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Hey there all!
Here's my simple and straightforward guide to Kairo, a strange little puzzle
game that sees you wandering through an oddly shaped landscape, exploring and
trying to solve the mysteries of the environment in which you find yourself.
This guide should give you everything you need to know to be able to finish the
game, including all puzzle solutions, Rune locations and all the various
secrets in the game.
Good luck!
Oy
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+----------------------------------------------------------------------------+
+--------------------------------+
|Part 1 - Lighting the Lighthouse|
+--------------------------------+
The White Room
--------------
You'll start on a small plinth area. Walk forward onto the white floor and move
towards the large building in front of you. Keep to the right side of the
building, and as you approach you should see a door on the side, which you can
enter.
The Blue Throne Room
--------------------
Walk forward and walk up the stairs to your right. There will be a chair on the
left side of the room, which you need to push back against the wall. Follow the
ball of light back down and walk through it to open the wall and access the
door to the next room.
The Shrine Gateway
------------------
Follow the stairs down and walk along the only path available to you until the
end. Walk up with path to the right or left and then go around until you're
standing above the path you were on before. Drop down onto it and you'll be
able to access the door.
The Brick Garden
----------------
Walk forward and slightly to the left through the garden area and up the
stairs. This room acts as a sort of central hub, and there are four different
doors that you can go through; two on the left and two on the right. (The door
that's straight ahead is an optional room that doesn't have anything to do with
completing the main game.) First, we'll be going into the first room on the
right, which looks green.
The Green Coffin Corridor
-------------------------
Just follow the path up past the coffins to find the door. You can look at some
of the screens if you want, but there's nothing of any significance in this
room, as it's essentially just a corridor.
The Waterfall Room
------------------
This room has a puzzle in it, which at first can seem a little tricky, but is
easy enough once you get the gist of it. Each of the nine small platforms has a
button on the floor with a symbol on it. Standing on the button will make the
symbol appear on the sign above the door you came into the room from. The trick
is to make the right symbols appear that is the sign of the Lighthouse.
Here's a rough map:
+-----------------------+
| |
| +---+ +---+ +---+ |
| | +---+ +---+ | |
| | 1 2 3 | |
| | +---+ +---+ | |
| ++ ++ ++ ++ ++ ++ |
| | | | | | | |
| ++ ++ ++ ++ ++ ++ |
| | +---+ +---+ +-+-
| | 4 5 6 <--Green Zigzag Corridor
| | +---+ +---+ +-+-
| ++ ++ ++ ++ ++ ++
| | | | | | | |
| ++ ++ ++ ++ ++ ++ |
| | +---+ +---+ | |
| | 7 8 9 | |
| | +---+ +---+ | |
| +---+ ++ ++ +---+ |
| | | |
+----------+ +----------+
^
|
Green Coffin Corridor Entrance
You need to press: 2, 4, 6, and 7
Doing so will raise the walls up, and you'll notice that one section of some
kinda symbol in the top-left of the screen gets filled. A small clue that
you're making progress. Once you're done, head out through the exit that you
haven't been through, near the sixth button.
Green Zigzag Corridor
---------------------
Another simple corridor room, I shouldn't need to explain anything here.
Pyramid of Light Room
---------------------
Time for another puzzle. In this room, you'll notice a pyramid in the centre
and four buttons around the edge of the room. Pressing on them slowly rotates a
small cube above you, which focuses a beam of light. You aim is to get the beam
of light pointing at the top of the pyramid, and you'll hear a chime if you got
it right. This is easy for three of them, but you'll notice that the fourth one
turns on and won't turn back off again. All is not lost however, as the large
rock nearby can be pushed into the gear to stop it turning. Do so when the
light is shining at the pyramid and a beam of light will shoot out of the top
of the pyramid and you'll be one step closer to your goal.
Whatever that might be.
Either way, head out of the door you didn't come in through.
The Yellow Drain
----------------
This area is another corridor, albeit a longer one to get out of. You'll need
to circle around the area, climbing the stairs to get to the top. Just don't
forget that holding Shift makes you run.
