__                                  __
              / /   ___   ____ _ ___   ____   ____/ /_____
             / /   / _ \ / __ `// _ \ / __ \ / __  // ___/
            / /___/  __// /_/ //  __// / / // /_/ /(__  )
           /_____/\___/ \__, / \___//_/ /_/ \__,_//____/
                       /____/
                                      ___
                               ___   / _/
                              / _ \ / _/
                              \___//_/
                             ---------
     __  ___ _         __     __
    /  |/  /(_)____ _ / /_   / /_
   / /|_/ // // __ `// __ \ / __/
  / /  / // // /_/ // / / // /_
 /_/  /_//_/ \__, //_/ /_/ \__/
            /____/                      __
                         ___ _ ___  ___/ /
                        / _ `// _ \/ _  /
                        \_,_//_//_/\_,_/
                       -------------------
                                     __  ___               _
                                    /  |/  /____ _ ____ _ (_)_____
                                   / /|_/ // __ `// __ `// // ___/
                                  / /  / // /_/ // /_/ // // /__
                                 /_/  /_/ \__,_/ \__, //_/ \___/
                                                /____/

=============================================================================

Legends of Might and Magic
Version 1.20
Written by Danielle "Veera" Wheelis
[email protected]
First Created: 8-19-2001
Last Updated: 12-20-2001


=============================================================================
                        L E G A L   D I S C L A I M E R
=============================================================================

This guide is copyright 2001 by Danielle Wheelis.  This guide may not be
redistributed at all beyond the GameFAQs website, my personal website, and
the website of my clan without my express permission.  If you wish to use
this FAQ in any form of media other than the three examples cited above, such
as on another website or in a printed media, then please contact me at
[email protected] for information.

3do, NWC, the Might and Magic name, are all copyright NWC and 3do, 2001


=============================================================================
                        R E V I S I O N   H I S T O R Y
=============================================================================
CREATE YOUR OWN MAPS FOR LEGENDS OF MIGHT AND MAGIC!  Visit HugMe's site for
more details at http://www.geocities.com/iamhugme/lomm.htm

Version 1.20
Added a ton of hints and tips by Nerseus, along with editing a few
grammatical errors.  Added the information and statistics of the scrolls and
miscellaneous items.  Added information about hosting servers.  Added
strategy for the world 'Blood Feud'  Gave information about Logging in
servers under "Joining a Game"

Version 1.10
Added all the super weapons and added info about how to tweak your game
options to the best effect.  Put in a new section about the Community,
including clans and websites.  Added some tips and tricks submitted by
readers.  Changed minor grammatical errors that were bugging me.  Updated the
ASCII title art.

Version 1.00
Not much complete.  Basic information on all the characters and weapons,
along with info on how to get started in the online game.  Look for map
strategies in a later update.

UPCOMING
Finally added those scrolls!  Next time, I'll add strategies for a couple
more levels.  Unfortunately, I probably won't be adding information about the
monsters.  It just won't be that useful to many people, and its too much work
for something not very useful.

=============================================================================
                       T A B L E   O F   C O N T E N T S
=============================================================================

* FORTHCOMING

1. THE MENU
 a. Joining a Game
 b. Hosting a Game             <-|
 c. Running a Dedicated Server <-|FORTHCOMING
 d. Tweaking your Options
2. CHARACTERS
 a. Paladin
 b. Druid
 c. Sorceress
 d. Warrior
 e. Heretic
 f. Archer
 g. Warlord
 h. Princess
3.  WEAPONS
 a.  Melee
 b.  Initial Ranged
 c.  Might
 d.  Magic
 e.  Supers
4. ARMOR
 a.  Unarmored
 b.  Leather
 c.  Chain Mail
 d.  Plate
 e.  Magic
5. MISCELLANEOUS
 a.  Feather Fall Scroll
 b.  Haste Scroll
 c.  Invisibility Scroll
 d.  Jump Scroll
 e.  Lava Protection Scroll
 f.  Teleport Scroll
 g.  Wizard's Eye Scroll
 h.  H.H.G.A.
 i.  Secret Weapon
6.  SCENARIO OBJECTIVES
 a.  Warlord
 b.  Rescue the Princess
 c.  Sword in the Stone
 d.  Slay the Dragon
7.  WORLDS
8.  THE COMMUNITY
9.  PATCHES
10. TRICKS OF THE TRADE
11. CREDITS


=============================================================================
                        G E T T I N G   S T A R T E D
=============================================================================

So you just bought the game.  Who knows why you can't read the instruction
booklet, maybe you bought it over eBay and the game didn't come with one, or
perhaps you're so glued to your computer that you've forsaken the archaic
bound book.  But for whatever reason, you've decided to come here, to this
humble little FAQ, so that you could learn how to get started.  Well your
first step to mastering the game is understanding what all those buttons on
the main screen does.  If you'd like, you could go read the instruction book
now and stop reading these lights on your screen.  Go read the instructions
from a book, stop damaging your eyes with these evil cathode rays!  No?
Well, read on, but don't blame me if your eyes turn cancerous from harmful
radiation...

<<<<<:: Joining a Game ::>>>>>
Alright, this shouldn't be too hard.  At the main menu, click "Game" then
"Join"  This should take you to a new screen.  Type your name at the top of
the screen and click on the "Internet" tab.  This will bring up a list of all
servers currently running, sorted by current ping levels.  When choosing a
server, there are a few things you should take into account.  First, and most
importantly, is server speed.  A server should be a dedicated server (Except
in special cases, such as clan matches or practices)  Most fast servers will
say T1 somewhere in the title.  If you're not sure, check the average ping
levels.  Servers less than 400 or so are a good choice.  Usually, a fast
server will have a number of people on it, so that could also be a good
indicator.
Other things to watch out for are the map that is playing, the number of
players, the people who are playing, and the server options.  Always scout
out maps that you're unfamiliar with so you can learn them, try to play on
servers with a small amount of people until you learn the game well, join
games with people that you know (Use the buddy list to find them) and find
servers that have options that will test your skill.
One last thing about joining games!  Lately, Nerseus from tWt created a Log
Parser.  What does this mean?  It means that server owners now have the
ability to change their server logs into meaningful statistics of every
player who plays on their server.  These statistics are being gathered on
Nerseus's site and it will be interesting to see if some of these people are
really as good as they seem...  Did that 50 kill game come from incredible
skill, or by using telenades and ubers?  Does Veera REALLY suck that badly
for getting only three kills, or did she do some incredible princess saves
while she was at it?  Now you'll know... ;-)  You can tell which servers are
logging by the (L) they have at the beginning of their name.  The servers
with the (L) at the beginning of their name are currently the only servers
that support this logging.  The statistics are hosted at Nerseus's website,
which can be found here, www.azjones.com:8080/lomm/

<<<<<:: Tweaking Your Options ::>>>>>
For hardcore gamers, the default controls for a video game, especially an
FPS, are just unbearable!  While I tend to stick predominantly with the
defaults, there are a few changes that can improve anybody's game.

--------
Controls
--------
Under the options menu, click on the Controls button.  This is where you can
change what your keyboard keys do.  All of this stuff is up to your personal
tastes, but some opinions may help...  First off, you must choose what you
will use to move!  Most players use the Directional Pad (The arrow keys)
However, advanced players use WASD ('W' moves forward, 'A' moves left, 'S'
moves back, 'D' moves right)
This game's default controls were made for WASD users.  The buttons that
change weapons are close to the WASD keys, along with the buttons that allow
you to crouch and jump.  WASD users shouldn't have to change anything.
However, if you wish to use the D-Pad, then you'll have to make some changes.
Change the right sidestep and left sidestep to the right arrow key and the
left arrow key, respectively.  Move the crouch key from the Left CTRL button
to the Right CTRL button, and move the jump key from the Spacebar to the
Right Shift key.  This allows you to jump and crouch without having to move
your hand all the way to the other end of the keyboard.  These two key
changes are a necessity if you are using the D-Pad!  Another suggestion,
although not as fundamental, is moving your weapon keys.  The default is 1
for your primary weapon, 2 for your starting weapon, 3 for your melee weapon,
and 4 for special items.  This is great for WASD users, but inconvenient for
D-Pad users.  Your best bet in this case would be to map the keys to your
Numberpad (The Numbers arranged calculator style on the right-hand side of
your keyboard).  These changes will make the most out of a D-Pad user.

------------
Game Options
------------
These options are important to the expert player, useful to the advanced
player, and may merit a cursory glance by a novice.

Invert Mouse:  This isn't much help.  When turned on, this option reverses
the Y-axis; moving the mouse up makes your character look down, and vice
versa.

Mouse Sensitivity:  This is an important option!  Play around with this to
find out what level best suits you.  The higher the bar, the farther the
screen moves when you move your mouse.  Setting this option too high makes it
impossible to lock onto a target because you'll keep moving the screen too
far.  Setting it too low will prevent you from locking onto a target quickly
because your crosshair will move too slowly to keep it in its sights.  A
perfect level will allow you to quickly sight your target and keep it in your
sights.

Crosshair:  If the default crosshair is hard to see, or obstructs too much of
the screen, or is just plain ugly, this is where you can change it.

***Submitted by Nerseus***
    "Some crosshairs will not "expand", showing that your aim is getting
    worse as you hold down the fire button."

Crosshair color:  Only of use if you play a level where the white cursor is
hard to see, or you think the white crosshair is ugly.  White stands out the
best, so use that.

Turn Speed:  Sorry to say that I don't know anything about this one.  I don't
use the turn key (I use Sidestep + Mouse instead)  If anyone can help out
here, I'd be grateful

Head Bob:  This option changes whether your screen moves up and down while
running to simulate your head movement.  While it provides realism, it
detracts from accuracy.

Always Run:  A duh.  With this turned off, your character will walk through
the whole level unless you press the run key.  Keep it on unless you like
cramps in your pinky.

Show Player Names:  When this option is on, running your cursor over a
teammate will show you the player's name and health.  The name and health
will not appear over an enemy.  This is useful for identifying friend and foe
at a distance, and in dark areas.

Weapon Auto Switch:  With this on, whenever you pick up a weapon, your
character will automatically switch to this weapon.  While it saves time on
the run, and can be useful in situations, it can also be deadly.  Even the
best players have been killed in a battle they were winning because their
character tried to switch to a different weapon when they didn't want to.

Ammo Health Display:  This changes how your ammo and health are displayed.
Graphic shows your health and ammo as two colored bars; red for health, blue
for ammo.  As you lose more of either, the amount of red or blue goes down.
Not as accurate as numeric, but quicker to read at a glance.  Numeric shows
your health and ammo as accurate numbers.  This is more accurate and useful
for experienced players who like to calculate how much damage they can take
on the fly.

-------------
Video Options
-------------
Display Adaptor:  I believe this has something to do with video cards.  Since
  I own only the generic one that came with my computer, I only have one
  choice under this menu

Resolution:  This changes how much information is packed onto a screen at a
  time.  With a high resolution, you'll get a prettier screen, graphics, and
  scenery, however, a high resolution takes up a very high cost on the
  amount of lag you receive.  Also, the higher the resolution, the smaller
  the font size is, making things hard to read.  Staying at a low resolution
  optimizes your playing performance, but makes the game ugly.  If you want
  a good balance, things to keep in mind are the strength of your processor,
  the quality of your video card, how fast your internet connection is, and
  the size of your monitor.

Options
Force One Pass: Forces the game to do all rendering in one pass.  I have no
  idea what this means.

***Submitted by Nerseus***
    "Some newer video cards can render multiple textures in one pass, which
    saves time. Otherwise, textures must be rendered one at a time which
    slows down overall rendering speeds. Turn it on if you think your card
    supports this."

