Mass Effect 3: Import Variables Guide
By crazyrabbits

Version 1.0
Updated 3/18/2015

~> Section <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~> Section Code <~~

1] Introduction . . . . . . . . . . . . . . . . . . . . . . . [MES100]
2] General Import Variables . . . . . . . . . . . . . . . . . [MES200]
3] Mass Effect 1  . . . . . . . . . . . . . . . . . . . . . . [MES300]
4] Mass Effect 2  . . . . . . . . . . . . . . . . . . . . . . [MES400]
5] Mass Effect 3 - Citadel  . . . . . . . . . . . . . . . . . [MES500]
6] Other Import Variables . . . . . . . . . . . . . . . . . . [MES600]
7] Version History  . . . . . . . . . . . . . . . . . . . . . [MES700]
8] Copyright & Thanks . . . . . . . . . . . . . . . . . . . . [MES800]

======================================================================
1) Introduction (MES100)
======================================================================

More than any other franchise in recent memory, the Mass Effect series
utilizes a complex system of choices and gameplay mechanics that carry over
from installment to installment.

Dozens of choices, both major and minor, play a direct role in the resolution
of most main story missions and minor sidequests throughout the series, and
the trend continues in Mass Effect 3. From the choice of whether to save the
Council or not in ME1 to the decision over whether or not the Collector Base
should be spared in ME2, and everything in between, the game offers a large
amount of variations for players to discover.

This guide is a detailed overview of the various decisions that can affect
your storyline in ME3. Every major and minor decision in both prior games are
catalogued in this guide, along with the decisions from ME3 which are imported
into the Citadel DLC pack. While the game itself doesn't seem to feature the
touted "1,000 variables" talked up in pre-release interviews, it still
contains a large number of variables in its own right.

Surprisingly, there are a large number of inaccuracies and general
misinformation floating around online. This guide seeks to rectify that by
offering the most complete directory of decisions that influence sidequests,
War Assets and other variables in ME3.

This guide also features import variables which carry over to the Mass Effect
3 - Citadel DLC, which has different variables for actions taken in the main
game.

This guide is also organized in an easy-to-read format that allows for quick
searching. Simply hit Ctrl+F on your keyboard, type in the corresponding ID
for the section, and you'll instantly jump to it - it's that simple!

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2) General Import Variables (MES200)
======================================================================

(Mass Effect 2)
If a Mass Effect 2 savefile exists, and Shepard did not die at the end of the
Suicide Mission, it will be imported into ME3 with all associated variables
listed below. If a savefile wasn't imported, a standard non-import scenario
will be used.

(Morality)
The player's morality in ME2 (Paragon/Renegade) will be reflected in the
Shepard VI you can encounter in the Citadel's Docks Holding Area.

(Origin)
The player's origin in ME1/ME2 (Spacer, Colonist, Sole Survivor) will be
reflected in several dialogues throughout the game, including two
conversations with Admiral Hackett, the DLC mission Priority: Eden Prime, the
capsule scene in Shepard's cabin with Liara and the Citadel DLC.

(Player Level)
Effect: The player's level at the end of ME2 will be transferred to ME3, where
the level cap is raised to 60. The player's skill points (if they've chosen
the same level at the beginning of ME3) will be automatically assigned to
various skills; otherwise, players who choose a new class will have extra
skill points to use based on their level.

(Romance)
Effect: The player's romance (if they had one) is imported into ME3, provided
that the romance in question (besides Ashley, Kaidan or Liara) survived the
Suicide Mission. Ashley, Garrus, Jack, Jacob, Kaidan, Kelly, Liara, Miranda,
Tali and Thane all have extra dialogue if the player chooses to continue a
relationship with them. Conversely, if the player broke up with Garrus, Jack,
Jacob, Miranda, Tali or Thane in ME2, their dialogue in ME3 will reflect this
change.

======================================================================
2) Mass Effect 1 (MES300)
======================================================================

(Citadel Council)
Council Hung Up On - Y/N: If Shepard hung up on the Council during any of
their conversations in the game, Joker and Liara will make reference to it in
two conversations in the third game.

(Citadel: Expose Saren)
Barla Von Met - Y/N: If Shepard spoke with Barla Von in this game, the latter
will have alternate dialogue mentioning the conversation to Shepard during
Priority: The Citadel I.

