Section 1.0 - Duels of the Planeswalkers
Section 2.0 - Edge of Madness
Section 2.1 - Edge of Madness Single-Player Campaign
Section 2.2 - Edge of Madness Two-Headed Giant Campaign
Section 2.3 - Edge of Madness Challenges
Section 3.0 - Decks and Unlockables
Section 3.1 - New Deck Lists
Section 3.1.1 - Sorin Markov (Master of Shadows)
Section 3.1.2 - Niv-Mizzet (Root of the Firemind)
Section 3.1.3 - Gideon Jura (Weapons of the Warrior)
Section 3.1.4 - Sarkhan the Mad (Edge of Madness)
Section 3.2 - Old Deck Unlockables
Section 3.3 - Achievements / Trophies
Section 4.0 - Copyrights
===============================================================================
Section 1.0 - Duels of the Planeswalkers
===============================================================================
Magic: The Gathering Duels of the Planeswalkers is a somewhat flawed but fun
take on the collectible card game by Wizards of the Coast. Originating on the
X-Box 360, it proved so popular that it was ported to the Playstation 3 and
even the PC (despite the presence of the superior Magic Online already). A
sequel has already been released on all three platforms as well.
The original Duels of the Planeswalkers received three expansion (DLC) packs
adding new cards, challenges, and opponents each time. This guide focuses on
the second expansion pack. The later expansion packs dropped names for
whatever reason, so while the first was called Duel the Dragon, the other two
were simply numbered. This is even more odd since now the Magic 2012 version
has an expansion with an actual name. For the purpose of this guide, the
third expansion is refered to as Edge of Madness, after the expansion's final
opponent.
I am writing this guide because while there is a lot of coverage of the base
game online, very little beyond achievement guides can be found for any of
the three expansions. This is understandable I suppose given that less and
less people likely downloaded each consecutive pack, but I hope that this
compilation of information can be useful to anyone picking up these packs who
needs some help or information.
===============================================================================
Section 2.0 - Edge of Madness
===============================================================================
Section 2.1 - Edge of Madness Single-Player Campaign
===============================================================================
Edge of Madness adds eight rounds to the single-player campaign. You face each
opponent in sequence with a more limited deck that is "stacked" against them.
This is followed by a fully unlocked and randomized deck stack match with each
of the four. Some general strategies for beating these opponents follows:
Sorin Markov - Master of Shadows
--------------------------------
Sorin Markov, the Master of Shadows, hails from the plane of Innistrad. In this
expansion he wields a number of vampires from Zendikar and the Magic 2010 core
set. His deck is fast and has a very strong tribal theme.
Early game watch out for Blood Seekers. If Sorin gets a few of these out, the
damage you take from bringing your own creatures into play is going to grow
and grow. Pulse Tracker, likewise, will be problematic early game because he
does one damage to you every time he attacks. If you have a blocker, however,
Sorin will usually not attack you even if it is the best option because of the
AI.
Vampire Nighthawk is a very universal creature. It has flying, deathtouch, and
lifelink. This means it can block almost everything, it kills anything it
touches without first strike regardless of toughness, and you gain life every
time it does damage. Unfortunately, Sorin is using them against you. These
fliers, even more than the Blood Seekers, will ruin your strategies involving
creatures. The AI actually will use these fliers in a way that makes sense:
to block your biggest creatures to kill with deathtouch.
You need to be fast to overcome Sorin. He has an obscene amount of creature
removal and his vampires will flood you very quickly. Ears of Elves or Weapons
of the Warrior are probably the two best decks to deal with Sorin. Using
either of these you want to simply outflood Sorin. You could also go with both
Jace decks, Mind of Void or Thoughts of Wind, and just go for hard control.
This will mean a muc longer match, but if you are having trouble stemming off
the flood of vampires, you might try that path.
Niv-Mizzet - Root of the Firemind
---------------------------------
Niv-Mizzet is the leader and founder of the Izzet Guild of the plane Ravnica.
During the events of the thousand-year anniversary of the Guildpact, Niv-Mizzet
had not been sene publically for hundreds of years. When the nephilim emerged,
however, he went out to face them. He destroyed two of the creatures, but was
forced to flee and has not been seen since.
Niv-Mizzet runs counter-burn. He has a lot of creatures and spells to ping his
opponents with, plus he has access to a playset of counters. The dragon wields
a lot of direct damage, which he will use liberally on his opponents. He also
has a series of creatures that get stronger for every spell he casts in a turn
for added injury.
Everything Niv-Mizzet uses takes time to set up. This is his biggest weakness,
making him susceptible to the quicker decks. Weapons of the Warrior, for
example, can make quick work of this deck with even average draws. Utilizing
hard control can be effective too, although this deck tends to get stronger
the longer the game goes and not weaker.
Gideon Jura - Weapons of the Warrior
------------------------------------
Gideon Jura employs a white-weenie deck with an emphasis on equipment. His
forces are comprised largely of soldiers, many of whom give benefits to other
soldiers. There is also a theme with Kor creatures that further strengthens
the soldier and equipment theme.
Gideon's creatures tend to be small and inexpensive. This gives him a good
boost early on, but can hurt him if the game drags on. To succeed, he needs
to flood the field as soon as possible. Captain of the Watch is the biggest
creature he has and can be a game-winner if he has enough soldiers in play,
but he really has little late game options outside of her.
Gideon is especially weak to fliers. He has very few ways to block them, so
a deck heavy in fliers can make quick work of him. Most of his instants boost
power and toughness, but he lacks the usual batch of white exile and control
spells you would expect to find.
