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Please click the link above to recommend this FAQ to other users. / \
For continual updates about new guides, feel free to visit our ¯¯||¯¯
facebook: facebook.com/vinh3im -- twitter: @vinheim ||
facebook.com/Bkstunt Thanks a ton! ||
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,-------------.
| `.
_____ ______ ____ ___ ____ ___|__ _ ,----._____' ________ _____ _
\ _ \\ ____/ ___|_ _| _ \\ ____| \ | || _ _ | \ ____\ \ / /_ _| |
| |_) | _| \___ \| || | | | _| | \| ||/|| | \| | _| \ \ / / | || |
| _ <| |__/|\__) | || |_| | |__/| |\ | || | | | |__/| \ V / | || |__/|
|_| \ \_____|____/___|____/|_____|_| \_|--'|_| / |_____| \_/ |___|_____|
\ \ ,---' ,'
`.\ ____ ________ ____,'_ _ ,-'_ _______ ___ ___ _ _ ____
| _ \\ ____\ \ / \ ____| |---' / \| _ _ |_ _/ _ \| \ | / ___|
| |_) | _| \ \ / /| _| | | / _ |/ | | \|| | | | | \| \___ \
| _ <| |__/| \ V / | |__/| |__/|/ ___ \ | | | | |_| | |\ |\__) |
|_| \_\_____| \_/ |_____|_____|_/ \_\|_| |___\___/|_| \_|____/
| `-----' |
| |
`-----------------'
______ _ _ ____
\ ____|_ __ (_)___ ___ __| | ___ |___ \ _
| _| | '_ \| / __|/ _ \ / _` |/ _ \ __) (_)
| |___| |_) | \__ \ (_) | (_| | __/ / __/ _
|_____| .__/|_|___/\___/ \__,_|\___| |_____(_)
|_| _____ _ _ _ _
/ ___/___ _ __ | |_ ___ _ __ ___ _ __ | | __ _| |_(_) ___ _ __
| | / _ \| '_ \| __/ _ \ '_ ` _ \| '_ \| |/ _` | __| |/ _ \| '_ \
| |__| (_) | | | | || __/ | | | | | |_) | | (_| | |_| | (_) | | | |
\____\___/|_| |_|\__\___|_| |_| |_| .__/|__\__,_|\__\_|\___/|_| |_|
|_|
(_____________________________________________________________________________)
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Resident Evil: Revelations 2 . Platform: PlayStation 4
Capcom: Developer | Guide Started: 03/08/15
Capcom: Publisher | Last Updated: 05/23/15
03/04/15: Release | Latest Version: 2.00
Emails: vinheim[at]gmail[dot]com | faqs[at]bkstunt[dot]com
Homepages: vinheim.com ' bkstunt.com
___________________________________________________________________________
(¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
This document Copyright 2015 Alexander Paul Kleinheider
This document Copyright 2015 Gregory Michael Wright
( Resident Evil: Revelations 2 Copyright 2015 Capcom )
(¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
This may not be reproduced under any circumstances except for personal, private
use. It may not be placed on any web site or otherwise distributed publicly
without advance written permission. Use of this guide on any other web site or
as a part of any public display is strictly prohibited, and a violation of
copyright.
_____________________________________________________________________________
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Table of Contents
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To navigate much easier through this guide, I added the search system, which
works just by following these simple steps:
- Highlight the "Section Code" of the section which you wish to go and copy it
(CTRL+C).
- Press CTRL+F to bring up the search sub-menu.
- Paste (CTRL+V) the "Section Code" and press ENTER twice to be where you
wanted to be. Just like magic!
My Section Codes were made as precise as possible, and I also prefer this
method instead of having you scroll 30 min through this huge guide looking for
the section you want to go.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~> Section <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~> Section Code <~~~
--- Introduction ...................................................... [sx100]
-- Contact Rules . . . . . . . . . . . . . . . . . . . . . . . [sx101_]
-- Donations . . . . . . . . . . . . . . . . . . . . . . . . . [sx102_]
--- Game Basics ....................................................... [sx200]
-- Story . . . . . . . . . . . . . . . . . . . . . . . . . . . [sx201]
-- Controls . . . . . . . . . . . . . . . . . . . . . . . . . [sx202]
-- Characters . . . . . . . . . . . . . . . . . . . . . . . . [sx203]
EP. 2: CONTEMPLATION (CLAIRE & MOIRA)
-- A Chance, Perhaps? . . . . . . . . . . . . . . . . . . . . [sx301]
-- Heading to the Tower . . . . . . . . . . . . . . . . . . . [sx302]
-- Countdown Mode EP. 2 (CLAIRE) . . . . . . . . . . . . . . . [sx303]
-- Invisible Mode EP. 2 (CLAIRE) . . . . . . . . . . . . . . . [sx304]
EP. 2: CONTEMPLATION (BARRY & NATALIA)
-- Going deeper in the forest . . . . . . . . . . . . . . . . [sx305]
-- Following the Trail . . . . . . . . . . . . . . . . . . . . [sx306]
-- Going to the Tower . . . . . . . . . . . . . . . . . . . . [sx307]
-- Countdown Mode EP. 2 (BARRY) . . . . . . . . . . . . . . . [sx308]
-- Invisible Mode EP. 2 (BARRY) . . . . . . . . . . . . . . . [sx309]
--- Skill Upgrades .................................................... [sx400]
--- Medals ............................................................ [sx500]
-- Claire (Episode 1) . . . . . . . . . . . . . . . . . . . . [sx501]
-- Barry (Episode 1) . . . . . . . . . . . . . . . . . . . . . [sx502]
--- Document Transcripts .............................................. [sx600]
--- Trophy List ....................................................... [sx700]
--- Closure ........................................................... [sx800]
-- Version History . . . . . . . . . . . . . . . . . . . . . . [sx801]
-- Credits . . . . . . . . . . . . . . . . . . . . . . . . . . [sx802]
-- Last Words . . . . . . . . . . . . . . . . . . . . . . . . [sx803]
___ ___ ___ ___ ____________________________________________________________
| _ \ __| _ \|_ )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| / _|| / / / I N T R O D U C T I O N | sx100
|_|_\___|_|_\/___|_____________________________________________'_______________
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.~ vinheim ~.
¯¯¯¯¯¯¯¯¯¯¯¯¯
How's it going everyone! vinheim here and I'm back with none other than
Bkstunt! After finishing our project for The Order: 1886 together, we saw that
Resident Evil: Revelations 2 had no guides for it. Its weird being a really
popular series, but that's when Bk and myself appear.
After working on several projects together, Bk asked me if I'd like to take
part in this project, which I could only say YES! To be honest I wasn't going
to buy the game, but I was going to wait some time but I'm so glad I didn't
wait.
.~ Bkstunt ~.
¯¯¯¯¯¯¯¯¯¯¯¯¯
Hello everyone! Welcome to Episode 2 of the Resident Evil Revelations guide!
We're glad you've joined us once again! Vin and I will guide you to all of
the game's collectables and be your guides through the horror that awaits!
(-NOTE-) If you are looking for a guide to Episode 1, you can find in by using
the link below. Note you can copy the whole thing (the URL link is
just... huge).
http://www.gamefaqs.com/ps4/125507-resident-evil-revelations-2-episode-1-penal
-colony/faqs/71294
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-- C O N T A C T R U L E S | sx101
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Like us on Facebook for easy access for continual updates about our respective
progress, upcoming guides, and updates!
www.facebook.com/vinh3im |&| www.facebook.com/Bkstunt
If you would like to use other means of communication, see the following
table:
__________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Contact Means | vinheim | Bkstunt |
|_________________|________________________|________________________|
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Email | vinheim @ gmail | gregorio31 @ gmail |
|-----------------|------------------------|------------------------|
| Facebook | facebook.com/vinh3im | facebook.com/Bkstunt |
|-----------------|------------------------|------------------------|
| Twitter | @vinheim | facebook.com/Bkstunt |
|-----------------|------------------------|------------------------|
| Website | www.vinheim.com | www.bkstunt.com |
|-----------------|------------------------|------------------------|
| YouTube | thevinh3im | TheBlitzKnight |
|_________________|________________________|________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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-- D O N A T I O N S | sx102
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.~ vinheim ~.
¯¯¯¯¯¯¯¯¯¯¯¯¯
This is a little experiment of mine and I just wanna see how it goes. Well, if
you found this guide to be at least somewhat useful, think about donating some
money. I mean, I'm a student who pays his own school, and it's gastronomy and
it consumes all the money I get at home. I'm not asking for 10-20 bucks.
Whatever your heart wants to give is fine, be it 1 buck, 50 cents.
Whatever the amount you can donate, I'd truly, TRULY appreciate it and your
help would be greatly appreciated. Well, you can only donate through PayPal at
the moment, which the account is:
[email protected]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Instead of buying the official guides which cost around 20 dls., better donate
half or a quarter or whatever amount to yours truly.
To those who support me, thanks. - Alexander Paul Kleinheider
aka vinheim
.~ Bkstunt ~.
¯¯¯¯¯¯¯¯¯¯¯¯¯
First of all, let me say that my primary motivation for writing guides is,
and always will be, for the gamer. However, as I've learned by writing just
a few guides on new games, it can hit your pocket book! I wish they'd give me
these games so I could crank out great guides, but they don't! Ah, maybe one
day!
Until then, if you've found this guide helpful please consider donating to
help me offset my costs. You can donate to my paypal account below:
Paypal ID: gregorio31 @ gmail . com
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Hey, it's WAY better than paying $20 for a guide, right? Even the smallest
amount will be appreciated.
ALTERNATELY, if you shop at Amazon.com (who doesn't?!) you can ALSO help me
out by shopping through me! It doesn't cost you a SINGLE CENT either, which
is kick-ass. All you do is visit my webpage's donation page below:
Amazon: bkstunt.com/donations.html
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Once you are there, you can click on the AMAZON link at the top and shop as
normal. 4% of what you buy will then be sent to me.
Please be sure to send me an email so I can thank you personally as well! Or
just send me an email to say "Thanks!" Every one of those I read makes my day!
___ ___ ___ ___ ____________________________________________________________
| _ \ __| _ \|_ )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| / _|| / / / G A M E B A S I C S | sx200
|_|_\___|_|_\/___|_____________________________________________'_______________
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-- S T O R Y | sx201
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Bioterror.
The world lives with it. You live with it. Viruses are stolen,
re-engineered, misused with tragic results. And who are you supposed to trust?
Politicians who sell their souls for a few votes? CEOs who betray consumers
for a quick buck?
Count on us instead. We're above the politics. Always watching. Always ready
to face the threat head on. We are the unflinching mop that sops up the evils
of bioterrorism and chemical warfare.
The call us... TerraSave. Because "Terr" doesn't have to end with "rist."
~ TerraSave TV Promo
_______________________________________________________________________________
Resident Evil Revelations 2 takes place after the first Resident Evil
Revelations game. While it isn't necessary to play the first one, we would
recommend considering it as the characters here do talk about the events that
occurred in it (plus, it is just a really good game in its own right).
Set between Resident Evil 5 and Resident Evil 6, Revelations 2 continues the
theme of bio-terrorism being a world-wide epidemic which companies and
governments are trying to face. This introduces us to "TerraSave", who in
their promo video appear to be doing clean-up work after Resident Evil 5.
Claire Redfield and Moira Burton are then introduced as two members of
TerraSave during a welcoming mixer. Things quickly take a turn for the worse,
however. It seems TerraSave does indeed have their enemies...
_____________________________________________________________________________
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-- C O N T R O L S | sx202
_______________________________________________________________'_______________
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_,.--.,_ _,.--.,_
| _____ | | _____ |
|-' `'.____________________________,'` `-|
,' __ `. _ | | _ ,' .,. `.
/ | | \ | | | | | | / (/_\) \
! __ \/ __ | ¯ | | ¯ ! ,-. `-' ,-. |
| |__ > < __| !__ '----------' __| ([_ _]) ( O ) !
! /\ ___`-. :::::: ,-' `-' ,-. `-' |
|\ |__| ,' `. \ :::: / ,' `. ( X ) /|
| `. / \ | SONY | / \ `-' ,' |
| `-.____,-. \ / |______| \ / ,-.____,-' |
| ,'\ `.___,' / \ `.___,' /`. |
| / `-.___,-' `-.___,-' \ |
\ / \ /
\ / \ /
`.__,-' `-.__,'
(-NOTE-) You can change the control scheme from the options menu. This is
the default control scheme, as seen in the in-game manual.
o------------+----------------------------------------------------------------o
|- L1 button | = Aim Sub-Weapon (Hold) |
|============+================================================================|
|- L2 button | = Ready Weapon |
|============+================================================================|
|- L3 button | = Crouch/Stand |
|============+================================================================|
|- R1 button | = Use Herbs (Hold) |
|============+================================================================|
|- R2 button | = Melee Attack (Fire Weapon w/L2 Held) |
|============+================================================================|
|- R3 button | = Light on/off. Adjust scope. |
|============+================================================================|
|- D-pad | = Select Weapon |
| | Select Sub-Weapon (With L1 Held) |
|============+================================================================|
|- L analog | = Moves player |
|============+================================================================|
|- R analog | = Moves camera |
|============+================================================================|
|- Options | = Pause Menu |
|============+================================================================|
|- Touchpad | = Status Screen |
|============+================================================================|
|- X button | = Examine / Perform Action |
| | Run (Hold down while moving) |
| | Perform Quick Turn (Press while moving backwards) |
|============+================================================================|
|- [] button | = Pick Up / Reload |
|============+================================================================|
|- /\ button | = Switch Character |
| | /\ + UP: AI Go |
| | /\ + DOWN: AI Stay |
|============+================================================================|
|- O button | = Evade (Requires Directional Input) |
o------------'----------------------------------------------------------------o
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| _ \ __| _ \|_ )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| / _|| / / / E P. 2 | C L A I R E & M O I R A | sx300
|_|_\___|_|_\/___|_____________________________________________'_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Here is the meat of the guide: the walkthrough.
It is our goal to guide you to ALL of the game's items. We especially focus
on the collectables of the game, which include Tower Emblems, Kafka Drawings,
and Insect Larva. We will also point out other items including ammo, boxes,
documents and sparkle items (Items that only Moira and Natalie can see and
point out).
This game is also PERFECT for co-op. That goes for writing this guide, too!
Haha! Bkstunt is writing for Claire and Moira while Vinheim is writing for
Barry and Natalie. Now if only they can add online-play for Co-op on the
Campaign. They really should!
With all of that said let's get underway! Enjoy the guide everyone!
,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
"The onlooker is, in a sense, a sharer in life
[who] hangs on to the living..."
