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Undercover Cops
FAQ By: Goh_Billy (
[email protected])
Version #: 2.0
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Sections
--------
1. Legend
2. System
2.1 Basics
2.2 Japanese Version Vs. World Version
3. Characters
3.1 Zan / Claude
3.2 Matt / Bubba
3.3 Rosa / Flame
4. Conclusion
4.1 What's Missing/Needed
4.2 Credits
===============================================================================
1. Legend
===============================================================================
ub u uf f - Forward A - Attack
\ | / b - Back J - Jump
b-- --f u - Up + - And
/ | \ d - Down / - Or
db d df , - Then
qcf - quarter circle forward (d, df, f)
qcb - quarter circle back (d, db, b)
hcf - half circle forward (b, db, d, df, f)
hcb - half circle back (f, df, d, db, b)
===============================================================================
2. System
===============================================================================
++++++++++++++
| 2.1 Basics |
++++++++++++++
Grapple walk into enemy
Dash f, f / b, b
Pick Up Object press A when on
top of item
Pick Up Weapon press A when on some weapons may require you to tap
top of weapon A rapidly to pull them out of the
ground; you can also strike these
type of weapons with an attack to
quickly knock them out of the
ground
Use Weapon A some weapons will be swung while
others will be thrown
Air Use of Weapon b+J/f+J/J, A weapons that will be thrown instead
of swung cannot be used in air
Big Weapon Swing A, b only works with weapons that can be
swung
Throw Weapon J+A this will work for weapons that can
be swung
Get Up Faster shake joystick
and tap A and J
rapidly after
being knocked
down
Special Attack J+A consumes part of your lifebar if
move connects; cannot perform
if you only have a sliver of
life left
Special Attack 2 refer to consumes a chunk of your lifebar if
character's move connects; cannot perform if
movelist for you only have a sliver of life
motion left; does not work in World Version
+++++++++++++++++++++++++++++++++++++++++++
| 2.2 Japanese Version Vs. World Version |
+++++++++++++++++++++++++++++++++++++++++++
The Japanese Version of this game is the ideal version to be playing.
Besides the names being changed between each version, the World
version tends to be missing a lot of maneuvers. Special Attack 2, dash
jump attacks, various throw maneuvers are all absent. Listed below are
movelists for both versions. The Japanese (and more complete version) is
listed first.
===============================================================================
3. Characters
===============================================================================
*******************************************************************************
* 3.1 Zan / Claude (Japanese / World) *
*******************************************************************************
Code Name: Lightning Slasher Occupation: Ex-Karate Master
Height: 6' 0'' Blood: RH+A
Weight: 172 lbs Birthday: 1/6/2015
Profile: He used to be a karate master and had won first prize in the U.S.
championship before. One day while he was trying to protect his
girlfriend, he got into a fight and accidentally killed a man
with his bare hands.
`````````````JAPANESE MOVELIST```````````````
Basic Chains
------------
~~~~~~~~~~~~~~~~~~
~ Slow Tap Chain ~
~~~~~~~~~~~~~~~~~~
High Kick A
Second High Kick A High Kick must hit the enemy for
this to come out
Third High Kick A Second High Kick must hit the enemy
for this to come out
Straight Punch A Third High Kick must hit the enemy
for this to come out
Flip Kick A Straight Punch must hit the enemy
for this to come out
~~~~~~~~~~~~~~~~~~
~ Fast Tap Chain ~
~~~~~~~~~~~~~~~~~~
High Kick A
Second High Kick A High Kick must hit the enemy for
this to come out
Third High Kick A Second High Kick must hit the enemy
for this to come out
Straight Punch A Third High Kick must hit the enemy
for this to come out
Karate Chop A Straight Punch must hit the enemy
for this to come out
Kick Toss u/d + A Straight Punch must hit the enemy
for this to come out; can hold d/u
during combo to also execute
maneuver
Spike Slam hold d
Basic Moves
-----------
Flip Kick J, A
Straight Jump Kick b/f + J, A
Spear Kick Dash, A
Knee Strike Dash, J, A
Grapple Moves
-------------
Heavy Slap A can follow Heavy Slap with other
grapple moves
Slap And Kick Toss A
Spike Slam hold d
Kick Toss Forward f + A
Spike Slam hold d
Kick Toss Behind b/u + A
Spike Slam hold d
Layback Toss d + A
Special Moves
-------------
Sonic Axe Kick J+A use b/f with J+A to jump in that
direction; consumes part of your
lifebar if move connects; cannot
perform if you only have a sliver
of life left
Fighter Bomber qcf + A in air / consumes a chunk of your lifebar if
qcb + A in air move connects; cannot perform if
you only have a sliver of life left
```````````````WORLD MOVELIST````````````````
Basic Chains
------------