(Citadel: Rita's Sister)
Mission Completed - Y/N: If the mission was completed, and if Conrad Verner
wasn't told to leave in the ME2 mission Ilium: Conrad Verner, Jenna (Rita's
sister) will appear in ME3's Citadel: Medi-Gel Sabotage and save Verner's life
during the mission. If the mission wasn't completed, she will not be present
and Verner will die from a gunshot wound.

(Citadel: The Fourth Estate)
Khalisah Al-Jilani Punched - Y/N: If Al-Jilani is not punched during the
interview, nor during her appearance and interview in ME2, her dialogue and
actions will be different when Shepard meets her for the third time.

(Elkoss Combine Armory License)
License Purchased - Y/N: Mission Completed - If the license was purchased,
Feros: Data Recovery and UNC: Asari Writings were completed, and Conrad Verner
survived the events of Citadel: Medi-Gel Sabotage, Verner's Dark Energy
Dissertation War Asset will receive a bonus.

(Feros: Data Recovery)
Mission Completed - Y/N: If this mission and UNC: Asari Writings were
completed, the Elkoss Combine armory license was purchased, and Conrad Verner
survived the events of Citadel: Medi-Gel Sabotage, Verner's Dark Energy
Dissertation War Asset will receive a bonus.

(Feros: The Thorian)
Shiala/Zhu's Hope Colonists Saved - Y/N: If Shiala was spared and the Zhu's
Hope colony was saved, they will become a War Asset for the Alliance.

(Garrus Vakarian)
Garrus Recruited - Y/N: If Garrus wasn't recruited in ME1 (and was in ME2),
he will have different ambient dialogue referencing the delay while talking
with James Vega onboard the Normandy.

(Noveria: Peak 15)
Rachni Queen Spared/Killed: If the Rachni Queen was spared, she will appear
in ME3 during the mission Attican Traverse: Krogan Team, and can be rescued
and utilized as a War Asset. If she is killed, her role is replaced by an
indoctrinated Breeder who was revived by the Reapers and, if the latter is
rescued, will cause heavy losses to other War Assets.

(Race Against Time: Final Battle)
Council Saved/Killed: If the Council was saved, they will appear in ME3, and
can give the Destiny Ascension as a War Asset (which will appear in a shot of
the Fleet traveling towards Earth in Priority: Earth). Also, if the original
Salarian councillor is present in ME3 and survives the events of Priority: The
Citadel II, Shepard will receive a War Asset that is higher in value. If the
Council died, their roles are filled by other representatives, and the
potential rewards are fewer.

(UNC: Asari Writings)
Mission Completed - Y/N: If this mission and Feros: Data Recovery were
completed, the Elkoss Combine armory license was purchased, and Conrad Verner
survived the events of Citadel: Medi-Gel Sabotage, Verner's Dark Energy
Dissertation War Asset will receive a bonus.

(UNC: Rogue VI)
Mission Completed - Y/N: If this mission was completed, Shepard will have
extra dialogue with EDI regarding her development during Priority: Cerberus
Headquarters.

(Virmire: Assault)
Ashley Williams/Kaidan Alenko Survived: The Virmire Survivor will appear as a
squadmate, provided that you meet certain conditions in ME3 to ensure their
survival.

(Virmire: Assault)
Rana Thanoptis Spared - Y/N: If Rana was spared during the mission, Shepard
will receive an email in the third game mentioning that she was later
indoctrinated and killed several dignitaries before committing suicide.

(Virmire: Assisting Kirrahe's Team)
Kirrahe Survived - Y/N: If Kirrahe survived the mission, he will reappear in
ME3 as an NPC during Priority: Sur'Kesh, and will help Shepard and his/her
team during the Cerberus attack. If Thane died during the Suicide Mission and
Kirrahe is alive, Kirrahe will sacrifice himself to save the Salarian
Councillor during Priority: The Citadel II. If neither Thane nor Kirrahe are
alive, the Salarian Councillor will be assassinated by Kai Leng.

(Virmire: Wrex and the Genophage)
Wrex Alive/Dead: If Wrex is alive, he will carry through from the second game
into the third and appear through the first half of the game, and can become
a War Asset (along with the Krogan Mercenaries) if the genophage is cured. If
Wrex is dead, his role will be filled by Urdnot Wreav, making it easier for
Shepard to take a Renegade option and sabotage the genophage. If Wrex wasn't
recruited or a non-import game is created for ME3, several squadmates (Liara,
Garrus, Ashley/Kaidan) will have alternate dialogue in Priority: Sur'Kesh.

(Wrex: Family Armor)
Mission Completed - Y/N: If the mission was completed and Shepard sabotaged
the genophage in ME3, Wrex will have extra dialogue mentioning the completion
of the mission during their final confrontation at the Citadel.