~ Franz Kafka
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-- A CHANCE, PERHAPS? | sx301
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.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
| ~ MEDALS ~ |
| ¯¯¯¯¯¯¯¯¯¯¯¯ |
| [ ] Knocked down an enemy 5 times by blinding them with the light, then |
| hitting them with a physical attack. (GOLD) |
| [ ] Cleared the siege in the bar without any of the windows being |
| broken. (GOLD) |
| [ ] Stunned 10 enemies with Moira's light. (SILVER) |
| [ ] Defeated 8 enemies with sub-weapons. (SILVER) |
| [ ] Defeated 3 enemies using the stealth attack. (SILVER) |
| [ ] Defeated 8 enemies with a headshot. (SILVER) |
| [ ] Created 3 sub-weapons by combining items. (BRONZE) |
| [ ] Opened 3 military boxes. (BRONZE) |
| [ ] Found 6 hidden items with Moira. (BRONZE) |
| [ ] Escaped from the village without taking damage from Mutant |
| Pedro. (BRONZE) |
'.__________________________________________________________________________.'
You'll get a re-cap of what happened in the previous episode before starting
this episode. Always good to re-cap things!
We'll then see an opening scene of more TerraSave employees. Seems like we
aren't along by a long stretch. Claire and Moira will stumble upon two other
survivors: Gabe and Pedro. It seems we've made it to the Wossek.
(_NOTE-) Is it just me, or does the song at the end of the opening cut-scenes
sound almost similar to the "Theme of Laura" from Silent Hill 2? Heh.
That's what I thought of anyway. Man I love that game...
o
https://www.youtube.com/watch?v=6LB7LZZGpkw
OK, nostalgia out of the way we can explore the bar for a bit but soon the
Overseer will talk to us. After this chat, Gabe will open the door he was
blocking and beckon us to follow him. Let's explore the bar together first,
though.
There is the obvious workbench here. This bar is the "hub area" of sorts for
a short while, so use it when you need it. Upstairs is the [_FISHING VILLAGE
MAP_]. There is a [_BARREL_] up here too. Downstairs behind the bar on the
shelf is some [_ODOROUS CHEMICAL_], a mixing agent. Behind Pedro and the
workstation is some [_CLOTH_] and in the small room a [_BARREL_], [_EMPTY
BOTTLE_], and [_DECOY BOTTLE x2_]. Decoy bottles are.. kinda like the pipe
bombs from Left 4 Dead. They attract zombies and then blow up after a short
time. Check underneath the bar to find a [_SPARKLE ITEM x2_], one to the upper
left and one to the lower right. Search near the Jukebox for a [_SPARKLE ITEM_]
there as well. Once you have all these things head outside.
Before we go follow Gabe, switch to Moira and her all-powerful flashlight
(seriously...) to focus on the Wossek sign and find [_KAFKA DRAWING 1/6_].
We could go explore a ton right now, but let's just get a few items nearby
and then follow Gabe. Head BEHIND the bar (avoid the steps here, but do note
that there is a chest back here for Natalia later) and in the back you can
find some [_GUNPOWDER_] and [_TOWER EMBLEM 1/9_]. Head to the front again and
go ahead and follow Gabe. It's just to pick up our objective in this area,
and some goodies around where he is taking us. Follow him as he heads off to
a steel door to the right. Note that the shed to the left before the door has
some more [_GUNPOWDER_]. Nab it and enter the door.
And... he's leading us to a helicopter!? Are you kidding me!? Heh, but it
can't run without fuel and a battery. Finding these two things is our next
chore! First though is a [_MILITARY BOX_] to the left of the chopper. Get it
open for a [_PARTS BOX_]. Also, check the back side of the chopper for a blue
mark, which when combined with the flashlight is [_KAFKA DRAWING 2/6_].
Head back to the door and hang left. There's a shack back here. There is a
[_CRATE_] out in front of it and some [_ODOROUS CHEMICAL_] and an [_EMPTY
BOTTLE_] inside. There's also a [_MILITARY BOX_] here that you can crack open
for another [_PARTS BOX_]. This should give you some options on new things to
attach to your weapons for sure. Beware: we are getting two new weapons with
Claire in this episode: another Shotgun (newer, more capacity) as well as a
sub-machine gun, so think of how you want to upgrade things before slapping
these on!
Head back to the bar now. We'll get a comment from Claire on how we are not
alone. Naturally... can't be a DESERTED village after all! Head past the bar
now and there's an open shed just past it. There is a [_SPARKLE ITEM_] in here
if you search and an [_EMPTY BOTTLE_]. Head past the shed to see a slope up on
your left. This slope, if you ran up it, leads to a locked gate. We'll play
with that gate later of course.
More importantly, the house at the start of the slope is let up! From the
door, head to the cubby on the left to find a godly [_RED HERB_]! BK totally
missed this his first time through... what a find! The door here is locked,
of course, but we can head around to the back. There is a [_CRATE_] back here
and a broken ladder. Use it to send Moira alone into the house. NO WAY THIS
CAN GO BADLY!
Yeah, it's going to go badly. There is [_GUNPOWDER_] to the left on the shelf.
Let's go ahead and get the bad out of the way first: go ahead and open the main
door from this side to let Claire have access to the house as well, but also
drops a big afflicted into the house. One of the face-shielded ones. Take him
out with some shotgun blasts and beware of these tight hallways.
Once he's dead we can explore in piece. In the corner past the entrance door
is a [_SPARKLE ITEM_] in a cabinet. Open the other door here to see another
[_MILITARY BOX_]. Open it up for the [_EXPANSION BAG (MOIRA)_]. This let's
dear Moira FINALLY carry 10 items like Claire. About time. Also found in this
room is an [_EMPTY BOTTLE_] and a [_BATTERY_], one of the two items we need to
repair the helicopter! Now all we need is some fuel!
OK, more exploring. Exit the house and head right, going down into the
village some more (avoid the slope to your far left). Head down to the telephone
down here (the one with the light on) and you'll see Pedro! He's done tinkering
with the bracelet for now and has found a drill... I'll be damned, a NPC is
actually being useful! He'll go on to break down the door of this house, which
was blocked by a weak wall.
BEFORE you go inside, check out the blue house behind us. Up on the roof is
a chimney which has [_TOWER EMBLEM 2/9_]. Shoot it down. Also, go around the
house for a [_CRATE_]. It leads to the beach. There is another enemy out here,
a big afflicted, take him out. You can explore the far end of the beach for one
more [_CRATE_]. Head back to the weak wall after that.
Follow Pedro inside to find a [_SPARKLE ITEM x2_], one in a corner and one
under the stove. Also on a shelf is the [_TRAVELER'S DIARY_]. This guy... is
dumb. Heh. More importantly, Claire can find the [_MP-AB50_] by the corpse,
the sub-machine gun we talked about earlier. Oh yeah!
From this house, exit and hang a right. Note the small open barn to the right
and continue to the left, which leads to a dead end (which I believe is where
we came from in the last episode), which has a [_MILITARY BOX_]. Open it up
with Moira for a [_PARTS BOX_], then head back to the shed we passed on the
way to the dead end. Follow it to find another weak wall. We need to go get
Pedro though. Before you do, head north a bit and kill the Afflicted hiding
inbetween the buildings. The shed to the north has a [_CRATE_] and an
[_EXPLODING BOTTLE_]. Head outside the shed and go around the blue building
in front of you as the fences back here are hiding one last [_CRATE_].
Go get Pedro now and lead him to the weak wall. Get ready to fight though,
as his drilling is going to call in enemies! You will face about five afflicted
here and one big one. They usually drop down from the roof behind you, so get
ready. There's no need to really protect Pedro, but they will stop his drilling
if they get near him. Still, exploding bottles are gold in this cramped area,
as is the shotgun.
Once Pedro breaks through you can explore the building. Nab the [_HANDGUN
AMMO_] from the barrels near the front and to the right in a corner are some
[_BARRELS x2_]. There's also some [_SHOTGUN AMMO_] on top of the barrels up
ahead. In the back room is the [_FUEL_], but there is an afflicted back there
so be ready to take him out.
Now that we have the fuel it is time to head back to Gabe. Go ahead and do
do for a cut-scene. The siren above the bar is going off, and we have to
stop it. Head back that way with Pedro.
Fight your way to the bar taking out the afflicted one by one. Do it safely
right now: no need to rush. Turn off the siren with Claire by entering the bar
and going upstairs to the panel.
We now have to survive in the bar. Think of this like the house section
from Resident Evil 4. Afflicted will assault our position, but will have to
break through the windows. What you need to do is, as Claire, headshot them
as they try to break in. This is fairly easy as they are, for the most part,
just standing still. Moira players can help by blinding and stunning the
enemies that Claire isn't getting to (a little underwhelming, I know). Do
your best not to let any in.
As you are fighting, you may notice Pedro is... freaking out. This will
result in a cutscene after a few minutes of holding out, where the Overseer
will announce what is happening. Pedro is... gone... and in his place is a
hulking behemoth with a drill...
Your first time through the game (or this episode), you will want to avoid
Pedro at all costs. Don't waste your ammo. After a few minutes, some afflicted
will break down the door and you can escape. If this isn't your first time,
take note of the note below for a special trophy that's available now, but only
if you can afford to waste the ammo.
You could also get the trophy and then die on purpose to hang on to all of
the ammo that it cost you...
(-NOTE-) If you stick around and kill Pedro (head shots and shots to the
weak eyes on his body help), you can get the "Pedro, I'm Sorry..."
Silver Trophy.
Once you are out in the village, the next step is to evade some more! We
have to survive out here for a few minutes and we can't go running to Gabe
either (for some reason...). However, after you last for a few minutes (just
run around and/or use Decoy Bottles), Fisher will show up and drop a ladder
near the bar. Go use it and take a right (follow him) to a narrow cliff-side
path. This leads to the gate past the house we found the battery in, which he
will open up for us to escape past.
(-NOTE-) DO NOT worry about your AI partner if they don't follow you here,
the key is getting Fisher to open that gate. Once you go through,
your AI partner will automatically join in the cutscene. This is
actually a life-saver as the AI isn't too smart and can fall off the
roof fairly easily.
SAFE! For now... there is a [_GREEN HERB_] back here you can pick up, then
follow Fisher to the weak wall and have Claire interact with it. We'll end
up in a tunnel system from here.
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-- HEADING TO THE TOWER | sx302
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Well... that was a dramatic exit. No idea if Gabe is OK or not...
Head down the slope and grab the [_TOWN MAP_] here. You'll get some dialog
as Moira meets Neil for the first time, officially. In the open room, check
the left corner for an [_EMPTY BOTTLE_] and the crate nearby for some
[_ODOURUS CHEMICAL_]. Up the slope are [_BARRELS x2_] and behind them on the
wall to the right is a GIANT [_KAFKA DRAWING 3/6_]. Very hard to miss this
one at least! Search across from the drawing for a [_SPARKLE ITEM_]. Exit the
tunnels now.
Once you get outside you'll see the tower. Claire will push to head there
now vice waiting for dawn, since we have no idea what was injected into us.
Fair point. There is a WELL HIDDEN emblem nearby: with Claire, look to the
left past the wooden fence to the building in the background. Resting on one
of the walls is [_TOWER EMBLEM 3/9_], which you can shoot with a well-placed
shot. Very well hidden!
Head onward on the right side of the area (check behind you to see a [_CRATE_]
near the closed-off tunnel). See the car on the left? The last one? There is a
DOG hidden behind it. It is the newest enemy type and appears to have been
blinded and tortured. Poor thing... but it is evil and must die! You can
actually surprise this one and shoot it to kill it but another one will come
soon. If you have the PARTNER AI shooting skill, I would use Moira here and
have Claire shoot it (which stuns it), then beat it to death. Neil helps out
as well. Near the end of the area is the exit door, but two more dogs come out
to play. Take care of them as well, but note to the right of the door is
[_KAFKA DRAWING 4/6_]. There is a [_SPARKLE ITEM_] in the right corner as well.
Note that as you break down the door with Moira, two more dogs come out to
play, so be ready. Break the final door barrier and proceed.
In this next area break the [_CRATE_] in front of you and note the afflicted
in the small area to the right. No point in shooting them here, so save your
ammo. To the right is a broken ladder and right of that is a bunch of scrap
metal with a [_SPARKLE ITEM_]. Grab it and use the ladder for a short scene.
Well... hope he'll do OK. Up here is a [_TOPAZ_] in the corner. Head inside
once you grab it.
Head into the next room and straight ahead is some [_ALCOHOL_]. The desk
nearby has some [_CLOTH_] in it as well. You can actually make some
disinfectant with this combination if you wish (it wipes gunk away from the
screen, which is handy if you can't see anything). Head out the door and
check near the railing for a [_MILITARY BOX_]. This one has a [_PARTS BOX_]
inside it.
You undoubtedly hear the grunting down below. Yes, there are enemies. Head
down the stairs and while half-way down you can actually see an armored
afflicted in the kitchen area to the lower left. Shoot him now if you wish to
fight just him by the stairs (there are two more afflicted in the back). Take
him out and then the two other afflicted in the area.
Once they are dead, explore the bottom floor for a [_CRATE_] in the back and
a [_SPARKLE ITEM_] by the stack of chairs. The kitchen has a moveable box in
it you can move just to the right for some [_SHOTGUN AMMO_], then bring it out
into the dining room to get the [_SHOTGUN TAP194_] from the wall, a new weapon
for Claire. It holds more shots than the one you have and is overall just an
updated model... without any upgrades, of course (unless you saved them from
earlier). Use the metal gate here to continue on.
Out here, head south for a [_CRATE_], then lure the big afflicted down here
and kill him. Be sure to keep him in the south so you don't get noticed by
anything else. Now, to the north is a dog sleeping in the street. Take him
out with Claire. To the left is a playground. There is a dog down here as well
sleeping, along with an afflicted. Take them both out. Check the south side of
the playground for an almighty [_RED HERB_] and under the benches you can find
a [_SPARKLE ITEM_]. To the north is one last armored afflicted, so take him
out to make the area safe. To continue, push the crates by the bus (note that
the southern one gets pushed before the northern one can be).
Head through the bus and check the back for a [_TOPAX_]. You KNEW they were
hiding something back here! Just outside the bus under the metal beam in front
of it is a [_SPARKLE ITEM_]. Continue on past the gate up here to see the
mysterious girl (well... we know who this is!) run away. Nab the [_EMPTY
BOTTLE_] nearby and head up the staircase after her, entering the building.
The path straight ahead is blocked. There's a hole where she probably went
through. Head right and take a left. The door is locked here but ahead in the
room is a [_SPARKLE ITEM_]. Go back and down the stairs now. To the left under
the sink is another [_SPARKLE ITEM_]. Nab it and open the doors with Claire,
shotgun in hand.
Straight ahead is a Boomer. BK has no idea what to call these enemies, so
"Boomer" it is... they try to get near you and explode. If you have to,
retreat up the stairs and kill him from a distance. There is another enemy
inside the room: an armored afflicted. Take him out carefully before we go
explore.
