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|A|n| |I|t|e|m| |S|h|o|p|'|s| |T|a|l|e|
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-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-


++++++++++++++++++++++++++++++++++
+Version                      1.2+
+FAQ Started:             7/23/11+
+Game Released: 9/10/10 [AMERICA]+
++++++++++++++++++++++++++++++++++


COPYRIGHT 2011-2013
InfernoCrossing/Junee Aranico


============
INTRODUCTION
============

Recettear is the tale of a young girl who has to deal with the aftereffects
of her father's disappearance. While most of us have someone else to count
on, poor Recette has to deal with the enourmous debt herself. Can Recette
and her new fairy accountant Tear, who is totally not her sister, deal with
this avalanche of Pix? Only you can decide how to run your item shop and
where this tale's future will end up. Hopefully... it's not a cardboard box.
Are you ready? Then say it with me...

Capitalism, ho!


+++++++++++++++++++
+TABLE OF CONTENTS+
+++++++++++++++++++

(1) Version History

(2) Controls

(3) Adventurers and Other Characters
(3.01) Recette
(3.02) Tear
(3.03) Arma
(3.04) Caillou
(3.05) Charme
(3.06) Elan
(3.07) Griff
(3.08) Louie
(3.09) Nagi
(3.10) Tielle
(3.11) Alouette
(3.12) Euria
(3.13) Girl
(3.14) Guild Master
(3.15) Man
(3.16) Old Man
(3.17) Prime
(3.18) Woman

(4) Gameplay
(4.1) Atmosphere
(4.2) Arranging Your Shop
(4.3) Dungeon Crawling
 (4.3.1) The Hall of Trials
 (4.3.2) Jade Way
 (4.3.3) Amber Garden
 (4.3.4) Obsidian Tower
 (4.3.5) Lapis Ruins
 (4.3.6) Crystal Nightmare
(4.4) Fusion
 (4.4.1) Rank 1
 (4.4.2) Rank 2
 (4.4.3) Rank 3
 (4.4.4) Rank 4
 (4.4.5) Rank 5

(5) Walkthrough/Game-Assistance

(6) Credits

(7) FAQ

(8) Contact Information

(9) Copyrights and Legal Stuff



+++++++++++++++++++
+++++++++++++++++++
++VERSION HISTORY++
+++++++++++++++++++
+++++++++++++++++++


V. 1.0: July 23-24, 2011

After being randomly linked to the FAQ bounty page, I realized that this
game SOMEHOW didn't have a complete version up. It seems that several others
have tried, but they just lost interest/didn't have time to finish one.
Seeing as how I loved this game to pieces and I'm a somewhat experienced FAQ
creator, I decided to make one.

In this update:

-Basic skeleton made
-Basic control scheme done
-Basic rundown of characters done
-Hall of Trials done
-Jade Way done
-Amber Garden done
-Some basic info for Obsidian Tower and Crystal Nightmare
-Arranging Your Shop section basics and tips done
-Detailed explanation on Atmosphere done
-Contact Information set
-Legal junk set

First attempt at submittion now. Let's pray for the best.


V. 1.1: July 24-25, 2011

Yayifications! The FAQ was accepted on try one! Time to continue putting meat
on this bad boy's bones. I've already thought of some upgrades I can make to
content that I've already put down, like a better chart to show the preferred
atmosphere of the customers. That's for after this guide is complete, though.
You can't ice the cake without baking it first, right? Now let's get baking.

In this update:
-Obsidian Tower done
-Crystal Nightmare done
-Fusion Rank 1 items done
-Credits set

The walkthrough itself should be finished by the next version, so stay tuned
for that. I can't guide you step-by-step due to the several varying factors
in this game. However, I CAN help you earn more money to erase that debt
easily. Also, I'm changing around the game's definition a bit for this. Since
I can't exactly guide you to the end of the debt, I'll guide you to the end
of the game's story.


V. 1.2: April 7-8, 2013

I'm back to give this poor, abandoned guide one last touch-up before finally
sending it on its way. After 2 Years, there isn't much else I plan to add.
However, finishing what I left open way back when is a top priority. Consider
this update a warm-up for the upcoming gameplay/walkthrough update in V. 1.3.

In this update:
-Fusion Rank 2 items done
-Fusion Rank 3 items done
-Fusion Rank 4 items done
-Fusion Rank 5 items done
-Controls revamped to be significantly more detailed
-Added Skills section for each of the Adventurers
-Made the Table of Contents more detailed
-Minor formating corrections spread out around the guide


++++++++++++
++++++++++++
++CONTROLS++
++++++++++++
++++++++++++


*~In Store~*

Z: Interact with Object/Talk to Tear
X: N/A
C: N/A
V: Change camera
W: Open Main Menu
ESC: Open Main Menu


*~While selling/buying~*

Z: Select
X: Back
C: Item Details
Up Arrow: Increase Price
Down Arrow: Decrease Price


*~In Dungeon~*

Z: Basic Attack
X: Use selected Special Attack
C: Change Special Attack
W: Open Main Menu
ESC: Open Main Menu
Arrow Keys: Movement


++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++
++ADVENTURERS AND OTHER CHARACTERS++
++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++


This following section is a compendium of all the characters in the game.
Well... characters that aren't enemies, I mean. Wait.. characters that were
enemies but now aren't... Yeah. Those too.

The form is as follows:

Status: What kind of character this character is
How to Recruit: How to recruit said character
Shopping Times: The times when this character will enter your shop
Preferred Atmosphere: The preferred shopping atmosphere*
Likes: What this character is likely to buy
Budget: How much money this character has
Equips: What this character equips
Notes: Personal notes from me and extras

* For more info about atmosphere, please see section 4.1


+++++++++
+Recette+
+++++++++

Recette is the heart and soul of this game. With an everlasting smile and
an endless sweet tooth, no wonder she's loved by the community. She's one of
two main characters, but the only one you get to control.

Status: Main Character
How to Recruit: Available in the beginning
Shopping Times: N/A
Preferred Atmosphere: N/A
Likes: Candy
Budget: N/A
Equips: N/A
Notes: Recette doesn't battle, so she requires no equipment.


++++++
+Tear+
++++++

Tear is an agent from the bank to collect the debt Recette has to handle. She
makes Recette's life easier by having the debt payed in snowballing
installments. She claims to not have any emotional ties to Recette, but you'll
see how that goes. In the end, this fairy will be your ally to the end. She's
the second main character, but isn't able to be controlled.

Status: Main Character
How to Recruit: Available in the beginning
Shopping Times: N/A
Preferred Atmosphere: N/A
Likes: N/A
Budget: N/A
Equips: N/A
Notes: Tear doesn't battle, so she requires no equipment.
      When you're in your shop, Tear randomly flies around the shop and
      brushes your items.
      Just in case you haven't caught on, she's a fairy.


++++++
+Arma+
++++++

The first time you see Arma, you assume.... nothing, really. She's just
sorta standing and looking through your shop's window. Once you start
talking to her, things just get even more confusing. How does she not know
about PIX? It makes the world go round! She sure is a strange one. Who knows
what mysteries surround her...

Status: Adventurer
How to Recruit: Finish the game in continue in Endless Mode
               All adventurers must be unlocked via Business/True cards
               Defeat the Geddon Device in the Lapis Ruins (100th floor)
               Arma will visit Recettear to give you her Business Card
Shopping Times: Morning, Noon, Evening, Night
Preferred Atmosphere: 0 Light/Dark
                     0 Plain/Gaudy
Likes:  Arm Parts
       Books
       Ingredients
       Medicines
Budget: Min 2000
       Max 5,000,000
Equips: Arm Parts
       Clothes
       Breastplates
       Armor
       Hats
       Helms
       Charms
       Necklaces
       Rings
Notes: Her attack skills vary, depending on what Arm Part she has equipped.
      She can't dash.


=Skills=

[Vector Cannon]
---------------
A mysterious, hard to control super-weapon built into Arma. What's its
purpose?

Cost: Maximum SP

After a long charge-up time, a massive beam of power will explode forward and
annihiliate virtually every enemy unfortunate to be in the way. The only
enemies able to stand after withstanding such an attack are knights due to
their shield ability and the stronger bosses. Weaker bosses will be taken
out of commission.


+++++++++
+Caillou+
+++++++++

No, he's not a bald little kid with a yellow shirt. He is still a kid, though.
Caillou is a smart child for his age. However, he's not smart enough to figure
that our candy-loving girl Recette is the owner of the store. He simply
refuses to believe it, actually. At least he's a powerful battle mage.


Status: Adventurer
How to Recruit: Beat Jade Way
               Reach Merchant Level 7
               Fulfill Caillou's request
               Gain trust with him by giving him good deals
               Accept his Business Card once he offers it
Shopping Times: Morning, Noon, Evening Night
Preferred Atmosphere: 6 Dark
                     6 Plain
Likes:  Books
       Charms
       Ingredients
       Medicine
       Rings
       Robes
       Staves
Budget: Min 3000
       Max 1,000,000
Equips: Staves
       Clothes
       Robes
       Bracelets
       Hats
       Charms
       Capes
       Scarves
       Shoes
       Rings
Notes: He runs slower than most other adventurers
      Personally? I don't like him.


=Skills=

[Pyrobomb]
----------
Create an explosion centered on Caillou.

Cost: 5 SP

Think of Pyrobomb as Caillou's method of getting some breathing space. If
enemies are starting to surround you, pop it and get out as soon as you can.
You CAN run up to enemies and use it, but I advise against it.


[Ice Mine]
----------
Create a block of ice. Enemies that touch it take damage.

Cost: 5 SP

Ice Mine is better used as part of a defensive strategy. Simply lay one down
behind you while enemies are chasing you and watch the fun.


[Sparkburst]
------------
Fires off a torrent of arcane missiles, penetrating any darkness.

Cost: 5 SP on initial trigger, but can spend more to continue skill
     by holding X

Caillou holds his ground and fires off several projectiles in a cone-shaped
area in front of him. You can continue the attack by holding X if you need
more power. Even though Caillou can't move while this attack is being used,
you're still able to change the direction he's facing.


[Gemini Force]
--------------
A pair of magic shields which orbit Caillou. Send flying with the attack
button!

How to Learn: Reach Level 25
Cost: 25 SP

Two orbs and a few more appear around Caillou. They protect him from enemies
that get too close. If you press the attack button, the orbs will fly out and
home in on any nearby enemies. If there is no enemy close enough, the orbs
will just continue to float.


[Warp]
------
Warp Caillou to another area on the dungeon floor

How to Learn: Reach Level 30
Cost: 5 SP

It's the same as triggering one of the warp trap chests. Caillou is
transported to a different part of the dungeon floor. Nothing much to it. It's
the ultimate escape mechanism, though.


++++++++
+Charme+
++++++++

You know that one chick that's always a theif and can cut you down in just a
few seconds? Yeah. Charme's that type of chick. She's not violent, though.
Violence is the least of your problems with her. Don't take her to a bar and
don't bring her to any kind of knight.

Status: Adventurer
How to Recruit: Defeat her in Jade Way
               Have Charme visit the store and chat with Tear
               Increase your relationship with her via shopping deals
               Have Charme visit a second time and accept her business card
Shopping Times: Noon, Evening, Night
Preferred Atmosphere: 3 Dark
                     4 Gaudy
Likes:  Charms
       Daggers
       Medicines
       Necklaces
       Rings
       Shoes
       Treasures
Budget: Min 3000
       Max 300,000
Equips: Daggers
       Clothes
       Breastplates
       Bracelets
       Hats
       Charms
       Capes
       Shoes
       Rings
Notes: She can run by double-tapping in the direction you want to run. Be
      careful when doing this, though, since running into an enemy will hurt
      you and running into a wall will knock you down.
      She can parry by tapping the direction the attack is coming from. If
      performed correctly, blue sparks will fly out and the attack will be
      negated.
      If you stand next to a chest with her and an exclamation point
      appears above her head, then the chest is a trap. Use this to your
      advantage if you need to be really careful.


=Skills=

[Mirror Image]
--------------
Create a shadow image which will mirror all your actions

Cost: 5 SP

You can create up to 5 clones of yourself with this technique. They'll all
disappear after some time has passed, but very useful for when you're
pressing the offensive on a group of enemies.


[Flame Charge]
--------------
Charme charges forward, flame in her hands!

Cost: 5 SP

As an attack, it's relatively terrible. However, the greatest use of this
attack comes from the distance you travel when you use it. You can dodge
attacks, escape from traps, close in on running enemies, get away from those
nasty ropers, and more. The possibilities are endless.


[Shadow Weave]
--------------
Places a sticky net on the ground. Enemies who step on it cannot move.

How to Learn: Reach Level 20
Cost: 5 SP

The uses of this attack aren't as numerous as those of Flame Charge, but
they're still there. You can place on down at a chokepoint to get some easy
kills or use it as an offensive attack on an annoying enemy. If you need to
make a safe retreat, lay a Shadow Weave down and escape with Flame Charge.