(X57: Bring Down The Sky)
Balak Killed/Let Go/Mission Not Completed: If Balak was let go during the
assignment, he will appear during Citadel: Batarian Codes and have dialogue
referencing his encounter with Shepard. If the mission was not completed,
Balak will still appear, but will have slightly different dialogue. If Balak
was killed, an unnamed Batarian (who is already in custody) will take his
place.

===============================================================================
4) Mass Effect 2 (MES300)
===============================================================================

(Assignment: Arrival)
Arrival DLC Completed - Y/N: If the Arrival DLC was completed, Shepard and
Anderson will have two different lines of dialogue during their first
conversation in the prologue. The Alliance 103rd Marine Division War Asset is
affected (decreased by 50 points if the DLC wasn't completed). Ghorek (in the
Docks: Holding Area) will also directly accuse Shepard of destroying the
system if the DLC was completed.

(Assignment: Lair of the Shadow Broker)
Lair of the Shadow Broker DLC Completed - Y/N: Several variables will change
in ME3 if this DLC was completed:
1) Liara's first conversation with Shepard onboard the Normandy will reflect
his/her help stopping the Shadow Broker.
2) Shepard will receive an extra upgrade (an Armor Modkit from Feron) when
s/he accesses the intel terminal next to Glyph in Liara's office aboard the
Normandy.
3) The Shadow Broker Ship Model can be found in the lower engineering deck
aboard the Normandy, near a workbench.
4) If Garrus and Liara are brought on Priority: Sur'Kesh, both of them will
have extra dialogue relating to the previous Shadow Broker as they move
through the Yahg containment cells.
5) If Matriarch Aethyta was spoken to in ME2 and Shepard speaks to her in the
Presidium Commons after completing this DLC, s/he will reference a video
viewed onboard the Shadow Broker Base Ship confirming that Aethyta is Liara's
"father".
6) Liara's identity as the Shadow Broker will be known to more squadmates and
NPC's aboard the Normandy, as they will reference her job multiple times
throughout the game. If the DLC wasn't completed, Shepard will be shocked when
EDI inadvertantly spills information about Liara's job.
7) (w/ Leviathan DLC - bugfix) Liara will have extra romance dialogue
reflecting her journey with Shepard if the relationship is continued from the
DLC.

(Assignment: Overlord)
Overlord DLC Completed - Y/N: The decision made at the end of the Overlord DLC
will impact the missions Grissom Academy: Emergency Evacuation and Arrae:
Ex-Cerberus Scientists. If David was sent to the Academy, he will appear in
the Grissom Academy mission, converse with Shepard's squad and open a room
containing a weapon upgrade and credits. David's fate will impact the dialogue
with Gavin Archer in the Arrae mission. Likewise, if either this DLC or the
Firewalker Pack were completed, James and Cortez will have an additional
conversation discussing the merits of the Mako versus the Hammerhead in the
Normandy's shuttle bay.

(Assignment: Project Firewalker)
Mission Completed - Y/N: If this mission (or Assignment: Overlord) was
completed, James and Cortez will have an additional conversation regarding the
merits of the Mako versus the Hammerhead in the Normandy's shuttle bay.

(Citadel: The Council)
Spectre Reinstatement - Y/N: Shepard will have different dialogue with the
Council (in ME3's Priority: The Citadel I) based on whether or not the Spectre
rank was restored or rejected in this game.

(Dossier: Tali)
Kal'Reegar Alive - Y/N: If Kal'Reegar survived the events of Tali's
recruitment mission on Haestrom, Shepard will receive a news alert mentioning
his death (if the Quarians made peace or destroyed the Geth) in the following
game.

(Dr. Karin Chakwas)
Chakwas Survived - Y/N: If Chakwas was rescued from the Collector Base during
the Suicide Mission, she can be recruited as the Normandy's Chief Medical
Officer again in the following game (instead of Dr. Michel).

(Grunt: Rite of Passage)
Mission Completed - Y/N: If the mission was completed, and Grunt survived the
Suicide Mission, Grunt will survive the events of Attican Traverse: Krogan
Team. If this mission wasn't completed, Grunt will die if the Rachni Queen is
spared.

(Harrot's Emporium)
Discount Received - Y/N: If the player received a discount from Harrot the
shopkeeper, the latter will reference this fact during their first
conversation in Aria's bunker in the Omega DLC.

