Might & Magic X: Legacy Enemy Listing
Game Version: 1.5-16336
Guide Version: 1.0
By: Jake Zahn
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TABLE OF CONTENTS
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Introduction
Bestiary
Might
P1. Haven
P2. Sanctuary
P3. Dark Elves
P4. Academy
P5. Undead
P6. Stronghold
P7. Neutral
Magic
M1. Haven
M2. Sanctuary
M3. Dark Elves
M4. Academy
M5. Undead
M6. Stronghold
M7. Neutral
Ability Glossary
Active Abilities
Passive Abilities
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INTRODUCTION
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Most information was taken from the in-game Bestiary tab. What couldn't be
found there was taken directly from the MonsterStaticData.csv file.
Entries have been separated by general Faction, grouped together in upgrade
lines, and roughly ordered by power level within those lines.
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BESTIARY
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---------------------------
Might
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~~~~~~~~~~~~~~~~~~~~~~~~
P1. Haven
~~~~~~~~~~~~~~~~~~~~~~~~
_____________
Ranged
_____________
Crossbowman (Normal)
Health: 1604 XP: 60
Melee Attacks: 1
Attack: 49
Damage: 103-107
Element Damage: 0
Crit. Chance: 10
Crit. Damage: 150%
Ranged Attacks: 2
Range: 6
Attack: 53
Damage: 58-62
Element Damage: 0
Crit. Chance: 10
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 0
Armor: 30 Evade: 115
Resistances: 0
Abilities: Piercing Strikes
Crossbowman (Elite)
Health: 2048 XP: 80
Melee Attacks: 1
Attack: 63
Damage: 89-93
Element Damage: 5-13 Air, 7-11 Light
Crit. Chance: 20
Crit. Damage: 150%
Ranged Attacks: 2
Range: 6
Attack: 106
Damage: 58-62
Element Damage: 15-19 Air
Crit. Chance: 15
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 0
Armor: 30 Evade: 130
Resistances: A50, L50
Abilities: Piercing Strikes
Marksman (Normal)
Health: 1604 XP: 70
Melee Attacks: 1
Attack: 53
Damage: 115-120
Element Damage: 0
Crit. Chance: 10
Crit. Damage: 150%
Ranged Attacks: 2
Range: 6
Attack: 59
Damage: 128-136
Element Damage: 0
Crit. Chance: 10
Crit. Damage: 150%
Magic Attacks: 0
Range: 4
Multiplier: 1
Melee Blocks: 0 General Blocks: 0
Armor: 40 Evade: 125
Resistances: A25, L25
Abilities: Cleansing Light, Piercing Strikes
Marksman (Elite)
Health: 2048 XP: 90
Melee Attacks: 1
Attack: 75
Damage: 62-66
Element Damage: 41-49 Air, 43-47 Light
Crit. Chance: 20
Crit. Damage: 150%
Ranged Attacks: 2
Range: 6
Attack: 119
Damage: 128-136
Element Damage: 48-46 Light
Crit. Chance: 15
Crit. Damage: 150%
Magic Attacks: 0
Range: 4
Multiplier: 10
Melee Blocks: 0 General Blocks: 0
Armor: 40 Evade: 142
Resistances: A75, L75
Abilities: Cleansing Light, Mass Heal, Piercing Strikes
_____________
Melee
_____________
Markus Wolf (Champion)
Health: 738 XP: 250
Melee Attacks: 1
Attack: 12
Damage: 32-36
Element Damage: 32-36 Light
Crit. Chance: 20
Crit. Damage: 175%
Melee Blocks: 1 General Blocks: 2
Armor: 70 Evade: 141
Resistances: A75, L75
Abilities: Boss
Sentinel (Normal)
Health: 1662 XP: 60
Melee Attacks: 1
Attack: 53
Damage: 105-139
Element Damage: 0
Crit. Chance: 10
Crit. Damage: 175%
Melee Blocks: 0 General Blocks: 2
Armor: 70 Evade: 115
Resistances: 0
Abilities: Piercing Strikes
Sentinel (Elite)
Health: 2048 XP: 80
Melee Attacks: 1
Attack: 106
Damage: 105-139
Element Damage: 35-43 Light
Crit. Chance: 20
Crit. Damage: 175%
Melee Blocks: 0 General Blocks: 2
Armor: 70 Evade: 130
Resistances: L25
Abilities: Overwhelming Assault, Piercing Strikes
Praetorian (Normal)
Health: 1662 XP: 70
Melee Attacks: 1
Attack: 59
Damage: 174-225
Element Damage: 0
Crit. Chance: 20
Crit. Damage: 175%
Melee Blocks: 0 General Blocks: 2
Armor: 80 Evade: 125
Resistances: 0
Abilities: Celestial Armor, Cleansing Light, Piercing Strikes
Praetorian (Elite)
Health: 2048 XP: 90
Melee Attacks: 1
Attack: 118
Damage: 108-159
Element Damage: 130-136 Light
Crit. Chance: 30
Crit. Damage: 175%
Melee Blocks: 0 General Blocks: 2
Armor: 80 Evade: 142
Resistances: L50
Abilities: Celestial Armor, Cleansing Light, Overwhelming Assault,
Piercing Strikes
Griffin (Normal)
Health: 1750 XP: 40
Melee Attacks: 3
Attack: 60
Damage: 78-82
Element Damage: 25-40 Air
Crit. Chance: 10
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 0
Armor: 15 Evade: 90
Resistances: P40, F40, W40, E40, A90, L40, D40
Abilities: Sweeping Attack
Helioran (Champion)
Health: 1995 XP: 200
Melee Attacks: 4
Attack: 128
Damage: 29-33
Element Damage: 29-33 Air
Crit. Chance: 20
Crit. Damage: 175%
Magic Attacks: 1
Range: 4
Multiplier: 30
Crit. Chance: 30
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 1
Armor: 0 Evade: 129
Resistances: A95
Abilities: Boss, Lightning Bolt, Vindictive
Gryffindor (Champion)
Health: 8080 XP: 200
Melee Attacks: 3
Attack: 158
Damage: 144-162
Element Damage: 32-36 Air
Crit. Chance: 20
Crit. Damage: 175%
Magic Attacks: 1
Range: 4
Multiplier: 25
Crit. Chance: 30
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 1
Armor: 50 Evade: 124
Resistances: A75, L75
Abilities: Boss, Chain Lightning, Sweeping Attack, Vindictive
Sun Rider (Normal)
Health: 2508 XP: 70
Melee Attacks: 1
Attack: 53
Damage: 262-330
Element Damage: 0
Crit. Chance: 20
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 1
Armor: 60 Evade: 96
Resistances: L25
Abilities: Large, Hour of Justice, Martyr, Overwhelming Assault,
Unstoppable Strikes
Sir Gallant
Health: 8080 XP: 200
Melee Attacks: 1
Attack: 164
Damage: 256-320
Element Damage: 90-102 Light Damage
Crit. Chance: 20
Crit. Damage: 175%
Melee Blocks: 0 General Blocks: 2
Armor: 70 Evade: 99
Resistances: L75
Abilities: Boss, Hour of Justice, Large, Martyr, Overwhelming Assault,
Unstoppable Strikes
Seraph (Normal)
Health: 3462 XP: 70
Melee Attacks: 2
Attack: 59
Damage: 70-79
Element Damage: 74-76 Light
Crit. Chance: 30
Crit. Damage: 150%
Magic Attacks: 1
Range: 4
Multiplier: 20
Crit. Chance: 75
Crit. Damage: 200%
Melee Blocks: 1 General Blocks: 0
Armor: 15 Evade: 125
Resistances: L100
Weakness: D25
Abilities: Focused, Hour of Justice, Retaliation, Sun Ray
Adira (Boss)
Health: 17020 XP: 500
Melee Attacks: 2
Attack: 168
Damage: 72-76
Element Damage: 72-76 Light
Crit. Chance: 30
Crit. Damage: 175%
Magic Attacks: 1
Range: 4
Multiplier: 25
Crit. Chance: 50
Crit. Damage: 200%
Melee Blocks: 1 General Blocks: 1
Armor: 25 Evade: 152
Resistances: P25, F25, W25, E25, A25, L100
Weakness: D25
Abilities: Boss, Flicker, Flickering Light, Speed of Light, Sun Ray
~~~~~~~~~~~~~~~~~~~~~~~~
P2. Sanctuary
~~~~~~~~~~~~~~~~~~~~~~~~
_____________
Melee
_____________
Kenshi (Normal)
Health: 216 XP: 20
Melee Attacks: 2
Attack: 50
Damage: 10-12
Element Damage: 0
Crit. Chance: 30
Crit. Damage: 175%
Melee Blocks: 1 General Blocks: 0
Armor: 40 Evade: 25
Resistances: 0
Weakness: F25
Abilities: Relentless
Kenshi (Elite)
Health: 265 XP: 40
Melee Attacks: 2
Attack: 50
Damage: 14-18
Element Damage: 5-7 Water
Crit. Chance: 15
Crit. Damage: 150%
Melee Blocks: 1 General Blocks: 0
Armor: 50 Evade: 25
Resistances: W50
Weakness: F25
Abilities: Relentless
Kensei (Normal)
Health: 875 XP: 40
Melee Attacks: 4
Attack: 35
Damage: 16-18
Element Damage: 0
Crit. Chance: 20
Crit. Damage: 175%
Melee Blocks: 2 General Blocks: 0
Armor: 20 Evade: 25
Resistances: P25, W75, A50, L50
Weakness: F25
Abilities: Relentless, Vindictive
Kensei (Elite)
Health: 925 XP: 60
Melee Attacks: 4
Attack: 44
Damage: 15-19
Element Damage: 5-7 Light
Crit. Chance: 15
Crit. Damage: 150%
Melee Blocks: 2 General Blocks: 0
Armor: 30 Evade: 25
Resistances: P25, W75, A50, L50
Weakness: F25
Abilities: Focused, Relentless, Vindictive
Gary (Champion)
Health: 2020 XP: 250
Melee Attacks: 4
Attack: 140
Damage: 47-51
Element Damage: 14-18 Light
Crit. Chance: 20
Crit. Damage: 175%
Melee Blocks: 4 General Blocks: 1
Armor: 0 Evade: 139
Resistances: W30, L30
Weakness: F25
Abilities: Focused, Relentless, Vindictive
Naga Warlord (Normal)
Health: 900 XP: 40
Melee Attacks: 2
Attack: 26
Damage: 22-23
Element Damage: 6-9 Water
Crit. Chance: 10