++++++
+Elan+
++++++

Elan is the big, muscley, cuddly, boo-boo bear that cares for the children
at the Pensee Orphanage. Ssshhh. don't tell anyone, though. He's a
priest-in-training, as well as a Black Belt. However, he sometimes has some
minor money troubles... Totally not due to his drinking habits, by the way/

Status: Adventurer
How to Recruit: Complete Jade Way
               See him during one of Charme's events at the pub
               Visit the merchant's guild in the morning
               Go to Town Square to make the delivery
               Offer him some good, cheap deals to bring up your friendship
               Take his Business Card once he offers it
Shopping Times: Morning, Noon, Night
Preferred Atmosphere: 6 Light
                     10 Plain
Likes:  Books
       Food
       Medicines
Budget: Min 1000
       Max 50,000
Equips: Gloves
       Clothes
       Robes
       Bracelets
       Hats
       Charms
       Capes
       Scarves
       Shoes
       Rings
Notes: He moves fairly quickly. Feel the burn for your religion.
      His attack range is the smallest in the game, but he has very powerful
      attacks. Using him takes patience and timing.


=Skills=

[Flame Charge]
--------------
Elan plows the road, fire erupting from his fists!

Cost: 5 SP

If this skill sounds familiar, that's because it should be. Charme has her own
version of this attack. The uses of it hasn't changed, but be wary. Elan's
Flame Charge activates slower than Charme's.


[Fist Flurry]
--------------
Elan unleashes an absurd monsoon of knuckles and pain ahead of himself.

Cost: 20 SP

This skill is extremely useful against one enemy, but still shines in rooms
with multiple ones. During the attack, Elan is invincible.


[Berserk]
---------
Elan feels The Fury. He hits VERY hard, but can't use items!

How to Learn: Reach Level 20
Cost: 5 SP

While in Berserk mode, you can't use any items. However, damage is increased
and you only take half the damage from all attacks. If you're not too low on
health or SP and need a quick burst of power, Berserk is what you need.


+++++++
+Griff+
+++++++

He's a demon! Run for your life! With his claws and assassin-style, you're
most likely going to get shredded if you don't get out of his way. In the
beginning, he's nothing but a jerk to Recette and Tear. After seeing the
error of his ways, however, (by beating him to a pulp) he'll eventually
concede to the magic of friendship.

Status: Adventurer
How to Recruit: Complete Amber Garden
               Visit the Town Square at Night
               Visit the Town Square at Night again
               Have him visit your store in the evening and receive a scene
               Have Louie visit to receive word of Obsidian Tower
               Defeat Griff on the 30th floor of the Obsidian Tower
               Defeat Griff and the Archdevil's Arm on the 50th floor
               Increase relationship by giving deals once he visits your shop
               Accept his Business Card once offered
Shopping Times: Evening, Night
Preferred Atmosphere: 13 Dark
                     0 Plain/Gaudy
Likes:  Books
       Capes
       Claws
       Ingredients
       Medicines
       Rings
Budget: Min 10,000
       Max 4,000,000
Equips: Claws
       Clothes
       Robes
       Breastplates
       Hats
       Charms
       Capes
       Shoes
       Rings
Notes: He can dash by double-tapping in the direction you want to dash. His
      dash is more like a walking teleport, as he becomes intangible and
      walks through enemies.


=Skills=

[Dark Claw]
-----------
Griff charges forward, attempting to tear the enemy in two!

Cost: 10 SP

Just like Charme and Elan's Flame Charge, Dark Claw is a quick movement
ability. However, Dark Claw has the advantage of actually dealing notable
damage.


[Demon Soul]
------------
Griff becomes a demonic avatar of destruction... and can't use items!

Cost: 20 SP

Just like Elan's Berserk, attack and defense stats are greatly increase in
this state. Items are also restricted, so take caution. Try to use this onli
if you know you won't need the item assistance.


[Vampire Vortex]
----------------
Griff sucks foes into the darkness, stealing their precious HP!

Cost: 30 SP

This skill makes Griff one of the deadliest adventurers to use. The threat
from this skill comes in three different punches.

1) The skill heals Griff as it deals damage to enemies
2) Griff can attack while enemies are sucked into the vortex the attack makes
3) The skill can be cast again even while another is active

If you're in a serious punch, start chaining Vampire Vortexes. If you really
want to be cheap, use this technique on bosses, too, as most of them are still
affected by it.


+++++++
+Louie+
+++++++

Mah boy. This kind of character balance is what all true heroes fight for.
Louie is the first adventurer available to you. His stats are
unsurprsingly balanced. The only thing about him that isn't stable is his
cash flow. Poor guy.

Status: Adventurer
How to Recruit: Visit the Adventurer's Guild after Day 2
               Take Louie into the Hall of Trials and make it to floor 5
               Open the chest
Shopping Times: Morning, Noon, Evening, Night
Preferred Atmosphere:  0 Light/Dark
                      10 Plain
Likes:  Food
       Helms
       Medicines
       Scarves
       Shields
Budget: Min 1000
       Max 50,000
Equips: Swords
       Clothes
       Breastplates
       Armor
       Bracelets
       Shields
       Hats
       Helms
       Charms
       Scarves
       Shoes
       Rings
Notes: Even though his max budget is 50,000, there are instances of him
      spending over 100,000. He's holding back...
      He controls a bit like Link from the 2D Zelda games. His shield even
      negates attacks that hit it!


=Skills=

[Spin Slash]
------------
Slash while spinning about. Useful when surrounded.

Cost: 5 SP

Trigger this skill if enemies are starting to close in on you. It's also
pretty handy against knights, since the wide attack arc tends to confuse
them.


[Vacuum Blade]
--------------
Louie's might swing cuts the air. Useful against distant targets.

How to Learn: Reach Level 10
Cost: 5 SP

If you're having trouble closing in on an enemy with melee attacks, throw a
few Vacuum Blades at it. Nothing much to it.


++++++
+Nagi+
++++++

Huh? How'd Nagi end up here? It confuses me, too. Nagi is a well-mannered
young woman with a poor sense of direction. She's more intelligent than she
lets on, however, so don't go knocking her down. With a kimono and a spear
in hand, the only appropriate word I can use right now is "moe".

Status: Adventurer
How to Recruit: Find her in any dungeon after Day 9
               Speak with her in a dungeon four times
               Find her in the shop the first time
               When she appears a second time, accept her Business Card
Shopping Times: Morning, Noon, Evening
Preferred Atmosphere: 4 Light
                     3 Gaudy
Likes:  Books
       Bracelet
       Charms
       Food
       Medicines
       Spears
Budget: Min 6000
       Max 300,000
Equips: Spears
       Clothes
       Breastplates
       Armor
       Bracelets
       Shields
       Hats
       Helms
       Charms
       Necklaces
       Shoes
       Rings
Notes: She has one of the longest attack ranges in the game. Abuse this.
      She can dash by double-tapping in the direction you want to dash. You
      can't change direction while in a dash. If you hit an enemy with your
      spear, then the enemy takes some damage and Nagi jumps back a bit.


=Skills=

[Flame Charge]
--------------
Nagi bathes her lance in flame and charges forth!

Cost: 5 SP

Another copy and paste ability. Simply put, use this primarily to move around
the battlefield. The damage is deals to enemies is negligible.


[Hundred Thrusts]
-----------------
Nagi thrusts with the spear faster than the eye can see!

Cost: 8 SP

At first glance, this skill should be a decent choice for attacking. However,
Nagi is unable to move until the skill finishes and she can still be hit while
she attacks. If there's more than one enemy in the room, this can be a very
dangerous gamble. Use wisely.


[Spin Slash]
------------
Slash while spinning about. Nagi's spear gives this good range.

How to Learn: Reach Level 20
Cost: 10 SP

Just like the description says, this attack has a wider range compared to
Louie's. However, the damage dealt is slightly less, so keep that in
consideration.


[Vacuum Spear]
--------------
Nagi rips open a hole in the air and fires it forward as a wave.

How to Learn: Reach Level 30
Cost: 5 SP

Just like Louie's Vacuum Blade, Vacuum Spear is a relatively reliable
projectile attack for a character that relies primarily on short-range
attacks.


++++++++
+Tielle+
++++++++

With an everlasting smile andan endless sweet tooth, no wonder she's loved by
the community. No, I'm not talking about Recette, I'm talking about Tielle!
She's a little elven girl who, unsuprisingly, wields a bow. This isn't just
bow, however. It can fill the screen with several arrows of pain and raining
beams of light that can destroy all! I'm not even kidding this time! This is
one little girl that you don't want to mess with.

Status: Adventurer
How to Recruit: Beat Jade Way
               View a cutscene involving her in Town Square
               Go to floor 30 in Amber Garden
               Beat Tielle
               Have her visit your shop a few times
               Accept her business card
Shopping Times: Morning, Noon, Evening
Preferred Atmosphere: 8 Light
                     0 Plain/Gaudy
Likes:  Books
       Bows
       Clothes
       Hats
       Food
       Medicines
Budget: Min 2000
       Max 100,000
Equips: Bows
       Clothes
       Breastplates
       Bracelets
       Hats
       Charms
       Necklaces
       Scarves
       Shoes
       Rings
Notes: Her running speed is pretty fast, but she can't dash.
      You're a DPS machine if you use her correctly. Just... don't get hit
      too much.
      You can charge your normal attacks for more power and arrows, up to a
      level 6 charge. This easily clears more screens of enemies.


=Skills=

[Flame Arrow]
-------------
Fires an intense, piercing arrow directly ahead

Cost: 4 SP

The arrow pierces through all enemies in its path, including knights. If all
the enemies are lining up, for whatever reason, launch one or two of these to
clear them out.


[Seeker Arrow]
--------------
This arrow will seek out foes and try to chase them down!

Cost: 5 SP

Using one by itself is somewhat effective in battle. However, three active
seeker arrows have the ability to clear out a room if done properly. If you
ever feel like using this ability, send it out in small groups for maximum
effectiveness.


[Starshot Arrow]
----------------
Fire a torrent of arrows upwards which then rain down like meteors!

Cost: 8 SP

Some enemies are locked onto during this attack, while some aren't. However,
don't rely too heavily in the lock-on ability. Enemies that are constantly on
the move have the tendency to completely avoid this attack. Use it against
clustered foes, slow foes, or both.


[Cuterage!]
-----------
Tielle gets serious and can charge her shots much faster!

How to Learn: Reach Level 25
Cost: 10 SP

The activation of this skill paralyzes nearby opponents and increases your
basic attack charging speed. Don't bother using any other skills while this
effect is active, since it's just a waste. Despite this being Tielle's version
of Berserk, she can still use items while under the effect. Neat!


++++++++++
+Alouette+
++++++++++

You honestly thought you were the only general store in town? HA! Think again.
Not while Alouette's in town. She's the daughter of the owner of the maket
chain Big Bash. Not only that, but she's your self-proclaimed rival? How rude!
At least she has the big PIx with her. Maybe she has a soft side...?

Status: NPC
How to Meet: Appears outside the shop after the first payment is made
Shopping Times: Morning, Noon, Evening
Preferred Atmosphere: 0 Light/Dark
                     10 Gaudy
Likes: Bracelets
      Charms
      clothes
      Food
      Hats
      Medicines
      Necklaces
      Rings
      Scarves
      Shoes
      Treasures
Budget: Min 1,000,000
       Max 10,000,000
Equips: N/A
Notes: Look at that maximum budget. LOOK AT IT. She. Is. Rich.


+++++++
+Euria+
+++++++

Did one of your friends in the town just get scammed? Chances are that your
friend had a brush with this infamous con-artist known as Euria. Not only is
she hated in the game, but she's hated by the Recettear-playing community
as well. Someone that innocent-looking can't be all that bad, though, right?

Status: NPC
How to Meet: Have your money exceed 100,00 PIX
            View event in Town Square
Shopping Times: Morning, Noon, Evening, Night
Preferred Atmosphere: 6 Dark
                     8 Gaudy
Likes: N/A
Budget: N/A
Equips: N/A
Notes: If you want to accumulate a large JUST combo, then it's highly
      recommended that you avoid going to the town center at ALL until
      Day 41. Reason being is that she doesn't buy from you, but she sells
      you items at ridiculous prices. 500% is a bit steep, isn't it?


++++++
+Girl+
++++++

Girl is... a little girl. Honestly nothing special to talk about here, but she
IS very adorable.

Status: NPC
How to Meet: No specific steps/Available from the beginning
Shopping Times: Morning, Noon, Evening
Preferred Atmosphere: 5 Light
                     0 Plain/Gaudy
Likes:  Bracelets
       Books
       Charms
       Clothes
       Food
       Hats
       Medicines
       Necklaces
       Rings
Budget: Min 500
Equips: Max 90,000
Notes: N/A


++++++++++++++
+Guild Master+
++++++++++++++

This man is the whole reason you're even allowed to do business. He's none
other than the big daddy himself, the Guild Master. He oversees the shops
and permits them to do business legally. You know what would be funny? If you
accidentally pissed him off and he closed down your store! HAHAHAHA...ha...

