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                [Look, look look! Horrible ASCII art!]


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=========================================================================
UNDERCOVER COPS WALKTROUGH FAQ
VERSION 1.0
WRITTEN BY MONYET
=========================================================================



=========================================================================
Table of Contents ::::::::::::::::::::::::::::::::::::: Quick-search Key
=========================================================================

1.0 – Overview ____________________________________________________ [OVR]
1.1 -- Version History ___________________________________________ [VER]
1.2 –- Credits ___________________________________________________ [CRE]
1.3 -- Introduction ______________________________________________ [INT]
1.4 -- Version Differences _______________________________________ [VDF]

2.0 - Game Basics _________________________________________________ [GBS]
2.1  -- Story ____________________________________________________ [STO]
2.2  -- Control __________________________________________________ [CON]
2.3  -- How to Play ______________________________________________ [HTP]
2.4  -- Item Drop ________________________________________________ [ITD]
2.5  -- Finess Trick _____________________________________________ [FIT]
2.6  -- Assessment Day ___________________________________________ [ASD]

3.0 - Character Specifics _________________________________________ [CHA]
3.1  -- Basic Commands ___________________________________________ [BCM]
3.2  -- Zan Takahara _____________________________________________ [ZAN]
 3.2.1 --- Zan’s Background Info _________________________________ [ZBI]
 3.2.2 --- Zan’s Special Commands ________________________________ [ZSC]
 3.2.3 --- Zan Final Thought _____________________________________ [ZFT]
3.3  -- Matt Gables ______________________________________________ [MAT]
 3.3.1 --- Matt’s Background Info ________________________________ [MBI]
 3.3.2 --- Matt’s Special Commands _______________________________ [MSC]
 3.3.3 --- Matt Final Thought ____________________________________ [MFT]
3.4  -- Rosa Felmonde ____________________________________________ [ROS]
 3.2.1 --- Rosa’s Background Info ________________________________ [RBI]
 3.2.2 --- Rosa’s Special Commands _______________________________ [RSC]
 3.2.3 --- Rosa Final Thought ____________________________________ [RFT]

4.0 – Walkthtrough ________________________________________________ [WAL]
4.1  -- Stage I __________________________________________________ [WS1]
4.2  -- Stage II _________________________________________________ [WS2]
4.3  -- Stage III ________________________________________________ [WS3]
4.4  -- Stage IV _________________________________________________ [WS4]
4.5  -- Final Stage ______________________________________________ [WS5]

5.0 – Miscellaneous _______________________________________________ [MIS]
5.1 -- Enemy List ________________________________________________ [ENL]
5.2 -- Object List _______________________________________________ [OBL]
  5.2.1 --- Weapons ______________________________________________ [WEA]
  5.2.2 --- Items ________________________________________________ [ITE]
5.3 -- Music List ________________________________________________ [MUL]
5.4 –- Bosses ____________________________________________________ [BOS]
5.5 -- Tips and Tricks ___________________________________________ [TIP]

6.0 – Frequently Asked Questions __________________________________ [FAQ]

7.0 – Final Notes _________________________________________________ [FIN]
7.1 –- Future Update _____________________________________________ [FUD]
7.2 -- Contacting the Author _____________________________________ [CON]
7.2 -- Legal Disclaimer __________________________________________ [LDS]





=========================================================================
::: 1.0 - Overview ::::::::::::::::::::::::::::::::::::::::::::: [OVR]:::
=========================================================================

Welcome to Undercover Cops FAQ, an amazing game made and published by
Irem Corporation back in 1992. Huh? Why making a FAQ for an outdated game
you ask? Well, the answer is quite simple. First, unlike any other games
from the same genre, Undercover Cops offers a lot of features and hidden
moves. Comprehension about these features is imperative for anybody who
whish to play the game properly and enjoy it to the fullest. Second, with
all due respect to the writer of said FAQ, the only Undercover Cops FAQ
available in Gamefaqs is missing quite a bit amount of important
information. In addition, it is based on the home console, the incomplete
version of the game. I believe Gamefaqs, one of the most comprehensive
website for game guides, should at least has one FAQ for one of the most
amazing arcade game, the Undercover Cops. Thus an Undercover Cops
Walktrough FAQ is born. This FAQ is created based on the Japan version of
the game, therefore the information inside is taken from the Japan
version. Yet, the main walkthrough and most of information is still
applicable for the World version.



----------------------------
1.1 -- Version History [VER]
----------------------------

<Version 0.1> - 6/12/08
               Made the first draft FAQ. Finished the rough layout for
               the whole FAQ. Went to bed a couple of minutes later.
<Version 0.2> - 6/13/08
               Started to work on the FAQ. Finished Character Spesific
               and covered almost all parts of Game Basics. Made
               walkthrough up to the third stage.
<Version 0.7> - 6/14/08
               Done with the walkthrough. Finished all the lists. Made
               some Tips and Tricks. Started to work on the game
               mechanics. Made some parts of Version Difference.
<Version 0.9> - 6/15/08
               Covered up the whole section of Game Basics. Made a lot
               of visual improvements. Finished Version Difference.
               Decided to cancel the Ending section.
<Version 1.0> - 6/16/08
               Retouched everything. Review the FAQ and looking for
               mistakes. Playtest the walkthrough. Found some  wrong
               point in walkthrough as well as inconsistencies in
               Assessment Day. Re-fixed Assessment Day and added error
               margin. Re-fixed some parts of the walkthrough and added
               missing Item-Box-Brad on the last stage. Re-fixed
               strategy for some bosses. Added some Tips and Tricks.
               Changed the Overview and Introduction. Fixed some
               grammatical errors and typos.
<Version 1.0> - 6/17/08
               Nothing new, really. I was just too sleepy to post this
               FAQ at previous night. Playtest the FAQ one more time,
               and this time is 99.99% sure about the validity of error
               margin. Still found few grammatical errors and typos.
               Edit the Legal Disclaimer a bit. Submitted it to
               Gamefaqs.

-----------------
1.2 Credits [CRE]
-----------------

Irem Corporation
  For producing us a really interesting beat 'em up game.

Varie Corporation
  For converting the Undercover Games to SNES, giving me resources for
  Music List, and names of each character's SDM as well as some Boss's
  moves.

CJayC
  Obviously, for hosting one of the holy shrine of all gamers in the
  World.

My PC
  You brought back the meaning of life for me. I can't do a thing
  without you now. Don't ever leave me, Baby!



-------------------------
1.3 -- Introduction [INT]
-------------------------

Back to early 90, arcade games reached its peak. Many developers
published arcade games in various types and genres. From all genres
available back then, beat 'em up stood out to be one of the most popular
genres. And like moths drawn to flames, many developers tried their luck
by publishing beat 'em up games with little to no variation. Many has
failed, yet it didn't stop Irem Corporation to published their
masterpiece, the Undercover Cops.

Undercover Cops is definitely better then most of beat 'em up games back
then. It has some original features which can't be found on any other
similar beat 'em up games back then. But sadly, some of this featured was
removed when they converting the game into the World version. Thus, there
is no reason to choose the World version over the Japan one. You can just
read difference between both version on the section below.



--------------------------------
1.4 -- Version Differences [VDF]
--------------------------------

1. Name changes:

+===================================+===================================+
| Japan Version                     | World Version                     |
+===================================+===================================+
| Zan Takahara                      | Claude                            |
| Matt Gables                       | Bubba                             |
| Rosa Felmonde                     | Flame                             |
| Parcs                             | Cue Ball                          |
| Fransowors                        | Fatso                             |
| Moguralian [beta]                 | Gunpuncher                        |
| Balbarotch                        | Cone Head                         |
+-----------------------------------------------------------------------+

2. Value Changes

+=======================================+===============+===============+
| Name                                  | Japan Version | World Version |
+=======================================+===============+===============+
| Dooby                                 |      20$      |      10$      |
| Madca                                 |      80$      |      30$      |
| Moguralian                            |      20$      |      10$      |
| Bosses                                |     500$      |     100$      |
+---------------------------------------+---------------+---------------+

3. Border Score Changes

+=======================================+===============+===============+
| Stage                                 | Japan Version | World Version |
+=======================================+===============+===============+
| Stage 1                               |    1000$      |    1000$      |
| Stage 2                               |    2900$      |    2700$      |
| Stage 3                               |    1700$      |    1400$      |
| Stage 4                               |    2400$      |    2700$      |
| Final Stage                           |    6000$      |     N/A       |
+---------------------------------------+---------------+---------------+

4. Removal
  - Wooden Box at the middle of Stage 2 was removed.
  - Death Pot at the end of Stage 3 was removed.
  - Some of the moves was removed, which are :
    1. Every character's SDM.
    2. Every character's Final Throw.
    3. Every character's Jumping Dash Charge.
    4. Every character's Ground Recovery move
    5. Zan's Basic Combo
    6. Matt's Basic Combo 3
    7. Rosa's Basic Combo
  - Final Assessment was removed, therefore it is impossible to know the
    value of some enemies who are exclusive to final stage.

