-------------------------------------------------------------------------------
Start.
-------------------------------------------------------------------------------
This is a FAQ/Walkthrough for:
L.A. Noire - Playstation 3, Xbox 360, PC
This document was authored by:
GetJesse -
http://getjesse.blip.tv/
http://www.youtube.com/user/GetJesse
Document Version 1.04 - September 27, 2011
Originally released: May 25, 2011
-------------------------------------------------------------------------------
[TOC!] Table of Contents
-------------------------------------------------------------------------------
_____________________________________________________________________________
| |
| Table of Contents |...........................| [TOC!] |
| Introduction |...........................| [INT!] |
| | | |
| Story Introduction |...........................| [STO!] |
| | | |
| - Patrol Desk Cases |...........................| [PaDe] |
| Case 1: Upon Reflection |...........................| [Cas1] |
| Case 2: Armed And Dangerous |...........................| [Cas2] |
| Case 3: Warrants Outstanding |...........................| [Cas3] |
| Case 4: Buyer Beware |...........................| [Cas4] |
| | | |
| - Traffic Desk Cases |...........................| [TrDe] |
| Case 5: The Driver's Seat |...........................| [Cas5] |
| Case 6: A Marriage Made In Heaven |...........................| [Cas6] |
| Case 7: The Fallen Idol |...........................| [Cas7] |
| | | |
| - Homicide Desk Cases |...........................| [HoDe] |
| Case 8: The Red Lipstick Muder |...........................| [Cas8] |
| Case 9: The Golden Butterfly |...........................| [Cas9] |
| Case 10: The Silk Stocking Murder |...........................| [Ca10] |
| Case 11: The White Shoe Slaying |...........................| [Ca11] |
| Case 12: The Studio Secretary Murder |...........................| [Ca12] |
| Case 13: The Quarter Moon Murders |...........................| [Ca13] |
| | | |
| - Vice Desk Cases |...........................| [ViDe] |
| Case 14: The Black Caesar |...........................| [Ca14] |
| Case 15: The Set Up |...........................| [Ca15] |
| Case 16: Manifest Destiny |...........................| [Ca16] |
| | | |
| - Arson Desk Cases |...........................| [ArDe] |
| Case 17: The Gas Man |...........................| [Ca17] |
| Case 18: A Walk In Elysian Fields |...........................| [Ca18] |
| Case 19: House Of Sticks |...........................| [Ca19] |
| Case 20: A Polite Invitation |...........................| [Ca20] |
| Case 21: A Different Kind Of War |...........................| [Ca21] |
| | | |
| - DLC Cases |...........................| [DLCs] |
| DLC Case 1: The Consul's Car |...........................| [DLC1] |
| DLC Case 2: A Slip of the Tongue |...........................| [DLC2] |
| DLC Case 3: The Naked City |...........................| [DLC3] |
| 4: Nicholson Electroplating Disaster |...........................| [DLC4] |
| DLC Case 5: Reefer Madness |...........................| [DLC5] |
| | | |
| Traffic Street Crimes |...........................| [TrCr] |
| Homicide Street Crimes |...........................| [HoCr] |
| Vice Street Crimes |...........................| [ViCr] |
| Arson Street Crimes |...........................| [ArCr] |
| | | |
| Video Appendix |...........................| [VID!] |
| Miscellaneous & Legal |...........................| [MIS!] |
|_____________________________________________________________________________|
-------------------------------------------------------------------------------
[INT!] Introduction
-------------------------------------------------------------------------------
Version 1.04: The Consul's Car case is complete. Two more DLC cases to go!
L.A. Noire is similar to Rockstar's other open-world games (such as Red Dead
Redemption or Grand Theft Auto), but it introduces some very unique differences
that (in my opinion) completely set it apart from its predecessors. The first
and most obvious difference are the amazing facial animations used to bring the
characters to life. This is the first game in which this new technology has
been used, and I can tell it will change the way games are experienced. The
second difference is the detective interview system; using the facial
animation technology, this is the first game that effectively employs a way to
tell if an interviewee is lying.
This document is a walkthrough guide to beating all of the cases in L.A. Noire
with a five-star rating; it is equally applicable to all the major release
versions of the game, which include the Playstation 3 and Xbox 360 versions. In
this guide I will provide you with a step-by-step guide to finding all of the
clues in each case, what you need to do, and where you need to go. I also offer
strategies and tactics for getting through certain action sequences of the
game, as well as give you all the answers for the interviews.
Also included with this guide are links to video guides of each mission (all
video guides were made by me), which will help you to visually connect with the
information in this written guide. A good way to make the most out of this
written guide and the video guides is to have one browser tab open for the
written guide and another browser tab open for the selected video guide. Doing
that will allow you to keep the written guide open and then copy and paste the
link to the video guide in the second browser tab. If you happen to use two
monitors with your computer, you can also have two browser windows open on each
monitor, which will allow you to view both the written guide and the video
guide at the same time. Technology is great isn't it?
Thank you for checking this guide out and I hope that it helps you.
-------------------------------------------------------------------------------
[STO!] Story Introduction
-------------------------------------------------------------------------------
You are Cole Phelps, an up-and-coming police officer who is destined for great
things. The setting is the city of Los Angeles; the year is 1947, just a few
years after World War II. After serving as an officer in the war, Cole Phelps
is ready to get on with his life and leave his past behind him. Little does he
know, the future will put him in situations that bring his past right back to
the forefront, mixing his past life with his new life.
Join with Phelps as he meets many new faces, most of which are friendly. Some
are not so friendly though; many more are several shades of gray. As you solve
cases and begin to gain an understanding of the Los Angeles area and its
various factions, you soon realize that everything is not as it seems. There
are conspiracies, intricate plots, and instances of corruption a plenty. Along
with the help of some colorful company, you will need to solve them all.
-------------------------------------------------------------------------------
[PaDe] Patrol Desk Cases
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
[Cas1] Case 1: Upon Reflection
-------------------------------------------------------------------------------
-=- Objective 1: Investigate Crime Scene
1. Drive to the crime scene location, indicated on the mini-map.
Newspaper #1:
2. Investigate the "Shrink Says:" newspaper, which is found on some crates on
the right side of the alley; your partner momentarily looks at this area while
passing by and makes a comment about trash.
3. Go take a look at the bloodstain on the door that your partner stops at.
4. Head to the left and examine the area opposite of the green dumpster, which
reveals a gun on the roof.
5. Walk further down the alley to reveal a pipe, which you can climb to the
roof.
6. To your left is the murder weapon. Pick it up to take a look at it, and then
examine it further to look at the bullets.
7. Climb back down to the alley, set your destination location to the gun store
in your notebook, then enter your vehicle and drive to the location on your
mini-map.
-=- Objective 2: Investigate Gun Store
1. Enter the front door of the gun store.
2. You are given the ledger to examine; find the correct pistol entry (it's the
fifth entry), which is on the second page of the ledger (ignore the first
page).
3. Exit the gun store, set your new destination to the apartment from your
notebook, and get into your vehicle and drive to the marker on your mini-map.
-=- Objective 3: Investigate Schroeder's Apartment
1. Cross the street and enter the left side door of the apartment building.
2. Examine the mailbox to your right, which reveals the correct apartment (#2).
3. Climb the stairs and knock on apartment #2, which is on the right.
4. After the cutscene, you will engage in a brawl with Schroeder. This is an
easy fight to win; all you have to do is mash the punch button.
-=- Objective 4: Search Schroeder's Apartment
1. Go to the dresser Schroeder opened in the earlier cutscene when he was
searching for his pistol. Examine it to find a notebook, which if you turn the
page will reveal the name of Floyd Rose.
=== Case 1: Upon Reflection Video Guide Link:
http://blip.tv/getjesse/case-1-guide-upon-reflection-5173052
-------------------------------------------------------------------------------
[Cas2] Case 2: Armed And Dangerous
-------------------------------------------------------------------------------
-=- Objective: Subdue Robbery Suspects
1. Drive to the scene of the crime. Your siren is already on, so getting there
shouldn't be a problem.
2. Once you get to the robbery scene, a short in-game cinematic plays.
3. You start the battle taking cover behind a truck. If you immediately aim
your shotgun at the enemies in front of you, you can take out one or two of
them before they can run to cover.
4. Finish off any enemies outside the bank.
5. Run up to either side of the entrance of the bank and take cover outside.
From this position, you can finish off the rest of the enemies and complete the
case.
=== Case 2: Armed And Dangerous Video Guide Link:
http://blip.tv/getjesse/case-2-guide-armed-and-dangerous-5173419
-------------------------------------------------------------------------------
[Cas3] Case 3: Warrants Outstanding
-------------------------------------------------------------------------------
-=- Objective 1: Chase Suspect
1. Right as the case starts, you will be chasing after a suspect. Hold down the
run button to continuously sprint.
2. There are obstacles in L.A. Noire which can be used automatically by your
character. For example, there is a chain-link fence that must be scaled during
this chase; you can make Phelps jump over it by simply running into it. You can
also use ladders and pipes in the same way, by running or walking towards them.
3. When chasing suspects on foot, the best way to handle the chase is to keep
them in your sights and run where they run. Sometimes you can take a more
efficient path, like cutting corners sharper than the suspect did. If you lose
sight of a suspect, remember that they show up on your mini-map.
4. The suspect will take you to the rooftops. Chasing suspects on the roofs of
buildings can be more difficult than on ground level, but just pay attention to
what parts of the environment they use and make sure you do the same.
-=- Objective 2: Subdue Bowers
1. At the end of the chase, a short cutscene will play, then the fist fight
with the suspect begins. This fight is very easy to win: all you have to do is
mash the punch button and Bowers will fall.
=== Case 3: Warrants Outstanding Video Guide Link:
http://blip.tv/getjesse/case-3-guide-warrants-outstanding-5173686
-------------------------------------------------------------------------------
[Cas4] Case 4: Buyer Beware
-------------------------------------------------------------------------------
-=- Objective 1: Search Crime Scene
1. You will start out in front of the victim. Check the victim's left jacket
pocket to find a clue, the Bank of Arcadia payment note. Scroll down to get the
full clue.
2. Past the victim's body are some shell casings on the sidewalk, which were
ejected from the murder weapon.
3. Beyond the shell casings is a trash can. Go up to it and search it to find
the murder weapon: a pistol. Make sure you angle the gun properly in your hand
so that you get the full clue.
=== Case 4: Objective 1 Video Guide Link:
http://blip.tv/getjesse/case-4-objective-1-5173893
-=- Objective 2: Question Witness
1. There is a witness in a red shirt on the opposite side of the sidewalk from
the trash can (he is standing among other people). Go over and talk to him.
-=- Objective 3: Question Incident Eyewitness
1. After talking to the man in the red shirt, make your way inside the store (a
short cutscene with your partner will trigger).
2. Inside the store, talk to the woman (the incident eyewitness). This will
trigger your first interview.
Clovis Galletta Interrogation
Q1: Eyewitness account
Lie -> Layaway voucher
Q2: Possible murder suspect
Doubt
Q3: Details of shooting
Truth
=== Case 4: Objectives 2 & 3 Video Guide Link:
http://blip.tv/getjesse/case-4-objectives-2-3-5174000
-=- Objective 4: Investigate Gun Store
1. Set Eagleson's Gun Store as your current destination (inside your notebook),
and head over there in your vehicle with your partner.
2. Enter the store and talk to the man working the store. He will give you and
your partner a new clue.
-=- Objective 5: Investigate Hartfield's Jewelry
1. Set Hartfield's Jewelry Store as your current destination and travel over
there.
2. Talk to the man working at the store, which will start the next objective.
=== Case 4: Objectives 4 & 5 Video Guide Link:
http://blip.tv/getjesse/case-4-objectives-4-5-5174101
-=- Objective 6: Apprehend Edgar Kalou
1. The man working the store (Edgar Kalou) will start a foot chase.
2. During this foot chase, you are given the option to aim your gun at Mr.
Kalou by using the aim button. If you hold it on him long enough to fill up the
entire circle, you will fire a warning shot and stop the foot chase.
3. A good spot to end the chase with a warning shot is past the water fountain
in the grassy park area (with some trees). Kalou will have to run a good
distance while in this location, so you should be able to hold your aim on him.
4. If you can't stop Kalou, the foot chase will eventually end by itself when
Kalou gets stopped by some cars (allowing you to run up to him and apprehend
him).
-=- Objective 7: Obtain a Murder Conviction
1. After a cutscene, you are now taken to the police station, where you will
interview Edgar Kalou.
Edgar Kalou Interrogation
Q1: Argument with Gage
Lie -> Suspect positively identified
Q2: Possible religious motive
Doubt
Alternate: Shooting incident
Lie -> Murder weapon serviced
=== Case 4: Objectives 6 & 7 Video Guide Link:
http://blip.tv/getjesse/case-4-objectives-6-7-5174385
-------------------------------------------------------------------------------
[TrDe] Traffic Desk Cases
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
[Cas5] Case 5: The Driver's Seat
-------------------------------------------------------------------------------
-=- Objective 1: Investigate P.E. Freight Depot
1. Exit the police station. The exit is down the stairs and to the left. Make
your partner drive to speed up travel time (hold down the drive button near the
vehicle).
2. At the crime scene, start off by talking to the doctor (the coroner).
3. Observe the blood-stained interior of the vehicle near evidence marker A.
4. Open the car's trunk. Ignore the tire iron and pick up the piece of paper on
the left; it is a receipt for a live hog. Seems suspicious doesn't it?
5. In front of the car (near evidence marker A) are a pair of glasses and a
wallet. The wallet has the victim's ID card; the glasses must be angled.
6. To the left (near evidence marker B) is a bloody pipe.
-=- Objective 2: Question Nate Wilkey
1. Standing near others is a man in a cap and overalls: you must interview this
man.
Nate Wilkey Interrogation
Q1: Purpose at scene
Truth
Q2: Knowledge of Adrian Black
Truth
Q3: Contents of wallet
Doubt
Q4: Bloodstained pipe found
Truth
=== Case 5: Objectives 1 & 2 Video Guide Link:
http://blip.tv/getjesse/case-5-objectives-1-2-5175305
-=- Objective 3: Investigate Black Residence
1. Drive to the Black Residence.
2. Enter the house, which starts a short cutscene. Afterwards, it is time to
search around the house.
Newspaper #2:
3. On the dining room table is a newspaper.
4. Inside Adrian's bedroom, there is a glasses case on the dresser, which is
the same brand as the glasses (Stenzel). Also pick up the picture to the left
of the glasses case to find a hidden message from Nicole to Adrian.
5. Head to the corner of the room (left of the dresser) to find a train ticket
to Seattle.
6. Next to the bed beside the lamp is a matchbook from a bar.
7. Inside the kitchen, pick up the two items on the table. One is a receipt for
a heater; the other is a pamphlet, which you can further investigate to look at
the back.
8. Near the front door of the house is a telephone. After finding all of the
above clues, use the telephone.
9. Now go out the front door and head to the left, to the side of the house.
10. Here you will start a small puzzle. The diagram for this puzzle is on the
back of the pamphlet we found in the kitchen, but I will give you directions to
complete this. "Pipe 1" is the first pipe Cole's hand will be pointing at,
"Pipe 2" will be the next one pointed at, etc.
Pipe 1: Place in the upper right.
Pipe 2: Place in the middle.
Pipe 3: Place in the bottom left.
Pipe 4: Place in the left-middle.
-=- Objective 4: Question Margaret Black
1. After assembling the heater, go back inside to talk to Margaret Black.
Margaret Black Interrogation
Q1: Slaughterhouse receipt
Truth
Q2: Stenzel glasses case
Truth
Q3: Location of Adrian Black
Truth
Q4: Photograph signed 'Nicole'
Lie -> Concealed message
Q5: Cavanagh's Bar matchbook
Truth
Q6: Alibi for Mrs Black
Truth
=== Case 5: Objectives 3 & 4 Video Guide Link:
http://blip.tv/getjesse/case-5-objectives-3-4-5176469
-=- Objective 5: Investigate Cavanagh's Bar
1. Drive to Cavanagh's Bar.
2. Enter the bar and talk to the bartender, who will tell you about a man in
the back.
-=- Objective 6: Question Frank Morgan
1. Go to the back of the bar and talk to the man in the "Saval Tool Co." work
jumpsuit.
Frank Morgan Interrogation
Q1: Link to abandoned vehicle
Lie -> Receipt for live hog
Q2: Location of Adrian Black
Doubt
2. After the interview, you are given the option to arrest Frank. Go ahead and
do it.
=== Case 5: Objectives 5 & 6 Video Guide Link:
http://blip.tv/getjesse/case-5-objectives-5-6-5177139
-=- Objective 7: Investigate Morgan's Apartment
1. Drive to Morgan's Apartment.
2. Enter the front door of the complex; to your left is a mailbox, which you
can use to see that Frank's apartment is room #2.
3. Knock on the door to the apartment, which will start a cutscene.
-=- Objective 8: Apprehend Adrian Black
1. At the end of the cutscene, it is time to start a foot chase. Right when the
foot chase starts, run through the apartment and out the window.
2. Outside the apartment window, you will climb to the roof.
3. Turn to the left and chase after Frank across the roof.
4. Climb down the pipe. On the ground level, you will find that your partner
has caught Frank. A cutscene will play.
=== Case 5: Objectives 7 & 8 Video Guide Link:
http://blip.tv/getjesse/case-5-objectives-7-8-5178236
-------------------------------------------------------------------------------
[Cas6] Case 6: A Marriage Made In Heaven
-------------------------------------------------------------------------------
-=- Obj 1: Investigate Ray's Cafe
1. Drive to Ray's Cafe.
2. Examine the victim's body. His left jacket pocket has a letter about his
insurance policy. His right jacket pocket has his wallet with his ID card.
3. After looking at the victim's body, talk to the doctor.
4. Head into the left alleyway. Look in the trash can to find a bloody knife.
=== Case 6: Objective 1 Video Guide Link:
http://blip.tv/getjesse/case-6-objective-1-5179160
-=- Obj 2: Question Shannon Perry
1. Exit the alleyway and walk over to the woman in the blue dress. This will
begin an interview.
Shannon Perry Interrogation
Q1: Eyewitness report
Truth
Q2: Suspect vehicle description
Truth
Q3: Argument overheard
Doubt
-=- Obj 3: Question Dudley Lynch
Newspaper #3:
1. Enter the bar. Before you talk to the bartender though, make sure you pick
up the newspaper that is sitting on top of the bar.
2. Talk to the bartender to start the interview.
Dudley Lynch Interrogation
Q1: Hit and run incident
Doubt
Q2: Association with victim
Truth
Q3: Argument overheard in bar
Doubt
Q4: Joint business venture
Doubt
=== Case 6: Objectives 2 & 3 Video Guide Link:
http://blip.tv/getjesse/case-6-objectives-2-3-5180025
-=- Obj 4: Investigate Shelton Residence
1. Before leaving the bar, use the telephone.
2. Drive to the Shelton Residence.
3. A cutscene plays upon arrival.
-=- Obj 5: Apprehend William Shelton
1. After the cutscene, a vehicle chase begins.
2. Shelton will drive erratically around the city. Keep him in your sights; if
you hit a building and suddenly stop moving, just do your best to back up and
start moving again. Remember that a suspect's vehicle will show up on your
mini-map if you can't see them.
3. You have several opportunities to ram Shelton or run him off the road, so
the easiest way to take him down is to cause him to wreck. You can also let
your partner shoot out his tires. After his car stops, jump out of your vehicle
and arrest him.
4. If you can't stop Shelton during the vehicle chase, he will eventually jump
out of his car and start a foot chase. Jump out of your vehicle and catch him
on foot to end the chase.
=== Case 6: Objectives 4 & 5 Video Guide Link:
http://blip.tv/getjesse/case-6-objectives-4-5-5181315
-=- Obj 6: Question Mrs. Pattison
1. Drive to the Pattison Residence.
2. After entering the house and watching the cutscene, the interview begins.
Lorna Pattison Interrogation
Q1: Hit and run incident
Doubt
Q2: Nature of argument
Doubt
Q3: Partnership with Leroy Sabo
Lie -> Insurance Letter
-=- Obj 7: Report to Central Morgue
1. After exiting the Pattison residence, head to the right and make a phone
call.
2. Drive to the Central Morgue.
3. Enter the morgue and watch the cutscene.
=== Case 6: Objectives 6 & 7 Video Guide Link:
http://blip.tv/getjesse/case-6-objectives-6-7-5181117
-=- Obj 8: Apprehend Lorna Patterson
1. Drive to the Pattison Residence.
2. Walk up to the house and watch the cutscene.
-=- Obj 9: Apprehend Leroy Sabo
1. After the cutscene, a foot chase begins. Run through the house and out the
back door.
2. While chasing Leroy, you have a few opportunities to fire warning shots at
him (which will end the chase. These can be difficult to complete though.
3. The foot chase will eventually end. After running through a vacant lot and
turning the corner of a chain-link fence, you will see that Leroy has taken a
hostage!
4. This begins what is probably your first hostage scene. Leroy likes to move
around a lot behind the hostage; while doing so, he exposes his body. Aim your
gun at either the left or right side of the hostage and wait for Leroy to
expose himself there. When he does, shoot him. If you hit his body, you will
quickly need to finish him off before he regains from the stun and shoots the
hostage. If you shoot his head, he will die.
=== Case 6: Objectives 8 & 9 Video Guide Link:
http://blip.tv/getjesse/case-6-objectives-8-9-5181782
-------------------------------------------------------------------------------
[Cas7] Case 7: The Fallen Idol
-------------------------------------------------------------------------------
-=- Obj 1: Investigate Crash Site
1. Drive to the Crash Site.
2. Head down the side path to the crash site. Examine the evidence on the back
of the crashed car's trunk, which consists of some torn women's underwear and
a purse (with a letter inside).
3. Talk to the doctor, who is standing next to the car.
-=- Obj 2: Question June Ballard
1. Head back up the path to the top and begin the interview with one of the
victims, who is sitting inside the ambulance.
June Ballard Interrogation
Q1: Doping allegation
Doubt
Q2: Injured female passenger
Lie -> Underwear
Q3: Fake shrunken head
Doubt
Q4: Suspect 'Mark Bishop'
Doubt
=== Case 7: Objectives 1 & 2 Video Guide Link:
http://blip.tv/getjesse/case-7-objectives-1-2-5181673
-=- Obj 3: Question Jessica Hamilton
1. Drive to the Central Receiving Hospital.
2. Enter the hospital and talk to the Nurse.
3. Before entering Jessica's room, talk to the doctor.
4. Enter the room and begin the interview with the victim.
Jessica Hamilton Interrogation
Q1: Crash incident report
Lie -> Underwear
Q2: Contact with parents
Lie -> Letter from mother
Q3: Association with Bishop
Doubt
Q4: Evidence of criminal abuse
Truth
-=- Obj 4: Follow June Ballard
1. A "tail suspect in vehicle" scene begins. The goal of these gameplay
segments is to follow the suspect (in a vehicle) without alerting them to your
presence.
2. Follow behind June's vehicle, but not too close. Stay far away from it; the
only thing you need to do is keep it in your sight. When the suspect vehicle
turns a corner, speed up and turn that corner as well. After doing that, slow
down again and keep your distance. Repeat until the tailing ends.
3. When June heads into the diner, exit your vehicle and take cover in front of
the windows. This will make you duck below the window.
