=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                            Undercover Cops
             FAQ By: Goh_Billy ([email protected])
                            Version #: 2.0
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Sections
--------
     1. Legend
     2. System
        2.1  Basics
        2.2  Japanese Version Vs. World Version
     3. Characters
        3.1  Zan / Claude
        3.2  Matt / Bubba
        3.3  Rosa / Flame
     4. Conclusion
        4.1  What's Missing/Needed
        4.2  Credits

===============================================================================
1. Legend
===============================================================================


 ub  u  uf        f - Forward            A - Attack
   \ | /          b - Back               J - Jump
 b--   --f        u - Up                 + - And
   / | \          d - Down               / - Or
 db  d  df                               , - Then


qcf - quarter circle forward (d, df, f)
qcb - quarter circle back (d, db, b)
hcf - half circle forward (b, db, d, df, f)
hcb - half circle back (f, df, d, db, b)



===============================================================================
2. System
===============================================================================
++++++++++++++
| 2.1 Basics |
++++++++++++++

Grapple              walk into enemy

Dash                 f, f / b, b

Pick Up Object       press A when on
                      top of item

Pick Up Weapon       press A when on      some weapons may require you to tap
                      top of weapon        A rapidly to pull them out of the
                                           ground; you can also strike these
                                           type of weapons with an attack to
                                           quickly knock them out of the
                                           ground
 Use Weapon         A                    some weapons will be swung while
                                           others will be thrown
 Air Use of Weapon  b+J/f+J/J, A         weapons that will be thrown instead
                                           of swung cannot be used in air
 Big Weapon Swing   A, b                 only works with weapons that can be
                                           swung
 Throw Weapon       J+A                  this will work for weapons that can
                                           be swung

Get Up Faster        shake joystick
                      and tap A and J
                      rapidly after
                      being knocked
                      down

Special Attack       J+A                 consumes part of your lifebar if
                                          move connects; cannot perform
                                          if you only have a sliver of
                                          life left
Special Attack 2     refer to            consumes a chunk of your lifebar if
                     character's          move connects; cannot perform if
                     movelist for         you only have a sliver of life
                     motion               left; does not work in World Version


+++++++++++++++++++++++++++++++++++++++++++
| 2.2  Japanese Version Vs. World Version |
+++++++++++++++++++++++++++++++++++++++++++


 The Japanese Version of this game is the ideal version to be playing.
Besides the names being changed between each version, the World
version tends to be missing a lot of maneuvers.  Special Attack 2, dash
jump attacks, various throw maneuvers are all absent.  Listed below are
movelists for both versions.  The Japanese (and more complete version) is
listed first.



===============================================================================
3. Characters
===============================================================================


*******************************************************************************
* 3.1 Zan / Claude  (Japanese / World)                                        *
*******************************************************************************
Code Name:      Lightning Slasher     Occupation:     Ex-Karate Master
Height:         6' 0''                Blood:          RH+A
Weight:         172 lbs               Birthday:       1/6/2015

Profile: He used to be a karate master and had won first prize in the U.S.
        championship before.  One day while he was trying to protect his
        girlfriend, he got into a fight and accidentally killed a man
        with his bare hands.


            `````````````JAPANESE MOVELIST```````````````


Basic Chains
------------
                         ~~~~~~~~~~~~~~~~~~
                         ~ Slow Tap Chain ~
                         ~~~~~~~~~~~~~~~~~~

High Kick              A
 Second High Kick     A                 High Kick must hit the enemy for
                                          this to come out
   Third High Kick    A                 Second High Kick must hit the enemy
                                          for this to come out
     Straight Punch   A                 Third High Kick must hit the enemy
                                          for this to come out
       Flip Kick      A                 Straight Punch must hit the enemy
                                          for this to come out

                         ~~~~~~~~~~~~~~~~~~
                         ~ Fast Tap Chain ~
                         ~~~~~~~~~~~~~~~~~~

