Section 1.0 - Duels of the Planeswalkers
Section 2.0 - Master of Shadows
Section 2.1 - Master of Shadows Single-Player Campaign
Section 2.2 - Master of Shadows Two-Headed Giant Campaign
Section 2.3 - Master of Shadows Challenges
Section 3.0 - Decks and Unlockables
Section 3.1 - New Deck Lists
Section 3.1.1 - Nicol Bolas (Eons of Evil)
Section 3.1.2 - Rhys the Redeemed (Heart of Worlds)
Section 3.1.3 - Chandra Ablaze (Heat of Battle)
Section 3.1.4 - Sorin Markov (Master of Shadows)
Section 3.2 - Old Deck Unlockables
Section 3.3 - Achievements / Trophies
Section 4.0 - Copyrights
===============================================================================
Section 1.0 - Duels of the Planeswalkers
===============================================================================
Magic: The Gathering Duels of the Planeswalkers is a somewhat flawed but fun
take on the collectible card game by Wizards of the Coast. Originating on the
X-Box 360, it proved so popular that it was ported to the Playstation 3 and
even the PC (despite the presence of the superior Magic Online already). A
sequel has already been released on all three platforms as well.
The original Duels of the Planeswalkers received three expansion (DLC) packs
adding new cards, challenges, and opponents each time. This guide focuses on
the second expansion pack. The later expansion packs dropped names for
whatever reason, so while the first was called Duel the Dragon, the other two
were simply numbered. This is even more odd since now the Magic 2012 version
has an expansion with an actual name. For the purpose of this guide, the
second expansion is refered to as Master of Shadows, after the expansion's
final opponent.
I am writing this guide because while there is a lot of coverage of the base
game online, very little beyond achievement guides can be found for any of
the three expansions. This is understandable I suppose given that less and
less people likely downloaded each consecutive pack, but I hope that this
compilation of information can be useful to anyone picking up these packs who
needs some help or information.
===============================================================================
Section 2.0 - Master of Shadows
===============================================================================
Section 2.1 - Master of Shadows Single-Player Campaign
===============================================================================
Master of Shadows adds eight rounds to the single-player campaign. You face
each opponent in sequence with a more limited deck that is "stacked" against
them. This is followed by a fully unlocked and randomized deck stack match
with each of the four. Some general strategies for beating these opponents
follows:
Nicol Bolas - Eons of Evil
--------------------------
Nicol Bolas uses a lot of dragons and a lot of direct damage and removal
spells. His deck this time around is stacked a little more in your favor to
make the new campaign a little more forgiving.
Bolas' greatest weakness is his reliance on three colors of mana. Usually he
does not have trouble getting the colors he needs, but every now and then you
can catch a lucky break and he will get mana screwed.
Aside from hoping for a lucky break, your best bet is to go with a flood
strategy. Nissa Revane, Elspeth Tirel, or Sarkhan Vol are probably your best
bets. Heavy control decks just cannot compete at the same level as Bolas,
forcing you to rely on brute force.
Setting up a situation where Bolas' own creatures work against him is not only
satisfying, but is often necessary. If you can eliminate all of his creatures
while he has a Xathrid Demon in play, you're almost guaranteed a win. The AI
is finicky as it will cast Xathrid Demon even if it has no other creatures in
play, just don't hold your breath that he draws one.
Nicol Bolas is very difficult and will require a lot of patience and careful
planning. Sometimes you just get unlucky too and Bolas will seemingly draw the
perfect card for every situation multiple turns in a row. Just keep at it and
you will eventually dethrone the dragon.
Rhys the Redeemed - Heart of Worlds
-----------------------------------
Even though Rhys was from Lorwyn-Shadowmoor block, his deck is more firmly
entrenched in Zendikar. This deck was intended to showcase many of the cards
of the then-new expansion. All but two cards in the deck have a converted
mana cost of four or less, meaning he can flood you quickly, so use a fast
deck to take him out if possible.
Emeria Angel creates token creatures from her landfall ability. Steppe Lynx,
Territorial Baloth, and Baloth Woodcrasher likewise gain power and toughness
from their landfall abilities. Combined with his fetch cards, such as Evolving
Wilds, Harrow, Kor Cartographer, Pilgrim's Eye, and Farhaven Elf, he will pump
his creatures up for large swings by dropping multiple lands on a turn. Save
some blockers and/or instants for these events. He cannot usually muster more
than one or two of these a game since most of these effects are a one-time
deal.
Cliff Threader and Marsh Threader are useful as both landwalkers and as chump
blockers. He will put enchantments on them to make them bigger, so if you have
the affected land in play, expect to get pinged every turn. Rhys seems very
hesitant to use them as blockers, however, so if you do not have the affected
land he will often just sit on them.
Although a number of his other creatures have the ability to gain things like
flying and vigilance from landfall, Rhys does not seem to use these abilities
properly; that is, the AI does not seem to actually plan to give Fledgling
Griffin flying, for example. Glazing Gladeheart will often get used to heal
him as the battle drags on, but Rhys again will sit on Evolving Wilds and not
use it to save himself with a fetch.
Chandra Ablaze - Heat of Battle
-------------------------------
Chandra has very few creatures compared to many of the other decks. Canyon
Minotaur and Fire Elemental are two vanilla critters at her disposal. The
Fiery Hellhound, of which there are four in the deck, will probably be her
most commonly played creature. She does not usually pump it at all, and if
she does will do so in the main phase almost exclusively.
Blaze, Ember Shot, Flame Wave, Heat Ray, Incinerate, Lava Axe, Magma Rift,
Pyroclasm, and Volcanic Axe are all straight burn cards. In fact, every card
initially available (except a single Act of Treason) that is not a creature is
a burn card. Suffice to say, your primary goal with this deck is a quick burn
to victory.
Quest for Pure Flame and Vicious Shadows are the only two unlockable cards
that aren't repeats of note. Quest for the Pure Flame gains a quest counter
every time you deal damage to an opponent. It can be sacrficed to cause all
sources of damage you control to deal double damage for one turn, so save it
up for a big burn if the game drags on and you have to rely on it.
Vicious Shadows deals damage to your opponent equal to the cards in their hand
whenever a creature dies. This triggers off both your and their creatures, so
if you block and cause both creatures to die, it triggers twice. The AI does
not tend to sit on cards, but if they are mana screwed you can hit them pretty
hard once you get this out.
