******************************************************************************

          ____________________    ________  _  ___________     __
         |                    |  /  ______||_||___________\   /_/
         |                    | |  |       | |    | |    \ \ / /
         |   _    __  ____ __ | |  |       | |    | |     \   /
         |  / /  / _//___//  /| |  |______ | |    | |      | |
         | / /_ / _///  ///// |  \________||_|    |_|      |_|
         |/___//__//___//__/  |
         |                    |
         |                    |         U N D E R C O V E R
         |____________________|

******************************************************************************
LEGO City Undercover
A FAQ/Walkthrough by CyricZ
Version 1.0
E-mail: cyricz42 at yahoo.com
******************************************************************************

1. Introduction
2. FAQ
3. Basics
  3A. Controls
  3B. Menus/Displays
  3C. Hints/Tips
4. Chase McCain
  4A. Disguises
  4B. Police Station
5. Our Story
  5A. Chapter 1 - New Faces and Old Enemies
  5B. Chapter 2 - Blast from the Past
  5SA-1. Special Assignment #1 - Some Assaults
  5C. Chapter 3 - Go Directly to Jail
  5SA-2. Special Assignment #2 - Trouble in Stir
  5SA-3. Special Assignment #3 - Miner Altercation
  5D. Chapter 4 - When the Going Gets Tough...
  5SA-4. Special Assignment #4 - Kung Fool
  5E. Chapter 5 - Undercover
  5F. Chapter 6 - All in the Family
  5SA-5. Special Assignment #5 - Dirty Work
  5G. Chapter 7 - One Small Job for Chan
  5SA-6. Special Assignment #6 - Astronaughty
  5H. Chapter 8 - The Rescue
  5SA-7. Special Assignment #7 - Scrapyard Scrap
  5I. Chapter 9 - Bringing Home the Bacon
  5J. Chapter 10 - Back on the Case
  5SA-8. Special Assignment #8 - The Colossal Fossil Hustle
  5SA-9. Special Assignment #9 - Hot Property
  5K. Chapter 11 - The Proof of the Pudding is in the Meeting
  5SA-10. Special Assignment #10 - Smash 'n' Grab
  5SA-11. Special Assignment #11 - They All Scream for Ice Cream
  5L. Chapter 12 - The Con in Construction
  5SA-12. Special Assignment #12 - High Steal
  5M. Chapter 13 - Secrets
  5SA-13. Special Assignment #13 - Disruptive Behavior
  5SA-14. Special Assignment #14 - Breaking and Reentering
  5N. Chapter 14 - Savings and Loans
  5O. Chapter 15 - Far Above the Call of Duty
  5SA-15. Special Assignment #15 - Fly Me to the Moon
6. LEGO City Exploration
  6A. Albatross Island
  6B. Apollo Island
  6C. Auburn
  6D. Auburn Bay Bridge
  6E. Blackwell Bridge
  6F. Bluebell National Park
  6G. Bright Lights Plaza
  6H. Cherry Tree Hills
  6I. Crescent Park
  6J. Crosstown Tunnel
  6K. Downtown
  6L. Festival Square
  6M. Fort Meadows
  6N. Fresco
  6O. Grand Canal
  6P. Heritage Bridge
  6Q. Kings Court
  6R. Lady Liberty Island
  6S. LEGO City Airport
  6T. Pagoda
  6U. Paradise Sands
  6V. Police Station Interior
  6W. Uptown
  6X. All of LEGO City
7. Characters
  7A. Residents
  7B. Police
  7C. Criminals
  7D. Miners
  7E. Astronauts
  7F. Farmers
  7G. Fire Fighters
  7H. Construction Workers
  7I. Special 1
  7J. Special 2
  7K. Service
8. Vehicles
  8A. Emergency
  8B. Worker
  8C. Compact
  8D. Heavy
  8E. Performance
  8F. Bikes
  8G. Aircraft
9. Secrets/Unlockables
  9A. Extras
  9B. How To Get 100%
  9C. Secret Codes
  9D. Bonus Missions
10. Standard Guide Stuff
  10A. Legal
  10B. E-mail Guidelines
  10C. Credits
  10D. Version Updates
  10E. The Final Word

******************************************************************************
1. INTRODUCTION
******************************************************************************

Hello and welcome all to my FAQ/Walkthrough for LEGO City Undercover, one of
the first original story LEGO games in a while (there have been others long
ago, but they're really old and not very good).  Join Chase McCain as he
returns to the city to find and put noted criminal Rex Fury under arrest.
In this guide, you'll find the means to get through all the missions and find
ALL the collectibles dotted around the vast city.

******************************************************************************
2. FAQ
******************************************************************************

Q: What is LEGO City Undercover?

A: This is a LEGO-themed sandbox game set in an original universe, released
by Traveller's Tales in 2013 for the Nintendo Wii U.

Q: What is the ESRB rating for this game?

A: This game is rated E10+ with the added content descriptors of Cartoon
Violence and Comic Mischief.

Q: Is this game voiced?

A: Yes.  All characters speak in this game.  Seems that will be a thing for
all LEGO games going forward.

Q: Is there any multiplayer in this game?

A: Sadly, no.  This is a single-player affair.

Q: I'm lost!  How do I find where I'm supposed to go?

A: Your next story objective is marked by a green stud trail.  Also, don't
be afraid to check the map on your GamePad.

Q: How do I open orange handles?  I don't get a disguise for it!

A: You need to buy Rex Fury and replace him in the Criminal (or Astronaut)
slot.  This will only be possible once you complete the game.

Q: How can I get on Lady Liberty Island?  The game keeps throwing me off!

A: In Downtown is a building shaped like a rectangle with an open plaza in
the middle.  Once you have Rex Fury in the rotation, use him to pull open
the orange-handled box and enter the familar-looking green pipe.  Enter it.

******************************************************************************
3. BASICS
******************************************************************************
==============
3A. Controls =
==============

Walking Controls:

Left Control Stick/Control Pad: Move your character.
Right Control Stick: Move the camera.
B Button: Jump.
A Button: Action, such as hitting a switch or building LEGO pieces.  Also
performs special disguise function.
Y Button: Punch.
X Button: Enter or exit nearby vehicles.  Hold down to access disguise menu.
L Button/Press Left Control Stick: Blow whistle
ZL and ZR Buttons: Switch disguise.
Start Button: Access Pause Menu

Driving Controls:

Left Control Stick/Control Pad: Steer
Right Control Stick: Move the camera.
ZR Button and A Button: Accelerate
ZL Button and B Button: Brake/Reverse
Y Button: Activate Nitro Boost (on cars that have it)
X Button: Exit vehicle.
L Button/Press Left Control Stick: Sound horn.

GamePad:

At just about any time, the GamePad will display a map of the area you're in.
If there are any icons on the map, you can tap them to get more information.

There are also several buttons available, including a zoom function for the
map, a camera to take and save photographs to post on Miiverse.

Also useful is the Scanner function, which will allow you to examine the area
around you.  This is used in special

====================
3B. Menus/Displays =
====================

Main Menu -
New Game: Start a new game.
Load Game: Load a previously saved game.

---

Pause Menu -
Resume: Get back to the action!
Return to LEGO City/Police Station: This allows you to go back to the
specified area automatically.
Options: Brings you to the options menu.
Extras: Brings you to the Extras menu.  See Section 9 for info on that.
Quit Game: Go back to the Main Menu.

---

Options Menu -
Rumble: Toggle the rumble feature in the GamePad.
Audio Volume: Adjusts the general volume of audio.
Music: Toggle the music being on or not.
Subtitles: Toggle the spoken words appearing in subtitles.
Brightness: Adjust how bright the game is.
Invert Camera: With this on, pushing up will tilt the camera upward.

================
3C. Hints/Tips =
================

Unlike previous games, smashing objects will not get you studs, only finding
them in the environment.  Instead, you'll get Bricks, which are a separate
form of currency that are used for Super Builds.

Go through the story before you seriously attend to collecting.  You will
collect disguises and other items for them as you go through the story right
up until the end, and there's no point in going through the motions of
exploring if you come across something you can't access.

Keep collecting studs in special assignments.  Collecting a specified number
in each mission will give you the status of "LEGO City Hero".  Once you hit
that threshold, you can't lose it, no matter how low your studs your get from
dying.

Explore everywhere.  Run into walls and behind to look for any studs you
might be missing.  Big value studs tend to be hidden in places where you
can't normally see them.

******************************************************************************
4. CHASE MCCAIN
******************************************************************************

Chase.  McCain.

Unlike other LEGO games of the past that bounced you around multiple
characters, LCU is definitely the story of the street-smart friend to the
public, one police officer named Chase.  McCain.

You'll play the entire game as Chase, and any character tokens you pick up
and subsequently purchase and change into will be Chase adopting disguises.

So, let's examine some of the things Chase can do on a basic level.

===============
4A. Disguises =
===============

Throughout the game, Chase will adopt new disguises, and each will have a
set of skills that will help him get through the game.  Here's a breakdown
of the basic types.

---

Civilian - Chase begins in these street clothes.  They don't offer him
 any special abilities, but he always has the ability to throw switches,
 build, and manipulate anything that has a circle with a series of colored
 dots inside.

Police - Shortly into the game, Chase will get his blues on.  This will allow
 him a few extra abilities.
Detective Scan - Chase's phone will be upgraded so he can access blue lighted
 circles on the ground.  He can track footprints to find hidden objects.
Grapple Gun - Before the first special assignment, Chase will get this
 gun.  While standing beneath circular blue hooks, press A to attach to the
 hook.  You can use them to either climb to a ledge, swing across a gap, or
 pull down a suspended object.
Arrest Robbers - Using the Criminal Scan, Chase can use orange pillars of
 light (usually found in high places) to find criminals stealing cars.
 Arrest them to get the car and a Gold Brick.
Arrest Gangs - Once Chase gets access to Audio Scan, find green pillars of
 light (again usually found in high places) to listen in on gangs planning
 trouble.  Quickly get to where they're going to gather, then subdue the
 gang for a Gold Brick.

Criminal - In order to break into Albatross Prison, Chase needs to disguise
 himself as a convincing criminal, and nothing says "crime" like a black
 domino mask and a knit hat.
Crowbar - Certain gates and windows have a purple marker in front of them.
 Repeatedly press A in front of them to pry them open.
Stethoscope - Safes can be cracked by standing in front of them and pressing
 A.  Wait patiently until a green light appears and you hear a tone to press
 A again to open the safe.
Color Gun -
ATM Smashing - At various spots in the city are ATMs.  Any disguise can use
 them for some free studs, but the criminals can smash them up for a Gold
 Brick.
Vehicle Stealing - Certain spots in LEGO City are pried open to reveal these
 challenges, which are basically the reverse of arresting robbers.  Drive a
 stolen vehicle to a lockup while avoiding the police.  Success will get you
 both the vehicle and a Gold Brick.

Miner - Once you enter Bluebell Mine, you'll pick up this outfit for working
 in a coal mine, goin' down down down.
Pickaxe - The pickaxe allows Chase to smash round black rocks with impunity.
 It also gives him a slight area effect to his smashing.
Dynamite - The miner disguise is the only one that can carry dynamite.  It
 can be found in certain areas, or more commonly, out of dynamite vending
 machines marked with an orange circle in front of them.
Precious Boulder - Around LEGO City are a bunch of light gray boulders with
 small gems on them.  Smash them to get a Gold Brick.
Silver Statue - Someone erected a bunch of gaudy statues of Rex Fury around
 LEGO City.  Find dynamite and place it in front of each statue to blow them
 up and get a Gold Brick.

Astronaut - In order to sneak into Apollo Island, Chase needs to look the
 part of the spaceman.
Ray Gun - A nice long-distance weapon.  While there's no real practical use
 to it, it can stun enemies.
Astro Box - These brightly colored blocks can be opened while in space garb.
 Stand in front of it and press A, then match the colors that appear to open
 it.
Teleporter: These white pads can be used by standing on them and pressing
 A.  They either teleport you one-way or to another teleporter.
Jetpack - Late in the story, you'll get access to this, which will increase
 your vertical jump by holding down B.  You can also press A on white circles
 marked with a jetpack to start a Super Jetpack Hover, creating red circles
 in the air that you can fly through to float longer.
Aliens - Certain Astro Boxes in the city will teleport aliens into the city.
 Once you teleport them in, chase them down and arrest the alien scum to get
 a Gold Brick.
Conquer Districts - At various high points around the city are these
 platforms where you can place a flag in order to get a Gold Brick.

Farmer - Once you get sent out to the boonies, you'll find this set of
 overalls that only smell mildly horrendous.
Watering Can - With the Farmer disguise, Chase can water any plants that
 have a green circle marker in front of them.  This can create platforms
 or vines that he can climb.
Egg Shooter - Chase now comes armed with a natural egg shooter.  Seriously,
 you can pull out your chicken and go to town.
Chicken Flight - Chase's chicken can also be used to fall more slowly.
 Hold B while in air to descend.  Also, there are "Super Chicken Flight"
 circles in certain areas, which will create circles of studs that Chase can
 float to continue the flight over long distances.
Flower Box - Look for green rectangular flower boxes.  Water them to get a
 Gold Brick.
Pig Return - After the initial return of three pigs for the farmers, you'll
 note that there are several more around the city.  Find them in odd places,
 then ride them over to the nearest pig cannon to launch them back to the
 farm.

Fire Fighter - For his fire station infiltration, Chase gets this fancy
 uniform of heroes.
Fire Extinguisher - In addition to putting out any rogue fires, the
 extinguisher can also be used to momentarily push back foes.
Fire Axe Entry - Certain doors are boarded up and have a red circle in front
 of them.  Repeatedly press A to smash your way in, as you do with the
 Criminal's crowbar.
Cat Rescue - As a fire fighter, Chase is also on call to rescue any stranded
 felines.  Just look for a red circle with a fish inside and press A in it
 to get a Gold Brick.
BBQ Fires - Scattered around LEGO City are these out of control blazes.
 Settle them with your extinguisher to get a Gold Brick.

Construction Worker - On the construction site, Chase gets these snazzy
 work clothes.
Pneumatic Drill - This fancy piece of equipment creates a vibrational force
 that will shake apart any breakable objects nearby.  It can also be used
 to dig through tile floors.
Electric Boxes - These are marked with a yellow circle in front of them.
 Use them to either activate or shut off the electricity.
Drill Thrill - These courses are begun in LEGO City by actvitating a nearby
 electric box which raises a button.  Step on it and you'll start a timed
 course where you'll have to smash a bunch of tiled areas with your drill.
 Do so to get a Gold Brick.
Coffee Break - Hey.  Being a construction worker is hard.  Find these benches
 scattered around LEGO City to take a well-deserved joe break and get a Gold
 Brick.

====================
4B. Police Station =
====================

The LEGO City Police Station is the center of action for Chase.  He can
check out his current progress on the main computer on the main floor, or go
upstairs and watch any of the cutscenes.

Going down to the basement allows Chase to purchase Disguises (basically
other characters), Vehicles, Red Bricks, and a small amount of Gold Bricks.

Initially, you can't get to the Vehicles, Red Bricks, or Gold Bricks.  Once
you get a Grapple Gun, grapple to the spot above the elevator and drop down
into the vehicle area to unlock it.  Once you get the Criminal Disguise, use
it to crack the safe in the vehicle area to get a keycard for the elevator,
which will get you access to the second floor and the Red Bricks.  Lastly,
once you get the Construction Disguise, fix the fuse box on the second floor
and you'll get to the Gold Brick machine.  You can buy them starting at
100,000 studs, then increasing by 100,000 for each subsequent one.

Also, go to the left of Ellie's desk in the basement to access the Lineup
room.  This allows you to create custom characters; one for each disguise
type you've unlocked so far.

There are also ten Gold Bricks hidden in the station.  I go into detail how
to get those in the Exploration section.

******************************************************************************
5. OUR STORY
******************************************************************************

This section covers the main chapters, the special assignments, and ALSO the
collectibles you can find in those assignments.  As there are only a few in
each one, I'm just going to mash it all together.

===========================================
5A. Chapter 1 - New Faces and Old Enemies =
===========================================

Enjoy your Katrina & the Waves as you get your first glimpse of LEGO City.
As you get control of Chase, you'll be directed to the nearby police car,
so hop in and follow the green stud trail to the station.  Enter the glowing
area with a police shield to go to the next cutscene.

Head up to the station's main computer and hold A next to the pieces to put
it back together, then follow Frank over to the elevator on the right.  Once
you're in the basement, follow Frank around the area, then down to the lower
level.  Smash the boxes he just knocked over and assemble the locker for
your uniform.  Hold X to see the Disguise Wheel and select it.  Now head up
to the Requisitions Desk to talk to Ellie and get your communicator.  Go back
to the elevator so you can sync up your communicator.  Once that's done, you
can see a contour map of your area on the GamePad.  Don't forget about that
as it's quite useful.

Anyway, now it's time to wake up the Chief.  Head upstairs and Ellie will
call in and activate your "Detective Scan" function.  Head to the left and
walk to the blue pillar of light.  Hit A while standing in it to start your
search.  Simply follow the lit footprints on the ground over to the file
cabinet off to the right, and press A near it to pull the key out.  Head
back to the Chief's door and use A to unlock it.  Head inside, smash the
cabinet in the back and reassemble it into a radio to wake up the Chief.

After the briefing, you'll be on the streets, ready to stop those bank
robbers.  Follow Ellie's instructions to set a waypoint to the bank, then
hop in your car and cruise over there.  You'll now engage in your first
vehicle chase.  Be sure to use your squad car's boost (Y Button) to close
the gap with the escaping van, then ram it four times to bust it up.  The
robber will then run off on foot.  Chase after him, and press A when you get
close to arrest him.

That's one robber down.  The next one is at the Red Cafe, down by the
station.  If your squad car is busted, you can take any other car using the
X Button, and you can also hit the L Button to blow your whistle to stop
traffic.  Head to the cafe and Ellie will give you another feature on your
GamePad, the "Criminal Scan".  Go over to the orange pillar of light and
you'll be able to use your GamePad to look around the area.  The suspect is
slightly down and to the right from your starting view.  Focus on him and
hold the A Button to lock him into your scanner.  Climb over the newly
created plants and open the garage door.

Grab the box inside and carry it off to the green floor plate to the left.
Place it and assemble the pieces to create a mushroom to bounce off of.
Chase the clown until he breaks the vine.  Use the nearby Clue spot to find
a valve.  Place it on the indicated spot and turn it.  Watch the water go and
clear any blockages in the hose along the way.  Once it reaches the ends,
vines will appear on the lattice wall, so climb up them and resume the
chase.  This time you can simply catch him like you did the first guy.

Now, you need to get the last guy, who's out in the docks in Auburn (the
blue district to the north).  Once you reach the shield marker, hop up onto
the shipping crates and use the Criminal Scan to find the clown on the ship.
To get in there, you'll speak to the nearby forklift operator, who will drive
his forklift over near the building.  Jump onto the boxes on his lift to get
raised up (don't try this at home kids), then smash the drum blocking the
door, pass through, and flip the switch to open the gate.  Head on through.
Now, you need to find another worker's missing sammich.  Use the Clue spot to
track to the seagull and find it.  Bring it back to the guy to be craned onto
the ship.  Open the cargo container to find the clown.  Chase him down, and
that's the last bank robber.

=====================================
5B. Chapter 2 - Blast from the Past =
=====================================

Answer the call from the Chief to fix the roadblock on Auburn Bay Bridge
(you may notice at the moment that you cannot leave the Cherry Tree Hills/
Auburn area).  Head up to the marker.  Once the cutscenes are over, you'll
now be in the Fort Meadows area.  Your objective is nearby, in front of the
diner.  Speak to the proprietor and he'll ask you to rebuild his gas pumps,
after which he'll give you a Super Brick.  Super Bricks are used to build
Super Builds, both in the city and in missions.  The longer ones are worth
10,000 Bricks, while the smaller square ones are worth 1,000.  With the big
one the guy gives you, you can go over to the big rainbow plate and press A
to build the Call-In Point.  Use it to call in a Squaddie.

Ellie will now call in with news of a robbery at the LEGO City TV Station.
To get to them, you'll need a Grapple Gun, which Ellie's uncle, Sheriff
Huckleberry, has out in Bluebell National Park.  Drive on out there to get
your Grapple, then drive back over to the diner in Cherry Tree Hills.  Once
at the marker, hop out and head over to the round blue hook near the drive-
thru awning.  Press A near it to grapple up, then use the grapple to pull
down the ladder to your right and climb to the top of the big burger and press
A on the orange pillar of light to search for the hoodlums.  You'll spot
them on top of the right-hand building in a group.

Now, drop down and head to the left-hand building (from your perspective).
Grapple up above the entrance, then continue grappling to the marker to
begin your first Special Assignment.

==============================================
5SA-1. Special Assignment #1 - Some Assaults =
==============================================

These can be thought of as similar to missions you'd do in previous LEGO
games.  They're self-contained, have their own set of collectibles, and have
a LEGO City Hero requirement of studs.

LEGO City Hero @ 80,000

You'll begin at the roof opposite the robbers.  Head left and press A to
swing across the gap.  Continue left past the enticing looking objects you
can't play with yet and swing again to the left.  Grapple up to the next
level.  Walk right and shimmy across the blue and white ledge, then grapple
down the dish above you so you can build a little bouncy pad.  Bounce up to
the next level.  On the balcony, smash all the stuff to find pieces to make
a launch pad.  Hop on and WHEE!

Climb up the drainpipe, then head to the right, over and under the gaps.
Cross the plank and climb up the rails to the level with the crook.  Punch
him out and press A while he's down to cuff him.  Next, climb up the blue
and white wall, then head right and hop onto the rope to slide down.
Continue right by swinging on the flagpoles, then climb up the vines on the
back wall, then up the drainpipe.  Head left onto the launch pad to run
across the window, then arrest the second robber.

Head to the back and bounce back and forth between the blue and white walls
to scale up to the top and find the third robber.  Head to the right across
the poles to find the final robber.  Slide down the rope after him and tap
B repeatedly to run up the slope with the blue and white on it.  Slide down
the opposite side, then cross the gap by grappling to the helicopter.  Climb
up the little ledges to the top, then grapple up to the scaffolding and use
the launch pad.

---

Police Shields -

#1 - Arrest three of the four robbers.  You'll get this one automatically
during your first time through.

#2 - Assemble three antennae on the rooftops.  The first is found near the
first robber you arrest, the pieces are underneath the pink machine.
The second is found near the second robber, under an air conditioning unit.
The last is in the spot where you first find the last robber, before he
takes off, under another box.

#3 - You need the Farmer outfit.  Water five plants on the rooftops.  The
first is inside the office to your left as you begin.  To get in there,
first teleport up to the Green Color Swapper and then zap the red light to
open the doors, then enter the left office.  The second plant is near the
first robber.  The third is on the roof to the *left* of the first robber.
You can get there with either the chicken or a Jetpack.  Go to the back left
of the roof to find the pot.  The fourth is on the next roof to the right
of the first robber.  The last is further to the right, after you flip off
the poles.

#4 - You need the Construction outfit.  You'll need to fix three fuse boxes
that operate satellite dishes.  The first is down and to the right from the
first robber.  The second is on the roof above the first robber.  The
last is in your path a few roofs later, just before the second robber.

Character Token - Snakes Squealer - You need the Firefighter outfit.  Near
the first robber is a boarded up door.  Hack it down, then crack the safe
behind it.

Character Token - Conrad Peters - You need the Construction outfit.  On the
roof above the first robber, drill the tile floor and ride up the water
spout, then throw the switch on the water tower to release pieces for an
RC car.  Drive it into the little cage to get the token.

Vehicle Token - Bastion - You need the Construction outfit.  First, after
you swing across your first grapple, teleport up to the area with a Green
Color Swapper, then teleport back and zap the red light to open the doors.
Inside the right-hand door, fix the fuse box.

Vehicle Token - Broadcaster - You need the Astronaut outfit.  After the
third robber, duck under the pipe to the left and open the Astro Crate to
find dynamite.  Take it to the shiny fan on the roof to the right to drop
into the office and grab the token.

Red Brick - Fast Build - From the first robber, go up to the rooftop and float
left either with the Farmer's chicken or the Jetpack.  Smash the AC units in
the front of the roof to find three solar panels.  Assemble them all to
start a fan.  Ride it up to the top to find the brick.

=====================================
5C. Chapter 3 - Go Directly to Jail =
=====================================

Okay, you've unlocked Free-Running, meaning you can now do in the City all
those cool things you did during the last assignment, such as climbing walls,
flipping around, and balancing acts.  Also note that you can go back to that
assignment at any time by tapping it on your map on the GamePad to run it in
Free Play, which allows you to use any further disguises you've unlocked as
you go.

Anyway, Frank calls in and you talk about the lead you got at the end of the
mission: Blue, the fixer at Alabtross Prison.  You'll need to get to the
prison, now.  Head to the back of the police station.  Note that the
exercise yard is hard to get into.  Find a blue dumpster and smash it to make
a rail that will allow you to vault over the fence.  You'll now need to
build the ferry to get over to Alabtross Island.  It will cost 15,000 bricks,
which you likely will not have.  Fortunately, Ellie has just given you the
"Data Scan" function on your comm, which is the button in the upper-left
corner of the GamePad's screen.  Tap it and you can use it as a scanner to
spot Super Bricks in the area.  For the sake of argument, I'll give you 15k
worth of bricks right now:

1,000 is in the blue dumpster near the jetty.  Smash up some pallets to find
a Clue Spot to lead you there.  Another 1,000 is on top of the guard shack
at the gate to the exercise yard.  Just hop up the blue and white wall.
Another 1,000 is on the back side of the station itself.  Hop up the wall
jump area and follow the free-run trail to it.  Next, find a blue box near
one of the bridge posts in the yard and smash it so you can climb up to
underneath the overpass.  Climb across the ceiling and drop on top of the
garages.  Head to the left to find another 1,000 underneath the radio
tower, then climb up the tower to find a 10,000.  That's 14,000, and you
certainly should have had another 1,000 by now.  If not, keep searching the
city.  They're really everywhere.  Anyway, spend your 15k to fix the ferry
and head over to the prison island.

First, smash the brown box to find a smaller box to place on the green
plate.  Assemble the pieces so you can vault the gate, then smash the box
to find a Clue spot that will lead you to a key for the gatehouse.  Inside,
use the switch to open the next gate.  Instead of heading to the right up
the dirt road (which will lead to a dead end), head left and climb up the
wall jump and around the ledge to reach a side yard.  Grapple up and head
along the prison wall.  When you reach the northwest corner, grapple up to
the guard tower, then slide down the drainpipe into the main yard.  Follow
the marker to the baskeball court.

A couple of inmates will stop you, saying they want you to find their ball
before you can go talk to Blue.  Head to the southeast corner to find some
wall handles.  Climb over into the small enclosure and grapple down the
launch pad to fly up to the roof.  Hop down into the far enclosure to find
five guys that you need to arrest to get the ball.  Climb back up and over
to the main yard and hand over the ball so you can talk to Blue.  He'll tell
you to head inside the prison block.

================================================
5SA-2. Special Assignment #2 - Trouble in Stir =
================================================

LEGO City Hero @ 60,000

Prison Block -
First thing is to get some new gear.  Wait, scratch that.  First thing is to
clean up the prison floor and get the inmates back in their cells.  Search
the area for six guys and arrest them.  Now, you can get into Blue's cell
and get a new disguise.  The criminal disguise comes with a few neat tools.
First, head to the left and pry open the cell door with the purple circle
in front of it.  Press A repeatedly to get it open.  Assemble the pieces
inside to climb up to the second floor.

Next, head to the elevator area near the center and smash the cart to find
a Clue spot.  Change back to your Cop uniform and follow the clue to the
filing cabinet to find the key to the nearby cell.  Open it up and smash
through the wall.  Cross the blue beam to the right and pry open the door
on the right.  In the back of that room, go to the safe.  To crack a safe,
press A in front of it and wait until you hear a tone and the arrow turns
green to press A again.  Take the keycard inside, then go back all the way
to the left to find the keycard reader.  The laser grid can then be
deactivated and you'll be able to grapple up to the third floor.

Pacify the two inmates up here and then head right.  Pry open the cell door,
smash through the three walls, and head all the way to the right.  Smash
the red filing cabinet to find parts for a switch, then use it to enter...

Warden's Office -
First thing to do is block the door to the Warden's bathroom.  Use the
grapple to pull down the chandelier.  Put the pieces on the door.  You can
now access the safe to pull out a record.  Place it on the record player and
enjoy the cutscene, then assemble the pieces to make a switch to open the
elevator.

Rex's Cell -
Pry open the door to Rex's cell.  Inside, first deal with the two guys in
the hot tub.  In the cell, you'll need to find three hidden buttons.  The
first is in the hot tub.  Grapple open the tub to drain it.  The second
button is under the yellow punch bag in the near right corner.  Punch it up
to uncover it.  The last button is a little more complicated.  Smash the
toilet in the near left corner and ride up the water spout.  Go to the back
and cross the blue and white handholds on the ceiling.  On the other side,
smash the AC unit and follow the Clue spot underneath.  Assemble the pieces
to the last button, then exit the cell via behind the painting.

---

Police Shields -

#1 - You need the Firefighter outfit.  In the first area are five barrels
on fire.  Put them all out.

#2 - You need the Construction outfit.  In the first area are four piles of
brown somethings that need to be smashed.  The first is in a cell on the
second floor, that you'll need to enter using the fire axe.  The second is
in a cell on the third floor and it's one that a prisoner had just busted
out of.  To get the the third one, you'll have to access the top floor.
In the middle of the third floor, fix the fuse box, then climb up the chain,
head to the left, and chop down the door so you can drop down into the
cell below.  The last pile is in the cell on the far left on the top
floor, which you'll also need the fire axe for.

#3 - Ride the mechanical bull in the Warden's Office.

#4 - In Rex's cell, use his bench press, and then smash up the red couches
in front of the TV to make a drum set.  Use that.

Character Token - Blue Whittaker - You'll need the Construction outfit.  Once
you're on the top floor (see Police Shield #2), go to the right to access the
mess hall.  Smash the stuff on the right to find a Clue spot that will lead
you to the oven and some dynamite.  Use it to blow up the shiny door.

Character Token - Prisoner - In the Warden's Office, smash the desk on the
right side to find a Clue spot, then follow it to the center desk.

