Littlewitch, be brave
               Littlewitch, be persistant
                                       Littlewitch, be dilligent
                       Littlewitch, be amazing.

       ~Otome Mahou Gaku Littlewitch Romanesque - Spell Guide~
                               by Omega
Started: 15 October, 2005
Last updated: 24 April, 2006
These sites have permission to post this FAQ:
http://zaininsbride.box43.net (My homepage)
http://gamefaqs.com (posted under the username ZaininOmega)
Contact me at: [email protected] with the subject of "Littlewitch Guide".
If this guide is seen anywhere else, please contact me, as only these two sites
have permission.
If you wish to post this anywhere, ask and I'll likely allow it, if unmodified.

       This FAQ is an in-depth guide on the spells Aria and Kaya will learn
throughout the course of Littlewitch Romanesque. If you don't have it, it's
an expensive game, with some hentai scenes, but the price is very much worth
it for this top-notch raising sim. I bought this game the moment it came out
in August of 2005 and it was worth every penny. I personally found mine on
www.himeyasoft.com but I've occasionally seen it on eBay, Yahoo Japan, and
even once or twice on Amazon.com.
       Though the game is in Japanese, it is possible for somebody with
little to no knowledge of  Japanese language to play it; the controls
are simple enough to figure out. However, without the Japanese knowledge,
you'll be lacking out on the plot and development of the characters.

       The basic plot is that you're a school teacher in a magical
academy, and you must teach two  girls, Aria and Kaya, to become
amazing witches. Both girls start out learning the same set of spells,
but once the first class of spells is completed, each branches out to
become a very different type of witch.
       Kaya is a girl from a dying out minority race.
       On the other hand, Aria is the daughter of a wealthy noble family.
She ran away from home to become a witch.
       Their teacher, the ever-present, caring, wise, and ever-horny
Master Domino, is assuring that they'll become wonderful spellcasters. How
good they become, however, depends on you.

_~_~_~_~_~_~_~_~_

Guide History
15 October, 2005 - Started Guide
24 April, 2006 - Submitted to Gamefaqs.com- Contains all first and second
                level spells, with information on MOST of them. About
                four third level spells are included.
                The spells that are listed here but are missing information are:
                Murus Magicus
                Perspicio
                Possessionis
                Pulsatus
                Sentire Spontis
                Telepathia
                Tempestas

Things to add in upcoming versions of this guide:
* A list of what spells are needed to complete what quests.
* A list of what spells are predescesors to other spells.
* If a spell is first, second, or third class.
* What classrooms and\or teachers I recommend on learning spells.

_~_~_~_~_~_~_~_~_

Classroom learning hints

* If you flip a die too many times, it'll destroy something you've
already earned. Remember this.
* On the first day of spell practicing, roll the die to whatever
you want, since there's nothing to subtract from. Keep flipping
the dice until you get whatever you want.
* I recommend earning as many crown pieces as you can the first
day of the game for both girls, then making them each learn
Tempero Ignis. Then make sure you roll that spell first thing
each lesson after that. That way you always get at least 5x
whatever you've rolled. Even if you forget to save and have a
bad roll, you'll at least learn a fair amount of spell points.
* Remember, the Romanesque Witch symbol DOES add to all five
categories of learning charges, but it is NOT a wildcard! IE,
you cannot cast, for instance, Caelestis Flos, which is rolled
Hand-Hand-Gem, with Hand-Hand-Romanesque, or Hand-Gem-Romanesque.
It is part of some of the level 3 spells, however.
* I earn as many spells in the beginning as possible for both
girls and initially ignore the quests. The starting quests all
have large timers and can wait; by time they have a few days
left, you'll know  the required spells for them and then some.

_~_~_~_~_~_~_~_~_

*Full Spell List*
-Note: This list is currently incomplete. It contains all of
each girl's first and second level spells, but only a couple
of the third class spells.-

Aria:
Ambulo Aqua
Caelestis Flos
Cevare
Claudere Magicus
Columna Glacialis
Confiscus
Crescere
Exaudire de Longe
Flammeus
Fulmen
Glacies
Gravare
Ignis
Immutare
Murus Magicus
Minorare
Narate
Ops Eximius
Pulsatus
Procella Nivosa
Remedium Lapideus
Salire
Spectum de Longe
Tempero Aqua
Tempero Aura
Tempero Ignis
Tempero Terra
Tempestas
Tenax
Tonitrus
Transformo
Vallum
Volatus