Status: NPC
How to Meet: Met in the very beginning
Shopping Times: Morning, Noon, Evening, Night
Preferred Atmosphere: 0 Light/Dark
                     0 Plain/Gaudy
Likes:  Carpets
       Counters
       Flooring
       Food
       Ingredients
       Medicines
       Treasures
       Wallpapers
Budget: Min 1500
       Max 1,800,000
Equips: N/A
Notes: N/A


+++++
+Man+
+++++

This man is the Man! .... Literally. That's just about it. He's... a man.

Status: NPC
How to Meet: No specific steps/Available from the beginning
Shopping Times: Noon, Evening, Night
Preferred Atmosphere: 2 Dark
                     0 Plain/Gaudy
Likes:  Armor
       Capes
       Food
       Helms
       Medicines
       Shields
       Swords
Budget: Min 1500
       Max 500,000
Equips: N/A
Notes: N/A


+++++++++
+Old Man+
+++++++++

This is an Old Man. I guess some of the Men got a headstart, huh?

Status: NPC
How to Meet: No specific steps/Available from the beginning
Shopping Times: Morning, Noon, Evening
Preferred Atmosphere: 0 Light/Dark
                     6 Plain
Likes:  Food
       Hats
       Medicines
       Treasures
Budget: Min 2000
       Max 1,000,000
Equips: N/A
Notes: N/A


+++++++
+Prime+
+++++++

Ah... Prime. When it comes to racking up combos, she's almost as annoying as
Euria. She'll buy low and sell high and even lie about whether she approves
of your deal or not! Like a thief? Like a thief.

Status: NPC
How to Meet: Appears with Alouette the day after the firsy payment
Shopping Times: Noon, Evening, Night
Preferred Atmosphere: 4 Dark
                     3 Gaudy
Likes:  Arm Parts
       Bows
       Claws
       Daggers
       Gloves
       Spears
       Staves
       Swords
Budget: Min 10,000
       Max 500,000
Equips: N/A
Notes: Don't bother haggling with her too much. She usually buys your stuff
      for just slightly more than it's worth. It's still a profit, but not
      as much as you could've gotten.


+++++++
+Woman+
+++++++

This is just your average run-of-the-mill woman. She does indeed look like a
grown version of the Girl.

Status: NPC
How to Meet: No specific steps/Available from the beginning
Shopping Times: Evening, Night
Preferred Atmosphere: 0 Light/Dark
                     4 Gaudy
Likes:  Bracelets
       Clothes
       Food
       Hats
       Medicines
       Necklaces
       Rings
       Shoes
       Treasures
Budget: Min 3000
       Max 300,000
Equips: N/A
Notes: N/A



++++++++++++
++++++++++++
++GAMEPLAY++
++++++++++++
++++++++++++


Recettear, though light-hearted, has several deep details about it that are
sometimes hard to figure out. Okay, there aren't really too many, but there
definitely are some things in the game that need a slight bit of explanation.
This section is dedicated to the parts of this game that make it slightly more
complicated than some would want.


++++++++++++
+Atmosphere+
++++++++++++

The game doesn't completely rely on an RNG (Random Number Generator) to
determine what customers come into your store each day. The main factor that
determines what customers you get is atmosphere

Atmosphere is the overall feel of your store. If you have items that make your
shop look gaudy, then the gaudiness of your store will go up. Atmosphere
plays a major role in determining what characters will do business with you.
Some characters are even limited to a certain atmospheric setting. This
is a list of characters by atmosphere. If there's no name and number for a
character in one of the section, it means that character has no affinity for
that particular kind of atmosphere.


*Light*        *Dark*          *Plain*         *Gaudy*
[06]Elan       [06]Caillou     [06]Caillou     [10]Alouette
[05]Girl       [03]Charme      [10]Elan        [04]Charme
[04]Nagi       [06]Euria       [10]Louie       [08]Euria
[08]Tielle     [13]Griff       [06]Old Man     [03]Nagi
              [02]Man                         [03]Prime
              [04]Prime                       [04]Woman


Now then, let me try to make a chart to help you understand what this means.

            Light|10
                 |9
                 |8
                 |7
                 |6
                 |5
                 |4
                 |3
                 |2
                 |1 2 3 4 5 6 7 8 9 10
------------------+------------------
Gaudy             |             Plain
                 |
                 |
                 |
                 |
                 |
                 |
                 |
                 |
             Dark|


Let's throw out a hypothetical. Let's say that my atmosphere mark aka
Recette's adorable head is hovering all the way to the far Plain side and
just a bit more than halfway up the Light side. That gives me an atmosphere
of 6 Light and 10 Plain. With this atmospheric rating, I'll most likely have
Elan visit. I also have a moderate chance of attracting Girl, Nagi, Tielle,
Louie, and Old Man visit. On the other hand, I have a slim-to-none chance of
having Alouette and Euria drop on by.


+++++++++++++++++++++
+Arranging Your Shop+
+++++++++++++++++++++

The in-game tutorial of arranging your shop actually covers a lot. I'm just
making this section for those that need a recap. I'll also add a few more tips
that can make your life as a shop owner much easier.


*-Arranging Your Counters-*

First, make sure your customers are able to reach your items. Pretty basic,
really. Your customers can't buy what they can't reach.

Second, have as many slots in the windows as you can. This way, you'll be able
to have more slots for showcase items, attracting more customers. You'll know
when an item is a showcase item when it's sparkling. Don't necessarily rely
on where the sun is shining.

Next, vending machines aren't technically an upgrade to your counters. Vending
machines are simply an alternative to sell items that you have a surplus of in
bulk without you manuall haggling. The downside is that the item will always
be sold at it's base price. Whether the item is in demand (name in red) or out
of season (name in blue) vending machines will always sell the items in them
at base price.


*-Selling Your Items-*

In the beginning, selling your items seems like a very basic task. In truth,
it sorta is. Simply find your customer's sweet spot of buying/selling percent
and fire at it every time that customer comes up. However, there are some
things that you have to be aware of.

You've noticed that sometimes a heart appears next to a character whenever you
sell to them, right? That heart means that you've gained enough trust with
that character to level up your relationship. The higher your relationship
is, the more that customer is likely to spend. Customers with high
relationship levels also have a higher chance of selling better items. Note
that selling via vendor does not increase your relationship.

Pay attention to items that have their names in red or blue. Don't forget to
alter your buying/selling price in order to reflect the need of the item.

Speaking of items with altered prices, you can use this to your advantage
when fulfilling and advance order. When you fulfill and advance order, you're
selling more than one item. Some of these may be red, blue, or have their
prices stable. However, for advance orders, the object at the top of the list
(the first object you select) is the one that you base the price on. If your
first item has it's price increased while everything else is down, just
pretend you're selling that one red item!

One last major thing that you have to pay attention to are Just combos.
These combos can give you a massive boost in merchant EXP. There are
several ways to start a combo, but it's up to you to maintain it. The first
way is to continually buy and sell items without your customer complaining
about the price. You can always try playing it safe by selling lower and
buying higher than you usually do, you'll miss out on the pin bonuses.

Pin bonuses are bonuses awarded to you by buying or selling to your customers
at a price close to or near what they expect. The Near Pin is the easiest to
get. You prerequisite is to have the price close to what the customer is
expecting, giving you 15 bonus EXP. The other bonus you can get is a Just Pin,
where you buy or sell exactly or extremely close to the exact price the
customer expects, netting you a cool 30 EXP.

You might be asking right now, why do I need to know all of this stuff about
selling? Combos aren't really necessary, right? Well, you're right. However,
combos greatly increase the amount of merchant EXP you earn. The higher your
merchant EXP, the higher your merchant level. Depending on your merchant
level, you'll have several bonuses. This is a complete list of the rewards you
get for reaching certain merchant levels.


*Merchant Level*     *Reward*
----------------     --------
Level 1              N/A
Level 2              Customers sell items to you
Level 3              Customers can ask you for general orders
Level 4              More items will be available at the guild and market
Level 5              You can fuse Rank 1 items
Level 6              You can change wallpaper
Level 7              Customers can ask you for advance orders
Level 8              You can change floorings
Level 9              You can change carpets
Level 10             You can move your counters arround
Level 11             More items will be available at the guild and market
Level 12             You can spend 10,000 PIX to expand the store
Level 13             You can fuse Rank 2 items
Level 14             You can change counters
Level 15             You can place 2 vending machines in the store
Level 16             You can bring back two items if defeated
Level 17             Your inventory is increased to hold 25 items
Level 18             More items will be available at the guild and market
Level 19             You can fuse Rank 3 items
Level 20             You can spend 30,000 PIX to expand the store
Level 21             You pay adventurers half what they normally require
Level 22             You can place vending machines in the store without limit
Level 23             More items will be available at the guild and market
Level 24             Your inventory is increased to hold 30 items
Level 25             You can ruse Rank 4 items
Level 26             You can spend 100,000 PIX to expand the store
Level 30             You can fuse Rank 5 items
Level 40             Your inventory is increased to hold 35 items
Level 50             You can bring back three items if defeated


++++++++++++++++++
+Dungeon Crawling+
++++++++++++++++++

The dungeons are gonna be your primary source of items and ingredients for
fusion in this game. While your customers do sell you items, the dungeons have
a much more stable flow of items to sell. I'll be covering the basics of each
dungeon in this section, as well as the bosses within each.

The form for the dungeons is as follows:


How to Open: How the dungeon is made available
Enemies: What enemies are in the dungeon
Bosses: What bosses are in the dungeon
Boss Strategies: Strategies to defeat the bosses
Notes: Any personal notes I have, or random information


*-The Hall of Trials-*

How to Open: Able to access on Day 2 once you agree to help Louie
Enemies: Green Slime
        Blue Slime
        Red Slime
        Fire Punch Gnoll
        Chestnut Thrower Gnoll
        Green Roper
Bosses: N/A
Boss Strategies: N/A
Notes: This is the first dungeon available to you, and the only dungeon
      without a boss. Think of it as a training dungeon.


*-Jade Way-*

How to Open: Beat The Hall of Trials
Enemies: Green Slime
        Blue Slime
        Green Roper
        Orange Roper
        Red Jumping Mushroom
        Red Burrowing Mushroom
        Purple Burrowing Mushroom
        Yellow Eyebat
        Blue Knight
        Fire Punch Gnoll
        Chestnut Thrower Gnoll
        Yellow Bee
        Snow Rabbit
Bosses: [05F] The Crowned Slime
       [10F] Reginald Drisby
       [15F] Charme
Boss Strategies: [Crowned Slime]
                Level: 5
                HP: 180

                The first boss battle is as easy as can be. Simply avoid
                being near the Crowned Slime. If you try to attack him
                head-on, your attacks will be brushed off like nothing and
                you'll run the risk of being stomped on. Every time he jumps,
                he gets smaller and weaker. After two jumps, he'll be at his
                weakest. That's your golden chance to attack him. To keep
                this up, make sure to kill any Blue Slimes that get near him,
                as they'll restore his size.

                [Reginald Drisby]
                Level: 8
                HP: 360

                Reginald Drisby's fate is sealed in the mushrooms that sprout
                out of the ground. The red mushrooms heal him, while the
                purple mushrooms stun him and give you an opening to attack.
                He has an abnormal defense, so don't attack him upfront.
                Instead, run around the arena and clear away the red
                mushrooms. This forces Reginald to eat the purple mushrooms
                that stun him. Use that stun time to deal your damage.

                [Charme]
                Level: 10
                HP: 280

                Charme's a pretty tough boss if you're not prepared. With my
                FAQ, you should be. She's very nimble and her attacks are
                swift. Watch out for the nets she throws out. Running into
                them will cut your running speed and give her an opening. If
                she ever suddenly pauses and says something, get out of her
                way. She'll lunge in the direction she's facing with fire
                surrounding her. The best way is to bait that attack, run
                behind her, and abuse the time she has to recover from that
                attack. Otherwise, suck it up and duel her face to face.
                Her defense isn't high, so you'll be doing your full damage
                outpit the whole time.
Notes: N/A


*-Amber Garden-*

How to Open: Beat Jade Way
                 Have Charme's Business Card
                 View a scene in Town Square about a girl looking for her sis
                 View scene with Charme announcing the appearance of Amber
                 Garden
Enemies: Green Slime
        Blue Slime
        Red Slime
        Yellow Slime
        Orange Roper
        Blue Roper
        Yellow Roper
        Yellow Eyebat
        Green Eyebat
        Blue Knight
        Grey Knight
        Flying Jack-o-Lantern
        Fire Punch Gnoll
        Chestnut Thrower Gnoll
        Yellow Bee
        Red Bomb
        Snow Rabbit
Bosses: [05F] Eyebat King
       [10F] The Insect King
       [20F] Volcanicrab
       [25F] The Crowned Slime (2)
       [30F] Tielle
Boss Strategies: [Eyebat King]
                Level: 13
                HP: 510

                This battle reminds me of those old school shooter games with
                dozens of enemies and large flying lasers. The Eyebat King
                isn't your only problem here. Several other Eyebats have
                joined the fight to protect their king. Kill what Eyebats
                you can to get them out of your way and aim for the massive
                king. When he starts charging power, stay clear out of his
                line of sight. He will fire off a massive laser with an
                equally massive area of effect. That's the only clear
                danger in this fight. Avoid it and the battle is yours.