The Brick Garden
----------------
You'll find yourself back here, ready to jump into the other half of the area.
You'll notice however that the water and energy beam that you turned on are now
present in this room.
Progress!
Opposite where you came back into the room are two more doors, a red one and a
grey one. It doesn't really matter which, so let's go through the red one.
The Red Tree Path
-----------------
Another linear area, so follow the path. About halfway down however, you'll
find a slope that leads up to an apparent dead-end. However when you approach
it, various pictures of dead and ruined landscapes are shown to you.
Interesting.
Either way, continue onwards.
The Green Wall Maze
-------------------
This area is annoying, but ultimately simple once you apply a little thinking.
This area is a maze, only the walls don't appear until you're standing next to
them. Your goal, as with most mazes, is to get to the middle. You can either
make your own way there or use the below map.
| |
+----------+ +----------+
| |
| |
| |
| + +--------------+
| | |
| | |
| | |
| +---------+ |
| | |
| | |
| | XX |
+----+ XXXX+---------+
| | XX |
| | |
| | |
| +----+ +----+----+
| | |
| | |
| | |
| +---------+ + |
| | | |
| | | |
| | | |
| + +----+ | |
| | | |
| | | |
| | | |
+---------++ +-----+----+
| |
Once you get to the middle and touch the large symbol, that's another section
done. You can now continue through the maze to the other side and through the
door.
Blue Cube Corridor
------------------
I don't think I need to explain anything here.
The Dark Generator
------------------
The final puzzle to turn on the machine is before you. Firstly, climb up the
nearby pedestal and active the symbol that's floating up there. This turns the
machine on. The next step involves the four buttons around the edge of the
platform. Each one has a sign next to it showing four rings, with one of those
four being lit up. You goal is to active the buttons in the correct order, that
being from the small inner-most ring button to the largest outer-most ring
button. You also have to do this quickly, or the rings will stop spinning.
Don't forget; Shift is Run. Once it's all been turned on, your job in the first
area is almost complete. Head through the door to the grey area.
The Grey Cube Corridor
----------------------
This area is fairly linear and hides no real secrets, so making your way
through should be simple enough.
The Brick Garden
----------------
When you arrive back here, and all four puzzles are complete, there's a symbol
on the floor and a floating orb. Go and stand on it, and then walk into the
light...
The Red Room of Light
---------------------
This is the final puzzle for The Lighthouse. Firstly, turn around you'll notice
a lever on the wall, which you have to push to the right. Doing so will turn on
a beam of light. Now, onto the lens itself. You can move it horizontally and
vertically by using the buttons on the far wall, which correspond to the
symbols on the side and base of the lens. You need to press the right two
buttons to get it into the correct position. To get it facing the right way
horizontally, press the middle button on the middle row and vertically requires
the middle button on the top row.
Once the lens is in the right place, a shiny light place will open up nearby.
Stepping through will take you back outside.
+---------------------------+
|Part 2 - Climbing The Tower|
+---------------------------+
The White Room
--------------
A beam of energy will be shooting from the Lighthouse and the white fog around
you will clear, revealing The Tower in the distance. Big huh? Walk towards it
and you'll notice black marks on the floor that are moving very fast. Walking
on them will speed you towards The Tower cutting down your traveling time and
allowing you to walk right on inside.
Spotlight Room
--------------
Walk forward and follow the spotlights and the doorway will appear, along with
a building.
The Blue Alter Room
-------------------
Continue forward and in a small room you can activate a pedestal. It has no
direct function, but it does turn on the screens around you.
Are you being watched?
In the next room you're find another chair and a room on either side. In these
side rooms, you'll notice that the floating squares seem to move as you to,
moving closer and further apart as you move around. The trick is to stand in a
place so that the floating cubes are as close as possible. Doing so will cause
them to glow and then vanish. Activate both and stand next to the chair and the
whole floor will rise up, allowing you to access the door on the far side.
The Red Drawing Room
--------------------
There's not too much to see in this room. You can touch the towers to make
lines appear in the sky, but aside from that, you might as well continue on.
