-------------------------------------------------------------------------------
Nexus Crafting Skills v1.6
by A.E.Isthill, 12/9/04
1. Introduction
A. About the author
B. Version history
2. Frequently Asked Questions
3. Crafting skills
A. Gathering skills
1. Woodcutting
2. Mining
B. Refining skills
1. Gemcutting
2. Smelting
3. Weaving
C. Manufacturing skills
1. Carpentry
2. Smithing
3. Tailoring
4. Jewelling
D. Food skills
1. Food preperation
2. Cheffing
3. Fishing
E. Mental skills
1. Scribing
2. Alchemy
F. Armor smithing
4. Advanced crafting items
A. Grand master
B. Champion
C. Legendary
5. Crafting locations
6. Techniques
7. Market prices
8. Crafted item stats
A. Carpentry items
B. Smithing items
C. Tailoring items
D. Jewelling items
E. Food items
9. Needed information, resources, and acknowledgements
10. Contact information
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1. Introduction
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
A. About the author
Hello, my name is A.E.Isthill. I've been playing Nexus for several years now--
around Yuri 18 until the present, with a two-year break inserted in there
somewhere in the mid-30s to 48. I wrote this guide mainly because it really
bothered me that Nexus, a game I love, had nothing on GameFAQs.
This is about my third attempt at a FAQ for this game. The first was an
aborted attempt at a comprehensive guide to being a mage. The second was
simply about mage equipment and spells. Both of those proved to be far too
large and ambitious for me.
One of the most common things that people need clarified is crafting skills.
So, I decided to write a FAQ about them, and here it is.
A NOTE ABOUT CHARTS: All charts presented herein are APPROXIMATE VALUES.
Mileage can and will vary, especially considering that each path advances
at a slightly different speed in them.
B. Version history
1.6 - 12/9/04 -Hey, something worth updating about!
Jewelling added.
Stats for jewelling items will be added as they are discovered.
Food items bumped down a section in a few places for
consistency.
1.52 - 8/16/04 -Errata fixed
1.51 - 7/11/04 -The Woodlands is actually a gigantic grove. Information added.
1.5 - 6/28/04 -Woodcutting is changed, thus this gets updated.
Added the Woodlands sheep field.
Added the Frequently Asked Questions section.
1.41 - 1/18/04 -Happy new year and stuff.
Added a plethora of information about woodcutting from Daehann.
1.4 - 11/1/03 -I took a break. A three-month break.
Several corrections courtesy of SilentS.
Added Molten blade.
1.32 - 8/3/03 -Added Dragon Fan.
Added what Vano determined to be the most likely effect of
the Black Potion.
Updated prices section a little.
1.31 - 7/17/03 -Added Military polearm.
Corrected information about polearms hitting stuff.
Fixed minor errors in gemcutting section.
1.3 - 6/22/03 -I'm updating this on vacation, be thankful.
Moved several things into new "Advanced crafting items"
section.
Added new information about Polearm.
Added Heavy polearm.
Added Fire blade stats.
Minor formatting and spelling corrections.
1.26 - 6/18/03 -Added Polearm.
Began filling in market prices.
Minor grammatical corrections.
1.25 - 6/9/03 -Added Fire Blade.
1.24 - 5/31/03 -Added alchemy chart! Yay.
Added sell prices to the crafted item stats section.
Added tailoring item listing, but not stats, to ditto.
Various minor additions to smelting, smithing, and tailoring.
Minor additions to the Contact section.
Other small corrections.
Extended the major section dividers all the way across. It was
really bothering me.
1.23 - 5/30/03 -Corrected the sell price of roast chicken.
Added the first inklings of a chart for fishing.
Added information about time delay in making the high-end
weapons in manufacturing.
Added various other minor details.
1.22 - 5/29/03 -Looks like Nagnang is finally getting its turn as a real city.
Added Nagnang fisherman.
1.21 - 5/28/03 -Nexon continues to attempt to foil my dastardly FAQ-writing
plans by redesigning Mythic Nexus, the Wilderness, and several
other areas. However, no locations actually changed--I win
again!
Seasons fan added.
New Nagnang woodcutting groves added.
Added Gildenstar's explanation to the crafting tables thing.
1.2 - 5/25/03 -Sunrise fan added.
Fishing section expanded.
Added boxes around subdivions to make it clearer where they
started.
"Crafted item stats" section added.
Contact section added.
1.1 - 5/24/03 -First revision. It figures that literally minutes after I
upload the first version, Nexon FINALLY goes and releases the
skill updates they have been promising us.
Grand master, Champion, and Legendary levels will be added into
charts once charts including that level are created.
Fishing section added.
Titanium blade added.
Changed "Cheffing skills" to "Food skills" so fishing could be
grouped with it.
Added market prices placeholder.
1.0 - 5/24/03 -First version.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2. Frequently Asked Questions
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Q: How can I advance faster in my skill?
A: First, always perform your skill during your totem time. Use crafting tiles
if they are available. If you belong to a clan with a crafting room, such as
Sun Moon or Forsaken, take advantage of it. Said rooms normally have a bank
NPC in there too so you can craft without having to leave to get more raw
materials. Try to concentrate all of your crafting in a certain craft on one
character--for instance, don't do woodcutting on all four of your characters.
Pick one and concentrate on that one. The only acceptable exception to this is
if you have a poet doing his or her sun quest.
Q: Where is the chart for (craft)?
A: If I've seen one, it is in its individual section below here.
Q: Which craft will make me the most money?