4. Wait by the right side of the door. When June picks up the telephone
receiver and stops looking in your direction, head into the diner and sit in
the booth on the left. This booth will have a newspaper, which you can use to
go incognito and remain hidden.
=== Case 7: Objectives 3 & 4 Video Guide Link:
http://blip.tv/getjesse/case-7-objectives-3-4-5183571
-=- Obj 5: Investigate Bishop's Apartment
1. Drive to Bishop's Apartment.
2. Enter the apartment and talk to the guy at the front desk. He will give you
directions to the apartment.
3. Once inside the apartment, take a look at the saddle to the left.
4. Go into the bedroom and look at the $20,000 check in the corner.
5. Go into the office (it has an open wall). On the counter is a picture; pick
it up and take a look. To the right of the picture and on the same counter,
take a look at the scale model.
6. Go into the room where Mrs. Bishop is. On the left is another picture to
look at, which is of her husband and a Mr. Hopgood.
-=- Obj 6: Question Gloria Bishop
1. Start the interview.
Gloria Bishop Interrogation
Q1: Domestic disturbance
Doubt
Q2: Whereabouts of Bishop
Truth
Q3: Check for $20,000
Doubt
Q4: Abuse of Jessica Hamilton
Doubt
=== Case 7: Objectives 5 & 6 Video Guide Link:
http://blip.tv/getjesse/case-7-objectives-5-6-5182236
-=- Obj 7: Trace Prop Store Address
1. Before exiting Bishop's apartment, use the telephone.
-=- Obj 8: Investigate Silver Screen Props
1. Drive to Silver Screen Props.
2. Enter the store and talk to Hopgood.
3. After the cutscene, a search begins. Go over to the shelves in the corner to
find the Chloral Hydrate.
4. Go to the opposite side of the room and look at the mirror.
Newspaper #4:
5. Out in the alleyway between the prop store's buildings, go over to the work
benches. On the right bench is a newspaper.
6. The left bench has a shrunken head, which is painted exactly like the one
you found at the crash site (that was used to hold down the gas pedal).
7. The left wall looks odd. Take a closer look to make Phelps push it open.
8. Head into the door to reveal the secret room. Inside are two clues: the left
film reel (Jungle Drums) and the right film canister (with Jessica's name on
it). It is empty and has no film reel.
=== Case 7: Objectives 7 & 8 Video Guide Link:
http://blip.tv/getjesse/case-7-objectives-7-8-5182739
-=- Obj 9: Question Marlon Hopgood
1. Head back to your partner to interview Marlon.
Marlon Hopgood Interrogation
Q1: Association with Bishop
Lie -> Chloral Hydrate
Q2: Whereabouts of Bishop
Truth
Q3: Relationship with Ballard
Lie -> Empty Film Canister
Q4: Evidence of blackmail
Lie -> $20,000 check
-=- Obj 10: Battle the Mobsters
1. After exiting the prop store, a cutscene plays and you start a battle.
2. You can run away from the fight by driving off in your car. The thugs will
jump in their cars and try to follow you. The chase will end if you can lose
them. You can do this by taking odd routes through alleyways and such.
3. Another option is to jump out of your car and fight the thugs (which is what
I prefer). Use your car as cover. Initially you will fight some thugs in front
of your car; these enemies are easy to take out, as they start the fight in an
exposed position and don't really have good cover options to run to.
4. After taking out the initial thugs, some new enemies will spawn from a car
to your right. Be ready for them, because they can kill you if you are caught
off guard.
=== Case 7: Objectives 9 & 10 Video Guide Link:
http://blip.tv/getjesse/case-7-objectives-9-10-5183714
-=- Obj 11: Investigate Movie Set
1. Drive to the 'Jungle Drums' Set.
2. After arriving, a foot chase begins. Don't bother trying to catch Bishop, as
it is not necessary. Just follow after him and keep him in sight.
3. Eventually you will reach an upper level where the boards under you start to
fall down and break apart. There is one section where Bishop runs over some and
they break; to the left of this section is a platform. Instead of following
directly behind Bishop, jump over across the left platform instead. This will
prevent you from falling (and dying).
4. The foot chase will end after a cutscene.
-=- Obj 12: Protect Bishop
1. Now it is time to escort Bishop. You will come to areas where Bishop will
not progress forward until the enemies are killed.
2. As you move through the various areas, make sure you use cover. Standing out
in the open will quickly lead to your death.
3. After shooting the red barrels, which allows you to jump to an area below,
you will be in a large open area. Your pistol is ineffective in this area, so
grab a rifle from the nearby enemy to extend your effective range. This will
allow you to shoot the enemies on the far side of the area.
4. After continuing to follow Bishop, you will reach the ground level. Here
there is a large group of enemies. Listen to the advice of your partner and
shoot the red barrels, which can be found if you look to the upper right of the
area (a gangster is standing next to them). This will cause a statue to fall.
5. You and your partner will continue to escort Bishop. At the end, you will
have a large final battle with the rest of the gangsters. Police officers will
assist you.
=== Case 7: Objectives 11 & 12 Video Guide Link:
http://blip.tv/getjesse/case-7-objectives-11-12-5183929
-------------------------------------------------------------------------------
[HoDe] Homicide Desk Cases
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
[Cas8] Case 8: The Red Lipstick Murder
-------------------------------------------------------------------------------
-=- Obj 1: Investigate Crime Scene
1. Drive to the Crime Scene.
2. Examine the victim's body. Turn her head to your right, revealing a new
clue. Also take a look at her left hand and her torso.
3. Take a look at the footprints near evidence marker B.
4. Examine the purse near the hairbrush (at evidence marker C). Inside you will
find lipstick, but it is brand new (i.e. the murderer didn't use it on the
victim's body).
5. Head to evidence marker B and solve the puzzle. Line up the continents to
their appropriate position.
=== Case 8: Objective 1 Video Guide Link:
http://blip.tv/getjesse/case-8-objective-1-5184000
-=- Obj 2: Investigate Bamba Club
1. Drive to the Bamba Club.
2. Enter the club and talk to the bartender.
3. Go to the back of the bar.
-=- Obj 3: Question Dick McColl
1. Talk to the man at the back of the bar.
Dick McColl Interrogation
Q1: Suspect seen with victim
Truth
Q2: Ring stolen from victim
Doubt
Q3: Knowledge of husband
Doubt
2. After question 1, Dick gives you the plate number of a car.
=== Case 8: Objectives 2 & 3 Video Guide Link:
http://blip.tv/getjesse/case-8-objectives-2-3-5184076
-=- Obj 4: Investigate Celine Henry's House
1. Drive to Henry Residence.
Newspaper #5:
2. After entering the house, a newspaper is on the floor to the left.
3. Go to the kitchen and look at the broken window.
4. Behind you on the refrigerator is a note from Celine's husband.
5. On the dining room floor is a shoe, near the beam of light from the window.
6. On the bedroom dresser is an empty ring case. To the right of that is a
picture of Celine in a plane.
-=- Obj 5: Question Neighbors
1. Go outside the back door to the backyard. To the left is a neighbor, which
triggers a short cutscene (not an interview).
=== Case 8: Objectives 4 & 5 Video Guide Link:
http://blip.tv/getjesse/case-8-objectives-4-5-5184131
-=- Obj 6: Investigate Jacob Henry's Apartment
1. Drive to Jacob Henry's Apartment.
2. On the kitchen counter is a notepad. Use the pencil to reveal the last note
written on the notepad.
3. Go into the side bedroom. Inside the suitcase, you will find size 11 shoes.
-=- Obj 7: Question Jacob Henry (1st Interrogation)
1. Go back to Jacob and start the interview.
Jacob Henry Interrogation (1st)
Q1: Movements of victim
Lie -> Bamba Club Lighter
Q2: Last contact with victim
Truth
Q3: Motive for murder
Lie -> Death Threat Note
=== Case 8: Objectives 6 & 7 Video Guide Link:
http://blip.tv/getjesse/case-8-objectives-6-7-5184336
-=- Obj 8: Subdue Jacob Henry
1. After the cutscene, Jacob punches Galloway and begins a fight.
2. Block his punches then counter with your own punches. Jacob will stop
fighting after just a few blows.
-=- Obj 9: Question Jacob Henry (2nd Interrogation)
1. Before exiting Jacob's apartment, use the phone.
2. Drive to the Central Police Station.
3. Here you will start the 2nd interview with Jacob.
Jacob Henry Interrogation (2nd)
Q1: Access to murder weapon
Lie -> Husband's alibi
Q2: Lipstick markings
Truth
Q3: Deterioration of marriage
Lie -> Marital problems
Q4: Missing jewelry
Truth
=== Case 8: Objectives 8 & 9 Video Guide Link:
http://blip.tv/getjesse/case-8-objectives-8-9-5184446
-=- Obj 10: Investigate Mendez's Apartment
1. Drive to Mendez's Apartment.
2. Check the mailbox at the entrance to see that we need to enter apartment
#16.
3. Kick the door down and head down the hallway to the bedroom.
4. Near the bed is a size 8 shoe.
5. To the left of the bed is a bloody box. There is a stick of used lipstick,
along with the murder weapon.
-=- Obj 11: Apprehend Mendez
1. A cutscene plays, and then the foot chase begins. Jump out the window and
follow Mendez across the roof.
2. After climbing down a pipe, your partner will drive up with the car and you
need to jump in. A vehicle chase begins.
3. This chase can be a bit difficult, because Mendez takes some narrow and
winding paths. It becomes easier once you reach the city streets though, so be
patient and wait to take him out then.
=== Case 8: Objectives 10 & 11 Video Guide Link:
http://blip.tv/getjesse/case-8-objectives-10-11-5184808
-------------------------------------------------------------------------------
[Cas9] Case 9: The Golden Butterfly
-------------------------------------------------------------------------------
-=- Obj 1: Investigate Crime Scene
1. Drive to the Crime Scene.
2. Examine the body. Look at the head, the left hand, the right arm, and the
chest.
3. Near evidence marker B is the victim's purse. Inside you find a name tag and
some money.
4. Take a look at the footprints.
5. Talk to the doctor.
=== Case 9: Objective 1 Video Guide Link:
http://blip.tv/getjesse/the-golden-butterfly-objective-1-5186795
-=- Obj 2: Investigate Moller Residence
1. Drive to the Moller Residence.
2. After the cutscene, go into the back bedroom. Look at the work boots, which
are size 8. On the vanity mirror desk are two empty jewelry cases, one for a
watch and another for a ring.
-=- Obj 3: Question Michelle Moller
1. Go back into the living room and talk to the young girl.
Michelle Moller Interrogation
Q1: Missing watch and rings
Truth
Q2: Last contact with victim
Doubt
Q3: State of parents' marriage
Doubt
=== Case 9: Objectives 2 & 3 Video Guide Link:
http://blip.tv/getjesse/the-golden-butterfly-objectives-2-3-5186898
-=- Obj 4: Question Hugo Moller
1. Hugo enters the house, and the interview begins.
Hugo Mollor Interrogation (1st)
Q1: Footprints at crime scene
Lie -> Size eight work boots
Q2: Missing persons report
Doubt
Q3: Alibi for Hugo Miller
Lie -> Husband's alibi
Q4: History of violence
Lie -> Butterfly brooch
-=- Obj 5: Speak to the Neighbor
1. After exiting the house, you speak to the neighbor across the street.
=== Case 9: Objectives 4 & 5 Video Guide Link:
http://blip.tv/getjesse/the-golden-butterfly-objectives-4-5-5187010
-=- Obj 6: Apprehend Hugo Moller
1. While speaking to the neighbor, a foot chase begins.
2. Hugo runs through a residential neighborhood. You will jump over fences, run
between houses. It's possible to tackle Hugo, but you might not be able to do
it.
3. Your partner will stop the chase by blocking Hugo in an alleyway.
4. Back near the house, you will investigate what Hugo was trying to burn. Look
at the trash can to see it was a pair of shoes with blood on the soles.
-=- Obj 7: Drive to Central Morgue
1. Make a call using one of the street telephones.
2. Drive to Central Morgue.
3. Choose the third rope sample and compare it to the photograph.
4. Look at the shoe imprints to the right of the rope samples.
5. Before leaving, you can also glance at the body to hear some dialog.
=== Case 9: Objectives 6 & 7 Video Guide Link:
http://blip.tv/getjesse/the-golden-butterfly-objectives-6-7-5187140
-=- Obj 8: Investigate High School
1. Before leaving the morgue, use the telephone near the exit in the office.
2. Drive to Belmont High School.
3. A foot chase begins while talking to the janitor.
-=- Obj 9: Apprehend Molester
1. The suspect will cut across the school grounds and move into the city. There
are a couple of spots where it is possible to tackle him; don't worry if you
can't, because your partner will eventually cut him off.
2. If you couldn't catch the suspect, you will need to end the chase with a
fight. Use the same fighting tactics you've used before, and the suspect will
be arrested.
3. After the chase, you will be back at the school parking lot. Open the trunk
of the car that the police officer is standing by. Inside you will find a
bloodied rope, a green uniform, and the murder weapon.
=== Case 9: Objectives 8 & 9 Video Guide Link:
http://blip.tv/getjesse/the-golden-butterfly-objectives-8-9-5187275
-=- Obj 10: Return to Central Station
1. Use a street phone.
2. Drive to Central Police Station.
-=- Obj 11: Question Hugo Moller
1. Enter interview room #2.
Hugo Moller Interrogation (2nd)
Q1: Disposal of evidence
Truth
Q2: Access to braided rope
Doubt
Q3: Victim's vehicle recovered
Lie -> Overalls
Q4: Access to tire iron
Lie -> Bloody tire iron
2. After the interview, you can charge Hugo with the crime. Don't do anything
just yet.
=== Case 9: Objectives 10 & 11 Video Guide Link:
http://blip.tv/getjesse/the-golden-butterfly-objectives-10-11-5187474
-=- Obj 12: Question Eli Rooney
1. Enter interview room #1.
Eli Rooney Interrogation
Q1: Footprints at crime scene
Doubt
Q2: Place of employment
Doubt
Q3: Access to braided rope
Truth
Q4: Motive for Moller murder
Doubt
-=- Obj 13: Charge Suspect
1. You have the options of either charging Hugo Moller or Eli Rooney with the
crime. Either choice if fine, but if you want a five-star rating you will have
to charge Eli Rooney.
=== Case 9: Objectives 12 & 13 Video Guide Link:
http://blip.tv/getjesse/the-golden-butterfly-objectives-12-13-5187741
-------------------------------------------------------------------------------
[Ca10] Case 10: The Silk Stocking Murder
-------------------------------------------------------------------------------
-=- Obj 1: Investigate Crime Scene
1. Drive to the Crime Scene.
2. Examine the victim's head, left hand, torso, and right hand (which has a
torn public library card in it).
3. At evidence marker A is a bloody silk stocking.
4. Evidence marker B shows a trail of blood.
5. The trail leads to a hat, with Antonia's name inside it.
6. Continue to follow the trail to a trash can; it has a shoe laying at the top
of the trash.
7. At the end of the next trail is a pipe with valves. Hanging from the left
valve is a key with the number five on it.
8. Along the next blood trail is a piece of paper with dots on it. This will
help solve a puzzle later.
9. The blood leads to a ladder. Climb it to the roof.
10. The trail leads to a pigeon coop, with an empty envelope inside.
11. Past the pigeon coop on another roof (and along the blood trail) is a
golden makeup box.
12. The trail leads to a pipe, which you can climb to another roof.
13. Near the top of the pipe you just climbed is a shoelace tied to a ring.
14. Past the ring is a bucket of blood and a bloody paintbrush.
15. The last piece of evidence past that is a purse with the other half of the
torn public library card.
-=- Obj 2: Investigate Antonia's Room
1. Drive to Antonia's Residence.
3. Upon entering the residence, you will have a short cutscene with the owner
of the residence. After that, you can enter Antonia's bedroom, which is
room #5 upstairs.
2. Inside her bedroom, you can examine the broken window. If you climb outside
the broken window, you can pick up the object that was used to break open the
window. It looks like a spike that would be along the top of a fancy metal
fence or gate.
3. Go back into the room and look at the downturned picture sitting in the top,
open dresser door. It reveals a charm bracelet.
4. Look in the suitcase, which sits on top of the bed. There you'll find a
letter regarding a divorce proceeding.
=== Case 10: Objectives 1 & 2 Video Guide Link:
http://blip.tv/getjesse/the-silk-stocking-murder-objectives-1-2-5187992
-=- Obj 3: Question Mrs. Lapenti
1. Head back downstairs to talk to Mrs. Lapenti, who is waiting for you in a
chair.
Barbara Lapenti Interrogation
Q1: Possible suspects
Truth
Q2: Movements of victim
Doubt
Q3: Evidence of break-in
Lie -> Broken window or Iron picket
Q4: Breakdown of marriage
Lie -> Charm bracelet photograph
-=- Obj 4: Investigate Maldonado Residence
1. Drive to the Maldonado Residence.
2. The mailbox shows you that the apartment number is 304 (on the third floor).
3. Upon entering the apartment, you will be attacked and must enter a fight.
4. This fight isn't that tough, but you will need to block the opponent's
attacks; after blocking, throw some quick counter punches. If you can get a
good string of hits going, your opponent will not be able to recover and will
keep on taking the punches until he falls. Galloway should be able to finish
his fight just fine, but you can go help him if you want.
5. After the fight, go into the kitchen and take a look at the bloody shirt
hanging near the other clothes.
6. In the corner of the kitchen and on the floor is a wooden crate from the
"Just Picked" fruit market. Open it up to find a good stock of alcoholic
beverages.
=== Case 10: Objectives 3 & 4 Video Guide Link:
http://blip.tv/getjesse/the-silk-stocking-murder-objectives-3-4-5188089
-=- Obj 5: Question Neighbors
1. Head outside of the apartment into the hallway. You can knock on all of the
apartments if you like, but the only one with helpful information is the lady
in apartment 302.
-=- Obj 6: Return to Tech Services
1. Set your destination for the El Dorado Bar. You won't make it over there
however, because you get a call on your radio to return to the police station.
2. Once you get to the police station, head downstairs to Technical Services. A
cutscene will play, and then you will get to look at two pieces of evidence: a
note made from magazine clippings, as well as a poem.
=== Case 10: Objectives 5 & 6 Video Guide Link:
http://blip.tv/getjesse/the-silk-stocking-murder-objectives-5-6-5188266
-=- Obj 7: Question Angel Maldonado
1. Go to interview room #2, where an interview will begin.
Angel Maldonado Interrogation
Q1: Last contact with victim
Lie -> Husband's alibi
Q2: Jewelry taken from body
Truth
Q3: Divorce proceedings
Lie -> Attorney's letter or Divorce papers
Q4: Bloodstained shirt found
Doubt
-=- Obj 8: Investigate El Dorado Bar
1. Drive to the El Dorado Bar.
2. Enter the bar and talk to the bartender. During the cutscene the bartender
will give you Antonia's divorce papers.
=== Case 10: Objectives 7 & 8 Video Guide Link:
http://blip.tv/getjesse/the-silk-stocking-murder-objectives-7-8-5188326
-=- Obj 9: Question Diego Aguilar
1. After initially talking with the bartender and looking at the divorce
papers, the interview will begin.
Diego Aguilar Interrogation
Q1: Missing jewelry
Doubt
Q2: Movements of victim
Truth
2. If you want to, you can go to the back of the bar to see an "Out of Order"
sign on the telephone. Looks like Diego was right about the phone.
-=- Obj 10: Investigate Just Picked Fruit Market
1. Go through the back door of the El Dorado Bar. There you will meet a man
making a delivery. He will drive away.
2. Drive to the Just Picked Fruit Market.
3. Watch the cutscene, then enter the market. Talk to the guy sitting at the
front desk.
=== Case 10: Objectives 9 & 10 Video Guide Link:
http://blip.tv/getjesse/the-silk-stocking-murder-objectives-9-10-5188374
-=- Obj 11: Question Clem Feeney
</pre><pre id="faqspan-2">
1. The interview begins when you talk to the man working at the Just Picked
Fruit Market.
Clem Feeney Interrogation
Q1: Distinctive necklace
Doubt
Q2: Contact with victim
Doubt
Q3: Movements of victim
Truth
2. After the interview with Feeney, it is time to search the fruit market. Head
over to the green double doors and kick them open.
3. To the left is a desk. Sitting next to a tire iron (which is irrelevant) is
a bloody knife!
4. The filing cabinet to the right has an open door; sitting on top of the
suspiciously bloody shirt is a box. If you use the combination noted on the dot
clue found at the start of this case (2-5-3), you can open the box to find some
charms. It appears to be part of the charm bracelet!
-=- Obj 12: Apprehend Feeney
1. After looking at the evidence, a vehicle chase begins.
2. This chase can be tricky, because Feeney cuts across some rough terrain. If
you wait a little while, Feeney will eventually start driving across the wide
city roads; this is your opportunity to pull up beside the green truck and let
your partner shoot the tires. You can also make him wreck, but it's probably
easier to just let Galloway do the work.
=== Case 10: Objectives 11 & 12 Video Guide Link:
http://blip.tv/getjesse/the-silk-stocking-murder-objectives-11-12-5188456
-------------------------------------------------------------------------------
[Ca11] Case 11: The White Shoe Slaying
-------------------------------------------------------------------------------
-=- Obj 1: Investigate Crime Scene
1. Drive to the Crime Scene.
2. Examine the victim's head; you'll need to reveal the laundry label by
turning her head to the right, then to the left. If you look at her hands you
will see that jewelry was not forcibly removed.
3. Look at the footprints in the mud (marker B).
4. Look at the tire tracks in the mud (marker C).
-=- Obj 2: Question Catherine Barton
1. After looking at the evidence, a cutscene begins. This will start an
interview.
Catherine Barton Interrogation
Q: Suspicious persons
Truth
=== Case 11: Objectives 1 & 2 Video Guide Link:
http://blip.tv/getjesse/the-white-shoe-slaying-objectives-1-2-5188496
-=- Obj 3: Investigate Superior Laundry
1. After the interview with Catherine Barton, use the telephone at the crime
scene (it's on a wooden pole).
2. Drive to Superior Laundry Services.
3. After entering, the guy at the front desk will give you a ledger to examine.
On the left page of the ledger, you can find the address and name of the victim
by matching the correct laundry number (F1363).
-=- Obj 4: Investigate Taraldsen Residence
1. Drive to 43 Emerald Street.
2. Enter the house, which starts a cutscene. Afterwards, it's time to search
the house.
3. Go to the bedroom (not the kids' bedroom). In the corner on top of the
dresser is a matchbook from a bar. Next to the matchbook is a downturned
picture.
4. In the laundry room, look at the purse next to the sink. Inside you will
find a stick of lipstick, as well as an ID card.
5. Hanging on the door is a wet jacket.
6. To the left of the wet jacket are some muddy, size 8 boots.
7. Head out the door from the laundry room and check out the boat that is
outside. At the front of the boat is a rope hanging from the bow. It looks like
the same pattern of rope used on the victim.
8. In the living room, where Mr. Taraldsen is sitting, is a telephone. Use it
to make a phone call before talking to Mr. Taraldsen.