The Yellow Hub
--------------
Another hub room for you, with many doorways leading out. Seeing as the exit
will be at the top of the room, we might as well start at the bottom and work
our way up. Drop down and there's two doors down there. Go through the one that
looks like an italic square.
The Pink Decontamination Chamber
--------------------------------
This is just a simple corridor. Don't worry about the gas from the ceiling,
it's harmless.
The Cube & Sphere Room
----------------------
This is a big room for a big puzzle, but it's simple enough if you approach it
from the right direction. Firstly, head to the left and you'll see another set
of floating cubes, so move around until you get them to align in the right
place, and they will drop a large sphere down below the glass. The trick now is
to move the blocks in the room to direct the sphere into the hole on the other
side of the room. But the way the ball moves is slightly different then you
might expect as it first goes Up, Right, Down, Left, Up. Which is the way is
which you have to position the cubes to account for. Use this small diagram to
help you:
| |
|
|
^
| +-+
| | |
| +-+ +-+
| +---->----+| |
^ | |+-+
| ^ |
+-+| | |
| |+----<----<--+
+-+ | +-+
| | |
| +-+
|
^
|
Get the idea?
Assuming all goes well; the sphere will fly into the hole on the far wall and
turn the machine on! With that done, you can leave and head back to the Yellow
Hub.
The Yellow Hub
--------------
Walk into the door opposite you.
The Pink Elevator
-----------------
Walk to the other side of the room and on your right will be a console. Walk up
to it and it'll activate the elevator and you'll be taken down. Once it stops
walk out the way you came in.
The Blue Map Room
-----------------
More puzzles ahead! Wander up the stairs and turn around and you'll see another
group of floating cubes that need moving into position by standing in the right
place. Do so, and an orb will drop down. Follow it down and then push it into
the pedestal in the middle of the room. Once it's floating in the air above
you, you'll be able to push the levers on the side of the pedestal to spin it
around, causing the orb to rise. Do so until it's in the middle of the ghostly
pyramid and is shooting three beams of light from it. Go up the stairs and step
on the button that's furthest away from you. Drop back down and continue
pushing the lever until the orb is in the middle of ghostly sphere, again
shooting out it's beams, and you can then step on the other button. Phew!
With the machine now back on again, you can return to the Yellow Hub.
The Yellow Hub
--------------
Head up to the middle level and you can go into the next room, which is the
doorway in the large alcove. The other one leads out the way you came in.
The Blue Tilted Elevator
------------------------
Walk along the wall and you'll see pieces of glass acting as an elevator of
sorts, which you can take up and go through the door.
The Green Firefly Room
----------------------
Walk forward and the first thing you'll notice is the large group of floating
blocks in the middle of the area. Once again you need to find the right spot to
stand in to get them to activate. Once that's done and the room is now
dominated by the Large Sphere, head up to the upper platform and you'll see
five buttons and a small pillar with little cubes on it. The idea here is to
work out the order based on when the cubes turn white or black. You can easily
solve it with some basic guesswork, or just look below:
+---+ +---+
| | | |
| 3 | | 4 |
| | +------+ | |
+---+ | | +---+
| |
| |
+---+ | | +---+
| | +------+ | |
| 2 | | 1 |
| | | |
+---+ +---+
Once that's done, the Large Sphere will turn black and you can head back to The
Yellow Hub for the final time.
The Yellow Hub
--------------
Wander on up to the top floor of the room and you'll find only one doorway,
which you can go through.
The Grey Dome Room
------------------
The dome will open as you approach it, and when you step near the middle it
will start to rise like an elevator. Ride it up to the top and go through the
door.
The Blue Stairs
---------------
A simple case of walking forward until you get to the door at the other end.
The Red Hub
-----------
Believe it or not, but the Tower actually has two hub areas!
TWO!
Not only that, but his hub has two floors to it, which makes it rather tricky
to explain how to get about. But don't worry, for I have a plan! When you walk
in, turn left and walk through the door you can see there. It looks blue, but
the room beyond is actually green.
The Green Corridor
------------------
Walk forward and into the next door.