A: Gemcutting is your best bet. Crafted ambers turn a profit even at the
Novice level, and since ambers of all kinds are easy to obtain anywhere,
obtaining more raw material isn't a problem. At high levels, well crafted
white ambers fetch an easy 10k from Il San hopefuls and yellow ambers sell for
a ton. High level tailors making gowns or carpenters manufacturing polearms
also earn a lot, but those require a lot of capital to get to the point where
they're profitable.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
3. Crafting skills
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
All skills follow a set progression of mastery levels:
Beginner (food preperation only)
Novice
Apprentice
Accomplished
Adept
Talented
Skilled
Expert
Master
Grand Master
Champion
Legendary
While doing the skill, you may get a message that says "Your (whatever) skill
has increased" in your status box. This doesn't necessarily mean to the next
level up, just that the skill notation has been "bumped" on your legend. An
increase to the next level is accompanied with a popup box notifying you of the
accomplishment.
*********************
*A. Gathering skills*
*********************
Requirement: Level 8
Anybody can become legendary in a gathering skill, provided there is ample
time.
-------------
|Woodcutting|
-------------
Tools:
Axe (Buy from Splinter), OR
Hunang's Axe (Trapdoor Spider drop)
Procedure:
Go to a woodcutting grove (see Locations section for woodcutting locations).
Equip your axe, stand in front of a tree, and swing. Eventually, you'll get
some wood, which is always a cause for celebration. Sometimes, very rarely,
you will get a Silver Tree Branch. These are completely worthless as of this
writing, unless there is some subpath that needs them for a spell, which is
likely.
Move from tree to tree, chopping them down, until you have 30 ginko wood, the
maximum holdable.
An Axe will gather the least amount of wood per chop. A Hunang's Axe will
gather more.
Yields:
Ginko wood
Silver tree branch (rarely)
Chart:
Straight from Daehann, the first legendary woodcutter!
(Minor formatting changes made.)
Skill level - Your proficiency in the skill.
Wood cut - Amount of wood cut during that skill level
Old sys - Number of 'Skill increases' in the old system.
New sys - Number of 'Skill increases' in the new system.
Skill level Wood cut Old sys New sys
Novice 13 ? 1
Apprentice 82 ? 7
Accomplished 945 ? 48
Adept 1549 ? 88
Talented 3703 ? 184
Skilled 9685 ? 419
Expert 14220 ? 182
Master 17060 63 N/A
Grand Master 54393 195 N/A
Champion 114065 366 N/A
Legendary 239149 704 N/A
------
TOTAL: 454864
And some grove information too. This may be obsolete as of the
changes in the woodcutting system:
Grove Size Spawn timer Wood (as champ)
Nagnag 30x30 5-30 mins 90
Northern 30x30 5-20 mins 150
Pine 30x30 5-15 mins 180
Orchard 30x30 1-15 mins 180
Golden Grove 60x60 5-45 mins 1100
--------
|Mining|
--------
Tools:
Mining shovel (Buy from Thane)
Mining pick (Buy from Thane)
Procedure:
Any area in the Wilderness that has that silver splintery floor is minable.
Start off by dropping your shovel and picking it up. If you get a popup that
you found something, drop and pick up your pick. Then, you could receive any
number of things (or, rarely, fail). It is STRONGLY RECOMMENDED that you drop
your shovel 3-4 times on each square, even if it does not initially reveal
something.
Yields:
Ore [poor]
Ore [med]
Ore [high]
Ore [very high]
Silver ore
Gold ore
Amber
Obsidian
Topaz
Amethyst
Mica
Metal (3)
(Anything other than poor, medium, and high ore is relatively rare.)
Chart:
Level Total ore
Nothing to Novice 47
Novice to Apprentice 585
Apprentice to Accomplished 4068
Accomplished to Adept 6811
Adept to Talented 11325
Talented to Skilled 25315
Skilled to Expert 27315
Expert to Master 35170
------
TOTAL: 110636
********************
*B. Refining skills*
********************
Requirement: Level 25
Anybody can rise to the skill level of "Accomplished" in any refining skill,
but to become "Legendary" you must specialize in one skill for a nominal fee.
A small karma bonus comes when you specialize for the first time. Only one
skill may be specialized in at a time. Changing specializations will result in
the loss of ALL your skill in your previous specialization.
Once you reach the "Adept" level in any refining skill, you can use what are
referred to as the "Crafting Tables." Using the tables greatly increases the
speed at which you advance in the skill and is strongly recommended.
------------
|Gemcutting|
------------
Tools:
None
Items:
Amber
Dark amber (Adept skill+)
White amber (Adept skill+)
Yellow amber (Skilled skill+)
Procedure:
This one is fairly simple. Gather ambers--almost everything drops one kind or
another--and take them to your preferred gemcutting outlet, most likely Sel's
Home in the wilderness. Say "Gem" to attempt to beautify your ambers. You
have a chance of destroying it, tarnishing it, producing a "Crafted" version,
or a "Well crafted" version.
Yields (sell price):
Tarnished amber (120)
Crafted amber (400)
Well crafted amber (800)
Tarnished dk amber (200)
Crafted dk amber (800)
Well cftd dk amber (2000)
Tarnished wt amber (400)
Crafted wt amber (1200)
Well cftd wt amber (5000)
Tarnished yw amber (50)
Crafted yw amber (1750)
Well cftd yw amber (5000)
Chart:
Level Regular Ambers
Nothing to Novice 0
Novice to Apprentice 180
Apprentice to Accomplished 300
Accomplished to Adept 1469
Adept to Talented 1611
Talented to Skilled 2641
Skilled to Expert 6897
Expert to Master 7066
-----
TOTAL: 20164
Notes:
It is preferable to sell Well cftd wt ambers to other players rather than the
NPC. 5 Well cftd white ambers are needed for the Il San trial of wealth, and
the open market value them has been steady at 10k for as long as I can
remember.
Gemcutting was the first skill ever released. It was originally done in Ugh's
home before his untimely demise, then moved to its current location.