=== Case 11: Objectives 3 & 4 Video Guide Link:
http://blip.tv/getjesse/the-white-shoe-slaying-objectives-3-4-5188561
-=- Obj 5: Question Lars Taraldsen
1. After making the phone call, talk to Mr. Taraldsen to start the interview.
Lars Taraldsen Interrogation
Q1: Possible suspects
Lie -> Bow rope
Q2: Alibi for Lars Taraldsen
Doubt
Q3: Victim's state of mind
Doubt
Q4: Last contact with victim
Lie -> Wet jacket or Muddy boots
-=- Obj 6: Question Benny Cluff
1. Drive to Baron's Bar.
2. Talk to the bartender to start the interview.
Benny Cluff Interrogation
Q1: Last contact with victim
Truth
Q2: Vagrant male suspect
Doubt
Q3: Yellow Cab 3591
Truth
2. After the first question, Benny gives you the number to a yellow cab (which
also creates question three on your list of questions).
=== Case 11: Objectives 5 & 6 Video Guide Link:
http://blip.tv/getjesse/the-white-shoe-slaying-objectives-5-6-5188611
-=- Obj 7: Apprehend Richard Bates
1. After the interview, the bartender points out Richard Bates. This starts a
foot chase.
2. Richard runs out of the bar and jumps into a truck (which turns the foot
chase into a vehicle chase). Conveniently, a car pulls up right in front of you
and the driver gets out. Jump in and follow Richard's truck.
3. The truck winds through narrow, rough terrain at first. Watch out for the
sharp turns, as it is easy to get stuck on something (there is one spot in
particular with a parked truck).
4. Eventually the chase will move to the city streets. This will give you some
room to either make the truck wreck or give your partner a good shot on the
tires.
5. If you don't catch Richard during the vehicle chase, he will jump out of the
truck and start another foot chase. If you can't fire a warning shot or tackle
him, the chase will eventually end when he gets cornered.
-=- Obj 8: Question Richard Bates
1. The interviews with Richard begins after you capture him.
Richard Bates Interrogation
Q1: Contact with victim
Doubt
Q2: Account of movements
Doubt
2. After the interview, Richard is arrested.
=== Case 11: Objectives 7 & 8 Video Guide Link:
http://blip.tv/getjesse/the-white-shoe-slaying-objectives-7-8-5188708
-=- Obj 9: Find the Yellow Cab
1. After the interview with Bates, get into your car and wait for your
character to use the radio. This will trigger a tracing of the yellow cab.
2. Set the "Yellow Cab Trace" as your current destination and get in your car.
This will set your current destination to automatically update to the location
of the yellow cab. This might be a bug, but sometimes the destination will not
show up; getting in and out of the car seems to fix it for me.
3. If you pull up to the destination and don't see the yellow cab, the location
will automatically update on your mini-map. Keep following it until you find
the cab.
4. When you see the cab, pull up next to it to trigger a cutscene with the cab
driver.
-=- Obj 10: Question James Jessop
1. Use the nearest street telephone.
2. Drive to the Central Police Station.
3. Enter interview room #2 to start the interview.
James Jessop Interrogation
Q1: Contact with victim
Doubt
Q2: Incident with Bates
Doubt
Q3: Movements prior to murder
Doubt
Q4: Cab ride with victim
Doubt
2. After the interview, Jessop gives you a clue about All American 249.
=== Case 11: Objectives 9 & 10 Video Guide Link:
http://blip.tv/getjesse/the-white-shoe-slaying-objectives-9-10-5188775
-=- Obj 11: Investigate Bus Depot
1. Drive to the Bus Depot.
2. Enter the bus depot to watch a cutscene with the front desk. The lady at the
counter will give you a bus route pamphlet.
-=- Obj 12: Find Bus 74
1. The bus route is now highlighted on your mini-map (a red line). Get in your
car and follow the route. This may take a long time if you aren't lucky. On the
bright side, you do get to listen to some funny instances of dialog between
Phelps and Galloway if it takes long enough.
2. Once you find the bus, the bus driver will pull over and step out. Go up to
him on foot to trigger a cutscene.
=== Case 11: Objectives 11 & 12 Video Guide Link:
http://blip.tv/getjesse/the-white-shoe-slaying-objectives-11-12-5188841
-=- Obj 13: Arrest Disfigured Suspect
1. Drive to the Hobo Camp.
2. Once you get there, a fight with the hobo leader starts (as Galloway shoots
random people with a shotgun). Just do what you would do in any other fight:
block his attacks, then quickly counter with a string of punches. When the
option appears to use a grapple attack, do it, then punch him in the fact as he
lays on the ground.
-=- Obj 14: Investigate Hobo Camp
1. Head over to the hobo leader's shack.
Newspaper #6:
2. On two stacked wooden crates is a newspaper.
3. Near the bed on a small table is a length of rope with blood on it.
4. On the opposite table is a purse that contains a ballroom ticket.
=== Case 11: Objectives 13 & 14 Video Guide Link:
http://blip.tv/getjesse/the-white-shoe-slaying-objectives-13-14-5188951
-=- Obj 15: Question Stuart Ackerman
1. Drive to the Central Police Station and enter interview room #1.
Stuart Ackerman Interrogation
Q1: Motive for murder
Lie -> Bloodstained rope piece
Q2: Contact with victim
Doubt
Q3: Alibi for Stuart Ackerman
Lie -> Purse
2. Stuart Ackerman is charged with the murder.
=== Case 11: Objective 15 Video Guide Link:
http://blip.tv/getjesse/the-white-shoe-slaying-objective-15-5190836
-------------------------------------------------------------------------------
[Ca12] Case 12: The Studio Secretary Murder
-------------------------------------------------------------------------------
-=- Obj 1: Investigate Globe Loan & Jewelry
1. Drive to the Pawnbroker.
2. Talk to the man at the front. He shows you two rings, which you can take a
closer look at (using the appropriate angles).
-=- Obj 2: Investigate Crime Scene
1. Drive to the Railyard.
2. Examine the victim's head and right hand.
3. On the yellow blanket are several pieces of evidence. Take a look at the
purse, as well as the torn letter inside of it; there is also an ID card from
the victim's former place of employment next to the letter. Also on the yellow
blanket is a matchbook from a bar and a list of materials (a shopping list).
=== Case 12: Objectives 1 & 2 Video Guide Link:
http://blip.tv/getjesse/case-12-objectives-1-2-5190950
-=- Obj 3: Question Jamison
1. After looking at the crime scene evidence, go talk to the railyard worker in
overalls (the one standing up, not the one sitting down).
2. Now go over and talk to the worker in overalls that's sitting down next to
a police officer. This starts an interview.
John Ferdinand Jamison Interrogation
Q1: Interference with evidence
Truth
Q2: Discovery of victim's body
Doubt
3. Before leaving the crime scene at the railyard, use the telephone (on the
wooden pole) to look up the address for the liquor store.
-=- Obj 4: Investigate Mensch's Bar
1. Drive to Mensch's Bar.
2. Upon entering the bar, you talk to the bartender. He then suggests that you
ask the people sitting in the bar about the victim.
=== Case 12: Objectives 3 & 4 Video Guide Link:
http://blip.tv/getjesse/case-12-objectives-3-4-5191004
-=- Obj 5: Question McCaffrey (1st time)
1. After talking to the bartender, go talk to the man reading a book in the
nearby booth. This will start an interview.
Grosvenor McCaffrey Interrogation (1st)
Q1: Last contact with victim
Doubt
Q2: Criminal history
Doubt
-=- Obj 6: Investigate Liquor Store
1. Drive to Levine's Liquor Store.
2. After talking to the store owner, you are taken to the liquor store's back
area where the victim used to stay (she was homeless).
3. In the corner of the victim's room are three pieces of evidence to look at:
the victim's old desk name plate, a bowling pin, and some kind of trophy award
from her former workplace.
4. Next to the victim's bed is a picture (of perhaps her family); next to the
picture is a book, which you can open to reveal McCaffrey's name on the inside
cover.
=== Case 12: Objectives 5 & 6 Video Guide Link:
http://blip.tv/getjesse/case-12-objectives-5-6-5191103
-=- Obj 7: Question Robbins
1. After reviewing the evidence in the victim's former living space, go back
through the store and find the store owner. This starts an interview.
Mr. Robbins Interrogation
Q1: Contact with victim
Truth
Q2: Relationship with victim
Truth
Q3: Knowledge of McCaffrey
Doubt
-=- Obj 8: Question McCaffrey (2nd time)
1. Drive back to Mensch's Bar.
2. Before you can drive to the bar, you will get interrupted by the police
radio and your current destination will forcibly be changed to the Central
Police Station. Go ahead and undo this change by looking at your notebook again
and changing the current destination back to Mensch's Bar.
3. Approach McCaffrey again to start a follow-up interview.
Grosvenor McCaffrey Interrogation (2nd)
Q: Relationship with victim
Lie -> Book
=== Case 12: Objectives 7 & 8 Video Guide Link:
http://blip.tv/getjesse/case-12-objectives-7-8-5191197
-=- Obj 9: Return to Central Police Station
1. Drive to the Central Police Station.
2. Head downstairs to Tech Services, where a cutscene will play.
3. Before leaving the station, use the telephone to get some new information.
-=- Obj 10: Apprehend Tiernan
1. Drive to Rawling's Bowling Alley.
2. Talk to the shoe lady (a cutscene).
3. After the cutscene, walk along the left side of the bowling alley and enter
the side door. This starts a vehicle chase.
4. During this vehicle chase, you get a speedy sports car! This car has very
good acceleration. It's difficult to make Tiernan's vehicle crash and stop, so
the best strategy is to move alongside the vehicle and get Galloway to shoot
the tires.
5. If you don't stop him before then, Tiernan will lead you into a train
tunnel; the main problem with this is that trains may hit you! However, this is
also a great opportunity to shoot out Tiernan's tires. Wait for a train to pass
by on the left, then move up to the left side of Tiernan; this should provide
enough time and space for Galloway to get a good shot off.
=== Case 12: Objectives 9 & 10 Video Guide Link:
http://blip.tv/getjesse/case-12-objectives-9-10-5191255
-=- Obj 11: Investigate McCaffrey's Apartment
1. Drive to McCaffrey's Apartment.
2. Before entering the building, take a look at the mailboxes to see that
McCaffrey is in apartment #6.
3. Kick down McCaffrey door and start searching the apartment.
4. On the desk, you find the other half of the victim's torn letter from the
railyard crime scene.
5. To the right of the desk you find the murder weapon and a bloody shirt. The
murder weapon is a tire iron from Rawling's Bowling Alley (hmmm).
6. After looking at the murder weapon, a cutscene plays with one of McCaffrey's
neighbors. She tells you that McCaffrey may be on the roof near his pigeon
coop.
-=- Obj 12: Apprehend McCaffrey
1. Head up to the roof, which can be accessed through a non-apartment room on
the top floor (take the stairs).
2. Upon reaching the roof and confronting McCaffrey, a foot chase begins.
3. You start out on the roofs, and then move onto the ground level in between
various buildings. If you haven't caught him yet, there is a good opportunity
to tackle McCaffrey after he turns the corner along a chain-link fence; this
spot is a long stretch of straight running and allows you to catch up to
McCaffrey (he seems to slow down at this section as well).
=== Case 12: Objectives 11 & 12 Video Guide Link:
http://blip.tv/getjesse/case-12-objectives-11-12-5191343
-=- Obj 13: Question Tiernan (1st time)
1. Drive to Central Police Station.
2. Watch the cutscene, and then enter interview room #1. There you can start
the interview with Tiernan.
James Tiernan Interrogation (1st)
Q1: Relationship with victim
Lie -> Victim last seen
Q2: Victim's book found
Doubt
Q3: Alibi for James Tiernan
Lie -> Liquor purchase
Q4: Access to murder weapon
Doubt
3. After the interview you can charge Tiernan with the crime. However, let's go
interview McCaffrey before we do anything.
-=- Obj 14: Question McCaffrey (3rd time)
1. After the interview with Tiernan is complete, go to interview room #2 to
start the interview with McCaffrey.
Grosvenor McCaffrey Interrogation (3rd)
Q1: Alibi for McCaffrey
Lie -> Torn letter
Q2: Access to tire iron
Lie -> Tiernan's accusation
2. We need more information, so it's time to conduct further interviews.
=== Case 12: Objectives 13 & 14 Video Guide Link:
http://blip.tv/getjesse/case-12-objectives-13-14-5191482
-=- Obj 15: Question Tiernan (2nd time)
1. Head back over to interview room #1.
James Tiernan Interrogation (2nd)
Q: Events prior to murder
Lie -> McCaffrey's Accusation
2. You have the opportunity to charge Tiernan after this, but let's do some
more detective work first.
-=- Obj 16: Question McCaffrey (4th time)
1. Make a phone call using the telephone in the station's hallway, which gives
us some information about McCaffrey.
2. Go back to interview room #2 and start the (fourth!) interview with
McCaffrey.
Grosvenor McCaffrey Interrogation (4th)
Q: Military service
Lie -> McCaffrey's criminal record
2. You now have the opportunity to charge McCaffrey with the crime.
-=- Obj 17: Charge Suspect
1. After doing all four of the above interviews, you can charge either Tiernan
or McCaffrey at this point. It doesn't matter which one you charge for the
purposes of the story, but you will have to charge McCaffrey for a five-star
rating on the case.
=== Case 12: Objectives 15, 16 & 17 Video Guide Link:
http://blip.tv/getjesse/case-12-objectives-15-16-17-5191956
-------------------------------------------------------------------------------
[Ca13] Case 13: The Quarter Moon Murders
-------------------------------------------------------------------------------
-=- Obj 1: Tech Services Clues
1. The case begins with a cutscene in the Tech Services room.
2. In the middle of the cutscene, you get to examine three pieces of evidence.
They are a note made from magazine clippings, a poem, and a book with
underlined writing.
-=- Obj 2: Investigate Pershing Square
1. Drive to Pershing Square.
2. Climb up to the top of the fountain to find the next poem, as well as the
social security card of the Black Dahlia.
-=- Obj 3: Investigate Hall of Records
1. Open up the map from the start menu and find the Hall of Records icon. Set
the Hall of Records as your next destination from the map.
2. Drive to the Hall of Records.
3. Talk to the guy sitting at the front desk, then follow Galloway to the
maintenance room. Climb the ladder.
4. You will need to carefully tiptoe across the wire to the chandelier. The
best way I've found to do this is to gently hold and release the control stick
repeatedly so that Phelps makes continuous progress to the other end of the
wire. Holding the control stick down the entire time can make Phelps more prone
to falling off.
5. Upon reaching the chandelier, you find two clues: a watch and another poem.
6. The chandelier begins to break and fall. This begins a gameplay segment
where you have to swing yourself across to the stairs. To swing the chandelier,
swing it back and forth as if you were swinging on a swing; I'm sure most of
you reading this have swung on a swing set as a child :-). Once you get the
necessary momentum going, move Phelps to the side you are trying to jump to;
Phelps will then jump off of the chandelier.
=== Case 13: Objectives 1, 2 & 3 Video Guide Link:
http://blip.tv/getjesse/case-13-objectives-1-2-3-5192021
-=- Obj 4: Investigate Public Library
1. Open up your map and set the LA Public Library as your current destination,
then drive to the LA Public Library.
2. Climb up the pipe that leads to the roof. This is the beginning of a lot of
climbing and jumping.
3. Jump on the shelves, and then climb up to the next roof.
4. Head over to the scaffolding around the building and start making your way
around the building. The path is very straightforward, as there is always only
one way to go. At one point Phelps will mention something about "taking a step
backwards" is sometimes the right thing to do, so take his hint and climb down
the nearby ladder. The boards that you have to cross use the same gameplay
mechanics as the wire you tiptoed across to get to the chandelier (in the Hall
of Records).
5. Eventually you reach the top of the building. Head over to the opposite
corner to find two more clues: a religious amulet and another poem.
-=- Obj 5: Investigate Tar Pits
1. On the "world" map, set your current destination to the Westlake Tar Pits,
which can be found on the bottom left section of the map. Drive to the tar
pits.
2. Approach the tar pits to trigger a cutscene that gives you overalls.
3. Crossing over the tar is pretty easy. Just look down at the path below you
and keep walking until you reach the safe sections of the bridge. The safe
sections are the ones supported by four supporting posts. As you start
crossing, take the right path rather than the left path near the beginning.
4. You will reach the island. There you will find two clues: a shoe and another
poem for the next area.
=== Case 13: Objectives 4 & 5 Video Guide Link:
http://blip.tv/getjesse/case-13-objectives-4-5-5192082
-=- Obj 6: Investigate Art Museum
1. Open up your map and set your current destination to the LA County Art
Museum, which is just above the Westlake Tar Pits. Drive to the LA County Art
Museum.
2. Approach the entrance of the maze, which will trigger a short cutscene with
Galloway.
3. I will give you directions through the maze. All of my directions are based
on areas with more than one path, so obviously you should keep going straight
if there is only one way to go.
Directions through the maze: Right, Left, Forward
4. That wasn't so hard, was it? When you reach the end of the maze, you find
(you guessed it) two clues: yet another poem and a ring.
-=- Obj 7: Investigate Intolerance Set
1. Set your current destination to the Intolerance Set on the main map. Drive
to the Intolerance Set.
2. Climb the stairs on the far left and jump onto the platform. This will
trigger a new gameplay sequence.
3. You have to balance the breaking platform with the weight of Phelps. It is
easy to do, just make Phelps move opposite the direction that the platform is
leaning. After a few moments, Galloway will drop a board down to help you. Lean
the platform towards it so that you can make Phelps jump to safety.
4. Continue forward, the climb down the first ladder. Down there is the throne,
where you find two more clues: a typewriter key ring and the last poem.
5. After looking at the clues, the set begins to fall apart around you. After
the cutscene, Phelps will be jumping and running. Turn right when you run out
of solid ground, then sprint across the platforms as you jump down each. At the
end of this stretch you will reach safety.
=== Case 13: Objectives 6 & 7 Video Guide Link:
http://blip.tv/getjesse/case-13-objectives-6-7-5192166
-=- Obj 8: Investigate Old Church
1. Set your current destination on the main map to the Christ Crown of Thorns.
Drive to the church.
2. Enter the church, which activates a cutscene.
3. Look behind the altar, which activates another cutscene.
4. From the altar, take a right to the outside of the church and enter the
house through the door.
5. There are a few different rooms, but the most important room (and the room
that progresses the case) is the room with the bathtub. In here are a few
different objects that can be examined, which also trigger a few snippets of
dialog. One curious object is the Prometheus statue in the back corner.
6. Exit the room through the left from the entrance, which starts a short
cutscene and leads you into the catacombs.
-=- Obj 9: Battle the Murderer
1. You will "fight" the murderer as you travel through the catacombs. When I
say "fight" I am referring to the murderer's general tactic, which is to shoot
a few random shots down a hallway then retreat to another corner. He will do
this for quite a while, so get used to running down hallways and then taking
cover at the corners before you turn. If you are careful, it becomes extremely
difficult for the murderer to ever hit you.
2. Eventually you will reach a spot where the murderer will no longer retreat
and will actually stand his ground and fight. You will know when you've reached
this spot because the murderer will actually start to peek out repeatedly from
behind his cover and take multiple shots at you. Be patient and wait for him to
expose his entire body; when he does, take aim over his body and let him have
it. This will end the final case of the Homicide desk.
=== Case 13: Objectives 8 & 9 Video Guide Link:
http://blip.tv/getjesse/case-13-objectives-8-9-5192240
-------------------------------------------------------------------------------
[ViDe] Vice Desk Cases
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
[Ca14] Case 14: The Black Caesar
-------------------------------------------------------------------------------
-=- Obj 1: Investigate Crime Scene
1. Drive to the crime scene.
2. Head up the stairs and into the apartment.
3. Examine the body of the victim lying on the floor. In his left shirt pocket
is a wallet, which has an ID card and note saying "JJ always listens to 275
fm". You can also take a look at his left arm, which shows signs of drug abuse.
4. Now take a glance at the other victim in the chair. He shows signs of drug
abuse as well.
5. In front of the victim in the chair, you'll find a wallet sitting next to a
popcorn cup. In the wallet are the victim's ID card and a lottery ticket.
6. Go over to the small table near the corner of the room. On it you will find
a "strange doodle" and a music sheet. There is also a popcorn cup, which has
some suspicious tape on the bottom.
7. Inside the kitchen, you find another one of these popcorn cups, except this
one is different; it's heavier. Look at the bottom to find out how the victims
were getting their drugs.
=== Case 14: Objective 1 Video Guide Link:
http://blip.tv/getjesse/case-14-objective-1-5192387
-=- Obj 2: Investigate Black Caesar
1. Drive to the Black Caesar Food Hut.
-=- Obj 3: Apprehend the Fry Cook
1. Talk to the cook, which activates a foot chase.
2. The cook is a very fast runner. The main portion of the chase takes place on
rooftops, which should be familiar terrain to you by now.
3. At the end of the chase, a brawl starts with you facing off against the
cook. Take him down to end the scene and return to the food hut.
Obj 2 (continued)
1. Inside the food hut, take a look at the box in the left corner. You'll find
some morphine syrettes, which explains the evidence we found at the beginning
crime scene of the case.
2. In the right corner is a musical instrument case. Inside you will find a
ticket to the Blue Room; to the right of that is a horn mute, which if you look
inside reveals some more of those lottery tickets.
=== Case 14: Objectives 2 & 3 Video Guide Link:
http://blip.tv/getjesse/case-14-objectives-2-3-5192551
-=- Obj 4: Question Fleetwood Morgan
1. Go outside of the food hut and talk to the fry cook, which starts an
interview.
Fleetwood Morgan Interrogation
Q1: Morphine overdose victims
Lie -> Popcorn cups with morphine
Q2: Numbers slips recovered
Doubt
=== Case 14: Objective 4 Video Guide Link:
http://blip.tv/getjesse/case-14-objective-4-5192632
-=- Obj 5: Investigate Booking Agency
1. After the interview with Morgan, go to the phone next to the food hut to
call in about the Jermaine Jones address.
2. Drive to Jones' Booking Agency.
3. The directory outside the building says Jones is in office 238.
4. After the initial cutscene, it is time to search the place. Head over to the
radio in the corner. The right knob turns it on, the middle knob needs to be
adjusted to the FM position, and the right knob needs to be turned to 275.
5. This opens a secret compartment. However, before you can take a look inside,
Jermaine calls over his goons to fight you.
-=- Obj 6: Battle Jermaine's Thugs
1. These guys are all doped up, so this fight is easy. Just mash the punch
button and your opponent will quickly give up.
Obj 5 (continued)
1. Go back over to the radio and search it. On the bottom of the secret
compartment's lid you will find a sticker that says "Ramez Removals". Inside
the compartment itself, you can examine a wad of cash, a morphine syrette, a
lottery ticket, and a bag of drugs.
2. It's not crucial, but you can also look at the small radio behind Jermaine.
-=- Obj 7: Question Jermaine Jones
1. Talk to Mr. Jones at his desk to start the interview.
Jermaine Jones Interrogation
Q1: Army surplus morphine
Doubt
Q2: Involvement of 'Ottie'
Lie -> Distributor Identified
Q3: Link to Ramez Removals
Doubt
2. Jermaine Jones is arrested.
=== Case 14: Objectives 5, 6 & 7 Video Guide Link:
http://blip.tv/getjesse/case-14-objectives-5-6-7-5192775
-=- Obj 8: Investigate Numbers Operation
1. Go to the nearest phone and make a call.
2. Drive to the Numbers Operation.
3. Once inside and after the cutscene finishes, go over to the slot machine. If
you remember, that strange doodle clue we picked up looked very similar to a
slot machine; in fact, that's exactly what we need to get. Use the hold buttons
to keep icons you want and make a cherry, bell, and "win" appear in the three
slots (in that order).
