M E T A L   F A T I G U E   F A Q
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                Article Version.1.05 (14/Aug/2001 6:24)
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                   by : GodHand (StEVANus Lioni)
              [email protected] / http://www.GodHand.net
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CONTENTS :
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1.Disclaimer
2.About Metal Fatigue
3.About Corponations (Rimtech, MilAgro and Neuropa)
4.Rimtech Combot Parts Desciptions
5.MilAgro Combot Parts Desciptions
6.Neuropa Combot Parts Desciptions
7.Units Desciptions
8.Structures Desciptions
9.Top 5 Combot Parts
10.Combots Formulate
11.FAQ
12.Websites
13.Credits
14.Author Contact

* The default place to get this FAQ is through http://www.GameFAQs.com


-----------------------------------------------------------------------
I.DISCLAIMER (Important!)
-----------------------------------------------------------------------
  No portion of this article can be used, edited, translated or
  modificated for other article ,websites , books, FAQ, or magazines
  without any permissions from GodHand. Please keep in mind that
  unauthorized modification and duplication is illegal under
  copyright law. Metal Fatigue developed by Zono.inc and published
  by Psygnosis 1999. This article (c) Stevanus Lioni. This article
  has no relation with the official stuffs. No parts of this article
  can be sold. This article is for personal use only.

  Warning to "GameGuide" and "GameStation" or whatever you are! I
  live in Indonesia. I've read around that your bastard magazines
  like to steal articles, images and codes from popular websites or
  someone FAQ and translating them into a very spoiling article
  without any respect. Making your magazines more famous, acting
  like a master and ignoring the real writers like a piece of trash.
  Can you guys feel it if you guys are the writers ? Let me tell
  you something boys, if i found any parts of my FAQ somewhere in
  your magazines, you guys are in "a darkness disaster". Just that..
  and oh yes..  I AM NOT JOKING..

  You are free to distribute this article for your websites as far as
  you did not change anythings on the whole or any part of this
  article and give the author a credit somewhere visible.


-----------------------------------------------------------------------
II.ABOUT METAL FATIGUE
-----------------------------------------------------------------------
  Metal Fatigue is a great RTS game with full 3D world and objects.
  You dont need a 3D accelerator card to play this game but of course
  its better if you have one. The story within this game is no less
  than standard. But the idea behind the game design is great.
  Maybe because i like robots games ? The 3D models and shape are
  above standard. But i think they should learn more on modeling
  robots. I like Front Mission much but still, Gundam is the best.

  The bad things that i don't like are, there are no patches or
  updates to fix some errors on the game. And no editor included in
  the CD. You will get bored quickly if you play Skirmish for 3 or 4
  days. So if you don't want to waste your money, i recommend you to
  play Campaign mode which is far more fun than skirmish mode.

  Please note that if you find some unfamiliar words within this
  article, you may want to check the glossary below :

  HP                : Like in the RPG, its the Hit Points.
  Kinetic Based     : Damages caused by Bullets, Missiles , etc
  Energy Based      : Damages caused by Laser , Plasma , etc..
  K / E             : Kinetic / Energy
  Metajoules        : Consider this as the money you use in this
                      Metal Fatigue.
  Battle-Field      : This divided into 3, Orbit, Surface and
                      Underground.
  Att%              : Attack Percentage
  Def%              : Defense Percentage
  MP                : Man-Power needed (Not the Mana Points!).
  HTH               : Hand-To-Hand or melee or close combat.

  The reason why i write this damn reader-friendly article is to
  provide you a detailed comparison between that corponations and
  their combot parts. So you can choose the rightest corponation for
  your suit and build your own combots formulate when playing
  the Multiplayer game.


-----------------------------------------------------------------------
III.ABOUT CORPONATIONS
-----------------------------------------------------------------------
 1.RIMTECH
   Their combots design are solid!. They are the most versatile
   corponation, what i mean, they are balanced in defense, strength
   and speed. If you want an easy-to-use corponation then you must
   try the Rimtech first. What makes me likes Rimtech combots is,
   they are the only one corponation that uses legs part for
   jumpjets. Rimtech has weapons that only slant slightly more one
   way or the other in terms of the kind of damage it delivers or
   protection that it offers against Kinetic or Energy attacks

 2.MILAGRO
   This corponation is rude. Yes, really damn violent. Most of their
   combots are strong for both defense and attack. But somehow slow
   than both Rimtech and Neuropa. MilAgro combots are specialy
   designed to battle in close combat. Big, strong, brutal but slow.
   MilAgro's weapons deliver mostly Kinetic damage, and their
   defenses work best against Energy-based attacks.

 3.NEUROPA
   Great shape on the combots! Neuropa technologies are somewhat far
   surpassing both MilAgro and Rimtech. Their combots probobably weak
   in defense, but their style is different. Stealth and Speed are
   the most important for them. Takes a time to learn on how to use
   their combots.  Neuropa's weapons are made to deliver mostly
   Energy damage and their shields mostly protect against Kinetic
   damage.


-----------------------------------------------------------------------
IV.RIMTECH COMBOT PARTS
-----------------------------------------------------------------------

  < ARMS >
  ..........................