5. Other Changes
  - The background of the first half of Stage 2 was changed.
  - Matt's Final Throw 2 animation is now used for normal throw
    animation.
  - Zan's birthday was changed from 1/6/2011 to 1/6/2015.
  - Points items only worth 1/10 of their initial value.
  - Some Moguralian can withstand more than one hit
  - The quality of all music and sounds was reduced.
  - The average health for all enemies was reduced

Yes, there is too much removal on the World version, and again yes, the
World version of the game is not worth playing. I do hate the World
version of Undercover Cops, but I certainly did not give you false
information. You can try the World version of the game if you want to,
but don't say I didn't warn you.



=========================================================================
::: 2.0 – Game Basics :::::::::::::::::::::::::::::::::::::::::: [GBS]:::
=========================================================================

This chapter will explain only the game mechanics and the basic control.
You might want to skip this section, especially if you're an advanced
arcade player and is familiar to beat 'em up genre.



-------------------
2.1  -- Story [STO]
-------------------

On the year of 2043 a nameless city was being swept away by a huge crime
wave.  Therefore, the town commission decided to retaliate and sent three
of the best crime fighters, or in this game they are called the city
sweepers. They are Zan Takahara, Matt Gables, and Rosa Felmonde. Well,
this is a beat-em-up game, so don't expect much from the story. It's
there, but it won't win any award. Hey, at least the villains don't
kidnap the main hero's girlfriend, so I give them a credit for that.
                               ^
                               ^
                               ^
              [Shamefully copied from his own review]



---------------------
2.2  -- Control [CON]
---------------------

The control in Undercover Cops is pretty basic.

Joystick movement   – Move your character accordingly
Button 1            - Attack
Button 2            - Jump

See? Simple.



------------------------
2.3 -- How to Play [HTP]
------------------------

Uhh... I'm starting to think why on earth I bother to write this section.
Anyway... This game is played as much as every beat 'em up games known to
mandkind. First, you need to find the machine which runs Undercover Cops
game, obviously. Then you deposit a credit. After that, it will be basic
beat 'em up premise all over again. You beat people to death with any
means necessary, you collect health to stay... umm... healthier, then you
kill more people senselessly.
                                   ^
                                   ^
                                   ^
[Unbelievable, ladies and gentlemen. He copied from his own review yet
                        again! Has he no shame?]



-----------------------
2.4  -- Item Drop [ITD]
-----------------------

In Undercover Cops, almost all weapons have a probability for dropping
another item when you pick it. For example, when you see a Tuna Fish
lying around at the first stage, you might get an extra food if you pick
it up. However, the odds of getting weapon to drops another item seems to
be random. Sometimes it drops a health item, sometimes it drops a point
item, and sometimes it drops nothing. For certain weapon which almost
always drops some items, I will note it throughout the walkthrough.

Another way to get items is to hit a Item-Box-Brad, a Brad type enemy who
carries a box. He is basically a walking item box, therefore he is not
counted as an enemy on the Assessment Day. For an exception of a secret
Item-Box-Brad at the second stage, Item-Box-Brad will always drops health
items.



--------------------------
2.5  -- Finess Trick [FIT]
--------------------------

Finess [sic] Trick is basically a fighting style score. You can
accumulate Finess Trick by hitting the enemy with various moves. Every
move worth different Finess Trick. Use the move which yield the most
Finess Trick as many as possible for maximum score. You can see how good
Finess Tricks you performed by looking at the star icons below your
Health Bar. Small star represent one good Finess Trick and a big star
represents ten small stars. In the Japan version, each star worth 10
Evaluation Score.

The main purpose of Finess Trick is to cover the deficit between your
Evaluation Score and Border Score at Assessment Day. Read the section
below for detail.



----------------------------
2.6  -- Assessment Day [ASD]
----------------------------

The Assessment Day is the evaluation of your performance. After each
stage, your performance on how good you are in sweeping the bad guys
throughout the stage will be calculated. Your Evaluation Score will
depends on how many bad guys you defeated in that stage and how many
Finess Tricks you accumulate.

Beside the Evaluation Score, there is also Border Score. Border Score is
the minimal amount of score that you need to reach at each Assessment
Day. If your Evaluation Score is more or same as the stage's Border
Score, then you are successful in sweeping said stage and you would get
an award bonus. Collect two award bonus and you will get an extra life.

It is important for you to accumulate as many as Finess Tricks as
possible if you want to have a successful Assessment Day. With the
exception of the first stage, the number of enemies will not produce
enough points for you to reach the Border Score. Therefore, to kill
enemies instantly like throwing them to pits is a bad idea, since you
won't get a lot of Finess Tricks that way. Instead, try to kill each
enemy slowly, preferably with a move which worth a lot of Finess Tricks.
Believe me, when you're playing Undercover Cops, you will want that extra
live. Here are the numbers of enemy in each stage, all Border Scores, as
well as the point deficit you need to cover with your Finess Tricks. Note
that the table below only applies to Japan version.


+--------------+-----------------------------+-------+----------+-------+
|              |      Type of enemy          | Value | Quantity | Score |
|              +-----------------------------+-------+----------+-------+
|              | Kenji                       |  10$  |    15    |  150$ |
|   STAGE 1    | Dooby                       |  20$  |    13    |  260$ |
|              | Brad                        |  30$  |     3    |   90$ |
|              | Makaku                      |  60$  |     1    |   60$ |
|              | Parcs                       | 500$  |     1    |  500$ |
|              +-----------------------------+-------+----------+-------+
|              | Total                       |  N/A  |    33    | 1060$ |
|              +-----------------------------+-------+----------+-------+
|              | Border Score                |  N/A  |   N/A    | 1000$ |
|              +-----------------------------+-------+----------+-------+
|              | Deficit                     |  N/A  |   N/A    |  N/A  |
+--------------+-----------------------------+-------+----------+-------+
+--------------+-----------------------------+-------+----------+-------+
|              |      Type of enemy          | Value | Quantity | Score |
|              +-----------------------------+-------+----------+-------+
|              | Kenji                       |  10$  |     1    |   10$ |
|   STAGE 2    | Dooby                       |  20$  |    10    |  200$ |
|              | Brad                        |  30$  |     8    |  240$ |
|              | Fox                         |  30$  |    28    |  840$ |
|              | Madca                       |  80$  |     2    |  160$ |
|              | Makaku                      |  60%  |     2    |  120$ |
|              | Fransowors                  |  500$ |     1    |  500$ |
|              +-----------------------------+-------+----------+-------+
|              | Total                       |  N/A  |    52    | 2070$ |
|              +-----------------------------+-------+----------+-------+
|              | Border Score                |  N/A  |   N/A    | 2900$ |
|              +-----------------------------+-------+----------+-------+
|              | Deficit                     |  N/A  |   N/A    |  830$ |
+--------------+-----------------------------+-------+----------+-------+
+--------------+-----------------------------+-------+----------+-------+
|              |      Type of enemy          | Value | Quantity | Score |
|              +-----------------------------+-------+----------+-------+
|              | Dooby                       |  20$  |     3    |   60$ |
|   STAGE 3    | Moguralian                  |  20$  |    46*   |  920$ |
|              | Brad                        |  30$  |     5    |  150$ |
|              | Moguralian [Beta]           |  500$ |     1    |  500$ |
|              +-----------------------------+-------+----------+-------+
|              | Total                       |  N/A  |    56    | 1630$ |
|              +-----------------------------+-------+----------+-------+
|              | Border Score                |  N/A  |   N/A    | 1700$ |
|              +-----------------------------+-------+----------+-------+
|              | Deficit                     |  N/A  |   N/A    |   70$ |
+--------------+-----------------------------+-------+----------+-------+
+--------------+-----------------------------+-------+----------+-------+
|              |      Type of enemy          | Value | Quantity | Score |
|              +-----------------------------+-------+----------+-------+
|              | Kenji                       |  10$  |     6    |   60$ |
|   STAGE 4    | Dooby                       |  20$  |     6    |  120$ |
|              | Brad                        |  30$  |     5*   |  150$ |
|              | Fox                         |  30$  |     4    |  120$ |
|              | Bennet                      |  30%  |    25    |  750$ |
|              | Makaku                      |  60$  |     4*   |  240$ |
|              | Balbarotch                  |  500$ |     1    |  500$ |
|              +-----------------------------+-------+----------+-------+
|              | Total                       |  N/A  |    52    | 1940$ |
|              +-----------------------------+-------+----------+-------+
|              | Border Score                |  N/A  |   N/A    | 2400$ |
|              +-----------------------------+-------+----------+-------+
|              | Deficit                     |  N/A  |   N/A    |  470$ |
+--------------+-----------------------------+-------+----------+-------+
+--------------+-----------------------------+-------+----------+-------+
|              |      Type of enemy          | Value | Quantity | Score |
|              +-----------------------------+-------+----------+-------+
|              | Kenji                       |  10$  |    13    |  130$ |
|   FINAL      | Dooby                       |  20$  |    22    |  440$ |
|   STAGE      | Moguralian                  |  20$  |    12    |  240% |
|              | Brad                        |  30$  |    20*   |  600$ |
|              | Fox                         |  30$  |    19    |  570$ |
|              | Madca                       |  80$  |     9    |  720$ |
|              | Makaku                      |  60$  |    20*   | 1200$ |
|              | T-900                       |  60$  |     5    |  300$ |
|              | Zan Black                   |  90$  |     1    |   90$ |
|              | Matt Black                  |  90$  |     1    |   90$ |
|              | Rosa Black                  |  90$  |     1    |   90$ |
|              | Dr. Crayborn                |  900$ |     1    |   90$ |
|              +-----------------------------+-------+----------+-------+
|              | Total                       |  N/A  |   124    | 5370$ |
|              +-----------------------------+-------+----------+-------+
|              | Border Score                |  N/A  |   N/A    | 6000$ |
|              +-----------------------------+-------+----------+-------+
|              | Deficit                     |  N/A  |   N/A    |  630$ |
+--------------+-----------------------------+-------+----------+-------+

