_________________________________________________________________________/\___
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/  \¯
  Please click the link above to recommend this FAQ to other users.    /    \
   For continual updates about new guides, feel free to visit our      ¯¯||¯¯
         facebook: facebook.com/vinh3im -- twitter: @vinheim             ||
                   facebook.com/Bkstunt                    Thanks a ton! ||
__________________________________________________________________________||__
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                              ,-------------.
                             |               `.
_____ ______ ____ ___ ____ ___|__ _  ,----._____' ________     _____ _
\  _ \\ ____/ ___|_ _|  _ \\ ____| \ | || _   _ | \ ____\ \   / /_ _| |
| |_) |  _| \___ \| || | | |  _| |  \| ||/|| | \| |  _|  \ \ / / | || |
|  _ <| |__/|\__) | || |_| | |__/| |\  |  || |  | | |__/| \ V /  | || |__/|
|_| \ \_____|____/___|____/|_____|_| \_|--'|_| /  |_____|  \_/  |___|_____|
    \ \                          ,---'      ,'
     `.\ ____ ________     ____,'_ _     ,-'_  _______ ___ ___  _   _ ____
        |  _ \\ ____\ \   / \ ____| |---'  / \| _   _ |_ _/ _ \| \ | / ___|
        | |_) |  _|  \ \ / /|  _| | |     / _ |/ | | \|| | | | |  \| \___ \
        |  _ <| |__/| \ V / | |__/| |__/|/ ___ \ | |   | | |_| | |\  |\__) |
        |_| \_\_____|  \_/  |_____|_____|_/   \_\|_|  |___\___/|_| \_|____/
                             |      `-----'    |
                             |                 |
                             `-----------------'
______       _               _        _
\ ____|_ __ (_)___  ___   __| | ___  / |_
|  _| \ '_ \| / __|/ _ \ / _` |/ _ \ | (_)
| |__/| |_) | \__ \ (_) ) (_| |  __/ | |_
|_____| .__/|_|___/\___/ \__,_|\___| |_(_)
     |_|            _____                  _    _____     _
                    \  _ \ ___ _ __   __ _| |  / ___/___ | | ___  _ __  _   _
                    | |_) / _ \ '_ \ / _` | | | |   / _ \| |/ _ \| '_ \| | | |
                    |  __/  __/ | | | (_| | | | |__| (_) | | (_) | | | | |_| |
                    |_|   \___|_| |_|\__,_|__\ \____\___/|__\___/|_| |_|\__, |
                                                                        |___/

(_____________________________________________________________________________)
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         Resident Evil: Revelations 2 . Platform: PlayStation 4
                            Capcom: Developer | Guide Started: 03/02/15
                    Capcom: Publisher | Last Updated: 05/23/15
                    02/24/15: Release | Latest Version: 2.00
     Emails: vinheim[at]gmail[do_]com | faqs[at]bkstunt[dot]com
              Homepages: vinheim.com  ' bkstunt.com
 ___________________________________________________________________________
(¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
           This document Copyright 2015 Alexander Paul Kleinheider
             This document Copyright 2015 Gregory Michael Wright
         (    Resident Evil: Revelations 2 Copyright 2015 Capcom    )
         (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)

This may not be reproduced under any circumstances except for personal, private
use. It may not be placed on any web site or otherwise distributed publicly
without advance written permission. Use of this guide on any other web site or
as a part of any public display is strictly prohibited, and a violation of
copyright.
_____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                              Table of Contents
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
To navigate much easier through this guide, I added the search system, which
works just by following these simple steps:

- Highlight the "Section Code" of the section which you wish to go and copy it
 (CTRL+C).

- Press CTRL+F to bring up the search sub-menu.

- Paste (CTRL+V) the "Section Code" and press ENTER twice to be where you
 wanted to be. Just like magic!

My Section Codes were made as precise as possible, and I also prefer this
method instead of having you scroll 30 min through this huge guide looking for
the section you want to go.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

~~~~~~~> Section <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~> Section Code <~~~

--- Introduction ...................................................... [sx100]

 -- Contact Rules . . . . . . . . . . . . . . . . . . . . . . .  [sx101_]
 -- Donations . . . . . . . . . . . . . . . . . . . . . . . . .  [sx102_]

--- Game Basics ....................................................... [sx200]

 -- Story . . . . . . . . . . . . . . . . . . . . . . . . . . .  [sx201]
 -- Controls  . . . . . . . . . . . . . . . . . . . . . . . . .  [sx202]
 -- Characters  . . . . . . . . . . . . . . . . . . . . . . . .  [sx203]

EP. 1: PENAL COLONY (CLAIRE & MOIRA)

 -- Experimental Block  . . . . . . . . . . . . . . . . . . . .  [sx301]
 -- The Penal Colony  . . . . . . . . . . . . . . . . . . . . .  [sx302]
 -- Is anyone out there?  . . . . . . . . . . . . . . . . . . .  [sx303]
 -- Countdown Mode EP. 1 (CLAIRE) . . . . . . . . . . . . . . .  [sx304]
 -- Invisible Mode EP. 1 (CLAIRE) . . . . . . . . . . . . . . .  [sx305]

EP. 1: PENAL COLONY (BARRY & NATALIA)

 -- The Penal Colony  . . . . . . . . . . . . . . . . . . . . .  [sx306]
 -- The Forest  . . . . . . . . . . . . . . . . . . . . . . . .  [sx307]
 -- Countdown Mode EP. 1 (BARRY)  . . . . . . . . . . . . . . .  [sx308]
 -- Invisible Mode EP. 1 (BARRY)  . . . . . . . . . . . . . . .  [sx309]

--- Skill Upgrades .................................................... [sx400]

--- Medals ............................................................ [sx500]

 -- Claire (Episode 1)  . . . . . . . . . . . . . . . . . . . .  [sx501]
 -- Barry (Episode 1) . . . . . . . . . . . . . . . . . . . . .  [sx502]

--- Document Transcripts .............................................. [sx600]

--- Trophy List ....................................................... [sx700]

--- Closure ........................................................... [sx800]

 -- Version History . . . . . . . . . . . . . . . . . . . . . .  [sx801]
 -- Credits . . . . . . . . . . . . . . . . . . . . . . . . . .  [sx802]
 -- Last Words  . . . . . . . . . . . . . . . . . . . . . . . .  [sx803]


___ ___ ___  ___ ____________________________________________________________
| _ \ __| _ \|_  )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|   / _||   / / /            I N T R O D U C T I O N           |     sx100
|_|_\___|_|_\/___|_____________________________________________'_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.~ vinheim ~.
¯¯¯¯¯¯¯¯¯¯¯¯¯
How's it going everyone! vinheim here and I'm back with none other than
Bkstunt! After finishing our project for The Order: 1886 together, we saw that
Resident Evil: Revelations 2 had no guides for it. Its weird being a really
popular series, but that's when Bk and myself appear.

After working on several projects together, Bk asked me if I'd like to take
part in this project, which I could only say YES! To be honest I wasn't going
to buy the game, but I was going to wait some time but I'm so glad I didn't
wait.

.~ Bkstunt ~.
¯¯¯¯¯¯¯¯¯¯¯¯¯
Hello everyone! BK is back with another guide. Who would have guessed? I'm
a huge Resident Evil fan despite the shift over time to an action series. I've
actually written for Resident Evil 6, so this is technically my second FAQ for
a Resident Evil game.

Revelations 2 goes episodic! Heh, it seems everyone is catching the "episodic
bug" that is going around. Still, after playing the first episode and seeing
that no one was working on a guide (that I knew of, anyways... I'm surprised
Berserker hasn't posted one already), I talked my good friend Alex into
splitting the work with me. Heh. This game is perfect for co-operation after
all, so why shouldn't the guide be as well!?

Thanks for hanging out with me yet again! I hope you all find everything
you need to know with this guide!

_____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-- C O N T A C T   R U L E S                                  |     sx101
_______________________________________________________________'_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Like us on Facebook for easy access for continual updates about our respective
progress, upcoming guides, and updates!

            www.facebook.com/vinh3im  |&|  www.facebook.com/Bkstunt

If you would like to use other means of communication, see the following
table:

     __________________________________________________________________
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  Contact Means  |         vinheim        |        Bkstunt         |
    |_________________|________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |      Email      |    vinheim @ gmail     |   gregorio31 @ gmail   |
    |-----------------|------------------------|------------------------|
    |    Facebook     |  facebook.com/vinh3im  |  facebook.com/Bkstunt  |
    |-----------------|------------------------|------------------------|
    |     Twitter     |        @vinheim        |  facebook.com/Bkstunt  |
    |-----------------|------------------------|------------------------|
    |     Website     |    www.vinheim.com     |    www.bkstunt.com     |
    |-----------------|------------------------|------------------------|
    |     YouTube     |       thevinh3im       |     TheBlitzKnight     |
    |_________________|________________________|________________________|
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-- D O N A T I O N S                                          |     sx102
_______________________________________________________________'_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.~ vinheim ~.
¯¯¯¯¯¯¯¯¯¯¯¯¯
This is a little experiment of mine and I just wanna see how it goes. Well, if
you found this guide to be at least somewhat useful, think about donating some
money. I mean, I'm a student who pays his own school, and it's gastronomy and
it consumes all the money I get at home. I'm not asking for 10-20 bucks.
Whatever your heart wants to give is fine, be it 1 buck, 50 cents.

Whatever the amount you can donate, I'd truly, TRULY appreciate it and your
help would be greatly appreciated. Well, you can only donate through PayPal at
the moment, which the account is: [email protected]
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Instead of buying the official guides which cost around 20 dls., better donate
half or a quarter or whatever amount to yours truly.

To those who support me, thanks.                  - Alexander Paul Kleinheider
                                                           aka vinheim

.~ Bkstunt ~.
¯¯¯¯¯¯¯¯¯¯¯¯¯
First of all, let me say that my primary motivation for writing guides is,
and always will be, for the gamer. However, as I've learned by writing just
a few guides on new games, it can hit your pocket book! I wish they'd give me
these games so I could crank out great guides, but they don't! Ah, maybe one
day!

Until then, if you've found this guide helpful please consider donating to
help me offset my costs. You can donate to my paypal account below:

Paypal ID: gregorio31 @ gmail . com
          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Hey, it's WAY better than paying $20 for a guide, right? Even the smallest
amount will be appreciated.

ALTERNATELY, if you shop at Amazon.com (who doesn't?!) you can ALSO help me
out by shopping through me! It doesn't cost you a SINGLE CENT either, which
is kick-ass. All you do is visit my webpage's donation page below:

Amazon: bkstunt.com/donations.html
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Once you are there, you can click on the AMAZON link at the top and shop as
normal. 4% of what you buy will then be sent to me.

Please be sure to send me an email so I can thank you personally as well! Or
just send me an email to say "Thanks!" Every one of those I read makes my day!


___ ___ ___  ___ ____________________________________________________________
| _ \ __| _ \|_  )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|   / _||   / / /            G A M E   B A S I C S             |     sx200
|_|_\___|_|_\/___|_____________________________________________'_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-- S T O R Y                                                  |     sx201
_______________________________________________________________'_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Bioterror.

The world lives with it. You live with it. Viruses are stolen,
re-engineered, misused with tragic results. And who are you supposed to trust?
Politicians who sell their souls for a few votes? CEOs who betray consumers
for a quick buck?

Count on us instead. We're above the politics. Always watching. Always ready
to face the threat head on. We are the unflinching mop that sops up the evils
of bioterrorism and chemical warfare.

The call us... TerraSave. Because "Terr" doesn't have to end with "rist."

                                                          ~ TerraSave TV Promo

_______________________________________________________________________________

Resident Evil Revelations 2 takes place after the first Resident Evil
Revelations game. While it isn't necessary to play the first one, we would
recommend considering it as the characters here do talk about the events that
occurred in it (plus, it is just a really good game in its own right).

Set between Resident Evil 5 and Resident Evil 6, Revelations 2 continues the
theme of bio-terrorism being a world-wide epidemic which companies and
governments are trying to face. This introduces us to "TerraSave", who in
their promo video appear to be doing clean-up work after Resident Evil 5.
Claire Redfield and Moira Burton are then introduced as two members of
TerraSave during a welcoming mixer. Things quickly take a turn for the worse,
however. It seems TerraSave does indeed have their enemies...

_____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-- C O N T R O L S                                            |     sx202
_______________________________________________________________'_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
              _,.--.,_                                _,.--.,_
             |  _____ |                              | _____  |
             |-'     `'.____________________________,'`     `-|
           ,'    __     `.   _  |          |  _    ,'    .,.    `.
          /     |  |      \ | | |          | | | /     (/_\)     \
         !   __  \/  __    | ¯  |          |  ¯ !  ,-.  `-'  ,-.  |
         |  |__ >  < __|   !__  '----------'  __| ([_ _])     ( O ) !
         !       /\        ___`-.  ::::::  ,-'     `-'  ,-.  `-'  |
         |\     |__|     ,'   `. \  ::::  / ,'   `.    ( X )     /|
         | `.           /       \ | SONY | /       \    `-'    ,' |
         |   `-.____,-. \       / |______| \       / ,-.____,-'   |
         |           ,'\ `.___,' /        \ `.___,' /`.           |
         |          /   `-.___,-'          `-.___,-'   \          |
         \         /                                    \         /
          \       /                                      \       /
           `.__,-'                                        `-.__,'


(-NOTE-) You can change the control scheme from the options menu. This is
         the default control scheme, as seen in the in-game manual.

o------------+----------------------------------------------------------------o
|- L1 button | = Aim Sub-Weapon (Hold)                                        |
|============+================================================================|
|- L2 button | = Ready Weapon                                                 |
|============+================================================================|
|- L3 button | = Crouch/Stand                                                 |
|============+================================================================|
|- R1 button | = Use Herbs (Hold)                                             |
|============+================================================================|
|- R2 button | = Melee Attack (Fire Weapon w/L2 Held)                         |
|============+================================================================|
|- R3 button | = Light on/off. Adjust scope.                                  |
|============+================================================================|
|- D-pad     | = Select Weapon                                                |
|            |   Select Sub-Weapon (With L1 Held)                             |
|============+================================================================|
|- L analog  | = Moves player                                                 |
|============+================================================================|
|- R analog  | = Moves camera                                                 |
|============+================================================================|
|- Options   | = Pause Menu                                                   |
|============+================================================================|
|- Touchpad  | = Status Screen                                                |
|============+================================================================|
|- X button  | = Examine / Perform Action                                     |
|            |   Run (Hold down while moving)                                 |
|            |   Perform Quick Turn (Press while moving backwards)            |
|============+================================================================|
|- [] button | = Pick Up / Reload                                             |
|============+================================================================|
|- /\ button | = Switch Character                                             |
|            |   /\ + UP: AI Go                                               |
|            |   /\ + DOWN: AI Stay                                           |
|============+================================================================|
|- O button  | = Evade (Requires Directional Input)                           |
o------------'----------------------------------------------------------------o


___ ___ ___  ___ ____________________________________________________________
| _ \ __| _ \|_  )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|   / _||   / / /   E P.   1   |   C L A I R E   &   M O I R A |     sx300
|_|_\___|_|_\/___|_____________________________________________'_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Here is the meat of the guide: the walkthrough.