Vehicle Token - Rino - You need the Firefighter Outfit.  Before entering Rex's
cell, go left and chop down the door to enter the boiler room.  Smash some
stuff to find pieces for an RC Car.  Drive it into the barred room in the
back and onto the button to open the door.  Grab the valve handle inside
and place it next to the furnace.  Put out the flames to get the token.

Vehicle Token - Segway - You need the Firefighter Outfit.  In the same room
as the previous vehicle token.  Smash the objects on the back right to find
a safe.  Crack it open, then put the dynamite next to the shiny sink.  Ride
up the water spout to the token.

Red Brick - Studs x2 - Once you reach the second floor of the prison block,
you should see it in a cell on your left.  Pry open the cell door to the
right, then smash through the wall connecting them.

=====================
Return to LEGO City =
=====================

Having found a Bluebell Mine hammer in the prison, Chase is now going to
investigate the mine itself, and look for Clarence "Stinky" Fletcher, for
his next lead on Rex.  Ellie suggests taking the train station, and you'll
automatically get access between Cherry Tree Hills and Bluebell National
Park.  You can also find more ticket machines around LEGO City to add more
locations to travel to and from.  For now, head to the train station and
use the ticket machine, then use your GamePad to scroll over and select
Blubell National Park to quickly ride there.

Follow the track that veers north towards the marker.  You'll need to sound
the steam whistle to clear the miners away.  The valve to the whistle is
missing, but it's easily found by going to the nearby shack that you need to
pry open, then crack the safe inside.  Once you sound the whistle, you'll be
able to enter the mine.

==================================================
5SA-3. Special Assignment #3 - Miner Altercation =
==================================================

LEGO City Hero @ 90,000

Mine Entry -
First order of business is to get some safety gear on.  Head to the door
that needs to be pried open, then flip the switch behind it.  This will
release pieces that make a box.  Push it to the left and hop up and climb
the wall.  Swing across the gap to the right with the grapple.  Smash the
blue and white objects to find pieces for a launch pad.  Once you fly into
the enclosed area, pry open the door to the cabin and grab the Miner
Disguise in the locker.

Okay, your new disguise has two important functions.  One, you have a pickax,
which you can use to smash any round black rocks, so do so outside the cabin
so you can leave the enclosure.  Smash any other black rocks in the area,
especially the ones near where you drop down, as they conceal a lever.
Place this lever on the indicated spot to the right to get the pieces to
assemble a dynamite vending machine.  That's right.  A dynamite vending
machine.  Partake of some dynamite and place it in the barrel near the silver
block that has the machinery jammed up on the right.  This will drop some
track pieces that you can assemble so the cart full of dynamite can blow
up the exit.  Beat up the two guys behind the rocks.  You can now move on.

Main Shaft -
Take care of the thugs, then head up the path to the left and get some
dynamite out of the machine.  Place it at the outhouse so you can get
pieces for a diving board.  Make the daring jump off the board and have fun
falling down the shaft.  Collect whatever studs you can.  Hold A to slow
down and B to speed up.  At the end, you'll pull out a parachute to land
safely.  Smash the rocks at the back to leave.

Open Mine -
The point of this area is to find 22,000 in Bricks so you can build the
Cable Car.  This will, of course, be done with Super Bricks, so let's find
them.  First, head to the back right to find a red cabin.  Smash the rocks
in front of it, then pry open the door to get a Small Super Brick.  Next,
smash the rocks near the shiny minecart to find a Clue spot, which will lead
to some dynamite.  Place it next to the shiny minecart to blast it.
Assemble the box and push it to start climbing.  Defeat the three bad guys,
then smash the rocks to the left to find a Large Super Brick.

Next, jump to the right.  Climb up the drainpipe, and smash the stuff to
make a launch pad to the left.  From here, jump to the railing to the right
to find another Smasll Super Brick.  Go back left and use the grapple to
pull down the bridge to your left, then cross.  Assemble a grab point so you
can scale the wall, then smash the rocks to your right.  Break the blue and
white barrel to make a bridge, then grab the torch on the opposite side and
use it on the fuse.  This will blow the rocks so you can jump up a level.
Head to the right across the poles, then climb up the ladder and head to
the left up the wall to find another Small Super Brick.  Climb the next
ladder and slide down the rope on the left to find another Large Super
Brick, which should be plenty for the Cable Car.  Drop down using the
rope and assemble it, then hop in it to ride over to the other side of
the area.

Cross the rocks and start climbing the wall, avoiding the falling
boulders.  Once at the top, deal with the thug, then go behind the wood
panels to see a grapple point.  Grapple up, then climb the wall, and hop
over the hot rocks on the conveyor belt.  Climb up to the top and arrest the
three thugs, then smash the boxes to make another dynamite vending machine.
Take the dynamite and blow up the shiny outhouse, then assemble the launch
pad, fly up to the top, then head right and drop into the cabin.  Crack the
safe inside to find a recorder which will end this mission.

---

Police Shields

#1 - Once you get the Miner Disguise, smash the pile of rocks closest to
the push track with the yellow box.

#2 - You need the Firefighter outfit.  Put out fires in five barrels in the
first area.  Three are on the ground floor.  One is high on the left side,
and the last is in the enclosed area near the Miner outfit.

#3 - In the mine area after falling are four canaries that need to be
released.  The first two are during the climb up the back wall for Super
Bricks, near one of the gold deposits.  The third is in the bottom right
corner after you cross using the cable car.  The last is in the top right
area, near the end.

#4 - You need the Farmer outfit.  In the mine area after falling are five
gold deposits that you'll need to smash, and you can do it easily with
projectile weapons.  The first is as you climb the back wall, to the
right of the first launch pad.  The second is further up, above the spot
where you use the torch on the dynamite.  The third is just to the
right of it, past the poles.  The fourth is on the wall after you fall off
the cable car.  The last one is the tough one.  Once you reach the top of
the right side, look for a chicken glide marker, and glide out to the
left.  The last gold deposit is on the first ramp of this area.

Character Token - Ross Wilding - In the first area, just behind your
starting point is a small water-filled alcover with a pallet on it.  Use
the grapple on the pallet to flip it and reveal the token.

Character Token - Spikey Don - You need the Construction outfit.  In the
first area, fix the fuse box on the drill, then pry open the manhole
beneath the water.

Vehicle Token - Dumper - You need the Construction Outfit or perhaps the
Super Color Gun.  In the first area, after pushing the box and climbing
up, get across the electric floor to the back using either the chicken or
the Jetpack.  Flip the switch to shut it off, then fix the fuse box to turn
on the Green Color Swapper.  Use the green on the red light high and to the
left (climb up to it) to open the gate to the token.

Vehicle Token - Steadfast - You'll need the Jetpack, or it might be possible
with the chicken.  In the area where you build the cable car, go to the
right edge to find a gated elevator.  On top of that is the box you need
to fix it.  Either float onto it or straight to it and assemble the pieces
to get the token.

Red Brick - Unlimited Dynamite - You'll need the Farmer outfit.  Once you
reach the very top of the right side in the last area, look for a chicken
marker, then use it to glide to the left.  Scale the rather familiar-looking
ramps, avoiding the hazards to get the brick at the top.

==============================================
5D. Chapter 4 - When the Going Gets Tough... =
==============================================

Poor Chase got schooled, so now it's time for him to get schooling, in the
art of butt-kicking!  Head on up to the dojo marked on your map.  You won't
be able to cross until you find 30,000 bricks, so let's start collecting.
Be sure to use your scanner to find search for them.  Many can be found in
the piles of rocks scattered around the area.  There's a Large Brick south-
west of the dojo entry on a slope.  To get there, smash some nearby rocks to
find pieces to make a spherical boulder that you can roll over to some steps
to climb up to it.  There's another rather obvious large brick on a cabin
further south, as well as yet another one *inside* the cabin if you pry the
door open.  Those should be enough to proceed, so build the bridge and
head on up the big stairs to the dojo.

==========================================
5SA-4. Special Assignment #4 - Kung Fool =
==========================================

LEGO City Hero @ 42,000

Outside Dojo -
Your goal is to get into the dojo, and to do that, you'll need the key in
the ice statue's hand.  To get that, you'll need to build that Dragon in
the center of the area.  That's 40,000 bricks, so we'll need to find four
Large Super Bricks.  First, head to the left and activate the tilt maze.
You'll have to tilt your GamePad in order to move the ball successfully to
the lower right corner.  This will hit a button, which will pop up a fire
cracker.  Place it on the corner of the Super Build and you'll get a Large
Brick.  You'll have to place three more around the build to get all the
bricks you'll need.

So, smash the gold lion statue to the right of the ice statue to find a Clue
spot.  Track it to find fire cracker #2.  Next, grab the dynamite that just
appeared by the gong and place it near the pole in the lower right.  This
will allow you to hop up to the wall.  Grapple down the ladder and climb up
to the roof.  Walk around it and smash the dragon statues above the door,
one to drop a ladder, the other to raise a kite so you can grapple up to
the third floor.

Now, up here, you can use the flaming dragon thing to get a torch.  While
this torch won't last long, you can use it on both the left and right sides
of the roof to blow up some balloons and get more fire crackers.  Place both
in their respective spots down below to get the last two Super Bricks and
build the Dragon.  Take the key and unlock the door to enter.

Inside Dojo -
To get Barry's attention, grab the mallet in the back, and sound the gong
to the left.  This will get the training started.  The instructions are
pretty simple.  You'll start by throwing, then countering, then grappling,
then grappling strong enemies.  Once you complete all the training, that will
end this mission.

---

Police Shields

#1 - Find and use three practice dummies.  One is under the lion statue
behind the tilt maze.  The second is under the lion behind the sand garden.
The last is on the third floor, under the lion statue to the left of the
flaming dragon thing.

#2 - Shoot five red lanterns outside with either the Grapple Gun or the Ray
Gun.  Four of them are hanging from the roof flanking the main door.  The
fifth is on the right side, near the ladder to the roof.

#3 - You need the Farmer outfit.  In the dojo are six plants that need
watering.  They're all on the ground floor and pretty easy to find.

#4 - You need to make four statues gold in the dojo.  For this, you'll need
the Astronaut suit.  Use the teleporter to get to the upper level, then
head left and smash the box to find a trampoline.  Jump up to the rails and
shimmy over to the back to find a Gold Color Swapper.  Use it on the
statues on the ground floor and the upper level.

Character Token - Karate Master - Once you start making torches, take one
down to the ground level and place it in the lantern to lift it.

Character Token - Barry Smith - You need the Astronaut suit.  In the
dojo, use the teleporter in the back to get to the upper level, then go
to the right and smash the boxes to find a small statue.  Take it and
drop down to the lower floor, then place it next to the other one.

Vehicle Token - Roar - You need the Construction outfit.  Under the rocks
in the sand garden is a tile floor to chip away at, which has this token
underneath.

Vehicle Token - Hairdryer - You need the Astronaut suit.  In the dojo,
teleport to the upper level, then drop down to the ledge in front and go
left to find a box with dynamite in it.  Use it on the barrel in the back
left corner of the ground floor.

Red Brick - Super Throw - You need the Astronaut suit.  In the dojo, use the
teleporter in the back to get to the upper level.  Use the valves to spin
the boxes so that their tools match with the pictures on the ledge in front
of you.  The order is pickaxe, watering can, stethoscope, and drill.

=====================
Return to LEGO City =
=====================

Now that you're all kung-fu'd up, it's time to give Frank a hand with the
police station's new truck.  Frank's at Crabby Cove down in Fort Meadows,
so drive on over there.  Test your new mad skills on the thugs that show up,
then you'll get behind the wheel of the M.O.V. and will need to drive it
back to the station.  Take care, because while your health is eight hearts,
repeated hits from Chan's thugs will break down the truck quick.  Also, try
not to hit other things or drive off the road.  It's probably the toughest
thing you'll have to do so far, so it may take a few tries.

Once you successfully deliver the truck, it will be time to get to that
"undercover" part of the game's title.

============================
5E. Chapter 5 - Undercover =
============================

You now have a new set of duds for your undercover work.  They don't give you
any new abilities, but they look tough, don't they?  Now, with the bridges </pre><pre id="faqspan-2">
open, the rest of LEGO City is available for you to explore, so head east out
of Cherry Tree Hills, across Heritage Bridge, north on Festival Square, and
to Pagoda.  The marker is outside Chan's scrapyard.

Once you arrive, Ellie will give you the "Audio Scanner" function for your
communicator.  This will allow you to listen in on conversations, but you'll
need to reach a vantage point to do so.  Follow your map to a drainpipe up
to an elevated platform, cross the bridge, the grapple up to the left.  Cross
the rope to the other side of the street, then use your scanner.  Single out
the audio that is scrambled, hold A to fix it, and you'll have the
conversation you want.

Now you need to find Bucky Butler and arrest him.  Get in a car and drive
north to Uptown.  Once you find the marker, drive to the Audio Scanner spot
and listen in.  Find Bucky's audio near the top and you'll start chasing
him.  Use the nitro in your car to ram his car four times, then chase him
down and arrest him.  You can now return to Pagoda and head to Chan's Limo
Company.

You'll get the job to pick up multi-billionaire Forrest Blackwell at
Blackwell Tower, and you'll have three minutes to do so, so stick to the
stud trail to get to Kings Court on the east side of town to find the
marker.  Once you pick him up, you'll have to drop him off at the Gillespie
Theater in Bright Lights Plaza, so head north, then through the Crosstown
Tunnel to reach it the quickest.  Once you drop him off, you'll get another
job from the old man at the Limo Company.  Head to the alley by the
scrapyard and you'll be tasked with stealing a car from one of his rivals,
so head over to Paradise Sands.  Once you get to the marker, you'll need to
get the guards to leave, by making the nearby party pop off.

First, head to the pool and smash up the red stuff to make the barbeque.
Once it's assembled, head north and look for a box of chicken beneath a blue
and white awning.  Place it next to the barbeque and you've got one part
done.  Now, for the music.  Head to the other side of the pool and
reassemble the music deck.  You'll need a record to finish it off, so head
to the nearby magician, who will pull one out of his hat.  Place the
record and spin some fresh beats.  Hit the Control Pad in the direction
when the arrow reaches the indicator.  Once that's done, you'll be able to
return to the other building with the car.  Pry open the door and a bunch of
people in costumes will rush out to attack you.  Arrest them all and you'll
be able to take the car.  You'll have to drive it back to Chan's scrapyard
while being chased by the police, so try not to take too much damage.

After you return the car, Chan will call you himself and tell you to get to
his limo company, as it's being broken into.  Head to the building and
you'll find a ninja.  Chase the ninja across the rooftops (just follow the
same path).  Once you're done, you'll unlock the Free Run course for the
Pagoda burough.

===================================
5F. Chapter 6 - All in the Family =
===================================

In order to get into Vinnie Pappalardo's good graces, you're going to bust
Moe de Luca loose.  You'll need a prison truck for that.  Head back to the
station.  Chuck will let you borrow the truck if you help fix his bike.
Assemble it, then we need to go find some wheels.  One is relatively close
by.  Head to the back of the station and pry open the door.  Smash the
objects on the left and assemble the ladder to climb up, then grab the
wheel.  The other wheel is down by the jetty.  Assemble the fishing pole at
the dock, then fish up the second wheel and carry it SLOWLY all the way back.

Once the bike is finished, Chuck will ask you to take it for a spin, which
involves your first Time Trial.  It's a checkpoint race around the area.
This one isn't too difficult as you're given a fair amount of time and the
bike handles pretty well, so do your best.  Completing this will unlock Time
Trials around LEGO City, which are basically the same thing, only they give
you vehicles and Gold Bricks.  Anyway, grab the prison truck and head out
towards Kings Court.  Park at the courthouse and you'll grab Moe.  Escape and
head towards Uptown while avoiding the police.

With Moe free, he'll need you to help pull a job so you can get in good with
Vinnie.  Head to the car park south of the airport.  The truck you're looking
for will drive by, so hop in Moe's car and quickly boost so you can broadside
it and knock its hearts down quick.  Now, hop in the truck and drive to the
Pappalardo restaurant in Fresco.  You'll meet with Vinnie and get one of the
Color Guns you just stole.

Now, you need to head to Downtown to break into the bank.  Once you hit the
marker, pry open the manhole cover and jump in.

===========================================
5SA-5. Special Assignment #5 - Dirty Work =
===========================================

LEGO City Hero @ 180,000

Sewer -
Knock away the stuff blocking the door to your left and pry it open.  Take
the valve inside and use it to open the nearby hatch.  Take the key inside
the hatch and use it to unlock the gate to the right.  Continue to the
right, then hop over the vents, shutting them with the switches as you go.
At the end, deal with the guards, then turn the valve to reveal a Color
Swapper.  Use it while in your Criminal disguise to switch your color to
green.  Now, head back to the left and fire at the glowing red light to
change it to green, which will open a gate.  Take the box back to the right
and place it on the green plate, then assemble the wall, climb up it,
shimmy to the right and pry open the door to leave this area.

Outflow -
Head down and take care of the guards, then clean up the area and find a
Clue spot.  It will lead you to dynamite, so place it next to the shiny
boiler.  Assemble the raft and hop on using X.  Steer it like you would a
normal vehicle, then lead it to the right over the green toxic stuff and
land on the opposite side.  Go back to the left, sliding under the gap,
then pry open the gate in the back, take the valve, and place it to the
right.  Ride up the water spout, then head left.  Find dynamite on the
floor and place it in the barrel near the color swapper.  Switch your color
to red and then head back to the right.  Smash the rocks away from the
green light and zap it to turn it red, which will lower a platform to your
right.  Cross the pipes and climb up the ladder.

Vault Access -
Smash the boxes and assemble the box on the push track.  Grapple the vent
cover down, then push the box underneath so you can jump up and grab the
dynamite inside.  Place it by the shiny canisters to open the vent and
enter.

Vault -
Pry open the cabinet on your right to find pieces for a Silver Color
Swapper.  Zap the dish sitting in the middle and push it between the
lasers to bend one so you can get underneath.  Next, zap the other dish and
use your grapple to pull it into the path of the beam.  This will melt the
gold bars, revealing a box.  Place it on the green plate on the right and
assemble a Blue Color Swapper.  This will allow you to zap the wall on
the left, creating a free-run surface, so climb up.  At the top, use the
switch to open the bars behind you, and crack open the safe to find pieces
for another Green Color Swapper.  Switch and zap the red light on the left
to open the gates behind you.  Now, you need to match up the colors on the
rotating switches.  Press A to grab the valve, and press A to stop when the
colors match up.  Do this for all three and the vault will open.  Take the
emerald, then beat up the two guards who show up and leave by the door
they left open.

Bank Lobby -
To get out of here, you'll need 30,000 Bricks for a "Relocator".  Note the
pictures in the back left.  Pull them down using the grapple and rebuild
them to see numbers.  Those numbers, along with the "X" on the red banner,
are a combination.  Set the red number on the dial on the left to "X",
the blue one to "III", and the green one to "VII".  You'll get a key for
your troubles, so bring it to the lock in the back.  Inside this office,
take the Large Super Brick and the dynamite from the machine.  Bring the
dynamite out and place it in front of the statue on the right.  This will
break open the office on the right.  Open each safe for another Large Super
Brick, which should be enough for the vehicle.  Build it and hop on to end
this mission.

---

Police Shields -

#1 - You'll need Rex Fury.  Once you pass the first gate in the sewer, go
down and pull open the orange-handled box.  Use the RC Boat to go through
the little race course.

#2 - You'll need either Rex Fury or the Super Color Gun for this.  In the
second area of the sewer, you need to turn four ducks yellow.  The first duck
is in the beginning of the area.  The second is past the little toxic bit in
the water.  The third is near the door that you pry open to get a valve
handle.  The last is to the right of the exit.  There's a little tunnel
that goes back.  Roll under the bars to reach the duck.  The Yellow Color
Swapper is beneath the orange-handled box, which is why you need Rex, or
the Super Color Gun extra, in which case you don't need the Swapper.

#3 - In the vault, crack open the four safes along the walls.

#4 - Once in the lobby, hop on the floor scrubber and steer it over the
five dirt spots on the floor.

Character Token - Intergalactic Girl - You'll need the Astronaut Suit.  In
the very first area, use the teleporter at ground level, then jump out to
the token.

Character Token - Bank Manager - You need either the Super Color Gun or
the Construction outfit.  In the lobby, go to the near right corner and
open the Astro Crate to call in a teleporter.  Use it to go to the upper
level.  Now, you'll need to color the statue in the back.  If you have the
Super Color Gun, it's easy, but without, first use the brown on the
chair, then go to the left and fix the fuse box so you can get blue for
the base.  The doors will now open.

Vehicle Token - Gotland - In the second area of the sewer, get in the water
and swim to the right.  Before you hit the toxic stuff, go into the cage
in the back to find this token.

Vehicle Token - Relocator - You need the Construction outfit for this.  In
the area just before you hit the vault, use the drill to go through the
tile floor to reach the token.

Red Brick - Studs x4 - In the second sewer area, after riding up a water
spout, walk to the left and pry open the gate.

=====================
Return to LEGO City =
=====================

You have three minutes to get the emerald to the Auburn Bay Bridge, so step
on it.  Your Relocator has five hearts, but the cops are all over you, so
stay safe.  Once you near the bridge, you'll have to use the ramps underneath
to go under and jump over the police.  You'll reach your destination shortly
afterward.

Now, given that you're leaving Chan in the dust, Dunby wants you to get
evidence on his gang.  For that, you'll need to go to Pagoda.  Once you hit
the marker, your Camera will be activated.  Now, you need to get to a
vantage point to learn what deals are going down.  Head to the left of the
scrapyard and pry open the door to the store to get to the Red Color Swapper,
then climb up the nearby awnings to above the store and zap the green light
to turn off the fan so you can use the launch pad to fly over to the tower.
From there, you can listen in on the conversation at the noodle shop.

Your next objective is to get on top of the pagoda in the park.  Grapple up
the front and climb up to the top.  Hit the camera marker and take a look at
the pharmacy across the street (has a mortar and pestle on it).  You should
see two guys in red talking on the balcony.  Zoom in and take your first
picture.  Next, take a shot of the two guys over the alley to the east.
Lastly, get a shot of the car pulling into the limo company.  Chase will
want a closer shot, so get to the new spot on the ground and get a picture
of the car.  You'll now have the Camera function to take pictures whenever,
and you can also upload them to Miiverse.

========================================
5G. Chapter 7 - One Small Job for Chan =
========================================

Chan will call in telling you to get to the wharf in Crescent Park, so do
so.  You'll be told to get in the boat and go to Apollo Island, soooo do
so.  Once you reach the dock, get out and hit the switch so you can get on
the island proper.  Grab a nearby vehicle and drive over to the space
center, which is the building on the left as you drive up.  As you get
close, you'll be pointed to a rather obvious box and some stuff inside.
First, go inside and assemble the Blue Color Swapper and change your Color
Gun, then smash the cabinets in here so you can assemble the locker that holds
the Astronaut disguise.

Now, go outside and smash the indicated box and assemble the pieces for the
Astro Box.  These are opened with the Astro Suit by standing in front of them,
then copying the musical pattern that lights up on the box.  Once that's open,
you'll get pieces to assemble a wall.  Now, turn it blue so you can start
jumping up the walls.  Head left across the pole, then grapple up to the
pieces so you can construct a teleporter.  Stand on it with the Astro Suit and
press A to teleport, which will start the next mission.

=============================================
5SA-6. Special Assignment #6 - Astronaughty =
=============================================

LEGO City Hero @ 68,000

Command Center -
Go to the left and open the Astro Crate.  Assemble the teleporter pieces
and use them.  On the upper level on the right, smash the satellite and
robot and assemble them into a shuttle that knocks down an Astro Crate.
Open it to get pieces for a Green Color Swapper.  Take the green and go
down the stairs so you can open the door and get back out to the main area.
Head left and shoot the red light into green to open the door to the upper
left area.  Walk up the stairs and use your grapple to pull the big emblem
off the wall.  This will give you pieces to finish the push track.  Push
the giant battery into the wall to teleport a stick of dynamite in, then
place that dynamite in the middle of the room near the shiny door.  Ride
up the elevator.

In the next area, you'll need to place three blue thingies in the machine
with the three red lights above it.  The first can be found by pulling it
off the machine on the left with your grapple.  The second is found by
smashing the machines on the left to reveal a Clue spot.  The last is
found in the cabinets that you need to pry open, and it's always in the last
one.  With all blue thingies in place, the teleporter becomes active, so
teleport to the top and throw the switch to move the rail platform.  Use the
switch on the other side to drop the planteary model.  This will lower a
chain you can use to climb up.

Hangar -
Hit the switch in the back right to start a sequence on the red panels
below you.  Step on them in the same order and you'll uncover a Silver Color
Swapper.  Use it on the dish above you to reflect the light and drop a
ladder so you can get out of this pit.

Now to power up the shuttle, using LASERS.  First, the left laser.  Zap
the dish it hits so it turns silver, then smash the wooden box to your
right to find pieces for an Astro Crate.  Assemble and open it, then
assemble the pieces for the dish and zap them silver.  That's laser one.
For laser two, first smash the box that's in its way, then smash the large
box near the shuttle to find a Red Color Swapper.  Use it to hit the green
light on the right to drop pieces for a reflector.  Assemble it, then
switch back to silver to zap it.  Next, head to the push track and smash
the box to find pieces for another dish.  Push it along the track to the
end, and zap it silver.  Lastly, remove the last box in the way.  This will
open the shuttle.  You just have to lower the buggy now.

Once you deal with the guards, push the button near the elevator they came
out of to lower it again.  Ride it up and follow the path to the back of
the rafters.  Pry open the door and crack the safe inside to get a keycard.
Place it in the reader to move the bridge, then head over to the button to
lower the buggy.  Hop in and drive to the right and stop on the big red
square to open the door in front of you.  Drive out to finish this mission.

---

Police Shields

#1 - Get in the riding rocket in the first area.

#2 - In the first area, assemble three portraits along the walls.  Two are
on the right hand side and one is on the left.  All the portrait pieces are
easily found in boxes.

#3 - You'll need the Jetpack for this.  In the hangar area, smash five lunar
rovers.  One is in the back left near the junction box.  One is in the near
left, near where laser one starts.  The third is in the upper rafters in the
back right.  The fourth is in the upper rafters on the left (you'll need to
fix the fuse box in the back left, ride up the elevator, then jetpack over
to the spot where it sits).  The last is in the lower area where you head
for the Red Brick (that you need dynamite to uncover).

#4 - You'll need the Construction outfit.  First, go to the back left of
the hangar and fix the fuse box to ride up the elevator.  Then, get some
dynamite from the machine, drop down, and place it in the barrel in the
near right.  Drop down and fix the fuse box, then pry open the door and
teleport to get out.  Fixing the fuse box reset the light floor.  Hit the
switch, and follow the new sequence on the floor.

Character Token - Space Scientist - Once you drop the planetary model and
open the way to the hangar above, drop down to the floor and smash the
remaining planet to find this.

Character Token - Space Villain - You need Rex Fury for this.  Once you're
in the upper part of the first area, pull open the orange-handled box.

Vehicle Token - L.E.R.V. - You need the Construction outfit.  In the hangar,
drill through the tile floor on the left side.

Vehicle Token - Garrano - You need at least Construction for this.  Once
you get to the upper rafters of the hangar, fix the fuse box in the back
right, then climb up and shimmy across the rails.  Alternatively, you can
reach the token easy once you get the Jetpack.

Red Brick - Super Astro Crate - You'll need the Construction outfit.  First,
go to the back left of the hangar and fix the fuse box to ride up the
elevator.  Then, get some dynamite from the machine, drop down, and place
it in the barrel in the near right.  Drop down and pry open the door,
then use the teleporter to get to a higher area on the left.  Chop down
the door and crack the safe.

=====================
Return to LEGO City =
=====================

Here's a twist.  You'll have to avoid pursuit for a minute before Chan's men
show up.  Drive around and avoid damage from the vehicles trying to crash
you.  Once the minute's up, return to the dock.

============================
5H. Chapter 8 - The Rescue =
============================

Dunby will call in, instructing you to save Forrest Blackwell in Downtown.
Grab a car and drive there.  Once you arrive, Chase will mention needing to
find a Blue Color Swapper.  Go to the east and smash a box to find a
teleporter.  This will get you inside the nearby building, where there is
pretty much every color you can imagine.  Grab a blue and head back to the
wall and zap it so you can start climbing.  Continue along the free-run
course, fighting thugs and using the Astro Crate to proceed.  It's a pretty
obvious course, altogether.  Once you reach the top, deal with the thugs to
rescue Blackwell.  Now, drive him back to the police station.  Once you
finish that, you'll get a call from Natalia.  Head to Chan's Scrapyard to
meet up with her.

================================================
5SA-7. Special Assignment #7 - Scrapyard Scrap =
================================================

LEGO City Hero @ 110,000

Scrapyard Exterior -
Your first order of business is to get that gate to the right open.  To do
that, you'll first need to fuel up the generator in the near left area.
Grab the red can near it for the first of three.  The second can is to the
right in a green dumpster.  The third is found by smashing a green dumpster
to uncover a Clue spot.  Trail it to the washing machine.  Once you put the
last can in, flip the switch to start a fan and ride it up to a crane.
Flip the switch on it to drop a pipe and get a Large Super Brick.  Get on
the pipe using X and roll it over to the divot in front of the gate to open
it.

In the next area, there's a Car Crusher that needs 21,000 Bricks.  You just
got 10,000.  To get more, first smash the rocks behind it and push the
fridge aside to find some dynamite.  Place it in front of the big shiny
dumpster and assemble the doghouse.  You can now pry open the door to the
cabin the dog was guarding for another Large Brick.  Now, you'd probably
have enough, but just in case, to get another 1,000, go down to the water-
filled area and climb up the blue ledges to find a green valve.  Place it
to raise the red light out of the water.  Now, go to the left and grapple
the engine down to break it.  Assemble the Green Color Swapper and zap the
red light.  This will drain the water and allow you to get the last Brick.
You can now make the Car Crusher.

The cube you create with the crusher can be used as a step up to the upper
area of junk.  Cross to the left, then to the back and to the right.  Time
your movement past the grinder and jump up to the switch to drop the pieces
for a wall you can use to climb over the exit to the next area.

