5YUYYY5252XqE0EZM8MOES0GMBM| Magic: The Gathering Duels of the Planeswalkers
uYU5u2jujUUkq8qX5SkPFqEMNBZ| Expansion 3 (Edge of Madness) FAQ/Strategy Guide
1YkS2JLLUUXkSSSj1SNPNPZ15Nu| by Seth0708
5FXEFUJU1X5UYS5P522qPZG; ii|___________________________________________________
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Section 1.0 - Duels of the Planeswalkers
Section 2.0 - Edge of Madness
       Section 2.1 - Edge of Madness Single-Player Campaign
       Section 2.2 - Edge of Madness Two-Headed Giant Campaign
       Section 2.3 - Edge of Madness Challenges
Section 3.0 - Decks and Unlockables
       Section 3.1 - New Deck Lists
               Section 3.1.1 - Sorin Markov (Master of Shadows)
               Section 3.1.2 - Niv-Mizzet (Root of the Firemind)
               Section 3.1.3 - Gideon Jura (Weapons of the Warrior)
               Section 3.1.4 - Sarkhan the Mad (Edge of Madness)
       Section 3.2 - Old Deck Unlockables
       Section 3.3 - Achievements / Trophies
Section 4.0 - Copyrights

===============================================================================
Section 1.0 - Duels of the Planeswalkers
===============================================================================
Magic: The Gathering Duels of the Planeswalkers is a somewhat flawed but fun
take on the collectible card game by Wizards of the Coast. Originating on the
X-Box 360, it proved so popular that it was ported to the Playstation 3 and
even the PC (despite the presence of the superior Magic Online already). A
sequel has already been released on all three platforms as well.

The original Duels of the Planeswalkers received three expansion (DLC) packs
adding new cards, challenges, and opponents each time. This guide focuses on
the second expansion pack. The later expansion packs dropped names for
whatever reason, so while the first was called Duel the Dragon, the other two
were simply numbered. This is even more odd since now the Magic 2012 version
has an expansion with an actual name. For the purpose of this guide, the
third expansion is refered to as Edge of Madness, after the expansion's final
opponent.

I am writing this guide because while there is a lot of coverage of the base
game online, very little beyond achievement guides can be found for any of
the three expansions. This is understandable I suppose given that less and
less people likely downloaded each consecutive pack, but I hope that this
compilation of information can be useful to anyone picking up these packs who
needs some help or information.


===============================================================================
Section 2.0 - Edge of Madness
===============================================================================
Section 2.1 - Edge of Madness Single-Player Campaign
===============================================================================
Edge of Madness adds eight rounds to the single-player campaign. You face each
opponent in sequence with a more limited deck that is "stacked" against them.
This is followed by a fully unlocked and randomized deck stack match with each
of the four. Some general strategies for beating these opponents follows:

Sorin Markov - Master of Shadows
--------------------------------
Sorin Markov, the Master of Shadows, hails from the plane of Innistrad. In this
expansion he wields a number of vampires from Zendikar and the Magic 2010 core
set. His deck is fast and has a very strong tribal theme.

Early game watch out for Blood Seekers. If Sorin gets a few of these out, the
damage you take from bringing your own creatures into play is going to grow
and grow. Pulse Tracker, likewise, will be problematic early game because he
does one damage to you every time he attacks. If you have a blocker, however,
Sorin will usually not attack you even if it is the best option because of the
AI.

Vampire Nighthawk is a very universal creature. It has flying, deathtouch, and
lifelink. This means it can block almost everything, it kills anything it
touches without first strike regardless of toughness, and you gain life every
time it does damage. Unfortunately, Sorin is using them against you. These
fliers, even more than the Blood Seekers, will ruin your strategies involving
creatures. The AI actually will use these fliers in a way that makes sense:
to block your biggest creatures to kill with deathtouch.

You need to be fast to overcome Sorin. He has an obscene amount of creature
removal and his vampires will flood you very quickly. Ears of Elves or Weapons
of the Warrior are probably the two best decks to deal with Sorin. Using
either of these you want to simply outflood Sorin. You could also go with both
Jace decks, Mind of Void or Thoughts of Wind, and just go for hard control.
This will mean a muc longer match, but if you are having trouble stemming off
the flood of vampires, you might try that path.


Niv-Mizzet - Root of the Firemind
---------------------------------
Niv-Mizzet is the leader and founder of the Izzet Guild of the plane Ravnica.
During the events of the thousand-year anniversary of the Guildpact, Niv-Mizzet
had not been sene publically for hundreds of years. When the nephilim emerged,
however, he went out to face them. He destroyed two of the creatures, but was
forced to flee and has not been seen since.

Niv-Mizzet runs counter-burn. He has a lot of creatures and spells to ping his
opponents with, plus he has access to a playset of counters. The dragon wields
a lot of direct damage, which he will use liberally on his opponents. He also
has a series of creatures that get stronger for every spell he casts in a turn
for added injury.

Everything Niv-Mizzet uses takes time to set up. This is his biggest weakness,
making him susceptible to the quicker decks. Weapons of the Warrior, for
example, can make quick work of this deck with even average draws. Utilizing
hard control can be effective too, although this deck tends to get stronger
the longer the game goes and not weaker.


Gideon Jura - Weapons of the Warrior
------------------------------------
Gideon Jura employs a white-weenie deck with an emphasis on equipment. His
forces are comprised largely of soldiers, many of whom give benefits to other
soldiers. There is also a theme with Kor creatures that further strengthens
the soldier and equipment theme.

Gideon's creatures tend to be small and inexpensive. This gives him a good
boost early on, but can hurt him if the game drags on. To succeed, he needs
to flood the field as soon as possible. Captain of the Watch is the biggest
creature he has and can be a game-winner if he has enough soldiers in play,
but he really has little late game options outside of her.

Gideon is especially weak to fliers. He has very few ways to block them, so
a deck heavy in fliers can make quick work of him. Most of his instants boost
power and toughness, but he lacks the usual batch of white exile and control
spells you would expect to find.


Sarkhan the Mad - Edge of Madness
---------------------------------
Sarkhan the Mad provides the final battle of the third expansion. He is not
very fast, which is a huge detriment for him. Many of his creatures will not
show face until turn five or greater, giving you an opportunity to get out
there early to start pinging him. The only two little creatures you will
probably see are Giant Scorpion and Dragonmaster Outcast. If you are playing
a removal deck use it to get rid of these pests early to keep him open for
attack.

