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Document:   Marvel Vs. Capcom Infinite: Move List & FAQ
Games:      Marvel Vs. Capcom Infinite (Demo)
Platform:   Sony Playstation 4
           Microsoft Xbox One
           PC
Developer:  Capcom
Publisher:  Capcom

Author:     Slateman ([email protected])
Version:    1.0
Date:       15th June, 2017
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Table Of Contents
-----------------

I:    Introduction

II:   Mechanics & Controls

III:  Infinity Gems

IV:  Move Listings

V:   Legal

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Revision Notes
--------------

1.0    First document


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  .--=--=--=--=--=--=--=--=-.
  |  Section I:             |===
  |      INTRODUCTION       |============
  .--=--=--=--=--=--=--=--=-.========================

In anticipation for September's Marvel Vs. Capcom Infinite, why not toss
together a move list.  Perhaps this will evolve into a full document.  For now,
just a basic move listing so I don't have to keep pressing pause, scrolling
right, tapping down and hitting Move Listings.

As for the game history, this is the fourth MVC game, the sixth in the Versus
series and the eight Marvel fighting game Capcom has developed.

1994   X-Men: Children Of The Atom (*)
1995   Marvel Super Heroes (*)
1996   X-Men Vs. Street Fighter
1997   Marvel Super Heroes Vs. Street Fighter
1998   Marvel Vs. Capcom: Clash Of Super Heroes
2000   Marvel Vs. Capcom 2
2011   Marvel Vs. Capcom 3: Fate Of Two Worlds
2011   Ultimate Marvel Vs. Capcom 3
2017   Marvel Vs. Capcom Infinite

* Note:
The first two titles were standard Marvel fighters (though Gouki/Akuma appeared
in the first).

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  .--=--=--=--=--=--=--=--=-.
  |  Section II:            |====
  |      MECHANICS &        |==========
  |           CONTROLS      |===============
  .--=--=--=--=--=--=--=--=-.========================


Controller Layout
-----------------


 ub  u  uf
   \ | /
b -- n -- f
   / | \
 db  d  df


This classic vantage point only applies when you are facing toward the right.
Reverse the directions when facing the left.



The Button Layout
-----------------

   LP    HP    AS   ||    Jab      Fierce        Active Switch
   LK    HK    IS   ||    Short    Roundhouse    Infinity Surge

These can be assigned however you like.  But on a gamepad, the default is to
have the top two face buttons as punches, the bottom two as kicks and the top
shoulders as Active Switch & Infinity Surge.


Command Key
-----------

These commands are the typical SF type commands.  MVCI waters down commands
more than ever, so these should cover them all.  However, there are some charge
moves (hold a direction on the pad/stick, then push the opposite direction + an
attack).  But here is a key for some basics.


   QCF       D, DF, F           Quarter Circle Forward
   QCB       D, DB, B           Quarter Circle Back
   HCF       B, DB, D, DF, F    Half Circle Forward
   HCB       F, DF, D, DB, B    Half Circle Back



---------------
Universal Moves & Mechanics
---------------------------

Auto Combo          Tap LP
Easy Hyper Combo    HP + HK
----------------
   I can only recommend turning these off.  Learn the game the old-fashioned
   way and have fun with it.  The controls have been made even simpler for
   MVCI and these two options can be avoided if you want to dedicate even a
   little time to learning and enjoying the game!

Throw / Escape      F + HP // or B + HP
--------------
   Throws differ from recent Capcom games (same as UMVC3?)

Super Jump          U, U
----------
   This returns much like it has in every other Marvel Vs. game.
   You can set the game to auto super jump in the controls option menu.

Forward Dash        F, F // or 2P
------------
   This is another familiar move but can now be performed with a 2P press.

Backdash            B, B // or B + 2P
--------
   Same as above.

Advancing Guard     Any 2 Attacks When Blocking
---------------
   Hitting any two attack buttons will push your opponent away when guarding.




Active Switch       User Assigned
-------------
   This will change your character.  When an X is placed over your character
   portrait next to your lifebar, you cannot swap out.  This will occur if
   your opponent isolates you with a Space Gem or in several other situations.

Infinity Surge      User Assigned
--------------
    This does not reduce your Infinity Gauge.  Each gem has a different move
    associated with the Infinity Surge.