Once he's dead, check the left corner past the entrance for a [_MILITARY
BOX_]. They love giving us these things! Inside is a [_SHOTGUN AMMO CASE_]
for Claire, which is nice. There is a [_SPARKLE ITEM_] under the nearby sink
here as well.
Head for the stairs at the end of the room and kill the afflicted that comes
down them. Up in the upper room is another Boomer, so be careful there. In
the upper room, on a shelf to the left is the [_MOCK EXPERIMENT RESULTS_],
right next to some [_ALCOHOL_]. There's [_SPARKLE ITEM x2_] in the room as
well: one to the right of the alcohol, down in the cubby near the floor, and
another under a bed by the Natalia box. Also, be sure to check the desk on
the right side of the room for some [_HANDGUN AMMO_]. On the wall to the right
of the desk is [_KAFKA DRAWING 5/6_] as well. Once we have all of these goodies
we can exit via the door.
We're in the control room from the start of this building. Check the desk
here for some [_CLOTH_] and unlock the door to the left. To the right is a
door switch, but we need to split up as the door will close after you use the
switch. If you have an AI partner, have them stay here ( /\ + Down) and head to
the door. Pull the lever with whoever stayed, switch partners, and go through.
You can push the box in the doorway to keep it open, but it will likely take
another time opening the door.
The door on the left here has a Boomer in it. We should take him out though,
as there's also a [_CRATE_] and a [_SPARKLE ITEM_]. Up to you whether it's
worth it I suppose. There's a hole in the floor as well, but it just leads down
to the basement, and we've already got everything down there. Exit through the
other door to get outside again.
Go past the walkway and you'll see Natalia in the distance. Still running
from us it seems. Go down the stairs and turn around at the bottom, as we can
see [_TOWER EMBLEM 4/9_] here. Pretty easy to find naturally, actually, unlike
the last one! There is an afflicted out here, so deal with him (he's lying down
past the middle car). There's also a [_CRATE_] to the left and a [_SPARKLE
ITEM_] across from where the afflicted was laying down at. Nab them and continue
to the next building.
There's a workshop here you can use if you need to. Head to the right and
you'll see a hallway to the left. Head straight for now and check the post
boxes here for a [_RUBY_]. You can call down the elevator if you wish, but
two afflicted will pop out (easy to take care of with a shotgun blast or two
since they are so cramped up).
Head back to the hallway now and enter the right door. On the shelf in here
is the [_TOWN RESIDENT'S MEMO_]. There's a [_SPARKLE ITEM_] in the bathroom
next to you. Back in the hallway the door straight ahead is locked (this is
for Barry...), but we can break down the left door. Open it up and check the
room inside for a Natalia chest and a [_PARTS BOX_]. Good thing we have a
workshop nearby!
Now from here we MUST go use the elevator. Be ready for those two afflicted
I mentioned earlier! Once they are dead, enter and head up. We skip the second
floor. In the left corner up here is an [_EMPTY BOTTLE_], and across the gap
Natalia will see us and run off. Again. BEFORE you cross the gap, have Claire
go up to it and look down. To the left is [_TOWER EMBLEM 5/9_]. Easy to miss
if you aren't going slow!
Cross the gap now and Claire will have to open the door, but we'll get a
very neat scene here. Very cool. Once you regain control, go down the hallway
while listening to the dialog. A shelf on the right has some [_CLOTH_]. Enter
the next room and break the [_CRATE_] to the left. Check the desks in here
next for some [_GUNPOWDER_] and a [_RUBY_]. You can find [_SPARKLE ITEM x2_]
under the desks as well, and an [_EMPTY BOTTLE_] right of the workshop.
Continue on through the door and around the corner. STOP at the top of the
stairs though. Use Moira here to look at the ceiling for [_KAFKA DRAWING 6/6_]
before moving on. You'll have to jump down some rubble soon and a short scene
will start, followed by an intense battle.
Well... the intense battle is coming. Lure the armored afflicted and the
normal one to fight by the stairs and take them out. Now... get ready! If you
are playing with an AI, then I recommend giving Claire all the sub-weapons at
this point. When you walk into the middle area, a huge fire-spitting zombie
will drop down! GAH! Let's call him Dave!
Dave is, uh... dangerous as hell. He has a ton of health and will spit his
fireballs at you, causing flame to engulf whatever area it hits. He can also
charge at you (which will likely knock you over). As soon as he comes down,
start chucking explosive bottles at him. Ideally a partner does this while
you pump Shotgun Shells in him. He will actually fall with about four
explosive bottles and 12-13 shotgun blasts. Don't try to just stand there
though: he WILL spit fire at you, so stay on the move when he gets the fire
on his stick!
What really makes this fight hard is the fact that normal afflicted will
keep pouring in as long as he lives. Them chasing you is not good times. If
you have them, use the decoy bottles. These bottles even make Dave distracted,
and make him spit at the bottle (which may kill other zombies). This is one
reason why killing Dave fast is so important: it limits the enemies you face.
If that fails, run around and take potshots with your handgun at his head,
adopting a hit and run strategy. Use bottles when you can. The game is also
programmed to drop ammo from enemies here, to make sure you don't COMPLETELY
run out of ammo. Note that the left and right walls of this long room each
have a [_CRATE_] on them (this is TWO crates), and one of the shelves in the
middle has a [_GREEN HERB_] if you climb up it. There's also a [_SPARKLE ITEM_]
next to the green desks near the stairs. Try and save all of your heavy
hitting weapons and ammo for the fire-breathing behemoth until he falls, then
clean up with the handgun and flashlight afterwards.
Once he is down, go get Natalia and examine the door here. There's one of her
holes off to the lower right. Examine it and she'll open the door for us! What
service, indeed! Head outside and go SOUTH first. Check your left as you go
for [_SPARKLE ITEM x2_], one behind the first outcrop of junk and one to the
very south. Check behind the cars back here too for a [_RUBY_]. After that,
head north until you see a scene...
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-- COUNTDOWN MODE EP. 2 (CLAIRE) | sx303
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COUNTDOWN MODE!
How to Unlock
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Countdown Mode is a special game mode that you can play after you beat the
episode regularly. Once you have beaten an episode, you can head to the
"Extras" section from the Main Menu and than the "Rewards" section. Here you
can buy the modes to unlock them. Countdown Mode costs 1,000 BP for every
episode.
This section will cover the Countdown Mode for Episode 2 for Claire. We need
to get through the episode as fast as possible in this mode, which leads us to
some general tips:
Countdown Mode Tips
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o Countdown mode is ALL ABOUT GETTING THROUGH THE GAME FAST! Speed is the
name of the game here. We must go fast!
o Play Countdown Mode right after you go through normal mode. This is to
familiarize yourself with the episode and where you need to go / what you
need to do so you don't waste time. This section will also outline what
you need to do as well, but first-hand experience is always best.
o The equipment and inventory are given to you by default. There are no Part
Boxes in Countdown Mode so there's no way to use the workbench. You're not
able to see if your weapons have any parts equipped either.
o There are no collectibles. Kafka Drawings, Insect Larvae and Tower Emblems
are gone in this mode, as well as in Invisible Mode.
o Enemies are worth time in this mode, but if you do not have to fight then
don't fight. Better to save time running than fighting here. Still, if you
do have to fight, go for a quick kill.
o Remember that when an animation happens when you open a door this means the
enemies won't follow you so make sure you know which ones do for your
tactical advantage.
o Your main method of gaining time in this mode is time-glasses:
- Blue Hourglass: 60 Seconds
- Orange Hourglass: Resets time to 3 Minutes
o Special Item Boxes now have BP prizes in them. These aren't really worth it
in the long run unless you just have time to burn I suppose. For the purpose
of getting you through these episodes, these boxes will be ignored. Feel free
to pursue them if you wish, at your own risk of course.
EPISODE 2 COUNTDOWN GUIDE
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Loot the bar and after the scene (and a minute plus of waiting) follow
Gabe to the chopper for a [_BLUE HOURGLASS_]. They give us one early since
they slowed us down! STICK AROUND for the dialog where you are tasked to get
the chopper supply parts.
Head back to the village and make your way to where Pedro is. After getting
him to talk, turn around and go to the blue house. Nab the red herb that is
outside and go around and throw Moira up. In the room you have the [_BATTERY_]
and a [_BLUE HOURGLASS_]. Run out now and tell Claire to follow you. Head to
the house Pedro is at.
He has the door open for us. Very nice, buddy! Go in and grab the gun and
items, as well as the [_BLUE HOURGLASS_]. A big guy is coming at you from
the blue house, so exit and kill him. Head to the fuel area (watch for an
enemy on the way) and then back to Pedro, then show him the door to drill.
Guard him while he does so. In the back is the [_FUEL_] and a [_BLUE HOURGLASS_]
we can score. Don't forget the ammo and barrels. Go give these things to Gabe
now, quickly.
Next up is the very awesome bar fight. Run to the bar and turn off the siren
ASAP, then hold out until Pedro changes... which will happen eventually. Some
keys here are using the MP to hold off the first wave and rotating, killing
quickly. Pair a decoy / fire bomb combo near the end if you get overwhelmed.
After that hang out with Pedro a bit then run laps outside. Kill the lesser
monsters with a shotgun blast in the face for time. Soon Neil will show up and
you can get out of there. Throw a decoy bottle after climbing the ladder to help
your partner out, especially if you are playing with the AI.
Down in the tunnels you'll see an [_ORANGE HOURGLASS_], but note that you
can go loot the tunnels and then come back to it after all the dialog and
THEN smash it to give yourself about 30 seconds of spare time. Not too shabby.
Out in the street head to the end and have Moira do her thing. Kill the dogs
out here while you wait. Head up the ledge when you can and inside the house
just go straight to the iron door.
Out in the playground area, shoot the far enemies by the bus to get their
attention, then head into the park. Kill the dog here (two quick good shots)
and go to the bus. Push the containers 2 pushes each (push the first one out
towards the street) and go through the bus (enemies are hot on your tail).
Follow the girl into the building for a [_BLUE HOURGLASS_]. Gotta be quick!
Head downstairs here and dash past the exploding enemies. BK likes to kill</pre><pre id="faqspan-2">
the big guy in here and the other enemy. Head upstairs and kill another guy
by dashing past him and do the hallway puzzle. Exit the building and follow
the girl.
In the next building is a [_BLUE HOURGLASS_]. Head to the elevator and make
it come. This is a fine time to combine items, so take this reprieve and take
out the two enemies in the elevator. Follow it to the fire-guy fight (BK STILL
can't remember these guy's names!). Note that they give you a [_BLUE HOURGLASS_]
before you face him. How nice! Take him down fast and clean the room, then go
get the girl. Interact with the door and she'll open it for you.
Head to the tower and that's it! We're done!
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-- INVISIBLE MODE EP. 2 (CLAIRE) | sx304
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INVISIBLE MODE!
How to Unlock
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Invisible Mode is a special game mode that you can play after you beat the
episode regularly. Once you have beaten an episode, you can head to the
"Extras" section from the Main Menu and than the "Rewards" section. Here you
can buy the modes to unlock them. Invisible Mode costs 1,000 BP for every
episode.
This section will cover the Invisible Mode for Episode 2 for Claire. We need
to get through the episode as fast as possible in this mode, which leads us to
some general tips:
Invisible Mode Tips
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o Invisible Mode consists of playing through the campaign with ALL enemies
invisible. You heard that right, all enemies are invisible, including
bosses.
o Play through the campaign and know your way around each episode. The enemies
are in the same positions as in Normal difficulty. Learn the positions of
the enemies and the short routes around.
o The equipment and inventory are given to you by default. There are no Part
Boxes in Invisible Mode so there's no way to use the workbench. You're not
able to see if your weapons have any parts equipped either.
o There are no collectibles. Kafka Drawings, Insect Larvae and Tower Emblems
are gone in this mode, as well as in Countdown Mode.
o The only way to see an enemy is when they attack you and you evade or by
having Natalia and Moira point at them (Moira with her flashlight of
course). This will reveal their locations for a brief moment.
o The best way to get through this hellish mode is by playing co-op with a
friend, especially if it is someone you work well together with, as
communication is important is.
o IF playing alone, always play as Moira / Natalia. This way you can see the
enemies before they attack you. This is easier with Natalia as her natural
ability allows you to "see" them from even further away.
o Always switch between both characters. Always have Moira / Natalia point at
enemies and as soon as the enemy is revealed, quickly switch back to Claire
or Barry to deal with them.
o Use hints to locate your enemies. This is something you just wouldn't have
done while playing the main campaign, but listen to the sounds they make,
their footsteps, dust clouds, water ripples when they run over water. These
are priceless in Invisible Mode, much more if Moira / Natalia are somehow
incapacitated.
o You DON'T have to kill all the enemies. If you can run past them better.
Remember that when an animation happens when you open a door this means the
enemies won't follow you so make sure you know which ones do for your
tactical advantage.
o Item recollection. Unlike Countdown Mode in which you HAVE to rush to the
end of the episode, you don't have a counter here. Make sure to break open
all crates, boxes, getting all the Sparkle Items you find laying around.
You'll be spending more ammo this time around so don't pass any ammo.
o Pacing. Take your time in each episode. You're not in any kind of hurry.
Don't rush into any area, especially if you're feeling hesitant about it.
EPISODE 2 INVISIBLE GUIDE
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Well, Invisible Mode time! There are a couple areas in this episode that you
KNOW are going to be rough. Namely the bar scene and the fire boss scene. These
two parts are the real challenges in this chapter and are what we'll cover the
most.
Play through the beginning and raid the village. Seriously, pick up EVERYTHING
in the bar and in the village. Everything. There's lots of random empty bottles
and items scattered around, as well as sparkles. The most important item that
we can get is of course the Red Herb near the blue house, so be sure to get
that. You will want to collect and horde a LOT of BOTTLES during this run, so
keep finding and making them. We'll use them on the fire boss at the end...
Continue to the point where we need to find items and go get the battery
first. You can lead the monster out of the house and light-stun him for an
easy kill with Claire. Not hard at all. Grab your next gun and then take
Pedro to the other door for fuel (beware of the enemy on the way, to the right
of the door).
This part is a little rough, but not too hard. Remember, all of the enemies
come from dropping down from the roof. You can shoot them until they drop if
you want an easier time. Still, this can be rough with the big guy when he
shows up. Use a shotgun blast or two if you must. Go get the fuel and return
to Gabe.
We now face the hardest part of the chapter. The bar stand-off. Do your best
with Claire at the start, but enemies will eventually barge in. The best tip
we have here is to use Moira's AI invulnerability... if you can, of course. Use
the tables and bar here to funnel enemies in and melee attack from there. You
can get several easy kills this way and Pedro will help out a bit. If you get
TOO overwhelmed, use a Decoy Bottle and a Shotgun Blast. Still, this is rough
and BK had to restart once here...
Once Pedro turns, you just need to run away until the door opens, then exit
and run around. Lead enemies around the map until Neil shows up, then head up.