By the same token, you can use one of the control decks and counter his
bigger spells. This will become easier and easier as the game progresses if
you sit on your counter spells and save them for the heavy hitters in later
turns. The other control method available in this game, discard, does not work
very well however because Sarkhan commands multiple graveyard shuffling
Eldrazi.

Your best bet is to use either Ears of Elves, Master of Shadows, or Weapons of
the Warrior and try to flood him, or use Thoughts of Wind or Mind of Void and
sit on your counters for his big hitters. Sarkhan's slow pace is really his
greatest donwfall, so take advantage of speed to hammer him before he summons
some dragons and Eldrazi.


===============================================================================
Section 2.2 - Edge of Madness Two-Headed Giant Campaign
===============================================================================
Edge of Madness adds four more matches to the Two-Headed Giant Campaign. These
rounds mix both the new decks with the old, making for some interesting combo
decks for you and a friend to face.

Gideon Jura - Weapons of the Warrior / Ajani Goldmane - Claws of Vengeance
--------------------------------------------------------------------------
Gideon Jura and Ajani Goldmane start off this set of matches. Both run fairly
standard white-weenie style decks. This match can give you an opportunity to
try out different two-headed giant combos.

Gideon relies on attaching his equipment to his soldiers. Many of his soldiers
play off each other as well, giving them a strong boost. Ajani is the weaker
of the  two, meaning you will probably focus most of your efforts on Gideon's
creatures. In general, however, these decks tend to perform poorly the longer
the game drags on. If they do not start out strong, they're probably not going
to make up that lost ground on you.


Niv-Mizzet - Root of the Firemind / Jace Beleren - Thoughts of the Wind
-----------------------------------------------------------------------
The second battle pits you against two control decks. Jace brings the standard
counters, while Niv-Mizzet runs a counter-burn. This generally equates out to
a much longer than normal game. They both have fliers too, adding that extra
concern on top of their repotoire of instants and sorceries.

Running your own Niv-Mizzet and Jace Beleren duo can make this fight a lot
easier since it provides you the same tools they are using against you. You
can also take advantage of Sorin Markov and Tezzeret the Seeker's selection of
fliers, creature removal, and deathtouch to stem this duo's own forces. Pick
two decks capable of long-range play as this game will drag on. You goal
should not be speed, but survivability.


Sorin Markov - Master of Shadows / Elspeth Tirel - Wings of Light
-----------------------------------------------------------------
The unlikely team of a vampire lord and a paladin face you for the penultimate
two-headed giant match. Sorin Markov provides fliers, creature removal, and
a selection of deathtouch-wielding vampires, while Elspeth Tirel brings her
brand of white-weenie control.

Flooding your opponents is your best bet here. A team of Sorin Markov and
Nissa Revane will often quickly overwhelm the two of them. The major drawback
of that combination is that since you are facing Sorin as well your Coat of
Arms can be rendered a detriment to your own forces. You will generally want
to focus the bulk of your creature removal on Sorin, although if Elspeth does
manage to get out her Baneslayer Angel or other heavy fliers you may want to
send some hate her way.


Sarkhan the Mad - Edge of Madness / Nissa Revane - Ears of Elves
----------------------------------------------------------------
The final two-headed giant match pits you and a friend against Sarkhan the Mad
and Nissa Revane. Sarkhan is very slow to start, but this is made up on Nissa's
end since she is quite fast. Nissa will tend to flood the field with her elves
while Sarkhan builds up the mana he needs to start summoning dragons and
Eldrazi.

Both of your opponents have creature removal and will use it liberally. You can
approach this in two ways. Your best bet is to have one control deck, such as
either Jace deck, and one tribal deck, such as Sorin or Nissa. The control
player will focus on countering and locking down the worst cards the duo has to
offer, while the tribal player will try to push their numbers to slowly take
the two down. Your other option is to do two creature decks and try to just
hammer them down before they flood you, although this method relies a lot more
on good card draws than the former.


===============================================================================
Section 2.3 - Edge of Madness Challenges
===============================================================================
Below are the solutions to the five new challenges added with Edge of Madness.
When reading these solutions, play cards IN THE EXACT ORDER specified. Doing
otherwise will not guarantee you a win, so please make sure you have the order
correct before engaging in spell casts and attacks.

Sorin Markov - Challenge 1
--------------------------
Remove a +1/+1 counter from Triskelion and target Blood Seeker. Repeat this to
hit Child of Night as well. Remove the last counter from Triskelion and target
itself to kill it. Cast Open the Vaults from your hand. Equip Basilisk Collar
to the newly put back into play Triskelion. Remove a +1/+1 counter from
Triskelion and target Vampire Nighthawk. Repeat this two more times targeting
Vampire Nocturnus and Sengir Vampire. Once this is done, move to the attack
phase and attack with everything.

Chandra Nalaar - Challenge 2
----------------------------
Skip your first main phase and attack with all your creatures. When prompted
by Hissing Iguanar to select a target, choose Chandra Nalaar. When the second
main phase begins, cast Mind Rot and target yourself. Discard Fireshrieker
and Might of Oaks. Cast Aggressive Urge on Hissing Iguanar. You will be
prompted by Hissing Iguanar again to choose a target; choose Chandra Nalaar.

Jace Beleren - Challenge 3
--------------------------
Cast Protean Hulk. Sacrifice Bile Urchin to deal one damage to Jace Beleren.
When Protean Hulk dies, use it's ability to bring all creatures in your
graveyard back into play. Sacrifice one of your Children of Korlis. Before
it resolves, sacrifice the other Children of Korlis. When Academy Rector dies,
use it's ability to put Necromancer's Covenant into play and select yourself.
For the final hit, sacrifice Evolving Wilds and put a land into play.

Ajani Goldmane - Challenge 4
----------------------------
Use Vampire Hound's ability and discard Anarchist. Repeat this with Anger and
Ravenous Baloth. Cast Exhume and put Anarchist into play. When Anarchist's
ability activates, return Patriarch's Bidding into your hand. Cast Patriarch's
Bidding and choose Beasts to return them to play. Two Goretusk Firebeasts will
return to play, so choose Ajani Goldmane as the target for both as they come
into play. Use Ravenous Baloth's ability and sacrifice Realm Razer. Skip to
the attack phase and attack with everything.

