- - - - - - - - - - - - R E S I D E N T E V I L 6 - - - - - - - - - - - - -
_ _ _ _ _
/ \ __ _ ___ _ __ | |_ | | | | _ _ _ __ | |_
/ _ \ / _` | / _ \| '_ \ | __| | |_| || | | || '_ \ | __|
/ ___ \| (_| || __/| | | || |_ | _ || |_| || | | || |_
/_/ \_\\__, | \___||_| |_| \__| |_| |_| \__,_||_| |_| \__|
|___/
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
G U I D E
Authored by: Berserker
Version: 1.0
Last update: 1/22/13
- - -
My site:
www.berserkersblog.blogspot.com
Visit my youtube page:
www.youtube.com/BerserkerSTARS
(Now posting RE6 Mercenaries videos)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
=-=-=-=-=-=-=-=-=-=- - T A B L E O F C O N T E N T S - -=-=-=-=-=-=-=-=-=-=-=
-- Press Ctrl + F and type in the code listed beside each section for --
- quicker navigation through the guide -
--- ---
Section I: Introduction . . . . . . . . . . . . . . . . . . . . . . [IN00]
Section II: Basics . . . . . . . . . . . . . . . . . . . . . . . . . [BS00]
Section III: Creatures . . . . . . . . . . . . . . . . . . . . . . . . [CR00]
-- J'avo Creatures . . . . . . . . . . . . . . . . . . . . . . . . . . [CR01]
-- Zombie Creatures . . . . . . . . . . . . . . . . . . . . . . . . . [CR02]
Section IV: Stages . . . . . . . . . . . . . . . . . . . . . . . . . [ST00]
-- Chris Campaign . . . . . . . . . . . . . . . . . . . . . . . . . . [ST01]
-- Jake Campaign . . . . . . . . . . . . . . . . . . . . . . . . . . . [ST02]
-- Leon Campaign . . . . . . . . . . . . . . . . . . . . . . . . . . . [ST03]
Section V: Medals & Titles . . . . . . . . . . . . . . . . . . . . . [MT00]
-- Titles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [MT01]
-- Medals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [MT02]
Section VI: Everything Else . . . . . . . . . . . . . . . . . . . . . [EE00]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
S E C T I O N I [IN00]
- - - - - - - - - - - - - - - - - -
___ ___ ___ ___ ___ ___
/ \ / \ / \ / \ / \ / \
___ | | ___ | | ___ | | ___ | | ___ | | ___ | | ___
/ \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \
| | ___ | | ___ | I N T R O D U C T I O N | ___ | | ___ | |
\___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/
| | | | | | | | | | | |
\___/ \___/ \___/ \___/ \___/ \___/
- - - - - - - - - - - - - - - - - -
Welcome to my Agent Hunt mode FAQ! This FAQ was created at the last moment
before updating my main campaign walkthrough. I originally planned for all of
this to be included in my campaign guide, but decided to make a separate FAQ
for the mode since it is quite fun and there are many tips that I can offer a
player for the mode. The main reason behind this guide was originally to list
out the moves for each creature, but as I played the stages, I found a few
techniques that can help out for each stage.
Agent Hunt mode allows a player to take control of one of the many creatures in
the campaign mode of Resident Evil 6. Players can control one of many
creatures and attack the other players that control the main RE characters
(agents) in the stage.
Players that join sessions through Agent Hunt mode are actually taking control
of creatures in another player's campaign, so... it's like you are joining a
session for the sole purpose of trolling another player. It's like going on an
RE message board and starting a topic about how the RE series would be better
if it still had pre-rendered backgrounds - just like that situation, you are
making it difficult for other players to enjoy the game the way it is, much
like Agent Hunt mode when you join another player's campaign to kill them off
as a creature - you are trolling them. That was all a joke, by the way.
Anyway, please enjoy the guide and let me know if there is anything you would
like me to add and/or feel free to send comments if you have the time.
- - - - - - - - - - - - - M O T I V A T E M E - - - - - - - - - - - - - -
If you find this walkthrough helpful, give me a recommend by clicking the
middle link on the blue bar above this guide on GameFAQs and/or give me a
subscription on youtube! I'd really appreciate it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
\_/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \_/
/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \
S E C T I O N II [BS00]
- - - - - - - - - - - - - - - - - -
___ ___ ___ ___ ___ ___
/ \ / \ / \ / \ / \ / \
___ | | ___ | | ___ | | ___ | | ___ | | ___ | | ___
/ \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \
| | ___ | | ___ | | _ B A S I C S _ | | ___ | | ___ | |
\___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/
| | | | | | | | | | | |
\___/ \___/ \___/ \___/ \___/ \___/
- - - - - - - - - - - - - - - - - -
________________________________
______________________________________________/ A G E N T H U N T B A S I C S
-------------------------------------------------------------------------------
=================================
MAIN OBJECTIVE OF AGENT HUNT MODE
=================================
The main objective of Agent Hunt mode is to kill the agents before the main
task of the stage is performed - which usually involves escaping from the area.
Creature players can be killed several times by the agents, but the creature
players will constantly respawn. If a creature player can knock an agent into
dying statue then kill that agent, the creature team will win. If the agent
players successfully complete their main objective in the current area then the
creature team's hunt will result in failure.
The mode is unlocked after finishing one campaign (any character) in the main
game of Resident Evil 6.
===================
ABOUT THE CREATURES
===================
Creatures will always start out in one of the spawn points located in the
surrounding area of the campaign chapter that is chosen. Stages have around 1-
3 spawn points that a player can choose from when spawning. By moving near
obstacles such as crates or ledges, you will likely get a climb or drop-off
command. No matter where your creature is in a stage, there is always some way
to get close to the agent.
Creatures are chosen randomly, so you never truly know what you might get to
play as. Each stage has a certain range of creatures that a player can control
however. Zombies can mutate into Bloodshots and J'avo have all sorts of
mutations that can occur. J'avo can form Chrysalids upon death that can hatch
into a Strelats or a Napad.
Each creature has a certain amount of health and stamina just like the agents.
A creature uses stamina during certain attacks or sometimes from movement. A
creature's health and stamina is displayed in a HUD (Heads up Display) in the
lower right hand corner of the screen. The HUD is displayed in purple with
white circles on the top and bottom that represent the creature's health and
stamina respectively.
=============================
RESTARTING IN AGENT HUNT MODE
=============================
If at any time your creature is stuck in an area and cannot make it to the
agents, press the Select/Back button then choose to "Die and Respawn" (top
option on the right) and then choose "Yes" when asked if you would like to
respawn. This will help a player that is stuck in an area. This option can
also be used to spawn as a different creature type.
========================
ENABLING AGENT HUNT MODE
========================
When playing any of the three main campaigns of Resident Evil 6 (Chris, Jake
and Leon) a player will have a choice of "AGENT HUNT SETTINGS" on the system
settings menu when starting each game for the first time. Setting this option
to "ALLOW" will allow players that play Agent Hunt mode to enter your campaign
as a creature. Selecting "DON'T ALLOW" means that a player cannot controls one
of the creatures in your campaign.
When a creature player joins your campaign, you will not be able to tell which
creature the player controls. The creature player's current dog tag will be
displayed on the upper right hand portion of the screen when that player joins.
NOTE: While Agent Hunt mode is enabled in campaign, agent players will often
get more enemies than usual. In some areas, the enemies will continually
respawn. In other areas, the only enemy that will respawn will be the creature
players if one is in the area.
====================
WHY PLAY AGENT HUNT?
====================
-- CREATURE PLAYER
A creature player can gain one of the many medals that can only be gained
through Resident Evil 6's Agent Hunt mode.
-- AGENT PLAYER
Creature players that are defeated by agent players in campaign mode have a
possibility of dropping a First Aid Spray. The drop will randomly occur, but a
creature player will only leave behind this item if any item drops are given to
the winning agent. Agents can literally camp in some areas of a map and allow
creature players to come to them and then kill off the creature player to get
extra first aid sprays.
==============================================
POSSIBLE CAMPAIGN CHAPTERS FOR AGENT HUNT MODE
==============================================
This is a list of possible campaigns that a player that plays Agent Hunt mode
can randomly join from the Agent Hunt mode menu. A creature player gets to
control one of many creatures depending on the stage that is joined.
-- LEON CAMPAIGN
o Leon Chapter 1 - Gun Shop
Creatures: Zombie, Bloodshot
o Leon Chapter 2 - Forest Cemetery
Creatures: Zombie, Zombie Dog, Bloodshot, Shrieker
o Leon Chapter 3 - Cavern
Creatures: Zombie, Bloodshot, Shrieker
o Leon Chapter 4 - Market
Creatures: Rasklapanje
-- CHRIS CAMPAIGN
o Chris Chapter 3 - Stilt Housing Area
Creatures: J'avo, Napad
o Chris Chapter 4 - Aircraft Carrier - Rear Hangar
Creatures: Neo-Umbrella J'avo, Napad
o Chris Chapter 4 - Aircraft Carrier - Forward Hangar
Creatures: Rasklapanje
o Chris Chapter 5 - Underwater Facility
Creatures: Neo-Umbrella J'avo, Gnezdo
-- JAKE CAMPAIGN
o Jake Chapter 2 - Mountain Path
Creatures: Mesets
o Jake Chapter 3 - Research Facility - Living Quarters
Creatures: J'avo, Strelats
o Jake Chapter 4 - Shopping District
Creatures: J'avo, Strelats
o Jake Chapter 5 - Underwater Facility
Creatures: Rasklapanje
=================
AGENT HUNT SKILLS
=================
Agent Hunt mode has four skills that can be purchased and used while joining a
game. The "Skill Select" option under the first menu of Agent Hunt mode allows
a player to buy, upgrade and equip skills. Only one skill can be equipped per
Agent Hunt session. Skills are bought with skill points that have been
obtained from other modes of Resident Evil 6.
-- Creature Offense
-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details |
|=============================================================================|
| 01 | 5000 | Increases attack power by 10% |
|-----------------------------------------------------------------------------|
| 02 | 15000 | Increases attack power by 20% |
|-----------------------------------------------------------------------------|
| 03 | 60000 | Increases attack power by 30% |
'-----------------------------------------------------------------------------'
-- Creature Defense
-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details |
|=============================================================================|
| 01 | 5000 | Increases defense by 10% |
|-----------------------------------------------------------------------------|
| 02 | 15000 | Increases defense by 20% |
|-----------------------------------------------------------------------------|
| 03 | 60000 | Increases defense by 30% |
'-----------------------------------------------------------------------------'
-- Creature Health
-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details |
|=============================================================================|
| 01 | 5000 | Increases health by 20% |
|-----------------------------------------------------------------------------|
| 02 | 15000 | Increases health by 50% |
|-----------------------------------------------------------------------------|
| 03 | 60000 | Increases health by 100% |
'-----------------------------------------------------------------------------'
-- Creature Stamina
-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details |
|=============================================================================|
| 01 | 5000 | Increases combat gauge by 6 blocks |
|-----------------------------------------------------------------------------|
| 02 | 15000 | Increases combat gauge by 7 blocks |
|-----------------------------------------------------------------------------|
| 03 | 60000 | Increases combat gauge by 10 blocks |
'-----------------------------------------------------------------------------'
The best skill to use is often Creature Offense, but with J'avo mutations that
form from Chrysalids, having a better defense or health meter can help out a
bunch. Chryalids will form after a J'avo dies, so the J'avo mutation will
almost always receive damage right as it hatches. With a better defense or
more health, a J'avo mutation might be able to overpower the aggressive agent
before the agent spams the J'avo mutation with gunfire.
==========
DIFFICULTY
==========
Along with choosing skills, a player can choose to play on a higher difficulty
than normal or amateur difficulty under the "Matching" option on the main menu
under Agent Hunt mode. Selecting "Veteran or Higher" will allow a player to
join a Veteran or Professional game or not at all. When choosing the default
"Any" option, a player will join any difficulty that is available (Amateur,
Normal, Veteran or Professional).
Creature health, defense, stamina and attack power differs depending on the
mode that is chosen. Like the other enemies in the mode, your creature will be
more powerful on Professional when compared to lower difficulties.
======================================
WORKING AS A TEAM WITH OTHER CREATURES
======================================
One of the main keys to success in hitting an agent and eventually killing the
agent is to attack the agent when other creatures attack. Overwhelm the agent!
Hit the agent from off-screen. This is your chance to perform all of those
annoying cheap tactics that the enemy AI has done to your RE characters over
the years.
Whenever Agent Hunt is played, there is often another player that is
controlling a creature alongside your creature. Both Agent Hunt creature
players can identify each other by holding down on the X/B button. This will
make a blue indicator appear over the other creature player.
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
\_/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \_/
/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \
S E C T I O N III [CR00]
- - - - - - - - - - - - - - - - - - -
___ ___ ___ ___ ___ ___
/ \ / \ / \ / \ / \ / \
___ | | ___ | | ___ | | ___ | | ___ | | ___ | | ___
/ \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \
| | ___ | | ___ | C R E A T U R E S | ___ | | ___ | |
\___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/
| | | | | | | | | | | |
\___/ \___/ \___/ \___/ \___/ \___/
- - - - - - - - - - - - - - - - - -
_____________________________
_________________________________________________/ J ' A V O C R E A T U R E S
-------------------------------------------------------------------------------
[CR01]
========================
J'avo/Neo-Umbrella J'avo
========================
Stamina Recovery: 100 per second
Starting Health: 800 health
Mutate From: N/A
Chapter Locations: Chris Chapter 3 - Stilt Housing Area
(J'avo) Jake Chapter 3 - Research Facility - Living Quarters
Jake Chapter 4 - Shopping District
Chapter Locations: Chris Chapter 4 - Aircraft Carrier - Rear Hangar
(Neo-Umbrella) Chris Chapter 5 - Underwater Facility
A J'avo is really not too big of a threat on its own since it is so
predictable. In stages where J'avo can group on an agent, a J'avo is much more
deadly however. All J'avo can mutate based on where they are damaged, and they
can even form Chrysalids on some stages that will hatch into a Napad. J'avo
mutations can help out a player a great deal. Some mutations are way too slow
or limited to do much of anything though.