It is our goal to guide you to ALL of the game's items. We especially focus
on the collectables of the game, which include Tower Emblems, Kafka Drawings,
and Insect Larva. We will also point out other items including ammo, boxes,
documents and sparkle items (Items that only Moira and Natalie can see and
point out).

This game is also PERFECT for co-op. That goes for writing this guide, too!
Haha! Bkstunt is writing for Claire and Moira while Vinheim is writing for
Barry and Natalie. Now if only they can add online-play for Co-op on the
Campaign. They really should!

With all of that said let's get underway! Enjoy the guide everyone!


_____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-- THE EXPERIMENTAL BLOCK                                     |     sx301
_______________________________________________________________'_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                    "Fear of night, fear of not-night."
                                                        ~ Franz Kafka


.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
|                            ~ MEDALS ~                                      |
|                           ¯¯¯¯¯¯¯¯¯¯¯¯                                     |
| [ ] Knocked down an enemy 5 times by blinding them with the light, then    |
|     hitting them with a physical attack. (GOLD)                            |
| [ ] Defeated 8 enemies with the rotating blades. (GOLD)                    |
| [ ] Stunned 10 enemies with Moira's light. (SILVER)                        |
| [ ] Defeated 8 enemies with sub-weapons. (SILVER)                          |
| [ ] Defeated 3 enemies using the stealth attack. (SILVER)                  |
| [ ] Defeated 8 enemies with a headshot. (SILVER)                           |
| [ ] Found 3 treasures. (BRONZE)                                            |
| [ ] Killed 10 Giant Whip Spiders. (BRONZE)                                 |
| [ ] Opened 3 military boxes. (BRONZE)                                      |
| [ ] Found 6 hidden items with Moira. (BRONZE)                              |
'.__________________________________________________________________________.'


After the intro scenes, we'll finally gain control of Claire inside of a
prison cell, with a weird bracelet on our wrist... well damn. This isn't good.
At least someone opened the cell...

Head out and down the hallway. Up ahead you'll hear someone shouting. Head
forward to see Moira. Go interact with her and someone will let her out of her
cell as well. We're clearly being toyed with here...

Keep pressing forwards and open the cell door at the end of the hallway to
enter a circular shaft. Bodies hanging everywhere... lovely. Head left and up
the slope. Jump the gap and head up the ladder. We'll have to shimmy here to
continue. Take a left after that and up the next slope. You'll hear a scream
in the distance.

Head forward and ignore the door to the left for now. In the back check the
first alcove for a [_KNIFE_] for Claire and a [_FLASHLIGHT_] for Moira. Yes,
she gets a flashlight. We can only control Claire for now, so swing the knife
a bit and head back to that door.

Open it up and... it's disgusting. Go break the window with your knife and
jump over to the next room. The [_RULES FOR MONITORING TEST SUBJECTS_] document
is in here to the left. Check out the desk as well to get [_HANDGUN AMMO_] even
though we don't have the handgun yet. Exit the door now and head left to the
next door. In here go forward and interact with the trash blocking the hallway.
The game teaches you to crouch with L3 here. Do so to get by. We now have to
push the bookcase out of the way. Push if forwards and you'll be jumped by the
first "Afflicted" enemy! Slash away at him until he leaves. We get slightly
hurt here, but there's nothing we can do about it.

Wow, it sounds like he's making someone pay in the distance... keep pushing
the bookcase out of the way to get by. Keep going to catch up to the monster
and a woman. Follow them as they run off (we can't stop it, by the way) and
pick up the [_GREEN HERB_] you come to. The game teaches us how to open the
inventory and use herbs (Touchpad and R1, respectively), but I'd recommend
holding onto it for now...

Keep going into a bigger room and crouch when you need to to go onwards.
We'll be in a small hallway. Interact with the shutter to continue. You'll
run into Gina here. Oh man... nothing we can do, unfortunately. Nearby is
the exit door, but we need the "Experiment Block Key". Grr...

Continue on to the stairwell and you'll see a dead guard hanging up down
the stairs. He has keys on him too! Try to interact with him and he'll end up
falling down to the floor below. This makes the door nearby open up. Someone
is DEFINITELY playing with us at this point...

Enter the door to find yourself in a hallway. Note all the doors to the
right we can't enter (you know that later on they'll open these!). Continue
on to a surgery room. Near the back, search the two desks for a [_RUBY_] and
a [_SAPPHIRE_], two items that give us "Battle Points" that we can use later.
Exit through the door here and out into the lower floor.

Here inspect the guard to obtain the [_HANDGUN_] for Claire. She takes his
belt as well. The key isn't here though... switch to Moira with the /\ button
and search for it. It is actually ABOVE the body, hanging on a beam. Switch
back to Claire to shoot it down. Be ready for an attack once you pick it up!

Pick up the [_EXPERIMENTAL BLOCK KEY_] and head to the ladder. An enemy will
burst out the nearby door. Put a bullet in his head and then, when he is
stunned, melee attack him to kick him down. Follow up with knife attacks to
finish him off.

Now, the SMART thing to do here is run, but there's a collectable nearby so
let's kill off the ambush. THREE more enemies will drop down. It's rough to
fight them off, but one shot to the head, a quick kick, and some knife slashes
will kill them all. You may need to use that herb while you take on these three
foes, but it is worth it. Once they are dead, explore the room that opened up
by the ladder for some [_HANDGUN AMMO_] and then bring Moira in here. Shine
the light on the walls in here to find [_KAFKA DRAWING 1/6_].

Head back up the ladder back to the surgery room. An afflicted will attack
here, so once more stun him in the face with a shot and take him out. We also
learn how to EVADE in here with the left stick and O, so that will help out
quite a bit! The hallway has a door open to the right that allows us to grab
the [_GREEN HERB_] and [_HANDGUN AMMO_] finally, so grab it and wait out in
the hallway for the enemy to come, then take him out.

Continue on to the hallway of doors. At the start an enemy will bust out,
so take him down quick. There's two more foes to the exit as well. Pause at
each door to see if they attack (they may attack while you pan the camera, so
avoid doing that). Beware of their jumps and lunges (evade backwards) and take
both of them out, then check the cells for another [_GREEN HERB_] before going
back to the staircase.

Out on the staircase, head to where the cop was strung up and look down for
an emblem to shoot. This is [_TOWER EMBLEM 1/8_] and is definitely worth a
bullet. Take it out and then head up to the door. Use the key and escape the
Experimental Block.


_____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-- THE PENAL COLONY                                           |     sx302
_______________________________________________________________'_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

For our efforts, we will find another dead guard with a [_SHOTGUN M147S_] on
him. For Claire. Up ahead break the [_BOX_] blocking the room for a random item
and then the [_BOX x2_] in the corner. Claire and Moira have a talk about Moira
not liking firearms and then you'll switch to her. Use her flashlight to point
out the [_SPARKLE ITEM x3_] in the shelves here and pick them up. One of them
is the [_CROWBAR_] for Moira, which is her main method of attack. Use it like
you would the knife. You can also now focus the flashlight, which lets you blind
enemies and put them into a stunned state. Very useful!

Head to the door here now and look at the wall to the right with Moira's
flashlight to discover [_KAFKA DRAWING 2/6_]. Then use the crowbar on the
door to continue on.

You'll see someone dash off in the distance. Creepy. Continue to the open
area and search with Moira for [_SPARKLE ITEM x3_] and break the [_BOX_] that
is nearby. Use the shutter after you gather up the items.

Head up the stairs and search the rooms behind you to find one open with a
[_BOX_] inside. So many rooms in this area... you just KNOW they are going to
open them on us... head forward for a quick scene with whoever is monitoring
us.

Continue forward after that. Note there is a staircase up to a second level
with a locked door and even more doors. This is the "Control Room" and it needs
a key, but let me just say that we won't be exploring it during our half of
the story (That is left for Vinheim and Barry!). Continue to the foyer area
instead and look straight up to find [_TOWER EMBLEM 2/8_]. Heh. We can also
find the [_IMPROVING SECURITY MEASURES_] document to the right. Read this one
for sure and note the flame bust. That will be important later.

Next grab the [_DETENTION CENTER MAP_] from the left table. After that, go
ahead and examine the door in front of us to see it is missing a Gear Kog.
Finding this thing is our next goal, really. Note the two alcoves in the
hallways here with traps in them. These are important later as well.

Let's head right first, down a short hallway to a door. Past this door is
a dead-end on the left, but this dead end has the [_EXCERPT FROM KAFKA'S "IN
THE PENAL COLONY"_] document down it, on a chair. Check it out and head back.
Break the [_BOX_] at the end of the hallway and enter the room.

This room has a torture device in it, but our Gear happens to be stuck in
here! The device has no power though, which makes "Turning the power on" our
next goal. You can find a [_SPARKLE ITEM_] in this room if you search with
Moira. The next room also has a [_TOURNIQUET_] and a [_PARTS BOX_]. Pick that
box up with Claire and use the WORKBENCH to see what all you can do. You can
use this part box to upgrade one of your weapons. Go ahead and put the upgrade
on if you wish. Your call.

Head back to the previous room and interact with the broken ladder to send
Moira on up. There is a [_MILITARY BOX_] up here. Open it with Moira. You will
get a brief tutorial on how to do it. It's all really trial-and-error, but the
key is keeping your circle ORANGE as you hold down the button. Remember that
you can let go to try again, with no consequence. Once you do open this box
you will get the [_HANDGUN AMMO CASE_], which lets Claire carry more Handgun
Ammo without using up inventory slots!

Head down the hallway and take a left, unlocking the door you find. This lets
the two meet back up. As Claire, head back to the Military Box and the broken
ladder. Look up into the room here to find and shoot [_TOWER EMBLEM 3/8_]. Easy!
Head back to the door at the end of the hallway to continue.

Search nearby for a [_SPARKLE ITEM_] and continue past the door (which is
locked - this is the back of the Control Room) to another door. In here check
to the left for a [_BOX_] then have Claire ready. An afflicted jumps out of
the first room. Put him down. The center room should have another [_SPARKLE
ITEM_] and the last cell has the [_PRISONER'S LETTER_] document. Written in
Russian. Interesting... Note that there is also a [_SPARKLE ITEM_] in a box
in the hallway (travel down it from the opposite direction to find it much
easier).

Head into the next room and two enemies will burst out of the door on the
right. Take them both out (Claire's Shotgun helps a ton here). There's also
an enemy in the hallway that jumps out of the window, so take him out too.
Pick up the [_TOURNIQUET_] here and examine the room the enemies came from for
a [_SPARKLE ITEM_] and the [_CAUTION FOR EXPERIMENT HANDLING_] document. Note
the colors they list here. Also important and perhaps even prophetic? Only time
will tell!

Let's head right first, down the hallway. There is a [_SPARKLE ITEM x2_] where
the junk is. Turn right into a large room. Inside search for one more [_SPARKLE
ITEM_] and then the shelves for an [_EXPLODING BOTTLE_]. This is a sub-weapon
which I recommend giving to Moira, especially if you are playing co-op (Be
Nice!). There is also the [_EXCERPT FROM KAFKA'S "THE TRIAL"_] on one of the
center shelves and a [_MILITARY BOX_] in here you can open with a [_PARTS BOX_]
inside for Claire. One last thing: from the exit door look to the right wall
and up with Moira's Flashlight to find [_KAFKA DRAWING 3/6_].

With all of that in hand, head out the door and downstairs. Down here there
are two afflicted and one BIG one with a shielded face. He seems to be at
least partially inspired from Pyramid Head. Heh. We need to kill all of them.
Use Claire to shoot with the handgun and once they get close, have Moira (or
whoever) throw the exploding bottle at them all. Follow up with the shotgun
after that.

The nearby door needs a Rusty Key and the way forward leads back upstairs
to where the enemies busted down the door. Take the door on the left here
instead to find another [_EXPLODING BOTTLE_] and the [_RUSTY KEY_] in the
short hallway. You may as well push the box of junk out of the way here to
open up the other door by the exit foyer while we are here. Also look for
a [_SPARKLE ITEM_] by looking where the rusty key was and right, down on
the ground.

Head back to the previous room and unlock the door with the Rusty Key. Head
inside to see a trash compactor. There are several bugs here you can kill, but
use your knife and crowbar. Jump down into the compactor and at the far end
Moira can climb up. The game gives you commands here if you are playing by
yourself:

o /\ + UP: Follow

o /\ + DOWN: Wait

Send Moira up and into the hallway. Note the door here: an enemy will barge
out of it eventually. In the back you can find a panel to turn the power on.
Before you do, check behind the trap for a [_SPARKLE ITEM_], then turn it on,
but as soon as you do the trap nearby will come at you. Quickly move out of
the way and face the enemy that barges out. The game teaches you about
IMPAIRMENT here: Moira can blind enemies and stun them. Use this time to do
Melee attacks on the with Claire or beat them up with Moira's Crowbar. It is
very handy.

Beat the enemy up and check out the room he was in. The back wall here has
a [_KAFKA DRAWING 4/6_] on it and there is a [_SPARKLE ITEM_] in here. Head
back to Claire now and the compactor will have turned on. Quickly look at
the teeth to find a set missing, then climb up the wall moving at you. Be
quick before you are a Claire Sandwich... yes, that line is gold! I regret
nothing!

Head back the way we came now, but watch out for enemies near all of the
cell doors. Three, in total, by the time we get to the Control Room hallway.
Look out for a trap on the floor on your way! Once you get back to the Control
Room hallway, head down to the workbench and spend the Parts Box you got if
you wish, then power up the torture machine to recover the [_GEAR KOG_]. Very
nice! Keep backtracking now to the foyer.

Kill the enemy waiting for you and note the moving traps. You can lure the
big guy near the cells to the traps to help defeat him (worth doing). After
that, replace the cog and enter the room. QUICKLY turn the wheel to the right
and then spin the fire bust around to the entrance. Use the fire bust to burn
any enemies stuck in the room with you (which will be a few, including TWO
big enemies). Once you have the room cleared, face it at the door to protect
your back and stick Moira on the exit door to tear down the boards blocking our
way out of here. Once you can, exit the facility...

(-NOTE-) To the best of my knowledge, I think the afflicted KEEP COMING AT
        YOU at this point. I wanted to search the rooms they opened up to
        see if there are any goodies, but it isn't worth it since there are
        no collectibles. I watched dozens of foes burn themselves to death
        though, which was fun.


_____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-- IS ANYONE OUT THERE?                                       |     sx303
_______________________________________________________________'_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Now that we are outside, switch to Moira and shine the light above the exit,
on the concrete, to reveal [_KAFKA DRAWING 5/6_]. Almost done! Head forward for
a scene with the Overseer. Seems like we're being tested. On your way up the
hill, check near the left tree for a [_GREEN HERB_]. At the top of the hill
we'll pass a gate and get another scene.