* This value has an error margin of 1 point



=========================================================================
::: 3.0 – Character Spesifics :::::::::::::::::::::::::::::::::: [CHA]:::
=========================================================================

This section covers the control of each character, as well as the
differences between them.



----------------------------
3.1  -- Basic Commands [BCM]
----------------------------

I'm not going to confuse you by giving detailed commands for all
characters with explanation of form of the moves. I'm just going to give
you a simple basic command chart, which is applicable to all character.
But keep in mind that each character perform these moves differently, so
you need to find which character that suits you all by yourself.

Note: The words in brackets indicate joystick movements.
     Example : 'Hold [down]' means hold your joystick downward, not
               'holding down'

+=====================+=================================================+
| Commands            | How to perform                                  |
+=====================+=================================================+
| Basic Hit           | Press button 1                                  |
+---------------------+-------------------------------------------------+
| Basic Combo 1       | Press button 1 rapidly                          |
+---------------------+-------------------------------------------------+
| Basic Combo 2       | Press button 1 once, pause for one second, then |
|                     | press button 1 rapidly                          |
+---------------------+-------------------------------------------------+
| Basic Combo 3       | Hold either [up] or [down], then press button 1 |
|                     | rapidly                                         |
+---------------------+-------------------------------------------------+
| Jump                | Press button 2                                  |
+---------------------+-------------------------------------------------+
| Jump Kick           | While jumping, press button 1                   |
+---------------------+-------------------------------------------------+
| Grab                | Walk toward the enemy                           |
+---------------------+-------------------------------------------------+
| Grabbing Hit        | While grabbing, press button 1                  |
+---------------------+-------------------------------------------------+
| Throw               | While grabbing, hold [left] or [right] and      |
|                     | press button 1                                  |
+---------------------+-------------------------------------------------+
| Dash                | Quickly tap [left] or [right] twice             |
+---------------------+-------------------------------------------------+
| Dash Charge         | While running press button 1                    |
+---------------------+-------------------------------------------------+
| Jumping Dash Charge | While running, jump and press button 1          |
+---------------------+-------------------------------------------------+
| Ground Recovery     | Press button rapidly when your character is     |
|                     | knocked down                                    |
+---------------------+-------------------------------------------------+
| Weapon Swing        | While holding melee weapon, press button 1      |
+---------------------+-------------------------------------------------+
| 360 Degree Weapon   | While holding melee weapon, press and hold      |
| Swing               | button 1, then quickly move the joystick        |
|                     | [backward]                                      |
+---------------------+-------------------------------------------------+
| Jumping Weapon      | While holding melee weapon, jump and press      |
| Thrust              | button 1                                        |
+---------------------+-------------------------------------------------+
| Weapon Throw        | Press button 1 while holding throwing weapon or |
|                     | press button 1 and 2 simultaneously while       |
|                     | melee weapon                                    |
+---------------------+-------------------------------------------------+
| Desperate Move [DM] | Press button 1 and 2 simultaneously             |
+---------------------+-------------------------------------------------+



--------------------------
3.2  -- Zan Takahara [ZAN]
--------------------------

Zan is the cute guy with slightly wavy black hair and a very nice facial
hair. He is the martial arts type, therefore he never leaves home without
his karate suit.

-------------------------------------
3.2.1 --- Zan's Background Info [ZBI]
-------------------------------------

License     : City Sweeper 001
Name        : Zan Takahara
Code Name   : Lightning Slasher
Age         : 32
Job         : Ex Karate Master
Birthday    : 1/6/2011
Birthplace  : Japan
Height      : 177 cm
Weight      : 78 kg
Blood*      : A [RH+]

Background Info*:
He used to be a karate master and had won first prize in the U.S.
championship before. One day while he was trying to protect his
girlfriend, he got into a fight and accidentally killed a man with his
bare hands.

* This information was taken from the World version.

--------------------------------------
3.2.2 --- Zan's Special Commands [ZSC]
--------------------------------------

These moves only applicable for Zan.

+=====================+=================================================+
| Commands            | How to perform                                  |
+=====================+=================================================+
| Final Throw 1       | Grab the enemy, press either [left] or [right]  |
|                     | and button 1 throw the enemy. Then before Zan   |
|                     | finishes his throwing animation, cancel his     |
|                     | move by holding [down]                          |
+---------------------+-------------------------------------------------+
| Final Throw 2       | Grab the enemy, hold [down] and press button 1  |
+---------------------+-------------------------------------------------+
| Super Desperate     | Jump, and while Zan is still in the air, move   |
| Move [Zan Kidan]    | your joystick [down + downforward + forward]    |
|                     | and press button 1                              |
+---------------------+-------------------------------------------------+

---------------------------------
3.2.3 --- Zan Final Thought [ZFT]
---------------------------------

Zan is the technique type character. He almost has no difference with
Rosa. Their dash and reach is roughly the same, though his combos is
slightly faster and almost no enemy could escape its chain. Zan could
perform his Final Throw without hitting the enemy first, therefore he
could accumulate Finess Trick much faster than everybody else. But, he is
still worse than Rosa since his SDM can only hit once, while Rosa's SDM
could hit twice. This is a major disadvantage. His ability in collecting
Finess Trick is not enough to make up this loss, as he tends to need more
health everytime he tries to clear up the screen with SDM. In my opinion,
Zan is the worst of the bunch.



-------------------------
3.3  -- Matt Gables [MAT]
-------------------------

Matt looks like the type of hunks who is popular among girls in back in
the '80. He is muscular, blonde, has spiked hair, and most importantly he
plays football. He wears modified football armor with no helmets.

--------------------------------------
3.3.1 --- Matt's Background Info [MBI]
--------------------------------------

License     : City Sweeper 019
Name        : Matt Gabbles
Code Name   : Fire Ball Crusher
Age         : 25
Job         : Ex Pro Football Player
Birthday    : 7/4/2018
Birthplace  : U.S.A
Height      : 195 cm
Weight      : 118 kg
Blood*      : O [RH+]

Background Info*:
He used to be a football star who had won an M.V.P. before. Although
falsely accused, he was censured for being a dangerous man and was
banished from the World of football.

* This information was taken from the World version.

---------------------------------------
3.3.2 --- Matt's Special Commands [MSC]
---------------------------------------

These moves only applicable for Matt.

+=====================+=================================================+
| Commands            | How to perform                                  |
+=====================+=================================================+
| Final Throw 1       | Grab the enemy, press button 1 three times, and |
|                     | hold either [up] or [down], then press button 1 |
+---------------------+-------------------------------------------------+
| Final Throw 2       | Grab the enemy, then press button 1 four times  |
+---------------------+-------------------------------------------------+
| Super Desperate     | Jump, and while Matt is still in the air, move  |
| Move [Matt Bomber]  | your joystick either [up + down] or [down + up] |
|                     | and press button 1                              |
+---------------------+-------------------------------------------------+

----------------------------------
3.3.3 --- Matt Final Thought [MFT]
----------------------------------

Matt is the strength type character, which is kind of weird since he can
run faster and longer than other characters. You will be very thankful to
his Dash Charge, especially at latter stages. His SDM does not hit all
screen, but it has probability to hit same enemy two to three times. It
works beautifully against bosses,as it deals out sick damage. Matt could
also deals out hefty damage with his Final Throw 1, as long as you could
catch the enemy, that is. His combo is really slow though, so don't rely
on it. With the best Dash Charge and the most useful SDM, Matt is easily
the best heroes in Undercover Cops.