The Dead Red Garden
-------------------
Puzzle time! This is a simple puzzle really. You'll notice a series of
hexagonal buttons on the floor, with one of them being lighter than the one
before it. Standing on it will cause a ticking sound to start up and another
hexagon to light up. As you might guess, you've got to press the buttons as
they light up before the time runs out. It's slightly more complex though, as
about 4 buttons in, some hexagons will turn black and stepping on them will
cause it to reset. Oh and be aware that while you'll need to jump over the
black ones, you can't jump over the middle and must jump over the thin sections
between them.
Once it's done, head up the stairs and through the door.
The Red Hub
-----------
You'll find yourself on the upper area in the hub room. Walk along the balcony
and you'll eventually see a door on your left and just beyond that some stairs.
Ignore the door and go up the stairs to find another door, so walk on inside.
The Green Art Gallery
--------------------
This is a tricky one. Not hard, but if I'm totally honest I haven't worked out
exactly how it works. What I do know is that walking up to the platform you'll
find a button which, when stepped on, starts a path of light going down the
pyramid system on the wall. However, this is where my ideas fall down. There
are two possibilities: Either the route the while lines takes is totally random
and you need to keep pressing the button until you get it right, or the white
line moves left/right based on which direction you're looking or which side of
the button you're standing on. My tests so far have been inconclusive, but if
you work it out, please let me know!
Either way, once you get the light to reach the hole in middle, you'll have
finished another puzzle and can head back the way you came in.
The Red Hub
-----------
Go down the stairs and into the nearby door.
The Yellow Clockwork Room
-------------------------
Walk forward and drop down onto the platform with the large symbol on it. Doing
so, you'll notice that the gears on either side move as you do, similar to the
way the floating cubes did in previous areas. This puzzle itself is very tricky
to work out, although some guess can sometimes result in a correct answer.
Firstly, the shapes actually represent numbers, based on how many sides they
have. A circle is one, semicircle is two, triangle is three, etc. Also, the
gears form part 1 and 4 of a sequence, with the two shapes in the middle being
parts 2 and 3. Finally, the line on the black triangle in the very middle gives
you a clue on how you have to arrange the numbers.
Confused?
Don't worry; here are the answers for you:
1 - Square and Square
2 - Circle and Square
3 - Triangle and Hexagon
4 - Triangle and Semicircle
The Green Cube Corridor
-----------------------
You'll start at the top of the area, so it's a case of dropping down and moving
to the other side of the room to find the door back to the Hub.
The Rub Hub
-----------
You're back on the lower floor now. Turn right and head through the door on the
far side of the room.
The Yellow Exercise Room
------------------------
One final puzzle for this area. Head forward and push the block with the symbol
on it into the recess in the wall. You next task is to run on the four
treadmills next to the towers to light up the sections on the towers. The top 5
sections are yellow, rather than white, and your goal is to get all 4 towers
into the yellow section. Once you've done that, a ball of light will appear
near the block you had to push into the wall. Touching it will activate the
room. When you've done it, head back out of the room.
The Rub Hub
-----------
You'll find some ghostly stairs in front of you now, so walk up them and onto
the new platform to be taken upwards yet again.
The Watchers Room
-----------------
A quick look around will reveal some things, including a long-dead body and
what appears to be a security system of some kind. It seems that whoever was
supposed to be watching you, isn't anymore. Head out of exit at the back of
the room.
The Top of The Tower
--------------------
One final simple puzzle to turn on The Tower. Once again, you need to align the
floating blocks to pull them together. You'll need to stand on the upper
platform to do so. Once that's done, the four platforms will light up and can
now be used as teleports to various areas. From left to right, this is where
they go:
Far-Left: Behind the plinth that you started the game on.
Middle-Left: Upstairs in The Blue Throne Room.
Middle-Right: Upstairs in The Blue Alter Room.
Far-Right: The Garden
To continue the game, go through the Far-Right one.
