___________ .__ __
\__ ___/______|__| ____ | | _____.__. ______
| | \_ __ \ |/ ___\| |/ < | |/ ___/
| | | | \/ \ \___| < \___ |\___ \
|____| |__| |__|\___ >__|_ \/ ____/____ >
\/ \/\/ \/
Guide through: INDIANA JONES AND THE LAST CRUISADE
Version: 13.08
This is an automated plain text conversion of a FAQ primarily written in
HTML. This conversion was done for sites like GameFAQs.com who don't allow
HTML for security reasons.
To see the full, properly lay-outed version of this FAQ, please look it up
on
http://faq.tbbs.nl
I'll try to make this TXT version is complete as possible, but nothing
promised, and on the website mentioned above you are 100% certain you got
the latest official version of this FAQ.
NOTE TO GAMEFAQS VISITORS AND OTHER PEOPLE WANTING TO CONTACT ME!
Please don't bother contacting me through the "personal messaging" system
that GameFAQs has in place. I visit GameFAQs too little and I only log in
to manage my contributions. I am not an active member of the community on
the forums and such. I just play games, write FAQs about them and use this
medium to publish them, and so sending PMs to me will most likely make them
remain unread forever.
By the way if this FAQ appears on any other site using a PM system (which
can happen in accordance of the license this FAQ has) the same notice
applies.
At the bottom of this document you can find detailed info on contacting me.
Thank you!
=============================================================================
Index
=============================================================================
*** Introductional stuff ***
= General Overview of the game and how to use this FAQ ....... INT00000001
*** Walkthrough ***
= Chapter 1 - United States .................................. TLC00000001
= Chapter 2 - Venice ......................................... TLC00000002
= Chapter 3 - The Roman Catacombs ............................ TLC00000003
= Chapter 4 - Brunwald Castle ................................ TLC00000004
= Chapter 5 - Berlin ......................................... TLC00000005
= Chapter 6 - Airport ........................................ TLC00000006
= Chapter 7 - Zeppelin ....................................... TLC00000007
= Chapter 8 - Cave of the Grail .............................. TLC00000008
*** Background stuff ***
= Death ...................................................... BCK00000001
= Inventory Items ............................................ BCK00000002
= Brunewald Castle Maps ...................................... BCK00000003
= Brunwald Castle - Guard Combinations ....................... BCK00000004
= Other encounters ........................................... BCK00000005
*** Ending Notes ***
= Copyright and license ...................................... END00000001
= How do you contact me? ..................................... END00000002
INT00000001
=============================================================================
General Overview of the game and how to use this FAQ
=============================================================================
This game is the game adaption of the third Indiana Jones film. The global
story line is the same as in the movie, only a few adaptions and removals
in order to make it fit for a point-and-click adventure.
This game is one of the only games LucasArts ever made (together with Zak
McKraken and Maniac Mansion) that contains dead ends and several ways to
die. Loom was the first game where this was removed, but this game was
released before Loom.
I'll try to warn you against all possible dead ends you may encounter, but
I might miss a few, so forgive me if you get on a dead end nonetheless.
I'll chop the game up in chapters. In chapters 2 and 3 "Venice" & "The
Roman Catacombs" the puzzles will have random solutions. I can only tell
you how to find the correct solution, but I canot give the exact solution
as it's different per game.
In chapter 4 (Brunwald Castle) there are multiple ways to solve the chapter
and there are a few more places in the game where this counts. I will
discuss the way that I solved the game. I am open to alternate ways to do
this, if you can send them to me in the same lay-out as I did for the rest
of this FAQ.
Now for playing this game today.
I know there are probably abandonware sites offering this game, however,
abandonware as it's offered on most of those sites, is not a legal concept.
In basic, the copyright of this game remains valid until at least 70 years
after its publication. Some countries may even have a period of 90 years
for this. I bought my copy on CD-ROM years ago, and I don't know where to
get this game legally, so don't ask.
If you do have this game, it works well in DosBOX and ScummVM also works
well on this particular game (for the final part of the game I strongly
recommend to use ScummVM).
In my FAQ writing procedure I most of all believe in a schematic approach.
I start each new room with a "-" and a description of the room. Then with
"=" I mark each new action. I'll do this as much as I can.
And one more hit. Watch the movie before you play this game. You might be
able to solve some puzzles simply by watching that movie.
Well, let's get this show on the road. :)
TLC00000001
=============================================================================
Chapter 1 - United States
=============================================================================
You start this chapter and the game in the gym of the university.