----------
|Smelting|
----------
Tools:
Smelting agreement (Buy from Kugnae Messenger)
Items:
Ore [poor]
Ore [med]
Ore [high]
Ore [very high]
Silver ore
Gold ore
Spent metal
Procedure:
Obtain a Smelting agreement from the Kugnae Messenger. Proceed to your
smelting area of choice, most likely the Gruff Smith in Sanhae. Say "Smelt"
and choose your type of ore to smelt. You will either create slag (which can
be sold for a whopping 1 coin), metal, or fine metal. Do not despair--this
craft has by far the highest fail rate at lowest levels.
Smelting Gold or Silver ore will generate pure money. Hooray!
Yields:
Slag
Metal
Fine metal
Chart:
Level Ore Metal F.Metal
Nothing to Novice ? ? ?
Novice to Apprentice 75 13 3
Apprentice to Accomplished 495 64 28
Accomplished to Adept 1980 307 81
Adept to Talented 3540 619 175
Talented to Skilled 8033 1915 456
Skilled to Expert 8422 3239 882
Expert to Master 14529 4620 1272
----- ----- ----
Total: 37073 10777 2897
---------
|Weaving|
---------
Tools:
Weaving tools (buy from a Carpenter), OR
Fine weaving tools (buy from a Carpenter)
Items:
Wool
Procedure:
Gather wool by killing sheep; they drop often. There are four main sheeping
locations, see the location section for details.
After obtaining weaving tools (preferably fine, as they make a big difference
and don't cost much on the open market), go to your weaving area of choice,
likely either Yon's home or the Buya seamstress. Say "Weave" to get to work.
After several "Weave"ings, you will make some Cloth or Fine Cloth.
Yields:
Cloth
Fine cloth
Chart:
Level Wool
Nothing to Novice 25
Novice to Apprentice 150
Apprentice to Accomplished 525
Accomplished to Adept 2500
Adept to Talented 4000
Talented to Skilled 6500
Skilled to Expert 13000
Expert to Master 16000
-----
TOTAL: 42700
Notes:
A master weaver is required to be present for the final step of the Wind Armor
quest. A karma bonus is given to those who perform this service.
*************************
*C. Manufacturing skills*
*************************
Requirement: Level 50
Any given character can only do ONE manufacturing skill, which must be
specialized in. Like refining, changing specializations results in the loss of
all skill in the previous specialization.
The Ee San trial of culture can be satisfied by becoming a "Master" in any
manufacturing skill.
Like refining skills, manufacturing skills have "Tables" which are usable at
the "Adept" skill level.
-----------
|Carpentry|
-----------
Tools:
None
Items:
Ginko wood
Procedure:
With your ginko wood, go to Splinter, the carpenter. Say "Wood," then choose
what you would like to try and make. Weaving tools advance your skill the
fastest.
If you make scraps, you can attempt to salvage them back into ginko wood by
saying "Scraps".
Yields:
Wood scraps
Weaving tools
Fine weaving tools
Wooden sword
Supple wooden sword
Wooden blade
Supple wooden blade
Viperhead woodsaber
Supple vprhd saber
Viperhead woodsword
Supple vprhd sword
Closed quiver (spring through earth)
Chart:
All attempts were with weaving tools.
Level Wood
Novice to Apprentice 120
Apprentice to Accomplished 750
Accomplished to Adept 1560
Adept to Talented 2100
Talented to Skilled 3480
Skilled to Expert 7800
Expert to Master 8300
-----
TOTAL: 24110
Notes:
Carpentry is by far the fastest skill to get "Master" in out of the
manufacturing skills. Despite its complete lack of monetary reimbursement, it
is the skill of choice for the Ee San trial.
----------
|Smithing|
----------
Tools:
None
Items:
Metal
Fine metal
Procedure:
With your metal, go to either the Buya or Kugnae smith. Say "Metal" and choose
what you would like to try and create. You may need to say "Metal" several
times to completely forge a blade.
Always attempt to forge the highest blade possible. It is the most economical
and advances your skill the fastest.
Failure could result in "Spent metal," which you can attempt to resmelt.
Yields (cost):
Spent metal
Steel dagger (2 metal)
Fine steel dagger (2 metal)
Steel saber (3 metal)
Fine steel saber (3 metal)
Steel sword (4 metal)
Fine steel sword (4 metal)
Steel blade (5 metal)
Fine steel blade (5 metal)
Darts (3 metal)
Chart:
Level Metal
Nothing to Novice 36
Novice to Apprentice 106
Apprentice to Accomplished 217
Accomplished to Adept 1722
Adept to Talented 2755
Talented to Skilled 9870
Skilled to Expert 18504
Expert to Master 25000
-----
TOTAL: 58210
Notes:
A smith can work with a tailor to produce warrior and rogue armor.
-----------
|Tailoring|
-----------
Tools:
None
Items:
Cloth
Fine cloth
Procedure:
Go to Lin Cloth in Sanhae and say "Tailor." Choose what you would like to try
and make. Then, you will either fail or receive a version of what you chose
in anywhere from Spring to Star quality.
Spring-quality garments can ONLY be made by Novice and Apprentice tailors, so
if you want to try and make a Spring Mantle or Drapery to sell (they are worth
30-40k on the market), do it then.
It is best to make mainly Gowns and Robes. They only cost 2 bolts of cloth,
can be immediately resold to Lin, and are worth the most out of all the 2-bolt
items.