You may be tempted to use a Decoy Bottle here, and if you have two feel free to
use one.
After that part, it is really easy sailing until the end. During the dog road,
go ahead and put Moira on the door and then use Claire to melee the dogs. They
have a serious attraction to Moira here, trying to interrupt her, so you can
literally catch them on the wall near Moira and knife them to death. Neil will
also help out a bit, despite Moira being busy and the dogs being invisible. You
will want to go straight to the exit in the shotgun house, just like you did in
Countdown Mode.
Continue on to the building and go meet the little girl. At the end is our
final challenge: the fire boss. Ugh. Stay near the beginning at the start and
kill the two enemies. Don't waste too much on them. Now get ready... put all
your bottles on Claire and approach the middle to make him fall down. Now go
ahead and unload on him. Every bottle you got. I would recommend staggering out
some Decoy Bottles near the end as you run out. For one, it attracts the enemy
that blows up, which helps you a ton.
All your bottles will likely not be enough, so whip out your Machine Pistol
and pump all your ammo into him and he'll fall. For reference, I used 6
Exploding Bottles, 1 Fire Bottle and 2 Decoy Bottles. 18 MP rounds later,
this guy was dead. From there you just need to wipe up the rest of the foes
here which is likely at least 2-3 regular enemies and 1 big guy. But this is
the only thing between you and the end so hop to it!
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| / _|| / / / E P. 2 | B A R R Y & N A T A L I A |
|_|_\___|_|_\/___|________________________________________________'____________
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The diabolical sometimes adopts the appearance of good,
or even embodies itself completely therein.
~ Franz Kafka
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-- GOING DEEPER IN THE ISLAND | sx305
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.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
| ~ MEDALS ~ |
| ¯¯¯¯¯¯¯¯¯¯¯¯ |
| [ ] Defeated 5 Revenant by only hitting their weak spots. (GOLD) |
| [ ] Defeated Mutant Pedro by destroying all of his eyes. (GOLD) |
| [ ] Hit enemies with Natalia's brick 15 times. (SILVER) |
| [ ] Defeated 2 enemies with a follow-up attack. (SILVER) |
| [ ] Defeated 8 enemies with sub-weapons. (SILVER) |
| [ ] Defeated 6 enemies using the stealth attack. (SILVER) |
| [ ] Defeated 6 enemies with the knife. (BRONZE) |
| [ ] Opened 3 gimmick boxes. (BRONZE) |
| [ ] Found 6 hidden items with Natalia. (BRONZE) |
| [ ] Defeated 5 Revenant using stealth attacks in the city |
| warehouse. (BRONZE) |
'.__________________________________________________________________________.'
Time to take up where we left in Episode 1. Right after the events with Claire
and the small scene between Natalia and Barry, backtrack a little bit (until
you're on the other side of the radio tower), grab a brick and destroy the
[_INSECT LARVAE 1/6_] near the cliff and the radio tower (where the fence is).
Return and check behind the radio tower (where the fence is) to find [_CRATE_].
Also check the corner left of the door (between the wall and the stone wall) to
find [_RUBY_].
Start moving forward and go inside the tunnel. There's a little shack on the
other side of it that has [_GABE'S NOTE_]. There's a [_BARREL_] outside too.
Continue along the path and Natalia spots a corpse. Examine it with Barry and
continue, jumping down the sloppy path. Move forward a little bit and Natalia
spots a Revenant (damn these things). Crouch and approach it with Barry to kill
it.
Now check behind the little house here to find a [_BARREL_]. Continue and grab
the [_SPARKLE ITEM_] right before reaching the wooden fence. Move alongside it,
grab the brick and break the [_BARREL_] inside. Before jumping down look at the
area. There's a house that's "complete" and two broken down ones. Jump down and
check inside the one on the left to find [_TOWER EMBLEM 6/9_]. There are two
Revenants here patrolling the full house. They go around it in a way where you
can approach both of them from behind (use the lower right broken down house as
cover). Now get the Tower Emblem.
Near the entrance of the area (from where you jumped down) there's a [_CRATE_]
hidden in the bushes. There's also a [_BARREL_] near the metal gate on the back,
which is locked. Time to move left and up the path to the next area where you'll
find 3 Revenants and a new item near the entrance, the [_SMOKESCREEN BOTTLE_].
You can also see the key we need right above you.
The right most Revenant won't move and its looking towards the wall so there's
no way we're going this way. The other two are patrolling the central area.
There's also a [_GIMMICK BOX_] to the left of the entrance with [_HANDGUN AMMO
CASE_] so nab it. The middle Revenant goes up and down while the one on the left
moves in a circle esque movement. Wait for it to start going left and for the
middle one to go up. Approach the middle one, stealth kill it and retreat. Wait
until you have another opportunity at the one on the left.
Now take out the last Revenant (the immobile one) and from here look at the
stone wall the Revenant was looking at. A little bit to the right and a little
bit up is [_TOWER EMBLEM 7/9_]. Now check the left side of the area for [_BARREL
x2_]. There's a metal crate on this side as well so grab it and take it near the
last Revenant you killed. Put it underneath the red ladder and cross the rooftop
to the second house.
Once you drop down in here, grab the new weapon, the [_RIFLE M1891/30_] which
is a sniper. Now open up the [_GIMMICK BOX_] that has [_PARTS BOX_] in it. Now
grab the [_BACK GATE KEY_]. Return now and use the key to open the gate. Proceed
and break the [_BARREL_] inside the little shack when you get to it. Continue
and jump down the sloppy path to get to the fishing village from the start of
Claire's start.
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-- FOLLOWING THE TRAIL | sx306
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There will be an invisible enemy around here called Glasp, but you can only
"see" it (or the "aura" at least) when you're Natalia. Don't pay attention to it
just yet. As you go around the corner this same enemy knocks down a pole. Note
that across from the doorway where Claire found the SMG, you can find a
[_SPARKLE ITEM_] in between the houses.
Spot the large blue house here. It has a hole in which Natalia can go
underneath it. In here grab the [_EMPTY BOTTLE_], [_ALCOHOL_], [_SMOKE POWDER_]
and open up the [_GIMMICK BOX_] for an [_EMERALD_]. You can also find here the
[_FISHING VILLAGE MAP_]. Make sure to read the [_FEMALE VILLAGER'S LETTER_] as
well.
Leave the house and go to the far south end of the beach to find a [_CRATE_].
Continue and a scene triggers where we now have to fight this Glasp. Switch to
Natalia to have a rough idea where it is, then switch back to Barry and start
shooting at it. Shoot one bullet at a time and Natalia will give you pointers of
where it is. You can follow these and shoot it until you kill it. It takes
around 3 Handgun shots to kill it.
Go south from this fork and enter the house at the corner. There's only a
[_CRATE_] in here so get it, head back to the fork and go left to find a
[_CRATE_] in the little dead end. Go south from here and as you move down the
corner there will be a couple of those things that pop up from the ground and
explode. Natalia can actually see them so approach them, turn around and quickly
get away to make 'em explode. Note that you can find a [_SPARKLE ITEM_] in the
fuel repository room (left corner of the main room).
Go inside this house in the corner to find [_INSECT LARVAE 2/6_]. Exit and
proceed north to the open area right next to the bar "Vossek". As you can see
there's another Glasp here but its not looking your way. You can easily pop out
your Sniper and shoot it down in one shot. Go inside Vossek and Barry will
notice how trashed it is. In here there's [_SPARKLE ITEMS x2_], an [_EMPTY
BOTTLE_] on the bar and a [_DOCUMENT_]... [_PEDRO'S NOTE ON THE BRACELET_].
There's a [_CRATE_] in the little room behind the bar and one on the second
floor so grab them both. Go behind the building (from the left side) and up the
stairs to find a [_GIMMICK BOX_] with [_RARE PARTS BOX_]. Go northwest towards
the helicoper (or rather where it was) and check the shack on the left to find a
[_CRATE_] and a [_SPARKLE ITEM_] behind it. Now go northeast and you'll find
another Glasp. Kill it and enter the last house here. There's a [_SPARKLE ITEM_]
as soon as you enter. Continue up the hill and cross the gate.
Go north here to find a [_INSECT LARVAE 3/6_]. There is also an [_EMPTY
BOTTLE_] below the larvae. Now go inside the cave and jump down. Move forward
and you'll find a dog laying down in a corner. Shoot it from afar with your
handgun and as you move up the path, two more dogs come down towards you. Use
some precise handgun shots or use your Assault Rifle if needed. In this open
area, there's a [_SPARKLE ITEM_] in the corner. Now go up the stairs and back
outside.
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-- GOING TO THE TOWER | sx307
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Listen to their conversation and move to the dead end to the right to find a
[_CRATE_]. Move forward and past the second car is an [_EMPTY BOTTLE_]. Move
towards the door and hug the right wall to find [_SMOKE POWDER_]. Now go through
the door and watch the little scene. Just who is watching us? There are two
Revenants in the small alley. One immobile and the other one moving left and
right.
Don't approach the alley. Wait for the Revenant to go left to go in and stealth
kill it. Now kill the second one, break the [_CRATE_] near the door and go
through them. There are many Revenants in here. Ugh. Go to the top and break the
weak wall (if you got the Drill in the Fishing Village by killing Pedro in
Claire's campaign) to find [_INSECT LARVAE 4/6_]. You can jump across the gap in
the buildings to find a Revenant (easy kill) and another [_GIMMICK BOX_].
Go to the bottom of the stairs and, as Natalia, check out the Revenant's moving
pattern. You can see it moves in a circular way. Wait for it to go left to open
the door and move behind it, stealth killing it. There's another Revenant on top
but let's loot this little room first. At the entrance there's a [_TOWN MAP_].
Really helpful. There's a [_CLOTH_] on the right side and a [_SPARKLE ITEM_] in
the corner near the stairs.
Now go up the stairs and wait for the Revenant to start moving away from you
and stealth kill it. There's another Revenant near this one but it moves just a
little bit. Barely enough for you to approach him from behind and kill it. Note
that you have to be behind the metal crates and not near the wall. Now open up
the door and go inside to have a new enemy appear. It doesn't move but it throws
some nasty stuff at you.
Return behind the door and shoot at the red bulb on its side with the sniper to
bring it down. As you do that a couple Revenants appear. Make a right inside and
grab the brick, but also make sure to hide behind the metal crate. One of the
Revenants approaches it but turns around. Use this opportunity to stealth kill
it. Now go around the trailers on the left and stealth kill the second one. In
this room you can find a [_CRATE_] in the lower left corner (on top of the
trailer) and a [_GIMMICK BOX_] in the upper left corner that has [_EXPANSION
BAG_] for Natalia. She can finally carry 10 items as well.
Prepare and go behind the iron curtain. There are 3 blobs here. Approach one
and as it raises back up and have them explode on their own. Break up the
[_CRATE_] near them and grab an [_EMPTY BOTTLE_] on a bench in the park. Check
out the slide in the center of the park to find an [_INSECT LARVAE 5/6_].
There's also a [_SPARKLE ITEM_] in the northeast corner so make sure to grab it
as well. There's another [_SPARKLE ITEM_] near the first car (near the other
Sparkle).
Go inside the bus now and grab the [_GREEN HERB_]. There's a Revenant which you
can easily approach from behind but as you do you'll "wake up" another Revenant
and another one of those large immobile enemies. Run back past the bus and wait
for the Revenant. Take it out and then take out the other enemy. Go up the
stairs and enter the building.
Remember this place? Go right at the start and down the stairs. There's a Glasp
in this large room and as you fight it another one appears behind us out of
nowhere so be extremely careful. I recommend heading inside this large room and
using the bricks to stun the enemies. Once you've dealt with them, check under
the sink on the south to find a [_SPARKLE ITEM_].
Go north and at these stairs is another Glasp. I hate these things so much!
Kill it and go up the stairs to find a room with a [_GIMMICK BOX_], which
contains [_PARTS BOX_]. Check the desk to find [_GUNPOWDER_]. Return to the
entrance of the building, go up across the crate keeping the gate open and exit
through the upper door. Out here, simple go down the stairs and enter the next
building to trigger a little scene.
Inside use the workbench if you want/need to and enter the hallway. Go south
and enter the door to your left to find another [_GIMMICK BOX_] to find [_PARTS
BOX_]. Return and use it at the workbench to free the space in your inventory.
Now move to where the elevator is to find an [_ODOROUS CHEMICAL_]. In the
hallway enter the room on the left and go through the hole to open up the door
that was locked as Claire.
On top of the crate you can find [_ASSAULT RIFLE AMMO_]. At the third floor of
the stairs you'll find a Glasp so I recommend taking it out before doing
anything else. Return to the second floor and enter the first room on your right
to find [_ALCOHOL_]. Now enter the first left room and left into the bathroom to
find a [_CRATE_]. Go inside the room on the left, pick up the [_SPARKLE ITEM_]
near the couch and read [_TOWN RESIDENT'S NOTE_] in the corner.
<vin> Just what the hell is going on with these people? :o
Move on to the upper left corner of the floor, break the [_CRATE_] and go
through the hole in the elevator. There's a Glasp in here but I recommend
opening up the door and have Barry take care of it. Time to loot everyone. You
can find in this room [_SMOKE POWDER_], [_CRATE_], [_RED HERB_] and a
collectible, [_TOWER EMBLEM 8/9_].
Return to the stairs and go to the top, the fourth floor. Enter the room on the
left to find [_HANDGUN AMMO_] before entering the left room (where the crashed
helicopter is) and you can find a [_SPARKLE ITEM_] in the corner. Have Barry
push down the helicopter and pick up the [_EMPTY BOTTLE_] on the other side.
Prepare yourself (load your guns and create some bottles), have Natalia wait
near the entrance of the floor and enter the room on the right. Approach the
lower wall and PEDRO comes bursting out the wall. Yes, the same exact Pedro from
Claire's episode. He is somewhat easy as he charges at you with his Drill. He
sometimes gets stuck on the wall as well. He likes to target Natalia so having
her stay near the entrance is the best thing you can do.
Lure him out to where the helicopter was so you can have more space to fight
him. When he gets stuck he tells you to shoot his balls... not those your perv
;). He has little eyeballs/blobs around his body and these are, of course, the
weak point. Make sure to shoot him at these only, specially when he gets stuck.
You don't need to destroy them all. I recommend just using the Handgun as the
Assault Rifle has a lot of recoil and what he need here is precise aim.
Bottles don't do much either so don't even bother with them, besides the
Exploding Bottles. Time them correctly to deal a ton of damage to each blob.
When he goes down you'll get the [_DRILL_]. There's also two [_CRATES_] in this
room where Pedro was so get them and return to the first floor. Go to where the
elevator is and break down the wall, then go outside.