If you want you can go back into the dressing room and you'll get into
boxing clothes so you can fight the boxing trainer here. It's important
that you know how to box as your life will depend on it later in the game.
If you have an old version of the game, you might have to face the copy
protection. I cannot help you on this, so don't mail me about it. If you
fail the copy protection you can only play this chapter of the game.
- Gym
= Exit West
- Corridor
= OPTIONAL: You can talk to Marcus if you want and tell him whatever you
want
= Open the door close to the gym and enter the room it leads to
- Class full of upset students
You'll have to talk your way out of this.... Every time that happens in
the game I'll quote what you have to say. Here goes:
= Talk to the students
= "Just a moment, folks. I'm sure we can work something out!"
= "Please relax. I have a solution that is fair for everyone."
= "Irene, take down names and I will see everyone in order."
You'll now automatically go to the next room
- Backroom
= EASTER EGG: In the VGA version you can see a totem depicting Sam & Max
here. I'm not sure if this is also the case in older versions.
= Pick up all the junk from the desk to reveal a package
= Pick up that package (Indy will automatically leave all junk back on
the table)
= Open the package to get the Grail Dairy. That diary is very extremely
important. You won't get far in the game without it.
= Open the window and climb out.
You'll now be taken away for a chat what Walter Donovan. What he has to
tell you is very important so take a good note of everything.
When you get control over the game again, you'll be back outside the
university.
- Outside University
= Click "Travel" and select "Henry's House".
- Henry's House
= Remove the plant from the table
= Remove the table cloth
= Pull the book case
= Pick up the sticky tape on the backside
= Go to the east and pick up the painting of the cup.
= Leave
- Outside the univerity
= Enter through the window
- Backroom
= Use the sticky tape on the jar in the shelf next to the window you came
in
= Hit the window
- Outside the university
= Travel to Henry's House
- Henry's House
= Use the small key on the chest you just revealed
= Pick up the old book
- Outside University
= Travel - "Plane to Venice"
This ends this chapter and believe it or not, this is also very last time
you need the "Travel" command which will as soon as you proceed even be
disabled permanently.
TLC00000002
=============================================================================
Chapter 2 - Venice
=============================================================================
This is a very short chapter, but in here you can face your first dead
ends. When I say "SAVE YOUR GAME" I'm serious, because there can be a dead
end ahead when you mess it up.
Upon arrival here you'll be in your action clothes and obtain your whip.
Before you proceed, make sure you have "Grail Diary" and the "Painting".
You can travel back to the USA to get these items, but as soon as you
proceed to chapter 3 the Travel command will be disabled for the rest of
the game.
You start this in the library
- Library entrance
= Exit North
- Venice Town Square
= Go all the way west until you see a young couple having nothing better
to do than being in love with each other
= Examine the wine bottle and Indy will tell the lovers that it's from a
very bad year
= Now pick the wine bottle up, and now that they know it's from a very
bad year, they won't object against it.
= Go back into the library
- Library
I'll take this up a bit on the fly. There are three books you can find
here. A book of maps and a manual are both optional. Make sure you find
the book "Mein Kampf" though, as you'll need it later.
First bookcase in the from west from the entrance is where you find the
manual.
"Mein Kampf" is located on the second front book case, and the book of
maps.... Look for it yourself.
= Now search through the library to find cord and metal posts.
= PIck up the cord, and the post
= Now go to any room with a window
= Look into the Grail Diary and you see an image of a window.
= Now search the library to find the window that matches the one in the
Grail Diary EXACTLY
Now the Diary could say something like 1st from the right, or 2nd from
the left etc.
= When the Diary says "Left" look at the left inscription and when it
says right look at the right inscription.
= They'll show some roman numbers. Take the one mentioned in the book.
When the diary says "2nd" then take the second number, if it says "1st"
you take the first number and of course when it says 3rd you pick the
3rd number.
= !!!!!!!SAVE YOUR GAME!!!!!!!!!!
= Use the metal post on the number you got with this.
If you had the correct number you'll be in some tunnel. If you messed up
you'll be in a small room. THen you can only leave up only to be kicked out
of the library meaning you hit a dead end.
When you had the correct number, chapter 3 will begin.
TLC00000003
=============================================================================
Chapter 3 - The Roman Catacombs
=============================================================================
This chapter is most of all very boring. It's one big maze with some
puzzles. A lot of puzzles are explained in the Grail Diary. These puzzles
have random solutions, so I can only explain how the puzzle works, but I
cannot give actual solutions as they are different on each playthrough.
I was once told you can die here by being bitten by a rat, but I was never
able to confirm this and I doubt it's true.