---------------------------
3.4  -- Rosa Felmonde [ROS]
---------------------------

The only girl who got chosen from all city sweepers, therefore she has to
be blonde. She wears a white blouse and a blue jean. She also wears white
kneepad and blue sweatband to make herself looks more sporty. And also
blue hair band as a cute final touch. Good Lord, she is hot.

--------------------------------------
3.4.1 --- Rosa's Background Info [RBI]
--------------------------------------

License     : City Sweeper 189
Name        : Rosa Felmonde
Code Name   : Blue Gale Revenger
Age         : 22
Job         : Ex Female Vigilante
Birthday    : 24/1/2021
Birthplace  : England
Height      : 169 cm
Weight      : Secret
B.W.H.      : Secret
Blood*      : AB [RH-]

Background Info*:
She used to be the only female vigilante. Thomas who was her partner and
her lover was killed by villains. She has an excessive hatred toward
evil.

* This information was taken from the World version.

---------------------------------------
3.2.2 --- Rosa's Special Commands [RSC]
---------------------------------------

These moves only applicable for Rosa.

+=====================+=================================================+
| Commands            | How to perform                                  |
+=====================+=================================================+
| Final Throw 1       | Grab the enemy, press button 1 once, then hold  |
|                     | either [up] or [down] and press button 1        |
+---------------------+-------------------------------------------------+
| Super Desperate     | Jump, and while Rosa is still in the air, move  |
| Move [Arc Saber]    | your joystick either [left + down + right] or   |
|                     | [right + down + left] and press button 1        |
+---------------------+-------------------------------------------------+

----------------------------------
3.2.3 --- Rosa Final Thought [RFT]
----------------------------------

Definitely better than Zan, as her SDM could hit nearby enemy twice.
Other then that, she is basically the female version of Zan. Her throw is
better than Zan, but her Jump Kick is worse. Her combo is not good as Zan
but better than Matt. If you don't care about Assessment Day, Rosa and
Zan is not much different, really. For me, I stick with Rosa, as her SDM
deals more damage. That and because she is hot.




=========================================================================
::: 4.0 - Walkthrough :::::::::::::::::::::::::::::::::::::::::: [WAL]:::
=========================================================================

I made this walktrough in order to ease people to reach the final boss
without using more than one credit, so I hope I cover enough details on
how to deal with each enemy.



---------------------
4.1  -- Stage I [WS1]
---------------------

Stage 1
Enter! City Sweepers: Team Jaws

Background music : Northern Barramund I
Border Score     : 1000

Not much challenges on the first stage. Your enemy is mostly Kenji and
Dooby. But there also a couple of Brads and one Makaku in the middle of
the stage. You can save the Concrete Pillar for Brads, if you wish. It
also has chances of health item drop. Use this stage as a chance to
become familiar with your character movements and commands. Also, don't

forget to memorize about the nature of each enemy. It is important to
know how to counter each enemy efficiently if you want survive at
upcoming stage.

After you fight Makaku you will find two Tuna Fish. The first one has
high chances of point item drop, while the second one has chances of
health item drop. After you finish some more Doobys, you'll find a Car.
The Car could give you health item drop, if you need it. Pick it up and
prepare for boss fight.

Boss    : Parcs [and no, he is not Korean]
Value   : 500$
Attacks :
- Rocket Punch
  Parcs shoots his mechanical hand to hit you. It sometimes stuck on the
  ground, makes him very vulnerable. This move is exclusive to Parcs
  in his first form.
- Bust You Up!
  Similar to Rocket Punch, but this time instead of punch you he grabs
  you and throws you into nearby instant death spot. Could be an Iron
  Compressor, could be a pit. This move is exclusive to Parcs second
  form.

How to counter Parcs:
Meh. Pathetically easy. His first form is no harder than an average
Kenji. If you die fighting Parcs in his first form, you should quit
playing and start to play another genre. When Parcs reaches his second
form, he becomes more dangerous. See that giant Iron Compressor on the
right of the screen with Large Trophy inside? He will try to catch you
and throw you to the Iron Compressor for instant death, so be careful. If
Parcs manages to catch you, you can wiggle the joystick and rapidly press
all buttons to escape.

Again, I highly suggest you use this boss fight to practice General Boss
Strategy, though you can simply throw him to the Iron Compressor for
instant victory. Don't forget to pick the Large Trophy if you want to.
See the details of General Boss Strategy on Tips and Tricks section.



----------------------
4.2  -- Stage II [WS2]
----------------------

Stage 2
Goddess Hungry for Blood: Death Goddess

Background music : Sarah Sowertty
                  Chaca Chaca Move Ya
Border Score     : 2900

The real game starts here. You will find some Kenjis and Doobys as well
as some Bonfire Drums. You can throw the Bonfire Drums since it deals
decent damage, but I would ignore the Torches if I were you. Torch deals
minor damage and is hard to aim. After you finish them, you will find
various throwing weapons. There are two Steel Blocks, Bundle of Pipes,
another Bonfire Drum, a Box of Grenades, and a Motorcycle. Take your
pick. My suggestion is to avoid Box of Grenades because it can also
damage you. Not to use Bonfire Drum is also wise, since the Torches will
scatter all over the place, thus executing combos become much harder.
After you finish all enemies, you will find a huge gate. Don't destroy it
just yet. Wait for a moment and Item-Box-Brad will appear. Hit him for a
random item. If you lucky, you might get an extra health item.

At the elevator, you will fight a group of Foxs. The best way to counter
them is by doing Dash Charge and Jump Kick over and over again. You will
be given a random food and a Steel Pole with chances of random item drop.
Save that Steel Pole for Madca. When you're down to couple of yellow
Foxs, pull that Steel Pole. If Madca appears before you manage to pull
that pole, just punch it down. Believe me, you don't want to pull a melee
weapon with Madca around. He can only take one hit from Steel Pole
anyway.

Your next fight will be on a huge platform which collapse gradually.
Everytime you feel an earthquake, the most left part of the platform will
collapse, creating a huge pit. If you want to reach Border Score, try not

to throw too many people into the pit. Finish Fox, take Bundle of Pipes
and continue right. You will be facing Foxs and Brads. After you finish
them, you will meet another Item-Box-Brad and a wooden box with a lot of
Chicks inside. Don't destroy the wooden box just yet. Move slowly until
the yellow Foxs on the background attack you. It is easier to kill them
before another part of the platform collapses. After all Foxs die, take
the wooden box and continue right to face Brads and a green Makaku. After
the platform collapse, throw the wooden box you are holding. This way you
now have a lot of Chicks running around, provide you slight
invulnerability and life if you need it. The Steel Pole has chances of
random item drop, but save it for Madca. As usual I said before, just
punch the pole if Madca appears before you manage to pull it. Kill Madca
and prepare for a boss fight.

Boss    : Fransowors
Value   : 500$
Attacks :
- Slash
  She tries to hit you with her drill.
- Summon Fox
  She drills the ground, making an earthquake and causing a Fox to drop
  down an enter the battle.
- Summon Motorcycle
  She drills the ground, making an earthquake and causing a Motorcycle
  to on the top of your head.

How to counter Fransowors:
She starts with to Foxs and will summon another when she has the chance.
Fransowors will never summons the fourth Fox, instead she tries to drop a
Motorcycle on top of your head. When her Health Bar down to 50% she will
no longer summons Fox and become more aggressive. She will walk towards
you and try to slash you.

Fransowors is still easy, in my opinion. She is slow enough to grab, so
grab her. She becomes even easier when she starts to cry. First, you need
to knock her down. Keep your distance close to her, preferably above or
below her. Don't get too close though, she could slash you. Then, she
will cry and pauses a little bit after she got up. That's your cue to
grab her again. Hit and throw her. Repeat.

You shouldn't loose any live fighting her. General Boss Strategy works
wonder against her, though you can also use a simple Dash Charge
horizontally.



-----------------------
4.3  -- Stage III [WS3]
-----------------------

Stage 3
Challenge from Underground: Moguralians

Background music : Redtaild Cat
Border Score     : 1700

Welcome to the third stage and enjoy its magnificent design. You will
meet a bunch of Moles which will jump at you if you're inside his jumping
range. You can try to kill them while by rapidly hitting button 1 or by
Dash Charge for extra Finess Trick. I highly recommend you to do so, as
the Border Score for this stage is pretty strict. Move right and you will
fight some Moguralians. These guys are though. I suggest you use Jump
Kick, Dash Charge, or Jumping Dash Charge. And the most important, keep
your distance. Moguralian has a long reach and is surprisingly fast.