There's a [_SPARKLE ITEM_] next to the corpse right in front of you and a
[_CRATE_] next to it. Start moving towards the tower and hug the left side to
find a [_SPARKLE ITEM_]. Now head to the tower (there's nothing at the end of
the road) and inside move forward and from the wall with the painting, look to
your right and to the back to find the last [_TOWER EMBLEM 9/9_] sitting on top
of the rubble.
Enter the next room and read the document [_CLINICAL EXPERIMENT NOTES_]. Don't
go up the stairs yet. Go inside the room on the right, break the [_CRATE_] and
open up the [_GIMMICK BOX_] for an [_EMERALD_]. Now go up the stairs on the left
to find another document, [_PARTING WORDS TO MY DEAR FATHER_]. Go up the stairs
and you'll see [_INSECT LARVAE 6/6_] behind the pillar to the right. You have to
aim at it from the stairs. There are many bricks around so make sure to get it.
There's also a [_CRATE_] down the stairs.
Now follow the path up the stairs to trigger a scene at the end of it, ending
Barry's chapter for episode 2.
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-- COUNTDOWN MODE EP. 2 (BARRY) | sx308
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How to Unlock
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Countdown Mode is a special game mode that you can play after you beat the
episode regularly. Once you have beaten an episode, you can head to the
"Extras" section from the Main Menu and than the "Rewards" section. Here you
can buy the modes to unlock them. Countdown Mode costs 1,000 BP for every
episode.
This section will cover the Countdown Mode for Episode 2 for Barry. We need
to get through the episode as fast as possible in this mode, which leads us to
some general tips:
Countdown Mode Tips
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o Countdown mode is ALL ABOUT GETTING THROUGH THE GAME FAST! Speed is the
name of the game here. We must go fast!
o Play Countdown Mode right after you go through normal mode. This is to
familiarize yourself with the episode and where you need to go / what you
need to do so you don't waste time. This section will also outline what
you need to do as well, but first-hand experience is always best.
o The equipment and inventory are given to you by default. There are no Part
Boxes in Countdown Mode so there's no way to use the workbench. You're not
able to see if your weapons have any parts equipped either.
o There are no collectibles. Kafka Drawings, Insect Larvae and Tower Emblems
are gone in this mode, as well as in Invisible Mode.
o Enemies are worth time in this mode, but if you do not have to fight then
don't fight. Better to save time running than fighting here. Still, if you
do have to fight, go for a quick kill.
o Remember that when an animation happens when you open a door this means the
enemies won't follow you so make sure you know which ones do for your
tactical advantage.
o Your main method of gaining time in this mode is time-glasses:
- Blue Hourglass: 60 Seconds
- Orange Hourglass: Resets time to 3 Minutes
o Special Item Boxes now have BP prizes in them. These aren't really worth it
in the long run unless you just have time to burn I suppose. For the purpose
of getting you through these episodes, these boxes will be ignored. Feel free
to pursue them if you wish, at your own risk of course.
EPISODE 2 COUNTDOWN GUIDE
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Start by following the path, open the gate to the next area. Break the barrel
next to the wall and proceed further in the forest. Check out the guy from Terra
Safe and jump down the sloppy path. Stealth kill the Revenant and proceed
forward, breaking the barrel in the rundown cabin before jumping down.
Hide from both Revenants and kill them just like before, then break the
[_BLUE HOURGLASS_]. Run down the path to the left into the area with 3
Revenants. Take out the one walking back and forth in the center, then take
out the one at the end and lastly the one on the left side. Grab the iron
crate to get on top of the house, grab the Key, break the [_BLUE HOURGLASS_]
and take the Sniper Rifle. Cross the locked gate, grab any items nearby and
drop down to the village.
Follow the path like you normally do, kill the first 2 Glasps and run past
the third one (stick the cliff side). Go through the door and down into the
tunnels. Break up the [_ORANGE HOURGLASS_], kill the dogs and proceed outside.
Listen to the talk while still walking and proceed to the next area, where
you'll have to kill both Revenants.
Stealth kill the Revenants in this area (3 total) and in the warehouse run
past both Revenants and the blob-throwing guy. In the playground, break the
[_BLUE HOURGLASS_], stealth kill the Revenant, snipe down the blob-throwing
guy and run past the second Revenant. Ignore everything in this building and
proceed to the next building.
Send Natalia through the hole in the bathroom and proceed to the top floor
where you'll find Pedro. Kill him just like before to receive 120 seconds for
your timer. You'll also find another [_BLUE HOURGLASS_] in case you need it.
Take the [_DRILL_], return to the first floor and break down the wall. Knife
the [_BLUE HOURGLASS_] outside and head over to the Tower. Do what you need
to do to end this episode.
o---------------------( I N C O M I N G T R O P H Y )---------------------o
| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |
| Complete Countdown Mode Episode 2. |
| |
| !!RUN, MOIRA, RUN!!! ~~ Bronze Trophy |
o-----------------------------------------------------------------------------o
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-- INVISIBLE MODE EP. 2 (BARRY) | sx309
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INVISIBLE MODE!
How to Unlock
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Invisible Mode is a special game mode that you can play after you beat the
episode regularly. Once you have beaten an episode, you can head to the
"Extras" section from the Main Menu and than the "Rewards" section. Here you
can buy the modes to unlock them. Invisible Mode costs 1,000 BP for every
episode.
This section will cover the Invisible Mode for Episode 2 for Barry. We need
to get through the episode as fast as possible in this mode, which leads us to
some general tips:
Invisible Mode Tips
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o Invisible Mode consists of playing through the campaign with ALL enemies
invisible. You heard that right, all enemies are invisible, including
bosses.
o Play through the campaign and know your way around each episode. The enemies
are in the same positions as in Normal difficulty. Learn the positions of
the enemies and the short routes around.
o The equipment and inventory are given to you by default. There are no Part
Boxes in Invisible Mode so there's no way to use the workbench. You're not
able to see if your weapons have any parts equipped either.
o There are no collectibles. Kafka Drawings, Insect Larvae and Tower Emblems
are gone in this mode, as well as in Countdown Mode.
o The only way to see an enemy is when they attack you and you evade or by
having Natalia and Moira point at them (Moira with her flashlight of
course). This will reveal their locations for a brief moment.
o The best way to get through this hellish mode is by playing co-op with a
friend, especially if it is someone you work well together with, as
communication is important is.
o IF playing alone, always play as Moira / Natalia. This way you can see the
enemies before they attack you. This is easier with Natalia as her natural
ability allows you to "see" them from even further away.
o Always switch between both characters. Always have Moira / Natalia point at
enemies and as soon as the enemy is revealed, quickly switch back to Claire
or Barry to deal with them.
o Use hints to locate your enemies. This is something you just wouldn't have
done while playing the main campaign, but listen to the sounds they make,
their footsteps, dust clouds, water ripples when they run over water. These
are priceless in Invisible Mode, much more if Moira / Natalia are somehow
incapacitated.
o You DON'T have to kill all the enemies. If you can run past them better.
Remember that when an animation happens when you open a door this means the
enemies won't follow you so make sure you know which ones do for your
tactical advantage.
o Item recollection. Unlike Countdown Mode in which you HAVE to rush to the
end of the episode, you don't have a counter here. Make sure to break open
all crates, boxes, getting all the Sparkle Items you find laying around.
You'll be spending more ammo this time around so don't pass any ammo.
o Pacing. Take your time in each episode. You're not in any kind of hurry.
Don't rush into any area, especially if you're feeling hesitant about it.
EPISODE 2 INVISIBLE GUIDE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Barry's Episode 2 Invisible Walkthrough is fairly easy. Not as hard as
Claire's for sure. The biggest threat in this episode is the fight with Pedro
at the very end, which even then isn't too rough...
Once the Revenant shows up go ahead and stealth kill it. This is of course
a TON harder to do when they are invisible, but still very do-able. Just go
silently behind them until "R2" pops up. The one in the back (which wasn't
there in countdown mode! what the heck!?!) just needs to be killed.
Head left up the slope and in the Sniper Rifle area note there is one extra
Revenant near the start of the area. You can actually use the bushes near the
first house to hide and stealth kill it once it walks past. You can divide and
kill the middle two like countdown mode. Go for the left one first, as you can
hide and wait for the one that travels to the back. The fourth Revenant in the
very back is best taken out with gunfire after finding his weakspot. After that
grab the key and Sniper Rifle like normal.
Continue on to the village, which is the same as normal and countdown modes.
After that run through the tunnel with the dogs and continue on past the
dialog to the park area. What BK ended up doing here past the bus was to
stealth-kill the Revenant that is looking away (he is ALWAYS looking away,
which is nice) and then use a smokescreen bottle on the nearby Revenant. After
that, run past it with Natalia and up the stairs, entering the door which will
skip the remaining two enemies.
Everything is fairly smooth sailing from there. Stealth kill all of the
Revenants until you get to the warehouse and run past the enemies there to
the metal door (no reason to fight them), then make your way to the Pedro
fight.
The Pedro fight is the roughest part of this episode for Barry, but that is
only because of the immense damage he can inflict. Once you get a bullet in
him after he breaks down the wall, he will be visible for most of the fight.
Of course it is still a good idea to switch to Natalia briefly every now and
again to see which of his many eyes is vulnerable, then aim for it. Keep your
distance during this fight and dodge every attack you can, especially the
charge which can one-hit kill you. Keep blasting away and use your bottles as
this is the last fight of the episode!
Once he is down use his drill on the bottom floor and head to the tower to
complete this episode on Invisible Mode and earn the trophy below!
o---------------------( I N C O M I N G T R O P H Y )---------------------o
| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |
| Complete Invisible Mode Episode 2. |
| |
| !!THAT'S GONNA BE FUN!!! ~~ Bronze Trophy |
o-----------------------------------------------------------------------------o
___ ___ ___ ___ ____________________________________________________________
| _ \ __| _ \|_ )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| / _|| / / / S K I L L U P G R A D E S | sx400
|_|_\___|_|_\/___|_____________________________________________'_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Here you can find the skill upgrades, what they do, and their BP COST. Note
that many of these require previous skills to be bought first. You likely WILL
NOT have enough BP to buy all of these by the time you beat the game, but that
is what replays and the various extra modes are for!
LEFT-SET SKILLS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| HURLER |/\| |
| ¯¯¯¯¯¯ |\/| |
| Increase the firepower of sub-weapons. |/\| |
| |\/| |
| LEVEL 1: 110% COST: 300 BP .——. .——. .——. |/\| |
| LEVEL 2: 130% COST: 1200 BP ( ) ( ) ( ) |\/| |
| LEVEL 3: 150% COST: 4000 BP `——´ `——´ `——´ |/\| |
| |\/| |
| * DEFAULT CHOICE |/\| |
| |\/| |
'.________________________________________________________|/\|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| QUICK HEAL |/\| |
| ¯¯¯¯¯¯¯¯¯¯ |\/| |
| Reduce the time it takes to use a green herb. |/\| |
| |\/| |
| LEVEL 1: 90% COST: 300 BP .——. .——. .——. |/\| |
| LEVEL 2: 70% COST: 600 BP ( ) ( ) ( ) |\/| |
| LEVEL 3: 50% COST: 1200 BP `——´ `——´ `——´ |/\| |
| |\/| |
| * DEFAULT CHOICE |/\| |
| |\/| |
'.________________________________________________________|/\|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| CROUCH POWER |/\| |
| ¯¯¯¯¯¯¯¯¯¯¯¯ |\/| |
| Increase firepower while crouching. |/\| |
| |\/| |
| LEVEL 1: 110% COST: 600 BP .——. .——. .——. |/\| |
| LEVEL 2: 150% COST: 1200 BP ( ) ( ) ( ) |\/| |
| LEVEL 3: 120% COST: 2400 BP `——´ `——´ `——´ |/\| |
| |\/| |
| * DEFAULT CHOICE |/\| |
| |\/| |
'.________________________________________________________|/\|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| EVADE |/\| |
| ¯¯¯¯¯ |\/| |
| Enemy attacks miss more easily during evasion. |/\| |
| |\/| |
| Levels 1-3: Duration .——. .——. .——. |/\| |
| increases with each level. ( ) ( ) ( ) |\/| |
| `——´ `——´ `——´ |/\| |
| LV. 1: 600 BP, LV. 2: 1200 BP, |\/| |
| LV. 3: 2400 BP |/\| |
| |\/| |
| * REQUIRES HURLER |/\| |
'.________________________________________________________|\/|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| MEDICAL KNOWLEDGE |/\| |
| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |\/| |
| Increase the recovery effects of a green herb. |/\| |
| |\/| |
| LEVEL 1: 110% COST: 500 BP .——. .——. .——. |/\| |
| LEVEL 2: 120% COST: 1000 BP ( ) ( ) ( ) |\/| |
| LEVEL 3: 130% COST: 1500 BP `——´ `——´ `——´ |/\| |
| |\/| |
| * REQUIRES QUICK HEAL |/\| |
| |\/| |
'.________________________________________________________|/\|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| DASHING KNIFE |/\| |
| ¯¯¯¯¯¯¯¯¯¯¯¯¯ |\/| |
| Gain the ability to attack with the knife R2 while |/\| |
| dashing. |\/| |
| |/\| |
| Level 2: Double attack power after running 5 meters. |\/| |
| Level 3: Triple attack power after running 10 meters. |/\| |
| |\/| |
| LV. 1: 1000 BP, LV. 2: 2000 BP, .——. .——. .——. |/\| |
| LV. 3: 4000 BP ( ) ( ) ( ) |\/| |
| `——´ `——´ `——´ |/\| |
| * REQUIRES CROUCH POWER |\/| |
'.________________________________________________________|/\|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| CROUCH ADVANTAGE |/\| |
| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |\/| |
| Gain momentary invincibility upon crouching. |/\| |
| |\/| |
| Levels 1-3: Duration .——. .——. .——. |/\| |
| increases with each level. ( ) ( ) ( ) |\/| |
| `——´ `——´ `——´ |/\| |
| LV. 1: 1500 BP, LV. 2: 3000 BP, |\/| |
| LV. 3: 4500 BP |/\| |
| |\/| |
| * REQUIRES EVADE |/\| |
'.________________________________________________________|\/|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| CHARGE ATTACK |/\| |
| ¯¯¯¯¯¯¯¯¯¯¯¯¯ |\/| |
| Hold down the R2 Button to charge physical attack |/\| |
| power. |\/| |
| |/\| |
| Level 2: Hold for 2 seconds to increase attack power. |\/| |
| Level 3: Hold for 3 seconds to increase attack power. |/\| |
| |\/| |
| LV. 1: 1500 BP, LV. 2: 3000 BP, .——. .——. .——. |/\| |
| LV. 3: 6000 BP ( ) ( ) ( ) |\/| |
| `——´ `——´ `——´ |/\| |
| * REQUIRES MEDICAL KNOWLEDGE |\/| |
'.________________________________________________________|/\|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| FOLLOW-UP |/\| |
| ¯¯¯¯¯¯¯¯¯ |\/| |
| Claire and Barry become able to perform a follow-up |/\| |
| attack. |\/| |
| |/\| |
| Level 2: Attack power increases to 130%. |\/| |
| Level 3: Attack power increases to 200%. |/\| |
| |\/| |
| LV. 1: 4000 BP, LV. 2: 6000 BP, .——. .——. .——. |/\| |
| LV. 3: 10000 BP ( ) ( ) ( ) |\/| |
| `——´ `——´ `——´ |/\| |
| * REQUIRES DASHING KNIFE |\/| |
'.________________________________________________________|/\|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| EVADE EXTENSION |/\| |
| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |\/| |
| Increase the distance covered when evading. |/\| |
| |\/| |
| LEVEL 1: 150% COST: ??? BP .——. .——. .——. |/\| |
| LEVEL 2: 165% COST: 8000 BP ( ) ( ) ( ) |\/| |
| LEVEL 3: 200% COST: ???? BP `——´ `——´ `——´ |/\| |
| |\/| |
| * REQUIRES CROUCH ADVANTAGE |/\| |
| |\/| |
'.________________________________________________________|/\|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| ROPE-A-DOPE |/\| |
| ¯¯¯¯¯¯¯¯¯¯¯ |\/| |
| Withstand killing blows. |/\| |
| |\/| |
| Levels 1-3: Effectiveness .——. .——. .——. |/\| |
| increases with each level. ( ) ( ) ( ) |\/| |
| `——´ `——´ `——´ |/\| |
| LV. 1: ???? BP, LV. 2: 3000 BP, |\/| |
| LV. 3: ???? BP |/\| |
| |\/| |
| * REQUIRES CHARGE ATTACK |/\| |
'.________________________________________________________|\/|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| QUICK KNIFE |/\| |
| ¯¯¯¯¯¯¯¯¯¯¯ |\/| |
| Increase knife speed. |/\| |
| |\/| |
| LEVEL 1: 110% COST: ??? BP .——. .——. .——. |/\| |
| LEVEL 2: 120% COST: 6000 BP ( ) ( ) ( ) |\/| |
| LEVEL 3: 130% COST: ???? BP `——´ `——´ `——´ |/\| |
| |\/| |
| * REQUIRES FOLLOW-UP |/\| |
| |\/| |
'.________________________________________________________|/\|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| EVADE RECOVERY |/\| |
| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |\/| |
| Reduce recovery time after evading. |/\| |
| |\/| |
| Levels 1-3: Time decreases .——. .——. .——. |/\| |
| with each level. ( ) ( ) ( ) |\/| |
| `——´ `——´ `——´ |/\| |
| LV. 1: ???? BP, LV. 2: 10000 BP, |\/| |
| LV. 3: ???? BP |/\| |
| |\/| |
| * REQUIRES EVADE EXTENSION & ROPE-A-DOPE |/\| |
'.________________________________________________________|\/|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| HAIR SPLITTER |/\| |
| ¯¯¯¯¯¯¯¯¯¯¯¯¯ |\/| |
| Increase knife attack power and your movement |/\| |
| speed while attacking. |\/| |
| |/\| |
| * NO LEVELS .——. .——. .——. |/\| |
| . ( ) ( ) ( ) |\/| |
| `——´ `——´ `——´ |/\| |
| BP COST: ???? BP |\/| |
| |/\| |
| |\/| |
| * REQUIRES ROPE-A-DOPE & QUICK KNIFE |/\| |
'.________________________________________________________|\/|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| EVADE CANCEL |/\| |</pre><pre id="faqspan-3">
| ¯¯¯¯¯¯¯¯¯¯¯¯ |\/| |
| Cancel any action with an evasion. |/\| |
| .——. .——. .——. |\/| |
| * NO LEVELS ( ) ( ) ( ) |/\| |
| `——´ `——´ `——´ |\/| |
| BP COST: 100,000 BP |/\| |
| |\/| |
| |/\| |
| * REQUIRES EVADE RECOVERY & HAIR SPLITTER |\/| |
'.________________________________________________________|/\|___.'