Crit. Damage: 150%
Melee Blocks: 1 General Blocks: 0
Armor: 35 Evade: 64
Resistances: P50, W75, E50, A50, D50
Weakness: F25
Abilities: Battle Spirit, Focused, Retaliation, Sweeping Attack
Naga Warlord (Elite)
Health: 925 XP: 60
Melee Attacks: 2
Attack: 44
Damage: 32-34
Element Damage: 10-12 Water
Crit. Chance: 20
Crit. Damage: 150%
Melee Blocks: 1 General Blocks: 0
Armor: 35 Evade: 86
Resistances: P50, W75, E50, A50, D50
Weakness: F25
Abilities: Battle Spirit, Focused, Retaliation, Sweeping Attack
Mamushi (Boss)
Health: 713 XP: 250
Melee Attacks: 4
Attack: 30
Damage: 17-19
Element Damage: 0
Crit. Chance: 20
Crit. Damage: 175%
Melee Blocks: 3 General Blocks: 1
Armor: 5 Evade: 74
Resistances: W50, D50
Abilities: Boss, Curling, Push, Relentless, Retaliation, Sweeping Attack,
Vindictive
~~~~~~~~~~~~~~~~~~~~~~~~
P3. Dark Elves
~~~~~~~~~~~~~~~~~~~~~~~~
_____________
Ranged
_____________
Stalker (Normal)
Health: 190 XP: 30
Melee Attacks: 1
Attack: 16
Damage: 24-28
Element Damage: 0
Crit. Chance: 10
Crit. Damage: 150%
Ranged Attacks: 1
Range: 5
Attack: 16
Damage: 24-28
Element Damage: 0
Crit. Chance: 10
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 0
Armor: 5 Evade: 70
Resistances: 0
Weakness: A25
Abilities: Weakening Strikes
Stalker (Elite)
Health: 240 XP: 50
Melee Attacks: 1
Attack: 27
Damage: 36-40
Element Damage: 11-15 Earth
Crit. Chance: 20
Crit. Damage: 150%
Ranged Attacks: 1
Range: 5
Attack: 27
Damage: 36-40
Element Damage: 11-15 Earth
Crit. Chance: 20
Crit. Damage: 150%
Melee Blocks: 1 General Blocks: 0
Armor: 5 Evade: 75
Resistances: E50, D50
Weakness: A25
Abilities: Weakening Strikes
Chakram Dancer (Normal)
Health: 822 XP: 50
Melee Attacks: 2
Attack: 77
Damage: 20-24
Element Damage: 0
Crit. Chance: 10
Crit. Damage: 150%
Ranged Attacks: 2
Range: 5
Attack: 77
Damage: 41-45
Element Damage: 0
Crit. Chance: 60
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 0
Armor: 5 Evade: 88
Resistances: P40, F40, W40, E75, A40, D75
Weakness: L25
Abilities: Sweeping Attack, Weakening Strikes
Chakram Dancer (Elite)
Health: 933 XP: 70
Melee Attacks: 2
Attack: 88
Damage: 9-13
Element Damage: 32-36 Earth
Crit. Chance: 20
Crit. Damage: 150%
Ranged Attacks: 2
Range: 5
Attack: 88
Damage: 39-43
Element Damage: 12-16 Earth
Crit. Chance: 60
Crit. Damage: 150%
Melee Blocks: 1 General Blocks: 0
Armor: 5 Evade: 125
Resistances: P45, F45, W45, E75, A45, D75
Weakness: L25
Abilities: Sweeping Attack, Weakening Strikes
Hélène (Champion)
Health: 1347 XP: 250
Melee Attacks: 4
Attack: 140
Damage: 47-51
Element Damage: 14-18 Dark
Crit. Chance: 20
Crit. Damage: 175%
Ranged Attacks: 2
Range: 4
Attack: 140
Damage: 96-100
Element Damage: 31-35 Dark
Crit. Chance: 40
Crit. Damage: 150%
Melee Blocks: 1 General Blocks: 1
Armor: 10 Evade: 139
Resistances: D50
Weakness: L25
Abilities: Sweeping Attack, Weakening Strikes
_____________
Melee
_____________
Assassin (Normal)
Health: 190 XP: 30
Melee Attacks: 2
Attack: 16
Damage: 11-15
Element Damage: 0
Crit. Chance: 20
Crit. Damage: 200%
Melee Blocks: 1 General Blocks: 0
Armor: 10 Evade: 70
Resistances: 0
Weakness: L25
Abilities: Retaliation
Assassin (Elite)
Health: 240 XP: 50
Melee Attacks: 2
Attack: 27
Damage: 18-20
Element Damage: 5-9 Dark
Crit. Chance: 25
Crit. Damage: 200%
Melee Blocks: 2 General Blocks: 0
Armor: 10 Evade: 75
Resistances: E50, D50
Weakness: L25
Abilities: Retaliation
Shade (Normal)
Health: 990 XP: 50
Melee Attacks: 2
Attack: 71
Damage: 20-24
Element Damage: 0
Crit. Chance: 20
Crit. Damage: 200%
Melee Blocks: 1 General Blocks: 0
Armor: 0 Evade: 134
Resistances: P40, F40, W40, E75, A40, D75
Weakness: L25
Abilities: Retaliation, Vindictive
Shade (Elite)
Health: 1190 XP: 70
Melee Attacks: 2
Attack: 99
Damage: 9-13
Element Damage: 32-36 Dark
Crit. Chance: 30
Crit. Damage: 200%
Melee Blocks: 2 General Blocks: 0
Armor: 0 Evade: 144
Resistances: P45, F45, W45, E75, A45, D75
Weakness: L25
Abilities: Retaliation, Vindictive
Salvin (Champion)
Health: 2183 XP: 250
Melee Attacks: 4
Attack: 144
Damage: 39-43
Element Damage: 11-15 Earth, 11-15 Dark
Crit. Chance: 20
Crit. Damage: 175%
Melee Blocks: 4 General Blocks: 1
Armor: 25 Evade: 141
Resistances: E75, D75
Weakness: L25
Abilities: Boss, Retaliation, Vindictive, Weakening Strikes
~~~~~~~~~~~~~~~~~~~~~~~~
P4. Academy
~~~~~~~~~~~~~~~~~~~~~~~~
Minotaur (Normal)
Health: 699 XP: 30
Melee Attacks: 1
Attack: 18
Damage: 69-73
Element Damage: 0
Crit. Chance: 10
Crit. Damage: 400%
Magic Attacks: 1
Range: 1
Multiplier: 2.3
Crit. Chance: 50
Crit. Damage: 200%
Melee Blocks: 1 General Blocks: 0
Armor: 10 Evade: 54
Resistances: 0
Abilities: Crush, Large, Enraged
Minotaur (Elite)
Health: 1255 XP: 60
Melee Attacks: 1
Attack: 73
Damage: 96-115
Element Damage: 58-62 Earth
Crit. Chance: 20
Crit. Damage: 400%
Magic Attacks: 1
Range: 1
Multiplier: 3.5
Crit. Chance: 50
Crit. Damage: 200%
Melee Blocks: 1 General Blocks: 0
Armor: 35 Evade: 104
Resistances: P20, F30, W30, E50, A30, D40
Abilities: Crush, Large, Enraged
Asterion (Champion)
Health: 2075 XP: 200
Melee Attacks: 3
Attack: 102
Damage: 54-58
Element Damage: 54-58 Earth
Crit. Chance: 20
Crit. Damage: 175%
Magic Attacks: 1
Range: 1
Multiplier: 4
Crit. Chance: 50
Crit. Damage: 150%
Melee Blocks: 1 General Blocks: 1
Armor: 15 Evade: 107
Resistances: P25, F40, W40, E75, A40, D50
Abilities: Boss, Crush, Large
The Butcher (Champion)
Health: 1982 XP: 200
Melee Attacks: 2
Attack: 122
Damage: 90-94
Element Damage: 29-33 Earth
Crit. Chance: 30
Crit. Damage: 175%
Magic Attacks: 1
Range: 1
Multiplier: 5
Crit. Chance: 50
Crit. Damage: 150%
Melee Blocks: 1 General Blocks: 1
Armor: 15 Evade: 124
Resistances: P25, F40, W40, E60, A40, D50
Abilities: Boss, Crush, Large
Rakshasa (Normal)
Health: 679 XP: 60
Melee Attacks: 4
Attack: 55
Damage: 11-15
Element Damage: 5-8 Prime
Crit. Chance: 10
Crit. Damage: 150%
Melee Blocks: 2 General Blocks: 0
Armor: 0 Evade: 98
Resistances: P25, A25
Abilities: Relentless, Vindictive
Rakshasa (Elite)
Health: 754 XP: 80
Melee Attacks: 4
Attack: 93
Damage: 24-28
Element Damage: 7-11 Prime
Crit. Chance: 20
Crit. Damage: 150%
Melee Blocks: 3 General Blocks: 0
Armor: 0 Evade: 128
Resistances: P40, A40
Abilities: Relentless, Vindictive
Kilrah (Boss)
Health: 2302 XP: 500
Melee Attacks: 4
Attack: 150
Damage: 41-45
Element Damage: 12-16 Prime, 12-16 Air
Crit. Chance: 20
Crit. Damage: 175%
Magic Attacks: 1
Range: 4
Multiplier: 15
Crit. Chance: 30
Crit. Damage: 150%
Melee Blocks: 4 General Blocks: 1
Armor: 0 Evade: 145
Resistances: P50, A50
Abilities: Boss, Chain Lightning, Relentless, Vindictive
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P5. Undead
~~~~~~~~~~~~~~~~~~~~~~~~
_____________
Ranged
_____________
Skeleton (Normal)
Health: 387 XP: 30
Melee Attacks: 1
Attack: 20
Damage: 29-33
Element Damage: 0
Crit. Chance: 50
Crit. Damage: 400%
Ranged Attacks: 2
Range: 3
Attack: 20
Damage: 14-18
Element Damage: 0
Crit. Chance: 10
Crit. Damage: 220%
Melee Blocks: 0 General Blocks: 0
Armor: 20 Evade: 58
Resistances: 0
Abilities: Undead
Skeleton (Elite)
Health: 413 XP: 50
Melee Attacks: 1
Attack: 36
Damage: 64-68
Element Damage: 0
Crit. Chance: 50
Crit. Damage: 400%
Ranged Attacks: 2
Range: 4
Attack: 36
Damage: 31-35
Element Damage: 0
Crit. Chance: 20
Crit. Damage: 220%
Melee Blocks: 0 General Blocks: 0
Armor: 25 Evade: 83
Resistances: E25, D25
Abilities: Undead
Skeletal Spearman (Normal)
Health: 1100 XP: 40
Melee Attacks: 2
Attack: 37
Damage: 35-39
Element Damage: 0
Crit. Chance: 50
Crit. Damage: 200%
Ranged Attacks: 2
Range: 3
Attack: 55
Damage: 30-42
Element Damage: 15-21 Dark
Crit. Chance: 10
Crit. Damage: 220%
Melee Blocks: 0 General Blocks: 0
Armor: 30 Evade: 76
Resistances: E90, D90
Abilities: Undead, Weakening Strikes
Skeletal Spearman (Elite)
Health: 1200 XP: 65
Melee Attacks: 1
Attack: 78
Damage: 82-86
Element Damage: 0
Crit. Chance: 50
Crit. Damage: 200%
Ranged Attacks: 2
Range: 4
Attack: 28
Damage: 32-98
Element Damage: 10-14 Dark
Crit. Chance: 20
Crit. Damage: 220%
Melee Blocks: 0 General Blocks: 0
Armor: 35 Evade: 113
