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Pocket Tanks Weapon FAQ
Version 1.2
Copyright 2006 Lord Loofiloo ("Buster" Maticka Mooth)
All rights reserved
For use of this guide, contact me via e-mail at [email protected]
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1. Table of Contents
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1. Table of Contents
2. Version History
3. Intro
4. The Weapons
-4A. The Demo Weapons
-4B. The Deluxe Version Weapons
-4C. The Nuke Pack Weapons
-4D. The Ambush Pack Weapons
-4E. The Flamethrower Pack Weapons
-4F. The Meteor Pack Weapons
-4G. The Chaos Pack Weapons
-4H. The Power Pack Weapons
-4I. The Super Pack Weapons
-4J. The Gravity Pack Weapons
-4K. The Fireworks Pack Weapons
-4L. The Snowball Pack Weapons
-4M. The Gold Pack Weapons
5. Recipes for Disaster (weapon combo strategies)
6. Contacting Me
7. Legal Info

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2. Version History
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Version 1.0 - Demo through Super Pack weapons typed up. 6 Recipes for Disaster
             so far.

Version 1.1 - Added the Gravity Pack and Fireworks Pack weapons and slitghtly
             changed a few descriptions and strategies (nothing major). Still
             only 6 Recipes for Disaster

Version 1.2 - Fixed a couple of errors with the Gravity and Fireworks pack
             weapons. I had been wondering if the Hot Potato's explosion size
             really varies based on the number of bounces. As it turns out,
             when it hits the tank it was fired from, the explosion will
             always be quite big, but it can vary when it hits the enemy tank.
           - Added the Snowball and Gold Packs.
           - Updated a few descriptions and strategies.
           - Added two Recipes for Disaster.

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3. Intro
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For roughly a year, I played the free demo version of this game, and now
that I own the deluxe version and all weapon packs, I believe that a full
Weapon FAQ is in order. So here we are. =) I just felt like saying that.

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4. The Weapons
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Format:

#.) Name: What the weapon is called.

-Damage: This tells how much damage the weapon will do on a direct hit. I
tested this by going into Target Practice mode and firing each weapon at
a 90-degree angle, causing the weapon to come straight down on my tank.
Although a few weapons (such as Spider and Pineapple) can't be tested in
this way, it is quite accurate for all of the other weapons. However, if
you get a different number with the weapon, I'd like to know about it.

-Explosion size: This tells how large the weapon's hit radius is in
relation to the other weapons.

-Description: Just as it says, this will tell exactly what the weapon
does when fired from your tank.

-Offensive strategy: How to get as many points as you can out of the weapon.*

-Defensive strategy: How to effectively use the weapon in a way that helps
you, but doesn't really harm the enemy.*

*Certain weapons may not have effective defensive of offensive uses, but if
anyone can e-mail me a useful strategy where I couldn't come up with one,
I'd love to hear it.

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4A. The Demo Weapons
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(30 Total)

1.) Name: Single Shot
-Damage: 60
-Explosion size: Small
-Description: Probably the most average weapon out there. It simply goes
where you fire it and creates a normal explosion.
-Offensive Strategy: A direct hit is your best bet with this one. The damage
is fairly high if you can hit directly, but it isn't anything special
otherwise.
-Defensive Strategy: Not very useful as a defensive weapon.

2.) Name: Big Shot
-Damage: 30
-Explosion size: Large
-Description: Quite similar to the Single Shot, but with a larger blast
radius.
-Offensive Strategy: Accuracy is not a necessity with this weapon. Although
it doesn't inflict as much damage as its Single Shot brother, it hits
a larger area.
-Defensive Strategy: Not too useful defensively, but if you're surrounded by
dirt and lack a dirt mover, mountain mover, or other tool, you could use this
weapon to clear out a little land.

3.) Name: 3 Shot
-Damage: 20
-Exlosion size: Medium
-Description: Similar to the single shot, but this one fires 3 at once.
-Offensive Strategy: The longer these fly, the more they separate. Therefore,
using a lower angle make you more likely to hit the enemy
with all three. But if you aren't sure of your accuracy, use a higher angle to
make it more likely for you to hit the enemy with 1 or 2 hits.
Also, the middle shot flies as a single shot would, so if one of the
outer shots hits the enemy, but the middle one doesn't, you should
adjust your angle and/or power accordingly.
-Defensive Strategy: Not very useful as a defensive weapon.

4.) Name: 5 Shot
-Damage: 20
-Explosion size: Medium
-Description: This is just like the 3 Shot, but fires 5 shots all at
once.
-Offensive Strategy: Quite useful to see where your shot will land. It is
similar to the tracer, but it won't fire in the exact same way. This one
will give you even more of an idea of where your shot will hit than the
3 Shot. Just see where the middle one lands, and adjust your shot as
necessary.
-Defensive Strategy: Not very useful as a defensive weapon.

5.) Name: Jackhammer
-Damage: 10
-Explosion size: Small
-Description: When this shot hits, it will bounce straight up five times,
creating an explosion each time it bounces, and digging a fairly deep pit
in the process.
-Offensive Strategy: If you can hit your enemy directly, this one's good for
50 points. Otherwise, try to hit right next to them, and they may fall down
into a pit which will be hard to fire out of.
-Defensive Strategy: Firing very close to yourself may cause you to drop down
into a pit, making it hard for the enemy to effectively hit you. Be cautious
with this though, as it will most likely result in you losing some points.

6.) Name: Heatseeker
-Damage: 40
-Explosion size: Medium
-Description: It fires like an ordinary shot, but when it nears the enemy, it
will speed up and try to steer itself in the enemy's direction.
-Offensive Strategy: Fire it like you would an ordinary shot. Firing at a
higher angle is useful, because it tends to give the missile more time to
move. Since its homing capabilities are limited, try to get it as close to the
enemy as possible. A direct hit yields fairly big points.
-Defensive strategy: Can be fairly good for clearing out dirt, but I don't
recommend it, because it would cause you to lose a good chunk of points.

7.) Name: Tracer
-Damage: None
-Explosion size: None
-Description: This is really more of a tool than a weapon. It deals no damage,
but is still very handy.
-Offensive Strategy: It fires five "shots" at once, and when they hit the
ground, they will say +10, +5, 0, -5, and -10. These numbers tell you where a
shot will land when you adjust your angle by the given numbers. After firing a
tracer, you will most likely be able to get a direct hit with the next shot.
This is most useful near the beginning of the match. You should never use this
on the final volley, because it would be completely useless. The bots will
sometimes make this mistake.
-Defensive Strategy: See Offensive Strategy. It's hard to classify this weapon
as offensive or defensive.

8.) Name: Piledriver
-Damage: 20
-Explosion size: Medium (multiple explosions)
-Description: When this hits the ground, several explosions happen at once,
digging a U-shaped hole in the ground. It is similar to the Jackhammer, but
with more of a rounded hole shape.
-Offensive Strategy: A direct hit would be most useful with this weapon.
Where a direct hit with the Jackhammer would just bounce off the enemy tank,
this one will generate several explosions below them, causing them to take
damage and sink into the ground.
-Defensive Strategy: Though you could use this to put yourself in a deep pit,
you would damage yourself in doing so. Use defensively with caution.

9.) Name: Dirt Mover
-Damage: None
-Explosion size: No explosion, Medium-size affected area.
-Description: This will clear out a wedge-shaped area of dirt around your
tank. Power is irrelevant, because it only affects what is in the direct
vicinity of your tank.
-Offensive Strategy: Not very useful as an offensive weapon.
-Defensive Strategy: If you get surrounded by dirt in some way, you can use
this to clear some space to make an effective shot.
You can also fire toward the ground as a way of burying yourself. If there is
lots of land, and you get the angle just right, your tank will slide down and
some land will fall on top of it. This can be a useful defense on the final
volley.

10.) Name: Crazy Ivan
-Damage: 10
-Explosion size: Small (multiple explosions)
-Description: When this shot nears your enemy, it will break into many smaller
shots which shoot around near the enemy unpredictably. Some shots may be right
on target, but barely hit the enemy at all.
-Offensive Strategy: Part of this weapon depends on luck. It doesn't really
matter how close your shot is to the enemy. You just have to shoot fairly
close to it, and hope that some of the shots hit.
-Defensive Strategy: Not very useful as a defensive weapon.

11.) Name: Spider
-Damage: 10 (or 100, see Defensive Strategy)
-Explosion size: Small (multiple explosions) or Very Large.
-Description: When this shot gets within a certain range of the enemy, it will
break into many smaller projectiles and slowly advance in the enemy's general
direction. If the shot doesn't reach the enemy and hits the land instead, it
creates an explosion roughly the size of a Mountain Mover.
-Offensive Strategy: Pretty straightforward. Fire as close to the enemy as you
can and see how many of the shots hit.
-Defensive strategy: This could effectively clear lots of land, but don't fire
very close to yourself. If you take a full hit from the explosion, you'll lose
a hefty 100 points! However, if there's a large piece of land obscuring your
shot, you could use this to clear it out in the abscence of a Mountain Mover
or other tool.

12.) Name: Sniper Rifle
-Damage: 100
-Explosion size: None
-Description: This shot generates no explosion at all, so you must hit the
enemy directly. If you are able to, you'll get 100 points and the enemy will
be knocked back a good distance, especially if the Explosion Kick is set to
High.
-Offensive Strategy: Make absolutely sure you've got a good shot before firing
this. You'll be missing out on 100 points if you do. Using a Tracer beforehand
is a great idea, but if you have wind turned on, it can make the shot tricky
and difficult.
-Defensive Strategy: Not very useful as a defensive weapon.

13.) Name: Magic Wall
-Damage: None
-Explosion size: No explosion, Fairly small affected area.
-Description: Wherever this hits the ground, a tall, skinny wall of dirt will
rise up at the place of impact.
-Offensive Strategy: This is most effectively placed right in front of the
enemy. If it is too close, though, the enemy's turret can still be fired
through the wall without hitting it. It isn't very useful at all when placed
behind the enemy, but it can still be practically used in a few ways. For
example, you could fire a weapon with a large blast radius at it, or bounce
a Skipper off of it.
-Defensive Strategy: When placed right in front of your tank, it can provide
some cover from enemy attacks. However, it can also make it difficult for you
to fire back at the enemy. I advise you to use this strategy only if you're
in the lead.

14.) Name: Dirt Slinger
-Damage: None
-Explosion size: No explosion, medium affected area.
-Description: When this shot hits the ground, a cone of dirt rises up and
settles on its surroundings. If you hit the enemy directly, it will rise
straight up. If you hit a vertical surface, it will sprout outward from the
impact point.
-Offensive Strategy: Hitting your enemy directly with this will cause their
tank to be buried. It is best to hit a flat surface. Otherwise, the way the
dirt sprouts out can be unpredictable.
-Defensive Strategy: If you fire this at a 90-degree angle, it will bury you
in the dirt. I don't advise this unless it is the final volley, or you have
a good lead and can't hurt yourself much with your other shots.

15.) Name: Zapper
-Damage: 40
-Explosion size: Small, or none on a close hit.
-Description: If you can fire this shot within a certain range of the enemy,
it will stop and just zap them, earning you 40 points. It isn't likely to
explode, unless you miss the enemy by a great distance.
-Offensive Strategy: This weapon is pretty hit-or-miss. Literally. If you can
get it pretty close to the enemy, you're pretty much guaranteed a hit. The
only way it wouldn't hit them is if there is a small piece of land (such as
a Magic Wall) in its path.
-Defensive Strategy: Not very useful as a defensive weapon.

16.) Name: Napalm
-Damage: ~1 (many hits)
-Explosion size: None.
-Description: When this hits the ground, a small burst of flames pops out.
Although the individual flames don't do much damage, several of them will
usually come in contact with the enemy tank, often resulting in damage in the
20's. The flames burn for a few seconds, allowing you to get a total of 6
scores with one shot.
-Offensive Strategy: Works best when the enemy is at the bottom of a hill or
in a pit, as the flames will drop down in a more concentrated area.
-Defensive Strategy: It is not wise to try to use this weapon defensively.
Will most likely result in a loss of points, and no other effect.

17.) Name: Hailstorm
-Damage: ~1 (many hits)
-Explosion size: None.
-Description: When this hits the ground, it causes a bunch of tiny hailstones
to leak out from the impact point. Whenever a stone comes in contact with the
enemy, it will cause 1 damage. The stones will stay on the field long enough
for you to get 12 scores.
-Offensive Strategy: Best used when then enemy is at the bottom of a hill or
in a pit, because the hailstones bounce and roll slightly, unlike the Napalm
which stays in one place.
-Defensive Strategy: See the Napalm's Defensive Strategy.