+---------------------------+
|Part 3 - Growing The Garden|
+---------------------------+
The White Room
--------------
Unlike previous White Rooms, this area itself will act as our hub, so be
prepared for a lot of wandering around the area. Walk forward up the stairs and
then over the bridge that will build itself as you walk forward. Once you're in
The Garden area proper, go up the stairs in front of you and then off to the
left around the buildings. Continue following the floor around and eventually
on your left you'll see a kind of Archway. Walk under it and you'll find it a
hidden doorway!
The Triangle Drawing Room
-------------------------
Before you can continue you have to solve a little puzzle. To your left there's
a little pedestal with a Triangle on it, and touching any of the nice object in
the middle of the room makes a line appear from where you last touched it, in a
similar way to back in the Red Drawing Room. As you might have guessed, you
have to draw a Triangle on the dot on the wall. Make sure it's pointing up and
that all three lines are visible and then stand on the button to open the door.
The Blue Cube Corridor
----------------------
It's a corridor.
The Yellow Fan Room
-------------------
Firstly, walk forward and step on the switch in the middle of the room, to turn
the small pedestals throughout the room on. Before pressing any of the nearby
ones though, head to the right and into the doorway. Make note of the symbols
on the wall and which ones are crossed out, before heading down the slope and
then down the yellow path. Touch the pedestal there and the nearby hole will
open, then climb back up the yellow slope and touch the pedestal there to turn
the fan on. With the fan on, you can now focus on the six pedestals around the
room. Each one has a symbol that corresponds with the ones on the wall.
Obviously you have to touch (turn off) the ones that have the lines through
them. Once you've done that, the machine turns on, and you can head back to the
White Room.
The White Room
--------------
Turn left as you go up the steps and continue heading upwards. Eventually
you'll see another Archway in the distance, likely on your right. Head towards
it, which will require you getting up onto the nearby platforms, and go
through.
The Mystery Drawing Room
------------------------
Like the previous room, you have to draw a shape to open the door, but the
plinth has been destroyed! You can find pieces of it scattered around the room,
which shows that it's actually a parallelogram. You might however have trouble
working out which way around it goes. If you picture the nine points of light
as a keypad, then the ones you need are: 1, 4, 6 and 9.
The Green Garden
----------------
As big as this area looks, there's nothing to it aside from the door to the
next area.
The Red Planetarium
-------------------
To get across to the other side of the bridge of shapes, look at the pillar to
the far-left as you walk in. Down the side you will see a series of shapes that
correspond with the shapes on the bridge. The correct order is to read from the
bottom up. Or you can just use the map:
+-+---+-+-------+
| | | | |
| +-+ | +-+---+-+---+
| |9| | | |
|-+ | | +-+ +-+ +---+
| | | | | | | | |
| +-+-+-+-+-+ +-+ |
| | 8 | 7 | |
| +-+---+-+---+-+---+
| | | | 6 |
+---+ +-+ +-+-+-+ |
| | | | | | | |
+-+ +-+-+ +-+ | +-+
| | | | |5 |
| +-+-+-----+---+ +-+
| | | | | |
| +-+-+-+-+-+4+-+-+ |
| | | | | | | |
+-+ | | +-+-+ +-+ |
| | | |3 | | | |
| +-+-+ | +-+-+-+ | |
| | | | | | | |
| +-+---+-+ | | +-+
| | 2 | | | |
+-+-+-----+-+-+ +---+
| | | | | | |
| | +-+ +-+ +-+-+ |
| | 1 | | | | | |
| +-+ +-+ +-+ | +---+
| | | | | |
+---+-+-----+-+-----+
Once across, wander up the stairs and stand on the symbol on the floor to get
things going again, so you can head back to the While Room.
The White Room
--------------
Once you're back here, head to the right towards the large black block on the
far side, and you should see the next Archway on your left, under the bridge.
The Diamond Drawing Room
------------------------
Once again, the plinth with the shape on it is broken, but this time at least
there's enough of it left for you to work out that the needed shape is a
diamond. Draw it out and head through the door.
The Green Village
-----------------
A simple corridor room.
