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Q U I C K S T A T L I S T
Authored by: Berserker
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www.berserkersblog.blogspot.com
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www.youtube.com/BerserkerSTARS
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This guide contains a full list of all character, weapon and enemy statistics
for The Mercenaries mini game in Resident Evil 5. Some of these stats are
generated by fans of the Mercenaries mini game and cannot be found in the
official guidebook. The purpose of this guide is to provide a quick printable
list of statistics for The Mercenaries.
Big thanks to TheMarkusBoy/MetalArkanus for help with these stats!
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--> C H R I S R E D F I E L D
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-- STARTING HP (for all Chris types): 1000
-- MELEE (for all Chris types)
- Melee Command - Type of Melee - Damage
Straight Head Stun Melee 400
Hook Arm Stun Melee (front) 300
Kick Arm Stun Melee (back) 300
Uppercut Leg Stun Melee (front) 400
Neck Breaker Leg Stun Melee (back) Kill
Stomp Ground Melee 600
Haymaker Tag Team Melee (front) 3,000
Back Hand Tag Team Melee (back) 3,000
Top-down Punch Partner Assist Melee 500
Uppercut Counter Melee on Licker Beta 600
Stab Ground Melee on Licker Beta 1,200
--------------------------------> BSAA GEAR <----------------------------------
- M92F (HG) - Ithaca M37 (SG) - Hand Grenade
Firepower: 250 Firepower: 400 x 7 Direct Hit: 1,500
Capacity: 50 Capacity: 20 Area Effect: 1,000
Reload Speed: 1.70 sec. Reload Speed: 2.40 sec.
Special: Critical 37.5% Special: Critical 25%
-------------------------------> SAFARI GEAR <---------------------------------
- SIG P226 (HG) - M3 (SG) - Rocket Launcher
Firepower: 350 Firepower: 500 x 7 Firepower: 30,000
Capacity: 16 Capacity: 10 Capacity: 1
Reload Speed: 1.70 sec. Reload Speed: 3.00 sec. Reload Speed: ---------
Special: --------- Special: --------- Special: ---------
------------------------------> S.T.A.R.S. GEAR <------------------------------
- SIG 556 (MG) - S&W M29 (MAG)
Firepower: 160 Firepower: 2,100
Capacity: 65 Capacity: 12
Reload Speed: 2.55 sec. Reload Speed: 3.53 sec.
Special: --------- Special: Level 3 Piercing
- Grenade Launcher
Acid Round Firepower: 500
Electric Round Firepower: 400
Explosive Round Firepower: 1,000
Flame Firepower: 500
Flash Round Firepower: 100
Nitrogen Round Firepower: 100
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--> S H E V A A L O M A R
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-- STARTING HP (for all Sheva types): 1000
-- MELEE (for all Sheva types)
- Melee Command - Type of Melee - Damage
Roundhouse Head Stun Melee 350
Twist Kick Arm Stun Melee (front) 225
Knee Arm Stun Melee (back) 225
Somersault Leg Stun Melee (front) 350
Throat Slit Leg Stun Melee (back) Kill
Impale Ground Melee 800
Skull Crusher Tag Team Melee (front) 3,000
Spinning Back Kick Tag Team Melee (back) 3,000
Pivot Kick Partner Assist Melee 450
Somersault Counter Melee on Licker Beta 600
Stab Ground Melee on Licker Beta 900
--------------------------------> BSAA GEAR <----------------------------------
- M92F (HG) - VZ61 (MG)
Firepower: 250 Firepower: 100
Capacity: 40 Capacity: 260
Reload Speed: 1.36 sec. Reload Speed: 2.83 sec.
Special: Critical 50% Special: Critical 37.5%
- Dragunov SVD (RIF)
Firepower: 1,300
Capacity: 13
Reload Speed: 2.41 sec.
Special: Semi-auto
------------------------------> CLUBBIN' GEAR <--------------------------------
- AK-74 (MG) - Jail Breaker (SG)
Firepower: 200 Firepower: 180 x 14
Capacity: 50 Capacity: 8
Reload Speed: 2.83 sec. Reload Speed: 2.24 sec.
Special: --------- Special: Attack Range: 15
- S75 (RIF)
Firepower: 2,000
Capacity: 20
Reload Speed: 2.24 sec.
Special: ---------
-------------------------------> TRIBAL GEAR <---------------------------------
- Longbow - Incendiary Grenade - Flash Grenade
Firepower: 1,500 Direct Hit: 500 Direct Hit: 0
Capacity: Infinite Area Effect: 500 Area Effect: 0
Reload Speed: 1.00 sec.