It's best to attack when an agent is dealing with a group of several J'avo.
Going up against an agent that has already seen your J'avo and is facing your
J'avo is basically a death wish. A Chrysalid mutation isn't all that helpful
since all an agent has to do is stand by the Chrysalid and spam the mutation
with gunfire the moment it spawns. If the agent leaves the Chrysalid, you'll
have a much better chance at attacking the agent later.
-----------------------------------------------------------------------------.
| COMMAND NAME | CONTROLLER COMMAND | STAMINA USAGE |
|=============================================================================|
| Walk | Left thumbstick | 0 Stamina |
|-----------------------------------------------------------------------------|
| Dash | Left thumbstick + X/A | 0 Stamina |
|-----------------------------------------------------------------------------|
| Taunt | Start | Recovers 100 |
| | | stamina per second|
|-----------------------------------------------------------------------------|
| Side Step Left | L2/LB | 0 Stamina |
|-----------------------------------------------------------------------------|
| Side Step Right | R2/RB | 0 Stamina |
|-----------------------------------------------------------------------------|
| Roll | L2+R2/LB+RB | 100 Stamina |
|-----------------------------------------------------------------------------|
| Crouch/Take Cover | L1+X/LT+A | 0 Stamina |
|-----------------------------------------------------------------------------|
| Slash | R1/RT | 100 Stamina |
|-----------------------------------------------------------------------------|
| Dashing Attack | Left thumbstick + R1/RT | 100 Stamina |
|-----------------------------------------------------------------------------|
| Guard | L1/LT | 0 Stamina |
|-----------------------------------------------------------------------------|
| Guard Attack | L1+R1/LT+RT | 100 Stamina |
|-----------------------------------------------------------------------------|
| Stab Rush (J'avo) | R1/RT (on grounded Agent) | 0 Stamina |
| Kick (Neo-Umbrella) | R1/RT (on grounded Agent) | 0 Stamina |
'-----------------------------------------------------------------------------'
==========
Glava-Sluz
==========
Stamina Recovery: 100 per second
Starting Health: 1200 health
Mutate From: J'avo and Neo-Umbrella J'avo
Chapter Locations: Chris Chapter 3 - Stilt Housing Area
Chris Chapter 4 - Aircraft Carrier - Rear Hangar
Chris Chapter 5 - Underwater Facility
Jake Chapter 3 - Research Facility - Living Quarters
Jake Chapter 4 - Shopping District
The Glava-Sluz is the insect head J'avo mutation that can spit out a sticky
webbing. This J'avo mutation can be good for trapping an agent that is in a
crowd of J'avo. The Glava-Sluz's spit attack is its only other option for
attacking, which is extremely slow. The J'avo mutation basically requires
groups. By itself, the Glava-Sluz is really nothing. It has a bunch of delay
for every one of its attacks.
-----------------------------------------------------------------------------.
| COMMAND NAME | CONTROLLER COMMAND | STAMINA USAGE |
|=============================================================================|
| Walk | Left thumbstick | 0 Stamina |
|-----------------------------------------------------------------------------|
| Dash | Left thumbstick + X/A | 50 stamina per |
| | | second |
|-----------------------------------------------------------------------------|
| Taunt | Start | Recovers 100 |
| | | stamina per second|
|-----------------------------------------------------------------------------|
| Spit | R1/RT | 100 Stamina |
|-----------------------------------------------------------------------------|
| Spit Webbing | L1/LT | 200 Stamina |
'-----------------------------------------------------------------------------'
===========
Glava-Smech
===========
Stamina Recovery: 100 per second
Starting Health: 1200 health
Mutate From: Neo-Umbrella J'avo
Chapter Locations: Chris Chapter 4 - Aircraft Carrier - Rear Hangar
Chris Chapter 5 - Underwater Facility
The Glava-Smech mutation is when a J'avo is shot in the head and forms pincher
appendages on its upper half. The Glava-Smech is one of the worst mutations a
player can get since it is so limited. A Glava-Smech only has one attack,
which it has to charge.
It's close range bite attack can clamp down on an agent and then hold the agent
up to where the agent must enter a button press quickly as the timed QTE gauge
appears. Catching an agent with this attack is quite hard though. Your best
to catch an agent is to wait for them to perform a melee then charge the attack
so it grabs the agent as the melee animation stops.
-----------------------------------------------------------------------------.
| COMMAND NAME | CONTROLLER COMMAND | STAMINA USAGE |
|=============================================================================|
| Walk | Left thumbstick | 0 Stamina |
|-----------------------------------------------------------------------------|
| Dash | Left thumbstick + X/A | 50 stamina per |
| | | second |
|-----------------------------------------------------------------------------|
| Taunt | Start | Recovers 100 |
| | | stamina per second|
|-----------------------------------------------------------------------------|
| Bite | R1/RT | 100 Stamina |
'-----------------------------------------------------------------------------'
========
Ruka-SRP
========
Stamina Recovery: 100 per second
Starting Health: 1200 health
Mutate From: J'avo and Neo-Umbrella J'avo
Chapter Locations: Chris Chapter 3 - Stilt Housing Area
Chris Chapter 4 - Aircraft Carrier - Rear Hangar
Chris Chapter 5 - Underwater Facility
Jake Chapter 3 - Research Facility - Living Quarters
Jake Chapter 4 - Shopping District
Ruka-SRP is when a J'avo forms a blade with it's damaged arm. This J'avo is
best used with complete aggression. The Ruka-SRP's attacks are hard to stop
from close range, so basically rush the agent and try to hit them when you get
this J'avo mutation. Its attacks are not too slow and they definitely take
priority over most agent melees. You've just got to watch for the sudden agent
quick shot.
-----------------------------------------------------------------------------.
| COMMAND NAME | CONTROLLER COMMAND | STAMINA USAGE |
|=============================================================================|
| Walk | Left thumbstick | 0 Stamina |
|-----------------------------------------------------------------------------|
| Dash | Left thumbstick + X/A | 50 stamina per |
| | | second |
|-----------------------------------------------------------------------------|
| Backward Dodge | L2/LB | 50 Stamina |
|-----------------------------------------------------------------------------|
| Forward Dodge | R2/RB | 50 Stamina |
|-----------------------------------------------------------------------------|
| Guard | Start | 0 Stamina |
|-----------------------------------------------------------------------------|
| Horizontal Slash | R1/RT | 100 Stamina |
|-----------------------------------------------------------------------------|
| Crouching Attack | L1/LT | 100 Stamina |
'-----------------------------------------------------------------------------'
==============
Ruka-Khvatanje
==============
Stamina Recovery: 100 per second
Starting Health: 1200 health
Mutate From: J'avo and Neo-Umbrella J'avo
Chapter Locations: Chris Chapter 3 - Stilt Housing Area
Chris Chapter 4 - Aircraft Carrier - Rear Hangar
Chris Chapter 5 - Underwater Facility
Jake Chapter 3 - Research Facility - Living Quarters
Jake Chapter 4 - Shopping District
Ruka-Khvatanje is the insect arm mutation that allows a player to grab an agent
from long range. This is definitely one of the better mutations, especially
when an agent is dealing with several enemies at once. Stay at long range and
try to grab an agent with the stretching arm attack (L1/LT) while the agent is
occupied with other J'avo. This attack can easily catch an agent off guard
from off-screen.
Just like with any other J'avo, when fighting an agent solo with a Ruka-
Khvatanje, you really stand little of a chance against the agent. Its long-
range grab requires a slight charge, but it's extremely deadly when the agent
is unaware of your presence.
-----------------------------------------------------------------------------.
| COMMAND NAME | CONTROLLER COMMAND | STAMINA USAGE |
|=============================================================================|
| Walk/Run | Left thumbstick | 0 Stamina |
|-----------------------------------------------------------------------------|
| Dash | Left thumbstick + X/A | 50 stamina per |
| | | second |
|-----------------------------------------------------------------------------|
| Side-step Left | L2/LB | 50 Stamina |
|-----------------------------------------------------------------------------|
| Side-step Right | R2/RB | 50 Stamina |
|-----------------------------------------------------------------------------|
| Backstep | Start | 0 Stamina |
|-----------------------------------------------------------------------------|
| Punch | R1/RT | 100 Stamina |
|-----------------------------------------------------------------------------|
| Stretch Attack | L1/LT | 100 Stamina |
'-----------------------------------------------------------------------------'
==========
Ruka-Bedem
==========
Stamina Recovery: 100 per second
Starting Health: 1200 health
Mutate From: Neo-Umbrella J'avo
Chapter Locations: Chris Chapter 4 - Aircraft Carrier - Rear Hangar
Chris Chapter 5 - Underwater Facility
A Ruka-Bedem is when a J'avo forms a hard shield arm when its arm is damaged.
This J'avo can be very aggressive in close range and it can block against light
gunfire. A Ruka-Bedem is best used by attacking with its dash attack. The
attack is fast and will catch an agent off guard easily. Like with other
J'avo, always wait for an agent to be occupied with other enemies then sneak in
and attack the agent with the dash attack.
A Ruka-Bedem has some hefty recovery time with each attack, so make sure that
the attack hits. A Ruka-Bedem can be easily killed off by a close range agent
or any agent that can get behind this J'avo mutation. A Ruka-Bedem cannot
guard against melee and a quick shot will stagger it.
-----------------------------------------------------------------------------.
| COMMAND NAME | CONTROLLER COMMAND | STAMINA USAGE |
|=============================================================================|
| Walk | Left thumbstick | 0 Stamina |
|-----------------------------------------------------------------------------|
| Dash | Left thumbstick + X/A | 100 stamina per |
| | | second |
|-----------------------------------------------------------------------------|
| Guard | Start | 0 Stamina |
|-----------------------------------------------------------------------------|
| Slam | R1/RT | 100 Stamina |
|-----------------------------------------------------------------------------|
| Dash Attack | L1/LT | 100 Stamina |
'-----------------------------------------------------------------------------'
===============
Telo-Eksplozija
===============
Stamina Recovery: 100 per second
Starting Health: 1200 health
Mutate From: Neo-Umbrella J'avo
Chapter Locations: Chris Chapter 4 - Aircraft Carrier - Rear Hangar
Chris Chapter 5 - Underwater Facility
Telo-Eksplozija is when a J'avo's upper half forms into a cocoon. This J'avo
mutation's only attack is to explode, so it sacrifices itself for damaging an
agent. If an agent sees your Telo-Eksplozija and hits it with a gunshot in the
legs, the creature will fall and explode in a few seconds. Your best bet for
damaging an agent is to surprise the agent from behind while the agent is
attacking other enemies then explode without the agent seeing your J'avo
mutation.
-----------------------------------------------------------------------------.
| COMMAND NAME | CONTROLLER COMMAND | STAMINA USAGE |
|=============================================================================|
| Walk | Left thumbstick | 0 Stamina |
|-----------------------------------------------------------------------------|
| Dash | Left thumbstick + X/A | 100 stamina per |
| | | second |
|-----------------------------------------------------------------------------|
| Feint | Start | 0 Stamina |
|-----------------------------------------------------------------------------|
| Explode | R1/RT | 100 Stamina |
'-----------------------------------------------------------------------------'
======
Gnezdo
======
Stamina Recovery: 100 per second
Starting Health: 2000 health
Mutate From: N/A
Chapter Locations: Chris Chapter 5 - Underwater Facility
Gnezdo is a compilation of flying bugs that forms a female figure when it
walks. Its main weak point is the big bug that appears when an agent shoots
it. This J'avo mutation will hatch out of a Chrysalid. Sadly, it only appears
in Chris' chapter 5 in Agent Hunt mode.
The Gnezdo is a great creature to attack with. Once you have control of the
Gnezdo, start releasing decoys with the L2/lB or R2/RB buttons to make agents
shoot at the fake image of bugs then try to get close to them and perform the
Gnezdo's grab attack from close range. The insect swarm is really best used at
a distance since this gives away the true image of the Gnezdo. Once an agent
sees a bug image fire an insect swarm his way, that means he has seen the true
Gnezdo and can fire on it. Acid rounds will kill a Gnezdo quickly. If the
agent uses acid rounds on your Gnezdo, your creature will not last long.