 -> Basic Hand
    Basic Hand is the most cheapest arm. So if you have few of money,
    but want to improve your defense using combots...
    Cost              : 65         Hit Points       : 112
    Kinetic Defense % : 7          Energy Defense % : 7
    Kinetic Attack %  : 5          Energy Attack %  : 5

 -> Power Shield Arm
    Will at least protect you from most of Energy based attacks. Its
    pretty cheap, but high Hit Points.
    Cost              : 150        Hit Points       : 450
    Kinetic Defense % : 5          Energy Defense % : 25
    Kinetic Attack %  : 5          Energy Attack %  : 5

 -> Katana Arm
    Just a standard arm with Katana sword. It have Kinetic based
    attack which sometimes amputating enemy combot arms.
    Cost              : 200        Hit Points       : 173
    Kinetic Defense % : 20         Energy Defense % : 13
    Kinetic Attack %  : 20         Energy Attack %  : 5

 -> Laser Sword Arm
    This is more strong than that Katana Arm. But this one is based
    on Energy attack or defense.
    Cost              : 325        Hit Points       : 224
    Kinetic Defense % : 12         Energy Defense % : 20
    Kinetic Attack %  : 5          Energy Attack %  : 35

 -> Armor Fist Arm
    This arm have Kinetic based attack but Energy based defense. Also
    have high Hit Points. Armor Fist Arm are more often to cause
    enemy combot parts destroyed than amputating them.
    Cost              : 375        Hit Points       : 300
    Kinetic Defense % : 13         Energy Defense % : 20
    Kinetic Attack %  : 40         Energy Attack %  : 2

 -> Energy Gun Arm
    Like the name said, its a gun arm with Energy based attack.
    Cost              : 385        Hit Points       : 145
    Kinetic Defense % : 5          Energy Defense % : 12
    Kinetic Attack %  : 5          Energy Attack %  : 30

 -> Long Missile Arm
    An expensive arm which took a while to create. But it have a very
    long ranged attack for both Energy and Kinetic. Also took a while
    to reload the missiles in the battle field. This is the most
    damaging arm with Kinetic based long-range attack.
    Cost              : 1300       Hit Points       : 145
    Kinetic Defense % : 10         Energy Defense % : 5
    Kinetic Attack %  : 70         Energy Attack %  : 35


  < LEGS >
  ..........................

 -> Basic Legs
    Like basic arm, this the basic legs in any case if you want lots
    of combots but require few money.. =)
    Cost              : 100        Hit Points       : 114
    Kinetic Defense % : 2          Energy Defense % : 2
    Kinetic Attack %  : -          Energy Attack %  : -

 -> Missile Legs
    The only legs with long-ranged attack that Rimtech have.
    Cost              : 225        Hit Points       : 119
    Kinetic Defense % : 4          Energy Defense % : 1
    Kinetic Attack %  : 24         Energy Attack %  : 8

 -> Recon Legs
    Legs that give your combots more visual radius and detecting
    the enemies within the radius.
    Cost              : 225        Hit Points       : 81
    Kinetic Defense % : 5          Energy Defense % : 0
    Kinetic Attack %  : -          Energy Attack %  : -

 -> Blast Pulse Legs
    This legs will repeatly create a small damaging rings around your
    combots in a short period of time. Good for you melee combots.
    Cost              : 300        Hit Points       : 114
    Kinetic Defense % : 10         Energy Defense % : 1
    Kinetic Attack %  : 20         Energy Attack %  : 4

 -> HTH Upgrade Legs
    This legs are pretty damn violent. It will upgrade you melee or
    Hand-to-Hand attacks up to 50%. But its pretty weak in defense.

    Cost              : 475        Hit Points       : 114
    Kinetic Defense % : 3          Energy Defense % : 3
    Kinetic Attack %  : -          Energy Attack %  : -

 -> Jumpjets Legs
    Damn! The only legs with flying device that other corponation
    dont have. Yes, will give your combots an ability to fly. This
    legs have pathetic Hit Points, and just a basic defense.
    Cost              : 500        Hit Points       : 20 ??!!
    Kinetic Defense % : 2          Energy Defense % : 2
    Kinetic Attack %  : -          Energy Attack %  : -


  < TORSO >
  ........................

 -> Basic Torso
    The Basic Torso has no special features or abilities. It's just
    a cheap, quick-to-build body frame that can accommodate any
    appendage type.
    Cost              : 400        Hit Points       : 179
    Kinetic Defense % : 5          Energy Defense % : 5
    Kinetic Attack %  : -          Energy Attack %  : -

 -> Missile Torso
    The only torso that Rimtech have for long-ranged Kinetic based
    attacks. Quite useful sometimes.

    Cost              : 650        Hit Points       : 175
    Kinetic Defense % : 7          Energy Defense % : 2
    Kinetic Attack %  : 24         Energy Attack %  : 8

 -> Force Field Torso
    Will repeatly create an invisible globe for your combots for a
    second then it will automaticly recharge again. This torso are
    very good for your flying combots.
    Cost              : 650        Hit Points       : 140
    Kinetic Defense % : 5          Energy Defense % : 10
    Kinetic Attack %  : -          Energy Attack %  : -

 -> EMP Torso
    This torso will repeatly create a small damaging circle around
    your combots in a short period of time. Good for you melee
    combots.
    Cost              : 700        Hit Points       : 188
    Kinetic Defense % : 0          Energy Defense % : 8
    Kinetic Attack %  : 10         Energy Attack %  : 25

 -> Armor Torso
    Armor Torso provide more defenses against both Energy or Kinetic
    based attacks. It also have high Hit Points than other torso that
    Rimtech have.
    Cost              : 850        Hit Points       : 358
    Kinetic Defense % : 20         Energy Defense % : 10
    Kinetic Attack %  : -          Energy Attack %  : -

-----------------------------------------------------------------------
V.MILAGRO COMBOT PARTS
-----------------------------------------------------------------------

  < ARMS >
  ..........................