Infinity Storm      Active Switch + Infinity Surge
--------------
    When your meter is higher than 50%.  Each gem has a unique trait to it.

    Press the two buttons again to empty your meter and perform a level 3
    Hyper Combo without using any of your Hyper meter.



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  .--=--=--=--=--=--=--=--=-.
  |  Section III:           |===
  |      INFINITY STONES    |============
  .--=--=--=--=--=--=--=--=-.========================

Infinity Gems, or Infinity Stones will be selectable prior to each fight in
the final game.  However, for the demo, only two are available.

You can use the Infinity Surge as many times as you like.  Each gem has a
different effect.  Each use fills your Infinity Stone Gauge a small amount.


Infinity Surge
--------------

Power Stone (Purple)
  This will knock your opponent to bounce off of the opposite wall.

Time Stone (Green)
  This will allow you to dash toward your enemy.
  Can be done in the air as well.
  You (seem to be) invincible during this.


Infinity Storm
--------------

Once your Infinity Stone Gauge is above 50%, you can trigger your Infinity
Storm.  Once again, each stone has a different effect.


Power Stone (Purple)
   This increases your character's strength.
   (More info to come)

Time Stone (Green)
    Increases your characters speed.
    Allows you to chain together more regular and special moves (more info)



Two of the other four stones were available in the E3 demo build but not the
public one.  I will add the information for those if this ever graduates to a
full FAQ for the final release.

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  .--=--=--=--=--=--=--=--=-.
  |  Section IV:            |===
  |      MOVE LISTINGS      |============
  .--=--=--=--=--=--=--=--=-.========================

Move Key
--------

To keep things simple to read, the move lists are broken into three sections
with some letter prefixes if need be.

  Unique Attacks
  Special Attacks
  Hyper Combos (The third Hyper Combo listed is always a level 3 hyper)

The letters that may precede these moves:

   J     Performed only when Jumping forward.
   A     Can be performed in the air.  Can also be performed on the ground.
   AO    Can be performed only when in the air.

In several cases, moves branch out.  Take Chris' specials:

   Combination Punch L     QCB + LP
   |--Straight Punch       LP
      |--Magnum            LP

The Straight Punch branches from the Combination Punch L.  If he connects with
the Straight Punch, he can then hit LP again to start a Magnum shot.


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                            ------
                            Arthur
                            ------

Attack Boost:     Special Moves

Unique Attacks
--------------
   Cross Sword               F + HP
   Lance Charge              F + LK
J   Lance Impale              F + LK
J   Lance Thrust              F + HK

Special Moves
-------------
A   Air Dagger Toss           QCF + LP
A   Lance Toss                QCF + HP
A   Scatter Crossbow          QCB + LP
A   Fire Bottle Toss          QCB + HP
A   Scythe Toss               QCB + LP
A   Ax Toss                   QCB + HK
   Heavenly Slash            D, D + LP
   Hellbound Slash           D, D + HP
   Shield Deflect            D, D + K

Hyper Combos
------------
   Goddess' Bracelet        QCB + 2P
   Golden Armor             D, D + 2K
   For The Princess         QCB + 2P

Arthur can double jump


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                            ---------------
                            Captain America
                            ---------------

Attack Boost:     Normal Moves

Unique Attacks
--------------
   Power Swing               F + HP
   Shield Bash               DF + HP
   Leap Kick                 F + LK
J   Air Chop                  D + LP
   Middle Kick               LK, LK (if first hits)
J   Air Raid Kick             F + HK


Special Moves
-------------
A   Shield Slash              QCF + P
   Charging Star             QCB + P
   Stars & Stripes           D, D + P
   Backflip                  2K
   Track Shield              QCF + K
   Liberty Shock             QCB + K


Hyper Combos
------------
   Hyper Charging Star       QCB + 2P
   Hyper Stars & Stripes     D, D + 2P
   Unyielding Justice        QCF + 2P


                   Light                  Heavy
Shield Slash        Horizontal attack      Diagonal attack
Charging Star       Hits once              Multiple hits
Track Shield        Starts low             Cap jumps & starts high
Liberty Shock       Parries ahead          Parries up



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                            --------------
                            Captain Marvel
                            ---------------