You will find two Barricades with low chances of random item drop on
both, but you should be able to get health item from one of those.
Continue right and fight some more Moguralians. They will plant mines on
the ground so evade them. After the mines exploded, the Moguralians jump
out and attack you. After you take care of them you will meet a formation
of grey Moguralian. Thet move differently than standard Moguralian. Grey
Moguralian can't jump but can do continuous spin and try to ram you while
doing it. hIT the leading grey Moguralian, move back when they get too
close, then punch the next one. Repeat until all Moguralians died. My
advice is, do not hesitate to use DM whenever you feel like it. Don't let
them land a clean hit on you. After that, some grey Moguralians will pop
out from the ground. If you still able to execute SDM, do it. The
Moguralians are scattered all over the place, making DM become less
effective. Don't try any fancy stuff, you'll end up loosing more HP. I do
hope you survive this one.

Next you will find a Concrete Pillar. You should get a health item drop
from it. The only way to save that pillar for the next Moguralian wave is
to get hit. I don't recommend doing it, though. Fight Kenjis and Doobys
and continue right. After you get health from Item-Box-Brad, prepare for
the next Moguralian wave. You should be able to deal with them by now,
just try not to receive too much damage. The next Steel Pole should give
you a health item drop. Pull it out and prepare for a boss fight.

Boss    : Moguralian [beta]
Value   : 500$
Attacks :
- Konichiwa
  He jumps out to the surface. The explosion he makes could hurt you.
- Sayonara
  He jumps to the ground and disappears. The explosion he makes could
  hurt you.
- Harakiri
  [?] – move not found yet
- Swing
  He swings his gigantic arm. This move has long reach.
- Machine Gun Fire
  He shots his machine gun. He is vulnerable during this move.

How to counter Moguralian [beta]:
Oh God, I just love the design of this stage. So totally cool. Anyway,
Moguralian [beta] is not as hard as you think. That pole you're holding
should be able to eat 25% of his health bar. Use Jumping Weapon Thrust,
since it has a little more reach. After you spent your Steel Pole, just
use General Boss Strategy and you shouldn't be taking any damages at all.
He is slow enough to grab, but definitely harder than Fransowors. If you
want to play safe, I suggest you use combo or Jumping Dash Charge.

When his down to 25% of his health bar, he starts to do a lot more
Sayonara move to escape. The only way to hurt him now, is to lure him to
shoot his machine gun at you. When he shoots, immediately move up or
down to avoid his line of fire, do a Running Dash Charge toward him and
move back up or down to either combo or him. But this strategy is
insanely difficult since it demands perfect positioning and timing, so my
advice is screw it and just SDM. If you manage to keep your health high
throughout the fight, you should be having enough health to SDM him to
death. If you do everything correctly, you shouldn't die fighting him.



----------------------
4.4  -- Stage IV [WS4]
----------------------

Stage 4
Smash Evil Secret Factory: Midnight Sparks

Background music : Dandy N.D.
Border Score     : 2400

If you still have at least 2 lives left, you still can reach the boss
without extra credit. Of course, the perfect condition is having three
lives and one award in stock. And as a side note, this stage become much
harder if you're not using Matt, due to Zan's and Rosa's terrible Dash
Charge.

There is not much to do in this stage, as it is pretty linear. You will
face Bennet, a new enemy. Jump Kick is good, as well as Dash Charge and
Jumping Dash Charge. Wipe out the Bennets. After you meet Item-Box-Brad,
you start to fight a lot of Bennets simultaneously. They are not that
hard, just annoying. Keep them grouped to one side, and you will be fine.
The next section is hard. First thing first, the Concrete Pillar has
chances for random item drop, so pull it. Try whack as many as enemy with
it. When the screen begin to crowded, throw your weapon and execute SDM
immediately. It is pretty impossible to take care all of them with some
Bennets around.

Your health should be low by now, but don't worry. The next Item-Box-Brad
should drop large health item. Be careful of the Grenade-Box-Brad,
though. Move right. See that pillar which blocking your view? There is a
lot of point items hidden behind it. Grab those and continue right. The
next enemy isn't too hard. You'll meet your usual Kenjis, Doobys,
Makakus, and some Foxes. But they come in small number, so you shouldn't
have much problem dealing with them. Just be careful to Grenade-Box-
Brads, who tends to pop out at the least time you expect him to. No use
to save the Steel Pipe above, so grab it if you want.

After you wipe out all enemies, continue right. Destroy all barricades,
and pray for health item drop. Continue right and you'll see another
pillar blocking your view. There is some hidden point items there so grab </pre><pre id="faqspan-2">
those. Defeat the last enemy and grab their point items. Prepare for boss
fight.

Boss    : Balbarotch
Value   : 500$
Attacks :
- Teleport
  Instantly teleports in distance to catch you off guard.
- Punch
  Punches you using his boxing glove.
  hurt you
- Fire
  Roll back and throws fire at you. This is a counter move tor Dash
  Charge move. Sometimes he runs out of fire and throw only smokes.
- Wave
  He wiggles the carpet to make carpet-waves. This move does next to no
  damage.
- Rolling
  He rolls to random direction for a couple of second. The only way to
  stop it without consuming your health is to execute Jumping Dash
  Charge. This is a recovery move, therefore he only uses this move when
  knocked down.

How to counter Balbarotch:
Pretty hard. First, you need to use a Jumping Dash Charge to knock him
down. Then quickly GET AWAY. Pay attention to his recovery moves. If he
only teleports, then you are lucky. If he uses Wave, move to the top or
to bottom of the screen. You can also jump to avoid it. If he uses
Rolling, you need to quickly execute Jumping Charge Attack to knock him
down again. Be patient and find a way to get above or below him to pull a
General Boss Strategy. He is pretty fast, but you should be able to catch
him. But then again, combo or Jumping Dash Charge is much safer. Your
choice. Just remember, everytime you knock him down, use any move which
hurl him far away. You need to keep your distance far away, so that you
have enough time to react toward his next recovery move. DO NOT use a
Dash Charge ever. He will roll back and uses his Fire attack. Unlike
other bosses, this boss only has one pattern.

For your information, I myself need a couple of practices before I could
defeat him with one live, don't feel bad if you waste a live or two.



-------------------------
4.5  -- Final Stage [WS5]
-------------------------

Final Stage
Showdown to the sky! A Field of death: D.A.S

Background music : Than Hawk Anger
Border Score     : 6000

Ugh... this is where the game stops being fun and starts to become
annoying. The has better enemy A.I. and speed. The enemy now can
'sandwich' you in a blink of an eye. They also tend to move back if
you're trying to grab them, but will run toward you everytime you show
them your back. Be very careful or you will get yourself a ridiculous
death. If you have two lives or more at this point, you could reach the
final boss without using extra credit.

First you will face a group of Dooby. You will realize that they move a
lot faster now. But don't worry, you'll hate them before long. Continue
right and be careful of Grenade-Box-Brad. You will find a Concrete Pillar
and some Makakus. If you're playing a two player game, one of the players
could camp at the left side of the screen while the other pull the
Concrete Pillar. This way, the Makakus won't interfere. But if you're
playing a solo game, just punch the pillar down. You will not be able to
pull it, believe me. When some Brads enter the fight, SDM pronto. There
are too many enemies on the screen for one person to deal with.

Move right and you will find a Bonfire Drum, Box of Grenades, and a
Motorcycle. The Motorcycle has chances for random health item drop.
Continue right and wipe out three Brads and a Makaku.

Now, the next part is where is usually die, and you will also. You'll see
why. First wipe the Moguralians. Move right for a bit and beat three
Moguralians again. Pull the Steel Pole and hopefully it drops health
item. Continue right and fight the Moguralians again. After you finish
with them, throw away your pole and pull Concrete Pillar. You should get
health item from it. Go right and wipe three Moguralians for the last
time. Now here comes the hard part. A Madca will come. Quickly kill him.
Then another Madca comes. Kill him again. And then TWO Madcas come. Yep,
two. At the same time. And to make your misery complete, another TWO
Madcas come. First thing first. DO NOT screw up. Kill the Madcas as soon
as they come. If they manage to knock you down, execute Ground Recovery
as fast as you can and pick the concrete again. Try not to hit the Madcas
when they're blocking. Whatever you do, you must at least able to finish
four Madcas with that concrete. Kill the the last two with SDM, if you're
out of weapon. Period. Believe me, to win a fight against two Madcas
without SDM is as hard as using chopsticks with boxing gloves on. So, be
rational and do SDM, okay?

Now you see why I told you that you will die? Even if you survive, you
wouldn't have enough health to survive next fight. You will be facing
some Brads, Doobys, and Makakus. After a while an Item-Box-Brad will
appear. If you manage to hold on until that Item-Box-Brad appear, then
you might survive. After you wiped out all enemies, you will
automatically enter the chopper.

