Kings Quest I VGA: The Quest For The Crown
Walkthrough
Final

Table of Contents:
A. What is this game?
B. How different is it from the original?
C. Control Runthrough
D. Walkthrough
a. The Magic Mirror
b. The Magic Chest
c. The Magic Shield
E. Monster Descriptions
F. Special Thanks To...
G. Copyright Information
H. Closing Speech
=========================
A. What is this game?
=========================

Kings Quest I VGA is a remake of the original game "King's Quest" released in
1986 by Sierra Entertainment. This resurrection, brought out in 2001, is not
done by Sierra, however. It has been made by a group of fans and a program
called AGD, which they used to make the game. They call themselves "Tierra",
giving a tribute to the developers of the original series. The game is
absolutely free and can be downloaded from Tierra's site (just Google to get
there). A complete walkthrough is also located there, in case you want more
detailed information on the little secrets and things in the game. With that
being said...

=============================================
B. How is it different from the original?
=============================================

The original King's Quest used an extremely limited color scheme, of course, so
the first thing that comes to mind when playing this remake are the graphics.
The sprites of the characters are still pixely as compared to the backgrounds
(pre-rendered), but are much more detailed than the original game. Some puzzles
and item descriptions have also been changed up, and the story has been heavily
expanded on. Otherwise, the game is very much like the original, and people who
have played the original should have no trouble with this one.

=========================
C. Control Runthrough
=========================

When you move the cursor to the top of the screen, a toolbar will come down
which allows you to change what you are having the character (Sir Graham) do.
Clicking on a cursor will change the cursor, and the function of clicking on
items with it.

The cursor that looks like Graham is what you use to walk.
The cursor of an eye allows you to closer inspect items you click on.
The cursor of a hand allows you to pick up and interact with items.
The cursor of a speech bubble allows you to talk with things you click.

Now, about the inventory menus.

The item box (it will either show an item you have, or will be blank at the
start of the game) shows what item you are about to use. To use the item,
select the item in that box and click on something to use it on. You know you
have an item in the box when your cursor looks like the item you wish to use.

The inventory box (that looks like a satchel) shows what items you have with
you. To put an item in the item box, select it and click "OK". You can also
pick up and inspect items through this box.

The box with a tab on it allows you to change different aspects about the game
(ex. sound/music volume) as well as save and load games.

The box with the question mark repeats everything above concerning controls.
Congratulations on wasting a minute or two of your life.

==================
D. Walkthrough
==================

The story thus far:

You are Sir Graham, the greatest and finest knight in the land of Daventry. As
of late, the land has fallen into a state of disaster. Citizens go hungry,
crops die left and right, and the kingdom is in a state of financial disaster.
Any time now, the kingdom could be taken by another country. Daventry needs
help, FAST, and that's why the old king, Edward the Benevolent, has summoned
you to his chambers. Apparently this all happened because three powerful
artifacts were stolen from the kingdom many years ago. They are: a Magic
Mirror, which foretells the future, a Magic Shield that protects its bearer
from all mortal harm, and a Magic Chest that is forever filled with gold. The
king is old, and fears he will not live long enough to see Daventry restored to
its former glory. He has chosen you, Sir Graham, to find these treasures and
save Daventry. If you can, you will take the place of Edward as King of
Daventry when he passes. You agree, and so you head off in search of the three
treasures. You head off on a King's Quest.

Throughout the game, you'll be accumulating points for what you do. These don't
affect the game outright, but it's a common goal to try and get all 158
possible. This walkthrough will show you how to beat the game AND get all 158
points.

Be careful. At random moments in certain areas, a creature or person may attack
you. Refer to section E to deal with these people.

The only set order to get the treasures in is that you need to get the Shield
LAST. You can get the Mirror or Chest at any time, but I'm placing the Mirror
first because it is the easiest way to get acquainted with the game, and is
also the easiest treasure to get.

Also, many treasures in the game have nothing to do with winning (the golden
egg, the golden walnut, etc.), but I've put them in the walkthrough because A.
They're on the way to where you are going, and B. because you get points for
doing them, and this walkthrough is all about getting all 158 points.

====================
a. The Magic Mirror
====================

All right Graham. You've jogged outside the castle, and it's time to go
treasure hunting! But where to start? I always hated this part of the game,
where you wander around madly. But that's why I'm here. Start out by going left
out of the castle area and to the next screen. You're now in a clearing with a
rock in the middle. Perhaps your childhood interests could be of use here! Turn
over the rock, but stand behind it (farther back on the screen) before you do
it, or you will be crushed by the rock. A small hole remains where the rock
was. Reach inside there and you'll get a handy dagger!