Sorin Markov - Challenge 5
--------------------------
Cast Hurricane and choose two (2) for X. Cast Dragon's Claw. Cast Act of
Treason and target Abyssal Persecutor. Skip to the attack phase and attack
with Abyssal Persecutor.


===============================================================================
Section 3.0 - Decks and Unlockables
===============================================================================
Section 3.1 - New Deck Lists
===============================================================================
Edge of Madness adds three new playable decks, as well as a fourth boss deck
that is not playable through normal gameplay means.

For the unlockabe cards in these decks, a number appears in paranthesis next to
it. This number indicates how many wins with the deck you must earn before
unlocking said card.

-------------------------------------------------------------------------------
Section 3.1.1 - Sorin Markov (Master of Shadows)
-------------------------------------------------------------------------------
Sorin Markov, the Master of Shadows, hails from the plane of Innistrad. In this
expansion he wields a number of vampires from Zendikar and the Magic 2010 core
set. His deck is fast and has a very strong tribal theme.

Both Bloodseeker and Pulse Tracker are great early game cards. Bloodseeker will
damage your opponent every time you put a creature in play, which can add up
fast in this deck. Pulse Tracker does one damage every time it attacks to your
opponent, so take advantage of that initial ping early on.

Vampire Nighthawk is a very universal creature. It has flying, deathtouch, and
lifelink. This means it can block almost everything, it kills anything it
touches without first strike regardless of toughness, and you gain life every
time it does damage. This gives you great blockers and attackers for most any
creature threat.

Card List
---------
Blood Seeker
       Mana Cost - (1)(R)
       Creature - Vampire Shaman
       Whenever a creature enters the battlefield under an opponent's control,
       you may have that player lose 1 life.
       1/1

Bloodrite Invoker
       Mana Cost - (2)(B)
       Creature - Vampire Shaman
       (8) - Target player loses 3 life and you gain 3 life.
       3/1

Butcher of Malakir
       Mana Cost - (5)(B)(B)
       Creature - Vampire Warrior
       Flying.
       Whenever Butcher of Malakir or another creature you control dies,
       each opponent sacrifices a creature.
       5/4

Child of Night
       Mana Cost - (1)(B)
       Creature - Vampire
       Lifelink.
       2/1

Heartstabber Mosquito
       Mana Cost - (3)(B)
       Creature - Insect
       Kicker (2)(B)
       Flying.
       When Heartstabber Mosquito enters the battlefield, if it was kicked,
       destroy target creature.
       2/2

Mindless Null
       Mana Cost - (2)(B)
       Creature - Zombie
       Mindless Null can't block unless you control a Vampire.
       2/2

Pulse Tracker
       Mana Cost - (B)
       Creature - Vampire Rogue
       Whenever Pulse Tracker attacks, each opponent loses 1 life.
       1/1

Ruthless Cullblade
       Mana Cost - (1)(B)
       Creature - Vampire Warrior
       Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or
       less life.
       2/1

Vampire Aristocrat
       Mana Cost - (2)(B)
       Creature - Vampire Rogue
       Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end
       of turn.
       2/2

Vampire Lacerator
       Mana Cost - (B)
       Creature - Vampire Warrior
       At the beginning of your upkeep, you lose 1 life unless an opponent
       has 10 or less life.
       2/2

Vampire Nighthawk
       Mana Cost - (1)(B)(B)
       Creature - Vampire Shaman
       Flying.
       Deathtouch.
       Lifelink.
       2/3

Vampire Nocturnus
       Mana Cost - (1)(B)(B)(B)
       Creature - Vampire
       Play with the top card of your library revealed.
       As long as the top card of your library is black, Vampire Nocturnus
       and other Vampire creatures you control get +2/+1 and have flying.
       3/3

Disentomb
       Mana Cost - (B)
       Sorcery
       Return target creature card from your graveyard to your hand.

Disfigure
       Mana Cost - (B)
       Instant
       Target creature gets -2/-2 until end of turn.

Feast of Blood
       Mana Cost - (1)(B)
       Sorcery
       Cast Feast of Blood only if you control two or more Vampires.
       Destroy target creature. You gain 4 life.

Final Revels
       Mana Cost - (4)(B)
       Sorcery
       Choose one - All creatures get +2/+0 until end of turn; or all
       creatures get -0/-2 until end of turn.

Hideous End
       Mana Cost - (1)(B)(B)
       Instant
       Destroy target nonblack creature. Its controller loses 2 life.

Nighthaze
       Mana Cost - (B)
       Sorcery
       Target creature gains swampwalk until end of turn.
       Draw a card.

Sanguine Bond
       Mana Cost - (3)(B)(B)
       Enchantment
       Whenever you gain life, target opponent loses that much life.

Unlockable Card List
--------------------
(01) Tendrils of Corruption
       Mana Cost - (3)(B)
       Instant
       Tendrils of Corruption deals X damage to target creature and
       you gain X life, where X is the number of Swamps you control.

(02) Demon's Horn
       Mana Cost - (2)
       Artifact
       Whenever a player casts a black spell, you may gain 1 life.

(03) Sanguine Bond
       Mana Cost - (3)(B)(B)
       Enchantment
       Whenever you gain life, target opponent loses that much life.

(04) Malakir Bloodwitch
       Mana Cost - (3)(B)(B)
       Creature - Vampire Shaman
       When Malakir Bloodwitch enters the battlefield, each opponent
       loses life equal to the number of Vampires you control. You
       gain life equal to the life lost this way.
       4/4

(05) Guul Draz Vampire
       Mana Cost - (B)
       Creature - Vampire Rogue
       As long as an opponent has 10 or less life, Guul Draz Vampire
       gets +2/+1 and has intimidate.
       1/1

(06) Vampire Nighthawk
       Mana Cost - (1)(B)(B)
       Creature - Vampire Shaman
       Flying.
       Deathtouch.
       Lifelink.
       2/3

(07) Bloodghast
       Mana Cost - (B)(B)
       Creature - Vampire Spirit
       Bloodghast can't block.
       Bloodghast has haste as long as an opponent has 10 or less life.
       Landfall � Whenever a land enters the battlefield under your
       control, you may return Bloodghast from your graveyard to the
       battlefield.
       2/1

(08) Hideous End
       Mana Cost - (1)(B)(B)
       Instant
       Destroy target nonblack creature. Its controller loses 2 life.

