==============================================================================
-------------- PGA TOUR PRO --------------------------------------------------
-------------- FAQ/Strategy Guide by Rebecca Skinner AKA Karpah --------------
-------------- Version 1.0, 12th January 2004 --------------------------------
==============================================================================
For John Frontczak, who will never admit that
I am better than him at this game.
==============================================================================
-------------- TABLE OF CONTENTS ---------------------------------------------
==============================================================================
1. Introduction
a. Copyright and Contact Info
2. Basics (AKA The Game Of Golf)
3. Professional Golfers
4. Create-A-Golfer
5. Game Modes
a. Practice
b. Stroke Play
c. Tournament
d. Skins Game
e. Shoot-Out
6. PGA Tour Pro
a. Playing The Game
b. Options And Other Stuff
c. Hints And Tips
7. Online Play
8. Golf Courses
a. Bay Hill
b. Pebble Beach
c. Scottsdale
9. Other Game Features
10. Closing
==============================================================================
-------------- 1. INTRODUCTION ----------------------------------------------
==============================================================================
Okay, I'll admit it. I'm in a sports-game-writing mood. After writing for the
excellent AFL Live 2004, I decided I needed something to fill in the gap
between now and writing for Cricket 2004, whenever I may purchase it.
So I perused my small library of (rapidly-ageing) sports games. And I found a
game I have not played in at least five years, but one I knew like the back of
my hand. One I loved to pieces.
PGA Tour Pro.
I know what you're thinking. Why write for an obsolete golf game? Well, I've
never been a big fan of golf, I think it's boring as shit to watch on TV, but
this game? It's plain old fun. It's fun to just sit down and play a few
holes... or a few rounds... or win just one more tournament. It's easy to
learn how to play, and if I'm still enjoying this game, seven years after I
purchased it...
You be the judge. Enough of my mini-review. On with the guide.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
-------------- 1a. Copyright and Contact Info -------------------------------
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Wanna let me know how much this guide/game sucked/ruled? I'd appreciate it
either way, really. So let me know.
You wanna talk with me? I love getting e-mail from people who want to discuss
the game, my guide, my other guides, or just to chat in general. I know my
descriptions aren't the best, so if there's something you need help with,
gimme a holler and I'll try to help. My e-mail address is... *drumroll*
---
[email protected]
Or you can IM me on AIM: spiritfall freak. I'm generally a shy person, but if
you poke me a bit, I'll talk to you :P I do get a bit busy sometimes, playing
canasta, talking with my man, and the like, so just remember that patience is
a virtue!
This guide is copyrighted to me, Rebecca Skinner AKA Karpah, 2004. You can
read it, download it, print it off, e-mail it around unaltered, whatever. But
you wanna post it on your own site? That's a no-no, sorry.
This guide can ONLY be found on the following sites:
---
http://www.gamefaqs.com
---
http://www.neoseeker.com
---
http://faqs.ign.com
---
http://www.honestgamers.com
Any other sites you find it on, lemme know so I can send some nasty e-mails to
webhosts. I like doing that.
------- Go download Life Is A Lemon, by Meat Loaf, as you read this. ---------
==============================================================================
-------------- 2. BASICS ----------------------------------------------------
==============================================================================
If you're new to the idea of a golf game, it might be an idea to read this
section.
I'm fairly sure we all know what golf is about, right? Old guys in dorky
clothes, smacking a little ball around. But to get the most out of this game,
we're going to need to know a little bit more than that.
-------------- First Hole ----------------------------------------------------
Okay. You are a golfer. And you set out one day to play some golf, with a few
golf balls (in case you should lose one or two), and a set of 14 clubs, out
onto your local golf course. You set up your ball, on the tee at the first
hole, whatever sort of hole it may be.
You'll see a flag, waving in the distance. That flag marks the hole, what
you're aiming for with the ball. Might take a few shots to get there, but
that's what you're aiming for. So you select your driver (or a different club,
if the hole is short.) You step up to the plate (or the tee, whichever suits
your fancy), take a backswing.... thwack, the ball goes flying.
All jubilant that you took your first shot, you traipse down the fairway to
find your ball. When you find it, wherever it may have landed, you can select
another club and take another shot, aiming towards the hole again. Eventually,
you'll get so close, you'll land on the green, a closely-cut patch of grass
that we can putt on. So you get out your putter, and bat the ball around until
it gets in the hole. Woo, you just completed your first hole of golf!
-------------- What, Technical Stuff? ----------------------------------------
So the way I described it up there is extremely dumb. Hell, that's who I am as
a person, dumb, so why not describe things that way. Anyways, seeing as I'm
supposed to be helping people...
A standard golf course has 18 such holes on it, of varying length. Some can be
as short as a hundred yards (damn you Americans and your imperial
measurements), others as long as five hundred yards. Depending on the length,
each hole on a golf course will be assigned a par - the number of shots an
average player should need to get the ball from the tee, into the hole.
Smaller holes are labelled as par 3. The longer holes are labelled par 5. With
me so far?
Most golf courses have a total par of somewhere in the vicinity of 72 - some
are slightly less, some slightly more, but 72 is a pretty good average for
the sake of gaming purposes. And you'll take on these golf courses with a set
of 14 clubs. Each club has a name, and each sub-set of clubs has a specific
purpose. There are more than 14 clubs in total, but you as a player must
choose the most appropriate 14 to suit your style of game.
These clubs are:
Woods: 1-woods (or drivers) (1w), 3-woods (3w), 5-woods (5w), and 7-woods
(7w)
Woods are used mainly for your tee-shots, the first shot on a hole. A
golf ball hit with a wood will fly low(ish) and far, the farthest of
any type of club. Balls hit with woods will also roll a long way, due
to their angle of flight.
In PGA Tour Pro, 1ws are designed to hit a ball 275 yards (at max
power, using a stiff shaft), 3ws 250, 5ws 225, and 7ws 200.
Irons: 1-iron through to 9-iron (1i, 2i, 3i, 4i, 5i, 6i, 7i, 8i, 9i)
Irons are typically used for your second shot in a golf game, the
approach to the green. Golf balls hit with irons will travel high in
the air, and be affected most by any wind that may be present. They
travel shorter than woods, with each higher-numbered iron having
slightly less power (and hitting the ball slightly higher in the air.)
Balls hit with irons will roll less on the ground due to their angle
of flight.
In PGA Tour Pro, 1is are designed to hit a ball 230 yards (at max
power, using a stiff shaft), 2is 220, 3is 210, 4is 200, 5is 185, 6is
170, 7is 160, 8is 140, and 9is 130. You may notice an overlap between
the lower woods and the higher irons, in this case you can choose
whichever you prefer, making a judgement based on the conditions and
where the shot will land (fairway, green, etc.)