4. Inside the secret compartment are three things: another sticker for Ramez
Removals, more morphine syrettes, and more lottery tickets.
-=- Obj 9: Apprehend Merlon Ottie
1. Ottie runs away after the secret compartment is examined. This begins a
short foot chase that can be resolved fairly quickly, depending on your luck.
2. When you are chasing him outside, there is a circular-shaped diner that
Ottie runs through on the right side. Whenever he does this, you have two
options: go around the left side to cut him off, or follow him inside. Why
would you follow him inside rather than cutting him off from the left side?
Well, quite often Ottie will get tripped up on a customer that enters the diner
as Ottie exits the diner; what usually happens is that the customer pushes
Ottie down on the ground!
3. Either way, Ottie gets taken back to the Numbers building.
-=- Obj 10: Interrogate Merlon Ottie
1. Once back inside, you take a look at Ottie's suspicious cane.
2. After that, it's time to start the interview.
Merlon Ottie Interrogation
Q1: Army surplus morphine
Lie -> Finkelstein identified
Q2: IOU note from Jose Ramez
Truth
3. Ottie is taken to jail.
=== Case 14: Objectives 8, 9 & 10 Video Guide Link:
http://blip.tv/getjesse/case-14-objectives-8-9-10-5192915
-=- Obj 11: Investigate Ramez Removals
1. Drive to Ramez Removals.
2. Upon arrival, a vehicle chase starts.
-=- Obj 12: Pursue the Removals Truck
1. This is a fun chase since it's different from other vehicle chases you've
had so far. It's not particularly difficult either: just dodge the furniture
thrown from the back of the truck and drive along the truck's left side so that
Roy can get a good shot at the tires. The chase will be over before you know
it.
Obj 11 (continued)
Newspaper #7:
1. Go inside the warehouse and take a look at the second desk. Sitting on the
right will be a newspaper.
2. After the newspaper, turn around and take a look at the ledger on the
opposite desk. Tap your finger on the Polar Bear Ice Company entries as well as
the Merlon Ottie entries.
=== Case 14: Objectives 11 & 12 Video Guide Link:
http://blip.tv/getjesse/case-14-objectives-11-12-5193009
-=- Obj 13: Enter the Cold Room
1. As you make your way through the piles of furniture towards the back of the
warehouse, you'll come to a stack of tall crates. These need to be moved.
2. Head over to the middle corner and climb the ladder.
3. Up on the walkways at the far end are some controls for a crane. Use the
controls to move the tall crates.
4. The crane has a beam of light with a crosshair; use this to aim it. You only
need to move the top right box, so don't bother with the other boxes.
5. Inside are frozen stockpiles of morphine syrettes. Shoot the closest ice
block to take a look at the evidence.
-=- Obj 14: Battle Jose Ramez
1. Back outside, the detectives get distracted and Ramez runs back into the
warehouse.
2. Enter the warehouse and start the battle with Ramez. He uses a shotgun, so
his range is limited; he will hurt you at close range though.
3. There are two effective ways to take Ramez out. The first is to use Roy as a
distraction; if Roy runs out and Ramez starts shooting him, this will give you
a good opportunity to go in for the kill. The second is to move around the
furniture maze and flank Ramez from behind; you can do this because of the gaps
in the furniture walls, which you can shoot through.
=== Case 14: Objectives 13 & 14 Video Guide Link:
http://blip.tv/getjesse/case-14-objectives-13-14-5194294
-=- Obj 15: Investigate Polar Bear Ice Company
1. Drive to the Polar Bear Ice Company.
2. Outside of the building, you meet the "janitor". He quickly reveals his true
colors however, and the battle begins.
-=- Obj 16: Battle Finkelstein
1. Inside the building are plenty of spots to take cover behind, so make sure
you make good use of them. Initially you will want to pick up an enemy's
shotgun to use in the first half of the building, which is mostly close
quarters combat. Once you reach the ice block room though, you may want to
switch back to your pistol since it is more accurate.
2. After the Finkel-thugs have been taken out, you head upstairs to confront
Lenny Finkelstein; he does not want to come quietly though. After the cutscene,
you are thrown right back into combat and need to quickly take Lenny down.
Immediately take aim at him and fire some shots into his body.
3. Afterwards you can move to the back, where you find a large stockpile of
morphine syrettes.
=== Case 14: Objectives 15 & 16 Video Guide Link:
http://blip.tv/getjesse/case-14-objectives-15-16-5194403
-------------------------------------------------------------------------------
[Ca15] Case 15: The Set Up
-------------------------------------------------------------------------------
-=- Obj 1: Investigate Locker Room
1. After the introductory cutscenes, it is time to search the locker room.
2. Head over to Hammond's locker and pick up the note; it has some bookmaker
odds and a telephone number.
Newspaper #8:
3. In the middle of the room are two benches, one of them with a newspaper
laying on top of it.
4. Exit the room and head into the hallway to view a cutscene with Mickey
Cohen.
=== Case 15: Objective 1 Video Guide Link:
http://blip.tv/getjesse/case-15-objective-1-5194463
-=- Obj 2: Investigate Hotel El Mar
1. Before leaving the boxing establishment, use the telephone to get an
address.
2. Drive to the Hotel El Mar.
3. A cutscene will trigger with the guy at the front desk. He will give you the
hotel's visitor ledger; tap on the "Winston Churchill" entry.
4. Enter room #207. Examine the downturned trash can to find a Western Union
telegram; it seems to indicate Hammond planned on leaving.
5. Look at the top of the dresser, where you find some candy and a movie stub.
6. Examine the magazine on the table; a woman named Candy Edwards has filled
out her personal information on the right page.
7. Next to the bed in the corner is a paper with odds and a payout scribbled on
it. Looks like Hammond had this fight planned out.
=== Case 15: Objective 2 Video Guide Link:
http://blip.tv/getjesse/case-15-objective-2-5194564
-=- Obj 3: Investigate Aleve Motel
1. Drive to the Candy Edwards Address.
2. Talk to the lady at the front desk, who will tell you where Candy is
staying.
3. Upon approaching Candy's room, you hear a disturbance. You kick open the
door, which sets off a fight!
-=- Obj 4: Brawl with Carlo Arquero
1. Use the typical fight strategy: block his punches, then counter with your
own punches. Use the grapple attack when it becomes available, then hit him on
the ground to end the fight. Getting a good string of punches in on Carlo will
bring him down quickly.
2. Search him. In his left jacket pocket is a switchblade. In his right pocket
is a notebook with a list of bookmakers.
Obj 3 (continued)
1. On top of the dresser is a bus ticket to Ohio and a card with a picture of
the Cunard Ascania.
-=- Obj 5: Question Candy Edwards
1. Go talk to Candy Edwards, who is recovering in a chair.
Candy Edwards Interrogation
Q1: Whereabouts of Hammond
Lie -> Magazine coupon
Q2: List of odds recovered
Lie -> Bookmakers' Odds
Q3: Plans to leave town
Doubt
2. After the interview, you leave the hotel room.
=== Case 15: Objectives 3, 4 & 5 Video Guide Link:
http://blip.tv/getjesse/case-15-objectives-3-4-5-5194646
-=- Obj 6: Tail Candy Edwards
1. You start outside the hotel. Candy is making her way towards your position,
so you quickly need to find some cover. The bench with the newspaper nearby
will do nicely.
2. The general tactic that has served me well is as follows: first, find a
suitable location to take cover at. Next, wait until Candy gets a good distance
away from you and the game starts to warn you that she is too far away. When
that happens, sprint from out of your cover to the next position of cover. Keep
repeating this until you reach the end of the gameplay segment.
3. After a long alleyway, Candy will turn a corner. When you reach this corner,
the tailing segment will end as Candy enters a "store" (i.e. a bookmaker).
=== Case 15: Objective 6 Video Guide Link:
http://blip.tv/getjesse/case-15-objective-6-5196169
-=- Obj 7: Investigate Thrifty Liquor
1. Go inside the Thrifty Liquor store. This triggers a cutscene with the bookie
running the place.
2. Go over to the telephone, where you will find a notepad. Use Cole's pencil
trick to uncover the last written message, which is the address for the next
bookmaker.
-=- Obj 8: Investigate Examiner Drugstore
1. Drive to the Examiner Drugstore.
2. Entering the "drugstore" plays a short cutscene in which you talk to a
bookie with a really funny voice.
3. Go over by the telephone, where you find a card for the Yellow Cab Company.
4. Use the telephone. After that, another short cutscene will play.
-=- Obj 9: Investigate Ray's Bookmakers
1. Drive to Ray's Bookmakers. Upon arrival, a cutscene plays.
-=- Obj 10: Tail Yellow Cab 179
1. Use the same strategy used in previous vehicle tailings: stay far behind the
cab while keeping it in sight. When it turns a corner, speed up and turn the
corner yourself; after that, go back into stealth mode by keeping back.
2. When the cab pulls up to and stops next to the bus depot, the tailing
segment ends and a cutscene plays.
=== Case 15: Objectives 7, 8, 9 & 10 Video Guide Link:
http://blip.tv/getjesse/case-15-objectives-7-8-9-10-5196408
-=- Obj 11: Investigate Interstate Bus Depot
1. You are to keep an eye on Candy while she is in the bus depot. In front of
you is an empty chair with a newspaper; sit down in it to avoid being seen.
2. Candy enters the restroom and something bad happens!
3. On the floor is a pistol you can examine, as well as a purse next to that.
Inside the purse is a ticket to the Egyptian Theatre.
=== Case 15: Objective 11 Video Guide Link:
http://blip.tv/getjesse/case-15-objective-11-5196566
-=- Obj 12: Investigate Egyptian Theatre
1. Drive to the Egyptian Theatre.
2. Enter the theater to hear some dialog and trigger a cutscene.
-=- Obj 13: Battle Carlo & Thugs
1. After the cutscene, you start a gun fight with Carlo and his goons. Stay in
the back of the theater and use the rows of seats for cover. Enemies are at the
front of the theater opposite of your position; another thug and Carlo are on
the right and left balconies as well. Watch the enemy positions on your mini-
map and wait for them to become exposed.
2. If you don't initially take out Carlo, he will wander off from the balcony
and flank you from the lobby behind you. If you haven't killed him yet and you
don't see him in his balcony to the left, expect him to show up behind you.
3. After the fight is over, the case is also over.
=== Case 15: Objectives 12 & 13 Video Guide Link:
http://blip.tv/getjesse/case-15-objectives-12-13-5196664
-------------------------------------------------------------------------------
[Ca16] Case 16: Manifest Destiny
-------------------------------------------------------------------------------
-=- Obj 1: Investigate the 111 Club
1. Drive to the 111 Club.
2. Take a look at the victim's body that's leaned up against part of the room
(Phelps makes a comment about sending a message).
3. Near evidence marker B is a musical instrument case. There are three parts
in the box; pick up each of them and set them back down, which makes clicking
noises. This reveals a secret compartment (we've seen a lot of those haven't
we?), which contains a Blue Room ticket and a narcotics syringe.
4. At evidence marker C is a body; check his right jacket pocket to find a
morphine syrette.
5. Head into the back room to find a crate full of Valor cigarettes.
6. Further back from the cigarettes are Browning Automatic Rifles.
7. This is optional, but you can also go back near the entrance of the area to
find a side room with the body of the owner (the Marine). Next to him you also
find a safe, which was not busted open during the shooting.
-=- Obj 2: Question Hostess
1. Go back into the large open area and talk to the woman in the red dress to
start an interview.
Hostess Interrogation
Q1: 111 Club shooting incident
Doubt
Q2: Knowledge of McGoldrick
Truth
=== Case 16: Objectives 1 & 2 Video Guide Link:
http://blip.tv/getjesse/case-16-objectives-1-2-5197660
-=- Obj 3: Question Elsa Lichtmann
1. Drive to The Blue Room.
2. This starts a cutscene and an interview with Elsa.
Elsa Lichtmann Interrogation
Q1: Army surplus morphine
Doubt
Q2: Morphine overdose victims
Doubt
-=- Obj 4: Tail Elsa Lichtmann
1. After the cutscene, it's time to follow Elsa. This begins a vehicle tailing
segment of gameplay.
2. Use the same strategy as previous tailings: stay back and keep the target
vehicle in your sights. When they turn a corner, speed up and turn the corner
yourself; after that, hang back and wait for the target vehicle to turn another
corner.
3. Eventually you reach Elsa's apartment, where a cutscene plays.
=== Case 16: Objectives 3 & 4 Video Guide Link:
http://blip.tv/getjesse/case-16-objectives-3-4-5197833
-=- Obj 5: Question Mickey Cohen
1. The next morning you automatically arrive at the club and watch a cutscene.
2. As you get closer to Mickey Cohen, the interview soon begins.
Mickey Cohen Interrogation
Q1: Finkelstein drug operation
Doubt
Q2: 111 Club shooting incident
Doubt
-=- Obj 6: Meet with Robbery Detectives
1. After the interview, you are automatically transport back to the police
station. After asking around, Phelps and Roy learn they need to go talk to
Detective Caldwell.
2. Caldwell gives you a summary of the items stolen from the ship. Tap your
finger on each of the circled red items.
=== Case 16: Objectives 5 & 6 Video Guide Link:
http://blip.tv/getjesse/case-16-objectives-5-6-5198289
-=- Obj 7: Attend Bus Stop Shooting
1. The discussion with Caldwell gets interrupted. Drive to the Bus Shooting.
2. Upon arrival, you see the shooter firing at the bus and police officers with
an automatic weapon.
3. Go around the left side of the building you are taking cover behind. Keep
moving until you are behind the shooter's location (on the ground level); there
you will find a ladder to climb up.
4. You are now directly behind the shooter and can take cover behind the small
roof building. Wait until the shooter steps out of his cover, and then let him
have it!
-=- Obj 8: Search the Sniper's Body
1. Take a look at the automatic weapon the shooter was using.
2. In the shooter's right jacket pocket is a notebook with some clues.
-=- Obj 9: Question Felix Alvarro
1. You'll head back down to the bus, where you interview one of Cole's Marine
acquaintances.
Felix Alvarro Interrogation
Q1: Informed of Coolridge heist
Doubt
Q2: Motive for shooting
Lie -> Sniper's pocketbook
=== Case 16: Objectives 7, 8 & 9 Video Guide Link:
http://blip.tv/getjesse/case-16-objectives-7-8-9-5198364
-=- Obj 10: Locate Jack Kelso
1. Use a street telephone to get an address for Jack Kelso.
2. Drive to Kelso's Apartment.
3. A cutscene plays, and Jack is taken to the police station.
-=- Obj 11: Question Jack Kelso
1. In one of the interview rooms, the interview begins.
Jack Kelso Interrogation
Q1: Army surplus morphine
Doubt
Q2: Ex-Marine McGoldrick
Truth
Q3: Arms stolen from Coolridge
Truth
Q4: SS Coolridge robbery
Doubt
2. At the end of the interview, a cop rushes in and tells you there is another
shooting taking place.
=== Case 16: Objectives 10 & 11 Video Guide Link:
http://blip.tv/getjesse/case-16-objectives-10-11-5198506
-=- Obj 12: Attend Robert's Diner Shooting
1. Drive to Robert's Diner.
2. Upon arrival a vehicle chase begins. Follow the suspect vehicle. Don't worry
about trying to stop the vehicle, because they will eventually stop and get
out. It's very hard (and may be impossible) to stop them.
3. Once they stop and get out of their vehicle, an alleyway shootout starts.
There are only two bad guys, so it shouldn't be too much trouble.
4. After the battle is over, go search the closest gangster's body. In his left
jacket pocket is a list of Marine names that are currently being targeted. In
his other jacket pocket is information about a meeting.
Newspaper #9:
5. Near the back entrance to the alleyway is a newspaper, which is sitting on
the ground.
=== Case 16: Objective 12 Video Guide Link:
http://blip.tv/getjesse/case-16-objective-12-5198660
-=- Obj 13: Post Office Battle
1. Drive to the Hollywood Post Office.
2. You pull up to a shootout at the entrance of the post battle. Move up to the
front-right police car and pull out a shotgun from the trunk.
3. Using the police car as cover, you can easily pick off enemies that are
firing from the entrance doorways. Once they are taken out, move up to the
doorways and take cover on either side of the doors.
4. From one of the positions just outside the post office entrance, you can
finish off the shooters inside.
-=- Obj 14: Search the Post Office
1. Right after the battle ends, you appear in front of a dying Marine. Talk to
him to hear his last words. Look in his left hand to see a business card.
2. Check the body of the other downed Marine and look in his left jacket
pocket. There you will find a note.
=== Case 16: Objectives 13 & 14 Video Guide Link:
http://blip.tv/getjesse/case-16-objectives-13-14-5199328
-=- Obj 15: Stop the Masked Shooters
1. Drive to Grauman's Chinese Theatre.
2. There a vehicle chase begins after the cutscene. The shooters' vehicle will
cut through neighborhoods; take it easy while going through these areas. After
that, you enter city streets and will tend to move through more open areas from
now on. This will give you the opportunity you need to disable the vehicle,
preferably by letting Roy shoot out the tires.
3. Keep in mind that this isn't like most vehicle chase segments, where when
you stop the vehicle you can simply walk up to it and arrest the suspect(s).
Instead, these guys will get out of the car and start shooting at you. Keep
this in mind and be ready to gun them down.
=== Case 16: Objective 15 Video Guide Link:
http://blip.tv/getjesse/case-16-objective-15-5199397
-=- Obj 16: Battle Cohen's Thugs
1. Drive to the Meeting Place.
2. After the cutscene, the battle begins.
3. Two guys are standing out in the open next to a car; take them out first
before they can find cover. There is also a guy on the roof to the upper-right,
which you can take out next.
4. Enemies will start moving in from the around the corner in the alleyway to
the right. Take cover at the corner, where you can continue the battle.
5. After that alleyway is cleared out, it's time to move up through it (just
follow Roy's lead if you don't know where to go). Roy will climb up a pipe to
the roof of a building; you can follow him to create a strong position on the
rooftop, or you can stay at ground level and take cover at the corner of the </pre><pre id="faqspan-3">
building. Staying at ground level means your enemies will be shot at from
multiple angles (with Roy shooting from the roof).
6. The last few enemies will be adjacent to the building Roy is on. Finish them
off to end the battle.
=== Case 16: Objective 16 Video Guide Link:
http://blip.tv/getjesse/case-16-objective-16-5199473
-=- Obj 17: Question Courtney Sheldon
1. Drive to the Hollywood Police Station.
2. Enter interview room #2, where the interview starts.
Courtney Sheldon Interrogation
Q1: 6th Marines being targeted
Lie -> Note
Q2: SS Coolridge robbery
Lie -> Beckett's confession
3. After the interview, a cutscene plays and a large plot twist occurs.
=== Case 16: Objective 17 Video Guide Link:
http://blip.tv/getjesse/case-16-objective-17-5199552
-------------------------------------------------------------------------------
[ArDe] Arson Desk Cases
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
[Ca17] Case 17: The Gas Man
-------------------------------------------------------------------------------
-=- Obj 1: Investigate Steffens Fire
1. Drive to Steffens House Fire.
-=- Obj 2: Question Mr. Steffens
1. Approach Mr. Steffens over on the right side of the house. He will give you
a travel agency ticket. The interview will then begin.
Don Steffens Interrogation
Q1: Travel competition
Truth
Q2: Suburban Redevelopment
Doubt
Obj 1 (continued)
1. Go over to the left side of the house and look at the burnt InstaHeat unit
near the fence. You open it up to look at its maintenance service record.
=== Case 17: Objectives 1 & 2 Video Guide Link:
http://blip.tv/getjesse/case-17-objectives-1-2-5199581
-=- Obj 3: Question John Cunningham
1. Use one of the street telephones to get information about the Suburban
Redevelopment Fund.
2. Drive to Gulliver's Travel Agency.
3. Upon arrival, you talk to one of the travel agency's representatives. Before
you interview him, he gives you records regarding ticket statuses of contest
winners.
4. The interview begins.
John Cunningham Interrogation
Q1: Suburban Redevelopment
Truth
Q2: Promotional travel contest
Doubt
-=- Obj 4: Investigate Suburban Redevelopment
1. Drive to Suburban Redevelopment.
2. Go inside the office on the left. On the back desk you will find a note card
that ties Suburban Redevelopment to Elysian Fields.
=== Case 17: Objectives 3 & 4 Video Guide Link:
http://blip.tv/getjesse/case-17-objectives-3-4-5199657
-=- Obj 5: Investigate Sawyer Fire
1. Drive to Sawyer House Fire.
2. On the right side of the lot is a regulator valve, which triggers a
cutscene.
3. An arsonist is seen during the cutscene, which begins a foot chase. Sprint
closely behind him so that you can get close enough for a tackle. If you can't
catch him, the chase will eventually end when you are forced to fight him. It's
a standard fight with standard tactics.
-=- Obj 6: Investigate Fire Station No. 32
1. Drive to Fire Station Number 32.
2. A cutscene plays, then the chief shows you another InstaHeat unit (and its
maintenance record).
3. He also gives you a puzzle to solve. Place the three objects in the
following order: the Bunsen Burner (left), the blue-tipped object (middle), and
then the tan-colored object (right). Then move your hand to the far left to
flip the switch.
=== Case 17: Objectives 5 & 6 Video Guide Link:
http://blip.tv/getjesse/case-17-objectives-5-6-5199739
-=- Obj 7: Investigate InstaHeat Factory
1. Drive to the InstaHeat Factory.
2. Talk to the receptionist, who directs you to Ivan Rasic's office.
-=- Obj 8: Question Ivan Rasic
1. Upon entering the office, the interview will begin.
Ivan Rasic Interrogation
Q1: InstaHeat Model 70
Doubt
Q2: Heater service history
Lie -> Heater serviced by Ryan (or Varley)
2. After the interview, Rasic gives you a list of his service workmen.
Obj 7 (continued)
1. Use the telephone to get information about the names on the list of service
workmen (their criminal histories).
2. Talk to Rasic again, who will lead you to the lockers.
3. Starting from the left, you open Clemens' locker. Inside you find a small
anarchist book.
4. To the right, you open Ryan's locker. He has several copies of the anarchist
book you found in Clemens' locker.
5. Further to the right, you open Varley's locker. He has a mosquito coil,
which is commonly used by arsonists to light fires.
=== Case 17: Objectives 7 & 8 Video Guide Link:
http://blip.tv/getjesse/case-17-objectives-7-8-5199860
-=- Obj 9: Question Walter Clemens
1. Drive to Clemens' Worksite.
2. Phelps and Galloway approach Clemens, which starts the interview.
Walter Clemens Interrogation
Q1: Knowledge of Varley
Doubt
Q2: Employment with InstaHeat
Doubt
Q3: Knowledge of Ryan
Lie -> Clemens' anarchist pamphlet
=== Case 17: Objective 9 Video Guide Link:
http://blip.tv/getjesse/case-17-objective-9-5199926
-=- Obj 10: Apprehend Matthew Ryan
1. Drive to Ryan's Worksite.
2. Ryan attempts to flee, which starts a vehicle chase. Starting out the chase,
Ryan drives through lots of residential areas and greatly endangers bystanders.