(09) Disentomb
       Mana Cost - (B)
       Sorcery
       Return target creature card from your graveyard to your hand.

(10) Guul Draz Vampire
       Mana Cost - (B)
       Creature - Vampire Rogue
       As long as an opponent has 10 or less life, Guul Draz Vampire
       gets +2/+1 and has intimidate.
       1/1

(11) Arrogant Bloodlord
       Mana Cost - (1)(B)(B)
       Creature - Vampire Knight
       Whenever Arrogant Bloodlord blocks or becomes blocked by a
       creature with power 1 or less, destroy Arrogant Bloodlord at
       end of combat.
       4/4

(12) Corrupt
       Mana Cost - (5)(B)
       Sorcery
       Corrupt deals damage equal to the number of Swamps you control
       to target creature or player. You gain life equal to the
       damage dealt this way.

(13) Vampire Nighthawk
       Mana Cost - (1)(B)(B)
       Creature - Vampire Shaman
       Flying.
       Deathtouch.
       Lifelink.
       2/3

(14) Malakir Bloodwitch
       Mana Cost - (3)(B)(B)
       Creature - Vampire Shaman
       When Malakir Bloodwitch enters the battlefield, each opponent
       loses life equal to the number of Vampires you control. You
       gain life equal to the life lost this way.
       4/4

(15) Anowon, the Ruin Sage
       Mana Cost - (3)(B)(B)
       Legendary Creature - Vampire Shaman
       At the beginning of your upkeep, each player sacrifices a
       non-Vampire creature.
       4/3

-------------------------------------------------------------------------------
Section 3.1.2 - Niv-Mizzet (Root of the Firemind)
-------------------------------------------------------------------------------
Niv-Mizzet is the leader and founder of the Izzet Guild of the plane Ravnica.
During the events of the thousand-year anniversary of the Guildpact, Niv-Mizzet
had not been sene publically for hundreds of years. When the nephilim emerged,
however, he went out to face them. He destroyed two of the creatures, but was
forced to flee and has not been seen since.

Niv-Mizzet runs counter-burn. He has a lot of creatures and spells to ping his
opponents with, plus he has access to a playset of counters. The dragon wields
a lot of direct damage, which he will use liberally on his opponents. He also
has a series of creatures that get stronger for every spell he casts in a turn
for added injury.

Everything Niv-Mizzet uses takes time to set up. This is his biggest weakness,
making him susceptible to the quicker decks. Weapons of the Warrior, for
example, can make quick work of this deck with even average draws. Utilizing
hard control can be effective too, although this deck tends to get stronger
the longer the game goes and not weaker.

Card List
---------
Bladetusk Boar (x2)
       Mana Cost - (3)(R)
       Creature - Beast
       Intimidate.
       3/2

Gelectrode (x2)
       Mana Cost - (1)(U)(R)
       Creature - Weird
       (T) - Gelectrode deals 1 damage to target creature or player.
       0/1

Kiln Fiend (x4)
       Mana Cost - (1)(R)
       Creature - Elemental Beast
       Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0
       until end of turn.
       1/2

Mnemonic Wall
       Mana Cost - (4)(U)
       Creature - Wall
       Defender.
       When Mnemonic Wall enters the battlefield, you may return target
       instant or sorcery card from your graveyard to your hand.
       0/4

Sky Ruin Drake (x2)
       Mana Cost - (4)(U)
       Creature - Drake
       Flying.
       2/5

Sphinx of Magosi
       Mana Cost - (3)(U)(U)(U)
       Creature - Sphinx
       Flying.
       (2)(U) - Draw a card, then put a +1/+1 counter on Sphinx of Magosi.
       6/6

Blaze (x2)
       Mana Cost - (X)(R)
       Sorcery
       Blaze deals X damage to target creature or player.

Burst Lightning (x4)
       Mana Cost - (R)
       Instant
       Kicker (4)
       Burst Lightning deals 2 damage to target creature or player. If
       Burst Lightning was kicked, it deals 4 damage to that creature or
       player instead.

Cancel (x4)
       Mana Cost - (1)(U)(U)
       Instant
       Counter target spell.

Chain Reaction
       Mana Cost - (2)(R)(R)
       Sorcery
       Chain Reaction deals X damage to each creature, where X is the
       number of creatures on the battlefield.

Deprive (x2)
       Mana Cost - (U)(U)
       Instant
       As an additional cost to cast Deprive, return a land you control
       to its owner's hand.
       Counter target spell.

Disorient
       Mana Cost - (3)(U)
       Instant
       Target creature gets -7/-0 until end of turn.

Dispel (x2)
       Mana Cost - (u)
       Instant
       Counter target instant spell.

Into the Roil (x2)
       Mana Cost - (1)(U)
       Instant
       Kicker (1)(U)
       Return target nonland permanent to its owner's hand. If Into the
       Roil was kicked, draw a card.

Lightning Bolt (x2)
       Mana Cost - (R)
       Instant
       Lightning Bolt deals 3 damage to target creature or player.

Shatter (x2)
       Mana Cost - (1)(R)
       Instant
       Destroy target artifact.

Sleep (x2)
       Mana Cost - (2)(U)(U)
       Sorcery
       Tap all creatures target player controls. Those creatures don't
       untap during that player's next untap step.

Unlockable Card List
--------------------
(01) Bladetusk Boar
       Mana Cost - (3)(R)
       Creature - Beast
       Intimidate.
       3/2

(02) Dragon's Claw
       Mana Cost - (2)
       Artifact
       Whenever a player casts a red spell, you may gain 1 life.

(03) �ther Figment
       Mana Cost - (1)(U)
       Creature - Illusion
       Kicker (3)
       ï¿½ther Figment is unblockable.
       If �ther Figment was kicked, it enters the battlefield with two
       +1/+1 counters on it.
       1/1

(04) Flame Slash
       Mana Cost - (R)
       Sorcery
       Flame Slash deals 4 damage to target creature.

(05) Sky Ruin Drake
       Mana Cost - (4)(U)
       Creature - Drake
       Flying.
       2/5

(06) Kraken's Eye
       Mana Cost - (2)
       Artifact
       Whenever a player casts a blue spell, you may gain 1 life.

(07) Evacuation
       Mana Cost - (3)(U)(U)
       Instant
       Return all creatures to their owners' hands.