-----------------------------------------------------------------------------.
| COMMAND NAME | CONTROLLER COMMAND | STAMINA USAGE |
|=============================================================================|
| Walk | Left thumbstick | 0 Stamina |
|-----------------------------------------------------------------------------|
| Dash | Left thumbstick + X/A | 0 Stamina |
|-----------------------------------------------------------------------------|
| Stance | L1/LT | 0 Stamina |
|-----------------------------------------------------------------------------|
| Fake Attack | Start | 0 Stamina |
|-----------------------------------------------------------------------------|
| Release Decoy | L2/LB or R2/RB | 100 Stamina |
|-----------------------------------------------------------------------------|
| Grab Attack | R1/RT | 100 Stamina |
|-----------------------------------------------------------------------------|
| Insect Swarm | RT+LT/R1+L1 | 100 Stamina |
'-----------------------------------------------------------------------------'
=====
Napad
=====
Stamina Recovery: 50 per second
Starting Health: 5000 health
Mutate From: J'avo and Neo-Umbrella J'avo (Chrysalid)
Chapter Locations: Chris Chapter 3 - Stilt Housing Area
Chris Chapter 4 - Aircraft Carrier - Rear Hangar
A Napad is a heavily armored J'avo mutation that forms from a Chrysalid. A
J'avo must form a Chrysalid in order to spawn this creature. One of the main
problems with this creature is that it will likely hatch right in front of the
agent, so the agent will see your Napad as soon as it spawns. If an agent
leaves the Chrysalid, then you have a better chance of hitting the agent later
with a surprise attack. If the agent stays near the hatching Chrysalid, then
you can't do much but try to hit the agent through their gunfire spamming,
which will likely fail on your end.
A Napad has some decent attacks, but the majority of them are very slow. All
of a Napad's punch attacks are often too slow to hit an agent. Your best bet
to hit an agent with a Napad is to use its charge attack. Sadly, its charge
can be countered however. Hold down the L1/LT button to charge then press the
R1/RT button to run forward with a ram. The R1/RT punch can be good for
hitting an agent that is occupied with attacking your Napad at times. If an
agent ever stands at your backside and tries to hit your Napad from close
range, turn with the R2/RB or L2/LB button to punch them and turn around at the
same time.
-----------------------------------------------------------------------------.
| COMMAND NAME | CONTROLLER COMMAND | STAMINA USAGE |
|=============================================================================|
| Walk | Left thumbstick | 0 Stamina |
|-----------------------------------------------------------------------------|
| Dash | L1+R1/LT+RT | 100 Stamina |
|-----------------------------------------------------------------------------|
| Punch to Left | L2/LB | 50 Stamina |
|-----------------------------------------------------------------------------|
| Punch to Right | R2/RB | 50 Stamina |
|-----------------------------------------------------------------------------|
| Multi-Punch | L2+R2/LB+RB | 100 Stamina |
|-----------------------------------------------------------------------------|
| Punch | R1/RT | 100 Stamina |
|-----------------------------------------------------------------------------|
| Multiple Punches | L1/LT | 0 Stamina |
|-----------------------------------------------------------------------------|
| Charge | L1/LT | 0 Stamina |
|-----------------------------------------------------------------------------|
| Increase Charge | Square/X (while charging) | 0 Stamina |
|-----------------------------------------------------------------------------|
| Super Rush | R1/RT (while charging) | 100 Stamina |
|-----------------------------------------------------------------------------|
| Tackle | L1/LT (during Super Rush) | 0 Stamina |
|-----------------------------------------------------------------------------|
| Taunt | Start | 0 Stamina |
'-----------------------------------------------------------------------------'
======
Mesets
======
Stamina Recovery: 100 per second
Starting Health: 2000 health
Mutate From: J'avo (Chrysalid)
Chapter Locations: Jake Chapter 2 - Mountain Path
Mesets is the flying bird J'avo. These can only be played in Jake's chapter 2
campaign. A player can ONLY control a Mesets in chapter 2 of Jake's campaign,
so an agent will know which creature you are. It's best to stick to the air
when controlling a Mesets. It's ground attacks leave it to open to gunfire.
Both of its ground attacks are very slow and have major recovery.
When flying, a Mesets player can perform a diving grab by pressing the R1/RT
button. This attack will auto-target an agent that is below the Mesets. The
agent can break out of the grab with a QTE thumbstick shaking sequence, but it
takes some good damage. Attacking the agent from the air is really your best
bet with a Mesets. On the ground, the Mesets can be easily taken advantage of
with how slow it moves.
-----------------------------------------------------------------------------.
| COMMAND NAME | CONTROLLER COMMAND | STAMINA USAGE |
|=============================================================================|
| Walk | Left thumbstick | 0 Stamina |
|-----------------------------------------------------------------------------|
| Fly | Left thumbstick + X/A | 0 Stamina |
|-----------------------------------------------------------------------------|
| Taunt | Start | 0 Stamina |
|-----------------------------------------------------------------------------|
| Beak Attack | R1/RT | 100 Stamina |
|-----------------------------------------------------------------------------|
| Dash Attack | L1/LT | 100 Stamina |
|-----------------------------------------------------------------------------|
| Flying Grab | R1/RT (during flight) | 100 Stamina |
'-----------------------------------------------------------------------------'
========
Strelats
========
Stamina Recovery: 100 per second
Starting Health: 3000 health
Mutate From: J'avo (Chrysalid)
Chapter Locations: Jake Chapter 3 - Research Facility - Living Quarters
Jake Chapter 4 - Shopping District
The Strelats is the lizard J'avo mutation that hatches from a Chrysalid. This
is easily the best common J'avo mutation that you can get. The best part about
the Strelats is its close range gas and extreme agility. The gas attack is
great for hitting agents that stand right by the Chrysalid as this mutation
hatches. The gas can stun agents and damage them then the Strelats player can
run off and fire needle shots from a distance.
A Strelats if easily one of the best J'avo mutations in Agent Hunt mode if you
know the controls for it. This thing can run circles around agents. The main
flaw is its delay before each attack. A Strelats' needle attack has a warning
that an agent can easily see coming. No matter how obvious the attack might
be, it doesn't matter when other J'avo are in the area to occupy the agent. A
Strelats player can be a major force to be reckoned with along with a crowd of
J'avo.
-----------------------------------------------------------------------------.
| COMMAND NAME | CONTROLLER COMMAND | STAMINA USAGE |
|=============================================================================|
| Walk | Left thumbstick | 0 Stamina |
|-----------------------------------------------------------------------------|
| Dash | Left thumbstick + X/A | 100 stamina per |
| | | second |
|-----------------------------------------------------------------------------|
| Play Dead (Face Up) | L2/LB | Recovers 100 |
| | | stamina per second|
|-----------------------------------------------------------------------------|
| Play Dead (Face Down) | R2/RB | Recovers 100 |
| | | stamina per second|
|-----------------------------------------------------------------------------|
| Release Gas | Start | 50 Stamina |
|-----------------------------------------------------------------------------|
| Spit Poison | R1/RT | 100 Stamina |
|-----------------------------------------------------------------------------|
| Enter Stance | L1/LT | 0 Stamina |
|-----------------------------------------------------------------------------|
| Shoot Needle | L1+R1/LT+RT | 100 Stamina |
'-----------------------------------------------------------------------------'
_______________________________
_______________________________________________/ Z O M B I E C R E A T U R E S
-------------------------------------------------------------------------------
[CR02]
=======
Zombies
=======
--> ATTRIBUTES:
Stamina Recovery: 100 per second (standing)
150 per second (crawling)
Starting Health: 600-1500 health
Mutate From: N/A
Chapter Locations: Leon Chapter 1 - Gun Shop
Leon Chapter 2 - Forest Cemetery
Leon Chapter 3 - Cavern
Zombies are extremely slow and their attacks have some extremely slow startup
animations. It's best to attack from off-screen as much as possible when
playing as a zombie. Allowing an agent to see your zombie is a bad idea since
a zombie is so easily killed with a gun.
Unlike in other RE games, zombies in RE6 can dash (fast shuffle), so a player
can move through an area quickly as a zombie. Since remaining concealed from
the agent can be such a big issue, it's really best to crawl most of the time
when in close range to an agent. An agent has less of a chance of seeing a
crawling zombie rather than a standing zombie. The only main flaw with
crawling is that it sets your zombie up for a critical head stomp if the agent
can melee attack your zombie from up close.
Armed zombies have the same slow attacks as normal zombies, but they can throw
their weapons. Tossing a weapon is a great long-range attack for when other
enemies pile up on an agent and your zombie is in the background. Once a
zombie has thrown its weapon, the player will be controlling an unarmed zombie
afterwards - the weapon cannot be retrieved. Once a weapon is thrown, try to
stick to crawling when an agent is near.
Spitting zombies are much like normal zombies only they have a long range spit.
Their spit is a great long-range attack that can be used to target distant
agents. The main problem with the spit is that it reveals your location.
Don't stay in one area for too long and continuously spit or your zombie will
get shot at sooner or later. A spitting zombie can crawl and spit while it
lies on the ground - this can be a good strategy.
--> ATTACKS:
-- UNARMED ZOMBIE
-----------------------------------------------------------------------------.
| COMMAND NAME | CONTROLLER COMMAND | STAMINA USAGE |
|=============================================================================|
| Walk | Left thumbstick | 0 Stamina |
|-----------------------------------------------------------------------------|
| Dash | Left thumbstick + X/A | 0 Stamina |
|-----------------------------------------------------------------------------|
| Side-step Left | L2/LB | 100 Stamina |
|-----------------------------------------------------------------------------|
| Side-step Right | R2/RB | 100 Stamina |
|-----------------------------------------------------------------------------|
| Taunt (Point) | Start | Recover 100 |
| | | stamina per second|
|-----------------------------------------------------------------------------|
| Enter/Exit Crawling | L2+R2/LB+RB | 0 Stamina |
|-----------------------------------------------------------------------------|
| Punch | R1/RT | 0 Stamina |
|-----------------------------------------------------------------------------|</pre><pre id="faqspan-2">
| Grab | L1/LT | 0 Stamina |
|-----------------------------------------------------------------------------|
| Diving Grab | L1/LT (while dashing) | 100 Stamina |
|-----------------------------------------------------------------------------|
| Grab Fallen Agent | R1/RT (near face-down agent)| 0 Stamina |
'-----------------------------------------------------------------------------'
-- ARMED ZOMBIE
-----------------------------------------------------------------------------.
| COMMAND NAME | CONTROLLER COMMAND | STAMINA USAGE |
|=============================================================================|
| Walk | Left thumbstick | 0 Stamina |
|-----------------------------------------------------------------------------|
| Dash | Left thumbstick + X/A | 0 Stamina |
|-----------------------------------------------------------------------------|
| Side-step Left | L2/LB | 100 Stamina |
|-----------------------------------------------------------------------------|
| Side-step Right | R2/RB | 100 Stamina |
|-----------------------------------------------------------------------------|
| Taunt | Start | Recover 100 |
| | | stamina per second|
|-----------------------------------------------------------------------------|
| Side and Vertical Swing | R1/RT, R1/RT | 0 Stamina |
|-----------------------------------------------------------------------------|
| Vertical and Side Swing | Left thumbstick forward + | 0 Stamina |
| | R1/RT, R1/RT | |
|-----------------------------------------------------------------------------|
| Aim Weapon | L1/LT | 0 Stamina |
|-----------------------------------------------------------------------------|
| Throw Weapon | L1+R1/LT+RT | 0 Stamina |
'-----------------------------------------------------------------------------'
-- SPITTING ZOMBIE
-----------------------------------------------------------------------------.
| COMMAND NAME | CONTROLLER COMMAND | STAMINA USAGE |
|=============================================================================|
| Walk | Left thumbstick | 0 Stamina |
|-----------------------------------------------------------------------------|
| Dash | Left thumbstick + X/A | 0 Stamina |
|-----------------------------------------------------------------------------|
| Side-step Left | L2/LB | 100 Stamina |
|-----------------------------------------------------------------------------|
| Side-step Right | R2/RB | 100 Stamina |
|-----------------------------------------------------------------------------|
| Taunt (Point) | Start | Recover 100 |
| | | stamina per second|
|-----------------------------------------------------------------------------|
| Enter/Exit Crawling | L2+R2/LB+RB | 0 Stamina |
|-----------------------------------------------------------------------------|
| Punch | R1/RT | 0 Stamina |
|-----------------------------------------------------------------------------|
| Aim | L1/LT | 0 Stamina |
|-----------------------------------------------------------------------------|
| Spit | R1/RT (while aiming) | 0 Stamina |
|-----------------------------------------------------------------------------|
| Diving Grab | L1/LT (while dashing) | 100 Stamina |
|-----------------------------------------------------------------------------|
| Grab Fallen Agent | R1/RT (near face-down agent)| 0 Stamina |
'-----------------------------------------------------------------------------'
-- CRAWLING ZOMBIE
-----------------------------------------------------------------------------.
| COMMAND NAME | CONTROLLER COMMAND | STAMINA USAGE |
|=============================================================================|
| Crawl | Left thumbstick | 0 Stamina |
|-----------------------------------------------------------------------------|
| Crawl Fast | Left thumbstick + X/A | 0 Stamina |
|-----------------------------------------------------------------------------|
| Turn Left | L2/LB | 100 Stamina |
|-----------------------------------------------------------------------------|
| Turn Right | R2/RB | 100 Stamina |
|-----------------------------------------------------------------------------|
| Enter/Exit Standing | L2+R2/LB+RB | 0 Stamina |
|-----------------------------------------------------------------------------|
| Punch | R1/RT | 0 Stamina |
|-----------------------------------------------------------------------------|
| Aim | L1/LT | 0 Stamina |
|-----------------------------------------------------------------------------|
| Spit | R1/RT (while aiming) | 0 Stamina |
'-----------------------------------------------------------------------------'
=========
Bloodshot
=========
Stamina Recovery: 100 per second
Starting Health: 3000-6000 health
Mutate From: Zombie
Chapter Locations: Leon Chapter 1 - Gun Shop
Leon Chapter 2 - Forest Cemetery
Leon Chapter 3 - Cavern
A Bloodshot is a skinless zombie that is more durable and aggressive than the
standard zombie. Players might start with this creature or the zombie that is
controlled might mutate into a Bloodshot depending on the stage that is being
played on.