Yields (cost):
In Spring to Star quality:
Garb (2 cloth)
Dress (2 cloth)
Clothes (3 cloth)
Skirt (3 cloth)
Waistcoat (2 cloth)
Blouse (2 cloth)
Robes (2 cloth)
Gown (2 cloth)
Mantle (3 cloth)
Drapery (3 cloth)
Chart:
Level Cloth
Nothing to Apprentice 500-1500
Apprentice to Accomplished 1250-1500
Accomplished to Adept 1500-2350
Adept to Talented 3200-4050
Talented to Skilled 8100-10300
Skilled to Expert 12000-13155
Expert to Master 14300-15642
-----------
TOTAL: 41295-48497
Notes:
Mantles and draperies are only available through tailoring. Spring versions in
particular are worth a lot of money by selling them to other people.
A master tailor is required to be present for the final step of the Wind Armor
quest. A karma bonus is given to those who perform this service.
A tailor can work with a smith to produce warrior and rogue armor.
-----------
|Jewelling|
-----------
Tools:
None
Items:
Crafted amber
Well cftd amber
Crafted dk amber
Well cftd dk amber
Crafted wt amber
Well cftd wt amber
Crafted yw amber
Well cftd yw amber
Gold (1k-?k)
Procedure:
Go to Sel in the wilderness and say "Jewel". He will take two crafted units of
whichever type of amber you select (normal, dark, white, or yellow) and some
gold, then possibly give you back a ring. You can mix different grades of
crafting (e.g. use a crafted and well crafted in the same attempt). This skill
is relatively new, so information will be added as it is discovered.
Yields (projected):
Small (amber type) ring
Medium (amber type) ring
Large (amber type) ring
Small (totem animal) ring
Medium (totem animal) ring
Large (totem animal) ring
Notes:
Occasionally, you will get a message that "The totems have blessed your work!"
When that happens, you will get a totem ring instead of a normal one.
****************
*D. Food skills*
****************
Requirement: Level 11
Food skills may be practiced by anybody. They have no effect on other skills.
------------------
|Food preperation|
------------------
Tools:
None
Items:
Lean beef
Beef
Chicken meat
Bird meat
Any type of Fish
Tiger meat
Egg
Wheat
Procedure:
Gather the required items. Go to Min's butcher in Hausson and say "Prepare
(whatever)", where (whatever) is either Beef, Chicken, Fish, Tiger, Egg, or
Wheat.
To get Wheat, go to the wheat field in Kugnae with a mining shovel. Then, act
like you were woodcutting with the shovel on the tilled earth. Every so often,
you might find either peas (which are worthless) or wheat (which isn't).
Yields:
Grilled beef
Roast chicken
Boiled fish
Fried egg
Broiled meat
Flour
Chart:
Level Beef
Nothing to Beginner 150
Beginner to Novice 300
Novice to Apprentice 400
Apprentice to Accomplished 1000
Accomplished to Adept 1800
Adept to Talented 3000
Talented to Skilled 6000
Skilled to Expert 10000
Expert to Master 40000
-----
TOTAL: 62650
Notes:
For the first few days when food prep was released, Min sold several cookable
items so people could advance in the craft quickly.
----------
|Cheffing|
----------
Tools:
None
Items:
Salt block
Flour
Water jug
Procedure:
You must be an Accomplished food preparer to attempt Cheffing. Gather all of
the required items and say "Prepare noodles" to Min.
To get salt blocks, buy some Cloth from a tailor or make it yourself. Go to
the eastern edge of Dae Shore along the beach. Then, walk along the shore,
dropping and picking up the cloth, until you get a Salt Block. This will
consume the piece of cloth.
Water jugs are only attainable during the Pirate events. However, they are
cheap, as during the last one it was easy to get hundreds of jugs. So buy them
from other players. To refill them, go to the stairs of the river in
northwestern Kugnae and drop the jug. It will refill automatically.
Yields:
Noodles
Chart:
Level Noodles
Nothing to Beginner 1
Beginner to Novice 30
Novice to Apprentice 80
Apprentice to Accomplished 160
Accomplished to Adept 240
Adept to Talented 300
Talented to Skilled 500
Skilled to Expert 800
Expert to Master 1500
---------
|Fishing|
---------
Tools:
None
Items:
Money
Procedure:
Go to any fishing NPC and say "Fish". Then choose a type of rod and bait.
According to Tojalak, for most economic results, choose "Stick and String"
(10 coins) and "Worms" (5 coins). This will yield the highest fish-to-money
ratio.
According to SilentS, 100/50 is a better choice because it yields more Small
fish. I don't know what to say; I don't fish often.
Large, Tasty, and Delicious fish only result from 1000/50, 100/500, or 1000/500
fishing.
Yields:
Tiny fish
Scrawny fish
Small fish
Large fish
Tasty fish
Delicious fish
*Special events*
Chart:
Tojalak's in-progress chart:
Using only the 15-coin option (detailed above)
Level Tiny/Scra/Smal/Larg/Tast/Deli Total
Nothing to Novice 20 /15 /0 /0 /0 /0 35
Novice to Apprentice 60 /45 /0 /0 /0 /0 150
Apprentice to Accomplished 470 /380 /0 /0 /0 /0 1000
Accomplished to Adept 568 /552 /0 /0 /0 /0 2120
Notes:
Very rarely, you may find a "Magical fish". You will be given
the option to throw it back or keep it. Throw it back and you will get "Sea
Melodies". This is a 75-page book that restores a little bit of mana per
use. There are not very many in existence.
In an even more rare case, your line may get caught on something. If you
attempt to pull it out, you have a 50/50 chance of either dying or getting... a
FLAMEBLADE! I think it's worth the risk.
From SilentS:
"Getting a Magical Fish is more common than getting your line snagged (for FB)
((I have recieved a message for that fish 3 times so far between Accomplished
and Adept)). As it is because Fishing is a skill now, it is rumored that you
can't even get a chance to get a FB unless you are at least skilled."
Two common messages while fishing:
"You seem to be putting on some weight." This is permanent loss of 1 vitality.