(08) Gelectrode
       Mana Cost - (1)(U)(R)
       Creature - Weird
       (T) - Gelectrode deals 1 damage to target creature or player.
       0/1

(09) Shivan Dragon
       Mana Cost - (4)(R)(R)
       Creature - Dragon
       Flying.
       (R) - Shivan Dragon gets +1/+0 until end of turn.

(10) Deprive
       Mana Cost - (U)(U)
       Instant
       As an additional cost to cast Deprive, return a land you control
       to its owner's hand.
       Counter target spell.

(11) Lava Axe
       Mana Cost - (4)(R)
       Sorcery
       Lava Axe deals 5 damage to target player.

(12) Surrakar Spellblade
       Mana Cost - (1)(U)(U)
       Creature - Surrakar
       Whenever you cast an instant or sorcery spell, you may put a
       charge counter on Surrakar Spellblade.
       Whenever Surrakar Spellblade deals combat damage to a player,
       you may draw X cards, where X is the number of charge counters on it.
       2/1

(13) Into the Roil
       Mana Cost - (1)(U)
       Instant
       Kicker (1)(U)
       Return target nonland permanent to its owner's hand. If Into the
       Roil was kicked, draw a card.

(14) Sleep
       Mana Cost - (2)(U)(U)
       Sorcery
       Tap all creatures target player controls. Those creatures don't
       untap during that player's next untap step.

(15) Wheel of Fortune
       Mana Cost - (2)(R)
       Sorcery
       Each player discards his or her hand and draws seven cards.

(16) Niv-Mizzet, the Firemind
       Mana Cost - (2)(U)(U)(R)(R)
       Legendary Creature - Dragon Wizard
       Flying.
       Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage
       to target creature or player.
       (T) - Draw a card.
       4/4

-------------------------------------------------------------------------------
Section 3.1.3 - Gideon Jura (Weapons of the Warrior)
-------------------------------------------------------------------------------
Gideon Jura employs a white-weenie deck with an emphasis on equipment. His
forces are comprised largely of soldiers, many of whom give benefits to other
soldiers. There is also a theme with Kor creatures that further strengthens
the soldier and equipment theme.

Gideon's creatures tend to be small and inexpensive. This gives him a good
boost early on, but can hurt him if the game drags on. To succeed, he needs
to flood the field as soon as possible. Captain of the Watch is the biggest
creature he has and can be a game-winner if he has enough soldiers in play,
but he really has little late game options outside of her.

Gideon is especially weak to fliers. He has very few ways to block them, so
a deck heavy in fliers can make quick work of him. Most of his instants boost
power and toughness, but he lacks the usual batch of white exile and control
spells you would expect to find.

Card List
---------
Armament Master
       Mana Cost - (W)(W)
       Creature - Kor Soldier
       Other Kor creatures you control get +2/+2 for each Equipment attached
       to Armament Master.
       2/2

Captain of the Watch
       Mana Cost - (4)(W)(W)
       Creature - Human Soldier
       Vigilance.
       Other Soldier creatures you control get +1/+1 and have vigilance.
       When Captain of the Watch enters the battlefield, put three 1/1
       white Soldier creature tokens onto the battlefield.
       3/3

Elite Vanguard (x4)
       Mana Cost - (W)
       Creature - Human Soldier
       2/1

Kitesail Apprentice (x2)
       Mana Cost - (W)
       Creature - Kor Soldier
       As long as Kitesail Apprentice is equipped, it gets +1/+1 and has
       flying.

Kor Duelist (x2)
       Mana Cost - (W)
       Creature - Kor Soldier
       As long as Kor Duelist is equipped, it has double strike.
       1/1

Kor Hookmaster (x2)
       Mana Cost - (2)(W)
       Creature - Kor Soldier
       When Kor Hookmaster enters the battlefield, tap target creature
       an opponent controls. That creature doesn't untap during its
       controller's next untap step.
       2/2

Kor Outfitter (x3)
       Mana Cost - (W)(W)
       Creature - Kor Soldier
       When Kor Outfitter enters the battlefield, you may attach target
       Equipment you control to target creature you control.
       2/2

Loyal Sentry
       Mana Cost - (W)
       Creature - Human Soldier
       When Loyal Sentry blocks a creature, destroy that creature and
       Loyal Sentry.
       1/1

Makindi Griffin
       Mana Cost - (3)(W)
       Creature - Griffin
       Flying.
       2/4

Stoneforge Mystic
       Mana Cost - (1)(W)
       Creature - Kor Artificer
       When Stoneforge Mystic enters the battlefield, you may search your
       library for an Equipment card, reveal it, put it into your hand,
       then shuffle your library.
       (1)(W) (T) - You may put an Equipment card from your hand onto the
       battlefield.
       1/2

Valiant Guard (x2)
       Mana Cost - (W)
       Creature - Human Solider
       0/3

Veteran Armorsmith
       Mana Cost - (W)(W)
       Creature - Human Solider
       Other Soldier creatures you control get +0/+1.
       2/3

Veteran Swordsmith
       Mana Cost - (W)(W)
       Creature - Human Soldier
       Other Soldier creatures you control get +1/+0.
       3/2

Bold Defense (x2)
       Mana Cost - (2)(W)
       Instant
       Kicker (3)(W)
       Creatures you control get +1/+1 until end of turn. If Bold Defense
       was kicked, instead creatures you control get +2/+2 and gain first
       strike until end of turn.

Bone Saw (x2)
       Mana Cost - (0)
       Artifact - Equipment
       Equip (1)
       Equipped creature gets +1/+0.

Guard Duty (x3)
       Mana Cost - (W)
       Enchantment - Aura
       Enchant creature.
       Enchanted creature has defender.

Kitesail (x2)
       Mana Cost - (2)
       Artifact - Equipment
       Equip (2)
       Equipped creature gets +1/+0 and has flying.

Pennon Blade
       Mana Cost - (3)
       Artifact - Equipment
       Equip (4)
       Equipped creature gets +1/+1 for each creature you control.

Trusty Machete (x2)
       Mana Cost - (1)
       Artifact - Equipment
       Equip (2)
       Equipped creature gets +2/+1.

Veteran's Reflexes (x2)
       Mana Cost - (W)
       Instant
       Target creature gets +1/+1 until end of turn. Untap that creature.

