Might & Magic X: Legacy Enemy Listing
Game Version: 1.5-16336
Guide Version: 1.0
By: Jake Zahn

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                       TABLE OF CONTENTS
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Introduction
Bestiary
       Might
               P1. Haven
               P2. Sanctuary
               P3. Dark Elves
               P4. Academy
               P5. Undead
               P6. Stronghold
               P7. Neutral
       Magic
               M1. Haven
               M2. Sanctuary
               M3. Dark Elves
               M4. Academy
               M5. Undead
               M6. Stronghold
               M7. Neutral
Ability Glossary
       Active Abilities
       Passive Abilities

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                               INTRODUCTION
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Most information was taken from the in-game Bestiary tab. What couldn't be
found there was taken directly from the MonsterStaticData.csv file.

Entries have been separated by general Faction, grouped together in upgrade
lines, and roughly ordered by power level within those lines.

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                                 BESTIARY
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                       ---------------------------
                                  Might
                       ---------------------------
~~~~~~~~~~~~~~~~~~~~~~~~
P1. Haven
~~~~~~~~~~~~~~~~~~~~~~~~
_____________
Ranged
_____________

Crossbowman (Normal)
Health: 1604            XP: 60
Melee Attacks: 1
       Attack: 49
       Damage: 103-107
       Element Damage: 0
       Crit. Chance: 10
       Crit. Damage: 150%
Ranged Attacks: 2
       Range: 6
       Attack: 53
       Damage: 58-62
       Element Damage: 0
       Crit. Chance: 10
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 0
Armor: 30               Evade: 115
Resistances: 0
Abilities: Piercing Strikes

Crossbowman (Elite)
Health: 2048            XP: 80
Melee Attacks: 1
       Attack: 63
       Damage: 89-93
       Element Damage: 5-13 Air, 7-11 Light
       Crit. Chance: 20
       Crit. Damage: 150%
Ranged Attacks: 2
       Range: 6
       Attack: 106
       Damage: 58-62
       Element Damage: 15-19 Air
       Crit. Chance: 15
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 0
Armor: 30               Evade: 130
Resistances: A50, L50
Abilities: Piercing Strikes

Marksman (Normal)
Health: 1604            XP: 70
Melee Attacks: 1
       Attack: 53
       Damage: 115-120
       Element Damage: 0
       Crit. Chance: 10
       Crit. Damage: 150%
Ranged Attacks: 2
       Range: 6
       Attack: 59
       Damage: 128-136
       Element Damage: 0
       Crit. Chance: 10
       Crit. Damage: 150%
Magic Attacks: 0
       Range: 4
       Multiplier: 1
Melee Blocks: 0         General Blocks: 0
Armor: 40               Evade: 125
Resistances: A25, L25
Abilities: Cleansing Light, Piercing Strikes

Marksman (Elite)
Health: 2048            XP: 90
Melee Attacks: 1
       Attack: 75
       Damage: 62-66
       Element Damage: 41-49 Air, 43-47 Light
       Crit. Chance: 20
       Crit. Damage: 150%
Ranged Attacks: 2
       Range: 6
       Attack: 119
       Damage: 128-136
       Element Damage: 48-46 Light
       Crit. Chance: 15
       Crit. Damage: 150%
Magic Attacks: 0
       Range: 4
       Multiplier: 10
Melee Blocks: 0         General Blocks: 0
Armor: 40               Evade: 142
Resistances: A75, L75
Abilities: Cleansing Light, Mass Heal, Piercing Strikes

_____________
Melee
_____________

Markus Wolf (Champion)
Health: 738             XP: 250
Melee Attacks: 1
       Attack: 12
       Damage: 32-36
       Element Damage: 32-36 Light
       Crit. Chance: 20
       Crit. Damage: 175%
Melee Blocks: 1         General Blocks: 2
Armor: 70               Evade: 141
Resistances: A75, L75
Abilities: Boss

Sentinel (Normal)
Health: 1662            XP: 60
Melee Attacks: 1
       Attack: 53
       Damage: 105-139
       Element Damage: 0
       Crit. Chance: 10
       Crit. Damage: 175%
Melee Blocks: 0         General Blocks: 2
Armor: 70               Evade: 115
Resistances: 0
Abilities: Piercing Strikes

Sentinel (Elite)
Health: 2048            XP: 80
Melee Attacks: 1
       Attack: 106
       Damage: 105-139
       Element Damage: 35-43 Light
       Crit. Chance: 20
       Crit. Damage: 175%
Melee Blocks: 0         General Blocks: 2
Armor: 70               Evade: 130
Resistances: L25
Abilities: Overwhelming Assault, Piercing Strikes

Praetorian (Normal)
Health: 1662            XP: 70
Melee Attacks: 1
       Attack: 59
       Damage: 174-225
       Element Damage: 0
       Crit. Chance: 20
       Crit. Damage: 175%
Melee Blocks: 0         General Blocks: 2
Armor: 80               Evade: 125
Resistances: 0
Abilities: Celestial Armor, Cleansing Light, Piercing Strikes

Praetorian (Elite)
Health: 2048            XP: 90
Melee Attacks: 1
       Attack: 118
       Damage: 108-159
       Element Damage: 130-136 Light
       Crit. Chance: 30
       Crit. Damage: 175%
Melee Blocks: 0         General Blocks: 2
Armor: 80               Evade: 142
Resistances: L50
Abilities: Celestial Armor, Cleansing Light, Overwhelming Assault,
          Piercing Strikes

Griffin (Normal)
Health: 1750            XP: 40
Melee Attacks: 3
       Attack: 60
       Damage: 78-82
       Element Damage: 25-40 Air
       Crit. Chance: 10
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 0
Armor: 15               Evade: 90
Resistances: P40, F40, W40, E40, A90, L40, D40
Abilities: Sweeping Attack

Helioran (Champion)
Health: 1995            XP: 200
Melee Attacks: 4
       Attack: 128
       Damage: 29-33
       Element Damage: 29-33 Air
       Crit. Chance: 20
       Crit. Damage: 175%
Magic Attacks: 1
       Range: 4
       Multiplier: 30
       Crit. Chance: 30
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 1
Armor: 0                Evade: 129
Resistances: A95
Abilities: Boss, Lightning Bolt, Vindictive

Gryffindor (Champion)
Health: 8080            XP: 200
Melee Attacks: 3
       Attack: 158
       Damage: 144-162
       Element Damage: 32-36 Air
       Crit. Chance: 20
       Crit. Damage: 175%
Magic Attacks: 1
       Range: 4
       Multiplier: 25
       Crit. Chance: 30
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 1
Armor: 50               Evade: 124
Resistances: A75, L75
Abilities: Boss, Chain Lightning, Sweeping Attack, Vindictive

Sun Rider (Normal)
Health: 2508            XP: 70
Melee Attacks: 1
       Attack: 53
       Damage: 262-330
       Element Damage: 0
       Crit. Chance: 20
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 1
Armor: 60               Evade: 96
Resistances: L25
Abilities: Large, Hour of Justice, Martyr, Overwhelming Assault,
          Unstoppable Strikes

Sir Gallant
Health: 8080            XP: 200
Melee Attacks: 1
       Attack: 164
       Damage: 256-320
       Element Damage: 90-102 Light Damage
       Crit. Chance: 20
       Crit. Damage: 175%
Melee Blocks: 0         General Blocks: 2
Armor: 70               Evade: 99
Resistances: L75
Abilities: Boss, Hour of Justice, Large, Martyr, Overwhelming Assault,
          Unstoppable Strikes

Seraph (Normal)
Health: 3462            XP: 70
Melee Attacks: 2
       Attack: 59
       Damage: 70-79
       Element Damage: 74-76 Light
       Crit. Chance: 30
       Crit. Damage: 150%
Magic Attacks: 1
       Range: 4
       Multiplier: 20
       Crit. Chance: 75
       Crit. Damage: 200%
Melee Blocks: 1         General Blocks: 0
Armor: 15               Evade: 125
Resistances: L100
Weakness: D25
Abilities: Focused, Hour of Justice, Retaliation, Sun Ray

Adira (Boss)
Health: 17020           XP: 500
Melee Attacks: 2
       Attack: 168
       Damage: 72-76
       Element Damage: 72-76 Light
       Crit. Chance: 30
       Crit. Damage: 175%
Magic Attacks: 1
       Range: 4
       Multiplier: 25
       Crit. Chance: 50
       Crit. Damage: 200%
Melee Blocks: 1         General Blocks: 1
Armor: 25               Evade: 152
Resistances: P25, F25, W25, E25, A25, L100
Weakness: D25
Abilities: Boss, Flicker, Flickering Light, Speed of Light, Sun Ray

~~~~~~~~~~~~~~~~~~~~~~~~
P2. Sanctuary
~~~~~~~~~~~~~~~~~~~~~~~~
_____________
Melee
_____________

Kenshi (Normal)
Health: 216             XP: 20
Melee Attacks: 2
       Attack: 50
       Damage: 10-12
       Element Damage: 0
       Crit. Chance: 30
       Crit. Damage: 175%
Melee Blocks: 1         General Blocks: 0
Armor: 40               Evade: 25
Resistances: 0
Weakness: F25
Abilities: Relentless

Kenshi (Elite)
Health: 265             XP: 40
Melee Attacks: 2
       Attack: 50
       Damage: 14-18
       Element Damage: 5-7 Water
       Crit. Chance: 15
       Crit. Damage: 150%
Melee Blocks: 1         General Blocks: 0
Armor: 50               Evade: 25
Resistances: W50
Weakness: F25
Abilities: Relentless

Kensei (Normal)
Health: 875             XP: 40
Melee Attacks: 4
       Attack: 35
       Damage: 16-18
       Element Damage: 0
       Crit. Chance: 20
       Crit. Damage: 175%
Melee Blocks: 2         General Blocks: 0
Armor: 20               Evade: 25
Resistances: P25, W75, A50, L50
Weakness: F25
Abilities: Relentless, Vindictive

Kensei (Elite)
Health: 925             XP: 60
Melee Attacks: 4
       Attack: 44
       Damage: 15-19
       Element Damage: 5-7 Light
       Crit. Chance: 15
       Crit. Damage: 150%
Melee Blocks: 2         General Blocks: 0
Armor: 30               Evade: 25
Resistances: P25, W75, A50, L50
Weakness: F25
Abilities: Focused, Relentless, Vindictive

Gary (Champion)
Health: 2020            XP: 250
Melee Attacks: 4
       Attack: 140
       Damage: 47-51
       Element Damage: 14-18 Light
       Crit. Chance: 20
       Crit. Damage: 175%
Melee Blocks: 4         General Blocks: 1
Armor: 0                Evade: 139
Resistances: W30, L30
Weakness: F25
Abilities: Focused, Relentless, Vindictive

Naga Warlord (Normal)
Health: 900             XP: 40
Melee Attacks: 2
       Attack: 26
       Damage: 22-23
       Element Damage: 6-9 Water
       Crit. Chance: 10
       Crit. Damage: 150%
Melee Blocks: 1         General Blocks: 0
Armor: 35               Evade: 64
Resistances: P50, W75, E50, A50, D50
Weakness: F25
Abilities: Battle Spirit, Focused, Retaliation, Sweeping Attack