Resistances: E90, D90
Abilities: Undead, Weakening Strikes
_____________
Melee
_____________
Ghoul (Normal)
Health: 387 XP: 30
Melee Attacks: 1
Attack: 20
Damage: 29-33
Element Damage:
Crit. Chance: 10
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 0
Armor: 0 Evade: 58
Resistances: 0
Abilities: Undead, Vindictive
Ghoul (Elite)
Health: 413 XP: 50
Melee Attacks: 1
Attack: 36
Damage: 31-35
Element Damage: 31-35 Dark
Crit. Chance: 20
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 0
Armor: 0 Evade: 83
Resistances: 0
Abilities: Undead, Vindictive
Ravenous Ghoul (Normal)
Health: 1100 XP: 40
Melee Attacks: 1
Attack: 37
Damage: 60-70
Element Damage:
Crit. Chance: 10
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 0
Armor: 15 Evade: 100
Resistances: E90, D90
Abilities: Enraged, Undead, Vindictive
Ravenous Ghoul (Elite)
Health: 1200 XP: 65
Melee Attacks: 1
Attack: 78
Damage: 41-45
Element Damage: 19-23 Earth, 19-23 Dark
Crit. Chance: 20
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 0
Armor: 25 Evade: 113
Resistances: E90, D90
Abilities: Enraged, Undead, Vindictive
Leander (Champion)
Health: 1832 XP: 200
Melee Attacks: 4
Attack: 107
Damage: 32-36
Element Damage: 9-13 Earth, 9-13 Dark
Crit. Chance: 20
Crit. Damage: 175%
Magic Attacks: 0
Range: 1
Multiplier: 10
Melee Blocks: 1 General Blocks: 1
Armor: 0 Evade: 112
Resistances: E50, D50
Abilities: Boss, Enraged, Pain Reflection, Regrowth, Undead
~~~~~~~~~~~~~~~~~~~~~~~~
P6. Stronghold
~~~~~~~~~~~~~~~~~~~~~~~~
_____________
Ranged
_____________
Goblin (Normal)
Health: 525 XP: 30
Melee Attacks: 3
Attack: 24
Damage: 9-13
Element Damage: 0
Crit. Chance: 10
Crit. Damage: 150%
Ranged Attacks: 1
Range: 4
Attack: 24
Damage: 27-31
Element Damage: 0
Crit. Chance: 10
Crit. Damage: 200%
Melee Blocks: 0 General Blocks: 0
Armor: 5 Evade: 110
Resistances: F40, E40, A40, D40
Abilities: Demonic Lineage
Goblin (Elite)
Health: 1090 XP: 60
Melee Attacks: 4
Attack: 48
Damage: 13-17
Element Damage: 3-10 Air
Crit. Chance: 20
Crit. Damage: 150%
Ranged Attacks: 2
Range: 4
Attack: 58
Damage: 53-57
Element Damage: 16-20 Air
Crit. Chance: 20
Crit. Damage: 200%
Melee Blocks: 0 General Blocks: 0
Armor: 10 Evade: 155
Resistances: F60, E60, D60
Abilities: Demonic Lineage
Goblin Hunter (Normal)
Health: 1150 XP: 40
Melee Attacks: 2
Attack: 55
Damage: 35-45
Element Damage: 0
Crit. Chance: 10
Crit. Damage: 150%
Ranged Attacks: 2
Range: 4
Attack: 60
Damage: 40-55
Element Damage: 0
Crit. Chance: 20
Crit. Damage: 200%
Melee Blocks: 0 General Blocks: 0
Armor: 10 Evade: 150
Resistances: F60, E60, A60, D60
Abilities: Demonic Lineage, Stunning Strikes
Julien (Champion)
Health: 1347 XP: 250
Melee Attacks: 4
Attack: 140
Damage: 37-41
Element Damage: 11-15 Earth, 11-15 Air
Crit. Chance: 20
Crit. Damage: 175%
Ranged Attacks: 2
Range: 4
Attack: 140
Damage: 76-80
Element Damage: 24-28 Earth, 24-28 Air
Crit. Chance: 20
Crit. Damage: 150%
Melee Blocks: 1 General Blocks: 1
Armor: 10 Evade: 139
Resistances: E30, A30
Abilities: Demonic Lineage, Poisoning Strikes
_____________
Melee
_____________
Mauler (Normal)
Health: 624 XP: 30
Melee Attacks: 2
Attack: 24
Damage: 20-24
Element Damage: 0
Crit. Chance: 10
Crit. Damage: 150%
Melee Blocks: 1 General Blocks: 1
Armor: 60 Evade: 62
Resistances: F40, E40, A40, D40
Abilities: Demonic Lineage, Sweeping Attack
Carla (Normal)
Health: 624 XP: 0
Melee Attacks: 4
Attack: 163
Damage: 57-61
Element Damage: 0
Crit. Chance: 50
Crit. Damage: 250%
Melee Blocks: 8 General Blocks: 0
Armor: 10 Evade: 114
Resistances: 0
Abilities: Retaliation, Spirit Bound, Sweeping Attack
Mauler (Elite)
Health: 1200 XP: 60
Melee Attacks: 3
Attack: 55
Damage: 20-24
Element Damage: 20-24 Earth
Crit. Chance: 20
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 2
Armor: 60 Evade: 60
Resistances: F60, E60, A60, D60
Abilities: Demonic Lineage, Sweeping Attack
Crusher (Normal)
Health: 1250 XP: 40
Melee Attacks: 3
Attack: 65
Damage: 53-57
Element Damage: 0
Crit. Chance: 10
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 2
Armor: 60 Evade: 60
Resistances: F60, E60, D60
Abilities: Demonic Lineage, Sweeping Attack
Tuco (Champion)
Health: 1539 XP: 150
Melee Attacks: 4
Attack: 97
Damage: 35-39
Element Damage: 10-14 Fire
Crit. Chance: 20
Crit. Damage: 175%
Magic Attacks: 1
Range: 4
Multiplier: 5
Crit. Chance: 30
Crit. Damage: 150%
Melee Blocks: 1 General Blocks: 1
Armor: 20 Evade: 103
Resistances: E75, A75
Abilities: Boss, Demonic Lineage, Overwhelming Assault, Stone Skin
Jaguar Warrior (Normal)
Health: 684 XP: 30
Melee Attacks: 1
Attack: 26
Damage: 60-80
Element Damage: 0
Crit. Chance: 10
Crit. Damage: 150%
Melee Blocks: 1 General Blocks: 0
Armor: 30 Evade: 64
Resistances: F40, E40, A40, D40
Abilities: Demonic Lineage, Enraged, Overwhelming Assault
Jaguar Warrior (Elite)
Health: 1280 XP: 60
Melee Attacks: 1
Attack: 65
Damage: 66-70
Element Damage: 21-25 Earth
Crit. Chance: 20
Crit. Damage: 150%
Melee Blocks: 2 General Blocks: 0
Armor: 35 Evade: 87
Resistances: F60, E60, A60, D60
Abilities: Demonic Lineage, Enraged, Overwhelming Assault
Panther Warrior (Normal)
Health: 1315 XP: 40
Melee Attacks: 1
Attack: 68
Damage: 89-99
Element Damage: 0
Crit. Chance: 10
Crit. Damage: 150%
Melee Blocks: 1 General Blocks: 0
Armor: 35 Evade: 76
Resistances: F60, E60, D60
Abilities: Demonic Lineage, Enraged, Overwhelming Assault
Sentenza (Champion)
Health: 1646 XP: 200
Melee Attacks: 4
Attack: 100
Damage: 11-15
Element Damage: 36-40 Fire
Crit. Chance: 20
Crit. Damage: 175%
Melee Blocks: 2 General Blocks: 1
Armor: 10 Evade: 105
Resistances: F50, W50, E50, A50
Abilities: Boss, Demonic Lineage, Overwhelming Assault, Vindictive
Paul (Champion)
Health: 2020 XP: 250
Melee Attacks: 2
Attack: 140
Damage: 63-67
Element Damage: 31-35 Earth, 31-35 Air
Crit. Chance: 20
Crit. Damage: 175%
Melee Blocks: 2 General Blocks: 1
Armor: 10 Evade: 139
Resistances: E30, A30
Abilities: Demonic Lineage, Enraged
War Panther (Normal)
Health: 524 XP: 30
Melee Attacks: 1
Attack: 24
Damage: 32-36
Element Damage: 0
Crit. Chance: 10
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 0
Armor: 50 Evade: 62
Resistances: F40, E40, A40, D40
Abilities: Enraged, Retaliation
War Panther (Elite)
Health: 1200 XP: 60
Melee Attacks: 2
Attack: 48
Damage: 45-55
Element Damage: 0
Crit. Chance: 20
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 0
Armor: 50 Evade: 90
Resistances: F60, E60, A60, D60
Abilities: Enraged, Retaliation
Harpy (Normal)
Health: 1000 XP: 40
Melee Attacks: 2
Attack: 50
Damage: 21-25
Element Damage: 6-15 Air
Crit. Chance: 10
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 0
Armor: 15 Evade: 130
Resistances: A75
Abilities: Vindictive
Harpy (Elite)
Health: 1090 XP: 60
Melee Attacks: 2
Attack: 59
Damage: 53-57
Element Damage: 16-30 Air
Crit. Chance: 20
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 0
Armor: 15 Evade: 140
Resistances: A95
Abilities: Vindictive
Koreke (Champion)
Health: 2150 XP: 200
Melee Attacks: 4
Attack: 107
Damage: 12-16
Element Damage: 41-45 Air
Crit. Chance: 20
Crit. Damage: 175%
Magic Attacks: 1
Range: 4
Multiplier: 15.6
Crit. Chance: 30
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 1
Armor: 0 Evade: 112
Resistances: A95
Abilities: Boss, Chain Lightning, Vindictive
Cyclops (Normal)
Health: 1500 XP: 40
Melee Attacks: 1
Attack: 65
Damage: 96-116
Element Damage: 0
Crit. Chance: 10
Crit. Damage: 150%
Magic Attacks: 1
Range: 1
Multiplier: 5
Crit. Chance: 20
Crit. Damage: 175%
Melee Blocks: 1 General Blocks: 0
Armor: 50 Evade: 25
Resistances: P30, F75, W30, E75, A30, L30, D30
Abilities: Crush, Demonic Lineage, Large, Stunning Strikes
Davros (Champion)
Health: 2100 XP: 200
Melee Attacks: 2
Attack: 105
Damage: 54-58
Element Damage: 54-58 Fire
Crit. Chance: 20
Crit. Damage: 175%
Ranged Attacks: 2
Range: 4
Attack: 18
Damage: 26-30
Element Damage: 7-11 Earth
Crit. Chance: 30
Crit. Damage: 150%
Magic Attacks: 0
Range: 1
Multiplier: 4
Melee Blocks: 1 General Blocks: 1
Armor: 10 Evade: 50
Resistances: F75, E75