Detailed Textures: Determines the level of realism in your environments. Turn
  it on for pretty scenery, turn it off for optimum speed.
Light Map:  Gives realistic lighting in a map.  Turn it on for better realism
  and vision, turn it off for optimum speed.
Shadows:  This turns shadows on and off.  Turn it on for better realism in
  the game, turn it off for optimum speed.
Environment Map: This allows reflections in player weapons.  Not very useful.
  Turn it on to see the reflections, turn it off for optimum speed.
Triple Buffering:  With this on, graphics appear very smooth.  Turn it on for
  quality graphics, turn it off for optimum speed.
Weapon Effects:  Determines how much debris and shrapnel fly out of weapon
  shots.  Choose none for no debris, low for a little bit, and high for
  Hindenburg-esque chunks.
Optimize Surfaces:  Allows transparency in your HUD (Heads Up Display)
Crystal Ball:  Turns your radar on or off.
Max FPS:  Limits your Frame Rate per Second to the number shown.  A higher
  number can increase game speed if your computer can handle it, or ruin
  your game.

-------------
Sound Options
-------------
Sound Volume:  I sincerely hope this is self-explanatory
Music:  Turns background music on or off
EAX:  Increases quality of sound I believe

***Submitted by Nerseus***
    "EAX is Creative's proprietary sound format - Environmental Audio
    eXtensions. If you have a Creative Live card, turn this on for better
    sound."

Team Voices:  Allows a teammate's 'Z' commands to be heard by you.

=============================================================================
                             C H A R A C T E R S
=============================================================================

So now you're in the game.  Time to choose what character you'll be using and
what weapons and armor you'll equip yourself with.  While the differences
between each character aren't as pronounced as they could be, the choice of
character will still have a noticeable impact in your gameplay.
All characters begin with similar statistics except in which team they play
on, starting weapons, armor choices, special weapons, character height, and
their particular voices.
Paladins, Druids, and Sorceresses all play on the Good team.  Warriors,
Heretics, and Archers all play on the Evil team.  The Warlord plays on either
the good team (In maps On the Run and Blood Feud) or Evil team (In the maps
Forgotten Keep and Spider's Den)
+++


<<<<<:: Paladin ::>>>>>
The Paladin is the tank of the Good team.  His powerful melee weapon (Long
Sword) makes him deadly in close range combat, and he has a wide choice of
armor.  While extremely useful to have on your team, the Paladin is sadly
underused due to his poor ranged weapon (Crossbow) and his very poor super
weapon (Gatling Crossbow.)  Having a few Paladins on your team to handle
melee battle is useful; if you have a full team.  But if your team has less
than 5 or 6 people, you may want to replace them with Druids, who are almost
as effective in melee, and have good ranged weapons to boot.

Statistics
Initial Melee:  Sword
Initial Ranged:  Crossbow
Super Weapon:  Gatling Crossbow
Armor:  All
Height:  6 feet
Strategies:
-Early in the round, try to get close to your enemy and melee them, since
your initial ranged attack is feeble compared to your opponents, and your
melee is quite strong.
-A Paladin can buy Plate Armor, which provides the most protection, but keep
in mind that this makes you very slow.
-You are taller than all other players, which makes you a bit easier to hit.
-The Paladins super weapon, the Gatling Crossbow is rather weak.  Its primary
attack fires at the same rate as the Archers Eyebow, but does less damage,
and its secondary attack does little damage unless fully charged and at close
range.  Its redeeming feature is its extremely large amount of ammo you can
fire before reloading, but it has an extremely long reload time.
-Try firing at the enemy with your crossbow while approaching them, then
switching to melee for the kill.
-As the character with the best armor and best melee weapon on the Good team,
you are usually nominated to explore hostile territory when traveling with a
group.
-When in friendly fire games, be careful about traveling in groups as you are
very likely to get in your team's way while meleeing the enemy.
+++


<<<<<:: Druid ::>>>>>
Druids are the workhorses of the good team; there should be more druids on
your team than of any other class.  Their ranged weapon (Spider Staff) is
very effective due to it's strength and the secondary attack's splash damage,
and their melee weapon (Scimitar) is almost as powerful as the Paladin's,
making them good substitutes for the Paladin if necessary.  A druid's super
weapon is the Dragon Staff, which is a very explosive weapon. This could pose
problems in levels with tight corridors or on Friendly Fire servers, so you
may want to switch classes once you have enough money for a super if that is
the case.

Statistics
Initial Melee:  Scimitar
Initial Ranged:  Spider Staff
Super Weapon:  Dragon Staff
Armor:  Leather, Chain Mail, Magic
Height:  5 feet, 4 inches
Strategies:
-Use your ranged weapon as long as possible and try to kill your enemy before
he reaches you.  If the enemy survives long enough to reach you, pull out
your scimitar for the kill.
-A druid is a good choice for beginners due to his strong ranged weapon.
-Druids should follow the Paladins into battle, supporting them with ranged
backup.  Also, a druid makes an effective bodyguard for a sniping sorceress.
-Your super weapon is very useful for taking people out at corners, but be
careful not to hit the wall to your side.

***Submitted by Nerseus***
    "...alternate fire on Spider Staff - aim at ground to leave a poisonous
    cloud that lasts a few seconds, good for getting enemies that are
    strafing who might run into it"
+++


<<<<<:: Sorceress ::>>>>>
Sorceresses aren't very effective at all until they receive their super
weapon.  Once that happens, the whole enemy team should concentrate on taking
her out.  Usually, one or two sorceresses on a team are enough, because their
predominant use is as a sniper.  Their starting weapon, the Wand, is nothing
short of pathetic, and is commonly called the "Pen Light," while their melee
weapon, the Dagger, is the worst of all the melee weapons.  (It does have the
benefit of being almost impossible to see while invisible though)
A sorceress should always save up for the Sunray Wand as soon as possible and
find a suitable place to snipe the enemy with it.  A Druid or Paladin
bodyguard would be a big plus, that way you don't get hit in the back while
you're concentrating on your target.  The sorceress's only other real
benefits are her small size and the fact that her starting weapon is very
accurate, despite its weak power.

Statistics
Initial Melee:  Dagger
Initial Ranged:  Wand
Super Weapon:  Sunray Wand
Armor:  Leather, Magic
Height:  5 feet, 2 inches
Strategies:
-Aim your Wand at the enemy's feet; this trips them up and slows them down,
perhaps allowing you enough time to finish them off before they get close
enough to melee.
-Avoid melee at all cost!  Your dagger does very little damage and has very
little reach.
-The Sorceress is well suited to outdoor combat due to her strength with
ranged weapons and accuracy, and so she can avoid melee combat.
-The Sorceress's 'Z' commands are very soft spoken, so they're nearly
impossible to hear in combat.
-When firing the Sorceress' wand, don't hold the left mouse-button down,
constantly click it.  This greatly improves your aim.
-Snipe, snipe, snipe!  The Sorceress is by far the best sniper in the game.
Remember to use the Farsight while using wands, and crouch to increase your
aim and make yourself harder to hit.
-When traveling in a group with your team, stand back and let the Druids and
Paladins melee the enemy.  You should provide backup.
+++


<<<<<:: Warrior ::>>>>>
Warrior can be the most powerful class in the game by far due to their
excellent melee attacks and their massively powerful (and arguably cheap)
super weapon, the Earthquake Hammer.  As with the Paladin, the Warrior is
more suited to tight corridors and small rooms.  While weak, her throwing axe
has the ability to bounce once off of an object allowing her to strike down a
corridor bend.  Her axe does devastating damage and her Earthquake Hammer can
bounce once in the same manner as the Sparking Staff, allowing her to strike
around corners even better than with her throwing axe and with much more
damage. Be careful when using the secondary function of this hammer though;
the blast radius is more than capable of finishing you off along with your
target.

Statistics
Initial Melee:  Berserker Axe
Initial Ranged:  Throwing Axe
Super Weapon:  Earthquake Hammer
Armor:  All
Height:  5 feet, 10 inches
Strategies:
-Having an Archer and Warrior together is an effective idea. The Archer can
aim at the feet of an enemy, tripping and slowing him down while the Warrior
moves in for the kill with her Berserker Axe.
-When using the secondary function of the Throwing Axe and Earthquake Hammer,
aim slightly above the target because the object arcs downward while in
flight. Otherwise, your weapon will merely land at their feet.
-When trying to ambush an enemy, make sure you have a fair amount of room
between you and the enemy's line of sight. You axe is very visible and sticks
slightly out in front of your character.
-Never use the Earthquake Hammer's secondary function at point blank. You'll
take just as much damage as the enemy.
-Using your Earthquake Hammer on friendly fire servers is ill advised. The
bounce of the primary attack and the radius damage of the secondary attack
make for very dead and very mad teammates.
+++

<<<<<:: Heretic ::>>>>>
The Heretic is often uncontested as the most powerful class at the beginning
of a round.  The Heretic may actually be better at close combat than even the
Warrior or the Paladin with his ranged weapon, the Claw Rod and it's scatter
shot.  The scatter shot fires 5 bolts of energy that spread out as they fly,
much like the Gatling Crossbows secondary fire (Or a real life shotgun,)
hitting multiple spots on the enemy.  As this can blind, trip, and mess up
the enemy's aim all at once it is very devastating.  Since the shots scatter
however, it is most effective only close up.  The Heretic's hammer may do
more solid damage than the scatter shot, and is effective for ambushes, but
the Claw Rod should be the Heretic's predominant weapon until you can buy (or
pillage) the better weapons.  And when looking for big guns, look no further
than a Heretic's Soul Rod.  Its speed and its homing attack are lethal in
large, open-air levels.

Statistics
Initial Melee:  War Hammer
Initial Ranged:  Claw Rod
Super Weapon:  Soul Rod
Armor:  Leather, Chain Mail, Magic
Height:  5 feet, 8 inches
Strategies
-Multiple Heretics wielding Claw Rods can make the screen explode in magical
fire if they use the secondary function. This is almost impossible for the
enemy to dodge in close range and a powerful strategy before the enemies buy
better weaponry.
-Don't use the Soul Rod's secondary attack close up. The explosion will harm
you too.
-Lure enemies into narrow corridors and then fry them with your Claw Rod's
secondary attack.  However, don't attempt this if the enemy is a Paladin or
has a Sparking Staff or Ice Blast Crossbow.
-Avoid large and open areas. Your weapon isn't accurate enough to handle that
much room.
-Heretic is better at ambush than Warrior because he is harder to see, and
better than Archer because of his substantial damage.
-Don't hang in the back of the crowd. Charge headlong into the enemies
alongside the Warrior.
+++

<<<<<:: Archer ::>>>>>
Archer is a rather straight-forward class.  Use his bow and avoid melee.
While sniping watch your back so that you don't get an unpleasant sharp
object stuck into it.  Also, arrows fly slower than one might think, so aim a
ways in front of the enemy before you fire. The Eyebow has a great primary
attack, good in about all circumstances due to it's blazing speed, but its
secondary attack leaves something to be desired. The magical eye is hard to
control, does mediocre damage for how annoying it is to use, and people have
nothing against beheading you while you're distracted controlling its flight.