While he does this, hang back and try to drive safely through the area. After
that though, Ryan will move onto the open roadways, which gives you more room
to stop him. Pull up beside him and let Biggs shoot out his tires.
-=- Obj 11: Apprehend Reginald Varley
1. Drive to Varley's Worksite.
2. Varley also attempts to flee, which begins a foot chase. He crosses through
residential areas and construction sites. If you haven't caught him yet (either
by firing a warning shot or tackling him), you will get a chance when he enters
a truck. As he enters the truck you will have plenty of time to run up to it
and arrest him.
=== Case 17: Objectives 10 & 11 Video Guide Link:
http://blip.tv/getjesse/case-17-objectives-10-11-5200061
-=- Obj 12: Question Reginald Varley
1. Drive to Wilshire Police Station.
2. Go to interview room #2, where the interview with Varley begins.
Reginald Varley Interrogation
Q1: Work at Sawyer residence
Lie -> Heater serviced by Varley
Q2: Suburban Redevelopment
Lie -> Walter Clemens' statement
Q3: InstaHeat Model 70
Lie -> Mosquito coils
3. You have the option to charge Varley, but don't do anything yet.
-=- Obj 13: Question Matthew Ryan
1. Go to interview room #1, where Ryan's interview begins.
Matthew Ryan Interrogation
Q1: Anarchist literature
Lie -> Ryan's anarchist pamphlets
Q2: InstaHeat Model 70
Lie -> Ivan Rasic's statement
Q3: Suburban Redevelopment
Doubt
Q4: Attempted murder charge
Doubt
2. After the interview, you have the option to charge Ryan.
-=- Obj 14: Charge Suspect
1. If you want a five-star rating for the case you must charge Matthew Ryan
with the crime. For the purpose of simply completing the case, it doesn't
matter which suspect is charged.
=== Case 17: Objectives 12, 13 & 14 Video Guide Link:
http://blip.tv/getjesse/case-17-objectives-12-13-14-5200241
-------------------------------------------------------------------------------
[Ca18] Case 18: A Walk In Elysian Fields
-------------------------------------------------------------------------------
-=- Obj 1: Investigate Morelli Fire
1. Drive to the crime scene.
2. You start out by talking to the doctor in the ruins of the house.
3. Near evidence marker B is a picture of the family.
4. At evidence marker C (outside the house) is the InstaHeat unit. Inside the
door you find the service record.
Newspaper #10:
5. In the corner near the vacant lot is a newspaper, which is lying on the
grass.
6. Opposite of that location is the front of the neighbor's yard, where you
find a few cigarettes and some boot prints.
-=- Obj 2: Question Neighbor
1. Go talk to the neighbor (in the yellow shirt) to start an interview.
Dudley Foreman Interrogation
Q1: Morelli fire witness report
Doubt
Q2: Suspicious activity
Doubt
Q3: Planned demolitions
Doubt
Q4: Promotional travel contest
Truth
2. After the interview, you look at two flyers given to you by both Biggs and
Mr. Foreman.
=== Case 18: Objectives 1 & 2 Video Guide Link:
http://blip.tv/getjesse/case-18-objectives-1-2-5200373
-=- Obj 3: Investigate Rancho Escondido
1. Use a street telephone to receive the address for the Elysian Fields office.
2. Drive to Rancho Escondido.
3. Upon arrival, a cutscene plays. You now have to disperse the riot taking
place. It's easy to do; just use the standard fighting tactics to take out two
people and the fight will end.
4. Now go over to the nearby burnt-out house. If you examine the brick wall,
Phelps will pull out one of the bricks. After that he puts it back in place,
which causes the wall to fall over. Not very well-built, is it?
=== Case 18: Objective 3 Video Guide Link:
http://blip.tv/getjesse/case-18-objective-3-5200441
-=- Obj 4: Question Leland Monroe
1. Drive to Elysian Fields.
2. Approach the lady at the front desk, who directs you upstairs.
3. Approach the secretary. A cutscene plays and you are allowed to enter Leland
Monroe's office.
4. You can take a look at things around Monroe's office. After that, go talk to
him to start the interview.
Leland Monroe Interrogation
Q1: Elysian linked to arsons
Doubt
Q2: Promotional travel contest
Lie -> Elysian Fields flyers
Q3: Local land acquisitions
Doubt
Q4: Rancho Escondido fire
Lie -> Poor cement quality
5. The interview ends. Mr. Monroe tells you to visit his secretary, who gives
you a list of names. Tap your finger on Herbert Chapman.
=== Case 18: Objective 4 Video Guide Link:
http://blip.tv/getjesse/case-18-objective-4-5200572
-=- Obj 5: Investigate Chapman's Residence
1. Before you leave the Elysian Fields building, go use the telephone in their
offices. This will give you some information about Chapman.
2. Drive to Chapman's Apartment.
3. You talk to Chapman's landlord. After that, go check out the back of
Chapman's vehicle. Inside you find mosquito coils, some ammunition, and one of
the contest flyers.
-=- Obj 6: Apprehend Herbert Chapman
1. Chapman shows up nearby and a vehicle chase begins. He gets into one of the
city's trolleys!
2. This is an odd vehicle chase because you are chasing after a trolley. The
main factor to consider when chasing the trolley is that you can't ram it or
wreck it (unlike other trolleys that you've seen before). For now, just wait it
out until you can do something. A good thing to do is to sit right behind the
trolley as you drive so that you don't hit any of the cars that it hits.
3. After you turn the corner, Biggs will start to shoot at the trolley from his
passenger window. Pull up on the left side of the trolley and give Biggs a good
shot into the open side panel of the trolley. This will "derail" the trolley
and stop the vehicle chase.
4. However, be ready with your gun. Chapman is not going quietly and will exit
the trolley firing at you and your partner. As soon as you stop the trolley,
get out of your vehicle and aim at the trolley's front exit; this will allow
you to quickly take Chapman out.
=== Case 18: Objectives 5 & 6 Video Guide Link:
http://blip.tv/getjesse/case-18-objectives-5-6-5200801
-------------------------------------------------------------------------------
[Ca19] Case 19: House of Sticks
-------------------------------------------------------------------------------
-=- Obj 1: Deal with Female Client
1. A conversation begins between you (Jack Kelso) and Elsa Lichtmann. She gives
you a life insurance letter to look at.
2. You then pull out her case file and take a look inside. Turn the property
details slip aside and take a look at the accident report.
-=- Obj 2: Question Elsa Lichtmann
1. The interview then begins.
Elsa Lichtmann Interrogation
Q1: Disputed claim payout
Doubt
Q2: Connection to Buchwalter
Doubt
Q3: Motive for dispute
Truth
2. The interview ends, and Elsa leaves.
-=- Obj 3: Visit Curtis Benson's Office
1. A secretary comes to your office and tells you to head upstairs to meet with
your boss, Curtis Benson. Head up there to trigger a cutscene where Benson
seems suspicious.
=== Case 19: Objectives 1, 2 & 3 Video Guide Link:
http://blip.tv/getjesse/case-19-objectives-1-2-3-5200903
-=- Obj 4: Investigate Subdivision Office
1. Drive to the Elysian Fields Site.
2. Go inside the field office on the left.
3. On the first desk you find a receipt for cement ingredients.
4. On the second desk are two items: a letter (order of demolition) and a note
from Leland Monroe saying "delays will not be tolerated".
-=- Obj 5: Brawl with Foreman
1. When you step outside the office, the site foreman starts a fight with you.
This guy is fairly tough so you'll need to be solid with your fighting tactics:
always block his punches, then counter with your own string of punches.
2. After the fight, the foreman gives you directions to the accident site.
=== Case 19: Objectives 4 & 5 Video Guide Link:
http://blip.tv/getjesse/case-19-objectives-4-5-5200997
-=- Obj 6: Investigate Accident Site
1. Drive to the Demolished House.
2. At the house are a few red flags, which mark evidence. You can pick them up
and examine them.
3. The one of interest to us is on the far left. Piece the wood fractures
together until the words "Keystone Films" is shown.
-=- Obj 7: Escape the Bulldozer
1. After looking at the evidence, the crazy foreman returns with a bulldozer!
A foot chase begins; this time you are the one running away.
2. The way this gameplay segment works is this: there are obstacles in front of
you that you need to jump over to continue running. Behind you is the
bulldozer, which continually moves forward. It will eventually catch up with
you and kill you if you don't do anything to delay it; you can delay it by
aiming your gun at the driver, which causes him to slow down (you can't shoot
him though).
3. The way to beat this segment is to use the following tactics: after you
scale each of the obstacles, turn around and take aim at the bulldozer driver.
Immediately after that, turn back around and start running again. Repeat for
each obstacle. This will slow the bulldozer down enough that you can make your
escape at the end where there is a ladder.
=== Case 19: Objectives 6 & 7 Video Guide Link:
http://blip.tv/getjesse/case-19-objectives-6-7-5201088
-=- Obj 8: Investigate Keystone Films
1. Use a street telephone to receive an address for Keystone Films.
2. Drive to Keystone Film Studios.
3. Upon arrival, you bribe the guard. This allows you to hop the front chain-
link gate.
4. On top of the lumber pile right in front of the gate is a receipt for lumber
delivery.
5. Over to the right in the corner is a notice that says the lumber is of low
quality.
6. Head further back behind the area into the "screening room" building.
7. On the right table you find a film reel labeled "Suburban Redevelopment".
8. Go over to the projector case and open it. Jack will turn it on. The top
dial controls the film's focus, the middle dial controls the speed, and the
bottom switch will reset the film's position. After adjusting the focus and
speed, flip the bottom switch.
-=- Obj 9: Telephone Curtis Benson's Office
1. After watching the film, head back outside to the guardpost. Use the phone
inside to contact your boss, Mr. Benson.
=== Case 19: Objectives 8 & 9 Video Guide Link:
http://blip.tv/getjesse/case-19-objectives-8-9-5201168
-=- Obj 10: Investigate Elysian Fields Site Two
1. Drive to Elysian Fields Site Two.
2. Go inside the empty house that's under construction (it has a blinking light
upstairs). Inside you can examine parts of the house (like the light switch and
sink) that seem to indicate something is very fishy about the construction
going on.
3. Head upstairs and into the largest room (it appears to be the master
bedroom). A fight will start with some hitmen. It is impossible to win this
fight, so don't worry about losing. The hitmen will do extremely fast counter
punches against you, which quickly wear you down.
-=- Obj 11: Get in a Vehicle
1. After the cutscene, you escape your captors. Run straight and towards the
red car in front of you, which will serve as your means of transportation.
-=- Obj 12: Escape Pursuers
1. Once you get in the red car, a vehicle chase begins. You are one fleeing the
scene this time though, so hold down the gas pedal! You can try to run the
enemy vehicles off the road and get them stuck on objects and such, but I've
found a better method.
2. Go drive out into a somewhat enclosed area with plenty of room for you to
escape from and wait for the bad guys to catch up with you. When they do, they
will eventually get out of their vehicles; when you see them get out and start
running towards you, make a break for it! This will give you plenty of time to
race off in a safe direction as you put a good amount of distance between you
and the bad guys.
-=- Obj 13: Get to Elsa's Apartment
1. After you lose the pursuers, now it is just a matter of driving to your
current destination, which is Elsa's Apartment.
=== Case 19: Objectives 10, 11, 12 & 13 Video Guide Link:
http://blip.tv/getjesse/case-19-objectives-10-11-12-13-5201283
-------------------------------------------------------------------------------
[Ca20] Case 20: A Polite Invitation
-------------------------------------------------------------------------------
-=- Obj 1: Pay Curtis Benson a Visit
1. Drive to Curtis Benson's apartment.
2. Out in front of the building you can look at the mailboxes to see that Mr.
Benson is in apartment #2.
3. After entering the apartment, it's time to search it. Start by looking at
the desk, which has an insurance agreement letter.
4. Go to the dining table, where a folder sits on the corner. Inside are some
stock certificates for Suburban Redevelopment.
5. Kick open the double doors to trigger a cutscene; it seems Mr. Benson takes
part in Hollywood's excess.
-=- Obj 2: Question Curtis Benson
1. After the cutscene, approach Mr. Benson to start the interview.
Curtis Benson Interrogation
Q1: Motive for fraud
Lie -> Share certificates
Q2: Suburban Redevelopment
Lie -> Insurance agreement
Q3: Buchwalter case settlement
Doubt
2. After the interview, Jack leaves the apartment.
=== Case 20: Objectives 1 & 2 Video Guide Link:
http://blip.tv/getjesse/case-20-objectives-1-2-5201547
-=- Obj 3: Investigate California Fire & Life
1. Drive to California Fire & Life.
2. Enter your office and examine the case file on your desk. Tap the blueprints
on the left, then tap the pink property details card on the right.
-=- Obj 4: Attend Land Registry Office
1. Drive to the Hall of Records.
2. Talk to the guy at the front desk, who directs you to go upstairs.
3. Talk to the guy at the upstairs Land Registry front desk, who will assist
you in finding the answers you need.
4. You will open up the Hall of Records Company Register ledger. Turn the page,
then look on the right page to find the Suburban Redevelopment Fund. Tap your
finger on Courtney Sheldon's name.
5. After that you are taken to the land plot table device. Just do as Jack
keeps saying, which is setting the Latitude dial to 34 degrees, 4 minutes, and
29 seconds and setting the Longitude dial to 118 degrees, 17 minutes, and 58
seconds.
6. Now it's time to do some math. Again do what Jack says by dividing 1876988
by 90000, which is 20.
7. If A equals 0, then 20 equals U; go over to the "U" section. Open up the
land value record book and find the lot number (1876988); tap on it with your
finger.
=== Case 20: Objectives 3 & 4 Video Guide Link:
http://blip.tv/getjesse/case-20-objectives-3-4-5201679
-=- Obj 5: Hall of Records Battle
1. A shootout begins in the Hall of Records.
2. From your starting position, you can easily gun down the first enemy.
3. Ease over to the right and have your gun ready to take out the next guy.
4. The other two guys are further away: one at the far side of the room and the
other on the other side of the entrance to the room. Wait for them to make a
move first, then respond accordingly.
=== Case 20: Objectives 5 Video Guide Link:
http://blip.tv/getjesse/case-20-objective-5-5201757
-=- Obj 6: Answer the Telephone
1. After the battle, you suddenly appear in the hallway of your apartment
complex. Enter your apartment to answer the phone and talk to Mr. Monroe.
-=- Obj 7: Meet Leland Monroe
1. Drive to Leland Monroe's Mansion.
2. A cutscene plays; it's time to bust into the mansion.
3. From your starting position, you can easily take out the closest couple of
enemies.
4. The next part involves you moving up from cover to cover; in between moving
from cover to cover, you will need to pause and kill enemies. The enemies are
not afraid to make moves and be aggressive, so be patient.
5. Once you get up to the mansion's entrance, there are a couple of enemies
immediately beyond the door you open. Either be ready to kill them quickly, or
retreat back as soon as you open the door; if you retreat, your nearby Marine
buddy will help you take the enemies out.
6. Inside you will come to a staircase room; the staircase splits off into two,
going along each of the upper sides of the room. Take cover behind the walls of
the entrance to this room to take out the first two enemies on the ground
level. After you kill them, slowly enter the room; when two more enemies attack
from the upper level, retreat back to your former position of cover behind the
room's entrance. This will take away the enemies' positional advantage.
7. Once you reach the bathroom, the next door will lead to Mr. Monroe's office,
which starts a cutscene.
=== Case 20: Objectives 6 & 7 Video Guide Link:
http://blip.tv/getjesse/case-20-objectives-6-7-5201863
-=- Obj 8: Search Leland Monroe's Office
1. Leland lies injured on the ground. First go take a look inside his safe.
Inside you find a payroll notebook (hmmm, Roy Earle's name is in there three
times), Suburban Redevelopment Fund share certificates, and an intelligence
report on Dr. Fontaine (written by Roy Earle!).
2. On the desk you find a list of the household names that were holding out on
selling their homes. It seems as though Leland was keeping a close eye on the
situation.
Newspaper #11:
3. A newspaper can be found at the back of the room. Next to it is a picture of
the dinner conversation from the film you watched (at Keystone Films).
4. When Jack is finished searching the office, he will use Leland's office
telephone.
=== Case 20: Objective 8 Video Guide Link:
http://blip.tv/getjesse/case-20-objective-8-5201914
-------------------------------------------------------------------------------
[Ca21] Case 21: A Different Kind of War
-------------------------------------------------------------------------------
-=- Obj 1: Visit Rapid Exterminators
1. Drive to Rapid Exterminators.
2. Talk to the guy at the front desk, who says we need to check elsewhere.
Newspaper #12:
3. Before leaving, pick up the newspaper on the counter.
-=- Obj 2: Visit Nuclear Bug & Rodent Control
1. Drive to Nuclear Bug & Rodent Control.
2. Talk to the guy at the front desk; apparently it's just him and two
Mexicans working there though.
-=- Obj 3: Visit Westlake Pest Control
1. Drive to Westlake Pest Control.
2. Talk to the guy at the front desk, who gives you an address.
=== Case 21: Objectives 1, 2 & 3 Video Guide Link:
http://blip.tv/getjesse/case-21-objectives-1-2-3-5202504
-=- Obj 4: Investigate Murder Scene
1. You temporarily shift back to playing as Cole Phelps and are now searching
Dr. Fontaine's residence.
2. Before entering the main room, take a look at the cabinet in the corner;
there you find a stash of morphine syrettes.
3. To the right of the entrance to the main office, there is a folder with a
note to Leland Monroe; behind it is a list of household names, as well as a
detailed account of the arsonist's mental health.
4. Take a look at the broken glass behind the desk.
5. Pick up and examine the crystal ball, which is lying on the side of the room
on the floor.
6. Examine Dr. Fontaine's body, starting with his head, then the lighter in his
left hand.
Newspaper #13:
7. On the end of the desk is the thirteenth and final newspaper.
8. Look at the notepad in the middle of the desk; you will need to use Cole's
shading technique to read what was previously written on it.
9. After that, take the newspaper clipping on the right and place it on the
notepad to reveal Dr. Fontaine's and Mr. Monroe's ultimate plan.
=== Case 21: Objective 4 Video Guide Link:
http://blip.tv/getjesse/case-21-objective-4-5202585
-=- Obj 5: Investigate Rancho Rincon
1. Now you go back to Jack Kelso. Enter the ranch house; inside the door on the
right is flamethrower! Phelps notes the oddity of it.
2. When you get to the paper crane room, examine the Los Angeles River Tunnels
map on the wall.
3. To the right of the map, pick up one of the paper cranes near the candles.
4. From there, take a look to your right to find several pictures from World
War II. As Jack looks at them, he soon realizes that he knows all of the people
in the photographs!
=== Case 21: Objective 5 Video Guide Link:
http://blip.tv/getjesse/case-21-objective-5-5202610
-=- Obj 6: Escort Jack Kelso to L.A. River Tunnels
1. Now you go back to Cole Phelps again. It's time to escort Jack Kelso's car.
2. The corrupt cop vehicles are easy to get rid of, whether you shoot their
tires out or cause them to wreck; the problem is that they keep coming one
after another. Your main concern will be to keep the cop cars away from Kelso;
if you see a cop car approach Jack's car, quickly accelerate ahead so that you
can deal with the threat. If no enemies are going after Kelso, then concentrate
on eliminating them one by knocking them off the road.
3. The entire chase sequence takes place on city streets, so there will always
be plenty of room to maneuver around. This is helpful for you, because you
don't have to worry about making tricky corners or turns.
4. Eventually the cop vehicles will stop coming after you and Kelso. When this
happens, it's smooth sailing for the rest of the way.
=== Case 21: Objective 6 Video Guide Link:
http://blip.tv/getjesse/case-21-objective-6-5202680
-=- Obj 7: Final Battle in the Tunnels!
1. For the final battle in the LA river tunnels, we play as Jack Kelso. If you
have been playing the game regularly up to this point, you should have no
problem with the skirmishes ahead; in fact, you've probably already encountered
tougher challenges than this.
2. From your starting position you must fight through a large group of enemies
up ahead. Slowly make forward progress; take cover behind the pillars and kill
enemies as they appear. Pick up any automatic weapons you find.
3. After that skirmish, head into the left tunnel. Once you reach the end of
that tunnel, turn left again. Halfway through this tunnel is an opening that
water is flowing into; Jack doesn't care about getting his pants wet, so head
into that opening!
4. This will take you to a square room (with more water) and a right turn into
another tunnel. At the end you can see a ladder on the right side which leads
to an upper level; wait a few seconds before moving on, because two enemies
will try to climb down that ladder. Make sure you give them a proper greeting!
5. Once you climb up the ladder, an enemy may be waiting for you on the right;
be ready to take aim at him. From the ladder, head to the right to the doorway,
where you find a weapons cache. After picking a new weapon, go back by the
ladder and take the left path.
6. In front of you is a tunnel with a large pipe in it; across the way are a
few enemies. As you make your way into the tunnel, you see a corrupt cop get
fried by a flamethrower!
7. You will enter a large room; in the distance on your right you will see
another enemy get toasted by the flamethrower. From your initial position in
this large room, you can take cover behind the sheet metal in front of you.
This provides you with the necessary cover to take out all the enemies in the
area.
8. Head downstairs, where you'll find a few more enemies who are guarding
another weapons storage cache.
9. From the second weapons room, take a step out of the doorway and head down
the ladder to the left. This will show a cutscene of rising water. From your
current position (in the corner), make your way towards the opposite corner.
There you will find a ladder to escape the rising water.
10. Once you get up the ladder you'll find more enemies to fight. After dealing
with them, head up the stairs ahead.
11. This brings you to some upper walkways, and a few enemies. These are the
last enemies in the game, so give them what for! Now you can enter the Jackson
Pump Room, which ends the game. Now it's time to watch the ending to this great
game!
=== Case 21: Objective 7 Video Guide Link:
http://blip.tv/getjesse/case-21-objective-7-5202885
-------------------------------------------------------------------------------
[DLCs] DLC Cases
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
[DLC1] DLC Case 1: The Consul's Car (Traffic Case)
-------------------------------------------------------------------------------
-=- Obj 1: Investigate the crime scene.
1. Travel to the crime scene.
2. Look at the registration slip at Marker A.
3. Look at the flag to the left of Marker A.
4. Look at the license plate by Marker B.
5. Look at the absent tire by Marker C.
6. Open up the vehicle's trunk.
7. Away from the car, take a look at the wrench near Marker D (can be found to
the right of the baseball bat).
8. Use the nearby phone.
=== The Consul's Car: Objective 1 Video Guide Link:
http://www.youtube.com/watch?v=5Q9mzKZmKiU
-=- Obj 2: Question Oswald Jacobs.
1. Approach Jacobs to begin the interview.
Oswald Jacobs Interrogation
Q1: Witness report
Truth
Q2: Hispanic suspects
Doubt
Q3: Possible suspect vehicle
Truth
Q4: Vehicle stripped of parts
Doubt
2. After the interview, go over to the bench behind Jacobs and pick up the
notebook. "Further investigate" it two times to get more information.
3. Use the nearby phone (again).
=== The Consul's Car: Objective 2 Video Guide Link:
http://www.youtube.com/watch?v=xorFkbHtqsE
-=- Obj 3: Question Juan Francisco Valdez.