A radio tower! That would help. Up here to the left is a shack that we can't
do anything with (again, that is for someone else...) but there is a [_MILITARY
BOX_] nearby. Open it up for a [_PARTS BOX_] for Claire. Also, from that box
look out to the right over to the bridge for [_TOWER EMBLEM 4/8_] which you can
shoot easily from here. Well-hidden, in my opinion. There is also a [_SPARKLE
ITEM_] to the left of the shed by the military box, between the tree and the
shed. Note that getting this will likely remove it from Barry's section coming
up, so... who do you want to have it?

Time to cross the bridge. Jump over it with Claire for a quick scene. Heh.
Once you regain control, switch to Moira and at the end of the bridge, head
to your immediate left and back to the side of the bridge. Use your flashlight
here to find [_KAFKA DRAWING 6/6_] on the side. Finally got them all!

Head inside now and use the workbench if you wish. We have another parts box
after all. Further in is a [_BOX_] you can crack open. After that, inspect the
control panel for a scene.


_____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-- COUNTDOWN MODE EP. 1 (CLAIRE)                              |     sx304
_______________________________________________________________'_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

COUNTDOWN MODE!


 How to Unlock
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Countdown Mode is a special game mode that you can play after you beat the
episode regularly. Once you have beaten an episode, you can head to the
"Extras" section from the Main Menu and than the "Rewards" section. Here you
can buy the modes to unlock them. Countdown Mode costs 1,000 BP for every
episode.


This section will cover the Countdown Mode for Episode 1 for Claire. We need
to get through the episode as fast as possible in this mode, which leads us to
some general tips:


  Countdown Mode Tips
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
o Countdown mode is ALL ABOUT GETTING THROUGH THE GAME FAST! Speed is the
  name of the game here. We must go fast!

o Play Countdown Mode right after you go through normal mode. This is to
  familiarize yourself with the episode and where you need to go / what you
  need to do so you don't waste time. This section will also outline what
  you need to do as well, but first-hand experience is always best.

o The equipment and inventory are given to you by default. There are no Part
  Boxes in Countdown Mode so there's no way to use the workbench. You're not
  able to see if your weapons have any parts equipped either.

o There are no collectibles. Kafka Drawings, Insect Larvae and Tower Emblems
  are gone in this mode, as well as in Invisible Mode.

o Enemies are worth time in this mode, but if you do not have to fight then
  don't fight. Better to save time running than fighting here. Still, if you
  do have to fight, go for a quick kill.

o Remember that when an animation happens when you open a door this means the
  enemies won't follow you so make sure you know which ones do for your
  tactical advantage.

o Your main method of gaining time in this mode is time-glasses:

  - Blue Hourglass: 60 Seconds

  - Orange Hourglass: Resets time to 3 Minutes

o Special Item Boxes now have BP prizes in them. These aren't really worth it
  in the long run unless you just have time to burn I suppose. For the purpose
  of getting you through these episodes, these boxes will be ignored. Feel free
  to pursue them if you wish, at your own risk of course.


 EPISODE 1 COUNTDOWN GUIDE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

From the start rust to the knife and flashlight, then onward. The first
part is extremely linear of course. Past the first enemy encounter is your
first [_BLUE HOURGLASS_]. Nab the herb and rush to Gina. After that, run
to the keys and then to the next door. Still very linear, but on your way
down to the keys is another [_BLUE HOURGLASS_].

Head down to the bottom area for another [_BLUE HOURGLASS_] then nab the
gun from the officer. Go through the switching mechanic and shoot down the
key, then head up the ladder. Moira may get caught up here (it is easy for
her to anyways) so you may have to manually get her up. Nab the items from
the room to the right and run through the hallway. Go unlock the door at the
top of the stairs.


OK, first hurdle down. Nab the shotgun and head into the crowbar room. There
is a [_BLUE HOURGLASS_] here that you can get before the crowbar. Quickly get
the crowbar afterward and break down the door barrier to continue. Continue to
the prison section.

Gather the [_ORANGE HOURGLASS_] to reset your timer and then go through the
overseer CS. From here head through to the entrance, nab the MAP, and then
take a RIGHT. Head through that door. Enter the cog room and throw Moira up
the ladder. Ignore the special box, take a left and let Claire up to join
you.

Run through the hallway behind the control room, to the next hallway and kill
an enemy that jumps you. Continue to the next room and run down the stairs on
your left (two enemies jump you from the right). Once you are down stairs go
into the door on the right. Inside is the [_RUSTY KEY_] and a [_BLUE HOURGLASS_]
for your troubles.

Head back out and into the room across from you with the key. Boost Moira up
and take out the [_BLUE HOURGLASS_] you find. Turn the power on. I kill this
enemy with Moira (it is easy), then get Claire out of the trap.

Head up the stairs and down the hallway we skipped earlier. There are plenty
of enemies on the way. Headshot them if you can, otherwise run. Don't waste too
much time. If they gather up, use a bottle. Head back to the cog machine, turn
it on and claim the [_GEAR KOG_].

Head back to the entrance. Replace the kog to open up the door. You remember
this part of course. Have Moira spin the fire machine while Claire turns it on.
After that, have Moira work on the door and kill anything that comes through
with Claire. Normal stuff.


Once you get outside, hit the [_BLUE HOURGLASS_] and keep walking when they
force you to slowdown. Get the herb to the left and go up the pathway. She
should be done by the time you get to the gate up the hill.

Past the gate is another [_BLUE HOURGLASS_] that is entirely un-needed at
this point. Get past the bridge and into the shack, ending the episode.
Congrats on clearing Episode 1 on Countdown!


_____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-- INVISIBLE MODE EP. 1 (CLAIRE)                              |     sx305
_______________________________________________________________'_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

INVISIBLE MODE!


 How to Unlock
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Invisible Mode is a special game mode that you can play after you beat the
episode regularly. Once you have beaten an episode, you can head to the
"Extras" section from the Main Menu and than the "Rewards" section. Here you
can buy the modes to unlock them. Invisible Mode costs 1,000 BP for every
episode.


This section will cover the Invisible Mode for Episode 1 for Claire. We need
to get through the episode as fast as possible in this mode, which leads us to
some general tips:


  Invisible Mode Tips
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
o Invisible Mode consists of playing through the campaign with ALL enemies
  invisible. You heard that right, all enemies are invisible, including
  bosses.

o Play through the campaign and know your way around each episode. The enemies
  are in the same positions as in Normal difficulty. Learn the positions of
  the enemies and the short routes around.

o The equipment and inventory are given to you by default. There are no Part
  Boxes in Invisible Mode so there's no way to use the workbench. You're not
  able to see if your weapons have any parts equipped either.

o There are no collectibles. Kafka Drawings, Insect Larvae and Tower Emblems
  are gone in this mode, as well as in Countdown Mode.

o The only way to see an enemy is when they attack you and you evade or by
  having Natalia and Moira point at them (Moira with her flashlight of
  course).  This will reveal their locations for a brief moment.

o The best way to get through this hellish mode is by playing co-op with a
  friend, especially if it is someone you work well together with, as
  communication is important is.

o IF playing alone, always play as Moira / Natalia. This way you can see the
  enemies before they attack you. This is easier with Natalia as her natural
  ability allows you to "see" them from even further away.

o Always switch between both characters. Always have Moira / Natalia point at
  enemies and as soon as the enemy is revealed, quickly switch back to Claire
  or Barry to deal with them.

o Use hints to locate your enemies. This is something you just wouldn't have
  done while playing the main campaign, but listen to the sounds they make,
  their footsteps, dust clouds, water ripples when they run over water. These
  are priceless in Invisible Mode, much more if Moira / Natalia are somehow
  incapacitated.

o You DON'T have to kill all the enemies. If you can run past them better.
  Remember that when an animation happens when you open a door this means the
  enemies won't follow you so make sure you know which ones do for your
  tactical advantage.

o Item recollection. Unlike Countdown Mode in which you HAVE to rush to the
  end of the episode, you don't have a counter here. Make sure to break open
  all crates, boxes, getting all the Sparkle Items you find laying around.
  You'll be spending more ammo this time around so don't pass any ammo.

o Pacing. Take your time in each episode. You're not in any kind of hurry.
  Don't rush into any area, especially if you're feeling hesitant about it.



 EPISODE 1 INVISIBLE GUIDE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

The game starts as normal and everything is grand until the key section,
as the game really has no threat before that point. In the area where you get
the keys to get to the actual Penal Colony you'll be ambushed by Afflicted for
the first time. This will be your first time fighting them and you might
actually die. What's recommended to do is to have Moira shine up the keys and
have her wait ON TOP of the ladder, right next to the door. Have Claire shoot
down the keys, pick them up and run up the ladder as fast as possible before
the Afflicted that appear attack her. When she gets on top of the stairs quickly
switch to Moira and enter the door.

Be careful because in this infirmary there will be an Afflicted that pops out
behind the curtain. Kill it, make sure to grab the supplies in the central room,
kill the next lone Afflicted that's coming your way and make a run past a couple
more Afflicted and leave the area for good.


We're now onto the Penal Colony proper. Heading to the basement: This part
resembles the one in Countdown Mode quite a bit. You can run past most of the
Afflicted here. When you get to the lower part of the Penal Colony, where the
blades are, quickly go inside the room to the south to get the [_RUSTY KEY_],
leave the room from whence you came and quickly open up the rusty door in the
opposite wall. This leaves all the Afflicted behind. Then you can simply
activate the blades to kill them all.


The next part is going to be the hardest one of the episode, and indeed is
likely the part everyone was fearing. There are a couple things you can do. The
way you should "do" it will be posted first then the "cheat" way will be below:

 - Before placing the Kog, you MUST control Moira. Once the cutscene ends, have
   her grab the fire-breathing thing and press either side to have her spin it.
   DO NOT wait for the animation to even start and have Claire open the valve
   to start the fire. Once she does it, quickly toss the Exploding Bottles
   you've found throughout the Colony (2 bottles) at the entrance to kill any</pre><pre id="faqspan-2">
   Afflicted that get near as well as the Iron Heads that are coming. In
   between bottles, have Moira start opening the door to your freedom. While
   she does that, have Claire shoot with her handgun every now and then to see
   if any Afflicted approach. If they do quickly take out your Shotgun and take
   care of them.

 - The "cheat" way is to activate the fire trap as usual, crouch with your
   characters and hide underneath the spinning blades (if you didn't destroy
   them with the fire). Hide underneath here until all Ironheads and most
   Afflicted die. Once they do have Moira open the gate while you shoot at the
   entrance to keep her safe.


Once you get outside, the rest is easy. No more monsters after all! Grab
the herb and get to the end. Congrats on clearing Invisible Mode for Claire
on Episode 1!

___ ___ ___  ___ ____________________________________________________________
| _ \ __| _ \|_  )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯
|   / _||   / / /   E P.   1   |   B A R R Y   &   N A T A L I A  |
|_|_\___|_|_\/___|________________________________________________'____________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

           Just a word, just a "please," just a stir in the air.
                Just a sign you are still alive and waiting.
                                                        ~ Franz Kafka

_____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-- THE PENAL COLONY                                           |     sx306
_______________________________________________________________'_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
|                            ~ MEDALS ~                                      |
|                           ¯¯¯¯¯¯¯¯¯¯¯¯                                     |
| [ ] Defeated 5 Revenant by only hitting their weak spots. (GOLD)           |
| [ ] Don't fire a gun in the denention center control area. (GOLD)          |
| [ ] Hit enemies with Natalia's brick 15 times. (SILVER)                    |
| [ ] Defeated 2 enemies with a follow-up attack. (SILVER)                   |
| [ ] Defeated 8 enemies with sub-weapons. (SILVER)                          |
| [ ] Defeated 5 enemies using the stealth attack. (SILVER)                  |
| [ ] Defeated 6 enemies with the knife. (BRONZE)                            |
| [ ] Opened 2 gimmick boxes. (BRONZE)                                       |
| [ ] Found 6 hidden items with Natalia. (BRONZE)                            |
| [ ] Escaped the darkness of the forest starting from the detour hut,       |
|     within 40 seconds. (BRONZE)                                            |
'.__________________________________________________________________________.'

After the events of Claire and Moira, it is time to play with Barry, who comes
to the island on a boat, Locked & Loaded and ready to kick some ass. Unlike
Claire, Barry comes with a Magnum Python, a fully automatic Assault Rilfe NSR47
and a Handgun Samurai Edge. Watch the scenes with Natalia and it'll time to
head on to the Radio Tower.

The path is blocked and the stairs are destroyed so we gotta find another way.
Before leaving the boat, there is a [_CRATE_] at the front of the boat. Head
down to the "beach" and you'll find a [_BARREL_]. Jump up the little edge to
find a [_CRATE_]. A couple steps forward and you'll find some bugs. Nasty little
things. They try to hide among the bushes so try to kill them before they hide
(use the knife obviously). Continue and you're told about your flashlight.

Continue along the edge and more bugs come out. Kill them and we'll finally
get to the top. Make a right right as you enter and follow the wall to find
a [_TOWER EMBLEM 5/8_]. There will be some bugs coming after you (if you haven't
killed them already) and proceed to the end of the path where you'll open up an
iron curtain similar to the one Claire and Moira opened to get out of the Penal
Colony (oh Goodness...).

We are back in this nightmare. Enter the room on your left as you enter to
find a [_RED HERB_] and check the desk for [_ASSAULT RIFLE AMMO_]. Check right
outside the room to find a [_GREEN HERB_] as well. You'll be told about
Combining Items:

o Green Herb + Red Herb = 3 Green Herbs

That's nice. Follow the path into the next room where there will be a Zombie
here that creeps up on you and 3 more come from the hallway. Unlike those in
Claire's side, these are slow walking Zombies so its easy to headshot them.
Check out the small area where the first Zombie appeared to find a CRATE. Now
follow the path, jump across some fallen lockers and enter the door to the next
area.

In here you'll find out about Natalia's Awareness & Pointing. She can sense
the location of enemies, which comes in handy throughout most of the chapter.
Use the ability now and you'll be able to spot 3 enemies in the room right next
to you but ignore it. Instead crouch and move along the hallway to find a
[_SPARKLE ITEM_] underneath the medical bed and another [_SPARKLE ITEM_] at the
end of the hallway. Now return to the to find an entrance to the same room with
a Zombie giving you his back. Sneak attack the standing Zombie (press R2 while
crouching). Check the desk in front of him for a [_DETENTION CENTER MAP_].

Search the entrance of this area to find another [_SPARKLE ITEM_] and now
proceed a little bit to the right towards the Zombies and you'll find the 3
zombies. 2 of them don't move while there's one moving back and forth from
these two. Wait for the zombie walking around to give you his back (timing is
crucial in order to sneak kill all three of them). Once you kill the third one
look to your right to find a [_TOWER EMBLEM 6/8_]. There's a [_SPARKLE ITEM_]
in between the shelves and there is also a CRATE in the corner to loot that as
well.