Sorin Markov - Master of Shadows
--------------------------------
Sorin Markov, the Master of Shadows, hails from the plane of Innistrad. In this
expansion he wields a number of vampires from Zendikar and the Magic 2010 core
set. His deck is fast and has a very strong tribal theme.
Early game watch out for Blood Seekers. If Sorin gets a few of these out, the
damage you take from bringing your own creatures into play is going to grow
and grow. Pulse Tracker, likewise, will be problematic early game because he
does one damage to you every time he attacks. If you have a blocker, however,
Sorin will usually not attack you even if it is the best option because of the
AI.
Vampire Nighthawk is a very universal creature. It has flying, deathtouch, and
lifelink. This means it can block almost everything, it kills anything it
touches without first strike regardless of toughness, and you gain life every
time it does damage. Unfortunately, Sorin is using them against you. These
fliers, even more than the Blood Seekers, will ruin your strategies involving
creatures. The AI actually will use these fliers in a way that makes sense:
to block your biggest creatures to kill with deathtouch.
You need to be fast to overcome Sorin. He has an obscene amount of creature
removal and his vampires will flood you very quickly. Ears of Elves or Weapons
of the Warrior are probably the two best decks to deal with Sorin. Using
either of these you want to simply outflood Sorin. You could also go with both
Jace decks, Mind of Void or Thoughts of Wind, and just go for hard control.
This will mean a muc longer match, but if you are having trouble stemming off
the flood of vampires, you might try that path.
===============================================================================
Section 2.2 - Master of Shadows Two-Headed Giant Campaign
===============================================================================
Duel the Dragon adds four more matches to the Two-Headed Giant Campaign. These
rounds mix both the new decks with the old, making for some interesting combo
decks for you and a friend to face.
Rhys the Redeemed - Heart of Worlds / Elspeth Tirel - Wings of Light
--------------------------------------------------------------------
Of the two opponents, Rhys the Redeemed is your real threat. Rhys takes strong
advantage of landfall abilities. Most of his creatures have abilities that
trigger of bringing land into play. The majority of his creatures gain power
and toughness, but Emeria Angel in particular will put flying tokens into play.
He also has a minor landwalk theme that becomes particularly potent in the
Two-Headed Giant format.
Elspeth Tirel's biggest contribution are fliers. She has access to her
expansion cards, including Baneslayer Angel. If she gets that particular
creature out, you'll be in a very bad place to say the least. Her other major
contribution are white control cards, such as Holy Day and Pacifism. She also
has two Voice of Alls to fill in gaps in their defense.
Hard control is somewhat unwieldy in this environment, so your next best bet
is to go with heavy creature decks. Elspeth will pacify a number of your
creatures, but if can keep them coming she will not be able to keep up. The
other good bet is to use two burn decks, Heat of Battle and Hands of Flame
to burn through their forces.
Chandra Ablaze - Heat of Battle / Jace Beleren - Thoughts of the Wind
---------------------------------------------------------------------
Red and blue face you here in a traditional counter-burn combo vice an Izzet-
style deck. Chandra uses her new deck, while Jace uses his deck from the base
game.
Chandra, as mentioned, is the burn side of the counter-burn combo team here.
Blaze, Ember Shot, Flame Wave, Heat Ray, Incinerate, Lava Axe, Magma Rift,
Pyroclasm, and Volcanic Axe are all straight burn cards. She has a few bland
creatures as well, such as Fiery Hellhound and Canyon Minotaur. She also has
access to Vicious Shadows in this format, which seems to trigger roughly
twice as often in most matches in this format.
Jace is the counter side of the counter-burn combo team. He's got a good
selection of counter spells, as well as a selection of flying creatures. He
will bog you down while Chandra burns you, meaning that while Chandra is the
brute force hurting you most often, Jace is the mastermind manipulating you
into taking this damage.
The best response here to counter-burn is probably your own counter-burn.
Utilize a burn deck, Heat of Battle or Hands of Flame, and a counter deck,
Thoughts of Wind, Mind of Void, or Relics of Doom. Using a similiar build,
you can also replace one or both of these decks with Root of the Firemind
or Eons of Evil if you have access to them.
Nicol Bolas - Eons of Evil / Sarkhan Vol - Scales of Fury
---------------------------------------------------------
Master and slave face you in this duel. Nicol Bolas wields his deck playable
deck, while Sarkhan Vol uses his deck from the base game. Bolas is the big
guy, leaving Sarkhan to dominate the early game, while Bolas will crush his
foes in the late game.
Nicol Bolas uses a lot of dragons and a lot of direct damage and removal
spells. He uses three colors of mana, but he rarely has trouble getting all
three out at once. The same tricks in single-player work here, such as letting
his Xathrid Demon come into play and eat up his own forces.
Sarkhan Vol uses three colors of mana as well, although in general his forces
are smaller and less expensive than Bolas. Civic Wayfinder will fetch him land
and give him a creature, while Sprouting Thrinax will show up a lot more often
than you would like.
Fast decks work best against this duo. They both take a bit of time to get
going, meaning you have the early game to run rampant often. Ears of Elves,
Master of Shadows, Weapons of the Warrior, Wings of Light, and Teeth of the
Predator are all good bets. If you have access to both of them, Ears of Elves
with Master of Shadows is probably the best of these combinations.
Sarkhan Vol - Scales of Fury / Sorin Markov - Master of Shadows
---------------------------------------------------------------
Sorin Markov teams up with Sarkhan Vol for the final push of this campaign.
Sorin, obviously, is the biggest threat, but Sarkhan pulls his weight here as
well.
Sarkhan Vol will do the same sorts of things he did in the previous match. His
Civic Wayfinder will get him lands, while his creatures will only get bigger
and bigger as he gets more mana to cast them with. He's also got a splash of
creature removal to watch out for.
Sorin Markov uses his deck from the single-player campaign. You need to be fast
to overcome him. He has an obscene amount of creature removal and his vampires
will flood you very quickly. Coupled with Sarkhan's own mix of removal and
creatures, you can be facing a huge army in no time at all.
It may sound odd, but Ears of Elves mixed with Mind of Void is a good counter
to this deck combo. Ears of Elves provides a steady creature base, while Mind
Of Void gives you access to both counters and mill strategies. Depending on
what Sarkhan and Sorin get, you can either lock down into defense mode and
mill them to death, or you can counter their bigger creatures and removal
while hitting him with your elvish forces every turn.