Don't worry about the Grail protectors that hunted down Indy in the movie.
In this game, they don't exist.
You must have:
= Mein Kampf
= Grail Diary
= Wine bottle
= Whip
= Red Cordon
If you miss any of these, reload and old savegame and get them first.
- Exit North
- Find your way into this labyrinth until you find a room with skeletons
- Skeleton Room
= Pick up the hook one of the skeletons have
= Exit East and search through the maze
- Torch room
= You cannot do much here now, so exit through the eastern door
- Go straight east in the maze and hit the exit
- Slab room
= Exit North-East
- Hit the exit by keeping east
- Underground lake
= Fill the wine bottle with the water
= Exit West
- Go west and south and hit the first west exit
- Slab room
= Exit Wset
- = Go West
= Exit West
- Torch Room
= Use the wine bottle of water on the torch to unstick it
= Pull the torch
- You'll be in another maze. Don't worry about the fact that Indy tells you
the wine bottle broke. You won't need it any more.
= Go around in the maze until you find two exits
= Exit EAST
- Under the lake
= OPTIONAL: Exit East to find some inscriptions containing hints about
the Grail
= Use the hook onto the wooden plug above
= Use your whip on it
= Exit West
- Exit West
- Ladder room
= Hit the ladder
- Slab room
= Exit North-East
- Follow the way east, and exit east
- Underground lake
One note, when you continue you'll block your way back, so be sure you
got everything you need.
= Go down the slippery rocks
= Hit the tunnel east
- Hit the exit north
- Machine
= Use the red cordon to fix the machine
= Move the wheel
= Exit East
- In the north section of this cave is the entrance to the next puzzle.
Find it.
- Tree statue puzzle
= Look in the Grail Diary and memorize the "correct" combination
= Now push the statues until they match the combination in the diary.
Start with the right statue, when that's right, move the left statue
and keep the center one for last.
= Hit the door
Note, if you would per chance hit the "certain death" combination you
won't die, but drop to a level below in stead. A maze below can lead you
back to this place so you can try again.
- The exit of this maze is in the west. Find it.
- Bridge
= If there's no bridge here you forgot to fix and use the machine
earlier. If you fixed it, cross it
= Hit the exit
- In the maze, just go all the way west and exit west
- Room
= Exit West
- The exit is in the North-West section of the maze
- The Skull Organ
I gotta warn you, this spot is bugged making that you sometimes have to
do the correct combination a few times.
In the Grail Diary you can see a note pattern. A note below the note bar,
refers to the most right skull, the top line refers to the most left one.
Hit the skulls in the order noted in the diary to open the door and hit
that door.
- Exit straight south
- In the next part of the maze the exit is the South-East section
- Tomb
= Open the casket and look into it.
= Go East
= Open the rusty lock in the gate
= Hit the exit here
- Sewer
= Hit the manhole to end this chapter
TLC00000004
=============================================================================
Chapter 4 - Brunwald Castle
=============================================================================
This is the place where you can die.
First of all you are in a castle maintained by Nazi Germany, so there are
Nazi soldiers all over the place. They aren't very bright, so you can talk
your way out of all of them by either offering an item or the right
combination of things to say to them. When you do this wrong you have to
fight them and if you lose you die. While it is possible to fight your way
through this castle I strongly recommend against it. There is only ONE
recovery kit in the entire castle and you can only use it once, so avoid
fighting wherever possible.
In this place you can also change clothes. You have your Indywear, a
servants uniform and a grey uniform. When you talked your way out of a
guard, always make sure you wear the same clothes when you meet him again
or he'll attack.
I made a map of this castle with a list of all combinations you have to say
to the guards. Please note that two guards require you that an other guard
mentioned a certain name or you can't get past them.
- Outside the castle
= Hit the door to enter
- Entrance hall
= When meeting the butler you can say what you want or directly throw a
punch. Whatever you do will result in Indy knocking him out eventually.
= Exit North
- Corridor North - Floor 1
= Make your way east and in the east section hit the most southern door
east
- Drunk Guard
There are two combinations here that you have to pass.
Combination #1
= "What are you doing here?"
= "I didn't expect to find a philosopher here!"
= "How is your commanding officer?"
The drunk guard will now reveal the name Col. Vogel. He must have
mentioned that name or the combination on guard #7 is not valid!
= Talk to the guard again!
Combination #2
= "Hello, and how are you?"
= "May I get you another drink?"