Abilities: Boss, Demonic Lineage, Large, Regrowth, Stone Skin
Pao Kai (Boss)
Health: 2150 XP: 350
Melee Attacks: 4
Attack: 107
Damage: 21-25
Element Damage: 15-19 Earth, 15-19 Air
Crit. Chance: 20
Crit. Damage: 175%
Magic Attacks: 1
Range: 4
Multiplier: 8
Crit. Chance: 30
Crit. Damage: 150%
Melee Blocks: 1 General Blocks: 1
Armor: 25 Evade: 112
Resistances: E95, A95
Abilities: Boss, Chain Lightning, Large
~~~~~~~~~~~~~~~~~~~~~~~~
P7. Neutral
~~~~~~~~~~~~~~~~~~~~~~~~
_____________
Ranged
_____________
Brigand (Normal)
Health: 150 XP: 20
Melee Attacks: 1
Attack: 9
Damage: 12-16
Element Damage: 0
Crit. Chance: 10
Crit. Damage: 150%
Ranged Attacks: 1
Range: 4
Attack: 9
Damage: 12-16
Element Damage: 0
Crit. Chance: 20
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 0
Armor: 20 Evade: 60
Resistances: 0
Abilities: Poisoning Strikes
Brigand (Elite)
Health: 194 XP: 45
Melee Attacks: 1
Attack: 17
Damage: 21-25
Element Damage: 6-10 (Air)
Crit. Chance: 20
Crit. Damage: 150%
Ranged Attacks: 1
Range: 4
Attack: 17
Damage: 26-30
Element Damage: 7-11 (Air)
Crit. Chance: 30
Crit. Damage: 150%
Melee Blocks: 1 General Blocks: 0
Armor: 25 Evade: 70
Resistances: A25
Abilities: Poisoning Strikes
Iven (Champion)
Health: 738 XP: 100
Melee Attacks: 4
Attack: 33
Damage: 17-21
Element Damage: 0
Crit. Chance: 20
Crit. Damage: 175%
Ranged Attacks: 2
Range: 4
Attack: 33
Damage: 37-41
Element Damage: 0
Crit. Chance: 20
Crit. Damage: 150%
Melee Blocks: 1 General Blocks: 1
Armor: 25 Evade: 75
Resistances: E50, A50
Abilities: Boss, Retaliation
Blackfang Marauder (Normal)
Health: 1100 XP: 40
Melee Attacks: 3
Attack: 44
Damage: 19-23
Element Damage: 5-9 Fire
Crit. Chance: 10
Crit. Damage: 150%
Ranged Attacks: 3
Range: 4
Attack: 24
Damage: 24-28
Element Damage: 7-11 Fire
Crit. Chance: 30
Crit. Damage: 175%
Melee Blocks: 0 General Blocks: 0
Armor: 20 Evade: 100
Resistances: F75, E75, D75
Abilities: Poisoning Strikes, Sweeping Attack
Perren's Marauder (Elite)
Health: 1852 XP: 80
Melee Attacks: 2
Attack: 84
Damage: 32-40
Element Damage: 32-36 Fire
Crit. Chance: 20
Crit. Damage: 150%
Ranged Attacks: 3
Range: 4
Attack: 106
Damage: 37-41
Element Damage: 11-15 Fire
Crit. Chance: 30
Crit. Damage: 175%
Melee Blocks: 0 General Blocks: 0
Armor: 20 Evade: 130
Resistances: F25, A25
Abilities: Poisoning Strikes, Sweeping Attack
_____________
Melee
_____________
Giant Spider (Normal)
Health: 111 XP: 5
Melee Attacks: 2
Attack: 7
Damage: 4-10
Element Damage: 0
Crit. Chance: 10
Crit. Damage: 150%
Magic Attacks: 1
Range: 1
Multiplier: 1.3
Crit. Chance: 10
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 0
Armor: 5 Evade: 40
Resistances: E50
Abilities: Poison Spit
Giant Spider (Elite)
Health: 965 XP: 60
Melee Attacks: 2
Attack: 34
Damage: 38-42
Element Damage: 0
Crit. Chance: 20
Crit. Damage: 150%
Magic Attacks: 1
Range: 4
Multiplier: 7
Crit. Chance: 10
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 0
Armor: 10 Evade: 80
Resistances: W50, E75, D50
Abilities: Poison Spit
Spider Queen
Health: 568 XP: 100
Melee Attacks: 3
Attack: 23
Damage: 14-16
Element Damage: 0
Crit. Chance: 10
Crit. Damage: 175%
Magic Attacks: 1
Range: 4
Multiplier: 3
Crit. Chance: 10
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 1
Armor: 5 Evade: 71
Resistances: E50
Abilities: Boss, Poison Spit
Moonsilk Spider (Normal)
Health: 194 XP: 20
Melee Attacks: 1
Attack: 10
Damage: 4-8
Element Damage: 16-20 Prime
Crit. Chance: 10
Crit. Damage: 150%
Magic Attacks: 1
Range: 1
Multiplier: 0.8
Crit. Chance: 10
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 0
Armor: 5 Evade: 80
Resistances: P50
Abilities: Mana Leech, Crystal Shards
Moonsilk Spider (Elite)
Health: 975 XP: 60
Melee Attacks: 1
Attack: 44
Damage: 24-29
Element Damage: 77-81 Prime
Crit. Chance: 20
Crit. Damage: 150%
Magic Attacks: 1
Range: 4
Multiplier: 3
Crit. Chance: 20
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 0
Armor: 10 Evade: 100
Resistances: P75, W40, E40, A40, L40, D40
Abilities: Mana Leech, Crystal Shards
Crystal Spider (Boss)
Health: 2007 XP: 500
Melee Attacks: 4
Attack: 134
Damage: 12-16
Element Damage: 32-36 Prime
Crit. Chance: 20
Crit. Damage: 175%
Magic Attacks: 1
Range: 4
Multiplier: 7
Crit. Chance: 30
Crit. Damage: 150%
Melee Blocks: 1 General Blocks: 1
Armor: 25 Evade: 134
Resistances: P75, F25, W25, E25, A25, L25, D25
Abilities: Blink, Boss, Crystal Cage, Crystal Cage (Explosive),
Crystal Shards, Crystal Shell, Large
Wolf (Normal)
Health: 120 XP: 20
Melee Attacks: 2
Attack: 8
Damage: 6-8
Element Damage: 0
Crit. Chance: 10
Crit. Damage: 175%
Melee Blocks: 0 General Blocks: 0
Armor: 0 Evade: 80
Resistances: 0
Abilities: Enrage
Wolf (Elite)
Health: 288 XP: 50
Melee Attacks: 2
Attack: 28
Damage: 25-29
Element Damage: 0
Crit. Chance: 20
Crit. Damage: 175%
Melee Blocks: General Blocks: 0
Armor: 0 Evade: 100
Resistances: 0
Abilities: Enrage
Amarok (Champion)
Health: 1682 XP: 200
Melee Attacks: 2
Attack: 102
Damage: 38-42
Element Damage: 0
Crit. Chance: 20
Crit. Damage: 175%
Melee Blocks: 0 General Blocks: 1
Armor: 0 Evade: 107
Resistances: F25, W25, E50, A25
Abilities: Boss, Enraged, Retaliation
Wolf Hound (Normal)
Health: 685 XP: 40
Melee Attacks: 2
Attack: 21
Damage: 25-29
Element Damage: 0
Crit. Chance: 10
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 0
Armor: 20 Evade: 120
Resistances: A50, D50
Abilities: Enraged, Relentless
Wolf Hound (Elite)
Health: 1099 XP: 70
Melee Attacks: 1
Attack: 85
Damage: 86-90
Element Damage: 0
Crit. Chance: 20
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 0
Armor: 25 Evade: 123
Resistances: A50, D50
Abilities: Enraged, Relentless
Fluffy (Champion)
Health: 1271 XP: 200
Melee Attacks: 2
Attack: 67
Damage: 40-48
Element Damage: 0
Crit. Chance: 20
Crit. Damage: 175%
Melee Blocks: 0 General Blocks: 1
Armor: 50 Evade: 96
Resistances: P50, F50, W50, E50, A50, D50
Abilities: Boss, Enraged, Large, Overwhelming Assault
Militia (Normal)
Health: 150 XP: 20
Melee Attacks: 1
Attack: 9
Damage: 12-16
Element Damage: 0
Crit. Chance: 10
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 1
Armor: 50 Evade: 40
Resistances: 0
Abilities: Stunning Strikes
Militia (Elite)
Health: 200 XP: 40
Melee Attacks: 1
Attack: 18
Damage: 23-27
Element Damage: 6-10 Air
Crit. Chance: 20
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 2
Armor: 60 Evade: 65
Resistances: A50
Abilities: Stunning Strikes
Luke (Champion)
Health: 713 XP: 100
Melee Attacks: 4
Attack: 30
Damage: 14-16
Element Damage: 0
Crit. Chance: 20
Crit. Damage: 175%
Melee Blocks: 1 General Blocks: 1
Armor: 15 Evade: 74
Resistances: A50, L50
Abilities: Boss, Vindictive
Militia Captain (Normal)
Health: 306 XP: 25
Melee Attacks: 1
Attack: 17
Damage: 25-29
Element Damage: 0
Crit. Chance: 20
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 1
Armor: 70 Evade: 1
Resistances: 0
Abilities: Battle Spirit, Stunning Strikes
Militia Captain (Elite)
Health: 339 XP: 50
Melee Attacks: 1
Attack: 34
Damage: 30-34
Element Damage: 30-34 Light
Crit. Chance: 30
Crit. Damage: 150%
Melee Blocks: 1 General Blocks: 2
Armor: 80 Evade: 1
Resistances: A50, L50
Abilities: Battle Spirit, Stunning Strikes
Montbard (Champion)
Health: 1240 XP: 150
Melee Attacks: 3
Attack: 60
Damage: 19-23
Element Damage: 19-23 Light
Crit. Chance: 20
Crit. Damage: 175%
Magic Attacks: 1
Range: 4
Multiplier: 4
Crit. Chance: 30
Crit. Damage: 150%
Melee Blocks: 1 General Blocks: 3
Armor: 70 Evade: 94
Resistances: 0
Abilities: Boss, Fireball, Glaring Light, Stunning Strikes
Black Guard (Normal)
Health: 785 XP: 40
Melee Attacks: 1
Attack: 21
Damage: 30-34
Element Damage: 12-20 Dark
Crit. Chance: 10
Crit. Damage: 150%
Melee Blocks: 1 General Blocks: 2
Armor: 80 Evade: 60
Resistances: A75, D75
Abilities: Stunning Strikes
Black Guard (Elite)
Health: 950 XP: 65
Melee Attacks: 1
Attack: 70
Damage: 57-61
Element Damage: 18-22 Air
Crit. Chance: 20
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 2
Armor: 80 Evade: 60
Resistances: A75, D75
Abilities: Stunning Strikes
Black Guard Captain (Normal)