===============================================================================
Section 2.3 - Master of Shadows Challenges
===============================================================================
Below are the solutions to the three new challenges added with Duel the Dragon.
When reading these solutions, play cards IN THE EXACT ORDER specified. Doing
otherwise will not guarantee you a win, so please make sure you have the order
correct before engaging in spell casts and attacks.
Garruk Wildpseaker - Challenge 1
--------------------------------
Equip Blade of the Bloodchief to Vampire Nighthawk. Next cast Feast of Blood
on Oran-Rief Recluse to kill it and damage Garruk. Next cast Disfigure on one
of your vampires (not the Vampire Nighthawk). Follow this up with your second
Disfigure on another vampire. Attack with the pumped-up Vampire Nighthawk to
finish him off.
Garruk Wildspeaker - Challenge 2
--------------------------------
Cast Selective Memory and exile all your non-land cards. Now cast Treasure Hunt
to draw your whole deck. Drop a Forest and give trample to Maro. That last
Forest will give him th efinal boost he needs, so swing to win.
Nicol Bolas - Challenge 3
-------------------------
Tap and sacrifice Evolving Wilds to put the last land in your deck onto the
battlefield. Cast Brainstorm. The order you put cards back does not matter,
but you want to keep both Excommunicate and Polymorph. Cast Excommunicate and
target Phage the Untouchable. Once this resolves, cast Polymoprh on the
Darksteel Colossus. This will be discarded and Phage the Untouchable will be
put into play, winning the match for you.
Tezzeret the Seeker - Challenge 4
---------------------------------
Pass until your turn ends. When your next turn starts, you will draw Lorthos
the Tidemaker. Once you do, pass until your turn ends again, ignoring the
request to summon Lorthos the Tidemaker. On turn three, use the prompt to
summon Lorthos the Tidemaker. Drop an Island, then attack with Lorthos. When
asked to pick which cards to tap, tap the Platinum Angel and seven of
Tezzeret's Islands. Once damage resolves, cast Unsummon and target the
Platinum Angel to win.
Sarkhan Vol - Challenge 5
-------------------------
Cast Eladamri's Call and pick Plated Geopede. Use Elvish Piper's ability to put
the Plated Geopede into play. When Sarkhan attempts to burn the Plated Geopede,
stop the timer and cast Harrow twice. Bring in both a Mountain and a Forest for
use. The landfall effects will save the Plated Geopede and allow you to
sacrifice Khalni Heart Expedition to give it flying. Swing with the Plated
Geopede to finish the final challenge of this expansion.
===============================================================================
Section 3.0 - Decks and Unlockables
===============================================================================
Section 3.1 - New Deck Lists
===============================================================================
Master of Shadows adds three new playable decks, as well as a fourth boss deck
that would not become playable until the third expansion.
For the unlockabe cards in these decks, a number appears in paranthesis next to
it. This number indicates how many wins with the deck you must earn before
unlocking said card.
-------------------------------------------------------------------------------
Section 3.1.1 - Nicol Bolas (Eons of Evil)
-------------------------------------------------------------------------------
Nicol Bolas' Eons of Evil is the boss deck of the first expansion. As one would
surmise, this deck is very powerful. It becomes playable once you download the
full version of the second expansion.
Bolas' greatest weakness is his reliance on three colors of mana. Usually you
will get the right mix of lands and artifacts to play your cards, but do not
be afraid to mulligan or reload if you are not completely comfortable with your
hand.
Most of Bolas' creatures are pretty expensive. The trade-off is they are all
more powerful than most of the creatures found in other decks. Bolas has a lot
of fliers, a boon in this game since many decks do not have them. His cheapest
creature is Plague Beetle, a 1/1 with swampwalk. More commonly, however, you
will probably use this as a chump blocker until you get enough mana for one of
your big guys.
Wanderer's Twig and Evolving Wilds are your ticket to fetching the land you
need. Do not be afraid to use them early, but make sure you grab the kind of
mana you will be missing once you play the lands you have in your hand. If
you can afford to wait a turn for another draw, that may be the path to take
if you are in need of more than one kind of mana. Remember too that you can
wait until your opponent's turn to sacrfice either of them for the kind of
land you need.
Terminate and Terror are your creature removal spells. Just like fetching
lands, do not be afraid to use these if you need to, but likewise if your foe
is building up a huge mana supply and sitting on his hand, it might be better
to let their little critters keep pegging until they drop one of the big
monsters.
Card List
---------
Archdemon of Unx (x2)
Mana Cost - (5)(B)(B)
Creature - Demon
Flying, Trample.
At the beginning of your upkeep, sacrifice a non-Zombie creature, then
put a 2/2 black Zombie creature token onto the battlefield.
6/6
Blazing Specter
Mana Cost - (2)(B)(R)
Creature - Specter
Flying, Haste.
Whenever Blazing Specter deals combat damage to a player, that player
discards a card.
2/2
Deathbringer Thoctar
Mana Cost - (4)(B)(R)
Creature - Zombie Beast
Whenever another creature is put into a graveyard from the battlefield,
you may put a +1/+1 counter on Deathbringer Thoctar.
Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar
deals 1 damage to target creature or player.
3/3
Flameblast Dragon
Mana Cost - (4)(R)(R)
Creature - Dragon
Flying.
Whenever Flameblast Dragon attacks, you may pay (X)(R). If you do,
Flameblast Dragon deals X damage to target creature or player.
5/5
Grixis Battlemage (x4)
Mana Cost - (2)(B)
Creature - Human Wizard
(U) (T) - Draw a card, then discard a card.
(R) (T) - Target creature can't block this turn.
2/2
Hamletback Goliath
Mana Cost - (6)(R)
Creature - Giant Warrior
Whenever another creature enters the battlefield, you may put X
+1/+1 counters on Hamletback Goliath, where X is that creature's
power.
6/6
Hidden Horror (x3)
Mana Cost - (1)(B)(B)
Creature - Horror
When Hidden Horror enters the battlefield, sacrifice it unless you
discard a creature card.
4/4
Merchant of Secrets (x4)
Mana Cost - (2)(U)
Creature - Human Wizard
When Merchant of Secrets enters the battlefield, draw a card.