~~~~~~~~~~~~~~~~~~
~ Slow Tap Chain ~
~~~~~~~~~~~~~~~~~~
High Kick A
Second High Kick A High Kick must hit the enemy for
this to come out
Third High Kick A Second High Kick must hit the enemy
for this to come out
Straight Punch A Third High Kick must hit the enemy
for this to come out
Flip Kick A Straight Punch must hit the enemy
for this to come out
~~~~~~~~~~~~~~~~~~
~ Fast Tap Chain ~
~~~~~~~~~~~~~~~~~~
High Kick A
Second High Kick A High Kick must hit the enemy for
this to come out
Third High Kick A Second High Kick must hit the enemy
for this to come out
Straight Punch A Third High Kick must hit the enemy
for this to come out
Kick Toss A Straight Punch must hit the enemy
for this to come out
Basic Moves
-----------
Flip Kick J, A
Straight Jump Kick b/f + J, A
Spear Kick Dash, A/J
Grapple Moves
-------------
Heavy Slap A can follow Heavy Slap with other
grapple moves
Slap And Kick Toss A
Kick Toss Forward f + A
Kick Toss Behind b + A
Special Move
------------
Sonic Axe Kick J+A use b/f with J+A to jump in that
direction; consumes part of your
lifebar if move connects; cannot
perform if you only have a sliver
of life left
*******************************************************************************
* 3.2 Matt / Bubba (Japanese / World) *
*******************************************************************************
Code Name: Fire Ball Crusher Occupation: Ex-Pro Football Player
Height: 6' 5'' Blood: RH+O
Weight: 261 lbs Birthday: 7/4/2018
Profile: He used to be a football star who had won M.V.P. before. Although
falsely accused, he was censured for being a dangerous man and was
banished from the world of football.
`````````````JAPANESE MOVELIST```````````````
Basic Chains
------------
~~~~~~~~~~~~~~~~~~
~ Slow Tap Chain ~
~~~~~~~~~~~~~~~~~~
Gut Punch A
Headbutt A Gut Punch must hit the enemy for
this to come out
Second Headbutt A Headbutt must hit the enemy for
this to come out
Shoulder Charge A Second Headbutt must hit the enemy
for this to come out
~~~~~~~~~~~~~~~~~~
~ Fast Tap Chain ~
~~~~~~~~~~~~~~~~~~
Gut Punch A
Headbutt A Gut Punch must hit the enemy for
this to come out
Second Headbutt A Headbutt must hit the enemy for
this to come out
Body Toss A Second Headbutt must hit the enemy
for this to come out
Punt Kick u/d + A Second Headbutt must hit the enemy
for this to come out; can hold d/u
during combo to also execute
maneuver
Basic Moves
-----------
Axe Handle J, A
Power Jump Kick b/f + J, A
Shoulder Charge Dash, A
Body Splash Dash, J, A
Grapple Moves
-------------
Strangle A can follow Strangle with other
grapple moves
Second Strangle A can follow Second Strangle with
other grapple moves
Third Strangle A can follow Third Strangle with
other grapple moves
Rough Throw A
Touchdown Throw hold d/u + A
Lift Toss Forward f + A
Lift Toss Behind b + A
Special Moves
-------------
Touchdown Spike J+A consumes part of your lifebar if move
connects; cannot perform if you
only have a sliver of life left
Rocket Splash d, u + A in consumes a chunk of your lifebar if
air / u, d + A move connects; cannot perform if
in air you only have a sliver of life left
```````````````WORLD MOVELIST````````````````
Basic Chains
------------
~~~~~~~~~~~~~~~~~~
~ Slow Tap Chain ~
~~~~~~~~~~~~~~~~~~
Gut Punch A
Headbutt A Gut Punch must hit the enemy for
this to come out
Second Headbutt A Headbutt must hit the enemy for
this to come out
Shoulder Charge A Second Headbutt must hit the enemy
for this to come out
~~~~~~~~~~~~~~~~~~
~ Fast Tap Chain ~
~~~~~~~~~~~~~~~~~~
Gut Punch A
Headbutt A Gut Punch must hit the enemy for
this to come out
Second Headbutt A Headbutt must hit the enemy for
this to come out
Shoulder Charge A Second Headbutt must hit the enemy
for this to come out
Body Toss u/d + A Second Headbutt must hit the enemy
for this to come out; can hold d/u
during combo to also execute
maneuver; only works some of the
time, and usually on larger
enemies
Basic Moves
-----------
Axe Handle J, A
Power Jump Kick b/f + J, A
Shoulder Charge Dash, A
Grapple Moves
-------------
Strangle A can follow Strangle with other
grapple moves
Second Strangle A can follow Second Strangle with
other grapple moves
Third Strangle A can follow Third Strangle with
other grapple moves
Final Strangle A
Rough Throw Forward f + A
Rough Throw Behind b + A
Special Moves
-------------
Touchdown Spike J+A consumes part of your lifebar if move
connects; cannot perform if you
only have a sliver of life left
*******************************************************************************
* 3.3 Rosa / Flame (Japanese / World) *
*******************************************************************************
Code Name: Blue Gale Revenger Occupation: Ex-Female Vigilante
Height: 5' 9'' Blood: RH-AB
Weight: Secret Birthday: 1/24/2021
B.W.H.: Secret
Profile: She used to be the only female vigilante. Thomas who was her
partner and her lover was killed by villains, she has an excessive
hatred of evil.