Effect:           Binary Ignition

Unique Attacks
--------------
   Smash Hook                F + HP
   Sliding Straight          DF + LP
   Turn Kick                 F + HK
J   Photon Impact             D + HP


Special Moves
-------------
A   Photon Blast              QCF + P
A   Blitz Blow                2K (can be directed)
A   Strike Flurry             QCB + 2P
A   Photon Absorber           D, D + 2K
   Takeoff                   HCB + 2K
A   Flight                    QCB + 2K


Hyper Combos
------------
A   Power Blaster             QCF + 2P
A   Binary Ignition           D, D + 2K
   Stellar Stream            QCB + 2P



                   Light                  Heavy
Photon Blast        Horizontal attack      Diagonal attack




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                            --------------
                            Chris Redfield
                            --------------

Attack Boost:     Special Moves



Unique Attacks
--------------
   Stun Rod                F + LP
   Flamethrower            F + HP
   Slide                   DF + HK
J   Elbow Drop              D + LP
   Prone Position          D, D + P
   |--Prone Shot           LP or LK or HK
   |--Shoulder Tackle      HP

Special Moves
-------------
A   Gun Fire                QCF + P
A   Reload                  QCF + LK
A   Magnum Shot             QCF + HK
   Grenade Toss            D, D + K
   Combination Punch L     QCB + LP
   |--Straight Punch       LP
      |--Magnum            LP
   Combination Punch H     QCB + HP
   |--Shotgun               HP


Hyper Combos
------------
   Grenade Launcher        QCF + 2P
   Sweep Combo             QCF + 2K
   Satellite Laser         QCB + 2K


Chris gets three Magnum bullets.  He can reload at any time.  If you run out,
a QCF + any kick will reload (does not have to just be LK)

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                            -------
                            Chun-Li
                            -------

Boost:            HC Gauge Regeneration Boost

Unique Attacks
--------------
   Kakukyakuraku             F + HK
J   Yosokyaku                 D + LK
J   Kakukyakuda               F + LP
J   Kakuyokuda                F + HK
J   Yoshirenken               F + HP


Special Moves
-------------
   Hyakuretsukyaku           QCF + K
   |--Sotengenki             HK
J   Aerial Hyakuretsukyaku    QCF + K
   |--Rechisu                HK
A   Spinning Bird Kick        QCB + K
   |--Hajinkyaku             HK
   Kikoken                   QCF + P
   Kokoanken                 Charge B, F + P
A   EX Spinning Bird Kick     Charge D, U + K
A   Tenshokyaku               D, D + K


Hyper Combos
------------
   Kikosho                   QCF + 2P
   Hoyokusen                 QCF + 2K
J   Gekko Senkukyaku          QCF + 2K
   Shichisei Ranka           QCB + 2K




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                            -----
                            Dante
                            -----

Effect Boost:     Devil Trigger


Unique Attacks
--------------
   Raise The Flag               F + LP
   Reverse Edge                 F + LP (during jump)
   Stinger                      F + HP
   |--Million Stabs             HP
      |--Air Trick              LP
      |--Million Stabs (Quick)  HP
      |--Drive                  LK
      |--Volcano                HK
          |--Beehive            HP
   Clay Pigeon                  F + HK
J   Helmet Breaker               D + HP
J   Rain Storm                   D + HK


Special Moves
-------------
   Scatter Shot                 QCF + LP (tap)
   |--Run 'N' Gun               B or F
   |--Prop Shredder             HP
   Crystal                      QCF + HP
   |--Revolver                  HP
      |--Million Carats         HP
   Multi-Lock                   QCF + LK (can be charged)
   Acid Rain                    QCF + HK
   Air Trick                    QCB + LP
   Jet Stream                   QCB + HP
   |--Crazy Dance               LP
   |--Twister                   HP
      |--Tempest                HP
   Reverb Shock                 D, D + LP
   |--Jam Session               LP
   Volcano                      D, D + HP
   |--Beehive                   HP
J   The Hammer                   QCF + LP
J   Sky Dance                    QCF + HP
J   Air Play                     QCF + LK (can be charged)
J   Killer Bee                   QCF + HK
   Bold Move                    LK + HK
AO  Thunder Bolt                 QCB + LK (during Devil Trigger)
AO  Vortex                       QCB + HK (during Devil Trigger)
A   Air Raid                     QCB + 2K (during Devil Trigger)