1/1
Xathrid Demon
Mana Cost - (3)(B)(B)(B)
Creatur e- Demon
Flying, Trample.
At the beginning of your upkeep, sacrifice a creature other than
Xathrid Demon, then each opponent loses life equal to the sacrificed
creature's power. If you can't sacrifice a creature, tap Xathrid Demon
and you lose 7 life.
7/7
Earthquake
Mana Cost - (X)(R)
Sorcery
Earthquake deals X damage to each creature without flying and each
player.
Evolving Wilds (x4)
Land
(T) - Sacrifice Evolving Wilds: Search your library for a basic land
card and put it onto the battlefield tapped. Then shuffle your
library.
Sever Soul
Mana Cost - (3)(B)(B)
Sorcery
Destroy target nonblack creature. It can't be regenerated. You gain
life equal to its toughness.
Skeletonize
Mana Cost - (4)(R)
Instant
Skeletonize deals 3 damage to target creature. When a creature
dealt damage this way is put into a graveyard this turn, put a 1/1
black Skeleton creature token onto the battlefield with "(B):
Regenerate this creature."
Terminate (x2)
Mana Cost - (B)(R)
Instant
Destroy target creature. It can't be regenerated.
Terror (x2)
Mana Cost - (1)(B)
Instant
Destroy target nonartifact, nonblack creature. It can't be
regenerated.
Wanderer's Twig (x4)
Mana Cost - (1)
Artifact
(1) - Sacrifice Wanderer's Twig: Search your library for a basic land
card, reveal it, and put it into your hand. Then shuffle your library.
Zombify (x3)
Mana Cost - (3)(B)
Sorcery
Return target creature card from your graveyard to the battlefield.
Unlockable Card List
--------------------
(01) Vein Drinker
Mana Cost - (4)(B)(B)
Creature - Vampire
Flying. Whenever a creature dealt damage by Vein Drinker this turn
dies, put a +1/+1 counter on Vein Drinker.
(R) (T) - Vein Drinker deals damage equal to its power to target
creature. That creature deals damage equal to its power to Vein
Drinker.
4/4
(02) Zombify
Mana Cost - (3)(B)
Sorcery
Return target creature card from your graveyard to the battlefield.
(03) Countersquall
Mana Cost - (B)(U)
Instant
Counter target noncreature spell. Its controller loses 2 life.
(04) Goblin Outlander
Mana Cost - (R)(B)
Creature - Goblin Scout
Protection from white.
2/2
(05) Deathbringer Thoctar
Mana Cost - (4)(B)(R)
Creature - Zombie Beast
Whenever another creature is put into a graveyard from the battlefield,
you may put a +1/+1 counter on Deathbringer Thoctar.
Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar
deals 1 damage to target creature or player.
3/3
(06) Undermine
Mana Cost - (B)(U)(U)
Instant
Counter target spell. Its controller loses 3 life.
(07) Terminate
Mana Cost - (B)(R)
Instant
Destroy target creature. It can't be regenerated.
(08) Merfolk Looter
Mana Cost (1)(U)
Creature - Merfolk Rogue
(T) - Draw a card, then discard a card.
(09) Traumatize
Mana Cost - (3)(U)(U)
Sorcery
Target player puts the top half of his or her library, rounded down,
into his or her graveyard.
(11) Act of Treason
Mana Cost - (2)(R)
Sorcery
Gain control of target creature until end of turn. Untap that
creature. It gains haste until end of turn.
(12) Zombie Outlander
Mana Cost - (B)(U)
Creature - Zombie Scout
Protection from green.
2/2
(13) Shadowmage Infiltrator
Mana Cost - (1)(B)(U)
Creature - Human Wizard
Fear.
Whenever Shadowmage Infiltrator deals combat damage to a player,
you may draw a card.
1/3
(14) Hidden Horror
Mana Cost - (1)(B)(B)
Creature - Horror
When Hidden Horror enters the battlefield, sacrifice it unless you
discard a creature card.
4/4
(15) Nicol Bolas
Mana Cost - (2)(B)(B)(R)(R)(U)(U)
Legendary Creature - Elder Dragon
Flying.
At the beginning of your upkeep, sacrifice Nicol Bolas unless you
pay (B)(R)(U).
Whenever Nicol Bolas deals damage to an opponent, that player
discards his or her hand.
7/7
-------------------------------------------------------------------------------
Section 3.1.2 - Rhys the Redeemed (Heart of Worlds)
-------------------------------------------------------------------------------
Rhys the Redeemed is an interesting inclusion since he is unequivically not a
planeswalker. Niv-Mizzet may or may not be one as well, but there is a lot of
ambiguity to that dragon's character in general.
Even though Rhys was from Lorwyn-Shadowmoor block, his deck is more firmly
entrenched in Zendikar. This deck was intended to showcase many of the cards
of the then-new expansion in a playable format. As many of his cards are
relatively inexpensive, it often behooves you to wait to drop lands until
you can build up some nice landfall combos. All but two cards in the deck have
a converted mana cost of four or less.
Emeria Angek creates token creatures from her landfall ability. Steppe Lynx,
Territorial Baloth, and Baloth Woodcrasher likewise gain power and toughness
from their landfall abilities. Combine this with your fetch cards, such as
Evolving Wilds, Harrow, Kor Cartographer, Pilgrim's Eye, and Farhaven Elf, to
boost this higher and higher on a turn.
Cliff Threader and Marsh Threader are useful as both landwalkers and as chump
blockers. If you're facing the appropriate planeswalker you can save your
enchantments for some easy swipes. If they're the wrong color, save them for
chump blocking as necessary.
Card List
---------
Emeria Angel (x2)
Mana Cost - (2)(W)(W)
Creature - Angel
Flying.
Landfall � Whenever a land enters the battlefield under your control,
you may put a 1/1 white Bird creature token with flying onto the
battlefield.
3/3
Farhaven Elf (x2)
Mana Cost - (2)(G)
Creature - Elf Druid
When Farhaven Elf enters the battlefield, you may search your library
for a basic land card and put it onto the battlefield tapped. If you
do, shuffle your library.
1/1
Fledgling Griffin (x4)
Mana Cost - (1)(W)
Creature - Griffin
Landfall � Whenever a land enters the battlefield under your control,
Fledgling Griffin gains flying until end of turn.
