Blue Hourglass you previously skipped to have
even more time. Now fight Neil the same way you did in the main campaign and
when your time is running low (ie. 20 secs), shoot one of the 2 Orange
Hourglasses we previously spotted. These give you at least 5 minutes, plus
the 4 minutes from the other 2 hourglasses is more than enough.

Neil will give you 300 seconds, which is 5 minutes. Continue along with
the rest of the episode to finish it.


_____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-- INVISIBLE MODE EP. 3 (CLAIRE)                              |     sx306
_______________________________________________________________'_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

INVISIBLE MODE!


 How to Unlock
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Invisible Mode is a special game mode that you can play after you beat the
episode regularly. Once you have beaten an episode, you can head to the
"Extras" section from the Main Menu and than the "Rewards" section. Here you
can buy the modes to unlock them. Invisible Mode costs 1,000 BP for every
episode.


This section will cover the Invisible Mode for Episode 3 for Claire. We need
to get through the episode as fast as possible in this mode, which leads us to
some general tips:


  Invisible Mode Tips
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
o Invisible Mode consists of playing through the campaign with ALL enemies
  invisible. You heard that right, all enemies are invisible, including
  bosses.

o Play through the campaign and know your way around each episode. The enemies
  are in the same positions as in Normal difficulty. Learn the positions of
  the enemies and the short routes around.

o The equipment and inventory are given to you by default. There are no Part
  Boxes in Invisible Mode so there's no way to use the workbench. You're not
  able to see if your weapons have any parts equipped either.

o There are no collectibles. Kafka Drawings, Insect Larvae and Tower Emblems
  are gone in this mode, as well as in Countdown Mode.

o The only way to see an enemy is when they attack you and you evade or by
  having Natalia and Moira point at them (Moira with her flashlight of
  course).  This will reveal their locations for a brief moment.

o The best way to get through this hellish mode is by playing co-op with a
  friend, especially if it is someone you work well together with, as
  communication is important is.

o IF playing alone, always play as Moira / Natalia. This way you can see the
  enemies before they attack you. This is easier with Natalia as her natural
  ability allows you to "see" them from even further away.

o Always switch between both characters. Always have Moira / Natalia point at
  enemies and as soon as the enemy is revealed, quickly switch back to Claire
  or Barry to deal with them.

o Use hints to locate your enemies. This is something you just wouldn't have
  done while playing the main campaign, but listen to the sounds they make,
  their footsteps, dust clouds, water ripples when they run over water. These
  are priceless in Invisible Mode, much more if Moira / Natalia are somehow
  incapacitated.

o You DON'T have to kill all the enemies. If you can run past them better.
  Remember that when an animation happens when you open a door this means the
  enemies won't follow you so make sure you know which ones do for your
  tactical advantage.

o Item recollection. Unlike Countdown Mode in which you HAVE to rush to the
  end of the episode, you don't have a counter here. Make sure to break open
  all crates, boxes, getting all the Sparkle Items you find laying around.
  You'll be spending more ammo this time around so don't pass any ammo.

o Pacing. Take your time in each episode. You're not in any kind of hurry.
  Don't rush into any area, especially if you're feeling hesitant about it.



 EPISODE 3 INVISIBLE GUIDE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This is one of the longest Claire episodes, so this is going to be a grind.
Well, it actually isn't too much different than Countdown Mode as we can
definitely minimize our enemy encounters with some tricks which you'll want
to do. You may even find it easier than Countdown Mode since we can take our
time.

Let's go to the first building, the Processing Plant. Grab the Alcohol and
head up to the eyeball room for the key. After grabbing it leave and take the
right staircase to avoid enemies. Head straight to the middle laser room and
get the fake eye. Now, once you go back take the time and kill the afflicted
outside the door. Easy with Moira's help.

After that head back up the way you came and get the real eye, then go back
down the stairs to the right. From here, head to the central staircase and
slowly go up the stairs, killing the enemies you find on the way up, slowly
making your way to the office. When you can quickly enter and grab the items
and then leave this place.


Next up is the Slaughterhouse. Lovely. Kill the first two enemies here: the
one in the first room past the pillar and the one in the red herb room (which
you should definitely get). Continue on to Dave and hide behind the pillar out
here to the left when he comes out. He's invisible, but give him 10 seconds to
pass and you can sneak right past him.

Go get the key from the room past Dave and then run to the liver room. Do
the puzzle until the enemies come out and then send Moira to Claire right away.
Kill them all and finish the puzzle.

Getting outside is a chore, but do-able. Once you get back to the room full
of blood, use the steps near the pool to reach the stairs (Dave is usually
hanging out to the right here) and then use your MP or a bottle to kill the
exploding enemies up the stairs. Run onward and get your shotgun ready for
the armored enemy at the path split. Put a couple of shells into him to stun
him and run past him. In the red herb room, jump over the stalls and then
finally by the door leading outside be ready to dodge as an enemy is hanging
out here. Once outside replace the livers and continue on... things are about
to get HOT!


Yeah... sorry about that joke! Hehe... this part is actually really easy
since we only encounter a single enemy here. Continue through this area like
normal moving the valves until Claire climbs the ladder. Here you can shoot
the armored enemy on Moira's path to kill him. He is lying down and is easy
to locate. Kill him and then have Moira turn her last valve. You can skip the
Claire enemies here by jumping down and triggering the explosions near the
doors with Moira. Have Moira interact with the path short-cut to behind the
doors to make Claire meet you automatically, then escape the building.


Up next is the sewers. Continue on past the cut-scene to the stairs near
the end when another Dave enemy will show up. He is on top of the stairs,
so while we need to kill him we also have a couple regular afflicted rising
out of the water closer to us. Take them down and then focus on Dave. Save
your Fire Bottles though... we need those for later. Use some shotgun shells
and some MP ammo. He doesn't have nearly the health he did in Episode 2 after
all!

Once he is down, have Moira open the door. Continue on past that to the
bridge controls, watching out for enemies in the water. Fend them off once
you hit the switch and head to the jump. There is an armored enemy up here
that you should put some shotgun shells into to stun him at the very least.
Note that he CAN show up after the jump section, so watch out for that.
Continue past the scaffolding section like normal, and use your MP after you
drop down back onto the scaffolding to kill the exploding enemy that is bound
to show to the right. Don't let him get to close. Hurry on to the graveyard
after that.

Grab what you can in here. We didn't bother to do the puzzle again; there's
really no point. Continue on to the Neil boss area and collect everything you
can. Making Fire Bottles will help a lot with the boss fight so do what you
can. Start the fight and get ready for your last hurdle.


The boss fight with Neil can be rough. Use Moira at the start as you can see
him much easier and can lead him to the exploding canisters. Once he catches
fire, switch to Claire and use low power ammo like the handgun or machine
pistol and hurt him until he runs for water. Here use your magnum or shotgun
to lay into him. Do this two to three times with Moira leading him.

After that, do a lap for ammo gathering purposes and start using all of
your bottles with Claire. This bottle-chucking phase should finish him off.
Finish off the rest of the episode and go for the good ending!


___ ___ ___  ___ ____________________________________________________________
| _ \ __| _ \|_  )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯
|   / _||   / / /   E P.   3   |   B A R R Y   &   N A T A L I A  |
|_|_\___|_|_\/___|________________________________________________'____________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

     "With the strongest of lights, one is able to dispel the world"

                                                                ~ Franz Kafka

_____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-- THE SEWERS                                                 |     sx307
_______________________________________________________________'_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
|                            ~ MEDALS ~                                      |
|                           ¯¯¯¯¯¯¯¯¯¯¯¯                                     |
| [ ] Defeated 3 Revenant by only hitting their weak spots. (GOLD)           |
| [ ] Cleared the episode without destroying any of the Dhurlga              |
|     tentacles. (GOLD)                                                      |
| [ ] Hit enemies with Natalia's brick 15 times. (SILVER)                    |
| [ ] Defeated 3 enemies with a follow-up attack. (SILVER)                   |
| [ ] Defeated 10 enemies with sub-weapons. (SILVER)                         |
| [ ] Defeated 4 enemies using the stealth attack. (SILVER)                  |
| [ ] Defeated 10 enemies with the knife. (BRONZE)                           |
| [ ] Opened 3 gimmick boxes. (BRONZE)                                       |
| [ ] Found 5 hidden items with Natalia. (BRONZE)                            |
| [ ] Cleared the sewage treatment plant with Natalia taking no              |
|     damage. (BRONZE)                                                       |
'.__________________________________________________________________________.'

Watch the amazing intro to Barry's chapter and we'll regain control, but
Natalia is hurt and we'll have to carry her on our back. Go down the stairs and
go right to find [_SAPPHIRE_] in the corner. Walk along the path while listening
to the conversation between Barry and Natalia. Now we get to hear, at least a
little bit, of why the resentment from Moira to Barry. You'll come across the
[_SEWER MAP_] so make sure to take it.

As soon as we hear a growling, Natalia is fine (I wonder why >_>). Grab the
[_TOPAZ_] in the corner and go up the stairs. Remember this area? Up here you
can find a [_CLOTH_] and a [_SPARKLE ITEM x2_]: one behind the barrels and one
as you exit the small alcove. Proceed and go forward where the rockslide is to
find [_ODOROUS CHEMICAL_]. Now go down the path and you'll find a [_SPARKLE
ITEM_] at the bottom.

In this large room check the lower right corner to find [_TOPAZ_]. That's it
for this area so proceed north up the stairs and up here you'll hear some more
growling, and you can see a [_SPARKLE ITEM_] on the left behind the rubble.
You can see right in front of you [_INSECT LARVAE 1/6_] under the bridge and a
brick on top of it. Go around to get it. You'll also see a couple Afflicted on
the other side of the gate and a [_SPARKLE ITEM_] on top of the stairs, among
the barrels.

You can toss the brick at them or go down with Barry and headshot them. Easy.
Grab the Sparkle Item mentioned before and there will be 3 more afflicted at
the end of the hall. One of them comes running at you so be careful. As you
move a little bit forward the other two come running as well. Take care of
them, grab the [_SPARKLE ITEM_] near the crates and proceed through the door.

There's a [_SPARKLE ITEM_] to your left as you enter so get it. There will
also be a ton of bugs coming at you. Use your knife to get rid of them. You
have to get down the stairs or they will keep respawning. As you go down the
stairs make a quick left and you'll find a [_GIMMICK BOX_] at the end of it
with [_ASSAULT RIFLE AMMO CASE_] inside. There's also a [_GREEN HERB_] and a
[_TOWER EMBLEM 8/11_].


(-NOTE-) This little room is ONLY available IF you opened it up when playing as
        Claire and Moira. If you didn't then you'll have to replay the whole
        chapter.

Getting this Ammo Case will net you a trophy.

o---------------------(  I N C O M I N G   T R O P H Y  )---------------------o
|                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
|   Obtain the item that lies beyond the gate in the sewers in Barry's        |
|  Episode Three.                                                             |
|                                                                             |
|                    !!A RIPPLE IN TIME!! ~~ Bronze Trophy                    |
o-----------------------------------------------------------------------------o

Now in the main area there are 3 afflicted walking around and there are 2 more
on the upper left ledge. The ones laying around don't do anything, BUT there's
one that's gonna crawl and try to bite you (its located in the large bunch).
Now use the metal crate to go up the ledge on the right (where we couldn't
reach in the previous chapter) to find [_PARTS BOX_] and [_CRATE x2_].

As you jump down one of the afflicted comes back to life. Ugh. Kill it, grab
the brick and from here you can look south and spot a red spot down the hall
on the right side (inside a concrete cylinder). There are 2 bricks around in
the area so make sure to get this [_INSECT LARVAE 2/6_]. Now proceed down the
hall all the way to the end to find a weapon for Barry, the [_AK-7_]. You know
what to do.