"You feel guilty about ignoring your responsibilities." This is loss of karma.
The exact amount is unknown, but considering the vitality loss, it is probably
infintesimal.
These messages are random.
******************
*E. Mental skills*
******************
Requirements: Poet or Mage level 50
A poet or mage may choose ONE mental skill to specialize in. Mental skills are
considered to be the most difficult and least rewarding skills, especially
Alchemy.
----------
|Scribing|
----------
Tools:
None
Items:
1 White paper, 1 Ink, 1 Amber (Scroll of Protection)
3 White paper, 1 Ink, 1 Dark amber (Scroll of Invocation, Apprentice+)
1 Moon paper, 1 Ink, 2 White amber (Scroll of Defense, Accomplished+)
4 Well cftd wt amber, 3 Moon paper, 1 Purple potion (Scroll of Immortality,
Talented+)
Procedure:
Go to the top of Scribe's mountain. Click on the Sage and select "Scribe,"
then the type of scroll you would like to attempt to make. For those of you
who are married and hate long walks in the Vale, I believe that you can use
the love ring to get to either the top or the screen before the top of the
mountain, so steal your spouse for a few minutes while you craft.
Yields:
Scroll of Protection (protects from curses for 250s)
Scroll of Invocation (casts Invoke)
Scroll of Defense (protects from curses for 350s)
Scroll of Immortality (may cast Harden Body for 16s)
Chart:
No (understandable) chart exists for this complicated skill.
Notes:
Scrolls of Defense used to cast curse protection on everybody grouped with you
and add a -5 AC bonus. It is unknown if this is an intentional change or a
bug.
---------
|Alchemy|
---------
Tools:
None
Items:
??? (Pwdrd yellow amber)
2 rat meat, 1 antler, 1 root liquor (Purple potion)
1 Muddy potion, 3 Pwdrd yellow amber, 2 Snake meat (Dart poison, Apprentice+)
1 Aged wine, 3 Limestone, 2 Fine snake meat (Lime potion, Accomplished+)
1 Diamond, 1 Red potion, 2 Splendid tiger pelt (Black potion, Talented+)
Procedure:
Go to the top of Scribe's mountain. Click on the Sage and select "Alchemy,"
then the type of potion you would like to attempt to make. For those of you
who are married and hate long walks in the Vale, I believe that you can use the
love ring to get to either the top or the screen before the top of the
mountain, so steal your spouse for a few minutes while you craft.
Yields:
Pwdrd yellow amber (used only in other skills)
Purple potion (increases natural regeneration rate)
Dart poison (can be used to poison rogues' darts)
Lime potion (casts a Sanctuary that lasts 250s)
Black potion (casts Chin-Baek-Ho-Ryung for 10s)
Chart:
Level Purple potions Lime potions
Nothing to Novice 0 0
Novice to Apprentice 56 0
Apprentice to Accomplished 543 0
Accomplished to Adept 1048 0
Adept to Talented 2214 0
Talented to Skilled 5186 0
Skilled to Expert 7071 0
Expert to Master 7174 723
----- ---
TOTAL: 23292 723
Notes:
Vano did extensive testing and determined the effect of a black potion probably
increases the power of stat-based attacks for ten seconds.
*******************
*F. Armor smithing*
*******************
Requirements: A Smith and Tailor
Armor smithing is not an advancable skill; rather, it depends on the individual
skill of the smith and tailor. I do not know how to perform this skill and any
information would be welcomed.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
4. Advanced crafting items
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
When you reach the highest levels of a manufacturing skill, you can create
powerful weapons. Each of these can be made once every 72 hours.
The note on Polearms is kind of confusing. The diamond is like this:
W = wielder
X = target that will not remove invisible
T = target that will remove invisible (if W faces them)
X
XTX
XTWTX
XTX
X
*****************
*A. Grand master*
*****************
Carpentry: Polearm
Cost per attempt: 10 ginko wood, 1 axe
Stats:
4000000 durability
S: 40m80
L: 45m90
Hit: 2
Grace: -2
Protection: 2
Strength: 110
Peasant level 99
Two-handed
Unrepairable
Special: Attacking with the Polearm will always attack in a diamond shape two
squares away. Invisibility will not be removed while hitting two squares away,
but it will if an enemy is directly in front of the wielder.
Smithing: Titanium blade
Cost per attempt: 10 Fine metal
Stats:
4000000 durability
S: 110m160
L: 130m180
Armor: 0
Hit: 0
Dam: 2
Might: -2
Healing: 2
Strength: 100
Peasant level 99
Unrepairable
Tailoring: Sunrise fan
Cost per attempt: 10 fine cloth
Stats:
4000000 durability
S: 1m2
L: 1m2
Armor: -3
Hit: 0
Dam: 0
Will: -2
Healing: 5
Protection: 5
Strength: 50
Unrepairable
Peasant level 99
*************
*B. Champion*
*************
Carpentry: Heavy polearm
Cost per attempt: 1 Axe, 10 Metal, 10 Ginko wood
Stats:
600000 durability
S: 50m100
L: 60m120
Hit: 4
Grace: -6
Protection: 4
Strength: 130
Peasant level Il san
Two-handed
Unrepairable
Special: Attacking with the Polearm will always attack in a diamond shape two
squares away. Invisibility will not be removed while hitting two squares away,
but it will if an enemy is directly in front of the wielder.