Scrapyard Interior -
So, you weren't exactly expecting Studski and Clutch to be a legitimate
help, were you?  Nah.  Anyway, head to the right and use the grapple point
to pull out some cars as platforms.  Climb up and to the left, then drop
down the donut hole.  Smash your way out through the rocks and carry the
box over to the green plate to find pieces to repair the engine, which
moves the orange truck nearby.  This will allow you to climb up onto
the blue posts.  Before you do that, pry open the manhole to find some
dynamite.  Grab it, then jump across the blue posts and place it in front of
the wrecked plane.  This will give you parts for a teleporter that will
get you to the right side.

Take out the bad guys, then climb up the blue drainpipe in the back.  Cross
to the right and hop in the crane using X to free Natalia.

---

Police Shields -

#1 - Smash four wrecked cars in the first area of the scrapyard.  Two are
on the left side of the gate and the other two are on the right side.  The
cars are all blue and brown.

#2 - During the course of going through the first area, you can drain the
water on the right side (look to the regular walkthrough).  There's a safe
in the water that you can crack open to get this.

#3 - Assemble four items out of junk in the second area.  The first is a
helicopter hidden under a wrecked car in the beginning of the area.  The
second is a monkey statue hidden under a load lifter further to the right.
The third is a bike under a refrigerator in the back left, and the last is
in the far right area (near Natalia), which is a bike under a refrigerator.

#4 - You need the Firefighter outfit.  In the second area are six flaming
barrels to extinguish.

Character Token - Chase Suit - In the right-hand part of the first area is a
cabin guarded by a dog which has a Large Super Brick inside.  Also inside
is a safe with this token in it.

Character Token - Studski - You need the Firefighter outfit.  In the last
area with Natalia, go to the left to find a boarded up door to chop down.

Vehicle Token - Schmoozer - You need the Construction outfit.  In the very
first area, drill through the tile floor and ride up the water spout.

Vehicle Token - Jalopy - You need the Constructino outfit.  Once you teleport
over to where Natalia is, you'll find a tile floor to dig up.  There's a
gear underneath.  Place it on the catapult to uncover the token.  To get
back over there, climb up to the fuse box in back and fix it to get the
electricity off the elevator.

Red Brick - Super Safe Crack - You need Rex Fury.  In the right-hand part of
the first area, find an orangle-handled box and pull it open.  Step on the
launch pad underneath to be launched to the brick.

=========================================
5I. Chapter 9 - Bringing Home the Bacon =
=========================================

Uh oh.  You're in trouble now.  Looks like you're headed to Huckleberry's
district in Bluebell National Park.  Head over there and you'll be tasked
with recovering Farmer Hayes' missing pigs.  Riveting.  Hop on the nearby
horse and ride over to the farm in Fort Meadows.

Repair the tractor, then use the nearby Clue spot to find the oil can.  Once
the tractor's oiled up, drive it over to the field and plow all the groups
of vegetables.  The last one will have the key you'll need for the barn,
which will allow you to get the Farmer disguise.  The farmer comes equipped
with a watering can for watering plants and a chicken for floating around.
Now, let's see if we can't find those pigs.

First, head over to the red pot and press A to get some plants on the wall
so you can climb onto the barn.  Climb around until you reach the second
barn roof, which has a chicken symbol on the top.  Press A on it to get a
"floating" course.  Jump into the air, then press and hold down B to start
floating.  As you hit the ring, you'll ascend a little bit.  Follow the
ring to the other roof, then hit the other chicken symbol to float to the
barn you got the overalls from, then water the plant and climb up to the
Audio Scan symbol.  The pig is easy enough to find; he's on the roof of the
stable across the way.  Use the chicken to float over to the roof of it, then
press X to hop on.  Ride the pig back to Farmer Hayes, and that's one down.

For Pig #2, head out to the Audio Scan point way out at the other end of
the field.  The pig is, again, pretty easy to find, in a mudhole.  This one
you'll have to wake up, though, so use the Clue spot to find a valve for the
pipe.  Turn it and the pig will wake up, so hop on him and ride him back.

For the last pig, you're going to have to go up to the castle.  Might as well
grab a car, because getting to the castle is either a long walk or a quick
jump over a gap in a vehicle.  Water the red pot and start climbing.  Once
you reach the top, you'll need to find some food to wake the pig up.  First,
pry open the nearby door and water the ground.  You'll make a nice apple
tree.  Take one of the apples to the nearby pig trough.  For the banana,
water the red pot and climb up to the top tower.  Use the Chicken Glide to
float all the way over to the tunnel entrance and water the spot for your
banana.  Teleport back using the nearby teleporter.  Now, you can place the
banana to wake up the pig.  Thankfully, you won't have to ride him all the
way back.  A conveniently placed Pig Cannon will be nearby.  Use it as the
Farmer to launch Mr. Pig all the way back to the farm in style.

===================================
5J. Chapter 10 - Back on the Case =
===================================

Well, now you've completed your farm jobs, so it's time to get back to the
real action.  You'll get a call from Vinnie about a new heist: the robotic
T-Rex from the museum in Uptown.  Head out across the Blackwell Bridge to
get there quickly.  Once you arrive, you'll learn from Ellie that the only
way in is from the roof.  Drive over to the art gallery.  There's a bunch
of red pots on its west side, one of which can help you climb up.  You'll
reach a big Color Swapper room.  Switch to green and zap the red light so
you can go through the door, which will lead up to the roof.  Start climbing
up to the top using the plants.  At the circular roof, smash three fans so
you can reassemble them into a floor fan which can elevate you up.  Run up
the slope to the very top and get your chicken out so you can glide all the
way over to the museum.  Go to where the arrow is pointing you and climb up
the tower to the top.  Pry open the door and drop inside.

===========================================================
5SA-8. Special Assignment #8 - The Colossal Fossil Hustle =
===========================================================

LEGO City Hero @ 60,000

Gallery -
Head to the right and break into the gift shop.  Grab the handle inside and
place it on the spot to the left to open the curtain.  Pull the grapple down
to release the car and make a mess.  Assemble the pieces into a dynamite
machine and place the dynamite in the shiny rubble to the left of the train.
Assemble the pieces so you can close the furnace and get the train to move.

Smash and assemble the machine to the right of the furnace and activate it
to push it onto the button.  Smash and assemble the box behind the door
you just opened to add to the cart, then activate it again.  Lastly, grab
the green valve, attach it to the cart and turn it to make stairs.  Climb
up.

Smash the two big engines on the next floor and assemble them into a Green
Color Swapper.  Use the green on the red light to the right to move the
cable car.  Take the box and place it next to the oil derrick, then
assemble the pieces to get it pumping.  Ride the oil gusher up to the next
floor.  On the next floor, you need to make another Super Build, so let's
get some bricks.  A Large Brick is on the first floor.  From the second
floor, grab the red stone looking thing near the cable car and place it in
the box down below.  You'll get a key for the gate next to it.  Another
Large Brick is right in front of the laser grid to the dinosaur exhibit.
For a Small Brick, go to the left and throw the switch to drop a remote
control sub into the aquarium.  Steer it into the brick and then operate
the crane again to raise it up.

Now, construct the "Yellow Devil", which will push the ship across the
aquarium.  Climb up the mast of the ship and head to the back ledge.  Cross
the poles to the right and drop down into the moon landing exhibit.  Use
the Clue spot to find a moon rock, then place it in the bucket, which will
drop pieces of a teleporter.  Use it to be sent to the mad science exhibit.
In here, rotate the valves until the meter points towars the green for the
two steam valves, then throw the switch to uncover a Red Color Swapper above
you.  Ride up the air and switch colors, then zap the green light so you
can move on.

Dinosaur Exhibit -
The T-Rex is in back, or rather, the Super Build for the T-Rex is there.
You'll need 30,000 to make it, so let's collect.  First, head down to the
pterodactyl exhibit and smash the big egg to find a Clue spot, which will
lead you to a feather.  Use it on the Stegosaurus fossil to smash open
the guard kiosk on the right.  Take the dynamite inside and put it in front
of the left guard kiosk.  Hit the switch inside to open all the displays on
the back walls.  We'll take each of those displays in turn.

Start on the left with the caveman display.  Smash the box and assemble the
caveman, then hit the non-green display in front of it to take control of
the caveman.  Smash the wheel in four spots and you'll get a Large Brick.
Next, go to the forest exhibit and assemble the woodsman.  Take control
on this one and shoot an arrow when the target is up and to the right to get
another Large Brick.  Lastly, head to the Native American exhibit further
to the right.  Hit the switch to spin the totem poles.  When each pole
matches the design on the back wall, step on the switch in front of them
to freeze them.  Once you get all three matched up, you'll get another Large
Brick.  You can now go back and assemble the T-Rex to finish the mission.

---

Police Shields -

#1 - Water five flower boxes in the first area.  The first is on the ground
floor, next to the aquarium.  The second is on the second floor near the
oil derrick.  The third is near the Yellow Devil.  The fourth is to the
right of the Yellow Devil, outside the mad scientist exhibit, and the last
is up on the rafters on the left side.

#2 - Shoot five paintings of the T-Rex in the first area.  Use the Astro
Suit's ray gun.  There's one inside the gift shop (who is tough to see),
another two are on the back wall above the aquarium, another is up on the
rafters on the left side (near the flower box), and the last is above
the mad scientist exhibit.

#3 - You need to complete all four exhibits in the dinosaur wing.  The first
three give you Super Bricks.  The last gives you the police shield.  I
covered the first three in the walkthrough.  For the last, go to the Egyptian
exhibit in the second area.  Assemble the sphinx face and hit the beige
switch, then match the black symbols in the corners with those that appear
above the sphinx's feet.

#4 - You need Rex Fury.  In the dinosaur exhibit, there are two orange-
handled objects in the back part of the ground floor.  Pull them both.

Character Token - Mummy - You need the Construction outfit.  On the second
floor of the first area is a fuse box.  Fix it, then pry open the nearby
door.

Character Token - Caveman - You need Rex Fury.  In the dinosaur exhibit,
go to the right to find an orange-handled box.  Pull it open and assemble
the pieces into a familiar looking adversary.

Vehicle Token - Ancestor - Once you move the ship in the first area, get
behind the cannon and press A.

Vehicle Token - Silversmith - You need the Construction outfit.  In the
dinosaur exhibit, go up the stairs and to the right to find a fuse box.
Fix it, then use the teleporter.  Smash the support for the dinosaur
fossil, then climb up its neck (carefully) and grapple the pterodactyl
above you.  Climb up and throw the switch to smash the glass holding the
token.

Red Brick - Super Break and Enter - You need Rex Fury.  In the back of the
first floor of dinosaur exhibit are two things which can be pulled.  They
give you items, so place them on the triceratops fossil.  Also, go up the
stairs and to the left to find another orange-handled box in the empty
exhibit.  This has a bone for the triceratops as well.  Once all three are in
place, you get the brick.

=====================
Return to LEGO City =
=====================

Yes, it is now time to run through the city on a rampaging robotic T-Rex
fossil.  Head over to the airport to drop off your new pal.  Once you do
that, Vinnie will call in with one more job; getting a boat from the Fire
Department.  Looks like we're gonna be learning some more new skills.  Head
over to Festival Square and to the marker.

=============================================
5SA-9. Special Assignment #9 - Hot Property =
=============================================

LEGO City Hero @ 85,000

Station Yard -
First, pull the nearby lever.  Smash the box inside the garage and assemble
the Astro Crate so you can then open it.  The pieces it warps in will be for
a Red Color Swapper.  Use that to finish painting the middle garage door.
You can now open it and take the Firefighter Uniform inside.  You'll now
have access to a fire extinguisher.

Next up, follow Officer Lopez-Delgado's instructions.  Squirt out the fire
next to him.  Next, take the axe and smash open the door behind him.
Inside is a valve to use on the nearby fire hydrant.  Lopez-Delgado will
then open the gates so you can go to the left side of the yard.  Step into
the circle and you'll have to direct a net to catch four jumping firemen.
Then, you'll have to use water cannons to put out the fire.

For your last task, you'll need to rescue a cat.  Grab the box inside the
doors and place it on the green plate to assemble a ladder.  Head left and
along the rather obvious path, punctuated by some doors you'll need to break
down.  There's also a part that needs dynamite, but this should all be
familiar ground to you by now, right?  Once you reach the roof, you'll have
to steer an RC car full of dynamite into a tower to knock over a wall so
you can reach the fish circle and use it to get the kitty down.  Training's
all done, so head inside the station.

Fire Station -
To get the chief out of his office, you'll need to beat the squirting clown
game.  Simply aim at the clown faces when they turn towards you until their
balloons burst.  Do this for all five and the chief will get irate and
lock his office.  Head upstairs and smash the stuff to find a Clue spot.
Trail it to the file cabinet to find a key for the office on the left.
Once inside, assemble a trampoline so you can jump up to the right and
cross the light fixtures to the roof of the chief's office, using the
chicken the Farmer disguise has to stretch the last jump.  Pry your way
into the office and take the boathouse key from the safe.  Head out and
back down to the lock to the boathouse area.

Boathouse -
Head to the right and smash up the objects to find a Clue spot, which
leads you to a valve handle.  Place it on the elevator so you can raise
yourself up, then jump to the right, swinging over the gaps and into the
next area.  Smash the big box to find an Astro Crate, then open it to
teleport in a dynamite machine.  Take it back to the left (pry open the
gate) and place the dynamite in front of the shiny door, which gets you
access to the Red Color Swapper.  Use the red on the green light to shut
off the fans above.  You can now go back up the valve elevator and jump
across the next fence using your chicken.

Now, you'll need to let your cronies through the gate.  Smash the blue
and white kayaks to find pieces for a launch pad, then turn the green
light red on the other side.  You can now go back and pry open the gate.
Hop in the water cannon and fire it at the weight to raise the gate so you
can finish the mission.

---

Police Shields -

#1 - There are five red alarm bells that need to be shot down, either with
the Grapple or the Ray Gun.  Two are above the garages on the right.  A
third is above the station entrance (near the "fire" emblem).  The last two
are through the gate, one above the open garage, and one above the red
double doors.

#2 - Once inside the station, smash five piles of birthday gifts.  One is in
the near right corner.  One is in the near left corner.  One is in the
back left corner (all on the first floor).  The last two are on the second
floor, one is in the office on the left, and the last is in the chief's
office.

#3 - In the boathouse area, put out three fire barrels.  One's by the
entrance, the second is past the first metal fence, and the third is after
the second metal fence.

#4 - Once you make it to the right side of the boathouse area, flip the
switch to drop an air mattress.  Float it along the stud trail to this
shield.

Character Token - Ramon Lopez-Delgado - Once you get the Firefighter uniform,
put out the flaming barrel the other guys are singing around.

Character Token - Charlotte Hannon - Inside the fire station, run on one of
the treadmills successfully.

Vehicle Token - Extender - You need Rex Fury.  After Lopez-Delgado opens
the gate to the left part of the yard, pull open the orange-handled box in
the nearby garage.

Vehicle Token - Fire Tracker - You need Rex Fury.  Once you start climbing
the building to get to the cat, you'll spot an orange-handled box on the
way.  Open it to find a handle.  Take it back to the garages, and place it
on the lift to lower the car.  Hop on to get the token.

Red Brick - Costumes - Inside the fire station, use the axe to smash down the
door on the right.

=====================
Return to LEGO City =
=====================

Natalia will call in needing help at the hospital.  Hop in the nearby boat
and head back to Festival Square.  Once you reach the marker, you'll note
Natalia on the rooftop (how the heck did she get up there?)  Head for the
garage doors and put out the fires.  Crack the nearby safe for a keycard to
put in the reader and enter the elevator (getting a Large Super Brick for
your troubles).

On the next floor, grab some dynamite from the machine, then put out the
fires to the right and place the dynamite in the barrel.  Jump out onto
the terrace and put out the fires, then assemble the pot and water it so you
can climb up.  Head to the left across the blue beam on top of the tunnel
and put out the fires so you can pry open the roof above the Red Color
Swapper.  Now, return to the plant and climb up, going to the right this
time, putting out the fires.  Zap the green light above the fan with red to
shut it off, then head to the right, zapping another fan and putting out more
fires.

At the end, you'll talk to Natalia for a second, then bash down the door to
an inner room.  Use the teleporter and use the Blue Color Zapper, then
teleport back and zap the wall on the right so you can climb it.  Head out
to the left across the blue beam and start climbing the main hospital tower.
At the top, use the Chicken Glide to reach Natalia.  You'll hover over to
the helipad.  You'll need to build the Helipad, which costs 20,000 bricks.
If you don't have enough, you'll have to jump off the helipad to find one
below you, then climb back up, so let's hope you have enough.  Once you
assemble the Helipad, call in the Swooper and fly up to Bright Lights Plaza.
Land on the Helipad up there.

=============================================================
5K. Chapter 11 - The Proof of the Pudding is in the Meeting =
=============================================================

Now, you need to get to Pappalardo's.  Easiest way to do that is to call in
another helicopter and fly it east (you can use a mountain pass marked by a
circular gap to the northeast to cross over quickly).  You can land nearby
either using the crash pad or just by transferring to a ground vehicle by
flying low and pressing X.  Either way, head to the restaurant to talk to
Moe.  You'll now be sent to Paradise Sands.  Head to the Honey Hotel (which
belongs to Frank's parents).

You'll have to start climbing.  Start to the left of the main doors.  Once
you reach the first terrace, you'll find a giant bee.  Pry open the nearby
door and smash objects inside to find a Green Color Swapper.  Use it on the
light near the bee so you can hop on it and ride up higher.  On the next
terrace, the guy in green won't let you through unless you can prove you're a
gym member.  Use all the equipment on the terrace to impress him, then get
dynamite from inside so you can use it on the shiny door.  Enter the elevator,
then speak to Frank.

You can now use the nearby Chicken Glide to glide across the area.  Water
the plants on the next building and climb up.  You now need to block three of
the four spots on the fountain.  The first plug is found under a lounge chair
on the right.  The second is found at the end of a Clue spot under a lounge
chair on the left.  The last is found behind the door you need to pry open in
the back.  Once all three plugs are in place, you can ride up the fourth jet
to the higher roof, then jump across to continue climbing.  Smash an AC unit
to make a wall to climb, then slide down the rope.  Once you deal with the
thugs, water the plants at the end and climb onto the blue beam, then cross
the rope.  On the next roof, smash the blue dumpsters and assemble the Blue
Color Swapper.  Use the blue on the wall to climb it, then cross the rope
again.  You'll see a Super Build here.  It needs 30,000.  There were two
Large Bricks on the way, one behind a pry door and one behind an axe door,
so go back and pick those up if you haven't already, and there's a third
behind a pry door in this area.  Use them to assemble the pool.

Now, fill the pool with water from the Fire Extinguisher.  This will release
the beach ball, which you can ride over to the indicated spot, letting you
jump to the launch pad.  Fly over to the next roof and smash the rocks to
uncover a teleporter.  Use it to go to the next roof, then carry the box to
the green plate to uncover an RC Car.  Steer it towards the shiny stuff at
the end to uncover a Green Color Swapper.  Teleport back and use the green on
the red light.  Ride the launch pad and you'll FINALLY reach the last roof.
Climb up, then cross over the launch pads and chop your way into the door.
Crack the safe inside for the key, then cross back over the launch pads and
unlock the door.  You're FINALLY at the vantage point, so listen in on the
conversation between Vinnie and Rex.

You'll then get a call from Vinnie, who wants you to do a job just for them.
You're going to steal from Forrest Blackwell.  Dun dun DUNNNN!  Go down to
near the Sea Tunnel to meet Moe.

=================================================
5SA-10. Special Assignment #10 - Smash 'n' Grab =
=================================================

LEGO City Hero @ 60,000

Sea Tunnel -
Head left and smash stuff to create a railing you can climb over, then
chop down the boarded door.  Hop across the pole to the next platform.
Extinguish the flames on the right and turn the valve to stop the water
flow to the right.  Swing across using the Grapple and chop open the next
door.  Flip the switch inside and assemble the pieces that pop out to make
a vent that you can ride up.

Cross the ledge to the next platform.  Smash the big box to find an Astro
Crate inside.  Open it to get pieces for the machine on the back wall.  Flip
the switch and grab the valve handle on the left.  Now flip the switch
again so you have a place to put the valve.  Turn it to raise up a bridge.
Cross and smash the plant to the right of the elevator, then assemble it
into a pot and water it.  Climb up and pry open the vent to the right.
Drop down into the room and use the Red Color Swapper so you can shoot the
green light and open the door in front of you.  Take the box out to the
elevator and assemble the switch to open it.  Hop inside.

Mansion -
You'll need to get into that vault.  Climb up to the painting above the
fireplace and Grapple down the portrait.  This will break the display case
and uncover a Clue spot.  Follow it to the cabinet for the pieces to a
switch that will uncover a green light.  That's one.  For the other,
smash the desk in the near right corner to find a box.  Carry it to the
green plate near the vault to make the other switch.  Shoot both green
lights red (you should still be red, if not, there's a color swapper under
some of the junk on the right).  You can now walk into the vault to finish
the mission.

---

Police Shields

#1 - Smash three triangular signs with a life preserver on them in the
tunnel area.  One is right near your starting point.  The second is near the
stack of blue and white boats.  The last is in front of the elevator leading
up to the next area.

#2 - In the first area, pry open four red and white cupboards.  The first is
just over the first fence.  The second is near the stack of blue and white
boats.  The third is in front of the elevator leading up to the next area,
and the last is in the enclosed room near the elevator.  To get there, once
you water the plant, go left at the top and chop open the door to find a
teleporter.

#3 - Once inside the mansion, pry open the door leading to the outside
terrace in the back, then use the yellow heavy punch bag.

#4 - In the mansion, break the box in front of the piano, then assemble it
and play it.

Character Token - Moe de Luca - In the tunnel, you should see a fuse box
near your first set of security guards.  Fix it, then flip the switch
behind it.

Character Token - Forrest Blackwell Suit - You need Rex Fury.  In the mansion,
pull on the orange-handled door on the right, which will uncover a fues
box.  Fix it, then grab the token.

Vehicle Token - Buzzer - In the first area, once you water the plant near the
elevator, go left at the top and chop open the boarded door at the end.
Teleport into the enclosed room with the token.

Vehicle Token - Scout - Once inside the mansion, pry open the metal plate
on the right hand wall and crack the safe.

Red Brick - Attract Studs - You need the Construction outfit.  In the sea
tunnel, after watering the plant, climb it and go left.  Go past the fire
axe door and flip on the poles, then slide down the rope.  Fix the fuse box,
then chop down the door to get the brick.

=====================
Return to LEGO City =
=====================

Burn rubber towards the Promenade Gardens in Downtown.  Once you reach the
spot, you'll have to fight off a bunch of guys, then Moe will call in that
he's still not out of the woods.  You'll have to drive to Pappalardo's and
check on Vinnie yourself.  Once you get there, you'll have to climb onto
the roof using the indicated path and pry open the skylight to get in.

================================================================
5SA-11. Special Assignment #11 - They All Scream for Ice Cream =
================================================================

LEGO City Hero @ 87,000

Restaurant -
Pull the hook off the door to enter the main area.  Deal with the thugs
and grapple down the sign above the freezer to free Vinnie.  In addition </pre><pre id="faqspan-3">
to the box in the freezer, you'll need a second box.  Go to the left side
of the counter and smash the box to find pieces for a switch.  Hit it to
reveal a carryable box.  Carry both boxes to the green machine on the
right, then assemble the pieces and turn the valve to pull out the stairs.
At the top, go left and smash the rocks with your pickaxe, then chop open
the door.

Office -
Now to get the secret passage open.  Smash the red chair near the plant on
the right for a Clue spot, then follow it to get a key.  Place the key in
the left-hand bookcase, unlock it, then crack the safe inside for the pieces
to an ice cream statue.  Push it onto the green plate in back.  For the
other one, go to the near left corner and smash the chair to find another
Clue spot.  Follow it to find pieces for a Red Color Swapper.  Use it on the
green light on the right-hand bookcase.  Again, crack the safe, make the
statue and push it.  You can now leave by the back portrait.

Factory -
Go towards the back and hit a switch to get a box you can use as a shield
to get past all the freezing jets.  Once past them, get dynamite out of the
machine and place it in the nearby barrel.  Push the now freed tube into
place (you'll also shut off the ice jets).  Hop up onto the tube, then to
the ledge on the left.  Turn the valve to start the flow of ice cream.  Now,
push the box off the ledge and assemble the fan pieces.  Ride up the wind
and douse the flames so you can turn the other valve.  You can now head
back to the center console up the ladder and hit the switch to finish this
mission.

---

Police Shields

#1 - Smash three ice cream statues.  One is in the very first area you
start in.  A second in the back left part of the counter, near the freezer,
and the third is on the upper level, behind the cabinet that turns into an
ice cream ball.

#2 - Along the left side of the upper level of the restaurant are four boxes
that have stools in them.  Build all four.

#3 - In Vinnie's office, smash all eight chairs around the table.

#4 - In the factor, destroy three green and gray machines.  One is near the
door you came in.  The second is near the first green valve on the left
side of the room.  The last is on the right ledge, which you'll basically
trip over on your way to the second green valve.

Character Token - Vinnie Pappalardo - Reassemble Vinnie once you free him
from the freezer.

Character Token - Jimmy Grossman  - You need the Construction outfit.  Fix
the fuse box near the guy playing piano, then reassemble the piano into a
launch pad.

Vehicle Token - Aceso - At the top of the stairs in the restaurant, smash
the big cabinet and assemble the ice cream ball.  Roll it onto the big
red button to the left to turn on the teleporter, then teleport and cross
the ceiling to the right.

Vehicle Token - Ironback - In Vinnie's office, water the red pot.

Red Brick - Extra Hearts - You NEED the Super Color Gun extra for this, I
*think*.  I have not been able to find a Color Swapper in the first area that
will allow you to shoot all three red lights in the area.  Once you do so,

==========================================
5L. Chapter 12 - The Con in Construction =
==========================================

You got the info from Rex's thug that there's another heist going down at
the Construction Yard in Paradise Sands.  Drive there now.

=============================================
5SA-12. Special Assignment #12 - High Steal =
=============================================

LEGO City Hero @ 92,000

Site Front -
As Mr. Schwar...er... Spindlerouter just told you, push the barrel away
from the front of the cabin.  Pry open the door and take the Construction
uniform from the cabinet.  Yay!  You've got all the diguises now!  Fix
the nearby fuse box while in construction garb.  Now, head to the near
right part of the area and bust up the crate to find an Astro Crate inside.
Open it up to get the pieces for a Green Color Swapper.  Use it on the red
light in back to find a steamroller.  Roll it over the red button to open
the gate.

Now, you need to fix the hoist controls.  To get water drained from the pool,
you'll need to open up some holes in the ground to let water out.  Look for
areas where stuff is sitting on tiled floor and use the Construction
Uniform's Pneumatic Drill to uncover a yellow circle.  Press A on it to dig
up a water spout.  Dig up all four in the area and then you can drop into
the pool and smash the crate to find an Astro Crate.  Open it to call in the
parts.  Assemble them.

Throw the hoist switch and assemble the ladder.  Climb up and head left.
At the shiny wall, grapple down the hook above you and climb up.  Head right
and pry open the door to the storeroom to get dynamite, then place it in the
barrel in front of the shiny wall.  Head left and grapple up to the next
level, then head back right and fix the fuse box on the elevator.  Drop
back into it and throw the switch to ride up.  Douse the flames, then water
the plant so you can climb up to the next level.  Continue to the right
and drop down to shut off the gas, then head to the last door and hack it
open.

Site Rear -
A worker will lament how the nearby dog has stolen the key to the shed.  To
get it back, smash the rock next to the doghouse and follow the Clue spot
to find a bone.  Place it in the bowl and you'll get the key to the shack.
Inside, you'll find the switch that opens the gate to the left.  You'll now
have to build the Crane.  You'll need 40,000 bricks for it, so here are the
locations of four Large Super Bricks:

1: Dig up the tile floor on the right side and ride up the water to the
ledge.  You'll be tasked with drilling all the stuff in this enclosed
area.  Once you destroy it all, you'll get a brick.
2: Dig up the tile floor in the middle of the area and ride up the water
spout.
3: Smash the rocks in the middle and follow the Clue spot to the RC Digger.
Digging up one of the small piles will find the brick.
4: In the far left corner, hop up and pry open the door to a cabin to find
this last one.

Assemble the crane and drive it over to the indicated spot.  Now, you'll
have to use the crane to place the pipes in their proper spots.  It's pretty
simple to do.  Once that's done, drive out to the right to end this mission.

---

Police Shields

#1 - Smash five piles of rocks in the first area.  Once is behind the
steamroller you first drive.  The rest are scattered around the area past
the steamroller gate in various corners.

#2 - In the first area, partake in three coffee breaks.  The first is just
past the steamroller gate.  The second is in the foreground near a yellow
cement mixer.  The last is as you start climbing up the construction area,
after you first pass through the elevator.

#3 - In the second area, you'll need to assemble three LEGO things.  One is
up in the same area as Patrick Wenham's token (see below).  The second is
in the far right area with the pneumatic drill area.  The last is behind
the left-hand gate (which you open after giving the dog the bone).

#4 - In the rough middle of the second area are some rocks to pickaxe away.
Underneath is a Clue spot that leads you to the far right where you'll find
pieces for an RC Digger.  Use it to dig up four spots in the ground.  They
have little icons floating over them to make them easier to see.

Character Token - Construction Foreman - You need the Jetpack.  Once you
start climbing the building in the first area, you'll come to a shiny
wall blocking your way.  After pulling down the ladder above it, climb up,
and then jump up with the Jetpack to reach the railing above.  Smash the
locker to find the token.

Character Token - Patrick Wenham - In the second area, go to the right and
fix the fuse box near the Blue Color Swapper and use the blue on the nearby
wall to run up it.  Smash the brown bin in the back left.

Vehicle Token - Foundation - In the near right corner of the first area,
there's a cement mixer.  Operate it to fling stuff at the structure to the
right.  Assemble the pieces into a little elevator so you can ride up to the
token.

Vehicle Token - Roller - In the very beginning of the second area, before
dropping down the tube, smash the brown bin to find this token.

Red Brick - Studs x6 - Just after the steamroller gate is a cabin with a
boarded up door.  Axe down the door.

=====================
Return to LEGO City =
=====================

Drive up to the observatory, up the hill north of Paradise Sands.  Once
there, first use your pneumatic drill to clean up the rocks near the
building, then fend off the guards.  The last one will drop the key to the
door, so open it and climb up to the fuse box.  Use it to open the roof,
then get in the crane and place the telescope into the truck.  You'll now
have to evade the police as you follow your pal Eddie to the drop-off point,
which is the train tunnel near Bluebell.  Once in place, you'll begin
the next mission.