(Illium: Conrad Verner)
Conrad Verner Told to Leave - Y/N: If Conrad wasn't convinced to leave the
bar, he will appear in the mission Citadel: Medi-Gel Sabotage. Several other
factors will influence whether he lives or dies in the latter mission (see
Mass Effect 1 section).

(Jack: Subject Zero)
If Jack was convinced to spare Aresh's life, Shepard will receive a news alert
in the following game that mentions how Aresh died saving a shuttle full of
children.

(Jacob: The Gift of Greatness)
Ronald Taylor Marooned/Arrested/Killed: Depending on the resolution of Jacob's
loyalty mission, and if he survived the Suicide Mission, the first
conversation Shepard can have with Jacob in Arrae: Ex-Cerberus Scientists will
reflect what state the latter's father was left in.

(Kasumi: Stealing Memory)
Mission Completed - Y/N: If Kasumi's loyalty mission was completed and she
survived the Suicide Mission, and the mission Citadel: Hanar Diplomat is
completed, Kasumi will become a War Asset. She will also have alternate
dialogue based on whether the graybox was saved or destroyed. If the mission
wasn't completed, she will disappear at the end of the mission.

(Kelly Chambers)
Kelly Chambers Survived - Y/N: If Kelly was rescued from the Collector Base,
she will return as an NPC. If Shepard asked Kelly to feed his/her fish as
well, she will give Shepard a Prejak Paddle Fish, which can be kept through a
playthrough and into a New Game+ for an extra Intel Upgrade. If a male Shepard
does not romance any other person, convinces her to change her identity before
the Cerberus Coup and consummates his relationship with her, he will receive a
photograph of her for his cabin.

(Kenneth/Gabby)
Ken/Gabby Saved - Y/N: If Ken and Gabby were saved from the Collector Base,
they will reappear in ME3 as recruitable engineers for the Normandy, and have
their own dialogue (and potential romance arc) between missions.

(Khalisah Al-Jilani)
Punched in ME1 or ME2/Punched in Both Games/Never Punched: Khalisah
Al-Jilani's dialogue will be different based on whether Shepard punched her in
one or both previous games. If Shepard punched her previously, she will make
reference to his violent actions. If Shepard punched her twice before, she
will attempt to punch Shepard herself. If Shepard never punched her, she will
be more civil at the end of the conversation.

(Legion: A House Divided)
Geth Heretics Rewritten/Destroyed: The outcome of this mission will influence
the state of potential Geth and Quarian War Assets during the Rannoch arc.
Also, if this mission was completed, Shepard and Joker can have extra dialogue
after Priority: Geth Dreadnought referencing the loyalty mission.

(Mineral Resources)
Low/Mid/High Resources: Depending on the amount of resources the player has
when they finish the game, they will receive a "Mineral Resources" War Asset
worth 10, 25 or 100 points.

(Miranda: The Prodigal)
Mission Completed - Y/N: If this mission is completed, Miranda survived the
Suicide Mission, she can survive her encounter with Kai Leng during Priority:
Horizon. If it has not been completed, Miranda will die from wounds suffered
in the attack.

(Mordin: Old Blood)
Genophage Data Saved/Destroyed: If the genophage data was saved, Mordin (if he
survived the Suicide Mission) will save Eve's life using the knowledge from
it during Priority: Tuchanka. If the research was destroyed, Eve will die as a
result, and if the cure was sabotaged, Shepard can persuade Mordin to abandon
his goal of curing it and go into hiding.

(Mordin: Old Blood)
Maelon Spared - Y/N: If Maelon was spared and the genophage was cured, he will
send Shepard an email after the conclusion of Priority: Tuchanka.

(Mordin Solus)
"Model of a Scientist Salarian" Song Heard - Y/N: If Shepard listened to
Mordin's song aboard the Normandy, and Mordin survived the Suicide Mission, he
will sing part of the song during his sacrifice in Priority: Tuchanka when the
genophage is cured.

(Normandy SR-2 Upgrades)
Heavy Ship Armor/Multicore Shielding/Thanix Cannon Researched - Y/N: If any or
all of the ship upgrades were researched, the value of the Normandy SR-2 War
Asset will be increased as a result.

(Prologue: Awakening)
Anderson/Udina Elected Councillor: Depending on whether Anderson or Udina was
picked as the Councillor at the beginning of the game (note that the choice is
made during this mission, as the final save from ME1 does not count it),
Udina's dialogue will be different during Priority: The Citadel I, and the
Codex will reflect which of the two was picked as Councillor.