Naga Warlord (Elite)
Health: 925             XP: 60
Melee Attacks: 2
       Attack: 44
       Damage: 32-34
       Element Damage: 10-12 Water
       Crit. Chance: 20
       Crit. Damage: 150%
Melee Blocks: 1         General Blocks: 0
Armor: 35               Evade: 86
Resistances: P50, W75, E50, A50, D50
Weakness: F25
Abilities: Battle Spirit, Focused, Retaliation, Sweeping Attack

Mamushi (Boss)
Health: 713             XP: 250
Melee Attacks: 4
       Attack: 30
       Damage: 17-19
       Element Damage: 0
       Crit. Chance: 20
       Crit. Damage: 175%
Melee Blocks: 3         General Blocks: 1
Armor: 5                Evade: 74
Resistances: W50, D50
Abilities: Boss, Curling, Push, Relentless, Retaliation, Sweeping Attack,
          Vindictive

~~~~~~~~~~~~~~~~~~~~~~~~
P3. Dark Elves
~~~~~~~~~~~~~~~~~~~~~~~~
_____________
Ranged
_____________

Stalker (Normal)
Health: 190             XP: 30
Melee Attacks: 1
       Attack: 16
       Damage: 24-28
       Element Damage: 0
       Crit. Chance: 10
       Crit. Damage: 150%
Ranged Attacks: 1
       Range: 5
       Attack: 16
       Damage: 24-28
       Element Damage: 0
       Crit. Chance: 10
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 0
Armor: 5                Evade: 70
Resistances: 0
Weakness: A25
Abilities: Weakening Strikes

Stalker (Elite)
Health: 240             XP: 50
Melee Attacks: 1
       Attack: 27
       Damage: 36-40
       Element Damage: 11-15 Earth
       Crit. Chance: 20
       Crit. Damage: 150%
Ranged Attacks: 1
       Range: 5
       Attack: 27
       Damage: 36-40
       Element Damage: 11-15 Earth
       Crit. Chance: 20
       Crit. Damage: 150%
Melee Blocks: 1         General Blocks: 0
Armor: 5                Evade: 75
Resistances: E50, D50
Weakness: A25
Abilities: Weakening Strikes

Chakram Dancer (Normal)
Health: 822             XP: 50
Melee Attacks: 2
       Attack: 77
       Damage: 20-24
       Element Damage: 0
       Crit. Chance: 10
       Crit. Damage: 150%
Ranged Attacks: 2
       Range: 5
       Attack: 77
       Damage: 41-45
       Element Damage: 0
       Crit. Chance: 60
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 0
Armor: 5                Evade: 88
Resistances: P40, F40, W40, E75, A40, D75
Weakness: L25
Abilities: Sweeping Attack, Weakening Strikes

Chakram Dancer (Elite)
Health: 933             XP: 70
Melee Attacks: 2
       Attack: 88
       Damage: 9-13
       Element Damage: 32-36 Earth
       Crit. Chance: 20
       Crit. Damage: 150%
Ranged Attacks: 2
       Range: 5
       Attack: 88
       Damage: 39-43
       Element Damage: 12-16 Earth
       Crit. Chance: 60
       Crit. Damage: 150%
Melee Blocks: 1         General Blocks: 0
Armor: 5                Evade: 125
Resistances: P45, F45, W45, E75, A45, D75
Weakness: L25
Abilities: Sweeping Attack, Weakening Strikes

Hélène (Champion)
Health: 1347            XP: 250
Melee Attacks: 4
       Attack: 140
       Damage: 47-51
       Element Damage: 14-18 Dark
       Crit. Chance: 20
       Crit. Damage: 175%
Ranged Attacks: 2
       Range: 4
       Attack: 140
       Damage: 96-100
       Element Damage: 31-35 Dark
       Crit. Chance: 40
       Crit. Damage: 150%
Melee Blocks: 1         General Blocks: 1
Armor: 10               Evade: 139
Resistances: D50
Weakness: L25
Abilities: Sweeping Attack, Weakening Strikes

_____________
Melee
_____________

Assassin (Normal)
Health: 190             XP: 30
Melee Attacks: 2
       Attack: 16
       Damage: 11-15
       Element Damage: 0
       Crit. Chance: 20
       Crit. Damage: 200%
Melee Blocks: 1         General Blocks: 0
Armor: 10               Evade: 70
Resistances: 0
Weakness: L25
Abilities: Retaliation

Assassin (Elite)
Health: 240             XP: 50
Melee Attacks: 2
       Attack: 27
       Damage: 18-20
       Element Damage: 5-9 Dark
       Crit. Chance: 25
       Crit. Damage: 200%
Melee Blocks: 2         General Blocks: 0
Armor: 10               Evade: 75
Resistances: E50, D50
Weakness: L25
Abilities: Retaliation

Shade (Normal)
Health: 990             XP: 50
Melee Attacks: 2
       Attack: 71
       Damage: 20-24
       Element Damage: 0
       Crit. Chance: 20
       Crit. Damage: 200%
Melee Blocks: 1         General Blocks: 0
Armor: 0                Evade: 134
Resistances: P40, F40, W40, E75, A40, D75
Weakness: L25
Abilities: Retaliation, Vindictive

Shade (Elite)
Health: 1190            XP: 70
Melee Attacks: 2
       Attack: 99
       Damage: 9-13
       Element Damage: 32-36 Dark
       Crit. Chance: 30
       Crit. Damage: 200%
Melee Blocks: 2         General Blocks: 0
Armor: 0                Evade: 144
Resistances: P45, F45, W45, E75, A45, D75
Weakness: L25
Abilities: Retaliation, Vindictive

Salvin (Champion)
Health: 2183            XP: 250
Melee Attacks: 4
       Attack: 144
       Damage: 39-43
       Element Damage: 11-15 Earth, 11-15 Dark
       Crit. Chance: 20
       Crit. Damage: 175%
Melee Blocks: 4         General Blocks: 1
Armor: 25               Evade: 141
Resistances: E75, D75
Weakness: L25
Abilities: Boss, Retaliation, Vindictive, Weakening Strikes

~~~~~~~~~~~~~~~~~~~~~~~~
P4. Academy
~~~~~~~~~~~~~~~~~~~~~~~~

Minotaur (Normal)
Health: 699             XP: 30
Melee Attacks: 1
       Attack: 18
       Damage: 69-73
       Element Damage: 0
       Crit. Chance: 10
       Crit. Damage: 400%
Magic Attacks: 1
       Range: 1
       Multiplier: 2.3
       Crit. Chance: 50
       Crit. Damage: 200%
Melee Blocks: 1         General Blocks: 0
Armor: 10               Evade: 54
Resistances: 0
Abilities: Crush, Large, Enraged

Minotaur (Elite)
Health: 1255            XP: 60
Melee Attacks: 1
       Attack: 73
       Damage: 96-115
       Element Damage: 58-62 Earth
       Crit. Chance: 20
       Crit. Damage: 400%
Magic Attacks: 1
       Range: 1
       Multiplier: 3.5
       Crit. Chance: 50
       Crit. Damage: 200%
Melee Blocks: 1         General Blocks: 0
Armor: 35               Evade: 104
Resistances: P20, F30, W30, E50, A30, D40
Abilities: Crush, Large, Enraged

Asterion (Champion)
Health: 2075            XP: 200
Melee Attacks: 3
       Attack: 102
       Damage: 54-58
       Element Damage: 54-58 Earth
       Crit. Chance: 20
       Crit. Damage: 175%
Magic Attacks: 1
       Range: 1
       Multiplier: 4
       Crit. Chance: 50
       Crit. Damage: 150%
Melee Blocks: 1         General Blocks: 1
Armor: 15               Evade: 107
Resistances: P25, F40, W40, E75, A40, D50
Abilities: Boss, Crush, Large

The Butcher (Champion)
Health: 1982            XP: 200
Melee Attacks: 2
       Attack: 122
       Damage: 90-94
       Element Damage: 29-33 Earth
       Crit. Chance: 30
       Crit. Damage: 175%
Magic Attacks: 1
       Range: 1
       Multiplier: 5
       Crit. Chance: 50
       Crit. Damage: 150%
Melee Blocks: 1         General Blocks: 1
Armor: 15               Evade: 124
Resistances: P25, F40, W40, E60, A40, D50
Abilities: Boss, Crush, Large

Rakshasa (Normal)
Health: 679             XP: 60
Melee Attacks: 4
       Attack: 55
       Damage: 11-15
       Element Damage: 5-8 Prime
       Crit. Chance: 10
       Crit. Damage: 150%
Melee Blocks: 2         General Blocks: 0
Armor: 0                Evade: 98
Resistances: P25, A25
Abilities: Relentless, Vindictive

Rakshasa (Elite)
Health: 754             XP: 80
Melee Attacks: 4
       Attack: 93
       Damage: 24-28
       Element Damage: 7-11 Prime
       Crit. Chance: 20
       Crit. Damage: 150%
Melee Blocks: 3         General Blocks: 0
Armor: 0                Evade: 128
Resistances: P40, A40
Abilities: Relentless, Vindictive

Kilrah (Boss)
Health: 2302            XP: 500
Melee Attacks: 4
       Attack: 150
       Damage: 41-45
       Element Damage: 12-16 Prime, 12-16 Air
       Crit. Chance: 20
       Crit. Damage: 175%
Magic Attacks: 1
       Range: 4
       Multiplier: 15
       Crit. Chance: 30
       Crit. Damage: 150%
Melee Blocks: 4         General Blocks: 1
Armor: 0                Evade: 145
Resistances: P50, A50
Abilities: Boss, Chain Lightning, Relentless, Vindictive

~~~~~~~~~~~~~~~~~~~~~~~~
P5. Undead
~~~~~~~~~~~~~~~~~~~~~~~~
_____________
Ranged
_____________

Skeleton (Normal)
Health: 387             XP: 30
Melee Attacks: 1
       Attack: 20
       Damage: 29-33
       Element Damage: 0
       Crit. Chance: 50
       Crit. Damage: 400%
Ranged Attacks: 2
       Range: 3
       Attack: 20
       Damage: 14-18
       Element Damage: 0
       Crit. Chance: 10
       Crit. Damage: 220%
Melee Blocks: 0         General Blocks: 0
Armor: 20               Evade: 58
Resistances: 0
Abilities: Undead

Skeleton (Elite)
Health: 413             XP: 50
Melee Attacks: 1
       Attack: 36
       Damage: 64-68
       Element Damage: 0
       Crit. Chance: 50
       Crit. Damage: 400%
Ranged Attacks: 2
       Range: 4
       Attack: 36
       Damage: 31-35
       Element Damage: 0
       Crit. Chance: 20
       Crit. Damage: 220%
Melee Blocks: 0         General Blocks: 0
Armor: 25               Evade: 83
Resistances: E25, D25
Abilities: Undead

Skeletal Spearman (Normal)
Health: 1100            XP: 40
Melee Attacks: 2
       Attack: 37
       Damage: 35-39
       Element Damage: 0
       Crit. Chance: 50
       Crit. Damage: 200%
Ranged Attacks: 2
       Range: 3
       Attack: 55
       Damage: 30-42
       Element Damage: 15-21 Dark
       Crit. Chance: 10
       Crit. Damage: 220%
Melee Blocks: 0         General Blocks: 0
Armor: 30               Evade: 76
Resistances: E90, D90
Abilities: Undead, Weakening Strikes