                [The Insect King]
                Level: 15
                HP: 570

                The creepy-crawly Insect King is more annoying than hard. The
                battle is similar to the Eyebat King battle due to several
                of the boss' underlings joining the fray. The problem? These
                minions are bees. They're much harder to hit than Eyebats and
                can slow you down, making you target practice for the boss'
                signature rolling attack. Try using an attack that can clear
                away bees quickly so that you have a clear shot at the Insect
                King. Without his bee minions, he's very easy.

                [Volcanicrab]
                Level: 17
                HP: 713

                ERUPTION! Watch out for the Volcanicrab's signature attack
                that sends out a firestorm, dealing massive damage to those
                near it. He also spits out a stream of bubbles that can be
                hard to dodge if you're still trying to keep your distance.
                The main problem is that every attack you'll land will deal
                no damage at all. He's covered in stone! Solution? Do you see
                that red bomb floating around? Activate it and put it
                underneath or near enough to the Volcanicrab to flip it
                over. Every gamer should know what flipping over a shelled
                enemy means, right? Now attack that soft underside like
                there's no tomorrow!

                [The Crowned Slime (2)]
                Level: 18/18
                HP: 440/440

                The Crowned Slime is back, and this time he brought a friend.
                The same strategy from the previus Crowned Slime battle still
                holds truth here. Avoid it's attacks until it goes down two
                sizes and attack it while destroying the blue slimes that
                threaten to disturb your whaling upon it's king. The main
                difference is that you're watching out for two of these
                things now instead of one.

                [Tielle]
                Level: 20
                HP: 720

                Tielle's a tough character, so it's very appropriate that her
                boss battle can make you want to tear your hair out. This
                boss battle is divided into 4 major parts.

                Stage One has Tielle firing arrows at you behind several
                boxes. Simply clear a path to Tielle and get near her to
                advance to Stage Two. There's a problem, however. The
                monsters are working with her to protect her. Avoid taking
                too much damage and press forward.

                Stage Two is similar to Stage One... but this time, Tielle
                is hiding out in one of the boxes! Find out which box she's
                hiding in and destroy it. If you pay close attention to the
                arrows she's firing, you can estimate which area her box is
                located.

                Stage Three has Tielle hiding in a box once again. This time,
                however, you can't approximate her location by looking at her
                attacks. You'll have to destroy the boxes until you find
                the one containing Tielle.

                Stage Four initiates once you find Tielle's location in
                Stage Three. Since she's out of places to run, she starts
                fighting back at you in the open. Simply avoid her arrows
                and attack from anywhere but the front. Her blind spot covers
                her sides and back, making this duel relatively easy.
Notes: N/A


*-Obisidian Tower-*

How to Open: Beat Amber Garden
            Trigger the 3 events with Griff at Town Square when it's night
            Have Griff visit your shop to warn you and threaten you to leave
            Have Louie visit your shop to mention that new dungeon that was
            discovered; Obsidian Tower
Enemies: Blue Slime
        Purple Slime
        Grey Slime
        Green Roper
        Orange Roper
        Blue Roper
        Yellow Roper
        Purple Roper
        Blue Eyebat
        Red Eyebat
        Blue Knight
        Grey Knight
        Yellow Knight
        Green Knight
        Green Ghost
        Red Ghost
        White Skeleton
        Yellow Skeleton
        Chestnut Thrower Knoll
        Green Bee
        Green Bomb
        Yellow Statue
Bosses: [05F] Samhain
       [10F] Electrojelly
       [15F] Eyebat King (2)
       [20F] Terran Golem
       [30F] Griff
       [40F] Insect King (2)
       [45F] The Gauntlet
       [50F] Griff and the Archdevil's Arm
Boss Strategies: [Samhain]
                Level: 28
                HP: 960

                Samhain is like one of those Floating Jack-o-Lanterns that
                you've been fighting up until now, but with some key changes.
                First, Samhain has a body. Second, Samhain doesn't float
                towards you, but away from you. This can be a real problem
                for the melee adventurers, since they have to move up
                close to between attacks. Also, Samhain continually
                disappears and reappears. Just try to keep your attacks
                up and avoid the pumpkin buddies he continually summons.

                [Electrojelly]
                Level: 29
                HP: 660

                Electrojelly can be one of the easier boss battles if you</pre><pre id="faqspan-2">
                read it's attack patterns correctly. First, don't aim
                directly at it's center. Instead, aim at it's tentacles.
                Those are the vulnerable parts. However, it's also
                Electrojelly's main form of attack. Stand back and out of
                the range of the tentacles and attack the tips. If you
                keep your distance properly, his two main melee attacks, a
                whip/slap attack with a single tentacle and spinning around
                like a fan, should just barely graze you. The only real
                annoyance in this battle, like several other boss battles,
                are the minions that are summoned to attack you. In this
                case, however, there are only a few at a time.

                [Eyebat King]
                Level: 30/30
                HP: 680/680

                The Eyebat King has brought a friend with him. Now there are
                TWO massive eye lasers to look out for. If you have an attack
                that can hit an area, then try to hit both of them at once.
                If not, focus on killing down one Eyebat King first. As soon
                as one goes down, then it's just like the normal Eyebat King
                fight. When the eye lasers start going out, though, run.
                Those hitboxes aren't getting any smaller. With two lasers
                out, the screen is practically plagued with danger.

                [Terran Golem]
                Level: 32
                HP: 1080

                If your adventurer is either slow, has low defense, or has
                low HP, then you'll have to go all-out in this battle. Terran
                Golem is a slow heavy-hitting boss. If you see one of his
                arms go up, run to the side. That thing is gonna be
                slamming back to the ground. If he start charging energy,
                run away. He's gonna spin around like Electrojelly. Finally,
                when he jumps in the air, do not sit still. He's gonna slam
                back down to your position with some delay. Every time he's
                finished with one of these attacks, rush in and take out more
                HP from him. He's buff, but at least he's slow. There are
                also some minor enemies that pop up now and then, but you can
                make quick work of them.

                [Griff]
                Level: 33
                HP: 1480

                Griff is one of the more annoying bosses in the game. His
                battle is somewhat similar to Charme's, but not really. His
                main attack is similar to Charme's main attack. He pauses and
                charges in one direction quickly. The pause after this is
                enough for a few quick attacks. It's easy to bait this, dodge
                the attack completely, and pounce on his ending
                vulnerability. Another attack is similar to the Fire Bomb's
                magic ring. He sounds out five rings that scatter briefly
                before closing in on your position and sending up a plume of
                fire. Simply run erradicately around the arena and waste the
                attack on an empty space.

                Once Griff's HP falls to around 15% of it's original value,
                then he learns some new tricks. He'll teleport to the far top
                or bottom of the screen and unleash a cone of bats that's
                hard to avoid. Two bats will stay and help him fight you. At
                this point, adopt the hit-and-run strategy. Hitting him twice
                will cause him to fall over and become invulnerable. Once he
                gets up, he'll unleash an attack that covers a wide area near
                him. Be careful out there.

                [Insect King (2)]
                Level: 34/34
                HP: 1140/1140

                Rollin'. Rollin'. Rollin' in an arena. Now there are two of
                these dastardly Insect Kings to deal with, and their bee
                minions aren't letting up the assault. I advise staying in
                the middle and abusing your area attacks when bees are
                starting to crowd around you. Staying in the middle also
                let's you quickly dodge and attack back rolling Insect
                Kings. You can go for them one at a time if you want, but
                I'd prefer to play it safe and pay attention to both of them.

                [The Gauntlet]
                Level: 35
                HP: 780

                The battle against The Gauntlet is very straightforward. At
                this point in the game, you should have already fought and
                defeated one of the Knight enemies. This battle is like
                fighting a Knight with more HP and a stronger attack, but an
                easier to penetrate shield with a longer strike chance.
                Dodge his attack and rush back in to attack. Very simple.
                Do keep on your toes, though. That one attack is still very
                strong. The three other knights assisting him doesn't help
                you much, either.


                [Griff and the Archedvil's Arm]
                Level: 37
                HP: 1640

                This battle is essentially the same as the normal Griff
                battle. The main difference, however, is the Archdevil's
                Arm floating around the battlefield. Griff's attack
                pattern doesn't change. If you want to read more about it,
                scroll up to read the entry on him. The Archdevil's Arm
                is what you really gotta watch for. It's main attack is a
                laser blast that sweeps half of the battlefield. A thin beam
                cuts through the middle, expands to full power, and sweeps up
                or down in an alternating pattern. After three sweeps, it
                flies upwards and slams down on your position with a slight
                delay. As long as you constantly move about, this attack
                poses little threat to you. Handle this battle like an
                "amped" Griff battle and you should be fine.

Notes: N/A


*-Lapis Ruins-*

How to Open: Finish Obsidian Tower
            Have every Business Card except Arma's
            View cutscene with Arma that reveals the new dungeon
Enemies: Blue Slime
        Purple Slime
        Green Roper
        Orange Roper
        Purple Burrowing Mushroom
        Blue Eyebat
        Grey Knight
        Red Knight
        Green Knight
        Laser Jack-o-Lantern
        Green Ghost
        Red Ghost
        Fire Punch Gnoll
        Chestnut Thrower Gnoll
        Green Bee
        Red Bee
        Blue Bomb
        Yellow Bomb
        Yellow Statue
        Grey Statue
        Snow Rabbit
Bosses: [005F] Samhain (2)
       [010F] Reginald Drisby
       [015F] Eyebat King (3)
       [020F] Insect King (3)
       [025F] Crowned Slime (3)
       [035F] Samhain (3)
       [040F] Electrojelly
       [050F] Arma
       [055F] The Gauntlet (2)
       [060F] Reginald Drisby
       [070F] Terran Golem
       [090F] Volcanicrab
       [100F] The Geddon Device
Boss Strategies: [Samhain (2)]
                Level: 43/43
                HP: 1410/1410

                There might be two Samhains to deal with now, but the
                difficulty here is pretty much the same. Both of them are
                just going to to be chilling and floating around the arena.
                Their only real attack is their summoning of little pumpkin
                allies to help. Just press your offensive and thise battle
                should be done in no time.

                [Reginald Drisby]
                Level: 44
                HP: 1440

                Reginald's back with a vengeance. He upgraded his old crowbar
                for a... paper fan? Wha...? Anyways, nothing much about this
                fight changes from the previous version. Take away his supply
                of red mushrooms and stun him when he eats the purple ones.
                Poor poor Reginald...

                [Eyebat King (3)]
                Level: 45/45/45
                HP: 980/980/980

                I don't recommend going through with this boss battle if you
                haven't seen sunlight in a long time. You thought two massive
                lasers flying through the screen wasn't enough? Try three!
                Obviously, it's very dangerous to traverse this arena with
                all of these lasers. Bring them down one at a time. Always go
                for an opportunity to attack all three at once. Don't forget
                about their roaming minions, however. They still pose a
                threat to throwing off your groove.

                [Insect King (3)]
                Level: 46/46/46
                HP: 1500/1500/1500

                If you didn't hate insects before, you will now. With three
                of these Insect Kings rolling all over the battlefield, you
                pretty much have to follow their movements VERY carefully.
                Like before, stay in the middle to avoid better and to have
                a better reach to all three Kings. Bring all of them down
                and be wary of the bees. Even letting one hit you can be VERY
                risky. As soon as you're slowed, the Insect Kings can go to
                town all over you.

                [Crowned Slime (3)]
                Level: 47/47/47
                HP: 1020/1020/1020

                Blobs galore! Three bouncing slimes all over the place is
                exponentially more dangerous than just one. Just like before,
                avoid them for a few attacks until they're two sizes smaller
                than normal. That will always be your golden opportunity to
                attack. Keeping away those pesky blue slimes can be a bit
                tougher than normal, due to three Kings out there to kill
                you.

                [Samhain (3)]
                Level: 48/48/48
                HP: 1560/1560/1560

                Samhain? Again? But we just defeated you and your friend a
                few floors ago! Ah well. After all that, he STILL isn't much
                of a threat. Press the offensive like usual on all three of
                them. Just watch out for the flame rings. They weren't much
                of a threat beforehand, but "power in numbers" as they say.