Continue down the path and make a right at the fork. You can find here a
[_CRATE_] and a [_SPARKLE ITEM_]. Return and go left this time. There's a
[_SPARKLE ITEM_] where the barrel and shelf are right next to the corner.
Around the corner though is a Glasp so move back a little bit and get rid of
it. We're now at the place where the old man was. Before going up, continue
along the sewer to find [_ODOROUS CHEMICAL_] near the rubble.

The workbench has been moved inside, and the old man is dead. Sucks to be
him. Such a sentimental scene. Right in the feels man! Let's man up (or woman
up (?) if you're a gal) and let's loot the area for [_ALCOHOL x2_], [_EMPTY
BOTTLE_], [_GUNPOWDER_], the [_SEWER PASSAGE KEY_] and check the corpse of the
old man to find a [_SPARKLE ITEM_]... why here of all places? You can also read
the document [_THE OLD MAN'S JOURNAL_]. Man was this a long read (and typed
haha).

That's it for this room. The little alcove at the end of the sewers has a
[_SMOKE POWDER_] so get it before proceeding through the door and under the
iron curtain.

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-- THE SEWAGE TREATMENT PLANT                                 |     sx308
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Descend the stairs and as you enter the room, cross the bridge and go down
the ladder. If you check behind the bars you'll find [_INSECT LARVAE 3/6_]
and behind an afflicted a [_SPARKLE ITEM_].

Locate the cyan footprints and crawl through the hole. Go up the ladder and
cross the bridge to the right. Collect the [_SEWAGE TREATMENT PLANT MAP_] and
use the valve to open up a path for Barry. Proceed down the catwalk as Natalia
and when you get to a second valve an afflicted raises. Have Barry shoot him
from down here and proceed to use the valve. Before returning to Barry, push
the explosive container from the bridge and when you approach as Barry, most
of the afflicted will raise up and attack.

SHOOT this container to get rid of all of them. Now, as Natalia, grab the
[_GREEN HERB_] from this circular catwalk and drop down both explosive
containers. You'll have to shoot the wooden thing that block Natalia's path so
do so and use the valve. Do you see how it has a big red number 2 on it? Loot
the area (as Barry) to find [_GUNPOWDER_], [_SMOKE POWDER_] and a [_CRATE x2_].

Just as you pass the #2 gate, look to your left and up to find [_TOWER EMBLEM
9/11_]. You'll see an afflicted walking on the top part of the area. Take this
one out with the sniper and when you shoot the dog 2 more will come (3 total).
Kill them and shoot the wooden thing blocking Natalia's path. Cross it and
you'll find an [_EMPTY BOTTLE_] on one side and a [_GIMMICK BOX_] with [_RARE
PARTS BOX_] on the other. BE CAREFUL because as you approach it one of the
afflicted nearby will raise.

Continue as Natalia and when you reach an explosive container, an afflicted
comes our of the small room. Run back and have Barry take care of it. Go inside
this room to find a [_SPARKLE ITEM_] and [_GUNPOWDER_]. Drop down the explosive
container as well and use it with Barry to take out the afflicted nearby. Shoot
the fire extinguishers to create smoke screens and kill the remaining afflicted.
Kill the afflicted at the end of Natalia's pathway as well (near the explosive
container).

Grab the [_ALCOHOL_] and break the [_CRATE_] on the left and jump over the
obstacle on the right. Hop on the pipe (as Natalia) and look down and to the
right side of the map to find a [_SPARKLE ITEM_] (pick it up with Barry). When
you reach the other side, spot another [_SPARKLE ITEM_] down here and one in
front of you (on Natalia's level). There's also a Glasp here, but you can use
the fire extinguisher to create a smoke screen and be able to see it (kinda).

Now have Natalia follow the path and at the end of the "pipe road" you'll find
a [_SPARKLE ITEM_] right next to an afflicted's head. Before heading to the
valve, have Barry slice open the [_CRATE x2_] nearby and an afflicted will raise
near the valve (on the upper level). Shoot it down from here and now have
Natalia use the valve. Move her towards the back and drop down the ladder, then
grab the [_SPARKLE ITEM_]. Don't crawl in just yet.

As Barry, proceed to the open area, open up the [_CRATE_] before going in and
the afflicted will raise. Kill them ASAP and TWO Glasps appear as well. Use the
fire extinguisher nearby to see them, allowing you to kill them really easy.
Open up the [_CRATE_] nearby and go back to Natalia. Crawl into the room and the
afflicted will come up. Crawl back out and have Barry take care of them. There's
a [_SPARKLE ITEM_] in the corner in here so make sure to get it as well.

Use the valve once its safe and another Glasp appears near the [_GIMMICK BOX_]
outside. Kill it and open it up to find [_EXPANSION BAG (BARRY)_]. He can
finally carry 15 items, just like Claire. Proceed through the double doors.
There's a large structure to the north and we'll be going to the top.

Grab the brick nearby and jump down. Follow the path, jump across the gap and
go down for a [_CRATE_]. Cross the next catwalk to the right and another Glasp
will be here. Use any Smoke Bottles you've got and get rid of it then check to
the left of the ladder for a [_TOPAZ_]. Now climb the ladder for a [_GIMMICK
BOX_] with [_RIFLE AMMO CASE_]. Now go up the left side of the rubble (make
sure to throw a brick up here) and destroy the [_INSECT LARVAE 4/6_] among
the rubble.

Now leave this area for good.

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-- ARRIVING AT THE MINING TOWN                                |     sx309
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Listen to the conversation between them and move up the road. Break the lock
cross the fence. Look directly in front of you over a rooftop to find [_TOWER
EMBLEM 10/11_]. Move along the cliff side, walk over the rail and go down three
ladders. As you reach the bottom, look to your right to find a [_SPARKLE ITEM_]
near a beam. Now go inside the house.

Check the desk on the left to find [_QUARRY MAP_]. Check INSIDE the same desk
to find [_GUNPOWDER_]. Open up the lockers on the other side of the room to
find [_SMOKE POWDER_] and examine the monitor in the center of the room. Now
open up the desk in the corner to find [_HANDGUN AMMO_] and check the fallen
locker for a [_SPARKLE ITEM_].

There's a Revenant right outside the building and its moving in a circular
pattern so sneak behind it and kill it. Go northeast from here to find a
[_CRATE_]. Go up the ladder this time and up here check the upper right corner
to find an [_ALCOHOL_]. Now go up another ladder and read the document
[_GENERATOR GUIDE_] right next to the [_GREEN HERB_]. Go up the ladder next
to these to find a [_CRATE_].

Jump back down and go left this time. Before jumping down, from the bottom of
the stairs look at the floor in front of you for a [_SPARKLE ITEM_]. On the
ground, check the piles of metal to the south to find another [_SPARKLE ITEM_],
and [_GUNPOWDER_] right next to it. There's a hole we can crawl through so do
so to get an [_EMPTY BOTTLE_] and a [_CRATE_].

Now go left, jump down once again and move south. Between the building with
the conveyor belt and the wall you'll find [_INSECT LARVAE 5/6_] behind the
fence. This is the toughest one yet so make sure to do your best. There are a
ton of bricks nearby for you to use. Grab the nearby [_EMPTY BOTTLE_] as well.

If you look west you can see a "tentacle" coming out of a hole and as you
approach it, it goes back in pulling a corpse. Run past this building and
you'll see another one with a workbench in it. Just outside it, near the boxes
is a [_SPARKLE ITEM_]. Use the workbench if needed and read the document
[_IRINA'S LAST WORDS_]. And we just learnt about the Old Man and Irina :(.
Open up the lockers in here to find [_ALCOHOL_].

Now jump out the window on the left to find a [_BARREL_], a [_GREEN HERB_]
and a [_SPARKLE ITEM_]. Jump back inside and as you do look left to see
another [_SPARKLE ITEM_] hidden among the bushes. Now enter the building to
the right, break the [_CRATE_] and start the generator. This gets the conveyor
belts going. Back outside there will be 2 Revenants on the right side of the
map. Kill them and enter now the building where the tentacle was.

Such a nasty room. Break the [_CRATE_] on top and jump down. Break a second
[_CRATE_], grab the [_SPARKLE ITEM_] on the left side (other side of the bars)
and a [_CLOTH_] near the end of the room. Now pick up the metal crate, which
is a power source and roll it out using the conveyor belt. As you try to leave,
this "tentacle" monster appears and has a huge orange blob in its center.

Holy **** WTF is that??? The weak point is really open and Firebomb Bottles
are your best friend here. You won't be killing it but you need to wear it down
as much as you can. Shoot it with your AK-7 while its on fire and use your
sniper rifle. If you have the ammo and want to use it, use your Python to deal
massive damage. It charges at you spinning the limb on its head, dealing massive
damage. If you see it start spinning it, quickly stop shooting and make a run.
Also jumping near the entrance is a good idea. After some time and shots, it'll
flee... its head is formed of several heads... :o.

(-NOTE-) One easy way to take down the Dhurlga (Tentacle Monster) is to use
        an explosive bottle on it. This will knock it down and expose its
        weak point, allowing you to pump in several shots with powerful
        weapons and really damage it.

Climb the boxes near the window to get out. Outside move the metal crate near
the trailer and climb it to find [_ASSAULT RIFLE AMMO_]. Now move the metal
crate to the conveyor belt on the upper left side of the area (up the stairs)
and go to the end of it. Move the metal crate where the fallen ladder is (you
can see cyan footprints on the floor) and climb up. Break the [_CRATE_] and go
up once again. Grab the [_RIFLE AMMO_] and from here look south and up to see
a corpse hanging. Shoot it and collect the [_RIFLE SVD_] from it.

Return down to the floor and now move the metal crate south to where the
tower structure is (has a ripped green cloth hanging). Climb to the top to
find a [_GIMMICK BOX_] with [_RARE PARTS BOX_]. Climb down and place the power
source on the metal square near the generator. Now have Barry stay where the
switch it on the other side of the fence and have Natalia crawl through the
hole and use the second switch. You got to do it one after the other to open
the gate, which creates a loud sound but no enemies come.

Now move to the building on the right with the power source but use it to
reach a higher ledge that has a [_CRATE_] and an entrance to the building.
Approach the Revenant from behind and break a second [_CRATE_]. Now open the
locked door and take the power source to the top, onto the conveyor belt and
grab the [_EMPTY BOTTLE_] that sits up here. Go outside, up the ladder and put
the power source on the next conveyor belt.

There's a Revenant on top of the elevator but you can't kill it. Place the
power source where it goes and quickly kill the Revenant when it goes wild.
Now go up the elevator and it just stops. Dammit. Follow the outer path, break
the [_CRATE_] on the left when you get to it and continue up the stairs. There
are 2 Revenants up here really easy to kill so do so and go south along the
broken bridge.

Break the [_CRATE_] along the bridge and when you get to the edge you'll be
able to see [_TOWER EMBLEM 11/11_] on top of the tower to the south. I REALLY
REALLY recommend having Natalia stay at the end of the bridge. You'll see why
in a second. Return and check the right side of the area for a document, [_NOTE
ON CORPSE DISPOSAL_]. Break the [_CRATE x3_] around the area and check up the
lower left corner area for a [_RUBY_]. Now as you start moving the power source
you'll be attacked by the tentacle monster... ALONG with a Revenant AND a
blob-throwing enemy.

Oh dear God. First of all let go of the power source and take our your SVD.
Take out the throwing enemy as fast as possible then locate the Revenants weak
spot and take it down while you evade Tenty (tentacle enemy). When Tenty is by
itself it becomes a little easier but its still hard. DON'T use your Firebomb
Bottles. You don't want to destroy the Tenty's outer shell because it becomes
too fast.

<BK> Tenty? Really? Oh vin... trying to steal my "Dave" thunder I see! Heh!