2/2
Grazing Gladehart (x2)
Mana Cost - (2)(G)
Creature - Antelope
Landfall � Whenever a land enters the battlefield under your control,
you may gain 2 life.
2/2
Kor Cartographer (x3)
Mana Cost - (3)(W)
Creature - Kor Scout
When Kor Cartographer enters the battlefield, you may search your
library for a Plains card, put it onto the battlefield tapped, then
shuffle your library.
2/2
Pilgrim's Eye (x3)
Mana Cost - (3)
Artifact Creature � Thopter
Flying.
When Pilgrim's Eye enters the battlefield, you may search your
library for a basic land card, reveal it, put it into your hand,
then shuffle your library.
1/1
Snapping Creeper (x3)
Mana Cost - (2)(G)
Creature - Plant
Landfall � Whenever a land enters the battlefield under your control,
Snapping Creeper gains vigilance until end of turn.
2/3
Steppe Lynx (x3)
Mana Cost - (W)
Creature - Cat
Landfall � Whenever a land enters the battlefield under your control,
Steppe Lynx gets +2/+2 until end of turn.
0/1
Territorial Baloth (x3)
Mana Cost - (4)(G)
Creature - Beast
Landfall � Whenever a land enters the battlefield under your control,
Territorial Baloth gets +2/+2 until end of turn.
4/4
Divine Verdict (x3)
Mana Cost - (3)(W)
Instant
Destroy target attacking or blocking creature.
Evolving Wilds (x2)
Land
(T) - Sacrifice Evolving Wilds: Search your library for a basic land
card and put it onto the battlefield tapped. Then shuffle your
library.
Harrow (x2)
Mana Cost - (2)(G)
Instant
As an additional cost to cast Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them onto
the battlefield. Then shuffle your library.
Naturalize (x2)
Mana Cost - (1)(G)
Instant
Destroy target artifact or enchantment.
Nimbus Wings
Mana Cost - (1)(W)
Enchantment - Aura
Enchant creature.
Enchanted creature gets +1/+2 and has flying.
Safe Passage
Mana Cost - (2)(W)
Instant
Prevent all damage that would be dealt to you and creatures you
control this turn.
Sunspring Expedition (x2)
Mana Cost - (W)
Enchantment
Landfall � Whenever a land enters the battlefield under your control,
you may put a quest counter on Sunspring Expedition.
Remove three quest counters from Sunspring Expedition and sacrifice
it: You gain 8 life.
Unlockable Card List
--------------------
(01) Cliff Threader
Mana Cost - (1)(W)
Creature - Kor Scout
Mountainwalk.
2/1
(02) Marsh Threader
Mana Cost - (1)(W)
Creature - Kor Scout
Swampwalk.
2/1
(03) Nimbus Wings
Mana Cost - (1)(W)
Enchantment - Aura
Enchant creature.
Enchanted creature gets +1/+2 and has flying.
(04) Frontier Guide
Mana Cost - (1)(G)
Creature - Elf Scout
(3)(G) (T) - Search your library for a basic land card and put it
onto the battlefield tapped. Then shuffle your library.
1/1
(05) Harrow
Mana Cost - (2)(G)
Instant
As an additional cost to cast Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them onto
the battlefield. Then shuffle your library.
(06) Oran-Rief Recluse
Mana Cost -
Creature - Spider
Kicker (2)(G)
Reach.
When Oran-Rief Recluse enters the battlefield, if it was kicked,
destroy target creature with flying.
1/3
(07) Grazing Gladehart
Mana Cost - (2)(G)
Creature - Antelope
Landfall � Whenever a land enters the battlefield under your control,
you may gain 2 life.
2/2
(08) Baloth Woodcrasher
Mana Cost - (4)(G)(G)
Creature - Beast
Landfall � Whenever a land enters the battlefield under your control,
Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
4/4
(09) Windborne Charge
Mana Cost - (2)(W)(W)
Sorcery
Two target creatures you control each get +2/+2 and gain flying until
end of turn.
(10) Great Sable Stag
Mana Cost - (1)(G)(G)
Creature - Elk
Great Sable Stag can't be countered.
Protection from blue and from black.
3/3
(11) Divine Verdict
Mana Cost - (3)(W)
Instant
Destroy target attacking or blocking creature.
(12) Oran-Rief Recluse
Mana Cost -
Creature - Spider
Kicker (2)(G)
Reach.
When Oran-Rief Recluse enters the battlefield, if it was kicked,
destroy target creature with flying.
1/3
(13) Recumbent Bliss
Mana Cost - (2)(W)
Enchantment - Aura
Enchant creature.
Enchanted creature can't attack or block.
At the beginning of your upkeep, you may gain 1 life.
(14) Baloth Woodcrasher
Mana Cost - (4)(G)(G)
Creature - Beast
Landfall � Whenever a land enters the battlefield under your control,
Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
4/4
(15) Emeria Angel
Mana Cost - (2)(W)(W)
Creature - Angel
Flying.
Landfall � Whenever a land enters the battlefield under your control,
you may put a 1/1 white Bird creature token with flying onto the
battlefield.
3/3
-------------------------------------------------------------------------------
Section 3.1.3 - Chandra Ablaze (Heat of Battle)
-------------------------------------------------------------------------------
The new deck for Chandra, featuring her Zendikar persona, is a step up from her
original deck. That being said, it still plays rather similiarly as a burn
deck.
Chandra has very few creatures compared to many of the other decks. Canyon
Minotaur and Fire Elemental are two vanilla critters at your disposal. Your
basic red pump creature is the Fiery Hellhound, of which there are four in the
deck. This will probably be your most commonly played creature. If you attack
and wait to pump it after it has already swung, the AI will usually respond as
a more inexperienced player would; it will block with a bigger creature if it
has one, but will usually not chump block with a smaller one. Use this to sneak
in extra damage or take out a bigger creature as needed.
Blaze, Ember Shot, Flame Wave, Heat Ray, Incinerate, Lava Axe, Magma Rift,
Pyroclasm, and Volcanic Axe are all straight burn cards. In fact, every card
initially available (except a single Act of Treason) that is not a creature is
a burn card. Suffice to say, your primary goal with this deck is a quick burn
to victory.