The guard will give you his beer stein
= Exit East
- Corridor North - Floor 1
= Hit the center door on the east
- Kitchen
= Fill the stein with beer using the barrel
= Use the stein on the fire
= Refill the stein with beer
= Wait until the smoke clears up
= Pick up the roast boar
= Exit North
- Corridor North - Floor 1
= Go back to the entrance hall
- Entrance Hall
= There's an exit east next to the swastika flag, hit it
- Corridor East - Floor 1
= Hit the corridor south and a guard will get to you.
= "Where is the prisoner? I've come to interrogate him"
= "Gestapo. Special investigations. I'm Dietrich's successor."
= "How do you know about that? Are you leaking information?"
= Hit the door east of this guard
- Clothes closet
= Pick up the servant's uniform (DON'T PUT IT ON YET!!!!)
= Exit this room
- Corridor East - Floor 1
= Go north
= West
= North
= And talk your way out of the guard
= "Hi! I'm selling fine leather jackets like the one I'm wearing."
= "I've got an authorization. How else would I get here?"
= "15 Marks. Just the thing for guard duty on cold nights."
you'll get 15 marks
= Follow the corridor and hit the stairs
- Corridor - Floor 2
= Hit the door west
- Empty room
= Wear the servant's uniform
= Exit the room
- Corridor - Floor 2
= Go south and follow the corridor until you meet a guard
= Offer an item: Painting
= Go east into the corridor
= Around the corner north
= Hit the door west
- Room with chest
= Open the chest
= Look into the chest to find a uniform
= Look at the uniform to find a key
= Wear your Indywear(TM) by Lucasfilm
= Leave the room
- Corridor - Floor 2
= South
= Around the corner west
= First way north
= Follow the corridor
= Hit the stairs down
- Corridor East - Floor 1
= Go to the eastern guard
= Hit the door east of him
- Clothes room
= Use the key on the uniform rack to click it open
= Pick up a uniform (DON'T PUT IT ON YET)
= Leave the room
- Corridor East - Floor 1
= Go floor 2
- Corridor - Floor 2
= Go to the door leading to the room where you found the small uniform
and enter it
- Chest room
= Put on the Grey Uniform
= Exit the room
- Corridor - Floor 2
= North
= All the way west
= Around the corner north
= All the way west
= Hit the door
- Alarm room
First the guard
= Offer an item: Mein Kampf (he'll leave)
= Empty the stein filled with beer into the alarm machine
= Leave this room
- Corridor - Floor 2
= Hit the eastern door here
- Guard #6
= "I'm on official business, may I pass?"
= "No, I was transferred here today. New orders."
= "Certainly! You do have top secret clearance?"
Now the guard will mention the name "Siegfried". You need this name or
the combination with guard #10 is invalid.
= Leave the room
- Corridor - Floor 2
= West
= South
= End: East
= At the end you should meet a guard
The combination with this guard is only valid when the Drunk Guard
revealed the name of Col. Vogel.
= "I'm on official business. May I pass?"
= "What? You don't remember me?"
= "Soldier! Is that any way to speak to a superior officer!"
= "Col. Vogel knows of me. Please call him right away."
= OPTIONAL: The door on the south-west leads to a first aid-kit, should
you need it.
= Hit the stairs up
- Corridor - Floor 3
= Follow the corridor until you meet a guard
= "Soldier! Your pants are wrinkeld!"
= "And no time to remove the stain on your jacket?"
= "Sauce? You buffoon! You waste my time, stand aside!"
= Hit the door immediately west of the stairs
- Col. Vogel's room
= Go west
= Feed the roast boar to the dog </pre><pre id="faqspan-2">
= Pick up the trophy
= Open a drawer
= Remove the pass from it
= Leave the room
- Corridor - Floor 2
= Go back to the spot where you met the guard before you gave the
painting to (on the map in the map section that's guard #4)
= Hit the door west of here
- Painting room
= Go all the way west
= Push the Pain-by-number-Mona-Lisa-Painting
= Open the safe behind
= Enter it
- Safe
This room is just a hintkeeper for the end of the game. You see a
painting here of a man holding the Grail. Memorize well what the Grail
looks like as you'll need to remember it later in the game.
= Put on your Indywear(TM) by Lucasfilm.
= Leave
- Painting room
= All the way east
= Exit East
- Corridor - Floor 2
= Go back to floor 1
- Corridor - Floor 1 (East)
= Go to the entrance room
- Entrance room
= Exit North
- Corridor - Floor 1 (North)
= Go to the kitchen
- Kitchen
= Fill the trophy with beer
= Now make your way back to floor #2, change to the grey uniform as soon
as you get there and proceed to floor #3
- Corridor Floor #3
= Go around the corner
= Hit the way west and meet the guard
This is a really strong guy, and I don't need to tell you that if you
mess this up, you're very much dead.