Even thought a Bloodshot has some great attacks for damaging players, it is
also a very predictable creature when an agent player is facing it. A
Bloodshot is SO easy to counter when an agent can see the attack coming
beforehand. If an agent counters any of your Bloodshot's attacks, the battle
is basically decided in the agent's favor.
Since a Bloodshot's attacks are so easy to see coming, it is best to try to
attack the agent players off-screen when their back is turned. Wait for an
agent to get occupied with other creatures then rush at the agent and grab the
agent or uppercut the agent from behind. A missed grab and a missed uppercut
both take a while to recover from, so make that attack count.
-- STANDING BLOODSHOT
-----------------------------------------------------------------------------.
| COMMAND NAME | CONTROLLER COMMAND | STAMINA USAGE |
|=============================================================================|
| Walk | Left thumbstick | 0 Stamina |
|-----------------------------------------------------------------------------|
| Dash | Left thumbstick + X/A | 0 Stamina |
|-----------------------------------------------------------------------------|
| Side-step Left | L2/LB | 100 Stamina |
|-----------------------------------------------------------------------------|
| Side-step Right | R2/RB | 100 Stamina |
|-----------------------------------------------------------------------------|
| Taunt (Backstep) | Start | Recover 100 |
| | | stamina per second|
|-----------------------------------------------------------------------------|
| Enter/Exit Crawling | L2+R2/LB+RB | 0 Stamina |
|-----------------------------------------------------------------------------|
| Uppercut | R1/RT | 100 Stamina |
|-----------------------------------------------------------------------------|
| Diving Grab | L1/LT | 100 Stamina |
|-----------------------------------------------------------------------------|
| Grab Fallen Agent | R1/RT (near face-down agent)| 0 Stamina |
'-----------------------------------------------------------------------------'
-- CRAWLING BLOODSHOT
-----------------------------------------------------------------------------.
| COMMAND NAME | CONTROLLER COMMAND | STAMINA USAGE |
|=============================================================================|
| Crawl | Left thumbstick | 0 Stamina |
|-----------------------------------------------------------------------------|
| Crawl Fast | Left thumbstick + X/A | 0 Stamina |
|-----------------------------------------------------------------------------|
| Turn Left | L2/LB | 100 Stamina |
|-----------------------------------------------------------------------------|
| Turn Right | R2/RB | 100 Stamina |
|-----------------------------------------------------------------------------|
| Enter/Exit Standing | L2+R2/LB+RB | 0 Stamina |
|-----------------------------------------------------------------------------|
| Punch | R1/RT | 0 Stamina |
|-----------------------------------------------------------------------------|
| Grab | L1/LT | 0 Stamina |
'-----------------------------------------------------------------------------'
==========
Zombie Dog
==========
Stamina Recovery: 100 per second
Starting Health: 500-1000 health
Mutate From: N/A
Chapter Locations: Leon Chapter 1 - Gun Shop
Leon Chapter 2 - Forest Cemetery
The zombie dog is easily one of the fastest of any of the available creatures.
The zombie dog is overall weak, but it sure can move. Your main attack is to
jump and grab an agent. The attack can be fought off by the agent through a
QTE thumbstick shaking sequence and the agent most likely will throw off the
dog, but this attack takes off some heavy damage. The diving tackle can be
countered if the agent sees the attack coming and a counter is an instant kill
against a zombie dog, so attack from off-screen.
Dogs have an extremely fast diving tackle and most players are use to a pattern
of how a dog will suddenly run straight toward an agent then instantly attack,
so NEVER do this. If anything, toy with the agent by running by them without
attacking then attack later. Don't EVER simply run straight toward an agent
that is facing your zombie dog and attack or you're just asking to be countered
and killed.
A zombie dog has many ways to turn its body to face a new direction while
dashing. Be sure to take note of the commands for turning labeled below since
a dog cannot turn as fast while standing still compared to when it dashes. The
dog is the only creature to have two methods to regain stamina. Both methods
take about the same amount of time. It's really best to use the normal taunt
(sniffing) since the bark will likely make an agent notice your zombie dog.
-----------------------------------------------------------------------------.
| COMMAND NAME | CONTROLLER COMMAND | STAMINA USAGE |
|=============================================================================|
| Walk | Left thumbstick | 0 Stamina |
|-----------------------------------------------------------------------------|
| Dash | Left thumbstick + X/A | 10 stamina per |
| | | second |
|-----------------------------------------------------------------------------|
| Side-step Left | L2/LB | 100 Stamina |
|-----------------------------------------------------------------------------|
| Side-step Right | R2/RB | 100 Stamina |
|-----------------------------------------------------------------------------|
| Turn Left | L2/LB (while dashing) | 0 Stamina |
|-----------------------------------------------------------------------------|
| Turn Right | R2/RB (while dashing) | 0 Stamina |
|-----------------------------------------------------------------------------|
| 180 degree turn | L2+R2/LB+RB (while dashing) | 100 Stamina |
|-----------------------------------------------------------------------------|
| Taunt | Start | Recover 200 |
| | | stamina per second|
|-----------------------------------------------------------------------------|
| Bark | Square/X | Recover 200 |
| | | stamina per second|
|-----------------------------------------------------------------------------|
| Diving Grab | R1/RT | 100 Stamina |
|-----------------------------------------------------------------------------|
| Diving Grab | L1/LT | 100 Stamina |
|-----------------------------------------------------------------------------|
| Grab Fallen Agent | R1/RT (near face-down agent)| 0 Stamina |
'-----------------------------------------------------------------------------'
========
Shrieker
========
Stamina Recovery: 100 per second
Starting Health: 5000 health
Mutate From: N/A
Chapter Locations: Leon Chapter 1 - Gun Shop
Leon Chapter 2 - Forest Cemetery
The Shrieker can be a very good creature to control when a crowd of zombies and
other creatures stand around an agent. The Shrieker can lure more zombies
toward a certain area or make the current zombies more aggressive through its
screams. In order to scream, a Shrieker player must charge a scream with the
Square/X button. Once the red portion of the Shrieker's chest is fully
expanded, press the R1/RT button to release the scream.
When charging a scream, tap the Square/X button while facing away from an
agent. A Shrieker's weak point is the red portion of its chest when it charges
a scream, so try to not to reveal that area too much. An agent can kill your
Shrieker by shooting it in the chest area a few times. You can charge a scream
in a spawn point then exit the spawn point with a scream ready to hit an agent
with. Always try to hit the agent with a close range scream to knock the agent
down.
NOTE: As a Shrieker receives damage, its chest will expand automatically if the
chest is bulging already. Getting hit actually saves your Shrieker the trouble
of building up a scream.
Screaming when a bunch of zombies is crowded around an agent is good in two
ways. It is more likely to hit that close range agent and it will also make
the zombies in that area more aggressive. A Shrieker is quite good with extra
creatures that can attack along with it. By itself, a Shrieker can't really do
much. Its punch is basically useless - it's the same slow punch that all
zombies use.
-----------------------------------------------------------------------------.
| COMMAND NAME | CONTROLLER COMMAND | STAMINA USAGE |
|=============================================================================|
| Walk | Left thumbstick | 0 Stamina |
|-----------------------------------------------------------------------------|
| Dash | Left thumbstick + X/A | 0 Stamina |
|-----------------------------------------------------------------------------|
| Taunt (Look for Agent) | Start | 0 Stamina |
|-----------------------------------------------------------------------------|
| Punch | R1/RT | 0 Stamina |
|-----------------------------------------------------------------------------|
| Charge Scream | Square/X | 0 Stamina |
|-----------------------------------------------------------------------------|
| Scream | L1/LT | 100 Stamina |
'-----------------------------------------------------------------------------'
===========
Rasklapanje
===========
Stamina Recovery: 100 per second
Starting Health: 3000 health
Mutate From: N/A
Chapter Locations: Chris Chapter 4 - Aircraft Carrier - Forward Hangar
Jake Chapter 5 - Underwater Facility
Leon Chapter 4 - Market
A Rasklapanje starts as a whole body when it first spawns. When an agent
attacks the Rasklapanje, it will split in half and the player will control one
of its two halves. When a Rasklapanje has been killed off, the creature will
not die, but it will remain immobile for a few minutes. The creature player
must wait for the Rasklapanje's body parts to revive again or press the
select/back button and choose to "Die and Respawn". It's far better to
respawn. The wait for a Rasklapanje to revive is around two minutes.
NOTE: A Rasklapanje never actually dies, so a player can receive the medal for
not dying just by playing as a Rasklapanje and ending that session!
A Rasklapanje is most dangerous when it has a full body, but it is also far
easier to shoot at that time. If a Rasklapanje player can grab an agent player
and the agent cannot fight off the Rasklapanje, the agent will automatically
die. A Rasklapanje can also toss of its hands by tapping the L1/LT button.
This will make it to where the hand might grab the agent and hold that agent in
place so your character can get in close to the agent. The CPU will control
the hand.
NOTE: One unique feature of a Rasklapanje is that it can use floor spawn points
as warp zones to move throughout an area. Step near one of the tiny vents that
the Rasklapanje spawns from to get an X/A command to hop back into it. This
will take a player to a new spawn point on the current map. It's like a Mario
pipe tunnel warp zone in a way.
Once the Rasklapanje is split into two body parts, press any direction with the
directional pad to change between the upper body and lower body. The CPU will
control whichever body part that the player does not control. In order to
reform the body, hold the L2+R2/LB+RB buttons until both body parts stick
together again. Obviously, both body parts of your Rasklapanje will have to be
reanimated in order to reform a full body.
-- WHOLE BODY
-----------------------------------------------------------------------------.
| COMMAND NAME | CONTROLLER COMMAND | STAMINA USAGE |
|=============================================================================|
| Walk | Left thumbstick | 0 Stamina |
|-----------------------------------------------------------------------------|
| Dash | Left thumbstick + X/A | 0 Stamina |
|-----------------------------------------------------------------------------|
| Left Moving Attack | L2/LB | 100 Stamina |
|-----------------------------------------------------------------------------|
| Right Moving Attack | R2/RB | 100 Stamina |
|-----------------------------------------------------------------------------|
| Taunt | Start | Recover 100 |
| | | stamina per second|
|-----------------------------------------------------------------------------|
| Grab | R1/RT | 100 Stamina |
|-----------------------------------------------------------------------------|
| Throw Arm | L1/LT (must have arm) | 100 Stamina |
'-----------------------------------------------------------------------------'
-- TORSO
-----------------------------------------------------------------------------.
| COMMAND NAME | CONTROLLER COMMAND | STAMINA USAGE |
|=============================================================================|
| Crawl | Left thumbstick | 0 Stamina |
|-----------------------------------------------------------------------------|
| Crawl Fast | Left thumbstick + X/A | 50 stamina per |
| | | second |
|-----------------------------------------------------------------------------|
| Change Body Part Control | Directional pad | 0 stamina |
|-----------------------------------------------------------------------------|
| Reform Body | L2/LB + R2/RB (Hold) | 0 Stamina |
|-----------------------------------------------------------------------------|
| Taunt | Start | Recover 100 |
| | | stamina per second|
|-----------------------------------------------------------------------------|
| Attack | R1/RT | 100 Stamina |
'-----------------------------------------------------------------------------'
-- LEGS
-----------------------------------------------------------------------------.
| COMMAND NAME | CONTROLLER COMMAND | STAMINA USAGE |
|=============================================================================|
| Walk | Left thumbstick | 0 Stamina |
|-----------------------------------------------------------------------------|
| Dash | Left thumbstick + X/A | 0 Stamina |
|-----------------------------------------------------------------------------|
| Change Body Part Control | Directional pad | 0 stamina |
|-----------------------------------------------------------------------------|
| Reform Body | L2/LB + R2/RB (Hold) | 0 Stamina |
|-----------------------------------------------------------------------------|
| Kick | R1/RT | 100 Stamina |
|-----------------------------------------------------------------------------|
| Running Attack | L1/LT | 100 Stamina |
'-----------------------------------------------------------------------------'
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
\_/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \_/
/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \
S E C T I O N IV [ST00]
- - - - - - - - - - - - - - - - - -
___ ___ ___ ___ ___ ___
/ \ / \ / \ / \ / \ / \
___ | | ___ | | ___ | | ___ | | ___ | | ___ | | ___
/ \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \
| | ___ | | ___ | | _ S T A G E S _ | | ___ | | ___ | |
\___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/
| | | | | | | | | | | |
\___/ \___/ \___/ \___/ \___/ \___/
- - - - - - - - - - - - - - - - - -
___________________________
___________________________________________________/ C H R I S C A M P A I G N
-------------------------------------------------------------------------------
[ST01]
====================================
Chris Chapter 3 - Stilt Housing Area
====================================
Creatures: J'avo, Ruka-SRP (blade arm), Ruka-Khvatanje (insect arm), Glava-Sluz
(sticky web shooter), Napad
Chris' Chapter 3 portion covers the beginning of the Stilt Housing Area shortly
after both him and Piers shove each other around during a cutscene. It starts
out with the area with sniper in the Stilt Housing Area. Players can take
control of J'avo while the attack helicopter chases Chris and Piers on the
docks. Player creatures can attack the agents during the attack helicopter
boss fight and the dock section after the pagoda building catches on fire. The
stage will end if Chris and Piers reach the double doors on the other side of
the docks where they leave the Stilt Housing Area.