Quest for Pure Flame and Vicious Shadows are the only two unlockable cards
that aren't repeats of note. Quest for the Pure Flame gains a quest counter
every time you deal damage to an opponent. It can be sacrficed to cause all
sources of damage you control to deal double damage for one turn, so save it
up for a big burn if the game drags on and you have to rely on it.
Vicious Shadows deals damage to your opponent equal to the cards in their hand
whenever a creature dies. This triggers off both your and their creatures, so
if you block and cause both creatures to die, it triggers twice. The AI does
not tend to sit on cards, but if they are mana screwed you can hit them pretty
hard once you get this out.
Card List
---------
Canyon Minotaur (x2)
Mana Cost - (3)(R)
Creature - Minotaur
3/3
Fiery Hellhound (x4)
Mana Cost - (1)(R)(R)
Creature - Elemental Hound
(R) - Fiery Hellhound gets +1/+0 until end of turn.
2/2
Fire Elemental (x2)
Mana Cost - (3)(R)(R)
Creature - Elemental
5/4
Flamekin Spitfire (x2)
Mana Cost - (1)(R)
Creature - Elemental Shaman
(3)(R) - Flamekin Spitfire deals 1 damage to target creature or
player.
1/1
Inferno Elemental
Mana Cost - (4)(R)(R)
Creature - Elemental
Whenever Inferno Elemental blocks or becomes blocked by a creature,
Inferno Elemental deals 3 damage to that creature.
4/4
Torch Slinger (x3)
Mana Cost - (2)(R)
Creature - Goblin Shaman
Kicker (1)(R)
When Torch Slinger enters the battlefield, if it was kicked, it
deals 2 damage to target creature.
2/2
Act of Treason
Mana Cost - (2)(R)
Sorcery
Gain control of target creature until end of turn. Untap that
creature. It gains haste until end of turn.
Blaze
Mana Cost - (X)(R)
Sorcery
Blaze deals X damage to target creature or player.
Ember Shot (x2)
Mana Cost - (6)(R)
Instant
Ember Shot deals 3 damage to target creature or player.
Draw a card.
Heat Ray (x3)
Mana Cost - (X)(R)
Instant
Heat Ray deals X damage to target creature.
Incinerate (x4)
Mana Cost - (1)(R)
Instant
Incinerate deals 3 damage to target creature or player. A creature
dealt damage this way can't be regenerated this turn.
Lava Axe (x3)
Mana Cost - (4)(R)
Sorcery
Lava Axe deals 5 damage to target player.
Magma Rift (x2)
Mana Cost - (2)(R)
Sorcery
As an additional cost to cast Magma Rift, sacrifice a land.
Magma Rift deals 5 damage to target creature.
Pyroclasm (x2)
Mana Cost - (1)(R)
Sorcery
Pyroclasm deals 2 damage to each creature.
Volcanic Hammer (x4)
Mana Cost - (1)(R)
Sorcery
Volcanic Hammer deals 3 damage to target creature or player.
Unlockable Card List
--------------------
(01) Act of Treason
Mana Cost - (2)(R)
Sorcery
Gain control of target creature until end of turn. Untap that
creature. It gains haste until end of turn.
(02) Heat Ray
Mana Cost - (X)(R)
Instant
Heat Ray deals X damage to target creature.
(03) Wall of Fire
Mana Cost - (1)(R)(R)
Creature - Wall
Defender.
(R) - Wall of Fire gets +1/+0 until end of turn.
0/5
(04) Inferno Elemental
Mana Cost - (4)(R)(R)
Creature - Elemental
Whenever Inferno Elemental blocks or becomes blocked by a creature,
Inferno Elemental deals 3 damage to that creature.
4/4
(05) Pyroclasm
Mana Cost - (1)(R)
Sorcery
Pyroclasm deals 2 damage to each creature.
(06) Quest for Pure Flame
Mana Cost - (R)
Enchantment
Whenever a source you control deals damage to an opponent, you may
put a quest counter on Quest for Pure Flame.
Remove four quest counters from Quest for Pure Flame and sacrifice
it: If any source you control would deal damage to a creature or
player this turn, it deals double that damage to that creature or
player instead.
(07) Dragon's Claw
Mana Cost - (2)
Artifact
Whenever a player casts a red spell, you may gain 1 life.
(08) Blaze
Mana Cost - (X)(R)
Sorcery
Blaze deals X damage to target creature or player.
(09) Vicious Shadows
Mana Cost - (6)(R)
Enchantment
Whenever a creature dies, you may have Vicious Shadows deal
damage to target player equal to the number of cards in that
player's hand.
(10) Insurrection
Mana Cost - (5)(R)(R)(R)
Sorcery
Untap all creatures and gain control of them until end of turn.
They gain haste until end of turn.
(11) Magma Rift
Mana Cost - (2)(R)
Sorcery
As an additional cost to cast Magma Rift, sacrifice a land.
Magma Rift deals 5 damage to target creature.
(12) Dragon's Claw
Mana Cost - (2)
Artifact
Whenever a player casts a red spell, you may gain 1 life.
(13) Torch Slinger
Mana Cost - (2)(R)
Creature - Goblin Shaman
Kicker (1)(R)
When Torch Slinger enters the battlefield, if it was kicked, it
deals 2 damage to target creature.
2/2
(14) Blaze
Mana Cost - (X)(R)
Sorcery
Blaze deals X damage to target creature or player.
(15) Flame Wave
Mana Cost - (3)(R)(R)(R)(R)
Sorcery
Flame Wave deals 4 damage to target player and each creature he
or she controls.
-------------------------------------------------------------------------------
Section 3.1.4 - Sorin Markov (Master of Shadows)
-------------------------------------------------------------------------------
Sorin Markov, the Master of Shadows, hails from the plane of Innistrad. In this
expansion he wields a number of vampires from Zendikar and the Magic 2010 core
set. His deck is fast and has a very strong tribal theme.
Early game watch out for Blood Seekers. If Sorin gets a few of these out, the
damage you take from bringing your own creatures into play is going to grow
and grow. Pulse Tracker, likewise, will be problematic early game because he
does one damage to you every time he attacks. If you have a blocker, however,
Sorin will usually not attack you even if it is the best option because of the
AI.
