Welcome to the Mass Effect 2 upgrades guide. Here you will find information
on every single upgrade available in the game, as well as a brief look at
weapons and armor. Upgrades are listed by mission and also by type. I have
only given the initial upgrade cost, higher tiers cost more but the type of
resource required stays the same. As far as I am aware, only the Assault
Rifle Damage and Heavy Weapon Ammo upgrades have a 6th tier, available from
the Zaeed loyalty mission - and you can only obtain one of these depending on
the route you chose. Note: some N7 mission show upgrades in the reward screen
that don't become available at the tech lab. But these upgrades can be found
elsewhere and so this bug doesn't leave you with gaps in your upgrades.
If I am missing anything, or any of the info is incorrect, please email me.
Enjoy the guide, good luck and have fun!
===--- Quick reference:
Use [square] brackets to find:
{01} to {61} are the upgrades you can pick up through the missions.
{62} to {87} are the upgrades unlocked at the tech lab or through talking
to people on the Normandy.
{E01} & {E02} are the DLC upgrades.
{S1} to {S7} are ship enhancements.
{c01} to {c14} are clothes(armor) you can equip at the captain's cabin.
[01] Heavy Weapon Ammo 1/5 - scan heavy mech nearby, after defeating YMIR.
====------------------------------------------------==========================
1.03 >> DOSSIER: THE PROFESSOR
====------------------------------------------------==========================
[02] Assault Rifle Damage 1/5 - on the ground, around halfway to clinic.
[03] Medi-Gel Capacity 1/5 - on a table in the clinic.
Normandy: Serrice Ice Brandy - buy a bottle of serrice ice brandy from
next to the bartender in Upper Afterlife. Deliver it to Doctor
Chakwas on the Normandy to receive this upgrade.
Gateway Personal Defense:
=========================
[27] Heavy Skin Weave 3/5 - 90,000 Credits
[28] Submachine Gun Damage 3/5 - 60,000 Credits
[29] Assault Rifle Damage 2/5 - 60,000 Credits
[c07] Amplifier Plates - 2,000 Credits
====------------------------------------------------==========================
1.11 >> DOSSIER: THE JUSTICAR
====------------------------------------------------==========================
[E] Scimitar Assault Shotgun - on table near weapons locker.
[30] Biotic Damage 3/5 - room where you talk to Elnora.
====------------------------------------------------==========================
1.12 >> DOSSIER: THE ASSASSIN
====------------------------------------------------==========================
[F] Viper Sniper Rifle - near room where you release Shelum.
[31] Submachine Gun Damage 4/5 - on the floor just before you reach bridge.
====------------------------------------------------==========================
1.13 >> DOSSIER: TALI
====------------------------------------------------==========================
[32] Heavy Pistol Damage 2/5 - far right of first large area, low ground.
[G] Tempest Submachine Gun - on the ground next to the Quarian radio.
[33] Assault Rifle Damage 3/5 - table in room after pillar explodes.
[O] Geth Pulse Rifle - complete mission on Hardcore or Insanity difficulty.
====------------------------------------------------==========================
1.14 >> JACOB: THE GIFT OF GREATNESS
====------------------------------------------------==========================
[34] Heavy Pistol Damage 3/5 - right side of area after you detonate mech.
====------------------------------------------------==========================
1.20 >> MIRANDA: THE PRODIGAL
====------------------------------------------------==========================
[48] Submachine Gun Damage 5/5 - on a table, room after first conveyor belt.
[49] Medi-Gel Capacity 5/5 - eclipse merc body, on the right side of second
conveyor area, near terminal you can hack.
====------------------------------------------------==========================
1.21 >> JACK: SUBJECT ZERO
====------------------------------------------------==========================
[50] Biotic Damage 5/5 - hack research terminal near Jack's room.
====------------------------------------------------==========================
1.22 >> MORDIN: OLD BLOOD
====------------------------------------------------==========================
[51] Krogan Vitality 2/2 - hack research terminal near beginning of hospital.
[52] Heavy Weapon Ammo 4/5 - hack research terminal just before mission ends.
====------------------------------------------------==========================
1.23 >> GARRUS: EYE FOR AN EYE
====------------------------------------------------==========================
[53] Sniper Rifle Damage 5/5 - hack terminal just after opening windows.
====------------------------------------------------==========================
1.24 >> SAMARA: THE ARDAT-YAKSHI
====------------------------------------------------==========================
[54] Assault Rifle Damage 5/5 - on the wall in Morinth's apartment.
[55] Geth Shield Strength 1/2 - hack computer near the start of the Alerai.
[56] Tech Damage 5/5 - Reveal the evidence against Tali's father at the trial.
You will lose Tali's loyalty, but get the tech damage
upgrade. High paragon/renegade score may allow you
to placate Tali or the admirals and keep both the
upgrade and Tali's loyalty.
====------------------------------------------------==========================
1.26 >> THANE: SINs OF THE FATHER
====------------------------------------------------==========================
[57] Heavy Pistol Damage 5/5 - soon as you start tracking Talid, table on
the right.
====------------------------------------------------==========================
1.27 >> LEGION: A HOUSE DIVIDED
====------------------------------------------------==========================
N7: Blood Pack Base
Shrike Abyssal - Xe Cha - Zada Ban
Awarded for completion
[60] Heavy Skin Weave 5/5 -
N7: MSV Strontium Mule
research docket, last room where you recover the payload.
Triggered by - N7: Archeological Dig Site
(Rosette Nebula - Enoch - Joab)
Note - N7: Blood Pack Communications Relay
Crescent Nebula - Lusarn - Tarith
This is the follow-up to N7: Blood Pack Base and also
gives the heavy weapon ammo upgrade in the reward screen,
however for me it was not available for research.
