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FAQ/Walkthrough
PC 1987

Version:        1.1     released on the 28th of August 2008
Author:         odino   http://www.gamefaqs.com/features/recognition/47976.html
This guide is EXCLUSIVELY available at GameFAQs.

============================================================================.
| .========================================================================. |
| |                           TABLE OF CONTENTS                            | |
| '========================================================================' |
|============================================================================|
| 01.) Introduction                                              |   G0100   |
| 02.) Basics                                                    |   G0200   |
|----------------------------------------------------------------+-----------|
| 03.) Basic Walkthrough                                         |   G0300   |
| 04.) Full Walkthrough                                          |   G0400   |
| 05.) Maps                                                      |   G0500   |
| 06.) Items                                                     |   G0600   |
|----------------------------------------------------------------+-----------|
| YY.) Version History                                           |   GYY00   |
| ZZ.) Credits & Thanks                                          |   GZZ00   |
'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'

===============================================================================
01.)                    INTRODUCTION                                 G0100
===============================================================================

Welcome to 'Kobyashi Naru' for the PC, a first-person text adventure game
released by Mastertronic in 1987. It was also previously released on the C64,
CPC and ZX Spectrum.

The in-game title is 'Kobayashi Naru' which it often is referred to.

There are

Suggestions, comments or errors - email me about it. Enjoy!


===============================================================================
02.)                    BASICS                                       G0200
===============================================================================

The aim of the game is to find three items for the game keeper and bring them
back to him. Each section of the game can be tackled individually and they do
not require, nor allow items to be used from each part.

Icons:
``````
There are many icons to interact with the surroundings. Here they are in text
form:
SELECT EXAMINE GO_WEST GO_NORTH INVENTORY GO_SOUTH GO_EAST ANALYSE ACTIVATE
PULL   PUSH                                                GET     DROP
THROW  SWIM                                                DIVE    USE
CUT    ASCEND                                              DESCEND JUMP
QUIT                                                               LOAD'SAVE

To interact in the world one needs to select the action and then the word from
the description below which is illuminated. If the word is not in the
description you cannot interact with it at this time. Sometimes the action will
use your inventory.

For example:
ASCEND and the word TREE from the description will climb the tree.

QUIT ends the current mission and the SAVE'LOAD feature enables you to continue
your journey in more than one session.


Should you not want to use the walkthrough, here are some basic tips:
- Analyse and/or Examine everything. Often you cannot interact with an item
 before you have done so.
- If you get stuck at a monster blocking your path, it's very likely you need
 to get something before this part.
- The areas are quite small so explore each one well before moving on.


Technical Note: There is a problem with throwing items on modern PCs. You will
need to slow down your computer a lot in order to get the choice of what to
throw at or otherwise it will fail. Either get a slow-down application or
reduce the cycles in DosBox to around 100-200. Please don't ask me about
technical details with these applications. Keep in mind that it may be out of
date by the time you read this or perhaps not applicable to your game.


===============================================================================
03.)                    BASIC WALKTHROUGH                            G0300
===============================================================================

Select the doorway you desire, the order does not matter.


KNOWLEDGE                  WISDOM                  UNDERSTANDING
-------------------------------------------------------------------------------
Get -> Scimitax            Activate Solance        Analyse Megaunit
South                      Pull Solance            Activate Megaunit
Analyse Plant              Activate Solance        Get Lasalite
Get Leaf                   North                   South
Ascend Tree                Analyse Tunnel          East
Analyse Tree               Analyse Cliff           Jump Pit
Descend Tree               Get Omask               East
Throw Scimitax -> Stems    Use Omask               Activate Lasalite
Get Pod                    East                    Drop Lasalite
North                      East                    Get Lasalite
East                       East                    Get Wheel
Activate Pod               Activate Solance        West
Throw Pod - Maw            Cut Antennae            Throw Weel -> Pit
South                      East                    Jump Hoverdroid
Get Flower                 East                    Analyse Perch
Use Leaf                   East                    West
North                      Swim Cavern             Activate Lasalite
Ascend Obelisk             Swim Klam               Use Lasalite
Jump Barrier               Get Pearl               East
West                       Use Solance             Activate Computer
West                       Swim Water              South
West                       Ascend Klam             South
North                      Push Boulders           Get Wheel
                          Descend Cliff           West
                          South                   West
                          East                    Jump Pit
                                                  West
                                                  North
                                                  North

YOU HAVE OVERCOME THE KOBAYASHI


===============================================================================
04.)                    FULL WALKTHROUGH                             G0400
===============================================================================

KOBYASHI NARU: The final trial for those who would be one with the immortals.
       You stand in a closed chamber on the world of Ygor, a candidate to the
Order. Sent here by the Overlord of All, you must complete the Naru in all its
phases. Success will bring you the knowledge and power of those who have
transcended the need for life itself. Failure results in extinction.
       Ahead of you there are three doors and behind you only a closed portal,
off the planet. It will not open again until you have completed the three tasks
of Kobyashi Naru and obtained the required objects from each. To help you, you
have your wits and little else. The standard wrist terminal you're wearing may
be able to analyse certain items and provide you with useful information, but
its use is limited.
       A chime sounds and the Naru has begun ...


KNOWLEDGE:
``````````
You stand on a vast plain, a myriad of a tiny creaturess' scrurry about. The
place is teeming with life. A sweet smell in the air. The Scimitax lies on a
mossy plinth.