Go up the stairs, kill the lone zombie here and look to your left to find a
little item on a shelf. Wait for the enemies to look away from you and sneak
to get [_CLOTH_]. There are many enemies here and the good thing is that when
one of them spots you, it turns red (when you're using Natalia's ability of
course) so you can run downstairs and it'll completely ignore you and return
doing nothing.

You CAN use this to your advantage and lure them downstairs and hide until
they decide to go back upstairs so  you can sneak up to them and kill 'em. In
the lower right corner of the map you can find a [_SPARKLE ITEM_]. In the
little hall opposite to the stairs is a desk with [_HANDGUN AMMO_] in it. Note
that there are 2 zombies laying on the floor. I recommend approaching them and
knifing them to death. There's a [_SPARKLE ITEM_] next to the northern zombie
and another [_SPARKLE ITEM_] in the corredor next to it. Grab the wire box next
to the zombie and put it near the run-down stairs to climb up and go through
the iron curtain to the next area.

Nab the [_CONTROL ROOM KEY_] in here and examine behind the shelf to find a
[_SPARKLE ITEM_]. Now go through the hole as Natalia and there's a zombie
laying on the floor. Use the bricks to kill him and nab the [_GUNPOWDER x2_].
Open up the door and switch over to Barry. Outside the room push the obstacle
and enter the room to the right. Look near the crate we had to move for another
[_SPARKLE ITEM_].

Remember this room? In the room with the spiked bed there's a [_SPARKLE ITEM_]
in the corner. Head outside and check the left side for a dead end... only that
there's a brick here and a little thing on the wall with a redish aura. Use the
brick to kill it. This is an [_INSECT LARVAE 1/6_]. Kill the zombie laying down
and read [_EXCERPT FROM KAFKA'S "IN THE PENAL COLONY"_] from the chair. Now
return to the Workbench and up the ladder. Now go outside and go through the
door.

Grab the [_SPARKLE ITEM_] from the corner and you'll be right outside the
Control Room, only that the door is locked and we'll have to go through the
other side. Go through the next door and take control of Natalia. You'll see
enemies, but they aren't zombies this time. They are blobs hidden in the
ground. You can barely see them and fluff up when you approach them so nab the
brick nearby and toss it at them to have them explode on their own.

There's nothing in the first cell but right outside is a [_SPARKLE ITEM_]
inside a cabinet so get that and locate the zombie around the corner and
another one inside the second cell. They'll come at you so toss your brick at
them and shoot them until they die... or use your knife :). There's a [_SPARKLE
ITEM_] in the second room and in the last cell there's a [_PRISONER'S LETTER_].
Read it and go through the next door.

There's a zombie laying on the ground that doesn't stand up so ignore him
and focus on the guy inside. Lure him out and get rid of him. There's also a
[_CAUTION FOR EXPERIMENT HANDLING_] document here. Now instead of going down
the stairs, continue along the hallway to the north and there will be a zombie
in this next room, but you can go around it using the bookshelf as cover and
stealth kill it. There is also a document [_EXCERPT FROM KAFKA'S "THE TRIAL"_].

Continue along the hallway and go down the stairs at the end. This is the
hallway with the spinning traps moving around. Time your crossing, ignore the
zombie on the floor and ignore the room with the garbage compactor room as
well and stealth kill the lone zombie on the other end of the hallway. Have
Natalia go through the hole in the wall (you can see the cyan footsteps) and
shut off the power.

Now enter the room leading south and there will be 2 zombies laying on the
ground and will get up once you approach them. There's also a [_SPARKLE ITEM_]
on the ground in the corner. Go through the door and enter the little room on
your right to find a [_PARTS BOX_]. Nab it and go south to the crossroad
section where the flamethrower is blowing. There's a [_SPARKLE ITEM_] under the
table and a document, [_IMPROVING SECURITY MEASURES_] on the other table. Go to
the far south corner (past the spinning trap) to find another [_SPARKLE ITEM).

Now into the cell block. There is only one zombie in the first floor but
there's one overlooking from the stairs so throw a brick towards him and lure
him out. Kill him however you want and grab the [_SPARKLE ITEM_] from one of
the cells on the right. There's a CRATE in the far left cell so break it, kill
the zombie up the stairs and go inside the Control Room. In here check out the
document [_ESCAPE REPORT_]. This gives us a hint.

Now open up the [_GIMMICK BOX_] using Natalia that has [_PARTS BOX_] inside.
Now activate the lever to open up all the cells on the second level of the
block. The zombies come running towards you but they are killed very easy,
more if you use the Assault Rifle. Now that the cells are open, time to check
them out. There's a [_SPARLE ITEM_] in the first upper cell, you can find a
[_INSECT LARVAE 2/6_] in the second cell while the third one has a Document
[_PRISONER'S JOURNAL_]. The last cell as a [_SPARKLE ITEM_].

Now its time to check out the lower end of the block. From left to right,
the first three have nothing so check out the fourth one for a CRATE and the
last one for a hole in the wall (from the Escape Report we just read). Go
through the hole and jump down once. Turn around and you'll see [_INSECT
LARVAE 3/6_]. We need a brick though so jump down a second time and go to
the end of the hallway to find one. Just return and kill the larva.

Continue onwards and you'll end up on the other side of the fire-breathing
contraption. Turn it to have Barry come in and turn it again so you can leave
the Penal Colony.

_____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-- THE FOREST                                                 |     sx307
_______________________________________________________________'_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

This place got really dark but there are no enemies nor items in the area.
Once you cross the fence, check under the steps at the bridge to find a
[_SPARKLE ITEM_]. Now get on the bridge and Barry will note that its broken
(thanks Moira haha). Go to the little shack and pick up the [_SPARKLE ITEM_]
that's next to the crack in the wall. Go through it and look for a brick
nearby to break the lock on the door.

Break the CRATE next to the door and now its time to proceed through the
woods and right at the beginning you'll find a fork. Stick to the left side
of the area, break the CRATE and in the upcoming tree you'll find an [_INSECT
LARVAE 4/6_]. At the end of the road you'll climb down a little. Do so and
proceed to trigger a little scene with a new enemy.

It disappears so move to the right and enter the little shack to find a
[_CRATE_]. Now enter the shack in front of you and in this first room grab
the brick and a [_GREEN HERB_]. In the next room grab [_ASSAULT RIFLE AMMO_]
and the [_SPARKLE ITEM_] and have Barry open up the doors. Before he opens
them look behind and up in the ceiling to find this new enemy, the Revenant.
You have to use Natalia's ability to check out where this enemy's weakness is.
Its marked with a green glow.

Shoot it and a large blob pops out. If you need to run back outside and shoot
it over and over until you destroy it. They are really slow, which is really
good for you. Now go through the doors and approach the thicker part of the
woods. You can see a light in the middle of it and this is where we need to go.
Make sure you're controlling Natalia throughout this area to locate the enemies.
Break the [_CRATE_] that you find here and move forward to find another one of
these annoying enemies.

Kill this one as well (looks like it takes less bullets to kill this one) and
locate another source of light. As you approach this light you should spot
another enemy. Take him out break the [_CRATE_] where the light's pointing.
Check behind the rubble here to find another [_TOWER EMBLEM 7/8_]. From here,
while controlling Natalia, move towards where the light is pointing (on the
other side of the rock) to find some cyan footsteps.

Next to these footsteps is a [_SPARKLE ITEM_]. Nab it and follow the footsteps
to find another [_GIMMICK BOX_] with a [_RUBY_] inside. From here you'll find
another source of light uphill. Go to it and check the inside for another
[_INSECT LARVAE 5/6_]. Just one more guys! There's a [_BARREL_] in here as
well. Proceed through the door at the end of the path.

Barry mentions the Uroboro virus from Resident Evil 5. Enter the house (there
are no enemies) and pick up the [_ASSAULT RIFLE AMMO_], two [_SPARKLE ITEMS_]
and a Document [_ESCAPEE'S NOTE_]. Return outside, grab a brick and locate the
fence on the left of the house. Break the lock and break the crate behind the
lock. Go down the slope and you'll find two more crazy enemies.

There is a little red arrow pointing to a [_FIREBOMB BOTTLE_] so grab it
while crouching and kill both of them with it. Before heading through the
double doors, go left following the cyan footprints to find a little shack.
In here move the wired crate and crawl through to find a [_GREEN HERB_]. Open
up the door and go inside with the wired crate to find [_PARTS BOX_]. Now
return and head through the double doors.

In here grab the [_SPARKLE ITEM_] from under the steps and another [_SPARKLE
ITEM_] from on top. You can also find an [_EMPTY BOTTLE_] and [_ALCOHOL_].
You're also told about sub-weapons. You can make one of the following:

o Exploding Bottle: Gunpowder + Empty Bottle
o Firebomb Bottle: Alcohol + Empty Bottle

I recommend doing a Firebomb Bottle. You MIGHT needed in the last area. Heh.
There's also the [_FOREST MAP_] on the wall so make sure to get it (very helpful
IF you plan on replaying the chapter). Inside the room you can find [_HANDGUN
AMMO_], [_TORNIQUET_] and a Workbench. Use all those Parts Boxes we've been
gathering. Return outside and now go down to the main area.

There are no enemies so proceed to the left side of the map where you'll find
a shack. Don't go in. In front of this shack is a lone tree. North of this tree
are THREE barrels. Behind them is [_TOWER EMBLEM 8/8_] (you're going to have to
shoot it from behind the tree). Now enter the shack to the southwest and there
are 2 of those crazy enemies. There are not together which is good and you can
take them out with stealth attacks. In this first room there's [_HANDGUN AMMO_].

In the room where the second one is, he's looking south (I really don't know
if he turns around) so open the door from the north and stealth kill him... or
you can leave him alone as there's nothing of value inside. Now go outside
through the lower right door and locate the [_INSECT LARVAE 6/6_] on the lower
end of the fenced area. There's also a [_CRATE_]. Now go up the structure here
and before jumping down, locate the [_SPARKLE ITEM_] in front of you, right in
front of the barrels.

Now go to the locked gate and when you examine it a ton of Revenants come at
you, running at full speed. We need to activate the switch on the left side,
where the last Insect Larvae was, but we need to head to the house on the right
(yeah, right where the enemies are coming from) in order to activate the power.

DON'T FIGHT THESE GUYS! You got to make a run for it. They just keep appearing.
Head to the little shack on the right to activate the power and now run through
the house on the left to activate the crate itself when you get to it. Now
proceed through the gate to trigger a scene. These Revenants run REALLY fast,
faster than you actually and usually run in front of you and grab you. Run away
from them if this happens and don't let them grab you. If needed, use the
Firebomb Bottle you previously made if you want to gain some time. Or you could
easily empty an Assault Rifle clip on them, at least to stagger them.

Now move downhill to finally reach the Radio Tower. Enter the Radio Tower and
use the Workbench if you want to / need to. Examine the control panel to trigger
a scene and end this chapter.


_____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-- COUNTDOWN MODE EP. 1 (BARRY)                               |     sx308
_______________________________________________________________'_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

COUNTDOWN MODE!


 How to Unlock
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Countdown Mode is a special game mode that you can play after you beat the
episode regularly. Once you have beaten an episode, you can head to the
"Extras" section from the Main Menu and than the "Rewards" section. Here you
can buy the modes to unlock them. Countdown Mode costs 1,000 BP for every
episode.


This section will cover the Countdown Mode for Episode 1 for Barry. We need
to get through the episode as fast as possible in this mode, which leads us to
some general tips:


  Countdown Mode Tips
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
o Countdown mode is ALL ABOUT GETTING THROUGH THE GAME FAST! Speed is the
  name of the game here. We must go fast!

o Play Countdown Mode right after you go through normal mode. This is to
  familiarize yourself with the episode and where you need to go / what you
  need to do so you don't waste time. This section will also outline what
  you need to do as well, but first-hand experience is always best.

o The equipment and inventory are given to you by default. There are no Part
  Boxes in Countdown Mode so there's no way to use the workbench. You're not
  able to see if your weapons have any parts equipped either.

o There are no collectibles. Kafka Drawings, Insect Larvae and Tower Emblems
  are gone in this mode, as well as in Invisible Mode.

o Enemies are worth time in this mode, but if you do not have to fight then
  don't fight. Better to save time running than fighting here. Still, if you
  do have to fight, go for a quick kill.

o Remember that when an animation happens when you open a door this means the
  enemies won't follow you so make sure you know which ones do for your
  tactical advantage.

o Your main method of gaining time in this mode is time-glasses:

  - Blue Hourglass: 60 Seconds

  - Orange Hourglass: Resets time to 3 Minutes

o Special Item Boxes now have BP prizes in them. These aren't really worth it
  in the long run unless you just have time to burn I suppose. For the purpose
  of getting you through these episodes, these boxes will be ignored. Feel free
  to pursue them if you wish, at your own risk of course.


 EPISODE 1 COUNTDOWN GUIDE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

The first area is very simple: rush to the door at the top of the cliffside.
This still will eat up a minute alone. Ugh. Once inside, nab the red herb on
the right (combine herbs) and get the [_BLUE HOURGLASS_].

Continue on and you'll encounter the monsters. This first room is great for
the magnum as you can line up shots easily. Past that do the switch tutorial
and stealth kill the enemy. Go upstairs and kill the next one, then loop around
the room and get the box in the back. Use it to climb up the ledge nearby and
push onward to another pull-up door.


Here grab the [_CONTROL ROOM KEY_] and go through the hole with Natalia.
Kill the enemy and open the door. Push the crate out of the way with Barry
and get the [_BLUE HOURGLASS_]. You were probably running low on time here,
I bet. We have to HURRY nonetheless.

Take a left and RUN past the control room, to the hallway. Watch the growths
on the floor and the enemy. At the next room take a left down the stairs, kill
the enemy, and have Natalia turn the power off. Crawl back out quickly and
take the nearby door to the entrance.

Here go into the prison room and up the stairs. Kill the enemy and onto the
Control Room. Once you flip up the switch you open up all the cells and the
baddies come out. With the Magnum you can get a few quick kills here. Have
Natalia grab the BRICK nearby and run past them all around the walkway and
into the last cell with the opening. Drop down and hit the [_BLUE HOURGLASS_]
for some time, then turn the fire-breathing thing around when you can. Barry
will stay behind while Natalia does her thing. Just call to him when you turn
around the fire-breathing thing, then quickly leave the Colony.


We are outside finally. Hit up the [_BLUE HOURGLASS_] here for time and run
on ahead (this hourglass can be a little glitchy, so be careful!). At the start
of the Forest Area don't forget to send Natalia through first. Use her to
break the lock and grab the [_BLUE HOURGLASS_] behind the door.

Head up the path and break the box, then hang a right a bit onward to jump
down the embankment. Hit the [_BLUE HOURGLASS_] here and watch the scene that
occurs. Loot the house and get ready for the Revenant fight! Tag its legs
first: this weak spot likes to be there.