Shoot the weak spot with your Assault Rifle and move as far away as possible
and use your SVD to snipe it. This is an excellect opportunity to use your
Python too. This is the first time I've ever used it and had over 20 bullets.
The one thing to be careful about is when it shrieks, its about to run at you
and try to grab you. IF it grabs you its game over so be extremely careful.
Use your surroundings to keep Tenty at bay.

Have Natalia come to you and now you can move the power source to where it
belongs. Cross these gates and in this bushy area pick up a brick and toss it
at the [_INSECT LARVAE 6/6_] on the right side and proceed up the ledge. Now
simply follow the path to trigger a scene and the end of this amazing episode!


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-- COUNTDOWN MODE EP. 3 (BARRY)                               |     sx310
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 How to Unlock
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Countdown Mode is a special game mode that you can play after you beat the
episode regularly. Once you have beaten an episode, you can head to the
"Extras" section from the Main Menu and than the "Rewards" section. Here you
can buy the modes to unlock them. Countdown Mode costs 1,000 BP for every
episode.

This section will cover the Countdown Mode for Episode 3 for Barry. We need
to get through the episode as fast as possible in this mode, which leads us to
some general tips:


  Countdown Mode Tips
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o Countdown mode is ALL ABOUT GETTING THROUGH THE GAME FAST! Speed is the
  name of the game here. We must go fast!

o Play Countdown Mode right after you go through normal mode. This is to
  familiarize yourself with the episode and where you need to go / what you
  need to do so you don't waste time. This section will also outline what
  you need to do as well, but first-hand experience is always best.

o The equipment and inventory are given to you by default. There are no Part
  Boxes in Countdown Mode so there's no way to use the workbench. You're not
  able to see if your weapons have any parts equipped either.

o There are no collectibles. Kafka Drawings, Insect Larvae and Tower Emblems
  are gone in this mode, as well as in Invisible Mode.

o Enemies are worth time in this mode, but if you do not have to fight then
  don't fight. Better to save time running than fighting here. Still, if you
  do have to fight, go for a quick kill.

o Remember that when an animation happens when you open a door this means the
  enemies won't follow you so make sure you know which ones do for your
  tactical advantage.

o Your main method of gaining time in this mode is time-glasses:

  - Blue Hourglass: 60 Seconds

  - Orange Hourglass: Resets time to 3 Minutes

o Special Item Boxes now have BP prizes in them. These aren't really worth it
  in the long run unless you just have time to burn I suppose. For the purpose
  of getting you through these episodes, these boxes will be ignored. Feel free
  to pursue them if you wish, at your own risk of course.


 EPISODE 3 COUNTDOWN GUIDE
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The start is really easy. Since you'll be carrying Natalia there's really not
much you can do. Simply walk forward (make sure to get the map) until you get to
the room with the broken bridge (you'll have around 28 seconds left when you
drop down Natalia). Jump down this bridge and kill the enemies here to gain a
couple seconds.

Run to the end of the hallway and kill the enemies that appear here, then open
the door to find a [_BLUE HOURGLASS_]. Go down the stairs and knife the bugs
that come at you. Head shoot any afflicted nearby and start running towards the
entrance of the sewers. There's a Glasp near the stairs that lead to the old
man's room, so kill it / run past it and break a second [_BLUE HOURGLASS_].

Go inside the room to get the key, the Alcohol, Gunpowder and Empty Bottle. Now
enter the next section of the sewers, the Treatment Plant. Switch over to
Natalia and open up the first sluice. Grab that Map first though. Have Barry
break the [_BLUE HOURGLASS_] and proceed until he reaches the second sluice, but
make sure to shoot the explosive on top. Continue on with Barry and shoot down
the thing that's blocking Natalia's path and kill the enemies ASAP.

Have Natalia run like crazy to open up the third sluice and shoot another
[_BLUE HOURGLASS_]. Continue running forward while killing the dogs and normal
afflicted, but also make sure to kill the enemies on the second level so Natalia
can stay safe. Proceed with Natalia until another wooden thing blocks her path.
Shoot it down and have her open the last sluice. Break the [_BLUE HOURGLASS_]
and kill the enemies here, as well as the Glasps.

Have Natalia enter the barred room and Barry kill the enemies here. Proceed to
the next area and break up the [_BLUE HOURGLASS_], then run to the exit (no
enemies here). We finally arrive at the Mining Area. There's an [_ORANGE
HOURGLASS_] out here so that's a blessing if you're running low on time.

Head down the ladders until you get inside the building which houses another
[_BLUE HOURGLASS_]. Get the map as well and outside stealth kill the Revenant.
Proceed up the ladders and down to the other side of the lower area. Shoot down
the [_BLUE HOURGLASS_] down here and proceed to the far left building to start
the generator. Break another [_BLUE HOURGLASS_], a couple crates and enter the
room with Tenty.

Destroy both [_BLUE HOURGLASSES_], put the generator on the belt and have your
fight with Dhurlga. Exit the building, put the generator on the conveyor belt
and stealth kill both Revenants. Cross the gate and enter the building to find a
[_BLUE HOURGLASS_]. From here play the rest of the episode like you normally
would UNTIL you get to the top of the mining area, where a Dhurlga, Revenant and
a blob-throwing enemy appear. When they appear, quickly drop the generator and
snipe down the Revenant and the blob-throwing one.

DON'T touch Dhurlga. Pick up the generator, put it where it belongs and open up
the door. Dhurlga is really slow and won't be able to catch you. Once you do go
down the sloppy path, break the [_BLUE HOURGLASS_] and rush to the end.

o---------------------(  I N C O M I N G   T R O P H Y  )---------------------o
|                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
|   Complete Countdown Mode Episode 3.                                        |
|                                                                             |
|                  !!PEDAL TO THE METAL!!! ~~ Bronze Trophy                   |
o-----------------------------------------------------------------------------o



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-- INVISIBLE MODE EP. 3 (BARRY)                               |     sx311
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INVISIBLE MODE!


 How to Unlock
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Invisible Mode is a special game mode that you can play after you beat the
episode regularly. Once you have beaten an episode, you can head to the
"Extras" section from the Main Menu and than the "Rewards" section. Here you
can buy the modes to unlock them. Invisible Mode costs 1,000 BP for every
episode.


This section will cover the Invisible Mode for Episode 3 for Barry. We need
to get through the episode as fast as possible in this mode, which leads us to
some general tips:


  Invisible Mode Tips
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o Invisible Mode consists of playing through the campaign with ALL enemies
  invisible. You heard that right, all enemies are invisible, including
  bosses.

o Play through the campaign and know your way around each episode. The enemies
  are in the same positions as in Normal difficulty. Learn the positions of
  the enemies and the short routes around.

o The equipment and inventory are given to you by default. There are no Part
  Boxes in Invisible Mode so there's no way to use the workbench. You're not
  able to see if your weapons have any parts equipped either.

o There are no collectibles. Kafka Drawings, Insect Larvae and Tower Emblems
  are gone in this mode, as well as in Countdown Mode.

o The only way to see an enemy is when they attack you and you evade or by
  having Natalia and Moira point at them (Moira with her flashlight of
  course).  This will reveal their locations for a brief moment.

o The best way to get through this hellish mode is by playing co-op with a
  friend, especially if it is someone you work well together with, as
  communication is important is.

o IF playing alone, always play as Moira / Natalia. This way you can see the
  enemies before they attack you. This is easier with Natalia as her natural
  ability allows you to "see" them from even further away.

o Always switch between both characters. Always have Moira / Natalia point at
  enemies and as soon as the enemy is revealed, quickly switch back to Claire
  or Barry to deal with them.

o Use hints to locate your enemies. This is something you just wouldn't have
  done while playing the main campaign, but listen to the sounds they make,
  their footsteps, dust clouds, water ripples when they run over water. These
  are priceless in Invisible Mode, much more if Moira / Natalia are somehow
  incapacitated.

o You DON'T have to kill all the enemies. If you can run past them better.
  Remember that when an animation happens when you open a door this means the
  enemies won't follow you so make sure you know which ones do for your
  tactical advantage.

o Item recollection. Unlike Countdown Mode in which you HAVE to rush to the
  end of the episode, you don't have a counter here. Make sure to break open
  all crates, boxes, getting all the Sparkle Items you find laying around.
  You'll be spending more ammo this time around so don't pass any ammo.

o Pacing. Take your time in each episode. You're not in any kind of hurry.
  Don't rush into any area, especially if you're feeling hesitant about it.



 EPISODE 3 INVISIBLE GUIDE
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The start here is of course very slow, but hey at least it is safe! Continue
on to the sluice section and grab the map on the way. Remember at the end there
are two enemies just past the ladder after the sluice gate, and a horde of
them before the door in the hallway. Use an explosive bottle here if you can,
otherwise shoot a few and dodge past them.

In the sewer area we are going to want to treat it just like the Countdown
Mode. Run through the tunnels and dodge out of the way if you happen to run
head-first into any enemies (hug the right wall to help). Make your way t
the old man's room. There is a Glasp out here, but if you run up the stairs
on the right you can skip him. Just go to the door and interact with it for
the cut-scene to be safe.

Gather up the items and move onto the sluice area. The sluice area isn't too
hard on invisible mode, but it can be a tad rough with Natalia separated from
us. Open the first gate with Natalia and move Barry to the second gate. Shoot
the explosive up on the bridge to kill the enemy and open the second sluice.
Have Natalia continue on and push the explosive barrel down for Barry and
gather the herb.

Now, as Barry we are about to run into a ton of enemies. Here run to the
left (toward the items) to wake them up, then give them a little time to get
up, then move to the explosive to the right. Back up and fire. This should
kill the majority of them, but you may have to do some clean-up. Shoot the
barrier up here to let Natalia continue and open up the next sluice.

Here we have some narrow areas, which is good as the dogs up ahead can be
funneled into them. Also you can see one of them moving around as they kick
up dust, so fire on it and kill whatever comes your way. Move ahead and use
the barrier to the right that you have to jump over for crowd control. There
is a fire extinguisher here that can help as well.

Protect Natalia as she moves forward and follow her, killing the Glasp on
the way. Shoot the barricade as well and open up the last barrier. Have trusty
Natalia throw down the explosive and get ready. This room is full of enemies
and even a Glasp. It is also hard to see with Natalia. Run into the room with
Barry and go up the right stairs. Use the staircase as your kill zone and blow
the explosive. Use Natalia to get a general idea of the Glasp and take it out.
Have Natalia continue and raise the gate, then protect her and escape.

Go through the last tunnel and stick to the left path to the ladder near the
end to avoid all of the enemies and we're onto the mining section.

Head down the ladders and loot the house. Past the house is a Revenant
circling down below. Spot it with Natalia and stealth kill it. Continue on
to the buildings down below and loot everything you can, then get ready for
the fight with Tenty. We have to drive him off in our first encounter, but
since he breaks out of the floor you know where he is. Give him a second to
register as an enemy and toss a fire bottle at him, then lay into him. Also
remember that the explosive bottle will knock him down and let you pump in
shotgun shells and magnum shots into him easily.

Once he's dead, leave and move the battery. Two Revenants are moving around
up ahead but with good timing you can stealth both of them. Continue on to the
building and stealth kill the Revenant below. Keep moving the battery to the
elevator and kill the Revenant that comes down with it.