High Kick              A
 Second High Kick     A                 High Kick must hit the enemy for
                                          this to come out
   Third High Kick    A                 Second High Kick must hit the enemy
                                          for this to come out
     Straight Punch   A                 Third High Kick must hit the enemy
                                          for this to come out
       Karate Chop    A                 Straight Punch must hit the enemy
                                          for this to come out
       Kick Toss      u/d + A           Straight Punch must hit the enemy
                                          for this to come out; can hold d/u
                                          during combo to also execute
                                          maneuver
         Spike Slam   hold d


Basic Moves
-----------
Flip Kick              J, A
Straight Jump Kick     b/f + J, A
Spear Kick             Dash, A
Knee Strike            Dash, J, A


Grapple Moves
-------------
Heavy Slap             A                 can follow Heavy Slap with other
                                          grapple moves
 Slap And Kick Toss   A
   Spike Slam         hold d
Kick Toss Forward      f + A
 Spike Slam           hold d
Kick Toss Behind       b/u + A
 Spike Slam           hold d
Layback Toss           d + A


Special Moves
-------------
Sonic Axe Kick         J+A               use b/f with J+A to jump in that
                                          direction; consumes part of your
                                          lifebar if move connects; cannot
                                          perform if you only have a sliver
                                          of life left
Fighter Bomber         qcf + A in air /  consumes a chunk of your lifebar if
                        qcb + A in air    move connects; cannot perform if
                                          you only have a sliver of life left


            ```````````````WORLD MOVELIST````````````````


Basic Chains
------------
                         ~~~~~~~~~~~~~~~~~~
                         ~ Slow Tap Chain ~
                         ~~~~~~~~~~~~~~~~~~

High Kick              A
 Second High Kick     A                 High Kick must hit the enemy for
                                          this to come out
   Third High Kick    A                 Second High Kick must hit the enemy
                                          for this to come out
     Straight Punch   A                 Third High Kick must hit the enemy
                                          for this to come out
       Flip Kick      A                 Straight Punch must hit the enemy
                                          for this to come out

                         ~~~~~~~~~~~~~~~~~~
                         ~ Fast Tap Chain ~
                         ~~~~~~~~~~~~~~~~~~

High Kick              A
 Second High Kick     A                 High Kick must hit the enemy for
                                          this to come out
   Third High Kick    A                 Second High Kick must hit the enemy
                                          for this to come out
     Straight Punch   A                 Third High Kick must hit the enemy
                                          for this to come out
       Kick Toss      A                 Straight Punch must hit the enemy
                                          for this to come out


Basic Moves
-----------
Flip Kick              J, A
Straight Jump Kick     b/f + J, A
Spear Kick             Dash, A/J


Grapple Moves
-------------
Heavy Slap             A                 can follow Heavy Slap with other
                                          grapple moves
 Slap And Kick Toss   A
Kick Toss Forward      f + A
Kick Toss Behind       b + A


Special Move
------------
Sonic Axe Kick         J+A               use b/f with J+A to jump in that
                                          direction; consumes part of your
                                          lifebar if move connects; cannot
                                          perform if you only have a sliver
                                          of life left



*******************************************************************************
* 3.2 Matt / Bubba  (Japanese / World)                                        *
*******************************************************************************
Code Name:      Fire Ball Crusher     Occupation:     Ex-Pro Football Player
Height:         6' 5''                Blood:          RH+O
Weight:         261 lbs               Birthday:       7/4/2018

Profile: He used to be a football star who had won M.V.P. before.  Although
        falsely accused, he was censured for being a dangerous man and was
        banished from the world of football.