Vampire Nighthawk is a very universal creature. It has flying, deathtouch, and
lifelink. This means it can block almost everything, it kills anything it
touches without first strike regardless of toughness, and you gain life every
time it does damage. Unfortunately, Sorin is using them against you. These
fliers, even more than the Blood Seekers, will ruin your strategies involving
creatures. The AI actually will use these fliers in a way that makes sense:
to block your biggest creatures to kill with deathtouch.
You need to be fast to overcome Sorin. He has an obscene amount of creature
removal and his vampires will flood you very quickly. Ears of Elves or Weapons
of the Warrior are probably the two best decks to deal with Sorin. Using
either of these you want to simply outflood Sorin. You could also go with both
Jace decks, Mind of Void or Thoughts of Wind, and just go for hard control.
This will mean a muc longer match, but if you are having trouble stemming off
the flood of vampires, you might try that path.
Card List
---------
Blood Seeker
Mana Cost - (1)(R)
Creature - Vampire Shaman
Whenever a creature enters the battlefield under an opponent's control,
you may have that player lose 1 life.
1/1
Bloodrite Invoker
Mana Cost - (2)(B)
Creature - Vampire Shaman
(8) - Target player loses 3 life and you gain 3 life.
3/1
Butcher of Malakir
Mana Cost - (5)(B)(B)
Creature - Vampire Warrior
Flying.
Whenever Butcher of Malakir or another creature you control dies,
each opponent sacrifices a creature.
5/4
Child of Night
Mana Cost - (1)(B)
Creature - Vampire
Lifelink.
2/1
Heartstabber Mosquito
Mana Cost - (3)(B)
Creature - Insect
Kicker (2)(B)
Flying.
When Heartstabber Mosquito enters the battlefield, if it was kicked,
destroy target creature.
2/2
Mindless Null
Mana Cost - (2)(B)
Creature - Zombie
Mindless Null can't block unless you control a Vampire.
2/2
Pulse Tracker
Mana Cost - (B)
Creature - Vampire Rogue
Whenever Pulse Tracker attacks, each opponent loses 1 life.
1/1
Ruthless Cullblade
Mana Cost - (1)(B)
Creature - Vampire Warrior
Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or
less life.
2/1
Vampire Aristocrat
Mana Cost - (2)(B)
Creature - Vampire Rogue
Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end
of turn.
2/2
Vampire Lacerator
Mana Cost - (B)
Creature - Vampire Warrior
At the beginning of your upkeep, you lose 1 life unless an opponent
has 10 or less life.
2/2
Vampire Nocturnus
Mana Cost - (1)(B)(B)(B)
Creature - Vampire
Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus
and other Vampire creatures you control get +2/+1 and have flying.
3/3
Disentomb
Mana Cost - (B)
Sorcery
Return target creature card from your graveyard to your hand.
Disfigure
Mana Cost - (B)
Instant
Target creature gets -2/-2 until end of turn.
Feast of Blood
Mana Cost - (1)(B)
Sorcery
Cast Feast of Blood only if you control two or more Vampires.
Destroy target creature. You gain 4 life.
Final Revels
Mana Cost - (4)(B)
Sorcery
Choose one - All creatures get +2/+0 until end of turn; or all
creatures get -0/-2 until end of turn.
Hideous End
Mana Cost - (1)(B)(B)
Instant
Destroy target nonblack creature. Its controller loses 2 life.
Nighthaze
Mana Cost - (B)
Sorcery
Target creature gains swampwalk until end of turn.
Draw a card.
Sanguine Bond
Mana Cost - (3)(B)(B)
Enchantment
Whenever you gain life, target opponent loses that much life.
===============================================================================
Section 3.2 - Old Deck Unlockables
===============================================================================
The original eight decks for Duels of the Planeswalkers received three new
cards each with the release of the second expansion. On the X-Box 360 version
you can begin unlocking these cards with the multiplayer update; that is, you
do not need the full version of the DLC to unlock the cards for the existing
decks.
If you also have the first expansion, Duel the Dragon, then those three decks
that were added also received three new cards each. Again, you only need have
the multiplayer update to begin unlocking those cards.
For each of the cards listed below, a number appears in paranthesis next to
it. This number indicates how many wins with the deck you must earn before
unlocking said card. The new cards do not unlock until you have already earned
all of a deck's original cards from the base game.
Garruk Wildspeaker - Teeth of the Predator
------------------------------------------
(21) Primeval Light
Mana Cost - (3)(G)
Sorcery
Destroy all enchantments target player controls.
(22) Bestial Menace
Mana Cost - (3)(G)(G)
Sorcery
Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token,
and a 3/3 green Elephant creature token onto the battlefield.
(23) Beastmaster Ascension
Mana Cost - (2)(G)
Enchantment
Whenever a creature you control attacks, you may put a quest counter
on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on
it, creatures you control get +5/+5.
Chandra Nalaar - Hands of Flame
-------------------------------
(21) Goblin Artillery
Mana Cost - (1)(R)(R)
Creature - Goblin Warrior
(T) - Goblin Artillery deals 2 damage to target creature or player
and 3 damage to you.
(22) Claws of Valakut
Mana Cost - (1)(R)(R)
Enchantment - Aura
Enchanted creature gets +1/+0 for each Mountain you control and has
first strike.
(23) Goblin Chieftain
Mana Cost - (1)(R)(R)
Creature - Goblin
Haste.
Other Goblin creatures you control get +1/+1 and have haste.
2/2
Elspeth Tirel - Wings of Light
------------------------------
(21) Excommunicate
Mana Cost - (2)(W)
Sorcery
Put target creature on top of its owner's library.
(22) Kor Sanctifiers
Mana Cost - (2)(W)
Creature - Kor Cleric
Kicker (W)
When Kor Sanctifiers enters the battlefield, if it was kicked,
destroy target artifact or enchantment.
2/3
(23) Baneslayer Angel
Mana Cost - (3)(W)(W)
Creature - Angel
Flying, first strike, lifelink, protection from Demons and from
Dragons
5/5
Liliana Vess - Eyes of Shadow
-----------------------------
(21) Hideous End
Mana Cost - (1)(B)(B)
Instant
Destroy target nonblack creature. Its controller loses 2 life.
(22) Cunning Lethemancer
Mana Cost - (2)(B)
Creature - Human Wizard
At the beginning of your upkeep, each player discards a card.
2/2
(23) Xathrid Demon
Mana Cost - (3)(B)(B)(B)
Creature- Demon
Flying, Trample.
