/=++====++====++====++====++====<<##0##>>====++====++====++====++====++=\
0==++====++====++====++====++====<<##0##>>====++====++====++====++====++==0
+|                                                                         |+
+|                  "Hitman" (Season One) Strategy Guide                   |+
+|                                                                         |+
+|                [PlayStation 4, Xbox One, and PC Versions]               |+
+|                  Version 2.0 [Revision 7] (August 2019)                 |+
+|                                                                         |+
+|                          By Robert Allen Rusk.                          |+
+|                  Copyright 2016-2019 Robert Allen Rusk.                 |+
+|                                                                         |+
+|                    E-MAIL: rarusk[at]netzero[dot]com                    |+
+|                                                                         |+
0==++====++====++====++====++====<<##0##>>====++====++====++====++====++==0
 \=++====++====++====++====++====<<##0##>>====++====++====++====++====++=/

For this revision the Patient Zero missions have been redone based on my
Hitman 2 play-throughs. This is going to be the last major revision for this
guide. There may be some minor changes later based on things I may do with my
Hitman 2 guide which is currently under construction.

<+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++>

**IMPORTANT: Every attempt has been made to make this guide as accurate as
            possible. Unfortunately, IOI has this annoying habit of changing
            the rules on certain levels from time to time which makes
            updating this guide more difficult.

            As of this update there are no new changes. It is possible that
            there may be no new changes to this version mainly to IOI moving
            on to Hitman 2 and beyond. However, we won't know for sure until
            they decide to shut down the servers for this version of the
            game.

<+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++>

Hitman is copyright 2016 by IO Interactive, a subsidiary of Square-Enix. All
rights reserved. All other trademarks and copyrights contained in this
document are owned by their respective trademark and copyright holders.

A complete listing of contact and other information can be found at the end
of this guide.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >TBCT. Table of Contents                                                  |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

This guide uses a Quick Search Feature which takes advantage of the Find
feature used by many web browsers. This feature will allow you to go to any
chapter or section in this guide quickly. To access any of those chapters,
sections, or to the Table of Contents do CTRL-F (PC) or Clover-F (Mac) to
activate the Find feature in the web browser. Then enter the code like this:

 >KR6 or >ZD12

0============================================0============================0
| HTM1. Introduction And General Information |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0============================================0==============================0

 GEN1. About The Guide
 GEN2. Hitman
 GEN3. Crashes and Game Save Corruption Issues
 GEN4. Randomness
 GEN5. The International Contract Agency
 GEN6. The Main Menu, Pause Menu, and Briefing Menu
 GEN7. Game Saving
 GEN8. Contracts Mode
 GEN9. Elusive Targets and The Sarajevo Six
 GEN10. Challenges, Mastery, and XP
         A. The Challenge Run
 GEN11. Starting a New Game and Planning
 GEN12. Instinct and the Mini-Map
 GEN13. Observing Your Surroundings
 GEN14. Conversations, Opportunities, and Intel
 GEN15. Distractions and Objects
 GEN16. The Inventory Menu
 GEN17. Disguises
 GEN18. Attention, NPC Icons, and Spotted
 GEN19. Guard Information
 GEN20. Security Cameras and Recorders
 GEN21. Moving About, Sneaking, and Melee Attacks
 GEN22. Cover
 GEN23. Accidents
 GEN24. Poisons
 GEN25. Hiding Bodies, Containers, and Closets
 GEN26. Ledges, Windows, and Pipes
 GEN27. Locked Doors
 GEN28. Firefights
 GEN29. Health
 GEN30. Weapons and Items
          A. Melee Items
          B. Firearm Types
          C. Explosives
 GEN31. Escalation Contracts
 GEN32. Professional Difficulty
 GEN33. Scoring
 GEN34. Accomplishments
 GEN35. Chapter Breakdown

0===============================0=========================================0
| HTM2. Prologue - ICA Facility |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0===============================0===========================================0

 ICF1. Accomplishments List
         A. Visible Accomplishments
         B. Secret Accomplishments

 ICA2. The Night Thief
    TNF1. General Layout
            A. Detailed Map
    TNF2. Cast of Characters
    TNF3. Disguises
    TNF4. Challenges
    TNF5. Escalation Contracts

 ICA3. The Final Test
    FNT1. General Layout
            A. Detailed Map
    FNT2. Cast of Characters
    FNT3. Disguises
    FNT4. Challenges
            A. The Rampage Run
            B. Assassination
            C. Discovery
            D. Feats
    FNT5. Escalation Contracts

 ICA4. Training Completed

0=====================================0===================================0
| HTM3. Chapter One - The Showstopper |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0=====================================0=====================================0

 PRS1. Accomplishments List
         A. Visible Accomplishments
         B. Secret Accomplishments
 PRS2. General Layout
         A. Detailed Map
 PRS3. Mastery Levels
 PRS4. Cast of Characters
 PRS5. Disguises
 PRS6. Challenges
         A. Assassination
         B. Discovery
         C. Feats
         D. Master Vampire
         E. The Paris Challenge Run
 PRS7. The Director - The Sarajevo Six
 PRS8. Holiday Hoarders (Bonus Mission)
 PRS9. Escalation Contracts
         A. The Mandelbulb Requiem
         B. The Holmwood Disturbance
         C. The Gemini Fiasco
         D. The Osterman Mosaic
         E. The Marsden Isotopy
         F. The Shapiro Omen
         G. The Ezekiel Paradox
         H. The Granville Curiosity
         I. The Perkins Disarray
         J. The Hexagon Protocol
         K. The Kerner Disquiet
         L. The Kotti Paradigm
         M. The Wetzel Determination
         N. The Teague Temptation
         O. The Seeger Beguilement
         P. The Adamoli Fascination
         Q. The Videl Cataclysm
         R. The Adrian Eclipse
         S. The Corky Commotion
 PRS10. Paris Professional Difficulty

0=======================================0=================================0
| HTM4. Chapter Two - World of Tomorrow |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0=======================================0===================================0

 SPZ1. Accomplishments List
         A. Visible Accomplishments
         B. Secret Accomplishments
 SPZ2. General Layout
         A. Detailed Map
 SPZ3. Mastery Levels
 SPZ4. Cast of Characters
 SPZ5. Disguises
 SPZ6. Challenges
         A. Assassination
         B. Discovery
         C. Feats
         D. Master Sniper
         E. Plumber's Apprentice
         F. The Sapienza Challenge Run
 SPZ7. The Enforcer - The Sarajevo Six
 SPZ8. Escalation Contracts
         A. The Sigma Illusion
         B. The Apeiron Sadness
         C. The Szilassi Darkness
         D. The Scarlatti Covenant
         E. The Scorpio Directive
         F. The Gladwyn Simulacrum
         G. The Selmone Mimesis
         H. The Anderson Animosity
         I. The Eccleston Illumination
         J. The Lyndon Gyration
         K. The Zunino Disintegration
         L. The Hamartia Compulsion
 SPZ9. Sapienza Professional Difficulty

0=========================================================0===============0
| HTM5. Chapter 2.5 - The Icon (Bonus Mission (Sapienza)) |~~~~~~~~~~~~~~~~\
0=========================================================0=================0

 TCN1. Accomplishments List
 TCN2. General Layout
         A. Detailed Map
 TCN3. Cast of Characters
 TCN4. Disguises
 TCN5. Challenges
         A. Assassination
         B. Feats
         C. The Agana Abyss

0===========================================================0=============0
| HTM6. Chapter 2.75 - Landslide (Bonus Mission (Sapienza)) |~~~~~~~~~~~~~~\
0===========================================================0===============0

 LNS1. Accomplishments List
 LNS2. General Layout
         A. Detailed Map
 LNS3. Cast of Characters
 LNS4. Disguises
 LNS5. Challenges
         A. Assassination
         B. Feats
         C. The Spaggiari Subversion

0=====================================0===================================0
| HTM7. Chapter Three - A Gilded Cage |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0=====================================0=====================================0

 MKH1. Accomplishments List
         A. Visible Accomplishments
         B. Secret Accomplishments
 MKH2. General Layout
         A. Detailed Map
 MKH3. Mastery Levels
 MKH4. Cast of Characters
 MKH5. Disguises
 MKH6. Challenges
         A. Assassination
         B. Discovery
         C. Feats
         D. Master Fortune Teller
         E. The Marrakesh Challenge Run
 MKH7. The Extractor - The Sarajevo Six
 MKH8. Escalation Contracts
         A. The Reziko Conundrum
         B. The Kilie Agitation
         C. The Lupei Sensitivity
         D. The Ignatiev Integrity
         E. The Sokoloff Sophistication
         F. The Varvara Mystification
         G. The Raskoph Satisfaction
         H. The Bahadur Dexterity
 MKH9. Marrakesh Professional Difficulty

0======================================================================0==0
| HTM8. Chapter 3.5 - A House Built on Sand (Bonus Mission (Marrakesh))|~~ \
0======================================================================0====0

 HBS1. Accomplishments List
 HBS2. General Layout
         A. Detailed Map
 HBS3. Cast of Characters
 HBS4. Disguises
 HBS5. Challenges
         A. Assassination
         B. Feats
 HBS6. Escalation Contracts
         A. The Ataro Caliginosity
         B. The Cheveyo Calibration

0==============================0==========================================0
| HTM9. Chapter Four - Club 27 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0==============================0============================================0

 BGK1. Accomplishments List
         A. Visible Accomplishments
         B. Secret Accomplishments
 BGK2. General Layout
         A. Detailed Map
 BGK3. Mastery Levels
 BGK4. Cast of Characters
 BGK5. Disguises
 BGK6. Challenges
         A. Assassination
         B. Discovery
         C. Feats
         D. Himmapan Horror
         E. The Bangkok Challenge Run
 BGK7. The Veteran - The Sarajevo Six
 BGK8. Escalation Contracts
         A. The Caden Composition
         B. The Somsak Equation
         C. The Arthin Occultation
         D. The Asya Attunement
 BGK9. Bangkok Professional Difficulty

0========================================0================================0
| HTM10. Chapter Five - Freedom Fighters |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0========================================0==================================0

 CDO1. Accomplishments List
         A. Visible Accomplishments
         B. Secret Accomplishments
 CDO2. General Layout
         A. Detailed Map
 CDO3. Mastery Levels
 CDO4. Cast of Characters
 CDO5. Disguises
 CDO6. Challenges
         A. Assassination
         B. Discovery
         C. Feats
         D. Scarecrow
         E. The Colorado Challenge Run
 CDO7. The Mercenary - The Sarajevo Six
 CDO8. Escalation Contracts
         A. The Mallory Misfortune
         B. The Farley Crescendo
         C. The Otaktay Obliteration
 CDO9. Colorado Professional Difficulty

0=====================================0===================================0
| HTM11. Chapter Six - Situs Inversus |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0=====================================0=====================================0

 HKD1. Accomplishments List
         A. Visible Accomplishments
         B. Secret Accomplishments
 HKD2. General Layout
         A. Detailed Map
 HKD3. Mastery Levels
 HKD4. Cast of Characters
 HKD5. Disguises
 HKD6. Challenges
         A. Assassination
         B. Discovery
         C. Feats
         D. The Art of Revenge
         E. The Hokkaido Challenge Run
 HKD7. The Controller - The Sarajevo Six
 HKD8. Escalation Contracts
         A. The Yuuma Tenacity
         B. The Susumu Obsession
         C. The Meiko Incarnation
         D. The Dexter Discordance
 HKD9. Hokkaido Professional Difficulty

0================================================0========================0
| HTM12. Patient Zero (Game of the Year Edition) |~~~~~~~~~~~~~~~~~~~~~~~~~\
0================================================0==========================0

 PZR1. The Source (Bangkok)
         A. General Layout and Information
         B. Detailed Map
         C. Cast of Characters
         D. Disguises
         E. Additional Notes
         F. Assassination Strategies

 PZR2. The Author (Sapienza)
         A. General Layout and Information
         B. Detailed Map
         C. Cast of Characters
         D. Disguises
         E. Additional Notes
         F. Assassination Strategies

 PZR3. The Vector (Colorado)
         A. General Information
         B. Assassination Strategies

 PZR4. Patient Zero (Hokkaido)
         A. General Layout and Information
         B. Detailed Map
         C. Cast of Characters
         D. Disguises
         E. Additional Notes
         F. Assassination Strategies

0===================0
| HTM13. Conclusion |
0===================0

 /==++====++==\                                             /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >HTM1. Introduction And General Information                               |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
 \==++====++==/                                             \==++====++==/

My name is Robert Allen Rusk and I am a hardcore gamer with about 40+ years
of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts
Games, Point Of View Computing) and an ex-arcade attendant (Namco
Cyberstation - Pier 39, San Francisco, CA). I also own multiple systems such
as the Sega Dreamcast, Super Nintendo, Nintendo 64, Atari Jaguar, PlayStation
(1, 2, 3, and 4), Xbox, and Xbox 360.

I started writing guides in 2003 because I felt it was something I could do
utilizing my writing skills gained in college and gametesting along with my
passion for vidgames. Over time I have honed my overall writing and
organization skills plus my creative thinking skills. Additionally, I have
extended the play value of the games I have written guides and FAQs for many
times over plus I have received many letters from all over the world.

I am also a member of the following forums:

 >>GameFAQs
 >>GamesX
 >>AtariAge
 >>Digital Press
 >>GTA Forums
 >>The MoFaT

Outside of gaming, my interests include Godzilla (I have been a G-Fan since
the age of ten) and Red Dwarf. I am also a long time soundtrack collector
with many titles in my possession. As far as favorite sports teams go, my
teams are the San Antonio Spurs (NBA) [the local team], the Denver Broncos
(NFL) [although I live in Texas, I am originally from Colorado Springs,
Colorado] and the Air Force Falcons (NCAA Football).

This guide was constructed using TextWrangler on an Apple Mac Mini. I view my
work in Safari to help in seeing how it would look on the web and correct
format errors.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN1. About The Guide                                                    |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Welcome to my "Hitman" guide! If this is the first time you have visited then
you will find a lot of useful information in a highly organized format that
you can use for all of the chapters of the game.

Quotes taken from readers' e-mail are presented "as is" and may include
spelling and grammatical errors.

The main emphasis of this guide is to provide creative and simple solutions
to the Challenges and Escalation Contracts. Many hours were spent going over
them and finding unique ways to solve them. I think you may be surprised by
some of the solutions found here.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN2. Hitman                                                             |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

"Hitman" is the sixth game that features the now-popular protagonist known as
Agent 47, a clone designed for assassination work. The game was released in
2016 for the Sony PlayStation 4, MicroSoft Xbox One, and the PC.

The important thing to note about this game is that it is broken down into
episodes that were released at timed intervals. As a result it has made
writing a guide for this game a challenge. A disc version was released in
January 2017 after all of the chapters were released. Later, in November of
2017, the Game of the Year Edition was released which included new content
such as the Patient Zero campaign.

As for the game itself it is a cross of "Blood Money" and "Absolution".
Although it has the mission based structure of BM it is centered around
Challenges which were introduced in "Absolution". Certain features, such as
the Attention Meter, were also taken from "Absolution".

I was worried that this game wouldn't have the same explorability as "Blood
Money" but with the maps being so large that has not been a problem. I feel
the IO Interactive has done a good job of redeeming themselves after what
happened with Absolution.

Unfortunately the game also has Online DRM in the form of "to get the full
experience of the game you have to be online". This means that that you must
be online to do Challenges, Escalation Contracts, unlock new stuff, and even
get a score. If you are offline you cannot do that but you can still play the
game. However, this makes the game nothing more than a glorified demo.

An Offline Mode was later implemented which allows you to use whatever you
unlocked when playing offline. However, you still need to be online to do
Challenges, Escalations, and to unlock new stuff as well as get a score.
Still, it is better than it was before.

I will state publicly that I am very strongly against any form of Online DRM
as this gives the company way more control over when, how, and how long you
can play your game. I will also state that all forms of Online DRM need to be
made illegal but I have no faith that any government, especially my own, will
take action on this.

But, before I go any further, there is something very important that I need
to discuss.....

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN3. Crashes and Game Save Corruption Issues                            |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

On the PlayStation 4 version I have had to deal with a lot of crashes and
game save corruption problems. These problems occur if you kill or knock out
a lot of people on the game map (known as Rampage or Subdue Running). The
more people you kill or knock out, the more unstable the game becomes until
it starts to crash. And it will do so frequently until you either finish the
mission or give up on your run.

Based on educated guesswork I have identified several factors that can lead
to these problems:

 >>Glacier
   *******
     This is the game engine that "Hitman" is based on. Based on rudimentary
     research this engine is quite flexible and powerful but not very
     stable. However, if you don't do stuff to overexert it then you should
     have few problems with the game.

 >>Ghost NPCs
   **********
     In both Paris and Marrakesh there are a lot of people that populate the
     map. But many of them do not show on the Mini-Map. These are what I
     call Ghost or Filler NPCs and are there to add to the overall ambience
     to the map. They have very base functions and will die when attacked
     even if you Subdue them. Having all of these people on the map requires
     additional game resources that adds more stress on the game engine.

     Pretty much all of my game crashes have been on the Paris and Marrakesh
     maps and I believe that these additional NPCs have been a major factor
     in them. I haven't had any in-game crashes in Sapienza and that is
     because there are no Ghost NPCs on that map - all NPCs there are True
     NPCs that appear on the Mini-Map.

 >>Dropped Objects
   ***************
     Guards carry weapons but the game considers the Guard as a single
     object. When you either knock out or kill the Guard then he will drop
     his weapon. However, this creates a new object for the game to keep
     track of. If you kill a lot of Guards then you will create a lot of new
     objects which causes additional stress on the engine.

     And let's not forget all of the other objects like the Wrench and
     Crowbar that are already sitting out in the open that the game needs to
     keep track of too.

 >>Dead Bodies
   ***********
     When you kill someone then they disappear from the Mini-Map. But I
     think that this does something to them that causes more stress on the
     engine. The more people you kill, the more stress you cause.

 >>Clustering
   **********
     If you get into a shootout then pretty much all of the Guards on the
     map will try to converge on you. If you manage to kill them all then
     you will have a large pile of dead bodies and a lot of newly created
     objects. And all of this in a confined space. Throw in Ghost NPCs and
     this can be enough to make the game engine overheat to the point of
     crashing.

 >>Game Save Corruption
   ********************
     Even if the game remains stable you can cause the game saves to become
     unusable if this new data is saved and you try to reload it later as
     the game may choke when it reaches this part of the save. And even if
     the game save loads up and everything looks stable all of this new data
     can cause memory corruption and that often leads to multiple
     frustrating crashes.

0---------------------------------------------------------------------------0

What that said, is there anything you can do to limit potential crashes if
you decide to Rampage Run? Yes, there are several things you can do:

 >>Subdue instead of Kill
   **********************
     Since I think killing people causes additional stress on the game
     engine you should Subdue whenever possible. The fastest way to Subdue
     is to knock out people with a melee object. But not all objects behave
     the same.

     Large objects, like the Crowbar, have a slower two-motion attack which
     consists of a forehand followed by a backhand. This can leave you open
     to attack from a nearby Guard. Smaller objects, like the Hammer, have a
     fast attack motion that can take down anybody, even Guards, quickly.
     Therefore, the Hammer is the best object to use for this purpose.

     But, you can use certain map specific objects such as the Can of
     Expired Spaghetti Sauce (Sapienza) and the Pool Ball (Marrakesh) as
     well.

     The main problem with the Subdue approach is that, unless you Throw
     Stun, you need to go right up to someone to knock them out. And this
     becomes a problem when you need to deal with a group of Guards. Only
     take on Guards in isolation or in small groups. If a large group
     approaches you then run and try to pick them off as they split up
     looking for you.

     Obviously this makes such a run a bit challenging but with the right
     approach, weapon, and Disguise you can have a lot of fun running up to
     people and knocking them out with a Hammer (even better with a can of
     Spaghetti Sauce).

 >>Hide Guards
   ***********
     After taking down a group of Guards then hide them in Closets and
     Containers. Don't hide Civilians. The reason for this is because Guards
     can revive unconscious people, something that Civilians can't do.
     Having them revive Civilians are okay since they are unarmed but you
     don't want Subdued Guards to be revived.

     Therefore you should hide them as quickly as possible. One other
     benefit is that you will keep the bodies from being clustered in one
     place.

 >>Pick up everything you can
   **************************
     It doesn't matter if you already have six Crowbars in your inventory
     pick up everything that you can carry, especially dropped weapons. The
     less objects laying around, the less stress on the engine. Also try to
     safely destroy Fire Extinguishers, Propane Flasks, and Gas Canisters.

I should point out that the game may still crash but you can greatly decrease
that chances of it doing so, even in Paris and Marrakesh with all of its
Ghost NPCs.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN4. Randomness                                                         |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

The "Hitman" series has always had an issue with randomness, especially with
"Hitman 2: Silent Assassin" - the lone exception being "Absolution" due to
its being more linear than the previous installments.

But this current installment can get pretty random at times which can be
irritating. Randomness such as:

 --Tossing an object in a specific place to attract a certain person but
   attracts somebody else instead.

 --Attacking somebody in an enclosed room but getting Spotted by a Civilian
   outside of it (X-Ray eyes issue).

 --Guards and Civilians suddenly behaving differently than expected when
   certain actions are performed.

Randomness isn't too much of a problem in the Main Missions but can be
frustrating when doing Escalation Contracts because in many cases you need to
use specific methods to get a good score or to even successfully complete it
and randomness can really piss you off.

I have noticed though that if you have been playing for a couple of hours and
the game starts to behave randomly frequently I found that turning off the
console and rebooting it tends to clear things up - for awhile at least.

And now a brief explanation about Agent 47's employer.....

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN5. The International Contract Agency                                  |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

The ICA or The Agency, as it is often called, is the shadowy organization
that Agent 47 works for. Its main purpose is to carry out assassinations. A
powerful person, or government, who wants to take down somebody without being
connected to it will contact The Agency and an agent will be assigned to a
mission to carry out the contract.

However, sometimes there is more than just killing the Target. Most missions
have several objectives beyond the assassination. Destruction or retrieval of
items and rescuing someone are some of the other objectives that an agent may
need to accomplish.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN6. The Main Menu, Pause Menu, and Briefing Menu                       |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

When you start up the game you will have the Main Menu which has the
following features:

0=========0
| Featured \
0==============================================>

 This shows the options to go to either XBL or PSN, load a game, or go to
 the current chapter of the game. It will also feature the latest Elusive
 Target, Escalation Contract, and community Contracts from Contracts Mode.

0=============0
| Destinations \
0==============================================>

 This allows you to choose any of the currently available chapters.

0======0
| Story \
0==============================================>

 This allows you to go over the cinematics as well as any available chapter.

0==========0
| Contracts \
0==============================================>

 This is the Contracts Mode where you create custom contracts for the Hitman
 gaming community (Tutorial, Featured Contracts, My Contracts, and Latest
 Contracts). This area also includes special contracts such as Escalation,
 Elusive, and The Sarajevo Six (available only on the PS4 Version).

0=======0
| Career \
0==============================================>

 This goes over what you have done and unlocked during your run-throughs.
 You can go over the Challenges, Mastery, Weapons, Gear, and Suits. You can
 also check your overall Statistics.

0========0
| Options \
0==============================================>

 Here you can go over and change various aspects of gameplay:

   0=======================================================================0
   | Gameplay   | You can change what messages and aids you want to have   |
   |            | used or displayed.                                       |
   |------------+----------------------------------------------------------|
   | Controller | You can change whether to invert the X and Y axis, turn  |
   |            | off the vibration, or use auto aiming.                   |
   |------------+----------------------------------------------------------|
   | Graphics   | You can change Gamma Correction or lock down the         |
   |            | Framerate.                                               |
   |------------+----------------------------------------------------------|
   | Audio      | You can change the the volume for the effects, music, or |
   |            | both at once.                                            |
   |------------+----------------------------------------------------------|
   | Language   | This allows you to change the language of the subtitles  |
   |            | or to turn them on or off.                               |
   |------------+----------------------------------------------------------|
   | SEM Link   | This allows you to become a member of Square Enix        |
   |            | Membership and get exclusive content.                    |
   |------------+----------------------------------------------------------|
   | Credits    | This allows you to view the game credits.                |
   0=======================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

The Pause Menu can be called up by using either the Options button (PS4) or
the Start Button (Xbox One). Here you can make a Manual Game Save, Load
either an Auto or Manual Game Save, Restart the Mission with the same
parameters you started with, Replan the Mission where you can change your
gear or Starting Point, or simply exit.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

The Briefing Menu can be accessed by using either the Touch Pad (PS4) or the
Back Button (Xbox One). Here you can go over the following:

0===========================================================================0
| Objectives    | Your current game objectives which are your Targets and   |
|               | other tasks.                                              |
|---------------+-----------------------------------------------------------|
| Map           | This allows you to check you current position on the game |
|               | map. This is not a real time map as it was in the older   |
|               | "Hitman" games. It does not show NPCs, only your Targets. |
|               | It will show any Agency Pickup in use and any dropped     |
|               | Disguises.                                                |
|---------------+-----------------------------------------------------------|
| Opportunities | This allows you to go over what Opportunities have been   |
|               | opened up and track them if you desire. This only applies |
|               | to the main story mission. This does not apply to         |
|               | Escalation, Elusive Target, or Sarajevo Six contracts.    |
|---------------+-----------------------------------------------------------|
| Intel         | This allows you to go over what Intel you have collected  |
|               | during your current run-through of a mission. This only   |
|               | applies to the main story mission. This does not apply to |
|               | Escalation, Elusive Target, or Sarajevo Six contracts.    |
|---------------+-----------------------------------------------------------|
| Challenges    | This allows you to go over what Challenges you have       |
|               | unlocked so far in your chapter run-throughs.             |
0===========================================================================0

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN7. Game Saving                                                        |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

There are two different kinds of game saves for "Hitman". The first is the
Autosave. Every so often the game will save your progress automatically.
There are eight slots that the game will save in. In case something goes
wrong then you can use one of these saves to limit backtracking. You can also
turn off the Autosave in the Options > Gameplay section.

The second type is the Manual Save. This is when you make the save itself.
This option, along with loading a saved game, can be accessed through the
Pause Menu. Like with the Auto Save you can save up to eight saves.

Then there is the Online and Offline Saves. Any save that is made while you
are online *CANNOT* be used if you go offline and vice versa.

Finally, under certain circumstances (such as Combat), you will not be
allowed to save the game either manually or automatically. When this happens
you should see a small red icon appear in the lower right corner of the
screen. You also cannot save when doing Escalation or special Contracts.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN8. Contracts Mode                                                     |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

This mode is basically the closest thing to a multiplayer mode that "Hitman"
has. You have to be online to go into his mode even though you don't actually
directly compete with anybody.

What you do is create contracts using the chapters of the game. You can
select up to five targets, from anybody that is in the chapter, for
execution. You can set many parameters such as Disguise and Weapon. Once you
complete the contract, setting the parameters in the process, then you can
challenge other players to play what you have created and do better.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN9. Elusive Targets and The Sarajevo Six                               |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

New to the Hitman series is the Elusive Target. Every so often, and for
a few days, IO Interactive will present a special one-time Target for you to
go after.

When activated you will have only one shot to complete it. If you fail then
you will not be able to do it again. If you succeed you also will not be able
to do it again. If you miss the window when the Target is available you will
miss that opportunity for that Target for good.

It should be noted that if things go wrong you can still restart or replan
the mission just as long as you don't die or kill your Target first. This
should give you a bit of flexibility, especially if the game glitches on you.

While you are doing an Elusive Target you can also complete other Challenges
just like with the Main Mission and Escalations.

 **NOTE: One very important thing to point out in regards to these special
         contracts. If you wish to restart and you have already killed your
         Target then remove your internet cable (or kill your wireless
         connection). This will force you offline but not allow the game to
         save this data to the server. After you reconnect then you should
         be able to redo the Elusive Target.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

The Sarajevo Six are a group of six men that are part of CICADA. Each chapter
will feature one member of this group for elimination. You can access these
special missions through the Career section of the Main Menu. When going
after them you will not be able to save your game. These special Targets are
only available on the PS4 Version.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN10. Challenges, Mastery, and XP                                       |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

In each location there are many Challenges to be performed in order to obtain
Mastery Levels. Each Challenge has a certain amount of Mastery Points, called
XP, that must be earned to advance through each Mastery Level. There are
twenty Levels in each location. Each Level requires 6,000 XP to advance to
the next. Many Challenges have 5,000 XP so you can advance through the Levels
quickly with each run-through.

Whenever you advance to another Level you will unlock additional weapons,
items, starting locations, and Agency Pickups. This will make things easier
with each run-through.

The Challenges themselves are broken into five sections:

 0=========================================================================0
 | Assassination | These Challenges are related to the many different ways |
 |               | to kill your Targets. The vast majority of them are     |
 |               | 5,000 XP.                                               |
 |---------------+---------------------------------------------------------|
 | Discovery     | These Challenges are related to finding items, using    |
 |               | different methods of escape, using the different        |
 |               | Starting Points, and by setting up certain situations.  |
 |               | Most of them are 1,000 XP but some are 2,500.           |
 |---------------+---------------------------------------------------------|
 | Feats         | These Challenges are related to performing certain      |
 |               | actions (some by wearing a certain Disguise) and by     |
 |               | completing Escalation Contracts.                        |
 |               |                                                         |
 |               | This is also where certain Global Challenges (those     |
 |               | that can be done in any location) can be found. The     |
 |               | Escalation Contracts are 5,000 XP and some of the       |
 |               | others are also 5,000 XP. Most of them are 1,000 and    |
 |               | 2,500 XP.                                               |
 |---------------+---------------------------------------------------------|
 | Special       | These are Challenges that are related to wearing        |
 |               | certain Disguises, using specific weapons, or special   |
 |               | map related themes. An example is the Vampire Magician  |
 |               | Pack in Paris where you need to complete certain        |
 |               | Challenges related to the use of the Vampire Magician   |
 |               | Disguise.                                               |
 |---------------+---------------------------------------------------------|
 | Targets       | These Challenges are related to the Targets themselves. |
 |               | This includes The Sarajevo Six and Elusive Targets. All |
 |               | of these Challenges are 5,000 XP.                       |
 0=========================================================================0

Finally, when you successfully complete a Challenge it is permanently
unlocked at that point. You do not need to complete the mission to have it
registered as unlocked (unless it specifically states that you need to).
Thus, you can go back to a previous save point to go after additional
Challenges.

0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. The Challenge Run |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

If you wish to do a lot of Challenges at one time then it may be best to do a
Challenge Run instead of Rampaging. Play through the map in Offline Mode to
better understand where everything is placed and how to get the best
Disguises with little fuss. Then figure out how to best go about things to
get as many Challenges as you can. After that then go back Online and do the
run.

It is actually better to do a Challenge Run instead of a Rampage Run in that,
with the proper planning, you can do more Challenges and get more XP than by
just killing or Subduing everyone (as well as limiting frustrating crashes).

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN11. Starting a New Game and Planning                                  |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

When you decide to start a mission you will begin with the Objectives screen
which tells you what Targets you need to bring down or any other tasks that
need to be done in addition to that. You can also go through what Challenges
are available or done as well as check the Leaderboards. Once you've planned
out how you wish to start then select Play to begin.

0=========0
| Planning \
0==============================================>

Unlike with the previous "Hitman" titles you can do extensive planning prior
to starting a mission (with the exception of the ICA Facility scenarios). You
can choose what weapons and gear to bring in, what items to smuggle in, what
suit to start in, and even where to begin:

 0=========================================================================0
 | Smuggled Item     | You can smuggle in one weapon or item through an    |
 |                   | Agency Pickup. There are two types: small and       |
 |                   | large.                                              |
 |                   |                                                     |
 |                   | Small Pickups allow you to bring in small items     |
 |                   | such as Pistols, Explosives, and other Gear. Large  |
 |                   | Pickups are designed for larger weapons such as     |
 |                   | Assault Rifles or Sniper Rifles. But they can also  |
 |                   | be used for smaller items if you wish.              |
 |-------------------+-----------------------------------------------------|
 | Concealed Weapon  | You can bring in one Pistol with you and this       |
 |                   | allows you to choose which one. You can also go in  |
 |                   | without one if you need to do so.                   |
 |-------------------+-----------------------------------------------------|
 | Suit              | You can choose which Suit to start in. You can earn |
 |                   | additional Suits by completing certain Challenges.  |
 |-------------------+-----------------------------------------------------|
 | Starting Location | You can choose where in the map to start in. You    |
 |                   | can even start in a different Disguise that may     |
 |                   | make things easier.                                 |
 |-------------------+-----------------------------------------------------|
 | Gear              | You can bring in two additional items but only two. |
 |                   | If you need to bring in additional items then you   |
 |                   | will need to use an Agency Pickup or find it during |
 |                   | the mission.                                        |
 0=========================================================================0

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN12. Instinct and the Mini-Map                                         |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

This feature, introduced in "Absolution", returns for this installment. It is
an important tool and is used for finding useful objects, paths, and people.
This replaces the real time mapping used in the earlier Hitman games and
you'll be using this a lot. When used the Targets will always appear in red
no matter how far from them you are. With everybody else there is a limited
range. In addition, things will slow down when you use Instinct.

This special ability may seem unusual but 47 is supposed to be a "better than
human" clone as was stated in the "Codename 47" manual so it would stand to
reason that he may have some heightened senses that most people don't.

Unlike in "Absolution" you cannot use Instinct for Point Shooting since the
whole point of this game is stealth. This feature can be turned off if you
wish.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

At the lower left corner of the screen is the Mini-Map. This is the real time
map of where you are and where all of the regular NPCs and Targets are.
Regular NPCs (Civilians and Guards) are going to be grey dots. Targets are
going to be red target reticles. Dropped Disguises and Agency Pickups are
also represented.

Targets are going to be represented on the Mini-Map no matter where you or
they are. Enforcers (explained later) will be represented with white dots.
NPCs and Enforcers will only appear on the floor you are at.

If you are in an area that you aren't supposed to be (or not in the right
Disguise) then you are considered Trespassing and you should see a dotted
inline appear in the Map. If a certain situation, like having a body found,
happens then you should see a Searching notification appear on top of the
Map. This will stay until the Guards have stood down.

If you get into a fight with the Guards then you should see a Combat
notification. If you get out of the area then it should change to Hunted as
they continue to look for you.

 **NOTE: There is an option to turn on the North indicator for the Mini-Map.
         However, I recommend that it should be left off since north can be
         a different direction on each map instead of pointing up towards
         the top of the screen as it is in every single game that uses a
         mapping system.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN13. Observing Your Surroundings                                       |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

As you go about the mission then you will see Guards, Civilians, and Targets
move about the area. The most important thing to know about "Hitman" is that
everybody moves in very specific patterns.

It is very important to note these patterns as it can make the difference
between success and failure. When you first play a mission it is best to take
your time and observe everything so you can get the feel of how everybody
moves before doing anything of importance.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN14. Conversations, Opportunities, and Intel                           |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Throughout each location you will find many people engaged in conversation.</pre><pre id="faqspan-2">
Sometimes you can listen in on them which can reveal important information.
This information can open up an Opportunity which can be tracked if you want.
An Opportunity informs you of a way to take down your Targets.

Not all conversations open Opportunities but can provide additional
information on people and places within the chapter (it also adds to some of
the humor found in the game). But there is also something important about
these conversations.

Usually the people talking will not do anything else until you have initiated
the dialogue. After the dialogue is finished then they will break up and go
about their patrol patterns. Sometimes breaking up a pair will move them into
favorable positions to make it easier to go after Targets and useful objects.

But sometimes these people will put themselves into positions that will make
it harder to complete your objectives. So it is important to know which
conversations to start and which ones to leave alone.

In addition to Opportunities you can also collect important Intel. Usually
you collect Intel when you pick up an important item or look at or read
something important. You can go over the Intel and Opportunities in the
Briefing Menu.

It is important to point out that certain Challenges can only be done by
doing certain Opportunities in a specific way. You can go under the
Opportunities tab to track an Opportunity which will give you guidance to
help you complete it. Every chapter has an Accomplishment for completing all
Opportunities.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN15. Distractions and Objects                                          |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Often times while doing a mission you may need to get someone into position
to either move past them, Subdue them, or kill them. In that case you can use
a distraction. Distractions are a very important part of the game and you
will be using them constantly to manipulate people into certain positions for
whatever action you wish to do.

Distractions come in many forms:

0===========================================================================0
| Coins              | You are given three Coins as part of your Gear. You  |
|                    | can often find more Coins on the map as you go about |
|                    | your business. Tossing a Coin will get a person to   |
|                    | go to where it lands. That person will pick up the   |
|                    | Coin before going about their way.                   |
|                    |                                                      |
|                    | To throw a Coin or other Object then select it, hold |
|                    | down the Aim Button to aim it, and use the Throw     |
|                    | Button to toss it. The person who finds the Coin     |
|                    | will pick it up but you can get it back if you       |
|                    | Subdue or kill that person.                          |
|                    |                                                      |
|                    | It is important to note that you do not need to      |
|                    | throw it in order to distract a person. You can      |
|                    | place, but not drop, the Coin on the ground. When    |
|                    | somebody walks by and sees it then they will walk to |
|                    | it to pick it up.                                    |
|                    |                                                      |
|                    | In addition, you can place a Coin on the ground in   |
|                    | front of a standing person and they will go for it   |
|                    | which will give you an opportunity to either get     |
|                    | past them or ambush them.
|--------------------+------------------------------------------------------|
| Melee Objects      | Objects such as Wrenches, Crowbars, and Screwdrivers |
|                    | can also be tossed to create distractions. However,  |
|                    | they will not be picked up by the person who walks   |
|                    | to it.                                               |
|                    |                                                      |
|                    | If you wish to throw an object near a person then    |
|                    | you need to be careful not to aim too close or you   |
|                    | may lock-on to that person and you may accidentally  |
|                    | Throw Stun or Throw Kill them.                       |
|                    |                                                      |
|                    | Some objects, such as the Bust and Brick, are        |
|                    | fragile and will break when tossed.                  |
|--------------------+------------------------------------------------------|
| Audio Distraction  | When you reach Sapienza Mastery Level 10 you will    |
| Devices            | earn the ICA Remote Audio Distraction Device. This   |
|                    | Device looks like a Mine and is seen as such by      |
|                    | Guards so you can't have this in your hands unless   |
|                    | you are appropriately disguised.                     |
|                    |                                                      |
|                    | This Device can be placed or dropped in such a way   |
|                    | as to lure people to a specific spot. This makes it  |
|                    | very useful. When it is turned on then it will make  |
|                    | a loud beeping noise which will attract anybody      |
|                    | nearby. The only way to turn it off is for it to be  |
|                    | picked up either by you or a Guard.                  |
|                    |                                                      |
|                    | When using this against Civilians once they see it   |
|                    | then they will go to a Guard so if you want to       |
|                    | Subdue or kill you have to act fast before they turn |
|                    | around. Guards, on the other hand, will stand still  |
|                    | and pick up the Device before leaving thus giving    |
|                    | you time to deal with them properly.                 |
|                    |                                                      |
|                    | One problem with the Device is that it can attract   |
|                    | more than one person at a time. The best way to      |
|                    | prevent this is to pick up the Device once a person  |
|                    | is attracted. The distracted person will still come  |
|                    | to where the noise came from.                        |
|                    |                                                      |
|                    | A variant of this Device, called the "Mixtape 47",   |
|                    | can be earned at Bangkok Mastery Level 20.           |
|                    |                                                      |
|                    | The best device by far for distraction is the ICA    |
|                    | Explosive Phone which is earned at Bangkok Mastery   |
|                    | Level 10. The reason is because it is not seen as a  |
|                    | weapon and can be safely used to lure both Guards    |
|                    | and Civilians.                                       |
|--------------------+------------------------------------------------------|
| Weapon Dropping    | Dropping a weapon in the path of a Guard or near a   |
|                    | stationary one will cause him to pick it up and go   |
|                    | to the nearest Weapons Box to drop it off for        |
|                    | safekeeping.                                         |
|                    |                                                      |
|                    | This will get him out of the way so you can go after |
|                    | somebody else or lure the Guard into a safe place    |
|                    | for Subduing. This is best done when you are dressed |
|                    | as a Guard.                                          |
|--------------------+------------------------------------------------------|
| Weapon Tossing     | If you are not dressed as a Guard and you want to    |
|                    | lure a Guard to a Weapons Box then you can toss a    |
|                    | weapon from a safe spot. However, you cannot toss    |
|                    | firearms - you can only toss Mines or Audio          |
|                    | Distraction Devices.                                 |
|                    |                                                      |
|                    | You cannot use the Remote Explosive Ducks as they    |
|                    | will be picked up and kept by the Guard instead of   |
|                    | being taken to a Weapons Box.                        |
|--------------------+------------------------------------------------------|
| Stationary Objects | Objects such as Vacuum Cleaners, Sinks, Fuseboxes,   |
|                    | Generators, and Radios can be activated or           |
|                    | de-activated to create distractions. Once they are   |
|                    | turned off/on or the mess cleaned up then the        |
|                    | distracted person goes back to their routine.        |
|                    |                                                      |
|                    | These objects cannot be picked up but some Radios    |
|                    | can be taken for travel. In the case of the Sink     |
|                    | once you turn it on you cannot turn it off.          |
|                    |                                                      |
|                    | It is important to note that Vacuum Cleaners, Sinks, |
|                    | Fuseboxes, and Generators can be activated or        |
|                    | de-activated by being shot from afar. This cannot be |
|                    | done with Radios as shooting them will destroy them. |
|--------------------+------------------------------------------------------|
| Bullet Impacts     | Shooting at objects or walls close to people can     |
|                    | distract them to either investigate or stop them in  |
|                    | their tracks long enough for you to do what you need |
|                    | to do. However, if you're not careful, then you may  |
|                    | be Spotted firing your weapon and you may end up in  |
|                    | a Combat situation.                                  |
|--------------------+------------------------------------------------------|
| Alarms and         | On many of the maps you will find Fire Alarms.       |
| Explosions         | Pulling them will cause the Guards to investigate    |
|                    | the map and everybody else will stop what they are   |
|                    | doing. This may give you enough time and cover to do |
|                    | whatever you need to do. Causing explosions will do  |
|                    | the same thing.                                      |
|--------------------+------------------------------------------------------|
| Bumping            | Bumping into people will cause them to stop in their |
|                    | tracks. This may give you enough time to get out of  |
|                    | a certain area or to do certain things before that   |
|                    | person resumes their routine.                        |
0===========================================================================0

There is also something else about objects that need to be discussed. Not all
objects distract the same people. For example, you may need to distract a
Guard away from a Civilian. If you use a Coin then the Guard will come to
investigate. However, if you use the Crowbar, the Civilian may go instead. So
it is important to know which objects can distract which people.

You also need to be careful when throwing objects. If you are seen throwing
one then you will be yelled at by the people around you and you will need to
try again.

Another important thing about distractions: if you are one room and your
target is in another and there is a door between the both of you then you
must open the door before tossing an object otherwise your target may not
hear it. Sinks, Vacuums, and Radios will attract people regardless of whether
or not a door is open.

In the case of Audio Distraction Devices people can't hear it when the door
is closed but you can open it when a person you want to distract passes by to
get them inside. With careful use of doors you can lure multiple people
without moving the Device.

One last important thing about distractions. If somebody is standing around
and you distract them then they will go back to their position and start
their routine over. An example: a Guard is standing around smoking for thirty
seconds before he moves to another position. If you interrupt it about twenty
seconds in and he goes back to his position then he will start his smoking
over from the beginning instead of where he left off.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN16. The Inventory Menu                                                |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

To use any weapon or item you must first bring up the Inventory Menu by using
the D-Pad going right or left. Select the item you wish to use to exit the
menu (although you can cancel without selecting an item). You can also drop
the item from here (you can also drop the item by having it in your hand and
using D-Pad Down).

If you have anything in your hand then you can holster it by pressing up on
the D-Pad. You can also bring it back out by pressing down on the D-Pad
again. This will allow you quickly bring out a weapon for a quick attack.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN17. Disguises                                                         |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

In most situations you will need to get a Disguise to enter restricted access
areas and get close to your Target. Usually this is done by killing or
knocking out a person and taking his clothes (although you can find some
laying around).

The disguise system in "Hitman" is similar to the older titles in that people
who are dressed the same as you will have no problems accepting you and you
can mingle freely amongst them. However, inspired by "Absolution", there are
some who will be more sensitive to you than the rest. These you need to
avoid.

 **NOTE: These sensitive people are referred to as Enforcers by IO
         Interactive and I am using this terminology for this document.

And, just like the older titles, there is at least one Disguise that can be
considered a "master Disguise" - one that will allow you to roam around
almost the entire map without raising any suspicion unless you do something
out of the ordinary. Finding out which Disguise is the master will make your
run-throughs easier.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN18. Attention, NPC Icons, and Spotted                                 |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

When in a restricted area and/or wearing a disguise near an Enforcer then you
may see a partial ring appear around you and pointing in a direction. This
indicates that you are getting attention from somebody. The longer you are
being seen, the more that it becomes pointed.

In addition to attention you may see a white dot appear above the heads of
either the Guards or an Enforcer. This is known as the NPC Icon and usually
indicates a possible Threat to you. These Enforcers will also appear as white
dots on the Mini-Map. You can reduce attention by Blending In in which case
the dot above the person watching becomes a white circle.

As the attention grows stronger, the larger the dot becomes. When you are
getting attention then you must get around cover or get out of the area to
get rid of it.

If the Attention Meter becomes a full point then you are Spotted. In addition
the NPC Icon dot will become a "!". If a Guard has Spotted you then he may do
certain actions depending on what you are doing.

If you are simply walking away from him then he may follow you in an attempt
to stop you. He will also try to arrest you. In that case then you can do a
Fake Surrender. When he gets close enough then you will get into a fight
where you can knock him out.

It should be pointed out that if you get far enough away from him quickly
then he will stop pursuit and go back to his position.

If you are standing still and not doing anything threatening then he will
lead you out of the area and into an acceptable one. If you are Spotted
Subduing or killing somebody then the Guard will become Hostile and you will
be shot at. You will also be shot at if you are carrying an open weapon.

If the Guards are Hostile and you run far enough away from them they should
stop their pursuit and may eventually return to their posts. However, if you
approach them again, they will immediately recognize you and go Hostile
again. In addition, if you get away from a group of Hostile Guards and they
return to their positions they more than likely won't alert any other Guards
on other parts of the Map unless they are still pursuing you.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN19. Guard Information                                                 |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

During my run-throughs I have found some interesting information on Guard
behavior. As noted earlier, if you knock out a Guard then he will drop a
weapon that you can pick up. In previous "Hitman" games if you knock out a
Guard, pick up his dropped weapon, and he gets revived then he will become an
unarmed Civilian and run around scared.

That trick no longer works. The Guards are permanently armed. If a Guard that
you took a weapon from is revived and you go to attack him again then he will
pull out another weapon and use it. However, if you knock him out again, he
will not drop another weapon - he will only drop one when you knock him out
the first time.

In addition, if you take a Guard Disguise from a Subdued Guard and he gets
revived, then he will run to the nearest Closet, regardless of whether or not
a body is inside, and change back into some clothes before going back to his
patrol pattern or station.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN20. Security Cameras and Recorders                                    |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

On some of the walls you may see a Security Camera. If you are seen by it
then you are recorded but no Guards will come after you. These Cameras emit a
green laser-like light that indicates where it is looking at as it pans the
nearby area. If you see a laser-like mesh then that is where it is looking
at. Wait for the Camera to pan away before moving.

If you get seen by one you should also hear it beep in addition to getting a
message that you were recorded.

Another way to get around the Camera is to shoot it. However, this may
attract attention depending on whether or not anybody is nearby.

These Cameras are connected to a Recorder that is usually found near a
security area. Destroying them, either by manually deactivating it, shooting
it, or blowing it up with explosives will destroy all recordings and make the
Cameras useless. Find and destroy the Recorder first to keep the Cameras from
being a problem.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN21. Moving About, Sneaking, and Melee Attacks                         |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Listed in this chapter are the different ways you can move about:

0===========================================================================0
| Walking | Moving the Left Analog Stick forward will make 47 walk.         |
|---------+-----------------------------------------------------------------|
| Running | Move the Left Analog Stick in conjunction with the Run Button   |
|         | and 47 will run.                                                |
|---------+-----------------------------------------------------------------|
| Pushing | When in large crowds 47 will move very slowly. You can make him |
|         | push through crowds faster by using the Run Button.             |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

Sneaking is one of the more important movements you will be making. Crouch
down and move forward slowly to sneak. This will allow you to stealthily move
around an area and approach people from behind. You can run around when
crouched but this is not recommended as this will attract attention.

Another way to avoid being seen is by pressing up against a wall. This is
normally used when you are waiting for somebody to come into a room. This
move will make it harder to be seen when people walk past you.

There are times that you may have to take down people to get them out of the
way or acquire Disguises. There are many ways to do this:

0===========================================================================0
| Bare Hands          | When you approach somebody from behind then you     |
| (From Behind)       | have the option of Subduing them. When you Subdue   |
|                     | someone then you will also have the option of       |
|                     | breaking their neck. Once you start Subduing        |
|                     | someone you will not be able to back out of it -    |
|                     | you must Subdue or kill that person.                |
|                     |                                                     |
|                     | When you knock out a person then you will see a     |
|                     | rotating "loading screen" style icon above his/her  |
|                     | head.                                               |
|                     |                                                     |
|                     | It is also important to note that Subduing a person |
|                     | will make noise that may attract nearby people to   |
|                     | you and you may be Spotted. In addition, if a       |
|                     | Subdued person is found they can be awakened.       |
|---------------------+-----------------------------------------------------|
| Bare Hands          | When attacking from the front then you will quickly |
| (From the Front)    | grab that person and do a quick (and sometimes      |
|                     | amusing) beatdown. On Guards and certain Civilians  |
|                     | then you will enter into what is known as a Quick   |
|                     | Time Event (QTE).                                   |
|                     |                                                     |
|                     | Basically you are given a few seconds to press one  |
|                     | of the face buttons before the person you are       |
|                     | fighting hits you and you take damage. You have to  |
|                     | press the face buttons in order to successfully     |
|                     | complete the fight. This is pretty easy to do.      |
|                     |                                                     |
|                     | It is important to note that once you start a fight |
|                     | you cannot back out of it - you must complete it or |
|                     | die.                                                |
|---------------------+-----------------------------------------------------|
| From Behind Cover   | If a person is leaning against a crate then you can |
|                     | pull him over. Crouch behind it and get up against  |
|                     | it to bring up the Subdue prompt so you can grab    |
|                     | him.                                                |
|                     |                                                     |
|                     | You can also grab a person when they walk past      |
|                     | something you are using for cover. For example, if  |
|                     | you're taking cover by the edge of a door then you  |
|                     | can grab a person as they walk in.                  |
|---------------------+-----------------------------------------------------|
| On Stairs           | When you are on stairs then you will knock out the  |
|                     | person regardless of orientation. Once the person   |
|                     | is out then you have the option of breaking their   |
|                     | neck to kill them.                                  |
|---------------------+-----------------------------------------------------|
| Garroting           | When approaching somebody from behind with the      |
|                     | Fiber Wire then you can Garrote that person.        |
|                     | Killing a person this way is by far the quietest    |
|                     | method and you can automatically start dragging     |
|                     | that person away when you are finished.             |
|---------------------+-----------------------------------------------------|
| Blunt Object        | When carrying a non-bladed Object, like a Wrench,   |
|                     | then you will smack that person over the head with  |
|                     | it. This is a good way to pacify someone.           |
|                     |                                                     |
|                     | The Concealable Baton, unlocked at Colorado Mastery |
|                     | Level 10, can be taken with you and even smuggled   |
|                     | through frisk zones.                                |
|---------------------+-----------------------------------------------------|
| Bladed Objects      | When carrying a bladed Object then you can quickly  |
|                     | kill that person with it. The following are         |
|                     | considered bladed Objects:                          |
|                     |                                                     |
|                     |  --Kitchen Knife                                    |
|                     |  --Scissors                                         |
|                     |  --Cleaver                                          |
|                     |  --Screwdriver                                      |
|                     |  --Axe                                              |
|                     |  --Fire Axe                                         |
|                     |  --Battle Axe                                       |
|                     |  --Saber                                            |
|                     |  --Letter Opener                                    |
|                     |  --Combat Knife                                     |
|                     |  --Janbiya                                          |
|                     |  --Concealable Knife                                |
|---------------------+-----------------------------------------------------|
| Large Weapons       | Some of the bladed weapons are too large to be      |
|                     | holstered and will be dropped if you try. These     |
|                     | weapons are:                                        |
|                     |                                                     |
|                     |  --Axe                                              |
|                     |  --Fire Axe                                         |
|                     |  --Battle Axe                                       |
|                     |  --Saber                                            |
|                     |  --Hatchet                                          |
|                     |  --Sapper's Axe                                     |
|                     |  --Nne Obara's Machete                              |
|                     |  --Masamune                                         |
|---------------------+-----------------------------------------------------|
| Threatening and     | Many of the above blade weapons are considered      |
| Non-Threatening     | threatening and you will see a Visibly Armed        |
| Weapons             | notification by the Weapon Icon at the lower right  |
|                     | corner of the screen when you are holding one       |
|                     | openly.                                             |
|                     |                                                     |
|                     | This means that you will quickly become suspicious  |
|                     | if you walk around a crowded room with something,   |
|                     | say, a Kitchen Knife.                               |
|                     |                                                     |
|                     | But some of these weapons are considered            |
|                     | non-threatening. This means that you can hold one   |
|                     | openly and not draw any additional attention. The   |
|                     | following are considered non-threatening weapons:   |
|                     |                                                     |
|                     |  --Scissors                                         |
|                     |  --Screwdriver                                      |
|                     |  --Hammer                                           |
|---------------------+-----------------------------------------------------|
| Disguises and       | Depending on what Disguise you wear you may be able |
| Bladed Weapons      | to have certain bladed weapons in the open. For     |
|                     | example, if you wear a Guard Disguise then you may  |
|                     | be able to have the Kitchen Knife in your hand      |
|                     | without suspicion but will cause problems if you    |
|                     | wear any other outfit.                              |
|---------------------+-----------------------------------------------------|
| Throw Kills         | With most of the above weapons you can perform what |
|                     | are known as Throw Kills. Hold down the Aim button  |
|                     | to get the throw arc. Then aim it at somebody's     |
|                     | head. When aimed properly then you should see a red |
|                     | target mark. Then use the Throw Button to throw the |
|                     | weapon to perform the Throw Kill.                   |
|---------------------+-----------------------------------------------------|
| Throw Stuns         | This works the same as a Throw Kill but you use     |
|                     | this with non-lethal weapons such as the Wrench.    |
|                     | This will allow you to Subdue people from afar.     |
|---------------------+-----------------------------------------------------|
| Elimination         | When you have a pistol drawn then you can perform   |
|                     | an Elimination move. Basically you come up from     |
|                     | behind, grab the victim's mouth with one hand, and  |
|                     | fire two quick shots in the back to kill him.       |
|                     | Obviously, this is best done with Silenced Pistols. |
|---------------------+-----------------------------------------------------|
| Pushing and Pulling | When near Railings and Windows then you can push    |
|                     | your victim through it and perform an Accident      |
|                     | kill. When outside a Window or when grabbing a      |
|                     | Ledge then you can pull people over.                |
|                     |                                                     |
|                     | However, if the Window or Railing is at ground      |
|                     | level then you will Pacify them instead.            |
0===========================================================================0

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN22. Cover                                                             |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

When you are crouched down behind a counter, large object, or doorway then
you can go into cover. This will press you against the object or wall that
you are hiding behind. This will make you harder to see. In addition,
depending on the object you are up against, you can vault over it. As already
noted, if there is a person on the other side of the counter or doorway then
you can pull him over and you can Subdue or kill him.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN23. Accidents                                                         |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

A great way to get rid of people without raising any suspicions is by setting
up Accidents. As you observe your surroundings you can find many objects that
you can use to "accidentally" kill your Targets. Electrocution, explosions,
and Chandelier dropping are some of the types of Accidents that you can
create. As already noted, throwing people over Railings or out of Windows
also count as Accidents.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN24. Poisons                                                           |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

One of the ways to either lure or kill a person is through the use of Poisons
which can be used on food and drink. But you have to be careful when
Poisoning as this can make you suspicious but this also depends on what
Disguise you are wearing at the time. Some Disguises make it much easier to
Poison food than others.

There are several different Poisons available:

0===========================================================================0
| Emetic Rat      | This is a common Poison and can be found fairly easily. |
| Poison          | It is designed to kill vermin but is not lethal enough  |
|                 | to do the same to humans. At worst it will make the     |
|                 | victim sick.                                            |
|                 |                                                         |
|                 | But this will make the victim head to either a restroom |
|                 | or trash can to vomit. This will get the victim out of  |
|                 | the way long enough to do what you need to do or        |
|                 | Subdue/Kill them in a safe place.                       |
|                 |                                                         |
|                 | The victim will be out of the way for only a short time |
|                 | before they go back to what they were doing.            |
|-----------------+---------------------------------------------------------|
| Sedative Poison | This is a non-lethal one dose Poison that is unlocked   |
| Vial            | by obtaining Paris Mastery Level 11. It knocks out a    |
|                 | person upon ingestion. Like with a Subdued person they  |
|                 | can be awakened if found.                               |
|-----------------+---------------------------------------------------------|
| Pill Glass      | This is a bottle of one dose Cyanide Pills that may be  |
|                 | obtained during a mission. When used it will kill a     |
|                 | person instantly.                                       |
|-----------------+---------------------------------------------------------|
| Modern Lethal   | This is a syringe filled with lethal Poison which kills |
| Syringe         | very quickly upon injection. However, it cannot be used |
|                 | on food or drink - it can only be used as a melee       |
|                 | weapon and only from behind. Unlike in "Absolution" it  |
|                 | also cannot be thrown for Throw Kills.                  |
|-----------------+---------------------------------------------------------|
| Lethal Poison   | This is a lethal one dose Poison that is unlocked by    |
| Vial            | obtaining Sapienza Mastery Level 10. It kills a person  |
|                 | instantly upon ingestion. Unlike the Pill Glass it can  |
|                 | be taken with you on any mission.                       |
|-----------------+---------------------------------------------------------|
| Emetic Poison   | This is a non-lethal one dose Emetic Poison that is     |
| Vial            | unlocked by obtaining Marrakesh Mastery Level 10. It    |
|                 | makes a person sick upon ingestion.                     |
|-----------------+---------------------------------------------------------|
| Emetic Poison   | This is a syringe filled with a non-lethal Emetic       |
| Syringe         | Poison that makes a person sick upon injection. This is |
|                 | unlocked by obtaining Colorado Mastery Level 5.         |
0===========================================================================0

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN25. Hiding Bodies, Containers, and Closets                            |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

When you take down somebody it is also important that you hide the body so it
isn't discovered by anybody. For this there are large bin-like Containers and
vertical Closets to hide the evidence. Each of these units can accept up to
two bodies - including yourself.

This also means that you can hide inside them to avoid being seen when you
are somewhere you are not allowed to be in or to lose Guards. It is
important to note that if you are seen entering a Container or Closet by a
Guard then they will simply come up to it and start shooting at you instead
of breaking off the chase.

You can also get a Disguise from a person even after you have placed them
into a unit. You cannot remove a body from a unit once you have put it into
one.

You can also hide a body by dumping it over a Railing, through a Window, or
over a cliff.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN26. Ledges, Windows, and Pipes                                        |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

In many areas you will find Ledges that you can climb up and shimmy along.
They can be used to avoid Guard infested areas and access otherwise
inaccessible areas.

Usually where there are Ledges there are also open Windows. You can climb
through them to enter rooms and avoid Guards and Civilans. If there is a
person by a Window then you can grab them and throw that person through it.

Another way to enter inaccessible areas is by using large Pipes that may be
attached to the exterior of certain buildings. You use them to climb between
floors.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN27. Locked Doors                                                      |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

On occasion you may need to open a door that is locked. One of the tools at
your disposal is the Lockpick and you need to have it as part of the Gear you
bring with you. When using it you may get attention from nearby people and
possibly even Spotted.

Another way to open a locked door is the use of the Crowbar or Shaped Charges
that are unlocked through the Mastery Levels. But that can make noise that
may attract someone.

If you encounter an electronic door which is only opened with a Keycard you
either need to find the right Keycard, blow it or pry it open (this depends
on the door too), or use the Disposable Scrambler which is unlocked at
Colorado Mastery Level 15.

Finally, there is the use of Keys or Keycards that you may find laying
around, or on somebody, during a mission. It is best to find them as this
won't make you suspicious when opening doors (but this also depends on
whether or not you are wearing the right Disguise).

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN28. Firefights                                                        |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Gunplay, while going against the "Hitman Way", is actually pretty fun. The
controls are pretty good and the weapons are solid for the most part.

One of the nice things about the controls is the ability to switch shoulders
when in Combat Mode. In the majority of third person shooting games your aim
is right down the shoulder of the main character's firing hand which is
usually the right hand.

When you are aiming left around a corner this is not a problem. But, because
these games don't allow for shoulder switching, this becomes a hazard when
aiming right around a corner because you will expose yourself to gunfire
before you can properly aim at your target. This feature will allow you to
peek and shoot around corners more effectively and limit gunfire exposure.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN29. Health                                                            |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

If you get into any Combat you will be either punched or shot at. Any damage
will cause your screen to get progressively gray and you will get fuzzy when
you are viewed up close. If you take too much damage then you will die and
fail the mission. If you exit Combat then you can heal yourself over time and
your screen will get progressively more colorful and sharp.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN30. Weapons and Items                                                 |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Weapons are the tools of the trade for any professional contractor. There are
many different weapons that can be used to perform your work. There are also
additional items that are useful. This chapter goes over most of them.

0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Melee Items |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

There are many items that you will find in the game that can be tossed to
lure a person or used for Throw Stunning or Kills. Bricks, Busts, Pool Balls,
Fire Pokers, Golf Clubs, Lead Pipes, Soda Cans, Toy Tanks, Branding Irons,
and Hammers are such items. But there are other items that can be useful:

0================0
| Multi-use Items \
0===============================================>

 These are found items that can be used for more that just luring and
 attacking.

   >>Screwdriver
     ***********
       This item is used for fixing or breaking things. Can be used for
       stabbing and Throw Kills.

   >>Crowbar
     *******
       This item is used for forcing open doors, Cabinets, and Safes. Can be
       used for clubbing and Throw Stuns.

   >>Wrench
     ******
       This item is used for loosening Valves, creating Oil Leaks, or
       repairing machinery. Can be used for clubbing and Throw Stuns.

0=============0
| Attack Items \
0===============================================>

 These are items that can be considered bladed items for specialized
 attacking.

   >>Scissors
     ********
       This is a regular cutting utensil and is usually not seen as a threat
       thus it is safe to carry in the open.

   >>Letter Opener
     *************
       This knife-like item can often be found in or near offices. However,
       unlike the Scissors, it is seen as a threatening item and cannot be
       in the open unless you are properly disguised.

   >>Kitchen Knife
     *************
       This is a general stabbing and cutting weapon that has been a part of
       most of the Hitman games. Usually found around kitchens.

   >>Cleaver
     *******
       Another cutting weapon found in kitchens. One thing to note about it
       is that it is a fast melee weapon. When using from the front you can
       take a person down quickly unlike the Knife which usually takes a few
       seconds for a kill.

   >>Scalpel
     *******
       Another bladed weapon that is found around hospitals.

0===================0
| Large Attack Items \
0===============================================>

 These are large melee attack items that cannot be concealed.

   >>Baseball Bat
     ************
       This is just a regular bat that is used for blunt force attacks.

   >>Shovel
     ******
       Just a plain digging utensil that can be used to smack somebody
       upside the head.

   >>Hatchet
     *******
       This is a small axe that is usually found near gardens.

   >>Fire Axe
     ********
       This is large axe that can be found in red boxes attached to walls.

   >>Battle Axe
     **********
       This is a large two bladed axe used for battles. Two variants of this
       axe that can be found are the Old Axe and the Sapper's Axe.

   >>Saber
     *****
       This is a large sword that is often attached to walls and must be
       shot down. But they can also be found laying around if you know where
       to look.

   >>Katana
     ******
       This is a Japanese version of the Saber.

0===================0
| Earned Melee Items \
0===============================================>

 These are melee items that you can unlock during the course of the game.

   >>Fiber Wire
     **********
       Available: Beginning.
       ---------------------------------------------------------------------
       Notes: This your general silent strangling weapon that has been a
              feature of all of the Hitman games.

   >>Claw Hammer
     ***********
       Available: Unlocked after acquiring the [Master Plumber] Challenge
                  within the Plumber's Apprentice Challenge Pack (Sapienza).
       ---------------------------------------------------------------------
       Notes: This is just a plain Hammer. However, it is a quick melee
              attack weapon just like the Cleaver and can be useful if you
              need to take a safe weapon with you to start off a mission.

   >>Combat Knife
     ************
       Available: Marrakesh Mastery Level 5.
       ---------------------------------------------------------------------
       Notes: This is a specialized knife used for military personnel.

   >>Crystal Ball
     ************
       Available: Marrakesh (Professional) Mastery Level 10.
       ---------------------------------------------------------------------
       Notes: This is a crystal ball that is used for blunt force attacks
              but will break after one use.

   >>Janbiya
     *******
       Available: Unlocked after acquiring the [Mission Mastery] Challenge
                  during the House Built on Sand Bonus Mission (Marrakesh).
       ---------------------------------------------------------------------
       Notes: This is fancy looking old Arabian style knife.

   >>Nne Obara's Machete
     *******************
       Available: Bangkok Mastery Level 5.
       ---------------------------------------------------------------------
       Notes: This is a medium sized sword that has a bit of a dull edge so </pre><pre id="faqspan-3">
              that you need to hit the victim twice to kill. It is also too
              large to be concealed.

   >>Concealable Baton
     *****************
       Available: Colorado Mastery Level 10.
       ---------------------------------------------------------------------
       Notes: A blunt force weapon that can be carried with you and not be
              detected when being frisked.

   >>Shuriken
     ********
       Available: Hokkaido Mastery Level 7.
       ---------------------------------------------------------------------
       Notes: These are ninja stars used for silent Throw Kills. You are
              given three to use.

   >>Okinawan Tonfa
     **************
       Available: Hokkaido Mastery Level 10.
       ---------------------------------------------------------------------
       Notes: This is a Japanese style blunt force weapon similar to the
              Police Baton.

   >>Concealable Knife
     *****************
       Available: Hokkaido Mastery Level 20.
       ---------------------------------------------------------------------
       Notes: This is a knife that can be carried with you and not be
              detected when being frisked.

   >>Masamune
     ********
       Available: Unlocked after acquiring [The Whisperer] Challenge within
                  The Art of Revenge Challenge Pack (Hokkaido).
       ---------------------------------------------------------------------
       Notes: This is a large Japanese samurai sword that kills quicker than
              Nne Obara's Machete.

   >>HF Championship Bat
     *******************
       Available: Hokkaido (Professional) Mastery Level 10.
       ---------------------------------------------------------------------
       Notes: This is just a regular baseball bat that has a logo of the
              local baseball team on it.

   >>A New Bat
     *********
       Available: Unlocked after completing The Corky Commotion Escalation
                  Contract (Paris - Game of the Year Edition).
       ---------------------------------------------------------------------
       Notes: This is another baseball bat but is decorated with bright
              colors and will make funny noises when you hit someone with
              it. It can only be carried safely when wearing the Clown Suit.

0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Firearm Types |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Most of the firearms you find will be Pistols but you can find Assault Rifles
and Shotguns. Any new firearm that you unlock by climbing up through Mastery
Levels will also unlock it for Contracts Mode and for other chapters.

You can carry as many different Pistols that are available as you want but
you can only carry one Rifle/Shotgun. When you holster a large weapon it will
be carried on your back. Depending on what Disguise you are wearing this will
make you suspicious as you will be Visibly Armed.

You can obtain ammo for a weapon by picking up a similar firearm (although
you can find ammo laying around in certain areas). All firearms have a
maximum ammo limit that cannot be exceeded. In addition, if you pick up a
weapon and then drop it the ammo will still carry over to any new weapon of
that class you pick up.

Any ammo that you pick up for one type can be used for all weapons within
that class. For example, if you pick up pistol ammo then it can be used for
*ALL* pistols regardless of caliber.

0========0
| Pistols \
0===============================================>

 These easily concealable weapons can take down people from a distance.
 However, some of them tend to make a lot of noise which will attract
 unwanted attention.

   >>HWK21
     *****
       Available: Beginning.
       Magazine Capacity: 17 rounds.
       ---------------------------------------------------------------------
       Notes: This is a basic Pistol that is un-silenced. But it holds more
              per clip than the ICA19 and is slightly more powerful because
              it is un-silenced. However, I don't recommend using it because
              of the noise this makes.

   >>Bartoli 75R
     Bartoli 75S
     ***********
       Available: ICA Facility.
                  Paris.
                  Sapienza.
                  Marrakesh.
                  Bangkok.
                  Colorado.
                  Hokkaido.
       Magazine Capacity: 12 rounds.
       ---------------------------------------------------------------------
       Notes: This is also another basic un-silenced Pistol. It has the same
              power as the HWK21 but is carried by most Guards and is
              plentiful so you can get easy ammo.

   >>ICA19F/A
     ********
       Available: Marrakesh Mastery Level 10.
       Magazine Capacity: 12 rounds.
       ---------------------------------------------------------------------
       Notes: This is the un-silenced version of the ICA19 that has a larger
              clip.

   >>Striker
     *******
       Available: Completion of The Dexter Discordance Escalation Contract
                  (Game of the Year Edition).
       Magazine Capacity: 7 rounds.
       ---------------------------------------------------------------------
       Notes: This is a loud but extremely powerful gun. It will knock a
              person back and can even shoot through more than one person.

0=================0
| Silenced Pistols \
0===============================================>

 These are pistols that have silencers and should be used instead of regular
 guns. It is important to note that a silenced Pistol has less power than an
 un-silenced one due to making the bullet slower to reduce noise but can
 still kill with a headshot at medium to close range. The maximum ammo limit
 is 80 rounds.

   >>ICA19
     *****
       Available: Beginning.
       Magazine Capacity: 7 rounds.
       ---------------------------------------------------------------------
       Notes: This is your standard issue Silenced Pistol. This is best used
              up close as you will only knock down people at medium range
              even if it is a headshot. Unlike with "Absolution" you cannot
              take the Silencer off of the Pistol (this is also true for all
              silenced weapons).

              There is also a variant called the ICA Chrome but that is
              available only through pre-order and the only change is the
              weapon skin.

   >>ICA Silverballer
     ****************
       Available: Paris Mastery Level 10.
       Magazine Capacity: 7 rounds.
       ---------------------------------------------------------------------
       Notes: This is a more powerful Pistol than the ICA19 even though it
              is silenced. This gives it a little more lethal range. I
              recommended using this instead of the ICA19 once you unlock
              it.

   >>HWK21 Covert
     ************
       Available: Paris Mastery Level 20.
       Magazine Capacity: 20 rounds.
       ---------------------------------------------------------------------
       Notes: This is a silenced version of the HWK21 which makes this a
              little less powerful than its un-silenced cousin. However,
              this has the largest clip of all of the Pistols thus reducing
              the need for reloading should you find yourself in a
              firefight.

   >>Krugermeier 2-2
     ***************
       Available: Bangkok Mastery Level 20.
       Magazine Capacity: 10 rounds.
       ---------------------------------------------------------------------
       Notes: This is an antique looking pistol that has a bit less range
              than the others but also not as weak as you might think. At
              this time it is the best silenced pistol to use because it is
              more quiet than the others and therefore attracts less
              attention if you need to shoot something like a Camera.

   >>Custom 5mm
     **********
       Available: Hokkaido Mastery Level 5.
       Magazine Capacity: 5 rounds.
       ---------------------------------------------------------------------
       Notes: This is an special silenced pistol designed to pass pat-downs
              and frisk zones. Because it uses special ammunition you cannot
              use any other pistol ammo for it so you are limited to just
              the five rounds.

   >>ICA19 F/S Stealth
     *****************
       Available: Bangkok (Professional) Mastery Level 10.
       Magazine Capacity: 12 rounds.
       ---------------------------------------------------------------------
       Notes: This is the same as the regular ICA19 except that the magazine
              is bigger and it is also a machine pistol. This aspect makes
              it very inaccurate and chews through ammo quickly.

0=========0
| Shotguns \
0===============================================>

 These weapons are very powerful in close combat situations. However, they
 are very noisy and weak in medium to long range combat. The maximum ammo
 limit is 80 rounds.

   >>Bartoli 12G
     Tactical Bartoli 12G
     ********************
       Available: Paris (Regular).
                  Sapienza (Regular, Tactical).
                  Marrakesh (Tactical).
                  Bangkok (Tactical).
                  Colorado (Regular, Tactical).
       Magazine Capacity: 6 rounds.
       ---------------------------------------------------------------------
       Notes: These are basic Shotguns that are carried by some Guards but
              can also be found laying around.

   >>Enram HV
     ********
       Available: Paris.
       Magazine Capacity: 10 rounds.
       ---------------------------------------------------------------------
       Notes: This has the same power and range as the Bartoli 12G but can
              carry four extra rounds in its clip.

   >>Enram HV (Model 2)
     ******************
       Available: Sapienza Mastery Level 15.
       Magazine Capacity: 10 rounds.
       ---------------------------------------------------------------------
       Notes: This version can fire a bit faster and reloads faster too.

   >>Enram HV (Model 3)
     ******************
       Available: Bangkok Mastery Level 10.
       Magazine Capacity: 10 rounds.
       ---------------------------------------------------------------------
       Notes: This version is the same as the first model but is silenced.

0=================0
| Sub-Machine Guns \
0===============================================>

 These weapons fire in three-round bursts but are less powerful than their
 larger brethren. They have a 25-round clip with a maximum ammo limit of 125
 rounds.

   >>HX-10
     *****
       Available: Paris.
                  Sapienza.
                  Marrakesh.
                  Colorado.
                  Hokkaido.
       ---------------------------------------------------------------------
       Notes: This is a standard SMG that can be found during a mission and
              carried by multiple Guards.

   >>HX-7
     ****
       Available: Colorado.
                  Hokkaido.
       ---------------------------------------------------------------------
       Notes: This is another standard SMG and looks slightly different than
              the HX-10.

   >>TAC-SMG
     *******
       Available: Beginning.
       ---------------------------------------------------------------------
       Notes: This is another standard SMG that is noisy and with medium
              range.

   >>TAC-SMG (Silenced)
     ******************
       Available: Paris Mastery Level 15.
       ---------------------------------------------------------------------
       Notes: This is the same as the regular TAC-SMG but it has a longer
              barrel and with a faster rate of fire. This longer barrel also
              makes it Silenced. But this also makes it less powerful.

   >>TAC-SMG Covert
     **************
       Available: Complete 10 Escalation Contracts.
       ---------------------------------------------------------------------
       Notes: This is a version that is camouflaged. It is supposed to be
              more powerful but it is pretty weak. I've pumped multiple
              rounds point blank into people with little effect. You pretty
              much have to get a headshot to put someone down quickly.

0===============0
| Assault Rifles \
0===============================================>

 These large machine guns are useful in medium to long distance firefights.
 With one exception they have three-shot bursts and have a 30-round clip
 with a maximum ammo limit of 120 rounds plus the ability to empty the
 entire clip by holding down the Fire Button.

   >>TAC-4 AR Auto
     *************
       Available: Beginning.
       ---------------------------------------------------------------------
       Notes: This is a standard Assault Rifle that can kill quickly at
              close to medium range.

   >>Fusil G2
     Fusil G1-4
     **********
       Available: Paris (Fusil G2).
                  Marrakesh (Fusil G2, G1-4).
                  Bangkok (Fusil G2).
                  Colorado (Fusil G2, G1-4).
       ---------------------------------------------------------------------
       Notes: These are standard un-silenced Assault Rifles that many Guards
              carry. The only differences are gun noise and skins.

   >>Fusil G1-4/C
     ************
       Available: Marrakesh.
                  Colorado.
       ---------------------------------------------------------------------
       Notes: This is a version of the Fusil that is missing the rifle
              stock. It also fires a little faster then the regular Fusils.

   >>TAC-4 AR Stealth
     ****************
       Available: Marrakesh Mastery Level 20.
       ---------------------------------------------------------------------
       Notes: This is the same as the regular TAC-4 AR Auto but is silenced.
              Another variant, the TAC-4 AR Desert, earned by completing the
              [Master Fortune Teller] Challenge, is the exact same weapon
              but has a camouflaged skin.

   >>RS-15
     *****
       Available: Colorado Mastery Level 10.
       ---------------------------------------------------------------------
       Notes: This looks similar to the Fusil but is silenced. However, it
              also has more of a kickback than the other rifles so, if you
              try to fire multiple rounds at once, your sight will be kicked
              up more making it harder to aim. As a result this weapon is
              best used with the standard three-shot burst.

   >>TAC-4 S/A
     *********
       Available: Colorado Mastery Level 20.
       ---------------------------------------------------------------------
       Notes: This is one of the best Assault Rifles in the game so far. It
              is a single shot silenced Rifle that has the same range and
              damage as a Silverballer. As a matter of fact it is almost
              exactly like the Silverballer except that it carries a lot
              more ammo and has a larger clip.

   >>TAC-4 S/A Jungle
     ****************
       Available: Complete the [King of the Crop] Challenge (Colorado).
       ---------------------------------------------------------------------
       Notes: This is pretty much the same as the above but has a camouflage
              skin. However, it doesn't have the Steady Aim feature that the
              regular version has.

0==============0
| Sniper Rifles \
0===============================================>

 These weapons are used to kill people from long distance. They are best
 used when way out of sight distance so you don't get discovered when taking
 down someone.

   >>Jaeger 7
     Jaeger 7 Covert
     ***************
       Available: Paris Mastery Level 5.
                  [Master Sniper] Challenge (Sapienza - Covert version).
       Magazine Capacity: 6 rounds.
       ---------------------------------------------------------------------
       Notes: This is a rifle with a one-level scope. It does not zoom so it
              may be hard to aim at very long distances. At any range a
              headshot is lethal but hitting any other body part you may as
              well be using a BB Gun. The reason for that is because it is
              silenced which makes it weaker.

              The only difference between the regular and covert versions is
              the weapon skin.

   >>Jaeger 7 "Tiger"
     ****************
       Available: Bangkok Mastery Level 15.
       Magazine Capacity: 8 rounds.
       ---------------------------------------------------------------------
       Notes: This is the same as the regular Jaeger 7 but has an extended
              magazine and an increased rate of fire.

   >>Jaeger 7 Lancer
     ***************
       Available: Sapienza Mastery Level 20.
       Magazine Capacity: 6 rounds.
       ---------------------------------------------------------------------
       Notes: This is a rifle with a two-level scope and armor piercing
              capability. This means that you can also shoot through
              multiple people and will kill in one shot if hit in the chest
              and abdomen. However, this rifle is un-silenced and sounds
              like a cannon when you use it thus negating most of its
              positives.

   >>Sieger 300
     Sieger 300 Advanced
     *******************
       Available: Hokkaido Mastery Level 20.
                  Colorado (Professional) Mastery Level 10.
       Magazine Capacity: 6 rounds.
       ---------------------------------------------------------------------
       Notes: This is based on the Walther WA2000 Sniper and is regarded as
              the signature Sniper Rifle of the "Hitman" games. It has a
              three-level zoom and, most importantly, it is silenced.

              The only difference between the standard and Advanced version
              is that when you use the Advanced and zoom in on someone the
              song "Ave Maria" will play.

   >>Sieger 300 Ghost
     ****************
       Available: Completion of The Cheveyo Calibration Escalation Contract
                  (Game of the Year Edition).
       Magazine Capacity: 6 rounds.
       ---------------------------------------------------------------------
       Notes: This is an advanced version of the regular Sieger 300. It has
              improved marksman abilities and a four level zoom. Easily the
              best of all the Sniper Rifles in the game.

0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Explosives |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

These devices can be used to quickly clear an area of enemies and serve as a
distraction.

0==================0
| Remote Explosives \
0===============================================>

 These are explosive devices that can be placed or dropped and detonated at
 will. They can also be used to safely lure Guards to Weapon Boxes if
 discovered.

   >>ICA Remote Explosive
     ********************
       Available: Paris (and at Paris Mastery Level 20).
                  Sapienza.
                  Marrakesh.
       ---------------------------------------------------------------------
       Notes: This is a general purpose mine. You can walk around with the
              mine out without causing suspicion if you are properly
              disguised.

              It is important to note that if the mine is found and picked
              up you will not be able to detonate it as the Detonator cannot
              either be brought out or activated if it is. However, it will
              be taken to a Weapons Box where you can pick it back up and
              activate it again.

   >>The Pale Duck
     *************
       Available: Pre-Order Bonus.
                  Steelbook Edition Bonus.
       ---------------------------------------------------------------------
       Notes: This variant of the Remote Explosive can be held out in the
              open because it looks like a harmless toy and is safer to use
              in this respect than the regular mine. If seen it will be
              picked by someone, Guard or Civilian.

              Unlike with the regular mine this explosive can be detonated
              while it is held by someone. In addition, the Pale Duck will
              *NOT* be taken to a Weapons Box. Thus the person carrying it
              in essence becomes a walking mine that can be detonated at
              your leisure. Can be useful for certain situations.

   >>Remote Explosive Duck
     *********************
       Available: Marrakesh Mastery Level 15
       ---------------------------------------------------------------------
       Notes: This works exactly the same as The Pale Duck except that it is
              unlocked through natural progression instead of a pre-order.

   >>Remote Breaching Charge
     ***********************
       Available: Sapienza Mastery Level 5.
       ---------------------------------------------------------------------
       Notes: This is an small explosive that is made to open doors with as
              little attention as possible. The blast will also destroy the
              lock in the process and will prevent the door from being
              closed again.

              Interestingly enough, even though it is an explosive, it won't
              hurt you 99% of the time if you Detonate it when next to it.
              You can even be standing on it and it won't hurt you when
              Detonated.

              You are given two to use so you can use it on more than one
              door. It is important to point out that when you use your
              first one then you will be holding the second Charge in
              addition to your Detonator so you must be hidden or wearing
              the correct Disguise to safely Detonate it.

              Some additional information on the Charges:

                --You can drop both Charges in different places and detonate
                  them both at the same time. You do not need to detonate
                  one before you can detonate the other.

                --The Charges can be used to trigger other explosives. This
                  tactic is commonly used in conjunction with Fire
                  Extinguishers to create Accidents.

                --Even though it is mostly harmless to you it can kill other
                  people without problem. This information is useful for
                  certain Escalation Contracts.

                --This is also a great weapon to toss near Guards to lure
                  them to Weapon Boxes to either get them out of the way for
                  awhile or to ambush them there.

   >>ICA Explosive Phone
     *******************
       Available: Bangkok Mastery Level 10.
       ---------------------------------------------------------------------
       Notes: This is a phone that has an explosive built in. You simply
              drop it and someone else will pick it up. Use the detonator at
              any time to ring the phone and get the person to answer. When
              the person presses the button to answer then the Phone will
              explode to kill them.

              Even more important is that this makes for a better lure than
              the ICA Remote Distraction Device as it is considered a "safe"
              item. You can have it in your hand at all times regardless of
              Disguise. Better, if you activate the Phone to lure a Civilian
              they will walk up to it to pick it up instead of running to a
              Guard when they see it.

              When you finally unlock this item this should be used instead
              of the Audio Distraction Devices if you need to use something
              other than Coins and Objects for luring.

              One very important thing to note if you're using it as a lure
              to Subdue someone: You can't allow the person to pick it up or
              they will answer the Phone and blow themselves up.

   >>Remote CX Demo Block
     *********************
       Available: Colorado Mastery Level 20.
       ---------------------------------------------------------------------
       Notes: Although it looks different than the ICA Remote Explosive it
              has the same power and works the same way.

   >>Napoleon Blownaparte
     ********************
       Available: Paris (Professional) Mastery Level 20.
       ---------------------------------------------------------------------
       Notes: Like The Pale Duck this explosive looks harmless. When placed
              then it will start to play music which will attract the
              attention of somebody who will then pick it up. You can then
              blow up that person at your leisure.

0=====================0
| Proximity Explosives \
0===============================================>

 These explosives can be placed or dropped just like with the remote mines.
 However, once primed, they will detonate when somebody else, even yourself,
 come near it.

   >>ICA Proximity Explosive
     ***********************
       Available: Beginning.
       ---------------------------------------------------------------------
       Notes: This is the standard ICA version of the proximity explosive.

   >>Proximity Explosive Duck
     ************************
       Available: Sapienza Mastery Level 20.
       ---------------------------------------------------------------------
       Notes: This works the same as the ICA Proximity Explosive but looks
              like a toy duck. It also makes noise which will attract nearby
              people thus making it a bit more flexible in usage than the
              ICA version.

   >>The Iconator
     ************
       Available: After completion of the [Mission Mastery] Challenge for
                  The Icon Summer Bonus Mission (Sapienza).
       ---------------------------------------------------------------------
       Notes: This is another form of proximity explosive that works the
              same as the Proximity Explosive Duck.

   >>Proximity CX Demo Block
     ***********************
       Available: Marrakesh Mastery Level 20.
       ---------------------------------------------------------------------
       Notes: This has the same power as the other explosives but emits a
              single loud beep when primed which can attract somebody if
              placed close enough.

0==============0
| Miscellaneous \
0===============================================>

 There are also numerous explosive objects on a given map that can be used
 for elimination or distractions.

   >>Propane Flask
     *************
       These are small silver canisters that contain pressurized propane.
       You can pick them up and drop them near people without suspicion. It
       can be detonated with either an explosive or by being shot by a
       firearm (it will take two shots to detonate it though).

   >>Fire Extinguisher
     *****************
       These are red canisters that are normally attached to walls. They
       work similar to the Propane Flask but will detonate a few seconds
       after being shot instead of exploding instantly.

       One important thing to point out is that killing a Target with an
       Extinguisher explosion will count as an Accident which will allow you
       to get a clean score regardless of whether or not a body is found.
       This tactic is often used in Escalation Contracts.

   >>Gas Related Devices
     *******************
       There are some devices that use gas in one form or another and can be
       used to take down Targets or distract others:

         --Large Tanks
           ===========
             These are large canisters and can be made to leak by using a
             Wrench. Anybody that uses any flame near it will cause it to
             explode. It can also be made to explode by shooting twice at
             it.

         --Gas Heaters
           ===========
             These are metal umbrella-like devices that are usually found
             outdoors. Like with the Tanks you can make them leak with a
             Wrench. You can also make them leak with one shot then detonate
             it with another shot at the base. Killing Targets with this
             will count as an Accident.

         --Stove
           =====
             These can be found in Kitchens. You can make them leak with a
             Wrench but you cannot make them leak by shooting at it.

   >>Motor Vehicles
     **************
       You will also see many cars and motorcycles on the map. On the
       motorcycles you can cause a gasoline leak by using a Wrench. You can
       also cause them to leak by shooting at the gas tank. Shooting the
       gasoline pool will cause the vehicle to explode.

       You can cause cars to leak by either shooting the bottom rear or by
       shooting the gas cap. If there are multiple vehicles in close
       proximity then you can detonate them all at once with one shot to a
       leaked vehicle.

   >>Bag of Gunpowder
     ****************
       This can be found only in Sapienza and is used for the cannons at the
       Ruins. However, you can shoot them to cause an explosion that can
       kill, distract, or open locked doors. Even though it is an explosive
       you won't be suspicious when holding it or placing it.

   >>Explosive Compound
     ******************
       This is basically the Bag of Gunpowder that you found in Sapienza and
       is used the same way. However, this is unlocked at Hokkaido Mastery
       Level 15 and can be taken with you on any mission.

   >>Nitroglycerin
     *************
       This bottle of unstable explosive can only be found in Colorado. You
       can either shoot it or toss it like a Grenade to make it explode.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN31. Escalation Contracts                                              |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

New to the "Hitman" series is the Escalation Contract. These are five stage
contracts that provide additional challenge and replay value as well as
seeing how well you stack up against other players on the leaderboards. When
you begin an Escalation you are given a relatively simple objective. Usually
this is a person that you need to kill, sometimes in a specific Disguise.

When you complete the first stage then you can move onto the next one. You
are then given an another objective in addition to the one prior. These
objectives may include the following:

 --Additional Targets.
 --No Pacifications.
 --Completing the mission inside a specific time limit.
 --Guards and Civilians being able to see through most Disguises.
 --Hacking Laptops or opening Safes.
 --Additional Security Cameras.

As you complete each stage the Escalation will get progressively harder. If
you fail any of the objectives, such as killing a Target while wearing the
wrong Disguise, then you fail the mission.

When you successfully complete an Escalation you can earn 5,000 XP (assuming
that you haven't already maxed out your Mastery Level). You can also go and
reset the entire contract back to the first stage if you wish to do so. You
can also complete other Challenges while doing an Escalation.

Many of the strategies from the main missions can be used for Escalations.
There are also some detailed information exclusive to these missions:

0=======================0
| Practice Makes Perfect \
0===========================================================================0
| If you're having trouble with certain parts of an Escalation then go into |
| the Main Mission and practice it there where you can use both the Auto    |
| and Manual saves to try out different things and refine your approaches   |
| before going back.                                                        |
0===========================================================================0

0==========0
| Disguises \
0===========================================================================0
| Many times you will be tasked to eliminate a Target while wearing a       |
| specific Disguise. You must be wearing the correct Disguise when the      |
| Target dies regardless of method. This is not a problem when using a      |
| melee weapon, firearm, or explosive.                                      |
|                                                                           |
| However, this becomes a little tricky when using Poisons. You would think |
| that you need to Poison something while wearing the correct Disguise for  |
| the kill to count. But it doesn't work that way.                          |
|                                                                           |
| If you Poison something while wearing the correct Disguise but change     |
| into something else while waiting for the Target to ingest it and that    |
| Target dies while wearing this new Disguise then you will fail the        |
| mission. Conversely, this can also work to your advantage. You can Poison |
| something while in a safe Disguise then switch into the correct Disguise  |
| before the Poison is ingested.                                            |
0===========================================================================0

0================0
| Hacking Laptops \
0===========================================================================0
| As noted you will be hacking Laptops from time to time. You will be       |
| standing for twenty seconds while you perform the hack. You *CANNOT* be   |
| seen at all during these twenty seconds, regardless of Disguise. You can  |
| Abort the hack if you need to but if you restart the hack then you will   |
| have to start it again from the beginning.                                |
0===========================================================================0

0===============0
| Accident Kills \
0===========================================================================0
| Unlike with the Main Mission you can take Disguises from some of your     |
| Targets in an Escalation. If you Subdue somebody, take his Disguise, kill |
| him in an Accident, and have the body found then you will lose your No    |
| Bodies Found bonus. The reason being is that a dead naked body will       |
| always be considered a suspicious kill regardless of manner of death      |
| which will cause you to lose your bonus.                                  |
|                                                                           |
| If you wish to Accident kill your Target then do not take his clothes     |
| prior unless you can hide his body quickly upon death.                    |
0===========================================================================0

0==========================0
| Laser Tripwires and Mines \
0===========================================================================0
| One of the more annoying aspects of these Escalations is the inclusion of |
| these obstacles. The Tripwires and Mines turn many areas of the map into  |
| a dangerous maze. In order to get around them safely you need to have the |
| Mine Disarm Device. These Devices are only found in various places on the |
| map and usually require the use of the Lockpick to get it.                |
|                                                                           |
| In order for the Device to work you need to be holding it in your hand    |
| when travelling about. If you are not holding the Device when you go      |
| through one of these objects then you will die. So, whenever you use      |
| another object or weapon, it is important to switch back to the Device    |
| before you start moving again.                                            |
|                                                                           |
| It is also important to note that you cannot hold the Device when         |
| dragging a body. In addition, you cannot detonate the Mines from afar     |
| with weapons or objects - they will explode only if you walk through them |
| without the Device.                                                       |
0===========================================================================0

0==========================0
| Rapid Elimination Streaks \
0===========================================================================0
| Some of these Escalations have this particular requirement. What you have |
| to do is when you kill your first Target then you need to kill the next   |
| one within a set time or you will fail the mission. If there is a third   |
| Target then you need to kill him within a set time after you kill the     |
| second Target.                                                            |
|                                                                           |
| This makes for an interesting twist on things as you need to find a way   |
| to get this done.                                                         |
0===========================================================================0

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN32. Professional Difficulty                                           |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

This difficulty mode was introduced with the Hokkaido chapter in January
2017. This puts a new spin on each of the chapters adding new life in the
game. This mode only affects the main story and not Escalations. Below is a
breakdown of things:

0===========0
| Challenges \
0==================================================>

 There are twenty Challenges per chapter - all of them Assassinations, no
 Discovery or Feats. Five of the Challenges are common to all chapters:
 [Silent Assassin], [Silent Assassin, Suit Only], [Suit Only], [Sniper
 Assassin], and [No Evidence]. The other fifteen are taken from ones done in
 Normal Difficulty.

 Even though these are supposed to be harder they are really not that hard.
 They work more or less the same as in Normal Difficulty but with extra
 steps. Even so it is best to get Mastery Level 20 in all chapters to unlock
 all weapons and items before doing any of these Challenges.

0===============0
| XP and Mastery \
0==================================================>

 All Challenges are 5,000 XP and you need 10,000 XP to move up to the next
 Level. There are ten Mastery Levels and they pertain to the opening of
 Starting Points and Agency Pickups. You do not unlock new items and weapons
 as you progress but you will get one when you reach Level 10.

0============================0
| Enforcers, Guards, and NPCs \
0==================================================>

 There will be more Enforcers for each Disguise and they are way more
 receptive than in Normal Difficulty. Running past them, even when they
 can't see you, will attract their attention. Therefore, you need to walk
 past them when you get close.

 Some areas will have more Guards but, since the game can't add any more
 people on the map, they will be taken from different areas. Non-Enforcer
 NPCs are more receptive and have a greater spotting range than in Normal
 Difficulty.

0==========0
| Disguises \
0==================================================>

 With a few exceptions there will be no Disguises just laying around for you
 to pick up. You need to take them from somebody. However, it must be a
 Subdue or a clean kill. If you kill someone with a gun or sharp object then
 the blood will ruin the Disguise and you can't use it.

0========0
| Cameras \
0==================================================>

 There will be more Cameras and the Recorders will be guarded. In addition,
 the Cameras serve as Enforcers. If you are in the wrong Disguise or you
 attack someone and you are seen by them then you are Spotted and Guards
 will come to you. Shooting a Camera will generally cause a Guard to come to
 investigate the broken unit. Outside of these changes the Cameras work the
 same as before.

0==================0
| Weapons and Items \
0==================================================>

 Any weapon that you bring in from your collection is considered either
 Suspicious or Illegal regardless of Disguise and cannot be out in the open.
 The only weapons that you can carry out are those already found on the map
 such as the Bartoli and Fusil for example.

 Many items are also considered either Suspicious or Illegal. For example,
 the Fire Extinguisher is considered Suspicious regardless of Disguise.
 Another example is that if you have the Kitchen Knife out as a Guard then
 that is considered Illegal but if you are a Chef then it is not. Therefore,
 which Disguise you wear determines which items are Illegal or Suspicious.

 In addition, some items found laying around at Normal Difficulty may be
 removed. For example, there is no Emetic Rat Poison to be found laying
 around on the Paris map on Professional Difficulty.

 However, some items, mostly Keys, are carried by others. For example, in
 Paris, one of the Chefs carries some Emetic Rat Poison so Subduing him will
 allow you to get some instead of bringing in your Emetic Poison Vial.

0===========0
| Game Saves \
0==================================================>

 You are only allowed one save during a run-through - there are no
 autosaves.

0=======0
| Combat \
0==================================================>

 Guards can kill you way more easily than in Normal Difficulty in that they
 require fewer shots to down you and it takes much longer to recover when
 hit.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN33. Scoring                                                           |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

When you complete a mission then you will get a Debriefing and see your
score. The first thing you will see is how many XP you have gained and how
far up the Mastery Levels you acquired in your run-through. The second screen
will show your overall score and it is broken down by the following:

0===========================================================================0
| Rating           | This can go from zero to five "stars". A five-star     |
|                  | rating is the coveted Silent Assassin rating.          |
|------------------+--------------------------------------------------------|
| Objectives       | You will get 20,000 points for successfully completing |
| Completed        | the mission objectives. This is automatic since you    |
|                  | need to successfully finish the mission in order to    |
|                  | get a score.                                           |
|------------------+--------------------------------------------------------|
| Never Spotted    | You will get 20,000 points for not being Spotted at    |
|                  | all during the mission by somebody. You will lose this |
|                  | bonus even if you kill the person who saw you. You     |
|                  | will also lose this bonus if you are seen by a Camera  |
|                  | but you can get it back if you destroy the Recorder    |
|                  | before the end of the mission.                         |
|------------------+--------------------------------------------------------|
| No Noticed Kills | You will get 20,000 points if your kills are           |
|                  | Unnoticed. An Unnoticed Kill is one where you kill     |
|                  | the Target in relative isolation or in an Accident. A  |
|                  | Noticed Kill if you kill your Target in a crowded area |
|                  | in a suspicious manner.                                |
|------------------+--------------------------------------------------------|
| No Bodies Found  | You will get 20,000 points if the bodies are not found |
|                  | but Accident kills are excluded. You may also get this |
|                  | bonus if bodies are found but the kill is Unnoticed.   |
|------------------+--------------------------------------------------------|
| No Recordings    | You will get 20,000 points if you were not recorded by |
|                  | the Security Cameras. If you were seen then destroying |
|                  | the Recorder will restore this bonus.                  |
|------------------+--------------------------------------------------------|
| Non-Target Kill  | 5,000 points will be subtracted for each non-Target    |
| Penalty          | person you kill.                                       |
|------------------+--------------------------------------------------------|
| Time Bonus       | The quicker you get through the mission, the more      |
|                  | points you get. As a result this system rewards speed  |
|                  | runners who try to get through a mission as quickly as |
|                  | possible.                                              |
0===========================================================================0

All of these factors combine to provide your Total Score. You can also check
the Leaderboards to see how you compare against others from around the world.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN34. Accomplishments                                                   |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

For each chapter I will list all of the Accomplishments that can be acquired
for the Xbox One and PS4 versions of "Hitman".

Now, for the sake of terminology and to lessen confusion within this guide,
Accomplishments are what are known as Achievements on the Xbox One and PC
versions and Trophies on the PS4 version. To those who do not know,
Achievements and Trophies can be considered a different kind of scoring
system.

Each Xbox One game has 1000 Achievement Points that can be obtained. In
addition, the PS4 Trophies are split into Bronze, Silver, Gold, and Platinum
classes.

Some Accomplishments can be acquired by simply playing through the game.
Others can be obtained by doing certain objectives outside of normal
gameplay. To many gamers this adds to the replay value of each game and gives
them bragging rights on Xbox Live or PlayStation Network where these scores
are posted.

One annoyance to Accomplishments is that, depending on the game, they are
split between Single Player and Multiplayer modes. So, if you do not have the
necessary connections to get on-line, then you most likely cannot get into
multiplayer matches to obtain the Multiplayer Accomplishments.

Even though "Hitman" doesn't have a true multiplayer mode you do have to go
online for Contracts Mode.

The Accomplishments listed are broken down into Visible Single Player and
Secret Single Player sections.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN35. Chapter Breakdown                                                 |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Each chapter is broken into multiple parts:

0=================0
| General Overview \
0=======================================================>

 An overview of the mission.

0=====================0
| Accomplishments List \
0=======================================================>

 This is a listing of the Accomplishments available in the chapter for the
 PS4 and Xbox One versions of the game.

0===============0
| General Layout \
0=======================================================>

 This is the general layout of the mission map and includes a more detailed
 layout which includes where important items are located.

0===============0
| Mastery Levels \
0=======================================================>

 This goes over the Mastery Levels for the chapter and what you can unlock.
 This does not apply to the ICA Facility Chapter.

0===================0
| Cast of Characters \
0=======================================================>

 This goes over the important and minor characters you will be dealing with
 in the mission along with patrol patterns.

0==========0
| Disguises \
0=======================================================>

 This goes over the Disguises available in the mission along with their
 usefulness.

0===========0
| Challenges \
0=======================================================>
</pre><pre id="faqspan-4">
 This goes over the Challenges for the chapter and in as much detail as
 possible. They are broken down into sections:

   >>Assassination
     *************
       You could say that this is the main walkthrough of the game. This
       goes over all of the main Assassination Challenges and some of the
       Discovery and Feats Challenges are combined into some of them.

       These are done in a certain order to facilitate faster Mastery Level
       progression and are designed to be complete run-throughs. In
       addition, the first half of Challenges are paired in a certain way to
       match the same pairing later on in Professional Difficulty.

   >>Discovery
     *********
       This goes over any Discovery Challenges not covered in the
       Assassination Challenges sub-chapter.

   >>Feats
     *****
       This goes over any Feats Challenges not covered in the Assassination
       Challenges sub-chapter. This does not include the Escalation
       Contracts Challenges.

   >>Special
     *******
       This goes over Challenges related to special conditions such as the
       use of the Vampire Magician Disguise (Paris) or the Fortune Teller
       Disguise (Marrakesh).

   >>The Challenge Run
     *****************
       Each main chapter has a Challenge Run where I go over how to get as
       many Challenges as possible in one run at the very beginning of the
       chapter. There are four rules:

       One, it involves your basic items and starting points that are
       available at the beginning of the chapter. Any items you have
       unlocked from the previous chapter can be used.

       Second, it involves acquiring the [Chameleon] challenge. This means
       safely acquiring all Disguises.

       Third, it involves using only one Kill Challenge per Target. The run
       is a "single line" path does not use any game saves along the way to
       create branches to acquire multiple Kill Challenges. The only time
       game saves are used are to acquire specific tricky Challenges. You
       can use the auto saves to redo something if you screw up.

       Fourth, this run is meant to complete all Opportunities or as many of
       them as possible.

       And lastly, it is a complete Silent Assassin run from beginning to
       end. Challenges that involve Non-Target kills or bodies found cannot
       be done.

0=================0
| The Sarajevo Six \
0=======================================================>

 Available only on the PS4 version this sub-chapter goes over the one member
 that appears in the chapter. This does not apply to the ICA Facility
 chapter.

0=====================0
| Escalation Contracts \
0=======================================================>

 This goes over all of the Escalation Contracts available. More Escalations
 will be created by IOI over time.

0========================0
| Professional Difficulty \
0=======================================================>

 Everything in this sub-chapter are broken down in this fashion:

   >>Item and Weapon Locations
     *************************
       After noting the changes of this Difficulty for that chapter is the
       listing of all items found on the map. The majority of items are the
       same as in Normal Difficulty but there will be some differences. I
       only list the items and without the floor description.

   >>Mastery Levels
     **************
       This lists all ten Mastery Levels for this Difficulty.

   >>Disguises
     *********
       This lists all of the Disguises for this difficulty. Only the
       differences in Enforcers and acquisition between Normal and
       Professional difficulty are listed.

   >>Additional Notes
     ****************
       This goes over any additional info for this Difficulty, generally the
       Security Cameras.

   >>Assassination Strategies
     ************************
       This lists all of the strategies for this Difficulty and are more
       streamlined than in Normal Difficulty.

With that explained, I will now finally move on to the story.....

 /==++====++==\                                             /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >HTM2. Prologue - ICA Facility                                            |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
 \==++====++==/                                             \==++====++==/

The year: 1999.

47 arrives at a large facility far away from civilization. This building
belongs to the ICA and this is where he will meet his handler, Diana
Burnwood. Here he will tested to see if he can become a good field agent for
the shadowy organization.

In this chapter you will be doing test scenarios designed to help you learn
how things work in this game. This will also include a couple of easy
Escalation Contracts.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >ICF1. Accomplishments List                                               |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Listed in this section are the Accomplishments specific to this chapter of
the game.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Visible Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

 >>A New Profile
   *************
     Description: Complete a Featured Contract.
     Xbox Achievement Points: 15 GS.
     PlayStation Trophy Grade: Bronze.
     -----------------------------------------------------------------------
     Notes: This needs to be done in Contracts Mode.

 >>Chameleon
   *********
     Description: Change your disguise during The Final Test.
     Xbox Achievement Points: 10 GS.
     PlayStation Trophy Grade: Bronze.

 >>Cleared for Field Duty
   **********************
     Description: Complete The Final Test in the Prologue.
     Xbox Achievement Points: 15 GS.
     PlayStation Trophy Grade: Bronze.

 >>Contract Assassin
   *****************
     Description: Complete 10 Contracts.
     Xbox Achievement Points: 10 GS.
     PlayStation Trophy Grade: Bronze.
     -----------------------------------------------------------------------
     Notes: This needs to be done in Contracts Mode.

 >>Security Defeated
   *****************
     Description: Arrange matters so that a guard finds a discarded weapon
                  and moves it into the hangar.
     Xbox Achievement Points: 10 GS.
     PlayStation Trophy Grade: Bronze.
     -----------------------------------------------------------------------
     Notes: This is done in The Final Test.

 >>Seizing the Opportunity
   ***********************
     Description: Complete any Opportunity in The Final Test.
     Xbox Achievement Points: 15 GS.
     PlayStation Trophy Grade: Bronze.
     -----------------------------------------------------------------------
     Notes: You need to complete any of the following Opportunities:

              --Final Terms                --Safe Conduct
              --Safety First               --To Fallen Comrades

 >>Silent Assassin
   ***************
     Description: Complete The Final Test unspotted. Kill only Jasper
                  Knight, ensuring his body is not found.
     Xbox Achievement Points: 30 GS.
     PlayStation Trophy Grade: Silver.

 >>The Creative Assassin
   *********************
     Description: Complete the Contract Creation tutorial.
     Xbox Achievement Points: 15 GS.
     PlayStation Trophy Grade: Bronze.

 >>The Result of Previous Training
   *******************************
     Description: Complete Freeform Training in the Prologue.
     Xbox Achievement Points: 15 GS.
     PlayStation Trophy Grade: Bronze.

 >>Tools of the Trade
   ******************
     Description: Assassinate Targets with Ballistic, Accident and Explosion
                  Kills.
     Xbox Achievement Points: 30 GS.
     PlayStation Trophy Grade: Silver.

 >>Top of the Class
   ****************
     Description: Set the high score on a Contract.
     Xbox Achievement Points: 15 GS.
     PlayStation Trophy Grade: Bronze.
     -----------------------------------------------------------------------
     Notes: The best way to do this is to create a simple Contract. Play it
            through the first time but get a low score (leave bodies out,
            kill Non-Targets) to set score. Then play through it a second
            time to get a better score which should get you the
            Accomplishment.

 >>Training Escalated
   ******************
     Description: Complete Level 5 of an Escalation Contract set in the ICA
                  Facility.
     Xbox Achievement Points: 30 GS.
     PlayStation Trophy Grade: Silver.

 >>Unseen Assassin
   ***************
     Description: Assassinate a Target without getting Spotted.
     Xbox Achievement Points: 15 GS.
     PlayStation Trophy Grade: Bronze.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Secret Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

 >>Defection Deterred
   ******************
     Description: Arrange matters so that the KGB colonel kills Jasper
                  Knight.
     Xbox Achievement Points: 15 GS.
     PlayStation Trophy Grade: Bronze.

 >>K-36D
   *****
     Description: Assassinate Jasper Knight with a sabotaged ejector seat.
     Xbox Achievement Points: 15 GS.
     PlayStation Trophy Grade: Bronze.

 >>Shhhh
   *****
     Description: Pacify any individual.
     Xbox Achievement Points: 15 GS.
     PlayStation Trophy Grade: Bronze.

 >>Unexpected Guest
   ****************
     Description: Disguise yourself as Mr. Norfolk and assassinate Kalvin
                  Ritter.
     Xbox Achievement Points: 30 GS.
     PlayStation Trophy Grade: Silver.

 0================================0
/ ICA Facility \+++++++++++++++++++\
0==========================================================================\
| >ICA2. The Night Thief                                                    +
0==========================================================================/

47's first training mission is a recreation of a scenario in Sydney,
Australia. Here a yacht belonging to a long time art thief, Calvin Ritter, is
docked. As he is throwing a large party he was assassinated by an ICA Agent.
47 is to repeat the scenario as part of his testing.

The ship and docking area is a crudely built set and filled with training
operatives. Although you can kill people you won't actually do any harm since
this is a simulation. There are also simulated exits represented by large
buttons stationed near specific vehicles.

The very first time you do this you will be doing Guided Training where you
will be told to do specific things to complete the mission. After that then
you will do Freeform Training where you are allowed to be creative and do the
Challenges related to this area.

  0=+=+=+=+=+=+=+=0
 / The Night Thief \
/+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >TNF1. General Layout                                                     0
\+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                                       \ The Night Thief /
                                                        0=+=+=+=+=+=+=+=0

 **IMPORTANT: For mapping purposes within this section of the guide north is
              the top of the screen. The Compass has north pointed at 90
              degrees right. Therefore you should turn it off to prevent
              confusion.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

The Yacht is a four level ship. The Dock and Deck 0 area take up the most
space. The two decks above Deck 0 contain multiple areas where guests are
enjoying themselves. The top deck, Deck 3, has the Helipad and Bridge.

0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Detailed Map |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Here I will go over in detail each floor and where you can find useful
objects:

0================0
| Dock and Deck 0 \
0===========================================================================>

 For the Dock itself there is a Garage at the northwest corner of the Map
 and the Red Car (Exit Point) to the south. To the east of the Car is the
 Pier that runs along the south end of the Yacht.

 For Deck 0 there is the Loading Bay and North Storage Room at the north
 end. In the center is the East and West Bunk Rooms, East and West Hallways,
 and the main Engine Room. To the south is the South Storage Room and Lower
 Sundeck.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Coin x 3             | On the bench near where you start.                 |
| Lockpick             |                                                    |
| ICA Remote Explosive |                                                    |
|----------------------+----------------------------------------------------|
| Fusil G2             | On the benches in the room next to where you       |
| Bartoli 12R          | start.                                             |
|----------------------+----------------------------------------------------|
| Mechanic Disguise    | At the northwest corner of the Garage.             |
|----------------------+----------------------------------------------------|
| Emetic Rat Poison    | On the stack of wood in the North Storage Room.    |
|----------------------+----------------------------------------------------|
| Yacht Crew Disguise  | On the chair at the north end of the East Bunk     |
|                      | Room.                                              |
|----------------------+----------------------------------------------------|
| Fire Extinguisher    | --Near the Loading Bay entrance.                   |
|                      | --At the southwest corner inside the Engine Room.  |
|                      | --On the wall near the stairs at the south end of  |
|                      |   the East Hallway.                                |
|----------------------+----------------------------------------------------|
| Wrench               | On the shelving in the center of the South Storage |
|                      | room.                                              |
|----------------------+----------------------------------------------------|
| Crowbar              | --On the shelving in the center of the South       |
|                      |   Storage room.                                    |
|                      | --On the stack of crates on the Pier at the south  |
|                      |   end of the Yacht.                                |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=======0
| Deck 1 \
0===========================================================================>

 The Pool and North Guest Area is to the north. The Kitchen, Bar, and South
 Guest Area is to the south. There are two north-south hallways (East and
 West) that run along the center.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Wrench            | At the south end of the center table inside the       |
|                   | Kitchen.                                              |
|-------------------+-------------------------------------------------------|
| Hammer            | On the cabinet at the east side inside the Kitchen.   |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --On the wall at the north end of the East Hallway    |
|                   |   leading to the North Guest Area.                    |
|                   | --By the Mens Restroom near the center of the deck.   |
|                   | --On the wall near the northeast door inside the      |
|                   |   Kitchen.                                            |
|                   | --On the wall at the south end of the East Hallway    |
|                   |   near the Bar.                                       |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=======0
| Deck 2 \
0===========================================================================>

 There is Ritter's Office to the north, the Restroom in the center, and the
 Guest Area to the south.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Bust              | On the stack of crates near the center of the deck.   |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --On the wall near the Restroom.                      |
|                   | --On the floor at the southwest corner of the inner   |
|                   |   section of the Guest Area.                          |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=======0
| Deck 3 \
0===========================================================================>

 This is where the Helipad and Bridge are located.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Fire Extinguisher | By the door to the Bridge.                            |
|-------------------+-------------------------------------------------------|
| Crowbar           | On the main navigation console.                       |
0===========================================================================0

  0=+=+=+=+=+=+=+=0
 / The Night Thief \
/+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >TNF2. Cast of Characters                                                 0
\+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                                       \ The Night Thief /
                                                        0=+=+=+=+=+=+=+=0

Here I will go over the major and minor characters you will be dealing with
during this part of the chapter:

0==============0
| Calvin Ritter \
0===========================================================================0
| Calvin is your Target and is a retired art thief. However, he is          |
| recruiting people to continue his work. He will go to the Bar area first  |
| to relay instructions to the bartender then heads to the second deck      |
| Guest Area where he will stay until his client, Terry Norfolk, shows up.  |
0===========================================================================0

0==============0
| Terry Norfolk \
0===========================================================================0
| Terry is Calvin's client. He will be at the Dock area for a while then go |
| onto the Yacht. He will drink for awhile at the Bar then go up to Calvin  |
| who will lead him to his Office.                                          |
0===========================================================================0

  0=+=+=+=+=+=+=+=0
 / The Night Thief \
/+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >TNF3. Disguises                                                          0
\+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                                       \ The Night Thief /
                                                        0=+=+=+=+=+=+=+=0

0==============0
| Training Gear \
0===========================================================================0
| This is your basic outfit and you can only go around some of the Dock     |
| area.                                                                     |
0===========================================================================0

0=========0
| Mechanic \
0===========================================================================0
| This Disguise will only allow you access to Deck 0 and 1. You cannot go   |
| up to the other two decks. The only Enforcers to worry about are a couple |
| of other Mechanics.                                                       |
0===========================================================================0

0===============0
| Yacht Security \
0===========================================================================0
| This Disguise allows you to go on all decks and with little problem. Only |
| a handful of Guards are Enforcers to you.                                 |
0===========================================================================0

0===========0
| Yacht Crew \
0===========================================================================0
| This Disguise allows you to go on all decks. The only Enforcers are       |
| Calvin, one guy at the bottom of the ramp, and a Guard on Deck 0. This    |
| Disguise will also allow you to Poison drinks without suspicion.          |
0===========================================================================0

0==============0
| Terry Norfolk \
0===========================================================================0
| This Disguise will allow you to go on all decks except Deck 0. This will  |
| also allow you to approach Calvin so he can lead you to his Office.       |
0===========================================================================0

  0=+=+=+=+=+=+=+=0
 / The Night Thief \
/+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >TNF4. Challenges                                                         0
\+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                                       \ The Night Thief /
                                                        0=+=+=+=+=+=+=+=0

This is the list of Challenges for this part of the chapter.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===============================0
| Multiple Challenge Walkthrough \
0===========================================================================>

 This run-through is designed to get you as many Challenges as possible - in
 this case, nine.

 To start, go to the gate for the Garage and pick it open. Go just inside
 and, while staying out of view, shoot the truck that is between you and the
 ramp. This should lure one of the Guards to it. As he is finishing
 investigating then toss the Remote Explosive in the fence corner just
 southeast of your position. This should lure him to it.

 As he goes to pick it up then Subdue him, drag him behind the building,
 take his Disguise, and pick up his Pistol and the Explosive. Place the
 Guard's Pistol on the ground between the fence and the truck. Toss a Coin
 so it lands near the truck to lure the other Guard. As he approaches the
 truck then he should see the Pistol and take it onto the Yacht.

 After this then go onto the Yacht through the Loading Bay entrance. Next,
 go into the North Storage Room to grab the Rat Poison then to the East Bunk
 Room to find and wear the Yacht Crew Disguise. Run to the South Storage
 Room while avoiding the Enforcer. East of this room is an open deck area.
 Here you can find a Generator and with a Guard just north of it. Simply
 shoot it with your Silenced Pistol to make him go to it.

 Go up to the Bar and Poison the glass on the counter. Norfolk will
 eventually drink from the glass, get sick, and head to the women's
 restroom. Follow him in, Subdue him, dump his body in the nearby Closet,
 and take his Disguise.

 Go up to Deck 2 to meet with Calvin who will take you to his Office. Get
 behind and Garrote him then dump his body in the Closet in the small
 bedroom in the center of the Office. This should also get you the
 {Unexpected Guest} Accomplishment. After this then go to the Helipad to
 leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Spare Change
     ************
       For this you need to throw a Coin to create a distraction.

   >>Something Out of Place
     **********************
       For this you need to have a Guard find a weapon.

   >>Security Bypassed
     *****************
       For this you need to board the Yacht disguised as Yacht Security.

   >>Store Securely
     **************
       For this you need to acquire the Rat Poison.

   >>Join the Crew
     *************
       For this you need to wear the Yacht Crew Disguise.

   >>Over Here...
     ************
       For this you need to distract a Guard using a Generator.

   >>The Private Meeting
     *******************
       For this you need to Disguise yourself as Norfolk and meet with
       Calvin.

   >>Classic Hitman
     **************
       For this you need to kill Calvin by Garroting him.

   >>The Cleaner
     ***********
       For this you need to hide Calvin's body.

0=======0
| Ironic \
0===========================================================================>

 For this you need to kill Calvin by drowning him. To start, go to the
 Garage and Subdue the Mechanic for his Disguise. Go to Deck 0 to acquire
 the Rat Poison, acquire the Yacht Crew Disguise, and Blend In at the
 Mini-Bar near him. As he is talking to his girlfriend then go and Rat
 Poison his drink not far from you. He will eventually drink from the
 Poisoned glass after the conversation and get sick.

 When he enters the restroom then follow him in and Drown him to complete
 the Challenge.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing [Ironic] you should also complete the following Challenges in the
 process:

   >>Not for Human Consumption
     *************************
       For this you need to Rat Poison Calvin.

 Plus this other Challenge:

   --Store Securely

0===========================0
| Pay That Stuntman a Bonus! \
0===========================================================================>

 You need to kill Calvin with the ICA Remote Explosive. Grab the Explosive
 off the bench at the start and get the Yacht Crew Disguise. Sneak into
 Ritter's Office through an open window at the west side. Place the
 Explosive at the end of the desk near the computer. Get back out and hang
 near the window. When Calvin and Terry come in later then detonate the
 Explosive when Calvin is at the computer.

0=================================0
| Only Use in Emergency Situations \
0===========================================================================>

 You need to kill Calvin by dropping a Life Raft on him. Get the Yacht Crew
 Disguise and go up to the Helipad. Subdue the Guard up here and grab the
 Crowbar from the Bridge. Go to the Life Raft near Calvin's position and,
 when he stops to drink, drop the Raft on him to complete the Challenge.

  0=+=+=+=+=+=+=+=0
 / The Night Thief \
/+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >TNF5. Escalation Contracts                                               0
\+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                                       \ The Night Thief /
                                                        0=+=+=+=+=+=+=+=0

There is only one Escalation for this part of the chapter:

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. The Einarsson Inception |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Evan Holden with the Kitchen Knife while wearing the Yacht
   Security Disguise.

 >>The Plan
   ********
     Evan is on Deck 0 patrolling the stairs. You do not have the Lockpick
     to use so you have to go through the Loading Bay to enter the Yacht.

     Jump through the window into the Garage and Subdue the Mechanic for his
     Disguise. Go up to Deck 1 and enter the Kitchen. Subdue the Crew member
     here and dump the body in the Container. Get the Kitchen Knife from the
     center table and leave. It should be noted that the Kitchen Knife is
     only for this Escalation.

     Go back down to Deck 0 and find the Generator. The Guard that is
     stationed here should be standing near it. Get behind and Subdue him
     then put his body in the nearby Closet. Take his Disguise and get
     behind Evan. Kill him with the Knife, put his body in the Closet, and
     leave the mission via the small boat at the back of the Yacht.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Additional Security Cameras are present. If recorded then delete the
   evidence within two minutes.

 >>The Plan
   ********
     Do the same as in Level One but shoot the Recorder after you get the
     Yacht Security Disguise.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Eliminate Terry Norfolk with any method while wearing the Yacht Crew
   Disguise.

 >>The Plan
   ********
     While Rat Poisoning him and ambushing him is one of the better methods
     it takes a long time for him to come onto the Yacht. This is a faster
     method to doing it and is also something you will need to do later on.
     This is designed not only for this Level but for the remaining two
     Levels afterwards.

     When you start then go to the tree just northeast of your starting
     position. Crouch and look towards the Yacht. You should see a dark blue
     car. Near it is a short wall. Take out your Coins and aim at the rear
     of this car but aim the arc so that the Coin lands at the base of the
     wall. This should lure Terry to it.

     As he is going to it then go to the north side of the tree and look
     south. As he picks up the first Coin then aim at the rear of the Red
     Car and toss another Coin as far as you can to lure him there. As he
     goes to that Coin then go back to your starting position. As he picks
     up that Coin then toss another one so that it lands in front of the
     Car.

     As he goes there then get up behind him and Subdue him at the front of
     the car and leave him there.

     After that then proceed to acquiring the Mechanic Disguise and running
     up to the Kitchen, Subduing the Crew there, take his Disguise, and
     acquiring the Knife and a Hammer. Go down to the South Storage Room
     while avoiding Evan. Go through the southwest door and loop around to
     the standing Guard and quickly knock him out with the Hammer for his
     Disguise. Kill Evan and destroy the Recorder.

     Re-acquire the Yacht Crew Disguise then run to the gate at the
     southwest corner of the Yacht and grab the Crowbar nearby. Use it to
     open the gate and run to Terry. Shoot him in the head and run to the
     Red Car to leave the mission.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --All Yacht Security see through Yacht Security and Yacht Crew Disguises.

 >>The Plan
   ********
     Do the same as in Level Three.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --Complete the mission within five minutes.

 >>The Plan
   ********
     Do the same as in Level Three.

 0================================0
/ ICA Facility \+++++++++++++++++++\
0==========================================================================\
| >ICA3. The Final Test                                                     +
0==========================================================================/

This scenario recreates a 1979 event in which Training Director Erich Soders
took down a chessmaster/spy at a Cuban air base. Your goal is to do the same.
However, Diana warns 47 that Soders has placed additional Guards that were
not part of the original scenario. Soders feels that 47 is a threat due to
lack of "pressure points" and wants him to fail thus the additional security.

Diana has decided to take matters into her own hands and evened the odds to
help 47.

  0=+=+=+=+=+=+=+0
 / The Final Test \
/+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >FNT1. General Layout                                                     0
\+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                                        \ The Final Test /
                                                         0+=+=+=+=+=+=+=0

 **IMPORTANT: For mapping directions within this section north is the top of
              the screen. The Compass has north pointed at 90 degrees right.
              Therefore you should turn it off to prevent confusion.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

The Hangar area is larger than the Dock area of the previous scenario. The
Hangar itself has three levels and has multiple storerooms and offices.

0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Detailed Map |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Here I will go over in detail each floor and where you can find useful
objects:

 This area encompasses all of the outside area around the Hangar. There is
 the South Guard Shack near where you start and another one to the west for
 the Loading Area (Loading Area Shack). Between the South Guard Shack and
 the front of the Hanger is the Parking Area.

 At the east side of the Hangar, just north of the Parking Area, is a fenced
 off section I call the Generator Area where there is a Generator that can
 be turned off for a distraction. The large open area to the north is the
 Hangar Gate.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Hammer  | --On a small crate west of the South Guard Shack by the fence   |
|         |   section that does not have any barbed wire.                   |
|         | --On a large group of barrels north of the Loading Area Shack.  |
|---------+-----------------------------------------------------------------|
| Coin    | --On the ground at the south side of the modern car south of    |
|         |   the Loading Area Shack.                                       |
|         | --On the ground at very northeast corner of the Hangar.         |
|---------+-----------------------------------------------------------------|
| Crowbar | On the large stack of crates east of the South Guard Shack.     |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0============================0
| Hangar Interior - 1st Floor \
0===========================================================================>

 Hangar Reception is the large room at the south side of the floor. To the
 west is the Kitchen and to the southwest of that is the Recreation Room. To
 the north of the Rec Room is the West Stairway. To the north of the room
 is the West and Northwest Storage Rooms.

 To the east of Hangar Reception is the East Stairway. To the north of this
 room is the East Storage Room. North of that is the Locker Room. The large
 open area is the Jet Hangar.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Projector Slides  | On the large counter within Hangar Reception.         |
|-------------------+-------------------------------------------------------|
| Vodka Bottle      | On the table within the Kitchen.                      |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | --On the shelf at the east side of the Recreation     |
|                   |   Room.                                               |
|                   | --On the stack of wood in the center of the Northwest |
|                   |   Storage Room.                                       |
|-------------------+-------------------------------------------------------|
| Wrench            | --On the crates at the south side of the West Storage |
|                   |   Room.                                               |
|                   | --On the workbench next to the east side of the Jet.  |
|                   | --On the toolbox just east of the Jet.                |
|                   | --On the crates in the center of the East Storage     |
|                   |   Room.                                               |
|-------------------+-------------------------------------------------------|
| Lead Pipe         | On the crates just east of the Jet.                   |
|-------------------+-------------------------------------------------------|
| Safety Protocol   | On the crates just west of the Jet.                   |
|-------------------+-------------------------------------------------------|
| Airplane Mechanic | On a bench near the northwest corner of the Locker    |
| Disguise          | Room.                                                 |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0============================0
| Hangar Interior - 2nd Floor \
0===========================================================================>

 The large area to the south is the Lower Rooftop. To the north of that is
 the Office. At the northwest corner is the War Room. To the northeast is
 the Radio Room.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Note for KGB High | On the east side of the desks at the east side of the |
| Command           | Office area.                                          |
|-------------------+-------------------------------------------------------|
| Pool Ball         | On the west side of the desks at the east side of the |
|                   | Office area.                                          |
|-------------------+-------------------------------------------------------|
| Brick             | By the cabinet at the southwest corner of the Office  |
|                   | area.                                                 |
|-------------------+-------------------------------------------------------|
| Bust              | At the east side of the Radio Room                    |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | --Inside the restroom within the War Room.            |
|                   | --On the stack of wood just south of the door on the  |
|                   |   Lower Rooftop.                                      |
|-------------------+-------------------------------------------------------|
| Hammer            | On the stack of wood at the southwest part of the     |
|                   | Lower Rooftop.                                        |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===============0
| Hangar Rooftop \
0===========================================================================>

 There are two walkways that cut across the Hangar Roof, North and South.
 There are also two Stairways at the lower corners, West and East.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Brick     | On the crates at the northeast corner.                        |
|-----------+---------------------------------------------------------------|
| Lead Pipe | On the crates east of the east end of the North Walkway.      |
|-----------+---------------------------------------------------------------|
| Crowbar   | On the second group of crates east of the West Stairway.      |
|-----------+---------------------------------------------------------------|
| Hammer    | On the stack of wood just southwest of the west end of the    |
|           | South Walkway.                                                |
0===========================================================================0

  0=+=+=+=+=+=+=+0
 / The Final Test \
/+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >FNT2. Cast of Characters                                                 0
\+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                                        \ The Final Test /
                                                         0+=+=+=+=+=+=+=0

Here I will go over the major and minor characters you will be dealing with
during this part of the chapter:

0==============0
| Jasper Knight \
0===========================================================================0
| Jasper is your main Target. He is the chessmaster/spy who is hiding in    |
| Cuba while waiting for word on whether or not he can get his girlfriend   |
| to immigrate with him. This buys you enough time to take him down. He     |
| will spend time in the War Room looking at various plans and trying to    |
| solve a chess puzzle. He will then go to a walkway to smoke for a bit     |
| then come back. He will have an escort with him at all times.             |
0===========================================================================0

0=============0
| Cilas Netzke \
0===========================================================================0
| Cilas is the KGB Colonel overseeing Jasper. He will hang out in the War   |
| Room for a bit then go into the restroom. After that then he will leave   |
| for the Office to do some things which includes smoking outside and going |
| into the Radio Room. Then he will come back to the War Room and the       |
| pattern repeats.                                                          |
0===========================================================================0

  0=+=+=+=+=+=+=+0
 / The Final Test \
/+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >FNT3. Disguises                                                          0
\+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                                        \ The Final Test /
                                                         0+=+=+=+=+=+=+=0

0==============0
| Training Gear \
0===========================================================================0
| This is your basic outfit and you can only go around a small bit of the   |
| Hangar Exterior area.                                                     |
0===========================================================================0

0==================0
| Airfield Security \
0===========================================================================0
| This Disguise allows you to go around the Hanger Exterior and the 1st     |
| Floor. However, you cannot go up to the 2nd Floor or Rooftop. In          |
| addition, a handful of Guards are Enforcers to you but can be easily      |
| avoided.                                                                  |
|                                                                           |
| The best way to acquire this Disguise is in the Locker Room. Grab an      |
| object, such as a Crowbar or Wrench, and go into the Locker Room where    |
| there are two Guards talking. Stand to the west side of the Closet at the |
| south group of Lockers and toss the object on the floor near the Sinks at |
| the southwest corner of the room. This should lure one of the Guards      |
| here.                                                                     |
|                                                                           |
| Go back around him and Subdue him then dump him in the Closet and take    |
| his Disguise.                                                             |
0===========================================================================0

0==================0
| Airplane Mechanic \
0===========================================================================0
| This Disguise has the same permissions as the Airfield Security outfit    |
| but you can go up to the 2nd Floor. However, you cannot go onto the       |
| Rooftop, Lower Rooftop, and the Radio Room. In addition, all Mechanics    |
| are Enforcers to you but there are only three and are easily avoided.     |
|                                                                           |
| The easiest way to acquire this Disguise is to go to the Locker Room      |
| where there is one laying on the bench near the northwest corner of the   |
| Room.                                                                     |
0===========================================================================0

0===============0
| Soviet Soldier \
0===========================================================================0
| This Disguise allows you to go on all floors. However, about a quarter of |
| all of the Soldiers are Enforcers to you.                                 |
|                                                                           |
| There are two ways to acquire this Disguise.                              |
|                                                                           |
| The first way is to use The East Path to enter the Generator Area. Turn   |
| off the Generator to lure the nearby Soldier to it and hide behind the    |
| stack of stuff in the center. Sneak up behind him and Subdue him when he  |
| turns it on then dump him in the nearby Container and take his Disguise.  |
|                                                                           |
| The second way is in the West Stairway. Go into the northwest corner,     |
| look south to find the chair, and then toss an object, such as a Crowbar, |
| at it. This should attract the Soldier at the top of the stairs. Go to    |
| the east side of the stairs and wait for the Soldier to come down. When   |
| he stops then Subdue him, drag his body to the Container in the West      |
| Storage Room for disposal, and take his Disguise.                         |
0===========================================================================0

0============0
| KGB Officer \
0===========================================================================0
| This Disguise is the master and will allow you access to all areas        |
| without problems. You can easily ambush the Colonel in the War Room       |
| Restroom for his Disguise.                                                |
0===========================================================================0

  0=+=+=+=+=+=+=+0
 / The Final Test \
/+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >FNT4. Challenges                                                         0
\+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                                        \ The Final Test /
                                                         0+=+=+=+=+=+=+=0

Before going into the Challenges there is a specific path I use for the
majority of them:

0==============0
| The East Path \
0===========================================================================0
| This path is an easy way to stealthily get into the Hangar. East of your  |
| starting point is part of the fence and where you can find a Crowbar. The |
| fence is broken into sections. Barbed wire runs along most of the fence.  |
| Except for one section. This section is even highlighted by a light.      |
|                                                                           |
| Climb this section to enter the east side of the Parking Area. Go east to |
| the fence then turn north and proceed towards the Generator Area. The     |
| fence for the south part of the Generator Area has two sections without   |</pre><pre id="faqspan-5">
| barbed wire. The one closest to the north-south fence is the one you      |
| should use to climb in. After that you can sneak through the window by    |
| the Soldier to get in by the East Stairway.                               |
|                                                                           |
| One bonus to this path is that you can keep the two Mechanics that are in |
| the front of the Hangar outside as you can prevent their conversation     |
| from happening.                                                           |
|                                                                           |
| This is especially useful since I also recommend using the south edge of  |
| the Jet Hangar to go east-west inside the building to prevent the         |
| conversation in Hangar Reception from happening which also prevents the   |
| patrolling Guard from moving.                                             |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Assassination |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

These are the various strategies for killing Jasper. Each strategy will
include all possible Challenges that can be acquired including Discovery and
Feats Challenges.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===============================0
| Multiple Challenge Walkthrough \
0===========================================================================>

 This run-through is designed to get you as many Challenges as possible - in
 this case, sixteen.

 To start, go along The East Path and into the Generator Area. Turn it off
 to lure the nearby Soldier. Hide behind the stack of boards in the center
 and sneak behind him when he gets to it. Subdue him when he turns it on,
 dump him in the Container, and take his Disguise.

 Go in through the window and grab the Wrench from the East Storage Room
 then go into the Locker Room to listen to the conversation there. As the
 conversation plays out stand to the west side of the Closet at the south
 group of Lockers and toss the Wrench on the floor near the Sinks at the
 southwest corner of the room after the conversation finishes. This should
 lure one of the Guards here.

 Go back around him and Subdue him then dump him in the Closet. Switch into
 and out of his Disguise. After that then cut across the Hangar to the West
 Storage Room. Go south into the Recreation Room to grab the Rat Poison then
 into the Kitchen to get the Vodka Bottle. Go back to the Recreation Room
 then outside to listen to the Mechanic conversation.

 Go the Jet Hangar, find the Safety Protocol, and read it. Go to the West
 Storage Room and wait for the Mechanic to come by. Subdue him when he is by
 the Container and dump him into it then take his Disguise. After that then
 go to the Jet and enable the Ejector Seat.

 Go back to the West Storage Room to re-acquire the Soldier Disguise. Go to
 Hangar Reception to get the Slides, wait for the conversation to finish,
 then go up to the Office area and place them on the Projector. Go to the
 War Room and put the Vodka Bottle on the desk when no one is in the room.
 Rat Poison the Glass on the left and leave.

 Go to the east side of the Office area to find the Note For KGB High
 Command. Pick it up then go to the War Room Restroom. Wait for the KGB
 Officer to enter, close the door, then Subdue him, hide his body in the
 Container, and take his Disguise. Talk to Jasper and lead him to the Radio
 Room.

 After completing that then run back to the War Room and solve the Chess
 Puzzle by moving the Queen then run back into the Restroom. When Jasper
 comes back then he will see the solution and drink from his Poisoned Glass
 on the desk. He will then come into the Restroom to get sick. Drown him and
 dump him into the Container. After that then run to the Exit to leave the
 mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Armed Insurrection
     ******************
       For this you need to change into the Soviet Soldier Disguise.

   >>Security Breach
     ***************
       For this you need to change into the Airfield Security Disguise.

   >>Fast and Low
     ************
       For this you need to find the Safety Protocol near the Jet.

   >>Nobody Notices a Grease Monkey
     ******************************
       For this you need to change into the Airplane Mechanic Disguise.

   >>Safety First
     ************
       For this you need to sabotage the Ejector Seat.

   >>A Slide Show
     ************
       For this you need to find the Slides.

   >>Safe Conduct
     ************
       For this you need to put the Slides on the Projector.

   >>Nash Z'darove!
     **************
       For this you need to deliver the Vodka to the tray inside the
       War Room without being Spotted.

   >>You Are the Colonel Now
     ***********************
       For this you need to disguise yourself as the KGB Colonel.

   >>Chameleon
     *********
       For this you need to find and change into the following Disguises:

         --Soviet Soldier                    --Airfield Security
         --Airplane Mechanic                 --KGB Officer

   >>Final Terms
     ***********
       For this you need to dress up as the Colonel and lead Jasper to the
       Radio Room. You do not have to kill him here. He will eventually go
       back to the War Room and you can use other, and safer, means to kill
       him there.

   >>To Fallen Comrades
     ******************
       For this you need to solve the Chess Puzzle which involves moving the
       Queen.

   >>Sick to His Stomach
     *******************
       For this you need to Rat Poison Jasper.

   >>Drowning His Sorrows
     ********************
       For this you need to drown Jasper in a Toilet.

   >>No Evidence
     ***********
       For this you need to hide Jasper's body and complete the mission.

   >>Silent Assassin
     ***************
       For this you need to kill Jasper, hide his body, and leave the
       mission without being Spotted.

0====================================0
| Mechanical Solutions, Flying Colors \
0===========================================================================>

 For [Mechanical Solutions] you need to kill Jasper in an accident while
 disguised as a Airplane Mechanic and [Flying Colors] requires that you kill
 Jasper by using the Ejector Seat.

 Use The East Path to get inside the Hangar. From here, go north into the
 East Storage Room and pick up the Wrench. Next, sneak into the Locker Room
 and change into the Airplane Mechanic Disguise.

 Go into the Jet Hangar and loop and find the Ejector Seat Controls.
 Sabotage it then go to the West Stairway. Go up and into the War Room to
 find and talk to Jasper. Lead him to the Jet and find the Safety Protocol.
 Read out the Protocol and continue doing so until Jasper ejects himself.
 Then run to the exit to leave the mission.

   **NOTE: This should also get you the {K-36D} Accomplishment.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing [Mechanical Solutions] and [Flying Colors] you should also
 complete the following Challenges in the process:

   --Nobody Notices a Grease Monkey    --Safety First
   --Fast and Low                      --No Evidence
   --Silent Assassin

0========================0
| Indiscriminate Security \
0===========================================================================>

 For [Indiscriminate Security] you need to kill Jasper with a Pistol while
 disguised as Airfield Security. Grab the Crowbar and use The East Path to
 get inside the Hangar. From here, go north into the East Storage Room.
 Next, sneak into the Locker Room and change into the Airplane Mechanic
 Disguise.

 Stand to the west side of the Closet at the south group of Lockers and toss
 the Crowbar on the floor near the Sinks at the southwest corner of the
 room to lure one of the Guards there for Subduing. Dump him in the Closet
 and pick up the Crowbar - don't take his Disguise yet.

 Run to the West Storage Room and then go south into the West Stairway. Go
 into the northwest corner, look south to find the chair, and then toss the
 Crowbar at it to lure the Guard at the top of the stairs for Subduing.

 Grab his Assault Rifle, the Crowbar, and drag his body to the Container in
 the West Storage Room for disposal and take his Disguise. Go upstairs and
 into the War Room Restroom. When both Jasper and his escort are inside then
 stand at the northwest corner of the Restroom, open the door, and toss the
 Crowbar on the floor in front of the Container. This should lure the
 escort.

 When he gets to the Crowbar then Subdue him and dump him in the Container.
 Take his Rifle and wait. The KGB Colonel should come into the War Room and
 Jasper should leave to smoke. Subdue the Colonel and drag him into the
 Restroom. When Jasper comes back then Subdue him and drag him into the
 Restroom.

 Next, go down to the Locker Room and get the Airfield Security Disguise.
 Run up into the War Room Restroom, shoot Jasper in the head to kill him,
 dump him in the Container, then take the Colonel Disguise and leave the
 mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing [Indiscriminate Security] you should also complete the following
 Challenges in the process:

   --Nobody Notices a Grease Monkey    --Armed Insurrection
   --Security Breach                   --You Are the Colonel Now
   --No Evidence                       --Silent Assassin

0=========================0
| Sweeping Snow in Siberia \
0===========================================================================>

 For [Sweeping Snow in Siberia] you need to kill Jasper with an Assault
 Rifle while disguised as a Soviet Soldier. Do exactly the same as above
 (excluding the need to get the Airfield Security Disguise) but you kill
 Jasper with the Rifle after you drag him inside the Restroom. Because you
 removed the Soldier at the top of the stairs there should be no one close
 enough to hear the gunshot and thus the bodies won't be found.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing [Sweeping Snow in Siberia] you should also complete the following
 Challenges in the process:

   --Nobody Notices a Grease Monkey    --Armed Insurrection
   --You Are the Colonel Now           --No Evidence
   --Silent Assassin

0=================0
| A Light Headache \
0===========================================================================>

 You need to kill Jasper by dropping a Spotlight on him. When he leaves the
 War Room to smoke is when he will be in position for this. You will need at
 least the Soviet Soldier Disguise before doing this.

 Once you have the Disguise then go up to the Hangar Roof and climb the
 scaffold up to the alcove where two of the Spotlights are. Crouch down and
 wait. When Jasper just stops under one of the Spotlights then shoot the top
 of it with your ICA19 to bring it down on him and kill him. Then climb out
 and run to the exit to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing [A Light Headache] you should also complete the following
 Challenges in the process:

   --Armed Insurrection                --Silent Assassin

0================0
| A Slide Mistake \
0===========================================================================>

 For [A Slide Mistake] you need to kill Jasper with the Projector on the 2nd
 Floor. Use The East Path and get the Soviet Soldier Disguise from the
 Generator Area. Go into Hangar Reception to get the Projector Slides and
 listen to the conversation. Go up to the Projector in the Office area and
 put the Slides on them.

 If your timing is right then the Colonel should be still be in the Office
 and near the Projector. Go outside through the nearby door and you should
 see the Fusebox near the window. While you're waiting for Jasper to get
 into position then go to the nearby Soldier. Look at the top of the nearby
 stairs and there should be another Soldier on top.

 When he walks away and gets completely out of view then Subdue the nearby
 Soldier, take his Rifle, and dump him in the nearby Container. This is
 insurance that nobody sees you fiddle with the Fusebox later.

 Eventually Jasper and the Colonel will come to the Projector. Stand by the
 Fusebox but wait for Jasper's escort to walk past the window before using
 it. Turn off the Fusebox and wait.

 The moment Jasper starts trying to fix the Projector then turn the Fusebox
 on to kill him. To get away safely use the Stairway to the east to get onto
 the Rooftop then go west to the other Stairway so you can get back to the
 lower floors and to the exit to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing [A Slide Mistake] you should also complete the following
 Challenges in the process:

   --Armed Insurrection                --A Slide Show
   --Safe Conduct                      --Silent Assassin

0===============0
| Death by Proxy \
0===========================================================================>

 For [Death by Proxy] you need to get the Colonel to kill Jasper for you.
 This is done with the Projector. You do exactly the same as above except
 that you walk away from the Fusebox once you turn it off. The Colonel will
 eventually come outside and turn the Fusebox back on which will kill
 Jasper. Run to the exit and Jasper should be dead by the time you get
 there.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing [Death by Proxy] you should also complete the following
 Challenges in the process:

   --Armed Insurrection                --A Slide Show
   --Safe Conduct                      --Silent Assassin

0===========================0
| Silent Assassin, Suit Only \
0===========================================================================>

 Use The East Path to get inside the Hangar (grab the Crowbar before jumping
 the fences). From here, go north into the East Storage Room. Next, sneak
 west along the south side of the Garage using the crate stacks as cover.
 Enter the West Storage Room and then go south into the West Stairway.

 Toss the Crowbar at the chair to lure down the Soldier for Subduing then
 drag his body to the Container in the West Storage Room for hiding - pick
 up his Rifle too. Next, go to the top of the stairs but remain out of view
 and wait.

 If your timing is right then Jasper and his escort should be nearby and
 then enter the War Room. Look towards the Office and wait for the Colonel
 to cut through back to the War Room. The moment he aims for the War Room
 door then run up behind him and Subdue him before he gets there - leave his
 Pistol on the floor. Drag him downstairs and hide him in the West Storage
 Room then go back to the bottom of the stairs.

 When Jasper leaves the Room then he will see the Pistol and his escort
 should pick it up and take it to the Weapons Box in the East Storage Room.

 If he goes down the West Stairway then Subdue him and drag him behind the
 stairs. If he does not then go up behind Jasper when he goes back then
 Garrote him as he gets near the table. If you manage to Subdue the Soldier
 then Jasper should already be at the table when you get up here.

 After killing him then dump him in the Container in the Restroom and
 retrace your steps back to the exit to leave the mission.

 **NOTE: If you didn't Subdue the Soldier then you will have to keep an eye
         out for him as you leave as he should be going back to his post.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing [Silent Assassin, Suit Only] you should also complete the
 following Challenges in the process:

   >>Suit Only
     *********
       For this you need to complete the mission only in your Suit. You can
       be Spotted but still get this as long as you don't change Disguises.

 Plus these other Challenges:

   --No Evidence                       --Silent Assassin

0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Feats |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Listed below are the Feats Challenges not covered in the Assassination
Challenges sub-chapter.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0================0
| Master Assassin \
0===========================================================================>

 For this you need to complete all of the Assassination Challenges.

0============0
| Hammer Time \
0===========================================================================>

 This particular Challenge was inspired by Bongeh & Tommy from
 TwoAngryGamersTV. For this you need to knock out Jasper with a Hammer
 (although you can knock out other people too). However, you cannot equip
 anything else and you cannot be Spotted. You can still get another Disguise
 though. The best way to get a Hammer is by going onto either the Lower
 Rooftop or the main Rooftop.

 Although I did this one way GiantSquidd from Reddit came up with a better
 way. Basically all you need to do is the [Drowning His Sorrows] Challenge.
 When Jasper comes into the Restroom to vomit then knock him out with the
 Hammer, break his neck, dump his body in the Container, and leave.

  0=+=+=+=+=+=+=+0
 / The Final Test \
/+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >FNT5. Escalation Contracts                                               0
\+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                                        \ The Final Test /
                                                         0+=+=+=+=+=+=+=0

There is only one Escalation for this part of the chapter:

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. The Snorrason Ascension |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Cilas Netzke with a Pistol while wearing the Soviet Soldier
   Disguise.

 >>The Plan
   ********
     Cilas is the KGB Colonel and he is always found on the 2nd Floor. Grab
     the Crowbar and use The East Path to get into the Hangar. Run to the
     Locker Room and acquire the Airplane Mechanic Disguise. Run to the West
     Stairway then up into the War Room.

     If your timing is right then Jasper and his escort should still be up
     here. Run into the Restroom, stand in the northwest corner, and toss
     the Crowbar at the base of the Container to lure in the escort. When he
     gets there then Subdue him, dump him in the Container, and take his
     Disguise and the Crowbar. Jasper should be out of the Room at this
     point.

     When he comes back in then Subdue him and drag him to the Restroom. Go
     back out into the Room and wait for Cilas. As he gets near the center
     table then eliminate him with the ICA19, dump him in the Restroom
     Container, and run to the exit to leave the mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Break into the Safe and steal the contents.

 >>The Plan
   ********
     As noted, after acquiring the Soldier Disguise Jasper should be out of
     the Room. Quickly run up to the Safe and open it to get the Vodka
     Bottle. Then Subdue Jasper and kill Cilas as before.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Eliminate Moses Butusov with any method while wearing the Airplane
   Mechanic Disguise.

 >>The Plan
   ********
     Moses is Jasper's escort. Do the same as in Level Two except that you
     Garrote Moses instead of Subduing him.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --Hide all dead bodies within 90 seconds or you will fail the mission.

 >>The Plan
   ********
     Do the same as in Level Three.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --Pacify anyone and you will fail the mission.

 >>The Plan
   ********
     You pretty much do the same as in Level Three except that you can't
     Subdue Jasper. When he is inside the Room then stay close to Cilas. As
     Jasper is leaving the Room then eliminate Cilas, drag him to the
     Restroom Container for dumping, and leave the mission.

 0================================0
/ ICA Facility \+++++++++++++++++++\
0==========================================================================\
| >ICA4. Training Completed                                                 +
0==========================================================================/

With the completion of The Final Test you have now finished formal testing
and training much to the anger and dismay of Soders. From here, you are
unleashed into the world to begin your career as an ICA Agent. And this leads
into the first chapter of the story which begins in the present day.....

 /==++====++==\                                             /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >HTM3. Chapter One - The Showstopper                                      |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
 \==++====++==/                                             \==++====++==/

This mission takes 47 to Paris where he is to take down two Targets, Viktor
Novikov and Dalia Margolis. Viktor and Dalia head up the couture brand called
Sanguine and are the most famous power couple in the fashion industry.
However, behind the scenes, they are also two of the most dangerous people in
the world.

They head up a powerful and dangerous spy organization called IAGO. They
specialize in stealing secrets from the rich and powerful and then selling
them to the highest bidder. The security leaks they have caused have created
havoc in certain parts of the world. Now they have MI6's NOC List and the
famous British intelligence agency has tasked The Agency in bringing down
IAGO once and for all.

Sanguine is hosting a big fashion show at the Palais de Walewska with Viktor
in attendance. However, on the top floor, a secret auction is being held by
IAGO where multiple state secrets, including the NOC List, are being sold to
the highest bidder. This is where Dalia is going to be. She is actually the
one who runs IAGO with Viktor being the moneyman and Sanguine being the
cover.

The whole palace is teeming with security ranging from standard Security
Guards to highly trained Bodyguards being provided by CICADA. Certainly a
tough task to be sure but nothing that a master assassin like 47 can't
handle.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >PRS1. Accomplishments List                                               |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Listed in this section are the Accomplishments specific to this chapter of
the game.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Visible Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

 >>City of Light
   *************
     Description: Reach Paris Mastery Level 20.
     Xbox Achievement Points: 40 GS.
     PlayStation Trophy Grade: Gold.

 >>Paris Escalated
   ***************
     Description: Complete Level 5 of an Escalation Contract set in Paris.
     Xbox Achievement Points: 20 GS.
     PlayStation Trophy Grade: Bronze.

 >>So Many Ways to Stop the Show
   *****************************
     Description: Complete all Opportunities in The Showstopper.
     Xbox Achievement Points: 30 GS.
     PlayStation Trophy Grade: Silver.
     -----------------------------------------------------------------------
     Notes: You need to complete the following Opportunities:

              --15 Seconds of Fame         --A Drink to Die For
              --A Private Meeting          --A Quick Break
              --A Rare Scoop               --Guest of Honor
              --Lights Out                 --Playing with Fire

 >>When No One Else Dares
   **********************
     Description: Complete The Showstopper.
     Xbox Achievement Points: 20 GS.
     PlayStation Trophy Grade: Bronze.

 >>Well Prepared
   *************
     Description: Select a Starting Location and use an Agency Pickup to
                  smuggle an item into Paris.
     Xbox Achievement Points: 10 GS.
     PlayStation Trophy Grade: Bronze.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Secret Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

 >>Meeting the Reaper
   ******************
     Description: Become Tobias Reaper.
     Xbox Achievement Points: 15 GS.
     PlayStation Trophy Grade: Bronze.

 >>The Showstopper
   ***************
     Description: Assassinate Viktor Novikov in a light rig accident.
     Xbox Achievement Points: 15 GS.
     PlayStation Trophy Grade: Bronze.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >PRS2. General Layout                                                     |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

 **IMPORTANT: For mapping directions within this chapter north is the top of
              the screen. The Compass has north pointed at nearly 90 degrees
              left. Therefore you should turn it off to prevent confusion.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

The Palace is a large four level facility. It has a Basement and three upper
levels. The interesting thing about the structure is that the ground floor is
not the first floor as it is typically at least here in the United States.
The European way of labeling floors is different and this chart breaks this
down:

 0===================0
 | Europe | American |
 0===================0
 | Ground |   1st    |
 |  1st   |   2nd    |
 |  2nd   |   3rd    |
 0===================0

I am going to use the European designation since that is what the game uses.

As for the general layout, the Basement area consists of staff related rooms
such as the Basement Kitchen, Wine Cellars, and Security Room. The Outside
area has multiple gardens, parking areas, sheds, and places for boats and
helicopters. The Ground Floor is where most of the action happens and has the
Dressing Room, Catwalk, and Bar Areas.

The 1st Floor is where the AV Center and Museum Director's Office are
located. The 2nd Floor has the Auction Room and the CICADA Security Control
area.

0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Detailed Map |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Here I will go over in detail each floor and where you can find useful
objects:

0=========0
| Basement \
0===========================================================================>

 The large north and south rooms are part of a huge Wine Cellar. The center
 room between them is also part of this cache. The north room is the Wine
 Tasting Room. There are two east-west hallways, one at the north side
 (North Hallway) and one at the south (South Hallway).

 The Basement Kitchen is at the southwest corner. The Kitchen Stairway next
 to the Kitchen leads all the way to the 1st Floor (and has a Weapons Box).
 The small connecting room west of the Stairway is the West Pantry. The
 entrance to The Catacombs is at the west end of the North Hallway.

 The Security Room is at the southeast corner of the Level. This is where
 the Security Camera Recorder is located (as well as another Weapons Box). A
 large Locker Room is directly north of the Security Room. A long
 north-south hallway (East Hallway) is to the east of the Security Room. The
 Basement Stairwell is near the center of the  East Hallway.

 The door at the south end of the East Hallway is locked but can be unlocked
 from the inside. If you are outside you will need to pick the lock or break
 open the door to gain entrance.

 The large room west of the Locker Room is the Staff Room. To the west of
 that is the East Pantry.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Cocktail Recipe   | On the bench inside the West Pantry.                  |
|-------------------+-------------------------------------------------------|
| Wrench            | --On the bench near the southwest corner of the West  |
|                   |   Pantry.                                             |
|                   | --On some boxes in the East Hallway south of the      |
|                   |   Kitchen Stairwell.                                  |
|-------------------+-------------------------------------------------------|
| Cleaver           | On the counter at the west side of the Basement       |
|                   | Kitchen.                                              |
|-------------------+-------------------------------------------------------|
| Kitchen Knife     | --On the counter at the south side of the Basement    |
|                   |   Kitchen.                                            |
|                   | --On the bench at the east side of the Staff Room.    |
|-------------------+-------------------------------------------------------|
| Fire Poker        | By the fireplace at the southeast corner of the       |
|                   | Basement Kitchen.                                     |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --By the Kitchen Stairway door.                       |
|                   | --By the exit door inside the Wine Tasting Room.      |
|                   | --On the wall next to the entrance to the Staff Room  |
|                   |   inside the North Hallway.                           |
|                   | --On the wall near the door at the northwest corner   |
|                   |   of the Security Room.                               |
|                   | --On the wall in the South Hallway just southwest of  |
|                   |   the East Pantry.                                    |
|                   | --At the base of the stairs inside the Basement       |
|                   |   Stairwell.                                          |
|-------------------+-------------------------------------------------------|
| Fire Axe          | --Near the door inside the South Wine Cellar Room.    |
|                   | --On the east wall of the Locker Room.                |
|                   | --By the door at the north end of the East Hallway.   |
|-------------------+-------------------------------------------------------|
| Crowbar           | --On a large barrel in the North Hallway just north   |
|                   |   of the East Pantry.                                 |
|                   | --On the bench near the northeast corner of the       |
|                   |   Locker Room.                                        |
|-------------------+-------------------------------------------------------|
| Palace Master Key | On a cart of boxes in the center of the East Pantry.  |
|-------------------+-------------------------------------------------------|
| Lead Pipe         | On the ground at the northeast corner of the East     |
|                   | Pantry.                                               |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | On a shelf at the northwest corner of the East        |
|                   | Pantry.                                               |
|-------------------+-------------------------------------------------------|
| Propane Flask     | On the bench near the southeast corner of the East    |
|                   | Pantry (x2).                                          |
|-------------------+-------------------------------------------------------|
| Palace Staff      | On the bench at the south side of the Locker Room.    |
| Disguise          |                                                       |
|-------------------+-------------------------------------------------------|
| Bartoli 75R       | On the large desk at the west side of the Security    |
| Tactical Bartoli  | Room.                                                 |
| 12G               |                                                       |
|-------------------+-------------------------------------------------------|
| Evacuation Plan   | On the south side of the large desk at the east side  |
|                   | of the Security Room.                                 |
|-------------------+-------------------------------------------------------|
| Scissors          | Near the center of the large desk at the east side of |
|                   | the Security Room.                                    |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==================0
| Palace - Exterior \
0===========================================================================>

 Since Level 1 is so large it is best to do it in two sections. The Red
 Carpet dominates the east side of this Level and has a large fountain in
 the center. Two small Gardens ((North) Red Carpet and (South) Red Carpet)
 run alongside the Carpet area. To the northwest of the (North) Red Carpet
 Garden is the VIP Parking area. At the northeast side of VIP Parking is a
 small Shed (VIP Parking Shed). This Shed also has a Weapons Box.

 The South Garden is in the very northeast corner of this Level. The main
 Parking Area is at the southeast corner of this Level and south of the
 (South) Red Carpet Garden.

 To the west of the Parking Area is the Event Unloading Area. To the west of
 that is the Fashion Show Unloading Area and west of that is the Catering
 Delivery Area. A small Shed (Catering Delivery Shed) is inside the Catering
 Delivery Area (and has a Weapons Box).

 The West Garden dominates the south edge of this Level. The Pagoda Garden
 is at the southwest corner of this Level. Most of the gates to it are
 locked and can be safely opened with the Palace Master Key.

 At the west side of the Palace is a large Patio. To the west of the Patio
 is The North Garden is where Novikov's Personal Helicopter is parked. To
 the west of that is the Pier area where Baron Linden's Boat (Speedboat) is
 docked.

 To the north of The North Garden is the Small Garden where another Shed
 (Small Garden Shed) can be found. This Shed also has a Weapons Box and an
 Agency Pickup for large weapons. At the Small Garden is a gate that leads
 to the Pile Driver Barge but can only be broken into or picked.

 At the north side of the mansion is the Three Lions Fountain, Palace
 Garden, and the Terrace where many of the guests can be found.

   **NOTE: The Compass pointing left is why the main Garden names is why
           they are but I will still stick to "north is up" for my
           directions.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Lead Pipe          | --On the ground outside the window at the north end  |
|                    |   of the VIP Parking Shed.                           |
|                    | --On a cart at the southeast corner of the (North)   |
|                    |   Red Carpet Garden.                                 |
|--------------------+------------------------------------------------------|
| Wrench             | --On the small table inside the VIP Parking Shed.    |
|                    | --On the small table inside the Catering Delivery    |
|                    |   Shed.                                              |
|                    | --On the ground by a couple of carts of white boxes  |
|                    |   near the middle of the Fashion Show Unloading      |
|                    |   Area.                                              |
|                    | --On the short wall at the east side of The West     |
|                    |   Garden.                                            |
|                    | --On a cart against the wall just south of The North |
|                    |   Garden.                                            |
|--------------------+------------------------------------------------------|
| Propane Flask      | --On the shelf at the west side inside the VIP       |
|                    |   Parking Shed.                                      |
|                    | --On the small table inside the Small Garden Shed.   |
|--------------------+------------------------------------------------------|
| IAGO Auction VIP   | On the large tree planter in the center of the VIP   |
| List               | Parking area.                                        |
|--------------------+------------------------------------------------------|
| Camera Lens        | Inside the PRX4 Van at the southeast corner of the   |
| Camera             | VIP Parking area.                                    |
|--------------------+------------------------------------------------------|
| Fire Axe           | Against the wall by the window at the north side     |
|                    | inside the Catering Delivery Shed.                   |
|--------------------+------------------------------------------------------|
| Emetic Rat Poison  | --On the shelf on the south side inside the Catering |
|                    |   Delivery Shed.                                     |
|                    | --Inside the middle trailer at the west side of the  |
|                    |   Fashion Show Unloading Area.                       |
|--------------------+------------------------------------------------------|
| Explosive Gasoline | By the Marchand De Vins van just northeast of the    |
| Drum               | Catering Delivery Shed.                              |
|--------------------+------------------------------------------------------|
| Screwdriver        | --On a rolled up hose against the east wall outside  |
|                    |   of the Catering Delivery Shed.                     |
|                    | --On a cart that has some aluminium barrels near the |
|                    |   middle of the Fashion Show Unloading Area.         |
|                    | --On some black boxes at the west side of the Event  |
|                    |   Unloading Area.                                    |
|                    | --On a cart in The West Garden south of the Fashion  |
|                    |   Show Unloading Area.                               |
|                    | --On a cart northeast of the large pavilion in the   |
|                    |   center of the Pagoda Garden.                       |
|                    | --On a cart at the northeast corner of the Three     |
|                    |   Lions Fountain.                                    |
|--------------------+------------------------------------------------------|
| Kitchen Knife      | On a cart of boxes south of the red Mini Van in the  |
|                    | Catering Delivery Area.                              |
|--------------------+------------------------------------------------------|
| Stylist Disguise   | Inside the north trailer at the west side of the     |
|                    | Fashion Show Unloading Area.                         |
|--------------------+------------------------------------------------------|
| Crowbar            | --On some black boxes near the stairs at the         |
|                    |   northwest corner of the Event Unloading Area.      |
|                    | --At the end of the concrete railing just northeast  |
|                    |   of the Small Garden Shed.                          |
|--------------------+------------------------------------------------------|
| Palace Staff       | Inside the trailer near the center of the Event      |
| Disguise           | Unloading Area.                                      |
|--------------------+------------------------------------------------------|
| Fire Extinguisher  | On the ground in the center of the Small Garden      |
|                    | (x2).                                                |
|--------------------+------------------------------------------------------|
| Hammer             | On the shelf on the west side inside the Small       |
|                    | Garden Shed.                                         |
|--------------------+------------------------------------------------------|
| Hatchet            | --On a small cart just northwest of the Small Garden |
|                    |   Shed.                                              |
|                    | --On a metal cart near the waters' edge at the east  |
|                    |   side of The West Garden.                           |
|--------------------+------------------------------------------------------|
| Fireworks Schedule | On the table against the concrete railing just       |
|                    | northeast of the Small Garden Shed.                  |
|--------------------+------------------------------------------------------|
| Crowbar            | On the ground near the water's edge by some blue     |
| Brick              | barrels next to the Pile Driver Barge.               |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0======================0
| Palace - Ground Floor \
0===========================================================================>

 The Entrance Hall is at the east side of the Level. The Kitchen Stairwell
 door can be found at the south side of the stairs.

 To the north of the Entrance Hall is the Gift Shop. To the south of the
 Entrance Hall is the Museum area. The Museum has multiple Display Cases
 that can be broken into. The Main Hallway is to the west of the Lobby and
 goes north-south. It is divided into three sections - north - middle -
 south.