This only works if you filled the Trophy with beer
= Offer an item: Trophy
= Now you still have to fight him, but he's so drunk he'll hardly attack
and you can knock him out in one blow.
= Hit the western way south and follow the corridor. You'll meet a guard
on your way.
This combination will only work if Guard #6 has mentioned Siegfried's
name.
Some older versions of the game may be bugged granting passage regardless
of the fact if you have spoken to guard 6.
= "I'm on official business, may I pass?"
= "No, I was transferred here today. New orders."
= "Certainly! You do have top secret clearance?"
= Go to the very end of the corridor and hit the door there
- Sofa room
= At the candles is a key, take it.
= Leave the room
- Corridor Floor #3
= Now go to the north section of this corridor and you'll find three
doors.
= When you examine them find the one with the wires above them (differs
each playthrough)
= Use the silver key to open the door
= Enter the room
- Henry Jones
= Leave the room and Henry will follow
- Corridor Floor #3
= Try to find your way out and sooner or later you'll encounter a guard
alarming Col. Vogel.
= Offer an item: Grail Diary (you must, sorry)
- Tied on chairs
First of all you'll see the new command "To Henry". You can use it to
change control to Henry, but you don't need it right now, but later in
the game you do.
= Keep pulling the chair until you are standing in front of the suit of
armor
= SAVE YOUR GAME!!!!
= Kick the armor (when you are positioned correctly you're free,
otherwise you're dead).
= Push a statue near the fireplace to open a secret passage
= Go through it outside
- Outside
Indy will tell you he dropped some junk. Well, you won't need the removed
items any more, so that's fine
= Go East
= Use the motorcycle
TLC00000005
=============================================================================
Chapter 5 - Berlin
=============================================================================
- First you'll meet a guard on the road let's talk ourselves out of this:
= "My authorization? You insult me!"
= "You talk this way to a senior officer?"
= "I am operating undercover. It's classified."
= "It's top secret. I have no ID."
- In Berlin you'll meet Hitler. Yikes.
= Offer an item: Pass
Hitler will sign it, giving you a free ticket through all guard posts in
Germany.
TLC00000006
=============================================================================
Chapter 6 - Airport
=============================================================================
This is also a pretty short chapter.
- Inside
= To Henry
= Move to the east of the room
= From here talk to the man
= "Tell me about your grandchildren"
= To Indy
= Pick up the tickets from the man's pocket
= Exit West
- Outside
= Go east
= Enter the zeppelin
TLC00000007
=============================================================================
Chapter 7 - Zeppelin
=============================================================================
This is a timed chapter (and thank goodness the only one).
When you take too long you'll be brought back to Germany.
When you are unlucky you can also have to fight a lot here.
So I hope you are well prepared.
- Hall
= Offer the ticket guard your ticket
= To Henry
= Exit West
- Restaurant
I warn you. After you do your next action you've a very short while to
get things done.
= Give a coin to the piano player and make him play a song.
= To Indy
- Hall
= Enter the room North
- Radio room
= Open the radio (Indy will vandalize it)
= Open the closet and get the wrench
= Leave this room
If you do this all too slowly you'll have a needless fight, and you'll
need your powers in what comes next.
- Hall
= Wait until the radio guy has returned to his room
= Use the wrench on the hole beside the door and turn it to make a ladder
appear
- Catwalks
I fear I can be of little help here, but I can give pointers. You need to
make your way through here. The place is swamped with German soldiers and
none of them will be in for a talk. When you hit one they'll fight you.
Try to avoids as many fights as you can until you reach the biplane.
- Biplane
Whatever you do on the biplane doesn't matter you'll crash down.
- Farm
= Go past Henry (Indy will automatically wake him)
= Use the car
You can get all the road guards by showing him your pass. As it now
contains Hitler's signature, they'll all let you pass.
TLC00000008
=============================================================================
Chapter 8 - Cave of the Grail
=============================================================================
The start location is the only place where you can save your game. If you
are a ScummVM user the save blockade after this point won't work.
The most ways to die are in this chapter. Every time that happens the game
will reset to the first trial you have to pass here. If you use ScummVM I
just recommend to save in every room.
- Outside
= If you're not using ScummVM then SAVE HERE!!!!