1. Travel to the police station.
2. Follow your partner to the interview room.
Juan Francisco Valdez Interrogation
Q1: Packard purchase history
Doubt
Q2: Theft of the consular vehicle
Doubt
Q3: Association with Gabriel
Lie -> Valdez's notebook
3. After the interview you can exit the station.
=== The Consul's Car: Objective 3 Video Guide Link:
http://www.youtube.com/watch?v=g5e7OXj1vCY
-=- Obj 4: Investigate the dealership.
1. Travel to the dealership.
2. After talking to the owner, follow him to the garage.
3. Approach the tool bench to begin a short puzzle. Place the yellow wrenches
in the empty yellow slots from the biggest size to the smallest size; after
that continue with the red wrenches. Phelps will notice that the top empty slot
is missing its wrench (the same one at the crime scene).
4. Take a look at the license plates on the wall to the left of the tool bench.
=== The Consul's Car: Objective 4 Video Guide Link:
http://www.youtube.com/watch?v=2Iq0gEl2aWA
-=- Obj 5: Question the dealership owner.
1. Approach the owner.
William Dewey Interrogation
Q1: Association with Valdez
Lie -> Valdez's notebook or Alleged bribery
Q2: Whereabouts of Del Gado
Doubt
Q3: Wrench used in auto theft
Doubt
2. After the interview concludes, you are finished with the dealership.
=== The Consul's Car: Objective 5 Video Guide Link:
http://www.youtube.com/watch?v=vlXyOskGcoE
-=- Obj 6: Investigate the Del Gado Residence.
1. Travel to the Del Gado Residence.
2. In the entrance, look at the corner where various letters sit. This will
reveal that you need to go to apartment 3.
3. On the reading table, you see the missing flag from the stolen vehicle.
4. In the hallway is a picture of Del Gado and his sports car.
5. In the kitchen, take a look at the table. Del Gado was here recently.
6. Go outside from the kitchen. Go downstairs and into the garage. Here you can
examine the two tires and the diplomatic license plate.
=== The Consul's Car: Objective 6 Video Guide Link:
http://www.youtube.com/watch?v=mAttGrfHaoM
-=- Obj 7: Question Anna Rodriguez.
1. Return to the residence and approach Anna.
Anna Rodriguez Interrogation
Q1: Motive for auto theft
Truth
Q2: Last contact with Gabriel
Lie -> Breakfast plates
Q3: Diplomatic plates recovered
Doubt
Q4: Location of Gabriel
Truth
2. After the interview you can leave the building.
=== The Consul's Car: Objective 7 Video Guide Link:
http://www.youtube.com/watch?v=qd197V9OVw0
-=- Obj 8: Apprehend the suspect.
1. Travel to the illegal street race.
2. Upon arrival you will begin a vehicle chase after Gabriel in his red sports
car. During this chase, besides trying to keep on Gabriel, you will also have
to deal with the other racers. They may try to ram into you so be cautious; if
you have the opportunity to do so, go ahead and run them off the road so that
you can be free to concentrate on Gabriel.
Eventually Gabriel will drive off the road and into a waterway. If you miss him
when he does this, don't worry; you can keep on driving to the left above the
waterway where you will see him down below on your right. Drive into the
waterway and follow Gabriel. There are a few obstacles in the water, so be sure
to avoid them as they slow you down. Eventually Gabriel will drive out of the
waterway and disable his vehicle. When this happens, quickly jump out of your
vehicle and arrest him before he starts running away.
=== The Consul's Car: Objective 8 Video Guide Link:
http://www.youtube.com/watch?v=ThIniqkoJ1U
-------------------------------------------------------------------------------
[DLC2] DLC Case 2: A Slip of the Tongue (Traffic Case)
-------------------------------------------------------------------------------
-=- Obj 1: Investigate Stolen Vehicle Report
1. Exit the police station and drive to the crime scene.
-=- Obj 2: Apprehend fleeing suspect
1. Right as you arrive, you see a suspect leaving in the stolen vehicle. A
vehicle chase scene starts.
2. If you've played some of the cases later in the game (i.e. after the traffic
cases), then you'll have an easy time with this chase. It's a typical chase
through the city streets; your partner will not fire at the suspect's tires
though, which means you'll have to disable the vehicle yourself.
3. The easiest way to disable the green car is to ram the engine as it makes a
turn. The green car isn't very sporty, so it takes wide turns; this gives you
the perfect opportunity to ram its engine from the side.
-=- Obj 3: Question Cliff Harrison
1. After the vehicle chase ends, you question Cliff.
Cliff Harrison Interrogation
Q1: Vehicle reported as stolen
Truth
Q2: Motive for flight
Doubt
Q3: Vehicle purchase details
Truth
=== DLC Case 2: Objectives 1, 2 & 3 Video Guide Link:
http://blip.tv/getjesse/a-slip-of-the-tongue-objectives-1-2-3-5315404
-=- Obj 4: Investigate Coombs Automotive
1. Travel to the Coombs Automotive Company.
2. Upon arrival a cutscene will trigger with the owner.
-=- Obj 5: Interview Richard Coombs
1. After the cutscene, you enter the owner's office. He gives you two clues; a
pink slip (which you can investigate further) and receipt. After that, it's
time to question Mr. Coombs.
Richard Coombs Interrogation
Q1: Details of transaction
Truth
Q2: Description of suspect
Truth
Q3: Association with Marquee
Truth
Q4: Check Payment Details
Doubt
Q5: Suspicious Transaction
Doubt
=== DLC Case 2: Objectives 4 & 5 Video Guide Link:
http://blip.tv/getjesse/a-slip-of-the-tongue-objectives-4-5-5315575
-=- Obj 6: Phone in to the station
1. After you exit the used car lot, find a nearby phone to call in to the
station (it will be highlighted on your mini-map).
-=- Obj 7: Investigate Jean Archer's Address
1. Travel to 146 North Fremont Avenue.
2. Upon arrival you find out that the address is just a vacant lot and not an
actual residence.
-=- Obj 8: Return to Central Police Station
1. Travel to the Central Police Station, where you are told to go to interview
room #2.
-=- Obj 9: Interrogate James Belasco
1. Enter interview room #2 to start the interrogation of Mr. Belasco.
James Belasco Interrogation
Q1: Stolen auto courier
Doubt
Q2: Association with Archer
Lie -> Archer's ownership papers
Q3: Auto theft racket
Doubt
Q4: Stolen vehicles warehoused
Doubt
2. After the interview, you are approached by Ray Pinker from technical
services; he gives you some clues.
=== DLC Case 2: Objectives 6, 7, 8 & 9 Video Guide Link:
http://blip.tv/getjesse/a-slip-of-the-tongue-objectives-6-7-8-9-5315684
-=- Obj 10: Race to Western Union Office
1. Before you leave the station, an officer in the hallway tells you that Jean
Archer was spotted at a nearby location.
2. Sprint out of the station and head towards the yellow marker on your mini-
map. You have less than a minute to get there before Jean disappears, so be as
quick as you can.
-=- Obj 11: Interview Jean Archer
1. Once you reach Jean, an interrogation sequence begins.
Jean Archer Interrogation
Q1: Stolen Kaiser Frazer
Doubt
Q2: Association with Belasco
Lie -> Belasco's ownership papers
Q3: Stolen auto courier
Doubt
=== DLC Case 2: Objectives 10 & 11 Video Guide Link:
http://blip.tv/getjesse/a-slip-of-the-tongue-objectives-10-11-5315768
-=- Obj 12: Battle at 58 Industrial Street
1. Travel to 58 Industrial Street. Upon arrival a cutscene plays and a battle
will start inside the warehouse.
2. Right from your starting position behind cover, you can take out the enemy
in front of you. After that, make your way into the warehouse and find some
cover to hide behind.
3. There are many enemies inside the main room of the warehouse; be patient and
pick your targets one at a time. These enemies act just like all of the other
enemies in the game, which means they will expose themselves and give you
plenty of opportunities to shoot them.
4. After the ground level of the warehouse is cleared out, go upstairs with
your partner. There are a couple more enemies up here, who will rush behind
cover. After they are gone, head to the door at the far side.
-=- Obj 13: Interview Steven Bigelow
1. You find Mr. Bigelow in an office. Before questioning him you are given the
opportunity to search the office.
2. Behind Mr. Bigelow is a box full of pink slips.
3. On the side table next to your partner are two clues; pick each of them up.
4. After that it is time to question Mr. Bigelow.
Steven Bigelow Interrogation
Q1: Pink slip supply
Doubt
Q2: Association with Leitvol
Lie -> Note from Ray Pinker
=== DLC Case 2: Objectives 12 & 13 Video Guide Link:
http://blip.tv/getjesse/a-slip-of-the-tongue-objectives-12-13-5315836
-=- Obj 14: Apprehend Gordon Leitvol
1. Travel to the Marquee Printing Company and enter it. This will start an
interrogation of Mr. Leitvol. Depending on which clues you have found, you may
have different questions available to ask. If you've followed everything in
this guide correctly, you should only have one question.
Gordon Leitvol Interrogation
Q: Deliveries to Industrial Street
Lie -> Betting slips
Alternate: Knowledge of theft racket
Doubt
Alternate: Coombs auto deliveries
Doubt
Alternate: Pink slip supply
Doubt
=== DLC Case 2: Objective 14 Video Guide Link:
http://blip.tv/getjesse/a-slip-of-the-tongue-objective-14-5315856
-------------------------------------------------------------------------------
[DLC3] DLC Case 3: The Naked City (Vice Case)
-------------------------------------------------------------------------------
-=- Obj 1: Investigate the crime scene
1. Drive to the crime scene.
2. Inside the apartment's living room, go take a look at the row of three
pictures sitting to the right of the record player. Pick each of them up and
investigate further.
3. In the bathroom, look at the victim's neck, left hand, and right inside
forearm.
4. In the bedroom, go look at the blue smoking jacket. After that, look at the
pills on the floor. Related to the pills, go to the bedside next to the lamp to
find a pill box (which can be investigated further.
-=- Obj 2: Question the maid
1. After searching the apartment, go ask the maid some questions.
Virginia Reynoldson Interrogation
Q1: Victim's state of mind
Lie -> Sleeping pills
Q2: Victim's personal life
Lie -> Men's smoking jacket
Q3: Relationship with victim
Doubt
=== DLC Case 3: Objectives 1 & 2 Video Guide Link:
http://blip.tv/getjesse/the-naked-city-objectives-1-2-5338526
-=- Obj 3: Investigate Dr. Stoneman's office
1. Before leaving the apartment complex to drive to Dr. Stoneman's office, take
a look at the trash can on the right in the lobby. In it you will find a
morphine syrette.
2. Drive to Dr. Stoneman's Practice.
3. After stepping inside the building, you can take a look at the directory on
the wall to see that Dr. Stoneman is on the 5th floor. Take the elevator.
4. Once inside you will talk to the secretary (and interrupt a patient's visit
with the doctor; oh well!).
-=- Obj 4: Question Dr. Stoneman
1. Once you enter his personal office, it's time to start questioning him.
Dr. Stoneman Interrogation
Q1: Relationship with victim
Lie -> Benzedrine prescription
Q2: Additional medications
Doubt
=== DLC Case 3: Objectives 3 & 4 Video Guide Link:
http://blip.tv/getjesse/the-naked-city-objectives-3-4-5338604
-=- Obj 5: Investigate dress store
1. Travel to the dress store.
-=- Obj 6: Question store owner & employee
1. Upon walking inside, an interview begins with the store owner.
Store Owner Interrogation
Q1: Victim's employment history
Truth
2. After that short interview ends, it is time to interview one of the store's
employees. She will show you a pearl ring before the questions start.
Heather Swanson Interrogation
Q1: Relationship with victim
Truth
Q2: Informed of 'Mr. Henderson'
Truth
=== DLC Case 3: Objectives 5 & 6 Video Guide Link:
http://blip.tv/getjesse/the-naked-city-objectives-5-6-5340207
-=- Obj 7: Investigate Hollywood Morgue
1. Before moving on, find a nearby telephone to use.
2. Travel to the Hollywood Receiving Hospital.
3. After the cutscene with Mal, look at the harmonica.
-=- Obj 8: Interview Henry Arnett
1. Head over to the Hollywood Police Station across the street.
2. Enter interview room #2 to start the interview with Henry.
Henry Arnett Interrogation (1st)
Q1: Relationship with victim
Doubt
Q2: Informed of 'Mr. Henderson'
Lie -> Housekeeper's statement
Q3: Burglary suspect Leblanc
Doubt
=== DLC Case 3: Objectives 7 & 8 Video Guide Link:
http://blip.tv/getjesse/the-naked-city-objectives-7-8-5340362
-=- Obj 9: Tail Henry Arnett (Part 1)
1. Part 1 of this objective is to follow Henry in a vehicle. Henry drives in a
yellow car, so it is very easy to spot him in traffic.
2. Use the typical vehicle tailing techniques: keep your distance, keep him in
sight, don't attract attention, and don't move until he moves.
=== DLC Case 3: Objective 9 Part 1 Video Guide Link:
http://blip.tv/getjesse/the-naked-city-objective-9-part-1-5340488
-=- Obj 9: Tail Henry Arnett (Part 2)
1. Part 2 of this objective is to follow Henry on foot. Henry is the guy in the
fancy suit; lots of people wear suits though, so make sure you don't lose him.
2. Watch him and be patient when he's in sight; don't move up out of your
cover. Once he's either out of sight or very far away, move out from cover and
move up to a new location. Rinse and repeat until Henry enters the travel shop.
=== DLC Case 3: Objective 9 Part 2 Video Guide Link:
http://blip.tv/getjesse/the-naked-city-objective-9-part-2-5340567
-=- Obj 10: Assist Patrolman Wallis
1. Find a nearby telephone and use it.
2. Drive to the Hollywood Ninth Beat.
3. You find Patrolman Wallis chasing after two guys. Help out Wallis by
following them and gunning them down (they are armed and will fire at you).
4. If one of the guys makes it to a certain point, he will spawn two more
enemies. This is no problem though; they act like all the other enemies in the
game, so just take aim and fire when they expose themselves from cover.
-=- Obj 11: Return to Hollywood Station
1. Drive to the Hollywood Police Station.
2. Once inside, you will watch a cutscene. After the cutscene, you will look at
a list of stolen items. Tap your finger on the Faberge Gold Cigarette Case, the
Black Sapphire Ring, the Silver Pill Box, and the Pearl Ring.
=== DLC Case 3: Objectives 10 & 11 Video Guide Link:
http://blip.tv/getjesse/the-naked-city-objectives-10-11-5340638
-=- Obj 12: Question Mrs. Evestrom
1. Drive to the Evestrom Residence.
2. Once inside the residence, the interview with Mrs. Evestrom begins.
Mrs. Evestrom Interrogation
Q1: List of stolen items
Lie -> Faberge cigarette case
Q2: Burglary incident report
Truth
=== DLC Case 3: Objectives 12 Video Guide Link:
http://blip.tv/getjesse/the-naked-city-objective-12-5340864
-=- Obj 13: Apprehend suspect
1. Drive to Arnett's Apartment. For some reason the game will not allow you to
fast travel there (perhaps because Miss Swanson is in the vehicle), so you'll
have to manually drive.
2. Once you get to the apartment, a foot chase scene starts. A man darts out
the window. Follow him!
3. This is a short chase. Just go where the suspect goes and keep him in sight.
After you tiptoe across the board to the adjoining roof, the suspect will
ambush Phelps with a club and escape.
-=- Obj 14: Investigate Arnett's apartment
1. After the cutscene, it is time to check out Arnett's residence. Luckily
though there is only one thing to examine: his suitcase to the right of the
couch. Open it up to find a train ticket and expensive watch.
2. Now it's time to ask Mr. Arnett some questions.
Henry Arnett Interrogation (2nd)
Q1: Professional burglary ring
Lie -> Faberge cigarette case
Q2: Motive for Randall murder
Lie -> Train ticket
Q3: Identity of "Mr. Henderson"
Lie -> Contraband list
3. Henry is arrested after the interrogation is finished.
=== DLC Case 3: Objectives 13 & 14 Video Guide Link:
http://blip.tv/getjesse/the-naked-city-objectives-13-14-5340952
-=- Obj 15: Interrogate Doctor Stoneman
1. Drive to Dr. Stoneman's Practice.
2. Once inside the office, a cutscene plays.
3. After the cutscene, use the telephone on Dr. Stoneman's desk.
-=- Obj 16: Apprehend "Willy"
1. Drive to Willy's Apartment.
2. After the cutscene, walk to the corner and turn left. You hear a harmonica;
keep going until you find Willy playing the harmonica in one of the left
alleyways.
3. A foot chase starts; follow Willy up to the roof of the building.
4. This foot chase isn't too difficult; all you have to do is keep going up.
5. Eventually you will reach an area that triggers a cutscene. Afterwards, you
need to start shooting at Willy as he climbs a ladder.
6. Willy seems to have some extra health (or invisible walls around the
letters), because shooting him as he climbs doesn't seem to affect him that
much. Once he reaches the top of the ladder and starts shooting at you though,
he is as easily killled as any other enemy.
</pre><pre id="faqspan-4">
=== DLC Case 3: Objectives 15 & 16 Video Guide Link:
http://blip.tv/getjesse/the-naked-city-objectives-15-16-5341025
-------------------------------------------------------------------------------
[DLC4] DLC Case 4: Nicholson Electroplating Disaster (Arson Case)
-------------------------------------------------------------------------------
Coming in a future update.
-------------------------------------------------------------------------------
[DLC5] DLC Case 5: Reefer Madness (Vice Case)
-------------------------------------------------------------------------------
Coming in a future update.
-------------------------------------------------------------------------------
[TrCr] Traffic Street Crimes
-------------------------------------------------------------------------------
-=- Street Crime 1: Boxing Clever
Objective: Apprehend the burglary suspect
1. You start the street crime out in a foot chase. Follow the suspect to the
building that's under construction; you will follow him all the way to the
roof.
2. Once on the roof, the suspect runs out of running room and gets desperate;
now a fist fight begins. Block the suspect's initial series of punches; after
that you can proceed to mash the punch button and send him to jail.
=== Street Crime 1: Boxing Clever Video Guide Link:
http://blip.tv/getjesse/street-crime-1-boxing-clever-5218432
-=- Street Crime 2: Cosmic Rays
Objective: Apprehend the disturbed suspect unharmed
1. This is a foot chase after a mentally disturbed suspect. He leads you around
the city streets in random directions; eventually you ascend to the top of a
building, where the chase ends tragically.
=== Street Crime 2: Cosmic Rays Video Guide Link:
http://blip.tv/getjesse/street-crime-2-cosmic-rays-5218751
-=- Street Crime 3: Masked Gunman
Objective: Subdue the suspect
1. The suspect has already fired at you (and continues to fire at you as you
chase him), so this foot chase is not the kind of chase where you are trying to
capture the suspect; i.e. you need to shoot and kill him.
2. You start out climbing to the top of the building and then climbing back
down immediately. As you follow the suspect, wait until you have a clear shot
(and take it). Be careful as there are innocent bystanders along some of the
routes.
=== Street Crime 3: Masked Gunman Video Guide Link:
http://blip.tv/getjesse/street-crime-3-masked-gunman-5218595
-=- Street Crime 4: Shoo-Shoo Bandits
Objective 1: Locate the suspects
1. Keep sprinting forward along the left side of the raised train tracks. After
you reach the top of the stairs, turn left down the alleyway. There you will
spot the suspects.
Objective 2: Subdue the suspects
1. At the end of the alleyway are the two suspects. They will shoot at you, so
approach carefully. Take cover behind something and wait for them to expose
themselves so that you can take them out.
=== Street Crime 4: Shoo-Shoo Bandits Video Guide Link:
http://blip.tv/getjesse/street-crime-4-shoo-shoo-bandits-5218455
-=- Street Crime 5: Gangfight
Objective: Subdue the armed suspects
1. From behind your starting cover, you are faced with a large group of armed
suspects. None of the enemies in front of you seem too concerned with their own
well-being, so you should find it easy to gun them down as they stand out in
the open.
2. After taking out the initial group of enemies, some more will drive up in a
car and get out. Knowing this beforehand you should be able to easily take care
of them as they get out of the vehicle.
=== Street Crime 5: Gangfight Video Guide Link:
http://blip.tv/getjesse/street-crime-5-gangfight-5218911
-=- Street Crime 6: Amateur Hour
Objective 1: Subdue the armed suspects
1. There are three armed enemies that need to be dealt with; ignore the female
suspect, as she is unarmed. Two suspects will run upstairs, so take out the
lone enemy that's downstairs.
2. Head up the stairs, but be careful; the two suspects have taken cover behind
you as you climb up the stairs. Turn around and shoot them as they pop up out
of their cover.
Objective 2: Assist Detective Bekowsky
1. Something happens downstairs.
Objective 3: Pursue the female suspect
1. Looks like the female suspect has run away, so run after her. She gets into
a vehicle and drives away; it's no problem though, because she drives into a
wall.
=== Street Crime 6: Amateur Hour Video Guide Link:
http://blip.tv/getjesse/street-crime-6-amateur-hour-5219129
-=- Street Crime 7: Death From Above
Objective: Subdue the armed suspects
1. From your starting position, you can take out the first two guys on the
upper roof. The guy on the far right is out of range, so move up closer to
another cover location; that will bring you close enough that your pistol can
hit him.
2. Climb up to the middle roof, then up to the upper roof. One of the gunmen is
holding a hostage. Aim to the left side of the hostage and go for a headshot on
the suspect.
=== Street Crime 7: Death From Above Video Guide Link:
http://blip.tv/getjesse/street-crime-7-death-from-above-5218849
-=- Street Crime 8: Theater Robbery
Objective 1: Pursue the suspect
1. The crime starts with a vehicle chase in the city streets. The chase will
quickly become tricky however, because the suspect will lead you through a
series of narrow alleyways, some of them with pedestrians! Be careful as you
navigate these areas.
2. The suspect vehicle will crash in a parking lot; the suspect then gets out
of the vehicle and climbs onto the nearby roof.
Objective 2: Apprehend the suspect
1. Now the foot chase begins. You need to gun the suspect down, so all you need
to do is wait for an opening to open fire.
=== Street Crime 8: Theater Robbery Video Guide Link:
http://blip.tv/getjesse/street-crime-8-theater-robbery-5218998
-=- Street Crime 9: Pawnshop Holdup
Objective 1: Gain access to the premises
1. After the opening cutscene, you and your partner are running around the side
of the building. Follow behind him; he knows the way. Once you reach the back
entrance, there are two doors you need to open to gain access to the suspects.
Objective 2: Subdue the armed robbery suspects
1. Once you come open the second door and come in contact with the suspects, a
firefight begins. Inside the small room there are two enemies; you can try to
take cover on the other side of the door you just opened, but it doesn't offer
a very good angle to fire from. If you move inside, there is cover just in
front of the door. From here, you can take out both suspects.
2. Your partner informs you to go upstairs, so get to it. The third suspect is
not inside the building (he's on the roof), so don't worry about getting shot.
3. Once you get to the roof, you enter into a hostage situation. Aim your gun
on the left side of the hostage and go for a headshot on the suspect.
=== Street Crime 9: Pawnshop Video Guide Link:
http://blip.tv/getjesse/street-crime-9-pawnshop-holdup-5218530
-=- Street Crime 10: Hotel Bandits
Objective 1: Pursue the suspects
1. You start out on foot, but it will quickly turn into a vehicle chase. Your
police car is not nearby, so grab a random car in the parking lot.