Bust through the door now for a [_BLUE HOURGLASS_]. This area can be either
really easy or really annoying. The Forest Area. UGH. Well, run forward to the
first light and nab the item. Straight ahead is a Revenant, but run past it and
slightly right to a light on the pole. HERE you want to cut right and start to
head in further. A Revenant hangs out here. Keep going straight to find the
clearing, where a [_BLUE HOURGLASS_] awaits you. This area is rough now as the
enemies we left alive will chase us and they are FAST. Plus Natalia may be
lagging a bit behind us. You may have to play the evade game by the door here
but as soon as you can go through it.


In the next area with two Revenants, grab the Firebomb Bottle and run past
them. Don't use the bottle on them. We'll be in the Lumber Mill area now.


Head forward and hit the [_BLUE HOURGLASS_]. Also be sure to grab the Map
for the area, the Alcohol, and the Empty Bottle to make a Firebomb Bottle.

This area, just like Claire's final area, is REALLY difficult. Before you do
anything, you MUST prepare your way to the second switch. Open up the doors
and kill the Revenant patrolling the hallway. Open up the next couple doors
(ignore the one where the Revenant is) and then open up the door at the end of
the building. With this done head to the locked gate and have the sequence
start.

Toss a Firebomb Bottle at the two Revenants that break down the wooden wall
for some quick kills. When you get to the first switch, if you see many
Revenants outside the room kill most of them using your second Firebomb
Bottle. Now its a simple question of running to the second switch, which you
already took care of the Revenant and opened the doors on that side. Make good
use of your dodging ability and you are done!


Past the cut-scene at the door is one last [_BLUE HOURGLASS_], but it is
hardly needed by now. Still, awful nice of them. Go interact with the radio
and you are done. BAM!

o---------------------(  I N C O M I N G   T R O P H Y  )---------------------o
|                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
|   Complete Countdown Mode Episode 1.                                        |
|                                                                             |
|                !!LESS TALKING, MORE WALING!! ~~ Bronze Trophy               |
o-----------------------------------------------------------------------------o


_____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-- INVISIBLE MODE EP. 1 (BARRY)                               |     sx309
_______________________________________________________________'_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

INVISIBLE MODE!


 How to Unlock
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Invisible Mode is a special game mode that you can play after you beat the
episode regularly. Once you have beaten an episode, you can head to the
"Extras" section from the Main Menu and than the "Rewards" section. Here you
can buy the modes to unlock them. Invisible Mode costs 1,000 BP for every
episode.


This section will cover the Invisible Mode for Episode 1 for Barry. We need
to get through the episode as fast as possible in this mode, which leads us to
some general tips:


  Invisible Mode Tips
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
o Invisible Mode consists of playing through the campaign with ALL enemies
  invisible. You heard that right, all enemies are invisible, including
  bosses.

o Play through the campaign and know your way around each episode. The enemies
  are in the same positions as in Normal difficulty. Learn the positions of
  the enemies and the short routes around.

o The equipment and inventory are given to you by default. There are no Part
  Boxes in Invisible Mode so there's no way to use the workbench. You're not
  able to see if your weapons have any parts equipped either.

o There are no collectibles. Kafka Drawings, Insect Larvae and Tower Emblems
  are gone in this mode, as well as in Countdown Mode.

o The only way to see an enemy is when they attack you and you evade or by
  having Natalia and Moira point at them (Moira with her flashlight of
  course).  This will reveal their locations for a brief moment.

o The best way to get through this hellish mode is by playing co-op with a
  friend, especially if it is someone you work well together with, as
  communication is important is.

o IF playing alone, always play as Moira / Natalia. This way you can see the
  enemies before they attack you. This is easier with Natalia as her natural
  ability allows you to "see" them from even further away.

o Always switch between both characters. Always have Moira / Natalia point at
  enemies and as soon as the enemy is revealed, quickly switch back to Claire
  or Barry to deal with them.

o Use hints to locate your enemies. This is something you just wouldn't have
  done while playing the main campaign, but listen to the sounds they make,
  their footsteps, dust clouds, water ripples when they run over water. These
  are priceless in Invisible Mode, much more if Moira / Natalia are somehow
  incapacitated.

o You DON'T have to kill all the enemies. If you can run past them better.
  Remember that when an animation happens when you open a door this means the
  enemies won't follow you so make sure you know which ones do for your
  tactical advantage.

o Item recollection. Unlike Countdown Mode in which you HAVE to rush to the
  end of the episode, you don't have a counter here. Make sure to break open
  all crates, boxes, getting all the Sparkle Items you find laying around.
  You'll be spending more ammo this time around so don't pass any ammo.

o Pacing. Take your time in each episode. You're not in any kind of hurry.
  Don't rush into any area, especially if you're feeling hesitant about it.



 EPISODE 1 INVISIBLE GUIDE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

The first part of this episode is rather easy, so continue until you are
inside the building. Grab the herbs here and continue. The first room has
FOUR enemies in it and they can clog up the hallway, so it is best to take
them out as they come through the choke-point.

Get through the character change / stealth area and then slowly work your
way around to the box. Use Natalia here and kill whatever comes at you, then
continue on. You'll get the [_CONTROL ROOM KEY_]. Kill the enemy with the
brick and let Barry.


Continue on past the control room and through the hallway. May as well kill
the enemies in the hallway here. Use a brick to stun them and take out the
growths on the floor. Head to the power switch now and turn it off. Go through
the nearby door and make your way to the entrance.

Head up to the Control Room watching out for the two enemies o the way. Here
you may just want to activate the doors and run to the flame-breathing thing
with just Natalia. Barry should survive, but be fast. Plus he will book it to
you once you have it turned. Turn it again and we're outside!


Keep going until the first Revenant encounter. Fairly easy, just find the
weak spot with Natalia and take it out. Continue on to the woods area. Here
you should really just run through it with Natlaia. After all, at the end
past the small building you can hit the door and all enemies will be gone.
Continue on and be sure to grab the Firebomb before getting to the logging
area.


This area, just like Claire's, is REALLY difficult. Before we do anything,
we MUST prepare our way to the second switch. Open up the doors and kill the
Revenant patrolling the hallway. Open up the next couple doors (ignore the
one where the Revenant is - no reason to fight him at all) and then open up
the door at the end of the building. With this done head to the locked gate
and have the sequence start. Toss a Firebomb Bottle at the two Revenants that
break down the wooden wall.

Take control of Natalia through this segment and let Barry handle the
Revenants (we are essentially sacrificing him! Heh). When you get to the
first switch, if you see many Revenants outside the room kill most of them
using your second Firebomb Bottle, just like Countdown Mode. Now we just have
to run to the other switch using the way we prepared and that is that!


We are in the clear afterwards, so congrats on beating Episode 1's Invisible
Mode with Barry.

o---------------------(  I N C O M I N G   T R O P H Y  )---------------------o
|                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
|   Complete Invisible Mode Episode 1.                                        |
|                                                                             |
|                 !!NOT EVEN CLOSE TO EASY!! ~~ Bronze Trophy                 |
o-----------------------------------------------------------------------------o


___ ___ ___  ___ ____________________________________________________________
| _ \ __| _ \|_  )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|   / _||   / / /       S K I L L   U P G R A D E S            |     sx400
|_|_\___|_|_\/___|_____________________________________________'_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Here you can find the skill upgrades, what they do, and their BP COST. Note
that many of these require previous skills to be bought first. You likely WILL
NOT have enough BP to buy all of these by the time you beat the game, but that
is what replays and the various extra modes are for!



  LEFT-SET SKILLS
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   HURLER                                                |/\|    |
  |   ¯¯¯¯¯¯                                                |\/|    |
  |   Increase the firepower of sub-weapons.                |/\|    |
  |                                                         |\/|    |
  |   LEVEL 1: 110%   COST:  300 BP   .——.   .——.   .——.    |/\|    |
  |   LEVEL 2: 130%   COST: 1200 BP  (    ) (    ) (    )   |\/|    |
  |   LEVEL 3: 150%   COST: 4000 BP   `——´   `——´   `——´    |/\|    |
  |                                                         |\/|    |
  |   * DEFAULT CHOICE                                      |/\|    |
  |                                                         |\/|    |
  '.________________________________________________________|/\|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   QUICK HEAL                                            |/\|    |
  |   ¯¯¯¯¯¯¯¯¯¯                                            |\/|    |
  |   Reduce the time it takes to use a green herb.         |/\|    |
  |                                                         |\/|    |
  |   LEVEL 1:  90%   COST:  300 BP   .——.   .——.   .——.    |/\|    |
  |   LEVEL 2:  70%   COST:  600 BP  (    ) (    ) (    )   |\/|    |
  |   LEVEL 3:  50%   COST: 1200 BP   `——´   `——´   `——´    |/\|    |
  |                                                         |\/|    |
  |   * DEFAULT CHOICE                                      |/\|    |
  |                                                         |\/|    |
  '.________________________________________________________|/\|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   CROUCH POWER                                          |/\|    |
  |   ¯¯¯¯¯¯¯¯¯¯¯¯                                          |\/|    |
  |   Increase firepower while crouching.                   |/\|    |
  |                                                         |\/|    |
  |   LEVEL 1: 110%   COST:  600 BP   .——.   .——.   .——.    |/\|    |
  |   LEVEL 2: 150%   COST: 1200 BP  (    ) (    ) (    )   |\/|    |
  |   LEVEL 3: 120%   COST: 2400 BP   `——´   `——´   `——´    |/\|    |
  |                                                         |\/|    |
  |   * DEFAULT CHOICE                                      |/\|    |
  |                                                         |\/|    |
  '.________________________________________________________|/\|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   EVADE                                                 |/\|    |
  |   ¯¯¯¯¯                                                 |\/|    |
  |   Enemy attacks miss more easily during evasion.        |/\|    |
  |                                                         |\/|    |
  |   Levels 1-3: Duration            .——.   .——.   .——.    |/\|    |
  |   increases with each level.     (    ) (    ) (    )   |\/|    |
  |                                   `——´   `——´   `——´    |/\|    |
  |   LV. 1: 600 BP, LV. 2: 1200 BP,                        |\/|    |
  |   LV. 3: 2400 BP                                        |/\|    |
  |                                                         |\/|    |
  |   * REQUIRES HURLER                                     |/\|    |
  '.________________________________________________________|\/|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   MEDICAL KNOWLEDGE                                     |/\|    |
  |   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                                     |\/|    |
  |   Increase the recovery effects of a green herb.        |/\|    |
  |                                                         |\/|    |
  |   LEVEL 1: 110%   COST:  500 BP   .——.   .——.   .——.    |/\|    |
  |   LEVEL 2: 120%   COST: 1000 BP  (    ) (    ) (    )   |\/|    |
  |   LEVEL 3: 130%   COST: 1500 BP   `——´   `——´   `——´    |/\|    |
  |                                                         |\/|    |
  |   * REQUIRES QUICK HEAL                                 |/\|    |
  |                                                         |\/|    |
  '.________________________________________________________|/\|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   DASHING KNIFE                                         |/\|    |
  |   ¯¯¯¯¯¯¯¯¯¯¯¯¯                                         |\/|    |
  |   Gain the ability to attack with the knife R2 while    |/\|    |
  |   dashing.                                              |\/|    |
  |                                                         |/\|    |
  |   Level 2: Double attack power after running 5 meters.  |\/|    |
  |   Level 3: Triple attack power after running 10 meters. |/\|    |
  |                                                         |\/|    |
  |   LV. 1: 1000 BP, LV. 2: 2000 BP, .——.   .——.   .——.    |/\|    |
  |   LV. 3: 4000 BP                 (    ) (    ) (    )   |\/|    |
  |                                   `——´   `——´   `——´    |/\|    |
  |   * REQUIRES CROUCH POWER                               |\/|    |
  '.________________________________________________________|/\|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   CROUCH ADVANTAGE                                      |/\|    |
  |   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                                      |\/|    |
  |   Gain momentary invincibility upon crouching.          |/\|    |
  |                                                         |\/|    |
  |   Levels 1-3: Duration            .——.   .——.   .——.    |/\|    |
  |   increases with each level.     (    ) (    ) (    )   |\/|    |
  |                                   `——´   `——´   `——´    |/\|    |
  |   LV. 1: 1500 BP, LV. 2: 3000 BP,                       |\/|    |
  |   LV. 3: 4500 BP                                        |/\|    |
  |                                                         |\/|    |
  |   * REQUIRES EVADE                                      |/\|    |
  '.________________________________________________________|\/|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   CHARGE ATTACK                                         |/\|    |
  |   ¯¯¯¯¯¯¯¯¯¯¯¯¯                                         |\/|    |
  |   Hold down the R2 Button to charge physical attack     |/\|    |
  |   power.                                                |\/|    |
  |                                                         |/\|    |
  |   Level 2: Hold for 2 seconds to increase attack power. |\/|    |
  |   Level 3: Hold for 3 seconds to increase attack power. |/\|    |
  |                                                         |\/|    |
  |   LV. 1: 1500 BP, LV. 2: 3000 BP, .——.   .——.   .——.    |/\|    |
  |   LV. 3: 6000 BP                 (    ) (    ) (    )   |\/|    |
  |                                   `——´   `——´   `——´    |/\|    |
  |   * REQUIRES MEDICAL KNOWLEDGE                          |\/|    |
  '.________________________________________________________|/\|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   FOLLOW-UP                                             |/\|    |
  |   ¯¯¯¯¯¯¯¯¯                                             |\/|    |
  |   Claire and Barry become able to perform a follow-up   |/\|    |
  |   attack.                                               |\/|    |
  |                                                         |/\|    |
  |   Level 2: Attack power increases to 130%.              |\/|    |
  |   Level 3: Attack power increases to 200%.              |/\|    |
  |                                                         |\/|    |
  |   LV. 1: 4000 BP, LV. 2: 6000 BP, .——.   .——.   .——.    |/\|    |
  |   LV. 3: 10000 BP                (    ) (    ) (    )   |\/|    |
  |                                   `——´   `——´   `——´    |/\|    |
  |   * REQUIRES DASHING KNIFE                              |\/|    |
  '.________________________________________________________|/\|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   EVADE EXTENSION                                       |/\|    |
  |   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                                       |\/|    |
  |   Increase the distance covered when evading.           |/\|    |
  |                                                         |\/|    |
  |   LEVEL 1: 150%   COST:  ??? BP   .——.   .——.   .——.    |/\|    |
  |   LEVEL 2: 165%   COST: 8000 BP  (    ) (    ) (    )   |\/|    |
  |   LEVEL 3: 200%   COST: ???? BP   `——´   `——´   `——´    |/\|    |
  |                                                         |\/|    |
  |   * REQUIRES CROUCH ADVANTAGE                           |/\|    |
  |                                                         |\/|    |
  '.________________________________________________________|/\|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   ROPE-A-DOPE                                           |/\|    |
  |   ¯¯¯¯¯¯¯¯¯¯¯                                           |\/|    |
  |   Withstand killing blows.                              |/\|    |
  |                                                         |\/|    |
  |   Levels 1-3: Effectiveness       .——.   .——.   .——.    |/\|    |
  |   increases with each level.     (    ) (    ) (    )   |\/|    |
  |                                   `——´   `——´   `——´    |/\|    |
  |   LV. 1: ???? BP, LV. 2: 3000 BP,                       |\/|    |
  |   LV. 3: ???? BP                                        |/\|    |
  |                                                         |\/|    |
  |   * REQUIRES CHARGE ATTACK                              |/\|    |
  '.________________________________________________________|\/|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   QUICK KNIFE                                           |/\|    |
  |   ¯¯¯¯¯¯¯¯¯¯¯                                           |\/|    |
  |   Increase knife speed.                                 |/\|    |
  |                                                         |\/|    |
  |   LEVEL 1: 110%   COST:  ??? BP   .——.   .——.   .——.    |/\|    |
  |   LEVEL 2: 120%   COST: 6000 BP  (    ) (    ) (    )   |\/|    |
  |   LEVEL 3: 130%   COST: ???? BP   `——´   `——´   `——´    |/\|    |
  |                                                         |\/|    |
  |   * REQUIRES FOLLOW-UP                                  |/\|    |
  |                                                         |\/|    |
  '.________________________________________________________|/\|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   EVADE RECOVERY                                        |/\|    |
  |   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯                                        |\/|    |
  |   Reduce recovery time after evading.                   |/\|    |
  |                                                         |\/|    |
  |   Levels 1-3: Time decreases      .——.   .——.   .——.    |/\|    |
  |    with each level.              (    ) (    ) (    )   |\/|    |
  |                                   `——´   `——´   `——´    |/\|    |
  |   LV. 1: ???? BP, LV. 2: 10000 BP,                      |\/|    |
  |   LV. 3: ???? BP                                        |/\|    |
  |                                                         |\/|    |
  |   * REQUIRES EVADE EXTENSION & ROPE-A-DOPE              |/\|    |
  '.________________________________________________________|\/|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   HAIR SPLITTER                                         |/\|    |
  |   ¯¯¯¯¯¯¯¯¯¯¯¯¯                                         |\/|    |
  |   Increase knife attack power and your movement         |/\|    |
  |   speed while attacking.                                |\/|    |
  |                                                         |/\|    |
  |   * NO LEVELS                     .——.   .——.   .——.    |/\|    |
  |                   .              (    ) (    ) (    )   |\/|    |
  |                                   `——´   `——´   `——´    |/\|    |
  |   BP COST: ???? BP                                      |\/|    |
  |                                                         |/\|    |
  |                                                         |\/|    |
  |   * REQUIRES ROPE-A-DOPE & QUICK KNIFE                  |/\|    |
  '.________________________________________________________|\/|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   EVADE CANCEL                                          |/\|    |
  |   ¯¯¯¯¯¯¯¯¯¯¯¯                                          |\/|    |
  |   Cancel any action with an evasion.                    |/\|    |
  |                                   .——.   .——.   .——.    |\/|    |
  |   * NO LEVELS                    (    ) (    ) (    )   |/\|    |
  |                                   `——´   `——´   `——´    |\/|    |
  |   BP COST: 100,000 BP                                   |/\|    |
  |                                                         |\/|    |
  |                                                         |/\|    |
  |   * REQUIRES EVADE RECOVERY & HAIR SPLITTER             |\/|    |
  '.________________________________________________________|/\|___.'