Home stretch! In the final area there are two Revenants moving around that
you can stealth with good timing. If not, just be calm and hit the weak spots
to down them. Gather items and then move the battery. This makes the second
Tenty monster show up as well as a Revenant past him and a bile-slinging
monster to the left. Just like Countdown Mode we can skip the big threat if we
are fast. Use your handgun to locate the bile monster to the left and take him
out ASAP. Once he is dead you can kill the Revenant and then take the battery
to the gate. You should be faster than Tenty. BK has done this with Tenty AND
the Revenant behind him before actually (although that was in Countdown Mode).
From there it is a short walk to the end of the episode. Congrats!


o---------------------(  I N C O M I N G   T R O P H Y  )---------------------o
|                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
|   Complete Invisible Mode Episode 3.                                        |</pre><pre id="faqspan-3">
|                                                                             |
|                  !!I CAN SEE UNDEAD PEOPLE!!! ~~ Bronze Trophy              |
o-----------------------------------------------------------------------------o



___ ___ ___  ___ ____________________________________________________________
| _ \ __| _ \|_  )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|   / _||   / / /       S K I L L   U P G R A D E S            |     sx400
|_|_\___|_|_\/___|_____________________________________________'_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Here you can find the skill upgrades, what they do, and their BP COST. Note
that many of these require previous skills to be bought first. You likely WILL
NOT have enough BP to buy all of these by the time you beat the game, but that
is what replays and the various extra modes are for!



  LEFT-SET SKILLS
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   HURLER                                                |/\|    |
  |   ¯¯¯¯¯¯                                                |\/|    |
  |   Increase the firepower of sub-weapons.                |/\|    |
  |                                                         |\/|    |
  |   LEVEL 1: 110%   COST:  300 BP   .——.   .——.   .——.    |/\|    |
  |   LEVEL 2: 130%   COST: 1200 BP  (    ) (    ) (    )   |\/|    |
  |   LEVEL 3: 150%   COST: 4000 BP   `——´   `——´   `——´    |/\|    |
  |                                                         |\/|    |
  |   * DEFAULT CHOICE                                      |/\|    |
  |                                                         |\/|    |
  '.________________________________________________________|/\|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   QUICK HEAL                                            |/\|    |
  |   ¯¯¯¯¯¯¯¯¯¯                                            |\/|    |
  |   Reduce the time it takes to use a green herb.         |/\|    |
  |                                                         |\/|    |
  |   LEVEL 1:  90%   COST:  300 BP   .——.   .——.   .——.    |/\|    |
  |   LEVEL 2:  70%   COST:  600 BP  (    ) (    ) (    )   |\/|    |
  |   LEVEL 3:  50%   COST: 1200 BP   `——´   `——´   `——´    |/\|    |
  |                                                         |\/|    |
  |   * DEFAULT CHOICE                                      |/\|    |
  |                                                         |\/|    |
  '.________________________________________________________|/\|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   CROUCH POWER                                          |/\|    |
  |   ¯¯¯¯¯¯¯¯¯¯¯¯                                          |\/|    |
  |   Increase firepower while crouching.                   |/\|    |
  |                                                         |\/|    |
  |   LEVEL 1: 110%   COST:  600 BP   .——.   .——.   .——.    |/\|    |
  |   LEVEL 2: 150%   COST: 1200 BP  (    ) (    ) (    )   |\/|    |
  |   LEVEL 3: 120%   COST: 2400 BP   `——´   `——´   `——´    |/\|    |
  |                                                         |\/|    |
  |   * DEFAULT CHOICE                                      |/\|    |
  |                                                         |\/|    |
  '.________________________________________________________|/\|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   EVADE                                                 |/\|    |
  |   ¯¯¯¯¯                                                 |\/|    |
  |   Enemy attacks miss more easily during evasion.        |/\|    |
  |                                                         |\/|    |
  |   Levels 1-3: Duration            .——.   .——.   .——.    |/\|    |
  |   increases with each level.     (    ) (    ) (    )   |\/|    |
  |                                   `——´   `——´   `——´    |/\|    |
  |   LV. 1: 600 BP, LV. 2: 1200 BP,                        |\/|    |
  |   LV. 3: 2400 BP                                        |/\|    |
  |                                                         |\/|    |
  |   * REQUIRES HURLER                                     |/\|    |
  '.________________________________________________________|\/|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   MEDICAL KNOWLEDGE                                     |/\|    |
  |   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                                     |\/|    |
  |   Increase the recovery effects of a green herb.        |/\|    |
  |                                                         |\/|    |
  |   LEVEL 1: 110%   COST:  500 BP   .——.   .——.   .——.    |/\|    |
  |   LEVEL 2: 120%   COST: 1000 BP  (    ) (    ) (    )   |\/|    |
  |   LEVEL 3: 130%   COST: 1500 BP   `——´   `——´   `——´    |/\|    |
  |                                                         |\/|    |
  |   * REQUIRES QUICK HEAL                                 |/\|    |
  |                                                         |\/|    |
  '.________________________________________________________|/\|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   DASHING KNIFE                                         |/\|    |
  |   ¯¯¯¯¯¯¯¯¯¯¯¯¯                                         |\/|    |
  |   Gain the ability to attack with the knife R2 while    |/\|    |
  |   dashing.                                              |\/|    |
  |                                                         |/\|    |
  |   Level 2: Double attack power after running 5 meters.  |\/|    |
  |   Level 3: Triple attack power after running 10 meters. |/\|    |
  |                                                         |\/|    |
  |   LV. 1: 1000 BP, LV. 2: 2000 BP, .——.   .——.   .——.    |/\|    |
  |   LV. 3: 4000 BP                 (    ) (    ) (    )   |\/|    |
  |                                   `——´   `——´   `——´    |/\|    |
  |   * REQUIRES CROUCH POWER                               |\/|    |
  '.________________________________________________________|/\|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   CROUCH ADVANTAGE                                      |/\|    |
  |   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                                      |\/|    |
  |   Gain momentary invincibility upon crouching.          |/\|    |
  |                                                         |\/|    |
  |   Levels 1-3: Duration            .——.   .——.   .——.    |/\|    |
  |   increases with each level.     (    ) (    ) (    )   |\/|    |
  |                                   `——´   `——´   `——´    |/\|    |
  |   LV. 1: 1500 BP, LV. 2: 3000 BP,                       |\/|    |
  |   LV. 3: 4500 BP                                        |/\|    |
  |                                                         |\/|    |
  |   * REQUIRES EVADE                                      |/\|    |
  '.________________________________________________________|\/|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   CHARGE ATTACK                                         |/\|    |
  |   ¯¯¯¯¯¯¯¯¯¯¯¯¯                                         |\/|    |
  |   Hold down the R2 Button to charge physical attack     |/\|    |
  |   power.                                                |\/|    |
  |                                                         |/\|    |
  |   Level 2: Hold for 2 seconds to increase attack power. |\/|    |
  |   Level 3: Hold for 3 seconds to increase attack power. |/\|    |
  |                                                         |\/|    |
  |   LV. 1: 1500 BP, LV. 2: 3000 BP, .——.   .——.   .——.    |/\|    |
  |   LV. 3: 6000 BP                 (    ) (    ) (    )   |\/|    |
  |                                   `——´   `——´   `——´    |/\|    |
  |   * REQUIRES MEDICAL KNOWLEDGE                          |\/|    |
  '.________________________________________________________|/\|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   FOLLOW-UP                                             |/\|    |
  |   ¯¯¯¯¯¯¯¯¯                                             |\/|    |
  |   Claire and Barry become able to perform a follow-up   |/\|    |
  |   attack.                                               |\/|    |
  |                                                         |/\|    |
  |   Level 2: Attack power increases to 130%.              |\/|    |
  |   Level 3: Attack power increases to 200%.              |/\|    |
  |                                                         |\/|    |
  |   LV. 1: 4000 BP, LV. 2: 6000 BP, .——.   .——.   .——.    |/\|    |
  |   LV. 3: 10000 BP                (    ) (    ) (    )   |\/|    |
  |                                   `——´   `——´   `——´    |/\|    |
  |   * REQUIRES DASHING KNIFE                              |\/|    |
  '.________________________________________________________|/\|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   EVADE EXTENSION                                       |/\|    |
  |   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                                       |\/|    |
  |   Increase the distance covered when evading.           |/\|    |
  |                                                         |\/|    |
  |   LEVEL 1: 150%   COST:  ??? BP   .——.   .——.   .——.    |/\|    |
  |   LEVEL 2: 165%   COST: 8000 BP  (    ) (    ) (    )   |\/|    |
  |   LEVEL 3: 200%   COST: ???? BP   `——´   `——´   `——´    |/\|    |
  |                                                         |\/|    |
  |   * REQUIRES CROUCH ADVANTAGE                           |/\|    |
  |                                                         |\/|    |
  '.________________________________________________________|/\|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   ROPE-A-DOPE                                           |/\|    |
  |   ¯¯¯¯¯¯¯¯¯¯¯                                           |\/|    |
  |   Withstand killing blows.                              |/\|    |
  |                                                         |\/|    |
  |   Levels 1-3: Effectiveness       .——.   .——.   .——.    |/\|    |
  |   increases with each level.     (    ) (    ) (    )   |\/|    |
  |                                   `——´   `——´   `——´    |/\|    |
  |   LV. 1: ???? BP, LV. 2: 3000 BP,                       |\/|    |
  |   LV. 3: ???? BP                                        |/\|    |
  |                                                         |\/|    |
  |   * REQUIRES CHARGE ATTACK                              |/\|    |
  '.________________________________________________________|\/|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   QUICK KNIFE                                           |/\|    |
  |   ¯¯¯¯¯¯¯¯¯¯¯                                           |\/|    |
  |   Increase knife speed.                                 |/\|    |
  |                                                         |\/|    |
  |   LEVEL 1: 110%   COST:  ??? BP   .——.   .——.   .——.    |/\|    |
  |   LEVEL 2: 120%   COST: 6000 BP  (    ) (    ) (    )   |\/|    |
  |   LEVEL 3: 130%   COST: ???? BP   `——´   `——´   `——´    |/\|    |
  |                                                         |\/|    |
  |   * REQUIRES FOLLOW-UP                                  |/\|    |
  |                                                         |\/|    |
  '.________________________________________________________|/\|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   EVADE RECOVERY                                        |/\|    |
  |   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯                                        |\/|    |
  |   Reduce recovery time after evading.                   |/\|    |
  |                                                         |\/|    |
  |   Levels 1-3: Time decreases      .——.   .——.   .——.    |/\|    |
  |    with each level.              (    ) (    ) (    )   |\/|    |
  |                                   `——´   `——´   `——´    |/\|    |
  |   LV. 1: ???? BP, LV. 2: 10000 BP,                      |\/|    |
  |   LV. 3: ???? BP                                        |/\|    |
  |                                                         |\/|    |
  |   * REQUIRES EVADE EXTENSION & ROPE-A-DOPE              |/\|    |
  '.________________________________________________________|\/|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   HAIR SPLITTER                                         |/\|    |
  |   ¯¯¯¯¯¯¯¯¯¯¯¯¯                                         |\/|    |
  |   Increase knife attack power and your movement         |/\|    |
  |   speed while attacking.                                |\/|    |
  |                                                         |/\|    |
  |   * NO LEVELS                     .——.   .——.   .——.    |/\|    |
  |                   .              (    ) (    ) (    )   |\/|    |
  |                                   `——´   `——´   `——´    |/\|    |
  |   BP COST: ???? BP                                      |\/|    |
  |                                                         |/\|    |
  |                                                         |\/|    |
  |   * REQUIRES ROPE-A-DOPE & QUICK KNIFE                  |/\|    |
  '.________________________________________________________|\/|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   EVADE CANCEL                                          |/\|    |
  |   ¯¯¯¯¯¯¯¯¯¯¯¯                                          |\/|    |
  |   Cancel any action with an evasion.                    |/\|    |
  |                                   .——.   .——.   .——.    |\/|    |
  |   * NO LEVELS                    (    ) (    ) (    )   |/\|    |
  |                                   `——´   `——´   `——´    |\/|    |
  |   BP COST: 100,000 BP                                   |/\|    |
  |                                                         |\/|    |
  |                                                         |/\|    |
  |   * REQUIRES EVADE RECOVERY & HAIR SPLITTER             |\/|    |
  '.________________________________________________________|/\|___.'