Sarkhan the Mad - Edge of Madness
---------------------------------
Sarkhan the Mad provides the final battle of the third expansion. He is not
very fast, which is a huge detriment for him. Many of his creatures will not
show face until turn five or greater, giving you an opportunity to get out
there early to start pinging him. The only two little creatures you will
probably see are Giant Scorpion and Dragonmaster Outcast. If you are playing
a removal deck use it to get rid of these pests early to keep him open for
attack.
By the same token, you can use one of the control decks and counter his
bigger spells. This will become easier and easier as the game progresses if
you sit on your counter spells and save them for the heavy hitters in later
turns. The other control method available in this game, discard, does not work
very well however because Sarkhan commands multiple graveyard shuffling
Eldrazi.
Your best bet is to use either Ears of Elves, Master of Shadows, or Weapons of
the Warrior and try to flood him, or use Thoughts of Wind or Mind of Void and
sit on your counters for his big hitters. Sarkhan's slow pace is really his
greatest donwfall, so take advantage of speed to hammer him before he summons
some dragons and Eldrazi.
===============================================================================
Section 2.2 - Edge of Madness Two-Headed Giant Campaign
===============================================================================
Edge of Madness adds four more matches to the Two-Headed Giant Campaign. These
rounds mix both the new decks with the old, making for some interesting combo
decks for you and a friend to face.
Gideon Jura - Weapons of the Warrior / Ajani Goldmane - Claws of Vengeance
--------------------------------------------------------------------------
Gideon Jura and Ajani Goldmane start off this set of matches. Both run fairly
standard white-weenie style decks. This match can give you an opportunity to
try out different two-headed giant combos.
Gideon relies on attaching his equipment to his soldiers. Many of his soldiers
play off each other as well, giving them a strong boost. Ajani is the weaker
of the two, meaning you will probably focus most of your efforts on Gideon's
creatures. In general, however, these decks tend to perform poorly the longer
the game drags on. If they do not start out strong, they're probably not going
to make up that lost ground on you.
Niv-Mizzet - Root of the Firemind / Jace Beleren - Thoughts of the Wind
-----------------------------------------------------------------------
The second battle pits you against two control decks. Jace brings the standard
counters, while Niv-Mizzet runs a counter-burn. This generally equates out to
a much longer than normal game. They both have fliers too, adding that extra
concern on top of their repotoire of instants and sorceries.
Running your own Niv-Mizzet and Jace Beleren duo can make this fight a lot
easier since it provides you the same tools they are using against you. You
can also take advantage of Sorin Markov and Tezzeret the Seeker's selection of
fliers, creature removal, and deathtouch to stem this duo's own forces. Pick
two decks capable of long-range play as this game will drag on. You goal
should not be speed, but survivability.
Sorin Markov - Master of Shadows / Elspeth Tirel - Wings of Light
-----------------------------------------------------------------
The unlikely team of a vampire lord and a paladin face you for the penultimate
two-headed giant match. Sorin Markov provides fliers, creature removal, and
a selection of deathtouch-wielding vampires, while Elspeth Tirel brings her
brand of white-weenie control.
Flooding your opponents is your best bet here. A team of Sorin Markov and
Nissa Revane will often quickly overwhelm the two of them. The major drawback
of that combination is that since you are facing Sorin as well your Coat of
Arms can be rendered a detriment to your own forces. You will generally want
to focus the bulk of your creature removal on Sorin, although if Elspeth does
manage to get out her Baneslayer Angel or other heavy fliers you may want to
send some hate her way.
Sarkhan the Mad - Edge of Madness / Nissa Revane - Ears of Elves
----------------------------------------------------------------
The final two-headed giant match pits you and a friend against Sarkhan the Mad
and Nissa Revane. Sarkhan is very slow to start, but this is made up on Nissa's
end since she is quite fast. Nissa will tend to flood the field with her elves
while Sarkhan builds up the mana he needs to start summoning dragons and
Eldrazi.
Both of your opponents have creature removal and will use it liberally. You can
approach this in two ways. Your best bet is to have one control deck, such as
either Jace deck, and one tribal deck, such as Sorin or Nissa. The control
player will focus on countering and locking down the worst cards the duo has to
offer, while the tribal player will try to push their numbers to slowly take
the two down. Your other option is to do two creature decks and try to just
hammer them down before they flood you, although this method relies a lot more
on good card draws than the former.
===============================================================================
Section 2.3 - Edge of Madness Challenges
===============================================================================
Below are the solutions to the five new challenges added with Edge of Madness.
When reading these solutions, play cards IN THE EXACT ORDER specified. Doing
otherwise will not guarantee you a win, so please make sure you have the order
correct before engaging in spell casts and attacks.
Sorin Markov - Challenge 1
--------------------------
Remove a +1/+1 counter from Triskelion and target Blood Seeker. Repeat this to
hit Child of Night as well. Remove the last counter from Triskelion and target
itself to kill it. Cast Open the Vaults from your hand. Equip Basilisk Collar
to the newly put back into play Triskelion. Remove a +1/+1 counter from
Triskelion and target Vampire Nighthawk. Repeat this two more times targeting
Vampire Nocturnus and Sengir Vampire. Once this is done, move to the attack
phase and attack with everything.
Chandra Nalaar - Challenge 2
----------------------------
Skip your first main phase and attack with all your creatures. When prompted
by Hissing Iguanar to select a target, choose Chandra Nalaar. When the second
main phase begins, cast Mind Rot and target yourself. Discard Fireshrieker
and Might of Oaks. Cast Aggressive Urge on Hissing Iguanar. You will be
prompted by Hissing Iguanar again to choose a target; choose Chandra Nalaar.
Jace Beleren - Challenge 3
--------------------------
Cast Protean Hulk. Sacrifice Bile Urchin to deal one damage to Jace Beleren.
When Protean Hulk dies, use it's ability to bring all creatures in your
graveyard back into play. Sacrifice one of your Children of Korlis. Before
it resolves, sacrifice the other Children of Korlis. When Academy Rector dies,
use it's ability to put Necromancer's Covenant into play and select yourself.