  RIGHT-SET SKILLS
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   CHANGE-UP                                             |/\|    |
  |   ¯¯¯¯¯¯¯¯¯                                             |\/|    |
  |   Increase firepower for the first shot after           |/\|    |
  |   changing weapons.                                     |\/|    |
  |                                                         |/\|    |
  |                                                         |\/|    |
  |   LEVEL 1: 110%   COST:  500 BP   .——.   .——.   .——.    |/\|    |
  |   LEVEL 2: 120%   COST: 1000 BP  (    ) (    ) (    )   |\/|    |
  |   LEVEL 3: 130%   COST: 1500 BP   `——´   `——´   `——´    |/\|    |
  |                                                         |\/|    |
  |   * DEFAULT CHOICE                                      |/\|    |
  |                                                         |\/|    |
  '.________________________________________________________|/\|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   BATTER UP                                             |/\|    |
  |   ¯¯¯¯¯¯¯¯¯                                             |\/|    |
  |   Increase the attack power of Moira's crowbar.         |/\|    |
  |                                                         |\/|    |
  |   Levels 1-3: Attack power        .——.   .——.   .——.    |/\|    |
  |   increase with each level.      (    ) (    ) (    )   |\/|    |
  |                                   `——´   `——´   `——´    |/\|    |
  |   LV. 1:  500 BP, LV. 2: 4000 BP,                       |\/|    |
  |   LV. 3: 12000 BP                                       |/\|    |
  |                                                         |\/|    |
  |   * DEFAULT CHOICE                                      |/\|    |
  '.________________________________________________________|\/|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   LAYING BRICKS                                         |/\|    |
  |   ¯¯¯¯¯¯¯¯¯¯¯¯¯                                         |\/|    |
  |   Increase Natalia's attack power with the brick,       |/\|    |
  |   and make it easier for her to stun enemies.           |\/|    |
  |                                                         |/\|    |
  |                                                         |\/|    |
  |   Levels 1-3: Attack power        .——.   .——.   .——.    |/\|    |
  |   increases with each level.     (    ) (    ) (    )   |\/|    |
  |                                   `——´   `——´   `——´    |/\|    |
  |   LV. 1:  500 BP, LV. 2: 2000 BP,                       |\/|    |
  |   LV. 3: 8000 BP                                        |/\|    |
  |                                                         |\/|    |
  |   * DEFAULT CHOICE                                      |/\|    |
  '.________________________________________________________|\/|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   SPEEDY RESCUE                                         |/\|    |
  |   ¯¯¯¯¯¯¯¯¯¯¯¯¯                                         |\/|    |
  |   Reduce the time it takes to save your partner         |/\|    |
  |   from the danger state by half.                        |\/|    |</pre><pre id="faqspan-3">
  |                                                         |/\|    |
  |   * NO LEVELS                     .——.   .——.   .——.    |/\|    |
  |                   .              (    ) (    ) (    )   |\/|    |
  |                                   `——´   `——´   `——´    |/\|    |
  |   BP COST: 1500 BP                                      |\/|    |
  |                                                         |/\|    |
  |                                                         |\/|    |
  |   * DEFAULT CHOICE                                      |/\|    |
  '.________________________________________________________|\/|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   UNHOLSTERED                                           |/\|    |
  |   ¯¯¯¯¯¯¯¯¯¯¯                                           |\/|    |
  |   Have Claire and Barry use their weapons while AI      |/\|    |
  |   controlled. This will not affect ammo reserves, but   |\/|    |
  |   firepower will be low.                                |/\|    |
  |                                   .——.   .——.   .——.    |/\|    |
  |   * NO LEVELS                    (    ) (    ) (    )   |\/|    |
  |                                   `——´   `——´   `——´    |/\|    |
  |   BP COST: 2000 BP                                      |\/|    |
  |                                                         |/\|    |
  |                                                         |\/|    |
  |   * REQUIRES CHARGE-UP                                  |/\|    |
  '.________________________________________________________|\/|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   LIGHT IS MIGHT                                        |/\|    |
  |   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯                                        |\/|    |
  |   Increase the effectiveness of Moira's flashlight      |/\|    |
  |   to incapacitate enemies.                              |\/|    |
  |                                                         |/\|    |
  |                                                         |\/|    |
  |   LEVEL 1: 110%   COST: 1000 BP   .——.   .——.   .——.    |/\|    |
  |   LEVEL 2: 120%   COST: 3000 BP  (    ) (    ) (    )   |\/|    |
  |   LEVEL 3: 130%   COST: 5000 BP   `——´   `——´   `——´    |/\|    |
  |                                                         |\/|    |
  |   * REQUIRES BATTER UP                                  |/\|    |
  |                                                         |\/|    |
  '.________________________________________________________|/\|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   SIXTH SENSE                                           |/\|    |
  |   ¯¯¯¯¯¯¯¯¯¯¯                                           |\/|    |
  |   Increase the range of Natalia's awareness.            |/\|    |
  |                                                         |\/|    |
  |   LEVEL 1: 150%   COST: 1000 BP   .——.   .——.   .——.    |/\|    |
  |   LEVEL 2: 170%   COST: 3000 BP  (    ) (    ) (    )   |\/|    |
  |   LEVEL 3: 200%   COST: 5000 BP   `——´   `——´   `——´    |/\|    |
  |                                                         |\/|    |
  |   * REQUIRES LAYING BRICKS                              |/\|    |
  |                                                         |\/|    |
  '.________________________________________________________|/\|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   DOUBLE PLAY                                           |/\|    |
  |   ¯¯¯¯¯¯¯¯¯¯¯                                           |\/|    |
  |   Increase attack power by 10% for all attacks for      |/\|    |
  |   five seconds after switching characters.              |\/|    |
  |                                                         |/\|    |
  |   * NO LEVELS                     .——.   .——.   .——.    |/\|    |
  |                   .              (    ) (    ) (    )   |\/|    |
  |                                   `——´   `——´   `——´    |/\|    |
  |   BP COST: 1500 BP                                      |\/|    |
  |                                                         |/\|    |
  |                                                         |\/|    |
  |   * DEFAULT SPEEDY RESCUE                               |/\|    |
  '.________________________________________________________|\/|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   LAST STAND                                            |/\|    |
  |   ¯¯¯¯¯¯¯¯¯¯                                            |\/|    |
  |   Increase firepower when less than 10% of ammo remains.|/\|    |
  |                                                         |\/|    |
  |   LEVEL 1: 150%   COST:  3000 BP   .——.   .——.   .——.   |/\|    |
  |   LEVEL 2: 170%   COST:  6000 BP  (    ) (    ) (    )  |\/|    |
  |   LEVEL 3: 200%   COST: 12000 BP   `——´   `——´   `——´   |/\|    |
  |                                                         |\/|    |
  |   * REQUIRES UNHOLSTERED                                |/\|    |
  |                                                         |\/|    |
  '.________________________________________________________|/\|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   CROWBAR FINISHER                                      |/\|    |
  |   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                                      |\/|    |
  |   Gain BP when delivering a follow-up with the          |/\|    |
  |   crowbar (once per enemy).                             |\/|    |
  |                                                         |/\|    |
  |   * NO LEVELS                     .——.   .——.   .——.    |/\|    |
  |                   .              (    ) (    ) (    )   |\/|    |
  |                                   `——´   `——´   `——´    |/\|    |
  |   BP COST: 5000 BP                                      |\/|    |
  |                                                         |/\|    |
  |                                                         |\/|    |
  |   * REQUIRES LIGHT IS MIGHT                             |/\|    |
  '.________________________________________________________|\/|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   BRICK FINISHER                                        |/\|    |
  |   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯                                        |\/|    |
  |   Gain BP when delivering a follow-up with the          |/\|    |
  |   brick (once per enemy).                               |\/|    |
  |                                                         |/\|    |
  |   * NO LEVELS                     .——.   .——.   .——.    |/\|    |
  |                   .              (    ) (    ) (    )   |\/|    |
  |                                   `——´   `——´   `——´    |/\|    |
  |   BP COST: 5000 BP                                      |\/|    |
  |                                                         |/\|    |
  |                                                         |\/|    |
  |   * REQUIRES SIXTH SENSE                                |/\|    |
  '.________________________________________________________|\/|___.'



  .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
  |   RANGED HEALING                                        |/\|    |
  |   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯                                        |\/|    |
  |   Partner characters can use healing items from         |/\|    |
  |   greater distances.                                    |\/|    |
  |                                                         |/\|    |
  |   * NO LEVELS                     .——.   .——.   .——.    |/\|    |
  |                   .              (    ) (    ) (    )   |\/|    |
  |                                   `——´   `——´   `——´    |/\|    |
  |   BP COST: 3000 BP                                      |\/|    |
  |                                                         |/\|    |
  |                                                         |\/|    |
  |   * DEFAULT DOUBLE PLAY                                 |/\|    |
  '.________________________________________________________|\/|___.'


___ ___ ___  ___ ____________________________________________________________
| _ \ __| _ \|_  )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|   / _||   / / /                  M E D A L S                 |     sx500
|_|_\___|_|_\/___|_____________________________________________'_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Medals are small "achievements" that you can do in each episode. These vary
from stealth killing enemies to 100% accuracy and knifing a Glasp to death.
We're listing how to get them all, so we can get all 4 Gold Trophies. Some of
them are really hard, or rather annoying to get so hang in there. You may also
need a couple of playthroughs of each chapter in order to get them all.

It is recommended to get these in Casual difficulty so you can just plow
through the episode focusing only on the Medals. Perseverance is key here:
some of these may take more than one play-through. The beauty here is that
ALL OF THESE MEDALS ARE CUMULATIVE, meaning you can get the ones you don't
have in a second or third play-through and complete the set. Beautiful!

___ ___ ___  ___ ____________________________________________________________
| _ \ __| _ \|_  )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|   / _||   / / /   E P.   1   |   C L A I R E   &   M O I R A |     sx501
|_|_\___|_|_\/___|_____________________________________________'_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

[ ] Knocked down an enemy 5 times by blinding them with the light, then hitting
    them with a physical attack. (GOLD)

This one is really easy. You need to blind the enemies with Moira's flashlight
(L2), quickly change to Claire and perform a follow-up attack (R2). Note that
you HAVE to switch to Claire and perform the follow-up attack yourself, not the
AI.

A good place to do this, besides trying to do this throughout the episode, at
the end segment of the Colony, after all the enemies die, the Afflicted start
coming in pairs or by themselves. It has to be to different Afflicted, not the
same one over and over.

[ ] Defeated 8 enemies with the rotating blades. (GOLD)

This one can be easily done at the end segment of the Colony. Instead of
turning on the fire thing, crouch under the blades in the corner and have the
enemies start walking into them.

[ ] Stunned 10 enemies with Moira's light. (SILVER)

Pretty straightforward. You can get this one along with the first Gold Medal.
It has to be 10 DIFFERENT enemies.

[ ] Defeated 8 enemies with sub-weapons. (SILVER)

A really good area to do this in the dumpster, where all the bugs are. Toss a
Bottle in here to pretty much get the Medal. If you're still insecure about it,
toss another Bottle at the enemies that attack you at the end of the Colony.

[ ] Defeated 3 enemies using the stealth attack. (SILVER)

This can only be done in the first area with spinning blades, right before the
dumpster. From the previous floor, instead of going down the first set of
stairs, go around the floor, across the destroyed room and you'll be behind the
enemies, including an Ironhead. Simply stealth attack them to get this Medal.

[ ] Defeated 8 enemies with a headshot. (SILVER)

Pretty simple as well and it's what you should always aim for. You can always
farm this Medal at the end of the Colony.

[ ] Found 3 treasures. (BRONZE)

Treasures refer to the Gems you get throughout the game. This is very easy as
you can find them in Crates, Barrels, Sparkle Items and even incrusted in the
walls. There are 2 inside the desks in the infirmary before getting the Handgun.

[ ] Killed 10 Giant Whip Spiders. (BRONZE)

You can get this Medal along with the sub-weapon Medal. The bugs keep
respawning so there's nothing to worry about here.