Wedges: Pitching wedge (PW), sand wedge (SW), loft wedge (LW)
Wedges are generally used when your other shots have been played
badly. Each has a different purpose - PWs are generally used if an
approach to the green has fallen short (in other words, you will make
a short pitch to the green), SWs are used to get out of sand bunkers
that mysteriously appear around the green and in other strategic
places around the hole, and LWs can be used for both purposes, but
they have a higher angle of flight to them (you hit loftily into the
air with one, see how it gets its name?)
In PGA Tour Pro, PWs are designed to hit the ball 110 yards (at max
power, using a stiff shaft), SWs 100, and LWs 80.
Putter: You only carry one of these, and it has only one purpose. On the
green, to putt the ball into the hole. Angles of flight are
irrelevant, because the ball just rolls with this one. Your player has
auto-settings for putts of different lengths, from 4 feet up to 80
feet (at max power, using a stiff shaft).
So those are your clubs. Like I stated previously, there are more than 14, and
when you create your own golfer (see: Create A Golfer section) you must choose
a set of 14 to carry. You must carry a putter (obviously), and the rest are up
to you.
-------------- But Wait, It's Not That Simple --------------------------------
What, you thought it was as simple as that, just trying to get your ball in
the hole? Well, actually, it is that simple, but there are hazards placed
along the way to try and lure your ball in. If you accidentally send your ball
to the great abyss of a hazard, you've got no choice but to dig another one
out of your golf bag, and cop whatever penalty you may recieve for your
foolish act.
Two main types of hazards:
Water: Have you ever tried hitting a ball out of the water? I have. It
doesn't work. Even professional golfers can't do it. And water
means small lakes that have been placed at the most
inconvenient places, little rivers and streams, or huge-ass
oceans that just happen to appear next to some particular
holes. If you hit the ball into the water, you've got two
options - re-hit the shot, or drop it at the edge of the
offending water, closest to the ball's actual path of travel
(both carry a one-stroke penalty).
Out Of Bounds: Yes each hole has boundaries, and it's very possible to hit the
ball outside them. If you should stray from the correct hole,
you'll have to re-hit the ball and take a one-stroke penalty.
-------------- More On The Pesky Scoring -------------------------------------
We learnt what a par is, right? When you make it in in the recommended number
of shots. What happens if you go under or over the allotted amount? Well, each
number of shots below or under par has it's own certain name. Let me explain:
Say we have a par 4, the standard hole. By some freak of nature, you manage to
get the ball in in three shots, or one-under-par. In golf terminology, we
would call this a birdie.
Or say you screw up on the very next par 4, and take 5 shots to do what you
previously did in three. This would be one-over-par, or a bogey.
So for a full listing:
Three-under: Albatross
Two-under: Eagle
One-under: Birdie
Par: Well, par, duh
One-over: Bogey
Two-over: Double-bogey
Three-over: Triple-bogey
Any worse than three-over, insert the correct number then use the word bogey.
Note that bogeys are bad, and if we have to get them, we'd like to stick to
the lower-numbered ones.
These names don't mean anything, you can just bandy them around to make
yourself sound hip and cool with the golf lingo. The commentator in PGA
Tour Pro uses them a lot, to describe your actions on the last hole, and
comment on what you'll get on this hole should you make this putt. ("Bogeyed
the last hole!" "An eagle putt on the 15th!")
I think I've just about covered everything I need to, to give anyone the
basics on a game of golf. Now onto the actual game itself! Whoo!
==============================================================================
-------------- 3. PROFESSIONAL GOLFERS --------------------------------------
==============================================================================
A number of professional golfers have lent their names to be used in this
game. You can't play as them, but you can play against them, and view their
career stats (up to the time of the game's release). To view this list, select
the PGA Tour Pro logo button on the main menu of the game.
So a few details on each of them:
-------------- Billy ANDRADE -------------------------------------------------
Height: 5'8"
Weight: 155 lb
Date Of Birth: 25th January, 1964
Birthplace: Fall River, MA
Residence: Bristol, RI and Atlanta, GA
Average Score: 71.12
Average Drive: 254.9 yards
Driving Accuracy: 63.5
Greens In Regulation: 65.8
Average Putts: 1.786
Longest Drive: N/A
Best Round: 62
-------------- Chip BECK -----------------------------------------------------
Height: 5'10"
Weight: 170 lb
Date Of Birth: 12th September, 1956
Birthplace: Fayetteville, NC
Residence: Lake Forest, IL
Average Score: 71.35
Average Drive: 260.2 yards
Driving Accuracy: 68.2
Greens In Regulation: 64.9
Average Putts: 1.782
Longest Drive: N/A
Best Round: 59
-------------- Brad FAXON ----------------------------------------------------
Height: 6'1"
Weight: 170 lb
Date Of Birth: 1st August, 1961
Birthplace: Oceanport, NJ
Residence: Barrington, RI
Average Score: 70.4
Average Drive: 261.2 yards
Driving Accuracy: 69.1
Greens In Regulation: 63.6
Average Putts: 1.749
Longest Drive: N/A
Best Round: 62
-------------- Jim GALLAGHER Jr ----------------------------------------------
Height: 6'
Weight: 195 lb
Date Of Birth: 24th March, 1961
Birthplace: Johnstown, PA
Residence: Greenwood, MS
Average Score: 70.37
Average Drive: 275.8 yards
Driving Accuracy: 67.7
Greens In Regulation: 63.8
Average Putts: 1.79
Longest Drive: N/A
Best Round: 61
-------------- Peter JACOBSEN ------------------------------------------------
Height: 6'3
Weight: 200 lb
Date Of Birth: 4th March, 1954
Birthplace: Portland, OR
Residence: Portland, OR
Average Score: 70.03
Average Drive: 272.9 yards
Driving Accuracy: 73.8
Greens In Regulation: 70.2
Average Putts: 1.801
Longest Drive: N/A
Best Round: 62
-------------- Lee JANZEN ----------------------------------------------------
Height: 6'
Weight: 175 lb
Date Of Birth: 28th August, 1964
Birthplace: Austin, MN
Residence: Orlando, FL and Mesa, AZ
Average Score: 70.58
Average Drive: 267.8 yards
Driving Accuracy: 70.6
Greens In Regulation: 66.1
Average Putts: 1.771
Longest Drive: N/A
Best Round: 61
-------------- Tom KITE ------------------------------------------------------
Height: 5'8"
Weight: 155 lb
Date Of Birth: 9th December, 1949
Birthplace: Austin, TX
Residence: Austin, TX
Average Score: 71.08
Average Drive: 260.7 yards
Driving Accuracy: 74.1