 To the west of the Main Hallway is the Catwalk area. To the north is the
 Bar. To the south is the Dressing Room. To the west of the Bar is the
 Kitchen. To the west of the Dressing Room is the Diorama Room.

 To the west of the Kitchen is the north-south West Hallway. The Auction
 Entrance is at the north end of the West Hallway. The Grand Hall is the
 large room at the west side of this Level.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Screwdriver       | --On the south side of the counter at the east end of |
|                   |   the Gift Shop.                                      |
|                   | --On a black box at the northwest corner backstage of |
|                   |   the Catwalk area.                                   |
|                   | --On the black crate inside the small hallway that    |
|                   |   connects the southwest corner of the Catwalk area   |
|                   |   with the West Hallway.                              |
|-------------------+-------------------------------------------------------|
| Camera            | On the northeast corner of the counter at the east    |
|                   | end of the Gift Shop.                                 |
|-------------------+-------------------------------------------------------|
| Coin              | --On the northwest corner of the counter at the east  |
|                   |   end of the Gift Shop (x2).                          |
|                   | --On the floor at the southeast corner of the         |
|                   |   Diorama in the Diorama Room.                        |
|-------------------+-------------------------------------------------------|
| Battle Axe        | --Laying against a bookcase behind a register at the  |
|                   |   north center part of the Gift Shop.                 |
|                   | --In the Display Case at the northeast corner of the  |
|                   |   Museum.                                             |
|                   | --Inside the Display Case at the north side of the    |
|                   |   Dressing Room.                                      |
|-------------------+-------------------------------------------------------|
| Saber             | --In the Display Case at the southeastern portion of  |
|                   |   the Museum (x2).                                    |
|                   | --Inside the Display Case at the north side of the    |
|                   |   Dressing Room (x2).                                 |
|-------------------+-------------------------------------------------------|
| Crowbar           | On a crate at the east end of the Museum.             |
|-------------------+-------------------------------------------------------|
| Lead Pipe         | On the floor inside the Storeroom along the short     |
|                   | hallway that connects the Gift Shop with the North    |
|                   | Main Hallway.                                         |
|-------------------+-------------------------------------------------------|
| Scissors          | --On some boxes inside the Storeroom along the short  |
|                   |   hallway that connects the Gift Shop with the North  |
|                   |   Main Hallway.                                       |
|                   | --On the east end of the east counter in the middle   |
|                   |   of the Dressing Room.                               |
|                   | --On the east end of the west counter in the middle   |
|                   |   of the Dressing Room.                               |
|-------------------+-------------------------------------------------------|
| IAGO Invitation   | On the west restroom counter along the short hallway  |
|                   | that connects the Gift Shop with the North Main       |
|                   | Hallway.                                              |
|-------------------+-------------------------------------------------------|
| Bodyguard's Phone | Carried by Kurt.                                      |
|-------------------+-------------------------------------------------------|
| Wrench            | On some boxes inside the Storeroom along the short    |
|                   | hallway that connects the Museum with the South Main  |
|                   | Hallway.                                              |
|-------------------+-------------------------------------------------------|
| Fire Axe          | --On the wall in the southeast corner of the Catwalk  |
|                   |   area.                                               |
|                   | --On the wall in the northwest corner backstage of    |
|                   |   the Catwalk area.                                   |
|-------------------+-------------------------------------------------------|
| Hammer            | On a chair at the southwest corner backstage of the   |
|                   | Catwalk area.                                         |
|-------------------+-------------------------------------------------------|
| Stage Schedule    | On a black box at the northwest corner backstage of   |
|                   | the Catwalk area.                                     |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --On the wall in the northeast corner of the Catwalk  |
|                   |   area.                                               |
|                   | --By the east door within the Kitchen.                |
|                   | --On the east wall of the Stairway Room - one at the  |
|                   |   north end and one at the south.                     |
|-------------------+-------------------------------------------------------|
| Kitchen Knife     | --On the table just behind the north end of the Bar.  |
|                   | --On the tables in the center of the Kitchen (x3).    |
|-------------------+-------------------------------------------------------|
| Stylist Disguise  | On a table tucked behind a wall at the north side of  |</pre><pre id="faqspan-6">
|                   | the Dressing Room.                                    |
|-------------------+-------------------------------------------------------|
| Propane Flask     | By the window at the north side of the Kitchen (x2).  |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | At the northeast corner within the Kitchen (x2).      |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===============================0
| Palace - AV Center (1st Floor) \
0===========================================================================>

 The main AV Center Area sits above the Ground Floor Catwalk Area. There are
 three Security Cameras positioned in this area - the northeast (above the
 door), southeast (above the door), and northwest (on the wall) corners.

 The Living Quarters, where The Sheikh is staying, comprises the northeast
 section of this Level. A Bedroom is to the east of the Guest Quarters. A
 large Storage Area comprises the southeast section of this Level. There is
 also the Museum Director's Office to the east of the Storage Area. Outside
 the Director's Office, on the balcony, is a Scaffold that will allow you to
 sneak into the Attic.

 The Upper Hall sits between the Living Quarters and Storage Area. There are
 three large rooms west of the Living Quarters. They are split into three
 areas - the Museum Owner's Study, Living Room (center), and the Piano Room
 (east).

 There are three large rooms to the west of the Storage Area and Museum
 Director's Office. They are Room 11 (west), Dining Room (center), and Room
 10 (east).

 To the west of the Museum Owner's Study is the Guest Entrance that has
 stairs that lead to the 2nd Floor. To the west of Room 11 is the VIP
 Entrance that also has stairs that lead to the 2nd Floor (and has a Weapons
 Box). Only Auction Staff and certain people (The Sheikh and Helmut Kruger)
 can come this way.

 To the west is the Hallway that connects the North and South Stairs. These
 are the stairs to go back down to The Grand Hall. The Auction Catering Area
 is at the top of the South Stairs. The large room to the north of that is
 the Library.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Radio             | On the table in the center of the Living Quarters.    |
|                   |                                                       |
|                   | **NOTE: Unlike the other Radios you find in the       |
|                   |         Palace this one can be picked up and taken to |
|                   |         other areas.                                  |
|-------------------+-------------------------------------------------------|
| Letter Opener     | --On the table against the south wall near the center |
|                   |   of the Living Quarters.                             |
|                   | --On the desk at the east side of the Museum          |
|                   |   Director's Office.                                  |
|                   | --On the dining table at the south side of the Living |
|                   |   Room.                                               |
|                   | --On the desk at the south side of Room 10.           |
|-------------------+-------------------------------------------------------|
| Bartoli 75R       | --Under the pillow on the bed inside the Living       |
|                   |   Quarters bedroom.                                   |
|                   | --On the floor by the couch at the southeast corner   |
|                   |   of the Guest Entrance.                              |
|-------------------+-------------------------------------------------------|
| Scissors          | On the crate behind the bed inside the Living         |
|                   | Quarters bedroom.                                     |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --Near the door at the northwest corner of the Upper  |
|                   |   Hall.                                               |
|                   | --Near the door at the southwest corner of the Upper  |
|                   |   Hall.                                               |
|                   | --On the wall by the door at the west side of the     |
|                   |   Storage Area.                                       |
|                   | --On the wall in the northeast corner of Dining Room. |
|                   | --On the wall near the southwest corner of the VIP    |
|                   |   Entrance.                                           |
|                   | --On the wall at the southeast corner of the North    |
|                   |   Stairs area.                                        |
|                   | --On the wall at the northeast corner of the South    |
|                   |   Stairs area.                                        |
|                   | --On top of some equipment at the southeast part of   |
|                   |   the AV Center Area.                                 |
|-------------------+-------------------------------------------------------|
| Screwdriver       | --In a blue plastic crate in the middle of the        |
|                   |   walkway at the south side of the Upper Hall.        |
|                   | --On a black crate at the west side of the AV Center  |
|                   |   Area.                                               |
|                   | --On a crate next to the pair of Tech Staff at the    |
|                   |   east side of the AV Center Area.                    |
|-------------------+-------------------------------------------------------|
| Fire Axe          | --On the wall along the west side of the short        |
|                   |   hallway west of the Storage Area.                   |
|                   | --At the southwest corner of the AV Center Area.      |
|                   | --On the wall at the northeast corner of the AV       |
|                   |   Center Area.                                        |
|-------------------+-------------------------------------------------------|
| Bust              | --On a shelf near the center of the Storage Area.     |
|                   | --On the table in the center of the Library.          |
|-------------------+-------------------------------------------------------|
| Hammer            | --On a shelf along the south wall near the center of  |
|                   |   the Storage Area.                                   |
|                   | --On the concrete railing at the balcony on the east  |
|                   |   side of the Museum Director's Office.               |
|                   | --In a box at the northwest corner of the Library.    |
|-------------------+-------------------------------------------------------|
| Large Vase        | On a pedestal at the east side of the Storage Area.   |
|-------------------+-------------------------------------------------------|
| Coin              | On the desk at the south side of the Museum           |
|                   | Director's Office (x3).                               |
|-------------------+-------------------------------------------------------|
| Fireworks Remote  | On the table at the west side of the AV Center Area.  |
| Detonator         |                                                       |
|-------------------+-------------------------------------------------------|
| Speedboat Key     | On the desk at the north side of the Museum Owner's   |
|                   | Study. This is used for Baron Larin's boat that is    |
|                   | parked at the Pier.                                   |
|-------------------+-------------------------------------------------------|
| Golf Club         | Against the west wall inside the Museum Owner's       |
|                   | Study.                                                |
|-------------------+-------------------------------------------------------|
| Fire Poker        | --By the Fireplace near the southeast corner of the   |
|                   |   Living Room.                                        |
|                   | --By the fireplace near the northeast corner of the   |
|                   |   Dining Room.                                        |
|-------------------+-------------------------------------------------------|
| Police Baton      | On the large dining table at the south side of the    |
|                   | Dining Room.                                          |
|-------------------+-------------------------------------------------------|
| Kitchen Knife     | On the table in the center of the Auction Catering    |
|                   | Area.                                                 |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0============================================0
| Palace - Auction and Attic Area (2nd Floor) \
0===========================================================================>

 The west third of this floor comprises the Auction area - the remaining two
 thirds is the Attic. The Attic is split into two halves - North and South.
 There is a Connecting Walkway in the center of the Attic that connects the
 North and South halves. The Light Rig is in the open area in the center of
 the Attic. The CICADA Security Control area is at the west side of the
 South Attic.

 At the west side of the North Attic is Attic Storage. There are three rooms
 in the North Attic: a small one just north of Attic Storage, a medium one
 to the north, and one at the very east called the Attic Chamber. There is
 only on additional room in the South Attic and that is the one at the very
 east.

 The Auction Room is the large room at the center of the west half of this
 Level. To the north is the Reception Area. To the east is the Voltaire
 Suite. To the south is a small room that is the Auction Office.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Wrench            | --In the center of the medium sized room in the North |
|                   |   Attic.                                              |
|                   | --On a box in the center of the South Attic just      |
|                   |   south of the Connecting Walkway.                    |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | --On the large round mechanical object near the       |
|                   |   northeast corner of the medium sized room in the    |
|                   |   North Attic.                                        |
|                   | --On a box south of the east side of CICADA Security  |
|                   |   Control.                                            |
|-------------------+-------------------------------------------------------|
| Screwdriver       | --On a crate in the east half of Attic Storage.       |
|                   | --On a table at the northeast corner of CICADA        |
|                   |   Security Control.                                   |
|                   | --On the floor at the north side of the room at the   |
|                   |   east end of the South Attic.                        |
|                   | --On a long counter with two candelabras just outside |
|                   |   the Auction Office.                                 |
|-------------------+-------------------------------------------------------|
| Hammer            | --By the telescope at the north end of the Connecting |
|                   |   Walkway.                                            |
|                   | --On a trunk at the center of the South Attic.        |
|-------------------+-------------------------------------------------------|
| Fire Axe          | On a chest at the east end of the North Attic just    |
|                   | outside the Attic Chamber.                            |
|-------------------+-------------------------------------------------------|
| Vampire Magician  | At the base of the statue in the center of the Attic  |
|                   | Chamber.                                              |
|-------------------+-------------------------------------------------------|
| Crowbar           | By the inner window in the center of the Connecting   |
|                   | Walkway.                                              |
|-------------------+-------------------------------------------------------|
| Coin              | On the floor by a table in the center of the          |
|                   | Connecting Walkway.                                   |
|-------------------+-------------------------------------------------------|
| Fusil G2          | --On a black crate at the west side of CICADA         |
|                   |   Security Control (x2).                              |
|                   | --On a crate at the east side of CICADA Security      |
|                   |   Control.                                            |
|-------------------+-------------------------------------------------------|
| Bartoli 75R       | On some black crates by a laptop in the center of     |
|                   | CICADA Security Control.                              |
|-------------------+-------------------------------------------------------|
| Remote Explosive  | On the table with a pair of monitors in the center of |
|                   | CICADA Security Control.                              |
|-------------------+-------------------------------------------------------|
| Laptop Dongle     | On some black crates at the east side of CICADA       |
|                   | Security Control.                                     |
|-------------------+-------------------------------------------------------|
| Bust              | --Sitting behind a small computer console area in the |
|                   |   North Attic just east of Attic Storage.             |
|                   | --On a crate at the northeast corner of CICADA        |
|                   |   Security Control.                                   |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | On a table at the east end of the South Attic.        |
|-------------------+-------------------------------------------------------|
| Scissors          | --On the counter inside the Voltaire Suite's          |
|                   |   bathroom.                                           |
|                   | --On the small round table on the balcony outside     |
|                   |   the Auction Office.                                 |
|-------------------+-------------------------------------------------------|
| Lethal Poison     | On the coffee table inside the Voltaire Suite.        |
| Pill Jar          |                                                       |
|                   | **NOTE: This will appear after Dalia talks to Helmut  |
|                   |         regardless of whether or not you become       |
|                   |         Helmut yourself.                              |
|-------------------+-------------------------------------------------------|
| Laptop            | On the desk inside the Auction Office.                |
|-------------------+-------------------------------------------------------|
| Letter Opener     | On the desk inside the Auction Office.                |
0===========================================================================0

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >PRS3. Mastery Levels                                                     |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

0===========================================================================0
| Level 2  | You can now start in the Basement Kitchen disguised as Palace  |
|          | Staff.                                                         |
|----------+----------------------------------------------------------------|
| Level 3  | You earn a Large Agency Pickup for the Small Garden Shed.      |
|----------+----------------------------------------------------------------|
| Level 4  | You can now start in the Dressing Room disguised as a Stylist. |
|----------+----------------------------------------------------------------|
| Level 5  | You unlock the Jaeger 7 Sniper Rifle for use in all missions   |
|          | and the Professional Difficulty Level.                         |
|----------+----------------------------------------------------------------|
| Level 6  | You earn a Small Agency Pickup for the East Pantry.            |
|----------+----------------------------------------------------------------|
| Level 7  | You can now start in the AV Center disguised as a Tech Crew    |
|          | person.                                                        |
|----------+----------------------------------------------------------------|
| Level 8  | You earn a Large Agency Pickup for the Logistics Trailer       |
|          | located in the Fashion Show Unloading Area.                    |
|----------+----------------------------------------------------------------|
| Level 9  | You can now start in the Locker Room disguised as a Chef.      |
|----------+----------------------------------------------------------------|
| Level 10 | You unlock the ICA Silverballer Silenced Pistol for use in all |
|          | missions.                                                      |
|----------+----------------------------------------------------------------|
| Level 11 | You unlock the Sedative Poison Vial for use in all missions.   |
|----------+----------------------------------------------------------------|
| Level 12 | You can now start in the Palace Garden.                        |
|----------+----------------------------------------------------------------|
| Level 13 | You earn a Small Agency Pickup for the bathroom next to the    |
|          | Voltaire Suite on the 2nd Floor.                               |
|----------+----------------------------------------------------------------|
| Level 14 | You can now start in the Attic.                                |
|----------+----------------------------------------------------------------|
| Level 15 | You unlock the TAC-SMG (Silenced) Assault Rifle for use in all |
|          | missions.                                                      |
|----------+----------------------------------------------------------------|
| Level 16 | You earn a Small Agency Pickup for the Library on the 1st      |
|          | Floor.                                                         |
|----------+----------------------------------------------------------------|
| Level 17 | You can now start at the Pile Driver Barge located north of    |
|          | the Small Garden.                                              |
|----------+----------------------------------------------------------------|
| Level 18 | You earn a Large Agency Pickup in the Attic Chamber.           |
|----------+----------------------------------------------------------------|
| Level 19 | You can now start at the IAGO Auction on the 2nd Floor.        |
|----------+----------------------------------------------------------------|
| Level 20 | You unlock both the HWK 21 Covert Pistol and the ICA Remote    |
|          | Explosive for use in all missions.                             |
0===========================================================================0

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >PRS4. Cast of Characters                                                 |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Here I will go over the major and minor characters you will be dealing with
during this chapter:

0===============0
| Viktor Novikov \
0===========================================================================0
| He is one of your Targets and will stay on the Ground Floor unless        |
| certain conditions arise. He is also shadowed by his most trusted         |
| bodyguard, Kurt Donovan. He will go to the Dressing Room then to The      |
| Grand Hall and then to the Bar before going to the Catwalk and back to    |
| the Dressing Room.                                                        |
|                                                                           |
| Near the end of the show he will get on stage and will be either behind   |
| Sebastian Sato or by himself depending on certain circumstances. Along    |
| his patrol pattern he will talk to certain people and reporters. He has a |
| favorite drink called the Bare Knuckle Boxer that the resident bartenders |
| haven't heard of and this frustrates him.                                 |
0===========================================================================0

0===============0
| Dalia Margolis \
0===========================================================================0
| Your other Target will be on the 2nd Floor running the IAGO Auction. She  |
| is shadowed by another member of IAGO, Sophus Fatale. She will start in   |
| the Auction Room then go to the Reception Area then cut through the       |
| Auction Room to go to the Voltaire Suite.                                 |
|                                                                           |
| She will then go back through the Auction Room and to the Hallway just    |
| outside the Auction Office and then repeat the pattern. She will not      |
| leave this floor unless certain conditions arise.                         |
0===========================================================================0

0===============0
| Sebastian Sato \
0===========================================================================0
| He is the artist behind the new line for Sanguine and, like many artists, |
| tends to be pretentious. He is currently butting heads with Viktor and is |
| regretting his decision to work with Sanguine. He won't leave the         |
| Dressing Room unless certain circumstances arise but can be found around  |
| the Bar after the show. He also hates it when the Diorama is activated    |
| but does love his champagne.                                              |
0===========================================================================0

0========================0
| Sheik Salman Al-Ghazali \
0===========================================================================0
| He is one of the special guests and is actually staying at the Palace     |
| using the Living Quarters. After some time here he will go up to the      |
| Auction to bid on what IAGO is offering.                                  |
0===========================================================================0

0==============0
| Helmut Kruger \
0===========================================================================0
| He is the premier male model in the industry today. In addition to being  |
| the centerpiece of the show he is also hawking a book that he is a part   |
| of.                                                                       |
|                                                                           |
| Unbeknownst to most people he is also being recruited by Dalia to be part |
| of the IAGO operation. IAGO uses models as trojan horses to get the       |
| information they seek and they feel that Helmut, who is nearing the end   |
| of his career, is a prime candidate for recruitment. Because of his fame  |
| he also has the run of most of the Palace. He also bears a striking       |
| resemblance to 47 and this knowledge can be useful.                       |
|                                                                           |
| Helmut can be found doing a photo shoot at The North Garden behind the    |
| Palace. After some time has passed then he will take a call from Dalia,   |
| stay near the northwest corner of the map for a bit then go inside. He    |
| will then do his bit on the Catwalk and go up to talk to Dalia.           |
| Afterwards then he will go down to the Bar to hang out.                   |
0===========================================================================0

0=============0
| Kurt Donovan \
0===========================================================================0
| He is Viktor's personal bodyguard and accompanies him wherever he goes.   |
| He can authorize certain procedures and also likes sushi.                 |
0===========================================================================0

0===============0
| Hailey Brennan \
0===========================================================================0
| She is a mole for Valerie St. Clair, an editor for a major fashion        |
| magazine, and is monitoring the laptop within the Auction Office that the |
| Auction is being run off of.                                              |
0===========================================================================0

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >PRS5. Disguises                                                          |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

0=====0
| Suit \
0===========================================================================0
| Your standard Tuxedo, plus any other earned Suits, are considered the     |
| standard guest outfit. You only have access to what other guests have     |
| access to. This includes the Entrance Hall, Catwalk, Bar, and Terrace     |
| areas.                                                                    |
|                                                                           |
| If you find the IAGO Invitation then you can access the 2nd Floor and     |
| only what other guests have access to. This includes the Auction Room and |
| Reception Area. However, when going to the Auction you can only go        |
| through the Guest Entrance and you will be frisked before being allowed   |
| upstairs.                                                                 |
|                                                                           |
| You can start at the Palace Garden, the Attic, the Pile Driver Barge, or  |
| the IAGO Auction once you've reached Mastery Levels 12, 14, and 19        |
| respectively.                                                             |
0===========================================================================0

0=====================0
| The Vampire Magician \
0===========================================================================0
| This silly looking Disguise, only found in the Attic Chamber, is also     |
| considered a guest outfit. However, it is important to point out that you |
| cannot go up to the IAGO Auction while wearing it (dress codes you know). |
| This Disguise is mainly good for some of the humor found through the      |
| game.                                                                     |
0===========================================================================0

0=====0
| Chef \
0===========================================================================0
| This Disguise will allow you access to everywhere on the Ground Floor     |
| except The Grand Hall, The North Garden, the Pier and the Pagoda Garden.  |
| In the Basement you cannot go in the Security Room. You also cannot go up |
| the other two floors.                                                     |
|                                                                           |
| With this Disguise you can Poison food and drinks without suspicion.      |
|                                                                           |
| The other Chefs will be Enforcers to you so you need to avoid them. But   |
| since there are only three of them and they are in the Basement Kitchen   |
| this should not be a problem. The only other Enforcer is one outside the  |
| door to the Wine Tasting Room.                                            |
|                                                                           |
| You can start in the Locker Room already dressed as one once you get to   |
| Mastery Level 9.                                                          |
0===========================================================================0

0========0
| Stylist \
0===========================================================================0
| This Disguise has the same properties as the Chef but you can go through  |
| The Grand Hall (but can't go behind the Bar or in the Ground Floor        |
| Kitchen). None of the other Stylists are Enforcers to you so you can      |
| mingle freely amongst them. However, there is only one Enforcer to worry  |
| about and that is Helmut.                                                 |
|                                                                           |
| You can start in the Dressing Room already disguised as one once you get  |
| to Mastery Level 4.                                                       |
0===========================================================================0

0=============0
| Palace Staff \
0===========================================================================0
| This Disguise has the same properties as the Sylist and Chef. However,    |
| you can Poison food and drinks without suspicion. You can also make       |
| drinks at the Bar. The only people that are Enforcers to you are a pair   |
| of staff members in the Locker Room and one person at the base of the     |
| stairs just outside the exit of the Wine Tasting Room.                    |
|                                                                           |
| You can start in the Basement Kitchen already dressed as one once you get |
| to Mastery Level 2.                                                       |
0===========================================================================0

0==========0
| Tech Crew \
0===========================================================================0
| This Disguise gives you the ability to go on the 1st Floor and almost     |
| everywhere except the Living Quarters, Pagoda Garden, The North Garden,   |
| the Pier, and Security Room. The 2nd Floor is off limits. The only        |
| Enforcer to you is one Tech Crew person behind the Catwalk. You can start |
| in the AV Center already dressed as one once you get to Mastery Level 7.  |
0===========================================================================0

0===============0
| Security Guard \
0===========================================================================0
| This Disguise has the same properties as the Tech Crew Disguise except    |
| that you can enter the Security Room. There are multiple Enforcers for    |
| this Disguise.                                                            |
|                                                                           |
| In the Basement there are two in the Security Room. Outside the Palace    |
| there is one at the west side of the VIP Parking Area, two near the east  |
| side of the VIP Parking Area, two Bodyguards near The Red Carpet, one at  |
| the entrance of the Event Unloading Area, one in the Parking Area, three  |
| in the Fashion Show Unloading Area, and two at the Catering Delivery      |
| Area.                                                                     |
|                                                                           |
| Inside the Ground Floor of the Palace there is one by the Catwalk, one in |
| the Dressing Room, three in The Grand Hall, and Kurt, Viktor's Bodyguard. |
| On the 1st Floor there are two patrolling the AV Center and one near the  |
| Museum Director's Office.                                                 |
|                                                                           |
| There are two ways to get this Disguise:                                  |
|                                                                           |
| If you start in the Basement Kitchen then go to East Hallway. Pick up the |
| Wrench as you pass by the Stylist then go to the door for the Security    |
| Room. Place the Pistol on the floor in front of the covered chair across  |
| from the door, open the door, toss the Wrench near the Pistol, then stand |
| behind the archway. The noise should lure the nearby Guard.               |
|                                                                           |
| When he comes out then he should see the Pistol and go for it. When he    |
| gets there then Subdue him, drag him to the Container at the north end of |
| the Hallway, dump him and take his Disguise.                              |
|                                                                           |
| If you start at the AV Center then simply run into the Dining Room and    |
| Subdue the Guard there for his clothes.                                   |
0===========================================================================0

0==============0
| Auction Staff \
0===========================================================================0
| This Disguise has the same properties as the Palace Staff but you can go  |
| on both the 1st and 2nd Floors. However, you cannot go into the Living    |
| Quarters, Voltaire Suite, and the Attic. In addition, you will be frisked |
| by security before being allowed on the 2nd Floor.                        |
|                                                                           |
| The easiest way to get this Disguise is to start in the AV Center on the  |
| 1st Floor and enter the Library. Close both doors before Subduing the one |
| Auction Staff person in the room. Dump his body in the Closet and take    |
| his Disguise.                                                             |
0===========================================================================0

0=========================0
| Sheikh Salman al-Ghazali \
0===========================================================================0
| He is one of the main guests and is a VIP. However, despite his status,   |
| he cannot go in the Basement, Dressing Room, Pagoda Garden, and the       |
| Attic. He will hang out in the Living Quarters for a bit then head        |
| upstairs to the Auction Room for bidding. Because he is a VIP he won't be |
| frisked when going up to the 2nd Floor.                                   |
|                                                                           |
| If you need his Disguise then you need to get him while he is at the      |
| Quarters. Quickly go to the west door in the Piano Room and pick the lock |
| (or use the Palace Master Key). Sneak into the bathroom and turn on the   |
| Radio at the Sink to lure the Sheikh when he is closest to your position. |
|                                                                           |
| Run back out and hide behind the desk. Wait for him to go through the     |
| door then loop around the desk, run up behind him, and Subdue him.        |
| Quickly turn off the Radio, and take his Disguise. You need to turn off   |
| the Radio because that will attract an Auction Staff person in the Living |
| Room.                                                                     |
0===========================================================================0

0=================0
| CICADA Bodyguard \
0===========================================================================0
| This Disguise will allow you everywhere but about a quarter of the        |
| Bodyguards are Enforcers to you and some are in specific locations that   |
| will make it harder to get around the area.                               |
|                                                                           |
| Outside the Palace there are two by The Red Carpet, two in the Pagoda     |
| Garden, one patrolling The North Garden, and one in the Small Garden. On  |
| the 1st Floor there is one at the Guest Entrance, one at the VIP          |
| Entrance, and one patrolling the Hallway.                                 |
|                                                                           |
| On the 2nd Floor there are six in the South Attic including two at the    |
| CICADA Security Control and two in the North Attic. Both Viktor and Kurt  |
| are also Enforcers.                                                       |
|                                                                           |
| The easiest way to get the Disguise is to Rat Poison the Sushi Tray in    |
| the Kitchen while wearing the Palace Staff Disguise. When Viktor and Kurt |
| come in then Kurt will take a sample and get sick. He will go in the      |
| nearby Restroom where you can easily Subdue him for his clothes. I will   |
| sometimes shorthand this as "making Kurt sick" as there are multiple      |
| run-throughs where I use this Disguise.                                   |
|                                                                           |
| Getting rid of Kurt will make some of the Challenges, where you need to   |
| either get close to Viktor or not have his body found quickly, easier.    |
0===========================================================================0

0==============0
| Helmut Kruger \
0===========================================================================0
| He is the star of the show and he can be found at the northeast corner of |
| The North Garden doing a photo shoot. He has access to everywhere except  |
| the Security Room, Living Quarters, Pagoda Garden, and the Attic. Despite |
| these restrictions this is probably the best overall Disguise to use      |
| because there are no Enforcers for him. And he won't be frisked when      |
| going up to the 2nd Floor.                                                |
|                                                                           |
| The fastest way to get this Disguise is to ambush him in the Small Garden |
| but you need take down the two Bodyguards there first to clear the area.  |
| It is best to have either the Security Guard or Palace Staff Disguise     |
| before getting rid of them.                                               |
|                                                                           |
| Go outside through the Terrace and head west to the Small Garden. When    |
| you get there then drop a Pistol near the open window of the Shed then go |
| around and enter it. One of the Bodyguards patrols around the Shed and he |
| should find it. After picking it up then he will go inside to drop it off |
| at the Weapons Box. Close the door, Subdue him, and dump him in the       |
| Container - take all weapons.                                             |
|                                                                           |
| The second Bodyguard should be outside talking to a couple of Guards. He  |
| will eventually leave and do a short patrol near the Container at the     |
| west side of the Garden. Go to the Container and drop a weapon just to    |
| the west of it. When he comes by then he should see it. Subdue him when   |
| he stops and dump him in the Container.                                   |
|                                                                           |
| Helmut won't move from the photo shoot until you stand on the path next   |
| to Garden and get close enough to him. After about 30 seconds then he     |
| will get a phone call and he will head to a point northwest of the        |
| Garden and on the very west end of the path where you took down the       |
| Bodyguards.                                                               |
|                                                                           |
| Most of the time he will cut through the Garden to get to this point but  |
| he can sometimes go straight north to the path then go west. As he starts |
| the phone call with Daila then quickly run up to him, Subdue him, and     |
| drag his body west and to a point where the large hedge wall meets the    |
| concrete railing before taking his Disguise.                              |
|                                                                           |
| Since he is a bit twitchy you can wait until he is done with his call to  |
| Dalia in which he will go on the grass not far from where he was          |
| standing. When he starts talking on the phone again then simply Throw     |
| Stun him with an object.                                                  |
|                                                                           |
| You can even go back into the Dressing Room to get the makeup put on if   |
| you wish even though it is not necessary for the successful completion of |
| the mission.                                                              |
0===========================================================================0

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >PRS6. Challenges                                                         |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Before going into the Challenges there are some things to note. Some of these
notes also apply to the Escalation Contracts which I go over later.

0=================0
| Safe Exploration \
0===========================================================================0
| If you wish to do some exploring of the map without resorting to          |
| Rampaging then you should find the necessary Disguises to allow you to    |
| safely learn the map.                                                     |
|                                                                           |
| Get the Palace Staff Disguise which will allow you access to most of the  |
| Ground Floor area. Subdue the Bodyguards and Helmut Kruger to acquire     |
| their Disguises so you can explore the rest of the Palace.                |
0===========================================================================0

0==================0
| Palace Master Key \
0===========================================================================0
| This Key, which can be found inside the East Pantry in the Basement,      |
| opens the gates to the Pagoda Garden and the Living Quarters. It will     |
| *NOT* unlock the door at the south end of the East Hallway or the gate    |
| that leads to the Pile Driver Barge.                                      |
0===========================================================================0

0==========================0
| Basement Kitchen Location \
0===========================================================================0
| Having the Palace Staff Disguise on at the beginning will make it easier  |
| for you to gain access to certain areas to obtain better Disguises or to  |
| quickly do certain objectives. It will also make it easier to destroy the |
| Recorder in the Security Room. Most of my strategies start here. The same |
| goes for the Escalations a bit later in the guide.                        |
0===========================================================================0

0=================0
| Security Cameras \
0===========================================================================0
| There are only three Cameras on the map and they are all located on the   |
| 1st Floor AV Center. The Recorder for them is in the Security Room in the |
| Basement. It is on a desk near the center of the room.                    |
|                                                                           |
| You can easily destroy the Recorder without entering the room. There are  |
| two places you can shoot it from. From the East Hallway you can open the  |
| door and shoot it with your Silenced Pistol.                              |
|                                                                           |
| You can also shoot it through the west door. Go to the south entrance of  |
| the East Pantry. Just to the east of it you should see a couple of        |
| flatbed carts with stuff on it and a metal vertical water pipe at the     |
| wall corner to the left of them. Stand by the pipe and you should see the |
| Recorder through the doorway. You can easily shoot it from here.          |
|                                                                           |
| If I say something along the lines of "go to the East Pantry and shoot    |
| the Recorder" this is what I am talking about.                            |
0===========================================================================0

0======0
| Pipes \
0===========================================================================0
| There are multiple Pipes outside the Palace that will allow you to go     |
| between floors. There are two that I make use of:                         |
|                                                                           |
|   ++The Patio Pipe                                                        |
|     ==============                                                        |
|       Go out onto the Patio outside The Grand Hall and go south. On the   |
|       wall near the window is a Pipe that goes all the way to the 2nd     |
|       Floor. This is an excellent way to get past multiple Guards.        |
|                                                                           |
|   ++The East Hallway Pipe                                                 |
|     =====================                                                 |
|       Go out the door at the south end of the East Hallway (Basement) and |
|       go up the stairs. On the wall is a Pipe that goes to the 1st Floor. |
|       You can use this to shimmy to the Storage Room and Museum           |
|       Director's Office area so you can access the Attic through the      |
|       Scaffold on the Office balcony.                                     |
0===========================================================================0

0========0
| Winches \
0===========================================================================0
| The Palace has many Chandeliers and they are held in place by Winches     |
| located on the walls. Using or destroying the Winch will drop the         |
| Chandelier it is attached to which will kill a person underneath and make |
| noise that can be investigated. Some of the Challenges make use of them   |
| for Target disposal.                                                      |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Assassination |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

These are the strategies for killing your primary Targets. Each strategy will
include all possible Challenges that can be acquired including Discovery and
Feats Challenges.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0======================================0
| Silent Assassin, Suit Only [5,000 XP] \
0===========================================================================>

 You have to do this in your standard Suit - you cannot use another starting
 point that has you already disguised. You can, however, use starting points
 that has you in your Suit - The Red Carpet, Attic, Pile Driver Barge, and
 the North Garden. Although you can get this Challenge by using either the
 Attic or IAGO Auction entry points it is best to do this from The Red
 Carpet.

 A poster at GameFAQs, toromlo, found that doing the [Terminal Velocity]
 Challenge was the easiest way to get this particular Challenge. That
 Challenge involves killing both Targets by tossing Dalia off of the balcony
 and onto Viktor. This Challenge is easy enough so you can do this as your
 first run-through and get past Mastery Level 2 to unlock the Basement
 Kitchen Starting Point.

 In order to do [Terminal Velocity] you need to get at the Fireworks Remote
 Detonator. When planning do not bring a Pistol but bring your Coins. There
 will also be a couple of easy Challenges bundled with this strategy.

 Start at The Red Carpet then toss a Coin into the Fountain as you pass by.
 Go through the front door into the Entrance Hall and down the Basement
 Stairwell to get to the Basement. When you get to the bottom of the stairs
 then stand at the left of the door to prevent being seen by the passing
 Stylist. After he passes then sneak through the Locker Room and go through
 the center of the Wine Cellar until you are near the Basement Kitchen.

 When there is only the one Chef at the stove with his back to you then
 sneak into the Kitchen Stairway. Sneak up the Stairway up to the 1st Floor,
 and Subdue the Tech Crew person to keep him from becoming a problem. Before
 leaving the Stairway though you should keep an eye on the Mini-Map for the
 two patrolling Guards in the AV Center. If they are at the southwest corner
 then wait for them to move before sneaking out.

 Sneak out to the AV Center and hide behind the stack of boxes across from
 the Rack Case. When the patrolling Guards move east then sneak to the Case
 and turn it off then go back to the boxes. This will cause the standing
 Guard to leave and the Crew person to investigate.

 Subdue him at the Case, get the Remote, then hide the body in the nearby
 Container before going back down the stairs. Drag the other Crew person and </pre><pre id="faqspan-7">
 hide him at the Closet at the bottom of the stairs in the Basement. When
 the coast is clear then exit the Stairway and retrace your steps back up to
 the Entrance Hall. Go to the Restrooms next to the Gift Shop to find the
 IAGO Invitation on the counter.

 Next, go to the Auction Entrance and follow the way to the 2nd Floor
 showing your Invitation to the Guards and letting yourself get frisked.
 Once you are upstairs then go to the Auction Room. Sit down in the chair at
 the northwest corner and get Dalia to talk to you. After that then proceed
 to the balcony outside. Stand near the center of the balcony, bring out the
 Remote, and activate it.

 When the Fireworks start going off then Dalia will come outside and smoke.
 When Viktor makes his way outside then Dalia will move into position above
 him. Follow her and the instant she stops, and the prompt comes up, then
 quickly push her over the railing to kill the both of them in an Accident.

 The nearby Guard is distracted by the Fireworks and her companion, Sophus,
 will be inside and will be no problems to you. After you kill both Targets
 then go back down and out The Red Carpet to successfully complete the
 mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Careful What You Wish For [1,000 XP]
     ************************************
       For this you need to toss a Coin into the Fountain at the Main
       Entrance.

   >>Playing With Fire [1,000 XP]
     ****************************
       For this you need to find the Fireworks Remote Detonator.

   >>An Invitation Upstairs [1,000 XP]
     *********************************
       For this you need to find the IAGO Invitation.

   >>I'm Invited [1,000 XP]
     **********************
       For this you need to show the IAGO Invitation to the Guards.

   >>The Mysterious Mr. Rieper [2,500 XP]
     ************************************
       For this you need to get up to the Auction in your Suit, sit down in
       the assigned chair, and get Dalia to talk to you. You should also get
       the {Meeting the Reaper} Accomplishment as well.

   >>Salut Too Soon [2,500 XP]
     *************************
       For this you need to trigger the Fireworks.

   >>The Mastermind [5,000 XP]
     *************************
       For this you need to kill Dalia Margolis.

   >>The Moneyman [5,000 XP]
     ***********************
       For this you need to kill Viktor Novikov.

   >>Terminal Velocity [5,000 XP]
     ****************************
       For this you need to kill Viktor by dropping Dalia onto him.

   >>Someone Could Hurt Themselves [1,000 XP]
     ****************************************
       For this you need to kill a Target in an Accident.

   >>Suit Only [1,000 XP]
     ********************
       For this you need to complete the mission only in your Suit. You can
       be Spotted but still get this as long as you don't change Disguises.

   >>No Evidence [1,000 XP]
     **********************
       For this you need to leave no trace of your activity. If you are seen
       by the Security Cameras then destroy the Recorder to delete the
       evidence.

   >>Silent Assassin [5,000 XP]
     **************************
       For this you need to complete the mission without getting Spotted,
       only killing the Targets, and leaving no evidence.

0======================================================0
| Drowned Rat [5,000 XP], Powdering Her Nose [5,000 XP] \
0===========================================================================>

 For these Challenges you need to Drown your Targets in Toilets. For this
 run-through you really don't need to bring anything - just start in the
 Basement Kitchen. Run to the West Pantry to Examine the Cocktail Recipe
 then run into the East Pantry to get the Emetic Rat Poison and the Crowbar
 just outside.

 Go upstairs and to the Bar. Go behind it, make the Bare Knuckle Boxer, and
 Poison it. Run into the Kitchen and get more Emetic Rat Poison then run
 just behind the Catwalk to find the Stage Schedule for an easy Challenge
 then into the nearby Restroom (the one with the guy standing outside). Hide
 in the Closet and wait.

 When Viktor comes by later then get out, Drown him, and dump him in the
 Closet. Immediately leave the Restroom then go out through the Auction
 Entrance. As outlined above get rid of the two Bodyguards before going
 after Helmut. Take the Bodyguard Disguise and the weapon beforehand.

 Go out to The North Garden area to find Helmut. Stand near him long enough
 to get his Phone to ring so he will leave. Go back to the Container and
 wait for him to finish his phone call to Dalia and for him to go on the
 grass. Get behind him and Throw Stun him with the Crowbar. Take his Phone
 and Disguise.

 Go back inside and to the Dressing Room to have your makeup done then walk
 the Catwalk. Go up to the VIP Entrance, into the Voltaire Suite, and talk
 to Dalia. After she finishes the conversation and walks away to take the
 phone call then Rat Poison her Champagne Glass.

 When she gets sick then follow her, Drown her in the Toilet, and hide her
 in the Closet. After that then go down the Kitchen Stairway to the Basement
 and to The Catacombs to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Mopping Floors [1,000 XP]
     *************************
       For this you need to start in the Basement Kitchen as a Palace Staff
       person.

   >>Bare Knuckle Boxer [1,000 XP]
     *****************************
       For this you need to find the recipe.

   >>A Drink to Die For [1,000 XP]
     *****************************
       For this you need to make the Bare Knuckle Boxer cocktail.

   >>Ducks in a Row [1,000 XP]
     *************************
       For this you need to find the Stage Schedule just behind the Catwalk.

   >>Hold My Hair [1,000 XP]
     ***********************
       For this you need to kill a Target by drowning them.

   >>15 Seconds of Fame [1,000 XP]
     *****************************
       For this you need to walk the Catwalk as Helmut.

   >>The Undercover Model [2,500 XP]
     *******************************
       For this you need to become Helmut and meet Dalia.

   >>More Than You Bargained For [5,000 XP]
     **************************************
       For this you need to kill Dalia while disguised as Helmut Kruger.

   >>On to The Catacombs [1,000 XP]
     ******************************
       For this you need to leave the mission through The Catacombs.

 Plus these other Challenges:

   --The Moneyman                      --Someone Could Hurt Themselves
   --The Mastermind                    --No Evidence
   --Silent Assassin

0==============================0
| The Personal Touch [5,000 XP] \
0===========================================================================>

 For this you pretty much do the same as in the previous run-through except
 that you use the Fiber Wire on both Targets. Bring the ICA19 and when you
 go to get the Security Guard Disguise then destroy the Recorder from the
 East Pantry.

 When meeting with Dalia you can Garrote her while she is on the phone and
 dump her in the nearby Closet. In addition, after killing Dalia, go down to
 the Museum Owner's Study to get the Speedboat Key and leave the mission
 using the Speedboat.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Piano Man [1,000 XP]
     ********************
       For this you need to kill a Target with the Fiber Wire.

   >>Baron Larin's Boat [1,000 XP]
     *****************************
       For this you need to leave the mission by using Baron Larin's
       Speedboat.

 Plus these other Challenges:

   --Mopping Floors                    --Bare Knuckle Boxer
   --A Drink to Die For                --The Moneyman
   --15 Seconds of Fame                --The Undercover Model
   --The Mastermind                    --More Than You Bargained For
   --No Evidence                       --Silent Assassin

0==========================================================0
| To Your Very Good Health [5,000 XP], Photobomb [5,000 XP] \
0===========================================================================>

 For [To Your Very Good Health] you need to kill Dalia with lethal Poison.
 For [Photobomb] you need to arrange an interview with Viktor, place an
 explosive in the Camera, and blow it up when the interview begins.

 For this run-through start in the Basement Kitchen. Go up into the VIP
 Parking area and to the PRX4 Van to get the Camera Lens. Go into the Small
 Garden to get rid of the two Bodyguards so you can get at Helmut as before.
 Take his Disguise, get the Phone and call Dalia, get your make-up done, and
 walk the Catwalk.

 Go up to the 2nd Floor via the VIP Entrance and sneak into CICADA Security
 Control but stay near the crate with the Rifles just inside the door. The
 patrolling Guard by the monitors will eventually go to talk to another
 Guard. When they start talking then sneak over to the monitors and grab the
 Remote Explosive then sneak back out.

 Meet with Dalia and take the Lethal Poison Pill Jar after the conversation
 and spike her Glass when she is talking on the phone. After she drops dead
 then hide her in the Closet. Go back down and to the Gift Shop. Find the
 Camera on the counter and place the Explosive inside. Talk to the reporter
 to give her the lens.

 Follow her outside and to her spot to complete the Mission Story then run
 into the (North) Red Carpet Garden just northeast of your position and wait
 for the interview to begin. At some point just before the interview the
 blogger will walk away to a short distance to check her live feed. The
 moment she stops then detonate the Explosives to kill Viktor. After this
 then run to The North Garden and leave the mission via the Helicopter.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>A Rare Scoop [1,000 XP]
     ***********************
       For this you need to find the Camera Lens which is inside the PRX4
       Van.

   >>Tasteless, Traceless [1,000 XP]
     *******************************
       For this you need to kill a Target with lethal Poison.

   >>Novikov's Personal Ride [1,000 XP]
     **********************************
       For this you need to leave the mission by using the Helicopter.

 Plus these other Challenges:

   --Mopping Floors                    --15 Seconds of Fame
   --The Undercover Model              --The Mastermind
   --More Than You Bargained For       --The Moneyman

0===========================0
| Watch Your Step [5,000 XP] \
0===========================================================================>

 For this Challenge you need to trigger an evacuation and kill both Viktor
 and Dalia with a Chandelier. For this run-through bring the ICA19 and start
 in the Basement Kitchen.

 Run to the East Pantry to pick up the Emetic Rat Poison. Go up to the
 Kitchen and Poison the Sushi Plate to make Kurt sick. Go in the Restroom
 and hide in the Closet. Ambush him when he gets to the Toilet, dump him in
 the Closet, take his Disguise, and his Phone.

 Go up to the 2nd Floor using The Patio Pipe and enter CICADA Security
 Control. When the two Guards start talking then go and grab the Remote
 Explosive. Go back down to the 1st Floor and to the Museum Director's
 Office. After you enter the room then turn around and shoot the large red
 and white vase behind you for an additional Challenge. Place the Explosive
 behind the Winch.

 Go downstairs into the Basement and stand near The Catacombs exit. Use
 the Bodyguard's Phone to call Code 17 to get both Dalia and Viktor into the
 Office. Bring out the Detonator and wait.

 Use your Instinct to find them and, when they are together, then blow the
 Charge to bring the Chandelier on the top of them to kill them both. After
 that then leave the mission through The Catacombs.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Bull in a China Shop [1,000 XP]
     *******************************
       For this you need to destroy the large red and white vase in the
       Storage Room on the 1st Floor. Destroying it will also make the
       Guards leave the room for good since it will no longer be necessary
       for them to be there.

   >>That Sick Drop [5,000 XP]
     *************************
       For this you need to kill Viktor by dropping a Chandelier on him.

 Plus these other Challenges:

   --Mopping Floors                    --The Mastermind
   --The Moneyman                      --Someone Could Hurt Themselves
   --On to The Catacombs               --No Evidence
   --Silent Assassin

0===============================0
| Safe Room Explosion [5,000 XP] \
0===========================================================================>

 For this you do the exact same thing as in the previous run-through except
 that you go to the front of the desk and place the ICA Remote Explosive as
 far under the center of the desk as you can to hide it.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   --Mopping Floors                    --The Mastermind
   --The Moneyman                      --On to The Catacombs

0===========================0
| Sniper Assassin [2,500 XP] \
0===========================================================================>

 For this you need to kill both Targets with a Sniper Rifle and finish the
 mission Unspotted. There are two ways to doing this depending on your
 style:

   >>The Standard Method
     *******************
       For this run-through bring the ICA19, the Lockpick, place the Jaeger
       7 in the Basement Stairwell, and start in the Kitchen. Run to the
       East Pantry and shoot the Recorder and get the Emetic Rat Poison. Go
       up to the Ground Floor and to the Kitchen then Poison the Sushi Plate
       to make Kurt sick.

       Ambush him in the Restroom as before and dump him in the Closet and
       take his Disguise. Go up to the AV Center and grab the Fireworks
       Remote Detonator off the table. Go down to the Basement Stairwell and
       acquire the Rifle. Go out to the Small Garden and down to the Gate
       for the Pile Driver Barge, pick it open, and climb up the Barge. Use
       the Remote to bring out both Dalia and Viktor.

       When they are both outside and stop then zoom on Dalia and shoot her
       in the head. Quickly move down to Viktor, shoot him in the head, then
       drop the Rifle.

       Slide down and run back up to the Shed - taking down Kurt early on
       will keep any Guards from coming to the Barge before you have a
       chance to leave it. After that then re-enter the Basement through the
       Wine Tasting Room door and leave the mission through The Catacombs.

         **NOTE: It is highly recommended that you acquire the Sieger 300
                 Ghost prior to doing this as it is by far the best Rifle
                 for the Sniper Assassin Challenges.

   >>The Cheap Method
     ****************
       This is an alternate method for those who either have problems doing
       things the correct way, IOI screws up the Sniper Rifles making them
       harder to use, or want to get Silent Assassin on this.

       The thing to know is that the Challenge only cares about two things:
       that you use a Sniper Rifle to kill your Targets and that you leave
       the mission Unspotted. It doesn't matter whether you shoot your
       Target from the other side of the map or kill him point blank - just
       as long as you use the Rifle.

       So the idea is to Subdue your Targets and kill them up close with the
       weapon. It's cheap but, if you're encountering a problem or just
       looking for another method, then this one will work to get this
       Challenge. One bonus to this is that this will allow you to hide the
       bodies.

       Bring in the Jaeger 7 in the Basement Stairwell and start in the
       Basement Kitchen. Go into the West Pantry, Examine the Cocktail
       Recipe, grab a Crowbar, and go up to the Kitchen to get both Rat
       Poisons and Poison both the Sushi and Bare Knuckle Boxer after you
       make it. Subdue and hide Kurt when he gets sick then Subdue Viktor
       when he gets sick and enters the Restroom.

       Take Kurt's Disguise and get the Rifle. Go back to the Restroom and
       shoot Viktor in the head to kill him and hide his body. Go up The
       Patio Pipe and to the Voltaire Suite. Go into the Bathroom and turn
       on the Sink. This will lure in the standing Guard.

       Stand near the Closet and wait. He will turn off the Sink and clean
       the floor. After he finishes then Throw Stun him with the Crowbar.
       Hide him in the Closet, take his Rifle, drop it in the corner by the
       Closet, and pick up your Sniper Rifle. Turn on the Sink again and
       stand in the corner.

       When Daila and her companion Sophus come by then she will enter the
       Bathroom to turn off the Sink and clean up the mess - Sophus will
       wait outside. Throw Stun her when she finishes, shoot her in the head
       with the Rifle to kill her, and hide the body in the Closet. After
       this then go down to the Basement and leave the mission via The
       Catacombs.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Straight Shot [1,000 XP] (Standard and Cheap Methods)
     *****************************************************
       For this you need to kill a Target with a headshot.

   >>Master Assassin [5,000 XP]
     **************************
       If you've followed the order of things then you should also get this
       one for doing [Straight Shot] and the following Challenges done
       earlier:

         ++Someone Could Hurt Themselves   ++Hold My Hair
         ++Piano Man                       ++Tasteless, Traceless

   >>In Plain Sight [5,000 XP] (Standard Method)
     *******************************************
       For this you need to trigger the Fireworks Display, assassinate both
       Dalia and Viktor within ten seconds of each other with a Sniper
       Rifle, and finish the mission without getting Spotted.

 Plus these other Challenges:

   --Mopping Floors                    --Bare Knuckle Boxer
   --A Drink to Die For                --Playing With Fire
   --Salut Too Soon                    --The Mastermind
   --The Moneyman                      --On to The Catacombs
   --No Evidence                       --Silent Assassin

0===========================================================0
| The Showstopper [5,000 XP], Center of Attention [5,000 XP] \
0===========================================================================>

 For [The Showstopper] one you need to kill Viktor with the Light Rig. Near
 the end of the fashion show Viktor will go on stage with Sebastian Sato.
 You can also get rid of Sebastian beforehand to make Viktor go on by
 himself but this is not necessary. However, if you get rid of Sebastian
 then Viktor will go on stage sooner so you can reduce your wait time.

 For [Center of Attention] you need to kill Dalia with a Chandelier inside
 the Auction Room. Even though you can kill her in the Auction Office with
 one you have to do it in the Auction Room. Of course, there are no Winches
 in the room so you have to shoot the chain to bring it down.

 Since these two Challenges involve killing lots of other people I am also
 going to take advantage of this to go after a couple of Non-Target Kill
 Challenges.

 When planning bring the Fiber Wire and start in the Basement Kitchen. Run
 to the East Pantry to get some Emetic Rat Poison and a Crowbar then go up
 to the Kitchen. Poison the Sushi Plate to make Kurt sick, run into the
 Restroom, and hide in the Closet. When Kurt comes by then Garrote him, dump
 him in the Closet, and take his Disguise.

 Go up to the stairs for the VIP Auction Entrance, close the door to the
 Auction Catering Area, and place Kurt's gun on the floor in front of the
 Closet at the northeast corner of the room. Look at the wall under the
 stairs.

 You should see a large painting. At each side is a large golden candelabra.
 While crouched behind the large statue toss the Crowbar on the floor
 between the statue and the candelabra on the right side of the painting.
 This should lure the Enforcer.

 Go around the statue as he approaches the Crowbar and he should see the
 weapon by the Closet. Go up behind him and Subdue him when he reaches the
 gun then dump him in the Closet. This will make it much easier to go up and
 down these stairs.

 Go up to the 2nd Floor and into the CICADA Security Control area then
 carefully grab the Remote Explosive. There should be a pair of Guards at
 the northeast corner of the Control area. Get close enough to them to start
 their conversation then go back down the Pipe and to the Diorama Room.

 Use a Coin (either from those you brought with you or the one off of the
 floor) and turn on the Diorama to piss off Sebastian. Go to the Container
 southwest corner of the Dressing Room and stand in the corner just feet
 from it. After Sebastian gets angry and drinks the Champagne then he will
 walk past you. Quickly Garrote him and dump him in the Container.

 Go to The North Garden and get close enough to Helmut to make him walk
 away. Go back up to the 2nd Floor and into the Voltaire Suite's Bathroom.
 Use the Sink to lure in the standing Guard and Throw Stun him as before. Go
 back into the Suite and climb out the open window when Dalia isn't around.

 Shimmy to the Light Rig and climb up. Sneak over to the Winch and place the
 Explosive on it. Climb back into the window and into the Bathroom. When
 Viktor takes the stage (the lights on stage will turn red) then wait for
 him to be about halfway along and detonate the Explosive which will destroy
 the Winch and drop the Rig onto Viktor thus killing him.

   **NOTE: Although you can go out onto the Rig to destroy it with the
           Crowbar I think using the Explosive is better and reduce your
           chances, even if they are low, of being Spotted on the Rig or
           climbing back from it after you bring it down.

 Go back into the Suite then go to the door to the Auction Room and Prep
 your Silenced Pistol. Stay a couple of steps back but make sure that the
 door is highlighted to open.

 When Dalia enters the Auction then she will stop just behind the
 Auctioneer. She will also be under a Chandelier. Bring out your Pistol,
 quickly open the door, find and shoot the Chandelier chain, and quickly
 close the door as it is dropping. This should kill her and the Auctioneer.
 After this then go back down to ground level, down the Kitchen Stairway,
 and leave the mission via The Catacombs.

   **NOTE: If you kill Dalia in a public manner there is a chance that
           Viktor might not take the stage at all and you will lose out on
           the Challenge hence why he is killed first.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Close Personal Protection [1,000 XP]
     ************************************
       For this you need to kill Kurt Donovan without getting Spotted.

   >>Setting the Stage [1,000 XP]
     ****************************
       For this you need to kill Sebastian Sato and hide his body without
       getting Spotted.

   >>Lights Out [2,500 XP]
     *********************
       For this you need to climb out onto the Light Rig.

 Plus these other Challenges:

   --Mopping Floors                    --The Moneyman
   --The Mastermind                    --Someone Could Hurt Themselves
   --On to The Catacombs

0==================================================0
| In Seine [5,000 XP], A Permanent Break [5,000 XP] \
0===========================================================================>

 For [In Seine] you need to push Viktor into the Seine River. For that you
 need to arrange the meeting with Mr. Decker and kill Viktor afterwards. Mr.
 Decker will be at the northeast corner of the Terrace. The meeting takes
 place in the Pavilion within the Pagoda Garden. In order to arrange the
 meeting you need to have a Bodyguard Disguise.

 For [A Permanent Break] you need to get Dalia to check her Laptop then kill
 her by breaking her neck.

 For this run-through start in the Basement Kitchen. Run to the East Pantry
 and get the Emetic Rat Poison and a Crowbar. Go up to the Kitchen and
 Poison the Sushi to make Kurt sick. Ambush him in the Restroom, dump him in
 the Closet, and take his Pistol and Disguise.

 Go to Max, talk to him, then lead him to the Pavilion. Stop every so often
 to let them catch up. Lead them into the Garden through the open gate. Keep
 an eye open for the patrolling Enforcers and dodge them if necessary. After
 you get him there then stand near the gate just northwest of the Pavilion
 so you can stay clear of the patrolling Enforcer.

 After awhile then Viktor will arrive and they will have their conversation.
 After they finish then Viktor will go to the railing. Push him over to kill
 him.

 Go up to the 2nd Floor using The Patio Pipe. Go into the Voltaire Suite
 bathroom, use the Sink to lure in the standing Guard, Throw Stun him with
 the Crowbar, and dump him in the Closet. When Dalia and Sophus return to
 the Suite then wait for him to stop near her and use the Sink again to lure
 him in then Throw Stun him to get him out of the way.

 Go into CICADA Security Control then carefully go around the back side to
 get the Laptop Dongle. Sneak back out and go to the east door of the
 Auction Office. Open it and get just close enough to Hailey to get her
 phone to ring then close the door. When she goes outside then go inside,
 close the north doors, and go to the Laptop. Investigate it, use the
 Dongle, and wait outside the east door.

 Hailey will eventually investigate and leave the room. Go inside, stand
 near the east door, and wait. When Dalia enters then close the door and go
 behind her. As she investigates then break her neck, go out the west door,
 loop around the south side of the Office, and go through the hallway door.
 Use The Patio Pipe to get back down to ground level then go down to the
 Basement and leave the mission through The Catacombs.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>A Private Meeting [2,500 XP]
     ****************************
       For this you need to get a Bodyguard Disguise and meet with Mr.
       Decker.

   >>A Secret Meeting [2,500 XP]
     ***************************
       For this you need to escort Mr. Decker to his meeting with Viktor.

   >>The Key to the Auction [1,000 XP]
     *********************************
       For this you need to find the Laptop Dongle.

   >>A Quick Break [2,500 XP]
     ************************
       For this you need to sabotage the Auction by using the Dongle in the
       Laptop.

 Plus these other Challenges:

   --Mopping Floors                    --The Moneyman
   --The Mastermind                    --Someone Could Hurt Themselves
   --On to The Catacombs               --No Evidence
   --Silent Assassin

0==============================================0
| Do Svedanja [5,000 XP], Bad Habits [5,000 XP] \
0===========================================================================>

 Just like with [In Seine] you need to arrange the meeting between Viktor
 and Max but you have to kill Viktor in an explosion. For [Bad Habits] you
 need to kill Dalia with a Gas Heater explosion. The only one on the 2nd
 Floor is the one on the balcony. You also need to lure her out there with
 the Fireworks.

 For this run-through bring the ICA19, the ICA Remote Explosive, and start
 in the Basement Kitchen. Run to the East Pantry, shoot the Recorder, and
 get the Emetic Rat Poison. Go into the East Hallway to get the Wrench then
 go up to the Kitchen to make Kurt sick. Go into the Restroom and ambush him
 then dump him in the Closet and take his Disguise and Pistol.

 Go up to the AV Center and get the Fireworks Remote Detonator. Use The
 Patio Pipe to get up to the 2nd Floor balcony. Go up to the standing Guard
 by the Heater and drop Kurt's Pistol in front of him then run to the other
 end of the balcony. When he takes the Pistol inside then go to the Heater
 and Loosen the Valve then go back to ground level and to the Pagoda
 Garden's Pavilion.

 Here you should see two Gas Heaters. Place the Explosive at the base of the
 *NORTH* Gas Heater and on its north side. This should hide it from the
 patrolling Guards.

 Next, go to Max at the Terrace and make him call Viktor. Talk to him
 afterwards then lead him to the Pavilion. When you get there then go back
 out the same way you came and stand outside the Gate that looks towards the
 Pavilion.

 Watch for Viktor and the moment he stops there then Detonate the Explosive
 to kill him and those around him before the Guard picks up the Mine.
 Immediately after that then use the Fireworks Remote to get Dalia onto the
 balcony. Run back inside the Palace and to the Basement. As you are doing
 so then Dalia should blow herself up. Leave the mission through The
 Catacombs.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Smoking Hazard [2,500 XP]
     *************************
       For this you need to kill Viktor with a Gas Heater explosion.

 Plus these other Challenges:

   --Mopping Floors                    --Playing With Fire
   --A Private Meeting                 --A Secret Meeting
   --The Moneyman                      --Someone Could Hurt Themselves
   --Salut Too Soon                    --The Mastermind
   --On to The Catacombs

0===============================================================0
| A Break From the Auction [5,000 XP], Knockout Punch [5,000 XP] \
0===========================================================================>

 For [A Break From the Auction] you need to get Dalia to greet you as Mr.
 Rieper and then kill her with a Silenced Pistol. For [Knockout Punch] you
 need to kill Viktor with a Poisoned drink.

 The only way to do that is to get the Lethal Poison Pill Jar and you have
 to do [More Than You Bargained For], wait for Helmut to meet with Dalia in
 which the Pill Jar is left on the Coffee Table, or kill Dalia in which case
 she will drop it. Because you will need the Pill Jar I will go after Dalia
 first.

 For this run-through bring the ICA19 and start at the IAGO Auction. Wait
 until Dalia finishes her speech then wait for her to come and talk to you
 before getting up and going to the North Attic.

 Although you are in your Suit, and therefore trespassing, the nearby Guards
 won't see you enter. Go out the window by the door and shimmy your way to
 the Voltaire Suite's Bathroom. Bring out your Silenced Pistol, hide in the
 Closet, and wait. Dalia and Sophus will eventually come to the Suite and
 talk.

 After their conversation then she will come inside the Bathroom. Get out of
 the Closet, get up behind her, eliminate her to get the Pill Jar, and dump
 her in the Closet. It should be noted that she only goes into the Bathroom
 on her own this way when she talks to you as Mr. Rieper.

 Shimmy back to the North Attic and run down the stairs and back outside. Go
 back inside through the Bar and to the Entrance Hall. Go down the Basement
 Stairwell and to the Locker Room to acquire the Palace Staff Disguise.

 Run to the West Pantry to read the Cocktail Recipe then run up to
 the Bar. Make the Bare Knuckle Boxer and Poison it. Run downstairs and to
 The Catacombs. When Viktor drops dead wait for the Unnoticed Kill prompt to
 come up and disappear before leaving the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Mr. Rieper's Auction [1,000 XP]
     *******************************
       For this you need to start at the IAGO Auction.

   >>IAGO at Work [1,000 XP]
     ***********************
       For this you need to hear Dalia's speech at the beginning of the
       Auction.

 Plus these other Challenges:

   --An Invitation Upstairs            --I'm Invited
   --The Mysterious Mr. Rieper         --The Mastermind
   --Bare Knuckle Boxer                --A Drink to Die For
   --The Moneyman                      --Tasteless, Traceless
   --On to The Catacombs               --No Evidence
   --Silent Assassin

0======================0
| Speechless [5,000 XP] \
0===========================================================================>

 For this you need to kill Viktor with a firearm while he is on stage. The
 best way to do this Challenge is by using a Silenced Sniper Rifle from the
 Voltaire Suite Bathroom. The fastest way to kill Dalia is by Garroting her
 in the Voltaire Suite Bathroom after you kill Viktor.

 For this run-through bring the Fiber Wire, bring the Jaeger 7 (or any other
 Silenced Sniper Rifle) into the Small Garden Shed, and start in the
 Basement Kitchen. Get a Crowbar before going upstairs.

 Go up to Valerie St. Clair to get her conversation started then go to the
 Small Garden and get rid of the patrolling Bodyguard in the Shed so you can
 get his Disguise and your Rifle. Go up to Helmut and stand near him long
 enough to make him leave.

 Climb up to the 2nd Floor using The Patio Pipe, go into the Voltaire
 Suite's Bathroom, and use the Sink to lure in the standing Guard. Throw
 Stun him, dump him in the Closet, and turn on the Sink again. When Dalia
 and Sophus come back then he will go in to clean up the mess. Throw Stun
 him when he finishes and dump him in the Closet.

 After awhile then Helmut will take the stage then go upstairs to Dalia.
 Shortly after this then both Sebastian and Viktor will take the stage.
 Helmut and Dalia's conversation will take place as you are waiting for
 Viktor to get into position. When he stops moving then kill him with a
 headshot.

 Go into the Suite and hide in the Closet there when both Helmut and Dalia
 are gone. After the Guards come in and leave then get out of the Closet and
 wait for Dalia to return. Garrote her and dump her in the Closet. After
 this then run to The Patio Pipe, slide down, go back inside, go down to the
 Basement, and run to The Catacombs to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   --Mopping Floors                    --The Moneyman
   --Straight Shot                     --The Mastermind
   --Piano Man                         --On to The Catacombs

0==========================0
| Public Speaker [5,000 XP] \
0===========================================================================>

 For this you need to drop a Speaker on Viktor. The best place to do this is
 on the 1st Floor in the AV Center. There are two Speakers: one at the
 northeast corner and one at the southeast. The one you need to get at is
 the northeast one. During his patrol pattern Viktor will stop under this
 one for a bit before going through the Catwalk area to the Dressing Room.

 The fastest way to kill Dalia is by Garroting her in the Voltaire Suite
 Bathroom after you kill Viktor.

 When planning bring the ICA19, the Fiber Wire, and start in the AV Center.
 Run down the Kitchen Stairway to get to the Basement. Go to the East Pantry
 to shoot the Recorder and grab a Crowbar. Go back up to the AV Center
 through the Kitchen Stairway and go to the Speaker. Destroying the Recorder
 should prevent you from being Spotted by the Cameras up here.

 When Viktor finally comes to stop under the Speaker the patrolling Guards
 should be still far enough away from you so you can safely Break the
 Mounting to drop it down on him to kill him.

 Go back down to the Basement and to the East Hallway. Go to the north door
 of the Security Room, open the door, and toss the Crowbar down the hall a
 bit to lure out the nearby Security Guard. Subdue him, grab his Pistol,
 dump him in the Container by the Locker Room, and take his Disguise.

 Go to the Small Garden, drop the Pistol behind the Shed, then wait inside
 for the patrolling Guard to come inside with it. Subdue him, dump him, and
 take his Disguise. Go up The Patio Pipe to the 2nd Floor and enter the
 Voltaire Suite's Bathroom. Go into the Voltaire Suite's Bathroom and use
 the Sink to lure in the standing Guard. Throw Stun him, dump him in the
 Closet, and turn on the Sink again.

 When Dalia and Sophus come back then he will go in to clean up the mess.
 Throw Stun him and dump him in the Closet. Garrote Dalia when she returns
 to the Suite and dump her in the nearby Closet. Go back down to ground
 level via The Patio Pipe, go back inside and to the Basement, and leave the
 mission through The Catacombs.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Tech Support [1,000 XP]
     ***********************
       For this you need to start at the AV Center disguised as a Tech Crew
       person.

 Plus these other Challenges:

   --The Moneyman                      --Someone Could Hurt Themselves
   --The Mastermind                    --Piano Man
   --On to The Catacombs               --No Evidence
   --Silent Assassin

0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Discovery |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Listed below are the Discovery Challenges not covered in the Assassination
Challenges sub-chapter.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=======================0
| Staffing Up [1,000 XP] \
0===========================================================================>

 For this you need to start in the Locker Room disguised as a Chef.

0================================0
| Sato's Little Helper [1,000 XP] \
0===========================================================================>

 For this you need to start in the Dressing Room disguised as a Stylist.

0===========================0
| Advantage Point [1,000 XP] \
0===========================================================================>

 For this you need to start at the Pile Driver Barge.

0=========================0
| Party Crasher [1,000 XP] \
0===========================================================================>

 For this you need to start at the Palace Garden.

0======================================0
| Last Minute Reinforcements [1,000 XP] \
0===========================================================================>

 For this you need to start in the Attic.

0=============================0
| Piano Forty Seven [1,000 XP] \
0===========================================================================>

 For this you need to knock out somebody in the Piano Room with the Piano.
 Go to the Piano Room and push the Pin on it to make the top come down. This
 will attract the Auction Staff person in the Living Room. Go to the other
 side of the room and wait for him to enter. When he lifts the top up then
 sneak to him and push the Pin again to make it come down on him and
 complete the Challenge.

0======================================================0
| Guest of Honor [1,000 XP], Your Excellency [2,500 XP] \
0===========================================================================>

 For this you need to get the Sheikh Disguise and win the IAGO Auction. Get
 the Sheik disguise as outlined in the Disguises chapter and go to the
 Auction. Sit in the chair at the southwest corner of the room and place a
 bid to successfully complete the Challenges.

0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Feats |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Listed below are the Feats Challenges not covered in the Assassination
Challenges sub-chapter. The Escalation related Challenges are not listed -
only ones related to the main mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==============================0
| One Little Mistake [1,000 XP] \
0===========================================================================>

 For this you need to make Sebastian Sato sick. Start in the Basement
 Kitchen and grab some Rat Poison. Go up to his Champagne Glass at the west
 side of the Dressing Room and Poison it. Use a Coin and activate the
 Diorama to make him mad and leave the area. He will drink the Poisoned
 Champagne before leaving but he will get sick instead and this will
 complete the Challenge.

0=====================0
| Chameleon [5,000 XP] \
0===========================================================================>

 For this you need to find and change into the following Disguises:

   --CICADA Bodyguard                  --Palace Staff
   --Security Guard                    --Tech Crew
   --Stylist                           --Chef
   --Sheikh Salman al-Ghazali          --Helmut Kruger
   --Auction Staff                     --Vampire Magician

0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Master Vampire |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

There are a total of eight Challenges related to the Vampire Magician
Disguise and they are all covered here:

0==================0
| The Halloween Run \
0===========================================================================>

 For this one I am combining two Target kill Challenges, [Blademaster] and
 [For My Next Trick!]. [Blademaster] requires that you kill a Target with a
 Saber while disguised as the Vampire Magician. [For My Next Trick!]
 requires that you kill a Target with an exploding Gasoline Drum while
 disguised as the Vampire Magician and while the Fireworks are going off.

 Both of these Challenges can be done in Contracts Mode but it is more fun
 to try to do them with Viktor and Dalia. And this run is designed to be a
 Silent Assassin run as well.

 Doing [For My Next Trick!] is the most challenging of the two because there
 is only one Gasoline Drum on the Map, which is at the Catering Delivery
 Area, and neither Target goes anywhere near it or can be lured to it. The
 closest Target is Viktor and you have to knock him out and drag him here.
 But you have to safely get rid of a lot of people before you can do this
 Challenge.

 I am also combining [The Darkness and the Blood] and [The Quiet Earth]
 Challenges in case you want to use this run to get them.

 As for calling this The Halloween Run, the Vampire Magician Disguise is a
 silly outfit and some of the people you run into remark about it being a
 Halloween costume. So I thought it would be fun to call this strategy The
 Halloween Run since you spend most of your time disguised this way.

 When planning bring the ICA Remote Explosive, the Coins, and start in the
 Basement Kitchen. Go to the West Pantry, read the Cocktail Recipe, and go
 to the East Pantry to destroy the Recorder. Pick up some Emetic Rat Poison
 from the East Pantry and a Crowbar. After doing that then go to the door
 leading to the East Hallway Pipe and open it to unlock it. Next, get the
 Wrench and another Crowbar from the Locker Room.

 Go up to the Kitchen and and pick up the Screwdriver from behind the
 Catwalk as you go there. Rat Poison the Sushi to make Kurt sick so you can
 get his Disguise then pick up the other two Rat Poisons. Quickly go to the
 Bar, make the Bare Knuckle Boxer, and Rat Poison it. While you're waiting
 for Kurt and Viktor to come by then go and Subdue the nearby people by the
 Restrooms to clear a path for later.

 Switch to your Screwdriver, go into the nearby Restroom, and throw it at
 the floor near the Toilet to attract the Palace Staff person. Subdue him
 when he enters and dump his body in the Closet. Next, close the door for
 The Grand Hall near the Kitchen and close the door to the Auction Entrance.
 Subdue the stationary Guard and drag him to the nearest Restroom to dump
 him in the Closet.

 After that then Subdue the woman taking selfies and dump her in the same
 Closet. Subdue Kurt when he gets sick and put him in the Closet but do not
 take his Disguise yet. Go back out and wait near the Restroom for Viktor to
 come by when he gets sick himself. Subdue him in the Restroom and leave the
 body. He'll be fine until you are finished clearing a path to get his body
 into position.

 Take the Bodyguard Disguise and go to the AV Center to pick up the
 Fireworks Remote Detonator. Next, go to the Museum. Break the Display Case
 to get the Saber and then go to The Patio Pipe so you can get up to the 2nd
 Floor. It should be noted that because you are wearing the Bodyguard
 Disguise you can have the Saber out in the open without any problems.

 Once you are on the 2nd Floor then go into the Voltaire Suite's Bathroom
 and use the Sink to lure in the standing Guard. Stay in the corner near
 the Closet and Throw Stun him with either a Crowbar or Wrench (you'll drop
 the Saber in the process). Dump him in the Closet and take his weapon.

 When Sophus enters the Suite then wait for him to stop and then use the
 Sink to lure him in. Get back in the corner and wait. As he is cleaning up
 the mess then Dalia will leave. Just as he finishes then Throw Stun him and
 dump his body in the Closet. Leave the Bathroom through the window then
 shimmy and climb into the North Attic. Sneak to the Vampire Magician
 Disguise and drop your Rifle before dressing up.

 Sneak back to the Bathroom, pick up the Saber, and wait. When Dalia
 re-enters the Suite then wait for her to stop then run out and kill her
 with the sword from behind. Dump her in the Closet (you'll drop the Saber
 as you drag her) then go back into the North Attic through the windows.
 The next part is sneak to the Scaffold so you can enter the Museum
 Director's Office.

 Sneak back to the Connecting Walkway and proceed south. At the south end
 you should see two Guards at the corner. There is also a Vacuum Cleaner
 nearby. Turn it on and hide behind the table.

 When one of them comes by and turns it off then Subdue him and drag him
 behind the table - drop his weapon here too. Turn on the Cleaner again to
 lure the other - if he doesn't respond then toss a Coin closer to him to
 get him in to position. Subdue him when he turns it off and drag both
 bodies to dump him in the Container at the southeast corner of the South
 Attic to ensure they are not found.

 After these two then sneak east towards the room with the Scaffold. You can
 easily jump over the table and get past the last group of Guards with
 little problem although, if you want to be safe, you can just stay put by
 the table and let them finish their conversation so they can break up.

 Once you get down to the Office balcony then Subdue the Guard here. Go to
 the door leading into the Storage Room, step to one side, open the door,
 and shoot the Vase with your Silenced Pistol to make the other Guard leave
 the Room. Go through the west door when the coast is clear then climb out
 the window and shimmy over and down The East Hallway Pipe.

 Go down into the Basement through the unlocked door and sneak through the
 Locker Room. Go through the East Pantry and south into the south Wine
 Cellar room.

 There are a total of nine people you need to safely get rid of so you can
 drag Viktor to the Gasoline Drum. Outside at the top of the stairs are a
 couple of Palace Staff personnel. Stay just inside the door and toss a
 Crowbar into the corner at the bottom of the stairs. Let the door close and
 wait for one of them to come down. Then open the door and toss another
 Crowbar at the group of barrels not far from the door.

 Hide behind the shelving and wait for him to come inside. When he gets
 inside then Throw Stun him with the Wrench. Hide his body inside the
 Container at the other end of the room then switch into the Palace Staff </pre><pre id="faqspan-8">
 Disguise. This will put the Vampire Magician Disguise very close to where
 you need it to be for later. Pick up all of the objects and go back to the
 door.

 This time throw the Crowbar onto the stairs near the bottom to attract the
 second Palace Staff person. When he gets to it then open the door and throw
 the other Crowbar at the barrels. Hide behind the shelving and Throw Stun
 him when he gets inside. Hide his body with the other. Pick up all of the
 objects and go outside.

 The next objective is to remove the three Guards at the west side of the
 Shed. There is one standing by a window and two who patrol along the Pagoda
 Garden wall. You also need to get rid of them without being seen by the two
 patrolling Bodyguards within the Garden.

 Before dealing with them, though, go and Subdue the Tech Crew person at the
 river's edge and drag him up against the short wall behind you. This should
 hide him.

 There is a Generator and a Container at the southwest corner of the Shed.
 Go to it and wait. Wait for the patrolling Guards to come by and stop. When
 they leave then turn off the Generator when they walk past the portable
 lights about halfway to the corner of the Pagoda Garden wall. This should
 attract the standing Guard.

 Subdue him and drag him to the Tech Crew person - leave the weapon. Next,
 walk inside the Shed. As you are doing so one of the patrolling Guards will
 see the dropped weapon and pick it up. He will go inside the Shed to put it
 in the Weapons Box. Just before he does that then close the door and Subdue
 him.

 Go back outside and stand near the end of the patrol route for the other
 Guard. When he starts walking back up then follow him and Subdue him as you
 get to the portable lights. Drag and dump him in the Container. Then drag
 the other Guard from the Shed and dump him in the Container.

   **NOTE: Sometimes when you turn off the Generator it will get the
           attention of the standing Guard but he refuses to move. When this
           happens then one of the patrolling Guards will go to it instead.
           Subdue him, turn the Generator back on, and drag his body to the
           Tech Crew person - leave his weapon.

           When the other Guard comes back then Subdue him before he goes in
           the Shed. Dump him in the Container, pick up the weapons, and
           enter the Shed. Throw Stun the standing Guard and dump him in the
           Container when the Guards in the Main Garden are out of view.

 After this there should be three Guards left at the east side. This is
 where the ICA Remote Explosive comes in. The best way to get rid of them is
 to lure them to the Weapons Box and you can only do that by dropping
 weapons in their way. You can't throw firearms so you have to throw mines.

 Go to the end of the wall just west of the single Guard and hide behind the
 two tall shrubs. Toss the Explosive so it lands just in front of him. He
 will pick it up and walk to the Weapons Box. Get behind him and Subdue him
 just before he gets to the Generator. Drag him to the Tech Crew person.
 Grab the weapons and go to a point just southwest of the last two Guards.

 Stand against the short wall and use the shrubs to hide you. Toss the
 Explosive in a slight northeast direction and high so it lands next to
 them. One of them will pick it up and go to the Weapons Box. Subdue him
 near the Generator just like the last one. Hide him with the others and
 repeat the process with the last Guard. Once he is taken care of then you
 have finally cleared out this entire area.

 Go to the Gasoline Drum and puncture it. Next, go back inside and close all
 of the remaining doors to The Grand Hall. Get and drag Viktor's body then
 drop him near the door going outside.

 At this point in the mission the show is over and the models will be inside
 the Dressing Area thus greatly reducing your chances for being seen. After
 dropping Viktor's body then go back and get the Vampire Magician Disguise.
 Then go back up and drag Viktor into the Gas Pool.

 Bring out the Fireworks Remote Detonator and use it to start the Fireworks.
 While they are going off then shoot the Pool with your Silenced Pistol to
 kill Viktor. Go back to the Basement then sneak through the Wine Cellar and
 stop at the corner closest to The Catacombs and keep an eye on the nearby
 Chefs. Leave the mission when the coast is clear.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing The Halloween Run you should also complete the following
 Challenges in the process:

   >>The Darkness and the Blood [1,000 XP]
     *************************************
       For this you need to get the Vampire Magician Disguise without being
       Spotted.

   >>The Quiet Earth [1,000 XP]
     **************************
       For this you need leave the mission via The Catacombs while disguised
       as the Vampire Magician.

 Plus these other Challenges:

   --Mopping Floors                    --Bare Knuckle Boxer
   --A Drink to Die For                --Playing With Fire
   --The Mastermind                    --Salut Too Soon
   --The Moneyman                      --Someone Could Hurt Themselves
   --On to The Catacombs

0=====================0
| The Halloween Run II \
0===========================================================================>

 For this one I am combining the other two Target kill Challenges, [This
 Shocking Trick!] and [Phantom of the Palace]. [This Shocking Trick!]
 requires that you kill a Target by electrocution while disguised as the
 Vampire Magician. [Phantom of the Palace] requires that you kill a Target
 with a Chandelier while disguised as the Vampire Magician.

 I am going to use [This Shocking Trick!] on Viktor and [Phantom of the
 Palace] on Dalia. By doing that particular Challenge on Dalia I am also
 doing the [Center of Attention] Challenge as well. However, because
 dropping the Chandelier on Dalia will also kill the innocent Auctioneer,
 and there is no way to get him safely away from his post, this is not going
 to be a Silent Assassin run.

 I am also combining [The Darkness and the Blood] and [The Quiet Earth]
 Challenges in case you want to use this run to get them.

 When planning bring your Lockpick, the Coins, and start at the IAGO
 Auction. Go to the North Attic and sneak to the Disguise picking up the
 Screwdriver and Hammer. After acquiring the Disguise then head to the
 window nearest the Voltaire Suite. Shimmy back into the Bathroom and use
 the same luring and Throw Stunning techniques, using the Hammer, on both
 the Guard and Sophus that was used in the first Halloween Run.

 After this then go to the door to the Auction Room and Prep your Silenced
 Pistol. Stay a couple of steps back but make sure that the door is
 highlighted to open.

 When Dalia enters the Auction then she will stop just behind the
 Auctioneer. She will also be under a Chandelier. Bring out your Pistol,
 quickly open the door, find and shoot the Chandelier chain, and quickly
 close the door as it is dropping. This should kill her, and the Auctioneer,
 but you will successfully complete the Challenges.

 After this then climb back through the windows into the North Attic. Next,
 you need to sneak to the Scaffold to enter the Museum Director's Office. As
 with the previous Halloween Run you need to get rid of the Guards by the
 Connecting Walkway and get past the last group to get there.

 When you get to the Office then Subdue the Guard on the Balcony and shoot
 the Vase to get rid of the other just like before. Go out the west door,
 out the window, and down The East Hallway Pipe. Pick open the locked door
 and proceed through the Basement then up into the Entrance Hall through the
 Basement Stairwell.

 Next, go into the Reception Area and find Valerie St. Clair who should be
 in the hallway next to it. You need to get the conversation between her and
 her assistant started so she can go into the Reception and eventually talk
 to Viktor. After getting that started then go out into the Terrace.

 On the path at the north edge of the area is a puddle with a multiplug
 Outlet. Follow the cord to the plug on the wall. Turn it off then use your
 Screwdriver to tamper with the Outlet. Do *NOT* turn it back on yet. Go
 back inside into the Bar. When Valerie is finished with her conversation
 then she will go to the southeast area of the room when she does. Stand
 close to her and wait.

 Eventually Viktor will come and talk to her. Wait for him to say "To be
 continued, I'm sure" before going back outside. Turn on the Outlet and go
 back inside. Head back to the Basement and Viktor should be dead by the
 time you get to the Locker Room. Sneak through the Locker Room and
 stop at the corner closest to The Catacombs and keep an eye on the nearby
 Chefs. Leave the mission when the coast is clear.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing The Halloween Run II you should also complete the following
 Challenges in the process:

   >>Mr. Rieper's Auction [1,000 XP]
     *******************************
       For this you need to start at the IAGO Auction.

   >>IAGO at Work [1,000 XP]
     ***********************
       For this you need to listen to Dalia's speech at the beginning of the
       Auction. Starting at the Auction will allow you to hear it.

 Plus these other Challenges:

   --The Darkness and the Blood        --The Mastermind
   --Someone Could Hurt Themselves     --Center of Attention
   --The Moneyman                      --The Quiet Earth
   --On to The Catacombs

0=====================0
| Like Mist [5,000 XP] \
0===========================================================================>

 For this you need to escape blame by becoming the Vampire Magician. Go
 into the Attic and be seen by the Guards. Get into either a Surrender or
 Combat situation then run for the Disguise and change into it.

0=====================================0
| Master Vampire (Magician) [5,000 XP] \
0===========================================================================>

 For this you need to complete the following Challenges:

   --The Phantom of the Palace         --For My Next Trick!
   --This Shocking Trick!              --Blademaster
   --Like Mist                         --The Darkness and the Blood
   --The Quiet Earth

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. The Paris Challenge Run |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

As mentioned earlier it is best to play through the map while Offline to
learn it and how to best get the Disguises before doing this. This is a full
Silent Assassin run that uses the basic items you have at the beginning of
the chapter to complete all Opportunities and acquire as many Challenges as
possible including [Chameleon]. So you will be starting at The Red Carpet
with your Coins and your Suit. You don't need to bring anything else.

In order to complete all of the Opportunties you need to do things in a
specific order because the show ends after a certain amount of time. You can
extend the show if you cause interruptions to Viktor's patrol pattern. In
this run-through I will use the Fireworks Remote to stall him. In addition,
you also need to Subdue the Sheikh before he leaves for the Auction.

This is based of what I did for the Legacy version for Hitman 2 which has
different timing. The most important was that the window for doing the [15
Seconds of Fame] Mission Story was much smaller than in this version. You
have to do all of the Auction related activities and reach the stage as
Helmut before the window closes which is a little after 13 minutes.

Thankfully the timing for this in Season One is looser but you should still
try to get to the stage quickly because there is still the matter of the
[Lights Out] Opportunity which is also timed but can be extended as already
noted. Once that is set up then things get easier from there.

To get rid of Dalia I am going to Poison her in the Voltaire Suite during the
meeting dressed up as Helmut. As for getting rid of Viktor I will lead him to
Max Decker in the Pagoda Garden and toss him into the river afterwards.
Beforehand I will do all remaining Challenges and Opportunities related to
him. I am not going to list all of the Challenges as they are done - they
will be listed later.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

When you start then switch to your Coins and toss one into the fountain as
you run past it. Run into the Entrance Hall and then down into the Basement
through the Basement Stairwell. Hang to the left of the door going into the
East Hallway so you won't get Spotted by the passing Stylist. Grab the Fire
Extinguisher and quickly knock him out as he passes by - leave the body and
take his disguise (drop the Extinguisher).

Run into the Locker Room and grab a Crowbar (you need it for the [Lights Out]
Opportunity) then run into the Staff Room and quickly Subdue both the sitting
Security Guard and Tech Crew person - take the Crew Disguise. Run into the
East Pantry to get the Rat Poison and the Palace Master Key.

Run up the Kitchen Stairway and to the AV Center to get the Fireworks Remote.
This should complete the [Playing with Fire] Opportunity. Run into the Piano
Room and push the Pin on the instrument to lure in the Auction Staff person
from the Living Room.

Use the Master Key to unlock the door to the Living Quarters then sneak up to
him and push the Pin again when he examines it to knock him out - leave the
body. Run into the Living Quarters and use the Radio in the bathroom to lure
the Sheikh to it.

Go back out and hide behind the desk until he gets near the Radio then run up
behind him, knock him out with the Crowbar, and turn off the Radio. Take his
Disguise and run to the VIP Entrance and into CICADA Security Control. Sneak
to and grab the Laptop Dongle then quickly sneak back out. Go into the
Auction Room, sit down, and place a bid to win the Auction. This should
complete the [Guest of Honor] Opportunity.

Run into the Auction Office, examine the Laptop, then use the Dongle on it
when Hailey is safely out of the Room. This should complete the [A Quick
Break] Opportunity.

Stand by the east door and wait. When Dalia enters and the moment she
mentions your name then immediately run out and down the stairs - Dalia will
turn around and walk out before noticing anything wrong with the Laptop.

Run into the Library and quickly knock out the Auction Staff person with the
Crowbar and take his Disguise. Run out the south door and close it as you go
through. Run down to The Grand Hall and go through the Diorama Room to the
Dressing Room. Rat Poison Sebastian's Champagne Glass then run behind the
Catwalk to read the Stage Schedule. Run outside through the Auction Entrance
and to the Small Garden.

If your timing is right then the patrolling Bodyguard should be at the
Container at the end of his route. He should be there just long enough for
you to get there and quickly knock him out. Dump him in the Container but
leave his weapon - the other patrolling Bodyguard will find it and take it
away. Go to Helmut and wait about six seconds before running back to the
Palace - he will still walk away on his own.

Run into the Basement and re-acquire the Tuxedo. Run back up through the
Kitchen Stairwell and into the Entrance Hall. Run into the Gift Shop restroom
to get the IAGO Invitation then run to the Terrace.

Stand near Max just long enough to get his conversation started with Viktor
then run to the Auction Entrance. Use the Invitation to get up to the 2nd
Floor and to your seat (the Guards won't care about you having the Crowbar
when being frisked). Switch to your Coins before sitting down. If your timing
is right then Dalia should be either be in the Voltaire Suite or outside the
Auction Room.

After she enters and finishes talking to you then get up and run to Attic
Storage. Just as you enter turn left, turn around, and quickly toss a Coin at
the base of the window closest to the door to lure in the Auction Staff
standing nearby. When he enters then close the door, knock him out, drag him
north away from the door, and take his Disguise. Run down the Guest Stairs,
to The Grand Hall and to the Patio outside.

Once outside then run to the Container with the Subdued Bodyguard. Stand near
it and wait. This should be just close enough to get Helmut to call Dalia.

As he is talking to her then the patrolling Bodyguard should be getting near
you. Quickly knock him out and dump him - leave his weapon. When Helmut
finishes with Dalia then walk up close to him as he is getting on the grass
then Throw Stun him with the Crowbar when he stops. Take the Crowbar, his
Disguise, and Phone.

Immediately call Dalia as you run back to the Palace and to the Diorama Room.
Stand by the Coin slot and wait for the call to finish. Use the slot to turn
on the Diorama and piss off Sebastian then immediately switch to and use the
Fireworks Remote to disrupt both Viktor and Dalia. Run to the makeup chair
and use it. When 47 says "appreciate it" then get up to speed up the process.

Run to the Catwalk and walk it. After the cutscene at the end of the Catwalk
then leave it and run upstairs to the Voltaire Suite. This should complete
the [15 Seconds of Fame] Opportunity.

The fireworks show should be ending just as you sit down. Dalia will come in
and the conversation will begin. Let it completely play out then stand up and
get the Lethal Poison Pill Jar. When she starts talking on the phone then
Poison her Glass.

After she drinks from it and drops dead then quickly dump her in the nearby
Closet and go out the window to the Light Rig. Just hang on the Ledge for a
bit and until the Bodyguard comes back into the Suite before moving to climb
the Rig. Once on top then go to the Winch then to the other end.

Climb back into the Attic and get close enough to the Guards at the corner to
start their conversation. Activate the [Lights Out] Opportunity and about
halfway through the conversation you should get the message to wait for
Novikov to take the stage.

When that happens then the hard part is done and you can do everything else
at your leisure. At this point I am going to do other things before
completing the remaining Opportunities and the mission. The first thing is to
get the Vampire Magician Disguise and place it in the Basement for later as
well as acquiring most of the remaining Disguises.

Sneak to the Attic Chamber and acquire the Vampire Magician Disguise.
Carefully sneak your way to the Scaffold and climb down into the Museum
Director's Office. Stay in the Office and wait for both Guards to be together
before doing anything. When one of the Guards leave then sneak out and Subdue
the Guard when he is at the painting to the left of the door. Pick up his
Pistol and drag him into the Office for hiding.

When the other Guard comes back in and stops then get out, Subdue him, and
shoot the Vase. Even though you are using an unsilenced Pistol there is
nobody else close enough to hear you. Sneak to and use The East Hallway Pipe
to get down to the Basement door. Use the Crowbar to open the door then go to
the Stylist and dump him in the nearby Container. Switch into and out of his
Disguise.

Go back to the Staff Room and switch into the Security Guard Disguise. Go
back to the Locker Room and switch into the Palace Staff Disguise. Go to the
West Pantry and read the Recipe then go into the Kitchen Stairway. Stand by
the Closet and toss the Crowbar at the base of the cart to lure in a Chef.
When he comes in the close the door, Subdue him, dump him in the Closet, and
switch into and out of his Disguise - pick up the Crowbar.

Go back to the Staff Room and switch into the Auction Staff Disguise and use
the Fusebox by the Security Room door to lure out one of the Guards. Knock
him out then go into the Room and knock out the remaining Guard. Destroy the
Recorder and run back up to the Ground Floor and to the VIP Parking area.

Get the Camera Lens then go into the Gift Shop and talk to the Blogger so you
can give her the Lens. Go to the Fountain and wait for her to take her spot
so you can complete the [A Rare Scoop] Opportunity.

As Viktor is heading outside then run back to the Ground Floor Kitchen and
grab another box of Rat Poison. Then go to the Bar and make the Bare Knuckle
Boxer. This should complete the [A Drink to Die For] Opportunity. Run back to
the Small Garden and acquire a Bodyguard Disguise from the Container which
should also finish out the [Chameleon] Challenge.

Run back to the Gift Shop and look over the interview. When she finishes and
walks away then go back to Max and talk to him so you can lead him to the
Pagoda Garden. After Max talks to Viktor again then this should complete the
[A Private Meeting] Opportunity. Stay nearby and wait for the meeting to play
out then carefully follow Viktor to the railing so you can kill him then
leave the Garden.

Use the door in the Catering Delivery Area to re-enter the Basement. Go back
and re-acquire the Vampire Magician Disguise. Sneak to the corner closest to
The Catacombs and keep an eye on the nearby Chefs. Leave the mission when the
coast is clear.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

If everything went right then you should have the following Challenges (in
order - left to right):

 --Careful What You Wish For           --Playing With Fire
 --Piano Forty Seven                   --Guest of Honor
 --The Key to the Auction              --Your Excellency
 --A Quick Break                       --Ducks in a Row
 --An Invitation Upstairs              --I'm Invited
 --The Mysterious Mr. Rieper           --Salut Too Soon
 --One Little Mistake                  --15 Seconds of Fame
 --The Undercover Model                --The Mastermind
 --Tasteless, Traceless                --To Your Very Good Health
 --More Than You Bargained For         --Lights Out
 --The Darkness and the Blood          --Bull in a China Shop
 --Bare Knuckle Boxer                  --A Drink to Die For
 --A Rare Scoop                        --Chameleon
 --A Private Meeting                   --A Secret Meeting
 --The Moneyman                        --In Seine
 --Someone Could Hurt Themselves       --On To the Catacombs
 --The Quiet Earth                     --No Evidence
 --Silent Assassin

If you manage to perform all of the Challenges listed here in this
sub-chapter, 35 in total, then you should earn around 75,000 XP which
translates into Mastery Level 12. You should also earn the {Meeting the
Rieper}, {So Many Ways to Stop the Show}, and the {When No One Else Dares}
Accomplishments.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >PRS7. The Director - The Sarajevo Six                                    |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

This special Target, only available on the PS4 version, is Scott Sarno, also
known as The Director. He heads the security group known as CICADA. He will
start in the Attic and eventually come down to the Security Room in the
Basement where he will stay for good.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========================0
| Silent Assassin [5,000 XP] \
0===========================================================================>

 The safest way to get him is at the Security Room. Therefore you need to
 clear the entire area of Guards before you can kill Scott. However, you
 *CANNOT* start in the Basement or you stand a very good chance of him never
 going down there. He will stay on the 2nd Floor and only go as far as the
 backstage area when Viktor and Sebastian take the stage. In order to make
 him go down you need to start on the 2nd Floor and run to the Basement.

 When planning bring your Sedative Poison Vial and your Lockpick and start
 in the Attic. Go down the Scaffold and Subdue the Guard nearby for his
 Disguise. Run through the Storage Room and out the west door. Go out the
 south window and down The East Hallway Pipe. Open the Basement door with
 the Lockpick and run to the Locker Room. Get the Palace Staff Disguise and
 run through the Staff Room to the Fusebox for the Security Room.

 As you are doing so you should see a guard sitting down and the Stylist
 nearby. When you get to the Fusebox do *NOT* turn it off. Instead, wait a
 couple of seconds and run back into the Staff Room. The Guard should be
 standing up to walk back to the Security Room. As he is walking away then
 Poison his Coffee Glass. After he walks out then Subdue the Stylist and
 drag his body to the East Pantry to be dumped into the Container.

 Next, run to the Fusebox and turn it off. When the lured Guard gets there
 then Subdue him. By the time you finish with that then the wandering Guard
 should be walking out but, incredibly enough, he will not see you or the
 body. When he walks back into the Staff Room then run into the Security
 Room and Subdue the Guard at the server tower. Run back out and turn the
 Fusebox back on.

 Cut through the Room and outside to find the other Guard taking a smoke
 break. Subdue him but leave the body. Go back into the Room, grab the
 Scissors, grab the Pistol off the floor, and drag the Guard to the nearby
 Container for dumping. Do the same for the other Guard by the Fusebox. Go
 back into the Staff Room to find the passed out Guard. Drag him to the East
 Pantry for dumping (and take the Crowbar along the way).

 After that then take the Security Guard Disguise from the dumped Guard. If
 you want you can go back into the Staff Room to Subdue and hide the Tech
 Person there but it is not necessary to do so.

 At this point Scott should be heading down the Kitchen Stairway. Wait for
 him and his Bodyguard to enter the Room. When the Bodyguard stands in the
 corner by the door then toss the Crowbar at the Fusebox to lure him to it.
 Subdue him when he gets there. Next, go into the Room, get behind Scott,
 and kill him with the Scissors. After that then leave the mission through
 The Catacombs.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenge
 in the process:

   >>The Director [2,500 XP]
     ***********************
       For this you need to kill Scott Sarno.

0============================================0
| Lights Out on a Promising Career [2,500 XP] \
0===========================================================================>

 For this you need to assassinate Scott with the Light Rig. As noted he will
 only go as far as the backstage area if you start in the Basement and will
 only get on stage if Viktor takes the stage by himself. So that means that
 you need to get rid of Sato.

 However, you can't just Rat Poison him and make him leave the building -
 you need to knock him out and make him disappear. For this you do both
 [Setting the Stage] and [The Showstopper] Challenges. Bring the ICA Remote
 Explosive with you for this mission.

 Place the Explosive on the Winch on the Rig and wait inside the Voltaire
 Suite's bathroom. When the lights turn red then Viktor will take the stage.
 If everything has gone right then Scott should be at the other end of the
 stage. When Viktor starts talking then Detonate the Explosive to destroy
 the Winch and bring it down on everybody including Scott.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenge
 in the process:

   --The Director

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >PRS8. Holiday Hoarders (Bonus Mission)                                   |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

This special mission takes 47 back to Paris where he is to take down two
professional thieves: Harry "Smokey" Bagnato and Marv "Slick" Gonif. The
Agency has been tasked by a major insurance agency to eliminate them as they
have caused the insurance company to lose a lot of money.

What's interesting about this mission is that, unlike The Icon and A House
Built on Sand Bonus Missions, it is just a "re-skinned" version of The
Showstopper. It has a Christmas theme and has stacks of presents around the
palace. But it behaves exactly the same as the main mission and you can use
all of your Pickups and Starting Points like before. All of the same people
are there too so you can use the same Disguises.

Throughout the palace and grounds you should find Presents that you can
interact with. However, these are *NOT* the items that Harry and Marv are
looking for. Inside these presents are items and weapons that you can use
against your Targets.

So what are your Targets looking for? Twelve regular objects and weapons that
are scattered throughout the palace. None of these objects can be found
outside the building. At Reddit a user named 9w4Ns (along with the help of
Ecoli13, LordManders, Onnoel, and COMPLETEWASUK) listed the objects and where
they can be found. This table is broken down by floor:

0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Basement |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Apricot | On the south counter inside the Basement Kitchen.               |
|---------+-----------------------------------------------------------------|
| Coconut | On the west counter inside the Staff Room.                      |
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Ground Floor |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Cannonball | By the model ship at the south central part of the Museum.   |
|------------+--------------------------------------------------------------|
| Toy Tank   | On the counter just inside the Gift Shop near the southwest  |
|            | door.                                                        |
|------------+--------------------------------------------------------------|
| Shuriken   | Embedded in a dress at the West Hallway intersection just    |
|            | west of the Kitchen.                                         |
|------------+--------------------------------------------------------------|
| Battle Axe | Embedded in the ice sculpture at the long food table at the  |
|            | east side of the Bar area.                                   |
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| 1st Floor |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Fireworks Remote   | At the AV Center.                                    |
|--------------------+------------------------------------------------------|
| Circumcision Knife | On one of the map boxes at the very northwest corner |
|                    | of the Library (close to the Christmas Tree).        |
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| 2nd Floor |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Branson MD-2 | On the junk cluster at the north end of the Connecting     |
| Microphone   | Hallway in the North Attic (and where you would also find  |
|              | the Hammer).                                               |
|--------------+------------------------------------------------------------|
| Bust         | On the main table at CICADA Security Control in the South  |
|              | Attic.                                                     |
|--------------+------------------------------------------------------------|
| Saber        | Embedded in a moose head just southeast of the CICADA      |
|              | Security Control in the South Attic.                       |
|--------------+------------------------------------------------------------|
| Cowboy Bust  | On a table by a large blue vase in the room at the east    |
|              | end of the South Attic (where the Scaffold is).            |
0===========================================================================0

In addition to these Presents there is a Civilian that is dressed in a Santa
Disguise. However, he will magically appear and disappear at various points
within the building. He carries three weapons: the Holiday Firepoker, the
Holiday Crowbar, and the Holiday Fireaxe.

If you are lucky to find him then you can Subdue him for his Disguise. Be
warned though, you need to get him from behind. If he sees you then he will
instantly disappear. This Disguise has the same properties as the regular
Suit but will allow you to leave the mission through a Fireplace.

It is important to note that if you start the main mission or this Bonus
Mission in the Santa 47 Suit you can go up to the Auction once you have an
Invitation. However, in this mission, if you do not start it in the Santa
suit and take it from Santa himself you will not be allowed up there even if
you have an Invitation - it will be treated like the Vampire Magician
Disguise.

There are a total of five Challenges related to this particular mission:

 >>Santa's Little Helper [2,500 XP]
   ********************************
     For this you need to find and acquire all twelve Presents before Harry
     and Marv find them but without killing them first.

 >>Oh Deer [5,000 XP]
   ******************
     For this you need to kill both Marv and Harry with a Propane Flask
     explosion after they return empty-handed.

 >>Ho Ho Ho [5,000 XP]
   *******************
     For this you need to kill Marv and Harry in an Accident while wearing
     the Santa 47 Disguise.

 >>Bad 47 [2,500 XP]
   *****************
     For this you need to knock out Marv three times using Bricks.

 >>St. 47 [8,000 XP]
   *****************
     For this you need to complete the following Challenges (and earn the
     Santa 47 Suit):

       ++Santa's Little Helper             ++Bad 47
       ++Oh Deer                           ++Ho Ho Ho

All of these can be done in one run and that leads into:

0==================0
| The Christmas Run \
0===========================================================================>

When planning bring your Coins and start at the AV Center. Immediately grab
the Fireworks Remote and run into Room 11 and cut through the Dining Room
area to avoid the Cameras. You should find Harry just outside of Room 10.
Subdue him, grab his Crowbar, and drag him into Room 10.

Run back to the AV Center and down the Kitchen Stairway. You should find Marv
who should be in the Wine Tasting Room. Subdue him and drag him behind the
door for the central Wine Cellar room. Next, go into the Locker Room. Santa
will appear here at some point but I need to clear the room of the three
people here first.

To start, place a Coin on the floor between the south end of the bench (where
the Palace Staff Disguise is) and the lockers on the east wall. There are
three people in the Room. One of them is a male that goes to the southeast
corner. When he does then he will see the Coin and go for it. As he is at the
Coin then Subdue him and put him in one of Closets.

Then throw a Crowbar near the Palace Staff Disguise to attract one of the
females. Subdue her and dump her in a Closet. Then Subdue the last one and
dump her in a Closet. In the center of the Room are two large locker
clusters. Stand behind the northwest corner of the south cluster and look at
the Fire Axe at the east wall.

Santa will eventually appear at the Axe and all you have to do is simply walk
to him and Subdue him. Dump him in a Closet but do not take his Disguise yet.

Next, go and get the Coconut and Apricot here in the Basement. Then go up the
Kitchen Stairway and into the Library to get the Circumcision Knife. After
that then close the doors and Subdue the Auction Staff person up here and
dump him in the Closet. Take his Disguise and go to the Kitchen to get
the Rat Poison to Poison the Sushi Dish for Kurt so I can get his Disguise.

While you're waiting for him to come by then go and get the Shuriken near the
Restrooms. After you make Kurt sick and get his Disguise then go into the
Museum Director's Office and climb the Scaffold so you can get the Cowboy
Bust. Then climb back down, go down to the Ground Floor and get the
Cannonball, Toy Tank, and the Battle Axe.

Go to the Catering Delivery Area Shed and drop the Axe there. Next, go up The
Patio Pipe to get to the 2nd Floor. When you get up here you should find a
Present. Inside are three Bricks. Pick those up and go inside. Go to the room
next to the Reception Area to find another Present. Inside are two Bricks.
Pick those up and go into the North Attic.

Sneak to and grab the Microphone and go back out the same way you came in.
Cut through the Auction Room and enter the South Attic. Crouch behind the
black boxes and wait for the Bodyguard to leave the console so you can get
the Bust.

After acquiring the object then go back to your previous position and wait
for him to go back. Then sneak to the south of CICADA Security Control and
find the moose head and the Saber. Picking that up should get you the
[Santa's Little Helper] Challenge.

Sneak back out of CICADA Security Control, go back down The Patio Pipe, and
drop the Saber next to the Battle Axe. From here, go to the Three Lions
Fountain north of the Auction Entrance. At the north end you should find two
Propane Flasks. It is this spot where Harry and Marv will come to if you get
all of the items before they do. If they get any of them then they will
celebrate at the Terrace instead.

Take one of the Flasks and place it near the railing but close to the
concrete post. Take the second one and place it near the railing but a few
feet away from the first one.

Next, go to the Basement and drag Marv's body into the North Hallway and near
the East Pantry. Toss a Crowbar towards the Staff Room to attract attention.
Go into the center Wine Cellar room and wait. Marv's body will be found and
he will be awakened. After everything has been settled down then Marv will go
back to where he started. Grab your Crowbar as everybody is walking back to
their original positions.

When there is no one around then go up behind Marv and smack him with one of
your Bricks. Drag him back out and repeat the process until you get the [Bad
47] Challenge.

After you get the Challenge then get him awakened again and go up to Harry.
When the Guard in the Dining Room is walking to the balcony then drag Harry
into the room a bit then leave him. As you're running to the Kitchen Stairway
then he should be found and awakened.

Go back down to the Basement and change into the Santa 47 Disguise. Go up
into the Entrance Hall and then outside back to the Three Lions Fountain.
Stand at the corner at the northwest corner of the Fountain area. You should
be able to aim at the closest Flask without being seen.

Now it's just a matter of waiting. Eventually both of them will go to each of
the locations to find the items but they are not there thanks to you.

They will then go down to the Wine Tasting Room to talk before leaving to go
to the Fountain. They will split up and gradually make their way to the
designated spot. The moment the two of them meet then quickly bring out your
Silenced Pistol, shoot the Flask twice to blow up both of them, kill both
Targets, and acquire the remaining Challenges. After this you can either
finish the mission or just exit to the menu.

0================0
| Silent Assassin \
0===========================================================================>

If you want a good score then this is the way to do it. Start at the AV
Center and run through the Dining Room area to avoid the Cameras and get at
Harry. Get behind and Garrote Harry then quickly drag him into Room 10. Run
back towards the AV Center and run down the Kitchen Stairway. Find Marv who
should be in the Wine Tasting Room. Garrote him and then run to The Catacombs
to leave the mission.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >PRS9. Escalation Contracts                                               |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Listed here are all of the Escalation Contracts currently available in the
Paris chapter along with their respective strategies. It is highly
recommended that you complete Paris Mastery Level 20 before doing any of
these as it will make things easier for you. Each of the Escalations will get
you 5,000 XP if you haven't already achieved Level 20 yet.

The strategies employed in this section use only what is available in this
chapter. They aren't the absolute fastest but are designed to help you get
Silent Assassin on each Level and get a good score in the process.
Successfully completing any of the Escalations should get you the {Paris
Escalated} Accomplishment.

0=======================0
| The Mine Disarm Device \
0===========================================================================0
| For Escalations that have this complication the Mine Disarm Device is     |
| usually found in a Safe and in two places: the Security Room in the       |
| Basement and the Museum Director's Office on the 1st Floor.               |
|                                                                           |
| Since there isn't a key to open the Safe you need to bring your Lockpick. |
| In addition, it is best to start in the Attic and climb down the Scaffold |
| to quickly and safely acquire the Device.                                 |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. The Mandelbulb Requiem |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Michel Charest with any method while wearing the Palace Staff
   Disguise.

 >>The Plan
   ********
     Michel is inside the Living Quarters on the 1st Floor. Start in the
     Basement Kitchen, run east, then turn north into the East Pantry. Grab
     the Palace Master Key and then the Crowbar as you run to the Locker
     Room and into the East Hallway. Run south and stop at the north door of
     the Security Room.

     Wait for the Stylist to pass by then quickly bring out your Silenced
     Pistol, open the door, shoot the Recorder, and run out the south door
     of the Hallway. Use the Pipe to get up to the 1st Floor. Run into Room
     10 then run north through the east side of the AV Center.

     However, the two Tech Crew people by the console between Room 10 and
     the Piano Room are Enforcers so you have to be careful in how you get
     past them. Run to their position but stay behind the black boxes next
     to them. Wait for them to turn their heads straight ahead before
     running past them and into the Piano Room.

     If you get a little bit of attention then turn left at the corner and
     run into the Living Room then sneak into the Piano Room.

     Go to the door of the Living Quarters and use the Palace Key to unlock
     it. The Sheikh should still be in the Quarters so go into the bathroom,
     turn on the Radio, run back out, and hide behind the desk.

     When the Sheikh goes into the bathroom then Throw Stun him with the
     Crowbar and quickly turn off the Radio to keep the Auction Staff person
     in the Living Room from investigating. Go back out and hug the wall.
     Bring out your Silenced Pistol and kill Michel with a headshot. After
     that then take the Sheikh Disguise and leave the mission through The
     Red Carpet.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Hack the Laptop in the Museum Director's Office.

 >>The Plan
   ********
     After killing Michel and taking the Sheikh Disguise then go to the
     Laptop. Once the hack is completed then leave the mission through The
     Red Carpet.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Eliminate Lance Artois with any method while wearing the Security Guard
   Disguise.

 >>The Plan
   ********
     Lance is at the AV Center next to the Fireworks Remote. After killing
     Michel, taking the Sheikh Disguise, and hacking the Laptop then run
     into the Dining Room and Subdue the Guard for his Disguise. Run to the
     southwest corner of the AV Center to find Lance.

     The two patrolling Guards should be ahead of you at the northwest
     corner and getting ready to walk east. Just south of Lance is a Rack
     Case. Crouch down and turn it off to lure Lance and break up the
     conversation with the Guard.

     Get behind Lance when he is at the Rack and wait for the Guard to leave
     before Garroting Lance and dumping him in the Container behind you.
     After that then run down the Kitchen Stairway and leave the mission
     through The Catacombs.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --Additional Security Cameras are present. If recorded by them then delete
   the evidence within two minutes.

 >>The Plan
   ********
     Proceed as you would for Level Three even though you'll be seen by a
     Camera just as you enter the East Hallway but you are just a few
     seconds away from shooting out the Recorder to destroy the Evidence.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --Deadly Laser Tripwires have been added throughout the Palace. Find and
   equip the Disarm device to bypass the Lasers.

 >>The Plan
   ********
     This is the first of several Escalations that have these nasty devices.
     Bring the Lockpick, start in the Attic, go down the Scaffold, and grab
     the Hammer off the railing. Knock out the Guard nearby and take his
     Disguise. Hack the Laptop then go into the northwest corner to open the
     Safe and obtain the Mine Disarm Device.

     From this point forward you need to have the Device out at all times
     when you are not using a weapon or object.

     From the Museum Director's Office, go through the Storage Room, out the
     west door, and turn left to climb out the window and down The East
     Hallway Pipe to reach the Basement door. You cannot go down the
     Entrance Hall stairs because Viktor is going down it the same time as
     you are leaving the Museum Director's Office area.

     Use the Lockpick to unlock the door. Once again you'll be seen by a
     Camera but you are seconds away from shooting out the Recorder through
     the north Security Room door.

     After Destroying the Recorder then run into the Locker Room and acquire
     the Palace Staff Disguise. Run back outside, climb back up the Pipe,
     and get into the Piano Room as before. But you'll have to wait for the
     patrolling Guards to walk past before you can make your run.

     When you get to the Living Quarters door then use the Lockpick to open
     it and use the Hammer to Throw Stun the Sheikh. After killing Michel
     and obtaining the Sheikh Disguise then run west along the north part of
     the AV Center area while bumping into the two patrolling Guards. Run
     south past Lance to get the conversation started between him and the
     other Guard.

     Run into the Living Room and Subdue the Guard for his Disguise. Go back
     to Lance and wait for the Guard to leave. Garrote Lance, dump him in
     the Container, and run down the Kitchen Stairway and through The
     Catacombs to leave the mission.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. The Holmwood Disturbance |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Faustin D'Aoust with a firearm while wearing the Vampire
   Magician Disguise.

 >>The Plan
   ********
     Start in the Attic and sneak to the Attic Chamber for the Vampire
     Magician Disguise. Faustin is one of the two Guards near the room where
     you start. After passing them they will split up and Faustin will go to
     a new area within the South Attic.

     After acquiring the Disguise then sneak back to the South Attic. South
     of the Connecting Walkway is a large object that is covered by multiple
     white sheets. Next to it, on its north side, is a couple of sheet
     covered chairs. On its east side are paintings and a cart with a crate
     and some books on top. This whole grouping sits next to a couple of
     wooden pillars.

     Where you want to position yourself is next to the north wooden pillar
     in the corner created by the cart with the crate and books and the
     covered chairs. Here you can see Faustin to the west. He will have a
     short patrol route. He will stand to the south for a bit then move to
     the north and stand for a bit then repeat.
</pre><pre id="faqspan-9">
     What you want to do is wait for him to move to the north end of his
     route. He will be next to a chimney. Shoot him in the head with a
     Silenced Pistol while he is here and his body will not be found. After
     killing him then sneak to him and take his Disguise. From here, retrace
     your steps back to the Scaffold and leave the mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Eliminate Hugh Neufville with a firearm while wearing the Vampire
   Magician Disguise.

 >>The Plan
   ********
     Hugh is in the North Attic area. After acquiring the Disguise, and
     before going back to Faustin, get the Hammer from the crates not far
     from where Hugh is. Next, go behind the junk cluster just south of
     where you got the Hammer. Look north.

     When you see Hugh stop at the end of the north part of his route then
     throw the Hammer at the wall directly north of you. Hugh will go to
     investigate and, when he stops, then hit him with a headshot. Because
     of where he is he won't be found by his partner. After dealing with
     Hugh then go and kill Faustin as before and leave the mission.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Pacify anyone and you will fail the mission.

 >>The Plan
   ********
     The only Disguise other than the Vampire Magician that you may need is
     the CICADA Disguise you take from Faustin after you kill him so this is
     no problem.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --The Speedboat is the only exit available.

 >>The Plan
   ********
     When planning you should bring the Lockpick. After killing both
     Targets, obtaining the CICADA Disguise, and getting back down to the
     1st Floor then go to the Living Quarters through the south door.
     Cutting through here will prevent you from being seen by the Cameras in
     the AV Center area.

     You need the Lockpick to open the west door. Then cut through the
     Living Room and into the Museum Owner's Study to get the Speedboat Key.
     Retrace your steps back through the Living Quarters and go downstairs
     into the Entrance Hall. From here, go outside through The Grand Hall
     and outside. Then go to the Speedboat to leave the mission.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --Additional Security Cameras are present. If recorded then delete the
   evidence within two minutes.

 >>The Plan
   ********
     Start in the Locker Room, switch to your Silenced Pistol, and run south
     down the East Hallway. Stop at the north door of the Security Room,
     open it, and quickly shoot the Recorder. Holster your weapon and run
     out the south door and climb The East Hallway Pipe to the 1st Floor.

     Shimmy right to the balcony and sneak inside the Storage Room. You can
     grab the Hammer on the shelf just inside the Room if you want.

     Sneak into the Museum Director's Office and up the Scaffold into the
     Attic. From here, proceed as with Level 4. However, because you
     disabled the Cameras, there is no need to cut through the Living
     Quarters and the Living Room to avoid them. You can go directly to the
     Museum Owner's Study through the AV Center area.

0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. The Gemini Fiasco |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Helmut Kruger with the Scissors while wearing the Stylist
   Disguise.

 >>The Plan
   ********
     Start in the Dressing Room. Grab one of the Scissors off the nearby
     counter and head to the Small Garden. Subdue both Guards and dump them
     into the Container then go to Helmut. Helmut is an Enforcer to Stylists
     but you can still get close enough to him to get his phone to ring so
     you can get him away from the photo shoot.

     When he stops to look at his phone then run back to where he normally
     stops to take the call, crouch, get out the Scissors, and wait. When he
     starts the call then Throw Kill him with the Scissors. Dump the body in
     the river and leave the mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Eliminate Akiko Crilley in close combat while wearing the Helmut Kruger
   Disguise.

 >>The Plan
   ********
     For this you should start in the Basement Kitchen. Go into the North
     Hallway and to the Locker Room grabbing a Crowbar along the way. Go
     into the East Hallway and head to the south door of the Security Room.
     By the time you get there then the Guard at the desk should be at the
     server wall.

     Run in, grab the Scissors off of the long desk, and run out the north
     door. Cut through the Dressing Room and into the Fashion Show Unloading
     Area. Go into the north trailer and switch into the Stylist Disguise.

     It is important that you stand at the corner of the black box when you
     switch Disguises. This should put your old Disguise on the floor near
     you. If you stand close to the Disguise then your old one may land on
     the group of spray cans by the wall and you could lose the ability to
     switch back as you can no longer get the prompt to come up. This will
     come into play later.

     After switching Disguises then run to the Catering Delivery Area and
     then north through the door into the West Hallway. Go back outside
     through the Auction Entrance and then to the Small Garden. Going this
     way will allow you to keep Helmut in the Helipad area until you are
     ready to go after him.

     Of course you need to Subdue the two Guards in the Small Garden first
     before going to Helmut to cause his phone to ring so he can leave the
     photo shoot.

     After killing Helmut and obtaining his Disguise then go back to the
     Fashion Show Unloading Area. Usually Akiko is just standing near the
     center and smoking a cigarette. She won't go inside until you get Sato
     to talk to her first (this happens if you use the Diorama and piss him
     off). However, she tends to go inside on her own if you start in the
     Kitchen and get the Stylist Disguise in the trailer.

     Even so, there is a lot of people around and that makes it hard to get
     at her safely. At the southeast corner of the Dressing Room is a
     Container that is relatively hidden (and close to the doorway to the
     Main Hallway). Stand in the doorway near this Container and wait for
     Akiko to stand close to your position.

     When she is at this point then throw the Crowbar in the gap between the
     Container and the small Display Case. The Crowbar is the only object
     that will attract her - any other object will only attract other
     people. After throwing the Crowbar then walk to her position.

     As she walks past you then turn around and walk behind her. If you
     threw the object correctly then she should stand next to the Container.
     Garrote her, dump her body into the Container, and leave the mission.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --The models and Sato himself will see through the Helmut Kruger Disguise.

 >>The Plan
   ********
     You do pretty much the same as in Level 2 but with some tweaks. When
     planning you should bring your Lockpick. After acquiring the Helmut
     Disguise then go back to the trailer and switch back into the Palace
     Staff Disguise remembering to stand at the corner of the black box.
     Lure Akiko to the Container but Subdue her instead.

     Go back to the trailer and switch back into the Helmut Disguise. Go
     into The West Garden, go east, then go back north and through the door
     into the Main Hallway. This will allow you to avoid the models. Go to
     Akiko, break her neck, and quickly dump her body.

     After that then go back out through the Main Hallway door and go east
     to the door for the Basement. Pick the lock to go inside and head to
     the Catacombs to leave the mission.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --Additional Security Cameras are present. If recorded then delete the
   evidence within two minutes.

 >>The Plan
   ********
     Do exactly as in Level Three except that after you run out the north
     door of the Security Room then quickly turn around and shoot the
     Recorder to destroy it.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --Eliminate Sebastian Sato using Poison while wearing the Helmut Kruger
   Disguise.

 >>The Plan
   ********
     When planning bring the Poison Syringe and the Lockpick. This is done
     similar to Level Four but with some changes, of course. When you cut
     through the Pantries on your way to the Security Room go and grab the
     Rat Poison along with the Crowbar.

     Basically you perform the [One Little Mistake] Challenge and grab the
     Coin off the floor by the Diorama so you can turn it on.

     After obtaining the Helmut Disguise then go into the West Hallway and
     to the west door for the Diorama Room. As a matter of precaution you
     should close the nearby doors into The Grand Hall. Quickly go inside
     the Diorama Room and use the Coin in the Diorama then go back to the
     West Hallway.

     After Viktor chews Sato out for getting sick then Sebastian will leave
     after he stops throwing up. He will go through the West Hallway and
     south to outside.

     Stand at the corner just north of the door and wait for Sato to emerge
     from the Diorama Room. Get up behind him and nail him with the Syringe
     about five feet from the door. After he drops dead then go outside.
     Nobody goes through this part of the hallway so Sato won't be found.
     After this then go after Akiko the same as before and leave through The
     Catacombs.

0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. The Osterman Mosaic |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Mallory Brunelle with a Saber while wearing the Palace Staff
   Disguise.

 >>The Plan
   ********
     Start in the Basement Kitchen. Mallory is part of the Tech Crew in the
     Museum. Run up to the Museum and stand at the west end of the large
     Display Case in the center of the room. Look at the Case and pan to the
     right to see the Sabers. Shoot the glass from here with your Silenced
     Pistol.

     Mallory may investigate the noise. If he does then wait for him to
     leave before going after the weapon. Once you acquire the Saber then
     sneak up and kill Mallory. Dump his body in the Container at the east
     side of the room and leave the mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Hide all dead bodies within 90 seconds or you will fail the mission.

 >>The Plan
   ********
     Do the same as in Level One.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Eliminate Olivier Lauzner with any method while wearing any Disguise.

 >>The Plan
   ********
     Olivier is one of the Chefs in the Basement Kitchen. Get a Crowbar and
     go into the Kitchen Stairway. Open the door, stand by the Closet, and
     throw the Crowbar on the floor between the Weapons Box and the cart.
     This should attract Olivier.

     When he enters the Stairwell then close the door, Garrote him, and put
     his body in the nearby Closet. After this then go after Mallory the
     same as before.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --Complete the mission within five minutes.

 >>The Plan
   ********
     Do the same as in Level Three.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --Deadly Laser Tripwires have been added throughout the Palace. Find and
   equip the Disarm device to bypass the Lasers.

 >>The Plan
   ********
     Bring the Lockpick, start in the Attic, go down the Scaffold, and
     Subdue the Guard nearby and take his Disguise. Then go into the
     northwest corner to open the Safe and obtain the Mine Disarm Device.

     Run through the Storage Room to the west door then go left when you
     leave. Go through the window and slide down The East Hallway Pipe to
     get at the Basement door. Run to the Locker Room to get the Palace
     Staff Disguise. From here, proceed as you did with Level Four.

0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. The Marsden Isotopy |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Benjamin Lacasse with a Kitchen Knife while wearing the Tech
   Crew Disguise.

 >>The Plan
   ********
     Start in the AV Center and go down the Kitchen Stairway to reach the
     Kitchen where Benjamin is at. Wait for a blue suited man (Philip -
     you'll deal with him later) to come through before doing anything.
     While you're waiting then grab either a Fire Extinguisher or an
     Propane Flask.

     Near the north side of the room is a large refrigerator. After Philip
     passes through the room then stand at the north side of it and look at
     the northwest corner of the room.

     Throw the Extinguisher or Flask deep in the corner. Benjamin's partner
     should then go investigate. As she goes into the corner then get behind
     her. When she stops then Subdue her. After that then go and grab the
     Knife to the left of Benjamin then get behind him and kill him. Dump
     Benjamin's body into the nearby Closet.

     After that, then leave the mission - preferably through The Catacombs
     in the Basement.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Hide all dead bodies within 90 seconds or you will fail the mission.

 >>The Plan
   ********
     Do the same as in Level One.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Eliminate Philip Von Zell with the Fiber Wire while wearing any Disguise.

 >>The Plan
   ********
     Philip is one of Viktor's top men and is often behind the Bar. However,
     by starting in the AV Center then he should be at the West Hallway.
     After running down the Kitchen Stairway then stop at the corner near
     the restrooms. Bring out your Fiber Wire and wait.

     Philip will walk past you on the way to the Bar. Get behind him and
     follow him closely. When he gets into the Bar then Garrote him just
     before he gets to his position. Dump him into the Closet to the north
     and go after Benjamin as before.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --All Bartenders have been replaced by Bodyguards. With Shotguns.

 >>The Plan
   ********
     Do the same as in Level Three.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --Complete the mission within five minutes.

 >>The Plan
   ********
     Do the same as in Level Three.

0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| F. The Shapiro Omen |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Break into a Safe on the 2nd Floor and steal the contents.

 >>The Plan
   ********
     Bring the Lockpick and start in the Attic. The Safe is in the
     Voltaire Suite on the 2nd Floor. Sneak to the North Attic and grab the
     Crowbar by the Light Rig. Get to the door that leads out to the
     Stairway but go through the nearby window and shimmy left to enter the
     Voltaire Suite's bathroom.

     Wait for Dalia and Sophus to leave then open the door and turn on the
     Radio to lure in the Guard. Subdue him, put him in the Closet, open the
     Safe, grab the Vodka Bottle, go out into the Auction Room, and leave
     the mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Eliminate Sophus Fatale with any method while wearing the Auction Staff
   Disguise.

 >>The Plan
   ********
     Sophus is Dalia's companion. Once again, sneak to the window but don't
     go out. Instead open the door, stand off to its right, and toss the
     Crowbar at the base of the window. This should attract the Auction
     Staff person that stands by the door.

     When he gets to the Crowbar then Subdue him and hide his body in the
     small room to the north. Grab the Crowbar and shimmy into the bathroom.
     Lure/Subdue the Guard as before then go out and open the Safe then grab
     the bottle.

     When Dalia and Sophus come back then wait for them to stop, open the
     door, and turn on the Sink. This will attract him. When he enters the
     room then close the door and Garrote him. Dump him in the Closet and
     leave the mission. The best way is to go out into the Auction Room, out
     onto the balcony, and take The Patio Pipe back down to ground level
     then choose any exit.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --The Auction Staff will see through the Auction Staff Disguise.

 >>The Plan
   ********
     Do the same as you did with Level Two. However, when leaving through
     the Auction Room stay as close to the left wall as you go to the
     balcony. This will help keep the Auctioneer from being too suspicious.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --Eliminate Martha Herris with any method while wearing the Auction Staff
   Disguise.

 >>The Plan
   ********
     Martha will be standing at a window near the Auction Office. It appears
     that it will be difficult to get at her cleanly but a video made by
     MrFreeze2244 on YouTube shows how you can deal with her easily.

     Get the Auction Staff Disguise as before and deal with Sophus and the
     Safe. When you go out into the Auction Room then go through the door
     towards the Auction Office. Stop in the middle of the hallway and wait.
     Dalia will talk to Hailey and then with Martha. After talking to Dalia
     then Martha will go out onto the balcony.

     Go back into the Auction Room, onto the balcony, and slide down The
     Patio Pipe to the ground floor. Go to the Kitchen and grab the Rat
     Poison. Go into the Bar and to the north end of it. East of here is a
     table with two Wine Glasses - one on the north side and one at the
     southeast corner. Rat Poison the one on the north side then go near the
     restrooms and wait.

     Martha will eventually come down and drink from the Poisoned glass.
     Follow her into the restroom, close the door, Garrote her, and dump her
     body in the Closet. Then leave the mission, preferably through The
     Catacombs.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --Hide all dead bodies within 90 seconds or you will fail the mission.

 >>The Plan
   ********
     Do the same as in Level Four.

0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| G. The Ezekiel Paradox |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Loic Courcelle with any method while wearing any Disguise.

 >>The Plan
   ********
     Loic is in the 1st Floor Library. Although it sounds easier to start in
     the AV Center you can't do it because both people you start by are
     Enforcers and you will be immediately Spotted. This is to prevent you
     from using this Starting Point since it is really close to your Target.

     Start in the Basement Kitchen instead, go up to the Ground Floor
     through the Kitchen Stairway, and go out onto the Patio. Climb The
     Patio Pipe to the 1st Floor and shimmy left until you can climb the
     railing.

     Sneak inside the Library and angle northeast so that Loic cannot see
     you. When you get to the east wall then go south closing both pairs of
     doors along the way. Garrote him, dump him in the Closet, and take his
     Auction Staff Disguise. After this then leave the mission preferably
     through The Catacombs.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Additional Security Cameras are present. If recorded then delete the
   evidence within two minutes.

 >>The Plan
   ********
     As before, start in the Basement Kitchen but cut through the Pantries
     to reach the Security Room and shoot the Recorder from outside then run
     back to the Kitchen Stairway. After that then proceed to kill Loic as
     before.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Eliminate Desire Lapresse in an explosion while wearing any Disguise.

 >>The Plan
   ********
     Desire is at the VIP Parking Shed. He should be dealt with before Loic.
     After Destroying the Recorder then run north through the Staff Room and
     through the Locker Room to enter the East Hallway. Go and get the Fire
     Extinguisher from the base of the Basement Stairwell. Go out the north
     door of the East Hallway to enter the VIP Parking Area.

     Desire stands by the window inside the Shed then stand in the center
     for a bit then go outside for awhile then go back inside and repeat the
     pattern. If you time things correctly then he should be inside the Shed
     and, hopefully, standing in the center.

     Go inside and drop the Fire Extinguisher behind him. Jump out the
     window, bring out your Silenced Pistol, and shoot the Extinguisher
     which will cause it to explode and kill Desire in an Accident. After
     this then go to The Patio Pipe and kill Loic as before and leave the
     mission.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --Most patrolling Guards can see through Disguises and your Suit.

 >>The Plan
   ********
     Do the same as in Level Three. One of the Guards in the Guest Parking
     Lot is an Enforcer but easily avoidable.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --Pacify anyone and you will fail the mission.

 >>The Plan
   ********
     Do the same as in Level Four.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| H. The Granville Curiosity |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Orson Bler in close combat while wearing the Security Guard
   Disguise.

 >>The Plan
   ********
     Orson is the Tech Crew person behind the Catwalk on the Ground Floor.
     He will eventually stand at the corner near the Kitchen Stairway.

     Start in the Locker Room and run through the Staff Room to get to the
     Fusebox outside the Security Room. The Guard you passed along the way
     will turn around and go back into the Room. Just as he walks through
     the door then turn off the Fusebox and run behind the food stacks west
     of it.

     Both the wandering Guard and the lured Guard should leave the room
     together. As the first Guard heads back into the Staff Room then Subdue
     the other Guard. Dump him in the nearby Container and take his
     Disguise.

     Run into the Security Room, grab the Scissors off of the long desk,
     then run to the Kitchen Stairway. Go up to the Ground Floor, open the
     door, and throw the Scissors at the west wall. This should attract
     Orson.

     If you use another object then you may attract the Tech Crew person at
     the top of the stairs instead - this is why you use the Scissors.

     When Orson enters then Garrote him and dump the body in the Closet at
     the bottom. Leave the mission through The Catacombs.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Deadly Laser Tripwires have been added throughout the Palace. Find and
   equip the Disarm device to bypass the Lasers.

 >>The Plan
   ********
     Yeah, these damn things again. To make matters worse, you cannot start
     in the Attic - the door to the Museum Director's Office balcony is
     Wired. However, you don't need the Device to successfully complete this
     mission.

     The only difference from the last Level is that you will need to go
     through the East Pantry in order to get to The Catacombs because of the
     Tripwires in the West Pantry and the central Wine Cellar room.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Eliminate Jacques Bonbon by drowning him in a Toilet while wearing any
   Disguise.

 >>The Plan
   ********
     Jacques is the guy standing just outside the restroom across from the
     Kitchen. He never leaves his position unless you make him to. The
     problem is getting him in the right position in front of the Toilet to
     get the Drown prompt. I've seen videos and read forum posts about using
     the Coin but I've never been able to make him stand properly on a
     consistent basis.

     However, after some experimentation, I found that using either a
     Screwdriver or Scissors is the best item to lure him into proper
     position. Of course, you should already have the Scissors for use in
     luring Orson so you should be set in that regard.

     When you enter the restroom get up into the corner where the sink meets
     the door. Turn the Camera so you are looking at the Toilet. On the
     floor you will see dark diamond tiles as part of the pattern. Open the
     door and throw the Scissors at the *THIRD* dark tile from the front of
     the Toilet. When Jacques comes inside then he should stop right in
     front of the Toilet and you should also get the Drown prompt.

     Drown him, put his body in the Closet, pick up the Scissors, go after
     Orson (you have to go along the west side of the Catwalk from here),
     and leave the mission through The Catacombs after killing him.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --Complete the mission within five minutes.

 >>The Plan
   ********
     Do the same as in Level Three.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --Eliminate Claire Swanson with any method while wearing any Disguise.

 >>The Plan
   ********
     Claire is behind the wall at the north part of the Dressing Room. After
     standing for a bit then she will go on stage and come back. However,
     because of the time limit, you cannot afford to do any kind of waiting
     in regards to her. You need to get to her before she leaves.

     You need to get the Crowbar, Scissors, and Disguise quickly. After
     acquiring the Guard Disguise then run up the Kitchen Stairway into the
     Ground Floor then run to the Dressing Area. If you get there quickly
     enough you may see her still behind the wall

     Run to her and bump into her to make her stop looking at her phone. The
     reason you run into her is to disrupt her pattern and get it to restart
     so she will stay behind the wall. After disrupting her then quickly run
     to the Stylist east of her position. Get off to his side and make the
     Subdue prompt appear but don't do anything yet.

     Look at Claire. She should be looking at you. When she turns to go back
     to her phone then Subdue the Stylist and dump his body in the Container
     nearby.

     After dumping the Stylist then bring out the Scissors, get directly in
     front of her (so you are completely out of sight from other people),
     and kill her. Quickly run from behind the wall and go back to the
     stairwell. Don't holster the Scissors - it's a non-threatening weapon
     and you need to have it out to use to Lure Orson.

     Because you are a Guard you won't become Suspicious due to nobody
     having seen the crime although the body will be found because of the
     noise you made (and your score won't be docked either).

     Lure and kill Orson as before and dump his body in the Closet then go
     back up the Stairway to get the Scissors. Then go to Jacques,
     Lure/Drown him, then go back down the Kitchen Stairway and out through
     The Catacombs.

0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| I. The Perkins Disarray |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Sabotage the IAGO Auction.

 >>The Plan
   ********
     Start at the IAGO Auction and go into the North Attic. Go out the
     nearby window and shimmy left to enter the Voltaire Suite's bathroom.
     If Dalia is not in the Suite then use the Radio to lure the nearby
     Guard. Subdue him, turn off the Radio, and take his Disguise - leave
     the body.

     Head to CICADA Security Control and stop just after you go inside. To
     your right is a Guard just standing by the main console. Wait for him
     to walk away before going forward to go after the Dongle and going back
     out.

     After leaving the Center then go to the Auction Office and use it in
     the Laptop. From here then leave the mission, preferably by going down
     The Patio Pipe and using the Helicopter.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Eliminate Hailey Brennan with any method while wearing the CICADA
   Bodyguard Disguise.

 >>The Plan
   ********
     Hailey is the person who is minding the Laptop. When planning bring the
     ICA Remote Explosive in place of the Coins. After acquiring the Dongle
     and entering the Auction Office then leave through the same door and go
     outside through the door to the south. Go to the corner and bring out
     the Explosive.

     Toss the Explosive so that it lands in front of Jared, Hailey's
     Bodyguard friend. He'll pick it up and take it to the Weapons Box in
     CICADA Security Control. As he leaves then Hailey should be coming
     outside. By going into the Auction Office before going outside then you
     will get her outside and alone when Jared leaves.

     Garrote her then drag her south and east. Continue dragging the body
     until you reach a hidden area. Drop the body, go back into the Auction
     Office to sabotage the Laptop, and go down The Patio Pipe to leave the
     mission via the Helicopter.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Eliminate Lindsey La Coeur with any method while wearing the Auction
   Staff Disguise.

 >>The Plan
   ********
     Lindsey is the reporter that is outside by the Fountain at The Red
     Carpet. She will eventually go to the PRX 4 Van in the VIP Parking
     Lot. However, this will take quite awhile but you can get her by the
     Fountain without too much problem.

     Start at the IAGO Auction but run downstairs and into the Library.
     Sneak south along the east side of the room closing the door along the
     way. When you get near the lone Auction Staff person then close the
     remaining door. Subdue him and take his Disguise - leave the body.

     Go out the south door, close it, and go east towards the Kitchen
     Stairway but grab the Fire Extinguisher at the corner along the way. Go
     down the stairs to the Ground Floor then go east and out through the
     main door. Angle right and loop north along the east side of the
     Fountain.

     You should find both Lindsey and her cameraman. By taking this
     particular route you can keep them from leaving before you can kill
     her.

     To her right is one of the water spouts for the Fountain. Drop the
     Extinguisher just to the right of this spout. Go into the (North) Red
     Carper Garden and behind the hedges. Bring out your Silenced Pistol,
     shoot the Extinguisher, then quickly holster it, and run back to the
     main door the same way you came. When you get back inside then go west
     and back out onto the Patio. Climb the Pipe back up to the 2nd Floor.

     When you get back up here then go into the North Attic, get the
     Disguise and Dongle, kill Hailey, and sabotage the Laptop as before
     then leave the mission via the Helicopter.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --Most patrolling Guards can see through Disguises and your Suit.

 >>The Plan
   ********
     There are a few extra Enforcing Guards on patrol. There are a couple in
     The Red Carpet area near the Fountain but can be easily avoided without
     changing your route to Lindsey. Both of the Guards between CICADA
     Security Control and the Auction Office are Enforcers but can be easily
     dealt with.

     After acquiring the Bodyguard Disguise then go out the window closest
     to CICADA Security Control and enter it through the corner window. This
     will also cause the Guard by the top of the stairs to move to the long
     table. After acquiring the Dongle then sneak to the Auction Office.
     Jared is also an Enforcer but he won't be a problem.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --Pacify anyone and you will fail the mission.

 >>The Plan
   ********
     In general there is no way to obtain either of the necessary Disguises
     without killing anyone. However, for this Complication, a Bodyguard and
     an Auction Staff Disguise can be found laying around so you don't have
     to kill anybody. Unfortunately, they are out in the open and near
     people so you will need to distract them before going after them.

     The Auction Staff Disguise can be found near the pair of staff people
     by the Auction Catering Area on the 1st Floor. The Bodyguard Disguise
     can be found under a chair within the South Attic near the northeast
     corner of CICADA Security Control.

     Like before start at the IAGO Auction and run down into the Library.
     However, go to the northwest corner to grab the Hammer then sneak to
     the south door. Stay inside the doorway on the left and toss the Hammer
     at the Winch that is southeast of you. As the Hammer is in the air then
     sneak to the right of the table ahead of you.

     When it lands and both of the staff are looking in that direction then
     quickly go up and change into the Disguise. From here then go after
     Lindsey as before.

     After killing Lindsey you need to get the Bodyguard Disguise to
     complete the rest of the mission and you need to adjust your route to
     get into the Attic. You have to go up the Scaffold but you can't use
     the Entrance Hall stairs to get to the 1st Floor because of the
     Bodyguard that needs to frisk you.

     After re-entering the door into the Entrance Hall then go left and into
     the Museum. Go west and enter the restroom by the standing Guard then
     jump out the window. Climb the East Hallway Pipe up to the 1st Floor.
     Go through the Storage Room and Museum Director's Office then go up the
     Scaffold.

     When you enter the Attic then head to the CICADA Security Control area
     and pick up the Fire Extinguisher by the first pair of Guards along the
     way. Go to the junk cluster closest to the second pair of Guards. The
     Bodyguard Disguise is under the nearby chair and you need to distract
     these two Guards to give you enough time to get it.

     Aim the throw line between the two Guards then toss the Extinguisher
     past them. When both of them are looking straight ahead then sneak to
     the Disguise, put it on, then go back behind the cluster and run south
     to get away from them. The problem with this part is that these Guards
     can behave randomly and you may be seen about a third of the time.

     After safely getting away from them then go get the Dongle. When you
     get to the door leading to the Auction Office then open it, step in
     about one step, go back inside the Center, and wait for the Guard by
     the top of the stairs to go to the long table. Go to the table and wait
     for him to lean against it before you go to the Office as it will be
     much easier to get past them.

     Once in the Auction Office the proceed with killing Hailey and
     sabotaging the Auction as before then leave the mission via the
     Helicopter.

0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| J. The Hexagon Protocol |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Cedric Gendron with any method while wearing the Security Guard
   Disguise.

 >>The Plan
   ********
     Cedric is one of the patrolling Guards in the Small Garden. He is the
     one that does the circular route around the Shed. Start in the Attic,
     go down the Scaffold, Subdue the Guard, and take his Disguise. Run
     through the Storage Room and cut through the Dining Room area to the
     southwest corner of the AV Center area.

     When the patrolling Guards go north then exit and go down the stairwell
     to the Ground Floor. Go north through the West Hallway to get outside.
     If you run all the way to this point you should time things to where
     Cedric is heading to the Container. Quickly break his neck then dump
     his body in the Container and run to the Helicopter to exit the
     mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Landmines have been added throughout the Palace Garden. Find and equip
   the Disarm Device to bypass the Mines.

 >>The Plan
   ********
     The Mines are very small and hard to see on the paths. They will have a
     small red center and two of them will be near the Container. The Mines
     are nearly invisible on grass and are invisible on cobblestone.

     When planning you need to bring the Lockpick. Once again start in the
     Attic and get the Disguise then go to the Safe to obtain the Device.
     Then proceed as you did for Level One. Keep the Device in your hands at
     all times while in the Garden and you should be fine.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Eliminate Donatien Merleau with any method while wearing the Security
   Guard Disguise.

 >>The Plan
   ********
     Donatien is the lone standing Guard by the Helicopter at The North
     Garden. After dealing with Cedric then get up close to Helmut to get
     his phone to ring. At this point the other patrolling Guard in the
     Small Garden should notice Cedric's dropped weapon. Get up behind him,
     Subdue him when he stops, then dump his body in the Container.

     When Helmut stops to take Dalia's call then Subdue him and drag his
     body west to the railing. Next, get up behind Donatien when the
     patrolling Guards are at the southeast corner of the Helipad. When they
     move west then quickly Garrote Donatien and leave the mission through
     the Helicopter.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --No ballistics or you will fail the mission.

 >>The Plan
   ********
     Do the same as in Level Three.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --The Speedboat is the only exit available.

 >>The Plan
   ********
     After obtaining the Device then head north after going through the
     Storage Room. Go to the door for the northeast corner of the AV Center
     area, go through it just a tiny bit, close the door, then look
     behind and up.

     Above the door is one of the Security Cameras. Quickly bring out your
     Silenced Pistol and shoot it then go through the door to the Piano
     Room. Cut through the Living Room to the Museum Owner's Study to get
     the Speedboat Key. Go to the door for the AV Center and wait for the
     patrolling Guards to walk past.

     Walk out and look west to find the other Security Camera. Quickly shoot
     it with your Silenced Pistol then switch to the Mine Disarm Device. Run
     west to the hallway from here.

     Once in the hallway then proceed through the stairwell and West Hallway
     to get outside. Deal with Cedric and the other Guard as before and get
     rid of Helmut. After killing Donatien then quickly get his Disguise,
     switch back to the Device, run south to the path, then run west as fast
     as you can to the Speedboat to leave the mission before Donatien's body
     is found.

0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| K. The Kerner Disquiet |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

**NOTE: MrFreeze2244 at Youtube has a video that was originally made for
       Level Five but I made some tweaks of my own and broke this down to be
       used in all the Levels.

       In his video he used the TAC-4 AR Stealth and the Breaching Charges
       but I am using the standard TAC-4 AR Auto since this current version
       of the guide uses only what is available at the Paris map.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Philippine Quiron with a Shotgun while wearing any Disguise.

 >>The Plan
   ********
     Philippine is the patrolling guard in that goes between the Staff Room
     and the Security Room. When planning bring the Enram HV into the
     Basement Stairwell Pickup and start in the Locker Room.

     Run into the East Hallway and go out the south door. You should see the
     Stylist walking down the stairs. When he gets to the door then Subdue
     him. Leave the body outside.

     Next, go to the Pickup and get the Shotgun. Run into the Locker Room
     and grab the Crowbar then run to the Staff Room entrance. Stay just
     outside and Throw Stun Philippine with the Crowbar. Drag his body to
     the East Pantry, switch into the Security Guard Disguise, shoot him,
     and dump his body into the Container. From here then run to The
     Catacombs to leave the mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Eliminate Mark Parker with an Assault Rifle while wearing the Chef
   Disguise.

 >>The Plan
   ********
     Mark is the lone near naked man in the Locker Room. When planning you
     should bring in the TAC-4 AR Auto in the Stairwell Agency Pickup
     instead of the Enram HV. To acquire the Shotgun you need to clear out
     the Security Room.

     Start in the Locker Room, proceed forward a bit, and then drop your
     Silenced Pistol between the two groups of lockers. Run forward, loop
     around the lockers, and run to the west door while barely bumping Mark
     along the way. When you leave then put yourself against the door and
     look left.

     When Mark turns around then he should see the weapon. If you were
     around him too long then you would get a Crime Noticed and things go
     bad. By doing things this way that won't happen. After he sees the
     weapon then he will go to the Security Room but will head in your
     direction.

     As he is doing so then tap the Subdue button constantly until you reach
     out and grab him through the doorway. After you Subdue him then quickly
     drag his body into the corner. Run and get the Fire Extinguisher next
     to the entrance of the Staff Room. Quickly target and Throw Stun
     Philippine who should be just sitting down. Run back into the Locker
     Room and grab the Crowbar.

     At this point the Stylist should be just walking in. When he gets near
     the Closet then hit him with the Crowbar. Run and grab the Silenced
     Pistol then go and hide the Stylist in the Closet.

     Next, while remaining out of view, toss the Crowbar just past the end
     of the bench with the Palace Staff Disguise. This should attract the
     woman who sits on the bench. Quickly get up behind her as she is
     walking and Subdue her when she is out of view of her friend - leave
     the body. Pick up the Crowbar, get up behind the other woman, and knock
     her out - leave her body too.

     Run back into the Staff Room and Throw Stun the Tech Crew person with
     the Crowbar. Grab the Crowbar and run to the Fusebox by the Security
     Room. However, instead of running through the south door of the Staff
     Room, go back through the north door and south through the East Pantry
     to reach the Fusebox. I'll explain why in Level Four.

     When you get to the Fusebox then turn it off. After turning it off then
     hide from the lured Guard using the door at the Staff Room. Knock him
     out with the Crowbar then go and knock out the other Guard standing by
     the server tower. Grab the Shotgun, run to the Staff Room, and pick up
     the Fire Extinguisher which will make you drop the Shotgun.

     Go the Pickup and get the Assault Rifle. Drop it with Mark then go and
     get the Shotgun. Kill Philippine and run back to Mark. Pick up the
     Rifle, kill Mark, and run to The Catacombs to leave the mission.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Eliminate Auguste Marcheterre in an explosion while wearing any Disguise.

 >>The Plan
   ********
     Auguste is one of the Chefs in the Basement Kitchen. The thing here is
     to do this as fast as you can because this sets up what you will be
     doing in last two Levels. Use this and the next Level as a dry run to
     get your timing down.

     Do everything as with Level Two up to Throw Stunning the Tech Crew
     person in the Staff Room. After that then pick up the Fire Extinguisher
     you used against Philippine, change into the Security Guard Disguise,
     pick up the Crowbar, and run to the Basement Kitchen through the East
     Pantry.

     When you get to the Basement Kitchen you should see a stack of white
     boxes against the south counter. Place the Fire Extinguisher on the
     floor at the base of these boxes.

     Next, run to the Fusebox and turn it off. After turning it off then
     hide from the lured Guard using the door at the Staff Room and switch
     to your Crowbar again. Knock him out then go and knock out the other
     Guard. Grab the Shotgun, run to the Staff Room, drop the weapon, and
     switch back to the Chef Disguise.

     Go the Pickup and get the Assault Rifle. Drop it with Mark then go and
     get the Shotgun. Bring out your Silenced Pistol and run to the Basement
     Kitchen through the East Pantry again. Go to the south door of the
     central Wine Cellar room but put yourself up against the large wooden
     wine rack just next to it. This should hide you from the Chefs.
</pre><pre id="faqspan-10">
     At this point Auguste should be at the Stove. From this vantage point
     look southwest towards the Extinguisher, bring out your Silenced
     Pistol, and shoot it. As it is exploding and killing Auguste then run
     to the Staff Room and kill Philippine. Then run to Mark, pick up the
     Assault Rifle (which will drop the Shotgun), kill him, drop the weapon,
     and run to The Catacombs to leave the mission.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --Deadly Laser Tripwires have been added throughout the Palace. Find and
   equip the Disarm device to bypass the Lasers.

 >>The Plan
   ********
     Oh joy, these wonderful things again. The only differences from what
     you did in the last Level is to use the Crowbar to open the Safe and
     switch to the Device after you kill Mark when you run to The
     Catacombs.

     The reason I didn't recommend running through the south door of the
     Staff Room in the previous Levels is because in this Level it is Wired.
     The only other doors to worry about is the Locker Room door to the East
     Hallway and the Kitchen Stairwell door. Naturally you will need to have
     the Device out at all times when you get your hands on it.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --Complete the mission within five minutes.

 >>The Plan
   ********
     Do the same as in Level Four.

0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| L. The Kotti Paradigm |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

**NOTE: The unusual thing about this Escalation is that there are only three
       Levels instead of five. In addition, MrFreeze2244 at YouTube came up
       with some ways to do this mission that I adopted and tweaked.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Liza McKenzie with the Battle Axe while wearing 47's Signature
   Suit.
 --Pacify anyone and you will fail the mission.

 >>The Plan
   ********
     Liza is with Valerie near the Indoor Reception Area. The Battle Axe can
     be found in the Gift Shop. Start at the Palace Garden then run between
     them to interrupt their conversation. Sneak into the Gift Shop to get
     the Battle Axe which should be behind the counter at the north central
     part of the Shop.

     Sneak back to the door but hide behind the large sign until she walks
     into the restroom. When she stops then sneak into the restroom and
     quickly kill her. Drop the Battle Axe then leave the mission through
     The Red Carpet.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Eliminate Sheik Salman Al-Ghazali with the Battle Axe while wearing 47's
   Signature Suit.
 --If you vault, hang, scale, or climb down then you will fail the mission.

 >>The Plan
   ********
     When planning you should bring your Lockpick replacing the Fiber Wire.
     Once again start in the Palace Garden and interrupt the conversation
     between Liza and Valerie. As you head to the Battle Axe you should pick
     the lock of the door leading outside.

     After killing Liza then go back into the Gift Shop and through the
     picked door. Sneak to the stairs leading to the Basement. Enter the
     Basement then then switch to your Silenced Pistol when you get close to
     the Locker Room door (this will cause you to drop your Axe).

     Go to the Security Room door, open it, and shoot the Recorder to
     destroy it. Then pick up your Axe and cut through the Locker Room to
     the North Hallway. Go through the Wine Cellar and to the corner by the
     Basement Kitchen.

     At this point both Chefs should be in the Basement Kitchen and it is
     not safe to get past them until one of them leaves to the West Pantry.
     However, waiting for him to leave will set up some decent timing
     upstairs.

     When the Chef goes into the West Pantry then sneak into the Kitchen
     Stairway and carefully go up. Sneak past the Tech Crew person at the
     top to enter the short hallway and go behind the door.

     If you did things quickly enough then the patrolling Guards in the AV
     Center should be at the southwest corner, near you, and starting to
     head to the northwest corner of the area. This is perfect timing for
     what you need to do next.

     Run east all the way to the end then turn left towards a pair of Tech
     Crew personnel. Stay to the left as you approach them but stop behind
     the console. Wait for both of them to look forward and run to the Piano
     Room. If you attract some attention then run behind the Piano to hide
     you if one of them investigates.

     Unlock the door to the Living Quarters and go inside the bathroom, turn
     on the Radio, then run back out and hide behind the desk. When the
     Sheikh enters the restroom then Throw Kill him and run inside to
     quickly turn off the Radio to prevent the Auction Staff person from
     investigating. Take the Sheikh Disguise and leave the mission through
     The Red Carpet.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Eliminate Hailey Brennan with the Battle Axe while wearing 47's Signature
   Suit.
 --Most patrolling Guards can see through all Paris Disguises and 47's
   Suits.

 >>The Plan
   ********
     The best way to go about this is to go after Hailey first. Start in the
     Palace Garden as before but do not interrupt the conversation. Go into
     the restroom where you can find the IAGO Invitation and drop your
     Silenced Pistol. Go to the Guest Entrance and go up to the 2nd Floor.
     When you get up here then quickly enter the Attic.

     You need to get past the two pairs of Guards in the North and South
     Attics and without vaulting over the tables. Go into the small room and
     then into the medium sized room. Keep an eye on the patrolling Guard.
     As he begins talking to his friend then carefully exit the room.

     Stay close to the junk clusters as you go south past the first group.
     Grab the Coin and Crowbar as you go to the second group. This one is a
     little tougher to get past due to them being near the corner. Go to the
     window closest to them, stand up, and look left. You should see an open
     window and you can throw an object through it. Aim at the covered table
     and throw the Crowbar at it.

     This should distract them both just long enough for you to go past
     them. Go behind the small junk cluster near them then go straight
     south. You do not want to go east as this may start the conversation
     between the two Guards there leading to them breaking up and moving to
     the CICADA Security Control.

     Sneak to CICADA Security Control and behind the pillar close to the
     black boxes where the Laptop Dongle is located. The noise has also
     attracted the attention of the nearby Guards but they should be
     standing down when you get here.

     One Guard should sit down at a secondary console and the one by the
     main console should be walking towards a Glass south of it. As he is
     at the Glass then quickly sneak to and grab the Dongle then sneak run
     to the door going to the VIP Entrance stairs.

     Open the door, take one step, go back inside, and wait. The Guard at
     the top of the stairs will go to the long table. Go to the end and wait
     for him to lean on the table before sneaking to the Auction Office. Go
     behind the desk and use the Dongle on the Laptop. Run out into the
     hallway before Hailey can turn around.

     Then run back down to the Ground Floor, re-acquire your Silenced
     Pistol, and kill Liza as before. Go into the Basement, destroy the
     Recorder, and go into the Kitchen Stairway when the coast is clear.
     However, sneak up close to the Ground Floor level and wait.

     Jared, Hailey's bodyguard friend, will lead her away from the auction
     using the Kitchen Stairway. He will be far ahead of her. When you see
     him go through the Stairway door then get ready. The moment Hailey's
     feet touch the floor then quickly kill her.

     This will cause noise that can be heard by somebody nearby. Quickly
     grab her body, drag her down the stairs, and hide her in the Closet.
     Wait for things to settle down before going back up to grab the Axe.

     After that then go and kill the Sheikh as before, take his Disguise,
     and leave the mission through The Red Carpet but you have to dodge a
     couple of Enforcing Guards along the way.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| M. The Wetzel Determination |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

**NOTE: This is one of the tougher Escalations in the game so far. The first
       two Levels aren't so bad but things get changed up in Level Three.
       MrFreeze2244 at YouTube came up with some good ways to do the last
       three Levels and I made some minor tweaks to make them better.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Max Decker in an Accident while wearing any Disguise.

 >>The Plan
   ********
     Max Decker will be walking to and stand at the northeast corner of the
     Outdoor Reception Area. You need to have a Bodyguard Disguise in order
     to do anything with him. Dealing with him is similar to the [Do
     Svedanja] Challenge. There are three methods to dealing with him:

       --The Easy Way
         ============
           This method works for the first two Levels and involves the use
           of the Outlet near the Outdoor Reception Area.

           Start in the Basement Kitchen and grab the Rat Poison along the
           way to the Ground Floor. Run into the Kitchen to Poison the Sushi
           to make Kurt sick so you can get his Disguise. While you're
           waiting for Kurt to come along then get a Screwdriver from behind
           the stage and go sabotage the Outlet.

           After acquiring the Bodyguard Disguise then go over to Max so he
           can start talking to Novikov. You need to get Max to talk to
           Novikov on his phone first before you can talk to him. After the
           conversation is finished then talk to Max and run from him while
           avoiding the puddle. When Max follows you and gets electrocuted
           then run to The Catacombs to leave the mission.

       --The Medium Way
         ==============
           This method was developed for Levels Three and Four as you cannot
           use the Electrocution method anymore.

           Start in the Kitchen as before. When you Subdue Kurt then take
           his Pistol in addition to his Disguise. Go over to Max so he can
           start talking to Novikov on his phone.

           As the conversation starts then go down to the entrance to the
           Wine Tasting Room where you should see two people talking about
           the Bare Knuckle Boxer. Enter the Tasting Room and wait. After
           the conversation then one of them will enter and begin hanging
           about. Subdue him and dump him into the Container. Next, drop
           Kurt's Pistol about five feet just inside the door.

           From here, go back up and talk to Max. Lead him and his Bodyguard
           down into the Cellar. Just after they enter then the Bodyguard
           will notice the dropped Pistol and take it to the Weapons Box at
           the Kitchen Stairway. Just after he gets out of view then quickly
           get behind and Subdue Max.

           After that then run after the Bodyguard and you should catch up
           to him just as he enters the Stairway. Subdue him as he places
           the Pistol in the Box and dump him in the Closet. Go back to Max
           and drag his body to the Container. Take the Fire Extinguisher
           near the door and drop it by Max's head.

           Get some distance and shoot the Extinguisher with your Silenced
           Pistol to kill Max in an Accident. Quickly dump his body into the
           Container and leave the mission via The Catacombs.

       --The Hard Way
         ============
           This method was developed for Level Five as it is pretty much the
           only way you can do it. I actually recommend starting the
           Escalation using this method since you will have to do it later
           and this will get you familiarized with it. Another reason to do
           this is that it is one of the fastest methods and you can get a
           good score out of this Level.

           When planning bring the ICA Remote Explosive and start in the
           Palace Garden. Immediately drop the Explosive and run east while
           using the Detonator. By the time it explodes then you should be
           safely out of the way. This will get Max and his Bodyguard to
           stop in their tracks.

           It should be pointed out that this doesn't work 100% of the time
           because of the randomness of everybody's behavior when the
           explosion is set off.

           Run to the cordons close to Max and duck behind one. Once the
           Bodyguard runs past then run around the white car to get behind
           Max. Get into Subdue position but do not do anything yet. Wait
           for him to straighten back up before Subduing him.

             **NOTE: If you get a Hunted message when you attack Max then
                     this is because the Guard to the east saw you. The
                     problem here is that he is random and there isn't much
                     you can do about him. Just Subdue Max and hope that he
                     doesn't see you. Thankfully he only sees you some of
                     the time.

           After Subduing Max then drag him to the stairs leading down to
           the East Hallway. Open the door and drag Max inside and to the
           archway just before the Container then drop him. Go into the
           Locker Room to get the Palace Staff Disguise, grab the Fire
           Extinguisher from the Basement Stairwell, and drop it by Max.

           Get some distance and shoot the Extinguisher to cause it to
           explode and kill Max in an Accident. Then quickly drag the body
           to the Container, dump him, then leave the mission via The
           Catacombs.

           How the alerted people in the Locker Room run about will
           determine whether or not you can go through the Locker Room or
           have to go through the Security Room to reach the exit.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Eliminate Gwen Dawson with any method while wearing any Disguise.

 >>The Plan
   ********
     Gwen is the woman waiting just outside the Guest Entrance and won't
     move until you get close to her. When she gets up to the 2nd Floor she
     will stand near the northwest corner of the Auction Room and won't move
     from this area even if you sabotage the Auction.

     Although the easiest way is to drop a Chandelier on her on the way up
     I'm going to do this a different way because you will be forced to do
     this later - just like with Max. You also need to go after her first
     before Max.

       **NOTE: If you decide to do The Hard Way then do Max first. After
               killing him then go up the Basement Stairwell to quickly get
               away from the area. Go along the south side of the Catwalk
               area then turn north when you get past the Kitchen Stairway
               to reach the Kitchen.

               This is to start a conversation between a couple of people in
               the hallway so they will leave and make things a little
               easier.

     Once again start in the Basement Kitchen and get the Rat Poison on the
     way up. Poison the Sushi for Kurt and then go to the Auction Entrance.
     You should see her just outside. However, close the door and then close
     the door to the Stairway Room.

     Get behind the Guard and Subdue him. Drag his body to the nearby
     restroom. When you get to the corner you need to watch towards the
     Catwalk are and make sure that none of the models see you before
     dragging him the rest of the way. It should be noted that the two
     people in the halls are too occupied with their phones to notice you so
     you should be safe.

     Bring out your Fiber Wire and re-open the door outside. Go just far
     enough to get her to move. When she passes you then close the door,
     Garrote her, and drag her to the restroom. From here, wait for Kurt to
     get sick then go after Max as before and leave via The Catacombs.