The Blue Planetarium
--------------------
Walk forward and up onto the platform to activate a Symbol. Now, around the
room are three triangular pillars. Standing near them will cause then to start
rotating, which will make the planet orbits around the sun move. You have to
stop the movement when the orbits are in the right place, which is pretty much
so the sun is in the middle. You'll hear a 'Bong' sound once you've got it.
Once it's done and working, head back.
The White Room
--------------
Head forward into the hole in the wall and then up the slope inside. Cross the
bridge and then turn right and follow the path. Go left around the corner and
you'll see a door on your left to go through.
The Yellow Map Room
-------------------
You can have a look around this room, there's certainly plenty to see, but
there's nothing to do except walk into the beam of light at the far end.
The Black And White Room
------------------------
Walk forward to the plinth in the room. This will cause the black stuff on the
floor to fly up in the air and reveal the teleportation platform across the
room, which you can use.
The Final Room
--------------
Walk forward down the long stairs and along the path. Eventually you'll see a
strange machine in the distance.
Step on the symbol on the floor.
---
CONGRATULATIONS!
You've finished Kairo!
Now, get back into the game and find those secrets!
+----------------------------------------------------------------------------+
#### # # # # ##### ####
# # # # ## # # #
#### # # # # # ### ###
# # # # # ## # #
# # ### # # ##### ####
+----------------------------------------------------------------------------+
+-----------------------+
|Area 1 - The Lighthouse|
+-----------------------+
The Blue Throne Room
--------------------
Walk forward, and stick to the left wall, until it dips in. The Rune is on the
other side of the Pillar.
The Brick Garden
----------------
When you walk from the green area into the hub section, turn left straight away
and you should see it on the second pillar.
The Green Coffin Corridor
-------------------------
Entering from The Brick Garden, you can find the Rune on the fifth coffin on
your right. It's on the small end, against the wall.
The Green Wall Maze
-------------------
If you enter this room from the Red Tree Path, the Rune will be on your right,
in the dark corner of the room, tucked away in a little alcove. Move around the
wall to get to it.
The Waterfall Room
------------------
If you enter from the Green Coffin Corridor, turn left and go down the ramp in
the little doorway. If you entered from the Green Zigzag Corridor, go straight
ahead and drop down at the far end of the room. Go to the end of the area where
the water is flowing from, and in the nearest recess, the Rune will be on the
wall.
The Yellow Drain
----------------
At the top of the circular part of the room is a tower that, when you approach
it, causes your screen to get all full static. If you go around to the back of
the tower, the Rune is hiding on the base.
+------------------+
|Area 2 - The Tower|
+------------------+
The Blue Alter Room
-------------------
On the upper floor, after you've risen the chair, opposite the door out is a
tower that makes a strange sound. Move around to the back of the platform it's
on and you'll find it tucked away in a corner.
The Blue Map Room
-----------------
On the top floor of the room, there's a small wall around the stairs, and the
Rune is on the back in a corner.
The Green Firefly Room
----------------------
On the other side of the room to the entrance, you can find it on the back of
the shape the Large Sphere ends up on.
The Blue Stairs
---------------
Entering from the Grey Dome Room, the Rune is directly on your right, on the
side of the wall that frames the door.
The Green Cube Corridor
-----------------------
At the very top of the room, on the opposite side to the door, you can jump up
onto a square platform and you'll notice a small path that goes around a large
cube. Move around and you'll find the Rune on the wall.
The Dead Red Garden
-------------------
On the bottom floor of this room, next to the stairs are some pillars. The Rune
is on the back of the last one.
+-------------------+
|Area 3 - The Garden|
+-------------------+
The White Room
--------------
From the main entrance to the area, where you arrive from The Tower, stick to
the right of the area and follow the edge past the entrance to The Triangle
Drawing Room. Eventually you'll reach a small cul-de-sac, in which you'll find
the Rune.
The Triangle Drawing Room
-------------------------
It's on the far side, of the far pillar on the right as you enter from the
White Room.
The Green Village
-----------------
From the main entrance to the room, walk up the first set of steps and turn
left and follow the buildings to the one at the end. The Rune is on the far
wall of the last building.