At the beginning of your upkeep, sacrifice a creature other than
Xathrid Demon, then each opponent loses life equal to the sacrificed
creature's power. If you can't sacrifice a creature, tap Xathrid Demon
and you lose 7 life.
7/7
Jace Beleren - Thoughts of the Wind
-----------------------------------
(21) Into the Roil
Mana Cost - (1)(U)
Instant
Kicker (1)(U)
Return target nonland permanent to its owner's hand. If Into the
Roil was kicked, draw a card.
(22) Divination
Mana Cost - (2)(U)
Sorcery
Draw two cards.
(23) Sphinx of Lost Truths
Mana Cost - (3)(U)(U)
Creature - Sphinx
Kicker (1)(U)
Flying.
When Sphinx of Lost Truths enters the battlefield, draw three cards.
Then if it wasn't kicked, discard three cards.
3/5
Ajani Goldmane - Claws of Vengeance
-----------------------------------
(19) Lightning Helix
Mana Cost - (R)(W)
Instant
Lightning Helix deals 3 damage to target creature or player and you
gain 3 life.
(20) Kor Sanctifiers
Mana Cost - (2)(W)
Creature - Kor Cleric
Kicker (W)</pre><pre id="faqspan-2">
When Kor Sanctifiers enters the battlefield, if it was kicked,
destroy target artifact or enchantment.
2/3
(21) Titanic Ultimatum
Mana Cost - (G)(G)(G)(R)(R)(W)(W)
Sorcery
Until end of turn, creatures you control get +5/+5 and gain first
strike, lifelink, and trample.
Nissa Revane - Ears of the Elves
--------------------------------
(19) Nissa's Chosen
Mana Cost - (G)(G)
Creature - Elf Warrior
If Nissa's Chosen would die, put it on the bottom of its owner's
library instead.
2/3
(20) Elvish Eulogist
Mana Cost - (G)
Creature - Elf Shaman
Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in
your graveyard.
1/1
(21) Immaculate Magistrate
Mana Cost - (3)(G)
Creature - Elf Shaman
(T) - Put a +1/+1 counter on target creature for each Elf you control.
2/2
Sarkhan Vol - Scales of Fury
----------------------------
(19) Beast Hunt
Mana Cost - (3)(G)
Sorcery
Reveal the top three cards of your library. Put all creature cards
revealed this way into your hand and the rest into your graveyard.
(20) Scarland Thrinax
Mana Cost - (B)(G)(R)
Creature - Lizard
Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.
2/2
(21) Vampiric Dragon
Mana Cost - (6)(B)(R)
Creature - Vampire Dragon
Flying.
Whenever a creature dealt damage by Vampiric Dragon this turn dies,
put a +1/+1 counter on Vampiric Dragon.
(1)(R) - Vampiric Dragon deals 1 damage to target creature.
5/5
Sarkhan Vol - Cries of Rage
---------------------------
(18) Goblin Balloon Brigade
Mana Cost - (R)
Creature - Goblin Warrior
(R) - Goblin Balloon Brigade gains flying until end of turn.
1/1
(19) Colossal Might
Mana Cost - (G)(R)
Instant
Target creature gets +4/+2 and gains trample until end of turn.
(20) Stonebrow, Krosan Hero
Mana Cost - (3)(G)(R)
Legendary Creature - Centaur Warrior
Trample.
Whenever a creature you control with trample attacks, it gets
+2/+2 until end of turn.
4/4
Jace Beleren - Mind of Void
---------------------------
(15) Tome Scour
Mana Cost - (U)
Sorcery
Target player puts the top five cards of his or her library into
his or her graveyard.
(17) Planar Cleansing
Mana Cost - (3)(W)(W)(W)
Sorcery
Destroy all nonland permanents.
Tezzeret the Seeker - Relics of Doom
------------------------------------
(15) Executioner's Capsule
Mana Cost - (B)
Artifact
(1)(B) (T) - Sacrifice Executioner's Capsule: Destroy target nonblack
creature.
(16) Font of Mythos
Mana Cost - (4)
Artifact
At the beginning of each player's draw step, that player draws two
additional cards.
(17) Master of Etherium
Mana Cost - (2)(U)
Artifact Creature - Vedalken Wizard
Master of Etherium's power and toughness are each equal to the number
of artifacts you control.
Other artifact creatures you control get +1/+1.
*/*
===============================================================================
Section 3.3 - Achievements / Trophies
===============================================================================
The second expansion to Duels of the Planeswalkers adds three achievements to
the X-Box 360 version and three trophies to the Playstation 3 version. Both
versions of the game have the same achievements/trophies.
Everything at Stake
-------------------
Silver Trophy / 20 Gamerscore
"Defeat Sorin Markov in the single-player campaign (Expansion 2)."
This achievement is your basic "beat the game" achievement. Defeat all eight
opponents in the Master of Shadows campaign to earn it. Alternately, if for
whatever reason you have already completed the campaign but the achievement
did not unlock, you only have to defeat Sorin Markov himself for it to unlock;
normally you would have to beat the other four opponents to unlock the fight
however.
Last One Standing
-----------------
Silver Trophy / 15 Gamerscore
"Win a 3- or 4-player Xbox LIVE / Playstation Network match."
This achievement can be earned by downloading the multiplayer expansion without
a full purchase. To earn it, simply win a match online on your console of
choice.
Overflowing Harvest
-------------------
Silver Trophy / 15 Gamerscore
"Put 8 lands onto the battlefield in one turn."
Ostensibly you could earn this with only the multiplayer component, but I am
not sure if it actually is possible. I have read online that some people have
unlocked this in a match, but the best way to do this is to load the fifth
challenge of the new challenges. From there, play Harrow and pick two forests.
Play your second Harrow, sacrifice the lands you tapped to pay for it, and
pick your third forest in the deck and another land. Sacrifice Khalni Heart
Expedition and put two more lands, doesn't matter what kind, into the field.
Now cast Summoner's Pact and pick Eternal Witness. Use the Elvish Piper's tap
ability and put Eternal Witness in play. When her ability activies, take a
Harrow back and cast it to get two more lands and your achievement.
===============================================================================
Section 4.0 - Copyrights
===============================================================================
Magic: The Gathering is (c) Wizards of the Coast
Magic: The Gathering Duels of the Planeswalkers is (c) Stainless Games