Health: 1000 XP: 40
Melee Attacks: 1
Attack: 39
Damage: 57-61
Element Damage: 0
Crit. Chance: 10
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 2
Armor: 80 Evade: 1
Resistances: A75, D75
Abilities: Battle Spirit, Stunning Strikes
Black Guard Captain (Elite)
Health: 1088 XP: 70
Melee Attacks: 1
Attack: 85
Damage: 42-46
Element Damage: 42-54 Air
Crit. Chance: 20
Crit. Damage: 150%
Melee Blocks: 1 General Blocks: 2
Armor: 80 Evade: 1
Resistances: A75, D75
Abilities: Battle Spirit, Stunning Strikes, Vindictive
Ripley (Champion)
Health: 1271 XP: 200
Melee Attacks: 4
Attack: 67
Damage: 30-34
Element Damage: 0
Crit. Chance: 20
Crit. Damage: 175%
Melee Blocks: 1 General Blocks: 2
Armor: 80 Evade: 96
Resistances: A75, D75
Abilities: Boss, Purge, Stunning Strikes, Vindictive
Blackfang Thug (Normal)
Health: 1200 XP: 40
Melee Attacks: 2
Attack: 44
Damage: 30-40
Element Damage: 7-8 Fire
Crit. Chance: 20
Crit. Damage: 200%
Melee Blocks: 1 General Blocks: 0
Armor: 30 Evade: 80
Resistances: F75, D75
Abilities: Debilitating Strikes, Overwhelming Assault, Retalitation
Perren's Thug (Elite)
Health: 2020 XP: 80
Melee Attacks: 3
Attack: 106
Damage: 24-28
Element Damage: 24-28 Fire
Crit. Chance: 30
Crit. Damage: 200%
Melee Blocks: 1 General Blocks: 0
Armor: 30 Evade: 130
Resistances: F25, A25
Abilities: Debilitating Strikes, Overwhelming Assault, Retalitation
Perren (Champion)
Health: 3664 XP: 200
Melee Attacks: 4
Attack: 144
Damage: 48-54
Element Damage: 48-54 Fire
Crit. Chance: 20
Crit. Damage: 175%
Magic Attacks: 1
Range: 4
Multiplier: 15
Crit. Chance: 30
Crit. Damage: 150%
Melee Blocks: 1 General Blocks: 0
Armor: 40 Evade: 145
Resistances: F25, A50, L25
Abilities: Boss, Fireball, Overwhelming Assault, Retaliation
Shadow Panther (Normal)
Health: 306 XP: 30
Melee Attacks: 1
Attack: 17
Damage: 14-18
Element Damage: 3-7 Dark
Crit. Chance: 10
Crit. Damage: 175%
Melee Blocks: 0 General Blocks: 0
Armor: 0 Evade: 52
Resistances: D50
Abilities: Retaliation
Shadow Panther (Elite)
Health: 679 XP: 80
Melee Attacks: 1
Attack: 93
Damage: 33-37
Element Damage: 10-14 Dark
Crit. Chance: 20
Crit. Damage: 175%
Melee Blocks: 0 General Blocks: 0
Armor: 0 Evade: 128
Resistances: D75
Abilities: Retaliation
Manticore (Normal)
Health: 699 XP: 30
Melee Attacks: 1
Attack: 18
Damage: 51-55
Element Damage: 16-20 Earth
Crit. Chance: 30
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 0
Armor: 40 Evade: 54
Resistances: E50
Abilities: Poisoning Strikes, Weakening Strikes
Manticore (Elite)
Health: 1508 XP: 80
Melee Attacks: 1
Attack: 93
Damage: 207-211
Element Damage: 68-72 Earth
Crit. Chance: 30
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 0
Armor: 40 Evade: 128
Resistances: E75
Abilities: Poisoning Strikes, Weakening Strikes
Martyaxwar (Champion)
Health: 1389 XP: 200
Melee Attacks: 2
Attack: 82
Damage: 44-48
Element Damage: 44-48 Earth
Crit. Chance: 20
Crit. Damage: 175%
Magic Attacks: 0
Range: 1
Multiplier: 10
Melee Blocks: 0 General Blocks: 1
Armor: 50 Evade: 99
Resistances: D50
Abilities: Boss, Poisoning Strikes, Regrowth, Weakening Strikes
Facehugger (Normal)
Health: 650 XP: 40
Melee Attacks: 1
Attack: 35
Damage: 5-9
Element Damage: 36-54 Air
Crit. Chance: 10
Crit. Damage: 150%
Magic Attacks: 1
Range: 1
Multiplier: 5
Crit. Chance: 0
Crit. Damage: 0%
Melee Blocks: 0 General Blocks: 0
Armor: 0 Evade: 90
Resistances: P50, F50, W50, A75, L50, D50
Abilities: Chain Lightning, Cursing Strikes, Mana Leech
Facehugger (Elite)
Health: 893 XP: 65
Melee Attacks: 1
Attack: 62
Damage: 20-24
Element Damage: 53-65 Air
Crit. Chance: 20
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 0
Armor: 15 Evade: 96
Resistances: P50, A50
Abilities: Cursing Strikes, Mana Leech
Erysichthon (Champion)
Health: 1240 XP: 200
Melee Attacks: 4
Attack: 60
Damage: 6-10
Element Damage: 15-19 Prime, 15-19 Air
Crit. Chance: 20
Crit. Damage: 175%
Magic Attacks: 1
Range: 4
Multiplier: 5
Crit. Chance: 30
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 1
Armor: 0 Evade: 94
Resistances: A50, D50
Abilities: Boss, Crystal Shards, Explosive, Large
Earth Elemental (Normal)
Health: 340 XP: 30
Melee Attacks: 1
Attack: 17
Damage: 15-19
Element Damage: 15-19 Earth
Crit. Chance: 10
Crit. Damage: 150%
Magic Attacks: 0
Range: 4
Multiplier: 1
Melee Blocks: 0 General Blocks: 1
Armor: 50 Evade: 1
Resistances: E90
Weakness: A25
Abilities: Regeneration, Stone Skin
Earth Elemental (Elite)
Health: 800 XP: 60
Melee Attacks: 1
Attack: 44
Damage: 42-46
Element Damage: 42-46 Earth
Crit. Chance: 20
Crit. Damage: 150%
Magic Attacks: 0
Range: 4
Multiplier: 4
Melee Blocks: 0 General Blocks: 1
Armor: 50 Evade: 1
Resistances: P30, F30, W30, E100, L30, D30
Weakness: A25
Abilities: Regeneration (Passive), Regrowth, Stone Skin
Gralkor (Boss)
Health: 937 XP: 300
Melee Attacks: 2
Attack: 45
Damage: 30-34
Element Damage: 30-34 Earth
Crit. Chance: 20
Crit. Damage: 175%
Magic Attacks: 1
Range: 1
Multiplier: 2.2
Crit. Chance: 30
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 1
Armor: 50 Evade: 1
Resistances: E100
Weakness: A25
Abilities: Boss, Crush, Petrification, Regeneration (Passive)
Shadow Elemental (Normal)
Health: 867 XP: 45
Melee Attacks: 2
Attack: 43
Damage: 2-6
Element Damage: 55-59 Dark
Crit. Chance: 10
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 1
Armor: 0 Evade: 84
Resistances: D90
Weakness: L25
Abilities: Pain Reflection
Shadow Elemental (Elite)
Health: 1210 XP: 70
Melee Attacks: 1
Attack: 73
Damage: 8-12
Element Damage: 105-115 Dark
Crit. Chance: 20
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 1
Armor: 0 Evade: 104
Resistances: D100
Weakness: L25
Abilities: Pain Reflection
Terror (Elite)
Health: 1510 XP: 70
Melee Attacks: 1
Attack: 83
Damage: 8-12
Element Damage: 105-115 Dark
Crit. Chance: 30
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 1
Armor: 0 Evade: 133
Resistances: D100
Weakness: L25
Abilities: Pain Reflection
Sinshan (Boss)
Health: 1995 XP: 300
Melee Attacks: 4
Attack: 128
Damage: 4-8
Element Damage: 54-58 Dark
Crit. Chance: 20
Crit. Damage: 175%
Melee Blocks: 0 General Blocks: 2
Armor: 0 Evade: 129
Resistances: D100
Weakness: L25
Abilities: Boss, Feeblemind, Pain Reflection, Purge, Torpor
Shadow Dragon (Normal)
Health: 1460 XP: 50
Melee Attacks: 2
Attack: 85
Damage: 35-45
Element Damage: 29-33 Fire, 29-33 Dark
Crit. Chance: 10
Crit. Damage: 150%
Magic Attacks: 1
Range: 1
Multiplier: 1.2
Crit. Chance: 20
Crit. Damage: 130%
Melee Blocks: 0 General Blocks: 0
Armor: 40 Evade: 98
Resistances: P45, F75, W46, E45, A45, L25, D80
Abilities: Large, Swoop
Malbeth (Champion)
Health: 2020 XP: 500
Melee Attacks: 4
Attack: 140
Damage: 11-15
Element Damage: Fire 24-28, Dark 24-28
Crit. Chance: 20
Crit. Damage: 175%
Magic Attacks: 1
Range: 4
Multiplier: 2.1
Crit. Chance: 30
Crit. Damage: 150%
Melee Blocks: 1 General Blocks: 1
Armor: 25 Evade: 139
Resistances: P50, F50, W50, E50, A50, L50, D50
Abilities: Boss, Large, Swoop, Withering Breath
Taraleth (Boss)
Health: 2183 XP: 500
Melee Attacks: 4
Attack: 144
Damage: 48-52
Element Damage: 23-27 Fire, 23-27 Dark
Crit. Chance: 20
Crit. Damage: 175%
Magic Attacks: 1
Range: 4
Multiplier: 2.1
Crit. Chance: 30
Crit. Damage: 150%
Melee Blocks: 1 General Blocks: 1
Armor: 25 Evade: 141
Resistances: P75, F75, W75, E75, A75, L75, D75
Abilities: Boss, Large, Spirit Bound, Swoop, Withering Breath
Alien Technology (Normal)
Health: 133700 XP: 42
Melee Blocks: 0 General Blocks: 0
Armor: 75 Evade: 150
Resistances: P75, F75, W75, E75, A75, L75, D75
Abilities: Pain Reflection, Static Object
---------------------------
Magic
---------------------------
~~~~~~~~~~~~~~~~~~~~~~~~
M1. Haven
~~~~~~~~~~~~~~~~~~~~~~~~
Inquisitor (Normal)
Health: 2048 XP: 70
Melee Attacks: 1
Attack: 49
Damage: 122-126
Element Damage: 0
Crit. Chance: 10
Crit. Damage: 150%
Magic Attacks: 0
Range: 1
Multiplier: 15
Melee Blocks: 1 General Blocks: 0
Armor: 10 Evade: 125
Resistances: P50, F25, E25, A50, L100
Weakness: D25
Abilities: Focused, Martyr, Mass Heal, Pacification
Caindale
Health: 7780 XP: 200