RIGHT-SET SKILLS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| CHANGE-UP |/\| |
| ¯¯¯¯¯¯¯¯¯ |\/| |
| Increase firepower for the first shot after |/\| |
| changing weapons. |\/| |
| |/\| |
| |\/| |
| LEVEL 1: 110% COST: 500 BP .——. .——. .——. |/\| |
| LEVEL 2: 120% COST: 1000 BP ( ) ( ) ( ) |\/| |
| LEVEL 3: 130% COST: 1500 BP `——´ `——´ `——´ |/\| |
| |\/| |
| * DEFAULT CHOICE |/\| |
| |\/| |
'.________________________________________________________|/\|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| BATTER UP |/\| |
| ¯¯¯¯¯¯¯¯¯ |\/| |
| Increase the attack power of Moira's crowbar. |/\| |
| |\/| |
| Levels 1-3: Attack power .——. .——. .——. |/\| |
| increase with each level. ( ) ( ) ( ) |\/| |
| `——´ `——´ `——´ |/\| |
| LV. 1: 500 BP, LV. 2: 4000 BP, |\/| |
| LV. 3: 12000 BP |/\| |
| |\/| |
| * DEFAULT CHOICE |/\| |
'.________________________________________________________|\/|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| LAYING BRICKS |/\| |
| ¯¯¯¯¯¯¯¯¯¯¯¯¯ |\/| |
| Increase Natalia's attack power with the brick, |/\| |
| and make it easier for her to stun enemies. |\/| |
| |/\| |
| |\/| |
| Levels 1-3: Attack power .——. .——. .——. |/\| |
| increases with each level. ( ) ( ) ( ) |\/| |
| `——´ `——´ `——´ |/\| |
| LV. 1: 500 BP, LV. 2: 2000 BP, |\/| |
| LV. 3: 8000 BP |/\| |
| |\/| |
| * DEFAULT CHOICE |/\| |
'.________________________________________________________|\/|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| SPEEDY RESCUE |/\| |
| ¯¯¯¯¯¯¯¯¯¯¯¯¯ |\/| |
| Reduce the time it takes to save your partner |/\| |
| from the danger state by half. |\/| |
| |/\| |
| * NO LEVELS .——. .——. .——. |/\| |
| . ( ) ( ) ( ) |\/| |
| `——´ `——´ `——´ |/\| |
| BP COST: 1500 BP |\/| |
| |/\| |
| |\/| |
| * DEFAULT CHOICE |/\| |
'.________________________________________________________|\/|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| UNHOLSTERED |/\| |
| ¯¯¯¯¯¯¯¯¯¯¯ |\/| |
| Have Claire and Barry use their weapons while AI |/\| |
| controlled. This will not affect ammo reserves, but |\/| |
| firepower will be low. |/\| |
| .——. .——. .——. |/\| |
| * NO LEVELS ( ) ( ) ( ) |\/| |
| `——´ `——´ `——´ |/\| |
| BP COST: 2000 BP |\/| |
| |/\| |
| |\/| |
| * REQUIRES CHARGE-UP |/\| |
'.________________________________________________________|\/|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| LIGHT IS MIGHT |/\| |
| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |\/| |
| Increase the effectiveness of Moira's flashlight |/\| |
| to incapacitate enemies. |\/| |
| |/\| |
| |\/| |
| LEVEL 1: 110% COST: 1000 BP .——. .——. .——. |/\| |
| LEVEL 2: 120% COST: 3000 BP ( ) ( ) ( ) |\/| |
| LEVEL 3: 130% COST: 5000 BP `——´ `——´ `——´ |/\| |
| |\/| |
| * REQUIRES BATTER UP |/\| |
| |\/| |
'.________________________________________________________|/\|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| SIXTH SENSE |/\| |
| ¯¯¯¯¯¯¯¯¯¯¯ |\/| |
| Increase the range of Natalia's awareness. |/\| |
| |\/| |
| LEVEL 1: 150% COST: 1000 BP .——. .——. .——. |/\| |
| LEVEL 2: 170% COST: 3000 BP ( ) ( ) ( ) |\/| |
| LEVEL 3: 200% COST: 5000 BP `——´ `——´ `——´ |/\| |
| |\/| |
| * REQUIRES LAYING BRICKS |/\| |
| |\/| |
'.________________________________________________________|/\|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| DOUBLE PLAY |/\| |
| ¯¯¯¯¯¯¯¯¯¯¯ |\/| |
| Increase attack power by 10% for all attacks for |/\| |
| five seconds after switching characters. |\/| |
| |/\| |
| * NO LEVELS .——. .——. .——. |/\| |
| . ( ) ( ) ( ) |\/| |
| `——´ `——´ `——´ |/\| |
| BP COST: 1500 BP |\/| |
| |/\| |
| |\/| |
| * DEFAULT SPEEDY RESCUE |/\| |
'.________________________________________________________|\/|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| LAST STAND |/\| |
| ¯¯¯¯¯¯¯¯¯¯ |\/| |
| Increase firepower when less than 10% of ammo remains.|/\| |
| |\/| |
| LEVEL 1: 150% COST: 3000 BP .——. .——. .——. |/\| |
| LEVEL 2: 170% COST: 6000 BP ( ) ( ) ( ) |\/| |
| LEVEL 3: 200% COST: 12000 BP `——´ `——´ `——´ |/\| |
| |\/| |
| * REQUIRES UNHOLSTERED |/\| |
| |\/| |
'.________________________________________________________|/\|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| CROWBAR FINISHER |/\| |
| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |\/| |
| Gain BP when delivering a follow-up with the |/\| |
| crowbar (once per enemy). |\/| |
| |/\| |
| * NO LEVELS .——. .——. .——. |/\| |
| . ( ) ( ) ( ) |\/| |
| `——´ `——´ `——´ |/\| |
| BP COST: 5000 BP |\/| |
| |/\| |
| |\/| |
| * REQUIRES LIGHT IS MIGHT |/\| |
'.________________________________________________________|\/|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| BRICK FINISHER |/\| |
| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |\/| |
| Gain BP when delivering a follow-up with the |/\| |
| brick (once per enemy). |\/| |
| |/\| |
| * NO LEVELS .——. .——. .——. |/\| |
| . ( ) ( ) ( ) |\/| |
| `——´ `——´ `——´ |/\| |
| BP COST: 5000 BP |\/| |
| |/\| |
| |\/| |
| * REQUIRES SIXTH SENSE |/\| |
'.________________________________________________________|\/|___.'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
| RANGED HEALING |/\| |
| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |\/| |
| Partner characters can use healing items from |/\| |
| greater distances. |\/| |
| |/\| |
| * NO LEVELS .——. .——. .——. |/\| |
| . ( ) ( ) ( ) |\/| |
| `——´ `——´ `——´ |/\| |
| BP COST: 3000 BP |\/| |
| |/\| |
| |\/| |
| * DEFAULT DOUBLE PLAY |/\| |
'.________________________________________________________|\/|___.'
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| _ \ __| _ \|_ )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| / _|| / / / M E D A L S | sx500
|_|_\___|_|_\/___|_____________________________________________'_______________
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Medals are small "achievements" that you can do in each episode. These vary
from stealth killing enemies to 100% accuracy and knifing a Glasp to death.
We're listing how to get them all, so we can get all 4 Gold Trophies. Some of
them are really hard, or rather annoying to get so hang in there. You may also
need a couple of playthroughs of each chapter in order to get them all.
It is recommended to get these in Casual difficulty so you can just plow
through the episode focusing only on the Medals. Perseverance is key here:
some of these may take more than one play-through. The beauty here is that
ALL OF THESE MEDALS ARE CUMULATIVE, meaning you can get the ones you don't
have in a second or third play-through and complete the set. Beautiful!
___ ___ ___ ___ ____________________________________________________________
| _ \ __| _ \|_ )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| / _|| / / / E P. 2 | C L A I R E & M O I R A | sx501
|_|_\___|_|_\/___|_____________________________________________'_______________
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[ ] Knocked down an enemy 5 times by blinding them with the light, then hitting
them with a physical attack. (GOLD)
This one is really easy. You need to blind the enemies with Moira's flashlight
(L2), quickly change to Claire and perform a follow-up attack (R2). Note that
you HAVE to switch to Claire and perform the follow-up attack yourself, not the
AI.
[ ] Cleared the siege in the bar without any of the windows being
broken. (GOLD)
On casual this is pretty darn easy. The MP Pistol upgraded will make this
a breeze. Just go full-bore and kill everything.
[ ] Stunned 10 enemies with Moira's light. (SILVER)
Pretty straightforward. You can get this one along with the first Gold Medal.
It has to be 10 DIFFERENT enemies.
[ ] Defeated 8 enemies with sub-weapons. (SILVER)
You get this Medal by killing enemies with Bottles. The bar fight is a good
place to get this, or most of the kills. The couple of enemies that come out of
the elevator near the end of the episode and when you're fighting the fire guy
are good places to get these kills.
We also recommend the dogs, as they are pretty easy to group up and are a
good pick if you're trying the "no windows broken" medal up above.
[ ] Defeated 3 enemies using the stealth attack. (SILVER)
When the alarm in the Wossek is ringing, there are a couple of Afflicted that
you can stealth kill right outside the bar. You can get all three kills here.
If you don't, just restart and try again. Note that the third kill may require
some sneaking on your part, as the afflicted past the bar can see you easily if
you aren't careful.
[ ] Defeated 8 enemies with a headshot. (SILVER)
Pretty simple Medal. Headshoot the Afflicted at the bar fight to get these.
[ ] Created 3 sub-weapons by combining items. (BRONZE)
Pretty self explanatory. Create 3 bottles to get this one.
[ ] Opened 3 military boxes. (BRONZE)
Open up 3 military boxes. Read the main walkthrough for more info on their
locations.
[ ] Found 6 hidden items with Moira. (BRONZE)
These are the Sparkle Items scattered through the episode. There are WAY more
than 6 so play as Moira and find them.
[ ] Escaped from the village without taking damage from Mutant Pedro. (BRONZE)
Another easy one. INSIDE the Wossec, use the bar in the center to keep your
distance from him. Once outside, it's really hard for him to catch up so keep
your distance. Use any bottles you have if needed. Decoy bottles in particular
may help, if you are having a hard time.
___ ___ ___ ___ ____________________________________________________________
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| / _|| / / / E P. 2 | B A R R Y & N A T A L I A | sx502
|_|_\___|_|_\/___|________________________________________________'____________
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[ ] Defeated 5 Revenant by only hitting their weak spots. (GOLD)
The Revenants' weak spots are those highlighted when you see them as Natalia.
Make sure to be REALLY precise with your aim and take them down.
[ ] Defeated Mutant Pedro by destroying all of his eyes. (GOLD)
You might think that you only have to shoot at the eyes but you're wrong. You
MUST have Natalia check out which of the eyeballs is the weak one, which looks
like the Revenant's weak spots. Focus on that eyeball and take your time
fighting Pedro.