            `````````````JAPANESE MOVELIST```````````````


Basic Chains
------------
                         ~~~~~~~~~~~~~~~~~~
                         ~ Slow Tap Chain ~
                         ~~~~~~~~~~~~~~~~~~

Gut Punch              A
 Headbutt             A                 Gut Punch must hit the enemy for
                                          this to come out
   Second Headbutt    A                 Headbutt must hit the enemy for
                                          this to come out
     Shoulder Charge  A                 Second Headbutt must hit the enemy
                                          for this to come out

                         ~~~~~~~~~~~~~~~~~~
                         ~ Fast Tap Chain ~
                         ~~~~~~~~~~~~~~~~~~

Gut Punch              A
 Headbutt             A                 Gut Punch must hit the enemy for
                                          this to come out
   Second Headbutt    A                 Headbutt must hit the enemy for
                                          this to come out
     Body Toss        A                 Second Headbutt must hit the enemy
                                          for this to come out
     Punt Kick        u/d + A           Second Headbutt must hit the enemy
                                          for this to come out; can hold d/u
                                          during combo to also execute
                                          maneuver


Basic Moves
-----------
Axe Handle             J, A
Power Jump Kick        b/f + J, A
Shoulder Charge        Dash, A
Body Splash            Dash, J, A


Grapple Moves
-------------
Strangle               A                 can follow Strangle with other
                                          grapple moves
 Second Strangle      A                 can follow Second Strangle with
                                          other grapple moves
   Third Strangle     A                 can follow Third Strangle with
                                          other grapple moves
     Rough Throw      A
     Touchdown Throw  hold d/u + A
Lift Toss Forward      f + A
Lift Toss Behind       b + A



Special Moves
-------------
Touchdown Spike        J+A               consumes part of your lifebar if move
                                          connects; cannot perform if you
                                          only have a sliver of life left
Rocket Splash          d, u + A in       consumes a chunk of your lifebar if
                        air / u, d + A    move connects; cannot perform if
                        in air            you only have a sliver of life left


            ```````````````WORLD MOVELIST````````````````


Basic Chains
------------
                         ~~~~~~~~~~~~~~~~~~
                         ~ Slow Tap Chain ~
                         ~~~~~~~~~~~~~~~~~~

Gut Punch              A
 Headbutt             A                 Gut Punch must hit the enemy for
                                          this to come out
   Second Headbutt    A                 Headbutt must hit the enemy for
                                          this to come out
     Shoulder Charge  A                 Second Headbutt must hit the enemy
                                          for this to come out

                         ~~~~~~~~~~~~~~~~~~
                         ~ Fast Tap Chain ~
                         ~~~~~~~~~~~~~~~~~~

Gut Punch              A
 Headbutt             A                 Gut Punch must hit the enemy for
                                          this to come out
   Second Headbutt    A                 Headbutt must hit the enemy for
                                          this to come out
     Shoulder Charge  A                 Second Headbutt must hit the enemy
                                          for this to come out
     Body Toss        u/d + A           Second Headbutt must hit the enemy
                                          for this to come out; can hold d/u
                                          during combo to also execute
                                          maneuver; only works some of the
                                          time, and usually on larger
                                          enemies


Basic Moves
-----------
Axe Handle             J, A
Power Jump Kick        b/f + J, A
Shoulder Charge        Dash, A


Grapple Moves
-------------
Strangle               A                 can follow Strangle with other
                                          grapple moves
 Second Strangle      A                 can follow Second Strangle with
                                          other grapple moves
   Third Strangle     A                 can follow Third Strangle with
                                          other grapple moves
     Final Strangle   A
Rough Throw Forward    f + A
Rough Throw Behind     b + A



Special Moves
-------------
Touchdown Spike        J+A               consumes part of your lifebar if move
                                          connects; cannot perform if you
                                          only have a sliver of life left



*******************************************************************************
* 3.3 Rosa / Flame  (Japanese / World)                                        *
*******************************************************************************
Code Name:      Blue Gale Revenger    Occupation:     Ex-Female Vigilante
Height:         5' 9''                Blood:          RH-AB
Weight:         Secret                Birthday:       1/24/2021
B.W.H.:         Secret

Profile: She used to be the only female vigilante.  Thomas who was her
        partner and her lover was killed by villains, she has an excessive
        hatred of evil.