Greens In Regulation: 69.6
Average Putts: 1.791
Longest Drive: N/A
Best Round: 62
-------------- Bruce LIETZKE -------------------------------------------------
Height: 6'2"
Weight: 185 lb
Date Of Birth: 18th July, 1951
Birthplace: Kansas City, KS
Residence: Dallas, TX
Average Score: 71.03
Average Drive: 265.2 yards
Driving Accuracy: 78.8
Greens In Regulation: 67.9
Average Putts: 1.815
Longest Drive: N/A
Best Round: 62
-------------- Davis LOVE III ------------------------------------------------
Height: 6'3"
Weight: 175 lb
Date Of Birth: 13th April, 1964
Birthplace: Charlotte, NC
Residence: Sea Island, GA
Average Score: 70.09
Average Drive: 284.6 yards
Driving Accuracy: 69.1
Greens In Regulation: 66.5
Average Putts: 1.753
Longest Drive: N/A
Best Round: 60
-------------- Andrew MAGEE --------------------------------------------------
Height: 6'
Weight: 180 lb
Date Of Birth: 22nd May, 1962
Birthplace: Paris, France
Residence: Paradise Valley, AZ
Average Score: 70.78
Average Drive: 271.4 yards
Driving Accuracy: 67.1
Greens In Regulation: 68.2
Average Putts: 1.781
Longest Drive: N/A
Best Round: 62
-------------- Mark O'MEARA --------------------------------------------------
Height: 6'
Weight: 180 lb
Date Of Birth: 13th January, 1957
Birthplace: Goldsboro, NC
Residence: Windermere, FL
Average Score: 70.25
Average Drive: 270.8 yards
Driving Accuracy: 65.2
Greens In Regulation: 67.5
Average Putts: 1.765
Longest Drive: N/A
Best Round: 63
-------------- Jeff SLUMAN ---------------------------------------------------
Height: 5'7"
Weight: 140 lb
Date Of Birth: 11th September, 1957
Birthplace: Rochester, NY
Residence: Chicago, IL
Average Score: 70.34
Average Drive: 266.1 yards
Driving Accuracy: 69.1
Greens In Regulation: 68
Average Putts: 1.768
Longest Drive: N/A
Best Round: 62
-------------- Craig STADLER -------------------------------------------------
Height: 5'10"
Weight: 210 lb
Date Of Birth: 2nd June, 1953
Birthplace: San Diego, CA
Residence: Denver, CO
Average Score: 70.42
Average Drive: 265.5 yards
Driving Accuracy: 73.9
Greens In Regulation: 71.3
Average Putts: 1.805
Longest Drive: N/A
Best Round: 62
-------------- Fuzzy ZOELLER -------------------------------------------------
Height: 5'10"
Weight: 190 lb
Date Of Birth: 11th November, 1951
Birthplace: New Albury, IN
Residence: New Albury, IN
Average Score: 70.62
Average Drive: 267.0 yards
Driving Accuracy: 72.5
Greens In Regulation: 69.2
Average Putts: 1.751
Longest Drive: N/A
Best Round: 62
==============================================================================
-------------- 4. CREATE-A-GOLFER -------------------------------------------
==============================================================================
So you know the pros you'll be facing against. Before you can actually play
golf in this here PGA Tour Pro, you'll need to create your own golfer to play
as, and each created player carries its own settings. To create a golfer,
select the PGA Tour Pro logo button from the main screen. There you will see a
list of the professional players (opponents) and any previously-created
golfers (players). To create your own, press Create.
Now we can set the options for our new player. Here goes with what they are,
and what they do:
(Note: None of these options are permanent, all can be changed by simply
editing your player later.)
-------------- Name: ---------------------------------------------------------
Input a name for your golfer, up to 15 letters long. This can be a first name,
last name, whatever you like. The game will use this name on scoreboards and
the like, but understandably it will never be spoken (unlike the
professional's names.)
-------------- Setup ---------------------------------------------------------
This is the important part, with the characteristics of your player.
Level: Novice/Amateur/Pro/Simulation/Custom
Each of these options simply sets the rest of the settings at
predetermined selections. For example, if you want a strictly
amateur player, but don't know what to set the options, select
Amateur here and it will be done for you. If you edit one of
the other options after selecting one of these, it will
automatically become Custom. Choose Simulation to create a
computer player with personalized settings.
Shaft: Flex/Regular/Stiff
Insert your own dirty joke here, or here's one I prepared
earlier - this refers to the hardness of the length of the
club. The harder the shaft, the more powerful the golfer's
stroke. While harder shafts will give you more power (and
longer shot distance with each of your clubs), accurate shots
are harder to perform. Professional golfers will use a stiff
shaft.
Tee: Red/White/Blue/Black
Decides which tee your golfer will tee off from. There are
four tees on each hole of a golf course, all slightly set
apart. Red is slightly closer to the hole (so-called ladies
tees) while black is farthest away (championship tees).
Professionals will use the black tees.
Wind: Calm/Breezy/Strong
Obviously, this affects how your ball's flight path will be
modified by the wind. Strong winds will blow your ball
off-course, unless you account for them. For a more realistic
play, professional golfers will play with a breezy wind. It's
not really windy EVERY day, you know.
Fairway: Dry/Normal/Damp
This determines how much your ball will roll along the
fairway. Damp grass will give the least amount of roll,
meaning than if your ball is to land there, it will just drop.
Most professional golf courses stay in the centre here, with
normal fairways.
Greens: Fast/Normal/Slow
Similarly to Fairway, this determines the roll of the ball on
the green, by deciding how short the grass will be cut. Balls
will have trouble rolling on a slow green, while a slight
stroke will keep them rolling for ages with a fast green.
Professionals will use fast greens, for the greatest
difficulty.
Rough: Light/Heavy
Should your ball end up in the rough (undesirable, but it will
happen often) how difficult will it be to chop the ball out of
there? A heavy rough means that each shot out of the rough
will have a lot less power to it, and be a lot more
unpredictable, and of course, this is what the pros will use.
Tap Ins: Yes/No
Not really an important option, but if you should hit the ball
within 12 inches of the hole, you have the option to 'tap it
in' instead of wasting time taking another stroke. You've seen
professional golfers do it on the golf course, well we can
also do it here.
Risk Meter: On/Off
Turn the risk meter on will give you an indication of the
riskiness of your shot, depending on where you aim it. The
risk factor will be decided by your abilities as a golfer, any
wind present, the conditions, and the target of your shot
(fairway, bunker, etc.) It is still possible to pull off a
perfect shot at maximum risk, just more difficult.