Now, go one screen left and you'll come to a lake. Pick up some pebbles from
there and head one screen right, then one screen up. You are now at a large,
curvy tree. Use the hand cursor to climb the tree. Now that you are up in the
tree, slowly edge your way to the nest and grab the golden egg. Then walk off
the tree. Don't worry about falling, you won't die.

Already we've got some treasure and are well on our way to getting that Mirror!
From the curvy tree area, head one screen right. You should come to a carrot
patch. Grab a carrot from the patch (DON'T EAT IT!) and then head one screen
up. You MIGHT see a little elf wandering around in the clearing by the lake. If
not, walk to another screen and keep walking on and off until he appears. When
he does, talk to him and he'll give you a cool magic ring. The elf will then
disappear. Now go one screen up. You'll find a little bowl sitting in front of
a tree. Pick it up and go to your inventory box (with the satchel). First, LOOK
at the bowl with the eye cursor. Then use the hand cursor on the bowl to
produce a yummy stew. Now, go two screens down and one screen left back to the
curvy egg tree. From here, go two screens to the left. Be careful! One the
first screen, a wolf may attack you. Quickly run away if this happens and then
continue on your journey.

Now you are at an old well. Start by using the dagger on the bucket to get the
bucket. Then use the crank to lower the rope. Climb down the rope and drop into
the water. Now use the hand cursor to go into the water. In this screen, swim
(using the move cursor) up to the pool on the left side of the screen, and then
use the hand cursor to get out of the pool. Hurry, or you'll drown. Ignore the
chest at the bottom of the pool, as it has nothing in it. Now fill the bucket
with water by putting the bucket in your item box and then clicking on the
water. Now go one screen to the left. SWEET CHRISTMAS!!! There's a sleeping
dragon in here and more importantly, HE'S GUARDING THE MIRROR! Slowly approach
the dragon, and when he lifts his head up, throw the bucket of water at his
head to douse his flames! Bingo! The dragon is useless now, and disappears.
Grab that mirror, you clever scallywag! Save your game, and lets move on to
part two!

====================
b. The Magic Chest
====================

One treasure down, two to go! If you've been doing everything I've told you to
do thus far, you should have 53 points. From the cave you are in now, leave
through the hole in the wall on the left side. You're in a creepy cavern now.
Leave through the entrance in the top left corner. Now that you are back
outside, go one screen downwards, then one screen right. You should be back at
the old well. Now go one screen upward towards that ominous looking forest. Be
careful on this screen, as a witch may try to swoop down and grab you. If she
catches you, it means instant (though humorous) death. If she does attack you,
walk off the screen and walk on and off until she doesn't come after you.

From this screen, go one screen up and you'll end up at a gingerbread house
with some...odd looking gingerbread people outside. Before knocking on the
door, use the hand icon and take a bite of that tasty house. Now knock on the
door, and there shouldn't be any answer. Go ahead and enter, and you'll find
youself in the witches house. QUICKLY inspect the cupboard and grab the cheese
(a refined witch, indeed). Then run into the next room and pick up the note on
the table. Read the note by clicking it on yourself. Now that you are in this
room, stand by the wall that separates the two rooms so you won't be seen, and
wait. Soon, the horrid witch will enter the room and talk creepily to herself.
She'll then start stirring the cauldron. This is your chance to strike, Graham!
Muster up all your courage and get up behind her, then shove her into the
cauldron! YES! No more witches should be bothering you today, Graham. Looking
quite pleased with yourself, leave the house.

From the gingerbread house, go two screens up. You should now be in front of a
small cottage. Go ahead and enter. A woodcutter will talk to you about how his
wife is starving. Good thing we have that stew bowl! Give it to the woodcutter,
and then pick up his fiddle. Our work here is done. Now go two screens up and
one screen to the left. You'll find youself near a goat pen. Go ahead and open
up the pen. If the goat isn't in there, go inside the pen and one screen to the
right. Whenever you do find the goat, use the carrot on him and he'll start
following you. Make sure not to run too far ahead of the goat or you'll lose
him. Now, from the entrance to the goat pen, go one screen up and two screens
left. You'll be in a clover patch. Go ahead and pick up a clover, then go one
screen up. You'll be at a bridge now. Walk up to the bridge, and watch the
short cut scene. The goat, satisfied with itself, will have gone off. Walk one
screen up.

A gnome near some hay and a spinning wheel is whittling. Talk to the gnome and
he'll give you three chances to guess his name. Maybe this is a good time to
think about that note you found in the gingerbread house. "Sometimes it is good
to think backwards." Hmmm...Guess all you want, and if you are stumped, scroll
down.