Special: ---------
- Grenade Launcher
Acid Round Firepower: 500
Electric Round Firepower: 400
Explosive Round Firepower: 1,000
Flame Firepower: 500
Flash Round Firepower: 100
Nitrogen Round Firepower: 100
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--> J I L L V A L E N T I N E
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-- STARTING HP (for all Jill types): 1000
-- MELEE (for all Jill types)
- Melee Command - Type of Melee - Damage
High Kick Head Stun Melee 350
Roundhouse Arm Stun Melee (front) 250
Reverse Roundhouse Arm Stun Melee (back) 250
Sweep Kick Leg Stun Melee (front) 350
Head Grab Leg Stun Melee (back) Kill
Double Knee Drop Ground Melee 1,200
Flip Kick Tag Team Melee (front) 2,000
Cartwheel Kick Tag Team Melee (back) 2,000
Double Kick Partner Assist Melee 350
Sweep Kick Counter Melee on Licker Beta 600
Stab Ground Melee on Licker Beta 900
--------------------------------> BSAA GEAR <----------------------------------
- PX4 (HG) - H&K MP5 (MG) - Flash Grenade
Firepower: 300 Firepower: 120 Direct Hit: 0
Capacity: 25 Capacity: 150 Area Effect: 0
Reload Speed: 1.70 sec. Reload Speed: 2.10 sec.
Special: Critical 87.5% Special: Level 4 Piercing
-----------------------------> BATTLE SUIT GEAR <------------------------------
- VZ61 (MG) - H&K PSG-1 (RIF) - Hand Grenade
Firepower: 100 Firepower: 1,200 Direct Hit: 1,500
Capacity: 300 Capacity: 9 Area Effect: 1,000
Reload Speed: 2.83 sec. Reload Speed: 1.70 sec.
Special: Critical 37.5% Special: Level 8 Scope
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--> A L B E R T W E S K E R
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-- STARTING HP (for all Wesker types): 1000
-- MELEE (for all Wesker types)
Melee Command - Type of Melee - Damage
Cobra Strike Head Stun Melee 1,200
Panther Fang Arm Stun Melee (front) 300
Jaguar Kick Arm Stun Melee (back) 300
Tiger Uppercut Leg Stun Melee (front) 400
Mustang Kick Leg Stun Melee (back) 500
Windfall Ground Melee 600
Rhino Charge Tag Team Melee (front) 4,000
Ghost Butterfly Tag Team Melee (back) 4,000
Ram Horn Partner Assist Melee 500
Tiger Uppercut Counter Melee on Licker Beta 600
Stab Ground Melee on Licker Beta 1,200
Dash Special Melee* 200
Knee Cannon Special Melee* 1,000
* Press RS/R3 to activate Wesker's dash. Wesker can hit an enemy with his body
during the dash to take off damage. He can turn while running up to three
times by pressing the left thumbstick in any direction along with the A/X
button a few seconds after starting the dash. Press the RT/R1 button to
perform a Knee Cannon finisher.
------------------------------> MIDNIGHT GEAR <--------------------------------
- H&K P8 (HG) - S&W M500 (MAG)
Firepower: 300 Firepower: 4,300
Capacity: 21 Capacity: 6
Reload Speed: 1.53 sec. Reload Speed: 3.53 sec.
Special: Level 3 Piercing Special: Level 2 Piercing
- Hand Grenade - Proximity Bomb
Direct Hit: 1,500 Direct Hit: 1,500
Area Effect: 1,000 Area Effect: 1,000
------------------------------> S.T.A.R.S. GEAR <------------------------------
- Samurai Edge (HG) - Hydra (SG)
Firepower: 400 Firepower: 500 x 14
Capacity: 15 Capacity: 6
Reload Speed: 1.70 sec. Reload Speed: 3.67 sec.
Special: --------- Special: Attack Range: 15
- L. Hawk (MAG)
Firepower: 2,300
Capacity: 8
Reload Speed: 1.53 sec.
Special: Level 5 Piercing
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--> E N E M I E S
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Majini falling: 350*
Giant Majini attack: 400 - 500
Reaper attack: 100
Gatling Gun Majini shot: 30
Majini Cocktail: 250 - 300
Dynamite: 500/instant death**
* A Majini can fall by a player shooting a Majini while it stands near a ledge
or a player can knock a Majini off a ladder by falling on it through a drop
command. If the Majini hits the ground in any way with its back or stomach, it
will take 350 damage.