First, you will meet a small number of Kenjis and Doobys, which should be
easy for you by now. Continue right and you will face two Makakus and a
T-900, parody of Terminator's T-1000. There is a pit there, so as you
might have guessed, T-900 will try to catch you and throw you into it. I
believe Makaku – T-900 combo would give you little to no problem, so
let's continue. Oh yeah, let me teach you a trick to drop T-900 into the
pit. First, you camp in the top left of the screen, and face left. T-900
will come and try to grab you from behind. When he is in your range,
quickly turn back and Jump Kick him. Voila, instant win with no hard
work.

Anyway, continue right and you will see some Brads sitting. The trick
here is to move slowly. Everytime a Brad gets up to fight you, you kill
him before moving forward. This way you won't have to deal with too many
Brads as the same time. Move left and you will see another pit. That
means another T-900, so kill him. Next, you will find some Foxs sitting.
Use the same strategy as you did with the Brads. Careful now, when you're
down to few yellow Foxs, prepare to use SDM. After you kill the last Fox,
you jump and you execute SDM, because the screen will suddenly be filled
by a lot of enemies and you probably won't survive them anyway. Next,
move right and see another pit. This time T-900 is accompanied by some
Foxs. Kill them all. A Madca will come. Quickly get below him and Jump
Kick him to death. If you could do this, you would survive, because there
is an Item-Box-Brad with high chances of health item drop. If Madca kill
you, though luck.

Next, you will be facing a group of Makakus. It is possible to wipe them
without using SDM, as long as you can keep them grouped in one side of
the screen. A Brad also join the fight, making the fight slightly harder
but still bearable. After you finish all enemy, wait a bit before you
continue. An Item-Box-Brad should appear. Don't hit him just yet.
Continue right and lookie here... yet another pit. This is your last pit,
so hang in there. Now you can hit the Item-Box-Brad here, because there
is a tough fight ahead of you. There will be two T-900 in this part, but
they don't come simultaneously. Kill the first and then the second one.
Oh yeah, don't forget to wipe out the Makakus also. Next, a Madca will
come. This is red Madca, an aggressive version of Madca. Don't be
creative and just SDM. Another Madca will come. If I were you, I would
rather use SDM if my health bar suffices.

Move right stage you will see the boss of this stage, Dr. Crayborne,
moving down a bomb. You have two choices here.

[1]. Let him finish and get bad ending.
[2]. Interrupt him and get good ending.

Your call. Whatever end you choose, one Kenji, Dooby, Brad, and Makaku
will show up. If you're on low health, do NOT get hit. There will be two
Item-Box-Brads later. Move right, hit two Item-Box-Brads and continue.
Two Foxs on the background will come to life and attacks you. Wipe them
out and prepare for your final fight. Continue right and you will fight
the clone of your heroes. The first one you need to take out is Matt
Black [no, it is not wrong. His name IS Matt Black].

Matt Black is hard. The only way to land a clean hit on this guy is to
get either below or above him, and do a Jump Kick. If your timing and
positioning is right, Matt Black will move toward you and exactly to the
place where you are kicking. Next you will fight Zan Black and Rosa Black
simultaneously. They move exactly like Matt Black but since there are two
of them, things are a bit harder. Use SDM if you feel like it. They both
seem to have less health than Matt Black, though.

After you finish them, here comes the last boss fight.

Boss    : Dr. Crayborn
Value   : 900$
Attacks :
- Head Smash
  He extends his neck and use his head to hit you. This move has high
  priority and great range.
- Shoot: Beam
  He shoots out a lot of blue energy balls which explodes onto his
  surroundings. He is invulnerable while doing it.
- Shoot: Missile
  He shoots some needle-like missile which tracks you.

The fist part of Dr. Crayborn is tolerable. You can hit him by doing
Jumping Dash Charge. But the second part of the fight is ridiculous. At
first, you can still hurt him with Jumping Dash Charge. But when he
starts to use Shoot: Beam, you might as well as give up. It is virtually
impossible to land any clean hit to Dr.Crayborn without damaging yourself
in the process. His range attack is not just covers a large area and
gives him complete protection within his surrounding, he is also
invulnerable while doing it. Believe me, your SDM could miss completely
if you perform it while Dr. Crayborn is doing his Shoot: Beam move. For
me, I spam DM and SDM every single time I fight him, in order to save
myself from a lot of heartache. If you think you can defeat him without
DM or SDM, then be my guess. Don't say I didn't warn you.

After you beat that mighty cheap Dr.Crayborn, no more fitting word for me
to say but congratulations! You have successfully finished one of the
best beat 'em up games ever created. Now sit back, relax, and enjoy the
ending.



=========================================================================
::: 5.0 – Miscellaneous :::::::::::::::::::::::::::::::::::::::: [MIS]:::
=========================================================================

This section covers various lists and information within the game.

-----------------------
5.1 -- Enemy List [ENL]
-----------------------

Here is the list of enemies you will find throughout the game.

-------------------------

Name  :Kenji
Value : 10$

Description :
Basic guy. He wears a headband. He will only move toward you and tries to
hit you. Try kill him with Final Throw 1 for a high Finess Tricks. He
sometimes holds a weapon.

-------------------------

Name  : Dooby
Value : 20 $
Description:
Advanced basic guy. He has beard with a Japanese samurai kind of
hairstyle. He is basically Kenji with a knockdown attack. He becomes much
faster at latter stage. Dooby is very dangerous due to his tendency to
attack you in number. Other than that, any kind of attack works against
him. Just remember, you can't escape his combo, so DM as soon as he land
a hit on you.

-------------------------

Name  : Brad
Value : 30$

Description:
Kicking guy. He is the one with sunglasses. Be careful with this guy. His
Jump Kick covers a great range and could overcome your Dash Charge.
Jumping Dash Charge works well against him. The buffed up version of Brad
can execute Jump Kick twice in a row and Sliding Kick.

-------------------------

Name  : Makaku
Value : 60$

Description:
Blocking guy. He wears a cap and always carries his baseball bat. Fairly
harmless when alone, but very annoying when comes with other type
enemies. He is an anti-air guy. He counters your trusty Jumping Dash
Charge, therefore it is pretty hard to fight a bunch of enemies when
there is a Makaku is a the crowd. He is really slow, makes him a perfect
Final Throw candidate. The buffed up version of Makaku has a longer
hitting animation.

-------------------------

Name  : Fox
Value : 30$

Description:
The kicking girl. She wears a blouse with no pants [gasp!]. He moves like
Kenji, but faster and she kicks instead of punchs. She could evade your
combo by ducking, so it is best to Dash Charge her or grab her. The
buffed up version of Fox can do Jump Kick. I don't understand why, but I
found her very arousing.

-------------------------

Name  : Madca
Value : 80$

Description:
The airborne guy. He uses some sort of gas mask and carries a huge blade
on each hand. By far the most dangerous generic enemy. He is always
flying and he is also fast. He could poke you to death with his amazing
speed. To add your difficulty, he could also block you attack. It is
really hard to land a clean hit against him. If there is a weapon nearby,
use it. If not, DM and SDM are your answers. The only way to defeat him
without weapon and not consuming your health, is to get below him when he
is laughing at you and do as much as Jump Kick you can. To land a hit
when he is moving is impossible, so don't even think of trying it.

-------------------------

Name  : Moguralian
Value : 20$

Description:
The mole guy. He really looks like a mole, I can't even tell whether he
is a guy dressing as a mole or a mole dressing as a guy. He jumps out
from the ground with flashy explosion which could hurt you. He is
surprisingly fast and also has a long reach. He is quite hard to hit, but
he dies with one hit. Jump Kick him when he is close and Jumping Dash
Charge when he is far. The buffed up version of Moguralian could spin
continuously like Sonic the Hedgehog.

-------------------------

Name  : Bennet
Value : 30$

Description:
The bike guy. He is the one with the helmet and the bike. He likes to
disappear from the screen before charging toward you at full speed. Be
careful or he might catch you off guard. He falls easily to Jump Kick and
Jumping Dash Charge.

-------------------------

Name  : T-900
Value : 60$

Description:
He is basically clone of Parcs from the first stage, so as you might have
guessed, T-900 will try to catch you and throw you into any instant death
spot. He is exclusive to final stage and only appears in a pit area. Let
me teach you a trick to drop T-900 into the pit. First, you camp in the
top left of the screen, and face left. T-900 will come and try to grab
you from behind. When he is in your range, quickly turn back and Jump
Kick him. Voila, instant win with no hard work.

-------------------------

Name  : Matt Black
Value : 90$

Description:
Literally a clone of Matt. Matt Black is hard. The only way to land a
clean hit on this guy is to get either below or above him, and do a Jump
Kick. If your timing and positioning is right, Matt Black will move
toward you and exactly to the place where you are kicking.

-------------------------

Name  : Zan Black
Value : 90$

Description:
Literally a clone of Zan. He moves exactly like Matt Black but since
there will be Rosa Black fighting with him, things are a bit harder. Use
SDM if you feel like it. He seems to have less health than Matt Black,
though.