 -> Basic Hand
    Basic Hand is the most cheapest arm. So if you have few of money,
    but want to improve your defense using lots of combots...
    Cost              : 65         Hit Points       : 112
    Kinetic Defense % : 7          Energy Defense % : 7
    Kinetic Attack %  : 5          Energy Attack %  : 5

 -> Axe Hand
    With same price, you can get Axe Hand which is far more damaging
    but slower than Rimtech's Katana Arm. Also able to cut enemy
    combot arms sometimes.
    Cost              : 200        Hit Points       : 204
    Kinetic Defense % : 17         Energy Defense % : 25
    Kinetic Attack %  : 30         Energy Attack %  : 2

 -> BladeFist Arm
    More stronger for both Attack and Hit Points than Axe Hand. But
    a little bit weak for the defense.
    Cost              : 375        Hit Points       : 300
    Kinetic Defense % : 13         Energy Defense % : 20
    Kinetic Attack %  : 40         Energy Attack %  : 2

 -> Gattling Gun Arm
    A very accurate long-range arm since it have no projectile in the
    animation. So, use this if you want to eliminate all of those
    annoying HoverJets or Bomber.
    Cost              : 385        Hit Points       : 145
    Kinetic Defense % : 3          Energy Defense % : 9
    Kinetic Attack %  : 31         Energy Attack %  : 5

 -> Hammer Arm
    The most destructive melee arm that other corponation dont have.
    I use this often when sendin' mass combots to the enemy base.
    Fear the power of MilAgro! The arm of destruction!
    Cost              : 700        Hit Points       : 335
    Kinetic Defense % : 12         Energy Defense % : 20
    Kinetic Attack %  : 62 !!      Energy Attack %  : 7

 -> Carpet Multi Bomb Arm
    Its a long-ranged arm which will spread bombs in burst mode =).
    Good for eliminating a group of ground units or for attacking
    a huge objects like.... structures ?
    Cost              : 800        Hit Points       : 181
    Kinetic Defense % : 5          Energy Defense % : 10
    Kinetic Attack %  : 9          Energy Attack %  : 1


  < LEGS >
  ........................

 -> Basic Legs
    Basic Legs have no special features or abilities. It's just a
    cheap, fast pair of legs that will help you get a Combot
    "up-and-running" in a hurry.
    Cost              : 100        Hit Points       : 114
    Kinetic Defense % : 2          Energy Defense % : 2
    Kinetic Attack %  : -          Energy Attack %  : -

 -> PowerShield Legs
    This legs will create a small permanent rotating circle around
    your combots which will protect your combots from energy based
    attacks. So buy now! quickly! =)
    Cost              : 200        Hit Points       : 188
    Kinetic Defense % : 5          Energy Defense % : 20
    Kinetic Attack %  : -          Energy Attack %  : -

 -> PowerGun Legs
    As the name said, its a legs with a gun. Will fire Kinetic damage
    in a long-range.
    Cost              : 230        Hit Points       : 130
    Kinetic Defense % : 1          Energy Defense % : 7
    Kinetic Attack %  : 24         Energy Attack %  : 4

 -> Strength Legs
    Most of MilAgro combot parts are BIG correct ? That's why their
    combots are slow. This legs will speed up your combot up by 43%.
    This legs also have a good defense for both Kinetic or Energy.
    Cost              : 275        Hit Points       : 188
    Kinetic Defense % : 10         Energy Defense % : 10
    Kinetic Attack %  : -          Energy Attack %  : -

 -> Steady Legs
    This legs are special designed for close or hand-to-hand combat.
    Your combot will have a better chance to cut or amputate enemy
    combot parts. Just prepare your HoverTruck nearby.
    Cost              : 500        Hit Points       : 238
    Kinetic Defense % : 8          Energy Defense % : 12
    Kinetic Attack %  : -          Energy Attack %  : -


  < TORSO >
  .........................

 -> Basic Torso
    Trust me, MilAgro need this torso. Thank God MilAgro have this
    basic torso. Because this is the only torso that MilAgro have
    with at least, high Hit Points.
    Cost              : 400        Hit Points       : 179
    Kinetic Defense % : 5          Energy Defense % : 5
    Kinetic Attack %  : -          Energy Attack %  : -

 -> Recon Torso
    This torso have a same function with Rimtech's Recon Legs. Will
    give your combot better visual radius. And detecting the enemies
    within the radius.
    Cost              : 500        Hit Points       : 163
    Kinetic Defense % : 0          Energy Defense % : 8
    Kinetic Attack %  : -          Energy Attack %  : -

 -> Flak Torso
    Flak Torso have same function with Gattling Gun Arm. In any case
    if you want an alternative way to eliminate those flying
    HoverJets
    or Bombers.
    Cost              : 650        Hit Points       : 175
    Kinetic Defense % : 3          Energy Defense % : 12
    Kinetic Attack %  : 62         Energy Attack %  : 10

 -> JetPack Torso
    Damn i hate this! Why they didnt produce this on Legs ? Oh by the
    way, this torso will only give your combot an ability to fly. But
    beware, it have a pathetic Hit Points and Defense.
    Cost              : 900        Hit Points       : 20 (??!!)
    Kinetic Defense % : 0          Energy Defense % : 4
    Kinetic Attack %  : -          Energy Attack %  : -

 -> Howitzer Torso
    Damn expensive than any torso existed in this game. It took a
    while to produce this part which sadly have low Hit Points. But
    dont worry, other corponation dont have this veery long-ranged
    devastating Torso!
    Cost              : 1200       Hit Points       : 40
    Kinetic Defense % : 2          Energy Defense % : 7
    Kinetic Attack %  : 62         Energy Attack %  : 10


-----------------------------------------------------------------------
VI.NEUROPA COMBOT PARTS
-----------------------------------------------------------------------

  < ARMS >
  ..........................