** Dynamite that explodes will instantly kill any normal Majini. If the
explosion hits a boss or Big Man Majini, it will take off 500 damage.
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--> M A J I N I
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-- DAMAGE MODIFIERS (for all Majini types)
Head: +20%
Body: Normal Damage
Leg: -10%
-- MODE ATTRIBUTES (for all Majini types)
Attribute Solo Duo
Running Speed: 90-105% 100-110%
Evade probability: 55% 85%
Knockdown duration: 2-5 seconds 1-4 seconds
Attack interval: 5 seconds 1 second
Left analog shakes for grab escape: 20-30 20-35
-------------------------------> BASE MAJINI <---------------------------------
-- DAMAGE MODIFIERS (for all Majini types)
Armor: No damage (except for magnum/explosive shot)
-- ATTACK POWER
Stun rod attack: 360
Rocket Launcher: Inflicts dying status
Hand Grenade: 400
Flash Grenade: No damage (stun)
-- STARTING HP
Normal Base Majini: 800
Rocket Launcher Majini: 1000
-------------------------------> TOWN MAJINI <---------------------------------
-- ATTACK POWER
Grapple (bite): 135-280
Melee weapon attack: 280
Melee weapon throw: 180
Kick: 150
Bow Gun: 120
Molotov cocktail: 280
Dynamite (ground): 500
Dynamite (air): 400
-- STARTING HP
Male Town Majini: 800
Agitator: 1400
Female: 700
Bowgun, Dynamite and Cocktail (in Mines stage): 700
------------------------------> WETLAND MAJINI <-------------------------------
-- MODE ATTRIBUTES (for Spear Wetland Majini)
Attribute Solo Duo
Spear jump attack probability: 25% 50%
-- ATTACK POWER
Grapple (bite): 135-280
Spear attack: 280
Spear throw: 180
Shield ram: 200
Explosive arrow: 120
Torch attack: 280
Torch fire spit: 280
-- STARTING HP
Wetland Majini: 700
Shield Majini: 700
Explosive Arrow Majini: 700
Torch Majini: 1500
Starting Normal Wetland Majini on Village: 900
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--> B O S S E S
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-----------------------------> CHAINSAW MAJINI <-------------------------------
-- DAMAGE MODIFIERS
Head: +10%
Body: Normal Damage
Legs: -20%
Arms: -40%
-- DAMAGE MODIFIERS (BERSERK STATUS)
Head: +10%
Body: Normal damage
Arms: -40%
Legs: No damage (bullets pass through legs)
-- STARTING HP
Red Chainsaw Majini: 7000
Blue Chainsaw Majini: 15000
Blue Chainsaw Majini (berserk status): 1500
----------------------------> EXECUTIONER MAJINI <-----------------------------
-- DAMAGE MODIFIERS
Head: +10%
Body: Normal Damage
Legs: -20%
Arms: -40%
-- STARTING HP
Public Assembly Executioner: 8000
Prison Normal Executioner: 15000
Prison Red Executioner: 20000
----------------------------> GATLING GUN MAJINI <-----------------------------
-- DAMAGE MODIFIERS
Head: +30%
Body: Normal Damage
Legs: +30%
Ammo container: No damage (magnum shot can pierce and hit other body areas)
-- WEAPON DAMAGE MODIFIERS
Any weapon besides machine gun and grenade launcher: -70%
Grenade Launcher: Normal damage
Machine gun: -75%
-- STARTING HP
Yellow Gatling Gun Majini: 4000
Red Gatling Gun Majini: 6000
SPECIAL NOTE: All melees on the Gatling Gun Majini take less damage from him.
Chris and Sheva's melees take 70% less than normal and Jill and Wesker's melees
are 50% less than normal.