Smithing: Fire blade
Cost per attempt: 8 fine metal, 2 hot coal
Stats:
6000000 durability
S: 120m220
L: 140m240
Damage: 4
Might: -3
Healing: 4
Strength: 100
Peasant level Il san
Unrepairable
Tailoring: Seasons fan
Cost per attempt: 2 cloth, 1 ginko wood
Stats:
6000000 durability
S: 1m2
L: 1m2
Armor: -6
Will: -3
Healing: 7
Protection: 7
Strength: 50
Unrepairable
Peasant level Il san
**************
*C. Legendary*
**************
Carpentry: Military polearm
Cost per attempt:
Stats:
8000000 durability
S: 60m120
L: 75m150
Hit: 6
Grace: -4
Protection: 6
Strength: 120
Peasant level Ee san
Unrepairable
Special: Attacking with the Polearm will always attack in a diamond shape two
squares away. Invisibility will not be removed while hitting two squares away,
but it will if an enemy is directly in front of the wielder.
Smithing: Molten Blade
Cost per attempt: 6 Fine metal, 4 Hot coal
Stats:
8000000 durability
S: 130m280
L: 150m300
Dam: 6
Might: -4
Healing: 4
Strength: 100
Peasant level Ee san
Unrepairable
Tailoring: Dragon fan
Cost per attempt:
Stats:
8000000 durability
S: 1m2
L: 1m2
Armor: -9
Healing: 9
Protection: 9
Strength: 50
Peasant level Ee san
Unrepairable
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
5. Crafting locations
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Starred locations indicate a crafting table.
Woodcutting:
Splinter's hut: 136, 186 Wilderness
Northern Grove: 46, 20 Wilderness
Orchard Grove: 91, 27 Wilderness
Golden Grove: 111, 178 Wilderness
Golden Grove (alternate entrance): 97, 210 Wilderness
Pine Grove: 159, 116 Wilderness
Grove of Shadows: 3, 106 Nagnang
Kija's Grove: 64, 143 Nagnang
Isolated Grove: 52, 47 Nagnang
Woodlands: The entire map screen; west of Nagnang
Mining:
Thane's cave: 185, 18 Wilderness
Abandoned mine: 196, 12 Wilderness
Gemcutting:
*Sel's home: 47, 39 Wilderness
Smelting:
*Gruff smith: 25, 9 Sanhae
Redcap messenger: 95, 48 Kugnae
Wool-gathering:
Sheep field (center): 102, 128 Wilderness
Chung Ryong shrine: 211, 95 Wilderness
Mythic Sheep: 42, 39 Mythic Nexus
Vale near Polar Bear Cave: 112, 160 Vale
Woodlands: The southern section, Woodlands
Weaving:
*Yon's home: 45, 29 Wilderness
Blossom Seams: 19, 119 Buya
Carpentry:
*Splinter's hut: 136, 186 Wilderness
Smithing:
*Dok smith: 108, 103 Buya
*Beard smith: 60, 122 Kugnae
Tailoring:
Lin Cloth: 13, 21 Sanhae
*Blossom Seams: 19, 119 Buya
Food preperation:
Min's shop: 41, 45 Hausson
Wheat field: 110, 152 Kugnae
Fisherman: 26, 167 Kugnae
Fisherman: 109, 87 Buya
Fisherman: 46, 54 Nagnang
Immortal's Gateway (Chongun area): 59, 6 Dae Shore (kitchen in NE corner)
Cheffing:
Min's shop: 41, 45 Hausson
Water jug stream: 31, 30 Kugnae
Salt block shore (northern point): 72, 1 Dae Shore
Fishing:
Fisherman: 26, 167 Kugnae
Fisherman: 109, 87 Buya
Fisherman: 46, 54 Nagnang
Scribing:
Entrance to Scribe's Mountain: 175, 94
Alchemy:
Entrance to Scribe's Mountain: 175, 94
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
6. Techniques
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Always, if possible, craft during your totem time until you are at Legendary
skill. It has been proved that you will advance faster during that period.
Here's a writeup from Gildenstar describing how to most efficiently use
crafting tables:
"From Gildenstar ~
Hello all,
For several Yuri's now I have been testing different method's of crafting.
This Crafting guide is mainly geared towards those who use crafting "tables"
example: Looms, Gem tables, Forges, Wood cutting tables to hone their skills
at crafting.
If you use these tables you will notice that there are four options to choose
from. Most people just pick whichever one works the best for them when they go
to use them BUT did you know that there is a method to it? I will show you the
method.
Each of the four ways of crafting represents a totem animal. It is always in
this order:
Hyun moo
Ju jak
Chung Ryong
Baekho
Each of the four ways works best during its totem time regardless of what your
totem animal is. Thus.. during hyun moo time it is always best to use option
number 1. During Ju jak it is always best to use option number 2 and so on.
Now some people might say "No it is best to do crafting during your totem time.
I always do it then" Well.. in a sense I suppose it is true. However, keep in
mind, you do not make more money during that time... your skill levels just
raise quicker.
So.. give it a try. I've found this method works best with gemcutting!
Good luck to all and happy crafting!
Gildenstar
totem times:
c.ryong 04-09
jujak 10-15
baekho 16-21
hyunmoo 22-03"
Useful.
I once heard a technique for crafting ambers with the table that I have never
been able to confirm. This, allegedly, will yield the BEST (but not
fastest-advancing) results:
For regular ambers, use the south side and fourth option.
For dark ambers, use the east side and fourth option.
For white ambers, use the north side and first option.
For yellow ambers, use the west side and first option.
Of course, this contradicts Gildenstar's method above. Personally, I trust
that one more than this one, but I've heard this from more than one person.
Certain paths advance faster in certain skills. For instance:
Warrior have a slight bonus in smelting and smithing.
Poets have a slight bonus in weaving and tailoring. (Muses have an additional
bonus.)
Rogues have a slight bonus in gemcutting and carpentry. (Merchants have an
additional bonus in gemcutting.)
Mages have no bonuses.