For the final hit, sacrifice Evolving Wilds and put a land into play.
Ajani Goldmane - Challenge 4
----------------------------
Use Vampire Hound's ability and discard Anarchist. Repeat this with Anger and
Ravenous Baloth. Cast Exhume and put Anarchist into play. When Anarchist's
ability activates, return Patriarch's Bidding into your hand. Cast Patriarch's
Bidding and choose Beasts to return them to play. Two Goretusk Firebeasts will
return to play, so choose Ajani Goldmane as the target for both as they come
into play. Use Ravenous Baloth's ability and sacrifice Realm Razer. Skip to
the attack phase and attack with everything.
Sorin Markov - Challenge 5
--------------------------
Cast Hurricane and choose two (2) for X. Cast Dragon's Claw. Cast Act of
Treason and target Abyssal Persecutor. Skip to the attack phase and attack
with Abyssal Persecutor.
===============================================================================
Section 3.0 - Decks and Unlockables
===============================================================================
Section 3.1 - New Deck Lists
===============================================================================
Edge of Madness adds three new playable decks, as well as a fourth boss deck
that is not playable through normal gameplay means.
For the unlockabe cards in these decks, a number appears in paranthesis next to
it. This number indicates how many wins with the deck you must earn before
unlocking said card.
-------------------------------------------------------------------------------
Section 3.1.1 - Sorin Markov (Master of Shadows)
-------------------------------------------------------------------------------
Sorin Markov, the Master of Shadows, hails from the plane of Innistrad. In this
expansion he wields a number of vampires from Zendikar and the Magic 2010 core
set. His deck is fast and has a very strong tribal theme.
Both Bloodseeker and Pulse Tracker are great early game cards. Bloodseeker will
damage your opponent every time you put a creature in play, which can add up
fast in this deck. Pulse Tracker does one damage every time it attacks to your
opponent, so take advantage of that initial ping early on.
Vampire Nighthawk is a very universal creature. It has flying, deathtouch, and
lifelink. This means it can block almost everything, it kills anything it
touches without first strike regardless of toughness, and you gain life every
time it does damage. This gives you great blockers and attackers for most any
creature threat.
Card List
---------
Blood Seeker
Mana Cost - (1)(R)
Creature - Vampire Shaman
Whenever a creature enters the battlefield under an opponent's control,
you may have that player lose 1 life.
1/1
Bloodrite Invoker
Mana Cost - (2)(B)
Creature - Vampire Shaman
(8) - Target player loses 3 life and you gain 3 life.
3/1
Butcher of Malakir
Mana Cost - (5)(B)(B)
Creature - Vampire Warrior
Flying.
Whenever Butcher of Malakir or another creature you control dies,
each opponent sacrifices a creature.
5/4
Child of Night
Mana Cost - (1)(B)
Creature - Vampire
Lifelink.
2/1
Heartstabber Mosquito
Mana Cost - (3)(B)
Creature - Insect
Kicker (2)(B)
Flying.
When Heartstabber Mosquito enters the battlefield, if it was kicked,
destroy target creature.
2/2
Mindless Null
Mana Cost - (2)(B)
Creature - Zombie
Mindless Null can't block unless you control a Vampire.
2/2
Pulse Tracker
Mana Cost - (B)
Creature - Vampire Rogue
Whenever Pulse Tracker attacks, each opponent loses 1 life.
1/1
Ruthless Cullblade
Mana Cost - (1)(B)
Creature - Vampire Warrior
Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or
less life.
2/1
Vampire Aristocrat
Mana Cost - (2)(B)
Creature - Vampire Rogue
Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end
of turn.
2/2
Vampire Lacerator
Mana Cost - (B)
Creature - Vampire Warrior
At the beginning of your upkeep, you lose 1 life unless an opponent
has 10 or less life.
2/2
Vampire Nocturnus
Mana Cost - (1)(B)(B)(B)
Creature - Vampire
Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus
and other Vampire creatures you control get +2/+1 and have flying.
3/3
Disentomb
Mana Cost - (B)
Sorcery
Return target creature card from your graveyard to your hand.
Disfigure
Mana Cost - (B)
Instant
Target creature gets -2/-2 until end of turn.
Feast of Blood
Mana Cost - (1)(B)
Sorcery
Cast Feast of Blood only if you control two or more Vampires.
Destroy target creature. You gain 4 life.
Final Revels
Mana Cost - (4)(B)
Sorcery
Choose one - All creatures get +2/+0 until end of turn; or all
creatures get -0/-2 until end of turn.
Hideous End
Mana Cost - (1)(B)(B)
Instant
Destroy target nonblack creature. Its controller loses 2 life.
Nighthaze
Mana Cost - (B)
Sorcery
Target creature gains swampwalk until end of turn.
Draw a card.
Sanguine Bond
Mana Cost - (3)(B)(B)
Enchantment
Whenever you gain life, target opponent loses that much life.
Unlockable Card List
--------------------
(01) Tendrils of Corruption
Mana Cost - (3)(B)
Instant
Tendrils of Corruption deals X damage to target creature and
you gain X life, where X is the number of Swamps you control.
(02) Demon's Horn
Mana Cost - (2)
Artifact
Whenever a player casts a black spell, you may gain 1 life.
(03) Sanguine Bond
Mana Cost - (3)(B)(B)
Enchantment
Whenever you gain life, target opponent loses that much life.
(04) Malakir Bloodwitch
Mana Cost - (3)(B)(B)
Creature - Vampire Shaman
When Malakir Bloodwitch enters the battlefield, each opponent
loses life equal to the number of Vampires you control. You
gain life equal to the life lost this way.