>Get -> Scimitax

Your scimitax feels powerful in your hands.

>South

A huge tree stands before you. Its branches waving gently in the wind. Below
the tree a tiny niecor plant struggles to live.

>Analyse Plant

The tiny plant is rumoured to have great healing properties but it is close to
death. One leaf hangs forelongly by a stem.

>Get Leaf

You manage to pluck the solitary leaf.

>Ascend Tree

You are perched within the folds of the tree. The thin branches spread out in
all directions.

>Analyse Tree

The tree is ripe with pod like fruit hanging by stems from the branches.

>Descend Tree

A huge tree stands before you. Its branches waving gently in the wind. Below
the tree a tiny niecor plant struggles to live. Small pods are attached to the
tree by stems.

>Throw Scimitax -> Stems

The axe slices through the stem and a pod falls to the ground.

>Get Pod
>North
>East

Your way east is blocked by a giant krakod. Suddenly you are grabbed by one of
the krakod's tentacles and lifted towards its gaping maw.

>Activate Pod

You touch the points together and the pod cracks open. A black liquid seeps
out.

>Throw Pod - Maw

You toss the pod into the gaping maw, screaming, the krakod throws you bodily
over the thorn barrier.

You land in a bed of giant fungi on the far side of the thorn barrier. South
lies a dry river bed while to one side a smooth obelisk rears into the sky.

>South

The dry bed of a river meanders east into a mysterious red mist. A solitary
blue flower grows on the river bank.

>Get Flower

As you pluck the flower so the mist rolls from the east. Suddenly you feel
yourself beginning to choke.

>Use Leaf

You place the leaf upon your tongue. You are cured of the slow poisoning death.

>North
>Ascend Obelisk

You stand atop the pole. The thorn barrier lies close by.

>Jump Barrier

You leap nimbly from the pole to the fungus. A second jump takes you down over
the thorn barrier to safety.

The thorn barrier towers before you. Its huge spikes protruding outwards
warning of impending death for anyone who dares to climb. A pole is on the
other side.

>West

Through the tangled flesh of the krakod you pick a wary path.

>West

A smell of death hangs in the air but it is safe to pass.

>West
>North

The gamesmaster accepts the gift and divests you of your other possessions.