Professionals will keep this risk meter turned on at all
times.
Shot Caddy: Distance/Lie
We all know how golfers have caddies, to cart their clubs
around and decide which is best for them to use. There are two
types of caddies to have: Distance, meaning the caddy will
choose the club based on the distance the ball will need to
travel, and Lie, meaning the caddy chooses based on the
location of the ball (fairway, bunker, etc.) For example,
choosing Lie means the caddy will always hand you a sand
wedge, should you end up in a bunker, no matter how far you
have to go to get to the pin. Professional golfers will use a
Distance caddy.
Power Guide: On/Off
If the Power Guide is turned on, you will be given an
approximation (by way of a line on the power bar) of how hard
you need to hit the ball, to achieve the distance you have set
with your aim. This makes the game a lot easier, and can take
a lot of skill out of it, so professionals will turn it off.
Putting Lines: On/Off
Putting lines will help you very much with your putting. If
you have them turned off, you will not be given any assistance
with the roll of the green, meaning you will have to judge
where to aim yourself (and on a computer screen, that can be
difficult.) Turning them on will give you an indication of the
slopes of the green between you and the hole, and even
professionals will succumb to using this.
Putting Caddy: On/Off
If you have a putting caddy, they will automatically select
the right power for you to hit your putt, depending on your
aim. There are different auto-settings for putters - 4 feet, 8
feet, 20 feet, 40 feet, and 80 feet - and your caddy will
select accordingly. Professionals reject this kind of help,
and will not use a putting caddy.
Mulligans: On/Off/1 Per 9
Mulligans are a cheater's paradise. Using them, if you don't
like your shot, you can take it back and re-hit it, no
questions asked, no penalty. See what I mean by cheating? You
can make sure every shot is perfect, it will just take a
while, as you re-hit all your bad ones. You can turn them on,
or for the reforming cheater, you can choose 1 Per 9 (one
mulligan per nine shots). Cheaters never prosper, so turn the
blasted things OFF.
-------------- Clubs ---------------------------------------------------------
Press Clubs to select the 14 clubs you will carry with you, out onto the
course. Clubs in green are carries, while clubs listed in white are left
behind. See my Basics section for the purpose of each of the clubs, and make
your own judgments on which will best suit your style of play.
-------------- Animation -----------------------------------------------------
Of course, because this is a modern technological game, every time your golfer
takes a shot, you'll see an animation of them swinging and hitting the ball.
Here you can choose which animation to use, from all of the professional
golfers listed in section 3, plus four extra Amateurs - Kirk, Cindy, Glenn,
and Vandee. If you're female as I am, and you want a female animation, you
will have to choose either Cindy or Vandee.
You can also choose the animation of your caddy on the green, as they take the
flag out of the hole. Nothing really special, so just choose based on looks
from Pam, Ron, Doris, and Jon.
And that's it! Once you've set all those options, press Save Changes to save
your player. Now that you've created a golfer of your very own, it's time to
see what sort of golf games we can play, using them.
==============================================================================
-------------- 5. GAME MODES ------------------------------------------------
==============================================================================
If you know a little bit about how professional golf works, you will easily
understand the different types of play here. If not, read on for more details.
To select a game mode, select the scoreboard button from the main menu.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
-------------- 5a. Practice -------------------------------------------------
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
--- Master a certain hole without committing to an entire game. Play one ---
--- or more practice holes on any course available. ---
Like the name says, you can take yourself or you and a group of friends, down
to any of the golf courses available and play. When you select to tee off,
you'll be able to select which holes you want to play, from the course layout.
A red-numbered hole means that you will be practicing on that hole.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
-------------- 5b. Stroke Play ----------------------------------------------
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
--- Play a basic round of golf. Whether playing alone or in a group, ---
--- you're competing against par. ---
Choose From: Front 9 - Back 9 - All 18
This is where you can just play a normal round of golf, you (and/or
friends/opponents), with either 9 or 18 holes of any course you like. Your
scores are recorded against par for the entirety of your play, and if you play
a full 18 holes, your overall score will go towards your player's average
score.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
-------------- 5c. Tournament -----------------------------------------------
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
--- Test your skills in a Tournament. Tee off against PGA TOUR ---
--- professionals and other EA SPORTS golfers to capture a TOUR Victory. ---
Choose From: 1 Round - 2 Rounds - 4 Rounds
Oh, this is where the fun starts. If you're like me, this is all you'll ever
play. Like the name would suggest, you and whoever else you play with are in a
tournament, being ranked against all the big names. There's prizes at the end,
depending on how you perform as well, and all cash goes towards your
"Tournament Earnings" stat, on your player profile.
You'll be up against 58 (AI) players in a tournament. These 58 are:
--- Billy ANDRADE --- Ian BAKER-FINCH --- Dave BARR
--- Chip BECK --- Phil BLACKMAR --- Jim BOOROS
--- Bill BRITTON --- Mike DONALD --- Brad FAXON
--- Ed FIORI --- Dan FORSMAN --- David FROST
--- Jim GALLAGHER JR --- Bill GLASSON --- Wayne GRADY
--- Jay HAAS --- Lon HINKLE --- Mike HULBERT
--- Hale IRWIN --- Peter JACOBSEN --- Lee JANZEN
--- Tom KITE --- Kenny KNOX --- Bruce LIETZKE
--- Robert LOHR --- Davis LOVE III --- Mark LYE
--- Andrew MAGEE --- Roger MALTBIE --- Pat McGOWEN
--- Rocco MEDIATE --- Larry NELSON --- Mark O'MEARA
--- David OGRIN --- Dan POHL --- Don POOLEY
--- Tom PURTZER --- Mike REID --- Larry RINKE
--- Loren ROBERTS --- Clarence ROSE --- Dave RUMMELLS
--- Gene SAUERS --- Ted SCHULTZ --- Scott SIMPSON
--- Jeff SLUMAN --- Craig STADLER --- Mike SULLIVAN
--- Hal SUTTON --- Lance TEN BROECK --- Doug TEWELL
--- Howard TWITTY --- Stan UTLEY --- Bobby WADKINS
--- Duffy WALDORF --- Mark WIEBE --- Robert WRENN
--- Fuzzy ZOELLER
Most of those names will mean nothing, and I recognize very few of them
myself, the list is just there to cover everything, y'know ;)
After each hole, you will be ranked against the other 18 players, depending on
your score under/over par. You will start off at Even, usually tied for #13
spot, and go up or down the list depending on your scoring. All the players
will be at different parts of the course, and you'll usually find that by the
time you get to hole 12, everyone else is finished so now you know the score
you have to beat, to win the tournament.