= Enter the building
- Entrance
= Go east and watch the scene. After the scene you'll automatically
advance to the first trial
- Trial #1: Only the penitent man shall pass
This one is hard to explain and if you never done it before, you need a
bit of luck to do it well.
= Go to the North-east corner of the screen
= From here go to the rocks south-east and you should automatically kneel
in time.
You'll have to try things out as there are no real markers for this.
- Trial #3: The footsteps of god.
Indy will keep repeating that that "Jehova" is spelled "..." in an
ancient language. The used language is different on each playthough,
making it impossible to give exact directions, but you may only stand on
the letters used in the ancient language. One wrong step = DEATH!
Make your way east over the slabs and exit east
- Trial #3
= Just go straight over the gorge. Don't wait too long or Marcus will
yell to you messing up your position, and that means DEATH!
- Chamber of the Grail
= Go west and you'll have a chat with the knight
As you know the correct Grail will grant you life, the incorrect one will
take it from you. The painting in the safe in the Brunwald Castle showed
the correct one.
= Pick up the cup you believe to be the Grail (this too differs per
gameplay, so I can't tell which one you must pick, but mostly it's the
plain metal one, close to the middle).
= Use the Grail on the Holy Water. If nothing happens you got the right
one, if you die, you got the wrong one.
- Entrance
After the scene a few things can happen making 3 different endings.
= You can pick up the Grail and try to leave the cave with it. This will
make you die, but it counts as an ending
= You can pick up the Grail and give it to Elsa or if you wait too long
Elsa will take it herself. Both will lead to her death. When that
happens you can use your whip to recover the Grail and give it back to
the knight (ending #2)
= When you pick up the Grail and give it to the knight you have ending #3
which is the "best" ending.
CONGRATULATIONS! YOU'VE COMPLETED INDIANA JONES AND THE LAST CRUISADE.
BCK00000001
=============================================================================
Death
=============================================================================
A rumor has it that you can die in the Roman Catacombs by being bitten by a
rat. It never happened to me.
As far as I know you cannot die until you reach Brunwald Castle. I'll list
the ways to die here.
The deaths marked with a "*" will reset the chapter. Other deaths will
force you to load a savegame.
- Beaten by a soldier
= When you don't talk your way out with the soldiers they'll attack you.
When you lose that fight, you'll die.
- Knight error
= When you don't work out well your way with using the knight to cut you
loose from the chairs you'll be dead
- Adolph Hitler
= When you punch Adolph Hitler in your encounter with him, his body guard
will kill you on the spot.
- Only the petinent man will pass*
= Mess it up and lose your head
- Footsteps of God*
= Step wrongly and you'll fall down
- Invisible bridge*
= You can fall down the gorge here
- Wrong Grail*
= Choose the wrong Grail and die
- The price of immortality
= When you try to take the Grail outside the cave, you'll die. The game
does count then as completed, when this happens, but as a bad ending.
BCK00000002
=============================================================================
Inventory Items
=============================================================================
I apologize at forehand if things are truncated in this list.
In the HTML version of this FAQ you can see all info in full
Item Where to get it:
Junk Mail Backroom school
Letters Backroom school
Papers Backroom school
Package Backroom school
Grail Diary Package
Sticky Tape Henry's House
Painting Henry's house
Small Key Stuck in sticky tape
Old Book Henry's House
Whip Start Chapter 2
Wine Bottle Venice
Manual Library Venice
Book of Maps Library Venice
Mein Kampf Library Venice
Red Cordon Library Venice
Metal Post Library Venice
Hook Roman Catacombs
Stein Drunk Guard - Brunwald
Roast Boar Kitchen - Brunwald
Money Brunwald Castle
Servants Uniform Brunwald Castle
Indywear(TM) by Luca
Uniform Brunwald Castle
Brass Key Uniform
Grey Uniform Brunwald Castle
First Aid Kit Brunwald Castle
Trophy Vogel's
Pass Vogel's Room
Small Key Brunwald Castle
Tickets Airport
Coins Henry has them
Grail Grail Cave
BCK00000003
=============================================================================
Brunewald Castle Maps
=============================================================================
Here are the Brunwal Castle Maps and the location of all guards.
Please read the Guard Combinations chapter to see how to avoid them from
fighting.
I suck at scaling, so don't mail me about that.