<BK> Do they? Hmm, I never noticed. Still, there are a ton of bugs in the
     trash room, so I wouldn't be surprised at all. I just... never noticed
     them re-spawning...

[ ] Opened 3 military boxes. (BRONZE)

There are 3 military boxes in the episode so make sure to read the guide for
their location.

[ ] Found 6 hidden items with Moira. (BRONZE)

These are the Sparkle Items scattered through the episode. There are WAY more
than 6 so play as Moira and find some... there are 3 in the room where you get
the Crowbar and 2 more in the next room.


___ ___ ___  ___ ____________________________________________________________
| _ \ __| _ \|_  )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯
|   / _||   / / /   E P.   1   |   B A R R Y   &   N A T A L I A  |     sx502
|_|_\___|_|_\/___|________________________________________________'____________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

[ ] Defeated 5 Revenant by only hitting their weak spots. (GOLD)

The Revenants' weak spots are those highlighted when you see them as Natalia.
Make sure to be REALLY precise with your aim and take them down. You can farm
this Medal at the end section. After killing all the Revenants, they keep coming
in pairs so it's an easy way to get it.

[ ] Don't fire a gun in the detention center control area. (GOLD)

You can get this Medal when you're doing the Cutting Edge Trophy. If you're not
going for that, then you've got it easier. You can't fire a gun, but you can use
stealth attacks and Natalia's bricks. You can run past most of the enemies in
the Detention Center.

IF you have the Unholstered Skill, make sure to only use Barry since he'll
shoot the enemies if you're using Natalia.

[ ] Hit enemies with Natalia's brick 15 times. (SILVER)

This one is pretty simple, although you have a limited amount of Bricks. Each
brick can be used 3 times, so you need 5 bricks in order to do this. Don't throw
them, use them with R2, just like using a knife.

[ ] Defeated 2 enemies with a follow-up attack. (SILVER)

You need to have the skill that allows Barry and Claire to perform follow-up
attacks. With it, have Natalia toss a brick at the Rotten and fall over, switch
over to Barry and perform the follow-up attack.

Another way to do this with Barry is to stun an enemy by slashing their face
and then hoping for the follow-up prompt.

[ ] Defeated 8 enemies with sub-weapons. (SILVER)

This one is recommended after finishing the episode at least once and have a
couple Firebomb / Exploding Bottles. You can use a Bottle against the first 4
Rotten that appear, use another Bottle against the 3 enemies that Natalia point
when you first switch to her (where the Tower Medal is next to the map) and in
the upper floor, run past the enemies and get them together. That's 10, or
probably 11.

[ ] Defeated 5 enemies using the stealth attack. (SILVER)

Many of the enemies can be killed using stealth attacks. The Rotten in the Map
room (Penal Colony) and in the upper floor (showers) is more than enough. You
can also stealth kill the Revenants in the forest.

[ ] Defeated 6 enemies with the knife. (BRONZE)

Sadly, stealth attacks don't count for some reason. The best to do is to
upgrade your knife skills and target the Rotten that are alone. A really easy
Medal.

[ ] Opened 2 gimmick boxes. (BRONZE)

Simply open 2 gimmick boxes in the episode. Really easy. Follow the main
walkthrough for this one.

[ ] Found 6 hidden items with Natalia. (BRONZE)

Just like with Moira, find 6 Sparkle Items with Natalia. They're scattered all
over the episode.

[ ] Escaped the darkness of the forest starting from the detour hut,
    within 40 seconds. (BRONZE)

From when you exit the cabin (where the first encounter with the Revenant was),
start running with Barry sticking to the right wall until you get to the
clearing. Although, keep on running until you get to the door. Note that there's
a couple logs that block your path. Don't bother with the Revenants either.
Evade their attacks and continue.

Barry is recommended for his stamina, but it is worth noting that if you do
go with Natalia she can't be GRABBED by the Revenants. Still, with good dodging
skills Barry can give you more breathing room.


___ ___ ___  ___ ____________________________________________________________
| _ \ __| _ \|_  )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|   / _||   / / /       D O C U M E N T   A R C H I V E S      |     sx600
|_|_\___|_|_\/___|_____________________________________________'_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Here you can find the documents from the game written down, because BK is
just that big of a nerd. It's very true, haha! Still, it's cool to look at
these after the fact.


o Rules for Monitoring Test Subjects

Those participating in the experiments must observe the following rules:

 • The subjects must be monitored 24 hours a day.
 • Monitor the sensor for any changes; lot its status every 10 minutes.
 • Dispose of any subject showing signs of abnormality immediately.

,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'

o Improving Security Measures

As per the director's instructions, I put the fire-breathing bust in front of
the exit.

The flames this thing spits out are no joke. Even if several experiments try
to break through at once, they're all getting fried no question. Thou shalt
not pass.

So much for anyone else trying to escape.

,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'

o Excerpt from Kafka's "In the Penal Colony"

The Traveler asked, "He doesn't know his own sentence?"

The Officer replied, "It would be useless to give him that information. He
experiences it on his own body."

,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'

o Prisoner's Letter

(Written in Russian)

Dear Momma,

I dunno if you'll ever get to read this. But I need you...
They call us experiments. They torture us every day. Every. Day.

What did I do to deserve this? Why is this happening?

It hurts so bad. Every day I'm scared of what will happen next.

Momma please, please help...

,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'

o Caution for Experiment Handling

The sensors that the experiments have been equipped with will measure the
adrenaline and nor-epinephrine levels to calculate the fear the subject is
experiencing. The colors will change accordingly.

Green: Normal
Orange: Anxiety
Blinking Red: Fear
Red: Mutation

If the subject's sensor should change to red, they are already in the
mutation phase. Shoot them immediately.

,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'

o Excerpt from Kafka's "The Trial"

The man expressed his wish to pass through the gates.

The gatekeeper answered, "If you truly wish to pass through, then break the
rules and go. But be forewarned: I am but a lowly gatekeeper. Those beyond the
gates will cause you to tremble in fear."

,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'

o Escape Report

Shot and killed subject J038 as he planned to escape. His body was properly
disposed of.

Usage of Cell #1 at the second floor entrance is prohibited until the wall
can be repaired.

,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'

o Prisoner's Journal

(Written in Russian)

August 7

How many days has it been since I've been locked up here?

They torture us daily. "Experiments," they call it.
To what end?

I hope they didn't get anyone else.

August 8

My poor, poor brother is trapped in this hell with me.

Today they burned off his left arm with some fire-breathing contraption, and
then used a bladed one to chop off his left leg.

Said they're gonna do the same to his remaining limbs tomorrow.

He begged me to put him out of his pain. Can't get those words outta my head.

I'm pretty shaken up. Doesn't help that the damned guard said if he dies, I
take his place. Is there no end to our suffering?

August 9

Looks like the day I have dreaded has arrived.

I can no longer hear my brother. But the guard's footsteps--he's coming this
way!

I should have prayed for death when I had the chance.

,---'\____________________________________________________________________/`---.
`---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'

o Escapee's Note

(Written in Russian)

I can't believe it. I got out of there alive. I won't say in one piece...
but alive.

I still can't even process what went on there. All that effort in trying to
scare us, toy with us...

It was madness.

I met up with some guys in the forest, but they didn't believe me. Can't say
I blame them. I wouldn't have believed me either.

After all, who would dare to go up against the one who saved us all?

I can't do this alone. I went to the communications tower to try and call for
help, but I couldn't get a signal through.

We're all alone out here.

But if we don't get word outside, we're all done for.

Savior? Hell no. She's more like the devil herself.


___ ___ ___  ___ ____________________________________________________________
| _ \ __| _ \|_  )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|   / _||   / / /             T R O P H Y   L I S T            |     sx700
|_|_\___|_|_\/___|_____________________________________________'_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Here you can find a list of all the trophies in the game. This is the
complete list, and is sorted just as it appears on the PlayStation Trophy
list.

Many of these are just replaying the episodes in different modes (such as
Countdown Mode, or Invisible Enemy Mode). There are some grind-y trophies in
here too, but we'll try to provide tips for those.


  .————————————————————————————————.                       .——————————————.
__|   The Never-Ending Nightmare   |_______________________|   Platinum   |__
¯¯¯'————————————.———————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯
   Description | Unlock all Trophies
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | The Platinum trophy for the game! The ultimate trophy for
               | the ultimate fan!
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .—————————————————————————————.                            .————————————.
__|   Three Women and a Barry   |____________________________|   Bronze   |__
¯¯¯'————————————.————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Clear Episode One.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | For this one, simply beat the first episode. Easy.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .——————————————————————————————————.                       .————————————.
__|   "Less Talking, More Walking"   |_______________________|   Bronze   |__
¯¯¯'————————————.—————————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Clear Episode One in Countdown Mode.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | After you beat the first episode, you will unlock Countdown
               | Mode, which times you on your run. Beat that to unlock this
               | trophy.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .——————————————————————————————.                           .————————————.
__|   "Not Even Close to Easy"   |___________________________|   Bronze   |__
¯¯¯'————————————.—————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Clear Episode One in Invisible Mode.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | After you beat the first episode, you will unlock this
               | Invisible Mode. Ugh, invisible enemies.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .———————————————————————————————.                            .——————————.
__|   Only Good Guys Win Medals   |____________________________|   Gold   |__
¯¯¯'————————————.——————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————'¯¯¯
   Description | Get all medals in Episode One
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | This trophy requires us to get all of the medals that we
               | can in episode one. You can uncover what the medals are once
               | you beat each character's episode.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .———————————————————.                                      .————————————.
__|   Bounty Hunter   |______________________________________|   Bronze   |__
¯¯¯'————————————.——————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Get a total of 50,000 BP
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | You gain BP at a steady rate while playing, both from what
               | medals you get and from the various gems you can find as
               | you play through the levels. If you keep playing, you'll
               | get this trophy eventually.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .—————————————————————.                                    .————————————.
__|   Who needs fire?   |____________________________________|   Bronze   |__
¯¯¯'————————————.————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Escape from the detention center in Claire's Episode One
               | without using the flame-thrower bust.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | This one is best done in easy. At the end of the Detention
               | Center, quickly have Moira break the door open with the
               | Crowbar while Claire keeps fending off the enemies. The best
               | way is to use the opening where the fire would be so you can
               | narrow down the area where they come in from and use your
               | shotty / bottles to fend off the enemies, specially both
               | armored Afflicted that come in at once.
               |
               | Note that you can reload to your latest checkpoint after
               | getting the trophy, but timing is of the essence.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .————————————————————————————.                             .————————————.
__|   Cure for the Afflicted   |_____________________________|   Bronze   |__
¯¯¯'————————————.———————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Defeat 100 Afflicted in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Well, this trophy won't take long. You will likely get
               | this trophy while playing through Episode 2... or I suppose
               | Episode 1 if you re-play it enough.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .—————————————————————.                                    .————————————.
__|   Revenant Reaper   |____________________________________|   Bronze   |__
¯¯¯'————————————.————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Defeat 100 Revenants in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | The Revenant enemies are the ones that have the weak spot
               | and, as of Episode 3, are only encountered in Barry's
               | campaign. Shooting out their weak spots only takes a few
               | bullets, and Natalie can help point them out for you. Just
               | keep replaying Barry's sections until you get this trophy.
               |
               | Another good way is to sneak up on them and stealth killing
               | them without using any ammo.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .————————————————————.                                     .————————————.
__|   Knifin' Around   |_____________________________________|   Bronze   |__
¯¯¯'————————————.———————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Defeat 100 enemies with the knife in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | More killing? Think of the children! Heh. This trophy is
               | pretty self-explanitory right? Right, just keep using that
               | knife until you get this trophy.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .————————————————————.                                     .————————————.
__|   Fudge Them Up!   |_____________________________________|   Bronze   |__
¯¯¯'————————————.———————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Defeat 50 enemies with physical attacks in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | "Physical Attacks" is somewhat confusing, but we're here to
               | clarify. This means either Claire's KICK or Barry's PUNCH.
               | You CANNOT use the crowbar or knives here (or bricks). The
               | best way to do this is to blind and/or shoot an enemy in the
               | face, then kick. That should get them close to death, so
               | blind and kick from there. Remember that there are infinite
               | enemies at the end of Episode 1 for Claire and Moira, so
               | take advantage of them if you wish.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .———————————————————.                                      .————————————.
__|   And STAY Down   |______________________________________|   Bronze   |__
¯¯¯'————————————.——————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Perform 50 follow-ups in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Follow-up attacks are pretty self-explanitory. Stun enemies
               | and follow up with a physical attacks. Shots to the face
               | will stun most minor enemies. With practice you can get this
               | fairly easily, even in Episode One.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .——————————————————————.                                   .————————————.
__|   From the Shadows   |___________________________________|   Bronze   |__
¯¯¯'————————————.—————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Defeat 20 enemies with stealth attacks in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Stealth attacks from behind are the best way to kill off
               | enemies if you can do it. Barry has an easier time than most
               | thanks to Natalie's abilities. You can get quite a few
               | stealth kills just in Episode One with Barry, but this is
               | for the entire campaign, so either be patient for the next
               | episodes or replay your heart out!
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .—————————————————————.                                    .————————————.
__|   Flashlight Duty   |____________________________________|   Bronze   |__
¯¯¯'————————————.————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Use Moira's light to stun 50 enemies in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | This trophy will definitely come to you if you play with
               | Moira at all. Stunning enemies with your light is one of the
               | best things you can do, so get to it! You can again farm
               | this with Moira at the end of their journey through the
               | Penal Colony.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .————————————————————————————.                             .————————————.
__|   I Can Do Blunt Weapons   |_____________________________|   Silver   |__
¯¯¯'————————————.———————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Use Moira's crowbar to defeat 50 enemies in the main
               | campaign.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Pretty self-explanitory. Use Moira's crowbar to kill 50
               | enemies. This will either come in time or you can farm for
               | it. Once again, the end of Episode One where the enemies
               | keep spawning after you replace the gear is an ideal spot
               | for this trophy.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .—————————————————.                                        .————————————.
__|   Brick Layer   |________________________________________|   Silver   |__
¯¯¯'————————————.————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Defeat 20 enemies with a brick as Natalia in the main
               | campaign.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | At least it is only 20! I really don't like using Natalia
               | for offensive needs, but you can use bricks and aim for
               | enemy weak spots to kill them.
               |
               | One easy way to get this is to play Episode One and at one
               | part of the game you will have to control Natalia as she
               | goes solo and kills an enemy. You can hit restart here and
               | farm this location to get your kills VERY easily.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .——————————————————.                                       .————————————.
__|   Cutting Edge   |_______________________________________|   Bronze   |__
¯¯¯'————————————.—————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Clear Episode One only using the knife.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Yikes!
               |
               | We haven't done this YET, but we imagine playing on casual
               | has to help. We've also read that you don't want to use the
               | flashlight as Moira as it may cause Claire to go kick an
               | enemy. So, play on casual and run by every enemy you can.
               | Treat this as a no-kill speed run for Claire and Barry and
               | you should be OK.
               |
               | Also, a Bronze!? That's it!? PFFFT! LAME!