`````````````JAPANESE MOVELIST```````````````
Basic Chains
------------
~~~~~~~~~~~~~~~~~~
~ Slow Tap Chain ~
~~~~~~~~~~~~~~~~~~
Punch A
Second Punch A Punch must hit the enemy for this
to come out
Jawing Punch A Second Punch must hit the enemy for
this to come out
Skyward Kick A Jawing Punch must hit the enemy for
this to come out
~~~~~~~~~~~~~~~~~~
~ Fast Tap Chain ~
~~~~~~~~~~~~~~~~~~
Punch A
Second Punch A Punch must hit the enemy for this
to come out
Jawing Punch A Second Punch must hit the enemy for
this to come out
Skyward Kick A Jawing Punch must hit the enemy for
this to come out
Shoulder Toss u/d + A Jawing Punch must hit the enemy for
this to come out; can hold d/u
during combo to also execute
maneuver
Basic Moves
-----------
Skyward Kick J, A
Butt Bump b/f + J, A
Back Kick Dash, A
Scissor Splash Dash, J, A
Grapple Moves
-------------
Uppercut A can follow Uppercut with other
grapple moves
Uppercut and Toss A
Frankensteiner hold d/u + A
Bullet Throw Forward f + A
Bullet Throw Behind b + A
Special Moves
-------------
Spark Flip J+A use b/f with J+A to jump in that
direction; consumes part of your
lifebar if move connects; cannot
perform if you only have a sliver
of life left
Arc Saber hcf + A in air / consumes a chunk of your lifebar if
hcb + A in air move connects; cannot perform if
you only have a sliver of life left
```````````````WORLD MOVELIST````````````````
Basic Chains
------------
~~~~~~~~~~~~~~~~~~
~ Slow Tap Chain ~
~~~~~~~~~~~~~~~~~~
Punch A
Second Punch A Punch must hit the enemy for this
to come out
Jawing Punch A Second Punch must hit the enemy for
this to come out
Skyward Kick A Jawing Punch must hit the enemy for
this to come out
~~~~~~~~~~~~~~~~~~
~ Fast Tap Chain ~
~~~~~~~~~~~~~~~~~~
Punch A
Second Punch A Punch must hit the enemy for this
to come out
Jawing Punch A Second Punch must hit the enemy for
this to come out
Shoulder Toss A Jawing Punch must hit the enemy for
this to come out; can hold d/u
during combo to also execute
maneuver
Basic Moves
-----------
Skyward Kick J, A
Butt Bump b/f + J, A
Back Kick Dash, A/J
Grapple Moves
-------------
Uppercut A can follow Uppercut with other
grapple moves
Uppercut and Toss A
Shoulder Toss Forward f + A
Shoulder Toss Behind b + A
Special Moves
-------------
Spark Flip J+A use b/f with J+A to jump in that
direction; consumes part of your
lifebar if move connects; cannot
perform if you only have a sliver
of life left
===============================================================================
4. Conclusion
===============================================================================
4.1 What's Missing/Needed
-Clean up and corrections
-If you have anything to add, any corrections I need to make, please email me
at
[email protected]. Credit will be given for your contribution.
4.2 Credits
-Irem
-Gamefaqs
-And me for writing this FAQ