The Green Garden
----------------
From the first entrance, head left around the black wall that surrounds the
building in the middle of the room. It's on there, around the back, just before
the bend.
The Blue Tower
--------------
Not sure where this area is? You don't have to visit it to complete the main
game, but it's accessed from The Garden's White Room. The door is below the
large black cube that sits on one side of the area. Once you find the room, the
Rune is on the back of the structure the door is on. Go left around the
structure to get to it easiest.
The Yellow Fan Room
-------------------
In the small area just off the main room, it's on your right if you're facing
away from the symbols on the wall. Easy to spot.
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All three areas of the game have a bonus 'Vision' puzzle room, that reveals a
secret if you can solve it's extremely obtuse puzzle. Fortunately, you've got
me to help you through them.
+----------------------------+
|The Lighthouse Secret Puzzle|
+----------------------------+
The room is one of the rooms accessible from The Brick Garden hub area, and is
the door opposite where you enter from the actual garden section of the room.
You'll notice that when you step on the tiles on the floor, they make a noise.
This obviously implies that there's a certainly melody that you have to play,
which there is. To find it, go to The White Room that serves as the outside
area for The Garden. On the upper area is a pillar that plays the music you
have to play on the tiles. It can be hard to make out, but it's there if you
can listen carefully enough.
For those who can't, here's the solution:
+---------------------+
| |
| +--+ +--+ +--+ +--+ |
| |01| |02| |03| |04| |
| +--+ +--+ +--+ +--+ |
| |
| +--+ +--+ +--+ +--+ |
| |05| |06| |07| |08| |
| +--+ +--+ +--+ +--+ |
| |
| +--+ +--+ +--+ +--+ |
| |09| |10| |11| |12| |
| +--+ +--+ +--+ +--+ |
| |
| +--+ +--+ +--+ +--+ |
| |13| |14| |15| |16| |
| +--+ +--+ +--+ +--+ |
| |
+ +------------------+
| |
^
|
Entrance
You need to press: 15, 11, and 12, then move around the outside to press 9 and
then 13.
This will open a secret door, which gives you another clue as to what is really
going on around here.
+-----------------------+
|The Tower Secret Puzzle|
+-----------------------+
This is a complex puzzle that's actually impossible to solve by yourself, and
it's made so by design. As you may have guessed, you have to use the small
statues to draw a specific shape in the starts in the sky. The actual solution
is shown on the back of the large black cube at the Top of the Tower. However
actually looking will only reveal one quarter of the solution. Apparently each
person's game gives them a random section of the solution and you have to ask
others for the full solution. Or you can just look below of course:
+
/ \
/ \
/ \
/ . \
/ \
/ \
The Yellow hub / . . \
\ / \
+ \
\ 1---2 . \
+ | \
/ | \
/ . . | . 4 \
/ | /\ \
/ | --- \ \
/ . . 3/ . 5 \
/ \
/ \
+----------------+ +----------------+
| |
The Blue Alter Room
After hitting all the right statues will open a doorway will open up in the
middle of the room. Walk through and you'll find yourself in space above a
rather dead looking planet earth, which is flanked by two mysterious spherical
structures.
+------------------------+
|The Garden Secret Puzzle|
+------------------------+
To reach this room, you have to first go through the Blue Tower Room, which is
accessed through the White Room in The Garden, below the large black cube on
one side of the room. Climb up the tower in the Blue Tower Room and go through
the door here. This room has a series of hexagonal buttons on the floor and
turn on/off as you step on them, as well as three that aren't buttons and a
screen showing you what they're displaying. To solve this puzzle, you must look
at one of the pictures in the Rub hub in The Tower. Or just look here:
__
__/B \__
__/W \__/W \__
/G \__/G \__/G \
\__/G \__/W \__/
/G \__/B \__/G \
\__/W \__/G \__/
/G \__/G \__/G \
\__/W \__/W \__/
\__/B \__/
\__/
B = Black
G = Grey
W = White
Once you've done that, you can step through the Monolith, which shows a barren
and dead Earth, seemingly devoid of all life.
