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Document: Marvel Vs. Capcom Infinite: Move List & FAQ
Games: Marvel Vs. Capcom Infinite (Demo)
Platform: Sony Playstation 4
Microsoft Xbox One
PC
Developer: Capcom
Publisher: Capcom
Author: Slateman (
[email protected])
Version: 1.0
Date: 15th June, 2017
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Table Of Contents
-----------------
I: Introduction
II: Mechanics & Controls
III: Infinity Gems
IV: Move Listings
V: Legal
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Revision Notes
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1.0 First document
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| Section I: |===
| INTRODUCTION |============
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In anticipation for September's Marvel Vs. Capcom Infinite, why not toss
together a move list. Perhaps this will evolve into a full document. For now,
just a basic move listing so I don't have to keep pressing pause, scrolling
right, tapping down and hitting Move Listings.
As for the game history, this is the fourth MVC game, the sixth in the Versus
series and the eight Marvel fighting game Capcom has developed.
1994 X-Men: Children Of The Atom (*)
1995 Marvel Super Heroes (*)
1996 X-Men Vs. Street Fighter
1997 Marvel Super Heroes Vs. Street Fighter
1998 Marvel Vs. Capcom: Clash Of Super Heroes
2000 Marvel Vs. Capcom 2
2011 Marvel Vs. Capcom 3: Fate Of Two Worlds
2011 Ultimate Marvel Vs. Capcom 3
2017 Marvel Vs. Capcom Infinite
* Note:
The first two titles were standard Marvel fighters (though Gouki/Akuma appeared
in the first).
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| Section II: |====
| MECHANICS & |==========
| CONTROLS |===============
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Controller Layout
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ub u uf
\ | /
b -- n -- f
/ | \
db d df
This classic vantage point only applies when you are facing toward the right.
Reverse the directions when facing the left.
The Button Layout
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LP HP AS || Jab Fierce Active Switch
LK HK IS || Short Roundhouse Infinity Surge
These can be assigned however you like. But on a gamepad, the default is to
have the top two face buttons as punches, the bottom two as kicks and the top
shoulders as Active Switch & Infinity Surge.
Command Key
-----------
These commands are the typical SF type commands. MVCI waters down commands
more than ever, so these should cover them all. However, there are some charge
moves (hold a direction on the pad/stick, then push the opposite direction + an
attack). But here is a key for some basics.
QCF D, DF, F Quarter Circle Forward
QCB D, DB, B Quarter Circle Back
HCF B, DB, D, DF, F Half Circle Forward
HCB F, DF, D, DB, B Half Circle Back
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Universal Moves & Mechanics
---------------------------
Auto Combo Tap LP
Easy Hyper Combo HP + HK
----------------
I can only recommend turning these off. Learn the game the old-fashioned
way and have fun with it. The controls have been made even simpler for
MVCI and these two options can be avoided if you want to dedicate even a
little time to learning and enjoying the game!
Throw / Escape F + HP // or B + HP
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Throws differ from recent Capcom games (same as UMVC3?)
Super Jump U, U
----------
This returns much like it has in every other Marvel Vs. game.
You can set the game to auto super jump in the controls option menu.
Forward Dash F, F // or 2P
------------
This is another familiar move but can now be performed with a 2P press.
Backdash B, B // or B + 2P
--------
Same as above.
Advancing Guard Any 2 Attacks When Blocking
---------------
Hitting any two attack buttons will push your opponent away when guarding.
Active Switch User Assigned
-------------
This will change your character. When an X is placed over your character
portrait next to your lifebar, you cannot swap out. This will occur if
your opponent isolates you with a Space Gem or in several other situations.
Infinity Surge User Assigned
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This does not reduce your Infinity Gauge. Each gem has a different move
associated with the Infinity Surge.
Infinity Storm Active Switch + Infinity Surge
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When your meter is higher than 50%. Each gem has a unique trait to it.
Press the two buttons again to empty your meter and perform a level 3
Hyper Combo without using any of your Hyper meter.
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| Section III: |===
| INFINITY STONES |============
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Infinity Gems, or Infinity Stones will be selectable prior to each fight in
the final game. However, for the demo, only two are available.
You can use the Infinity Surge as many times as you like. Each gem has a
different effect. Each use fills your Infinity Stone Gauge a small amount.
Infinity Surge
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Power Stone (Purple)
This will knock your opponent to bounce off of the opposite wall.
Time Stone (Green)
This will allow you to dash toward your enemy.
Can be done in the air as well.
You (seem to be) invincible during this.
Infinity Storm
--------------
Once your Infinity Stone Gauge is above 50%, you can trigger your Infinity
Storm. Once again, each stone has a different effect.
Power Stone (Purple)
This increases your character's strength.
(More info to come)
Time Stone (Green)
Increases your characters speed.