Statistics
Initial Melee:  Spear
Initial Ranged:  Bow
Super Weapon:  Eye Bow
Armor:  Leather, Magic
Height:  5 feet, 10 inches
Strategies:
-When sniping aim at the enemy's head for extra damage.
-When someone is charging at you, shoot at his feet to slow him down.
-Working with a Warrior partner can be beneficial. You shoot the victim in
the feet to slow him and have the Warrior move in for a Melee kill.
-The Archer is most effective at midrange.  At far range, his weapon is too
inaccurate and slow.  At melee range, it doesn't do enough damage fast
enough.  His Spear, while not strong, it quite long, so use that in melee.
-Has the only starting weapon with a zoom function, making it effective for
long distance fighting.
+++

<<<<<:: Warlord ::>>>>>

Statistics
Initial Melee:  Excalibur
Initial Ranged:  N/A
Super Weapon:  Same as the weapon of whatever class they switched from
Armor:  Warlord
Height:  6 feet
Strategies
-See "WARLORD" under Completing Objectives

<<<<<:: Princess ::>>>>>
The Princess is a beautiful creature, but she has a habit of always being
captured by the forces of Evil.  No one knows why she never learns her
lesson, nor does anyone know precisely how it is that she is completely
invulnerable to all hostile attacks.  Some theories boast that she is truly a
demi-goddess who is immortal; her beauty is so great and her immortality so
thorough that she has no need to think on her own.


=============================================================================
                                W E A P O N S
=============================================================================

<<<<<:: MELEE ::>>>>>

-------------
Berserker Axe
-------------
-40 Damage per Hit
-2 Attacks per Second

-This weapon is unique to the Warrior.  It does a large amount of damage and
has a long reach, making it a very effective melee weapon.
-The Warrior's starting ranged weapon is terrible, so in the early rounds,
use this weapon, not your ranged.
-This is very effective for 'clearing out the crowd' when there are a lot of
enemies in one room.
-A horde of Warriors with this weapon can cause anyone to turn tail and run.


------
Dagger
------
-30 Damage per Hit
-2 Attacks per Second

-This weapon is unique to the Sorceress.  It does a low amount of damage and
has short range, making it the worst melee weapon.
-The Dagger is puny, so use it only when you can stab an unsuspecting person
in the back, or your Wand is ineffective.


---------
Excalibur
---------
-100 Damage per Hit
-2 Attacks per Second

-This weapon is unique to the Warlord, and can be found in Sword in the Stone
maps.  It does an incredible amount of damage (usually one hit kills) and has
a long reach.
-For tips, see "Sword in the Stone" under Completing Objectives


------
Hammer
------
-35 Damage per Hit
-2 Attacks per Second

-This weapon is unique to the Heretic.  It does a moderate amount of damage
and has a moderate range, making it an average weapon.
-In close range, the secondary function of the Heretic's Claw Rod is usually
more effective than his Hammer.  In rare circumstances, such as when Friendly
Fire is on, or you're playing against an experienced player, you may want to
use the hammer though...  Also effective when hitting someone in the back.


----------
Long Sword
----------
-40 Damage per Hit
-2 Attacks per Second

-This weapon is unique to the Paladin.  It does a large amount of damage and
has a long range, making it a quality melee weapon.
-This weapon is practically identical to the Berserker Axe.
-In early rounds, the Paladin's ranged weapon is terrible, so try to use the
Long Sword as often as possible.


--------
Scimitar
--------
-35 Damage per Hit
-2 Attacks per Second

-The Scimitar is unique to the Druid.  It does a moderate amount of damage
and has moderate range, making it an average melee weapon.
-The Druid's ranged weapon is strong, but not effective at close range,
making skilled use of the Scimitar essential.


-----
Spear
-----
-30 Damage per Hit
-2 Attacks per Second

-This weapon is unique to the Archer.  It does little damage but has a very
long range, making it a good melee weapon for hit and run.
-While this does the same amount of damage as the Sorceress's dagger, its
range is longer, making it far more effective.
-Very useful because the Archer's ranged weapon is ineffective at close-
range.

<<<<<:: INITIAL RANGED ::>>>>>

---
Bow
---
Unique To        Archer
Ammo             16
                PRIMARY     SECONDARY
Damage           13          Farsight Zoom
Range (ft)       1000        -
Speed (ft/sec)   200         -
Attacks/Sec.     3           -
Ammo Cost        1           -
-The Bow is a useful starting weapon as it's the only starting weapon with
the Zoom function.  Although not as accurate as the Sorceress's Wand, it
allows for easier sighting of distant enemies
-The Bow is good at a distance, but in melee, switch to your Spear

--------
Claw Rod
--------
Unique To        Heretic
Ammo             14
                PRIMARY     SECONDARY
Damage           11          6 per bolt, 5 bolts
Range (ft)       400         80
Speed (ft/sec)   200         100
Attacks/Sec.     3.5         2
Ammo Cost        1           2
-The Claw Rod is incredibly powerful close range, especially in tunnels.
However, over distance, it's slow speed and poor accuracy cause it to suffer
greatly.
-The secondary function is deadly in close quarters.
-Avoid using this in Friendly Fire, it's painful to your team.

--------
Crossbow
--------
Unique To        Paladin
Ammo             12
                PRIMARY     SECONDARY
Damage           9           5 per bolt, 3 bolts
Range (ft)       1000        1000
Speed (ft/sec)   200         200
Attacks/Sec.     3           2
Ammo Cost        1           1
-The Crossbow is a pitiful weapon that does very little damage, very little
ammo, mediocre accuracy, and an unremarkable distance and fire rate.  Avoid
at all costs in favor of the Long Sword.

------------
Spider Staff
------------
Unique To        Druid
Ammo             14
                PRIMARY     SECONDARY
Damage           11          13
Range (ft)       400         400
Speed (ft/sec)   200         200
Attacks/Sec.     3.5         2
Ammo Cost        1           2
Dmg. Radius (ft) -           5
-The Spider Staff is a formidable beginning weapon.  Its blasts are quick and
powerful, and its secondary function has splash damage.  The Staff is most
effective indoors, but loses effectiveness in large open spaces.
-Useful at midrange, but loses accuracy at long range, and not quite
effective in melee.  Use the Scimitar at close range for best effects.

------------
Throwing Axe
------------
Unique To        Warrior
Ammo             12
                PRIMARY     SECONDARY
Damage           9           13
Range (ft)       500         500
Speed (ft/sec)   100         100
Attacks/Sec.     3           2
Ammo Cost        1           1
-Just as bad as the Paladin's Crossbow.  Again, pitiful damage, low range,
low speed, and low accuracy, along with a pathetic secondary function combine
to create a useless weapon.  Use the Warrior's powerful melee whenever
possible.
-The secondary attack fires an axe which bounces off the first object it
hits.  It's affected by gravity, so aim high.

----
Wand
----
Unique To        Sorceress
Ammo             16
                PRIMARY     SECONDARY
Damage           13          25/sec
Range (ft)       200         200
Speed (ft/sec)   Instant     Instant
Attacks/Sec.     3           Constant
Ammo Cost        1           2/sec

-The Wand is an unusual weapon which can be deadly or useless depending upon
the player.  It does a high amount of damage, has a high rate of fire, and
incredible accuracy, however, miniscule lag makes hitting the enemy very
hard.
-Secondary fire is a continuous beam that does damage for every fifth of a
second it is on the target.  It is precisely accurate, but does a very small
amount of damage unless the enemy stands practically still.
-Due to very tiny amounts of lag, even in the best of computers, you should
aim a few feet in front of your target to hit him.

***Submitted by Nerseus***
    "Three or more sorceress's using alternate fire can do a *lot* of damage
    to an opponent at mid or long range, as they are sure to hit at least
    one beam fairly often"
NOTE:  I just saw evidence of this myself the night Nerseus submitted this...
Trust me, three of those penlights trained on your head hurt!
-Veera

<<<<<:: MIGHT WEAPONS ::>>>>>

--------------
Bow of Carnage
--------------
Cost             1500
Ammo             30
                PRIMARY     SECONDARY
Damage           16          20
Range (ft)       1000        500
Speed (ft/sec)   200         1000
Attacks/Sec.     3           3/2
Ammo Cost        1           3
Dmg. Radius      -           10
-Secondary attack fires an arrow that arcs into the air, then down, exploding
on contact.  Careful though, it's very easy to blow yourself up with it,
especially indoors.
-This Bow is a very good all-around weapon, and is cheap to boot.
-Height gives a tremendous advantage here.


-----------------
Death Blossom Bow
-----------------
Cost             5000
Ammo             30
                PRIMARY     SECONDARY
Damage           19          25 per bloom, 10 blooms
Range (ft)       1000        200
Speed (ft/sec)   200         200
Attacks/Sec.     3.5         1
Ammo Cost        1           5
Dmg. Radius      -           10
-Secondary attack is an orange arrow that fragments on impact, or when the
player activates it with another right-click.  Does massive amounts of
damage, and is incredibly useful indoors.  Be very wary though, it is
incredibly easy to walk into the Death Blossom yourself!
-Expensive bow, but effective against Supers.  The ultimate anti-sniping
weapon.
-You can't self-detonate the secondary attack (Using the right-mouse button)
unless the arrow is 10 feet or more above the ground.
-This weapon was extremely overpowerful in the demo version of the game!  It
was considered so cheap that it was banned quite often in matches!
Fortunately, it was toned down in the full version of the game.


-----------
Gravity Axe
-----------
Cost             1000
Ammo             21
                PRIMARY     SECONDARY
Damage           15          0
Range (ft)       500         750
Speed (ft/sec)   100         50
Attacks/Sec.     3           1/12
Ammo Cost        1           3
Dmg. Radius      -           30
-Secondary attack fires an axe which creates a gravity well.  Characters are
pulled to the center of the well and have trouble getting out.
-The gravity well is incredibly effective against characters wearing Plate
mail and the Warlord.  The Warlord is brought to a practical crawl!
-Projectiles, including the HHGA, are affected by the gravity well, so keep
this in mind.
-Use this in conjunction with the HHGA.  Enemies are pulled to the center of
the well, which makes them vulnerable.
-Using this weapon in dangerous area can have useful side effects, such as
pulling enemies off cliffs and into lava, acid, solid rock.
-Don't use this around teammates!  They are affected just as much as the
enemy and HATE being trapped in it!

***Submitted by Nerseus***
    "Has great potential as a melee-helper if using the alternate fire to
    suck in enemies, then rush in with melee weapon"


------------------
Ice Blast Crossbow
------------------
Cost             1000
Ammo             30
                PRIMARY     SECONDARY
Damage           14          5 per shard, 10 shards
Range (ft)       1000        300
Speed (ft/sec)   200         150
Attacks/Sec.     3           1
Ammo Cost        1           3
-The Ice Blast is a powerful weapon for it's low cost!  It fires relatively
fast and does a moderate amount of damage, but only costs 1000 gold.
-It's secondary function is extremely powerful in tight corridors.  Try to
hit the enemy with the glowing ball before it explodes into shards; the
shards themselves do very little damage.  You can also manually detonate the
attack by pressing the right-mouse button again after it fires.


--------------
Throwing Knife
--------------
Cost             400
Ammo             15
                PRIMARY     SECONDARY
Damage           11          10
Range (ft)       500         750
Speed (ft/sec)   100         75
Attacks/Sec.     4           1/2
Ammo Cost        1           3
Dmg. Radius      -           10
-Throwing Knives and Flare Rods both have the distinctive status of being the
only weapons you can buy at the beginning of the game.  Make use of this!
Knives do a low amount of damage, but fire incredibly quickly.
-Speed is critical when using knives!  Sorceresses and archers make good
knife users.  Always keep moving while using knives; if you have room, run in
alternating circles to keep from getting blown apart.
-Remember to use the Throwing Knives' secondary functions.  The mines are
very useful in cramped areas like tunnels or doorways, and when you need to
turn tail and flee.
+CREDIT to Adrian of the Kin, Kitchen Knife Deity


-----------------
Tracking Crossbow
-----------------
Cost             4500
Ammo             30
                PRIMARY     SECONDARY
Damage           19          24
Range (ft)       1000        300
Speed (ft/sec)   200         300
Attacks/Sec.     3.5         1
Ammo Cost        1           3
-The Tracking Crossbow's secondary function is a tracking bolt.
Unfortunately, the target must be at least 50 feet away before the bolt
starts tracking, and the bolt can only turn very slowly, making the function
hard to use.
-Expensive, and with a useless secondary, it's just not an effective weapon.
Buy a Fire Ring staff instead.