==========================
5M. Chapter 13 - Secrets =
==========================

I said, *you'll begin the next mission*!

======================================================
5SA-13. Special Assignment #13 - Disruptive Behavior =
======================================================

LEGO City Hero @ 155,000

Mountain Base -
Go to the far right of this big room and fix the fuse box on the wall.
This will fix the tesla coils and allow you to smash the box they had
charged, inside of which is a carryable box, so carry it to the green
plate and assemble the switch to open the little office.  Inside, flip the
switch to open the way out back.  Head to the back of the platform and
assemble the diving board to jump.  Whee!  Watch out for the lasers!

At the bottom, smash the box near the claw arm for parts for it, then head
to the back of the room and open the Astro Crate which will give you
dynamite for the shiny crate near the claw arm and more parts for it.  Throw
the switch and you'll get an engine.  Use the fuse box on it to ride it

Underground Base -
Head to the back wall and pry open the door.  Inside, break the box and
assemble the ladder, then climb up and head out on to the catwalk.  Axe
open the door and use the Green Color Swapper.  Zap the red light in the
previous room to get your final upgrade: the Jetpack!  Go outside and
stand on the white circle to activate the Super Jetpack Hover.  Fly through
the rings to keep your fuel up as you float to the other side of the fence.

There are several things of interest on this side of the fence, but where
you need to go is back and hover straight up to the railing and climb the
ladder up.  Float towards the screen and to the left to the next platform,
then float again to the left.  Press the switch to send the sled into the
laser grid, then assemble a dynamite machine from the pieces.  Take the
dynamite, the float back across the platforms to the shiny crate.  Well,
that made a mess.  Assemble the teleporter and use it.

You're now behind the red laser grid.  Take the handle to remove the lasers,
the float over the gap to the right using the Super Jetpack Hover circle.
Place the handle and pull it to drop the crate, then float to the right
again until you reach the far right side.  Climb up, then go to the back
and float up to the teleporter.  On the other side, open up the pry door
and then fix the fuse box.  Climb up through the hatch and flip the switch
at the top.  Jetpack Hover to the left and to the back door.  Open the
Astro Crate and take the dynamite to blow up the wall.  Head through the
door.

Command Center -
To get up to Professor Kowalski, you'll need to build and fire up some
Tesla coils.  First, go to the back left and use your Grapple to pull down
the gun.  Assemble the coil and hit the nearby switch.  Next, grab the box
on the right side and carry it to the green plate.  Assemble the pieces and
fire up that coil.  This will bring up a UFO that you'll use to escape
later.  Now, go to the right and pry open the door so you can fix the fuse
box.  Ride up the fan and smash the box to find a teleporter which will
take you to the professor.  Hit the switch behind him to free him.  Hop in
the UFO to end the mission.

---

Police Shields

#1 - Clear the box in front of the basketball hoop, then shoot three baskets.

#2 - You need Rex Fury.  In the first area, pull open three boxes with
orange handles.  The first is to your left as you start.  The other two
are near the submarine at the bottom of the long jump.

#3 - In the second area (after riding the engine), pry open five red
cabinets.  The first one is in the elevator you started in.  The second is
beneath the room with the jetpack.  The third is in the area just after you
get the Jetpack.  Go down past the red laser grid and to the left to find
it beneath some stairs.  The fourth is behind the shiny crate after you
climb a ladder.  The last is after you float to the far right side.

#4 - In the second area (after riding the engine), smash five flowerpots.
The first is in the room with the Green Color Swapper.  The second is in the
area just after you get the Jetpack.  Go down past the red laser grid and
to the left to find it beneath some stairs.  The third is behind the red
laser grid where the yellow handle is.  The fourth is after you float to the
far right side (inside a box near the last red cabinet).  The last one is
behind a pry door, next to a fuse box, all of which are in your path.

Character Token - Henrik Kowalski - You need Rex Fury.  In the submarine
area, pull open one of the orange-handled boxes to find a fuse box behind
it.  Fix it to open the nearby canister.

Character Token - Submarine Captain - In the second area, after you float
across the large gaps and drop the box to get to the far right side, drop
down and shimmy along a ledge to find this token.

Vehicle Token - Jupiter - You need Rex Fury.  In the last area, pull open
the orange-handled box.

Vehicle Token - Rex's Brute - In the last area, use the pneumatic drill in
the tile floor area to fall through to this token.

Red Brick - Studs x8 - You need Rex Fury.  Once you enter the second area
(where you get the Jetpack), open the nearby orange-handled box to find
an Astro Crate, which calls in a switch.  Flip the switch to remove the
laser grid.

=====================
Return to LEGO City =
=====================

Yes, it's UFO time!  Sadly, we won't be doing anything too crazy in it.
We're just heading for the Blackwell Mansion where Natalia is being held.
Follow the red rings for the most efficient way there, then land on the
helipad.  Once you land, follow the stud trail down the path to the Jetpack
Hover circle, then jet over to the far ledge.  Jetpack further to the left
the climb up the ledges to reach a spot you can climb over the fence.  Walk
up to the marker.

==========================================================
5SA-14. Special Assignment #14 - Breaking and Reentering =
==========================================================

LEGO City Hero @ 100,000

Exterior -
First, head up the ramp and use your pneumatic drill to drill through the
tile floor to find some dynamite.  Place it on the shiny statue to uncover
a keyhole.  Next, head to the right and use the fireaxe on the door.  Crack
the safe inside to get the key.  Unlock the door and take the box inside,
then place it on the green plate.  This creates and RC Car that you can
steer into the shiny garage door.  Fix the fuse box inside and you'll be
able to go up the stairs.

Smash up the objects to the left of the pool to find a Clue spot.  Track it
to find a green valve handle.  Place it on the spot to the right of the
pool and use it to drain the pool.  You can now use the Red Color Swapper
on the green light to climb the wall to the next level.

Head to the right and water the three red pots.  Climb up the flowers to
the top.  Smash the boulders and fix the fuse box behind them.  This will
open the door below you.  Pry it open and enter.

Mansion -
Smash the objects in here to find two Clue spots.  Both lead to some
brown books that act as switches.  Once both are pulled, tap the switch
that appears to open the windows, as well as rotate a statue and open the
painting on the left (man, that switch did it all!)  Crack the safe that
was behind the painting to get some dynamite.  Place it in front of the
statue on the right (the one with the barrel).  This will end the mission.

---

Police Shields

#1 - In the outside area, extinguish six torches.  One is right next to you
at the beginning.  The second is near the basketball net in the playground.
The third is on the pool level, on a wall to the left.  The fourth is on
the third level, on the far right side near the red pots.  The last two are
at the top level, next to each other.

#2 - Smash three precious boulders (like the kind you find in LEGO City) in
the outside area.  One is in the garden area that's in front of the
electrified stairs.  The second is near the basketball net in the
playground.  The last is on the very top of the mansion.

#3 - Water three green flower boxes outside.  One is at the right end of
the playground.  A second is near the shiny door garage.  The last is on
the third level, near where you climb up.

#4 - There are three targets to be shot in Blackwell's mansion.  One is
above the jumbled portrait on the right side.  Another is visible high
above the left bookcase.  The last is behind some books in one of the right
bookcases.  Shoot all of them to fix the jumbled portrait.

Character Token - Sentinel Decker - In the outside area, once you reach the
top, look for a tightrope you can slide down to the left.  At the end, use
the teleporter, then smash the sand castle.

Character Token - Forrest Blackwell Casual - You need Rex Fury.  In the
outside area, once you reach the top, pull open the orange-handled box.

Vehicle Token - Dullahan - In the outside area, on the left is a manhole.
Pry it open.

Vehicle Token - Cloud - In the outside area, once you bust down the boarded
door with the fireaxe, go to the right and smash the chair at the end to
find this token.

Red Brick - Attract Bricks - In the outside area, once on the third level, go
all the way to the right to the Astro Crate and open it to teleport in a red
mailbox.  Smash it.

====================================
5N. Chapter 14 - Savings and Loans =
====================================

You now need to get your butt to Dr. Kowalski's warehouse in Auburn, and you
only have five minutes.  Call in a helicopter and zip over there.  Once you
reach the lab, chop open the door and hit the switch inside to open the
garage.  Take the van to Blackwell Tower in Kings Court.  You'll now have to
assemble all four shield generators.  There are goons around each one, so
arrest them first.

=============================================
5O. Chapter 15 - Far Above the Call of Duty =
=============================================

With the completion of the shield generators, the rocket will launch, and
you'll need to get after them.  You'll automatically be taken to Apollo
Island.  Get over to the launchpad.  Yep, you're going to have to build the
shuttle.  Start climbing the tower.  You'll need to find five Large Super
Bricks:

1. In the enclosed room.  You'll need to get onto its ceiling and pry the
skylight.
2. On the far left is in Astro Crate which will teleport one in.
3. Climb the boxes behind #2 and go up to the blue beams to find a third.
4. Climb from there to the very top of the tower.
5. On the gantry leading to where the shuttle entrance will be, use the
teleporter.

Build the shuttle and hop inside.  Time to put an end to these shenanigans.

=====================================================
5SA-15. Special Assignment #15 - Fly Me to the Moon =
=====================================================

LEGO City Hero @ 120,000

Moonbase Exterior -
Smash the nearby boxes and assemble the elevator button.  Stand on it, then
use the Jetpack Hover circle to float to the right.  Float to the right for
two more platforms until you find a switch.  Hit it to lower the elevator,
then hit the switch on the elevator to ride up.  Smash the nearby boxes
to find dynamite for the shiny door.  Inside the dome, use your pneumatic
drill to uncover a water spout.  Head to the right, but don't bother
fighting the bad guys, because they won't stop coming.  Instead, jetpack
to the right and smash the two big crates.  One has an Astro Crate which
calls in some pieces, and the other has a Green Color Swapper.  Use it
on the red light to enter the dome and find a box.  Carry it to the green
plate for the other pieces to make a moon buggy.  Get in, then drive it
onto the red square to create a bridge back to the left.  Zap the two red
lights to open the back door, then drive inside.

At the top, jetpack up to the ledge on the right and pry open the door.
Flip the switch inside, then drive over the red square to extend the
bridge to the rocket.

Moonbase Interior -
Go to the left and fix the fuse box to uncover a green light.  Head further
left and use the Red Color Swapper, then zap the green light.  Hop into
the power loader.  Take it over to the wiring system on the right.  Match
the wires up so that the electricity coming out of the bottom left goes to
the right.

Now to fight Rex and his... Rex.  Pick up one of the nearby huge crates and
toss it at him, then press A to grapple with the Rex.  Once it's on the
floor, press A in front of it to swing it around to hit the blue canister
on the wall.  Do this two more times.

Rex Fury -
Beat up the astronauts here and Rex will challenge you one last time.
Grab bad guys and toss them into his shield to disable it, then toss
another bad guy into him to daze him.  Grab him to knock a heart off.
Do this two more times.

Re-Entry -
Hold B to dive faster.  Hurry.

---

Police Shields

#1 - Smash four lunar rovers.  One is right next to your starting point.
The second is near the first shiny door you come to.  The third is next
to the door with the two red lights, and the last is further to the right,
near where you find the Green Color Swapper.

#2 - You need Rex Fury.  Pull open three orange-handled boxes. The first
is near the starting point.  The second is in the area with the infinitely
respawning bad guys.  The last is at the top of the elevator.

#3 - Once inside the moonbase, find and crack two safes at either corner
of the room.

#4 - During the last fight with Rex, smash three boxes on your platform.

Character Token - Ben Sharples - After ascending the first elevator, go
left and climb up the drainpipe to the fuse box.  Fix it, then use the
Red Color Swapper.  Drop down to the laser grid below and shoot the green
light.

Character Token - Rex Fury - During the final fall, you should see his
token spinning one of the rings.  It's pretty late in the fall, after
you've gone through the interior of the rocket.

Vehicle Token - Payload - You need Rex Fury.  Inside the moonbase, go to the
right and pull open the orange-handled box.

Vehicle Token - Rex's Tempest - After defeating Rex's T-Rex, smash the
leftover bones to find this token.

Red Brick - Studs x10 - You need Rex Fury.  At the top of the elevator,
pull open the orange-handled crate, then assemble the red light.  Shoot it
green to open the dome.

=====================
Return to LEGO City =
=====================

Congratulations!  You've arrested Rex Fury and saved LEGO City!  Now, get
out there and find all the collectibles!  There are TONS OF THEM!

Oh, and for beating the story, you get a permanent x2 to Bricks.  That
should help you with any Super Builds you have left over.

******************************************************************************
6. LEGO CITY EXPLORATION
******************************************************************************

So there is a TON of stuff to find in this game, and I've separated it all
by location, specifically by burough in LEGO City.  You can match it up with
the info screen on the GamePad that you get by tapping the "i" button at the
top.

If you need any disguise (or Rex) for anything, I mention it, otherwise
assume you'll just need the normal disguise requirement (ie. Farmer for a
Flower Box).

======================
6A. Albatross Island =
======================

NOTE: A lot of stuff involves getting to the back yard, which you can kinda
finagle with some fancy jetpacking, but the *official* way to get there is
to along the beach to the southeast part of the island and smash a box with
a teleporter inside.

Character Tokens -
Beefy Baker - In the rear prison yard use the Chicken Glide or the Jetpack
 to get onto the slanted roof at the west side, then climb up to the door
 that you can pry open.  The token is inside the pallet just to the left
 of it.
Boxer - There are three punch bags in the exercise yards (two in the front,
 one in the back) that need to be turned yellow.  A Yellow Color Swapper can
 be found on the prison roof (see Free Run for info on getting there).
Butcher - When you first sneak into the prison, you go up a wall climb,
 then run up a steep slope.  Then you shimmy around a ledge and climb in
 to the side yard.  Instead of going in, keep shimmying around to the far
 side.
Hot Tub Harry - You need the Jetpack.  On the front prison wall, find a
 teleporter under a guard tower, then teleport to the top.  Use the Jetpack
 Hover to get over to another guard tower with the token.
Press Photographer - At the north end of the island is the sewer outflow.
 Smash the stone beneath the pipe to find this token.
Prison Guard - Build the Disguise Booth
Tribal Hunter - Assemble three sand castles around the island.  One is on
 the west side under a pallet.  One is near the southwest corner under a
 pallet (near a couple of blue studs on boxes).  The third is in the
 southeast part under a crate.  Once all three are assembled, the token
 appears at the dock.
Verne - You'll need the Construction uniform.  Find the Helipad (look below
 in Super Build), then go up the stairs and climb up to the nearby guard
 tower.
Warden Stonewall - Complete the Free Run

---

Vehicle Tokens -
Chopper - Build the Super Build: Helipad

---

Red Brick - Police Siren Hat - Go to the south end of the rear prison yard to
find the stairs to a very tall guard tower.  Pry open the door at the
bottom.

---

Gold Bricks -

Gang Arrest - From the top of the big guard tower at the south end of the
rear prison yard, use the chicken glide to get over to the silo where the
Audio Scan point is.  The meeting point is right below you in the rear
yard.

ATM - This is in the northeast corner of the rear prison yard (see the note
at the top on how to enter it).

Precious Boulder - This is pretty visible on the south side of the island,
beach level.

Silver Statue - Get to the prison roof (see Free Run for info on getting
there), then smash the box in the middle of the roof for pieces for a
teleporter.  The teleporter will put you right at the statue.  If you need
dynamite, you can find some in the inside area you passed through to get
to the roof.

Catch Alien - The Astro Crate is found on top of the entrance to the
prison building (just above the marker to re-enter the prison mission).

Conquer District - This is on top of the big guard tower at the south end
of the rear prison yard.  You'll need the Jetpack to get up to it

Flower Box - This is in the northwest corner of the rear prison yard.

Pig Return - You'll need the Firefighter uniform.  Near the dock, use the
axe to get into the guard shack, then climb up to the tower and walk to
the back of the roof to find the pig.  The cannon is up the dirt road
near the prison itself.

Cat Rescue - Find the Helipad (see Super Build), then use the Grapple to
pull down an AC unit to make a trampoline.  Jump up to the ledge and
shimmy along the rails to get to this.

BBQ Fire - This is behind the fence to the right of the marker to re-enter
the prison mission.

Coffee Break - This is in the front prison yard, not far from where you
first talked to Blue.

Drill Thrill - This is on the prison roof.  See Free Run below for info on
how to get there.

Super Builds -
Helipad (20,000) You need the Construction uniform.  Go behind the fence
 to the west of the prison mission marker and drill the tile floor to ride
 up a jet of water to reach it.

Free Run - The token is on the prison roof.  You can get there by getting to
the rear yard, then getting on top of the slanted roof on the west side
using the chicken or jetpack.  Then, climb up and pry open the door to
reach an inside area that leads to the roof.  The starting point is back
at the big tower at the south end of the rear yard.

Disguise Booth - On the pier near the ferry.

===================
6B. Apollo Island =
===================

Character Tokens -
Brantford Cubbery - Build the Disguise Booth.
Bud Hawkins - Complete the Free Run.
Chat Show Host - Build the Super Build: Stunt Ramp
Classic Alien - Build the Super Build: Super Satellite, then activate it
 to make a teleporter appear.  Teleport, where you'll find this token at
 the exit.
Dutch Danish - Build the Super Build: Spinning Shuttle Pogram
Forrest Blackwell (Astronaut) - You'll need Rex Fury for this.  Midway
 between the launch pad and the playground area is a spherical tank.
 Use strength on the box at the bottom of the tank to get underneath it
 for the token.
Garbage Man - There are four bins on the island that need to be painted
 yellow.  One is at the docks near the warehouse.  The second is near the
 shuttle launch pad.  The third is to the east of the warehouses at the south
 end of the island, and the last is between the two buildings of the Space
 Center.  If you need a Yellow Color Swapper, there's one in the garages at
 the south end of the island.  The garage has an "85" in front of it.  The
 token will appear near those garages.
Jenny Rathbone - You need the Construction Outfit.  Go to the warehouse in
 the south part of the island and dig at the west end to create a spout that
 will allow you to get to the roof.  Find the Chicken Glide and use it to
 float east toward the smaller garages.
Jonlan Regnix - You need the Jetpack.  Go to the warehouse in the south part
 of the island and dig at the west end to create a spout that will allow you
 to get to the roof.  Find the Jetpack Hover circle and fly over to the
 rope to snag this token.
Radio DJ - You need to find and assemble three small satellite dishes.  One
 is on top of the warehouse at the south end of the island (climb up from the
 west side using the Construction outfit).  The second is on top of the
 bunker on the north side (has a "Super Satellite" Super Build on it).  The
 last is on the roof of the Space Center's south building (see Free Run).
 The token will appear near the Super Satellite.
Spaceman - Build the Super Build: Space Shuttle.

---

Vehicle Tokens -
Atlas - Complete the Skimmer Time Trial.
Cocoon - Complete the Cocoon Time Trial.
UFO - Build the Super Build: Helipad.
Wanderer - Build the Super Build: Call-In Point.
Wash Wagon - Build the Super Build: Loop De-Loop, then ride through it.

---

Red Brick - Super Ray Gun - Once you complete the Stunt Ramp Super Build,
use it to jump to a small island.  Press all four buttons around the
circular shaft to open it and find the brick inside.

---

Gold Bricks -

Gang Arrest - This is on top of the spherical tank, but to get there, you'll
need to jump a LONG way.  You need to get to the top of the south building
of the Space Center.  See Free Run for how to accomplish that.  The gang
will assemble pretty close to the center itself, so it shouldn't be too
difficult.

Precious Boulder - Once you complete the Stunt Ramp Super Build, use it
to jump to a small island.  Smash the rocks on this island.

Silver Statue - This is on top of the Space Center on the north building.
It's in part of the Free Run Course.  Dynamite can be found on the north
side of the north building, behind some stairs.

Catch Alien - The Astro Crate for this is on the roof of the Space Center,
south building.  Check Free Run for how to get up there.

Conquer District - This is on the roof of the Space Center, south building.
Check Free Run for how to get up there.

Flower Box - The box is in the Space Center, specifically the part at the
west end you entered to find a Blue Color Swapper.

Pig Return - For this guy, you'll need the Jetpack.  Go to the warehouse at
the south end of the island and climb up using the Construction Outfit to
find a water spout.  From the roof, Jetpack over to the rope (has a
Character Token on it), then head west using the Chicken Glide to reach
the pig.  The cannon isn't too far from you.

Cat Rescue - This is on the Free Run course, on the north building.

BBQ Fire - The northeast part of the island has a little fairground.  The
BBQ is pretty visible here.

Coffee Break -
One is in the garage at the south end of the island with a "23" in front
 of it, and it needs a fuse box fixed to get inside.
The second is behind the Space Center building, specifically the northeast
 corner of the north building.

Drill Thrill - On the roof of the south building of the Space Center.  See
Free Run for how to get up there.

Super Builds -
Space Shuttle (50,000) On the landing pad, which can't be built until the
 story demands it.
Super Satellite (40,000) At the north end of the island, above a bunker.
Spinning Shuttle Program (50,000) At the northeast part of island, in the
 fairground area.
Stunt Ramp (10,000) At the southeast corner, at the end of the runway.
Loop De-Loop (30,000) In the middle of the runway at the south part of the
 island.
Helipad (20,000) On the roof of the south building of the Space Center.
 See Free Run for info on how to get up there.
Call-In Point (8,000) This is found northwest of the shuttle's launch
 pad.

Free Run - The token for this is on the roof of the Space Center.  Start
from the part that you used to get into the center for the "Astronaughty"
mission, then find a red pot to grow a plant.  This will allow you access to
the other building.  Follow the path to the top.  Note that the end of this
Free Run requires you to use the Launch Pad to get flung over to the
spherical tank.

Time Trial -
Skimmer - Right by the ferry in the docks is a Skimmer.  The Trial will take
 you around the swamp area.
Cocoon - In order to activate this one, you need to open the bunker on the
 north side of the island.  To do that, build the Super Satellite Super
 Build and activate it so you can teleport inside, then use dynamite to
 blow up the shiny door so you can fix a fuse box.  Step on the nine buttons
 in the order they light up to open the bunker.  Now you can go back to the
 docks and ride the Cocoon through the course.

Disguise Booth - At the docks, near the gate to the rest of the island.

============
6C. Auburn =
============

NOTE: So Auburn's a bit tough to describe, since it's a lot of warehouses
and lots and things are just scattered around, and there are also plenty
of paths that connect various lots.  I'll try to do my best.

Character Tokens -
Allie Jaeschke - North of Kowalski's warehouse is a big blue building marked
 "BTS".  From the north side, you can start climbing up it.  Make sure you
 have a fire axe for the door so you can pieces of the launch pad.  Follow
 the course to the top.  Use the Clue spot to find the valve handle to so
 you can remove the green gas.  Follow the blue beams across the street,
 then climb onto the cylinders that step up to the top.  Jetpack straight up
 to grab the token.
Bobby Hammer - Found on top of a shipping crate west of the Call-In Point.
 There are a couple of ways to get there, but most require the Jetpack.
 Start from the warehouse with the blue horizontal stripe, then get on
 top of the curved roof to the right to find a Jetpack Hover circle.  Use
 it to fly over.
Chris Parry - At the south end of the district is a warehouse with a
 blue stripe.  Use the Grapple to pull down the ladder at its south end,
 then head east to a vent to pry open with a crowbar.  Crack the safe
 inside.
Clown Robber Max - Go west from the cargo ship in the docks to find a
 tower with a door you can pry open.
Deborah Graham - This is found among a bunch of buildings west of the
 docks.  The gate to the complex is blocked by a shiny gate which you'll
 need dynamite to get open.  Once there, climb up the buildings, then
 cross the blue beam.  Go around the right side and you'll find the token
 hidden behind the white gas tank.
Docks Crane Driver - Go to the docks, and to the southern crane.  You can
 climb up the crane to the top of the arm to reach the token.
Docks Foreman - Complete the Free Run.
Garage Worker - At the beach in the southeast corner, you need to assemble
 two palm trees, a sand castle, and a lifeguard station.  The first tree is
 found in a yellow bucket at the north end.  The second tree is in a red
 shipping crate further south.  The sand castle is found among two wooden
 pallets, while the lifeguard station is in a brown wooden crate.
Harbor Worker - Build the Disguise Booth.
Hazmat Guy - This is found on top of the Super Build: Auburn Chimney.
Henrik Kowalski (Astronaut) - Follow the road northwest of the Disguise Booth
 and you'll get to a crossroads where there's a climbable wall to your
 right.  Use the Firefighter's extinguisher to fill the pool, then climb
 over the roof.  From this area, you can jump left to a circular pool.  Use
 the Jetpack to get to the next circular tank, where you'll find this
 token floating above.
Hot Tub McCreedy - There are five buoys in the water that need to be turned
 red.  One is by the wooden pier, while the rest are by the beach.  A Red
 Color Swapper can be found in one of the shipping crates further north.
Lance Linberger - The token is atop two cylindrical chimneys.  The
 buildings are kinda southeast of the train station.  To get in, go to the
 east side of the block to find a tile floor to drill and ride the water
 spout over the gate, then follow the stud trail.  You'll likely have to
 water a red pot to get up to the next level, then climb around the
 outside of one of the chimneys.  Ride up the steam coming out of them to
 reach the token.
Louie Mitchell - At the north end of the streets, there's a warehouse with
 "aj" on it.  North of that is a gantry that leads to another small
 building.  Underneath the gantry are grabbing points.  Climb up to the
 spot underneath it and smash the blue barrel to find a trampoline so you
 can bounce up to it.
Mechanic - Build the Super Build: Sky Glide, then float up to the token.
Race Car Driver - Build the Super Build: Stunt Ramp.
Samson Crow - At the docks, near the wooden pier, are six pallets of bananas,
 three of which are not yellow.  The Yellow Color Swapper for the Color Gun
 can be found in a crate further north (near where a "6" is on the ground).
Sarah Horner - This is on the cargo ship.  You'll probably need the
 Jetpack to get back on there.  Go to the top of the bridge in the stern.
Stephen Rhodes - Go to the gas station in the northwest corner of the area
 and pry open the door.
Tow Truck Driver - Go west from the cargo ship until you find a small maze
 of shipping crates.  Grab the token at the entrance to start the timer.
 Grab all the studs inside to get the real token.
Violet de Burgh - Three boxes of cherries need to be turned red.  One is in
 the northern-most block, near a Flower Box.  The second is found northeast
 of Kowalski's warehouse (it has his face and "HK" on the front), and the
 last is kinda near the center of the area.  Go to the road leading to the
 Auburn Bridge, then walk south until you see a green and blue X logo and
 a red "aj" logo.  The box is beneath there.  You can also find a Red Color
 Swapper near Kowalski's warehouse.

---

Vehicle Tokens -
Brawn - Complete the Time Trial at the docks.
Dragger - Build the Super Build: Call-In Point in north Auburn near the
 docks.
Enberg - Complete the Vehicle Stealing in south Auburn.
Hera - Build the Super Build: Helipad
Rex's Riot - Complete the Vehicle Stealing in north Auburn.
Sphinx - Complete the Robbery Arrest.
Trasher - Build the Super Build: Call-In Point in south Auburn.

---

Red Brick - Data Scan Upgrade: Character Challenges - Starting from the
border of Auburn and Cherry Tree Hills, go northwest towards a small green
trash can to find a Clue spot.  Trail it to the leaf pile.

---

Gold Bricks -

Gang Arrest - The Audio Scan point is on a building the southeast of the
train station (and the train station is the target).  To get there, you'll
need the Construction outfit.  The lot has a gate at the east end with a
tile floor in front of it that creates a water spout when you drill through
it.  Go through the free run stuff until you get to a red pot, then water
it and use the teleporter.  The spot they gather is all the way down on
the beach, but you have plenty of time to get there.

Robbery Arrest - Find the Helipad Super Build, then open the Astro Crate
nearby.  Assemble the launch pad to get tossed to the water tower, which
has the Criminal Scan point on it.

ATM - This is inside the train station.

Vehicle Stealing -
The first is northwest of the Disguise Booth.  Go to Warehouse "14" and
 use the Firefighter outfit to remove the flames.  Pry open the door.  The
 drop-off point is in Fresco.
The second one requires Rex Fury, and is just south of the train station.
 You'll need Rex to move the orange-handled box in the way.  The drop-off
 point is in Chan's Scrapyard.

Precious Boulder - This is underneath the Auburn Bay Bridge, in a pile of
regular looking rocks.

Silver Statue - While it looks like it's on the Auburn Bay Bridge, the
obvious statue on the south side of the bridge is actually officially in
Auburn.  Get some dynamite from the train station, then smash the rocks
by the base of where the statue is to make a trampoline to bounce up there.

Catch Alien - In the southwest corner is an Octan gas station and a wooden
ramp to the north of it.  Under the ramp is the Astro Crate that beams in
the alien.

Conquer District - Go until you're almost on Auburn Bay Bridge, then look
at the cement tower on the east side.  You can climb up it and find a
Chicken Glide at the top, which will take you to the crane at the docks
(this is not to be confused with a different Chicken Glide a little further
south, there are TWO).  Glide to the crane, then go to the end to find a
Jetpack Hover to get to the other crane, where you'll find the podium.

Flower Box -
The first is at the south end of the district, behind the warehouse with the
 blue horizontal stripe.
The second is in the northernmost "block".  Look at the map for two dark
 gray roads together, then go north between the two buildings to find it.

Pig Return - The pig is found next to the Free Run Token, and it's best to
collect both at the same time.

Cat Rescue - On a building in the southwest part of the district, behind
a big "Octan" billboard.  Getting there might require jetpacking.  Consider
using the buildings to the east and crossing the street using the pipes
that are on fire.

BBQ Fire - This is easily found on the beach to the southeast.

Coffee Break - This is kinda sandwiched between buildings, in the building
group southeast of the train station.  Specifically, it's right next to
two cylindrical chimneys.  Easiest way to get to these buildings is from
the east end where there's a tile floor that allows you to water spout over
the gate.

Drill Thrill - On a building in the southwest part of the district, behind
a big "Octan" billboard.  Getting there might require jetpacking.  Consider
using the buildings to the east and crossing the street using the pipes
that are on fire.