       **NOTE: If you do The Hard Way first then you need to keep an eye out
               for Viktor and Kurt who should be arriving at the Kitchen
               just as you are dragging her to the restroom.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Hide all dead bodies within 90 seconds or you will fail the mission.

 >>The Plan
   ********
     This is why you need to do The Medium Way or Hard Way in regards to Max
     - so you are able to hide his body.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --Additional Security Cameras are present. If recorded then delete the
   evidence within two minutes.

 >>The Plan
   ********
     If you do The Medium Way then when you start go into the East Hallway
     to reach the Security Room and shoot the Recorder from outside after
     the Stylist passes before going after Gwen and Max.

     If you do The Hard Way then drag Max to the East Hallway without
     shooting any of the Cameras even though you will be seen. Since you are
     close to the Security Room then you have plenty of time to run to the
     north door and shoot the Recorder before killing Max.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --VIPs can see through all Disguises and Suits.

 >>The Plan
   ********
     Since Max is a VIP this means that you cannot approach him in any
     Disguise. Once he arrives at the Terrace he won't move from his spot
     unless you approach him in the Bodyguard Disguise. And since you can't
     approach him then he is stuck in the open.

     And this is why you have to things The Hard Way. The only key
     difference is that when you run around the white car to get behind Max
     then go stand behind him by the limo as this is the safest place to be
     until he stands down.

0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| N. The Teague Temptation |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Courtland Aupry by pushing or dumping him over a ledge while
   wearing any Disguise.

 >>The Plan
   ********
     Courtland is one of the Guards patrolling the AV Center on the 1st
     Floor. When the mission starts both Courtland and his partner will be
     standing at the railing near the southeast corner of the area then do a
     clockwise patrol around the Center.

     Start at the AV Center and then run down to the Security Room to
     shoot the Recorder from outside which will make it easier to get around
     the Center - if you run the whole way you can time your approach just
     right to quickly shoot it.

     Run back up to the Center and go to the northeast corner by going east
     along the south side then turn north. When you get here then drop your
     Pistol.

     At this point Courtland and his partner should be at the northwest
     corner and heading east. Run west and bump Courtland to make him stop.
     This will ensure that his partner finds the dropped weapon first -
     sometimes Courtland will find it first and ruin the plan which is why
     you should bump him to make him stop so his partner can go on ahead.

     When his partner walks away with the weapon then Courtland should go
     back to the south side alone and stand at the railing. Push him over to
     kill him in an Accident then run down the Kitchen Stairway and leave
     the mission via The Catacombs.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Additional Security Cameras are present. If recorded then delete the
   evidence within two minutes.

 >>The Plan
   ********
     Do the same as in Level One.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Eliminate Benoitl LaGarde with a Letter Opener while wearing any
   Disguise.

 >>The Plan
   ********
     Benoitl is the Guard that is standing near you when you start at the AV
     Center. He will have the conversation with the Tech Guy and the go
     between the restroom and the console.

     Do the same as in Level 1 but, before dropping the Pistol, then go into
     Room 10 to pick up the Letter Opener. After bumping Courtland then bump
     Benoitl who should be leaving the restroom. After pushing over
     Courtland then run to the restroom where Benoitl should be taking a
     smoke.

     It should be noted that if you don't bump Benoitl then you may get to
     him just as he is about to leave. Bumping him should disrupt his timing
     so he will be in the middle of his smoke when you arrive.

     When you get to the restroom then quickly sneak up and kill him with
     the Opener - dumping the body in the Closet is optional. Then run down
     the Kitchen Stairway and leave the mission via The Catacombs.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --Pacify anyone and you will fail the mission.

 >>The Plan
   ********
     Do the same as in Level Three.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --Keep the Disguise you were wearing at the start of the mission or you
   will fail.

 >>The Plan
   ********
     Do the same as in Level Three.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| O. The Seeger Beguilement |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Olvan Shillingford in an Accident while wearing any Disguise.

 >>The Plan
   ********
     Olvan is a photographer just outside the Palace. He and his subject
     will roam around the Palace grounds. The closest way to get him is to
     sabotage the Outlet by the Terrace.

     Start in the Dressing Room and get to the back of the Catwalk to get a
     Screwdriver. Go to the Outlet, turn it off, sabotage it, and then turn
     it back on again. From here, then go to The Red Carpet and wait. He
     will eventually go to the Terrace and then to the statue. He will walk
     into the puddle and electrocute himself. After that then you can leave
     the mission.

     If you want to do things a little bit faster then grab a Fire
     Extinguisher and go to the Main Hallway west of the Gift Shop. Here you
     should see two couches. Go to the northmost one. Now look at the wood
     floor.

     You should see a large X pattern in the floor. Near the south end of
     this couch, and at the edge of the large rug, is an X. Drop the
     Extinguisher here. Go back into the short hallway to the Gift Shop and
     wait.

     Eventually both Olvan and his model will come to do some poses in the
     Hallway. Stand at the south wall out of view and shoot the Extinguisher
     to blow it up. He should be just close enough to the explosion to kill
     him but far enough from everybody else as to not injure.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Irina Vladimir is the model for Olvan. If she is killed or Pacified then
   you will fail the mission.

 >>The Plan
   ********
     Do the same as in Level One.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Most patrolling Guards can see through all Paris Disguises and 47's
   suits.
 --VIPs can see through all Paris Disguises and 47's suits.

 >>The Plan
   ********
     Do the same as in Level One. However, if you're using the Electrocution
     Method, then you will need to run east out of the area then loop back
     towards the Catwalk back area to avoid Sebastian.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --Hack the Laptop in the Basement.

 >>The Plan
   ********
     Use the Electrocution method instead of the Fire Extinguisher if you
     were using the Extinguisher method before. Bring your Sedative Poison
     Vial and start in the Basement Kitchen.

     Run straight to the Security Room but hide behind the stack of boxes by
     the East Pantry entrance so you can hide from the approaching Guard.

     After he goes into the Staff Room then wait a couple of seconds then
     run to the Fusebox and run north through the East Pantry. When you get
     to the Fusebox this will get the Guard in the Staff Room to immediately
     turn around and go back.

     Turn east towards the Locker Room but quickly stop by the Guard's Glass
     in the Staff Room to Poison it. Run to the Locker Room and to the door
     going to the East Hallway. At this point the Stylist should be coming
     inside. Just after he enters then quickly Subdue him and dump him in
     the Closet.

     Run out of the Locker Room and go upstairs. Get the Screwdriver from
     the Catwalk area and sabotage the Outlet. After turning the Outlet back
     on then re-enter the Basement through the north door of the East
     Hallway. Cut back through the Locker Room and through the East Pantry
     back to the South Hallway.

     At this point the wandering Guard should be heading back to his Glass.
     Once he is out of view then go and turn off the Fusebox and hide behind
     the food stack directly west of it. This will lure out the Guard
     stationed near the Recorder. Quickly get up behind him and Subdue him -
     leave the body.

     One of the other Guards will leave to take a smoke while the other will
     examine the server tower. Subdue him and hack the Laptop. After this
     then go to The Catacombs and wait for Olvan to drop dead so you can
     leave the mission.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --Eliminate Jay Smart in an accident while wearing any Disguise.
 --Lindsey La Coeur is the blogger and Jay is filming. If she is killed or
   Pacified then you will fail the mission.

 >>The Plan
   ********
     Do the same as in Level Four but grab a Fire Extinguisher as you head
     upstairs to the Entrance Hall after Subduing the Stylist and Poisoning
     the Glass. When you get up to the Entrance Hall then go out the main
     entrance. Angle left to avoid the gaze of Guards approaching from the
     right as you head to the Fountain. When you get there then you should
     see Jay doing his job.

     Behind him is a large black square planter. Place the Extinguisher on
     top of it. Go into the (North) Red Carpet Garden and hide at the north
     end of the long concrete planter which should be to your right. Bring
     out your Silenced Pistol and shoot the Extinguisher to blow it up and
     kill Jay.

     Go north then go west and cut through the VIP Parking Area to reach
     the Palace Garden. Get the Screwdriver off of the cart on the west side
     then go and sabotage the Outlet. After this then head back to the
     Basement and get rid of the Guards so you can safely get at the Laptop.
     After hacking the Laptop then leave the mission through The Catacombs.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| P. The Adamoli Fascination |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Chapin Leroy with a Saber while wearing any Disguise.

 >>The Plan
   ********
     Chapin is in the Gift Shop and will stay there until you approach him.
     He will then leave the Shop, go through the Museum, and to the
     Dressing Room. He will go to about three or four different stations in
     this area but will never leave this section. For best results you have
     to get him before he gets here.

     Start in the Dressing Room as a Stylist and run east to the Entrance
     Hall. Enter the Gift Shop through the east door then immediately go
     south and enter the Museum. Go to the northeast corner to find the Tech
     Crew person.

     Subdue him as he is walking south and dump him in the nearby Container.
     Next, go to the Saber Display southwest of the Container and break the
     case to get it. Go west to find the very large Display Case.

     Drop the Saber at the south end. Between the two doors at the north
     side of the Museum is a Display Case. Stand here and wait. You should
     also angle the camera to the northwest so you can see the door.

     When Chapin enters the Museum and gets behind the large Case, then
     quickly break the Case in front of you, get the Saber, but stand here.
     When Chapin investigates the noise then quickly get up to him, kill
     him, drop the Saber, and run out to The Red Carpet before anybody
     discovers the body.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Eliminate Denis Leger with any method while wearing any Disguise.

 >>The Plan
   ********
     Denis is the Guard that is standing at the west side of the VIP
     Parking Area. After killing Chapin then leave his body and grab a Fire
     Extinguisher at the bottom of the Basement Stairwell.

     Go north through the East Hallway and outside then run up to Denis and
     drop the Extinguisher behind him. Get behind the black car (not the
     limo) to the east and shoot the Extinguisher to kill Denis in an
     Accident. After this then run east to the north gate of The Red Carpet
     to leave the mission.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Eliminate Lothair Daoust with any method while wearing any Disguise.

 >>The Plan
   ********
     Lothair is at the small pond within the Three Lions Fountain area. He
     will go to talk to someone at the Palace Garden and go back. After
     killing Chapin then go to the northeast corner of the Catwalk area to
     pick up a Fire Extinguisher.

     Run west to the West Hallway then run out the Auction Entrance. Drop
     the Extinguisher just east of Lothair and run north to the corner.
     Quickly crouch by the corner, bring out your Silenced Pistol, and shoot
     the Extinguisher. This should kill Lothair.

     As this is going on then run down the stairs to the Wine Tasting Room
     and pick up another Fire Extinguisher by the door just as you get
     inside. Use this on Denis as before and leave the mission through the
     north gate of The Red Carpet.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --When you eliminate your first Target then you must eliminate another
   Target within 60 seconds or you will fail the mission. The mission is
   completed when all Targets are eliminated.

 >>The Plan
   ********
     Do the same as in Level Three.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --All of the exits are blocked by Mines. Find the Disarm Device to bypass
   the Mines and exit the mission.

 >>The Plan
   ********
     This is a very annoying Complication. In previous Mine based
     Escalations the Device could be found in two places, the Museum
     Director's Office and the Security Room. However, for this one, the
     Device is in two different places, the Pavilion in the Pagoda Garden
     and the bedroom within the Living Quarters. Both locations are also
     guarded by Enforcing Bodyguards.

     This in and of itself isn't the bad thing about the Complication. The
     bad thing about it is that there is only one Device and can be found
     *RANDOMLY* in either location on any given attempt. The game's random
     enough as it is and they go and make it even more random on purpose?
     Not smart IOI.

     MrFreeze2244 came up with a good way to set yourself up to get at
     either location quickly and something I am adopting for this strategy.
     Bring the ICA Remote Explosive, the Lockpick, and start at the IAGO
     Auction. Go into the North Attic and shimmy to the Voltaire Suite's
     bathroom. Use the Radio to lure in the standing Guard so you can Subdue
     him for his Disguise. After that then go to the balcony.

     From here you can go two ways for the Device:

       --The Pavilion
         ============
           Go down The Patio Pipe to ground level and enter the Pagoda
           Garden. Get behind the Bodyguard at the Pavilion and wait for all
           of the patrolling Guards to be far away from him. Toss the
           Explosive so that it lands in front of him.

           When he picks it up and walks away then get the Device which
           should be on the ground. Exit the Garden and go back inside. Grab
           a Fire Extinguisher and go to the Entrance Hall.

       --The Living Quarters
         ===================
           Go down The Patio Pipe to the 1st Floor. Shimmy left to get
           inside the Library. Go out the north door then go to the AV
           Center but grab the Fire Extinguisher by the standing Bodyguard
           along the way.

           When you go through the door into the AV Center then hug the left
           wall to keep from being seen by the Camera. Go into the Museum
           Owner's Study and cut through the Living Room to get to the Piano
           Room. Open the door to the Living Quarters then go southeast and
           out the other door. Go to the locked door near the Enforcing
           Bodyguard and unlock it.

           Pick up the Fire Extinguisher, open the door, get out of view,
           and toss the Extinguisher on the floor in front of the door. This
           should lure the Bodyguard to it. Go back inside through the other
           door and run to the bedroom as the Bodyguard goes out. The Device
           should be under the pillow at the north side of the bed.

           Run back out and through the guarded door to get back to your
           Extinguisher. By the time you get back to it then the Bodyguard
           will be back inside. Pick it up and go down to the Entrance Hall.

     In order to get a good time and a good score I recommend that you focus
     on the Living Quarters exclusively. If you get inside and the Device is
     not there then restart.

     Once down at the Entrance Hall, and if you took the Device from the
     Living Quarters, then check your Map before doing anything. If you
     timed things right then Lothair should be at the northeast part of his
     route. Wait for him to get back down to the pond before going into the
     Gift Shop to get things started.

     Run back to the Museum and drop the Extinguisher near where you kill
     Chapin. Subdue and hide the Tech Crew person then get the Saber. The
     thing about wearing the Bodyguard Disguise is that you can have the
     Saber without drawing suspicion so you don't have to drop it.

     Break the Case when Chapin enters and go to the south end of the large
     Case then go and kill Chapin when he gets into position. Grab the
     Extinguisher and go after Lothair. By the time you get to the pond then
     Lothair will be at the northeast part of his route but heading back.
     Drop the Extinguisher in the same place as before then go and shoot it
     from the north when Lothair is near it.

     After killing Lothair then go get the other Extinguisher and drop it
     behind Denis as before. It is *VERY IMPORTANT* to point out that
     immediately after shooting the Extinguisher then switch to the Device
     before leaving the mission. It is very easy to lose track of that in
     the heat of the mission and get a nasty surprise when you run to the
     gate.

0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Q. The Videl Cataclysm |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
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0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Christophe Nightlinglam with any method while wearing the
   Security Guard Disguise.

 >>The Plan
   ********
     Christophe is inside the Living Room on the 1st Floor. Bring your
     ICA19, your Coins, your Fiber Wire, and start at the AV Center then run
     into the Dining Room and Subdue the Security Guard there - don't take
     his Disguise yet. Go into Room 10 then open the door to the Center but
     stay just inside.

     Shoot out the Cameras above the doors leading to the Entrance Hall.
     After that then go back to the Living Room to acquire the Security
     Guard Disguise. Run to the Piano Room and push the Pin on the Piano to
     lure Christophe to it then stand to the left of the door to the Living
     Room. As he goes through the door then close it and Garrote him.

     Hide him in the nearby Closet, take his Disguise, run down the stairs
     in the Entrance Hall, go through the main door, and to The Red Carpet
     to leave the mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --The Security Guard Disguise can be worn once and for 60 seconds only.

 >>The Plan
   ********
     Do the same thing as in Level One.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Eliminate Fabrice Sansouci with any method while wearing the Security
   Guard Disguise.

 >>The Plan
   ********
     He is down around the Upper Hall area near the Storage Room. He will
     sit in a chair then go north to the railing for a bit then go back.
     Once again start at the AV Center, Subdue the Guard in the Dining Room,
     and run to Room 10 then shoot out the Cameras. Grab the Letter Opener
     on the desk and to the east door.

     When Fabrice is sitting down then open the door and toss the Opener at
     the base of the black crate just outside then close the door. This
     should lure him to it. Use your Instinct and, when the ? is gone from
     above his head, then open the door again and toss a Coin into the
     corner near the desk to lure him inside then close the door again.

     When he comes inside then Subdue him and leave the body. Run to the
     Piano Room and use the Pin again to lure Christophe. Subdue him instead
     of killing him and drag him to the Closet and drop him there. Run back
     to the Dining Room and acquire the Security Guard Disguise.

     Run to Fabrice and kill him with a headshot then run to Christophe and
     do the same. Dump him in the Closet, take his Disguise, and run to The
     Red Carpet to leave the mission.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --Some things have been moved, removed, or added to the mission.

 >>The Plan
   ********
     There are two additional Guards added and they are both near your
     Targets. Start in the AV Center again, Subdue the Security Guard as
     before, go to Room 10, and shoot out both Cameras. Take the Letter
     Opener, stand to the left of the east door, open it, and toss it on the
     floor by the Winch to lure in the Bodyguard.

     Subdue him when he enters, take his Shotgun, and drag him into the
     Dining Room. Drop the Shotgun and take his Disguise. Lure in and Subdue
     Fabrice as before. Run to the Piano Room to lure in and Subdue
     Christophe as before. Run back to the Dining Room to acquire the
     Security Guard Disguise, kill both Targets as before, and leave the
     mission via The Red Carpet.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --Some of the previous objectives have changed.

 --The Auction Staff Disguise can be worn once and for 60 seconds only.

 --Eliminate Eric Hebert with any method while wearing the Auction Staff
   Disguise.
 --Eliminate Alain Rocheleau with any method while wearing the Auction Staff
   Disguise.

 >>The Plan
   ********
     Alain is in the Dining Room on the 1st Floor. Eric is on the 1st Floor
     near the Guest stairs but will go upstairs to the Reception Area.
     Obviously this requires a very different approach than the last Level.

     Start at the AV Center and head southwest towards the Auction Catering
     Area. Grab the Fire Extinguisher at the northeast corner of the Area
     then go north through the south entrance of the Library and to the
     north entrance.

     Stand to the left of the door then toss the Extinguisher into the
     northeast corner to lure Eric inside. When he enters then close the
     door and Subdue him as he gets to the Extinguisher. Bring out your
     Silenced Pistol, switch into the Auction Staff Disguise, and kill Eric
     with a headshot.

     Quickly switch to your Fiber Wire and run out the east door to go to
     the Dining Room where Alain is. When you get to him then Garrote him
     and grab his Disguise. From here then run into the Kitchen Stairway and
     go through The Catacombs in the Basement to leave the mission.

0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| R. The Adrian Eclipse |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
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**NOTE: The first four Levels weren't too difficult to figure out and refine
       but the last one had me stumped. Once again MrFreeze2244 came up with
       a way to do Level Five and I made some changes to use only items
       available in the Paris mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Raoul Blanc with a Pistol while wearing any Disguise.

 >>The Plan
   ********
     Raoul can be found at the Guest Entrance stairs on the 1st Floor. Start
     at the AV Center and go south to avoid the Camera. Go west towards the
     Library but turn north through the Hallway. Stop when you get near the
     North Stairs.

     Raoul will eventually leave the Guest Entrance and to a cabinet at the
     west side of the room. There will also be an Auction Staff person
     nearby (who will also become your second Target later). When he goes
     through the door to the Guest Entrance then close the door.

     Go up behind Raoul and eliminate him with your Silenced Pistol. After
     that then go through the Library and out the east door back into the
     Hallway. Then run down the Kitchen Stairway and to The Catacombs to
     leave the mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Eliminate Eric Hebert with a Pistol while wearing any Disguise.

 >>The Plan
   ********
     Eric is on the 1st Floor near the Guest stairs but will go upstairs to
     the Reception Area. You also dealt with him in the previous Escalation.
     When planning bring your Coins. Start at the AV Center as before, run
     into the Library, and Subdue the person here. Go and close the east
     door then run to the north door.

     At this point Eric should be nearby. Stand to the left of the door,
     open it, and toss a Coin into the northeast corner to lure him inside.
     If you don't toss it here then it won't work.

     Although there is a Hammer in the northwest corner you can use it
     makes the same amount of noise as the Coin so it is not worth going
     after. And you can't use the Explosive because he'll immediately turn
     around the moment he sees it to go to a Guard.

     He'll just barely walk in the door but just enough for you to safely
     close it before eliminating him. After killing him then open the door,
     run to the door to the Guest Entrance, and close it. Then go up to and
     eliminate Raoul as before. From here then run through the Library,out
     the east door into the Hallway, and run down the Kitchen Stairway and
     to The Catacombs to leave the mission.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --A Pistol must be equipped at all times. If a Pistol is not equipped, you
   will have seven seconds to equip one or you will fail the mission.

 >>The Plan
   ********
     This is a really dumb complication if you ask me. This strategy will be
     used for this Level and the next one. You're going to be doing the same
     thing as before and this will also be used for the next Level but you
     have to keep in mind the Pistol timer.

     When you get away from the Center then equip your Pistol and run
     through the south door of the Library before un-equipping it - do not
     close the door. Run behind the Staff person, quickly equip and un-equip
     your Pistol, and Subdue him then equip your Pistol again. Close the
     east door and run to the north door.

     Open the door and toss a Coin right into the northeast corner. Just as
     Eric walks in then un-equip your Pistol. Close the door, get behind
     him, equip your Pistol, and eliminate him.

     After killing him then open the door, un-equip your Pistol, run to and
     close the Guest Entrance door and run to Raoul before re-equipping your
     Pistol. Eliminate him and run through the Library.

     However, run out the south door instead because of the Guard in the
     hallway at the south end of his route. As you run out the door then
     un-equip the Pistol. When you get to the door to the Kitchen Stairway
     then re-equip your Pistol and run down.

     When you go through the door to the Basement Kitchen then turn left and
     go north through the central Wine Cellar room then turn towards The
     Catacombs to leave the mission.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --If a Security Guard or a CICIDA Bodyguard Disguise is equipped then you
   will fail the mission.
 --When you eliminate your first Target then you must eliminate another
   Target within 30 seconds or you will fail the mission. The mission is
   completed when all Targets are eliminated.

 >>The Plan
   ********
     Do the same as in Level Three.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --Some of the previous objectives have changed.

 --Eliminate Eric Hebert in an explosive Accident while wearing any
   Disguise.
 --Eliminate Raoul Blanc in a falling object Accident while wearing any
   Disguise.

 >>The Plan
   ********
     You do everything in regards to your Targets except that you Subdue
     them instead. When planning then bring your ICA Remote Explosive in
     addition to your Coins. When dealing with Eric then close the door
     re-equip your Pistol, un-equip it, and then Subdue him. After Subduing
     Raoul then equip your Pistol and drag him into the Library making sure
     to drop him when there is two seconds on the timer.

     Place him underneath the Chandelier then drag Eric to the Winch on the
     west wall. Place his body at the south end of the blue bench and to the
     right of the Winch. Go to the doors to the left of the Winch, stand a
     couple of feet from them, and place the Explosive on the floor in line </pre><pre id="faqspan-11">
     with the center seam of the door.

     Go out the north door, turn right, and go to the next corner. Un-equip
     your Pistol, run to get the Fire Extinguisher at the north end of the
     Hallway, and run back to the Library. Drop or place the Extinguisher to
     the left of the Winch but at the edge of the curtain that drapes the
     door.

     Placing the Explosive and Extinguisher this way in relation to both the
     Winch and Eric will help insure that the explosion destroys the
     Extinguisher but is far enough away from Eric as to not kill him. When
     the explosion destroys the Extinguisher then that explosion will kill
     Eric in an Accident. The explosion from the Device will also destroy
     the Winch will will bring it down on Raoul, killing him.

     After setting things up then run out the south door, down the Kitchen
     Stairway, and to The Catacombs. As you get to where the End Mission
     marker is then switch to the Detonator, activate it to cause the
     explosions to kill your Targets, and immediately End Mission to leave
     before the bodies are found.

0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| S. The Corky Commotion |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

**NOTE: This is a special three level Contract that is part of the Game of
       the Year Edition. Upon successful completion you will earn A New
       Bat which you can use in any mission. The interesting thing about the
       weapon is that you can carry it safely as long as you are in the
       Clown Suit.

       It is very important to point out that you have only one Starting
       Point and that is at the Palace Garden and you start out in the
       Clown Suit. This Escalation is designed to use the new Suit and
       associated weapon.

       Because of what you need to do this Escalation is not designed for
       Silent Assassin runs. The overall goal is to complete this as quickly
       and with as little trouble as possible.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Pacify Helmut Kruger with A New Bat.
 --Keep the Disguise you were wearing at the start of the mission or you
   will fail.
 --Agency Pickups are not available.

 >>The Plan
   ********
     The fastest way to do this is to run to The North Garden area and smack
     Helmut on the Patio then make a mad run for the Helicopter to leave the
     mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Pop five Balloons.

 >>The Plan
   ********
     The five Balloons are found at the following locations:

       --On the Statue in the Palace Garden.
       --At the north section of the Main Hallway near Valerie St. Clair.
       --At the south end of the Bar.
       --In the center of the Kitchen.
       --At the east wall near the center of The Grand Hall.

     Bring the ICA19 with you on this as you need a Pistol to pop them. When
     you start then Pacify the Guard in front of you and quickly shoot the
     Balloon in front of you.

     It is important to point out that you will drop the Bat when you switch
     to your Pistol so pick it back up after you shoot the Balloon. After
     shooting this Balloon then run to the Main Hallway and quickly shoot
     that one. Because it is not tethered down it may disappear if you
     leave it for too long which is why you need to get to it quickly.

     After shooting the Main Hallway Balloon then shoot the one at the Bar
     then the one at the Kitchen. At this point the Guards should now start
     to converge so your focus should be on Pacifying them. Run into the
     Restroom and smack them as they come in. You need to knock a lot of
     them out before you can get the Balloon in The Grand Hall and Helmut.

     Once you are able to get those then run to into the Basement and to The
     Catacombs to leave the mission.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Pacify ten Guards of your own choice with A New Bat.

 >>The Plan
   ********
     Do the same as in Level Two.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >PRS10. Paris Professional Difficulty                                     |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

The only changes to note are more Bodyguards in the Small Garden, more
Enforcers, a lot more Cameras, and the removal of the Palace Master Key
(although you don't really need it).

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Item and Weapon Locations |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0=========0
| Basement \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Cocktail Recipe   | On the bench inside the West Pantry.                  |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | Carried by one of the Chefs.                          |
|-------------------+-------------------------------------------------------|
| Wrench            | On some boxes in the East Hallway south of the        |
|                   | Kitchen Stairwell.                                    |
|-------------------+-------------------------------------------------------|
| Cleaver           | On the counter at the west side of the Basement       |
|                   | Kitchen.                                              |
|-------------------+-------------------------------------------------------|
| Kitchen Knife     | --On the counter at the south side of the Basement    |
|                   |   Kitchen.                                            |
|                   | --On the bench at the east side of the Staff Room.    |
|-------------------+-------------------------------------------------------|
| Fire Poker        | By the fireplace at the southeast corner of the       |
|                   | Basement Kitchen.                                     |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --By the Kitchen Stairway door.                       |
|                   | --By the exit door inside the Wine Tasting Room.      |
|                   | --On the wall next to the entrance to the Staff Room  |
|                   |   inside the North Hallway.                           |
|                   | --On the wall near the door at the northwest corner   |
|                   |   of the Security Room.                               |
|                   | --On the wall in the South Hallway just southwest of  |
|                   |   the East Pantry.                                    |
|                   | --At the base of the stairs inside the Basement       |
|                   |   Stairwell.                                          |
|-------------------+-------------------------------------------------------|
| Fire Axe          | --Near the door inside the South Wine Cellar Room.    |
|                   | --On the east wall of the Locker Room.                |
|                   | --By the door at the north end of the East Hallway.   |
|-------------------+-------------------------------------------------------|
| Lead Pipe         | On the ground at the northeast corner of the East     |
|                   | Pantry.                                               |
|-------------------+-------------------------------------------------------|
| Propane Flask     | On the bench near the southeast corner of the East    |
|                   | Pantry (x2).                                          |
|-------------------+-------------------------------------------------------|
| Bartoli 75R       | On the large desk at the west side of the Security    |
| Tactical Bartoli  | Room.                                                 |
| 12G               |                                                       |
|-------------------+-------------------------------------------------------|
| Evacuation Plan   | On the south side of the large desk at the east side  |
|                   | of the Security Room.                                 |
|-------------------+-------------------------------------------------------|
| Scissors          | Near the center of the large desk at the east side of |
|                   | the Security Room.                                    |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==================0
| Palace - Exterior \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Lead Pipe          | On a cart at the southeast corner of the (North) Red |
|                    | Carpet Garden.                                       |
|--------------------+------------------------------------------------------|
| Wrench             | --On the small table inside the VIP Parking Shed.    |
|                    | --On the small table inside the Catering Delivery    |
|                    |   Area Shed.                                         |
|                    | --Inside a trailer at the west side of the Fashion   |
|                    |   Show Unloading Area.                               |
|                    | --On the short wall at the east side of The West     |
|                    |   Garden.                                            |
|                    | --On a cart against the wall just south of The North |
|                    |   Garden.                                            |
|--------------------+------------------------------------------------------|
| Propane Flask      | --On the shelf at the west side inside the VIP       |
|                    |   Parking Shed.                                      |
|                    | --On the small table inside the Small Garden Shed.   |
|--------------------+------------------------------------------------------|
| IAGO Auction VIP   | On the large tree planter in the center of the VIP   |
| List               | Parking area.                                        |
|--------------------+------------------------------------------------------|
| Camera Lens        | Inside the PRX4 Van at the southeast corner of the   |
| Camera             | VIP Parking area.                                    |
|--------------------+------------------------------------------------------|
| Fire Axe           | Against the wall by the window at the north side     |
|                    | inside the Catering Delivery Area Shed.              |
|--------------------+------------------------------------------------------|
| Explosive Gasoline | By the Marchand De Vins van just northeast of the    |
| Drum               | Catering Delivery Area Shed.                         |
|--------------------+------------------------------------------------------|
| Screwdriver        | --On a rolled up hose against the east wall outside  |
|                    |   of the Catering Delivery Area Shed.                |
|                    | --On a cart that has some aluminium barrels near the |
|                    |   middle of the Fashion Show Unloading Area.         |
|                    | --On a stack of wooden panels at the northeast       |
|                    |   corner of the Event Parking Area.                  |
|                    | --On some black boxes at the west side of the Event  |
|                    |   Parking Area.                                      |
|                    | --On a cart in The West Garden south of the Fashion  |
|                    |   Show Unloading Area.                               |
|                    | --On a cart northeast of the large pavilion in the   |
|                    |   center of the Pagoda Garden.                       |
|                    | --On a cart at the northeast corner of the Three     |
|                    |   Lions Fountain.                                    |
|--------------------+------------------------------------------------------|
| Kitchen Knife      | On a cart of boxes south of the red Mini Van in the  |
|                    | Catering Delivery Area.                              |
|--------------------+------------------------------------------------------|
| Crowbar            | --At the end of the concrete railing just northeast  |
|                    |   of the Small Garden Shed.                          |
|                    | --By some trash cans outside the north side of the   |
|                    |   VIP Parking Shed.                                  |
|--------------------+------------------------------------------------------|
| Hammer             | --On the shelf on the west side inside the Small     |
|                    |   Garden Shed.                                       |
|                    | --On a cart in The West Garden south of the Fashion  |
|                    |   Show Unloading Area.                               |
|--------------------+------------------------------------------------------|
| Hatchet            | --On a small cart just northwest of the Small Garden |
|                    |   Shed.                                              |
|                    | --On a metal cart near the waters' edge at the east  |
|                    |   side of The West Garden.                           |
|--------------------+------------------------------------------------------|
| Fireworks Schedule | On the table against the concrete railing just       |
|                    | northeast of the Small Garden Shed.                  |
|--------------------+------------------------------------------------------|
| Crowbar            | On the ground near the water's edge by some blue     |
| Brick              | barrels next to the Pile Driver Barge.               |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0======================0
| Palace - Ground Floor \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Screwdriver       | --On the south side of the counter at the east end of |
|                   |   the Gift Shop.                                      |
|                   | --On a black box at the northwest corner backstage of |
|                   |   the Catwalk area.                                   |
|                   | --On the black crate inside the small hallway that    |
|                   |   connects the southwest corner of the Runway area    |
|                   |   with the West Hallway.                              |
|-------------------+-------------------------------------------------------|
| Camera            | On the northeast corner of the counter at the east    |
|                   | end of the Gift Shop.                                 |
|-------------------+-------------------------------------------------------|
| Coin              | --On the floor at the southeast corner of the         |
|                   |   Diorama in the Diorama Room.                        |
|-------------------+-------------------------------------------------------|
| Battle Axe        | --In the Display Case at the northeast corner of the  |
|                   |   Museum.                                             |
|                   | --Inside the Display Case at the north side of the    |
|                   |   Dressing Room.                                      |
|-------------------+-------------------------------------------------------|
| Saber             | --In the Display Case at the southeastern portion of  |
|                   |   the Museum (x2).                                    |
|                   | --Inside the Display Case at the north side of the    |
|                   |   Dressing Room (x2).                                 |
|-------------------+-------------------------------------------------------|
| Lead Pipe         | On the floor inside the Storeroom along the short     |
|                   | hallway that connects the Gift Shop with the North    |
|                   | Main Hallway.                                         |
|-------------------+-------------------------------------------------------|
| Scissors          | --On some boxes inside the Storeroom along the short  |
|                   |   hallway that connects the Gift Shop with the North  |
|                   |   Main Hallway.                                       |
|                   | --On the east end of the east counter in the middle   |
|                   |   of the Dressing Room.                               |
|                   | --On the east end of the west counter in the middle   |
|                   |   of the Dressing Room.                               |
|-------------------+-------------------------------------------------------|
| IAGO Invitation   | Carried by an un-named woman that talks to Valerie    |
|                   | near the Terrace.                                     |
|-------------------+-------------------------------------------------------|
| Speedboat Key     | Carried by Kurt.                                      |
| Bodyguard's Phone |                                                       |
|-------------------+-------------------------------------------------------|
| Wrench            | On some boxes inside the Storeroom along the short    |
|                   | hallway that connects the Museum with the South Main  |
|                   | Hallway.                                              |
|-------------------+-------------------------------------------------------|
| Fire Axe          | --On the wall in the southeast corner of the Catwalk  |
|                   |   area.                                               |
|                   | --On the wall in the northwest corner backstage of    |
|                   |   the Catwalk area.                                   |
|-------------------+-------------------------------------------------------|
| Hammer            | On a chair at the southwest corner backstage of the   |
|                   | Catwalk area.                                         |
|-------------------+-------------------------------------------------------|
| Stage Schedule    | On a black box at the northwest corner backstage of   |
|                   | the Catwalk area.                                     |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --On the wall in the northeast corner of the Catwalk  |
|                   |   area.                                               |
|                   | --By the east door within the Kitchen.                |
|                   | --On the east wall of The Grand Hall - one at the     |
|                   |   north end and one at the south.                     |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | Carried by both Palace Staff personnel inside the     |
|                   | Kitchen.                                              |
|-------------------+-------------------------------------------------------|
| Kitchen Knife     | --On the table just behind the north end of the Bar.  |
|                   | --On the tables in the center of the Kitchen.         |
|-------------------+-------------------------------------------------------|
| Propane Flask     | By the window at the north side of the Kitchen (x2).  |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===============================0
| Palace - AV Center (1st Floor) \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Radio             | On the table in the center of the Living Quarters.    |
|-------------------+-------------------------------------------------------|
| IAGO Invitation   | On the desk at the west side of the Living Quarters.  |
|-------------------+-------------------------------------------------------|
| Letter Opener     | --On the table against the south wall near the center |
|                   |   of the Living Quarters.                             |
|                   | --On the desk at the east side of the Museum          |
|                   |   Director's Office.                                  |
|                   | --On the dining table at the south side of the Living |
|                   |   Room.                                               |
|                   | --On the desk at the south side of Room 10.           |
|-------------------+-------------------------------------------------------|
| Bartoli 75R       | Under the pillow on the bed inside the Living         |
|                   | Quarters bedroom.                                     |
|-------------------+-------------------------------------------------------|
| Scissors          | On the crate behind the bed inside the Living         |
|                   | Quarters bedroom.                                     |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --Near the door at the northwest corner of the Upper  |
|                   |   Hall.                                               |
|                   | --Near the door at the southwest corner of the Upper  |
|                   |   Hall.                                               |
|                   | --On the wall by the door at the west side of the     |
|                   |   Storage Area.                                       |
|                   | --On the wall in the northeast corner of the Dining   |
|                   |   Room.                                               |
|                   | --On the wall near the southwest corner of the VIP    |
|                   |   Entrance.                                           |
|                   | --On the wall at the southeast corner of the North    |
|                   |   Stairs area.                                        |
|                   | --On the wall at the northeast corner of the Auction  |
|                   |   Catering Area.                                      |
|                   | --On top of some equipment at the southeast part of   |
|                   |   the AV Center Area.                                 |
|-------------------+-------------------------------------------------------|
| Screwdriver       | In a blue plastic crate in the middle of the walkway  |
|                   | at the south side of the Upper Hall.                  |
|-------------------+-------------------------------------------------------|
| Fire Axe          | --On the wall outside the east door to Room 10.       |
|                   | --At the southwest corner of the AV Center Area.      |
|                   | --On the wall at the northeast corner of the AV       |
|                   |   Center Area.                                        |
|-------------------+-------------------------------------------------------|
| Bust              | --On a shelf near the center of the Storage Area.     |
|                   | --On the table in the center of the Library.          |
|-------------------+-------------------------------------------------------|
| Hammer            | In a box at the northwest corner of the Library.      |
|-------------------+-------------------------------------------------------|
| Large Vase        | On a pedestal at the east side of the Storage Area.   |
|-------------------+-------------------------------------------------------|
| Coin              | On the desk at the south side of the Museum           |
|                   | Director's Office (x2).                               |
|-------------------+-------------------------------------------------------|
| Fireworks Remote  | Carried by the Tech Crew person at the west side of   |
| Detonator         | the AV Center Area.                                   |
|-------------------+-------------------------------------------------------|
| Golf Club         | Against the west wall inside the Museum Owner's       |
|                   | Study.                                                |
|-------------------+-------------------------------------------------------|
| Fire Poker        | --By the Fireplace near the southeast corner of the   |
|                   |   Living Room.                                        |
|                   | --By the fireplace near the northeast corner of the   |
|                   |   Dining Room.                                        |
|-------------------+-------------------------------------------------------|
| Police Baton      | On the large dining table at the south side of the    |
|                   | Dining Room.                                          |
|-------------------+-------------------------------------------------------|
| Kitchen Knife     | On the table in the center of the Auction Catering    |
|                   | Area.                                                 |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0============================================0
| Palace - Auction and Attic Area (2nd Floor) \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Wrench            | --In the center of the medium sized room northeast of |
|                   |   Attic Storage.                                      |
|                   | --On a box in the center of the South Attic just      |
|                   |   south of the Connecting Walkway.                    |
|-------------------+-------------------------------------------------------|
| Screwdriver       | --On a crate in the center of Attic Storage.          |
|                   | --On a table at the northeast corner of CICADA        |
|                   |   Security Control.                                   |
|                   | --On the floor at the north side of the room at the   |
|                   |   east end of the South Attic.                        |
|                   | --On a long counter with two candelabras just outside |
|                   |   the Auction Office.                                 |
|                   | --Carried by an Auction Staff person at the top of    |
|                   |   the Guest Entrance stairs.                          |
|-------------------+-------------------------------------------------------|
| Hammer            | On a trunk at the center of the South Attic.          |
|-------------------+-------------------------------------------------------|
| Fire Axe          | On a chest at the east end of the North Attic just    |
|                   | outside the Attic Chamber.                            |
|-------------------+-------------------------------------------------------|
| Vampire Magician  | At the base of the statue in the center of the Attic  |
|                   | Chamber.                                              |
|-------------------+-------------------------------------------------------|
| Crowbar           | Laying against a black crate at CICADA Security       |
|                   | Control.                                              |
|-------------------+-------------------------------------------------------|
| Coin              | On the floor by a table in the center of the          |
|                   | Connecting Walkway.                                   |
|-------------------+-------------------------------------------------------|
| Fusil G2          | --On a black crate at the west side of CICADA         |
|                   |   Security Control (x2).                              |
|                   | --On a crate at the east side of CICADA Security      |
|                   |   Control.                                            |
|-------------------+-------------------------------------------------------|
| Remote Explosive  | On the table with a pair of monitors in the center of |
|                   | CICADA Security Control.                              |
|-------------------+-------------------------------------------------------|
| Laptop Dongle     | Carried by a standing Guard at the west side of       |
|                   | CICADA Security Control.                              |
|-------------------+-------------------------------------------------------|
| Bust              | --Sitting behind a small computer console area in the |
|                   |   North Attic.                                        |
|                   | --On a crate at the northeast corner of CICADA        |
|                   |   Control.                                            |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | On a table at the east end of the South Attic.        |
|-------------------+-------------------------------------------------------|
| Scissors          | --On the counter inside the Voltaire Suite's          |
|                   |   Bathroom.                                           |
|                   | --On the small round table on the balcony outside     |
|                   |   the Auction Office.                                 |
|-------------------+-------------------------------------------------------|
| Lethal Poison     | On the coffee table inside the Voltaire Suite.        |
| Pill Jar          |                                                       |
|                   | **NOTE: This will appear after Dalia talks to Helmut  |
|                   |         regardless of whether or not you become       |
|                   |         Helmut yourself.                              |
|-------------------+-------------------------------------------------------|
| Laptop            | On the desk inside the Auction Office.                |
| Letter Opener     |                                                       |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Mastery Levels |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Listed in this sub-chapter are the Mastery Levels for Paris Professional
Difficulty:

0===========================================================================0
| Level 2  | You can now start in the Basement Kitchen disguised as Palace  |
|          | Staff.                                                         |
|----------+----------------------------------------------------------------|
| Level 3  | You earn a Large Agency Pickup for the Small Garden Shed.      |
|----------+----------------------------------------------------------------|
| Level 4  | You can now start in the Dressing Room disguised as a Stylist  |
|          | and also earn a Small Agency Pickup for the East Pantry.       |
|----------+----------------------------------------------------------------|
| Level 5  | You can now start in the AV Center disguised as a Tech Crew    |
|          | person and earn a Large Agency Pickup for the Logistics        |
|          | Trailer located in the Fashion Show Unloading Area.            |
|----------+----------------------------------------------------------------|
| Level 6  | You can now start in the Locker Room disguised as a Chef and   |
|          | earn the Palace Garden Starting Point.                         |
|----------+----------------------------------------------------------------|
| Level 7  | You earn a Small Agency Pickup for the Bathroom next to the    |
|          | Voltaire Suite on the 2nd Floor and the Attic Starting Point.  |
|----------+----------------------------------------------------------------|
| Level 8  | You earn a Small Agency Pickup for the Library on the 1st      |
|          | Floor and the Pile Driver Barge Starting Point located north   |
|          | of the Small Garden.                                           |
|----------+----------------------------------------------------------------|
| Level 9  | You earn a Large Agency Pickup in the Attic which is located   |
|          | in the Attic Chamber and the IAGO Auction Starting Point on    |
|          | the 2nd Floor.                                                 |
|----------+----------------------------------------------------------------|
| Level 10 | You unlock the Napoleon Blownaparte Remote Explosive device.   |
0===========================================================================0

0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Disguises |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

The following Disguise has no changes in regards to access, acquisition, or
Enforcers:

 --The Vampire Magician

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=============0
| Palace Staff \
0===========================================================================0
| There are several more Enforcers. There is one at The Red Carpet, one     |
| behind the Bar, one inside the Kitchen, three in the Event Unloading      |
| Area, and Kurt.                                                           |
0===========================================================================0

0=====0
| Chef \
0===========================================================================0
| There are three additional Enforcers. There is one patrolling the         |
| Security Room, one in the Ground Floor Kitchen, and Kurt.                 |
0===========================================================================0

0========0
| Stylist \
0===========================================================================0
| There are six additional Enforcers. There is one at the Fashion Show      |
| Unloading Area, one in the Basement, one at The Red Carpet, one at the    |
| Event Parking Area, plus Helmut and his photographer.                     |
0===========================================================================0

0=============0
| Palace Staff \
0===========================================================================0
| There are seven additional Enforcers. There is one at The Red Carpet, one |
| behind the Bar, one inside the Kitchen, one at the entrance of the Event  |
| Unloading Area, two in the Event Parking Area, and Kurt.                  |
0===========================================================================0

0==========0
| Tech Crew \
0===========================================================================0
| There are two additional Enforcers: one at the Fashion Show Unloading     |
| Area and one patrolling the Security Room.                                |
0===========================================================================0

0===============0
| Security Guard \
0===========================================================================0
| There is only one additional Enforcer and he is at the Library on the 1st |
| Floor.                                                                    |
|                                                                           |
| There are two ways to get this Disguise:                                  |
|                                                                           |
| If you start in the Basement Kitchen then go to East Hallway. Wait for    |
| the Stylist to pass then shoot the Camera above the Security Room door    |
| with your Krugermeier when the patrolling Guard is at the other end of    |
| his patrol. Wait for the investigation to conclude and for the patrolling |
| Guard to walk away from the door.                                         |
|                                                                           |
| Place the Pistol on the floor in front of the covered chair across from   |
| the door then stand by the nearby cart. When the Guard returns then he    |
| should see the Pistol and go for it. When he gets there then Subdue him,  |
| drag him to the Container at the north end of the Hallway, dump him and   |
| take his Disguise.                                                        |
|                                                                           |
| If you start at the AV Center then simply run into the Dining Room and    |
| Subdue the Guard there for his clothes.                                   |
0===========================================================================0

0==============0
| Auction Staff \
0===========================================================================0
| There is only one Enforcer and he is near the Small Garden Shed.          |
|                                                                           |
| The easiest way to get this Disguise at Professional Difficulty is to     |
| start in the AV Center on the 1st Floor and run to the Piano Room. Push   |
| the Pin on the Piano to lure the Auction Staff person in the other room   |
| to it. Subdue him as he enters, dump him in the nearby Closet, and take   |
| his clothes.                                                              |
0===========================================================================0

0=========================0
| Sheikh Salman al-Ghazali \
0===========================================================================0
| He has five Enforcers. There are two at the Voltaire Suite, one behind    |
| the Bar, a photographer roaming the Ground Floor, and Kurt.               |
0===========================================================================0

0=================0
| CICADA Bodyguard \
0===========================================================================0
| There are six additional Enforcers. Outside there is one at the Pagoda    |
| Garden, one at The North Garden, and one at the Small Garden. On the 1st  |
| Floor there is one in the Living Quarters. On the 2nd Floor there is one  |
| at CICADA Security Control and Hailey.                                    |
0===========================================================================0

0==============0
| Helmut Kruger \
0===========================================================================0
| The only Enforcers for him are Sebastian, Kurt, Hailey, two Photographers |
| that wander the Ground Floor, one behind the Bar, a Guard that patrols    |
| the Patio, a model in the Fashion Show Unloading Area, a Bodyguard by The |
| Red Carpet, and a Guard in the Voltaire Suite's Bathroom.                 |
|                                                                           |
| The fastest way to get this Disguise is to ambush him in the Small Garden |
| but you need take down the Bodyguards there first to clear the area. It   |
| is best to have the Security Guard Disguise before getting rid of them.   |
|                                                                           |
| Go outside through the Terrace and head west to the Small Garden. Run     |
| past the Shed and to the Container at the west end. At Professional       |
| Difficulty there are four Bodyguards that converge in this part of the    |
| Garden. Three are in the Small Garden and the fourth will come from the   |
| Helipad but will not go inside. The three in the Small Garden are the     |
| ones I will deal with.                                                    |
|                                                                           |
| Drop the Bartoli near the west side of the Container to lure one of the   |
| Bodyguards to the Shed. Go inside the Shed and wait for him to come by.   |
| When he enters then Subdue him and dump him in the Container. The third   |
| Bodyguard is the one that has been standing outside the Shed talking to a |
| couple of other Guards. By the time you finish with the first Guard then  |
| he should be heading to his patrol route.                                 |
|                                                                           |
| Drop the Pistol in the same spot to lure him to the Shed. After dealing   |
| with him then drop the Pistol again in the grass near the last one. When  |
| he comes by then Subdue him and jump out the window since the Container   |
| is full. Although there are two Guards near the stairs leading down to    |
| the Pile Driver Barge you don't need to deal with them.                   |
|                                                                           |
| Go back to the west end and to the railing at the waters' edge. Follow it |
| to the light post by the very large hedge. In that pointed corner is      |
| where you should place your Phone. Go to Helmut and get him to look at    |
| his phone. Go back to the Container, crouch just west of it between it    |
| and the hedge opening, and wait.                                          |
|                                                                           |
| When he stops to take the call from Dalia then activate your Phone. As he |
| walks to it then very carefully sneak up to him and Subdue him. Quickly   |
| pick up both Phones and the Disguise. Where you take him down is too far  |
| for the Guards near the Shed to see and the patrolling Guard from The     |
| North Garden won't come into the Small Garden so this is the perfect      |
| Place to hide his body.                                                   |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Additional Notes |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0=================0
| Security Cameras \
0===========================================================================0
| While there were only three Cameras to worry about at Normal Difficulty   |
| there are more than thirty at Professional, the vast majority of them     |
| being outside. The only new ones inside the Palace are inside the         |
| Basement Stairwell and just outside the Security Room above the East      |
| Hallway door.                                                             |
|                                                                           |
| The Recorder is still in the same place which is on a desk inside the     |
| middle of the Security Room. Even though there is a Guard that has a      |
| patrol that goes from door to door the Recorder can still be easily shot  |
| from the East Hallway and East Pantry areas.                              |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. Assassination Strategies |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

These are strategies for killing your primary Targets. Each strategy will
include all possible Challenges that can be acquired.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========================0
| Silent Assassin, Suit Only \
0===========================================================================>

 This method is pretty much the same one used at Normal Difficulty since you
 need to get the [Terminal Velocity] Challenge anyway. The only differences
 is that there are some extra steps.

 For this run-through bring the Krugermeier, the Phone, and start at The
 Red Carpet. When you start then run into the Palace, through the Entrance
 Hall, into the hallway, and turn north. Here you should see Valerie and
 another woman. Get close enough to them to get them talking then go into
 the short hallway leading to the Gift Shop and stop by the door.

 When they finish talking then the un-named woman will go into the Restroom.
 Sneak in behind her, Subdue her, and get her IAGO Invitation. Go back into
 the Entrance Hall and down the Basement Stairwell. Stop partway down and
 look down towards the East Hallway door.

 Shoot the Camera above it and wait for the Guard to come and investigate.
 After he leaves then sneak down and carefully cut through the Locker Room.
 Proceed west along the North Hallway then south into the center part of the
 Wine Cellars.

 Sneak into the south room and place the Phone on the floor against the
 shelving just inside the door then sneak out, grab the Fire Extinguisher
 east of the room, then go back into the center room. Quietly place the
 Extinguisher on the floor and wait.

 One of the three Chefs in the Basement Kitchen will get close to your
 position. When he does then activate the Phone to lure him there. Subdue
 him, pick up the Phone, and dump him in the nearby Container. Place the
 Phone in the same spot then go back out and grab the Fire Extinguisher.

 Toss the Extinguisher at the stack of wine crates near the Kitchen to lure
 a Chef closer to you. When he gets there then activate the Phone to get him
 into Subduing position. After Subduing and dumping him then sneak into the
 Basement Kitchen and carefully Subdue the last Chef. Dump him in the
 Container in the West Pantry. This will clear a safe path for you.

 Before going up to the AV Center sneak over to the East Pantry and shoot
 the Recorder. After this then drop your Pistol as you will no longer need
 it. Sneak up the Kitchen Stairway and to the 1st Floor. Stay here and wait.

 At some point the pair of patrolling Guards will come to the southwest
 corner of the AV Center area. Wait for them to start moving north before
 sneaking out and to the pillar then north to the Rack Case. They will then
 stop at the northwest corner.

 The moment they start moving east then turn off the Case to lure the Tech
 Crew person to it. Run south back to the pillar and then to the black
 crates near the entrance. While he is investigating then the Guard he was
 talking to will leave. The moment he turns to leave then sneak up to the
 Tech Crew, Subdue him, pick up the Fireworks Remote Detonator, and drag and
 dump him in the Container behind you.

 Go back to the Kitchen Stairway, all the way down to the Basement Kitchen,
 then sneak back through the North Hallway and Locker Room, and up to the
 Entrance Hall. Go north and outside through the Terrace and to the Auction
 Entrance.

 Once there then follow the way to the 2nd Floor showing your Invitation to
 the Guards and letting yourself get frisked. Once you are upstairs then go
 to the Auction Room then out onto the balcony. Go to the south end, bring
 out the Remote, and activate it.

 When the Fireworks start going off then Dalia will come outside and smoke.
 When Viktor makes his way outside then Dalia will move into position above
 him. Go to the center of the balcony, follow her and the instant she stops,
 and the prompt comes up, then quickly push her over the railing to kill the
 both of them in an Accident. After this then run down to The Red Carpet to
 leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   --Terminal Velocity                 --Suit Only
   --No Evidence                       --Silent Assassin

0================================0
| Drowned Rat, Powdering Her Nose \
0===========================================================================>

 For this bring the Krugermeier, the Phone, the Emetic Poison Vial, and
 start in the Basement Kitchen. Run to the West Pantry to read the Recipe
 then run into the North Hallway, go east, and stand outside the Staff Room
 until the Guard sits down then Subdue him then ambush the Stylist after he
 comes through the Locker Room. Leave the bodies be for now.

 Go upstairs into the Bar. Stand at the north end of the shelving behind the
 Bar when Viktor is not around. Keep an eye on the Enforcer. She will go to
 the counter then to the counter behind her.

 The moment she turns to go to the back counter then go and make the Bare
 Knuckle Boxer and go back to the end of the shelving. Wait for her to come
 to the counter and then to the back counter before going back to the drink
 and Poison it.

 Go to the Restroom near the Kitchen and hide in the Closet. When Viktor
 comes by later then get out, Drown him, and dump him in the Closet. Hide in
 the Closet and wait. Kurt will then come in looking for Viktor. When he
 turns to look at the mirror then get out, Subdue him, grab his Bartoli, and
 dump him in the Closet.

 Go back to the Basement and go into the south Wine Cellar room. Place the
 Phone on the floor against the shelving then go into the center room. When
 one of the Chefs gets near your position then activate the Phone to lure
 him to it so you can Subdue him for the Emetic Rat Poison he carries.
</pre><pre id="faqspan-12">
 Go to the East Pantry and shoot the Recorder. Go back to the unconscious
 Security Guard, drag him to the East Pantry, and take his clothes. Get the
 Lead Pipe then go back up and outside to the Small Garden via the Wine
 Tasting Room door. As outlined above get rid of the three Bodyguards and
 place the Phone in the pointed corner.

 Go out to The North Garden area to find Helmut. Stand near him long enough
 to get his Phone to ring so he will leave. Go back to the Container as
 outlined then activate the Phone and ambush Helmut when he gets near it.
 Take both Phones and call Dalia.

 Go back inside and walk the Catwalk. Go up to the Guest Entrance, into the
 Auction Room, then into the Voltaire Suite - both the standing Guard and
 Sophus will leave.

 Go into the Bathroom, get behind the Enforcer, and wait. Look at your
 Mini-Map. There is another Enforcer in the North Attic and he has a patrol
 that gets him near the door close to the Enforcer ahead of you. Wait for
 him to walk away before Throw Stunning the other Enforcer.

 If you do this when he is close to the door then this will result in a
 Crime Noticed and Bodies Found. After Throw Stunning the Enforcer then Dump
 him in the Closet and drop his Rifle in the corner near it. The reason for
 Throw Stunning him is that sometimes you can't Subdue him because of how he
 stands in the window.

 Go into the Suite and talk to Dalia. After she finishes the conversation
 and walks away to take the phone call then Emetic Poison her Champagne
 Glass. When she gets sick then follow her, Drown her in the Toilet, and
 hide her in the Closet. After that then go down the Kitchen Stairway to the
 Basement and to The Catacombs to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenge
 in the process:

   --More Than You Bargained For

0===================0
| The Personal Touch \
0===========================================================================>

 For this you pretty much do the same as in the previous run-through except
 that you place the Emetic Poison Vial in the East Pantry Agency Pickup and
 bring the Fiber Wire so you can Garrote both Targets. Putting the Vial in
 the Pantry means that you do not need to Subdue the Chef for the Rat
 Poison. When meeting with Dalia you can Garrote her while she is on the
 phone and dump her in the nearby Closet.

0====================================0
| To Your Very Good Health, Photobomb \
0===========================================================================>

 For this run-through bring the Krugermeier, the Phone, the Remote Explosive
 Duck, and start in the Basement Kitchen. Run to the East Pantry and shoot
 out the Recorder. Go to the North Hallway and wait outside the Staff Room
 then Subdue both the Guard and Stylist - take the Disguise and Bartoli but
 leave the body here.

 Run up to the VIP Parking area and to the PRX4 Van to get the Camera Lens.
 Go back into the Basement then up into the Entrance Hall and outside onto
 the Terrace. Go to the Small Garden and get rid of the three Bodyguards so
 you can get at Helmut. After you get Helmut to the Garden and Subdue him
 for his Phone and clothes then call Dalia and walk the Catwalk inside the
 Palace.

 Meet with Dalia and take the Lethal Poison Pill Jar after the conversation
 and spike her Glass when she is talking on the phone. After she drops dead
 then hide her in the Closet. Go back down and to the Gift Shop. Find the
 Camera on the counter and place the Explosive inside. Talk to the reporter
 to give her the lens.

 Follow her outside then run into the (North) Red Carpet Garden just
 northeast of your position and wait for the interview to begin. At some
 point just before the interview the blogger will walk away to a short
 distance to check her live feed. The moment she stops then detonate the
 Explosives to kill Viktor. After this then run to The Red Carpet to leave
 the mission.

0================0
| Watch Your Step \
0===========================================================================>

 For this run-through bring the Krugermeier, the Phone, the Remote Breaching
 Charges, place the Emetic Poison Vial in the East Pantry Agency Pickup, and
 start in the Basement Kitchen. Run to the East Pantry doorway and shoot out
 the Recorder and pick up the Vial.

 Go up to the Kitchen and Poison the Sushi Plate to make Kurt sick. Ambush
 him in the Restroom, dump him in the Closet, take his Disguise, and his
 Phone.

 Go up to the Museum Director's Office and place a Charge behind the Winch.
 Go downstairs into the Basement and into the Wine Tasting Room. Use the
 Bodyguard's Phone to call Code 17 to get both Dalia and Viktor into the
 Office. Bring out the Detonator and wait.

 Use your map to find them and, when they are together, then blow the Charge
 to bring the Chandelier on the top of them to kill them both. After that
 then leave the mission through The Catacombs.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenge
 in the process:

   --That Sick Drop

0====================0
| Safe Room Explosion \
0===========================================================================>

 For this you do the exact same thing as in the previous run-through except
 that you go to the front of the desk and place the ICA Remote Explosive as
 far under the center of the desk as you can to hide it.

0================0
| Sniper Assassin \
0===========================================================================>

 For this run-through bring the Krugermeier, the Lockpick, the Emetic Poison
 Vial, place the Sieger 300 in the Garden Shed Agency Pickup, and start in
 the Basement Kitchen. Run to the East Pantry and shoot the Recorder then go
 into the North Hallway. Wait outside the Staff Room and Subdue the Guard
 when he sits down then ambush the Stylist by the Locker Room. Leave the
 bodies but don't take the Guard Disguise yet.

 Go up to the Ground Floor and to the Kitchen then Poison the Sushi Plate to
 make Kurt sick. Ambush him in the Restroom as before and dump him in the
 Closet. Go back to the Basement to acquire the Security Guard Disguise.

 Go up the Kitchen Stairway and to the 1st Floor. Stay just outside the AV
 Center until the patrolling Guards come to the southwest corner. When they
 head north then go out and to the Rack Case. Wait for the Guards to move
 east before turning off the Case and standing at the wall opposite from it.
 Subdue the Tech Crew after then nearby Guards leaves, take the Fireworks
 Remote, and dump him in the Container near the entrance.

 Go down to the Ground Floor and north out of the Auction Entrance. Go to
 the Garden Shed area to find two standing Guards next to the stairs going
 down to the Pile Driver Barge. Drop the Bartoli by them to lure one of them
 to the Shed for Subduing and dumping. Do it again to the other Guard.

 After dumping him then go out and west near the Container. Drop the Pistol
 here to lure one of the two nearby Guards to the Shed for Subduing. After
 taking care of him then grab the Rifle and jump out the window. Sneak down
 to the Gate and pick it open. Climb up to the top of the Barge and use the
 Remote to bring out both Dalia and Viktor.

 When they are both outside and stop then zoom on Dalia and shoot her in the
 head. Quickly zoom out, move down to Viktor, zoom in, shoot him in the
 head, then drop the Rifle. Slide down and run back up to the Shed - taking
 down Kurt early on will keep any Guards from coming to the Barge before you
 have a chance to leave it. After that then re-enter the Basement through
 the Wine Tasting Room door and leave the mission through The Catacombs.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenge
 in the process:

   --In Plain Sight

0=====================================0
| The Showstopper, Center of Attention \
0===========================================================================>

 For this run-through bring the Krugermeier, the Remote Explosive Duck, the
 Emetic Poison Vial, and start in the Basement Kitchen.

 Run to the East Pantry and shoot the Recorder then get the Vial and Lead
 Pipe. Go up to the Kitchen and Poison the Sushi Plate to make Kurt sick.
 Ambush him in the Restroom, dump him, and take his Disguise. Go out through
 The Grand Hell then up The Patio Pipe to reach the 2nd Floor.

 Go into the Voltaire Suite's Bathroom and Throw Stun the standing Guard
 with the Pipe and dump him in the Closet - take his weapon. Use the Sink
 to lure in the standing Guard. Throw Stun him when he is finished cleaning
 then dump him in the Closet. Use the Sink again to lure in Sophus and Throw
 Stun him.

 Next, go out the window and shimmy over to the Light Rig. When you get to
 it then stay put - don't go any further, stay at the very edge. This should
 help you from getting seen by the Guards in the North Attic. Throw the Duck
 at the Winch ahead and it should land close if not next to it. Shimmy back
 and go into the Bathroom. When both Viktor and Sebastian take the stage
 then Detonate the Duck to kill them.

 Go into the Suite when Dalia isn't around and to the door for the Auction
 Room. Crouch down and wait for her to get near the Auctioneer. When she
 stops then open the door and shoot the Chandelier's chain to bring it down
 and kill the both of them then close the door. Go back to ground level
 using The Patio Pipe, go back inside and to the Basement, and leave the
 mission through The Catacombs.

0============================0
| In Seine, A Permanent Break \
0===========================================================================>

 For this run-through bring the Krugermeier, the Emetic Poison Vial, and
 start in the Basement Kitchen. Run to the East Pantry and shoot out the
 Recorder then go and get the Lead Pipe. Go up to the Kitchen and Poison the
 Sushi to make Kurt sick. Ambush him in the Restroom, dump him in the
 Closet, and take his Pistol and Disguise.

 Go to Max Decker at the Terrace and get close enough to him to make the
 call to Viktor. After the call then talk to him and lead him to the
 Pavilion. When you lead him there then find the spot to Blend In and stay
 there until Viktor leaves for the railing. All of the patrolling Guards
 should leave the area so he can alone. When he gets to the railing then
 push him over to kill him.

 Go up to the 2nd Floor using The Patio Pipe. Go into the Voltaire Suite
 Bathroom, Throw Stun the Guard with the Pipe, and dump him in the Closet.
 Use the Sink to lure in the standing Guard and Throw Stun him after he
 finishes cleaning up. Use the Sink again to lure in Sophus and Throw Stun
 him to get him out of the way.

 Go into CICADA Security Control then carefully go around the east side and
 to the south side. Find the Fusebox and get to it but wait when you get
 there. Two Guards are going to talk before they split up. When they split
 up then turn off the Fusebox to lure the standing one to it. Get behind the
 junk cluster and wait for him to get to it then sneak up behind him.

 When he turns it on then Subdue him and dump him in the Container behind
 you. If, by some chance, the other Guard goes to it instead then Subdue and
 dump him before going after the other.

 Get the Laptop Dongle that the Guard drops and go to the east door of the
 Auction Office. Open it and get just close enough to Hailey to get her
 phone to ring then close the door. When she goes outside then go inside,
 close the north doors, and go to the Laptop. Investigate it, use the
 Dongle, and wait outside the east door.

 Hailey will eventually investigate and leave the room. Go inside, stand
 near the east door, and wait. When Dalia enters then close the door and go
 behind her. As she investigates then break her neck, go out the west door,
 loop around the south side of the Office, and go through the hallway door.
 Use The Patio Pipe to get back down to ground level then go down to the
 Basement and leave the mission through The Catacombs.

 /==++====++==\                                             /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >HTM4. Chapter Two - World of Tomorrow                                    |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
 \==++====++==/                                             \==++====++==/

 **NOTE: With the release of the Game of the Year Edition and the Patient
         Zero story this chapter is considered a sequel to The Author. This
         mission is also a sequel to both the Landslide and The Icon Bonus
         Missions.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

This mission takes 47 back to Sapienza, Italy. Here he is to take down two
Targets: Silvio Caruso and Francesca De Santis. Silvio, one of your previous
clients, is a very intelligent but troubled bioengineer. He is a major asset
to the Ether Pharmaceutical Corporation and is a leader in stem cell
research. However, he is now working on something far more sinister.

He is working on a virus that can be programmed to infect anyone but without
harming non-targets. This would allow anyone to kill anyone else anywhere in
the world. This is not only a serious threat to powerful people but also a
threat to the ICA who would become irrelevant overnight.

One of Ether's major shareholders has tasked the ICA to stop this project
without destroying the company in the process. Of course, the ICA has a more
personal stake in this matter too and has sent their best person, Agent 47,
to handle this contract.

In addition to killing Silvio 47 is also tasked to kill Francesca who has
enough knowledge of the virus to continue in Silvio's place should anything
happen to him. Finally, in addition to killing the Targets, 47 also has to
destroy the virus prototype.

Silvio has acute travel phobia and does not like to leave his home. So Ether
has put a portable lab in the caves right under the Caruso Estate. This is
where the Virus can be found. Of course, expect it to be heavily guarded but
that shouldn't be too much of a problem for an experienced assassin like 47.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >SPZ1. Accomplishments List                                               |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Listed in this section are the Accomplishments specific to this chapter of
the game.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Visible Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

 >>Amalfi Pearl
   ************
     Description: Reach Sapienza Mastery Level 20.
     Xbox Achievement Points: 40 GS.
     PlayStation Trophy Grade: Gold.

 >>Die By the Sword
   ****************
     Description: Complete World of Tomorrow.
     Xbox Achievement Points: 20 GS.
     PlayStation Trophy Grade: Bronze.

 >>Not in the Guidebook
   ********************
     Description: Complete all Opportunities in World of Tomorrow.
     Xbox Achievement Points: 30 GS.
     PlayStation Trophy Grade: Silver.
     -----------------------------------------------------------------------
     Notes: You need to complete the following Opportunities:

              --A Case Most Peculiar       --Absolution
              --Beyond the Grave           --By Candlelight
              --Catharsis                  --First Day on the Job
              --Hostile Environment        --Memento
              --Memory Lane                --The Good Son

 >>Plan Ahead
   **********
     Description: Select a Starting Location and use an Agency Pickup to
                  smuggle an item into Sapienza.
     Xbox Achievement Points: 10 GS.
     PlayStation Trophy Grade: Bronze.

 >>Sapienza Escalated
   ******************
     Description: Complete Level 5 of an Escalation Contract set in
                  Sapienza.
     Xbox Achievement Points: 20 GS.
     PlayStation Trophy Grade: Bronze.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Secret Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

 >>Let No Joyful Voice be Heard
   ****************************
     Description: Awaken the Kraken!
     Xbox Achievement Points: 15 GS.
     PlayStation Trophy Grade: Bronze.

 >>The Sapienza Trinity
   ********************
     Description: Eliminate Silvio during therapy, down his plane with a
                  cannon, and shoot him through the telescope.
     Xbox Achievement Points: 15 GS.
     PlayStation Trophy Grade: Bronze.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >SPZ2. General Layout                                                     |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

 **IMPORTANT: For mapping directions within this chapter north is the top of
              the screen. The Compass has north pointed at nearly 90 degrees
              right. Therefore you should turn it off to prevent confusion.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

Sapienza is a large map with multiple areas. The Sewers and the Church are at
the north end of the town. Next to it, to the south, is the main Harbor with
the Piers and the Beach. There are shopping areas to the south of the Harbor.
There are also Streets that connect the Beach Square with the Town Hall
Square to the south. The Town Hall Square is also home to multiple shops and
the Town Hall.

Directly west of the Town Hall Square is the Villa Caruso. This mansion has
multiple floors and buildings within its walls. Like with Paris I will use
the European method of floor naming (Ground, 1st, 2nd instead of 1st, 3rd
instead of 2nd). To the southwest of the Villa is the Sapienza Ruins which
are the remains of an old castle tower.

 **NOTE: Thanks to http://hitmanmaps.com for finding a couple of items that
         I missed in previous run-throughs.

0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Detailed Map |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Here I will go over in detail of each area and where you can find useful
objects:

0=======0
| Sewers \
0===========================================================================>

 The Main Path goes from the Beach Sewer Entrance at the south end to the
 Graveyard Sewer Entrance to the north. The South Junction leads to the Well
 and to the basement for Building 4. The Well Junction also leads to the
 Church Restrooms.

 The Middle Junction has a path that leads to the Catacombs and the Church
 Basement (which has a Camera Recorder). The North junction leads to the
 outside of the Morgue. The Catacombs door can be unlocked with the Sewer
 Key carried by the Red Plumber (although he isn't the only source for the
 Key).

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Crocodile       | At the bottom of the Well.                              |
| Coin (x3)       |                                                         |
|-----------------+---------------------------------------------------------|
| Crowbar         | In the little nook to the right just after you enter    |
|                 | the Sewers from the Beach.                              |
|-----------------+---------------------------------------------------------|
| Brick           | In the little nook to the right just after you enter    |
|                 | the Sewers from the Graveyard Sewer Entrance.           |
|-----------------+---------------------------------------------------------|
| Shovel          | In the corner near the short stairs along the path to   |
|                 | the Church Restrooms.                                   |
|-----------------+---------------------------------------------------------|
| Sewer Key       | Carried by the Red Plumber.                             |
|-----------------+---------------------------------------------------------|
| Priest Disguise | On the floor within the Church Basement.                |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=======0
| Church \
0===========================================================================>

 The Church has several sections. The Church itself is the large building to
 the west. The Worship Area comprises most of the main floor (with the
 Confession Booth on the southwest side). There is a small door to the east
 which is the East Entrance. There is also an Organ on the north side with a
 small Balcony above it. This Balcony can be accessed by going up the Bell
 Tower.

 The Small Storeroom is at the north side with the Bell Tower next door to
 the southwest. To the west of the Bell Tower is the West Entrance. Right
 up against the west side of the Church, and near the water, is the Church
 Pier which also has an entrance to the Catacombs.

 The building to the east of the Church is the Morgue that also has a
 Funeral Parlor in the front and Mortuary in the back with the Morgue in the
 middle. There are also stairs that lead to the Sewers just outside the east
 side of the building.

 To the east of that is the Church Restrooms (which also has stairs that
 lead to the Sewers). The southeast area of the Church and Morgue is the
 Church Parking Area that also has a Well. The large open area to the north
 is the Graveyard that has a Crypt at the north side and a small Shed to the
 west. The Graveyard Beach, that has an entrance to the Sewers, is also at
 the north side. At the northwest end is another part of the Graveyard area.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Scissors       | On the bookshelf in the Small Storeroom.                 |
|----------------+----------------------------------------------------------|
| Church Key     | --On the table with candles in the Small Storeroom.      |
|                | --Carried by all Church Staff.                           |
|                | --Carried by the Priest.                                 |
|----------------+----------------------------------------------------------|
| Sewer Key      | On a chair on the Balcony.                               |
|----------------+----------------------------------------------------------|
| Crowbar        | In a toolbox about halfway up the Bell Tower.            |
|----------------+----------------------------------------------------------|
| Brick          | --By the dumpster just south outside of the West         |
|                |   Entrance (x2).                                         |
|                | --By the wall just north outside of the West Entrance.   |
|----------------+----------------------------------------------------------|
| Old Axe        | Laying against the wall next to the desk inside the      |
|                | Church Shed.                                             |
|----------------+----------------------------------------------------------|
| Screwdriver    | On the desk inside the Church Shed.                      |
|----------------+----------------------------------------------------------|
| Shovel         | --Laying against the wall inside the Church Shed.        |
|                | --Laying against the wall outside the north side of the  |
|                |   Crypt.                                                 |
|----------------+----------------------------------------------------------|
| Kitchen Knife  | On the counter inside the Morgue.                        |
|----------------+----------------------------------------------------------|
| Lab Technician | On the corpse inside the Morgue.                         |
| Disguise       |                                                          |
|----------------+----------------------------------------------------------|
| Flower Bouquet | At the base of the Coffin inside the Mortuary.           |
|----------------+----------------------------------------------------------|
| Coin           | On the small table near the entrance of the Church       |
|                | Restrooms (x3).                                          |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=======0
| Harbor \
0===========================================================================>

 This area comprises the Beach, a large pier to the north (Beach Pier), the
 Beach Square with some buildings to the east and northeast, a large pier
 to the west (main Pier), and a shopping area at the south edge of the
 Beach.

 At the northeast corner, just south of the Church Restrooms, is Building 4.
 You can enter the Sewers from this building. This building also has an
 apartment at the top with a view of the Church. South of Building 4, at the
 corner, is the Winery. Next door to the east of the Winery is the
 Hairdresser.

 Across the street south of the Winery is Building 5. This building is
 also connected to Building 7 which is at the southeast corner of the Square
 near the stairs.

 This area also has a public restroom for the Beach and passages that lead
 to the west ends of the area. Stairs leading up to another area can be
 located west of the restrooms and and southeast of the Square. A blocked
 tunnel can be found at the tunnel corner just south of the Beach Restrooms.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Crocodile         | --Under the wooden pier south of and near the         |
|                   |   entrance of the main Pier.                          |
|                   | --On the Beach (x2).                                  |
|                   | --Inside the bathroom for the Building 4 apartment.   |
|                   | --On the floor about halfway up the stairs for        |
|                   |   Building 7.                                         |
|-------------------+-------------------------------------------------------|
| Coin              | --On the ground by the brown boat at the main Pier.   |
|                   | --In the hat at the performance area in the center of |
|                   |   the Beach Square (x3).                              |
|-------------------+-------------------------------------------------------|
| Screwdriver       | On the bench by the Soda Machines on the south side   |
|                   | inside the Beach Restrooms.                           |
|-------------------+-------------------------------------------------------|
| Gardener Disguise | On the bed inside the Building 4 apartment.           |
|-------------------+-------------------------------------------------------|
| Apartment Key     | On the coffee table inside the Building 4 apartment.  |
|-------------------+-------------------------------------------------------|
| Shovel            | Laying against the radiator near the television       |
|                   | inside the Building 4 apartment.                      |
|-------------------+-------------------------------------------------------|
| Mansion Keycard   | --On the nightstand inside the Building 4 apartment.  |
|                   | --On the table inside the kitchen for the Building 7  |
|                   |   apartment.                                          |
|-------------------+-------------------------------------------------------|
| Church Staff      | On the bed inside the Building 5 apartment.           |
| Disguise          |                                                       |
|-------------------+-------------------------------------------------------|
| Church Key        | On the small table inside the kitchen for the         |
|                   | Building 5 apartment.                                 |
|-------------------+-------------------------------------------------------|
| Kitchen Knife     | By the sink inside the kitchen for the Building 5     |
|                   | apartment.                                            |
|-------------------+-------------------------------------------------------|
| Mansion Security  | On the laundry basket in a corner outside the east    |
| Disguise          | door for the kitchen for the Building 7 apartment.    |
|-------------------+-------------------------------------------------------|
| Combat Knife      | On the stove inside the kitchen for the Building 7    |
|                   | apartment.                                            |
|-------------------+-------------------------------------------------------|
| Bartoli 75R       | On the nightstand in the living room for the Building |
|                   | 7 apartment.                                          |
|-------------------+-------------------------------------------------------|
| Flower Bouquet    | In the dumpster in the corner by the Soda Machines    |
|                   | just southeast of the Beach.                          |
|-------------------+-------------------------------------------------------|
| Lead Pipe         | By a blue barrel at the upper level near the end of   |
|                   | the main Pier.                                        |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==============0
| Terrace Shops \
0===========================================================================>

 This is the upper level shopping area at the south side of the Beach. It
 can be accessed by stairs at the southeast corner of the Church Square and
 by stairs in the passageway to the west. The shops sit directly underneath
 Villa Caruso and there is an entryway into the lower levels of the Kitchen
 Building.

 There are two businesses here: the Cafe (which is in the east half) and
 Sanguine (which is the larger business to the west). There is also a back
 passage that connect the two businesses. There is also a Restroom in the
 west passage near the stairs.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Folding Knife     | On the table with the CICADA Bodyguards north of the  |
| Police Baton      | Cafe entrance.                                        |
|-------------------+-------------------------------------------------------|
| Soda Can          | On the table in the sitting area at the northwest     |
|                   | corner of the Sanguine Shop.                          |
|-------------------+-------------------------------------------------------|
| Mansion Security  | In the dressing room at the southwest corner of the   |
| Disguise          | Sanguine Shop.                                        |
|-------------------+-------------------------------------------------------|
| Scissors          | On the counter by the espresso machine behind the     |
|                   | register inside the Sanguine Shop.                    |
|-------------------+-------------------------------------------------------|
| Coin              | By the register inside the Sanguine Shop.             |
|-------------------+-------------------------------------------------------|
| Store Clerk       | On the floor inside the storage room at the southeast |
| Disguise          | corner of the Sanguine Shop.                          |
|-------------------+-------------------------------------------------------|
| Baseball Bat      | Laying against the wall by the shelving at the        |
|                   | southeast corner of the storage room at the southeast |
|                   | corner of the Sanguine Shop.                          |
|-------------------+-------------------------------------------------------|
| Kitchen Assistant | On the floor in the passageway behind the Cafe.       |
| Disguise          |                                                       |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | On the west end of the back kitchen counter inside    |
|                   | the Cafe.                                             |
|-------------------+-------------------------------------------------------|
| Kitchen Knife     | On the small kitchen counter at the northeast corner  |
|                   | of the kitchen inside the Cafe.                       |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=========0
| Old Town \
0===========================================================================>

 The Old Town is comprised of the small and large roads that connect the
 Beach to the Town Hall Square.

 The large road that runs from the Beach Square to the Town Hall Square is
 called Paradiso. The road that runs east from the Church Restrooms is
 Giulio Cesare. All of the other roads are also called Valle Del Sole.

 At the north end of Paradiso is the Winery and Hairdresser. The road
 right next to it I will call Valle Del Sole (A). It runs north, turns east,
 connects with Giulio Cesare, continues east, curves south, and ends at a
 junction with two other roads.

 Halfway along Paradiso is a Flower Shop and another road which I will call
 Valle Del Sole (B). It runs east then turns south and ends at the junction
 with Valle Del Sole (A). There is a tunnel that connects the middle section
 of Valle Del Sole (A) with the middle section of Valle Del Sole (B).

 Valle Del Sole (C) is at the south end of the junction of Valle Del Sol (A)
 and (B) and goes east then turns south and ends at the northeast corner of
 the Town Hall Square.

 At the junction of Giulio Cesare and Vale Del Sole (A) is a small Fish
 Shop. At the junction of Valle Del Sole (A), (B), and (C) is a small
 Pharmacy. West of the Pharmacy, in the west dead-end section of Valle Del
 Sole (C), is the back entrance of the Ceramic Shop. At the south end of the
 Valle Del Sole (C) is a Signless Shop.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Baseball Bat      | --Behind the counter within the Winery.               |
|                   | --Laying against the wall in the northeast corner     |
|                   |   within the Signless Shop.                           |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | On the wall by the south door inside the Winery.      |
|-------------------+-------------------------------------------------------|
| Scissors          | On the counter within the Hairdresser.                |
|-------------------+-------------------------------------------------------|
| Soda Can          | --Near the large box within the Fish Shop.            |
|                   | --On the floor next to the north wall within the      |
|                   |   Pharmacy.                                           |
|-------------------+-------------------------------------------------------|
| Lead Pipe         | Near the large box within the Fish Shop.              |
|-------------------+-------------------------------------------------------|
| Wrench            | On the yellow boat just southeast of the Fish Shop.   |
|-------------------+-------------------------------------------------------|
| Coin              | On the ground along Valle Del Sole (A) between the    |
|                   | tunnel with Valle Del Sole (B) and the east junction  |
|                   | with the same road.                                   |
|-------------------+-------------------------------------------------------|
| Shovel            | Against the south wall inside the Flower Shop.        |
|-------------------+-------------------------------------------------------|
| Delivery Man      | On the stool at the southeast corner of the Flower    |
| Disguise          | Shop.                                                 |
|-------------------+-------------------------------------------------------|
| Flower Bouquet    | On the table in the middle of the Flower Shop.        |
|-------------------+-------------------------------------------------------|
| Folding Knife     | On the table within the Pharmacy.                     |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=================0
| Town Hall Square \
0===========================================================================>

 This is the large area at the south side of the town and sits next door
 east of Villa Caruso. At the northwest corner is the Butcher Shop and
 Building 3 where there are two apartments including the ICA Safe House.
 Outside the back door to the bathroom of the Safe House is the Patio. The
 other apartment in Building 3 is Rocco's Apartment.

 At the north side of the Square is the Ceramic Shop which can be opened
 with the Shop Key.

 At the east side is the large Town Hall Building. There are public
 Restrooms that run under the upper area near the Building. At the northeast
 corner is the Signless Shop. At the south side near the entrance is an Art
 Shop which can also be opened with the Shop Key. The Town Entrance is at
 the south side of this area and just beyond that is the Car Crash Site.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Explosive Golf Ball | On the table in the kitchen of the ICA Safe House.  |
|---------------------+-----------------------------------------------------|
| Kitchen Knife       | --By the sink in the kitchen of the ICA Safe House. |
|                     | --Behind the counter of the Butcher Shop.           |
|---------------------+-----------------------------------------------------|
| Bartoli 75S         | On the small nightstand inside the ICA Safe House.  |
|---------------------+-----------------------------------------------------|
| Mansion Keycard     | On the table within the kitchen for Rocco's         |
|                     | Apartment.                                          |
|---------------------+-----------------------------------------------------|
| Kitchen Assistant   | On the bed within the bedroom for Rocco's           |
| Disguise            | Apartment.                                          |
|---------------------+-----------------------------------------------------|
| Apartment Key       | On the counter by the television within the bedroom |
|                     | for Rocco's Apartment.                              |
|---------------------+-----------------------------------------------------|
| Brick               | On the roof part of the Patio at the south edge.    |
|---------------------+-----------------------------------------------------|
| Cleaver             | In a corner of the freezer inside the Butcher Shop. |
|---------------------+-----------------------------------------------------|
| Bust                | --By the kiln within the Ceramic Shop.              |
|                     | --On a table within the Art Shop.                   |
|---------------------+-----------------------------------------------------|
| Soda Can            | On the counter by the register inside the Ceramic   |
|                     | Shop.                                               |
|---------------------+-----------------------------------------------------|
| Shop Key            | On the shelf partway down the stairs for the lower  |
|                     | level of the Ceramic Shop.                          |
|---------------------+-----------------------------------------------------|
| Wrench              | On the stool at the lower level of the Ceramic      |
|                     | Shop.                                               |
|---------------------+-----------------------------------------------------|
| Coin                | On the plate for the table in the center of the     |
|                     | Main Square Restroom area (x3).                     |
|---------------------+-----------------------------------------------------|
| Crowbar             | Laying against the east wall within the Main Square |
|                     | Restroom area.                                      |
|---------------------+-----------------------------------------------------|
| Flower Bouquet      | On the ground by the Crashed Van at the Car Crash   |
|                     | Site.                                               |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0======================================0
| Town Hall Square - Town Hall Building \
0===========================================================================>

 This building has a Basement floor, a large Ice Cream Shop on the Ground
 Floor, the Town Hall on the 1st Floor, a Secondary Office (with a Camera
 Recorder) on the 2nd Floor, and the Hippie's Apartment on the 3rd Floor.

 The Town Hall can be reached by the stairs southeast of the main building.
 But all of these areas can be reached by using the stairs that go up the
 Town Hall Tower at the northwest and east sides of the building.

 The Town Hall floor is split into three areas: the Reception Area,
 Salvatore Bravuomo's Office (or Salvatore's Office), and the Back Office
 (next to the Town Hall Tower).

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Town Hall Key     | Carried by the Kitchen Assistants.                    |
|-------------------+-------------------------------------------------------|
| Kitchen Knife     | On the center counter in the kitchen for the Ice      |
|                   | Cream Shop.                                           |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | On the short wall near the window inside the kitchen  |
|                   | for the Ice Cream Shop.                               |
|-------------------+-------------------------------------------------------|
| Coin              | --In the cup by the register inside the Ice Cream     |
|                   |   Shop.                                               |
|                   | --On one of the tables near the southwest corner      |
|                   |   outside the Ice Cream Shop (x3).                    |
|-------------------+-------------------------------------------------------|
| Scissors          | On the large desk within the Back Office.             |
|-------------------+-------------------------------------------------------|
| Golf Club         | Laying against the west wall by the chair within      |
|                   | Salvatore's Office.                                   |
|-------------------+-------------------------------------------------------|
| Bust              | On the small dresser at the Reception Area.           |
|-------------------+-------------------------------------------------------|
| Saber             | Above the entranceway at the east side of the         |
|                   | Reception Area. You'll need to shoot down the weapon  |
|                   | before you can use it.                                |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | By the door within the Secondary Office.              |
|-------------------+-------------------------------------------------------|
| Crowbar           | On the dividing counter within the Secondary Office.  |
|-------------------+-------------------------------------------------------|
| Fire Axe          | On the wall at the southwest corner of the Secondary  |
|                   | Office.                                               |
|-------------------+-------------------------------------------------------|
| Cannibis Joint    | On the table by the window within the Hippie's        |
|                   | Apartment.                                            |
|-------------------+-------------------------------------------------------|
| Lead Pipe         | On the floor at the top of the Town Hall Tower.       |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===============0
| Sapienza Ruins \
0===========================================================================>

 These ruins is a lookout tower situated at the southwest corner of the
 Villa Caruso Estate. There is the Ground Floor with stairs that lead up to
 1st Floor. There are two paths that go upstairs: the Inner Path and the
 Outer Path.

 The 1st Floor has stairs that lead up to the top of the Tower in the
 center. There is a footpath near the water's edge along the east side that
 goes northeast into the Biolab area. There is also a Speedboat docked at
 the west corner of the Ruins.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Cannonball       | --On the ground in the small room at the north corner  |
|                  |   of the Ground Floor.                                 |
|                  | --On the ground halfway up the stairs in the Inner     |
|                  |   Path leading to the 1st Floor.                       |
|                  | --Embedded in the wall to your right near the south    |
|                  |   corner along the Outer Path.                         |
|                  | --On the ground by the tree on the southeast side of   |
|                  |   the 1st Floor.                                       |
|                  | --On the ground in front of the Cannon at the east     |
|                  |   corner of the 1st Floor.                             |
|                  | --On the ground along the path at the northeast side   |
|                  |   of the 1st Floor.                                    |
|                  | --On the ground east of the Cannon at the north corner |
|                  |   of the 1st Floor.                                    |
|                  | --On the barrel near the Cannon at the west corner of  |
|                  |   the 1st Floor.                                       |
|                  | --On the ground, and on the top of the wall, at the    |
|                  |   very south end of the 1st Floor.                     |
|------------------+--------------------------------------------------------|
| Bag of Gunpowder | --On the barrel near the Cannon at the east corner of  |
|                  |   the 1st Floor.                                       |
|                  | --On the barrel near the Cannon at the west corner of  |
|                  |   the 1st Floor.                                       |
|                  | --On the barrels just inside the entrance to the Tower |
|                  |   (x2).                                                |
|------------------+--------------------------------------------------------|
| Cannibis Joint   | On the grass a few feet from when you can drop down    |
|                  | from the Outer Path at the southwest side of the area. |
|------------------+--------------------------------------------------------|
| Castle Key       | On the ground near the left wall under the broken roof |
|                  | section northwest of the gate into the Ruins on the    |
|                  | Ground Floor.                                          |
|------------------+--------------------------------------------------------|
| Battle Axe       | Embedded in the wall just under the stairs leading up  |
|                  | to the very top of the tower. You'll need to shoot     |
|                  | down the weapon before you can use it.                 |
|------------------+--------------------------------------------------------|</pre><pre id="faqspan-13">
| Bartoli 12G      | Laying against the wall at the top of the Tower.       |
|------------------+--------------------------------------------------------|
| Shovel           | At the north end of the bridge that connects the Ruins |
|                  | with the Villa.                                        |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=================================0
| Villa Caruso Caves - Biolab Area \
0===========================================================================>

 This large area has two sections: Upper and Lower Caves. The Upper Caves
 section has entrances to the Wine Cellar (east), Observatory (north), and
 the west side of the Caruso Estate (southwest).

 There are also three ways down to the Lower Caves - the metal stairs south
 of the Observatory entrance, the rock stairs to the northwest (North
 Stairs), and the tunnel to the south (South Tunnel).

 The open area to the west in the Upper Caves is the Guard Area.

 When you get down to the Lower Caves there are several additional entrances
 to note. To the northeast of the end of the North Stairs is a short curved
 tunnel that is the Blocked Tunnel going into the Harbor. West of the end of
 the South Tunnel is a door that goes outside to a path to leads north to
 the Harbor.

 In the south central part of this section is a Seaplane that can be used
 for escape. South of the Seaplane is another path that leads to the
 Sapienza Ruins at the southwest end of the map.

 There are also several buildings to note. The small building to the west is
 the Break/Security Room (this also has a Camera Recorder). To the east is
 the Laboratory which is connected to the Changing Room which in turn is
 connected by a tube to the Virus Chamber where the Virus is kept.

 There is a small water filled path that runs under the tube that is
 unguarded and will allow you access to the back area. This will be called
 the Water Path.

 The Virus Security Terminal is located outside the Virus Chamber to the
 west. The Kill Switch Controls are on top of the Break/Security Room.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Bartoli 75S       | On the table at the Guard Area. (Upper Caves)         |
| Biolab Keycard    |                                                       |
|-------------------+-------------------------------------------------------|
| Coin              | --On the ground at the top of the North Stairs.       |
|                   |   (Upper Caves)                                       |
|                   | --Outside on the ground south of the door west of the |
|                   |   South Tunnel. (Lower Caves)                         |
|-------------------+-------------------------------------------------------|
| Hammer            | On top of a metal box near the end of the metal       |
|                   | stairs on top of the Laboratory.                      |
|-------------------+-------------------------------------------------------|
| Wrench            | On a blue barrel at the northwest corner of the       |
|                   | Break/Security Room building.                         |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | --On a pallet next to the stairs on the north side of |
|                   |   the Break/Security Room building.                   |
|                   | --On the ground near the end of the Blocked Tunnel.   |
|-------------------+-------------------------------------------------------|
| Propane Flask     | On a yellow pallet east of the bottom end of the      |
|                   | North Stairs.                                         |
|-------------------+-------------------------------------------------------|
| Combat Knife      | Stuck at a corner of a large black crate between the  |
|                   | Break/Security and the Laboratory buildings.          |
|-------------------+-------------------------------------------------------|
| Brick             | On the Raised Area behind some large metal shelving   |
|                   | directly east of the Seaplane.                        |
|-------------------+-------------------------------------------------------|
| Biolab Keycard    | --On a table south of the south entrance of the       |
|                   |   Laboratory.                                         |
|                   | --On the desk inside the Break/Security Room.         |
|                   | --On the bench within the Changing Room.              |
|-------------------+-------------------------------------------------------|
| Screwdriver       | On a blue barrel east of the bottom end of the stairs |
|                   | that go to the top of the Laboratory.                 |
|-------------------+-------------------------------------------------------|
| Tactical Bartoli  | On a crate east of the Virus Chamber.                 |
| 12G               |                                                       |
| Remote Explosive  |                                                       |
|-------------------+-------------------------------------------------------|
| Shovel            | In the water near a wooden pallet east of the Virus   |
|                   | Chamber.                                              |
|-------------------+-------------------------------------------------------|
| Crowbar           | On a metal box near the northeast corner of the Virus |
|                   | Chamber.                                              |
|-------------------+-------------------------------------------------------|
| Fire Axe          | On the wall just west of the north entrance of the    |
|                   | Changing Room.                                        |
|-------------------+-------------------------------------------------------|
| Soda Can          | On the desk inside the Break/Security Room.           |
|-------------------+-------------------------------------------------------|
| Hazmat Suit       | Within the Changing Room (x6).                        |
| Disguise          |                                                       |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========================0
| Villa Caruso - Basement \
0===========================================================================>

 This floor has several rooms of note. The Garage is the large room at the
 southeast portion of the floor. The larger room to the west is the West
 Wine Cellar. The West Wine Cellar also has a door that connects to the
 Storeroom for the Garden Shed. Between these two large rooms is a pathway
 that goes into the Biolab area.

 The large rooms to the north is the Main Wine Cellar. The north half of
 this Cellar has a door that connects to the Food Storeroom for the Kitchen
 Building. The west side of the Cellar has a small Laundry Room that has
 stairs that go up to the Ground Floor.

 Between the Wine Cellar and the Garage is a hallway that is connected to a
 small bathroom and the Boiler Room (the larger room to the east). The
 Boiler Room has entrance to a tunnel that leads to the fountain in the Main
 Courtyard and a gate at the south side of the estate.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Crowbar              | Laying against the wall near the northwest corner  |
|                      | of the Garage.                                     |
|----------------------+----------------------------------------------------|
| Wrench               | On the counter at the south side of the Garage.    |
|----------------------+----------------------------------------------------|
| Fire Extinguisher    | On the wall near the door at the northeast corner  |
|                      | of the Garage.                                     |
|----------------------+----------------------------------------------------|
| Fire Axe             | On the wall in the small corridor just west of the |
|                      | Garage.                                            |
|----------------------+----------------------------------------------------|
| Biolab Keycard       | On the table in the center of the West Wine        |
|                      | Cellar.                                            |
|----------------------+----------------------------------------------------|
| Housekeeper Disguise | By the washer/dryer inside the Laundry Room.       |
|----------------------+----------------------------------------------------|
| Lead Pipe            | Laying against a brick pillar southwest of the     |
|                      | water heater in the Boiler Room.                   |
|----------------------+----------------------------------------------------|
| Shop Key             | Dropped by the Green Plumber inside the Boiler     |
|                      | Room if you Subdue or kill him.                    |
|----------------------+----------------------------------------------------|
| Gardener Disguise    | On the bench at the north side of the Boiler Room. |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========================0
| Villa Caruso - Exterior \
0===========================================================================>

 This is the outside area for the Villa. To the north is the Kitchen
 Building. To the northwest is the Observatory. To the south is the Garden
 Building. The west side is the main Garden which has a Pool and a Grill.
 The Garden also has the golf practice area and a large globe-like sculpture
 in the center.

 The southwest part of the Backyard is the Lower Section which has Mother
 Caruso's Grave (and a bridge that leads to the Sapienza Ruins). The east
 side is the Courtyard. There is also a Watchtower at the very southeast
 part of this area.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Shovel         | --By the wheelbarrow against the Observatory building    |
|                |   directly west of the Kitchen building.                 |
|                | --By the bench next to Mother Caruso's Grave.            |
|----------------+----------------------------------------------------------|
| Fire Poker     | By the Grill at the north side of the main Garden.       |
| Cigarette Pack |                                                          |
|----------------+----------------------------------------------------------|
| Crowbar        | Inside the wheelbarrow against the concrete railing just |
|                | north of the Pool.                                       |
|----------------+----------------------------------------------------------|
| Coin           | In the fountain in the center of the Courtyard (x3).     |
|----------------+----------------------------------------------------------|
| Golf Club      | Inside the Golf Bag in the main Garden.                  |
|----------------+----------------------------------------------------------|
| Screwdriver    | By the bench next to Mother Caruso's Grave.              |
| Hammer         |                                                          |
|----------------+----------------------------------------------------------|
| Brick          | --On the ground just outside the entrance to the         |
|                |   Watchtower and on the small path nearby (x3).          |
|                | --On the ground on the small grassy path just west of    |
|                |   the entrance to the Watchtower.                        |
|                | --In the corner of the stairs about halfway up the       |
|                |   Watchtower.                                            |
|                | --On the concrete railing just behind where the limo is  |
|                |   parked.                                                |
|                | --In a small crate near the Dinner Bell at the northwest |
|                |   corner of the Kitchen building.                        |
|----------------+----------------------------------------------------------|
| Folding Knife  | On the barrel in the corner of the stairs near the top   |
|                | of the Watchtower.                                       |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=======================0
| Villa Caruso - Kitchen \
0===========================================================================>

 This building is the main Kitchen for the Villa. The top floor is the
 Kitchen itself with the Break Room down on the lower floor. This floor also
 has a set of stairs that go down to the entrance that goes into the Terrace
 Shops. This floor also has a door that goes into the Food Storeroom to the
 west. The Storeroom also has an entrance into the main Basement area.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Kitchen Knife     | On the counter at the south side of the Kitchen.      |
|-------------------+-------------------------------------------------------|
| Mansion Keycard   | --On the counter by the door at the west side of the  |
|                   |   Kitchen.                                            |
|                   | --On the dining table in the Break Room.              |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | On the counter at the east side of the Kitchen.       |
|-------------------+-------------------------------------------------------|
| Expired Can of    | --On the floor of the small Pantry east of the        |
| Spaghetti Sauce   |   Kitchen (x2).                                       |
|                   | --On the shelf inside the Food Storeroom (x3).        |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | On the west wall of the small storeroom east of the   |
|                   | Kitchen.                                              |
|-------------------+-------------------------------------------------------|
| Mansion Staff     | On the bench inside the Changing Room just east of    |
| Disguise          | the Break Room.                                       |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========================0
| Villa Caruso - Observatory \
0===========================================================================>

 This building has two floors plus stairs that lead down to the Biolab area.
 The west side of the ground floor is dominated by the Lab. The southeast
 part of the floor has Francesca's Bedroom (plus a Bathroom). The upper
 floor has the Study and the Telescope plus a door that leads onto the
 walkway.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Biolab Keycard     | On the counter at the southwest area of the Lab.     |
|--------------------+------------------------------------------------------|
| Amputation Knife   | On the round tables at the northwest corner of the   |
| Circumcision Knife | Lab.                                                 |
|--------------------+------------------------------------------------------|
| Plague Doctor      | On display at the northwest corner of the Lab.       |
| Disguise           |                                                      |
|--------------------+------------------------------------------------------|
| Romantic Note      | On the desk inside Francesca's Bedroom.              |
|--------------------+------------------------------------------------------|
| Coin               | On the display case at the north side of the Study.  |
|--------------------+------------------------------------------------------|
| Mansion Master Key | On the desk at the south side of the Study.          |
| Bag of Gunpowder   |                                                      |
|--------------------+------------------------------------------------------|
| VHS Tape           | By the table right next to the Telescope itself at   |
|                    | the end of the curved metal ramp.                    |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========================0
| Villa Caruso - Garden Shed \
0===========================================================================>

 This small building has two floors: the Work Area (top floor) and the
 Storeroom (lower floor). The Work Area has a Weapons Box and the Storeroom
 also has an entrance to the Basement at the bottom of the stairs.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Screwdriver       | On the table at the northwest corner of the Work      |
|                   | Area.                                                 |
|-------------------+-------------------------------------------------------|
| Propane Flask     | On the shelf at the west side of the Work Area.       |
| Wrench            |                                                       |
|-------------------+-------------------------------------------------------|
| Hatchet           | On the counter near the center of the Work Area.      |
|-------------------+-------------------------------------------------------|
| Hammer            | On the shelf at the southwest corner of the Work      |
|                   | Area.                                                 |
|-------------------+-------------------------------------------------------|
| Shovel            | --Laying against the wall near the door at the south  |
|                   |   side of the Work Area.                              |
|                   | --Laying against the wall at the northeast corner of  |
|                   |   the Work Area.                                      |
|-------------------+-------------------------------------------------------|
| Crowbar           | On the stool at the southeast corner of the Work      |
|                   | Area.                                                 |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | On the desk at the southeast corner of the Storeroom. |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0============================0
| Villa Caruso - Ground Floor \
0===========================================================================>

 There are several large rooms on this floor. The north one is the Library,
 the one to the south is the Entrance Hall, and the one to the south of the
 Entrance Hall is the Guest Room. The large room to the west is the Dining
 Hall.

 There is a north-south hallway that sits between the Entrance Hall and the
 Dining Hall. Southwest of the Guest Room is the Small Kitchen. The two
 small rooms at the east side of the Dining Hall are the Dining Hall Kitchen
 (northeast) and the Bathroom (southeast).

 The two small rooms at the north end of the hallway is the Laundry Area.
 The room to the north also has stairs that go to the Laundry Room in the
 Basement. The room to the south also has a Weapons Box.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Mansion Master Key | On the small coffee table at the northeast corner of |
|                    | the Library.                                         |
|--------------------+------------------------------------------------------|
| Fire Extinguisher  | On the wall at the south end of the north hallway    |
|                    | section next to the Library.                         |
|--------------------+------------------------------------------------------|
| Fire Poker         | Laying against the wall just to the south of the     |
|                    | fireplace within the Guest Room.                     |
|--------------------+------------------------------------------------------|
| Fire Axe           | On the wall at the east side of the Small Kitchen.   |
|--------------------+------------------------------------------------------|
| Emetic Rat Poison  | On the long counter inside the Small Kitchen.        |
|--------------------+------------------------------------------------------|
| Saber              | On the wall at the south side of the Dining Hall     |
|                    | (x2).                                                |
|                    |                                                      |
|                    | **NOTE: You'll need to shoot them down before you    |
|                    |         can use any of them.                         |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=========================0
| Villa Caruso - 1st Floor \
0===========================================================================>

 Mother Caruso's Bedroom is at the northeast corner of this floor. There is
 also a Patio with stairs that lead up to the Lemon Garden at the south end.
 There are two hallways that connect these two areas: East and West. There
 is also a room to the west that looks out over the Dining Hall.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Medical Journal | On the nightstand by the bed within Mother Caruso's     |
|                 | Bedroom.                                                |
|-----------------+---------------------------------------------------------|
| Coin (x2)       | On the table at the west side of the Patio.             |
| Soda Can        |                                                         |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==================================0
| Villa Caruso - 2nd Floor and Roof \
0===========================================================================>

 This is where Silvio's Bedroom is located which is at the west side of this
 floor. Outside to the west is a large Balcony. At the southeast corner of
 the Bedroom is a small Storeroom. This Storeroom has a Hatch that can be
 used to climb up into and down from the Attic.

 At the northeast corner is a large Walk-In Closet. To the north is a large
 Bathroom. It also has a door that leads to a small Patio where you can also
 access the 1st Floor roof.

 The large room to the east is the Living Room. At the southwest corner of
 the Living Room is the Security Room with a Camera Recorder. Outside to the
 south of the Living Room is the Lemon Garden which also has stairs that
 lead to the Attic. The Lemon Garden Stairs is at the southeast corner.

 The medium sized room to the north is Francesca's Office which also has a
 Small Office at the northwest corner. Francesca's Office also has a small
 bathroom to the south. Between the Bathroom and Francesca's Office is the
 2nd Floor Stairs.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Soda Can          | On the north table on the Balcony.                    |
|-------------------+-------------------------------------------------------|
| Biolab Keycard    | On the floor next to the bed in Silvio's Bedroom.     |
|-------------------+-------------------------------------------------------|
| Golf Club         | Laying against the wall at the southeast corner of    |
|                   | the Storeroom.                                        |
|-------------------+-------------------------------------------------------|
| Virus Prototype   | Within the model ship at the northeast corner of the  |
|                   | Storeroom. You need to shoot the ship to get it and   |
|                   | can only be used against Francesca.                   |
|-------------------+-------------------------------------------------------|
| Housekeeper       | On a crate at the northwest corner of the Storeroom.  |
| Disguise          |                                                       |
|-------------------+-------------------------------------------------------|
| Fire Poker        | At the Fireplace at the northwest corner of the       |
|                   | Living Room.                                          |
|-------------------+-------------------------------------------------------|
| Mansion Master    | On the small table at the northeast area of the       |
| Key               | Living Room.                                          |
|-------------------+-------------------------------------------------------|
| Scissors          | On the large box near the center of the Living Room.  |
|-------------------+-------------------------------------------------------|
| Cigarette Pack    | On the large box near the center of the Living Room.  |
|-------------------+-------------------------------------------------------|
| Screwdriver       | --On the large box at the southeast corner of the     |
|                   |   Living Room.                                        |
|                   | --On the crate at the east side of the Security Room. |
|-------------------+-------------------------------------------------------|
| Bartoli 75S       | On the table at the west side of the Security Room.   |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | On the crate at the south side of the Security Room.  |
|-------------------+-------------------------------------------------------|
| Letter Opener     | On the desk within Francesca's Office.                |
|-------------------+-------------------------------------------------------|
| Bust              | On the table west of the desk inside Francesca's      |
|                   | Office.                                               |
|-------------------+-------------------------------------------------------|
| Safe Combination  | On the desk within the Small Office.                  |
|-------------------+-------------------------------------------------------|
| Propane Flask     | By the large white bags near the center of the 1st    |
| Crowbar           | Floor roof.                                           |
|-------------------+-------------------------------------------------------|
| Shovel            | At the southwest corner of the Lemon Garden.          |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==============================0
| Villa Caruso - Attic and Roof \
0===========================================================================>

 Along with the door at the south central part of this floor (South Door)
 there is a hatch that goes down into the 2nd Floor Storeroom just to the
 west. To the west of the hatch is a Chimney for the Fireplace inside
 Silvio's Bedroom (West Chimney). At the northeast section of this floor is
 another Chimney (East Chimney) as well as a door that goes onto the 2nd
 Floor roof.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Expired Can of    | On some crates northwest of the West Chimney.         |
| Spaghetti Sauce   |                                                       |
|-------------------+-------------------------------------------------------|
| Propane Flask     | --By the round window at the west side of the Attic.  |
|                   | --On a chair right next to the West Chimney.          |
|                   | --On a table right next to the East Chimney.          |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | On the east side of the West Chimney.                 |
|-------------------+-------------------------------------------------------|
| Shovel            | Laying against a pillar right next to a chair north   |
|                   | of the West Chimney.                                  |
|-------------------+-------------------------------------------------------|
| Coin              | On the floor next to a pillar close to a bookcase     |
|                   | northeast of the West Chimney.                        |
|-------------------+-------------------------------------------------------|
| Toy Tank          | On a trunk directly north of the South Door.          |
|-------------------+-------------------------------------------------------|
| Safe              | In the northeast corner of the Attic.                 |
|-------------------+-------------------------------------------------------|
| Katana            | Behind a sheet covered group of crates at the         |
|                   | southeast corner of the Attic.                        |
|-------------------+-------------------------------------------------------|
| Brick             | On the group of white bags just west outside of the   |
|                   | Roof door.                                            |
0===========================================================================0

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >SPZ3. Mastery Levels                                                     |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

0===========================================================================0
| Level 2  | You can now start in the ICA Safe House.                       |
|----------+----------------------------------------------------------------|
| Level 3  | You earn a Large Agency Pickup for the Cafe Basement.          |
|----------+----------------------------------------------------------------|
| Level 4  | You can now start in the Mansion Garden disguised as a         |
|          | Gardener.                                                      |
|----------+----------------------------------------------------------------|
| Level 5  | You unlock the Remote Breaching Charges for use in all         |
|          | missions and the Professional Difficulty Level.                |
|----------+----------------------------------------------------------------|
| Level 6  | You earn a Small Agency Pickup for the Mansion Garage.         |
|----------+----------------------------------------------------------------|
| Level 7  | You can now start in the Mansion Kitchen disguised as a        |
|          | Kitchen Assistant.                                             |
|----------+----------------------------------------------------------------|
| Level 8  | You earn a Large Agency Pickup for the Sapienza Ruins.         |
|----------+----------------------------------------------------------------|
| Level 9  | You can now start in the Lemon Garden disguised as Mansion     |
|          | Security.                                                      |
|----------+----------------------------------------------------------------|
| Level 10 | You unlock the ICA Remote Audio Distraction Device and Lethal  |
|          | Poison Vial for use in all missions.                           |
|----------+----------------------------------------------------------------|
| Level 11 | You can now start in the Biolab disguised as a Lab Technician. |
|----------+----------------------------------------------------------------|
| Level 12 | You earn a Small Agency Pickup for the Mansion Pantry.         |
|----------+----------------------------------------------------------------|
| Level 13 | You can now start at the Harbor.                               |
|----------+----------------------------------------------------------------|
| Level 14 | You earn a Small Agency Pickup at the Confessional Booth       |
|          | within the Church.                                             |
|----------+----------------------------------------------------------------|
| Level 15 | You unlock the Enram HV (Model 2) Shotgun for use in all       |
|          | missions.                                                      |
|----------+----------------------------------------------------------------|
| Level 16 | You can now start at the Main Square Town Hall Tower.          |
|----------+----------------------------------------------------------------|
| Level 17 | You earn a Large Agency Pickup for the Sewers.                 |
|----------+----------------------------------------------------------------|
| Level 18 | You can now start at the Sapienza Ruins.                       |
|----------+----------------------------------------------------------------|
| Level 19 | You earn a Large Agency Pickup for the Biolab.                 |
|----------+----------------------------------------------------------------|
| Level 20 | You unlock both the Jaeger 7 Lancer Sniper Rifle and the       |
|          | Proximity Explosive Duck for use in all missions.              |
0===========================================================================0

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >SPZ4. Cast of Characters                                                 |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Here I will go over the major and minor characters you will be dealing with
during this chapter:

0==============0
| Silvio Caruso \
0===========================================================================0
| He is one of your Targets and will be wandering around the Garden area.   |
| He will do some golf practice then go into the Observatory for awhile. He |
| will then go into the Dining Hall and then to the Grill for a bit before  |
| doing some more golf practice. He won't deviate from this unless you do   |
| certain things to make him.                                               |
|                                                                           |
| It is also important to note that you can make him try to escape if       |
| certain circumstances arise. If he is successful then you will fail the   |
| mission.                                                                  |
0===========================================================================0

0====================0
| Francesca De Santis \
0===========================================================================0
| Your other Target will be on the 2nd Floor. She will talk to someone on   |
| the phone for awhile in the Lemon Garden then go into the Living Room for |
| a bit. Then she will go into her Office before going back to the Lemon    |
| Garden. She will not leave this floor unless certain conditions arise.    |
0===========================================================================0

0===============0
| Roberto Vargas \
0===========================================================================0
| He is Silvio's golf coach and can be found in the Garden. He is also      |
| romantically liked with Francesca.                                        |
0===========================================================================0

0====================0
| Dr. Oscar Lafayette \
0===========================================================================0
| Ether has brought him in to see about dealing with Silvio's erratic       |
| behavior. He is a world class psychologist that has helped many people    |
| with their troubles, mostly celebrities. He can be found near the Ice     |
| Cream Shop in the Main Square.                                            |
0===========================================================================0

0============0
| Sal Falcone \
0===========================================================================0
| He is a private detective working for Francesca. He can be found sleeping |
| on a bench along one of the back streets.                                 |
0===========================================================================0

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >SPZ5. Disguises                                                          |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

0=====0
| Suit \
0===========================================================================0
| Your standard Italian Suit, plus any other earned Suits, are considered   |
| the standard guest outfit. As you would imagine you don't have access to  |
| the Villa Caruso, Sapienza Ruins, the Sewers, the Town Hall Building      |
| (with the exception of the guest area of the Ice Cream Shop), and the     |
| back areas of the Church including the Morgue and Mortuary.               |
|                                                                           |
| You do have access to the Art Shop, the Flower Shop, and the Winery but   |
| not the Ceramic Shop, the Sanguine Shop, or the Cafe next to it.          |
|                                                                           |
| You can start at the ICA Safe House, the Harbor, the Town Hall Square     |
| Clock Tower, or the Sapienza Ruins once you've reached Mastery Levels 2,  |
| 13, 16, and 18 respectively. You can start at the Church Morgue once you  |
| complete [The Living Dead] Challenge.                                     |
0===========================================================================0

0==============0
| Plague Doctor \
0===========================================================================0
| This unusual Disguise can be found in the northwest corner of the Lab at  |
| the ground floor of the Observatory at the Villa Caruso and used for one  |
| of the Assassination Challenges. This Disguise has the same properties as |
| the Suit except that you can't be on the Church grounds including the     |
| Graveyard area. This Disguise also has no Enforcers.                      |
0===========================================================================0

0========0
| Cyclist \
0===========================================================================0
| He can be found laying on the ground at the Car Crash Site. Stand near    |
| him for a bit and he will eventually get up and walk to a bench where you |
| can ambush him when no one is looking. Drag his body to either the Van or |
| at the edge of the Mission Area to ensure he won't be found.              |
|                                                                           |
| Be mindful that there is a guy wearing a yellow shirt and white pants     |
| that comes out near the Crashed Van every so often to take pictures for a |
| bit so you need to make sure he isn't around before attacking the         |
| Cyclist.                                                                  |
|                                                                           |
| This Disguise has the same properties as the Suit and has no Enforcers.   |
0===========================================================================0

0=================0
| Street Performer \
0===========================================================================0
| This garish outfit is worn by the performer in the middle of the Beach    |
| Square. This Disguise has the same properties as the Suit and has no      |
| Enforcers. If you want this Disguise you need to Poison his Bottle while  |
| wearing either the Kitchen Assistant, Mansion Chef, or the Waiter         |
| Disguise. Then ambush him inside Building 5 when he comes to vomit. Hide  |
| his body in the apartment above and take his clothes.                     |
0===========================================================================0

0============0
| Sal Falcone \
0===========================================================================0
| As already noted he can be found sleeping on a bench along one of the     |
| back streets. Once you wake him up then he will call Francesca and they   |
| will meet on the main Pier. He will take a piss at one of the Church      |
| Toilets and that is where you can ambush him for his Disguise. This       |
| Disguise has the same properties as the Suit and has no Enforcers.        |
|                                                                           |
| It should be noted that he is an Enforcer for all other Disguises.        |
0===========================================================================0

0=========0
| Bohemian \
0===========================================================================0
| This is worn by the singular occupant within the Hippie's Apartment. The  |
| only way to acquire it is by Stunning or killing him. This Disguise has   |
| the same properties as the Suit except that you can go inside the Town    |
| Hall Tower (but not the Offices or the Ice Cream Shop back area). This    |
| Disguise also has no Enforcers.                                           |
0===========================================================================0

0============0
| Store Clerk \
0===========================================================================0
| This is the same clothing as the Stylist Disguise from the Paris mission. |
| This Disguise has the same properties as the Suit except that you can go  |
| inside the Sanguine Shop (but not the Cafe) and the Ceramic Shop. This    |
| Disguise also has no Enforcers. You can easily acquire this Disguise from |
| the Sanguine Shop Storeroom.                                              |
0===========================================================================0

0=======0
| Priest \
0===========================================================================0
| This Disguise allows you access to all areas of the Church grounds except |
| the Morgue itself. Outside of the Church it has the same properties as    |
| the Suit. This Disguise has six Enforcers: three Church Staff (including  |
| one near the Funeral Parlor), two Gardeners in the Graveyard area, and    |
| the Priest. If you wish to use this Disguise you can safely acquire it    |
| from the Church Basement.                                                 |
0===========================================================================0

0=======0
| Waiter \
0===========================================================================0
| These guys can be found at the Ice Cream Shop. This Disguise has the same |
| properties as the Suit but you can go inside the Town Hall Building (but  |
| not the Offices). With this Disguise you can Poison drinks and food       |
| without suspicion. There are only two Enforcers of note and they are in   |
| the Ice Cream Shop.                                                       |
|                                                                           |
| If you wish to have this Disguise there is one Waiter that goes down to a |
| Container at the east side of the Town Hall Building. However, there are  |
| Civilians that walk the path by the Container so you need to make sure    |
| the coast is clear before Subduing him, dumping him, and taking his       |
| clothes.                                                                  |
0===========================================================================0

0==========0
| Bodyguard \
0===========================================================================0
| Even though this is a Guard disguise it is nowhere near as useful as you  |
| might think. It basically has the same properties as the Suit but you     |
| have almost unlimited access to the Town Hall Building (can't be in the   |
| Hippie's Apartment or Salvatore's Office).                                |
|                                                                           |
| There are a total of eleven Enforcers for this Disguise: two near the     |
| Church, two at the Beach Square, five near the Terrace Shops Cafe, two at |
| the terrace by the Sanguine Shop, and two at the main Pier.               |
|                                                                           |
| If you want this Disguise then you can ambush the Bodyguard at the        |
| Graveyard Beach. Hang out near the north end of the Sewers and get him    |
| when nobody is looking.                                                   |
0===========================================================================0

0=============0
| Church Staff \
0===========================================================================0
| This is the clothing worn by the main Church workers. They wear white     |
| shirts with a green vest and tan pants. With this you have access to the  |
| Church grounds including the Basement and the Catacombs (but not the      |
| Morgue).                                                                  |
|                                                                           |
| On the Church grounds there are six Enforcers: three Church Staff, two    |
| Gardeners, and the Priest. Outside of the Church area this Disguise has   |
| the same properties as the Suit and has no additional Enforcers.          |
|                                                                           |
| If you wish to use this Disguise you can safely acquire it from the       |
| Building 5 apartment at the Beach Square.                                 |
0===========================================================================0

0============0
| Red Plumber \
0===========================================================================0
| This is the guy who can be found wandering the Sewers. This Disguise      |
| gives you full access to the Sewers but not the Catacombs, Church         |
| Basement, the back areas of the Church, and the Town Hall Building.       |
|                                                                           |
| As for the Villa itself, this Disguise limits you to the Basement and     |
| Courtyard areas. Everything else, including the Garden, is off limits. If |
| you try to go through the front gates you will be frisked.                |
|                                                                           |
| Outside of the Church and Villa areas this Disguise has the same          |
| properties as the Suit and has no Enforcers.                              |
0===========================================================================0

0==============0
| Green Plumber \
0===========================================================================0
| He can be found in the Boiler Room in the Villa Basement and can be       |
| easily ambushed for his clothes. This Disguise has the same properties as |
| the Red Plumber Disguise and has no Enforcers.                            |
0===========================================================================0

0=========0
| Gardener \
0===========================================================================0
| This Disguise only allows you access to the exterior of the Villa, the    |
| Basement, and the Garden Shed. Everything else on the Villa is off        |
| limits. Outside of the Villa this Disguise has the same properties as the |
| Suit.                                                                     |
|                                                                           |
| There are a lot of Enforcers for this Disguise. On the Church grounds     |
| there are eight: four Church Staff, three Gardeners, and the Priest. On   |
| the Villa there are eleven: two in the Garden, two in the Garden Shed,    |
| two at the Ruins, one in the Courtyard, one in the West Wine Cellar, plus |
| Silvio and his bodyguards.                                                |
|                                                                           |
| Finally, there is one Enforcer that lives in the apartment for Building   |
| 4.                                                                        |
|                                                                           |
| If you want this Disguise you can safely acquire one from the Boiler      |
| Room and at the apartment for Building 4. You can start at the Garden     |</pre><pre id="faqspan-14">
| already disguised as one once you get to Mastery Level 4.                 |
0===========================================================================0

0==================0
| Kitchen Assistant \
0===========================================================================0
| This Disguise will allow you access to the Kitchen Building, the Garden   |
| Shed, the Basement, and the entire Ground Floor of the Villa. The upper   |
| floors plus the Observatory and the Ruins are off limits.                 |
|                                                                           |
| On the Villa there are four Enforcers: two in the Wine Cellar, a single   |
| female Mansion Staff person that goes between the Kitchen Building and    |
| the Butcher Shop, and one of Silvio's Bodyguards.                         |
|                                                                           |
| You can also go inside the Town Hall Building. Here you have access to    |
| the Basement, Ice Cream Shop, and the Town Hall Tower. The Offices,       |
| however, are off limits. The only Enforcer of note here is the Chef in    |
| the Ice Cream Shop.                                                       |
|                                                                           |
| As far as the rest of the town goes this Disguise has the same properties |
| as the Suit except that you can enter the Terrace Shops Cafe. The only    |
| Enforcers of note is a single Kitchen Assistant near the Terrace Shops    |
| Cafe and Rocco.                                                           |
|                                                                           |
| This Disguise also allows you to Poison food and drinks without any       |
| suspicion.                                                                |
|                                                                           |
| You can get this Disguise easily by sneaking into Rocco's Apartment. You  |
| can start at the Kitchen already disguised as one once you get to Mastery |
| Level 7.                                                                  |
0===========================================================================0

0==============0
| Mansion Staff \
0===========================================================================0
| This Disguise allows you access to all floors within the Villa - except   |
| the Attic. You do have access to the Villa exterior and the Garden Shed   |
| but not the Observatory and Ruins. Unfortunately, there are multiple      |
| Enforcers for this Disguise which makes it tricky to navigate the Villa.  |
|                                                                           |
| There are three in the Basement, five on the Ground Floor and exterior    |
| (including Silvio and one of his Bodyguards), four on the 1st Floor, and  |
| four on the 2nd Floor.                                                    |
|                                                                           |
| Outside of the Villa you can go inside the Town Hall Building. You can go |
| in both Salvatore's and Secondary Offices but not the Basement and the    |
| Ice Cream Shop back area. Beyond this it has the same properties as the   |
| Suit and has no additional Enforcers.                                     |
|                                                                           |
| If you want this Disguise you can get it from the changing room within    |
| the Kitchen Building.                                                     |
0===========================================================================0

0=======0
| Butler \
0===========================================================================0
| This Disguise allows you access to all floors within the Villa - except   |
| the Attic. You also don't have access to Silvio's Bedroom or the          |
| Observatory either. In addition, if you try to go up the guarded stairs   |
| to the 2nd Floor you will be frisked.                                     |
|                                                                           |
| There are also multiple Enforcers for this Disguise within the Villa.     |
| There are three in the Basement, four on the Ground Floor (including      |
| Silvio and one of his Bodyguards), four on the 1st Floor, and four on the |
| 2nd Floor.                                                                |
|                                                                           |
| Outside of the Villa this Disguise has the same properties as the Suit    |
| except that you can go inside the Town Hall Building. You can go inside   |
| both the Main and Secondary Offices but not the Basement and Ice Cream    |
| Shop back area. There are no additional Enforcers for this Disguise       |
| inside the town.                                                          |
|                                                                           |
| If you want this Disguise you need to get rid of the Guard by Silvio's    |
| Bedroom then approach the Butler dressed as Dr. Lafayette so he can lead  |
| you upstairs. Just before you get to the Bedroom then Subdue him, drag    |
| him into the Storeroom, and change into his clothes.                      |
0===========================================================================0

0============0
| Housekeeper \
0===========================================================================0
| This Disguise allows you access to all floors within the Villa - even the |
| Attic. In addition, you do have access to the Villa exterior but not the  |
| Garden Shed, the Observatory, and the Ruins. In order to go up the        |
| guarded stairs you need to be frisked.                                    |
|                                                                           |
| There are seven Enforcers for this Disguise. There is one in the Break    |
| Room, one on the 1st Floor, three on the 2nd Floor, and both of Silvio's  |
| Bodyguards.                                                               |
|                                                                           |
| Outside of the Villa this Disguise has the same properties as the Suit    |
| but you can go inside the Sanguine Shop (but not the Cafe). There are no  |
| additional Enforcers.                                                     |
|                                                                           |
| If you want this Disguise you can get it from the Basement's Laundry      |
| Room, the Storeroom from the 2nd Floor, or ambush the guy at the Break    |
| Room in the Kitchen Building.                                             |
0===========================================================================0

0=============0
| Mansion Chef \
0===========================================================================0
| He can be found in the Kitchen. This Disguise only allows you the         |
| exterior of the Villa, the Basement, and the Kitchen building. Everything |
| else is off limits. With this Disguise you can Poison food and drinks     |
| without suspicion.                                                        |
|                                                                           |
| There are only three Enforcers for this Disguise: one of Silvio's         |
| Bodyguards, a Kitchen Assistant at the Terrace Shops, and the Chef at the |
| Ice Cream Shop.                                                           |
|                                                                           |
| Outside of the Villa this Disguise has the same properties as the Suit    |
| except that you can go inside the Town Hall Building but not the Offices. |
|                                                                           |
| There are two ways to get this Disguise:                                  |
|                                                                           |
| First, when inside the Kitchen Building you need to turn off the Radio    |
| after the Assistant in the dark shirt moves into the corner. When the     |
| Chef gets into position by the Radio then you can safely ambush him and   |
| drag his body into the Pantry. If you try to ambush the Chef when the     |
| Assistant is by the Stoves then you will be seen - this is why you wait   |
| for him to move into the corner before turning off the Radio.             |
|                                                                           |
| Second, when the Chef goes to the north side of the Observatory, you can  |
| easily ambush him there and dump him in the nearby Container before       |
| taking his clothes.                                                       |
0===========================================================================0

0==============0
| Roberto Garza \
0===========================================================================0
| He is Silvio's golf coach and romantically linked to Francesca. This      |
| Disguise only allows you the exterior of the Villa and Francesca's        |
| Bedroom. Everything else is off limits. Outside of the Villa this has the |
| same properties as the Suit.                                              |
|                                                                           |
| The only people that are Enforcers to you are Silvio, his bodyguards, and |
| Francesca.                                                                |
|                                                                           |
| To get his Disguise you need to Rat Poison his Bottle near the Pool and   |
| ambush him in the bathroom at Francesca's Bedroom.                        |
0===========================================================================0

0=============0
| Delivery Man \
0===========================================================================0
| The Delivery Man is the guy who delivers flowers to Caruso. With this     |
| Disguise you have unlimited access to the exterior of the Villa and the   |
| Ground Floor. But you do not have access to the higher floors, the        |
| Basement, the Observatory, the Garden Shed, the Kitchen, the Biolab, and  |
| the Sapienza Ruins.                                                       |
|                                                                           |
| Outside of the Villa it has the same properties as the Suit except that   |
| you can go inside the Terrace Shops Cafe. The only Enforcers for this     |
| Disguise are the two other Delivery Men at the Car Crash Site.            |
|                                                                           |
| You can get this Disguise by either ambushing the guy near the Crashed    |
| Van and dragging him to the other side so you can get his clothes.        |
| Another method is by acquiring the Shop Key either by ambushing the Green |
| Plumber in the Villa Basement or by breaking into the lower level of the  |
| Ceramic Shop. Then go to the Flower Shop, unlock it, and acquire the      |
| clothes (and Flower Bouquet) within.                                      |
0===========================================================================0

0====================0
| Dr. Oscar Lafayette \
0===========================================================================0
| He is a world famous psychologist sent in to help Silvio. With this       |
| Disguise you have access to all floors of the main Villa with the         |
| exception of the Basement plus the Attic and roofs. This even allows you  |
| to go onto the 2nd Floor with the exception of Francesca's Office and     |
| Small Office.                                                             |
|                                                                           |
| You can even go into Silvio's Bedroom - something you can't do with the   |
| Mansion Security Disguise. However, you can't go into most of the         |
| exterior area including the Garden, the Observatory, the Kitchen, and the |
| Garden Shed. Outside of the Villa this has the same properties as the     |
| Suit. There are no Enforcers for this Disguise.                           |
|                                                                           |
| Oscar can be found talking on his phone just southwest of the Ice Cream   |
| Shop. To get his Disguise you need to Rat Poison his Coffee. In addition, |
| you need to get the Kitchen Assistant Disguise to help in spiking his     |
| drink. His Coffee can be found at the southwest corner of the Shop.       |
|                                                                           |
| Rat Poison it then get close enough to him to get his conversation        |
| started. After he is finished then he will sit and drink. Then follow him |
| into the Restroom where you can safely ambush him.                        |
0===========================================================================0

0===============0
| Lab Technician \
0===========================================================================0
| This is the standard lab coat and will grant you access to the Biolab     |
| level. Outside of this area you cannot enter the Villa, the Observatory,  |
| the Sapienza Ruins, the Watchtower, or the Kitchen Building. You do have  |
| access to the exterior, the Basement, and the Garden Shed.                |
|                                                                           |
| Inside the Biolab area there are nine Enforcers, all of them other        |
| Technicians. Outside of the Biolab there is one Enforcer and he is the    |
| Technician inside the West Wine Cellar.                                   |
|                                                                           |
| Outside of the Biolab and Villa this Disguise has the same properties as  |
| the Suit and has no additional Enforcers.                                 |
|                                                                           |
| If you want this Disguise then you can either get it from the cadaver in  |
| the Church Morgue or ambush the Technician in the West Wine Cellar after  |
| you ambush the Gardener first. Depending on where you start and on your   |
| timing you can also ambush the one at the Garage prior to him leaving to  |
| go back to the Biolab. You can start at the Biolab already disguised as   |
| one once you get to Mastery Level 11.                                     |
0===========================================================================0

0============0
| Hazmat Suit \
0===========================================================================0
| This is the bright orange protective suit used in the Virus Chamber and   |
| can only be safely acquired in the Changing Room. It makes you less       |
| suspicious than the Lab Technician Disguise - there are only six          |
| Enforcers in the Biolab area.                                             |
|                                                                           |
| However, you are not allowed anywhere on the Villa grounds. When in town  |
| this Disguise has the same properties as the Suit but you can go in the   |
| Sewers and has no additional Enforcers.                                   |
0===========================================================================0

0================0
| Biolab Security \
0===========================================================================0
| This is one of the better Disguises in this chapter. It will allow you    |
| access not only to the Biolab area but most floors of the Villa. However, |
| you cannot go onto the 2nd Floor and above.                               |
|                                                                           |
| There are multiple Enforcers for this Disguise. There are nine in the     |
| Biolab area, all of them fellow Biolab Security personnel. On the Villa   |
| itself, there are two at the Sapienza Ruins, two guarding the main Biolab |
| entrance in the Basement, plus Silvio and Francesca.                      |
|                                                                           |
| Outside of the Villa this Disguise has the same properties as the Suit    |
| except that you can go in the Sewers and has no additional Enforcers.     |
|                                                                           |
| You can easily get this Disguise by ambushing the lone Guard in the Guard |
| Area in the Upper Caves.                                                  |
0===========================================================================0

0=================0
| Mansion Security \
0===========================================================================0
| This is probably the best Disguise in this chapter. With this you have    |
| virtually unlimited access to all floors of the Villa except the Biolab   |
| area. In addition to the Biolab you are also not allowed in Silvio's      |
| Bedroom.                                                                  |
|                                                                           |
| There are multiple Enforcers for this Disguise. There are five on the 2nd |
| Floor including one of Francesca's Guards. Both Guards in the Attic are   |
| also Enforcers. There is one standing on the 1st Floor.                   |
|                                                                           |
| There are two at the Villa Exterior - one by the front door and one by    |
| the Observatory door. There are five at the Sapienza Ruins. In the        |
| Basement there is one near the Biolab entrance. Finally, Silvio and his   |
| Bodyguards are Enforcers.                                                 |
|                                                                           |
| Outside of the Villa this Disguise has the same properties as the Suit    |
| except that you can go in the Catacombs, the Church's back area, and the  |
| Sewers. The only Enforcer of note is the Bodyguard of the female Lab      |
| Technician at the Church.                                                 |
|                                                                           |
| If you want this Disguise you can safely acquire one from the laundry     |
| basket near the center of the Building 5-7 area in the Church Square. You |
| can start at the Lemon Garden already disguised as one once you get to    |
| Mastery Level 9.                                                          |
0===========================================================================0

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >SPZ6. Challenges                                                         |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Before going into the Challenges there are some things to note. Some of these
notes also apply to the Escalation Contracts which I go over later.

0=================0
| Safe Exploration \
0===========================================================================0
| If you wish to do some exploring of the map without resorting to          |
| Rampaging then you should find the necessary Disguises to allow you to    |
| safely learn the map.                                                     |
|                                                                           |
| Get the Mansion Security Disguise which will allow you access to most of  |
| the Villa and Town areas. Get the Lab Technician and then the Hazmat Suit |
| Disguises to explore the Biolab area.                                     |
0===========================================================================0

0======================0
| Lemon Garden Location \
0===========================================================================0
| Having the Mansion Security Disguise on at the beginning will make it     |
| easier for you to gain access to certain areas to obtain better Disguises |
| or to quickly do certain objectives. It will also make it easier to enter |
| the Security Room because it is very close to your starting point.        |
|                                                                           |
| However, when you start, Francesca and her Bodyguards are right in front  |
| of you and this includes one who is an Enforcer. Thankfully he is easy to |
| dodge as you make your way to the Security Room to destroy the Camera     |
| Recorder and obtain useful objects such as the Bartoli 75S, Emetic Rat    |
| Poison, and the Screwdriver.                                              |
|                                                                           |
| Most of these strategies start here. The same goes for the Escalations a  |
| bit later in the guide.                                                   |
0===========================================================================0

0=================0
| Security Cameras \
0===========================================================================0
| There are four banks of Cameras in Sapienza. The first group is at the    |
| Villa Caruso - a total of six. One Camera is on the wall just outside the |
| south entrance to the Guest Room. There is one at the corner just south   |
| of the east entrance to the Kitchen Building. Another is located on the   |
| wall just south of the east door of the Observatory plus one on the       |
| curved wall at the west side of the building.                             |
|                                                                           |
| A Camera can be found just right of the south outside door to the Dining  |
| Hall and the final one can be found on the wall corner near the statue    |
| just west of the Garden Shed. The Recorder for the Villa is at the        |
| Security Room on the 2nd Floor next to the Lemon Garden.                  |
|                                                                           |
| The second group of Cameras can be found at the Biolab - a total of six.  |
| The first Camera is on the rock roof and looking over the north entrance  |
| of the Changing Room. Another can be found near the southwest corner of   |
| the Laboratory plus one near the west door.                               |
|                                                                           |
| One can be found just outside the south entrance to the Biolab area plus  |
| one just outside the southwest entrance. The last one can be found near   |
| the southeast corner of the Break/Security Room. The Recorder for the     |
| Biolab is inside the Break/Security Room.                                 |
|                                                                           |
| The third group of Cameras can be found at the Church - a total of two.   |
| One is by the outside door at the northeast side of the building and the  |
| other is on the wall near the Pipe on the northwest wall. The Recorder    |
| for this group is inside the Church Basement.                             |
|                                                                           |
| The last group is at the Town Hall Building - a total of three. The first |
| Camera can be found outside the door at the northeast corner of the       |
| building. The second is inside the Town Hall Tower stairs near the Back   |
| Office door. The last one can be found in the corner looking at the main  |
| door to the building just east of the Cafe. The Recorder for the Town     |
| Hall Building can be found in the Secondary Office.                       |
|                                                                           |
| The easiest Recorder to destroy would be the one at the Villa considering |
| that you can start nearby as Mansion Security.                            |
|                                                                           |
| In one of the game's interesting quirks if you destroy any of the         |
| Recorders you will render *ALL* Cameras useless. For example, if you      |
| destroy the Church Recorder you will also disable the Cameras at the Town |
| Hall, Villa, and the Biolab.                                              |
0===========================================================================0

0=====0
| Keys \
0===========================================================================0
| There are multiple Keys that can be found or dropped by others. Finding   |
| them can make access to certain areas easier. Although I covered them     |
| somewhat earlier I will go over them in more detail here:                 |
|                                                                           |
|   ++Mansion Master Key                                                    |
|     ==================                                                    |
|       Found in the Study at the Observatory as well as the Library this   |
|       Key unlocks all doors inside the Villa Caruso.                      |
|                                                                           |
|   ++Apartment Key                                                         |
|     =============                                                         |
|       Found in the other apartment in Building 3 at the Town Hall Square  |
|       or inside the apartment for Building 4 at the Church Square this    |
|       Key opens all locked apartments in town.                            |
|                                                                           |
|   ++Sewer Key                                                             |
|     =========                                                             |
|       Found on the Church Balcony and on both the Red and Green Plumbers  |
|       this Key opens all Sewer related doors.                             |
|                                                                           |
|   ++Shop Key                                                              |
|     ========                                                              |
|       Found in the back area of the Ceramic Shop and on the Green Plumber |
|       this Key opens most of the Shops in town. This includes the Ceramic |
|       Shop, the Flower Shop, the Winery, the Art Shop, Sanguine, and the  |
|       Terrace Shops Cafe.                                                 |
|                                                                           |
|   ++Church Key                                                            |
|     ==========                                                            |
|       Found in the back areas of the Church, inside the apartment in      |
|       Building 5 at the Church Square, and on the staff (including the    |
|       Priest) this Key opens all doors in the Church and Morgue.          |
|                                                                           |
|   ++Town Hall Key                                                         |
|     =============                                                         |
|       Found only on the Kitchen Assistants for the Ice Cream Shop this    |
|       Key opens all doors inside the Town Hall.                           |
|                                                                           |
|   ++Castle Key                                                            |
|     ==========                                                            |
|       Found at the Sapienza Ruins this key opens all of the locked doors  |
|       around the Ruins.                                                   |
0===========================================================================0

0==============================0
| The Patio and the Hidden Room \
0===========================================================================0
| When you go inside the ICA Safe House then go through the bathroom and    |
| outside. Here you will be on a small Patio. To your left is the roof for  |
| the Butcher Shop. Also to your left is the back balcony for Rocco's       |
| Apartment and you can use this to sneak inside to get the useful items    |
| within. You can also drop down onto the Villa grounds from here as well.  |
|                                                                           |
| At the end of the Patio is a Pipe that you can use to climb down to the   |
| stairs for the Terrace Shops. At the southwest corner of the roof is a    |
| Ledge that you can use to sneak into the Kitchen building if you need to. |
|                                                                           |
| To your right you can climb down into a Hidden Room which is part of the  |
| Building 7 apartment. This will allow you to quickly access the Mansion   |
| Security Disguise and the Combat Knife if needed.                         |
0===========================================================================0

0===============================0
| Expired Can of Spaghetti Sauce \
0===========================================================================0
| This item is generally used to Throw Stun people. However, it is also a   |
| form of Emetic Poison in that if used with food it will cause the victim  |
| to find a place to vomit.                                                 |
0===========================================================================0

0==============0
| The White Car \
0===========================================================================0
| One of your Exit Points is a white car just outside the Caruso Villa.     |
| When you use this Exit Point then you will get a cutscene of you driving  |
| off through the tunnel. Sometimes, though, there may be a man wearing a   |
| yellow shirt that comes near the Car Crash Site to take pictures before   |
| going back into town. You can actually run him over and kill him during   |
| the cutscene but this will not count against your score.                  |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Assassination |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

These are the strategies for killing your primary Targets. Each strategy will
include all possible Challenges that can be acquired including Discovery and
Feats Challenges.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=======================================0
| Eliminating the Competition [5,000 XP] \
0===========================================================================>

 Before going into the main run-throughs I'm going to go over one of the
 main tasks you need to do in order to complete the mission and that is
 destroying the Virus which gets you this Challenge. It is best to do this
 after you kill both Silvio and Francesca. There are three ways to eliminate
 the Virus:

   >>Up Close
     ********
       For this you need to enter the Virus Chamber and destroy the Virus up
       close. You need to get into the Changing Room and get into a Hazmat
       Suit then enter the Chamber. There are two Technicians standing near
       the Prototype and you need to get them away before you can do
       anything to the Virus.

       There are three places in the Chamber that you can sabotage to get
       their attention. In the northwest corner is a Computer. Sabotage it
       to get a Technician to go to it. It is important that you may risk
       getting Spotted so go to the nearby Microscope and Blend In until he
       passes you.

       In the southwest corner is a Robot Arm and a bunch of samples. There
       are eight groups of samples. Two of those are in red. Basically you
       take two samples and the Arm does something with them. Take samples
       from both red sections to cause the Arm to go nuts which should
       attract a Technician.

       The last area is at the southeast corner and this has a group of
       Rats. Poison the Rats to kill them and this should attract a
       Technician. Of course, you will need some Emetic Rat poison on you
       before entering the Chamber.

       Once you have distracted both Technicians then go to the Virus and
       Raise the Temperature which will eventually destroy it. After you
       start the process then you can leave.

   >>The Kill Switch
     ***************
       Outside of the Lab is an emergency Kill Switch that can be engaged
       to destroy the Virus without entering the Chamber. This device is on
       top of the Break/Security Room and requires a special Laptop Dongle
       to activate.

       However, this Dongle is being carried by a female Lab Technician who
       has gone to the Church to pay her final respects to a colleague that
       she has accidentally killed. Her friend is laying inside the Morgue.

       Go to the Church and get close enough to the Confessional Booth to
       make her enter. Most of the way through her confessional you should
       get the Intel notice. After that then leave the Church, go into the
       Funeral Parlor, and close the door. Subdue the Church Staff here,
       grab the Church Key, and open the Morgue door. Drag his body inside
       and hide him in the Container.

       Next, go onto the empty slab and hide until she enters. When the
       Bodyguard leaves and closes the door then get up, Subdue her, and
       hide her body in the Container. Pick up the Laptop Dongle and the
       Biolab Keycard.

       When you get into the Biolab area then go up to where the Kill
       Switch is (on top of the Break/Security Room building) and Subdue the
       guy up here (hide his body in the nearby Container). Then use the
       Kill Switch to safely destroy the Virus and leave.

   >>The Stalactite
     **************
       Above the Virus Chamber is a Stalactite that can be shot down to fall
       through the roof and onto the Virus to destroy it. As a result this
       is the fastest and easiest way to destroy the Virus. There are three
       ways to shoot down the Stalactite:

         ++The Raised Area
           ===============
             At the south side of the Biolab area is a slightly Raised Area
             hidden behind a large metal shelving with blue barrels and
             metal crates (and where you can find a Brick). Climb up onto
             this, crouch down, and look at the Virus Chamber.

             Or, to be more specific, look above it. You'll see a rounded
             reverse dome. But, if you look to its right, you should the
             Stalactite that is normally hidden by this dome. Shoot it with
             your Pistol to bring it down.

         ++Just the Tip
           ============
             Going onto the Raised Area may get you seen when you shoot down
             the Stalactite. However, there is a way to shoot it down from
             ground level. At the edge of the Raised Area is a group of six
             blue Ether barrels. To the right of the top pair is the metal
             shelving support.

             There is also a slim gap between the support and the barrels.
             If you position yourself correctly you can see the tip of the
             Stalactite through this gap. Shoot the tip to bring it down.

         ++Strike From Behind
           ==================
             The best way out of the three is to go behind the Chamber area.
             At the northwest corner of the Virus Chamber is a lower water
             filled path that goes under the tube that connects the two Labs
             (the Water Path). This is the safest way to get into this area.

             Go into the Changing Room to get a Hazmat Suit Disguise as this
             has far fewer Enforcers to worry about. Next, go to the center
             rock at the northeast corner of the Virus Lab. Stand at the
             north side and look above the Lab to find the Stalactite.

             From this vantage point you are totally hidden and you can see
             more of the Stalactite and as such makes this the best way to
             shoot it down. After shooting it down then go around the south
             side then climb over the Raised Area to reach the Ledge so you
             can safely get to the Seaplane to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0======================================0
| Silent Assassin, Suit Only [5,000 XP] \
0===========================================================================>

 This is based on what MrFreeze2244 did for the Professional Difficulty
 version of this Challenge but I made some changes of my own to make things
 more reliable. This strategy is easy enough to start off with. When
 planning bring the Silverballer and the Lockpick. Since this is the first
 strategy this will start at the Town Hall Square.

 When you start then run to the Watchtower which is part of the town
 entrance. Go to the Ledge and climb up and into the Tower when there is no
 one looking. Sneak down the stairs and go outside. Next, sneak to the Gate
 for the tunnels that run under the Courtyard.

 Pick open the Gate, sneak through the tunnel, and enter the Boiler Room.
 Exit the Room and sneak into the Wine Cellar but stop by a small group of
 barrels at the corner.

 There is a Mansion Staff person standing here. Wait for him to move forward
 then sneak past him and into the Laundry Room. Sneak upstairs and into the
 hallway. If you look outside the door you should see a Guard standing at
 the other side of the area and another one heading to the Observatory.

 The moment he goes inside then step out the door, find the Camera on the
 Observatory wall, shoot it, then run to and then enter the building through
 the open window. Go through the Bathroom then to the hallway door. Use your
 Instinct to keep an eye on the standing Guard. When he has his back to the
 door then sneak out and go up the stairs.

 When you get to the top then turn left to find the Study and the Lab.
 Overlooking the Lab is a large solar system mobile. The plan is to shoot it
 down and crush Silvio with it. If your timing is right then Silvio should
 be getting ready to enter the Lab. Look at your Mini-Map. The moment he
 turns up to get to his computer then shoot the chain on the mobile to bring
 it down and kill him.

 After that then go back to the stairs but go out the exterior door instead
 to go onto the metal walkway. There should be a Pipe to your left as you go
 out the door. Climb it then turn southeast towards the Patio. There is an
 open window that goes to the Offices.

 Most people prefer to sneak in and Garrote Francesca at the desk when she
 stands there. However, I'm going to do something different.

 Pick open the door that goes into the Bathroom and enter Silvio's Bedroom.
 Find and grab the Biolab Keycard then go to the Storeroom. At the northeast
 corner of the Storeroom is a model ship. Shoot it to find the Virus
 Prototype. It is keyed to Francesca's DNA and can only be used against her.

   **NOTE: Thanks to Swiftshark at GameFAQs for pointing out this alternate
           Poisoning method.

 Grab it then go back out and into the Small Office. When she goes to the
 desk and the Guard goes to the corner then open the door, toss the
 Prototype at her feet which will break open to infect and kill her in a
 Poison attack, and close the door.

 Run back outside, along the roof, then drop back down onto the walkway.
 Re-enter the Observatory and go all the way down the stairs to find the
 Biolab entrance. Go inside and down the stairs then turn right and go to
 the Guard Area. There should be one Guard here. Subdue him when it is safe
 then dump him in the Container.

 At the east side of the Area is a Pipe. Slide down it then sneak into the
 Break/Security Room and destroy the Recorder. Leave the Room then sneak
 south to the platform for the front of the Seaplane. Go to the Seaplane
 then proceed north to the Ledge. Go east along the Ledge and then to the
 Raised Area.

 Although it may be easier to climb up and shoot down the Stalactite in
 Normal Difficulty it may be best to shoot it down from ground level. As
 noted above, move around until you find the tip through the small gap
 between the blue barrel and the metal shelving.

 Shoot the tip to bring it down then run south behind the stacks to find a
 Container. Get inside and wait for things to completely calm down. Exit the
 Container, go to the Ledge, and to the Seaplane to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Bring Down the Sky [2,500 XP]
     *****************************
       For this you need to kill Silvio by dropping the solar system Mobile
       on him while he is in the Observatory.

   >>The Genius [5,000 XP]
     *********************
       For this you need to kill Silvio Caruso.

   >>Someone Could Hurt Themselves [1,000 XP]
     ****************************************
       For this you need to kill a Target in an Accident.

   >>Getting Access [1,000 XP]
     *************************
       For this you need to get a keycard for the Biolab.

   >>The Scientist [5,000 XP]
     ************************
       For this you need to kill Francesca De Santis.

   >>Tasteless, Traceless [1,000 XP]
     *******************************
       For this you need to kill a Target with lethal Poison.

   >>Underground [1,000 XP]
     **********************
       For this you need to enter the Biolab area.

   >>Eliminating the Competition [5,000 XP]
     **************************************
       For this you need to destroy the Virus.

   >>Silvio's Way Out [1,000 XP]
     ***************************
       For this you need to leave the mission using the Seaplane.

   >>Suit Only [1,000 XP]
     ********************
       For this you need to complete the mission only in your Suit. You can
       be Spotted but still get this as long as you don't change Disguises.

   >>No Evidence [1,000 XP]
     **********************
       For this you need to leave no trace of your activity. If you are seen
       by the Security Cameras then destroy the Recorder to delete the
       evidence.

   >>Silent Assassin [5,000 XP]
     **************************
       For this you need to complete the mission without getting Spotted,
       only killing the Targets, destroying the Virus, and leaving no
       evidence.

0===========================0
| Sniper Assassin [5,000 XP] \
0===========================================================================>

 >>The Standard Method
   *******************
     While you can take down Silvio from the Sapienza Ruins I am going
     another way which will get an additional Challenge. I will also add
     some additional Challenges at the start to move through the Mastery
     Levels a little quicker. Although I am going to the Morgue I am not
     going to do the Kill Switch method.

     When planning bring your Silverballer, the Lockpick, place the Jaeger 7
     at your ICA Safe House, and start at the Town Hall Square. Run down to
     the Funeral Parlor, close the door, and quickly Subdue the Church Staff
     here.

     Get the Church Key, enter the Morgue, and hide him in the Container.
     Take the Lab Technician Disguise, go into the Mortuary, and sit in the
     open coffin for a few seconds then go back into the Morgue and hide.

     Eventually the female Lab Technician will come in to spend some time
     with her fallen colleague. When she is alone then get up and Subdue her
     for her Biolab Keycard - the Laptop Dongle is optional. Hide her in the
     Container and leave the Funeral Parlor.

     Go into Building 5 and into the upper apartment to get both the Mansion
     Keycard and the Mansion Security Disguise (which will leave the Lab
     Technician Disguise here). Then continue south through the apartment
     and to the Hidden Room and climb up to your Safe House Patio. Go inside
     the Safe House and grab the Rifle.

     Go back out onto the Patio and drop down into the Villa grounds. Go
     into the Mansion and up to the Security Room to destroy the Recorder
     then back down to the 1st Floor. Go north then west towards the upper
     entrances of the Observatory. Go and to the top of the dome to get the
     VHS Tape for an easy Challenge.

     Go back down and find the control panel for the Observatory Dome near
     the Telescope but go out the nearby door instead. Keep an eye on Silvio
     and wait for him to just get to his golf bag and begin practicing. When
     he does then go back inside and turn on the panel which will open up
     the Observatory Dome.

     Now make a mad run for the Church Tower. The shortest path will be
     through the Kitchen building and onto the Terrace Shops. By the time
     you get up to the top of the Church Tower then Silvio should be on the
     1st Floor of the Observatory heading for the Telescope. By waiting for
     him to start practicing then you will give yourself enough time to get
     into position.

     Beneath the Telescope is a door. When you see the door open then Silvio
     should be heading for the Telescope. Aim at the Telescope lens with
     your Rifle and wait. After awhile you should see an eye. This is Silvio
     looking through the lens. Fire when you see this and you should kill
     him.

     It is important to point out that you have one chance to get him this
     way. If you fail to get into position in time then he will close the
     Dome and go about his business. If you open the Dome again to try again
     then he will simply close it up instead of looking through the
     Telescope because he believes that there is nothing for him to look at.

     After killing Silvio there are two ways to go after Francesca:

       ++Method 1
         ========
           Believe it or not, even with the Jaeger 7, you can shoot her from
           the Church Tower. You have to wait for her to get inside her
           Office and stand at the desk near the open window so you can get
           a clear shot. Shoot her near her head to kill her.

       ++Method 2
         ========
           If you find that above method hard to do then there is an easier
           way. Go from the Church Tower to the Watchtower at the Villa
           Courtyard. Grab a couple of Bricks and go up.

           When you get near the top you should see two Guards. One should
           be on the left laying against the railing and the other on the
           right should be standing. Depending on timing you may get them in
           conversation. Wait for the conversation to end and for them to
           split up before doing anything.

           Throw Stun the one on the left and then move up a bit and Throw
           Stun the one on the right using the Bricks. When Francesca walks
           into the Lemon Garden then crouch and bring out the Rifle. She
           will move around a bit as she talks so wait to get a good shot.
           Shoot her in the head to kill her then holster the Rifle and run
           down.

           Most of the way down the tower you should find a window that
           looks out over the Crashed Van. Go out this window and go down.
           This should allow you to avoid any Guards that come up the
           Watchtower looking for the shooter.

     After dealing with Francesca then drop the Rifle and run back to the
     Apartment to re-acquire the Lab Technician Disguise. Go up onto the
     Patio then drop down onto the Villa grounds. Go into the Observatory
     and down the stairs to the Biolab entrance.

     Go down to the Laboratory roof then down to ground level. Take the
     Water Path to get behind the Labs and get the Hazmat Suit Disguise.
     Shoot down the Stalactite and leave the mission via the Seaplane.

 >>The Cheap Method
   ****************
     As I did for the Paris chapter I came up with an up close way to
     killing both Targets for those who may have trouble shooting them from
     afar or if the game mechanics for the Sniper Rifles get broken again.

     Do everything at the beginning of The Standard Method up to and
     including entering the Observatory and grabbing the VHS Tape. However,
     do not open the Dome. Go back down and outside onto the catwalk. Go up
     the Pipe to the roof and grab the Crowbar.

     Go through the window into the Small Office and then into Francesca's
     Office. Wait for Francesca and her Guard to come inside. When she goes
     behind the desk and the Guard goes into the opposite corner then Subdue
     her and quickly Throw Stun the Guard with the Crowbar.

     For some reason you can't go up to him and Subdue him so this is why
     you need to Throw Stun him. Drag him into the bathroom and dump him
     into the Container. Go back to Francesca, shoot her in the head with
     the Rifle, and dump her in the Container.

     When they leave then sneak back inside and Subdue him. Drag him to the
     Container at the northeast corner, shoot him in the head with the
     Rifle, dump his body, and drop the Rifle. After that then leave to
     re-acquire the Lab Technician Disguise.

     However, there may be one of Silvio's Guards near the staircase inside
     the Observatory. Enter through the bathroom window, open the door next
     to him, and toss the Crowbar into the stairwell to lure him there.
     Subdue him, drag him down to the Container by the Biolab door for
     hiding, and enter the Biolab itself. From here, proceed to destroy the
     Virus as outlined above and leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
</pre><pre id="faqspan-15">
 By doing this run-through you should also complete the following Challenges
 in the process (depending on method chosen):

   >>Safe House [1,000 XP]
     *********************
       For this you need to find the ICA Safe House.

   >>Absolution [2,500 XP]
     *********************
       For this you need to get into the Church Morgue unspotted.

   >>Grave Robber [1,000 XP]
     ***********************
       For this you need to get the Lab Technician Disguise off of the
       corpse inside the Morgue.

   >>The Living Dead [2,500 XP]
     **************************
       For this you need to hide in the open coffin within the Church
       Mortuary. This should also unlock the Church Morgue Starting Point.

   >>A Family Affair [1,000 XP]
     **************************
       For this you need to find Silvio's family video.

   >>Watch the Skies [1,000 XP]
     **************************
       For this you need to turn on the Telescope panel.

   >>An Eye for an Eye [2,500 XP]
     ****************************
       For this you need to shoot Silvio through the Telescope.

   >>Straight Shot [1,000 XP]
     ************************
       For this you need to kill a Target with a headshot.

   >>Hostile Environment [1,000 XP]
     ******************************
       For this you need to get the Hazmat Suit Disguise.

 Plus these other Challenges:

   --The Genius                        --The Scientist
   --Getting Access                    --Underground
   --Eliminating the Competition       --Silvio's Way Out
   --No Evidence (Cheap Method)        --Silent Assassin (Cheap Method)

0==============================0
| The Personal Touch [5,000 XP] \
0===========================================================================>

 This one combines two Challenges, [Weeding the Garden] and [Getting Your
 Hands Dirty].

 For [Weeding the Garden] you need to kill Silvio then destroy his body with
 the Garden Shredder without getting Spotted. The Garden Shredder is near
 Mother Caruso's Grave. You need to get Silvio near the Shredder to deal
 with him. And the way to do that is to get him to visit the Grave.

 For that you need to get the Delivery Man Disguise and a Flower Bouquet.
 One way is to go to the Car Crash Site and ambush one of the Guys for his
 Disguise and grab the Bouquet by the Van. The best way, though, is to go to
 the Flower Shop where you can find both in a much safer spot. You do need a
 Shop Key for this but you can easily get it from the Green Plumber.

 For [Getting Your Hands Dirty] you need to kill Francesca while disguised
 as the Detective and during the meeting on the Pier without getting
 Spotted.

 For this bring the Silverballer, your Coins, the Fiber Wire, and start at
 the Safe House. When you start then go up into Rocco's Apartment to get the
 Kitchen Assistant Disguise and Mansion Keycard, go down into the Courtyard,
 and run to the Garage. Run into the Boiler Room to Subdue the Green
 Plumber. Take his Keys then go to the Flower Shop.

 Use the Key to enter the Shop, change into the Delivery Man Disguise and
 get the Bouquet. Bring out the Flowers and run back to the Villa. Re-enter
 the Courtyard through the door near the Butcher Shop.

 Go up into the Mansion and talk to the Butler who will lead you to the
 Grave. Place the Flowers on the Grave then go back up near the Butler so he
 will leave and Silvio can come down. Run and hide in the Container near the
 Grave and wait for Silvio to come down.

 When Silvio gets here then he will chase away his Bodyguards leaving him
 all alone. Come out and Garrote him. Keep an eye towards the Ruins. There
 is a Guard that comes to the bridge, stands around, then goes back. Wait
 for him to turn towards the Ruins before dragging Silvio to the Shredder,
 dumping him, and shredding him.

 Run back out of the Villa and to the Old Town and to where the Sal the
 Detective is. Toss one of your Coins at him to wake him. Run to the Church
 Restrooms and into the south Toilet.

 Eventually the Detective will go inside the north Toilet to take a piss.
 When he stop then get up behind him, Subdue him, dump his body in the
 Container, and take his Disguise (bring out your Fiber Wire too). From
 here, go to the main Pier - Francesca should already be there. Run to her
 and talk to her. She will then lead you to the tunnel - don't worry about
 the Guards, they'll stand just outside.

 As she leads you should see a Container at the right side of the tunnel. As
 she gets close to it then quickly Garrote her and dump her body in it. Pick
 up the Biolab Keycard she drops then run back to the Safe House. Go outside
 to the back and drop down into the Hidden Room. Go and get the Mansion
 Security Disguise and drop down into the Courtyard.

 Go into the Observatory through the open bathroom window. Go into the Lab
 and to the corner then switch into and out of the Plague Doctor Disguise
 for an easy Challenge.

 Next, go down the stairs and to the Biolab entrance. Go to the Guard Area
 and Subdue the Guard there for his Disguise. Run down the North Stairs and
 to the Water Path. Shoot down the Stalactite then run along the south side
 and to the Seaplane to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>For Hire [1,000 XP]
     *******************
       For this you need to start at the ICA Safe House.

   >>Special Delivery [1,000 XP]
     ***************************
       For this you need to disguise yourself as a Delivery Man.

   >>The Good Son [1,000 XP]
     ***********************
       For this you need to place flowers on the grave of Silvio's Mother
       while disguised as a Delivery Man.

   >>Piano Man [1,000 XP]
     ********************
       For this you need to kill a Target with the Fiber Wire.

   >>Weeding the Garden [5,000 XP]
     *****************************
       For this you need to kill Silvio and shred his body in the Garden
       Shredder.

   >>Private Dick [1,000 XP]
     ***********************
       For this you need to disguise yourself as the Private Detective.

   >>A Case Most Peculiar [2,500 XP]
     *******************************
       For this you need to meet Francesca on the Pier while you are
       disguised as the Detective.

   >>Getting Your Hands Dirty [5,000 XP]
     ***********************************
       For this you need to kill Francesca while disguised as the Detective.

   >>Memory Lane [1,000 XP]
     **********************
       For this you need to disguise yourself as a Plague Doctor.

 Plus these other Challenges:

   --The Genius                        --The Scientist
   --Safe House                        --Getting Access
   --Underground                       --Hostile Environment
   --Eliminating the Competition       --Silvio's Way Out
   --No Evidence                       --Silent Assassin

0==============================================0
| Cliff Diving [5,000 XP], Caving In [2,500 XP] \
0===========================================================================>

 For [Cliff Diving] you need to push Silvio over a cliff. The best way to do
 that is to Poison his food so he can go to a cliff nearby for elimination.
 For [Caving In] you need to kill Francesca with a Stalactite while she is
 in the Biolab area.

 When planning bring the Silverballer, your Lockpick, and start in the
 Kitchen. Immediately run out the door, go down to the Courtyard, and then
 to the Garage. A Lab Technician should be by the open bay door but he will
 leave to go back down. Quickly grab the Wrench then go to and stand by the
 pillar near the Container at the south side.

 When he gets near the Generator by the short hallway then toss the Wrench
 at the Container to lure him there. Go around the pillar and Subdue him,
 pick up his Keycard, then dump him in the Container. The reason for getting
 rid of him is because he can go onto the Laboratory roof and may cause
 problems when trying to eliminate Francesca. This is also a good way to
 easily get the Lab Technician Disguise.

 Go back to the Kitchen and to the Pantry to grab at least one Expired Can
 of Spaghetti Sauce. Talk to the Chef then go to the pot on the Stove and
 Poison it then stir it for a couple of seconds and leave the building. Go
 to the Bell and ring it then run to the north side of the Observatory.

 Stand at the Container nearby and wait. While you're waiting then unlock
 the north door of the Observatory. Silvio will go the dining area nearby
 and eat from the Poisoned plate. As he tries to leave then he will get sick
 and come to your position to throw up. Push him over the cliff to kill him.