***Submitted by Nerseus***
    "Tracking works well in wider areas and against snipers, who tend to sit
    still, far away. The tracking will work around slight corners,
    especially out of range of sunrays"


<<<<<:: MAGIC WEAPONS ::>>>>>


----------
Charge Rod
----------
Cost             1500
Ammo             20
                PRIMARY     SECONDARY
Damage           17          11 per charge
Range (ft)       400         400
Speed (ft/sec)   200         200
Attacks/Sec.     3           1/Second
Ammo Cost        1           2/Second
Dmg. Radius      -           10
-The Charge Wand is incredibly cheap, yet devastating in the hands of a
skilled player.  Its secondary function can be held until it's at nearly full
power, then used to instantly kill a damaged or unarmored opponent.  Its
primary function is quick and damaging.
-Be wary of using the secondary function around teammates, who are likely to
run in front of you as you fire and let you blow yourself up.  Also avoid
using it when close to an enemy, or in twisting dark corridors for the same
reason.
-Whenever you aren't in battle, charge your wand so you can fire it at a
second's notice.  When almost out of charges, be sure to fire it into a
safely distant area.

***Submitted by Nerseus***
    You can also reload this weapon when the charge is almost expired. This
    way, you don't have to worry about shooting the ground and damaging
    yourself or shooting off the charge, which may alert someone to your
    presence, and your weapon!"

---------------
Fire Ring Staff
---------------
Cost             3000
Ammo             21
                PRIMARY     SECONDARY
Damage           25          10/Half second
Range (ft)       400         10
Speed (ft/sec)   200         -
Attacks/Sec.     2           1/12
Ammo Cost        1           1
Dmg Radius       10          10
-The Fire Staff is a deadly weapon, and a very good weapon for a beginner.
Its large blast radius makes it a cinch to hit enemies from a distance, and
its fire shield secondary attack makes melee battles just as easy.
-The fire shield does 10 damage per half second, and lasts for ten seconds,
but does NOT provide any defensive protection.
-Avoid using this in a friendly fire server!  Your team will never live it
down if you buy it...
-This is a good weapon to buy if the enemy is full of Supers and your team is
behind.
-You can turn on the fire shield, then switch to a melee weapon to do double
damage.
-This weapon is useful in all areas, but is most effective in corridors.
Avoid using it in small rooms because you can easily hit yourself with its
blast.


---------
Flare Rod
---------
Cost             500
Ammo             15
                PRIMARY     SECONDARY
Damage           15          -
Range (ft)       400         1000
Speed (ft/sec)   200         100
Attacks/Sec.     3           1/3
Ammo Cost        1           1
-The Flare Rod has the distinction of being the only weapon in the game other
than the Throwing Knives that you can buy directly from the start.
-This weapon is an average weapon, but boasts an incredibly low price, making
it worth your while to pick one up.  Especially useful in dark areas such as
the moat in Fahl'tee Tower, the mines in Dragon Slayers, and a hidden path in
Blood Feud.
-The secondary function fires a light globe which sticks to whatever it hits.
If it hits an enemy, then the enemy is lit up, making him or her impossible
to hide.  It does not do any damage.


--------------
Lightning Wand
--------------
Cost             6000
Ammo             9
                PRIMARY     SECONDARY
Damage           49          Farsight Zoom
Range (ft)       400         -
Speed (ft/sec)   Instant     -
Attacks/Sec.     .8          -
Ammo Cost        1           -
-The Lightning Wand was once the symbol of a true sniper in the demo, but
now, it is a rather lacking weapon.  It does too little damage for the time
it takes to aim to be of much use unless there are no Supers on the server.
Nevertheless, it can be useful in some circumstances...
-The Farsight makes it a powerful tool for snipers when Supers aren't
available for some reason.  Even with supers, it can dominate early matches.
However, it is very ineffective against heavy armor, so be wary.


-----------------
Staff of Sparking
-----------------
Cost             2500
Ammo             21
                PRIMARY     SECONDARY
Damage           19          7/spark, 5 sparks
Range (ft)       1000        100
Speed (ft/sec)   200         50
Attacks/Sec.     2           2
Ammo Cost        1           3
-The Staff of Sparking is inexpensive and invaluable in underground
corridors.  Its attack which bounces off walls can cream enemies before they
even see you, and its secondary attack funnels itself toward the enemy while
in a narrow corridor.
-Do not use this weapon outdoors!  It has terrible accuracy, and will very
rarely hit anyone in an outdoor environment or large room.
-The secondary attack can be used in place of your melee weapon, and as said
earlier, is more effective in a corridor.  Remember that it has very short
range.
-This weapon is effective against monsters.
-Use this to counter enemies who use line-of-sight weapons such as wands or
bows; you can shoot them, but they can't shoot until they see you.
-This weapon can easily kill teammates if you are in a Friendly Fire server,
so keep an eye and ear out to make sure those are enemies you are hitting,
and not teammates.

***Submitted by Nerseus***
    "Try using multiple spark wands - especially in corridors."  Enemies may
    be killed before they know what hit them!


-------------
Wand of Force
-------------
Cost             2500
Ammo             15
                PRIMARY     SECONDARY
Damage           28          Farsight Zoom
Range (ft)       400         -
Speed (ft/sec)   Instant     -
Attacks/Sec.     1           -
Ammo Cost        1           -
-The Wand of Force has the unique ability to knock back anyone it hits.  Use
this to knock enemies into acid or lava, and to knock them off of high
places, or to just screw up their aim.
-This wand has more shots than any other wand except the Sorceress's starting
weapon, making it useful for longer battles.
-The knock-back feature makes fighting monsters a breeze!  It makes their
attacks miss quite often, and keeps them from meleeing you.


<<<<<:: SUPER WEAPONS ::>>>>>

------------
Dragon Staff
------------
Unique to Druid
Cost             10000
Ammo             30
                PRIMARY     SECONDARY
Damage           30          33/Second
Range (ft)       500         20
Speed (Ft/sec)   100         20
Attacks/Sec.     3           2
Ammo Cost        1           1
Dmg Radius       15          5
-The Dragon Staff mimics the attacks of the Dragon creature.  It is
incredibly powerful, so the best course of action when fighting one is to
grenade the person, hit them in the back, or hope you have a lot of luck...
-This is a great weapon for newbies with SOME skill.  Newbies with NO skill
however tend to blow themselves up with it.
-While good in open areas, the Dragon Staff excels underground, where the
splash damage can hit someone easily.  However, be careful not to hit the
walls too near to you, or you can hurt yourself.
-The secondary function is near to useless due to it's poor range.  If you're
forced into melee with THIS weapon, then something is seriously wrong.
-Its blast radius makes it an effective weapon for enemies trying to hide
around corners, in alcoves, or in small, enclosed spaces...
The Fireball attack does NOT go through walls like the Dragon's fireball
does!
-If you're trying for a high score or a perfect, then this is the weapon to
get!  The Dragon Staff can mow down a close packed group of enemies.
-Do not use this staff in Friendly Fire mode, unless you think you can take
the whole enemy team on alone!  It's dangerous to teammates.

-----------------
Earthquake Hammer
-----------------
Unique to Warrior
Cost             10000
Ammo             30
                PRIMARY     SECONDARY
Damage           29          60
Range (ft)       500         500
Speed (Ft/sec)   100         20
Attacks/Sec.     4           1/4
Ammo Cost        1           5
Dmg Radius       -           40
-The Earthquake Hammer is considered by most as the most powerful weapon in
the game; so powerful in fact, that most players of any stature avoid it.
The EQ Hammer is incredibly cheap due to its high damage rate, and large </pre><pre id="faqspan-2">
blast radius.  Only newbies really have an excuse for using this (Or if your
team is really far behind.)
-Don't blow yourself up with its secondary function, and if Friendly Fire is
on, especially don't blow up your team!
-Bounce the hammers around corners to hit people trying to ambush you, or
just throw an Earthquake at them; the blast radius is large enough to knock
'em out.
-A team of EQ users is impossible to beat, which is why it's considered
cheap.  If you don't care what the community thinks of you, then try that...
-A well-placed Earthquake in the middle of an enemy team can quite often kill
or severely weaken the whole lot.
-In some maps, you can throw the Earthquake all the way to the enemy position
directly from your start point.  The Gauntlet is a perfect example of this.

-------
Eye Bow
-------
Unique to Archer
Cost             10000
Ammo             30
                PRIMARY     SECONDARY
Damage           24          49
Range (ft)       1000        750
Speed (Ft/sec)   200         50
Attacks/Sec.     5           1
Ammo Cost        1           5
Dmg Radius       -           20
-The Eye Bow is a powerful weapon, and very similar to the Gatling bow.  Its
speed is equivalent to that of the Gatling (Blinding Fast!) and each hit does
much more damage, but it only has 30 shots, compared to the Gatling's 100.
The Eye Bow can beat most other weapons in a one-on-one duel.
-Right-click to fire the secondary function, then click again to detonate the
projectile.
-The secondary function is near to useless.  Too slow, not enough damage, too
cumbersome to use.  Use it only in special circumstances, such as in clan
matches where you trust your team to guard you, or in very small servers and
you have a good hiding place.  Otherwise, you'll be hacked apart while trying
to aim the thing.
-This weapon camouflages rather well; the enemy will know that you have a
bow, but won't know what type of bow you have until he gets far too close
<evil grin>

***Submitted by Nerseus***
    "The eye bow's secondary function (tracking) does not work on Internet
    servers unless you're the host. It also works on a LAN. Although it may
    appear that you're guiding the shot, it simply goes straight."
NOTE: If this is true, (I haven't tried it out yet) then the Eye Bow's
secondary function may ONLY be useful for scouting out the map.  Too bad.

-----------------
Gatling Crossbow
-----------------
Unique to Paladin
Cost             10000
Ammo             100
                PRIMARY     SECONDARY
Damage           18          See Below
Range (ft)       1000        500
Speed (Ft/sec)   200         100
Attacks/Sec.     5           2
Ammo Cost        1           See Below
-The Gatling Crossbow is less than stellar compared to other unique weapons.
It's rate of fire is the same as the Eye Bow's, but each shot does less
damage.  It's bolts do a low amount of damage compared to other weapons, and
it's secondary attack is useful only in certain circumstances.
-The Gatling Crossbow has an odd secondary function.
  "Holding down the (right) button charges the crossbow by loading multiple
   shots into the barrel.  This attack 'loads' 15 points of damage each
   second.  For every 10 points, another bolt is created, up to 5 bolts and
   50 points.  After that, additional points are spread among the 5 bolts.
   The crossbow charges until you release the button (firing it), but it
   automatically fires after ten seconds, shooting five 30-point bolts.  The
   shots scatter, so this is best used at point-blank range."
   -Prima Games, Legends of Might and Magic Strategy Guide
-This is a good weapon for newbies due to the practical impossibility of
being able to kill yourself with it.  It takes relatively little skill to
use.
-For Friendly Fire servers, this may be one of the best unique weapons; it is
much harder to accidentally kill your own team with this weapon than it is
with other supers.
-This is the only weapon that does not take 3 seconds to recharge.  The
Gatling, due to its huge ammo cache, takes 7 seconds to reload.

