This following guide is about save editing that can be used to cheat, OR to
save yourself some grief after a character ends up in a situation like stuck in
a wall or something.

Starting off with, you'll want to locate your save files. They are usually
located within the game directory in: Interstellaria\Assets\Resources\SaveData

What you'll need: Anything capable of editing XML files. A tree viewer may be
even nicer than a simple notepad. Please note that much of what is in here
happens to be case sensative, most of the data, save for names, is completely
lower case.

The following Details are easily understood and manipulated.

Money: Self explanitory, you can edit this value to give yourself however much
cash you want.

Reputation: The values here will determin who will outright openly attack you
and who will offer you the time of day.

datetime: You can change the data to say you saved this game whenever, even
years 'before' the game's release.

Crew: Here is where things can get spicey. each Crewman is seperated into their
own little section where their stats and details are stored. The following
entries are understood.

*ID: Unique ID for the character, if two characters share the same ID, they'll
not function properly on ships or planets. Its advisable to study the pattern
of what species is IDed with, my personal observarions points out that the IDs
often contain their skin color, the first two letters of their species name, a
10 (6 for Suna) digit number, and a single letter for if they are male or
female, depending on if their species has gender.

*Race: You can change your crew's race with this field, a human to anoa or
kursha to kaidun. No race shares the same skin coloration though, if you don't
change that, then you'll likely cause the game to freeze up.

**Races include: Anoa, bashien, dog, drone, dronecopter, human, iraelas,
Kaidun, kursha, sholdro, suna, and robot

*First & Last name: Yes, you can rename crew here just as much as in the game.

*Skin: Heres where i've made plenty of mistakes, not all races have access to
the same skin colors, and if you choose a bad one, IT WILL FREEZE THE GAME. A
few skin choices also do not have hair colors associated with that particular
coloration. This is the only part i'd advise a bit of experimentation with as I
do not know which colors go with which.

**The following Skin colors for each race are:
/Anoa/
Green
Yellow
grey

/Bashien/
bashien

/dog/
blackdog
dog

/Drone/
drone

/dronecopter/
quad

/Human/
Pink
Black
Brown

/iraelas/
iraelas

/Kursha/
Red
Blue
White

/Kaidun/
Orange
Black

/robot/
robot

/sholdro/
sholdro

/Suna/
Suna

*Sick: Is your crewman sick? set it to 1, otherwise healthy crew are usually
given a 0 to say they are fine.

*Health: This is how much health your crewman has currently. You can easily use
this to heal someone up mid fight

*HealthOG: This is the base amount of health your crewmember has, Augments do
not end up getting factored in here

*Torso, pants, and helmet: This is where you're getting down to the nitty
gritty of your crew's equipment, you can change it to known armor types, want a
full set of bounty armor on all your crew? this is one of the possible ways to
give it to them. The list of equipment further on in this guide can give you
the names for each armor. Bear in mind, some armor pieces are not part of a
full set and contain only a single piece, such as the case of Nil Helmet (Which
is a reference to Megaman X's Zero). Keep in mind, that if its a tee shirt,
you're going to want to tack "tee" onto the end of chestpiece, so it looks like
"chestpiecetee" there.

*fleetIndex: This value is the indicator of which ship your crewmember is on in
your fleet. 0 means they're in you're first ship, 4 means they're in your 5th
ship, ect.

*Traits: If you don't see any of these, DON'T PANIC. It just means that your
crewman doesn't have any traits at all! You can add traits in yourself, they're
single XML entries of <trait>[trait]</trait>, and a list of them will be
provided further on in the guide.

*Upgrades: Same deal as traits, if theres none here, it means your crewman
doesn't have any augments assigned to them. This is a great way to add and
experiment with augments to see what you prefer on crewmen, and a list of
augments will be provided below.

*Engineering, tactical, scanning, navigation, and repair: These are the levels
for all of your crewman's skills, you can directly alter them here.

*EXPs: these are the experience values for your crewman's skills, and when they
reach a certain point, they'll level up. The exact point of EXP for leveling
skills isn't determined yet, so i'd mostly just leave these alone.

*Hungry, Sleepy, Bored: Yup, these are your crewman's needs, you can change
them around and make them high if you want, but eventually your crewman is
still going to want to eat or something.

*Gun: Yup, you guessed it, like the armor section above, this is where your
crewman's gun is stored. You can change their weapon to whatever weapon entry
you know of, and a list of entries will be provided.

*Ammo: this determins just how much ammo your crewman's gun has on hand when on
ground missions.

*Item: This is where the item your crewman is holding gets stored. You can put
just about any item in there.

*Brainslug: This is what tells the save if your crewman has a brain slug
glomped onto their head or not. I don't know what brain slugs do at this time,
so if you find out, let me know. And thats all to it about crew.