4/4
(05) Guul Draz Vampire
Mana Cost - (B)
Creature - Vampire Rogue
As long as an opponent has 10 or less life, Guul Draz Vampire
gets +2/+1 and has intimidate.
1/1
(07) Bloodghast
Mana Cost - (B)(B)
Creature - Vampire Spirit
Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall � Whenever a land enters the battlefield under your
control, you may return Bloodghast from your graveyard to the
battlefield.
2/1
(08) Hideous End
Mana Cost - (1)(B)(B)
Instant
Destroy target nonblack creature. Its controller loses 2 life.
(09) Disentomb
Mana Cost - (B)
Sorcery
Return target creature card from your graveyard to your hand.
(10) Guul Draz Vampire
Mana Cost - (B)
Creature - Vampire Rogue
As long as an opponent has 10 or less life, Guul Draz Vampire
gets +2/+1 and has intimidate.
1/1
(11) Arrogant Bloodlord
Mana Cost - (1)(B)(B)
Creature - Vampire Knight
Whenever Arrogant Bloodlord blocks or becomes blocked by a
creature with power 1 or less, destroy Arrogant Bloodlord at
end of combat.
4/4
(12) Corrupt
Mana Cost - (5)(B)
Sorcery
Corrupt deals damage equal to the number of Swamps you control
to target creature or player. You gain life equal to the
damage dealt this way.
(14) Malakir Bloodwitch
Mana Cost - (3)(B)(B)
Creature - Vampire Shaman
When Malakir Bloodwitch enters the battlefield, each opponent
loses life equal to the number of Vampires you control. You
gain life equal to the life lost this way.
4/4
(15) Anowon, the Ruin Sage
Mana Cost - (3)(B)(B)
Legendary Creature - Vampire Shaman
At the beginning of your upkeep, each player sacrifices a
non-Vampire creature.
4/3
-------------------------------------------------------------------------------
Section 3.1.2 - Niv-Mizzet (Root of the Firemind)
-------------------------------------------------------------------------------
Niv-Mizzet is the leader and founder of the Izzet Guild of the plane Ravnica.
During the events of the thousand-year anniversary of the Guildpact, Niv-Mizzet
had not been sene publically for hundreds of years. When the nephilim emerged,
however, he went out to face them. He destroyed two of the creatures, but was
forced to flee and has not been seen since.
Niv-Mizzet runs counter-burn. He has a lot of creatures and spells to ping his
opponents with, plus he has access to a playset of counters. The dragon wields
a lot of direct damage, which he will use liberally on his opponents. He also
has a series of creatures that get stronger for every spell he casts in a turn
for added injury.
Everything Niv-Mizzet uses takes time to set up. This is his biggest weakness,
making him susceptible to the quicker decks. Weapons of the Warrior, for
example, can make quick work of this deck with even average draws. Utilizing
hard control can be effective too, although this deck tends to get stronger
the longer the game goes and not weaker.
Card List
---------
Bladetusk Boar (x2)
Mana Cost - (3)(R)
Creature - Beast
Intimidate.
3/2
Gelectrode (x2)
Mana Cost - (1)(U)(R)
Creature - Weird
(T) - Gelectrode deals 1 damage to target creature or player.
0/1
Kiln Fiend (x4)
Mana Cost - (1)(R)
Creature - Elemental Beast
Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0
until end of turn.
1/2
Mnemonic Wall
Mana Cost - (4)(U)
Creature - Wall
Defender.
When Mnemonic Wall enters the battlefield, you may return target
instant or sorcery card from your graveyard to your hand.
0/4
Sphinx of Magosi
Mana Cost - (3)(U)(U)(U)
Creature - Sphinx
Flying.
(2)(U) - Draw a card, then put a +1/+1 counter on Sphinx of Magosi.
6/6
Blaze (x2)
Mana Cost - (X)(R)
Sorcery
Blaze deals X damage to target creature or player.
Burst Lightning (x4)
Mana Cost - (R)
Instant
Kicker (4)
Burst Lightning deals 2 damage to target creature or player. If
Burst Lightning was kicked, it deals 4 damage to that creature or
player instead.
Cancel (x4)
Mana Cost - (1)(U)(U)
Instant
Counter target spell.
Chain Reaction
Mana Cost - (2)(R)(R)
Sorcery
Chain Reaction deals X damage to each creature, where X is the
number of creatures on the battlefield.
Deprive (x2)
Mana Cost - (U)(U)
Instant
As an additional cost to cast Deprive, return a land you control
to its owner's hand.
Counter target spell.
Disorient
Mana Cost - (3)(U)
Instant
Target creature gets -7/-0 until end of turn.
Into the Roil (x2)
Mana Cost - (1)(U)
Instant
Kicker (1)(U)
Return target nonland permanent to its owner's hand. If Into the
Roil was kicked, draw a card.
Lightning Bolt (x2)
Mana Cost - (R)
Instant
Lightning Bolt deals 3 damage to target creature or player.
Shatter (x2)
Mana Cost - (1)(R)
Instant
Destroy target artifact.
Sleep (x2)
Mana Cost - (2)(U)(U)
Sorcery
Tap all creatures target player controls. Those creatures don't
untap during that player's next untap step.
Unlockable Card List
--------------------
(01) Bladetusk Boar
Mana Cost - (3)(R)
Creature - Beast
Intimidate.
3/2
(02) Dragon's Claw
Mana Cost - (2)
Artifact
Whenever a player casts a red spell, you may gain 1 life.
(03) �ther Figment
Mana Cost - (1)(U)
Creature - Illusion
Kicker (3)
�ther Figment is unblockable.
If �ther Figment was kicked, it enters the battlefield with two
+1/+1 counters on it.
1/1
(04) Flame Slash
Mana Cost - (R)
Sorcery
Flame Slash deals 4 damage to target creature.