18.) Name: Ground Hog
-Damage: 50
-Explosion size: Large
-Description: This weapon will travel underground in a straight line when
fired. It explodes as soon as it emerges from the ground again.
-Offensive Strategy: If you know you have a good shot, try to get a direct
hit. Otherwise, if you and the enemy are on opposite sides of a mountain,
fire straight into the mountain so that it comes out right where the enemy is
sitting.
-Defensive Strategy: You could fire straight down into the ground, causing
some of the land at the bottom of the level to be cleared out, but that
probably wouldn't help you too much. Go for the offensive use.

19.) Name: Worm
-Damage: 50
-Explosion size: Small
-Description: This weapon travels underground in an upside-down arc shape and
explodes as soon as it emerges from the ground.
-Offensive Strategy: Try to get a direct hit with this one, because the
explosion is quite small. I usually try not to launch it underground, because
it is quite tricky to master it and figure out where it's going to come back
out.
-Defensive Strategy: Not very useful as a defensive weapon.

20.) Name: Homing Worm
-Damage: 30
-Explosion size: Small
-Description: This weapon travels underground in an upside-down arc, just like
the Worm. Unlike the Worm, however, if this one goes directly underneath the
enemy tank, it will stop and move straight up to hit the enemy.
-Offensive Strategy: If you fire it above the ground, be sure not to overshoot
your target, or you won't hit the other tank. If you fire it straight into the
ground, you should try to overshoot your target, so that it'll home into them.
-Defensive Strategy: Not very useful as a defensive weapon.

21.) Name: Skipper
-Damage: 40
-Explosion size: Medium
-Description: When this weapon hits the ground, it will bounce three times,
then explode on the fourth bounce.
-Offensive Strategy: Try to go for a direct hit. If you don't think your
shot will be very accurate, undershoot the target. That way, you have a chance
of it bouncing into them. This can be useful if there is a Magic Wall behind
the enemy.
-Defensive Strategy: Not very useful as a defensive weapon.

22.) Name: Chain Reaction
-Damage: 20
-Explosion size: Small (several explosions)
-Description: When this weapon hits the ground, it will trigger a large number
of small explosions in the general area of the impact point.
-Offensive Strategy: Hit fairly close to the enemy. You will probably deal
at least a little bit of damage even if the shot doesn't land too close.
-Defensive Strategy: Not very useful as a defensive weapon. This would be
especialy bad to use if you're buried in the dirt.

23.) Name: Pineapple
-Damage: 30 (or 100, see Defensive Strategy)
-Explosion size: Tiny (many explosions) or Very Large
-Description: When this weapon nears the enemy, it will burst into a ring of
small green projectiles which will fall to the ground. Usually, no more than
4 will hit the enemy.
-Offensive Strategy: There isn't too much to be done to effectively hit the
enemy with this. They will most likely be hit with a few of the projectiles,
but you really have very little control over them.
-Defensive Strategy: Like the Spider, this weapon creates a large explosion
(sometimes useful for clearing land) if it doesn't reach the enemy. If you get
hit by the full blast, you'll lose 100 points, so be careful!

24.) Name: Firecracker
-Damage: 5
-Explosion size: Tiny (many explosions)
-Description: When this weapon hits the ground, two flurries of tiny
explosions extend to the right and the left of the impact point.
-Offensive Strategy: Try to hit just to the left or right of your enemy. A
direct hit will usually not do as much damage.
-Defensie Strategy: Not very useful as a defensive weapon.

25.) Name: Homing Missile
-Damage: 20
-Explosion size: Medium
-Description: This weapon flies through the air like any other, but when it
gets above the enemy tank, it stops and drops straight down onto them.
-Offensive Strategy: Try to overshoot the target. No matter how much power you
use, the missile will drop straight down onto the enemy.
-Defensive strategy: Not very useful as a defensive weapon.

26.) Name: Dirtball
-Damage: None
-Explosion size: No explosion, Large affected area.
-Description: When this weapon hits the ground, a large ball of rather jagged
dirt will grow out from the impact point. It will not replace any dirt that's
already there.
-Offensive Strategy: Hit as directly as you can. This may cause the enemy to
hurt himself trying to break out of the dirt.
-Defensive Strategy: You can bury yourself with this weapon, but don't do so
unless you're in the lead and unlikely to hurt yourself, or it's the final
volley.

27.) Name: Tommy Gun
-Damage: 20
-Explosion size: Tiny
-Description: Fires about 10 shots in rapid succession. There's nothing
special about the shots. They merely inflict damage.
-Offensive Strategy: Simply fire as close to the enemy as you can. There's not
much else I can tell you.
-Defensive Strategy: This can be useful for breaking down Magic Walls, either
in front of you or in front of the enemy.

28.) Name: Mountain Mover
-Damage: None
-Explosion size: Very Large
-Description: This weapon creates a huge, nonlethal esplosion on impact.
-Offensive Strategy: Not very useful as an offensive weapon.
-Defensive Strategy: Quite useful when you get buried under a large amount of
dirt. This is probably one of the best things you can ask for if you get
buried.

29.) Name: Scatter Shot
-Damage: 10
-Explosion size: Medium
-Description: When this weapon hits the ground, it bursts into five
projectiles which bounce up, then detonate when they hit the ground again.
-Offensive Strategy: Definitely try for a direct hit. Sometimes when this
directly hits the enemy, all five shots will detonate at once instead of
bouncing up in the air first.
-Defensive Strategy: Not very useful as a defensive weapon.

30.) Name: Cruiser
-Damage: 20
-Explosion size: Medium
-Description: When this weapon lands, it moves forward for a short time, then
explodes. If it hits the enemy, it will detonate immediately.
-Offensive Strategy: Don't overshoot the target. Always try to hit either on
enemy or in front of the enemy.
-Defensive Strategy: Not very useful as a defensive weapon.

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4B. The Deluxe Version Weapons
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(30 Total)

31.) Name: Jump Jets
-Damage: None
-Explosion size: None
-Description: When you fire the Jump Jets, you are launched into the air in
accordance with your angle and power. The higher your power, the farther
you'll go, and you are launched in the direction your turret is pointing.
-Offensive Strategy: Not very useful as an offensive weapon.
-Defensive Strategy: Use these to get a better vantage point to fire at your
enemy. They are also useful for getting yourself into or out of a hole.

32.) Name: Mud Pie
-Damage: None
-Explosions size: Large
-Description: When this weapon hits the ground, it shoots a bunch of large
dirtballs up into the air.
-Offensive Strategy: Fire as close to the enemy as possible. Unless they have
some kind of Mountain Mover or Digger, it will take them some time to get out.
-Defensive Strategy: If you fire very close to yourself, you will be deeply
buried, and it will be difficult for the enemy to hit you. I don't advise this
unless you are greatly in the lead or unlikely to hurt yourself while
underground.

33.) Name: Pin Cushion
-Damage: 10 or 50 (see Defensive Strategy)
-Explosion size: None or Medium
-Description: When this weapon nears the enemy, it bursts into many
projectiles which are just like the Zapper.
-Offensive Strategy: Launch as close to the enemy as possible. About 5-10 of the
Zappers will probably hit the enemy. The IDEAL situation in which to use the
Pin Cushion is when you're right next to your enemy. That way, you hit with
pretty much every zapper.
-Defensive Strategy: It is unwise to try to use this weapon defensively. If
you hit yourself, you can receive up to 50 damage.

34.) Name: Laser Battery
-Damage: 5
-Explosion size: Small (Many explosions)
-Description: The Laser Battery is an odd weapon. When it hits the enemy, it
will generate many blasts which orbit the enemy, blasting a sort of circle in
the ground. The blasts that generate above the ground are likely to shoot
toward the enemy.
-Offensive Strategy: This weapon can be difficult to effectively use against
the enemy. However, if the enemy is underground, you can probably succeed in
hitting them if the initial blast lands above their tank.

35.) Name: Cannonball
-Damage: 100
-Explosion size: None
-Description: The Cannonball is actually quite similar to the Sniper Rifle,
but it is much easier to hit the enemy with this one. The shot is much larger,
and although it is quite heavy, it will bounce a few times before hitting.
-Offensive Strategy: Due to the Cannonball's slight bouncing ability, it is
best used by aiming in front of the enemy a bit, or shooting it where it can
roll downhill and hit the enemy.

36.) Name: Wacky Tank
-Damage: 40
-Explosion size: Large
-Description: This weapon generates a fairly large explosion on impact, but
its most prominent feature is that it randomizes your enemy's angle and power
settings.
-Offensive Strategy: Like most weapons, fire as close to the enemy as
possible. Though this can sometimes be a handy weapon in 2-player battles,
all it'll do to the computer enemies is damage them, because they always know
how to hit you. =P
-Defensive Strategy: Not very useful as a defensive weapon. The only reason to
use it on yourself is if you're feeling really unchallenged and want to mix
things up.

37.) Name: Digger
-Damage: None
-Explosion size: No explosion, Large affected area
-Description: This weapon is like a longer, skinnier version of the Dirt
Mover. However, when you clear out dirt with the Digger, the land will not
settle around it.
-Offensive Strategy: It is hard to use this offensively, but if you're close
to the enemy, you may be able to dig a tunnel for them to fall into.
-Defensive Strategy: If you get buried in dirt, this is a very handy tool to
give yourself a clear shot without letting the land settle on  you again, and
giving the enemy a very slim chance of hitting you.
This weapon is also very good for digging tunnels. Although this is often
considered cheap and/or unfair, if you're winning, you can aim your turret at
a 0-degree angle (or lower on flat surfaces), then drive your tank into the
tunnel on your next turn. This makes it extremely difficult for the enemy to
hit you. This is especially effective if you're at the bottom of a cliff and
the enemy is at the top. You can crawl completely underneath them this way. =)

38.) Name: Glue Bomb
-Damage: None
-Explosion size: None
-Description: When this weapon hits the ground, it sprays a sort of glue
fountain, covering a small patch of land around the impact point. This doesn't
prevent the tank from moving, but it stops moving projectiles (such as
cruisers) immediately.
-Offensive Strategy: Not very useful as an offensive weapon.
-Defensive Strategy: It can be helpful to surround yourself with the glue from
this weapon, especially if your enemy has a Cruiser, Boomerang, Cruball, or
other moving weapon in store for you.

39.) Name: Fission Bomb
-Damage: 10
-Explosion size: Small
-Description: This weapon is like an upgraded version of the Scatter Shot.
Upon landing, a very large amount of smaller bombs bounce out of the impact
point, spread out, and land in a way that tends to blanket the surrounding
area with explosions.
-Offensive Strategy: Hit as close to the enemy as possible. Just be careful
not to let it land too close to you, as you may hurt yourself with it.
-Defensive Strategy: Not very useful as a defensive weapon.

40.) Name: Late Bloomer
-Damage: 20
-Explosion size: Medium
-Description: This weapon moves underground like a Ground Hog would, but when
it emerges from the ground, instead of merely exploding, it launches several
new projectiles.
-Offensive Strategy: Direct hits with this weapon are always good, but you're
more likely to hit if you launch the weapon through the ground.
-Defensive Strategy: Not very useful as a defensive weapon.

41.) Name: Fire Bolt
-Damage: 10
-Explosion size: None
-Description: This fires a single flame at the enemy. It has no blast radius,
but it burns for enough time to give you 8 scores.
-Offensive Strategy: Direct hits are a must with this one. It won't bounce or
move in any way, so you must hit very directly.
-Defensive Strategy: It is unwise to use this weapon defensively. Don't play
with matches, or you'll hurt yourself.

42.) Name: Color Bomb
-Damage: 5 or 100 (see Defensive Strategy)
-Explosion size: Small
-Description: When this weapon gets within a certain distance of the enemy, it
will hang in the air and drop some tiny, bouncy, colorful bombs around the
enemy like confetti. Unlike similar items such as the Pineapple or Spider,
this one sets itself off earlier.
-Offensive Strategy: Try to get this one to fall on the top of the enemy tank.
It is most effective when the enemy is directly below it or in a hole.
-Defensive Strategy: This is quite ineffective as a defensive weapon. If you
manage to hit yourself with it directly, it will cost you 100 points. You
should avoid using this one if the enemy is particularly close, as some of the
bombs can fall on you.