2. Follow the suspects' vehicle through the streets. After a few turns, the
suspects will pull into a parking garage and run to the roof. Enter the parking
garage and run after them.
Objective 2: Subdue the suspects
1. Now you are tasked with eliminating the suspects on the roof. There are only
two of them, so it shouldn't be too much trouble.
=== Street Crime 10: Hotel Bandits Video Guide Link:
http://blip.tv/getjesse/street-crime-10-hotel-bandits-5218678
-=- Street Crime 11: Army Surplus
Objective: Subdue the armed robbery suspects
1. This is a very short and easy street crime. You start out inside a building
facing towards the outside of a door; two suspects are in front of you. Kill
the first one, then proceed outside and find some cover; after that, just keep
a look out for the second suspect who has probably retreated a few steps by the
time you get outside.
=== Street Crime 11: Army Surplus Video Guide Link:
http://blip.tv/getjesse/street-crime-11-army-surplus-5218777
-=- Street Crime 12: Hung Out To Dry
Objective: Subdue the armed robbery suspects
1. You start the street crime outside of the store's back entrance. Your
partner takes cover at the right side, so take the opposite side on the left
wall. After taking out the enemies on the left side, move into the room and
take up a position against the rest of the enemies.
2. After the room is cleared out, there is usually another enemy left over in
the next room around the stairs. Navigate the stairs cautiously and take him
out.
=== Street Crime 12: Hung Out To Dry Video Guide Link:
http://blip.tv/getjesse/street-crime-12-hung-out-to-dry-5219064
-------------------------------------------------------------------------------
[HoCr] Homicide Street Crimes
-------------------------------------------------------------------------------
-=- Street Crime 13: Vengeful Ex
Objective: Subdue the armed suspect
1. This street crime is a nice short one. The armed old man starts out by
running down the busy street; to find him, just turn the quickly turn the
corner and start sprinting. Once you spot him, take aim and fire.
=== Street Crime 13: Vengeful Ex Video Guide Link:
http://blip.tv/getjesse/street-crime-13-vengeful-ex-5236239
-=- Street Crime 14: Death Plunge
Objective: Reach the roof
1. All you need to do is follow Galloway to the top of the building (climb the
pipe on the back of the building). After that, climb the ladder to talk the man
out of jumping.
=== Street Crime 14: Death Plunge Video Guide Link:
http://blip.tv/getjesse/street-crime-14-death-plunge-5223472
-=- Street Crime 15: Canned Fish
Objective 1: Subdue the suspects
1. You start this street crime out in a fist fight with two of the three
suspects. These guys aren't particularly tough, so just use standard fighting
tactics. After you knock out the first one, you can help Galloway with the
second one.
Objective 2: Pursue the suspect
1. After the fist fight you need to run over to the car because a vehicle chase
starts. The suspect is fleeing in a large truck; it seems impossible (or at
least very hard) to stop him by causing him to wreck, so just try to stay on
his tail and follow him. You probably don't have Galloway with you so there is
no one to shoot out the truck's tires.
Objective 3: Apprehend the suspect
1. At the end of the vehicle chase the truck will drive into one of the city's
waterways, which stalls it. This gives you the opportunity to run up to the
truck and capture the suspect.
=== Street Crime 15: Canned Fish Video Guide Link:
http://blip.tv/getjesse/street-crime-15-canned-fish-5236352
-=- Street Crime 16: Would Be Robber
Objective 1: Pursue the robbery suspects
1. A vehicle chase begins; the suspects are in a yellow car, which makes them
easy to spot in traffic. Most of the routes they take are along city streets,
so this chase isn't that difficult except for some sudden and sharp turns.
Objective 2: Subdue the hostage taker
1. Once the suspects' vehicle stops, one of the suspects takes a hostage. Aim
to the left side of the hostage and get a headshot on the suspect as soon as
his head appears.
Objective 3: Clear the roof of suspects
1. The other suspect climbs the ladder on the right up to the roof of the
building. Climb up after him and taken him out when he appears from out of
cover.
=== Street Crime 16: Would Be Robber Video Guide Link:
http://blip.tv/getjesse/street-crime-16-would-be-robber-5222075
-=- Street Crime 17: Running Battle
Objective 1: Pursue and apprehend the suspect
1. Follow the suspect through the alleyway and up the sides of buildings.
Initially you will be following the suspect with the intention of capturing him
(i.e. don't shoot to kill). During these few moments you have the opportunity
to fire a warning shot to stop the chase.
Objective 2: Subdue the suspect
1. Once the second objective appears, it's time to take the suspect down with
force (you no longer have the ability to use warning shots). Take aim at the
dangerous suspect and take him down.
=== Street Crime 17: Running Battle Video Guide Link:
http://blip.tv/getjesse/street-crime-17-running-battle-5222206
-=- Street Crime 18: Bank Job
Objective 1: Subdue the armed robbery suspects
1. You start out behind a police vehicle; from this position of cover, you can
easily take out the enemies behind the suspect vehicles.
2. After that, head into the lobby of the bank. There are enemies here, so if
you move inside be ready to take aim at enemies as they move out of cover. If
you'd prefer to be conservative, then you can take cover outside of the
entrance doors.
Objective 2: Use the elevator and investigate the vault
1. After the enemies are cleared out of the lobby, head to the back of the bank
and use the elevator on the right.
Objective 3: Clear the vault of suspects
1. Upon exiting the elevator, it is time once again to fight the bank robbers.
The main challenge will be the enemies inside the vault, which have some decent
cover to hide behind. One of them also has a shotgun, so keep your distance.
Find a good angle on each enemy and you can clear out the vault.
=== Street Crime 18: Bank Job Video Guide Link:
http://blip.tv/getjesse/street-crime-18-bank-job-5223181
-=- Street Crime 19: Unsuccessful Holdup
Objective 1: Pursue the suspects
1. The suspects run inside a small shack, which has a ladder leading
underground. Follow them down the ladder and through the tunnels.
Objective 2: Subdue the armed suspects
1. Once you find them, you get a new objective to take out the suspects. After
one of them falls, they begin to retreat further down the tunnels, climbing
down another ladder.
2. You are now in a railroad tunnel. The suspect(s) will have retreated to the
left. These tunnels are very long and open, so you may need to advance closer
to the suspect(s) in order to hit them with your pistol.
=== Street Crime 19: Unsuccessful Holdup Video Guide Link:
http://blip.tv/getjesse/street-crime-19-unsuccessful-holdup-5224005
-=- Street Crime 20: Cop Killer Shot
Objective: Clear the roof of armed suspects
1. One suspect will climb up to the roof while the other will remain behind to
shoot at you and your allies. Take out the one firing at you first (it's easy
to do since he doesn't have good cover). After that, climb up to the top of the
roof and take the other suspect out.
=== Street Crime 20: Cop Killer Shot Video Guide Link:
http://blip.tv/getjesse/street-crime-20-cop-killer-shot-5222953
-=- Street Crime 21: Honey Boy
Objective: Subdue the suspect
1. You start out behind the cover of a fence. Although you are in a good
defensive position from this spot, you won't be able to do much because the
suspect inside the house will stay behind his cover. You will need to move up
and force the suspect to come out of cover, which gives you the opportunity to
take him out.
=== Street Crime 21: Honey Boy Video Guide Link:
http://blip.tv/getjesse/street-crime-21-honey-boy-5236225
-=- Street Crime 22: Misunderstanding
Objective: Subdue the robbery suspect
1. The crime begins with a foot chase after the robber. He's already shot a
man, so that means we don't need to worry about catching him; all we need to
worry about is taking him down. You'll chase him mainly through residential
areas. As soon as you catch sight of him and see an opening to take aim, go
ahead and take him down to end the chase.
=== Street Crime 22: Misunderstanding Guide Link:
http://blip.tv/getjesse/street-crime-22-misunderstanding-5236389
-=- Street Crime 23: Thicker Than Water
Objective 1: Pursue the suspects
1. This street crime starts as a vehicle chase. The suspects will lead you
through three types of area. The first are narrow alleyways between buildings,
which can make the chase difficult if you get caught up on a corner or other
object. The second are construction yards, which are comparatively easy to get
through because of the mostly open terrain. The third are residential areas,
which can be difficult because of the increased traffic, both from civilian
vehicles and pedestrians.
Objective 2: Apprehend the suspects
1. Once the suspects' vehicle is disabled the "apprehend the suspects"
objective will appear and you can jump out and capture them.
=== Street Crime 23: Thicker Than Water Video Guide Link:
http://blip.tv/getjesse/street-crime-23-thicker-than-water-5236292
-=- Street Crime 24: Killer Bandits
Objective: Subdue the suspects
1. Right after the cutscene, you can immediately take out the suspect on the
right.
2. The other guy will drive away in a truck; unfortunately for him, he won't
get very far. As soon as he gets out of the truck, take him out!
=== Street Crime 24: Killer Bandits Video Guide Link:
http://blip.tv/getjesse/street-crime-24-killer-bandits-5223703
-=- Street Crime 25: Bowling Lane Robbery
Objective 1: Subdue the armed suspects
1. You start behind a police car, which is suitable cover for taking out the
first enemy.
2. Move up to the entrance and aim your gun near the cover of the second enemy
(and shoot him when he pops out).
3. Move to the left and take out the third enemy.
Objective 2: Pursue the remaining suspect
1. The last guy will run away and grab a hostage. As with all hostage
situations, take aim to the upper left or right side of the hostage and go for
a headshot on the suspect.
=== Street Crime 25: Bowling Lane Robbery Video Guide Link:
http://blip.tv/getjesse/street-crime-25-bowling-lane-robbery-5223547
-------------------------------------------------------------------------------
[ViCr] Vice Street Crimes
-------------------------------------------------------------------------------
-=- Street Crime 26: Commies
Objective 1: Subdue the hostage taker
1. Right at the entrance is a man with a hostage; he's very much exposed, so
take him out immediately.
Objective 2: Subdue the armed suspects
1. There are two more enemies inside the building. One enemy is behind the
teller area, the other to the left. The guy behind the teller area seems to
take more shots than normal because of his position, but it's nothing that will
give you much trouble.
=== Street Crime 26: Commies Video Guide Link:
http://blip.tv/getjesse/street-crime-26-commies-5243415
-=- Street Crime 27: Fatal Plunge
Objective 1: Reach the roof
1. Climb up the pipe, then climb up the ladder to reach the roof.
Objective 2: Apprehend the suspect
1. Slide down the ladder and jump in Roy's convertible as soon as you can. This
will start a rather long vehicle chase.
2. The suspect in the white pickup truck will move through city streets, cut
across railroad yards, and go through a few alleyways. It's standard vehicle
chase terrain, the main thing to consider though is that this is a longer
vehicle chase compared to some of the other street crimes.
3. Roy will fire his gun at the suspect's tires, so if you see a good
opportunity to pull up on the suspect's left side then go ahead and try it. It
is difficult to make the suspect spin out or otherwise divert from his course,
so concentrate on shooting out his tires.
4. If you can't do any of that, then just be patient and keep the suspect in
sight. The chase will eventually end by itself when the truck crashes into a
moving train.
=== Street Crime 27: Fatal Plunge Video Guide Link:
http://blip.tv/getjesse/street-crime-27-fatal-plunge-5243714
-=- Street Crime 28: Against the Odds
Objective 1: Find an incognito hiding place
1. Go over and sit down at the leftside table, where you can use the newspaper
to go incognito.
Objective 2: Tail the suspect
1. Once the suspect leaves the bookmaker it is time to tail him. Let him walk a
good distance away from you to start off. A good strategy is to stay behind the
corners of buildings (and other objects) so that you can use your third-person
perspective to keep an eye on his location.
2. Every time he turns a corner and gets out of sight, sprint up to your next
location of cover. From your new position, you can repeat all previous tactics
as needed.
Objective 3: Subdue the armed suspects
1. After the cutscene, you get into a firefight with the two suspects. First
take out the enemy most exposed, which is the guy near the suspect vehicle.
After that, take out the second enemy, who is probably behind the corner to
your right.
=== Street Crime 28: Against the Odds Video Guide Link:
http://blip.tv/getjesse/street-crime-28-against-the-odds-5243549
-=- Street Crime 29: Daylight Robbery
Objective 1: Apprehend the suspect unharmed
1. The crime starts out with a foot chase. This is an easy foot chase to get
through because it will eventually end by itself. Just follow the suspect
through the residential areas (which have lots of fences to jump over) and keep
him in your sights.
2. A helpful bystander will stop the suspect from running; after that, you can
walk up and arrest the suspect.
=== Street Crime 29: Daylight Robbery Video Guide Link:
http://blip.tv/getjesse/street-crime-29-daylight-robbery-5243768
-=- Street Crime 30: The Blue Line
Objective 1: Subdue the robbery suspects
1. From your starting position behind the police car you can take out the first
enemy near the pickup truck.
2. Move up to the pickup truck and look to your left; from your current
position behind the pickup truck, you can easily take out the enemy on the far
left.
3. After that change your focus to the area beyond the pickup truck (while
using the truck as cover). You can now take out the two closest enemies as they
pop in and out of cover.
4. Move up to take out the last enemy, who is sitting in (or near) a vehicle
garage. He tries to enter a car, but if you get there fast enough he will not
make it.
=== Street Crime 30: The Blue Line Video Guide Link:
http://blip.tv/getjesse/street-crime-30-the-blue-line-5243460
-=- Street Crime 31: Zoot Suit Riot
Objective 1: Subdue the armed robbery suspects
1. Right at the start you can take out the leader, who is out in the open in
front of you.
2. The suspects retreat around the corner to the right; they are inside the
darkened building. Approach inside the entrance and take cover behind one of
the tables.
3. From your initial cover, you can potentially take out all of the enemies in
the building. Just wait for each of them to pop out of cover one by one and you
can easily clear them out. You may have to move out of cover to take out the
last enemy, but it's no big deal since you have Roy to help you.
=== Street Crime 31: Zoot Suit Riot Video Guide Link:
http://blip.tv/getjesse/street-crime-31-zoot-suit-riot-5243835
-=- Street Crime 32: The Badger Game
Objective 1: Pursue the suspect
1. The suspect takes off in a police car. Quickly run over to Roy's convertible
and floor the gas pedal. You can wait for Roy if you want, but you don't really
need him for this chase.
2. You can try to wreck the suspect's police car if you want, but an easier
tactic is to just keep an eye on him and follow behind him. The reason for this
is that the chase will eventually end by itself when the suspect crashes.
Objective 2: Apprehend the suspect
1. The chase ends after the suspect enters a construction site and crashes into
a large hole. Go down there on foot to arrest him.
=== Street Crime 32: The Badger Game Video Guide Link:
http://blip.tv/getjesse/street-crime-32-the-badger-game-5243883
-=- Street Crime 33: Camera Obscura
Objective 1: Pursue the suspect
1. The crime starts with a vehicle chase. This chase is fairly long, but more
than manageable. It takes place mainly in the wide open city streets, so you
shouldn't have too many problems with keeping up. The suspect will however take
some sudden and sharp turns, as well as take some paths through narrow
alleyways. The chase will eventually finish by itself, so just try to stay on
his tail.
Objective 2: Apprehend the suspect
1. The suspect's car is disabled by one of the city's trolley's crashing into
it. Drive up, get out of your car and arrest the suspect.
=== Street Crime 33: Camera Obscura Video Guide Link:
http://blip.tv/getjesse/street-crime-33-camera-obscura-5241219
-=- Street Crime 34: Secret Keepers
Objective 1: Locate the suspicious individual
1. Exit the hotel's entrance and turn to your right. Moving alongside the
building, you will eventually reach the parking lot and trigger a cutscene.
Objective 2: Pursue the suspect
1. The suspect speeds off; grab the black convertible that Roy gets in. During
this chase Roy will attempt to use his gun to disable the suspect vehicle's
tires.
2. In terms of terrain, this is a typical chase through city streets and narrow
alleyways. The main difference though is the speed and acceleration of the
vehicles involved; both you and the suspect have fast cars. This can make parts
of the chase become tricky due to the decreased reaction times needed.
3. If possible, try to pull up on the suspect's left side so that Roy can get a
good shot on the tires. If you can't manage that, then just be patient; the
suspect will eventually wreck either from you pushing him around or from other
vehicles on the road.
=== Street Crime 34: Secret Keepers Video Guide Link:
http://blip.tv/getjesse/street-crime-34-secret-keepers-5243956
-=- Street Crime 35: Bad Date
Objective 1: Investigate the crime scene
1. Take a look at the victim's head. If you turn it to victim's left it will
reveal that she was hit in the head.
2. Walk a little bit past the body and take a look at the blood on the ground.
You will see that the suspect has climbed the pipe to the roof.
3. Climb up the pipe, which triggers a cutscene.
Objective 2: Pursue the suspect
1. Climb up the ladder to the next roof, where you'll find the suspect is stuck
on a locked door. This will start a fight.
2. Block the first few punches thrown by the suspect. After that you can
counter attack with your own series of punches. From then on you can mash the
punch button and do grapple attacks until the fight is over.
=== Street Crime 35: Bad Date Video Guide Link:
http://blip.tv/getjesse/street-crime-35-bad-date-5244015
-------------------------------------------------------------------------------
[ArCr] Arson Street Crimes
-------------------------------------------------------------------------------
-=- Street Crime 36: Accident Prone
Objective 1: Locate the hit and run suspect
1. Go forward from your starting position and round the corner into the alley.
2. On the left side of the alley is the back of a semi's trailer; go behind it
to the lowered area next to the building. Look behind the red dumpster to find
the suspect.
Objective 2: Subdue the hit and run suspect
2. Once you find the suspect a brawl will start. Block the suspect's first few
punches; after that you can proceed to belt him into the corner and finish the
street crime.
=== Street Crime 36: Accident Prone Video Guide Link:
http://blip.tv/getjesse/street-crime-36-accident-prone-5244053
-=- Street Crime 37: Paper Sack Holder
Objective 1: Pursue the suspects
1. This street crime is a vehicle chase through the streets and alleyways of
the city. A vehicle chase through this type of terrain should be old hat to you
by now.
2. Biggs will shoot his pistol at the tires of the suspects' vehicle, so you do
have a chance at ending the chase early. If you can't do this though, don't
sweat it because the chase will end by itself.
Objective 2: Apprehend the suspects
1. The chase ends when the suspects drive off the side of a high area and crash
down below. This disables their vehicle which allows you to move up to them on
foot and arrest them.
=== Street Crime 37: Paper Sack Holder Video Guide Link:
http://blip.tv/getjesse/street-crime-37-paper-sack-holder-5244106
-=- Street Crime 38: Cafe Holdup
Objective 1: Subdue the hostage taker
1. Right as you gain control of Phelps, immediately take aim at the hostage
taker and eliminate him.
Objective 2: Subdue the robbery suspects
1. After the hostage taker is down, move up out of the building and behind the
three wooden crates. This position will give you all of the cover you need.
2. You now have to take three enemies out; there is one on the left, one on the
right and one in the middle. Take them out as they expose themselves from
behind their respective positions of cover.
=== Street Crime 38: Cafe Holdup Video Guide Link:
http://blip.tv/getjesse/street-crime-38-cafe-holdup-5244137
-=- Street Crime 39: Bus Stop Shooting
Objective 1: Subdue the armed robbery suspects
1. Move out of cover and enter the bus station. Take out the first two suspects
you see.
Objective 2: Pursue the remaining suspect
1. The third will begin to run outside. Follow him outside, where you see a
vehicle pull up with another enemy inside.
Objective 3: Subdue the remaining suspects
1. Take out the two remaining enemies. They are both out in the open at the
start, so take the opportunity to down them.
=== Street Crime 39: Bus Stop Shooting Video Guide Link:
http://blip.tv/getjesse/street-crime-39-bus-stop-shooting-5244168
-=- Street Crime 40: Hot Property
Objective 1: Pursue the suspect
1. The vehicle chase begins with the suspect driving away in a red pickup
truck.
2. The terrain of this chase is typical of other chases: city streets, narrow
ways in between buildings, and a few open areas.
3. Biggs will shoot his pistol at the tires, so if you can manage to give him a
good shot then do it. If not, don't worry about it and just try to keep the
truck in sight.
Objective 2: Apprehend the suspect
1. The chase will end when the suspect crashes into a much larger truck. Step
out of your car and arrest him!