(06) Kraken's Eye
Mana Cost - (2)
Artifact
Whenever a player casts a blue spell, you may gain 1 life.
(07) Evacuation
Mana Cost - (3)(U)(U)
Instant
Return all creatures to their owners' hands.
(08) Gelectrode
Mana Cost - (1)(U)(R)
Creature - Weird
(T) - Gelectrode deals 1 damage to target creature or player.
0/1
(09) Shivan Dragon
Mana Cost - (4)(R)(R)
Creature - Dragon
Flying.
(R) - Shivan Dragon gets +1/+0 until end of turn.
(10) Deprive
Mana Cost - (U)(U)
Instant
As an additional cost to cast Deprive, return a land you control
to its owner's hand.
Counter target spell.
(11) Lava Axe
Mana Cost - (4)(R)
Sorcery
Lava Axe deals 5 damage to target player.
(12) Surrakar Spellblade
Mana Cost - (1)(U)(U)
Creature - Surrakar
Whenever you cast an instant or sorcery spell, you may put a
charge counter on Surrakar Spellblade.
Whenever Surrakar Spellblade deals combat damage to a player,
you may draw X cards, where X is the number of charge counters on it.
2/1
(13) Into the Roil
Mana Cost - (1)(U)
Instant
Kicker (1)(U)
Return target nonland permanent to its owner's hand. If Into the
Roil was kicked, draw a card.
(14) Sleep
Mana Cost - (2)(U)(U)
Sorcery
Tap all creatures target player controls. Those creatures don't
untap during that player's next untap step.
(15) Wheel of Fortune
Mana Cost - (2)(R)
Sorcery
Each player discards his or her hand and draws seven cards.
(16) Niv-Mizzet, the Firemind
Mana Cost - (2)(U)(U)(R)(R)
Legendary Creature - Dragon Wizard
Flying.
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage
to target creature or player.
(T) - Draw a card.
4/4
-------------------------------------------------------------------------------
Section 3.1.3 - Gideon Jura (Weapons of the Warrior)
-------------------------------------------------------------------------------
Gideon Jura employs a white-weenie deck with an emphasis on equipment. His
forces are comprised largely of soldiers, many of whom give benefits to other
soldiers. There is also a theme with Kor creatures that further strengthens
the soldier and equipment theme.
Gideon's creatures tend to be small and inexpensive. This gives him a good
boost early on, but can hurt him if the game drags on. To succeed, he needs
to flood the field as soon as possible. Captain of the Watch is the biggest
creature he has and can be a game-winner if he has enough soldiers in play,
but he really has little late game options outside of her.
Gideon is especially weak to fliers. He has very few ways to block them, so
a deck heavy in fliers can make quick work of him. Most of his instants boost
power and toughness, but he lacks the usual batch of white exile and control
spells you would expect to find.
Card List
---------
Armament Master
Mana Cost - (W)(W)
Creature - Kor Soldier
Other Kor creatures you control get +2/+2 for each Equipment attached
to Armament Master.
2/2
Captain of the Watch
Mana Cost - (4)(W)(W)
Creature - Human Soldier
Vigilance.
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, put three 1/1
white Soldier creature tokens onto the battlefield.
3/3
Elite Vanguard (x4)
Mana Cost - (W)
Creature - Human Soldier
2/1
Kitesail Apprentice (x2)
Mana Cost - (W)
Creature - Kor Soldier
As long as Kitesail Apprentice is equipped, it gets +1/+1 and has
flying.
Kor Duelist (x2)
Mana Cost - (W)
Creature - Kor Soldier
As long as Kor Duelist is equipped, it has double strike.
1/1
Kor Hookmaster (x2)
Mana Cost - (2)(W)
Creature - Kor Soldier
When Kor Hookmaster enters the battlefield, tap target creature
an opponent controls. That creature doesn't untap during its
controller's next untap step.
2/2
Kor Outfitter (x3)
Mana Cost - (W)(W)
Creature - Kor Soldier
When Kor Outfitter enters the battlefield, you may attach target
Equipment you control to target creature you control.
2/2
Loyal Sentry
Mana Cost - (W)
Creature - Human Soldier
When Loyal Sentry blocks a creature, destroy that creature and
Loyal Sentry.
1/1
Stoneforge Mystic
Mana Cost - (1)(W)
Creature - Kor Artificer
When Stoneforge Mystic enters the battlefield, you may search your
library for an Equipment card, reveal it, put it into your hand,
then shuffle your library.
(1)(W) (T) - You may put an Equipment card from your hand onto the
battlefield.
1/2
Valiant Guard (x2)
Mana Cost - (W)
Creature - Human Solider
0/3
Veteran Armorsmith
Mana Cost - (W)(W)
Creature - Human Solider
Other Soldier creatures you control get +0/+1.
2/3
Veteran Swordsmith
Mana Cost - (W)(W)
Creature - Human Soldier
Other Soldier creatures you control get +1/+0.
3/2
Bold Defense (x2)
Mana Cost - (2)(W)
Instant
Kicker (3)(W)
Creatures you control get +1/+1 until end of turn. If Bold Defense
was kicked, instead creatures you control get +2/+2 and gain first
strike until end of turn.
Bone Saw (x2)
Mana Cost - (0)
Artifact - Equipment
Equip (1)
Equipped creature gets +1/+0.
Guard Duty (x3)
Mana Cost - (W)
Enchantment - Aura
Enchant creature.
Enchanted creature has defender.
Kitesail (x2)
Mana Cost - (2)
Artifact - Equipment
Equip (2)
Equipped creature gets +1/+0 and has flying.
Pennon Blade
Mana Cost - (3)
Artifact - Equipment
Equip (4)
Equipped creature gets +1/+1 for each creature you control.
Veteran's Reflexes (x2)
Mana Cost - (W)
Instant
Target creature gets +1/+1 until end of turn. Untap that creature.