43.) Name: Potholes
-Damage: 5
-Explosion size: Medium (many explosions)
-Description: This weapon fires many shots in quick succession, like the Tommy
Gun. Each shot that hits is like a mini Piledriver, creating a deep hole in
the dirt. The shots are fired in a sort of "z" formation.
-Offensive Strategy: It is quite difficult to completely miss the enemy with
this weapon. However, this also means that it is difficult to tell where each
shot will land. Just aim in the enemy's general direction and you'll do fine.
-Defensive Strategy: Not very useful as a defensive weapon.

44.) Name: Boomerang
-Damage: 40
-Explosion size: Large
-Description: This is like a backwards version of the Cruiser. When it hits
ground, instead of moving forward, it will move back in the direction from
which it was fired. This one also travels for a much longer time than the
Cruiser.
-Offensive Strategy: Definitely try to overshoot the target, but don't let it
go off the screen. As long as you hit behind the enemy, you are quite likely
to damage them due to the weapon's great ability to travel.
-Defensive Strategy: Not very useful as a defensive weapon.

45.) Name: Popcorn
-Damage: 20
-Explosion size: None
-Description: A sort of a gray "mist" comes from this weapon's impact point,
and more bouncy "kernels" may be hidden in there and emerge to hit the enemy.
A quite unpredictable weapon.
-Offensive Strategy: Fire as close to the enemy as possible. Most effective
when the enemy is in a hole.
-Defensive Strategy: Not very useful as a defensive weapon.

46.) Name: Sprinkler
-Damage: 10 and/or 59
-Explosion size: Very Tiny and Medium
-Description: This fires just like a Single Shot, but as it flies, it creates
small bursts of projectiles which fly out like miniature Pineapple blasts. The
actual shot creates a medium-size explosion, and the bursts of "water" create
very small explosions, which are barely visible. The shot gives 59 points with
a direct hit, and the sprinkler bursts give 10 points per hit.
-Offensive Strategy: Try not to set the angle too high with this one, because
that will cause several bursts to rain down on you. It is quite helpful to
make the initial shot hit the enemy directly, because that will yield more
points than just sprinkler bursts. The best time to use this, though, is when
your enemy is in a Shelter. If you can shoot directly into their little tunnel,
then the main shot will just bounce around, and keep producing smaller ones, and
you can end up with hundreds, maybe even a thousand points.
-Defensive Strategy: Not very useful as a defensive weapon.

47.) Name: Well Digger
-Damage: None
-Explosion: No explosion, Large affected area
-Description: Wherever you aim with this weapon, it will fire straight up. It
is similar to a Dirt Mover or Digger, as it clears out ALL of the dirt
directly above you.
-Offensive Strategy: Not very useful as an offensive weapon.
-Defensive Strategy: There's really only one way to use this weapon, so
there's not real strategy in its use.

48.) Name: Bouncy Dirt
-Damage: None
-Explosion size: None
-Description: When this weapon hits the ground, it causes the ground around
the impact point to become bouncy. Whatever lands on the bouncy spot will
bounce off.
-Offensive Strategy: When placed near your enemy, the Bouncy Dirt can make
aiming quite a bit easier. If you accidentally shoot a few units too soft or too
hard, your shot might bounce toward the enemy, or backward into them, if there's
a wall or something behind them.
-Defensive Strategy: Make the dirt all around you bouncy, and if the enemy
slightly misses you, their shot will just bounce off, and probably not hit
you.

49.) Name: Super Tracer
-Damage: None
-Explosion size: None
-Description: This is exactly like the ordinary Tracer, but it shows you how
your shot will look with a 20-degree alteration in either direction.
-Offensive Strategy: It fires nine "shots" at once, and when they hit the
ground, they will say +20, +15 +10, +5, 0, -5, -10, -15, and -20.
These numbers tell you where a shot will land when you adjust your angle by
the given numbers. After firing a tracer, you will most likely be able to get
a direct hit with the next shot. This is most useful near the beginning of
the match. You should never use this on the final volley, because it would
be a complete waste. The bots will sometimes make this mistake.
-Defensive Strategy: See the Offensive Strategy. It's hard to classify this as
offensive or defensive.

50.) Name: Minigun
-Damage: 10
-Explosion size: Tiny
-Description: Similar to the Tommy Gun, this weapon fires fewer shots
(Ironically enough), but they are fired closer together and (also ironically)
less powerful.
-Offensive Strategy: Fire as close to the enemy as possible. This weapon
doesn't allow for as much error as the Tommy Gun, but that can be useful,
because more shots have the chance to hit.
-Defensive Strategy: Not very useful as a defensive weapon.

51.) Name: Laser
-Damage: 70
-Explosion size: None
-Description: This is similar to the Sniper Rifle, but it flies in a
completely straight line. Power has no effect.
-Offensive Strategy: Take your time and aim carefully with this weapon. You
won't often have a clear shot with this one, so it would be wise to fire a
test shot with a different weapon first.
-Defensive Strategy: Not very useful as a defensive weapon.

52.) Name: Super Skipper
-Damage: 50
-Explosion size: Large
-Description: Just as it says, this is an improved version of the Skipper.
This one will bounce six times, then detonate on the seventh bounce. It
has a greater blast radius and damage than the original Skipper.
-Offensive Strategy: Just like the Skipper, you should try to undershoot the
target if anything. With this one, you can undershoot more, because it will
bounce more than the other.
-Defensive Strategy: Not very useful as a defensive weapon.

53.) Name: Crater Maker
-Damage: 30
-Explosion size: Very Large
-Description: This weapon is like a damaging version of the Mountain Mover. It
has the same blast radius and fires exactly the same.
-Offensive Strategy: Hit the enemy as closely as possible. It's difficult to
miss with this, so you won't have to aim too carefully.
-Defensive Strategy: Not very useful as a defensive weapon, but it can clear
out a large amount of dirt.

54.) Name: Big Dirtball
-Damage: None
-Explosion size: No explosion, Very Large affected area
-Description: This is just like the Dirtball, but affects an area roughly
equal to that of a Mountain Mover. So you might be able to think of it as a
Mountain Maker. =) It, too, will not replace any dirt already present.
-Offensive Strategy: Great for covering the enemy with dirt, most likely
causing them self-injury.
-Defensive Strategy: Great for burying yourself, but just like other dirt
weapons, you should only do this if you're in the lead and unlikely to hurt
yourself, or if it's the final volley.

55.) Name: Super Zapper
-Damage: 40 or 60 (see Defensive Strategy)
-Explosion size: None or Small
-Description: Much like the ordinary Zapper, this one automatically hits the
enemy when it gets within a certain range. However, this one does not have to
get as close to the enemy to trigger the zap.
-Offensive Strategy: Just aim in the enemy's general area. This can sometimes
be a useful tool for seeing if your next shot will be on target.
-Defensive Strategy: Not very useful as a defensive weapon. If you manage to
directly hit yourself with this, it will inflict 60 damage instead of the
normal 40. Probably a punishment for your weapon foolishness. =)

56.) Name: Cruball
-Damage: None
-Explosion size: No explosion, Medium affected area
-Description: This weapon is like a mix of the Cruiser and the Dirtball. When
it hits the ground, it will move forward a short distance, then cause a ball
of dirt to appear when it either travels a certain distance or hits the enemy.
-Offensive Strategy: Don't overshoot the target. If anything, you should
undershoot. The amount of dirt produced from this is slightly less than that
of the dirtball, so if it never reaches the enemy, it may not cover him.
-Defensive Strategy: If you hit yourself directly, it will provide you with
some cover. However, I don't recommend this one because the enemy is still
likely to hit you with their explosion.

57.) Name: Mega Cruiser
-Damage: 30
-Explosion size: Large
-Description: This is the Cruiser's big brother. Although it doesn't really
travel any farther than its smaller friend, it has a larger blast radius and
inflicts more damage.
-Offensive Strategy: Don't overshoot the target. Always try to hit either on
enemy or in front of the enemy.
-Defensive Strategy: Not very useful as a defensive weapon, but may be able to
clear some dirt away.

58.) Name: Roller
-Damage: 30
-Explosion size: Medium
-Description: This weapon is similar to the Cruiser. However, this one can
only move downhill. After it moves a certain distance or hits a place where
it would have to move uphill to continue, it detonates.
-Offensive Strategy: Can be handy if your enemy is in a hole. It can also be
useful on flat surfaces, as long as it won't have to move up at all. Consider
this a Cruiser without the climbing capabilities.
-Defensive Strategy: Not very useful as a defensive weapon.

59.) Name: Heavy Roller
-Damage: 40
-Explosion size: Medium
-Description: This one is the Roller's big brother. Although the explosion is
just barely larger than the Roller, it inflicts more damage.
-Offensive Strategy: See Roller. Just scroll up to the next weapon.
-Defensive Strategy: Not very useful as a defensive weapon.

60.) Name: Flash Blast
-Damage: 40
-Explosion size: Large
-Description: This is like any other weapon, but it doesn't actually clear
any dirt when it hits. It merely creates a blast which darkens the dirt around
its impact point.
-Offensive Strategy: There isn't really anything special about this weapon,
but you should use it if you don't want the enemy to move at all. It's like a
Big Shot without any kick.
-Defensive Strategy: Not very useful as a defensive weapon.

---------------
4C. The Nuke Pack Weapons
---------------
(5 Total)

61.) Name: Nuke
-Damage: 40
-Explosion size: Large
-Description: Simply a large blast, this can deal up to forty damage, and
delivers three hits, meaning you can have a total of 120 points from this.
-Offensive Strategy: Just try to hit the enemy to the best of your ability.
-Defensive Strategy: Not very useful as a defensive weapon.

62.) Name: Mega Nuke
-Damage: 30
-Explosion size: Very Large
-Description: The grand daddy of all explosions. This one clears out even more
land than the Mountain Mover. It is capable of as much damage as the Nuke, but
is much more likely to hit.
-Offensive Strategy: It is very difficult to miss with this one. If you can't
figure out how to hit somebody with the Mega Nuke, you may want to get your
head checked.
-Defensive Strategy: Not very useful as a defensive weapon.

63.) Name: Pillow Fight
-Damage: 40 and/or 5 (see description)
-Explosion size: Tiny (multiple explosions)
-Description: With the initial shot, you launch a pillow at the enemy. This is
capable of dealing 40 damage. After the pillow hits, several feathers pop out
and drop on the enemy, dealing about five damage with each tiny explosion.
-Offensive Strategy: Pretty straightforward, but if you can get one of these
in an enemy's Shelter or Dome Protect, it would deal quite a bit of damage to
them.
-Defensive Strategy: Not very useful as a defensive weapon.

64.) Name: Sink and Swim
-Damage: 10 and/or ~1 (see description)
-Explosion size: Medium
-Description: Upon impact, this weapon will create 4 explosions in slow
succession. Each time an explosion occurs, a mini Hailstorm is also created,
dealing additional (gradual) damage.
Offensive Strategy: Just try to hit the enemy directly. This one can be useful
against enemies in holes.
-Defensive Strategy: Not very useful as a defensive weapon.

65.) Name: Hot Foot
-Damage: 20
-Explosion size: Small (multiple explosions)
-Description: This weapon moves underground, and when it hits bottom, it will
begin to move upward and branch out, often hitting the enemy multiple times.
-Offensive Strategy: Try to hit the bottom of the screen directly below the
enemy. This will yield the most points.
-Defensive Strategy: Not very useful as a defensive weapon.

---------------
4D. The Ambush Pack Weapons
---------------

66.) Name: Ambush
-Damage: 10
-Explosion size: Tiny
-Description: This will launch two sets of projectiles. One set will try to
land in front of the enemy, and the other set will try to land behind. Then,
at the same time, each set will crawl along the ground, advancing on the
enemy in a Pincer-type formation.
-Offensive Strategy: Aim as directly as possible. These can be useful if
the enemy is in some kind of shelter.
-Defensive Strategy: Not very useful as a defensive weapon.

67.) Name: Beehive
-Damage: 1
-Explosion size: Very Tiny (multiple explosions)
-Description: This is another weapon that detonates in midair before reaching
the enemy. This one bursts into a large mass of buzzing yellow dots, which
will home into the enemy to the best of their ability.
-Offensive Strategy: Works best when the enemy is in a wide open area. Try to
launch this so that it will land directly above the enemy for the best effect.
-Defensive Strategy: Not very useful as a defensive weapon.

68.) Name: Blast Off
-Damage: None
-Explosion size: No explosion, Medium affected area
-Description: This weapon works similarly to the Jump Jets. This one, however,
will dig out a squat hourglass shape in the dirt before it launches you into
the air. It's also quite a bit more powerful than the Jump Jets.
-Offensive Strategy: Not very useful as an offensive weapon.
-Defensive Strategy: This can be quite useful if you're buried under some
dirt. While the Jump Jets wouldn't help you much in that situation, this one
will eliminate some of the dirt as well as launching you to a safer place.