There may still be levels after Legendary. LocoSam reports that he still gets
"Your skill has increased" messages at Legendary Smelter, something that did
not happen at the previously highest level. Or this could be a bug.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
7. Market prices
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This section is, at the moment, highly volatile. I'm no merchant, so I have no
idea about most of these--some, as far as I know, don't really have a big
market (preparable foods especially).
Ginko wood: Very expensive (700k per thousand)
Poor ore: 4k per 25
Med ore: 6k per 25
High ore: 8k per 25
Very high ore: 9k per 25
Wool: 8k per 25
Cloth: 12k per 20
Fine cloth: 12k per 20
Metal: ?
Fine metal: ?
Amber: 35k per 100
Dark amber: 90k per 100
White amber: 1k apiece
Yellow amber: 1k apiece
Beef: ?
Lean beef: ?
Chicken meat: ?
Egg: ?
Wheat: ?
Fish: ?
Tiger meat: ?
Flour: ?
Salt block: ?
Well cftd wt amber: 10k apiece
Rat meat: ?
Snake meat: ?
Fine snake meat: ?
Pwdrd yw amber: ?
Splendid tiger pelt: ?
Diamond: Very cheap (due to lost mines)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
8. Crafted item stats
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Any stats not listed can be assumed to be zero.
The number in parenthesis after its name is the price the NPC will buy it for.
********************
*A. Carpentry items*
********************
Wooden sword (10)
4000 durability
S: 10m15
L: 13m16
Peasant level 1
Supple wooden sword (20)
4400 durability
S: 10m15
L: 13m16
Peasant level 1
Viperhead woodsaber (30)
6000 durability
S: 15m25
L: 12m25
Strength: 10
Peasant level 1
Supple viperhead woodsaber (60)
6600 durability
S: 15m25
L: 12m25
Strength: 10
Peasant level 1
Viperhead woodsword (75)
8000 durability
S: 20m35
L: 20m35
Strength: 13
Peasant level 1
Supple viperhead woodsword (150)
8800 durability
S: 20m35
L: 20m35
Strength: 13
Peasant level 1
Wooden blade (500)
16000 durability
S: 20m90
L: 20m75
Strength: 22
Peasant level 1
Supple wooden blade (1000)
17200 durability
S: 20m90
L: 20m75
Strength: 22
Peasant level 1
Polearm
4000000 durability
S: 40m80
L: 45m90
Hit: 2
Grace: -2
Protection: 2
Strength: 110
Peasant level 99
Two-handed
Unrepairable
Heavy polearm
600000 durability
S: 50m100
L: 60m120
Hit: 4
Grace: -6
Protection: 4
Strength: 130
Peasant level Il san
Two-handed
Unrepairable
8000000 durability
S: 60m120
L: 75m150
Hit: 6
Grace: -4
Protection: 6
Strength: 120
Peasant level Ee san
Unrepairable
*******************
*B. Smithing items*
*******************
Steel dagger (400)
20000 durability
S: 35m70
L: 27m53
Strength: 20
Peasant level 1
Fine steel dagger (800)
25000 durability
S: 35m70
L: 27m53
Strength: 20
Peasant level 1
Steel saber (500)
40000 durability
S: 50m85
L: 40m70
Strength: 25
Peasant level 1
Fine steel saber (1000)
50000 durability
S: 50m85
L: 40m70
Strength: 25
Peasant level 1
Steel sword (1000)
60000 durability
S: 55m90
L: 60m80
Strength: 30
Peasant level 1
Fine steel sword (2000)
72000 durability
S: 55m90
L: 60m80
Strength: 30
Peasant level 1
Steel blade (2000)
80000 durability
S: 55m100
L: 60m90
Strength: 35
Peasant level 1
Fine steel blade (4000)
96000 durability
S: 55m100
L: 60m90
Strength: 35
Peasant level 1
Titanium blade
4000000 durability
S: 110m160
L: 130m180
Dam: 2
Might: -2
Healing: 2
Strength: 100
Peasant level 99
Unrepairable
Fire blade
6000000 durability
S: 120m220
L: 140m240
Damage: 4
Might: -3
Healing: 4
Strength: 100
Peasant level Il san
Unrepairable
Molten Blade
8000000 durability
S: 130m280
L: 150m300
Dam: 6
Might: -4
Healing: 4
Strength: 100
Peasant level Ee san
Unrepairable
********************
*C. Tailoring items*
********************
No stats are listed; this would be a humongous list. Visit Nexusatlas
(www.nexusatlas.com) for stats on these items (and much more)!
Mantles and draperies are sellable at Sya's Shop in Kaming's.
You'll get a much better deal selling star items to other players.
Spring mantles and draperies can be sold for 30-40K to other players.