You can usually win the tournament with a score of 5-under-par. Most times,
the top AI player will finish with a score of 4-under, so 5-under will get you
the win. On odd occasions, the computer will be smart enough to score 7-under,
but this is rare.
So what do you get if you win? Well, you get a short scene of all the
different professionals holding the champion's trophy (very pretty-like). You
also get 1 added to your tournament wins, in your player stats, and you also
collect a $216,000 check (only in the game though, not in real life, how I
wish it were in real life...) Different scores and different rankings can earn
you a multitude of different cash prizes, from the champion prize right down
to $2,676 for finishing dead last.
If you play over one round, the score you get determines your prize. Over
multiple rounds, your scores are cumulative and you can start seeing things
like 10-under, 12-under, I think 23-under was my record, over 4 rounds. See if
you can beat it. I dare you :-P
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
-------------- 5d. Skins Game -----------------------------------------------
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
--- Compete hole-by-hole for a monetary value called a 'skin'. Complete a ---
--- hole in the fewest strokes to take the skin. Skins not taken are ---
--- carried over to the next hole. Pocket the most money to win the match. ---
Choose From: Front 9 - Back 9 - All 18
Skins games are common not just in golf, but in all sorts of sports. You must
play skins with at least two players, cuz I mean, you need SOMEONE to compete
with for all the money, right? Whether it's a computer opponent or a friend,
skins games will test out your competitiveness.
Each hole in the 9/18 of the course you select will be assigned a skin value.
Whoever completes the hole in the fewest strokes, gets the skin and the money.
The thing with a skins game is, no scores are kept other than your money
earnings. Often, you (or one or more of your opponents) will not actually
complete a hole, as a winner/tie will be decided without everyone completing
it.
How does this work? Well, say we're on a par 5, and some lucky bugger gets an
eagle. If everyone else is on their fourth shot, playing out the hole is
unnecessary as the winner has already been determined. Following me now?
If two people should tie on a hole, the money will carry over to the next
hole, so the next hole will be worth 2 (or possibly more) skins, and more
money. Each hole on the course is assigned a skin value:
Holes 1-6: $ 20,000
Holes 7-12: $ 30,000
Holes 13-18: $ 40,000
Total: $540,000
If the 18th hole should prove a tie, you will start again from the first hole
(with no additional skin value) and play until one person wins the skin. You
can have up to four players playing in a skins game, with any combination of
computer and human opponents.
All earnings in a skins game go to your Skins Earnings stat, on your player
profile, regardless of whether or not you actually win the game (by collecting
the most money.) If you do win, however, again you will see the little
champion graphic and get 1 added to your Skins Wins. Nice to brag about, eh?
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
-------------- 5e. Shoot-Out ------------------------------------------------
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
--- Determine a champion the quickest way possible. Four players line up ---
--- to play three holes of golf. At each hole, the player with the highest ---
--- score is elminiated and 'sudden-death shoot-outs' are used as tie- ---
--- breaks. The remaining players continue to the final hole, where two ---
--- players compete for the winning title. ---
Well, the description basically says it all. If you have only one created
player, the game will automatically select three professional opponents for
you when you select a Shoot-Out. On your selected course, three holes will be
selected at random to be played, one at a time, and on each, the person with
the highest number of strokes is eliminated.
In the case of a tie, you will have a 'sudden-death shoot out', 50 yards from
the pin. Each tied player will take one shot at the hole, and whoever is
farthest away from the hole after everyone has taken their shots is
eliminated.
This is where you really get to see the computer AI at work. They will shoot,
on average, lots of pars here for you to beat, with the odd birdie. I've never
seen anyone get better than a birdie, or worse than a bogey. So you know what
you have to beat, over three successive holes. Are you up to the challenge?
==============================================================================
-------------- 6. PGA TOUR PRO ----------------------------------------------
==============================================================================
Stupidly-named section, but I couldn't think of anything else to name it. So
we've created our own personal golfer, selected a mode to play, and we want to
play. How do we actually do such a thing? And when we're playing, what sort of
options do we have?
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
-------------- 6a. Playing the Game -----------------------------------------
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
So we're on the course, at the first tee. What do we see?
We see a hole, laid out in front of us, and our golfer, standing at the tee,
ready to swing. In the top left corner, you'll get an overview of the
particular hole, complete with obstacles, hazards, you, and the hole. At the
bottom, you'll find all your important stuff - your details, details
of the hole, options, your selection of club, a wind gauge, and, most
importantly, your swing meter. What's that one for?
-------------- Hitting the Ball ----------------------------------------------
You hit the ball using the swing meter. Once you're ready to take a shot,
click on the swing meter, and a green bar will start rising around the left
side of the meter. Note that there are three grey markings around the bar, one
located at the 9 o'clock position, and two halfway between them and the 6 and
12 - these markings mark the 25%, 50%, and 75% fill level of the bar, and this
is how we adjust the power of our shot. If we let the power bar fill to the
top, to the 12 o'clock position (before the red overswing region), you'll hit
the ball with 100% of your power.
Before you take your shot, decide how much power you want to use to belt the
ball, depending on the target distance, and the club you're using. If you have
switched the Power Guide on for your player, the game will give you a
suggested power level in white. Click the swing meter to start, and click it
again when you reach your desired level of power. Once you've clicked a second
time, the bar will start it's descent back down to the bottom.
You must click the swing meter a third time, when it reaches the bottom white
marking at the 6 o'clock position. Where you stop it at the bottom, either
left of or right of or on the marking, will decide the spin on the ball. If
you stop it left of the bottom, you'll hook the ball and it will fly left of
the target. On the right, you'll slice it and it will head right. The amount
of hook or slice will depend on how far off you were with your third click.
Hit the white marking dead on, and the ball will fly true to the target aim.
If you hit the marking exactly on, the white marking will turn green. Green is
good. Very good.
In Summary: - Click swing meter to start.
- Click again at the desired level of power.
- Click again when the bar reaches the bottom.
It will take a bit of practice. The speed of the power bar (how fast the swing
meter fills/depletes) is determined by a few things:
- The hardness of your golfer's shaft. Stiff shafts will make the power bar
faster, meaning you will be clicking quicker.
- The club you are using. Drivers fill the bar fastest, right down to putters
filling it slowest.
So we know how to hit the little thing. Before we hit it, we must aim it.
-------------- Aiming the Ball -----------------------------------------------
If you click anywhere on the surroundings of the hole, a yellow target arrow
will appear. You can move this target arrow to wherever you want to hit the
ball. If you want to hit it 20 yards, click and drag it in close to you, or
you can stretch it out to its full potential by dragging it away from you.