The first area is a good area to attack when the agents are pinned down with
sniper rifle fire. Wait for sniper rifle J'avo to shoot at the agents. When
an agent starts to fire back at the J'avo, run up and get an attack in on the
agent. Many of the mutations don't really help out that much in the beginning
area since few J'avo attack. Mutations such as Ruka-Khvatanje are always
useful if you can get a distance from the agent without them knowing and then
grab them. The Napad is very limited in the first area since it has little
area to move.
In the docks area, the agents will have to run from an attack helicopter.
Creature players can't really do too much here, once an agent runs by them.
You only really get one chance to hit an agent. As an agent runs by your
J'avo, time a sword hit to hit that player. If the character is staggered,
they might get hit by the attack helicopter's missiles and die.
During the attack helicopter fight, J'avo players can annoy the living hell out
of the agent players. If the agent players stay outside on the walkway, run
toward them and attack since they will likely be attacking the chopper. This
is a good area to go all out and attack no matter what J'avo mutation you wind
up with. Chris and Piers players are under constant pressure during the
helicopter fight, so troll the hell out of them attacks from behind. The
helicopter might kill off your creature, so... it's basically a double-edge
sword here. Once the agents finish off the helicopter, all their attention
will be on the remaining J'avo and getting off the building so there is little
that can be done then.
The final area has two major crowds of J'avo that will attack the character to
which a creature player can take advantage of - sneak in and attack. Be
forewarned that the agents are VERY likely to use grenade launchers to thin out
the crowds in this area. Once the two agents reach the double doors and
activate the partner assist command, the stage if over for the Agent Hunt
players.
================================================
Chris Chapter 4 - Aircraft Carrier - Rear Hangar
================================================
Creatures: Neo-Umbrella J'avo, Glava-Smech, Ruka-Bedem, Ruka-Khvatanje, Napad
Chris and Piers have to do one of two things to complete their objective for
this area. They must raise the stairs below the door that Ada went through and
blow open the bulkhead door that covers the door that Ada went through.
This area is extremely wide open, but there are many crates and other objects
to hide behind. The bad part about this chapter is that J'avo can't group
around agents as much because the area is so wide open and the agents have so
much area to move around in. An agent with a grenade launcher can be a beast
in this area.
The best time to attack the agents is when Chris and Piers split up on the top
walkways. This is when they go upstairs to rewire the rocket and blow open the
bulkhead door. The Piers player is the most vulnerable since he will have to
guard the Chris player while Chris climbs across the pipe on his side. The
Piers player will have to guard Chris from the rifle J'avo on the upper floor
and he will have to watch out for J'avo that spawn on his side of the walkway.
It's best to spawn closest to the Piers player at that time and go after him.
Both players will once again be occupied while trying to rewire the missile.
One of them will have to guard the other. If J'avo can occupy the player that
guards the rewiring player long enough, a creature can get to the player that
rewires the missile and hit that player.
The agents will have go open a many doors on the bottom floor with the partner
assist command. Watch for any of them that go into ready status near the door
and try to hit them. They are not invincible until the partner joins them.
When the agents exit out to the exterior portion of the ship to lower the
stairs, there is really little a creature player can do beside wait around a
corner or wait at the top of a ladder for an agent. Don't try to fight an
agent on a narrow walkway or the agent can easily melee kill your creature
without even the need of guns.
This segment will end once Chris and Piers get through the door on the opposite
side of the bulkhead door.
===================================================
Chris Chapter 4 - Aircraft Carrier - Forward Hangar
===================================================
Creatures: Rasklapanje
This is the portion of chapter 3 where Chris and Piers must find three
passcodes in order to unlock a door on the floor above. They must fight
through a maze of corridor filled with Rasklapanje. Knowing the area and what
the agents are going after if a big help for this part. Here is a map of the
area along with detailed labeling of items that the agents will go after.
--> FORWARD HAGAR MAP
____________________________________________________________
| stairs flooded |
| _________________________ _________________________ f |
| | | | |l |
| | ___________________ | |____________________ |o |
___| | | | | | | PASS B| |o |
| | | SP2 | | | WC | WC | |d |
| | | _______| | | partner >| | |e |
| |__|_ ____ | | | assist >| | |d |
| | |_______ | ___________|________| | |
| ___________ | | FAS | | | | |
| | ER HG | |__________|__| |_______________ __ | |__________
| | | locked door <| | | | | | |
| | ________|______________ _________________ | | | | AR |
| | | | ^| | WC WC | | | | | |__________|
| | |_______| ^| | | | | | | | |
| | SP1 | ^| | | | _| |__| WC |
| | | ____ ^|__| | | | |__________|
| |__________ ____| | locked door |__|__|______ | WC |
| | |PASS C WC |
|s _____________________| |____________| |__________|
|t | | | |
_|e | WC | ____________| |__________
| a | | | | |
| m | | | |
| | |____________| |__________|
| | WC | | |
| |_____________________|______________ ____________________| |
| s t e a m locked door <| |
|__ _____________________________________________________________|
START
--------------------------------------------------------------------------.
| MAP ABREVIATIONS |
|==========================================================================|
| PASS B | Passcode B |
| PASS C | Passcode C |
| SP1 | 5000 Skill Points |
| SP2 | 2000 Skill Points |
| ER | 40MM Explosive Rounds |
| AR | 40MM Acid Rounds |
| HG | Hand Grenade |
| FAS | First Aid Spray |
| WC | Wooden Crate (Item Crate) |
| Locked door < | door that is locked from left side (unlocked from right) |
| Locked door ^ | door that is locked from above (unlocked from below) |
'--------------------------------------------------------------------------'
Players will only be able to control Rasklapanje during this Agent Hunt
section. Rasklapanje can step beside ground spawn points (holes in the floor)
and hop inside them and teleport to another room in the stage - be sure to keep
this in mind since they are so slow. The agents start with Passcode A, so they
will be going after Passcodes B and C during this portion of the stage.
The double doors that Passcode B is located behind requires both agents to use
a partner action command, so a player can take advantage of this and attack
(try to grab) when an agent goes into ready status near the double doors. The
twisting corridors can help your Rasklapanje get the drop on the agents, but
the best chance you have at hitting them is to attack along with several other
Rasklapanje. Using the Rasklapanje's bottom half to spread acid throughout a
narrow corridor toward an agent can work out well in some of the corridor
(especially the east corridor).
By the time the agents reach the area where Passcode C is, they will likely
have Rasklapanje all over them, so that is a great time to attack. Hiding in a
room doesn't really help out since you're basically trapping yourself in that
small area. Once the agents get all three passcodes, they will run toward the
upstairs door and use them on the control panel. There is little that can done
from then on for the creature players. The agents will likely speed ahead of
your Rasklapanje by then.
=====================================
Chris Chapter 5 - Underwater Facility
=====================================
Creatures: Neo-Umbrella J'avo, Ruka-Bedem, Telo-Eksplozija, Gnezdo
The Underwater Facility area is when Chris and Piers separate at the beginning
of the Underwater Facility after releasing Jake and Sherry from their cells.
Since both characters split up, your J'avo will have a good chance of killing
them. The Piers player is the main character to go after during this stage.
The Chris player only has to fight a small group of J'avo in a corridor on the
bottom floor.
The Piers player must fight a room full of J'avo that are spread out. There
are snipers on the upper level walkways and J'avo behind gun turrets in the
back of the room. J'avo players can actually get behind the turrets and shoot
at the agents with them. This works great for pinning down the Piers player.
The problem comes when the Chris player moves up the elevator and comes in from
the back portion of the area. Be on the lookout for a sudden haymaker from
behind at that point.
The stage continues as the agents take the elevator to the bottom floor. There
is a room full of J'avo that will attack the agents and mutate into Glava-
Smechs on them. Basically the whole crowd mutates, so this can really keep the
agents occupied - they will likely take out grenade launchers to deal with the
crowds. The second room has two J'avo with rocket launcher in it. These J'avo
can be a pain to the agents if they sneak up on the agents and they very often
can. You can literally hide in this room and let the cheapass AI rocket
launcher J'avo get the agents all red under the collar before your J'avo
attacks.
The final area is the timed chamber where J'avo with green eyes can pull levers
and release Chrysalids that will spawn Gnezdo and Napads. The area has two
sniper rifle J'avo that will constantly respawn on the top floor - these will
annoy the hell out of the agents to where they will have to stay moving. There
isn't much strategy to this room besides attacking along with a crowd. If an
agent kills your J'avo, hopefully it will form a Chrysalid that will hatch into
Gnezdo. More than one Gnezdo can be a real pain in the ass for the agents in
the chamber room. Once the time for the depressurization of the outside room
is complete, the doors will unlock and the agents can leave and end the Agent
Hunt mode session.
_________________________
_____________________________________________________/ J A K E C A M P A I G N
-------------------------------------------------------------------------------
[ST02]
==============================
Jake Chapter 2 - Mountain Path
==============================
Creatures: Mesets
The Mountain Path area is the mountain trails where Jake and Sherry have to
find the three Memory Devices out in the snow. This map has some extremely
poor visibility at times and being able to play as a creature that needs to fly
through the snowy weather sure doesn't help.
A player will always spawn as a Mesets in this stage. This is the only stage
where a Mesets can be controlled and it's also one of the worst stages for
controlling a flying creature. A Mesets can get stuck behind invisible walls
along the boundaries of the map quite easily and visibility is poor the
majority of the time. It's best to use the red diamond target marker to find
the agents' location.
Stay in the air the majority of the time. Only land when you need to see the
bottom surroundings a bit better. Fighting on the ground is practically
useless with a Mesets since its grab attack is really slow on the ground and
its beak attack is very short range. The diving grab that can be done in the
air will lock-on to an agent, so they will have to constantly move in order to
dodge it. Once you swoop down for the first time, your position is pretty well
known to the agent. It's hard for them to snipe your creature out of the air
while your creature flies, but if you fly in one direction all the time, I'm
sure the agent can manage to bring your bird down, so constantly fly in wavy
patterns.
====================================================
Jake Chapter 3 - Research Facility - Living Quarters
====================================================
Creatures: J'avo, Glava-Sluz, Ruka-SRP, Strelats
Players take control of J'avo while Jake and Sherry have just escaped the
Detention Center portion of the Research Facility in this chapter. Jake and
Sherry will be hunting down the ID Medals to gain access to the locked rooms in
the statue room. Like with chapter 2 for Jake and Sherry, this all takes place
in one big area without loading screens.
J'avo spawn points are spread throughout the Living Quarters area and you
should always pick the one that is closest to the agents. The spawn points are
in the Library, the Bar, and the Storage Room. It's a good idea to wait for a
group of J'avo to attack the agents before trying to attack with your J'avo.
During this stage, J'avo can mutate into Glava-Sluz and Ruka-SRP. Glava-Sluz
helps out more when attacking with a big group of J'avo since you can shoot
sticky liquid at the agents while other J'avo attack. By itself, a Glava-Sluz
is not very helpful. Ruka-SRP can be helpful when fighting agents in a large or
small group. J'avo can also form a Chrysalid upon death and mutate into a
Strelats. Like all other J'avo stages, you'll likely have to hatch right in
front of the agent.
If the agent stays near the Chrysalid, immediately spray out gas then try to
run away from the agent if there are no other J'avo around. Wait for a wave of
J'avo to run toward the agents while your Strelats stays at a safe distance
then follow the wave to the agents and help out with your own attacks from a
distance (spike shots).
==================================
Jake Chapter 4 - Shopping District
==================================
Creatures: J'avo, Ruka-SRP, Ruka-Khvatanje, Strelats
The Shopping District includes the area after Jake and Sherry step out of the
Alley in the Poisawan Shopping District. This is the area where Jake and
Sherry start in a narrow corridor and have J'avo that move down the street in
front of them. Jake has to climb a ladder down the street in order to open an
unlocked door for Sherry. In the next area, they both get separated as one
player falls off a walkway and falls through an awning then lands on the street
below. This area also includes the Ubistvo (chainsaw J'avo) fight. Agent Hunt
mode will stop once the agents reach the double doors after the Ubistvo fight.
In the first area, the characters will separate briefly so Jake can unlock a
door from the other side of an alley. A player can use this chance to attack
the two agents separately. They do not stay separated for that long however.
Crowds of J'avo will attack the agents when they first move down the street, so
a player can take advantage of the J'avo waves to attack the agents. Many
Strelats will spawn when the Sherry player is by herself - this can help out
for keeping her occupied. The main problem with the Strelats is that they
spawn once the characters are about to reunite however.
NOTE: A J'avo can form a Chrysalid and mutate into a Strelats throughout this
entire area. A Strelats can help out a player a bunch in this area. Be sure
to use the gas when breaking out of the Chrysalid if agents are nearby then get
away from them and fire needles at them from a distance.
The next area is an open market area. If the agents get up on the high
platforms in the open market area, it becomes very hard to hit them. A flood
of J'avo will exit the doorway in the back of the area, but the agents will
likely use their explosive rounds to make quick work of them. A second wave of
J'avo will exit the doorway, but they are in much smaller number than the
first.
The agents will move up several stairs then one of them will fall to the street
in the next area. The next street is a good area to lay an ambush on the
bottom agent. The bottom agent will have to deal with J'avo that have heavy
machine guns. The J'avo will be on the upper walkway and at the end of the
street. While the agent is busy trying to shoot the J'avo with machine guns,
sneak up behind the agent and hit him.