Floor 1 - North of entrance
+---+
D D
| |
+-- --+ D D Kitchen
| | | |
D +--D--+ |
| |
| |
+--------D-----+ |
| D Guard #1
| |
+---+
Floor 1 - East section
+---------+
| |
| UP | G3 +---D---
|
+-----+ +-
D |
| G2 D Clothes closet
D |
+----+
Floor 2
Guard5
Alarm Guard6
+--D---D----D--+
| |
+-----+ +-----+
D |
| DN | | +--D------+ +-+ UP |
D | | G7 |
| +---D---+ +---------+ +----+ |
| | | |
+--------+ | Chest> D |
| | | |
+-D-+ +-----D-----+ |
Paintings D Guard 4 |
+----------D------D----+
Floor 3
Henri Jones +---------+
V V V Vogel> D G8 |
+-D---D---D---+ | | DN |
| | D |
+---------+ | | |
Key to Henry | +-----+ |
+-D-+ | Guard 9 |
D +--D---D-+ +-----+ |
| Guard 10 | D +-D-+
+----------------+ | |
+---------
BCK00000004
=============================================================================
Brunwald Castle - Guard Combinations
=============================================================================
Here's a list of all guards. The numbers can be found in the map
- Guard #1 - Drunk Guard
Suit: Any suit will do
There are two combinations here that you have to pass.
Combination #1
= "What are you doing here?"
= "I didn't expect to find a philosopher here!"
= "How is your commanding officer?"
The drunk guard will now reveal the name Col. Vogel. He must have
mentioned that name or the combination on guard #7 is not valid!
= Talk to the guard again!
Combination #2
= "Hello, and how are you?"
= "May I get you another drink?"
The guard will give you his beer stein
- Guard #2
Suit: Indywear(TM) by Lucasfilm
= "Where is the prisoner? I've come to interrogate him"
= "Gestapo. Special investigations. I'm Dietrich's successor."
= "How do you know about that? Are you leaking information?"
- Guard #3
Suit: Indywear(TM) by Lucasfilm
= "Hi! I'm selling fine leather jackets like the one I'm wearing."
= "I've got an authorization. How else would I get here?"
= "15 Marks. Just the thing for guard duty on cold nights."
you'll get 15 marks
- Guard #4
Suit: Servant suit
= Offer an item: Painting
- Guard #5
Suit: Grey uniform
= Offer an item: Mein Kampf
- Guard #6
Suit: Grey Uniform
= "I'm on official business, may I pass?"
= "No, I was transferred here today. New orders."
= "Certainly! You do have top secret clearance?"
Now the guard will mention the name "Siegfried". You need this name or
the combination with guard #10 is invalid.
- Guard #7
Suit: Grey Uniform
The combination with this guard is only valid when the Drunk Guard
revealed the name of Col. Vogel.
= "I'm on official business. May I pass?"
= "What? You don't remember me?"
= "Soldier! Is that any way to speak to a superior officer!"
= "Col. Vogel knows of me. Please call him right away."
- Guard #8
Suit: Grey Uniform
= "Soldier! Your pants are wrinkeld!"
= "And no time to remove the stain on your jacket?"
= "Sauce? You buffoon! You waste my time, stand aside!"
- Guard #9
Suit: Grey Uniform
This is a really strong guy, and I don't need to tell you that if you
mess this up, you're very much dead.
This only works if you filled the Trophy with beer
= Offer an item: Trophy
= Now you still have to fight him, but he's so drunk he'll hardly attack
and you can knock him out in one blow.
- Guard #10
Suit: Grey Uniform
This combination will only work if Guard #6 has mentioned Siegfried's
name.
Some older versions of the game may be bugged granting passage regardless
of the fact if you have spoken to guard 6.
= "I'm on official business, may I pass?"
= "No, I was transferred here today. New orders."
= "Certainly! You do have top secret clearance?"
- Col. Vogel
You'll meet him once you freed Henry
Suit: Doesn't matter
= Offer an Item: Grail Diary
BCK00000005
=============================================================================
Other encounters
=============================================================================
After Brunwald castle you'll meet a few more guards.
- Road Guard on the way to Berlin
= "My authorization? You insult me!"
= "You talk this way to a senior officer?"
= "I am operating undercover. It's classified."
= "It's top secret. I have no ID."
- Adolph Hitler
= Offer an item: Pass
Hitler will sign it, giving you a free ticket through all guard posts in
Germany.
- Ticket Guard Zeppelin
= Offen an item: Tickets
- Road Guards on the way to Iskenderun
= Show them all your travel pass signed by Hitler. They'll all let you
pass right away.
END00000001
=============================================================================
Copyright and License
=============================================================================
This FAQ is copyrighted by Jeroen P. Broks.
It's not officially authorized by the creators of this game or any
relations of them.