Kaya:
Ambulo Aqua
Appellatio
Arcessitio
Auctus Herba
Cectum
Cux
Dicere Herba
Ignis
Illectatio
Imaginis
Invisibalis
Invitare Spritus
Lectum Anima
Moderatio Herba
Narate
Obiluisci
Perspicio
Possessionis
Purgo
Quiete
Regnum Spiritus
Respiritus
Sentire Spontis
Signum
Somnus
Telepathia
Tempero Aqua
Tempero Aura
Tempero Ignis
Tempero Sonus
Tempero Terra
Terra Motus
Vallum
Visibilis


Spell earning costs and effects are as follows, in such a
template:
* -Spell name-
-learning cost-
-lesson casting effect-
-performance roll-
-spell's usage-

~_~_~_~_~_~_~_~_~_~_~_~_~

Spell listing:

* Ambulo Aqua
2 Book, 1 Hand.
Makes a puddle; any die that lands in this puddle gets
       bonus points to the total.
To perform, roll Book-Book-Crown.
A middle-class water spell.
____
* Appellatio
2 Hand, 3 Cross.
Drops music notes; a cross bonus is given.
To perform, roll Hand-Hand-Gem.
Causes music to resound about an area.
_____
* Arcessitio
2 Crown, 2 Gem.
-effect-
To perform, roll Book-Book-Cross.
-spell description-
_____
* Auctus Herba
2 Book, 2 Crown, 3 Gem.
Makes four seed pods appear. If a die hits the pod,
       a duplicate of the die appears and the
       pod vanishes.
To perform, roll Book-Hand-Cross.
Makes plants grow.
_____
* Caelestis Flos
1 Book, 2 Hand, 2 Glove.
Fireworks go off, throwing and spinning the dice.
       Whenever one is hit, a bonus is added.
To cast, roll Hand-Hand-Gem.
This spell causes lots of flashing, brilliant lights, like fireworks.
_____
* Cectum
3 Book.
Makes a large bonus in Hand.
To perform, roll Hand-Hand-Cross.
-spell description-
_____
* Cevare
3 Hand, 2 Cross, 2 Gem
-effect-
To perform, roll Hand-Cross-Cross
Makes an item lighter.
_____
* Claudere Magicus
3 Book, 3 Cross.
Three keys drop and stake areas; any dice in the
       areas are shot in the air and massive
       points totalled.
To perform, roll Book-Hand-Gem.
Magically opens doors and other locks.
_____
* Columna Glacialis
2 Book, 3 Cross.
Creates giant ice spikes on the board; every time
       a dice hits one, it gets a +2 bonus.
To perform, roll Hand-Crown-Cross.
-spell description-
_____
* Confisus
2 Book, 3 Crown, 2 Gem.
Makes it so that whenever a die is pressed to
       be flipped, it's added to the score.
To perform, roll Crown-Crown-Gem.
Lets one lift amazingly heavy objects.
_____
* Crescere
2 Hand, 3 Crown, 1 Gem
All caster's dice grow, then go back to normal size,
To perform, roll Hand-Gem-Gem.
A growing spell; the caster temporarily grows much bigger.
______
* Cux
2 Book, 3 Crown.
Dice are struck, giving a bonus, then flipped;
       the new sides are then totalled.
To perform, roll Hand-Crown-Crown.
Light spell- makes a dark room bright.
______
* Dicere Herba
2 Book, 2 Hand, 2 Crown, 2 Gem.
Creates flowers on the board; if a die lands on
       it, the flower turns into an identical die.
To perform, roll Book-Book-Gem.
Makes plants grow at an amazing rate.
______
* Exaudire de Longe
3 Book, 2 Crown.
Adds bonus to Gem for every die the caster has.
To perform, roll Book-Book-Gem.
-spell description-
_____
* Flammeus
2 Hand, 2 Crown
Every die that is hit when casted gets its value
       increased greatly, randomly.
       However, it CAN miss.
To perform, roll Hand-Hand-Cross.
A very powerful fire spell.
_____
* Fulmen
2 Crown, 3 Cross.
Lightning rains from the sky; all dice struck
       get bonuses.
To perform, roll Crown-Crown-Crown.
A middle strength lightning spell.
_____
* Glacies
2 Book, 2 Cross.
Makes small ice spikes from the ground; dice that
       strike them get bonuses.
To perform, roll Hand-Crown-Crown.
Mild ice spell. Creates small ice spikes from the ground.
_____
* Gravare
3 Hand, 2 Cross, 2 Gem.
Makes a pit on the board; any die that lands
       in it instantly turns gem-up.
To perform, roll Crown-Cross-Cross.
Makes the target temporarily much heavier.
_____
* Ignis
2 Hand, 2 Crown.
Adds another die to the board for the caster.
To perform, roll Book-Hand-Crown.
A middle-range strength fire spell.
_____
* Illectatio
1 Hand, 2 Crown, 1 Cross, 2 Gem.
Steals all of the earned points from the other
       witch and gives them to the caster.
To perform, roll Book-Crown-Gem.
-spell description-
_____
* Imaginis
2 Book, 2 Hand, 2 Crown
Causes clouds on the board that when hit WHEN
       FIRST ROLLING causes a bonus.
To perform, roll Hand-Cross-Cross.
-spell description-
_____
* Immutare
2 Hand, 3 Crown, 1 Cross.
Turns exposed sides of all dice into Romanesque sides.
To perform, roll Book-Crown-Gem.
Makes caster wear a random animal mascot costume.
_____
* Invisibalis
2 Book, 2 Hand, 2 Crown, 2 Cross.
Can make a treasure chest appear; it flips open
       and adds a bonus to dice. Then dice
       are totaled.
To perform, roll Book-Cross-Gem.
Makes caster invisible.
_____
* Invitare Spritus
1 Book, 2 Hand, 3 Crown, 3 Cross, 1 Gem.
A wonderful display of water is shown; a die with
       all sides a new symbol appears; +5 bonus.
To perform, roll Crown-Crown-Romanesque.
-spell description-
____
* Lectum Anima
3 Book.
-effect-
To perform, roll Hand-Hand-Cross.
Lets you hear what someone is thinking.
______
* Minorare
2 Hand, 2 Crown, 1 Gem.
All caster's dice shrink, then go back to
       normal size,
To perform, roll Crown-Gem-Gem.
A shrinking spell; lets the caster
       temporarily become much smaller.
______
* Moderatio Herba
3 Book, 2 Hand, 3 Crown, 2 Cross, 2 Gem.
A plant grows on the board. A die is cloned
       whenever it hits it; makes 3 die a plant.
To perform, roll Crown-Cross-Gem.
Very powerful spell for excellerating
       plant growth.
______
* Murus Magicus