-------------------------

Name  : Rosa Black
Value : 90$

Description:
Literally a clone of Rosa. She moves exactly like Matt Black but since
there will be Zan Black fighting with him, things are a bit harder. Use
SDM if you feel like it. She seems to have less health than Matt Black,
though.

-------------------------

Name  : Grenade-Box-Brad
Value : N/A

Description:
A Brad holding a box which continuously sends out grenades. He can not be
grabbed. One hit will take him down. He is actually an obstacle, not an
enemy.

-------------------------

Name  : Item-Box-Brad
Value : N/A

Description:
A Brad holding a box which contains a health item. He can not be grabbed.
One hit will take him down. He is actually an obstacle, not an enemy.

-------------------------

Name  : Barricade
Value : N/A

Description:
A Barricade which contains a random item. It can not be grabbed. Couples
of hits will take it down. It IS an obstacle.

-------------------------



------------------------
5.2 -- Object List [OBL]
------------------------

Here is the list of objects you will find throughout the game.

-----------------------
5.2.1 --- Weapons [WEA]
-----------------------

+===========================+==========+=================+==============+
| Weapon name               | Type     | Damage Ratio    | Drops item   |
+===========================+==========+=================+==============+
| Steel Pole                | Melee    | Medium          | Yes          |
| Concrete Pillar           | Melee    | Medium          | Yes          |
| Torch                     | Throwing | Low             | No           |
| Steel Block               | Throwing | Low             | No           |
| Bonfire Drum              | Throwing | Medium          | No           |
| Box of Grenades           | Throwing | Medium          | Yes          |
| Bundle of Pipes           | Throwing | Medium          | Yes          |
| Tuna Fish                 | Throwing | Medium          | Yes          |
| Motorcycle                | Throwing | High            | Yes          |
| Car                       | Throwing | High            | Yes          |
+===========================+==========+=================+==============+

---------------------
5.2.2 --- Items [ITE]
---------------------

+====================+========+=========================================+
| Item name          |  Type  | Effect                                  |
+====================+========+=========================================+
| Chick              | Animal | Recover small portion of health         |
| Frog               | Animal | Recover small portion of health         |
| Mouse              | Animal | Recover medium portion of health        |
| Snail              | Animal | Recover medium portion of health        |
| Fish               | Animal | Recover medium portion of health        |
| Chicken            | Animal | Recover large portion of health         |
| Lobster            | Animal | Recover large portion of health         |
| Pig                | Animal | Recover large portion of health         |
| Burger and fries   | Food   | Recover small portion of health         |
| Chicken thigh      | Food   | Recover small portion of health         |
| Bread and coffee   | Food   | Recover small portion of health         |
| Cake               | Food   | Recover medium portion of health        |
| Pancake and coffee | Food   | Recover medium portion of health        |
| Curry              | Food   | Recover large portion of health         |
| Steak platter      | Food   | Recover large portion of health         |
| Walkman            | Point  | Add 30.000 score                        |
| Camera             | Point  | Add 50.000 score                        |
| Television         | Point  | Add 80.000 score                        |
| Small Trophy       | Point  | Add one Finess Trick                    |
| Large Trophy       | Point  | Add three Finess Tricks                 |
+--------------------+--------+-----------------------------------------+



-----------------------
5.3 -- Music List [MUL]
-----------------------

Here is the list of music you will hear throughout the game.

1.  Tell a Motion
   Track info: Game demonstration sound.
2.  Soldat Choix
   Track info: Character select screen background music.
3.  Harder Order
   Track info: Stage intro background music.
4.  Northern Barramund I
   Track info: Stage 1 background music.
5.  Sarah Sowertty
   Track info: Stage 2 background music at the entrance.
6.  Chaca Chaca Move ya
   Track info: Stage 2 background music at the elevator.
7.  Redtaild Cat
   Track info: Stage 3 background music.
8.  Dandy N.D
   Track info: Stage 4 background music.
9.  Than Hawk Anger
   Track info: Stage 5 background music.
10. Indifferent Zero Other.
   Track info: Final boss fight background music.
11. Nasty Loud Quack
   Track info: Boss fight background music.
12. Laugh and Grow Fat
   Track info: Stage completion background music.
13. Assessment Day
   Track info: Assessment Day background music.
14. An-Non To.Ki.Me.Ki. Street
   Track info: [?] - not found yet.
15. Even Homer Sometime Nods
   Track info: Game Over screen background music.



-------------------
5.4 –- Bosses [BOS]
-------------------

Here is the list of bosses you will hear throughout the game.

-------------------------

Boss    : Parcs
Value   : 500$
Attacks :
- Rocket Punch
  Parcs shoots his mechanical hand to hit you. It sometimes stuck on the
  ground, makes him very vulnerable. This move is exclusive to Parcs
  first form
- Bust You Up!
  Similar to Rocket Punch, but this time instead of punch you he grabs
  you and throws you into nearby instant death spot. Could be an Iron
  Compressor, could be a pit. This move is exclusive to Parcs second
  form.

How to counter Parcs:
Meh. Pathetically easy. His first form is no harder than an average
Kenji. If you die fighting Parcs in his first form, you should quit
playing and start to play another genre. When Parcs reaches his second
form, he becomes more dangerous. See that giant Iron Compressor on the
right of the screen with Large Trophy inside? He will try to catch you
and throw you to the Iron Compressor for instant death, so be careful. If
Parcs manages to catch you, you can wiggle the joystick and rapidly press
all buttons to escape.

Again, I highly suggest you use this boss fight to practice General Boss
Strategy, though you can simply throw him to the Iron Compressor for
instant victory. Don't forget to pick the Large Trophy if you want to.
See the details of General Boss Strategy on Tips and Tricks section.

-------------------------

Boss    : Fransowors
Value   : 500$
Attacks :
- Slash
  She tries to hit you with her drill.
- Summon Fox
  She drills the ground, making an earthquake and causing a Fox to drop
  down an enter the battle.
- Summon Motorcycle
  She drills the ground, making an earthquake and causing a Motorcycle
  to on the top of your head.

How to counter Fransowors:
She starts with to Foxs and will summon another when she has the chance.
But she will not summon the fourth Fox, instead she tries to drop a
Motorcycle on top of your head. When her Health Bar down to 50% she will
no longer summon Fox and become more aggressive. She will walk towards
you and try to slash you.

Fransowors is still easy, in my opinion. She is slow enough to grab, so
grab her. She becomes even easier when she starts to cry. First you knock
her down and keep close to her, preferably above or below her. Don't get
too close though, she could slash you. Then, she will cry and pauses a
little bit after she got up. That's your cue to grab her again. Hit and
throw her. Repeat.

You shouldn't loose any live fighting her. General Boss Strategy works
wonder against her, though you can also use a simple Dash Charge
horizontally.

-------------------------

Boss    : Moguralian [Beta]
Value   : 500$
Attacks :
- Konichiwa
  He jumps out to the surface. The explosion he makes could hurt you.
- Sayonara
  He jumps to the ground and disappears. The explosion he makes could
  hurt you.
- Harakiri
  [?] – move not found yet
- Swing
  He swings his gigantic arm. This move has long reach.
- Machine gun fire
  He shots his machine gun. He is vulnerable during this move.

How to counter Moguralian [beta]:
Oh God, I just love the design of this stage. So totally cool. Anyway
Moguralian [Beta] is not as hard as you think. That pole you're holding
should be able to eat 25% of his health bar. Use Jumping Weapon Thrust,
since it has a little more reach. After you spent your Steel Pole, just
use General Boss Strategy and you shouldn't be taking any damages at all.
He is slow enough to grab, but definitely harder than Fransowors. If you
want to play safe, I suggest you use combo or Jumping Dash Charge.

When his down to 25% of his health bar, he starts to do a lot more
Sayonara move to escape. The only way to hurt him now, is to lure him to
shoot his machine gun at you. When he shoots, immediately move up or
down, do a Running Dash Charge toward him and either combo or him. But
this strategy is insanely difficult since it demands on perfect
positioning and timing, so my advice is screw it and just SDM. If you
manage to keep your health high throughout the fight, you should be
having enough health to SDM him to death. If you do everything correctly,
you shouldn't die fighting him.

-------------------------

Boss    : Balbarotch
Value   : 500$
Attacks :
- Teleport
  Instantly teleports in distance to catch you off guard.
- Punch
  Punches you using his boxing glove.
  hurt you
- Fire
  Roll back and throws fire at you. This is a counter move tor Dash
  Charge move. Sometimes he runs out of fire and throw only smokes.
- Swing
  He swings his gigantic arm. This move has long reach.
- Wave
  He wiggles the carpet to make carpet-waves. This move does next to no
  damage.
- Rolling
  He rolls to random direction for a couple of second. The only way to
  stop it without consuming your health is to execute Jumping Dash
  Charge. This is a recovery move, therefore he only uses this move when
  knocked down.