And yes, this one may require you making sure Pedro is alive after Claire's
Episode. Heh. Darn it.
[ ] Hit enemies with Natalia's brick 15 times. (SILVER)
This one is pretty simple, although you have a limited amount of Bricks. Each
brick can be used 3 times, so you need 5 bricks in order to do this. Don't throw
them, use them with R2, just like using a knife.
[ ] Defeated 2 enemies with a follow-up attack. (SILVER)
You need to have the skill that allows Barry and Claire to perform follow-up
attacks. With it, have Natalia toss a brick at the Rotten and fall over, switch
over to Barry and perform the follow-up attack.
<BK> Alex is copying and pasting... PFFFT!
There are no rotten in this episode. Can't really count on them! What I
ended up doing was there are TWO spots in the episode where you fight those
monsters that spit stuff at you long-range. DO NOT KILL THEM. Lure a Revenant
to you while they shoot something at you and then dodge: it will hit the
Revenant. Now, go over and do a "follow up attack" on the Revenant after it
hits the ground. Do this twice (once on each spitter encounter) and this medal
will be yours...
[ ] Defeated 8 enemies with sub-weapons. (SILVER)
Now this one is harder because most of the enemies are Revenants and they
usually don't go down with a Bottle. You can kill all 3 dogs in the tunnel after
the village, you can kill the Glasps around the village as well, which are 3
more enemies. Inside the building after the park are more Glasps so go for these
enemies. If you want to kill Revenants, make sure to at least reveal their weak
spot and group them together.
[ ] Defeated 6 enemies using the stealth attack. (SILVER)
Very simply. Most of the kills in Barry's episode are stealth kills so you'll
be getting this almost automatically.
[ ] Defeated 6 enemies with the knife. (BRONZE)
This is way harder than the kills in episode 1. There are only Revenants and
Glasps in this episode, BUT there are 3 dogs in the tunnel after the village.
Kill these 3 with the knife while you kill 3 Revenants with the knife as well.
Its best if you kill the first Revenants in the episode or those that are alone.
Start knifing at their weak spot over and over until you kill them. Not easy,
but do-able.
[ ] Opened 3 gimmick boxes. (BRONZE)
Simply open 3 gimmick boxes in the episode. Really easy. Follow the main
walkthrough for this one.
[ ] Found 6 hidden items with Natalia. (BRONZE)
Just like with Moira, find 6 Sparkle Items with Natalia. They're scattered all
over the episode.
[ ] Defeated 5 Revenant using stealth attacks in the city warehouse. (BRONZE)
The city warehouse area consists of the area where the dogs were in Claire's
episode until you leave the room with 2 Revenants and a blob-throwing enemy.
There's a total of 6 Revenants here (there are 7 but there's one laying down in
the second area that cannot be stealth killed).
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| / _|| / / / D O C U M E N T A R C H I V E S | sx600
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Here you can find the documents from the game written down, because BK is
just that big of a nerd and had to drag poor vin with him. It's very true, haha!
Still, it's cool to look at these after the fact.
o Traveler's Diary
Oct. 11, 2008
So I found this little island in a dusty old book, and it's not listed on any
maps or anything. So I thought cool, a chance for adventure on an uncharted
island. I'm so there.
Chartering a helicopter to get there wasn't cheap. And as soon as we touched
down, the locals seized the chopper and took me into custody. So not cool.
And now I'm locked up in this dirty old room. These dudes are whacked. I
can't explain how, but you know how you just look at someone and something's
not right? Yeah, major bad vibes here.
Oct. 12, 2008
So these dudes have been debating what to do with me. How about letting me
go?
I've been telling them over and over, I just came for the adventure. They're
not listening.
This is so not cool.
Oct. 19, 2008
So apparently, these dudes can't wrap their heads around the idea that an
outsider could find this place. Like, hello? It's the technology age. What
can't a person find if they looked hard enough?
But you know, I'm starting to feel like coming here wasn't such a good idea...
Dec. 10, 2008
Two goddamn months. And i'm still here. This is bullshit!
Something bad is happening. I haven't seen anyone, and I can't see it... but
I can hear animal-like growling. What the fuck!
They haven't forgotten about me in here, right? Right?
Dec. 19, 2008
no food no water got some rain water it helps
no energy to even catch a rat
not gonna last
Dec. 26, 2008
water water water
god please WATER
,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
o Mock Experiment Results
8 Nov. 2009
The latest mock moved us even closer to the real test.
This time 11 candidates were fitted with the sensor bracelets, then subjected
to extreme emotional stress for varying lengths of time.
Results: Three died immediately. The remainin eight eventually mutated at
some point and were disposed of.
The trial ended with none of the subs overcoming their fear.
,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
o Town Resident's Memo
(Written in Russian)
Things have changed so much since she came here. Our Zabytj is almost like
a completely different island now.
There's new equipment in the mines. And the jobs! Not just laborers, but
she's employing people as researchers as well. There are so many employment
opportunities.
I cannot express my gratitude to her deeply enough.
Despite this, there are those who doubt her. Such ingrates! If you don't
like it, you're always free to leave this place.
,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
o Gabe's Note
To any friendlies who find this
We've been abducted against our will and forcibly taken to this island. Our
names are Neil Fisher, Pedro Fernandez, Edward Thompson, and Gabriel Chavez.
I don't have coordinates to our location, and I don't know if anyone else is
here with us.
There's something out there. I can't make our if it's human or animal. I can
hear feral, vicious growling. At least multiple potential hostiles.
We've been outfitted with these unusual devices on our wrists. We got a
transmission from an unknown female, telling us to go to the "Vossek." (Not sure
on the spelling.)
If you're a friendly who is reading this, meet us at this Vossek. Be safe, be
alert.
G. Chavez
,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
o Female Villager's Letter
(Written in Russian)
My dearly beloved,
It has been a year since you left to go in the mines. I thank you for your
service. And of course, I am thankful to the one who gave us this opportunity,
the one who saved us from despair.
You were supposed to be gone for only a year. That was the term. Yet you have
not returned. Why?
But not just you. Friends, other villagers... they disappear and never return.
I've heard rumors--of poison gases and beasts and unspeakable horrirs and I
don't want to say what else.
I hope you return home as soon as possible. I'm waiting for you.
,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
o Pedro's Notes on the Bracelet
The Bracelet (What I've learned so far)
- There's a GPS tracker inside. Probably for keeping tabs on where we are.
- It's a two-way transmitter. We can hear her, and she can hear us.
- The source of the transmissions is coming from the center of the island,
someplace high up. It's gotta be that funky-looking tower. I have to doubt
she's there too!
- It also seems to be keeping track of our vital signs. For what purpose?
She wasn't kidding when she said she infected us with a virus. Holy balls! What
are we supposed to do?
,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
o Town Resident's Note
(Written in Russian)
Your father hasn't come home at all since going to the monument. I tried to
wait, but I can't do it any longer. I've gone off to look for him.
I was feeling pretty anxious, but everyoner was so nice to me. They told me
something nasty was going around, so they gave me a preventative shot, and this
bracelet that they said would help protect me.
This place is so large and wondrous. I've never seen anything like it! Of
course, this is probably no big deal for her. She saved our island. I'm starting
to feel like she can do anything.
I regret ever having doubted her.
I suppose it's nothing, but I've been feeling a bit dizzy. Maybe I'm just
stressed.
Oh, and I finally found your father! Well, part of him anyway. I always knew he
had a good head on his shoulders. Now that's all that's left of him.
I can't possibly bring him back like this.
This bracelet has been making strange sounds. It's a little annoying.
But don't you worry I'm going to find the rest of your father and we're coming
home
you must be so hungry
,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
o Clinical Experiment Notes
24 Jan. 2010
Trials for the T-Phobos virus are almost complete. We've managed to reduce the
lethality of the T-Virus, while creating the condition that it triggers upon the
target being subjected to strong emotional trauma. We have also lowered the rate
of viral resistance to below 2%. All is proceeding as planned.
However, the time draws near. We are close to perfection, but there is zero
margin for error.
,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
o Parting Words to My Dear Father
You poor, decrepit old man.
You wanted to create a new world, and rule over that world as a god. But for
all your ambitions, you couldn't overcome man's most formidable enemies-- age
and disease. You had everything, but your crumbling body betrayed you.
And the your own "son" suffed out whatever pitful entrails of life you had
left, leaving you to become nothing more than a footnote in the annals of
history. You failed, old man.
But fear not. Your dream will live on.
I will take the wealth of knowledge, power, and test subjects you have given
me, and succeed where you failed. I will create a new world, and I will rule
over it as a god. Your legacy will have been long forgotten, but mine has only
just begun.
May your soul - if you ever had one - rot in torment for all of eternity, and
let hell be filled with the sound of your teeth gnashing incessantly.
___ ___ ___ ___ ____________________________________________________________
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| / _|| / / / T R O P H Y L I S T | sx700
|_|_\___|_|_\/___|_____________________________________________'_______________
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Here you can find a list of all the trophies in the game. This is the
complete list, and is sorted just as it appears on the PlayStation Trophy
list.
Many of these are just replaying the episodes in different modes (such as
Countdown Mode, or Invisible Enemy Mode). There are some grind-y trophies in
here too, but we'll try to provide tips for those.
.————————————————————————————————. .——————————————.
__| The Never-Ending Nightmare |_______________________| Platinum |__
¯¯¯'————————————.———————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯
Description | Unlock all Trophies
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | The Platinum trophy for the game! The ultimate trophy for
| the ultimate fan!
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.—————————————————————————————. .————————————.
__| Three Women and a Barry |____________________________| Bronze |__
¯¯¯'————————————.————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Clear Episode One.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | For this one, simply beat the first episode. Easy.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.——————————————————————————————————. .————————————.
__| "Less Talking, More Walking" |_______________________| Bronze |__
¯¯¯'————————————.—————————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Clear Episode One in Countdown Mode.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | After you beat the first episode, you will unlock Countdown
| Mode, which times you on your run. Beat that to unlock this
| trophy.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.——————————————————————————————. .————————————.
__| "Not Even Close to Easy" |___________________________| Bronze |__
¯¯¯'————————————.—————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Clear Episode One in Invisible Mode.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | After you beat the first episode, you will unlock this
| Invisible Mode. Ugh, invisible enemies.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.———————————————————————————————. .——————————.
__| Only Good Guys Win Medals |____________________________| Gold |__
¯¯¯'————————————.——————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————'¯¯¯
Description | Get all medals in Episode One
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | This trophy requires us to get all of the medals that we
| can in episode one. You can uncover what the medals are once
| you beat each character's episode.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.———————————————————. .————————————.
__| Bounty Hunter |______________________________________| Bronze |__
¯¯¯'————————————.——————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Get a total of 50,000 BP
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | You gain BP at a steady rate while playing, both from what
| medals you get and from the various gems you can find as
| you play through the levels. If you keep playing, you'll
| get this trophy eventually.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.—————————————————————. .————————————.
__| Who needs fire? |____________________________________| Bronze |__
¯¯¯'————————————.————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Escape from the detention center in Claire's Episode One
| without using the flame-thrower bust.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | This one is best done in easy. At the end of the Detention
| Center, quickly have Moira break the door open with the
| Crowbar while Claire keeps fending off the enemies. The best
| way is to use the opening where the fire would be so you can
| narrow down the area where they come in from and use your
| shotty / bottles to fend off the enemies, specially both
| armored Afflicted that come in at once.
|
| Note that you can reload to your latest checkpoint after
| getting the trophy, but timing is of the essence.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.————————————————————————————. .————————————.
__| Cure for the Afflicted |_____________________________| Bronze |__
¯¯¯'————————————.———————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Defeat 100 Afflicted in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | Well, this trophy won't take long. You will likely get
| this trophy while playing through Episode 2... or I suppose
| Episode 1 if you re-play it enough.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.—————————————————————. .————————————.
__| Revenant Reaper |____________________________________| Bronze |__
¯¯¯'————————————.————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Defeat 100 Revenants in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | The Revenant enemies are the ones that have the weak spot
| and, as of Episode 3, are only encountered in Barry's
| campaign. Shooting out their weak spots only takes a few
| bullets, and Natalie can help point them out for you. Just
| keep replaying Barry's sections until you get this trophy.
|
| Another good way is to sneak up on them and stealth killing
| them without using any ammo.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.————————————————————. .————————————.
__| Knifin' Around |_____________________________________| Bronze |__
¯¯¯'————————————.———————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Defeat 100 enemies with the knife in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | More killing? Think of the children! Heh. This trophy is
| pretty self-explanitory right? Right, just keep using that
| knife until you get this trophy.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.————————————————————. .————————————.
__| Fudge Them Up! |_____________________________________| Bronze |__
¯¯¯'————————————.———————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Defeat 50 enemies with physical attacks in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | "Physical Attacks" is somewhat confusing, but we're here to
| clarify. This means either Claire's KICK or Barry's PUNCH.
| You CANNOT use the crowbar or knives here (or bricks). The
| best way to do this is to blind and/or shoot an enemy in the
| face, then kick. That should get them close to death, so
| blind and kick from there. Remember that there are infinite
| enemies at the end of Episode 1 for Claire and Moira, so
| take advantage of them if you wish.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.———————————————————. .————————————.
__| And STAY Down |______________________________________| Bronze |__
¯¯¯'————————————.——————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Perform 50 follow-ups in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | Follow-up attacks are pretty self-explanitory. Stun enemies
| and follow up with a physical attacks. Shots to the face
| will stun most minor enemies. With practice you can get this
| fairly easily, even in Episode One.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.——————————————————————. .————————————.
__| From the Shadows |___________________________________| Bronze |__
¯¯¯'————————————.—————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Defeat 20 enemies with stealth attacks in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | Stealth attacks from behind are the best way to kill off
| enemies if you can do it. Barry has an easier time than most
| thanks to Natalie's abilities. You can get quite a few
| stealth kills just in Episode One with Barry, but this is
| for the entire campaign, so either be patient for the next
| episodes or replay your heart out!
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.—————————————————————. .————————————.
__| Flashlight Duty |____________________________________| Bronze |__
¯¯¯'————————————.————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Use Moira's light to stun 50 enemies in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | This trophy will definitely come to you if you play with
| Moira at all. Stunning enemies with your light is one of the
| best things you can do, so get to it! You can again farm
| this with Moira at the end of their journey through the
| Penal Colony.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.————————————————————————————. .————————————.
__| I Can Do Blunt Weapons |_____________________________| Silver |__
¯¯¯'————————————.———————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Use Moira's crowbar to defeat 50 enemies in the main
| campaign.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | Pretty self-explanitory. Use Moira's crowbar to kill 50
| enemies. This will either come in time or you can farm for
| it. Once again, the end of Episode One where the enemies
| keep spawning after you replace the gear is an ideal spot
| for this trophy.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.—————————————————. .————————————.