The Ubistvo fight is a great opportunity to get some hits in on the agents for
sure. They will both have to deal with a boss that can kill them in one hit if
he catches them and J'avo players can really take advantage of this and attack
the agents very aggressively. Just think, if they get in too bad of a fight
with you're J'avo, they leave themselves open to the Ubistvo's one-hit dying
status/kill slices. After the battle, the agents are free to kick your ass
again. There is not too much J'avo players can do after the battle since the
area will be basically free of all enemies except creature players. The agents
only have to move down the corridor ahead and open the double doors to end this
Agent Hunt stage.
====================================
Jake Chapter 5 - Underwater Facility
====================================
Creatures: Rasklapanje
Jake and Sherry must activate four reserve batteries by pulling levers on
different floors of the Underwater Facility in order to power the elevator for
this chapter. This is quite a fun stage to play the Rasklapanje in. A player
MUST use the spawn points to move to different floors when the agents hop on
the lift in the middle chamber in order to move up. Find one of the spawn
points (hole in the floor) and stand next to it to get an X/A button prompt
then enter that spawn point to warp to another floor.
The best time to go after an agent is when they run to one of the doorways that
lead to the middle chamber. I'm sure you remember that Jake and Sherry have to
wait by the doorway for the lift to move down or up toward them so they can hop
to it. This is one of the best times to attack the agent. If the agent is not
patient and tries to jump as the lift comes toward them, you might be able to
grab that agent before the agent hops over to the lift.
Waiting for several Rasklapanje to group in an area and go after one player is
a great chance for your Rasklapanje to attack also. Don't ever attack from the
beginning of this stage since both agents will be together and there will
likely be no other Rasklapanje in the area to help our your creature.
Jake and Sherry have to split up in order to activate the final reserve
battery. The Sherry player is often the agent stuck without a partner for a
while on her side in Room H while both characters attempt to pull the last two
switches. Rasklapanje can completely troll that Sherry player while the Jake
player makes his way to the other side.
Once both agents activate the final battery, they will have to hop back on the
lift in Room I, which is down the corridor from Room H, so you still have a
chance to kill them even after all reserve batteries are activate. By that
time, your chances are slim however, since they don't have to stop much more.
_________________________
_____________________________________________________/ L E O N C A M P A I G N
-------------------------------------------------------------------------------
[ST03]
=========================
Leon Chapter 1 - Gun Shop
=========================
Available Creatures: Zombie, Bloodshot
The Gun Shop covers the entire portion of chapter 1 where Leon and Helena
protect the Gun Shop from zombies and then escape it in the bus afterwards.
Players will be able to choose from many spawn points in the surrounding
buildings and rooftops.
Attacking an agent from the beginning is hard since a creature must slowly hop
through a window and then enter the Gun Shop in order to start an attack. It's
far better to enter the Gun Shop without a weapon because of this. Your best
attack as a zombie or a Bloodshot is your grab attack for much of this area.
Spitter zombie's spit can works well, from long range, but make sure to aim
through the windows carefully. Stand outside the building's windows and spit
some then eventually enter the building if the agents move too much.
Catching an agent off guard is MUCH easier once a Whopper arrive. When the
Whopper Supreme arrives in the second floor room, this is a great chance to get
an attack in on an agent that is occupied with the Whopper. The Whopper on the
roof can help out for taking an agent's attention off your creature as well,
but an agent is more likely to use an explosive against the roof Whopper since
it appears with other enemies.
During the part when Leon and Helena get in the bus, there is a crate behind
the bus that can be climbed and then your creature can climb to the roof and
drop through the opening in the top of the bus. The bus portion can help you
to get an easy attack in or it can set your creature up for an attack that is
aimed against a whole crowd.
================================
Leon Chapter 2 - Forest Cemetery
================================
Available Creatures: Zombie, Zombie Dog, Bloodshot, Shrieker
Forest Cemetery covers the entire beginning portion of chapter 2 up until the
part where Leon and Helena first enter the Cathedral. Players can spawn as
zombies and zombie dogs in the graveyard and then zombies and Shriekers are
available in the crypt area. By the time the agents get to the Cathedral,
players can spawn as Bloodshots, zombies and Shriekers.
The graveyard has many gravestone, coffins and trees to hide behind while
playing as a dog. Choose to spawn in a doghouse if you want to play as a dog
and choose the graveyard areas to play as a zombie. When playing as a dog, try
to conceal yourself behind a tree or gravestone and wait for other enemies to
attack an agent then run toward the agent's backside and tackle the agent.
NEVER run toward an agent's front side since they will get a counter command
that will kill your zombie dog. If an agent waits for your dog from a
distance, that agent is preparing to counter, so simply run by that agent or
duck back out of sight.
Zombies can work well for the graveyard, but it's best to switch to crawling </pre><pre id="faqspan-3">
before attacking an agent. A crawling zombie can be heard to see with the
multi-leveled graveyard, so you can easily get the drop on an agent while
crawling. Don't attack with shovel - toss the shovel and crawl.
When the agents reach the crypt area, attacking becomes much harder since the
area is so wide open with many corridors. You can stand at the corner of a
corridor and wait for an agent to make a turn around the corner then attack the
agent. The problem with this is that your attacks will be so slow. Acid
spitting with a spitter zombie from a distance can work well in the crypt area
when fighting agents that are surrounded. The Shrieker is not all that useful
in the crypt area unless you come upon an agent that is crowded with other
enemies.
NOTE: Keep in mind that a Shrieker's scream lures zombies and makes all
surrounding enemies more aggressive.
--> CRYPT AREA MAP
CATHEDRAL STAIRS
|___|
|___|
L __________________________| |________________________
O D | Shrieker |
___ C O | _______________________________________________ |
| GH|K O | | | |
| E R | | | |
| |D | | | |
| |_______| |_________ ____________ ________| |
| | | Shrieker | | Shrieker |
| _____________________| | ____ | | ________|
| | | | | | | |
| | | | | |___________| |________
| | | | |< RH (in coffin) |
| |__________________ |___| |________________________ |
| Shrieker | | |
|__________________ | ____________________ | |
| | | | | |
___ | | | ____________ | | |
| | | | | | | | | D | ___
| | | | | | | | | o | | |
| | | | | | | | | g | | |
| |________________| |_______ | | | |_________| |___| |
| | | |< HELENA | |
|________________________________| | | STARTING |_________________________|
LEON STARTING ^ |- -|
START
GH = Green Herb
RH = Red Herb
Notice the green herb and red herb pickups labeled on the map. You can bet
your ass that agents will be rushing to those locations. The red herb pickup
on Helena's side requires her to lift open a coffin, so she will be stuck in
place for a while and open to your attacks while attempting to get that red
herb. The green herb for Leon doesn't make him pause for long, but keep in
mind that he will be heading that way... well, if that Leon player read my full
campaign walkthrough and all.
Once the agents reach the courtyard in front of the Cathedral, it's really best
to wait for them to try to go inside the Cathedral. Up until they actually try
to enter the Cathedral, very few enemies will spawn. Once the enemies start to
spawn after the agents try to enter the Cathedral, it's party time! Players
will often spawn as Bloodshots and Shriekers in the courtyard area. A zombie
can be kind of rare in a way. Bloodshots can easily catch an agent off guard.
Their diving grab is great, but keep in mind that it leads to death if
countered. If you find that the agents constantly try to grab diving
Bloodshots with the counter command, start to crawl then grab the agent. The
agent can't counter a crawling grab!
Shriekers can work very well for the courtyard area in front of the Cathedral
for both damaging agents and drawing other enemies into the fights. When
playing as a Shrieker, charge a scream by looking away from an agent then
quickly run toward that agent and scream near the agent. The Shrieker can
really do some damage when an agent gets crowded by other enemies in this area.
The agent's must reach the Cathedral gates to accomplish their objective, so
you can charge a scream then wait for an agent to approach the gate and get
into ready status then quickly charge the agent and scream. It's dirty, but
hey... you are the villain now, remember?
NOTE: Be on the lookout for agents that use incendiary grenades while in the
courtyard. They will likely toss them at a big group of creatures.
=======================
Leon Chapter 3 - Cavern
=======================
Creatures: Zombie, Bloodshot, Shrieker
Leon and Helena will start out on the southwest portion of the map below for
chapter 3 in the Cavern area. Both Agents must get to the southeast area shown
below and in order to do this, they have to circle across the ENTIRE area.
Once Leon and Helena reach the two levers in the southeast, they must activate
them and then the stage will end for the Agent Hunt mode players.
--> CAVERN MAP
__ __
.' '._______.' \
| ._______ . .''.
/ ___.' ^ \..' / '.
/ / WALKWAY '. .'
Shrieker > \/ BREAKS '. . ______
/\ | | | \
_/ / | | | . __ '
.' ' | | / / ' \ \
.' ' | | / / \ \
( .' | | / / \ \_
\___ .' | | / /Whopper >' |
Whopper >/ \ / / '.___|
... ( PPP ' / __
| | \_____| _____ .' '.
____ ______ '.__' .'''''\__.' | | ||PPP |
/ '.____.' ) /P____......_|_|_| '. ..'
| _____ ) / / Platform sinks^ | |
\ .' '.____.' _/ / | |
| | '. .' .| |.
| | < BRIDGE | | Shoot serpent ' '
| | . \ emblem from >| /
' '. ( | here \__/ \
| ' '\ \ _ __/| \ \
|P | ' ' '._________/ | \ \
\___ \ SERPENT > |._____________.___| \ |
\ \ EMBLEM | |
\ \__ | |
| \ ____/ /
'.____/ __ _ .' /
.'''.____.' '. / \.' ... /
' .____ ) ___ _____ \SP .' './
'..' \____/ / \________.' '.__ _____ ___/ .'
(P ________ START __| |_____| |___.'
\___/ /'._____.' ^^^
|___/ < ^^^
___ < BOTTOM FLOOR AREA
| | <
| |
| |
| |
\ \
\ \
\ \
\___\ ___
| |
|___|
___
| |
|__/
___
| /
|_|
___
------------------. | |
| MAP ABREVIATIONS | |___|
|==================| ___
| P | Pot | | |
| SP | Small Pot | | |
'------------------' |___|
EXIT
Cavern can be a blast to play since there are SO many high areas that the
agents cannot reach. From the high areas, a spitting zombie can literally
troll agents for quite a while. Start crawling with the spitting zombie while
shooting acid and the zombie will be much harder to hit. The agents will have
to constantly look out for enemies up high while running through this area.
Agents will likely choose to dash through much of this area, so it's not really
good to stand back for too long. When your creature first spawns, find a high
area that is closest to the nearby agent before hopping down. Don't just hop
down from your high area then try to find the agents or it might take your
creature longer to reach the agent.
All zombie types can works well here. The basic zombie can easily perform a
diving grab to damage agents when they stop, the Bloodshot can crawl toward an
agent then grab them without the agent having the ability to counter and the
Shrieker can charge a scream then sneak up behind the agents while they are
busy with other creatures and knock them on their asses. This stage has
dynamite zombies in it.
Players can start with dynamite strapped to their zombie's chest or the zombie
might start with a lit stick of dynamite in its hand. The dynamite can be
thrown like any other weapon to trigger the dynamite explosion. The dynamite
can kill off other zombies and damage the agents - it's truly a double edge
sword.
One of the best times to attack the agents is when they separate in the east
portion of the map. Players can spawn right above the Leon player while he
uses his sniper rifle to help out Helena then grab him while he tries to help.
Another good spot to grab the players is when they try to push the boulder or
when they try to turn the cranks in the far south. Once they turn both cranks,
the Agent Hunt mode portion of the stage is finished, so you better go all
"RARRR BITCH" on them while they turn those two cranks in the south to kill
them off before they complete the stage.
=======================
Leon Chapter 4 - Market
=======================
Creatures: Rasklapanje
The Market is one of the more fun areas to play as a Rasklapanje since Leon and
Helena have much to do in the Market while your creature is free to attack.
The player can only play as the Rasklapanje in this area. This is the portion
of Leon's chapter 4 campaign where him and Helena must find three keys to
unlock the exit door in the market. Below is a full map of the market with all
item locations just so you know which doors the agents will most likely go to.
--> MARKET MAP
____
| |
| |
____________________________ ____________ _| TC|
| ^ | | |
____ | Locked Exit Door |____| |__
|SP2 |__| |
|RH | ________ |
|____ _____| _____ |
|__| | | | ____ __ |
| | | | | TC| |
| | | | |___| |
____| | | | | |
| | | | | |
| |_____| | | |
___|____|__ | < Locked |__ __| |
| TC 9M < STORAGE ________ Door | |WC |
|________| KEY A Locked | | __| |__ |___________
|_________ Door | | | | | |
| WC v | | | | | WC |
|_______ __ __| | | |__| |___________|
*SE | |________| |________| |
(Shoot from East roof) | | Ladder > |TC | | ___
_________| ________< Locked >________| | |WC |
| | Doors | | |______|__ |_
|_________ ____ _| | | |
| | | | | | STORAGE KEY B > |
| WC |__ ___| | | | ________|
| SP1(2F) | | | | | |
|______ __| | | | | |
| | | |________|______|__|< Ladder
______|__ | | Locked Door ^ | |
| STORAGE | |__ | ________ | |
| KEY C | | | | | | | |
| | | | | |*SE| | |
| | | | | | | |
__|_________ | | | | |__ |
|^ Ladder GH | | | |_TC| |
| TC __| | | |TC |
|_____|_____|_______| ___| |__________|_|_____|
|TC |
|___ ___ \
| | | \___
| | | '.
| | | '.
| | | '.
|________| |__________
\
\
\
-------------------------------------------.
| MAP ABREVIATIONS |
|===========================================|
| SP1 | 5000 Skill Points |
| SP2 | 2000 Skill Points |
| GH | Green Herb |
| RH | Red Herb |
| 9M | 9MM Ammo |
| TC | Tall Crate (Item Crate) |
| WC | Wooden Crate (Item Crate) |
| *SE | Serpent Emblem |
'-------------------------------------------'
Leon and Helena MUST separate for a while in order to get to storage key C. A
player can take advantage of this and fight the agents separately at that time.