Unlockable Card List
--------------------
(01) Kor Duelist
       Mana Cost - (W)
       Creature - Kor Soldier
       As long as Kor Duelist is equipped, it has double strike.
       1/1

(02) Angel's Feather
       Mana Cost - (2)
       Artifact
       Whenever a player casts a white spell, you may gain 1 life.

(03) Guard Duty
       Mana Cost - (W)
       Enchantment - Aura
       Enchant creature.
       Enchanted creature has defender.

(04) Makindi Griffin
       Mana Cost - (3)(W)
       Creature - Griffin
       Flying.
       2/4

(05) Excommunicate
       Mana Cost - (2)(W)
       Sorcery
       Put target creature on top of its owner's library.

(06) Kor Hookmaster
       Mana Cost - (2)(W)
       Creature - Kor Soldier
       When Kor Hookmaster enters the battlefield, tap target creature
       an opponent controls. That creature doesn't untap during its
       controller's next untap step.
       2/2

(07) Stoneforge Mystic
       Mana Cost - (1)(W)
       Creature - Kor Artificer
       When Stoneforge Mystic enters the battlefield, you may search your
       library for an Equipment card, reveal it, put it into your hand,
       then shuffle your library.
       (1)(W) (T) - You may put an Equipment card from your hand onto the
       battlefield.
       1/2

(08) Pennon Blade
       Mana Cost - (3)
       Artifact - Equipment
       Equip (4)
       Equipped creature gets +1/+1 for each creature you control.

(09) Kor Skyfisher
       Mana Cost - (1)(W)
       Creature - Kor Soldier
       Flying.
       When Kor Skyfisher enters the battlefield, return a permanent you
       control to its owner's hand.
       2/3

(10) Ogre's Cleaver
       Mana Cost - (2)
       Artifact - Equipment
       Equip (5)
       Equipped creature gets +5/+0.

(11) Angel's Feather
       Mana Cost - (2)
       Artifact
       Whenever a player casts a white spell, you may gain 1 life.

(12) Conqueror's Pledge
       Mana Cost - (2)(W)(W)(W)
       Sorcery
       Kicker (6)
       Put six 1/1 white Kor Soldier creature tokens onto the battlefield.
       If Conqueror's Pledge was kicked, put twelve of those tokens onto
       the battlefield instead.

(13) Windborne Charge
       Mana Cost - (2)(W)(W)
       Sorcery
       Two target creatures you control each get +2/+2 and gain flying
       until end of turn.

(14) Loxodon Warhammer
       Mana Cost - (3)
       Artifact - Equipment
       Equipped creature gets +3/+0 and has trample and lifelink.
       Equip (3).

(15) Martial Coup
       Mana Cost - (X)(W)(W)
       Sorcery
       Put X 1/1 white Soldier creature tokens onto the battlefield. If X is
       5 or more, destroy all other creatures.

-------------------------------------------------------------------------------
Section 3.1.4 - Sarkhan the Mad (Edge of Madness)
-------------------------------------------------------------------------------
Sarkhan the Mad provides the final battle of the third expansion. He is not
very fast, which is a huge detriment for him. Many of his creatures will not
show face until turn five or greater, giving you an opportunity to get out
there early to start pinging him. The only two little creatures you will
probably see are Giant Scorpion and Dragonmaster Outcast. If you are playing
a removal deck use it to get rid of these pests early to keep him open for
attack.

By the same token, you can use one of the control decks and counter his
bigger spells. This will become easier and easier as the game progresses if
you sit on your counter spells and save them for the heavy hitters in later
turns. The other control method available in this game, discard, does not work
very well however because Sarkhan commands multiple graveyard shuffling
Eldrazi.

Your best bet is to use either Ears of Elves, Master of Shadows, or Weapons of
the Warrior and try to flood him, or use Thoughts of Wind or Mind of Void and
sit on your counters for his big hitters. Sarkhan's slow pace is really his
greatest donwfall, so take advantage of speed to hammer him before he summons
some dragons and Eldrazi.

Minus Prime originally compiled this deck listing for the official Wizards of
the Coast forum. I confirmed all but two of these cards by milling Sarkhan
down and checking his graveyard. With the use of third party modifications
one can use this deck, but sadly there is no legitimate way to unlock this
for regular play.

Card List
---------
Dragonmaster Outcast (x2)
       Mana Cost - (R)
       Creature - Human Shaman
       At the beginning of your upkeep, if you control six or more lands,
       put a 5/5 red Dragon creature token with flying onto the battlefield.
       1/1

Giant Scorpion (x4)
       Mana Cost - (2)(B)
       Creature - Scorpion
       Deathtouch.
       1/3

Kozilek, Butcher of Truth
       Mana Cost - (10)
       Legendary Creature - Eldrazi
       Annihilator 4.
       When you cast Kozilek, Butcher of Truth, draw four cards.
       When Kozilek is put into a graveyard from anywhere, its owner
       shuffles his or her graveyard into his or her library.
       12/12

Kyren Sniper (x4)
       Mana Cost - (2)(R)
       Creature - Goblin
       At the beginning of your upkeep, you may have Kyren Sniper deal 1
       damage to target player.
       1/1

Mordant Dragon
       Mana Cost - (3)(R)(R)(R)
       Creature - Dragon
       Flying.
       (1)(R) - Mordant Dragon gets +1/+0 until end of turn.
       Whenever Mordant Dragon deals combat damage to a player, you may have
       it deal that much damage to target creature that player controls.
       5/5

Shivan Dragon
       Mana Cost - (4)(R)(R)
       Creature - Dragon
       Flying.
       (R) - Shivan Dragon gets +1/+0 until end of turn.

Ulamog, the Infinite Gyre
       Mana Cost - (11)
       Legendary Creature - Eldrazi
       Annihilator 4.
       When you cast Ulamog, the Infinite Gyre, destroy target permanent.
       Ulamog is indestructible.
       When Ulamog is put into a graveyard from anywhere, its owner
       shuffles his or her graveyard into his or her library.
       10/10

Armillary Sphere (x4)
       Mana Cost - (2)
       Artifact
       (2) (T) - Sacrifice Armillary Sphere: Search your library for up to
       two basic land cards, reveal them, and put them into your hand. Then
       shuffle your library.

Banefire (x2)
       Mana Cost - (X)(R)
       Sorcery
       Banefire deals X damage to target creature or player.
       If X is 5 or more, Banefire can't be countered by spells or abilities
       and the damage can't be prevented.