  RIGHT-SET SKILLS
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   CHANGE-UP                                             |/\|    |
  |   ¯¯¯¯¯¯¯¯¯                                             |\/|    |
  |   Increase firepower for the first shot after           |/\|    |
  |   changing weapons.                                     |\/|    |
  |                                                         |/\|    |
  |                                                         |\/|    |
  |   LEVEL 1: 110%   COST:  500 BP   .——.   .——.   .——.    |/\|    |
  |   LEVEL 2: 120%   COST: 1000 BP  (    ) (    ) (    )   |\/|    |
  |   LEVEL 3: 130%   COST: 1500 BP   `——´   `——´   `——´    |/\|    |
  |                                                         |\/|    |
  |   * DEFAULT CHOICE                                      |/\|    |
  |                                                         |\/|    |
  '.________________________________________________________|/\|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   BATTER UP                                             |/\|    |
  |   ¯¯¯¯¯¯¯¯¯                                             |\/|    |
  |   Increase the attack power of Moira's crowbar.         |/\|    |
  |                                                         |\/|    |
  |   Levels 1-3: Attack power        .——.   .——.   .——.    |/\|    |
  |   increase with each level.      (    ) (    ) (    )   |\/|    |
  |                                   `——´   `——´   `——´    |/\|    |
  |   LV. 1:  500 BP, LV. 2: 4000 BP,                       |\/|    |
  |   LV. 3: 12000 BP                                       |/\|    |
  |                                                         |\/|    |
  |   * DEFAULT CHOICE                                      |/\|    |
  '.________________________________________________________|\/|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   LAYING BRICKS                                         |/\|    |
  |   ¯¯¯¯¯¯¯¯¯¯¯¯¯                                         |\/|    |
  |   Increase Natalia's attack power with the brick,       |/\|    |
  |   and make it easier for her to stun enemies.           |\/|    |
  |                                                         |/\|    |
  |                                                         |\/|    |
  |   Levels 1-3: Attack power        .——.   .——.   .——.    |/\|    |
  |   increases with each level.     (    ) (    ) (    )   |\/|    |
  |                                   `——´   `——´   `——´    |/\|    |
  |   LV. 1:  500 BP, LV. 2: 2000 BP,                       |\/|    |
  |   LV. 3: 8000 BP                                        |/\|    |
  |                                                         |\/|    |
  |   * DEFAULT CHOICE                                      |/\|    |
  '.________________________________________________________|\/|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   SPEEDY RESCUE                                         |/\|    |
  |   ¯¯¯¯¯¯¯¯¯¯¯¯¯                                         |\/|    |
  |   Reduce the time it takes to save your partner         |/\|    |
  |   from the danger state by half.                        |\/|    |
  |                                                         |/\|    |
  |   * NO LEVELS                     .——.   .——.   .——.    |/\|    |
  |                   .              (    ) (    ) (    )   |\/|    |
  |                                   `——´   `——´   `——´    |/\|    |
  |   BP COST: 1500 BP                                      |\/|    |
  |                                                         |/\|    |
  |                                                         |\/|    |
  |   * DEFAULT CHOICE                                      |/\|    |
  '.________________________________________________________|\/|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   UNHOLSTERED                                           |/\|    |
  |   ¯¯¯¯¯¯¯¯¯¯¯                                           |\/|    |
  |   Have Claire and Barry use their weapons while AI      |/\|    |
  |   controlled. This will not affect ammo reserves, but   |\/|    |
  |   firepower will be low.                                |/\|    |
  |                                   .——.   .——.   .——.    |/\|    |
  |   * NO LEVELS                    (    ) (    ) (    )   |\/|    |
  |                                   `——´   `——´   `——´    |/\|    |
  |   BP COST: 2000 BP                                      |\/|    |
  |                                                         |/\|    |
  |                                                         |\/|    |
  |   * REQUIRES CHARGE-UP                                  |/\|    |
  '.________________________________________________________|\/|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   LIGHT IS MIGHT                                        |/\|    |
  |   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯                                        |\/|    |
  |   Increase the effectiveness of Moira's flashlight      |/\|    |
  |   to incapacitate enemies.                              |\/|    |
  |                                                         |/\|    |
  |                                                         |\/|    |
  |   LEVEL 1: 110%   COST: 1000 BP   .——.   .——.   .——.    |/\|    |
  |   LEVEL 2: 120%   COST: 3000 BP  (    ) (    ) (    )   |\/|    |
  |   LEVEL 3: 130%   COST: 5000 BP   `——´   `——´   `——´    |/\|    |
  |                                                         |\/|    |
  |   * REQUIRES BATTER UP                                  |/\|    |
  |                                                         |\/|    |
  '.________________________________________________________|/\|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   SIXTH SENSE                                           |/\|    |
  |   ¯¯¯¯¯¯¯¯¯¯¯                                           |\/|    |
  |   Increase the range of Natalia's awareness.            |/\|    |
  |                                                         |\/|    |
  |   LEVEL 1: 150%   COST: 1000 BP   .——.   .——.   .——.    |/\|    |
  |   LEVEL 2: 170%   COST: 3000 BP  (    ) (    ) (    )   |\/|    |
  |   LEVEL 3: 200%   COST: 5000 BP   `——´   `——´   `——´    |/\|    |
  |                                                         |\/|    |
  |   * REQUIRES LAYING BRICKS                              |/\|    |
  |                                                         |\/|    |
  '.________________________________________________________|/\|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   DOUBLE PLAY                                           |/\|    |
  |   ¯¯¯¯¯¯¯¯¯¯¯                                           |\/|    |
  |   Increase attack power by 10% for all attacks for      |/\|    |
  |   five seconds after switching characters.              |\/|    |
  |                                                         |/\|    |
  |   * NO LEVELS                     .——.   .——.   .——.    |/\|    |
  |                   .              (    ) (    ) (    )   |\/|    |
  |                                   `——´   `——´   `——´    |/\|    |
  |   BP COST: 1500 BP                                      |\/|    |
  |                                                         |/\|    |
  |                                                         |\/|    |
  |   * DEFAULT SPEEDY RESCUE                               |/\|    |
  '.________________________________________________________|\/|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   LAST STAND                                            |/\|    |
  |   ¯¯¯¯¯¯¯¯¯¯                                            |\/|    |
  |   Increase firepower when less than 10% of ammo remains.|/\|    |
  |                                                         |\/|    |
  |   LEVEL 1: 150%   COST:  3000 BP   .——.   .——.   .——.   |/\|    |
  |   LEVEL 2: 170%   COST:  6000 BP  (    ) (    ) (    )  |\/|    |
  |   LEVEL 3: 200%   COST: 12000 BP   `——´   `——´   `——´   |/\|    |
  |                                                         |\/|    |
  |   * REQUIRES UNHOLSTERED                                |/\|    |
  |                                                         |\/|    |
  '.________________________________________________________|/\|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   CROWBAR FINISHER                                      |/\|    |
  |   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                                      |\/|    |
  |   Gain BP when delivering a follow-up with the          |/\|    |
  |   crowbar (once per enemy).                             |\/|    |
  |                                                         |/\|    |
  |   * NO LEVELS                     .——.   .——.   .——.    |/\|    |
  |                   .              (    ) (    ) (    )   |\/|    |
  |                                   `——´   `——´   `——´    |/\|    |
  |   BP COST: 5000 BP                                      |\/|    |
  |                                                         |/\|    |
  |                                                         |\/|    |
  |   * REQUIRES LIGHT IS MIGHT                             |/\|    |
  '.________________________________________________________|\/|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   BRICK FINISHER                                        |/\|    |
  |   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯                                        |\/|    |
  |   Gain BP when delivering a follow-up with the          |/\|    |
  |   brick (once per enemy).                               |\/|    |
  |                                                         |/\|    |
  |   * NO LEVELS                     .——.   .——.   .——.    |/\|    |
  |                   .              (    ) (    ) (    )   |\/|    |
  |                                   `——´   `——´   `——´    |/\|    |
  |   BP COST: 5000 BP                                      |\/|    |
  |                                                         |/\|    |
  |                                                         |\/|    |
  |   * REQUIRES SIXTH SENSE                                |/\|    |
  '.________________________________________________________|\/|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   RANGED HEALING                                        |/\|    |
  |   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯                                        |\/|    |
  |   Partner characters can use healing items from         |/\|    |
  |   greater distances.                                    |\/|    |
  |                                                         |/\|    |
  |   * NO LEVELS                     .——.   .——.   .——.    |/\|    |
  |                   .              (    ) (    ) (    )   |\/|    |
  |                                   `——´   `——´   `——´    |/\|    |
  |   BP COST: 3000 BP                                      |\/|    |
  |                                                         |/\|    |
  |                                                         |\/|    |
  |   * DEFAULT DOUBLE PLAY                                 |/\|    |
  '.________________________________________________________|\/|___.'



___ ___ ___  ___ ____________________________________________________________
| _ \ __| _ \|_  )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|   / _||   / / /                  M E D A L S                 |     sx500
|_|_\___|_|_\/___|_____________________________________________'_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Medals are small "achievements" that you can do in each episode. These vary
from stealth killing enemies to 100% accuracy and knifing a Glasp to death.
We're listing how to get them all, so we can get all 4 Gold Trophies. Some of
them are really hard, or rather annoying to get so hang in there. You may also
need a couple of playthroughs of each chapter in order to get them all.

It is recommended to get these in Casual difficulty so you can just plow
through the episode focusing only on the Medals. Perseverance is key here:
some of these may take more than one play-through. The beauty here is that
ALL OF THESE MEDALS ARE CUMULATIVE, meaning you can get the ones you don't
have in a second or third play-through and complete the set. Beautiful!

___ ___ ___  ___ ____________________________________________________________
| _ \ __| _ \|_  )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|   / _||   / / /   E P.   3   |   C L A I R E   &   M O I R A |     sx501
|_|_\___|_|_\/___|_____________________________________________'_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

[ ] Knocked down an enemy 5 times by blinding them with the light, then hitting
    them with a physical attack. (GOLD)

This one is really easy. You need to blind the enemies with Moira's flashlight
(L2), quickly change to Claire and perform a follow-up attack (R2). Note that
you HAVE to switch to Claire and perform the follow-up attack yourself, not the
AI.

[ ] Escaped the factory with only 1 minute left. (GOLD)

The factory is the building that's on fire. The only thing to tell you is to be
fast! Don't kill the enemies either. You have to have more than 1 minute left in
order to get this Medal.

[ ] Stunned 20 enemies with Moira's light. (SILVER)

 Pretty straightforward. You can get this one along with the first Gold Medal.
It has to be 20 DIFFERENT enemies.

[ ] Defeated 10 enemies with sub-weapons. (SILVER)

Pretty self explanatory. A good place to get many is when you get the the
artificial eye. Run around the area making all the Afflicted follow you and toss
a bottle to get rid of them.

[ ] Defeated 3 enemies using the stealth attack. (SILVER)

This one is pretty simple. Inside the first building where you get the piece of
Liver, there's a room on the second floor with a couple of Afflicted laying on
the ground and there's another one inside the room on the left in the first
floor. Walk over them to "wake them up" and leave the area from whence you came.
This resets their aggro and they'll start patrolling their areas, giving you a
chance to stealth kill them. Really easy!

What BK did was to use the fire extinguishers in the first area. There's one
up the stairs and one by the eyeball/key room. Lure a single enemy to each one
and shoot it. You can stealth kill from there. Then in the slaughter-house you
can stealth the enemy in the red herb room for kill number 3.