Skeletal Spearman (Elite)
Health: 1200            XP: 65
Melee Attacks: 1
       Attack: 78
       Damage: 82-86
       Element Damage: 0
       Crit. Chance: 50
       Crit. Damage: 200%
Ranged Attacks: 2
       Range: 4
       Attack: 28
       Damage: 32-98
       Element Damage: 10-14 Dark
       Crit. Chance: 20
       Crit. Damage: 220%
Melee Blocks: 0         General Blocks: 0
Armor: 35               Evade: 113
Resistances: E90, D90
Abilities: Undead, Weakening Strikes

_____________
Melee
_____________

Ghoul (Normal)
Health: 387             XP: 30
Melee Attacks: 1
       Attack: 20
       Damage: 29-33
       Element Damage:
       Crit. Chance: 10
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 0
Armor: 0                Evade: 58
Resistances: 0
Abilities: Undead, Vindictive

Ghoul (Elite)
Health: 413             XP: 50
Melee Attacks: 1
       Attack: 36
       Damage: 31-35
       Element Damage: 31-35 Dark
       Crit. Chance: 20
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 0
Armor: 0                Evade: 83
Resistances: 0
Abilities: Undead, Vindictive

Ravenous Ghoul (Normal)
Health: 1100            XP: 40
Melee Attacks: 1
       Attack: 37
       Damage: 60-70
       Element Damage:
       Crit. Chance: 10
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 0
Armor: 15               Evade: 100
Resistances: E90, D90
Abilities: Enraged, Undead, Vindictive

Ravenous Ghoul (Elite)
Health: 1200            XP: 65
Melee Attacks: 1
       Attack: 78
       Damage: 41-45
       Element Damage: 19-23 Earth, 19-23 Dark
       Crit. Chance: 20
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 0
Armor: 25               Evade: 113
Resistances: E90, D90
Abilities: Enraged, Undead, Vindictive

Leander (Champion)
Health: 1832            XP: 200
Melee Attacks: 4
       Attack: 107
       Damage: 32-36
       Element Damage: 9-13 Earth, 9-13 Dark
       Crit. Chance: 20
       Crit. Damage: 175%
Magic Attacks: 0
       Range: 1
       Multiplier: 10
Melee Blocks: 1         General Blocks: 1
Armor: 0                Evade: 112
Resistances: E50, D50
Abilities: Boss, Enraged, Pain Reflection, Regrowth, Undead

~~~~~~~~~~~~~~~~~~~~~~~~
P6. Stronghold
~~~~~~~~~~~~~~~~~~~~~~~~
_____________
Ranged
_____________

Goblin (Normal)
Health: 525             XP: 30
Melee Attacks: 3
       Attack: 24
       Damage: 9-13
       Element Damage: 0
       Crit. Chance: 10
       Crit. Damage: 150%
Ranged Attacks: 1
       Range: 4
       Attack: 24
       Damage: 27-31
       Element Damage: 0
       Crit. Chance: 10
       Crit. Damage: 200%
Melee Blocks: 0         General Blocks: 0
Armor: 5                Evade: 110
Resistances: F40, E40, A40, D40
Abilities: Demonic Lineage

Goblin (Elite)
Health: 1090            XP: 60
Melee Attacks: 4
       Attack: 48
       Damage: 13-17
       Element Damage: 3-10 Air
       Crit. Chance: 20
       Crit. Damage: 150%
Ranged Attacks: 2
       Range: 4
       Attack: 58
       Damage: 53-57
       Element Damage: 16-20 Air
       Crit. Chance: 20
       Crit. Damage: 200%
Melee Blocks: 0         General Blocks: 0
Armor: 10               Evade: 155
Resistances: F60, E60, D60
Abilities: Demonic Lineage

Goblin Hunter (Normal)
Health: 1150            XP: 40
Melee Attacks: 2
       Attack: 55
       Damage: 35-45
       Element Damage: 0
       Crit. Chance: 10
       Crit. Damage: 150%
Ranged Attacks: 2
       Range: 4
       Attack: 60
       Damage: 40-55
       Element Damage: 0
       Crit. Chance: 20
       Crit. Damage: 200%
Melee Blocks: 0         General Blocks: 0
Armor: 10               Evade: 150
Resistances: F60, E60, A60, D60
Abilities: Demonic Lineage, Stunning Strikes

Julien (Champion)
Health: 1347            XP: 250
Melee Attacks: 4
       Attack: 140
       Damage: 37-41
       Element Damage: 11-15 Earth, 11-15 Air
       Crit. Chance: 20
       Crit. Damage: 175%
Ranged Attacks: 2
       Range: 4
       Attack: 140
       Damage: 76-80
       Element Damage: 24-28 Earth, 24-28 Air
       Crit. Chance: 20
       Crit. Damage: 150%
Melee Blocks: 1         General Blocks: 1
Armor: 10               Evade: 139
Resistances: E30, A30
Abilities: Demonic Lineage, Poisoning Strikes

_____________
Melee
_____________

Mauler (Normal)
Health: 624             XP: 30
Melee Attacks: 2
       Attack: 24
       Damage: 20-24
       Element Damage: 0
       Crit. Chance: 10
       Crit. Damage: 150%
Melee Blocks: 1         General Blocks: 1
Armor: 60               Evade: 62
Resistances: F40, E40, A40, D40
Abilities: Demonic Lineage, Sweeping Attack

Carla (Normal)
Health: 624             XP: 0
Melee Attacks: 4
       Attack: 163
       Damage: 57-61
       Element Damage: 0
       Crit. Chance: 50
       Crit. Damage: 250%
Melee Blocks: 8         General Blocks: 0
Armor: 10               Evade: 114
Resistances: 0
Abilities: Retaliation, Spirit Bound, Sweeping Attack

Mauler (Elite)
Health: 1200            XP: 60
Melee Attacks: 3
       Attack: 55
       Damage: 20-24
       Element Damage: 20-24 Earth
       Crit. Chance: 20
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 2
Armor: 60               Evade: 60
Resistances: F60, E60, A60, D60
Abilities: Demonic Lineage, Sweeping Attack

Crusher (Normal)
Health: 1250            XP: 40
Melee Attacks: 3
       Attack: 65
       Damage: 53-57
       Element Damage: 0
       Crit. Chance: 10
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 2
Armor: 60               Evade: 60
Resistances: F60, E60, D60
Abilities: Demonic Lineage, Sweeping Attack

Tuco (Champion)
Health: 1539            XP: 150
Melee Attacks: 4
       Attack: 97
       Damage: 35-39
       Element Damage: 10-14 Fire
       Crit. Chance: 20
       Crit. Damage: 175%
Magic Attacks: 1
       Range: 4
       Multiplier: 5
       Crit. Chance: 30
       Crit. Damage: 150%
Melee Blocks: 1         General Blocks: 1
Armor: 20               Evade: 103
Resistances: E75, A75
Abilities: Boss, Demonic Lineage, Overwhelming Assault, Stone Skin

Jaguar Warrior (Normal)
Health: 684             XP: 30
Melee Attacks: 1
       Attack: 26
       Damage: 60-80
       Element Damage: 0
       Crit. Chance: 10
       Crit. Damage: 150%
Melee Blocks: 1         General Blocks: 0
Armor: 30               Evade: 64
Resistances: F40, E40, A40, D40
Abilities: Demonic Lineage, Enraged, Overwhelming Assault

Jaguar Warrior (Elite)
Health: 1280            XP: 60
Melee Attacks: 1
       Attack: 65
       Damage: 66-70
       Element Damage: 21-25 Earth
       Crit. Chance: 20
       Crit. Damage: 150%
Melee Blocks: 2         General Blocks: 0
Armor: 35               Evade: 87
Resistances: F60, E60, A60, D60
Abilities: Demonic Lineage, Enraged, Overwhelming Assault

Panther Warrior (Normal)
Health: 1315            XP: 40
Melee Attacks: 1
       Attack: 68
       Damage: 89-99
       Element Damage: 0
       Crit. Chance: 10
       Crit. Damage: 150%
Melee Blocks: 1         General Blocks: 0
Armor: 35               Evade: 76
Resistances: F60, E60, D60
Abilities: Demonic Lineage, Enraged, Overwhelming Assault

Sentenza (Champion)
Health: 1646            XP: 200
Melee Attacks: 4
       Attack: 100
       Damage: 11-15
       Element Damage: 36-40 Fire
       Crit. Chance: 20
       Crit. Damage: 175%
Melee Blocks: 2         General Blocks: 1
Armor: 10               Evade: 105
Resistances: F50, W50, E50, A50
Abilities: Boss, Demonic Lineage, Overwhelming Assault, Vindictive

Paul (Champion)
Health: 2020            XP: 250
Melee Attacks: 2
       Attack: 140
       Damage: 63-67
       Element Damage: 31-35 Earth, 31-35 Air
       Crit. Chance: 20
       Crit. Damage: 175%
Melee Blocks: 2         General Blocks: 1
Armor: 10               Evade: 139
Resistances: E30, A30
Abilities: Demonic Lineage, Enraged

War Panther (Normal)
Health: 524             XP: 30
Melee Attacks: 1
       Attack: 24
       Damage: 32-36
       Element Damage: 0
       Crit. Chance: 10
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 0
Armor: 50               Evade: 62
Resistances: F40, E40, A40, D40
Abilities: Enraged, Retaliation

War Panther (Elite)
Health: 1200            XP: 60
Melee Attacks: 2
       Attack: 48
       Damage: 45-55
       Element Damage: 0
       Crit. Chance: 20
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 0
Armor: 50               Evade: 90
Resistances: F60, E60, A60, D60
Abilities: Enraged, Retaliation

Harpy (Normal)
Health: 1000            XP: 40
Melee Attacks: 2
       Attack: 50
       Damage: 21-25
       Element Damage: 6-15 Air
       Crit. Chance: 10
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 0
Armor: 15               Evade: 130
Resistances: A75
Abilities: Vindictive

Harpy (Elite)
Health: 1090            XP: 60
Melee Attacks: 2
       Attack: 59
       Damage: 53-57
       Element Damage: 16-30 Air
       Crit. Chance: 20
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 0
Armor: 15               Evade: 140
Resistances: A95
Abilities: Vindictive

Koreke (Champion)
Health: 2150            XP: 200
Melee Attacks: 4
       Attack: 107
       Damage: 12-16
       Element Damage: 41-45 Air
       Crit. Chance: 20
       Crit. Damage: 175%
Magic Attacks: 1
       Range: 4
       Multiplier: 15.6
       Crit. Chance: 30
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 1
Armor: 0                Evade: 112
Resistances: A95
Abilities: Boss, Chain Lightning, Vindictive