When you're moving the target arrow, you can also see the lie of your target -
how far away you're aiming, the elevation, and the conditions of the lie (ie.
fairway, bunker, etc.) Use all of these things, plus your wind gauge, to
decide on a good aim. From the tee, you'll usually aim straight down the
fairway. The position of the target arrow, and the accuracy of your swing,
will decide how you hit the ball, and where it ends up.
If the target arrow is red at any time, there's something in the way of the
flight path. Either an obstacle that your ball will hit, or the aim being out
of bounds. Make sure the aim is yellow, before you swing.
When putting, aiming is different. Your aim is not an arrow (kinda hard to be
cuz the ball won't be going through the air) but a small flagstick on the
ground. You will putt the ball along the green, aiming at the little flag, and
the slope of the green will carry the ball where it will. To decide an aim
when putting, it's best to have Putting Lines turned on for your golfer, as
this will allow you to judge the slopes somewhat.
-------------- Other On-Screen Displays --------------------------------------
Get a kick out of these!
Top-Left Corner: - Hole #
- Par
- Hole Layout
Bottom-Left Corner: - Golfer details (name, overall score (if applicable),
stroke number (for this hole))
- Pin/target details (distance, elevation, lie)
Bottom-Right Corner: - Selected Club
- Wind Gauge
- Swing Meter
- Settings menu
- Shot menu
That Dirty Big Thing In The Centre: Well, sonny Jim, that's the hole itself.
You know, on that golf course thing Ive been telling you about?
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
-------------- 6b. Options and Other Stuff ----------------------------------
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
So we can aim the ball and thwack it in some certain direction. Is that all
there is to do here? Well, no. We have all sorts of options in-game....
There are two menus on the bottom of your golfing screen, labelled Settings
and Shot. There is also a club selection menu, but usually you can leave that
alone as your caddy will automatically select the right club for you. Let's go
into the menu details, shall we?
-------------- Settings ------------------------------------------------------
End Game: Obviously, end the current game and sends our
golfers back to the clubhouse. You will be prompted
to save before you quit, however this is optional.
Save Game: Saves your current game, complete with all scores
and stats, to continue later on. You can continue
the game now, and replay the end of it later from
the save, if you choose.
Overview: Gives you a nice little 3D CG scene of the current
hole, complete with short commentary. Also shows you
the recommended path of the ball from the tee to the
green, and the possible positions for the hole on
the green.
Scorecard: Lets you see the current scores for the hole and the
course. Lists a lot of boring meaningless stuff like
hole length from all four tees, hole handicap and
rating (eh what?). If playing skins, scores for
holes will not be shown, rather a $ sign will appear
for whoever won a particular hole. Clicking stats
will give you the player's complete stat profile, as
per the player selection screen.
Display: Long section that lets you change the visuals of the
game.
- Overhead - On/Off
The overhead view of the hole in the top-left corner
of the main screen.
- Main View - Fixed/Snap to Pin/Snap to Lie
After you take a shot, what should happen to the
main camera view? Should it show the ball landing
gracefully wherever it lands, your golfers reaction
to the shot (ie. unchanged view), or the scene as
seen from the hole?
- PIP1 - Random/Tower Cam/Gallery/Ball Cam/Blimp Cam/Off
When you take a shot, a PIP (picture-in-picture)
will appear in the top right corner of screen,
showing the shot from different angles (the options
you can select here). Choose one, or random for a
random view each shot.
- PIP2 - To Lie/To Pin/Off
You can get a second PIP screened below the first,
showing the shot from either the ball's resting
place or the pin.
- Target PIP - Off/Forward/Reverse
When you move the target aim, you can get a PIP
showing the scene from either the target lie to the
pin (forward), the target lie to you (reverse), or
no PIP at all.
- Camera - Wide/Normal
We can go widescreen up in here!
- Fairway Grid - Square/Off
If you're on the fairway, you can get a square grid
(similar to the square putting grid) showing the
slope. Why does one need to know the slope of the
fairway? Beats me.
- Green Grid - Square/Circular/Putting Lines/Off
Here we have different methods of determining the
slope of the green. I find Putting Lines to be the
best, as it gives you a few lines from your ball
towards the hole, depending on where you aim, so you
can see how the ball will travel and can adjust the
aim accordingly.
Putting Analyzer: Lets you rotate the camera view around your putt on
the green, to see it from all angles (should you
find that necessary).
Rotate View: Lets you change the direction your golfer is facing,
and this change will carry over to your actual shot.
Change View: Lets you zoom in and out from the golfer, or move
the whole camera view left or right, and the changes </pre><pre id="faqspan-2">
will carry over to all future shots (until you
change it back).
Setup: You can view your character's settings (as per the
Create/Edit Golfer screen) and edit some. Editable
settings are marked with a *.
Level, Shaft, Tee, Mulligans, Tap Ins *, Risk
Meter *, Power Guide, Putting Caddy, Putting Lines,
Shot Caddy, Faitway, Green, Rough, Wind.
-------------- Shot Selection ------------------------------------------------
What, you didn't know there was more than one type of golf shot? Your player
will automatically select the best type of shot for you, but sometimes
(epsecially around the green) you might want to tweak these a little.
Auto - The game selects what it thinks is the best shot, with the best
club. Most of the time it's correct. From bunkers and at the bottom
of sharp hills, it's often wrong.
Straight - Hits the ball long and straight, with any type of club, depending
on the distance. Standard, you know.
Draw - See Hints and Tips section. Draws give you a lot of power, so
they're good for drives. But they're actually designed to curve
around the right of obstacles in your path. A Draw shot will start
out right and curve around to the left, just to clarify.
Fade - The opposite of a Draw shot, only minus the extra power. Fade shots
actually give you about 20% less power, lord knows why. They're
designed to curve around the left of objects, ie. they start out
flying left then curve around to head right.
Pitch - Pitch shots are only performed with wedges, ie. pitching, sand, or
loft wedges, therefore you're limited to about 120 yards distance.
Good for approaches to the green, and shots out of bunkers and
rough surrounding the green. Especially good for when you're at the
bottom of a steep hill, because they will give you the most height,
and also the least roll.
Punch - These shots travel low and fast. They also have a hell of a lot of
roll to them, which I never find to be a good thing. Can someone
find a decent use for Punches?
Chip - What the game will automatically get you to use out of a bunker or
the rough, surrounding the green. Most of the time this is all
good, except for a few certain scenarios where the hill is too
steep. Depending on the green, chip shots can also have a lot of
roll to them. Good for when your green is uphill, bad for when it's
not.