To perform, roll Cross-Gem-Gem.

______
* Narate
2 Hand, 1 Cross.
Flips all dice with a magical winds, adding
       the faces up to the total; then the
       new faces get totalled.
To perform, roll Book-Crown-Crown.
A simple air\flying spell, fairly weak.
______
* Obiluisci
3 Hand, 3 Crown, 2 Cross, 3 Gem.
Copies the caster's totalled points to be the
       same as the other caster.
To perform, roll Book-Crown-Romanesque.
Causes or allives an embaressing situation.
______
* Ops Eximius
2 Book, 3 Cross.
Spins dice, creating a huge bonus.
To perform, roll Book-Hand-Cross.
Powerful lightning spell.
______
* Perspicio
3 Book, 2 Crown.
-effect-
To perform, roll Book-Hand-Gem.
-spell description-
______
* Possessionis
3 Book, 3 Hand, 3 Crown, 4 Cross, 3 Gem.
-effect-
To perform, roll Cross-Gem-Romanesque.
-spell description-
______
* Procella Nivosa
3 Book, 1 Hand, 3 Cross, 2 Gem
Creates snowmen on board; if dice hit
       them, a small bonus is added.
To perform, roll Cross-Cross-Gem.
Creates lots of snow in a location.
______
* Purgo
2 Book, 2 Hand.
Creates a giant puddle on the board. Dice
       that land in it get a bonus.
To perform, roll Crown-Crown-Cross.
-spell description-
______
* Pulsatus
2 Book, 2 Hand.
-effect-
To perform, roll Crown-Crown-Cross.
Causes large, horizontal lightning bolts to hit a target.
______
* Quiete
2 Hand, 2 Crown, 3 Cross.
Makes all dice act as if Gem-up.
To perform, roll Book-Gem-Gem.
Silences the target.
______
* Regnum Spiritus
1 Book, 3 Hand, 3 Crown, 3 Cross, 2 Gem.
Throws a new die with all Diamond faces onto the board.
To perform, roll Book-Gem-Romanesque.
Gives life to an inanimate object.
______
* Remedium Lapideus
3 Hand, 3 Cross, 3 Gem.
Makes a large patch of stone; any die
       that lands here gets a 5+ bonus.
To perform, roll Hand-Crown-Gem.
Turns a target to stone.
______
* Respiritus
2 Book, 3 Hand.
If a bubble on the board hits a die,
       the die gets a 5+ bonus.
To perform, roll Crown-Crown-Gem.
Allows the user to breathe underwater.
______
* Salire
3 Hand, 3 Crown, 1 Gem.
All dice are flipped, causing a bonus;
       then new faces are added up normally.
To perform, roll Book-Cross-Gem.
Allows the user to jump ridiculously high.
______
* Sentire Spontis
3 Book, 3 Hand, 3 Crown, 3 Cross, 2 Gem.