WISDOM:
```````
A cool air washes over you, to the north you can see a dark tunnel while to the
easy and west is a force barrier rears up. Embedded in a metal block is the
solance.

>Activate Solance

Flames of energy leap from the end of the lance.

>Pull Solance

The solance flames and slipes through the metal. You grasp it in your hand.

>Activate Solance

The lance's energy subsidies. Only the blue emanation remains.

>North

You stand at the entrance to a dank tunnel. The ground is damp and a trickle of
water runs out of the darkness. You hear a sound which troubles you.

>Analyse Tunnel

The tunnel is damp and dark, a sheer rock face towers above you with a recess
to one side.

>Analyse Cliff

Within the recess is the strong omask.

>Get Omask
>Use Omask

The mask seems musty as you don it.

>East

You are within the dark tunnel just able to see, an odd hissing comes from the
walls and you can hear sudden chattering sounds.

>East

You are encompassed in damp darkness, the floor is rocky and uneven. Clouds of
noxious gas swirl about you. The chattering has reached crescendo level.

>East

You have reached a branch in the tunnel. One way leads north while the other
goes east'west. Tour passage is blocked by a giant silicoid. His antennae
turning slowly towards you.

>Activate Solance

Flames of energy leap from the end of the lance.

>Cut Antennae

The flame from the lance slices through his antennae. He screams as he
disappears up the north tunnel. You hear others coming.

>East

The tunnel narrows as water runs over your feet. The further you go the deeper
becomes the water. The silicoids stand at the end of the tunnel afraid to
venture into the water.

>East

Water fills the tunnel as it narrows towards the east from where a bright light
filters through.

>East

Sheer rock walls line this vast cavern. Tangled vines hang some way out of
reach and you can see an object in the centre of the cavern.

>Swim Cavern

Half submerged in the water is a giant klam. Its jaws open. A moist pinkness
lies inside.

>Swim Klam

As you swim into the gaping jaws of the klam you can sense the shells beginning
to close. You lunge for safety...

>Get Pearl
>Use Solance

The solance props open the jaws of the klam. Through the murky water a light
can be seen.

>Swim Water
>Ascend Klam

You stand atop the high cliff. Before you is a crater around which lay strewn
large boulders. Tiny landslides tumble over the edge into the pool below moving
a giant klam. Vines trail down.

>Push Boulders

The boulder creates a landslide which crashes down into the pool below. You
hear a rush of wataer and looking back down the cliff. You see the water
pouring from the tunnel. It soon subsidies.

>Descend Cliff
>South
>East

The gamesmaster accepts the gift and divests you of your other possessions.


UNDERSTANDING:
``````````````
You are in a barren wasteland. To the east across impassable swamps lies an
ancient citadel. A path winds south in the dust. The hum of a megaunit attracts
your attention.

>Analyse Megaunit

It is a large oblong box that seems to shimmer strangely. Analysis perceives a
state of magnetic flux around it. Fixed to one side is the lasalite and on the
is a button.

>Activate Megaunit
>Get Lasalite

As you grasp the lasa a strange vibration wahses over the unit. Suddenly it is
gone.

>South

The pathway branches one leading north while the other heads east towards a
strange place of concentric circles.

>East

You stand at the edge of a pit. Some seven metres deep by two wide. On the
opposite side you see the green circle followed by red then yellow areas.

>Jump Pit

You stand on soft green textured materials imprinted with a legend 'restricted
area'. West lies the pit and north is the citadel.

>East

Before you lies the red circle etched with 'yellow is lethal'. From a turret in
the citadel the hoverdoid emerges hanging above the yellow area and from a gate
a laserdroid tracks towards you.

>Activate Lasalite

The lasalite gives off a strong magnetic field.

>Drop Lasalite

As you drop the lasalite the magnetic field pulls the wheel within your grasp.

>Get Lasalite
>Get Wheel

As you pick up the wheel the hoverdroid floats just above your head while the
laserdroid moves towards you.

>West

The droids are following you.

>Throw Weel -> Pit

The wheel tumbles into the pit and the hoverdroid descends to collect it. As it
pauses it is now level with you.

>Jump Hoverdroid

As the droid lifts off you leap nimbly onto it. It deposits the wheel in the
yellow area and returns to the turret.

The battlements surround you. Apart from the hoverdroid's perch the only thing
of interest area some steps leading down.

>Analyse Perch

You find a secret passage under the perch.

>West

You are encompassed in darkness within the passage which falls downwards as it
meanders west then east again.

>Activate Lasalite
>Use Lasalite

A burst of energy leaps from the lasa. The top section of the computer is torn
apart.