69.) Name: Fire in the Hole
-Damage: ~1
-Explosion size: Medium
-Description: This one is like three weapons in one. When it first hits the
ground, it will create a harmless explosion, then a burst of flames will fall
on the impact point, then a ball of dirt will form in the same place the
explosion occurred.
-Offensive Strategy: This one would be useful against enemies in a hole, but
it creates its own hole, so it helps you on its own.
-Defensive Strategy: Not very useful as a defensive weapon. You could use it
to bury yourself, but the fire damage isn't really worth it.

70.) Name: Lob-o-matic
-Damage: 40 and/or 10
-Explosion size: Small and/or Tiny
-Description: This weapon is somewhat similar to the Sprinkler. When this one
nears the enemy, the original shot continues, and drops several smaller bombs
near the enemy. The original shot can deal 40 damage, and the smaller ones do
10.
-Offensive Strategy: Launch as accurately as possible. Higher angles may be
useful, because they give the projectile more time to launch the smaller
bombs.
-Defensive Strategy: Not very useful as a defensive weapon.

71.) Name: Rainbow Dirt
-Damage: None
-Explosion size: No explosion, Large affected area.
-Description: This is like a cross between the Dirtball and the Firecracker.
It fires like an ordinary projectile, and when it lands, multi-colored dirt
spreads to the left and right of the impact point.
-Offensive Strategy: Launch close to the enemy. If you hit just to the left or
right of the enemy, they may be covered with more dirt than with a direct hit.
-Defensive Strategy: You can use this to bury yourself, but you won't be
buried very deep, so the enemy may still hurt you with explosions.

72.) Name: Super Laser
-Damage: 70
-Explosion size: Small
-Description: This is clearly an upgraded version of the Laser. This one has
a small explosion, unlike the Laser. It is also capable of moving underground.
-Offensive Strategy: Aim straight for the enemy. Power has no effect with this
weapon, so just make sure you get the angle right.
-Defensive Strategy: Not very useful as a defensive weapon.

73.) Name: Ground Shocker
-Damage: 30 or 20
-Explosion size: Small
-Description: When this weapon hits the ground, it splits into many
subterranean projectiles. These will travel in a straight line until they hit
the bottom of the screen or emerge from the ground. If it hits the enemy
before splitting, it will deal 30 damage. If one of the numerous projectiles
hits the enemy, it will deal 20 damage.
-Offensive Strategy: Fire this one like you would a Ground Hog. Just fire
straight at the enemy, disregarding any land mass between you and the enemy.
A direct hit yields more damage than the smaller projectiles, but you can get
more hits in if it travels underground first.
-Defensive Strategy: Not very useful as a defensive weapon.

74.) Name: Bouncy Wall
-Damage: None
-Explosion size: No explosion, small affected area
-Description: This is similar to the Magic Wall. When it hits the ground, a
fairly short wall will rise up. Anything that hits the wall will bounce off.
IMPORTANT: This weapon has a glitch associated with it. If a homing-type
weapon is fired at the enemy and hits the wall after it starts to home in,
it will get stuck on one side of the wall and continuosly hit the wall. There
is no way to stop this, so if it happens, you will have to exit your current
game.
-Offensive Strategy: If placed right in front of the enemy, some of their
weapons may bounce off the wall and fall back down on them. I don't recommend
this as an offensive weapon though.
-Defensive Strategy: This is one of my favorite defensive weapons. When you're
in the lead, you can shoot this right in front of your tank, and it will be
quite difficult for the enemy to hit you. This also makes it difficult for you
to fire back at the enemy though.

75.) Name: Lodestones
-Damage: 4
-Explosion size: Tiny
-Description: This one fires a bunch of tiny magnets at the enemy. It fires
about as many as the Tommy Gun, if not more. These tiny magnets will home in
on the enemy a bit like a Heatseeker.
-Offensive Strategy: Fire as directly as possible. Not much else can be done.
-Defensive Strategy: Not very useful as a defensive weapon.

76.) Name: Particle Bomb
-Damage: 10
-Explosion size: Very Tiny
-Description: This weapon is like a normal shot, but when it hits, shapnel
will come out of it and fade away shortly.
-Offensive Strategy: Fire as directly as possible. It can still be effective
if you hit just to the left or right of the enemy though.
-Defensive Strategy: Not very useful as a defensive weapon.

77.) Name: Magic Forest
-Damage: None
-Explosion size: No explosion, small affected area
-Description: When this one hits the ground, it will burst into several more
shots, and the smaller ones will grow into tiny green columns wherever they
land.
-Offensive Strategy: This may impair your enemy's ability to shoot accurately
if fired close to them. I can't find much other use for it.
-Defensive Strategy: If fired fairly close to your tank, it may provide some
additional protection from traveling weapons like Cruisers and Boomerangs. It
requires them to travel a longer distance, so they may explode before reaching
you.

78.) Name: Buckshot
-Damage: 5
-Explosion size: Tiny
-Description: Fires like a shotgun. A cluster of small projectiles will fire
from your tank all at once.
-Offensive Strategy: Fire as directly as possible. Not much else can be done.
-Defensive Strategy: Not very useful as a defensive weapon.

79.) Name: Quad Missile
-Damage: 80 or 20 (See Defensive Strategy)
-Explosion size: Large or Medium
-Description: When this shot nears the enemy, it splits into four
perpendicular missiles which will home in on the enemy.
-Offensive Strategy: Fire as directly as possible. Can be useful if the enemy
is in a hard-to-hit spot.
-Defensive Strategy: Don't try to use this weapon defensively. If you manage
to hit yourself with it, it will deal a hefty 80 damage to you.

80.) Name: Carpet Bomb
-Damage: 10
-Explosion size: Small
-Desription: This fires several projectiles at once which fly through the air
in a line formation, which will blanket the impact point with explosions.
-Offensive Strategy: Fire as directly as possible. Accuracy is not vital with
this weapon though.
-Defensive Strategy: Not very useful as a defensive weapon.

---------------
4E. The Flamethrower Pack Weapons
---------------

81.) Name: Flamethrower
-Damage: ~1
-Explosion size: None
-Description: Fairly similar to the Napalm, this weapon will shoot a burst of
flames out all at once. Each flame will burn on the ground long enough for
10 individual scores.
-Offensive Strategy: Fire as directly as possible. Works especialy well on
nearby enemies.
-Defensive Strategy: Not very useful as a defensive weapon.

82.) Name: Skimmer
-Damage: 20
-Explosion size: Small
-Description: As soon as this shot hits the ground, it will split into two
high-velocity Skippers which fly in opposite directions and can deal 20 damage
each.
-Offensive Strategy: Try to aim right next to the enemy. One of the two
Skippers should hit the enemy directly and the other may bounce back in their
direction.
-Defensive Strategy: Not very useful as a defensive weapon.

83.) Name: Volcano
-Damage: 30 and/or ~1
-Explosion size: No explosion, small affected area.
-Description: The Volcano is a quite unique weapon. When it first hits the
ground, it will appear that a small spout of steam is coming out of the
impact point. After a few seconds, it will create a violent burst of dirt and
flame. If the enemy is directly hit by the initial burst, it will deal 30
damage, and the flames will deal approximately 1 each.
-Offensive Strategy: Fire as directly as possible. There probably isn't enough
dirt to impair the enemy's aiming at all, so just try to hit them with the
initial burst. As long as you hit near them, they will probably also receive
some damage from the flames as well.

84.) Name: Pedestal
-Damage: None
-Explosion size: No explosion, fairly large affected area.
-Description: When you first activate this weapon, it will launch you straight
up into the air. While you are falling down, a gray column will rise out of
the ground and your tank will land right on top of it.
-Offensive Strategy: Not very useful as an offensive weapon.
-Defensive Strategy:  This can be useful if you're in a pit and need a way out.
It can also be used to give yourself more of a clear shot at the enemy if you
are at the top or bottom of a cliff.
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85.) Name: Fire Storm
-Damage: 10 and/or ~1
-Explosion size: Small (multiple explosions)
-Description: Think Chain Reaction with fire. It causes multiple explosions
around the impact point, and a small burst of fire comes out of each
explosion. Unlike the fire from Napalm and Flamethrowers, these flames bounce
slightly like a Hailstorm.
-Offensive Strategy: Fire as directly as possible. Even if the enemy is in a
deep hole and you hit near the top of it, some of the fire may fall in and
burn them.
-Defensive Strategy: Not very useful as a defensive weapon.

---------------
4F. The Meteor Pack Weapons
---------------

86.) Name: Meteor Shower
-Damage: 8
-Explosion size: Small
-Description: When this hits the ground, the initial shot will disappear, and
a series of meteors will fall from the sky straight down near the impact
point.
-Offensive Strategy: Just aim near the enemy. You don't have to be totally
accurate, because the Meteors don't all fall in the same place.
-Defensive Strategy: Not very useful as a defensive weapon.

87.) Name: Roman Candle
-Damage: 10
-Explosion size: None
-Description: This weapon is similar to a Sniper Rifle, but it fires six
shots, one after the other. And unlike the Sniper Rifle, this one allows for
some error, as a direct hit isn't required to hit the enemy.
-Offensive Strategy: Aim as close as possible. Although there is some splash
damage, it isn't very wide, so you should definitely try for a direct hit.
-Defensive Strategy: Not very useful as a defensive weapon.

88.) Name: Flying Digger
-Damage: 10
-Explosion size: Small explosion, Large additional land damage.
-Description: As the name would indicate, this one's similar to the Digger.
However, this one flies through the air, then explodes when it lands, then
digs in a straight line based on the angle at which it landed. The dirt
affected by it will not settle.
-Offensive Strategy: Can be good for dealing a little damage and putting your
enemy in a deep hole. Using a higher angle will make the sides of the hole
steeper and harder to fire from.
-Defensive Strategy: This is a good substitute for the Digger, as it deals
very little damage and has basically the same effect. You can either dig
yourself out of the dirt with it, or make a tunnel to drive into for shelter.

89.) Name: Comet
-Damage: 20
-Explosion size: Tiny (multiple explosions)
-Description: This will first fire a large comet. When that hits the ground,
it will split into 6 smaller comets. These will bounce around for a bit, then
create small explosions.
-Offensive Strategy: If you can, hit the enemy directly. Otherwise it can be
useful against enemies when they are in a hole.
-Defensive Strategy: Not very useful as a defensive weapon.

90.) Name: Sunburn
-Damage: 30 or 20 (see Defensive Strategy)
-Explosion size: Large or None
-Description: When this weapon nears the enemy, it will split into many other
projectiles which fly in a sort of downward dome shape. These smaller
projectiles create no explosions and deal 20 damage to the enemy. If they fly
around for a few seconds without hitting anything, they will eventually
dissipate.
-Offensive Strategy: Fire as directly as possible... Not much else can be
done.
-Defensive Strategy: Not very useful as a defensive weapon. If you manage to
hit yourself with it, it will cause 30 damage.

91.) Name: Riptide
-Damage: 3
-Explosion size: Tiny
-Description: When this one hits the ground, it will burst into several
projectiles which will fly back in the direction they were fired and bounce
slightly.
-Offensive Strategy: Overshoot the target slightly. That will will cause the
burst to hit the enemy rather than the initial shot.
-Defensive Strategy: Not very useful as a defensive weapon.

92.) Name: Buzzsaw
-Damage: 20
-Explosion size: Small (multiple explosions)
-Description: This weapon is like a skipper, but each time it bounces, it
creates a small explosion.
-Offensive Strategy: Aim as directly as possible. If necessary, compensate for
the bounces it will do.
-Defensive Strategy: Not very useful as a defensive weapon.

93.) Name: Static Ball
-Damage: 30 and/or 10
-Explosion size: Small and/or None
-Description: This weapon will bounce like a Skipper, and when it is near the
enemy, it will shock them like a zapper. If the actual shot hits them, it will
do 30 damage. The zaps cause 10 damage.
-Offensive Strategy: Try to let it bounce near the enemy as much as possible.
Just delay the actual hit as long as you are able to. Although the actual hit
delivers more damage, you can probably get more damage out of the zaps if you
fire just right.
-Defensive Strategy: Not very useful as a defensive weapon.

94.) Name: Mystery Bombs
-Damage: 10
-Explosion size: Large (multiple explosions)
-Description: These things are very unpredictable. The weapon fires four at
once, and as they fly through the air, these will waver and swerve randomly.
Other than that, they just create normal explosions.
-Offensive Strategy: You should try to fire directly, but you can never be
guaranteed a hit do to the bombs' unpredictable movement.
-Defensive Strategy: Not very useful as a defensive weapon.