Melee Attacks: 1
Attack: 107
Damage: 127-131
Element Damage: 0
Crit. Chance: 20
Crit. Damage: 175%
Magic Attacks: 1
Range: 4
Multiplier: 20
Crit. Chance: 50
Crit. Damage: 200%
Melee Blocks: 1 General Blocks: 0
Armor: 15 Evade: 139
Resistances: P50, F25, E25, A50, L100
Weakness: D25
Abilities: Boss, Mass Heal, Pacification, Sun Ray
Light Elemental (Normal)
Health: 550 XP: 40
Melee Attacks: 1
Attack: 44
Damage: 2-6
Element Damage: 37-41 Light
Crit. Chance: 10
Crit. Damage: 150%
Magic Attacks: 1
Range: 4
Multiplier: 6
Crit. Chance: 10
Crit. Damage: 130%
Melee Blocks: 0 General Blocks: 1
Armor: 0 Evade: 62
Resistances: L90
Weakness: D25
Abilities: Searing Light
Light Elemental (Elite)
Health: 2222 XP: 80
Melee Attacks: 1
Attack: 84
Damage: 15-23
Element Damage: 135-156 Light
Crit. Chance: 20
Crit. Damage: 150%
Magic Attacks: 1
Range: 4
Multiplier: 11
Crit. Chance: 20
Crit. Damage: 140%
Melee Blocks: 0 General Blocks: 1
Armor: 0 Evade: 145
Resistances: L100
Weakness: D25
Abilities: Searing Light, Sun Ray
Risellin (Boss)
Health: 1357 XP: 350
Melee Attacks: 4
Attack: 75
Damage: 4-6
Element Damage: 38-42 Light
Crit. Chance: 20
Crit. Damage: 175%
Magic Attacks: 1
Range: 4
Multiplier: 14.7
Crit. Chance: 30
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 2
Armor: 0 Evade: 98
Resistances: L100
Weakness: D25
Abilities: Boss, Searing Light
~~~~~~~~~~~~~~~~~~~~~~~~
M2. Sanctuary
~~~~~~~~~~~~~~~~~~~~~~~~
Coral Priestess (Normal)
Health: 194 XP: 20
Melee Attacks: 1
Attack: 10
Damage: 8-10
Element Damage: 0
Crit. Chance: 10
Crit. Damage: 150%
Magic Attacks: 1
Range: 4
Damage:
Multiplier: 3
Crit. Chance: 10
Crit. Damage: 200%
Melee Blocks: 0 General Blocks: 0
Armor: 20 Evade: 40
Resistances: W50, L50
Weakness: F25
Abilities: Focused, Ice Shards, Liquid Membrane
Coral Priestess (Elite)
Health: 240 XP: 40
Melee Attacks: 1
Attack: 17
Damage: 14-18
Element Damage: 0
Crit. Chance: 20
Crit. Damage: 150%
Magic Attacks: 1
Range: 4
Multiplier: 4
Crit. Chance: 20
Crit. Damage: 200%
Melee Blocks: 1 General Blocks: 0
Armor: 25 Evade: 50
Resistances: W50, L50
Weakness: F25
Abilities: Focused, Ice Shards, Liquid Membrane
Pearl Priestess (Normal)
Health: 820 XP: 40
Melee Attacks: 1
Attack: 26
Damage: 12-14
Element Damage: 0
Crit. Chance: 10
Crit. Damage: 150%
Magic Attacks: 1
Range: 4
Multiplier: 7
Crit. Chance: 10
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 0
Armor: 0 Evade: 80
Resistances: P60, W90, E60, A60, L60, D25
Weakness: F25
Abilities: Focused, Ice Shards, Ice Storm, Liquid Membrane
Pearl Priestess (Elite)
Health: 850 XP: 60
Melee Attacks: 1
Attack: 44
Damage: 18-22
Element Damage: 0
Crit. Chance: 20
Crit. Damage: 150%
Magic Attacks: 1
Range: 4
Multiplier: 10
Crit. Chance: 10
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 0
Armor: 0 Evade: 86
Resistances: P70, W90, E70, A70, L70, D25
Weakness: F25
Abilities: Focused, Ice Shards, Ice Storm, Liquid Membrane
Leslie (Champion)
Health: 2020 XP: 250
Melee Attacks: 4
Attack: 140
Damage: 14-18
Element Damage: 47-51 Water
Crit. Chance: 20
Crit. Damage: 175%
Magic Attacks: 1
Range: 4
Multiplier: 12
Crit. Chance: 30
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 1
Armor: 0 Evade: 139
Resistances: W75
Weakness: F25
Abilities: Deep Freeze, Focused, Ice Shards
Mermaid (Normal)
Health: 424 XP: 30
Melee Attacks: 1
Attack: 24
Damage: 9-13
Element Damage: 30-34 Water
Crit. Chance: 10
Crit. Damage: 150%
Magic Attacks: 1
Range: 4
Multiplier: 4.3
Crit. Chance: 10
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 0
Armor: 0 Evade: 62
Resistances: W75
Weakness: F25
Abilities: Deep Freeze, Ice Shards, Ice Storm
Mermaid (Elite)
Health: 850 XP: 60
Melee Attacks: 1
Attack: 44
Damage: 20-24
Element Damage: 64-68 Water
Crit. Chance: 20
Crit. Damage: 150%
Magic Attacks: 1
Range: 4
Multiplier: 10
Crit. Chance: 10
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 0
Armor: 0 Evade: 86
Resistances: P70, W90, E70, A70, L70
Weakness: F25
Abilities: Deep Freeze, Ice Shards, Ice Storm
Iemanja (Champion)
Health: 1600 XP: 200
Melee Attacks: 4
Attack: 82
Damage: 9-13
Element Damage: 32-36 Water
Crit. Chance: 20
Crit. Damage: 175%
Magic Attacks: 1
Range: 4
Multiplier: 13.7
Crit. Chance: 30
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 1
Armor: 0 Evade: 99
Resistances: P60, W90, E60, A60, L60, D25
Weakness: F25
Abilities: Boss, Deep Freeze, Ice Shards, Ice Storm
~~~~~~~~~~~~~~~~~~~~~~~~
M3. Dark Elves
~~~~~~~~~~~~~~~~~~~~~~~~
Dark Prophet (Normal)
Health: 989 XP: 50
Melee Attacks: 1
Attack: 53
Damage: 44-48
Element Damage: 12-15 Dark
Crit. Chance: 10
Crit. Damage: 150%
Magic Attacks: 1
Range: 4
Multiplier: 7.6
Crit. Chance: 10
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 0
Armor: 0 Evade: 96
Resistances: P45, F45, W45, E75, A45, D75
Abilities: Pain Reflection, Shadow Bolt, Torpor
Dark Prophet (Elite)
Health: 1141 XP: 70
Melee Attacks: 1
Attack: 93
Damage: 61-65
Element Damage: 18-25 Dark
Crit. Chance: 20
Crit. Damage: 150%
Magic Attacks: 1
Range: 4
Multiplier: 8.6
Crit. Chance: 30
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 0
Armor: 0 Evade: 128
Resistances: P50, F50 W50, E80, A50, D80
Abilities: Pain Reflection, Shadow Bolt, Torpor
Erwan (Champion)
Health: 1347 XP: 250
Melee Attacks: 4
Attack: 140
Damage: 30-34
Element Damage: 0
Crit. Chance: 20
Crit. Damage: 175%
Magic Attacks: 1
Range: 4
Multiplier: 12
Crit. Chance: 30
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 1
Armor: 0 Evade: 139
Resistances: P25, E50, D75
Abilities: Cursing Strikes, Pain Reflection, Shadow Bolt, Torpor
Faceless (Normal)
Health: 1154 XP: 50
Melee Attacks: 1
Attack: 53
Damage: 67-71
Element Damage: 0
Crit. Chance: 10
Crit. Damage: 150%
Magic Attacks: 1
Range: 4
Multiplier: 4.9
Crit. Chance: 10
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 0
Armor: 0 Evade: 96
Resistances: P50, F50, W50, E50, A50, D100
Abilities: Dark Nova, Feeblemind, Pain Reflection, Purge, Retaliation
Faceless (Elite)
Health: 1232 XP: 70
Melee Attacks: 1
Attack: 93
Damage: 135-140
Element Damage: 0
Crit. Chance: 20
Crit. Damage: 150%
Magic Attacks: 1
Range: 4
Multiplier: 5.1
Crit. Chance: 10
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 0
Armor: 0 Evade: 128
Resistances: P50, F50, W50, E50, A50, D100
Abilities: Dark Nova, Feeblemind, Pain Reflection, Purge, Retaliation
Erebos (Boss)
Health: 2302 XP: 500
Melee Attacks: 4
Attack: 150
Damage: 51-55
Element Damage: 0
Crit. Chance: 20
Crit. Damage: 175%
Magic Attacks: 1
Range: 5
Multiplier: 6.1
Crit. Chance: 30
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 1
Armor: 0 Evade: 145
Resistances: D80
Abilities: Backstab, Boss, Dark Nova, Dark Restoration, Spirit Bound
~~~~~~~~~~~~~~~~~~~~~~~~
M4. Undead
~~~~~~~~~~~~~~~~~~~~~~~~
Ghost (Normal)
Health: 387 XP: 30
Melee Attacks: 1
Attack: 20
Damage: 18-22
Element Damage: 18-22 Prime
Crit. Chance: 10
Crit. Damage: 150%
Magic Attacks: 1
Range: 4
Multiplier: 2.8
Crit. Chance: 25
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 0
Armor: 0 Evade: 91
Resistances: P50, D50
Abilities: Shadow Bolt, Undead
Ghost (Elite)
Health: 413 XP: 50
Melee Attacks: 1
Attack: 36
Damage: 39-43</pre><pre id="faqspan-2">
Element Damage: 39-43 Prime
Crit. Chance: 20
Crit. Damage: 150%
Magic Attacks: 1
Range: 4
Multiplier: 6
Crit. Chance: 25
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 0
Armor: 0 Evade: 94
Resistances: P75, D75
Abilities: Shadow Bolt, Undead
Spectre (Normal)
Health: 1100 XP: 40
Melee Attacks: 1
Attack: 37
Damage: 12-16
Element Damage: 39-43 Prime
Crit. Chance: 10
Crit. Damage: 150%
Magic Attacks: 1
Range: 4
Multiplier: 6
Crit. Chance: 25
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 0
Armor: 0 Evade: 110
Resistances: P90, D90
Abilities: Shadow Bolt, Torpor, Undead
Spectre (Elite)
Health: 1200 XP: 65
Melee Attacks: 1
Attack: 65
Damage: 26-30
Element Damage: 81-85 Prime
Crit. Chance: 20
Crit. Damage: 150%
Magic Attacks: 1
Range: 4
Multiplier: 7.8
Crit. Chance: 25
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 0