Super Builds -
Stunt Ramp (10,000) South end of the district by the road.
Call-In Point (8,000) South end of district, down the hill from the
 mansion.
Sky Glide (12,000) You need the Construction outfit and probably the
 Jetpack, too.  This is in a circular tank in the southwest-ish part of
 the district.  The tank has a ladder on the outside to get up to, but
 getting there might require some flying.  Fix the fuse box on it to drain
 the water.
Call-In Point (8,000) In the docks near the piers.
Auburn Chimney (12,000) This is found among the buildings to the west of
 the docks, northeast of the two circles close together on the map.  To
 get in here, you'll need to set dynamite at a shiny gate on the lot's
 east side.  As you follow the free run stuff up the building, you'll
 find a door that needs to be chopped down with the fire axe.  You'll
 be able to get higher to the roof and find the build spot.
Helipad (20,000) There's a building complex north of the disguise booth that
 has a warehouse with a purplish circular logo on the front (kinda looks like
 a cross between a G and an E).  Chop down the door at the front of it with
 a fire axe and climb up to the roof.

Ticket Machine - This one's actually underground.  The easiest way to get
there is to go underneath the road leading to Auburn Bay Bridge.  There's
an entry to the metro station in a large building.  Head down and smash
the green boxes to put this one together.

Free Run - The token for this is on the northernmost building in Auburn,
which is pretty small.  To get there, you'll need to start south a block,
in a warehouse lot that you need to use dynamite to open up.  Once inside,
you'll climb, eventually using a fire axe to chop down a door so you can
proceed.  You'll also use a Chicken Glide to get over to the round
warehouse to the north.

Time Trial - At the docks, go to the wooden pier to find a sailboat.
You'll sail it around the beach area.

Disguise Booth - North side of the district, near a Super Build.

=======================
6D. Auburn Bay Bridge =
=======================

Character Tokens -
DaMumbo - You'll find this one while climbing to reach the Free Run Token.
 It's at the top of the bridge tower.
Fitness Instructor - Complete the Free Run.

---

Vehicle Tokens -
Wrath - Complete the Time Trial.

---

Red Brick - Data Scan Upgrade: Red Bricks - Go to the south bridge support,
east side, to find a blue barrel.  Smash it to make a trampoline and start
climbing.  Cross the rope a few feet up to find this at the middle of it.

---

Gold Bricks -

Precious Boulder - This is at the bottom of the south bridge support, near
the waterline.

Conquer District - This is right next to the Free Run Token.  Heck, at least
you can get almost everything for this area done in one place.

Free Run - This is probably the most difficult one, because if you fall,
you start over.  Start from the south bridge support, on the east side, and
scale the bridge tower.  The token is, of course, at the top.

Time Trial - This is the fancy race car at the north end of the bridge.  The
trial goes up and down under the bridge, so be prepared to fly.

======================
6E. Blackwell Bridge =
======================

Character Tokens -
Vitus Tinkleman - Drive a boat under the bridge and go to the center.  The
 southwesternmost support has a ramp that you can run up to reach this
 token.

---

Red Brick - Nitrous for All - Drive a boat under the bridge and go to the
center.  The mid-eastern support has a ramp that you can run up to reach
the brick.

---

Gold Bricks -

Precious Boulder - Drive a boat under the bridge and go to the center.
The southeasternmost support has a ramp that you can run up to reach a pile
of rocks, which has this underneath.

Conquer District - On top of the bridge, go to the road portion (the south
bridge) and in the middle are some road signs.  Climb up the drainpipe on
one of them to reach the top and cross over to find the podium for this.

============================
6F. Bluebell National Park =
============================

Character Tokens -
Ben Moseley - East of the train station is a series of tents.  One has a
 bear sleeping on it.  To get rid of the bear, go to the dock by the police
 station and use the Clue spot to find a key to the nearby tower.  Opening
 the tower will cause a box to appear.  Carry it to the dock and fish to
 get an orange fish.  Carry it back to the bear to get rid of him.  Now,
 you need to color the two gray tents.  One needs to be purple, and the
 other orange.  You can find an Orange Color Swapper at the police station
 (under the skylight), and a Purple can be found by the mine.
Bill Derby - Go north of the dam to find a cabin.  Jetpack to the roof of
 the cabin, then straight up to the token.
Brickett - Complete the Free Run.
Duke Huckleberry - Build the Super Build: Stunt Ramp
Elf - There are three LEGO trees that are close to "real" trees.  Smashing </pre><pre id="faqspan-4">
 them will uncover a bird house to attach to the real tree.  One is found
 next to the cabin north of the dam (where the Drill Thrill is).  The second
 is found by going west of the restaurant by the waterfall, and is just near
 the road.  The last is east of the train station, kinda north-ish of the
 circle of six colored tents.  The token will appear west of the dojo
 island across the water.
Forestman - Find the Super Build: Blubell Tree, then grapple down the
 ladder and climb up to the treehouse.
Jessie Weingartner - Put out five campfires in the area (not counting the
 BBQ Fire).  One is to the west of the police station, near a purple tent.
 One is southwest of the police station, near a red tent and a green tent.
 The third can only be reached with a Chicken Glide from the train tunnel
 leading north (near the Silver Statue).  One is west of the dojo (across the
 gap) near a red tent, and the last is at the south end of the district, near
 a green tent, up on a hill between the two roads leading south to Fort
 Meadows.
Karate Champ - Get to the top of the police station, either using the plant
 out back or the jetpack.  Use the Grapple on the two satellite dishes to
 straighten them.
Karate Guy - Floating above the Security Bridge Super Build.
Ranger Barber - Build the Disguise Booth.
Ranger Lewis - Get to the top of the police station, either using the plant
 out back or the jetpack.  Pry open the skylight to drop down into the
 token.
Rex Fury Bare Chest - You need Rex Fury.  Go north from the train station
 to find a cabin near the train tunnel that has a door with an orange handle.
 Pull it open.
Sam Penn - East of the dam is a bridge for the train.  There's a ladder on
 it that lets you climb to the top.  The token is up here.
Samurai Warrior - Go along the left side of the dojo to find a path that
 leads to three small towers with gongs in them.  Sound each gong with the
 nearby mallet to make the token appear.
Snowboarder - There are three "arrow" road signs that need to be painted
 yellow.  One is found at the south end of the district.  The other is about
 halfway through the district along the road.  The last is close to the
 restaurant at the waterfall.  If you need a Yellow Color Swapper, there's
 one at the Helipad at the police station.  The token will appear on the
 stone bridge near the police station.
Todd Greywacke - To the north of the Call-In Point near the waterfall is a
 rock with a series of steps carved into it.  Climb up to the top and
 Jetpack straight up near the Astro Crate.
Trouserless Barry - From the dojo entrance (like right in front of the
 mission marker), go to the right around the building.  You'll cross some
 gaps and railings.  Once you reach the back, water the odd-looking green
 pipe and a vaguely familiar beast will pop out of it.  It will shoot fire
 at you.  Stand in front of the spider web so the fire is directed at it,
 which will burn away the web, letting you get to the token.

---

Vehicle Tokens -
Chan's Ironback - Complete the Time Trial near Blackwell Bridge.
Hero - Complete the Robbery Arrest at the police station.
Oldster - Complete the Time Trial near the police station.
Skybringer - Build the Super Build: Helipad, near the police station.
Tracker - Complete the Time Trial near the train station.
Vigilant - Build the Super Build: Call-In Point, near the waterfall.

---

Red Brick - Data Scan Upgrade: Clues - In the mine area, get some dynamite
from the machine and put it near the shiny box southeast of the mine
entrance.

---

Gold Bricks -

Gang Arrest - The Audio Scan point is at the south side of the waterfall,
and you'll look at the restaurant on the north end.  The gather point is
at the mine.

Robbery Arrest - The Criminal Scan point is near the police station.  Go to
the dock and follow the Clue spot to find a key, then unlock the nearby
tower.  Climb up the ladder, then jetpack to the roof.  The culprit is in
the garage opposite you.

ATM - At the police station, on the left side of the main building.

Precious Boulder -
One boulder is out by the dam.  The south side of the river, near the
 enclosures, has several rock piles.  This is hidden among them.
The second is found southwest of the dojo.  There's road that connects via
 jumping.  This is on the west end of that road, under a pile of black rocks.

Silver Statue - This is above the train tunnel leading north.  To get there,
start from the mine and climb the rocks to the right, using dynamite to
clear away the shiny rocks.  There's a machine down near the cabin if you
need it.

Catch Alien - To the north of the Call-In Point near the waterfall is a rock
with a series of steps carved into it.  Climb up to the top and open the
Astro Crate.

Conquer District - This is on top of the dam.  To get up there, go to the
south side of the dam's ground level structures and climb up to find a
teleporter.  You'll find the podium near the south part of the dam top.

Flower Box - Go northwest of the restaurant near the waterfall to find a
cabin.  The box is in front of the cabin.

Pig Return - This is on top of the dam.  To get there, go to the south
side of the dam's ground level structures and climb up to find a teleporter.
Once at the top, go south to find the pig on a tower.  You'll need to
Chicken Glide to it from the next tower over.  Fortunately, the Pig Cannon
is right next to you.

Cat Rescue - You'll need to get into the dam enclosure at the west side.
Go to the north part of the structure to find a plant to grow, then climb
up and hop inside the fence.  The cat is right nearby.

BBQ Fire - This is found north of the Call-In Point near the waterfall,
near two green tents.

Coffee Break - There's a path going east from the mine that leads up some
rocks.  The coffee break is on that path just after the shiny rocks you
need to blow up with dynamite.

Drill Thrill - This is to the north of the dam, at a cabin.

Super Builds -
Security Bridge (30,000) In front of the dojo.  Required to build as part
 of the story.
Stunt Ramp (10,000) On top of the restaurant near the waterfall.
Call-In Point (8,000) Just east of the restaurant near the waterfall.
Helipad (20,000) You need the Firefighter outfit.  Go left from the
 police station to find the boarded up door and chop it down.
Bluebell Tree (30,000) From the Silver Statue, use the Chicken Glide to
 reach an hilltop that's not normally accessible.  The build is right
 there.

Ticket Machine - Near the mine complex.  Unlocked automatically after
Special Assignment #2.

Free Run - The token is on top of the dam.  To get there, go to the south
side of the dam's ground level structures and climb up to find a teleporter,
which will take you to the top.  You'll have to rope over to the center
structure with the token on it.  The starting point is on the north side
of the dam's ground level, so you'll have to get there using the Jetpack
or a plant.

Time Trial -
The first is found at the end of the Blackwell Bridge.  You'll drive a
 Chan's Ironback along the Blackwell Bridge, through Uptown and Crescent
 Park.
The second is found near the police station.  Go out to the water to find
 the Liberty boat.  You'll drive it down the waterfall and under the
 Blackwell bridge to Uptown.
The third is just east of the train station.  There's a Tracker near there.
 This will only appear once you build the Stunt Ramp on top of the
 restaurant near the waterfall.

Disguise Booth - Outside Sheriff Huckleberry's police station.

=========================
6G. Bright Lights Plaza =
=========================

Character Tokens -
Cheerleader - Complete the Free Run.
Chris Wyatt - This is found on the Free Run course that starts at the LEGO
 store.  Once you get to a billboard that says "R&J" continue walking to
 the right past it to find the token.
Clockwork Robot - This is on the lower roof of the toy store, but to get
 there, you'll need to start from the second level of the central mall.
 Go to the north end, then left at the end and start climbing up the picture
 of the villain in jail.  Cross to the other side of the street, then drop
 down below you.  Head south along the awnings to eventually make your way
 around the toy store front.  Further past that is where you'll find this
 token.
Disco Dude - Go to the south end of the central mall and climb up to the
 second floor, then head right around the wall to find more spots to
 climb up with.  Head past the big disco guy and climb the rails to the
 other side of the street.  Climb up into the skybridge and use the
 teleporter at the end, which will deposit you under the token.
Eddie JoJo - You need to paint three drink dispensers pink.  One is found in
 a building southeast of the globe model and west of the Herbert Hotel (it's
 marked "121" and has a door you need to blow up with dynamite).  The second
 is found at the south end of the central mall, next to a dynamite machine.
 The third is at the theater on the west side of the district.  This is
 also where you'll find the Pink Color Swapper, and where the token will
 appear.
James Curry - At the south end of the central mall, go underneath to find
 a trampoline leading to a ceiling crawl to the token.
Lizard Man - At the northeast end of the central mall is a LEGO store.  Use
 dynamite (found at the south end of the mall) to open it up, then smash
 all the boxes inside and assemble the three models.
Luke Cashmore - This is in the building southeast of the globe model.  Use
 the switch at ground level to get to the roof, then find the door to pry
 open to enter a small office area.  Go around it to find the token.
Magician - This is found in the building marked "517" and labelled as a
 gym on the west side of the district, but getting there is complicated.
 Look up "Clockwork Robot" further above for the starting point.  Once you
 get that token, continue going around the buildings.  You'll find a Jetpack
 Hover that will lead you around the north side to the awning above the
 theater.  Continue around the buildings to reach a teleporter which will
 take you inside the gym, where the token is.
Paparazzo - Build the Disguise Booth.
Pat Patterson - The hotel at the north end has an "L" that needs to be
 painted yellow.  The Yellow Color Swapper can be found in the Herbert Hotel
 southwest of the Crosstown Tunnel.  You'll need to fix the fuse box to get
 inside.
Ryan McLaughlin - You need to assemble five water coolers, and they're all in
 boxes in various buildings.  One is in the circular building southeast of
 the globe model.  Use the teleporter at ground level.  The second is in the
 Herbert Hotel southwest of the Crosstown Tunnel.  Fix the fuse box on the
 door to get inside.  The third is in the building west of the Herbert
 Hotel.  Blow open the door of "121" with dynamite, then go around inside to
 find the box.  The fourth is in the planetarium along the east side of the
 district.  Use green on the light above the door to get inside (you can find
 a Green Color Swapper west of the hotel at the north end).  The last is
 inside the same building the "Magician" token is.  Look that up to find it.
 The token will appear on the star walk at the north end of the mall.
Spartan Warrior - At the north end, drive off a ramp and through the big
 globe model like a boss.
Zombie - This is found on the Free Run course that starts at the LEGO store.
 You'll pretty much trip over it once you reach the roof.

---

Vehicle Tokens -
Cetan - Complete the Vehicle Stealing
Chaser - Build the Super Build: Call-In Point
Gersemi - Complete the Robbery Arrest

---

Red Brick - Instant Vehicles - This is found in the area with the Helipad
(where you drop Natalia off after rescuing her from the hospital).  Drop
below the helipad and enter the windowed area, then walk around to find it
at the end.

---

Gold Bricks -

Gang Arrest - At the very north end of the Pagoda district on the east
side is a tile floor you need to drill away so you can ride up a water
spout.  Climb up the drainpipe to find the Audio Scan point.  The gang
will congregate in the central mall.

Robbery Arrest - This is on top of the building west of the globe model.  You
need to use the drill to get the water spout to start climbing.  Go to the
right end of the roof to find the scan point.

ATM -
One is near the bank southwest of Crosstown Tunnel, just outside it.
The second is in the southwest corner of the central mall, near a color
 swapper.

Vehicle Stealing - At the north end of the central mall, there's an "AUTOS"
store.  Pry open the door to it to start this.  The drop-off point is in
Cherry Tree Hills.

Precious Boulder - This is in a pile of rocks southwest of the Crosstown
Tunnel.

Silver Statue - The northeast part of the central mall has a LEGO store.
Just south of it is a Clue spot which leads to a key that opens the
store next to it.  Blow up the statue inside.  Dynamite can be found at
the south end of the mall.

Catch Alien - The Astro Crate for this is inside the same building as the
"Magician" Character Token.  Look that up above for how to get there, as
it's pretty complicated.

Conquer District - This is on top of the building west of the globe model.
You need to use the drill to get the water spout to start climbing.

Flower Box -
One is on top of the building southeast of the globe model.  Hit the
 switch at ground level to reach the roof.
The second is almost right on the border of Crescent Park, on the east side.

Pig Return - This is found at the end of the Free Run course that starts at
the LEGO store.  Hit the Launch Pad near where you collected the Free Run
token to find it.  The cannon isn't too far, to the northwest.

Cat Rescue - This is on top of the building west of the globe model.  You
need to use the drill to get the water spout to start climbing.  The cat
is at the left end of the roof.

BBQ Fire - This is on top of the building southeast of the globe model.  Hit
the switch at ground level to reach the roof.

Coffee Break - There's a small pier southwest of the big toy store at the
south end of the district.  The coffee is there.

Drill Thrill - This is on top of the building west of the globe model.  You
need to use the drill to get the water spout to start climbing.

Super Builds -
Call-In Point (8,000) This is east of the globe model, before the
 Crosstown Tunnel.

Ticket Machine - This is found southwest of the globe model.

Free Run - At the northeast part of the central mall is a LEGO store.  The
box outside contains a trampoline that allows you to bounce up to the
ceiling.  Follow the path all the way to the end to find the token.

Disguise Booth - This is found at the south end of the district, near the
big toy store.

=======================
6H. Cherry Tree Hills =
=======================

Character Tokens -
Anchor Man - Go to the hill with the TV station and climb up to the Silver
 Statue.  Use the Chicken Glide to reach the upper floor of the station,
 then teleport to the top.  Run outside and run over the four red buttons
 quickly to activate the fan to push you up to this token.
Baseball Player - Complete the Free Run
Butch Patterson - Go to the docks behind the Police Station and pry open
 the door to the shack at the end.
Clown Robber Lou - Right next to the Pig that you need to return.  Drop
 down in front of the circular platform is on and walk around the back.
Dave Something - Go to the Security City Bank northeast of the train
 station.  Grapple up to the teleporter and use it.  You'll be transported
 to the inside of the high rise to the northeast.
Detective - Climb the hill to the TV station in the northeast.  Next to
 the stunt ramp is a Clue spot.  Trace it to a dirt pile.
George Fartarbensonbury - Northwest of the train station is a shop simply
 called "SHOP" in bright yellow letters.  Go inside and turn the two gray
 objects near the dining area red.  The token will appear above the flag
 poles outside.  Climb up using the drainpipe on the southwest corner of
 the store.  The Red Color Swapper can be found on top of Jenny's Burgers,
 under the AC unit.
Grubby Grubster - At the Police Station, go up the stairs and pry open
 the left-hand door.
Ice Skater - Build the Super Build: Wishing Fountain
Louise Andrews - Follow the train tracks to the east into the tunnel to
 find this floating.  Jump up to it from the wall jump panel.
Mail Man - Turn three gray mailboxes red.  The first is at the northeast
 corner of the block with the basketball court.  The second is found on the
 northeast corner of the block with the auto store.  The last is in the
 west area.  Go up the hill north from the Police Station and you should
 see it when the road turns east.  The token will appear on top of the
 baseball building in the northeast.  Use the drainpipe on the building to
 climb up.  The Red Color Swapper can be found on top of Jenny's Burgers,
 under the AC unit.
Maintenance Worker - Build the Disguise Booth
Rapper - Go to the southwest corner of the block with the basketball
 court in the middle.  Use dynamite to blow open the garage door so you
 get pieces for the wall climb.  Climb up, then pry open the greenhouse
 door, water the plant, and climb to the next building.  Smash the blue
 barrel so you can bounce up to the token.
Security Guard - Behind the Police Station is a guard shack.  Pry open the
 door to it to get the token.
Shaky Harry - Go to the Free Run course and start running it.  Once you
 reach the third building (after going down into the little backyard), go
 to the roof, but instead of crossing via the rope, go to the southeast
 corner to find a launch pad.  It will launch you west.  Follow this new
 course to reach a teleporter, which will teleport you into the red cafe
 where the token is.
Sleepyhead - Build the Super Build: Hillside House.
Street Racer - Assemble five gumball machines found in boxes in the train
 station area.  One is to the east of the Wishing Fountain.  Another is
 inside the station itself (use dynamite on the main gate).  The third is
 in a little underpass to the east of the station.  The fourth is next to
 the dynamite vending machine at the southeast corner of the station
 building.  The last is northeast of the station, near the street.
Taxi Driver - Climb to the top of the train station using the umbrellas on
 the upper floor to bounce, then teleport at the top so you get to the top
 of the arch where the token is.
Tennis Player - On the Free Run course, you'll pass through a tennis
 court.  Go around the right side of the tennis court to find a tile floor
 you can drill.
Train Driver Bill - Go to the upper floor of the train station and pry open
 the door to get inside, then crack the safe.
Troublemaker Phil - At the southeast corner of the district is a building
 surrounded by conifer trees, some of which aren't colored.  Go north a
 building to find a Green Color Swapper, then zap the three gray trees with
 green.
TV Reporter - In the mansion area in the northwest part of the district are
 four small satellite dishes to construct from boxes.  The first is the
 house southeast of the duck pond.  Drive a car through the south part of
 the house to make it easy to get to the roof and assemble it.  The second is
 to the north of the duck pond.  Go behind the house and grapple up to the
 roof.  The third is the house northwest of the duck pond.  Climb up the
 south side and around the front, then up through the attic.  The last is
 southwest of the duck pond.  Use the fire axe to get to the backyard,
 then grapple up to the roof.  The token appears in the duck pond.
Werewolf - You need to build three doghouses that are under LEGO trees.  One
 is up the hill north of the police station, in the grassy area to the left.
 The second is near the mansion southeast of the duck pond in the northwest
 part of the district.  The last is behind the mansion at the northern
 end of the district, north of the duck pond.  The token appears in the
 mid-north, behind one of the hillside houses.

---

Vehicle Tokens -
Grassman - Complete the Robbery Arrest
Imprisoner - Build the Super Build: Call-In Point near the Police Station.
Lantos - Complete the Time Trial
Pumpkin - Build the Super Build: Ferry
Responder - Build the Super Build: Helipad
Revolver - Build the Super Build: Emergency Crash Mat
Valkyrie - Complete the Vehicle Stealing

---

Red Brick - Data Scan Upgrade: City Challenges - This is at the police
station.  Simply climb up the nearby stairs and pry open the right-hand
door.

---

Gold Bricks -

Gang Arrest - Go to the southeast corner of the block with the basketball
court in the middle, then find the grapple point.  Climb up, then open
the Astro Crate.  Assemble and climb up the ladder, the pry open the door
and enter.  Climb up to the roof to find the Audio Scan point.  The gang
will go to the basketball court.

Robbery Arrest - The Criminal Scan point is on the Free Run course.  After
passing over the tennis court, go left and drill the tile floor to find
the scan point.

ATM - Northwest of the train station, near the red cafe.

Vehicle Stealing - Once you get a helicopter, fly it to the east part
of the district and drop down onto the crash pad (it's on top of an auto
store).  Pry open the skylight to start the mission.  The drop-off point
is in Fresco.

Precious Boulder - This one's mean.  Go on the train tracks and drive
to the west through the tunnel until you reach an open area.  The boulder
is on the west side of the tracks.

Silver Statue - This is on top of the hill in the northeast with the
TV station.  Climb past the station to the very top.

Catch Alien - The Astro Crate can be found just southeast of the the
big gray hill.

Conquer District - Go to the hill with the TV station and climb up to the
Silver Statue.  Use the Chicken Glide to reach the upper floor of the
station, then teleport to the top.  Run outside and run over the four red
buttons quickly to activate the fan to push you up to the podium.

Flower Box - At the north end of the district are a bunch of houses that
are on the slanted hill.  Search behind the ones on the left to find the
flower box.

Pig Return -
One is found on the buildings north of the train station.  To get there,
 climb the red cafe to the roof and use the Chicken Glide to go east.
 Cross the building using the glides and teleporters until you reach the
 southeast corner of the roof where the pig is.
The second is found just south of the big hill.  There's a building with
 an open drive-thru and a slanted roof.  There's also a red pot at the east
 end of it.  Water it and climb up to the pig.

Cat Rescue - Go to the mansion in the northwest part of the district; the
one southwest from the duck pond.  Use the fire axe to get to the backyard,
then climb to the roof.  Use the Chicken Glide to go south a couple of
houses, then you'll reach this.

BBQ Fire - This is part of the Free Run course, when you hit an enclosed
back yard.

Coffee Break - This is in one of the big houses in the northwest area,
specifically the one northwest of the duck pond.  Climb up the south
side of the house and go around the front to find the coffee in one of
the windows.

Drill Thrill - This is in the same place as the Cat Rescue.

Super Builds -
Call-In Point (8,000) Right next to the Police Station.
Emergency Crash Mat (10,000) In the mansion part of the district (northwest
 area), go south from the duck pond and behind the house.  Grapple up to
 the roof to find the build.
Ferry (15,000) At the jetty behind the Police Station.  This one is
 required for the game.
Helipad (20,000) On top of the police station.  To get up there, you'll need
 to make a wall blue.  The color swapper is nearby, behind the door you
 need a fire axe to open.
Hillside House (30,000) At the north end of district are several of
 such houses, and one yet to be built.
Wishing Fountain (15,000) At the sound of the district, near the water.

Ticket Machine - East of the Police Station, automatically unlocked after
Special Assignment #2.

Free Run - This starts on the roof of the red cafe northwest of the
train station.  Keep going north.  There are actually some branching paths
that take you to other places, but keep going north.  The token is at the
end just past the tennis court.

Time Trial - Right next to the Police Station exercise yard is this trial.
It will lead you through Cherry Tree Hills and Auburn.  You'll need to build
the Stunt Ramp in Auburn to complete it.

Disguise Booth - Northwest of the train station

===================
6I. Crescent Park =
===================

Character Tokens -
Carlo Cone - The bandstand has three sets of balloons that need to be
 colored red or yellow alternating.  The Color Swappers are at the coffee
 shop.
Chef - This is floating above the big coffee cup near the coffee shop.
 Easiest way to get to it is to drive a vehicle off the jump to the
 southwest of it.
Fisherman - Go to the little dock at the northwest part of the park and
 use the fishing pole to pull up a familiar-looking fish, which will drop
 this token.
Lifeguard - Go to the little dock at the northwest part of the park and
 go into the little boathouses.  Turn each of the life preservers red.
 You can find the Color Swapper at the coffee shop.
Maximilian Jarvik - There is a teleporter behind the bandstand.  Use it
 to get this.
Musketeer - Go to the beach at the northwest corner of the park to find
 three groups of brown-colored rocks.  Smash them and assemble the sand
 castles in each.
Nurse - The bridge connecting the two sides of the park has flowers that
 need to be colored.  Matching with the opposite side, you need to color
 two red, one pink, and one yellow.  All the Color Swappers are over by
 the coffee shop.
Otto Hornfels - In the tunnel under the park is an aquarium.  Smash the
 blue barrel near the north wall to find a trampoline that will bounce you
 up to the wall.  Climb along the ceiling, then drop onto the token.
Paramedic - In the tunnel under the park is an aquarium.  In that parking lot
 are four pylons that need to be turned yellow.  They're pretty easy to find.
 The Yellow Color Swapper can be found near the coffee shop.
Patty Hayes - At the south end of the park is a treehouse.  Climb the
 ladder and use the fire axe to chop open the dooor.
Sailor - At the coffee shop are three ship steering wheels that need to
 be painted orange.  Two are high on the outside walls, and one is
 underneath the stairs.  The Orange Color Swapper is conveniently right
 nearby.
Skater - Complete the Free Run
Waitress - Build the Disguise Booth
Zookeeper - There are three LEGO trees that hide bird houses that you need
 to assemble.  One is at the south end behind the garage of the treehouse.
 The second is southeast of the bandstand.  The last is at the northeast
 corner of the park.

---

Vehicle Tokens -
T.R.E.V. - Complete the Vehicle Stealing.

---

Red Brick - Super Ram - This is in the south part of the park, next to the
water.  Jump out into the water and look back and you should see this in
a little alcove.

---

Gold Bricks -

Gang Arrest - The Audio Scan point is south of the coffee shop on the hill
overlooking it.  The gang will gather in the bandsstand.

ATM - This is at the coffee shop, near the dynamite machine.

Vehicle Stealing - At the south end of the park is a treehouse.  It also
has a garage for some reason.  Try to land on it from above and pry open
the skylight.  You'll have to drop off the car in Cherry Tree Hills.  This
one's pretty tough since you won't have a boost.

Precious Boulder - Go to the northwest corner of the beach to find a pile of
black rocks.  Smash them open.

Silver Statue - There is a teleporter behind the bandstand.  Use it to get
to the top.  Dynamite can be found near the coffee shop.

Catch Alien - The Astro Crate is behind the waterfall on the east side of
the park.

Conquer District - At the south end of the park is a treehouse.  Climb up
the ladder, chop down the door with the fire axe, then climb up to the
podium.

Flower Box - This is at the coffee shop, on the south side.

Pig Return - Go to the east side of the wall leading out of the north end
of the park and climb up.  Use the Chicken Glides to cross over to the
pig, then ride him to the dock.

Cat Rescue - This is directly east of the bandstand, on a little structure.

BBQ Fire - This is near the Free Run course at the north end of the park.

Coffee Break - Surprisingly, this is at the coffee shop, just underneath
that big spinning cup of coffee.

Drill Thrill - At the very south end of the park, just west of the statues
of horse riders.

Ticket Machine - Found directly north of the bandstand.

Free Run - This one's pretty low-key.  The token is on a little playground
at the north end of the park.

Disguise Booth - Right next to the coffee shop.

======================
6J. Crosstown Tunnel =
======================

NOTE: For those of you who don't know, this is the tunnel that connects
Bright Lights Plaza with Paradise Sands.

Vehicle Tokens -
Rex's Galican - About one-third of the tunnel length from the east end,
 there's an orange handle on the north wall.  Pull it open with Rex Fury.

---

Red Brick - Super Drill Ride - This is at about the exact midpoint of the
tunnel.  You need Rex Fury to pull open the orange handle at the south
wall.

==============
6K. Downtown =
==============

NOTE: This area has one of the few dedicated "Color Gun Clusters" in the
city.  At the south end is a building with all colors inside it, so you
can use that for any color work that needs to be done.