Cyclops (Normal)
Health: 1500            XP: 40
Melee Attacks: 1
       Attack: 65
       Damage: 96-116
       Element Damage: 0
       Crit. Chance: 10
       Crit. Damage: 150%
Magic Attacks: 1
       Range: 1
       Multiplier: 5
       Crit. Chance: 20
       Crit. Damage: 175%
Melee Blocks: 1         General Blocks: 0
Armor: 50               Evade: 25
Resistances: P30, F75, W30, E75, A30, L30, D30
Abilities: Crush, Demonic Lineage, Large, Stunning Strikes

Davros (Champion)
Health: 2100            XP: 200
Melee Attacks: 2
       Attack: 105
       Damage: 54-58
       Element Damage: 54-58 Fire
       Crit. Chance: 20
       Crit. Damage: 175%
Ranged Attacks: 2
       Range: 4
       Attack: 18
       Damage: 26-30
       Element Damage: 7-11 Earth
       Crit. Chance: 30
       Crit. Damage: 150%
Magic Attacks: 0
       Range: 1
       Multiplier: 4
Melee Blocks: 1         General Blocks: 1
Armor: 10               Evade: 50
Resistances: F75, E75
Abilities: Boss, Demonic Lineage, Large, Regrowth, Stone Skin

Pao Kai (Boss)
Health: 2150            XP: 350
Melee Attacks: 4
       Attack: 107
       Damage: 21-25
       Element Damage: 15-19 Earth, 15-19 Air
       Crit. Chance: 20
       Crit. Damage: 175%
Magic Attacks: 1
       Range: 4
       Multiplier: 8
       Crit. Chance: 30
       Crit. Damage: 150%
Melee Blocks: 1         General Blocks: 1
Armor: 25               Evade: 112
Resistances: E95, A95
Abilities: Boss, Chain Lightning, Large

~~~~~~~~~~~~~~~~~~~~~~~~
P7. Neutral
~~~~~~~~~~~~~~~~~~~~~~~~
_____________
Ranged
_____________

Brigand (Normal)
Health: 150             XP: 20
Melee Attacks: 1
       Attack: 9
       Damage: 12-16
       Element Damage: 0
       Crit. Chance: 10
       Crit. Damage: 150%
Ranged Attacks: 1
       Range: 4
       Attack: 9
       Damage: 12-16
       Element Damage: 0
       Crit. Chance: 20
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 0
Armor: 20               Evade: 60
Resistances: 0
Abilities: Poisoning Strikes

Brigand (Elite)
Health: 194             XP: 45
Melee Attacks: 1
       Attack: 17
       Damage: 21-25
       Element Damage: 6-10 (Air)
       Crit. Chance: 20
       Crit. Damage: 150%
Ranged Attacks: 1
       Range: 4
       Attack: 17
       Damage: 26-30
       Element Damage: 7-11 (Air)
       Crit. Chance: 30
       Crit. Damage: 150%
Melee Blocks: 1         General Blocks: 0
Armor: 25               Evade: 70
Resistances: A25
Abilities: Poisoning Strikes

Iven (Champion)
Health: 738             XP: 100
Melee Attacks: 4
       Attack: 33
       Damage: 17-21
       Element Damage: 0
       Crit. Chance: 20
       Crit. Damage: 175%
Ranged Attacks: 2
       Range: 4
       Attack: 33
       Damage: 37-41
       Element Damage: 0
       Crit. Chance: 20
       Crit. Damage: 150%
Melee Blocks: 1         General Blocks: 1
Armor: 25               Evade: 75
Resistances: E50, A50
Abilities: Boss, Retaliation

Blackfang Marauder (Normal)
Health: 1100            XP: 40
Melee Attacks: 3
       Attack: 44
       Damage: 19-23
       Element Damage: 5-9 Fire
       Crit. Chance: 10
       Crit. Damage: 150%
Ranged Attacks: 3
       Range: 4
       Attack: 24
       Damage: 24-28
       Element Damage: 7-11 Fire
       Crit. Chance: 30
       Crit. Damage: 175%
Melee Blocks: 0         General Blocks: 0
Armor: 20               Evade: 100
Resistances: F75, E75, D75
Abilities: Poisoning Strikes, Sweeping Attack

Perren's Marauder (Elite)
Health: 1852            XP: 80
Melee Attacks: 2
       Attack: 84
       Damage: 32-40
       Element Damage: 32-36 Fire
       Crit. Chance: 20
       Crit. Damage: 150%
Ranged Attacks: 3
       Range: 4
       Attack: 106
       Damage: 37-41
       Element Damage: 11-15 Fire
       Crit. Chance: 30
       Crit. Damage: 175%
Melee Blocks: 0         General Blocks: 0
Armor: 20               Evade: 130
Resistances: F25, A25
Abilities: Poisoning Strikes, Sweeping Attack

_____________
Melee
_____________

Giant Spider (Normal)
Health: 111             XP: 5
Melee Attacks: 2
       Attack: 7
       Damage: 4-10
       Element Damage: 0
       Crit. Chance: 10
       Crit. Damage: 150%
Magic Attacks: 1
       Range: 1
       Multiplier: 1.3
       Crit. Chance: 10
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 0
Armor: 5                Evade: 40
Resistances: E50
Abilities: Poison Spit

Giant Spider (Elite)
Health: 965             XP: 60
Melee Attacks: 2
       Attack: 34
       Damage: 38-42
       Element Damage: 0
       Crit. Chance: 20
       Crit. Damage: 150%
Magic Attacks: 1
       Range: 4
       Multiplier: 7
       Crit. Chance: 10
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 0
Armor: 10               Evade: 80
Resistances: W50, E75, D50
Abilities: Poison Spit

Spider Queen
Health: 568             XP: 100
Melee Attacks: 3
       Attack: 23
       Damage: 14-16
       Element Damage: 0
       Crit. Chance: 10
       Crit. Damage: 175%
Magic Attacks: 1
       Range: 4
       Multiplier: 3
       Crit. Chance: 10
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 1
Armor: 5                Evade: 71
Resistances: E50
Abilities: Boss, Poison Spit

Moonsilk Spider (Normal)
Health: 194             XP: 20
Melee Attacks: 1
       Attack: 10
       Damage: 4-8
       Element Damage: 16-20 Prime
       Crit. Chance: 10
       Crit. Damage: 150%
Magic Attacks: 1
       Range: 1
       Multiplier: 0.8
       Crit. Chance: 10
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 0
Armor: 5                Evade: 80
Resistances: P50
Abilities: Mana Leech, Crystal Shards

Moonsilk Spider (Elite)
Health: 975             XP: 60
Melee Attacks: 1
       Attack: 44
       Damage: 24-29
       Element Damage: 77-81 Prime
       Crit. Chance: 20
       Crit. Damage: 150%
Magic Attacks: 1
       Range: 4
       Multiplier: 3
       Crit. Chance: 20
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 0
Armor: 10               Evade: 100
Resistances: P75, W40, E40, A40, L40, D40
Abilities: Mana Leech, Crystal Shards

Crystal Spider (Boss)
Health: 2007            XP: 500
Melee Attacks: 4
       Attack: 134
       Damage: 12-16
       Element Damage: 32-36 Prime
       Crit. Chance: 20
       Crit. Damage: 175%
Magic Attacks: 1
       Range: 4
       Multiplier: 7
       Crit. Chance: 30
       Crit. Damage: 150%
Melee Blocks: 1         General Blocks: 1
Armor: 25               Evade: 134
Resistances: P75, F25, W25, E25, A25, L25, D25
Abilities: Blink, Boss, Crystal Cage, Crystal Cage (Explosive),
          Crystal Shards, Crystal Shell, Large

Wolf (Normal)
Health: 120             XP: 20
Melee Attacks: 2
       Attack: 8
       Damage: 6-8
       Element Damage: 0
       Crit. Chance: 10
       Crit. Damage: 175%
Melee Blocks: 0         General Blocks: 0
Armor: 0                Evade: 80
Resistances: 0
Abilities: Enrage

Wolf (Elite)
Health: 288             XP: 50
Melee Attacks: 2
       Attack: 28
       Damage: 25-29
       Element Damage: 0
       Crit. Chance: 20
       Crit. Damage: 175%
Melee Blocks:           General Blocks: 0
Armor: 0                Evade: 100
Resistances: 0
Abilities: Enrage

Amarok (Champion)
Health: 1682            XP: 200
Melee Attacks: 2
       Attack: 102
       Damage: 38-42
       Element Damage: 0
       Crit. Chance: 20
       Crit. Damage: 175%
Melee Blocks: 0         General Blocks: 1
Armor: 0                Evade: 107
Resistances: F25, W25, E50, A25
Abilities: Boss, Enraged, Retaliation

Wolf Hound (Normal)
Health: 685             XP: 40
Melee Attacks: 2
       Attack: 21
       Damage: 25-29
       Element Damage: 0
       Crit. Chance: 10
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 0
Armor: 20               Evade: 120
Resistances: A50, D50
Abilities: Enraged, Relentless

Wolf Hound (Elite)
Health: 1099            XP: 70
Melee Attacks: 1
       Attack: 85
       Damage: 86-90
       Element Damage: 0
       Crit. Chance: 20
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 0
Armor: 25               Evade: 123
Resistances: A50, D50
Abilities: Enraged, Relentless

Fluffy (Champion)
Health: 1271            XP: 200
Melee Attacks: 2
       Attack: 67
       Damage: 40-48
       Element Damage: 0
       Crit. Chance: 20
       Crit. Damage: 175%
Melee Blocks: 0         General Blocks: 1
Armor: 50               Evade: 96
Resistances: P50, F50, W50, E50, A50, D50
Abilities: Boss, Enraged, Large, Overwhelming Assault

Militia (Normal)
Health: 150             XP: 20
Melee Attacks: 1
       Attack: 9
       Damage: 12-16
       Element Damage: 0
       Crit. Chance: 10
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 1
Armor: 50               Evade: 40
Resistances: 0
Abilities: Stunning Strikes

Militia (Elite)
Health: 200             XP: 40
Melee Attacks: 1
       Attack: 18
       Damage: 23-27
       Element Damage: 6-10 Air
       Crit. Chance: 20
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 2
Armor: 60               Evade: 65
Resistances: A50
Abilities: Stunning Strikes

Luke (Champion)
Health: 713             XP: 100
Melee Attacks: 4
       Attack: 30
       Damage: 14-16
       Element Damage: 0
       Crit. Chance: 20
       Crit. Damage: 175%
Melee Blocks: 1         General Blocks: 1
Armor: 15               Evade: 74
Resistances: A50, L50
Abilities: Boss, Vindictive

Militia Captain (Normal)
Health: 306             XP: 25
Melee Attacks: 1
       Attack: 17
       Damage: 25-29
       Element Damage: 0
       Crit. Chance: 20
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 1
Armor: 70               Evade: 1
Resistances: 0
Abilities: Battle Spirit, Stunning Strikes

Militia Captain (Elite)
Health: 339             XP: 50
Melee Attacks: 1
       Attack: 34
       Damage: 30-34
       Element Damage: 30-34 Light
       Crit. Chance: 30
       Crit. Damage: 150%
Melee Blocks: 1         General Blocks: 2
Armor: 80               Evade: 1
Resistances: A50, L50
Abilities: Battle Spirit, Stunning Strikes

