Might and Magic 2 - World Map Directories
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Version FINAL
Guide by Mr. Flewin (Kelly Flewin)
E-Mail:
[email protected]
Disclaimer!!
This Guide is for private use only, and may not be reproduced or
altered in anyway. This may not be sold or used in anyway
to earn a profit, such as putting it on a CD and selling it
that way, or ANY Such manner not listed here. I am not associated
nor affiliated with the creators of this game and system, New World
Computing. This Guide was written by me, K. Flewin. I am not associated
nor affiliated with any copyrights not mentioned in this Guide.
TknoMncr is Mr. K. Flewin [
[email protected]]
This guide is Copyright Mr. Kelly Flewin, 2002
Copyright Time Traveller's Inc. 1999-2002
Might and Magic II is copyright 1988 New World Computing
This is basically a list of the World Map, section by section, of what
can be found at every square. It will probably be far from complete,
but then again, who knows. These maps all assume you have Mountaineering
and Pathfinder Skills as well as the basic water walking skill you learn
in C2 for 50 Gold.
Special thanks to Penny Wyatt (
[email protected]) for informing
me what The fountain at E1 (3,10) does. :)
Email me with any corrections or additions that I may not have noted
please.
[email protected] ATTN: MM2
Missing: - The effects of the fountain at E1 (3,10)
Area A1 [See Notes Below]
------- -----------------
(0,15) A violent vortex of swirling wind creates a passage to the time
of Air. Enter? (y/n)
-If No, nothing happens
-If Yes, and ARE NOT AIR, You enter the vortex to the Air Plane,
Day 1, 200. (0,15) "You are not of this element! Bo gone!"
-If Yes, and ARE Air, You enter the vortex to the Air Plane,
Day 1, 200. (0,15)
[See Cavern Directories Text for more Information]
(1,2) By adventuring in the watery abyss, an understanding with liquid
has been achieved. The spell Water Encasement can now be cast by
those with the proper ability.
(1,14) Through your parties harrow travels through the Elemental
Plane of Air, the Clerical spell casters have come to an
understanding of the area and have formulated the spell, Air
Encasement.
(2,3) A frozen fountain's water swirls under a bed of ice. Break
and drink? (y/n)
-If No, nothing happens
-If Yes, All party members are Level 25 [Temporary]
(2,8) Air Elementals Attack! [2 Air Elementals]
(5,13) Air Elementals Attack! [2 Air Elementals]
(6,10) Air Elementals Attack! [2 Air Elementals]
(8,8) You find a lone, deserted outpost on the edge of the Elemental
Plane of Air. As you sift through the ruins, an ancient scroll
is found bearing the lost spell, Air Transmutation.
(10,4) Air Elementals Attack! [2 Air Elementals]
(11,3) Year 600 ONLY! Unconquerable Spaz Twit and his mighty phaser
own this area. Do you challenge their dominion?
(y/n)
-If No, "You are wise"
-If Yes, You fight Spaz Twit and 6 White Knights
[If you win, search for Phaser]
(12,3) [East] As snow swirls about your party, you catch a glimpse of
of the Tundaran town gates. Enter? (y/n)
(12,4) Battle Square
Note: - Random Blizzards damage your party and throws you around.
- Random avalanches will throw you down the mountain range and
hurt your party bad.
Area B1
-------
(0,3) [West] Pathway to A1
(2,7) A Blizzard blinds the party! [Teleported to (3,3)]
(3,10) A Snowdrift sweeps the party away! [Teleported to (3,3)]
(4,12) [West, North, East] Sharp Icicles dangle dangerously from
the cave entrance. Enter? (y/n)
-If No, Nothing happens.
-If Yes, You enter the cavern.
[See Cavern Directories Text for more Information]
(5,5) [North] Before you rests antiquated Haart Hold. Request an
audience with Lord Haart? (y/n)
-If No, Nothing happens.
-If Yes, Lord Haart wonders if you can do his house a
favor? (y/n)
-If No, He leaves you with a sigh of disgust. [Manor
disappears until you sleep, or enter a town and return
to the area]
-If Yes; Two of my ancestors held items of legend which
brought great honour to the house of Haart. In
the Seventh Century, Spaz Twit owned a phaser.
In the Eight Century, a man simply known as the
Long One, owned a ceremonial loincloth. Return
these items to me and you will be rewarded.
If you return without the items; I implore you, retrieve the
phaser and loincloth from the
Seventh and Eigth Centuries!