            `````````````JAPANESE MOVELIST```````````````


Basic Chains
------------
                         ~~~~~~~~~~~~~~~~~~
                         ~ Slow Tap Chain ~
                         ~~~~~~~~~~~~~~~~~~

Punch                  A
 Second Punch         A                 Punch must hit the enemy for this
                                          to come out
   Jawing Punch       A                 Second Punch must hit the enemy for
                                          this to come out
     Skyward Kick     A                 Jawing Punch must hit the enemy for
                                          this to come out

                         ~~~~~~~~~~~~~~~~~~
                         ~ Fast Tap Chain ~
                         ~~~~~~~~~~~~~~~~~~

Punch                  A
 Second Punch         A                 Punch must hit the enemy for this
                                          to come out
   Jawing Punch       A                 Second Punch must hit the enemy for
                                          this to come out
     Skyward Kick     A                 Jawing Punch must hit the enemy for
                                          this to come out
     Shoulder Toss    u/d + A           Jawing Punch must hit the enemy for
                                          this to come out; can hold d/u
                                          during combo to also execute
                                          maneuver


Basic Moves
-----------
Skyward Kick           J, A
Butt Bump              b/f + J, A
Back Kick              Dash, A
Scissor Splash         Dash, J, A


Grapple Moves
-------------
Uppercut               A                 can follow Uppercut with other
                                          grapple moves
 Uppercut and Toss    A
 Frankensteiner       hold d/u + A
Bullet Throw Forward   f + A
Bullet Throw Behind    b + A


Special Moves
-------------
Spark Flip             J+A               use b/f with J+A to jump in that
                                          direction; consumes part of your
                                          lifebar if move connects; cannot
                                          perform if you only have a sliver
                                          of life left
Arc Saber              hcf + A in air /  consumes a chunk of your lifebar if
                        hcb + A in air    move connects; cannot perform if
                                          you only have a sliver of life left


            ```````````````WORLD MOVELIST````````````````


Basic Chains
------------
                         ~~~~~~~~~~~~~~~~~~
                         ~ Slow Tap Chain ~
                         ~~~~~~~~~~~~~~~~~~

Punch                  A
 Second Punch         A                 Punch must hit the enemy for this
                                          to come out
   Jawing Punch       A                 Second Punch must hit the enemy for
                                          this to come out
     Skyward Kick     A                 Jawing Punch must hit the enemy for
                                          this to come out

                         ~~~~~~~~~~~~~~~~~~
                         ~ Fast Tap Chain ~
                         ~~~~~~~~~~~~~~~~~~

Punch                  A
 Second Punch         A                 Punch must hit the enemy for this
                                          to come out
   Jawing Punch       A                 Second Punch must hit the enemy for
                                          this to come out
     Shoulder Toss    A                 Jawing Punch must hit the enemy for
                                          this to come out; can hold d/u
                                          during combo to also execute
                                          maneuver


Basic Moves
-----------
Skyward Kick           J, A
Butt Bump              b/f + J, A
Back Kick              Dash, A/J


Grapple Moves
-------------
Uppercut               A                 can follow Uppercut with other
                                          grapple moves
 Uppercut and Toss    A
Shoulder Toss Forward  f + A
Shoulder Toss Behind   b + A


Special Moves
-------------
Spark Flip             J+A               use b/f with J+A to jump in that
                                          direction; consumes part of your
                                          lifebar if move connects; cannot
                                          perform if you only have a sliver
                                          of life left



===============================================================================
4. Conclusion
===============================================================================

4.1 What's Missing/Needed
-Clean up and corrections
-If you have anything to add, any corrections I need to make, please email me
at [email protected].  Credit will be given for your contribution.


4.2 Credits
-Irem
-Gamefaqs
-And me for writing this FAQ