Montbard (Champion)
Health: 1240            XP: 150
Melee Attacks: 3
       Attack: 60
       Damage: 19-23
       Element Damage: 19-23 Light
       Crit. Chance: 20
       Crit. Damage: 175%
Magic Attacks: 1
       Range: 4
       Multiplier: 4
       Crit. Chance: 30
       Crit. Damage: 150%
Melee Blocks: 1         General Blocks: 3
Armor: 70               Evade: 94
Resistances: 0
Abilities: Boss, Fireball, Glaring Light, Stunning Strikes

Black Guard (Normal)
Health: 785             XP: 40
Melee Attacks: 1
       Attack: 21
       Damage: 30-34
       Element Damage: 12-20 Dark
       Crit. Chance: 10
       Crit. Damage: 150%
Melee Blocks: 1         General Blocks: 2
Armor: 80               Evade: 60
Resistances: A75, D75
Abilities: Stunning Strikes

Black Guard (Elite)
Health: 950             XP: 65
Melee Attacks: 1
       Attack: 70
       Damage: 57-61
       Element Damage: 18-22 Air
       Crit. Chance: 20
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 2
Armor: 80               Evade: 60
Resistances: A75, D75
Abilities: Stunning Strikes

Black Guard Captain (Normal)
Health: 1000            XP: 40
Melee Attacks: 1
       Attack: 39
       Damage: 57-61
       Element Damage: 0
       Crit. Chance: 10
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 2
Armor: 80               Evade: 1
Resistances: A75, D75
Abilities: Battle Spirit, Stunning Strikes

Black Guard Captain (Elite)
Health: 1088            XP: 70
Melee Attacks: 1
       Attack: 85
       Damage: 42-46
       Element Damage: 42-54 Air
       Crit. Chance: 20
       Crit. Damage: 150%
Melee Blocks: 1         General Blocks: 2
Armor: 80               Evade: 1
Resistances: A75, D75
Abilities: Battle Spirit, Stunning Strikes, Vindictive

Ripley (Champion)
Health: 1271            XP: 200
Melee Attacks: 4
       Attack: 67
       Damage: 30-34
       Element Damage: 0
       Crit. Chance: 20
       Crit. Damage: 175%
Melee Blocks: 1         General Blocks: 2
Armor: 80               Evade: 96
Resistances: A75, D75
Abilities: Boss, Purge, Stunning Strikes, Vindictive

Blackfang Thug (Normal)
Health: 1200            XP: 40
Melee Attacks: 2
       Attack: 44
       Damage: 30-40
       Element Damage: 7-8 Fire
       Crit. Chance: 20
       Crit. Damage: 200%
Melee Blocks: 1         General Blocks: 0
Armor: 30               Evade: 80
Resistances: F75, D75
Abilities: Debilitating Strikes, Overwhelming Assault, Retalitation

Perren's Thug (Elite)
Health: 2020            XP: 80
Melee Attacks: 3
       Attack: 106
       Damage: 24-28
       Element Damage: 24-28 Fire
       Crit. Chance: 30
       Crit. Damage: 200%
Melee Blocks: 1         General Blocks: 0
Armor: 30               Evade: 130
Resistances: F25, A25
Abilities: Debilitating Strikes, Overwhelming Assault, Retalitation

Perren (Champion)
Health: 3664            XP: 200
Melee Attacks: 4
       Attack: 144
       Damage: 48-54
       Element Damage: 48-54 Fire
       Crit. Chance: 20
       Crit. Damage: 175%
Magic Attacks: 1
       Range: 4
       Multiplier: 15
       Crit. Chance: 30
       Crit. Damage: 150%
Melee Blocks: 1         General Blocks: 0
Armor: 40               Evade: 145
Resistances: F25, A50, L25
Abilities: Boss, Fireball, Overwhelming Assault, Retaliation

Shadow Panther (Normal)
Health: 306             XP: 30
Melee Attacks: 1
       Attack: 17
       Damage: 14-18
       Element Damage: 3-7 Dark
       Crit. Chance: 10
       Crit. Damage: 175%
Melee Blocks: 0         General Blocks: 0
Armor: 0                Evade: 52
Resistances: D50
Abilities: Retaliation

Shadow Panther (Elite)
Health: 679             XP: 80
Melee Attacks: 1
       Attack: 93
       Damage: 33-37
       Element Damage: 10-14 Dark
       Crit. Chance: 20
       Crit. Damage: 175%
Melee Blocks: 0         General Blocks: 0
Armor: 0                Evade: 128
Resistances: D75
Abilities: Retaliation

Manticore (Normal)
Health: 699             XP: 30
Melee Attacks: 1
       Attack: 18
       Damage: 51-55
       Element Damage: 16-20 Earth
       Crit. Chance: 30
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 0
Armor: 40               Evade: 54
Resistances: E50
Abilities: Poisoning Strikes, Weakening Strikes

Manticore (Elite)
Health: 1508            XP: 80
Melee Attacks: 1
       Attack: 93
       Damage: 207-211
       Element Damage: 68-72 Earth
       Crit. Chance: 30
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 0
Armor: 40               Evade: 128
Resistances: E75
Abilities: Poisoning Strikes, Weakening Strikes

Martyaxwar (Champion)
Health: 1389            XP: 200
Melee Attacks: 2
       Attack: 82
       Damage: 44-48
       Element Damage: 44-48 Earth
       Crit. Chance: 20
       Crit. Damage: 175%
Magic Attacks: 0
       Range: 1
       Multiplier: 10
Melee Blocks: 0         General Blocks: 1
Armor: 50               Evade: 99
Resistances: D50
Abilities: Boss, Poisoning Strikes, Regrowth, Weakening Strikes

Facehugger (Normal)
Health: 650             XP: 40
Melee Attacks: 1
       Attack: 35
       Damage: 5-9
       Element Damage: 36-54 Air
       Crit. Chance: 10
       Crit. Damage: 150%
Magic Attacks: 1
       Range: 1
       Multiplier: 5
       Crit. Chance: 0
       Crit. Damage: 0%
Melee Blocks: 0         General Blocks: 0
Armor: 0                Evade: 90
Resistances: P50, F50, W50, A75, L50, D50
Abilities: Chain Lightning, Cursing Strikes, Mana Leech

Facehugger (Elite)
Health: 893             XP: 65
Melee Attacks: 1
       Attack: 62
       Damage: 20-24
       Element Damage: 53-65 Air
       Crit. Chance: 20
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 0
Armor: 15               Evade: 96
Resistances: P50, A50
Abilities: Cursing Strikes, Mana Leech

Erysichthon (Champion)
Health: 1240            XP: 200
Melee Attacks: 4
       Attack: 60
       Damage: 6-10
       Element Damage: 15-19 Prime, 15-19 Air
       Crit. Chance: 20
       Crit. Damage: 175%
Magic Attacks: 1
       Range: 4
       Multiplier: 5
       Crit. Chance: 30
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 1
Armor: 0                Evade: 94
Resistances: A50, D50
Abilities: Boss, Crystal Shards, Explosive, Large

Earth Elemental (Normal)
Health: 340             XP: 30
Melee Attacks: 1
       Attack: 17
       Damage: 15-19
       Element Damage: 15-19 Earth
       Crit. Chance: 10
       Crit. Damage: 150%
Magic Attacks: 0
       Range: 4
       Multiplier: 1
Melee Blocks: 0         General Blocks: 1
Armor: 50               Evade: 1
Resistances: E90
Weakness: A25
Abilities: Regeneration, Stone Skin

Earth Elemental (Elite)
Health: 800             XP: 60
Melee Attacks: 1
       Attack: 44
       Damage: 42-46
       Element Damage: 42-46 Earth
       Crit. Chance: 20
       Crit. Damage: 150%
Magic Attacks: 0
       Range: 4
       Multiplier: 4
Melee Blocks: 0         General Blocks: 1
Armor: 50               Evade: 1
Resistances: P30, F30, W30, E100, L30, D30
Weakness: A25
Abilities: Regeneration (Passive), Regrowth, Stone Skin

Gralkor (Boss)
Health: 937             XP: 300
Melee Attacks: 2
       Attack: 45
       Damage: 30-34
       Element Damage: 30-34 Earth
       Crit. Chance: 20
       Crit. Damage: 175%
Magic Attacks: 1
       Range: 1
       Multiplier: 2.2
       Crit. Chance: 30
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 1
Armor: 50               Evade: 1
Resistances: E100
Weakness: A25
Abilities: Boss, Crush, Petrification, Regeneration (Passive)

Shadow Elemental (Normal)
Health: 867             XP: 45
Melee Attacks: 2
       Attack: 43
       Damage: 2-6
       Element Damage: 55-59 Dark
       Crit. Chance: 10
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 1
Armor: 0                Evade: 84
Resistances: D90
Weakness: L25
Abilities: Pain Reflection

Shadow Elemental (Elite)
Health: 1210            XP: 70
Melee Attacks: 1
       Attack: 73
       Damage: 8-12
       Element Damage: 105-115 Dark
       Crit. Chance: 20
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 1
Armor: 0                Evade: 104
Resistances: D100
Weakness: L25
Abilities: Pain Reflection

Terror (Elite)
Health: 1510            XP: 70
Melee Attacks: 1
       Attack: 83
       Damage: 8-12
       Element Damage: 105-115 Dark
       Crit. Chance: 30
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 1
Armor: 0                Evade: 133
Resistances: D100
Weakness: L25
Abilities: Pain Reflection

Sinshan (Boss)
Health: 1995            XP: 300
Melee Attacks: 4
       Attack: 128
       Damage: 4-8
       Element Damage: 54-58 Dark
       Crit. Chance: 20
       Crit. Damage: 175%
Melee Blocks: 0         General Blocks: 2
Armor: 0                Evade: 129
Resistances: D100
Weakness: L25
Abilities: Boss, Feeblemind, Pain Reflection, Purge, Torpor

Shadow Dragon (Normal)
Health: 1460            XP: 50
Melee Attacks: 2
       Attack: 85
       Damage: 35-45
       Element Damage: 29-33 Fire, 29-33 Dark
       Crit. Chance: 10
       Crit. Damage: 150%
Magic Attacks: 1
       Range: 1
       Multiplier: 1.2
       Crit. Chance: 20
       Crit. Damage: 130%
Melee Blocks: 0         General Blocks: 0
Armor: 40               Evade: 98
Resistances: P45, F75, W46, E45, A45, L25, D80
Abilities: Large, Swoop

Malbeth (Champion)
Health: 2020            XP: 500
Melee Attacks: 4
       Attack: 140
       Damage: 11-15
       Element Damage: Fire 24-28, Dark 24-28
       Crit. Chance: 20
       Crit. Damage: 175%
Magic Attacks: 1
       Range: 4
       Multiplier: 2.1
       Crit. Chance: 30
       Crit. Damage: 150%
Melee Blocks: 1         General Blocks: 1
Armor: 25               Evade: 139
Resistances: P50, F50, W50, E50, A50, L50, D50
Abilities: Boss, Large, Swoop, Withering Breath