If you return with the items; Thank you so much! The House of
Haart is indebted to you. You shall
recieve 250,000 Experience. Search
now for your Gold and Gems.
(5,8) A Snowdrift sweeps the party away! [Teleported to (3,3)]
(6,9) A Snowdrift sweeps the party away! [Teleported to (3,3)]
(7,7) A Blizzard blinds the party! [Teleported to (3,3)]
(7,11) A Blizzard blinds the party! [Teleported to (3,3)]
(8,9) A Blizzard blinds the party! [Teleported to (3,3)]
(9,8) A Blizzard blinds the party! [Teleported to (3,3)]
(9,9) "I am your Guardian Pegasus. What is my name?"
-If you answer nothing or incorrectly; "Incorrect. I cannot
reward you."
-If you answer correctly; "Correct! Your reward is 100,000
Gold. Search and you will find it."
[Search for 100,000 Gold]
(10,9) A Blizzard blinds the party! [Teleported to (3,3)]
(11,14) [North] The water in this fountain is frozen solid. Break
it? (y/n)
-If No, nothing happens
-If Yes, All party members have 40 Might (Temporary)
(12,2) A Blizzard blinds the party! [Teleported to (3,3)]
(14,3) [North] <--- Shortcut
Pinehurst
(15,3) [East] Pathway to C1
(15,13) Chopping the tall trees of the Timberlands, muscular men sing,
"Oh, I'm a lumberjack..." They challenge you to fell a tree.
Accept? (y/n)
-If No, nothing happens
-If Yes and fail; You have failed the challenge. One as weak
as you could never lead the life of a lumberjack.
-If Yes and succeed; "Well done brute! Your prize is an
Instant Keep."
Area C1
-------
(0,3) [East] Pathway to B1
(0,9) [South] Pathway to C2
(1,5) [South] Stars and Moons decorate this fountain. Drink? (y/n)
-If No, Nothing happens
-If Yes, All party members have 200 SP temporarily. [Even non
Magic Users]
(1,8) [East] Remenants of Devil's Food are strewn about the clearing.
[East] After Meal C in Atlantium; 2 Grim Reapers
-If you win; You find an aged scroll inscribed with runes for
Fingers of Death.
(1,11) [North] A sparkling fountain. Drink from it? (y/n)
-If No, Nothing happens
-If Yes, All party members have 200 SP temporarily and
Spell level increases to 9 temporarily. [Even non Magic Users]
(2,1) Mark, a whistling Hermit, yells, "Where are my Keys!?!"
-If no Keys; "You don't have my keys? Get the rope and
hang 'em high!" [Random party member is killed instantly]
-If you have Keys; "Thanks, I've been looking everywhere for
these keys. (+10,000 Experience)
(2,6) [East] 6 Ghouls
[East] If Meal B eaten at Middlegate; Aghast at the stench of their
fellow ghouls still on your
breath from that delicious
soup and toast snack, the
monsters flee fearfully.
(2,10) [East] 6 Coffin Creeps
(3,14) [North] The drawbridge of Castle Woodhaven is raised. Request
lowering? (y/n)
-If No, Nothing happens
-If Yes and no Castle Key; Guards rudely deny access, exclaiming,
"No Key, no admittance." Attack? (y/n)
-If No, Nothing Happens
-If Yes, you're attacked by 6 castle guards. If you win, you
automatically enter the castle.
-If Yes, and have Castle Key, you enter the castle
[See Castle Directories Text for more information]
(4,7) Battle Square
(5,4) 4 Dancing Dead, 4 Dancing Bones
(5,5) [South] Carved onto a tree, the spell Holy Word is now yours to
utter when needed.
(5,13) 4 Dancing Dead, 4 Dancing Bones
(6,3) 4 Cursed Corpses, 4 Cat Corpses, 1 Coffin Creep
(6,5) 4 Cursed Corpses, 4 Cat Corpses, 1 Coffin Creep
(6,9) 2 Lost Soul, 4 Wraith
(7,7) 4 Coffin Creep, 4 Night Stalkers
(7,11) 2 Lost Soul, 4 Wraith
(7,13) 6 Lost Souls
(8,1) 4 Dancing Dead, 4 Dancing Bones
(9,8) 4 Dancing Dead, 4 Dancing Bones
(9,11) 4 Dancing Dead, 4 Dancing Bones
(10,6) 8 Carnage Spirits
(10,10) 4 Cursed Corpses, 4 Cat Corpses, 1 Coffin Creep
(10,15) 8 Ghosts [SPECIAL]
If you win; After defeating those nasty ghosts, you have
discovered, inside a tree, the lost soul of Corak.