[ ] Defeated 10 enemies with a headshot. (SILVER)

Pretty simple as well and it's what you should always aim for.

[ ] Created 5 sub-weapons by combining items. (BRONZE)

Pretty self explanatory. Create 5 bottles to get this one. If you search
everywhere this isn't too hard.

[ ] Created 5 recovery items by combining items. (BRONZE)

Like the sub-weapon Medals, you have to create 5 recovery items. These are
Torniquets, Red/Green Herbs and Disinfectants. You have to create 5 "groups" of
3. Really easy to do. Search for items everywhere.

[ ] Opened 4 military boxes. (BRONZE)

Open up 4 military boxes. Read the main walkthrough for more info on their
locations.

[ ] Found 7 hidden items with Moira. (BRONZE)

These are the Sparkle Items scattered through the episode. There are WAY more
than 7 so play as Moira and find them.


___ ___ ___  ___ ____________________________________________________________
| _ \ __| _ \|_  )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯
|   / _||   / / /   E P.   3   |   B A R R Y   &   N A T A L I A  |     sx502
|_|_\___|_|_\/___|________________________________________________'____________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

[ ] Defeated 3 Revenant by only hitting their weak spots. (GOLD)

The Revenants' weak spots are those highlighted when you see them as Natalia.
Make sure to be REALLY precise with your aim and take them down.

[ ] Cleared the episode without destroying any of the Dhurlga tentacles. (GOLD)

This Medal is a pain! You have to finish off the Dhurlga by only shooting its
weak spot. You can do this by luring it to attack you with its large black
tentacle, shoot it with your Magnum and evade back. Doing this over and over
will net you this Medal. Another good way is to use Natalia as bait and let
Dhurlga attack her while you go behind it and empty your weapons on it.

As for the second Dhurlga, the best thing to do is to just run from it, like
explained in the Countdown extra.

[ ] Hit enemies with Natalia's brick 15 times. (SILVER)

 This one is pretty simple, although you have a limited amount of Bricks. Each
brick can be used 3 times, so you need 5 bricks in order to do this. Don't throw
them, use them with R2, just like using a knife.

[ ] Defeated 3 enemies with a follow-up attack. (SILVER)

You need to have the skill that allows Barry and Claire to perform follow-up
attacks. With it, have Natalia toss a brick at the enemy and fall over, switch
over to Barry and perform the follow-up attack.

[ ] Defeated 10 enemies with sub-weapons. (SILVER)

Another Medal easily done in the sewage treatment area. Round the Rotten up and
toss a bottle to kill them.

[ ] Defeated 4 enemies using the stealth attack. (SILVER)

Another easy one. There are 4 Revenants that you can stealth kill in the mining
area. You've got to stealth kill all 4.

[ ] Defeated 10 enemies with the knife. (BRONZE)

This is easier than other episodes. There are many Rotten and dogs in the
sewage treatment area so knife them to death.

[ ] Opened 3 gimmick boxes. (BRONZE)

Simply open 3 gimmick boxes in the episode. Really easy. Follow the main
walkthrough for this one.

[ ] Found 5 hidden items with Natalia. (BRONZE)

Just like with Moira, find 5 Sparkle Items with Natalia. They're scattered all
over the episode.

[ ] Cleared the sewage treatment plant with Natalia taking no damage. (BRONZE)

Pretty simple Medal. This is the area where Natalia has to turn the wheels to
raise the sluices for Barry. There will be some Rotten coming for Natalia, but
its really easy to take them out with Barry.

This doesn't seem to include the area right before the sluice section... not
that BK would know because he let Natalia get hit... >__>


___ ___ ___  ___ ____________________________________________________________
| _ \ __| _ \|_  )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|   / _||   / / /       D O C U M E N T   A R C H I V E S      |     sx600
|_|_\___|_|_\/___|_____________________________________________'_______________
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Here you can find the documents from the game written down, because BK is
just that big of a nerd. It's very true, haha! Still, it's cool to look at
these after the fact.


o Factory Chief's Journal 1

(Written in Russian)

I did everything I could, but it looks like I'm gonna disappoint my parents
after all. I can't save the family factory.

There are no orders coming in. Nothing I can do about that. It's gotta be
her fault! No doubt about it!

She's been persistent in her efforts to drive us out of here. Looks like
she's gonna get her way.

She knows there's no way for us to fight back. Just who does she think she
is, anyway? Acting like some kind of all-powerful dictator!

But the way things are now, it would be impossible to openly oppose her
while living here on this island.

I don't really have a choice. I have to do what she wants. At least she
promises I can stay on as the chief...

,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'

o Factory Chief's Journal 2

(Written in Russian)

My factory is ruined! Ruined! And it's all thanks to her!

What the hell is the meaning of all those traps she set? She says security.
I've never seen security like that. What the hell is secure about any of this?

She's got some twisted ideas in her head. It must be her parent's fault. Who
knows what kind of horrible abuse they subjected her to.

I gotta watch my temper. I went too far, started yelling at her.

She showed me, though. She reneged on her promise and now she's running the
show.

I don't want to piss her off anymore so I keep my mouth shut. I know my
place, and that place is staying alive.

After all, all I have left is my life.

,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'

o The Four Gates

To move forward with no knowledge is to risk your life.

Choose with the proper knowledge.

However, the answer may not lie before you.

,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'

o A Eulogy for my Brethren

We followed Master Alex to this island of Zabytij, which she has code-named
"No. 46". Our efforts have brought prosperity to the island, but more than
that, we have come to help the Master achieve her goal of rebirth.

You have performed splendidly in your tasks. Even in your final task, to
provide the Master with valuable data at the cost of your own lives.

We are bonded in our servitude to the Master. I consider you my colleagues,
and my friends. I will help the Master to finish the work which we have all
started. I promise that your sacrifices will not be in vain.

May you rest in peace.

,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'

o Release Our Sworn Comrades

If you wish to know the truth, swear your allegiance in order.
Only then can you cast away your shackles of sin!

To the first, you were always foolish, so you will have no grave.

To the second, you shall bear your visage upon your back.

To the third, you shall neighbor the fourth by three, but one row behind.

To the fourth, you shall lose your head.

,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'

o Instructions for Stuart

Stuart,

The samples have arrived from Africa. The infection rate is extraordinarily
high -- it has a lot of potential. I should have expected nothing less from a
fellow Wesker.

Get this to the research chief and have the staff start working on it
immediately.

It's only a matter of time before T-Phobos is completed. I have everything
I need for the final stage of my plan.

,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'

o Stuart's Valediction

Master Alex,

It has truly been an honor and a blessing to have served under you these past
few decades. I consider myself lucky to have been witness to your scientific
genius and your vision of the future. The world does need order, and I believe
it is you, and only you, who is capable of accomplishing this feat I, as well
as the other researchers, are all bonded together in this belief.

To ensure your survival, we have worked tirelessly to complete the transfer
procedure. The vessel we have selected is without fault. I have every
confidence that the procedure will go flawlessly.

To come this far, we've had to make countless sacrifices. My faith in your
vision is resolute, so I prepared myself to shoulder the mental and emotional
burdens of the sins that I would be committing. But I do believe that before
your plan can succeed, we must first atone for our sins.

So I have taken the necessary steps for atonement. The remaining researchers
have all been dealt with. And I, too, shall soon follow. This will also help
you to perform the procedure without any distractions.

On behalf of those who have served faithfully by your side, we are grateful
for the opportunity to help you accomplish your ambitions.

Eternally your loyal servant,
Stuart

,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'

o A Letter to My Compatriots

My fellow visionaries,

The time has finally come. Everything has gone as I said it would. All that
remains is for her to hold up her end of the bargain. And then I can finish
what we started seven years ago.

Just one little sample is all I need to change the world.

But the world is already changing. And not in a good way. The latest incident
in Africa is just proof. This kind of madness will keep repeating itself until
nothing is left but tragedy and despair.

The world needs someone to take charge and lead it through these dark times.

Lansdale was right, of course. What he tried to do in Terragrigia... people
call him a villain. But he's a hero. He was trying to save us.

I understood that, as do you. I'm will do (SIP) whatever it takes to realize
his vision. He was the only one to see that sacrifices were needed and that
something good can be built on them, even if it means dealing with the devil
herself to do it.

,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'

o Neil's Candidate List

Stuart,

I've put together the list of Terra Save members who are most suited for
this round of trials. They have all had experience dealing with bioterror
and viruses. Their psych evals came out with flying colors. They faced some
unspeakable horrors and came out in one piece, indicating a strong resistance
to emotional trauma.

No. 06 hasn't been directly involved in any bioterror incidents, but her
test results were promising so I included her as well.

All things considered I think this is a pretty strong list of candidates.
I'm sure you'd agree.

It's all in your hands now. I'll be out there as backup in case you need
anything.

01. Fisher, Neil
02. Redfield, Claire
03. Chaves, Gabriel
04. Foley, Gina
05. (Crossed out)
06. Burton, Moira
07. Fernandez, Pedro
08. (Crossed out)
09. Korda, Natalia
10. (Crossed out)
11. Thompson, Edward

,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'

o The Old Man's Journal

I need practice my English, so I write in this journal on every day. Every
day I write but have no words. Now I have good reason.

Today I welcome first child to the world. Her mother give her the name Irina.
It was my grandmother's name. I object, but I cannot win against stubborn woman.

She has eyes and nose of her father. But mouth of her mother. We will raise
her to be healthy, strong girl.

This year island is have good spirits again. Mining business goes well. My
life is pretty good for me now. I want to give Irina same feeling when she is
older. It's my responsability now, as parent.

19-07-1994

Irina already six years old. How flies time.

She loves to imitate her mother. Her mother hates it. Probably because
imitation is perfect. Little kroshka is very smart. She likes math. Her
grandmother liked math too.

Irina's smile helps to take mind off worries. The mines have become dangerous,
and now they make no money. Island condition is worster and worster.

I might have lose job too. But this is no time for a worry. This island is
our home. I want to give it to little kroshka in good condition. It's my
responsibility now, as parent.

19-07-200

Irina now 12 years old. Already rebellious. More like mother everyday.
I don't understand women. Now I am embarrass to her. Until she needs money or
a request.

Speaking of women and money, a woman comes to our island. She promises to
bring back industry. I have job now, to help build new facility in the mine.
I thought mine was finish, but she has a use for it.

She is loved by all. They call her savior, our benefactor. My mother always
said never trust people with money. The poor worker is more reliable than rich
capitalist. Is good advice. But the rich woman is helping us.

19-07-2008

It is Irina's 20 years birthday. I should be celebrating. But I'm worried.
Next week she will go work in mines. I was against it, but kroshka will not
listen to me. Has not listened for years. Why start now?

Irina is stubborn. Just like her father, she used to always say. I guess she
was right. Has it already been a year since you left us, my darling...

I don't trust the people in the facility. There's something wrong about them.
But everyone else thinks me stubborn, old man. Maybe now Irina too. But I know
I'm right. I just hope Irina will realize this too soon.

19-07-2009

I have not see Irina in almost one year.

Something bad is happening to our home. People become sick. More things I
cannot explain. I know is all because of that woman. She smells evil.

This wasto become Irina's home. But too late now. I leave this town.
Everything. But island is my home. I will not leave. No place to go. So I go
to sewers. I stay here. Things will get worse, I know it.

Irina... be safe.  I will find  you. I promise, kroshka. You are all your
father have left.

,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'

o Generator Guide

• All equipment in the facility, such as the lift and electric doors, is
  powered by placing the generator in its proper location.

• If the generator goes missing or fails, there is a backup in the storehouse
  in back.

• Using the conveyor belts to move it is recommended.

,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'

o Irina's Last Words

(Written in Russian)

The bodies continue to pile up here. There's so many. My God, what have
we done?