Allows you to chain together more regular and special moves (more info)
Two of the other four stones were available in the E3 demo build but not the
public one. I will add the information for those if this ever graduates to a
full FAQ for the final release.
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| Section IV: |===
| MOVE LISTINGS |============
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Move Key
--------
To keep things simple to read, the move lists are broken into three sections
with some letter prefixes if need be.
Unique Attacks
Special Attacks
Hyper Combos (The third Hyper Combo listed is always a level 3 hyper)
The letters that may precede these moves:
J Performed only when Jumping forward.
A Can be performed in the air. Can also be performed on the ground.
AO Can be performed only when in the air.
In several cases, moves branch out. Take Chris' specials:
Combination Punch L QCB + LP
|--Straight Punch LP
|--Magnum LP
The Straight Punch branches from the Combination Punch L. If he connects with
the Straight Punch, he can then hit LP again to start a Magnum shot.
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Arthur
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Attack Boost: Special Moves
Unique Attacks
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Cross Sword F + HP
Lance Charge F + LK
J Lance Impale F + LK
J Lance Thrust F + HK
Special Moves
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A Air Dagger Toss QCF + LP
A Lance Toss QCF + HP
A Scatter Crossbow QCB + LP
A Fire Bottle Toss QCB + HP
A Scythe Toss QCB + LP
A Ax Toss QCB + HK
Heavenly Slash D, D + LP
Hellbound Slash D, D + HP
Shield Deflect D, D + K
Hyper Combos
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Goddess' Bracelet QCB + 2P
Golden Armor D, D + 2K
For The Princess QCB + 2P
Arthur can double jump
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Captain America
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Attack Boost: Normal Moves
Unique Attacks
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Power Swing F + HP
Shield Bash DF + HP
Leap Kick F + LK
J Air Chop D + LP
Middle Kick LK, LK (if first hits)
J Air Raid Kick F + HK
Special Moves
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A Shield Slash QCF + P
Charging Star QCB + P
Stars & Stripes D, D + P
Backflip 2K
Track Shield QCF + K
Liberty Shock QCB + K
Hyper Combos
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Hyper Charging Star QCB + 2P
Hyper Stars & Stripes D, D + 2P
Unyielding Justice QCF + 2P
Light Heavy
Shield Slash Horizontal attack Diagonal attack
Charging Star Hits once Multiple hits
Track Shield Starts low Cap jumps & starts high
Liberty Shock Parries ahead Parries up
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Captain Marvel
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Effect: Binary Ignition
Unique Attacks
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Smash Hook F + HP
Sliding Straight DF + LP
Turn Kick F + HK
J Photon Impact D + HP
Special Moves
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A Photon Blast QCF + P
A Blitz Blow 2K (can be directed)
A Strike Flurry QCB + 2P
A Photon Absorber D, D + 2K
Takeoff HCB + 2K
A Flight QCB + 2K
Hyper Combos
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A Power Blaster QCF + 2P
A Binary Ignition D, D + 2K
Stellar Stream QCB + 2P
Light Heavy
Photon Blast Horizontal attack Diagonal attack
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Chris Redfield
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Attack Boost: Special Moves
Unique Attacks
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Stun Rod F + LP
Flamethrower F + HP
Slide DF + HK
J Elbow Drop D + LP
Prone Position D, D + P
|--Prone Shot LP or LK or HK
|--Shoulder Tackle HP
Special Moves
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A Gun Fire QCF + P
A Reload QCF + LK
A Magnum Shot QCF + HK
Grenade Toss D, D + K
Combination Punch L QCB + LP
|--Straight Punch LP
|--Magnum LP
Combination Punch H QCB + HP
|--Shotgun HP
Hyper Combos
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Grenade Launcher QCF + 2P
Sweep Combo QCF + 2K
Satellite Laser QCB + 2K
Chris gets three Magnum bullets. He can reload at any time. If you run out,
a QCF + any kick will reload (does not have to just be LK)
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Chun-Li
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Boost: HC Gauge Regeneration Boost
Unique Attacks
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Kakukyakuraku F + HK
J Yosokyaku D + LK
J Kakukyakuda F + LP
J Kakuyokuda F + HK
J Yoshirenken F + HP
Special Moves
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Hyakuretsukyaku QCF + K
|--Sotengenki HK
J Aerial Hyakuretsukyaku QCF + K
|--Rechisu HK
A Spinning Bird Kick QCB + K
|--Hajinkyaku HK
Kikoken QCF + P
Kokoanken Charge B, F + P
A EX Spinning Bird Kick Charge D, U + K
A Tenshokyaku D, D + K
Hyper Combos