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .——————————————————.                                       .————————————.
__|   Line 'Em Up!   |_______________________________________|   Bronze   |__
¯¯¯'————————————.—————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Defeat two enemies with one shot in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | This has to best be done with Barry and his Magnum. Kind-of
               | hard to beat that! Play through his episode and wait for
               | two of the normal afflicted enemies to line up and blow them
               | away.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .——————————————.                                           .————————————.
__|   Disarmed   |___________________________________________|   Bronze   |__
¯¯¯'————————————.—'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Destroy 30 Revenant's weapon arms.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | This is a weird one. SOME Revenant's... SOME, mind you,
               | have weapon arms. They can noticeably be found at the end
               | of Barry's chapter 1. You can farm them here by killing the
               | Revenants that have the arms and restarting.
               |
               | IF it helps, the two with arms here that you should farm are,
               | after the gate scene, the one that breaks through the fence
               | on the right and then there is one in the building to the
               | left. Kill, restart, repeat to 30.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .——————————————————————.                                   .————————————.
__|   Unfriendly Skies   |___________________________________|   Bronze   |__
¯¯¯'————————————.—————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Shoot down 30 Afflicted in mid-jump in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | This trophy is also weird. Shoot down the enemies when they
               | jump at you. The Afflicted in Claire's story are much faster
               | and jumpy, so farm for them there.
               |
               | Like a lot of the kill trophies, you can farm this at the
               | end of Episode One with Claire, when the respawning enemies
               | appear right before you leave the Penal Colony.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .——————————————————————————.                               .————————————.
__|   Now That's Teamwork!   |_______________________________|   Silver   |__
¯¯¯'————————————.—————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Have Moira stun an enemy and Claire follow up with a
               | physical attack in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | For a silver trophy, this one is VERY easy to get. You can
               | likely get this without even trying. I'm a bit miffed that
               | THIS is a Silver Trophy while the "Cutting Edge" trophy is
               | a Bronze Trophy! Ridiculous!
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .———————————————————.                                      .————————————.
__|   Friend Indeed   |______________________________________|   Bronze   |__
¯¯¯'————————————.——————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Save your captured partner ten times in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | This is best done while playing co-op, we would imagine.
               | Or you could be evil and order your partner to stand in
               | harms way. Either way, save your partner ten times to get
               | this trophy.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .——————————————————————.                                   .————————————.
__|   Fish in a Barrel   |___________________________________|   Bronze   |__
¯¯¯'————————————.—————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Defeat five enemies with one exploding bottle or one firebomb
               | bottle in the main campaign.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | In Claire's Episode 1, when you get to the garbage disposal
               | area with the bugs, jump down here and run around to have all
               | the bugs follow you. Toss a firebomb or exploding bottle at
               | them to get your trophy.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .—————————————————————————.                                .————————————.
__|   Raiders of the Evil   |________________________________|   Bronze   |__
¯¯¯'————————————.————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Clear one Raid Mode mission.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Play through the very first mission in Raid Mode (which is to
               | get to the medal at the end) to clear the mission. You have to
               | kill a certain amount of zombies to get the key to proceed to
               | the next area.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .—————————————.                                            .————————————.
__|   Jammin'   |____________________________________________|   Bronze   |__
¯¯¯'————————————.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Evaluate an item in Raid Mode.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Throughout Raid Missions, you get items that have to be
               | evaluated in order for you to use them. Evaluate one of them
               | to get the trophy.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .————————————————————————.                                 .————————————.
__|   I Saw, I conquered   |_________________________________|   Silver   |__
¯¯¯'————————————.———————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Clear one Gauntlet in Raid Mode.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | This is "one set of 10 Raid Mode challenges". Very east in
               | a single sitting. Just play Raid and complete the first set
               | (or gauntlet) of challenges to get this.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .—————————————————————.                                    .————————————.
__|   Scared to Death   |____________________________________|   Bronze   |__
¯¯¯'————————————.————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Clear Episode 2.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Simply clear Episode 2 with both Claire and Barry.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .———————————————————————.                                  .————————————.
__|   "Run, Moira. Run!   |__________________________________|   Bronze   |__
¯¯¯'————————————.——————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Clear Episode 2 in Countdown Mode.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | After you beat the second episode, you will unlock Countdown
               | Mode, which times you on your run. Beat that to unlock this
               | trophy.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .—————————————————————————.                                .————————————.
__|   That's Gonna Be Fun   |________________________________|   Bronze   |__
¯¯¯'————————————.————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Clear Episode 2 in Invisible Mode.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | After you beat the second episode, you will unlock this
               | Invisible Mode. Ugh.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .——————————————————————————————.                           .——————————.
__|   There's a Medal for That   |___________________________|   Gold   |____
¯¯¯'————————————.—————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————'¯¯¯¯¯
   Description | Get all the medals in Episode 2.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | This trophy requires us to get all of the medals that we
               | can in episode 2. You can uncover what the medals are once
               | you beat each character's episode.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .——————————————————————.                                   .————————————.
__|   Pedro, I'm Sorry   |___________________________________|   Silver   |__
¯¯¯'————————————.—————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Defeat Mutant Pedro in Claire's Episode 2.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Pedro is really hard, specially if you're playing Episode 2
               | for the first time. You find a ton of ammo and supplies around
               | the village when you explore it and the tough part is that you
               | still have to deal with the afflicted that appear.
               |
               | Use your bottles as Pedro and the Afflicted are together to
               | take most of them out. If you've beated Barry's Episode 2 then
               | you already have some experience with him. Try shooting the
               | yellow blobs around Pedro's body and run around for your life.
               | You need to defeat him in order to obtain some collectibles in
               | Barry's side so you've got to kill him, or ignore the
               | collectibles and run away from him.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .——————————————————————————————————————.                   .————————————.
__|   "I Do Not Like Glasps," I gasped   |___________________|   Bronze   |__
¯¯¯'————————————.—————————————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Defeat 20 Glasps in the Main Campaign.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | You will get this in time or by replaying the game. Barry
               | will likely get this naturally for you. Otherwise, we would
               | suggest playing Claire Episode 4, once you can.</pre><pre id="faqspan-4">
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .————————————————————.                                     .————————————.
__|   Conquered Fear   |_____________________________________|   Bronze   |__
¯¯¯'————————————.———————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Clear Episode 3.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Simply clear Episode 3 with both Claire and Barry.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .————————————————————————.                                 .————————————.
__|   Pedal to the Metal   |_________________________________|   Bronze   |__
¯¯¯'————————————.———————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Clear Episode 3 in Countdown Mode.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | After you beat the third episode, you will unlock Countdown
               | Mode, which times you on your run. Beat that to unlock this
               | trophy.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .—————————————————————————————.                            .————————————.
__|   I Can See Undead People   |____________________________|   Bronze   |__
¯¯¯'————————————.————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Clear Episode 3 in Invisible Mode.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | After you beat the third episode, you will unlock this
               | Invisible Mode. Ugh.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .—————————————————————————.                                .——————————.
__|   Sweet, Golden Medal   |________________________________|   Gold   |____
¯¯¯'————————————.————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————'¯¯¯¯¯
   Description | Get all medals in Episode 3.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | This trophy requires us to get all of the medals that we
               | can in episode 3. You can uncover what the medals are once
               | you beat each character's episode.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .——————————————————————————.                               .————————————.
__|   Here's My Resignation  |_______________________________|   Silver   |__
¯¯¯'————————————.—————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Moira defeats Neil in Claire's Episode 3.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | During the cutscene at the end the battle against Neil, you
               | have the option to either have Claire reach out for the gun
               | and shoot him or have Moira crawl to get it. If you have Moira
               | overcome her phobia you'll get this trophy AND access to the
               | GOOD ending of the game.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .——————————————————————.                                   .————————————.
__|   A Ripple in Time   |___________________________________|   Bronze   |__
¯¯¯'————————————.—————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Obtain the item that lies beyond the gate in the sewers in
               | Barry's Episode 3.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | While playing as Claire in the sewers, there's a dead end that
               | has a lever on an upper platform. It looks like it does
               | nothing but it gives Barry and Natalia access to a couple
               | collectibles and this Trophy. You can follow the main
               | walkthrough in order to get this one.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .———————————————————.                                      .————————————.
__|   True or False   |______________________________________|   Bronze   |__
¯¯¯'————————————.——————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Clear Episode 4.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Simply clear Episode 4 with both Claire and Barry.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .———————————————————————————————————.                      .————————————.
__|   "You are Authorized to Panic"   |______________________|   Bronze   |__
¯¯¯'————————————.——————————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Clear Episode 4 in Countdown Mode.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | After you beat the fourth episode, you will unlock Countdown
               | Mode, which times you on your run. Beat that to unlock this
               | trophy.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .————————————————————————————————.                         .————————————.
__|   "There's Something in Here   |_________________________|   Bronze   |__
¯¯¯'————————————.———————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Clear Episode 4 in Invisible Mode.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | After you beat the fourth episode, you will unlock this
               | Invisible Mode. Ugh.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .——————————————————————————————————————.                   .——————————.
__|   I'm Not Leaving Without My Medal   |___________________|   Gold   |____
¯¯¯'————————————.—————————————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————'¯¯¯¯¯
   Description | Get all medals in Episode 4.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | This trophy requires us to get all of the medals that we
               | can in episode 4. You can uncover what the medals are once
               | you beat each character's episode.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .—————————————————————————————————————.                    .————————————.
__|   What You Can't See Can Kill You   |____________________|   Silver   |__
¯¯¯'————————————.————————————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Defeat six or more Glasps in the monument in Claire's Episode
               | 4, on Normal difficulty or higher.
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | This one is really easy. Even though we don't have Natalia to
               | help us see locate them, you can tell by other means. First of
               | all you'll get a Smokescreen Bottle in the area where you find
               | the first two Glasps. Use the boxes to figure out where they
               | area and shoot small bursts to locate them (check for the
               | blood) and kill them.
               |
               | There are 2 in the first area, 2 more in the area down the
               | ladder and the last two are in the main tower area right
               | before the end. I recommend using the Smokescreen Bottle with
               | the last two Glasps... or with the last one rather.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  .——————————————————————————.                               .————————————.
__|   Routes of Future Past  |_______________________________|   Bronze   |__
¯¯¯'————————————.—————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Complete both routes through the landfill in Barrys Episode 4
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | This one is really easy too. During Claire's chapter you see a
               | lever that activates the sluices. What you need to do is to
               | use it (or not use it) and then finish off Barry's chapter.
               | Then replay Claire's chapter and use (or not use) the sluice
               | so you can follow it and as soon as you set foot in the sluice
               | you get the trophy.
               |
               | So basically you need to have Barry set foot in both sluices
               | in order to get this trophy.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

___ ___ ___  ___ ____________________________________________________________
| _ \ __| _ \|_  )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|   / _||   / / /                 C L O S U R E                |     sx800
|_|_\___|_|_\/___|_____________________________________________'_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Here we have our closing items. Version History, credits, last words... all
the boring stuff that no one will ever read! Heh. What, you're reading this?
Sheesh, go play Episode 2 already!

_____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-- V E R S I O N   H I S T O R Y                              |     sx801
_______________________________________________________________'_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Version 1.0 March 2-8th, 2015
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This is the first version of the guide. Main guide is done, layout is pretty
solid. We are moving onto Episode 2 at this point.

Adding the version history section as we plan to buff up this guide in the
future. Planned editions are the medals, filling out more of the trophy list
section (with in-guide tips), and possibly a raid mode section (which may or
may not be a separate guide and/or section).

For now... enjoy!


Version 1.01 March 16th, 2015
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Made a correction to the trophy intro. Thanks Hiddy, our bad!


Version 2.00 May 23rd, 2015
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Updates to the main guide, Countdown / Invisible mode added, several items
added thanks to emails.

_____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-- C R E D I T S                                              |     sx802
_______________________________________________________________'_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.~ vinheim ~.
¯¯¯¯¯¯¯¯¯¯¯¯¯
• GameFAQs for hosting this guide.

• Bkstunt for the ton of help throughout the guide and most importantly my
 favorite co-writer :). Hahaha. The "Masamune" came through once again with
 this guide.

• You guys, readers for taking the time to read through such large file and,
 hopefully, enjoyed it and most importantly, found it useful. Without you guys
 we wouldn't be doing this.

.~ Bkstunt ~.
¯¯¯¯¯¯¯¯¯¯¯¯¯
o Big thanks to Vinheim! A great friend and writing partner. This is our
  SEVENTH guide together and the best part is that there is three more
  episodes left, so we have even more to do! Hahaha!

o Thanks to my family for giving me the time to work on this. Love you guys!

o Thanks to the people who make GameFAQs what it is. The contributors who give
  of their own time to try and enhance and help others. Unsung heroes of our
  time that truly make gaming better.

o GamerForEternity on Youtube. This guy (or gal?) already has collectible
  videos out that are far better than most of them out there. Many thanks
  for the help pointing out what I couldn't find!

o Videogamesblogger for the trophy list and some tips, as well as PS4Trophies
  for some more tips. Good stuff guys!

o Hiddy2 for pointing our we put "The Order 1886" in our trophy info. Ugh,
  good eye man! Good eye!

o Rizqy Utomo for the very good Dhurlga (Tenty!) tip. Thank you sir!

o Paul McElvaney for a sparkle tip!

o BriefCandles for the MULTIPLE sparkle and item tips. Sorry it took so long
  to get them added in buddy!

o Terrebayou for more MULTIPLE sparkle items. Again, sorry it took so long
  to get these in! Hopefully you and BriefCandles can forgive slow BK? :)

_____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-- L A S T   W O R D S                                        |     sx803
_______________________________________________________________'_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
And so we reach the end of Episode One of Resident Evil Revelations 2. This
may be the end of this guide, but not of our journey. Episode 2 is out as we
write this and Episode 3 is coming soon. We hope you'll join us for it all!
With that said, much love to all our fans and friends and we'll see you all
for further episodes! Yours,

         __  __                 __  __                        _
   _____|  \/  |_______________|  \/  |______________________|·|
   \ \  | \  / | __ _ ___  __ _| \  / |_   _ _ __   ___O  O  |·|_________
    \ \_| |\/| |/ _` / __|/ _` | |\/| | |_| | '_ \ / _ \_____|·|xxxxxxxx||
     \__| |¯¯| | (_| \__ \ (_| | |¯¯| | |_| | |_| |  __/_____|·|¯¯¯¯¯¯¯¯¯
        |_|¯¯|_|\__,_|___/\__,_|_|¯¯|_|\__,_|_| |_|\___|     |·|
                                                              ¯
_______________________________________________________________________________
FEAR WHAT YOU WILL                        Document © vinheim & Bkstunt_31, 2015
BECOME, AND BECOME                    Resident Evil Revelations 2 © 2015 Capcom
WHAT YOU FEAR...                                  E N D   O F   D O C U M E N T