That woman... that Alex... she didn't come here to save us. She came here to
destroy us. My father was right all along.

All she wants to do is make monsters. And people die. We have been helping
her do it, all this time. How could we have been so stupid?

She injected us all with something. I don't know what it is. But they start
to itch. Then their bodies... they just start to fall apart. Once the blindness
sets in, that's the final stage.

It's just a matter of time... for me too...

Oh, Papa... I wish you were here. I wish I could see you again.

this islandis done for. there's nothing left but death.

i don't know how much time i have left can't be long

legs already feelfunny

itching started nofocus  painpainpain in my joints
godhlp
papapapapapappppp

,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'

o Note on Corpse Disposal

8 Feb. 2010

We had a lot of bodies to take care of today. More than usual. These T-Phobos
trials sure can burn through the available subjects.

We used up 30 bodies in just 3 days. The only thing to do is keep bagging and
dumping them in the pit.


___ ___ ___  ___ ____________________________________________________________
| _ \ __| _ \|_  )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|   / _||   / / /             T R O P H Y   L I S T            |     sx700
|_|_\___|_|_\/___|_____________________________________________'_______________
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Here you can find a list of all the trophies in the game. This is the
complete list, and is sorted just as it appears on the PlayStation Trophy
list.

Many of these are just replaying the episodes in different modes (such as
Countdown Mode, or Invisible Enemy Mode). There are some grind-y trophies in
here too, but we'll try to provide tips for those.


  .————————————————————————————————.                       .——————————————.
__|   The Never-Ending Nightmare   |_______________________|   Platinum   |__
¯¯¯'————————————.———————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯
   Description | Unlock all Trophies
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | The Platinum trophy for the game! The ultimate trophy for
               | the ultimate fan!
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .—————————————————————————————.                            .————————————.
__|   Three Women and a Barry   |____________________________|   Bronze   |__
¯¯¯'————————————.————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Clear Episode One.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | For this one, simply beat the first episode. Easy.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .——————————————————————————————————.                       .————————————.
__|   "Less Talking, More Walking"   |_______________________|   Bronze   |__
¯¯¯'————————————.—————————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Clear Episode One in Countdown Mode.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | After you beat the first episode, you will unlock Countdown
               | Mode, which times you on your run. Beat that to unlock this
               | trophy.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .——————————————————————————————.                           .————————————.
__|   "Not Even Close to Easy"   |___________________________|   Bronze   |__
¯¯¯'————————————.—————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Clear Episode One in Invisible Mode.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | After you beat the first episode, you will unlock this
               | Invisible Mode. Ugh, invisible enemies.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
</pre><pre id="faqspan-4">
  .———————————————————————————————.                            .——————————.
__|   Only Good Guys Win Medals   |____________________________|   Gold   |__
¯¯¯'————————————.——————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————'¯¯¯
   Description | Get all medals in Episode One
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | This trophy requires us to get all of the medals that we
               | can in episode one. You can uncover what the medals are once
               | you beat each character's episode.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .———————————————————.                                      .————————————.
__|   Bounty Hunter   |______________________________________|   Bronze   |__
¯¯¯'————————————.——————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Get a total of 50,000 BP
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | You gain BP at a steady rate while playing, both from what
               | medals you get and from the various gems you can find as
               | you play through the levels. If you keep playing, you'll
               | get this trophy eventually.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .—————————————————————.                                    .————————————.
__|   Who needs fire?   |____________________________________|   Bronze   |__
¯¯¯'————————————.————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Escape from the detention center in Claire's Episode One
               | without using the flame-thrower bust.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | This one is best done in easy. At the end of the Detention
               | Center, quickly have Moira break the door open with the
               | Crowbar while Claire keeps fending off the enemies. The best
               | way is to use the opening where the fire would be so you can
               | narrow down the area where they come in from and use your
               | shotty / bottles to fend off the enemies, specially both
               | armored Afflicted that come in at once.
               |
               | Note that you can reload to your latest checkpoint after
               | getting the trophy, but timing is of the essence.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .————————————————————————————.                             .————————————.
__|   Cure for the Afflicted   |_____________________________|   Bronze   |__
¯¯¯'————————————.———————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Defeat 100 Afflicted in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Well, this trophy won't take long. You will likely get
               | this trophy while playing through Episode 2... or I suppose
               | Episode 1 if you re-play it enough.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .—————————————————————.                                    .————————————.
__|   Revenant Reaper   |____________________________________|   Bronze   |__
¯¯¯'————————————.————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Defeat 100 Revenants in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | The Revenant enemies are the ones that have the weak spot
               | and, as of Episode 3, are only encountered in Barry's
               | campaign. Shooting out their weak spots only takes a few
               | bullets, and Natalie can help point them out for you. Just
               | keep replaying Barry's sections until you get this trophy.
               |
               | Another good way is to sneak up on them and stealth killing
               | them without using any ammo.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .————————————————————.                                     .————————————.
__|   Knifin' Around   |_____________________________________|   Bronze   |__
¯¯¯'————————————.———————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Defeat 100 enemies with the knife in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | More killing? Think of the children! Heh. This trophy is
               | pretty self-explanitory right? Right, just keep using that
               | knife until you get this trophy.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .————————————————————.                                     .————————————.
__|   Fudge Them Up!   |_____________________________________|   Bronze   |__
¯¯¯'————————————.———————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Defeat 50 enemies with physical attacks in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | "Physical Attacks" is somewhat confusing, but we're here to
               | clarify. This means either Claire's KICK or Barry's PUNCH.
               | You CANNOT use the crowbar or knives here (or bricks). The
               | best way to do this is to blind and/or shoot an enemy in the
               | face, then kick. That should get them close to death, so
               | blind and kick from there. Remember that there are infinite
               | enemies at the end of Episode 1 for Claire and Moira, so
               | take advantage of them if you wish.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .———————————————————.                                      .————————————.
__|   And STAY Down   |______________________________________|   Bronze   |__
¯¯¯'————————————.——————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Perform 50 follow-ups in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Follow-up attacks are pretty self-explanitory. Stun enemies
               | and follow up with a physical attacks. Shots to the face
               | will stun most minor enemies. With practice you can get this
               | fairly easily, even in Episode One.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .——————————————————————.                                   .————————————.
__|   From the Shadows   |___________________________________|   Bronze   |__
¯¯¯'————————————.—————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Defeat 20 enemies with stealth attacks in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Stealth attacks from behind are the best way to kill off
               | enemies if you can do it. Barry has an easier time than most
               | thanks to Natalie's abilities. You can get quite a few
               | stealth kills just in Episode One with Barry, but this is
               | for the entire campaign, so either be patient for the next
               | episodes or replay your heart out!
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .—————————————————————.                                    .————————————.
__|   Flashlight Duty   |____________________________________|   Bronze   |__
¯¯¯'————————————.————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Use Moira's light to stun 50 enemies in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | This trophy will definitely come to you if you play with
               | Moira at all. Stunning enemies with your light is one of the
               | best things you can do, so get to it! You can again farm
               | this with Moira at the end of their journey through the
               | Penal Colony.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .————————————————————————————.                             .————————————.
__|   I Can Do Blunt Weapons   |_____________________________|   Silver   |__
¯¯¯'————————————.———————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Use Moira's crowbar to defeat 50 enemies in the main
               | campaign.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Pretty self-explanitory. Use Moira's crowbar to kill 50
               | enemies. This will either come in time or you can farm for
               | it. Once again, the end of Episode One where the enemies
               | keep spawning after you replace the gear is an ideal spot
               | for this trophy.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .—————————————————.                                        .————————————.
__|   Brick Layer   |________________________________________|   Silver   |__
¯¯¯'————————————.————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Defeat 20 enemies with a brick as Natalia in the main
               | campaign.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | At least it is only 20! I really don't like using Natalia
               | for offensive needs, but you can use bricks and aim for
               | enemy weak spots to kill them.
               |
               | One easy way to get this is to play Episode One and at one
               | part of the game you will have to control Natalia as she
               | goes solo and kills an enemy. You can hit restart here and
               | farm this location to get your kills VERY easily.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .——————————————————.                                       .————————————.
__|   Cutting Edge   |_______________________________________|   Bronze   |__
¯¯¯'————————————.—————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Clear Episode One only using the knife.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Yikes!
               |
               | We haven't done this YET, but we imagine playing on casual
               | has to help. We've also read that you don't want to use the
               | flashlight as Moira as it may cause Claire to go kick an
               | enemy. So, play on casual and run by every enemy you can.
               | Treat this as a no-kill speed run for Claire and Barry and
               | you should be OK.
               |
               | Also, a Bronze!? That's it!? PFFFT! LAME!
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .——————————————————.                                       .————————————.
__|   Line 'Em Up!   |_______________________________________|   Bronze   |__
¯¯¯'————————————.—————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Defeat two enemies with one shot in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | This has to best be done with Barry and his Magnum. Kind-of
               | hard to beat that! Play through his episode and wait for
               | two of the normal afflicted enemies to line up and blow them
               | away.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .——————————————.                                           .————————————.
__|   Disarmed   |___________________________________________|   Bronze   |__
¯¯¯'————————————.—'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Destroy 30 Revenant's weapon arms.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | This is a weird one. SOME Revenant's... SOME, mind you,
               | have weapon arms. They can noticeably be found at the end
               | of Barry's chapter 1. You can farm them here by killing the
               | Revenants that have the arms and restarting.
               |
               | IF it helps, the two with arms here that you should farm are,
               | after the gate scene, the one that breaks through the fence
               | on the right and then there is one in the building to the
               | left. Kill, restart, repeat to 30.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .——————————————————————.                                   .————————————.
__|   Unfriendly Skies   |___________________________________|   Bronze   |__
¯¯¯'————————————.—————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Shoot down 30 Afflicted in mid-jump in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | This trophy is also weird. Shoot down the enemies when they
               | jump at you. The Afflicted in Claire's story are much faster
               | and jumpy, so farm for them there.
               |
               | Like a lot of the kill trophies, you can farm this at the
               | end of Episode One with Claire, when the respawning enemies
               | appear right before you leave the Penal Colony.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .——————————————————————————.                               .————————————.
__|   Now That's Teamwork!   |_______________________________|   Silver   |__
¯¯¯'————————————.—————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Have Moira stun an enemy and Claire follow up with a
               | physical attack in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | For a silver trophy, this one is VERY easy to get. You can
               | likely get this without even trying. I'm a bit miffed that
               | THIS is a Silver Trophy while the "Cutting Edge" trophy is
               | a Bronze Trophy! Ridiculous!
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .———————————————————.                                      .————————————.
__|   Friend Indeed   |______________________________________|   Bronze   |__
¯¯¯'————————————.——————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Save your captured partner ten times in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | This is best done while playing co-op, we would imagine.
               | Or you could be evil and order your partner to stand in
               | harms way. Either way, save your partner ten times to get
               | this trophy.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .——————————————————————.                                   .————————————.
__|   Fish in a Barrel   |___________________________________|   Bronze   |__
¯¯¯'————————————.—————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Defeat five enemies with one exploding bottle or one firebomb
               | bottle in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | In Claire's Episode 1, when you get to the garbage disposal
               | area with the bugs, jump down here and run around to have all
               | the bugs follow you. Toss a firebomb or exploding bottle at
               | them to get your trophy.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .—————————————————————————.                                .————————————.
__|   Raiders of the Evil   |________________________________|   Bronze   |__
¯¯¯'————————————.————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Clear one Raid Mode mission.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Play through the very first mission in Raid Mode (which is to
               | get to the medal at the end) to clear the mission. You have to
               | kill a certain amount of zombies to get the key to proceed to
               | the next area.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .—————————————.                                            .————————————.
__|   Jammin'   |____________________________________________|   Bronze   |__
¯¯¯'————————————.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Evaluate an item in Raid Mode.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Throughout Raid Missions, you get items that have to be
               | evaluated in order for you to use them. Evaluate one of them
               | to get the trophy.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .————————————————————————.                                 .————————————.
__|   I Saw, I conquered   |_________________________________|   Silver   |__
¯¯¯'————————————.———————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Clear one Gauntlet in Raid Mode.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | This is "one set of 10 Raid Mode challenges". Very east in
               | a single sitting. Just play Raid and complete the first set
               | (or gauntlet) of challenges to get this.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .—————————————————————.                                    .————————————.
__|   Scared to Death   |____________________________________|   Bronze   |__
¯¯¯'————————————.————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Clear Episode 2.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Simply clear Episode 2 with both Claire and Barry.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .———————————————————————.                                  .————————————.
__|   "Run, Moira. Run!   |__________________________________|   Bronze   |__
¯¯¯'————————————.——————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Clear Episode 2 in Countdown Mode.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | After you beat the second episode, you will unlock Countdown
               | Mode, which times you on your run. Beat that to unlock this
               | trophy.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .—————————————————————————.                                .————————————.
__|   That's Gonna Be Fun   |________________________________|   Bronze   |__
¯¯¯'————————————.————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Clear Episode 2 in Invisible Mode.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | After you beat the second episode, you will unlock this
               | Invisible Mode. Ugh.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .——————————————————————————————.                           .——————————.
__|   There's a Medal for That   |___________________________|   Gold   |____
¯¯¯'————————————.—————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————'¯¯¯¯¯
   Description | Get all the medals in Episode 2.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | This trophy requires us to get all of the medals that we
               | can in episode 2. You can uncover what the medals are once
               | you beat each character's episode.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .——————————————————————.                                   .————————————.
__|   Pedro, I'm Sorry   |___________________________________|   Silver   |__
¯¯¯'————————————.—————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Defeat Mutant Pedro in Claire's Episode 2.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Pedro is really hard, specially if you're playing Episode 2
               | for the first time. You find a ton of ammo and supplies around
               | the village when you explore it and the tough part is that you
               | still have to deal with the afflicted that appear.
               |
               | Use your bottles as Pedro and the Afflicted are together to
               | take most of them out. If you've beated Barry's Episode 2 then
               | you already have some experience with him. Try shooting the
               | yellow blobs around Pedro's body and run around for your life.
               | You need to defeat him in order to obtain some collectibles in
               | Barry's side so you've got to kill him, or ignore the
               | collectibles and run away from him.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .——————————————————————————————————————.                   .————————————.
__|   "I Do Not Like Glasps," I gasped   |___________________|   Bronze   |__
¯¯¯'————————————.—————————————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Defeat 20 Glasps in the Main Campaign.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | You will get this in time or by replaying the game. Barry
               | will likely get this naturally for you. Otherwise, we would
               | suggest playing Claire Episode 4, once you can.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .————————————————————.                                     .————————————.
__|   Conquered Fear   |_____________________________________|   Bronze   |__
¯¯¯'————————————.———————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Clear Episode 3.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Simply clear Episode 3 with both Claire and Barry.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .————————————————————————.                                 .————————————.
__|   Pedal to the Metal   |_________________________________|   Bronze   |__
¯¯¯'————————————.———————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Clear Episode 3 in Countdown Mode.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | After you beat the third episode, you will unlock Countdown
               | Mode, which times you on your run. Beat that to unlock this
               | trophy.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .—————————————————————————————.                            .————————————.
__|   I Can See Undead People   |____________________________|   Bronze   |__
¯¯¯'————————————.————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Clear Episode 3 in Invisible Mode.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | After you beat the third episode, you will unlock this
               | Invisible Mode. Ugh.
________________|______________________________________________________________
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  .—————————————————————————.                                .——————————.
__|   Sweet, Golden Medal   |________________________________|   Gold   |____
¯¯¯'————————————.————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————'¯¯¯¯¯
   Description | Get all medals in Episode 3.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | This trophy requires us to get all of the medals that we
               | can in episode 3. You can uncover what the medals are once
               | you beat each character's episode.
________________|______________________________________________________________
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  .——————————————————————————.                               .————————————.
__|   Here's My Resignation  |_______________________________|   Silver   |__
¯¯¯'————————————.—————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Moira defeats Neil in Claire's Episode 3.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | During the cutscene at the end the battle against Neil, you
               | have the option to either have Claire reach out for the gun
               | and shoot him or have Moira crawl to get it. If you have Moira
               | overcome her phobia you'll get this trophy AND access to the
               | GOOD ending of the game.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .——————————————————————.                                   .————————————.
__|   A Ripple in Time   |___________________________________|   Bronze   |__
¯¯¯'————————————.—————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Obtain the item that lies beyond the gate in the sewers in
               | Barry's Episode 3.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | While playing as Claire in the sewers, there's a dead end that
               | has a lever on an upper platform. It looks like it does
               | nothing but it gives Barry and Natalia access to a couple
               | collectibles and this Trophy. You can follow the main
               | walkthrough in order to get this one.
________________|______________________________________________________________
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  .———————————————————.                                      .————————————.
__|   True or False   |______________________________________|   Bronze   |__
¯¯¯'————————————.——————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Clear Episode 4.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Simply clear Episode 4 with both Claire and Barry.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .———————————————————————————————————.                      .————————————.
__|   "You are Authorized to Panic"   |______________________|   Bronze   |__
¯¯¯'————————————.——————————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Clear Episode 4 in Countdown Mode.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | After you beat the fourth episode, you will unlock Countdown
               | Mode, which times you on your run. Beat that to unlock this
               | trophy.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .————————————————————————————————.                         .————————————.
__|   "There's Something in Here   |_________________________|   Bronze   |__
¯¯¯'————————————.———————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Clear Episode 4 in Invisible Mode.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | After you beat the fourth episode, you will unlock this
               | Invisible Mode. Ugh.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .——————————————————————————————————————.                   .——————————.
__|   I'm Not Leaving Without My Medal   |___________________|   Gold   |____
¯¯¯'————————————.—————————————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————'¯¯¯¯¯
   Description | Get all medals in Episode 4.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | This trophy requires us to get all of the medals that we
               | can in episode 4. You can uncover what the medals are once
               | you beat each character's episode.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .—————————————————————————————————————.                    .————————————.
__|   What You Can't See Can Kill You   |____________________|   Silver   |__
¯¯¯'————————————.————————————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Defeat six or more Glasps in the monument in Claire's Episode
               | 4, on Normal difficulty or higher.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | This one is really easy. Even though we don't have Natalia to
               | help us see locate them, you can tell by other means. First of
               | all you'll get a Smokescreen Bottle in the area where you find
               | the first two Glasps. Use the boxes to figure out where they
               | area and shoot small bursts to locate them (check for the
               | blood) and kill them.
               |
               | There are 2 in the first area, 2 more in the area down the
               | ladder and the last two are in the main tower area right
               | before the end. I recommend using the Smokescreen Bottle with
               | the last two Glasps... or with the last one rather.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .——————————————————————————.                               .————————————.
__|   Routes of Future Past  |_______________________________|   Bronze   |__
¯¯¯'————————————.—————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Complete both routes through the landfill in Barrys Episode 4
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | This one is really easy too. During Claire's chapter you see a
               | lever that activates the sluices. What you need to do is to
               | use it (or not use it) and then finish off Barry's chapter.
               | Then replay Claire's chapter and use (or not use) the sluice
               | so you can follow it and as soon as you set foot in the sluice
               | you get the trophy.
               |
               | So basically you need to have Barry set foot in both sluices
               | in order to get this trophy.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