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Kikosho QCF + 2P
Hoyokusen QCF + 2K
J Gekko Senkukyaku QCF + 2K
Shichisei Ranka QCB + 2K
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Dante
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Effect Boost: Devil Trigger
Unique Attacks
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Raise The Flag F + LP
Reverse Edge F + LP (during jump)
Stinger F + HP
|--Million Stabs HP
|--Air Trick LP
|--Million Stabs (Quick) HP
|--Drive LK
|--Volcano HK
|--Beehive HP
Clay Pigeon F + HK
J Helmet Breaker D + HP
J Rain Storm D + HK
Special Moves
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Scatter Shot QCF + LP (tap)
|--Run 'N' Gun B or F
|--Prop Shredder HP
Crystal QCF + HP
|--Revolver HP
|--Million Carats HP
Multi-Lock QCF + LK (can be charged)
Acid Rain QCF + HK
Air Trick QCB + LP
Jet Stream QCB + HP
|--Crazy Dance LP
|--Twister HP
|--Tempest HP
Reverb Shock D, D + LP
|--Jam Session LP
Volcano D, D + HP
|--Beehive HP
J The Hammer QCF + LP
J Sky Dance QCF + HP
J Air Play QCF + LK (can be charged)
J Killer Bee QCF + HK
Bold Move LK + HK
AO Thunder Bolt QCB + LK (during Devil Trigger)
AO Vortex QCB + HK (during Devil Trigger)
A Air Raid QCB + 2K (during Devil Trigger)
Hyper Combos
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Million Dollars QCF + 2P
Devil Trigger D, D + 2K
Devil Must Die QCF + 2K
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Rocket Raccoon
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Attack Boost: Special Moves
Unique Attacks
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Sucker Punch F + LP
Wild Ripper F + HP
Special Moves
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Air Spitfire QCF + P
|--Spitfire Twice P
Air Spitspark QCF + K
Groot Slam QCB + LK
Groot Splinter QCB + HK
Angel Gift QCB + LP
Grab Bag QCB + HP
Tunnel Rat D, D + P
A Rocket Skate LK + HK (can be directed)
Hyper Combos
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Rock 'N' Roll QCF + 2P
Mad Hopper QCB + 2K
Animal Combination QCF + 2K
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Spencer
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Attack Boost: Normal Moves
Unique Attacks
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Throat Shock DF + LP
Leg Breaker DF + HP
Right Hook F + HP
Head Smasher D + HP (during jump)
Special Moves
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A Wire Grapple QCF + P or K
|--Reel In Punch LP (if hit)
|--Come 'Ere HP (if hit)
Jaw Breaker D, D + K
|--Smash Kick HK
|--Critical Kick HK
Armor Piercer QCB + P
A Zip Line LK + HK (can be directed)
J Bionic Bomber QCB + K
Hand Grenade QCB + K
Hyper Combos
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Bionic Maneuvers QCF + 2P
Bionic Lancer QCF + 2K
Coup De Grâce QCB + 2P
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Thor
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Attack Boost: Hyper Combos
Unique Attacks
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Hammer Straight F + LP
Spinning Thunder F + HP
Lightning Swipe DF + HP
J Divine Drop D + HP
Mighty Speech D, D + HK
Special Moves
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A Mighty Spark QCF + P
|--Mjolnir LP or HP
A Mighty Hurricane HCB + P
Mighty Smash D, D + P
J Mighty Strike QCF + P
Mighty Blow QCF + K
A Flight QCB + 2K
Hyper Combos
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A Mighty Tornado QCF + 2P
Mighty Punish QCB + 2P
God Of Thunder QCF + 2K
Thor's Mighty Hurricane is a command throw.
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X
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Attack Boost: ?
Unique Attacks
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Buster Blow F + HP
Shoulder Tackle F + HK
Point Blank Buster D + HP (during jump)
Special Moves
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A X Buster QCF + P (can be charged)
|--Buster Combo: Dash LP (ground only)
|--Buster Combo: Buster Hammer HP (GO)
|--Buster Combo: Backstep LK (GO)
|--Buster Combo: Slide HK (GO)
Sonic Slicer QCB + P
Frost Shield QCF + P
Boomerang Cutter QCB + K
Rising Fire D, D + P
Hyper Combos
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A Full-Power Charge Shot QCF + 2P
A Double Charge Shot QCF + 2P (with Armor Of Light)
Special Weapon Rush (SWR) QCF + 2K
Armor Of Light D, D + 2K
Ultimate Strike QCB + 2P
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| Section V: |===
| LEGAL |============
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This FAQ is copyright (c) 2017, Trevor Esposito (
[email protected])
Marvel Vs. Capcom is copyright (c) 1996-2017, Capcom, Marvel.
You may not distribute this for profit.
You may not edit or alter the contents herein without the permission
of the author.
The most current version of this FAQ can always be found at the
following address:
http://www.slateman.net/faqs/
Hope the FAQ was useful in some form.
Good luck and have fun!
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