 -> Basic Hand
    As the name implies, this is the most simple arm type and is
    made available to all Corponations. It is relatively weak and
    cheap It takes far less time to build than appendages.
    Cost              : 65         Hit Points       : 112
    Kinetic Defense % : 7          Energy Defense % : 7
    Kinetic Attack %  : 5          Energy Attack %  : 5

 -> K-Shield Arm
    This is different compared to Rimtech's Power Shield Arm. It
    seems Neuropa are paranoid or have traumatic moment to Kinetic
    based attacks. =D
    Cost              : 150        Hit Points       : 450
    Kinetic Defense % : 25         Energy Defense % : 5
    Kinetic Attack %  : 5          Energy Attack %  : 5

 -> Electro Grip Arm
    Its a melee type of arm. It is very rare to see a combot
    equipped with this arm, amputating or cutting enemy combot parts.
    Cost              : 220        Hit Points       : 185
    Kinetic Defense % : 20         Energy Defense % : 12
    Kinetic Attack %  : 2          Energy Attack %  : 25

 -> Plasma Cannon Arm
    The cheapest long-range arm you see here. This arm is pretty weak
    for melee combat. But great in the beggining.
    Cost              : 225        Hit Points       : 139
    Kinetic Defense % : 7          Energy Defense % : 2
    Kinetic Attack %  : 2          Energy Attack %  : 20

 -> Homing Missile Arm
    Again, a long-range arm you see here. But this baby likes to
    chase the target. Good for your flying combots. =)
    Cost              : 370        Hit Points       : 140
    Kinetic Defense % : 10         Energy Defense % : 5
    Kinetic Attack %  : 7          Energy Attack %  : 33

 -> Power Fist Arm
    Lets say this as the stronger version of their Electro Grip Arm
    but different in defense. Deal ?
    Cost              : 375        Hit Points       : 300
    Kinetic Defense % : 12         Energy Defense % : 20
    Kinetic Attack %  : 2          Energy Attack %  : 40

 -> Rotary Electro Blade Arm
    It have 2 names, so i just put them all =). This arm is a cruel
    melee arm since it have Energy based attack. And sometimes
    cutting or amputating enemy combot parts.
    Cost              : 500        Hit Points       : 320
    Kinetic Defense % : 15         Energy Defense % : 3
    Kinetic Attack %  : 12         Energy Attack %  : 45

 -> Sniper Beam Arm
    From all arms on this game, this is the most expensive arm. And
    will do a scary Energy based attack. Compared to Rimtech's Long
    Missile Arm, this arm can shoot more far but more slower when it
    comes to reload.
    Cost              : 1340       Hit Points       : 125
    Kinetic Defense % : 9          Energy Defense % : 3
    Kinetic Attack %  : 30         Energy Attack %  : 100 !!!


  < LEGS >
  ........................

 -> Basic Legs
    Like basic arm, this the basic legs in any case if you want lots
    of combots but require few money.. =)
    Cost              : 100        Hit Points       : 114
    Kinetic Defense % : 2          Energy Defense % : 2
    Kinetic Attack %  : -          Energy Attack %  : -

 -> Speed Legs
    Other corponation have their combots walking, but Neuropa can
    make their combots running! But still, if the combots equipped
    with heavy body parts or arms, this legs will ended on walking.
    Cost              : 150        Hit Points       : 100
    Kinetic Defense % : 2          Energy Defense % : 2
    Kinetic Attack %  : -          Energy Attack %  : -

 -> Laser Legs
    The only long-range legs that Neuropa have. And this legs also
    have energy based attack, so think about it.
    Cost              : 220        Hit Points       : 130
    Kinetic Defense % : 1          Energy Defense % : 7
    Kinetic Attack %  : 5          Energy Attack %  : 25

 -> Armor Legs
    This legs will give your combots more defense against Kinetic
    based attacks.
    Cost              : 300        Hit Points       : 244
    Kinetic Defense % : 20         Energy Defense % : 5
    Kinetic Attack %  : -          Energy Attack %  : -

 -> Power Pulse Legs
    Like Rimtech's Blast Pulse Legs, but this one have Energy based
    attack and Kinetic based defense.
    Cost              : 300        Hit Points       : 114
    Kinetic Defense % : 10         Energy Defense % : 1
    Kinetic Attack %  : 10         Energy Attack %  : 20

 -> Sonar Legs
    Yes, like other sonar parts, this legs gives your combots more
    visual radius PLUS, an ability to reveal the Underground
    topography. Furthermore, Sonar Legs have a relatively weak
    defensive capability making them extremely vulnerable to enemy
    attack.
    Cost              : 350        Hit Points       : 125
    Kinetic Defense % : 6          Energy Defense % : 0
    Kinetic Attack %  : -          Energy Attack %  : -


  < TORSO >
  ..........................

 -> Basic Torso
    Im tired of writing all of this "basic" stuffs. Its just a basic,
    nothing special, you got it ?
    Cost              : 400        Hit Points       : 179
    Kinetic Defense % : 5          Energy Defense % : 5
    Kinetic Attack %  : -          Energy Attack %  : -

 -> Tracer Fire Torso
    This is another version of MilAgro's Flak Torso. Good for
    destroying enemy flying units.
    Cost              : 475        Hit Points       : 146
    Kinetic Defense % : 3          Energy Defense % : 12
    Kinetic Attack %  : 10         Energy Attack %  : 62

 -> Camo Area Cloak Torso
    This torso is so damn kick ass. It will make units around your
    combot and of course the combot it self will dissapear from
    enemy sight, until your combot or the units within the cloak
    radius are trying to attack or detected by Recon Poles.
    Cost              : 650        Hit Points       : 81
    Kinetic Defense % : 7          Energy Defense % : 2
    Kinetic Attack %  : -          Energy Attack %  : -

 -> Self Repair Torso
    As the name said, another kick ass combot torso. If you have 2 or
    3 combots guarding some location near your base, then it is wise
    to equip them with this torso. This torso will slowly recharge
    your combot Hit Points.
    Cost              : 800        Hit Points       : 188
    Kinetic Defense % : 15         Energy Defense % : 5
    Kinetic Attack %  : -          Energy Attack %  : -

 -> JetPack Torso
    This torso will lets your combot fly instead of walk to its
    destination. Like Rimtech's Jumpjets Legs, combots equipped with
    this torso can avoid most ground impediments and can fly between
    asteroids in the Orbit
    layer.
    Cost              : 900        Hit Points       : 20 !!!
    Kinetic Defense % : 4          Energy Defense % : 0
    Kinetic Attack %  : -          Energy Attack %  : -


-----------------------------------------------------------------------
VII.UNITS
-----------------------------------------------------------------------
Dont underestimate the value of units. Even they are very weak
compared to combots, in the battle-field, they can cause a lot of
troubles. Flying units can be very annoying for your defense
structures, and dont forget, always send your ground units with
combots on the front.