 Run into the Observatory, down the stairs, and through the Biolab entrance.
 Go to the Guard Area and Subdue the Guard there for his Disguise. Go down
 the North Stairs and to the Water Path. Go behind the Virus Chamber and
 shoot down the Stalactite then re-trace your way back to the Guard Area
 then to the top of the Laboratory.

 Go to the Container at the east end, crouch behind one of the air
 conditioning units, and wait. Francesca will be notified of the situation
 and will come down. She will come down this way and turn off the
 Ventilation System. When she gets to the Lab door then shoot down the
 Stalactite above to kill her.

 After this then go up the stairs and back up into the Garage. Go out into
 the Courtyard then leave the Villa and go to the White Car to leave the
 mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Kitchen Help [1,000 XP]
     ***********************
       For this you need to start at the Main Kitchen.

   >>Employee of the Day [1,000 XP]
     ******************************
       For this you need to disguise yourself as a Kitchen Assistant.

   >>First Day on the Job [2,500 XP]
     *******************************
       For this you need to cook the Spaghetti Sauce and ring the Dinner
       Bell.

   >>Just Drive [1,000 XP]
     *********************
       For this you need to leave the mission in the White Car parked just
       outside the Villa.

 Plus these other Challenges:

   --Getting Access                    --The Genius
   --Someone Could Hurt Themselves     --Underground
   --Hostile Environment               --Eliminating the Competition
   --The Scientist                     --No Evidence
   --Silent Assassin

0==========================================================0
| What's Your Poison? [1,000 XP], Fatal Reaction [2,500 XP] \
0===========================================================================>

 For [What's Your Poison?] you need to kill Silvio with lethal Poison. For
 [Fatal Reaction] you need to kill Francesca with the Biolab gas. This is
 the gas that is used to protect the Lab Technicians while they're in the
 Virus Chamber.

 You need to destroy the Virus which will get her to come down to the Lab.
 When she gets down here then she will activate the Ventilation System to
 clear the Lab of the toxic gas so she can quickly go inside to assess the
 damage.

 When planning bring the Silverballer, Lethal Poison Vial, the Coins, and
 start at the Kitchen. This run-through is similar to the previous one but
 with some changes. When you start then talk to the Chef and go and Poison
 the Sauce. Go out the door and ring the Bell. Run into the Courtyard and
 then to the Garage.

 Once again use the Coin to lure the Lab Technician for easy Subduing then
 use the Generator to lure the Guard for Subduing to get his clothes. Go up
 to the Security Room to destroy the Recorder. Silvio should be dead at this
 point. Go back down to the Garage and to get the Lab Technician Disguise.
 Cut through the Wine Cellar to reach the Observatory and go through the
 open window.

 Go through the Biolab door at the bottom of the stairs and down to the
 ground floor. Go behind the Labs using the Water Path, get the Hazmat Suit
 Disguise, and run over to the large rock to shoot down the Stalactite. Run
 back through the Water Path and wait behind the Guard at the other end.

 When things calm down a bit then the Enforcer at the Air Purification
 Controls will call Francesca and and do some work. By the time she comes to
 the Controls then he will come back.

 When she goes into the Virus Chamber then carefully walk up to the
 Ventilation Panel and use it to kill her. Even though the Enforcer is
 nearby he is too busy to notice you. After killing her then go to the
 Seaplane using the Ledge to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   --Kitchen Help                      --Employee of the Day
   --First Day on the Job              --Getting Access
   --The Genius                        --Tasteless, Traceless
   --Underground                       --Hostile Environment
   --Eliminating the Competition       --The Scientist
   --Silvio's Way Out                  --No Evidence
   --Silent Assassin

0===========================================0
| Pro Pain [5,000 XP], BBQ Season [2,500 XP] \
0===========================================================================>

 For [Pro Pain] you need to kill Francesca with a fireplace explosion. For
 [BBQ Season] you need to kill Silvio with a fireplace explosion and without
 being Spotted. Although you can kill him with one during the [I'm on Fire]
 Challenge you won't get [BBQ Season] at the same time although you can get
 [Pro Pain] for killing Francesca. You need to kill Silvio using the Grill
 in the Backyard.

 When planning bring the Silverballer and start in the Lemon Garden.
 Carefully go to the Security Room and destroy the Recorder. Go up to the
 Attic and get close enough to the two Guards to get their conversation
 going so they can leave the Safe.

 Go out onto the roof then drop down onto the small Patio. Go into the
 Small Office to get the Safe Combination then open the door to unlock it.
 While you're waiting for the Guards to walk away then enter the bathroom
 and go into Silvio's Bedroom to get the Biolab Keycard.

 Climb the Pipe back up to the roof then stay outside until the Guards walk
 away. Go to the Safe to unlock it and get the DNA Sample. Go back down into
 the Small Office and wait.

 When Francesca comes by then talk to her to give her the DNA Sample then
 run back through the Small Office and outside. Climb up the Pipe back up
 then run into the Attic. Go to the East Chimney and grab the nearby Propane
 Flask.

 At this point Francesca should be near the Fireplace to burn the Sample.
 Drop the Flask down the Chimney to kill her in an explosion. Go back out
 onto the roof and drop down onto the 1st Floor roof. Continue west to find
 some bags of cement.

 Here you should find another Propane Flask. Grab it and continue west to
 find the Chimney for the Grill. When Silvio stops near it then drop the
 Flask down it to cause the explosion to kill him and three of his men.

 After that then drop down onto the catwalk then down into the Observatory.
 Go down the stairs and enter the Biolab area. Go to the Guard Area and
 Subdue the Guard for his Disguise. Go to the West Wine Cellar to Subdue
 both the Gardener and Lab Technician for his Disguise and the Keycard.

 Go back to the Observatory and down into the Biolab. Go down to ground
 level via the North Stairs, go through the Water Path, and shoot down the
 Stalactite. Go around the south side of the Virus Chamber and leave the
 mission via the Seaplane.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Lemon Picking [1,000 XP]
     ************************
       For this you need to start at the Lemon Garden.

   >>You Crack Me Up [1,000 XP]
     **************************
      For this you need to open the Safe and obtain the DNA Sample.

   >>Memento [2,500 XP]
     ******************
       For this you need to give the DNA Sample to Francesca while disguised
       as a Guard.

 Plus these other Challenges:

   --The Scientist                     --Someone Could Hurt Themselves
   --The Genius                        --Getting Access
   --Underground                       --Hostile Environment
   --Eliminating the Competition       --Silvio's Way Out

0===================================================0
| My Name is Hurl [5,000 XP], .45 Therapy [5,000 XP] \
0===========================================================================>

 For this bring the Silverballer, the Coins, and start at the Kitchen. Grab
 the Emetic Rat Poison, go out, run into the Courtyard, and then to the
 Garage. Once again use the Coin to lure the Lab Technician to the Container
 so you can Subdue and dump him (pick up the Biolab Keycard). Use the
 Generator to lure the Guard for his Disguise.

 Go up to the Small Kitchen to get some more Emetic Rat Poison then up to
 the Security Room to destroy the Recorder and grab the Emetic Rat Poison
 there. Go down to the 1st Floor and cut across the Mansion to reach the
 Observatory. Go past the Study then go down to the east door.

 Wait here for the patrolling Guard to come inside so you can Subdue him.
 Getting rid of him will prevent him from possibly seeing you through the
 open Bathroom window during his exterior patrol. Drag him into the Bedroom
 and dump him in the Container. Poison Francesca's Champagne Glass then go
 out the Observatory's east door. Go back to the Garage to re-acquire the
 Kitchen Assistant Disguise.

 Go to the Pool in the Backyard to find a table with red draping. This has a
 Bottle that you can Poison and that is the one the Roberto drinks from. Rat
 Poison it then stand near the Observatory's south door. When Roberto gets
 sick then he will go through here. Follow him to the Bathroom then Subdue
 him at the Toilet. Dump him in the Closet then take his Phone and Disguise.

 Rat Poison Francesca's Glass, use Roberto's Phone to lure her down here,
 and sit in the chair. After she comes down and drinks from the Poisoned
 Glass then follow her into the Bathroom and drown her in the Toilet - hide
 the body in the Closet. Re-acquire the Kitchen Assistant Disguise then
 leave through the Observatory's east door.

 Go to the Cafe, get close enough to Dr. Lafayette to get his conversation
 started, and Poison the Glass on the table at the southwest corner of the
 Cafe. Wait near the stairs going down to the Toilets. When he sits down,
 drinks from the Glass, and gets sick then follow him to the Toilet and
 Subdue him for his clothes - hide him in the Container.

 It is important to point out that you should not try to go through the
 front gates of the Villa as the Guards there will frisk you.

 Instead, go to the Watchtower, climb the Ledge, then climb inside. Sneak
 out and onto the Villa grounds. Go into the Mansion and talk to the Butler
 so he can lead you to Caruso's Bedroom. When you get to the Bedroom then
 sit in the Chair and wait for Silvio. When he lays down and starts talking
 then get up and shoot him in the head. Dump him in the Container in the
 Storeroom.

 Go back out the same way you came in then go to the Garage to acquire the
 Lab Technician Disguise. Cut through the Wine Cellar to get back outside
 near the Observatory. Enter the Observatory through the east door then go
 downstairs to enter the Biolab.

 Go down to ground level, through the Water Path, get the Hazmat Suit
 Disguise, and shoot down the Stalactite. Go around the south side of the
 Virus Chamber and climb over the Raised Area to reach the Seaplane to leave
 the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Lover Boy [1,000 XP]
     ********************
       For this you need to disguise yourself as Roberto Vargas.

   >>By Candlelight [2,500 XP]
     *************************
       For this you need to meet Francesca while disguised as Roberto
       Vargas.

   >>Hold My Hair [1,000 XP]
     ***********************
       For this you need to kill a Target by drowning them.

   >>Master Assassin [5,000 XP]
     **************************
       If you've followed the order of things then you should also get this
       one for doing [Hold My Hair] and the following Challenges done
       earlier:

         ++Someone Could Hurt Themselves   ++Tasteless, Traceless
         ++Straight Shot                   ++Piano Man

   >>Love Triangle [2,500 XP]
     ************************
       For this you need to hide Francesca and Roberto in the same Closet.

   >>Therapist 47 [1,000 XP]
     ***********************
       For this you need to disguise yourself as Dr. Oscar Lafayette.

   >>Catharsis [2,500 XP]
     ********************
       For this you need to start the therapy session with Silvio.

 Plus these other Challenges:

   --Kitchen Help                      --Employee of the Day
   --Getting Access                    --The Scientist
   --Someone Could Hurt Themselves     --The Genius
   --Straight Shot                     --Underground
   --Hostile Environment               --Eliminating the Competition
   --Silvio's Way Out                  --No Evidence
   --Silent Assassin

0==============================================================0
| A Poisonous Vintage [2,500 XP], Silence of the Man [5,000 XP] \
0===========================================================================>

 For this you do exactly as in the previous run-through except that you use
 the Lethal Poison Vial on the Champagne Glass and smother Silvio during
 the therapy session.

 It is also important to point out that you need to stay in the chair and
 wait for the Smother Silvio prompt to appear before killing him. If you get
 up beforehand then try to smother him then he will spot you as you kill him
 and will ruin a clean run.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   --Kitchen Help                      --Employee of the Day
   --Getting Access                    --Lover Boy
   --By Candlelight                    --The Scientist
   --Tasteless, Traceless              --Love Triangle
   --Therapist 47                      --Catharsis
   --The Genius                        --Underground
   --Hostile Environment               --Eliminating the Competition
   --Silvio's Way Out                  --No Evidence
   --Silent Assassin

0========================================================0
| Shocking! [2,500 XP], Phantom of the Mansion [1,000 XP] \
0===========================================================================>

 For [Shocking!] you need to kill Francesca by electrocution. For [Phantom
 of the Mansion] you need to drop a Chandelier on Silvio. For this
 run-through bring the Silverballer and start in the Lemon Garden. Starting
 here is the fastest way to do this.

 Wait for Francesca and her Guards to leave before getting up and going over
 to the top of the stairs leading down. Crouch behind the short wall there
 and shoot the Outlet to get it sparking. Go to the Security Room to destroy
 the Recorder then turn on the Faucet at the west side of the Garden.

 Go down to the 1st Floor and cut across the Mansion to get to the Dining
 Hall. Go to the double glass door but stand by the floor lamp to the left
 of it. When the patrolling Guard walks past you then Silvio is just getting
 ready to enter the Hall. When he stops at the table then shoot the Winch to
 bring down the Chandelier to kill him.

 Go to the Observatory and down the stairs to unlock the east door. Go to
 the Courtyard then to the other side of the Mansion and to the Garden Shed.
 By the time you get here then Francesca should be dead.

 Go to the West Wine Cellar to Subdue both people for the Lab Technician
 Disguise and the Biolab Keycard. Cut through the Wine Cellar then up and
 outside near the Main Kitchen. Enter the Observatory and go down to the
 Biolab.

 Go through the Water Path, obtain the Hazmat Suit Disguise, and shoot down
 the Stalactite. Go along the south side of the Virus Chamber, climb over
 the Raised Area, then to the Ledge and the Seaplane to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   --Lemon Picking                     --The Scientist
   --Someone Could Hurt Themselves     --The Genius
   --Getting Access                    --Underground
   --Hostile Environment               --Eliminating the Competition
   --Silvio's Way Out                  --No Evidence
   --Silent Assassin

0=======================0
| I'm On Fire [5,000 XP] \
0===========================================================================>

 For this you need to kill both Silvio and Francesca with a single Propane
 Flask. The thing here is that they're both in different areas of the Villa
 and you need to get them close together enough to kill them both at the
 same time.

 The only way to do this is to get Silvio on the 2nd Floor. And that way to
 get him up here is to disguise yourself as Dr. Oscar Lafayette. You'll need
 to get a Kitchen Assistant Disguise so you can Rat Poison his Coffee.

 For this bring the Silverballer, the Coins, and start at the Kitchen. Grab
 the Emetic Rat Poison, go out, run into the Courtyard, and then to the
 Garage. Once again use the Coin to lure the Lab Technician to the Container
 so you can Subdue and dump him (pick up the Biolab Keycard).

 Run out of the Garage and towards the Town Hall Square. Go up the large
 stairs and towards the Cafe while staying far from Dr. Lafayette. Go to his
 Glass at the southwest corner of the Cafe, Poison it, and wait. Next to you
 are a pair of men talking. One of them wears a white suit jacket.

 After the conversation ends he will stand up and walk to the Restrooms. The
 moment he goes down the stairs then run close enough to Oscar to get his
 conversation started then follow the white suit guy. He is going to use the
 same Toilet that Oscar will later use and, if you get Oscar's conversation
 started as soon as you get up to the Cafe area, then he may cause problems
 when Dr. Lafayette gets sick.

 When the white suit guy goes to use the Toilet then Subdue him, dump him in
 the Container, and wait outside. When Oscar comes down then Subdue him,
 dump him, and take his Disguise.

 As before, go into the Villa grounds via the Watchtower and talk to the
 Butler so he can lead you up to Silvio's Bedroom. When Silvio comes in then
 sit down to begin the session. Let it completely finish so Silvio can
 leave.

 Quickly run into the Storeroom and climb through the hatch to get into the
 Attic. Get the Flask near the West Chimney then stand some distance away
 from the East Chimney. You don't want to get too close or you will start
 the conversation between the two Guards near the Safe.

 When both Silvio and Francesca are together then quickly walk up to the
 Chimney and drop the Flask through the hatch to cause the explosion that
 will kill them both.

 Go back out the same way you came in then go to the Garage to acquire the
 Lab Technician Disguise. Cut through the Wine Cellar to get back outside
 near the Observatory. Enter the Observatory through the open window then go
 downstairs to enter the Biolab.

 Go down to ground level, through the Water Path, get the Hazmat Suit
 Disguise, and shoot down the Stalactite. Go around the south side of the
 Virus Chamber and climb over the Raised Area to reach the Seaplane to leave
 the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   --Kitchen Help                      --Employee of the Day
   --Getting Access                    --Therapist 47
   --Catharsis                         --The Genius
   --The Scientist                     --Someone Could Hurt Themselves
   --Underground                       --Hostile Environment
   --Eliminating the Competition       --Silvio's Way Out
   --No Evidence                       --Silent Assassin

0=======================0
| Error Plane [5,000 XP] \
0===========================================================================>

 For [Error Plane] you need to kill Silvio by shooting down his plane with a
 Cannon. In order to do this you also need to get him to flee. The only way
 to do that is to take advantage of his mental condition. Silvio strongly
 believes that his mother's ghost is coming to haunt him and that explains
 some of his erratic behavior.

 This "ghost" is tied to several objects: the Gramophone (in the Dining
 Hall), the Chair Lift (in the Lobby), the Service Bell (in Mother Caruso's
 Bedroom), and the Rocking Chair (also in Mother Caruso's Bedroom).
 Activating these objects in a certain order will get Silvio spooked as he
 runs up to his mother's room.

 If you get him spooked enough then he will flee and run to the Seaplane at
 the Biolab. Once he enters the plane then you have one and a half minutes
 to destroy his plane or he will leave and you will fail the mission. The
 fastest way to kill Francesca is with electrocution.

 For this run-through bring the Silverballer and start in the Laboratory. Go
 to the south door but don't go through it. Wait for the Enforcer to walk
 away from the door to the Changing Room and stop in the center before
 walking in to acquire a Hazmat Suit Disguise.

 Shoot down the Stalactite then run west along the north side of the Lab
 (grab the Wrench). Head out the south entrance of the Biolab and go up the
 dirt path to the south gate of the Sapienza Ruins. If you've done
 everything quickly enough then you should encounter no Enforcers as you get
 to this point.

 Use your Instinct to find the patrolling Guard who should be heading to a
 wall at the west corner. Follow him but not too closely. As he gets near
 the wall then stop near the top of the stairs and Throw Stun him with the
 Wrench. When he stops at the wall he will stand in a way that prevents a
 Subdue thus the need for Throw Stunning.

 Drag his body into the tower and most of the way up. Drop him then go up to
 the top to find another Guard. Subdue him and drag the first Guard up here.
 Take a Disguise from either one then go back down to the 1st Floor.

 Go to the Cannon at the west corner (it should overlook an island with a
 light tower). Get a Bag of Gunpowder and a Cannonball and load it. Go back
 down and out the south gate then to the door near the Ruins entrance. Go
 through it, which will unlock it, and go over the bridge back to the Villa
 grounds.

 Go up to the Lemon Garden and set things up to kill Francesca. When she
 dies and things settle down then go down to the Ground Floor.

 Go into the Dining Hall and turn on the Gramophone then stand in the
 hallway between the Hall and the Entrance Hall. When you see Silvio run in
 to investigate then run into the Entrance Hall and up the north stairs to
 find the Chair Lift controls. Activate them then run into Mother Caruso's
 Bedroom.

 When Silvio goes to investigate the Lift then turn on the Fan and pull the
 Service Bell. This will get Silvio running towards the room. Cut through
 the bathroom to get back into the hallway but stay just outside the door.
 When Silvio enters the room then he will faint. However, if you run too far
 away from the area before he enters then he may not enter at all. So wait
 for him to enter before leaving.

 After awhile then his Bodyguards will enter the room to find Silvio. After
 he is awakened then he will flee the town using the Seaplane at the Biolab.
 If he gets away then you will fail the mission.

 But you will still have plenty of time to get to the Cannons at the Ruins.
 When you leave the bedroom area then head towards the Observatory and go
 down the stairs back to the ground floor. Go out the north door to avoid
 any Enforcing Guards.

 Once outside then go back to the Sapienza Ruins. Go through the now
 unlocked door and back through the south gate then up to the west Cannon.
 By the time you get to this point Silvio will just have been awakened so it
 will be awhile before you can down his plane.

 When he reaches the Seaplane then a countdown timer will appear. Use the
 Cannon and wait. When the timer reaches ten seconds then Fire the Cannon
 which will destroy the plane and Silvio. The blast will alert the Guards so
 run into the tower and wait for things to settle down before leaving it.
 Then go down to the Speedboat the southwest corner of the Ruins to leave
 the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Anybody There [1,000 XP]
     ************************
       For this you need to turn on the Gramophone.

   >>Beyond the Grave [2,500 XP]
     ***************************
       For this you need to make Silvio faint.

   >>Fly, Silvio! [2,500 XP]
     ***********************
       For this you need to make Silvio flee.

 Plus these other Challenges:

   --Getting Access                    --Underground
   --Eliminating the Competition       --Shocking!
   --The Scientist                     --Someone Could Hurt Themselves
   --The Genius

0============================================0
| Walk the Plank [2,500 XP], Bogey [2,500 XP] \
0===========================================================================>

 For [Walk the Plank] you need to kill Francesca with a Cannon. In order to
 do this you need to get her to go out onto the main Pier at the Harbor. If
 you've listened to some of the conversations in town you will find that she
 has enlisted the help of a private detective who is in the town. You need
 to go into the Town Streets to find him.

 He will be sleeping at the junction at the end of Valle Del Sole (B) in the
 Old Town area. To safely wake him you can toss a Coin at him (there is one
 on the ground near him you can use if you don't already have any). After he
 is awakened then he will talk to Francesca and both will go to the Pier.

 For [Bogey] this you need to kill Silvio with a Cannon. As the title
 suggests you need to kill him in the Backyard while he is practicing his
 golf swing.

 Since bodies are going to be found and Non-Targets are going to be killed,
 and thus you won't be able to get Silent Assassin, I am going to bundle the
 two Cannibis Joint Challenges with this run-through. There are two places
 to acquire the Joints: the Hippie's Apartment and near the Speedboat at the
 Sapienza Ruins.

 The [Double Jointed] Challenge is to knock out Silvio with a Joint.
 You will also need to get a Gardener, Lab Technician, Mansion Staff,
 Housekeeper, Kitchen Assistant, or the Roberto Vargas Disguise so you can
 safely go up to the Grill in the Backyard to place the Joint into his
 Cigarette Pack.

 The [One Hit Wonder] Challenge is to knock out Francesca with a Joint. The
 safest way to get at her Cigarette Pack is to dress up as Dr. Oscar
 Lafayette so you can go up to the 2nd Floor.

 It should be noted that after they are revived both Silvio and Francesca
 will go to throw up a bit before returning to their routes.

 For this run-through bring the Silverballer, your Lockpick, your Coins, and
 start in the Laboratory. Go to the south door but don't go through it. Wait
 for the Enforcer to walk away from the door to the Changing Room and stop
 in the center before walking in to acquire a Hazmat Suit Disguise.

 Go outside to shoot down the Stalactite then run west along the north side
 of the Lab (and grab a Wrench and the Emetic Rat Poison) by the
 Break/Security Room. Head out the south entrance of the Biolab and go up
 the dirt path to the south gate of the Sapienza Ruins. If you've done
 everything quickly enough then you should encounter no Enforcers as you get
 to this point.

 Use your Instinct to find the patrolling Guard who should be heading to a
 wall at the west corner. Follow him but not too closely. As he gets near
 the wall then stop near the top of the stairs and Throw Stun him with the
 Wrench.

 After Stunning him then go back down to the bottom then jump down to the
 lower path through the wall break. The Cannibis Joint should be found just
 a few feet away.

 Go back up and drag the Guard's body into the tower and most of the way up.
 Drop him then go up to the top to find another Guard. Subdue him and drag
 the first Guard up here. Take a Disguise from either one then go back down
 to the 1st Floor of the Ruins.

 Go to the Cannon at the east corner (it should overlook the Villa's main
 Garden). Get a Bag of Gunpowder and a Cannonball and load it. Find another
 Bag of Gunpowder and Cannonball and go to the Cannon at the north corner
 that overlooks the main Pier. Load that Cannon up.

 Go back down and out the south gate then to the door near the Ruins
 entrance. Go through it, which will unlock it, and go over the bridge back
 to the Villa grounds.

 Go to the Kitchen, into the Pantry, and out the window. Go along the Ledge
 back to Rocco's Apartment and acquire the Kitchen Assistant Disguise. Go to
 the Ice Cream Shop area and Rat Poison the Glass near the building's
 corner. Go into the Shop and keep out of the Enforcer's gaze. When he goes
 for the window then go into the stairway and head up to the Secondary
 Office.

 Go inside and Subdue the Bodyguard to make sure he doesn't see you go to
 the Hippie's Apartment. Go up to the Apartment and Throw Stun him then get
 the other Cannibis Joint. Go back down and to Dr. Lafayette so you can get
 him to drink the Poisoned Coffee. Subdue him when he goes to throw up then
 dump his body.

 Go back to the Villa and to the Grill by the Garden Pool. Place the
 Cannibis Joint in the Pack and go back to Dr. Lafayette. Change into his
 clothes and go back to the Villa using the door by the Butcher Shop. Go
 through the front door and upstairs to the 2nd Floor to put the Joint in
 Francesca's Pack. Run back down and out then back up into Rocco's Apartment
 to re-acquire the Mansion Security Disguise.

 Go down to the Old Town and find the sleeping Detective. Wait for Francesca
 to be knocked out and to finish throwing up before tossing a Coin at the
 Detective to wake him up. After that then run back to the Sapienza Ruins.

 Go through the now unlocked door and back through the south gate then up to
 the north Cannon. After awhile you should see Francesca get into position
 on the Pier. When she stops then fire the Cannon to kill her (and a couple
 of Non-Targets). Run back into the tower and wait for things to calm down.

 Next, go to the Cannon at the east corner. When Silvio goes to his
 Golf Bag and starts practicing then fire the Cannon to kill him. Go back
 into the tower and wait for things to calm down before leaving. Then go
 down to the Speedboat the southwest corner of the Ruins to leave the
 mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Double Jointed [2,500 XP]
     *************************
       For this you need to pacify Silvio with a Cannibis Joint.

   >>One Hit Wonder [2,500 XP]
     *************************
       For this you need to pacify Francesca with a Cannibis Joint.

 Plus these other Challenges:

   --Getting Access                    --Underground
   --Eliminating the Competition       --The Scientist
   --The Genius

0====================0
| Tee Time [5,000 XP] \
0===========================================================================>

 For this you need to kill Silvio with the Explosive Golf Ball. Again, the
 fastest way to deal with Francesca is to electrocute her. For this
 run-through bring the Silverballer, the Lockpick, and start at the Church
 Morgue. Go out through the Funeral Parlor and to Building 5. Go up to the
 upper apartment to get the Mansion Security Disguise then climb up to the
 Safe House.

 Go inside to get the Explosive Golf Ball then go onto the Patio and drop
 down onto the Villa grounds. Go to the Garden by going south through the
 Courtyard then west by the Garden Shed. Wait for Silvio to be away from the
 Golf Bag before approaching it. Place the Explosive Golf Ball in the bucket
 and walk away. When he comes back here later then he will blow himself up.

 After this then go up to the Lemon Garden to shoot out the Outlet, turn on
 the Faucet, destroy the Recorder in the Security Room, and leave. Go down
 to the West Wine Cellar and Subdue both the Gardener and Lab Technician for
 his clothes. Grab the Biolab Keycard then cut through the Wine Cellar then
 up and outside near the Kitchen. Enter the Observatory through the open
 window then go downstairs to enter the Biolab.

 Go down to ground level, through the Water Path, get the Hazmat Suit
 Disguise, and shoot down the Stalactite. Go around the south side of the
 Virus Chamber and climb over the Raised Area to reach the Seaplane to leave
 the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>No Rest for the Dead [1,000 XP]
     *******************************
       For this you need to start in the Church Morgue. You need to do [The
       Living Dead] Challenge before you can do this one.

 Plus these other Challenges:

   --Shocking!                         --The Genius
   --Someone Could Hurt Themselves     --The Scientist
   --Getting Access                    --Underground
   --Hostile Environment               --Eliminating the Competition
   --Silvio's Way Out                  --No Evidence
   --Silent Assassin

0=========================0
| Plague-iarism [5,000 XP] \
0===========================================================================>

 For this you need to kill Silvio with the Amputation Knife while disguised
 as the Plague Doctor. Both the Disguise and Knife are in the Lab area of
 the Observatory. Again, the fastest way to deal with Francesca is to
 electrocute her.

 For this run-through bring the Silverballer, the Lockpick, the Coins, and
 start at the Town Hall Tower. Run down to the walkway leading to the
 Hippie's Apartment and shoot the Recorder in the Secondary Office from
 outside. Run down the Tower and go outside.

 Go to your Safehouse, drop down into the Hidden Room, and into the
 Apartment to get the Mansion Security Disguise. Climb back up to the Patio
 and drop down onto the Villa grounds. Run to the Garage and use the Coin to
 lure the Lab Technician to the Container to Subdue and dump him (take his
 Keycard).

 Go up to the Lemon Garden to shoot out the Outlet and turn on the Faucet to
 kill Francesca. Go back down to the 1st Floor and cut across the Mansion to
 reach the Observatory. Go to the Telescope to get the VHS Tape then go down
 the stairs into the Lab. Grab the Amputation Knife, put the VHS Tape into
 the Projector, and hide as the Plague Doctor.

 When Silvio goes to the Projector then his Bodyguards will leave. Get out
 of hiding, sneak up, and kill Silvio. Hide his body in a Container, take
 back the Mansion Security Disguise, and run out through the north door. Go
 back into the Mansion, down the stairs into the Wine Cellar then go back to
 the Garage to acquire the Lab Technician Disguise.

 Cut back through the Wine Cellar then up and outside near the Kitchen.
 Enter the Observatory through the open window then go into the Bedroom and
 wait. Use your Instinct to find one of Silvio's Bodyguards by the door to
 the Lab. Wait for him to turn towards the door before sneaking out and
 Subduing him. Drag him to the Container in the Bedroom for hiding.

 After this then go down the stairs to the Biolab entrance. Go down to
 ground level, through the Water Path, get the Hazmat Suit Disguise, and
 shoot down the Stalactite. Go around the south side of the Virus Chamber
 and climb over the Raised Area to reach the Seaplane to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Coffee Break [1,000 XP]
     ***********************
       For this you need to start in the Town Hall Tower.

   >>Memory Lane [1,000 XP]
     **********************
       For this you need to disguise yourself as a Plague Doctor.

 Plus these other Challenges:

   --Getting Access                    --The Scientist
   --Shocking!                         --Someone Could Hurt Themselves
   --A Family Affair                   --The Genius
   --Underground                       --Hostile Environment
   --Eliminating the Competition       --Silvio's Way Out
   --No Evidence                       --Silent Assassin

0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Discovery |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Listed below are the Discovery Challenges not covered in the Assassination
Challenges sub-chapter.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========================0
| Scenic Route [1,000 XP] \
0===========================================================================>

 For this you need to start at the Sapienza Ruins.

0=======================0
| Blending In [1,000 XP] \
0===========================================================================>

 For this you need to start in the Garden disguised as a Gardener.

0====================0
| Day Trip [1,000 XP] \
0===========================================================================>

 For this you need to start at the Harbor.

0==============================0
| Unleash the Kraken [5,000 XP] \
0===========================================================================>

 For this you need to shoot the Bells on a boat in the waters southwest of
 the Sapienza Ruins (which is also the best place to do this from). You will
 need either the Jaeger 7 or Jaeger 7 Lancer to do this. The best rifle of
 the two currently available to use for this task is the Lancer but this
 means that you may need to kill the nearby Guards so they don't confront
 you while you are shooting the Bells.

   **NOTE: If you wait on this long enough then the Sieger 300 Sniper Rifle
           will be the best weapon to obtain this Challenge.

 According to a video by craig20823 you need to shoot the four Bells in a
 specific order to complete the Challenge:

   --The center of the left mast.
   --At the end of the front horizontal mast.
   --The top of the center mast.
   --At the front of the housing.

 If you do this correctly then you will unleash the Kraken and complete the
 Challenge (you should get the {Let No Joyful Voice Be Heard} Accomplishment
 too).

0========================0
| Investigator [2,500 XP] \
0===========================================================================>

 For this you need to shoot six inflatable Crocodiles found around the Map.
 They can be found at the following locations:

   --Two are at the Beach in the open.
   --In the bathroom inside Building 4.
   --At the bottom of the Well.
   --Under the wooden pier south of and near the entrance of the main Pier.
   --On the floor about halfway up the stairs for Building 7.

0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Feats |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Listed below are the Feats Challenges not covered in the Assassination
Challenges sub-chapter. The Escalation related Challenges are not listed -
only ones related to the main mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===================================0
| Luck Alone is Worthless [2,500 XP] \
0===========================================================================>

 For this you need to toss thirteen Coins into the Fountain at the Town Hall
 Square. Luckily, there are a lot of Coins to be found throughout Sapienza
 even if you don't bring any of your own.

0============================0
| Man of the Cloth [2,500 XP] \
0===========================================================================>

 For this you need to disguise yourself as the Priest without doing anything
 to him. Simply find the Priest Disguise in the Church Basement and wear it
 to get this Challenge.

0==========================0
| The Heisenberg [2,500 XP] \
0===========================================================================>

 For this you need to dump three bodies into an Acid Container while </pre><pre id="faqspan-16">
 disguised in a Hazmat Suit. There are a bunch of these around the Biolab
 area so you can quietly kill three people and dispose of them with little
 problem for this Challenge.

0=====================0
| Chameleon [5,000 XP] \
0===========================================================================>

 For this you need to find and change into the following Disguises:

   --Roberto Vargas                    --Gardener
   --Church Staff                      --Waiter
   --Priest                            --Kitchen Assistant
   --Lab Technician                    --Mansion Chef
   --Biolab Security                   --Bodyguard
   --Hazmat Suit                       --Mansion Security
   --Store Clerk                       --Mansion Staff
   --Delivery Man                      --Housekeeper
   --Cyclist                           --Butler
   --Bohemian                          --Green Plumber
   --Street Performer                  --Red Plumber
   --Private Detective                 --Dr. Lafayette
   --Plague Doctor                     --Italian Suit

0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Master Sniper |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

There are a total of five Challenges related to using a Sniper Rifle and
they are all listed here:

 **NOTE: If you have the PlayStation 4 version and don't want to create a
         Contract you can use the ones I made for myself. They will be
         listed with each Challenge that I made them for and are found under
         the user name RARusk161.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=========================0
| Sharp Shooter [5,000 XP] \
0===========================================================================>

 For this you need to kill two Targets with one shot. You need to do this in
 Contracts Mode and with the Jaeger 7 Lancer as it is the only weapon that
 can shoot through more than one Target.

   >>Contract Name: Killing Two Stones With One Bird
   --Contract ID: 2-03-2417020-61

0===========================0
| I Aim to Please [2,500 XP] \
0===========================================================================>

 For this you need to kill a Target from the Bell Tower with a Sniper Rifle
 and all while wearing your standard Suit. Although you can do this in
 Contracts Mode you can also do this in The Szilassi Darkness Escalation
 Contract starting at Level Two.

 Bring in the Jaeger 7 in the Sewers, bring your Lockpick, and start in the
 Harbor. If you choose not to do the Escalation Contract then make either
 one of the nearby fishermen your Target.

 Go into the Sewers to get your Rifle and use the Lockpick to get into the
 Catacombs and into the Church Basement. Run up the Bell Tower and kill your
 Target from the top. Once you get the Challenge then you can quit the
 Contract if you chose to do the Escalation.

 You can also use the Contract I made for the [Sharp Shooter] Challenge
 above since that requires you take down your Target from the Bell Tower.

0========================0
| Out of Sight [2,500 XP] \
0===========================================================================>

 For this you need to kill a Target and dump the body in one shot using a
 Sniper Rifle and without getting Spotted. The best place to do this is in
 The Szilassi Darkness Escalation Contract since you pretty much have to do
 this when killing Sebastiano in order to get a Silent Assassin rating.

0======================0
| Overscoped [5,000 XP] \
0===========================================================================>

 For this you need to kill ten Targets with a Sniper Rifle. These need to be
 ten different Targets - you cannot kill the same ones over and over to get
 the Challenge. You need to do most of this in Contracts Mode but it should
 be pointed out that the Main Mission Targets (Silvio and Francesca) and
 Escalation Contract Targets (The Szilassi Darkness) do count towards this.

   >>Contract Name: Scoping Out Some Victims
   --Contract ID: 2-03-5645910-61

   >>Contract Name: Sniper Me This
   --Contract ID: 2-03-7303940-61

0=========================0
| Master Sniper [8,000 XP] \
0===========================================================================>

 For this you need to complete the following Challenges:

   --Sharp Shooter                     --I Aim to Please
   --Out of Sight                      --Overscoped

 You will also earn the Jaeger 7 Covert Sniper Rifle.

0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. Plumber's Apprentice |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

There are a total of five Challenges related to using the Red and Green
Plumber Disguises and they are all listed here:

 **NOTE: If you have the PlayStation 4 version and don't want to create a
         Contract you can use the ones I made for myself. They will be
         listed with each Challenge that I made them for and are found under
         the user name RARusk161.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=====================0
| Pipe Down [5,000 XP] \
0===========================================================================>

 For this you need to disguise yourself as either the Red or Green Plumber
 and pacify ten people with a Lead Pipe without getting Spotted. This is
 fairly easy and you can do this within the Villa Caruso in the main
 mission.

 Bring your Explosive Phone, start at the Lemon Garden, and run down to the
 Boiler Room to Subdue the Green Plumber for his Disguise and to get the
 Lead Pipe. Go into main Wine Cellar to find two people talking. They will
 then split up and one of them will walk near a Container. Knock him out and
 hide him in it.

 Place the Phone on the floor a few feet east of the Container and just
 inside the doorway. Activate it, wait for one of the other staff to be
 lured, then pick it up. Go up behind him and wait for him to stop before
 knocking him out. Dump him in the Container. Find the other staff person
 and knock him out.

 Go into the Food Storeroom and wait by the door to the Break Room. Use your
 Instinct to find the Housekeeper. Wait for him to be sitting down. When he
 gets up then go up behind him and knock him out as he is walking to the
 counter. After that then go back through the Wine Cellar then up the stairs
 inside the Laundry Room. Carefully go inside the Library and knock out the
 Housekeeper.

 Go back into the Basement and to the Garage. Turn off the Generator to lure
 one of the nearby Guards. Wait behind the pillar. When he gets to it then
 wait for him to turn it off before knocking him out. Dump him in the
 Container to the south. Pick up his Pistol but place it on the floor a few
 feet northeast of the Generator.

 Go to the Axe near the stairway and place the Phone on the floor near it.
 Activate it to lure one of the Guards by the Lab Entrance, pick up the
 Phone, and hide in the stairway. When he turns the corner he will see the
 Pistol and walk to it. Get up behind him, knock him out when he gets to the
 Pistol, and hide him in the Container. Repeat the process for the second
 Guard.

 Go into the West Wine Cellar and to the Fusebox at the southeast pillar.
 turn it off to split up the Gardener and Lab Technician. Go up behind the
 Technician, who is heading to the north wall to take a leak, and wait for
 the Gardener to get to the Fusebox before knocking him out. Run up to the
 Gardener and knock him out to complete the Challenge.

0=============================0
| Taking the Plunge [2,500 XP] \
0===========================================================================>

 For this you need to make a Contract where you disguise yourself as
 either the Red or Green Plumber and kill three Targets by drowning them.
 Then play the Contract and kill the three Targets to complete the
 Challenge.

   >>Contract Name: That's Not How You Clean A Toilet
   --Contract ID: 2-03-3923146-61

0====================0
| Blow It! [5,000 XP] \
0===========================================================================>

 For this you need to make a Contract where you disguise yourself as either
 the Red or Green Plumber and kill five Targets in any Accident explosion
 (you don't have to kill all five in one explosion - you can kill them
 individually). Then play the Contract and complete it to finish the
 Challenge.

   >>Contract Name: Extinguishing The Fires Of Life
   --Contract ID: 2-03-8280826-61

0================================0
| Tightening the Screw [2,500 XP] \
0===========================================================================>

 For this you need to make a Contract where you need to kill four Targets
 with a Screwdriver - two while Disguised as the Red Plumber and two while
 Disguised as the Green Plumber. Then play the Contract and kill the four
 Targets to complete the Challenge.

   >>Contract Name: When A Knife Just Won't Do
   --Contract ID: 2-03-4551112-61

0==========================0
| Master Plumber [8,000 XP] \
0===========================================================================>

 For this you need to complete the following Challenges:

   --Pipe Down                         --Taking the Plunge
   --Blow It!                          --Tightening The Screw

 You will also earn the Claw Hammer.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| F. The Sapienza Challenge Run |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Like with Paris this is a full Silent Assassin run that uses the basic items
you have at the beginning of the chapter to get as many Challenges as
possible including [Chameleon]. So you will be starting at the Town Hall
Square in your Summer Suit.

However, you do have access to items you unlocked in Paris so I recommend
using the Silenced Silverballer and bringing in the Jaeger 7 through the Safe
House. Replace the Fiber Wire with the Lockpick. Bring your Coins.

There are multiple Challenges tied to doing things directly with both Silvio
and Francesca and those need to be done first before killing them. For Silvio
I will be doing the [Error Plane] Challenge and for Francesca I will be doing
the [My Name is Hurl] Challenge. The reason for doing those is because there
are several other Challenges tied into setting those up. For the Virus I will
shoot it down from behind the Virus Chamber.

This run will also successfully complete all ten Opportunities. Unlike with
Paris there are no timed Opportunities so you can take your time to make sure
each one is done successfully.

Although it looks like you could do both the [One Hit Wonder] and [Double
Jointed] Challenges it is not recommended since this leads to bodies found
and negates [Silent Assassin]. In addition, it appears that some of the
Disguises are very difficult to get but are not that hard to acquire with a
bit of planning.

The first part of this run starts at the Church and nearby areas so you can
acquire the necessary items and Challenges there before moving onto Silvio
and Francesca.

As before, I am not going to list all of the Challenges as they are done -
they will be listed later.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

When you start the mission then run to your Safe House but stay close enough
to the Butcher Shop and get the conversation between Rocco and his sister
started. When you get to the Safe House then get out onto the Patio. Climb up
into Rocco's Apartment and get the Apartment Key and Mansion Keycard.

Drop back down then drop down into the Hidden Room. Go down to the lower
apartment to get the Church Key and change into and out of the Church Staff
Disguise.

After that then go down and out into the Beach Square. Go to the Catacombs
entrance at the Church Pier and use the Church Key to enter. Go into the
Church Basement, switch into the Priest Disguise, and back into your Suit.
Shoot the Recorder before leaving to shut down the Cameras.

Leave the Catacombs the same way you came and then go up into the Church. Get
close to the Confessional Booth so you can get the Lab Technician to start
her confessional. Wait for a bit then leave the Church through the north
door and use the Church Key to enter the Mortuary. Close the door and lay in
the coffin for a few seconds. Get up and grab the Flower Bouquet.

Enter the Morgue and lay on the slab. When the Lab Technician comes in and
the door is closed then get up and Subdue her then dump her in the Container.
Grab the Biolab Keycard and the Kill Switch Dongle. Switch into the Lab
Technician Disguise and go into the Mortuary.

Stand at the north corner, open the door, and toss a Coin at the west corner.
This should lure in a Bodyguard. When he enters then close the door, Subdue
him, and pick up the Coin. Drag him to the Morgue, switch into and out of the
Bodyguard Disguise, and dump him into the Container.

Leave the Morgue, go to the seaside entrance, and enter it to complete the
[Absolution] Opportunity. Walk out and find and shoot the Crocodile under the
wooden pier that is attached to the main Pier. Go to the Street Performer at
the Beach Square and take all three Coins there.

Go into the Sewer through the Beach entrance. Unlock the door but then get
out of view. Wait for the Red Plumber to go to the Catacombs before running
in behind him. When he stops at the door then Subdue him and switch into and
out of the Red Plumber Disguise.

Go to the Well, pick up the three Coins, and shoot the Crocodile. Go up into
Building 4 and into the apartment. Switch into and out of the Gardener
Disguise then shoot the Crocodile in the bathroom. Leave the building and
grab the three Coins by the Church Restroom then go into Building 7 to find
and shoot the Crocodile then go back down and outside.

Go into the Hairdresser to get the conversation started then head up to the
Car Crash Site and stand near the Bicyclist to get their conversation
started. After they finish then they break up and the Delivery Guy goes to
north side of the van and the Bicyclist goes to sit down on the bench.

Wait for the guy in the yellow shirt and white hat that likes to come out
near here and take pictures to come and go before doing anything else.

When the coast is clear then Subdue the Bicyclist and drag his body south to
the edge of the mission area. Switch into and out of the Bicyclist Disguise.

Next, go to the east side of the Town Hall building area and down the stairs
to the Restrooms which will allow you to avoid Dr. Lafayette. Go to the table
and grab the three Coins then go back up the same way you came then go north
along the east side of the building then turn west towards the Fountain. Toss
thirteen Coins into it then go back to the east side of the building.

When you get there then use the Lockpick to open the door. Sneak inside and
Subdue the Assistant here and dump him in a Container - get his Key too. This
should keep him from becoming a problem for what you need to do next.

Go back out and to the Container just south of the door and near the bottom
of the stairs. A Waiter comes down here to smoke from time to time and stand
next to a Container. But there are other Civilians that you need to keep an
eye on. When the coast is clear then quickly Subdue him and dump him in the
Container. If the coast is still clear then switch into and out of the Waiter
Disguise.

Go back into your Safe House and drop into the Hidden Room. Get the Mansion
Security Disguise and climb back up. Grab your Sniper Rifle and drop down
into the Villa Courtyard. Go into the Boiler Room through the Fountain and
Subdue the Green Plumber. Grab the Sewer and Shop Keys, dump him in the
Container, and switch into and out of the Green Plumber Disguise.

Next, go to the Small Kitchen to pick up some Rat Poison. Go to the Garden
Building and to the lower level to pick up more Rat Poison. Go to the Break
Room but pick up the three Expired Cans of Spaghetti Sauce in the Food
Storeroom as you go there. Go into the Changing Room and switch into and out
of the Mansion Staff Disguise.

Go to the small Laundry Room next to the Wine Cellar and switch into
and out of the Housekeeper Disguise. Go upstairs into the Library to pick up
the Mansion Master Key.

Go outside and stand near the Guard just outside of the Kitchen. One of the
patrolling Guards will walk to him and start a conversation. When that
happens then go into the Observatory, stand next to the door to the Lab, and
wait. Eventually the patrolling Guard will come in here and stand near you.
When he has his back turned then Subdue him and dump him in the Container
inside Francesca's Bedroom, drop your Rifle, and pick up the Romantic Note.

Go up to the walkway between the Observatory and the Mansion and get the
conversation between the two staff started. Go up to the Observatory Dome and
find the VHS Tape. Go back downstairs into the Lab when Silvio isn't around,
put the Tape in the player, and hide as the Plague Doctor. This should
complete the [Memory Lane] Opportunity.

Wait a few seconds then switch back into the Mansion Security Disguise then
re-acquire your Rifle and go back upstairs and outside. Go back into the
Observatory and open the Dome. Go back out and climb up the Pipe to the
Rooftop. Go to the edge overlooking the Beach and safely shoot the last two
Crocodiles with your Rifle.

Go to the small Patio and then into the Small Office to get the Safe
Combination. Go into Silvio's Bedroom through the bathroom. Get near the
fireplace, open the doors, and toss a Can of Spaghetti Sauce towards the base
of the bed at the other side of the room. Get behind the fireplace and wait
for the nearby Guard to enter.

When he does then Throw Stun him, pick up his weapon, and dump his body in
the Closet. Go to the Storeroom, open the hallway door to the Storeroom to
unlock it, and drop your Rifle.

Climb up into the Attic and get close to the two Guards to get their
conversation started. Go out and down and into the Security Room. Grab the
Rat Poison and wait for the two Guards to come down from the Attic before
exiting and going back up.

Go back to the Safe and open it to get the DNA Sample. Go onto the Rooftop
and drop down to the Patio. Wait in the Small Office until Francesca enters
and it is safe to approach her to give her the Sample. This should complete
the [Memento] Opportunity.

After all of this then go back to the Patio and onto the Roof. Silvio should
be investigating the Dome so you should keep an eye out for him before
dropping down back onto the walkway and re-entering the Observatory.

Go back down to the door to the Lab and wait. To prevent a possible Bodies
Found later when you cause Silvio to faint you need to get rid of his Guards.
When they are in the Lab then open the door, stay to the left of it, and toss
a Can of Spaghetti Sauce towards the north door. This should lure one of
them.

Get up behind him, knock him out, get his Pistol, and drag him outside and
hide him in the Container. Go back to the north door, get back the Can you
threw, then back to the interior door. Toss the Can again to the same spot.
However, this will lure Silvio instead. As he goes to the Can then go back
in, knock out the other Guard, get his Pistol, and drag him around to where
Silvio can't see you.

As Silvio works on his laptop then drag the body to the Container in the
northeast corner and hide him.

 **NOTE: It is possible that this Guard may go with Silvio instead. If he
         does then he may go outside. Try to get up behind him as quickly as
         possible, knock him out, then drag him to the Container where the
         other Guard is hidden.

After that then go to the Kitchen. Pick up the Rat Poison and go into the
Pantry. Grab the Expired Cans of Spaghetti Sauce then go through the window
and use the Ledge to go back to the Safe House area. Climb back into Rocco's
Apartment, switch into the Kitchen Assistant Disguise, and re-enter the
Kitchen through the Ledge.

Talk to the Chef then go over to the pot on the Stove and Poison it with one
of the Cans. Stir the Sauce for a few seconds then go outside and ring the
Bell. This should complete the [First Day on the Job] Opportunity.

Go back inside and to the Radio near the Storeroom. Wait for the Chef to come
back in before doing anything. One of the other Assistants will come to the
Stove in the center, do some cooking, and walk away.

When he walks away then turn off the Radio to attract the Chef. Hang out of
view at the doorway behind the Radio. When the Chef has his back to you then
sneak up and knock him out when he turns on the Radio. Drag him to the
Pantry, dump him in the Container, and switch into and out of the Chef
Disguise.

Go out into the Garden and listen to Roberto when he is at the north side of
the Pool. After that then Rat Poison Roberto's Bottle. Go into Francesca's
Bedroom, Rat Poison her Champagne Glass, go into the bathroom, and wait in
the Closet. When Roberto comes in here to throw up then exit and Subdue him.
Pick up his Phone and dump him in the Closet.

From here then go to the Ice Cream Shop and Rat Poison Dr. Lafayette's Coffee
Glass. Get close enough to him to get his conversation started then go the
Restroom area and wait. When he enters the Toilet then close the door, Subdue
him, and dump him in the Container.

Use the Town Hall Key to enter the Town Hall. Go up and to the Hippie's
Apartment. Open the door and Throw Stun him. Switch into and out of the
Bohemian Disguise.

Go to the Beach Square and Rat Poison the Bottle near the Performer. Go into
Building 5 and wait. When the Performer gets sick he will come to the Boiler
to throw up. Close the door and Subdue him. Drag him up to the apartment and
dump him in the Closet. Switch into and out of the Street Performer Disguise.

Go to the Terrace Shops through the west stairs and enter the Cafe with the
Shop Key. Go through the back ways to the Sanguine storeroom to find and
switch into and out of the Store Clerk Disguise.

Next, go to the Flower Shop, enter it using the Shop Key, and switch into the
Delivery Man Disguise. Bring out the Flowers and go to the Villa Courtyard
through the side-entrance by the Butcher Shop. Go into the Villa and talk to
the Butler who will then lead you to the Grave. After he stops and finishes
talking to you then run down and drop the Flowers off on the Grave. This
should complete [The Good Son] Opportunity.

From here then go up into the Town Streets to find the Detective. Wake him up
by tossing a Coin near him. Listen to his conversation until it finishes and
run to the Church Restrooms. Go into the one nearest the Soda Machine and
wait. He will eventually enter the other one. Follow him in, close the door,
Subdue him, dump him in the Container, and take his Disguise.

Go to the Pier and talk to Francesca. This should complete the [A Case Most
Peculiar] Opportunity. Follow her into the Tunnel and do the conversation
with her. Afterwards then go back up to Dr. Lafayette and take his Disguise.
Wait for Francesca to get back up to the 2nd Floor before proceeding.

Once again, use the side-entrance by the Butcher Shop to enter the Villa
Courtyard. Go back into the Villa and talk to the Butler. This time he will
lead you upstairs. This should also complete the [Catharsis] Opportunity.

Just before you reach the Bedroom then quickly Subdue him and drag him into
the Storeroom. Dump him in the Container and switch into and out of the
Butler Disguise. Go into the Bedroom and sit down. Do the session with Silvio
and, after it's finished, wait for him to leave then get the Mansion Security
Disguise from the Closet and re-acquire your Rifle from the Storeroom.

Next, go down to Mother Caruso's Bedroom, turn on the Fan, and grab the
Medical Journal. Go down to the Dining Hall to turn on the Gramophone when
Silvio finishes talking to Francesca then go upstairs to the Switch for the
Chair Lift. When Silvio is at the Gramophone and when it is safe to do so
then go and use the Switch.

As he is running to it then run to Mother's Room and ring the Bell a couple
of times. As he is running to the Room then go back out through the bathroom
and start running towards the Sapienza Ruins. When he enters and faints then
this should complete the [Beyond the Grave] Opportunity.

Silvio will wake on his own and flee - because you got rid of his bodyguards
you won't get a Body Found warning.  When you reach the Ruins then get around
the Enforcing Guards and go to the Cannon that overlooks the small island to
the northwest. Get both the Gunpowder and Cannonball and prep the Cannon.
Shoot down the Seaplane when the clock is at ten seconds and go into the
tower to hide.

When the Guards stand down then go back to the Cannon and bring out your
Rifle. Shoot the four bells on the large boat in the water to the west to
bring out the Kraken. The bells need to be shot in this order:

 --The center of the left mast.
 --At the end of the front horizontal mast.
 --The top of the center mast.
 --At the front of the housing.

After this then drop the Rifle.

Go back to Francesca's Bedroom and call her using Roberto's Phone. Go to
Roberto, change into his Disguise, and sit in the chair. This should also
complete the [By Candlelight] Opportunity. After she talks and gets sick from
the Poisoned drink then follow her into the Bathroom, Drown her in the
Toilet, and dump her in the Closet.

Next, go into the Biolab through the stairwell and Subdue the lone Guard in
the Guard Area to get his Disguise. Go down the North Stairs and to the Virus
Security Terminal to get the Biolab Safety Protocol. Go up to the roof of the
Break/Security Room and Subdue the Technician for his Disguise. Go back down
and carefully enter the Laboratory.

Carefully enter the Changing Room then quickly switch into the Hazmat
Disguise to complete the [Chameleon] Challenge.

Go into the Virus Chamber to complete the [Hostile Environment] Opportunity.
After this then go outside and the northeast corner of the area to shoot down
the Stalactite. Run out of the cave entrance back to the Ruins. Use the
Speedboat parked at the southwest side to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

If everything went right then you should have the following Challenges (in
order - left to right):

 --Safe House                          --Man of the Cloth
 --The Living Dead                     --Absolution
 --Getting Access                      --Grave Robber
 --Underground                         --Luck Alone is Worthless
 --A Family Affair                     --Memory Lane
 --Watch the Skies                     --Investigator
 --You Crack Me Up                     --Memento
 --Employee of the Day                 --First Day on the Job
 --Special Delivery                    --The Good Son
 --Private Dick                        --A Case Most Peculiar
 --Therapist 47                        --Catharsis
 --Anybody There                       --Beyond the Grave
 --Fly, Silvio!                        --The Genius
 --Error Plane                         --Someone Could Hurt Themselves
 --Unleash the Kraken                  --Lover Boy
 --By Candlelight                      --The Scientist
 --My Name is Hurl                     --Hold My Hair
 --Love Triangle                       --Chameleon
 --Hostile Environment                 --Eliminating the Competition
 --Abandon Ship                        --No Evidence
 --Silent Assassin

If you manage to perform all of the Challenges listed here in this
sub-chapter, 41 in total, then you should earn around 94,000 XP which
translates into Mastery Level 15. You should also earn the {Let No Joyful
Voice be Heard}, {Not in the Guidebook}, and {Die By the Sword}
Accomplishments plus the Church Mortuary Starting Point.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >SPZ7. The Enforcer - The Sarajevo Six                                    |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

This special Target, only available on the PS4 version, is Garry Lunn, also
known as The Enforcer. He is part of the security group known as CICADA. He
will stay entirely in the Biolab area and will never leave regardless.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========================0
| Silent Assassin [5,000 XP] \
0===========================================================================>

 MrFreeze2244 came up with a good way to do this but I made improvements to
 it. Bring your Silverballer and start in the Laboratory. Leave through the
 west door then go to the north door of the Break/Security Room (grab the
 Wrench nearby) and destroy the Recorder. Go out of the room and head
 towards the Seaplane.

 The Seaplane is docked by a long north-south plank. This plank is connected
 to the ground by two east-west planks, one that leads to the plane and one
 just north of the plane. The one to the north is the one you need to focus
 on. If you look east along this plank you should see two blue barrels in
 the corner and a pallet full of white sandbags where the plank meets the
 ground.

 Just before you get to the barrels you should see the Stalactite overhead.
 Look down to see the panels that make up the plank. The Stalactite sits
 above one of the seams. Look at the Seaplane and you should see a pallet of
 sandbags (with a toolbox on top) under one of its wings.

 Stand at a point between the Stalactite and the pallet near the Seaplane.
 Keep an eye on Garry and he should walk west to the Break/Security Room.
 When he gets to a point just before the stairs to the Room and there is no
 one around him then toss the Wrench at the seam and directly below the
 Stalactite. This should lure him into position.

 Run behind the pallet, bring out your Silverballer, and wait. When he stops
 then shoot the Stalactite to bring it down and kill him then leave the
 mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenge
 in the process:

   >>Rock On! [2,500 XP]
     *******************
       For this you need to kill Garry with a Stalactite.

   >>The Enforcer [2,500 XP]
     ***********************
       For this you need to kill Garry Lunn.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >SPZ8. Escalation Contracts                                               |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Listed here are all of the Escalation Contracts currently available in the
Sapienza chapter along with their respective strategies. It is highly
recommended that you complete Sapienza Mastery Level 20 before doing any of
these as it will make things easier for you. Each of the Escalations will get
you 5,000 XP if you haven't already achieved Level 20 yet.

The strategies employed in this section use only what is available in this
chapter and items unlocked in the Paris chapter. When I have played through
all of the chapters and unlocked everything then I will go through most of
these using these advanced tools and include additional optional strategies.

These strategies aren't the absolute fastest but are designed to help you get
Silent Assassin on each Level and get a good score in the process.
Successfully completing any of the Escalations should get you the {Sapienza
Escalated} Accomplishment.

0=======================0
| The Mine Disarm Device \
0===========================================================================0
| For Escalations that have this complication the Mine Disarm Device is     |
| usually found in a Safe and in three places: the Security Room at the     |
| Lemon Garden, inside the central room within the Town Hall Office, and    |
| the Church Basement. Since there isn't a key to open the Safe you need to |
| bring your Lockpick. In addition, it is best to start at the Lemon Garden |
| to safely acquire the Device.                                             |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. The Sigma Illusion |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Chef Marcello Ray with a Melee Attack while wearing any
   Disguise.

 >>The Plan
   ********
     Marcello will be in the Kitchen. Bring the Lockpick, start in the
     Kitchen, and hang by the Radio. Watch the center of the Kitchen and the
     Assistant using the frying pan. The moment he finishes and moves to the
     corner of the Kitchen then turn off the Radio and go into the room to
     the east. When Marcello goes to the Radio then sneak up behind him,
     Garrote him, and dump him in the nearby Container.

     Then head to the White Car to leave the mission. It is best to exit
     through the open window and use the main entrance stairs to avoid the
     Cameras.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Hack the Laptop in the Villa.

 >>The Plan
   ********
     The Laptop is in Francesca's Office on the 2nd Floor. Do the hack
     before killing Marcello. When you start then run out the door and go to
     the north door of the Observatory to avoid the Cameras. Once inside
     then go up to the 1st Floor and out the door to the walkway. Climb the
     Pipe to the roof then run to the Small Office then into Francesca's
     Office.

     After doing the hack then head back down the same way. When you exit
     the Observatory door then Marcello should be here taking a phone call.
     Garrote him and dump him in the Container just east of you. After this
     then run to the White Car to finish the mission.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Pacify anyone and you will fail the mission.

 >>The Plan
   ********
     Do the same as in Level Two.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --Hide all dead bodies within 90 seconds or you will fail the mission.

 >>The Plan
   ********
     Do the same as in Level Two.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --Mansion Guards see through the Mansion Security Disguise.

 >>The Plan
   ********
     Do the same as in Level Two.

0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. The Apeiron Sadness |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Edoardo Pugliesi in an explosion while wearing any Disguise.

 >>The Plan
   ********
     Edoardo is one of the Guards at the front gate. Since he is out in the
     open this is going to be tricky to do stealthily. But it is not that
     hard once you find that you can use the Fire Extinguisher to kill him
     in an explosion but will count as an Accident which will allow you to
     get a clean score.

     Bring the ICA Remote Distraction Device with you when you plan and
     start in the Kitchen. Go into the Pantry and grab the Fire
     Extinguisher. Go down the stairs and out the east entrance near the
     Butcher Shop. When you get outside then stop, bring out your Silenced
     Pistol, look right, and quickly shoot the Camera at the corner.

     Run to Edoardo and drop the Fire Extinguisher behind him. To prevent
     the death of his friend you will need to drop a weapon or one of your
     gear to get him to go to a Weapons Box (in this case the one at the
     Town Hall Square restrooms).

     After dropping the Extinguisher then go to the small bush to the left
     of Edoardo and drop the Device then run to the wall corner east of the
     destroyed Camera. After a few seconds then Edoardo's friend will see
     the object then pick it up and walk away.

     From this corner then bring out your Silenced Pistol and shoot the
     Extinguisher to blow it up and kill Edoardo. After that then run to the
     White Car to leave the mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --If any Civilians are killed then you will fail the mission.

 >>The Plan
   ********
     Do the same as in Level One.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Eliminate Aldo Trentino in an explosion while wearing any Disguise.

 >>The Plan
   ********
     Aldo is the Guard near the limo. He doesn't move very far from his
     spot basically going a bit closer to the patio before going back.

     Start in the Kitchen again and get the Extinguisher then run out the
     east entrance. After shooting out the Camera then run to Aldo's
     position. As you get close then he will get into a conversation with
     the Gardener at the limo.

     To Aldo's right is a small hedge. Drop the Extinguisher at the right
     end of this hedge and in the corner where it meets the railing. Next,
     go up the path a little bit then shoot out the Camera ahead. From here
     then go into the Garage to get the Fire Extinguisher there. Run to
     Edoardo and drop this Extinguisher behind him.

     Kill Edoardo the same as before then run back to Aldo. Go up the path
     and hide at the stairs under the destroyed Camera. By the time you get
     here then Aldo should be near the Extinguisher. Shoot the Extinguisher
     to kill Aldo then run to the White Car to leave the mission.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --Keep the Disguise you were wearing at the start of the mission or you
   will fail.

 >>The Plan
   ********
     Do the same as in Level Three.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --Eliminate Renardo Palmiero in an explosion while wearing any Disguise.

 >>The Plan
   ********
     Renardo is one of the Guards stationed near the entrance to Building 7
     at the Beach Square. Kill Edoardo and Aldo as before. After killing
     Aldo then run through the Villa and grab the Fire Extinguisher in the
     hallway near the Library. Go north outside and back into the Kitchen
     building.

     Go back into the Pantry and out the window and then to the patio
     behind your Safe House. Although you can go down and out the Terrace
     Shops entrance there is an Enforcing Kitchen Assistant near there and
     it is best to avoid him.

     When you get to the patio then climb down the Pipe to door 8. Go inside
     and go down to the door outside. However, stand in the corner by the
     door, open it, and toss the Extinguisher at the floor and at the base
     of the boiler. This should attract Renardo's partner.

     When he enters then close the door and Subdue him. Drag him up the
     stairs just far enough so he is out of view of the door. Grab the
     Extinguisher and go out. Drop the Extinguisher about five feet to the
     left of Renardo and go back inside.

     Close the door and shoot the Extinguisher through the window. When
     Renardo is killed then run out the door and to the Speedboat to leave
     the mission.

0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. The Szilassi Darkness |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Alberto Genovesi with a Sniper Rifle while wearing any
   Disguise.

 >>The Plan
   ********
     Alberto is at the top of the Watchtower. Bring in the Jaeger 7 at the
     ICA Safe House and start there. There are two ways to go about this for
     Silent Assassin:

       --The Fast Way
         ============
           When the mission begins then immediately stop the opening
           cutscene and run inside to get your Rifle. Go back out to the
           balcony and very quickly aim at Alberto. Kill him, drop the
           Rifle, and run out of your Apartment and to the White Car to
           leave the mission.

           It is important to note that the timing for this is *VERY* tight
           as the body will be found quickly. You need for things to go very
           smoothly to get this done, especially when using the Jaeger 7.

       --The Slow Way
         ============
           For this you need to wait for him to come down to the lower area
           of the Watchtower to the left of where he starts. After getting
           the Rifle then go back out onto the balcony but stand just a
           little north of the door.

           If you stand near the south railing then you'll be seen when you
           shoot Alberto. After killing him then drop the Rifle and run to
           the White Car to leave the mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Eliminate Sebastiano Noce with a Sniper Rifle while wearing any Disguise.

 >>The Plan
   ********
     Sebastiano is at the Pier next to the Harbor Speedboat. After getting
     your Rifle then go out to the end of the Patio. When you look out
     towards Sebastiano you should see his friend to his right. There is
     also a woman standing near the Speedboat.

     Aim at the boat tie closest to Sebastiano's friend and shoot it to lure
     him to it. When he gets there then shoot the boxes to his left. You
     should get a Guards Alerted message and he will freeze in place for
     awhile before going to get a Guard. By the time this happens then the
     woman should be walking away from Sebastiano. Shoot him in the head to
     drop him in the water.

     Next, move to where you can see the lower area of the Watchtower. When
     Alberto gets into position then nail him with a Headshot, drop the
     Rifle, and run to the White Car to leave the mission.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --The Speedboats are the only exit available.

 >>The Plan
   ********
     The only difference is that you leave through the Harbor Speedboat
     instead of the White Car.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --Some of the previous objectives have changed.

 >>The Plan
   ********
     The only difference is that you need to kill both Targets with
     Headshots. However, with the Jaeger 7, you pretty much need to kill
     them with Headshots anyway to be effective so this is no problem.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --When you eliminate your first Target then you must eliminate another
   Target within 30 seconds or you will fail the mission. The mission is
   completed when all Targets are eliminated.

 >>The Plan
   ********
     Killing Alberto first should make this easy since Sebastiano never
     moves from his position.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. The Scarlatti Covenant |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Giovanni Anselmi with any method while wearing the Priest
   Disguise.

 >>The Plan
   ********
     Giovanni is the Bodyguard that is stationed at the Graveyard Beach
     area. Bring the Lockpick and start at the Harbor. Drop down onto the
     Beach and enter the Sewers through the south end of the tunnel. The Red
     Plumber should be at the north end. Pick the locks of the Iron Gates to
     go through the Sewers and and the Catacombs. Enter the Church Basement
     to get the Priest Disguise.

     Go into the Sewers then find and Subdue the Red Plumber so that he
     doesn't become a problem. Go near the north end of the tunnel and wait.
     When Giovanni comes down to the Beach then go out, Garrote him, and
     drag his body back into the tunnel. Leave the mission via the
     Speedboat.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Additional Security Cameras are present. If recorded then delete the
   evidence within two minutes.

 >>The Plan
   ********
     You need to destroy the Recorder within the Church Basement when you
     get the Priest Disguise. Going through the Sewers will allow you to
     avoid the Cameras. Once you have the Cameras taken care of then proceed
     as you did with Level One.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Eliminate Fabio Pavione in an explosion while wearing any Disguise.

 >>The Plan
   ********
     Fabio is the guy within the Funeral Parlor. The problem with him is
     that his body will be found and this will negatively impact your score.
     You have to be a little creative to deal with him.

     MrFreeze2244 over at YouTube came up with a good way to deal with
     Fabio, as well as with the later Levels of this Escalation, but I made
     my own tweaks to try to make things better. I also wanted to find a way
     to actually hide Fabio's body to insure that he isn't found and
     possibly lose your bonuses.

     Take the ICA Remote Explosive with you along with the Lockpick and put
     the Fiber Wire in the Sewer Pickup. Start in the Church Mortuary and
     enter the Morgue. There is a Sink by the door to the Parlor. Overflow
     the Sink then toss the Explosive at the base of the sink where it meets
     the door. Then quickly run back to the Mortuary, hide against the wall,
     and keep the door open.

     When Fabio gets near the Sink then he will trigger the explosion. By
     placing the explosive in this way you will also send the body in your
     direction pretty much landing at your feet. Quickly grab the body and
     dump him in the nearby Container.

     From here, run out of the Mortuary, before any Guards come in, then
     turn right and go down into the Sewers. Once you are in the Sewers then
     Subdue the Red Plumber, get your Fiber Wire, and go to the Church
     Basement. From here, get the Disguise, destroy the Recorder, and
     Garrote Giovanni at the Graveyard Beach as before. Leave the mission
     via the Speedboat.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --Pacify anyone and you will fail the mission.

 >>The Plan
   ********
     The major change here is that you cannot Subdue the Red Plumber as with
     previous Levels. Replace the Fiber Wire in the Sewer Pickup with the
     Proximity Explosive Duck. Proceed with killing Fabio as before and
     obtain the Explosive Duck, destroy the Recorder, and getting the Priest
     Disguise.

     From here, go up the stairs into the Bell Tower and exit into the
     Graveyard. Go past Giovanni and drop the Duck at the base of the stairs
     at the Beach. Run for the Speedboat and wait when you get there. When
     Giovanni triggers the explosion then leave the mission before his body
     can be found.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --Complete the mission within three minutes.

 >>The Plan
   ********
     This time you need to place the Explosive Duck in the Church
     Confessional Pickup. Kill and hide Fabio as before then run through the
     Sewers to enter the Church Basement to get the Disguise and destroy the
     Recorder. Run up to the Confessional to retrieve your Duck then run out
     the east door.

     Run past Giovanni, who should be sitting down, and drop the Duck at the
     base of the tree near where he will stand later. After this then run to
     the Speedboat. When Giovanni triggers the explosion then leave the
     mission before his body can be found. Even with the waiting you should
     still do this with plenty of time.

0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. The Scorpio Directive |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Edmondo Giordano with any method while wearing the Kitchen
   Assistant Disguise.

 >>The Plan
   ********
     Edmondo is in the Basement of the Town Hall Building. Bring the </pre><pre id="faqspan-17">
     Lockpick and start in the Kitchen. Grab the Mansion Keycard and go out
     through the service doors. Pick the lock of the front door at the base
     of the Town Hall Tower to enter. Go up to Edmondo and Garrote him.
     Although nobody comes down here it is best to hide the body in either a
     Container or Closet. Leave the mission via the White Car.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Hide all dead bodies within 90 seconds or you will fail the mission.

 >>The Plan
   ********
     Do the same as in Level One.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Pacify anyone and you will fail the mission.

 >>The Plan
   ********
     Do the same as in Level One.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --Eliminate Jack Please with any method while wearing any Disguise.

 >>The Plan
   ********
     Jack is a Waiter at the nearby Ice Cream Shop. After killing and hiding
     Demondo then exit through the back door and stand near the Containers
     at the bottom of the stairs. Jack will come down here for a smoke.

     The problem is that he is out in the open and you have to keep an eye
     out for wandering Civilians who are a bit random. When the coast is
     clear then Garrote Jack and quickly dump his body before anybody can
     come down and see you. Then leave the mission.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --Deadly Laser Tripwires have been added throughout Sapienza. Find and
   equip the Disarm device to bypass the Lasers.

 >>The Plan
   ********
     For this you need to start in the Lemon Garden and obtain the Device
     from the Safe in the Security Room. Keep it out as there are Tripwires
     in the Villa. Go out the window in the Kitchen and use the Patio Ledge
     to get to Rocco's Apartment for the Kitchen Assistant Disguise.

     From here, do the same as in Level Four except that you need to have
     the Device out when entering the Basement as there are Tripwires on the
     doors.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| F. The Gladwyn Simulacrum |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Filiberto Nucci with any method while wearing any Disguise.

 >>The Plan
   ********
     Filiberto is one of the Gardeners in the Garden near the Pool. Bring
     your Coins, start at the Kitchen, and run down to the Garden and
     approach Filiberto.

     Go down the stairs west of him and crouch at the corner. Toss a Coin so
     it lands at the base of the concrete railing. This should lure him down
     here and to the railing. Jump back up to the grass and go behind him.
     When he stops then push him over to kill him.

     He will be found but, since he was killed in an Accident, your score
     will not be negatively affected. Cut through the Dining Hall then out
     the front door and to the street. Leave the mission via the White Car.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Eliminate Alexis Caso with any method while wearing any Disguise.

 >>The Plan
   ********
     Alexis is one of the Guards that hangs around the Observatory and
     Kitchen building area. He will stand by another Guard near the Kitchen
     then go inside the Observatory and stand in the hallway for a bit then
     go outside and roam around before going back to the other Guard.

     When planning bring your Silverballer in addition to the Coins. After
     killing Filiberto then then cut through Francesca's Bedroom to get to
     the stairway. Since you're dressed as a Kitchen Assistant you are
     Trespassing so you need to be here and wait for Alexis.

     At this point Alexis should be getting ready to come into the
     Observatory. What you want to do is aim at the painting closest to the
     door.

     When Alexis walks in then he should walk right into your sights and
     should be just far enough in for the door to close behind him. Kill him
     then go back out the same way you came, through the Dining Room, to the
     street, and leave the mission via the White Car.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Eliminate Roberto Vargas with any method while wearing any Disguise.

 >>The Plan
   ********
     You've dealt with him during the Main Mission so the best way to get at
     him is to Poison him. However, to do this properly, you need to have
     Roberto head north to the north end of the Pool when you start.
     Sometimes he may head to the Garden to work with Silvio when you start.
     Check your Map and, if this is the case, then restart.

     Another reason for having Roberto start near the Pool is to set up
     things for the next Level.

     Bring the Lethal Poison Vial and start in the Kitchen again. When you
     get to the Pool Roberto should be busy texting. Poison his Bottle and
     go to the railing. Wait for Filiberto to arrive and wait some more. At
     this point Roberto should be drinking from the Bottle. As he is
     dropping dead then push Filiberto over the railing.

     Cut through Francesca's Bedroom to get to the stairway. At this point
     Alexis should be heading in your direction. Kill him when he walks in
     and the door closes then go back out through the Villa, to the street,
     and leave the mission via the White Car.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --When you eliminate your first Target then you must eliminate another
   Target within 30 seconds or you will fail the mission. The mission is
   completed when all Targets are eliminated.

 >>The Plan
   ********
     Do the same as in Level Three.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --Landmines have been added throughout the Mansion Garden. Find and equip
   the Disarm Device to bypass the Mines.

 >>The Plan
   ********
     These damn things are all over the place and not just in the Garden.
     The good news is that you don't need the Disarm Device as these things
     show up real nicely through your Instinct and there's only a few of
     them to worry about. But you can't run while using Instinct so, while
     you're outside, you need to use it for a few quick moments to find the
     Mines.

     The biggest problem for this Level is that, for some reason, Roberto
     goes for the Bottle earlier than he does in the previous Levels. This
     means that you can't use the Lethal Poison because you may run out of
     time before you can safely kill Filiberto.

     But this can be easily remedied by using the Rat Poison instead which
     you can quickly grab before leaving the Kitchen. Roberto should be
     heading for Francesca's Bedroom just as Filiberto gets into position.
     After pushing over Filiberto then run up behind Roberto who should just
     be entering the Bedroom just as you get there.

     When the door closes then quickly bring out your Pistol and eliminate
     him then get into the stairway and kill Alexis. Run back through the
     Dining Room and Villa to get outside but you will need to use your
     Instinct to quickly find the Mines that are scattered in the driveway
     area. Once you're in the street then run to the White Car to leave the
     mission.

0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| G. The Selmone Mimesis |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Prudenzio Endrizzi with any method while wearing the Mansion
   Staff Disguise.

 >>The Plan
   ********
     Prudenzio is in the West Wine Cellar. Start in the Kitchen and go
     downstairs to get the Mansion Staff Disguise from the Changing Room.
     Then run out the door into the Courtyard and go through the Garage area
     to reach the West Wine Cellar. Use the Fusebox to distract the
     Gardener.

     If you run quickly enough then Prudenzio should be heading to a
     Container just before you use the Box. When the Gardener is out of
     sight then Garrote Prudenzio and dump his body in the Container. Then
     leave the mission, preferably with the White Car.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Hide all dead bodies within 90 seconds or you will fail the mission.

 >>The Plan
   ********
     Do the same as in Level One.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Eliminate Osvaldo Paniccia with any method while wearing the Gardener
   Disguise.

 >>The Plan
   ********
     Osvaldo is one of the Guards near the West Wine Cellar. After killing
     Prudenzio then quickly get behind the Gardener and Subdue him while he
     is still examining the Fusebox. Dump him in the nearby Container then
     take his Disguise.

     Go into the Garage and use the Generator at the corner to lure Osvaldo.
     When he gets into position then Garrote him and dump his body in the
     Container south of you. Then leave the mission.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --Mansion Staff and the Guards in the Basement will see through the Mansion
   Staff and Gardener Disguises.

 >>The Plan
   ********
     Start in the Lemon Garden and destroy the Recorder. Then go down to the
     Kitchen Building to get the Mansion Staff Disguise. Go through the
     Courtyard as before but do *NOT* go through the Garage. Instead go
     around the side of the Villa to enter the Garden Shed (which is why you
     need to destroy the Recorder).

     Go down to the West Wine Cellar and you should see Prudenzio and the
     Gardener in a conversation. Use the Fusebox to end it and distract the
     Gardener. At this point Prudenzio will go to the north Container.
     Garrote him when the Gardener is out of sight, dump Prudenzio into the
     Container, and take his Disguise.

     Next, run into the Garage and into the Boiler Room. You can take the
     Gardener Disguise without the need for Subduing the Green Plumber.
     After getting the Disguise then go into the Garage and use the
     Generator to lure Osvaldo. After killing him then dump the body and
     leave the mission.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --When you eliminate your first Target then you must eliminate another
   Target within 30 seconds or you will fail the mission. The mission is
   completed when all Targets are eliminated.

 >>The Plan
   ********
     Start in the Lemon Garden and enter the Garden Shed. Grab the Crowbar
     there and enter the West Wine Cellar. Use the Fusebox to distract the
     Gardener. Get behind Prudenzio and Subdue him then hide his body behind
     the barrels at the west side of the room. Subdue the Gardener and dump
     his body at the west side of the room.

     Take his Disguise then go to the barrels against the north wall of the
     room. Crouch beside them and throw the Crowbar at the ropes on the east
     wall just southeast of you. This should get Osvaldo's attention.

     When he enters and stops then shoot him with your Silenced Pistol. Then
     quickly re-acquire the Mansion Staff Disguise and kill Prudenzio with a
     headshot. Take his Disguise then dump the body where you dumped the
     Gardener. Then quickly dump Osvaldo in the Container south of where you
     killed him. After this then cut through the Garage to get outside and
     leave the mission.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| H. The Anderson Animosity |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Emiliano Palombi with the Saber while wearing any Disguise.

 >>The Plan
   ********
     There are two places on the map to find the Saber: inside the Dining
     Hall within the Villa and inside the Reception Area within the Town
     Hall. Emiliano is inside the Restroom area under the Ice Cream Shop
     exterior. So you need to get at the Saber within the Town Hall.

     When planning bring your Lockpick and start in the Town Hall Tower.
     When you start then immediately switch to your Silenced Pistol. Run
     down to the Town Hall Office but quickly shoot out the Camera before
     you get to the door. After unlocking the door then run to the Saber in
     the Reception Area and shoot it down. Pick it up and go to the doors
     leading outside.

     Stay to the left, open them, and switch to your Silenced Pistol.
     Quickly shoot out the Camera to the left then pick up the Saber and run
     to the Restrooms. Go to the second Toilet, get close to the Container,
     and throw the Saber in the corner to the left of the Toilet before the
     door closes. This should lure in Emiliano.

     Pick up the Saber and get in the corner to the left of the door. When
     he walks in then quickly close the door and kill him. Drop the Saber
     and run to the White Car to leave the mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Pacify anyone and you will fail the mission.

 >>The Plan
   ********
     Do the same as in Level One.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Eliminate Michele Inversini with any method while wearing the Private
   Detective Disguise.

 >>The Plan
   ********
     In general practice the only way to get this Disguise is by killing the
     person wearing it. Thankfully, according to HMB47 at HitmanForum, you
     can find one laying inside the Villa Attic by the Safe - and by the two
     Guards.

     Although you could start in the Lemon Garden and get the Disguise first
     it is not recommended because by the time you get down to where
     Emiliano is at there will be too many roaming Civilians going in and
     out of the area.

     Even if you could get the Saber down here without any trouble you will
     only attract the nearby Civilians instead of your Target when you throw
     the Saber in the corner. As for your Target, Michele will be inside the
     Ice Cream Shop kitchen.

     Start in the Town Hall Tower as before and go down the stairs. Enter
     the Secondary Office, bring out your Silenced Pistol, look left, and
     shoot the Recorder to destroy the Cameras. Grab the Fire Extinguisher
     and run out the door. Go down the stairs and open the door to the Back
     Office.

     Pick up the Extinguisher, run to the Saber, toss the Extinguisher over
     the railing ahead, and shoot down the Saber. Pick up the Saber and run
     to the Toilet as before. Lure and kill Emiliano. Dump his body in the
     Container and take his Disguise. Go back to the Fire Extinguisher, pick
     it up, and run into the Cafe.

     Place the Extinguisher on the counter near Michele. Go out the door,
     with the window, north from him and go through the door back outside
     which will also unlock it. This door is at the northeast corner of the
     Town Hall Building (Northeast Door).

     After getting back outside then go up to Rocco's Apartment. Unlock the
     door, go inside, get the Mansion Keycard, get the Kitchen Assistant
     Disguise, and go down onto the roof. Drop down onto the Villa Grounds
     and go through the Kitchen to reach the Observatory.

     Enter the Observatory through the open window and go up the Top Floor.
     Go outside and up the Pipe to the roof and go and climb up the next
     Pipe to get to the next roof. Grab the Brick and go inside to find the
     Guards and the Private Detective Disguise.

     Stay behind the junk cluster and get as close as you can to the
     Disguise without being seen. To the left of the Guards is some coiled
     rope on a pillar. To the left of that is a chair and a shelving unit.
     Aim at the chair but pull back until the arch ends at the angled roof
     beam just beyond it. Toss the Brick at this beam and move a litte bit
     back while it is in the air.

     When the Brick hits the beam then both of them should look in that
     direction. If you are off target then at least one of them will look
     back in your direction instead and you may be forced to leave and wait
     for the entire conversation to play out and for them to leave before
     going for the Disguise.

     The moment they turn their heads to look away then quickly go over and
     get the Disguise then go back out the same way you came. Drop back down
     the rooftops and into the Observatory. Go down the stairs and out the
     door.

     If you timed things correctly then the Chef will be outside near the
     Observatory dome and the patrolling Guard should be with his buddy. Go
     back through the Kitchen and out the east door. Use the Keycard to go
     out the staff entrance and off of the Villa grounds.

     From here, go back through the Northeast Door of the Town Hall. Bring
     out your Silenced Pistol and shoot the Extinguisher through the window
     to kill Michele in an Accident. Holster your Pistol and run to the
     White Car to leave the mission.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --Additional Security Cameras are present. If recorded then delete the
   evidence within two minutes.

 >>The Plan
   ********
     Start at the Town Hall Tower as before. However, before you take a
     single step, bring out your Silenced Pistol and shoot the Camera to
     your left in the corner. After that then proceed as you did for Level
     Three.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --Eliminate Dr. Oscar Lafayette by drowning him in a Toilet.

 >>The Plan
   ********
     Do the same as in Level Four up to placing the Fire Extinguisher on the
     counter within the Ice Cream Shop. After that then grab the Rat Poison
     on the way out. Go get the Mansion Keycard and Kitchen Assistant
     Disguise from Rocco's Apartment.

     However, instead of dropping down onto the roof go out the front door
     but stay just inside for a bit. At the time you're acquiring the
     Disguise then he will be talking with his sister. Wait for him to say
     "I'll be right there" before leaving the building - this will set up
     some timing for later.

     Rat Poison Dr. Lafayette's Coffee then get close enough to him to start
     his conversation. The instant it starts then run to the Private
     Detective Disguise and use the staff entrance to get onto the Villa
     grounds. When you are leaving the Observatory on the way out of the
     building do not go out the door - instead go into the bathroom.

     The patrolling Guard will come to the Observatory so wait for him to
     enter before going out the window. The timing should be good enough to
     allow you to go through the Kitchen without any problem. Once you're
     off the Villa grounds then run to the Toilet where the Doctor should be
     throwing up. Drown him and dump him in the Container. From here then
     kill Michele and leave the mission via the White Car.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| I. The Eccleston Illumination |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Indro Pagnotto with any method while wearing the Lab Technician
   Disguise.

 >>The Plan
   ********
     Indro is standing at the inside part of the tube bend. He won't leave
     unless something happens. Start inside the Laboratory and go out the
     south door. Turn left and then go up the stairs. East of the stairs is
     a Generator. Turn it off to get him up here.

     Stand to the west of the top of the stairs and bring out your Fiber
     Wire. When he gets up here and walks most of the way to the Generator
     then Garrote him and drop the body (the covered railing should hide the
     body). Immediately go and turn the Generator back on to keep any Guards
     from coming up here.

     Take his Disguise, go back down the stairs, and head in a southwesterly
     direction to reach the small ledge that you can use to get to the
     Seaplane to leave the mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Hack the Laptop in the Lab.

 >>The Plan
   ********
     The Laptop is right next to you to your right when you start. The
     Laboratory is a crowded place and you have to find ways to get rid of
     some of the people before you can have a decent chance of successfully
     pulling off the hack. Even worse, you can be seen through the windows
     and that makes this even tougher.

     When planning you should bring your Coins in addition to your Fiber
     Wire. When you start then go out the west door and down the short
     stairs to your right. Go to the Break/Security Room and grab the Rat
     Poison along the way. Go inside and destroy the Recorder. Go to the
     table and Rat Poison the Glass close to the door and by the three
     pieces of paper.

     One of the Lab people will come here to drink from it before going
     back. When he gets sick then he will go to the Porta-Potty west of the
     building. It will be awhile before he comes here so go after Indro in
     the meantime.

     After Rat Poisoning the Glass this then go back out the door you came
     through and then go up the North Stairs and near the Guard Area. Then
     head back east and take the stairs down to the rooftop and to the
     Generator.

     The reason for this route is that there is a pair of Lab Technicians by
     the Ventilation Controls. If you get too close then you will initiate a
     conversation and they will break up. One of them is an Enforcer and one
     end of his patrol route will have him looking into the Lab through a
     window to the south and right at the Laptop. This route will prevent
     him from being a problem by keeping the conversation from taking place.

     When you get to the Generator then turn it off to lure Indro so you can
     Garrote him. Turn the Generator back on when you finish but do not take
     his Disguise. Retrace your steps to the Guard Area and use the Pipe to
     get down. You should be near the Porta-Potty and the Lab person you
     need to get rid of should be getting close to the Poisoned Glass.

     When he gets sick and you Subdue him then leave the body and run back
     to the Laboratory door but do not enter yet. Wait for the woman to get
     to the Computer near the door then run through and to the Changing
     Area. When you enter then step right into the corner just after you go
     through the door and wait for it to close.

     When it closes then place a Coin on the floor ahead of you but just
     left of the Closet at the end of the bench and wait in the gap across
     from the Closet. One of the other Lab people will come in here and see
     the Coin. He will pick it up and go back to his position near the door.
     Wait for the door to close before going back near it.

     The reason for doing this is because one of the Hazmat people will be
     coming out of the Virus Chamber as he is picking up the Coin. If you
     try to Subdue the Lab person without using the Coin then you will be
     Spotted.

     In addition, you will force the Lab person to restart his standing
     pattern so you can keep him in place. When he goes back near the door
     then Subdue him and dump him in the Closet (pick up the Coin too).

     Look out the door window into the Laboratory and you should see the
     woman near a Laptop and looking at the door. Although there is another
     person in the Lab he will always have his back to you and will not be a
     problem.

     When she turns to go to the Computer then go back inside and place a
     Coin in front of the whiteboard next to the door. Go back to the west
     door and wait. When she walks to the whiteboard then walk to the
     Laptop. She will see the Coin just as you initiate the hack. She will
     pick it up before going to the whiteboard.

     Using the Coin will greatly widen the time window for you to do the
     hack. Without it then you will risk being seen at the very end of it
     when she turns around. When the hack is completed then go out the west
     door and to the Seaplane to leave the mission.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Eliminate Bertoldo Velardo with any method while wearing any Disguise.

 >>The Plan
   ********
     Bertoldo is a patrolling Guard that goes between Indro and the
     Break/Security building. When you start then go out the west door,
     destroy the Recorder, Rat Poison the Glass, and head up to the
     Generator. Turn off the Generator the lure and kill Indro. However,
     leave it off - this will attract the female Civilian down below.

     Quickly drag Indro's body and dump him in the Container, pick up his
     weapon, and drop it at the end of the air conditioning unit to hide it.
     When she comes up then Subdue her when she is close to the Generator,
     turn it back on, and dump her in the Container. Go back to the Guard
     Area and Climb down the Pipe to get to the Porta-Potty.

     After Subduing the sickened Lab person then go get rid of the other Lab
     person and do the hack as before. After completing the hack then go out
     the south door and up the stairs back to the Generator. Turn it off to
     lure Bertoldo when he comes by. Garrote him, take his Disguise, then
     run to the Seaplane to leave the mission.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --Some of the previous objectives have changed.

 --Eliminate Indro Pagnotto with the Exploding Golf Ball while wearing the
   Lab Technician Disguise.
 --Eliminate Bertoldo Velardo with the Amputation Knife while wearing any
   Disguise.

 >>The Plan
   ********
     When planning then bring your ICA Remote Audio Distraction Device in
     place of your Fiber Wire. When you start then go out the west door,
     pick up the Rat Poison, and enter the Break/Security Room. Rat Poison
     the Glass and destroy the Recorder as before.

     Run up the North Stairs and enter the Observatory. Go into the Lab and
     get the Amputation Knife then run out into the hallway and towards the
     east door. Drop the Device about ten feet from the door then run out.

     Run towards your Safe House but you need to run around the Kitchen
     building since you can't enter it with the Lab Technician Disguise.
     Climb up onto the Patio and use your Key to enter the Safe House. Run
     into the kitchen to get the Golf Ball and head back to the Observatory.

     As you approach it then you should see a Guard entering the
     Observatory. Just as he enters then he will see the Device. Go in
     through the Bathroom window and go through the door into the hallway.
     Just about the time you enter the hallway then he will be leaving with
     the Device. Run down the stairs to get back to the Biolab area.

       **NOTE: Although you can use your Silenced Pistol instead of the
               Device (or Mine) to lure the Guard out of the hallway it will
               actually take longer for him to leave because he will stand
               and exclaim about the weapon first before taking it away.

     When you get to the Biolab area then go to the Guard Area and Slide
     down the Pipe as this is the fastest way to go down. When you get down
     then the sickened Lab person should be just arriving at the
     Porta-Potty. Subdue him and run to the the Laboratory. Run into the
     Changing Room when the woman is at the Computer and deal with the other
     Lab person then go and do the hack as before.

     When you are finished with the hack then go out the west door again. Go
     to the Subdued Lab person and dump him in the Container by the
     building.

     Use the North Stairs route to get to the Generator. Look below to find
     Indro and a female Civilian. Wait for Bertoldo to come to them before
     doing anything.

     The reason for this has to do with the order of things when the
     Generator is off. When all three are together then Bertoldo will come
     up first then Indro then the Civilian. If Bertoldo is away then it will
     be Indro then the Civilian. If the Civilian is by herself and Bertoldo
     comes by then she will come up before him no matter what you do.

     And, for the sake of this Level, you do not want her up here. When you
     use the Explosive Golf Ball then you will generate noise that will get
     the Guards to investigate. And the Container only holds two people and
     you want to use that for both Targets. So you need to keep her down
     there and the best way to do that is to wait for Bertoldo to come to
     their position.

     The moment Bertoldo stops then turn off the Generator to bring him up.
     Get up behind him, bring out the Knife, and kill him just before he
     gets to it.

     Now Indro should come up to investigate. Dump Bertoldo in the
     Container, grab his weapon, and drop it at the end of the air
     conditioning unit. When Indro comes up then get up behind him and
     Subdue him just before he gets to the Generator. Turn the Generator
     back on to keep the woman from coming up. Drag Indro's body so it is
     up against the east end of the air conditioning unit.

     Go between this unit and the second air conditioning unit, bring out
     the Golf Ball, and aim towards Indro's position. You want to aim the
     Ball to just barely go over the unit before tossing. When you throw the
     Ball then it should hit the blue barrels near to him which will kill
     him.

     Typically, if you throw the Golf Ball at somebody, then that person
     will go flying which will often result in Body Found and the loss of
     you No Bodies Found bonus. However, in this case, the explosion will
     occur above Indro's body which would send him sliding along the roof
     instead of flying through the air. But, because he is placed against
     the air conditioning unit, he won't go anywhere.

     After killing him then take his Disguise and dump him in the Container.
     Run to one of the air conditioning units near the top of the stairs and
     hide behind it. The noise will bring the Guards and the first one up is
     an Enforcer to you. When he passes by then run down and to the Seaplane
     to leave the mission.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --Some things have been moved, removed, or added to the mission.

 --Eliminate all Targets with a Katana while Disguised as the Plague Doctor.
   The Katana may only be carried while Disguised as the Plague Doctor.

 --Eliminate Indro Pagnotto with the Katana while wearing the Plague Doctor
   Disguise.
 --Eliminate Bertoldo Velardo with the Katana while wearing the Plague
   Doctor Disguise.

 >>The Plan
   ********
     The Katana can be found in the Attic near the two Guards (behind the
     large sheet covered object to their right) and you must be wearing the
     Plague Doctor Disguise before acquiring it. Two additional Guards are
     placed near the Generator. One will stand near the Generator and the
     other will patrol between the Generator and the Guard Area.

     Start in the Laboratory as before and go out the west door. Destroy the
     Recorder and Rat Poison the Glass then go up the North Stairs to reach
     the Generator. When you reach it then you should see the two Guards.
     The patrolling one should be standing near the Container and the other
     one by the Generator. Stand between the Container and the Generator
     Guard, look west, and wait.

     You should see four air conditioning units in a row. When the
     patrolling Guard leaves and he gets between the second and third units
     then quickly get up behind the standing Guard, Subdue him, take his
     weapon, and dump him in the Container. Holster the Shotgun and run up
     to get to the other Guard.

     You should catch up to him near the base of the stairs to the
     Observatory. Subdue him, take his weapon, and drag him up into the
     Observatory. Dump him in the Container by the stairs and drop the
     weapon. Run to the Guard Area and Slide down the Pipe to get to the
     Porta-Potty.

     The Lab person should be drinking from the Poisoned Glass as you get
     down. Subdue him and run back to the Laboratory to do the hack as
     before. Run out the west door and up the North Stairs to enter the
     Observatory.

     Go into the Lab and get the Plague Doctor Disguise then run up to the
     Top Floor and out the door to the walkway. Climb up the Pipe to the Top
     Floor roof and then run to the Pipe to the Villa 2nd Floor roof.

     Climb up and grab the Brick before entering the Attic. You use the
     Brick to lure the Guards the same way as you did in the previous
     Escalation. Get close to the Katana's position, aim the Brick to hit
     the angled roof beam just beyond the chair to the left of the Guards,
     and toss it. They should both look away and this will give you the
     opening to quickly obtain the weapon.

       **NOTE: If one of the Guards turns to look in your direction instead
               of where you threw the Brick or you want to play it safe then
               go back outside to let the conversation play out before going
               after the weapon.

     After acquiring it then run back down to the Biolab area and to the
     Generator. Bertoldo should be just leaving the area when you get here.
     Turn off the Generator to bring up Indro. Go behind the second air
     conditioning unit and stay on its left side. Indro should come up. Wait
     for him to get to it then get up behind him and silently kill him.

     When he gets to the Generator then he will turn his back a certain way
     which will make it easy to kill him. If you get up behind him as he is
     walking to it and try to kill him then you will be seen and things go
     bad.

     Drag his body to the Container to dump him then grab his weapon, drop
     it behind the first air conditioning unit, pick up the Katana, and then
     hide back behind the second unit. At this point the Civilian will come
     up to check on the deactivated Generator. Subdue her when she reaches
     the Generator, drag her body to where you dropped the Shotgun to hide
     her, and hide behind the second unit again.

     Sometimes she will come up first instead of Indro but the strategy
     really doesn't change - you just get rid of her first.

       **NOTE: If you let the conversation in the Attic play out instead of
               quickly obtaining the Katana then you may be able to get back
               to the Generator just before Bertoldo arrives at Indro's
               position. This will allow you to lure and kill both of them
               without dealing with the Civilian.

     By the time you are finished with the both of them then Bertoldo should
     be coming up. Kill him, turn on the Generator, drop the Katana, and
     take his Disguise. Then run down the stairs and to the Seaplane to
     leave the mission.

0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| J. The Lyndon Gyration |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

**NOTE: This is one of the tougher Escalations in Sapienza. MrFreeze2244 came
       up with a good way to do Levels Four and Five and I made some tweaks
       to refine it further.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Sal Falcone in an Accident while wearing your standard Suit.

 >>The Plan
   ********
     Sal is the private detective sleeping in the Town Streets. Bring the
     ICA Remote Explosive and start in the Town Hall Square. Run straight to
     him and find the Radio. If you are fast enough then there should be
     nobody around it.

     Quickly drop the Explosive by it and start running back to the Town
     Hall Square the same way you came. After a few steps then Detonate the
     Explosive to destroy the Scooters near him which will kill him in an
     Accident. Placing the Explosive near the Radio ensures that only the
     exploding Scooters kill him. When you get to the Town Hall Square then
     run to the White Car to leave the mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Eliminate Renardo Camerini in an Accident while wearing any Disguise.

 >>The Plan
   ********
     Renardo can be found wandering the streets. However, at the start he
     should be standing on Paradiso Road near your Safe House. After killing
     Sal then run to your Safe House. Renardo should be cowering from the
     explosion as you pass him.

     When you get inside your apartment then go onto the Patio and use the
     Ledge to get into the Pantry for the Kitchen and get a Fire
     Extinguisher. Run back to Renardo the same way you came and bump into
     him to keep him from leaving. As he is looking back to you then place
     the Extinguisher at the top of the small stairs to his south.

     Run back up into your apartment and go out onto the balcony. Bring out
     your Silenced Pistol, look down, and shoot the Extinguisher to kill
     Renardo in an Accident. If you do things fast enough then there should
     be no other Civilians near him when the Extinguisher explodes. After
     killing Renardo then run to the White Car to leave the mission.

     It is also important to immediately run out of the apartment after
     shooting the Extinguisher as the explosion will detonate the nearby
     Scooter and that in turn will also detonate the Explosive Golf Ball if
     you leave it on the table. Even if you take the Ball the Scooter
     explosion alone may be enough to kill you.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Some things have been moved, removed, or added to the mission.

 --If any non-Target Civilian is either Pacified or Eliminated then you will
   fail the mission.

 >>The Plan
   ********
     Sal is awake and the Scooters near his bench have been removed. In
     addition, he won't move towards the Church area until you get close to
     him. When you get close to him then he will get the call from Francesca
     at some point and start to make his way to the Church.

     Start in the Town Hall Square as before and run to Sal. When you
     approach him he should be walking towards a pair of Bodyguards and has
     his back to you. Get close as he is walking and run back towards the
     Radio as he stops. Run to Renardo and bump him to keep him from leaving
     then run to the Hairdresser.

     In the entrance to the road by the Hairdresser is a light blue Scooter.
     Get behind the sign near the Salon's entrance and shoot the back of it
     with your Silenced Pistol to cause it to leak. Run back to Renardo and
     bump into him again to keep him in place. Run into your apartment, grab
     the Explosive Golf Ball, go onto the balcony, and toss it at the
     balcony directly across from you.

     The explosion will cause Renardo, and everybody else nearby, to run in
     panic. As this is going on then go onto the Patio and use the Ledge to
     enter the Kitchen building to get the Fire Extinguisher. By the time
     you get back then things will be calming down and Renardo will be going
     back to where he was standing.

     Place the Extinguisher on the ground as before. Go back up to the
     balcony and aim at the Extinguisher. You'll have to wait for a few
     seconds to let a couple of Civilians pass before shooting it to kill
     Renardo. After shooting the Extinguisher then run onto the Patio and
     drop down into the Hidden Room.

     From here then go to the patio that overlooks the Hairdresser. You
     should also see the leaked Scooter from here as well. At this point Sal
     should be going onto Paradiso and heading south. When he turns the
     corner and walks by the Scooter then shoot the Gas Pool to kill him in
     an Accident. After this then run to the Speedboat to leave the mission.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --Eliminate Mads S. Jorgensen in an Accident while wearing any Disguise.
 --Some Civilians can see through all Disguises and 47's Suits.

 >>The Plan
   ********
     Mads is in one of the Town Streets near Sal's location. This Level
     isn't extremely difficult to do but doing this without getting Spotted
     by the additional Enforcing Civilians makes this harder to get Silent
     Assassin on, mainly because of their random movements when explosions
     go off. These Civilians are generally near your Targets or on the paths
     going near them.

     However I found a reasonably good way to avoid them most of the time
     using MrFreeze's method for Level Five but making some changes of my
     own. Bring your Lockpick and Remote Breaching Charges and start in the
     Church Morgue.

     Get up and go to the north door. Crouch to the left of the door, look
     northeast, open the door, and toss one of the Charges just to the other
     side of the door. This should lure the Bodyguard standing outside. Run
     behind the coffin and wait for him to come in.

     When he does and goes to the Charge then close the door and Subdue him.
     Grab the Charge and switch into the Bodyguard Disguise. Drag his body
     into the Morgue itself and dump him in the Container. Run back into the
     other room and go out the west door.

     Run to the west door of the Winery. Drop one of your Charges at your
     feet then Detonate it to blow open the door. Although there are people
     around they won't get too suspicious of a Bodyguard blowing open doors.
     Run inside the Winery, grab the Fire Extinguisher off of the wall, and
     go out the south door.

     Run to the small road by the Hairdresser and drop the Extinguisher by
     the dumpster behind the red hairdresser sign. Crouch behind the sign,
     bring out your Silenced Pistol, and shoot the light blue Scooter just
     below the right blinker to cause it to leak.

     By the time you get to this point then Renardo should be near the
     junction. When he walks by the Scooter then shoot the Gas Pool to blow
     it up and kill him. Grab the Extinguisher and run north and up the
     stairs. Up ahead near the top of the stairs is a yellow boat with a
     Enforcing Civilian next to it. He should be cowering from the explosion
     and should have his back to you.

     When you get past the top of the stairs then angle left to go past the
     front of the Fish Shop and to a dark boat then turn east and run up the
     next set of stairs. This should keep you safely away enough so he
     doesn't spot you. Continue forward and stop near the tunnel.

     Ahead of you is Mads and a Enforcing Civilian. Get near the next set of
     stairs and look at the ground. You should see a section of cobblestone
     to the left and a gravel-like section on the right. You should see a
     strip of concrete with a post that defines the entrance of the tunnel.

     When you want to do is to drop the Extinguisher about a couple of feet
     from the base of these stairs and between the tunnel's entrance and the
     cobblestone border. After dropping it then go into the tunnel, bring
     out your Silenced Pistol, and aim at the Extinguisher. Fortunately no
     Civilians are going into the tunnel at this time so you are safe to
     deal with Mads.

     Mads and the Civilian are going west but the Civilian will stop at the
     top of the stairs. When Mads just gets down the stairs then shoot the
     Extinguisher, quickly switch to your last Charge, and run out the other
     side of the tunnel. Run south towards Sal's location but don't try to
     get close to him - just running past where he is at should be enough to
     trigger the phone call.

     Because of the explosion he will be randomly running around although
     most of the time he will run towards you as you run past but you should
     be out of his range by the time you get to the next set of stairs. Run
     into the Town Hall Square area and to the Mansion Service Entrance by
     the Butcher Shop. Drop the Charge and blow open the door.

     Crouch and run into the Kitchen building. Run into the Pantry, grab the
     Extinguisher, and go out the window. Walk the Ledge back to the Patio
     and use the Pipe to go down to the stairs. Run down the stairs and to
     the stairs for the beach to avoid the gaze of the Enforcing Bodyguards
     stationed nearby. When you get near the stairs then turn right and head
     to the Church.

     When you get there then go to the south side of the Well. What you want
     to do is place the Extinguisher on the ground by the Well and in line
     with the metal arch that goes over the opening. After that then go to
     the west door of the Mortuary.

     If you've done things right up to this point then the female Lab
     Technician should be walking through the Mortuary to go outside to
     smoke. When she stops then go inside, close the other door, and switch
     back into your Suit. Go back out the west door then go to Building 4.
     However, there is a Enforcing Civilian stationed outside. Stay well
     behind her then go through the door.

     Go up to the apartment and use your Lockpick to enter. Go out onto the
     Balcony and wait. At this point Sal should be most of the way to the
     Church. As he arrives at the Well the female Lab Technician should also
     be there taking a smoke. When she walks away and gets a safe distance
     then shoot the Extinguisher to kill Sal. Run down the stairs but stay
     just inside the door.

     The wild card here are the Enforcing Civilians, especially the one out
     front. Usually she just stays in place but panicked. In this case you
     can easily get behind her and run safely away. If she moves around then
     wait until you feel you can get away from the area without getting
     Spotted. When you are safely away from Building 4 then run to the
     Speedboat to leave the mission.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --Some of the previous objectives have changed.

 --Eliminate Mads S. Jorgensen in an Accident while wearing the Bodyguard
   Disguise.
 --Eliminate Renardo Camerini in an Accident while wearing the Bodyguard
   Disguise.

 >>The Plan
   ********
     Do the same as in Level Four.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| K. The Zunino Disintegration |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

**NOTE: MrFreeze2244 gets credit here for pointing out something important
       about the Remote Breaching Charges and the ICA Explosive Phone that I
       did not know previously.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Stefano DeRose with any method while wearing any Disguise.

 >>The Plan
   ********
     Stefano is going to be near the Church and Pier area. When planning
     bring the Silverballer and start at the Harbor. Stefano should be ahead </pre><pre id="faqspan-18">
     of you. While standing at your starting point quickly bring out the
     Silverballer, shoot him in the head, holster the Pistol, and run to the
     nearby Speedboat to leave the mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Eliminate Rinaldo Cattaneo with any method while wearing any Disguise.

 >>The Plan
   ********
     Rinaldo is going to be at the Beach Square. He will then go to the
     Pier and stop at several places before going back to the Square. Bring
     your Remote Breaching Charges, start at the Harbor, and run to
     Stefano's position.

     Push him over the railing then go to the door for Building 5. Run
     upstairs and use one of your Charges to blow open the door. Run through
     the apartment and up to acquire the Mansion Security Disguise. Run back
     down and to the Winery. Drop your last Charge at the door and blow it.
     Go inside and acquire the Fire Extinguisher.

     Run to the Pier and you should pass Rinaldo who should be looking at a
     poster. Near the south end of the Pier is a bench with a bicycle near
     one end. Place the Extinguisher on the ground near the opposite end of
     this bench. Run to the other end of the wall, and near the two
     fishermen, and stop. Rinaldo will sit on the bench for awhile.

     Bring out your Pistol, shoot the Extinguisher, and run to the nearby
     Speedboat. When the Extinguisher explodes and kills Rinaldo then leave
     the mission.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Some of the previous objectives have changed.

 --Eliminate Stefano DeRose with any method while wearing the Priest
   Disguise.
 --Eliminate Rinaldo Cattaneo with any method while wearing the Priest
   Disguise.

 >>The Plan
   ********
     Bring your Coins in addition to the Charges. Run up to Stefano's
     position but crouch down at the end of the boat near the stairs leading
     down to the Catacombs door. Toss a Coin a far as you can past the
     stairs and down to the lower level. This should lure Stefano.

     When he gets to the Coin then Subdue him and drag him near the
     Catacombs door. Find Rinaldo and bump into him then run into Building
     5. Blow open the door as before and run through the apartment. However,
     pick up the Church Key on the table along the way. Get the Mansion
     Security Disguise and Fire Extinguisher as before.

     When you get to Rinaldo he should be sitting down on the bench. Bump
     into him to reset his pattern and drop the Extinguisher near him. Go to
     the Catacombs door and open it then drag Stefano's body to the candles
     near the door leading to the Church Basement. Go into the Basement and
     acquire the Priest Disguise.

     Go to Stefano and shoot him in the head to kill him then run to Rinaldo
     and bump into him again to reset him. Run to the end of the Pier near
     the Speedboat and shoot the Extinguisher. Run to the Speedboat and
     leave the mission when the Extinguisher explodes and kills Rinaldo.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --Some of the previous objectives have changed.

 --Some Civilians on the Church Square and beach are now Guards.

 --Eliminate Stefano DeRose with an Explosive Device while wearing the
   Priest Disguise.
 --Eliminate Rinaldo Cattaneo with an Explosive Device while wearing the
   Priest Disguise.

 >>The Plan
   ********
     The biggest problem with this Level is that you cannot use Fire
     Extinguishers or exploding vehicles to kill your Targets - it must be
     through a regular explosive. And, even if you put both of them in the
     same space together in a hidden room, using a regular explosive, such
     as the ICA Remote Explosive, will count as a Noticed Kill.

     But, even though it won't hurt you 99% of the time, the Breaching
     Charge can kill your Targets. So that is going to be the best way to
     get Silent Assassin. Another problem is getting Rinaldo into a
     favorable position to kill him quietly. The good news is that he can be
     easily lured to where you need him to be using the ICA Audio
     Distraction Device.

     When planning bring your Breaching Charges, the Audio Distraction
     Device, bring your Coins through the Confessional Booth, and start in
     the Church Morgue.

     Run into the Church and pick up the Coins then go to the door closest
     to the Church Key. Wait a few seconds for the Church Staff to go
     through the door then run in and pick up the Church Key. Run to
     Stefano's position and use the Coin to lure and Subdue him as before.

     Pick up Stefano, open the Catacombs door, turn right through the door,
     and drop Stefano in the corner. Go back outside and you should see the
     small metal boat ties by the water's edge. There are a total of six.
     What you want to do is to place the Device on the north side of the
     *THIRD* tie from the base of the stairs. At this point he should be
     getting close the bench. Activate the Device to lure him.

       **NOTE: The placement of the Device has to be fairly precise. If it
               seen by him at any point while luring him then he will stop,
               turn around, and talk to a Guard who will investigate
               instead. If you place it wrong it may even be seen from the
               bench. Placing it right will keep it hidden the entire time.

     Stand by the nearby life preserver and wait for him. When he gets to
     the Device then Subdue him and drag him to the door. Run back and pick
     up the Device then drag Rinaldo's body and put him on top of Stefano's.

     Drop one of your Charges on them and then run to the Church Basement to
     acquire the Priest Disguise. Blow the Charge to kill the both of them,
     holster the remaining Charge, and run to the Speedboat to leave the
     mission.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --The Priest Disguise can be worn once and for 60 seconds only.

 >>The Plan
   ********
     Do the same as in Level Four.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| L. The Hamartia Compulsion |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

**NOTE: This is one of the tougher Escalations in the game mainly for what
       you need to do for Level Four. So I am doing a "layered" approach to
       things to help prepare you for that. I will do things a specific way
       for Level One and make gradual changes in each succeeding Level.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Ignazio Alberti with any method while wearing any Disguise.

 >>The Plan
   ********
     Ignazio is a bodyguard that can be found in the Terrace Shops area. He
     will lean against the railing then stand against a large poster before
     going back. When planning bring the Remote Breaching Charges, your
     Silverballer, and start in the Kitchen.

     When you start then run into the Pantry to grab the Cans of Expired
     Spaghetti Sauce. Run downstairs to the door to the Terrace Shops but
     grab the Mansion Keycard off of the table first. When you get outside
     then run towards Ignazio's position but run into the tunnel going to
     the Toilet.

     To your left is the storefront for Sanguine. Stop by the potted plant
     by the door, bring out your Charges, then toss one in Ignazio's
     direction (he should be at the poster at this point). He should pick it
     up then go down the stairs nearby to go to the Beach Restroom Weapons
     Box.

       **NOTE: If his partner, who is sitting on the bench, takes the Charge
               instead then restart.

     As Ignazio goes down the stairs then go to the edge of the top step,
     bring out a Can, and Throw Stun him. Go down and break his neck then
     run to the Harbor Speedboat to leave the mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Eliminate Francesco Vivaldi with any method while wearing any Disguise.

 >>The Plan
   ********
     He will be down at the Beach Square watching the performance. He will
     eventually leave then go into the passages under the Terrace Shops. He
     will then go up to the Terrace and sit for awhile before going back
     down again.

     Do everything as you did for Level One except that you don't kill
     Ignazio after the Throw Kill. After knocking him out then take cover at
     the end of the dividing wall midway down the stairs. After awhile then
     Francesco will head up. Just as he reaches the top of the stairs then
     grab him and break his neck. Break Ignazio's neck then run to the
     Harbor Speedboat to leave the mission.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Eliminate Evodio Minella with any method while wearing any Disguise.

 >>The Plan
   ********
     Evodio will be at the Terrace Shops near the stairs opposite from where
     Ignazio is positioned. He will sit for awhile then stand up to take a
     phone call then drink from a Bottle, which is sitting on the railing,
     and sit back down again.

     When you start then run to grab the Emetic Rat Poison by the Container
     before going to get the Cans of Spaghetti Sauce. Run to Evodio's Bottle
     and Rat Poison it. Throw Stun Ignazio as before then wait in ambush for
     Francesco.

     As you're grabbing and killing Francesco then Evodio should be going to
     the Toilet to throw up. Break Ignazio's neck then run to the Toilet and
     eliminate Evodio. After this then run to the Harbor Speedboat to leave
     the mission.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --Some of the previous objectives have changed.

 --A Pistol must be equipped at all times. If a Pistol is not equipped, you
   will have seven seconds to equip one or you will fail the mission.

 --Eliminate Ignazio Alberti with any method while wearing the Housekeeper
   Disguise.
 --Eliminate Francesco Vivaldi with any method while wearing the Housekeeper
   Disguise.
 --Eliminate Evodio Minella with any method while wearing the Housekeeper
   Disguise.

 >>The Plan
   ********
     This is what the layered approach has led to. I hoped that IOI would
     not use the so-called Sticky Pistol Complication again but they
     disappointed me. I said before this was a terrible complication and it
     is no different now. You'll be doing this multiple times because you'll
     forget to bring out the Pistol quite a bit during the heat of the
     mission.

     This is worse on console versions due to where the Holster button is
     (D-Pad Up) and is hard to use in the middle of quick action -
     especially since some of the timing is pretty tight between certain
     actions. You may have to use your right hand to Holster the Pistol as
     you do what you need to do.

     When you start and the moment the screen appears then get out of
     blending in, run to the Rat Poison, pick it up, run to the Radio, and
     bring out the Pistol. Run into the Pantry, pick up two cans of Expired
     Spaghetti Sauce, and bring out the Pistol again.

     Run downstairs to get the Mansion Keycard then go out into the Terrace
     Shops area. Run to the stairs down but holster the Pistol when you get
     to the table next to the Cafe door. Bring out your Pistol when you get
     to the base of the stairs and aim the Camera towards the Bottle by
     Evodio.

       **NOTE: This is the hardest part of this Level as you need to do this
               while standing and running, especially if you're playing on
               the PS4 or Xbox One.

     As you run to to the Bottle then holster your Pistol as you get to the
     end of the bench. As you Poison the Bottle, which takes a few seconds,
     then turn your Camera around back to the end of the bench. The moment
     you finish then run to the end, bring out your Pistol, and crouch. This
     will keep you from being seen by the Guards.

     Run towards the Toilet but holster your Pistol when you reach the other
     end of the bench. Run all the way to the potted plant by the Sanguine
     shop door then bring out your Pistol.

       **NOTE: If you manage to make it here then you should be okay as it
               will get easier. At this point Ignazio should still be at the
               poster.

     Bring out a Charge, toss it at Ignazio, then bring out the Pistol. Go
     to the shop door, drop the other Charge, run into the Toilet, and bring
     out the Pistol.

     Use your Instinct to find Ignazio and, the moment he picks up the
     Charge, then bring out the Detonator, use it to blow the other Charge
     to open the door, and bring out the Pistol. When Ignazio just goes down
     the stairs then run to the top, bring out a Can, and Throw Stun him.
     Bring out your Pistol then run just inside the shop.

     When the Housekeeper has the back of his head to you then bring out the
     other Can you picked up, Throw Stun him, and bring out your Pistol. Run
     to his body, drag it east a little bit, drop him to bring out your
     Pistol, then change into the Housekeeper Disguise. Run down the stairs
     to the Soda Machines, crouch, and take cover at the end of the dividing
     wall.

     After a bit then Francesco will come up. Just before he reaches the top
     of the stairs then holster your Pistol, grab him, and Subdue him (don't
     break his neck) then bring out the Pistol. The now sickened Evodio
     should be entering the Toilet just after you finish.

     Break Francesco's neck then break Ignazio's neck to kill them both. Run
     up the stairs, run into the Restroom, close the door, and eliminate
     Evodio. Run down the stairs and grab the Bodyguard Disguise from
     Ignazio. From here then run to the Harbor Speedboat to leave the
     mission.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --When you eliminate your first Target then you must eliminate another
   Target within 30 seconds or you will fail the mission. The mission is
   completed when all Targets are eliminated.

 >>The Plan
   ********
     Do the same as in Level Four. You may have noticed from the last Level
     that all three Targets converge to the same area so you can easily kill
     all three in quick succession.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >SPZ9. Sapienza Professional Difficulty                                   |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Outside of the removal of two of the Security Recorders there are no major
changes other than additional Guards and Enforcers.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Item and Weapon Locations |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0=======0
| Sewers \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Coin (x3)       | At the bottom of the Well.                              |
|-----------------+---------------------------------------------------------|
| Brick           | In the little nook to the right just after you enter    |
|                 | the Sewers from the Graveyard Sewer Entrance.           |
|-----------------+---------------------------------------------------------|
| Shovel          | In the corner near the short stairs along the path to   |
|                 | the Church Restrooms.                                   |
|-----------------+---------------------------------------------------------|
| Sewer Key       | Carried by the Red Plumber.                             |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=======0
| Church \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Scissors       | On the bookshelf in the Small Storeroom.                 |
|----------------+----------------------------------------------------------|
| Church Key     | --On the table with candles in the Small Storeroom.      |
|                | --Carried by all Church Staff.                           |
|                | --Carried by the Priest.                                 |
|----------------+----------------------------------------------------------|
| Sewer Key      | On a chair on the Balcony.                               |
|----------------+----------------------------------------------------------|
| Crowbar        | In a toolbox about halfway up the Bell Tower.            |
|----------------+----------------------------------------------------------|
| Brick          | --By the dumpster just south outside of the West         |
|                |   Entrance (x2).                                         |
|                | --By the wall just north outside of the West Entrance.   |
|----------------+----------------------------------------------------------|
| Old Axe        | Laying against the wall next to the desk inside the      |
|                | Church Shed.                                             |
|----------------+----------------------------------------------------------|
| Screwdriver    | On the desk inside the Church Shed.                      |
|----------------+----------------------------------------------------------|
| Shovel         | --Laying against the wall inside the Church Shed.        |
|                | --Laying against the wall outside the north side of the  |
|                |   Catacombs.                                             |
|----------------+----------------------------------------------------------|
| Kitchen Knife  | On the counter inside the Morgue.                        |
|----------------+----------------------------------------------------------|
| Flower Bouquet | At the base of the Coffin inside the Mortuary.           |
|----------------+----------------------------------------------------------|
| Coin           | On the small table near the entrance of the Church       |
|                | Restrooms (x3).                                          |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=======0
| Harbor \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Coin              | --On the ground by the brown boat at the main Pier.   |
|                   | --In the hat at the performance area in the center of |
|                   |   the Beach Square (x3).                              |
|-------------------+-------------------------------------------------------|
| Screwdriver       | On the bench by the Soda Machines on the south side   |
|                   | inside the Beach restrooms.                           |
|-------------------+-------------------------------------------------------|
| Apartment Key     | On the coffee table inside the apartment within       |
|                   | Building 4.                                           |
|-------------------+-------------------------------------------------------|
| Shovel            | Laying against the radiator near the television       |
|                   | within the apartment for Building 4.                  |
|-------------------+-------------------------------------------------------|
| Mansion Keycard   | On the nightstand inside the apartment within         |
|                   | Building 4.                                           |
|-------------------+-------------------------------------------------------|
| Church Key        | On the small table inside the kitchen for the         |
|                   | apartment within Building 5.                          |
|-------------------+-------------------------------------------------------|
| Combat Knife      | On the stove inside the kitchen for the apartment for |
|                   | Building 7.                                           |
|-------------------+-------------------------------------------------------|
| Bartoli 75R       | On the nightstand for the living room for the         |
|                   | apartment for Building 7.                             |
|-------------------+-------------------------------------------------------|
| Flower Bouquet    | In the dumpster in the corner by the Soda Machines    |
|                   | just southeast of the beach.                          |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==============0
| Terrace Shops \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Folding Knife     | On the table with the CICADA Bodyguards north of the  |
| Police Baton      | Cafe entrance.                                        |
|-------------------+-------------------------------------------------------|
| Soda Can          | On the table in the sitting area at the northwest     |
|                   | corner of the Sanguine Store.                         |
|-------------------+-------------------------------------------------------|
| Scissors          | On the counter by the espresso machine behind the     |
|                   | register inside the Sanguine Store.                   |
|-------------------+-------------------------------------------------------|
| Coin              | By the register inside the Sanguine Store.            |
|-------------------+-------------------------------------------------------|
| Baseball Bat      | Laying against the wall by the shelving at the        |
|                   | southeast corner of the storage room at the southeast |
|                   | corner of the Sanguine Store.                         |
|-------------------+-------------------------------------------------------|
| Kitchen Knife     | On the small kitchen counter at the northeast corner  |
|                   | of the kitchen inside the Cafe.                       |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=============0
| Town Streets \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Baseball Bat      | --Behind the counter within the Winery.               |
|                   | --Laying against the wall in the northeast corner     |
|                   |   within the Signless Shop.                           |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | On the wall by the south door inside the Winery.      |
|-------------------+-------------------------------------------------------|
| Scissors          | On the counter within the Hairdresser.                |
|-------------------+-------------------------------------------------------|
| Soda Can          | --Near the large box within the Fish Shop.            |
|                   | --On the floor next to the north wall within the      |
|                   |   Pharmacy.                                           |
|-------------------+-------------------------------------------------------|
| Lead Pipe         | Near the large box within the Fish Shop.              |
|-------------------+-------------------------------------------------------|
| Wrench            | On the yellow boat just southeast of the Fish Shop.   |
|-------------------+-------------------------------------------------------|
| Coin              | On the ground along Valle Del Sole (A) between the    |
|                   | tunnel with Valle Del Sole (B) and the east junction  |
|                   | with the same road.                                   |
|-------------------+-------------------------------------------------------|
| Shovel            | Against the south wall inside the Flower Shop.        |
|-------------------+-------------------------------------------------------|
| Flower Bouquet    | On the table in the middle of the Flower Shop.        |
|-------------------+-------------------------------------------------------|
| Folding Knife     | On the table within the Pharmacy.                     |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0============0
| Main Square \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Explosive Golf Ball | On the table in the kitchen of the ICA Safe House.  |
|---------------------+-----------------------------------------------------|
| Kitchen Knife       | By the sink in the kitchen of the ICA Safe House.   |
|---------------------+-----------------------------------------------------|
| Bartoli 75S         | On the small nightstand inside the ICA Safe House.  |
|---------------------+-----------------------------------------------------|
| Apartment Key       | On the counter by the television within the bedroom |
|                     | for Rocco's Apartment.                              |
|---------------------+-----------------------------------------------------|
| Brick               | On the roof part of the Patio at the south edge.    |
|---------------------+-----------------------------------------------------|
| Cleaver             | In a corner of the freezer inside the Butcher Shop. |
|---------------------+-----------------------------------------------------|
| Bust                | --By the kiln within the Ceramic Shop.              |
|                     | --On a table within the Art Shop.                   |
|---------------------+-----------------------------------------------------|
| Soda Can            | On the counter by the register inside the Ceramic   |
|                     | Shop.                                               |
|---------------------+-----------------------------------------------------|
| Shop Key            | On the shelf partway down the stairs for the lower  |
|                     | level of the Ceramic Shop.                          |
|---------------------+-----------------------------------------------------|
| Wrench              | On the stool at the lower level of the Ceramic      |
|                     | Shop.                                               |
|---------------------+-----------------------------------------------------|
| Coin                | On the plate for the table in the center of the     |
|                     | Town Hall Square Restroom area (x3).                |
|---------------------+-----------------------------------------------------|
| Crowbar             | Laying against the east wall within the Town Hall   |
|                     | Square Restroom area.                               |
|---------------------+-----------------------------------------------------|
| Flower Bouquet      | On the ground by the Crashed Van at the Car Crash   |
|                     | Site.                                               |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=================================0
| Main Square - Town Hall Building \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Town Hall Key     | Carried by the Kitchen Assistant.                     |
|-------------------+-------------------------------------------------------|
| Kitchen Knife     | On the center counter in the kitchen for the Ice      |
|                   | Cream Shop.                                           |
|-------------------+-------------------------------------------------------|
| Coin              | --In the cup by the register inside the Ice Cream     |
|                   |   Shop.                                               |
|                   | --On one of the tables near the southwest corner      |
|                   |   outside the Ice Cream Shop (x3).                    |
|-------------------+-------------------------------------------------------|
| Scissors          | On the large desk within the Back Office.             |
|-------------------+-------------------------------------------------------|
| Golf Club         | Laying against the west wall by the chair within the  |
|                   | Main Office.                                          |
|-------------------+-------------------------------------------------------|
| Bust              | On the small dresser at the Reception Area.           |
|-------------------+-------------------------------------------------------|
| Saber             | Above the entranceway at the east side of the         |
|                   | Reception Area. You'll need to shoot down the weapon  |
|                   | before you can use it.                                |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | By the door within the Secondary Office.              |
|-------------------+-------------------------------------------------------|
| Crowbar           | On the dividing counter within the Secondary Office.  |
|-------------------+-------------------------------------------------------|
| Fire Axe          | On the wall at the southwest corner of the Secondary  |
|                   | Office.                                               |
|-------------------+-------------------------------------------------------|
| Cannibis Joint    | On the table by the window within the Hippie's        |
|                   | Apartment.                                            |
|-------------------+-------------------------------------------------------|
| Lead Pipe         | On the floor at the top of the Town Hall Tower.       |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===============0
| Sapienza Ruins \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Cannonball       | --On the ground in the small room at the north corner  |
|                  |   of the Ground Floor.                                 |
|                  | --On the ground halfway up the stairs in the Inner     |
|                  |   Path leading to the 1st Floor.                       |
|                  | --Embedded in the wall to your right near the south    |
|                  |   corner along the Outer Path.                         |
|                  | --On the ground by the tree on the southeast side of   |
|                  |   the 1st Floor.                                       |
|                  | --On the ground in front of the Cannon at the east     |
|                  |   corner of the 1st Floor.                             |
|                  | --On the ground along the path at the northeast side   |
|                  |   of the 1st Floor.                                    |
|                  | --On the ground east of the Cannon at the north corner |
|                  |   of the 1st Floor.                                    |
|                  | --On the barrel near the Cannon at the west corner of  |
|                  |   the 1st Floor.                                       |
|                  | --On the ground, and on the top of the wall, at the    |
|                  |   very south end of the 1st Floor.                     |
|------------------+--------------------------------------------------------|
| Bag of Gunpowder | --On the barrel near the Cannon at the east corner of  |
|                  |   the 1st Floor.                                       |
|                  | --On the barrel near the Cannon at the west corner of  |
|                  |   the 1st Floor.                                       |
|                  | --On the barrels just inside the entrance to the Tower |
|                  |   (x2).                                                |
|------------------+--------------------------------------------------------|
| Cannibis Joint   | On the grass a few feet from when you can drop down    |
|                  | from the Outer Path at the southwest side of the area. |
|------------------+--------------------------------------------------------|
| Castle Key       | On the ground near the left wall under the broken roof |
|                  | section northwest of the gate into the Ruins on the    |
|                  | Ground Floor.                                          |
|------------------+--------------------------------------------------------|
| Battle Axe       | Embedded in the wall just under the stairs leading up  |
|                  | to the very top of the tower. You'll need to shoot     |
|                  | down the weapon before you can use it.                 |
|------------------+--------------------------------------------------------|
| Bartoli 12G      | Laying against the wall at the top of the Tower.       |
|------------------+--------------------------------------------------------|
| Shovel           | At the north end of the bridge that connects the Ruins |
|                  | with the Villa.                                        |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=================================0
| Villa Caruso Caves - Biolab Area \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Coin              | --On the ground at the top of the North Stairs.       |
|                   |   (Upper Caves)                                       |
|                   | --Outside on the ground south of the door west of the |
|                   |   South Tunnel. (Lower Caves)                         |
|-------------------+-------------------------------------------------------|
| Hammer            | On top of a metal box near the end of the metal       |
|                   | stairs on top of the Laboratory.                      |
|-------------------+-------------------------------------------------------|
| Wrench            | On a blue barrel at the northwest corner of the       |
|                   | Break/Security Room building.                         |
|-------------------+-------------------------------------------------------|
| Propane Flask     | On a yellow pallet east of the bottom end of the      |
|                   | North Stairs.                                         |
|-------------------+-------------------------------------------------------|
| Brick             | On the Raised Area behind some large metal shelving   |
|                   | directly east of the Seaplane.                        |
|-------------------+-------------------------------------------------------|
| Biolab Keycard    | Carried by a patrolling Guard at the Guard Area.      |
|-------------------+-------------------------------------------------------|
| Screwdriver       | On a blue barrel east of the bottom end of the stairs |
|                   | that go to the top of the Laboratory.                 |
|-------------------+-------------------------------------------------------|
| Tactical Bartoli  | On a crate east of the Virus Chamber.                 |
| 12G               |                                                       |
| Remote Explosive  |                                                       |
|-------------------+-------------------------------------------------------|
| Shovel            | In the water near a wooden pallet east of the Virus   |
|                   | Chamber.                                              |
|-------------------+-------------------------------------------------------|
| Crowbar           | On a metal box near the northeast corner of the Virus |
|                   | Chamber.                                              |
|-------------------+-------------------------------------------------------|
| Fire Axe          | On the wall just west of the north entrance of the    |
|                   | Changing Room.                                        |
|-------------------+-------------------------------------------------------|
| Soda Can          | On the desk inside the Break/Security Room.           |
|-------------------+-------------------------------------------------------|
| Hazmat Suit       | Within the Changing Room (x6).                        |
| Disguise          |                                                       |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========================0
| Villa Caruso - Basement \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Crowbar              | Laying against the wall near the northwest corner  |
|                      | of the Garage.                                     |
|----------------------+----------------------------------------------------|
| Wrench               | On the counter at the south side of the Garage.    |
|----------------------+----------------------------------------------------|
| Fire Extinguisher    | On the wall near the door at the northeast corner  |
|                      | of the Garage.                                     |
|----------------------+----------------------------------------------------|
| Fire Axe             | On the wall in the small corridor just west of the |
|                      | Garage.                                            |
|----------------------+----------------------------------------------------|
| Biolab Keycard       | --Carried by the Lab Technician inside the West    |
|                      |   Wine Cellar.                                     |
|                      | --Carried by both of the Biolab Security near the  |
|                      |   Biolab Entrance.                                 |
|----------------------+----------------------------------------------------|
| Mansion Keycard      | Carried by the Housekeeper smoking in the Main     |
|                      | Wine Cellar.                                       |
|----------------------+----------------------------------------------------|
| Lead Pipe            | Laying against a brick pillar southwest of the     |
|                      | water heater in the Boiler Room.                   |
|----------------------+----------------------------------------------------|
| Shop Key             | Carried by the Green Plumber inside the Boiler     |
| Sewer Key            | Room.                                              |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========================0
| Villa Caruso - Exterior \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Shovel         | --By the wheelbarrow against the Observatory building    |
|                |   directly west of the Kitchen building.                 |
|                | --By the bench next to Mother Caruso's Grave.            |
|----------------+----------------------------------------------------------|
| Fire Poker     | By the Grill at the north side of the Garden.            |
| Cigarette Pack |                                                          |
| Propane Flask  |                                                          |
|----------------+----------------------------------------------------------|
| Crowbar        | Inside the wheelbarrow against the concrete railing just |
|                | north of the Pool.                                       |
|----------------+----------------------------------------------------------|
| Coin           | In the fountain in the center of the Courtyard (x3).     |
|----------------+----------------------------------------------------------|
| Golf Club      | Inside the Golf Bag in the Garden.                       |
|----------------+----------------------------------------------------------|
| Screwdriver    | By the bench next to Mother Caruso's Grave.              |
| Hammer         |                                                          |
|----------------+----------------------------------------------------------|
| Brick          | --On the ground just outside the entrance to the         |
|                |   Watchtower and on the small path nearby (x3).          |
|                | --On the ground on the small grassy path just west of    |
|                |   the entrance to the Watchtower.                        |
|                | --In the corner of the stairs about halfway up the       |
|                |   Watchtower.                                            |
|                | --On the concrete railing just behind where the limo is  |
|                |   parked.                                                |
|                | --In a small crate near the Dinner Bell at the northwest |
|                |   corner of the Kitchen building.                        |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0============================0
| Villa Caruso - Main Kitchen \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Fire Extinguisher | On the west wall of the small storeroom east of the   |
|                   | Kitchen.                                              |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========================0
| Villa Caruso - Observatory \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Amputation Knife   | On the round tables at the northwest corner of the   |
| Circumcision Knife | Lab.                                                 |
|--------------------+------------------------------------------------------|
| Plague Doctor      | On display at the northwest corner of the Lab.       |
| Disguise           |                                                      |
|--------------------+------------------------------------------------------|
| Romantic Note      | On the desk inside Francesca's Bedroom.              |
|--------------------+------------------------------------------------------|
| Coin               | On the display case at the north side of the Study.  |
|--------------------+------------------------------------------------------|
| Mansion Master Key | On the desk at the south side of the Study.          |
| Bag of Gunpowder   |                                                      |
|--------------------+------------------------------------------------------|
| VHS Tape           | By the table right next to the Telescope itself at   |
|                    | the end of the curved metal ramp.                    |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========================0
| Villa Caruso - Garden Shed \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Screwdriver       | On the table at the northwest corner of the Work      |
|                   | Area.                                                 |
|-------------------+-------------------------------------------------------|
| Propane Flask     | --On the shelf at the west side of the Work Area.     |
|                   | --Inside a wheelbarrow at the south side of the Work  |
|                   |   Area (x2).                                          |
|-------------------+-------------------------------------------------------|
| Wrench            | On the shelf at the west side of the Work Area.       |
|-------------------+-------------------------------------------------------|
| Hatchet           | On the counter near the center of the Work Area.      |
|-------------------+-------------------------------------------------------|
| Hammer            | On the shelf at the southwest corner of the Work      |
|                   | Area.                                                 |
|-------------------+-------------------------------------------------------|
| Shovel            | --Laying against the wall near the door at the south  |
|                   |   side of the Work Area.                              |
|                   | --Laying against the wall at the northeast corner of  |
|                   |   the Work Area.                                      |
|-------------------+-------------------------------------------------------|
| Crowbar           | On the stool at the southeast corner of the Work      |
|                   | Area.                                                 |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | Carried by one of the Gardeners.                      |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0============================0
| Villa Caruso - Ground Floor \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Fire Extinguisher  | On the wall at the south end of the north hallway    |
|                    | section next to the Library.                         |
|--------------------+------------------------------------------------------|
| Fire Poker         | Laying against the wall just to the south of the     |
|                    | fireplace within the Guest Room.                     |
|--------------------+------------------------------------------------------|
| Fire Axe           | On the wall at the east side of the Small Kitchen.   |
|--------------------+------------------------------------------------------|
| Saber              | On the wall at the south side of the Dining Hall     |
|                    | (x2).                                                |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=========================0
| Villa Caruso - 1st Floor \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Medical Journal | On the nightstand by the bed within Mother's Room.      |
|-----------------+---------------------------------------------------------|
| Coin (x2)       | On the table at the west side of the Patio.             |</pre><pre id="faqspan-19">
| Soda Can        |                                                         |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==================================0
| Villa Caruso - 2nd Floor and Roof \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Soda Can          | On the north table on the Balcony.                    |
|-------------------+-------------------------------------------------------|
| Golf Club         | Laying against the wall at the southeast corner of    |
|                   | the Storeroom.                                        |
|-------------------+-------------------------------------------------------|
| Virus Prototype   | Within the model ship at the northeast corner of the  |
|                   | Storeroom. You need to shoot the ship to get it and   |
|                   | can only be used against Francesca.                   |
|-------------------+-------------------------------------------------------|
| Fire Poker        | At the Fireplace at the northwest corner of the       |
|                   | Living Room.                                          |
|-------------------+-------------------------------------------------------|
| Mansion Master    | On the small table at the northeast area of the       |
| Key               | Living Room.                                          |
|-------------------+-------------------------------------------------------|
| Scissors          | On the large box near the center of the Living Room.  |
| Cigarette Pack    |                                                       |
|-------------------+-------------------------------------------------------|
| Screwdriver       | --On the large box at the southeast corner of the     |
|                   |   Living Room.                                        |
|                   | --On the crate at the east side of the Security Room. |
|-------------------+-------------------------------------------------------|
| Bartoli 75S       | On the table at the west side of the Security Room.   |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | Carried by the Guard within the Security Room.        |
|-------------------+-------------------------------------------------------|
| Letter Opener     | On the desk within Francesca's Office.                |
|-------------------+-------------------------------------------------------|
| Bust              | On the table west of the desk inside Francesca's      |
|                   | Office.                                               |
|-------------------+-------------------------------------------------------|
| Safe Combination  | Carried by Silvio.                                    |
|-------------------+-------------------------------------------------------|
| Shovel            | At the southwest corner of the Lemon Garden.          |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==============================0
| Villa Caruso - Attic and Roof \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Expired Can of    | On some crates northwest of the West Chimney.         |
| Spaghetti Sauce   |                                                       |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | On the east side of the West Chimney.                 |
|-------------------+-------------------------------------------------------|
| Shovel            | Laying against a pillar right next to a chair north   |
|                   | of the West Chimney.                                  |
|-------------------+-------------------------------------------------------|
| Coin              | On the floor next to a pillar close to a bookcase     |
|                   | northeast of the West Chimney.                        |
|-------------------+-------------------------------------------------------|
| Toy Tank          | On a trunk directly north of the South Door.          |
|-------------------+-------------------------------------------------------|
| Safe              | In the northeast corner of the Attic.                 |
|-------------------+-------------------------------------------------------|
| Katana            | Behind a sheet covered group of crates at the         |
|                   | southeast corner of the Attic.                        |
|-------------------+-------------------------------------------------------|
| Brick             | On the group of white bags just west outside of the   |
|                   | Roof door.                                            |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Mastery Levels |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Listed in this sub-chapter are the Mastery Levels for Sapienza Professional
Difficulty:

0===========================================================================0
| Level 2  | You can now start in the ICA Safe House and earn a Large       |
|          | Agency Pickup for the Cafe Basement.                           |
|----------+----------------------------------------------------------------|
| Level 3  | You can now start in the Mansion Garden disguised as a         |
|          | Gardener and earn a Small Agency Pickup for the Mansion        |
|          | Garage.                                                        |
|----------+----------------------------------------------------------------|
| Level 4  | You can now start in the Mansion Kitchen disguised as a        |
|          | Kitchen Assistant and earn a Large Agency Pickup for the       |
|          | Sapienza Ruins.                                                |
|----------+----------------------------------------------------------------|
| Level 5  | You can now start in the Lemon Garden disguised as Mansion     |
|          | Security and in the Biolab disguised as a Lab Technician.      |
|----------+----------------------------------------------------------------|
| Level 6  | You earn a Small Agency Pickup for the Mansion Pantry and can  |
|          | now start at the Harbor.                                       |
|----------+----------------------------------------------------------------|
| Level 7  | You earn a Small Agency Pickup at the Confessional Booth       |
|          | within the Church and can now start at the Town Hall Square    |
|          | Tower.                                                         |
|----------+----------------------------------------------------------------|
| Level 8  | You earn a Large Agency Pickup for the Sewers and can now      |
|          | start at the Sapienza Ruins.                                   |
|----------+----------------------------------------------------------------|
| Level 9  | You earn a Large Agency Pickup for the Biolab.                 |
|----------+----------------------------------------------------------------|
| Level 10 | You unlock the Antique Emetic Syringe for use in all missions. |
0===========================================================================0

0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Disguises |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

The following Disguises have no changes in regards to access, acquisition, or
Enforcers:

 --Plague Doctor                       --Street Performer
 --Bohemian                            --Red Plumber
 --Green Plumber                       --Gardener
 --Mansion Chef

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| Cyclist \
0===========================================================================0
| Be mindful that there is a guy wearing a yellow shirt and white pants     |
| that comes out near the Crashed Van every so often to take pictures for a |
| bit so you need to make sure he isn't around before attacking the         |
| Cyclist. So this is best done when you first start the mission.           |
|                                                                           |
| One of the Delivery Men is talking on the phone and the other is by the   |
| Cyclist. Place the Phone on the ground near the front passenger wheel     |
| then quickly shoot the front of the Van to set off the alarm. This will   |
| interrupt the phone conversation. This will also get the Cyclist up and   |
| the other Delivery Man will go to stand at the back end of the Van.       |
|                                                                           |
| The alarm should be finished by the time the second Man stands at the     |
| back of the Van. The first Man should restart the phone conversation.     |
| This is a good thing since this will keep him from seeing you do what     |
| needs to be done next.                                                    |
|                                                                           |
| Activate the Phone to lure the Man at the back of the Van so you can      |
| Subdue him. Drag him closer to the edge to hide him better. Grab the      |
| Phone and drop it by the rock wall opposite of the Van. Stand near the    |
| Sapienza sign near the bench and activate the Phone to lure the other     |
| Delivery Man to it.                                                       |
|                                                                           |
| The Cyclist will also stand but wait for him to sit down before going to  |
| the Man to Subdue him. Quickly go over and Subdue the Cyclist. Drag all   |
| bodies to the south side of the Van to hide them.                         |
0===========================================================================0

0============0
| Sal Falcone \
0===========================================================================0
| There are three Enforcers: a Bodyguard near the Beach, the Priest at the  |
| Church, and a Bodyguard at the main Pier.                                 |
0===========================================================================0

0============0
| Store Clerk \
0===========================================================================0
| Sadly, there doesn't appear to be a way to safely acquire this Disguise   |
| without outright killing the lone person who has it. There is a constant  |
| stream of people coming in and out of the place plus there is a lot of    |
| people walking by and can see you attack him. You need to run in, clean   |
| kill him, run to get another Disguise, and go to the Morgue to get this   |
| one.                                                                      |
0===========================================================================0

0=======0
| Priest \
0===========================================================================0
| There is one additional Enforcer and he is a Bodyguard at the stairs at   |
| the front of the Church. If you wish to use this Disguise you can safely  |
| ambush the Priest in the Church Basement.                                 |
0===========================================================================0

0=======0
| Waiter \
0===========================================================================0
| There are two additional Enforcers: a Waiter near the Restrooms at the    |
| lower level and Dr. Lafayette.                                            |
|                                                                           |
| If you wish to have this Disguise there is one Waiter that comes near the |
| entrance to the Town Hall. To safely get at him you need to open the door |
| and drop the Phone near the base of the stairs. When he stops nearby then |
| Activate the Phone to lure him into Subduing position then drag him up to |
| the Reception Area for hiding. However, you may need to lure and Subdue   |
| some of the nearby Civilians before you can get at the Waiter.            |
0===========================================================================0

0==========0
| Bodyguard \
0===========================================================================0
| There is one additional Enforcer and he is the Priest at the Church.      |
|                                                                           |
| If you want this Disguise then you can ambush the Bodyguard inside the    |
| tunnel by the Beach Restrooms. He will stand by the Blocked Tunnel before |
| moving to another part of his route. The moment he moves then Subdue him, |
| dump in in the nearby Container, and take his clothes.                    |
0===========================================================================0

0=============0
| Church Staff \
0===========================================================================0
| At this difficulty all remaining Church Staff and one additional Gardener |
| in the Graveyard are Enforcers. If you wish to use this Disguise you can  |
| safely ambush the guy at the Funeral Parlor after you close the doors.    |
0===========================================================================0

0==================0
| Kitchen Assistant \
0===========================================================================0
| There is one additional Enforcer and he is the Guard near the Basement    |
| Biolab Entrance.                                                          |
|                                                                           |
| If you need this Disguise then you need to get it from the Town Hall      |
| Building. Go into the Tower and stand to the left of the door to the Ice  |
| Cream Shop back area. Open the door and toss an object into the opposite  |
| corner to lure the Assistant out. When he gets into position then close   |
| the door and Subdue him for his clothes.                                  |
0===========================================================================0

0==============0
| Mansion Staff \
0===========================================================================0
| If you want this Disguise you can get it from one of the Staff in the     |
| Wine Cellar. However, you need to approach him from the Garage. He should |
| be standing by the corner and the others should be near the Food          |
| Storeroom. Subdue him and drag him to the Container close to the Garage   |
| for hiding so you can take his clothes.                                   |
|                                                                           |
| You also need to keep an eye out for the Lab Technician that likes to     |
| smoke near the Garage entrance. You either need to make sure he isn't     |
| around or get rid of him beforehand.                                      |
0===========================================================================0

0=======0
| Butler \
0===========================================================================0
| There is one additional Enforcer and he is the Chef.                      |
0===========================================================================0

0============0
| Housekeeper \
0===========================================================================0
| If you want this Disguise you have to ambush the one inside the main Wine |
| Cellar. He will be standing at the end of the main dividing wall. Go to   |
| the Container just east of him and wait for the Mansion Staff people to   |
| go to the south end of the Cellars before doing anything.                 |
|                                                                           |
| Toss a Coin at the barrels north of him to lure him there. Subdue him,    |
| dump him in the Container, and take his clothes.                          |
0===========================================================================0

0==============0
| Roberto Garza \
0===========================================================================0
| There is one additional Enforcer and he is a Guard near the Observatory   |
| door. To get his Disguise you need to lure him onto the dirt path near    |
| the Pool and knock him out for his clothes.                               |
0===========================================================================0

0=============0
| Delivery Man \
0===========================================================================0
| There are four additional Enforcers: a Guard by the Limo in the           |
| Courtyard, a Gardener in the Garden, the Chef, and one of Silvio's        |
| Bodyguards. You use the same method for acquiring the Cyclist Disguise to |
| get this one.                                                             |
0===========================================================================0

0====================0
| Dr. Oscar Lafayette \
0===========================================================================0
| There is only one Enforcer and he is a Guard patrolling the 1st Floor.    |
0===========================================================================0

0===============0
| Lab Technician \
0===========================================================================0
| There are six additional Enforcers - all Guards. There are two at the     |
| Guard Area, three patrolling the ground level, and one at the             |
| Break/Security Room.                                                      |
|                                                                           |
| If you want this Disguise then you can ambush the Technician in the West  |
| Wine Cellar after you ambush the Gardener first. Depending on where you   |
| start and on your timing you can also ambush the one at the Garage prior  |
| to him leaving to go back to the Biolab.                                  |
0===========================================================================0

0============0
| Hazmat Suit \
0===========================================================================0
| There are three additional Enforcers: A Guard at the Guard Area and both  |
| Guards at the Break/Security Room.                                        |
0===========================================================================0

0================0
| Biolab Security \
0===========================================================================0
| There are three additional Enforcers at the Biolab area and the Lab       |
| Technician inside the West Wine Cellar.                                   |
|                                                                           |
| The best way to get this Disguise is to use the Generator at the top of   |
| the Changing Room to lure one of the Guards up. Hide behind the air       |
| conditioning units and wait for him to turn it back on before ambushing   |
| him, dumping him in the nearby Container, and taking his clothes.         |
|                                                                           |
| It should be noted that you will probably lure up the female Lab Tech     |
| first before you can get a Guard so get rid of her before trying again.   |
| You also need to look out for the Lab Technician that likes to go up to   |
| the Garage to smoke. Either keep an eye out for him or get rid of him     |
| beforehand.                                                               |
0===========================================================================0

0=================0
| Mansion Security \
0===========================================================================0
| There are five additional Enforcers: one on the Observatory walkway, one  |
| patrolling the Villa's front door, one in the Security Room, one on the   |
| roof, and the Priest at the Church. If you want this Disguise you can     |
| easily acquire one by luring a Guard to the Garage Generator for          |
| ambushing.                                                                |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Additional Notes |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0=================0
| Security Cameras \
0===========================================================================0
| Unlike Normal Difficulty there are only two Camera Recorders in Sapienza: |
| the one near the Lemon Garden and the one at the Break/Security Room at   |
| the Biolab. In addition, not only have the Town Hall and Church Recorders |
| been removed so have the Cameras as well and thus you can't be recorded   |
| at either place.                                                          |
|                                                                           |
| The remaining two Recorders are guarded with Enforcers - one at the       |
| Garden and two at the Biolab. At the Lemon Garden the Enforcer will stand |
| at the window then go back to the Recorder. When he goes back then sneak  |
| in and Subdue him before Destroying the Recorder. At the Biolab you can   |
| shoot out the Recorder from outside but you have to angle yourself so you |
| can't be seen by the Guards inside.                                       |
|                                                                           |
| At the Villa Caruso there are a total of ten Cameras. One Camera is on    |
| the wall just outside the south entrance to the Guest Room. There is one  |
| at the corner just south of the east entrance to the Kitchen Building.    |
| Another is located on the wall just south of the east door of the         |
| Observatory plus one on the curved wall at the west side of the building. |
|                                                                           |
| A Camera can be found just right of the south outside door to the Dining  |
| Hall and the final one can be found on the wall corner near the statue    |
| just west of the Garden Shed.                                             |
|                                                                           |
| At Professional Difficulty there are three additional Cameras: one on the |
| wall at the north side of the Mansion overlooking the Kitchen Building    |
| and two inside the Observatory stairway (one above the Biolab entrance    |
| and one above the ground floor entrance).                                 |
|                                                                           |
| The second group of Cameras can be found at the Biolab - a total of       |
| seven. The first Camera is on the rock roof and looking over the north    |
| entrance of the Changing Room. Another can be found near the southwest    |
| corner of the Laboratory plus one near the west door.                     |
|                                                                           |
| One can be found just outside the south entrance to the Biolab area plus  |
| one just outside the southwest entrance. The last one can be found near   |
| the southeast corner of the Break/Security Room.                          |
|                                                                           |
| At Professional Difficulty there is only one additional Camera and that   |
| can be found at the southwest corner of the Break/Security Room near the  |
| stairs.                                                                   |
|                                                                           |
| Just like in Normal Difficulty Destroying any Recorder will render all    |
| Cameras on the map useless.                                               |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. Assassination Strategies |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

These are the strategies for killing your primary Targets. Each strategy will
include all possible Challenges that can be acquired.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=====================0
| Destroying the Virus \
0===========================================================================>

 The safest way to destroy the Virus at Professional Difficulty is to shoot
 it down from behind after acquiring the Hazmat Suit. With the exception of
 one all run-throughs in this section will utilize this method.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========================0
| Silent Assassin, Suit Only \
0===========================================================================>

 This is based on what MrFreeze2244 does but I made some changes of my own,
 especially near the end. When planning bring the Krugermeier, ICA Explosive
 Phone, and the Lockpick. Since this is the first strategy this will start
 at the Town Hall Square.

 When you start then run to the Watchtower. Go to the Ledge and climb up and
 into the Tower when there is no one looking. Sneak down the stairs and go
 outside. Pick up all of the Bricks here and sneak to the Gate for the
 tunnels that run under the Courtyard.

 Pick open the Gate, sneak through the tunnel, and enter the Boiler Room.
 Pick up the Lead Pipe, exit the Room, and sneak into the Wine Cellar but
 stop by a small group of barrels at the corner.

 There is a Mansion Staff person standing here. Wait for him to move forward
 then sneak past him and into the Laundry Room. Sneak upstairs and into the
 hallway. If you look outside the door you should see a Guard standing by a
 large tree planter. Look south down the hallway and you should see a large
 metal cart with cardboard boxes.

 At the south end of this cart you should see two rows of tiles on the floor
 that go straight across the hallway instead of diagonal like the rest of
 them. Place the Phone in this row, activate it, open the door, and then
 hide behind the small wall near it. This should lure him inside.

 Subdue him, pick up the Phone and his Pistol, and dump him in the Container
 on the other side of the wall. Place the Phone in the same spot and do the
 same thing when the wandering Guard comes by later. After Subduing and
 hiding him then open the door and step just a couple of feet outside. Turn
 right and look though the window to find a Camera. Shoot it and go back
 inside.

 This will cause one of the Guards near the Kitchen building to come
 investigate. He will go through the Library and go upstairs. When he gets
 inside then go through the door, find and shoot the Camera on the
 Observatory, then run through the window to get inside. Go to the stairway
 but don't go through the door.

 There is a Camera above the door just inside the stairway. Look up, shoot
 it, then go back into the Bedroom. This may attract a Guard. Subdue him and
 drag him back to the Bedroom for hiding.

 Go back up and about halfway up the stairs. Place the Phone here. There is
 a Guard that patrols the exterior walkway and stands by the door. When he
 is at the door then activate the Phone, open the door, and hide inside the
 Study. As he goes down the stairs to investigate then run behind him and
 Throw Stun him with a Brick. Pick up the Phone and drag him to the Bedroom
 for hiding.

 There is another Guard that goes into and out of the Observatory. When
 Silvio is not here then go up and Subdue him when he is inside. Dump him in
 the nearby Container. Go back to the door and stand in the open doorway.
 When Silvio returns he will go to his computer.

 The goal is to shoot the large Mobile and drop it down onto him to kill
 him. However, in Professional Difficulty, he will make a tight turn around
 the bookcase to get to his computer and you won't be able to kill him with
 it. You need to get him to the center of the room.

 Under the Observatory dome is an electrical box. Shoot it then go back
 inside and to the Lab. Aim at the chain and wait for Silvio to get to the
 center as he begins his investigation of the box. Shoot the chain to drop
 the mobile down to kill him.

 After this then go outside and climb up the Pipe to get to the roof. But
 stay at the top of the Pipe when you get up. On the corner of the Villa is
 another Camera. And on the roof is a patrolling Guard. He may look in your
 direction but he can't see you as you are too far away. When he walks away
 from the ledge then shoot the Camera and approach the Villa.

 Pick open the door that goes into the Bathroom and enter Silvio's Bedroom.
 Go into the Storeroom, shoot the large model ship, and get the Virus
 Prototype then sneak to the Small Office. When she goes to the desk and the
 Guard goes to the corner then open the door, toss the Prototype at her to
 kill her in a Poison attack, and close the door.

 Go back outside but keep an eye on the Guard above before running back and
 to the Pipe. Go back down, inside, and down and outside. Run to the Kitchen
 door and wait. Wait for one of the Kitchen Assistants to be in the corner
 closest to the door and for the other to be in the opposite corner before
 sneaking inside behind the Chef and to the Pantry.

 Go out through the window and to your Safe House. Go into the kitchen and
 grab the Explosive Golf Ball. Go out onto the Patio and use the Pipe to go
 down. Go through the Terrace Shops area then down to the Beach Restrooms
 area. Go to the Blocked Tunnel and toss the Golf Ball at it when the
 Bodyguard is away from it. This should blow a hole in the wall and to the
 Biolab area.

 Get away from the area for a bit and wait for things to calm down. Go
 through the hole and into the Biolab. Grab the Wrench at the corner, sneak
 up the stairs to the Break/Security Room, and shoot the Recorder through
 the window with your Krugermeier to disable the Cameras. Go southwest and
 towards the two large groups of pallets. Go to the south group of pallets
 and hide behind them.

 If you look south you should see a patrolling Guard around the Seaplane
 area. He should stop at the west side of the Seaplane and have his back to
 you. Get out the Wrench and sneak forwards towards him. When you get close
 enough then Throw Stun him and hide him in the nearby Container. Go to the
 Seaplane then north to the Ledge so you can go east towards the Raised
 Area.

 The plan is to shoot the Stalactite down onto the Virus to destroy it. It
 is harder to shoot it down at Professional Difficulty because you are much
 more easily seen when you climb up onto the Raised Area to shoot it. So the
 plan is to shoot the tip of the Stalactite through the small gap between
 the shelving support and the blue barrels.

 Use your Instinct and move around so the Stalactite will show through the
 gap. Then shoot the tip to bring it down then run south behind the stacks
 to find a Container. Get inside and wait for things to completely calm
 down. Exit the Container, go to the Ledge, and to the Seaplane to leave the
 mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   --Suit Only                         --No Evidence
   --Silent Assassin

0===================0
| The Personal Touch \
0===========================================================================>

 For this one bring the Krugermeier, your Phone, the Fiber Wire, and start
 at the Town Hall Square. When you start then run to the Crashed Van outside
 the gates. Use the method for acquiring the Cyclist Disguise to get rid of
 all three men and get the Delivery Man Disguise and a Flower Bouquet. Climb
 up into the Watchtower then sneak up to the parking area and then to the
 door of the Garage.

 If your timing is right then a Lab person should be on the open bay door
 but he will leave to go back down. Wait for him to leave the area then go
 inside and to the Generator. Turn it on to lure the Guard and hide behind
 the pillar. Subdue him when he turns it off then dump him in the Container
 at the south end and take his Disguise.

 Go up to the Security Room and destroy the Recorder then back down to
 re-acquire the Delivery Man Disguise. Bring out the Flowers and talk to the
 Butler who will lead you to the Grave. Place the Flowers on the Grave then
 go back up near the Butler so he will leave and Silvio can come down. Run
 and hide in the Container near the Grave and wait for Silvio to come down.

 When his Guards leave then come out and Garrote him. Keep an eye towards
 the Ruins. There is a Guard that comes to the bridge, stands around, then
 goes back. Wait for him to turn towards the Ruins before dragging Silvio to
 the Shredder, dumping him, and shredding him. Go around the north end of
 the area to get back up to the backyard then to the Garage again to
 re-acquire the Mansion Security Disguise.

 Leave the Villa and go to the Church Restrooms. Go into the Toilet closest
 to the Soda Machine. Place the Phone on the floor in front of the Toilet,
 take cover to the left of the door, activate the Phone, open the door to
 wake up and lure in the sleeping person, and close the door.

 When he comes inside you'll be shielded by the door but you must wait for
 it to close before sneaking up and Subduing him. Dump him in the Container
 then go back out, grab some Coins from the Plate in front, and head to the
 Beach Restrooms area.

 In the tunnel there will be a Container in the corner next to the breakable
 wall to the Biolab. There will also be a patrolling Bodyguard here. When he
 is at the north end of the tunnel then place a Coin in front of the
 Container. When he comes by then he should see the Coin and go to it.
 Subdue him here and dump him.

 Go to where the Sal the Detective is and toss a Coin at him to wake him.
 Run back to the Church Restrooms, into the Toilet, place the Phone on the
 floor in front of the Toilet again, go to the left of the door, and wait.
 Just like in the Normal Difficulty he will eventually come here.

 However, in Professional Difficulty he will *NOT* go to use a Toilet. He
 will stand in front of the Restrooms then turn around and go to Francesca.
 So you need to lure him in which is also why you needed to get rid of the
 sleeping person earlier.

 When Sal gets to the Restrooms then activate the Phone, open the door, and
 close it. Wait for the door to close before sneaking up and Subduing him.
 Dump him and take his Disguise. Run to the Pier and talk to Francesca. She
 will lead you into the tunnel. When you get close to a Container then
 Garrote her and Dump her.

 Grab the Biolab Keycard she dropped and go back to the Church Restrooms to
 re-acquire the Mansion Security Disguise. Go back to the Villa and to the
 Garden Shed. Go down into the West Wine Cellar and use the Fusebox to lure
 the Gardener away from the center. Subdue him at the Fusebox then go and
 Subdue the Lab Technician. Hide both bodies and take the Lab Technician
 Disguise.

 You need to go back to the Observatory because the two Guards at the Biolab
 door nearby will frisk you. Cut across through the Wine Cellar, upstairs,
 and outside near the Kitchen building. Enter the Observatory through the
 open window.

 Go downstairs to the Biolab door there and go down to the roof of the
 Laboratory and down to ground level. Use the Water Path to reach the back
 area then get the Hazmat Suit Disguise. Shoot down the Stalactite then go
 to the Seaplane to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   --Weeding the Garden                --Getting Your Hands Dirty

0========================0
| Cliff Diving, Caving In \
0===========================================================================>

 For this bring the Krugermeier, the Phone, the Coins, and start at the
 Kitchen. When you start then run out the door, into the Courtyard, and then
 to the Garage.

 There should be a Lab Technician at the main door. As he walks away then
 run to the Container at the south side but stand hidden by the pillar. When
 he gets near the Generator by the short hallway then toss a Coin at the
 Container to lure him here. Subdue him, pick up the Biolab Keycard, and
 dump him in the Container.

 Turn on the Generator to lure the Guard. Subdue him when he turns it off
 and drag him to the Container then dump him. Take his Disguise then go up
 to the Security Room to destroy the Recorder and grab the Emetic Rat Poison
 from the Guard. Go down to the 1st Floor and cut through the Mansion to the
 Observatory.