Damnation (x2)
       Mana Cost - (2)(B)(B)
       Sorcery
       Destroy all creatures. They can't be regenerated.

Infest (x2)
       Mana Cost - (1)(B)(B)
       Sorcery
       All creatures get -2/-2 until end of turn.

Last Kiss (x2)
       Mana Cost - (2)(B)
       Instant
       Last Kiss deals 2 damage to target creature and you gain 2 life.

Sign in Blood (x4)
       Mana Cost - (B)(B)
       Sorcery
       Target player draws two cards and loses two life.

Solemn Simulacrum (x4)
       Mana Cost - (4)
       Artifact Creature - Golem
       When Solemn Simulacrum enters the battlefield, you may search your
       library for a basic land card, put that card onto the battlefield
       tapped, then shuffle your library.
       When Solemn Simulacrum dies, you may draw a card.
       2/2

Terminate (x3)
       Mana Cost - (B)(R)
       Instant
       Destroy target creature. It can't be regenerated.

Sever Soul (x2)
       Mana Cost - (3)(B)(B)
       Sorcery
       Destroy target nonblack creature. It can't be regenerated. You gain
       life equal to its toughness.


===============================================================================
Section 3.2 - Old Deck Unlockables
===============================================================================
The original eight decks for Duels of the Planeswalkers received three new
cards each with the release of the third expansion. On the X-Box 360 version
you can begin unlocking these cards with the multiplayer update; that is, you
do not need the full version of the DLC to unlock the cards for the existing
decks.

If you also have the first expansion, Duel the Dragon, then those three decks
that were added also received three new cards each. Again, you only need have
the multiplayer update to begin unlocking those cards.

Likewise if you have the second expansion, Master of Shadows, then those three
decks that were added also received three new cards each. Again, you only need
have the multiplayer update to begin unlocking those cards.

For each of the cards listed below, a number appears in paranthesis next to
it. This number indicates how many wins with the deck you must earn before
unlocking said card. The new cards do not unlock until you have already earned
all of a deck's original cards from the base game.

Garruk Wildspeaker - Teeth of the Predator
------------------------------------------
(24) Leatherback Baloth
       Mana Cost - (G)(G)(G)
       Creature - Beast
       4/5

(25) Garruk's Companion
       Mana Cost - (G)(G)
       Creature - Beast
       Trample.
       3/2

(26) Kalonian Behemoth
       Mana Cost - (5)(G)(G)
       Creature - Beast
       Shroud.
       9/9

Chandra Nalaar - Hands of Flame
-------------------------------
(24) Lightning Bolt
       Mana Cost - (R)
       Instant
       Lightning Bolt deals 3 damage to target creature or player.

(25) Chandra's Outrage
       Mana Cost - (2)(R)(R)
       Instant
       Chandra's Outrage deals 4 damage to target creature and 2 damage to
       that creature's controller.

(26) Conquering Manticore
       Mana Cost - (4)(R)(R)
       Creature - Manticore
       Flying.
       When Conquering Manticore enters the battlefield, gain control of
       target creature an opponent controls until end of turn. Untap that
       creature. It gains haste until end of turn.
       5/5

Elspeth Tirel - Wings of Light
------------------------------
(24) Shepherd of the Lost
       Mana Cost - (4)(W)
       Creature - Angel
       Flying.
       First Strike.
       Vigilance.
       3/3

(25) Harmless Assault
       Mana Cost - (2)(W)(W)
       Instant
       Prevent all combat damage that would be dealt this turn by attacking
       creatures.

(26) Luminarch Ascension
       Mana Cost - (1)(W)
       Enchantment
       At the beginning of each opponent's end step, if you didn't lose life
       this turn, you may put a quest counter on Luminarch Ascension.
       (1)(W) - Put a 4/4 white Angel creature token with flying onto the
       battlefield. Activate this ability only if Luminarch Ascension has
       four or more quest counters on it.

Liliana Vess - Eyes of Shadow
-----------------------------
(24) Escaped Null
       Mana Cost - (3)(B)
       Creature - Zombie Berserker
       Lifelink.
       Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until
       end of turn.
       1/2

(25) Liliana's Specter
       Mana Cost - (1)(B)(B)
       Creature - Specter
       When Liliana's Specter enters the battlefield, each opponent discards
       a card.
       2/1

(26) Pestilence Demon
       Mana Cost - (5)(B)(B)(B)
       Creature - Demon
       Flying.
       (B) - Pestilence Demon deals 1 damage to each creature and each player.
       7/6

Jace Beleran - Thoughts of Wind
-------------------------------
(24) Summoner's Bane
       Mana Cost - (2)(U)(U)
       Instant
       Counter target creature spell. Put a 2/2 blue Illusion creature
       token onto the battlefield.

(25) Jace's Erasure
       Mana Cost - (1)(U)
       Enchantment
       Whenever you draw a card, you may have target player put the top
       card of his or her library into his or her graveyard.

(26) Sphinx of Magosi
       Mana Cost - (3)(U)(U)(U)
       Creature - Sphinx
       Flying.
       (2)(U) - Draw a card, then put a +1/+1 counter on Sphinx of Magosi.
       6/6

Ajani Goldmane - Claws of Vengeance
-----------------------------------
(22) Ajani's Mantra
       Mana Cost - (1)(W)
       Enchantment
       At the beginning of your upkeep, you may gain 1 life.

(23) Lightning Helix
       Mana Cost - (R)(W)
       Instant
       Lightning Helix deals 3 damage to target creature or player and you
       gain 3 life.

(24) Momentous Fall
       Mana Cost - (2)(G)(G)
       Instant
       As an additional cost to cast Momentous Fall, sacrifice a creature.
       You draw cards equal to the sacrificed creature's power, then you
       gain life equal to its toughness.

Nissa Revane - Ears of Elves
----------------------------
(22) Wildheart Invoker
       Mana Cost - (2)(G)(G)
       Creature - Elf Shaman
       (8) - Target creature gets +5/+5 and gains trample until end of turn.
       4/3

(23) Vendetta
       Mana Cost - (B)
       Instant
       Destroy target nonblack creature. It can't be regenerated. You lose
       life equal to that creature's toughness.