< Ground >

  Name                Cost   MP   HP     K/E Def%   K/E Att%
 ...............................................................
  Crew                N/A    3    50     15/15      -
  Missile Car         125    3    50     12/12      3 /2
  Hover Truck         140    2    80     15/15      -
  Tank                150    5    95     20/20      5 /2
  Drill Truck         160    2    65     17/17      5 /1
  Artillery           340    4    50     15/15      25/12
  Nemesis             900    2    25     10/10      50/50


< Flying >

  Name                Cost   MP   HP     K/E Def%   K/E Att%
 ...............................................................
  HoverJets           350    1    50     5 /5       4 /7
  Bomber              700    6    40     7 /7       37/12


-----------------------------------------------------------------------
VIII.STRUCTURES
-----------------------------------------------------------------------

< PreBuild >
  Name                Cost   MP   HP     K/E Def%   K/E Att%
 ...............................................................
  M-Converter         1200   0    1800   40/40      -
  Energy Bank         200    0    700    10/40      -
  Cyro Farm           450    0    1400   20/50      -
  Vehicle Factory     650    11   1400   60/10      -
  Defense Relay       275    0    700    10/40      -
  Outpost             600    12   1400   15/50      -
  Parts Factory       800    15   1600   40/30      -
  Assembly            750    10   1300   50/20      -


< Mobile Wall >
  Name                Cost   MP   HP     K/E Def%   K/E Att%
 ...............................................................
  Mobile Wall         150    2    150    90/90      -
  Gun Turret          400    3    0      -          25/5
  Laser Turret        400    3    0      -          2 /16
  Missile Pod         250    5    0      -          12/2


< After Prebuild >
  Name                Cost   MP   HP     K/E Def%   K/E Att%
 ...............................................................
  Recon Pole          80     0    45     5 /25      -
  Solar Panel         150    0    100    5 /10      -
  Hanger              1000   16   900    40/40      -
  Research            1600   30   1300   10/50      -
  AI Facility         2500   0    1250   20/50      -


< Point Defense >
  Name                Cost   MP   HP     K/E Def%   K/E Att%
 ...............................................................
  Point Defense       800    15   600    50/50      0 /0
  Def Disc Protector  500    0    50     0 /0       0 /0


< RailGun >
  Name                Cost    MP    HP   K/E Def%   K/E Att%
 ...............................................................
  RailGun             2800    10   300   30/30      -
  Recon Salvo         400     0    0     0          -
  Tectonic Torpedo    2000    0    0     0          140/50
  Neutron Bomb        3000    0    0     0          5 /87
  Orbital Bomb        3000    0    0     0          215/50


-----------------------------------------------------------------------
IX.TOP 5 COMBOT PARTS (Sorted)
-----------------------------------------------------------------------

< Arms (Melee) >
  Name                 Cost   HP   K/E Def%   K/E Att%    Corp
 ...................................................................
  Hammer Arm           700    338  12/20      62/7        MilAgro
  Rotary Blade Arm     500    320  15/3       12/45       Neuropa
  Blade Fist Arm       375    300  13/20      40/2        MilAgro
  Armor Fist Arm       375    300  13/20      40/2        Rimtech
  Power Fist Arm       375    300  12/20      2/40        Neuropa

< Arms (Ranged) >
  Name                 Cost   HP   K/E Def%   K/E Att%    Corp
 ...................................................................
  Sniper Beam Arm      1340   125  9 /3       30/100      Neuropa
  Long Missile Arm     1300   145  10/5       70/35       Rimtech
  Energy Gun Arm       385    145  5 /12      5 /30       Rimtech
  Homing Missile Arm   370    140  10/5       7 /33       Neuropa
  Carpet Bomb Arm      800    181  5 /10      9 /1        MilAgro

< Arms (Expensive) >
  Name                 Cost   HP   K/E Def%   K/E Att%    Corp
 ...................................................................
  Sniper Beam Arm      1340   125  9 /3       30/100      Neuropa
  Long Missile Arm     1300   145  10/5       70/35       Rimtech
  Carpet Bomb Arm      800    181  5 /10      9 /1        MilAgro
  Hammer Arm           700    338  12/20      62/7        MilAgro
  Rotary Blade Arm     500    320  15/3       12/45       Neuropa

< Arms (Hit Points) >
  Name                 Cost   HP   K/E Def%   K/E Att%    Corp
 ...................................................................
  Power Shield Arm     150    450  5 /25      5 /5        Rimtech
  K-Shield Arm         150    450  25/5       5 /5        Neuropa
  Hammer Arm           700    338  12/20      62/7        MilAgro
  Rotary Blade Arm     500    320  15/3       12/45       Neuropa
  Armor Fist           375    300  13/20      40/2        Rimtech

< Arms (Defense) >
  Name                 Cost   HP   K/E Def%   K/E Att%    Corp
 ...................................................................
  Power Shield Arm     150    450  5 /25      5 /5        Rimtech
  K-Shield Arm         150    450  25/5       5 /5        Neuropa
  Blade Fist Arm       375    300  13/20      40/2        MilAgro
  Armor Fist Arm       375    300  13/20      40/2        Rimtech
  Power Fist Arm       375    300  12/20      2/40        Neuropa