>East

Ahead is the defcon computer. The laserdroid rotates in total confusion. An
open gateway leads south.

>Activate Computer
>South

You stand outside the citadel. To the south lies the yellow circle.

>South

The deadly yellow area. The ground here is swamplike tending to drag you down
into the mire. In the centre lies an odd wheel.

>Get Wheel
>West
>West
>Jump Pit
>West
>North
>North

The gamesmaster accepts the gift and divests you of your other possessions.


YOU HAVE OVERCOME THE KOBAYASHI


===============================================================================
05.)                    MAPS                                         G0500
===============================================================================

These ASCII maps show the screens but lack a bit of detail and are harder to
read than the available picture I made. You are better of checking it out
first:
http://www.gamefaqs.com/computer/doswin/file/935942/53936


Knowledge:
``````````
                                                    .---------.
       EXIT                           jump -  -  - <| Obelisk |
         ^                           /              '---------'
         |                         /                     |
---------------------.   .--------. ############### .---------.
|     Scimitax        | - | Krakod | #THORN BARRIER# |  Fungi  |
'---------------------'   '--------' ############### '---------'
         |                                               |
---------------------.                              .---------.   .----------.
| Tree & Niecor Plant |                              |  River  | - | Red Mist |
'---------------------'                              '---------'   '----------'


Wisdom:
```````
                             .-------------.
                             |Silicoid Nest|
                             '-------------'
                                    |
---------. .------. .----------. .------. .------------. .----------. .------.
|Tunnel En|-|Tunnel|-|Gas Tunnel|-|Branch|-|Water Tunnel|-|End Tunnel|-|Cavern|
'---------' '------' '----------' '------' '------------' '----------' '------'
    |     \ . . .descend                                             /
---------.        \ .-------.                  .------.           .
| Solance |->EXIT    | Cliff | .... ascend .... | Klam |   - . . .  swim
'---------'          '-------'                  '------'


Understanding:
``````````````
                                               .-----------.   .-------------.
 EXIT                                        .-|  Passage  | - |   Defcon    |
   ^                                         | '-----------'  /'-------------'
   |                                         |       descend/         |
--------.                                    | .-----------.   .-------------.
|MegaUnit|                                    '-|   Perch   |   |   Gateway   |
'--------'             jump              hover /'-----------'   '-------------'
   |                /      \                /                         |
------.   .--------. ##### .---------------.   .-----------.   .-------------.
|Branch| - |Pit Edge| #PIT# |Restricted Area| - |Red Circle | - |Yellow Circle|
'------'   '--------' ##### '---------------'   '-----------'   '-------------'


===============================================================================
06.)                    ITEMS                                        G0600
===============================================================================

Knowledge:
``````````
Flower
 The object the gamesmaster accepts to fulfil this quest.

Leaf
 A leaf of a niecor plant which is rumoured to have healing powers. Indeed
 once the red mists nearly kills you this will cure you.

Pod
 Found on a large tree and thrown at the krakod so it drops you behind the
 thorn barrier.

Scimitax
 An axe lying around as you start this chapter. You need to throw it against
 the stem of a large tree so it drops a pod for you to collect.


Wisdom:
```````
Pearl
 The object the gamesmaster accepts to fulfil this quest.

Solance
 You start out with this and it is used to cut through the metal near the
 start, cut the silicoid's antennae, and finally cut open the klam which has
 trapped you.


Understanding:
``````````````
Lasalite
 A laser gun found inside the MegaUnit at the start of the game. It is used to
 shoot the computer so the droids stop hunting you.

Wheel
 The object the gamesmaster accepts to fulfil this quest. It is also a
 distraction for one of the drois as they seem to be programmed to keep this
 in the yellow circle area.


===============================================================================
YY.)                    VERSION HISTORY                              GYY00
===============================================================================

v1.0     First release (24th of October 2006)

v1.1     New maps, item description and full walkthrough (28th of August 2008)


===============================================================================
ZZ.)                    CREDITS & THANKS                             GZZ00
===============================================================================

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