95.) Name: Flower Power
-Damage: 5
-Explosion size: Very Tiny (multiple explosions)
-Description: This is a subterranean weapon. It moves straight through dirt
like a Ground Hog. When it emerges or hits the bottom of the screen, a green
swirl will appear and produce several tiny multi-colored beads like a Color
Bomb. These bounce a bit and produce tiny explosions.
-Offensive Strategy: Either try for a direct hit like you would with a normal
weapon, or shoot it underground like a Ground Hog. Either way, aiming
accurately can be difficult with this one.
-Defensive Strategy: Not very useful as a defensive weapon.

96.) Name: Turn & Burn
-Damage: 100
-Explosion size: Very Large
-Description: This weapon is like a powerful version of the Jump Jets. Also,
after launching you into the air, this creates quite a large explosion capable
of dealing up to 100 damage.
-Offensive Strategy: Not very useful offensively unless you are very close to
the enemy and need to get away.
-Defensive Strategy: Good for getting yourself out of tight spots where it is
difficult to shoot accurately. Don't use it if you're trapped in the dirt
though, as the 100 damage probably isn't worth it.

97.) Name: Dome Protect
-Damage: None
-Explosion size: None
-Description: First, this creates a mound of green dirt all around your tank.
Then it clears out a circle just so that your tank isn't completely buried.
-Offensive Strategy: Not very useful as an offensive weapon.
-Defensive Strategy: Good for sealing yourself off from the enemy. However, I
don't advise using this unless you aren't likely to harm yourself while inside
the dome. For example, if you have an underground weapon or two to use.

98.) Name: Backfire
-Damage: None
-Explosion size: None
-Description: This is another weapon that moves your tank. First, it launches
you straight into the air, over the top of the screen. Then you will fly back
onto the screen at a random angle in a random place. It is pretty
unpredictable.
-Offensive Strategy: Not very useful as an offensive weapon.
-Defensive Strategy: This can be good for giving yourself a better shot. Just
don't use it when you're buried in the dirt, as you won't really go anywhere.

99.) Name: Old Faithful
-Damage: ~1
-Explosion size: None
-Description: When this one hits the ground, it will shoot water up into the
air (like a geyser, obviously) This water is quite similar to that produced by
the Hailstorm.
-Offensive Strategy: Hit the enemy as directly as possible. It is especially
useful against enemies in holes or at the bottom of slopes.
-Defensive Strategy: Not very useful as a defensive weapon.

100.) Name: Bouncy Bomb
-Damage: 10
-Explosion size: Large
-Description: First, this one will just fire a normal exploding shot. After
the explosion, though, it will launch Bouncy Dirt down from the center of the
explosion.
-Offensive Strategy: Just fire as directly as possible. Just try to avoid
using it on buried enemies, as you may end up helping them more than hurting
them.
-Defensive Strategy: The Bouncy Dirt from this weapon can be useful, but the
explosion would still harm you. Use at your own risk.

---------------
4G. The Chaos Pack Weapons
---------------

101.) Name: Chaos Grenade
-Damage: See Description
-Explosion size: See Description
-Description: The Chaos Grenade is probably the craziest weapon out there. At
first, it will bounce around a little, but when it explodes, it REALLY
explodes. Several other weapons will pop out of it. These include: A Magic
Wall, a Dirtball, a Dirt Slinger, a Bouncy Dirt, a Jackhammer, a Piledriver, a
Wacky Tank, a Cruiser, a Skipper, a Zapper, a Laser, and a Worm. These were all
of the weapons that I could spot in the explosion, but if there are any left out
here, please notify me. (Thanks to Art Piipuu for notifying me of Cruiser,
Skipper, Zapper, and Laser)
-Offensive Strategy: Just try to hit the enemy as well as you can. It is hard
to tell whether or not you will get much damage out of this one, but you will
certainly make an impact.
-Defensive Strategy: I don't recommend this one as a defensive weapon, but
some of the dirt that comes out of it could potentially help to shield you
from enemy attacks.

102.) Name: Tar Ball
-Damage: 30
-Explosion size: Large
-Description: This weapon is fairly similar to the Dirtball, but in addition
to covering the target with dirt, this one will also harm them. The tar from
this weapon is very thick, meaning that it doesn't settle like ordinary dirt.
Also unlike the dirtball, this weapon replaces any dirt that was already
there.
-Offensive Strategy: Try to get a direct hit. If you don't get an absolutely
direct hit, you might just harm the enemy a bit and it may cause them to
bounce away from the forming dirt.
-Defensive Strategy: I don't recommend using this weapon defensively because
it will harm you, but you could still cover yourself with the tar.

103.) Name: Lightning Strike
-Damage: 50 or 15
-Explosion size: Large or Small
-Description: When this weapon nears the enemy, it will split into several
rays of electricity which spread out in a circular formation. The rays deal
15 damage and create a small explosion. If the shot doesn't get close enough
to the enemy, it will generate a large explosion.
-Offensive Strategy: Fire as directly as possible. You probably shouldn't use
this if you're VERY close to the enemy though, as you'd be likely to harm
yourself.
-Defensive Strategy: Not very useful as a defensive weapon. If you manage to
hit yourself with it, it can cause 50 damage to you.

104.) Name: Acid Rain
-Damage: 1
-Explosion size: Tiny (multiple explosions)
-Description: At first, this shot will behave like a Homing Missile. If it
flies above the enemy it will stop and drop straight down on top of them.
Upon landing, It will bounce straight up into the air, then form a cloud. The
cloud will expand a bit, then drop many small green projectiles directly onto
the impact point. On a direct hit, the enemy will usually be hit with enough
drops to give you around 40 points.
-Offensive Strategy: You should definitely shoot farther than you think you
need to. If you undershoot, there's a chance you won't harm the enemy, but if
you overshoot, there's no way to miss them. Even if the enemy is slightly
buried, this one may be able to dig down and hit them.
-Defensive Strategy: Not very useful as a defensive weapon.

105.) Name: Porcupine
-Damage: 10
-Explosion size: Tiny
-Description: When this shot nears the enemy or hits the ground, it splits and
shoots out a ring of needle-like projectiles. These will fly straight for a
moment (even through dirt) and then explode.
-Offensive Strategy: Just hit as accurately as possible. This can be handy
against buried enemies.
-Defensive Strategy: Not very useful as a defensive weapon.

---------------
4H. The Power Pack Weapons
---------------

106.) Name: Power Grid
-Damage: 15
-Explosion size: None
-Description: When this weapon hits the ground, it splits into a few separate
shots, and those will each continue to split in half for a second or two,
after which they will hit the enemy like Zappers. Any that don't get close
enough to zap the enemy will just disappear, and an explosion won't be
created.
-Offensive Strategy: You don't want to hit very directly with this weapon. If
you do, the shots will spread out too much and won't hit the enemy. Instead,
aim fairly close to the enemy and plan for the shots' movement.
-Defensive Strategy: Not very useful as a defensive weapon.

107.) Name: Shadow Blast
-Damage: 50
-Explosion size: Large
-Description: This weapon fires like any normal shot, but rather than
destroying land, this will merely turn it black.
-Offensive Strategy: Hit the enemy as directly as possible. This one is
especially useful if your enemy is buried in the dirt and you want them to
stay underground.
-Defensive Strategy: Not very useful as a defensive weapon.

108.) Name: X-Ray Cannon
-Damage: 10
-Explosion size: None
-Description: This weapon is like a subterranean Laser, but it fires several
shots in a fan formation. These will not explode unless they hit the enemy or
the bottom of the screen.
-Offensive Strategy: Power is irrelevant here, so just take your time and make
sure you get the angle just right. You don't have to be excessively accurate
since the shots spread out as they fly, but you should aim as well as
possible to get as many hits as possible.
-Defensive Strategy: Not very useful as a defensive weapon.

109.) Name: Bazooka
-Damage: 150
-Explosion size: Very Large
-Description: The Bazooka flies in a straight line, just like a Laser. Unlike
the Laser, however, this one creates a very large explosion and deals more
damage.
-Offensive Strategy: The Bazooka is often difficult to use. You must make sure
you aim carefully and that you won't be hitting yourself at all when you fire
at the enemy. The hefty 150 points this one offers can really turn the tide
in a match.
-Defensive Strategy: Not very useful as a defensive weapon.

110.) Name: Lucky Shot
-Damage: 20
-Explosion size: Small
-Description: When you first fire this weapon, it will dig out a short line of
dirt in front of your tank, to be sure the turret isn't blocked. After that,
it shoots a missile with some homing capability at your enemy.
-Offensive Strategy: The Lucky Shot is pretty easy to use, and it can be very
handy if you're buried in the dirt. Since it digs out a quite narrow tunnel,
it makes it easy to shoot the enemy while buried, but difficult for the other
tank to hit you back.
-Defensive Strategy: Not very useful as a defensive weapon.

111.) Name: Shelter
-Damage: None
-Explosion size: No explosion, Medium affected area
-Description: The Shelter merely creates three small, pink Dirtballs right
around your tank, followed by a mound of Bouncy Dirt. After your tank is
completely buried, a small tunnel is dug out of what just formed around you.
-Offensive Strategy: Not very useful as an offensive weapon.
-Defensive Strategy: This is probably the best defensive weapon you can hope
to get. After using it, it is very difficult for the enemy to shoot you. Just
try not to change your angle too drastically while in the shelter, or it may
just hit the edge of your tunnel. This one can also prevent the enemy from
hitting you even if it would have been close otherwise, because the whole
outside of it is coated in Bouncy Dirt. However, the Shelter can make you more
prone to Hailstorm-type weapons.

112.) Name: Fire + Ice
-Damage: ~1
-Explosion size: None
-Description: When this weapon hits the ground, it splits up into several
particles with one red dot and one blue dot each. These will deal about 1
damage during the time they are touching the enemy, and are slightly bouncy.
-Offensive Strategy: Hit the enemy as directly as you can. It is especially
useful when they are in a hole.
-Defensive Strategy: Not very useful as a defensive weapon.

113.) Name: Anvil
-Damage: 20
-Explosion size: No explosion, Small affected area
-Description: This weapon fires a bit like the Homing Missile. As soon as it
is above the enemy, it stops and drops straight down on them. When it hits,
it knocks a small wedge shape into the dirt.
-Offensive Strategy: Definitely overshoot the target. Even if you have to use
100 power, make sure it goes over the enemy's head and you'll have a
guaranteed hit.
-Defensive Strategy: Not very useful as a defensive weapon.

114.) Name: Flare
-Damage: 20 or 5 (See Defensive Strategy)
-Explosion size: Small
-Description: The Flare is like a 3 Shot, but it doesn't split up into 3 until
it has begun its descent toward the enemy.
-Offensive Strategy: Aim as direclty as you can. If the shot doesn't descend
enough and hits the ground, it won't create any explosion at all.
-Defensive Strategy: Not very useful as a defensive weapon. If you manage to
hit yourself, it will cause 5 damage, which is (surprisingly) less than other
weapons like this.

115.) Name: Super Flare
-Damage: 20 or 5 (See Defensive Strategy)
-Explosion size: Small
-Description: This is just like the Flare, but instead of splitting into 3
separate shots, it splits into 5.
-Offensive Strategy: Fire as directly as possible. Just remember that if it
doesn't descend much, it will hit the ground and create no explosion.
-Defensive Strategy: Not very useful as a defensive weapon. If you hit
yourself with this one, it will cause 5 damage, which is (surprisingly) less
than other weapons like this.

116.) Name: Fracture
-Damage: None
-Explosion size: Not really an explosion, Medium-size affected area.
-Description: As soon as this weapon hits the ground, it will trigger several
small Dirt Movers which will randomly clear out dirt near the impact point.
Unlike Dirt Movers however, the dirt will not settle after it has been
cleared away.
-Offensive Strategy: This can sometimes be useful for putting your enemy in a
tight spot. It may cause them to fall into a hole, but still have some dirt
above them obscuring their shot.
-Defensive Strategy: This method probably isn't extremely useful, but using
this on your own tank may make it harder for the enemy to hit you. It could
also be useful when your tank is buried and you need something that won't
harm you.

117.) Name: Claymore
-Damage: 1
-Explosion size: Tiny (See Description)
-Description: When this weapon hits the ground, shrapnel will come out of the
impact point, charring the land nearby. It won't actually remove any land
though. It just darkens it like a Flashblast or Shadow Blast.
-Offensive Strategy: Just fire as directly as possible. This weapon is
usually more useful against enemies in holes or on hills.
-Defensive Strategy: Not very useful as a defensive weapon.