 Go to the top of the stairs then go halfway down. Drop the Phone on the
 floor near the wall. Go back up to the door to the walkway. As noted
 earlier there is the patrolling Enforcer outside. When he gets close to the
 door then activate the Phone and open it. This will lure him inside.

 Hide near the Lab and wait for him to go down. Sneak up behind him and
 Subdue him at the Phone. Drag him up and hide him in the Container in the
 Study when the Guard by the Telescope is outside.

 Go to the Telescope and Subdue the other Guard when he goes inside and when
 Silvio is outside. Go back near the Study and down the stairs. Go out the
 door so you can unlock it for later.

 Go back to the Garage and re-acquire the Kitchen Assistant Disguise. Go
 back to the Kitchen, talk to the Chef, and Poison the Sauce. Go outside,
 ring the Bell, then go to the Container near the north door of the
 Observatory, and wait. Silvio will be fed the Poisoned dish then he will
 eventually come here to throw up. Push him over to kill him.

 Wait for the Enforcer to run into the Kitchen before leaving to go to the
 Courtyard and to the Garage. Acquire the Lab Technician Disguise then cut
 through the Basement then up the stairs and outside near the Kitchen. Enter
 the Observatory through the now unlocked east door.

 Go down the stairs and to the Biolab entrance. Go down to the Laboratory
 roof then down to ground level. Use the Water Path to get behind the Labs
 and shoot down the Stalactite.

 As people are panicking then run back through the Water Path and upstairs
 to the Laboratory roof. Go to the Container at the east end, crouch behind
 one of the air conditioning units, and wait. She will come down this way
 and turn off the Ventilation System. When she gets to the Laboratory door
 then shoot down the Stalactite above to kill her.

 After this then go up the stairs and back up into the Garage. Go out into
 the Courtyard then leave the Villa and go to the White Car to leave the
 mission.

0===================================0
| What's Your Poison, Fatal Reaction \
0===========================================================================>

 For this bring the Krugermeier, Lethal Poison Vial, and start at the
 Kitchen. This run-through is similar to the previous one but with some
 changes. When you start then talk to the Chef and go and Poison the Sauce.
 Go out the door and ring the Bell. Run into the Courtyard and then to the
 Garage.

 Once again use the Coin to lure the Lab Technician for easy Subduing then
 use the Generator to lure the Guard for Subduing to get his clothes. Go up
 to the Security Room to destroy the Recorder. Silvio should be dead at this
 point. Go back down to the Garage and to get the Lab Technician Disguise.
 Cut through the Wine Cellar to reach the Observatory and go through the
 open window.

 Go through the Biolab door at the bottom of the stairs and down to the
 ground floor. Go behind the Labs using the Water Path, get the Hazmat Suit
 Disguise, and run over to the large rock to shoot down the Stalactite. Run
 back through the Water Path and wait behind the Guard at the other end.

 When things calm down a bit then the Enforcer at the Air Purification
 Controls will call Francesca and and do some work. By the time she comes to
 the Controls then he will leave the Panel. When she goes into the Virus
 Chamber then carefully walk up to the Ventilation Panel and use it to kill
 her. After killing her then go to the Seaplane using the Ledge to leave the
 mission.

0=========0
| Pro Pain \
0===========================================================================>

 For this bring the Krugermeier, Lethal Poison Vial, your Phone, and start
 at the Kitchen. You need to get into the Safe and the Combination is
 carried by Silvio. The fastest way to get it is to Poison his lunch.

 When you start then talk to the Chef and go and Poison the Sauce. Go out
 the door and ring the Bell. Run into the Courtyard and then to the Garage.
 Let the Lab Technician go back to the Biolab and use the Generator to lure
 the Guard for his Disguise.

 Go up to the Security Room to destroy the Recorder. Go up into the Attic to
 get the conversation started between the two Guards so they will leave the
 Safe. As they are talking then go to the door for the Roof. There is an
 Enforcing Guard outside and you need to get rid of him to clear a path for
 what you need to do.

 When he walks to the edge of the Roof then sneak out and Subdue him. Drag
 him closer to the door then wait. When the two Guards leave then go back
 through the Attic then down to the 1st Floor. Cut across the Mansion and to
 the Observatory.

 It should be pointed out that both of Silvio's Guards may wander around the
 building now that he is dead so keep an eye out for them. If you get into a
 position to safely Subdue either of them then take him down and hide him.

 Get rid of the two walkway Guards as before then go downstairs and out the
 east door to unlock it. Go to the dining area to pick up the Safe
 Combination then go back inside. Go downstairs and cut across the Wine
 Cellar to reach the Garage and West Wine Cellar.

 Use the Fusebox to lure the Gardener to it for Subduing then Subdue the Lab
 Technician, grab the Biolab Keycard, and hide both bodies. Get the Gardener
 Disguise then sneak up to the Garden Shed and grab a Propane Flask.

 You may have noticed that at Professional Difficulty there are no Propane
 Flasks in the Attic. You have to bring one up. However, you can't do that
 as Mansion Security. Only a Gardener can safely take the Flask. This is
 also why you need to clear a path to the Roof since Gardeners aren't
 allowed up there.

 Once you have the Flask then cut around the back of the Mansion to reach
 the Observatory. Go through the Bedroom door to enter then go upstairs and
 out onto the walkway. Climb up the Pipe and walk to the next one - don't
 run or you may attract the attention of a Housekeeper below.

 When you get to the Roof then acquire the Mansion Security Disguise from
 the unconscious Guard. Go inside and to the East Chimney then drop the
 Flask on the floor. Open the Safe to get the DNA Sample then back out onto
 the Roof and drop down. Go into the Small Office and wait.

 When Francesca enters her Office then go out and talk to her to give her
 the Sample. Immediately run back outside through the Small Office and climb
 the Pipe back up to the Roof. Go back to the East Chimney, get the Flask,
 and quickly drop it into the Chimney to kill Francesca.

 Go back out and drop down to the walkway to re-enter the Observatory. Go
 back down and outside then down into the Mansion Basement. Go back to the
 West Wine Cellar to acquire the Lab Technician Disguise then cut across the
 Wine Cellar then back outside near the Kitchen. Go back into the
 Observatory through the now unlocked east door.

 Go down to the Biolab, through the Water Path, get the Hazmat Suit
 Disguise, and shoot down the Stalactite. Go around the south side of the
 Virus Chamber, climb over the Raised Area, and use the Ledge to get to the
 Seaplane to leave the mission.

0=============================0
| My Name is Hurl, .45 Therapy \
0===========================================================================>

 For this bring the Krugermeier, Emetic Poison Vial, the Coins, place the
 the Phone at the Mansion Garage Agency Pickup, and start at the Kitchen. Go
 out, run into the Courtyard, and then to the Garage. Once again use the
 Coin to lure the Lab Technician to the Container so you can Subdue and dump
 him. Get the Phone and the Biolab Keycard. Use the Generator to lure the
 Guard for his Disguise.

 Go up to the Security Room to destroy the Recorder and get the Emetic Rat
 Poison from the Guard. Go down to the 1st Floor and cut across the Mansion
 to reach the Observatory. Go past the Study then go down to the east door.

 Wait here for the patrolling Guard to come inside so you can Subdue him.
 Drag him into the Bedroom and dump him in the Container. Poison Francesca's
 Champagne Glass then cut through the Lab and out the north door. Go around
 the Observatory and then to the dirt path that runs alongside the west side
 of the Pool.

 In Normal Difficulty Roberto always drinks from a Bottle - one that can be
 Poisoned to get him into a safe position for Subduing. However, in
 Professional Difficulty, he never drinks from anything so you need to do
 another way to get his Disguise.

 There is a dirt path that goes along the west side of the Pool. Go down the
 path and, where the Pool waterfall begins, then drop the Phone on the
 ground. Go to the wheelbarrow near the standing Guard at the north end of
 the Pool. When Roberto is near the south side of the Pool then activate the
 Phone to lure the Guard to it.

 As he passes by then grab the Crowbar from the wheelbarrow and follow him.
 When he gets to the Phone then Throw Stun him with the Crowbar. The uneven
 terrain may lead to a punch out if you try to Subdue him thus the need for
 Throw Stunning.

 After he goes down then grab his gun, and the Crowbar, and drag his body
 south to the Biolab Entrance for hiding. Drop the Phone in the same spot
 and activate it when Roberto is near the wheelbarrow. When he gets to it
 then Throw Stun him and take his Phone and clothes - leave his body. Go
 into the Bedroom and use his Phone to get Francesca down - sit in the chair
 too.

 After she comes down and drinks from the Poisoned Glass then follow her
 into the Bathroom and drown her in the Toilet - hide the body in the
 Closet. Leave through the east door of the Observatory then go to the
 Garage to re-acquire the Kitchen Assistant Disguise.

 Go to the Ice Cream Shop, get close enough to Dr. Lafayette to get his
 conversation started, and Poison the Glass on the table at the southwest
 corner of the Cafe. Wait near the stairs going down to the Toilets. When he
 sits down, drinks from the Glass, and gets sick then follow him to the
 Toilet and Subdue him for his clothes - hide him in the Container.

 Go to the Watchtower, climb the Ledge, then climb inside. Sneak out and
 onto the Villa grounds. Go into the Mansion and talk to the Butler so he
 can lead you to Silvio's Bedroom. Use your Instinct to keep an eye out on
 the patrolling Enforcer on the 1st Floor as you make your way up.

 When you get to the Bedroom then sit in the Chair and wait for Silvio. When
 he lays down and starts talking then get up and shoot him in the head. Dump
 him in the Container in the Storeroom.

 Go back out the same way you came in then go to the Garage to acquire the
 Lab Technician Disguise. Cut through the Wine Cellar to get back outside
 near the Observatory. Enter the Observatory through the east door then go
 downstairs to enter the Biolab.

 Go down to ground level, through the Water Path, get the Hazmat Suit
 Disguise, and shoot down the Stalactite. Go around the south side of the
 Virus Chamber and climb over the Raised Area to reach the Seaplane to leave
 the mission.

0========================================0
| A Poisonous Vintage, Silence of the Man \
0===========================================================================>

 For this you do exactly as in the previous run-through except that you use
 the Lethal Poison Vial on the Champagne Glass and smother Silvio during
 the therapy session. You also don't need to Subdue the Observatory Guard
 since you can simply dump Francesca's body in the Bedroom Container.

 It is also important to point out that you need to stay in the chair and
 wait for the Smother Silvio prompt to appear before killing him. If you get
 up beforehand then try to smother him then he will spot you as you kill him
 and will ruin a clean run.

0================0
| Sniper Assassin \
0===========================================================================>

 For this bring the Krugermeier, the Phone, the Lockpick, place the Sieger
 300 in the Sewer Agency Pickup, and start in the Laboratory. Go to the
 south door but don't go through it. Wait for the Enforcer to walk away from
 the door to the Changing Room and stop in the center before walking in to
 acquire a Hazmat Suit Disguise.

 Shoot down the Stalactite then run west along the north side of the
 Laboratory and up the North Stairs. Avoid the Enforcer at the Guard Area
 and go up the stairs to the Observatory. Open the door and quickly shoot
 the Camera above then go up the stairs and shoot the Camera above the
 hallway entrance.

 If you did things quickly enough then you should be done before the
 patrolling Guard enters the Observatory. Stay by the hallway entrance and
 wait for him to turn around before sneaking up and Subduing him. Drag him </pre><pre id="faqspan-20">
 to the Bedroom, dump him in the Container, and take his clothes.

 Go up the stairs and get rid of both walkway Guards as before. Stay on the
 1st Floor, get the Mansion Master Key from the Study, and cut across the
 Mansion to the stairs to the Lemon Garden. Go up and destroy the Recorder.
 Francesca should still be down at the Biolab so you don't have to worry
 about her.

 Go down the stairs to the Guest Room and outside then to the Garage. Get
 the Wrench then go to the north section of the main Wine Cellar.

 Here you should find a pair of Mansion Staff talking. To the west of them
 is a Container and west of that is a Housekeeper standing around smoking.
 Wait for the Staff to break up and leave before dropping the Phone in the
 puddle near the Container. Activate it to lure the Housekeeper. Subdue him
 when he gets to the Phone and dump him into the Container - take the
 Mansion Keycard he drops.

 Go out through the Terrace Shops door then to the Beach and into the
 Sewers. Use the Lockpick to go through the Gate. Find the Red Plumber and
 Throw Stun him with the Wrench. The uneven terrain in some parts of the
 Sewers may cause a punch out if you try to Subdue hence the need to Throw
 Stun.

 Grab the Sewer Key and drag him to a hiding place. Go up into the Bell
 Tower and to the Balcony. If there is a Church Staff there then Subdue him.
 If he is not there then wait for him to return then take him down. You may
 also want to Subdue the Church Staff that tends to hang around the bottom
 of the Tower. This should clear a safe path to come back up with the Rifle.

 Go to the Pickup and get the Rifle. Go back up while using your Instinct to
 keep an eye on the Priest who is the only other person to go through the
 Tower. When you get to the top then drop your Rifle and go back to the
 Villa.

 Go to the walkway on the west side of the Observatory's top floor and look
 out towards the Garden. Just before Silvio gets to the Golf Bag then run
 back inside to turn on the Panel to open the Dome. Run back down, through
 the Kitchen building, and out through the Terrace Shops door. Run to the
 Church and up the Tower.

 When you get to your Rifle then Silvio should be ready to go up to the
 Telescope. Zoom in on the Telescope and wait for an eye to show up. Shoot
 it to kill Silvio. Angle to the left to find Francesca's Office. If your
 timing is right then Francesca should be at the Lemon Garden.

 When she comes back to the Office then you can shoot her through either the
 open window or the closed window to the right of it. After she is down then
 drop the Rifle and run back to ground level then to the Harbor Speedboat to
 leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenge
 in the process:

   --An Eye for an Eye

0==================================0
| Shocking!, Phantom of the Mansion \
0===========================================================================>

 For this bring the Krugermeier and start in the Lemon Garden. Starting here
 is the fastest way to do this. Wait for Francesca and her Guards to leave
 before getting up and going over to the top of the stairs leading down.
 Crouch behind the short wall there and shoot the Outlet to get it sparking.
 Go to the Security Room to destroy the Recorder then turn on the Faucet.

 Go down to the 1st Floor and cut across the Mansion to get to the Dining
 Hall. Go to the double glass door but stand by the floor lamp to the left
 of it. When the patrolling Guard walks past you then Silvio is just getting
 ready to enter the Hall. When he stops at the table then shoot the Winch to
 bring down the Chandelier to kill him.

 Go to the Observatory and down the stairs to unlock the east door. Go to
 the Courtyard then to the other side of the Mansion and to the Garden Shed.
 By the time you get here then Francesca should be dead.

 Go to the West Wine Cellar to Subdue both people for the Lab Technician
 Disguise and the Biolab Keycard. Cut through the Wine Cellar then up and
 outside near the Main Kitchen. Enter the Observatory and go down to the
 Biolab.

 Go through the Water Path, obtain the Hazmat Suit Disguise, and shoot down
 the Stalactite. Go along the south side of the Virus Chamber, climb over
 the Raised Area, then to the Ledge and the Seaplane to leave the mission.

 /==++====++==\                                             /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >HTM5. Chapter 2.5 - The Icon (Bonus Mission (Sapienza))                  |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
 \==++====++==/                                             \==++====++==/

 **NOTE: With the release of the Game of the Year Edition and the Patient
         Zero story this chapter is considered a sequel to The Author. This
         Bonus Mission is also a sequel to the Landslide Bonus Mission and
         a prequel to World of Tomorrow.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

This mission sends 47 back to Sapienza where a major movie is being filmed.
The film is based on a cult graphic novel called The Icon. It is being
produced by the L'Avventura Pictures film studio. The star and director is
Dino Bosco, a washed up actor who is hoping to make his big comeback with
this film.

However, his perfectionism and disregard for the budget has pushed the studio
to the brink of bankruptcy. As a result, the studio has tasked the ICA to
permanently retire Dino before he destroys it.

As you arrive at Sapienza the shoot is already in progress. For the sake of
authenticity Dino's suit is actually bulletproof so shooting him will be
almost useless. However, he insists on doing his own stunts so you may find
other ways to kill him without the need for firearms.

This mission is different from World of Tomorrow in that you only have access
to part of the town. The Villa Caruso, Beach, Church, and Sewer areas are
not accessible. This makes things more compact. You also have fewer
Challenges and Accomplishments plus you have no XP or Mastery Levels to gain.

For this mission you have one Starting Point (City Gates), one Large Agency
Pickup (Cafe Basement), and two Exit Points (Town Gates and Bosco's Car).

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >TCN1. Accomplishments List                                               |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Listed in this section are the Accomplishments specific to this chapter of
the game:

 >>A Night at the Movies
   *********************
     Description: Complete The Icon.
     Xbox Achievement Points: 15 GS.
     PlayStation Trophy Grade: Bronze.

 >>Perfectionist
   *************
     Description: Complete Suit Only and Silent Assassin Challenges on The
                  Icon or A House Built on Sand.
     Xbox Achievement Points: 30 GS.
     PlayStation Trophy Grade: Silver.
     -----------------------------------------------------------------------
     Notes: This can be done in either Bonus Mission.

 >>Stealing the Spotlight
   **********************
     Description: Assassinate Bosco with the monster teeth, in a
                  pyrotechnics explosion, and in a fire.
     Xbox Achievement Points: 15 GS.
     PlayStation Trophy Grade: Bronze.
     -----------------------------------------------------------------------
     Notes: This is a Secret Accomplishment.

 >>Touring the Film Set
   ********************
     Description: Complete all Opportunities in The Icon.
     Xbox Achievement Points: 15 GS.
     PlayStation Trophy Grade: Bronze.
     -----------------------------------------------------------------------
     Notes: You need to complete the following Opportunities:

              --An Explosive Ending        --Light My Fire
              --Something to Chew On       --Time to Meet the Fans

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >TCN2. General Layout                                                     |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

 **IMPORTANT: For mapping directions within this chapter north is the top of
              the screen. The Compass has north pointed at nearly 90 degrees
              right. Therefore you should turn it off to prevent confusion.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

As mentioned you only have part of Sapienza to worry about his time. The
Movie Set takes up most of the Town Hall Square area. The Town Hall Square is
what's outside of the Set which is the east and south parts plus the Town
Hall Building. This includes the Restrooms underneath and the City Gates to
the south.

You also have access to the Town Streets but they are blocked off to the
north and prohibits you from going to the Church and Beach sections of town.
The Movie Set also blocks off the Villa Caruso area.

0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Detailed Map |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Here I will go over in detail of each area and where you can find useful
objects:

0==========0
| Movie Set \
0===========================================================================>

 The Red Monster is at the northwest corner. Behind it is the Butcher and
 Ceramic Shops. There is a small Green Monster (named Ed) in the center.
 Dino's Trailer is at the east side of the Set. The Pyrotechnics Control
 Panel is just north of Dino's Trailer. The Logistics Trailer is at the
 south side of the Set.

 It is important to note that The Red Monster area is only accessible to
 those who wear red shirts (SFX Crew). The border is marked with red
 cordons. The normal Movie Crew personnel (black shirts) are *NOT* allowed
 back there.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Wrench            | --On the small group of black crates just southwest   |
|                   |   of The Monster.                                     |
|                   | --On a small red crate near the southeast corner      |
|                   |   inside the Ceramic Shop.                            |
|-------------------+-------------------------------------------------------|
| Crowbar           | --On the small table just west of The Monster.        |
|                   | --At the base of the Ladder just behind The Monster.  |
|-------------------+-------------------------------------------------------|
| Kitchen Knife     | On the small and medium sized tables just west of The |
| Soda Can          | Red Monster.                                          |
| Pyrotechnics      |                                                       |
| Trigger           |                                                       |
|-------------------+-------------------------------------------------------|
| Screwdriver       | --On the counter inside the Ceramic Shop.             |
|                   | --On the table against the east side of the           |
|                   |   Pyrotechnics Control Panel stage.                   |
|-------------------+-------------------------------------------------------|
| Propane Flask     | --On the floor at the east side inside the Ceramic    |
|                   |   Shop (x2).                                          |
|                   | --On the ground at the northeast corner of Dino's     |
|                   |   Trailer (x2).                                       |
|-------------------+-------------------------------------------------------|
| Brick             | On the ground at the end of the wall south of The Red |
|                   | Monster.                                              |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | On the shelf near the floor at the northeast corner   |
|                   | inside the Ceramic Shop.                              |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | On the ground by the table just east of the Green     |
|                   | Monster.                                              |
|-------------------+-------------------------------------------------------|
| Bust              | On the counter within Dino's Trailer.                 |
| Bosco's Car Keys  |                                                       |
|-------------------+-------------------------------------------------------|
| Battle Axe        | Laying against the wall at the south end inside       |
|                   | Dino's Trailer.                                       |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=================0
| Town Hall Square \
0===========================================================================>

 The Town Hall Square is the area outside the east and south sides of the
 Set. There is the Town Hall Building with the Ice Cream Shop and the
 Restrooms underneath. At the southeast corner of the Square is the
 Merchandise and Autograph Booths where Dino can be made to come under
 certain circumstances. This area also has the City Gates, to the south,
 where you start the mission.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Coin                | --On the ground behind the large truck (with the    |
|                     |   license plate ULQ 058) just before the City       |
|                     |   Gates.                                            |
|                     | --At the Merchandise Booth (x5).                    |
|---------------------+-----------------------------------------------------|
| Movie Crew Disguise | On the small table at the north side of the         |
|                     | Restrooms area.                                     |
|---------------------+-----------------------------------------------------|
| Fuel Case Key       | On the small table at the northeast corner of the   |
|                     | Restrooms area.                                     |
|---------------------+-----------------------------------------------------|
| Kitchen Assistant   | Inside the white van just north of the Town Hall    |
| Disguise            | Building.                                           |
|---------------------+-----------------------------------------------------|
| Shop Key            | On the bench, by the newspaper, at the front        |
|                     | entrance of the Town Hall.                          |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0======================================0
| Town Hall Square - Town Hall Building \
0===========================================================================>

 This building has a Basement floor, a large Ice Cream Shop on the Ground
 Floor, the Town Hall on the 1st Floor, a Secondary Office (with a Camera
 Recorder) on the 2nd Floor, and the Hippie's Apartment on the 3rd Floor.

 The Town Hall can be reached by the stairs southeast of the main building.
 But all of these areas can be reached by using the stairs that go up the
 Town Hall Tower at the northwest and east sides of the building.

 The Town Hall floor is split into three areas: the Reception Area,
 Salvatore Bravuomo's Office (or Salvatore's Office), and the Back Office
 (next to the Town Hall Tower).

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Emetic Rat Poison | --On the table near the southwest corner of the       |
|                   |   Basement.                                           |
|                   | --On the shelf at the east side of the Basement.      |
|                   | --On the shelf, under the ice cream near the          |
|                   |   register, at the south side of the Ice Cream Shop.  |
|-------------------+-------------------------------------------------------|
| Soda Can          | --At the espresso machine at the northwest corner of  |
|                   |   the Ice Cream Shop (x2).                            |
|                   | --On a table, near the register, at the south side of |
|                   |   the Ice Cream Shop (x2).                            |
|-------------------+-------------------------------------------------------|
| Cleaver           | On the center counter at the north end of the Ice     |
|                   | Cream Shop.                                           |
|-------------------+-------------------------------------------------------|
| Bosco's Trailer   | On the table with the food at the west side of the    |
| Key               | Ice Cream Shop.                                       |
|-------------------+-------------------------------------------------------|
| Kitchen Knife     | --On the table near the center of the Ice Cream Shop. |
|                   | --On the table at the south side of the Ice Cream     |
|                   |   Shop.                                               |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --On the floor behind and just northeast of the       |
|                   |   register in the Ice Cream Shop.                     |
|                   | --By the door within the Secondary Office.            |
|-------------------+-------------------------------------------------------|
| Crowbar           | On the dividing counter within the Secondary Office.  |
|-------------------+-------------------------------------------------------|
| Fire Axe          | On the wall at the southwest corner of the Secondary  |
|                   | Office.                                               |
|-------------------+-------------------------------------------------------|
| Wrench            | On the floor at the top of the Town Hall Tower.       |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=========0
| Old Town \
0===========================================================================>

 The large road that runs north from The Red Monster to the first major
 blockage is called Paradiso. Near the blockage is the Flower Shop and Valle
 Del Sole (B). It runs east then turns south and ends at the junction with
 Valle Del Sole (A). There is a tunnel that connects the middle section of
 Valle Del Sole (A) with the middle section of Valle Del Sole (B).

 Valle Del Sole (A) runs west until you reach another blockage (to the
 Church). Just east of this blockage is the Town Gates that will allow you
 to leave the mission.

 Valle Del Sole (C) is at the south end of the junction of Valle Del Sol (A)
 and (B) and goes east then turns south and ends at the northeast corner of
 the Town Hall Square. At the junction of Valle Del Sole (A), (B), and (C)
 is a small Pharmacy. West of the Pharmacy, in the west dead-end section of
 Valle Del Sole (C), is the back entrance of the Ceramic Shop.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Town Hall Key | On the small table inside the Pharmacy.                   |
0===========================================================================0

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >TCN3. Cast of Characters                                                 |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Here I will go over the major characters you will be dealing with during this
chapter:

0===========0
| Dino Bosco \
0===========================================================================0
| He is your Target and will be working on a major scene within the Movie   |
| Set. This scene involves him running from the Green Monster then jumping  |
| into a safe area at the end. He has been trying to get this scene right   |
| for ages and this has led to resentment amongst the crew.                 |
|                                                                           |
| He will do two to three runs then go to the southeast area to talk to the |
| fans above. After that then he will go into his Trailer for a bit before  |
| coming back outside. He will then go around the set to complain before    |
| doing another run. He will continue to do this until certain              |
| circumstances force him to leave the Set.                                 |
0===========================================================================0

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >TCN4. Disguises                                                          |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

0=====0
| Suit \
0===========================================================================0
| Your standard Italian Suit, plus any other earned Suits, are considered   |
| the standard guest outfit. You only have access to what other Civilians   |
| have access to. As you would imagine you don't have access to the Movie   |
| Set, the Restrooms, or the Town Hall Building.                            |
0===========================================================================0

0==================0
| Kitchen Assistant \
0===========================================================================0
| This Disguise does not allow you access to any area of the Movie Set. All |
| other areas are fine. Both of the other Kitchen Assistants are Enforcers  |
| to you. Despite its drawbacks this Disguise will allow you to Poison food |
| and drinks without suspicion. You can get one easily inside the van north |
| of the Town Hall Building.                                                |
0===========================================================================0

0===========0
| Movie Crew \
0===========================================================================0
| This Disguise allows you access to most areas of the Movie Set except the |
| Pyrotechnic area which is The Red Monster, Ceramic Shop, Dino's Trailer,  |
| and Panel areas. These restrictive areas are marked with red cordons.     |
| Three Crew members are Enforcers to you, two in the Set and one in the    |
| Restrooms.                                                                |
|                                                                           |
| According to WastedOfAmmo at GameFAQs you can get a Movie Crew Disguise   |
| easily by shooting the white van to your left as you start the mission.   |
| This will set off its alarm and attract one of the Crew nearby to         |
| investigate. When he stops by the van then Subdue him to get his clothes. |
|                                                                           |
| You can also get the Disguise in the Town Hall Tower. Go to the Secondary |
| Office and grab a Fire Extinguisher. Step out and toss the Extinguisher   |
| at the door leading to the Hippie's Apartment. This should lure either    |
| him or the Guard down to it.                                              |
|                                                                           |
| Step back into the Office and wait for the Crew to get to the door. When  |
| he stops then step out, Subdue him, drag him into the Office, and take    |
| his clothes. If the Guard comes down first then do the same.              |
0===========================================================================0

0=========0
| SFX Crew \
0===========================================================================0
| This Disguise allows you access to all areas of the Movie Set except for  |
| Dino's Trailer. Some of the crew are Enforcers to you including the one   |
| at the Pyrotechnics Panel. Switching into this Disguise should get you    |
| the [Call Back] Challenge.                                                |
|                                                                           |
| The easiest way to obtain this Disguise is at the Town Hall Tower but you |
| will need the Security Disguise and some Emetic Rat Poison. At the        |
| Pyrotechnics Panel nearby is a Bottle that one of the Crew drinks from.   |
| Poison it when no one is looking and wait inside the Tower. When he gets  |
| sick that he should go inside to throw up. Subdue him, dump him in the    |
| Container, and take his clothes.                                          |
0===========================================================================0

0=========0
| Security \
0===========================================================================0
| This Disguise is pretty much the master for this mission. You have access |
| to all areas including Dino's Trailer. However, some of the Guards are    |
| Enforcers to you and are in strategic locations to make it harder to move |
| about, such as the one in front of Dino's Trailer.                        |
|                                                                           |
| The best way to get this Disguise is to go into the Secondary Office and  |
| use the same method that you do to get the Movie Crew Disguise.           |
0===========================================================================0

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >TCN5. Challenges                                                         |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Before going into the Challenges there are some things to note. Some of these
notes also apply to the Escalation Contracts which I go over later.

As noted before you only have one Agency Pickup which is inside the Town Hall
Basement. You have only one bank of Cameras to worry about and those are the
ones at the Town Hall Building. The Recorder is still in the Secondary Office
and can be easily accessed and destroyed.

There are five Keys that can be found laying around:

0===========================================================================0
| The Town Hall Key   | In the Pharmacy - this opens the locked doors in    |
|                     | the building.                                       |
|---------------------+-----------------------------------------------------|
| The Shop Key        | Found by the Town Hall entrance and opens the doors |
|                     | to the Ceramic Shop, Butcher Shop, and the Flower   |
|                     | Shop.                                               |
|---------------------+-----------------------------------------------------|
| The Fuel Case Key   | In the Restrooms area - this opens the Fuel Case    |
|                     | inside the Ceramic Shop.                            |
|---------------------+-----------------------------------------------------|
| Bosco's Trailer Key | In the Cafe - this opens his Trailer.               |
|---------------------+-----------------------------------------------------|
| Bosco's Car Keys    | In Bosco's Trailer - this will open up the second   |
|                     | Exit Point which is his car at the Starting Point.  |
0===========================================================================0

Finally, there is one Pipe that I make extensive use of and that is the one
by the east entrance of the Town Hall Building and I call that the Back Door
Pipe. There is also another Pipe that can be used to go from the Back Office
Window to the Secondary Office above and I call that the Office Pipe.

0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Assassination |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

These are the strategies for killing your primary Target. Each strategy will
include all possible Challenges that can be acquired including Discovery and
Feats Challenges.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========================0
| Silent Assassin, Suit Only \
0===========================================================================>

 The easiest way to do this Challenge is by doing the [Critically Acclaimed]
 Challenge. For this you need to kill Dino with a Gas Lamp explosion. The
 Gas Lamp you need to sabotage is by the Autograph Booth near the Cafe. You
 also need to get Dino up here. To do that you need to sabotage the set at
 the right moment to make him mad enough to leave the set for a bit and meet
 the fans.

 You should bring the Lockpick (just to be safe) and the Audio Distraction
 Device with you when you plan. When you start then head to the back door
 to the Town Hall Building. Climb the Back Door Pipe then go along the ledge
 to enter the bathroom for the Back Office. Enter the Office and go to the
 open window.

 In order to sabotage the set you need to turn off the lights. To do that
 you need to turn off the Generator Box. The Generator Box is a large tall
 electrical box just north of the Logistics Trailer. There are two ways to
 turn it off:

 The first is to get a Movie Crew Disguise and go to it personally. However,
 you will need to dodge a Enforcing Crew member as you wait for the proper
 time to turn the Box off.

 The second, and best way (according to jack-dawed over at Reddit), is to
 shoot it from afar.

 Wait for Dino to make a run and then reposition himself just west of the
 Green Monster. At this point he will complain about the take. As he is
 complaining then pan left towards the Logistics Trailer. At the bottom of
 the short stairs is the Generator Box (tall box with white back and two
 small white panels). Shoot it with your Silenced Pistol to turn off the
 lights.

 If this is done correctly then you should hear Dino complain about the
 lights. He will then go to the Town Hall Tower and enter the Ice Cream
 Shop. As he is heading to the Booth then cut through the Main Office and to
 the Reception Area.

 Behind the desk is a Container. Use your Silenced Pistol and shoot the
 window above it to break it open. At the base of the tree beyond the window
 is a Guard. This Guard, who never moves, stands close to the Gas Lamp.
 Blowing up the Gas Lamp to kill Dino will also kill him thus preventing a
 clean score. So you need to lure him away.

 However, you can't just use an object like a Screwdriver or Crowbar. You
 need to use something that will make him go to a Weapons Box thus getting
 him away from the Gas Lamp long enough to kill Dino but without killing him
 too. And you can't use a firearm since you are not allowed to throw them.

 The type of objects you can use are the remote explosive type weapons since
 they can be thrown and the best one for this task is the Audio Distraction
 Device since it is non-explosive but looks like one anyway and can be taken
 to a Weapons Box.

 In addition, you can't just drop it by the Guard and walk away - he, and
 the other Guards will attack you. This is why you need to throw it out a
 window.

 Keep an eye on Dino on your Mini Map. He will stop in the Cafe for a bit
 then go to the Booth. When he moves then back away from the Container a
 bit, bring up the aiming arch, aim it at the tree, and toss the Device
 outside. If done correctly then it should land near the Guard. Go up to the
 window and look down at the Guard. He should pick up the Device and walk
 away.

 When he's gone then go back towards the door to the Main Office but stop in
 the short hallway. Look out the window to your left to find the back of the
 Booth plus the Generator and the Gas Lamp.

 When Dino is at his chair at the Booth then quickly shoot the base twice
 to cause the Lamp to explode to kill Dino in an Accident. After this then
 climb back down the Back Door Pipe and leave the mission via the Town Gates
 to the north to complete the mission.

   >>Silent Assassin, Suit Only (Alternate)
     **************************************
       A Hitman speedrunner at YouTube, GuLe, found a way to kill Dino in an
       Accident by interrupting his run at the right time so the Green
       Monster can run him over. He used an explosive to cause the
       interruption but I found a way to do this without one.

       When you are at the Back Office window waiting to shoot the Generator
       Box to interrupt the shoot you need to shoot the Box at a specific
       moment to get Dino to stop in the middle of his run. Aim your
       Silenced Pistol at the Generator Box but, since you can't see Dino,
       you have to rely on audio cues to know when to shoot it.

       When Dino yells action then the Green Monster will start. When it
       starts then it will immediately take a step which is a loud "BOOM".
       Shoot the Box on the *SECOND* "BOOM" to turn off the lights and stop
       Dino in his tracks. He should be in the right spot for the Green
       Monster to run him over while he is complaining and kill him.

       After that then climb the Pipe back down to ground level and leave
       the mission through the Town Gates to complete the mission and get
       the Challenge.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Time to Meet the Fans
     *********************
       For this you need to interrupt the shoot by sabotaging the lights.

   >>The Thespian
     ************
       For this you need to kill Dino Bosco.

   >>Someone Could Hurt Themselves
     *****************************
       For this you need to kill a Target in an Accident.

   >>Critically Acclaimed
     ********************
       For this you need to kill Dino with a Gas Lamp explosion.

   >>Stepping Out of the Spotlight
     *****************************
       For this you need to leave the mission through the Town Gates.

   >>No Evidence
     ***********
       For this you need to leave no trace of your activity. By killing Dino
       in an Accident nobody knows you had a hand in this so therefore no
       evidence.

   >>Suit Only
     *********
       For this you need to complete the mission only in your Suit. You can
       be Spotted but still get this as long as you don't change Disguises.

   >>Silent Assassin
     ***************
       For this you need to complete the mission without getting Spotted,
       only killing the Target, and leaving no evidence.

0===============0
| Dino's Inferno \
0===========================================================================>

 For this you need to kill Dino by setting him on fire. To do this you need
 to sabotage the Green Monster by using a different type of fuel. In
 addition to doing this one I will be adding a couple of additional
 Challenges. Bring the Lockpick and the Audio Distraction Device when you
 plan.

 When you start the mission then run to the Ice Cream Cafe area and to the
 cordon overlooking the Movie Set. Get the conversation started between the
 two SFX Crew so they can eventually break up and make it easier to enter
 Dino's Trailer later.

 Run down to the white catering van at the north side of the Town Hall
 building and acquire the Kitchen Assistant Disguise. Enter the Town Hall
 Building through the back door, grab some Emetic Rat Poison, and go up the
 Town Hall Tower.

 Enter the Secondary Office, destroy the Recorder, and use the Fire
 Extinguisher to lure down both the Movie Crew and Security Guard for
 Subduing and hiding. Switch into and out of the Movie Crew Disguise and
 switch into the Security Disguise.

 Go down and cut through the Main Office area and exit through the main
 doors. Go down into the Restrooms to get the Fuel Case Key then go back up
 and retrace your steps back to the Tower. Go down and outside towards the
 Pyrotechnics Panel area. At this point Dino should be in his Trailer so I
 am going to lure in one of the SFX Crew into the Tower for Subduing so I
 can use his Disguise later.

 Go up to the Panel and Poison the Bottle there when no one is looking. Go
 back into the Tower and wait. One of the Crew drinks from the Bottle and
 will get sick. Subdue him when he enters and dump him in the Container.

 As you are doing this then Dino should leave his Trailer. Go up the ladder
 then go and quickly drop down through the hatch in the center. Making the
 two SFX Crew break up earlier should lessen the risk of being seen.

 Grab Dino's Car Keys and drop the Audio Distraction Device at the north end
 of the Trailer. Hide behind the wall at the south end and activate the
 Device. This should lure in the Enforcer. He will take it and leave for the
 Restrooms to put it in the Weapons Box. When he is safely away the leave
 the Trailer and go back into the Tower to get the SFX Crew Disguise.

 Go into the Ceramic Shop and out the west door so you can listen to the
 conversation of the two SFX Crew guys to get the Opportunity started. Next,
 go to the Fuel Case, use the Key to open it, and get the Hi-Octane Fuel.
 Go to the Green Monster and swap out the Fuel. With that done then simply
 go to Dino's Car and wait.

 When Dino makes another run then the new fuel will cause a massive eruption
 of flame from the Green Monster which will kill him in an Accident and
 allow you to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Call Back
     *********
       For this you need to get the SFX Crew Disguise.

   >>Chameleon
     *********
       For this you need to find and change into the following Disguises:

         ++Movie Crew                      ++Kitchen Assistant
         ++Security                        ++SFX Crew
         ++Summer Suit

   >>Light My Fire
     *************
       For this you need to swap out the Fuel for the Green Monster.

   >>Car Chase
     *********
       For this you need to leave the mission by using Dino's Car.

 Plus these other Challenges:

   --The Thespian                      --Someone Could Hurt Themselves
   --No Evidence                       --Silent Assassin

0==========0
| Mega Byte \
0===========================================================================>

 For this you need to kill Dino with the Red Monster's teeth. Bring the
 Lockpick when you plan. Go into the Town Hall Basement, grab some Emetic
 Rat Poison, run up the Tower, and to the Secondary Office then use the Fire
 Extinguisher to lure down a Guard so you can Subdue him for his Disguise.

 Go down to the Pyrotechnics Panel and Poison the Bottle so you can get the
 SFX Crew sick and ambush him in the Tower for his Disguise.

 After obtaining the Disguise then get a Screwdriver from the table near the
 door to the Town Hall Tower. Go up the stairs near the Ice Cream Shop to
 listen to the conversation about The Red Monster's teeth. Next, go through
 the Ceramic Shop and out the west door.

 Climb the ladder at the back of The Red Monster and sabotage the controls.
 Climb back down and go to the Air Pump Controls under the west side of the
 Monster. You will have to dodge a couple of Enforcers to get there.

 The second part of this process involves the sabotaging of the air
 controlled springboard that sends Dino into the safe area behind the set.
 Using the controls will send Dino up into The Red Monster where he will be
 chewed up. If you use the controls at the wrong time then somebody will go
 to investigate and turn them off.

 However, the person who does the investigating will go stand near a Guard
 south of you just before Dino starts another run. When Dino yells action
 then use the controls and go south. As Dino is being killed off then cut
 through the Set to get to the Town Streets so you can leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenge
 in the process:

   >>Something to Chew On
     ********************
       For this you need to sabotage The Red Monster's teeth.

 Plus these other Challenges:

   --Call Back                         --The Thespian
   --Someone Could Hurt Themselves     --Stepping Out of the Spotlight
   --No Evidence                       --Silent Assassin

0==========================0
| Performance of a Lifetime \
0===========================================================================>

 For this you need to kill Dino with a pyrotechnics explosion. You will need
 to get the Pyrotechnics Trigger in order to do this. The easiest way to get
 it is by using the Security Disguise. You should bring the ICA Remote
 Distraction Device in addition to the Lockpick.

 When you start then enter the Town Hall Building through the back door and
 grab one of the Rat Poisons in the Basement.

 There are three people of importance at the Pyrotechnics Control Panel: A
 guard near the stairs, one SFX Crew person who goes between the upper area
 and a table down below, and one who stands by the Computer you will need to
 hack later. The guy standing by the Computer is an Enforcer to the SFX Crew
 Disguise and only a person from this Crew can use the Computer.

 However, the Enforcer can be lured away from here by use of the Generator
 on the ground at the northeast corner of the Panel. But, like with the
 Computer, only an SFX Crew person can use it.

 Of course, you already know about the Bottle that is used for Poisoning and
 obtaining the SFX Crew Disguise. The plan for this part of the mission is
 to get rid of the Guard and the easily poisonable SFX Crew person.

 From the Basement then go into the Town Hall Tower and go up the stairs.
 Shoot out the Camera then enter the Secondary Office to destroy the
 Recorder. Go back down and place the Device on the north wall by the base
 of the stairs. Stand to the left of the door, activate the Device, and
 open the door. This should lure the Guard.

 Subdue him when he gets to the Device, take the Device, dump him in the
 Container, and take his Disguise. Go outside and to the Panel area.

 After the wandering SFX Crew guy takes his drink then Rat Poison his Bottle
 and go back into the Tower. When he enters and starts throwing up then
 Subdue him and put him in the Container. Take his SFX Crew Disguise to put
 the Guard Disguise on the floor here.

 Go back outside and to the Generator. Turn it off and run to the southwest
 corner of the Panel area to avoid the Enforcer. When he turns towards the
 Generator then run up to the Pyrotechnics Control Panel and use it. Run
 back down and into the Tower until the Enforcer goes back to his position.

 Go back out, cut through the Ceramic Shop, and stop at the door to the
 Butcher Shop. Wait for the Enforcing Guard to go to the east side of his
 route then go to the table to get the Pyrotechnics Trigger. However,
 there is one more thing you need to do first before you can use it and to
 complete the Opportunity.

 And that is to read the Manual on it. Go to the Logistics Trailer and open
 the door. Go inside and find the Manual then read it. This will complete
 the Opportunity and give you the ability to use the Trigger.

 Now go back near the Panel area and look west towards the set. You need to
 find the black springboard near the base of The Red Monster. When Dino does
 another run the use the Trigger just as he gets to the springboard to kill
 him in the explosion. After this then go to the Town Gates to leave the
 mission.

   **NOTE: It should be pointed out that if you time the explosion wrong you
           will get another chance but it takes about twenty seconds for the
           pyrotechnics to recharge.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenge
 in the process:

   >>An Explosive Ending
     *******************
       For this you need to override the Pyrotechnics Computer.

 Plus these other Challenges:

   --The Thespian                      --Someone Could Hurt Themselves
   --Stepping Out of the Spotlight     --No Evidence
   --Silent Assassin

0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Feats |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Listed below are the Feats Challenges not covered in the Assassination
Challenges sub-chapter.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=======================================0
| Hold My Hair, Straight Shot, Piano Man \
0===========================================================================>

 For [Hold My Hair] you need to drown Dino in a Toilet. The only time he
 drinks anything is at the Autograph Booth. If Rat Poisoned then he will
 head to the Porta-Potty in the alley behind the Town Hall Building. This
 puts him out in the open and makes it difficult to do this safely.

 When planning you need to bring your Silverballer, the ICA Remote Audio
 Distraction Device, the Lockpick, and put the Fiber Wire in the Agency
 Pickup.

 This method is also used to do the other two Challenges and will involve a
 strategically placed save game.

 The first part of the mission involves safely removing three people near
 and in the alley behind the Town Hall Building. When you start the mission
 then go inside the Basement and go up the Tower. Shoot out the Camera then
 go into the Secondary Office to shoot out the Recorder and grab both the
 Crowbar and the Fire Extinguisher.

 Go back down to the Basement and to the door. At the northeast corner of
 the building should be a Kitchen Assistant. When he is closest to the door
 then open it and throw the Crowbar at the wall corner at the top of the
 short stairs. This should lure him here.

 When he gets there then stand to the left of the door, open it, and toss
 the Extinguisher at the base of the pillar across from the Sink to lure him
 inside. When he gets there then Subdue him, dump him in the Closet, and
 take his Disguise. Take the Emetic Rat Poison on one of the shelves and
 your Fiber Wire.

 Another person to get rid of is a Civilian that goes through the alley. He
 may sometimes stop at the tree near the door and take a piss. For some
 reason, though, he is immune to noise lures. We'll deal with him later.
 Wait for him to pass through then go outside.

 Drop the Device near the Container by the tree and wait for the Guard to
 come to the wall corner at the top of the stairs. When he does then
 activate the Device. This should lure him down. Run up to the top of the
 stairs and follow him down. He should hear and then go for the Device. When
 he gets there then Subdue him when he picks it up and dump him in the
 Container.

 Wait for the wandering Civilian to come back and to the tree. Subdue him
 and dump him in the Container. This now clears the way.

 From here, go back outside and up to the Autograph Booth. The Bottle you
 need to Rat Poison is at the south end of the table. Go around the back of
 the Booth to reach the Bottle - do *NOT* cut through the Booth area. Rat
 Poison the Bottle then go back to the Back Door Pipe.

 Go up the Pipe and to the Back Office window to shoot the Generator Box and
 interrupt the shoot. Go back down the Pipe and to the top of the stairs.
 When Dino comes to the Booth and drinks from the Bottle then he will get
 sick and go to the Potty. The crowd will stay at the Booth while Dino makes
 a run for it.

 When he gets to the bottom of the stairs then make your save game.

 When he gets to the Potty then Drown him to get the [Hold My Hair]
 Challenge and drag him into the Basement to dump him into a Container then
 leave the mission.

 Reload the save game and when he gets to the Potty then Subdue him, drag
 him into the Basement, and shoot him three times in the head with your
 Silverballer to kill him for the [Straight Shot] Challenge. Dump him in a
 Container and leave the mission.

 Reload the save game again and when he gets to the Potty then Garrote him </pre><pre id="faqspan-21">
 to get the [Piano Man] Chalenge, drag him into the Basement to dump him in
 a Container, and leave the mission.

0=====================0
| Tasteless, Traceless \
0===========================================================================>

 For this you need to kill Dino with Lethal Poison. This is similar to what
 you do with [Hold My Hair] but is much simpler. Bring the Lethal Poison
 Vial with you when you plan.

 After you start then go and get the Kitchen Assistant Disguise from the
 white van. Poison the Bottle at the Autograph Booth then use the Back Door
 Pipe to enter the Back Office. Shoot the Box to interrupt the shoot as
 before and climb back down the Pipe. Go to the Town Gates and wait for Dino
 to drink the Poison and die which will allow you to leave the mission.

0================0
| Master Assassin \
0===========================================================================>

 For this you need to complete the following Challenges:

   --Someone Could Hurt Themselves     --Hold My Hair
   --Tasteless, Traceless              --Straight Shot
   --Piano Man

0==========0
| Chameleon \
0===========================================================================>

 For this you need to find and change into the following Disguises:

   --Movie Crew                        --Kitchen Assistant
   --Security                          --SFX Crew
   --Summer Suit

0================0
| Mission Mastery \
0===========================================================================>

 For this you need to complete all of the Opportunities in the mission and
 at least five of the Assassination Challenges. Some of the Opportunities
 you may need to listen to certain conversations to trigger properly so you
 can get this Challenge. You will also be rewarded with The Iconator
 proximity explosive.

0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. The Agana Abyss |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

**NOTE: It is highly recommended that you complete Sapienza Mastery Level 20
       before doing this Bonus Mission specific Escalation Contract as it
       will make things easier for you. The strategies employed here use
       only what is available in World of Tomorrow and items unlocked in the
       Paris chapter.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Roberto Greco with a Shotgun or an explosion while wearing any
   Disguise.

 >>The Plan
   ********
     Roberto is near the Air Pump controls at The Red Monster. The
     interesting thing about this is that you have a choice between two
     different methods of execution. The best way is with an explosion -
     preferably with a Fire Extinguisher so you can do an Accident kill and
     get a clean score.

     Bring the Lockpick and Audio Distraction Device. Go into the Basement
     and use the Device to lure the Guard into the Town Hall Tower to get
     his Disguise (and his Pistol). After doing that then go to the Green
     Monster. Just east of it is a table. On the ground by it is a Fire
     Extinguisher. Grab it and go to where Roberto is.

     He will stand near the Pump Controls then go south to stand near a
     Guard for a bit before going back. There is also another crew person
     standing by a table. Drop the Fire Extinguisher on the ground near
     where Roberto stands when he is close to the Pump Controls but far
     enough away from the second person and will allow you to have a
     straight shot from the Butcher Shop nearby.

     Go to the east entrance of the Butcher Shop and look around to make
     sure that nobody is watching so you can pick the door open. Once inside
     then wait for the Enforcing Guard to stand at the west end of his
     route.

     Stay against the north wall of the Butcher Shop and wait for Roberto to
     get near the Extinguisher. Aim at it with your Silenced Pistol and
     shoot it to get it to explode and kill Roberto. After killing him then
     go to the Town Gates to leave the mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Some things have been moved, removed, or added to the mission.

 --Eliminate Arnaldo Monaldo with a Shotgun or an explosion while wearing
   any Disguise.

 >>The Plan
   ********
     The Fire Extinguishers and the Propane Flasks have been moved around.
     One Fire Extinguisher is in the Basement and the other is at the
     Pyrotechnic Panel. Two Propane Flasks are in the lower area of the
     Pottery Shop and the other two are at the Pharmacy.

     The Shop Key has been removed so you must use the Lockpick to open the
     Butcher Shop. There is also a Bartoli 12G, plus additional shells, in
     the Hippie's Apartment.

     Arnaldo is the SFX Crew going between the mattress for the safe area
     and the table near the Butcher Shop. After getting the Security
     Disguise then grab the Fire Extinguisher from the Basement and place it
     on the ground near Roberto. After that then unlock the east door of the
     Butcher Shop when nobody is looking.

     Go and grab the second Extinguisher from the Pyrotechnics Panel, cut
     through the Butcher Shop, and drop it by the table when the Enforcing
     Guard is at the east end of his route.

     Next, drop the Pistol you got from the Guard at the Town Hall Tower at
     the top of the stairs by the Porta-Potty then quickly walk back to the
     Butcher Shop while the Guard is chastising you about the dropped gun.
     The Guard will take the Pistol to the Weapons Box at the Restrooms.

     Go up the ladder to The Red Monster and wait. After the Guard leaves
     and Arnaldo is at the table then shoot the Extinguisher to kill him.
     When things have calmed down then climb down the ladder and wait by the
     Butcher Shop.

     When the Enforcing Guard returns then wait for him to go to the stairs
     at the west end of his route. When Roberto is in position then shoot
     the other Extinguisher to kill him and go to the town Gates to leave
     the mission.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Hack the Laptop in Dino Bosco's Trailer.

 >>The Plan
   ********
     After obtaining the Security Disguise then wait by the ladder at Dino's
     Trailer. At this point Dino should still be shooting his scene.
     However, a nearby Guard will enter the trailer, stand for a bit, then
     leave. Wait for him to leave before climbing up the ladder and dropping
     down the hatch.

     Hack the Laptop then go back out the same way. From here, kill both
     Roberto and Arnaldo as before and leave the mission.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --You are allowed to do one Pacification. If you do another then you will
   fail the mission.
 --You are allowed one Disguise change. If you try to do more than one then
   you will fail the mission.

 >>The Plan
   ********
     Do the same as in Level Three.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --Some of the previous objectives have changed.

 --Eliminate Francesco Lucchese with a Shotgun or an explosion while wearing
   any Disguise.
 --Eliminate Amaranto "Tony" Mazzi with a Shotgun or an explosion while
   wearing any Disguise.

 >>The Plan
   ********
     Roberto and Arnaldo are no longer Targets and have been replaced with
     other targets. Francesco is in the Restrooms area and Amaranto is in
     the Ceramic Shop. Get the Guard Disguise and hack the Laptop as before.

     After that then grab the Fire Extinguisher from the Basement and go
     into the Ceramic Shop. Drop the Extinguisher by the Container at the
     east end of the Shop. Hide behind the kiln and wait. When Amaranto
     stands by the Container then shoot the Extinguisher to kill him.

     After killing Amaranto then go and grab the Extinguisher at the
     Pyrotechnics Panel. Go into the Restrooms area and to the hallway
     leading up. Drop the Extinguisher on the floor a few feet from the end
     of the hallway and near the center. Francesco will stand here later to
     smoke.

     Stand at the top of the stairs, and just behind the wall, at the east
     end of the hallway and wait. When Francesco is in position then shoot
     the Extinguisher to kill him and leave the mission.

 /==++====++==\                                             /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >HTM6. Chapter 2.75 - Landslide (Bonus Mission (Sapienza))                |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
 \==++====++==/                                             \==++====++==/

 **NOTE: With the release of the Game of the Year Edition and the Patient
         Zero story this chapter is considered a sequel to The Author. This
         Bonus Mission is also a prequel to both The Icon Bonus Mission and
         World of Tomorrow, in that order.

         Because this mission was released at the same time as the Hokkaido
         mission it is recommended that you do that one first to unlock
         better weapons and items.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

This mission takes 47 back to Sapienza, Italy. Here he is to take down a
politician, Marco Abiatti. He has returned to his hometown to run for mayor
and is ahead at the polls. However, as Diana puts it, he is also a callous
thug. He is a right-wing populist with Mafia ties and more than likely
organized crime will blossom within Sapienza if he is elected.

Bioengineer Silvio Caruso has asked The Agency to remove Marco from the
ballots for he sees him as a threat to his ancestral home and the country.

Marco has arranged a rally in the Beach section of the town to attract more
votes. Plenty of free food and drink as well as entertainment are part of the
festivities. There is also going to be some fireworks later. But, during the
festivities, Marco is going to try to meet with certain people away from the
crowds and this may provide some opportunities for elimination.

Just like with The Icon Bonus Mission you only have access to part of the
town. But you have more of the town that is accessable - the only area that
is closed off to you is the Villa Caruso.

For this mission you have one Starting Point (Promenade), one Large Agency
Pickup (ICA Safe House), and three Exit Points (Town Gates, Speedboat, and
the Pink Car). And, as with the other Bonus Missions, there is also no XP or
Mastery Levels to gain.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LNS1. Accomplishments List                                               |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Listed in this section are the Accomplishments specific to this chapter of
the game.

 >>Bravissimo
   **********
     Description: Complete Landslide.
     Xbox Achievement Points: 15 GS.
     PlayStation Trophy Grade: Bronze.

 >>Finito
   ******
     Description: Complete all Opportunities in Landslide.
     Xbox Achievement Points: 15 GS.
     PlayStation Trophy Grade: Bronze.
     -----------------------------------------------------------------------
     Notes: You need to complete the following Opportunities:

              --Above the Law              --Cheat Sheet
              --Dynamite Smile             --No Absolution for the Wicked
              --Stage Fried

 >>Your Vote Counts
   ****************
     Description: Eliminate Abiatti by impalement, pen and fireworks
                  explosion.
     Xbox Achievement Points: 15 GS.
     PlayStation Trophy Grade: Bronze.
     -----------------------------------------------------------------------
     Notes: This is a Secret Accomplishment.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LNS2. General Layout                                                     |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

 **IMPORTANT: For mapping directions within this chapter north is the top of
              the screen. The Compass has north pointed at nearly 90 degrees
              right. Therefore you should turn it off to prevent confusion.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

The Sewers and the Church are at the north end of the town. Next to it, to
the south, is the main Harbor with the Piers and the Beach. There are
shopping areas to the south of the Harbor. There are also Streets that
connect the Harbor with the Town Hall Square to the south. The Town Hall
Square is also home to multiple shops and the Town Hall.

Directly west of the Town Hall Square is the Villa Caruso. However, you don't
have any access to it in this mission.

0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Detailed Map |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Here I will go over in detail of each area and where you can find useful
objects:

0=======0
| Sewers \
0===========================================================================>

 The Main Path goes from the Beach at the south end to the Graveyard Sewer
 Entrance at the north. The South Junction leads to the Well and to the
 basement for Building 4. The Well Junction also leads to the Church
 Restrooms.

 The Middle Junction has a path that leads to the Catacombs and the Church
 Basement (which has a Camera Recorder). The North junction leads to the
 outside of the Morgue.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Coin (x3)         | On the ground and inside the center casket inside the |
|                   | Catacombs.                                            |
|-------------------+-------------------------------------------------------|
| Crowbar           | --Inside the center casket inside the Catacombs.      |
|                   | --On a red plastic box near the north end of the      |
|                   |   Sewer tunnel.                                       |
|-------------------+-------------------------------------------------------|
| Old Axe           | At the bottom of the Well.                            |
|-------------------+-------------------------------------------------------|
| Sewer Key         | Carried by both the Red and Green Plumbers inside the |
|                   | Well.                                                 |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | --On the ground just inside the main Sewer Gate at    |
|                   |   the south end of the Sewers.                        |
|                   | --Carried by both the Red and Green Plumbers inside   |
|                   |   the Well.                                           |
|-------------------+-------------------------------------------------------|
| Gardener Disguise | On a pallet near the stairs leading up to the Morgue  |
|                   | building.                                             |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=======0
| Church \
0===========================================================================>

 The Church has several sections. The Church itself is the large building to
 the west. The Worship Area comprises most of the main floor (with the
 Confession Booth on the southwest side). There is a small door to the east
 which is the East Entrance. There is also an Organ on the north side with a
 small Balcony above it. This Balcony can be accessed by going up the Bell
 Tower.

 The Small Storeroom is at the north side with the Bell Tower next door to
 the southwest. To the west of the Bell Tower is the West Entrance. Right
 up against the west side of the Church, and near the water, is the Church
 Pier which also has an entrance to the Catacombs.

 The building to the east of the Church is the Church Morgue that also has a
 Funeral Parlor in the front and Mortuary in the back with the Morgue in the
 middle. There are also stairs that lead to the Sewers just outside the east
 side of the building.

 To the east of that is the Church Restrooms (which also has stairs that
 lead to the Sewers). The southeast area of the Church and Morgue is the
 Church Parking Area that also has a Well. The large open area to the north
 is the Graveyard that has a Crypt at the north side and a small Shed to the
 west. The Graveyard Beach, that has an entrance to the Sewers, is also at
 the north side. At the northwest end is another part of the Graveyard area.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Church Key         | --Carried by Father Francesco.                       |
|                    | --Carried by the Church Staff inside the Morgue.     |
|--------------------+------------------------------------------------------|
| Propane Flask      | On the ground by the desk within the Church Shed     |
|                    | (x3).                                                |
|--------------------+------------------------------------------------------|
| Shovel             | --Laying against the wall at the northwest side of   |
|                    |   the Church Shed.                                   |
|                    | --On the ground by the open grave just northeast of  |
|                    |   the Church Shed.                                   |
|                    | --Laying against the wall at the northeast exterior  |
|                    |   of the Crypt at the northeast corner of the        |
|                    |   Graveyard.                                         |
|--------------------+------------------------------------------------------|
| Lead Pipe          | On the ground on the mid-level platform just north   |
|                    | of the Church Pier.                                  |
|--------------------+------------------------------------------------------|
| Brick              | --On the ground and on the short wall south of the   |
|                    |   stairs at the north side of the Morgue building    |
|                    |   (x3).                                              |
|                    | --On the ground at the base of the mid-level         |
|                    |   platform at the north end of the Church Pier.      |
|--------------------+------------------------------------------------------|
| Emetic Rat Poison  | --On the counter inside the Morgue.                  |
|                    | --On the ground by the south restroom at the Church  |
|                    |   Restrooms.                                         |
|--------------------+------------------------------------------------------|
| Sewer Key          | On the small table near the entrance of the Church   |
|                    | Restrooms.                                           |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=======0
| Harbor \
0===========================================================================>

 This area comprises the Beach, a large pier to the north (Beach Pier), the
 Beach Square with some buildings to the east and northeast, a large pier
 to the west (main Pier), and a shopping area at the south edge of the
 Beach.

 The Fireworks Barge is located at the north end of the Beach Pier.

 At the northeast corner, just south of the Church Restrooms, is Building 4.
 You can enter the Sewers from this building. This building also has an
 apartment at the top with a view of the Church. South of Building 4, at the
 corner, is the Winery. Next door to the east of the Winery is the
 Hairdresser.

 Across the street south of the Winery is Building 5. This building is
 also connected to Building 7 which is at the southeast corner of the Square
 near the stairs.

 Because of the rally there are additional places where people have
 gathered. At the north part of the Beach Square is the Poster Station
 where people can get posters and have their pictures taken with Marco.

 In the center, just south of the Poster Station, is the Beach Wine Booth
 where people can get some wine and other drinks. South of that is the Main
 Stage where the music acts perform. At the north end of the North Pier is
 the Fireworks Barge.

 This area also has a public restroom for the beach and passages that lead
 to the west ends of the area. Stairs leading up to another area can be
 located west of the restrooms and and southeast of the Square. A blocked
 tunnel can be found at the tunnel corner just south of the Beach Restrooms.
 At the east end of the main Pier is another booth which I will call the
 Pier Wine Booth.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================|
| Photographer's     | On a stand at the north end of the Beach Pier.       |
| Phone              |                                                      |
|--------------------+------------------------------------------------------|
| Baseball Bat       | --In the corner by the door just inside the ground   |
|                    |   floor door for Building 4.                         |
|                    | --Laying against the pier wall near the bottom of    |
|                    |   the stairs for the short pier just west of the     |
|                    |   Pier Wine Booth.                                   |
|--------------------+------------------------------------------------------|
| Soda Can           | --On the cardboard box partway up the stairs for     |
|                    |   Building 4.                                        |
|                    | --On the radiator most of the way up the stairs for  |
|                    |   Building 4.                                        |
|                    | --On the floor behind the water display on the Main  |
|                    |   Stage.                                             |
|                    | --At the bottom of the stairs for Building 7.        |
|                    | --On the tree planter just west of the entrance of   |
|                    |   Building 5.                                        |
|                    | --In the stack of stuff between the entrances of     |
|                    |   Buildings 5 and 7.                                 |
|                    | --On the ground in the northwest corner of the north |
|                    |   restroom at the Beach Restrooms.                   |
|                    | --On the ground by the north pillar inside the Beach |
|                    |   Restrooms.                                         |
|                    | --On the bench at the south side inside the Beach    |
|                    |   Restrooms.                                         |
|--------------------+------------------------------------------------------|
| Screwdriver        | --In a toolbox right next to the Fireworks Barge.    |
|                    | --On the nightstand inside the apartment for         |
|                    |   Building 4.                                        |
|                    | --On the stack of blue and white plastic boxes just  |
|                    |   east of the northeast corner of the Main Stage.    |
|--------------------+------------------------------------------------------|
| Abiatti's Schedule | On the bed inside the apartment within Building 4.   |
|--------------------+------------------------------------------------------|
| Speedboat Key      | On the ground by the large poster at the east side   |
|                    | of the Poster Station.                               |
|--------------------+------------------------------------------------------|
| Assistant's Note   | By the white van behind the Poster Station.          |
|--------------------+------------------------------------------------------|
| Reservation Note   | On the bar at the southwest corner of the Beach      |
|                    | Wine Booth.                                          |
|--------------------+------------------------------------------------------|
| Stage Crew         | Behind the black boxes at the base of the stairs for |
| Disguise           | Building 7.                                          |
|--------------------+------------------------------------------------------|
| Wrench             | On the table just west of the entrance of Building   |
|                    | 5.                                                   |
|--------------------+------------------------------------------------------|
| Safety Regulation  | On the black box just west of the entrance for       |
| Note               | Building 5.                                          |
|--------------------+------------------------------------------------------|
| Kitchen Knife      | Inside the sink inside the kitchen for the apartment |
|                    | within Building 5.                                   |
|--------------------+------------------------------------------------------|
| Crowbar            | By the air conditioner on the balcony for the        |
|                    | apartment for Building 5.                            |
|--------------------+------------------------------------------------------|
| Lead Pipe          | On the ground at the west end of the lower room      |
|                    | south of the bathroom for the apartment at the top   |
|                    | of Building 7.                                       |
|--------------------+------------------------------------------------------|
| Coin               | --On the ground at the corner about thirty feet east |
|                    |   of where you start on the Promenade.               |
|                    | --On the ground within the crowd just a few feet     |
|                    |   back from the railing at the northeast corner of   |
|                    |   the Main Stage.                                    |
|                    | --On the ground by and inside the Soda Machine at    |
|                    |   the southwest corner of the Beach Restrooms (x4).  |
|--------------------+------------------------------------------------------|
| Brick              | On the ground at the base of the Patio Pipe (x2).    |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==============0
| Terrace Shops \
0===========================================================================>

 This is the upper level shopping area at the south side of the Beach. It
 can be accessed by stairs at the southeast corner of the Beach Square and
 by stairs in the passageway to the west. The shops sit directly underneath
 Villa Caruso.

 The east half of the Terraces are part of the Main Stage area, which I will
 call the Upper Stage, and is blocked off for most people expect Stage Crew
 and Security.

 There are two businesses at the Terraces: the Cafe (which is in the east
 half) and Sanguine (which is the larger business to the west). There is
 also a back passage that connect the two businesses. There is also a
 Restroom in the west passage near the stairs.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Wrench            | --On the bench in the center of the Upper Stage area. |
|                   | --On the ground halfway down the stairs behind the    |
|                   |   shops.                                              |
|-------------------+-------------------------------------------------------|
| Fireworks Remote  | On the black crate directly outside the Cafe          |
| Detonator         | entrance.                                             |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --On the wall near the back door at the southwest     |
|                   |   corner of the Cafe.                                 |
|                   | --In the chair at the northeast corner of the         |
|                   |   Sanguine stockroom.                                 |
|-------------------+-------------------------------------------------------|
| Cleaver           | On the back corner at the south side of the Kitchen   |
|                   | within the Cafe.                                      |
|-------------------+-------------------------------------------------------|
| Letter Opener     | On some shoe boxes on the shelving at the southwest   |
|                   | corner of the Sanguine stockroom.                     |
|-------------------+-------------------------------------------------------|
| Apricot           | In the bowl on the coffee table at the northeast      |
|                   | corner of the Sanguine shop (x5).                     |
|-------------------+-------------------------------------------------------|
| Scissors          | On the coffee table at the northwest corner of the    |
|                   | Sanguine shop.                                        |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=========0
| Old Town \
0===========================================================================>

 The Old Town is comprised of the small and large roads that connect the
 Beach to the Town Hall Square.

 The large road that runs from the Beach Square to the Town Hall Square is
 called Paradiso. The road that runs east from the Church Restrooms is
 Giulio Cesare. All of the other roads are also called Valle Del Sole.

 At the north end of Paradiso is the Winery and Hairdresser. The road
 right next to it I will call Valle Del Sole (A). It runs north, turns east,
 connects with Giulio Cesare, continues east, curves south, and ends at a
 junction with two other roads.

 Halfway along Paradiso is a Flower Shop and another road which I will call
 Valle Del Sole (B). It runs east then turns south and ends at the junction
 with Valle Del Sole (A). There is a tunnel that connects the middle section
 of Valle Del Sole (A) with the middle section of Valle Del Sole (B).

 Valle Del Sole (C) is at the south end of the junction of Valle Del Sol (A)
 and (B) and goes east then turns south and ends at the northeast corner of
 the Town Hall Square.

 At the junction of Giulio Cesare and Vale Del Sole (A) is a small Fish
 Shop. At the junction of Valle Del Sole (A), (B), and (C) is a small
 Pharmacy. West of the Pharmacy, in the west dead-end section of Valle Del
 Sole (C), is the back entrance of the Ceramic Shop. At the south end of the
 Valle Del Sole (C) is a Signless Shop.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Waiter Disguise   | On a barstool in the northeast corner of the Winery.  |
|-------------------+-------------------------------------------------------|
| Crowbar           | On the wine barrel at the southwest corner of the     |
|                   | Winery.                                               |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | On the wall by the south door inside the Winery.      |
|-------------------+-------------------------------------------------------|
| Brick             | On the ground by the dumpster just behind the back    |
|                   | entrance to the Ceramic Shop.                         |
|-------------------+-------------------------------------------------------|
| Scissors          | On the table at the southwest corner of the Signless  |
|                   | Shop.                                                 |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=================0
| Town Hall Square \
0===========================================================================>

 This is the large area at the south side of the town and sits next door
 east of Villa Caruso. At the northwest corner is the Butcher Shop and
 Building 3 where there are two apartments including the ICA Safe House.
 Outside the back door to the bathroom of the Safe House is the Patio. The
 other apartment in Building 3 is Roccos's Apartment.

 At the north side of the Square is the Ceramic Shop. In the center of the
 Square are two large Food Vendors. The North Food Vendor is near the large
 fountain and the South Food Vendor is close to the large stairs leading up
 to the Town Hall.

 At the east side is the large Town Hall Building. There are public
 Restrooms that run under the upper area near the Building. At the northeast
 corner is the Signless Shop. At the south side near the entrance is an Art
 Shop which can also be opened with the Shop Key. The Town Entrance is at
 the south side of this area.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Scissors          | --On the coffee table in the living area of the ICA   |
|                   |   Safe House.                                         |
|                   | --In the cup just northwest of the kiln in the center |
|                   |   of the Ceramic Shop.                                |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | --By the sink in the kitchen of Rocco's Apartment.    |
|                   | --In the green trash can just south of the Restroom   |
|                   |   entrance.                                           |
|-------------------+-------------------------------------------------------|
| Crowbar           | --On the ground just outside the door to the Patio.   |
|                   | --On the ground by the sink at the northeast corner   |
|                   |   of the Restrooms.                                   |
|-------------------+-------------------------------------------------------|
| Brick             | --Near the west edge of the rooftop at the south side |
|                   |   of the Patio.                                       |
|                   | --On the table east of the kiln in the center of the  |
|                   |   Ceramic Shop (x2).                                  |
|                   | --On the shelving halfway down the stairs behind the  |
|                   |   Ceramic Shop (x2).                                  |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --On the wall halfway down the stairs behind the      |
|                   |   Ceramic Shop.                                       |
|                   | --On the wall in the northwest corner of the Art      |
|                   |   Shop.                                               |
|-------------------+-------------------------------------------------------|
| Lead Pipe         | Near the east edge of the rooftop at the south side   |
|                   | of the Patio.                                         |
|-------------------+-------------------------------------------------------|
| Kitchen Assistant | Behind the counter inside the Butcher Shop.           |
| Disguise          |                                                       |
|-------------------+-------------------------------------------------------|
| Screwdriver       | --On the table just southeast of the kiln in the      |
|                   |   center of the Ceramic Shop.                         |
|                   | --On the counter in the back lower area of the        |
|                   |   Ceramic Shop.                                       |
|-------------------+-------------------------------------------------------|
| Apricot           | On the small tree in the center of the Ceramic Shop   |
|                   | (x3).                                                 |
|-------------------+-------------------------------------------------------|
| Propane Flask     | On the counter in the back lower area of the Ceramic  |
|                   | Shop.                                                 |
|-------------------+-------------------------------------------------------|
| Coin              | --On the ground by the Soda Machine inside the        |
|                   |   Restrooms (x2).                                     |
|                   | --On the ground at the southwest corner of the North  |
|                   |   Food Vendor.                                        |
|-------------------+-------------------------------------------------------|
| Soda Can          | On the table in the center of the Restrooms.          |
|-------------------+-------------------------------------------------------|
| Old Axe           | Embedded in the tree just southwest of the Town       |
|                   | Entrance.                                             |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0======================================0
| Town Hall Square - Town Hall Building \
0===========================================================================>

 This building has a Basement floor, a large Ice Cream Shop on the Ground
 Floor, the Town Hall on the 1st Floor, a Secondary Office (with a Camera
 Recorder) on the 2nd Floor, and the Hippie's Apartment on the 3rd Floor.

 The Town Hall can be reached by the stairs southeast of the main building.
 But all of these areas can be reached by using the stairs that go up the
 Town Hall Tower at the northwest and east sides of the building.

 The Town Hall floor is split into three areas: the Reception Area,
 Salvatore Bravuomo's Office (or Salvatore's Office), and the Back Office
 (next to the Town Hall Tower).

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Emetic Rat Poison | On the shelving near the outside door at the east     |
|                   | side of the Basement.                                 |
|-------------------+-------------------------------------------------------|
| Kitchen Knife     | Laying against the cake at the east side of the Ice   |
|                   | Cream Shop kitchen.                                   |
|-------------------+-------------------------------------------------------|
| Scissors          | On the desk within the Reception Area.                |
|-------------------+-------------------------------------------------------|
| Letter Opener     | On the table near the center within Salvatore's       |
|                   | Office.                                               |
|-------------------+-------------------------------------------------------|
| Bust              | On the shelf in the northeast corner of Salvatore's   |
|                   | Office.                                               |
|-------------------+-------------------------------------------------------|
| Saber             | Inside the large model ship in the center of          |
|                   | Salvatore's Office. You'll need to shoot the ship to  |
|                   | get the weapon.                                       |
|-------------------+-------------------------------------------------------|
| Folding Knife     | Within the display case at the northwest corner       |
|                   | within Salvatore's Office. You'll need to shoot the   |
|                   | case to get the weapon.                               |
|-------------------+-------------------------------------------------------|
| Bartoli 75S       | Strapped under the desk within Salvatore's Office.    |
|-------------------+-------------------------------------------------------|
| Cowboy Bust       | On the table at the southwest corner within the Back  |
|                   | Office.                                               |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --Laying on the ground and against the wall in the    |
|                   |   northeast corner of the Ice Cream Shop kitchen.     |
|                   | --On the wall within the short hallway inside the     |
|                   |   Reception Area.                                     |
|                   | --On the wall near the door to the Toilet in the Back |
|                   |   Office.                                             |
|                   | --By the door within the Secondary Office.            |
|-------------------+-------------------------------------------------------|
| Crowbar           | On the dividing counter within the Secondary Office.  |
|-------------------+-------------------------------------------------------|
| Fire Axe          | On the wall at the southwest corner of the Secondary  |
|                   | Office.                                               |
0===========================================================================0

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LNS3. Cast of Characters                                                 |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Here I will go over the major and minor characters you will be dealing with
during this chapter:

0==============0
| Marco Abiatti \
0===========================================================================0
| He is your Target and can be found at the Harbor Square. After the        |
| photography session at the beach at the beginning of the mission then he  |
| will go to the Wine Booth then to the Poster Station. After that then he  |
| will go to the Church to try to meet with Father Francesco who is         |
| currently in hiding then he will go to the Main Stage.                    |
|                                                                           |
| From there then he will go back to the Wine Booth and repeat the pattern. |
| He won't deviate from this unless you do certain things to make him.      |
0===========================================================================0

0===================0
| Salvatore Bravuomo \
0===========================================================================0
| He is a clean lawyer who has evidence against Marco. Marco obviously      |
| wants to see him but he has decided to hide out to avoid him. He can be   |
| found inside one of the Toilets at the Town Hall Square Restrooms.        |
|                                                                           |
| Marco's Bodyguards are looking for him but won't actually do so until you |
| go up to the Town Hall Square area and trigger some of the Guard          |
| conversations. When he is found then he will be taken up to his office in |
| the Town Hall to meet with Marco who will come up from the Beach Square.  |
0===========================================================================0

0=================0
| Father Francesco \
0===========================================================================0
| He is the local priest and is hiding on the balcony above the Church      |
| organ. Apparently both him and Marco have some history and is not keen to |
| to meet with him.                                                         |
0===========================================================================0

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LNS4. Disguises                                                          |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

0=====0
| Suit \
0===========================================================================0
| Your standard Italian Suit, plus any other earned Suits, are considered   |
| the standard guest outfit. You only have access to what other Civilians   |
| have access to and these are what you don't have access to:               |
|                                                                           |
|   --Fireworks Barge.                                                      |
|   --The Sewers.                                                           |
|   --The Church Basement and back area.                                    |
|   --The Church Morgue building.                                           |
|   --Building 4.                                                           |
|   --The Winery.                                                           |
|   --The area behind the Poster Station.                                   |
|   --The apartments for Buildings 5 and 7.                                 |
|   --The Main Stage and Upper Stage area.                                  |
|   --The Terrace Shops Cafe and Sanguine Shop.                             |
|   --Rocco's Apartment.                                                    |
|   --The Town Hall building with the exception of the front part of the    |
|     Ice Cream Shop.                                                       |
0===========================================================================0

0=========0
| Bohemian \
0===========================================================================0
| He can be found in a large room at the top of the Town Hall building. He  |
| wears a long multi-colored sweater with a tie-dye shirt and a             |
| multi-colored doo-rag on his head. You can easily just go up behind him   |
| and Subdue him for his clothes.                                           |
|                                                                           |
| It has the exact same properties as the Suit. This also means he can't go |
| in the Town Hall stairwell which is odd since he lives in the building    |
| and that is the only way in and out of his apartment. The only reason for |
| getting this Disguise is for the amusing comments from the Guards.        |
0===========================================================================0

0=========0
| Gardener \
0===========================================================================0
| These are the people that tend to the Church Graveyard. They wear light   |
| green pants, a dark green shirt with hat, black boots, and a tool belt.   |
| This Disguise has the exact same properties as the Suit.                  |
|                                                                           |
| The easiest way to acquire this Disguise is to get it from the Sewers.    |
| The only Enforcers for this outfit are the three other Gardeners.         |
0===========================================================================0

0======================0
| Red and Green Plumber \
0===========================================================================0
| These are two people that work in the Sewers - one wears a red jumpsuit   |
| and the other a green jumpsuit. The only difference between these         |
| Disguises and the regular Suit is that you can go into the Sewers. There  |
| are no Enforcers for either Disguise. They can be found in the Well and   |
| can be easily split up for ambushing.                                     |
0===========================================================================0

0=============0
| Church Staff \
0===========================================================================0
| This is the clothing worn by the main Church workers. It consists of      |
| beige pants, a white shirt, and a green vest. This Disguise has pretty    |
| much the same properties as the Suit but you have access to the entire    |
| Church grounds including the Morgue.                                      |
|                                                                           |
| Most of the Church staff, four of them, are Enforcers. The best way to    |</pre><pre id="faqspan-22">
| get this Disguise is to get into the Catacombs from the Church Pier and   |
| carefully ambush the lone Staff person sweeping near the Church Basement. |
0===========================================================================0

0=======0
| Priest \
0===========================================================================0
| This is the standard black outfit that priests wear. This Disguise allows |
| you access to the entire Church grounds but otherwise has the same        |
| properties as the Suit. The only Enforcers are three Church Staff on the  |
| ground floor of the Church plus the Gardener at the north side of the     |
| Graveyard.                                                                |
|                                                                           |
| The only way to obtain this Disguise is to ambush Father Francesco who is |
| hiding on the Church balcony. However, you need to go down to the         |
| Confessional Booth and stand near the pair of Church Staff so you can     |
| start a conversation between them. Afterwards they will split up and      |
| leave the building.                                                       |
|                                                                           |
| If you don't do this then one of them will see you Subdue Francesco -     |
| even if you Throw Stun him. After getting them to leave then go up and    |
| and ambush Francesco for his clothes.                                     |
0===========================================================================0

0===========0
| Stage Crew \
0===========================================================================0
| These are the guys that work the Main and Upper Stage areas and the       |
| Fireworks Barge. They wear a blue shirt with gray pants and a tool belt.  |
| Outside of these areas, and including the Terrace Shops Cafe, this        |
| Disguise has the same properties as the Suit.                             |
|                                                                           |
| The only Enforcers for this Disguise is one Stage Crew by the Stage and   |
| another in the Upper Stage. The easiest way to acquire this Disguise is   |
| to get it near the stairs for Building 7.                                 |
0===========================================================================0

0=============0
| Photographer \
0===========================================================================0
| This is the guy who hangs with Marco and takes pictures of him. He wears  |
| a black shirt, gray pants, sunglasses and a hat worn backwards. This      |
| Disguise has no Enforcers to speak of and will allow you access to the    |
| Main Stage, Upper Stage, and Fireworks Barge but otherwise has the same   |
| properties as the Suit.                                                   |
|                                                                           |
| To get this Disguise simply hang out inside the Porta-Potty area by the   |
| north side of the Main Stage next to the lower entrance of the Sanguine   |
| Shop. When Marco takes the Main Stage then he will come here to urinate.  |
| Simply Subdue him, dump him in the nearby Container, and take his         |
| clothes.                                                                  |
0===========================================================================0

0===================0
| Salvatore Bravuomo \
0===========================================================================0
| He is the lawyer that is trying to avoid Marco. He wears a gray           |
| three-piece suit with glasses and a toupee. As already noted he can be    |
| found in the Town Hall Square Restrooms.                                  |
|                                                                           |
| To get at him safely you need to have a Bodyguard Disguise and go up to   |
| the Restrooms. Rat Poison the Glass on the table when the nearby Security |
| leaves to make him sick so you can ambush him in the other Toilet to get  |
| the Toilet Key.                                                           |
|                                                                           |
| Use that Key to open Salvatore's Toilet then get up behind him to Subdue  |
| him. It should be pointed out that if you try to approach him in any      |
| other Disguise then he will turn to face you and tell you to get out.     |
|                                                                           |
| A quicker method is to bring the Lockpick and the Silverballer then run   |
| to the Town Hall Square Restrooms after acquiring the Bodyguard Disguise. |
| Stand behind the pillar closest to the Sink and wait for the Guard to     |
| start walking out.                                                        |
|                                                                           |
| On one side of the other pillar is a Fusebox. The moment the Guard walks  |
| out the door then shoot the Fusebox. This will cause one of the nearby    |
| Civilians to investigate the gunshot and will stand next to the Fusebox.  |
| Go to Salvatore's door and wait. The Civilian by the Sink will leave and  |
| the investigating one will turn to fix the Fusebox. As he does so then    |
| Pick the lock to enter so you can get at Salvatore.                       |
|                                                                           |
| The only Enforcers for this Disguise are his secretary and Marco himself. |
| As for access it has the same properties as the Suit except that you have |
| almost complete access to the Town Hall except the Basement, the Ice      |
| Cream Shop kitchen, and the Secondary Office.                             |
0===========================================================================0

0==================0
| Kitchen Assistant \
0===========================================================================0
| This outfit comprises gray sweatpants, a black shirt, a white apron, and  |
| a white hat. This Disguise has the same properties as the Suit except     |
| that you can go into the Winery, the Food Vendor booths, and throughout   |
| the Town Hall except Bravuomo's office.                                   |
|                                                                           |
| One thing to point out is that you can Poison food and drink without      |
| suspicion. The only Enforcers for this Disguise is the Assistant in the   |
| Ice Cream Shop and both of the Assistants at the Food Vendor booths.      |
|                                                                           |
| There are two easy ways to acquire this Disguise. The first is to get it  |
| from the Butcher Shop but you should get the Shop Key first so you can    |
| enter it safely. The second is to lockpick your way into the Town Hall    |
| Basement and Subdue the lone Assistant here for his clothes.              |
0===========================================================================0

0=======0
| Waiter \
0===========================================================================0
| These are the workers with the black pants, black vests, and long white   |
| aprons that work the Wine Booths. This Disguise has the same properties   |
| as the Suit except that you can go into the Winery, the Wine Booths, and  |
| throughout the Town Hall except Bravuomo's office.                        |
|                                                                           |
| Just like with the Kitchen Assistant Disguise you can Poison food and     |
| drink without suspicion. The only Enforcer for this Disguise is a female  |
| Waiter in the Beach Square area.                                          |
|                                                                           |
| There are two ways to acquire this Disguise. The first is to get it from  |
| the Winery but you should get the Shop Key first so you can enter it      |
| safely. The second is to Subdue the Waiter that goes behind the Pier Wine |
| Booth. The back area is secluded enough so he won't be found.             |
0===========================================================================0

0=========0
| Security \
0===========================================================================0
| This is the main Police force for the town. They wear white short sleeved |
| shirts with black pants with a large flashlight. The good news is that    |
| there are no Enforcers for this Disguise. The bad news is that there are  |
| a lot of places they can't go.                                            |
|                                                                           |
| The only places they can go are the Main Stage, Upper Stage, and the      |
| Fireworks Barge.                                                          |
|                                                                           |
| The easiest way to acquire this Disguise is to grab the Emetic Rat Poison |
| in the trash can outside the Town Hall Square Restrooms and Rat Poison    |
| the Glass on the table inside when the Guard has walked outside. When he  |
| drinks from the Glass then he will get sick and head to one of the        |
| Toilets. Subdue him there and take his Disguise.                          |
0===========================================================================0

0==========0
| Bodyguard \
0===========================================================================0
| These black suited Guards are the main security force for Marco (some of  |
| them are also called Abiatti's Guard). This is probably the best Disguise |
| in the entire mission. There are only three Enforcers for this Disguise:  |
| Marco's personal Bodyguard, one stationed by the front door of the Town   |
| Hall, and a technician inside the apartment for Building 4.               |
|                                                                           |
| This Disguise allows you access to most areas, including those excluded   |
| from the Security Disguise, but not all. You are not allowed in the       |
| Winery, the Sanguine shop, the back lower area of the Ceramic Shop,       |
| behind both of the Food Vendors in the Town Hall Square, the Basement of  |
| the Town Hall, and the Ice Cream Shop back area.                          |
|                                                                           |
| The easiest way to acquire this Disguise is at the Church Restrooms. Go   |
| into the Toilet closest to the Sewer door and toss a Coin into the corner |
| by the Sewer door to lure him. When he stops then Subdue him, drag him    |
| into the Toilet, dump him in the Container, and take his Disguise.        |
0===========================================================================0

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LNS5. Challenges                                                         |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Before going into the Challenges there are some things to note. Some of these
notes also apply to the Escalation Contracts which I go over later.

As noted before you only have one Agency Pickup which is inside the ICA Safe
House. You have only two banks of Cameras to worry about and those are the
ones at the Church and Town Hall Building. The Recorders can be found in the
Church Basement and the Secondary Office respectively.

Most of the doors you encounter are going to be locked. So you should always
bring your Lockpick. But there are several Keys that can be found to make
entry safer and easier:

0===========================================================================0
| The Apartment Key   | This is carried by three people - a Bodyguard in    |
|                     | Building 4, a male Waiter near the South Food       |
|                     | Vendor in the Town Hall Square, and a Bodyguard by  |
|                     | the Town Hall doors. This Key opens all of the      |
|                     | apartment doors except the one that has the ICA     |
|                     | Safe House.                                         |
|---------------------+-----------------------------------------------------|
| The Shop Key        | This is carried by three people - a female worker   |
|                     | in the Sanguine Shop and both Kitchen Assistants in |
|                     | the Terrace Shops Cafe. This Key opens the doors    |
|                     | to the Sanguine Shop, Butcher Shop, Terrace Shops   |
|                     | Cafe, and the Flower Shop.                          |
|---------------------+-----------------------------------------------------|
| The Church Key      | This is carried by two people - Father Francesco    |
|                     | and one Church Staff in the Church Morgue building. |
|                     | This Key opens all locked doors in both the Church  |
|                     | and Morgue buildings.                               |
|---------------------+-----------------------------------------------------|
| The Toilet Door Key | This is carried by the lone Guard in the Town Hall  |
|                     | Square Restrooms. This Key opens the locked Toilet  |
|                     | doors in the Town Hall Square Restrooms.            |
|---------------------+-----------------------------------------------------|
| The Sewer Key       | This is carried by both the Red and Green Plumbers  |
|                     | and can be found on the table at the Church         |
|                     | Restrooms. This Key opens all locked doors to the   |
|                     | Sewers.                                             |
|---------------------+-----------------------------------------------------|
| The Speedboat Key   | As noted this can be found on the ground near the   |
|                     | Poster Station in the Harbor Square. This Key is    |
|                     | used for the Speedboat found at the main Pier.      |
|---------------------+-----------------------------------------------------|
| The Car Key         | This is carried by the Kitchen Assistant at the     |
|                     | South Food Vendor. This Key is use for the Pink Car |
|                     | parked just outside the Town Entrance.              |
0===========================================================================0

0======0
| Pipes \
0===========================================================================0
| There are a four useful Pipes around the town that will allow you to go   |
| between floors and safely enter buildings:                                |
|                                                                           |
|   ++The Church Pipe                                                       |
|     ===============                                                       |
|       This is a long Pipe at the north end of the Church that goes from   |
|       ground level all the way to the top of Bell Tower.                  |
|                                                                           |
|   ++The Patio Pipe                                                        |
|     ==============                                                        |
|       This is a Pipe that goes from the Patio just outside the ICA Safe   |
|       House to the halfway point of the Terrace Shops stairs that goes    |
|       from the Main Stage to the Upper Stage.                             |
|                                                                           |
|   ++The Back Door Pipe                                                    |
|     ==================                                                    |
|       This is a Pipe that is by the basement door at the east side of the |
|       Town Hall and goes from ground level to the Back Office Restroom.   |
|                                                                           |
|   ++The Office Pipe                                                       |
|     ===============                                                       |
|       This is a Pipe that is on the front side of the Town Hall and goes  |
|       from the Back Office up to the Secondary Office above.              |
0===========================================================================0

0===========0
| Ghost NPCs \
0===========================================================================0
| Just like with Paris and Marrakesh there are Ghost NPCs that add more     |
| people beyond the regular NPCs. These are people that don't appear on the |
| Mini-Map and don't react to anything unless you attack someone. Because   |
| of this they won't see you do anything out of the ordinary even if they   |
| are standing right next to you.                                           |
|                                                                           |
| So, if, for example, you need to Pick a lock and the only people around   |
| you are Ghost NPCs, you can do it without any problems since they don't   |
| exist on the Mini-Map.                                                    |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Assassination |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

These are the strategies for killing your primary Targets. Each strategy will
include all possible Challenges that can be acquired including Discovery and
Feats Challenges.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========================0
| Silent Assassin, Suit Only \
0===========================================================================>

 This is actually pretty easy to do and all you will need is your Lockpick
 and Coins. From your starting point then run all the way to the basement
 door of the Town Hall and to the Back Door Pipe. As you are running to the
 Pipe you should see a Guard leaning against a red van. Go alongside the
 left of the van then to the Pipe so he will look away from you as you climb
 up to the Back Office Restroom.

 Go into the Back Office and to the door into the Tower. Open the door
 (which should open out), toss a Coin at the floor next to the Container to
 lure in the nearby Bodyguard, and take cover to the left of the door. Tap
 the Subdue button and you should grab the Guard just as he enters the room
 with the door shielding you from the Camera. Grab the Pistol and dump him
 in the Container.

 Open the door again and use it as a shield so you can shoot the Camera. Go
 down the stairs and you should see the Guard at the bottom. While you are
 still above and behind him then toss a Coin at the Basement door to lead
 him there. As he is walking to the door then run up behind him and Subdue
 him. Take his Pistol and drag him up to the Back Office to hide him with
 the other Guard.

 Go upstairs into the Secondary Office. Carefully Subdue the Bodyguard here
 and hide him in the Container. Destroy the Recorder, go to the Winch for
 the Chandelier in Salvatore's Office, and wait. As you are doing this then
 Salvatore will be found and be forced to go back to his office. Marco will
 come up and stand by the desk for a bit before Salvatore comes in.

 When Salvatore walks in then the both of them will stop in the center of
 the room. Wait for Marco to sit on the table and for Salvatore to go behind
 his desk before releasing the Winch to drop the Chandelier to kill Marco.
 After that then run down the stairs and go out the Tower door. After
 leaving the building then run to the Town Gates to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>47 Chandeliers
     **************
       For this you need to kill Marco with a Chandelier when he meets with
       Salvatore.

   >>The Politician
     **************
       For this you need to kill Marco Abiatti.

   >>Someone Could Hurt Themselves
     *****************************
       For this you need to kill a Target in an Accident.

   >>Ciao Bella
     **********
       For this you need to leave the mission through the Town Gates.

   >>No Evidence
     ***********
       For this you need to leave no trace of your activity. If you are seen
       by the Security Cameras then destroy the Recorder to delete the
       evidence.

   >>Silent Assassin
     ***************
       For this you need to complete the mission without getting Spotted,
       only killing the Targets and leaving no evidence.

0=========================0
| How About a Magic Trick? \
0===========================================================================>

 For this you need to kill Marco with the Pen inside Salvatore's Office. For
 this run I'm going to add the [Chameleon] and another exit Challenge to
 this. Bring your Lockpick but don't bring any Pistols.

 Go to the Church Restrooms, grab the Rat Poison, and stand by the Sink
 closest to the Sewer Door. Wait for the Guard that is at the opposite side
 of the wall to walk into the nearby alley before turning on the Sink and go
 into the nearby Toilet. When the Bodyguard goes to the Sink then wait for
 him to turn it off before Subduing him and dragging him to the Toilet to be
 dumped then take his Disguise - leave the Pistol behind.

   **NOTE: You may want to switch back into the Italian Suit then back into
           the Bodyguard Disguise to make sure that the Suit is registered
           for [Chameleon] before leaving.

 Since the Bodyguard Disguise is considered the master outfit for this
 mission it will be the base Disguise for the remainder of this run-through.

 After obtaining this Disguise then go into the Sewers and stand near where
 the Plumbers are standing. The Green Plumber is talking to the other. When
 he is finished then the two will break up. Follow the Red Plumber and when
 he nears the Boiler then Subdue him and switch into and out of his Disguise
 - take the Emetic Rat Poison. Run to the Green Plumber and do the same -
 take the Emetic Rat Poison he drops.

 Find the Gardener Disguise in the Sewers and switch into and out of it. Cut
 through the Catacombs to reach the Church Basement.

 Go up to the ground floor and stand near the two Church Staff so you can
 start their conversation and make them leave. As they are talking then go
 back down to the Basement, Subdue the Church Staff here, and drag him to
 the Closet inside the Basement. Switch into and out of his Disguise then
 destroy the Recorder.

 Run up the Tower and find Father Francesco. If your timing is right then
 Marco should be leaving the Church. Keep and eye downstairs for the
 remaining Church Staff (Enforcer) who should be down below and to your
 left. When he walks by the nearest pillar, which will hide him, then Subdue
 Francesco and switch into and out of his Disguise.

 Run and climb down to the Church Pier then run to the Porta-Potties next to
 the lower entrance to the Sanguine Shop. Go into the secluded area and wait
 by the Container. When Marco goes to the Main Stage then the Photographer
 will stop by the nearby Soda Machine then go to the Porta-Potty near you.
 Get up behind him, Subdue him and dump him in the Container. Switch into
 and out of his Disguise.

 Go to the back of the Pier Wine Booth and Subdue the Waiter when he goes
 behind it. Switch into and out of his Disguise. Run to the Stage Crew
 Disguise in front of Building 7 and switch into and out of it.

 Next, go to the Town Hall Square Restrooms and Poison the Glass when the
 Guard walks outside. After he gets sick then he will go to one of the
 Toilets to vomit. Subdue him, dump the body, and take the Toilet Door Key -
 leave the Pistol but don't take the Disguise. Go into the other Toilet to
 find Salvatore. Get behind him, Subdue him, and dump him. But don't take
 his Disguise yet.

 Go around to the back door of the Town Hall and pick your way inside.
 Subdue the Kitchen Assistant here and dump him in a Container - don't take
 his Disguise for now. Go up the Tower stairs and into the Secondary Office.
 Subdue the Guard here and dump him in the Container.

 Next, go up to the Hippie's Apartment. Subdue him then switch into and out
 of his Disguise. Drag his body down to the Secondary Office and hide him in
 the Container. The reason for this is that one of the Bodyguards will come
 up to the apartment later and this will keep the body from being found.
 After this then go back down to the Restrooms and switch into Salvatore's
 Disguise.

 Go to the Guards outside the Tower and talk to them so you can be led
 inside. When you arrive then you will have to wait a bit as Marco walks to
 the Office. When he is ready then you will be taken inside but you will be
 frisked first. Since Marco is an Enforcer for this Disguise you will have
 to quickly Blend In and I suggest sitting down in the chair.

 As the conversation progresses then Marco will stand by the Pen on the
 desk. The moment he turns around then get up behind him and kill him with
 it to complete the Challenge. Dump the body in the Container and leave
 through the Tower. Go back down into the basement and take the Kitchen
 Assistant Disguise.

 Next, go near the south Food Vendor. The Assistant in red will talk to a
 female Waiter for a bit before she leaves. You need to stand just close
 enough to get the conversation started but not close enough for him to see
 you since he is an Enforcer for your Disguise.

 The moment the conversation ends then he will go to the center of the
 vendor area and stand for a bit. As he does so then stand by the sign. He
 will then go to the south end of the area and, when he does, then run in
 and go around the center to his Bottle, Poison it, then run back out.

 Go to the Restrooms and to the Toilet where you ambushed the Guard. Take
 his Disguise (which will finally give you the [Chameleon] Challenge) then
 go back outside and wait. After a short bit then the Assistant should
 stagger in and go to the Toilet to vomit. Subdue him, hide the body, and
 take the Car Keys. From here then go to the Pink Car outside the Town
 Entrance to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Changing Collar
     ***************
       For this you need to disguise yourself as Father Francesco.

   >>No-one Sees a Roadie
     ********************
       For this you need to disguise yourself as Stage Crew.

   >>I Object!
     *********
       For this you need to disguise yourself as Salvatore.

   >>Above the Law
     *************
       For this you need to meet Marco while disguised as Salvatore.

   >>Chameleon
     *********
       For this you need to find and change into the following Disguises:

         ++Bodyguard                         ++Red Plumber
         ++Green Plumber                     ++Church Staff
         ++Priest                            ++Gardener
         ++Photographer                      ++Waiter
         ++Stage Crew                        ++Bohemian
         ++Salvatore Bravuomo                ++Kitchen Assistant
         ++Security

   >>Driving into the Sunset
     ***********************
       For this you need to leave the mission using the Pink Car.

 Plus these other Challenges:

   --The Politician                    --No Evidence
   --Silent Assassin

0================0
| Sniper Assassin \
0===========================================================================>

 >>The Standard Method
   *******************
     For this you should bring the Sieger 300 into the Safe House and bring
     the Lockpick. I'm also going to add the last exit Challenge to this as
     well.

     When you begin then run to the Poster Station and find the Speedboat
     Key on the ground. Then go the Church Restroom and acquire the
     Bodyguard Disguise as you did in the previous run-through (and get the
     Emetic Rat Poison nearby).

     From here the plan is to go up and get your Rifle but, since you will
     cause the Guards to look for Salvatore when you go to your Safe House,
     it is best to find him first, knock him out, and hide him to keep Marco
     at the Harbor.

     After acquiring the Bodyguard Disguise then go up to the Town Hall
     Square Restrooms, grab the Emetic Rat Poison from the trash can, and
     Poison the Guard's Glass so you can ambush him at the Toilet. Get the
     Toilet Key, go to the other Toilet, ambush Salvatore, and hide him. Run
     to the door to your Safe House building and pick the lock when no
     regular NPC is looking. Go up to your apartment and get the Rifle.

     After that then run down to the Church Pier and enter the Catacombs.
     Enter the Church Basement and ambush the Staff person here. Pick open
     the Basement door then drag him to the Closet for hiding. Destroy the
     Recorder then run up to the top of the Church Tower and wait for Marco
     to take the Main Stage.

     Zoom in and kill him with a headshot. Go to the Church Pipe and quickly
     climb down since a whole bunch of Guards are now going to run up the
     Tower looking for the assassin. When you get to ground level then climb
     down to the Church Pier and run to the Speedboat to leave the mission.

 >>The Cheap Method
   ****************
     Bring the Lockpick. The first part of this is almost exactly like the
     first part of The Standard Method.

     Acquire the Bodyguard Disguise go and the two Emetic Rat Poisons. After
     ambushing and hiding Salvatore then go back to the other Toilet and
     acquire the Security Disguise. Go and grab the Rifle and run back down
     to the Beach.

     Run to the Pier Wine Booth and Subdue the Waiter when he goes to the
     back then take his Disguise. Drop the Rifle here too. Run to the Harbor
     Wine Booth and wait nearby. After Marco comes to and leaves the Booth
     then the Enforcer should leave the counter. After she talks to the
     other Waiter and leaves for the Winery then carefully run in and Poison
     Marco's Wine Glass.

     Run back to the Rifle and grab it and the Security Disguise. Run to the
     Porta-Potties near the Sanguine Shop. Stand in the corner by the
     Container and wait. As a matter of safety it is best to Subdue and hide
     the Photographer when he comes by to relieve himself.

     When Marco drinks from the Glass after the Main Stage then he will get
     sick and come here. Subdue him, shoot him in the head with the Rifle,
     and dump him in the Container. After that then run to the Speedboat to
     leave the mission.

       **NOTE: The reason for using the Security Disguise instead of the
               Bodyguard Disguise when killing Marco is because his personal
               Guard is an Enforcer to the Bodyguard Disguise and will stand
               just outside while Marco is getting sick. The Guard is not an
               Enforcer to the Security Disguise so you are safe to leave
               after killing Marco.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Straight Shot
     *************
       For this you need to kill Marco with a headshot.

   >>Arrivederci
     ***********
       For this you need to leave the mission using the Speedboat.

 Plus these other Challenges:

   --The Politician                    --No Evidence (Cheap Method)
   --Silent Assassin (Cheap Method)

0============0
| Vai Con Dio \
0===========================================================================>

 For this you need to kill Marco with the Church spire. You really don't
 need to bring anything for this. When you start then run into the Church
 and next to the two Church Staff by the Confessional Booth to get their
 conversation started so they will leave.

 Run back out the Church and then to the Church Pier. Climb up to the
 grounds and hug the wall as you proceed north alongside the Church to avoid
 the Camera as you run to the Church Pipe. Climb the Pipe to the top then
 run down the stairs to the balcony. Run up to Father Francesco and wait for
 the Church Staff (Enforcer) below to have his back to you before Subduing
 Francesco for his Disguise.

 Go down the stairs but stay just out of sight of the Enforcer. When he goes
 to the Container then Subdue him and hide him in it. Go into the Church and
 stand next to one of the pillar by the Booth so you can stay out of sight
 of the remaining Enforcer until Marco arrives.

 Walk up to Marco to get things started, go into the Booth, and listen to
 Marco's confession. When you are done then go up to the top of the Tower
 and wait for Marco. When he arrives then he will lean against the railing.
 Push him over to kill him. From here then run to the Town Gates to leave
 the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenge
 in the process:

   >>No Absolution for The Wicked
     ****************************
       For this you need to listen to Marco's confession.

 Plus these other Challenges:

   --Changing Collar                   --The Politician
   --Someone Could Hurt Themselves     --Ciao Bella
   --No Evidence                       --Silent Assassin

0============0
| Clean Slate \
0===========================================================================>

 For this you need to kill Marco during his confession. Bring your
 Krugermeier. Get the Priest Disguise just like you did in the previous
 run-through. When you meet with Marco then go into the Confessional Booth.
 As he starts talking then kill him with a headshot then run to the Town
 Gates to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   --The Politician                    --Straight Shot
   --Ciao Bella

0==============0
| Higher Powers \
0===========================================================================>

 For this you need to kill Marco with the Church Bell. This is not going to
 be a clean run but will allow you to get some Challenges in the process.
 Bring your Lockpick and the Breaching Charges along with your Silverballer.

 Run down to the Church Pier and enter the Catacombs. Get the Crowbar and
 the Coins. Exit back to the Pier and climb up to the back entrance of the
 Church. Enter the building and carefully Subdue the Church Staff here. Hide
 him in the Container.

 When one of the other Staff gets close to the east door to the back area
 then open it and toss the Crowbar north to the other end. Hide on the other
 side of the Container and wait. When he goes to the object then get up and
 Subdue him then hide him in the Container. Go out the same door and get
 close to the pair of Church Staff to get their conversation started so they
 can leave. This will clear the area of what needs to be done.

 For this strategy to work you need to bring Father Francesco down to Marco.
 He won't come down on his own so you need to make him. To do that you need
 to play the Organ which will piss him off and bring him down. But you need
 to play it at the right time since he will only be downstairs for a short
 time before going back up to hide. Stand by the Organ and use your Instinct
 to keep an eye on Marco.

 At some point he will take some pictures just outside of the Church. The
 moment he starts walking towards the entrance then play the Organ, run back
 through the door, and stand just a bit down the stairs to the Basement.
 When Father Francesco gets into the main area then he will run into Marco.
 Just he gets inside then run up the stairs to the top and hang on the Ledge
 by the Church Pipe.

 After Marco does his confession then the both of them will come up to the
 top of the Tower. Wait for the Bodyguard to leave before going up and
 crouching near them. When Marco threatens the Priest and Francesco puts his
 hands up then run up to Marco and Subdue him. Knock out Father Francesco
 and move him away from the Winch.

 Place both of the Charges on the Winch and drag Marco down the stairs. If
 you encounter his Bodyguard along the way then quickly kill him. When you
 get to the bottom then put Marco's body under the Bell. Walk out of the
 Church and detonate the Charges to bring the Bell down on Marco and kill
 him. From here then go to the Town Gates to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenge
 in the process:

   >>Guardian Assassin
     *****************
       For this you need to save Father Francesco from Marco and
       successfully complete the mission.

 Plus these other Challenges:

   --The Politician                    --Someone Could Hurt Themselves
   --Ciao Bella

0==============0
| The Gig is Up \
0===========================================================================>

 For this you need to kill Marco by electrocuting him while he is on the
 Main Stage. You do this by sabotaging the large Water Display on the Main
 Stage and doing a couple of other things.

 When you start then run to the south side of the Main Stage area. This is
 basically an equipment area. On one end is a large blue van. There is a
 railing between it and the apartment building. Jump over it and sneak run
 to the Stage Crew Disguise. Put it on then go to the stack of equipment in
 the center of this area, crouch, and wait.

 One of the Enforcers is going to turn around and smoke for a bit then turn
 around again. When he does then grab the nearby Screwdriver and go behind
 the stage. Go up behind the stage and you should find the Guitar Pedal
 Board that you can sabotage on the floor behind the Display. After doing
 that then go near the stairs to find a Rack Case.

 Behind the Stage is a Crew guy standing near the Safety Valve for the
 Display and he won't move unless you make him. As you were sabotaging the
 Board another Crew guy will come and have a conversation with the other.
 Wait for it to end and for him to walk away from the corner before turning
 off the Case. When you do that then the stationary person will come to it.

 Go to the Valve and turn it to cause the water to spill out of the Display.
 Run around the north side of the Stage and re-enter the equipment area the
 same way you did before. Inside the equipment area is the Stage Manager.
 Near him is his Microphone. Turn it on and wait nearby.

 Marco will come to the Manager and engage in a conversation. Marco will
 insult the people but, with this Microphone turned on, they will hear it
 and get mad. This will surprise Marco and he will go onto the Stage.

 As he heads there then find the laptop for the Guitar Pedal Board which is
 at the south side of the Stage. When he gets to the Microphone then turn on
 the Board to electrocute Marco. From here then run to the Town Gates to
 leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenge
 in the process:

   >>Stage Fried
     ***********
       For this you need to get Marco up on stage after you sabotage the
       water display.

 Plus these other Challenges:

   --No-one Sees a Roadie              --The Politician
   --Someone Could Hurt Themselves     --No Evidence
   --Silent Assassin

0===================0
| Crank it to Eleven \
0===========================================================================>

 For this you need to kill Marco with a falling speaker. There are two
 methods to do this depending on your style:

   >>The Dirty Method
     ****************
       When you start then run to grab the Stage Crew Disguise the same way
       as before. Then go up the Patio Pipe and grab the Crowbar just
       outside the Safe House door. Climb back down and to the Upper Stage.

       There are two Speakers above the back side of the Stage. The one to
       focus on is the *SOUTH* one. When Marco stands underneath it then
       break the Mounting to bring it down and kill him. You will be seen
       and fired upon so you can either shoot your way out or quit when the
       Challenge pops up.

   >>The Clean Method
     ****************
       For this you should bring the Sieger 300 to the Safe House. When you
       start then go and get the Bodyguard Disguise and Rat Poison from the
       Church Restrooms then go to the Town Hall Square Restrooms and deal
       with the Guard to get the Key so you can knock out and hide Salvatore
       to keep Marco at the Harbor.

       Go to the apartment building and go up to the Butcher's Apartment
       then Subdue the lone person on the balcony and drag him inside. Go
       down to the Safe House, go out the bathroom door, get the Crowbar,
       and go back inside. Stand just left of the door and Throw Stun the
       person near the Patio Pipe. Drag him inside, get your Rifle, then go
       back out onto the Patio.

       Use the Rifle to focus on the Speaker. When Marco stands under it
       then shoot the bar that is directly attached to the Speaker to bring
       it down and kill him. From here then run to the Town Gates to leave
       the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   --No-one Sees a Roadie              --The Politician
   --Someone Could Hurt Themselves     --No Evidence (Clean Method)
   --Silent Assassin (Clean Method)

0=============0
| Urine for It \
0===========================================================================>

 For this you need to kill Marco by electrocuting him while he is urinating.
 This needs to be done at the north side of the Graveyard. But you need to
 get Marco there. Incidentally he is to meet with union leader Alfredo
 Giovannitti in two hours at this part of the Graveyard. The goal is to make
 Marco go to the Graveyard by rescheduling the meeting. For this bring your
 Lockpick and your Silverballer.

 When you start you can go and grab the Speedboat Keys on the way to the
 Church Restrooms. Get the Bodyguard Disguise like before then jump the
 short wall by the Church Morgue building to enter the Graveyard. Go into
 the Sewers and then through the Catacombs to the Church Basement. Subdue
 the Staff person, drag him into the room and dump him into the Closet, then
 destroy the Recorder.

 Go up to the ground floor then outside and to the north section of the
 Graveyard. Go to the north end, Subdue the lone Gardener, then dump him in
 the Shredder.

 Along the east wall is a Generator which is already turned on. Nearby is an
 Outlet. Shoot the Outlet to get it to spark. Shoot the Camera on the Tower
 wall and pick the lock of the back door. Go to the inside door and open it
 to unlock it.

 Now go back to the east side of the Morgue building and down the stairs to
 enter the Sewers. Go to the basement of Building 4 and grab a Soda Can on
 the way up the stairs. Use the Can to lure the Guard down from his post
 outside the apartment. Subdue him and drag him to the Container just below.
 Go inside the apartment and carefully Subdue the Enforcer then drag him to
 the Container.

 It should be pointed out that you can lure him outside by turning off the
 laptop for the Webcam in the van behind the Poster Station but this way is
 better. However, there is a Challenge for turning off the Webcam but I'll
 get to it later.

 Find Abiatti's Schedule in the bed then go over to the console and
 reschedule the meeting. After that then go into the Church and run up to
 the top of the Tower. Although you can go to either the Speedboat or the
 Town Gate and wait for him to die there are two things you can do from the
 top of the Tower.

 One is to have the satisfaction of watching Marco die. The second is that
 you can actually destroy the Webcam's laptop from up here. Although you can
 do that up close shooting it from up here is much safer since you don't
 risk being seen by anybody. And you can do this even with the Silverballer.
 It should be noted that it may take up to three direct shots to destroy the
 Webcam so keep shooting it until the Challenge pops up.

 When Marco goes to the Graveyard he will stand for a bit on the west wall
 then go near the center for a bit then go to the east side to piss on a
 grave. His urine pool will reach the Outlet and electrocute him for the
 kill. Once he is dead and you have destroyed the Webcam then run to either
 of these two exits to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Cheat Sheet
     ***********
       For this you need to reschedule Marco's meeting with Alfredo
       Giovannitti.

   >>Big Brother
     ***********
       For this you need to turn off the Webcam.

 Plus these other Challenges:

   --The Politician                    --Someone Could Hurt Themselves
   --Arrivederci                       --Ciao Bella

0======================0
| Going Out with a Bang \
0===========================================================================>

 For this you need to kill Marco with the Fireworks. You will need to get
 the Fireworks Remote and the Photographer Disguise.

 When you start then go to the Church Restrooms to Subdue and hide the
 Bodyguard but do not take his Disguise yet. Run to the south side of the
 Beach Square and jump the railing to enter the equipment area for the Main
 Stage. Run to the Stage Crew Disguise, put it on, then go back the same way
 you came.

 Go to the Fireworks Barge, look at the Photographer's Phone, and go to the
 Fireworks Panel at the Barge. Grab the nearby Screwdriver and Sabotage the
 Fireworks. Run back to the Church Restrooms to get the Bodyguard Disguise
 then run to the Porta-Potties. Wait until the Photographer comes around
 then Subdue him and hide him in the Container but do not take his Disguise
 yet.

 After this then go up to the Terrace Shops Cafe. The Fireworks Remote is
 just sitting on a crate in front of the entrance. However, you just can't
 grab it and walk off - you need to not be seen doing it. There are three
 Stage Crew in addition to the one by the Remote. You can get rid of one of
 them to make the acquisition of it easier.

 The one to get rid of is the black guy that comes into and out of the Cafe
 to sip some Coffee. The door to the Cafe is locked and there are a lot of
 people here so it is best to wait for him to go inside and follow him in.
 Once inside then go into the kitchen through the back door.

 If your timing is right then one of the Kitchen Assistants should be up
 front. Crouch, grab the Emetic Rat Poison, turn on the small white Sink,
 and toss the Screwdriver on the floor next to the Container. This should
 lure him to the Sink. Hide behind the equipment and wait for him to get
 into position.

 When he starts cleaning up the mess then sneak up alongside him, Subdue him
 when he finishes, and dump him in the Container. Grab the Screwdriver, turn
 on the Sink again, toss the Screwdriver in the same spot to lure the other
 Assistant. Subdue and hide him like you did the first. Go out to the front
 and Poison the Glass when no one is looking and hide in the kitchen.

 When the black guy comes back inside and gets sick then he will go behind
 the counter to throw up. Sneak up behind him and wait for the man at the
 door to have his back to you before Subduing the sick guy - just leave the
 body as he won't be seen here.

 Go back outside, stand by the Remote, and turn the game camera south. You
 should see another Crew person going over some stuff and another Guard near
 the stairs. When the Crew person by the Remote turns his back to you and
 the others aren't looking either then you can finally grab the Remote. With
 this part out of the way things get easier.

 Next, go back down to the Porta-Potties to get the Photographer Disguise.
 Find Marco and talk to him then lead him to the Fireworks Barge. When you
 get there then take the Camera and turn the game camera around so you are
 looking back down the Pier. Wait for the Bodyguard to lean against the
 railing then Ignite the Fireworks.

 After a couple of seconds then the Fireworks will explode to kill Marco and
 the Bodyguard and Guard will become Enforcers so immediately run down the
 Pier so they can't spot you. When you are clear then go to the Town Gates
 to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Unsafe Distance
     ***************
       For this you need to Sabotage the Fireworks.

   >>Dynamite Smile
     **************
       For this you need to get Marco to the Fireworks Barge.

 Plus these other Challenges:
</pre><pre id="faqspan-23">
   --The Politician                    --Someone Could Hurt Themselves
   --Ciao Bella

0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Feats |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Listed below are the Feats Challenges not covered in the Assassination
Challenges sub-chapter. The Escalation related Challenges are not listed -
only ones related to the main mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==============================================0
| Hold My Hair, Piano Man, Tasteless, Traceless \
0===========================================================================>

 For these Challenges you need to use various Poisons at the Harbor Wine
 Booth to either lure Marco to the Porta-Potties by the Sanguine Shop for
 elimination or to kill him there on the spot. This will also involve the
 use of a strategically placed save game.

 Bring the Lethal Poison Vial and the Fiber Wire. Go to the Church Restrooms
 to pick up the Emetic Rat Poison (and the Speedboat Key along the way). Go
 to the Porta-Potties and wait for the Photographer so you can Subdue him
 and get him out of the way. Go to the Pier Wine Booth and Subdue the Waiter
 for his Disguise.

 Go over to the Harbor Wine Booth and stay out of the sight of the Enforcer
 until she leaves the Booth. When she does then save your game here. Go into
 the Booth when she goes to the Winery and Rat Poison his Glass. Go over to
 the Porta-Potties and wait. When he comes by to get sick then Drown him and
 dump him in the Container. Then run to the Speedboat to finish the mission.

 Reload this save, Rat Poison his Glass again, and go back to the
 Porta-Potties. When he comes by again then Garrote him. Finish the mission
 and reload the save one more time. This time use the Lethal Poison Vial on
 the Glass then go to the Speedboat, wait for him to die, and leave the
 mission.

0================0
| Master Assassin \
0===========================================================================>

 For this you need to complete the following Challenges:

   --Piano Man                         --Someone Could Hurt Themselves
   --Hold My Hair                      --Straight Shot
   --Tasteless, Traceless

0================0
| Mission Mastery \
0===========================================================================>

 For this you need to complete all of the Opportunities in the mission and
 at least five of the Assassination Challenges. Some of the Opportunities
 you may need to listen to certain conversations to trigger properly so you
 can get this Challenge. You will also be rewarded with The Big One
 distraction item.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. The Spaggiari Subversion |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

**NOTE: Since Landslide was released at roughly the same time as the Hokkaido
       chapter it is recommended that you complete Hokkaido Mastery Level 20
       so you can have all weapons and items available in this Bonus Mission
       specific Escalation Contract.

       These strategies are not very fast methods but are designed to get
       you Silent Assassin without too much trouble.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Nicolas Scanarotti with any method while wearing any Disguise.

 >>The Plan
   ********
     Nicolas is a Guard that starts at a car parked by the Church Well then
     goes to a car next to the Poster Station. After that then he goes to
     another car on the main road then goes up to the Town Hall Square to
     check on another car. He will then go the Pink Car and then go to
     another car by the Town Hall building. Then he will go back down to the
     Church and repeat the pattern.

     When planning bring the Lockpick and Krugermeier. When you start then
     run to the Winery and Pick the west door to enter. Grab the Fire
     Extinguisher and run out the same door. Run to the Church Restrooms but
     drop the Extinguisher near the rear of the blue van parked by the red
     car. This will cause him to pause for a bit as he admonishes you.

     Go near the Sink and wait for him to get near the Extinguisher. Bring
     out your Pistol, shoot the Extinguisher to make it explode and kill
     Nicolas in an Accident, then run to the Town Gates to leave the
     mission.

       **NOTE: The slight angle of the street makes it difficult to
               accurately shoot the Extinguisher. You could be aiming
               directly at it and not hit it. Dropping it at the bike makes
               it a little easier to shoot it.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Eliminate Matteo Martinelli with any method while wearing any Disguise.

 >>The Plan
   ********
     Marco is the Guard that stands near the Restrooms. He will go from here
     up the alley to the Fish Shop and then back again but will go near the
     Hairdresser and Winery along the way.

     Get in position to shoot the Extinguisher but wait for Matteo to enter
     the alley before shooting. After you shoot the Extinguisher to kill
     Nicolas then run up the alley to the Shop and Pick open the east door.
     Matteo will run to the explosion as you are going to the Shop.

     After entering the Shop then place the Phone on the floor near the
     other door and activate it then open the east door. This will lure the
     nearby civilian. When he gets to it then Subdue him and hide him in the
     Closet.

     After a bit then Matteo will go up the alley again. As he does so then
     open the east door to lure him in with the Phone. When he gets to it
     then break his neck, dump him in the Closet, and run to the Town Gates
     to leave the mission.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Some of the previous objectives have changed.

 --Some things have been moved, removed, or added to the mission.

 --Eliminate Nicolas Scanarotti with any method while wearing the Priest
   Disguise.
 --Eliminate Matteo Martinelli with any method while wearing the Priest
   Disguise.

 >>The Plan
   ********
     Bring the Lockpick, Phone, and Krugermeier as before. When you start
     then go and get the Extinguisher from the Winery but go to the Church
     Pier and enter the Catacombs but drop the Extinguisher outside first.
     Go and carefully Subdue the Church Staff here and enter the Basement.

     One of the things added is the Priest Disguise laying on the floor in
     front of the Closet. After acquiring the Disguise then go back outside,
     grab the Extinguisher, and run to the Town Hall Square.

     The first car just past the Butcher Shop is the car that Nicolas will
     stop at. Drop the Extinguisher by the right rear of the car then go
     near the Villa Caruso employee entrance and hide behind the trash cans.

     When Nicolas stops then quickly shoot the Extinguisher and run to the
     Fish Shop as Nicolas is killed. Pick open the east door and use the
     Phone, just like the last Level, to lure both the Civilian for Subduing
     and Matteo for killing. Run to the Town Gates to leave the mission.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --Eliminate Arnaldo Giordano with any method while wearing the Priest
   Disguise.
 --Shred Arnaldo's body in a Garden Shredder.

 >>The Plan
   ********
     Arnaldo is the Church Staff person working at the base of the Bell
     Tower. After acquiring the Extinguisher then go get the Priest Disguise
     but shoot the Recorder before leaving the Basement. After killing
     Nicolas as before then run back to the Catacombs. Go up the stairs and
     kill Arnaldo by breaking his neck.

     At that point you will be told to shred him. Run out the back door and
     to the north side of the Graveyard where the Shredder is kept.
     Carefully go behind and Subdue the Enforcer. Then run back up and find
     the nearest Gardener then Subdue him in a way that the remaining
     Gardener doesn't see you. Run back inside to get Arnaldo's body and
     drag him to the Shredder for disposal.

     After that then go to the Fish Shop, pick open the east door, and use
     the Phone for luring both the Civilian for Subduing and Matteo for
     killing. Run to the Town Gates to leave the mission.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --Eliminate Nicolas Scanarotti with the Old Axe while wearing the Salvatore
   Bravuomo Disguise.
 --Eliminate Matteo Martinelli with the Old Axe while wearing the Salvatore
   Bravuomo Disguise.
 --Eliminate Arnaldo Giordano with the Old Axe while wearing the Salvatore
   Bravuomo Disguise.

 --The Old Axe can only be carried while disguised as Salvatore.

 --Shred Arnaldo's body in a Garden Shredder.

 >>The Plan
   ********
     The important thing to know is that there are two Old Axes: one in the
     Well and one embedded in a tree not far from the Pink Car. Bring your
     Krugermeier and Lockpick.

     When you start then run to Nicolas and bump into him to buy you some
     time. Go to the Church Restrooms and grab the Sewer Key. Unlock the
     Sewer door while you wait for Matteo to leave. When he walks into the
     alley then turn on the Sink to lure the Bodyguard and hide in the
     nearby Toilet.

     Get behind him when he gets to it, wait for him to turn it off, then
     Subdue him. Drag him to the Toilet, dump him in the Container, and take
     his Disguise.

     Run to Nicolas who should be on the main road and by a white car. Bump
     into him again as you run to the Town Hall Square Restrooms. You don't
     have enough time to Poison the Guard for the Toilet Key so you are
     going to have to shoot the Fusebox instead. Grab the Crowbar by the
     Sink first then stand behind the pillar closest to the Sink and wait
     for the Guard to start walking out.

     On one side of the other pillar is a Fusebox. The moment the Guard
     walks out the door then shoot the Fusebox and switch shoulders but
     leave the Pistol out. The commotion will cause one of the nearby
     Civilians to investigate the gunshot and will stand next to the
     Fusebox.

     Go to Salvatore's door and wait. The Civilian by the Sink will leave
     and the investigating one will turn to fix the Fusebox. As he does so
     then Pick the lock.

     Before going any further it is important to point out that Salvatore
     will not behave the same in this Contract as he does in the main
     mission. Normally you can get up behind him with no problems and Subdue
     him while wearing the Bodyguard Disguise. But here he will stand up and
     tell you to get out - just like with any other Disguise. So you need to
     get him away from the corner for an easier takedown.

     Immediately after Picking the door then step slightly to the right,
     open the door, and shoot one round directly into the corner between the
     Sink and Toilet. This will get Salvatore to investigate. Go into the
     Toilet, close the door, and Subdue him. Dump him and take his Disguise.
     After this then run to the Pink Car.

     Nicolas should also be heading there. Run to the Old Axe, which is near
     the Watchtower, and wait for Nicolas to get far enough ahead of you,
     Grab the Axe and carefully get up behind him. When he is standing at
     the Car then kill him, grab him, and dump him over the edge so his body
     isn't found.

     From here then run to the Church Pier and enter the Catacombs. Go to
     the Sewers and to the first junction. Toss the Crowbar a little bit
     north of here to lure the Red Plumber. Run back to the gate and wait
     for him to go past before running up behind him and Subduing him.

     As you do so you may want to keep and eye on the Green Plumber. If he
     is still in the Well then run up and Subdue him. If not then grab the
     Red Plumber Disguise, run up to him, and Subdue him then go back for
     Salvatore's Disguise. Once both Plumbers are disposed of then get the
     Axe and go up to the Church Restrooms.

     If your timing is right then Matteo should be heading back to his
     position there. When he stops then use the Sink you used earlier and
     hide in the Toilet. When he comes by then get out and kill him, drag
     him to the Toilet, and dump him in the Container. Grab the Axe and run
     back into the Sewers.

     Go back to the Church Pier but drop the Axe before going out the
     Catacombs door. Climb up to the back area of the Church and Pick open
     the back door. Go down to the north part of the Graveyard and Subdue
     the Gardener here then quickly shoot out the Camera on the Bell Tower.
     Find the nearby Gardener and Subdue him.

     Now climb back down to the Church Pier, re-enter the Catacombs, and get
     the Axe. Drop the Axe again as you get near the Basement door. When the
     Church Staff is turned away then run inside and Subdue him. Get the Axe
     and go up the stairs.

     When Arnaldo is properly turned away then go up and kill him. Drag him
     to the Shredder and Shred him. After this then run to the east side of
     the Graveyard and jump the wall by the Morgue Building. From here then
     run to the Town Gates to leave the mission.

 /==++====++==\                                             /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >HTM7. Chapter Three - A Gilded Cage                                      |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
 \==++====++==/                                             \==++====++==/

This mission takes 47 to Marrakesh, Morocco. Here he is to take down two
Targets: Claus Hugo Strandberg and General Reza Zaydan.

Claus is a private banker and former CEO who has stolen billions from the
citizens of Morocco and is facing trial for investment fraud. However, he has
just been broken out of custody during his transport and is hiding inside the
Swedish Consulate. Crowds of angry people have gathered outside demanding
that he be handed over to the government.

The breakout was orchestrated by Reza as part of a plan to overthrow the
government. He intends to use the anger of the people to start riots so he
gain support for a full military coup to overthrow the "weak and inept"
regime.

A major building contractor, Hamilton-Lowe, has tasked the ICA to stop this
plan or they will lose potential government contracts that are worth a lot of
money. 47 must find a way to kill both Targets before the fragile situation
gets any worse. The fate of an entire nation hangs in the balance. No
pressure. After all, this is Agent 47 we're talking about, yes?

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >MKH1. Accomplishments List                                               |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Listed in this section are the Accomplishments specific to this chapter of
the game.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Visible Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

 >>Ancient Marrakesh
   *****************
     Description: Reach Marrakesh Mastery Level 20.
     Xbox Achievement Points: 40 GS.
     PlayStation Trophy Grade: Gold.

 >>Careful Planning
   ****************
     Description: Select a Starting Location and use an Agency Pickup to
                  smuggle an item into Marrakesh.
     Xbox Achievement Points: 10 GS.
     PlayStation Trophy Grade: Bronze.

 >>Marrakesh Escalated
   *******************
     Description: Complete Level 5 of an Escalation Contract set in
                  Marrakesh.
     Xbox Achievement Points: 20 GS.
     PlayStation Trophy Grade: Bronze.

 >>Too Big to Fail
   ***************
     Description: Complete A Gilded Cage.
     Xbox Achievement Points: 20 GS.
     PlayStation Trophy Grade: Bronze.

 >>Tourist Attractions
   *******************
     Description: Complete all Opportunities in A Gilded Cage.
     Xbox Achievement Points: 30 GS.
     PlayStation Trophy Grade: Silver.
     -----------------------------------------------------------------------
     Notes: You need to complete the following Opportunities:

              --Bad Blood                  --Cherry Blossom
              --Down The Rabbit Hole       --Golden Touch
              --Honeycomb                  --Open Sesame
              --Prime Time                 --Why We Fight

0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Secret Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

 >>.50 Personal Touch
   ******************
     Description: Assassinate Zaydan, as the prisoner, Strandberg during his
                  massage, and both with the APC turret.
     Xbox Achievement Points: 15 GS.
     PlayStation Trophy Grade: Bronze.

 >>Unfortunate Fortune
   *******************
     Description: Demonstrate generosity.
     Xbox Achievement Points: 15 GS.
     PlayStation Trophy Grade: Bronze.
     -----------------------------------------------------------------------
     Notes: There is a Fortune Teller sitting at the corner at the west end
            of the Tech Shops at the north part of the map. Toss five Coins
            at his plate to get this Accomplishment.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >MKH2. General Layout                                                     |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

 **IMPORTANT: For mapping directions within this chapter north is the top of
              the screen. The Compass has north pointed at nearly 90 degrees
              right. Therefore you should turn it off to prevent confusion.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

Marrakesh is broken up into several areas. The Swedish Consulate is to the
south. The open area to the north of it, and where the protesters have
gathered, is Consulate Square. There are some short passages that go north
from Consulate Square and into the Market Square where all kinds of items are
being sold. At the northeast part of the Market is the Shisha Cafe which also
has a Courtyard Club.

There are roads that go around the west and northeast sides of the map. To
the east is an abandoned School where Reza has holed himself up waiting for
the right time to strike. Each of the entryways to the School are guarded by
Elite Soldiers. There is also a Tunnel that connects the Consulate with a
Shoe Shop not far from the School.

0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Detailed Map |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Here I will go over in detail of each area and where you can find useful
objects:

0======================================0
| The Market Square and the Shisha Cafe \
0===========================================================================>

 This large open area has two long north-south Food Stand Aisles near the
 center, one on the west side and one to the east. There are also Carpet
 Shops along both the west and east sides of the Market Square.

 At the southwest side is a Carpet Shop that has stairs that lead up to the
 Carpetshop Rooftop which is part of the West Bazaar Rooftops. It has an
 upper level where the carpets are sold and a lower area near the stairs
 going back down to ground level.

 The north half of the Market Square area is dominated by the Shisha Cafe.
 The north half of the Cafe is the Courtyard Club which is a members only
 area.

 South of the southeast entrance to the Shisha Cafe is a small Storeroom
 which I will call the Market Square Storeroom.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Battle Axe        | Laying against a stack of carpets at the west side of |
|                   | the large storage room at the northwest corner of the |
|                   | Square.                                               |
|-------------------+-------------------------------------------------------|
| Crowbar           | On a crate in the *SECOND* Carpet Shop south of the   |
|                   | road entrance at the northwest area of the Square     |
|                   | (Courtyard Street).                                   |
|-------------------+-------------------------------------------------------|
| Scissors          | --On a small white table in the Carpet Shop next door |
|                   |   east to the one where the Crowbar is located.       |
|                   | --On a small table just east of the entrance to the   |
|                   |   Carpetshop Rooftop.                                 |
|                   | --On a stack of carpets just north of the east        |
|                   |   passage leading to Consulate Square.                |
|                   | --On a carpet roll just east of the south end of the  |
|                   |   east Food Stand Aisle.                              |
|-------------------+-------------------------------------------------------|
| Cleaver           | --On a crate of bananas by the Fruit Stand just north |
|                   |   of the entrance to the Carpetshop Rooftop.          |
|                   | --In a trash can near the center of the west Food     |
|                   |   Stand Aisle.                                        |
|                   | --On a yellow and green Snail Stand just east of the  |
|                   |   southeast entrance of the Shisha Cafe.              |
|-------------------+-------------------------------------------------------|
| Courtyard Club    | --On a small table by the stairs at the lower level   |
| Membership Card   |   of the Carpetshop Rooftop.                          |
|                   | --On a table at the west side of the Staff Only Room  |
|                   |   at the southeast corner of the Courtyard Club.      |
|-------------------+-------------------------------------------------------|
| Propane Flask     | --By some crates at the northeast corner of the north |
|                   |   half of the West Bazaar Rooftops (where the         |
|                   |   satellite dishes are).                              |
|                   | --On the ground by a sack of potatoes near the center |
|                   |   of the west Food Stand Aisle (just north of the     |
|                   |   Cleaver).                                           |
|                   | --On the ground at the north end of the east Food     |
|                   |   Stand Aisle.                                        |
|                   | --Inside the Market Square Storeroom.                 |
|                   | --On the ground by a blue trash can between the two   |
|                   |   Snail Stands just north of the Market Square        |
|                   |   Storeroom.                                          |
|                   | --On the ground next to a yellow and green Snail      |
|                   |   Stand just east of the southeast entrance of the    |
|                   |   Shisha Cafe.                                        |
|                   | --On the ground at the south side of the Staff Only   |
|                   |   area at the northwest corner of the Shisha Cafe.    |
|-------------------+-------------------------------------------------------|
| Wrench            | On the floor by a wheelbarrow behind the wall at the  |
|                   | west side of the lower level of the Carpetshop        |
|                   | Rooftop.                                              |
|-------------------+-------------------------------------------------------|
| Handyman Disguise | On the floor by some laundry baskets behind the wall  |
|                   | at the west side of the lower level of the Carpetshop |
|                   | Rooftop.                                              |
|-------------------+-------------------------------------------------------|
| Brick             | On the floor by some carpets on the west side of the  |
|                   | upper level of the Carpetshop Rooftop (x2).           |
|-------------------+-------------------------------------------------------|
| Kitchen Knife     | --By some jars at the north end of the east Food      |
|                   |   Stand Aisle.                                        |
|                   | --Near a trash can at the south end of the east Food  |
|                   |   Stand Aisle.                                        |
|                   | --On some bananas on a small food cart near the       |
|                   |   southeast corner of the Market Square.              |
|                   | --On a green Snail Stand just north of the Market     |
|                   |   Square Storeroom.                                   |
|-------------------+-------------------------------------------------------|
| Screwdriver       | In the Market Square Storeroom.                       |
| Hammer            |                                                       |
|-------------------+-------------------------------------------------------|
| Shisha Cafe Key   | Near the chair behind the Staff Only area at the      |
|                   | northwest corner of the main Cafe area.               |
|                   |                                                       |
|                   | **NOTE: This opens the Staff Only door at the east    |
|                   |         side of the Cafe.                             |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==========================0
| The Market Square Streets \
0===========================================================================>

 There are multiple streets and places at the north side of the map that go
 around the Cafe area and near the School. Courtyard Street is the
 north-south road at the west side of the map. It goes from the northwest
 corner of the Market Square to a small Courtyard with a well in the center.

 The building that runs along the east side of this Street is the Carpet
 Shops Area building. This building has an accessable Rooftop that is also
 known as the Lamp Store Rooftop.

 Cafe Street (West) is the north-south road that goes along the west side of
 the Shisha Cafe and the east side of the Carpet Shops Area. Carpet Shops
 Street is the short west-east road that connects Courtyard Street and Cafe
 Street (West). Along this Street is a small storeroom which I will call the
 Courtyard Storeroom.

 Cafe Street (East) is the north-south road that goes along the east side of
 the Shisha Cafe. Lamp Street is the west-east road that goes along the
 north side of the Shisha Cafe and connects Cafe Street (West) and Cafe
 Street (East).

 Vase Street is the northeast-southwest road that goes from the northeast
 corner of the Bazaar. Electronics Street is the curved road that goes from
 the intersection of Cafe Street (East) to the intersection with Vase
 Street. There is also a small Coffee Shop (which is also the Bazaar
 Entrance) near the center of the Electronics Street area.

 Plates Alley is the northwest-southeast road that starts from the east side
 of the Shisha Cafe and dead-ends after intersecting with Vase Street.

 School Street is the northwest-southeast road that goes from the east end
 of the Electronics Street to the northwest corner of the School area. At
 the south end of this road is the Headmaster's Terrace area.

 Market Street is the west-east road that goes from the east side of the
 Cafe to the School. Consulate Street is the west-east road that goes from
 the northeast corner of Consulate Square to the southwest corner of the
 School area. This road also has a small courtyard with a well in the center
 which I will call the Southeast Courtyard.

 There is also the East Courtyard that connects Market Street with Consulate
 Street. This courtyard is also where the Shoe Shop is located.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Coin                | --On the ground by the Soda Machine at the          |
|                     |   intersection of Courtyard Street and Carpet Shops |
|                     |   Street (x2).                                      |
|                     | --By the register within the Shoe Shop (x5).        |
|---------------------+-----------------------------------------------------|
| Wrench              | --On the ground at the northeast corner of the      |
|                     |   Courtyard.                                        |
|                     | --On the ground in a corner of a small pantry just  |
|                     |   northwest of the intersection of Vase Street and  |
|                     |   Plates Alley.                                     |
|                     | --On the ground behind the yellow barrels inside    |
|                     |   the Mechanic Shop near the center of School       |
|                     |   Street.                                           |
|---------------------+-----------------------------------------------------|
| Scissors            | Inside the Courtyard Storeroom.                     |
| Emetic Rat Poison   |                                                     |
|---------------------+-----------------------------------------------------|
| Soda Can            | --On the ground by a Soda Machine near the center   |
|                     |   of Carpet Shops Street (x2).                      |
|                     | --On the ground by the Soda Machine at the east     |
|                     |   end of Lamp Street (x3).                          |
|---------------------+-----------------------------------------------------|
| Evacuation Plan     | On a round table at the northwest corner of the     |
|                     | Lamp Store Rooftop.                                 |
|---------------------+-----------------------------------------------------|
| Shopkeeper Disguise | By a washing machine at the northeast section of    |
|                     | the Lamp Store Rooftop.                             |
|---------------------+-----------------------------------------------------|
| Consulate Keycard   | On the large octogonal table at the southwest area  |
|                     | of the Lamp Store Rooftop.                          |
|---------------------+-----------------------------------------------------|
| Propane Flask       | Just inside the entrance of the Fortune Teller shop |
|                     | at the intersection of Cafe Street (West) and Lamp  |
|                     | Street.                                             |
|---------------------+-----------------------------------------------------|
| Screwdriver         | --On a shelf by some computers just north of the    |
|                     |   Coffee Shop entrance on Electronics Street.       |
|                     | --On the ground by some yellow barrels in front of  |
|                     |   the Mechanic Shop near the center of School       |
|                     |   Street.                                           |
|---------------------+-----------------------------------------------------|
| Brick               | --On the ground by a potted plant at the north side |
|                     |   of the Coffee Shop on Electronics Street.         |
|                     | --On the ground in a corner by some scooters at the |
|                     |   dead-end section of Plates Alley.                 |
|                     | --On the ground at the south corner of the          |
|                     |   intersection of School Street and Vase Street.    |
|---------------------+-----------------------------------------------------|
| Headmaster Key      | On the round table near the center of the           |
|                     | Headmaster's Terrace.                               |
|---------------------+-----------------------------------------------------|
| Battle Axe          | Embedded in an air conditioning unit in a hidden    |
|                     | area near the Headmaster's Terrace.                 |
|                     |                                                     |
|                     | **NOTE: To reach this area you need to go the       |
|                     |         Terrace area at the south half of the       |
|                     |         Headmaster's Terrace. On the wall is a      |
|                     |         Ledge that you can climb up on. Follow it   |
|                     |         around the building and past the Pipe to    |
|                     |         get to this area.                           |
|---------------------+-----------------------------------------------------|
| Printing Schedule   | In a small nook near the center of Market Street.   |
|---------------------+-----------------------------------------------------|
| Hammer              | On a table in the small courtyard behind the Shoe   |
|                     | Shop.                                               |
|---------------------+-----------------------------------------------------|
| Saber               | Behind the counter within the Shoe Shop.            |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===================================0
| Swedish Consulate - Parking Garage \
0===========================================================================>

 The Parking Garage is a large area that comprises the basement area. There
 are multiple cars parked throughout the floor. However, there are multiple
 Soldiers stationed to the east and west sides of the floor. The Garage
 Lobby, Garage Office, and Garage Storeroom are in the center. The Shop and
 Tool Room is to the east.

 There is also a Southwest Storeroom that has a stairway that goes up to the
 Ground Floor.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Coin                 | By the blue car at the southeast area of the       |
|                      | Garage (x2).                                       |
|----------------------+----------------------------------------------------|
| Fire Axe             | On the pillar north of the Shop.                   |
|----------------------+----------------------------------------------------|
| Tactical Bartoli 12G | --On a table by the east side of the APC at the    |
|                      |   west side of the floor (x2).                     |
|                      | --On some crates between the APC and the Shop      |
|                      |   (x2).                                            |
|----------------------+----------------------------------------------------|
| Army Truck Key       | On the table with the computers near the east side |
|                      | of the APC at the west side of the floor.          |
|----------------------+----------------------------------------------------|
| Consulate Keycard    | --On the table with the computers near the east    |
|                      |   side of the APC at the west side of the floor.   |
|                      | --On some crates near the SUV at the west side of  |
|                      |   the floor.                                       |
|----------------------+----------------------------------------------------|
| Screwdriver          | --On the ground at the back of the SUV at the      |
|                      |   southwest area of the floor.                     |
|                      | --On a shelf near the ground at the east side of   |
|                      |   the Garage Storeroom.                            |
|----------------------+----------------------------------------------------|
| Remote Explosive     | On some crates by the west side of the APC at the  |
|                      | west side of the floor (x2).                       |
|----------------------+----------------------------------------------------|
| Soda Can             | On the desk within the Garage Office.              |
|----------------------+----------------------------------------------------|
| Propane Flask        | --On the cart at the northwest corner of the       |
|                      |   Garage Storeroom (x2).                           |
|                      | --Near a red barrel at the south side of the Shop  |
|                      |   area.                                            |
|                      | --On the ground at the south end of the shelves at |
|                      |   the the east side of the Southwest Storeroom.    |
|----------------------+----------------------------------------------------|
| Emetic Rat Poison    | On the shelf at the north end of the Garage        |
|                      | Storeroom.                                         |
|----------------------+----------------------------------------------------|
| Wrench               | --On a shelf at the north side of the Shop area    |
|                      |   (x2).                                            |
|                      | --On the shelf at the east side of the Southwest   |
|                      |   Storeroom.                                       |
|----------------------+----------------------------------------------------|
| Hammer               | On the cart in the center of the Tool Room.        |
|----------------------+----------------------------------------------------|
| Crowbar              | On the floor by the shelf at the east side of the  |
|                      | Southwest Storeroom.                               |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========================0
| Swedish Consulate Entrance \
0===========================================================================>

 The Entrance area is the part on their side of the street. This includes
 the two small parking areas at the west and east side of the fence. There
 are three small buildings: the Storage Room (west) Gate (center), and the
 Guard Shack (east). There is also an entrance to the Parking Garage at the
 southeast corner.

 As for the street itself, there are three Soldier only areas - both ends
 and the center. But between these areas are zones that will safely allow
 you access to the west and east sides of the fence.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Consulate Security | On the desk at the northwest corner within the       |
| Disguise           | Storage Room.                                        |
|--------------------+------------------------------------------------------|
| Scissors           | On the small bookcase at the east side within the    |
|                    | Storage Room.                                        |
|--------------------+------------------------------------------------------|
| Screwdriver        | On the center counter within the Guard Shack.        |
|--------------------+------------------------------------------------------|
| Crowbar            | On a blue barrel by the truck at the parking area at |
|                    | the east side of the fence.                          |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=================================0
| Swedish Consulate - Ground Floor \
0===========================================================================>

 The Lobby comprises the front part of the floor just inside the front door.
 This also includes the Receptionist Desk. The Restroom and Northeast Office
 are at the northeast corner of the floor. Near the southeast corner is the
 Canteen and Pantry. To the west of the Pantry is the Security Room.

 To the north of the Security Room is the Center Offices with the stairs
 that lead down to the Parking Garage. Next door west of the Security Room
 is the Auditorium. At the northwest corner is the Staff Office. Stairs that
 go up to the Top Floor are just south of the Lobby and at the south end of
 the floor.

 The stairs at the south side of the floor will be called the South Stairs
 and will be used a lot. The ones in the Lobby will be called the Lobby
 Stairs.

   **NOTE: It is important to point out that the Guards on the Lobby Stairs
           will frisk you when you try to go up so it is best to use the
           South Stairs when you can.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Tablet Computer     | On the counter behind the east end of the Reception |
|                     | Desk.                                               |
|---------------------+-----------------------------------------------------|
| Consulate Safe Code | On the floor within the north stall inside the      |
|                     | Restroom.                                           |
|---------------------+-----------------------------------------------------|
| Soda Can            | --On the glass coffee table within the Northeast    |
|                     |   Office.                                           |
|                     | --On a glass coffee table west of the main          |
|                     |   entrance.                                         |
|---------------------+-----------------------------------------------------|
| Wrench              | On the ground just north of the Canteen's north     |
|                     | entrance.                                           |
|---------------------+-----------------------------------------------------|
| Kitchen Knife       | --On the south end of food counter at the east side |
|                     |   of the Canteen.                                   |
|                     | --On the center counter within the Pantry.          |
|                     | --On the south counter within the Pantry.           |
|---------------------+-----------------------------------------------------|
| Cleaver             | On the counter at the south end of the Canteen.     |
|---------------------+-----------------------------------------------------|
| Screwdriver         | On a metal shelf near the center of the Security    |
|                     | Room.                                               |
|---------------------+-----------------------------------------------------|
| Fire Extinguisher   | --On the wall by the trash can just outside the     |
|                     |   Restroom.                                         |
|                     | --On the floor by the window near the stove at the  |
|                     |   southeast corner of the Canteen.                  |
|                     | --On the wall at the east end of the hallway, and   |
|                     |   east of the south door of the Pantry, that runs   |
|                     |   along the south side of the Pantry and Security   |
|                     |   Room.                                             |
|                     | --On the wall at the west end of the hallway, and   |
|                     |   west of the south door of the Auditorium, that    |
|                     |   runs along the south side of the Pantry and       |
|                     |   Security Room.                                    |
|---------------------+-----------------------------------------------------|
| Consulate Staff Car | On the glass table in the center of the Staff       |
| Keys                | Office.                                             |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==============================0
| Swedish Consulate - Top Floor \
0===========================================================================>

 The Strandberg's Office is at the northeast corner of this floor. Next
 door to the south is a Meeting Room. South of this area is a small unisex
 Restroom. To the west of that is a large Conference Room. Near its
 southwest corner is a small Storeroom.

 West of the northwest corner of the Conference Room is the Tech Room that
 overlooks the ground floor Main Hall. North of the Tech Room is the Massage
 Room. The large room at the northwest corner is the Office Area.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Letter Opener     | On the large table in the center of the Meeting Room. |
| Meeting Protocol  |                                                       |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --On the wall just east of the Restroom.              |
|                   | --On the wall just west of the Tech Room.             |
|                   | --On the north wall inside the nook south of the      |
|                   |   Storeroom.                                          |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | On the janitor cart in the hallway just west of the   |
|                   | Restroom.                                             |
|-------------------+-------------------------------------------------------|
| Wrench            | On the floor at the southeast corner inside the       |
|                   | Storeroom.                                            |
|-------------------+-------------------------------------------------------|
| Consulate Janitor | On the cart at the southwest corner inside the        |
| Disguise          | Storeroom.                                            |
|-------------------+-------------------------------------------------------|
| Soda Can          | On the west end of the main desk inside the Tech      |
|                   | Room.                                                 |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| Tunnels \
0===========================================================================>

 This is a long tunnel that connects the Swedish Consulate Parking Garage
 with the Shoe Shop. It has a Locker Room near the center.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Remote Explosive (x3) | On the table in the center of the Locker Room.    |
| Bartoli 75R (x2)      |                                                   |
| Tactical Bartoli 12G  |                                                   |
|-----------------------+---------------------------------------------------|
| Lethal Poison Vial    | On the table at the south side of the Locker      |
| Turret Access Code    | Room.                                             |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0================0
| School Entrance \
0===========================================================================>

 There are three entrances to the School that lead to a large playground
 that comprises the main Entrance. There are multiple military vehicles
 stationed here along with lots of supplies.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0</pre><pre id="faqspan-24">
| Wrench   | On the crate at the south side of the Entrance.                |
|----------+----------------------------------------------------------------|
| Fusil G2 | On the crate at the northwest corner of the Entrance.          |
|----------+----------------------------------------------------------------|
| Toy Tank | On the box at the end of the truck at the north side of the    |
|          | Entrance.                                                      |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0======================0
| School - Ground Floor \
0===========================================================================>

 The ground floor of this building has multiple rooms and staircases. Out of
 the three staircases the one at the northwest corner is blocked about
 halfway up.

 The large room to the north are Rooms 1 A/B which have been made into a
 larger room with a large printing press. I will call this room the Printing
 Room. At the northeast corner is the Dormitory which houses a condemned
 prisoner and is the Detention Room. Outside of these rooms to the north is
 the Playground.

 At the southeast corner is the Office. To the south of it is the Office
 Storeroom. The rooms to the west of the Office are Rooms 1C and 1D. Room 1C
 has been converted into a Weapons Room.

 To the south of these rooms is the School Alley which is divided into two
 halves - west and east. There is also a large Central Courtyard in the
 middle of the floor.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Crowbar                | On the small bookcase at the base of the stairs  |
|                        | at northwest corner of the floor.                |
|------------------------+--------------------------------------------------|
| Toy Tank               | --On the small bookcase at the northwest corner  |
|                        |   of the Printing Room.                          |
|                        | --On the ground by the swings at the north side  |
|                        |   of the Playground.                             |
|                        | --On the small bookcase at the north side of the |
|                        |   Office Storeroom.                              |
|                        | --On the ground near the north wall in the       |
|                        |   Central Courtyard.                             |
|------------------------+--------------------------------------------------|
| Screwdriver            | On the small bookcase at the northeast corner of |
|                        | the Printing Room.                               |
|------------------------+--------------------------------------------------|
| Brick                  | --On the chair halfway up the stairs at the      |
|                        |   southwest corner of the floor.                 |
|                        | --On the ground by the Closet along the west     |
|                        |   wall inside the Detention Room.                |
|                        | --On the ground by the crates at the north side  |
|                        |   of the Playground.                             |
|                        | --On the ground at the southwest corner of the   |
|                        |   Playground.                                    |
|                        | --On the ground against the wall at the          |
|                        |   southwest corner of the Office.                |
|                        | --Against the south wall by a window within the  |
|                        |   Weapons Room.                                  |
|                        | --On the ground against the south wall at the    |
|                        |   southwest area of the east half of the School  |
|                        |   Alley.                                         |
|                        | --On the ground at the southwest corner of the   |
|                        |   Central Courtyard.                             |
|------------------------+--------------------------------------------------|
| Pool Ball              | --On the bench at the south wall of the          |
|                        |   basketball area at the west side of the        |
|                        |   Playground.                                    |
|                        | --On the ground at the center of the basketball  |
|                        |   area at the west side of the Playground.       |
|                        | --On the ground by the large Gas Canister at the |
|                        |   north wall of the basketball area at the west  |
|                        |   side of the Playground.                        |
|                        | --On the small bookcase at the southeast corner  |
|                        |   of the Office.                                 |
|------------------------+--------------------------------------------------|
| Fusil G2 (x3)          | In the Weapons Room.                             |
| Fusil G1-4 (x2)        |                                                  |
| Remote Explosives (x4) |                                                  |
| Bartoli 75R (x2)       |                                                  |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===================0
| School - Top Floor \
0===========================================================================>

 The layout to this floor is similar to the Ground Floor. At the northwest
 corner, near the blocked stairs, is Room 2A which has been converted into a
 Break Room where several soldiers have gathered for lunch. Room 2B is the
 room to the east of Room 2A. At the northeast corner is the Dormitory where
 several soldiers are sleeping.