-------------------------------> GIANT MAJINI <--------------------------------
-- DAMAGE MODIFIERS
Body: Normal Damage
Back: +20%
Legs: +20%
Mask: No damage (no gun can pierce)
-- WEAPON DAMAGE MODIFIERS
Magnum: -20%
Shotgun, Rifle: -70%
Other weapons: -50%
-- STARTING HP
Giant Majini: 4000
----------------------------------> REAPER <-----------------------------------
-- DAMAGE MODIFIERS
Weak Spot (stomach): Normal Damage
Weak Spot (sides): -50%
Other Parts: No Damage
-- STARTING HP
Reaper: 1500
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--> P L A G A S
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--------------------------------> BUI KICHWA <---------------------------------
-- DAMAGE MODIFIERS
Appendage: Normal Damage
Body: Normal Damage
Legs: -10%
-- STARTING HP
Bui Kichwa: 200
---------------------------------> CEPHALO <-----------------------------------
-- DAMAGE MODIFIERS
Appendage: Normal Damage
Body: Normal Damage
Legs: -10%
-- STARTING HP
Cephalo: 3000
---------------------------------> DUVALIA <-----------------------------------
-- DAMAGE MODIFIERS
Shell: No Damage
Mouth: +150%
Appendage: -90%
Legs: -10%
-- STARTING HP
Duvalia: 6000
---------------------------------> KIPEPEO <-----------------------------------
-- DAMAGE MODIFIERS
Body: +50%
Tentacle: Normal Damage
Wings: -70%
-- STARTING HP
Kipepeo: 1000
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--> B. O. W. A N D O T H E R S
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------------------------------> BIG MAN MAJINI <-------------------------------
-- DAMAGE MODIFIERS
Head: +20%
Body: Normal Damage
Legs: -10%
-- STARTING HP
Big Man Majini: 4000
-------------------------------> LICKER BETA <---------------------------------
-- DAMAGE MODIFIERS
Heart: +300%
Head: +10%
Body: Normal Damage
Front Legs: -30%
Rear Legs: -20%
-- STARTING HP
Licker Beta: 900
---------------------------------> CHICKEN <-----------------------------------
-- DAMAGE MODIFIERS
Any portion of body: Normal Damage
-- STARTING HP
Chicken: 1
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--> E N E M Y H P L I S T P E R S T A G E
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-- PUBLIC ASSEMBLY
Town Majini - 800
Agitator Majini - 1400
Female Majini - 700
Cephalo - 3000
Executioner - 8000
Chicken - 1
-- THE MINES
Town Majini - 800
Dynamite Majini - 700
Bowgun Majini - 700
Molotov Majini - 700
Cephalo - 3000
Big Man Majini - 4000
Reaper - 1500
Chicken - 1
-- VILLAGE
Wetland Majini - 700/900
Shield Majini - 700
Bow Majini - 700
Cephalo - 3000
Kipepeo - 1000
Bui Kichwa - 200
Giant Majini - 4000
Chicken - 1
-- ANCIENT RUINS
Wetland Majini - 700
Shield Majini - 700
Bow Majini - 700
Torch Majini - 1500
Cephalo - 3000
Duvalia - 6000
Giant Majini - 4000
Chicken - 1
-- EXPERIMENTAL FACILITY
Base Majini - 800
Rocket Launcher Majini - 1000
Licker Beta - 900
Cephalo - 3000
Duvalia - 6000
Chicken - 1
-- MISSILE AREA
Town Majini - 800
Dynamite Majini - 800
Bowgun Majini - 800
Molotov Majini - 800
Cephalo - 3000
Yellow Gatling Majini - 4000
Red Gatling Majini - 6000
Chicken - 1
-- SHIP DECK
Town Majini - 800
Dynamite Majini - 800
Bowgun Majini - 800
Molotov Majini - 800
Cephalo - 3000
Red Chainsaw - 7000
Blue Chainsaw - 15000
Blue Chainsaw (Berserk) - 1500
Chicken - 1
-- PRISON
Town Majini - 800
Dynamite Majini - 800
Molotov Majini - 800
Big Man Majini - 4000
Cephalo - 3000
Executioner - 15000
Red Executioner - 20000
Chicken - 1
*******************************************************************************
COPYRIGHT
*******************************************************************************
This document Copyright 2011 Kevin Hall (Berserker)
Resident Evil 5 Copyright 2009 Capcom Ltd.
This document is for private and personal use only. Do not try to sell this
document for profit. This is a free document and should remain free. Do not
try to reproduce this document in any way, shape, or form. Do not alter this
FAQ in any way. Use of this guide on any other web site, besides the sites
that have contacted me, or as a part of any public display is strictly
prohibited, and a violation of copyright.
If you want to use this FAQ on your site, then contact me for permission first.
This FAQ can only be found on a few sites as of now and I am keeping a list of
those sites. Contact me if you want to use it.
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( \ '. / \/ \//__/ _ \_\ \//__/ _ \/ __ \//__/ _ \ .' / )
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'.....' T E A R T H R O U G H T H E G A M E! '.....'
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