How to counter Balbarotch:
Pretty hard. First, you need to use a Jumping Dash Charge to knock him
down. Then quickly GET AWAY. Pay attention to his recovery moves. If he
only teleports, then you are lucky. If he uses Wave, move to the top or
to bottom of the screen. You can also jump to avoid it. If he uses
Rolling, you need to quickly execute Jumping Charge Attack to knock him
down again. Be patient and find a way to get above or below him to pull a
General Boss Strategy. He is pretty fast, but you should be able to catch
him. But then again, combo or Jumping Dash Charge is much safer. Your
choice. Just remember, everytime you knock him down, use any move which
hurl him far away. You need to keep your distance far away, so that you
have enough time to react toward his next recovery move. DO NOT use a
Dash Charge ever. He will roll back and uses his Fire attack. Unlike
other bosses, this boss only has one pattern.

For your information, I myself need a couple of practices before I could
defeat him with one live, don't feel bad if you waste a live or two.

-------------------------

Boss    : Dr. Crayborn
Value   : 900$
Attacks :
- Head Smash
  He extends his neck and use his head to hit you. This move has high
  priority and great range.
- Shoot: Beam
  He shoots out a lot of blue energy balls which explodes onto his
  surroundings. He is invulnerable while doing it.
- Shoot: Missile
  He shoots some needle-like missile which tracks you.

The fist part of Dr. Crayborn is tolerable. You can hit him by doing
Jumping Dash Charge. But the second part of the fight is ridiculous. At
first, you can still hurt him with Jumping Dash Charge. But when he
starts to use Shoot: Beam, you might as well as give up. It is virtually
impossible to land any clean hit to Dr.Crayborn without damaging yourself
in the process. His range attack is not just covers a large area and
gives him complete protection within his surrounding, he is also
invulnerable while doing it. Believe me, your SDM could miss completely
if you perform it while Dr. Crayborn is doing his Shoot: Beam move. For
me, I spam DM and SDM every single time I fight him, in order to save
myself from a lot of heartache. If you think you can defeat him without
DM or SDM, then be my guess. Don't say I didn't warn you.



----------------------------
5.5 -- Tips and Tricks [TIP]
----------------------------

1. General Boss Strategy
  General Boss Strategy is basic strategy to face a boss which
  applicable in most beat 'em up games. In most two-dimensional beat 'em
  up games, the bosses is always have longer reach than your character.
  But they also can only attack horizontally. Therefore you can safely
  grab them if you move towards them vertically. You can also get a safe
  combo if you camp either above or below them, and wait them to come
  after you. The illustrations below shows you how to fight a boss
  vertically, or in this case how to safely fight a boss from beneath
  them without getting hit.



                             -------------
                             Grabbing Boss
                             -------------
           ,-----------------------------------------------------------.
          /            +-------+   +-------+                           /
         /             |XXXXXXX+---+XXXXXXX|                          /
        /              |XXXXXXX| B |XXXXXXX|<= Boss's Hit area       /
       /               |XXXXXXX+---+XXXXXXX|     [avoid it]         /
      /                +-------+ ^ +-------+                       /
     /                           |                                /
    /                            |<= Your movement               /
   /                             |                              /
  /                            +---+                           /
 /                             | Y |                          /
/                              +---+                         /
/                                                            /
‘-----------------------------------------------------------’



                             ------------
                             Hitting Boss
                             ------------
           ,-----------------------------------------------------------.
          /                                                            /
         /       +---+                                                /
        /        | B |                                               /
       /         +---+                                              /
      /            |                                               /
     /            / \ <= Boss movement                            /
    /            /   \                                           /
   /            V     V                                         /
  /          +---+---+---+                                     /
 /           |XXX| Y |XXX|<= Your hit area                    /
/            +---+---+---+ [don’t move and                   /
/                          let him come to you]              /
‘-----------------------------------------------------------’



                             -------------
                             Charging Boss
                             -------------
           ,-----------------------------------------------------------.
          /                                             +---+          /
         /                                              | B |         /
        /                                               +---+        /
       /   Your Dash Charge track        Boss movement=> /          /
      /                        \                        V          /
     /             +---+        V                     +---+       /
    /              | Y | ============================>|XXX|      /
   /               +---+                              +---+     /
  /                                                     ^      /
 /                                                     /      /
/                                       Point of collision   /
/                                                            /
‘-----------------------------------------------------------’

Legends:
B = Boss
Y = You

Obviously, the main idea of this trick is to get into an advantageous
position when attacking boss. Don't ever try attack boss horizontally,
instead move toward then vertically.

2. Get maximum Finess Trick
  - Do not throw too many enemies into pits at stage 2.
  - Let Fransowors summon some more Fox if you think you tossed too many
    enemies into the pit.
  - Try to kill some moles at stage 3.
  - Abuse Final Throw 1, since that move gives a lot of Finess Tricks.
  - Do not ignore the Trophy. Collect it. It helps.
  - Evaluation Score is different with basic score. Picking up score
    increasing items is or picking up health items when your health bar
    is full is useless. You better pick up health items to replenish
    your health bar.

3. Preserve your health
  - Instead of DM, try to Jump Kick when you are being 'sandwich-ed'.
  - Animals will follow you, so pick them if you really need them only.
  - When I told you to SDM, you SDM. You will loose a lot less health
    that way.

4. Do not combo to much. The main idea of this game is dashing and
  charging.

5. Use Matt if you're new to the game.

6. Don't try to set up a high bar and force yourself to reach it. It will
  only frustrate you more. Just play the game normally and enjoy it.
  This is an advice from an experienced soul.
  -_-



=========================================================================
::: 6.0 – Frequently Asked Question :::::::::::::::::::::::::::: [FAQ]:::
=========================================================================

There is no question at the moment and I will be expecting for none.



=========================================================================
::: 7.0 – Final Words :::::::::::::::::::::::::::::::::::::::::: [FIN]:::
=========================================================================

Extra stuffs which don't have anything to do with the game.

--------------------
7.1 -- Future Update
--------------------

1. The ending section.
  I cancelled it because I have seen the ending in the World version and
  I think it is lame. I don't think it is necessary to put such an
  unimportant ending, but I probably would do it in the future, just for
  the completeness sake. But I do want to make an ending section based
  on the Japan Version. The problem is, I don't speak Japanese,
  therefore I can not tell whether the ending was a direct translation
  or not. Until I resolve this matter, there will be no ending section.

2. Harakiri move
  One of Moguralian [beta] voice samples. I found it in the wow box the
  SNES version, yet I never heard it elsewhere. Probably one of the
  dropped voice samples.

3. An-Non To.Ki.Me.Ki. Street
  One of Undercover Cops soundtrack. I found it in the juke box the SNES
  version, yet I never heard it elsewhere. Probably one of the dropped
  soundtracks.

----------------------------------
7.2 -- Contacting the author [CON]
----------------------------------

If you have any issue concerning this FAQ, you can always reach me at:

My e_mail
  [email protected]

Gamefaqs Regional Board: Asia
  http://boards.gamefaqs.com/gfaqs/gentopic.php?board=916363

Gamefaqs Arcade Board
  http://boards.gamefaqs.com/gfaqs/gentopic.php?board=321

I don't have steady internet access, therefore I am sorry for the
inconvenience, since I could only reply to two specific matters, which
is:

1. Contribution for any parts of the FAQ, it could be either missing
  stuffs for future update or corrections for any mistakes that I
  probably made. Any contribution made will be credited in Credit
  section.
2. Permission for using this FAQ elsewhere. Obviously this is a very old
  game, therefore any will request concerning the FAQ will most likely
  be granted as long as you could obey following rules. First, you will
  give a detailed information on how exactly you are going to use my
  FAQ, where you would use it, and when. Second, you must guarantee that
  my FAQ will not be altered in any way. Please, make contact first so I
  can acknowledge you in Legal Disclaimer section.


-----------------------------
7.3 -- Legal Disclaimer [LDS]
-----------------------------

Undercover Cops and all associated names, story events, and characters
are the copyright of Irem Corporation, and are used without permission.
All other aspects of this document are an intellectual property of the
author, Nala Diradametha aka Monyet.

This FAQ is protected by the Copyright Law and is allowed for personal
use only. This document may not be altered in any way without prior
permission from the author. This document is completely free, therefore
no parts of whole of this document may be reproduced for any kind of
commercial purpose in any way. This document may only be viewed at
following sites:

http://www.gamefaqs.com

No other publisher may display/publish/reference any parts or whole of
this document in any form, written or otherwise. Violations is strictly
prohibited and are punishable bya law.

Copyright (C) 2008, Nala Diradametha