Hyper Combos
------------
   Million Dollars              QCF + 2P
   Devil Trigger                D, D + 2K
   Devil Must Die               QCF + 2K


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                            --------------
                            Rocket Raccoon
                            --------------

Attack Boost:     Special Moves


Unique Attacks
--------------
   Sucker Punch              F + LP
   Wild Ripper               F + HP


Special Moves
-------------
   Air Spitfire              QCF + P
   |--Spitfire Twice         P
   Air Spitspark             QCF + K
   Groot Slam                QCB + LK
   Groot Splinter            QCB + HK
   Angel Gift                QCB + LP
   Grab Bag                  QCB + HP
   Tunnel Rat                D, D + P
A   Rocket Skate              LK + HK (can be directed)


Hyper Combos
------------
   Rock 'N' Roll             QCF + 2P
   Mad Hopper                QCB + 2K
   Animal Combination        QCF + 2K

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                            -------
                            Spencer
                            -------

Attack Boost:     Normal Moves

Unique Attacks
--------------
   Throat Shock              DF + LP
   Leg Breaker               DF + HP
   Right Hook                F + HP
   Head Smasher              D + HP (during jump)


Special Moves
-------------
A   Wire Grapple              QCF + P or K
   |--Reel In Punch          LP (if hit)
   |--Come 'Ere              HP (if hit)
   Jaw Breaker               D, D + K
   |--Smash Kick             HK
      |--Critical Kick       HK
   Armor Piercer             QCB + P
A   Zip Line                  LK + HK (can be directed)
J   Bionic Bomber             QCB + K
   Hand Grenade              QCB + K


Hyper Combos
------------
   Bionic Maneuvers          QCF + 2P
   Bionic Lancer             QCF + 2K
   Coup De Grâce             QCB + 2P

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


                            ----
                            Thor
                            ----

Attack Boost:     Hyper Combos

Unique Attacks
--------------
   Hammer Straight           F + LP
   Spinning Thunder          F + HP
   Lightning Swipe           DF + HP
J   Divine Drop               D + HP
   Mighty Speech             D, D + HK



Special Moves
-------------
A   Mighty Spark              QCF + P
   |--Mjolnir                LP or HP
A   Mighty Hurricane          HCB + P
   Mighty Smash              D, D + P
J   Mighty Strike             QCF + P
   Mighty Blow               QCF + K
A   Flight                    QCB + 2K



Hyper Combos
------------
A   Mighty Tornado            QCF + 2P
   Mighty Punish             QCB + 2P
   God Of Thunder            QCF + 2K


Thor's Mighty Hurricane is a command throw.





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                            ----
                             X
                            ----


Attack Boost:     ?

Unique Attacks
--------------
   Buster Blow                     F + HP
   Shoulder Tackle                 F + HK
   Point Blank Buster              D + HP (during jump)


Special Moves
-------------
A   X Buster                        QCF + P (can be charged)
   |--Buster Combo: Dash           LP (ground only)
   |--Buster Combo: Buster Hammer  HP (GO)
   |--Buster Combo: Backstep       LK (GO)
   |--Buster Combo: Slide          HK (GO)
   Sonic Slicer                    QCB + P
   Frost Shield                    QCF + P
   Boomerang Cutter                QCB + K
   Rising Fire                     D, D + P


Hyper Combos
------------
A   Full-Power Charge Shot          QCF + 2P
A   Double Charge Shot              QCF + 2P (with Armor Of Light)
   Special Weapon Rush (SWR)       QCF + 2K
   Armor Of Light                  D, D + 2K
   Ultimate Strike                 QCB + 2P

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

  .--=--=--=--=--=--=--=--=-.
  |  Section V:             |===
  |         LEGAL           |============
  .--=--=--=--=--=--=--=--=-.========================


This FAQ is copyright (c) 2017, Trevor Esposito ([email protected])
Marvel Vs. Capcom is copyright (c) 1996-2017, Capcom, Marvel.

You may not distribute this for profit.
You may not edit or alter the contents herein without the permission
of the author.

The most current version of this FAQ can always be found at the
following address:

    http://www.slateman.net/faqs/


Hope the FAQ was useful in some form.

Good luck and have fun!

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