 At the west side is the Director's Office. To the south are Rooms 2C/D
 which were separate rooms but the center wall has been destroyed to create
 a larger room I will call the Computer Room. At the southeast corner is the
 Toilets.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Brick             | On the floor in the northwest corner of the Break     |
|                   | Room.                                                 |
|-------------------+-------------------------------------------------------|
| Screwdriver       | On the desk in the center of Room 2B.                 |
|-------------------+-------------------------------------------------------|
| Crowbar           | On the desk at the southwest area of the Dormitory.   |
| Toy Tank          |                                                       |
|-------------------+-------------------------------------------------------|
| Elite Soldier     | On the sleeping bag at the northeast area of the      |
| Disguise          | Dormitory.                                            |
|-------------------+-------------------------------------------------------|
| Wrench            | On the crates in the south half of the Dormitory.     |
|-------------------+-------------------------------------------------------|
| School Safe Code  | On the table with bottles in the center of the        |
|                   | Dormitory.                                            |
|-------------------+-------------------------------------------------------|
| Meeting Protocol  | On the desk within the Director's Office.             |
|-------------------+-------------------------------------------------------|
| Lethal Poison     | On the small table at the northwest corner of the     |
| Pill Jar          | Director's Office.                                    |
|-------------------+-------------------------------------------------------|
| Saber             | Embedded in the chair at the southwest corner of the  |
|                   | Director's Office.                                    |
|-------------------+-------------------------------------------------------|
| Army Truck Key    | By the computers at the center of the Computer Room.  |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | On the floor at the southwest corner of the Toilets.  |
0===========================================================================0

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >MKH3. Mastery Levels                                                     |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

0===========================================================================0
| Level 2  | You earn a Large Agency Pickup for the Consulate Parking       |
|          | Garage.                                                        |
|----------+----------------------------------------------------------------|
| Level 3  | You can now start in the Courtyard Club disguised as a Waiter. |
|----------+----------------------------------------------------------------|
| Level 4  | You earn a Small Agency Pickup for the Mechanic Shop on School |
|          | Street.                                                        |
|----------+----------------------------------------------------------------|
| Level 5  | You unlock the Combat Knife for use in all missions and the    |
|          | Professional Difficulty Level.                                 |
|----------+----------------------------------------------------------------|
| Level 6  | You can now start at the Snail Stand disguised as a Food       |
|          | Vendor.                                                        |
|----------+----------------------------------------------------------------|
| Level 7  | You earn a Large Agency Pickup for the West Bazaar Rooftops.   |
|----------+----------------------------------------------------------------|
| Level 8  | You can now start in the School disguised as an Elite Soldier. |
|----------+----------------------------------------------------------------|
| Level 9  | You earn a Small Agency Pickup for the Shisha Cafe Restroom.   |
|----------+----------------------------------------------------------------|
| Level 10 | You unlock the ICA19 F/A Pistol and Emetic Poison Vial for use |
|          | in all missions.                                               |
|----------+----------------------------------------------------------------|
| Level 11 | You can now start at the West Bazaar Rooftop disguised as a    |
|          | Handyman.                                                      |
|----------+----------------------------------------------------------------|
| Level 12 | You earn a Large Agency Pickup at the Old Headmaster's         |
|          | Terrace.                                                       |
|----------+----------------------------------------------------------------|
| Level 13 | You can now start at the Lamp Store Rooftop.                   |
|----------+----------------------------------------------------------------|
| Level 14 | You earn a Small Agency Pickup at the Consulate Top Floor.     |
|----------+----------------------------------------------------------------|
| Level 15 | You unlock the Remote Explosive Duck for use in all missions.  |
|----------+----------------------------------------------------------------|
| Level 16 | You can now start at the Consulate Top Floor disguised as a    |
|          | Janitor.                                                       |
|----------+----------------------------------------------------------------|
| Level 17 | You earn a Small Agency Pickup at the Carpet Shop.             |
|----------+----------------------------------------------------------------|
| Level 18 | You can now start at the School Alley.                         |
|----------+----------------------------------------------------------------|
| Level 19 | You earn a Large Agency Pickup for the School Gate.            |
|----------+----------------------------------------------------------------|
| Level 20 | You unlock both the TAC-4 AR Stealth Assault Rifle and the     |
|          | Proximity CX Demo Block Explosive for use in all missions.     |
0===========================================================================0

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >MKH4. Cast of Characters                                                 |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Here I will go over the major characters you will be dealing with during this
chapter:

0======================0
| Claus Hugo Strandberg \
0===========================================================================0
| He is one of your Targets and can be found on the Top Floor of the        |
| Consulate Building. He will go from his Office to stand by the large main |
| window before heading south to the walkway above the Auditorium.          |
|                                                                           |
| From here he will head to stand by a window at the east side of the floor |
| then go to the Conference Room. After that then he will go north through  |
| the Meeting Room and back into the Office to repeat the patrol pattern.   |
| He will not deviate from this unless certain circumstances arise.         |
0===========================================================================0

0============0
| Reza Zaydan \
0===========================================================================0
| Your other Target will be at the School. He will start at the Director's  |
| Office then go to the Break Room for a bit. After leaving then he will go |
| to a window to stand for a bit before heading downstairs to go to the     |
| Detention Room.                                                           |
|                                                                           |
| From here he will go back up and stand by another window for a bit before |
| moving on. He will then go to the Computer Room for a bit then move on    |
| back to the Director's Office to repeat his patrol pattern. He will not   |
| deviate from this unless certain circumstances arise.                     |
0===========================================================================0

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >MKH5. Disguises                                                          |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

0=====0
| Suit \
0===========================================================================0
| Your standard Summer Suit, plus any other earned Suits, are considered    |
| the standard guest outfit. You only have access to what other Civilians   |
| have access to. As you would imagine you don't have access to the         |
| Consulate, School, Shoe Shop, Headmaster's Terrace, Carpetshop Rooftop,   |
| the Carpet Shops Area (and the Lamp Store Rooftop), and the Staff Only    |
| areas within the Cafe.                                                    |
|                                                                           |
| You can start at the Lamp Store Rooftop and the School Alley once you've  |
| reached Mastery Levels 13 and 18 respectively. You can start at the       |
| Consulate Parking Garage once you complete the [Floor It!] Challenge.     |
0===========================================================================0

0=========0
| Prisoner \
0===========================================================================0
| This person sits inside the Detention Room within the School. The only    |
| reason to wear this Disguise is to get close to Reza for assassination.   |
| Even if you manage to get out of the School alive this Disguise is        |
| useless as everyone, and I do mean everyone, is an Enforcer to it.        |
0===========================================================================0

0===============0
| Fortune Teller \
0===========================================================================0
| Like the Vampire Magician Disguise in Paris this is a silly looking       |
| outfit that has the same properties as the standard Suit and has no       |
| Enforcers.                                                                |
|                                                                           |
| If you want this Disguise you will need five Coins and bring them to the  |
| Fortune Teller who is sitting on the ground at the west end of            |
| Electronics Street. Place the five Coins on his plate and he will leave.  |
| He will actually take four of the Coins but not the fifth - pick that one |
| up. Go to his Shop at the west end of Lamp Street and wait. After awhile  |
| he will go inside, drop off a random weapon, and go to sleep.             |
|                                                                           |
| While you're waiting then place the Coin on the floor in the corner by    |
| the Garbage Can then go stand by the Container. When he comes in and goes |
| for the Coin, which will put him out of sight, then Subdue him for his    |
| clothes.                                                                  |
0===========================================================================0

0===========0
| Headmaster \
0===========================================================================0
| The Headmaster can be found at the Headmaster's Terrace. He is the former |
| principal of the School and still possesses the Key that opens the doors. |
| Depending on what Disguise you are wearing you can either just walk up to |
| him to Subdue him or Throw Stun him.                                      |
|                                                                           |
| This Disguise has the same properties as your regular Suit except that    |
| the Headmaster's son and his friend are Enforcers to you.                 |
0===========================================================================0

0============0
| Food Vendor \
0===========================================================================0
| These people can be found in the Bazaar and just southeast of the Shisha  |
| Cafe. This Disguise has the same properties as the standard Suit except   |
| that you can Poison food and drink without suspicion. However, it is      |
| important to point out that this does not work within the Cafe and        |
| Courtyard Club areas.                                                     |
|                                                                           |
| There is only one Enforcer for this Disguise and he is just southeast of  |
| the Shisha Cafe.                                                          |
|                                                                           |
| If you want this Disguise you can ambush the one that goes to smoke near  |
| the West Gate. You may have to ambush the woman that also goes here       |
| beforehand. You can also start in the Market Square already dressed up as |
| one once you get to Mastery Level 6.                                      |
0===========================================================================0

0=========0
| Handyman \
0===========================================================================0
| This Disguise consists of brown pants with dark reinforced knees, a blue  |
| jacket, and a blue hat. There are only about two or three of these guys   |
| that roam the Market Square area. This Disguise has the same properties   |
| as the Suit except that you can sabotage Phones, Outlets, and Scooters    |
| without suspicion when you have the Screwdriver or Wrench. This Disguise  |
| also has no Enforcers.                                                    |
|                                                                           |
| There are two ways to get this Disguise. You can ambush the one that goes |
| into the Market Square Storeroom or you can acquire it from the enclosed  |
| area next to the Carpetshop Rooftop. You can also start at the West       |
| Bazaar Rooftop already dressed up as one once you get to Mastery Level    |
| 11.                                                                       |
0===========================================================================0

0=======0
| Waiter \
0===========================================================================0
| With the exception of one person the Waiters can be found inside the Cafe |
| area. This Disguise has the same properties as the Food Vendor except     |
| that you can Poison food, drinks, and Shisha Pipes without suspicion      |
| anywhere on the map - even outside the Cafe.                              |
|                                                                           |
| However, unlike the Suit, you can actually go onto the School grounds.    |
| But at least half of the Soldiers at the Entrance and pretty much all of  |
| them inside the School are Enforcers so you can't just go in like you own |
| the place.                                                                |
|                                                                           |
| The best way to get this Disguise is to get into the Staff Only Room      |
| within the Courtyard Club and turn on the Ice Machine. Stand off to the   |
| side and wait for the Waiter to come in. When the door closes then Subdue |
| him and take his clothes.                                                 |
|                                                                           |
| There are only two Enforcers for this Disguise and they are both Waiters: |
| one by the Bar and one behind the Staff Only area inside the Cafe area.   |
|                                                                           |
| You can also start in the Cafe already dressed up as one once you get to  |
| Mastery Level 3.                                                          |
0===========================================================================0

0====================0
| Local Printing Crew \
0===========================================================================0
| This is one of the people responsible for putting up all of the posters   |
| throughout town. He can be found at the Courtyard.                        |
|                                                                           |
| This Disguise has most of the same properties as the Suit but with some   |
| differences. The main one is that you can go into the School and have     |
| almost unlimited access to the Ground Floor (the only exception is the    |
| Detention Room). However, you cannot go on the Top Floor.                 |
|                                                                           |
| In addition, this Disguise has no Enforcers.                              |
|                                                                           |
| To get this Disguise you should get rid of the patrolling Soldier on      |
| Carpet Shops Street first. Stand in the Courtyard Storeroom and wait for  |
| the Soldier to pass. Then open the door and throw an object at the north  |
| wall to lure him. When he enters the Storeroom then Subdue him and dump   |
| his body in the Container.                                                |
|                                                                           |
| Go up to the Printing Crew to make one of them put up the last poster and |
| walk near the Storeroom. Lure and Subdue him the same way as you did with |
| the Soldier.                                                              |
0===========================================================================0

0=================0
| Consulate Intern \
0===========================================================================0
| This outfit differs from the clothing worn by the other men inside the    |
| Consulate in that there is no suit jacket. He can be found in the Market  |
| Square area where he will wander for awhile before heading back to the    |
| Consulate.                                                                |
|                                                                           |
| He will then report to Claus then go downstairs and stay near the         |
| Restrooms. He will wander around, drink some water, and make occasional   |
| trips to the Restroom. Here you can ambush him for the Disguise and this  |
| is probably the safest way to do it.                                      |
|                                                                           |
| However, there is also a Guard that goes into the Restroom too. Ambush    |
| him first and leave his body in the south stall.                          |
|                                                                           |
| You should have either a regular Security or Soldier Disguise and a       |
| toss-able object prior to trying to obtain the Intern Disguise. It is     |
| best to get to the Consulate early and wait for him to come in from       |
| outside but before he goes up to see Claus.                               |
|                                                                           |
| place a Coin on the floor between the two stalls. Take cover to the right |
| of the Restroom door and wait as he stands outside nearby. When he starts |
| moving and is walking close to the door then open it, toss the object at  |
| the the floor, and close the door. This should lure him inside. When he   |
| comes in and goes for the Coin then close the door, Subdue him, and dump  |
| him in the north stall.                                                   |
|                                                                           |
| This Disguise allows almost unlimited access to both floors of the        |
| Consulate (but not the Garage). The only room you are not allowed in is   |
| the Security Room. As for Enforcers, there is only one and he is a        |
| patrolling Guard near the Pantry.                                         |
|                                                                           |
| Outside of the Consulate this Disguise has the same properties as the     |
| Suit and has no additional Enforcers.                                     |
0===========================================================================0

0==================0
| Consulate Janitor \
0===========================================================================0
| This person is part of the building's cleaning crew. This Disguise allows |
| you access to both the Ground and Top Floors of the Consulate (but not    |
| the Garage obviously).                                                    |
|                                                                           |
| Only a small number of people are Enforcers to you - all of the other     |
| Janitors (two on the Top Floor, one on the Ground), a lone Guard on the   |
| Top Floor, Mr. Olander (in the Top Floor Conference Room), and Claus.     |
| Outside of the Consulate it has the same properties as the regular Suit.  |
|                                                                           |
| You can easily get this Disguise from the Top Floor Storeroom. You can    |
| also start in the Consulate already dressed up as one once you get to     |
| Mastery Level 16.                                                         |
0===========================================================================0

0===================0
| Consulate Security \
0===========================================================================0
| This is the standard Police style uniform the Guards wear. This Disguise  |
| allows unlimited access to both floors of the Consulate (but not the      |
| Garage).                                                                  |
|                                                                           |
| As for Enforcers, on the Consulate grounds, there are ten. Both of the    |
| Guards on the Lobby Stairs, one patrolling the South Stairs, one          |
| patrolling Strandberg's Office, one that goes between the Conference Room |
| to the Lobby, one by the Canteen, two inside the front gate, and two      |
| outside the front gate.                                                   |
|                                                                           |
| Outside of the Consulate area this Disguise has the same properties as    |
| the Suit. However, most of the Military Soldiers are Enforcers so it is   |
| much tougher to go out into the city when wearing this Disguise.          |
|                                                                           |
| If you wish to obtain one you can Subdue a patrolling Guard that comes    |
| into the ground floor Restroom or the one that patrols the South Stairs   |
| when he stops at the top.                                                 |
0===========================================================================0

0==========0
| Cameraman \
0===========================================================================0
| The Cameraman is the replacement member for the TV Crew who are in one of |
| the passages between the Market Square and Consulate Square. He can be    |
| found in the Shisha Cafe.                                                 |
|                                                                           |
| This Disguise has the same properties as the Suit except that it will     |
| grant you pretty much almost unlimited access to both the Ground and Top  |
| Floors of the Consulate with the only exceptions being the Meeting Room,  |
| Strandberg's Office, and the Security Room. There are no Enforcers for    |
| this Disguise.                                                            |
|                                                                           |
| You need to enter the Courtyard Club to get at him and you need the       |
| Membership Card to do that safely. Other ways to enter is through the     |
| Pipe inside the Restroom (that can only be accessed by going through the  |
| Lamp Store Rooftop) and through the Staff Only Room (you will have to get |
| the Key from the other area or pick the lock).                            |
|                                                                           |
| As for acquiring the Card, you can get one from the Carpetshop Rooftop or |
| by ambushing a woman that likes to smoke by the West Gate. To get at her  |
| you need to get rid of the Food Vendor that also likes to smoke here. You |
| can hide both bodies in the nook by the Pipe.                             |
|                                                                           |
| In order to ambush the Cameraman you need to get him in the Restroom.     |
| There is a Soldier that goes into the Restroom from time to time. Stay    |
| behind the divider and Subdue him when he is safely inside. Dump him in   |
| the Container and drop his Rifle by the shelving.                         |
|                                                                           |
| After smoking the Pipe then he will go to the Sink just outside the       |
| Restroom to use it before going back. Turn on the Sink inside the         |
| Restroom which will lure him inside. Take cover to the left of the door   |
| and wait for him to enter. When he walks in the immediately close the     |
| door and Subdue him before he turns off the Sink. Dump him in the         |
| Container and take his Disguise.                                          |
0===========================================================================0

0========0
| Masseur \
0===========================================================================0
| This guy can be found in the Consulate Ground Floor Conference Room       |
| trying to get out of his appointment with Claus. This Disguise has the    |
| same properties as the Cameraman but is probably easier to get.           |
|                                                                           |
| You should probably be dressed as either a Soldier or standard Security   |
| and bring either a Mine or standard Pistol like the Bartoli. Go inside    |
| the Northeast Office and stand near the standing Guard. There is a        |
| wandering Civilian that goes in, stands around for a bit, then leaves the |
| room.                                                                     |
|                                                                           |
| The moment he starts to leave then drop your weapon, leave the room, and  |
| stand by the wall to the right of the door. When both the Civilian and    |
| Guard leave then go back inside, get up behind Konny, Subdue him, then    |
| dump him in the Closet and take his Disguise.                             |
|                                                                           |
| One interesting property of this Disguise. If you run into Claus then he  |
| will want his massage. If he goes into the Massage Room but you don't     |
| kill him then he will leave. When he gets up then you will have the       |
| ability to Offer Massages to most anybody else within the building. This  |
| can be useful for both Contracts Mode and Escalations.                    |
0===========================================================================0

0=================0
| Military Soldier \
0===========================================================================0
| This is the regular Soldier that patrols the streets and guards the front |
| of the Consulate. But, being that these are regular Guards, they are not  |
| affiliated with Reza and therefore can't go into the School and the Shoe  |
| Shop.                                                                     |
|                                                                           |
| The only other restricted areas are the Staff Only sections of the Cafe,  |
| the Top Floor of the Consulate, the Security Room of the Consulate, and   |
| the Consulate Parking Garage. You do, however, have full access to the    |
| Consulate Ground Floor, the Lamp Store Rooftop, and the Carpetshop        |
| Rooftop.                                                                  |
|                                                                           |
| One way to get the Disguise is to ambush the Soldier in the Cafe Restroom |
| as noted above. Another way is to ambush the one on Carpet Shops Street   |
| also noted above. The only Enforcers for this Disguise are two Guards     |
| inside the Courtyard Club and the woman at the Lamp Store Rooftop.        |
0===========================================================================0

0==============0
| Elite Soldier \
0===========================================================================0
| This Soldier is different from the Military Soldier in that you wear a    |
| green vest and beret. This type of Soldier works for Reza and has         |
| additional properties.                                                    |
|                                                                           |
| This Disguise gives you safe access to the School, the Consulate Ground   |
| Floor, the Parking Garage, the Shoe Shop, and the Headmaster's Terrace.   |
| However, you cannot go on the Consulate Top Floor, the Staff Only areas   |
| of the Cafe, and the Lamp Store Rooftop.                                  |
|                                                                           |
| There are multiple Enforcers for this Disguise:                           |
|                                                                           |
| Inside the School grounds there are several. Two Elites (Dormitory and    |
| Room 1D), all four Officers, and Reza. Outside of the School there is one |
| in the Locker Room, two at the west side of the Garage, eight Guards on   |
| the Ground Floor of the Consulate, and the Receptionist.                  |
|                                                                           |
| The easiest way to get this Disguise is to sneak down to the Garage and   |
| then to the Tunnel entrance. Stay to the left of the door and open it.    |
| Keep an eye on the Guard ahead. When he turns around then sneak to the    |
| Closet and hide in it. When he passes by then get out and Subdue him,     |
| dump him in the Closet, and take his Disguise.                            |
|                                                                           |
| You can also start in the School already dressed up as one once you get   |
| to Mastery Level 8.                                                       |
0===========================================================================0

0=================0
| Military Officer \
0===========================================================================0
| This is probably the best Disguise in this chapter. There are a total of  |
| five Officers and four can be found at the School (the last one can be    |
| found at the Consulate Parking Garage). Three of the five are Enforcers   |
| to you when you wear this outfit and they are all inside the School       |
| grounds. The only other person at the School that is an Enforcer to you   |
| is Reza himself.                                                          |
|                                                                           |
| Outside of the School nobody is an Enforcer to you and you can go just    |
| about anywhere except the Lamp Store Rooftop, the Staff Only areas within |
| the Cafe, and the Top Floor of the Consulate.                             |
|                                                                           |
| One interesting property of this Disguise is that you can Dismiss some of |
| the patrolling Soldiers within the School which can make it easier to do  |
| certain things.                                                           |
|                                                                           |
| The easiest way to get an Officer Disguise is to take your Coins and at   |
| least a Lockpick with you and enter the School Alley. Go through the door |
| to enter the east half and turn around. What you want to do is drop your  |
| Pistol on the ground close to the corner to the left of the door to Room  |
| 1D.                                                                       |
|                                                                           |
| Unlock the door, stand to the right of the door, and open it when the     |
| Officer inside is closest to it. Toss the Coin close to the Pistol to     |
| lure him outside. When he comes outside then he should see the Pistol and |
| go for it. Subdue him and take his clothes.                               |
0===========================================================================0

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >MKH6. Challenges                                                         |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Before going into the Challenges there are some things to note. Some of these
notes also apply to the Escalation Contracts which I go over later.

0=================0
| Safe Exploration \
0===========================================================================0
| If you wish to do some exploring of the map without resorting to          |
| Rampaging then you should find the necessary Disguises to allow you to    |
| safely learn the map.                                                     |
|                                                                           |
| Get the Military Soldier Disguise from the Courtyard Storeroom which will |
| allow you access to most of the areas within the Market Square and the    |
| Consulate Ground Floor. While disguised as a Soldier you should go and    |
| acquire the Headmaster's Key, the Consulate Keycard, and the Courtyard    |
| Club Card.                                                                |
|                                                                           |
| Drop your Rifle in the Conference Room so you can get rid of the Guard    |
| and get the Masseur Disguise for safe exploration of the Top Floor of the |
| Consulate.                                                                |
|                                                                           |
| Get the Local Printing Crew Disguise to get safe access to the School.    |
| Go into the School Alley to acquire an Officer Disguise so you can        |
| explore the rest of the School.                                           |
0===========================================================================0

0=================0
| Security Cameras \
0===========================================================================0
| There are only three Cameras in the entirety of Marrakesh - all in the    |
| Consulate building. There is one at the end of the wall on the left side  |
| of the main entrance when you enter (this one points at the Receptionist  |
| Desk). The second is on a pillar near the entrance to Strandberg's        |
| Office on the Top Floor. The last one is between the Garage Lobby and the |
| Garage Office inside the Parking Garage.                                  |
|                                                                           |
| The Recorder for them is in the Security Room on the Ground Floor and can |
| be easily Destroyed. Best way is to stand at the south entrance, and,     |
| when there are no Guards nearby, quickly bring out your Silenced Pistol,  |
| open the door, and shoot the Recorder. Then quickly holster your Pistol   |
| and close the door as the Guard inside investigates.                      |
0===========================================================================0

0=====0
| Keys \
0===========================================================================0
| There are three Keys that can be found or dropped by others. Finding them |
| can make access to certain areas easier. Although I covered them earlier  |
| I will go over them in more detail here:                                  |
|                                                                           |
|   ++Headmaster's Key                                                      |
|     ================                                                      |
|       Found at the Headmaster's Terrace this opens all locked doors in    |
|       the School.                                                         |
|                                                                           |
|   ++Shisha Cafe Key                                                       |
|     ===============                                                       |
|       Found at the northwest corner of the main Cafe area this opens the  |
|       Staff Only door at the east side of the Courtyard section of the    |
|       Cafe.                                                               |
|                                                                           |
|   ++Consulate Keycard                                                     |
|     =================                                                     |
|       Found at the Lamp Store Rooftop and Consulate Parking Garage this   |
|       opens the locked doors to the Meeting Room and Office on the Top    |
|       Floor and the doors to the Southwest Storeroom of the Parking       |
|       Garage of the Consulate building. You can also get this Keycard by  |
|       Subduing the woman at the Lamp Store Rooftop and by Subduing a      |
|       Soldier at the Shoe Shop courtyard.                                 |
|                                                                           |
|       It is also important to point out that you do not need the Keycard  |
|       to enter the Office and Meeting Room as you can still pick the lock |
|       of the doors. However, you cannot pick the door at the Garage so    |
|       you will need the Keycard or Remote Breaching Charges to open it.   |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Assassination |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

These are the strategies for killing your primary Targets. Each strategy will
include all possible Challenges that can be acquired including Discovery and
Feats Challenges.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=========================0
| Don't Blow It [5,000 XP] \
0===========================================================================>

 For this you need to get both Claus and Reza to meet in the tunnel and kill
 them both with an exploding Gasoline Drum. In order to do this you need to
 open the Safes in both the Director's Office within the School and the
 Consulate Office to find code words that are used to get them to meet.

 When planning you should bring your Silverballer, the Lockpick, your Coins,
 and start at the Bazaar Entrance. When you start then go to the Courtyard
 Storeroom but pick up some Soda Cans along the way. When you get there then
 toss a Can at the Garbage Can to lure in the nearby Soldier. Subdue him
 when he gets inside, dump him in the Container, and take his Disguise and
 Rifle.

 Go up to the Lamp Store Rooftop using the northeast entrance to get the
 Consulate Keycard. Run to the Consulate and go to the south door of the
 Security Room. Shoot out the Recorder from there then run into the
 Northeast Office. When the Civilian leaves then drop the Rifle and leave.
 When the Guard leaves to go to the Weapons Box then run inside, Subdue
 Konny, and dump him in the Closet.

 When the Civilian comes back then close the door, Subdue him, and dump him
 in the Closet. When the Guard returns then drop your Pistol east of his
 position. When he walks to it then Subdue him and hide him behind the desk.
 Go to the Closet and take Konny's Disguise. Go to the Restroom and get the
 Consulate Safe Code.

 Run up the South Stairs and to the south door of the Meeting Room. Enter it
 when there is no one watching and wait near the southeast corner of the
 room. Wait for Claus to walk through before doing anything.

 placea Pistol on the floor south of the door, take cover to the right of
 the Office door, and open it. When the patrolling Guard comes by then he
 should see the weapon. Pull him through the door to Subdue him there dump
 him in the Closet. Run to the Safe then open it to get the Code Word.

 Run back down to the Office via the Lobby Stairs, and re-acquire the
 Military Soldier Disguise. Go out then into the Garage entrance. Sneak down
 through the Garage and to the Tunnel entrance.

 Use your Instinct to keep an eye on the Guard ahead. When he turns around
 then run up behind him and Subdue him then take his weapon. Dump him in the
 Closet and take his Disguise.

 Go through the Locker Room and then to the next section at the top of the
 stairs north of it. Drop your Rifle on the floor near the Closet when the
 patrolling Guard goes back down then stand partway down the same stairs and
 wait. When he comes back up then he should see the weapon and go to it.
 Subdue him and hide him in the Closet - take all Rifles.

 Go back down to the Locker Room area and stand out of sight of the Guard so
 you can safely shoot the bottom of the Gasoline Drum to make it leak. Go
 through the rest of the Tunnel and out the Shoe Shop then to the School.

 Go into the Weapons Room and get all four Remote Explosives then go out the
 window and drop your Rifle at either end of this Alley section depending on
 where the Guard is. When he finds the weapon then Subdue him there and
 leave the body - pick up the weapon.

 Go into the other section and place the Rifle on the ground in the corner
 to the left of the door. Pick open the door to Room 1D, stand to the right
 of it, and toss a Coin at the Rifle when the Officer is closest to the door
 to lure him outside. When he sees the Rifle then close the door and Subdue
 him so you can take his Disguise.

 Go back inside and upstairs. Go into the Dormitory and get the Safe
 Combination. Dismiss all the Soldiers on the Top Floor so that only the
 Officer in front of the Director's Office remains. Stand behind the wall at
 the top of the stairs to the north of the Office. Wait for Reza to come in
 and out of the Office and walk down the hall to the stairs before doing
 anything.

 Peek around the stack of crates and toss one of the Mines just past the
 Officer. He should pick it up and walk down to the Weapons Room to drop it
 off.

 Run to the Office and open the Safe. Use the Phone to get Claus down to
 the Locker Room. Run out of the School and to the Consulate. Run to the
 Northeast Office to re-acquire Konny's Disguise. Run back up to the Top
 Floor via the South Stairs and use the other Phone to get Reza down. Go
 back down to the Northeast Office to re-acquire the Officer Disguise then
 back down to the Garage and into the Tunnel.

 Go to the east side of the wall at the east side of the Locker Room and
 hide behind one of the yellow wall pillars. When Reza comes down and enters
 the Room then sneak around and find the outer edge of the Gas Pool. Shoot </pre><pre id="faqspan-25">
 it to set it aflame to kill both Targets. After that then run to out into
 the Shoe Shop and to the West Gate to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Uninvited [1,000 XP]
     ********************
       For this you need to get into the Consulate without getting Spotted.

   >>Mole-tiple Choice [1,000 XP]
     ****************************
       For this you need to find the entrance to the Tunnel.

   >>New Transfer [1,000 XP]
     ***********************
       For this you need to enter the School without getting Spotted.

   >>Strong Hands [1,000 XP]
     ***********************
       For this you need to acquire the Masseur Disguise.

   >>Dismissed! [1,000 XP]
     *********************
       For this you need to get the Officer's Disguise.

   >>Is It Safe? [1,000 XP]
     **********************
       For this you need to find the combination to the School Safe.

   >>Cherry Blossom [1,000 XP]
     *************************
       For this you need to open the Safe within the Standberg's Office.

   >>Honeycomb [1,000 XP]
     ********************
       For this you need to arrange a meeting with Claus.

   >>The Banker [5,000 XP]
     *********************
       For this you need to kill Claus Hugo Strandberg.

   >>The General [5,000 XP]
     **********************
       For this you need to kill General Reza Zaydan.

   >>Tunnel Vision [2,500 XP]
     ************************
       For this you need to kill Reza in the Tunnel with an exploding
       Gasoline Drum.

   >>Someone Could Hurt Themselves [1,000 XP]
     ****************************************
       For this you need to kill a Target in an Accident.

   >>Exit, Take Me Away [1,000 XP]
     *****************************
       For this you need to leave the mission via the Bazaar Entrance.

   >>No Evidence [1,000 XP]
     **********************
       For this you need to leave no trace of your activity. If you are seen
       by the Security Cameras then destroy the Recorder to delete the
       evidence.

   >>Silent Assassin [5,000 XP]
     **************************
       For this you need to complete the mission without getting Spotted,
       only killing the Targets, and leaving no evidence.

0=================================================================0
| Internal Affairs [5,000 XP], The Headmaster's Revenge [5,000 XP] \
0===========================================================================>

 These two Challenges are going to be combined into a single run. For this
 bring the Silverballer, your Coins, the Fiber Wire, and start at the Bazaar
 Entrance. When you start then run to the Courtyard Storeroom while picking
 up Soda Cans along the way.

 Just like in the previous run-through I'm going to acquire the Military
 Soldier Disguise so I can safely go to the Consulate building. After
 acquiring the Disguise then go up to the Lamp Store Rooftop to get the
 Consulate Keycard. Go into the Consulate, go to the south door of the
 Security Room, and shoot the Recorder. Run to the Restroom, and wait.
 Subdue the patrolling Guard when he enters and dump him in the south stall.

 It will be about seven minutes from the start of the mission to until the
 Intern enters the building. While you're waiting then place a Coin on the
 floor by the stalls. When he finally walks by the Restroom the open the
 door and toss an object to lure him in. When he goes for the Coin then
 Subdue him, dump him in the north stall, and take his clothes.

 Go up the South Stairs and into the south door of the Meeting Room. Place a
 Coin on the floor by the whiteboard to the right Office door, unlock the
 double doors with the Keycard, then go near the Conference Room and wait
 for Claus to come by. He should see you and lead you to the Office through
 the Meeting Room. He should see the Coin which will give you time to close
 the doors and safely Garrote him.

   **NOTE: The reason for waiting near the Conference Room is that, if you
           meet him near the Office door, is that the Guards by the door
           will frisk you if you go through there.

 Hide his body in the Closet then run back down to the Restroom to
 re-acquire the Soldier Disguise. Run to the Headmaster's Terrace, Subdue or
 Throw Stun the Headmaster, dump him in the Container, and take his Key.
 Then change into and out of the Headmaster Disguise.

 The reason for doing this has to do with some problems that players have
 had in regards to [The Headmaster's Revenge] Challenge at Professional
 Difficulty. Some players have not been able to acquire it regardless of
 what they do. Someone at Reddit, Quinez, suggested that they were doing
 things out of order.

 The Challenge lists that you need to acquire the Disguise, find the Child's
 Paintings, and then kill Reza while wearing the Disguise. Although you can
 find the Pictures in any Disguise you need to get the Headmaster's Disguise
 first beforehand or you may not be able to get the Challenge.

 Although this idea works at Professional Difficulty it should also work at
 Normal Difficulty as well.

 After switching Disguises then go down to the School then into the Alley.
 The next part is to clear a safe path to the Toilets so you can return here
 later as the Headmaster.

 Go to the School Alley, enter it, and Throw Stun the Soldier here. Go into
 the east half, take the Pistol you got from the Guard earlier, and drop it
 in the corner to the right of the door you just came through. Open the door
 to Room 1D, stand to the right of the door, and toss an object at the
 Pistol to lure out the Officer when he is closest to the door.

 Close the door and Subdue him when he walks out and drag his body to the
 other end of the Alley. Pick up all objects and weapons and drop the Rifle
 near the open window by the crates. Go into the other side and wait. The
 patrolling Soldier inside Room 1D should see the weapon when he stops by
 the window. When he walks out then run up behind him and Subdue him - leave
 his body. This should clear out all Guards where you need to go later.

 Next, go back into Room 1D and find a group of Child's Paintings on the
 south wall between the windows. Stand there for a few seconds before moving
 on. You now need to find eleven more of these groups.

 And while we're finding things inside the School I should point out that
 there are also five Peepholes that you need to look through for the
 [Looking Through Walls] Challenge. The first Peephole is inside the Weapons
 Room next door. Go through the double doors and into the southeast corner.
 You should see it under the alphabet poster.

 It should be noted that you can only look through the Peephole one way. For
 this one you can look into Room 1D but you can't look into the Weapons Room
 from the other end.

 After looking through this Peephole then go into the Printing Room to find
 another one. It should be in the northeast corner and looks into the
 Detention Room. After looking through this then go outside and into the
 Playground. Go west to the find a basketball hoop. Grab one of the Pool
 Balls that are scattered around this area then stand some distance from the
 hoop. Toss it into the hoop for an easy Challenge.

 After doing this then go back inside and upstairs while avoiding Reza. Go
 into the Toilets to find the third Peephole which is on the west wall
 between mirrors. After looking through that then go into the Computer Room.

 There are two groups of Child's Paintings here. One group in the northeast
 corner and one in the middle of the north wall. You'll have to dodge the
 Enforcing Officer in order to get at both groups. While you're going after
 the paintings you should also grab the Army Truck Keys while you are in the
 Room.

 After finding both groups in the Computer Room then go to Room 2B. In the
 southeast corner is another Peephole that looks into the Dormitory. Along
 the west wall are two more groups of Child's Paintings. After standing by
 each of then go into the Break Room. All of the remaining seven groups are
 in this room. After standing by each of them then go to the top of the
 blocked staircase.

 Look left towards the wall for the north side of the Director's Office to
 find the last Peephole. After looking through that then go back downstairs
 and out of the School. Go back to the stairs just before the Pipe and wait.
 When the patrolling Soldier near the Pipe goes to the Gasoline Drums to
 smoke then run up and Subdue him. Drag his body in the corner by the Drum
 to further hide him. Nobody else comes up here so he can't be found.

 Go back up to the Headmaster's Terrace and re-acquire his Disguise. Climb
 back down the Pipe, sneak to the Alley, then climb the window into the
 Office Storeroom. Turn on the Intercom, go back into the Storeroom, climb
 up the hole and into the Toilets, and crouch close to the Garbage Can by
 the stalls to hide you.

 Reza will come inside the Toilets to look down on the Soldiers below before
 going down. When he leaves then go to the Toilet by the other hole. When he
 confronts them and completely stops then drop the Toilet on him to kill
 him. Go back down the other hole and into the Alley then go to the Army
 Truck to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Piano Man [1,000 XP]
     ********************
       For this you need to kill a Target with the Fiber Wire.

   >>Back to School [1,000 XP]
     *************************
       For this you need to get the Headmaster's Key.

   >>Open Sesame [2,500 XP]
     **********************
       For this you need to enter the School grounds as the Headmaster.

   >>The Scenic Route [1,000 XP]
     ***************************
       For this you need to find a Child's Painting.

   >>Bathroom Break [5,000 XP]
     *************************
       For this you need to kill Reza with a Toilet.

   >>Looking Through Walls [2,500 XP]
     ********************************
       For this you need to look through all five Peepholes inside the
       School.

   >>Slam Dunk [5,000 XP]
     ********************
       For this you need to toss a Pool Cue ball into the basketball hoop at
       the Playground.

   >>Get the Truck Out of Here! [1,000 XP]
     *************************************
       For this you need to leave the mission via the Army Truck by the
       School.

 Plus these other Challenges:

   --Uninvited                         --The Banker
   --New Transfer                      --Dismissed!
   --The General                       --Someone Could Hurt Themselves
   --No Evidence                       --Silent Assassin

0============================================================0
| Dance Till You Drop [5,000 XP], (Un)happy Ending [5,000 XP] \
0===========================================================================>

 A video by iNTiMiDaTeGaming pointed out how to do [Dance Till You Drop].
 For [(Un)happy Ending] you need to kill Claus while disguised as the
 Masseur. Since this is not going to result in a Silent Assassin rating I am
 also going to include a Non-Target Kill Challenge with this run-through.
 When planning bring the Silverballer, your Coins, and start at the Bazaar
 Entrance.

 When you start then run to the Courtyard. The Non-Target Kill Challenge I
 am going to do is the [Wishing Well] Challenge which requires that you dump
 five bodies into the Courtyard Well. There just happens to be five people
 at the Courtyard - the four members of the Printing Crew and an Elite
 Soldier.

 To keep things under control you need to do things in a specific order to
 make sure none of them run out and alert others. When you enter the passage
 you should see a woman at the entrance. Go to a stack of carpets just ahead
 of here and hide behind it. Bring out your Pistol, creep right, and shoot
 her in the head.

 Move back towards the wall and look towards the Well. You should see
 someone with a white rag behind the Well. Snipe him then shoot the other
 person you see from this vantage point. Creep right and you should see
 another person and the Soldier. Snipe the Soldier first then the remaining
 Crew.

 Take the Elite Soldier Disguise and dump all bodies (except for the woman)
 into the Well before leaving.

 Go to the Headmaster's Terrace and grab the Key then go down to the School
 Alley. Enter it and Subdue the Soldier here - take his Rifle. Go into the
 east half and use the Rifle to lure out the Officer as you did in the
 previous run-through. After obtaining his Disguise then go back inside and
 to the Printing Room. Subdue the Soldier here and dump him into the nearby
 Container - take his weapon.

 You now need to Dismiss all available Soldiers - a total of nine. There is
 one in the Prisoner Room and one in the Dormitory. All of the others are
 patrolling the hallways and stairs. The dismissed Soldiers will go to the
 Playground. Wait for all of them to enter it before going to the ground
 floor Office.

 A Radio should now be on the desk. Go behind the Soldiers and turn on the
 Intercom. Then turn on the Radio (it should also say Commence Dance Off).
 Music should now play and the all of the Soldiers should now dance. Now go
 into the Printing Room.

 Reza should also go to the Playground when the music begins. When he gets
 there then he will go onto a platform and dance along with his troops. From
 the safety of the Printing Room then snipe him with a Silenced Pistol and
 run to the Consulate.

 Go to the south door of the Security Room and shoot the Recorder then run
 into the Staff Office to get the Consulate Car Keys. Go into the Northeast
 Office, bring out your Rifle, stand near the standing Guard, and wait.

 Just as is written in the Disguises chapter you need to wait for the
 wandering Civilian to come and start to leave before dropping your weapon
 and walking out. When both the Guard and Civilian leave then go back inside
 and Subdue Konny for his clothes.

 When the Civilian returns then Subdue him and dump him in the Closet. Drop
 your Pistol on the floor near the center of the room. When the Guard
 returns then Subdue him when he goes for the weapon and drag him behind the
 desk. Go to the Tablet at the Receptionist's Desk to read it then talk to
 her so you can get Claus to the Massage Room.

 Use the South Stairs to get to the Top Floor and go to the Massage Room.
 When Claus arrives then start the Massage. When the prompt comes up then
 break his neck to kill him. Run down the Lobby Stairs and back to the
 Office to re-acquire the Officer Disguise. Run down into the Garage and to
 the Staff Car to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Wishing Well [2,500 XP]
     ***********************
       For this you need to dump five bodies into the Well at the Courtyard.
       You will need to either Subdue or kill at least five people and drag
       them to the Well for dumping.

   >>Let's Dance [5,000 XP]
     **********************
       For this you need to turn on the Radio.

   >>Golden Touch [2,500 XP]
     ***********************
       For this you need to give Claus a massage while dressed as the
       Masseur.

   >>Floor It! [1,000 XP]
     ********************
       For this you need to leave the mission by using the Consulate Staff
       Car in the Parking Garage. You should also earn the Consulate Parking
       Garage Starting Point.

 Plus these other Challenges:

   --New Transfer                      --Dismissed!
   --The General                       --Uninvited
   --Strong Hands                      --The Banker

0============================================0
| Drama Queen [5,000 XP], Oil Lamp [5,000 XP] \
0===========================================================================>

 For [Drama Queen] you need to get the Cameraman Disguise and kill Claus
 with an explosion during the interview. You must trigger the explosion
 shortly after the interview begins while still in the building or you may
 not get the Challenge.

 For [Oil Lamp] you need to kill Reza in the Director's Office by using the
 Oil Lamp inside. I am also going to include a couple of additional
 Challenges with this run-through. When planning bring the Silverballer, the
 ICA Remote Explosive, your Coins, and start at the Cafe.

 When you start then immediately get out of the cutscene, run into the
 Restroom, and stand behind the divider. When one of the Guards sitting
 outside comes in to use the Toilet then Subdue him and hide him in the
 Container. Pick up his Membership Card and Rifle and drop the weapon behind
 the divider.

 Run back out and to the Courtyard Storeroom to pick up the Emetic Rat
 Poison and then to Consulate Square. In the middle of the crowd is a white
 van. There is a platform with a protester yelling at the crowd.

 One of the Challenges involves safely getting rid of him. At the back of
 the van is a Bottle. After awhile he will go to drink from it. Poison this
 Bottle and go to the parking area at the east side of the Consulate. Grab
 the Crowbar while you're waiting.

 When he gets sick then he will go to the Garbage Can by the Container to
 throw up. Subdue him there and dump him in the Container. Go to the center
 passage to the Market Square and get close enough to the TV Crew to get the
 [Prime Time] Opportunity started.

 Go back to the Club Restroom and wait for the Cameraman to go to the Sink
 just outside. Turn on the Sink inside the Restroom and take cover to the
 left of the door. When he enters then immediately close the door and Subdue
 him before he turns off the Sink. Dump him in the Container and take his
 Disguise.

 After you get the Cameraman Disguise then just go right through the front
 door of the Consulate. Go to the Auditorium to find the green screen. To
 the left is a Camera. Place the Explosive in it then go to the south door
 of the Security Room to shoot the Recorder and leave the Consulate.

 Find the TV Crew, talk to them, and follow them into the Consulate. You
 will be led into the Auditorium. Stand by the Camera until you are given
 the prompt to turn it on. After turning it on then run to the Restroom.
 This will also complete the [Prime Time] Opportunity. When inside the
 Restroom then go into one of the stalls, bring out the Detonator, and use
 it to kill Claus.

 Wait here to see if the alarms go off. If they do then wait for everything
 to completely calm down before doing anything else. After killing Claus
 then go back out and down into the Garage.

 Sneak to the Tunnel entrance and use your Instinct to keep an eye on the
 patrolling Soldier ahead. When he turs his back then quickly sneak run in,
 Subdue him, dump him in the Closet, and take his Disguise and Rifle. Run
 through the Tunnels and out into the Shoe Shop. Grab all five Coins from
 the front and run to the Cafe. Toss six Coins into the Fountain then leave.

 Run to the Headmaster's Terrace and get his Key. Go back down and to the
 School then grab the Wrench from the Entrance before entering the building.
 Go into the Weapons Room and pick up all four Remote Explosives then go up
 into the Alley through the open window. Subdue the Guard in this section
 when it is safe then go into the other half.

 Use the Rifle and Crowbar to lure out the Officer so you can Subdue him for
 his Disguise. Go up to the Top Floor to get the Army Truck Keys then
 Dismiss all Soldiers on this floor. Just like with the [Don't Blow It]
 Challenge I am going to use a Mine to distract and get the Enforcer away
 from the Director's Office when Reza is away so I can go inside.

 Once inside then turn off the Oil Lamp and use the Wrench on the Gas
 Canister. Go back down and outside then stand by the Army Truck. When Reza
 comes by and blows himself up then leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Pipe Down [1,000 XP]
     ********************
       For this you need to start at the Shisha Cafe.

   >>I'm a Member [1,000 XP]
     ***********************
       For this you need to get a Courtyard Club Membership Card.

   >>Public Sneaker [2,500 XP]
     *************************
       For this you need to get rid of the Protester at Consulate Plaza
       without killing him.

   >>Candid Camera [1,000 XP]
     ************************
       For this you need to wear the Cameraman Disguise.

   >>Prime Time [2,500 XP]
     *********************
       For this you need to turn on the Camera.

   >>Your Luck is Running Out [1,000 XP]
     ***********************************
       For this you need to toss six Coins into the Fountain at the Shisha
       Cafe.

 Plus these other Challenges:

   --Uninvited                         --The Banker
   --Mole-tiple Choice                 --New Transfer
   --Dismissed!                        --The General
   --Someone Could Hurt Themselves     --Get the Truck Out of Here!

0=============================================================0
| A Room with a Moose [5,000 XP], Personal Vendetta [5,000 XP] \
0===========================================================================>

 For [A Room with a Moose] you need to kill Claus by dropping a Moose
 sculpture on him. For [Personal Vendetta] you need to kill Reza while
 disguised as the Prisoner.

 When planning bring your Silverballer, the Remote Breaching Charges, your
 Coins, and start at the Cafe. This run-through is structured mostly the
 same way as the previous one but with some changes.

 When you start then run into the Restroom and ambush the Guard again. Then
 lure in the Cameraman with the Sink so you can Subdue him for his Disguise.
 After taking his Disguise and hiding him then run to the Consulate. Run to
 the south door of the Security Room to shoot out the Recorder.

 Run up the South Stairs and to the Tech Room. At one end is a Winch. There
 is also a Guard that patrols the nearby area. When he is not on the walkway
 above the Auditorium then place one of the Charges on the right side of it.
 Run down the Lobby Stairs and outside. Go to the TV Crew and follow them to
 the Auditorium.

 When you turn on the Camera then run to the Restroom to blow the Charge to
 drop the Moose down onto Claus to kill him. Run down into the Garage and to
 the Tunnel entrance to ambush the Soldier for his Disguise as before. Run
 through the Tunnel and out the Shoe Shop.

 Go up to the Headmaster's Terrace to get his Key then down into the School.
 Go into the west end of the Alley to Subdue the Guard here then into the
 east half to lure out the Officer for his Disguise using the Rifle and
 Coins. Go up into the Computer Room to get the Army Truck Keys.

 Go back down and Dismiss all Soldiers inside and near the Detention Room.
 Go out the door into the Playground and Subdue the Soldier by the window to
 the Room. Drag his body to the southeast corner of the Playground area to
 hide him. Wait for Reza to come and leave before going back inside.

 Subdue the Prisoner, hide him in the Closet, take his Disguise, and sit in
 the chair. When Reza comes by again then kill him when prompted and hide
 his body then re-acquire the Officer Disguise. After this then go to the
 Army Truck to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenge
 in the process:

   >>Bad Blood [2,500 XP]
     ********************
       For this you need to sit in the chair as the Prisoner.

 Plus these other Challenges:

   --I'm a Member                      --Uninvited
   --Candid Camera                     --Prime Time
   --The Banker                        --Someone Could Hurt Themselves
   --Mole-tiple Choice                 --New Transfer
   --Dismissed!                        --The General
   --Get the Truck Out of Here!        --No Evidence
   --Silent Assassin

0===========================0
| Sniper Assassin [5,000 XP] \
0===========================================================================>

 >>The Standard Method
   *******************
     When planning bring in the Jaeger 7 Lancer through the West Bazaar
     Rooftop Agency Pickup. Start at the Snail Stand and make your way to
     Carpet Shops Street picking up some Soda Cans along the way. Ambush the
     Soldier by luring him into the Storeroom for his Disguise.

     Next, go to the West Gate and climb the Pipe to access the Rifle. Go to
     the Carpetshop Rooftop. Use another Soda Can to Throw Stun the woman up
     here and dump her in the nearby Container. Go up on the upper level,
     bring out your Sniper Rifle, and wait.

     When Claus stops by the window in his Office then hit him with a
     headshot. Since the Lancer is un-silenced you will attract attention.
     Retrace your steps back to the Pipe and go back to the West Gate.

     Leave the Showroom and head to the Headmaster's Terrace. Go to the
     Terrace and climb the Ledge. Follow the Ledge to the Pipe but go past
     the Pipe to find the hidden area. Once you are here then bring out the
     Rifle.

     There is a small table in this area. Stand to the right of it then look
     back at the School and beyond the Central Courtyard. There are three
     windows you can see but only the right one is open. After Reza finishes
     with the Prisoner then he will come up to the Top Floor to look out
     this window.

     Creep left until you can go no further. When he appears he'll actually
     be seen at the lower part of this window. His head will move around a
     bit but you can still get him with little problem with the Lancer.

     The Soldiers won't hear the shot unless you are close enough to the
     edge to be seen. By standing to the left of the center you won't be
     seen when you kill Reza. After killing him then retrace your steps back
     to the Terrace. From here, go to the Bazaar Entrance to leave the
     mission.

 >>The Cheap Method
   ****************
     For this bring your Silverballer, Coins, Lockpick, place the Jaeger 7
     at the School Gate, and start at the School. Go down to the Office
     Storeroom and jump out the window into the Alley when no one is
     looking.

     Go to the corner to the right of the door for the west half of the
     Alley and drop your Silverballer there. Go to the door for Room 1D and
     use the Lockpick to open it. Use a Coin to lure out the Officer so you
     can Subdue him for his Disguise. Pick up all items except for his Rifle
     and enter the School.

     If your timing is right then Reza should be just heading downstairs.
     Quickly run into the Detention room, Dismiss the Soldier there, then
     run out and Dismiss the Soldier in the hallway. Run into the Printing
     Room and jump out the window into the Playground. Go to the Detention
     Room door and unlock it but stay outside, open the door, and keep it
     open.

     Reza will come down to talk to the Prisoner. The moment he turns to
     leave then run inside and Subdue him. Subdue the Prisoner and dump him
     in the Closet. Drag Reza to the Closet, bring out the Rifle, shoot him
     in the head to kill him, and dump him. Leave the School and run to the
     Consulate.

     Go to the south door of the Security Room, shoot out the Recorder, then
     go the South Stairs but stand just behind the Guard and Soldier. When
     the Guard goes up then follow him and Subdue him. Drag him partway down
     the stairs and take his Disguise but leave the Pistol. Go into the
     Storeroom, pick up the Wrench, and wait.

     When the Guard that goes around the Conference Room gets near then toss
     the Wrench out the door to attract him. He will then see the weapon and
     go to it. When he gets there then sneak up, Subdue him, and drag him to
     the stairs to hide him with the other Guard.

     There should be one Guard on the walkway by the Stage Light. Go back
     into the Storeroom, turn on the Vacuum Cleaner, take cover to the right
     of the door, crouch, and tap your Subdue Button. As he walks in then
     you should grab him and Subdue him. Turn off the Cleaner, pick up his
     weapon, and dump him in the Container.

     Place a Coin on the floor just inside the door and wait. When Claus
     comes by and looks over the railing then open the door and toss the
     Wrench towards the base of the railing to lure him closer. Take cover
     to the right of the door, open the door, and wait.

     After he looks around then he should see the Coin and go for it. Grab
     him as he walks in to Subdue him. Bring out the Rifle and shoot him in
     the head to kill him. Drop the Rifle, re-acquire the Officer Disguise,
     and go downstairs. Go to the Staff Room to grab the Car Keys then go to
     the Garage to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Off to the Market [1,000 XP]
     ****************************
       For this you need to start at the Bazaar as a Food Vendor. You should
       get this if you did The Standard Method.

   >>Old School [1,000 XP]
     *********************
       For this you need to start at the School. You should get this if you
       did The Cheap Method.

   >>Straight Shot [1,000 XP]
     ************************
       For this you need to kill a Target with a headshot.

 Plus these other Challenges:

   --New Transfer                      --The General
   --The Banker                        --Exit, Take Me Away
   --Dismissed! (Cheap Method)         --Uninvited (Cheap Method)
   --Floor It (Cheap Method)           --No Evidence (Cheap Method)
   --Silent Assassin (Cheap Method)

0========================0
| .50 Syndrome [5,000 XP] \
0===========================================================================>

 For this you need to kill both Claus and Reza with the APC Turret. The APC
 Turret can be found at the Entrance of the School. You also need to get
 Claus here as well. However, in killing them both this way, you will also
 be killing multiple Soldiers too. Therefore, there is not much of a reason
 to do this "clean".

 However, this will be done with minimal casualties to at least get a decent
 score.

 In addition, there is also the matter of the [Down The Rabbit Hole]
 Opportunity. Usually when you complete a Challenge that matches the
 Story then you will also successfully complete both. However, although it
 is easy enough to get the [Down The Rabbit Hole] Challenge doing the actual
 Story requires that you do specific things in order including escorting
 Claus to the School.

 If you have not acquired the {Tourist Attractions} Accomplishment this is
 probably the reason why. The strategy for the [.50 Syndrome] Challenge will
 also include how to get the [Down The Rabbit Hole] Opportunity for the
 Accomplishment.

 When planning bring your Coins, the Silverballer, the Lockpick, and start
 at the School Alley. When you start then go into the Mission Stories tab
 and Track the [Down The Rabbit Hole] Opportunity. Use your Silverballer and
 Coins to lure out the Officer as before for his Disguise. Run up to the
 Computer Room to get the Army Truck Key.

 Run to the Shoe Shop and stand at the top of the stairs. Wait for the
 conversation to play out between the two Soldiers and follow one of them
 down the Tunnels. Keep close to him and he will have a conversation with
 one of the other Soldiers. Stay close and, after the conversation, then go
 and stand near the southeast corner of the Locker Room.

 The standing Soldier is right next to a table with the APC Schematics.
 However, you can't read it until you get him out of the way. When he is the
 only one left in the Room then toss a Coin into the corner to lure him
 away long enough for you to run up to it and read it. After that then run
 up to the Garage but stay just behind the red car at the top of the stairs.

 There is a Camera by the entrance to the Garage Lobby. Wait for the Keycard
 Soldier to pass and go most of the way to the other side before pulling out
 your Pistol and shooting out the Camera. After things settle down then go
 to the Garage Lobby.

 Pull the Fire Alarm and stay close to Strandberg. Go with them all the way
 to the Shoe Shop and stand outside. When they finally leave then the
 Opportunity will be completed.

 Run ahead of them and to the APC in front of the School. Near it is a
 console that will allow you to fire the Turret Gun. When both Claus and
 Reza are together then use the controls to activate the Gun and kill them
 both (along with several Soldiers). After this then use the Army Truck to
 leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Infiltration [1,000 XP]
     ***********************
       For this you need to start at the School Alley.

   >>Down the Rabbit Hole [1,000 XP]
     *******************************
       For this you need to make Claus leave the Consulate by using the Fire
       Alarm.

 Plus these other Challenges:

   --Dismissed!                        --Mole-tiple Choice
   --The Banker                        --The General
   --Someone Could Hurt Themselves     --Get the Truck Out of Here!

0=================================================================0
| Drowning Your Sorrows [5,000 XP], Don't Use That Tone [5,000 XP] \
0===========================================================================>

 For the first Challenge you need to drown Claus in a Toilet and for the
 second you need to kill Reza by pushing him into the Printing Press
 inside the School. Both of these are going to be combined into a single
 run. When planning start at the Lamp Store Rooftop.

 When you start then go to the Consulate Keycard to pick it up then get
 close enough to the woman to start her conversation. Go down to the lower
 Rooftop and hide in the Container. By the time the woman finishes and
 starts to the upper Rooftop then the Soldier should be at the wall
 overlooking the Cafe.

 Get out, Subdue him, pick up his Pistol, drag him to the Container, and
 take his Disguise. Run down to the Courtyard Storeroom, while picking up a
 couple of Soda Cans, and use one of them to lure the Soldier inside. Subdue
 him, take his Rifle, and dump him into the Container.

 Go into the Courtyard to get the conversation started amongst the Crew so
 one of them can leave. Go back to the Storeroom and use a Soda Can to lure
 him inside when he is just outside. Subdue him, dump him in the Container,
 and take the Emetic Rat Poison before leaving.

 Run to the Consulate and to the south door of the Security Room to shoot
 out the Recorder. Go to the Northeast Office and use the Rifle to lure out
 the Guard so you can Subdue Konny for his Disguise. Run up the South Stairs
 and enter the Meeting Room when no one is looking. Stand outside the door
 to Strandberg's Office.

 When the Guard goes outside the Office then quickly run in, Poison the
 Glass at the end of the long table, then run to the Restroom. Wait for
 Claus to come by when he gets sick and Drown him in the Toilet then hide
 him in the Closet. Run down the Lobby Stairs, out of the Consulate, and
 back to the Courtyard Storeroom to acquire the Printing Crew Disguise.

 Go back to the group and talk to them. They will then start to go back to
 the School. Go with them and you will eventually enter the Printing Room
 where you will meet with Reza. He will state that he wants the machine to
 keep running until the entire town is covered with the posters.

 He will then leave. Two of the Printing Crew will also leave. Subdue the
 last one and dump his body into the Container at the northwest side of the
 room. Another member of the Crew will also come back inside.

 However, Reza should also be checking up on progress before heading to the
 Detention Room. When he leaves then Subdue the Crew and hide him in the
 Container. Turn off the Printing Press and stand at the west end of the
 room. Reza should hear it being off and come back.

 He will get upset and then turn it back on himself. After that then he will
 stand at one end of the Press. Get up behind him and push him into it to
 kill him. From here then run to the Bazaar Entrance to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Rise to the Top [1,000 XP]
     **************************
       For this you need to start at the Lamp Store Rooftop.

   >>Hold My Hair [1,000 XP]
     ***********************
       For this you need to kill a Target by drowning them.

   >>Poster Boy [1,000 XP]
     *********************
       For this you need to wear the Printing Crew Disguise.

   >>Why We Fight [2,500 XP]
     ***********************
       For this you need to listen to Reza's propaganda speech.

 Plus these other Challenges:

   --Uninvited                         --The Banker
   --New Transfer                      --Someone Could Hurt Themselves
   --The General                       --Exit, Take Me Away
   --No Evidence                       --Silent Assassin

0======================================0
| Silent Assassin, Suit Only [5,000 XP] \
0===========================================================================>

 You have to do this in your standard Suit - you cannot use another starting
 point that has you already disguised. You can, however, use starting points
 that has you in your Suit - Bazaar Entrance, Lamp Store Rooftop, School
 Alley, and the Consulate Parking Garage.

 When planning bring the Silverballer, Remote Breaching Charges, Lethal
 Poison Vial, and start at the Consulate Parking Garage.

 When you start then immediately run south into the Garage Storeroom and get
 the Screwdriver. Run back north to the car then east and south along the
 wall, go down the stairs to the Tunnel, then climb up the wall and into the
 Tool Room. Once inside then wait by the door and use your Instinct.

 There is a patrolling Guard at the southeast corner of the area. He will
 stop close to you then go west and stop for a bit then head north to stop
 for a bit then come back towards the Tool Room again.

 If your timing is right then he should already be at the west end of his
 route. Leave the Tool Room and go south and west towards the blue car. Stop
 here and keep an eye on him.

 When he goes north then continue west towards the doors leading up into
 the Consulate. Place a Charge on the door, back away for a bit, then
 detonate it to enter the building. Get the Crowbar and sneak up to the top
 of the stairs, open the door, get out just far enough to get the
 conversation started, then go back.

 After the conversation ends then wait for the Guard to go up the stairs
 and stop then sneak up, Subdue him, drag him into the small Storeroom, and
 dump him in the Container.

 There should be one Guard on the walkway by the Stage Light. If your timing
 is right then Claus should be here as well. Wait for him to leave then turn
 on the Vacuum Cleaner, take cover to the right of the door, crouch, open
 the door, and tap your Subdue Button. As he walks in then you should grab
 him and Subdue him. Turn off the Cleaner, pick up his weapon, and dump him
 in the Container.

   **NOTE: If the door is closed and he opens it then you will punch him
           instead of grabbing him.

 There is a patrolling Guard that goes onto the balcony then into the area
 between the Tech Room and the Massage Room. If your timing is right then he
 should be away from the balcony at this point. Go outside and Sabotage the
 Stage Light then then run into the Tech Room and turn on the Stage Light.

 From here then retrace your steps all the way back down to the Garage,
 while avoiding Soldiers, and to the stairs leading up and outside. Use your
 Instinct and when the Guard is far enough away then go outside and climb
 the wall so you can leave the Consulate.

 Go to the Plate on Consulate Street. Poison it when there is no one around.
 Go to Plates Alley and find the Radio. Turn it on to wake up the nearby
 Waiter who should then go to the Plate. Follow him all the way to until you
 reach the Guards for the School. This will ensure that he goes to the
 School to drop off the Plate. With that done then run to the West Gate and
 wait for Reza to drop dead so you can leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Stepping Up Your Game [1,000 XP]
     ********************************
       For this you need to start in the Consulate Parking Garage. You need
       to do the [Floor It!] Challenge before you can do this one.

   >>Electri-fried [5,000 XP]
     ************************
       For this you need to kill Claus by electrocuting him.

   >>Poison IV [5,000 XP]
     ********************
       For this you need to kill Reza by Poisoning his food.

   >>Tasteless, Traceless [1,000 XP]
     *******************************
       For this you need to kill a Target with lethal Poison.

   >>Master Assassin [5,000 XP]
     **************************
       If you've followed the order of things then you should also get this
       one for doing [Tasteless, Traceless] and the following Challenges
       done earlier:

         ++Someone Could Hurt Themselves   ++Piano Man
         ++Straight Shot                   ++Hold My Hair

   >>Exit Strategy [1,000 XP]
     ************************
       For this you need to leave the mission through the Street Gate.

   >>Suit Only [1,000 XP]
     ********************
       For this you need to complete the mission only in your Suit. You can
       be Spotted but still get this as long as you don't change Disguises.

 Plus these other Challenges:

   --Someone Could Hurt Themselves     --The Banker
   --The General                       --No Evidence
   --Silent Assassin

0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Discovery |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Listed below are the Discovery Challenges not covered in the Assassination
Challenges sub-chapter.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=======================================0
| You Have to Start Somewhere [1,000 XP] \
0===========================================================================>

 For this you need to start at the Consulate as a Janitor.

0=============================0
| A View to Die For [1,000 XP] \
0===========================================================================>

 For this you need to start on the West Bazaar Rooftops disguised as a
 Handyman.

0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Feats |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Listed below are the Feats Challenges not covered in the Assassination
Challenges sub-chapter. The Escalation related Challenges are not listed -
only ones related to the main mission.

 **NOTE: If you have the PlayStation 4 version and don't want to create a
         Contract you can use the ones I made for myself. They will be
         listed with each Challenge that I made them for and are found under
         the user name RARusk161.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=================================0
| A Tall Bald, Stranger [2,500 XP] \
0===========================================================================>

 For this you need to disguise yourself as the Fortune Teller. The safest
 way is to get him to his shop at the north end of Cafe Street (West). You
 will need five Coins to do this. You should bring the three Coins when you
 plan and pick up two additional Coins at the intersection at the west end
 of Carpet Shops Street.

 You should find him sitting down at the west entrance to Electronics
 Street. Place the five Coins in his plate to make him get up. Go to his
 shop and wait by the Container within.

 After about five minutes then he will come inside and stop to drop off a
 random weapon before going to sleep. Subdue him when he stops, dump him in
 the Container, and take his Disguise to complete the Challenge. You should
 also get the {Unfortunate Fortune} Accomplishment when you give him the
 five Coins.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing [A Tall Bald, Stranger] you should also complete the following
 Challenge in the process:

   >>Begging For It [5,000 XP]
     *************************
       For this you need to toss five Coins at the Fortune Teller's plate.

0=====================0
| Chameleon [5,000 XP] \
0===========================================================================>

 For this you need to find and change into the following Disguises:

   --Consulate Security                --Elite Soldier
   --Military Soldier                  --Consulate Janitor
   --Masseur                           --Shopkeeper
   --Food Vendor                       --Waiter
   --Cameraman                         --Headmaster
   --Local Printing Crew               --Handyman
   --Military Officer                  --Fortune Teller
   --Consulate Intern                  --Prisoner
   --Bodyguard                         --Summer Suit

0======================0
| Prank Call [2,500 XP] \
0===========================================================================>

 For this you need to kill five Targets using the Pay Phones. This can only
 be done in Contracts Mode. You either need to make a Contract that has Pay
 Phone Kills or use a Contract that has the necessary requirements to get
 this Challenge.

   >>Contract Name: The Pay Phones of Death
   --Contract ID: 2-06-1891002-61

0=====================0
| I Re-Fuse [2,500 XP] \
0===========================================================================>

 For this you need to kill five Targets by electrocuting them with the
 Outlets. Even though you can electrocute people with the Pay Phones you
 have to use the Outlets for this one. This is also another Contracts Mode
 only Challenge.

   >>Contract Name: OSHA Will Hear About This
   --Contract ID: 2-06-1227478-61

0=======================0
| Pipe Dreams [1,000 XP] \
0===========================================================================>

 For this you need to kill a Target by Poisoning a Shisha Pipe. This can
 only be done in Contracts Mode since neither of the Main Mission Targets go
 anywhere near the Cafe.

   >>Contract Name: Smoking Kills. I Have Proof
   --Contract ID: 2-06-2708893-61

0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Master Fortune Teller |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

There are a total of five Challenges related to this particular Disguise and
they are all listed here:

 **NOTE: If you have the PlayStation 4 version and don't want to create a
         Contract you can use the ones I made for myself. They will be
         listed with each Challenge that I made them for and are found under
         the user name RARusk161.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=========================0
| Future Events [2,500 XP] \
0===========================================================================>

 For this you need to get the Fortune Teller Disguise without killing him.
 Doing the [A Tall Bald, Stranger] Challenge should also get you this one.

0============================0
| Wishful Thinking [5,000 XP] \
0===========================================================================>

 For this you need to kill both Reza and Claus with the Saber while
 disguised as the Fortune Teller. This is set up the same way as with the
 [Don't Blow It] Challenge.

 After you open the Safe in the Director's Office then take the Saber in the
 chair or the one behind the counter in the Shoe Shop. You also need to get
 the five Coins off of the counter inside the Shoe Shop.

 Just after you get inside the Tunnel then drop the Saber in one of the
 corners. Subdue and hide all five Soldiers but leave space in the Closet at
 the south end of the Tunnels. Take the Saber and drop it at the wall just </pre><pre id="faqspan-26">
 east of the Gasoline Drum. Take your Rifle and drop it somewhere in the
 Parking Garage.

 After Destroying the Recorder and obtaining the Consulate Safe Code then go
 to the Fortune Teller and get him to his shop. Subdue him and get his
 Disguise. Go to the east parking area for the Consulate and jump over the
 wall. Sneak down into the Parking Garage and into the Tunnels. Go to one of
 the Closets at the north end and switch into the Elite Soldier Disguise.

 Go back to the Fortune Teller shop and re-acquire the Officer Disguise then
 go to the Conference Room to get the Masseur Disguise. Set up the meeting
 and go to the Tunnels. Re-acquire the Fortune Teller Disguise and the Saber
 as Reza walks ahead of you. When he stops at the Gasoline Drum then kill
 him with the Saber.

 Go to the Closet at the south end and hide in it until Claus passes by. Get
 out of the Closet, sneak up behind him when he is off the stairs, and kill
 him with the Saber to complete the Challenge.

0===================================0
| Seven Years of Bad Luck [5,000 XP] \
0===========================================================================>

 For this you must kill five different Targets and with five different
 Accidents while disguised as the Fortune Teller.

 Any Accident Kills on Claus and Reza that you do in the Fortune Teller
 Disguise during the Main Mission will *NOT* count towards this. This can
 only be done through Contracts Mode and preferably in one Contract.

   >>Contract Name: The Fortune Teller's Revenge
   --Contract ID: 2-06-2184543-61

0==============================0
| It Was an Axeident [2,500 XP] \
0===========================================================================>

 For this you must kill five Targets with the Battle Axe while disguised as
 the Fortune Teller. And, just like with the above Challenge, this can only
 be done through Contracts Mode and preferably in one Contract.

   >>Contract Name: I Didn't Axe You For Your Opinion
   --Contract ID: 2-06-3074183-61

0=================================0
| Master Fortune Teller [8,000 XP] \
0===========================================================================>

 For this you need to complete the following Challenges:

   --Future Events                     --Wishful Thinking
   --Seven Years of Bad Luck           --It Was an Axeident

 You will also earn the TAC-4AR Desert Assault Rifle.

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| E. The Marrakesh Challenge Run |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Like with the other two chapters this is a full Silent Assassin run that uses
the basic items you have at the beginning of the chapter to get as many
Challenges as possible including [Chameleon]. So you will be starting at the
Bazaar Entrance in your Summer Suit. Bring your Silverballer, Fiber Wire, and
Coins.

As for the Opportunities, there are eight of them but one is timed - [Down
The Rabbit Hole]. You need to get that started as soon as possible or the
Soldier in the Shoe Shop will go down the Tunnels on his own and you will
lose out on it. Thankfully, you still have plenty of time to get there to get
it started.

Although it is the first to be started it will be the last to be completed.
The thing about it is that in order to compete it you need to bring Claus to
the School. When he gets there then he will never leave. This means that you
can't do any of the kill Challenges at the Consulate.

But, one of the Challenges requires that you kill Claus with the Fiber Wire
while dressed as the Intern - [Internal Affairs]. So the plan is to bring the
Intern Disguise into the School to be used for later.

As for Reza I will be doing the [Bathroom Break] Challenge which is also
paired with [The Headmaster's Revenge]. I will also be sending both Targets
into the Tunnels for a bit while I do other things.

As before, I am not going to list all of the Challenges as they are done -
they will be listed later.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

When you start the mission then exit the Coffee Shop and run west out of
Electronics Street and through Lamp Street (grab the Soda Cans by the Soda
Machine along the way). Go south along Cafe Street (West) and then go west
along Carpet Shops Street. When you get to the intersection with Courtyard
Street then quickly grab the two Coins on the ground by the Soda Machine and
go south to the Market Square.

When you get to the Square then go west to find a secluded area which is also
an Exit Point. After a short bit you should see a man with a large brim hat
come near you. He is a Food Vendor and he will be the first Disguise I will
go after. Just before he reaches the Pipe then Subdue him and drag him into
the nearby nook. Switch into and out of his Disguise.

After that then cut through the shop going east then angle southeast after
you leave. You should find another shop that has a Container. On the crate in
one of the corners is a Crowbar you should pick up.

Next, go back to the Courtyard Storeroom. Go inside and toss the Crowbar at
the trashcan to lure in the patrolling Soldier when he is close enough. Close
the door when he enters, Subdue him, and dump him in the Container. Take his
Disguise, the Emetic Rat Poison, and leave - leave his weapon behind.

Run to the northeast corner of the Carpet Shops Area building and run up the
stairs to the Rooftop. Run up to the upper Rooftop to find the Consulate
Keycard and get close enough to the Enforcer to get her conversation started.
While she is talking then head down near the Shopkeeper Disguise.

When the woman is finished talking on the phone then she will walk up to the
upper Rooftop. As she is going up then the nearby Soldier should be heading
to the wall that overlooks the Cafe. Subdue him there and drag him to the
nearby Container for dumping. Quickly switch into and out of the Shopkeeper
Disguise.

Go to the table in the corner to read the Evacuation Plan to get the [Down
The Rabbit Hole] Opportunity started. Run back down to ground level the same
way you came and then to the Headmaster's Terrace while grabbing a Wrench
from the Scooter Shop along the way.

When you enter the shop below then hang near the bottom of the stairs to
listen to the nearby conversation to get the [Open Sesame] Opportunity
started. Run up to the Rooftop and Throw Stun the Headmaster with one of your
objects. Dump him in the Container, switch into his Disguise, grab the
Headmaster's Key, then go to the Terrace.

Go up onto the Ledge, follow it to the Pipe and go down. Sneak to the boxes
near the top of the stairs and listen to the nearby conversation to get the
[Bad Blood] Opportunity started.

Sneak your way to the School Alley and use the Key to enter. Throw Stun the
Soldier with an object and take his weapon too - leave his body for now.
Entering the Alley should also complete the [Open Sesame] Opportunity.

Go into the east side of the Alley and drop the Rifle in the corner to the
right of the door you just came through. Go to the next door and use the Key
to unlock it.

With the door open then stand to the right of it and toss an object at the
Rifle when the Enforcing Officer is close to the door. This should lure him
outside. Get just far away from the door and wait. When he gets outside then
he should see the Rifle and go for it. Close the door, Subdue him, grab the
object, and switch into the Officer Disguise.

Run to the Shoe Shop, grab the five Coins on the counter, and then go to the
back area. Grab the Hammer and stand near the top of the Tunnel stairs.
Listen to the conversation and the Soldiers will break up with one of them
going down the Tunnel. Stay just ahead of him and he will eventually stop to
talk with another Soldier. After the conversation this will set up the last
part of the [Down The Rabbit Hole] Opportunity.

Run down to the Locker Room and grab the three Remote Explosives on the
table. Go back up to the Shoe Shop courtyard and wait for the Soldier to get
to the Weapons Box. Subdue him there and drag his body to the Closet just
inside the Tunnel for hiding.

After this then go to Market Street and find the Printing Schedule in the
nook to get the [Why We Fight] Opportunity started.

Go back to the School Alley and take the body of the first Soldier you
stunned and carefully drag him to the northeast corner of the east half of
the Alley. Take the Officer and put him with the other guy. Pick up all
weapons and head to the open window that overlooks the crates in the east
half.

The other Soldier inside will go to the window as part of his route. Drop the
Rifle on the ground by the crates so he will see it and go outside. When he
gets to the Rifle then Subdue him and leave him there. Switch back into the
Headmaster Disguise from where you acquired the Officer Disguise. Drag this
Soldier to the open window for the Office Storeroom and dump him inside.

Drag him to the crates under the hole going up to the Toilets. Switch into
the Soldier Disguise which will place the Headmaster Disguise here. Go back
out and re-acquire the Officer Disguise. Take the bodies in the other side of
the Alley and drag them to the Container in Room 1D for dumping.

Inside this room is a group of Child's Paintings and it is found by the
windows not far from the Alley door. In order to complete [The Headmaster's
Revenge] you need to find twelve of these groups and this is one of them.
Walk up to it then go to the Weapons Room.

There are five Peepholes that need to be looked through for a Challenge.
There is one in the southeast corner of this room. Look through it then go to
the Printing Room. Another Peephole can be found at the northeast corner of
the room. Look through it then go to the Playground.

Get a Pool Ball and throw it into the basketball hoop at the west side. If
you miss then keep doing it until the [Slam Dunk] Challenge pops up. Go back
inside and to the Detention Room when Reza is not there.

There are nine Soldiers that you need to Dismiss in order to set up one of
the Challenges later. At this point in this run-through I am going to Dismiss
eight of them leaving one to Dismiss when I am ready to complete the
Challenge. The one to leave alone is the one that patrols the hallway by the
Weapons Room.

Go and Dismiss the one inside the Room then the one just outside in the
hallway. Go back outside onto the Playground and find the Soldier standing
just outside the Detention Room window. Subdue him, drag him into the Room,
and dump him in the Closet. Subdue the Prisoner, switch into his Disguise,
and dump him in the Closet. Sit in the chair to complete the [Bad Blood]
Opportunity and re-acquire the Officer Disguise.

Go back to the Playground and wait. When Reza comes down and finds the
Prisoner gone then there will be a Target Lockdown. After awhile things will
calm down and return to normal. Go back inside and upstairs and start
Dismissing Soldiers.

Go into the Toilets and look through the Peephole there. After that then go
into the Computer Room. Approach the two groups of Child's Paintings while
avoiding the Enforcer. Go into the Dormitory and get the School Safe Code.
Go into Room 2B to look through the Peephole in the southeast corner then
approach the two groups of Child's Paintings on the west wall.

Go into the Break Room and approach the remaining seven groups of Child's
Paintings to help in completing [The Headmaster's Revenge]. Then go to the
top of the blocked stairs north of the Director's Office and look through the
last Peephole.

Finish Dismissing all remaining Soldiers on this floor while avoiding Reza
then go back into Room 2B. There should be a Closet at the west side of the
room. When Reza is not nearby then place one of your Explosives on the wall
by the Closet. In the Break Room nearby are three Soldiers. Two of them
should go to the table in the center of the room.

When they are close then toss an object at the Closet to lure one of them to
it. When he gets there then he should see the Explosive. Subdue him there and
dump him in the Closet. Repeat the process for the second Soldier - we'll
leave the third one alone for now. Grab the Explosive and hide at the top of
the blocked stairs.

Wait for Reza to come in and leave. When he is far enough away then Throw
Stun the Enforcer with an object, grab both the object and Rifle, and drag
him to the Closet in the blocked stairs for hiding. Go back in the Break Room
and wait. When Reza passes by again then get behind the remaining Soldier and
Subdue him then drag him to the Closet in the blocked stairs. This will clear
the way for later.

Go into the Director's Office and read the Meeting Schedule to get the
[Honeycomb] Opportunity started. Next, open the safe to get the Code Word
then call Strandberg on the Phone to complete the [Honeycomb] Opportunity.
This will also get him to go into the Tunnel for awhile so I will be doing
other things for a bit.

Go into Room 1D and acquire an Elite Solider Disguise to leave the Officer
Disguise here. Run out of the School area and to the Courtyard. Get the
Printing Crew talking so one of them will leave then go into the Courtyard
Storeroom. Pick up with Rifle and wait for the Crew to come close to the
door. Open the door and toss an object at the trashcan to lure him in like
you did the Soldier earlier.

Subdue him when he enters, dump him in the Container, and take his clothes -
drop the Rifle. Go back to the Courtyard, talk to the Crew, and follow them
back to the School. Once you all get there then you should complete the [Why
We Fight] Opportunity. This should complete everything at the School except
for the kill Challenges.

After listening to Reza talk then leave the School and return to the
Courtyard Storeroom to re-acquire the Elite Soldier Disguise. Go back up the
Carpet Shops Area Rooftop but use the northwest stairs since you are
considered Trespassing up here and there is somebody inside the other
stairwell.

Because you got rid of the other Soldier earlier just go to the northeast
corner of the Rooftop to drop down onto the lower roof. Go to the Cafe
building, climb up the Ledge, then climb down the Pipe to enter the Club
Restroom. Hide behind the divider until one of the Soldiers outside comes in
to relieve himself. Subdue him and dump him in the Container - take his
weapon and Courtyard Club Membership Card.

The Cameraman you need to ambush is going to walk from the Den to the Sink
just outside. When he is close then turn on the Sink inside the Restroom,
take cover to the left of the door, and wait. When he enters then close the
door and immediately Subdue him before he turns it off. Dump him in the
Container and leave.

Go to the entrance and stand just behind the Bodyguard. Drop the Rifle and go
to the Fountain. One of the wandering Civilians will see the weapon and alert
the Bodyguard about it. The Bodyguard will take the Rifle and leave for the
Weapons Box at the Shoe Shop. Go to the Box and ambush him there when he
stops. Drag him to the Closet inside the Tunnel then switch into and out of
his Disguise before dumping him.

Run back to the Club Restroom to re-acquire the regular Soldier Disguise. Run
from the Cafe and to Consulate Plaza. Get close enough to the News Crew in
the center part of the entrance to get the [Prime Time] Opportunity started.
Run to and inside the Consulate Building and go inside the Lobby Restroom.

Wait for the Guard to enter then close the door and Subdue him. Take his
weapon and drag him into the south stall. Switch into and out of his Disguise
then go into the other stall to get the Consulate Safe Code. Place a Coin on
the floor between the stalls and go to the door.

When the Intern is close to the door then open it and toss an object at the
Coin to lure him in. He will see the Coin and go for it. Close the door,
Subdue him, and dump him in the north stall. Leave the Restroom, read the
Tablet at the Reception Desk to get the [Golden Touch] Opportunity started,
and go to the Staff Office to get the Car Keys. Go to the south door of the
Security Room and shoot the Recorder when it is safe to do so.

Go to the Northeast Office and stand near the Guard. Konny is near the Closet
but you have to wait for the patrolling Civilian to leave the room before
taking one of your Explosives and dropping it in front of the Guard. Go
outside and wait. When the Guard leaves the room with the weapon then go in,
Subdue Konny, and dump him in the Closet. Wait for the Civilian to come in,
Subdue him, dump him in the Closet, and take the Masseur Disguise.

Go up to the Top Floor using the South Stairs then go to the west doors for
the Meeting Room. Use the Keycard to go through them when the coast is clear.
Go to the Meeting Protocol and read it to get the [Cherry Blossom]
Opportunity started. When Claus is far away then place a Coin on the floor
just a few feet from the south door to Strandberg's Office then crouch and
take cover to the right of the door.

When the patrolling Guard comes close to the door then open it so he can see
the Coin then pull him through the door and Subdue him when he gets close
enough. Dump him in the Closet then go into the Office, open the Safe, and
use the Phone on the long table to call Reza and complete the [Cherry
Blossom] Opportunity. This will keep Reza busy in the Tunnels while I do
other things.

Run down to the Receptionist Desk and talk to the Secretary so Claus can go
to the Massage Room. Run back up using the South Stairs and meet with him.
This should complete the [Golden Touch] Opportunity. Do the entire massage
with him then run out of the Consulate and back to the Club Restroom. Switch
into the Cameraman Disguise and go to the News Crew. Go with them into the
Consulate and to the Auditorium.

Stand by the Camera and wait. When prompted then turn on the Camera and
leave. This should also complete the [Prime Time] Opportunity. Go to the
Lobby Restroom and acquire the Consulate Intern Disguise. Run out of the
Consulate and to the Headmaster's Terrace.

Use the Ledge to get back to the Pipe going down to the School but wait for
Reza, who is coming back from the Tunnels, to pass by and for the Soldier
below to have his back to the Pipe before going down. Go back to the School
Alley and re-acquire the Elite Soldier Disguise which will place the Intern
Disguise at the School.

At this point I am going to go after the remaining Disguises before setting
off the Fire Alarm to bring Claus to the School.

Go to the Fortune Teller at the west end of Electronics Street and toss five
Coins at his Plate. He will then get up and go to his Shop at the west end of
Lamp Street - pick up any Coins still on the ground. It will take awhile for
him to go there so run to the Carpetshop Rooftop at the southwest corner of
the Market Square then find and switch into and out of the Handyman Disguise.

Run to the Fortune Teller Shop and place a Coin on the floor near the
Container. When he comes in then he should see the Coin. Subdue him there and
dump him in the Container.

 **NOTE: When you Subdue the Teller then he will drop his Coins. The Coin
         dropping may attract somebody from outside the Shop. Quickly pick
         up all Coins and wait for them to leave before switching into and
         out of the Fortune Teller Disguise. Another option, if they're in
         far enough, is to Subdue and dump them.

Go back to the Cafe and to the Fountain. Toss six Coins into it then go into
the Club area. Go into the Staff Only Room, close the door, and turn in the
Ice Machine to lure in a Waiter. Close the door and Subdue him when he turns
it off, dump him in the Container, and take his Disguise. This should also
complete the [Chameleon] Challenge.

Run out the east door, which unlocks it, then go to Consulate Square. Find
the white van. There is a platform near it in which a Protester is shouting
at the crowd. At the east end of the van is a Bottle. Use the Emetic Rat
Poison you got earlier and Poison this Bottle then go to the east parking
area for the Consulate Building. Go near the Container and wait.

The Protester will drink from his Bottle and get sick. He will come to the
trashcan by this Container to vomit. Subdue him and dump him in the
Container.

With all of this done it is time to bring Claus to the School. Go back to the
Staff Only Room and re-acquire the Elite Soldier Disguise. Go back to the
School and re-acquire the Officer Disguise. Use the Tunnels from the Shoe
Shop to get to the Consulate Garage and to the Fire Alarm by the central
stairs going up.

Pull the Alarm to get Claus moving. Stay with the group all the way through
to the Shop. The group will pause for a bit before leaving the Shop. This
will also complete the [Down The Rabbit Hole] Opportunity. After Claus and
Reza meet then both will go up to the Director's Office. When Claus gets
there then he will never leave.

Go and Dismiss the last Soldier and go to the Office. Wait for the Radio to
appear on the desk then go behind the sitting Soldiers to turn on the
Intercom. Turn on the Radio and everybody, including Claus, will dance and
Reza will go to the Playground to join them. When the Soldiers in the Office
stop dancing then turn off the Radio.

The Intercom is still on so quickly re-acquire the Headmaster Disguise and
climb up the hole but hang on the edge. Reza will come in and look down
before leaving. Climb up and go to the Toilet at the edge of the other hole.
When Reza goes to confront the Soldiers and stops near them then drop the
Toilet on him to kill him.

Stay nearby and wait for his body to be dragged away before going back down
the other hole and to the Intern Disguise. Switch into it and climb back up
the hole. Bring out your Fiber Wire and sneak run to the Director's Office
using the north hallway. Stay outside the Office and wait. When Claus stands
up and goes to the Glass in the corner then sneak run up behind him, Garrote
him, and drag him behind the desk.

Retrace your steps back down and re-acquire the Officer Disguise. Run back to
the Shoe Shop and use the Tunnels to get back to the Consulate Parking
Garage. Once there then use the Staff Car to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

If everything went right then you should have the following Challenges (in
order - left to right):

 --Back To School                      --Open Sesame
 --Dismissed!                          --Mole-tiple Choice
 --New Transfer                        --The Scenic Route
 --Slam Dunk                           --Bad Blood
 --Looking Through Walls               --Is It Safe?
 --Honeycomb                           --Poster Boy
 --Why We Fight                        --I'm A Member
 --Uninvited                           --Strong Hands
 --Cherry Blossom                      --Golden Touch
 --Candid Camera                       --Prime Time
 --Begging For It                      --A Tall, Bald Stranger
 --Future Events                       --Your Luck is Running Out
 --Chameleon                           --Public Sneaker
 --Down The Rabbit Hole                --Let's Dance
 --The General                         --The Headmaster's Revenge
 --Bathroom Break                      --Someone Could Hurt Themselves
 --The Banker                          --Internal Affairs
 --Piano Man                           --Floor It!
 --No Evidence                         --Silent Assassin

If you manage to perform all of the Challenges listed here in this
sub-chapter, 38 in total, then you should earn 89,000 XP which translates
into Mastery Level 14. You should also earn the {Unfortunate Fortune},
{Tourist Attractions}, and {Too Big to Fail} Accomplishments plus the
Consulate Parking Garage Starting Point.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >MKH7. The Extractor - The Sarajevo Six                                   |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

This special Target, only available on the PS4 version, is Walter Menard,
also known as The Extractor. He is currently working on the evacuation of
Claus Hugo Strandberg and is stationed at the School.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========================0
| Silent Assassin [5,000 XP] \
0===========================================================================>

 Walter will sit in the Director's Office for awhile then go to the Toilets
 and go back. His first trip will be about two and a half minutes in. If you
 miss this opportunity then he won't leave for about ten minutes so it is
 best to get him the first time. Bring the ICA Audio Distraction Device and
 start at the School.

 When you start then get up and sneak run left past the Enforcing Soldier.
 Drop down through the hole and go up the stairs. Go into the Computer Room
 and dodge the Enforcing Officer to get at the Army Truck Keys. After that
 then go to the Toilets and drop the Device near the hand truck and out of
 view of the hallway.

 When Walter comes by later then his bodyguard will pick up the Device and
 walk away to the Weapons Box. When Walter heads to the second hole then
 Garrote him and dump him through the window to hide his body. Then go
 downstairs and leave the mission via the Army Truck.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenge
 in the process:

   >>The Extractor [2,500 XP]
     ************************
       For this you need to kill Walter Menard.

0============================0
| Gone With a Bang [2,500 XP] \
0===========================================================================>

 For this you need to kill Walter with the APC Turret. You basically do the
 [.50 Syndrome] Challenge. That's it really. He'll come out when Claus
 approaches Reza and you can kill them all in one shot.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >MKH8. Escalation Contracts                                               |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Listed here are all of the Escalation Contracts currently available in the
Marrakesh chapter along with their respective strategies. It is highly
recommended that you complete Marrakesh Mastery Level 20 before doing any of
these as it will make things easier for you. Each of the Escalations will get
you 5,000 XP if you haven't already achieved Level 20 yet.

The strategies employed in this section use only what is available in this
chapter and items unlocked in previous chapters. When I have played through
all of the chapters and unlocked everything then I will go through most of
these using these advanced tools and include additional optional strategies.

These strategies aren't the absolute fastest but are designed to help you get
Silent Assassin on each Level and get a good score in the process.
Successfully completing any of the Escalations should get you the {Marrakesh
Escalated} Accomplishment.

0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. The Reziko Conundrum |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Riaasat Hussein with any method while wearing the Shopkeeper
   Disguise.

 >>The Plan
   ********
     Riaasat is a Handyman that goes through the Market Square and then up
     Cafe Street (West). When he gets to the north end he will use a
     Telephone that is tucked in the corner then go back to the Bazaar.

     Start at the Lamp Store Rooftops and quickly sneak down and safely
     acquire the Shopkeeper Disguise. Then run down the stairs and go to the
     Market Square Storeroom to acquire the Screwdriver. Run to the north
     end of Cafe Street (West) to sabotage the Telephone and go to the West
     Gate. When Riaasat electrocutes himself then immediately leave the
     mission before the body is found.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Eliminate Hasan Halim with any method while wearing the Shopkeeper
   Disguise.

 >>The Plan
   ********
     Hasan is another Handyman that wanders the Market and goes into the
     Market Square Storeroom. You can get ahead of him when you go to the
     Storeroom for the Screwdriver. Stand in one corner, close the door when
     he enters, and stab him from behind. Dump him in the Container and then
     proceed to get rid of Riaasat as before.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Some things have been moved, removed, or added to the mission.

 --Deadly Landmines have been added throughout the Bazaar and streets. Find
   and equip the Disarm Device to bypass the mines. A high-ranking security
   officer has the Device.

 >>The Plan
   ********
     Oh goody, Landmines. Start at the Lamp Store Rooftops as before but
     bring the Emetic Poison Vial and the ICA Remote Audio Distraction
     Device. The high-ranking security officer is the woman stationed up
     here. Unfortunately, there are two additional Guards that you need to
     deal with.

     When you start then quickly go around the divider to your right and
     stay behind it at the northwest corner of this section of the Rooftop
     (southeast). One of the Soldiers will come to stand at the edge just
     ahead of you. Get up behind him and Subdue him, dump him in the nearby
     Container, and take his Disguise.

     In the southwest section there is a Water Bottle on the wall near the
     steps. This is the one that the woman will drink from. Poison it and
     then stand by the Container but out of view since she is an Enforcer to
     you. When she gets sick then she will go to throw up in the Trash Can
     by the Container. Get up behind her, Subdue her, and dump her in the
     Container.

     Pick up the Disarm Device and then toss the Audio Distraction Device
     northwest so it will land in that section. This will get the attention
     of both of the remaining Soldiers. As they are distracted then quickly
     run down to get the Shopkeeper Disguise. Bring out the Disarm Device
     and go after your Targets as before.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --The Soldiers in the Bazaar will see through the Shopkeeper Disguise.

 >>The Plan
   ********
     You pretty much do the same thing as in Level Three but the Soldiers on
     the Rooftop are Enforcers to the Disguise as well as those on the
     streets. So you need to get off the Rooftop quickly after obtaining it.
     As for the Soldiers on the streets it isn't too hard to get around them
     to safely complete your objectives.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --Eliminate Taqqee Akel with any method while wearing the Shopkeeper
   Disguise.

 >>The Plan
   ********
     Taquee is a Shopkeeper inside the Market Square. He is out in the open
     and only stands in two places. This makes it difficult to take him down
     safely. MrFreeze2244 found a way to get him into a safe place for
     disposal but he started in a different place. However, I will continue
     with starting on the Lamp Store Rooftop and make appropriate changes.

     After Subduing and dumping the woman then you need to get rid of the
     two remaining Soldiers. Go to the southwest section and drop the Pistol
     you picked up from the Soldier you Subdued on the floor near the blue
     and white folding chair leaning against the wall when the patrolling
     Soldier is not here. Then go back to the previous section and wait.

     When he comes back here then he will see the Pistol and walk up to it.
     Subdue him when he does but leave the body. Go to the last Soldier near
     the Shopkeeper Disguise, Subdue him, and dump him in the container.
     Dump the last Soldier in a Container as well. With everybody gone I'm
     going after Taqqee first. There are two ways to go about this:

       --The Easy Way
         ============
           Get the Shopkeeper Disguise, go back to the southeast section,
           and stand at the edge. Taqqee will eventually come to stand near
           you. Pop him in the head with a Silenced Pistol then hide in a
           Container until everything settles down before leaving.

       --The Hard Way
         ============
           Taqqee is also a weird Shopkeeper that can follow you around from
           time to time as you go about the Bazaar. MrFreeze2244 used this
           to his advantage. However, you need to be dressed in your Suit
           for him to react to you - any other Disguise won't work.

           Switch back to your Suit, bring out the Device, and go down to
           street level. Go to the Market Square Storeroom and get both the
           Screwdriver and the Hammer. Find Taqqee and bump into him until
           he starts to follow you. Go west towards the small shop that has
           the Container in it and bring out the Hammer.

           The plan is to go around the stack of carpets so you can get him
           inside the shop itself and make him stand by the Container. Wait
           for all of the Civilians to be clear of the shop before going up
           to him and smack him in the face with the Hammer. Although there
           is a Crowbar here the Hammer is a much faster weapon.

           Take his Disguise, break his neck to kill him, and dump him in
           the Container. Then quickly get away before any Soldiers show up
           to investigate the noise. Although you compromised yourself by
           attacking Taqqee killing him will restore things so you are still
           good.

     After finishing off Taqqee then bring out the Device and go after your
     other Targets as before.

0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. The Kilie Agitation |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Jeff Baker with any method while wearing the Handyman Disguise.

 >>The Plan
   ********
     Jeff is the cameraman within the Shisha Cafe. He will walk into the
     Club and will go only between his Shisha Pipe and the Sink by the
     Restrooms. You cannot use any thrown objects, and even the ICA Remote
     Audio Distraction Device, to lure him because it will only attract the
     Guards and other Civilians.

     Start in the Club and go through the Staff Only doors to get outside.
     Go to the Market Square Storeroom and wait. When the Handyman enters
     then close the door, Subdue him, and dump him in the Container. Take
     his Disguise and go through the Staff Only doors to re-enter the Cafe.
     Go inside the Restroom and wait.

     As you enter then the Guard standing next to it should be getting ready
     to come in just as Jeff is heading in that direction. Close the door
     when the Guard enters, Subdue him, and dump him in the Container. Grab
     the Rifle, drop it behind the divider, turn on the Sink, and open the
     door. This should attract Jeff just as he is leaving the other Sink.

     When he walks in then close the door, Garrote him, dump him in the
     Container, and run to the West Gate to leave the mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Eliminate Link Parr with any method while wearing the Waiter Disguise.

 >>The Plan
   ********
     Link will go between two rooms within the Club area. Timing is a little
     tight on this but doable. Start in the Club and go into the Staff Only
     room as before. However, turn on the Ice Machine to lure in another
     Waiter. When he goes to investigate then Subdue him and dump him in the
     Container. Go to the Market Square Storeroom and get the Handyman
     Disguise.

     Go and kill Jeff as before then go and get the Waiter Disguise from the
     Staff Only room. Run to Link who should be at the south part of his
     route. He should also just be getting up from the couch. Quickly get up
     behind him, Garrote him, and dump him in the Container next to you.
     From here then run to the West Gate to leave the mission.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --The Waiters at the Shisha Cafe see through the Waiter Disguises and the
   Bodyguard at the Club entrance can see through all Disguises and Suits.

 >>The Plan
   ********
     Start at the Lamp Store Rooftop and climb down onto the lower awning
     then climb up and over and down into the Restroom. Go through the Club
     and through the Staff Only rooms to get back outside. Go to the Market
     Square Storeroom and the Handyman should just be getting inside when
     you get there. Close the door, Subdue him, dump him in the Container,
     and take his Disguise.

     Go back through the Club and to the Restroom. The patrolling Guard
     should be standing outside and just ready to come in. When he does then
     close the door and Subdue him, take his weapon, dump him in the
     Container, and take his Disguise. Run to the Staff Only room, close the
     door, and turn in the Ice Machine to lure in the nearby Waiter. As he
     is starting to walk in then drop your Rifle in a secluded corner.

     Close the door, Subdue him, dump him in the Container, and take his
     Disguise. Run north out of the room and, if you did things correctly
     then you should have a clear shot in front of the Bar to get to the
     other side (the bartender at the table should be looking south).

     Go into the Restroom and put the Handyman Disguise back on then turn on
     the Sink. Bring out your Fiber Wire and wait by the door. As Jeff
     approaches then open the door which should lure him inside. Garrote him
     as he is at the Sink and drop the body. Get the Waiter Disguise and go
     to the south end of Link's route and put yourself in the corner next to
     him.

     There is a Civilian sitting on the couch and Link will sit next to him.
     The Civilian will get up just before Link does. When the Civilian is
     out of view then Garrote Link and dump him in the Container next to
     you.

     Next, run east in front of the Bar as things are timed just right for
     both the patrolling Waiter and the bartender are behind the Bar. When
     you get to the other side then run through the Staff Only room to get
     back outside and then go to the Bazaar Entrance to leave the mission.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --Some of the previous objectives have changed.

 --Eliminate Jeff Baker with the Battle Axe while wearing the Waiter
   Disguise.
 --Eliminate Hayyan Nazih Boulos with any method while wearing the Waiter
   Disguise.

 >>The Plan
   ********
     Hayyan is the Civilian in the purple shirt that was using the Shisha
     Pipe next to Link in the previous Level. He will go from the Pipe to
     outside the Club and back. One of the problems of this Level is to get
     the Axe inside the Club but is actually not too hard with a little
     planning.

     When planning bring the Lethal Poison Vial and start at the Lamp Store
     Rooftop. Go down the stairs and get the Shopkeeper Disguise. Run down
     the stairs and outside then go to Carpet Shops Street. Pick up the Soda
     Cans, open the door to the Courtyard Storeroom, and toss a Can at the
     far wall. This should get the attention of the nearby Guard.

     Go into the southeast corner and wait for him to come inside. Subdue
     him and take his Disguise - you can just leave the body. Run to the
     shop at the northwest corner of the Market to get the Battle Axe. Run
     east along the south side of the Carpet Shops Area building then turn
     north to get back to the stairs to the roof.

     When you get to the roof then drop down to the lower area then climb up
     and down into the Restroom. If you timed things correctly then one of
     the Guards should be in here. However, you need to be careful since he
     is an Enforcer to you. Quickly drop the Axe in a corner and wait for
     him to use the Sink before running out.

     At this point Jeff should be at the other Sink. Next, run to the Staff
     Only room, quickly close the door, and turn on the Ice Machine. Stand
     in the corner to the left of the door. When he comes inside then close
     the door and Subdue him. Dump him in the Container and take his
     Disguise.

     If you timed things right then when you open the door you should have a
     clear path in front of the Bar to run to Hayyan's Shisha Pipe. Poison
     it then go to the Restroom. Turn on the Sink, stand by the door, and
     wait.

     Jeff should be coming down just as Hayyan is starting to smoke. Open
     the door as he approaches and Jeff should come inside. As he is walking
     in then get the Axe and wait for the door to close. Kill Jeff and dump
     the body in the Container.

     Run north out of the Restroom and you should have a clear path in front
     of the Bar to cleanly get back to the Staff Only room. By the time you
     get here then Hayyan should be dead. Go through the room back outside
     then run to the Bazaar Entrance to leave the mission.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --Eliminate Bashir Lubaid Sarkis in an explosion while wearing the Waiter
   Disguise.

 >>The Plan
   ********
     Bashir is the Guard that that goes into the Restroom. Start at the Lamp
     Store Rooftop as before but bring the red Remote Explosive Duck in
     addition to the Lethal Poison Vial.

     When you start and get the Shopkeeper Disguise then go to the edge
     where you climb down and quickly toss the Duck across the way and into
     the Restroom. Get the Axe as before and to the Pipe going down into the
     Restroom. By the time you get here then Bashir should be picking up the
     Duck. He will keep it instead of taking it to a Weapons Box which will
     be advantageous to you.

     Climb down the Pipe when he starts to use the Toilet, drop the Axe, and
     and run out to the Staff Only room while he is still taking his piss.
     Lure in and Subdue the Waiter then take his Disguise and dump him in
     the Container. Run out and you should have a clear path in front of the
     Bar to get to Hayyan's Shisha Pipe. Poison it then go to the Restroom.

     Turn on the Sink, pick up the Axe, and wait. Kill Jeff after he enters
     and after he turns off the Sink then dump the body in the Container.
     When Hayyan dies then take the Cameraman Disguise and switch back into
     the Waiter Disguise. Stand behind the divider and wait for Bashir to
     enter.

     When he stands at the Toilet then detonate the Duck, quickly dump
     Bashir in the Container, and take the Cameraman Disguise. If you did
     everything right then you should be finished dressing just before the
     other Guard comes to investigate. Run through the Staff Only room back
     outside and go to the Bazaar Entrance to leave the mission.

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| C. The Lupei Sensitivity |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
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0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Tomas Persson with the Kitchen Knife while wearing the Masseur
   Disguise.

 >>The Plan
   ********
     Tomas is on the Top Floor inside the Consulate Building. He will be in
     the Office Area for awhile then go to the Restroom but stay outside of
     it. Then he will turn back. He is a tough one to deal with because he
     is out in the open most of the time and you can't use a Fire
     Extinguisher on him. This is on top of the fact that you need to get
     the Masseur Disguise.

     When planning bring your Coins, your ICA Remote Audio Distraction
     Device, and start as the Janitor. When you start then go downstairs
     using the Lobby Stairs and go into the Staff Office to get the Car
     Keys. Run into the Canteen to pick up the Kitchen Knife then go out the
     north door and into the Conference Room.

     Get behind the couch closest to Konny and toss the Device in the corner
     closest to the Guard who will eventually pick up the Device and walk
     out to the Security Room. After tossing the Device then get up and walk
     out of the room until Konny goes back to his phone call.

     Walk back in and get behind him. When the wandering Civilian walks in
     and out of the room and the door closes then Subdue Konny, take his
     Disguise, and dump him in the Closet. Go up the South Stairs to get
     back to the Top Floor. Go into the Restroom and wait.

     Thrown objects won't work in luring Tomas but, according to avolodin at
     Reedit, you can place (but not drop) a Coin on the floor in front of
     the Closet. Stand in the corner and to the left of the door. When Tomas
     comes by later then open the door which should get him to see the Coin
     and come inside.

     Close the door, bring out the Knife, and silently kill him. Dump him in
     the Closet and run down the Lobby Stairs. Go west behind the
     Receptionist Desk (to avoid the Camera) then run out the front door
     (along its left side) and go down into the Parking Garage. Sneak run
     west along the wall and quickly angle towards the Staff Car to leave
     the mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Hack the Laptop in the Consulate.

 >>The Plan
   ********
     The Laptop can be found in the Office Area. When you start then run to
     the Office Area and get close to your Target. You should see a person
     sitting down on a couch. A Guard will come over to talk to him. Just
     before they start a conversation then run back out and down the Lobby
     Stairs to go to the Canteen to pick up the Knife.

     Go to the Conference Room to toss the Device to get the Guard to leave
     and for the Civilian to go in and out so you can Subdue Konny for his
     Disguise.

     When you get back up to the Top Floor then enter the Office Area and
     stand by the Photocopier. Tomas should be heading into the Office. He
     will kneel down by a stack of papers. The moment he gets up then turn
     on the Photocopier which will distract the Janitor and later get him
     out of the room. Go to the Laptop and wait.

     As you get there then the Guard by the whiteboard will move to another
     position by the large window. The moment he stops then initiate the
     hack. By doing things this way then you will have enough time to
     complete it without being seen.

     After you finish then go to the Restroom to lure in and kill Tomas.
     From here then run down the Lobby Stairs, go to the Staff Office to get
     the Car Keys, run out the front door, to the Parking Garage, and use
     the Staff Car to leave the mission.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Additional Security Cameras are present. If recorded then delete the
   evidence within two minutes.
 --Pacify anyone and you will fail the mission.

 >>The Plan
   ********
     There are two ways to do this depending on your style:

       --The Easy Way
         ============
           This works pretty much the same as with the previous Level but
           with some tweaks. Start as the Janitor as before and run into the
           Office Area to get the conversation started. However, run to the
           South Stairs instead of going down the ones in the Lobby.

           As you run down then get close to the left wall and run past the
           two Guards at the bottom before the Camera, which should be to
           your right, can see you. Go to the door of the Security Room but
           don't go inside.

           If you timed things correctly then the Guard should be walking to
           the server wall. Bring out your Silenced Pistol, open the door,
           shoot the Recorder, then holster your weapon.

           Go to the Canteen and get the Knife and run to the Conference
           Room but stop at the table between the Canteen and the Conference
           Room.

           On your Mini-Map you should see that the wandering Civilian is
           inside the Room. The moment he starts to walk out then run in,
           get behind the couch, and toss the Device. This should also stop
           the Civilian at the same table you were at earlier.

           Run out of the room until the Guard starts to leave with the
           Device. Go back in and use the Knife against Konny when the door
           closes. Hide his body and get the Masseur Disguise.

           Go back upstairs to the Office and you should see Tomas walking </pre><pre id="faqspan-27">
           back and thus setting up the same timing as was with the previous
           Level. Use the Photocopier to get rid of the Janitor, hack the
           Laptop when the Guard goes to the window, and go to the Restroom
           to lure and kill Tomas. Then go down the Lobby Stairs to get the
           Car Keys and run to the Staff Car to leave the mission.

       --The Hard Way
         ============
           The good news is that there is a Masseur Disguise laying around
           on the map that you can use instead of killing Konny. The bad
           news is that it is in the Locker Room within the Tunnels.

           When planning bring your Remote Breaching Charges, plus your
           Coins, and start in the School. When you start then sneak run
           past the Guard so you can drop down into the stairwell.

           From here then run to the Shoe Shop using Market Street and into
           the back area then down the stairs to the Tunnels. Do *NOT* bump
           into either of the two Guards back here - let their conversation
           happen.

           However, stop at the base of the Tunnel stairs. There is a Camera
           to the left of the Closet ahead. Shoot it then go down the next
           set of stairs and go into the corner. Turn left to look down the
           next section and you should see another Camera to your left in
           the nook. Wait for it to look left then run forward.

           When you get to the Locker Room then stop at the Generator. The
           Disguise is on the floor at the west side of the room. If you
           timed things right then the patrolling Guard should be at the
           west end of his route. Turn off the Generator to get the Guard to
           your left, the Enforcer, to come to it. But he will not leave
           immediately.

           Run to the end of the lockers ahead of you, shoot out the Camera
           to your left, get the Disguise, then stand to the left of the
           lockers to your left and crouch. When the patrolling Guard
           returns then sneak run past him and into the next passage. Get to
           the right or left of the base of the stairs and look up. Another
           Guard should be at the top.

           When he leaves then sneak up and get into the Closet in the nook.
           When he goes past you in the other direction then get out and run
           through the door and into the Parking Garage. Climb up the wall
           ahead of you and then through the Tool Room.

           If you timed things right then the patrolling Guard should be at
           the west end of his route and you can make a straight run to the
           Southwest Storeroom doors by going along the Garage wall.

           You do not have the keycard and Lockpicks and Crowbars don't work
           either. Drop one of your Breaching Charges by the door, step
           behind the wall pillar to the right of the door, and Detonate.
           Run through the door and to the door at the top.

           Bring out your Silenced Pistol, open the door, and peek up to
           shoot the Camera. Step back from the door as this will get
           attention from the Guards. But they will generally stay put. When
           they return to normal then run to the Security Room door but do
           not go in.

           The Guard inside the Security Room should be taking a drink
           before sitting down in his chair. Quickly bring out your Silenced
           Pistol, open the door, shoot the Recorder, and holster the
           Pistol.

           After that then go into the Pantry to get a Kitchen Knife. Go
           back up to the Top Floor and Tomas should still be in the Office
           Area but getting ready to leave.

           Go into the Office to get the conversation started then run ahead
           of Tomas to get to the Restroom. Lure and kill him then run back
           to the Office. The conversation should be mostly over by the time
           you get back.

           Wait for the Guard to say "we have a billion hours of keyboard
           cat" then turn on the Photocopier to attract the attention of the
           Janitor. Go to the Laptop and wait.

           When the Janitor is far enough away and the Guard is stopped at
           either the window of whiteboard then initiate the hack. After you
           are finished then run down the Lobby Stairs, get the Car Keys,
           run out the front door, and to the Staff Car to leave the
           mission.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --Eliminate Hektor Lindberg with any method while wearing the Masseur
   Disguise.
 --The Target is not marked on the map nor highlighted when using Instinct.

 >>The Plan
   ********
     Hektor is Claus' Intern, the same one you would ambush to get his
     Disguise for one of the Challenges. When planning then bring your
     Remote Breaching Charges and Coins.

     After obtaining the Masseur Disguise, Destroying the Recorder, and
     acquiring the Knife then run to the Office to get the conversation
     started. Tomas should be leaving about the same time you get close
     enough to the Guard and Civilian for their conversation. Run to the
     Restroom but avoid Claus. You do not want to get him close to you or
     this may screw up your timing since he meets with Hektor first.

     Get inside the Restroom, close the door, place the Coin, and open the
     door to lure in Tomas. After killing him then run back to the Office
     and turn on the Photocopier when the conversation ends. Do the hack and
     then run down to the Staff Office to get the Car Keys.

     From here then go to the Restroom door and pick up the Fire
     Extinguisher. GuLe, over at YouTube, came up with a good way to quickly
     dispose of Hektor.

     The plan is to use a Fire Extinguisher explosion to kill him. However,
     you can't shoot it in a crowded room since you will be seen. So GuLe
     used another explosive to detonate the Extinguisher. He used the red
     Remote Explosive Duck, which is safer, but I am using the last of my
     Breaching Charges instead.

     To the north of the Restroom door is a square planter. There is also a
     gap between the planter and the wall. Place the Extinguisher on the
     floor as close to the gap as possible. At this point Hektor is not
     downstairs yet but he is on his way down. When he gets downstairs then
     he will stop near this corner.

     When he has his back to you then quickly place the Charge on the wall
     just before the gap to limit unwanted attention. Run outside and to the
     Garage entrance. Just before you reach the door then Detonate the
     Charge to detonate the Extinguisher which should kill Hektor in an
     Accident.

     The explosion may also set off the Alarm. If the explosion sets off the
     Alarm then wait outside for things to calm down (this is because the
     Soldiers below are looking around) then run to the Staff Car. If the
     Alarm is not set off then run straight to the Staff Car to leave the
     mission.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --Some things have been moved, removed, or added to the mission.

 >>The Plan
   ********
     The Laptop has been moved to the Auditorium. Outside of that there
     doesn't appear to be any other changes. When planning then bring the
     Emetic Poison Vial (to replace your Coins) in addition to your Remote
     Breaching Charge.

     When you start and go into the stairwell then go upstairs and to the
     Toilets to get the Rat Poison on the floor. Run back down the stairwell
     and out of the School. Because of this some of the timing is changed.

     When inside the Locker Room you have to wait for the patrolling Guard
     to leave and get to the end of his route before turning off the
     Generator and acquiring the Disguise. When you get out of the Tool Room
     you have to wait for the patrolling Guard to get to the north end of
     his route before running to the Southwest Storeroom door. After
     shooting out the Recorder then go to the Auditorium.

     Near the green screen is a Guard who is looking at the Laptop. There
     are also two other close-by Civilians and another Civilian that wanders
     in from the north that can see you do the hack. There is a Vacuum
     Cleaner behind the Guard. Go to it and wait. MrFreeze2244 came up with
     a way to deal with them but made a couple of tweaks of my own.

     As you go in then the two close-by Civilians will start a conversation
     at a table in the corner. After they finish then the male will go to
     the Laptop. When he leaves and the woman goes with him then turn on the
     Vacuum Cleaner to distract the Guard and run to the table that the two
     were at earlier.

     There are two Glasses that can be Poisoned. Poison them both and go
     back to the Vacuum Cleaner. The woman should be back here at this
     point. Wait for her to leave then drop your Silenced Pistol near the
     wall. She will go back to the table and so will the other Civilian.

     The moment you hear them get sick then turn on the Vacuum Cleaner and
     head to the Laptop. However, when you get there then turn north
     instead. You should see the other Civilian walk north. Follow him and
     he will stop at the end of a table.

     When this Civilian stops then wait for the Guard to start leaving and
     bump into him to keep him in place then run back to the Laptop. If you
     do not do this then he will see you near the end of the hack and you
     will be Spotted.

     When you get back to the Laptop then do the hack. After completing the
     hack then run up the South Stairs and find Claus. He should be standing
     at the railing along the Office Area.

     The idea is to get Claus to talk to you so he will go to the Massage
     Room. Remember, after Claus leaves the Room then you can offer most
     people, including Tomas, a Massage. The plan is to lure Tomas into the
     Massage Room so he can be eliminated there.

     When Claus starts talking to you then run down the Lobby Stairs as he
     heads to the Massage Room. Run into the Staff Office to get the Car
     Keys then go and get the Fire Extinguisher from the front of the
     Restroom.

     If you timed things correctly then Hektor should be at the Receptionist
     Desk. Quickly place the Extinguisher by the planter. When Hektor stops
     near you and turns his back then place the Breaching Charge on the wall
     inside the gap. Run inside the Canteen, Detonate the Charge, and grab
     the Kitchen Knife.

     Run back upstairs to Tomas who should still be in the Office Area. Stay
     close to him and wait for the Offer Massage prompt. Offer the Massage
     then run into the Massage Room. When he walks in then close the door,
     bring out the Knife, and kill him when he is close to the table. Then
     run down the Lobby Stairs, out the front door, and to the Staff Car to
     leave the mission.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. The Ignatiev Integrity |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Jawwaad Reza in a fire while wearing any Disguise.

 >>The Plan
   ********
     Jawwaad is the standing Guard inside the Locker Room within the
     Tunnels. Start in the Consulate Parking Garage and run east to the
     Tunnel entrance. Open the door and step off to the left.

     There is a Guard at the south end of his route. The moment he turns
     around then run up to and Subdue him. Dump him in the Closet and take
     his Disguise. Go to the Locker Room and around the nearby lockers so
     Jawwaad can't see you.

     Go to the dividing wall then quickly shoot the Generator and the base
     of the Gasoline Drum with your Silverballer. This should lure him to
     it. Stay completely out of his sight and shoot the Gas Pool when he
     stops to kill him. Run out the Tunnels and through the Shoe Shop. After
     leaving the Shoe Shop then run to the Bazaar Entrance to leave the
     mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Break into the Safe in the Consulate Basement and steal the contents.

 >>The Plan
   ********
     The Safe is in the Garage Office. Start in the Consulate Parking Garage
     as before but bring your Lockpick. After you acquire the Elite Soldier
     Disguise then go and kill Jawwaad as before. After that then go back to
     the Garage and open the Safe up. The Soldiers nearby shouldn't pose
     much of a problem. After you get the Vodka Bottle then go up and
     outside and to the West Gate to leave the mission.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Eliminate Irfaan Haidar with a Shotgun while wearing any Disguise.

 >>The Plan
   ********
     Irfaan is one of the Soldiers near the Safe. When planning bring the
     ICA Remote Audio Distraction Device, the Silverballer, your Lockpick,
     and one of the Enram HV Shotguns in the Parking Garage Pickup.

     After you start then run to the wall ahead of you and drop the Audio
     Distraction Device between the Storeroom door and the left corner. Run
     back and behind the pillar near the small APC. Activate the Device
     which should lure Irfaan to it.

     As he gets to the Device then run up to him and Subdue him when he
     takes it. Drag him inside the Storeroom and take his Disguise - leave
     his weapon and Device. Get the Shotgun, shoot him, and immediately dump
     him in the Container.

     After this then run out as quickly as you can before a couple of the
     nearby Soldiers come to investigate. Hug the wall as you go for the
     Safe as this will keep you from the sight of the Camera. Open the Safe
     to get the Bottle then run back to the APC and go around it to get to
     the Tunnel stairs.

     Go to Jawwaad's position and, if your timing is right, then the Soldier
     from the Shoe Shop should be getting near the Soldier at the top of the
     stairs for their conversation. This should buy you enough time to shoot
     the Generator, Drum, and the Pool to kill Jawwaad. Then run to the
     Bazaar Entrance to leave the mission.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --Additional Security Cameras are present. If recorded then delete the
   evidence within two minutes.

 >>The Plan
   ********
     Start as the Consulate Janitor and run down to the bottom of the South
     Stairs. Run to the south door of the Security Room and shoot the
     Recorder.

     Run through the Auditorium to get to the Staff Office to get the Car
     Keys. Run out the front door and into the Garage. From here then
     proceed as with Level Three. However, because of the timing when you
     arrive, Irfaan should be near the Safe.

     Drop the Device in the same spot as before and wait for him to leave
     the Safe before activating so you can lure him into Subduing position.
     After killing Jawwaad then leave via the Staff Car.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --Keep the Disguise you were wearing at the start of the mission or you
   will fail.

 >>The Plan
   ********
     Because you need the Elite Soldier Disguise you need to start at the
     School. Sneak run past the Guard and to the stairwell then out of the
     School. Go to the Shoe Shop using Market Street and to the Tunnel
     Entrance (do not bump into the Guards in the back of the Shoe Shop so
     you can let their conversation continue).

     It should be pointed out that the extra Cameras are in the same place
     as they were in the previous Escalation so you should have little
     problem destroying them quickly.

     When you get to the Locker Room, at which time you should be passing
     the patrolling Soldier as he returns to the top of the stairs, then
     shoot the Generator and Drum as before to lure Jawwaad so you can kill
     him. As he dies then run past him then go to the north end of the
     lockers. The next Camera is by the archway into the next hallway. Use
     the lockers as cover as you quickly destroy it.

     Run to the Garage but stay at the bottom of the stairs. Another Camera
     is on the wall to your right near the metal shelving. Use the wall as
     cover as you destroy it. Run to the blue station wagon and you should
     see another Camera above the door leading outside. Shoot it from here.

     The last Camera is above the Storeroom door. Go to the outside door and
     destroy it from here. The Camera above the Weapons Box should be left
     alone.

     At this point Irfaan should be talking to another Soldier. Go to the
     corner near them but stay out of sight. Shoot the base of the
     floodlight near them to break up their conversation. Irfaan should go
     to investigate.

     As he finishes then drop the Device on the ground and activate it to
     lure him. Subdue him, drag him to the Storeroom, and get the Shotgun.
     Shoot him, dump him, run out and to the Safe. Get the Bottle then run
     to the APC so you can avoid the Camera. From here then run outside and
     to the West Gate to leave the mission.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. The Sokoloff Sophistication |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Terry Strong with any method while wearing any Disguise.

 >>The Plan
   ********
     Terry is the Shoe Shop manager that is in the East Courtyard. He'll go
     to the Well at the Southeast Courtyard then head to the south entrance
     of the East Courtyard to smoke before going back. Start at the Snail
     Stand when planning. There are two methods to dealing with him:

       --Light My Fire
         =============
           Go into the Market Square Storeroom and get a Screwdriver. Run
           into the East Courtyard and bump into Terry. At the south side of
           the Courtyard is a trio of Gasoline Drums. Quickly puncture the
           first one then go to the front end of the Army Truck. Quickly
           bring out your Silenced Pistol and aim at the Gas Pool.

           When Terry steps into the Pool then shoot it to set him ablaze.
           Holster your weapon and run to the Bazaar Entrance to leave the
           mission.

       --You'll Feel a Little Prick
         ==========================
           MrFreeze2244 came up with this pretty good, and speedier, method
           of dealing with him although it requires a bit more precision.
           Bring your Coins and the Modern Lethal Syringe. The moment you
           start then stop blending in and switch to your Coins.

           Run to the East Courtyard area but hide behind the cart just
           north of Terry. Look to your right to find a blue trash can at
           the wall corner. Aim your Coin at the can but beyond it.

           As the Coin is in the air then get up behind Terry and switch to
           your Syringe. The furthest Guard should go for the Coin. The
           nearest Guard should walk away. After he takes a couple of steps
           then stab Terry and run to the Bazaar Entrance to leave the
           mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Eliminate Faarooq Omer with any method while wearing any Disguise.

 >>The Plan
   ********
     Faarooq is the Guard that stands just outside the Market Square
     Storeroom just as you start. He will eventually go through the East
     Courtyard and stand at the south entrance before going back.
     MrFreeze2244 came up with a good way to quickly dispose of him.

     When you start then switch to your Coins. However, run into the
     Storeroom and to the Screwdriver. Look left to find the Propane Flask.
     There is a gap between it and the green cart to the left.

     While the door is open then throw the Coin on the floor so it goes in
     the gap but a few feet from the wall in the back. This should attract
     Faarooq. If the Coin is thrown wrong then it may either attract
     somebody else or nobody at all.

     Grab the Screwdriver and go to the right side of the door. When he
     enters then close the door and kill him when he stops. Dump the body in
     the Container and kill Terry with either the Gas Drum or Syringe
     methods and leave the mission through the Bazaar Entrance.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Eliminate Bishr Nusrah Deeb with any method while wearing any Disguise.

 >>The Plan
   ********
     Bishr is the Guard that is talking to Terry. When planning then bring
     the red Remote Explosive Duck in addition to your Coins. Lure and kill
     Faarooq as before and head to the cart north of Terry.

     This works similarly to the Syringe method except that you throw the
     Duck just barely over the cart and scraping the wall so that it lands
     just close enough to the Scooter to set off its gas tank. Get up and
     run to the Bazaar Entrance and Detonate the Duck just a few steps into
     your run to kill both of the remaining Targets in an Accident.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --Some things have been moved, removed, or added to the mission.

 --Break into the Safe in the Maintenance Room and steal the contents.

 >>The Plan
   ********
     You need to bring the Lockpick in place of your Coins. When you start
     then run into the Storeroom, quickly pick up the Hammer, and throw it
     on the floor where you normally threw the Coin to lure in Faarooq. Pick
     up the Screwdriver and kill him and then go and kill the remaining
     Targets with the Duck.

     Run to the Maintenance Room and pick open the door. Open the Safe, get
     the Amputation Knife, holster it, and run to the Bazaar Entrance to
     leave the mission.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --Some of the previous objectives have changed.

 --Eliminate Terry Strong with the Amputation Knife while wearing the Local
   Printing Crew Disguise.
 --Eliminate Faarooq Omer with the Amputation Knife while wearing the Local
   Printing Crew Disguise.
 --Eliminate Bishr Nusrah Deeb with the Amputation Knife while wearing the
   Local Printing Crew Disguise.

 >>The Plan
   ********
     This requires a complete change of strategy of course. GuLe, at
     YouTube, found a Local Printing Crew Disguise inside the Shoe Shop so
     you don't need to lure and knock out one of the Crew over at the
     Courtyard which, of course, will also speed things up a bit. When
     planning you should bring your ICA Remote Audio Distraction Device and
     Lockpick and start at the School.

     After starting then sneak run past the Guard and into the stairwell.
     Run out of the School area and take School Street to get to the Safe.
     After acquiring the Knife then switch to the Device. As you turn the
     corner to go into the East Courtyard then drop the Device. This will
     temporarily halt the conversation between Terry and Bishr. Faarooq will
     be heading north and will eventually pick up the Device.

     Run through the Shop and into the back area. Run into the left Guard to
     halt their conversation. The other Guard will go into the Tunnels.
     Subdue the Guard when he gets near the Container and dump him into it.
     Go behind the counter and pick up all of the Coins then switch into the
     Local Printing Crew Disguise which should be on the floor to your left.
     Go behind the shelving behind the counter and wait.

     Faarooq should be heading into the Shop. As he goes through the Shop
     then move towards the counter so you can use the shelving as a shield.
     When he enters the back area then follow him to the Weapons Box, kill
     him with the Knife, and drag his body to the Tunnel stairs for hiding.

     Pick up the Device and toss it in Bishr's direction. He should pick it
     up and go through the Shop. Use the shelving as a shield then get up
     behind Bishr and kill him - you can just leave the body. Sneak run out
     but go left and jump over the concrete barriers. Stand at the front of
     the Army Truck. Terry should be at the Gas Drums at this point.

     There is a wandering Civilian that goes through the Courtyard and he
     may or may nor be going through at this point.

     If you see him then bump into Terry (so he can start his smoking over
     and keep him in place), go back to the front of the Army Truck, wait
     for the Civilian to be far away, and toss a Coin at the wall to the
     right of the crates in the corner. If the Civilian is not cutting
     through then immediately toss the Coin.

     When Terry goes to investigate then silently kill him with the Knife.
     If the Civilian has already gone through then you can just leave the
     body. If he has not then drag the body to the front of the Army Truck
     so he does not see it when he comes through. After killing Terry then
     run to the Bazaar Entrance to leave the mission.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| F. The Varvara Mystification |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

**NOTE: This is one of the tougher Escalations in Marrakesh and MrFreeze2244
       came up with some good methods for tackling this. However, he uses
       items and weapons earned later in the game which is something I won't
       do until I have completely finished the game.

       But I found ways to do this using only the items and weapons I have
       earned in the first three missions. This also led to different ways
       to doing this Escalation, especially when going after your second
       Target.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Faheem Attar with any method while wearing the Waiter Disguise.

 >>The Plan
   ********
     Faheem is inside the Playground at the School. He won't leave the
     Playground and will sit next to another Soldier once you get close
     enough to start their conversation. As pointed out earlier you can
     safely get onto the School grounds as a Waiter once you get past the
     Guards.

     When planning bring your ICA Remote Audio Distraction Device and start
     at the Cafe. Immediately stop the opening cutscene and run through the
     Staff Only room to get out of the Cafe. Run down Plates Street, turn
     north on Vase Street, and then turn right onto School School. As you
     approach the Guards then stay to their right and quickly run up the
     stairs to get out of the Trespassing zone.

     Turn east towards the School then drop down into the large hole. Follow
     the short wall all the way around and enter the School through the
     window which is the west end of the hallway that runs along the
     Printing Room. Go down the hallway and enter the door for Room 1B (east
     door to the Printing Room). Go out the window, turn left and, crouch
     against a group of crates that has a barrel.

     Look north to find an L-shaped group of crates so you are the inside
     part of the "L". Go to these crates and look west and down. You should
     be looking at a stack of three green crates. Each crate has what
     appears to be black strap-like hinges. There are two groups, left and
     right.

     What you want to do is to place the Device on the ground near the
     hinges on the left side of the bottom crate. Activate the Device, let
     it beep once, and immediately pick it up. This should lure Faheem. Run
     back behind the other stack and wait for him to approach.

     As he gets closer then go just slightly around the barrel. His friend
     has his back to you as he is sitting down and that will give you some
     time to hide from Faheem as he gets into position. When he gets to the
     crates then he will turn his back in which case then move forward a
     little bit to get out of the gaze of his friend.

     Quickly shoot Faheem in the head with your Silenced Pistol. The crates
     should hide him. If you're asking why you place the Device in a
     specific position this is because if you put it in the corner then he
     will stand on the short tan boxes and that will result in a Crime
     Noticed when you kill him since this allows him to be more readily
     seen.

     After killing Faheem then go to his body and take his Disguise. From
     here, then go to the Bazaar Entrance to leave the mission. Although the
     Army Truck is closer it takes just as long to get the Key as it does to
     go to Electronics Street.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Eliminate Hanif Rasmi Antoun with any method while wearing the Military
   Officer Disguise.

 >>The Plan
   ********
     Hanif is the Officer inside the Computer Room on the Top Floor. For
     this I am taking a specific path to kill both of then since this is
     what you will need to be doing in Level Three.

     Once you enter the School then go through the first door into the
     Central Courtyard then re-enter the hallway through the second door and
     then to Room 1B. Although there are two Soldiers in the Courtyard they
     will be talking to each other and will not see you. Kill Faheem as
     before and get his clothes.

     When you exit Room 1B then go through the nearby door into the Central
     Courtyard and to the door across the way. You'll have to stand to to
     the left side as there is a Enforcing Soldier standing at the east end
     of his route. When he walks away then run into the Office and grab the
     Pool Ball. Go into the Office Storeroom and climb up into the Toilets.

     Go to the northwest corner of the room to find a Towel Dispenser and a
     Sink. Place the Audio Device on the wall between them and wait. When
     Reza comes back up he will stand at the corner and make a phone call.
     The moment you hear "Mr. Olander" then activate the Device, let it beep
     once, pick it up, and run to the south end of the room. He'll come in
     to investigate then leave.

     The reason for luring him like this is to set up the timing to lure
     Hanif. Go back to the northwest corner and re-place the Device in the
     same spot.

     There are two Soldiers to look at on the Mini-Map: one in the hallway
     and one in the stairwell. When Reza goes to the Computer Room then
     Hanif will go stand in a certain spot to meet him. When Reza stands in
     the doorway then the hallway Soldier will be walking away. As Reza
     walks in then the stairwell Soldier should be walking down.

     As Reza and Hanif meet then wait for the stairwell Soldier to disappear
     from the Mini-Map before activating the Device again. Let it beep once
     and pick it up. This should lure Hanif. Go back south about halfway and
     switch to the Pool Ball.

     When Hanif stops then Throw Stun him. Go to him, switch into his
     Disguise, and break his neck to kill him. From here, go out the south
     window, go west, and enter the Computer Room through its window. Get
     the Army Truck Keys, go back out the window, and re-enter the Toilets.
     Go back down the hole and into the hallway then run along the Weapons
     Room.

     Go into the Central Courtyard through the first door and re-enter then
     hallway through the second. Go to the end of the hallway and exit
     through the window. After that then run to the Army Truck to leave the
     mission.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Deadly Laser Tripwires have been added throughout the School. Find and
   equip the Disarm device to bypass the Lasers.

 >>The Plan
   ********
     This is the reason you have to take the specific path outlined in the
     previous Level - so you can easily avoid them quickly. The Disarm
     Device is carried by Reza but you won't need it as you can also use
     your Instinct to find the Tripwires.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --Some of the previous objectives have changed.

 --Eliminate Faheem Attar with the Saber while wearing any Disguise.
 --Eliminate Hanif Rasmi Antoun with the Saber while wearing any Disguise.

 >>The Plan
   ********
     The good news is that you don't have to use the Waiter Disguise
     anymore. However, you will need to get at the Saber that is inside the
     Director's Office and you will have to get rid of some of the Soldiers
     stationed there. When planning bring your Remote Breaching Charges as
     well as the Audio Device and start in the School.

     Immediately stop the opening cutscene, get up, and go out the window
     behind you. Go east then enter the first window into the Break Room
     area. Go south through the door then go south to the Toilets and turn
     west into the hallway. Run to and stop at the corner just before the
     Director's Office.

     Here there is a Soldier to your left, a Enforcing Officer at the door,
     and a Enforcing Soldier with a short patrol route in front of the
     Office. Wait for Reza to exit the Office and for the Officer to stand
     down. Run to the next corner ahead of you, quickly drop both Charges
     here, then run back down the hallway.

     The Soldier to your left will admonish you and the Officer will also
     see you drop them but will not become suspicious as long as you run
     away quickly. Eventually both of them will pick up the Charges and walk
     away to the Weapons Room. This will leave the other Soldier and he will
     be facing south as you walk back to the corner.

     The moment he turns around then run into the Office and grab the Saber
     embedded in the chair. Run out of the Office and east down the hallway
     but stay on the left side.

     Go through the east door of the Computer Room (the west one is Wired)
     and loop around the central desks to get the Army Truck Keys. If you
     did things correctly then Hanif will still be on the other side and is
     far enough away for you to get the Keys safely.

     Go out the window and go east to enter the Toilets. Drop the Saber by
     the Sinks about halfway down the room. From here then lure both Reza
     and Hanif the same way as with the previous two Levels. When Hanif is
     lured then go and pick up the Saber. When Hanif enters the Toilet and
     goes into the corner then Throw Kill. Get his Disguise and the Saber
     then drop down into the Office Storeroom.

     Go out the Office but cut through the Central Courtyard to reach the
     Printing Room. Go outside through the window and drop the Saber by the
     first group of crates. Lure Faheem to the second group of crates as
     before then go back and get the Saber.

     The difference is that you are dressed as an Officer so you don't have
     to worry about being Spotted unless you do something wrong but you
     should still be crouched behind the other crates just to be safe.

     When Faheem is in position then Throw Kill him with the Saber. Go back
     inside then go outside the same way as before to reach the Army Truck
     and leave the mission.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --Pacify anyone and you will fail the mission.

 >>The Plan
   ********
     Do the same as in Level Four.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| G. The Raskoph Satisfaction |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Dabir Wasim Abboud with any method while wearing the Shopkeeper
   Disguise.

 >>The Plan
   ********
     Dabir is the Guard that patrols near the Fortune Teller Shop at the
     north end of Cafe Street (West). He will go from the Shop to a point
     south of it then come back. When planning bring the ICA Remote Audio
     Distraction Device, your Fiber Wire, and start at the Lamp Store
     Rooftop.

     At the start, run down to the lower level and acquire the Shopkeeper
     Disguise. Run down to street level and head to the Fortune Teller Shop.
     At this point you should see Dabir going south. Stay close to the nook
     in the corner and wait.

     A woman and a man will come near to stand and talk. When she stops then
     run into her to make her and her friend walk away. After that then go
     into the corner and place the Device on the left side of the Phone. Go
     back out and stand at the front of the Shop.

     When Dabir comes back then activate the Device which should lure him
     in. Get behind him and Garrote him the moment he picks up the Device.
     Dump him in the Container and run to the Bazaar Entrance to leave the
     mission.

       **NOTE: The reason for using the Device instead of Coins is to get
               Dabir to face east so you can get behind him to his west. If
               you try to attack him from the south, if he happens to stand
               at the Container facing north, then you more than likely will
               be seen by a Shopkeeper who just happens to have X-Ray eyes
               even though you are completely out of view.

               Using the Device in this way should help keep this problem
               from happening by allowing you to put him in a specific spot.
               Mind you, this is the PS4 version, I don't know whether or
               not this happens in the PC or Xbox One versions.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Eliminate Ashraf Raghib Mustafa with any method while wearing any
   Disguise.

 >>The Plan
   ********
     Ashraf is in the Courtyard and won't leave until you get close enough
     to get the conversation with the remainder of his group started. This
     method is by no means the fastest but is the most reliable and reduces
     annoying randomness.

     Start at the Lamp Store Rooftop as before, get the Shopkeeper Disguise,
     and run to ground level. Run to the West Courtyard to get Ashraf moving
     and pick up the two Coins by the Soda Machine. Go inside the Courtyard
     Storeroom and wait.

     When Ashraf gets near the door then the Guard should be at the west end
     of his route. Open the door and toss a Coin at the Trash Can to lure in
     Ashraf. Close the door and wait for him to come inside.

     Close the door, Garrote him, dump him in the Container, and run to
     Dabir's position. Use the Device to lure and Garrote Dabir as before
     and run to the Bazaar Entrance to leave the mission.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Eliminate Nabhan Shamim Sleiman by Electrocution while wearing any
   Disguise.

 >>The Plan
   ********
     Nabhan is the Guard that patrols Carpet Shops Street. Start at the Lamp
     Store Rooftops and acquire the Shopkeeper Disguise as before. After
     reaching ground level then run to Carpet Shops Street. Go to the
     Storeroom door but get into the west corner. Bring out your
     Silverballer and shoot the Outlet by the Soda Machine.

     To know that you have shot it you need to hear a *THWACK* sound not a
     *PING* noise. The *THWACK* noise means that you hit the plastic of the
     Outlet and the *PING* means that you hit the ground. The noise will
     also lure Nabhan to your position so holster the weapon and head to
     Dabir's position.

       **NOTE: Using the Silverballer instead of the Krugermeier (which is
               unlocked later) will help in timing later by luring Nabhan
               away from his route for a bit.

     Bump into the woman to make her leave then lure and kill Dabir as
     before. After killing Dabir then run to the Courtyard to get Ashraf
     moving then pick up the Coins by the other Soda Machine and run into
     the Storeroom. When Ashraf gets close then open the door and toss a
     Coin at the Container to lure him inside. When he gets to the Coin then
     close the door, Garrote him, and dump him in the Container.

     At this point Nabhan should be at the west end of his route. Turn on
     the nearby Switch and run to the West Gate to leave the mission. Nabhan
     should be dead just before you get there.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --Some of the previous objectives have changed.

 --Eliminate Dabir Wasim Abboud with an Explosion while wearing any
   Disguise.
 --Eliminate Ashraf Raghib Mustafa with an Explosion while wearing any
   Disguise.
 --Eliminate Nabhan Shamim Sleiman with an Explosion while wearing any
   Disguise.

 >>The Plan
   ********
     Although the Remote Breaching Charges can kill your Targets quietly you
     only have two. This strategy is written to be used for this and the
     next Level.

     When planning you need to bring the Coins instead of the Device. I
     prefer to use the Device because of its preciseness but you have to use
     Coins because the game gets a little flaky if you have two different
     remote controlled devices placed at the same time.

     Start at the Lamp Store Rooftop as before, get the Shopkeeper Disguise,
     and run down to Carpet Shops Street. Go into the doorway of the
     Storeroom and toss a Coin at the Trash Can to lure in Nabhan. As he is
     turned then run to the Courtyard to make Ashraf move.

     Run back to the Storeroom and Subdue Nabhan who should be near the
     Coin. Take his Disguise and weapon then leave the Storeroom. Place a
     Coin on the ground about two feet in front of the Switch then stand
     just west of the Storeroom. When Ashraf comes by then he will see the
     Coin and go to it. Subdue him when he gets there and drag his body into
     the Storeroom.

     Place him on top of Nabhan. Drop a Charge on them and leave - do *NOT*
     detonate.

     Run to Dabir's position and he should be standing near the corner. Bump
     into him to keep him in place then go near the Phone. Stand to the left
     of the Phone and toss a Coin on the ground directly to the left of the
     Phone. This should lure Dabir and put him in the correct position for
     attack.

     Run back out, get behind him, and Subdue him when he is at the Coin and
     facing east. Drag him into up against the Container and drop the last
     Charge to his south. Go south to the wall and detonate the Charges.
     This should blow both Charges at once and kill all three Targets
     simultaneously.

     As for Dabir the Charge should push him up against the Container
     insuring an Unnoticed Kill and that his body is not immediately found.
     Quickly dump his body into the Container and run to the Bazaar Entrance
     to leave the mission.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --When you eliminate your first Target then you must eliminate another
   Target within 10 seconds or you will fail the mission. The countdown will
   stop when all Targets are eliminated.

 >>The Plan
   ********
     You absolutely have to use the Remote Breaching Charges in order to get
     a Silent Assassin for this Level and is why I wrote up Level Four the
     way I did.

0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| H. The Bahadur Dexterity |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Shahin Abdul-Barr Maalouf with a Battle Axe while wearing any
   Disguise.

 >>The Plan
   ********
     Shahin is the Headmaster of the now-closed School. Start at the School
     and run out the front entrance and to the Pipe that leads up to the
     Headmaster's Terrace. However, go right and towards the hidden area
     where you can find the Battle Axe.

     Grab it and follow the Ledge to the Rooftop. Get behind Shahin, who
     should be sitting down, and Throw Kill him with the weapon. Run to the
     Bazaar Entrance to leave the mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Eliminate Mahbub Jalal al Din Ganim with any method while wearing the
   Headmaster Disguise.

 >>The Plan
   ********
     Mahbub is going to be standing near the Pipe. When planning bring your
     Coins.

     Before climbing the Pipe quickly bump into either him or his friend.
     They will engage in a conversation before splitting up. Bumping into
     them will reset it and give you some extra time.

     As they begin their talk then climb the Pipe and access the hidden
     area. Before picking up the Battle Axe quickly shoot one of the
     Gasoline Drums below with your Silenced Pistol.

     Pick up the Axe and head to Shahin's position. Throw Kill him, take his
     Disguise, and head downstairs. Get next to the Container and toss a
     Coin at the southwest corner of the next room. This will attract the
     Headmaster's son. When he gets to the Coin then run out the door.

     The woman just outside the door is also an Enforcer. She will either be
     looking at the building or looking west. If she is looking at the
     building then stay as far right as you can when running out then head
     to the opposite wall and run west. If she is looking west then it will
     be easier to run out and evade her.

     Once you get past her then run to the Bazaar Entrance gate to leave the
     mission. As you get to the bottom of the stairs then Mahbub will smoke
     by the Gas Pool and eventually set himself aflame thus killing him.

       **NOTE: If you do not bump into Mahbub to reset the conversation then
               you will not be able to get the Headmaster's Disguise in time
               before he dies.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Break into the Safe in the Director's Office and steal the contents.

 >>The Plan
   ********
     When planning bring your Breaching Charges along with your Coins. When
     you start then run into the stairwell, bring out the Charges, and run
     along the south hallway and to the junction south of the Director's
     Office. Drop one of your Charges in the center and run just inside the
     entrance to the Computer Room.

     Most of the time the Officer guarding the door will come to pick up the
     Charge. When he leaves then run to the corner near the Enforcing
     Soldier. When he turns around then run into the Office, drop the last
     Charge beneath the Safe, blow the Charge, and take the Vodka Bottle

     After that then run out of the Office, down the stairwell, and jump out
     of the window. If you do things right then the Officer should still be
     in the Weapons Room. Once you get outside then do the same as in Level
     Two.

       **NOTE: In the off-chance that the other Enforcing Soldier picks up
               the Charge instead then restart.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --Some things have been moved, removed, or added to the mission.

 >>The Plan
   ********
     The Safe has been moved to the Computer Room and the Battle Axe has
     been moved to a couch inside the Director's Office. Go to the junction
     to drop the Charge and run into the Computer Room as before. However,
     run to the Safe instead and wait.

     Look out the door and, the moment the Officer picks up the Charge, drop
     the other one so you can blow open the Safe to get the Vodka Bottle. </pre><pre id="faqspan-28">
     After acquiring the Bottle then run to the corner near the Enforcing
     Soldier. When he walks away then run into the Office to acquire the
     Axe.

     Quickly run down the stairwell while the Officer is in the Weapons Room
     and jump out the window. Even though you already have the Axe do the
     same as you did for Level Two.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --You are allowed one Disguise change. If you try to do more than one then
   you will fail the mission.

 >>The Plan
   ********
     Do the same as in Level Four.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >MKH9. Marrakesh Professional Difficulty                                  |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

There are no major changes other than additional Guards, Enforcers, and
Cameras.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Item and Weapon Locations |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0======================================0
| The Market Square and the Shisha Cafe \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Battle Axe        | Laying against a stack of carpets at the west side of |
|                   | the large storage room at the northwest corner of the |
|                   | Market Square.                                        |
|-------------------+-------------------------------------------------------|
| Crowbar           | On a crate in the *SECOND* Carpet Shop south of the   |
|                   | road entrance at the northwest area of the Market     |
|                   | Square (Courtyard Street).                            |
|-------------------+-------------------------------------------------------|
| Scissors          | --On a small white table in the Carpet Shop next door |
|                   |   east to the one where the Crowbar is located.       |
|                   | --On a small table just east of the entrance to the   |
|                   |   Carpetshop Rooftop.                                 |
|                   | --On a stack of carpets just north of the east        |
|                   |   passage leading to Consulate Square.                |
|                   | --On a carpet roll just east of the south end of the  |
|                   |   east Food Stand Aisle.                              |
|-------------------+-------------------------------------------------------|
| Cleaver           | --On a crate of bananas by the Fruit Stand just north |
|                   |   of the entrance to the Carpetshop Rooftop.          |
|                   | --In a trash can near the center of the west Food     |
|                   |   Stand Aisle.                                        |
|                   | --On a yellow and green Snail Stand just east of the  |
|                   |   southeast entrance of the Shisha Cafe.              |
|-------------------+-------------------------------------------------------|
| Courtyard Club    | --On a table at the west side of the Staff Only room  |
| Membership Card   |   at the southeast corner of the Courtyard Club.      |
|                   | --Carried by the Guards and the Cameraman inside the  |
|                   |   Club.                                               |
|-------------------+-------------------------------------------------------|
| Propane Flask     | --By some crates at the northeast corner of the north |
|                   |   half of the West Bazaar Rooftops (where the         |
|                   |   satellite dishes are).                              |
|                   | --On the ground by a sack of potatoes near the center |
|                   |   of the west Food Stand Aisle (just north of the     |
|                   |   Cleaver).                                           |
|                   | --On the ground at the north end of the east Food     |
|                   |   Stand Aisle.                                        |
|                   | --Inside the Market Square Storeroom.                 |
|                   | --On the ground by a blue trash can between the two   |
|                   |   Snail Stands just north of the Market Square        |
|                   |   Storeroom.                                          |
|                   | --On the ground next to a yellow and green Snail      |
|                   |   Stand just east of the southeast entrance of the    |
|                   |   Shisha Cafe.                                        |
|                   | --On the ground at the south side of the Staff Only   |
|                   |   area at the northwest corner of the Shisha Cafe.    |
|-------------------+-------------------------------------------------------|
| Wrench            | On the floor by a wheelbarrow behind the wall at the  |
|                   | west side of the lower level of the Carpetshop        |
|                   | Rooftop.                                              |
|-------------------+-------------------------------------------------------|
| Brick             | On the floor by some carpets on the west side of the  |
|                   | upper level of the Carpetshop Rooftop (x2).           |
|-------------------+-------------------------------------------------------|
| Kitchen Knife     | --By some jars at the north end of the east Food      |
|                   |   Stand Aisle.                                        |
|                   | --Near a trash can at the south end of the east Food  |
|                   |   Stand Aisle.                                        |
|                   | --On some bananas on a small food cart near the       |
|                   |   southeast corner of the Market Square.              |
|                   | --On a green Snail Stand just north of the Market     |
|                   |   Square Storeroom.                                   |
|-------------------+-------------------------------------------------------|
| Hammer            | In the Market Square Storeroom.                       |
|-------------------+-------------------------------------------------------|
| Shisha Cafe Key   | Carried by the Waiter behind the Staff Only area at   |
|                   | the northwest corner of the main Cafe area.           |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==========================0
| The Market Square Streets \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Coin                | --On the ground by the Soda Machine at the          |
|                     |   intersection of Courtyard Street and Carpet Shops |
|                     |   Street.                                           |
|                     | --By the register within the Shoe Shop.             |
|---------------------+-----------------------------------------------------|
| Wrench              | --On the ground at the northeast corner of the      |
|                     |   Courtyard.                                        |
|                     | --On the ground in a corner of a small pantry just  |
|                     |   northwest of the intersection of Vase Street and  |
|                     |   Plates Street.                                    |
|                     | --On the ground behind the yellow barrels inside    |
|                     |   the Mechanic Shop near the center of School       |
|                     |   Street.                                           |
|---------------------+-----------------------------------------------------|
| Scissors            | Inside the Courtyard Storeroom.                     |
|---------------------+-----------------------------------------------------|
| Soda Can            | --On the ground by a Soda Machine near the center   |
|                     |   of Carpet Shops Street (x2).                      |
|                     | --On the ground by the Soda Machine at the east     |
|                     |   end of Lamp Street (x3).                          |
|---------------------+-----------------------------------------------------|
| Evacuation Plan     | On a round table at the northwest corner of the     |
|                     | Lamp Store Rooftops.                                |
|---------------------+-----------------------------------------------------|
| Consulate Keycard   | Carried by the woman at the Lamp Store Rooftops.    |
|---------------------+-----------------------------------------------------|
| Propane Flask       | Just inside the entrance of the Fortune Teller shop |
|                     | at the intersection of Cafe Street (West) and Lamp  |
|                     | Street.                                             |
|---------------------+-----------------------------------------------------|
| Screwdriver         | --On a shelf by some computers just north of the    |
|                     |   Coffee Shop entrance.                             |
|                     | --On the ground by some yellow barrels in front of  |
|                     |   the Mechanic Shop near the center of School       |
|                     |   Street.                                           |
|---------------------+-----------------------------------------------------|
| Brick               | --On the ground by a potted plant at the north side |
|                     |   of the Coffee Shop.                               |
|                     | --On the ground at the south corner of the          |
|                     |   intersection of School Street and Vase Street.    |
|---------------------+-----------------------------------------------------|
| Headmaster Key      | Carried by the Headmaster.                          |
|---------------------+-----------------------------------------------------|
| Battle Axe          | Embedded in an air conditioning unit in a hidden    |
|                     | area near the Headmaster's Terrace.                 |
|---------------------+-----------------------------------------------------|
| Printing Schedule   | In a small nook near the center of Market Street.   |
|---------------------+-----------------------------------------------------|
| Hammer              | On a table in the small courtyard behind the Shoe   |
|                     | Shop.                                               |
|---------------------+-----------------------------------------------------|
| Saber               | Behind the counter within the Shoe Shop.            |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===================================0
| Swedish Consulate - Parking Garage \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Coin                 | By the blue car at the southeast area of the       |
|                      | Garage (x2).                                       |
|----------------------+----------------------------------------------------|
| Fire Axe             | On the pillar north of the Shop.                   |
|----------------------+----------------------------------------------------|
| Tactical Bartoli 12G | --On a table by the east side of the APC at the    |
|                      |   west side of the floor (x2).                     |
|                      | --On some crates between the APC and the Shop      |
|                      |   (x2).                                            |
|----------------------+----------------------------------------------------|
| Army Truck Key       | On the table with the computers near the east side |
|                      | of the APC at the west side of the floor.          |
|----------------------+----------------------------------------------------|
| Screwdriver          | --On the ground at the back of the SUV at the      |
|                      |   southwest area of the floor.                     |
|                      | --On a shelf near the ground at the east side of   |
|                      |   the Garage Storeroom.                            |
|----------------------+----------------------------------------------------|
| Remote Explosive     | On some crates by the west side of the APC at the  |
|                      | west side of the floor (x2).                       |
|----------------------+----------------------------------------------------|
| Soda Can             | On the desk within the Garage Office.              |
|----------------------+----------------------------------------------------|
| Propane Flask        | --On the cart at the northwest corner of the       |
|                      |   Garage Storeroom (x2).                           |
|                      | --Near a red barrel at the south side of the Shop  |
|                      |   area.                                            |
|                      | --On the ground at the south end of the shelves at |
|                      |   the the east side of the Southwest Storeroom.    |
|----------------------+----------------------------------------------------|
| Hammer               | On the cart in the center of the Tool Room.        |
|----------------------+----------------------------------------------------|
| Crowbar              | On the floor by the shelf at the east side of the  |
|                      | Southwest Storeroom.                               |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=============================0
| Swedish Consulate - Exterior \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Scissors           | On the small bookcase at the east side within the    |
|                    | Storage Room.                                        |
|--------------------+------------------------------------------------------|
| Screwdriver        | On the center counter within the Guard Shack.        |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=================================0
| Swedish Consulate - Ground Floor \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Tablet Computer     | On the counter behind the east end of the Reception |
|                     | Desk.                                               |
|---------------------+-----------------------------------------------------|
| Consulate Safe Code | On the floor within the north stall inside the      |
|                     | Restroom.                                           |
|---------------------+-----------------------------------------------------|
| Soda Can            | --On the glass coffee table within the Northeast    |
|                     |   Office.                                           |
|                     | --On a glass coffee table west of the main          |
|                     |   entrance.                                         |
|---------------------+-----------------------------------------------------|
| Wrench              | On the ground just north of the Canteen's north     |
|                     | entrance.                                           |
|---------------------+-----------------------------------------------------|
| Kitchen Knife       | --On the south end of food counter at the east side |
|                     |   of the Canteen.                                   |
|                     | --On the center counter within the Pantry.          |
|                     | --On the south counter within the Pantry.           |
|---------------------+-----------------------------------------------------|
| Cleaver             | On the counter at the south end of the Canteen.     |
|---------------------+-----------------------------------------------------|
| Screwdriver         | On a metal shelf near the center of the Security    |
|                     | Room.                                               |
|---------------------+-----------------------------------------------------|
| Fire Extinguisher   | --On the wall by the trash can just outside the     |
|                     |   Restroom.                                         |
|                     | --On the floor by the window near the stove at the  |
|                     |   southeast corner of the Canteen.                  |
|                     | --On the wall at the east end of the hallway, and   |
|                     |   east of the south door of the Pantry, that runs   |
|                     |   along the south side of the Pantry and Security   |
|                     |   Room.                                             |
|                     | --On the wall at the west end of the hallway, and   |
|                     |   west of the south door of the Auditorium, that    |
|                     |   runs along the south side of the Pantry and       |
|                     |   Security Room.                                    |
|---------------------+-----------------------------------------------------|
| Consulate Staff Car | On the glass table in the center of the Staff       |
| Keys                | Office.                                             |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==============================0
| Swedish Consulate - Top Floor \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Letter Opener     | On the large table in the center of the Meeting Room. |
| Meeting Protocol  |                                                       |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --On the wall just east of the Restroom.              |
|                   | --On the wall just west of the Tech Room.             |
|                   | --On the north wall inside the nook south of the      |
|                   |   Storeroom.                                          |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | On the janitor cart in the hallway just west of the   |
|                   | Restroom.                                             |
|-------------------+-------------------------------------------------------|
| Soda Can          | On the west end of the main desk inside the Tech      |
|                   | Room.                                                 |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| Tunnels \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Remote Explosive (x3) | On the table in the center of the Locker Room.    |
| Bartoli 75R (x2)      |                                                   |
| Tactical Bartoli 12G  |                                                   |
|-----------------------+---------------------------------------------------|
| Turret Access Code    | On the table at the south side of the Locker      |
|                       | Room.                                             |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==================0
| School - Exterior \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Wrench   | On the crate at the south side of the Entrance.                |
|----------+----------------------------------------------------------------|
| Fusil G2 | On the crate at the northwest corner of the Entrance.          |
|----------+----------------------------------------------------------------|
| Toy Tank | On the box at the end of the truck at the north side of the    |
|          | Entrance.                                                      |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0======================0
| School - Ground Floor \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Crowbar                | On the small bookcase at the base of the stairs  |
|                        | at northwest corner of the floor.                |
|------------------------+--------------------------------------------------|
| Toy Tank               | --On the small bookcase at the northwest corner  |
|                        |   of the Printing Room.                          |
|                        | --On the ground by the swings at the north side  |
|                        |   of the Playground.                             |
|                        | --On the small bookcase at the north side of the |
|                        |   Office Storeroom.                              |
|                        | --On the ground near the north wall in the       |
|                        |   Central Courtyard.                             |
|------------------------+--------------------------------------------------|
| Screwdriver            | On the small bookcase at the northeast corner of |
|                        | the Printing Room.                               |
|------------------------+--------------------------------------------------|
| Brick                  | --On the chair halfway up the stairs at the      |
|                        |   southwest corner of the floor.                 |
|                        | --On the ground by the Closet along the west     |
|                        |   wall inside the Detention Room.                |
|                        | --On the ground by the crates at the north side  |
|                        |   of the Playground.                             |
|                        | --On the ground at the southwest corner of the   |
|                        |   Playground.                                    |
|                        | --On the ground against the wall at the          |
|                        |   southwest corner of the Office.                |
|                        | --Against the south wall by a window within the  |
|                        |   Weapons Room.                                  |
|                        | --On the ground against the south wall at the    |
|                        |   southwest area of the east half of the School  |
|                        |   Alley.                                         |
|                        | --On the ground at the southwest corner of the   |
|                        |   Central Courtyard.                             |
|------------------------+--------------------------------------------------|
| Pool Ball              | --On the bench at the south wall of the          |
|                        |   basketball area at the west side of the        |
|                        |   Playground.                                    |
|                        | --On the ground at the center of the basketball  |
|                        |   area at the west side of the Playground.       |
|                        | --On the ground by the large Gas Canister at the |
|                        |   north wall of the basketball area at the west  |
|                        |   side of the Playground.                        |
|                        | --On the small bookcase at the southeast corner  |
|                        |   of the Office.                                 |
|------------------------+--------------------------------------------------|
| Fusil G2 (x3)          | In the Weapons Room.                             |
| Fusil G1-4 (x2)        |                                                  |
| Remote Explosives (x4) |                                                  |
| Bartoli 75R (x2)       |                                                  |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===================0
| School - Top Floor \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Brick             | On the floor in the northwest corner of the Break     |
|                   | Room.                                                 |
|-------------------+-------------------------------------------------------|
| Screwdriver       | On the desk in the center of Room 2B.                 |
|-------------------+-------------------------------------------------------|
| Crowbar           | On the desk at the southwest area of the Dormitory.   |
| Toy Tank          |                                                       |
|-------------------+-------------------------------------------------------|
| School Safe Code  | On the table with bottles in the center of the        |
|                   | Dormitory.                                            |
|-------------------+-------------------------------------------------------|
| Meeting Protocol  | On the desk within the Director's Office.             |
|-------------------+-------------------------------------------------------|
| Lethal Poison     | On the small table at the northwest corner of the     |
| Pill Jar          | Director's Office.                                    |
|-------------------+-------------------------------------------------------|
| Saber             | Embedded in the chair at the southwest corner of the  |
|                   | Director's Office.                                    |
|-------------------+-------------------------------------------------------|
| Army Truck Key    | By the computers at the center of the Computer Room.  |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | On the floor at the southwest corner of the Toilets.  |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Mastery Levels |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Listed in this sub-chapter are the Mastery Levels for Marrakesh Professional
Difficulty:

0===========================================================================0
| Level 2  | You earn a Large Agency Pickup for the Consulate Parking       |
|          | Garage and can now start in the Courtyard Club disguised as a  |
|          | Waiter.                                                        |
|----------+----------------------------------------------------------------|
| Level 3  | You earn a Small Agency Pickup for the Mechanic Shop and can   |
|          | now start at the Snail Stand disguised as a Food Vendor.       |
|----------+----------------------------------------------------------------|
| Level 4  | You earn a Large Agency Pickup for the West Bazaar Rooftops    |
|          | and can now start in the School disguised as an Elite Soldier. |
|----------+----------------------------------------------------------------|
| Level 5  | You earn a Small Agency Pickup for the Shisha Cafe Restroom    |
|          | can now start at the West Bazaar Rooftop disguised as a        |
|          | Handyman.                                                      |
|----------+----------------------------------------------------------------|
| Level 6  | You earn a Large Agency Pickup at the Old Headmaster's         |
|          | Terrace and can now start at the Lamp Store Rooftop.           |
|----------+----------------------------------------------------------------|
| Level 7  | You earn a Small Agency Pickup at the Consulate Top Floor and  |
|          | can now start at the Consulate Top Floor disguised as a        |
|          | Janitor.                                                       |
|----------+----------------------------------------------------------------|
| Level 8  | You earn a Small Agency Pickup at the Carpet Shop and can now  |
|          | start at the School Alley.                                     |
|----------+----------------------------------------------------------------|
| Level 9  | You earn a Large Agency Pickup for the School Gate.            |
|----------+----------------------------------------------------------------|
| Level 10 | You unlock the Crystal Ball for use in all missions.           |
0===========================================================================0

0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Disguises |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

The following Disguises have no changes in regards to access, acquisition, or
Enforcers:

 --Prisoner                            --Fortune Teller
 --Headmaster                          --Food Vendor
 --Waiter                              --Local Printing Crew
 --Military Soldier

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=========0
| Handyman \
0===========================================================================0
| You will need to ambush the one that goes into the Market Square          |
| Storeroom if you want the Disguise other than starting on the West Bazaar |
| Rooftop.                                                                  |
0===========================================================================0

0==================0
| Consulate Janitor \
0===========================================================================0
| If you need this Disguise, outside of starting at the Consulate, you will |
| need to take it from somebody. The best way to get it is to lure one that |
| is working in the Canteen into the Pantry.                                |
|                                                                           |
| Subdue the Guard that comes in here first and dump him in the Container.  |
| Place a Coin on the floor by the cart and in line with the Canteen door.  |
| Stand to the right of the door and, when the Janitor is next to the door, |
| then open it and toss an object on the floor and at your feet. Go to the  |
| other end of the Pantry and wait.                                         |
|                                                                           |
| When he enters then he should go for the Coin. Close the door, Subdue     |
| him, dump him in the Container, and take his clothes.                     |
0===========================================================================0

0===================0
| Consulate Security \
0===========================================================================0
| There are two additional Enforcers: one that goes up and down the Lobby   |
| Stairs and the other Guard at the South Stairs.                           |
0===========================================================================0

0=================0
| Consulate Intern \
0===========================================================================0
| There are three additional Enforcers: one of the Lobby Stair Guards plus  |
| both Guards by the South Stairs.                                          |
0===========================================================================0

0==========0
| Cameraman \
0===========================================================================0
| There are two Enforcers inside the Consulate: one of the Lobby Stair      |
| Guards and the patrolling Guard by the South Stairs.                      |
|                                                                           |
| Unlike at Normal Difficulty the Cameraman will not go to the Sink by the  |
| Restroom. He will stop a short distance from his Pipe, play with his      |
| phone, and go back. In order to get him into the Restroom you need to     |
| Poison his Pipe with an Emetic Poison.                                    |
|                                                                           |
| You also need to be dressed as a Waiter in order to do that safely. You   |
| can either lure one into the Staff Only Room or start at the Cafe as a    |
| Waiter and bring the Emetic Poison Vial with you. After he is Poisoned    |
| then he will go to the Restroom where you can safely ambush him for his   |
| clothes.                                                                  |
0===========================================================================0

0========0
| Masseur \
0===========================================================================0
| There are two Enforcers: one on the Lobby Stairs and one by the South     |
| Stairs.                                                                   |
0===========================================================================0

0==============0
| Elite Soldier \
0===========================================================================0
| There are multiple additional Enforcers. On the School grounds there is   |
| one just inside the front door, one in the west half of the Alley, one    |
| inside the ground floor Office, and one patrolling just outside the       |
| School.                                                                   |
|                                                                           |
| Outside the School there is one inside the Shoe Shop, one at the south    |
| side of the Parking Garage, and just about every Guard (except two) are   |
| Enforcers inside the Consulate.                                           |
0===========================================================================0

0=================0
| Military Officer \
0===========================================================================0
| There is one additional Enforcer and he is patrolling just inside the     |
| School building.                                                          |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Additional Notes |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0=================0
| Security Cameras \
0===========================================================================0
| For Professional Difficulty there are four additional Cameras. One above  |
| the Southwest Storeroom door inside the Parking Garage, one above the     |
| outside Garage entrance, one on the northwest corner of the exterior      |
| Storage Room, and one on the short wall that is part of the glass roof of |
| the open area just north of the South Stairs.                             |
|                                                                           |
| The Recorder for them is in the Security Room on the Ground Floor and can |
| be easily Destroyed. Best way is to stand at the south entrance, and,     |
| when there are no Guards nearby, quickly bring out your Silenced Pistol,  |
| open the door, and shoot the Recorder. Then quickly holster your Pistol   |
| and close the door as the Guard inside investigates.                      |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. Assassination Strategies |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

These are the strategies for killing your primary Targets. Each strategy will
include all possible Challenges that can be acquired.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========================0
| Silent Assassin, Suit Only \
0===========================================================================>

 Because there is no Starting Point in the Parking Garage at Professional
 Difficulty things have to be done a bit differently than was at Normal.
 When planning bring the Krugermeier, Disposable Scrambler, and Lethal
 Poison Vial. Being that this is the first strategy you will be starting at
 the Bazaar Entrance.

 When you start then turn right after you leave the Coffee Shop. Find and
 holster the Screwdriver. When you get out of Electronics Street then pick
 up the three Soda Cans near the entrance to Lamp Street. Run to Consulate
 Street and to the Plate.

 When you get to the Plate you will find a Guard looking at it. Next to him
 is a small divider. Go to one side of it and toss a Can on the ground by
 the table with the merchandise on it then walk to the Plate. The noise
 should lure the Guard away. When he is safely out of sight then Poison the
 Plate when there is no one else around.

 Run to the east parking area for the Consulate. Bump into the guy with the
 red shirt to make their conversation stop and run into the corner with the
 electrical box. After they leave then bring out your Pistol and shoot out
 the Camera that is above the Garage Entrance. After that then go to the
 wall.

 Look on the other side to find a Guard. After investigating the Camera then
 he will go to the north end of his route. After a bit then he will go south
 and stand by the building to smoke. He will then turn his back to you and
 that is your cue to jump over the wall and sneak inside the Garage.

 Sneak south along the east side and stop behind the dark blue car. Look
 right and you should see a Guard standing at a table. When he walks away
 then sneak forward and down the stairs. Then climb up the wall and into the
 Tool Room. Grab the Hammer once inside. Go to the door and wait.

 There is a patrolling Guard at the southeast corner of the area. He will
 stop close to you then go south and stop for a bit then head west. When he
 heads west then open the door. On the APC you should see two groups of
 tires. Toss the Hammer at the left tire on the right group. This should
 lure the nearest Guard. When he gets into position then Subdue him, take
 all items, and drag him into the Tool Room for hiding.

 When the patrolling Guard gets close again then toss the Hammer at the
 right tire of the same group. This should lure him. As he walks past the
 door then sneak out and Subdue him as he stops. Take all items and drag him
 into the Tool Room for hiding.

 Next, sneak south and west and stop by the light blue car. Ahead of you is
 another Guard by a pillar. Grab the nearby Coin and toss it towards the
 front of the white car ahead and hide behind the dark blue car. As he goes
 to the Coin then sneak up behind him, Subdue him, take his weapon and Coin,
 and drag him north and drop him, and his weapon, next to the white SUV.

 After this then shoot out the Camera above the double doors leading into
 the Consulate. This will lure one of the Guards north of it. As he
 approaches the Camera then sneak up to the red car. After he leaves then
 use a Scrambler to enter the building. Sneak up to the top of the stairs,
 open the door, get out just far enough to get the conversation started,
 then go back.

 After the conversation ends then wait for the Guard to go up the stairs
 and stop then sneak up, Subdue him, and drag him partway down the stairs
 for hiding - leave his Pistol. Go inside the small Storeroom and wait.

 When the Guard that goes around the Conference Room gets near then toss an
 object out the door to attract him. He will then see the weapon and go to
 it. When he gets there then sneak up, Subdue him, and drag him to the
 stairs to hide him with the other Guard.

 There should be two Guards on the walkway by the Stage Light. Go just
 outside the door and drop the Pistol you got from the Guards then go back
 into the Storeroom and toss an object at the base of the railing. Take
 cover to the right of the door and keep the door open. The closest Guard
 should see and go for the weapon.

 He will then go through the Storeroom to go downstairs. Let him pass by you
 then quickly Subdue him and dump him in the Container.

   **NOTE: It is possible that you may attract both Guards with this. The
           closest Guard should go for the weapon and the other should go to
           where the object was tossed. As the first one goes through the
           door then close it before attacking.

 After taking care of the first Guard then do the same with the second. Go
 out onto the walkway and sabotage the Stage Light then go to the door
 closest to the Tech Room. There is a Guard that stands just outside the
 Room and then goes inside to stand for a bit before going back out. When he
 is inside and there is no one else around then open the door and drop the
 Pistol just outside and close it.

 When the Guard comes out then he should see it, pick it up, and go to the
 Security Room. When the coast is clear then quickly run in, turn on the
 Light, and run back to the walkway before anybody can spot you.

 After that then retrace your path back to and through the Garage. Go up to
 the door leading outside and wait. Use your Instinct to keep an eye on the
 Guard. When his back is to the door then get out and jump back over the
 wall to leave the Consulate area.

 Go to Plates Alley and find the Radio. Turn it on to wake up the nearby
 Waiter who should then go to the Plate. Follow him all the way to until you
 reach the Guards for the School. This will ensure that he goes to the
 School to drop off the Plate. With that done then run to any Exit Point and
 wait for Reza to drop dead so you can leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   --Electri-Fried                     --Suit Only
   --No Evidence                       --Silent Assassin

0===========================================0
| Internal Affairs, The Headmaster's Revenge \
0===========================================================================>

 For this bring the Krugermeier, your Phone, the Fiber Wire, and start at
 the Bazaar Entrance. When you start then run to the Courtyard Storeroom
 while picking up Soda Cans along the way. Use the Cans to lure the
 patrolling Guard into the Storeroom for Subduing so you can get his clothes
 - leave his Rifle. When you leave then grab the Coin by the Soda Machine at
 the end of the street.

 Go into the Consulate, go through the Auditorium and to the south door of
 the Security Room, and shoot the Recorder when the Guard walks back inside.
 Run to the Restroom, and wait. Subdue the patrolling Guard when he enters
 and dump him in the south stall.

 It will be about seven minutes from the start of the mission to until the
 Intern enters the building. While you're waiting then place the Phone on
 the floor by the stalls. When he finally walks by the Restroom the open the
 door and activate the Phone to lure him in. When he goes for the Phone then
 Subdue him, dump him in the north stall, and take his clothes.

 Pick up the Phone, drop your Pistols in one of the stalls, and go to the
 Lobby Stairway with the non-Enforcing Guard and let him frisk you so you
 can go up. If your timing is right then Claus should be near the Meeting
 Room. Bring out your Coin and approach him.

 If he leads you through the double doors on the west side of the Room then
 stay close to him and toss the Coin into the northeast corner of the Room
 just after you enter to lure him away from his Office door then switch to
 the Fiber Wire. If he leads you through the south door then just switch to
 the Fiber Wire.

 Once you're safely in the Room then close the door, Garrote him, and dump
 him in the Closet. Go back down to the Restroom to re-acquire the Military
 Soldier Disguise - you can just leave the Pistols.

 Run to the Headmaster's Terrace. There should be a Soldier on the other
 end. Wait for him to be at the far end before Subduing him. After that then
 Subdue or Throw Stun the Headmaster, dump him in the Container, and take
 his Key. Then change into and out of the Headmaster Disguise.

 The reason for doing this has to do with some problems that players have
 had in regards to [The Headmaster's Revenge] Challenge at Professional
 Difficulty. Some players have not been able to acquire it regardless of
 what they do. Someone at Reddit, Quinez, suggested that they were doing
 things out of order.

 The Challenge lists that you need to acquire the Disguise, find the Child's
 Paintings, and then kill Reza while wearing the Disguise. Although you can
 find the Pictures in any Disguise you need to get the Headmaster Disguise
 first beforehand or you may not be able to get the Challenge.