Character Tokens -
Artist - At the south end of the district is a ring-shaped building.
 Just north of that is a statue of an artist painting a canvas.  The canvas
 needs yellow on the face and red for the shirt.
Cacey - From the bull statue, go south until you find a tile floor.  Drill
 it and ride up the water spout to the roof.  Climb up the billboard on
 this roof to find a Chicken Glide leading over to the bank where this
 token is.
Jo Chalkley - At the very northeast corner of the district, go to the
 east of the tunnel and around the buildings to find a cannon.  The token
 is right behind it.
Hugh Hunter - Build the Disguise Booth.
Mime - In the northwest corner of the district, follow the buildings
 until you find a spot where you climb up.  Follow the trail to the
 token.
Minotaur - In the center area of the district is a bull statue.  Turn it
 gold (not yellow).
Ninja - Complete the Free Run.
Ringmaster - Build the Super Build: Ferris Wheel, then jump a car through
 it using the ramps on either side.
Weather Girl - This in the same area as the "Conquer District" flag.  Look
 at that for more info.
Traffic Cop - There are three pylons in the district that don't have the
 normal yellow tops, and need to be painted yellow.  One pylon is just
 southwest of the circle sculpture in the east side.  The second is in the
 northwest part of the district, in front of the building marked "BANK".
 The last is in the southeast part of the district, just east of the
 ring-shaped building in the south.

---

Vehicle Tokens -
Bearer - Complete the Vehicle Stealing
Drakonas - Complete the Time Trial
Earwig - Build the Super Build: Call-In Point at the west end of the
 district.
Narym - Complete the Robbery Arrest
Patrollo - Build the Super Build: Call-In Point at the east end of the
 district.

---

Red Brick - Wonder Whistle - From the eastern Call-In point, go west past
the sculpture of a circle on its end to find a tile floor.  Drill it and
ride up the water spout, then head around the corner to find four doors
to be pried open.  This is behind one of them.

---

Gold Bricks -

Gang Arrest - The Audio Scan point is on top of the artist statue in the
south part of the district.  To get there, go to the ring-shaped building
to the south, get on its roof, then go to the north end to find a Chicken
Glide to get over there.  The gathering spot is at the Ferris Wheel area
to the east.

Robbery Arrest - Take a helicopter and land on the Crash Pad in the
middle of the district (you can also climb up here, but this is easier).
Climb to the top of the billboard and use the Chicken Glide to float to
the next building.  Go up to the top of the billboard on this building to
find the Criminal Scan point.

ATM - In the east part of the buildings is a sculpture of a circle.  Head
south from it and around the building to find the ATM.

Vehicle Stealing - From the bull statue, go east and look to your left to
find the door next to the garage to pry open.  The drop-off point is in
Auburn.

Precious Boulder - Walk a few feet west of the marker for the bank mission
to find this one.

Silver Statue - In the southwest part of the district, near the water.

Catch Alien - In the east part of the buildings is a sculpture of a circle.
Head south from it to find a red pot to water.  Climb up the vine, then
pry open the skylight at the other end of the roof.  Drop down and use
the teleporter to get to the top and the Astro Crate.

Conquer District - Take a helicopter and land on the Crash Pad in the
middle of the district (you can also climb up here, but this is easier).
Climb to the top of the billboard and use the Chicken Glide to float to
the next building.  Don't go up to the billboard of this building.  Instead,
go to the right and slide down a rope to another building, then climb up
that billboard and cross a rope to find the podium.

Flower Box - Found at the northeast part of the district, near the tunnel
to Kings Court.

Pig Return -
One is at the Promenade Gardens (the south ring-shaped building) on the
 roof.  Water one of the several plants around the outside and climb up.
The other pig is on an awning on one of the eastern buildings.  From the
 circle sculpture in the east, go south and water the red pot to climb up
 to the roof.  Pry open the skylight on the other side, then drop down and
 use the teleporter.  Use the Chicken Glide at the very top to float over
 to the awnings and walk along them to reach the pig.

Cat Rescue - From the eastern Call-In Point, head west past a sculpture of
a circle to find a tile floor.  Drill it and ride up the water spout.
Head past the priable doors to climb up further and follow the launch
pads to reach the cat.

BBQ Fire - In the southwest part of the district, near the water and the
Silver Statue.

Coffee Break - This is found during the Free Run course, while you're
climbing around the buildings.

Drill Thrill - From the bull statue, go south until you find a tile floor.
Drill it and ride up the water spout to the roof.  Climb up the billboard on
this roof to find a Chicken Glide leading over to the bank.  Climb up to the
roof of the bank to find the fuse box.

Super Builds -
Call-In Point (8,000) West side of the district, at a T-junction in the
 road.
Call-In Point (8,000) East side of the district, not far from the Ferris
 Wheel.
Fabulous Ferris Wheel (100,000) Southeast part of the district.

Ticket Machine - In the south part of the district, just north of the
Ferris Wheel.

Free Run - This is automatically unlocked after resucing Blackwell in Chapter
8, and the starting point is near the Color Swapper building.

Time Trial - Next to the eastern Call-In Point.  You may need to build the
Ferris Wheel before this becomes available.  Careful, as you'll have to
jump through it.

Disguise Booth - At the south end of the district, to the north of the
ring-shaped building.

=====================
6L. Festival Square =
=====================

Character Tokens -
Circus Clown - There are four sets of balloons with one that's not colored.
 Two are in the little circle area south of the Call-In Point (one needs
 red, the other needs yellow).  The third is near the clock tower and needs
 blue, and the last is some ways northeast of the clock tower and needs
 yellow.  The Red Color Swapper is in the building northeast of the hospital,
 and the blue and yellow swappers are further east of that, in a building
 with a revolving door.
Deep Sea Diver - Build the Super Build: The Deep Sea Spin
Doctor Jones - This is on top of the awning above the theater at the east
 side of the area.  With the Jetpack, it's relatively easy to leap off and
 get enough height to reach it, but the "normal" way to get it is by
 starting at a set of wall-jumping panels some ways to the south, then
 heading north along the rooftops.
Doctor Smith - Build the Disguise Booth
Gorilla Suit Guy - There are three sets of basketball games in the square,
 and you need to beat all nine, including the red ones, which you have to
 paint red.  One is in the northeast corner of the district.  One is a little
 ways south of that, and the third is in the northwest, near the clock tower.
 The Red Color Swapper can be found in the building northeast of the hospital.
Natalia Kowalski - Go to the top of the hospital tower and use the fire
 axe to chop down the boards.
Robot - Complete the Free Run
Sumo Wrestler - Go northwest of the Deep Sea Spin Super Build to find a
 bouncy castle.  Bounce on it five times.
Surgeon - Go to the south side of the hospital and grapple up to the
 awning above.
Tribal Chief - Northeast of the Disguise Booth is a store named "Quentin's"
 with a door you can pry open.  The token is all the way to the left
 inside.
Vinnie Clown - First, go to the clock tower, and go around the back to find
 a box with a Gold Color Swapper.  Use it, then start climbing up the
 clock tower.  The teleporter will take you to the top of the red slide
 tower, so Chicken Glide back to the clock tower and zap the clock face
 so you can drop inside and get the token.
Weightlifter - You need to beat three "strongman" bell ringing games in the
 square.  One is in the little park south of the Call-In Point.  One is near
 the red slide tower, and the last is in a little clearing just west of the
 Pig Cannon.

---

Vehicle Tokens -
Douser - Build the Super Build: Call-In Point
Inferno - Complete the Robbery Arrest
Panacea - Complete the Vehicle Stealing
Swooper - Build the Super Build: Helipad (this is done as part of the
 story and you get the Swooper for free)

---

Red Brick - Longer Vehicle Boost - This is found at the end of the Free
Run course on the building northeast of the hospital.  At the very east
end of the roof, go behind the structure to find it.

---

Gold Bricks -

Gang Arrest - Climb to the top of the Free Run course (the building
northeast of the hospital, then use the Chicken Glide to float over to
the animal balloons.  Bounce over them until you reach the alligator,
then find the Audio Scan point on its nose.

Robbery Arrest - Go to the top of the red slide tower (use the door at its
base) to find the Criminal Scan point.  Once you find the crook in the
fire station, slide down the rope to get to your car.

ATM -
One is found on the north end of the building northeast of the hospital.
The second is found in the northeast part of the district, at a corner
of a gym and a bank.

Vehicle Stealing - Go to the southeast corner of the hospital to find the
garage with the door to pry open next to it.  The drop-off point is at
LEGO City Airport.

Precious Boulder - This is southwest of the hospital, in the corner of the
parking lot, under some black rocks.

Catch Alien - Go the south side of the hospital and grapple up to the
awning to find the Astro Crate.

Conquer District - On the very top of the hospital tower.  You need the
Jetpack to get to it.

Flower Box - This is found in an alley to the northeast of the Disguise
Booth.  There are two alleys.  This is in the southern one.

Pig Return - Go to the northeast corner near some pig balloons and smash
the blue barrel to find a trampoline.  Use it to bounce up to the balloons,
and then the building behind them.  Head around the side until you reach
the corner to find the pig.

Cat Rescue - Go to the northeast corner of the district, then head a bit
north to find this at ground level.

BBQ Fire - This is found just northeast of the big red tower slide.

Coffee Break - Go to the building northeast of the hospital to find an
enclosed area with this inside it.

Drill Thrill - This is on top of the hospital.  You probably passed it
when you went to get Natalia away from there.  It's near the busted glass
tunnel.

Super Builds -
Call-In Point (8,000) This is found to the northeast of the hospital,
 near the water.
The Deep Sea Spin (50,000) This is at the north end of the district.
Helipad (20,000) On the roof of the hospital, you'll have to put this
 together as part of the story.

Ticket Machine - This is found north of the building northeast of the
hospital.

Free Run - The token is on the roof of the building northeast of the
hospital.  Start climbing from the west side.  Enter the enclosure and
smash the blue barrel to make a trampoline.  Once you start the course,
you can take either way around the building, as the clocks are only at
where the paths meet.

Disguise Booth - This is in the southeast part of the district, near the
corner of the buildings.

==================
6M. Fort Meadows =
==================

Character Tokens -
Bea Heckerson - Assemble three scarecrows in the farm.  One is in the giant
 field east of the farm, at the northeast corner under a square bale of hay.
 The second is also in the field, but further south, near the little
 windmill, but also under a bale of hay.  The third is under a bale of hay
 not far south of the farmhouses, just south of the stables.  The token will
 appear in a little wooded part of the big field to the east.
Buddy Weingartner - In the center of the district are a series of cabins.
 The token is found in one of the center cabins, with the door boarded up
 and needing a fire axe.
Cave Woman -  Go northeast from the gas station in the south part of the
 district to find a pile of shiny rocks blocking a cave.  Blow the shiny
 rocks to enter a cave system.  Follow the cave to the north end, then smash
 open a rock nearby to find the token.
Dougy Dungarees - In the center of the district are a series of cabins.
 This is found inside the northernmost cabin, behind a door that needs to
 be pried open.
Farm Worker Bill - In the center of the district are a series of cabins.
 Climb up to the roof of the northern cabin, then cross the roofs south
 to the very end to find a rope extending to a tree with this token.
 Alternatively, just jetpack up to the closest roof to the token.
Farm Worker Bob - Go south from the castle to find a pavilion with a metal
 roof.  Water the plant to get to the roof to find the token.
Gas Station Manager - Build the Disguise Booth
Highland Battler - Find three wheelbarrows and paint them blue.  You can
 find one next to the barns where you deposit the pigs.  The second is
 further south of the barns, near the southwest corner.  The last is found at
 the top of the castle, near where you found the pig.  The Blue Color Swapper
 is in the barn where you got the overalls.
Lumberjack - Build the Super Build: Lumberjack's Log Cabin, then pry the
 door open to get inside.
The Monster - Go the castle and climb to the very top (where the Free Run
 ends).  Use the fire axe on the nearby door to find pieces for a launch
 pad.  Use it to hit the flag on the spire and get this token.
Rooster - From the north end of the district, follow underneath the train
 tracks.  At the fourth bridge support, you should find a wall you can
 climb to a token, but you'll probably need a Jetpack to reach it.
Stinky Fletcher - Find three gray square bales of hay and turn them yellow.
 One can be found at the southwest corner of the district.  The second is
 found behind the stables south of the farmhouses.  The last is in the
 northwest corner of the district, near some other hay bales.  The token
 appears in the big field east of the farmhouses.  The Yellow Color Swapper
 can be found in the barn where you got the Farmer outfit.
Train Driver Bob - Build the Super Build: Fort Meadows Train Station.
 Inside the little green building is the token (the door opens as you get
 close).
Vampire - Complete the Free Run.

---

Vehicle Tokens -
Armadillo - Complete the Time Trial.
Slicker - Build the Super Build: Emergency Crash Mat.
Torsion - Build the Super Build: Call-In Point, at the northeast end of the
 district.
Trooper - Build the Super Build: Call-In Point, at the south end of the
 district.

---

Red Brick - Data Scan Upgrade: Tokens - Go northeast from the gas station
in the south part of the district to find a pile of shiny rocks blocking
a cave.  Blow the shiny rocks to enter a cave system.  The first pile of
black rocks has the brick inside it.

---

Gold Bricks -

Gang Arrest - The Audio Scan point is the to the east of the farm, right
next to the cow pen.  Climb on top of the bales of hay.  The gang will
gather at the saw mill pavilion to the east.

ATM - This is found at the north end of the gas station at the south end of
the district.

Precious Boulder -  Go northeast from the gas station in the south part of the
district to find a pile of shiny rocks blocking a cave.  Blow the shiny
rocks to enter a cave system.  Follow the cave to the north to eventually
find this among some black rocks.

Silver Statue - In the center of the district is a series of cabins.  On
top of one of the southern ones is a Chicken Glide.  Use it to get over
to the top of the train tunnel leading south, where the statue is.

Catch Alien - Go northeast from the gas station in the south part of the
district to find a pile of shiny rocks blocking a cave.  Blow the shiny
rocks to enter a cave system.  Open the Astro Crate inside.

Conquer District - This is right next to the Pig Return on the roof of the
gas station.  See below.

Flower Box - This is found behind the farmhouses in the northwest part of
the district.

Pig Return - For this, you need to get on top of the gas station at the
south end.  To get there, go to the southeast corner where the "Diner"
sign is and smash a blue and white object to find parts so you climb up
the back of a sign.  At the top is a Chicken Glide to get you to the roof.

Cat Rescue - Build the Super Build: Lumberjack's Log Cabin, then water the
plant to get on the roof, then cross the rope to find the cat.

BBQ Fire - This is found in the northwest part of the district, in front
of the farmhouse.

Coffee Break -
One is south of the castle, near the pavilion with the metal roof.
The other is in the big field east of the farm, near the little windmill.

Drill Thrill - South of the castle is an open pavilion with a metal roof.
The fuse box is there.

Super Builds -
Call-In Point (8,000) At the east side of the diner.  This is part of the
 story and can't be skipped.
Call-In Point (8,000) The northeast end of the district, just north of the
 castle.
Emergency Crash Mat (10,000) This is right next to the Silver Statue, on
 top of the south train tunnel.
Fort Meadows Train Station (40,000) At the south end of the district.
 Follow the tracks to find the spot.
Lumberjack's Log Cabin (30,000) In the center of the district are a series
 of cabins.  One of them is this Super Build.

Ticket Machine - This will automatically appear once you build the Super
Build: Fort Meadows Train Station.

Free Run - This is automatically unlocked at the castle once you return
Farmer Hayes' pigs as part of the story.

Time Trial - This is found in the northwest part of the district near the
farmhouse.

Disguise Booth - This is at the north end of the gas station at the south
end of the district.

============
6N. Fresco =
============

Character Tokens -
Byrony Muska - Go southeast from Pappalardo's to find a red pot.  Water
 it and climb up.  Follow the path to reach a teleporter to get you to the
 roof.  Head north along the roof to find this token.
Carlo Jerome - You need to bring three riding spheres over to Pappalardo's
 to make an ice cream cone.  One is found north of the spiral tower at the
 statue of the soccer player.  The second is under the Silver Statue.  The
 last is a little more complicated.  Start from the southwest part of the
 canal and look north to find a red pot (you can also find this by
 following the road south of Pappalardo's).  Water the pot and climb up
 (use the Blue Color Swapper inside the door to hit the jump panel), then
 climb up to the roofs.  Go northeast until you hit a teleporter, then
 use it to teleport to the building to the north.  Continue moving
 northeast until you reach an Astro Crate.  That calls in the last sphere.
Forrest Blackwell Tuxedo - Start from the Sentinel Channard token (see </pre><pre id="faqspan-5">
 below) and head to the left.  You'll need Rex Fury.  Enter the little
 living area and pull on the orange handle on the mammoth model.
Gangster - Build the Disguise Booth.
Lucky Pete - Go to the south end of the docks and find the tile floor so
 you can drill and ride the water spout up to the roofs of the warehouses.
 Cross them until you reach a launch pad.  Underneath that is a door to
 pry open with this token inside.
Mikey Spoilers - Build the Super Build: Stunt Ramp
Paulie Blindfolds - Start from the southwest part of the canal and look
 north to find a red pot (you can also find this by following the road south
 of Pappalardo's).  Water the pot and climb up (use the Blue Color Swapper
 inside the door to hit the jump panel), then climb up to the roofs.  Follow
 the roofs until you hit a big brown box.  Smash it to build a Launch Pad,
 which will launch you back to the left where this token is.
Salvatore Calzone - Start from Paulie Blindfolds above, then continue to the
 right to find a door boarded up.  Use the fire axe on it to open it and
 find this token.
Sentinel Channard - At the very southwest corner of the district is a
 spot where you can climb.  At the top, you'll find this token.
Snowboarder Guy - Complete the Free Run.
Soccer Player - North of the spiral tower is a statue of a soccer player.
 Use the grapple on his ball to pull it off and get the token.
Tim Welch - This is found up by Blackwell's Mansion.  Land a helicopter at
 his helipad, then get inside the stairs area.  About halfway down the
 stairs, jump over the railing towards the camera to find a rock.  Smash
 it to get the token.
Tony One-Time - Go southwest from Pappalardo's to find a red pot.  Water it
 and climb up to the roof, then climb the roofs to find a rope leading
 across to the next building to the right.  Continue to the right to find
 a launch pad which will take you to the next building, where you can get
 around to a teleporter which takes you to the token.
Vinnie Tracksuit - First, get Carlo Jerome's token by making the ice cream
 sculpture in front of Pappalardo's.  Now, use the Color Swappers on either
 side of the building to make two of the spheres brown and pink.

---

Vehicle Tokens -
Crater - Build the Super Build: Call-In Point at the north end.
Falchion GT - Complete the Vehicle Stealing.
Muncher - Complete the Time Trial with the Muncher.
Squadmobile - Complete the Time Trial with the Catalufa boat.
Squeaky - Build the Super Build: Call-In Point at he south end.
Transter - Complete the Robbery Arrest.

---

Red Brick - Fall Rescue - Go southwest from Pappalardo's to find a red pot.
Water it and climb up to the roof.  The brick is in the greenhouse and
you'll need to get to the roof of it to get inside.  There are several
ways to get to the roof of the greenhouse, most easily involving a Jetpack,
but you can make it without one using all the free run implements on the
roof.

---

Gold Bricks -

Gang Arrest - Go to the south end of the docks and find the tile floor so
you can drill and ride the water spout up to the roofs of the warehouses.
Cross them until you reach a launch pad.  Ride the launch pad to the bell
tower across the canal to find the Audio Scan spot.  The gathering spot
is down by the docks.

Robbery Arrest - At the east end of the district are docks.  Go to
the end of the pier and climb onto the garage to find the Criminal Scan
spot.

ATM - At the west end of this district is an area with a lot of close-packed
buildings.  At the southwest corner of the buildings is the ATM.

Vehicle Stealing - Go to the docks at the east end of the district.  You'll
find this at a garage at the end of one of the piers.  The Robbery Arrest
is right above it.  The drop-off point is in Auburn.

Precious Boulder -
The first is found if you go north of the big spiral tower to find this near
 some black rocks.
The second boulder is found at the south end, near the Call-In Point, in
 the grassy area.

Silver Statue - This is at the north end of the district, west of the
main road.

Catch Alien - Go southwest from Pappalardo's to find a red pot.  Water it
and climb up to the roof to find the Astro Crate in the middle of the
roof section.

Conquer District - The big spiral tower in the northeast has this at
the top.

Flower Box - Go southwest from Pappalardo's to find a red pot.  Water it
and climb up to the roof to find this.

Pig Return - Go to the roof of Pappalardo's and water the red pot to climb
to the very top, where the pig is found.

Cat Rescue - Go southeast from Pappalardo's to find a red pot.  Water
it and climb up.  Follow the path to reach a teleporter to get you to the
roof.  Head north along the roof, then turn east (towards the camera)
once you can cross the bridge, then north again until you reach the cat.

BBQ Fire - The west part of the district has an area with close-packed
buildings.  Find a stairway that goes up to the west and ends at this
BBQ.

Coffee Break - This is found in the southwest, near the entrance to the
Grand Canal.

Drill Thrill - Go southwest from Pappalardo's to find a red pot.  Water it
and climb up to the roof, then climb the roofs to find a rope leading
across to the next building to the right to find this.

Super Builds -
Call-In Point (8,000) Found at the north end of the district.
Call-In Point (8,000) Found at the south end of the district.
Stunt Ramp (10,000) By the water at the northeast side of the district.

Ticket Machine - The station is just south of the big spiral tower.

Free Run - This course runs along the building that runs southwest to
northeast just south of the canal.  The starting point is a red pot, and
it ends at a belltower, where the token is.

Time Trial -
One is found at the docks at the east end of the district.  Get in the
 Catalufa boat in the water.  The race will take you through the canals,
 then around the beaches, so drive carefully.
The second will ONLY appear once you build the Stunt Ramp in Paradise Sands,
 and will appear pretty much right next to the first time trial in the docks
 area.  This is probably one of the toughest races in the game since you've
 got a lousy vehicle, have to go really far, and have some crazy jumps to
 make.

Disguise Booth - Southeast of Pappalardo's.

=================
6O. Grand Canal =
=================

NOTE: In case you're wondering, this connects Pagoda with Fresco at the
water level.

Character Tokens -
Brad Hoggle - About halfway through the canal, south side, hack open
 the boarded up door with a fire axe.

---

Red Brick - Ring Tone (Pig) - This is found about halfway through the
canal on the south side, to the left of the coffee break.  Pry open
the gate.

---

Gold Bricks -

Precious Boulder - This is on the north side of the canal split, under a
bunch of black rocks.

Coffee Break - This is about halfway through the canal on the south side.

=====================
6P. Heritage Bridge =
=====================

Character Tokens -
Frank Honey - Build the Super Build: The Model Citizen
Skier - Complete the Free Run.
Ted Baxter - This is on the top of the bridge's west support.  As you go
 for the Conquer District, you'll pass it.

---

Red Brick - Collect Sat Nav Studs - This is at the end of the Free Run
course, at the bottom of the rope that slides back down to ground level.

---

Gold Bricks -

Silver Statue - This is at the east end of the bridge.  Smash the phones
beneath the statue so you can make a trampoline to bounce up.

Conquer District - This starts on the western bridge support, on the north
side.  There's a section of wall that you can grapple down to make a
trampoline.  Once you climb up to the top, use the Grapple to swing across
the road to the other side, then continue climbing to the top.  You'll
find the flag on the roof.

Pig Return - You'll find this one along the Free Run course on the eastern
bridge support.  The cannon is right on the other side of the support, so
you won't have to go far.

Super Builds -
The Model Citizen (30,000) At the west end of the bridge.  Drill the tile
 floor at its base and climb up the side.

Free Run - This starts on the eastern bridge support.  You can go around
the north side of the support (off the road) to find a tile floor that
you can use to start climbing.

=================
6Q. Kings Court =
=================

Character Tokens -
Cal Wainwright - At the docks where the ferry to Apollo Island is, chop
 open the boarded up door to the nearby cabin with the fire axe.
Doorlock Homes - There are four phone booths that need to be painted red.
 One is at the south end of the district.  The second is in the southeast
 area near the Pig Cannon.  The third is right near the Red Color Swapper
 at the west end, and the last is at the north end of the district, near
 the border with Fresco.
Dr Whatsit - Southwest of the courthouse is a sculpture of three LEGO
 bricks, and each needs to be painted a different color: red, yellow, and
 blue.  The Blue Color Swapper is found at the south end of the district,
 near the tunnel.  The Red is in a building west of the courthouse, up a
 drainpipe.  The Yellow is to the north of the red swapper, just below
 where you find the Pig.
Drew Calhoun - Go to the ferry dock in the east.  Climb on top of the
 building on the dock, then on top of the sign above.  Jetpack straight
 up to the token.
Farmer Bales - On the roof of the courthouse behind the Silver Statue.
Graduate - Go west of the courthouse front to find a building with a
 drainpipe leading up to a door to pry open.  You'll find the token inside.
Horace Cone - Build the Disguise Booth
Mayor Gleeson -  Right near the subway entrance is a cannon.  Stand next to
 it and a Bullet Bill will be fired at you.  Lead it all the way to the
 northeast part of the district to a brown hemisphere cage to blow it up.
 It may help to actually find the cage first so you know where to go.  Try
 not to let the Bullet Bill hit anything, as it has a hair trigger.
Royal Guard - In the cluster of buildings north of the courthouse, find
 the red pot, water it, then use the teleporter to be transported on top
 of one of the statues outside Blackwell Tower.
Street Skater - Complete the Free Run.

---

Vehicle Tokens -
Arbalest - Complete the Robbery Arrest
Bristler - Build the Super Build: Call-In Point
Downforce - Complete the Vehicle Stealing.
Kowalski's Shifter - Build the Super Build: Emergency Crash Mat
Sevila - Build the Super Build: Ferry
Taxi Cab - Complete the Time Trial

---

Red Brick - Invincibility - In the block of buildings north of the
courthouse, this is on top of the southeastern building, and you need
Rex Fury's strength to open the door.  To get up there, start climbing
from the southwest building's drainpipe.

---

Gold Bricks -

Gang Arrest - This is on top of the southwest building in the cluster of
buildings north of the courthouse.  Climb up from the inside using the
drainpipe.  The gang gathers in front of the courthouse.

Robbery Arrest - The Criminal Scan Point is right next to the Super Build:
Emergency Crash Mat.

ATM - This is just to the west of the tunnel leading to Downtown.

Vehicle Stealing - This is more or less in Fresco, it's so far north.  Go
to the southeast corner of Fresco to find a shiny gate.  Blow it up with
dynamite, then climb up the drainpipe in the little parking area and pull
open the skylight.  The drop-off point is the LEGO City Airport.

Precious Boulder - Travel to the west of the Call-In Point and hop into
the park area to find this amongst some black rocks.

Silver Statue - On the roof of the courthouse.  Get there starting on the
west side by watering the plant so you can climb up.

Catch Alien - Go to the east docks and climb on top of the building.  The
Astro Crate is on top.

Conquer District - In the block of buildings north of the courthouse,
this is on the middle eastern building.  Climb up from the southwestern
building.

Flower Box - Go west of the courthouse front to find a building with a
drainpipe leading up to a door to pry open.  You'll find the box inside.

Pig Return -
One is found right next to the Super Build: Emergency Crash Mat.
The other pig's on the roof of the courthouse.  Water the plant on the
west side to start climbing up.

Cat Rescue - Go to the northwest corner of the district and find the tile
floor.  Drill it and ride up the water spout to the cat.

BBQ Fire - This is within the cluster of buildings north of the courthouse.

Coffee Break - Go west of the courthouse front to find a building with a
drainpipe leading up to a door to pry open.  You'll find the coffee inside.

Drill Thrill - In the southeast corner of the district is a theater.  Drill
the tile floor in front of it to ride up a water spout, then climb to the
roof.

Super Builds -
Call-In Point (8,000) Southeast part of the district.
Emergency Crash Mat (10,000) This is on top of the buildings west of the
 courthouse.  Start from the southernmost building and free run over to
 the northernmost to find it.
Ferry (15,000) On the east side of the district on the water, naturally.
 This will carry you to Apollo Island.

Ticket Machine - East part of the district, right next to the Disguise
Booth.

Free Run - In the block of buildings north of the courthouse, the token for
this is on the middle eastern building.  Climb up from the southwestern
building.

Time Trial - Just southwest of the Blackwell Tower is a taxi cab.  You'll
drive it around the area and to Fresco.

Disguise Booth - East part of the district, not far from the ferry.

=========================
6R. Lady Liberty Island =
=========================

NOTE: To even access this island (you can't fly or boat there), you need
to go to Downtown and to the Promenade Gardens (that ring-shaped building
at the south end.  Use Rex Fury to pull open the box with the orange handle
and assemble the pipe.  Stand on top of it and press A to... warp.

NOTE: Some people have trouble putting out the torch.  Aim at the base, and
if it really doesn't work, it's possible to jetpack around it.

Character Tokens -
Demolition Dummy - Jetpack up in the center of the statue's base.
Ellie Phillips - In the info booth at the southwest part of the island,
 pry open the door to the inside.
Explorer - There are four telescopes that need assembling around the island.
 Bust up benches walking around the perimeter to find them all.
Hockey Player - Complete the Free Run.
Security Supervisor - Build the Disguise Booth.
Troublemaker Tim - There are four gray trees that need to be turned brown on
 the island.  The Brown Color Swapper is at the northeast part of the statue
 base.

---

Vehicle Tokens -
Cabrakan - Build the Super Build: Ferry.
Redeemer - Complete the Time Trial.

---

Red Brick - Mario Hat - Found while sliding down the rope off the statue
torch.

---

Gold Bricks -

ATM - At the info booth on the southwest part of the island.

Precious Boulder - On the southeast part of the statue base.

Silver Statue - On the northwest part of the statue base.

Catch Alien - The Astro Crate is on the northeast part of the island.

Conquer District - Under the foot of the actual statue.  To get up there,
go through the normal Free Run, but instead of using the teleporter,
continue around the outside of the base, then climb up the ladder at the
last alcove.

Flower Box - On the west part of the island.

Pig Return - On the southwest part of the statue base.

Cat Rescue - This is right at the end of the Free Run challenge.

BBQ Fire - Right behind the Warp Pipe.

Coffee Break - At the info booth on the southwest part of the island.

Drill Thrill - On the northwest part of the island.

Super Builds -
Ferry (15,000) At the west end of the island.  This connects to
 Crescent Park.

Free Run - The blue pole at the northwest part of the island is the start
for this.  You'll climb up the pole and make your way up and around
the statue, use the teleporter to get to the top, then slide down to the
pavilion at the west, where the token is.

Time Trial - On the southwest part of the island is this bike.  It's a
compact area, but you'll need to get around quickly.

Disguise Booth - On the southwest part of the island.