118.) Name: Phantom
-Damage: 1
-Explosion size: Tiny
-Description: When the projectile nears your enemy, it will split into very
many smaller white wisps which can move through the earth and will home in
slightly on the enemy. If it hits the ground before nearing the enemy, it
will split normally and the wisps will just move straight until they approach
the enemy or otherwise dissipate.
-Offensive Strategy: Fire as directly as possible. It is likely that quite a
few of the smaller wisps will end up orbiting the enemy, and they'll just
disappear after a few seconds. There isn't really much that can be done to
make more of them hit the enemy.
-Defensive Strategy: Not very useful as a defensive weapon.

119.) Name: Earth Mover
-Damage: None
-Explosion size: Very, Very Large
-Description: This one is the mother of all explosions. Like a Mountain
Mover, this one won't cause any damage to you or the enemy, but it will clear
out lots of land. If you have the explosion size set to Large, this one can
clear out more than half of the dirt on the field.
-Offensive Strategy: Not too useful offensively, But if your enemy is
protected by a Shelter or Dome Protect, this could easily get them out of
there.
-Defensive Strategy: If you're buried under dirt and want to get out, you
can't really ask for anything better. This one can pretty much guarantee your
freedom from a big pile of dirt.

120.) Name: Flak
-Damage: None
-Explosion size: No real explosion, Small affected area.
-Description: Based on the angle of your turret, this weapon will create a
cluster of floating black dirt-specks in front of your tank. No matter what
the power of your shot, they will always be the same distance from your tank.
The distance is roughly the same as the crosshairs that appears when you
click to adjust the angle.
-Offensive Strategy: Not very useful as an Offensive Weapon.
-Defensive Strategy: This is quite handy when trying to block an opponent's
shot. The specks of dirt will be very close together, making it hard to get
a projectile through them, one direction or the other.

---------------
4I. The Super Pack Weapons
---------------

121.) Name: Fireball
-Damage: 50
-Explosion size: Tiny
-Description: If you've played Super DX-Ball (another game from the same site)
this weapon will look and sound familiar to you. When fired, this one behaves
similar to a Super Skipper, bouncing a few times before disappearing. Unlike
the Super Skipper though, this one creates an explosion each time it bounces.
If it hits the enemy directly, it will immediately disappear and give you
50 points.
-Offensive Strategy: Try to let this one bounce near the enemy a few times
rather than just immediately trying to hit them. A few nearby bounces can
often yield more points than a single direct hit.
-Defensive Strategy: Not very useful as a defensive weapon.

122.) Name: Flea Circus
-Damage: 5
-Explosion size: None
-Description: This weapon will launch about 10 brown balls from your tank. If
these hit the ground rather than the enemy, they will jump around randomly a
bit before they pop one by one. If the enemy tank is near a popping "flea" it
can still damage them.
-Offensive Strategy: Fire as directly as possible. This one is usually more
useful if the enemy is in a hole, because the fleas will have more of a
tendency to jump toward them.
-Defensive Strategy: Not very useful as a defensive weapon.

123.) Name: Super Star
-Damage: 20, 2
-Explosion size: Small, Tiny
-Description: The Super Star is one of the most effective weapons in the
game. When the shot nears the enemy, it will split into three stars. These
stars will orbit the enemy (moving through the ground) and continuously fire
smaller shots at them.
-Offensive Strategy: fire slightly to the left or right of the enemy. If you
shoot directly, one of the three stars will crash right into the other tank
and won't get a chance to fire at all. This weapon is also more useful
enemies on higher ground, because if the enemy is near the bottom of the
screen, the stars may crach into the ground.
-Defensive Strategy: Not very useful as a defensive weapon.

124.) Name: Drillers
-Damage: 4
-Explosion size: Small
-Description: This weapon is like a combination of the Tommy Gun and the Worm.
It quickly fires several shots which are capable of burrowing underground.
Once underground, they will slightly home in on the enemy.
-Offensive Strategy: Just fire as directly as possible. If there is lots of
land separating you and the enemy, you could just shoot these straight into
the ground, and you may have a better chance of hitting your target.
-Defensive Strategy: Not very useful as a defensive weapon.

125.) Name: Gamma Blaster
-Damage: 2
-Explosion size: Tiny
-Description: The Gamma Blaster fires a large number of straight-shooting
subterranean lasers in quick succession. When the shots get within a certain
range of the enemy, they will very quickly try to home in on the enemy.
-Offensive Strategy: Just try to shoot straight at the enemy, disregarding
the land. The closer you are to your enemy, the more effective this will be,
as the shots will have less time to spread out.
-Defensive Strategy: Not very useful as a defensive weapon.

---------------
4J. The Gravity Pack Weapons
---------------

126.) Name: Gravity Well
-Damage: 5 (multiple explosions)
-Explosion size: Medium
-Description: This weapon is a quite flashy one. It fires normally, and on
impact, a swirl of colors will spiral from the impact point. These do no harm,
but after that, several explosions will occur near the outside of the color
swirl, and they move closer and closer to the impact point. Any dirt damaged
by the explosion will not settle. Also, each time the tank is damaged, their
angle and power settings will be randomized.
-Offensive Strategy: Your hit should be as direct as possible, as the later
explosions will do more damage than the initial ones.
-Defensive Strategy: Not very useful as a defensive weapon.

127.) Name: Hot Potato
-Damage: 10-50
-Explosion size: Tiny to Very large
-Description: A small red "potato" will be shot from your tank, and can bounce
a few times on the ground, much like a Skipper. The explosion will be bigger the
more it bounces, and it will also do more damage, adding 10 with each bounce.
(i.e. If it doesn't bounce and directly hits, it'll do 10, if it bounces once
then hits, 20, etc.)
-Offensive Strategy: You'll want to aim close to your enemy, but not directly at
them. You would want the potato to bounce a few times before it explodes.
Defensive Strategy: Not very useful as a defensive weapon.

128.) Name: Funnel
-Damage: None
-Explosion size: No explosion, Medium affected area.
-Description: Upon impact, you will see a sort of pink "mist" shooting up from
the ground. Soon after, a short square of bouncy dirt will rise from the impact
point. After that, a funnel shape will be cut into the ground below that point.
Then some pink balls will pop out of thin air, making the remaining dirt within
the funnel bouncy.
-Offensive Strategy: Many people may consider Boundy Dirt best used as a
defense, but the Funnel puts a new spin on that. If you directly hit your enemy
with it, they will not only be in a steep hole, but the hole will also have
bouncy dirt coating it. This tends to make aiming quite a bit easier, because
even if you don't hit directly on future shots, whatever you shoot is much more
likely to bounce down and hit the enemy.
-Defensive Strategy: I don't recommend using this weapon defensively, but the
Bouncy Dirt might provide you with SOME protection from enemy shots...

129.) Name: Crazy Wall
-Damage: 5
-Explosion size: Medium
-Description: The Crazy Wall may be considered a blessing and a curse at the
same time. When it hits the ground, a fairly short wall will first sprout forth.
Once it has reached full size, several straight projectiles will spring from the
sides. These shots will fly in a straight line, and are capable of bouncing off
of the land.
-Offensive Strategy: Though not the mightiest weapon out there, the Crazy Wall
can still do a bit of damage to your enemy. It would work best if your enemy
already has dirt around him, as more shots will be likely to bounce back and
hit.
-Defensive Strategy: If you can stand to take a bit of damage, the Crazy Wall
CAN be used to block enemy shots much like a Magic Wall. Just fire it on the
ground near you. Firing the wall directly onto your tank can make the shots
less likely to hit you, but if they run into dirt before getting a chance to
shoot out, they'll just explode on impact, so don't use this if you're already
buried.

130.) Name: Burnt Popcorn
-Damage: 10 (plus fire damage)
-Explosion size: None
-Description: Unlike in real life, it is best to have your popcorn burnt in
Pocket Tanks. This weapon works exactly like the normal variety of Popcorn, but
as it pops around, it will drop little spurts of fire, providing some steady
damage to the tank it hits.
-Offensive Strategy: Aim close to your enemy, but don't try to get a direct hit.
If your enemy is in a pit or valley, that's even better, as more fire can drop
down to hit them.
-Defensive Strategy: Not very useful as a defensive weapon.

---------------
4K. The Fireworks Pack Weapons
---------------

131.) Name: Fireworks
-Damage: 5
-Explosion size: Tiny
-Description: Upon impact, five separate shots will shoot out from the impact
point in a manner similar to the Mud Pie. When they near the ground, each one
will burst into 10-15 separate explosives which will effectively blanket the
area they hit.
-Offensive Strategy: This is an excellent weapon if your enemy is in a Shelter,
or any kind of mostly-enclosed space, really. If they're in a shelter, the
smaller shots will be splitting apart but they'll have nowhere to go but toward
the enemy. This can result in hundreds of points with one shot.
-Defensive Strategy: Not very useful as a defensive weapon.

132.) Name: Super Nova
-Damage: 5
-Explosion size: Small
-Description: The Super Nova is like a Particle Bomb on steroids. When it nears
the enemy or hits the ground, there is a HUGE burst of smaller shots which can
even move through dirt.
-Offensive Strategy: Firing from a distance isn't nearly as helpful as being
really close to your enemy. If you can't get close it's fine, but this is
perhaps the best weapon if you use it properly. If you can get so close that the
end of your tank's turret is touching the enemy tank, then you can get over a
thousand points. I have been unable to hit the enemy without taking any damage
myself, but even with the self-damage, it's possible to get tons of points. I
can't even imagine how great it would be if every shot hit the enemy, but it
would be safe to say that you'd be guaranteed a win. If you manage to do this
without taking any damage yourself, please email me to let me know how many
points you got, and accompany it with a screenshot if you can.
-Defensive Strategy: You don't want to use this as a defensive weapon,
particularly if you are close to the enemy when you're thinking about using it.

133.) Name: Great Wall
-Damage: 30
-Explosion size: No explosion, small to very large affected area.
-Description: The Great Wall is without a doubt the greatest "wall" weapon.
Depending on how you use it, it can make or break a match. If you hit the enemy
with it, or very close to the enemy, it can actually do damage to them, and
after that, it grows. Rather than growing from the impact point like most walls,
this one will always start at the bottom of the screen and work its way to the
top of the screen. It is quite difficult to shoot over it, but it can be done.
-Offensive Strategy: Hit as close to your enemy as you can, but you probably
won't want to shoot over them. If you hit just in front of them, then they'll
be bumped back a bit and the wall will pretty much eliminate their chances of
hitting you, at least for a round or two.
-Defensive Strategy: If there are about two volleys left in the match, and the
enemy is threatening to overtake your score, this is the perfect weapon to deter
them. If you shoot slightly in front of your tank, (being careful not to hurt
yourself) then the enemy probably won't be able to hit you unless they have some
huge weapons like the Earth Mover.

134.) Name: Snowblower
-Damage: None
-Explosion size: No explosion, large affected area.
-Description: Though it may not be the most effective weapon, the snowblower is
still fun to use. Your tank will charge up for a second, then it will begin
shooting bits of snow every which-way. Each little bit forms a tiny amount of
white dirt, roughly the size a Volcano would make, but it can pile up, and may
block one of the enemy's shots. Since the snow is "blown" in a a sort of
fan-like spray, (like when a Glue Bomb hits the ground) it can often blanket
the whole field with snow, making for quite a pretty picture.
-Offensive Strategy: This is another effective weapon to use if your enemy is
in a shelter. Since the snow covers such a wide area, you're quite likely to get
at least a few shots in, which can leave your opponent quite screwed.
-Defensive Strategy: Even if you want to cover yourself with dirt, this weapon
won't be too effective. You'll be just barely buried, and your enemy should
still be able to hit you through the snow.

135.) Name: Lava Cannon
-Damage: 25 + fire
-Explosion size: Small
-Description: If I had to compare the Lava Cannon to another weapon, I'd say it
is most like a Super Laser. Still, it is significantly different. When
travelling through the air, it acts just like a normal shot, but it moves in a
straight line through dirt. Any time it enters or leaves the dirt, a small burst
of fire will be left there. It can pass through dirt three times, and when it
does that or hits the bottom of the screen or the enemy tank, it will create a
small yet powerful explosion. Any dirt affected by the weapon will not settle.
-Offensive Strategy: I say that straight and powerful is the best way to fire
this one, particularly if there is a mountain of dirt between you and the enemy.
This can also make for a sweet surprise if your enemy is hidden beneath a Dome
Protect or any other kind of dirt.
-Defensive Strategy: Not very useful as a defensive weapon.