------------
Rod of Souls
------------
Unique to Heretic
Cost             10000
Ammo             30
                PRIMARY     SECONDARY
Damage           25          49
Range (ft)       400         250
Speed (Ft/sec)   200         100
Attacks/Sec.     4           2/5
Ammo Cost        1           5
Dmg Radius       -           10
-The secondary fire of this weapon is fast, but short lived; you can outrun
it since it only has a 2 to 3 second life.  Secondary fire also can't turn
very well, so you can lose it by ducking behind a corner.  If you're lucky,
you can even shoot it down, but don't miss!
-Do not use the secondary fire at close range, or fire it at a wall since
it's blast damage is large enough to do yourself a good deal of harm.  Since
the weapon can do damage to yourself, and can't turn well, it is best suited
for large open areas.
-The weapon's primary attack is very fast, so you can weaken an enemy with
the secondary attack and finish them up with your primary attack.

-----------
Sunray Wand
-----------
Unique to Sorceress
Cost             10000
Ammo             6
                PRIMARY     SECONDARY
Damage           100         Farsight Zoom 2x
Range (ft)       400         -
Speed (Ft/sec)   Instant     -
Attacks/Sec.     1           -
Ammo Cost        1           -
-This is a sniper's dream weapon!  One shot is always enough to kill an enemy
without armor, and usually kills enemies with armor in one shot.  Its double-
zoom allows you to snipe enemies from a much greater distance than with other
weapons.
-When sniping with this weapon, and any other sniping weapon, be sure to aim
slightly in front of your target!  Even though the beam is instantaneous,
nearly imperceptible lag makes it necessary to aim where your target will be,
otherwise you will miss.  The slower your connection speed, the farther in
front of your target you should aim.
-This weapon has a slow rate of fire, so be careful.
-The Sunray is terrible in close range combat due to the accuracy it requires
and the slow fire rate and low ammo cache.  If you're stuck in a close combat
situation, teleport away, run away, or at least pull out a different weapon
if you don't have an escape route.

-Try to have a bodyguard while using this weapon so that enemies won't sneak
up on you while you're sniping (And they can grab the weapon if you get
killed somehow)
-While a very deadly weapon, it is hard to learn exactly how to aim so that
you hit the enemy.  Experienced snipers are unstoppable, while other players
can often kill enemies with one lucky shot.  For this reason, it is often
considered cheap by other players.
-The Sunray is a perfect weapon for Friendly Fire servers because stray shots
with this weapon are uncommon.  However, one unlucky shot is all it takes to
kill a team mate...

***Submitted by Nerseus***
    "A shot to the head will kill anyone, regardless of armor, with one
    shot."

***Submitted by Nerseus***
    When fighting a Sunray) "Buy at least armor. A body shot will bring you
    down to 1 health, but you'll still be alive."


=============================================================================
                                  A R M O R
=============================================================================

Armor doesn't play as big as a role in the game as it could've, but it can
still mean the difference between life and death.  Armor affects your running
speed, jumping height and distance, and obviously, how well you are
protected.
Once you put on armor, you can't take it off or give it to a teammate.

***Submitted by Nerseus***
    "You *can* buy cheaper armor than what you're wearing. You could
    accidentally buy leather, losing your magic armor if you're not paying
    attention!"

---------
Unarmored
---------
Being unarmed provides you with the benefit of added speed; you move fastest
with no armor on.  However, you are heavily vulnerable without armor, and
should not stay unarmored long.  Unarmored, you move at a speed of 12.  All
characters can be unarmored except for the Warlord.

-------
Leather
-------
Leather armor is cheap, only 500 gold, and only slows you down by .5 speed
point, which isn't much.  While it provides comparably little protection, it
is still a big improvement over being unarmored.  All classes except the
Warlord can wear this lightweight armor.

----------
Chain Mail
----------
Chain mail is moderately priced at 1000 gold, but provides more protection
than Leather.  However, it slows you down to a mediocre speed of 10.5, making
outrunning anyone with less armor than you near impossible unless you have a
ping of <50.  Only the Druid, Heretic, Paladin, and Warrior can wear this.

-----
Plate
-----
Plate is somewhat expensive at 1500 gold, and provides more protection than
any other armor, but comes with a heavy price; in Plate armor, a character
moves at the crawling speed of 9.  Only the Paladin and Warrior can wear this
heavy-duty armor.

-----
Magic
-----
Magic armor is very expensive, costing 3000 gold, but is well worth it.
While it provides as much protection as Chain Mail, it weighs only as much as
Leather (11.5)  In addition, all characters can wear this armor (Excluding
the Warlord)

-------
Warlord
-------
The Warlord is forced to use this armor.  It is identical to Plate, except
that it forces his speed to an even slower 8.5!  Only the Warlord can wear
this.

-----------------------------------------------------------------------------
          | Ov.all | Cost | Head | Torso | Arms | Legs | Area eff. | Speed
-----------------------------------------------------------------------------
Unarmored  |   -        -    145%   120%    100%   105%     120%      12
Leather    |  18%      500   125%   100%     80%    80%     100%      11.5
Chain Mail |  27%     1000   115%    90%     70%    70%      90%      10.5
Plate      |  45%     1500    95%    70%     50%    55%      70%       9
Magic      |  36%     3000   105%    80%     60%    65%      80%      11.5
Warlord    |  45%       -     95%    70%     50%    55%      70%       8.5

Credit to Prima Games Official Legends of Might and Magic Strategy Guide

=============================================================================
                          M I S C E L L A N E O U S
=============================================================================
These are special items including scrolls, the HHGA, and the rubber chicken
(A special item that is a rare find!)  Some scrolls you should never leave
base without, while others are about as useful as a one-armed newbie.

------------
Feather Fall
------------
Cost             500
Duration         60 Seconds

-Feather fall allows you to fall from any height without being hurt.  Be
careful that it doesn't wear out before you jump!
-VERY useful for prevent death on the Catapult in Blood Feud!  Also makes for
a very quick escape route off of cliffs in levels like Dungeon Rescue or
Rescue in the Ruins when a teleport isn't available.
-In addition to use this weapon to save yourself from unplanned falls, you
can use it for shortcuts, such as in Temple of Bark, where you can jump off
the balcony by the tree without taking any damage.

-----
Haste
-----
Cost             Find in Chests
Duration         20 Seconds

-Doubles your speed and the Princess's speed if she is following you.  Be
warned that when the Princess travels at high speed, she's very likely to get
caught on something.
-Using this scroll in a Sword in the Stone mission can allow you to grab the
sword and take it to the exit in seconds before the enemy can even mount a
defense.
-Dangerous to use when fighting, along cliffs, or in areas with hazardous
terrain due to the lack of control while speeding.

------------
Invisibility
------------
Cost             Find in Chests
Duration         20 Seconds

-This makes you invisible for a short period of time.  Enemies can still hurt
you if they hit you though.
-You may disappear, but your weapon will still be visible.  Try equipping a
small weapon, such as a dagger or a knife before using.  This is very useful
for sneaking out of a free for all battle, or sneaking up to a group of
enemies.
-Monsters won't attack you while invisible, unless you attack them, or they
were attacking you before you became invisible.

----
Jump
----
Cost             500
Duration         60 Seconds

-Increases the height and distance of your jumps.  Useful in occasional
areas, but it still leaves you tantalizingly short of some very promising
snipe points.
-You jump higher standing still rather than running, jump farther if you run
rather than stand still.
-Use this to jump over walls and obstacles to get to the objective faster.

---------------
Lava Protection
---------------
Cost             500
Duration         60 Seconds

-With this scroll activated, you can swim or walk through lava without taking
damage.  This does NOT protect you against fire-based weapons or the Dragon.
-This scroll is useless except in the two scenarios which have lava.
-You can drown in lava, so remember to breathe.
-Enemies almost never expect you to come out of lava, so use this surprise to
your advantage.  Also, enemies can't see under the surface of lava, so they
can't hit you unless they're lucky, or jump in after you.

--------
Teleport
--------
Cost             500
Duration         Instant

-Teleport instantly takes you back to your starting place.
-Whenever you have a good weapon or armor, buy this scroll.  It will allow
you to escape dangerous predicaments and keep your weapon.
-Telenading, using the HHGA and Teleport in close succession, is an effective
strategy.  However, it is considered extremely cheap and rude, and should
only be used in cases of extreme need, such as when your team is losing
badly, or the enemy team is full of Super Weapons and your team isn't.  If
you don't have a good reason, expect to be flamed (Even with a good reason,
expect to be flamed.  DON'T DO IT!)
-A bug allows you to use this scroll after retrieving Excalibur, but it is
considered cheating, and will probably be fixed in the next patch.  Under
normal circumstances, this is not possible.
-If you Teleport, the Princess will stop following you, and she won't
teleport with you.
-You can Teleport while falling, but it's a bit more risky than Feather Fall,
since it takes a tad longer to cast.

------------
Wizard's Eye
------------
Cost             500
Duration         20 Seconds

-Reveals the position of your enemies on your radar.  They appear as red
dots.
-Useful for finding enemies in large maps when there's only a couple left,
singling out the Warlord, finding campers, and knowing where enemies are when
you're camping.

-------
H.H.G.A
-------
Cost             1000
Ammo             0
Damage           120
Range (ft)       100
Speed (Ft/sec)   50
Attacks/Sec.     2
Dmg. Radius      40

-The HHGA is a weapon that is equivalent to a grenade.  It arcs into the air,
then drops and explodes, creating a 30 foot wide earthquake that does massive
damage to all enemies in the area.  Very effective against super weapons.
-H.H.G.A. stands for Holy Hand Grenade of Antioch, a throwback to all the
Monty Python fans out there.
-You can only hold one HHGA at a time, but they wreak havoc among enemies if
they bunch together, and can utterly destroy a person if it lands at their
feet, even if they have heavy armor.
-Be careful!  This weapon can hurt you if you hang around too long, but won't
hurt your teammates unless Friendly Fire is on.  If Friendly Fire is on, then
avoid using this unless you're going solo or suicide...
-You can tell when an enemy is about to use an HHGA because their arm will be
hanging in the air ridiculously.  When an enemy is about to throw one,
retreat behind a wall or a corner, because the blast won't reach around it
(Unless the server has wall damage turned on)  If not possible, you can jump
off a ledge, retreat backwards, or even run towards the enemy if they're
close enough so that the HHGA explodes harmlessly behind you.
-HHGAs make a 'ping-ping-ping' sound as they hit the ground, which may give
you warning.  However, these pings won't occur on laggy servers, and may be
hard to hear in the midst of battle.
-When throwing HHGAs, be sure that you have a place to run away to so YOU
don't get hurt!  One suggestion is to open a door to a room with enemies,
toss in the grenade, and shut the door before it explodes.
-HHGAs don't work against the Dragon, but do wake it up.
-This weapon works wonders against the Warlord, who is far too slow to run
away from the blast.  It is also considered very cheap.  For a sure kill,
trap the Warlord in a gravity well with the Gravity Axe, THEN throw the
grenade.
-Use this weapon when your team is behind, since it's the cheapest way to
take out super weapons when your team has no supers.

--------------
Rubber Chicken
--------------
Cost             Found in chests
Duration         Until killed

-The rubber chicken is probably the oddest of all the items in the game, and
its very uncommon.  It summons three roosters, who peck at any enemies that
come into range
-The roosters are surprisingly quick, about twice as fast as you, and do a
good bit of damage.
-Its quite common for an enemy with a Dragon Staff or Fire Ring to blow
themselves up while trying to kill the chickens
-Because the chickens peck at the enemies feet and move quickly. its very
hard to target them with your weapons.  Be careful!
-If you're at a good distance, your best bet is to fire staff 'em while
they're all bunched up.
-Chickens don't have many Hit Points, which is a blessing.