Onplanet: This will only show up if your save happens to be on a planet. I'd
advise leaving most of this alone, the only option you might want to look at is
fow (Fog of War), Convert all the 1s to 0s, and the game will dispell all the
fog for you, handy if you're looking for secrets on a planet.

Starmap: Everything here is pretty sensitive so I wouldn't mess around with it
all that much. The only thing of interest is the 'maplevel' which goes from 0
to 5. Mind you, I believe that changing that too much may result in triggering
elements of your story mission.

Ships: Ah, we come to the second most important section of the save, you're
actual ship data! This area has as much that can screw up you're game as the
crew section.

*shipType: This determins the exact type of ship you've got on your hands.
Using this, you can change the type of ship you've got!

*Name: This changes the name of your ship in the actual fleet manager, instead
of the game calling it 'Old Empire Corvette' you can make the game name it as
'Sticky Piece of Filth' instead.

*ID: Like crew, ships get their own unique ID, usually it is the same as their
name with three 2-digit numbers strung togeather in a style of 00-00-00.

*Shields: If your ship has shields, its current value will be here.

*Armor: Your ship's current hull armor is here.

*usedEN: This value is the number of energy points that are available for you
to use on your ship in the game. Yes, this means you can actually trick the
game into letting your Old Empire Corvette to have enough energy to power all
your stations, have engines at max, AND be able to equip three really powerful,
taxing weapons.

*EngEN: How many points are in your engines on this ship

*eqEN: How many points are in your weapons on this ship

*sysEN: How many points are in your systems on this ship

*station: These will be present whenever you've got a station on your ship, and
they'll list the station's unique ID, their savenamestring, which is their
type, if they're damage, if they're powered, and their coordinates.

*Fires and Leaks: If you're ship has a hull breach, or there is a fire on deck,
it'll be in these two.

*CurrentGuns: there will be 6 subsections here per ship, and they'll list a gun
in specific slots. This means you can fill your ship to to 6 even if it doesn't
have 6 slots. And thats all to know about ships.

inventoryItems: this is your fleet cargo's inventory roster, and you'll be able
to fill it in with whatever items you know the name of so long as you list the
specific string, and a stack value. usually it'll look like
"<items><name>[item]</name><stack>[number]</stack></items>" in notepad and
other non-tree xml editors.

captainItems: This is your Away Mission cargo, and it follows the same rules as
the fleet cargo section.

and thats all the understood sections that I am aware of what they do. If I
find out more, i'll update the guide.

Now many of you are probably asking me "Where is the list of items you
promised?" The answer? Its right here. Keep in mind, that the list is made with
most items having "inventory_" before them. This means that the item can be
either put directly onto your crew or ship, or placed in your inventory to
place on inside the game. the former methood is the most simplistic and
error-free way, while the latter means you don't have to do any more steps, but
may cause problems if you don't put it in right. Any object that does not have
"Inventory_" goes into the cargo sections as is. So instead of
"Inventory_healthpack" it is just "healthpack"

Misc:
healthpack
healthpack20
dogtreat

Commodities:
inventory_scrap
inventory_data
inventory_gem
inventory_plant
inventory_vines
inventory_dna
inventory_artifact
inventory_pwater
inventory_fruit
inventory_dynium
inventory_gas
inventory_snow
inventory_ooze
inventory_warrelics
inventory_firestone
pixcoin

Crew Guns:
inventory_gun_ar15
inventory_gun_conthrow
inventory_gun_flamethrower
inventory_gun_gameboy
inventory_gun_googun
inventory_gun_handcannon
inventory_gun_knife
inventory_gun_krill
inventory_gun_needlepistol
inventory_gun_needlerifle
inventory_gun_larifle
inventory_gun_laspistol
inventory_gun_oldlasgun
inventory_gun_riotshield
inventory_gun_rocketlauncher
inventory_gun_shotgun
inventory_gun_shrapgun
inventory_gun_sniper
inventory_gun_spear
inventory_gun_standardpistol
inventory_gun_sword

Crew armor parts:

Spacesuit 1+2+2=5
inventory_armor_spacesuit_chestpeice
inventory_armor_spacesuit_helmet
inventory_armor_spacesuit_leggings
Standard Armor 3+3+2=8
inventory_armor_standardarmor_chestpeice
inventory_armor_standardarmor_helmet
inventory_armor_standardarmor_leggings
Tribal 6+4+2=12
inventory_armor_tribal_chestpeice
inventory_armor_tribal_helmet
inventory_armor_tribal_leggings
Leather 4+6+5=15
inventory_armor_wildarmor_chestpeice
inventory_armor_wildarmor_helmet
inventory_armor_wildarmor_leggings
Ancient Alien Armor 8+8+4=20
inventory_armor_tau_chestpiece
inventory_armor_tau_helmet
inventory_armor_tau_leggings
Hazmat Suit 7+7+8=22
inventory_armor_hazmat_chestpeice
inventory_armor_hazmat_helmet
inventory_armor_hazmat_leggings
Holy Robes 7+8+8=23
inventory_armor_holy_chestpiece
inventory_armor_holy_helmet
inventory_armor_holy_leggings
Gortoid Armor 8+9+9
inventory_armor_klaatu_chestpiece
inventory_armor_klaatu_helmet
inventory_armor_klaatu_leggings
Enviorment 10+10+10=30
inventory_armor_freeze_chestpiece
inventory_armor_freeze_helmet
inventory_armor_freeze_leggings
Experimental Human Armor 11+12+11
inventory_armor_bounty_chestpiece
inventory_armor_bounty_helmet
inventory_armor_bounty_leggings
Zero's Helmet +15 +0.5 melee damage
inventory_armor_zero_helmet

Crew Full Suits:
Power Armor +20
inventory_armor_powerarmor_chestpiece
Mech Suit +22
inventory_armor_mechsuit_chestpiece

Crew Clothing:
inventory_armor_blueshorts_leggings
inventory_armor_bow_helmet
inventory_armor_eyepatch_helmet
inventory_armor_piratecoat_chestpeice
inventory_armor_redbandana_helmet
inventory_armor_scanner_helmet
inventory_armor_spelunky_helmet
inventory_armor_plaingreen_chestpiecetee
inventory_armor_plainblue_chestpiecetee
inventory_armor_plainred_chestpiecetee
inventory_armor_blueshorts_leggings
inventory_armor_plainblack_leggings
inventory_armor_plainbrown_leggings
inventory_armor_plainblue_leggings
inventory_armor_plaingrey_leggings
inventory_armor_piratejacket_chestpiece


Ship Stations:
inventory_station_engineering_huaman_one
inventory_station_engineering_huaman_two
inventory_station_engineering_huaman_three
inventory_station_entertainment_huaman_one
inventory_station_entertainment_huaman_two
inventory_station_entertainment_huaman_three
inventory_station_food_huaman_one
inventory_station_food_huaman_two
inventory_station_food_huaman_three
inventory_station_medical_huaman_one
inventory_station_medical_huaman_two
inventory_station_medical_huaman_three
inventory_station_navigation_huaman_one
inventory_station_navigation_huaman_two
inventory_station_navigation_huaman_three
inventory_station_scanner_huaman_one
inventory_station_scanner_huaman_two
inventory_station_scanner_huaman_three
inventory_station_sleep_huaman_one
inventory_station_sleep_huaman_two
inventory_station_sleep_huaman_three
inventory_station_tactical_huaman_one
inventory_station_tactical_huaman_two
inventory_station_tactical_huaman_three


Ship Guns:
inventory_artillery
inventory_deathbeam
inventory_disintegrator
inventory_emp_one
inventory_ewar_one
inventory_killswitch
inventory_missile_kaidun
inventory_missile_one
inventory_missile_two
inventory_nano_Deconstructor
inventory_nuke
inventory_overloader
inventory_particle_kursha
inventory_particle_one
inventory_particle_two
inventory_podone
inventory_projectile_anoa
inventory_projectile_one
inventory_projectile_two

Augments:
inventory_hp20
inventory_hp50
inventory_shield
inventory_zapzat
inventory_psychic
inventory_krill

The list of traits is as follows:

Traits:
/Positive/
first
ninja
keeneye
fastlearner
energetic
ezmoney
greasemonkey
sharpshooter
grabby

/Negative/
butterfingers
slowlearner
dullshooter
misfire
technicallyblind
greed
hipster
lethargic

Also provided are the ships with their associated names:

human_corvette_one: Old Empire Corvette

anoa_fighter: Anoa Torch Fighter
anoa_corvette: Anoa Corvette

human_fighter1: Human A2 Fighter
human_corvette_two: Human Corvette MK II
human_frigate_two: Human Frigate MK II
human_cruiser: Human Cruiser
Spaceshuttle: Space Shuttle
ship_bountyhunter: Experimental Human Ship

kaidun_fighter: Kaidun Miner Craft
kaidun_corvette: Kaidun Corvette
kaidun_frigate: Kaidun Frigate
kaidun_cruiser: Kaidun Cruiser


kursha_fighter: Kursha Fighter
kursha_corvette: Kursha Corvette
kursha_frigate: Kursha Frigate
kursha_cruiser: Kursha Cruiser


suna_fighter: Suna Pod
suna_corvette: Suna Corvette
suna_frigate: Suna Frigate
suna_cruiser: Suna Cruiser

tutorial: Cpt. Edward's Ship (Unique ID of tutorialShip). This is really a
renamed Kaidun Frigate