136.) Name: Solar Flare
-Damage: 5
-Explosion size: No explosion, tiny affected area.
-Description: Regardless of the angle and power you set, as soon as you hit the
fire button, a sort of "orange rain" will fall all over the battlefield. I
suppose it would really be more like sparks or something, but it looks like
rain. Any time a spark hits the ground, it'll leave a little charred spot, and
it just does a little damage if a tank is hit.
-Offensive Strategy: The only way to get a definite profit point-wise is to be
underground when you use this. It won't do you any good if your enemy is also
underground, but if your enemy just buried you, this is a great way to get them
back. =)
-Defensive Strategy: See the offensive strategy. This weapon doesn't protect you
from enemy attacks, but you kinda need to be protected before you use it.

137.) Name: 10 Shot
-Damage: 10
-Explosion size: Medium
-Description: You remember the 3 Shot and the 5 Shot? Well this one is exactly
like them, but it will fire 10 shots at once. It's a very simple weapon, but
still quite effective.
-Offensive Strategy: You just need to aim somewhere in the ballpark of the enemy
tank's location. Chances are, as long as your enemy isn't concealed and you
aren't WAY off, you'll be able to get a hit or two.
-Defensive Strategy: Not very useful as a defensive weapon.

138.) Name: Stinger
-Damage: 2
-Explosion size: Small
-Description: The Stinger is a very intimidating-looking weapon when fired.
Several shots will shoot forth Tommy Gun style, but there will be a lot more of
them, and they travel in a very organized formation, like a bunch of fighter
jets or something. The only downside is the small amount of damage that the
individual shots do.
-Offensive Strategy: Best used when your enemy is either out in the open, or
surrounded with some bouncy dirt (as in a Shelter or Funnel). All you need to do
is aim near them and fire.
-Defensive Strategy: Not very useful as a defensive weapon.

139.) Name: Mega Reaction
-Damage: 8
-Explosion size: Large
-Description: Don't be fooled by the small amount of damage. The Mega Reaction
is like 5 Chain Reactions packed into one. The explosions are like Nukes too, so
each explosion can net several scores for you.
-Offensive Strategy: Aim as directly as you can. If your enemy is slightly
buried, then the effect might be even greater.
Defensive Strategy: This is sure to get you out of any dirt you might be buried
in, but you'd suffer a huge point loss if you decided to dig yourself out like
this.

140.) Name: Ant Farm
-Damage: 4
-Explosion size: No explosions, large affected area.
-Description: The Ant Farm is a very peculiar weapon. The initial shot can
travel either through the air or through the dirt. Either way, when it nears the
enemy, it will split off into many other shots which will sort of home in in a
manner similar to a Phantom. If an underground ant emerges, it will pop and in
addition to damaging any nearby tanks, it will cause a small amount of dirt to
appear. An above-ground ant will bounce around a little, and try to get into
the ground, after which it will start trying to find the enemy tank.
-Offensive Strategy: I'd advise you to fire this one through the dirt. That way
when the shot nears the enemy, the ants won't have to waste any time before they
home in on the enemy. They'll also probably bury him in the process.
-Defensive Strategy: Not very useful as a defensive weapon. You could bury
yourself, but it isn't really worth it.

141.) Name: Sonic Blast
-Damage: 1
-Explosion size: No explosion, Medium affected area.
-Description: Upon impact, the Sonic Blast will create waves of "sound" which
will damage the enemy tank. The waves move out left and right in fairly short,
cone-shaped rays, and the dirt cannot obstruct their path, though they don't
damage it.
-Offensive Strategy: You'll want to aim just to the left or right of the enemy,
as a direct hit may cause the waves to miss them completely. If your enemy is
underground, you can use this to hit them without worrying about helping them in
any way.
-Defensive Strategy: Not very useful as a defensive weapon.

142.) Name: Rockslide
-Damage: 1
-Explosion size: Negative Tiny (see description)
-Description: When the Rockslide hits the ground, it will separate, and each
little bit is separates into will cause a tiny explosion that creates a small
amount of dirt rather than destroying it.
-Offensive Strategy: Just try to hit close to the enemy. If your enemy is on a
slant or in front of a wall, aim higher on the slant or wall so that the rocks
will fall on the enemy tank.
-Defensive Strategy: Though you could bury yourself with the Rockslide, it isn't
very nice having to take the damage from it.

143.) Name: Lightning Rod
-Damage: 60 and/or 10
-Explosion size: Small, Tiny
-Description: The Lightning Rod is quite unique, and in this weapon you'll also
see an element borrowed from Super DX-Ball. When this shot first hits the
ground, a tiny white rod will sprout from the impact point. For a second or two
afterward, you'll hear an electrical charging noise, followed by a huge bolt of
lightning striking the rod and causing it to explode. Several sparks will also
burst from the explosion, causing additional damage.
-Offensive Strategy: Just aim as close to the enemy as you can. Once the rod is
in place, it is guaranteed to explode, regardless of where it is. (i.e. not
influenced by bouncy dirt or anything else)
-Defensive Strategy: Not very useful as a defensive weapon.

144.) Name: Star Dust
-Damage: 1
-Explosion size: None
-Description: When the shot from the Stardust either nears the enemy or hits the
ground, it will split off into what can only be described as... Stardust. The
dust will slowly drift in a cone shape either toward the enemy or away from the
impact point. It won't go on forever, and the bits of dust just disappear if
they go too far without hitting anything. Whenever a bit of dust hits a tank, it
will do 1 damage, and randomize the tank's angle and power settings.
-Offensive Strategy: Aim as close to the enemy as you can, and don't let your
own tank get hit, or you will be quite disoriented.
-Defensive Strategy: Unless you just want to make a challenge for yourself, you
shouldn't try to use this weapon defensively.

145.) Name: Water Balloons
-Damage: 10 plus water
-Explosion size: None
-Description: When fired, your tank will fire (one after the other) six multi-
colored water balloons. These can hurt the enemy on impact, and they will create
some water when they burst, causing steady additional damage.
-Offensive Strategy: Aim as directly as possible. This weapon is best used when
your enemy is in a hole or at the bottom of a hill.
-Defensive Strategy: Not very useful as a defensive weapon.

---------------
4L. The Snowball Pack Weapons
---------------

146.) Name: Snowballs
-Damage: 15
-Explosion size: No explosion, small affected area
-Description: Your tank will fire a cluster of snowballs all at once. The
snowballs bounce and roll, not stopping until they hit an upward slope or a
tank. When they hit one of those, they'll create a small explosion, followed by
a small amount of snow being generated.
-Offensive Strategy: The Snowballs are great for burying your enemy, and they
work especially well if your enemy is at the bottom of a slope or in a valley.
-Defensive Strategy: While the Snowballs could be used to bury your tank, it
isn't recommended unless you have zero points. The loss probably won't be worth
it.

147.) Name: Sledgehammer
-Damage: 10
-Explosion size: No explosion, large affected area
-Description: The Sledgehammer is like a super-Anvil. Just like the Anvil, the
Sledgehammer will fire normally, but if it gets above the enemy tank, it will
immediately stop and drop straight down, leaving your enemy in a square-shaped
valley. Unlike the Anvil, the Sledgehammer tears out a lot more dirt, but does
half the damage.
-Offensive Strategy: It doesn't matter how hard you fire this thing. Just make
sure you fire harder than you need to, and you're guaranteed a hit.
-Defensive Strategy: Damage from the Sledgehammer is minimal, so if you want to
clear out a lot of dirt, or just lower your tank a whole lot, the Sledgehammer
could prove useful.

148.) Name: Collide-o-Scope
-Damage: 5
-Explosion size: Small
-Description: The Collide-o-Scope fires 8 circular objects, each emitting a
different color, sort of like a rainbow. The discs bounce, and their movement
is similar to a caterpillars, if you ask me. When they have their fill of
bouncing, or hit the enemy tank, they create a small explosion, but don't damage
the dirt at all.
-Offensive Strategy: Here's another weapon that's useful when your enemy is in
a valley. The individual shots never deviate from their path, so if you hit the
enemy with one, you're probably going to hit with all of them.
-Defensive Strategy: Not very useful as a defensive weapon.

149.) Name: Neon Blast
-Damage: 5
-Explosion size: Large
-Description: The neon blast is like a mix between the Chain Reaction and the
Gravity Well. Upon impact, it will create many explosions, all entirely black.
The dirt affected by this weapon will not settle after the explosions, and if a
tank is hit by them, its angle and power settings will be randomized.
-Offensive Strategy: Just aim as directly as you can with this one. The only
time it's probably a bad idea to use this one is when your enemy is buried in
the dirt, because it'll most likely uncover them completely.
-Defensive Strategy: You can easily get yourself un-buried with the Neon Blast,
but the many explosions and the randomizing of your shot settings probably
wouldn't be worth it.

150.) Name: Island
-Damage: None
-Explosion size: No explosion, large affected area
-Description: The Island is definitely a unique weapon. When it hits the ground,
a blue circle of non-damaging explosions will circle the impact point, and the
affected dirt will not settle, so a small "island" is left floating there.
-Offensive Strategy: The Island can be useful for exposing enemies who like to
hide in Shelters or under the dirt. Just aim about 5 units higher or lower than
you need to, and the Island should clear out some of the dirt enclosing your
enemy, making them easier to hit. It's also useful if your opponent likes to
move their tank around a lot. When they're on an Island, they can't really go
anywhere.
-Defensive Strategy: An Island can be fairly useful if you're buried in the
dirt. It won't free you, but your enemy's next shot should be able to do the
job.

---------------
4M. The Gold Pack Weapons
---------------

151.) Name: Golden Bullet
-Damage: 2, 50, 150
-Explosion size: Very Tiny & Large
-Description: First, your tank will fire a barrage of small gray "bullets" which
create very small explosions and do minimal damage. Immediately after the small
ones fire, a slightly large golden shot is fired. Upon impact, this "golden
bullet" creates a large double explosion, dealing heavy damage to the tank
affected.
-Offensive Strategy: Fire as directly as possible with this one. You aren't too
likely to miss the enemy entirely with this weapon, but even if you aren't 100%
accurate, you've got many small shots plus a large explosion to fall back on.
-Defensive Strategy: Sure, you could get yourself out of a lotta dirt with this
one... But only if points don't matter to you.

152.) Name: Melt Down
-Damage: 10, then 1, then 20, then 20 again, then ~1 (see description)
-Explosion size: Tiny, then Medium (you really should see the description)
-Description: The Meltdown is a very complicated weapon, with many parts to the
attack. It'll fire normall, then on impact, it deals 10 damage with no
explosion. After that, there'll be some rumbling, then a series of tiny
explosions occur at the bottom of the screen directly below the point of impact.
After those finish, there'll be one slightly bigger explosion. You may think
it's done here... But it's not! After all THAT, fire shoots from the impact
point, dealing 20 damage when it bursts through, and additional fire damage
afterwards.
-Offensive Strategy: If your enemy is at the bottom of the screen (i.e. no dirt
below them), the Melt Down is an EXCELLENT weapon. Normally, the enemy tank will
be on the dirt, so the initial explosions do nothing but make them sink into the
ground a bit. But if they're on the ground, they get hit with many, many
explosions, plus fire damage.
-Defensive Strategy: You probably don't want to use this as a defensive weapon.
Sure, you could use it to drop your tank into a pit, but chances are, it won't
be worth the point loss... As usual.

153.) Name: Streamers
-Damage: 2
-Explosion size: Tiny
-Description: A great weapon to bring to a party. Your tank will shoot a long
series of blue projectiles with quite long trails. They can bounce around quite
a bit, and create some small explosions.
-Offensive Strategy: Yet another weapon useful for enemies in valleys, as more
shots will bounce down toward them. Other than that, just aim for any enemy, as
long as they aren't buried in dirt... Unless you want them to stay there.
-Defensive Strategy: Not very useful as a defensive weapon.

154.) Name: Mass Driver
-Damage: 150 (rough estimate)
-Explosion size: Very Large
-Description: When you hit the fire button with this weapon, you'll immediately
hear a warning buzzer go off. When that's done, a HUGE meteor falls from the sky
in a totally random place. The explosion size rivals that of the Earth Mover.
The damage is probably 150, but it's kind of impossible to get a direct hit with
this weapon, even on your own tank. I mean, it can happen, but you can't control
if or when it happens. The Mass Driver is a gamble...
-Offensive Strategy: You can't really do a whole lot of strategizing with this
weapon. You're more likely to get a good hit if your enemy is buried, because
the Mass Driver's explosion has quite a bit of kick to it. A buried enemy can't
really escape the damage.
-Defensive Strategy: Again, there's not really much you can do in terms of
strategy here, other than avoiding use of thise weapon if YOU'RE buried. You
can't really be safe unless you're buried under an assload of dirt. The blast is
that huge.