                [Electrojelly]
                Level: 49
                HP: 1060

                Electrojelly turned from blue to red. He must be pretty mad,
                huh? He must be, since his whip attack got a nice little
                upgrade. Instread of whipping in your direction with one
                tentacle, he whips in two directions with both. I guess you
                can't run around him as safely as you could before, huh? Oh
                well. Just keep your distance like before and pummel those
                tentacles into submission. Watch out for those lightning
                bolts, though. Those hurt.

                [Arma]
                Level: 50
                HP: 2700

                Arma's a very tough boss. Why? She can literally flood your
                screen with her attack. Her main attack consists of her
                launching four blades outward and reel them back in. The
                blades do damage only on their way back, not on their way
                out. Another dangerous attack of hers is a flamethrower. Once
                it's out, it travels along for a bit before stopping. The
                remains in the arena for a while before going out. If this
                hits, she has a decent chance of following up with a rocket
                launcher. It's easy to dodge, but will cause serious damage
                if it hits. Watch out. Her gatling gun is also a fairly easy
                attack to dodge, due to it's low range. However, it can rack
                up damage fairly quickly. If she's charging energy, then get
                out of her way as soon as you can. She's charging her Vector
                Cannon, which can wipe out your HP quicker than Gatling Gun.

                The way to defeat Arma is to constantly move around her. She
                has several dangerous attack, but almost all of them rely on
                you to be in her line of sight. Barrage her with attacks from
                the back and side. Pay attention to the blades that are on
                their way back, as they can throw off your momentum. Do not
                give Arma a chance to attack if you're low on HP. It's a
                tough duel, but you should be able to handle it.

                [The Gauntlet (2)]
                Level: 51/51
                HP: 1100/1100

                It's twin Gauntlet time. Now two of those black knights are
                after you. The danger level here is still relatively minimal
                compared to the current location you're in. Their defense is
                still easily penetrated. Your main worry here, like the
                previous Gauntlet battle, is their only attack. Ranged, large
                hitbox, and packs a punch. With two of those black knights,
                they can juggle you right into the swords of their little
                minions. However, simply press the offensive like you would
                against a regular knight enemy. THese guys are tough, but
                they're not THAT tough.

                [Reginald Drisby]
                Level: 52
                HP: 1680

                Reginald's back once again. This time he's serious! He tossed
                away that whimsy old paper fan and brought his final ultimate
                weapon! The.... fish? ...Alright. With the fish, his normal
                attack combo is now up to 3; two swipes and a downwards slam.
                He's still Reginald, however, so our mushroom buddies are
                still growing all over the place. If anything, this is the
                easiest Reginald battle. If his attacks miss, he'll be
                swiping at the air for a fairly long time, giving you a long
                opportunity to destroy any red mushrooms. Avoid his attacks
                once again and wait until he consumes a purple mushroom.
                Once he's down, unleash all hell.

                [Terran Golem]
                Level: 53
                HP: 1710

                The Terran Golem battle hasn't changed much from your
                previous encounter. He IS still very powerful and can chip
                large chunks off of your HP. The main difference between this
                battle and the previous battle are the little minions.
                Instead of just one, there's two breathing down your back
                now. They're still easily dispatched, however, so go as you
                please. Simply stay on the move and this battle shouldn't
                pose too much of a threat.

                [Volcanicrab]
                Level: 54
                HP: 1740

                The Volcanicrab rematch is a lot tougher than the previous
                encounter. His attacks are still relatively unchanged.
                What you have to look out for are the bombs that are
                supposed to help you. There's no logner just that one red
                bomb type. You have several more joining the fray. Only one
                colored bomb is usually out on the field, however. If you
                want an easier time with this battle, memorize the time it
                takes for the bombs to go off. That way, you can rush in
                faster and abuse the Volcanicrab's weakness more.

                [The Geddon Device]
                Level: 55
                HP: 3540/1180

                As the final boss, The Geddon Device is obviously pretty
                tough. The battle itself is unique too. Instead of one of the
                generic arenas we've been through, this one consists of
                several linked-together hexagons. Periodically, some of these
                drop and are gone from the arena. The longer this battle
                takes, the less room you'll have to use. The boss itself is
                pretty unique, as well. Though there's only one main boss,
                there are two main parts to attack. The torso itself has
                three attacks. One is 5-ring flame attack. You should have no
                worries if you don't stay still. The second is a massive
                lightning barrage of the arena. Be careful of where you're
                going, or else you're gonna get struck. The final one is an
                amped up bazooka. It's hard to spot at first, but that
                massive explosion is undeniable. The arms, in comparison,
                have only one attack. The arms simply sweep lasers across
                the arena. After around 4 sweeps, then they change their
                pattern. The final unique thing about this arena is the
                borders. Unlike other boss battles, you're able to fall off
                here and lose some HP. WAtch your step, alright?

                What you want to do in this fight is completely ignore the
                arms for a while. You'll see why later, but press your
                attacks on the torso. Once it's HP is low enough, it'll fly
                off the stage to a distance that's nearly impossible to
                reach. He'll fire off a few missiles that'll destroy some
                hexagon pieces. At this point, forget about the torso and
                destroy the arms. With the threat of the torso out of the
                way, the arms become easy pickings. Once the torso is back on
                the arena, finish it off.
Notes: N/A


*-Crystal Nightmare-*

How to Open: Clear Lapis Ruins
Enemies: Blue Slime
        Grey Slime
        Yellow Roper
        Red Eyebat
        Blue Knight
        Grey Knight
        Red Knight
        Yellow Knight
        Green Knight
        White Skeleton
        Yellow Skeleton
        Fire Punch Gnoll
        Chestnut Thrower Gnoll
Bosses: [31F] Crowned Slime
       [32F] Reginald Drisby
       [33F] Charme
       [34F] Eyebat King
       [35F] Insect King
       [36F] Volcanicrab
       [37F] Crowned Slime (2)
       [38F] Tielle
       [39F] Samhain
       [40F] Electrojelly
       [41F] Eyebat King (2)
       [42F] Terran Golem
       [43F] Griff
       [44F] Insect King (2)
       [45F] The Gauntlet
       [46F] Griff and the Archdevil's Arm
       [47F] Samhain (2)
       [48F] Reginald Drisby
       [49F] Eyebat King (3)
       [50F] Insect King (3)
       [51F] Crowned Slime (3)
       [52F] Samhain (3)
       [53F] Electrojelly
       [54F] Arma
       [55F] The Gauntlet (2)
       [56F] Volcanicrab
       [57F] The Geddon Device
Boss Strategies: [Crowned Slime]
                Level: 51
                HP: 1100

                The first boss battle is as easy as can be. Simply avoid
                being near the Crowned Slime. If you try to attack him
                head-on, your attacks will be brushed off like nothing and
                you'll run the risk of being stomped on. Every time he jumps,
                he gets smaller and weaker. After two jumps, he'll be at his
                weakest. That's your golden chance to attack him. To keep
                this up, make sure to kill any Blue Slimes that get near him,
                as they'll restore his size.

                [Reginald Drisby]
                Level: 52
                HP: 1680

                Reginald Drisby's fate is sealed in the mushrooms that sprout
                out of the ground. The red mushrooms heal him, while the
                purple mushrooms stun him and give you an opening to attack.
                He has an abnormal defense, so don't attack him upfront.
                Instead, run around the arena and clear away the red
                mushrooms. This forces Reginald to eat the purple mushrooms
                that stun him. Use that stun time to deal your damage.

                [Charme]
                Level: 54
                HP: 1160

                Charme's a pretty tough boss if you're not prepared. With my
                FAQ, you should be. She's very nimble and her attacks are
                swift. Watch out for the nets she throws out. Running into
                them will cut your running speed and give her an opening. If
                she ever suddenly pauses and says something, get out of her
                way. She'll lunge in the direction she's facing with fire
                surrounding her. The best way is to bait that attack, run
                behind her, and abuse the time she has to recover from that
                attack. Otherwise, suck it up and duel her face to face.
                Her defense isn't high, so you'll be doing your full damage
                outpit the whole time.

                [Eyebat King]
                Level: 56
                HP: 1200

                This battle reminds me of those old school shooter games with
                dozens of enemies and large flying lasers. The Eyebat King
                isn't your only problem here. Several other Eyebats have
                joined the fight to protect their king. Kill what Eyebats
                you can to get them out of your way and aim for the massive
                king. When he starts charging power, stay clear out of his
                line of sight. He will fire off a massive laser with an
                equally massive area of effect. That's the only clear
                danger in this fight. Avoid it and the battle is yours.

                [Insect King]
                Level: 57
                HP: 1830

                The creepy-crawly Insect King is more annoying than hard. The
                battle is similar to the Eyebat King battle due to several
                of the boss' underlings joining the fray. The problem? These
                minions are bees. They're much harder to hit than Eyebats and
                can slow you down, making you target practice for the boss'
                signature rolling attack. Try using an attack that can clear
                away bees quickly so that you have a clear shot at the Insect
                King. Without his bee minions, he's very easy.

                [Volcanicrab]
                Level: 59
                HP: 2142

                ERUPTION! Watch out for the Volcanicrab's signature attack
                that sends out a firestorm, dealing massive damage to those
                near it. He also spits out a stream of bubbles that can be
                hard to dodge if you're still trying to keep your distance.
                The main problem is that every attack you'll land will deal
                no damage at all. He's covered in stone! Solution? Do you see
                that red bomb floating around? Activate it and put it
                underneath or near enough to the Volcanicrab to flip it
                over. Every gamer should know what flipping over a shelled
                enemy means, right? Now attack that soft underside like
                there's no tomorrow!

                [Crowned Slime (2)]
                Level: 61/61
                HP: 1300/1300

                 The Crowned Slime is back, and this time he brought a friend.
                The same strategy from the previus Crowned Slime battle still
                holds truth here. Avoid it's attacks until it goes down two
                sizes and attack it while destroying the blue slimes that
                threaten to disturb your whaling upon it's king. The main
                difference is that you're watching out for two of these
                things now instead of one.

                [Tielle]
                Level: 62
                HP: 1320

                Tielle's a tough character, so it's very appropriate that her
                boss battle can make you want to tear your hair out. This
                boss battle is divided into 4 major parts.

                Stage One has Tielle firing arrows at you behind several
                boxes. Simply clear a path to Tielle and get near her to
                advance to Stage Two. There's a problem, however. The
                monsters are working with her to protect her. Avoid taking
                too much damage and press forward.

                Stage Two is similar to Stage One... but this time, Tielle
                is hiding out in one of the boxes! Find out which box she's
                hiding in and destroy it. If you pay close attention to the
                arrows she's firing, you can estimate which area her box is
                located.

                Stage Three has Tielle hiding in a box once again. This time,
                however, you can't approximate her location by looking at her
                attacks. You'll have to destroy the boxes until you find
                the one containing Tielle.

                Stage Four initiates once you find Tielle's location in
                Stage Three. Since she's out of places to run, she starts
                fighting back at you in the open. Simply avoid her arrows
                and attack from anywhere but the front. Her blind spot covers
                her sides and back, making this duel relatively easy.

                [Samhain]
                Level: 64
                HP: 2040

                Samhain is like one of those Floating Jack-o-Lanterns that
                you've been fighting up until now, but with some key changes.
                First, Samhain has a body. Second, Samhain doesn't float
                towards you, but away from you. This can be a real problem
                for the melee adventurers, since they have to move up
                close to between attacks. Also, Samhain continually
                disappears and reappears. Just try to keep your attacks
                up and avoid the pumpkin buddies he continually summons.

                [Electrojelly]
                Level: 66
                HP: 1400

                Electrojelly can be one of the easier boss battles if you
                read it's attack patterns correctly. First, don't aim
                directly at it's center. Instead, aim at it's tentacles.
                Those are the vulnerable parts. However, it's also
                Electrojelly's main form of attack. Stand back and out of
                the range of the tentacles and attack the tips. If you
                keep your distance properly, his two main melee attacks, a
                whip/slap attack with a single tentacle and spinning around
                like a fan, should just barely graze you. The only real
                annoyance in this battle, like several other boss battles,
                are the minions that are summoned to attack you. In this
                case, however, there are only a few at a time.

                [Eyebat King (2)]
                Level: 68/68
                HP: 1440/1440

                The Eyebat King has brought a friend with him. Now there are
                TWO massive eye lasers to look out for. If you have an attack
                that can hit an area, then try to hit both of them at once.
                If not, focus on killing down one Eyebat King first. As soon
                as one goes down, then it's just like the normal Eyebat King
                fight. When the eye lasers start going out, though, run.
                Those hitboxes aren't getting any smaller. With two lasers
                out, the screen is practically plagued with danger.