[02] Assault Rifle Damage 1/5 - Dossier: The Professor
(on the ground, around halfway to clinic)
[29] Assault Rifle Damage 2/5 - Gateway Personal Defense
[33] Assault Rifle Damage 3/5 - Dossier: Tali
(table in room after pillar explodes)
[41] Assault Rifle Damage 4/5 - Fortak's Database
[54] Assault Rifle Damage 5/5 - Samara: The Ardat-Yakshi
(on the wall in Morinth's apartment)
[E01] Assault Rifle Damage 6/6 - Zaeed: The Price of Revenge
Research Terminal on the right a little
after choosing whether to help the workers.
Must choose Renegade path to acquire this
(chase Vido).
[03] Medi-Gel Capacity 1/5 - Dossier: The Professor
(on a table in the clinic)
[11] Medi-Gel Capacity 2/5 -
Normandy: Serrice Ice Brandy - buy a bottle of serrice ice brandy from
next to the bartender in Upper Afterlife. Deliver it to Doctor Chakwas
on the Normandy to recieve this upgrade.
[14] Medi-Gel Capacity 3/5 - Sirta Foundation Inventory
[26] Medi-Gel Capacity 4/5 - Serrice Technology
[49] Medi-Gel Capacity 5/5 - Miranda: The Prodigal
(eclipse merc body, on the right side of second
conveyor area, near terminal you can hack)
[56] Tech Damage 5/5 - Tali: Treason
(reveal the evidence against Tali's father at the trial.
You will lose Tali's loyalty, but get the tech damage
upgrade. High paragon/renegade score may allow you
to placate Tali or the admirals and keep both the
upgrade and Tali's loyalty)
[22] Heavy Skin Weave 2/5 - Horizon
(dead collector near start)
[27] Heavy Skin Weave 3/5 - Gateway Personal Defense
[38] Heavy Skin Weave 4/5 - Reaper IFF
(hack terminal at the far end of the platform
before you go through first bypass door)
[60] Heavy Skin Weave 5/5 - N7: MSV Strontium Mule
(research docket, last room where you recover
the payload)
Triggered by - N7: Archeological Dig Site
(Rosette Nebula - Enoch - Joab)
Description: Shepard takes 50% less damage from melee attacks.
Cost: 15,000 Palladium
Requires: Heavy Skin Weave 2/5
[81] Heavy Muscle Weave -
Description: Shepard's melee attack is now more powerful.
Cost: 25,000 Palladium
Requires: Heavy Skin Weave 3/5
2.14 >> HEAVY WEAPON: (9 Upgrades)
-=============-------------------------------------------------------
[01] Heavy Weapon Ammo 1/5 - Freedom's Progress
(scan heavy mech nearby, after defeating YMIR)
[08] Heavy Weapon Ammo 2/5 - Kenn's Salvage
[40] Heavy Weapon Ammo 3/5 - Ratch's Wares
[52] Heavy Weapon Ammo 4/5 - Mordin: Old Blood
(hack research terminal just before mission ends)
[59] Heavy Weapon Ammo 5/5 - N7: Blood Pack Base
Shrike Abyssal - Xe Cha - Zada Ban
Awarded for completion
[E02] Heavy Weapon Ammo 6/6 - Zaeed: The Price of Revenge
Next to the fire extinguisher systems, just
before you drop down and rejoin main path.
Must choose Paragon path to acquire this
(help workers).
Description: +15% // 30% // 45% // 60% // 75% // 90%
heavy weapon ammo capacity.
Cost: 2,500 Iridium // 30,000 Credits
[K] ML-77 Missile Launcher -
Cost: 5,000 Iridium
Requires: Heavy Weapon Ammo 1/5
[L] M-622 Avalanche -
Cost: 15,000 Iridium
Requires: Heavy Weapon Ammo 2/5
[M] M-920 Cain -
Cost: 25,000 Iridium
Requires: Heavy Weapon Ammo 3/5
[21] Krogan Vitality 1/2 - Platinum 2,500
Dossier: The Warlord
hack computer in Okeer's room,
All krogan squad members get +25% health.
[51] Krogan Vitality 2/2 - Platinum 5,000
Mordin: Old Blood
hack research terminal near beginning of hospital.
All krogan squad members get +50% health.
[55] Geth Shield Strength 1/2 Platinum 2,500
Tali: Treason
hack computer near the start of the Alerai.
+25% shield strength. Upgrades squad members with geth shield
technology.
[58] Geth Shield Strength 2/2 Platinum 5,000
Legion: A House Divided
bypass geth terminal about halfway through.
+50% shield strength. Upgrades squad members with geth shield
technology.
[06] Hack Module - 30,000 Credits
Harrot's Emporium
Doubles the time limit for hack.
[25] Bypass Module - 30,000 Credits
Serrice Technology
Doubles the time limit for bypass.
[82] Advanced Training - Element Zero 5,000
Available from start,
Shepard learns an extra skill.
[83] Retrain Powers Element Zero 2,500
Available after Horizon mission
Allows Shepard to re-allocate points to powers.
[84] Mordin Omni-tool - Element Zero 3,000
Talk to Mordin about upgrades,
Mordin gets +20% tech power damage.
[85] Subject Zero Biotic Boost Element Zero 3,000
Talk to Jack about upgrades,
Jack gets +20% biotic damage.
[86] Krogan Shotgun - Platinum 15,000
Talk to Grunt about upgrades.
Grunt gets a Claymore Heavy Shotgun
[87] Geth Sniper Rifle Platinum 15,000
Talk to Legion about upgrades.
Legion gets a Widow Anti-Material Rifle
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