=============================================================================
                  C O M P L E T I N G   O B J E C T I V E S
=============================================================================

There are four different objectives in LoMM; Warlord, Princess, Sword, and
Dragon, along with a fifth "Kill 'Em All" alternative that's present in all
rounds.

<<<<<:: WARLORD ::>>>>>
In a Warlord map, one person is designated as the Warlord, a heavily armored,
heavily weaponed, incredibly slow killer.  Whoever is designated the Warlord
instantly changes from whatever class they were to the Warlord class and is
given the Warlord armor and the Super Weapon of whatever class they were
before.  However, in exchange for this, the Warlord is incredibly slow...
And if the opposing team kills the Warlord before he escapes, then the
Warlord's team loses.  Obviously, it is tremendously important to guard the
Warlord.

----------------------
Protecting the Warlord
----------------------
-The Warlord is randomly designated at the beginning of each match and
changes every time a new match starts.
-In a Warlord map, nobody can buy Supers; they can only rob them off of the
Warlord's dead corpse.  This makes it important for teammates to follow the
Warlord so that if he dies, they can take his weapon before the enemy does.
However, if the server is a no-Super server, then the Warlord will NOT drop a
weapon when he dies.
-Hold the chokepoints quickly before the enemy team does, otherwise, it will
be hard to get the Warlord to the exit through their blockade.
-Have the Warlord bring up the rear, not the front line.  His ranged attack
works just as well from in back, and he won't be in as much danger from
firefights or HHGA's.  Perhaps the only exception to this would be on a
Friendly Fire server, where the Warlord would not be of any use in the back
line because his weapon would harm his team more than the enemy.  Either put
him in front, or don't let him use his weapon unless necessary.
-If you end up as the Warlord, you won't lose all the stuff you bought or
stole before...  Unless you die as the Warlord.  If you don't die, then all
your items will be back the next round.  NOTE:  There is a glitch so that if
you are the Warlord one round, and then are switched to the opposing team the
next round, you WILL lose your weapons.
-Always know all escape routes.  In most Warlord maps, there is more than one
escape route, and if the other team is guarding one heavily, try for the
other route.
-If you're the Warlord, try to die around teammates so they can get your
weapon *Wink*
-The Warlord cannot buy any weapons, armor, or scrolls.
-More often than you may think, the person chosen as Warlord is AFK.  In
these instances, you should wait by the Warlord, but in hiding.  Evil will
usually kill him from far away, giving you a chance to steal the Super weapon
before the match ends.  Alternately, you could try to defend him, but it's
usually futile.
-------------------
Hunting the Warlord
-------------------
-If you kill the Warlord, steal his weapon before the other team grabs it.
-Hold the choke points quickly so that the Warlord is unable to make it to
the exit points.
-Track the Warlord's escape and make plans accordingly.
-HHGA rushes are extremely effective in this type of match, and a couple
kamikazes should take out the Warlord quickly.
-Remember, try to take out the Warlord, not his teammates.
-Be sure to guard ALL escape routes, not just the most obvious one.
-Know that your team will most likely die in the early rounds due to the
Warlord's superior weaponry.  Mob up on the Warlord and try to steal his
weapon so that you can turn the tables on the enemy in later rounds.
+++


<<<<<:: RESCUE THE PRINCESS ::>>>>>
In one of these maps, a Princess (An incredibly dumb and blonde Princess) has
been taken hostage by Evil, and it's Good's job to rescue her.  Fortunately,
the Princess is invulnerable, so you don't have to worry about her getting
killed in crossfire.  However, she is INCREDIBLY stupid and has a habit of
getting stuck on ladders, doorframes, stones in the ground, etc.  It is
Good's unfortunate duty to rescue this poor wretch and try to coax her into
the carriage that will take her away.

-------------------------
Strategies for Both Teams
-------------------------
-The Princess is invulnerable, so you can use her as a very effective human
shield in a firefight if you can withstand her sad grunts of pain.
-If the princess won't go down a ladder, then go to the top of the ladder,
point your target at her and click 'E,' then shove her down the stairwell
(Sounds evil, doesn't it?)  She'll fall down the ladder, where you can climb
down and pick her up again.

---------------------
Rescuing the Princess
---------------------
-One of the oddest things in this type of scenario is that Evil usually
leaves her unguarded for at least the first round.  Usually, you can snatch
her out of their hands and run her back to the carriage without them
noticing.  Don't keep doing this though, for they'll eventually learn and
start guarding her.
-When rescuing the Princess, try to move in pairs.  Once one person starts
taking the Princess back to the carriage, the other person should watch his
back and give the Princess a little nudge in the right direction if she gets
confused, lost... or stuck on a wall.
-Don't use the Fire Staff's secondary function around the Princess; she'll
run into the fire shield and stun herself, making it a very slow process to
take her back to the wagon.
-The Princess can run really fast if necessary; if you use a Haste scroll,
she'll run at the same speed you do.  However, her stupidity is directly
proportional to her speed, so the faster she runs, the more likely she is to
get stuck on a wall, door, tree, or rock.
-This isn't terribly useful, but the Princess walks over water if you swim at
the surface.  All this really does is make her easier to see, so beware.

----------------------
Ransoming the Princess
----------------------
-In this scenario, Evil should try to kill the Good team, since the only
alternative is to wait until time runs out, which is boring for everyone.
-Remember this!  You CAN move the Princess to a new hiding place!  This is
almost always a good idea, but it is very rarely done.  A new hiding place
for the Princess may make her easier to defend, harder to find, or just
confuse some of the more gullible members of the Good team.  Most of the Good
strategy is based upon the Princess being in the same place every time.
*Submitted by Alligator - Second Opinion*
(((Just one thing about Ransoming the Princess: Don't forget that the good
team can see the princess on radar and therefore hiding her doesn't give you
big advantage. However, the hiding place can be better to defend, and good
may be surprised ..)))

-Wait in ambush.  When the Good team rushes blindly after the 'unguarded'
Princess, you can hit them soundly in the back to show them some common
sense.
-When hiding the Princess, don't shoot her.  She lets out a scream which can
give away your position.
-One strategy that's a bit risky is to camp by the rescue carriage.  Good
will walk right up to it not expecting any opposition.  However, it's very
likely that you'll kill him *after* he rescues the Princess, which is futile.
-The Princess can't drown, so you can hide her quite easily underwater.  Any
do-Good'ers that try to rescue her are literally sitting ducks.

<<<<<:: SWORD IN THE STONE ::>>>>>
Objective here is simple; capture whatever Holy Sword it is that you're
supposed to capture and take it to the dropoff point.  This is one of those
levels that usually degenerates into a Kill 'em All Match because drawing the
sword out of the pedestal leaves you vulnerable to enemy fire.

-The Sword can almost always kill anyone in one hit.
-After picking up the Sword, you cannot use any other weapons, nor can you
drop the Sword (Except by a certain cheat, but I'm not going to go into
that...)
-Whoever has the Sword will not lose whatever weapons, armor, and items they
had, unless they die while carrying the Sword.  Because of this, try not to
pick up the Sword if you have an expensive weapon.
-Once you've picked up the Sword, the enemy usually converges on your
position so hide quickly or run quickly...  Or if you have a team around you,
try duking it out.  You only need one lucky hit with the Sword.
-If you end up having to go one-on-one with someone and you have the Sword,
try to weave back and forth to avoid his or her shots while closing the
distance between you so you can score a killing blow.
-If you end up dueling someone and he or she has the Sword, then aim for the
feet!  This slows them down and prevents them from getting close enough to
kill you.  Alternately, run.
-Since whoever has the Sword cannot use ranged weapons, they are very
vulnerable to Superweapons...
-In all the retail levels, there is only one drop off point for the Sword,
but there is usually more than one route to get to the dropoff point, so
always have an alternate route planned.
-When Supers are in play, it usually isn't a good idea to go for the Sword;
the five seconds it takes to draw the Sword out of the pedestal is more than
enough time for them to reduce your corpse to ashes.  Even worse, if you do
get the Sword, it will be your melee weapon versus their incredibly strong
ranged weapons.  Only go for the Sword in these circumstances if they've
forgotten about it and aren't worrying about it, or as a last ditch effort.
-When playing with Monsters On and have the Sword, watch out...  You'll have
to aim down at the ground to hit some of the short monsters, and you can't
hit all of the flying creatures either.  Also, clear the area of monsters
before you try to get the Sword; they can do a lot of damage in a couple
seconds.

<<<<<:: SLAY THE DRAGON ::>>>>>
Slay the Dragon?  Are you NUTS?  In the two Dragon-slaying maps, the game
almost never ends with the dragon being killed!  Instead, it progresses until
one team kills the other.  That dragon is too damn tough!  However, if you'd
like to play some Russian Roulette, you can get lots of easy dough off the
dragon...

-The Dragon will not attack until someone shoots him to wake him up.  If an
enemy is walking foolishly around the Dragon, then just wake the dragon, and
watch him get fried... *Evil grin*
-The Dragon is so hard to kill that you get money simply for doing damage to
him!  500 for waking him up, then 1000 at 25% damage, 1500 at 50% damage,
2000 at 75% damage, and 2500 for killing it.  Also, if you score any of these
with a melee weapon, you receive an additional 1000 gold.  If you can manage
to attain these awards early in the match, then you can get a super very
early (Second round perhaps?)
-The Dragon does have a few weaknesses...  His dragonbreath doesn't curve!
You can hide behind a tree and watch as he futilely tries to blow it to
smithereens to get at you.  You can easily shoot around the trunk and hit him
though...  This strategy is very effective with the Sorceress; she can even
use her starting Wand against it!  The other weapons don't have the accuracy
to hit the Dragon enough when aiming at such a small target area.
-The Dragon's attacks CAN go through walls, even when Wall Damage is turned
off!  Beware!
-The Dragon has some weak spots in his armor; try aiming for his kneecaps...
-For an easy 1500 gold, try slicing the sleeping Dragon with a melee weapon,
then run away before he wakes up fully and blows you apart.
-In a Dragon map, try to avoid killing the Dragon unless the other team is
distracted or hiding.  Instead, kill the other team.  It's much safer for
your health, believe me.
-The Dragon's really cute... :-)


=============================================================================
                                W O R L D S
=============================================================================

While some play strategies are effective in many maps, it is very important
to know specific strategies for specific maps.  The easiest way to learn is
to play the maps yourself, over and over.  But if you want, I can give you a
few tips...  Right now, I only have a few descriptions of the map, but I'll
add more in one of my next updates.

<<<<<:: BLOOD FEUD ::>>>>>
TYPE             Warlord Escape.  The Evil team must kill the Good team's
                Warlord before he can escape.
DESCRIPTION      Generations after Roland and Archibald struggled for the
                throne of Enroth, the Ironfist family has again been
                plunged into a blood war.
GOOD OBJECTIVE   The King's demented brother may have successfully seized
                Kanan Castle, but he certainly will not be permitted to
                keep it.  The King must reach the throne, even if it means
                destroying his brother in the process.
EVIL OBJECTIVE   The sneak attack had gone exactly as planned.  The King was
                forced to flee Kanan Castle, but now he returns to
                challenge his brother.  Do not let the King reach the
                throne room.

Blood Feud can be a very frustrating map, since the Good team is placed at a
decided disadvantage.  Evil has a couple incredible snipe points, and they
only have to guard a couple points, so good has a hard time getting through.
If evil gets a Sunray, then Good is in for some serious trouble.