(11,9) 8 Carnage Spirits
(11,13) 2 Lost Soul, 4 Wraith
(12,15) 2 Lost Soul, 4 Wraith
(13,10) 8 Ghouls
(13,13) 4 Cursed Corpses, 4 Cat Corpses, 1 Coffin Creep
(14,0) Pathway to C2
(14,3) Vulcania -->
This Way
(14,10) 8 Ghouls
(14,14) 4 Dancing Dead, 4 Dancing Bones
(15,3) [East] Pathway to D1
Area D1
-------
(0,3) [West] Pathway to C1
(0,8) Do you seek the Sword of Nobility? (y/n)
-If No, Nothing happens
-If Yes, You're attacked by 4 Priests [Search for Noble Sword]
(1,3) [West] AMBUSH!
(2,1) [East] Nestled before you is a peaceful Goblin Village, whose
destiny is to be slaughtered by ruthless adventurers.
Attack? (y/n)
-If No, Nothing happens
-If Yes, You encounter 250 Goblins
(2,11) 3 Wyverns
(3,5) [East] Dead Zone Radiation!
(3,6) [East] Dead Zone Radiation!
(3,7) [East] Dead Zone Radiation!
(4,1) [East] Nestled before you is a peaceful Goblin Village, whose
destiny is to be slaughtered by ruthless adventurers.
Attack? (y/n)
-If No, Nothing happens
-If Yes, You encounter 250 Goblins
(4,5) The party is overcome with queasiness and uncontrollable retching.
You begin to scream silently as the flesh melts from your bones!
[1 Party member Eradicated, sent to D4 (0,0)]
(4,6) The party is overcome with queasiness and uncontrollable retching.
You begin to scream silently as the flesh melts from your bones!
[1 Party member Eradicated, sent to D4 (0,0)]
(4,7) The party is overcome with queasiness and uncontrollable retching.
You begin to scream silently as the flesh melts from your bones!
[1 Party member Eradicated, sent to D4 (0,0)]
(4,8) [South] Dead Zone Radiation!
(5,4) [North] Dead Zone Radiation!
(5,5) The party is overcome with queasiness and uncontrollable retching.
You begin to scream silently as the flesh melts from your bones!
[1 Party member Eradicated, sent to D4 (0,0)]
(5,6) Ground Zero
A scorching wind burns your soul and the blinding light pierces
your brain. Your skin bubbles as unbearable pain moves like
lightning through your body and leaves no traces of life.
[Entire Party Eradicated]
If done Using Nature's
Gate on Day 93: Ground Zero
Embedded in the void which compromises the
Dead Zone, the ancient spell, Star Burst has
lain hidden for many years - until now!
(5,7) The party is overcome with queasiness and uncontrollable retching.
You begin to scream silently as the flesh melts from your bones!
[1 Party member Eradicated, sent to D4 (0,0)]
(5,8) [South] Dead Zone Radiation!
(6,1) [East] Nestled before you is a peaceful Goblin Village, whose
destiny is to be slaughtered by ruthless adventurers.
Attack? (y/n)
-If No, Nothing happens
-If Yes, You encounter 250 Goblins
(6,3) [East] AMBUSH!
(6,5) The party is overcome with queasiness and uncontrollable retching.
You begin to scream silently as the flesh melts from your bones!
[1 Party member Eradicated, sent to D4 (0,0)]
(6,6) The party is overcome with queasiness and uncontrollable retching.
You begin to scream silently as the flesh melts from your bones!
[1 Party member Eradicated, sent to D4 (0,0)]
(6,7) The party is overcome with queasiness and uncontrollable retching.
You begin to scream silently as the flesh melts from your bones!
[1 Party member Eradicated, sent to D4 (0,0)]
(6,8) [South] Dead Zone Radiation!
(6,11) 3 Wyverns
(7,5) [West] Dead Zone Radiation!
(7,6) [West] Dead Zone Radiation!
(7,7) [West] Dead Zone Radiation!
(7,9) 3 Wyverns
(8,1) [East] Nestled before you is a peaceful Goblin Village, whose
destiny is to be slaughtered by ruthless adventurers.
Attack? (y/n)
-If No, Nothing happens
-If Yes, You encounter 250 Goblins
(8,14) 2 Cloud Dragons
(9,3) [West] AMBUSH!