Taraleth (Boss)
Health: 2183            XP: 500
Melee Attacks: 4
       Attack: 144
       Damage: 48-52
       Element Damage: 23-27 Fire, 23-27 Dark
       Crit. Chance: 20
       Crit. Damage: 175%
Magic Attacks: 1
       Range: 4
       Multiplier: 2.1
       Crit. Chance: 30
       Crit. Damage: 150%
Melee Blocks: 1         General Blocks: 1
Armor: 25               Evade: 141
Resistances: P75, F75, W75, E75, A75, L75, D75
Abilities: Boss, Large, Spirit Bound, Swoop, Withering Breath

Alien Technology (Normal)
Health: 133700          XP: 42
Melee Blocks: 0         General Blocks: 0
Armor: 75               Evade: 150
Resistances: P75, F75, W75, E75, A75, L75, D75
Abilities: Pain Reflection, Static Object

                       ---------------------------
                                  Magic
                       ---------------------------
~~~~~~~~~~~~~~~~~~~~~~~~
M1. Haven
~~~~~~~~~~~~~~~~~~~~~~~~

Inquisitor (Normal)
Health: 2048            XP: 70
Melee Attacks: 1
       Attack: 49
       Damage: 122-126
       Element Damage: 0
       Crit. Chance: 10
       Crit. Damage: 150%
Magic Attacks: 0
       Range: 1
       Multiplier: 15
Melee Blocks: 1         General Blocks: 0
Armor: 10               Evade: 125
Resistances: P50, F25, E25, A50, L100
Weakness: D25
Abilities: Focused, Martyr, Mass Heal, Pacification

Caindale
Health: 7780            XP: 200
Melee Attacks: 1
       Attack: 107
       Damage: 127-131
       Element Damage: 0
       Crit. Chance: 20
       Crit. Damage: 175%
Magic Attacks: 1
       Range: 4
       Multiplier: 20
       Crit. Chance: 50
       Crit. Damage: 200%
Melee Blocks: 1         General Blocks: 0
Armor: 15               Evade: 139
Resistances: P50, F25, E25, A50, L100
Weakness: D25
Abilities: Boss, Mass Heal, Pacification, Sun Ray

Light Elemental (Normal)
Health: 550             XP: 40
Melee Attacks: 1
       Attack: 44
       Damage: 2-6
       Element Damage: 37-41 Light
       Crit. Chance: 10
       Crit. Damage: 150%
Magic Attacks: 1
       Range: 4
       Multiplier: 6
       Crit. Chance: 10
       Crit. Damage: 130%
Melee Blocks: 0         General Blocks: 1
Armor: 0                Evade: 62
Resistances: L90
Weakness: D25
Abilities: Searing Light

Light Elemental (Elite)
Health: 2222            XP: 80
Melee Attacks: 1
       Attack: 84
       Damage: 15-23
       Element Damage: 135-156 Light
       Crit. Chance: 20
       Crit. Damage: 150%
Magic Attacks: 1
       Range: 4
       Multiplier: 11
       Crit. Chance: 20
       Crit. Damage: 140%
Melee Blocks: 0         General Blocks: 1
Armor: 0                Evade: 145
Resistances: L100
Weakness: D25
Abilities: Searing Light, Sun Ray

Risellin (Boss)
Health: 1357            XP: 350
Melee Attacks: 4
       Attack: 75
       Damage: 4-6
       Element Damage: 38-42 Light
       Crit. Chance: 20
       Crit. Damage: 175%
Magic Attacks: 1
       Range: 4
       Multiplier: 14.7
       Crit. Chance: 30
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 2
Armor: 0                Evade: 98
Resistances: L100
Weakness: D25
Abilities: Boss, Searing Light

~~~~~~~~~~~~~~~~~~~~~~~~
M2. Sanctuary
~~~~~~~~~~~~~~~~~~~~~~~~

Coral Priestess (Normal)
Health: 194             XP: 20
Melee Attacks: 1
       Attack: 10
       Damage: 8-10
       Element Damage: 0
       Crit. Chance: 10
       Crit. Damage: 150%
Magic Attacks: 1
       Range: 4
       Damage:
       Multiplier: 3
       Crit. Chance: 10
       Crit. Damage: 200%
Melee Blocks: 0         General Blocks: 0
Armor: 20               Evade: 40
Resistances: W50, L50
Weakness: F25
Abilities: Focused, Ice Shards, Liquid Membrane

Coral Priestess (Elite)
Health: 240             XP: 40
Melee Attacks: 1
       Attack: 17
       Damage: 14-18
       Element Damage: 0
       Crit. Chance: 20
       Crit. Damage: 150%
Magic Attacks: 1
       Range: 4
       Multiplier: 4
       Crit. Chance: 20
       Crit. Damage: 200%
Melee Blocks: 1         General Blocks: 0
Armor: 25               Evade: 50
Resistances: W50, L50
Weakness: F25
Abilities: Focused, Ice Shards, Liquid Membrane

Pearl Priestess (Normal)
Health: 820             XP: 40
Melee Attacks: 1
       Attack: 26
       Damage: 12-14
       Element Damage: 0
       Crit. Chance: 10
       Crit. Damage: 150%
Magic Attacks: 1
       Range: 4
       Multiplier: 7
       Crit. Chance: 10
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 0
Armor: 0                Evade: 80
Resistances: P60, W90, E60, A60, L60, D25
Weakness: F25
Abilities: Focused, Ice Shards, Ice Storm, Liquid Membrane

Pearl Priestess (Elite)
Health: 850             XP: 60
Melee Attacks: 1
       Attack: 44
       Damage: 18-22
       Element Damage: 0
       Crit. Chance: 20
       Crit. Damage: 150%
Magic Attacks: 1
       Range: 4
       Multiplier: 10
       Crit. Chance: 10
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 0
Armor: 0                Evade: 86
Resistances: P70, W90, E70, A70, L70, D25
Weakness: F25
Abilities: Focused, Ice Shards, Ice Storm, Liquid Membrane

Leslie (Champion)
Health: 2020            XP: 250
Melee Attacks: 4
       Attack: 140
       Damage: 14-18
       Element Damage: 47-51 Water
       Crit. Chance: 20
       Crit. Damage: 175%
Magic Attacks: 1
       Range: 4
       Multiplier: 12
       Crit. Chance: 30
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 1
Armor: 0                Evade: 139
Resistances: W75
Weakness: F25
Abilities: Deep Freeze, Focused, Ice Shards

Mermaid (Normal)
Health: 424             XP: 30
Melee Attacks: 1
       Attack: 24
       Damage: 9-13
       Element Damage: 30-34 Water
       Crit. Chance: 10
       Crit. Damage: 150%
Magic Attacks: 1
       Range: 4
       Multiplier: 4.3
       Crit. Chance: 10
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 0
Armor: 0                Evade: 62
Resistances: W75
Weakness: F25
Abilities: Deep Freeze, Ice Shards, Ice Storm

Mermaid (Elite)
Health: 850             XP: 60
Melee Attacks: 1
       Attack: 44
       Damage: 20-24
       Element Damage: 64-68 Water
       Crit. Chance: 20
       Crit. Damage: 150%
Magic Attacks: 1
       Range: 4
       Multiplier: 10
       Crit. Chance: 10
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 0
Armor: 0                Evade: 86
Resistances: P70, W90, E70, A70, L70
Weakness: F25
Abilities: Deep Freeze, Ice Shards, Ice Storm

Iemanja (Champion)
Health: 1600            XP: 200
Melee Attacks: 4
       Attack: 82
       Damage: 9-13
       Element Damage: 32-36 Water
       Crit. Chance: 20
       Crit. Damage: 175%
Magic Attacks: 1
       Range: 4
       Multiplier: 13.7
       Crit. Chance: 30
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 1
Armor: 0                Evade: 99
Resistances: P60, W90, E60, A60, L60, D25
Weakness: F25
Abilities: Boss, Deep Freeze, Ice Shards, Ice Storm

~~~~~~~~~~~~~~~~~~~~~~~~
M3. Dark Elves
~~~~~~~~~~~~~~~~~~~~~~~~

Dark Prophet (Normal)
Health: 989             XP: 50
Melee Attacks: 1
       Attack: 53
       Damage: 44-48
       Element Damage: 12-15 Dark
       Crit. Chance: 10
       Crit. Damage: 150%
Magic Attacks: 1
       Range: 4
       Multiplier: 7.6
       Crit. Chance: 10
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 0
Armor: 0                Evade: 96
Resistances: P45, F45, W45, E75, A45, D75
Abilities: Pain Reflection, Shadow Bolt, Torpor

Dark Prophet (Elite)
Health: 1141            XP: 70
Melee Attacks: 1
       Attack: 93
       Damage: 61-65
       Element Damage: 18-25 Dark
       Crit. Chance: 20
       Crit. Damage: 150%
Magic Attacks: 1
       Range: 4
       Multiplier: 8.6
       Crit. Chance: 30
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 0
Armor: 0                Evade: 128
Resistances: P50, F50 W50, E80, A50, D80
Abilities: Pain Reflection, Shadow Bolt, Torpor

Erwan (Champion)
Health: 1347            XP: 250
Melee Attacks: 4
       Attack: 140
       Damage: 30-34
       Element Damage: 0
       Crit. Chance: 20
       Crit. Damage: 175%
Magic Attacks: 1
       Range: 4
       Multiplier: 12
       Crit. Chance: 30
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 1
Armor: 0                Evade: 139
Resistances: P25, E50, D75
Abilities: Cursing Strikes, Pain Reflection, Shadow Bolt, Torpor

Faceless (Normal)
Health: 1154            XP: 50
Melee Attacks: 1
       Attack: 53
       Damage: 67-71
       Element Damage: 0
       Crit. Chance: 10
       Crit. Damage: 150%
Magic Attacks: 1
       Range: 4
       Multiplier: 4.9
       Crit. Chance: 10
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 0
Armor: 0                Evade: 96
Resistances: P50, F50, W50, E50, A50, D100
Abilities: Dark Nova, Feeblemind, Pain Reflection, Purge, Retaliation

Faceless (Elite)
Health: 1232            XP: 70
Melee Attacks: 1
       Attack: 93
       Damage: 135-140
       Element Damage: 0
       Crit. Chance: 20
       Crit. Damage: 150%
Magic Attacks: 1
       Range: 4
       Multiplier: 5.1
       Crit. Chance: 10
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 0
Armor: 0                Evade: 128
Resistances: P50, F50, W50, E50, A50, D100
Abilities: Dark Nova, Feeblemind, Pain Reflection, Purge, Retaliation

Erebos (Boss)
Health: 2302            XP: 500
Melee Attacks: 4
       Attack: 150
       Damage: 51-55
       Element Damage: 0
       Crit. Chance: 20
       Crit. Damage: 175%
Magic Attacks: 1
       Range: 5
       Multiplier: 6.1
       Crit. Chance: 30
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 1
Armor: 0                Evade: 145
Resistances: D80
Abilities: Backstab, Boss, Dark Nova, Dark Restoration, Spirit Bound

~~~~~~~~~~~~~~~~~~~~~~~~
M4. Undead
~~~~~~~~~~~~~~~~~~~~~~~~

Ghost (Normal)
Health: 387             XP: 30
Melee Attacks: 1
       Attack: 20
       Damage: 18-22
       Element Damage: 18-22 Prime
       Crit. Chance: 10
       Crit. Damage: 150%
Magic Attacks: 1
       Range: 4
       Multiplier: 2.8
       Crit. Chance: 25
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 0
Armor: 0                Evade: 91
Resistances: P50, D50
Abilities: Shadow Bolt, Undead