Helena will be on the side with storage key C and Leon will be on the side
closest to storage key B - on the rooftop and the middle area locked door.
Both of the agents have to use partner assist commands to open the door to get
storage key C and storage key A. This is an excellent time to attack them
also. When a player is in ready status for the partner to help open the door,
that player is open to attack!
Toss off the arms of your Rasklapanje from a safe distance then try to grab one
of the agents. The grab is by far the best move with the Rasklapanje since it
kills instantly if the agent can't struggle out of it. A Rasklapanje's grab is
quite hard to struggle out of at times also. Rasklapanje can really mount up
heavily in this chapter, so be sure to join in on the fun when a Rasklapanje
group is all around the agents. Watch out for incendiary grenades since a
Rasklapanje takes major damage from fire.
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
\_/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \_/
/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \
S E C T I O N V [MT00]
- - - - - - - - - - - - - - - - - -
___ ___ ___ ___ ___ ___
/ \ / \ / \ / \ / \ / \
___ | | ___ | | ___ | | ___ | | ___ | | ___ | | ___
/ \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \
| | ___ | | ___ | M E D A L S & T I T L E S | ___ | | ___ | |
\___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/
| | | | | | | | | | | |
\___/ \___/ \___/ \___/ \___/ \___/
- - - - - - - - - - - - - - - - - -
____________
__________________________________________________________________/ T I T L E S
-------------------------------------------------------------------------------
[MT01]
-------------------------------------------------------------------------------
-- Agent Hunter AGENT HUNT TITLE (01/15) _
|_|
REQUIREMENT: Play Agent Hunt.
RANKING: 1 Star Rank = 10 times
2 Star Rank = 30 times
3 Star Rank = 100 times
4 Star Rank = 200 times
-------------------------------------------------------------------------------
-- Brutal Hunter AGENT HUNT TITLE (02/15) _
|_|
REQUIREMENT: Kill an Agent while playing Agent Hunt.
RANKING: 1 Star Rank = 10 times
2 Star Rank = 30 times
3 Star Rank = 100 times
4 Star Rank = 200 times
-------------------------------------------------------------------------------
-- Decorated Hunter AGENT HUNT TITLE (03/15) _
|_|
REQUIREMENT: Collect unique medals in Agent Hunt.
RANKING: 1 Star Rank = 10 medals
2 Star Rank = 20 medals
3 Star Rank = 30 medals
4 Star Rank = 50 medals
-------------------------------------------------------------------------------
-- Medal Hunter AGENT HUNT TITLE (04/15) _
|_|
REQUIREMENT: Cumulatively collect medals in Agent Hunt.
RANKING: 1 Star Rank = 50 medals
2 Star Rank = 100 medals
3 Star Rank = 200 medals
4 Star Rank = 300 medals
-------------------------------------------------------------------------------
-- Assassin AGENT HUNT TITLE (05/15) _
|_|
REQUIREMENT: Perform a coup de grace on an Agent in Agent Hunt.
RANKING: 1 Star Rank = 1 times
2 Star Rank = 3 times
3 Star Rank = 10 times
4 Star Rank = 30 times
NOTE: Coup De Grace in Agent Hunt is the same as a kill.
-------------------------------------------------------------------------------
-- Stay Outta My Turf! AGENT HUNT TITLE (06/15) _
|_|
REQUIREMENT: Stay on the same stage with the same Agent for a long time in
Agent Hunt.
RANKING: 1 Star Rank = 1 hour
2 Star Rank = N/A
3 Star Rank = N/A
4 Star Rank = N/A
-------------------------------------------------------------------------------
-- Mutant AGENT HUNT TITLE (07/15) _
|_|
REQUIREMENT: Mutate a body part as a J'avo in Agent Hunt.
RANKING: 1 Star Rank = 30 times
2 Star Rank = 100 times
3 Star Rank = 200 times
4 Star Rank = 300 times
-------------------------------------------------------------------------------
-- Metamorph AGENT HUNT TITLE (08/15) _
|_|
REQUIREMENT: Transform from a J'avo into a different creature in Agent Hunt.
RANKING: 1 Star Rank = 10 times
2 Star Rank = 30 times
3 Star Rank = 100 times
4 Star Rank = 200 times
-------------------------------------------------------------------------------
-- Vagabond AGENT HUNT TITLE (09/15) _
|_|
REQUIREMENT: Play different stages in Agent Hunt.
RANKING: 1 Star Rank = 30 times
2 Star Rank = 100 times
3 Star Rank = 200 times
4 Star Rank = 300 times
-------------------------------------------------------------------------------
-- Mad Dog AGENT HUNT TITLE (10/15) _
|_|
REQUIREMENT: Play as a zombie dog in Agent Hunt.
RANKING: 1 Star Rank = 5 times
2 Star Rank = 20 times
3 Star Rank = 100 times
4 Star Rank = 200 times
-------------------------------------------------------------------------------
-- Blood on my Hands AGENT HUNT TITLE (11/15) _
|_|
REQUIREMENT: Play as a Bloodshot in Agent Hunt.
RANKING: 1 Star Rank = 5 times
2 Star Rank = 20 times
3 Star Rank = 100 times
4 Star Rank = 200 times
-------------------------------------------------------------------------------
-- Shrieking Awesome AGENT HUNT TITLE (12/15) _
|_|
REQUIREMENT: Play as a Shrieker in Agent Hunt.
RANKING: 1 Star Rank = 5 times
2 Star Rank = 20 times
3 Star Rank = 100 times
4 Star Rank = 200 times
-------------------------------------------------------------------------------
-- Disjointed AGENT HUNT TITLE (13/15) _
|_|
REQUIREMENT: Play as a Rasklapanje in Agent Hunt.
RANKING: 1 Star Rank = 5 times
2 Star Rank = 20 times
3 Star Rank = 100 times
4 Star Rank = 200 times
-------------------------------------------------------------------------------
-- Ultimate Hunter AGENT HUNT TITLE (14/15) _
|_|
REQUIREMENT: Play as all enemy characters in Agent Hunt.
RANKING: 1 Star Rank = 1 time
2 Star Rank = N/A
3 Star Rank = N/A
4 Star Rank = N/A
EXTRA INFO: There are a total of nine creatures that count toward this:
J'avo, Napad, Strelats, Mesets, Gnezdo, Zombie, Zombie Dog,
Shrieker, Rasklapanje
A Bloodshot is considered a "zombie mutation" and not an actual
creature, much like the J'avo appendage mutations.
-------------------------------------------------------------------------------
-- Cannon Fodder AGENT HUNT TITLE (15/15) _
|_|
REQUIREMENT: Die in Agent Hunt without harming an Agent.
RANKING: 1 Star Rank = 10 times
2 Star Rank = 30 times
3 Star Rank = 100 times
4 Star Rank = 300 times
-------------------------------------------------------------------------------
____________
__________________________________________________________________/ M E D A L S
-------------------------------------------------------------------------------
[MT02]
-------------------------------------------------------------------------------
-- Hunt Successful AGENT HUNT MEDAL (01/45) _
|_|
VALUE: Gold
REQUIREMENT: Succeed in Agent Hunt.
TOTAL MEDALS (176/000)
-------------------------------------------------------------------------------
-- Hunt Failed AGENT HUNT MEDAL (02/45) _
|_|
VALUE: Green
REQUIREMENT: Fail in Agent Hunt.
TOTAL MEDALS (177/000)
-------------------------------------------------------------------------------
-- Finished off an Agent AGENT HUNT MEDAL (03/45) _
|_|
VALUE: Gold
REQUIREMENT: Defeat an Agent in Agent Hunt.
TOTAL MEDALS (178/000)
-------------------------------------------------------------------------------
-- Put an agent into Dying Status AGENT HUNT MEDAL (04/45) _
|_|
VALUE: Bronze
REQUIREMENT: Put an agent into dying status (all health gone) in Agent Hunt.
TOTAL MEDALS (179/000)
-------------------------------------------------------------------------------
-- Attacked and inflicted damage upon an agent AGENT HUNT MEDAL (05/45) _
|_|
VALUE: Bronze
REQUIREMENT: Hit an agent with an attack in Agent Hunt.
TOTAL MEDALS (180/000)
-------------------------------------------------------------------------------
-- Played as a zombie AGENT HUNT MEDAL (06/45) _
|_|
VALUE: Green
REQUIREMENT: Play as a zombie in Agent Hunt.
TOTAL MEDALS (181/000)
-------------------------------------------------------------------------------
-- Played as a J'avo AGENT HUNT MEDAL (07/45) _
|_|
VALUE: Green
REQUIREMENT: Play as a J'avo or Neo-Umbrella J'avo in Agent Hunt.
TOTAL MEDALS (182/000)
-------------------------------------------------------------------------------
-- Played as a Rasklapanje AGENT HUNT MEDAL (08/45) _
|_|
VALUE: Bronze
REQUIREMENT: Play as a Rasklapanje in Agent Hunt.
TOTAL MEDALS (183/000)
-------------------------------------------------------------------------------
-- Played as a Shrieker AGENT HUNT MEDAL (09/45) _
|_|
VALUE: Bronze
REQUIREMENT: Play as a Shrieker in Agent Hunt.
TOTAL MEDALS (184/000)
-------------------------------------------------------------------------------
-- Played as a zombie dog AGENT HUNT MEDAL (10/45) _
|_|
VALUE: Bronze
REQUIREMENT: Play as a zombie dog in Agent Hunt.
TOTAL MEDALS (185/000)
-------------------------------------------------------------------------------
-- Played as a Bloodshot AGENT HUNT MEDAL (11/45) _
|_|
VALUE: Bronze
REQUIREMENT: Play as a Bloodshot in Agent Hunt.
TOTAL MEDALS (186/000)
-------------------------------------------------------------------------------
-- Played as a Strelats AGENT HUNT MEDAL (12/45) _
|_|
VALUE: Bronze
REQUIREMENT: Play as a Strelats in Agent Hunt.
TOTAL MEDALS (187/000)
-------------------------------------------------------------------------------
-- Played as Mesets AGENT HUNT MEDAL (13/45) _
|_|
VALUE: Bronze
REQUIREMENT: Play as a Mesets in Agent Hunt.
TOTAL MEDALS (188/000)
-------------------------------------------------------------------------------
-- Played as a Napad AGENT HUNT MEDAL (14/45) _
|_|
VALUE: Bronze
REQUIREMENT: Play as a Napad in Agent Hunt.
TOTAL MEDALS (189/000)
-------------------------------------------------------------------------------
-- Played as a Gnezdo AGENT HUNT MEDAL (15/45) _
|_|
VALUE: Bronze
REQUIREMENT: Play as a Gnezdo in Agent Hunt.
TOTAL MEDALS (190/000)
-------------------------------------------------------------------------------
-- Played as a Glava-Sluz AGENT HUNT MEDAL (16/45) _
|_|
VALUE: Bronze
REQUIREMENT: Play as a Glava-Sluz in Agent Hunt. (Insect head that can shoot
webbing)
TOTAL MEDALS (191/000)
-------------------------------------------------------------------------------
-- Played as a Glava-Smech AGENT HUNT MEDAL (17/45) _
|_|
VALUE: Bronze
REQUIREMENT: Play as a Glava-Smech in Agent Hunt. (Pincher head)
TOTAL MEDALS (192/000)
-------------------------------------------------------------------------------
-- Played as a Ruka-SRP AGENT HUNT MEDAL (18/45) _
|_|
VALUE: Bronze
REQUIREMENT: Play as a Ruka-SRP in Agent Hunt. (Blade arm)
TOTAL MEDALS (193/000)
-------------------------------------------------------------------------------
-- Played as a Ruka-Khvatanje AGENT HUNT MEDAL (19/45) _
|_|
VALUE: Bronze
REQUIREMENT: Play as a Ruka-Khvatanje in Agent Hunt. (Insect arm)
TOTAL MEDALS (194/000)
-------------------------------------------------------------------------------
-- Played as a Ruka-Bedem AGENT HUNT MEDAL (20/45) _
|_|
VALUE: Bronze
REQUIREMENT: Play as a Ruka-Bedem in Agent Hunt. (Shield arm)
TOTAL MEDALS (195/000)
-------------------------------------------------------------------------------
-- Played as a Telo-Eksplozija AGENT HUNT MEDAL (21/45) _
|_|
VALUE: Bronze
REQUIREMENT: Play as a Telo-Eksplozija in Agent Hunt. (Exploding J'avo)
TOTAL MEDALS (196/000)
-------------------------------------------------------------------------------
-- Hit an Agent with a Thrown Object AGENT HUNT MEDAL (22/45) _
|_|
VALUE: Silver
REQUIREMENT: Hit an agent with a thrown weapon while playing as a zombie.
TOTAL MEDALS (197/000)
-------------------------------------------------------------------------------
-- Perform a Successful Dynamite Punch AGENT HUNT MEDAL (23/45) _
|_|
VALUE: Bronze
REQUIREMENT: Hit an agent with a stick of dynamite while playing as a zombie.