GOOD STRATEGY
The Good team better hope and pray that they get a good Warlord the first
couple rounds.  Unfortunately, the game makes a cruel joke of choosing the
newbies and making THEM the Warlord, which almost ensures Evil a victory, and
giving them that Warlord's super weapon.
-Follow the Warlord!  If he's a newbie, then just wait for the Warlord to
die, then take his super weapon before Evil gets it.  If he's an experienced
player, then protect him, and escort him to the exit.
-Watch out for Evil Nades and Supers!  One of Good's biggest disadvantages is
at the bridge.  That spot is a perfect place for the Evil team to toss
grenades.  And if the Evil team has gotten a Sunray, then any Warlord caught
there might as well kiss his butt goodbye.  However, there IS another option...
-The Catapult; it must be the cruelest joke ever played on us by 3do!  It's
the only option given to the Good team other than the bridge, and it FAILS
most of the time.  When it fails, instead of landing in the cushy hay pile at
the other end of the canyon, you land INSIDE the canyon, leaving a bloody red
stain wherever you hit.  If you have a feather fall, then you can use that
before catapulting, and not get hurt.  However, if you're the Warlord, then
you can't use feather fall, so the Catapult is very risky.  As the Warlord,
you should NOT use the catapult except as a last resort!  I can't count the
number of times that the Good team has shaken their heads in disgust at a
newbie who killed themselves on the Catapult...
-If you're going to use the Catapult, stand directly in the center of the
scoop.  Supposedly, this decreases your chances of it failing.
-While launched into the air by the Catapult, you can fire on the enemies!
This is perfect if you're good with the Sunray, or have a Dragon Staff; then
you can take out or at least hurt those snipers on the rooftop.  Careful
though, they can hit you as well.
-After a successful Catapult launch, you may land a few feet above the
haystack.  While this won't do any damage, it leaves you extremely vulnerable
to enemy fire.  There isn't anything you can do about it, but its something
to take into consideration when using the Catapult.
-Other than the Catapult and the Bridge, there's a third risky option.  To
the left of the bridge, there's a natural stone staircase.  If the Warlord
can get by the enemy snipers, then he can sneak into the canyon and crawl up
a ladder into the enemy base.  There are two ladders into the enemy base from
the canyon.  One is very obvious, has lights, and is usually guarded.  The
other is on the far end of the canyon, opposite the natural staircase.  It is
tucked in the corner, and hard to see.  If you go up that, you follow a short
tunnel, then find a breakable wall.  This is very rarely guarded, and you can
surprise the enemy snipers this way.
-Always have a feather fall in this level!  You can use it to escape from the
castle, or to bail from the bridge.  One strategy is to jump off the cliff
near the good base, then run to the ladder on the far side of the canyon.
This can be done very quickly to kill the snipers.
-One possible strategy is to send all the good out to clear the bridge OR hay
area, while the Warlord and possibly a bodyguard hang back.  When all is
clear, the Warlord can make a break for the exit.
-It is IMPERATIVE that you don't leave the Warlord unguarded in this level!
Evil uses HHGA's and Ubers far too much, and the Warlord just can't handle
himself alone.  Besides, if the Warlord is alone, then if he dies, Evil gets
the super weapon, instead of Good.

EVIL STRATEGY
The Evil team has a strong advantage here, so unless the Good team is very
powerful, they won't have much of a challenge.
-There are only a couple of routes the Warlord can use, and they are all
easily guarded.  He can use the bridge, the canyon, or the catapult.  Guard
the other end of the bridge, swarm the haystack, and have a look out at the
ladder out of the canyon.  That's the easiest way to kill him if he crosses.
Or...
-Rushing.  Rushing the warlord is very easy here.  Any good Warlord knows
that you should avoid the catapult, since it's risky.  So just have your team
rush across the bridge with some nades, and you can take most of them out.
Also, having some of your team rush into the canyon and up the natural
staircase can surprise them.  Finally, the Evil team can use a jump scroll to
land on the cliff separating the Bridge from the Catapult.  This is a great
place to bombard the team with Firestaffs or Dragon staffs, since they can't
retaliate easily.
-There are PLENTY of places to snipe from on the Evil team, and if you have a
Sunray, then the Good has a very small chance of survival.  The easiest place
to snipe from is the top of the castle.  Its easy to get to, and has a good
view of the bridge.  Good CAN get to the top of the castle using the secret
route in the side of the canyon, or if they rush the castle, but this is a
small chance.  Other places to snipe include the windows at the base of the
bridge, by the haystacks (to kill catapult users) and on the plateau at the
right side of the canyon (From the evil perspective)  The plateau can be
reached using a jump and a featherfall, just jump from the top of the castle.
It has a very good view of the bridge, and Good very rarely looks for snipers
there.

<<<<<:: CHATEAU ESCAPE ::>>>>>
TYPE             Warlord Escape.  The Evil team must kill the Good team's
                Warlord before he can escape.
DESCRIPTION      Baron Von Ungo is known to take frequent extended vacations
                his Pleasant Valley chateau.  Thinking to finally overthrow
                Baron, the forces of Evil have crept onto the grounds of
                Ungo's estate, waiting for the dawn to launch their attack.
GOOD OBJECTIVE   The Baron represents the last defender of Good in the
                Kingdom.  You must see him safely away from the chateau!
EVIL OBJECTIVE   It's a wonder no one ever thought of this plan before now.
                For years now the Baron, though known for his laziness, has
                has been the only voice becrying the rights of the people.
                Here is finally your chance to silence him once and for
                all.

<<<<<:: CULT OF THE SPIDER ::>>>>>
TYPE             Princess Rescue.  The Good team must escort the Princess
                to the safety of her carriage.  The Evil team must stop
                them.
DESCRIPTION      The Evil followers of the Spider Queen have kidnapped the
                Princess, and plan to use her as their next sacrifice!
GOOD OBJECTIVE   Enter the compound of the Spider Cult, find where the
                Princess is being held, and escort her to safety.  Beware,
                the forces of Evil are believed to be working with the
                Cultists!
EVIL OBJECTIVE   You have managed to kidnap the Princess, now you must fend
                off the rescue attempt by the forces of Good.  Defeat the
                rescue party quickly, for the sacrifice ceremony must begin
                by sundown!

<<<<<:: DRAGONBLADE ::>>>>>
TYPE             Sword in the Stone.  Both teams race to reach the Sword,
                and the first team to deliver it to the victory location
                wins.
DESCRIPTION      The fabled sword, Dragonblade, is rumored to be buried deep
                within the desert tomb of the Dragon Pharaoh, and the
                forces of Good and Evil find themselves in a race to
                recover it.
GOOD OBJECTIVE   The forces of Evil are already inside the tomb, but if they
                took the wrong path you could certainly reach Dragonblade
                before they do.  Whoever carries the Sword across the
                threshold of the tomb shall claim victory!
EVIL OBJECTIVE   You were able to gain entry to the tomb first, but the
                forces of Good are not far behind.  Whoever can carry
                Dragonblade across the threshold of the tomb shall claim
                victory!

<<<<<:: THE DRAGON SLAYERS ::>>>>>
TYPE             Slay the Dragon.  Both teams race to be the first to defeat
                the Dragon.
DESCRIPTION      Prophecy speaks of a band of mortals who will slay Aragoth,
                the ancient Red Dragon and last true enemy of the Dragon
                Pharaoh of Xeen.  Will you be the ones to fulfull this
                prophecy, or will you merely be Aragoth's next meal?
GOOD OBJECTIVE   Besides immortality for yourselves, defeating this menace
                would be a great service to the entire kingdom!  If you can
                not defeat the dragon, you must ensure that the minions of
                Evil do not claim the prize for themselves.
EVIL OBJECTIVE   The prophecy's promise of immortality is a true lure
                indeed, but the forces of Good seem to be after the prize
                themselves.  If you can not defeat the dragon first, you
                must make sure that they can not defeat Aragoth at all.

<<<<<:: DUNGEON RESCUE ::>>>>>
TYPE             Princess Rescue.  The Good team must escort the Princess to
                the safety of the waiting carriage.  The Evil team must
                stop them.
DESCRIPTION      Having kidnapped the daughter of King Rydric II, the
                captors have taken refuge in a long-unused dungeon near the
                town of Cliffside.  The King's forces have tracked the
                Princess to the town, and now must attempt a rescue!
GOOD OBJECTIVE   King Rydric has entrusted you with the safe return of his
                daughter.  Enter the dungeon, find the Princess, and bring
                her to the Cliffside Inn where she will be safe.
EVIL OBJECTIVE   Though you have demanded what you feel is a fair ransom for
                the Princess, the talk around town is that the King is
                instead sending a rescue party.  Perhaps wiping out these
                would-be rescuers will persuade the King into seeing things
                your way.

<<<<<:: DUNGEONS OF DRAGADUNE ::>>>>>
TYPE             Princess Rescue.  The Good team must escort the Princess to
                the safety of the waiting carriage.  The Evil team must
                stop them.
DESCRIPTION      The once-abandoned Castle Dragadune is now been occupied by
                the forces of Evil.  The King's daughter, Penelope, is
                being held hostage in Dragadune's dungeon, and it is up to
                the forces of Good to rescue her.
GOOD OBJECTIVE   Once inside the castle, seek out the detention level and
                free the Princess.  She must safely reach the waiting
                carriage, but be quick - her captors are due to receive
                reinforcements, and you must be gone before they arrive.
EVIL OBJECTIVE   You have captured the Princess and sent word of your
                success to your superiors.  They have agreed to send a
                garrison to help guard her, but you must hold out against a
                small rescue attempt until your reinforcements arrive.

<<<<<:: FAHL'TEE TOWER ::>>>>>
TYPE             Princess Rescue.  The Good team must escort the Princess to
                the safety of the waiting carriage.  The Evil team must
                stop them.
DESCRIPTION      The Royal Princess of Phynaxia is being held hostage in the
                Tower of Fahl'tee, and the heroes of Good have launched an
                attack in the hopes of freeing her.
GOOD OBJECTIVE   You must enter the tower, locate the Princess, and see her
                safely to the stronghold's exit.  Beware however, the
                reward offered for the heads of the Princess's captors have
                drawn numerous "independent" troops to the area.
EVIL OBJECTIVE   The Princess's capture caused quite a commotion.  Not only
                has an organized force attacked in an attempt to rescue
                her, but several reward hungry mercenaries have become
                involved as well.  Eliminate the forces of Good, and the
                others will likely abandon the fight.

<<<<<:: FORGOTTEN KEEP ::>>>>>
TYPE             Warlord Escape.  The Good team must kill the Evil team's
                Warlord before he can escape.
DESCRIPTION      The forces of Good attempt to overthrow an Evil Warlord by
                sneaking into his hideout.  The Warlord must choose -
                fight, or flee?
GOOD OBJECTIVE   You have managed to enter the Warlord's keep through an
                underground tunnel obviously intended as an escape route.
                Since it is likely that at least one other exit exists, you
                must find and kill the Warlord before he can escape.
EVIL OBJECTIVE   Every tyrannical ruler eventually faces an uprising.
                Invaders have entered through the lower waterway, cutting
                off one of your two escape routes.  You must now either
                crush these infidels or reach the other exit located behind
                the dining hall.

<<<<<:: THE GAUNTLET ::>>>>>
TYPE             Sword in the Stone.  Both teams race to reach the Sword,
                and the first team to deliver it to the victory location
                wins.
DESCRIPTION      The annual Sword in the Stone competition draws teams from
                around the world to vie for the title of Arena Champions.
                This year brings a special treat, as the final rounds must
                be played between the forces of Good and Evil.
GOOD OBJECTIVE   Enter the arena, claim the sword, and bring it to the altar
                at the other end of the maze.  Or, you could just be the
                last team standing.
EVIL OBJECTIVE   Enter the arena, claim the sword, and bring it to the altar
                at the other end of the maze.  Or, you could just be the
                last team standing.