(9,7) 2 Earth Wyrms
(9,10) 2 Earth Wyrms
(10,12) The Winged of Evil Attacks [1 Dragon Lord, 1 Woodsman 2 Goblins]
(11,1) [East] No Orc Jokes!
(11,2) [South] Bozorc's Domain
(11,14) 2 Earth Wyrms
(12,12) 2 Earth Wyrms
(12,14) [North, East] Dragon dung and scattered bones litter this
lair entrance. Enter? (y/n)
-If No, Nothing happens
-If Yes, You enter the Dragon's Lair
[See Cavern Directories Text for more information]
(13,9) [East] A wishing well appears before you. Would you like to
make a wish? (y/n)
-If No, Nothing happens
-If Yes, All party members have 65 personality (Temporary)
(14,1) [East] Bozorc The Orc, 1 Carnage Spirit, 100 Orcs
-If you win; Red Duke and Dead Eye are free! Hire at Hotel Four.
(15,3) [East] Pathway to E1
Area E1 [See Notes]
------- -----------
(0,3) [West] Pathway to D1
(1,5) [South] An unusual odor rises from an exotic drinking fountain.
Take a sip?
-If No, Nothing happens
-If Yes, All party members are Level 20 with 40 in all Stats
(Temporary)
(1,6) A pool of bubbling lava!
(1,7) A pool of bubbling lava!
(1,8) A pool of bubbling lava!
(1,10) A pool of bubbling lava!
(1,11) A pool of bubbling lava!
(1,12) A pool of bubbling lava!
(2,7) A pool of bubbling lava!
(2,10) A pool of bubbling lava!
(2,11) A pool of bubbling lava!
(3,1) Hot lava spews violently from the erupting volcano.
(3,3) [East] <--- Vulcania
(3,4) [North] Surrounded by porous crags, Vulcania swelters before you.
Enter? (y/n)
(3,6) A pool of bubbling lava!
(3,7) A pool of bubbling lava!
(3,8) A pool of bubbling lava!
(3,10) [East] An unusual odor rises from an exotic drinking fountain.
Take a sip?
-If No, Nothing happens
-If Yes, All dead characters revive :)
(4,6) A pool of bubbling lava!
(4,7) A churning sound resonates from the man-made cave opening of
Gemmaker Volcano. Enter? (y/n)
-If No, Nothing happens
-If Yes, You enter the Volcano
[See Cavern Directories Text for more information]
(4,8) A pool of bubbling lava!
(4,14) Fire Elementals + Friends
(5,4) [North] Danger Lava!
(5,5) A pool of bubbling lava!
(5,6) A pool of bubbling lava!
(5,7) A pool of bubbling lava!
(5,8) A pool of bubbling lava!
(6,5) A pool of bubbling lava!
(6,6) Hot lava spews violently from the erupting volcano.
(6,7) A pool of bubbling lava!
(7,1) A pool of bubbling lava!
(7,2) A pool of bubbling lava!
(7,3) A pool of bubbling lava!
(8,1) A pool of bubbling lava!
(8,2) Hot lava spews violently from the erupting volcano.
(8,3) A pool of bubbling lava!
(8,8) Inscribed upon a plaque in an old fort overlooking the deadly
elemental plane is the spell, Fire Transmutation.
(8,14) Fire Elementals + Friends
(9,1) A pool of bubbling lava!
(9,2) A pool of bubbling lava!
(9,3) A pool of bubbling lava!
(9,11) Fire Elementals + Friends
(11,1) A pool of bubbling lava!
(11,2) [North] An unusual odor rises from an exotic drinking fountain.
Take a sip?
-If No, Nothing happens
-If Yes, Random Character dies
(12,1) A pool of bubbling lava!
(13,5) Fire Elementals + Friends
(13,11) Fire Elementals + Friends
(14,8) Fire Elementals + Friends
(14,14) Perpetually surrounded by fire, your Cleric devises a new form
of attack. Fire Encasement will devestate future enemies.
(15,15) Incredible heat radiates from the passage to the Time of Fire.
Enter? (y/n)
-If No, nothing happens
-If Yes, You enter the passage to the Fire Plane, Day 1, 300.
(14,14)
Notes: - Always have a Levitate chanted, too many lava pits!
- Fire Elementals travel with alot of hard to beat friends!
- Unknown fountain effects at (3,10)
- Volcanoes erupt at random, so be careful!