__| Brick Layer |________________________________________| Silver |__
¯¯¯'————————————.————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Defeat 20 enemies with a brick as Natalia in the main
| campaign.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | At least it is only 20! I really don't like using Natalia
| for offensive needs, but you can use bricks and aim for
| enemy weak spots to kill them.
|
| One easy way to get this is to play Episode One and at one
| part of the game you will have to control Natalia as she
| goes solo and kills an enemy. You can hit restart here and
| farm this location to get your kills VERY easily.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.——————————————————. .————————————.
__| Cutting Edge |_______________________________________| Bronze |__
¯¯¯'————————————.—————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Clear Episode One only using the knife.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | Yikes!
|
| We haven't done this YET, but we imagine playing on casual
| has to help. We've also read that you don't want to use the
| flashlight as Moira as it may cause Claire to go kick an
| enemy. So, play on casual and run by every enemy you can.
| Treat this as a no-kill speed run for Claire and Barry and
| you should be OK.
|
| Also, a Bronze!? That's it!? PFFFT! LAME!
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.——————————————————. .————————————.
__| Line 'Em Up! |_______________________________________| Bronze |__
¯¯¯'————————————.—————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Defeat two enemies with one shot in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | This has to best be done with Barry and his Magnum. Kind-of
| hard to beat that! Play through his episode and wait for
| two of the normal afflicted enemies to line up and blow them
| away.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.——————————————. .————————————.
__| Disarmed |___________________________________________| Bronze |__
¯¯¯'————————————.—'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Destroy 30 Revenant's weapon arms.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | This is a weird one. SOME Revenant's... SOME, mind you,
| have weapon arms. They can noticeably be found at the end
| of Barry's chapter 1. You can farm them here by killing the
| Revenants that have the arms and restarting.
|
| IF it helps, the two with arms here that you should farm are,
| after the gate scene, the one that breaks through the fence
| on the right and then there is one in the building to the
| left. Kill, restart, repeat to 30.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.——————————————————————. .————————————.
__| Unfriendly Skies |___________________________________| Bronze |__
¯¯¯'————————————.—————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Shoot down 30 Afflicted in mid-jump in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | This trophy is also weird. Shoot down the enemies when they
| jump at you. The Afflicted in Claire's story are much faster
| and jumpy, so farm for them there.
|
| Like a lot of the kill trophies, you can farm this at the
| end of Episode One with Claire, when the respawning enemies
| appear right before you leave the Penal Colony.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.——————————————————————————. .————————————.
__| Now That's Teamwork! |_______________________________| Silver |__
¯¯¯'————————————.—————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Have Moira stun an enemy and Claire follow up with a
| physical attack in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | For a silver trophy, this one is VERY easy to get. You can
| likely get this without even trying. I'm a bit miffed that
| THIS is a Silver Trophy while the "Cutting Edge" trophy is
| a Bronze Trophy! Ridiculous!
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.———————————————————. .————————————.
__| Friend Indeed |______________________________________| Bronze |__
¯¯¯'————————————.——————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Save your captured partner ten times in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | This is best done while playing co-op, we would imagine.
| Or you could be evil and order your partner to stand in
| harms way. Either way, save your partner ten times to get
| this trophy.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.——————————————————————. .————————————.
__| Fish in a Barrel |___________________________________| Bronze |__
¯¯¯'————————————.—————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Defeat five enemies with one exploding bottle or one firebomb
| bottle in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | In Claire's Episode 1, when you get to the garbage disposal
| area with the bugs, jump down here and run around to have all
| the bugs follow you. Toss a firebomb or exploding bottle at
| them to get your trophy.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
</pre><pre id="faqspan-4">
.—————————————————————————. .————————————.
__| Raiders of the Evil |________________________________| Bronze |__
¯¯¯'————————————.————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Clear one Raid Mode mission.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | Play through the very first mission in Raid Mode (which is to
| get to the medal at the end) to clear the mission. You have to
| kill a certain amount of zombies to get the key to proceed to
| the next area.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.—————————————. .————————————.
__| Jammin' |____________________________________________| Bronze |__
¯¯¯'————————————.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Evaluate an item in Raid Mode.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | Throughout Raid Missions, you get items that have to be
| evaluated in order for you to use them. Evaluate one of them
| to get the trophy.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.————————————————————————. .————————————.
__| I Saw, I conquered |_________________________________| Silver |__
¯¯¯'————————————.———————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Clear one Gauntlet in Raid Mode.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | This is "one set of 10 Raid Mode challenges". Very east in
| a single sitting. Just play Raid and complete the first set
| (or gauntlet) of challenges to get this.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.—————————————————————. .————————————.
__| Scared to Death |____________________________________| Bronze |__
¯¯¯'————————————.————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Clear Episode 2.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | Simply clear Episode 2 with both Claire and Barry.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.———————————————————————. .————————————.
__| "Run, Moira. Run! |__________________________________| Bronze |__
¯¯¯'————————————.——————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Clear Episode 2 in Countdown Mode.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | After you beat the second episode, you will unlock Countdown
| Mode, which times you on your run. Beat that to unlock this
| trophy.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.—————————————————————————. .————————————.
__| That's Gonna Be Fun |________________________________| Bronze |__
¯¯¯'————————————.————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Clear Episode 2 in Invisible Mode.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | After you beat the second episode, you will unlock this
| Invisible Mode. Ugh.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.——————————————————————————————. .——————————.
__| There's a Medal for That |___________________________| Gold |____
¯¯¯'————————————.—————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————'¯¯¯¯¯
Description | Get all the medals in Episode 2.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | This trophy requires us to get all of the medals that we
| can in episode 2. You can uncover what the medals are once
| you beat each character's episode.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.——————————————————————. .————————————.
__| Pedro, I'm Sorry |___________________________________| Silver |__
¯¯¯'————————————.—————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Defeat Mutant Pedro in Claire's Episode 2.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | Pedro is really hard, specially if you're playing Episode 2
| for the first time. You find a ton of ammo and supplies around
| the village when you explore it and the tough part is that you
| still have to deal with the afflicted that appear.
|
| Use your bottles as Pedro and the Afflicted are together to
| take most of them out. If you've beated Barry's Episode 2 then
| you already have some experience with him. Try shooting the
| yellow blobs around Pedro's body and run around for your life.
| You need to defeat him in order to obtain some collectibles in
| Barry's side so you've got to kill him, or ignore the
| collectibles and run away from him.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.——————————————————————————————————————. .————————————.
__| "I Do Not Like Glasps," I gasped |___________________| Bronze |__
¯¯¯'————————————.—————————————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Defeat 20 Glasps in the Main Campaign.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | You will get this in time or by replaying the game. Barry
| will likely get this naturally for you. Otherwise, we would
| suggest playing Claire Episode 4, once you can.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.————————————————————. .————————————.
__| Conquered Fear |_____________________________________| Bronze |__
¯¯¯'————————————.———————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Clear Episode 3.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | Simply clear Episode 3 with both Claire and Barry.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.————————————————————————. .————————————.
__| Pedal to the Metal |_________________________________| Bronze |__
¯¯¯'————————————.———————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Clear Episode 3 in Countdown Mode.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | After you beat the third episode, you will unlock Countdown
| Mode, which times you on your run. Beat that to unlock this
| trophy.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.—————————————————————————————. .————————————.
__| I Can See Undead People |____________________________| Bronze |__
¯¯¯'————————————.————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Clear Episode 3 in Invisible Mode.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | After you beat the third episode, you will unlock this
| Invisible Mode. Ugh.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.—————————————————————————. .——————————.
__| Sweet, Golden Medal |________________________________| Gold |____
¯¯¯'————————————.————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————'¯¯¯¯¯
Description | Get all medals in Episode 3.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | This trophy requires us to get all of the medals that we
| can in episode 3. You can uncover what the medals are once
| you beat each character's episode.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.——————————————————————————. .————————————.
__| Here's My Resignation |_______________________________| Silver |__
¯¯¯'————————————.—————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Moira defeats Neil in Claire's Episode 3.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | During the cutscene at the end the battle against Neil, you
| have the option to either have Claire reach out for the gun
| and shoot him or have Moira crawl to get it. If you have Moira
| overcome her phobia you'll get this trophy AND access to the
| GOOD ending of the game.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.——————————————————————. .————————————.
__| A Ripple in Time |___________________________________| Bronze |__
¯¯¯'————————————.—————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Obtain the item that lies beyond the gate in the sewers in
| Barry's Episode 3.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | While playing as Claire in the sewers, there's a dead end that
| has a lever on an upper platform. It looks like it does
| nothing but it gives Barry and Natalia access to a couple
| collectibles and this Trophy. You can follow the main
| walkthrough in order to get this one.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.———————————————————. .————————————.
__| True or False |______________________________________| Bronze |__
¯¯¯'————————————.——————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Clear Episode 4.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | Simply clear Episode 4 with both Claire and Barry.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.———————————————————————————————————. .————————————.
__| "You are Authorized to Panic" |______________________| Bronze |__
¯¯¯'————————————.——————————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Clear Episode 4 in Countdown Mode.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | After you beat the fourth episode, you will unlock Countdown
| Mode, which times you on your run. Beat that to unlock this
| trophy.
________________|______________________________________________________________
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.————————————————————————————————. .————————————.
__| "There's Something in Here |_________________________| Bronze |__
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Description | Clear Episode 4 in Invisible Mode.
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How to Obtain | After you beat the fourth episode, you will unlock this
| Invisible Mode. Ugh.
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.——————————————————————————————————————. .——————————.
__| I'm Not Leaving Without My Medal |___________________| Gold |____
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Description | Get all medals in Episode 4.
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How to Obtain | This trophy requires us to get all of the medals that we
| can in episode 4. You can uncover what the medals are once
| you beat each character's episode.
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.—————————————————————————————————————. .————————————.
__| What You Can't See Can Kill You |____________________| Silver |__
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Description | Defeat six or more Glasps in the monument in Claire's Episode
| 4, on Normal difficulty or higher.
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How to Obtain | This one is really easy. Even though we don't have Natalia to
| help us see locate them, you can tell by other means. First of
| all you'll get a Smokescreen Bottle in the area where you find
| the first two Glasps. Use the boxes to figure out where they
| area and shoot small bursts to locate them (check for the
| blood) and kill them.
|
| There are 2 in the first area, 2 more in the area down the
| ladder and the last two are in the main tower area right
| before the end. I recommend using the Smokescreen Bottle with
| the last two Glasps... or with the last one rather.
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.——————————————————————————. .————————————.
__| Routes of Future Past |_______________________________| Bronze |__
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Description | Complete both routes through the landfill in Barrys Episode 4
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | This one is really easy too. During Claire's chapter you see a
| lever that activates the sluices. What you need to do is to
| use it (or not use it) and then finish off Barry's chapter.
| Then replay Claire's chapter and use (or not use) the sluice
| so you can follow it and as soon as you set foot in the sluice
| you get the trophy.
|
| So basically you need to have Barry set foot in both sluices
| in order to get this trophy.
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___ ___ ___ ___ ____________________________________________________________
| _ \ __| _ \|_ )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| / _|| / / / C L O S U R E | sx800
|_|_\___|_|_\/___|_____________________________________________'_______________
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Here we have our closing items. Version History, credits, last words... all
the boring stuff that no one will ever read! Heh. What, you're reading this?
Sheesh, go play Episode 2 already!
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-- V E R S I O N H I S T O R Y | sx801
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Version 1.0 March 8th - March 13th, 2015
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BK just finished his portion of the guide on the 10th of March. Now we just
need to get that Vinheim into action, eh!?
vinheim finished his portion of the guide (Barry and Natalia) at 23:30 on March
12th. Finished the transcripts as well.
<BK> HI VIN! :D
<vin> >:(
Adding the version history section as we plan to buff up this guide in the
future. Planned editions are the medals, filling out more of the trophy list
section (with in-guide tips), and possibly a raid mode section (which may or
may not be a separate guide and/or section).
For now... enjoy!
Version 1.01 March 16th, 2015
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Made a correction to the trophy intro. Thanks Hiddy, our bad!
Version 2.00 May 23rd, 2015
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Updates to the main guide, Countdown / Invisible mode added, several items
added thanks to emails.
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-- C R E D I T S | sx802
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.~ vinheim ~.
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• GameFAQs for hosting this guide.
• Bkstunt for the ton of help throughout the guide and most importantly my
favorite co-writer :). Hahaha. The "Masamune" came through once again with
this guide.
• You guys, readers for taking the time to read through such large file and,
hopefully, enjoyed it and most importantly, found it useful. Without you guys
we wouldn't be doing this.
.~ Bkstunt ~.
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o Big thanks to Vinheim! A great friend and writing partner. This is our
SEVENTH guide together and the best part is that there is three more
episodes left, so we have even more to do! Hahaha!
o Thanks to my family for giving me the time to work on this. Love you guys!
o Thanks to the people who make GameFAQs what it is. The contributors who give
of their own time to try and enhance and help others. Unsung heroes of our
time that truly make gaming better.
o GamerForEternity on Youtube. This guy (or gal?) already has collectible
videos out that are far better than most of them out there. Many thanks
for the help pointing out what I couldn't find!
o Videogamesblogger for the trophy list and some tips, as well as PS4Trophies
for some more tips. Good stuff guys!
o Hiddy2 for pointing our we put "The Order 1886" in our trophy info. Ugh,
good eye man! Good eye!
o Rizqy Utomo for the very good Dhurlga (Tenty!) tip. Thank you sir!
o Paul McElvaney for a sparkle tip!
o BriefCandles for the MULTIPLE sparkle and item tips. Sorry it took so long
to get them added in buddy!
o Terrebayou for more MULTIPLE sparkle items. Again, sorry it took so long
to get these in! Hopefully you and BriefCandles can forgive slow BK? :)
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-- L A S T W O R D S | sx803
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And so we reach the end of Episode Two of Resident Evil Revelations 2. This
may be the end of this guide, but not of our journey. Episode 3 is out as we
write this and Episode 4 is coming soon. We hope you'll join us for it all!
With that said, much love to all our fans and friends and we'll see you all
for further episodes! Yours,
__ __ __ __ _
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\ \ | \ / | __ _ ___ __ _| \ / |_ _ _ __ ___O O |·|_________
\ \_| |\/| |/ _` / __|/ _` | |\/| | |_| | '_ \ / _ \_____|·|xxxxxxxx||
\__| |¯¯| | (_| \__ \ (_| | |¯¯| | |_| | |_| | __/_____|·|¯¯¯¯¯¯¯¯¯
|_|¯¯|_|\__,_|___/\__,_|_|¯¯|_|\__,_|_| |_|\___| |·|
¯
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MY ESCAPE IS Document © vinheim & Bkstunt_31, 2015
DEATH. BUT Resident Evil Revelations 2 © 2015 Capcom
NOT THIS ONE. E N D O F D O C U M E N T