                [Terran Golem]
                Level: 69
                HP: 2190

                 If your adventurer is either slow, has low defense, or has
                low HP, then you'll have to go all-out in this battle. Terran
                Golem is a slow heavy-hitting boss. If you see one of his
                arms go up, run to the side. That thing is gonna be
                slamming back to the ground. If he start charging energy,
                run away. He's gonna spin around like Electrojelly. Finally,
                when he jumps in the air, do not sit still. He's gonna slam
                back down to your position with some delay. Every time he's
                finished with one of these attacks, rush in and take out more
                HP from him. He's buff, but at least he's slow. There are
                also some minor enemies that pop up now and then, but you can
                make quick work of them.

                [Griff]
                Level: 71
                HP: 3000

                Griff is one of the more annoying bosses in the game. His
                battle is somewhat similar to Charme's, but not really. His
                main attack is similar to Charme's main attack. He pauses and
                charges in one direction quickly. The pause after this is
                enough for a few quick attacks. It's easy to bait this, dodge
                the attack completely, and pounce on his ending
                vulnerability. Another attack is similar to the Fire Bomb's
                magic ring. He sounds out five rings that scatter briefly
                before closing in on your position and sending up a plume of
                fire. Simply run erradicately around the arena and waste the
                attack on an empty space.

                Once Griff's HP falls to around 15% of it's original value,
                then he learns some new tricks. He'll teleport to the far top
                or bottom of the screen and unleash a cone of bats that's
                hard to avoid. Two bats will stay and help him fight you. At
                this point, adopt the hit-and-run strategy. Hitting him twice
                will cause him to fall over and become invulnerable. Once he
                gets up, he'll unleash an attack that covers a wide area near
                him. Be careful out there.

                [Insect King (2)]
                Level: 73
                HP: 2310

                Rollin'. Rollin'. Rollin' in an arena. Now there are two of
                these dastardly Insect Kings to deal with, and their bee
                minions aren't letting up the assault. I advise staying in
                the middle and abusing your area attacks when bees are
                starting to crowd around you. Staying in the middle also
                let's you quickly dodge and attack back rolling Insect
                Kings. You can go for them one at a time if you want, but
                I'd prefer to play it safe and pay attention to both of them.

                [The Gauntlet]
                Level: 74
                HP: 1560

                The battle against The Gauntlet is very straightforward. At
                this point in the game, you should have already fought and
                defeated one of the Knight enemies. This battle is like
                fighting a Knight with more HP and a stronger attack, but an
                easier to penetrate shield with a longer strike chance.
                Dodge his attack and rush back in to attack. Very simple.
                Do keep on your toes, though. That one attack is still very
                strong. The three other knights assisting him doesn't help
                you much, either.

                [Griff and the Archdevil's Arm]
                Level: 76
                HP: 3200

                This battle is essentially the same as the normal Griff
                battle. The main difference, however, is the Archdevil's
                Arm floating around the battlefield. Griff's attack
                pattern doesn't change. If you want to read more about it,
                scroll up to read the entry on him. The Archdevil's Arm
                is what you really gotta watch for. It's main attack is a
                laser blast that sweeps half of the battlefield. A thin beam
                cuts through the middle, expands to full power, and sweeps up
                or down in an alternating pattern. After three sweeps, it
                flies upwards and slams down on your position with a slight
                delay. As long as you constantly move about, this attack
                poses little threat to you. Handle this battle like an
                "amped" Griff battle and you should be fine.

                [Samhain (2)]
                Level: 78/78
                HP: 2460/2460

                There might be two Samhains to deal with now, but the
                difficulty here is pretty much the same. Both of them are
                just going to to be chilling and floating around the arena.
                Their only real attack is their summoning of little pumpkin
                allies to help. Just press your offensive and thise battle
                should be done in no time.

                [Reginald Drisby]
                Level: 79
                HP: 2490

                Reginald's back with a vengeance. He upgraded his old crowbar
                for a... paper fan? Wha...? Anyways, nothing much about this
                fight changes from the previous version. Take away his supply
                of red mushrooms and stun him when he eats the purple ones.
                Poor poor Reginald...

                [Eyebat King (3)]
                Level: 81/81/81
                HP: 1700/1700/1700

                I don't recommend going through with this boss battle if you
                haven't seen sunlight in a long time. You thought two massive
                lasers flying through the screen wasn't enough? Try three!
                Obviously, it's very dangerous to traverse this arena with
                all of these lasers. Bring them down one at a time. Always go
                for an opportunity to attack all three at once. Don't forget
                about their roaming minions, however. They still pose a
                threat to throwing off your groove.

                [Insect King (3)]
                Level: 83/83/83
                HP: 2610/2610/2610

                If you didn't hate insects before, you will now. With three
                of these Insect Kings rolling all over the battlefield, you
                pretty much have to follow their movements VERY carefully.
                Like before, stay in the middle to avoid better and to have
                a better reach to all three Kings. Bring all of them down
                and be wary of the bees. Even letting one hit you can be VERY
                risky. As soon as you're slowed, the Insect Kings can go to
                town all over you.

                [Crowned Slime (3)]
                Level: 85/85/85
                HP: 1780/1780/1780

                Blobs galore! Three bouncing slimes all over the place is
                exponentially more dangerous than just one. Just like before,
                avoid them for a few attacks until they're two sizes smaller
                than normal. That will always be your golden opportunity to
                attack. Keeping away those pesky blue slimes can be a bit
                tougher than normal, due to three Kings out there to kill
                you.

                [Samhain (3)]
                Level: 86/86/86
                HP: 2700/2700/2700

                Samhain? Again? But we just defeated you and your friend a
                few floors ago! Ah well. After all that, he STILL isn't much
                of a threat. Press the offensive like usual on all three of
                them. Just watch out for the flame rings. They weren't much
                of a threat beforehand, but "power in numbers" as they say.

                [Electrojelly]
                Level: 88
                HP: 1840

                Electrojelly turned from blue to red. He must be pretty mad,
                huh? He must be, since his whip attack got a nice little
                upgrade. Instread of whipping in your direction with one
                tentacle, he whips in two directions with both. I guess you
                can't run around him as safely as you could before, huh? Oh
                well. Just keep your distance like before and pummel those
                tentacles into submission. Watch out for those lightning
                bolts, though. Those hurt.

                [Arma]
                Level: 90
                HP: 4700

                Arma's a very tough boss. Why? She can literally flood your
                screen with her attack. Her main attack consists of her
                launching four blades outward and reel them back in. The
                blades do damage only on their way back, not on their way
                out. Another dangerous attack of hers is a flamethrower. Once
                it's out, it travels along for a bit before stopping. The
                remains in the arena for a while before going out. If this
                hits, she has a decent chance of following up with a rocket
                launcher. It's easy to dodge, but will cause serious damage
                if it hits. Watch out. Her gatling gun is also a fairly easy
                attack to dodge, due to it's low range. However, it can rack
                up damage fairly quickly. If she's charging energy, then get
                out of her way as soon as you can. She's charging her Vector
                Cannon, which can wipe out your HP quicker than Gatling Gun.

                The way to defeat Arma is to constantly move around her. She
                has several dangerous attack, but almost all of them rely on
                you to be in her line of sight. Barrage her with attacks from
                the back and side. Pay attention to the blades that are on
                their way back, as they can throw off your momentum. Do not
                give Arma a chance to attack if you're low on HP. It's a
                tough duel, but you should be able to handle it.

                [The Gauntlet (2)]
                Level: 91/91
                HP: 1900/1900

                It's twin Gauntlet time. Now two of those black knights are
                after you. The danger level here is still relatively minimal
                compared to the current location you're in. Their defense is
                still easily penetrated. Your main worry here, like the
                previous Gauntlet battle, is their only attack. Ranged, large
                hitbox, and packs a punch. With two of those black knights,
                they can juggle you right into the swords of their little
                minions. However, simply press the offensive like you would
                against a regular knight enemy. THese guys are tough, but
                they're not THAT tough.


                [Reginald Drisby]
                Level: 93
                HP: 2910

                Reginald's back once again. This time he's serious! He tossed
                away that whimsy old paper fan and brought his final ultimate
                weapon! The.... fish? ...Alright. With the fish, his normal
                attack combo is now up to 3; two swipes and a downwards slam.
                He's still Reginald, however, so our mushroom buddies are
                still growing all over the place. If anything, this is the
                easiest Reginald battle. If his attacks miss, he'll be
                swiping at the air for a fairly long time, giving you a long
                opportunity to destroy any red mushrooms. Avoid his attacks
                once again and wait until he consumes a purple mushroom.
                Once he's down, unleash all hell.

                [Terran Golem]
                Level: 95
                HP: 2970

                The Terran Golem battle hasn't changed much from your
                previous encounter. He IS still very powerful and can chip
                large chunks off of your HP. The main difference between this
                battle and the previous battle are the little minions.
                Instead of just one, there's two breathing down your back
                now. They're still easily dispatched, however, so go as you
                please. Simply stay on the move and this battle shouldn't
                pose too much of a threat.

                [Volcanicrab]
                Level: 96
                HP: 3000

                The Volcanicrab rematch is a lot tougher than the previous
                encounter. His attacks are still relatively unchanged.
                What you have to look out for are the bombs that are
                supposed to help you. There's no logner just that one red
                bomb type. You have several more joining the fray. Only one
                colored bomb is usually out on the field, however. If you
                want an easier time with this battle, memorize the time it
                takes for the bombs to go off. That way, you can rush in
                faster and abuse the Volcanicrab's weakness more.

                [The Geddon Device]
                Level: 98
                HP: 6120/2040

                As the final boss, The Geddon Device is obviously pretty
                tough. The battle itself is unique too. Instead of one of the
                generic arenas we've been through, this one consists of
                several linked-together hexagons. Periodically, some of these
                drop and are gone from the arena. The longer this battle
                takes, the less room you'll have to use. The boss itself is
                pretty unique, as well. Though there's only one main boss,
                there are two main parts to attack. The torso itself has
                three attacks. One is 5-ring flame attack. You should have no
                worries if you don't stay still. The second is a massive
                lightning barrage of the arena. Be careful of where you're
                going, or else you're gonna get struck. The final one is an
                amped up bazooka. It's hard to spot at first, but that
                massive explosion is undeniable. The arms, in comparison,
                have only one attack. The arms simply sweep lasers across
                the arena. After around 4 sweeps, then they change their
                pattern. The final unique thing about this arena is the
                borders. Unlike other boss battles, you're able to fall off
                here and lose some HP. WAtch your step, alright?

                What you want to do in this fight is completely ignore the
                arms for a while. You'll see why later, but press your
                attacks on the torso. Once it's HP is low enough, it'll fly
                off the stage to a distance that's nearly impossible to
                reach. He'll fire off a few missiles that'll destroy some
                hexagon pieces. At this point, forget about the torso and
                destroy the arms. With the threat of the torso out of the
                way, the arms become easy pickings. Once the torso is back on
                the arena, finish it off.
Notes: N/A


++++++++
+Fusion+
++++++++

Fusion! HA! Once you've reached Merchant Level 5, you'll be able to talk to
the Guild Master about fusing your items. Fusing items can take some weak
ingredients and turn them into something worth lots of PIX. Fusion is the main
way to get the most powerful equipment in the game as well! There are some
things that you need to know before fusing, however.

- Fusion uses your most powerful fusing ingredients first. The item with the
 largest +x number will have the highest priority. If you're saving that item
 for something else or simply don't want to use it, you can always plop it in
 one of your vending machines for safekeeping.
- Fusion adds the +x of your ingredients for the bonus. If you fuse a +4 item
 with a +5 item, your resulting fusion will be +9.
- The +x bonus of an item affects the main stat of said item only. The bonus
 on swords affect Attack, bonus on Armor affects defense, etc.