=======================
6S. LEGO City Airport =
=======================

NOTE: There's a Color Swapper cluster on the east side, in one of the
warehouses in the airport.

Character Tokens -
Air Host - From the northeast point of the terminal, use the Jetpack to
 enter the enclosed area and start climbing to a door that needs to be
 pried open.
Air Hostess - From the western Call-In Point, follow the road north until
 it goes under the highway.  Jump up the wall panel to get the token.
Airline Attendant 1 - Build the Disguise Booth.
Airline Attendant 2 - While crossing the center of the terminal roof, you
 can drop a short ways to find a tile floor that will lead into an enclosed
 area where this is.
Airline Pilot - Build the Super Build: LCX Control Tower, then climb up
 to the top of it.
Alexandra Greenwood - At the south end of the district, in the middle,
 is an unfinished tunnel with this token in front of it.  Problem is that
 it's a little tough to get to given the fence around it.  Jetpacking is
 the only way in, so try in various spots to see what works.  For some
 reason, I had the most success near the rocks to the left.
Cleaner - There are three sets of recycling bins that need different colors
 of paint.  One that needs red is in the north corner of the airport near
 the Vehicle Stealing garage.  A second needing yellow is at the east side
 between two of the warehouses out there.  The last needs blue and is at
 the east end of the terminal.
Clown Robber Wes - Near the western Call-In Point are four flowers that
 need to be red, yellow, or pink to match their pots.  You can get the
 colors from the Color Swapper cabin in the airport, or the one in the
 art museum in Uptown.
Pilot - Complete the Super Build: Stunt Ramp.
Pizza Delivery Boy - There are four pay phones that need to be turned orange.
 One is to the left of the front entrance to the airport terminal.  A second
 is at the very northernmost end of the terminal, near a green prop plane.
 The third is near the east side of the terminal, next to a red and white
 plane, and the last is near the eastern warehouses, to the left of the
 leftmost one.  The token will appear under the highway.
Skater Girl - Complete the Free Run.

---

Vehicle Tokens -
Camel - Build the Super Build: Helipad.
Grounddog - Build the Super Build: Loop-De-Loop, then drive through it.
M.O.V. - Build the Super Build: Call-In Point at the west end.
Protector - Build the Super Build: Call-In Point on the tarmac.
Rugged - Complete the Vehicle Stealing
Shifter - Complete the Robbery Arrest
Vor - Complete the Time Trial

---

Red Brick - Super Fast Travel - At the east end of the airport are four
warehouses.  This is in the far right one, and you need Rex Fury to pull
open the door.

---

Gold Bricks -

Gang Arrest - Southwest of the main airport terminal is a plant that leads
to the top of a bus station glass awning, where the Audio Scan point is.
The gang will gather out in the cargo sheds to the southeast.

Robbery Arrest - The Criminal Scan point is on top of the big curved cargo
shed on the south side of the airport itself.

ATM - This is just to the right of the front entrance to the airport
terminal.

Vehicle Stealing - Entering the north gate into the airport itself, you'll
see two garages.  Open the one with the crowbar marker to start this.  The
drop-off point is in Fresco.

Precious Boulder - Start in the "circle" that the roads make on the map,
then, underneath the highway, go northwest to find this behind a pillar.

Silver Statue - This is found in the northwest, east of Fin's Restaurant.

Catch Alien - Go to the northeast of the train station to find a couple of
warehouses.  Open the one with the fire axe logo and use the Astro Crate
in back.

Conquer District - Build the Super Build: LCX Control Tower, then climb up
to the top of it.

Flower Box -
One is at Fin's Restaurant in the northwest corner of the district.  Get
 up to the second level using the umbrella tables, then go to the front.
The second is on the airport terminal roof, next to the Drill Thrill.

Pig Return - From the Helipad, you can activate a Jetpack Hover to the back
of the signs and climb up them to the pig.

Cat Rescue - This is at the front of the airport terminal.  From the main
gate, go left to find a tile floor to drill.  Ride up the water spout,
then head through the course to reach the cat sitting in the "C" in
"LC Airport".

BBQ Fire -
One is in the southwest corner of the district, in the little park.
The other is found near the north end of the airport terminal.

Coffee Break - While climbing the airport roof terminal, you'll find this
at the northwest end, near the Helipad.

Drill Thrill - This is on the roof of the airport terminal.  To get up there,
go to the very east end of the terminal to find a box that you can carry
over to a green plate, which allows you to bounce up to the roof.  As you
travel, head to the south part of the roof to find this.

Super Builds -
Call-In Point (8,000) At the western buildings, kinda south-ish.
Call-In Point (8,000) On the airport tarmac, in the northeast.
Helipad (20,000) On the north part of the terminal roof.
LCX Control Tower (50,000) On the top of the airport terminal.
Loop-De-Loop (30,000) On the airport runway.
Stunt Ramp (10,000) West of the train station.

Ticket Machine - This is found in the northwest, near the Silver Statue.

Free Run - The token is at the very apex of the airport terminal, and it
all starts down by the east end of the building, where you'll find a box
to create a trampoline.

Time Trial - This Time Trial is at the east end of the terminal near a
green plane, but will not appear until you build the Stunt Ramp (and
possible the Loop-De-Loop as well, but I haven't confirmed that).

Disguise Booth - South of the front of the airport terminal.

============
6T. Pagoda =
============

Character Tokens -
Chan Chuang - In the northwest corner of the district is an info building.
 Go south from it to find a brown cage with a Bob-omb logo on it.  Go
 west from that to find some fireworks by a tall stone.  Smash the
 fireworks, then assemble the Bob-omb.  Carry it to the brown cage and
 toss it to open it up.
Chao Hui - Southwest of Chan's Scrapyard is a building with red lanterns
 hanging around its edges, but four are gray.  Paint them red.  There's a
 Red Color Swapper at the pharmacy north of Chan's Scrapyard.
Clutch - This is found on the roof west of the Chinese Takeout building.
 To get there, go west from Chan's Scrapyard to find a drainpipe to
 climb near the BBQ Fire, then cross the bridge, grapple up and head south
 across the rope.  Chop down the door you'll find on the other roof.
Disguised Natalia - Complete the Free Run
Feng - Go to the pagoda in the center of the district to find yellow
 lampposts around it.  Three of them are gray and need to be painted yellow.
 The Yellow Color Dispenser is in Chan's Limo Company.
Fu - Build the Super Build: Arches of Tranquility (southern arch), then
 climb up to the top of the arch.
Hai Chen - Build the Disguise Booth.
Lagney - Build the Super Build: Stunt Ramp.
Li - Build the Super Build: Arches of Tranquility (northern arch), then
 climb up to the top of the arch.
Miles Rebar - This is on top of the "SONG" store on the east side.  Go
 to the northeast corner and use the drill on the tile foor to ride a
 water spout up to the ledge, then head south along the ledges to reach
 the token.
News Reader - There are three bonsai trees to assemble.  One is found on the
 Free Run course, right across from the Flower Box.  The second is in the
 area with the Arches of Tranquility, in the box.  The last is found
 west of Chan's Scrapyard.  Go up the drainpipe near the BBQ fire, then
 head west across the bridge to find a box with the tree inside.  The token
 will appear just nearby.
Oliver Duffy - There are three pools that need to be filled with water
 from a Fire Extinguisher.  One is northeast of the plaza with the Arches
 of Tranquility.  The second is in the northeast, south of the circular
 maze.  The third is in the northwest near the Silver Statue (and a bell).
 The token will appear on a rock in the middle of the pond in the garden.
Punk Rocker - Build the Super Build: Frightful Freefall, then ride it.
Quentin Spencer - This is found along the Free Run Course.  After you
 slide down the rope, head left, then drop down onto the AC units below
 you.  The token is at this lower level.
Shui Xue - There are three bells in the district you need to sound.  They're
 all in red structures and are pretty easy to find, but the mallets tend to
 be hidden.  The first can be found in the northwest part of the district,
 with the mallet under some black rocks nearby.  The second is in the
 northeast, near the circular maze.  The mallet is found using the nearby
 Clue spot.  The last is just southeast of that one, but the bell needs to
 be painted gold.  A Gold Color Swapper can be found in a building north of
 Chan's Limo Company if you need it.  The token appears near the first bell
 in the northwest.

---

Vehicle Tokens -
Chan's Drakonas - Complete the Vehicle Stealing
Indulga - Build the Super Build: Call-In Point
Tigerella - Complete the Robbery Arrest

---

Red Brick - Super Axe Smash - Fly a helicopter to the Emergency Crash
Mat in Pagoda, then use the Jetpack Hover to fly across to the building
with the launch pad.  Cross the rope and grab the brick.

---

Gold Bricks -

Gang Arrest - You need the Jetpack.  From the Call-In Point, go south to a
tall rock that you can jetpack up to the top.  Use the Jetpack Hover to
fly over to the rock to the north, where the Audio Scan point is.  The
gang will gather in the garden.

Robbery Arrest - Follow the Free Run course until you slide down a rope, then
head right and around a ledge to reach a teleporter.  This will teleport
you to a roof.  Head up to the southwest corner of the roof to find the
Criminal Scan point.

ATM - This is in the northeast corner of the district, near a bank.

Vehicle Stealing - West of the Chinese lunch place (shaped like a takeout
container) is this garage, marked "Hank's".  The drop-off point is at
LEGO City Airport.

Precious Boulder - This is in the southeast corner of the pagoda park, under
some black rocks.

Silver Statue - This is displayed rather prominently in the northwest part
of the district, by the water.

Catch Alien - Go west from Chan's Scrapyard to find a drainpipe near the
BBQ Fire.  Climb up and head west across the bridge to find the Astro
Crate.

Conquer District - This is right next to the Red Brick.  You'll need to
use a helicopter to land on a crash mat on a rooftop in the district.

Flower Box - This is found on the Free Run course, on the roof of the
third building.  It's quite visible as you pass it.

Pig Return -
One is in the northwest corner of the district, on top of the info building.
 To get there, you need to head east along the border with Bright Lights
 Plaza until you see two tile floors.  Drill the southern one to get the
 pieces for a launch pad, which will shoot you to the roof.
The second pig is found while ringing bells to get the Shui Xue token.
 The bell that needs to be painted, when rung, will drop the pig near you.

Cat Rescue - Follow the Free Run course until you slide down a rope, then
head right and around a ledge to reach a teleporter.  The cat is right
nearby.

BBQ Fire - Go south from the train station around the building to find this
at ground level.

Coffee Break - Follow the Free Run course until you slide down a rope.
Climb up the ladder, head left, but before jumping across to the next
building, head behind the wooden fence to find this.

Drill Thrill - Follow the Free Run course until you slide down a rope, then
head right and around a ledge to reach a teleporter.  The fuse box is right
nearby.

Super Builds -
Arches of Tranquility (30,000) This is in the plaza in the center of
 the district, specifically the one at the north end.
Arches of Tranquility (30,000) This is in the plaza in the center of
 the district, specifically the one at the south end.
Call-In Point (8,000) The middle west side of the district.
Frightful Freefall (40,000) This is at the very south end of the
 district.
Stunt Ramp (10,000) This is in the south part of the district, just
 south of the canal.

Ticket Machine - Found northwest of Chan's Scrapyard, the steps leading
down, marked by "Metro".

Free Run - Unlocked by going through the story.  Starting point is Chan's
Limo Company.

Disguise Booth - Just south of Chan's Scrapyard on the east side.

====================
6U. Paradise Sands =
====================

NOTE: Many things are on the rooftops, of which there is *normally* only
one way to get up there (using the Honey Hotel like in the story).  That
said, with the Jetpack, it can be real easy to reach it from most
buildings, because several have ledges that you can continually jetpack
up, so consider doing that instead of climbing up the hotel every time.

Character Tokens -
Beach Dude - On the beach, smash three yellow surfboards to find pieces for
 sand castles underneath.  They're all pretty close to the Loop-De-Loop
 Super Build.
Becky Ballantine - Go south from the big pool party to find an empty
 fountain in front of an awning.  Fill it with water from the Fire
 Extinguisher, then ride up the water spout.
Blubs - North of the Honey Hotel is a stone fountain.  Go underneath the
 little cave and smash the rock inside.
Captain Bluffbeard - Build the Super Build: Bluffbeard's Lighthouse, then
 pry open the door to climb to the top.
Coastguard - Build the Disguise Booth.
Crazy Scientist - Build the Super Build: Orion's Rockets, then ride the
 coaster.
Doorman - Go one building north of the entrance to Crosstown Tunnel (it
 has stars on it) and grapple up to the ledge above the entrance.
Frank Poolside - Complete the Free Run.
Hula Dancer - There are four sets of flowers that need coloring just north
 of the building north of the Crosstown Tunnel.  The flowers are all right
 in a row.  The trick is that you need blue, pink, red, and yellow to
 color them all.  Pink and Yellow are found in a building just north of
 the pool party.  Red is found around a corner north of the flowers' area.
 Blue is found on top of the building east of the pool party.  Basically,
 you need to climb the Honey Hotel (as you do in the story) and cross the
 buildings to it.
Ice Fisherman - Build the Super Build: Stunt Ramp.
Maraca Man - You need to find and assemble three jukeboxes.  One is
 in the path you used to get to spy on the Vinnie and Rex meeting (it's on
 the roof of the building north of the Honey Hotel, where the fountains
 are).  The second is west of the Call-In Point, under an awning that you
 can grapple up to.  The last is also at the building North of the Honey
 Hotel, but much lower.  You need to either drop down between the two
 buildings, or jetpack up the ledges to reach the box.
Rodney Baxter - Just north of the pool party is a tile floor that you can
 drill.  Ride up the water spout to reach this token.
Rudolph Pianola - Some ways southwest of the amusement park is a building
 surrounded by pink neon.  There are three flamingos around this building
 that you need to paint pink.  Two are at the front, and one is around
 the back.  A Pink Color Swapper can be found in the building just
 north of the pool party.
Surfer - Build the Super Build: Super Sand Castle, then grapple open the
 drawbridge.
Surfer Girl- There are three surfboards that need to be painted yellow.  One
 is right next to the Call-In Point.  The second is further south, next
 to another surfboard.  The last is north of the Call-In Point, between
 two green concession stands.  The token will appear in the middle of the
 pool party.  Use a vehicle to jump the ramps to get it.  The Yellow
 Color Swapper can be found in a building northwest of the pool party.
Troublemaker Tom - There are three palm trees that need to be painted brown.
 One is just north of the Honey Hotel near the fountain (it's kind of hidden
 around a corner).  The second is north of the building north of the
 Crosstown Tunnel, in the same area where you find four sets of flowers
 that need coloring.  The last is in front of the amusement park.  The
 token appears near the Honey Hotel.  The Brown Color Swapper can be found
 just inside the amusement park, behind the door that needs to be pried
 open.
Viking - Go to the back of the amusement park and fix the fuse box on
 the Viking Ship ride, then ride it.

---

Vehicle Tokens -
Athena - Complete the Vehicle Stealing
Epona - Build the Super Build: Call-In Point.
Galleon - Complete the Time Trial.
Lusca - Complete the Robbery Arrest.
Sweetie - Build the Super Build: Loop-De-Loop, then ride around the loop.
Talos - Build the Super Build: Paradise Pool.

---

Red Brick - Ring Tone (Gas) - This is on the Herbert Hotel you use during
Chapter 11, the same one you use to listen to Vinnie and Rex.  Cross in
front of the sign to find it on the north side, near an Astro Crate.

---

Gold Bricks -

Gang Arrest - This is on the building north of the Honey Hotel.  Climb up
the hotel and Chicken Glide over to the building, then climb up to the
Audio Scan spot.  The gang gathers near the amusement park.

Robbery Arrest - The Criminal Scan point is found on a rooftop east of
the Crosstown Tunnel.  To get up there, climb the Honey Hotel, as you did
in the story, to cross the buildings.

ATM - This is found just east of the pool party.

Vehicle Stealing - Just north of the train station is the garage to
hit for this.  The drop-off point is in Pagoda.

Precious Boulder - This is underneath the boardwalk amusement park in
the northeast.

Silver Statue - This is found above the entrance to the Herbert Hotel at
the north end of the district.  Climb up the nearby drainpipe to reach it.

Catch Alien - This is on top of the Herbert Hotel, near the spot where you
spy on Rex and Vinnie in the story, and near the Red Brick.

Conquer District - This is at the top of the Honey Hotel, next to the
Free Run token.

Flower Box -
One is right behind the Honey Hotel at the south end of the district.
The second can be found during the story as you cross the buildings north
 of the Honey Hotel.  After you launch yourself over the street that
 leads to the Crosstown Tunnel, you'll find this, near the rock pile.

Pig Return - This is on top of a normally inaccessible building.  Get a
helicopter and land on the Crash Mat in this district to find the
pig.

Cat Rescue - This is in front of the rollercoaster just up the stairs as
you enter the amusement park.

BBQ Fire - This is tucked away just north of the entrance to the Crosstown
Tunnel.

Coffee Break - This is directly west of the Call-In Point.

Drill Thrill - This is on the boardwalk amusement park in the northeast,
at the south end of the boardwalk itself.

Super Builds -
Bluffbeard's Lighthouse (50,000) Go to the island northeast of the
 district (either take a boat or fly or whatever) to find this.
Call-In Point (8,000) On the main road in the middle of the district.
Loop-De-Loop (30,000) On the beach, south of the sand castle build.
Orion's Rockets (50,000) In the amusement park, go up the first set of
 stairs.
Paradise Pool (30,000) On a roof southeast of the central pool party.
 You'll build this one during the story at Chapter 11.
Stunt Ramp (10,000) In the southeast part of the district.
Super Sand Castle (30,000) South of the boardwalk amusement park on the
 beach.

Ticket Machine - This is found east of the pool party.

Free Run - The token is at the top of the Honey Hotel.  To get there,
you'll need the Jetpack, as once you get to the gym level, you'll need to
use it to reach the big "HONEY" sign and climb up.

Time Trial - This is at the southeast end of the district in the water.
Drive the Surger jetski around the water.

Disguise Booth - Near the beach in the center of the district.

=============================
6V. Police Station Interior =
=============================

Gold Bricks:
- In the Lobby, smash the two objects in the righthand foreground to make
 a police car ride.
- Assemble four portraits in the lobby area.  One is on the right side
 near the elevator, the second on the left side.  The third is in the
 back near the dynamite machine, and the last is in the back to the right
 of the main computer.
- Get dynamite from the machine to the left of the main computer and put it
 in the barrel near the shiny file cabinet to the right of the computer.
- In the Briefing Room, to the left of the elevator, get some popcorn from
 the popcorn stand.
- In the Briefing Room, pry open the door to the right of the elevator and
 carry the box over to the left side.  Assemble the donut table.
- In the Basement, go to the vehicle area and smash open the box.
- In the Basement, go to the left side of the main area and use the
 fireaxe to smash through the door.
- In the Basement, go up to the Red Brick computer and smash the nearby box.
- In the Basement, go up to the Gold Brick computer and smash the nearby
 box.
- In the Basmenet, go to the Lineup room next to Ellie's desk and smash
 the box on the left side.

============
6W. Uptown =
============

NOTE: The art museum at the north end has a Color Gun Cluster, so any
colors needed can be found there.

Character Tokens -
Bucky Butler - There are two statues at the museum that need to be painted
 gold.  One is near the entrance, and one is on the rear side of the museum.
 Note that this is a different task than painting the big statue in the front
 of the museum gold.  There's a nearby Gold Color Swapper in the buildings
 to the south.
Bus Driver - Build the Disguise Booth.
Cowboy - Complete the Free Run
Gladiator - Find and assemble three fishing poles, which are hidden under
 groups of fishing poles.  One is north of the Disguise Booth, next to the
 water.  The second is further southwest, near the coffee shop and the
 ramp.  The last is further south from that.  The token appears near the
 coffee shop.
Janitor - Find and build four gumball machines found in brown boxes.
 The first can be found near the toy store in the middle east side.  The
 second can be found in the southeast corner, to the east of the open
 square-shaped building.  The third is north of the library, just west of
 the coffee shop.  The last is just southeast of the museum's east side,
 in an arcade.
Kevin Jacobs - This token is in an arcade just southeast of the museum's
 east side.
Mike Northeast - Get to the top of the history museum, then head to the
 east side of the roof.  Instead of climbing up the tower, head around
 the ledge of the tower to find this token.
Officer Park - In the southeast part of the district, go to the Herbert
 Hotel and grapple up above the entrance.
Pharaoh - One of the big statues by the musuem entrance needs to be
 painted gold.  There's a Gold Color Swapper among the buildings to the
 south.
Roman Soldier - The search for this starts at Fin's Restaurant, which is
 technically in LEGO City Airport, at its northwest corner.  Use the
 umbrellas and plants to get on top of the restaurant, then Chicken Glide
 over to the billboards.  Cross the ropes at the top of them to reach a
 building side, which will lead to the token.

---

Vehicle Tokens -
Flare - Complete the Robbery Arrest
Hazard - Build the Super Build: Call-In Point near the library.
Hestia - Build the Super Build: Call-In Point near the museum.
Smallisimo - Complete the Vehicle Stealing.

---

Red Brick - Super Color Gun - Go north from the rectangular building with
the open plaza in the middle to find a store with a smiling LEGO person
on the front and some colored blocks beneath.  There are also two red lights.
Shoot them both and start climbing up the building.  The lights set two
little rocket ships in motion, so ride them up to the roof.  Head to the
left and use the teleporter.  If you need green for the red lights, you can
go to the Art Gallery, which has a full set of colors.

---

Gold Bricks -

Gang Arrest - In the cluster of buildings south of the musuem, go to the
southeast corner and start climbing.  Once you reach the southwest building,
you'll find the Audio Scan point.  The gang gathers

Robbery Arrest - In the cluster of buildings south of the musuem, go to the
southeast corner and start climbing.  Once you reach the northwest building,
climb up to the Criminal Scan point.

ATM - This is found in the northeast part of the district, in the corner
of a building near the border to LEGO City Airport.

Vehicle Stealing - The garage for this is just southeast of the museum
entrance.

Precious Boulder - This is found in a grassy area just north of the
Disguise Booth, near the water.

Silver Statue - Right in front of the history museum.  You'll probably need
the Jetpack to reach it.

Catch Alien - Go to the cluster of buildings south of the musuem, then
climb up the wall at the southest corner to find the Astro Crate.

Conquer District - Climb to the top of the art museum in the north.  Instead
of using the Chicken Glide to go over to the history museum, jetpack up
to the blue pole and climb up to the rope.  Slide down it to reach the
spot.

Pig Return - The pig is on the musuem's roof on the middle dome.

Cat Rescue - Go to the same place as the Red Brick.  As you ride up the
rocket ships, go right to find the cat.

Coffee Break - This is found in the southeast part of the district, near
the Herbert Hotel.

Drill Thrill - This is on the museum's roof, on the west side.

Super Builds -
Call-In Point (8,000) This is found north of the museum.
Call-In Point (8,000) This one is southeast of the library in the southwest
 corner of the district.

Ticket Machine - This is behind the museum to the northeast.

Free Run - In the cluster of buildings south of the musuem, go to the
southeast corner and start climbing.  Once you reach the southwest building,
you'll find the token for the course.

Disguise Booth - This is found to the northeast of the library (the circular
building).

======================
6X. All of LEGO City =
======================

These are two challenges that require you to find five items at certain
points all over the city.

Question Block Challenge -

You need to find five Mario-style Question Blocks and tap them three times.

1. Apollo Island - Go behind the warehouse at the south end to find it.
2. Auburn Bay Bridge - Go beneath the bridge to the southern bridge support.
Climb up to where the red girders angle to find this one at the midpoint.
3. Bluebell National Park - Get to the top of the dam to find this one.
4. LEGO City Airport - Go southwest from the big curved cargo shed, then
under the highway.
5. Pagoda - Go to the southwest corner of the district to find stairs
leading down to the water level.  It's very close to the Pig Cannon.

Your reward is the Super Wrestler character.

---

Super Star Challenge -

You need to find five golden boxes that have Super Stars inside.

1. Bright Lights Plaza - Get on the roof of the building west of the globe
model.  The front of it has a tile floor that you can use a drill on to
start climbing.
2. Cherry Tree Hills - Go to the southwest corner of the block with the
basketball court in the middle.  Use dynamite to blow open the garage door so
you get pieces for the wall climb.  Climb up, then head north along the
obstacle course.  The course will go north, then launch you east.
Eventually, you'll bear south where you'll find the gold box.
3. Fresco - Go to the top of the big spiral tower in the northeast to find
this easily.
4. Paradise Sands - Drive up to the observatory, then head out east on the
cliffs to find a Chicken Glide.  Use it to glide over to the top of a
scaffolding in the amusement park to find this one.
5. Uptown - Get to the roof of the museum, then head to the west side and
climb up the drainpipe to the tower.  Use the teleporter to go to the
very top of the tower, then Chicken Glide over to the library to find
this on the roof.

Your reward is the Pop Star character.

******************************************************************************
7. CHARACTERS
******************************************************************************

So, with 290 characters in the game, there's no WAY I'm giving a description
for all of them.  I think the best way to do this is to organize them as they
appear in the lists you can find in the Police Station, and give you a
basic place to find them, then you can go to that area for details if
you're missing that particular character.

===============
7A. Residents =
===============

Chase McCain - Free - You start with it.

Natalia Kowalski - 40,000 - Found in Festival Square

Disguised Natalia - 30,000 - Found in Pagoda

Barry Smith - 10,000 - Found in Special Assignment #4

Trouserless Barry - 11,000 - Found in Bluebell National Park

Karate Champ - 5,000 - Found in Bluebell National Park

Henrik Kowalski - 40,000 - Found in Special Assignment #13

Karate Guy - 5,000 - Found in Bluebell National Park

Samsom Crow - 2,000 - Found in Auburn

Violet de Burgh - 2,000 - Found in Auburn

Hugh Hunter - 2,000 - Found in Downtown

Rudolph Pianola - 10,000 - Found in Paradise Sands

George Fartarbensonbury - 3,000 - Found in Cherry Tree Hills

Dave Something - 2,000 - Found in Cherry Tree Hills

Conrad Peters - 2,000 - Found in Special Assignment #1

Street Racer - 5,000 - Found in Cherry Tree Hills

Kevin Jacobs - 2,000 - Found in Uptown

Beach Dude - 4,000 - Found in Paradise Sands

Luke Cashmore - 2,000 - Found in Bright Lights Plaza

Jo Chalkley - 2,000 - Found in Downtown

Chris Wyatt - 2,000 - Found in Bright Lights Plaza

Sarah Horner - 2,000 - Found in Auburn

Chris Parry - 2,000 - Found in Auburn

Bryony Muska - 2,000 - Found in Fresco

Mike Northeast - 2,000 - Found in Uptown

Alexandra Greenwood - 2,000 - Found at LEGO City Airport

Stephen Rhodes - 2,000 - Found in Auburn

Becky Ballantine - 2,000 - Found in Paradise Sands

Ross Wilding - 2,000 - Found in Special Assignment #3

Deborah Graham - 2,000 - Found in Auburn

Sam Penn - 2,000 - Found in Bluebell National Park

Allie Jaeschke - 2,000 - Found in Auburn

Louie Mitchell - 2,000 - Found in Auburn

Louise Andrew - 2,000 - Found in Cherry Tree Hills

============
7B. Police =
============

Chase McCain - Free - Found in the Police Station

Chase Undercover - Free - Found in the Police Station

Chase Suit - 80,000 - Found before going into Special Assignment #7

Frank Honey - 120,000 - Found in Heritage Bridge

Frank Poolside - 80,000 - Found in Paradise Sands

Marion Dunby - 100,000 - Arrest all Gangs

Duke Huckleberry - 100,000 - Found in Bluebell National Park

Ellie Phillips - 100,000 - Found on Lady Liberty Island

Chuck Morrison - 80,000 - Arrest all Vehicle Robbers

Mayor Gleeson - 80,000 - Found in Kings Court

Bea Heckerson - 10,000 - Found in Fort Meadows

Ted Baxter - 20,000 - Found in Heritage Bridge

Pat Patterson - 20,000 - Found in Bright Lights Plaza

Butch Patterson - 20,000 - Found in Cherry Tree Hills

Rodney Baxter - 20,000 - Found in Paradise Sands

Shaky Harry - 100,000 - Found in Cherry Tree Hills

Studski - 100,000 - Found in Special Assignment #7

Clutch - 100,000 - Found in Pagoda

Brickett - 100,000 - Found in Bluebell National Park

Blubs - 100,000 - Found in Paradise Sands

DaMumbo - 100,000 - Found in Auburn Bay Bridge

Lagney - 100,000 - Found in Pagoda

Cacey - 100,000 - Found in Downtown

Horace Cone - 100,000 - Found in Kings Court

Doorlock Homes - 100,000 - Found in Kings Court

Dr Whatsit - 100,000 - Found in Kings Court

Prison Guard - 20,000 - Found in Albatross Island

Security Supervisor - 20,000 - Found on Lady Liberty Island

Security Guard - 20,000 - Found in Cherry Tree Hills

Ranger Barber - 30,000 - Found in Bluebell National Park

Ranger Lewis - 30,000 - Found in Bluebell National Park

Quentin Spencer - 20,000 - Found in Pagoda

Officer Park - 20,000 - Found in Uptown

Traffic Cop - 10,000 - Found in Downtown

Detective - 10,000 - Found in Cherry Tree Hills

===============
7C. Criminals =
===============

Chase McCain - Free - Found in Special Assignment #2

Clown Robber Lou - 10,000 - Found in Cherry Tree Hills

Clown Robber Max - 10,000 - Found in Auburn

Clown Robber Wes - 10,000 - Found at LEGO City Airport

Forest Blackwell Casual - 250,000 - Found in Special Assignment #14

Forest Blackwell Suit - 250,000 - Found in Special Assignment #10

Forest Blackwell Tuxedo - 250,000 - Found in Fresco

Tim Welch - 20,000 - Found in Fresco
</pre><pre id="faqspan-6">
Sentinel Channard - 20,000 - Found in Fresco