Ghost (Elite)
Health: 413             XP: 50
Melee Attacks: 1
       Attack: 36
       Damage: 39-43</pre><pre id="faqspan-2">
       Element Damage: 39-43 Prime
       Crit. Chance: 20
       Crit. Damage: 150%
Magic Attacks: 1
       Range: 4
       Multiplier: 6
       Crit. Chance: 25
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 0
Armor: 0                Evade: 94
Resistances: P75, D75
Abilities: Shadow Bolt, Undead

Spectre (Normal)
Health: 1100            XP: 40
Melee Attacks: 1
       Attack: 37
       Damage: 12-16
       Element Damage: 39-43 Prime
       Crit. Chance: 10
       Crit. Damage: 150%
Magic Attacks: 1
       Range: 4
       Multiplier: 6
       Crit. Chance: 25
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 0
Armor: 0                Evade: 110
Resistances: P90, D90
Abilities: Shadow Bolt, Torpor, Undead

Spectre (Elite)
Health: 1200            XP: 65
Melee Attacks: 1
       Attack: 65
       Damage: 26-30
       Element Damage: 81-85 Prime
       Crit. Chance: 20
       Crit. Damage: 150%
Magic Attacks: 1
       Range: 4
       Multiplier: 7.8
       Crit. Chance: 25
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 0
Armor: 15               Evade: 150
Resistances: P90, D90
Abilities: Shadow Bolt, Torpor, Undead

Ephie (Champion)
Health: 2250            XP: 200
Melee Attacks: 4
       Attack: 107
       Damage: 4-8
       Element Damage: 24-28 Prime, 24-29 Dark
       Crit. Chance: 20
       Crit. Damage: 175%
Magic Attacks: 1
       Range: 4
       Multiplier: 12.2
       Crit. Chance: 30
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 1
Armor: 15               Evade: 134
Resistances: P90, F40, W40, E40, A40, D90
Abilities: Boss, Cursing Strikes, Shadow Bolt, Torpor, Undead

Melanthe (Champion)
Health: 2543            XP: 500
Melee Attacks: 4
       Attack: 153
       Damage: 52-54
       Element Damage: 0
       Crit. Chance: 20
       Crit. Damage: 175%
Magic Attacks: 1
       Range: 4
       Multiplier: 16.7
       Crit. Chance: 30
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 1
Armor: 0                Evade: 148
Resistances: P50, F25, W25, E25, A25, D75
Abilities: Boss, Fireball, Mana Leech, Purge, Torpor, Undead

~~~~~~~~~~~~~~~~~~~~~~~~
M5. Stronghold
~~~~~~~~~~~~~~~~~~~~~~~~

Dreamwalker (Normal)
Health: 452             XP: 30
Melee Attacks: 1
       Attack: 20
       Damage: 26-30
       Element Damage: 0
       Crit. Chance: 10
       Crit. Damage: 150%
Magic Attacks: 1
       Range: 4
       Multiplier: 4.9
       Crit. Chance: 10
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 0
Armor: 0                Evade: 64
Resistances: F60, W60, E60, A60, D60
Abilities: Demonic Lineage, Lightning Bolt, Regeneration (Active)

Dreamwalker (Elite)
Health: 1200            XP: 60
Melee Attacks: 1
       Attack: 48
       Damage: 90-94
       Element Damage: 0
       Crit. Chance: 20
       Crit. Damage: 150%
Magic Attacks: 1
       Range: 4
       Multiplier: 8
       Crit. Chance: 10
       Crit. Damage: 150%
Melee Blocks: 1         General Blocks: 0
Armor: 0                Evade: 87
Resistances: F70, W70, E70, A70, D60
Abilities: Demonic Lineage, Lightning Bolt, Regeneration (Active)

Dreamreaver (Normal)
Health: 1300            XP: 40
Melee Attacks: 1
       Attack: 37
       Damage: 53-57
       Element Damage: 50-60 Air
       Crit. Chance: 10
       Crit. Damage: 150%
Magic Attacks: 1
       Range: 4
       Multiplier: 8
       Crit. Chance: 10
       Crit. Damage: 150%
Melee Blocks: 1         General Blocks: 0
Armor: 0                Evade: 76
Resistances: F75, W75, E75, A75
Abilities: Chain Lightning, Demonic Lineage, Lightning Bolt,
          Regeneration (Active)

Manco (Champion)
Health: 1794            XP: 200
Melee Attacks: 4
       Attack: 105
       Damage: 39-43
       Element Damage: 0
       Crit. Chance: 20
       Crit. Damage: 175%
Magic Attacks: 1
       Range: 4
       Multiplier: 11.2
       Crit. Chance: 30
       Crit. Damage: 150%
Melee Blocks: 1         General Blocks: 1
Armor: 0                Evade: 110
Resistances: F75, W75, E75, A75
Abilities: Boss, Chain Lightning, Demonic Lineage, Lightning Bolt,
          Regeneration (Active)

Dweller (Normal)
Health: 611             XP: 0
Melee Attacks: 1
       Attack: 68
       Damage: 55-59
       Element Damage: 0
       Crit. Chance: 20
       Crit. Damage: 130%
Magic Attacks: 1
       Range: 4
       Multiplier: 13.1
       Crit. Chance: 30
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 0
Armor: 10               Evade: 112
Resistances: F50, W50, E50, A50
Abilities: Demonic Lineage, Fireball, Spirit Bound

~~~~~~~~~~~~~~~~~~~~~~~~
M6. Neutral
~~~~~~~~~~~~~~~~~~~~~~~~

Rogue Mage (Normal)
Health: 214             XP: 20
Melee Attacks: 1
       Attack: 11
       Damage: 10-14
       Element Damage: 0
       Crit. Chance: 10
       Crit. Damage: 150%
Magic Attacks: 1
       Range: 4
       Multiplier: 1.6
       Crit. Chance: 20
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 0
Armor: 0                Evade: 45
Resistances: P25, F50, W50, E50, A50, L50, D25
Abilities: Cleansing Light, Firebolt

Rogue Mage (Elite)
Health: 227             XP: 45
Melee Attacks: 1
       Attack: 23
       Damage: 16-20
       Element Damage: 0
       Crit. Chance: 20
       Crit. Damage: 150%
Magic Attacks: 1
       Range: 4
       Multiplier: 2.6
       Crit. Chance: 30
       Crit. Damage: 150%
Melee Blocks: 1         General Blocks: 0
Armor: 0                Evade: 67
Resistances: P25, F50, W50, E50, A50, L50, D25
Abilities: Cleansing Light, Firebolt

Kirk (Champion)
Health: 1240            XP: 150
Melee Attacks: 1
       Attack: 60
       Damage: 25-29
       Element Damage: 0
       Crit. Chance: 20
       Crit. Damage: 175%
Magic Attacks: 1
       Range: 4
       Multiplier: 8.2
       Crit. Chance: 30
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 1
Armor: 0                Evade: 94
Resistances: P25, F50, W50, E50, A75, D75
Abilities: Boss, Chain Lightning, Deep Freeze

Dark Wizard (Normal)
Health: 635             XP: 40
Melee Attacks: 1
       Attack: 21
       Damage: 25-29
       Element Damage: 0
       Crit. Chance: 10
       Crit. Damage: 150%
Magic Attacks: 1
       Range: 4
       Multiplier: 6
       Crit. Chance: 20
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 0
Armor: 0                Evade: 80
Resistances: P25, F50, W50, E50, A75, D75
Abilities: Feeblemind, Purge, Shadow Bolt

Dark Wizard (Elite)
Health: 850             XP: 65
Melee Attacks: 1
       Attack: 70
       Damage: 59-61
       Element Damage: 0
       Crit. Chance: 20
       Crit. Damage: 150%
Magic Attacks: 1
       Range: 4
       Multiplier: 9.5
       Crit. Chance: 30
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 0
Armor: 0                Evade: 100
Resistances: P25, F50, W50, E50, A75, D75
Abilities: Feeblemind, Shadow Bolt

Zaahid (Champion)
Health: 1832            XP: 200
Melee Attacks: 4
       Attack: 107
       Damage: 40-44
       Element Damage: 0
       Crit. Chance: 20
       Crit. Damage: 175%
Magic Attacks: 1
       Range: 4
       Multiplier: 12.2
       Crit. Chance: 30
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 1
Armor: 0                Evade: 112
Resistances: P25, F50, W50, E50, A50, D75
Abilities: Boss, Mana Leech, Shadow Bolt, Torpor

Shadow Lurker (Normal)
Health: 890             XP: 40
Melee Attacks: 3
       Attack: 37
       Damage: 12-16
       Element Damage: 39-43 Dark
       Crit. Chance: 30
       Crit. Damage: 175%
Magic Attacks: 1
       Range: 4
       Multiplier: 6
       Crit. Chance: 75
       Crit. Damage: 200%
Melee Blocks: 0         General Blocks: 0
Armor: 15               Evade: 99
Resistances: P90, D90
Abilities: Shadow Bolt

Shadow Lurker (Elite)
Health: 1077            XP: 60
Melee Attacks: 2
       Attack: 65
       Damage: 26-30
       Element Damage: 81-85 Dark
       Crit. Chance: 30
       Crit. Damage: 175%
Magic Attacks: 1
       Range: 4
       Multiplier: 8
       Crit. Chance: 75
       Crit. Damage: 200%
Melee Blocks: 0         General Blocks: 0
Armor: 20               Evade: 96
Resistances: P90, F30, W30, E30, A30, D90
Abilities: Shadow Bolt

Eye of Madness (Champion)
Health: 2250            XP: 200
Melee Attacks: 4
       Attack: 107
       Damage: 9-13
       Element Damage: 21-25 Prime, 21-25 Dark
       Crit. Chance: 20
       Crit. Damage: 175%
Magic Attacks: 1
       Range: 2
       Multiplier: 12.2
       Crit. Chance: 30
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 1
Armor: 25               Evade: 112
Resistances: P90, F40, W40, E40, A40, D90
Abilities: Boss, Feeblemind, Large, Shadowbolt

Shadow Watcher (Normal)
Health: 855             XP: 50
Melee Attacks: 1
       Attack: 43
       Damage: 13-17
       Element Damage: 44-48 Dark
       Crit. Chance: 30
       Crit. Damage: 175%
Magic Attacks: 1
       Range: 4
       Multiplier: 4.3
       Crit. Chance: 75
       Crit. Damage: 200%
Melee Blocks: 0         General Blocks: 0
Armor: 15               Evade: 84
Resistances: P30, D30
Abilities: Feeblemind, Shadow Bolt

Shadow Watcher (Elite)
Health: 1111            XP: 70
Melee Attacks: 1
       Attack: 53
       Damage: 32-36
       Element Damage: 50-54 Prime, 50-54 Dark
       Crit. Chance: 30
       Crit. Damage: 175%
Magic Attacks: 1
       Range: 4
       Multiplier: 9.7
       Crit. Chance: 75
       Crit. Damage: 200%
Melee Blocks: 0         General Blocks: 0
Armor: 0                Evade: 126
Resistances: P60, D60
Abilities: Feeblemind, Shadow Bolt