To perform, roll Crown-Gem-Romanesque.

______
* Signum
2 Book, 2 Hand, 1 Crown.
Casts runes onto the board; every time a die hits a rune,
       the rune vanishes and a bonus is added.
To perform, roll Book-Cross-Cross.
-spell description-
______
* Somnus
1 Hand, 2 Crown, 1 Cross, 1 Gem.
Rearranges totalled points for both
       witches to put points in other categories.
To perform, roll Hand-Crown-Cross.
Lets the caster put someone into a deep sleep.
______
* Spectum de Longe
3 Book, 2 Glove, 2 Crown
Gives a large bonus on exposed die faces.
To perform, roll Cross-Cross-Cross.
Lets the caster see for very long distances.
_______
* Telepathia
2 Hand, 3 Crown, 2 Cross, 3 Gem.
-effect-
To perform, roll Crown-Gem-Gem.
-spell description-
_______
* Tempero Aqua
2 Book.
Adds another die to the board for the caster.
To perform, roll Book-Book-Book.
A simple water spell.
_______
* Tempero Aura
1 Cross.
Adds a die to the board for the caster.
To perform, roll Hand-Hand-Hand.
A simple wind spell.
______
* Tempero Ignis
1 Crown.
Increases value of all dice 5x. Can be
       repeated to make dice 10x, 15x, etc.
To perform, roll Book-Book-Hand.
This is the basic fire spell.
______
* Tempero Sonus
1 Hand, 2 Cross, 2 Gem.
Makes all a caster's dice at like they are Crown-up.
To perform, roll Book-Crown-Cross.
Creates sounds from a target; can cause
       sounds from long distance, like a clock
       chime or doorbell.
______
* Tempero Terra
2 Glove.
Adds another die to the board for the caster.
To perform, roll Book-Hand-Hand.
A simple earth spell
_______
* Tempestas
1 Glove, 2 Crown, 3 Cross, 1 Gem.

To perform, roll Crown-Cross-Gem.
Creates a gigantic cyclone of wind.
_______
* Tenax
3 Hand, 2 Gem.
Makes a puddle on the board; all dice
       that land in it get a bonus.
To perform, roll Book-Book-Cross.
-spell description-
_______
* Terra Motus
3 Book, 2 Hand, 1 Crown, 2 Cross.
Shakes the whole screen, shooting
       bonuses from all dice on it.
To perform, roll Book-Book-Romanesque.
Causes a series of very large earthquakes.
______
* Tonitrus
2 Hand, 2 Crown, 3 Cross, 1 Gem.
Strikes and flips dice, gives a bonus.
To perform, roll Book-Gem-Gem.
A very powerful lightning spell.
______
* Transformo
2 Book, 3 Hand, 1 Crown.
Transforms all dice in a roll to
       another set of dice.
To perform, roll Book-Cross-Cross.
-spell description-
______
* Vallum
1 Book, 2 Hand.
Makes a giant spike on the board; any dice that
       hit it send off sparks that go to your total.
To perform, roll Glove-Glove-Crown.
Fairly powerful earth spell; makes spikes of
       rock appear from the ground.
______
* Visibilis
1 Book, 2 Hand.
Adds a new die to the board for the caster.
To perform, roll Crown-Crown-Crown.
Fairly powerful earth spell; makes spikes
       of rock appear from the ground.
______
* Volatus
1 Hand, 2 Crown, 2 Cross.
A bonus is given on all the caster's dice.
To perform, roll Book-Crown-Cross.
A powerful flying spell. Allows the user to
       soar to amazing heights.

_______


I plan to do a complete guide for this game, including covering the entire
plot, cast, and the enitre  quest map, but this is all I've written down
for now. Updates for it will come very soon.

~ Omega