(Reaper IFF)
Legion Reactivated/Not Reactivated/Sold to Cerberus: If Legion was reactivated
(and survived the Suicide Mission), he will appear as an NPC during the third
game, and is needed to ensure Geth/Quarian peace. If he was never reactivated
or sold to Cerberus, a Geth VI will take his place during Priority: Geth
Dreadnought and certain Rannoch missions, and he will appear as a
"Legion-Assassin" during Priority: Cerberus Headquarters.

(Samara: The Ardat-Yakshi)
Morinth Killed - Y/N: If Morinth was killed, Samara (if she survived the
Suicide Mission) will appear as an NPC in Kallini: Ardat-Yakshi Monastery, and
will become a War Asset if a certain choice is made. If Samara was killed,
Morinth will send an email to Shepard, then appear as a Banshee during
Priority: Earth.

(Space Hamster)
Space Hamster Purchased - Y/N: If the Space Hamster was bought from Citadel
Souvenirs, it can be re-acquired by looking for it in the lower engineering
deck (scurrying around in a set pattern).

(Suicide Mission)
Many variables will change based on the outcome of the Suicide Mission:
1) Any squadmate who survived the mission (Garrus, Grunt, Jack, Jacob, Kasumi,
Legion, Miranda, Mordin, Morinth, Samara, Tali, Thane and/or Zaeed) will
appear in some capacity (whether as a squadmate or NPC). If certain squadmates
died, their role/dialogue will be filled by alternate characters (including
Admiral Daro'Xen/Admiral Raan [Tali], Ensign Rodriguez [Jack], Geth VI
[Legion], Oriana Lawson [Miranda], Padok Wiks [Mordin] and Urdnot Dagg
[Grunt]).
2) Members of the Normandy crew (including Dr. Chakwas, Kelly Chambers, Ken
and Gabby) who were rescued during the mission will appear in some capacity in
ME3.
3) If Ken and Gabby survived the mission but the kinetic barriers weren't
upgraded, Gabby will have alternate dialogue referencing the shortcoming
during the GX12: Thermal Pipe sidequest.
4) If Jack was chosen as the biotic specialist during the "Long Walk" section
of the mission and survived, she will reference the incident via ambient
dialogue during Grissom Academy: Emergency Evacuation.
5) If Tali was chosen as the tech specialist to go through the vents and
survived the mission, she will have additional dialogue referencing the
incident during Priority: Geth Dreadnought.
6) The final decision (destroy/spare the Collector Base) will be reflected
through dialogue and events during Priority: Mars, Priority: Cerberus
Headquarters and Priority: Earth. In addition, the player's choice whether to
destroy the base or not directly affects whether the player has access to the
Destroy or Control options in "low-EMS" endings.

(Tali: Treason)
Legion Brought To Trial - Y/N: If Legion was brought to Tali's trial during
the resolution of her loyalty quest, and if both Tali and Legion survive the
Suicide Mission, Admiral Raan will have alternate dialogue in the third game
when she sees Legion in the War Room after Priority: Geth Dreadnought.

(Tali: Treason)
Tali Exiled - Y/N: If Tali was not exiled (and she survived the Suicide
Mission), she will eventually be made into an Admiral, and it will be easier
to achieve peace between the Geth and Quarian races. If she was exiled, her
dialogue will be different and it will be more difficult to achieve peace.

(Zaeed: The Price of Revenge)
Mission Completed - Y/N: If the loyalty mission was completed (and Zaeed
survived the Suicide Mission), he will appear in Citadel: Volus Ambassador. If
Zaeed is loyal, he will survive the shootout with the mercenaries and will
become a War Asset, as well as make it easier to achieve the best outcome in
the conversation with the Ambassador. The resolution of Zaeed's loyalty
mission (Vido killed/let go) will be reflected in dialogue after the Volus
Ambassador mission.

======================================================================
5) Mass Effect 3: Citadel (MES400)
======================================================================

(Garrus Vakarian)
Garrus Brought On Mordin's Mission - Y/N: If Garrus was brought on Mordin's
loyalty mission in ME2 and survived the Suicide Mission, he and Shepard will
have additional dialogue about "classy antique shops" in the "Retake the
Normandy" mission, during the CIC firefight.

(Liara T'Soni)
Had Matriarch Aethyta Conversation - Y/N: If Liara met Matriarch Aethyta in
ME3 and learned she was part-Krogan, and if she is brought on the Docks:
Retake The Normandy mission with Wrex, she will have alternate dialogue
mentioning it while in the elevator onboard the Normandy.