(24) Drove of Elves
       Mana Cost - (3)(G)
       Creature - Elf
       Drove of Elves's power and toughness are each equal to the number
       of green permanents you control.
       */*

Sarkhan Vol - Scales of Fury
----------------------------
(22) Madrush Cyclops
       Mana Cost - (1)(B)(R)(G)
       Creature - Cyclops Warrior
       Creatures you control have haste.
       3/4

(23) Sprouting Thrinax
       Mana Cost - (B)(R)(G)
       Creature - Lizard
       When Sprouting Thrinax dies, put three 1/1 green Saproling creature
       tokens onto the battlefield.
       3/3

(24) Karrthus, Tyrant of Jund
       Mana Cost - (4)(B)(R)(G)
       Legendary Creature - Dragon
       Flying.
       Haste.
       When Karrthus, Tyrant of Jund enters the battlefield, gain control
       of all Dragons, then untap all Dragons.
       Other Dragon creatures you control have haste.
       7/7

Sarkhan Vol - Cries of Rage
---------------------------
(21) Hungry Spriggan
       Mana Cost - (2)(G)
       Creature - Goblin Warrior
       Trample.
       Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
       1/1

(22) Shatterskull Giant
       Mana Cost - 2(R)(R)
       Creature - Giant Warrior
       4/3

(23) Meteor Storm
       Mana Cost - (R)(G)
       Enchantment
       (2)(R)(G) - Discard two cards at random: Meteor Storm deals 4
       damage to target creature or player.

Jace Beleren - Mind of Void
---------------------------
(18) Solemn Offering
       Mana Cost - (2)(W)
       Sorcery
       Destroy target artifact or enchantment. You gain 4 life.

(19) Jace's Erasure
       Mana Cost - (1)(U)
       Enchantment
       Whenever you draw a card, you may have target player put the top
       card of his or her library into his or her graveyard.

(20) Absorb
       Mana Cost - (W)(U)(U)
       Instant
       Counter target spell. You gain 3 life.

Tezzeret the Seeker - Relics of Doom
------------------------------------
(18) Executioner's Capsule
       Mana Cost - (B)
       Artifact
       (1)(B) (T) - Sacrifice Executioner's Capsule: Destroy target nonblack
       creature.

(19) Tinker
       Mana Cost - (2)(U)
       Sorcery
       As an additional cost to cast Tinker, sacrifice an artifact.
       Search your library for an artifact card and put that card onto
       the battlefield. Then shuffle your library.

(20) Triskelion
       Mana Cost - (6)
       Artifact Creature - Construct
       Triskelion enters the battlefield with three +1/+1 counters on it.
       Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage
       to target creature or player.
       1/1

Nicol Bolas - Eons of Evil
--------------------------
(16) Beacon of Unrest
       Mana Cost - (3)(B)(B)
       Sorcery
       Put target artifact or creature card from a graveyard onto the
       battlefield under your control. Shuffle Beacon of Unrest into its
       owner's library.

(17) Rorix Bladewing
       Mana Cost - (3)(R)(R)(R)
       Legendary Creature - Dragon
       Flying. Haste.
       6/5

(18) Artisan of Kozilek
       Mana Cost -  (9)
       Creature - Eldrazi
       Annihilator 2.
       When you cast Artisan of Kozilek, you may return target creature
       card from your graveyard to the battlefield.
       10/9

Rhys the Redeemed - Heart of Worlds
-----------------------------------
(16) Steppe Lynx
       Mana Cost - (W)
       Creature - Cat
       Landfall ? Whenever a land enters the battlefield under your control,
       Steppe Lynx gets +2/+2 until end of turn.
       0/1

(17) Stream of Life
       Mana Cost - (X)(G)
       Sorcery
       Target players gains X life.

(18) Rampaging Baloths
       Mana Cost - (4)(G)(G)
       Creature - Beast
       Trample.
       Landfall � Whenever a land enters the battlefield under your control,
       you may put a 4/4 green Beast creature token onto the battlefield.
       6/6

Chandra Ablaze - Heat of Battle
-------------------------------
(16) Flame Slash
       Mana Cost - (R)
       Sorcery
       Flame Slash deals 4 damage to target creature.

(17) Chandra's Outrage
       Mana Cost - (2)(R)(R)
       Instant
       Chandra's Outrage deals 4 damage to target creature and 2 damage to
       that creature's controller.

(18) Flame Wave
       Mana Cost - (3)(R)(R)(R)(R)
       Sorcery
       Flame Wave deals 4 damage to target player and each creature he
       or she controls.


===============================================================================
Section 3.3 - Achievements / Trophies
===============================================================================
The third expansion to Duels of the Planeswalkers adds three achievements to
the X-Box 360 version and three trophies to the Playstation 3 version. Both
versions of the game have the same achievements/trophies.

Madness Suppressed
------------------
Silver Trophy / 20 Gamerscore </pre><pre id="faqspan-2">
"Defeat Sarkhan the Mad in the single-player campaign (Expansion 3)."

This achievement is earned by defeating Sarkhan the Mad at the end of the
eight new campaign matches.

Salt in the Wound
-----------------
Silver Trophy / 15 Gamerscore
"An opponent's last permanent leaves the battlefield (Expansion 3)."

Choose Thoughts of Wind and set up a custom match against a multicolor deck,
giving your opponent only five cards. Mulligan and/or restart until you are
both going first and have two islands and Boomerang in your hand. Drop your
island on turn one. If your opponent only drops a land and no creature on
their turn, then drop your second island and play Boomerang to send it back.
On the X-Box 360 version of the game you can earn this by downloading the
multiplayer pack without downloading the full version of the expansion.

Tsunami of Pain
---------------
Silver Trophy / 15 Gamerscore
"Deal 12 combat damage to an opponent in a single attack with one blue
creature (Expansion 3)."

There's a number of ways to do this. To do this in single player, however,
there are two primary tactics to go with. You can use Relics of Doom and
stall the match until you have enough artifacts to get Master of Etherium up
to twelve power before hitting your opponent. You can something similiar with
Root of the Firemind or Thoughts of Wind and simply keep pumping up Sphinx of
the Magosi until it hits twelve power. On the X-Box 360 version of the game
you can earn this by downloading the multiplayer pack without downloading the
full version of the expansion.


===============================================================================
Section 4.0 - Copyrights
===============================================================================
Magic: The Gathering is (c) Wizards of the Coast

Magic: The Gathering Duels of the Planeswalkers is (c) Stainless Games