Armor: 15 Evade: 150
Resistances: P90, D90
Abilities: Shadow Bolt, Torpor, Undead
Ephie (Champion)
Health: 2250 XP: 200
Melee Attacks: 4
Attack: 107
Damage: 4-8
Element Damage: 24-28 Prime, 24-29 Dark
Crit. Chance: 20
Crit. Damage: 175%
Magic Attacks: 1
Range: 4
Multiplier: 12.2
Crit. Chance: 30
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 1
Armor: 15 Evade: 134
Resistances: P90, F40, W40, E40, A40, D90
Abilities: Boss, Cursing Strikes, Shadow Bolt, Torpor, Undead
Melanthe (Champion)
Health: 2543 XP: 500
Melee Attacks: 4
Attack: 153
Damage: 52-54
Element Damage: 0
Crit. Chance: 20
Crit. Damage: 175%
Magic Attacks: 1
Range: 4
Multiplier: 16.7
Crit. Chance: 30
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 1
Armor: 0 Evade: 148
Resistances: P50, F25, W25, E25, A25, D75
Abilities: Boss, Fireball, Mana Leech, Purge, Torpor, Undead
~~~~~~~~~~~~~~~~~~~~~~~~
M5. Stronghold
~~~~~~~~~~~~~~~~~~~~~~~~
Dreamwalker (Normal)
Health: 452 XP: 30
Melee Attacks: 1
Attack: 20
Damage: 26-30
Element Damage: 0
Crit. Chance: 10
Crit. Damage: 150%
Magic Attacks: 1
Range: 4
Multiplier: 4.9
Crit. Chance: 10
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 0
Armor: 0 Evade: 64
Resistances: F60, W60, E60, A60, D60
Abilities: Demonic Lineage, Lightning Bolt, Regeneration (Active)
Dreamwalker (Elite)
Health: 1200 XP: 60
Melee Attacks: 1
Attack: 48
Damage: 90-94
Element Damage: 0
Crit. Chance: 20
Crit. Damage: 150%
Magic Attacks: 1
Range: 4
Multiplier: 8
Crit. Chance: 10
Crit. Damage: 150%
Melee Blocks: 1 General Blocks: 0
Armor: 0 Evade: 87
Resistances: F70, W70, E70, A70, D60
Abilities: Demonic Lineage, Lightning Bolt, Regeneration (Active)
Dreamreaver (Normal)
Health: 1300 XP: 40
Melee Attacks: 1
Attack: 37
Damage: 53-57
Element Damage: 50-60 Air
Crit. Chance: 10
Crit. Damage: 150%
Magic Attacks: 1
Range: 4
Multiplier: 8
Crit. Chance: 10
Crit. Damage: 150%
Melee Blocks: 1 General Blocks: 0
Armor: 0 Evade: 76
Resistances: F75, W75, E75, A75
Abilities: Chain Lightning, Demonic Lineage, Lightning Bolt,
Regeneration (Active)
Manco (Champion)
Health: 1794 XP: 200
Melee Attacks: 4
Attack: 105
Damage: 39-43
Element Damage: 0
Crit. Chance: 20
Crit. Damage: 175%
Magic Attacks: 1
Range: 4
Multiplier: 11.2
Crit. Chance: 30
Crit. Damage: 150%
Melee Blocks: 1 General Blocks: 1
Armor: 0 Evade: 110
Resistances: F75, W75, E75, A75
Abilities: Boss, Chain Lightning, Demonic Lineage, Lightning Bolt,
Regeneration (Active)
Dweller (Normal)
Health: 611 XP: 0
Melee Attacks: 1
Attack: 68
Damage: 55-59
Element Damage: 0
Crit. Chance: 20
Crit. Damage: 130%
Magic Attacks: 1
Range: 4
Multiplier: 13.1
Crit. Chance: 30
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 0
Armor: 10 Evade: 112
Resistances: F50, W50, E50, A50
Abilities: Demonic Lineage, Fireball, Spirit Bound
~~~~~~~~~~~~~~~~~~~~~~~~
M6. Neutral
~~~~~~~~~~~~~~~~~~~~~~~~
Rogue Mage (Normal)
Health: 214 XP: 20
Melee Attacks: 1
Attack: 11
Damage: 10-14
Element Damage: 0
Crit. Chance: 10
Crit. Damage: 150%
Magic Attacks: 1
Range: 4
Multiplier: 1.6
Crit. Chance: 20
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 0
Armor: 0 Evade: 45
Resistances: P25, F50, W50, E50, A50, L50, D25
Abilities: Cleansing Light, Firebolt
Rogue Mage (Elite)
Health: 227 XP: 45
Melee Attacks: 1
Attack: 23
Damage: 16-20
Element Damage: 0
Crit. Chance: 20
Crit. Damage: 150%
Magic Attacks: 1
Range: 4
Multiplier: 2.6
Crit. Chance: 30
Crit. Damage: 150%
Melee Blocks: 1 General Blocks: 0
Armor: 0 Evade: 67
Resistances: P25, F50, W50, E50, A50, L50, D25
Abilities: Cleansing Light, Firebolt
Kirk (Champion)
Health: 1240 XP: 150
Melee Attacks: 1
Attack: 60
Damage: 25-29
Element Damage: 0
Crit. Chance: 20
Crit. Damage: 175%
Magic Attacks: 1
Range: 4
Multiplier: 8.2
Crit. Chance: 30
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 1
Armor: 0 Evade: 94
Resistances: P25, F50, W50, E50, A75, D75
Abilities: Boss, Chain Lightning, Deep Freeze
Dark Wizard (Normal)
Health: 635 XP: 40
Melee Attacks: 1
Attack: 21
Damage: 25-29
Element Damage: 0
Crit. Chance: 10
Crit. Damage: 150%
Magic Attacks: 1
Range: 4
Multiplier: 6
Crit. Chance: 20
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 0
Armor: 0 Evade: 80
Resistances: P25, F50, W50, E50, A75, D75
Abilities: Feeblemind, Purge, Shadow Bolt
Dark Wizard (Elite)
Health: 850 XP: 65
Melee Attacks: 1
Attack: 70
Damage: 59-61
Element Damage: 0
Crit. Chance: 20
Crit. Damage: 150%
Magic Attacks: 1
Range: 4
Multiplier: 9.5
Crit. Chance: 30
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 0
Armor: 0 Evade: 100
Resistances: P25, F50, W50, E50, A75, D75
Abilities: Feeblemind, Shadow Bolt
Zaahid (Champion)
Health: 1832 XP: 200
Melee Attacks: 4
Attack: 107
Damage: 40-44
Element Damage: 0
Crit. Chance: 20
Crit. Damage: 175%
Magic Attacks: 1
Range: 4
Multiplier: 12.2
Crit. Chance: 30
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 1
Armor: 0 Evade: 112
Resistances: P25, F50, W50, E50, A50, D75
Abilities: Boss, Mana Leech, Shadow Bolt, Torpor
Shadow Lurker (Normal)
Health: 890 XP: 40
Melee Attacks: 3
Attack: 37
Damage: 12-16
Element Damage: 39-43 Dark
Crit. Chance: 30
Crit. Damage: 175%
Magic Attacks: 1
Range: 4
Multiplier: 6
Crit. Chance: 75
Crit. Damage: 200%
Melee Blocks: 0 General Blocks: 0
Armor: 15 Evade: 99
Resistances: P90, D90
Abilities: Shadow Bolt
Shadow Lurker (Elite)
Health: 1077 XP: 60
Melee Attacks: 2
Attack: 65
Damage: 26-30
Element Damage: 81-85 Dark
Crit. Chance: 30
Crit. Damage: 175%
Magic Attacks: 1
Range: 4
Multiplier: 8
Crit. Chance: 75
Crit. Damage: 200%
Melee Blocks: 0 General Blocks: 0
Armor: 20 Evade: 96
Resistances: P90, F30, W30, E30, A30, D90
Abilities: Shadow Bolt
Eye of Madness (Champion)
Health: 2250 XP: 200
Melee Attacks: 4
Attack: 107
Damage: 9-13
Element Damage: 21-25 Prime, 21-25 Dark
Crit. Chance: 20
Crit. Damage: 175%
Magic Attacks: 1
Range: 2
Multiplier: 12.2
Crit. Chance: 30
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 1
Armor: 25 Evade: 112
Resistances: P90, F40, W40, E40, A40, D90
Abilities: Boss, Feeblemind, Large, Shadowbolt
Shadow Watcher (Normal)
Health: 855 XP: 50
Melee Attacks: 1
Attack: 43
Damage: 13-17
Element Damage: 44-48 Dark
Crit. Chance: 30
Crit. Damage: 175%
Magic Attacks: 1
Range: 4
Multiplier: 4.3
Crit. Chance: 75
Crit. Damage: 200%
Melee Blocks: 0 General Blocks: 0
Armor: 15 Evade: 84
Resistances: P30, D30
Abilities: Feeblemind, Shadow Bolt
Shadow Watcher (Elite)
Health: 1111 XP: 70
Melee Attacks: 1
Attack: 53
Damage: 32-36
Element Damage: 50-54 Prime, 50-54 Dark
Crit. Chance: 30
Crit. Damage: 175%
Magic Attacks: 1
Range: 4
Multiplier: 9.7
Crit. Chance: 75
Crit. Damage: 200%
Melee Blocks: 0 General Blocks: 0
Armor: 0 Evade: 126
Resistances: P60, D60
Abilities: Feeblemind, Shadow Bolt
Terror (Elite)
Health: 1611 XP: 70
Melee Attacks: 1
Attack: 74
Damage: 32-36
Element Damage: 50-54 Prime, 50-54 Dark
Crit. Chance: 30
Crit. Damage: 175%
Magic Attacks: 1
Range: 4
Multiplier: 9.7
Crit. Chance: 75
Crit. Damage: 200%
Melee Blocks: 0 General Blocks: 0
Armor: 0 Evade: 137
Resistances: P60, D60
Abilities: Feeblemind, Shadow Bolt
Eye of Terror (Champion)
Health: 2007 XP: 250
Melee Attacks: 4
Attack: 134
Damage: 18-32
Element Damage: 24-28 Prime, 24-28 Dark
Crit. Chance: 20
Crit. Damage: 175%
Magic Attacks: 1
Range: 2
Multiplier: 12.2
Crit. Chance: 30
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 1
Armor: 25 Evade: 134
Resistances: P75, F55, W55, E55, A55, D75
Abilities: Boss, Large, Shadow Bolt, Torpor
Fire Elemental (Normal)
Health: 1100 XP: 40
Melee Attacks: 1
Attack: 36
Damage: 4-8
Element Damage: 45-49 Fire
Crit. Chance: 10
Crit. Damage: 150%
Magic Attacks: 1
Range: 4
Multiplier: 4
Crit. Chance: 10
Crit. Damage: 130%
Melee Blocks: 0 General Blocks: 1
Armor: 15 Evade: 95
Resistances: F100, E30, A30, L30, D30
Weakness: W25
Abilities: Explosive, Firebolt
Pyrannaste (Boss)
Health: 2020 XP: 500
Melee Attacks: 4
Attack: 140
Damage: 11-15
Element Damage: 50-54 Fire
Crit. Chance: 20
Crit. Damage: 175%
Magic Attacks: 1
Range: 4