(ME2 Surviving Squadmates)
If Grunt, Jack, Jacob, Kasumi, Miranda, Samara and Zaeed survived the Suicide
Mission in ME2 and their respective missions in ME3, they will take part in
the post-mission party and have special cutscenes that can be accessed. In
addition, Shepard can purchase a license for each of them to fight in the
Armax Combat Arena in the Silversun Strip.

(Mordin Solus)
Present in ME3 - Y/N: If Mordin survived the Suicide Mission and was present
for the resolution of Tuchanka: Cure the Genophage (sacrificed/sabotaged the
cure), a datapad containing voice recordings will be laying beside the
apartment's bed when Shepard wakes up after the party.

(Origin and Background)
Shepard's origin and background will be acknowledged in a simulation found in
the Citadel Archives. Also, if Shepard has a Spacer origin, the player can
choose to call Shepard's mother, Hannah, and have a phone conversation with
her in the apartment.

(Romance)
The player's romance (if they had one) is imported into the DLC. Ashley,
Cortez, Garrus, Jack, Jacob, Kaidan, Liara, Miranda, Tali and Traynor all have
extra dialogue and different cutscenes if the player chooses to continue (or,
in Jacob's case, confront) their relationship. If a female Shepard has not
romanced anyone, she can choose to begin a romance with James or (if the
aforementioned is not chosen, and the From Ashes DLC was completed) sleep with
Javik during the post-mission party.

(Samara)
Attempted ME2 Romance - Y/N: If the player attempted to romance Samara in ME2,
and is not locked-in to any other romance, Samara can be romanced by a male or
female Shepard during her one-on-one conversation after the mission.

(Space Hamster)
Found in ME3 - Y/N: If the player has found the Space Hamster on the
Engineering Deck, Shepard will have extra dialogue about it just before
entering the elevator to the Normandy's armory. If the hamster wasn't found,
Shepard will comment on the fact that his/her possessions are being thrown
out.

(Thane Krios)
Present in ME3 - Y/N: If Thane survived the Suicide Mission and was present
through the events of Priority: The Citadel II, Shepard has the option to
invite Kolyat, a group of squadmates, Commander Bailey and the Salarian
Councillor up to the apartment for a memorial service. If Garrus, Tali and/or
Samara survived the Suicide Mission, they will remark on Thane's friendship
with them.

(Thane Krios)
Romanced - Y/N: If Thane survived the Suicide Mission, was romanced and was
present through the events of Priority: The Citadel II, Shepard will have
extra dialogue during his funeral, and will be able to view an extra video he
sent between ME2 and ME3. In addition, Thane will appear as a ghost during the
final scene at the Normandy dock.

(Tuchanka: Cure The Genophage)
Wrex/Wreav/Neither Alive: If the Tuchanka: Cure the Genophage mission was
completed, and Wrex was not betrayed, he will become a temporary squadmate
during the Citadel DLC, and will have unique dialogue and cutscenes throughout
the mission and post-mission party. If Wrex was killed, Wreav takes his place
in all cutscenes and content. If neither of them are alive (as a result of
betraying Wrex and having to kill him), James will be the one who leaps onto
the CAT6 transport during Citadel Wards: Ambush.

===============================================================================
6) Other Import Variables (MESFT600)
===============================================================================

(Mass Effect: Galaxy at War)
N7 Special Ops Team Imported - Y/N: If a multiplayer class is promoted in the
Mass Effect 3 multiplayer mode Galaxy at War, it can be imported into the
main game as a War Asset ad infinitum.

(Mass Effect: Genesis/Genesis 2)
Genesis Completed - Y/N: If the Mass Effect: Genesis (ME2)/Genesis 2
interactive comics are completed, their choices will be imported into the
Playstation 3/Wii U versions of ME3, respectively.

(Mass Effect Infiltrator)
Campaign/Veteran Difficulty/Veteran Bonus Mission Completed - Y/N: If Mass
Effect 3: Infiltrator was completed, and depending on whether or not all of
the main missions and/or the bonus mission "Incarceration" were completed, a
Cerberus Escapees War Asset will be added to the main game (+40 each for
completion/completing all missions on Veteran difficulty/completing bonus
mission on Veteran difficulty).

======================================================================
6) Version History (MEC600)
======================================================================

1.0 - March 17, 2015: Final version of original document completed and
proofed.

======================================================================
7) Copyright & Thanks (MEC700)
======================================================================

(C) Copyright 2015 Alex Gregory

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