Terror (Elite)
Health: 1611            XP: 70
Melee Attacks: 1
       Attack: 74
       Damage: 32-36
       Element Damage: 50-54 Prime, 50-54 Dark
       Crit. Chance: 30
       Crit. Damage: 175%
Magic Attacks: 1
       Range: 4
       Multiplier: 9.7
       Crit. Chance: 75
       Crit. Damage: 200%
Melee Blocks: 0         General Blocks: 0
Armor: 0                Evade: 137
Resistances: P60, D60
Abilities: Feeblemind, Shadow Bolt

Eye of Terror (Champion)
Health: 2007            XP: 250
Melee Attacks: 4
       Attack: 134
       Damage: 18-32
       Element Damage: 24-28 Prime, 24-28 Dark
       Crit. Chance: 20
       Crit. Damage: 175%
Magic Attacks: 1
       Range: 2
       Multiplier: 12.2
       Crit. Chance: 30
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 1
Armor: 25               Evade: 134
Resistances: P75, F55, W55, E55, A55, D75
Abilities: Boss, Large, Shadow Bolt, Torpor

Fire Elemental (Normal)
Health: 1100            XP: 40
Melee Attacks: 1
       Attack: 36
       Damage: 4-8
       Element Damage: 45-49 Fire
       Crit. Chance: 10
       Crit. Damage: 150%
Magic Attacks: 1
       Range: 4
       Multiplier: 4
       Crit. Chance: 10
       Crit. Damage: 130%
Melee Blocks: 0         General Blocks: 1
Armor: 15               Evade: 95
Resistances: F100, E30, A30, L30, D30
Weakness: W25
Abilities: Explosive, Firebolt

Pyrannaste (Boss)
Health: 2020            XP: 500
Melee Attacks: 4
       Attack: 140
       Damage: 11-15
       Element Damage: 50-54 Fire
       Crit. Chance: 20
       Crit. Damage: 175%
Magic Attacks: 1
       Range: 4
       Multiplier: 14
       Crit. Chance: 30
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 2
Armor: 0                Evade: 139
Resistances: F100
Weakness: W25
Abilities: Boss, Fire Bolt, Fireball

Water Elemental (Normal)
Health: 513             XP: 30
Melee Attacks: 1
       Attack: 20
       Damage: 4-8
       Element Damage: 31-35 Water
       Crit. Chance: 10
       Crit. Damage: 150%
Magic Attacks: 1
       Range: 4
       Multiplier: 5
       Crit. Chance: 10
       Crit. Damage: 130%
Melee Blocks: 0         General Blocks: 1
Armor: 0                Evade: 58
Resistances: W90
Weakness: F25
Abilities: Ice Shards, Ice Storm

Water Elemental (Elite)
Health: 452             XP: 60
Melee Attacks: 1
       Attack: 44
       Damage: 11-15
       Element Damage: 73-77 Water
       Crit. Chance: 20
       Crit. Damage: 150%
Magic Attacks: 1
       Range: 4
       Multiplier: 4.4
       Crit. Chance: 20
       Crit. Damage: 140%
Melee Blocks: 0         General Blocks: 1
Armor: 0                Evade: 86
Resistances: W100
Weakness: F25
Abilities: Ice Shards, Ice Storm

Acwalandar (Boss)
Health: 1240            XP: 300
Melee Attacks: 4
       Attack: 60
       Damage: 2-6
       Element Damage: 35-39 Water
       Crit. Chance: 20
       Crit. Damage: 175%
Magic Attacks: 1
       Range: 4
       Multiplier: 12
       Crit. Chance: 30
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 2
Armor: 0                Evade: 94
Resistances: W100
Weakness: F25
Abilities: Boss, Ice Shards, Ice Storm, Liquid Membrane

Air Elemental (Normal)
Health: 524             XP: 30
Melee Attacks: 1
       Attack: 24
       Damage: 9-13
       Element Damage: 30-34 Air
       Crit. Chance: 10
       Crit. Damage: 150%
Magic Attacks: 1
       Range: 4
       Multiplier: 4
       Crit. Chance: 10
       Crit. Damage: 130%
Melee Blocks: 0         General Blocks: 1
Armor: 0                Evade: 62
Resistances: A90
Weakness: E25
Abilities: Chain Lightning, Lightning Bolt

Air Elemental (Elite)
Health: 552             XP: 60
Melee Attacks: 1
       Attack: 44
       Damage: 9-13
       Element Damage: 71-83 Air
       Crit. Chance: 20
       Crit. Damage: 150%
Magic Attacks: 1
       Range: 4
       Multiplier: 7
       Crit. Chance: 20
       Crit. Damage: 140%
Melee Blocks: 0         General Blocks: 1
Armor: 0                Evade: 86
Resistances: A100
Weakness: E25
Abilities: Chain Lightning, Lightning Bolt

Shalwend (Boss)
Health: 1389            XP: 500
Melee Attacks: 6
       Attack: 82
       Damage: 6-10
       Element Damage: 21-25 Air
       Crit. Chance: 20
       Crit. Damage: 175%
Magic Attacks: 1
       Range: 4
       Multiplier: 10
       Crit. Chance: 30
       Crit. Damage: 150%
Melee Blocks: 0         General Blocks: 2
Armor: 0                Evade: 99
Resistances: A100
Weakness: E25
Abilities: Boss, Chain Lightning, Lightning Bolt

------------------------------------------------------------------------------
                           ABILITY GLOSSARY
------------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~
X1. Active Abilities
~~~~~~~~~~~~~~~~~~~~~~~~

Backstab
       Damage to a single target.

Battle Spirit
       All allies on the same tile receive a temporary bonus to physical damage.

Blink
       Moves the caster to the target tile.

Celestial Armor
       Currently disabled.

Chain Lightning
       Deals Air damage to all targets on a single tile.

Cleansing Light
       Dispels one random negative effect from all allies on the same tile.

Crush
       Makes a melee attack that cannot be blocked and that may inflict Stun
       against all targets on a single tile.

Crystal Cage
       Moves all targets on a single tile to an adjacent tile and Roots them
       there until they break the cage.

Crystal Cage (Explosive)
       Moves all targets on a single tile to an adjacent tile and Roots them
       there until they either break the cage or three turns have passed. If the
       latter, the cage will deal damage to all targets on the same tile.

Crystal Shards
       Deals Prime damage to all targets on a single tile.

Crystal Shell
       Raises all Elemental Resistances.

Dark Nova
       Deals Dark damage to all targets on a single tile and has a chance to
       inflict Poison.

Dark Restoration
       Fully restores the Health of a single target.

Deep Freeze
       Inflicts Paralyze on a single target.

Feeblemind
       Inflicts Feeblemind on a single target.

Fire Bolt
       Fire damage to a single target.

Fireball
       Fire damage to all targets on a single target.

Flicker
       Moves the caster to an adjacent tile.

Flickering Light
       Temporarily increases a single target's Evade by 500%.

Glaring Light
       Light damage to a single target.

Hour of Justice
       Temporarily increases melee/ranged Attack and melee/ranged/spell damage.

Ice Shards
       Deals Water damage to a single target and reduces their number of Blocks
       by 1.

Ice Storm
       Deals Water damage to all targets on a single tile and reduces their
       number of Blocks by 1.

Lightning Bolt
       Air damage against a single target.

Liquid Membrane
       Any damage delt to the target ally is reduced by a certain percentage.

Mass Heal
       Heals all allies on the same tile.

Overwhelming Assault
       Makes a melee attack against a single target that cannot be blocked,
       bypasses any damage resistance or mitigation effects, and removes all of
       the target's Block attempts.

Pacification
       Inflicts Sleep on a single target.

Petrification
       Inflicts Paralyze on a single target.

Poison Spit
       Deals Earth damage to a single target and inflicts Poison.

Purge
       Dispels one random beneficial effect from the party.

Regeneration
       Heals all targets on a single tile, they continue to be healed on the next
       couple of turns.

Regrowth
       Heals a single target, they continue to be healed on the next couple of
       turns.

Searing Light
       Light damage to a single target.

Shadow Bolt
       Dark damage to a single target.

Stone Skin
       All allies on the same tile receive a bonus to Armor.

Sun Ray
       Light damage to all targets on a single tile.

Swoop
       Makes a melee attack that cannot be blocked and that may inflict Stun
       against all targets on a single tile.

Torpor
       Inflicts Paralyze on a single target.

Withering Breath
       Deals Dark damage to all targets on a single tile and has a chance to
       inflict Poison.

~~~~~~~~~~~~~~~~~~~~~~~~
X2. Passive Abilities
~~~~~~~~~~~~~~~~~~~~~~~~

Boss
       Immune to Lapse, Mana Surge, Sleep, Terror, Poison, Root, Push, and Stasis
       effects.

Curling
       Sometimes gets a free movement action.

Cursing Strikes
       Physical attacks have a chance to inflict Curse and Criticals will always
       inflict it.

Debilitating Strikes
       Physical attacks have a chance to inflict Feeblemind and Criticals will
       always inflict it.

Demonic Lineage
       Damage increases as Health decreases, incoming Light damage is increased
       by 25%.

Enrage
       Attack number is doubled at 50% or less Health.

Explosive
       On death deals 100 unpreventable damage to all enemies within melee range.

Focused
       Immune to Lapse, Mana Surge, Provoke, Sleep, and Terror effects.

Large
       Immune to Push and Root effects, takes +25% damage from and loses 10 Evade
       against spears.

Mana Leech
       Dealing damage to a target will drain their Mana by a set amount.

Martyr
       On death, all allies on the same tile receive a temporary bonus to
       melee/ranged attack and melee/ranged/spell damage.

Pain Reflection
       If damaged by an attacker in melee range, said attacker will suffer 20% of
       the damage dealt.

Piercing Strikes
       Physical attacks have a chance to ignore any Armor or damage resistance or
       mitigation effects and Criticals will always ignore them.

Poisoning Strikes
       Physical attacks have a chance to inflict Poison and Criticals will always
       inflict it.

Push
       Physical attacks may move the target onto an adjacent tile.

Regeneration
       Heals 2% Max Health each turn.

Relentless
       Each attack that hits increases the damage of any following attacks by 15%
       for the rest of that turn.

Retalitation
       If attacked with a melee attack, makes one free melee attack in response.

Speed of Light
       Can take multiple actions each turn.

Spirit Bound
       Prevents enemies from moving out of melee range.

Static Object
       Cannot attack or be affected by any Status Effects.

Stunning Strikes
       Physical attacks have a chance to inflict Stun and Criticals will always
       inflict it.

Sweeping Attack
       Melee attacks are made against both the target and all adjacent
       characters.

Undead
       Immune to Lapse, Mana Surge, Provoke, Sleep, Terror, Poison, and Agony
       effects.

Unstoppable Strikes
       Physical attacks ignore Melee Block attempts and reduce the General Block
       chance by 25%.

Vindictive
       Receives an extra attack for each incoming blocked/evaded attack.

Weakening Strikes
       Physical attacks have a chance to inflict Weakness and Criticals will
       always inflict it.