Unlockable Card List
--------------------
(01) Kor Duelist
Mana Cost - (W)
Creature - Kor Soldier
As long as Kor Duelist is equipped, it has double strike.
1/1
(02) Angel's Feather
Mana Cost - (2)
Artifact
Whenever a player casts a white spell, you may gain 1 life.
(03) Guard Duty
Mana Cost - (W)
Enchantment - Aura
Enchant creature.
Enchanted creature has defender.
(05) Excommunicate
Mana Cost - (2)(W)
Sorcery
Put target creature on top of its owner's library.
(06) Kor Hookmaster
Mana Cost - (2)(W)
Creature - Kor Soldier
When Kor Hookmaster enters the battlefield, tap target creature
an opponent controls. That creature doesn't untap during its
controller's next untap step.
2/2
(07) Stoneforge Mystic
Mana Cost - (1)(W)
Creature - Kor Artificer
When Stoneforge Mystic enters the battlefield, you may search your
library for an Equipment card, reveal it, put it into your hand,
then shuffle your library.
(1)(W) (T) - You may put an Equipment card from your hand onto the
battlefield.
1/2
(08) Pennon Blade
Mana Cost - (3)
Artifact - Equipment
Equip (4)
Equipped creature gets +1/+1 for each creature you control.
(09) Kor Skyfisher
Mana Cost - (1)(W)
Creature - Kor Soldier
Flying.
When Kor Skyfisher enters the battlefield, return a permanent you
control to its owner's hand.
2/3
(11) Angel's Feather
Mana Cost - (2)
Artifact
Whenever a player casts a white spell, you may gain 1 life.
(12) Conqueror's Pledge
Mana Cost - (2)(W)(W)(W)
Sorcery
Kicker (6)
Put six 1/1 white Kor Soldier creature tokens onto the battlefield.
If Conqueror's Pledge was kicked, put twelve of those tokens onto
the battlefield instead.
(13) Windborne Charge
Mana Cost - (2)(W)(W)
Sorcery
Two target creatures you control each get +2/+2 and gain flying
until end of turn.
(14) Loxodon Warhammer
Mana Cost - (3)
Artifact - Equipment
Equipped creature gets +3/+0 and has trample and lifelink.
Equip (3).
(15) Martial Coup
Mana Cost - (X)(W)(W)
Sorcery
Put X 1/1 white Soldier creature tokens onto the battlefield. If X is
5 or more, destroy all other creatures.
-------------------------------------------------------------------------------
Section 3.1.4 - Sarkhan the Mad (Edge of Madness)
-------------------------------------------------------------------------------
Sarkhan the Mad provides the final battle of the third expansion. He is not
very fast, which is a huge detriment for him. Many of his creatures will not
show face until turn five or greater, giving you an opportunity to get out
there early to start pinging him. The only two little creatures you will
probably see are Giant Scorpion and Dragonmaster Outcast. If you are playing
a removal deck use it to get rid of these pests early to keep him open for
attack.
By the same token, you can use one of the control decks and counter his
bigger spells. This will become easier and easier as the game progresses if
you sit on your counter spells and save them for the heavy hitters in later
turns. The other control method available in this game, discard, does not work
very well however because Sarkhan commands multiple graveyard shuffling
Eldrazi.
Your best bet is to use either Ears of Elves, Master of Shadows, or Weapons of
the Warrior and try to flood him, or use Thoughts of Wind or Mind of Void and
sit on your counters for his big hitters. Sarkhan's slow pace is really his
greatest donwfall, so take advantage of speed to hammer him before he summons
some dragons and Eldrazi.
Minus Prime originally compiled this deck listing for the official Wizards of
the Coast forum. I confirmed all but two of these cards by milling Sarkhan
down and checking his graveyard. With the use of third party modifications
one can use this deck, but sadly there is no legitimate way to unlock this
for regular play.
Card List
---------
Dragonmaster Outcast (x2)
Mana Cost - (R)
Creature - Human Shaman
At the beginning of your upkeep, if you control six or more lands,
put a 5/5 red Dragon creature token with flying onto the battlefield.
1/1
Kozilek, Butcher of Truth
Mana Cost - (10)
Legendary Creature - Eldrazi
Annihilator 4.
When you cast Kozilek, Butcher of Truth, draw four cards.
When Kozilek is put into a graveyard from anywhere, its owner
shuffles his or her graveyard into his or her library.
12/12
Kyren Sniper (x4)
Mana Cost - (2)(R)
Creature - Goblin
At the beginning of your upkeep, you may have Kyren Sniper deal 1
damage to target player.
1/1
Mordant Dragon
Mana Cost - (3)(R)(R)(R)
Creature - Dragon
Flying.
(1)(R) - Mordant Dragon gets +1/+0 until end of turn.
Whenever Mordant Dragon deals combat damage to a player, you may have
it deal that much damage to target creature that player controls.
5/5
Shivan Dragon
Mana Cost - (4)(R)(R)
Creature - Dragon
Flying.
(R) - Shivan Dragon gets +1/+0 until end of turn.
Ulamog, the Infinite Gyre
Mana Cost - (11)
Legendary Creature - Eldrazi
Annihilator 4.
When you cast Ulamog, the Infinite Gyre, destroy target permanent.
Ulamog is indestructible.
When Ulamog is put into a graveyard from anywhere, its owner
shuffles his or her graveyard into his or her library.
10/10
Armillary Sphere (x4)
Mana Cost - (2)
Artifact
(2) (T) - Sacrifice Armillary Sphere: Search your library for up to
two basic land cards, reveal them, and put them into your hand. Then
shuffle your library.
Banefire (x2)
Mana Cost - (X)(R)
Sorcery
Banefire deals X damage to target creature or player.