Putt - Obviously, this is what you use on the green, and with your putter
only. Interestingly, putts are not limited to the green, and you
can putt from anywhere you like. If putting from the fringe of the
green, you'll need more power to make it onto the green, and no
matter how close you are to being out of the rough and onto the
green, don't try and putt it.
There are your types of shot. Choose them wisely.
-------------- Club Selection ------------------------------------------------
In the bottom right corner, you'll find a picture of your club with it's name
and max distance underneath. If you click the name of the club, you'll bring
up a list of all the clubs in your bag, to manually select one. Fairly
pointless, as the game automatically switches clubs whenever you drag the
target arrow around anyways.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
-------------- 6c. Hints and Tips -------------------------------------------
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
These might be for more of the expert player, I don't know, just random tips
and ideas that have come into my mind.
- For some reason, if you select a Draw shot, you'll be able to get about 20%
more power out of your hit. 20% more power means 20% more distance, very
good for long first drives. Just watch for obstacles - on some holes, such
as the first of Bay Hill, using a Draw shot from the tee is impossible.
- Par 5 holes are your friend, because with the aforementioned long drives
(Drawing also adds distance from the fairway), you can make it onto the
green in two hits. A lot of eagles are possible when you do this.
- Putting Lines are, IMO, the best form of Green Grid. If the blue line (where
your ball would go, should you aim it directly at the hole) passes the hole
on one side, simply aim that distance on the other side. For example, if it
skirts just left of the hole, aim just right and hit it straight on the 6.
- If all of the Putting Lines drift sharply to one side of the hole, aim to
the other side and about twice as far as the hole. Seeing as it's a sharp
slope, you'll need a bit of speed so your ball doesn't follow the lines
down, down, down.
- I don't find much use for Punch shots. If you're in a bunker, use a Pitch
shot, because they will give you the most height and the least roll.
- Always aim slightly in front of the pin on your approach to the green, to
allow for roll. And by 'slightly', I mean like half the green in front of
it. The ball will roll forwards a lot more often than it will roll backwards
or stop dead, so aiming in front has no real disadvantage.
- If you see a shortcut between some trees or something, take it if you think
you can manage it. This is illustrated best on the 15th hole of Pebble
Beach, sneak through the trees on the left with a Draw shot and you just
might make the green. Also look to bounce balls along footpaths, hey it may
be cheap but if you strike it right you can gain 40 yards.
==============================================================================
-------------- 7. ONLINE PLAY -----------------------------------------------
==============================================================================
Me being the Internet dinosaur I am, this was the first game I ever saw online
play on. (And in 1997, that was just like... whoa.) It was rather good in it's
day, although I only had the chance to try it out once or twice. (I snuck this
game down to my local library and played there. Fear me.)
For online play, you had to create a new golfer, and this golfer could not
have the Custom level, it had to be either straight Novice, Amateur, or
Professional. This golfer was eligible for player-run tournaments, skins
games, shoot-outs, or stroke play match-ups.
Each online tournament was set with a skill level, ie. Novice, Amateur,
Professional. Players were allowed to play up, eg. a Novice in an Amateur
tournament, but not down. Players were encouraged to play up, as it was a
greater test of skill on their part.
Stats were kept online on the EA servers for a short while, and you could see
all the stats like the ones your game keeps for your personal golfer. Best
round, longest drive, etc. Unfortunately, the EA PGA Tour Pro servers
seemingly went down a long time ago, and all the stats and all the online play
features with it.
Online Play is no longer an option for PGA Tour Pro. You can select it in your
game, create your player, and attempt to connect, but sadly nothing will
happen :(
Shame, EA, shame.
==============================================================================
-------------- 8. GOLF COURSES -----------------------------------------------
==============================================================================
My random notes on each of the golf courses, as well as my suggested routes on
tackling most of them. You'll find my ideas vary greatly from what is
suggested in each hole's Overview, so depending on your style of game, you can
play safe, or you can follow me :-P
My copy of PGA Tour Pro came with three courses - Bay Hill, Scottsdale, and
Pebble Beach. I've heard that most others only came with two, without the
Pebble Beach bonus course disc. Of the three I have played, my favorite is
Scottsdale.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
-------------- 8a. Bay Hill -------------------------------------------------
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Water, narrow fairways and irritating bunkers are abound on this one. Take a
few wedges with you, and a rather big bucket, cuz baby, you're gonna need it.
You can use the Draw trick a lot here, but be wary of attempting it on your
second shot - Bay Hill greens are small, and rough is very heavy. Not a good
combination.
Hole 1 - Par 4
Hole 2 - Par 3 - There's a small crest on the left side of the green here.
It's a good spot to aim for, provided you don't roll over
the top of it. Often the pin is in the bowl section of it,
which works well.
Hole 3 - Par 4 - I usually aim for the bunker south of the green with my
first shot. A nice chip, a nice putt, easy birdie.
Hole 4 - Par 5 - Good hole to attempt an eagle on, just make your second shot
count. The fairway is narrow on the approach, and you don't
want to end up in the rough. At worst, you should get a
birdie.
Hole 5 - Par 4 - If you're lucky and have a strong wind behind you, you may
make the green in one hit.
Hole 6 - Par 5
Hole 7 - Par 3
Hole 8 - Par 4 - If it wasn't for that pesky water... I'd rotate the view
slightly to the right, and bounce the ball down the end of
the footpath to rest alongside the green.
Hole 9 - Par 4
Hole 10 - Par 4 - Send your Draw out over the 8-shaped bunker for an easy
time.
Hole 11 - Par 4
Hole 12 - Par 5 - The fairway here is tiny, but you'll need to hit it if you
want any chance at an eagle. Expect to make the green in
three, but face some tough putting on the largish green.
Hole 13 - Par 4 - If it wasn't for that water.... (part 2) Hit this one
straight, don't draw it or you'll end up in the lake.
Hole 14 - Par 3
Hole 15 - Par 4 - We can actually hit the ball OVER the out of bounds area
here, so let's do it. Aim straight upwards on the overhead
map, but be veeeeeeery careful of the hidden trees in the
forbidden area.
Hole 16 - Par 6
Hole 17 - Par 3
Hole 18 - Par 4 - An uneventful end to a hazardous course.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
-------------- 8b. Pebble Beach ---------------------------------------------
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Surprisingly non-beachy, this hilly course gives you plenty of room to score
low, with its huge open fairways and flat greens. Often you will find yourself
elevated 50 feet below the pin, and you'll be shooting blind unless you have a
Target PIP on.
Hole 1 - Par 4 - Geez, already we can't use a Draw. Well, you can, if you
wish to wind up in the far bunker.