< Legs (Attack) >
  Name                 Cost   HP   K/E Def%   K/E Att%    Corp
 ...................................................................
  Laser Legs           220    130  1 /7       5 /25       Neuropa
  Missile Legs         225    119  4 /1       24/8        Rimtech
  Power Gun Legs       230    130  1 /7       24/4        MilAgro
  Power Pulse Legs     300    114  10/1       10/20       Neuropa
  Blast Pulse Legs     300    114  10/1       20/4        Rimtech

< Legs (Expensive) >
  Name                 Cost   HP   K/E Def%   K/E Att%    Corp
 ...................................................................
  Steady Legs          500    238  8 /12      -           MilAgro
  JumpJets Legs        500    20   2 /2       -           Rimtech
  HTH Upgrade Legs     475    114  3 /3       -           Rimtech
  Sonar Legs           350    125  6 /0       -           Neuropa
  Power Pulse Legs     300    114  10/1       10/20       Neuropa

< Legs (Hit Points) >
  Name                 Cost   HP   K/E Def%   K/E Att%    Corp
 ...................................................................
  Armor Legs           300    244  20/5       -           Neuropa
  Steady Legs          500    238  8 /12      -           MilAgro
  Strength Legs        275    188  10/10      -           MilAgro
  Power Shield Legs    200    188  5 /20      -           MilAgro
  Power Gun Legs       230    130  1 /7       -           MilAgro

< Legs (Defense) >
  Name                 Cost   HP   K/E Def%   K/E Att%    Corp
 ...................................................................
  Armor Legs           300    244  20/5       -           Neuropa
  Power Shield Legs    200    188  5 /20      -           MilAgro
  Strength Legs        275    188  10/10      -           MilAgro
  Steady Legs          500    238  8 /12      -           MilAgro
  Power Pulse Legs     300    114  10/1       10/20       Neuropa

< Torso (Attack) >
  Name                 Cost   HP   K/E Def%   K/E Att%    Corp
 ...................................................................
  Howitzer Torso       1200   40   2 /7       90/20       MilAgro
  Flak Torso           650    175  3 /12      62/10       MilAgro
  Tracer Fire Torso    475    146  3 /12      10/62       Neuropa
  EMP Torso            700    188  0 /8       10/25       Rimtech
  Missile Torso        650    175  7 /2       24/8        Rimtech

< Torso (Expensive) >
  Name                 Cost   HP   K/E Def%   K/E Att%    Corp
 ...................................................................
  Howitzer Torso       1200   40   2 /7       90/20       MilAgro
  JetPack Torso        900    20   0 /4       -           MilAgro
  JetPack Torso        900    20   4 /0       -           Neuropa
  Armor Torso          850    358  20/10      -           Rimtech
  EMP Torso            700    188  0 /8       10/25       Rimtech

< Torso (Hit Points) >
  Name                 Cost   HP    K/E Def%   K/E Att%   Corp
 ...................................................................
  Armor Torso          850    358   20/10      -          Rimtech
  Self Repair Torso    800    188   15/5       15/5       Neuropa
  EMP Torso            700    188   0 /8       10/25      Rimtech
  Basic Torso          400    179   5 /5       -          *ALL*
  Flak Torso           650    175   3 /12      62/10      MilAgro

< Torso (Defense) >
  Name                 Cost   HP    K/E Def%   K/E Att%   Corp
 ...................................................................
  Armor Torso          850    358   20/10      -          Rimtech
  Self Repair Torso    800    188   15/5       15/5       Neuropa
  Flak Torso           650    175   3 /12      62/10      MilAgro
  Tracer Fire Torso    475    146   3 /12      10/62      Neuropa
  Force Field Torso    650    140   5 /10      -          Rimtech

< Results >
    Parts       Category       Winner
 .......................................
  - Arms        Melee          MilAgro
  - Arms        Ranged         Neuropa
  - Arms        Expensive      Neuropa
  - Arms        Hit Points     Rimtech
  - Arms        Defense        Rimtech
  - Legs        Attack         Neuropa
  - Legs        Expensive      MilAgro
  - Legs        Hit Points     Neuropa
  - Legs        Defense        Neuropa
  - Torso       Attack         MilAgro
  - Torso       Expensive      MilAgro
  - Torso       Hit Points     Rimtech
  - Torso       Defense        Rimtech
                       ...................
                               Rimtech = 4
                               MilAgro = 4
                               Neuropa = 5

*Remember that some of combot parts have their own special ability
which is not judged here, so i recommend you to not believe this
results when choosing your corponation (for your suit), because this
is only analysis. The real different for each corponation can be
discovered in the real battle on Multiplayer game against an
experienced players. But.. Knowledge is power! >:O


-----------------------------------------------------------------------
X.COMBOTS FORMULATE
-----------------------------------------------------------------------
You are free to submit your own "Combots Formulate" to [email protected]
and please always give the detailed data like i do. Since you cannot
ALT-TAB this game, so the best way to have the detailed data of your
"Combots Formulate" is write them down on a paper. You can see the
detailed data when you click that combot, and put your mouse cursor
above it, then you'll see the statistics on the bottom of the screen.