 After switching Disguises then go down the Pipe to the School grounds. The
 next part is to clear a safe path to the Toilets so you can return here
 later as the Headmaster.

 When you get at the bottom of the Pipe then get close to the two nearby
 Soldiers so they can have their conversation. When they finish then one of
 them will go to the Gasoline Drums to smoke. Sneak up behind him and Subdue
 him. Drag him into the corner by the Drums and take his Disguise - take his
 weapon.

 Enter the School and go into the Weapons Room. Pick up all four Remote
 Explosives when no one is looking then go out the window which should put
 you behind the Enforcer. Open the door into the other end of the Alley,
 drop your Phone in the corner to the right of the door, and take cover to
 the left of the door.

 When the patrolling Soldier is near the door at the other end of the Alley
 then open the door and activate the Phone to lure the Enforcer. Close the
 door, Subdue him, and drag him further into the corner. Grab your Phone,
 pick up the Rifle, and go into the other section.

 Subdue him when it is safe to do so and carefully drag him to the other
 body on the other side. Go to the door at the other end of the Alley, place
 the Rifle on the ground between the crates and the door, unlock the door,
 take cover to the left of the door, and open it.

 When the patrolling Enforcer gets near then he should see the Rifle. Close
 the door and wait. When he opens the door it should shield you as he picks
 up the Rifle. He should then walk past you so quickly Subdue him and drag
 him just beyond the crates.

 Take the two bodies on the other side and drag them into the other half.
 Drop the Phone in the corner again and use it to lure out the Officer for
 his Disguise. Drag his body to the others. Drop the Rifle outside the open
 window to lure out the other Soldier in Room 1D. Leave his body once you
 Subdue him - pick up the Rifle.

 Go inside and to the Office Storeroom. Drop the Rifle in the southeast
 corner and toss a Soda Can at it from the other room. This should lure the
 standing Soldier to it. Subdue him and dump him in the Container.

 With the path cleared then go find the Child's Paintings in Room 1D,
 Computer Room, and the Break Room area. Grab the Army Truck Key while in
 the Computer Room.

 Go back to the Headmaster's Terrace and re-acquire the Headmaster Disguise.
 Go back down the Pipe and to the top of the stairs down. At the other
 stairs just ahead is a Soldier. He is permanently stationed there and will
 never move. Therefore you need to find a way to get rid of him safely.

 Take one of your Explosives and toss it so it lands in front of him. He
 will then take ot to the Weapons Room. This should get him out of the way
 just long enough for you to safely re-enter the Alley.

 Climb the window into the Office Storeroom, turn on the Intercom, go back
 into the Storeroom, climb up the hole and into the Toilets, and crouch
 close to the Garbage Can by the stalls to hide you.

 Reza will come inside the Toilets to look down on the Soldiers below before
 going down. When he leaves then go to the Toilet by the other hole. When he
 confronts them and completely stops then drop the Toilet on him to kill
 him. Go back down the other hole, take a Disguise from one of the other
 Soldiers, and then to the Army Truck to leave the mission.
</pre><pre id="faqspan-29">
      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenge
 in the process:

   --Bathroom Break

0================0
| Sniper Assassin \
0===========================================================================>

 The big problem here is that both Targets are in different parts of the map
 and there is no way to take the Rifle from one area to another without
 being shot at and killed.

 The good news though is that you can lure one Target, in this case Reza,
 into the open just long enough to kill him and without trying to get the
 Rifle to another part of the Map. In order to do this you need to lure Reza
 to the Tunnel and that means opening the Safe in Strandberg's Office.

 For this take your Krugermeier, Disposable Scrambler, place the Sieger 300
 at the West Bazaar Rooftops Pickup, and start at the Bazaar Entrance. When
 you start then run to the Courtyard Storeroom while picking up Soda Cans
 along the way. Use the Cans to lure the patrolling Guard into the Storeroom
 for Subduing so you can get his clothes - leave his Rifle.

 Run to the Consulate and into the Restroom to get the Consulate Safe Code
 then cut through the Auditorium to get to the Security Room. Shoot the
 Recorder when the patrolling Guard goes back inside then stand behind the
 Soldier and Guard at the South Stairs.

   **NOTE: Sometimes the spooked Guards in the Security Room may leave and
           spook the Guards in front of you. In this case then go downstairs
           into the Storeroom until things die down.

 After their conversation then wait for the patrolling Guard to go upstairs
 then sneak up behind him and Subdue him when he stops. Look out for the
 patrolling Guard that goes around the Conference Room before attacking.
 Drag the Subdued Guard to the Storeroom, dump him in the Container, and
 take his Disguise.

 If your timing is right then Claus should be in the Conference Room. When
 he exits then he should head for his Office. Bring out a Coin and hide
 behind the pillar near the west door to the Meeting Room as you wait for
 him. When he enters then follow him inside and immediately toss the Coin at
 the northeast corner of the Room to stop him. As he goes for the Coin then
 close the doors and Subdue him. Hide him behind the desk.

 Drop the Pistol about ten feet from the Office door, take cover to the
 right of the door, and open it. The patrolling Office Guard should see it
 and go for it. Let him pass then close the door and Subdue him. Drag him
 away from the door. Go into the Office and drop the Pistol near the
 standing Guard and stand by the Safe. When he starts to pick it up then
 Subdue him - leave the body.

 Open the Safe and go back into the Meeting Room to get Claus. Drag him back
 to his Office and drop him by the main window. Go to the Phone and use your
 Map. When Reza is inside the Director's Office then use the Phone to get
 him away from the School.

 Run back to the Meeting Room and use a Scrambler to go through the south
 door then to the Storeroom to re-acquire the Military Soldier Disguise. Run
 to the Pipe at the West Gate and climb it up to the West Bazaar Rooftops.
 Acquire the Rifle and look towards the School.

 If your timing is right then Reza should just be heading down the stairs on
 Market Street. Quickly get a bead on his head and shoot him to kill him.

 If he gets out of view before you get into position, don't worry. He will
 come back the same way he came so you will get another chance but you will
 have to wait awhile.

 After killing Reza then sneak your way to the Carpetshop Rooftop area.
 Carefully jump over the wall and to the upper area. Bring out the Rifle,
 find Claus laying on the floor, and nail him in the head to kill him. Drop
 the Rifle and run to the West Gate to leave the mission.

0==============0
| Don't Blow It \
0===========================================================================>

 When doing this one bring the Krugermeier, your Phone, and start in the
 School. Just before sneaking past the initial Enforcer go and grab the
 School Safe Code. Run down and leave the School and then to the Shoe Shop.
 Stand near the top of the Tunnel stairs and wait for the conversation to
 finish so the Soldier with the Keycard can leave.

 Head down into the Tunnels and wait at the bottom of the stairs near the
 Locker Room. When the second conversation starts then go and shoot the
 bottom of the Gasoline Drum to make it leak then go to the Tunnel section
 closest to the Garage. Subdue the Soldier when he is at the south end of
 his route and dump him in the Closet - leave his Rifle.

 When the Soldier with the Keycard comes by then he should see the weapon
 and go for it. Subdue him there, take the Rifles and Keycard, and dump him
 in the Closet. Go through the Garage, outside to the Consulate Entrance,
 and out into the Market Square.

 Run to the Courtyard Storeroom while picking up Soda Cans along the way.
 Use the Cans to lure the patrolling Guard into the Storeroom for Subduing
 so you can get his clothes - leave his Rifle and drop yours.

 Run to the Consulate and into the Restroom to get the Consulate Safe Code
 then cut through the Auditorium to get to the Security Room. Shoot the
 Recorder when the patrolling Guard goes back inside then stand behind the
 Soldier and Guard at the South Stairs.

 After their conversation then wait for the patrolling Guard to go upstairs
 then sneak up behind him and Subdue him when he stops. Look out for the
 patrolling Guard that goes around the Conference Room before attacking.
 Drag the Subdued Guard to the Storeroom, dump him in the Container, and
 take his Disguise.

 If your timing is right then Claus should be in the Conference Room. When
 he exits then he should head for his Office. Hide behind the pillar near
 the west door to the Meeting Room as you wait for him. When he enters then
 follow him inside and close the door.

 When he goes into his Office then drop the Pistol about ten feet from the
 Office door, take cover to the right of the door, and open it. The
 patrolling Office Guard should see it and go for it. Let him pass then
 close the door and Subdue him. Dump him into the nearby Closet.

 Go into the Office and stand near the Safe. At this point Claus will meet
 with the Intern and bring him into the Office. They will stand for a bit
 then leave. After they leave then drop the Pistol near the standing Guard
 and stand by the Safe again. When he starts to pick it up then Subdue him,
 open the Safe, pick up the Pistols, and drag him to the Meeting Room to
 dump him in the Closet.

 Use the Keycard to go through the south Meeting Room door then go back to
 the Storeroom to re-acquire the Military Soldier Disguise. Go back to the
 Courtyard Storeroom to re-acquire the Elite Soldier Disguise. Go to the
 Headmaster's Terrace and Subdue the Guard at the far end then Subdue the
 Headmaster. Dump him and take his Key.

 Enter the School and go into the Weapons Room. Pick up all four Remote
 Explosives when no one is looking then go out the window which should put
 you behind the Enforcer. Open the door into the other end of the Alley,
 drop your Phone in the corner to the right of the door, and take cover to
 the left of the door.

 When the patrolling Soldier is near the door at the other end of the Alley
 then open the door and activate the Phone to lure the Enforcer. Close the
 door, Subdue him, and drag him further into the corner. Grab your Phone,
 pick up the Rifle, and go into the other section.

 Subdue him when it is safe to do so but leave his body and Rifles. Drop the
 Phone in the corner again and use it to lure out the Officer for his
 Disguise. Enter the School and go upstairs. Dismiss all patrolling and
 standing Soldiers so that only the Officer at the Director's Office
 remains.

 When Reza is far away from the Office then stand near the blocked stairs
 and toss a Mine so that it lands in front of him. When he goes to pick it
 up then quickly sneak into the Office, open the Safe, and call Claus.
 Follow the Officer down the stairs and leave the School while avoiding the
 nearby Enforcer.

 Run back to the Consulate, up the South Stairs, and re-acquire the Guard
 Disguise. Run back to the Office through the Meeting Room and call Reza.
 Run back to the Storeroom to re-acquire the Officer Disguise and run to the
 Garage using the door behind the standing Soldier.

 Run down into the Tunnel and go to the east side of the wall at the east
 side of the Locker Room. While you're waiting for Reza to come down then
 Subdue the patrolling Soldier when he heads back upstairs then dump him in
 the Closet at the top - take his Rifle. After that then hide behind one of
 the yellow wall pillars.

 When Reza comes down and enters the Room then sneak around and find the
 outer edge of the Gas Pool. Shoot it to set it aflame to kill both Targets.
 After that then run to out into the Shoe Shop and to the Bazaar Entrance to
 leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenge
 in the process:

   --Tunnel Vision

0===========================================0
| Drowning Your Sorrows, Don't Use That Tone \
0===========================================================================>

 For this one bring your Krugermeier, the Emetic Poison Vial, your Phone,
 and start at the School. When you start then go down to the Weapons Room to
 acquire a Rifle and go into the Printing Room. Drop the Rifle in the little
 nook near the Soldier standing by the desk against the south wall. This
 should get only his attention but not the other.

 He should leave with the weapon and you can safely Subdue the now lone
 Soldier. Leave his weapon on the ground and dump him in the Container. When
 the other one comes back then Subdue him when he gets to the weapon and
 dump him too - pick up all weapons. Go into the Central Courtyard and drop
 the Rifle here then leave the School.

 Go to the Courtyard Storeroom and pick up the Soda Cans just outside. Use
 one to lure the Soldier into the Storeroom so you can Subdue him for his
 Disguise - pick up his Rifle and the Can.

 Go to the Courtyard and get close enough to the Printing Crew to get them
 talking. One of them will eventually put up the last poster and walk away
 from the group. Go back into the Storeroom and, when he walks by, use the
 Phone or Soda Can to lure him in. Subdue him when he gets into position.
 Dump him into the Container - drop your Rifle.

 Run to the Consulate then cut through the Auditorium to get to the Security
 Room. Shoot the Recorder when the patrolling Guard goes back inside then
 stand behind the Soldier and Guard at the South Stairs.

 After their conversation then wait for the patrolling Guard to go upstairs
 then sneak up behind him and Subdue him when he stops. Look out for the
 patrolling Guard that goes around the Conference Room before attacking.
 Drag the Subdued Guard to the Storeroom, dump him in the Container, and
 take his Disguise.

 Hide behind the pillar near the west door to the Meeting Room as you wait
 for Claus. When he enters then follow him inside and close the door. When
 he goes into his Office then drop the Pistol about ten feet from the Office
 door, take cover to the right of the door, and open it. The patrolling
 Office Guard should see it and go for it. Let him pass then close the door
 and Subdue him. Dump him into the nearby Closet.

 Go into the Office and stand near the Safe. At this point Claus will meet
 with the Intern and bring him into the Office. They will stand for a bit
 then leave. After they leave then drop the Pistol near the standing Guard
 and stand by the Safe again. When he starts to pick it up then go to the
 Glass on the table.

 When he leaves with the weapon then close the door and Poison the Glass. Go
 out the Office door and to the Restroom. Hide in the Closet and wait. Claus
 will come here after getting Poisoned so Drown him and go back to the
 Storeroom to re-acquire the Soldier Disguise. Run downstairs and out of the
 Consulate then back to the Courtyard Storeroom to acquire the Printing Crew
 Disguise.

 Go back to the group and talk to them. They will then start to go back to
 the School. Go with them and you will eventually enter the Printing Room
 where you will meet with Reza. He will state that he wants the machine to
 keep running until the entire town is covered with the posters.

 He will then leave. Two of the Printing Crew will also leave. Subdue the
 last one and drag him behind the large group of desks at the east side of
 the room and on the east side of it. Wait for a bit for another one to come
 back and Subdue and hide him too - keep an eye on Reza as he likes to check
 in every so often before taking him down.

 After this then turn off the Printing Press. Reza should be in the
 Detention Room at this point and it should take a few moments to come here.
 He will get upset and then turn it back on himself. After that then he will
 stand at one end of the Press. Get up behind him and push him into it to
 kill him. After this then run out and to the Bazaar Entrance to leave the
 mission.

0=============0
| .50 Syndrome \
0===========================================================================>

 For this one bring your Krugermeier, your Phone, the Lockpick, and start at
 the School. When you start then sneak past the Enforcer and into the
 stairs. Run up the stairs and into the Toilets. Drop down the hole then out
 the window into the Alley.

 Place the Phone in the corner by the west door and take cover to the left
 of the door. The patrolling Guard in the west section should be at the
 other door so activating the Phone should lure in the Enforcer. When he
 gets inside then close the door, Subdue him, and drag him close to the
 north wall. Pick up his Rifle and Pick the lock of the door to enter the
 other section.

 Go and Subdue the Soldier and carefully drag him to the other one - pick up
 the Rifles. Go to the west door and place the Rifle on the ground between
 the crates and the door, unlock the door, take cover to the left of the
 door, and open it.

 When the patrolling Enforcer gets near then he should see the Rifle. Close
 the door and wait. When he opens the door it should shield you as he picks
 up the Rifle. He should then walk past you so quickly Subdue him and drag
 him just beyond the crates.

 Go back in the other section and drag the Soldiers into the west section.
 Open the door to Room 1D and place your Phone in the corner by the other
 door. Use the Phone to lure out the Officer for his Disguise. Go back
 into the School and up to the Computer Room to get the Army Truck Keys.

 Run down and out the School and to the Shoe Shop. Grab the Coin off the
 counter and run down into the Tunnels. Go to the east side of the Locker
 Room. When the patrolling Guard is at the top of the stairs to the north
 then toss the Coin in the southeast corner behind the standing Soldier to
 lure him away from the table.

 Run to the table to read the Schematics then run out the other end. Crouch
 down behind the red car and carefully shoot out the Camera on the wall
 ahead. Go into the Garage Lobby and use the Fire Alarm to get Claus running
 to the Tunnel. Run back to the APC and wait. When both Claus and Reza meet
 and start talking then Fire the Turret Gun to kill them both and use the
 Army Truck to leave the mission.

0======================================0
| Dance Till You Drop, (Un)happy Ending \
0===========================================================================>

 For this one bring your Krugermeier, your Phone, the Lockpick, and start at
 the School. When you start then sneak past the Enforcer and into the
 stairs. Run up the stairs and into the Toilets. Drop down the hole then out
 the window into the Alley.

 Once again use the Phone to lure the Officer outside for Subduing. Get his
 Disguise and go back inside. At Normal Difficulty there were nine Soldiers
 you had to Dismiss but at Professional there are twelve. In addition to the
 ones in the hallways there is one in the Detention Room, Dormitory, and the
 Printing Room.

   **NOTE: The game may go random and may make one of the Soldiers
           un-dismissable thus preventing you from acquiring this Challenge.
           Restart if this happens. This is also why this Challenge is being
           done first on this run-through.

 The dismissed Soldiers will go to the Playground. Wait for all of them to
 enter it before going to the ground floor Office. If everything goes right
 then a Radio should now be on the desk. Once it appears then go to the
 Printing Room and Subdue and hide the Soldier here - take his Rifle.

 Go back to the Office and behind the Soldiers then turn on the Intercom.
 Then turn on the Radio (it should also say Commence Dance Off). Music
 should now play and the all of the Soldiers should now dance. Now go into
 the Printing Room.

 Reza should also go to the Playground when the music begins. When he gets
 there then he will go onto a platform and dance along with his troops. From
 the safety of the Printing Room then snipe him with your Pistol and run out
 the School and to the Consulate.

 Run inside the Consulate and cut through the Auditorium to get to the south
 door of the Security Room so you can shoot the Recorder. However, after you
 shoot it then drop the Pistol since you won't need it anymore. Run to the
 Northeast Office and wait near the standing Guard.

 There should be a Civilian that comes into and out of the room and drinks
 from a Bottle. The moment he finishes and turns around then drop your
 Rifle, walk out of the room, and wait to the right of the door. The
 Civilian and Guard should leave together.

 Go back inside, Subdue Konny, dump him in the Closet, and take his
 Disguise. Go up the Lobby Stairs to get frisked then stand and wait near
 the Massage Room for Claus to walk by. Lead him to the Massage Room and do
 the Massage. Break his Neck when prompted then run down and out the
 building then to the West Gate to leave the mission.

0======================0
| Drama Queen, Oil Lamp \
0===========================================================================>

 For this one bring your Krugermeier, your Phone, the ICA Remote Explosive,
 place the Emetic Poison Vial at the Shisha Cafe Restroom, and start at the
 Cafe.

 When you start then immediately get out of the cutscene, run into the
 Restroom, grab the Vial, and stand behind the divider. When one of the
 Soldiers sitting outside comes in to use the Toilet then Subdue him and
 hide him in the Container. Pick up his Membership Card and Rifle and drop
 the weapon behind the divider.

 Go back out but wait near the Restroom door until the Enforcer walks away
 from where the Cameraman is. Go up to his Shisha Pipe and Poison it then go
 back to the Restroom and wait behind the divider again. When the sickened
 Cameraman comes in then Subdue him, take his Disguise, and dump him into
 the Container.

 After this then run from the Cafe and into the Consulate building. Run to
 the Camera near the greenscreen area and wait for the nearby Civilians to
 have their backs turned or hidden before placing the Explosive in the
 Camera. Go to the south door of the Security Room to shoot the Recorder
 then run back through the Auditorium and outside to the TV Crew.

 Go with them into the Consulate building and into the Auditorium. Wait by
 the Camera until you are prompted to turn it on. After turning it on then
 run to the Restroom, go into one of the stalls, bring out the Detonator,
 and use it to kill Claus.

 Run out of the Consulate and back to the Cafe. Go to the Restroom and
 acquire the Military Soldier Disguise. Run to the Headmaster's Terrace and
 Subdue the Guard on the far end then climb the Ledge up.

 Go down the Pipe and crouch near the short wall so the conversation between
 the two Soldiers can play out. When it concludes then one of them will go
 to the Gasoline Drums to smoke. Before doing anything you should look south
 to find the Soldier patrolling near the APC. He can see you if he is
 stopped at the north end of his route.

 When he is out of view then go to the Soldier and Subdue him. Drag him into
 the corner and take his Disguise. Go to the Wrench at the Entrance. Crouch
 out of view and grab it then enter the School. Go into the Weapons Room and
 grab at least one of the Remote Explosives. Go up into the Toilets then
 down the hole and out the window into the Alley.

 Use the Phone to lure out the Officer so you can Subdue him for his
 Disguise. Go up to the Top Floor to get the Army Truck Keys then Dismiss
 all Soldiers on this floor. Go to the blocked stairs and, when Reza is far
 enough away then toss the Mine so it lands in front of the Enforcer. When
 he goes for it then walk into the Office, turn off the Oil Lamp, open up
 the Gas Canister, and follow the Officer down the stairs.

 Go outside while avoiding the patrolling Enforcer then stand by the Army
 Truck. When Reza enters the Office and blows himself up then leave the
 mission.

0=======================================0
| A Room with a Moose, Personal Vendetta \
0===========================================================================>

 For this one bring your Krugermeier, your Phone, the Remote Breaching
 Charges, place the Emetic Poison Vial at the Shisha Cafe Restroom, and
 start at the Cafe.

 When you start then run into the Restroom to get the Vial and ambush the
 Guard again. After Poisoning the Cameraman's Shisha Pipe and going back
 into the Restroom then take the Military Soldier Disguise before ambushing
 and hiding the Cameraman.

 Go to the Consulate building and cut through the Auditorium to reach the
 south door of the Security Room so you can shoot the Recorder. Go to the
 South Stairs and wait near the bottom until the Guards finish their
 conversation. When the Security Guard goes up the stairs then sneak behind
 him and ambush him at the top. Drag him to the Storeroom, dump him in the
 Container, and take his Disguise and weapon.

 This Guard is an Enforcer for the Cameraman Disguise so it is important to
 take him down. The good news is that there are no Enforcers to the Guard
 Disguise going to the Tech Room.

 Go into the Tech Room and wait near the center. After the patrolling Guard
 walks out then drop the Pistol you got from the Guard near the door then go
 to the Winch. When the Guard comes back in and finds the weapon then he
 will walk to the Security Room with it. After the door closes then bring
 out the Charges and place one on the right side of the Winch and out of
 view.

 Go back to the Storeroom and re-acquire the Military Soldier Disguise then
 outside and to the Cafe. Use your Membership Card to enter and then go to
 the Restroom to acquire the Cameraman Disguise.

 Go to the TV Crew and follow them to the Auditorium. When you turn on the
 Camera then run to the Restroom to blow the Charge to drop the Moose down
 onto Claus to kill him.

 Go back to the Cafe to re-acquire the Military Soldier Disguise. Run to the
 Headmaster's Terrace and Subdue the Guard on the far end then Subdue the
 Headmaster for his Key.

 Go down the Pipe and crouch near the short wall so the conversation between
 the two Soldiers can play out. When it concludes then one of them will go
 to the Gasoline Drums to smoke. Before doing anything you should look south
 to find the Soldier patrolling near the APC. He can see you if he is
 stopped at the north end of his route.

 When he is out of view then go to the Soldier and Subdue him. Drag him into
 the corner and take his Disguise. Go into the School and up into the
 Toilets then down the hole and window to enter the Alley. Again, use the
 Phone to deal with the two Guards in the Alley and lure out the Officer for
 his Disguise. Go up into the Computer Room to get the Army Truck Keys.

 Go back down and Dismiss all Soldiers inside and near the Detention Room.
 Subdue the Prisoner, hide him in the Closet, take his Disguise, and sit in
 the chair. When Reza comes by again then kill him when prompted and hide
 his body then re-acquire the Officer Disguise. After this then go to the
 Army Truck to leave the mission.

 /==++====++==\                                             /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >HTM8. Chapter 3.5 - A House Built on Sand                                |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
 \==++====++==/                                             \==++====++==/

**IMPORTANT: This mission is only available to those who purchased The Full
            Experience. This mission, along with The Icon, is included with
            the Steelbook Edition disc release and the Game of the Year
            Edition.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

This mission takes 47 back to Marrakesh. Here he is to eliminate two Targets.
The first is Kong Tuo-Kwang, the head of a Chinese construction conglomerate.
The second is Matthieu Mendola who is the chief architect at Hamilton-Lowe
which is the biggest rival to Kong's company.

Matthieu is planning to double-cross his employer by giving Kong some major
company secrets. Hamilton-Lowe has tasked The Agency with eliminating both
men and reclaiming the documents.

Just like with The Icon in Sapienza you will be doing this at night and with
a smaller map. The Swedish Consulate, the Tunnels, and the main School
building are closed off. The Shoe Shop has also been replaced with an
Antiques Shop.

For this mission you have one Starting Point (Consulate Plaza) and one Large
Agency Pickup (Rooftops). And, as with the other Bonus Missions, you have no
Mastery Levels or XP to gain.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >HBS1. Accomplishments List                                               |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Listed in this section are the Accomplishments specific to this chapter of
the game.

 >>A Golden Opportunity
   ********************
     Description: Complete all Opportunities in A House Built on Sand.
     Xbox Achievement Points: 15 GS.
     PlayStation Trophy Grade: Bronze.
     -----------------------------------------------------------------------
     Notes: You need to complete the following Opportunities:

              --Gone Shopping              --Rent Due
              --The Future Foretold        --Waiting For The Man

 >>A Series of Unfortunate Events
   ******************************
     Description: Eliminate Mendola with the crystal ball, Kong in an
                  electrocution, and both by poisoning the pipe.
     Xbox Achievement Points: 15 GS.
     PlayStation Trophy Grade: Bronze.
     -----------------------------------------------------------------------
     Notes: This is a Secret Accomplishment.

 >>Moroccan Nights
   ***************
     Description: Complete A House Built on Sand.
     Xbox Achievement Points: 20 GS.
     PlayStation Trophy Grade: Bronze.

 >>Perfectionist
   *************
     Description: Complete Suit Only and Silent Assassin Challenges on The
                  Icon or A House Built on Sand.
     Xbox Achievement Points: 30 GS.
     PlayStation Trophy Grade: Silver.
     -----------------------------------------------------------------------
     Notes: This can be done in either Bonus Mission.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >HBS2. General Layout                                                     |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

 **IMPORTANT: For mapping directions within this chapter north is the top of
              the screen. The Compass has north pointed at nearly 90 degrees
              right. Therefore you should turn it off to prevent confusion.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

Marrakesh is broken up into several areas. The now-closed Swedish Consulate
is to the south. The open area to the north of it, and where new vendors have
opened up, is Consulate Square. There are some short passages that go north
from Consulate Square and into the main Market Square area where all kinds of
items are being sold. At the northeast part of the Market is the Shisha Cafe
which also has a Courtyard Club.

There are roads that go around the west and northeast sides of the map. To
the east is an abandoned and shuttered School. The front of the School has
now become a large courtyard where people can get away from the hustle and
bustle of the Market for awhile.

0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Detailed Map |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Here I will go over in detail of each area and where you can find useful
objects:

0=================0
| Consulate Square \
0===========================================================================>

 This large area south of the Market Square is where you start this mission.
 In A Gilded Cage this place was teeming with protesters. However, due to
 the Swedish Consulate building seemingly being shut down, this area has
 become an extension of the Bazaar and now has multiple vendor booths
 selling various wares.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Kitchen Knife       | Next to a stack of plates at the Food Stand         |
|                     | directly north of the table where you start the     |
|                     | mission.                                            |
|---------------------+-----------------------------------------------------|
| Shopkeeper Disguise | Inside the large white trailer directly in front of |
|                     | the Consulate main entrance.                        |
|---------------------+-----------------------------------------------------|
| Wrench              | On the ground behind the white truck parked in the  |
|                     | Consulate parking area at the southwest corner of   |
|                     | the Square.                                         |
0===========================================================================0

0======================================0
| The Market Square and the Shisha Cafe \
0===========================================================================>

 This large open area north of Consulate Square has two long north-south
 Food Stand Aisles near the center, one on the west side and one to the
 east. There are also Carpet Shops along both the west and east sides of the
 Bazaar.

 At the southwest side is a Carpet Shop that has stairs that lead up to the
 Carpetshop Rooftop which is part of the West Bazaar Rooftops. It has an
 upper level where the carpets are sold and a lower area near the stairs
 going back down to ground level.

 The north half of the Square area is dominated by the Shisha Cafe. The
 north half of the Cafe is the Courtyard Club which is a members only area.

 South of the southeast entrance to the Shisha Cafe is a small Storeroom
 which I will call the Market Square Storeroom.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Battle Axe        | Laying against a stack of carpets at the west side of |
|                   | the large storage room at the northwest corner of the |
|                   | Square.                                               |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | --At the north side inside the large storage room at  |
|                   |   the northwest corner of the Square.                 |
|                   | --On the floor by the shelving unit inside the        |
|                   |   Courtyard Club Restroom.                            |
|                   | --Inside the Market Square Storeroom.                 |
|-------------------+-------------------------------------------------------|
| Coin              | --At the east end of the back counter of the Bar      |
|                   |   inside the Courtyard Club (x2).                     |
|                   | --At the west end of the back counter of the Bar, and |
|                   |   near the Sink, behind the Bar inside the Courtyard  |
|                   |   Club (x3).                                          |
|                   | --On the small table at east side of the lower part   |
|                   |   of the Carpetshop Rooftop (x2).                     |
|-------------------+-------------------------------------------------------|
| Screwdriver       | On the table near the Weapons Box inside the Staff    |
|                   | Only Room inside the Courtyard Club.                  |
|-------------------+-------------------------------------------------------|
| Waiter Disguise   | Inside the open Locker at the east side of the Staff  |
|                   | Only Room inside the Courtyard Club.                  |
|-------------------+-------------------------------------------------------|
| Delivery Truck    | On a table at the northeast corner next to the        |
| Key               | Restroom inside the main Cafe area.                   |
|-------------------+-------------------------------------------------------|
| Soda Can          | On the white tables just northeast of the Market      |
|                   | Square Storeroom (x4).                                |
|-------------------+-------------------------------------------------------|
| Crowbar           | --On a crate in the *SECOND* Carpet Shop south of the |
|                   |   road entrance at the northwest area of the Square   |
|                   |   (Courtyard Street).                                 |
|                   | --Laying against the Container inside the Staff Only  |
|                   |   Room inside the Courtyard Club.                     |
|                   | --On a small stool inside the Carpet Shop at the      |
|                   |   southeast corner of the Square area.                |
|                   | --Laying against a barrel near the satellite dishes   |
|                   |   in the central part of the West Bazaar Rooftop      |
|                   |   area.                                               |
|-------------------+-------------------------------------------------------|
| Scissors          | --On a small white table in the Carpet Shop next door |
|                   |   east to the one where the Crowbar is located.       |
|                   | --On a small table just east of the entrance to the   |
|                   |   Carpetshop Rooftop.                                 |
|                   | --On a stack of carpets just north of the east        |
|                   |   passage leading to Consulate Square.                |
|                   | --On a carpet roll just east of the south end of the  |
|                   |   east Food Stand Aisle.                              |
|-------------------+-------------------------------------------------------|
| Cleaver           | --On a crate of bananas by the Fruit Stand just north |
|                   |   of the entrance to the Carpetshop Rooftop.          |
|                   | --Embedded in a watermelon at the Fruit Stand just    |
|                   |   west of the north end of the West Food Aisle.       |
|                   | --In a trash can near the center of the west Food     |
|                   |   Stand Aisle.                                        |
|                   | --On a yellow and green Snail Stand just east of the  |
|                   |   southeast entrance of the Shisha Cafe.              |
|-------------------+-------------------------------------------------------|
| Shisha Cafe       | --On a table at the north side of the Staff Only area |
| Invitation        |   at the northwest corner of the Cafe area.           |
|                   | --On a couch inside one of the booths at the west     |
|                   |   side of the Courtyard Club.                         |
|                   | --On a table at the west side of the Staff Only room  |
|                   |   at the southeast corner of the Courtyard Club.      |
|-------------------+-------------------------------------------------------|
| Shisha Cafe Key   | On the back counter behind the Bar inside the         |
|                   | Courtyard Club.                                       |
|                   |                                                       |
|                   | **NOTE: This opens the Staff Only door at the east    |
|                   |         side of the Cafe.                             |
|-------------------+-------------------------------------------------------|
| Wrench            | On the shelving unit inside the Courtyard Club        |
|                   | Restroom.                                             |
|-------------------+-------------------------------------------------------|
| Brick             | --In the corner north of the Rooftop Agency Pickup    |
|                   |   (x2).                                               |
|                   | --On the floor in the west half of the lower level of |
|                   |   the Carpetshop Rooftop (x3).                        |
|                   | --On the floor by the stairs at the lower level of    |
|                   |   the Carpetshop Rooftop (x2).                        |
|-------------------+-------------------------------------------------------|
| Lead Pipe         | On the floor just west of the Rooftop Agency Pickup.  |
|-------------------+-------------------------------------------------------|
| Kitchen Knife     | --By some jars at the north end of the east Food      |
|                   |   Stand Aisle.                                        |
|                   | --Near a trash can at the south end of the east Food  |
|                   |   Stand Aisle.                                        |
|                   | --On a pallet of potatoes at the north end of the     |
|                   |   West Food Aisle.                                    |
|                   | --On some bananas on a small food cart near the       |
|                   |   southeast corner of the Square.                     |
|                   | --On the back counter behind the Bar inside the       |
|                   |   Courtyard Club.                                     |
|                   | --On a green Snail Stand just north of the Market     |
|                   |   Square Storeroom.                                   |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==========================0
| The Market Square Streets \
0===========================================================================>

 There are multiple streets and places at the north side of the map that go
 around the Cafe area and near the School. Courtyard Street is the
 north-south road at the west side of the map. It goes from the northwest
 corner of the Market Square to a small Courtyard with a well in the center.

 The building that runs along the east side of this Street is the Carpet
 Shops Area building. This building has an accessable Rooftop that is also
 known as the Lamp Store Rooftop.

 Cafe Street (West) is the north-south road that goes along the west side of
 the Shisha Cafe and the east side of the Carpet Shops Area. Carpet Shops
 Street is the short west-east road that connects Courtyard Street and Cafe
 Street (West). Along this Street is a small storeroom which I will call the
 Courtyard Storeroom.

 Cafe Street (East) is the north-south road that goes along the east side of
 the Shisha Cafe. Lamp Street is the west-east road that goes along the
 north side of the Shisha Cafe and connects Cafe Street (West) and Cafe
 Street (East).

 Vase Street is the northeast-southwest road that goes from the northeast
 corner of the Bazaar. Electronics Street is the curved road that goes from
 the intersection of Cafe Street (East) to the intersection with Vase
 Street. There is also a small Coffee Shop (which is also the Bazaar
 Entrance) near the center of the Electronics Street area.

 Plates Alley is the northwest-southeast road that starts from the east side
 of the Shisha Cafe and dead-ends after intersecting with Vase Street. A
 small Maintenance Room can be found along this road.

 Market Street is the west-east road that goes from the east side of the
 Cafe to the School. Consulate Street is the west-east road that goes from
 the northeast corner of Consulate Square to the southwest corner of the
 School area. This road also has a small courtyard with a well in the center
 which I will call the Southeast Courtyard.

 There is also the East Courtyard that connects Market Street with Consulate
 Street. This courtyard is also where the Shoe Shop, which is now converted
 into an Antiques Shop, is located.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Scissors             | --On a box next to the well inside the Courtyard.  |
|                      | --On a square white table just west of the         |
|                      |   intersection of the East Courtyard with          |
|                      |   Consulate Street.                                |
|----------------------+----------------------------------------------------|
| Coin                 | On the small white table within the Courtyard      |
|                      | (x3).                                              |
|----------------------+----------------------------------------------------|
| Wrench               | --Inside the Courtyard Storeroom.                  |
|                      | --On top of the washing machine at the northeast   |
|                      |   section of the Lamp Store Rooftops.              |
|                      | --On the ground inside the Scooter Garage near the |
|                      |   center of School Street.                         |
|                      | --On the ground in the nook with the two Scooters  |
|                      |   at the southeast corner of the East Courtyard.   |
|----------------------+----------------------------------------------------|
| Soda Can             | --On the ground by a Soda Machine near the center  |
|                      |   of Carpet Shops Street (x2).                     |
|                      | --On the ground by the Soda Machine at the east    |
|                      |   end of Lamp Street (x3).                         |
|                      | --On a table at the Food Vendor along Vase Street  |
|                      |   (x2).                                            |
|                      | --On the tables inside and outside the Coffee Shop |
|                      |   (x3).                                            |
|----------------------+----------------------------------------------------|
| Propane Flask        | --On the floor by the couch at the northwest       |
|                      |   section of the Lamp Store Rooftops.              |
|                      | --In the gap between two pillars at the west side  |
|                      |   of the southwest section of the Lamp Store       |
|                      |   Rooftops (x2).                                   |
|----------------------+----------------------------------------------------|
| Maintenance Room Key | On the small table by the Phone at the north end   |
|                      | of Cafe Street (East).                             |
|----------------------+----------------------------------------------------|
| Handyman Disguise    | Inside the Maintenance Room.                       |
| Screwdriver          |                                                    |
|----------------------+----------------------------------------------------|
| Bodyguard's Note     | On the small round table by the Staff Only door on |
|                      | Cafe Street (East).                                |
|----------------------+----------------------------------------------------|
| Antiques Shop Key    | On the counter inside the Shoe Shop.               |
|----------------------+----------------------------------------------------|
| Folding Knife        | On the ground in the nook at the north side of the |
|                      | back area for the Shoe Shop.                       |
|----------------------+----------------------------------------------------|
| Brick                | --On the floor by the satellite dish at the        |
|                      |   northeast section of the Lamp Store Rooftops     |
|                      |   (x2).                                            |
|                      | --By the short stairs at the north center divider  |
|                      |   of the Lamp Store Rooftops.                      |
|                      | --On the floor by a pillar at the north edge of    |
|                      |   the northwest section of the Lamp Store Rooftops |
|                      |   (x2).                                            |
|                      | --On the floor by the bicycle at the south section |
|                      |   of the Headmaster's Terrace (x2).                |
|----------------------+----------------------------------------------------|
| Lethal Poison Pill   | On a small table in the corner by the door just    |
| Jar                  | inside the Shop at the northwest corner of the     |
|                      | ground floor of the Lamp Store Rooftops building.  |
|----------------------+----------------------------------------------------|
| Emetic Rat Poison    | --On the wall by the stairs leading up at the      |
|                      |   northwest section of the Lamp Store Rooftops.    |
|                      | --Inside the kitchen for the Coffee Shop.          |
|----------------------+----------------------------------------------------|
| Battle Axe           | Embedded in an air conditioning unit in a hidden   |
|                      | area near the Headmaster's Terrace.                |
|                      |                                                    |
|                      | **NOTE: To reach this area you need to go the      |
|                      |         Terrace area at the south half of the      |
|                      |         Headmaster's Terrace. On the wall is a     |
|                      |         Ledge that you can climb up on. Follow it  |
|                      |         around the building and past the Pipe to   |
|                      |         get to this area.                          |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=======0
| School \
0===========================================================================>

 Since the events of A Gilded Cage the School building has been shuttered
 but you can still access the Entrance by the front doors.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Coin  | By the blue car at the northwest corner of the Entrance (x2).     |
|-------+-------------------------------------------------------------------|
| Brick | On the short stairs behind the basketball hoop at the southeast   |
|       | corner of the Entrance.                                           |
0===========================================================================0

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >HBS3. Cast of Characters                                                 |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Here I will go over the major characters you will be dealing with during this
chapter:

0===============0
| Kong Tuo-Kwang \
0===========================================================================0
| He is one of your Targets and can be found inside the Courtyard Club. He  |
| will smoke at his Shisha Pipe for a bit at the east side of the Club then |
| stand at the end of the pond for a bit before going to the Bar. Then he   |
| will go to a room at the west side of the Club, use a Sink by the         |
| Restroom, and then repeat the pattern. He will not leave the Club unless  |
| he is called to the Lamp Store Rooftops to meet with Matthieu.            |</pre><pre id="faqspan-30">
0===========================================================================0

0=================0
| Matthieu Mendola \
0===========================================================================0
| Your other Target will start at Consulate Square and enter the Market     |
| Square area. He is wandering around lost and will travel the streets      |
| stopping at various places.                                               |
|                                                                           |
| He will stop outside and inside the Cafe then go and stop at a Snail      |
| Stand just east of the Cafe. Then he will go north to try to use a Phone  |
| which is currently being fixed. After that he will go west and stop near  |
| the Fortune Teller's Shop. Somebody else is inside so he will go back     |
| south and repeat his patrol pattern. The only way to break the pattern is |
| to escort him to the Lamp Store Rooftops to meet with Kong.               |
0===========================================================================0

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >HBS4. Disguises                                                          |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

0=====0
| Suit \
0===========================================================================0
| Your standard Summer Suit, plus any other earned Suits, are considered    |
| the standard guest outfit. You only have access to what other Civilians   |
| have access to. You are considered Trespassing at the Shoe Shop, the      |
| Staff Only areas within the Cafe, and the Lamp Store Rooftop.             |
|                                                                           |
| You are also Trespassing at the Carpetshop Rooftop but you do have safe   |
| access on the West Bazaar Rooftop. You can gain safe access to the        |
| Courtyard Club if you have the Shisha Cafe Invitation.                    |
0===========================================================================0

0===============0
| Fortune Teller \
0===========================================================================0
| This outlandish suit can only be obtained by ambushing him at his Shop at |
| the north end of Cafe Street (West). This Disguise has exactly the same   |
| properties as the Suit but you can go into the Courtyard Club if you have |
| the Invitation.                                                           |
|                                                                           |
| To get this Disguise go into the nook next to his Shop to find a Fusebox. |
| There is also a woman Vendor that goes into the nook every so often so    |
| wait for her to leave, or Subdue her and dump her in the Container,       |
| before doing anything. When the coast is clear then turn off the Fusebox  |
| and leave the nook as he comes out to investigate. Subdue him when he     |
| gets there and take his Disguise.                                         |
0===========================================================================0

0=================0
| Military Soldier \
0===========================================================================0
| This is the regular Soldier that patrols the streets. Although you are    |
| considered a Guard you don't have access to the Lamp Store Rooftops,      |
| Carpetshop Rooftop, and the Shoe Shop. And, even with the Shisha Cafe     |
| Invitation, you can't even get into the Courtyard Club.                   |
|                                                                           |
| If you need this Disguise though you can lure a Soldier, at the end of    |
| his patrol route, into the Market Square Storeroom for ambushing. Open    |
| the door, throw an object into the gap on the east wall, and let him come |
| to investigate. Close the door, Subdue him, dump him in the Container,    |
| and take his Disguise.                                                    |
0===========================================================================0

0===========0
| Shopkeeper \
0===========================================================================0
| This Disguise can be easily found at Consulate Square inside a large      |
| white trailer. It will give you access to the Shoe Shop and the           |
| Carpetshop Rooftop but the Shopkeepers there are Enforcers to you. But    |
| you can't go onto the Lamp Store Rooftop or the West Bazaar Rooftop. In   |
| addition, you cannot enter the Courtyard Club even if you have an         |
| Invitation.                                                               |
0===========================================================================0

0=========0
| Handyman \
0===========================================================================0
| This Disguise can be easily acquired from the Maintenance Room along      |
| Plates Street. The Key to open it can be found by the Handyman working on |
| the Phone at the north end of Cafe Street (East).                         |
|                                                                           |
| This Disguise has the same properties as the standard Suit but you can    |
| sabotage Phones without suspicion given if you have a Screwdriver. The    |
| Handyman by the Phone is the only other one on the map and he is an       |
| Enforcer to you. I should also point out that you cannot enter the        |
| Courtyard Club even if you have the Invitation.                           |
0===========================================================================0

0============0
| Food Vendor \
0===========================================================================0
| This is the outfit that the male Food Vendors wear. This Disguise has the |
| same properties as the Suit. In addition, you cannot enter the Courtyard  |
| Club even if you have an Invitation. One advantage though is that you can |
| Poison food and drink without suspicion.                                  |
|                                                                           |
| Unfortunately, there are four Vendors that are Enforcers to you - three   |
| near the Market Square Storeroom and one along Cafe Street (East). Worse, |
| they are near food samples that Matthieu will take bites of along his     |
| patrol route.                                                             |
|                                                                           |
| If you need this Disguise you can ambush a Vendor at the West Gate near   |
| the Pipe to the West Bazaar Rooftops. When you start the mission then go  |
| to the Pipe area and wait. After a bit then he will come near it and you  |
| can Subdue him just before he gets into the corner. Drag him into the     |
| nearby nook for hiding and take his Disguise.                             |
0===========================================================================0

0=======0
| Waiter \
0===========================================================================0
| This is the outfit that the male Waiters wear. This is one of the better  |
| Disguises in the mission. Although you do not have access to the Shoe     |
| Shop and Carpetshop Rooftop you do have access to the Lamp Store Rooftops |
| as well as the Bar area within the Courtyard Club. You can also Poison    |
| food and drinks without suspicion.                                        |
|                                                                           |
| There is a Waiter Disguise within a locker inside the Staff Only room     |
| within the Club. However, both doors are locked and you will need to get  |
| the Shisha Cafe Key to enter them safely and that involves going to the   |
| Carpetshop Rooftop to ambush the Bodyguard there.                         |
|                                                                           |
| A faster method involves ambushing the male Waiter that hangs out at the  |
| Staff Only area in the main Cafe area. Grab some Rat Poison (or bring the |
| Emetic Poison Vial) and some Soda Cans. You should go and get the         |
| Bodyguard Disguise first before doing this.                               |
|                                                                           |
| In this area you will see two Waiters - a male and a female. The male     |
| Waiter will take a drink from his Water Bottle then stand near the female |
| Waiter. When he is near her then Poison the Bottle. It should be noted    |
| that she may see you some of the time so this is not 100% foolproof.      |
|                                                                           |
| After Poisoning the Bottle then grab the Shisha Cafe Invitation (if you   |
| want) and simply walk back into the Cafe area. Go to the Restroom and     |
| wait. When he goes back, drinks from his Bottle, and gets sick then he    |
| will go here. Subdue him when he is at the Toilet, dump him in the        |
| Container, and take his Disguise.                                         |
|                                                                           |
| This Waiter, along with the single male Waiter inside the Club and the    |
| one at the Lamp Store Rooftops, are the only Enforcers to you.            |
0===========================================================================0

0==========0
| Bodyguard \
0===========================================================================0
| These are the special black suited Guards that can be found at the Lamp   |
| Store Rooftop and the Courtyard Club. This is pretty much the master      |
| Disguise for this Chapter as you have access to everywhere except the     |
| Shoe Shop.                                                                |
|                                                                           |
| However, there are four Bodyguards that are Enforcers to you - one at the |
| southeast section of the Lamp Store Rooftop, one at the entrance of the   |
| Courtyard Club, Kong's personal Guard, and one at the Courtyard.          |
|                                                                           |
| There are two ways to get this Disguise:                                  |
|                                                                           |
| The first is to ambush the two at the Courtyard. One of them has gotten   |
| sick and is throwing up in the corner. The second one is keeping an eye   |
| on him.                                                                   |
|                                                                           |
| Go behind the sick one and Subdue him then dump him in the Container      |
| (leave his weapon on the ground). Take the nearby Scissors, hide behind   |
| the Well, and toss it at the dropped weapon. The other Bodyguard will     |
| come to investigate and you can sneak up and Subdue him when he goes for  |
| the dropped gun. You can take the Disguise from either one.               |
|                                                                           |
| The second method is to climb onto the West Bazaar Rooftops and go to the |
| Carpetshop Rooftop. Lure the Shopkeeper onto the lower level by tossing a |
| Brick and ambush her then go up and Subdue the Bodyguard on the upper     |
| level.                                                                    |
0===========================================================================0

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >HBS5. Challenges                                                         |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Before going into the Challenges there are some things to note. Some of these
notes also apply to the Escalation Contracts which I go over later.

0=====0
| Keys \
0===========================================================================0
| There are four Keys that can be found or dropped by others. Finding them  |
| can make access to certain areas easier:                                  |
|                                                                           |
|   ++Shisha Cafe Key                                                       |
|     ===============                                                       |
|       There are three of these Keys and they open the doors for the Staff |
|       Only area within the Courtyard Club. One can be found behind the    |
|       Bar, another is carried by the female Bartender, and the last one   |
|       is carried by the Bodyguard at the upper level of the Carpetshop    |
|       Rooftop.                                                            |
|                                                                           |
|   ++Carpet Shop Key                                                       |
|     ===============                                                       |
|       This Key opens the locked door at the ground floor Carpet Shop      |
|       leading to the Carpetshop Rooftop. It is carried by one of the male |
|       Shopkeepers just outside.                                           |
|                                                                           |
|   ++Shop Key                                                              |
|     ========                                                              |
|       This Key opens the locked door for the Shop at the northwest corner |
|       of the Lamp Store Rooftops building. It is carried by a female      |
|       Shopkeeper nearby.                                                  |
|                                                                           |
|   ++Antiques Shop Key                                                     |
|     =================                                                     |
|       This Key found on the counter inside the Shoe Shop opens the back   |
|       door into the outside back area.                                    |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Assassination |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

These are the strategies for killing your primary Targets. Each strategy will
include all possible Challenges that can be acquired including Discovery and
Feats Challenges.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========================0
| Silent Assassin, Suit Only \
0===========================================================================>

 Although you have two Targets to kill this actually isn't very hard to do.
 This is also going to be used to acquire the [Rent Due] Opportunity as it
 is the hardest of the four. It is not too hard but requires more work than
 the others.

 Basically this Opportunity is to get the Shisha Cafe Invitation from the
 Shoe Shop's Landlord and present it to the Bodyguards for entry. There's an
 easier way to get an Invitation but the Mission Story requires you do
 things the hard way.

 Bring in the Jaeger 7 into the Rooftop Pickup and take your Fiber Wire and
 Coins when planning.

 When you start then go to the Cafe area. When you get there then wait just
 outside the Courtyard Club. A man will then exit and talk to the Guards
 outside. He is the Landlord and will eventually make a call at the
 Fountain. When the Opportunity starts then run to the Shoe Shop.

 In front of this Shop is a Shopkeeper who is sweeping. If you approach the
 Shop he will tell you it is closed. There is also a female Shopkeeper
 inside who will go between the two back corners but stop at the counter for
 a bit. To the south of the Shop is a Forklift.

 When the female Shopkeeper is behind the counter then run to the Forklift
 and activate the alarm. As the male Shopkeeper goes to investigate then run
 inside the Shop and sneak to the counter. The woman should be in one of the
 corners at this point. Grab the Antiques Shop Key from the counter and use
 it to go through the back door. When you get inside the back area then hide
 behind the pallet and rugs in the southwest corner.

 After awhile the Landlord will come by and go through the back door. He
 will then go to the north end of the back area. Quickly sneak up behind him
 and Subdue him. Dump him in the nearby Container and stand by the door. The
 woman should go into the corner to make a phone call. Sneak past her then
 run out the front door. From here then go to the Courtyard Club and show
 the Invitation to enter and successfully complete the Opportunity.

 Next, go to the Restroom, close the door, and turn on the Sink. Take cover
 to the left of the door and wait. Eventually Kong will use the Sink outside
 the Restroom after talking on his phone in his area just to the north.

 As he approaches the Sink then take cover to the left of the door and open
 it. The Sink will lure him in. Close the door after he enters then Garrote
 him and dump him in the Container.

 From here, then leave the Cafe and go up to the West Bazaar Rooftop area by
 using the Pipe to the north. As you go to the Pipe then get a Crowbar from
 one of the nearby shops.

 When you get up to the Rooftops then get the Rifle and go near the north
 corner then look at the Cafe entrance. Eventually Matthieu will stop for a
 bit under the lighted sign. Shoot the "F" on the sign to bring it down and
 kill him. Drop the Rifle then climb down.

 Get close to the action but wait for things to settle down. When it starts
 settling down then go and get the Documents. From here then go to the
 Courtyard to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Party Crasher
     *************
       For this you need to get the Shisha Cafe Invitation.

   >>Rent Due
     ********
       For this you need to use the Shisha Cafe Invitation to enter the
       Courtyard Club.

   >>The Contractor
     **************
       For this you need to kill Kong Tuo-Kwang.

   >>Piano Man
     *********
       For this you need to kill a Target by drowning them.

   >>The Architect
     *************
       For this you need to kill Matthieu Mendola.

   >>Dropping the F-Bomb
     *******************
       For this you need to kill Matthieu with the Cafe sign by dropping it
       on him.

   >>Someone Could Hurt Themselves
     *****************************
       For this you need to kill a Target in an Accident.

   >>The Real Deal
     *************
       For this you need to get the Documents.

   >>Break Out
     *********
       For this you need to leave the mission via the door at the Courtyard
       if you choose to do so. You will need to have a Crowbar in order to
       use this door.

   >>No Evidence
     ***********
       For this you need to leave no trace of your activity.

   >>Suit Only
     *********
       For this you need to complete the mission only in your Suit. You can
       be Spotted but still get this as long as you don't change Disguises.

   >>Silent Assassin
     ***************
       For this you need to complete the mission without getting Spotted,
       only killing the Targets, and leaving no evidence.

0================0
| Sniper Assassin \
0===========================================================================>

 For this you need to kill both Targets with a Sniper Rifle and leave the
 mission without being Spotted and without the bodies found. When planning
 bring in the Jaeger 7 into the Pickup and take your Sedative Poison Vial.

 When you start then run to the Courtyard and ambush both of the Bodyguards
 as listed above. Change into the Bodyguard Disguise then go and get a
 Crowbar from one of the shops. Go up onto the Lamp Store Rooftops through
 the northeast Shop. The idea is to clear the Rooftop of the three people up
 here.

 When you get to the top then, while standing at the northeast area, toss
 the Scissors at the base of the Container at the northwest area. This
 should lure the Bodyguard standing at the southwest area. Ambush him when
 he stops, dump his body in the Container, and grab his weapon and
 Walkie-Talkie. The Walkie-Talkie is used to alert Kong of Matthieu's
 arrival and this will make Kong come to the Rooftops for the meeting.

 Go back to the top of the stairs at the northeast area and use either the
 Scissors or the Wrench found on top of the washing machine then toss it at
 the Container by the Machine. This should lure either the Bodyguard or the
 Waiter. Subdue him when he stops and dump him in the Container.

 Next, sneak up to the remaining person, Subdue him, then drag and dump him
 into a Container. Go to the Shisha Pipe at the southwest area and Poison it
 with the Sedative Vial. From here, go downstairs and climb the Pipe to the
 West Bazaar Rooftops to get the Jaeger 7 (which will also cause you to drop
 the Assault Rifle you picked up from the Bodyguards).

 Go back down to the streets and find Matthieu. Talk to him and escort him
 to the northeast Shop. Go up to the Lamp Store Rooftops and to the
 southwest area. When he comes up then use the Walkie-Talkie to get Kong to
 meet with him. Stand in the stairwell at the northwest area and wait.

 When Kong and his Bodyguard come up to the southeast area then go to the
 top of the stairs at the northeast area again. Use one of your objects to
 lure and Subdue the Bodyguard the same way you did with the
 Bodyguard/Waiter earlier. Dump him in the Container and wait. After Kong is
 given the Documents then both of them will smoke the Poisoned Shisha Pipe.
 After they start then the both of them will collapse unconscious.

 Drag both of them away from the Pipe and separate them. Stand a few feet
 from one and shoot him in the head with the Rifle then do the same to the
 other. Dump them both into a Container to be safe.

 The reason for doing things this way instead of shooting them from afar is
 that one may call for help after you shoot the other and this may lure the
 Shopkeeper from below before you can kill the second Target leading to
 Bodies Found and the loss of the Challenge.

 After dumping the bodies then grab the Documents and go to the Exit near
 the School to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Suit Up
     *******
       For this you need to get the Bodyguard Disguise.

   >>Waiting For the Man
     *******************
       For this you need to escort Matthieu to the Lamp Store Rooftops
       building.

   >>Straight Shot
     *************
       For this you need to kill a Target with a headshot.

   >>Escort Service
     **************
       For this you need to kill Matthieu while disguised as a Bodyguard.

   >>Sneaking Away
     *************
       For this you need to leave the mission via the door south of the
       School if you choose to do so. You will need to have a Crowbar in
       order to use this door.

 Plus these other Challenges:

   --The Contractor                    --The Architect
   --No Evidence                       --Silent Assassin

0=============0
| Laughing Gas \
0===========================================================================>

 For this you need to kill both Targets with a Gas Lamp explosion. There is
 a Gas Lamp at the southwest area of the Lamp Store Rooftops. Set things up
 on the Rooftop the same way as you did for [Sniper Assassin] above. When
 the Rooftops are cleared then use the Wrench to sabotage the Gas Lamp. Find
 and escort Matthieu up here then use the Walkie-Talkie to bring in Kong.

 While he is heading to Matthieu then run to the Pipe and climb up to the
 West Bazaar Rooftops. Get up to the higher level and use your Jaeger 7 to
 look at the Gas Lamp. After the initial contact then both Targets will walk
 to a table. Shoot the top of the Gas Lamp base to blow it up as they are
 walking to the table to kill them both.

 Climb back down to run to the Cafe to pick up the Delivery Truck Key near
 the Restroom then run to the Delivery Truck to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Truck Off
     *********
       For this you need to leave the mission via the Delivery Truck parked
       in front of the Consulate.

 Plus these other Challenges:

   --Suit Up                           --Waiting For the Man
   --The Contractor                    --The Architect
   --Someone Could Hurt Themselves

0===============0
| Licence to Ill \
0===========================================================================>

 For this you need to kill both Targets with a Poisoned Shisha Pipe. You
 pretty much do the exact same setup as with [Sniper Assassin] above except
 you use either bring in and use the Lethal Poison Vial or find and use the
 Lethal Poison Pill Jar on the Shisha Pipe.

 Bring in both Targets as before and get rid of Kong's Bodyguard then stand
 nearby. After the both of them drop dead then grab the Documents and run to
 the West Gate to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Tasteless, Traceless
     ********************
       For this you need to kill a Target with lethal Poison.

 Plus these other Challenges:

   --Suit Up                           --Waiting For the Man
   --The Contractor                    --The Architect

0=============================0
| Electric Boogie, Snailed It! \
0===========================================================================>

 For [Electric Boogie] you need to kill Kong by electrocuting him with the
 pond within the Courtyard Club and for [Snailed It!] you need to kill
 Matthieu with Poisoned Snails. I am combining these two Challenges into a
 single run-through.

 I am also going to get the Waiter Disguise to do these but will do so by
 obtaining the Shisha Cafe Key from the Bodyguard at the Rooftop Showroom.
 This is mainly for completing the [Gone Shopping] Opportunity to acquire
 the {A Golden Opportunity} Accomplishment. When planning bring the Lethal
 Poison Vial.

 The safest way to get at this Key is to obtain the Bodyguard Disguise from
 the ones at the Courtyard. After Subduing and hiding both of them and
 obtaining the Disguise go and grab the Coins from the table before leaving
 (if you didn't bring any). Read the Bodyguard's Note at the Staff Only door
 to get the Opportunity started.

 The door to the Carpetshop is usually locked but you can easily climb the
 Pipe to the West Bazaar Rooftops to get access to the area. After you climb
 the wall then toss a Coin at the chair closest to the Container. This
 should lure one of them down to it.

 Go up to the upper Rooftop and quickly Subdue the remaining person when the
 other one is down below then run down and Subdue the other as they are
 picking up the Coin. Hide them both in the Container and pick up the Key.

 From here, go back to the Staff Only door and use the Key to enter. Find
 the Waiter Disguise in the locker and take it. Go back outside and to the
 Snail Stand with the male Food Vendor. At this point Matthieu will come to
 talk to the Vendor but won't take any samples - he will later though. Wait
 for him to leave and then Poison the Snail Samples.

 Next, go back into the Club area. Go behind the Bar and, while keeping an
 eye on the Enforcing Waiter, find a small panel at the east end which
 should allow you to Increase Water Level. This will cause the pond to
 overflow. From here then go into the Restroom and climb the Pipe. After
 climbing up you should find a Winch to the left. Stand by it and wait.

 Down below to your left you should see the other end of the Club. Kong will
 stand by the end of the pond as part of his route. When he stops then use
 the Winch to bring the overhead light down into the pond to kill both Kong
 and his Bodyguard to complete the [Electric Boogie] Challenge. Climb back
 down into the Restroom and wait for things to die down.

 You can also stand here and wait for Matthieu to eat the Poisoned Snails
 and die to complete the [Snailed It!] Challenge. After this then grab the
 Delivery Truck Key and leave the mission with the Truck.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Rooftop Rendezvous
     ******************
       For this you need to get to the Rooftop Showroom.

   >>Gone Shopping
     *************
       For this you need to enter the Courtyard Club through the back door.

 Plus these other Challenges:

   --The Contractor                    --Someone Could Hurt Themselves
   --The Architect                     --Tasteless, Traceless
   --Truck Off

0===========================0
| Phony Call, Pure Chemistry \
0===========================================================================>

 For [Phony Call] you need to kill Matthieu with a Pay Phone and for [Pure
 Chemistry] you need to kill Kong with an Oil Lamp explosion. I am combining
 these two Challenges into a single run-through.

 When you start then go the north end of Cafe Street (East) to find the
 Handyman working on the Phone. He will not leave the Phone unless you do
 something to make him. Grab the Maintenance Room Key next to him and go to
 Plates Street to find the Maintenance Room. Use the Key to enter, close the
 door, and switch into the Handyman Disguise and grab the Screwdriver. Exit
 the room then go up Vase Street and into Electronics Street.

 Go into the Coffee Shop and you should find a Fusebox on the west wall.
 Turn it off and this should lure the Handyman to it. However, you can't
 make a straight run to the Phone because this Handyman is an Enforcer to
 you. Instead, run to the Phone the same way you came then sabotage it. As
 you are doing so the Handyman will look at and turn the Fusebox back on
 then go back to working on the Phone.

 The thing here is that there doesn't appear to be a safe way to get rid of
 the Handyman so he will end up dying when he tries to work on the Phone
 again. But, by the time Matthieu comes by here, then the dead Handyman
 should be dragged away.

 After sabotaging the Phone then go to the Courtyard to Subdue the two
 Bodyguards for the Disguise. Next, go up onto the Lamp Store Rooftops then
 climb over and down into the Courtyard Club Restroom. Grab the Wrench when
 you get down and then go into the room next door when Kong is on the other
 side of the Club. Turn off the Oil Lamp and turn the nearby Gas Valve on.

 Walk behind the Bar to get the Shisha Cafe Key then leave the Cafe area
 through the Staff Only Room.

 As you are setting up Kong then Matthieu will be killed by the Phone to
 complete the [Phony Call] Challenge. Go to the Phone to pick up the
 Documents and go to the West Gate. When Kong finally blows himself up then
 leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   --Suit Up                           --The Architect
   --Someone Could Hurt Themselves     --The Contractor

0============================0
| Hold My Hair, Crystal Balls \
0===========================================================================>

 For [Hold My Hair] you need to kill one of the Targets by drowning them in
 a Toilet and for [Crystal Balls] Matthieu with the Crystal Ball within the
 Fortune Teller Shop. Once again I am combining two Challenges into a single
 run-through.

 When planning bring your Emetic Poison Vial. When you start then go to the
 Courtyard to Subdue the two Bodyguards for the Disguise. Next, go to the
 Cafe and stand behind the Staff Only area. Poison the Bottle when the male
 Waiter is away from it then go to the Restroom and wait for him to come so
 you can Subdue him for his Disguise.

 From here then go into the Club and into the Restroom to find the Rat
 Poison. Head to the east side of the Club while dodging the Enforcing
 Waiter and get close to the room with Kong's Shisha Pipe. When the coast is
 clear, meaning that Kong is on the other side, then go and Rat Poison his
 Pipe. Go to the Restroom and wait.

 He will eventually smoke from the Poisoned Pipe and come here to throw up.
 Drown him to complete one of your objectives.

 Next, go to the Fortune Teller Shop at the north end of Cafe Street (West).
 The Fortune Teller is inside with a client and will not break up on their
 own. Matthieu will come by wanting to have his fortune read but the other
 client won't leave so he will go about his way.

 Go into the corner to the west to find a Fusebox. Before doing anything you
 should wait for Matthieu to come by and leave. There is also a woman that
 comes near the Fusebox to look at her phone for a bit before leaving. Place
 a Coin in the corner near the Fusebox. When she comes by and goes for the
 Coin then Subdue her and dump her in the Container. After this then turn
 off the Fusebox and leave the nook.

 The Fortune Teller will go to investigate. When he stops at the Fusebox
 then get behind him, Subdue him, dump him in the Container, take his
 Disguise, and turn the Fusebox back on. Go inside and you should see the
 Fog Machine on the floor to your right. Overcharge it to bring in more fog
 then sit in the chair.

 The current client will sit back down and begin to talk. Wait for him to
 finish and you should get the Reply prompt. Reply to make him leave. Leave
 the Shop and find Matthieu then take him back.

 When he starts talking then Kill Client to successfully kill Matthieu. The
 extra fog will hide the body so no worries there but you should hide the
 body in the nearby Closet just to be safe. Pick up the Documents and leave
 the mission via the West Gate.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Didn't See That Coming, Did You?
     ********************************
       For this you need to wear the Fortune Teller Disguise.

   >>The Future Foretold
     *******************
       For this you need to start the Fortune Teller session with Matthieu.

   >>Master Assassin
     ***************
       If you've followed the order of things then you should also get this
       one for doing [Hold My Hair] and the following Challenges done
       earlier:

         ++Piano Man                       ++Someone Could Hurt Themselves
         ++Straight Shot                   ++Tasteless, Traceless

 Plus these other Challenges:

   --Party Crasher                     --The Contractor
   --Someone Could Hurt Themselves     --The Architect

0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Feats |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Listed below are the Feats Challenges not covered in the Assassination
Challenges sub-chapter. The Escalation related Challenges are not listed -
only ones related to the main mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==========0
| Chameleon \
0===========================================================================>

 For this you need to find and change into the following Disguises:

   --Fortune Teller                    --Food Vendor
   --Bodyguard                         --Shopkeeper
   --Waiter                            --Handyman
   --Military Soldier                  --Summer Suit

0================0
| Mission Mastery \
0===========================================================================>

 For this you need to complete all of the Opportunities in the mission and
 at least five of the Assassination Challenges. Some of the Opportunities
 you may need to listen to certain conversations to trigger properly so you
 can get this Challenge. In addition to the Challenge you should also earn
 the Janbiya melee weapon.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >HBS6. Escalation Contracts                                               |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Listed here are all of the Escalation Contracts currently available in this
chapter along with their respective strategies. It is highly recommended that
you complete Marrakesh Mastery Level 20 before doing any of these as it will
make things easier for you.

The strategies employed in this section use only what is available in this
chapter and items unlocked in the Paris and Sapienza chapters. When I have
played through all of the chapters and unlocked everything then I will go
through most of these using these advanced tools and include additional
optional strategies.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. The Ataro Caliginosity |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Zaki Diab with any method while wearing any Disguise.

 >>The Plan
   ********
     Zaki is the Fortune Teller. You get at him the same way as you did for
     the [Crystal Balls] Challenge. When you start then run up Cafe Street
     (West) to get to the Shop. Along the way bump into the woman Shopkeeper
     to keep her from going into the nook. Go to the Fusebox and turn it
     off.

     After running away then bump into the Shopkeeper again. When Zaki goes
     to the Fusebox then stand right next to the Container and Garrote him.
     This allows you to angle the body away from the opening so you won't
     risk being seen. After killing him then dump him into the Container and
     run to the Bazaar Entrance to leave the mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Eliminate Guang Tseng with any method while wearing the Fortune Teller
   Disguise.

 >>The Plan
   ********
     Guang is Kong's personal bodyguard. When planning bring the ICA Remote
     Audio Distraction Device. After killing Zaki and dumping the body then
     take his Disguise. After that then go south until you are outside the
     Staff Only area for the Cafe. At this point the male Waiter has moved
     to the female Waiter.

     Quickly jump the wall, grab the Shisha Cafe Invitation, and run into
     the Cafe area. Go to the Bodyguard and use the Invitation to enter the
     Club. Go inside the Restroom and place the Audio Distraction Device on
     the top of the shelving unit by the Pipe. Stand in the corner by the
     Sink, face the east wall, make sure that you have the prompt to open
     the door, and wait.

     When Kong goes to use the Sink outside then Guang will go to a spot at
     the end of a wall near Kong. Just as he gets there then turn on the
     Device, open the door, and then quickly close it. The noise should lure
     Guang inside and the door will shield you as he enters. Close the door
     and get behind him.

     When he picks up the Device then Garrote him and dump him in the
     Container. Run out of the Restroom and out of the Cafe area towards the
     West Gate to leave the mission.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Some of the previous objectives have changed.

 --Break into the Safe in the Shoe Shop and steal the contents.
 --Eliminate Zaki Diab with any method while wearing the Bodyguard Disguise.
 --Eliminate Guang Tseng with a Circumcision Knife while wearing the Fortune
   Teller Disguise.

 >>The Plan
   ********
     When planning bring your Lockpick in addition to the Audio Distraction
     Device. When you start then immediately turn around and run to the East
     Courtyard. Go to the Forklift and activate the Alarm which should bring
     the male Shopkeeper to it. Run to the front door of the Shoe Shop and
     wait.

     At this point the woman should be behind the counter. After a couple of
     seconds then she will move away. When she does then run inside and to
     the Safe. Quickly open it, get the Knife, and holster it. Run out and
     to the Maintenance Room.

     Open it with the Lockpick, go inside, and close the door. Pick up the
     Screwdriver and place the Distraction Device on the counter. Activate
     the Device, open the door, wait for a second then pick up the Device to
     shut it off, and stand at the other end of the Room.

     This should attract one of the nearby Bodyguards. If you leave the
     Device running then you risk attracting a Civilian in addition to the
     Bodyguard.

     When the Bodyguard comes inside then close the door. He should be
     facing the counter which will make it easier to Subdue him. Take his
     Disguise, walk out, and close the door before anybody sees the body.

     Next, run to the Fortune Teller Shop. Quickly turn off the Fusebox and
     run to and bump into the female Shopkeeper to prevent her from going
     into the nook. When you see the Teller go into the nook then bump into
     her again before going after him. Get behind him and silently kill him
     with the Knife. Dump him in the Container and take his Disguise.

     Run to the Staff Only area, jump the wall, grab the Invitation, and run
     to the Bodyguard. If you've done everything correctly then Kong and
     Guang should be in the room north of the Restroom.

     Once you're inside the Club then run into the Restroom and set up the
     Device as before. Lure Guang inside as before and kill him with the
     Knife. Dump him in the Container, holster the Knife, then run to the
     West Gate to leave the mission.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --Some things have been moved, removed, or added to the mission.

 >>The Plan
   ********
     Two new Soldiers have been added: one by the Shoe Shop and one by the
     Fortune Teller Shop. The first one has a very short patrol in front of
     the Shoe Shop and the second has a short patrol that has him going into
     the nook. They are actually easy to deal with and you do the same as
     with Level Three but with some tweaks.

     When you start the mission and run to the East Courtyard then quickly
     pick up the Scissors off of the table along the way. The thing here is
     that when you use the Forklift Alarm it will only attract the new
     Soldier and will never attract the Shopkeeper regardless of what you
     do. However, the Scissors will attract the Shopkeeper without
     attracting the Soldier.

     So, when you get to the Forklift, then quickly toss the Scissors at the
     wall above the truck then run to the Shop. When you get near the front
     then walk behind the Solider and then to the door. Go in and get the
     Knife as before then go and get the Bodyguard Disguise. After obtaining
     the Disguise then run to the Fortune Teller.

     At this point the new Soldier there has just stopped in front of the
     Shop. Bump into him to reset his stop as you run to the Fusebox. After
     turning off the Fusebox then run and bump into the Soldier again then
     run and bump into the Shopkeeper. Stay by the Shopkeeper and bump into
     her again when you see Zaki going into the nook.

     Kill Zaki and grab the Disguise as before. You should still be able to
     do this quickly enough so that Guang and Kong will be in prime position
     by the time you get to the Club and simply do the rest as before then
     leave the mission through the West Gate.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --Eliminate Umair Zayn Quraishi with any method while wearing the Fortune
   Teller Disguise.

 >>The Plan
   ********
     Umair is one of the Bodyguards at the Courtyard. After killing Guang
     then run to the small Shop near the West Gate to get the Crowbar. Run
     to the Courtyard and get as far right as you can when you run past
     Umair. This way he doesn't turn to look back at you as you run past.

     Quickly get behind the sick Bodyguard and Subdue him. Drag him to the
     other side of the Well and pick up and use the Scissors to attract
     Umair by tossing at the dropped weapon. When he spots the gun and
     starts moving towards it then get behind him and use either the
     Screwdriver or Knife to kill him and use the nearby door to leave the
     mission.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. The Cheveyo Calibration |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

**NOTE: This is a special three level Contract that is part of the Game of
       the Year Edition. Upon successful completion you will earn the
       Sieger 300 Ghost Sniper Rifle which you can use in any mission.

       It is very important to point out that you have only one Starting
       Point and that is at the Well at the Northwest Courtyard and you
       start out in the Raven Suit. This Escalation is designed to use the
       new Suit and associated weapon.

       Also noted is that this Escalation doesn't use any Distraction
       Devices due to the possibility of more than one person being lured at
       a time.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Retrieve the Sieger 300 Ghost Sniper Rifle.
 --Eliminate Sara Zitouna with the Sieger 300 Ghost while wearing the Raven
   Suit.
 --Eliminate Nour Joumari with the Sieger 300 Ghost while wearing the Raven
   Suit.
 --Keep the Disguise you were wearing at the start of the mission or you
   will fail.
 --Agency Pickups are not available.

 >>The Plan
   ********
     When you start then run to the Courtyard Storeroom and grab the
     Wrench. Go to the still open door and toss the Wrench at the Container
     to lure one of the nearby Guards. Subdue him at the Container, dump him
     into it, and pick up his weapon.

     Go near the Ghost and when the patrolling Guard gets close to you then
     open the door and toss the Wrench at the Container again to lure him
     in. Subdue him then grab the Ghost. Go to the nearby northwest Store
     and pick up the Shop Key then use it to open the door so you can climb
     up to the Lamp Store Rooftop.

     When you reach the top of the stairs then stop and look back. There
     should be a Bodyguard here. Wait for him to look in your direction. The
     instant he turns around then run up behind him, Subdue him, and dump
     him in the nearby Container. Go back near the top of the stairs and
     look south.

     Your two Targets are at the Carpetshop Rooftop. Wait for them to be
     together then quickly shoot them both. Drop the Rifle and run to the
     West Gate to leave the mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --If anyone sees you performing an illegal action then you will immediately
   fail the mission.

 >>The Plan
   ********
     Do the same as in Level One.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Eliminate Aitor Ibirika with any method while wearing the Raven Suit.
 --Eliminate Arey Esoane with any method while wearing the Raven Suit.
 --Eliminate Damien Abergel with any method while wearing the Raven Suit.
 --Eliminate Dubaku Dufort with any method while wearing the Raven Suit.
 --Eliminate Hamza Diwan with any method while wearing the Raven Suit.

 >>The Plan
   ********
     Bring a Silenced Pistol and do everything as before but get the
     Screwdriver as you run to the Storeroom. Get rid of the Guards, get up
     to the Lamp Store Rooftop, then drop your Rifle on the stairs.

     Aitor is the Bodyguard you Subdued earlier. If your timing is right
     then he should be coming down some stairs just as you get up. When he
     is down then follow him just close enough and Throw Kill him with the
     Screwdriver.

     The reason for Throw Killing is that it does not need to be as accurate
     as you would need to be with a Silenced Pistol - just get close enough
     for the reticle to show up then throw. This will reduce the possibility </pre><pre id="faqspan-31">
     of being Spotted and failing the mission.

     Arey is up on one of the upper levels. Dump Aitor in the Container and
     grab his Rifle. Go to the top of the nearby stairs and toss the Wrench
     to land in front of the washing machine to lure him down. Throw Kill
     him with the Screwdriver when he gets there and dump him in the
     Container - get the Wrench. Sneak up to and Subdue the Waiter then dump
     him.

     Get your Rifle and go up onto the upper level where you can get a
     better look over the Carpetshop Rooftop. Wait for Sara to be at the
     very large vase at the west side of the area and for Nour to be at the
     railing at the south end before killing her and him, in that order, to
     prevent the bodies from being found. Drop the Rifle and go partway down
     the northeast stairs.

     Hamza is about halfway down. Kill him with your Pistol then drag his
     body up to be hidden. Pick up his Rifle and place it on the stool. Both
     Damian and Dubaku are downstairs near the door. Toss the Wrench so it
     lands on the top of the stairs and to the left of the Rifle. This
     should lure one of them up.

     When he gets to the weapon then Throw Kill him with the Screwdriver,
     take his Pistol and the Screwdriver, and drag him up. Repeat for the
     other Target. After killing him then run down, out the door, and to the
     West Gate to leave the mission.

 /==++====++==\                                             /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >HTM9. Chapter Four - Club 27                                             |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
 \==++====++==/                                             \==++====++==/

 **NOTE: With the release of the Game of the Year Edition and the Patient
         Zero story this chapter is considered a sequel to The Source.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

This mission takes 47 back to Bangkok. Here he is to take down two Targets:
Jordan Cross and Ken Morgan.

Jordan Cross is the lead singer for a band called The Class and is here to
record their new album using one of the Penthouses on the upper floors. He is
also the son of Thomas Cross, a multi-billionaire media tycoon who also owns
the Hotel. Despite the band's success Jordan has just finished dealing with
some legal troubles.

Jordan was accused of killing his girlfriend, Hannah Highmoore. She either
fell off or was thrown off a high rise balcony. The Highmoore's obviously
felt that she was pushed off and wanted Jordan to pay for his crime. However,
thanks to his father's influence and money, Jordan was acquitted. This,
understandably, upset the Highmoore's so they have tasked The Agency to set
things right.

Ken Morgan, who just happens to be at the Hotel at the same time 47 arrives,
is the high priced lawyer who got Jordan acquitted. He is conniving and
ruthless and the Highmoore's want him eliminated too.

Although this is not as explosive in scope as the last mission this is still
not an easy task because of all of the security - the Hotel's and Jordan's
Bodyguards. Still, it is nice to be at a place where you can relax and
partake in a few casual drinks while hunting your quarry.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >BGK1. Accomplishments List                                               |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Listed in this section are the Accomplishments specific to this chapter of
the game.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Visible Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

 >>Bangkok Escalated
   *****************
     Description: Complete Level 5 of an Escalation Contract set in
                  Bangkok.
     Xbox Achievement Points: 20 GS.
     PlayStation Trophy Grade: Bronze.

 >>Guest Starring
   **************
     Description: Complete all Opportunities in Club 27.
     Xbox Achievement Points: 30 GS.
     PlayStation Trophy Grade: Silver.
     -----------------------------------------------------------------------
     Notes: You need to complete the following Opportunities:

              --Are 'Friends' Electric     --Bugman
              --Intervention               --It's My Party
              --Man Machine                --On The House
              --The Smoking Gun            --Tick Took

 >>One Night in Bangkok
   ********************
     Description: Reach Bangkok Mastery Level 20.
     Xbox Achievement Points: 40 GS.
     PlayStation Trophy Grade: Gold.

 >>Scouting for Talent
   *******************
     Description: Select a Starting Location and use an Agency Pickup to
                  smuggle an item into Bangkok.
     Xbox Achievement Points: 10 GS.
     PlayStation Trophy Grade: Bronze.

 >>Shining Bright
   **************
     Description: Complete Club 27.
     Xbox Achievement Points: 20 GS.
     PlayStation Trophy Grade: Bronze.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Secret Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

 >>Drop the Bass
   *************
     Description: Eliminate both Morgan and Cross in a fall accident and
                  both by dropping a Coconut on their heads.
     Xbox Achievement Points: 15 GS.
     PlayStation Trophy Grade: Bronze.

 >>Elephants Never Forget
   **********************
     Description: Poach Ivory.
     Xbox Achievement Points: 15 GS.
     PlayStation Trophy Grade: Bronze.
     -----------------------------------------------------------------------
     Notes: According to www.playstationtrophies.org there are eighteen
            golden Elephant Statues found in Ken's Suite that must be
            destroyed (plus you have to get outside the building) to get
            this Accomplishment.

            These Statues are small and blend in with most of the
            surroundings. When you destroy one then you should hear either
            Elephant noises or dramatic sound effects. There are also silver
            Elephant Statues but nothing happens when you shoot them but
            shoot them anyway just to make sure. I will list their locations
            in the next chapter.

            In addition, you can get this Accomplishment in Offline Mode.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >BGK2. General Layout                                                     |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

 **IMPORTANT: For mapping directions within this chapter north is the top of
              the screen. The Compass has north pointed slightly northwest.
              Therefore you should turn it off to prevent confusion.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

The Hotel is broken up into several areas. The Cellar and Pier areas comprise
the lowest part of the Hotel. The main building is divided into four main
sections.

The north section is the North Wing. This is where Jordan and his crew are
staying. The lower floor is closed off for fumigation and the upper floors
have been taken over by the crew and is being trashed by them. The very top
of the wing is the Emperor's Suite Penthouse which has been converted into a
recording studio.

The center section is the Reception area and the east section is the Loading
Area where the Guard Room can be found. The south section is the South Wing
where most of the guests are staying. The lower floors are the Restaurant and
Lounge areas and the upper floors are the guest rooms. The top of this wing
is the Queen Suite and that is where Ken is supposed to be staying.

0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Detailed Map |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Here I will go over in detail of each area and where you can find useful
objects:

0=====0
| Pier \
0===========================================================================>

 This is the area where you begin the mission. There is a small pier and a
 large pier that also has a large shelter. The Northern Cellar Entry is at
 the north end of this area.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Fire Extinguisher | On the north center pillar for the large shelter on   |
|                   | the main pier.                                        |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========================================================0
| Exterior - Terraces, Ground Level, and Restaurant Areas \
0===========================================================================>

 The main Terrace is the large area that goes along the front of the Hotel
 and is situated halfway up between the Pier and the Ground Level of the
 Hotel. The north end of the Ground Level has The Golden Lotus Bar and the
 south end has the outside portion of the Restaurant. There is a Staff Area
 at the north end of the Bar.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Manager Note      | On a large cardboard box at the northeast corner of   |
|                   | the Staff Area.                                       |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | On a pillar for the sheltered area at the northwest   |
|                   | area of the Bar.                                      |
|-------------------+-------------------------------------------------------|
| Wrench            | On a metal cart at the Front Terrace just west of the |
|                   | Bar.                                                  |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==================================0
| Exterior - Patio and Loading Area \
0===========================================================================>

 The Patio, sometimes known as the Garden, runs along the south and
 southeast sides of the Hotel. At the west end of the Patio is the
 Maintenance Room which is also called the Garden Shed. About halfway east
 is the stairs to the Cellar. Near the southeast corner is a Fountain.

 The north half of the east side is the Delivery Area. A Storage Area is at
 the southeast corner. The Guard Room, sometimes known as the Security Hut,
 along with the Exterminator's Van plus additional stairs to the Basement is
 near the center of this area.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Coin              | On the ground southwest of the Fountain.              |
|-------------------+-------------------------------------------------------|
| Hatchet           | On a metal cart against the Hotel building just south |
|                   | and outside of the Delivery Area.                     |
|-------------------+-------------------------------------------------------|
| Hammer            | --On the shelving unit inside the Garden Shed.        |
|                   | --On a wooden pallet at the south entrance to the     |
|                   |   Storage Area.                                       |
|-------------------+-------------------------------------------------------|
| Soda Can          | --On a large cardboard box against the west side      |
|                   |   exterior of the Guard Room (x2).                    |
|                   | --On the desk at the west side inside the Guard Room. |
|-------------------+-------------------------------------------------------|
| Insecticide       | Inside the Exterminator's Van.                        |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | On the ground by the driver's side door of the        |
|                   | Exterminator's Van.                                   |
|-------------------+-------------------------------------------------------|
| Manager Note      | On the desk at the west side inside the Guard Room.   |
|-------------------+-------------------------------------------------------|
| Lead Pipe         | Hidden on the ground in the corner in the small alley |
|                   | on the north side of the Guard Room and just east of  |
|                   | the entrance.                                         |
|-------------------+-------------------------------------------------------|
| Fusil G2          | Inside the locker at the southwest corner of the      |
|                   | Guard Room.                                           |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | On the wall near the cooler in the northeast corner   |
|                   | inside the Guard Room.                                |
|-------------------+-------------------------------------------------------|
| Propane Flask     | On the ground by the trio of tall metal food carts at |
|                   | the southwest side of the Storage Area (x2).          |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==================0
| Cellar (Basement) \
0===========================================================================>

 This floor has several stairs and entrances. The Northern Cellar Entry
 leads to the Pier. Just east of that is the West Storage Room. East of the
 Storage Room is the Staff Room. Next to it to the south is a set of stairs
 leading up to the Ground Floor which I will call the Staff Room Stairs.

 Next door east of the Staff Room is the Laundry Room. East of that is a
 large room called the Linen Room. East of that are stairs that go up to the
 Delivery Area.

   **NOTE: On the map the Laundry Room notification is where the Linen Room
           is. But I will still call it the Linen Room because that is what
           the signs on the door say. The smaller room to the left will
           still be called the Laundry Room.

 South of the Linen Room is the Cellar Hall. South of that is a small
 Luggage Room which is also called the South Wing Basement. Next door south
 of that is the South Storage Room. South of this are two sets of stairs.
 The east one goes up to the Ground Floor and the south one goes up to the
 Garden through the Southern Cellar Entry.

   **NOTE: The exit down here that you can leave the mission with is known
           as the Basement Exit and will be called as such despite the floor
           itself being called the Cellar.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Emetic Rat Poison | --On the floor, by an emergency exit door (which is   |
|                   |   also the Basement Exit), at the north end of the    |
|                   |   north-south hallway just east of the Pier entrance  |
|                   |   and west of the West Storage Room.                  |
|                   | --On the table, by the Sink, at the south side of the |
|                   |   Linen Room.                                         |
|                   | --On the floor, under the shelving, at the east side  |
|                   |   of the Luggage Room.                                |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --On the west side of the west pillar inside the West |
|                   |   Storage Room.                                       |
|                   | --On the wall next to the Soda Machines under the     |
|                   |   Staff Room Stairs.                                  |
|                   | --On the north end of the center wall divider inside  |
|                   |   the Luggage Room.                                   |
|-------------------+-------------------------------------------------------|
| Crowbar           | --On the box near the east pillar inside the West     |
|                   |   Storage Room.                                       |
|                   | --On a stack of pallets at the southeast corner of    |
|                   |   the room next to the Loading Area Stairs.           |
|                   | --On crates by the south pillar inside the South      |
|                   |   Storage Room.                                       |
|-------------------+-------------------------------------------------------|
| Waiter Disguise   | On the floor inside the open locker at southeast      |
|                   | corner of the Staff Room near the Toilet.             |
|-------------------+-------------------------------------------------------|
| Wrench            | --On the floor by the Toilet inside the Staff Room    |
|                   |   restroom.                                           |
|                   | --On the floor by the sink at the north side of the   |
|                   |   Laundry Room.                                       |
|                   | --Inside the toolbox on the floor at the north        |
|                   |   central section of the Linen Room.                  |
|-------------------+-------------------------------------------------------|
| Manager Note      | --On the round table at the southwest corner of the   |
|                   |   Staff Room.                                         |
|                   | --On the long white table at the south side of the    |
|                   |   Linen Room.                                         |
|-------------------+-------------------------------------------------------|
| Fire Axe          | --On the wall at the base of the Staff Room Stairs.   |
|                   | --On the wall extension at the west side of the Linen |
|                   |   Room.                                               |
|-------------------+-------------------------------------------------------|
| Coin              | --On the floor by the washers at the southwest area   |
|                   |   of the Laundry Room (x3).                           |
|                   | --Inside the Soda Machine under the Staff Room        |
|                   |   Stairs.                                             |
|-------------------+-------------------------------------------------------|
| Master Keycard    | On the counter at the northeast corner of the Laundry |
|                   | Room.                                                 |
|-------------------+-------------------------------------------------------|
| Soda Can          | --On the washers at the east side of the Laundry      |
|                   |   Room.                                               |
|                   | --On the floor by the Soda Machine under the Staff    |
|                   |   Room Stairs.                                        |
|                   | --On the cooler at the north central side of the      |
|                   |   Linen Room.                                         |
|-------------------+-------------------------------------------------------|
| Kitchen Staff     | On the floor under the long white table at the south  |
| Disguise          | side of the Linen Room.                               |
|-------------------+-------------------------------------------------------|
| Screwdriver       | --On the small blue crate west of the Staff Room      |
|                   |   Stairs.                                             |
|                   | --On the shelving at the east side of the Luggage     |
|                   |   Room.                                               |
|-------------------+-------------------------------------------------------|
| Sapper's Axe      | Between the wall and the inactive Soda Machine at the |
|                   | east wall of the South Storage Room.                  |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=============0
| Ground Floor \
0===========================================================================>

 This floor is divided into three sections.

 The north half, which is known as the North Wing, has Rooms 001 to 003 but
 they are shut down for fumigation. This area will be called the Fumigation
 Area. At the southwest corner is the Director's Office. Across the hallway
 east is the Stock Room which has the Staff Room Stairs. The Main Stairs
 (North) and the exit to the Loading Area is to the east.

 The central part of this floor is the Reception area. The Reception Desk is
 to the west and the Reception Bar is to the east.

 The south half, which is known as the South Wing, is the main Restaurant
 and Kitchen areas. The Restaurant is the large room to the west. The
 Serving Area, where Waiters pick up food, is next door to the east. At the
 southeast corner of the Dining Area is the Restrooms. The large room in the
 center is the Kitchen. At the southeast corner of the Kitchen is the Pantry
 and Freezer rooms.

 Next door east of the Pantry is the (Southeast) Staff Room and north of
 that is the (East) Staff Room with the Main Stairs (South), stairs that go
 to the Basement, and the exit that goes out to the east side of the Patio
 and just south of the Loading Area. The small room that is sandwiched
 between the (East) Staff Room and the Kitchen is the Kitchen Manager's
 Office.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Exterminator's    | On the main desk inside the Director's Office.        |
| Schedule          |                                                       |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --By the door just inside the west entrance of the    |
|                   |   Stock Room.                                         |
|                   | --On the wall just south of the door to the Kitchen   |
|                   |   Manager's Office inside the (East) Staff Room.      |
|                   | --On the wall at the northwest corner of the Serving  |
|                   |   Area.                                               |
|-------------------+-------------------------------------------------------|
| Hammer            | On the stack of wood at the northeast corner of the   |
|                   | Stock Room.                                           |
|-------------------+-------------------------------------------------------|
| Fire Axe          | --On the wall just west of the Main Stairs (North) in |
|                   |   the Fumigation Area.                                |
|                   | --On the wall at the southwest corner of the          |
|                   |   (Southeast) Staff Room.                             |
|-------------------+-------------------------------------------------------|
| Screwdriver       | On the stack of wood just north of the west door to   |
|                   | the Stock Room inside the Fumigation Area.            |
|-------------------+-------------------------------------------------------|
| Guest List        | On the back counter behind the Reception Desk.        |
|-------------------+-------------------------------------------------------|
| Kitchen Knife     | --On the counter at the Reception Bar.                |
|                   | --On the short counter at the south side of the       |
|                   |   Kitchen.                                            |
|                   | --At the center of the long counter in the center of  |
|                   |   the Kitchen.                                        |
|-------------------+-------------------------------------------------------|
| Cake Topper       | At the north end of the long counter in the center of |
|                   | the Kitchen.                                          |
|-------------------+-------------------------------------------------------|
| Coconut           | On the small counter at the northwest area of the     |
|                   | Kitchen.                                              |
|-------------------+-------------------------------------------------------|
| Cleaver           | On the short counter at the north side of the         |
|                   | Kitchen.                                              |
|-------------------+-------------------------------------------------------|
| Manager Note      | On the desk inside the Kitchen Manager's Office.      |
|-------------------+-------------------------------------------------------|
| Soda Can          | On the center shelving inside the Pantry (x2).        |
|-------------------+-------------------------------------------------------|
| Master Keycard    | Carried by Mrs. Mookjai.                              |
0===========================================================================0

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0==========0
| 1st Floor \
0===========================================================================>

 This floor is divided into two sections. The North Wing has suites (101 to
 104) plus the Security Room. There is the Main Stairs (North) at the
 southeast corner of the floor.

 The South Wing has the upper floor of the Restaurant and three lounges. The
 Beauty Camberwell Lounge is at the southeast part of the floor. The Meadow
 Brown Lounge is the south central part of this floor. The Apollo Lounge is
 the north central part of the floor. The Painted Lady Lounge is north of
 the Beauty Camberwell Lounge.

 The upper Restaurant floor is to the west. There is the Main Stairs (South)
 at the northeast corner of the floor.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Fire Axe             | --On the wall at the top of Main Stairs (North).   |
|                      | --On the wall by the north door inside the         |
|                      |   Security Room.                                   |
|----------------------+----------------------------------------------------|
| Soda Can             | --On the west desk by the Recorder inside the      |
|                      |   Security Room (x2).                              |
|                      | --On the north table inside the Security Room      |
|                      |   (x3).                                            |
|                      | --On the south table inside the Security Room      |
|                      |   (x2).                                            |
|                      | --On the east table inside the Security Room (x3). |
|----------------------+----------------------------------------------------|
| Fire Extinguisher    | --On the wall in the southwest corner of the       |
|                      |   Security Room.                                   |
|                      | --By the doorway at the east side of the Apollo    |
|                      |   Lounge.                                          |
|----------------------+----------------------------------------------------|
| Police Baton         | On the south table inside the Security Room.       |
|----------------------+----------------------------------------------------|
| Fusil G2 (x2)        | On the counter at the west side of the Security    |
| Tactical Bartoli 12G | Room.                                              |
|----------------------+----------------------------------------------------|
| Master Keycard       | On the east table inside the Security Room.        |
| Manager Note         |                                                    |
|----------------------+----------------------------------------------------|
| Hotel Security       | In the open locker at the northeast corner of the  |
| Disguise             | Security Room.                                     |
| Bartoli 75R          |                                                    |
|----------------------+----------------------------------------------------|
| Lethal Poison Pill   | On the counter inside the bathroom for Room 104.   |
| Jar                  |                                                    |
|----------------------+----------------------------------------------------|
| Master Keycard       | On the round table at the north side of Room 102.  |
|----------------------+----------------------------------------------------|
| Kitchen Knife        | Near the espresso machine on the L-shaped counter  |
|                      | at the northwest corner of the Meadow Brown        |
|                      | Lounge.                                            |
|----------------------+----------------------------------------------------|
| Coconut              | On the back counter behind the bar at the Apollo   |
|                      | Lounge.                                            |
0===========================================================================0

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0==========0
| 2nd Floor \
0===========================================================================>

 This floor is divided into three sections.

 The North Wing contains Rooms 201 through 204 and are being used by members
 of Jordan's crew. This area is pretty thrashed because of them. This
 section also has the Molly Blue Lounge where most of the crew have gathered
 for Jordan's surprise birthday party (this is also called the Birthday
 Reception room). The Main Stairs (North) is to the southeast.

 The middle section is the Reception Roof and can be used to go between the
 north and south sections of the floor.

 The South Wing contains Rooms 205 through 208. 47's room is 205 and Jackie
 Carrington's room is 207. The large room to the north is the Red Admiral
 Lounge. The Main Stairs (South) is to the northeast.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Fire Axe          | --On the wall next to Main Stairs (North).            |
|                   | --On the wall about fifteen feet south from Main      |
|                   |   Stairs (South).                                     |
|-------------------+-------------------------------------------------------|
| Coin              | --One Coin can be found on the floor about eight feet |
|                   |   from Main Stairs (North) and three more can be      |
|                   |   found about five feet north from that.              |
|                   | --By the round table at the southwest corner of the   |
|                   |   main area for Room 207 (x2).                        |
|                   | --On the desk inside the bedroom for Room 207 (x2).   |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --On the wall just east of the center door for the    |
|                   |   Molly Blue Lounge.                                  |
|                   | --At the wall corner just northwest of Room 205 and   |
|                   |   just south of the east Reception Roof door.         |
|                   | --At the wall corner north of Room 207 and just south |
|                   |   of the west Reception Roof door.                    |
|-------------------+-------------------------------------------------------|
| Pool Ball         | On the table west of the central door to the Molly    |
|                   | Blue Lounge and north of the west Reception Roof      |
|                   | door.                                                 |
|-------------------+-------------------------------------------------------|
| Soda Can          | --On the nightstand inside the bedroom for Room 201.  |
|                   | --On the bookcase at the west side inside the Molly   |
|                   |   Blue Lounge.                                        |
|-------------------+-------------------------------------------------------|
| Kitchen Knife     | --Embedded in the fruitcake at the southwest corner   |
|                   |   of the main area for Room 201.                      |
|                   | --On the table by the birthday cake at the center of  |
|                   |   the Molly Blue Lounge.                              |
|-------------------+-------------------------------------------------------|
| Propane Flask     | --Inside the globe at the southwest corner inside the |
|                   |   Molly Blue Lounge.                                  |
|                   | --On the floor behind a red couch and under a group   |
|                   |   of colorful balloons near the center of the Molly   |
|                   |   Blue Lounge.                                        |
|                   | --On the equipment crate at the southeast area of the |
|                   |   Molly Blue Lounge.                                  |
|-------------------+-------------------------------------------------------|
| Manager Note      | --On the cart just east of the door for Room 205.     |
|                   | --On the cart north of Room 207 and just south of the |
|                   |   west Reception Roof door.                           |
|-------------------+-------------------------------------------------------|
| Letter Opener     | On the desk inside the bedroom for Room 205.          |
|-------------------+-------------------------------------------------------|
| Recording Crew    | On the floor by the bathtub inside the bathroom for   |
| Disguise          | Room 207.                                             |
|-------------------+-------------------------------------------------------|
| Golf Club         | On the couch inside the main area for Room 207.       |
|-------------------+-------------------------------------------------------|
| Branson MD-2      | On the floor near the bed inside the bedroom for Room |
| Microphone        | 207.                                                  |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0======================================0
| 3rd Floor - Penthouses (Bottom Floor) \
0===========================================================================>

 On this level are the bottom floors of the two Penthouses. The north
 Penthouse is the Emperor's Suite and the south one is the Queen Suite. They
 each have two stairs, north and south, that go to an upper floor. The
 Emperor's Suite is being used as a recording studio for Jordan's new
 record. The Queen Suite is being reserved for Ken.

 It should be noted that the Emperor Suite is also known as Cross' Suite and
 the Queen Suite is also known as Ken Morgan's or Ken's Suite. I will use
 these names to make things easier.

 Each Penthouse has a Kitchen which is located at the northeast corner
 (Emperor's Suite) and the southeast corner (Queen Suite). Each Penthouse
 also has an Office and Bathroom located at the opposite corners from the
 Kitchen. The center section of the Emperor's Suite is the Recording Studio.
 The Sound Booth is at the west side of this area.

 The Main Stairs (North) is located at the southeast corner of the Emperor's
 Suite and Main Stairs (South) is located at the northeast corner of the
 Queen Suite.

 The Queen Suite also has all eighteen Gold Elephants that you need to
 destroy for both the [I Will Cry If I Want To] Challenge and the {Elephants
 Never Forget} Accomplishment. Fifteen are on the bottom floor and the
 remaining three are on the top floor.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Letter Opener     | On the desk inside the Cross' Office.                 |
|-------------------+-------------------------------------------------------|
| Pool Ball         | On the round table at the northeast corner inside     |
|                   | Cross' Office.                                        |
|-------------------+-------------------------------------------------------|
| Baseball Bat      | Leaning against the couch at the southwest corner     |
|                   | inside Cross' Office.                                 |
|-------------------+-------------------------------------------------------|
| Hammer            | --Next to the piano just southeast of the south       |
|                   |   stairs within Cross' Suite.                         |
|                   | --In the center of the soundproofing wall just east   |
|                   |   of the north stairs within Cross' Suite.            |
|-------------------+-------------------------------------------------------|
| Screwdriver       | --By the small potted plant at the base of the south  |
|                   |   stairs within Cross' Suite.                         |
|                   | --Laying on a guitar case at the southwest corner of  |
|                   |   the Recording Studio.                               |
|                   | --On a round white table north of the north stairs    |
|                   |   within Cross' Suite.                                |
|-------------------+-------------------------------------------------------|
| Crowbar           | --Leaning against a cluster of equipment in the       |
|                   |   center of the south stairs room within Cross'       |
|                   |   Suite.                                              |
|                   | --On top of a stack of stuff west of the north stairs |
|                   |   within Cross' Suite.                                |
|-------------------+-------------------------------------------------------|
| Soda Can          | --On the floor next to a beige chair in the northwest |
|                   |   corner of the south stairs room within Cross' Suite |
|                   |   (x2).                                               |
|                   | --At the southwest corner of the center counter       |
|                   |   inside Cross' Kitchen.                              |
|                   | --Under the stairs in the north stairs room within    |
|                   |   Cross' Suite (x2).                                  |
|                   | --On the floor at the west end of the main central    |
|                   |   room within Ken's Suite (x2).                       |
|-------------------+-------------------------------------------------------|
| Wrench            | On the equipment case west of the Sound Booth.        |
|-------------------+-------------------------------------------------------|
| Fire Axe          | --At the top of the Main Stairs (North).              |
|                   | --On the wall about ten feet from the top of the Main |
|                   |   Stairs (South).                                     |
|-------------------+-------------------------------------------------------|
| Kitchen Knife     | At the northeast and southeast corners of the center  |
|                   | counter inside Cross' Kitchen.                        |
|-------------------+-------------------------------------------------------|
| Coconut           | Near the center of the center counter inside Cross'   |
|                   | Kitchen.                                              |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --On the wall next to the blocked off door to the     |
|                   |   Kitchen east of the Recording Studio.               |
|                   | --On the wall by the door at the northwest corner     |
|                   |   inside Cross' Office.                               |
|                   | --On the wall to your right just after you go through |
|                   |   the door into the main Penthouse for Ken's Suite.   |
|                   | --On the wall near the divider at the southwest area  |
|                   |   of the main central room within Ken's Suite.        |
|-------------------+-------------------------------------------------------|
| Gold Elephant     | **NOTE: All of these can be found inside Ken's Suite. |
|                   |         The last three are on the top floor.          |
|                   |                                                       |
|                   | --On the bookcase at the east side of the south       |
|                   |   stairs room (x3).                                   |
|                   | --On the high shelf at the southwest area of the      |
|                   |   south stairs room (x3).                             |
|                   | --On the bookcase at the west side of the south       |
|                   |   stairs room (x2).                                   |
|                   | --On the bookcase at the south and east sides of the  |
|                   |   Office (x2).                                        |
|                   | --On the bookcase at the west side of the north       |
|                   |   stairs room.                                        |
|                   | --On the high shelf at the north side of the north    |
|                   |   stairs room.                                        |
|                   | --On the bookcase at the east side of the north       |
|                   |   stairs room (x3).                                   |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===================================0
| 4th Floor - Penthouses (Top Floor) \
0===========================================================================>

 Each Penthouse has a large central Roof Garden plus a Small Garden that can
 be found to the west. The Small Garden is part of the Master Bedroom area.
 The North and South Guest Bedrooms can be found to the east of each
 Penthouse.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Soda Can          | --On the table and the mini fridge at the north side  |
|                   |   of the bed within the Master Bedroom at Cross'      |
|                   |   Suite (x2).                                         |
|                   | --By the television west of the bed within the Master |
|                   |   Bedroom at Cross' Suite.                            |
|                   | --On the equipment at the southwest corner of Cross'  |
|                   |   Roof Garden.                                        |
|                   | --On the ground at the north side of the fountain in  |
|                   |   the center of Cross' Roof Garden.                   |
|                   | --On the small round table at the southeast corner of |
|                   |   the South Guest Bedroom at Cross' Suite.            |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --On the wall between the Master Bathroom and the     |
|                   |   Small Garden west of the Garden at both Cross' and  |
|                   |   Ken's Suite.                                        |
|                   | --On the wall east of the Garden at both Cross' and   |
|                   |   Ken's Suite.                                        |
|-------------------+-------------------------------------------------------|
| Radio             | On the round table at the northeast corner of the     |
|                   | North Guest Bedroom at Cross' Suite.                  |
|-------------------+-------------------------------------------------------|
| Bartoli 75R       | In the small safe by the television at the south side |
|                   | of the South Guest Bedroom at Cross' Suite.           |
|-------------------+-------------------------------------------------------|
| Katana            | On the bed within the South Guest Bedroom at Cross'   |
|                   | Suite.                                                |
|-------------------+-------------------------------------------------------|
| Gold Elephant     | On the bookcase at the west central side of the       |
|                   | Master Bedroom (Ken's Suite) (x3).                    |
0===========================================================================0

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >BGK3. Mastery Levels                                                     |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

0===========================================================================0
| Level 2  | You can now start near the Security Hut disguised as Hotel     |
|          | Security.                                                      |
|----------+----------------------------------------------------------------|
| Level 3  | You earn a Large Agency Pickup at the Garden Shed.             |
|----------+----------------------------------------------------------------|
| Level 4  | You can now start in 47's Suite.                               |
|----------+----------------------------------------------------------------|
| Level 5  | You unlock Nne Obara's Machete for use in all missions and the |
|          | Professional Difficulty Level.                                 |
|----------+----------------------------------------------------------------|
| Level 6  | You earn a Large Agency Pickup at the Penthouse.               |
|----------+----------------------------------------------------------------|
| Level 7  | You can now start in the Himmapan Bar disguised as a           |
|          | Bartender.                                                     |
|----------+----------------------------------------------------------------|
| Level 8  | You earn a Small Agency Pickup at the Ground Floor Restaurant  |
|          | Restroom.                                                      |
|----------+----------------------------------------------------------------|
| Level 9  | You can now start in the Restaurant Kitchen disguised as a     |
|          | Chef.                                                          |
|----------+----------------------------------------------------------------|
| Level 10 | You unlock the Enram HV (Model 3) Shotgun and ICA Explosive    |
|          | Phone for use in all missions.                                 |
|----------+----------------------------------------------------------------|
| Level 11 | You earn a Small Agency Pickup at the 1st Floor South Wing     |
|          | Balcony.                                                       |
|----------+----------------------------------------------------------------|
| Level 12 | You can now start at the Side Garden disguised as a            |
|          | Groundskeeper.                                                 |
|----------+----------------------------------------------------------------|
| Level 13 | You earn a Large Agency Pickup at the Stock Room.              |
|----------+----------------------------------------------------------------|
| Level 14 | You earn a Large Agency Pickup at the South Wing Basement.     |
|----------+----------------------------------------------------------------|
| Level 15 | You unlock the Jaeger 7 "Tiger" Sniper Rifle for use in all    |
|          | missions.                                                      |
|----------+----------------------------------------------------------------|
| Level 16 | You can now start at the Linen Room disguised as Hotel Staff.  |
|----------+----------------------------------------------------------------|
| Level 17 | You earn a Small Agency Pickup at the Room 102 Bathroom.       |
|----------+----------------------------------------------------------------|
| Level 18 | You earn a Large Agency Pickup at the Recording Studio.        |
|----------+----------------------------------------------------------------|</pre><pre id="faqspan-32">
| Level 19 | You can now start in the 2nd Floor Hallway disguised as a      |
|          | member of the Recording Crew.                                  |
|----------+----------------------------------------------------------------|
| Level 20 | You unlock the Krugermeier 2-2 Pistol and the "Mixtape 47"     |
|          | Distraction Device for use in all missions.                    |
0===========================================================================0

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >BGK4. Cast of Characters                                                 |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Here I will go over the major and minor characters you will be dealing with
during this chapter:

0=============0
| Jordan Cross \
0===========================================================================0
| Jordan is one of your main Targets and is found in his Suite. He will go  |
| from the Sound Booth up to the top floor to hang out in the Roof Garden   |
| before going back down again. He can be made to leave the area under      |
| certain circumstances.                                                    |
0===========================================================================0

0===========0
| Ken Morgan \
0===========================================================================0
| Ken is the other main Target and can be found on the Ground Floor inside  |
| and outside the building. He will check for messages at the Reception     |
| Desk before going back outside to hang around near the Garden Shed. Then  |
| he will go into the Restaurant to sample a dish before going back to the  |
| Desk. He can be made to leave the area under certain circumstances.       |
0===========================================================================0

0===========0
| Dexy Barat \
0===========================================================================0
| She is Jordan's manager and can be found on the top floor of Cross'       |
| Suite.                                                                    |
0===========================================================================0

0=============0
| Mrs. Mookjai \
0===========================================================================0
| She is the manager of the Hotel and can be found walking around the       |
| Ground Floor inspecting certain areas of the facility.                    |
0===========================================================================0

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >BGK5. Disguises                                                          |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

0=====0
| Suit \
0===========================================================================0
| Your standard Summer Suit, plus any other earned Suits, are considered    |
| the standard guest outfit. You only have access to what other Civilians   |
| have access to. As you would imagine you don't have access to the North   |
| Wing, Staff Only areas, Delivery Area, Kitchen, Cellar, behind the        |
| Reception Bar, and both Penthouses. You can start at 47's Suite once you  |
| get to Mastery Level 4.                                                   |
0===========================================================================0

0========0
| Stalker \
0===========================================================================0
| This person can be found in the top floor of Ken's Suite. You can easily  |
| Subdue him for his Disguise. However, this Disguise is useless since it   |
| turns the entire Hotel into a Hostile Area and everybody becomes an       |
| Enforcer to you.                                                          |
0===========================================================================0

0===================0
| Morgan's Bodyguard \
0===========================================================================0
| He is the lone bodyguard that follows Ken around. Although he is a        |
| security person he is only a bodyguard for one person. This Disguise has  |
| the same properties as the regular Suit but you do have access to Ken's   |
| Suite. The only Enforcer for this Disguise is Ken.                        |
|                                                                           |
| If you need this Disguise then you need to bring Ken up to his Suite.     |
| After he inspects the Office then stand in the east doorway and toss an   |
| object in the southwest corner just as they leave and before the door     |
| closes. The bodyguard will go in to investigate so loop behind him and    |
| Subdue him when he gets to the object to get his Disguise.                |
0===========================================================================0

0==============0
| Abel de Silva \
0===========================================================================0
| He is the replacement drummer brought in when the other drummer for the   |
| band quit. He can be found in the 1st Floor lounge area. He wears a wide  |
| brimmed hat with sunglasses along with a loud flowery sleveless shirt. He |
| goes between the Meadow Brown and Apollo lounges. You need the Disguise   |
| for a few Challenges.                                                     |
|                                                                           |
| The way to get it is to go into the Beauty Camberwell Lounge (disguised   |
| as Security) and stand by the west door. Abel will go onto the balcony    |
| just outside. When he is outside then toss an object at the Wastebasket   |
| at the left side of the door to the balcony. When he comes by then get    |
| behind him and Subdue him. Drag him to the northwest corner of the Lounge |
| and take his clothes.                                                     |
|                                                                           |
| Wearing this Disguise limits your access to the Hotel. You're not allowed |
| in the Cellar, Staff access areas, the Kitchen area, the North Wing rooms |
| (including your own), the Security Room, and Ken's Suite. Even though you |
| are allowed in the top floor of Cross' Suite you are not allowed in the   |
| Master and Guest Bedrooms plus the Small Garden.                          |
|                                                                           |
| There are several Enforcers to note. On the Ground Floor there are two in |
| the Restaurant including one by the Restrooms. On the 1st Floor there are |
| four in the Meadow Brown Lounge (one Security and three Crew), three in   |
| the Apollo Lounge (two Security and one Crew), and one in the upper       |
| Restaurant area. On the 2nd Floor there is one by the Molly Blue Lounge.  |
0===========================================================================0

0==============0
| Groundskeeper \
0===========================================================================0
| These are the people with the wide brimmed hats that are tasked with      |
| keeping the Hotel exterior clean and tidy. This Disguise allows you       |
| access to most areas of the Hotel.                                        |
|                                                                           |
| On the Ground Floor you are not allowed behind the Reception Bar, the     |
| Guard Room, and the Kitchen Area including the Serving Area and Kitchen   |
| Manager's Office. On the 1st Floor you are not allowed in the Meadow      |
| Brown and Beauty Camberwell Lounges plus the Security Room. On the 2nd    |
| Floor you are not allowed in any of the rooms in the South Wing - even    |
| your own. You are not allowed in the Penthouses.                          |
|                                                                           |
| There are only a small number of Enforcers to worry about in regards to   |
| this Disguise. There is one Groundskeeper in the Cellar plus three on the |
| Ground Floor - one behind the Reception Desk, a Security Guard at the     |
| Patio near the Delivery Area, and Mrs. Mookjai.                           |
|                                                                           |
| The easiest way to acquire this Disguise is to Subdue the one in the      |
| Linen Room (the Enforcer). You can also start at the Patio already        |
| dressed up as one once you get to Mastery Level 12.                       |
0===========================================================================0

0==============0
| Kitchen Staff \
0===========================================================================0
| These are the Chefs that work inside the Kitchen and catering areas near  |
| the Recording Area. This Disguise gives you some decent access inside the |
| Hotel but has some limitations.                                           |
|                                                                           |
| You are not allowed in the Guard Room and Security Room. In addition, you |
| you are not allowed in the Meadow Brown and Beauty Camberwell Lounges,    |
| the Rooms on the 2nd Floor of the South Wing (including your own), and    |
| the Reception Roof. You are also not allowed in Ken's Suite and, even     |
| though you are allowed in the North Wing and Cross' Suite, you are not    |
| allowed on the Top Floor.                                                 |
|                                                                           |
| You also have many Enforcers to avoid. There are two Enforcers in the     |
| Cellar - a patrolling Guard and a female Hotel Staff person in the        |
| Laundry Room.                                                             |
|                                                                           |
| There are several on the Ground Floor - one Chef in the Delivery Area, a  |
| Chef that goes between the Restaurant and the Molly Blue Lounge, four     |
| Chefs in the Kitchen, Pantry, and Serving Areas, a female Hotel Staff     |
| person in the (East) Staff Room, a Waiter in the Restaurant, a Waiter     |
| behind the Reception Bar, a person behind the Reception Desk, and Mrs.    |
| Mookjai.                                                                  |
|                                                                           |
| On the 1st Floor you only have to worry about a single Waiter at the      |
| Apollo Lounge. On the 2nd Floor there is a patrolling Bodyguard near Room |
| 201. In Cross' Suite there are three Enforcers - a Bodyguard in the north |
| stairs room, one Bodyguard in the south stairs room, and a patrolling     |
| Chef in the Kitchen and catering table.                                   |
|                                                                           |
| One important thing to note about this Disguise is that you can Poison    |
| food and drink without suspicion.                                         |
|                                                                           |
| If you need this Disguise then you can grab one from the Linen Room       |
| although it is easier to do it when wearing another Disguise. You can     |
| also start at the Kitchen already dressed up as one once you get to       |
| Mastery Level 9.                                                          |
0===========================================================================0

0=======0
| Waiter \
0===========================================================================0
| These are the people who man the Restaurant and Bar areas throughout the  |
| Hotel. This Disguise gives you a lot of access to the Hotel but not all   |
| areas. You are not allowed in the Guard Room and Security Room. You are   |
| also not allowed in the Hotel rooms in the South Wing 2nd Floor           |
| (including your own), the Reception Roof, and both Penthouses.            |
|                                                                           |
| There are a few Enforcers to note. There is one female Waiter at the      |
| south end of the Terrace area. On the Ground Floor there are two Waiters  |
| in the Restaurant, one Chef in the Kitchen, a person behind the Reception |
| Desk, a Waiter behind the Reception Bar, and Mrs. Mookjai.                |
|                                                                           |
| On the South Wing 1st Floor the two Waiters for both the Apollo and       |
| Meadow Brown Lounges are Enforcers. On the North Wing 1st Floor the Hotel |
| Staff person inside the bedroom for Room 102 is the only other Enforcer   |
| to worry about.                                                           |
|                                                                           |
| One important thing to note about this Disguise is that you can Poison    |
| food and drink without suspicion. The easiest way to get this Disguise is |
| to sneak down into the Locker Room and grab it from the locker near the   |
| Toilet. You can also start at the Patio Bar already dressed up as one     |
| once you get to Mastery Level 7.                                          |
0===========================================================================0

0=============0
| Exterminator \
0===========================================================================0
| These are the two people tasked with killing the bugs that are plaguing   |
| the North Wing on the Ground Floor. You can use this Disguise to get      |
| Jordan away from his Suite for various Challenges and Opportunities.      |
|                                                                           |
| To acquire this Disguise you need to start the conversation between the   |
| Exterminator and his friend on the Ground Floor in the North Wing then    |
| Subdue them both. Go into the Stock Room and grab the Hammer in the       |
| corner. Stand at the east end of the center shelving unit and wait.       |
|                                                                           |
| Eventually both of them will come inside. Wait for the both of them to    |
| stop before tossing the Hammer at the rug in front of the door they just  |
| came through. This should lure the Staff person. Loop behind him and      |
| Subdue him. Pick up the Hammer then run up behind and quickly knock out   |
| the Exterminator. Dump both bodies in the Closet.                         |
|                                                                           |
| You are allowed in the Cellar and most of the Ground Floor except the     |
| Kitchen, Garden Shed, Guard Room, and Reception Bar. The only places you  |
| can't go on the 1st Floor are the Meadow Brown and Beauty Camberwell      |
| Lounges. The only places you can't go on the 2nd Floor are the Security   |
| Room and the Reception Roof.                                              |
|                                                                           |
| You cannot go up to either Penthouse but you can temporarily enter Cross' |
| Suite after you talk to Mrs. Mookjai to clear out that area.              |
|                                                                           |
| The only Enforcer you have to worry about is the other Exterminator       |
| stationed by the Bug Swat Van in the Delivery Area.                       |
0===========================================================================0

0===============0
| Recording Crew \
0===========================================================================0
| These are the guys that are part of Jordan's entourage. Although you can  |
| move freely around the North Wing for the most part there are a lot of    |
| areas you can't enter.                                                    |
|                                                                           |
| You are not allowed in the Cellar and other Staff areas (Garden Shed,     |
| Kitchen, Delivery Area), Security Room, Reception Roof, the rooms on the  |
| 2nd Floor of the South Wing (including your own), and Ken's Suite.        |
| Although you are allowed on the top floor of the Cross' Suite you are not |
| allowed in the bedrooms and Small Garden.                                 |
|                                                                           |
| There are a few Enforcers to note. On the Ground Floor there is one Crew  |
| person at the Terrace area not far from the Bar and one person behind the |
| Reception Desk. On the 1st Floor there is a Crew person by the Security   |
| Room. On the 2nd Floor there are two Crew people in Room 202, one Crew    |
| outside the Molly Blue Lounge, one Crew inside the Molly Blue Lounge, and |
| the Bodyguard outside Room 201.                                           |
|                                                                           |
| In Cross' Suite there is one Crew by the Main Stairs, one Crew in the     |
| north stairs room, and one Crew behind the Sound Booth. On the Top Floor  |
| there are two Crew people to watch out for - one in the Garden and one    |
| sleeping just outside.                                                    |
|                                                                           |
| If you need this Disguise you can either grab one from the bathroom for   |
| Room 207 or Subdue the guy inside the bedroom for Room 202 to get his.    |
| You can also start on the 2nd Floor already dressed up as one once you    |
| get to Mastery Level 19.                                                  |
0===========================================================================0

0============0
| Hotel Staff \
0===========================================================================0
| This is the outfit that the main hotel employees wear and is one of the   |
| better Disguises to use. It allows you access to most areas of the Hotel, |
| including the Hotel rooms, but not all. You're not allowed access to the  |
| Security Room, the Meadow Brown Lounge, the Guard Room, the Reception     |
| Roof, and Cross' Suite.                                                   |
|                                                                           |
| There are three ways to get this Disguise.                                |
|                                                                           |
| The first is to go into your Suite and call for room service. He will     |
| either go into the bedroom or bathroom. Subdue him there and take his     |
| clothes. The second is to ambush the guy in the Laundry Room near the     |
| Container after the female employee leaves. The third method is to ambush |
| the person who trails after the Exterminator on the Ground Floor when     |
| they stop in the Stock Room.                                              |
|                                                                           |
| There are multiple Enforcers in regards to this Disguise. In the Cellar   |
| there are eight. On the Ground Floor there is one at the Reception Desk,  |
| one in the Delivery Area, one in the (East) Staff Room, one in the Garden |
| Shed, one in the Restaurant, one in the Kitchen, and Mrs. Mookjai. On the |
| 1st Floor there are two at Room 102. Finally, there is one in Ken's       |
| Suite.                                                                    |
|                                                                           |
| You can also start in the Linen Room already dressed up as one once you   |
| get to Mastery Level 16.                                                  |
0===========================================================================0

0========================0
| Jordan Cross' Bodyguard \
0===========================================================================0
| These are the guys with black t-shirts that are Jordan's personal         |
| security team. This is one of the better Disguises to use in regards to   |
| Hotel access. The only areas you aren't allowed is the Guard Room, the    |
| Security Room, and Ken's Suite (although you can be in the area at the    |
| top of the Main Stairs).                                                  |
|                                                                           |
| There are a small number of Enforcers to look out for. On the Ground      |
| Floor there is a Bodyguard in the Delivery Area and a person at the       |
| Reception Desk.                                                           |
|                                                                           |
| On the 2nd Floor there is one in the Molly Blue Lounge, one just outside  |
| of it, and a Bodyguard inside Room 201. In Cross' Suite there is one Crew |
| person at the top of the Main Stairs and one Bodyguard near the           |
| Recording Studio. On the Top Floor there are three: two Bodyguards and    |
| Dexy.                                                                     |
|                                                                           |
| The easiest way to get this Disguise is to go up to Cross' Suite. Go to   |
| the south stairs room to find a Bodyguard with a short patrol route. You  |
| can easily Subdue him in the middle of his route and dump him in the      |
| Container under the stairs where you can switch into the Disguise.        |
0===========================================================================0

0===============0
| Hotel Security \
0===========================================================================0
| This is probably the best Disguise in this chapter. You are allowed to go |
| everywhere in the Hotel except Cross' Suite. There are some Enforcers to  |
| avoid though.                                                             |
|                                                                           |
| There are four in the Cellar, all Hotel Security. On the Ground Floor     |
| there is one Security person at the Patio near the Delivery Area, another |
| Security person by the door next to the Stock Room, a Chef in the         |
| Kitchen, one person at the Reception Desk, and Mrs. Mookjai. The only     |
| other Enforcer after this group is one inside the Security Room.          |
|                                                                           |
| There are two ways to get this Disguise:                                  |
|                                                                           |
| The first way is to go into the Staff Room and place a Coin on the floor  |
| near the blue cart which is right next to the door for the Laundry Room.  |
| When the nearby Guard sees it and goes for it then Subdue him and dump    |
| him in a Closet. The best Closet is at the other end of the room divider. |
|                                                                           |
| However, you need to keep an eye out on the three people on the other     |
| side. One of them will get up and go to the west wall for a bit before    |
| going back. He may see you put the body in the Closet so it is best to    |
| wait for him to go back before disposal.                                  |
|                                                                           |
| The second way is to go into the Luggage Room and ambush the Guard that   |
| goes through here and dump him in the Container.                          |
|                                                                           |
| You can also start near the Guard Room already dressed up as one once you |
| get to Mastery Level 2.                                                   |
0===========================================================================0

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >BGK6. Challenges                                                         |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Before going into the Challenges there are some things to note. Some of these
notes also apply to the Escalation Contracts which I go over later.

0=================0
| Safe Exploration \
0===========================================================================0
| If you wish to do some exploring of the map without resorting to          |
| Rampaging then you should find the necessary Disguises to allow you to    |
| safely learn the map.                                                     |
|                                                                           |
| Sneak into the Cellar and get the Waiter Disguise from the Staff Room     |
| then use it to get the Hotel Security Disguise which will allow you       |
| access to most of the areas within the Hotel. While disguised as Hotel    |
| Security you should go and acquire the Master Keycard. Later, go and get  |
| the Recording Crew Disguise to get safe access to Cross' Suite.           |
0===========================================================================0

0======0
| Pipes \
0===========================================================================0
| There are multiple Pipes outside the Hotel that will allow you to go      |
| between floors:                                                           |
|                                                                           |
|   ++The North Pipe                                                        |
|     ==============                                                        |
|       This is the Pipe that goes from the bedroom for Room 102, past the  |
|       bedroom for Room 202, and to Cross' Suite.                          |
|                                                                           |
|   ++The South Pipe                                                        |
|     ==============                                                        |
|       This is the Pipe that goes from the south side of the Patio, past   |
|       the balcony for the Meadow Brown Lounge, past the balcony for Room  |
|       205, and to Ken's Suite.                                            |
|                                                                           |
|   ++The Loading Area Pipes                                                |
|     ======================                                                |
|       There are two Pipes that go up from ground level up to the          |
|       Reception Roof.                                                     |
0===========================================================================0

0=================0
| Security Cameras \
0===========================================================================0
| There are thirteen Cameras inside and outside the Hotel. There are two in |
| the Cellar, one in the Patio near the Delivery Area, one in the Delivery  |
| Area south of the Guard Room, two in the Fumigation Area, one in the      |
| Cellar stairwell to the Patio, two by the Security Room, two by the Molly |
| Blue Lounge, and two on the Reception Roof above the doors for the South  |
| Wing.                                                                     |
|                                                                           |
| The Recorder for them is in the Security Room on the 2nd Floor. This one  |
| is tricky to destroy because of the nearby Guards. You can safely enter   |
| the room while wearing the Hotel Security Disguise but one of the Guards  |
| is an Enforcer. Despite all the Guards there is an easy way to shoot out  |
| the Recorder.                                                             |
|                                                                           |
| There are some Soda Cans on the east desk inside the Room. At the north   |
| end of this desk are some boxes. Crouch behind them and, when the         |
| Enforcer is at the Recorder, toss a Can so that it lands at the very      |
| northwest corner of the Room. This will lure the Enforcer there.          |
|                                                                           |
| As he is walking to that spot then sidestep left so you are behind the    |
| large camo backpacks. Switch shoulders if necessary so that you can aim   |
| at the Recorder but are not seen by the Guard on the right. When both of  |
| the nearby Guards turn back towards their monitors and the Enforcer       |
| arrives at the corner then shoot out the Recorder.                        |
|                                                                           |
| If you use a regular Silenced Pistol, like the Silverballer, then you     |
| will attract attention of one of the Guards. However, it will take him a  |
| few seconds to arrive at your position and you can easily and quickly     |
| leave the Room through the east door before he gets there. If you use the |
| Krugermeier then you will not attract any attention at all.               |
0===========================================================================0

0=====0
| Keys \
0===========================================================================0
| With the exception of the Master Bathroom in both of the Penthouses all   |
| of the locked doors use electronic locks so the Lockpick is nearly        |
| useless, especially since you can enter the Master Bedroom area from the  |
| Small Garden.                                                             |
|                                                                           |
| You can get the Room 205 Keycard by going to the Reception Desk, the Room |
| 207 Keycard by knocking out or killing Jackie Carrington, and the Master  |
| Keycard by knocking out or killing Mrs. Mookjai.                          |
|                                                                           |
| The Master Keycard opens all doors within the Hotel. You can also find    |
| the Master Keycard in both the Security Room and the Laundry Room. The    |
| easiest way to get this Keycard is to get it from the Laundry Room.       |
| However, you need to be dressed as Hotel Security to safely pick it up    |
| without being Spotted by the other people in the room.                    |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Assassination |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

These are the strategies for killing your primary Targets. Each strategy will
include all possible Challenges that can be acquired including Discovery and
Feats Challenges.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0============================================================0
| Burying the Hatchet [5,000 XP], Thunder Kiss '65 [5,000 XP] \
0===========================================================================>

 I am going to combine these two into a single run-through but this is not
 going to be a Silent Assassin strategy because I am also adding another
 Challenge to this, [Looking Into the Distance]. For that one you will need
 to kill a certain Non-Target near the Microphone.

   **NOTE: If you're not interested in going after this Challenge at this
           time there is an alternate way of acquiring the Microphone safely
           without killing anybody.

 For [Burying the Hatchet] you need to kill Ken in the Linen Room with a
 Fire Axe. For [Thunder Kiss '65] you need to kill Jordan with the Branson
 MD-2 Microphone in an electrocution. When planning you will need to bring
 the Jaeger 7 Lancer into your Suite on the 2nd Floor. Bring your Coins and
 Silverballer too.

 Because of the amount of time required to do this Challenge I recommend
 doing this run-through first to get it out of the way and climb up several
 Mastery Levels to open up additional Starting Points and Agency Pickups to
 make the other run-throughs easier. Since this is also the first strategy
 this will also start at the Pier.

 When you start then proceed forward and turn left then go through the
 Northern Cellar Entry door into the Cellar. Sneak run through the (West)
 Storage Room and into the Staff Room. Stay in the center and wait for the
 Guard to go into the corner before grabbing the Waiter Disguise.

 placea Coin on the floor near the cart next to the door to the Laundry
 Room. When the nearby Guards sees it and goes for it then Subdue him, dump
 him in the nearby Closet, and take his Disguise. Go into the Toilet and
 grab the Wrench.

 Go into the Laundry Room and get the Master Keycard. Go back through the
 Staff Room then up the Staff Room Stairs. Go through the Reception area
 to the Main Stairs (North) and up to the 2nd Floor. Go into the Security
 Room and destroy the Recorder. Go back down and across the Reception area
 to the Main Stairs (South).

 Go up into your Suite to pick up the Rifle, use the Phone to call for room
 service, then head to Room 207. This is Jackie Carrington's room and there
 should be someone sleeping on the floor in the bedroom.

 According to a video by MrFreeze2244 you need to kill this guy with your
 Silenced Pistol. After killing him you should go and grab the Branson MD-2
 Microphone near him.

 Next, go back into the main room and stand on the balcony. Ahead of you to
 the west should be a very large temple - the same one as in the picture for
 the Challenge. However, this is not where you really should be looking.

 Instead look right and you should see a large island in the center of the
 river. Use the zoom of the Rifle and look at it. You should find a pier
 with a golf bag at the end. This will come into play later. After finding
 this particular pier then walk into the bathroom and wait.

 What needs to happen next is for Jackie to return and find the dead body.
 This will take awhile - several minutes at least. When she finds the body
 then she will get the nearby Guards. Stay in the bathroom until they stand
 down. The moment this happens then walk out and back to the balcony.

 Zoom in on the pier and you should see a man playing golf on it. Shoot him
 and you should hear a ghostly scream and "Fore!". After this then you
 should get the [Looking Into the Distance] Challenge.

   **NOTE: To get the Microphone without killing the guy then go to the
           Radio by the door. Turn it on for a couple of seconds to wake him
           up and turn it off. Go back outside the Room and wait. He will
           eventually go into the bathroom. Get the Microphone and leave.

 Drop the Rifle, go out the west Reception Roof door, go north and through
 the west Reception Roof door for the North Wing, then go into Room 202 and
 wait at the southwest corner.

 You should trigger a conversation concerning Dexy's Letter. As this
 conversation is happening then go into the bedroom, close the door, Subdue
 the Crew member here, and drag his body to the balcony. Go back into the
 main room and wait.

 The Crew member who has the letter, Neil, should eventually go into the
 bathroom. Carefully follow him in, Subdue him at the Toilet, drag him
 behind the bathtub at the other end of the room, and grab the Note from
 Dexy. Leave the bathroom and close the door.

 From here, head downstairs to the Reception area going back the same way
 you came and carefully drop off the Letter on the tray at the south side of
 the Reception Desk.

 After that then go into the Stock Room then down into the Staff Room. Cut
 through the Laundry Room and into the Linen Room. Grab the Fire Axe off the
 wall and stand at the south end of the shelving at the west side of the
 room.

 Eventually Ken will go to the Desk and get the Letter. He will then go
 downstairs and into the Linen Room. This will clear out the room and he
 will be alone. This will also turn the room into a Trespassing zone. Sneak
 up the west side of the shelving and get behind him. Kill him with the Axe
 and dump him in the nearby Container.

 Next, cut back through the Laundry and Staff Rooms and back upstairs. Go
 back up to Room 202's bedroom and balcony and take the Recording Crew
 Disguise from your unconscious victim. Climb up The North Pipe and into the
 Penthouse. Go to the south stairs room, Subdue the Bodyguard, and dump him
 in the Container.

 Make your way to the Mixing Table and talk to Wes. He will then tell you to
 replace the Microphone. Go to the Container to get the Bodyguard Disguise
 then go to the Sound Booth and replace the Microphone. Then re-acquire then
 Crew Disguise, go to the main Mixing Table, and turn up the Voltage
 Regulator on the corner.

 But you need to do more so you can get Jordan to use the Microphone. Near
 the Regulator is where you can use the Mixing Table. The musicians need to
 be jamming before you can do anything. When they start playing then use the
 Table.

 On the right side of the screen is a 4x4 grid of sounds. One square in each
 column is red. What you need to do is go through the other three until you
 find a green one. When you do that then go to the next column. Repeat until
 you have selected four green squares. This will impress Wes enough to call
 Jordan down to lay down the vocals.

 As this is going on then go back down the Pipe and to the balcony. Switch
 back into the Security Guard Disguise and wait for Jordan to die. If you go
 to the Cellar before he dies then he won't do anything so it is best to
 stay close enough to him to make sure he is dead before leaving. After he
 dies then make your way down to the Delivery Area.

 Go to the Tuk-Tuk, which should be in the center, and repair it then leave
 the mission with it.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Basement Jack [1,000 XP]
     ************************
       For this you need to enter the Cellar without being Spotted.

   >>Ordering In [1,000 XP]
     **********************
       For this you need to call room service using the Phone in your Suite.

   >>Walk on the Wild Side [1,000 XP]
     ********************************
       For this you need to find and enter Jackie Carrington's suite.

   >>Looking Into the Distance [2,500 XP] - Optional
     ***********************************************
       For this you need to kill the sleeping person in Room 207, wait for
       the body to be found, and kill another person on a far island with a
       Sniper Rifle.

   >>Return to Sender [1,000 XP]
     ***************************
       For this you need to drop off Dexy's Letter at the Reception Desk.

   >>The Smoking Gun [2,500 XP]
     **************************
       For this you need to get Ken down into the Linen Room.

   >>The Lawyer [5,000 XP]
     *********************
       For this you need to kill Ken Morgan.

   >>Recording in Progress [1,000 XP]
     ********************************
       For this you need to disguise yourself as a Recording Crew person.

   >>Ode to the Bouncer [1,000 XP]
     *****************************
       For this you need to disguise yourself as one of Jordan's Bodyguards.

   >>Are "Friends" Electric [2,500 XP]
     *********************************
       For this you need to replace the Microphone in the Recording Booth.

   >>The Rockstar [5,000 XP]
     ***********************
       For this you need to kill Jordan Cross.

   >>Someone Could Hurt Themselves [1,000 XP]
     ****************************************
       For this you need to kill a Target in an Accident.

   >>Tick Took [2,000 XP]
     ********************
       For this you need to repair the Tuk-Tuk.

   >>Tuk-Tuk, Who's There? [1,000 XP]
     ********************************
       For this you need to repair the Tuk-Tuk and leave the mission with
       it. It should be noted that you may knock down a Bodyguard in the cut
       scene but it doesn't seem to negatively affect your score.

   >>No Evidence [1,000 XP]
     **********************
       For this you need to leave no trace of your activity. If you are seen
       by the Security Cameras then destroy the Recorder to delete the
       evidence. If you choose not to kill the guy in Room 207 then you
       should get this.

   >>Silent Assassin [5,000 XP]
     **************************
       For this you need to complete the mission without getting Spotted,
       only killing the Targets, and leaving no evidence. If you choose not
       to kill the guy in Room 207 then you should get this.

0================================================================0
| Rubber Duck Sunday [5,000 XP], Don't Forget to Flush [5,000 XP] \
0===========================================================================>

 For [Rubber Duck Sunday] you need to kill a Target with a Duck, hide the
 body, and finish the mission without getting Spotted. For [Don't Forget to
 Flush] you need to drown Ken in a Toilet. When planning bring the Remote
 Explosive Duck, your Coins, and start at the Security Hut. When you start
 then run down into the Cellar and into the Linen Room to grab the Emetic
 Rat Poison. Go into the Laundry Room to grab the Master Keycard.

 Go up to Room 202 and Subdue the Crew person in the bedroom to get his
 Disguise. Climb up The North Pipe and into the Penthouse. Go up to the Top
 Floor and to the south side to find a sleeping Crew person and a table.

 Not far from the table is a statue with a Glass of White Wine sitting on
 it. When the coast is clear then Poison it and wait. This is the Glass that
 Dexy drinks from.

 When she drinks it then she will get sick and go to a Toilet in either the
 Master Bedroom or Guest Bedroom. Follow her and Subdue her. Grab the
 Penthouse Safe Combination, drag her body to a Closet, and dump her there.
 Go to the north Guest Bedroom and open the Safe to get the USB Flash Drive.

 Go through the Small Garden and into the Master Bedroom. Go to the Laptop
 and use the Drive with it to play the recording. This should lure Jordan
 into the Bedroom. Hide behind the divider until he gets into position. When
 the door closes then Subdue him and drag him all the way into the very
 southeast corner of the Master Bathroom. Place the Duck on the floor next
 to him and to the west. Stand a safe distance away and detonate the Duck.

 The explosion will kill him and throw his body up against the wall which
 will keep it in place. But, more importantly, the only people who will hear
 the explosion are the two personal bodyguards for Jordan who will run to
 the Bathroom but will not cut through the Small Garden to get there. This
 should give you plenty of time to hide the body.

 If you placed Jordan by the Closet and detonate then the four Guards by the
 door will run in and you may get Spotted before you can hide the body even
 though you are close to the Closet.

 Dump Jordan's body in the Closet and go to the south Guest Bedroom. Here
 you should find a Guitar. Play it to get an easy Challenge. After this then
 go back down to Room 202. Re-acquire the Hotel Security Disguise and go
 down to the Laundry Room. Subdue the Hotel Staff person when he is by the
 Container and dump him into it. Get his Disguise and go up to Ken's Suite.
 There are a few things to do here before you can go after Ken.

 For starters I am going to shoot some of the Gold Elephants for the [I Will
 Cry if I Want To] Challenge. Go up to the top floor and into the Master
 Bedroom to find the bookcase. Shoot the three Gold Elephants here. Go back
 downstairs and to the main room.

 Leaning against a couch is a mop. When Ken is brought up here then he will
 inspect the place so you need to clean up the mess that was created by
 Jordan's crew. Blend In so you can clean up the mess on the floor. When
 that is gone then go into the Office to find a spill on the desk. Blend In
 to clean that up then go north back into the main room to find two Soda
 Cans. Pick them up then go back downstairs and outside to find Ken.

 Talk to him and lead him up into his Suite. At this point all of the Staff
 and Security people will go up to the Top Floor. When you get him to enter
 then he will inspect the areas you have cleaned. After he inspects the area
 where you picked up the Soda Cans then he will head into the Bathroom.
 There will be a mess on the counter you will need to clean up.

 The reason to leave this alone until now is because if you clean up
 everything then Ken will not inspect the Toilet. When he remarks about the
 mess then clean it up in front of him. After that then he will inspect the
 Toilet. When Otis, his bodyguard, leaves then Drown Ken and dump him in the
 Closet in the opposite corner of the room.

 Open the door near Otis and toss one of the Soda Cans near the Toilet. Go
 out the south door and get near Otis' position. When he goes in to
 investigate the noise then get up behind him and Subdue him then dump him
 in the Closet.

 Now go around and shoot the remaining Gold Elephants to help complete the
 [I Will Cry if I Want To] Challenge you will get the moment you either step
 outside or go down into the Reception area.

 This is also a good opportunity to do a rather annoying Challenge,
 [Tuppence A Wish]. Prior to doing this you should pick up all of the Coins
 in the Hotel. If you brought your own Coins you should have about sixteen
 Coins on hand.

 Go to the wall fountain at the east end of the Penthouse and save your
 game. It is at this fountain that you can do the Challenge. According to
 MrFreeze2244 you need to throw a Coin at the mirrored wall part of the
 fountain and have it come down and bounce off a rock in the main pool.

 There are two rocks - the one on the left which is a large rock and one on
 the right which is a much smaller rock. Once you feel that you have gotten
 a Coin to bounce off a rock then go to the next one. Continue tossing Coins
 until they all fall inside the fountain and you run out or you get the
 Challenge. If you run out then reload your save.

 With both Targets down then go down to the Pier to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>In-Secure [1,000 XP]
     ********************
       For this you need to start at the Security Hut.

   >>Hide and Don't Seek [2,500 XP]
     ******************************
       For this you need to get rid of Dexy Barat without killing her and
       without getting Spotted.

   >>Memory Loss [1,000 XP]
     **********************
       For this you need to get the combination for Dexy Barat's Safe.

   >>Intervention [2,500 XP]
     ***********************
       For this you need to play the recording on Jordan's Laptop.

   >>Power Chord [2,500 XP]
     **********************
       For this you need to play the Guitar in the south Guest Bedroom.

   >>How May I Serve You? [1,000 XP]
     *******************************
       For this you need to get the Hotel Staff Disguise.

   >>On The House [2,500 XP]
     ***********************
       For this you need to lead Ken up to his Suite.

   >>Hold My Hair [1,000 XP]
     ***********************
       For this you need to kill a Target by drowning them.

   >>Tuppence a Wish [5,000 XP] - Optional
     **************************************
       For this you need to toss a Coin at the mirrored wall fountain in
       Ken's Suite and have it bounce off a rock in the main pool. You need
       to do this to two rocks.

   >>I Will Cry if I Want To [5,000 XP]
     **********************************
       For this you need to destroy all eighteen Gold Elephants in Ken's
       Suite and either go outside or into the Reception area.

   >>All Aboard [1,000 XP]
     *********************
       For this you need to leave via the Speedboat at the Pier.

 Plus these other Challenges:

   --Basement Jack                     --Recording in Progress
   --The Rockstar                      --The Lawyer
   --No Evidence                       --Silent Assassin

0=======================================================0
| Have Your Cake [2,500 XP], Tuk-Tuk and Away [5,000 XP] \
0===========================================================================>

 For this you need to kill Jordan by poisoning him with his Birthday Cake.
 For [Tuk-Tuk and Away] you need to kill Ken in a Tuk-Tuk explosion. When
 planning then bring the Lethal Poison Vial, your Coins, your Silverballer,
 and start in the Kitchen.

 When you start then go to the glass refrigerators near the southeast
 doorway. This should shield you from the Enforcer until he moves away far
 enough to get the Cake Topper.

 From here then go upstairs to the Molly Blue Lounge. When you get there
 then Poison the Cake, put the Topper on it, and hide behind the divider at
 the northeast corner of the room (there is also a Container here). Jordan
 will then be called down for the party.

 When he gets there and takes a sample of the Cake then he should drop dead.
 It should be noted that you should stay here until he drops dead. If you
 run to the Cellar while you're waiting then he won't die until you come
 back up at least one level.

 Go down to the Staff Room and use one of your Coins to lure and Subdue the
 Guard for his Disguise. Go into the Toilet to acquire a Wrench and go into
 the Laundry Room to acquire the Master Keycard. Go up to the Security Room
 to destroy the Recorder then go down to the Delivery Area and find the
 Tuk-Tuk.

 Someone is trying to repair it for Ken who wants to buy it but is having a </pre><pre id="faqspan-33">
 hard time getting it to work. Behind it is a Gasoline Drum. Go behind the
 vehicle and use the Wrench to repair the Tuk-Tuk. Do *NOT* do anything to
 the Drum. Go up to the Reception Roof and overlook the Loading Area.

 Eventually the Groundskeeper will get the Tuk-Tuk started then shut it down
 and walk away to talk to Ken. At this side of the Roof there are two Guards
 that go from one end to the other. Go to the opposite side of wherever they
 are standing and shoot the bottom of the Gasoline Drum with your Silenced
 Pistol to cause it to leak.

 Go down to the Terraces and find Ken. When the Groundskeeper talks to him
 then he will lead Ken to the vehicle. Follow them until they reach the
 Tuk-Tuk. When they get there then run to the Pier. Ken will start up the
 vehicle. The exhaust will ignite the Gasoline and cause the Drum and
 Tuk-Tuk to explode killing Ken. When you get to the Pier then leave the
 mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Take Away [1,000 XP]
     ********************
       For this you need to start in the Kitchen.

   >>Chef's Table [1,000 XP]
     ***********************
       For this you need to disguise yourself as Kitchen Staff.

   >>It's My Party [2,000 XP]
     ************************
       For this you need to put the Cake Topper on Jordan's cake.

   >>Tasteless, Traceless [1,000 XP]
     *******************************
       For this you need to kill a Target with lethal Poison.

   >>Tick Took [2,000 XP]
     ********************
       For this you need to repair the Tuk-Tuk.

 Plus these other Challenges:

   --The Rockstar                      --The Lawyer
   --Someone Could Hurt Themselves     --Tick Took
   --All Aboard                        --No Evidence
   --Silent Assassin

0=============================0
| Icing on the Cake [4,000 XP] \
0===========================================================================>

 You do the same thing as for the [Have Your Cake] Challenge except that you
 smother Jordan with the Cake instead. The fastest way to kill Ken at this
 point is with Lethal Poison. So bring the Lethal Poison Vial when planning
 and start in the Kitchen.

 Run out to the Serving Area while avoiding the Enforcer. There should be a
 line of plates along the long counter. The counter is divided into three
 sections. In the middle should be three plates. Poison the one on the
 *RIGHT* and run back into the Kitchen.

 Stand behind the glass refrigerators as before to help shield you from the
 Enforcer as you wait for him to walk away from the Cake Topper so you can
 safely acquire it. Ken should be dead well before you get the Topper.

 Before going to the party go down into the Staff Room and use a Coin to
 lure and Subdue a Guard for his Disguise. Go into the Laundry Room to get
 the Master Keycard then go up to the Security Room to destroy the Recorder.
 Go back down to the Staff Room to re-acquire the Kitchen Staff Disguise.

 Go upstairs to the Molly Blue Lounge then put the Topper on the Cake and
 hide behind the divider at the northeast corner of the room. Jordan will
 then be called down for the party (again).

 After he finds out about who sent the cake then the room will clear and it
 will be just him and Dexy. After Dexy leaves then get up behind him, kill
 him with the Cake, and dump his body in the Container. Then run downstairs
 and to the Pier to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   --Take Away                         --Chef's Table
   --The Lawyer                        --Tasteless, Traceless
   --It's My Party                     --The Rockstar
   --Someone Could Hurt Themselves     --All Aboard
   --No Evidence                       --Silent Assassin

0===============================0
| Hello, Who's There? [2,500 XP] \
0===========================================================================>

 If you've followed things in this order you should have the ICA Exploding
 Phone. For this Challenge you need to kill a Target with this Phone and I
 am going to do this with Jordan. As for Ken I am going to Poison his Plate
 again to quickly get rid of him.

 When planning bring the Phone, the Lethal Poison Vial, and start in the
 Kitchen. Go out to the Serving Area and Poison the Plate then run up to
 Room 202. Go into the bedroom, close the door, and Subdue the Crew person.
 Drag him to the balcony, go up The North Pipe, and enter the Suite. Go into
 the Sound Booth and drop the Phone here.

 When Jordan enters the Booth then he should see the Phone and pick it up.
 Wait for him to get to the Microphone before activating the Phone which
 will kill him when he answers it. Go back down The North Pipe and run to
 the Basement Exit to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Down Under [1,000 XP]
     *********************
       For this you need to leave through the Basement Exit.

 Plus these other Challenges:

   --Take Away                         --Chef's Table
   --The Lawyer                        --Tasteless, Traceless
   --The Rockstar

0===========================0
| Sniper Assassin [5,000 XP] \
0===========================================================================>

 >>The Standard Method
   *******************
     For this bring the Jaeger 7 Lancer into 47's Suite, the Silverballer,
     your Coins, and start at the Security Hut. When you start then run to
     the Laundry Room to acquire the Master Keycard. Run up to the Security
     Room and shoot out the Recorder then go your Suite. Bring out the Rifle
     and go to your balcony.

     Ken will stop at the southwest corner of the main Terraces as part of
     his route. When he stops then shoot him in the head and run into your
     Bathroom and hide behind the bathtub. The noise should bring the nearby
     Guards inside to investigate. Wait for them to stand down and leave
     then go up to Ken's Suite and enter the Bathroom.

     There are three Hotel Staff that needs to be cleared out in the north
     stairs room before you can get a shot at Jordan. The first one is near
     the Bathroom. Open the door, stand near it, and toss a Coin near the
     bathtub to lure her in. Subdue her and dump her in the Closet.

     There is another one that patrols the entire floor. While you're
     waiting for her to come by the Piano then go up to the Top Floor and
     Subdue the Stalker - leave his body.

     When she comes by and leaves then Subdue the Staff working on the
     window. Drag her body to the top floor for hiding. When the patrolling
     one comes by again then Subdue her near the Piano and drag her
     upstairs.

     With this part of the Suite cleared you need to shoot Jordan through
     this window and the other open one ahead. The problem with this is that
     he only appears in the window when coming up or down the stairs and
     only on the very left side of the window.

     Use your Instinct to find Jordan. Wait until he starts going down the
     stairs from the top floor before aiming through the window and at the
     left side.

     You should see a vase with some yellow roses. Behind it is a wall
     decoration. Above the leftmost rose is a diamond that is part of the
     decoration. Aim at this and that should get you close enough to Jordan
     to make a quick adjustment when he appears so you can shoot him. After
     killing him then drop the Rifle and run to the Pier, while avoiding the
     incoming Guards, to leave the mission.

 >>The Cheap Method
   ****************
     For this bring the Silverballer, bring the Jaeger 7 into the Stock
     Room, and start at the Security Hut. When you start then run to the
     Laundry Room to acquire the Master Keycard. Run up to the Security Room
     and shoot out the Recorder then go to Room 202.

     As Neil and his friend are talking about the Letter then go into the
     bedroom to Subdue the Crew there and drag him to the balcony. When Neil
     goes to the bathroom then go in and Subdue him. Take the Letter and
     drag him behind the bathtub to hide him.

     Go down to the Reception Desk and carefully drop off the Letter while
     avoiding the Enforcer. Go to the Stock Room and acquire the Rifle then
     go down to the Linen Room. Stand at the south end of the shelving at
     the west side of the room and wait.

     Eventually Ken will go to the Desk and get the Letter. He will then go
     downstairs and into the Linen Room. This will clear out the room and he
     will be alone. Sneak up the west side of the shelving and get behind
     him. Subdue him, bring out the Rifle, shoot him in the head to kill
     him, and dump him in the nearby Container.

     Next, cut back through the Laundry and Staff Rooms and back upstairs.
     Go back up to Room 202's bedroom and balcony and take the Recording
     Crew Disguise from your unconscious victim and drop the Rifle. Climb up
     The North Pipe to Cross' Suite.

     Go to the south stairs room and Subdue the Bodyguard. Dump him in the
     Container and take his Disguise. Go back down the Pipe to retrieve the
     Rifle then go back up.

     Go upstairs and go through the Small Garden into the Master Bedroom. As
     before, Poison Dexy to get the Safe Combination. Get the USB Flash
     Drive from her Safe, and go back to the Bedroom.

     Play the recording on the Laptop to lure in Jordan. Ambush him when he
     gets into position and drag him to the Closet. Get the Rifle, shoot him
     in the head, and hide him in the Closet. After this then drop the
     Rifle, go downstairs, and leave the mission via the Pier.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Take My Breath Away [5,000 XP]
     ******************************
       For this you need to kill Jordan with a Sniper Rifle through the
       window in Ken's Suite. You should get this with the Standard Method.

   >>Straight Shot [1,000 XP]
     ************************
       For this you need to kill a Target with a headshot.

 Plus these other Challenges:

   --In-Secure                         --Basement Jack
   --The Lawyer                        --The Rockstar
   --All Aboard                        --Return to Sender (Cheap)
   --The Smoking Gun (Cheap)           --Recording in Progress (Cheap)
   --Ode to the Bouncer (Cheap)        --Hide and Don't Seek (Cheap)
   --Memory Loss (Cheap)               --Intervention (Cheap)
   --No Evidence (Cheap)               --Silent Assassin (Cheap)

0=========================================================0
| I Believe I Can Fly [5,000 XP], You're So Fly [5,000 XP] \
0===========================================================================>

 For [I Believe I Can Fly] you need to push Ken off the balcony in his
 Suite. For [You're So Fly] you need to kill Jordan by pushing him into the
 glass roof.

 Bring your Coins and start at the Linen Room. Make your way up to Ken's
 Suite and clean up everything including the Bathroom. Go back down and
 outside to find him and lead him up to the Suite.

 When you get to the Office then stand in the east doorway and toss one of
 the Soda Cans in the southwest corner just as they leave and before the
 door closes. Otis will go in to investigate so loop behind him and Subdue
 him when he gets to the corner.

 After Ken finishes with the Bathroom then he wander around the Suite. There
 is an open balcony at the southeast corner of the Suite. He will eventually
 come here to stand for a bit. When he stands by the railing then push him
 over to kill him.

 Go back down to the Cellar and to the Staff Room. Use one of your Coins to
 lure and Subdue the Guard for his Disguise. Go to the Laundry Room to
 acquire the Master Keycard then go up to the Security Room to destroy the
 Recorder.

 Go over to the Meadow Brown Lounge and then use the balcony to enter the
 Beauty Camberwell Lounge. When Abel is standing on the balcony then toss a
 Soda Can at the Wastebasket to the left of the door to the balcony.

 When he gets inside and stops then Subdue him. Drag him to the northwest
 corner of the Lounge and get his Disguise. Go up through the North Wing and
 up to Cross' Suite. Get close to Jordan and he will lead you to the
 Recording Studio. You will then be told to play the Drums so go to them and
 do it.

 After this then Jordan will want you to follow him and will lead you to the
 Reception Roof. His Guards will clear the roof for privacy leaving you two
 alone. The two of you will talk and then he will lean against the railing.
 When he does then push him over, head back inside through any door, and
 leave the mission via the Pier.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Dirty Laundry [1,000 XP]
     ************************
       For this you need to start in the Linen Room.

   >>The Replacement [1,000 XP]
     **************************
       For this you need to disguise yourself as Abel de Silva.

   >>Man Machine [2,500 XP]
     **********************
       For this you need to play the Drums.

 Plus these other Challenges:

   --Basement Jack                     --On The House
   --The Lawyer                        --Someone Could Hurt Themselves
   --The Rockstar                      --All Aboard
   --No Evidence                       --Silent Assassin

0====================0
| Oh Snap! [5,000 XP] \
0===========================================================================>

 This is not going to be a Silent Assassin run because of bodies being found
 in the Reception area. As such there is no need to destroy the Recorder in
 the Security Room.

 For this Challenge you need to get Jordan to the Reception area, knock him
 out with the Insecticide, and break his neck. The only way to do this is by
 obtaining the Exterminator Disguise and sabotaging the Ventilation System
 with the Insecticide when everybody is downstairs.

 For this one bring the Lethal Poison Vial and start in the Kitchen. The
 fastest way to kill Ken is by Poisoning his Plate in the Serving Area. Run
 to the Plate and Poison it then go to the Fumigation Area to get the
 conversation started between the Exterminator and his Hotel Staff friend.
 Go into the Stock Room, grab the Hammer, stand at the east side of the
 center shelving and wait.

 When they come in and stop then toss the Hammer at the rug by the door they
 came through to lure the Staff person for Subduing then quickly run over
 to Subdue the Exterminator. Dump both bodies in the Closet and take the
 Exterminator Disguise.

 Go to the Delivery Area to get the Pesticide then run to Mrs. Mookjai and
 talk to her. She will then call down Jordan and his crew to the Reception
 area.

 After she is finished talking then run up to Room 202, go into the bedroom,
 close the door, and Subdue the Crew here. Climb up The North Pipe to enter
 Cross' Suite. Go to the west side to find the Keyboard and play it for an
 easy Challenge. Then go back down the Main Stairs and back to the Stock
 Room. Stand by the Ventilation System by the window and wait for Jordan to
 sit down to your left before sabotaging it.

 As everybody is falling down then run to Jordan and break his neck then run
 down to the Pier to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>X-Terminator [1,000 XP]
     ************************
       For this you need to disguise yourself as a Exterminator.

   >>La Cucaracha [2,500 XP]
     ***********************
       For this you need to play the Keyboard behind the Recording Booth
       while wearing the Exterminator Disguise.

   >>Bugman [2,500 XP]
     *****************
       For this you need to sabotage the Ventilation System with the
       Insecticide.

 Plus these other Challenges:

   --Take Away                         --Chef's Table
   --The Lawyer                        --Tasteless, Traceless
   --Basement Jack                     --The Rockstar
   --All Aboard

0================================0
| Oops! I Did it Again [5,000 XP] \
0===========================================================================>

 For this you need to get Jordan to kill Ken for you. Bring your Fiber Wire,
 your Coins, your Krugermeier, and start in the Linen Room. Ambush the
 Exterminator as before and put both bodies in the Closet but do not take
 the Exterminator Disguise yet.

 Go down to the Staff Room and use a Coin to lure and ambush the Guard for
 his Disguise. Go into the Laundry Room to get the Master Keycard then go up
 to the Security Room to destroy the Recorder. Go back down to the Stock
 Room to acquire the Exterminator Disguise.

 Get the Pesticide (so you can put Mrs. Mookjai on the map), talk to her,
 and get back into the Hotel Staff Disguise. Follow Ken and talk to him when
 Jordan is near the Ground Floor and lead him to the Reception area.

 When both Ken and Jordan meet then run up to Ken's Suite but you will have
 to go up through the Restaurant stairs to avoid Mrs. Mookjai. When you get
 up here then wait in the main area but close to the south stairs. You will
 notice that this room will be clear of people and they will be upstairs.

 Eventually the both of them will come up here to continue arguing. Jordan
 will have enough and push Ken out the window. When Jordan turns around to
 make a phone call then sneak up behind him and Garrote him. Hide the body
 in the nearby Office and leave the mission via the Pier.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Piano Man [1,000 XP]
     ********************
       For this you need to kill a Target with the Fiber Wire.

   >>Master Assassin [5,000 XP]
     **************************
       If you've followed the order of things then you should also get this
       one for doing [Piano Man] and the following Challenges done earlier:

         ++Someone Could Hurt Themselves   ++Hold My Hair
         ++Tasteless, Traceless            ++Straight Shot

 Plus these other Challenges:

   --Dirty Laundry                     --How May I Serve You?
   --X-Terminator                      --The Lawyer
   --Someone Could Hurt Themselves     --The Rockstar
   --All Aboard                        --No Evidence
   --Silent Assassin

0===========================0
| Smooth Criminal [5,000 XP] \
0===========================================================================>

 For this you need to kill both Jordan and Ken while wearing the Stalker
 Disguise. As noted earlier this Disguise makes the entire Hotel a Hostile
 Area so you can't just roam around to get at your Targets. You need to get
 them both at the Queen Suite together again and that is also where you can
 get the Disguise.

 When you start then go into the Stock Room, grab the Hammer, and ambush
 both the Hotel Staff and Exterminator as before. However, before donning
 the Exterminator Disguise, go up to Ken's Suite.

 Get a Fire Extinguisher then go into the south stairs room. There is an
 open window with two Guards. Place the Extinguisher on the floor about a
 couple of feet behind the Guard on the right. Go into the Office and place
 a Coin on the floor not far from the east door. Open the door and toss the
 Hammer near it to lure one of the Guards.

 When he goes for the Coin then close the doors and Subdue him. Drag him
 into the northeast corner then go into the Bathroom. Open the east door and
 toss the Hammer near the bathtub to lure in the female Staff. Subdue her
 and drag her to the Toilet.

 Go upstairs and find the Stalker on the top floor. Subdue him and drag him
 into the Master Bedroom. Dump him in the Closet and take his Disguise. Go
 down the north stairs, through the Bathroom, and then into the Office.
 Switch into the Security Guard Disguise, to put the Stalker Disguise here.

 Go down to the Laundry Room to acquire the Master Keycard then go up to the
 Security Room to destroy the Recorder.

 After this then run back downstairs, get the Exterminator Disguise, then
 talk to Mrs. Mookjai to get Jordan down. Re-acquire the Hotel Staff
 Disguise and lead Ken to him. Run back up to Ken's Office, re-acquire the
 Stalker Disguise, and wait.

 When the both of them get here and the Bodyguards leave then open the door
 and shoot the Extinguisher. As it is exploding then quickly switch back
 into the Hotel Staff Disguise and leave the mission via the Pier.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   --Dirty Laundry                     --How May I Serve You?
   --X-Terminator                      --The Rockstar
   --The Lawyer                        --Someone Could Hurt Themselves
   --All Aboard                        --No Evidence
   --Silent Assassin

0======================0
| Nutcracker [5,000 XP] \
0===========================================================================>

 For this you need to kill both Jordan and Ken with a Coconut. There are
 several Coconut Trees in the Reception area and you can use your Instinct
 to find the Coconuts. There are two ways to do this Challenge depending on
 your style:

   >>The Dirty Method
     ****************
       Start at the Linen Room and get up to the Stock Room. Just like with
       the previous run-through you need to ambush both the Exterminator and
       Hotel Staff person. Get the Exterminator Disguise, acquire the
       Pesticide, and talk to Mrs. Mookjai to get Jordan down to the
       Reception area. Get the Hotel Staff Disguise, get close to Ken, and
       talk to him when Jordan is almost down.