This FAQ is licensed under Tricky's Public FAQ license v1.0
- Definitions:
= Copyright Holder - Jeroen P. Broks
= I, me - Copyright Holder
= You - Person who uses this FAQ in any possible way
- You may download, store, read and print this FAQ for personal uses.
- You may freely distribute this FAQ in any way you see fit under the
condition that:
= No fee in form of money, goods or services were paid for it.
= You don't require the people you give this FAQ to or who can read the
FAQ on your website any form of membership
= When posting on a site, the site on which this FAQ is posted must be
free of virusses, trojans, spyware, (webbrowser) toolbars and any other
sort of software that can be considered 'malware'.
= You, your site, or any other medium you distrubute this FAQ by may not
be noted in the black list below when you want to distribute this FAQ.
- I do allow modifications to this FAQ and even to distribute them under
condition that:
= The license stays as it is!
= That you note clearly in a good visible spot easy for people to see
that it handles a modified version of this FAQ.
= You can not claim credit for the original work, you must credit me as
the original writer of the FAQ.
= That you include a section where all modifications are noted.
= If modified versions reach me, I have the right to copy your
modifications, unconditionally, into the original version of this FAQ,
and brand them as "official". (I will credit wherever possible, but
I've no obligation to do so).
= You don't steal from other people's work and put that in my FAQ.
- I allow quotes under the condition that:
= You always credit me for the FAQ you quoted from.
= Up to 30 sentences, you can still license your FAQ the way you want to.
= With 31 or more sentences are quoted, your FAQ automatically gets the
same license as this FAQ.
- Disclaimers:
= This FAQ comes "as is" and I grant no warranties or guarantees that
everything is 100% correct. Guarantees for being it free of spelling
and grammar errors can also not be given.
= If modified versions contain 'stolen work' I disclaim responsibility.
= When modifications make it into my official version, I'll try to make
sure that the modifications are not based on plagiarism, but you gotta
admit that I can't 100% guarantee it. If you find anything, notify me,
I'll try to work it out.
- The copyright holder keeps the right to change the terms of use without
obligation to announce it publicly. Always read the terms well.
Blacklisted sites:
- Neoseeker.com
= =====
You may freely us this license in to license your own FAQs. I do recommend
to only use this license for GameFAQs or other informative documentation.
END00000002
=============================================================================
How to contact me?
=============================================================================
If you want to contact me I recommend NOT to use my e-mail address. It's
there because GameFAQs and other FAQ sites hosting my FAQ require it, but
as with all e-mail addresses shown to the public on a website. It's
completely full of spam, and I can NEVER guarantee how long it will take to
read your mail, if I ever see it at all. I tend to change that adress on a
regular ocasion in order to bother spammers.
And thus I recommend that you go to my own website at
http://faq.tbbs.nl
and use the contact system the site has in place there. It will ALWAYS send
your mail to an active mail address.
Furthermore there are some mails that I regulary get and to which I "cba"
to respond to them. Here is what I got to say if you got to tell me this:
- Mail You know nothing of "Indiana Jones and the Last Cruisade"
- Reply Indeed, that's why I wrote a FAQ on it! You also got something
INTELLIGENT to say?
- Mail Fix your English!
- Reply If I spoke my own language you probably couldn't read it at all.
- Mail Not to be rude, but your list doesn't cover even half of what it
should cover
- Reply Such mails are worthless unless you give me the items I should add.
I'l even credit you for your trouble
- Mail Hadsdajdkaskldandiwjoiudaojiwoidjowaijdw!
- Reply Me not understand! I only speak English and Dutch I will accept
German, but I'll reply in English
- Mail I got the best viagra for sale
- Reply If I would actually NEED that stuff, I'd go to a pharmacy! Thank
you for your trouble.
- Mail Your boss strategy doesn't work, dick!
- Reply Then send me yours, dick!
- Mail Some bosses you brand hard are easy. Some gamer you are!
- Reply On paper one's always more careful than in reality! I always take
so-called "noobs" in mind when I write my FAQs.
- Mail You suck in levelling up!
- Reply You need to level up? Some gamer you are!There are two things I
hate. Wasting time and cheating!Constant levelling up falls in both
categories in my humble opionion
Okay that's the kind of mail I don't wish to get, and which I already
replied to by now.
I do understand that you don't agree with me on some points, or that I </pre><pre id="faqspan-3">
forgot the cover parts.
I'm human, errors are as much my nature as they are yours.
If you find some errors, mail me in a civil way and I will update my FAQ
(when I got the time) and credit you for your trouble.
That's the way I work. No need to get offensive, is there?