=== Street Crime 40: Hot Property Video Guide Link:
http://blip.tv/getjesse/street-crime-40-hot-property-5244220
-------------------------------------------------------------------------------
[VID!] Video Appendix
-------------------------------------------------------------------------------
----====PATROL DESK CASES====----
-=- Case 1: Upon Reflection Video Guide Link:
http://blip.tv/getjesse/case-1-guide-upon-reflection-5173052
-=- Case 2: Armed And Dangerous Video Guide Link:
http://blip.tv/getjesse/case-2-guide-armed-and-dangerous-5173419
-=- Case 3: Warrants Outstanding Video Guide Link:
http://blip.tv/getjesse/case-3-guide-warrants-outstanding-5173686
-=- Case 4: Objective 1 Video Guide Link:
http://blip.tv/getjesse/case-4-objective-1-5173893
- Case 4: Objectives 2 & 3 Video Guide Link:
http://blip.tv/getjesse/case-4-objectives-2-3-5174000
- Case 4: Objectives 4 & 5 Video Guide Link:
http://blip.tv/getjesse/case-4-objectives-4-5-5174101
- Case 4: Objectives 6 & 7 Video Guide Link:
http://blip.tv/getjesse/case-4-objectives-6-7-5174385
----====TRAFFIC DESK CASES====----
-=- Case 5: Objectives 1 & 2 Video Guide Link:
http://blip.tv/getjesse/case-5-objectives-1-2-5175305
- Case 5: Objectives 3 & 4 Video Guide Link:
http://blip.tv/getjesse/case-5-objectives-3-4-5176469
- Case 5: Objectives 5 & 6 Video Guide Link:
http://blip.tv/getjesse/case-5-objectives-5-6-5177139
- Case 5: Objectives 7 & 8 Video Guide Link:
http://blip.tv/getjesse/case-5-objectives-7-8-5178236
-=- Case 6: Objective 1 Video Guide Link:
http://blip.tv/getjesse/case-6-objective-1-5179160
- Case 6: Objectives 2 & 3 Video Guide Link:
http://blip.tv/getjesse/case-6-objectives-2-3-5180025
- Case 6: Objectives 4 & 5 Video Guide Link:
http://blip.tv/getjesse/case-6-objectives-4-5-5181315
- Case 6: Objectives 6 & 7 Video Guide Link:
http://blip.tv/getjesse/case-6-objectives-6-7-5181117
- Case 6: Objectives 8 & 9 Video Guide Link:
http://blip.tv/getjesse/case-6-objectives-8-9-5181782
-=- Case 7: Objectives 1 & 2 Video Guide Link:
http://blip.tv/getjesse/case-7-objectives-1-2-5181673
- Case 7: Objectives 3 & 4 Video Guide Link:
http://blip.tv/getjesse/case-7-objectives-3-4-5183571
- Case 7: Objectives 5 & 6 Video Guide Link:
http://blip.tv/getjesse/case-7-objectives-5-6-5182236
- Case 7: Objectives 7 & 8 Video Guide Link:
http://blip.tv/getjesse/case-7-objectives-7-8-5182739
- Case 7: Objectives 9 & 10 Video Guide Link:
http://blip.tv/getjesse/case-7-objectives-9-10-5183714
- Case 7: Objectives 11 & 12 Video Guide Link:
http://blip.tv/getjesse/case-7-objectives-11-12-5183929
----====HOMICIDE DESK CASES====----
-=- Case 8: Objective 1 Video Guide Link:
http://blip.tv/getjesse/case-8-objective-1-5184000
- Case 8: Objectives 2 & 3 Video Guide Link:
http://blip.tv/getjesse/case-8-objectives-2-3-5184076
- Case 8: Objectives 4 & 5 Video Guide Link:
http://blip.tv/getjesse/case-8-objectives-4-5-5184131
- Case 8: Objectives 6 & 7 Video Guide Link:
http://blip.tv/getjesse/case-8-objectives-6-7-5184336
- Case 8: Objectives 8 & 9 Video Guide Link:
http://blip.tv/getjesse/case-8-objectives-8-9-5184446
- Case 8: Objectives 10 & 11 Video Guide Link:
http://blip.tv/getjesse/case-8-objectives-10-11-5184808
-=- Case 9: Objective 1 Video Guide Link:
http://blip.tv/getjesse/the-golden-butterfly-objective-1-5186795
- Case 9: Objectives 2 & 3 Video Guide Link:
http://blip.tv/getjesse/the-golden-butterfly-objectives-2-3-5186898
- Case 9: Objectives 4 & 5 Video Guide Link:
http://blip.tv/getjesse/the-golden-butterfly-objectives-4-5-5187010
- Case 9: Objectives 6 & 7 Video Guide Link:
http://blip.tv/getjesse/the-golden-butterfly-objectives-6-7-5187140
- Case 9: Objectives 8 & 9 Video Guide Link:
http://blip.tv/getjesse/the-golden-butterfly-objectives-8-9-5187275
- Case 9: Objectives 10 & 11 Video Guide Link:
http://blip.tv/getjesse/the-golden-butterfly-objectives-10-11-5187474
- Case 9: Objectives 12 & 13 Video Guide Link:
http://blip.tv/getjesse/the-golden-butterfly-objectives-12-13-5187741
-=- Case 10: Objectives 1 & 2 Video Guide Link:
http://blip.tv/getjesse/the-silk-stocking-murder-objectives-1-2-5187992
- Case 10: Objectives 3 & 4 Video Guide Link:
http://blip.tv/getjesse/the-silk-stocking-murder-objectives-3-4-5188089
- Case 10: Objectives 5 & 6 Video Guide Link:
http://blip.tv/getjesse/the-silk-stocking-murder-objectives-5-6-5188266
- Case 10: Objectives 7 & 8 Video Guide Link:
http://blip.tv/getjesse/the-silk-stocking-murder-objectives-7-8-5188326
- Case 10: Objectives 9 & 10 Video Guide Link:
http://blip.tv/getjesse/the-silk-stocking-murder-objectives-9-10-5188374
- Case 10: Objectives 11 & 12 Video Guide Link:
http://blip.tv/getjesse/the-silk-stocking-murder-objectives-11-12-5188456
-=- Case 11: Objectives 1 & 2 Video Guide Link:
http://blip.tv/getjesse/the-white-shoe-slaying-objectives-1-2-5188496
- Case 11: Objectives 3 & 4 Video Guide Link:
http://blip.tv/getjesse/the-white-shoe-slaying-objectives-3-4-5188561
- Case 11: Objectives 5 & 6 Video Guide Link:
http://blip.tv/getjesse/the-white-shoe-slaying-objectives-5-6-5188611
- Case 11: Objectives 7 & 8 Video Guide Link:
http://blip.tv/getjesse/the-white-shoe-slaying-objectives-7-8-5188708
- Case 11: Objectives 9 & 10 Video Guide Link:
http://blip.tv/getjesse/the-white-shoe-slaying-objectives-9-10-5188775
- Case 11: Objectives 11 & 12 Video Guide Link:
http://blip.tv/getjesse/the-white-shoe-slaying-objectives-11-12-5188841
- Case 11: Objectives 13 & 14 Video Guide Link:
http://blip.tv/getjesse/the-white-shoe-slaying-objectives-13-14-5188951
- Case 11: Objective 15 Video Guide Link:
http://blip.tv/getjesse/the-white-shoe-slaying-objective-15-5190836
-=- Case 12: Objectives 1 & 2 Video Guide Link:
http://blip.tv/getjesse/case-12-objectives-1-2-5190950
- Case 12: Objectives 3 & 4 Video Guide Link:
http://blip.tv/getjesse/case-12-objectives-3-4-5191004
- Case 12: Objectives 5 & 6 Video Guide Link:
http://blip.tv/getjesse/case-12-objectives-5-6-5191103
- Case 12: Objectives 7 & 8 Video Guide Link:
http://blip.tv/getjesse/case-12-objectives-7-8-5191197
- Case 12: Objectives 9 & 10 Video Guide Link:
http://blip.tv/getjesse/case-12-objectives-9-10-5191255
- Case 12: Objectives 11 & 12 Video Guide Link:
http://blip.tv/getjesse/case-12-objectives-11-12-5191343
- Case 12: Objectives 13 & 14 Video Guide Link:
http://blip.tv/getjesse/case-12-objectives-13-14-5191482
- Case 12: Objectives 15, 16 & 17 Video Guide Link:
http://blip.tv/getjesse/case-12-objectives-15-16-17-5191956
-=- Case 13: Objectives 1, 2 & 3 Video Guide Link:
http://blip.tv/getjesse/case-13-objectives-1-2-3-5192021
- Case 13: Objectives 4 & 5 Video Guide Link:
http://blip.tv/getjesse/case-13-objectives-4-5-5192082
- Case 13: Objectives 6 & 7 Video Guide Link:
http://blip.tv/getjesse/case-13-objectives-6-7-5192166
- Case 13: Objectives 8 & 9 Video Guide Link:
http://blip.tv/getjesse/case-13-objectives-8-9-5192240
----====VICE DESK CASES====----
-=- Case 14: Objective 1 Video Guide Link:
http://blip.tv/getjesse/case-14-objective-1-5192387
- Case 14: Objectives 2 & 3 Video Guide Link:
http://blip.tv/getjesse/case-14-objectives-2-3-5192551
- Case 14: Objective 4 Video Guide Link:
http://blip.tv/getjesse/case-14-objective-4-5192632
- Case 14: Objectives 5, 6 & 7 Video Guide Link:
http://blip.tv/getjesse/case-14-objectives-5-6-7-5192775
- Case 14: Objectives 8, 9 & 10 Video Guide Link:
http://blip.tv/getjesse/case-14-objectives-8-9-10-5192915
- Case 14: Objectives 11 & 12 Video Guide Link:
http://blip.tv/getjesse/case-14-objectives-11-12-5193009
- Case 14: Objectives 13 & 14 Video Guide Link:
http://blip.tv/getjesse/case-14-objectives-13-14-5194294
- Case 14: Objectives 15 & 16 Video Guide Link:
http://blip.tv/getjesse/case-14-objectives-15-16-5194403
-=- Case 15: Objective 1 Video Guide Link:
http://blip.tv/getjesse/case-15-objective-1-5194463
- Case 15: Objective 2 Video Guide Link:
http://blip.tv/getjesse/case-15-objective-2-5194564
- Case 15: Objectives 3, 4 & 5 Video Guide Link:
http://blip.tv/getjesse/case-15-objectives-3-4-5-5194646
- Case 15: Objective 6 Video Guide Link:
http://blip.tv/getjesse/case-15-objective-6-5196169
- Case 15: Objectives 7, 8, 9 & 10 Video Guide Link:
http://blip.tv/getjesse/case-15-objectives-7-8-9-10-5196408
- Case 15: Objective 11 Video Guide Link:
http://blip.tv/getjesse/case-15-objective-11-5196566
- Case 15: Objectives 12 & 13 Video Guide Link:
http://blip.tv/getjesse/case-15-objectives-12-13-5196664
-=- Case 16: Objectives 1 & 2 Video Guide Link:
http://blip.tv/getjesse/case-16-objectives-1-2-5197660
- Case 16: Objectives 3 & 4 Video Guide Link:
http://blip.tv/getjesse/case-16-objectives-3-4-5197833
- Case 16: Objectives 5 & 6 Video Guide Link:
http://blip.tv/getjesse/case-16-objectives-5-6-5198289
- Case 16: Objectives 7, 8 & 9 Video Guide Link:
http://blip.tv/getjesse/case-16-objectives-7-8-9-5198364
- Case 16: Objectives 10 & 11 Video Guide Link:
http://blip.tv/getjesse/case-16-objectives-10-11-5198506
- Case 16: Objective 12 Video Guide Link:
http://blip.tv/getjesse/case-16-objective-12-5198660
- Case 16: Objectives 13 & 14 Video Guide Link:
http://blip.tv/getjesse/case-16-objectives-13-14-5199328
- Case 16: Objective 15 Video Guide Link:
http://blip.tv/getjesse/case-16-objective-15-5199397
- Case 16: Objective 16 Video Guide Link:
http://blip.tv/getjesse/case-16-objective-16-5199473
- Case 16: Objective 17 Video Guide Link:
http://blip.tv/getjesse/case-16-objective-17-5199552
----====ARSON DESK CASES====----
-=- Case 17: Objectives 1 & 2 Video Guide Link:
http://blip.tv/getjesse/case-17-objectives-1-2-5199581
- Case 17: Objectives 3 & 4 Video Guide Link:
http://blip.tv/getjesse/case-17-objectives-3-4-5199657
- Case 17: Objectives 5 & 6 Video Guide Link:
http://blip.tv/getjesse/case-17-objectives-5-6-5199739
- Case 17: Objectives 7 & 8 Video Guide Link:
http://blip.tv/getjesse/case-17-objectives-7-8-5199860
- Case 17: Objective 9 Video Guide Link:
http://blip.tv/getjesse/case-17-objective-9-5199926
- Case 17: Objectives 10 & 11 Video Guide Link:
http://blip.tv/getjesse/case-17-objectives-10-11-5200061
- Case 17: Objectives 12, 13 & 14 Video Guide Link:
http://blip.tv/getjesse/case-17-objectives-12-13-14-5200241
-=- Case 18: Objectives 1 & 2 Video Guide Link:
http://blip.tv/getjesse/case-18-objectives-1-2-5200373
- Case 18: Objective 3 Video Guide Link:
http://blip.tv/getjesse/case-18-objective-3-5200441
- Case 18: Objective 4 Video Guide Link:
http://blip.tv/getjesse/case-18-objective-4-5200572
- Case 18: Objectives 5 & 6 Video Guide Link:
http://blip.tv/getjesse/case-18-objectives-5-6-5200801
-=- Case 19: Objectives 1, 2 & 3 Video Guide Link:
http://blip.tv/getjesse/case-19-objectives-1-2-3-5200903
- Case 19: Objectives 4 & 5 Video Guide Link:
http://blip.tv/getjesse/case-19-objectives-4-5-5200997
- Case 19: Objectives 6 & 7 Video Guide Link:
http://blip.tv/getjesse/case-19-objectives-6-7-5201088
- Case 19: Objectives 8 & 9 Video Guide Link:
http://blip.tv/getjesse/case-19-objectives-8-9-5201168
- Case 19: Objectives 10, 11, 12 & 13 Video Guide Link:
http://blip.tv/getjesse/case-19-objectives-10-11-12-13-5201283
-=- Case 20: Objectives 1 & 2 Video Guide Link:
http://blip.tv/getjesse/case-20-objectives-1-2-5201547
- Case 20: Objectives 3 & 4 Video Guide Link:
http://blip.tv/getjesse/case-20-objectives-3-4-5201679
- Case 20: Objectives 5 Video Guide Link:
http://blip.tv/getjesse/case-20-objective-5-5201757
- Case 20: Objectives 6 & 7 Video Guide Link:
http://blip.tv/getjesse/case-20-objectives-6-7-5201863
- Case 20: Objective 8 Video Guide Link:
http://blip.tv/getjesse/case-20-objective-8-5201914
-=- Case 21: Objectives 1, 2 & 3 Video Guide Link:
http://blip.tv/getjesse/case-21-objectives-1-2-3-5202504
- Case 21: Objective 4 Video Guide Link:
http://blip.tv/getjesse/case-21-objective-4-5202585
- Case 21: Objective 5 Video Guide Link:
http://blip.tv/getjesse/case-21-objective-5-5202610
- Case 21: Objective 6 Video Guide Link:
http://blip.tv/getjesse/case-21-objective-6-5202680
- Case 21: Objective 7 Video Guide Link:
http://blip.tv/getjesse/case-21-objective-7-5202885
----====DLC CASES====----
-=- The Consul's Car: Objective 1 Video Guide Link:
http://www.youtube.com/watch?v=5Q9mzKZmKiU
- The Consul's Car: Objective 2 Video Guide Link:
http://www.youtube.com/watch?v=xorFkbHtqsE
- The Consul's Car: Objective 3 Video Guide Link:
http://www.youtube.com/watch?v=g5e7OXj1vCY
- The Consul's Car: Objective 4 Video Guide Link:
http://www.youtube.com/watch?v=2Iq0gEl2aWA
- The Consul's Car: Objective 5 Video Guide Link:
http://www.youtube.com/watch?v=vlXyOskGcoE
- The Consul's Car: Objective 6 Video Guide Link:
http://www.youtube.com/watch?v=mAttGrfHaoM
- The Consul's Car: Objective 7 Video Guide Link:
http://www.youtube.com/watch?v=qd197V9OVw0
- The Consul's Car: Objective 8 Video Guide Link:
http://www.youtube.com/watch?v=ThIniqkoJ1U
-=- DLC Case 2: Objectives 1, 2 & 3 Video Guide Link:
http://blip.tv/getjesse/a-slip-of-the-tongue-objectives-1-2-3-5315404
- DLC Case 2: Objectives 4 & 5 Video Guide Link:
http://blip.tv/getjesse/a-slip-of-the-tongue-objectives-4-5-5315575
- DLC Case 2: Objectives 6, 7, 8 & 9 Video Guide Link:
http://blip.tv/getjesse/a-slip-of-the-tongue-objectives-6-7-8-9-5315684
- DLC Case 2: Objectives 10 & 11 Video Guide Link:
http://blip.tv/getjesse/a-slip-of-the-tongue-objectives-10-11-5315768
- DLC Case 2: Objectives 12 & 13 Video Guide Link:
http://blip.tv/getjesse/a-slip-of-the-tongue-objectives-12-13-5315836
- DLC Case 2: Objective 14 Video Guide Link:
http://blip.tv/getjesse/a-slip-of-the-tongue-objective-14-5315856
-=- DLC Case 3: Objectives 1 & 2 Video Guide Link:
http://blip.tv/getjesse/the-naked-city-objectives-1-2-5338526
- DLC Case 3: Objectives 3 & 4 Video Guide Link:
http://blip.tv/getjesse/the-naked-city-objectives-3-4-5338604
- DLC Case 3: Objectives 5 & 6 Video Guide Link:
http://blip.tv/getjesse/the-naked-city-objectives-5-6-5340207
- DLC Case 3: Objectives 7 & 8 Video Guide Link:
http://blip.tv/getjesse/the-naked-city-objectives-7-8-5340362
- DLC Case 3: Objective 9 Part 1 Video Guide Link:
http://blip.tv/getjesse/the-naked-city-objective-9-part-1-5340488
- DLC Case 3: Objective 9 Part 2 Video Guide Link:
http://blip.tv/getjesse/the-naked-city-objective-9-part-2-5340567
- DLC Case 3: Objectives 10 & 11 Video Guide Link:
http://blip.tv/getjesse/the-naked-city-objectives-10-11-5340638
- DLC Case 3: Objectives 12 Video Guide Link:
http://blip.tv/getjesse/the-naked-city-objective-12-5340864
- DLC Case 3: Objectives 13 & 14 Video Guide Link:
http://blip.tv/getjesse/the-naked-city-objectives-13-14-5340952
- DLC Case 3: Objectives 15 & 16 Video Guide Link:
http://blip.tv/getjesse/the-naked-city-objectives-15-16-5341025
----====TRAFFIC STREET CRIMES====----
=== Street Crime 1: Boxing Clever Video Guide Link:
http://blip.tv/getjesse/street-crime-1-boxing-clever-5218432
=== Street Crime 2: Cosmic Rays Video Guide Link:
http://blip.tv/getjesse/street-crime-2-cosmic-rays-5218751
=== Street Crime 3: Masked Gunman Video Guide Link:
http://blip.tv/getjesse/street-crime-9-pawnshop-holdup-5218530
=== Street Crime 4: Shoo-Shoo Bandits Video Guide Link:
http://blip.tv/getjesse/street-crime-4-shoo-shoo-bandits-5218455
=== Street Crime 5: Gangfight Video Guide Link:
http://blip.tv/getjesse/street-crime-5-gangfight-5218911
=== Street Crime 6: Amateur Hour Video Guide Link:
http://blip.tv/getjesse/street-crime-6-amateur-hour-5219129
=== Street Crime 7: Death From Above Video Guide Link:
http://blip.tv/getjesse/street-crime-7-death-from-above-5218849
=== Street Crime 8: Theater Robbery Video Guide Link:
http://blip.tv/getjesse/street-crime-8-theater-robbery-5218998
=== Street Crime 9: Pawnshop Video Guide Link:
http://blip.tv/getjesse/street-crime-9-pawnshop-holdup-5218530
=== Street Crime 10: Hotel Bandits Video Guide Link:
http://blip.tv/getjesse/street-crime-10-hotel-bandits-5218678
=== Street Crime 11: Army Surplus Video Guide Link:
http://blip.tv/getjesse/street-crime-11-army-surplus-5218777
=== Street Crime 12: Hung Out To Dry Video Guide Link:
http://blip.tv/getjesse/street-crime-12-hung-out-to-dry-5219064
----====HOMICIDE STREET CRIMES====----
=== Street Crime 13: Vengeful Ex Video Guide Link:
http://blip.tv/getjesse/street-crime-13-vengeful-ex-5236239
=== Street Crime 14: Death Plunge Video Guide Link:
http://blip.tv/getjesse/street-crime-14-death-plunge-5223472
=== Street Crime 15: Canned Fish Video Guide Link:
http://blip.tv/getjesse/street-crime-15-canned-fish-5236352
=== Street Crime 16: Would Be Robber Video Guide Link:
http://blip.tv/getjesse/street-crime-16-would-be-robber-5222075
=== Street Crime 17: Running Battle Video Guide Link:
http://blip.tv/getjesse/street-crime-17-running-battle-5222206
=== Street Crime 18: Bank Job Video Guide Link:
http://blip.tv/getjesse/street-crime-18-bank-job-5223181
=== Street Crime 19: Unsuccessful Holdup Video Guide Link:
http://blip.tv/getjesse/street-crime-19-unsuccessful-holdup-5224005
=== Street Crime 20: Cop Killer Shot Video Guide Link:
http://blip.tv/getjesse/street-crime-20-cop-killer-shot-5222953
=== Street Crime 21: Honey Boy Video Guide Link:
http://blip.tv/getjesse/street-crime-21-honey-boy-5236225
=== Street Crime 22: Misunderstanding Guide Link:
http://blip.tv/getjesse/street-crime-22-misunderstanding-5236389
=== Street Crime 23: Thicker Than Water Video Guide Link:
http://blip.tv/getjesse/street-crime-23-thicker-than-water-5236292
=== Street Crime 24: Killer Bandits Video Guide Link:
http://blip.tv/getjesse/street-crime-24-killer-bandits-5223703
=== Street Crime 25: Bowling Lane Robbery Video Guide Link:
http://blip.tv/getjesse/street-crime-25-bowling-lane-robbery-5223547
----====VICE STREET CRIMES====----
=== Street Crime 26: Commies Video Guide Link:
http://blip.tv/getjesse/street-crime-26-commies-5243415
=== Street Crime 27: Fatal Plunge Video Guide Link:
http://blip.tv/getjesse/street-crime-27-fatal-plunge-5243714
=== Street Crime 28: Against the Odds Video Guide Link:
http://blip.tv/getjesse/street-crime-28-against-the-odds-5243549
=== Street Crime 29: Daylight Robbery Video Guide Link:
http://blip.tv/getjesse/street-crime-29-daylight-robbery-5243768
=== Street Crime 30: The Blue Line Video Guide Link:
http://blip.tv/getjesse/street-crime-30-the-blue-line-5243460
=== Street Crime 31: Zoot Suit Riot Video Guide Link:
http://blip.tv/getjesse/street-crime-31-zoot-suit-riot-5243835
=== Street Crime 32: The Badger Game Video Guide Link:
http://blip.tv/getjesse/street-crime-32-the-badger-game-5243883
=== Street Crime 33: Camera Obscura Video Guide Link:
http://blip.tv/getjesse/street-crime-33-camera-obscura-5241219
=== Street Crime 34: Secret Keepers Video Guide Link:
http://blip.tv/getjesse/street-crime-34-secret-keepers-5243956
=== Street Crime 35: Bad Date Video Guide Link:
http://blip.tv/getjesse/street-crime-35-bad-date-5244015
</pre><pre id="faqspan-5">
----====ARSON STREET CRIMES====----
=== Street Crime 36: Accident Prone Video Guide Link:
http://blip.tv/getjesse/street-crime-36-accident-prone-5244053
=== Street Crime 37: Paper Sack Holder Video Guide Link:
http://blip.tv/getjesse/street-crime-37-paper-sack-holder-5244106
=== Street Crime 38: Cafe Holdup Video Guide Link:
http://blip.tv/getjesse/street-crime-38-cafe-holdup-5244137
=== Street Crime 39: Bus Stop Shooting Video Guide Link:
http://blip.tv/getjesse/street-crime-39-bus-stop-shooting-5244168
=== Street Crime 40: Hot Property Video Guide Link:
http://blip.tv/getjesse/street-crime-40-hot-property-5244220
-------------------------------------------------------------------------------
[MIS!] Miscellaneous & Legal
-------------------------------------------------------------------------------
GetJesse can be found on the web at:
blip.tv:
http://getjesse.blip.tv/
YouTube:
http://www.youtube.com/user/GetJesse
GameFAQs:
http://www.gamefaqs.com/features/recognition/11250.html
If you'd like to make a gift or donation for my work, you can do so through
PayPal. Just send it through PayPal to
[email protected] and I would be
very grateful. Note that it is "ThisIsGetJesse", not just "GetJesse"; someone
has already taken that name. Also please note that I am NOT asking you to send
me anything, I am only putting it on the table for those that want the option.
You can contact me at
[email protected] or alternatively through private
message on YouTube to GetJesse. I am a busy person, so please be patient with
replies and also please only contact me if you really need to. I do not give
gaming advice through these means of contact, sorry. :-)
This document is copyright 2011 Jesse Elliott, otherwise known as "GetJesse" on
the web. Do not steal or alter my work. All rights reserved.
The following web sites outside of GameFAQs (and its affiliates) have my
permission to host complete, unedited versions of my text file video game
guides on their servers:
http://www.cheatcc.com/
http://www.cheathappens.com/
http://www.cheats.de/
http://www.eurogamer.net/
http://www.gamershell.com/
http://www.mmgn.com/
http://www.neoseeker.com/
http://www.supercheats.com/
The latest version of this guide can be found on GameFAQs.
-------------------------------------------------------------------------------
End.
-------------------------------------------------------------------------------