First up in this section is a list of all the Fusion Recipes going by rank
first. The general form for this section will be:

[Item Name]
-----------
Base Value:
Stats:
Ingredient 1:
Ingredient 2:
Ingredient 3:


*-Fusion Rank 1-*


[Gilded Sword]
--------------
Base Value:   6000
Stats:        ATK +27
             MAG +5
Ingredient 1: Longsword
Ingredient 2: Water Crystal
Ingredient 3: N/A

[Survival Knife]
----------------
Base Value:   5200
Stats:        ATK +25
Ingredient 1: Crafter's Knife
Ingredient 2: Fin Fan
Ingredient 3: N/A

[Cloth Beater]
--------------
Base Value:   5600
Stats:        ATK +14
             MAG +42
Ingredient 1: Magician's Staff
Ingredient 2: Back Scratcher
Ingredient 3: Bat Wing (5)

[Rosewood Bow]
--------------
Base Value:   6500
Stats:        ATK +25
             MDEF +3
Ingredient 1: Longbow
Ingredient 2: Herb Seed
Ingredient 3: N/A

[Silver Spear]
--------------
Base Value:   7200
Stats:        ATK +26
             MDEF +4
Ingredient 1: Iron Spear
Ingredient 2: Starsand Hourglass
Ingredient 3: N/A

[Power Gloves]
--------------
Base Value:   5500
Stats:        ATK +30
             DEF +4
Ingredient 1: Sturdy Glove
Ingredient 2: Honey (3)
Ingredient 3: N/A

[Machine Claw]
--------------
Base Value:   12,000
Stats:        ATK +30
Ingredient 1: Steel Claw (3)
Ingredient 2: Big Screw
Ingredient 3: N/A

[Flamethrower]
--------------
Base Value:   16000
Stats:        ATK +46
             DEF -8
             MDEF +6
Ingredient 1: Punch Unit (3)
Ingredient 2: Gunpowder (10)
Ingredient 3: Fire Crystal

[Adventure Clothes]
-------------------
Base Value:   3100
Stats:        DEF +12
             MDEF +4
Ingredient 1: Tough Clothing
Ingredient 2: Fur Ball (5)
Ingredient 3: N/A

[Warm Robe]
-----------
Base Value:   3800
Stats:        DEF +18
             MDEF +16
Ingredient 1: Warm Hat
Ingredient 2: Fur Ball (3)
Ingredient 3: Natural Heater

[Chainmail Shirt]
-----------------
Base Value:   5600
Stats:        DEF +20
             MDEF +8
Ingredient 1: Adventure Clothes
Ingredient 2: Popular Charm
Ingredient 3: Chestnut (5)

[Knight Armor]
--------------
Base Value:   7800
Stats:        DEF +26
             MDEF +3
Ingredient 1: Iron Armor
Ingredient 2: Cat Statue
Ingredient 3: N/A

[Maiden's Bracelet]
-------------------
Base Value:   2600
Stats:        DEF +10
             MDEF +11
Ingredient 1: Iron Armband
Ingredient 2: Insect Trap (5)
Ingredient 3: N/A

[Paella Pan]
------------
Base Value:   4900
Stats:        DEF +14
             MDEF +10
Ingredient 1: Pot Stand
Ingredient 2: Shark Fin
Ingredient 3: Water Shroom (5)

[Sam's Hat]
-----------
Base Value:   3800
Stats:        ATK -2
             DEF +10
             MDEF +8
Ingredient 1: Cloth Hat
Ingredient 2: Handknit Muffler
Ingredient 3: Fur Ball (5)

[Knight's Helm]
---------------
Base Value:   9600
Stats:        DEF +15
             MDEF +5
Ingredient 1: Warrior's Helm
Ingredient 2: Thankful Statue
Ingredient 3: Slime Liver

[Hallowed Charm]
----------------
Base Value:   6600
Stats:        ATK +2
             DEF -2
             MDEF +15
Ingredient 1: Standard Charm
Ingredient 2: Flytrap Bulb
Ingredient 3: Slime Fluid (10)

[Azure Necklace]
----------------
Base Value:   14,900
Stats:        ATK -3
             DEF +11
             MAG +4
             MDEF +12
Ingredient 1: Shell Necklace
Ingredient 2: Charred Lizard
Ingredient 3: N/A

[Romantic's Cape]
Base Value:   15,000
Stats:        ATK +6
             DEF +12
             MAG +2
             MDEF +7
Ingredient 1: Cloth Cape
Ingredient 2: Special Inkwell
Ingredient 3: N/A

[Plaid Muffler]
---------------
Base Value:   26,000
Stats:        ATK +3
             DEF +6
             MAG +3
             MDEF +12
Ingredient 1: Handknit Muffler (2)
Ingredient 2: Toothpicks (8)
Ingredient 3: Red Oil (3)

[Mermaid Shoes]
---------------
Base Value:   9800
Stats:        ATK -2
             DEF +13
             MDEF +3
Ingredient 1: Leather Boots
Ingredient 2: Water Crystal
Ingredient 3: N/A

[Healing Ring]
--------------
Base Value:   10,000
Stats:        N/A
Ingredient 1: Broken Ring (3)
Ingredient 2: Powerful Antivenom (3)
Ingredient 3: Nut Mix (3)


*-Fusion Rank 2-*


[Tuna Cutter]
-------------
Base Value:   72,000
Stats:        ATK +84
             DEF + 5</pre><pre id="faqspan-3">
             MAG - 5
Ingredient 1: Breaker Sword
Ingredient 2: Air Crystal (3)
Ingredient 3: Seafood Bowl (2

[Twisted Blade]
---------------
Base Value:   80,000
Stats:        ATK +70
             DEF + 5
             MDEF +10
Ingredient 1: Pure Edge
Ingredient 2: Earth Crystal (3)

[Spirit Staff]
--------------
Base Value:   76,000
Stats:        ATK +40
             MAG +84
             MDEF +10
Ingredient 1: Cloth Beater (2)
Ingredient 2: Messy Scroll
Ingredient 3: Poison Crystal (2)

[The Tellbow]
-------------
Base Value:   77,000
Stats:        ATK +76
Ingredient 1: Cupid's Bow
Ingredient 2: Apple (20)
Ingredient 3: Air Crystal (3)

[Holy Trident]
--------------
Base Value:   80,000
Stats:        ATK +80
             DEF + 5
             MDEF +10
Ingredient 1: Flameguard
Ingredient 2: Candlestick
Ingredient 3: Starsand Hourglass

[Rocket Glove]
--------------
Base Value:   80,000
Stats:        ATK +108
             DEF - 5
             MAG + 8
             MDEF -8
Ingredient 1: Champion Glove
Ingredient 2: Gunpowder (10)
Ingredient 3: Red Oil (5)

[Awakening Claw]
----------------
Base Value:   120,000
Stats:        ATK +94
             MAG +10
             MDEF -8
Ingredient 1: Spellclaw (2)
Ingredient 2: Slime Stone (3)
Ingredient 3: Coffee Beans (10)

[Crisis Cannon]
---------------
Base Value:   120,000
Stats:        ATK +96
             DEF - 8
             MAG +10
             MDEF -10
Ingredient 1: Null-Parts (1)
Ingredient 2: Paralysis Crystal (3)
Ingredient 3: Big Screw (3)

[Glory Vest]
------------
Base Value:   38,000
Stats:        ATK + 4
             DEF +40
             MAG + 8
             MDEF +22
Ingredient 1: Adventure Clothes (3)
Ingredient 2: Grave Heart

[Blessed Vestments]
-------------------
Base Value:   49,000
Stats:        DEF +44
             MAG +4
             MDEF +48
Ingredient 1: Santa Coat
Ingredient 2: Broken Seal (10)
Ingredient 3: Void Crystal (3)

[White Breastplate]
-------------------
Base Value:   76,000
Stats:        DEF +50
             MDEF +22
Ingredient 1: King-Shell Crest
Ingredient 2: Tough Shell (5)

[Holy Armor]
------------
Base Value:   82,000
Stats:        ATK - 4
             DEF +70
             MAG + 8
             MDEF +22
Ingredient 1: Armadillo Armor (2)
Ingredient 2: Tough Stone

[Sun Armband]
-------------
Base Value:   34,200
Stats:        DEF +28
             MAG + 6
             MDEF +36
Ingredient 1: Power Wrist
Ingredient 2: Fire Crystal (2)
Ingredient 3: Natural Heater (2)

[Runic Defender]
----------------
Base Value:   51,600
Stats:        DEF +34
             MDEF +28
Ingredient 1: Salamander Shield
Ingredient 2: Insect King Shell

[Angel Hat]
-----------
Base Value:   37,000
Stats:        DEF +20
             MDEF +4
Ingredient 1: Winged Boots
Ingredient 2: Bat Wing (10)
Ingredient 3: Shark Fin (5)

[Holy Knight Helm]
------------------
Base Value:   54,000
Stats:        ATK + 6
             DEF +32
             MDEF +11
Ingredient 1: Knight's Helm
Ingredient 2: Bone Helm
Ingredient 3: Slime Liver (10)

[Miracle Charm]
---------------
Base Value:   59,000
Stats:        DEF + 4
             MDEF +44
Ingredient 1: Shell Charm
Ingredient 2: Gaseous Grass (5)
Ingredient 3: Eternal Ice

[Rune Amulet]
-------------
Base Value:   38,000
Stats:        ATK + 4
             DEF +19
             MDEF +15
Ingredient 1: Azure Necklace
Ingredient 2: Ghost Tear (3)

[Holy War Cape]
---------------
Base Value:   42,000
Stats:        ATK + 8
             DEF +20
             MAG + 8
             MDEF +8
Ingredient 1: Druid Mantle
Ingredient 2: 200 Warriors
Ingredient 3: Jellystone (3)

[Holy Beast Scarf]
------------------
Base Value:   57,000
Stats:        ATK + 5
             DEF +20
             MAG + 8
             MDEF +8
Ingredient 1: Legendary Scarf
Ingredient 2: Tail
Ingredient 3: Honey (10)

[Platform Shoes]
----------------
Base Value:   44,000
Stats:        ATK - 4
             DEF +30
             MDEF +5
Ingredient 1: Battle Boots
Ingredient 2: Brave Heart

[Mystery Ring]
--------------
Base Value:   46,000
Stats:        N/A
Ingredient 1: Broken Ring (10)
Ingredient 2: Gaseuous Grass (2)



*-Fusion Rank 3-*


[Jet Boots]
-----------
Base Value:   46,000
Stats:        N/A
Ingredient 1: Platform Shoes
Ingredient 2: Ferromin L
Ingredient 3: Mystery Ring (3)

[Dream Censer]
--------------
Base Value:   137,000
Stats:        N/A
Ingredient 1: Perfume Staff (2)
Ingredient 2: Insect Trap (30)
Ingredient 3: Charred Lizard (10)

[Dream Kaleidoscope]
--------------------
Base Value:   211,000
Stats:        N/A
Ingredient 1: Maiden's Bracelet
Ingredient 2: Goldfish Bowl
Ingredient 3: Jellystone (5)

[Ultraburger]
-------------
Base Value:   16,800
Stats:        N/A
Ingredient 1: Egg Toast (4)
Ingredient 2: Cutlet Bowl
Ingredient 3: Shark Fin (2)

[Apple Pie]
-----------
Base Value:   12,000
Stats:        N/A
Ingredient 1: Paella Pan
Ingredient 2: Honey (5)
Ingredient 3: Red Oil (3)

[Mix Pizza]
-----------
Base Value:   10,000
Stats:        N/A
Ingredient 1: Roast Chicken (5)
Ingredient 2: Flytrap Bulb (3)
Ingredient 3: Herb Seed

[Buche-de-Noel]
---------------
Base Value:   28,000
Stats:        N/A
Ingredient 1: Chocolate Bar (5)
Ingredient 2: Coffee Beans (10)
Ingredient 3: Nut Mix (10)

[Kid's Lunch]
-------------
Base Value:   26,000
Stats:        N/A
Ingredient 1: Shrimp Doria (2)
Ingredient 2: Mango Pudding
Ingredient 3: Water Shroom (20)

[Speedy Concoction]
-------------------
Base Value:   10,000
Stats:        N/A
Ingredient 1: Medicine Base
Ingredient 2: Air Crystal

[Strong Concoction]
-------------------
Base Value:   10,000
Stats:        N/A
Ingredient 1: Medicine Base
Ingredient 2: Fire Crystal

[Solid Concoction]
------------------
Base Value:   10,000
Stats:        N/A
Ingredient 1: Medicine Base
Ingredient 2: Water Crystal

[Firmament Floor]
-----------------
Base Value:   24,000
Stats:        N/A
Ingredient 1: Insect King Shell
Ingredient 2: Flint (2)
Ingredient 3: Earth Crystal

[8-Bit Wallpaper]
-----------------
Base Value:   7,650
Stats:        N/A
Ingredient 1: Music Box
Ingredient 2: Toothpicks (15)

[School Counter]
----------------
Base Value:   2,000
Stats:        N/A
Ingredient 1: Polite Children
Ingredient 2: Big Screw

[Celebratory Wallpaper]
-----------------------
Base Value:   100,000
Stats:        N/A
Ingredient 1: Lacquer Walls
Ingredient 2: Romantic's Cape (2)
Ingredient 3: Fur Ball (10)

[Chapel Table]
--------------
Base Value:   10,000
Stats:        N/A
Ingredient 1: Focus Staff (15)
Ingredient 2: Polite Children (5)
Ingredient 3: Back Scratcher (5)

[Tiger Carpet]
--------------
Base Value:   6,000
Stats:        N/A
Ingredient 1: Ak-Kai Claw
Ingredient 2: Cat Statue
Ingredient 3: Fur Ball (10)


*-Fusion Rank 4-*


[Holy Sword]
------------
Base Value:   242,000
Stats:        ATK +110
             MAG +26
             MDEF +25
Ingredient 1: Arc Saber
Ingredient 2: Fire Crystal (10)