< RIMTECH >
........................
- Melee 1
  Torso      : EMP Torso               Arm 1     : Armor Fist
  Legs       : HTH Upgrade Legs        Arm 2     : Laser Sword
  HP         : 827                     K/E Def % : 28/51
  K/E Long % : 0/0                     K/E HTH   : 99/85

- Melee 2
  Torso      : Armor                   Arm 1     : Laser Sword
  Legs       : HTH Upgrade Legs        Arm 2     : Armor Fist
  HP         : 997                     K/E Def % : 48/53
  K/E Long % : 0/0                     K/E HTH   : 99/85

- Ranged 1
  Torso      : Missile Torso           Arm 1     : Energy Gun
  Legs       : Missile Legs            Arm 2     : Long Missile
  HP         : 585                     K/E Def % : 26/20
  K/E Long % : 202/133                 K/E HTH   : 16/16

- Ranged 2
  Torso      : Armor                   Arm 1     : Long Missile
  Legs       : Missile Legs            Arm 2     : Long Missile
  HP         : 768                     K/E Def % : 28/51
  K/E Long % : 270/128                 K/E HTH   : 16/16

- Fly 1
  Torso      : Missile Torso           Arm 1     : Long Missile
  Legs       : JumpJets                Arm 2     : Energy Gun
  HP         : 486                     K/E Def % : 24/21
  K/E Long % : 99/73                   K/E HTH   : 10/10

- Fly 2
  Torso      : Force Field             Arm 1     : Long Missile
  Legs       : JumpJets                Arm 2     : Long Missile
  HP         : 451                     K/E Def % : 27/22
  K/E Long % : 231/115                 K/E HTH   : 16/16


< MILAGRO >
........................
- Melee 1
  Torso      : Flak Torso              Arm 1     : Hammer Arm
  Legs       : Steady Legs             Arm 2     : Hammer Arm
  HP         : 1090                    K/E Def % : 35/64
  K/E Long % : 77/12                   K/E HTH   : 155/17

- Melee 2
  Torso      : Howitzer                Arm 1     : Hammer Arm
  Legs       : Strength Legs           Arm 2     : Hammer Arm
  HP         : 905                     K/E Def % : 36/57
  K/E Long % : 112/25                  K/E HTH   : 155/17

- Ranged 1
  Torso      : Howitzer                Arm 1     : CarpetBomb Arm
  Legs       : PowerGun Legs           Arm 2     : GattlingGun Arm
  HP         : 497                     K/E Def % : 11/33
  K/E Long % : 192/37                  K/E HTH   : 12/12

- Ranged 2
  Torso      : Flak Torso              Arm 1     : CarpetBomb Arm
  Legs       : PowerGun LEgs           Arm 2     : CarpetBomb Arm
  HP         : 668                     K/E Def % : 14/39
  K/E Long % : 130/20                  K/E HTH   : 12/12

- Fly 1
  Torso      : JetPack Torso           Arm 1     : Hammer Arm
  Legs       : Steady Legs             Arm 2     : Hammer Arm
  HP         : 935                     K/E Def % : 32/56
  K/E Long % : 0/0                     K/E HTH   : 155/17

- Fly 2
  Torso      : JetPack Torso           Arm 1     : CarpetBomb Arm
  Legs       : PowerShield Legs        Arm 2     : GattlingGun Arm
  HP         : 535                     K/E Def % : 13/43
  K/E Long % : 50/7                    K/E HTH   : 12/12


< NEUROPA >
........................
- Melee 1
  Torso      : Self Repair Torso       Arm 1     : ElectroBlade Arm
  Legs       : Armor Legs              Arm 2     : ElectroBlade Arm
  HP         : 1073                    K/E Def % : 65/16
  K/E Long % : 0/0                     K/E HTH   : 34/130

- Melee 2
  Torso      : Self Repair Torso       Arm 1     : ElectroBlade Arm
  Legs       : PowerPulse Legs         Arm 2     : K-Shield Arm
  HP         : 1073                    K/E Def % : 65/14
  K/E Long % : 0/0                     K/E HTH   : 24/72

- Ranged 1
  Torso      : Area Cloak Torso        Arm 1     : SniperBeam Arm
  Legs       : Armor Legs              Arm 2     : Homing Missile
  HP         : 591                     K/E Def % : 46/15
  K/E Long % : 53/192                  K/E HTH   : 14/14

- Ranged 2
  Torso      : Area Cloak Torso        Arm 1     : SniperBeam Arm
  Legs       : Sonar Legs              Arm 2     : SniperBeam Arm
  HP         : 457                     K/E Def % : 31/8
  K/E Long % : 87/290 !!               K/E HTH   : 14/14

- Fly 1
  Torso      : JetPack Torso           Arm 1     : SniperBeam Arm
  Legs       : Armor Legs              Arm 2     : SniperBeam Arm
  HP         : 515                     K/E Def % : 42/11
  K/E Long % : 111/370 ??!!            K/E HTH   : 18/18

- Fly 2
  Torso      : JetPack Torso           Arm 1     : SniperBeam Arm
  Legs       : Laser Gun Legs          Arm 2     : SniperBeam Arm
  HP         : 401                     K/E Def % : 23/13
  K/E Long % : 120/416 !?!??!!         K/E HTH   : 18/18


< FUSION > (If you find these parts on the battle-field)
........................
- Melee 1
  Torso      : Self Repair             Arm 1     : Hammer Arm
  Legs       : HTH Upgrade Legs        Arm 2     : Hammer Arm
  HP         : ???                     K/E Def % : ??/??
  K/E Long % : ??/??                   K/E HTH   : ??/??

- Melee 2
  Torso      : Self Repair             Arm 1     : Hammer Arm
  Legs       : Armor Legs              Arm 2     : Rotary Blade Arm
  HP         : ???                     K/E Def % : ??/??
  K/E Long % : ??/??                   K/E HTH   : ??/??

- Melee 3
  Torso      : Self Repair             Arm 1     : MultiClaw Arm
  Legs       : Steady Legs             Arm 2     : MultiClaw Arm
  HP         : ???                     K/E Def % : ??/??
  K/E Long % : ??/??                   K/E HTH   : ??/??