If X is 5 or more, Banefire can't be countered by spells or abilities
and the damage can't be prevented.
Damnation (x2)
Mana Cost - (2)(B)(B)
Sorcery
Destroy all creatures. They can't be regenerated.
Infest (x2)
Mana Cost - (1)(B)(B)
Sorcery
All creatures get -2/-2 until end of turn.
Last Kiss (x2)
Mana Cost - (2)(B)
Instant
Last Kiss deals 2 damage to target creature and you gain 2 life.
Sign in Blood (x4)
Mana Cost - (B)(B)
Sorcery
Target player draws two cards and loses two life.
Solemn Simulacrum (x4)
Mana Cost - (4)
Artifact Creature - Golem
When Solemn Simulacrum enters the battlefield, you may search your
library for a basic land card, put that card onto the battlefield
tapped, then shuffle your library.
When Solemn Simulacrum dies, you may draw a card.
2/2
Terminate (x3)
Mana Cost - (B)(R)
Instant
Destroy target creature. It can't be regenerated.
Sever Soul (x2)
Mana Cost - (3)(B)(B)
Sorcery
Destroy target nonblack creature. It can't be regenerated. You gain
life equal to its toughness.
===============================================================================
Section 3.2 - Old Deck Unlockables
===============================================================================
The original eight decks for Duels of the Planeswalkers received three new
cards each with the release of the third expansion. On the X-Box 360 version
you can begin unlocking these cards with the multiplayer update; that is, you
do not need the full version of the DLC to unlock the cards for the existing
decks.
If you also have the first expansion, Duel the Dragon, then those three decks
that were added also received three new cards each. Again, you only need have
the multiplayer update to begin unlocking those cards.
Likewise if you have the second expansion, Master of Shadows, then those three
decks that were added also received three new cards each. Again, you only need
have the multiplayer update to begin unlocking those cards.
For each of the cards listed below, a number appears in paranthesis next to
it. This number indicates how many wins with the deck you must earn before
unlocking said card. The new cards do not unlock until you have already earned
all of a deck's original cards from the base game.
Garruk Wildspeaker - Teeth of the Predator
------------------------------------------
(24) Leatherback Baloth
Mana Cost - (G)(G)(G)
Creature - Beast
4/5
Chandra Nalaar - Hands of Flame
-------------------------------
(24) Lightning Bolt
Mana Cost - (R)
Instant
Lightning Bolt deals 3 damage to target creature or player.
(25) Chandra's Outrage
Mana Cost - (2)(R)(R)
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to
that creature's controller.
(26) Conquering Manticore
Mana Cost - (4)(R)(R)
Creature - Manticore
Flying.
When Conquering Manticore enters the battlefield, gain control of
target creature an opponent controls until end of turn. Untap that
creature. It gains haste until end of turn.
5/5
Elspeth Tirel - Wings of Light
------------------------------
(24) Shepherd of the Lost
Mana Cost - (4)(W)
Creature - Angel
Flying.
First Strike.
Vigilance.
3/3
(25) Harmless Assault
Mana Cost - (2)(W)(W)
Instant
Prevent all combat damage that would be dealt this turn by attacking
creatures.
(26) Luminarch Ascension
Mana Cost - (1)(W)
Enchantment
At the beginning of each opponent's end step, if you didn't lose life
this turn, you may put a quest counter on Luminarch Ascension.
(1)(W) - Put a 4/4 white Angel creature token with flying onto the
battlefield. Activate this ability only if Luminarch Ascension has
four or more quest counters on it.
Liliana Vess - Eyes of Shadow
-----------------------------
(24) Escaped Null
Mana Cost - (3)(B)
Creature - Zombie Berserker
Lifelink.
Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until
end of turn.
1/2
(25) Liliana's Specter
Mana Cost - (1)(B)(B)
Creature - Specter
When Liliana's Specter enters the battlefield, each opponent discards
a card.
2/1
(26) Pestilence Demon
Mana Cost - (5)(B)(B)(B)
Creature - Demon
Flying.
(B) - Pestilence Demon deals 1 damage to each creature and each player.
7/6
Jace Beleran - Thoughts of Wind
-------------------------------
(24) Summoner's Bane
Mana Cost - (2)(U)(U)
Instant
Counter target creature spell. Put a 2/2 blue Illusion creature
token onto the battlefield.
(25) Jace's Erasure
Mana Cost - (1)(U)
Enchantment
Whenever you draw a card, you may have target player put the top
card of his or her library into his or her graveyard.
(26) Sphinx of Magosi
Mana Cost - (3)(U)(U)(U)
Creature - Sphinx
Flying.
(2)(U) - Draw a card, then put a +1/+1 counter on Sphinx of Magosi.
6/6
Ajani Goldmane - Claws of Vengeance
-----------------------------------
(22) Ajani's Mantra
Mana Cost - (1)(W)
Enchantment
At the beginning of your upkeep, you may gain 1 life.
(23) Lightning Helix
Mana Cost - (R)(W)
Instant
Lightning Helix deals 3 damage to target creature or player and you
gain 3 life.
(24) Momentous Fall
Mana Cost - (2)(G)(G)
Instant
As an additional cost to cast Momentous Fall, sacrifice a creature.
You draw cards equal to the sacrificed creature's power, then you
gain life equal to its toughness.
Nissa Revane - Ears of Elves
----------------------------
(22) Wildheart Invoker
Mana Cost - (2)(G)(G)
Creature - Elf Shaman
(8) - Target creature gets +5/+5 and gains trample until end of turn.
4/3
(23) Vendetta
Mana Cost - (B)
Instant
Destroy target nonblack creature. It can't be regenerated. You lose
life equal to that creature's toughness.
(24) Drove of Elves
Mana Cost - (3)(G)
Creature - Elf
Drove of Elves's power and toughness are each equal to the number
of green permanents you control.