Spring garb (2) Summer garb (10) Royal garb (35)
Spring dress (2) Summer dress (10) Autumn dress (35)
Peasant clothes (3) Farmer clothes (15) Royal clothes (75)
Spring skirt (3) Summer skirt (15) Autumn skirt (75)
Merchant waistcoat (4) Farmer waistcoast (10) Royal waistcoat (40)
Spring blouse (4) Summer blouse (10) Autumn blouse (40)
Spring robes (4) Summer robes (12) Autumn robes (44)
Spring gown (4) Summer gown (12) Autumn gown (44)
Spring mantle (12) Summer mantle (25) Autumn mantle (50)
Spring drapery (12) Summer drapery (25) Autumn drapery (50)
Sky garb (140) Leather garb (650) Blood garb (1100)
Winter dress (140) Leather dress (650) Ancient dress (1100)
Sky clothes (210) Ancient clothes (900) Family clothes (1400)
Winter skirt (210) Leather skirt (900) Heart skirt (1400)
Sky waistcoast (160) Ancient waistcoat (750) Blood waistcoat (1300)
Winter blouse (160) Leather blouse (750) Ancient blouse (1300)
Winter robes (150) Ancient robes (850) Blood robes (1350)
Winter gown (150) Leather gown (850) Ancient gown (1350)
Winter mantle (100) Ancient mantle (200) Blood mantle (500)
Winter drapery (100) Leather drapery (200) Ancient drapery (500)
Earth garb (1600) Star garb (1125)
Earth dress (1600) Star dress (1125)
Earth clothes (1950) Star clothes (1300)
Earth skirt (1950) Star skirt (1300)
Earth waistcoat (1750) Star waistcoat (825)
Earth blouse (1750) Star blouse (825)
Earth robes (1850) Star robes (5000)
Earth gown (1850) Star gown (5000)
Earth mantle (750) Star mantle (750)
Earth drapery (750) Star drapery (750)
Sunrise fan
4000000 durability
S: 1m2
L: 1m2
Armor: -3
Will: -2
Healing: 5
Protection: 5
Strength: 50
Peasant level 99
Unrepairable
Seasons fan
6000000 durability
S: 1m2
L: 1m2
Armor: -6
Will: -3
Healing: 7
Protection: 7
Strength: 50
Peasant level Il san
Unrepairable
Dragon fan
8000000 durability
S: 1m2
L: 1m2
Armor: -9
Healing: 9
Protection: 9
Strength: 50
Peasant level Ee san
Unrepairable
********************
*D. Jewelling items*
********************
Small amber ring
1000 durability
Armor: -5
Might: 1
Will: 1
Grade: 1
Peasant level 11
Medium amber ring
1500 durability
Armor: -6
Might: 1
Will: 1
Grace: 1
Healing: 1
Protection: 1
Peasant level 31
Large amber ring
2600 durability
Armor: -7
Might: 2
Will: 2
Grace: 2
Healing: 1
Protection: 1
Peasant level 51
Medium ju jak ring
2400 durability
Armor: -6
Mana: 300
Might: 1
Will: 1
Grace: 1
Healing: 1
Protection: 1
Peasant level 31
***************
*E. Food items*
***************
Sell food at the Chongun Kitchen.
Grilled beef (30) - Restores 800 vitality
Fried egg (NA) - Restores 100 vitality
Roast chicken (100) - Restores 1000 vitality
Boiled fish (50) - Restores 1600 vitality
Broiled meat (NA) - Restores 900 vitality
Noodles (NA) - Restores 100 vitality
Flour (NA) - Inedible
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
9. Needed information, resources, and acknowledgements
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
What this needs:
- Any specifics that are known for any craft, esp. manufacturing ones
- Amount of wood needed for each kind of blade in carpentry
- Required skill level for each type of thing in smithing, smelting, and
carpentry
- Items needed to powder a yellow amber
- Everything about armor smithing
- Chart corrections or additions
To contribute or correct, email
[email protected] with the subject "Nexus
Crafting Information."
Further resources:
http://www.nexustk.com
Nexon's official NexusTK page. Download the game here.
http://www.nexusatlas.com
Nexus Atlas, the best source for up-to-date information out there.
http://www.nexustk.info
Nexus Info isn't updated as often as NA, but is still a good resource.
http://www.geocities.com/koguryoarmy/
Join the KRA. This isn't a requirement for crafting well so much as it is a
good idea.
http://www.sunmoonsect.com
The webpage of one of the original Nexus clans. Also has some good in-game
information.
http://www.nexusforums.com
The most active Nexus Forums out there. Ask a question, get an answer.
http://www.livejournal.com/users/nexus_tk/
The Nexus Livejournal community, moderated by me.
Acknowledgements:
Nexon USA (www.nexon.net) - For licensing this game and employing Kevin, the
best account support guy ever.
Nexus Atlas (www.nexusatlas.com) - Stats on most of the smithed/carpentered
items and sell prices for the tailored
items (except for the star gown/robes, which
I know are wrong)
Nexus Info (www.nexustk.info) - I got most of the coordinates from there when I
was too lazy to go check them myself. Also
charts and vitality restored from food.
Gull's posts on the Mage Tutor Board - Information about mental skills and some
charts.
LocoSam - For being the first to forge and explain the titanium blade. Also
much information about mining.
Leafe - For Sunrise Fan stats.
Enemyofall and DrPepperMage - For Seasons Fan and Dragon Fan stats.
Gildenstar - For the explanation of crafting tables.
Tojalak - For the fishing chart.
Novatius - Several charts, most notably alchemy.
HalfBee - For forging the first Fire blade.
Boopymon - For stats on the Polearm.
Gildenstar - For Fire blade stats.
Lafer - For special attributes of the Polearms.
Silks - For Heavy polearm stats.
Anabolica - For Military polearm stats.
Vano - For Black Potion's effect.
SilentS - Several corrections, esp. to woodcutting, gemcutting, and fishing.
Daehann - For a ton of woodcutting information/charts
xShadex - For pointing out that bird meat is attainable again.
RinoaShadow - For being the most goodest poet wife.
CJayC - For hosting this FAQ on his excellent website.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
10. Contact information
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Contributions, comments, or flames? Here's where to send them:
Email:
[email protected] (subject: "Nexus Crafting Information")
ICQ: 20625911
AIM: SalculdX
NexusTK: Minaev (please n-mail rather than whisper)
It would be advisable not to send the flames over Nexus due to cursing laws.
Sites this FAQ may appear on:
http://www.gamefaqs.com
Please ask for permission before reposting it anywhere else.
FAQ (C) 2003 A.E. Isthill
This FAQ may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
Nexus and all of its intellectual property is (C) Nexon Inc.</pre><pre id="faqspan-2">
All trademarks and copyrights are owned by their respective holders.
I do not own anything involving Nexus.
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