- Ranged 1
  Torso      : Howitzer                Arm 1     : SniperBeam Arm
  Legs       : Armor Legs              Arm 2     : Long Missile
  HP         : ???                     K/E Def % : ??/??
  K/E Long % : ??/??                   K/E HTH   : ??/??

- Ranged 2
  Torso      : Self Repair             Arm 1     : GattlingGun Arm
  Legs       : Armor Legs              Arm 2     : SniperBeam Arm
  HP         : ???                     K/E Def % : ??/??
  K/E Long % : ??/??                   K/E HTH   : ??/??

- Fly 1
  Torso      : Area Cloak Torso        Arm 1     : Long Missile
  Legs       : JumpJets Legs           Arm 2     : SniperBeam Arm
  HP         : ???                     K/E Def % : ??/??
  K/E Long % : ??/??                   K/E HTH   : ??/??

- Fly 2
  Torso      : Howitzer                Arm 1     : GattlingGun Arm
  Legs       : JumpJets Legs           Arm 2     : SniperBeam Arm
  HP         : ???                     K/E Def % : ??/??
  K/E Long % : ??/??                   K/E HTH   : ??/??


Please let me know by sendin' me the ??? data if you succeeded in
building this combots. Send them to [email protected]


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XI.FAQ
-----------------------------------------------------------------------
Q = Tell me the fastest way to defeat my enemy please ?
A = If you want a "high-risk" strategy, then use all of your money in
   the PreBuild time to produce mass combots (with just some basic
   parts). Then after the PreBuild time complete, quickly send em
   all to your enemy base and quickly destroy their HoverTruck and
   Vehicle Factory.

Q = Why my flying combots always die so fast ??
A = If you have your flying combots equiped with Long Missile or
   Sniper Beam Arm, dont forget to set their control to STAY and
   RANGED. If you can, equip them with some armor parts, like Armor
   Legs or Armor Torso...

Q = Im tired of taking the parts from the battle-field using my Hover
   Truck. IS there any alternative way ?
A = If you set a Hovertruck to patrol in an area where Combot parts
   are lying in the field, in addition to repairing any units and
   structures in their path, they will automatically pick up Combot
   parts and place them in your Assembly Bay.

Q = Help! Im out of terrain space for my base !
A = Try to build your CyroFarm, Energy Bank, Research and AI Facility
   on the underground. That will save some space for your base, dont
   forget to guard them with your Mobile Walls.

Q = Which one is better ? Gun Turret or Laser Turret ?
A = Gun is based on Kinetic while Laser is based on Energy. But try
   to use Gun Turret especially on the underground. Laser Turret
   projectile sometimes have a conflict with other Mobile Walls.

Q = This damn Parts Factory are so slow!
A = If you feel like that, try to build that damn thing as much as you
   can. I think 3 Parts Factory are enough because each factory will
   build 1 queued parts automatically.

Q = Lava is drained ! No other resources! Help!
A = Build Solar Panel on the orbital asteroids. That way you don’t
   need a cheat to get infinite money. Again, don’t forget to add
   some Mobile Walls to guard them. And make sure you put a
   Point Defense near there.

Q = How the hell can i capture that alien Hedocth structure ?
A = Use your Drill Truck.

Q = What is the best Corponation ?
A = Well i can't tell you this because each person have their own
   reason. Personaly, i like them all, depending what corponation
   do my opponent use. But i usually use MilAgro.

Q = Is there any way to share my technologies with my ally ?
A = If both of you and yer ally are agree, then you can simply drop
   your combots arms and let their HoverTruck to take em to their
   Assembly Bay.

Q = What is your favorite combot parts ?
A = Humm... I like Rimtech's Jumpjets Legs. But Neuropa Self-Repair
   Torso are also yummy... and... Can't think about it, sorry..

Q = Why are you writing an article for this un-popular game ?
A = Metal Fatigue is a popular game, but they are nothing if compared
   to Diablo 2, Baldur's Gate or Black & White. The reason why,
   because i like robots games and i like to collect and play them.


-----------------------------------------------------------------------
XII.WEBSITES
-----------------------------------------------------------------------
- http://www.MetalMatigue.com
 The official Metal Fatigue website. Not much here, you know lah..
 official sites always like that.

- http://www.talonsoft.com/MetalFatigue/
 This is semi-official website of Metal Fatigue.

- http://www.zono.com/
 The official Metal Fatigue developer website.

- http://www.MetalFatigue.net
 This is great. The only one Metal Fatigue fan site. Easy navigation
 and cool contents.

- http://www.mplayer.com/gamers/strategy/metal_fatigue/
 This is what you need if you want to play MultiPlayer game.

- http://www.GameFAQs.com
 The one and only... the largest place for you to get lots of article
 about Video Games written by talented gamers.

- http://www.GodHand.net
 My personal homepage.. =) Nothing related to Metal Fatigue. It's
 dark..


-----------------------------------------------------------------------
XIII.CREDITS
-----------------------------------------------------------------------

- God
 For anything, and also for letting me keep alive until now.

- My Hand
 This is what i need to write this damned article.

- Psygnosis and Zono
 Thanks for making this great game, hope you guys release the sequel
 game coz im sure there will be no expansion pack for this game.=)

- MetalFatigue.Net
 For the detailed information about each parts special function.

- You
 Dear readers for reading my article. =) Thank you very much.


-----------------------------------------------------------------------
XIV.AUTHOR CONTACT
-----------------------------------------------------------------------
Stevanus Lioni (Evan) / GodHand
21-July-1980
Taman Villa Baru B-16. Bekasi Selatan.
Jawa Barat. 17148. [email protected] 885-3868
Indonesia.

* Don't ask me about walkthrough for this game. Make sure you did not </pre><pre id="faqspan-2">
 ask something that already answered here. Peace...
_______________________________________________________________________
             You cannot kill what is already dead....