Hole 2 - Par 5 - Beautiful eagle chance. This green is huge, though. Chances
are you'll end up behind the green, chip, then putt for a
birdie.
Hole 3 - Par 4 - Rotate the camera to the left and Draw around the trees.
This hole is a favorite for shoot-outs.
Hole 4 - Par 4 - Strong wind behind you, and you'll make it to the green in
one. Chip, then putt for an easy birdie.
Hole 5 - Par 3 - The last place you want to be is in that bunker, because
the green is over the hill. If you wind up there, expect a
bogey as you pitch over the green, chip onto it, then putt.
Hole 6 - Par 5 - Fun game - try to Draw past the end of the fairway. It looks
cool driving up the hill, too.
Hole 7 - Par 3 - *sees size of green and faints* But chances are, you'll be
chipping over the narrow part, not putting along its length.
Hole 8 - Par 4 - Don't do a me and smack that rock on the hill. Draw around
it, and set up a nice approach on a long par 4.
Hole 9 - Par 4
Hole 10 - Par 4
Hole 11 - Par 4 - Again, DON'T HIT TEH ROCK! God, did they put those in to
screw us over or what?
Hole 12 - Par 3 - The green is bowl-shaped, which means landing there is
nice. Makes putting hell, though.
Hole 13 - Par 4
Hole 14 - Par 5 - Hit this one straight, unless you want to meet a tree, or
OB. It's a long second shot, so Draw into the bunker if you
must. A pitch and a putt, and you're in.
Hole 15 - Par 4 - My favoritest hole. I love to Draw between the trees on the
left, bounce along the path, then chip to the green. It's
really clever.
Hole 16 - Par 4 - Draw it as long as you can, who cares where it ends up
laying?
Hole 17 - Par 3 - Watch out for hundred foot putts. If you get one of those,
I'd chip. Spit chips, that is.
Hole 18 - Par 5 - A nice par 5 to finish it. Not too difficult, either.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
-------------- 8c. Scottsdale -----------------------------------------------
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
A Drawer's (ie. ME) paradise. Lots of scrubs, but very few big obnoxious trees
to get in the way. Did I mention it's very open, and scoring low is relatively
simple? I love it!
Hole 1 - Par 4 - Only Draw here if you know you can make it over the bunker.
Otherwise, play it safe, yo.
Hole 2 - Par 4 - If you can make it over the fairway crest with your first
shot, you're doing well. By the way, did I mention that
Scottsdale greens are HUGE?
Hole 3 - Par 5 - Bounce your drive off the crest to the right of the bunker.
Don't hit directly to the green, shoot to the rough near the
pin, cuz long putts on slopey greens are suicidal.
Hole 4 - Par 3 - Aim well in front to allow for a lot of roll.
Hole 5 - Par 4 - Easy one, this one. Heck, they're all easy once you know
what you're doing. Scottsdale will really test your short
game, though.
Hole 6 - Par 4
Hole 7 - Par 3 - Again, leave room to roll, aim for the fairway.
Hole 8 - Par 4
Hole 9 - Par 4 - Fun game - try and make it past the footpath on your drive.
Use your second shot to aim for the flat left of the green,
unless you're confident in your own chipping abilities.
Hole 10 - Par 4 - Draw it straight over the island in the bunker, to set
yourself up for a short pitch.
Hole 11 - Par 4
Hole 12 - Par 3 - Will you LOOK AT THAT GREEN? Oy vey...
Hole 13 - Par 5 - Draw straight between the two bunkers, then hit straight
onto the green for a straightforward eagle.
Hole 14 - Par 4
Hole 15 - Par 5 - Again, Draw then hit straight.
Hole 16 - Par 3 - Let it roll to the hole, because indeed it will roll. Now
only if it would rock, too...
Hole 17 - Par 4 - Draw it well and you'll make the green. If you've got the
wind behind you, hit it straight for the same effect, unless
the pin is at the back. Wait for the crowd to go nuts. Nice
eagle on a par 4. Sweet.
Hole 18 - Par 4 - Watch out for teh water. God I love Scottsdale. *plays
again*
==============================================================================
-------------- 9. OTHER GAME FEATURES ---------------------------------------
==============================================================================
I'm on a roll with the stupid-section-names today. Two things that I feel I
have not had the chance to cover properly in other sections, so they will go
here.
-------------- Save Games ----------------------------------------------------
Maybe this is a standard feature in most older sports games, I don't know. But
the idea of saving your game to pick up on later, struck me as a rather good
one. I especially like the idea that you can save a game, keep playing it,
then come back later and re-play the end of your saved game.
Fun Idea: Start a tournament, and play as badly as you can in the first 9
holes, until you're at the back of the pack at the end of the front
9. Save your game, then attempt to finish first in the tournament,
after your disastrous start. I've managed this a couple of times
now, and it's always fun to try and turn around like a 13-shot
deficit in 9 holes. Rather difficult, but do-able.
You can save your game at any point, by clicking Save Game in the in-game
Settings menu. You can then load it again from the main menu, by selecting
Saved Games. Simple, ya?
-------------- Save Shots ----------------------------------------------------
I'm sure we've all seen or performed shots in this game that just made us go
O_O. For me, my first was a 170-yard five-iron shot to the pin, I thought I'd
messed it up horribly and was startled out of my brain when the wind I'd
forgotten about brought the ball back and delivered it nicely into the hole.
You know the type of shot I mean, yes?
Well in this game we can save these shots, to come back and observe again
later. After the shot, it's as simple as pressing Save Shot, and inputting a
comment to go with it. You can then view it again from the main menu, by
clicking on Saved Shots. Nothing terribly major, just a little nifty feature I
wanted to comment on.
==============================================================================
-------------- 10. CLOSING --------------------------------------------------
==============================================================================
And so the sports-game fad continues, on my part. Next on the cards is Cricket
2004, which I hope to purchase ASAP. Should be fun for all the family, eh, I
love cricket ;)
Shout-outs, as always, go in this section:
-> Steve McFadden
Oh, you know why, and I praise you in every one of my guides ;) You love
the attention. Admit it. You love it. I love you. Hooty hoo :-P
-> EA
I demand that you keep making awesome sports games, and maybe try a few new
sports like AFL or cricket. Please? I mean, this is like my favoritest
sports game ever, and it's how old again? Aye.
-> CJayC and GameFAQs
Whoo whoo!
Becky shut up now and go play more PGA Tour Pro. Becky try to set a new course
record of 55, cuz she already managed 56.
Feel free to check out some of my other guides:
http://www.gamefaqs.com/features/recognition/22431.html
--- Rebecca Skinner AKA Karpah ---
---
[email protected] ---