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If you're a keen explorer, you may have noticed some door with shaped carved
into them. Ever wondered how you open them? Well, here's how...
The Hexagonal Lighthouse Door
-----------------------------
While the door itself is in the Lighthouse area, you actually need to activate
a pedestal in The Tower. In the Blue Alter Room, near the main entrance is a
small room with a Hexagonal pedestal that activates when you walk towards it.
This is all you need to do to be able to open the door. To find the door, go to
the Red Room of Light in the Lighthouse. When you take the elevator down, the
door is below the platform that you land on, to the left if you're looking at
the lever on the wall. Drop down and walk through and you'll find yourself in a
room with a Monolith. If you touch it, it'll shatter. This is all you need to
do.
The Square Tower Door
---------------------
Once again, the door and pedestal are kept quite separate. The Pedestal is
found in the udder section of the Red Hub. You'll clearly see it there, in the
middle of the area. Once you've activated it, you need to head back to the
first half of The Tower area, and into the Cube & Sphere Room. Once there, turn
right and on the same wall as the door you walked into the room from is the
door you're looking for. Once again, walk up to the Monolith and it'll explode.
The Triangle Garden Door
------------------------
The pedestal you'll encounter right before the end of the game in the Black And
White Room, and it's pretty much necessary to press it to find the entrance to
the Final Room. After activating it, head back to The Garden's White Room. From
the doorway leading into the Yellow Map Room, go left, and then left around the
corner of the building and it'll be right in front of you against the wall.
Head on in and smash that Monolith to pieces!
The Secret Door
---------------
Finding the three doors and breaking the three Monoliths isn't quite the end of
the story though, as there's one more out there to find. After breaking the
first three, and only after that, a final portal will open up back at the Top
Of The Tower. Going through, you'll find one final Monolith to break.
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So, you've collected all the Runes, solved all the Secret Puzzles, and exploded
all the Monoliths. I guess that's it right?
Wrong!
There's one final secret available to you uncover. Head back to the White Room
in The Garden. On the left side of the area, approaching from The Tower
entrance, you'll notice a new Portal on the far side. Wander through and it'll
take you to the super-duper-uper secret room of the game, where you can look at
some models, some artwork, and watch the games Secret Ending.
Anyone fancy a drink?
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Version
-------
Version 1.0
Submitted: 05/06/2013
Contents: Complete Guide and all known secrets.
Contact
-------
--Reasons for Contacting Me--
-The Guide-
If you want to use my guide on your site, just E-mail me and ask for my
permission. It shouldn't be a problem as long as I know about it.
-You need more information-
If you're stuck on a major part, E-mail me and ask for help. Just make sure that
the information you need isn't already in the guide...if you do that I'll
probably ignore you.
-You want to add something-
If you have some information, say a speed tip or an alternate puzzle solution
and you feel it should be in my guide, just E-mail me and I'll put it in. You
will get the credit for it.
-You want to comment on my guide-
I don't write guides all that often, and I'm always curious about what other
people think of my work.
Is it's style ok? What about the information? Stuff like that.
Don't send anything rude, but some general information, good or bad, would be
appreciated.
--E-mail--
If you want to get in contact with me, just E-mail me at:
oy1919 (AT) gmail (DOT) com
I'll try to answer any questions/comments you have.
Also, so I can filter out your E-mails from the SPAM I'm likely to receive, it
would help me a great deal if you could put 'Kairo Guide' or something similar
as the title for your E-mail.
Although I will try and answer your E-mail regardless of whether you do or not,
it is FAR more likely that I will answer you if you use the recommended title.
Thanks.
Copyright
---------
This Guide and all it's content are copyrighted by me.
If you want to use it on your site somewhere ask me first.
--Allowed Sites--
These are the Sites that have been given permission to post this guide:
- Game FAQ -
http://www.gamefaqs.com
End
---
And with that, this guide comes to an end.
I hope that it was useful to you, and that you can now complete Kairo without
pulling your hair out.
See you around, maybe in my next guide.
GOODBYE!