Sentinel Decker - 20,000 - Found in Special Assignment #14

James Curry - 10,000 - Found in Bright Lights Plaza

Rex Fury - 1,000,000 - Found in Special Assignment #15

Rex Fury Bare Chest - 1,000,000 - Found in Bluebell National Park

Jimmy Grossman - 20,000 - Found in Special Assignment #11

Eddie Jojo - 20,000 - Found in Bright Lights Plaza

Spikey Don - 20,000 - Found in Special Assignment #3

Vitus Tinkleman - 10,000 - Found in Blackwell Bridge

Maximillian Jarvik - 10,000 - Found in Crescent Park

Vinnie Pappalardo - 100,000 - Found in Special Assignment #11

Vinnie Tracksuit - 100,000 - Found in Fresco

Vinnie Clown - 100,000 - Found in Festival Square

Moe de Luca - 50,000 - Found in Special Assignment #10

Salvatore Calzone - 20,000 - Found in Fresco

Carlo Jerome - 10,000 - Found in Fresco

Carlo Cone - 10,000 - Found in Crescent Park

Lucky Pete - 20,000 - Found in Fresco

Paulie Blindfolds - 20,000 - Found in Fresco

Tony One-Time - 20,000 - Found in Fresco

Mikey Spoilers - 20,000 - Found in Fresco

Chan Chuang - 100,000 - Found in Pagoda

Feng - 20,000 - Found in Pagoda

Li - 20,000 - Found in Pagoda

Fu - 20,000 - Found in Pagoda

Old Quiang - 20,000 - Complete all Vehicle Stealing Jobs

Bucky Butler - 10,000 - Found in Uptown

Shui Xue - 10,000 - Found in Pagoda

Chao Hui - 10,000 - Found in Pagoda

Hai Chen - 10,000 - Found in Pagoda

Warden Stonewall - 30,000 - Found in Albatross Island

Blue Whittaker - 40,000 - Found in Special Assignment #2

Snakes Squealer - 20,000 - Found in Special Assignment #1

Prisoner - 10,000 - Found in Special Assignment #2

Grubby Grubster - 10,000 - Found in Cherry Tree Hills

Beefy Baker - 10,000 - Found in Alabtross Island

Dougy Dungarees - 10,000 - Found in Fort Meadows

Verne - 10,000 - Found in Albatross Island

Hot Tub McCreedy - 10,000 - Found in Auburn

Hot Tub Harry - 10,000 - Found in Albatross Island

Gangster - 10,000 - Found in Fresco

Bandit - 10,000 - Smash all ATMs

============
7D. Miners =
============

Chase McCain - Free - Found in Special Assignment #3

Bill Derby - 30,000 - Found in Bluebell National Park

Mine Foreman - 30,000 - Destroy all Silver Statues

Stinky Fletcher - 30,000 - Found in Fort Meadows

Barney Greenschist - 20,000 - Destroy all Precious Boulders

Todd Greywacke - 10,000 - Found in Bluebell National Park

Otto Hornfels - 10,000 - Found in Crescent Park

Ben Moseley - 10,000 - Found in Bluebell National Park

================
7E. Astronauts =
================

Chase McCain - Free - Found in Albatross Island

Bud Hawkins - 10,000 - Found in Apollo Island

Dutch Danish - 20,000 - Found in Apollo Island

Space Scientist - 20,000 - Found in Special Assignment #6

Forest Blackwell - 100,000 - Found in Apollo Island

Ben Sharples - 10,000 - Found in Special Assignment #15

Jonlan Regnix - 10,000 - Found in Apollo Island

Henrik Kowalski - 60,000 - Found in Auburn

Rex Fury - 1,000,000 - All Districts Conquered

Drew Calhoun - 10,000 - Found in Kings Court

Jenny Rathbone - 20,000 - Found in Apollo Island

Cal Wainwright - 10,000 - Found in Kings Court

Brantford Cubbery - 10,000 - Found in Apollo Island

Spaceman - 10,000 - Found in Apollo Island

Space Villain - 10,000 - Found in Special Assignment #6

Space Alien - 10,000 - Capture all Space Aliens

Classic Alien - 10,000 - Found in Apollo Island

=============
7F. Farmers =
=============

Chase McCain - Free - Found in Fort Meadows

Farmer Bales - 20,000 - Found in Kings Court

Jethro Hayes - 40,000 - Return All Pigs

Farm Worker Bob - 20,000 - Found in Fort Meadows

Farm Worker Bill - 20,000 - Found in Fort Meadows

Rooster - 10,000 - Found in Fort Meadows

Squirrel McTavish - 20,000 - Water all Flower Boxes

Patty Hayes - 30,000 - Found in Crescent Park

Troublemaker Phil - 3,000 - Found in Cherry Tree Hills

Troublemaker Tom - 3,000 - Found in Paradise Sands

Troublemaker Tim - 10,000 - Found on Lady Liberty Island

===================
7G. Fire Fighters =
===================

Chase McCain - Free - Found in Special Assignment #9

Charlotte Hannon - 20,000 - Found in Special Assignment #9

Jessie Weingartner - 10,000 - Found in Bluebell National Park

Cornelius Burns - 40,000 - Rescue all Cats

Ramon Lopez-Delgado - 30,000 - Found in Special Assignment #9

Buddy Weingartner - 10,000 - Found in Fort Meadows

Ryan McLaughlin - 10,000 - Found in Bright Lights Plaza

Forest Fireman - 30,000 - Extinguish all BBQ Fires

Brad Hoggle - 10,000 - Found in Grand Canal

Oliver Duffy - 10,000 - Found in Pagoda

==========================
7H. Construction Workers =
==========================

Chase McCain - Free - Found in Special Assignment #12

Lance Linberger - 30,000 - Found in Auburn

Albert Spindlerouter - 40,000 - Complete all Coffee Breaks

Construction Foreman - 20,000 - Found in Special Assignment #12

Rod Stanchion - 20,000 - All Drill Thrills Completed

Patrick Wenham - 10,000 - Found in Special Assignment #12

Miles Rebar - 10,000 - Found in Pagoda

Bobby Hammer - 10,000 - Found in Auburn

Harbor Worker - 10,000 - Found in Auburn

Docks Foreman - 10,000 - Found in Auburn

Docks Crane Driver - 10,000 - Found in Auburn

Garage Worker - 10,000 - Found in Auburn

Tow Truck Driver - 10,000 - Found in Auburn

Maintenance Worker - 10,000 - Found in Cherry Tree Hills

===============
7I. Special 1 =
===============

Tribal Hunter - 10,000 - Found in Albatross Island

Cheerleader - 10,000 - Found in Bright Lights Plaza

Caveman - 10,000 - Found in Special Assignment #8

Circus Clown - 10,000 - Found in Festival Square

Zombie - 10,000 - Found in Bright Lights Plaza

Skater - 10,000 - Found in Crescent Park

Robot - 10,000 - Found in Festival Square

Demolition Dummy - 10,000 - Found on Lady Liberty Island

Magician - 10,000 - Found in Bright Lights Plaza

Super Wrestler - 10,000 - Complete the Question Block Challenge

Nurse - 10,000 - Found in Crescent Park

Ninja - 10,000 - Found in Downtown

Spaceman - (SEE SPACEMAN IN ASTRONAUTS)

Forestman - 10,000 - Found in Bluebell National Park

Deep Sea Diver - 10,000 - Found in Festival Square

Cowboy - 10,000 - Found in Uptown

Maraca Man - 10,000 - Found in Paradise Sands

Spartan Warrior - 10,000 - Found in Bright Lights Plaza

Ringmaster - 10,000 - Found in Downtown

Vampire - 10,000 - Found in Fort Meadows

Traffic Cop - (SEE TRAFFIC COP IN POLICE)

Explorer - 10,000 - Found on Lady Liberty Island

Lifeguard - 10,000 - Found in Crescent Park

Mime - 10,000 - Found in Downtown

Weightlifter - 10,000 - Found in Festival Square

Pop Star - 10,000 - Complete the Super Star Challenge

Skier - 10,000 - Found in Heritage Bridge

Disco Dude - 10,000 - Found in Bright Lights Plaza

Karate Master - 10,000 - Found in Special Assignment #4

Surfer - 10,000 - Found in Paradise Sands

Pharaoh - 10,000 - Found in Uptown

Fisherman - 10,000 - Found in Crescent Park

Pilot - 10,000 - Found at LEGO City Airport

Tribal Chief - 10,000 - Found in Festival Square

Samurai Warrior - 10,000 - Found in Bluebell National Park

Snowboarder - 10,000 - Found in Bluebell National Park

Space Villain - (SEE SPACE VILLAIN IN ASTRONAUTS)

Sumo Wrestler - 10,000 - Found in Festival Square

Mummy - 10,000 - Found in Special Assignment #8

Elf - 10,000 - Found in Bluebell National Park

Tennis Player - 10,000 - Found in Cherry Tree Hills

Race Car Driver - 10,000 - Found in Auburn

Gorilla Suit Guy - 10,000 - Found in Festival Square

Space Alien - (SEE SPACE ALIEN IN ASTRONAUTS)

Hula Dancer - 10,000 - Found in Paradise Sands

Rapper - 10,000 - Found in Cherry Tree Hills

Baseball Player - 10,000 - Found in Cherry Tree Hills

===============
7J. Special 2 =
===============

Musketeer - 10,000 - Found in Crescent Park

Punk Rocker - 10,000 - Found in Pagoda

Surfer Girl - 10,000 - Found in Paradise Sands

Viking - 10,000 - Found in Paradise Sands

The Monster - 10,000 - Found in Fort Meadows

Hockey Player - 10,000 - Found on Lady Liberty Island

Street Skater - 10,000 - Found in Kings Court

Sailor - 10,000 - Found in Crescent Park

Soccer Player - 10,000 - Found in Fresco

Werewolf - 10,000 - Found in Cherry Tree Hills

Hazmat Guy - 10,000 - Found in Auburn

Artist - 10,000 - Found in Downtown

Ice Skater - 10,000 - Found in Cherry Tree Hills

Crazy Scientist - 10,000 - Found in Paradise Sands

Graduate - 10,000 - Found in Kings Court

Gladiator - 10,000 - Found in Uptown

Royal Guard - 10,000 - Found in Kings Court

Ice Fisherman - 10,000 - Found in Paradise Sands

Cave Woman - 10,000 - Found in Fort Meadows

Lizard Man - 10,000 - Found in Bright Lights Plaza

Zookeeper - 10,000 - Found in Crescent Park

Lumberjack - 10,000 - Found in Fort Meadows

Fitness Instructor - 10,000 - Found in Auburn Bay Bridge

Detective - (SEE DETECTIVE IN POLICE)

Boxer - 10,000 - Found in Albatross Island

Gangster - (SEE GANGSTER IN CRIMINALS)

Snowboarder Guy - 10,000 - Found in Fresco

Classic Alien - (SEE CLASSIC ALIEN IN ASTRONAUTS)

Highland Battler - 10,000 - Found in Fort Meadows

Sleepyhead - 10,000 - Found in Cherry Tree Hills

Bandit - (SEE BANDIT IN CRIMINALS)

Clockwork Robot - 10,000 - Found in Bright Lights Plaza

Minotaur - 10,000 - Found in Downtown

Roman Soldier - 10,000 - Found in Uptown

Surgeon - 10,000 - Found in Festival Square

Skater Girl - 10,000 - Found at LEGO City Airport

Intergalactic Girl - 10,000 - Found in Special Assignment #5

Butcher - 10,000 - Found in Albatross Island

Mechanic - 10,000 - Found in Auburn

=============
7K. Service =
=============

Captain Bluffbeard - 10,000 - Found in Paradise Sands

Submarine Captain - 5,000 - Found in Special Assignment #13

Coastguard - 2,000 - Found in Paradise Sands

Airline Pilot - 3,000 - Found at LEGO City Airport

Air Hostess - 3,000 - Found at LEGO City Airport

Air Host - 3,000 - Found at LEGO City Airport

Airline Attendant 1 - 3,000 - Found at LEGO City Airport

Airline Attendant 2 - 3,000 - Found at LEGO City Airport

Taxi Driver - 2,000 - Found in Cherry Tree Hills

Bus Driver - 2,000 - Found in Uptown

Train Driver Bob - 2,000 - Found in Fort Meadows

Train Driver Bill - 2,000 - Found in Cherry Tree Hills

Pizza Delivery Boy - 2,000 - Found at LEGO City Airport

Chef - 3,000 - Found in Crescent Park

Waitress - 3,000 - Found in Crescent Park

Bank Manager - 4,000 - Found in Special Assignment #5

Doctor Smith - 5,000 - Found in Festival Square

Doctor Jones - 5,000 - Found in Festival Square

Paramedic - 5,000 - Found in Cherry Tree Hills

Anchor Man - 3,000 - Found in Cherry Tree Hills

News Reader - 3,000 - Found in Pagoda

Radio DJ - 3,000 - Found in Apollo Island

Chat Show Host - 3,000 - Found in Apollo Island

TV Reporter - 3,000 - Found in Cherry Tree Hills

Weather Girl - 3,000 - Found in Downtown

Press Photographer - 2,000 - Found in Albatross Island

Paparazzo - 2,000 - Found in Bright Lights Plaza

Door Man - 2,000 - Found in Paradise Sands

Mail Man - 2,000 - Found in Cherry Tree Hills

Janitor - 2,000 - Found in Uptown

Garbage Man - 2,000 - Found in Apollo Island

Gas Station Manager - 3,000 - Found in Fort Meadows

Cleaner - 2,000 - Found at LEGO City Airport

******************************************************************************
8. VEHICLES
******************************************************************************
===============
8A. Emergency =
===============

Squaddie - Free - Available at the start

Trooper - 1,000 - Found in Fort Meadows

Bastion - 1,000 - Found in Special Assignment #1

Chaser - 3,000 - Found in Bright Lights Plaza

Imprisoner - 1,000 - Found in Cherry Tree Hills

Hero - 100,000 - Found in Bluebell National Park

M.O.V. - 10,000 - Found at LEGO City Airport

Patrollo - 5,000 - Found in Downtown

Rino - 1,000 - Found in Special Assignment #2

Tracker - 500 - Found in Bluebell National Park

T.R.E.V. - 1,000 - Found in Crescent Park

Douser - 1,000 - Found in Festival Square

Extender - 5,000 - Found in Special Assignment #9

Inferno - 3,000 - Found in Festival Square

Fire Tracker - 500 - Found in Special Assignment #9

Panacea - 1,000 - Found in Festival Square

Vigilant - 5,000 - Found in Bluebell National Park

Justice - 3,000 - Complete Bonus Mission

============
8B. Worker =
============

Armadillo - 5,000 - Found in Fort Meadows

Atlas - 3,000 - Found in Apollo Island

Brawn - 1,000 - Found in Auburn

Bristler - 500 - Found in Kings Court

Dragger - 1,000 - Found in Auburn

Dumper - 10,000 - Found in Special Assignment #3

Epona - 1,000 - Found in Paradise Sands

Foundation - 5,000 - Found in Special Assignment #12

Hazard - 1,000 - Found in Uptown

Indulga - 25,000 - Found in Pagoda

Kowalski's Shifter - 30,000 - Found in Kings Court

Payload - 10,000 - Found in Special Assignment #15

Protector - 10,000 - Found at LEGO City Airport

Relocator - 20,000 - Found in Special Assignment #5

Roller - 3,000 - Found in Special Assignment #12

Shifter - 1,000 - Found at LEGO City Airport

Slicker - 5,000 - Found in Fort Meadows

Steadfast - 1,000 - Found in Special Assignment #3

Taxi Cab - 10,000 - Found in Kings Court

Trasher - 3,000 - Found in Auburn

=============
8C. Compact =
=============

Aceso - 1,000 - Found in Special Assignment #11

Ancestor - 10,000 - Found in Special Assignment #8

Arbalest - 5,000 - Found in Kings Court

Cabrakan - 1,000 - Found on Lady Liberty Island

Crater - 1,000 - Found in Fresco

Grassman - 3,000 - Found in Cherry Tree Hills

Downforce - 1,000 - Found in Kings Court

Earwig - 3,000 - Found in Downtown

Flare - 5,000 - Found in Uptown

Hestia - 3,000 - Found in Uptown

Jalopy - 1,000 - Found in Special Assignment #7

Pumpkin - 1,000 - Found in Cherry Tree Hills

Rex's Galican - 50,000 - Found in Crosstown Tunnel

Schmoozer - 1,000 - Found in Special Assignment #7

Sevila - 3,000 - Found in Kings Court

Smallisimo - 10,000 - Found in Uptown

Squeaky - 3,000 - Found in Fresco

Talos - 3,000 - Found in Paradise Sands

===========
8D. Heavy =
===========

Broadcaster - 5,000 - Found in Special Assignment #1

Cocoon - 10,000 - Found in Apollo Island

Galleon - 10,000 - Found in Paradise Sands

Garrano - 1,000 - Found in Special Assignment #6

Gotland - 5,000 - Found in Special Assignment #5

Ironback - 15,000 - Found in Special Assignment #11

Chan's Ironback - 50,000 - Found in Bluebell National Park

L.E.R.V. - 5,000 - Found in Special Assignment #6

Muncher - 5,000 - Found in Fresco

Oldster - 15,000 - Found in Bluebell National Park

Rex's Riot - 50,000 - Found in Auburn

Rugged - 5,000 - Found at LEGO City Airport

Squadmobile - 15,000 - Found in Fresco

Torsion - 10,000 - Found in Fort Meadows

Transter - 3,000 - Found in Fresco

Wanderer - 3,000 - Found in Apollo Island

=================
8E. Performance =
=================

Athena - 10,000 - Found in Paradise Sands

Bearer - 10,000 - Found in Downtown

Drakonas - 15,000 - Found in Downtown

Chan's Drakonas - 100,000 - Found in Pagoda

Dullahan - 3,000 - Found in Special Assignment #14

Enberg - 10,000 - Found in Auburn

Falchion GT - 15,000 - Found in Fresco

Gersemi - 15,000 - Found in Bright Lights Plaza

Lantos - 25,000 - Found in Cherry Tree Hills

Cetan - 10,000 - Found in Bright Lights Plaza

Lusca - 10,000 - Found in Paradise Sands

Narym - 10,000 - Found in Downtown

Roar - 15,000 - Found in Special Assignment #4

Scout - 10,000 - Found in Special Assignment #10

Silversmith - 50,000 - Found in Special Assignment #8

Sphinx - 25,000 - Found in Auburn

Tigerella - 50,000 - Found in Pagoda

Valkyrie - 10,000 - Found in Cherry Tree Hills

Wrath - 500,000 - Found in Auburn Bay Bridge

Spirit - 25,000 - Complete Bonus Mission

===========
8F. Bikes =
===========

Buzzer - 3,000 - Found in Special Assignment #10

Rex's Brute - 20,000 - Found in Special Assignment #13

Grounddog - 10,000 - Found at LEGO City Airport

Hairdryer - 5,000 - Found in Special Assignment #4

Redeemer - 10,000 - Found on Lady Liberty Island

Revolver - 1,000 - Found in Cherry Tree Hills

Segway - 5,000 - Found in Special Assignment #2

Sweetie - 100 - Found in Paradise Sands

Vor - 1,000 - Found at LEGO City Airport

Wash Wagon - 1,000 - Found in Apollo Island

==============
8G. Aircraft =
==============

Camel - 15,000 - Found at LEGO City Airport

Chopper - 20,000 - Found in Albatross Island

Cloud - 100,000 - Found in Special Assignment #14

Hera - 3,000 - Found in Auburn

Jupiter - 25,000 - Found in Special Assignment #13

Responder - 10,000 - Found in Cherry Tree Hills

Skybringer - 50,000 - Found in Bluebell National Park

Swooper - Free - Found in Festival Square

Rex's Tempest - 1,000,000 - Found in Special Assignment #15

UFO - 5,000 - Found in Apollo Island

******************************************************************************
9. SECRETS/UNLOCKABLES
******************************************************************************

A huge game deserves a huge amount of fun stuff to play around with, and
this game does not disappoint.  Here follows all the secret stuff in the
game.

============
9A. Extras =
============

Collecting Red Bricks will unlock Extras.  Once you find the Red Brick, you
will have to purchase it by returning to the Police Station and going to
the upper level of the basement, which you will be able to do once you
get a criminal outfit.

I've listed these in the order they appear in the Extras Menu.  After their
names, I list the price, and then where they're found, either the Special
Assignment they're in (see Section 5), or the district of LEGO City
they're found in (see Section 6).

Ring Tone - Honk - 10,000 - Available at the start
Ring Tone - Donkey - 10,000 - Available at the start
Ring Tone - Belch - 10,000 - Available at the start
Ring Tone - Gas - 10,000 - Paradise Sands
Ring Tone - Pig - 10,000 - Grand Canal
All of these will change the tone you get when someone calls in.  They're
just for fun.

Wonder Whistle - 20,000 - Downtown
This just-for-fun extra will randomly change the sound your police whistle
makes.

Data Scan Upgrade - City Challenges - 15,000 - Cherry Tree Hills
This upgrades your scanner, allowing you to see Super Builds, Free Runs,
Time Trials, Train Stations, and Disguise Booths.

Data Scan Upgrade - Character Challenges - 15,000 - Auburn
This upgrades your scanner, allowing you to see stuff that specific
disguises can do, all marked with a plus sign.

Data Scan Upgrade - Red Bricks - 15,000 - Auburn Bay Bridge
This upgrades your scanner, allowing you to see Red Bricks, the icon of
which looks a little different than Super Bricks.

Data Scan Upgrade - Clues - 15,000 - Bluebell National Park
This upgrades your scanner, allowing you to see clues as question marks.
Basically, anything that leads towards you moving around or towards you
getting tokens will show up as a question mark.  For example, objects you
need to paint a certain color so a token will appear show up as a question
mark.

Data Scan Upgrade - Tokens - 15,000 - Fort Meadows
This upgrades your scanner, allowing you to see free-floating tokens.  It
will NOT show you tokens that you have to do certain things to make them
appear.  It will only show tokens that are already floating in the world.

Studs x2 - 200,000 - Special Assignment #2
Studs x4 - 400,000 - Special Assignment #5
Studs x6 - 600,000 - Special Assignment #12
Studs x8 - 800,000 - Special Assignment #13
Studs x10 - 1,000,000 - Special Assignment #15
These are the classic stud multipliers.  As always, if you apply more than
one, they stack on each other, meaning you can get a maximum of x3840.

Attract Studs - 50,000 - Special Assignment #10
This will increase your radius of stud collecting, allowing you to pick
them up from much further away.

Attract Bricks - 30,000 - Special Assignment #14
This will increase your radius of brick collecting, allowing you to pick
them up from much further away.

Collect Sat Nav Studs - 60,000 - Heritage Bridge
This will cause the green sat nav studs that appear when you have a
destination to add to your total.  Unfortunately, they only add 10 at a
time, like your average silver stud, so this isn't that helpful unless
you're using multipliers.

Super Fast Travel - 100,000 - LEGO City Airport
With this extra activated, you can simply scroll your map, tap any
train station, and travel there, as opposed to normally being required to
walk to the nearest train station in order to use them.  You still have
to use the ferries as normal, though.

Super Throw - 15,000 - Special Assignment #4
With this extra, you'll chuck thrown enemies for quite a distance.  Try
throwing them off ledges to get them out of your hair quickly.

Super Ray Gun - 20,000 - Apollo Island
This turns the Astronaut's Ray Gun into a death beam.  Basically, it will
destroy cars in one hit, as opposed to taking off one heart.  It will
still shock people like normal.  This is actually quite useful for
Robbery Arrests, as you can shoot down the car if you can get to street
level fast enough.

Mario Hat - 10,000 - Lady Liberty Island
This gives Chase a stylish red plumber's cap with a big M on the front.

Police Siren Hat - 20,000 - Albatross Island
This gives Chase a flashy blue number for a chapeau.

Nitrous For All - 50,000 - Blackwell Bridge
With this, every vehicle will have nitrous boost instead of just police
and sports cars.  It's oddly satisfying to see the Sweetie bicycle jet
around on flames.

Instant Vehicles - 250,000 - Bright Lights Plaza
With this turned on, press the Right Control Stick inward and you can
access the Vehicles menu, just as if you used a Call-In Point.  You might
need to be in an open area for it to work, though.

Super Ram - 50,000 - Crescent Park
This gives any car you drive some serious smacking power.  Most vehicles
you crash into will get tossed quite a distance instead of just being pushed
a little.  This is very helpful for Vehicle Stealing Jobs and others that
require you to drive and not get your car broke.

Extra Hearts - 10,000 - Special Assignment #11
You get six hearts instead of the usual four.

Invincibility - 500,000 - Kings Court
No matter what, you will not lose hearts if attacked.  Unfortunately,
this doesn't apply to vehicles.

Fast Build - 40,000 - Special Assignment #1
Building will go at a lightning pace.  Very refreshing.

Super Break and Enter - 30,000 - Special Assignment #8
The Criminal's crowbar will work a lot faster to pry open doors.

Super Axe Smash - 30,000 - Pagoda
The Firefighter's fire axe will chop more quickly through boarded up doors.

Super Astro Crate - 30,000 - Special Assignment #6
With this on, you won't have to do the puzzle on any Astro Crates.  They
just automatically open.

Super Drill Ride - 50,000 - Crosstown Tunnel
This makes the Pneumatic Drill move a lot faster while you have it
going, making Drill Thrills a piece of cake.

Super Safe Crack - 30,000 - Special Assignment #7
With this, safes will automatically open when you touch them.

Unlimited Dynamite - 100,000 - Special Assignment #3
This allows the Miner to pull out dynamite whenever he wants by pressing
A next to a barrel for explosives.  It CANNOT be used in Special
Assignments, however.

Super Color Gun - 250,000 - Uptown
This is a good one.  The Criminal's Color Gun will ALWAYS pump out the
correct color for its target, eliminating the need to hunt down Color
Swappers.  FAQ writers still have to look for them, though. :(

Fall Rescue - 400,000 - Fresco
With this on, you will be jumped back to a ledge if you fall into a
bottomless pit with no loss of studs.

Longer Vehicle Boost - 50,000 - Festival Square
This pretty much doubles the nitrous boost of a vehicle that has it.

Costumes - 20,000 - Special Assignment #9
This will bring the Comic-Con to LEGO City.  Everyone will be cosplaying!
Mostly as characters from the Special menu, though.

Super Minifigure - Complete 100%
Chase will have eaten a Super Mushroom, because he's suddenly eight
times as tall!  This doesn't really have any effect besides size, though.

=====================
9B. How To Get 100% =
=====================

100% in the game is achieved by finding all the stuff and then buying all
the stuff.  Pretty simple, right?

So, to begin with, I suggest not focusing on finding stuff in LEGO City
until you complete the story.  There's really very little you might need
while going through the Special Assignments, and you'd hate to explore an
area just to be disappointed that something is locked out to you, right?

So, complete the story and make sure you get Rex Fury in the final chapter,
because you'll need his super strength to pull open orange handles.  With
him, you'll have all your abilities.

Now, for cleaning up the city the quickest, I suggest making both Super
Color Gun and Unlimited Dynamite serious priorities.  It's much better than
combing the city looking for that Color Swapper you need or a Dynamite
Vending Machine.

Next on your list should be stuff like Super Astro Crate, Super Drill Ride,
and Super Safe Crack to make the Character Challenges easier and quicker.
Also, Super Ram and Super Ray Gun can help with vehicle related stuff.

After that, just go through the city and the Special Assignments one by
one.  The guide should cover everything.  The only thing you might be
wanting for is bricks, and to that I just say to keep an eye out for Super
Bricks while exploring.  I don't have a list for them in this guide, but
they are really everywhere.

==================
9C. Secret Codes =
==================

There only seem to be a small amount of codes right now, so here's what's
sitting on GameFAQs at the moment:

Characters:

YCMWKP - Baseball Player
XKGZVJ - Gorilla Suit Guy
HVGTPG - Natalia Kowalski
MHHRHM - Race Car Driver
RJYZHC - Samurai Warrior
SYFMWJ - Soccer Player
GYSTQP - Werewolf

Vehicles:

DWJVCT - Drakonas
VZHHDM - Relocator

3D74QF9 or 3GCC7XR or N7NN4F9: Bonus Missions

====================
9D. Bonus Missions =
====================

Now, those Secret Codes mentioned Bonus Missions, and here's where I talk
about them.  Go to the Police Station garage and input either of the
Bonus Mission codes (they both do the same thing) and the two garage doors
will open.  The one on the left is a Robbery Arrest, where you take the
Justice car and chase a hoodlum.  The other is a Vehicle Stealing Job, where
you take the Spirit red sports car and drive it to

Once you complete each of these missions, you get the car used.

******************************************************************************
10. STANDARD GUIDE STUFF
******************************************************************************
============
10A. Legal =
============

This FAQ was made 100% by me, and is Copyright © 2013 Scott "CyricZ"
Zdankiewicz.  You may not take it in whole or in part and claim it as your
own.  You may not alter it in any way, even if you ask me first, and that
includes putting it in HTML format.  Please don’t post this on your site
unless you have express consent by me.  I’ve put a lot of time into this.
Give me some credit.

Currently, the following sites have permission to post my FAQ:

www.gamefaqs.com
www.gamewinners.com
www.ign.com
www.cheatcc.com
www.cheatplanet.com
www.neoseeker.com

I'm not going to allow people with small personal sites to post this FAQ.
They may post the link on GameFAQs with all the LEGO guides, but, trying to
keep updates, well, updated, I'll only allow large committed sites that I
trust.

========================
10B. E-mail Guidelines =
========================

If you wish to e-mail me, be sure to follow these guidelines...

- Make ABSOLUTELY sure I haven't already answered your question in the guide.
- Make sure it has something to do with LCU.  I don't want spam, chain
letters, offers for friendship.  Compliment me on the FAQ all you want,
though.
- Make sure you say LEGO City at one point in your e-mail.  I have more than
one LEGO FAQ, and asking a generic question such as "How do I beat the last
level?" doesn't tell me much.
- Spell correctly and use proper grammar, please.  If I can't understand
your e-mail, it'll go to the junk pile.

==============
10C. Credits =
==============

CJayC, SBAllen, and all respective webmasters for having this on their sites.

Traveller's Tales for coming up with a respectable original entry to the LEGO
franchise.

======================
10D. Version Updates =
======================

Version 1.0 - 4/19/2013 - Wow, this took me longer than I expected.  It's
a big game!

=====================
10E. The Final Word =
=====================

Well, I hope these guides still help people.  In the days of YouTube guides
and wiki-based guides, I feel like my old text stuff isn't quite catching
up to modern day.  Let me know if you still like my guides in text form,
because I've been considering alternatives.

Other than that, thanks again for reading my guides!  I'll see you all
again for LEGO Marvel Super Heroes!