___ ___ ___  ___ ____________________________________________________________
| _ \ __| _ \|_  )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|   / _||   / / /                 C L O S U R E                |     sx800
|_|_\___|_|_\/___|_____________________________________________'_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Here we have our closing items. Version History, credits, last words... all
the boring stuff that no one will ever read! Heh. What, you're reading this?
Sheesh, go play Episode 2 already!

_____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-- V E R S I O N   H I S T O R Y                              |     sx801
_______________________________________________________________'_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Version 1.0 March 11th - March 16th, 2015
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
BK just finished his portion of the guide on the 10th of March. Now we just
need to get that Vinheim into action, eh!?

Adding the version history section as we plan to buff up this guide in the
future. Planned editions are the medals, filling out more of the trophy list
section (with in-guide tips), and possibly a raid mode section (which may or
may not be a separate guide and/or section).

For now... enjoy!


Version 2.00 May 23rd, 2015
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Updates to the main guide, Countdown / Invisible mode added, several items
added thanks to emails.


Version 2.10 July 7th, 2017
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Added in a tip about the good ending to Episode 3! Very much needed!



_____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-- C R E D I T S                                              |     sx802
_______________________________________________________________'_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.~ vinheim ~.
¯¯¯¯¯¯¯¯¯¯¯¯¯
• GameFAQs for hosting this guide.

• Bkstunt for the ton of help throughout the guide and most importantly my
 favorite co-writer :). Hahaha. The "Masamune" came through once again with
 this guide.

• You guys, readers for taking the time to read through such large file and,
 hopefully, enjoyed it and most importantly, found it useful. Without you guys
 we wouldn't be doing this.

.~ Bkstunt ~.
¯¯¯¯¯¯¯¯¯¯¯¯¯
o Big thanks to Vinheim! A great friend and writing partner. This is our
  SEVENTH guide together and the best part is that there is three more
  episodes left, so we have even more to do! Hahaha!

o Thanks to my family for giving me the time to work on this. Love you guys!

o Thanks to the people who make GameFAQs what it is. The contributors who give
  of their own time to try and enhance and help others. Unsung heroes of our
  time that truly make gaming better.

o GamerForEternity on Youtube. This guy (or gal?) already has collectible
  videos out that are far better than most of them out there. Many thanks
  for the help pointing out what I couldn't find!

o Videogamesblogger for the trophy list and some tips, as well as PS4Trophies
  for some more tips. Good stuff guys!

o Hiddy2 for pointing our we put "The Order 1886" in our trophy info. Ugh,
  good eye man! Good eye!

o Rizqy Utomo for the very good Dhurlga (Tenty!) tip. Thank you sir!

o Paul McElvaney for a sparkle tip!

o Fahim Abdullah for pointing out that we needed to add the good ending tip
  in chapter three. Thanks!

o BriefCandles for the MULTIPLE sparkle and item tips. Sorry it took so long
  to get them added in buddy!

o Terrebayou for more MULTIPLE sparkle items. Again, sorry it took so long
  to get these in! Hopefully you and BriefCandles can forgive slow BK? :)

_____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-- L A S T   W O R D S                                        |     sx803
_______________________________________________________________'_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
So we reach the end of Episode 3. Episode 4 is coming out soon so be sure
to meet us again once it comes out as we'll go through it together. And of
course we always have plenty of future adventures together. Yours,

         __  __                 __  __                        _
   _____|  \/  |_______________|  \/  |______________________|·|
   \ \  | \  / | __ _ ___  __ _| \  / |_   _ _ __   ___O  O  |·|_________
    \ \_| |\/| |/ _` / __|/ _` | |\/| | |_| | '_ \ / _ \_____|·|xxxxxxxx||
     \__| |¯¯| | (_| \__ \ (_| | |¯¯| | |_| | |_| |  __/_____|·|¯¯¯¯¯¯¯¯¯
        |_|¯¯|_|\__,_|___/\__,_|_|¯¯|_|\__,_|_| |_|\___|     |·|
                                                              ¯
_______________________________________________________________________________
NO.. I'M... I'M                           Document © vinheim & Bkstunt_31, 2015
JUST LEARNING TO SEE                  Resident Evil Revelations 2 © 2015 Capcom
A LITTLE MORE CLEARLY.                            E N D   O F   D O C U M E N T