155.) Name: Molten Plastic
-Damage: 2
-Explosion size: No explosion, medium affected area
-Description: Your tank will fire several pink droplets of (you guessed it)
molten plastic. Upon impact, these things will create little mounds of bouncy
dirt, and often bounce around a bit themselves.
-Offensive Strategy: Just aim as directly as you can with the Molten Plastic.
There isn't really much else you can do.
-Defensive Strategy: It isn't too advisable to use Molten Plastic as a defensive
weapon. You will most likely suffer heavy damage if you try to.

156.) Name: Spinner
-Damage: ~1
-Explosion size: Not exactly an explosion, but large affected area.
-Description: When the spinner either hits the ground or nears the enemy, it
will split into a sort of rainbow-wheel formation and spin around in place.
The wheel consists of several multi-colored spokes which have perpendicular
"blades" on the end. It's pretty hard to describe. It looks sort of like a
ferris wheel with enlongated carts, forming a nearly solid circle. The Spinner
spins freely through the dirt, eliminating what it touches.
-Offensive Strategy: Since the Spinner is unaffected by the dirt, but the dirt
is affected by the Spinner, it can be a useful weapon against enemies who are
in a shelter or who want to stay buried.
-Defensive Strategy: If you use the Spinner for defense, you win the Loser of
the Year award. It deals MASSIVE damage to your tank if you let it hit you,
especially when it's a direct hit. In Target Practice, I used one tank to gain
1,045 points. Then, I had that tank fire a Spinner straight up, so it directly
hit itself. When the Spinner was done, that tank had 295 points left. For those
of you too lazy to do the math, that's a loss of 750 points.

157.) Name: Flying Discs
-Damage: 2
-Explosion size: None
-Description: The Flying Discs are shot like a Tommy gun, and when they near the
enemy, it's like a barrage of Zappers. Unlike the Zapper though, these just make
a little pop noise rather than a "zap." If they don't get close enough to the
enemy, they just go away explosionless.
-Offensive Strategy: Just aim as directly as possible. The Flying Discs are
basically like a Tommy Gun that's easier to get a hit with. If your enemy has
bouncy dirt around them, you're more likely to get more hits.
-Defensive Strategy: Not very useful as a defensive weapon.

158.) Name: Phaser
-Damage: 60 (3 hits of 20 damage)
-Explosion size: None
-Description: The Phaser is like a Zapper that just goes off immediately. It
doesn't have to be shot near the enemy first. A laser just goes straight from
your tank to theirs, unless dirt is in the way.</pre><pre id="faqspan-3">
-Offensive Strategy: If you can draw a straight line between your tank and the
other with no dirt interrupting it, then the Phaser is basically just free
points. It requires no skill to use, but you just need a good opportunity to use
it.
-Defensive Strategy: Not really usable as a defensive weapon... No matter how
hard you try.

159.) Name: Shredder
-Damage: 5
-Explosion size: Not really an explosion, medium affected area.
-Description: When the Shredder nears the enemy, it splits into what could be
described as a cluster of tiny Flying Diggers. They deal damage to the enemy,
and create little narrow tunnels in the dirt (too small for a tank to fit in).
If the shot doesn't get close enough to the enemy, it'll just split off anyway.
-Offensive Strategy: Good for enemies buried in the dirt. With a Shredder, you
might just open a window of opportunity to get a good shot in at them.
-Defensive Strategy: Not all that useful as a defense, but you could use it to
make some tiny tunnels in the dirt if you're buried.

160.) Name: Aqua Bomb
-Damage: ~1
-Explosion size: None
-Description: The Aqua Bomb will just fire what appears to be a single water
balloon. It can bounce a few times on the ground, but if it gets close to the
enemy, it will explode in a burst of tank-damagine water.
-Offensive Strategy: Aim as directly as you can. Especially useful against
enemies in a valley.
-Defensive Strategy: Not very useful as a defensive weapon.

161.) Name: Tunnel
-Damage: None
-Explosion size: No explosion, Very Large affected area.
-Description: The Tunnel is like an anti-Great Wall or like a super-Digger. It
digs out dirt just like the digger, but it's slightly more narrow, and digs
until it hits the end of the screen.
-Offensive Strategy: Got a pesky enemy hiding in a pile of dirt? Just point a
Tunnel at their little sanctuary, and you'll be able to reach them once again.
-Defensive Strategy: One excellent strategy is to bury yourself underground,
then use the tunnel to dig out.. well, a tunnel to drive your tank through. Give
your enemy an attack from underneath, or just wait for the end of the match if
you have the lead.

162.) Name: Lava
-Damage: 40, ~1
-Explosion size: Medium
-Description: If you ask me, this is how the Napalm should have been. Upon
impact, an explosion will occur, and the outer half of it will just char the
dirt, while the inner half actually damages it. There is immediately a burst of
fire at the impact point, covering much of the surrounding area. The fire will
stay there for a pretty long time too, unlike most flame weapons.
-Offensive Strategy: If your enemy is in a Shelter and you can get some Lava
shot in there, it makes for QUITE a nasty surprise, and plenty of points for
you.
-Defensive Strategy: Not very useful as a defensive weapon.

163.) Name: Bouncy Ball
-Damage: 40
-Explosion size: No explosion, small affected area
-Description: A VERY boucy ball is fired from your tank. It isn't just an
ordinary ball though. Each time it bounces, a small mound of bouncy dirt is
created at the impact point. Once it finished bouncing and/or hits the enemy, it
creates an explosion (followed immediately by bouncy dirt) that'll do up to 40
damage.
-Offensive Strategy: If your enemy is in a valley, they'll find this weapon most
unpleasant. It should quickly bury them under a large load of bouncy dirt. If
you don't have an opportunity like that, then make sure you can aim really
directly, or you'll probably miss and just end up with bouncy dirt all over the
place.
-Defensive Strategy: If you want lots of bouncy dirt near your tank, you could
always fire a Bouncy Ball nearby, but then you run the risk of taking 40 damage
yourself. If that's a risk you can afford to take, go for it.

164.) Name: Laser Strike
-Damage: 5
-Explosion size: Tiny
-Description: Upon impact, several tiny explosions will occur, and lasers will
come from the explosions to try and zap the enemy, like a Zapper. Dirt affected
by the explosions will not settle, often making the nearby dirt look like swiss
cheese. =)
-Offensive Strategy: Just hit your enemy as directly as you can. There's a
little room for inaccuracy though, since several explosions will occur and the
lasers can hit the enemy from a short distance.
-Defensive Strategy: Not very useful as a defensive weapon.

165.) Name: Whiplash
-Damage: 2-4 (Direct hits with the Whiplash seem to do 2 damage most often, but
strangely, I've also seen occurences of 3 or 4 from one shot)
-Explosion size: Very Tiny
-Description: Upon impact, several small white shots shoot from the ground in a
similar style to the Fission Bomb, but in smaller numbers. When the smaller
shots hit a tank, they'll explode, and when they hit the ground, they'll sit
there for a moment. Then they will lift off a short distance and try their best
to home in on the enemy.
-Offensive Strategy: Just try to aim as well as you can. This is a good weapon
for people who usually can't aim very well.
-Defensive Strategy: Not very useful as a defensive weapon. (If I had a dollar
for every time I typed that in this FAQ...)

************************
5. Recipes for Disaster (Weapon combination strategies)
************************

1. Piledriver + Hailstorm
-By hitting the enemy with a Piledriver, they will be put in a deep, narrow
hole, which will cause the Hailstorm to affect a more concentrated area
around the enemy.
-Potential Substitutes for Piledriver: Potholes, Flying Digger,
or Super Star.
-Potential substitutes for Hailstorm: Old Faithful, Fire + Ice, or
possibly Napalm.

2. Dirtball + Ground Hog
-With the enemy buried in the Dirtball, you can fire a Ground Hog straight at
the enemy, and they'd be hit by more of the explosion than a normal weapon.
They may also remain buried.
-Potential substitutes for Dirtball: Big Dirtball, Mud Pie, Rainbow Dirt, Dirt
Slinger, Tar Ball, or Cruball.
-Potential substitutes for Ground Hog: Worm, Super Worm, Late Bloomer, Flower
Power... And anything else that can move underground.

3. Pedestal + Bouncy Wall
-The Pedestal creates a somewhat narrow surface for you to sit on, and if you
shoot the Bouncy Wall right in front of you, at the very edge of the
Pedestal, it makes it very difficult for the enemy to get a good shot at
you.
-Potential Substitutes for Pedestal: None, really.
-Potential Substitutes for Bouncy Wall: Pooosibly Bouncy Dirt or Magic Wall,
but the Bouncy Wall is really the most effective in my opinion. If you have
at least two of these three, that would be even better.

4. Dirtball + Lucky Shot
-If you bury yourself in some dirt, then use a Lucky Shot, you put yourself
in a position like the Shelter creates, but often more effective. The more
dirt, the better.
-Potential Substitutes for Dirtball: Big Dirtball, Mud Pie, (those two are
probably the best) Rainbow Dirt, Dirt Slinger, or Cruball. A Tar Ball COULD
be used, but it's better to not damage yourself.
-Potential Substitutes for Lucky Shot: Digger, Flying Digger, or maybe
Shelter. The Lucky shot is the best though, because the space it clears is
the most narrow. You just have to hope that you won't need to adjust the
angle after implementing this combo.

5. Digger + Dome Protect
-First, use the Digger to put yourself in a hole, using the completely
vertical 270 degrees, or something a little less if you still have some
shooting to do. I don't recommend using this one unless the match is almost
over and you're in the lead. If you have some subterranean-moving weapons,
that's even better.
-Potential Substitutes for Digger: Flying Digger, Tunnel... Not much more
-Potential Substitutes for Dome Protect: Shelter, Dirtball... Anything that
can create dirt around you, really. In fact, the dirt isn't really
necessary. It's just good for a little extra insurance in case the enemy can
actually get a shot into your hole.

6. Jump Jets + Turn and Burn
-First, get as close to your enemy as possible with the Jump Jets. Then, use
the Turn and Burn to either send yourself back to your original place, or
shoot straight up at full power if you want to stay near the enemy. This is
probably the best way to employ a Turn and Burn. Just remember, the Jump
Jets and Blast Off are about half as powerful as the Turn and Burn, so plan
your Power accordingly.
-Potential Substitutes for Jump Jets: Blast Off, another Turn and Burn... Or
a Backfire, but that doesn't guarantee that you'll get close to the enemy.
-Potential Substitutes for Turn and Burn: None for the same effect, but as
long as you're close to the enemy, it'd be good to use any Lasers or
Bazookas you have handy.

7. Flying Digger + Sunburn
-Fire the Flying Digger at a high angle so that the enemy sinks into the hole.
Then, fire the Sunburn at the same spot, so it goes straight into the hole,
causing you to gain lotsa points.
-Potential Substitutes for Flying Digger: Not much of anything... You could try
to use a digger or Tunnel to dig a tunnel between you and the enemy, then just
fire straight at them, but it wouldn't be nearly as effective.
-Potential Substitutes for Sunburn: Color Bomb, Aqua Bomb, Spinner... Most of
the "bursting" weapons are very effective in this situation, but the Sunburn
can often get you up to 200 points.

8. Magic Wall + Bouncy Dirt
-Shoot the Magic Wall just behind your enemy. After that, fire the bouncy dirt
into the wall. This will create sort of a "backboard" for you to ricochet shots
back into your enemy.
-Potential Substitutes for Magic Wall: Great Wall, Crazy Wall... MAYBE Magic
Forest. You could use a Bouncy Wall, but that kinda eliminates the need for
step 2.
-Potential Substitutes for Bouncy Dirt: Bouncy Ball, Molten Plastic, Bouncy
Wall... Little else.

(Thanks to Art Piipuu for the submission of #7)

----->Probably more to come!<-----

************************
6. Contacting Me
************************

If you need to reach me regarding this FAQ, please just send me an email. If
I've made any kind of error in describing a weapon, (For example: If you are
able to do more damage with a weapon than I have written in the description)
or even if I've made some typos, I'd like to know about it. Or if you have
a strategy for a weapon that I couldn't think up, I'd like to know about
that. However, I can't guarantee that a strategy will make it into the FAQ.
If I use a strategy, I'll be sure to mention your name where it is written.

My email address is: [email protected]

************************
7. Legal Info
************************

This guide may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
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