Multiplier: 14
Crit. Chance: 30
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 2
Armor: 0 Evade: 139
Resistances: F100
Weakness: W25
Abilities: Boss, Fire Bolt, Fireball
Water Elemental (Normal)
Health: 513 XP: 30
Melee Attacks: 1
Attack: 20
Damage: 4-8
Element Damage: 31-35 Water
Crit. Chance: 10
Crit. Damage: 150%
Magic Attacks: 1
Range: 4
Multiplier: 5
Crit. Chance: 10
Crit. Damage: 130%
Melee Blocks: 0 General Blocks: 1
Armor: 0 Evade: 58
Resistances: W90
Weakness: F25
Abilities: Ice Shards, Ice Storm
Water Elemental (Elite)
Health: 452 XP: 60
Melee Attacks: 1
Attack: 44
Damage: 11-15
Element Damage: 73-77 Water
Crit. Chance: 20
Crit. Damage: 150%
Magic Attacks: 1
Range: 4
Multiplier: 4.4
Crit. Chance: 20
Crit. Damage: 140%
Melee Blocks: 0 General Blocks: 1
Armor: 0 Evade: 86
Resistances: W100
Weakness: F25
Abilities: Ice Shards, Ice Storm
Acwalandar (Boss)
Health: 1240 XP: 300
Melee Attacks: 4
Attack: 60
Damage: 2-6
Element Damage: 35-39 Water
Crit. Chance: 20
Crit. Damage: 175%
Magic Attacks: 1
Range: 4
Multiplier: 12
Crit. Chance: 30
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 2
Armor: 0 Evade: 94
Resistances: W100
Weakness: F25
Abilities: Boss, Ice Shards, Ice Storm, Liquid Membrane
Air Elemental (Normal)
Health: 524 XP: 30
Melee Attacks: 1
Attack: 24
Damage: 9-13
Element Damage: 30-34 Air
Crit. Chance: 10
Crit. Damage: 150%
Magic Attacks: 1
Range: 4
Multiplier: 4
Crit. Chance: 10
Crit. Damage: 130%
Melee Blocks: 0 General Blocks: 1
Armor: 0 Evade: 62
Resistances: A90
Weakness: E25
Abilities: Chain Lightning, Lightning Bolt
Air Elemental (Elite)
Health: 552 XP: 60
Melee Attacks: 1
Attack: 44
Damage: 9-13
Element Damage: 71-83 Air
Crit. Chance: 20
Crit. Damage: 150%
Magic Attacks: 1
Range: 4
Multiplier: 7
Crit. Chance: 20
Crit. Damage: 140%
Melee Blocks: 0 General Blocks: 1
Armor: 0 Evade: 86
Resistances: A100
Weakness: E25
Abilities: Chain Lightning, Lightning Bolt
Shalwend (Boss)
Health: 1389 XP: 500
Melee Attacks: 6
Attack: 82
Damage: 6-10
Element Damage: 21-25 Air
Crit. Chance: 20
Crit. Damage: 175%
Magic Attacks: 1
Range: 4
Multiplier: 10
Crit. Chance: 30
Crit. Damage: 150%
Melee Blocks: 0 General Blocks: 2
Armor: 0 Evade: 99
Resistances: A100
Weakness: E25
Abilities: Boss, Chain Lightning, Lightning Bolt
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ABILITY GLOSSARY
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X1. Active Abilities
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Backstab
Damage to a single target.
Battle Spirit
All allies on the same tile receive a temporary bonus to physical damage.
Blink
Moves the caster to the target tile.
Celestial Armor
Currently disabled.
Chain Lightning
Deals Air damage to all targets on a single tile.
Cleansing Light
Dispels one random negative effect from all allies on the same tile.
Crush
Makes a melee attack that cannot be blocked and that may inflict Stun
against all targets on a single tile.
Crystal Cage
Moves all targets on a single tile to an adjacent tile and Roots them
there until they break the cage.
Crystal Cage (Explosive)
Moves all targets on a single tile to an adjacent tile and Roots them
there until they either break the cage or three turns have passed. If the
latter, the cage will deal damage to all targets on the same tile.
Crystal Shards
Deals Prime damage to all targets on a single tile.
Crystal Shell
Raises all Elemental Resistances.
Dark Nova
Deals Dark damage to all targets on a single tile and has a chance to
inflict Poison.
Dark Restoration
Fully restores the Health of a single target.
Deep Freeze
Inflicts Paralyze on a single target.
Feeblemind
Inflicts Feeblemind on a single target.
Fire Bolt
Fire damage to a single target.
Fireball
Fire damage to all targets on a single target.
Flicker
Moves the caster to an adjacent tile.
Flickering Light
Temporarily increases a single target's Evade by 500%.
Glaring Light
Light damage to a single target.
Hour of Justice
Temporarily increases melee/ranged Attack and melee/ranged/spell damage.
Ice Shards
Deals Water damage to a single target and reduces their number of Blocks
by 1.
Ice Storm
Deals Water damage to all targets on a single tile and reduces their
number of Blocks by 1.
Lightning Bolt
Air damage against a single target.
Liquid Membrane
Any damage delt to the target ally is reduced by a certain percentage.
Mass Heal
Heals all allies on the same tile.
Overwhelming Assault
Makes a melee attack against a single target that cannot be blocked,
bypasses any damage resistance or mitigation effects, and removes all of
the target's Block attempts.
Pacification
Inflicts Sleep on a single target.
Petrification
Inflicts Paralyze on a single target.
Poison Spit
Deals Earth damage to a single target and inflicts Poison.
Purge
Dispels one random beneficial effect from the party.
Regeneration
Heals all targets on a single tile, they continue to be healed on the next
couple of turns.
Regrowth
Heals a single target, they continue to be healed on the next couple of
turns.
Searing Light
Light damage to a single target.
Shadow Bolt
Dark damage to a single target.
Stone Skin
All allies on the same tile receive a bonus to Armor.
Sun Ray
Light damage to all targets on a single tile.
Swoop
Makes a melee attack that cannot be blocked and that may inflict Stun
against all targets on a single tile.
Torpor
Inflicts Paralyze on a single target.
Withering Breath
Deals Dark damage to all targets on a single tile and has a chance to
inflict Poison.
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X2. Passive Abilities
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Boss
Immune to Lapse, Mana Surge, Sleep, Terror, Poison, Root, Push, and Stasis
effects.
Curling
Sometimes gets a free movement action.
Cursing Strikes
Physical attacks have a chance to inflict Curse and Criticals will always
inflict it.
Debilitating Strikes
Physical attacks have a chance to inflict Feeblemind and Criticals will
always inflict it.
Demonic Lineage
Damage increases as Health decreases, incoming Light damage is increased
by 25%.
Enrage
Attack number is doubled at 50% or less Health.
Explosive
On death deals 100 unpreventable damage to all enemies within melee range.
Focused
Immune to Lapse, Mana Surge, Provoke, Sleep, and Terror effects.
Large
Immune to Push and Root effects, takes +25% damage from and loses 10 Evade
against spears.
Mana Leech
Dealing damage to a target will drain their Mana by a set amount.
Martyr
On death, all allies on the same tile receive a temporary bonus to
melee/ranged attack and melee/ranged/spell damage.
Pain Reflection
If damaged by an attacker in melee range, said attacker will suffer 20% of
the damage dealt.
Piercing Strikes
Physical attacks have a chance to ignore any Armor or damage resistance or
mitigation effects and Criticals will always ignore them.
Poisoning Strikes
Physical attacks have a chance to inflict Poison and Criticals will always
inflict it.
Push
Physical attacks may move the target onto an adjacent tile.
Regeneration
Heals 2% Max Health each turn.
Relentless
Each attack that hits increases the damage of any following attacks by 15%
for the rest of that turn.
Retalitation
If attacked with a melee attack, makes one free melee attack in response.
Speed of Light
Can take multiple actions each turn.
Spirit Bound
Prevents enemies from moving out of melee range.
Static Object
Cannot attack or be affected by any Status Effects.
Stunning Strikes
Physical attacks have a chance to inflict Stun and Criticals will always
inflict it.
Sweeping Attack
Melee attacks are made against both the target and all adjacent
characters.
Undead
Immune to Lapse, Mana Surge, Provoke, Sleep, Terror, Poison, and Agony
effects.
Unstoppable Strikes
Physical attacks ignore Melee Block attempts and reduce the General Block
chance by 25%.
Vindictive
Receives an extra attack for each incoming blocked/evaded attack.
Weakening Strikes
Physical attacks have a chance to inflict Weakness and Criticals will
always inflict it.