TOTAL MEDALS (198/000)
-------------------------------------------------------------------------------
-- Sprayed acid on an agent AGENT HUNT MEDAL (24/45) _
|_|
VALUE: Silver
REQUIREMENT: Hit an agent with acid spit while playing as a spitter zombie.
TOTAL MEDALS (199/000)
-------------------------------------------------------------------------------
-- Assembled 5 zombies while shrieking AGENT HUNT MEDAL (25/45) _
|_|
VALUE: Silver
REQUIREMENT: Summon forth 5 zombies while screaming with a Shrieker.
TOTAL MEDALS (200/000)
-------------------------------------------------------------------------------
-- Mutated two different body regions as a J'avo AGENT HUNT MEDAL (26/45) _
|_|
VALUE: Silver
REQUIREMENT: Have two different body parts mutate while playing as a J'avo.
(must take damage in two areas and allow those areas to mutate)
TOTAL MEDALS (201/000)
-------------------------------------------------------------------------------
-- Hid behind cover as a J'avo AGENT HUNT MEDAL (27/45) _
|_|
VALUE: Silver
REQUIREMENT: Take cover behind an object or wall while playing as a J'avo.
- To take cover, stand behind an object and press L1+X/LT+A.
NOTE: To confirm that your J'avo is taking cover, the J'avo will
remain crouching while behind the object. If the J'avo rises up
immediately after crouching, the J'avo did not take cover, so move
to another area and try it or get closer to the current object.
TOTAL MEDALS (202/000)
-------------------------------------------------------------------------------
-- Bit and lifted up an agent AGENT HUNT MEDAL (28/45) _
|_|
VALUE: Silver
REQUIREMENT: Hit an agent with the Glava-Smech's bite attack.
TOTAL MEDALS (203/000)
-------------------------------------------------------------------------------
-- Immobilized an agent with a sticky substance AGENT HUNT MEDAL (29/45) _
|_|
VALUE: Silver
REQUIREMENT: Hit an agent with the Glava-Sluz's sticky spray attack.
TOTAL MEDALS (204/000)
-------------------------------------------------------------------------------
-- Attacked an agent with a mutated scythe arm AGENT HUNT MEDAL (30/45) _
|_|
VALUE: Silver
REQUIREMENT: Hit an agent with the Ruka-SRP's blade arm.
TOTAL MEDALS (205/000)
-------------------------------------------------------------------------------
-- Grabbed an agent with an extended arm AGENT HUNT MEDAL (31/45) _
|_|
VALUE: Silver
REQUIREMENT: Hit an agent with the Ruka-Khvatanje's long range arm attack.
TOTAL MEDALS (206/000)
-------------------------------------------------------------------------------
-- Blocked an agent's attack with a shield AGENT HUNT MEDAL (32/45) _
|_|
VALUE: Silver
REQUIREMENT: Guard against an agent's attack with the Ruka-Bedem's shield arm.
TOTAL MEDALS (207/000)
-------------------------------------------------------------------------------
-- Stomped on an agent AGENT HUNT MEDAL (33/45) _
|_|
VALUE: Silver
REQUIREMENT: Hit an agent with a Rasklapanje's stomping attack.
TOTAL MEDALS (208/000)
-------------------------------------------------------------------------------
-- Killed by an agent's coup de grace AGENT HUNT MEDAL (34/45) _
|_|
VALUE: Silver
REQUIREMENT: Get killed by an agent.
TOTAL MEDALS (209/000)
-------------------------------------------------------------------------------
-- Traveled over 1000 meters in one session AGENT HUNT MEDAL (35/45) _
|_|
VALUE: Green
REQUIREMENT: Walk or run 1000 meters in a single session of Agent Hunt.
TOTAL MEDALS (210/000)
-------------------------------------------------------------------------------
-- Killed by an agent in a single attack AGENT HUNT MEDAL (36/45) _
|_|
VALUE: Green
REQUIREMENT: One attack from an agent kills your creature instantly.
TOTAL MEDALS (211/000)
-------------------------------------------------------------------------------
-- Attacked an agent being held by another AGENT HUNT MEDAL (37/45) _
creature |_|
VALUE: Green
REQUIREMENT: While a creature is holding an agent, attack that grabbed agent.
TOTAL MEDALS (212/000)
-------------------------------------------------------------------------------
-- Killed by physical attacks AGENT HUNT MEDAL (38/45) _
|_|
VALUE: Green
REQUIREMENT: An agent finished off your creature with a physical attack.
TOTAL MEDALS (213/000)
-------------------------------------------------------------------------------
-- Killed a creature as a creature AGENT HUNT MEDAL (39/45) _
|_|
VALUE: Green
REQUIREMENT: Kill another creature with your own creature.
- A Dynamite zombie explodes and kills multiple creatures.
- A Shrieker's dying scream kills surrounding zombies.
TOTAL MEDALS (214/000)
-------------------------------------------------------------------------------
-- Killed in an explosion AGENT HUNT MEDAL (40/45) _
|_|
VALUE: Green
REQUIREMENT: Your creature died in an explosion.
- Red barrel
- Remote bomb
- Hand grenade
TOTAL MEDALS (215/000)
-------------------------------------------------------------------------------
-- Played for less than 1 minute AGENT HUNT MEDAL (41/45) _
|_|
VALUE: Green
REQUIREMENT: Have a session finish in one minute.
- A creature kills an agent shortly after you join.
- You're just that good and killed an agent within one minute!
TOTAL MEDALS (216/000)
-------------------------------------------------------------------------------
-- Played for 10 minutes AGENT HUNT MEDAL (42/45) _
|_|
VALUE: Green
REQUIREMENT: Have a session take 10 minutes to finish.
- Can happen easily with the longer stages (Leon Chapter 1, etc)
TOTAL MEDALS (217/000)
-------------------------------------------------------------------------------
-- Did not inflict any damage to agents AGENT HUNT MEDAL (43/45) _
|_|
VALUE: Green
REQUIREMENT: Your creature did not damage the agents at all.
TOTAL MEDALS (218/000)
-------------------------------------------------------------------------------
-- Finished a game without dying once AGENT HUNT MEDAL (44/45) _
|_|
VALUE: Green
REQUIREMENT: Completed a session without having to respawn.
- A Rasklapanje never has to respawn even if knocked out.
TOTAL MEDALS (219/000)
-------------------------------------------------------------------------------
-- Killed by an agent 10 times AGENT HUNT MEDAL (45/45) _
|_|
VALUE: Green
REQUIREMENT: Get defeated by an agent ten times in a single session.
TOTAL MEDALS (220/000)
-------------------------------------------------------------------------------
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
\_/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \_/
/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \
S E C T I O N VI [EE00]
- - - - - - - - - - - - - - - - - - -
___ ___ ___ ___ ___ ___
/ \ / \ / \ / \ / \ / \
___ | | ___ | | ___ | | ___ | | ___ | | ___ | | ___
/ \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \
| | ___ | | ___ E V E R Y T H I N G E L S E ___ | | ___ | |
\___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/
| | | | | | | | | | | |
\___/ \___/ \___/ \___/ \___/ \___/
- - - - - - - - - - - - - - - - - -
*******************************************************************************
UPDATES
*******************************************************************************
12/01/12 - Entire guide is done. Instead of including this in my RE6 campaign
walkthrough, I thought it would make a better separate guide. Just like my RE6
Mercenaries guide, this will remain separate from the campaign guide. The
guide has been spellchecked, but I haven't had time to read back over it yet,
so there might be a few typos here and there. I'll fix it all eventually.
01/22/13 - Updated one of the medals in this guide. The "Take Cover while
playing as a J'avo" medal has been updated.
*******************************************************************************
CONTACT INFO [CI00]
*******************************************************************************
I can be reached at my email address, which is berserker_kev(at)yahoo.com, so
please contact me if you have any questions, comments, etc. Replace the (at)
with @. I don't mind receiving emails at all. Don't add me to your Yahoo
Messenger though; I use Yahoo Messenger only for close friends.
You can contact me through Xbox or PSN. I'm online nearly all the time. Don't
send a friend request though.
Xbox LIVE Gamertag: Berserker Kev
PSN: Berserker_Kev
I do have a few guidelines however:
1) Give me a subject in the email, preferably one including the name of the
game. An actual subject looks damn sexy in my inbox compared to an
unattractive blank subject line.
2) Read the guide over and make sure that your question is not already
answered.
3) Please speak in English and attempt to use some correct grammar. This is in
no way meant to offend those that cannot speak English well. I have spoken
with some readers that claim they cannot speak English when, in fact, they
speak better English then some Americans. So basically if you "try" to talk
to me then that is good enough. :)
And last, but not least, if you found this walkthrough helpful, an email would
be most appreciated. It is very true that I write these guides as a hobby, but
just that little email that lets me know that I have helped someone always
makes me feel special for about five minutes. Don't worry, I won't tell anyone
on the gaming boards that you used a guide. ;)
If you have a youtube account, you could also give me a subscription on
youtube. I promise to keep you entertained with plenty of Chris Redfield
action!
www.youtube.com/BerserkerSTARS
*******************************************************************************
ABOUT ME [AM00]
*******************************************************************************
My name is Kevin Hall. I'm 32 years old and live in the US, in a small town in
Mississippi. Ever since I was really young, I have been a huge fan of video
games since I was first introduced to them via the Atari 2600 and NES 8-bit.
My favorite gaming series is the Resident Evil series followed closely by the
Castlevania series. I'm a complete horror gaming junkie - survival horrors are
my main cup of tea. Capcom is my favorite video game company. They hardly
ever let me down when it comes to games with plenty of replay value.
"My Chris will FAQ you up!"
I have been deeply involved in the Resident Evil Mercenaries community ever
since the release of Resident Evil 5 in March 2009. The Mercs portion of RE5
hit me like no other mini game has before and I've spent the past few years
fully dedicated to it for the most part. I'm pretty well known for using only
Chris Redfield in RE5 Mercs and continue to do so in other games. Why? Chris
Redfield has always been my favorite RE character and I'm biased when it comes
to my selected character!
</pre><pre id="faqspan-4">
My known aliases are Berserker or Berserker Kev. Many people call me "Kev" and
I've also gained the nickname "Kevo" from the Mercs community.
-------------------------------------------------------------------------------
--> My Youtube page:
Videos with RE5 Mercs Chris Redfield gameplay and videos for plenty of other
games that I have worked on can be found on my youtube page.
www.youtube.com/BerserkerSTARS
-------------------------------------------------------------------------------
--> Berserker: Tear Through the Game (My Gaming Blog)
My own site with game reviews, discussions of my guides (some), and random
thoughts about video games. Feel free to post up some comments on the blog. I
don't bite... well not that much... and not too viciously...
http://berserkersblog.blogspot.com
-------------------------------------------------------------------------------
--> IGN FAQ Writer of the Month interviews:
July 2005 -
http://faqs.ign.com/articles/637/637797p1.html
December 2008 -
http://faqs.ign.com/articles/941/941068p1.html
-------------------------------------------------------------------------------
--> My other work can be found at both IGN and GameFAQs.
IGN -
http://club.ign.com/b/contrib?username=berserker_kev&which=faqs
GameFAQs -
http://www.gamefaqs.com/features/recognition/21400.html?type=1
-------------------------------------------------------------------------------
--> My ResidentEvil.net info (www.residentevil.net)
Username: Berserker [Xbox site username]
Username: Berserker Kev [PS3 site username]
*******************************************************************************
COPYRIGHT
*******************************************************************************
This document Copyright 2012 Kevin Hall (Berserker)
Resident Evil 6 Copyright 2012 Capcom Ltd.
This document is for private and personal use only. Do not try to sell this
document for profit. This is a free document and should remain free. Do not
try to reproduce this document in any way, shape, or form. Do not alter this
FAQ in any way. Use of this guide on any other web site, besides the sites
that have contacted me, or as a part of any public display is strictly
prohibited, and a violation of copyright.
If you want to use this FAQ on your site, then contact me for permission first.
This FAQ can only be found on a few sites as of now and I am keeping a list of
those sites. Contact me if you want to use it.
This FAQ is not authorized to appear on any Resident Evil sites, especially
Mercenaries sites, unless I say so... which I haven't yet. If it is on there,
then I didn't ever give you permission to use it and therefore, you fail
hardcore and I will tell all my friends and fans of your failings.
*******************************************************************************
SPECIAL THANKS
*******************************************************************************
- My parents.
- All of the friends that I've gained from the RE5 Mercs community. Truly too
many to list!
- Greg, JuJu, Josh, Paglie, Bryce and many other friends!
- God for helping me get through the past 4 months of stress problems.
- The Bradygames Official Resident Evil 6 Strategy Guide for listing figures
and statistics.
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
\_/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \_/
/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
, ,.
\ '. - -
http://berserkersblog.blogspot.com - - .' /
'. '. - -
http://www.youtube.com/user/BerserkerSTARS - - .' .'
'. '. ___ __ __ __ __ __ __ __ .' .'
'.| / __\ /__\/__\/ _\ /__\/__\ /\ /\ /__\/__\ |.'
.., /__\// /_\ / \//\ \ /_\ / \// / //_//_\ / \// ,..
( \ '. / \/ \//__/ _ \_\ \//__/ _ \/ __ \//__/ _ \ .' / )
'. \ '.. \_____/\__/\/ \_/\__/\__/\/ \_/\/ \/\__/\/ \_/ ..' / .'
'. \/\ '. .' /\/ .'
'. \/\/' '\/\/ .'
'.....' T E A R T H R O U G H T H E G A M E! '.....'
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/