[Ghostblade]
------------
Base Value:   306,000
Stats:        ATK +126
Ingredient 1: Atou
Ingredient 2: Air Crystal (1)

[True Crystal Rod]
------------------
Base Value:   544,000
Stats:        ATK +72
             MAG +160
             MDEF +16
Ingredient 1: Starstone Staff
Ingredient 2: Crystal Rod
Ingredient 3: Darkness Crystal (5)

[Crescent Bow]
--------------
Base Value:   371,000
Stats:        ATK +120
             DEF +10
             MDEF +10
Ingredient 1: Causmedia
Ingredient 2: Void Crystal (10)

[Mortemirare]
-------------
Base Value:   372,000
Stats:        ATK +128
             DEF + 4
             MAG +20
             MDEF +12
Ingredient 1: Lesato
Ingredient 2: Old Man Pole
Ingredient 3: Paralysis Crystal (10)

[A Man's First]
---------------
Base Value:   342,000
Stats:        ATK +162
             DEF +10
             MDEF -5
Ingredient 1: Dudely Mitts
Ingredient 2: Slime Stone (5)
Ingredient 3: Tough Stone

[Eraser Claw]
-------------
Base Value:   470,000
Stats:        ATK +150
             DEF - 8
             MDEF +20
Ingredient 1: Soul Eater
Ingredient 2: Remetogen
Ingredient 3: Brave Heart

[Chaos Unit]
------------
Base Value:   494,000
Stats:        ATK +128
             DEF + 4
             MAG +20
             MDEF +12
Ingredient 1: Messiah Unit
Ingredient 2: Secret Mix
Ingredient 3: Poison Crystal (10)

[Panda Suit]
------------
Base Value:   178,000
Stats:        ATK + 4
             DEF +78
             MDEF +30
Ingredient 1: Perfect Shirt
Ingredient 2: Fur Ball (20)
Ingredient 3: Charred Lizard (10)

[Wharf Coat]
------------
Base Value:   112,000
Stats:        ATK + 4
             DEF +78
             MAG - 4
             MDEF +50
Ingredient 1: Goetia Robe
Ingredient 2: Natural Heater (10)

[Barrier Plate]
---------------
Base Value:   306,000
Stats:        DEF +99
             MDEF +46
Ingredient 1: Belenite Plate
Ingredient 2: Fin Fan (5)
Ingredient 3: Insect King Shell

[Battle Suit]
-------------
Base Value:   404,000
Stats:        DEF +122
             MDEF +26
Ingredient 1: Guardian Armor
Ingredient 2: Salamander Scale (3)
Ingredient 3: Tough Stone

[Fortuna Armband]
-----------------
Base Value:   109,200
Stats:        ATK -10
             DEF +54
             MAG -10
             MDEF +70
Ingredient 1: Angel Bracelet
Ingredient 2: Starsand Hourglass (3)

[Amber Shield]
--------------
Base Value:   124,700
Stats:        ATK -10
             DEF +50
             MAG +10
             MDEF +48
Ingredient 1: Hevelius
Ingredient 2: Earth Crystal (10)

[Topknot Hat]
-------------
Base Value:   155,000
Stats:        ATK + 6
             DEF +40
             MAG + 6
             MDEF +40
Ingredient 1: Ishtoril
Ingredient 2: Special Inkwell (5)

[Siegebreaker Helm]
-------------------
Base Value:   218,000
Stats:        DEF +60
             MAG - 6
             MDEF +30
Ingredient 1: Alleus
Ingredient 2: Insect King Shell (3)

[Ancient Charm]
---------------
Base Value:   205,000
Stats:        ATK - 8
             MAG - 8
             MDEF +76
Ingredient 1: Mana Charm
Ingredient 2: Mystery Ring

[Rocket Boots]
--------------
Base Value:   300,000
Stats:        N/A
Ingredient 1: Jet Boots (2)
Ingredient 2: Dream Kaleidoscope

[Super Crock Pot]
-----------------
Base Value:   51,000
Stats:        N/A
Ingredient 1: Seafood Bowl
Ingredient 2: Lobster
Ingredient 3: Shark Fin (10)


*-Fusion Rank 5-*


[Heaven's Blade]
----------------
Base Value:   1,200,000
Stats:        ATK +190
Ingredient 1: Holy Sword
Ingredient 2: Bloodblade
Ingredient 3: Flame Emblem

[Master's Dagger]
-----------------
Base Value:   1,160,000
Stats:        ATK +184
Ingredient 1: Ghostblade
Ingredient 2: Cultist Dagger
Ingredient 3: Water Emblem

[Divine Staff]
--------------
Base Value:   1,300,000
Stats:        ATK +90
             MAG +190
Ingredient 1: True Crystal Rod
Ingredient 2: Necromonicon
Ingredient 3: Earth Emblem

[One Shot Wonder]
-----------------
Base Value:   1,130,000
Stats:        ATK +180
Ingredient 1: Crescent Bow
Ingredient 2: Succubus Bow
Ingredient 3: Large Fang (3)

[Nature's Grace]
----------------
Base Value:   1,320,000
Stats:        ATK +178
Ingredient 1: Mortemirare
Ingredient 2: Abyssal Glaive
Ingredient 3: Bassmaster Pole

[Star Glove]
------------
Base Value:   1,180,000
Stats:        ATK +220
Ingredient 1: A Man's First
Ingredient 2: Demongod Hand
Ingredient 3: Secret Mix

[Omnipotent Claw]
-----------------
Base Value:   1,300,000
Stats:        ATK +208
Ingredient 1: Eraser Claw
Ingredient 2: Nephilim Claw
Ingredient 3: Black Horn

[Omega Cannon]
--------------
Base Value:   1,500,000
Stats:        ATK +220
             MAG -40
Ingredient 1: Pandora Unit
Ingredient 2: Gold Horn
Ingredient 3: Salamander Scale (15)

[Majestic Clothes]
------------------
Base Value:   361,000
Stats:        DEF +120
             MDEF +54
Ingredient 1: Panda Suit
Ingredient 2: Phoenix Garb
Ingredient 3: Soul Ring

[Pandemonium]
-------------
Base Value:   522,000
Stats:        DEF +136
Ingredient 1: Wharf Coat
Ingredient 2: Faust's Bargain
Ingredient 3: Darkness Crystal (15)

[Master's Plate]
----------------
Base Value:   840,000
Stats:        DEF +160
             MDEF +76
Ingredient 1: Barrier Plate
Ingredient 2: Plate of Grief
Ingredient 3: Wind Emblem

[Invincible Armor]
------------------
Base Value:   1,053,000
Stats:        DEF +188
             MDEF +42
Ingredient 1: Battle Suit
Ingredient 2: Devil's Will
Ingredient 3: Omega Ferromin (3)

[Four Seasons]
-------------
Base Value:   279,000
Stats:        DEF +72
             MDEF +100
Ingredient 1: Fortuna Armband
Ingredient 2: Nevan's Armband
Ingredient 3: Wyvern Horn (2)

[TH Shield]
-----------
Base Value:   542,000
Stats:        DEF +100
             MDEF +70
Ingredient 1: Amber Shield
Ingredient 2: Sealed Shield
Ingredient 3: Salamander Scale

[Hat of Innocence]
------------------
Base Value:   360,000
Stats:        DEF +64
             MDEF +58
Ingredient 1: Topknot Hat
Ingredient 2: Assassin's Hood
Ingredient 3: Coin Emblem

[Arcadian Helm]
---------------
Base Value:   520,000
Stats:        DEF +86
             MDEF +52
Ingredient 1: Siegebreaker Helm
Ingredient 2: Asuran Helm
Ingredient 3: Miniature Castle

[Omnicharm]
-----------
Base Value:   494,000
Stats:        MDEF +106
Ingredient 1: Ancient Charm
Ingredient 2: Ebon Talisman
Ingredient 3: Void Crystal (10)

[Karmic Necklace]
-----------------
Base Value:   170,000
Stats:        DEF +52
             MDEF +48
Ingredient 1: Spirit Magatama
Ingredient 2: Heretic Necklace
Ingredient 3: Ghost Tear (10)

[Infinite Cape]
---------------
Base Value:   215,000
Stats:        ATK +12
             DEF +52
             MAG +18
             MDEF +30
Ingredient 1: Imperial Cape
Ingredient 2: Dracozombie Wing
Ingredient 3: Soft Stone (5)

[Warrior's Will]
----------------
Base Value:   185,000
Stats:        ATK +18
             DEF +30
             MAG +12
             MDEF +56
Ingredient 1: Diana's Heart
Ingredient 2: Samael's Mantle
Ingredient 3: Food Emblem

[Freedom Boots]
---------------
Base Value:   144,000
Stats:        DEF +82
Ingredient 1: Trailblazers
Ingredient 2: Iron Sandals
Ingredient 3: Heavnly Heels



+++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++
++WALKTHROUGH/GAME ASSISTANCE++
+++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++


Hello! Welcome to the World of Recettear: An Item Shop's Tale. Soon you'll be
well on your way to running one of the best item shops in town! OF course, you
won't be doing this alone. I'll be there to help guide you to the best places
to hunt treasure. Not only are we going to make your debt easier to manage,
but we'll be going through soem twists and turns along the way. Are you ready?
Yayifications! Then let's begin.


NOTE: I WON'T BE GIVING DAY-BY-DAY INSTRUCTIONS. I'M GOING TO TELL YOU WHAT
     THINGS TO DO TO ADVANCE THE STORYLINE. TIME MANAGEMENT IS ALL UP TO YOU.
     FOR MONEY MANAGEMENT AND GETTING THE MOST OUT OF YOUR SHOP, PLEASE REFER
     TO THE ABOVE SECTIONS.


*-Stage One-*
[The Swordsman and the Theif]

To begin with, we're going to need an adventurer. Head to the Adventurer's
Guild and view a few scenes about the starving swordsman Louie. You'll
eventually end up having to help aid him through his exam. You can help him
immediately if you want, but it helps to get a few good pieces of equipment
for him since he's...well...broke.

Once you agree to help him, you'll be whisked away to the Hall of Trials.

[PLEASE REFER TO THE DUNGEON SECTION FOR THE HALL OF TRIALS FOR ANY INFO
YOU MIGHT NEED]

At the end of this dungeon, you'll find a chest with...
Louie's adventurer cards inside! He'll offer one to Recette as thanks for
assisting him through his trial. Isn't that sweet?

After beating the Hall of Trials, you'll automatically be able to enter a
dungeon called the Jade Way. Unfortunately, it's not pathed with Jade that you
can sell for a fortune, but it IS pathed with better treasure than the Hall of
Trials. Take Louie along for a ride and glide through this dungeon.

[PLEASE REFER TO THE DUNGEON SECTION FOR THE JADE WAY FOR ANY INFO YOU MIGHT
NEED]

Once you beat Charme, you'll earn yourself a nifty treasure that can pay for
the entire first installment of the debt with some left over, assuming you've
gone this far within the time period. If not, it's still worth a nice sum of
PIX. Do some shopping business with Charme, and you'll eventually receive her
Business Card. Yayifications!


*-Stage Two-*
[Elves and Demons]

Visit the town square. You'll uncover a scene involving a little girl looking
for her sister. Remember that face. At some point, Charme should visit your
shop and tell you about the newest dungeon: Amber Garden. Unforunately, no
Amber anywhere, but better treasures are abound! Take your adventurer of
choice into the Amber Garden and delve to the deepest level.

[PLEASE REFER TO THE DUNGEON SECTION FOR THE AMBER GARDEN FOR ANY INFO YOU
MIGHT NEED]

After beating Tielle, Recette will show her sympathy and bring her back to the
shop for some healing. Awww. After a day or so, Tielle will be back up to
snuff and ready to leave. Like Charme, do some business with Tielle to earn
her business card.

Now for your first dose of the night life. Visit the Town Square at night
until you've viewed exactly three scenes with Griff. Next, have Griff visit
youre shop and tell you to leave, or else you'll face doom. How ominous. Have
Louie visit your shop next to tell you about a mysterious new dungeon that has
popped up: Obsidian Tower. Spoooky. Adventurer of choice. Dungeon. Joke about
the material the dungeon is made of. Etc.

[PLEASE REFER TO THE DUNGEON SECTION FOR THE OBSIDIAN TOWER FOR ANY INFO YOU
MIGHT NEED]

After beating Griff, he'll yield to the mighty magic that is friendship.
Increase your friendship with him even more with your shop until he offers you
his business card. Recette can make a collection out of these!


+++++++++++
+++++++++++
++CREDITS++
+++++++++++
+++++++++++


InfernoCrossing-For creating this FAQ

GameFaqs-The only intended site to host this FAQ

CJayC-For creating GameFAQS

SBAllen-For leading GameFAQS after CJayC stepped down

EasyGameStation-For creating this game

Carpe Fulgur-For bringing this game over to the States


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++FAQ++
+++++++
+++++++


[WORK IN PROGRESS]


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