*/*
Sarkhan Vol - Scales of Fury
----------------------------
(22) Madrush Cyclops
Mana Cost - (1)(B)(R)(G)
Creature - Cyclops Warrior
Creatures you control have haste.
3/4
(23) Sprouting Thrinax
Mana Cost - (B)(R)(G)
Creature - Lizard
When Sprouting Thrinax dies, put three 1/1 green Saproling creature
tokens onto the battlefield.
3/3
(24) Karrthus, Tyrant of Jund
Mana Cost - (4)(B)(R)(G)
Legendary Creature - Dragon
Flying.
Haste.
When Karrthus, Tyrant of Jund enters the battlefield, gain control
of all Dragons, then untap all Dragons.
Other Dragon creatures you control have haste.
7/7
Sarkhan Vol - Cries of Rage
---------------------------
(21) Hungry Spriggan
Mana Cost - (2)(G)
Creature - Goblin Warrior
Trample.
Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
1/1
(23) Meteor Storm
Mana Cost - (R)(G)
Enchantment
(2)(R)(G) - Discard two cards at random: Meteor Storm deals 4
damage to target creature or player.
Jace Beleren - Mind of Void
---------------------------
(18) Solemn Offering
Mana Cost - (2)(W)
Sorcery
Destroy target artifact or enchantment. You gain 4 life.
(19) Jace's Erasure
Mana Cost - (1)(U)
Enchantment
Whenever you draw a card, you may have target player put the top
card of his or her library into his or her graveyard.
(20) Absorb
Mana Cost - (W)(U)(U)
Instant
Counter target spell. You gain 3 life.
Tezzeret the Seeker - Relics of Doom
------------------------------------
(18) Executioner's Capsule
Mana Cost - (B)
Artifact
(1)(B) (T) - Sacrifice Executioner's Capsule: Destroy target nonblack
creature.
(19) Tinker
Mana Cost - (2)(U)
Sorcery
As an additional cost to cast Tinker, sacrifice an artifact.
Search your library for an artifact card and put that card onto
the battlefield. Then shuffle your library.
(20) Triskelion
Mana Cost - (6)
Artifact Creature - Construct
Triskelion enters the battlefield with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage
to target creature or player.
1/1
Nicol Bolas - Eons of Evil
--------------------------
(16) Beacon of Unrest
Mana Cost - (3)(B)(B)
Sorcery
Put target artifact or creature card from a graveyard onto the
battlefield under your control. Shuffle Beacon of Unrest into its
owner's library.
(18) Artisan of Kozilek
Mana Cost - (9)
Creature - Eldrazi
Annihilator 2.
When you cast Artisan of Kozilek, you may return target creature
card from your graveyard to the battlefield.
10/9
Rhys the Redeemed - Heart of Worlds
-----------------------------------
(16) Steppe Lynx
Mana Cost - (W)
Creature - Cat
Landfall ? Whenever a land enters the battlefield under your control,
Steppe Lynx gets +2/+2 until end of turn.
0/1
(17) Stream of Life
Mana Cost - (X)(G)
Sorcery
Target players gains X life.
(18) Rampaging Baloths
Mana Cost - (4)(G)(G)
Creature - Beast
Trample.
Landfall � Whenever a land enters the battlefield under your control,
you may put a 4/4 green Beast creature token onto the battlefield.
6/6
Chandra Ablaze - Heat of Battle
-------------------------------
(16) Flame Slash
Mana Cost - (R)
Sorcery
Flame Slash deals 4 damage to target creature.
(17) Chandra's Outrage
Mana Cost - (2)(R)(R)
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to
that creature's controller.
(18) Flame Wave
Mana Cost - (3)(R)(R)(R)(R)
Sorcery
Flame Wave deals 4 damage to target player and each creature he
or she controls.
===============================================================================
Section 3.3 - Achievements / Trophies
===============================================================================
The third expansion to Duels of the Planeswalkers adds three achievements to
the X-Box 360 version and three trophies to the Playstation 3 version. Both
versions of the game have the same achievements/trophies.
Madness Suppressed
------------------
Silver Trophy / 20 Gamerscore </pre><pre id="faqspan-2">
"Defeat Sarkhan the Mad in the single-player campaign (Expansion 3)."
This achievement is earned by defeating Sarkhan the Mad at the end of the
eight new campaign matches.
Salt in the Wound
-----------------
Silver Trophy / 15 Gamerscore
"An opponent's last permanent leaves the battlefield (Expansion 3)."
Choose Thoughts of Wind and set up a custom match against a multicolor deck,
giving your opponent only five cards. Mulligan and/or restart until you are
both going first and have two islands and Boomerang in your hand. Drop your
island on turn one. If your opponent only drops a land and no creature on
their turn, then drop your second island and play Boomerang to send it back.
On the X-Box 360 version of the game you can earn this by downloading the
multiplayer pack without downloading the full version of the expansion.
Tsunami of Pain
---------------
Silver Trophy / 15 Gamerscore
"Deal 12 combat damage to an opponent in a single attack with one blue
creature (Expansion 3)."
There's a number of ways to do this. To do this in single player, however,
there are two primary tactics to go with. You can use Relics of Doom and
stall the match until you have enough artifacts to get Master of Etherium up
to twelve power before hitting your opponent. You can something similiar with
Root of the Firemind or Thoughts of Wind and simply keep pumping up Sphinx of
the Magosi until it hits twelve power. On the X-Box 360 version of the game
you can earn this by downloading the multiplayer pack without downloading the
full version of the expansion.
===============================================================================
Section 4.0 - Copyrights
===============================================================================
Magic: The Gathering is (c) Wizards of the Coast
Magic: The Gathering Duels of the Planeswalkers is (c) Stainless Games