<<<<<:: THE HIDEOUT ::>>>>>
TYPE             Princess Rescue.  The Good team must escort the Princess to
                the safety of the waiting carriage.  The Evil team must
                stop them.
DESCRIPTION      The daughter of Zealot, King Righteous, has been kidnapped
                and is being held in the town of Fountain Head for a few
                days until she can be delivered to King Malefactor, the
                Zealot family's main rival.  However, loyalists of House
                Zealot have tipped off the King to the Princess's
                whereabouts!
GOOD OBJECTIVE   Though no one in Fountain Head has ever seen King
                Malefactor, it is believed he maintains a summer house
                there.  If so, it is likely where the Princess is being
                held.  Find her and get her to the carriage that will take
                her back to her father at Castle Whiteshield.
EVIL OBJECTIVE   Your hopes of laying low for a few days fell to pieces when
                one of your men had too much to drink at a local inn and
                began bragging about the kidnapping.  The King will send a
                small army to rescue his daughter, and you now must fight
                them off.

<<<<<:: ISLE OF FIRE ::>>>>>
TYPE             Slay the Dragon.  Both teams race to be the first to defeat
                the Dragon.
DESCRIPTION      Fame, fortune, and rare magical artifacts.  Why else would
                anyone dare to brave the Isle of Fire and challenge a
                fearsome dragon?
GOOD OBJECTIVE   You have been sent to slay the dragon and return with his
                treasure for the glory of your kingdom.  Knowing that your
                enemies seek the dragon's riches for themselves, you must
                complete your task first or make sure that they can not
                complete their own objective.
EVIL OBJECTIVE   A dragon's treasure will fill your coffers nicely, not to
                mention the prestige you would gain from completing such a
                task.  The forces of Good think they can claim the prize
                first.  Your job is to prove them wrong, no matter the
                cost.

<<<<<:: ON THE RUN ::>>>>>
TYPE             Warlord Escape.  The Evil team must kill the Good team's
                Warlord before he can escape.
DESCRIPTION      After a vicious attack against his castle by the forces of
                Evil, King Xabran has spent the last several months in
                hiding.  Unfortunately, spies have learned of the King's
                whereabouts, and a strike force has been dispatched to
                eliminate Xabran once and for all.
GOOD OBJECTIVE   Your outriders have warned you of the enemy's approach, but
                King Xabran has nothing more than a handful of bodyguards
                at his disposal.  The King must live to fight another day,
                either by defeating the invaders or escaping through one of
                the two exits.
EVIL OBJECTIVE   Though the King was able to escape the siege on Castle
                Xabran, your months of searching have led you here.  Finish
                the job this time, the King must not be allowed to escape
                again.

<<<<<:: RESCUE AT THE RUINS ::>>>>>
TYPE             Princess Rescue.  The Good team must escort the Princess to
                the safety of the waiting carriage.  The Evil team must
                stop them.
DESCRIPTION      The daughter of a wealthy Merchant King has been kidnapped </pre><pre id="faqspan-3">
                and is being held captive at a ruined castle deep within
                the Stonewood Forest.
GOOD OBJECTIVE   The Merchant King Regis is one of the wealthiest people in
                the land, but there is one thing that matters more to him
                than money... his daughter, Elise.  You are tasked with
                rescuing the Princess, and if possible, eliminating her
                captors.
EVIL OBJECTIVE   You were successful in kidnapping the princess, but you
                know that King Regis is more likely to send a rescue party
                than to pay a ransom.  If you can defeat the rescuers, you
                will certainly have additional leverage against the King.

<<<<<:: SECRETS OF THE SPHINX ::>>>>>
TYPE             Sword in the Stone.  Both teams race to reach the Sword,
                and the first team to deliver it to the victory location
                wins.
DESCRIPTION      In the Northern Sphinx of Xeen, two groups have come
                seeking the fabled Scarab Sword, but only one party will be
                able to leave with it.  Will it be yours?
GOOD OBJECTIVE   King Burlock has sent you to the Northern Sphinx to claim
                the Scarab Sword, a blade which he intends to use in his
                next attempt to defeat the forces of Castle Basenji.  To be
                victorious, you must find the sword and escape the Sphinx
                with it.
EVIL OBJECTIVE   Castle Basenji is once again threatened by the army of King
                Burlock, but if you can recover the Scarab Sword from the
                Northern Sphinx you might just be able to turn the tide and
                lead your forces to victory!

<<<<<:: SPIDERS' DEN ::>>>>>
TYPE             Warlord Escape.  The Good team must kill the Evil team's
                Warlord before he can escape.
DESCRIPTION      The Evil Warlord seeks the Gate to Another World, and it's
                up to the forces of Good to stop him!
GOOD OBJECTIVE   The Evil Warlord, Maximus, seeks a magical Gate that will
                take him to another world, preferably one that is ripe for
                conquering.  You have managed to set up an ambush for the
                Warlord, and now must keep him from entering the Gate.
EVIL OBJECTIVE   Maximus has at last discovered the location of the Gate to
                Another World.  All that stands between him and his
                objective are the ever-present forces of Good, and the
                denizens of the Temple that you now must invade.  The
                Warlord must reach the Gate!

<<<<<:: STONEHAM ::>>>>>
TYPE             Princess Rescue.  The Good team must escort the Princess to
                the safety of the waiting carriage.  The Evil team must
                stop them.
DESCRIPTION      While traveling across the countryside, a stop at the city
                of Stoneham has landed Princess Persephone into the hands
                of the thieves and bandits who control the city.
GOOD OBJECTIVE   Though the Governor is loyal to the King, it is the crime
                lords who really run the city.  One of them ordered the
                capture of the Princess when she stopped at the city two
                nights ago.  You must rescue her from a tower on the far
                side of Stoneham.
EVIL OBJECTIVE   In a bold move, your leader ordered the capture of the
                Princess, hoping to send a message to the Governor, the
                King, and the other crime lords that it is he who is the
                true leader of Stoneham.  The final task will be fighting
                off any rescue attempt.

<<<<<:: SWORD IN THE STONE ::>>>>>
TYPE             Sword in the Stone.  Both teams race to reach the Sword,
                and the first team to deliver it to the victory location
                wins.
DESCRIPTION      The Sword of Ungodly Power has been kept within the city of
                Pierpont for over a hundred years.  Today its safety is
                threatened as two rival groups have arrived to lay claim to
                it.
GOOD OBJECTIVE   You know that the Sword is kept in the city's main
                cathedral.  You must obtain the sword and escape before the
                forces of Evil can stop you.
EVIL OBJECTIVE   The Sword you seek is located in the cathedral of St.
                Pierpont.  The simple matter of obtaining the Sword has
                been complicated by the presence of the forces of Good.
                You must reach the sword before they do, and escape with
                it.

<<<<<:: TEMPLE OF BARK ::>>>>>
TYPE             Sword in the Stone.  Both teams race to reach the Sword,
                and the first team to deliver it to the victory location
                wins.
DESCRIPTION      Deep inside the Temple of Bark lies the ancient Tree of
                Leesh - the focal point for the energies of that religion.
                However, it is said that he who destroys the heart of the
                tree shall permanently gain the powers of Bark for himself.
GOOD OBJECTIVE   Seek the Sword of Canis that is hidden somewhere in the
                Temple, and carry it to the heart of the Tree of Leesh.  Do
                not let the forces of Evil accomplish this task first, else
                they wield the powers of Bark for themselves!
EVIL OBJECTIVE   The forces of Good have entered the Temple seeking to use
                the Sword of Canis to destroy the Tree of Leesh.  You must
                not let them succeed!  Either destroy them, or deliver the
                Sword yourself and use the powers of Bark to crush them
                once and for all!

<<<<<:: WEDDING DAY ::>>>>>
TYPE             Princess Rescue.  The Good team must escort the Princess to
                the safety of the waiting carriage.  The Evil team must
                stop them.
DESCRIPTION      Imprisoned on her wedding day by a jealous Prince, the
                Princess must now wait for the forces of Good to rescue
                her.
GOOD OBJECTIVE   The Princess is being kept in a cell at the base of the
                castle's bell tower.  You will have to find a way to break
                her out, and see her safely to the chapel on the edge of
                town.
EVIL OBJECTIVE   Having learned that the King has promised his daughter to a
                wealthy Baron from across the sea, your Prince has locked
                the Princess in a cell and thrown away the key, giving you
                orders that she doesn't make it to her wedding, no matter
                the cost.

=============================================================================
                  T R I C K S   O F   T H E   T R A D E
=============================================================================
**This part of the FAQ is under construction!  This is where I'll add tips
and strategies for the game that don't really fit anywhere else in the FAQ.
If you wish to add a strategy here, please email me at
[email protected] and I will be sure to give you full credit for your
submission**

Use Friendly Fire mode to your advantage!  When the enemy is in a group, you
can use their own teammates as human shields if you have the right position.

Buy an HHGA and a Teleport scroll, then run for the enemy's base.  Throw the
grenade at a pack, and teleport away for a very effective (And incredibly
annoying) tactic.  Good when the enemy team has lots of supers and you don't.

****Submitted by Escalados***
When in melee, close, or far battle, you can crouch and jump to make yourself
harder to hit.  Never expose your back, and try to fool the enemy into
exposing their own back by fooling them and changing directions when they're
not looking.



=============================================================================
                         T H E   C O M M U N I T Y
=============================================================================
The Legends of Might and Magic community is small, but closely knit.  Keep
track of going-ons at the following places.

3do Community - www.3do.com/comm_frame.html
ElogFiles - www.elogfiles.com
MMPortals - www.mmportals.com
Nerseus's Log Parser (Statistics of every player here!) -
www.azjones.com:8080/lomm/


Clans are an important part of Legends of Might and Magic!  While I won't be
keeping a full, up to date clan list here, you can find clans in the game, or
a clan list on MMPortals.  Some current popular clans in LoMM include The
White Tower (tWt), TooL, Legends of Twilight (LoT), and The Flying Arrows

Something else you may want to check out is HugMe's tutorial on making maps
for LoMM.  Find her website here, at
http://www.geocities.com/iamhugme/lomm.htm

=============================================================================
                               C R E D I T S
=============================================================================

The table for armor was taken from the Prima Games Strategy Guide for Legends
of Might and Magic.  I suggest you pick the guide up, since it has a lot of
good information in it

I appreciate all the people who have submitted tips, tricks, hints, and
suggestions to this guide so far, and am still looking forward to more tips
in the future

Just like to extend a great debt of gratitude to Nerseus, who's little hints,
tips, notes, and reminders are spread heavily throughout the document.  He
filled in all those little bits that I didn't know or missed :-)  Nersey was
also a great help in pointing out my stupid little grammatical errors.

Even more thanks to Nerseus for creating the Log parser, which allows the
community to view some of their player's vital game statistics

Light illumine all my clanmates from the White Tower, especially my Warder,
Kedric!

Thanks to Egwene from the Kin for writing the descriptions for the characters
on Evil!

Kudos to eLogFiles for providing the information about server hosting

A BIG thanks to Xaos from the Kin for the file extractions that provided all
the information about the levels, weapons, characters, and monsters.

Credit to Adrian of the Kin for writing strategies for the Throwing Knives.

While she hasn't actually done anything for this FAQ, it's still proper to
give thanks to HugMe, who's shown the community how to create their own
custom maps for Legends!  Huggles!

And finally, big ol' hugs out there for Walter and Evil C. at NWC, simply
cause I love ya ;)  Great game guys!


Please see legal notice at the top of this document for complete legal
information.
If you wish to use this FAQ anywhere other than at GameFAQs, please email me
at [email protected]
All material within this FAQ is copyright their respective owners
This FAQ is copyright Danielle Wheelis, 2001