       When you get him here then Jordan should be talking to Mrs. Mookjai
       and will see Ken. He will then run to him to argue. As this is
       happening then run back to the Access Room to get the Exterminator
       Disguise and sabotage the Ventilation System.

       Run back to both Ken and Jordan and fight off the one Guard that runs
       in from the Restaurant. After that then quickly drag both Ken and
       Jordan to the Coconut Tree in the corner by the Wastebasket. Run a
       short distance and shoot the Coconuts down and onto both of them to
       kill them. Run to the Pier to leave the mission.

   >>The Clean Method
     ****************
       For this you should bring the Emetic Poison Vial and start in the
       Kitchen. I'm going to Poison the Plate again but I am going to make
       Ken sick instead.

       After going to the Serving Area and Poisoning the Plate then go down
       to the Pier and enter the Cellar. The reason for doing this is to
       prevent the conversation between the Hotel Staff and the Exterminator
       from happening. Go up into the Stock Room through the Staff Room
       Stairs. Stop by the window closest to the west door.

       By the time you get here then Ken will be sampling the Poisoned food
       and start to get sick. He will throw up in the Wastebasket just
       southeast of the Reception Desk. Look through the window and shoot
       down the Coconuts with your Silenced Pistol to drop it on him and
       kill him. You may also kill his Bodyguard in the process.

       Wait for things to settle down and for the bodies to be moved to the
       Cellar before doing anything. Grab the Hammer in the meantime. It
       should be noted that both the Hotel Staff and Exterminator will come
       in on their own but by not triggering the conversation then you won't
       risk being seen when you kill Ken.

       When everything has completely settled down then ambush the both of
       them when they enter the room again. Get the Exterminator Disguise
       and talk to Mrs. Mookjai. After talking to her then go back into the
       Access Room and stand by the Ventilation Hatch.

       Look through the window to your left to find a Hotel Staff person
       standing. Above him should be some Coconuts. They should be at the
       end of a short wall that borders a section of the Reception area.
       When Jordan comes down then he will talk to Mrs. Mookjai then go to
       sit down not far from the Coconuts.

       After he gets up then aim at the Coconuts with your Silenced Pistol.
       Look at your Mini-Map and, when he gets to the end of the wall, shoot
       them down to kill him and the unfortunate Hotel Staff. Leave the
       mission through the Basement Exit.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Put the Lime in the Coconut [2,500 XP]
     **************************************
       For this you need to pick up six Coconuts. The three Coconuts that
       can be found in other areas of the Hotel also count towards this
       Challenge.

 Plus these other Challenges:

   --Dirty Laundry                     --How May I Serve You?
   --X-Terminator                      --Bugman
   --The Rockstar                      --The Lawyer
   --All Aboard                        --Take Away (Clean)
   --Chef's Table (Clean)              --Someone Could Hurt Themselves
   --Down Under (Clean)

0=========================0
| Fade to Black [5,000 XP] \
0===========================================================================>

 For this you need to kill Jordan while sitting in the chair in the Master
 Bedroom. You need to get the USB Flash Drive and play the recording on the
 Laptop. When planning bring the Emetic Poison Vial, the Lethal Poison Vial,
 the Krugermeier, and start in the Kitchen. Once again use the Lethal Poison
 on the Plate to get rid of Ken quickly.

 After this then go down to the Laundry Room to pick up some Coins then go
 to the Staff Room to use one of them to lure and Subdue the Guard for his
 Disguise. Go back into the Laundry Room to acquire the Master Keycard then
 go up to the Security Room to destroy the Recorder.

 Go up to Room 202's bedroom. Close the door, Subdue the Crew person, drag
 him to the balcony, and take his Disguise. Climb up The North Pipe to
 Cross' Suite and to the top floor. Once again Poison Dexy's Glass so you
 can get her to a Toilet so you can Subdue her to get the Safe Combination
 (and dump her in a Closet).

 Get the USB Drive from her bedroom and use the Small Garden to enter
 Jordan's Bedroom. Wait for Jordan to come upstairs, use the Drive in the
 Laptop, and sit in the chair by the divider.

 When Jordan comes by and stops then shoot him when the prompt comes up.
 Dump him in the Closet then go back down The North Pipe. Re-acquire the
 Security Guard Disguise and run to the Basement Exit to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   --Take Away                         --Chef's Table
   --The Lawyer                        --Tasteless, Traceless
   --Recording in Progress             --Hide and Don't Seek
   --Memory Loss                       --Intervention
   --The Rockstar                      --Down Under

0=========================0
| I'm Ex-Static [2,500 XP] \
0===========================================================================>

 For this you need to kill Jordan by electrocution. This is done inside the
 Roof Garden on the top floor of Cross' Suite. Again, when dealing with Ken,
 it is best to Poison him. When planning bring the Emetic Poison Vial, the
 Lethal Poison Vial, the Krugermeier, and start in the Kitchen.

 Just like in the previous run-through go up to the top floor as a member of
 the Crew and get rid of Dexy to get her out of the way (after destroying
 the Recorder of course).

 However, go into the Master Bedroom through the Small Garden. Grab a couple
 of the Soda Cans within the room and go to the door. When the patrolling
 Bodyguards are stopped outside then take cover to the left of the doors,
 open them, and toss a Can at the nightstand by the bed. This should lure
 one of them in.

 Close the doors, Subdue him, and dump him in the Closet. Repeat for the
 second Bodyguard. Drag him near the Closet and take his Disguise. Go to the
 west door to the Roof Garden and shoot through the glass at the Outlet
 which is near the base of the Fountain. If you did it right then it should
 start smoking and sparking.

 Go into the Garden and to the northwest corner to find the Valve. Turn on
 the Valve and go to the Wire Plug which is by the Master Bedroom door. When
 Jordan enters the Garden then he will stop near the Crew. The moment he
 stops then turn on the Plug to to kill him. After this then run down to the
 Basement Exit to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   --Take Away                         --Chef's Table
   --The Lawyer                        --Tasteless, Traceless
   --Recording in Progress             --Hide and Don't Seek
   --Ode to the Bouncer                --The Rockstar
   --Someone Could Hurt Themselves     --Down Under
   --No Evidence                       --Silent Assassin

0======================================0
| Silent Assassin, Suit Only [5,000 XP] \
0===========================================================================>

 Some of this is based on MrFreeze2244's run-through but I did some things
 to make things easier. There are also some additional things pointed out by
 a couple of other people in the comments to his video that are also very
 helpful. I am also going to do an additional kill Challenge with this
 run-through.

 For this you need to bring the Lethal Poison Vial, your Coins, the
 Krugermeier, and start at the Pier. Once again I am going to Poison the
 Plate to kill Ken quickly. When you start then run up to the Serving Area.
 Even though you are not in the Kitchen Staff Disguise you can still Poison
 the Plate with little problem.

 After this then run up the Restaurant stairs and cut through the Lounges.
 Go up the Main Stairs to the 2nd Floor and head to the east Reception Roof
 door. When there is no one around then open the door, get just inside the
 doorway, and shoot out the Camera above. Go back inside to grab the Fire
 Extinguisher then sneak out and proceed west to the skylight corner.

 Near the center of the Roof are two Groundskeepers. From here aim the
 Extinguisher between the corner of the southwest skylight and the left
 Groundskeeper. Toss it to break up the conversation between them. One of
 them will walk closer to you and stop for a smoke. The other one will
 proceed west and stop near the main entrance.

 Wait for the nearby Groundskeeper to stop smoking and, the moment he turns
 his back, then sneak north to the northwest corner of the northeast
 skylight. Turn back to look at him again. He should be looking around for a
 bit before smoking again. When he starts then sneak west to the next door
 and into The North Wing.

 Sneak forward to the table with the Pool Ball, grab it, then move forward a
 little bit so you can't see anybody in Room 202. Quickly bring out the
 Krugermeier and shoot out the Camera at the corner to your right. If your
 timing is right then there should be a Crew guy sitting near it. Shooting
 the Camera may get him to go investigate but will go upstairs to do so.

 If he doesn't then go to the cart in the corner and wait for him to stop in
 front of the door. Wait for both Neil and his buddy near the TV to have
 their backs to you before sneaking to the bedroom and Subdue the Crew here.

 Next, climb up The North Pipe to Cross' Suite then sneak inside and to the
 Bathroom. Sneak through the other door to get behind the Sound Booth and
 grab the Wrench from the crates then sneak back inside. Place the Coin on
 the floor near the rug and in line with the door.

 In order to get safe access to the Sound Booth, so you can kill Jordan
 here, you need to get rid of the two Crew by it.

 Open the door and toss the Wrench on the floor just outside the door. This
 should lure one of the Crew. Take cover to the left of the door and wait.
 Open the door but he will stop just outside and look around. When he sees
 the Coin then let him walk past you and Subdue him. Dump him in the Closet
 and repeat the process for the second guy.

 Crouch behind the equipment behind the Sound Booth and wait. When Jordan
 goes inside then follow him, wait for him to come to a complete stop, then
 shoot him in the head. Quickly grab him and drag him to the Bathroom to
 hide him.

 After this then carefully make your way back to the balcony and climb back
 down into the bedroom. Use your Instinct to keep track of Neil, his friend,
 and the patrolling Crew outside. When they all have their backs to you then
 sneak your way back to the Reception Roof.

 Once on the Roof then go to the corner of the northwest skylight. Look at
 the Groundskeeper and wait for him to be smoking before going to the corner
 of the northeast skylight.

 If he is at the south side of the roof then wait for him to be at the
 center, look around, and smoke again before sneaking south otherwise just
 sneak south when you reach this corner. After getting past him then go back
 through the Reception Roof door back to the 2nd Floor Suites. Run back down
 through the Lounges and Restaurant to get back outside and to the Pier to
 leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Look Ma, No Head [5,000 XP]
     ***************************
       For this you need to shoot Jordan in the head while he is in the
       Sound Booth.

   >>Suit Only [1,000 XP]
     ********************
       For this you need to complete the mission only in your Suit. You can
       be Spotted but still get this as long as you don't change Disguises.

 Plus these other Challenges:

   --The Lawyer                        --Tasteless, Traceless
   --The Rockstar                      --Straight Shot
   --No Evidence                       --Silent Assassin

0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Discovery |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Listed below are the Discovery Challenges not covered in the Assassination
Challenges sub-chapter.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==================0
| 47 Out [1,000 XP] \
0===========================================================================>

 For this you need to sabotage Jordan's recording session. Use the Mixing
 Table to arrange the sounds to get Jordan into the Recording Booth. Just as
 he starts singing then use the Mixing Table and re-arrange one of the
 samples to ruin the session. You can also get into a Combat situation while
 recording to get this Challenge.

0==========================0
| Hanging Garden [1,000 XP] \
0===========================================================================>

 For this you need to start in the Garden disguised as a Groundskeeper.

0==========================0
| The Suite Life [1,000 XP] \
0===========================================================================>

 For this you need to start in 47's Suite.

0=================================0
| Hanging With the Crew [1,000 XP] \
0===========================================================================>

 For this you need to start on the 2nd Floor disguised as a member of the
 Recording Crew.

0======================0
| Happy Hour [1,000 XP] \
0===========================================================================>

 For this you need to start at the Patio Bar disguised as a Waiter.

0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Feats |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Listed below are the Feats Challenges not covered in the Assassination
Challenges sub-chapter. The Escalation related Challenges are not listed -
only ones related to the main mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=====================0
| Chameleon [5,000 XP] \
0===========================================================================>

 For this you need to find and change into the following Disguises:

   --Abel de Silva                     --Exterminator
   --Groundskeeper                     --Hotel Security
   --Hotel Staff                       --Jordan CrossÕ Bodyguard
   --Kitchen Staff                     --MorganÕs Bodyguard
   --Recording Crew                    --Stalker
   --Waiter                            --Casual Suit

0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Himmapan Horror |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

There are a total of five Challenges related to certain activities and
they can only be done in Contracts Mode.

 **NOTE: If you have the PlayStation 4 version and don't want to create a
         Contract you can use the ones I made for myself. They will be
         listed with each Challenge that I made them for and are found under
         the user name RARusk161.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===============================0
| A Friend For Dinner [5,000 XP] \
0===========================================================================>

 For this you need to kill five Targets with a Cleaver while disguised as
 Hotel Staff without getting Spotted. All bodies have to be found to
 complete the Challenge.

   >>Contract Name: Leave It To Cleaver
   --Contract ID: 2-08-7220614-61

0==============================0
| I'm Utterly Insane [2,500 XP] \
0===========================================================================>

 For this you need to kill two Targets by drowning while disguised as Hotel
 Staff without getting Spotted. All bodies have to be found to complete the
 Challenge.

   >>Contract Name: Does This Toilet Smell Funny to You?
   --Contract ID: 2-08-8944481-61

0==============================0
| Let the Game Begin [2,500 XP] \
0===========================================================================>

 For this you need to kill three Targets by pushing them over a balcony
 railing while disguised as Hotel Staff without getting Spotted. All bodies
 have to be found to complete the Challenge.

   >>Contract Name: A View To A Kill
   --Contract ID: 2-08-8932323-61

0============================0
| Heeeere's Johnny [5,000 XP] \
0===========================================================================>

 For this you need to kill four Targets with an Axe while disguised as Hotel
 Staff without getting Spotted. All bodies have to be found to complete the
 Challenge.

   >>Contract Name: Did Anybody Axe For Room Service?
   --Contract ID: 2-08-0478680-61

0==================0
| Redrum [8,000 XP] \
0===========================================================================>

 For this you need to complete the following Challenges:

   --A Friend For Dinner               --Heeeere's Johnny
   --I'm Utterly Insane                --Let the Game Begin

 You will also earn the Antique Lethal Syringe.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. The Bangkok Challenge Run |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Like with the previous chapters this is a full Silent Assassin run that uses
the basic items you have at the beginning of the chapter to get as many
Challenges as possible including [Chameleon]. So you will be starting at the
Pier in your Casual Suit.

However, you do have access to items you unlocked in the other chapters so I
recommend bringing the Silenced Silverballer, the Emetic Poison Vial, and
your Coins. For Ken I will be doing the [I Believe I Can Fly] Challenge and
for Jordan I will be doing the [Fade to Black] Challenge.

There are a total of eight Opportunities for this chapter and none of them
have a time limit. Unfortunately, you cannot do all of them in one run. The
reason is the [Bugman] Opportunity. In order to complete it you must use the
Pesticide in the Reception area to knock everybody out. This would mean no
Silent Assassin. As a result you can only do a maximum of seven in a single
SA run.

As before, I am not going to list all of the Challenges as they are done -
they will be listed later.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

When you start then run up to the south end of the Terraces and get close
enough to the group of Crew to get the [Are "Friends" Electric] Opportunity
started. Run to the Garden Shed and listen to the conversation there to get
the [Intervention] Opportunity started.

Go further into the Patio and and pick up the Coin before going into the
Hotel and to the Reception Desk to pick up your Keycard. Run to your room and
call for room service using the Phone in the corner. When the Hotel Staff
comes in then Subdue the guy either in the bathroom or bedroom. Take his
Disguise and leave.

Go down into the Fumigation Area to get the conversation between the Hotel
Staff and Exterminator started. Go down into the Staff Room's Toilet to get
the Wrench then go back up into the Stock Room and stand at the east side of
the shelving near the center.

When the Exterminator and Hotel Staff person enter then wait for them to stop
before using the Wrench to lure and Subdue the Hotel Staff then quickly
Subduing the Exterminator. Dump them both in the Closet and take the
Exterminator Disguise and the Wrench.

Go into the Director's Office and get the [Bugman] Opportunity started. Go
into the Delivery Area to carefully acquire the Pesticide which will put a
marker on Mrs. Mookjai. Go behind the Tuk-Tuk to get the [Tick Took]
Opportunity started.

While you're waiting for the conversation to finish then repair the vehicle
which will also complete the [Tick Took] Opportunity. When the Groundskeeper
gets the vehicle started and walks away then run to Mrs. Mookjai and talk to
her to get Jordan and his crew to the Reception area.

 **NOTE: The reason for doing things this way is to prevent Ken and Jordan
         from accidentally meeting in the Reception area. When Jordan is
         downstairs then Ken should be back here. By the time Ken is
         finished then Jordan should be heading back upstairs. This, of
         course, will fail the [Bugman] Opportunity.

Go up to Room 202 and stand in the main room long enough to get [The Smoking
Gun] Opportunity started. Go into the bedroom and Subdue the Crew here, drag
him to the balcony, and use The North Pipe to climb up into Cross' Suite. Go
behind the Sound Booth, play the Keyboard, and go downstairs to the area near
Room 201 to pick up the four Coins.

Continue downstairs to the Linen Room. Acquire the Kitchen Staff Disguise, go
up the (East) Staff Room stairs, and into the Kitchen Manager's Office. Wait
here for the Chef to finish his phone call, which will start the [It's My
Party] Opportunity, and walk to the other end of the counter before going
inside and grabbing the Cake Topper. By the time you acquire it then Jordan
should be heading back upstairs.

Go into Room 202 and wait for Neil to go into the bathroom so you can Subdue
him for the Note. Drag him behind the bathtub to hide him. While looking out
for the patrolling Enforcing Chef go up to the Molly Blue Lounge and put the
Cake Topper on the cake to complete the [It's My Party] Opportunity.

Go down to the Reception Desk and carefully place the Note on the counter
while avoiding the Enforcer. When Ken gets the Note then [The Smoking Gun]
Opportunity should be completed.

Go down to the Linen Room, Subdue the Groundskeeper, dump him in the nearby
Container, and take his Disguise. Go into the area at the east side of the
Linen Room and wait. When Ken comes down then the two Hotel Staff will leave.

When they enter the nearby stairwell then place a Coin on the floor just a
few feet from Otis who is standing next to the door. This should lure him to
it. Subdue him, dump him in the nearby Container, and switch into and out of
his Disguise.

Go around the south end of the Linen Room to get to the Soda Machines under
the Staff Room Stairs to get another Coin then into the Laundry Room to pick
up more Coins. Go into the Staff Room and read the Manager Note on the table
to get the [On The House] Opportunity started.

placea Coin on the floor by the cart near the Laundry Room door. When the
Guard goes for it then Subdue him and dump him in the Closet. Switch into
nearby Waiter Disguise then take the Security Guard Disguise. Go into the
Laundry Room to acquire the Master Keycard. Go up into the Stock Room.

While in this room use your Instinct to find two Coconut Trees at the far
side of the Reception Area. There is one just southeast of the Reception Desk
and you can easily shoot down the Coconuts with your Silenced Pistol through
the window closest to the door. Go out and collect the three Coconuts then go
back to the Stock Room.

Go to the third window from the door and you should see another tree at the
far side. Shoot down the Coconuts then go out and collect them.

 **NOTE: If you try to shoot down both groups before collecting you will
         only get three Coconuts as the first group will disappear when you
         shoot down the second group.

Go up to the Security Room to shoot out the Recorder then go up to the upper
Restaurant to get the [Man Machine] Opportunity started then up to Room 207,
quickly turn the Radio on to wake Julian in the next room, and go behind the
divider by the balcony. When he goes into the bathroom then go into the
bedroom to pick up the Branson MD-2 Microphone then all four Coins before
leaving.

Go back to the bedroom for Room 202 and acquire the Recording Crew Disguise.
Use The North Pipe to get back into Cross' Suite again and to the top floor.
Poison Dexy's Glass of Wine and wait. When she gets sick then follow her,
Subdue her, take the Safe Combination, and drag her to a Closet for dumping.
Go to the north Guest Bedroom and open the Safe to get the USB Flash Drive.
Go to the south Guest Bedroom and play the Guitar.

Next, go downstairs using the South Stairs and Subdue the patrolling
Bodyguard near the Container. Dump him into it but don't take his Disguise
yet.

Talk to Wes then go to the Container to acquire the Bodyguard Disguise. Go
and replace the Microphone when Jordan is away. Go back to the Container to
re-acquire the Recording Crew Disguise then go to the Mixing Table and select
the correct four stems to get Jordan into the Recording Booth. This will also
complete the [Are "Friends" Electric] Opportunity.

When he just starts to sing then start mixing again and select one of the
incorrect stems to ruin the take. Go back down to Room 202 using The North
Pipe and re-acquire the Hotel Security Disguise. Go back to the Stock Room to
re-acquire the Hotel Staff Disguise then go up to Ken's Suite. Go up to the
top floor to find and Subdue the Stalker. Drag him to the Closet in the
Master Bedroom for dumping.

Switch into and out of the Stalker Disguise. Destroy the three Gold Elephants
on the nearby bookcase before going back down. Find the mop in the center of
the main room and clean up the floor. Go into the Office to clean up the
desk. Find and pick up the two Soda Cans between the Office and Bathroom. Go
into the Bathroom and clean up the counter. Go downstairs and wait outside
for Ken.

Talk to him when he appears then lead him up to his Suite. He will then
check out the place. After Ken is finished in the Bathroom then follow him
around. This should also finish the [On The House] Opportunity.

When he gets to the balcony then push him over to kill him. Shoot all of the
remaining Gold Elephants. Save your game and go to the wall fountain at the
east side of the Penthouse. Use your Coins to do the [Tuppence a Wish]
Challenge. Reload if you run out of Coins before you get the Challenge.

After all of this then go back down to the Reception area then down to the
Stock Room and re-acquire the Hotel Security Disguise. Go to the 1st Floor
Lounges and enter the Meadow Brown Lounge. Go into the Beauty Camberwell
Lounge through the balcony.

Wait by the west door and toss the Wrench at the left side of the door to the
balcony when Abel goes outside. Subdue him when he gets into position. Drag</pre><pre id="faqspan-34">
him to the northwest corner of the Lounge and take his Disguise.

Go up to Cross' Suite and find Jordan. Follow him to the Drum Set and play
it. Follow him to the Reception Roof for the conversation. This should also
complete the [Man Machine] Opportunity. After that then go back up into
Cross' Suite. Go up to the top floor and enter the Master Bedroom through the
Small Garden.

Play the USB Flash Drive in the Laptop to lure Jordan. Sit in the chair and
wait. This should also complete the [Intervention] Opportunity. When Jordan
stops the recording then Shoot Jordan to kill him. Drag the body to the
Closet for hiding. Go to the south stairs room and re-acquire the Bodyguard
Disguise. Go down to the Delivery Area and use the Tuk-Tuk to leave the
mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

If everything went right then you should have the following Challenges (in
order - left to right):

 --Ordering In                         --How May I Serve You?
 --X-Terminator                        --Tick Took
 --La Cucaracha                        --Basement Jack
 --Chef's Table                        --It's My Party
 --Return to Sender                    --The Smoking Gun
 --Put the Lime in the Coconut         --Walk on the Wild Side
 --Recording in Progress               --Memory Loss
 --Hide and Don't Seek                 --Power Chord
 --Ode to the Bouncer                  --Are 'Friends' Electric
 --47 Out                              --On The House
 --The Lawyer                          --I Believe I Can Fly
 --Someone Could Hurt Themselves       --Tuppence a Wish
 --I Will Cry if I Want To             --The Replacement
 --Chameleon                           --Man Machine
 --Intervention                        --The Rockstar
 --Fade to Black                       --Tuk-Tuk, Who's There?
 --No Evidence                         --Silent Assassin

If you manage to perform all of the Challenges listed here in this
sub-chapter, 34 in total, then you should earn around 82,500 XP which
translates into Mastery Level 13. You should also earn the {Elephants Never
Forget} and {Shining Bright} Accomplishments plus the Gold Coin.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >BGK7. The Veteran - The Sarajevo Six                                     |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

This special Target, only available on the PS4 version, is John Stubbs, also
known as The Veteran. He is currently vacationing in Bangkok along with his
wife who doesn't know about his past. Even though he is retired from Sigma he
is still a Target that needs to be eliminated.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========================0
| Silent Assassin [5,000 XP] \
0===========================================================================>

 When planning place the Jaeger 7 in the Stock Room and start at the
 Security Hut. Go into the Cellar and shoot the Camera above the Linen Room
 door. Cut through the Linen, Laundry, and Staff rooms and up the stairs
 into the Stock Room (but grab the Master Keycard along the way).

 Grab the Fire Extinguisher by the door and run through the Reception area,
 while avoiding Mrs. Mookjai, and outside through the front door. Go to the
 Terrace Bar and stop. At the south end of the Bar is a sitting area.
 Directly to the west is a large rectangular planter. Place the Extinguisher
 on the ground at the southwest corner of this planter.

 Next, go back inside and acquire the Jaeger 7. Go back into the Reception
 area and up the Main Stairs to the 2nd Floor. Go through the west Reception
 Roof door but immediately go left and stand at the plant right next to the
 door. Use your Silenced Pistol to shoot the Camera above then go to the
 southwest corner of the roof. You should see the Fire Extinguisher from
 here.

 Eventually John and his wife will sit near the Bar. At some point he will
 get up to make a phone call and will stand at the west side of the planter.
 When there are no Civilians near him then shoot the Extinguisher to kill
 him in an Accident. Leave the mission via the Pier.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Call Interrupted [2,500 XP]
     ***************************
       For this you need to kill John while he is making the phone call by
       the planter. That call is to Patrick Morgan, your next Target who is
       in Colorado.

   >>The Veteran [2,500 XP]
     **********************
       For this you need to kill John Stubbs.

0=======================0
| Cracked Nut [2,500 XP] \
0===========================================================================>

 For this you need to kill John with a Coconut. His roaming pattern is a bit
 randomized after his stay at the Bar but he will eventually come inside. He
 will then talk to a friend, Will, who is waiting for him inside the
 Reception area. They will also be under a Coconut Tree.

 Start at the Security Hut, go to the Cellar, and shoot out the Camera. Cut
 through the Linen, Laundry, and Staff Rooms and go upstairs into the Stock
 Room. As an insurance you may want to take the Hammer and use it to lure
 and ambush both the Exterminator and Hotel Staff people when they come into
 the Room. This is to make sure you aren't seen shooting the Coconuts by
 anyone.

 Stand by the window with the large purple umbrella. When John and Will
 stand under the Tree then shoot the Coconuts through the window to drop
 them onto him to complete the Challenge (but you will also kill Will in the
 process).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenge
 in the process:

   --The Veteran

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >BGK8. Escalation Contracts                                               |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Listed here are all of the Escalation Contracts currently available in the
Bangkok chapter along with their respective strategies. It is highly
recommended that you complete Bangkok Mastery Level 20 before doing any of
these as it will make things easier for you. Each of the Escalations will get
you 5,000 XP if you haven't already achieved Level 20 yet.

The strategies employed in this section use only what is available in this
chapter and items unlocked in previous chapters. When I have played through
all of the chapters and unlocked everything then I will go through most of
these using these advanced tools and include additional optional strategies.

These strategies aren't the absolute fastest but are designed to help you get
Silent Assassin on each Level and get a good score in the process.
Successfully completing any of the Escalations should get you the {Bangkok
Escalated} Accomplishment.

0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. The Caden Composition |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Dexy Barat with any method while wearing the Jordan Cross'
   Bodyguard Disguise.

 >>The Plan
   ********
     She will eventually come upstairs in the top floor of Cross' Suite but
     you can get her before she gets there. Bring your Krugermeier and start
     as the Crew on the 2nd Floor. Quickly crouch down and shoot the nearby
     Camera, holster your weapon, and run upstairs.

     Run to the south stairs room and Subdue the patrolling Bodyguard when
     he is near the Container, dump him into it, and take his Disguise. Wait
     against the wall east of the stairs.

     When Dexy is partway up the stairs then shoot her in the head with the
     Krugermeier. Run down the Main Stairs to reach the Fumigation Area but
     shoot the Camera at the wall corner before going to the bottom of the
     stairs. Run to the Basement Exit but shoot the Camera just before you
     get there.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Eliminate Stan Taggart with any method while wearing any Disguise.

 >>The Plan
   ********
     Stan is the Bodyguard you Subdued in the previous Level. Do the same as
     in Level One but Garrote him instead.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --When you eliminate your first Target then you must eliminate another
   Target within 60 seconds or you will fail the mission. The countdown will
   stop when all Targets are eliminated.

 >>The Plan
   ********
     Do the same as in Level Two.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --Eliminate Neil Burgess with any method while wearing any Disguise.

 >>The Plan
   ********
     Neil is the guy with Dexy's Note in Room 202. After you shoot the
     Camera then run to the bathroom where Neil should be at the Toilet. Run
     behind the open door and use it as cover for shooting Neil. Quickly run
     back out and up the stairs but bumping into Dexy along the way. Because
     of the Enforcing Crew you will need to run into the Kitchen.

     Go through the Kitchen and through the Recording Studio to the south
     stairs room. Stan should be at the west end his route. Get up behind
     him and Garrote him near the Container. Dump him and take his Disguise.
     Get up against the wall as before and shoot Dexy then leave the mission
     via the Basement Exit.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --Some of the previous objectives have changed.

 --Eliminate Dexy Barat with the Katana while wearing any Disguise.
 --Eliminate Stan Taggart with the Katana while wearing any Disguise.
 --Eliminate Neil Burgess with the Katana while wearing any Disguise.

 >>The Plan
   ********
     This was a very annoying Level to go through. I played around with
     various methods to do this quickly but could never make them work
     consistently and reliably. Killing Stan and Dexy was easy but Neil was
     the main problem.

     No matter the method and no matter how fast I tried to do things I
     always got to Neil just as he was leaving the bathroom or, if I tried
     to wait for him to go back, he wouldn't start moving until there was
     five seconds on the clock thus ensuring there was no safe way to kill
     him. In the end I went with a slower and more reliable method.

     Bring the Emetic Poison Vial and start on the 2nd Floor as before.
     Shoot out the Camera and go up to the top floor of the Penthouse. Run
     to Dexy's Glass and Poison it. Run into the south Guest Bedroom and
     grab the katana off of the bed. Holster it, crouch, and run to the
     Master Bedroom through the Small Garden. Grab a Soda Can and head to
     the door.

     Stand to the left of it and look south while getting to Open prompt on
     the door. The two Bodyguards that patrol outside should be at the other
     end. Look at the Mini-Map and, when they walk back, then open the door,
     toss the Can at the towels in the corner, and close the door. This
     should attract one of the Bodyguards.

     Go behind the mini-fridge and wait. When he walks in and goes to the
     corner then quickly run to the left of the door, close it, and Subdue
     the Guard. Take his Disguise, bring out the Katana, and run into the
     Small Garden. Stop and use your Instinct to find Dexy. At this point
     she should just get sick and you need to quickly determine which
     bathroom she will go to.

       **NOTE: If she decides to talk to Jordan then restart. The reason is
               because when she does get sick after the conversation and you
               kill her then Stan will just get to the west end of his route
               and talk to two of the Crew. It is a very long conversation
               and will eat up the rest of the timer resulting in a failure.

     If she goes to the Guest Bedroom then quickly get up to her and kill
     her. Run to the corner of the stair railing and jump over. Stan should
     be heading to the west end and you can get him just as he passes the
     Container.

     If she goes to the Master Bathroom then wait until she enters it before
     leaving the Small Garden then get up and kill her. Jump over the
     railing and you should see Stan below. When he moves then get down and
     behind him to kill him as he gets near the Container.

     Regardless, after killing Stan, then cut through the Recording Studio
     to reach The North Pipe. Climb down and into Room 202's bedroom. At
     this point Neil should have just entered the bathroom. Run inside,
     close the door, and kill him.

     With the timer gone drag Neil behind the bathtub and bring out your
     Krugermeier. Run out into the main area and down the Main Stairs to the
     Basement Exit to leave the mission (shooting out the two Cameras along
     the way).

0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. The Somsak Equation |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Tharn Srisai with any method while wearing any Disguise.

 >>The Plan
   ********
     Tharn is the main Chef within the Kitchen. Bring your Lethal Poison
     Syringe and start in the Kitchen. Quickly bring out the Syringe and run
     up behind Tharn when he is turned away from you. Stab him and run
     through the Serving Area and Restaurant and to the Pier to leave the
     mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Some things have been moved, removed, or added to the mission.

 --Eliminate Phet Rardchawat with any method while wearing any
   Disguise.

 >>The Plan
   ********
     Phet is the Chef on the 2nd Floor. Bring your Krugermeier in addition
     to the Syringe. After killing Tharn with the Syringe then run into the
     Serving Area to grab the Fire Extinguisher. Run back through the
     Kitchen, (East) Staff Room, and up the Main Stairs into the Reception
     area. Run to the Main Stairs for the North Wing and past the two
     Guards.

     Drop the Extinguisher on the floor at the bottom of the stairs and at
     the center. Go to the nearby door and stand just inside the doorway.

     Phet is coming down the stairs and you should get into position just as
     he gets to the bottom of the stair set above. When he gets halfway down
     the next stair set then quickly bring out the Krugermeier and shoot the
     Extinguisher. This should cause Phet to freeze. Holster the weapon and
     start running to the Pier to leave the mission just as the Extinguisher
     explodes to kill him.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Eliminate Naruemon Thanom with any method while wearing any Disguise.

 >>The Plan
   ********
     Naruemon is the Hotel Staff person in the (East) Staff Room. Kill Tharn
     and Phet as before. After killing Phet then run back to the South Wing
     and grab another Fire Extinguisher from the Apollo Lounge. Go back down
     and into the Kitchen Manager's Office.

     At this point a Guard is dragging Tharn's body through the Office. Wait
     for him to start going down the stairs to the Cellar before doing
     anything. Toss the Extinguisher through the door at where the stair
     railing meets the floor. This should lure Naruemon to it.

     Stay out of her sight and shoot the Extinguisher when she gets close
     enough and then run back through the Kitchen and Restaurant areas to
     get outside and to the Pier to leave the mission.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --Place all eliminated Targets in the Freezer Room.

 >>The Plan
   ********
     Instead of bringing the Lethal Poison Syringe bring the ICA Explosive
     Phone, your Coins, the Krugermeier, and start at the Security Hut. When
     you start then immediately turn around and grab the Lead Pipe. Run into
     the Reception area then up into the (East) Staff Room and into the
     Kitchen Manager's Office.

     Open the doors to the Kitchen and toss a Coin at the west side of the
     room. This should attract the nearby dishwasher. When he enters then
     close the door, Subdue or knock him out with the Lead Pipe, and dump
     him in the nearby Closet.

     Place the Phone on the floor not far from where you knocked out the
     other Chef. Activate it and open the door. This should lure Tharn. When
     he gets to the Phone then run up and close the doors and then eliminate
     him with your Pistol. Quickly drag him behind the desk.

     Drop the Phone on the floor in line with the door to the Staff
     Room and at the south end of the desk. Go to the right side of the
     door, open it, and activate the Phone. This should lure Naruemon. When
     she enters then close the door and eliminate her with your Pistol.

     Go into the Staff Room and toss a Coin at the floor in front of the
     Manager's door. This should attract the attention of her friend. Run up
     behind him, knock him out with the Pipe, and drag him into the Office.
     Get Tharn's body and drag him to the (Southeast) Staff Room. By the
     time you get him here then Phet should be heading back to the (East)
     Staff Room.

     When he enters then close the door and either break his neck or
     eliminate him. Drag him to Tharn. Run into the Pantry and behind
     the shelving. Grab one of the Soda Cans and toss it at the trashcan.
     This should lure one of the Chefs to it.

     Go up behind the one in the corner and knock him out when the other
     goes to investigate then run up and knock the other Chef out. Drag each
     of your dead Targets into the Freezer and place them side by side.
     After that then run to the Pier to leave the mission.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --Keep the Disguise you were wearing at the start of the mission or you
   will fail.

 >>The Plan
   ********
     Do the same as in Level Four.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. The Arthin Occultation |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Jariya Chansiri with a Hatchet while wearing the Groundskeeper
   Disguise.

 >>The Plan
   ********
     Jariya is at the southeast corner of the Hotel building inside the
     Patio area. He will stand here then go to the doors near the Delivery
     Area entrance and back again. The Hatchet is on the cart by the doors.

     This strategy is a variant of what MrFreeze2244 came up with except I
     use a different item instead of the Disposable Scrambler he likes to
     use.

     When planning bring the Remote Breaching Charges and and start in the
     Patio as a Groundskeeper. Immediately stop the opening cutscene then
     go northeast to the double doors, stand against them, and rotate left
     so your right side is against the door.

     Drop one of your Breaching Charges and immediately detonate it. This
     should blow open the doors and lure Jariya to your position. Run north
     to the stack of kegs and drop the other Charge - do *NOT* detonate.

     Run north into the (East) Staff Room and go out the double doors near
     the pair of Hotel Staff. Turn right and stay very close to the building
     and cart because of the Camera above. Grab the Hatchet and sidestep
     right. You should see the two Staff step away from the door just as it
     closes. Go back through the door and run back to the south Staff Room.

       **NOTE: The two Hotel Staff should engage in a conversation as you
               get near them. If they do not talk when you go through the
               door then restart. The reason is because if they don't talk
               then they won't get away from the door and you will be
               Spotted when you run back inside.

               This is tied into the opening cutscene. If you get out of it
               too late then they will not talk for some reason. This is why
               you need to instantly stop it when you start the mission.

     At this point Jariya should be at the Charge you dropped (he saw it
     through the open door when he reached it). Go around the pillar so you
     can safely loop behind him. Kill him with the Hatchet, drop it, then
     run back into the Patio and to the Pier to leave the mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Eliminate Rand Chiravat with any method while wearing the Groundskeeper
   Disguise.

 >>The Plan
   ********
     Rand is on the Terrace area at the north end near the Cellar entrance.
     After killing Jariya then drop the Hatchet and run north back into the
     (East) Staff Room. Grab the Fire Extinguisher near the door to the
     Kitchen Manager's Office and run up the stairs into the Reception area.
     Run west out the front door and to Rand's position.

     He should be standing over the railing near the stairs down to the
     Cellar entrance. There are large posts with gold tops that are part
     of the railing. Drop the Extinguisher at the base of the one left of
     Rand.

     Go back southwest and stand against the north end of the large L-shaped
     planter. It should hide you from others and the curved wall to your
     right should hide you from Rand. Shoot the Extinguisher, which will
     kill Rand, and run to the Pier to leave the mission.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Additional Enforcers of the Groundskeeper Disguise are present in the
   Garden and surrounding areas.

 >>The Plan
   ********
     A couple of Civilians are additional Enforcers and are in no position
     to cause any problems for you. Do the same as in Level Two.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --Eliminate Thomas Craig with any method while wearing the Groundskeeper
   Disguise.

 >>The Plan
   ********
     Thomas is by the railing southwest of where you start. When planning
     you should bring your Coins in addition to your Charges with you.

     Proceed to kill Jariya and Rand as before. After killing Rand then go
     back upstairs and run south to the exterior Restaurant entrance. Go to
     the Restroom Area and jump out the window to reach Thomas' position.

     When you jump out the window you should see Thomas. To his right is a
     lamppost. To the right of that is a tree. Run and stop by the tree.
     Look east and toss a Coin as far as you can throw it. It should get the
     attention of both of them. The woman will leave to investigate.

     As she walks away then get up behind Thomas who should turn back
     towards the railing. Push him over, wait a couple of seconds, then
     leave. The reason for waiting like that is because, if you immediately
     run off, you may get a Crime Noticed from the woman inside the nearby
     Garden Shed. Waiting those two extra seconds should prevent that from
     happening.

     After killing Thomas then run and jump back through the window, go
     through the Restaurant back outside, and to the Pier to leave the
     mission.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --If you equip any of the Guard disguises then you will fail the mission.
 --Once you pick up the Hatchet you cannot drop it again or you will fail
   the mission.

 >>The Plan
   ********
     The biggest changes are that you need to reverse the order you kill
     your Targets and leave via the Basement Exit. Replace the Breaching
     Charges with the ICA Remote Audio Distraction Device.

     When you start then go and kill Thomas like before. Jump through the
     window into the Restaurant and get a Fire Extinguisher from the Serving
     Area. Go through the Reception area and through the front entrance to
     get back outside.

     When you reach Rand's position he should be standing by the stairs but
     should start moving just as you get there. Follow him and drop the
     Extinguisher like before. Shoot the Extinguisher to kill him and run
     back inside through the Reception area. Go east and up the stairs then
     down into the (East) Staff Room. This should start the conversation
     between the two Hotel Staff here.

     Go south into the next room and place the Device on the floor by the
     kegs. At this point Jariya should be near the Hatchet. Go to the doors
     and wait for him to return to the corner. When he gets here then open
     the doors and activate the Device. This should lure him here.

     Run and acquire the Hatchet. Go back to the room but stay by the doors
     after you open them until Jariya gets into position. Get up behind him
     and eliminate him the moment he picks up the Device. After killing him
     then run back into the (East) Staff Room and down into the Cellar. The
     Hotel Staff should be still in the corner to allow for safe passage
     down.

     When you get down here then run north, while avoiding the trio of
     people, to the main area. When you get here then turn left and proceed
     forward then hide behind the table. Now you're going to have to do some
     waiting.

     Ahead of you are the Soda Machines under the Staff Room Stairs.
     However, one of the Guards is making his phone call so you need to wait
     for him to go back before you can do anything. In addition, there will
     be a Guard who will be dragging Rand's body down here and deposit him
     by the machines. Once he leaves then go towards the Laundry Room but go
     through the southeast door of the Linen Room instead.

     Go to the doors for the Laundry Room and wait. Use your Instinct and
     look for the Guard in the Staff Room. He should be standing near the
     doors at the other side of the Laundry Room at this point. The moment
     he turns away then run through the Laundry Room, while staying close to
     the machines, through the Staff Room into the hallway.

     The Guard that dragged Rand's body should still be ahead of you.
     Carefully go through the West Storage Room and into the next hallway.
     Go to the corner and look up at the Camera. When it looks away from
     your position then run to the Basement Exit to leave the mission.

0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. The Asya Attunement |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Anurat with a Shotgun while wearing the Exterminator Disguise.

 >>The Plan
   ********
     Anurat is the Guard in the Staff Room in the Basement. For this bring
     the Enram HV (Model 3) into the Stock Room, your Krugermeier, your
     Coins, and start in the Linen Room.

     When you start then turn around and go out the door, turn right and
     crouch then go into the Laundry Room. Turn left and run into the Staff
     Room. You need to be crouching when running to avoid the Enforcers. Go
     through the Staff Room and then up the Staff Room Stairs.

     Grab the Hammer off the stack of wood, open the nearby door, and go
     through just enough to get the conversation going between the
     Exterminator and his friend. Run back down to the Staff Room and place
     a Coin on the floor by the blue cart next to the Laundry Room door.

     Anurat will eventually see the Coin and go for it. When he gets there
     then get up behind him, Subdue him, and drag him to the Toilet. Pick up
     the Hammer, go back up into the Stock Room to get the Shotgun, then
     drop it off with Anurat's body.

     Go back up into the Stock Room and wait at the east end of the
     shelving. After a little bit then both the Exterminator and his friend
     will enter. When both stop then toss the Hammer at the rug by the door
     they came through to lure the friend. Subdue him then run behind and
     Subdue the Exterminator. Dump both bodies in the Closet and take the
     Exterminator Disguise.

     Run back down to the Toilet, close the door, pick up the Shotgun, and
     kill Anurat. Drop the weapon and run to the Basement Exit. Stop just
     before the door and use your Pistol to shoot out the Camera before
     leaving.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Additional Enforcers of the Exterminator Disguise are present in the
   Basement.

 >>The Plan
   ********
     The only extra Enforcer of note is inside the West Storage Room and can
     be easily dodged. Do the same as in Level One.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Eliminate Charoen Kongkatitum with an explosion while wearing the
   Exterminator Disguise.

 >>The Plan
   ********
     Charoen is in the South Storage Room. He will stand at the south end
     then go near the north end and stand for awhile. Then he will stand to
     another point nearby for awhile before going south again.

     When you start then run south out that door then run into the Luggage
     Room and take the Fire Extinguisher from the end of the dividing wall.
     Run south into the South Storage Room and drop the Extinguisher on the
     floor near the group of boxes by the first column.

     Run back to set up Anurat, get the Exterminator Disguise, and kill
     Anurat as before. However, you'll need to cut through the Laundry Room
     and back into the Linen Room to avoid the patrolling Enforcers in the
     hallway.

     One of them will stand by the pillar outside the Room before going back
     south to the South Storage Room. When he enters the Luggage Room then
     follow him, close the door, Subdue him, and dump him in the nearby
     Container. As you're doing this then Charoen should be heading to the
     north end of his route and near the Extinguisher.

     Stand to the left of the door, bring out your Pistol, open the door,
     and shoot the Extinguisher to kill Charoen. Holster the Pistol and run
     to the Laundry Room then through the Staff Room to reach the hallway.
     Run to the Basement Exit (shoot the Camera first) to leave the mission.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --Deadly Laser Tripwires have been added throughout the Basement. Find and
   equip the Disarm device to bypass the Lasers. A high ranking Guard has
   the Device.

 >>The Plan
   ********
     Really? I thought we were done with these stupid things. However, it is
     not as hard as it sounds. The Device is carried by the patrolling
     Enforcer with the officer hat. The door to the Luggage Room is mined so
     you need to get him a different way. The Enforcer you need to ambush
     starts by the pair of Guards when you begin and, after awhile, he turns
     around and goes to the pillar to stand for a bit.

     When planning you will need the Coins in addition to the Krugermeier
     with the Enram (Model 3) placed in the Stock Room and start in the
     Linen Room again.

     When you start then immediately get out of Blending In, crouch, run
     forward, and change into the Kitchen Staff Disguise. Run south out the
     door, go left past the Hotel Staff person, and then go around the
     corner. He is an Enforcer to the Hotel Staff Disguise and that is why
     you need to change outfits at the start.

     When you get around the corner then stand right next to the tall skinny
     box against the left wall and toss a Coin on the floor so it will land
     near the end of the box by the door. This will attract the Staff
     person. When he just walks past you then Subdue him. After that then
     shoot out the Camera above the Linen Room door and drag the body to be
     dumped into the nearby Container.

     Pick up the Coin, crouch near the wall corner and toss it at your feet
     right at the corner then pick the Coin back up and take cover against
     the wall. The noise should lure the Enforcer.

     As he gets near the corner then grab and Subdue him. Dump him the
     Container and pick up his Pistol and the Device. From here then do the
     same as in Level Three but be mindful to bring out the Device when
     going from place to place.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --Some of the previous objectives have changed.

 --When you eliminate your first Target then you must eliminate another
   Target within 30 seconds or you will fail the mission. The mission is
   completed when all Targets are eliminated.

 --Eliminate Anurat with any method while wearing the Exterminator Disguise.
 --Eliminate Charoen Kongkatitum with any method while wearing the
   Exterminator Disguise.
 --Eliminate Nopjira Lui with any method while wearing the Exterminator
   Disguise.
 --Eliminate Suprang Sirisaeng with any method while wearing the
   Exterminator Disguise.

 >>The Plan
   ********
     Nopjira is inside the Laundry Room and never leaves his spot. Suprang
     is inside the West Storage Room and goes east and west inside the Room.
     Although there are two additional Targets and the Elimination Streak
     you can kill everybody with any method you choose which makes this
     easier than it looks.

     The plan is to Subdue three of the Targets first, acquire the
     Exterminator Disguise, then use the Extinguisher to kill Charoen to
     start the timer and run to kill the other three quickly.

     When you start, and acquire the Device, then drop the Extinguisher in
     the same place as before. Next, go up to the Stock Room but cut through
     the Laundry Room to start a conversation between the two Hotel Staff
     people so the woman will leave then cut through the Staff Room to reach
     the stairs.

     Get the Hammer and get just close enough to get the Exterminator to get
     his conversation going then run to the West Storage Room. Crouch by the
     Fire Extinguisher at the west end and either toss a Coin or the
     Extinguisher into the hallway to the Basement Exit just enough to be
     heard by the women. Suprang's friend will go to investigate and will
     get out of view.

     Run up behind her and knock her out with the Hammer. Run back into the
     Room and knock out Suprang. Run into the Staff Room then place a Coin
     on the floor to lure Anurat and knock him out - leave his body for now.
     Run into the Laundry Room and, if your timing is right, then Nopjira's
     Staff friend should be standing at the southeast corner of the room.
     Knock him out then knock out Nopjira.

     Go back up to the Stock Room and, if your timing is right, then both
     the Exterminator and his friend should be walking to the Room. Get the
     Exterminator Disguise as before then run back to the Staff Room and
     hide Anurat in the Restroom. Run to the Luggage Room door for the South
     Storage Room and, if your timing is right, then Charoen should be
     walking to the north end of his route and near the Extinguisher.

     Shoot the Extinguisher when he stops to kill him then run to kill
     Nopjira, Anurat, and Suprang (in that order) with the Krugermeier to
     stop the timer. After this then run to the Basement Exit (shoot out the
     Camera first) to leave the mission.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >BGK9. Bangkok Professional Difficulty                                    |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

The biggest change, other than additional Enforcers and Cameras, is that both
exits are now guarded.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Item and Weapon Locations |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0=====0
| Pier \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Fire Extinguisher | On the north center pillar for the large shelter on   |
|                   | the main pier.                                        |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========================================================0
| Exterior - Terraces, Ground Level, and Restaurant Areas \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Manager Note      | On a large cardboard box at the northeast corner of   |
|                   | the Staff Area.                                       |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | On a pillar for the sheltered area at the northwest   |
|                   | area of the Bar.                                      |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==================================0
| Exterior - Patio and Loading Area \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Coin              | On the ground southwest of the Fountain.              |
|-------------------+-------------------------------------------------------|
| Hatchet           | On a metal cart against the Hotel building just south |
|                   | and outside of the Delivery Area.                     |
|-------------------+-------------------------------------------------------|
| Hammer            | --On a wooden pallet at the south entrance to the     |
|                   |   Storage Area.                                       |
|                   | --On a shelving unit at the south side inside the     |
|                   |   Garden Shed.                                        |
|-------------------+-------------------------------------------------------|
| Soda Can          | --On a large cardboard box against the west side      |
|                   |   exterior of the Guard Room (x2).                    |
|                   | --On the desk at the west side inside the Guard Room. |
|-------------------+-------------------------------------------------------|
| Insecticide       | Inside the Exterminator's Van.                        |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | On the ground by the driver's side door of the        |
|                   | Exterminator's Van.                                   |
|-------------------+-------------------------------------------------------|
| Lead Pipe         | Hidden on the ground in the corner in the small alley |
|                   | on the north side of the Guard Room and just east of  |
|                   | the entrance.                                         |
|-------------------+-------------------------------------------------------|
| Manager Note      | On the desk at the west side inside the Guard Room.   |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | On the wall near the cooler in the northeast corner   |
|                   | inside the Guard Room.                                |
|-------------------+-------------------------------------------------------|
| Propane Flask     | On the ground by the trio of tall metal food carts at |
|                   | the southwest side of the Storage Area (x2).          |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==================0
| Cellar (Basement) \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Emetic Rat Poison | --On the floor, by an emergency exit door (which is   |
|                   |   also the Basement Exit), at the north end of the    |
|                   |   north-south hallway just east of the Pier entrance  |
|                   |   and west of the West Storage Room.                  |
|                   | --On the table, by the Sink, at the south side of the |
|                   |   Linen Room.                                         |
|                   | --On the floor, under the shelving, at the east side  |
|                   |   of the Luggage Room.                                |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --On the west side of the west pillar inside the West |
|                   |   Storage Room.                                       |
|                   | --On the wall next to the Soda Machines under the     |
|                   |   Staff Room Stairs.                                  |
|                   | --On the north end of the center wall divider inside  |
|                   |   the Luggage Room.                                   |
|-------------------+-------------------------------------------------------|
| Crowbar           | --On the box near the east pillar inside the West     |
|                   |   Storage Room.                                       |
|                   | --On a stack of pallets at the southeast corner of    |
|                   |   the room next to the Delivery Area Stairs.          |
|                   | --On crates by the south pillar inside the South      |
|                   |   Storage Room.                                       |
|-------------------+-------------------------------------------------------|
| Wrench            | --On the floor by the sink at the north side of the   |
|                   |   Laundry Room.                                       |
|                   | --Inside the toolbox on the floor at the north        |
|                   |   central section of the Linen Room.                  |
|-------------------+-------------------------------------------------------|
| Manager Note      | --On the round table at the southwest corner of the   |
|                   |   Staff Room.                                         |
|                   | --On the long white table at the south side of the    |
|                   |   Linen Room.                                         |
|-------------------+-------------------------------------------------------|
| Fire Axe          | --On the wall at the base of the Staff Room Stairs.   |
|                   | --On the wall extension at the west side of the Linen |
|                   |   Room.                                               |
|-------------------+-------------------------------------------------------|
| Coin              | --On the floor by the washers at the southwest area   |
|                   |   of the Laundry Room (x3).                           |
|                   | --Inside the Soda Machine under the Staff Room        |
|                   |   Stairs.                                             |
|-------------------+-------------------------------------------------------|
| Master Keycard    | On the counter at the northeast corner of the Laundry |
|                   | Room.                                                 |
|-------------------+-------------------------------------------------------|
| Soda Can          | --On the washers at the east side of the Laundry      |
|                   |   Room.                                               |
|                   | --On the floor by the Soda Machine under the Staff    |
|                   |   Room Stairs.                                        |
|                   | --On the cooler at the north central side of the      |
|                   |   Linen Room.                                         |
|-------------------+-------------------------------------------------------|
| Screwdriver       | On the shelving at the east side of the Luggage Room. |
|-------------------+-------------------------------------------------------|
| Sapper's Axe      | Between the wall and the inactive Soda Machine at the |
|                   | east wall of the South Storage Room.                  |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=============0
| Ground Floor \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Exterminator's    | On the main desk inside the Director's Office.        |
| Schedule          |                                                       |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --By the door just inside the west entrance of the    |
|                   |   Stock Room.                                         |
|                   | --On the wall just south of the door to the Kitchen   |
|                   |   Manager's Office inside the (East) Staff Room.      |
|                   | --On the wall at the northwest corner of the Serving  |
|                   |   Area.                                               |
|-------------------+-------------------------------------------------------|
| Hammer            | On the stack of wood at the northeast corner of the   |
|                   | Stock Room.                                           |
|-------------------+-------------------------------------------------------|
| Fire Axe          | --On the wall just west of the Main Stairs (North) in |
|                   |   the Fumigation Area.                                |
|                   | --On the wall at the southwest corner of the          |
|                   |   (Southeast) Staff Room.                             |
|-------------------+-------------------------------------------------------|
| Guest List        | On the back counter behind the Reception Desk.        |
|-------------------+-------------------------------------------------------|
| Kitchen Knife     | --On the counter at the Small Bar at the Atrium.      |
|                   | --On the short counter at the south side of the       |
|                   |   Kitchen.                                            |
|                   | --At the center of the long counter in the center of  |
|                   |   the Kitchen.                                        |
|-------------------+-------------------------------------------------------|
| Cake Topper       | At the north end of the long counter in the center of |
|                   | the Kitchen.                                          |
|-------------------+-------------------------------------------------------|
| Coconut           | On the small counter at the northwest area of the     |
|                   | Kitchen.                                              |
|-------------------+-------------------------------------------------------|
| Cleaver           | On the short counter at the north side of the         |
|                   | Kitchen.                                              |
|-------------------+-------------------------------------------------------|</pre><pre id="faqspan-35">
| Manager Note      | On the desk inside the Kitchen Manager's Office.      |
|-------------------+-------------------------------------------------------|
| Soda Can          | On the center shelving inside the Pantry.             |
|-------------------+-------------------------------------------------------|
| Screwdriver       | Carried by the interior Exterminator.                 |
|-------------------+-------------------------------------------------------|
| Master Keycard    | Carried by Mrs. Mookjai.                              |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==========0
| 1st Floor \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Fire Axe             | --On the wall at the top of Main Stairs (North).   |
|                      | --On the wall by the north door inside the         |
|                      |   Security Room.                                   |
|----------------------+----------------------------------------------------|
| Soda Can             | --On the west desk by the Recorder inside the      |
|                      |   Security Room (x2).                              |
|                      | --On the north table inside the Security Room      |
|                      |   (x3).                                            |
|                      | --On the south table inside the Security Room      |
|                      |   (x2).                                            |
|                      | --On the east table inside the Security Room (x3). |
|----------------------+----------------------------------------------------|
| Fire Extinguisher    | --On the wall in the southwest corner of the       |
|                      |   Security Room.                                   |
|                      | --By the doorway at the east side of the Apollo    |
|                      |   Lounge.                                          |
|----------------------+----------------------------------------------------|
| Police Baton         | On the south table inside the Security Room.       |
|----------------------+----------------------------------------------------|
| Fusil G2 (x2)        | On the counter at the west side of the Security    |
| Tactical Bartoli 12G | Room.                                              |
|----------------------+----------------------------------------------------|
| Master Keycard       | --On the east table inside the Security Room.      |
|                      | --On the round table at the north side of Room     |
|                      |   102.                                             |
|----------------------+----------------------------------------------------|
| Manager Note         | On the east table inside the Security Room.        |
|----------------------+----------------------------------------------------|
| Bartoli 75R          | In the open locker at the northeast corner of the  |
|                      | Security Room.                                     |
|----------------------+----------------------------------------------------|
| Lethal Poison Pill   | On the counter inside the bathroom for Room 104.   |
| Jar                  |                                                    |
|----------------------+----------------------------------------------------|
| Kitchen Knife        | Near the espresso machine on the L-shaped counter  |
|                      | at the northwest corner of the Meadow Brown        |
|                      | Lounge.                                            |
|----------------------+----------------------------------------------------|
| Coconut              | On the back counter behind the bar at the Apollo   |
|                      | Lounge.                                            |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==========0
| 2nd Floor \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Fire Axe          | --On the wall next to Main Stairs (North).            |
|                   | --On the wall about fifteen feet south from Main      |
|                   |   Stairs (South).                                     |
|-------------------+-------------------------------------------------------|
| Coin              | --One Coin can be found on the floor about eight feet |
|                   |   from Main Stairs (North) and three more can be      |
|                   |   found about five feet north from that.              |
|                   | --By the round table at the southwest corner of the   |
|                   |   main area for Room 207 (x2).                        |
|                   | --On the desk inside the bedroom for Room 207 (x2).   |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --On the wall just east of the center door for the    |
|                   |   Molly Blue Lounge.                                  |
|                   | --At the wall corner just northwest of Room 205 and   |
|                   |   just south of the east Reception Roof door.         |
|                   | --At the wall corner north of Room 207 and just south |
|                   |   of the west Reception Roof door.                    |
|-------------------+-------------------------------------------------------|
| Pool Ball         | On the table west of the central door to the Molly    |
|                   | Blue Lounge and north of the west Reception Roof      |
|                   | door.                                                 |
|-------------------+-------------------------------------------------------|
| Soda Can          | --On the nightstand inside the bedroom for Room 201.  |
|                   | --On the bookcase at the west side inside the Molly   |
|                   |   Blue Lounge.                                        |
|-------------------+-------------------------------------------------------|
| Kitchen Knife     | --Embedded in the fruitcake at the southwest corner   |
|                   |   of the main area for Room 201.                      |
|                   | --On the table by the birthday cake at the center of  |
|                   |   the Molly Blue Lounge.                              |
|-------------------+-------------------------------------------------------|
| Propane Flask     | --Inside the globe at the southwest corner inside the |
|                   |   Molly Blue Lounge.                                  |
|                   | --On the floor behind a red couch and under a group   |
|                   |   of colorful balloons near the center of the Molly   |
|                   |   Blue Lounge.                                        |
|                   | --On the equipment crate at the southeast area of the |
|                   |   Molly Blue Lounge.                                  |
|-------------------+-------------------------------------------------------|
| Manager Note      | --On the cart just east of door for Room 205.         |
|                   | --On the cart north of Room 207 and just south of the |
|                   |   west Reception Roof door.                           |
|-------------------+-------------------------------------------------------|
| Letter Opener     | On the desk inside the bedroom for Room 205.          |
|-------------------+-------------------------------------------------------|
| Recording Crew    | On the floor by the bathtub inside the bathroom for   |
| Disguise          | Room 207.                                             |
|-------------------+-------------------------------------------------------|
| Golf Club         | On the couch inside the main area for Room 207.       |
|-------------------+-------------------------------------------------------|
| Branson MD-2      | On the floor near the bed inside the bedroom for Room |
| Microphone        | 207.                                                  |
|-------------------+-------------------------------------------------------|
| Speedboat Keys    | On the desk inside the bedroom for Room 208.          |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0======================================0
| 3rd Floor - Penthouses (Bottom Floor) \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Letter Opener     | On the desk inside Cross' Office.                     |
|-------------------+-------------------------------------------------------|
| Pool Ball         | On the round table at the northeast corner inside     |
|                   | Cross' Office.                                        |
|-------------------+-------------------------------------------------------|
| Baseball Bat      | Leaning against the couch at the southwest corner     |
|                   | inside Cross' Office.                                 |
|-------------------+-------------------------------------------------------|
| Hammer            | --Next to the piano just southeast of the south       |
|                   |   stairs within Cross' Suite.                         |
|                   | --In the center of the soundproofing wall just east   |
|                   |   of the north stairs within Cross' Suite.            |
|-------------------+-------------------------------------------------------|
| Screwdriver       | Laying on a guitar case at the southwest corner of    |
|                   | the Recording Booth.                                  |
|-------------------+-------------------------------------------------------|
| Crowbar           | --Leaning against a cluster of equipment in the       |
|                   |   center of the south stairs room within Cross'       |
|                   |   Suite.                                              |
|                   | --On top of a stack of stuff west of the north stairs |
|                   |   within Ken's Suite.                                 |
|-------------------+-------------------------------------------------------|
| Soda Can          | --On the floor next to a beige chair in the northwest |
|                   |   corner of the south stairs room within Cross' Suite |
|                   |   (x2).                                               |
|                   | --At the southwest corner of the center counter       |
|                   |   inside Cross' Kitchen.                              |
|                   | --Under the stairs in the north stairs room within    |
|                   |   Cross' Suite (x2).                                  |
|                   | --On the floor at the west end of the main central    |
|                   |   room within Ken's Suite (x2).                       |
|-------------------+-------------------------------------------------------|
| Wrench            | On the equipment case west of the Sound Booth.        |
|-------------------+-------------------------------------------------------|
| Fire Axe          | --At the top of the Main Stairs (North).              |
|                   | --On the wall about ten feet from the top of the Main |
|                   |   Stairs (South).                                     |
|-------------------+-------------------------------------------------------|
| Kitchen Knife     | At the northeast and southeast corners of the center  |
|                   | counter inside Cross' Kitchen.                        |
|-------------------+-------------------------------------------------------|
| Coconut           | Near the center of the center counter inside Cross'   |
|                   | Kitchen.                                              |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --On the wall next to the blocked off door to the     |
|                   |   Kitchen east of the Recording Studio.               |
|                   | --On the wall by the door at the northwest corner     |
|                   |   inside Ken's Office.                                |
|                   | --On the wall to your right just after you go through |
|                   |   the door into the main Penthouse for Ken's Suite.   |
|                   |   Suite.                                              |
|                   | --On the wall near the divider at the southwest area  |
|                   |   of the main central room within Ken's Suite.        |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===================================0
| 4th Floor - Penthouses (Top Floor) \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Soda Can          | --On the table and the mini fridge at the north side  |
|                   |   of the bed within the Master Bedroom at Cross'      |
|                   |   Suite (x2).                                         |
|                   | --By the television west of the bed within the Master |
|                   |   Bedroom at Cross' Suite.                            |
|                   | --On the equipment at the southwest corner of Cross'  |
|                   |   Roof Garden.                                        |
|                   | --On the ground at the north side of the fountain in  |
|                   |   the center of Cross' Roof Garden.                   |
|                   | --On the small round table at the southeast corner of |
|                   |   the South Guest Bedroom at Cross' Suite.            |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --On the wall between the Master Bathroom and the     |
|                   |   Small Garden west of the Garden at both Cross' and  |
|                   |   Ken's Suite.                                        |
|                   | --On the wall east of the Garden at both Cross' and   |
|                   |   Ken's Suite.                                        |
|-------------------+-------------------------------------------------------|
| Radio             | On the round table at the northeast corner of the     |
|                   | North Guest Bedroom at Cross' Suite.                  |
|-------------------+-------------------------------------------------------|
| Bartoli 75R       | In the small safe by the television at the south side |
|                   | of the South Guest Bedroom at Cross' Suite.           |
|-------------------+-------------------------------------------------------|
| Katana            | On the bed within the South Guest Bedroom at Cross'   |
|                   | Suite.                                                |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Mastery Levels |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Listed in this sub-chapter are the Mastery Levels for Bangkok Professional
Difficulty:

0===========================================================================0
| Level 2  | You can now start near the Security Hut disguised as Hotel     |
|          | Security and earn a Large Agency Pickup at the Garden Shed.    |
|----------+----------------------------------------------------------------|
| Level 3  | You can now start in 47's Suite and earn a Large Agency Pickup |
|          | at the Penthouse.                                              |
|----------+----------------------------------------------------------------|
| Level 4  | You can now start in the Himmapan Bar disguised as a           |
|          | Bartender and earn a Small Agency Pickup at the Ground Floor   |
|          | Restaurant Restroom.                                           |
|----------+----------------------------------------------------------------|
| Level 5  | You can now start in the Restaurant Kitchen disguised as a     |
|          | Chef and earn a Small Agency Pickup at the 1st Floor South     |
|          | Wing Balcony.                                                  |
|----------+----------------------------------------------------------------|
| Level 6  | You can now start at the Side Garden disguised as a            |
|          | Groundskeeper and earn a Large Agency Pickup at the Storage    |
|          | Room.                                                          |
|----------+----------------------------------------------------------------|
| Level 7  | You earn a Large Agency Pickup at the South Wing Basement and  |
|          | can now start at the Linen Room disguised as Hotel Staff.      |
|----------+----------------------------------------------------------------|
| Level 8  | You earn a Small Agency Pickup at the Room 102 Bathroom and a  |
|          | Large Agency Pickup at the Recording Studio.                   |
|----------+----------------------------------------------------------------|
| Level 9  | You can now start in the 2nd Floor Hallway disguised as a      |
|          | member of the Recording Crew.                                  |
|----------+----------------------------------------------------------------|
| Level 10 | You unlock the ICA19 F/S Stealth Pistol for use in all         |
|          | missions.                                                      |
0===========================================================================0

0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Disguises |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

The following Disguises have no changes in regards to acquisition or
Enforcers:

 --Stalker                             --Morgan's Bodyguard

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==============0
| Abel de Silva \
0===========================================================================0
| There are three additional Enforcers: one in Room 201 on the North Wing   |
| 2nd Floor, one in the north stairs room of Cross' Suite, and Dexy.        |
0===========================================================================0

0==============0
| Groundskeeper \
0===========================================================================0
| There is only one additional Enforcer and that would be the sleeping      |
| Guard at the entrance to the Delivery Area.                               |
0===========================================================================0

0==============0
| Kitchen Staff \
0===========================================================================0
| There are three additional Enforcers: the sleeping Guard outside the      |
| Delivery Area, one outside the Molly Blue Lounge, and a Crew member in    |
| Cross' Kitchen.                                                           |
|                                                                           |
| If you need this Disguise then go into the Kitchen Manager's Office.      |
| Stand to the left of the doors to the Kitchen, open them, and toss a Coin |
| west towards the stack of green crates with the trash bag on top. This    |
| should lure in one of the Staff nearby. When he enters then close the     |
| doors, Subdue him, dump him in the Closet, and take his clothes.          |
0===========================================================================0

0=======0
| Waiter \
0===========================================================================0
| There are four additional Enforcers. On the Ground Floor there is one     |
| outside the Restaurant near the Patio plus a Chef in the Serving Area. On |
| the 2nd Floor there is a Bodyguard in Room 201 and a Chef that goes       |
| between the Molly Blue Lounge and the Restaurant.                         |
|                                                                           |
| If you need this Disguise you will need to get it from the Staff Room.    |
| First, you have to get rid of the Guard. After you Subdue him and dump    |
| him in the Closet then turn on the Radio. This will lure the Waiter from  |
| the other side. Subdue him after he turns it off, dump him in the Closet, |
| and take his clothes.                                                     |
0===========================================================================0

0=============0
| Exterminator \
0===========================================================================0
| There is one additional Enforcer in the Delivery Area.                    |
0===========================================================================0

0===============0
| Recording Crew \
0===========================================================================0
| There are four additional Enforcers. On the 2nd Floor North Wing there is |
| one by the Main Stairs and one inside the Molly Blue Lounge. In Cross'    |
| Suite there is one in the north stairs room. On the Top Floor Dexy is an  |
| Enforcer.                                                                 |
0===========================================================================0

0============0
| Hotel Staff \
0===========================================================================0
| There are seven additional Enforcers. There is one in the Cellar and one  |
| outside the Northern Cellar Entry. On the Ground Floor there is one at at |
| the Delivery Area, one at the entrance to the Delivery Area, one in the   |
| Patio near the southeast corner, and one near the Terrace Bar. Finally,   |
| there is one at Ken's Suite.                                              |
0===========================================================================0

0========================0
| Jordan Cross' Bodyguard \
0===========================================================================0
| There are three additional Enforcers. In Cross' Suite there are two by    |
| the Recording Studio. On the Top Floor there are two.                     |
|                                                                           |
| You can still get this Disguise from the same Bodyguard but his route is  |
| a little different and he won't go by the Container. Simply place a Coin  |
| on the rug near the Container and he should see it when he stops at the   |
| south end of his short route. Subdue him there, dump him, and take his    |
| clothes.                                                                  |
0===========================================================================0

0===============0
| Hotel Security \
0===========================================================================0
| There are ten additional Enforcers. At the Pier there is one by the       |
| Northern Cellar Entry. On the Ground Floor there is one patrolling the    |
| Patio near the Delivery Area, two at the Terraces near the Restaurant,    |
| and two at the North Wing entrance at the Reception area.                 |
|                                                                           |
| On the 1st Floor there is one patrolling near the Security Room. On the   |
| 2nd Floor there is one patrolling the South Wing near your Suite. In      |
| Ken's Suite there are two by an open window.                              |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Additional Notes |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0=================0
| Security Cameras \
0===========================================================================0
| At Normal Difficulty there are thirteen Cameras inside and outside the    |
| Hotel. There are two in the Cellar, one in the Patio near the Delivery    |
| Area, one in the Delivery Area south of the Guard Room, two in the        |
| Fumigation Area, one in the Cellar stairwell to the Patio, two by the     |
| Security Room, two by the Molly Blue Lounge, and two on the Reception     |
| Roof above the doors for the South Wing.                                  |
|                                                                           |
| For Professional Difficulty there are an additional seven Cameras: four   |
| in the Reception area, two in the Security Room, and one in the Guard     |
| Room.                                                                     |
|                                                                           |
| The Recorder is still in the same place and can still be destroyed the    |
| same way.                                                                 |
0===========================================================================0

0==============0
| Guarded Exits \
0===========================================================================0
| As noted earlier both Exits are guarded. For the Speedboat there are two  |
| Guards. You can only use the Speedboat if you are wearing the Hotel       |
| Security Disguise. In addition you need to find the Speedboat Keys which  |
| are in the bedroom for Room 208.                                          |
|                                                                           |
| There are also two Guards near the Basement Exit. However, you can use    |
| any Disguise that allows you safe passage into the Cellar to successfully |
| leave the mission.                                                        |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. Assassination Strategies |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

These are the strategies for killing your primary Targets. Each strategy will
include all possible Challenges that can be acquired.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========================0
| Silent Assassin, Suit Only \
0===========================================================================>

 This is based on what MrFreeze2244 does but I did some things different.
 There are also some additional things pointed out by a couple of other
 people in the comments to his video that are also very helpful.

 For this you need to bring the Lethal Poison Vial, your Coins, and the
 Krugermeier. When you start then run up the stairs and turn right when you
 reach the top. Proceed south then turn left to run into the Restaurant.
 Continue forward until you reach the serving counter.

 For Professional Difficulty, there is a Chef standing right by the Plate.
 Highlight the Plate but wait for the Chef to turn his head all the way to
 the right before Poisoning the Plate and running off (Credit to Oliver
 Watts for that bit).

   **NOTE: If you have trouble making this work then there is an alternative
           way. Crouch and head to the south end of the counter. Toss a Coin
           into the southeast corner of the Serving Area then go back to the
           Plate. The Chef in the back will turn towards the counter to talk
           to the other. Wait for him to turn around then Poison the Plate.

 Run up the Restaurant stairs and cut through the Lounges. Go up the Main
 Stairs to the 2nd Floor and head to the east Reception Roof door. When
 there is no one around then open the door, get just inside the doorway, and
 shoot out the Camera above. Go back inside to grab the Fire Extinguisher
 then sneak out and proceed west to the skylight corner.

 Near the center of the Roof are two Groundskeepers. From here aim the
 Extinguisher between the corner of the southwest Skylight and the left
 Groundskeeper. Toss it to break up the conversation between them. One of
 them will walk closer to you and stop for a smoke. The other one will
 proceed west and stop near the main entrance.

 Wait for the nearby Groundskeeper to stop smoking and, the moment he turns
 his back, then sneak north to the northwest corner of the northeast
 skylight. Turn back to look at him again. He should be looking around for a
 bit before smoking again. When he starts then sneak west to the next door
 and into the North Wing.

 Sneak forward to the table with the Pool Ball, grab it, then move forward a
 little bit so you can't see anybody in Room 202. Quickly bring out the
 Krugermeier and shoot out the Camera at the corner to your right. If your
 timing is right then there should be a Crew guy sitting near it.

 Head to the cart in the corner and wait. You need to wait for the
 patrolling Crew to stop in front of the door and for Neil and his friend to
 have their backs turned before sneaking into the room, into the bedroom,
 closing the door, Subduing the Crew here, and dragging him to the balcony.

 Next, climb up the North Pipe to Cross' Suite but stop on the balcony. Just
 inside, and near the Bathroom, are a pair of Guards. Use your Instinct to
 keep track of them. They will walk into the Bathroom, stand for a bit, then
 walk out and back to their original positions. Wait for them to completely
 stop and for the left one to look forward before sneak inside and to the
 Bathroom.

 Sneak through the other door to get behind the Sound Booth and grab the
 Wrench from the crates then sneak back inside. Sneak to the toilet in the
 southeast corner of the room and wait. The two Guards will then come back
 inside. Bring out the Pool Ball and aim over the bathtub and at a point
 between the window and the Closet.

 When they leave and the second Guard just goes out the door then toss the
 Ball. This will lure him back inside. As he goes past the tub then sneak up
 behind him, Subdue him, and dump him in the Closet. According to Damon
 Hester by getting rid of one of these Guards then you can keep the other
 one from coming back thus making the rest of this easier.

 Pick up the Ball and Pistol, place the Coin on the floor between the rug
 and the door (just about a foot from the rug), and wait. When Jordan gets
 close to the Sound Booth and gets to the two Crew standing outside of it
 then open the door and toss the Wrench on the floor about a foot just
 outside of it. This should lure Jordan to it.

 Take cover to the left of the door and open it. When Jordan sees the Coin
 and goes for it then let him walk through the door, close it, then Subdue
 him. Shoot him in the head and dump him in the Closet.

 After this then carefully make your way back to the balcony and climb back
 down into the bedroom. Use your Instinct to keep track of Neil, his friend,
 and the patrolling Crew outside. When all is clear then sneak your way back
 to the Reception Roof.

 Once on the Roof then go to the corner of the northwest skylight. Look at
 the Groundskeeper and wait for him to be smoking before going to the corner
 of the northeast skylight.

 If he is at the south side of the roof then wait for him to be at the
 center, look around, and smoke again before sneaking south otherwise just
 sneak south when you reach this corner. After getting past him then go back
 through the Reception Roof door back to the 2nd Floor Suites.

 Run back down through the Lounges and Restaurant to get back outside. Go
 down the stairs to the lower Patio section and proceed north to the Staff
 Door. Take the stairs down to the Door but wait by it and look towards the
 standing Guard. Wait for him to turn his head to the left before opening
 the door and walking inside.

 Close the door and place the Bartoli you got from the Guard on the floor in
 the southwest corner of the room. Go behind the pillar and wait. When both
 hallway Guards near the Basement Exit are together then toss the Pool Ball
 at the metal carts by the hallway door. This will attract one of them.

 When he gets close enough then he will see the Pistol. Get behind him as he
 walks to it then Subdue him and drag his body to the northeast corner. Pick
 up both Pistols and the Pool Ball and then use the Krugermeier to shoot out
 the Camera by the other Guard. Stay out of view as he investigates. When he
 goes back to his standing position and has his back turned then Throw Stun
 him with the Pool Ball and run to the Door to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   --Suit Only                         --No Evidence
   --Silent Assassin

0================0
| Sniper Assassin \
0===========================================================================>

 Because of the fact that Sniper Rifles are suspicious items at Professional
 Difficulty this one is a little tricky but doable. I am using The Cheap
 Method on Ken as I need him to clear out his Suite so I can safely get at
 Jordan. Bring your Krugermeier, place the Sieger 300 at the Penthouse
 Pickup, and start at the Security Hut.

 Run down the stairs to the Cellar through the Linen Room and to the Laundry
 Room to get the Master Keycard. Go up to the Security Room and destroy the
 Recorder then go back down to the Cellar and to the Laundry Room. Wait for
 the female Staff to leave before Subduing the male Staff near the Container
 so you can get his Disguise.

 Run up to the Delivery Area then into the North Wing and into the Reception
 area to reach the Main Stairs (South). Go up to Ken's Suite and clean up
 the main room, Office, and Bathroom. Go back down and wait just outside the
 front door. Wait for Mrs. Mookjai to enter the Restaurant before finding
 Ken.

 Talk to him and lead him through the front door and then into the
 Restaurant and up to the 1st Floor. Cut through the Lounge area and then up
 the Main Stairs to his Suite. When Ken is inside the Office then stand in
 the east doorway. Bring out one of the Soda Cans you acquired during the
 cleanup as you wait for them to leave.

 Just as they go out the door then toss it into the southwest corner and
 make your way to the other door. Otis, Ken's Bodyguard, should go
 investigate. Sneak in behind him, close the door, and Subdue him. Run to
 Ken and Subdue him. Drag the Bodyguard to the Closet in the Bathroom to
 hide him. Get the Rifle, go to Ken, and shoot him in the head to kill him.
 Hide him in the Closet.

 Go to the window that looks out towards Cross' Suite. Use your Instinct to
 find Jordan. I recommend waiting until he starts going down the stairs from
 the Top Floor before making your save. Aim through the window and at the
 left side.

 You should see a vase with some yellow roses. Behind it is a wall
 decoration. Above the leftmost rose is a diamond that is part of the
 decoration. Aim at this and that should get you close enough to Jordan to
 make a quick adjustment when he appears so you can shoot him. Once you kill
 him then run back down to the Hotel Security Disguise and go to the
 Basement exit to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenge
 in the process:

   --Take My Breath Away

0======================================0
| Thunder Kiss '65, Burying the Hatchet \
0===========================================================================>

 For this bring the Krugermeier, your Phone, and start at the Security Hut.
 Run down to the Cellar and to the Linen Room. Subdue the Groundskeeper and
 dump him in the nearby Container. Get the Fire Axe and place it on the
 floor at the north end of the shelving at the east side of the room.

 Go into the Laundry Room to pick up the Master Keycard and some Coins.
 Next, go up to the Security Room and destroy the Recorder. But, because of
 all of the extra Enforcers, you need to take a safe path to it. From the
 Cellar, go out into the Delivery Area then back into the Reception area.

 Go up the South Wing up to the 2nd Floor then cut across the Reception Roof
 to the west door for the North Wing. Go into the bedroom for Room 202,
 Subdue the Crew member, drag him to the balcony, then climb down The North
 Pipe to Room 102. Close the door and Subdue the Staff here then drag her to
 the Balcony.

 Leave the bedroom then go to the Security Room. This is the path I suggest
 you take when going from the Cellar to the Security Room. Before Destroying
 the Recorder you should pick up some more Soda Cans. After doing that then
 go back to The North Pipe and climb it back up to Room 202.

 Wait inside the main room until Neil goes to the Toilet. Subdue him there,
 hide him behind the bathtub, and take Dexy's Letter. Go out onto the
 Reception Roof and back to the South Wing.

 Go into Room 207, turn on the Radio, and hide behind the divider at the
 balcony. When the guy turns off the Radio and goes into the bathroom then
 go into the bedroom and acquire the Branson MD-2 Microphone. Go down into
 the Beauty Camberwell Lounge and use one of the Soda Cans to lure Abel de
 Silva into Subduing position when he comes onto the balcony.

 After acquiring his clothes then go up to Cross' Suite. Stand far from the
 Recording Studio until Jordan is upstairs then go into the Sound Booth and
 switch out the Microphone. After that then go into the Bathroom when the
 patrolling Guards are not inside. Go to the Toilet and wait.

 When the Guards come in then use one of your Soda Cans and aim the throw
 arc at the Closet. When they leave then toss it just as the second one goes
 through the door. This should lure him in. When he gets to the Can then
 sneak up, Subdue him, and dump him in the Closet.

   **NOTE: The one you lure should be the Enforcer. If the one you lure is
           not him then you need to get him in here so you can more easily
           get to the Mixing Table.

           Place the Phone near the Closet, get out a Soda Can, open the
           door, and toss the Can on the floor between the bathtub and wall.
           Hide behind the Toilet and wait. When he gets to the Can then
           activate the Phone. When he gets to it then Subdue and hide him.

 The reason for getting rid of the Enforcer is to make it easier to get at
 the Mixing Table when you come back up here as a member of the Crew.

 Go down the North Pipe back into Room 202 and acquire the Crew Disguise. Go
 back up and to the Mixing Table and turn up the Voltage Regulator. When the
 band starts jamming then use the Table to align the Stems so Jordan will
 sing with the Microphone which will eventually kill him.

 Next, go back down the Pipe and re-acquire the Abel de Silva Disguise.
 Dodge the two Enforcers outside of Room 202 and make your way to the Main
 Stairs. Go down to the Reception area and drop off the Letter then go back
 up to the Lounge to re-acquire the Hotel Security Disguise. Go back down
 into the Cellar and stand outside the east door to the Linen Room. Bring
 out a Coin and wait.

 Eventually Ken will get the Letter and go down here. The two remaining
 people in the Linen Room will leave. After they go through the stairway
 door then quickly place the Coin on the floor in line with the door and in
 line with the orange pallet jack.

   **NOTE: The Groundskeeper would be the last to leave but he is far behind
           the other two. Subduing him early on will give you a bit more
           time to place the Coin.

 When Otis comes out then he will see the Coin and go to it. As he walks to
 it then Subdue him and dump him in the Container. The reason for doing this
 is that, unlike in the Normal Difficulty setting, he will walk back into
 the Room after a few seconds and won't leave. Thus the need for removing
 him.

 After dealing with him then sneak back in. Ken should be on his Phone at
 this point talking to Dexy. Sneak to the Axe and carefully sneak up on Ken.
 Throw Kill him and dump him in the Container. After that then go to the
 Basement Exit to leave the mission.

0=====================================0
| Don't Forget to Flush, I'm Ex-Static \
0===========================================================================>

 In order to do the first one safely it is best to get rid of Otis before
 leading Ken to his Suite. So you will need to get the Letter from Neil and
 get Ken down into the Linen Room. For this bring the Krugermeier, your
 Emetic Poison Vial, and start in the Security Hut.

 Run down into the Cellar and into the Linen Room. Like before Subdue the
 Groundskeeper and dump him in the Container. Go into the Laundry Room to
 get the Master Keycard and some Coins. Go up to the Security Room to
 destroy the Recorder. Use the North Pipe to safely get up into Room 202. Go
 into the main room and wait for Neil to go into the bathroom so you can
 Subdue him for the Letter.

 After this then cut across the Reception Roof to get back to the South
 Wing. Go down to the Beauty Camberwell Lounge to lure and Subdue Abel de
 Silva for his clothes. Go down to the Reception Desk and drop off the
 Letter then go back up to re-acquire the Hotel Security Disguise. Go back
 down into the Cellar and to the east door of the Linen Room.

 While you're waiting for Ken to come down then go into the Laundry Room to
 Subdue and hide the male Staff person - do not take the Disguise yet.

 When Ken comes down then the two remaining people inside the Room will
 leave. Just like before wait for them to go up the stairs before placing a
 Coin in the middle of the room to lure Otis to it for Subduing. Dump him in
 the Container and wait.

 When Ken finishes and leaves then everybody will go back into the Linen
 Room. Go into the Laundry Room to acquire the Hotel Staff Disguise. Go up
 to Ken's Suite and clean up everything except the Bathroom. Go back down
 and outside near the Restaurant so you can talk to Ken and carefully lead
 him up. It is best to wait until Mrs. Mookjai is far away before talking to
 him.

 When you get him up to the Suite then go to each area and let him inspect.
 When you get to the Bathroom then he will remark about the mess. Clean it
 up in front of him so he can go to the Toilet. Drown him and hide his body
 in the Closet. Go back down to the Lounge and re-acquire the Abel de Silva
 Disguise. Go up to Cross' Suite and to the Top Floor while avoiding Jordan.

 When she is in the Garden then Poison Dexy's Glass with the Emetic Poison
 Vial. Stay far from her and wait for her to get sick then follow her,
 Subdue her at the Toilet, and dump her in a Closet. Go to the west door of
 the Garden but stay outside.

 When the Guards at the Master Bedroom door go east to the other end then
 sidestep slightly left to stay out of view, bring out your Pistol, use your
 Instinct to find the Outlet by the Fountain, and shoot it once through the
 glass. If you did it right then it should start smoking.

 After shooting the Outlet then go to the Wire Plug near the Master Bedroom
 doors and shut it off. After turning it off then go into the Garden to find
 the Valve in the northwest corner. When the Guard that patrols the west
 side of the Garden goes near the Crew then turn the Valve to turn on the
 Fountain.

 Go back out near the Wire Plug and wait for Jordan to re-enter the Garden.
 He will stop near the Crew. When the Guards are away from the Plug and the
 patrolling Guard inside is either stopped near Jordan or in the corner then
 turn it on to kill him.

 After that then go back down to the Lounge to re-acquire the Hotel Staff
 Disguise. Cut across the Reception Roof to the North Wing then go into the
 Cellar to re-acquire the Hotel Security Disguise. From here then go to the
 Basement Exit to leave the mission.

0================================0
| Tuk-Tuk and Away, You're So Fly \
0===========================================================================>

 For this you need to bring your Krugermeier and start at the Security Hut.
 Run to the Cellar and Subdue the Groundskeeper in the Linen Room. Switch
 into and out of the Groundskeeper Disguise and dump him in the Container.
 Grab the nearby Wrench and go into the Laundry Room to get the Master
 Keycard. Run up into the Security Room, grab some Soda Cans, and destroy
 the Recorder.

 Use the North Pipe to get up into Room 202 then cut across the Reception
 Roof to reach the South Wing. Go into Room 208 to get the Speedboat Keys.
 Go back down into the Linen Room and re-acquire the Groundskeeper Disguise.
 You need this Disguise to safely fix the Tuk-Tuk. Go up to the vehicle and
 fix it. Go back to the Linen Room to re-acquire the Hotel Security Disguise
 then go back up to the Reception Roof and overlook the Delivery Area.

 At this side of the Roof there are two Guards that go from one end to the
 other. Go to the opposite side of wherever they are standing and shoot at
 the bottom of the Gasoline Drum with your Silenced Pistol to cause it to
 leak.

 Ken will come to inspect the vehicle and get it started. The exhaust will
 ignite the Gasoline and cause the Drum and Tuk-Tuk to explode killing Ken.
 As you're waiting for this to happen then go down to the Beauty Camberwell
 Lounge to lure and Subdue Abel de Silva for his Disguise.

 Go up through the North Wing into Cross' Suite and talk or get close to
 Jordan. You will then be told to play the Drums so go to them and do it.

 After this then Jordan will want you to follow him and will lead you to the
 Reception Roof. His Guards will clear the roof for privacy leaving you two
 alone. The two of you will talk and then he will lean against the railing.
 When he does then push him over, head back inside through any door, and
 go back to the Lounge to re-acquire the Hotel Security Disguise. From here
 then go to the Pier to leave the mission.

0==============================0
| I Believe I Can Fly, Oh Snap! \
0===========================================================================>

 This is not going to be a Silent Assassin run because of bodies being found
 in the Atrium. Therefore it is best not to worry about the Cameras either.
 For this start at the Security Hut.

 The moment the opening cutscene starts then immediately get out of it, run
 to the Bug Swat Van, and get the Insecticide. The reason is that one of the
 Exterminators will start at the very north end of the Loading Area and will
 be walking to the Van but is still far enough to get the Insecticide
 safely.

 By acquiring the Insecticide this way you won't have to worry about dodging
 him when trying to get at it in the Exterminator Disguise.

 After that then go down into the Cellar and cut through the Linen, Laundry,
 and Staff Rooms and go up the stairs into the Stock Room. Open the door
 near the Enforcer to get the conversation started between the Staff person
 and the other Exterminator. Wait for them to enter and stop then toss the
 Hammer at the rug by the door to lure the Staff person into Subduing
 position then Subdue the Exterminator. Hide both bodies in the Closet.

 Take the Hotel Staff Disguise then run up to Ken's Suite and clean up
 everything then go back down to get Ken. Walk Ken up to the Suite and go to
 the Office. When they leave then toss a Soda Can in the southwest corner
 just as they go through the door to lure Otis there for Subduing. After
 that then go to the balcony near the southeast corner of the Suite.

 After the inspection then Ken will wander around most of the Suite. He will
 eventually come here. When he looks over the railing then push him over to
 kill him. Go back down to the Closet in the Stock Room to get the
 Exterminator Disguise. After that then find Mrs. Mookjai and talk to her.

 Go back inside the Stock Room, stand by the Ventilation System by the
 window, and wait for Jordan to sit down to your left before sabotaging the
 Ventilation System. As everybody is falling down then run to Jordan and
 break his neck then run to the Basement Exit to leave the mission.

0================0
| Smooth Criminal \
0===========================================================================>

 For this bring the Remote Breaching Charges, the Krugermeier, and start at
 the Security Hut. Go down into the Cellar and Laundry Room to get the
 Master Keycard. Go up to the Security Room and destroy the Recorder.

 Go down to the Stock Room and wait for the Exterminator and Hotel Staff
 person to come in. Subdue and hide them as before, take the Hotel Staff
 Disguise, and go up into Ken's Suite.

 Go up onto the Top Floor to find the Stalker. Subdue him and drag him into
 the Master Bathroom. Switch into his Disguise then back into the Hotel
 Staff outfit to leave the Stalker clothes here. Drag him into the Master
 Bedroom and hide him in the Closet.

 Go back down and near where the open window where the two Guards are
 standing. You will notice they will have their backs to you. When the
 nearby female Staff person is out of the room then place both Charges
 against the wall under the stairs. Go up to and bump both Guards to get
 them to turn around. They should see the Charges, pick them up, and leave.
</pre><pre id="faqspan-36">
 Grab the Fire Extinguisher outside the Office and go back into the Office.
 When the female Staff goes back near the open window and leaves again then
 go out and place the Extinguisher on the floor about three feet north of
 the right glass door.

 Go back to the top of the Main Stairs and wait for both Guards to return
 before going back down to the Stock Room to acquire the Exterminator
 Disguise. Talk to Mrs. Mookjai to get Jordan down to the Reception area
 then go back to the Stock Room to get the Hotel Staff Disguise. Wait
 outside the Hotel and use your Instinct to find Jordan.

 When Jordan is almost down into the Reception area then go up to and talk
 to Ken. Lead him to the Reception area where Jordan should be in the
 center. Get Ken just close enough to be seen by Jordan. When Jordan runs up
 then go up the Restaurant stairs into the Lounges then up to Ken's Suite.
 Re-acquire the Stalker Disguise and carefully sneak down to the Office.
 Stand by the east door and wait.

 When the both of them get here and the Bodyguards leave then open the door
 and shoot the Extinguisher. As it is exploding then run to the Bathroom and
 hide in the Closet. When things settle down enough then sneak upstairs to
 get the Hotel Staff Disguise. Go back down to re-acquire the Exterminator
 Disguise then go to the Basement Exit to leave the mission.

0===========0
| Nutcracker \
0===========================================================================>

 Since you're going to be killing at least one Non-Target this will not be a
 Silent Assassin run. And, because you're not going to get a clean score,
 don't worry about Destroying the Recorder and the Cameras. Just let
 yourself be seen by them - the point is to just get this Challenge done.

 For this you should bring the Emetic Poison Vial, Emetic Poison Syringe,
 and start in the Kitchen. When you start then sneak up to the Plates in
 front and Emetic Poison the right Plate in the center group just like in
 the [Silent Assassin, Suit Only] run-through. Run outside and to the Pier
 then enter the Cellar.

 The reason for doing this is to prevent the conversation between the Hotel
 Staff and the Exterminator from happening. Go through the Cellar and up
 into the Stock Room through the Staff Room Stairs. Stop by the window
 closest to the west door.

 By the time you get here then Ken will be sampling the Poisoned food and
 start to get sick. He will throw up in the Wastebasket just southeast of
 the Reception Desk. Look through the window and shoot down the Coconuts
 with your Silenced Pistol to drop it on him and kill him. You may also kill
 Otis in the process.

 Wait for things to settle down and for the bodies to be moved to the
 Cellar before doing anything. It should be noted that both the Hotel Staff
 and Exterminator will come in on their own but by not triggering the
 conversation then you won't risk being seen when you kill Ken.

 When they both walk in then Subdue and hide them as before and take the
 Exterminator Disguise. Go out into the Reception area and talk to Mrs.
 Mookjai when she is there. After talking to her then go back into the Stock
 Room and stand by the Ventilation Hatch.

 Look through the window to your left to find a Hotel Staff person standing.
 Above him should be some Coconuts. They should be at the end of a short
 wall that borders a section of the Atrium area. When Jordan comes down then
 he will talk to Mrs. Mookjai then go to sit down not far from the Coconuts.

 After he gets up then aim at the Coconuts with your Silenced Pistol. Look
 at your Mini-Map and, when he gets to the end of the wall, shoot them down
 to kill him and the unfortunate Hotel Staff. After this then run to the
 Basement Exit to leave the mission.

0==============0
| Fade to Black \
0===========================================================================>

 For this bring the Emetic Poison Vial, the Lethal Poison Vial, the
 Krugermeier, and start in the Kitchen. The reason for starting in the
 Kitchen is because Poisoning Ken is the fastest way to get rid of him. This
 is how I will be deal with him for the remainder of the Professional
 run-throughs.

 When you start then sneak up to the Plates in front and Poison the right
 Plate in the center group just like in the previous strategy. After that
 then run across the front of the Reception area, into the Stock Room, and
 down the Staff Room Stairs. Go near the Linen Room to find the patrolling
 Enforcing Guard standing nearby.

 Sneak behind him as he walks into the Luggage Room. Close the door behind
 him, Subdue him, dump him in the nearby Container, and take his Disguise.
 Ken should be dead at this point.

 Go into the Laundry Room to pick up the Master Keycard and some Coins and
 Soda Cans. Go up to the Security Room and destroy the Recorder then go back
 down into the Delivery Area and back into the Reception area. Go up to the
 2nd Floor and into Room 208 to get the Speedboat Keys. Go down into the
 Meadow Brown Lounge and use one of your Soda Cans to lure Abel de Silva for
 Subduing so you can get his clothes.

 Run up to Cross' Suite and to the Top Floor while avoiding Jordan and Dexy.
 When she is away from her Glass then use the Emetic Poison Vial and Poison
 it then wait near the Master Bedroom door. When she gets sick then follow
 her to the Toilet, Subdue her, pick up the Safe Combination, and dump her
 in a Closet. Go to her Bedroom when the patrolling Guards are away, open
 the Safe, and get the USB Flash Drive.

 Go through the Small Garden and into the Master Bedroom. Play the recording
 on his Laptop to lure in Jordan and sit in the chair that faces the Laptop.
 When Jordan gets to the Laptop then shoot him to kill him. Dump him in the
 Closet and go back down to the Lounge to re-acquire the Hotel Security
 Disguise. From here then run to the Pier to leave the mission.

0=================0
| Look Ma, No Head \
0===========================================================================>

 For this bring the Lethal Poison Vial, the Modern Emetic Syringe, and start
 in the Kitchen. Go out to the Plates and Poison Ken's Plate then go through
 the Reception Area and down the Staff Room Stairs. Go into the Laundry Room
 to pick up some Coins and a Soda Can than back into the Staff Room. Place a
 Coin on the floor near the Laundry Room door to lure the nearby Guard for
 Subduing. Dump him in the Closet and take his Disguise.

 Go up to the Security Room to destroy the Recorder and grab some more Soda
 Cans. Go back up to the 2nd Floor, cut across the Reception Roof, then go
 back down the Main Stairs. However, instead of going back into the Cellar
 then go down into the Kitchen Manager's Office. Use a Coin to lure in the
 nearby Chef so you can Subdue him. Dump him in the Closet and take his
 clothes.

 Go up to Room 102 then climb up The North Pipe to Cross' Suite. The reason
 for using this Disguise is that there are no Enforcers near where you will
 be operating on this floor.

 Go into the Bathroom and crouch near the Toilet. The two nearby Bodyguards
 will go inside, hang around for a bit, then leave. As the last one leaves
 through the door then toss a Soda Can towards the Closet to lure one of
 them back. Close the door, Subdue him, take his Pistol, and dump him in the
 Closet. Sneak out towards the Sound Booth, grab the Wrench, and go back in
 the Bathroom.

 In order to get safe access to the Sound Booth you need to get rid of the
 two Crew by it. But it is a little tricky to do so. One of them wears a
 brown and white shirt (Mr. Brown I will call him) and the other wears an
 all white shirt (Mr. White).

 When you use an object near them then Mr. Brown will come to investigate.
 But Mr. White will always follow him around regardless of where he goes -
 similar to the Exterminator and his friend (and different than what it was
 for Normal Difficulty where you can lure them one at a time). So you need
 to get rid of Mr. White first.

 Before doing anything wait for Jordan to come to the Sound Booth and leave.
 placea Coin on the floor near the rug, open the door, and toss the Wrench
 on the floor just outside the door. Bring out the Syringe and holster it
 then go out the other door and loop behind them. Mr. Brown will just go
 inside and look around. Get up close behind Mr. White and wait.

 When Mr. Brown sees the Coin then bring out the Syringe and stab Mr. White
 then go back into the Bathroom through the other door. Mr. Brown will pick
 up the Coin and leave. Mr. White will go into the Bathroom to throw up.
 Subdue him and dump him in the Closet. Place another Coin in the same spot
 and use the Wrench to lure Mr. Brown back here again. Loop back around him
 and Subdue him as he is investigating. Drag him near the Toilet.

 Crouch behind the equipment behind the Sound Booth and wait. When Jordan
 goes inside then follow him, wait for him to come to a complete stop, then
 shoot him in the head. Quickly grab him and drag him to the Bathroom to
 hide him. After this then climb The North Pipe back down to the 1st Floor
 and run to the Basement Exit to leave the mission.

0===============0
| Have Your Cake \
0===========================================================================>

 For this bring the Lethal Poison Vial, your Krugermeier, and start in the
 Kitchen. When you start then sneak out to the Plates and Poison Ken's.
 However, wait a bit for the Enforcing Chef at the Serving Area to go to the
 right side of the stoves before sneaking back into the Kitchen along the
 left side.

 Stay far from the main Chef (Enforcer) and wait for him to move away from
 the Cake Topper before acquiring it. After that then go into the Kitchen
 Manager's Office, sneak into the (East) Staff Room, and sneak down the
 stairs. Get behind the patrolling Enforcer who is now moving north. Ambush
 him in the Luggage Room, dump him in the Container, and take his Disguise.

 Run to the Laundry Room to get the Master Keycard. Go up to the Security
 Room and destroy the Recorder. Before going back downstairs go into Room
 104 to get the Lethal Poison Pill Jar. Go back down the Main Stairs to the
 Delivery Area and then into the Cellar and to the Luggage Room and
 re-acquire the Kitchen Staff Disguise.

 Go back up to the Ground Floor via the Staff Room Stairs then up the Main
 Stairs to the Molly Blue Lounge.

   **NOTE: Stand behind the divider and make your save here.

 Poison the Cake then put on the Topper. After that then hide behind the
 divider near the Cake. Although you can leave the area, *DON'T*.

 The reason is that if you get too far away from the Lounge then Jordan will
 get stuck at some point as he goes down. After awhile he will get unstuck
 but he will then go back to his usual routines and you will lose out on the
 Challenge. You have to wait until he comes down before you can safely
 leave. Use your Instinct to keep track of him and Dexy.

   **NOTE: It is important to point out that, even if you stand by the
           divider, he may get stuck anyway. Reload your save if this
           happens.

 Once he enters the Lounge then go down to the Basement Exit and, when
 Jordan dies, leave the mission.

0==================0
| Icing on the Cake \
0===========================================================================>

 For this you do exactly as you did for [Have Your Cake] except that you
 smother Jordan with the Cake before leaving for the Basement Exit.

 /==++====++==\                                             /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >HTM10. Chapter Five - Freedom Fighters                                   |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
 \==++====++==/                                             \==++====++==/

 **NOTE: With the release of the Game of the Year Edition and the Patient
         Zero story this chapter is considered a sequel to The Vector.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

This mission takes 47 back to Colorado. Here he is to take down four Targets:
Sean Rose, Penelope Graves, Ezra Berg, and Maya Parvati. All of them are
located at a former apricot farm turned military compound.

At the end of the Bangkok mission it was discovered that all of 47's missions
were being manipulated by an unknown person known as a "shadow client".
Although all of these missions were legitimate they appear to be part of a
larger scheme created by someone well away from the scene.

The ICA is strictly neutral and does not take kindly to being manipulated.
During their investigation the ICA discovered that a hacktivist, Olivia Hall,
may be behind some of the data sent to other clients as part of this scheme.
Her trail has led to the farm. It is here that another registered Target,
Sean Rose, is leading a militia group.

Sean is an environmental terrorist and is wanted in connection to several
bombings. He was also seen near where Thomas Cross was kidnapped so he is the
prime suspect to be the Shadow Client. But there are three other prominent
Targets on the list to kill in addition to Sean.

Penelope is a former Interpol anti-terror analyst. Ezra is a retired Mossad
interrogator. And Maya is a former gunrunner and assassin that has been taken
in to help train recruits for various missions.

Former ICA Training Director and current board member Erich Soders has
spurred the Board to greenlight this operation but this does not sit well
with Diana who considers this hasty and ill-advised. She won't go against the
Board but she, along with 47, are going to do their own investigation.

Unlike the previous locations the Compound is a very hostile place and great
care must be taken in entering the facility as the Guards and other personnel
are on high alert and heavily armed.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >CDO1. Accomplishments List                                               |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Listed in this section are the Accomplishments specific to this chapter of
the game.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Visible Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

 >>A Feather in Your Cap
   *********************
     Description: Complete all Opportunities in Freedom Fighters.
     Xbox Achievement Points: 30 GS.
     PlayStation Trophy Grade: Silver.
     -----------------------------------------------------------------------
     Notes: You need to complete the following Opportunities:

              --Doomsday Watch             --Overpowered
              --Point Man                  --The Audition
              --Tongue Tied                --Unclean

 >>Colorado Escalated
   *******************
     Description: Complete Level 5 of an Escalation Contract set in
                  Colorado.
     Xbox Achievement Points: 20 GS.
     PlayStation Trophy Grade: Bronze.

 >>Guerrilla Warfare
   *****************
     Description: Complete Freedom Fighters.
     Xbox Achievement Points: 20 GS.
     PlayStation Trophy Grade: Bronze.

 >>Joint Operation
   ***************
     Description: Select a Starting Location and use an Agency Pickup to
                  smuggle an item into Colorado.
     Xbox Achievement Points: 10 GS.
     PlayStation Trophy Grade: Bronze.

 >>Mission Complete
   ****************
     Description: Reach Colorado Mastery Level 20.
     Xbox Achievement Points: 40 GS.
     PlayStation Trophy Grade: Gold.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Secret Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

 >>Giddy Up
   ********
     Description: Yee-haw to the hoedown.
     Xbox Achievement Points: 15 GS.
     PlayStation Trophy Grade: Bronze.
     -----------------------------------------------------------------------
     Notes: You get this by completing the [Howdy Partner] Challenge.

 >>Soup Sandwich
   *************
     Description: Ram Rose and Parvati, make Berg blow himself up and drown
                  Graves.
     Xbox Achievement Points: 15 GS.
     PlayStation Trophy Grade: Bronze.
     -----------------------------------------------------------------------
     Notes: You get this by completing the [Watch Your Six], [Oh Burn!], and
            [Wild Rose] Challenges. You do not need to get them all in one
            run.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >CDO2. General Layout                                                     |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

 **IMPORTANT: For mapping directions within this chapter north is the top of
              the screen. The Compass has north pointed slightly southwest.
              Therefore you should turn it off to prevent confusion.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

The Compound is broken into several areas. The Perimeter encircles the farm
area. The main Mansion is located at the northwest section of the farm. The
large Red Barn, along with the Shooting Range, is located at the north
central portion of the farm. The lake at the northeast corner of the farm is
the Slurry Pit (may also be called the Tar Pit).

The Courtyard is the open area just south of the Barn and also has the
Garages, East Entrance, Planning Room, and Workshop buildings. The Training
Ground and Demolitions Control is just south of the Courtyard and the
Junkyard is just south of that.

The main north-south road, Orchard Road, goes from the Courtyard to the Main
Entrance to the south. South Road goes from the junction in the center of
Orchard Road, goes west, then turns north and connects with another road,
North Road, just behind the West Entrance. North Road goes from the West
Entrance to the Courtyard.

The North Orchard is in the center of the map. To the south of it is the
Barracks and Southwest Entrance. The orchard to the east of the Southwest
Entrance is the South Orchard. The Old Orchard is the swamp-like area
at the southwest side of the Perimeter.

0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Detailed Map |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Here I will go over in detail of each area and where you can find useful
objects:

0==========0
| Perimeter \
0===========================================================================>

 This is a road the encircles the exterior of the compound. The Southern
 Farm Perimeter Staring Point is at the very southeast corner of the
 Perimeter. A small Shed, which I will call the Southeast Small Shed, is
 directly north of the Southern Farm Perimeter Starting Point and just
 inside the Perimeter.

 About halfway up the east side of the Perimeter is the East Entrance. It is
 also where you can find the Quad Bike. At the very north end of the
 Perimeter, and near the north corner of the Mansion, is the North Entrance.

 West of the southwest corner of the Mansion is the West Entrance and West
 Bridge. At the southwest section of the Perimeter is the Old Orchard. At
 the north end of the Old Orchard is the Southwest Entrance.

 At the south side of the Perimeter, and west of the Southern Perimeter
 starting point, is the Main Entrance.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Coin        | On the ground by white fence section that is leaning        |
|             | against the blue trailer just southeast of the Southeast    |
|             | Small Shed.                                                 |
|-------------+-------------------------------------------------------------|
| Brick       | On the ground by the black barrel between the Main Entrance |
|             | and the Southeast Small Shed.                               |
|-------------+-------------------------------------------------------------|
| Crowbar     | In the back of the blue Hay Trailer just southeast of the   |
|             | East Entrance.                                              |
|-------------+-------------------------------------------------------------|
| Screwdriver | By the toolbox on the small crate just northeast of the     |
|             | East Entrance.                                              |
|-------------+-------------------------------------------------------------|
| Apricot     | South of the West Entrance is a muddy clearing. In the      |
|             | middle of this clearing is a bunch of overturned wooden     |
|             | square baskets. The Apricot is on the ground at the south   |
|             | side of this stack.                                         |
|-------------+-------------------------------------------------------------|
| Wrench      | On the crate at the west side of the Southwest Entrance.    |
|-------------+-------------------------------------------------------------|
| Shovel      | Leaning against the wheelbarrow at the very south end of    |
|             | the Old Orchard.                                            |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=================================0
| Demolitions Control and Junkyard \
0===========================================================================>

 This is the area south of the Courtyard and east of Orchard Road. The north
 half is the Control and the south half is the Junkyard.

 A Hay Shed is at the east side of the Control area. It is divided into two
 halves, north and south. The north half has a Hay Baler. There is a Table
 set up at the south half of the Range near a Safe that Sean is trying to
 blow open. A Makeshift Lab is at the west side of the Range.

 The Junkyard has the Southeast Small Shed that I mentioned earlier.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Coin              | --On the ground inside the west side of the Southeast |
|                   |   Small Shed.                                         |
|                   | --On the table by the Generator at the north side of  |
|                   |   the Makeshift Lab (x2).                             |
|-------------------+-------------------------------------------------------|
| Lead Pipe         | In the back of the south truck parked in the covered  |
|                   | area at the west side of the Control area.            |
|-------------------+-------------------------------------------------------|
| Apricot           | On the ground by the "Danger Explosives" barrier at   |
|                   | the southwest corner of the Makeshift Lab.            |
|-------------------+-------------------------------------------------------|
| Shovel            | On the table at the north side of the south half of   |
|                   | the Hay Shed.                                         |
|-------------------+-------------------------------------------------------|
| Propane Flask     | On the ground at the southeast corner of the north    |
|                   | half of the Hay Shed.                                 |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | Under the east end of the Table.                      |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==============0
| South Orchard \
0===========================================================================>

 This area is the part of the Orchard that is south of South Road and west
 of Orchard Road. At the west side is a building with a Water Tower. This
 building is known as the Orchard Warehouse but will simply be called the
 Barracks. East of the Barracks is the Orchard. A small Shed is at the very
 south and will be called the Southwest Small Shed.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Wrench             | On a bench inside the west side of the Southwest     |
|                    | Small Shed.                                          |
|--------------------+------------------------------------------------------|
| Quad Bike Keys     | On a small shelf inside the south side of the        |
|                    | Southwest Small Shed.                                |
|--------------------+------------------------------------------------------|
| Hammer             | On a table just outside the Southwest Small Shed.    |
| Soda Can           |                                                      |
|--------------------+------------------------------------------------------|
| Apricot            | --In a crate just northwest of the Tractor (with     |
|                    |   blue trailer) near the center of the Orchard.      |
|                    | --In a crate by a long planter just northeast of the |
|                    |   Southwest Entrance.                                |
|                    | --In a crate by the long planter that runs along the |
|                    |   east end of South Road.                            |
|                    | --In crates just south of the stairs to the top of   |
|                    |   the Barracks (x2).                                 |
|                    | --In a crate at the west end inside the Barracks.    |
|--------------------+------------------------------------------------------|
| Kitchen Knife      | Embedded in a dartboard just north of the Tractor    |
|                    | (with blue trailer) near the center of the Orchard.  |
|--------------------+------------------------------------------------------|
| Militia Technician | On the center barrack within the Barracks.           |
| Disguise           |                                                      |
|--------------------+------------------------------------------------------|
| Emetic Rat Poison  | On the lowest shelf of the shelving unit next to the |
|                    | Restroom door inside the Barracks.                   |
|--------------------+------------------------------------------------------|
| Lethal Poison Pill | On the table by the TV at the west end inside the    |
| Jar                | Barracks.                                            |
|--------------------+------------------------------------------------------|
| Shovel             | Leaning against the window at the west end outside   |
|                    | the Barracks.                                        |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==============0
| North Orchard \
0===========================================================================>

 This is the main Orchard area situated between North, South, and Orchard
 Roads. The west side clearing is the Communications Center. At the
 northeast side is the Greenhouse. The long planters in the center is the
 Orchard. At the southeast side is the Dining Area and Field Kitchen.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Apricot              | --In a crate at the southeast corner of the        |
|                      |   Communications Center.                           |
|                      | --In crates at the southwest corner of the         |
|                      |   Communications Center (x2).                      |
|                      | --In a crate at the west side of the               |
|                      |   Communications Center.                           |
|                      | --In crates by the blue trailer at the northeast   |
|                      |   corner of the Communications Center (x2).        |
|                      | --In a crate southwest of the west corner of the   |
|                      |   Greenhouse.                                      |
|                      | --In a crate south of the west corner of the       |
|                      |   Greenhouse and in the center of the Orchard.     |
|                      | --On the ground at the south corner inside the     |
|                      |   Greenhouse.                                      |
|                      | --On the ground at the end of a long planter just  |
|                      |   south of the Dining Area.                        |
|                      | --In a crate just north of the Field Kitchen.      |
|                      | --On the counter at the north side of the Field    |
|                      |   Kitchen.                                         |
|----------------------+----------------------------------------------------|
| Scarecrow Disguise   | Hanging at the northwest section of the            |
|                      | Communications Center.                             |
|----------------------+----------------------------------------------------|
| Perimeter Gate Key   | On the green crates by the table at the north end  |
|                      | of the Communications Center.                      |
|----------------------+----------------------------------------------------|
| Hammer               | On a makeshift table near the center of the        |
|                      | Orchard.                                           |
|----------------------+----------------------------------------------------|
| Penelope Graves      | Near the north corner inside the Greenhouse.       |
| Private Journal      |                                                    |
|----------------------+----------------------------------------------------|
| Screwdriver          | On the small workbench just north of the north     |
|                      | corner of the Greenhouse.                          |
|----------------------+----------------------------------------------------|
| HX-10                | On the workbench against the northeast side of the |
|                      | Greenhouse's exterior.                             |
|----------------------+----------------------------------------------------|
| Tactical Bartoli 12G | On the long workbench against the fence just north |
| Fusil G2             | of the Greenhouse.                                 |
|----------------------+----------------------------------------------------|
| Nitroglycerin        | In the case at the very northeast corner of the    |
|                      | Orchard (x3).                                      |
|----------------------+----------------------------------------------------|
| Cleaver              | On the counter at the north side of the Field      |
|                      | Kitchen.                                           |
|----------------------+----------------------------------------------------|
| Kitchen Knife        | On the center counter within the Field Kitchen.    |
|----------------------+----------------------------------------------------|
| Fire Extinguisher    | Attached to the southwest corner of the Stove at   |
|                      | the south side of the Field Kitchen.               |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==========0
| Courtyard \
0===========================================================================>

 The Courtyard is the open area north of Demolitions Control and consists
 of several buildings. The Garages is the north building. The L-shaped
 building to the east has several rooms. The topmost, which forms part of
 the East Entrance, is the Storage Room. The corner room is the Break Room.
 The left room is the Planning Room. The building at the southwest corner of
 the Courtyard is the Workshop.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Wrench          | --At the east end of the workbench inside the Garages.  |
|                 | --On the workbench near the southwest corner of the     |
|                 |   Workshop.                                             |
|-----------------+---------------------------------------------------------|
| Hammer          | On the stack of wood in the center of the Garage Roof.  |
|                 | You either need to climb up the east side of the        |
|                 | building or come through the walkway from the Red Barn. |
|-----------------+---------------------------------------------------------|
| Screwdriver     | On the tool cart near the van at the east side of the   |
|                 | Courtyard.                                              |
|-----------------+---------------------------------------------------------|
| Rose's Watch    | On the center table within the Planning Room.           |
| Blueprint       |                                                         |
|-----------------+---------------------------------------------------------|
| Drug Laboratory | On the east end of the center table within the          |
| Memo            | Workshop.                                               |
|-----------------+---------------------------------------------------------|
| Propane Flask   | On the ground in the southeast corner of the Workshop.  |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=========================================0
| Shooting Range, Red Barn, and Slurry Pit \
0===========================================================================>

 These places comprise the northeast section of the Compound. The Shooting
 Range is to the east. The Red Barn is in the center and has two floors. The
 ground floor has the Training Area to the west, the Storage Room at the
 southeast corner, and the Briefing Area at the northeast corner. The top
 floor has the Barracks to the south. The Slurry Pit is to the east of the
 Barn.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Crowbar              | --On the south end of the Limo within the Training |
|                      |   Area on the Red Barn's ground floor.             |
|                      | --On the table at the west side of the Briefing    |
|                      |   Area on the Red Barn's ground floor.             |
|----------------------+----------------------------------------------------|
| Tactical Bartoli 12G | On the table at the west side of the Briefing      |
| Fusil G2             | Area on the Red Barn's ground floor.               |
| HX-7                 |                                                    |
| Bartoli 75R          |                                                    |
|----------------------+----------------------------------------------------|
| Emetic Rat Poison    | On the middle shelf of the shelving at the         |
|                      | northwest corner of the Storage Room on the Red    |
|                      | Barn's ground floor.                               |
|----------------------+----------------------------------------------------|
| Propane Flask        | By the large milk cans just southeast of the table |
|                      | within the Training Area on the Red Barn's ground  |
|                      | floor.                                             |
|----------------------+----------------------------------------------------|
| Mannequin Arm        | On the bed at the northwest corner of the Barracks |
|                      | on the Red Barn's top floor.                       |
|----------------------+----------------------------------------------------|
| Militia Spec Ops     | On the bed in the southwest corner of the Barracks |
| Disguise             | on the Red Barn's top floor.                       |
|----------------------+----------------------------------------------------|
| Branding Iron        | Leaning against the wall under the opening at the  |
|                      | south side of the Barracks on the Red Barn's top   |
|                      | floor.                                             |
|----------------------+----------------------------------------------------|
| Brick                | On the ground by some metal sheeting at the        |
|                      | southeast corner of the Slurry Pit.                |
|----------------------+----------------------------------------------------|
| Old Axe              | Embedded in the tree by the small shed at the      |
|                      | northeast corner of the Slurry Pit.                |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===================0
| Mansion - Exterior \
0===========================================================================>

 The Farm House encompasses the area west of the Shooting Range and north of
 North Road. Ezra's Chemistry Shed is the small building at the east side of
 the area. A Graveyard is at the north corner of the area. The Backyard is
 the northwest section of the exterior with a Small Shed to the north.

 A Cooking Grill is at the west corner of the exterior. The Basement Stairs
 is at the southwest side of the house. The Main Entrance is at the
 southeast side.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Crowbar                | On a crate next to a Moving Van at the southeast |
|                        | corner of the area.                              |
|------------------------+--------------------------------------------------|
| Nitroglycerin          | On some crates near a ramp at the southeast      |
| Invoice                | corner of the area.                              |
|------------------------+--------------------------------------------------|
| Militia Elite Disguise | Inside a Moving Van at the southeast corner of   |
|                        | the area.                                        |
|------------------------+--------------------------------------------------|
| Nitroglycerin          | On the shelving next to the Closet inside Ezra's |
| Hallucinogenic Drugs   | Shed.                                            |
|------------------------+--------------------------------------------------|
| Screwdriver            | On the shelf in the north corner inside Ezra's   |
| Apprentice Notes       | Shed.                                            |
|------------------------+--------------------------------------------------|
| Basement Key           | On the workbench at the east corner inside       |
|                        | Ezra's Shed.                                     |
|------------------------+--------------------------------------------------|
| Lethal Poison Pill Jar | Carried by Ezra.                                 |
| Garage Key             |                                                  |
| Basement Key           |                                                  |
|------------------------+--------------------------------------------------|
| Wrench                 | --In a toolbox at the south corner inside Ezra's |
|                        |   Shed.                                          |
|                        | --On some green crates at the south corner of    |
|                        |   the exterior and near the West Entrance.       |
|------------------------+--------------------------------------------------|
| Shovel                 | Leaning against the wall next to the door for    |
|                        | the Small Shed.                                  |
|------------------------+--------------------------------------------------|
| Apricot                | --On the ground by the planter, with the Radio,  |
|                        |   just southwest of the Small Shed.              |
|                        | --On the ground by the planter near the center   |
|                        |   of the Backyard.                               |
|------------------------+--------------------------------------------------|
| Propane Flask          | On the ground by the blue crates at the west     |
|                        | corner of the Cooking Grill.                     |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===================0
| Mansion - Basement \
0===========================================================================>

 The Herald, who is locked up, is at the northwest side of the floor. A
 Boiler is just southwest of the stairs. The Tornado Shelter is near the
 north corner of the floor.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Modern Lethal Syringe | Embedded in the teddy bear at the top of          |
|                       | workbench at the north side of the floor.         |
|-----------------------+---------------------------------------------------|
| Basement Key          | Carried by the patrolling Guard.                  |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=======================0
| Mansion - Ground Floor \
0===========================================================================>

 There are multiple rooms on this floor. The Lobby is just inside the front
 door and has the stairs leading up to the Top Floor. The large room to the
 southwest is the Server Room. The room next to it to the northwest is the
 Security Room.

 The large room next door northeast of that is the War Room. The large room
 next to it to the northeast is the Kitchen. The Laundry Room and Bathroom
 is to the northwest of the Kitchen. The large room next door southeast of
 the Kitchen is the House Barracks.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Bartoli 12G       | Laying on a piece of furniture in the north corner of |
|                   | the Server Room.                                      |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | Inside the Security Room on the wall next to the door |
|                   | to the War Room.                                      |
|-------------------+-------------------------------------------------------|
| Rose's Room Key   | At the southeast side of the large group of green     |
|                   | crates in the center of the War Room.                 |
|-------------------+-------------------------------------------------------|
| Soda Can          | On the counter near the Stove at the northwest side   |
|                   | of the Kitchen.                                       |
|-------------------+-------------------------------------------------------|
| Garage Key        | Hanging on the wall by the door at the east corner of |
|                   | the Kitchen.                                          |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | On the lowest shelf of the shelving unit in the north |
|                   | corner of the Laundry Room.                           |
|-------------------+-------------------------------------------------------|
| Hammer            | On a stack of wood at the north corner of the         |
|                   | Bathroom.                                             |
|-------------------+-------------------------------------------------------|
| Cowboy Bust       | On a nightstand near the east corner of the House     |
|                   | Barracks.                                             |
|-------------------+-------------------------------------------------------|
| Militia Elite     | On the bunk near the east corner of the House         |
| Disguise          | Barracks.                                             |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0====================0
| Mansion - Top Floor \
0===========================================================================>

 At the southeast side of this floor is the Balcony. The two rooms to the
 southwest is the Hacker Room. The two large rooms to the east is Rose's
 Room (which is also known as Sean Rose's Office). The north half of the
 Room is the Bedroom. The small room in the center is Rose's Bathroom. The
 large room at the north side is the Play Room (which is also a Barracks).

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Rose's Room Key   | Carried by the patrolling Guard.                      |
|-------------------+-------------------------------------------------------|
| Baseball          | On the stand just southeast of the top of the stairs. |
|-------------------+-------------------------------------------------------|
| Baseball Bat      | Leaning against the cabinet near the top of the       |
|                   | stairs.                                               |
|-------------------+-------------------------------------------------------|
| Hacker's Phone    | Near the west corner of the group of tables in the    |
|                   | center of the north half of the Hacker Room.          |
|-------------------+-------------------------------------------------------|
| Soda Can          | --By the window near the south corner of the north    |
|                   |   half of the Hacker Room.                            |
|                   | --Near the south corner of the group of tables in the |
|                   |   center of the north half of the Hacker Room.        |
|                   | --On the nightstand at the southwest end of the Play  |
|                   |   Room.                                               |
|-------------------+-------------------------------------------------------|
| Explosive Watch   | At the south side of the desk at the south corner of  |
| Battery           | the Bedroom.                                          |
|-------------------+-------------------------------------------------------|
| Nitroglycerin     | Behind the laptop at the east corner of the desk at   |
|                   | the south corner of the Bedroom.                      |
0===========================================================================0

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >CDO3. Mastery Levels                                                     |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

0===========================================================================0
| Level 2  | You earn a Large Agency Pickup at the Water Tower.             |
|----------+----------------------------------------------------------------|
| Level 3  | You can now start at the Old Orchard.                          |
|----------+----------------------------------------------------------------|
| Level 4  | You earn a Small Agency Pickup on Orchard Road.                |
|----------+----------------------------------------------------------------|
| Level 5  | You unlock the Modern Emetic Syringe for use in all missions   |
|          | and the Professional Difficulty Level.                         |
|----------+----------------------------------------------------------------|
| Level 6  | You can now start in the Garage disguised as a Militia         |
|          | Technician.                                                    |
|----------+----------------------------------------------------------------|</pre><pre id="faqspan-37">
| Level 7  | You earn a Small Agency Pickup at the Hay Shed.                |
|----------+----------------------------------------------------------------|
| Level 8  | You can now start at Demolitions Control disguised as an       |
|          | Explosives Specialist.                                         |
|----------+----------------------------------------------------------------|
| Level 9  | You earn a Large Agency Pickup at the Red Barn.                |
|----------+----------------------------------------------------------------|
| Level 10 | You unlock the RS-15 Assault Rifle and Concealable Baton for   |
|          | use in all missions.                                           |
|----------+----------------------------------------------------------------|
| Level 11 | You can now start at the Greenhouse disguised as a Militia     |
|          | Soldier.                                                       |
|----------+----------------------------------------------------------------|
| Level 12 | You earn a Small Agency Pickup at the Courtyard Shed.          |
|----------+----------------------------------------------------------------|
| Level 13 | You earn a Large Agency Pickup at the West Bridge.             |
|----------+----------------------------------------------------------------|
| Level 14 | You can now start at the West Bridge.                          |
|----------+----------------------------------------------------------------|
| Level 15 | You unlock the Disposable Scrambler for use in all missions.   |
|----------+----------------------------------------------------------------|
| Level 16 | You can now start at the Water Tower.                          |
|----------+----------------------------------------------------------------|
| Level 17 | You earn a Small Agency Pickup at the Truck Loading Area.      |
|----------+----------------------------------------------------------------|
| Level 18 | You can now start at the Farm House disguised as a Hacker.     |
|----------+----------------------------------------------------------------|
| Level 19 | You earn a Small Agency Pickup at the Ground Floor Laundry     |
|          | Room.                                                          |
|----------+----------------------------------------------------------------|
| Level 20 | You unlock the TAC-4 S/A Assault Rifle and the Remote CX Demo  |
|          | Block Explosive for use in all missions.                       |
0===========================================================================0

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >CDO4. Cast of Characters                                                 |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Here I will go over the major and minor characters you will be dealing with
during this chapter:

0==========0
| Sean Rose \
0===========================================================================0
| Sean is one of your main Targets and can often be found in the Mansion.   |
| He also goes to Demolitions Control to help blow up a Safe then hang out  |
| for a bit in the Workshop before heading to the Barn to check on Maya.    |
| After that then he will go back to the House. He will not deviate from    |
| this unless certain circumstances arise.                                  |
|                                                                           |
| He also suffers from Obsessive Compulsive Disorder (OCD) and some members |
| of the militia have taken notice of what triggers him. This can be used   |
| against him to set up certain actions. He also has a bodyguard that goes  |
| with him when he leaves the Mansion.                                      |
0===========================================================================0

0================0
| Penelope Graves \
0===========================================================================0
| Penelope is a former Interpol anti-terrorist analyst that has been        |
| recruited into the militia. She can be found at the Mansion but goes      |
| outside to the Communications Center before going to the Barracks area.   |
| She will then go to the Greenhouse in the center of the North Orchard     |
| before going back to the Mansion. She will travel with a couple of Guards |
| when she leaves the Mansion.                                              |
|                                                                           |
| She will not deviate from this unless certain circumstances arise.        |
0===========================================================================0

0==========0
| Ezra Berg \
0===========================================================================0
| Ezra is a former Mossad interrogator who was thrown out because of his    |
| outside the box methods. He is currently trying to get information from a |
| captured prisoner, called a Herald, who is tied up in the Basement of the |
| Mansion. He goes from the Basement to the front of the building where he  |
| will stop to smoke before going to his Shed at the east side of the       |
| Mansion. He will then go back to the Basement to repeat his route.        |
|                                                                           |
| He will not deviate from this unless certain circumstances arise.         |
0===========================================================================0

0=============0
| Maya Parvati \
0===========================================================================0
| Maya is the former gunrunner and assassin who is now part of this militia |
| and is training people for various missions. She can be found at the Red  |
| Barn. She will leave the Barn to go to the Courtyard to check on a        |
| project then go to the Shooting Range to check on things. She will then   |
| go back to the Red Barn to oversee training runs before leaving again to  |
| repeat the route.                                                         |
|                                                                           |
| She will not deviate from this unless certain circumstances arise.        |
0===========================================================================0

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >CDO5. Disguises                                                          |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

0==============0
| Tactical Gear \
0===========================================================================0
| This is your standard Suit for this chapter. However, because of the      |
| nature of the Compound and the Targets, your Suit turns the entire area   |
| into a Hostile Area and everyone becomes an Enforcer.                     |
|                                                                           |
| You can start at the Old Orchard, the West Bridge, or the Water Tower     |
| once you've reached Mastery Levels 3, 14, and 16 respectively.            |
0===========================================================================0

0==========0
| Scarecrow \
0===========================================================================0
| This special Disguise can be found at the northwest section of the        |
| Communications Center. It has the same properties as the Tactical Gear    |
| outfit in that it turns the entire area into a Hostile Area and everyone  |
| becomes an Enforcer.                                                      |
0===========================================================================0

0================0
| Militia Soldier \
0===========================================================================0
| This is the basic Militia Disguise and allows you access to most areas of |
| the Compound. The only areas you are not allowed is Demolitions Control,  |
| Red Barn, Shooting Range, Ezra's Shed, and the Farm House. In addition,   |
| there are nine Enforcers for this Disguise:                               |
|                                                                           |
|   --Northeast corner of the North Orchard.                                |
|   --Center of the North Orchard.                                          |
|   --The Field Kitchen.                                                    |
|   --Center of the South Orchard.                                          |
|   --The Old Orchard.                                                      |
|   --Southeast side of the Perimeter.                                      |
|   --Center of the Junkyard.                                               |
|   --The Slurry Pit.                                                       |
|   --The Perimeter at the northwest side of the Mansion.                   |
|                                                                           |
| The easiest way to obtain this Disguise from someone is at the Junkyard.  |
| Just north of the Southeast Small Shed are a pair of Soldiers and a       |
| Generator. Turn off the Generator to attract one of them. Hide nearby and |
| wait for him to turn it on before Subduing him. Drag him to the Container |
| next to the Shed to hide him and obtain the Disguise.                     |
|                                                                           |
| You can also start near the Greenhouse already dressed up as a Soldier    |
| once you get to Mastery Level 11.                                         |
0===========================================================================0

0=============0
| Militia Cook \
0===========================================================================0
| This is another form of the Militia Soldier Disguise and there is only    |
| one Cook on the map. He can be found at the Stove at the Field Kitchen.   |
|                                                                           |
| This Disguise has the same properties as the regular Militia Soldier in   |
| that you are not allowed at the Farm House, Shooting Range, Red Barn,     |
| Ezra's Lab, and Demolitions Range. The one key difference between these   |
| two Disguises is that the Cook Disguise has no Enforcers.                 |
|                                                                           |
| Since the Cook never leaves the Stove you have to get him to a safe place |
| for Subduing. You will need to bring a throwable object and be disguised  |
| before going after him.                                                   |
|                                                                           |
| Southeast of the Stove is a Container. Every so often another Soldier     |
| will come to it to urinate. Subdue him, dump him, pick up his weapon, and |
| drop it in front of the Container and crouch near it.                     |
|                                                                           |
| There are going to be a couple of Soldiers on patrol that will stop near  |
| you in the South Road. Wait for them to leave and for the other two       |
| Field Kitchen personnel to be far from the Cook before tossing the object |
| so it lands just past the other end of the long planter then hide at the  |
| southeast end of it.                                                      |
|                                                                           |
| When the Cook comes near where you were then he will see the dropped      |
| weapon and walk to it. Go around to get up behind him, Subdue him, dump   |
| him, and obtain the Disguise.                                             |
0===========================================================================0

0===================0
| Militia Technician \
0===========================================================================0
| This Disguise is worn by those working in the Courtyard and               |
| Communications Center areas. This Disguise has the same properties as the |
| regular Militia Soldier. There are a total of seven Technicians and three |
| of them are Enforcers - one in the Courtyard, one in the Communications   |
| Center, and one near the Mansion.                                         |
|                                                                           |
| If you need to take one from somebody then you can easily lure the one in |
| the Garage into the small room to the east with your Phone or thrown      |
| object so you can Subdue him for his clothes. You can also easily lure    |
| one at the Communications Center. Place your Phone on the ground by the   |
| Container at the northwest corner of the Center to get him there so you   |
| can Subdue him for his clothes.                                           |
|                                                                           |
| You can also find the Disguise inside the Barracks but you will need to   |
| get rid of at least one of the people inside to safely acquire it. You    |
| can also start at the Garage already dressed up as a Technician once you  |
| get to Mastery Level 6.                                                   |
0===========================================================================0

0======================0
| Explosives Specialist \
0===========================================================================0
| This Disguise, with a black vest with yellow reflective safety strips, is |
| the one worn by those working at Demolitions Control. This is the only    |
| Disguise that will allow you safe passage into the Range. Unfortunately,  |
| it won't allow you access to the Shooting Range, Red Barn, Ezra's Shed,   |
| or the Mansion.                                                           |
|                                                                           |
| There are only two Enforcers - one at the Control area and one at the     |
| northeast corner of the North Orchard.                                    |
|                                                                           |
| If you want this Disguise you will need to take it from someone. One way  |
| is to go north along the east side of the Junkyard and cut through the    |
| Hay Shed at the east side of Control area to get to the Hay Baler. You    |
| can use the Radio or toss an object near it to lure a nearby Specialist.  |
| Subdue him when he gets there, take his clothes, and dump him in the      |
| Baler for hiding.                                                         |
|                                                                           |
| Another way, if you got rid of the two people at the Barracks, is to lure |
| a Specialist to the Weapons Box at the building for easy Subduing. Drop a |
| weapon just south of the truck at the southwest corner of Demolitions     |
| Control. Grab the Lead Pipe from the back of the truck and toss it at the |
| wall to lure a nearby Specialist to the weapon which he will then take to |
| the Barracks.                                                             |
|                                                                           |
| Run to the building and turn on the Sink in the Restroom and keep the     |
| door open. When he drops off the weapon then he will hear the Sink and go |
| to investigate. Take cover to the right of the door so he doesn't Spot    |
| you then Subdue him when he turns off the Sink so you can take his        |
| Disguise.                                                                 |
|                                                                           |
| You can also start at the Control area already dressed up as a Specialist |
| once you get to Mastery Level 8.                                          |
0===========================================================================0

0=================0
| Militia Spec Ops \
0===========================================================================0
| This is a specialized black outfit that is worn by those training at the  |
| Red Barn and Shooting Range. The only restrictions are that you are not   |
| allowed at Demolitions Control, Ezra's Shed, and the Mansion. There are   |
| no Enforcers for this Disguise.                                           |
|                                                                           |
| The easiest way to obtain this Disguise is to go to the Barracks. Go to   |
| the Restroom, turn on the Sink, and take cover to the right of the door.  |
| When he gets to it then Subdue him when he turns it off and take his      |
| Disguise. You can dump him through the window without killing him and     |
| then hide him in the Container under the stairs.                          |
0===========================================================================0

0==========0
| Point Man \
0===========================================================================0
| This Disguise is a slightly different version of the Spec Ops Disguise    |
| and has exactly the same properties. The only key difference is that you  |
| can talk to Maya and participate in the training exercise inside the Red  |
| Barn. He can also be found at the Barracks and you can lure and ambush    |
| him the same way as you do for the Spec Ops Disguise.                     |
0===========================================================================0

0==============0
| Militia Elite \
0===========================================================================0
| This is the Disguise that is worn by the best of the Militia. Most of     |
| these guys can be found in and around the Mansion. This is one of two     |
| Disguises that will allow you safe access to the building. However, even  |
| though you are an Elite, you cannot gain access to Demolitions Control,   |
| Red Barn, and Shooting Range. You can be inside Ezra's Shed but only when |
| he is not around.                                                         |
|                                                                           |
| In addition, there are multiple Enforcers to this Disguise:               |
|                                                                           |
|   --One inside Ezra's Shed.                                               |
|   --Two in the Backyard.                                                  |
|   --One outside near the Basement entrance.                               |
|   --One in the Basement.                                                  |
|   --One in the Security Room.                                             |
|   --One in Rose's Room.                                                   |
|   --One patrolling the top floor of the Mansion.                          |
|   --Sean's private guard.                                                 |
|                                                                           |
| There are two Elite Disguises laying around - one inside the Moving Van   |
| near the Mansion and one inside the building. If you need to take one     |
| from somebody you can easily Subdue the one just outside Ezra's Shed when |
| the inside Guard is looking away or distracted by Ezra himself.           |
|                                                                           |
| If Ezra is not around then you can drop a weapon by the exterior Guard to |
| lure him to the Mansion to drop it off then go inside the Shed to Subdue  |
| the Guard when he walks away from the window.                             |
0===========================================================================0

0=======0
| Hacker \
0===========================================================================0
| This is the only other Disguise that will allow you safe access to the    |
| Mansion. However, because this is considered a Civilian outfit, it is     |
| more restrictive than the Militia Elite. You do not have safe access to   |
| either the Basement or the Rose's Room area. Of course, you do not have   |
| access to the Shooting Range, Red Barn, Demolitions Control, and Ezra's   |
| Shed.                                                                     |
|                                                                           |
| And, more importantly because it is a Civilian outfit, you can't have any |
| weapons out in the open.                                                  |
|                                                                           |
| There are a total of five Hackers and two of them are Enforcers - one in  |
| the Hacker Room and one in the War Room. If you want this Disguise you    |
| can easily ambush the two inside the Hacker Room and take one of their    |
| outfits (but you need to get rid of the patrolling Enforcer first before  |
| doing so).                                                                |
|                                                                           |
| You can also start at the Hacker Room already dressed up as one once you  |
| get to Mastery Level 18.                                                  |
0===========================================================================0

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >COD6. Challenges                                                         |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Before going into the Challenges there are some things to note. Some of these
notes also apply to the Escalation Contracts which I go over later.

0=================0
| Safe Exploration \
0===========================================================================0
| If you wish to do some exploring of the map without resorting to          |
| Rampaging then you should find the necessary Disguises to allow you to    |
| safely learn the map.                                                     |
|                                                                           |
| From the Southern Farm Perimeter then sneak into the Junkyard then turn   |
| off the Generator to lure one of the Guards for his Disguise. Go into the |
| Barracks and Subdue one of the Spec Ops people here to get this Disguise  |
| to explore everywhere except the Mansion. Subdue at least one of the      |
| Guards at Ezra's Shed to get the Militia Elite Disguise to explore the    |
| Mansion.                                                                  |
0===========================================================================0

0=================0
| Security Cameras \
0===========================================================================0
| There are seven Cameras around the Compound. There is one at the Main     |
| Entrance, West Entrance, and East Entrance. There are four at the Mansion |
| - one by each entrance.                                                   |
|                                                                           |
| The Recorder for them is in the Security Room on the ground floor of the  |
| Mansion. You need to start the conversation between the Enforcer and the  |
| Hacker before you can safely get at it. When they finish then they will   |
| break up and the Enforcer will turn to his console. Go behind the         |
| equipment at the west corner of the room, crouch behind it, then shoot    |
| the Recorder with your Silenced Pistol - preferably the Krugermeier.      |
0===========================================================================0

0=====0
| Keys \
0===========================================================================0
| There are five Keys that can be found or dropped by others. Finding them  |
| can make access to certain areas easier. Although I covered them earlier  |
| I will go over them in more detail here:                                  |
|                                                                           |
|   ++Perimeter Gate Key                                                    |
|     ==================                                                    |
|       Found at the northern part of the Communications Center this will   |
|       open all of the locked Gates in the fence that surrounds the farm.  |
|                                                                           |
|   ++Quad Bike Keys                                                        |
|     ==============                                                        |
|       These keys can be found in the small shed just inside the Main      |
|       Entrance and is used for the Quad Bike at the East Entrance.        |
|                                                                           |
|   ++Garage Key                                                            |
|     ==========                                                            |
|       This key opens the door into Ezra's Shed. Ezra carries one but can  |
|       also be found hanging in a corner inside the Kitchen in the Mansion |
|       ground floor.                                                       |
|                                                                           |
|   ++Basement Key                                                          |
|     ============                                                          |
|       This key opens the doors to the Basement. Ezra carries one and so   |
|       does the Enforcer inside the Basement.                              |
|                                                                           |
|   ++Rose's Room Key                                                       |
|     ===============                                                       |
|       This key opens the door into Sean's Room in the Mansion's top       |
|       floor. Sean carries one along with the top floor Enforcer. However, |
|       you can find one laying in the center of the War Room.              |
0===========================================================================0

0====================0
| The Tornado Shelter \
0===========================================================================0
| Although there are multiple Challenges tied to using different exits      |
| those can only be done in either Escalation Contracts or Contracts Mode.  |
| For the Main Mission there is only one exit and that is in the Tornado    |
| Shelter in the Basement. It uses a biometric lock that is tied to Sean    |
| Rose's face. This means that you need his face to open the door.          |
|                                                                           |
| Getting his body down here can be tricky (and there is a Challenge tied   |
| to it) but there is another way. There is a 3D Printer in the Hacker      |
| Room on the top floor. You need to deal with both of the nearby Hackers   |
| to safely use it. You should probably wait for Sean to die first since    |
| his Bodyguard will go back in his room and sleep on the bed.              |
|                                                                           |
| The best way to get rid of both of them is to go into the Server Room and |
| turn the Server off. This will bring down one of them. Take cover to the  |
| left of the door then Subdue him when he gets to the Server but before he |
| turns it off. Drag him to the coolers to at the south side of the room to |
| hide him.                                                                 |
|                                                                           |
| With the Server still off the other Hacker will come down. Take cover to  |
| the left of the door again and Subdue him when he turns it back on and    |
| hide him with the other. After they are gone then go back upstairs and to |
| the 3D Printer. When the Enforcer is either standing outside or in the    |
| Play Room then turn it on to get the Sean Rose's Face Mask and go to the  |
| Basement.                                                                 |
|                                                                           |
| If you do not want to Subdue any of them then stay in the south end of    |
| the Hacker Roon and wait for the Enforcer to head to the Play Room and    |
| for both Hackers to be at the north end before turning on the Printer.    |
| This will alert one of the Hackers so you need to run from the room. When |
| he investigates and settles down then go back to the Printer and grab the |
| Mask as he is walking away.                                               |
|                                                                           |
| When you get to the Basement there will be an Enforcer down here and you  |
| should wait until he is standing by the Herald before going down. Get     |
| behind the stairs and shoot the Fusebox on the north wall to distract     |
| him. You can either leave him or Subdue him. Use the Mask to enter. You   |
| will need to explore the room before you can officially leave the         |
| mission.                                                                  |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Assassination |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

These are the strategies for killing your primary Targets. Each strategy will
include all possible Challenges that can be acquired including Discovery and
Feats Challenges.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===================0
| The Wicker Man Run \
0===========================================================================>

 This particular run focuses on one Challenge, [Wicker Man]. The Challenge,
 as outlined in a video by MrFreeze2244 (and which he also credits another
 gamer, Vultan, for showing the way) involves shooting four Bells, located
 outside of the Compound Perimeter, in a specific order with a Sniper Rifle
 while wearing the Scarecrow Disguise.

 This in and of itself doesn't sound so special. But, if you perform this
 task properly, you will not only get this Challenge but you will also gain
 a special power for the Scarecrow Disguise. This power is that if anybody
 gets within 20 feet of you, in any direction including above and below,
 they will instantly burst into flames!

   **NOTE: This only affects those who are conscious. Those who are Subdued
           and out in the open are *NOT* affected - you can walk up to a
           pile of unconscious bodies and nothing will happen.

 But, this power is only for the Scarecrow Disguise - this doesn't carry
 over to any other outfit (however, you won't lose it if you change
 clothes). In addition, even though you can easily kill Guards, this power
 doesn't make you invincible so you should try to stay out of Combat.

 This feature makes [Wicker Man] one of the best, if not the best,
 Challenges of the entire game. And, since this is so cool, you certainly
 would want to play around with it.

 So, the plan is to cram a lot of other Challenges, along with this one,
 into a single run that starts at Mastery Level 1. This run will also be the
 first run-through and be used to obtain a bunch of other Challenges to
 quickly go up Mastery Levels. This run will also be used for the
 [Chameleon] Challenge.

 Killing your Targets with the Scarecrow Disguise will also count as an
 Accident and thus you will automatically get [The Perfect Alibi] Challenge.
 However, I will kill Maya another way that will also count as an Accident.
 I will also be dumping all four bodies in the Slurry Pit for the [Swamp
 Thing] Challenge.

 Obviously, because you are killing a bunch of other Guards, this will not
 be a Silent Assassin run.

 For this bring the Silverballer (not the Krugermeier), the Fiber Wire,
 bring the Jaeger 7 into the Southern Farm Perimeter Pickup, and start at
 the Southern Farm Perimeter. When you start then go through Southeast Farm
 Shed and into the Junkyard.

 Go to the Generator and turn it off to lure a Guard to it and hide behind
 the stack of junk nearby. When he turns it back on again then Garrote him
 and change into his Disguise - leave the body. Make your way to the
 Barracks while picking up Apricots. Enter the Barracks through the Restroom
 window. Turn on the Sink, take cover to the right of the door, and open it.

 This should attract the attention of one of the Spec Ops people be it the
 regular guy or the Point Man. When he reaches the Sink then Garrote him
 after he turns it off. Change into his Disguise, pick up his weapon, and
 use your Instinct to look at the rooftop. One of the Guards likes to stand
 the top of the stairs. When he leaves then dump the body out the window and
 dump it into the Container.

 After this then go into the North Orchard to pick up some more Apricots
 then go to the Red Barn, pick up a Pistol from the Briefing Area, and go up
 to the top floor. Drop the Rifle near the middle bunk and walk to the other
 side of the room. One of the Guards will take it and leave. One of the
 bunks has the Mannequin Arm that is required for a Challenge.

 That Challenge is to knock out ten people with it - preferably without
 getting Spotted. Once the first Guard leaves then pick up the Arm, knock
 out the remaining Guard, and dump him in the Container. Take his Rifle and
 drop it near the Container. When the other Guard comes up then knock him
 out when he goes for the weapon and dump him. That's two down.

 From here then go down to Ezra's Shed. You should see the two Guards here -
 one outside and one inside. It is best to wait for Ezra to come by and
 distract the interior Guard before doing anything. Knock out the exterior
 Guard (that's three), dump him in the Container, and take his Disguise.
 Drop the Arm near the Shed door so you don't risk being Spotted by the
 Enforcing Guard in the Shed later.

 Go to the Backyard and behind the commander overseeing the three exercising
 Soldiers. Crouch down and toss an Apricot at the back of his head then run
 to the Radio just north of the Soldiers and turn it on. If everything goes
 right then they should start dancing.

 Leave the Backyard, pick up the Arm, and go back to the Barracks. The plan
 now is to clear a safe path from where you get the Scarecrow Disguise to
 each of the Bells. Because the Jaeger 7 has no zoom it is best to shoot
 them from ground level.

 Just go up to the remaining Spec Ops person and knock him out then drag him
 to the Restroom for hiding. Drop the Arm near the Weapons Box, go back to
 the Restroom, change into the Spec Ops or Point Man Disguise, and pick up
 the Rifle he dropped.

 Go out to the truck just outside and drop the Rifle at the top of the
 stairs near the front of it. This should eventually attract the attention
 of one of the nearby patrolling Guards who should take it to the Weapons
 Box.

 As he drops it off then knock him out with the Arm (that's five) and
 carefully drag him to the Restroom for hiding while keeping an eye open for
 the remaining patrolling Guard and Penelope and her entourage. Repeat the
 same process for the other patrolling Guard (that's six).

 Go up to the rooftop and drop the Rifle near the top of the stairs to lure
 down one of the Guards to the Weapons Box for pacifying (that's seven).
 Drop the Rifle in the same spot on the rooftop to lure down the other one
 (that's eight).

 Go back up, climb up the Water Tower, climb back down, drop the Rifle in
 the same spot, and shoot the Fusebox to lure a Technician to the weapon.
 After you knock him out for number nine then pick up the Interpol Badge he
 drops for another Challenge. Switch into and out of his Disguise and drag
 him to the Restroom to hide him with the others.

 Go out into the Communications Center and drop the Rifle in the middle of
 the equipment cluster at the south side to lure another Technician for
 number ten and the Challenge. Pick up his Pistol, go to the Southeast Small
 Shed to acquire the Sniper Rifle, and jump out the window and wait for the
 patrolling Perimeter Guards to come by. When they stop then bring out your
 Silenced Pistol and quickly kill them - leave the bodies.

 From here then go to the Main Entrance and kill the two Guards there. Their
 bodies will eventually be found so go to the Hay Baler on the east side of
 the Perimeter and kill the two Guards there when they are apart. Go up to
 the East Entrance and kill the two Guards there then go back to and past
 the Main Entrance.

 Go to the Southwest Entrance and use the tractor as cover as you pick off
 the standing Guard when the other one walks away. Go up to the West
 Entrance and kill the two Guards there. Go back to the Southwest Entrance,
 stay behind the tractor again, wait for the Guards to remove the body of
 the first Guard, and snipe the remaining patrolling Guard.

 When they clear that body then go into the Old Orchard and kill the
 patrolling Guard. This should clear a safe path to all four Bells. Wait for
 the bodies to be moved, the weapons to be picked up, and Guards to stand
 down before doing anything else.

 Drop the Rifle under the Barracks rooftop stairs then go to the north end
 of the Communications Center to find the Scarecrow Disguise. When it is
 safe to do so then change into it and stay on the Cross for a few seconds.
 Sneak run to your Rifle then go out the nearby Gate.

 Now run to the Perimeter corner west of the Main Entrance and look slightly
 southwest to find the first Bell you need to shoot for [Wicker Man]:

   >>Bell #1
     *******
       You should see a small building. To the left is a Telephone Pole. The
       Bell is near the top of it.

 After shooting it then proceed east then north along perimeter and past the
 East Entrance:

   >>Bell #2
     *******
       After going past the East Entrance then you should see a tractor to
       your right. Stop at the north end of it then look east. You should
       see a building in the background with two large hay bale stacks. Look
       at the one on the left. The Bell is just to the right of it.

 After shooting it then go south and back around west then north again.
 Continue until you reach the West Entrance. Stop at the front of the black
 car just north of it:

   >>Bell #3
     *******
       Look west to see the West Bridge. You should also see a Telephone
       Pole next to the front end of it. Follow the phone lines to find
       another Telephone Pole. The Bell is near the top.

 After shooting it then proceed south until you reach a boat with a blue
 tarp. Go to the south end of it and stop:

   >>Bell #4
     *******
       Look southwest to find a truck. To the left is a tree and behind it,
       and barely visible, is another Telephone Pole. Follow the phone lines
       left until you find another Pole. The Bell is near the top.

 If you've done everything correctly then you should hear a special jingle.
 Bring out your Silverballer, crouch down, and make your way to the Field
 Kitchen within the North Orchard. You should be killing everybody on the
 way there. Stay concealed inside some bushes as Guards approach those you
 have killed so they can be killed themselves.

 Once you've killed everybody there then quickly switch into and out of the
 Militia Cook Disguise. If you happen to kill Penelope as you are doing this
 then hide her somewhere until you clear out enough of the Guards to safely
 take her to the Slurry Pit for disposal.

 After this then go over to Demolitions Control and kill the Guards there.
 Don't get too close to the Courtyard when Maya is out there as you don't
 want to kill her just yet. When she is in the Red Barn then kill everybody
 in the Courtyard and take an Explosives Specialist Disguise. When she
 leaves the Barn then she should see one of the bodies. Knock her out there
 then quickly run back to the Scarecrow Disguise.

 Drag Maya's body out to the front of the Barn - any approaching Guards
 should be killed as you do so. Shoot down the Hay Bale above to kill her
 and drag her body to the Pit for disposal. Go around the Pit area to kill
 the remaining Guards.

 Go to the Southeast Small Shed and drag one of the dead Guards to the Hay
 Baler to the north. Dump him in the Baler and Bale him. Do the same to
 remaining Guard at the Shed plus the two others near the Baler to complete
 another Challenge.

 Go around the entire Compound to kill everybody else. After this then use
 the remaining Crosses in the Old Orchard, Slurry Pit, Shooting Range, North
 Orchard, and Junkyard. Find the remaining Targets and drag them to the
 Slurry Pit for disposal - take the Basement Key from Ezra and Rose's Room
 Key from Sean.

 Go back to the Shooting Range and acquire a Shotgun. Go into the Shooting
 Range to find the Moose Head with the Bottles on top. It is best to make a
 save before doing anything else.

 Another Challenge requires that you shoot off the green Bottles off the
 Head in five seconds or less. But not all of the Bottles are green. The
 ones on the right side are brown but it is hard to see because of the
 angles.

 Go behind the Moose, stand by the fence post to the left of it, and aim
 southwest towards the top of the moose. The sun should be right in your
 face. Sidestep slightly until the sun is just out of view. Rotate the
 Camera slightly right to get the first group of bottles in the aiming
 circle.

 Fire several quick shots at the bottles, going from this point right, to
 get them all. If you fail to get the Challenge then reload and continue
 until the Challenge pops up.

 Drop the Shotgun and go into Ezra's Shed to obtain the Nitroglycerin and
 the Hallucinogenic Drugs. Go into the Mansion and go upstairs into Rose's
 Room to acquire the Explosive Watch Battery. Go into the Hacker Room and
 get the Sean Rose Face Mask.

 Go into the Play Room to find the bodies of both the Militia Elite and the
 Hacker. Dump both bodies in the Closet and take the Hacker Disguise. Sit on
 the couch for another Challenge. After this then go into the Basement and
 to The Tornado Shelter to finish out the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Take Point [1,000 XP]
     *********************
       For this you need to get the Point Man Disguise.

   >>Assume Position [1,000 XP]
     **************************
       For this you need to get the Militia Elite Disguise.

   >>Howdy Partner [2,500 XP]
     ************************
       For this you need to get the Soldiers in the Backyard to dance to the
       Radio nearby. You need to toss an Apricot at the back of the head of
       the commander prior to turning on the Radio in order for this to
       work. The Soldiers also need to be exercising prior to the throw. You
       should also get the {Giddy Up} Accomplishment. Credit for this goes
       to MrFreeze2244.

   >>Badge of Dishonor [1,000 XP]
     ****************************
       For this you need to get the Interpol Badge.

   >>Plot Twist [2,500 XP]
     *********************
       For this you need to climb to the top of the Water Tower.

   >>Quite Technical [1,000 XP]
     **************************
       For this you need to get the Militia Technician Disguise.

   >>Lending a Hand [2,500 XP]
     *************************
       For this you need to knock out ten people with the Mannequin Arm that
       is found on the top floor of the Red Barn.

   >>Wicker Man [5,000 XP]
     *********************
       For this you need to activate the special power for the Scarecrow
       Disguise by shooting four special Bells outside of the Compound
       Perimeter.

   >>The Instructor [5,000 XP]
     *************************
       For this you need to kill Maya Parvati.

   >>Scare Tactics [5,000 XP]
     ************************
       For this you need to drop the Hay Bale that is hanging over the Red
       Barn entrance on a Target while wearing the Scarecrow Disguise.

   >>Someone Could Hurt Themselves [1,000 XP]
     ****************************************
       For this you need to kill a Target in an Accident.

   >>Hay There! [2,500 XP]
     *********************
       For this you need to Bale four bodies in the Hay Baler.

   >>The Interrogator [5,000 XP]
     ***************************
       For this you need to kill Ezra Berg.

   >>The Commander [5,000 XP]
     ************************
       For this you need to kill Sean Rose.

   >>The Analyst [5,000 XP]
     **********************
       For this you need to kill Penelope Graves.

   >>The Perfect Alibi [5,000 XP]
     ****************************
       For this you need to kill all four Targets in Accidents.

   >>No Birds Here [2,500 XP]
     ************************
       For this you need to use all six Scarecrow Crosses while wearing the
       Scarecrow Disguise. The Crosses are located at the following:

         ++Communications Center             ++North Orchard
         ++Junkyard                          ++Old Orchard
         ++Slurry Pit                        ++Shooting Range

   >>Swamp Thing [2,500 XP]
     **********************
       For this you need to dump the bodies of all four Targets in the
       Slurry Pit.

   >>Gunslinger [2,500 XP]
     *********************
       For this you need to shoot all of the green Bottles off of the moose
       antlers in the Shooting Range in five seconds or less. Credit for the
       shooting strategy goes to MrFreeze2244.

   >>Blasted [1,000 XP]
     ******************
       For this you need to get the Nitroglycerin.

   >>Pill Pusher [1,000 XP]
     **********************
       For this you need to get the Hallucinogenic Drugs.

   >>Factory Recall [1,000 XP]
     *************************
       For this you need to get the Explosive Watch Battery.

   >>Face Off [1,000 XP]
     *******************
       For this you need to get Sean Rose's Face Mask.

   >>Chameleon [5,000 XP]
     ********************
       For this you need to find and change into the following Disguises:

         ++Militia Cook                      ++Militia Elite
         ++Militia Soldier                   ++Militia Technician
         ++Militia Spec Ops                  ++Point Man
         ++Explosives Specialist             ++Hacker
         ++Scarecrow

   >>Not Exactly Ulcer Pills [5,000 XP]
     **********************************
       For this you need to play the Video Game in the Play Room. To do this
       you need to Subdue or kill both the Militia Elite and the Hacker in
       the Play Room and hide the Elite's body then take the Hacker Disguise
       so you can sit on the couch. By the way, the game on the TV is "Kane
       & Lynch 2: Dog Days", another IOI title.

   >>The Long Way Out [1,000 XP]
     ***************************
       For this you need to enter The Tornado Shelter.

0===============================0
| A Series of Unfortunate Events \
0===========================================================================>

 This run-through is about killing your Targets in more traditional ways and
 by regular Accidents. Bring your Krugermeier, your Coins, and start at the
 Garage. The first thing I will do is to set up the first Accident which is
 for Ezra.

 Go to the workbench just north of the Greenhouse to pick up a Shotgun then
 head to Ezra's Shed to find the two Militia Elite Guards talking. Drop the
 weapon by the exterior Guard and go back near the Container. He should pick
 up the Rifle and walk away. Subdue the remaining Guard, hide him, and take
 his Disguise and weapon.

 Grab the Wrench, grab the Basement Key, grab the Hallucinogenic Drugs, and
 loosen the Valve. Leave the Shed and enter the Mansion. Go into the Server
 Room and wait for the conversation between the Enforcer and the Hacker to
 play out.

 When it finishes then turn on the Vacuum Cleaner to lure the Enforcer to
 it. Get behind the Server and, when he turns it off, then Subdue him and
 hide him behind the coolers at the south side of the room. Go into the
 Security Room, crouch behind the stack of crates, and shoot the Recorder.

 Go down into the Basement and use your Instinct to find the Enforcer. When
 it is safe then go down and get behind the stairs. Turn off the Fusebox on
 the north wall to distract the Guard. Subdue him, hide him in the
 Container, then go to the Herald and Administer Overdose.

 Ezra will eventually come back and look over things. Then he will head back
 to his Shed to use his Bunsen Burner which will ignite the gas and kill
 him. As Ezra is doing his thing then head to the Barracks where we'll be
 setting up an Accident for Maya.

 Go to the Restroom and turn on the Sink then take cover to the right of the
 door and wait. This will attract one of the two Spec Ops people here. When
 he turns off the Sink then Subdue him and use your Instinct to look at the
 rooftop.

 One of the Guards likes to stand at the top of the stairs. When he is away
 then dump your victim out the window. Dump him in the Container then go
 back inside. Place a Coin on the floor near the center of the Barracks.
 This should lure the remaining Spec Ops person to it. Subdue him and, while
 keeping an eye out on the patrolling Guards outside, drag him to the
 Restroom for hiding.

 Run to the Red Barn, stand by the Container at the southeast area of the
 Barn, and wait for Maya to be at the Barn area. When the patrolling Guard
 is away from the Container then drop the Rifle here and go north a bit. </pre><pre id="faqspan-38">
 When he sees the Rifle then he will walk to it. Subdue him here and dump
 him in the Container. The reason for Subduing him is to make sure that he
 doesn't see you use the Ram on Maya later.

 After this then go to Maya and talk to her. She will then instruct you to
 go to the Briefing Area. Instead, go to the Ram and wait. Maya will make a
 call to Sean then leave for the Area. De-activate the Safety Switch when
 she and the other two trainees are out of sight. Then go to the Briefing
 and grab the Pistol off of the table to add to your ammo afterwards. Go to
 your position and wait for the run to start.

 At this point Sean will have arrived and will watch the proceedings. Once
 the run starts you have thirty seconds to complete it. Switch to your
 Pistol and shoot the four dummies in the Limo and then use the Crowbar off
 of the trunk to open the door and get the Documents. Go to the switch to
 end the run and then go to the Ram Switch and crouch.

 At this point Sean should be near the Limo. After a bit then Sean will get
 up beside her. Use the Ram Switch then to kill them both.

 With Maya and Sean down it is time to to set up Penelope.

 Go back to the Barracks area. To the north is a fence opening. Just inside
 to the right is a sitting Technician. To his west are a couple of crates of
 Apricots. Stand by these crates and wait. A Technician should come and
 stand near here. Drop one of your Pistols by him then run to the Weapons
 Box inside the Barracks.

 As he drops off the weapon then Subdue him and carefully drag him to the
 Closet for hiding while keeping an eye on the patrolling Guards outside. Go
 back to the Box to grab the Shotgun and Interpol Badge. This is the
 Technician that has the Interpol Badge you need to get at Penelope and why
 you lured him here. Take his Disguise before leaving.

 Next, go to the Slurry Pit and get close enough to the two Guards to get
 their conversation going. As they talk then drop the Shotgun in the area
 just south of the Pit. After they finish and break up then one of them will
 see the weapon, pick it up, and go to the Weapons Box at the Storage Room.
 When he gets to the door to the Garage then Subdue him here and dump him in
 the small room.

 Next, go to Penelope and talk to her. This will set up the meeting at the
 Slurry Pit. Run to the shed there and wait for her. When she gets there
 then talk to her again. After the talk then she will get her Guards to
 leave. When she walks to the fence then get up behind her and wait.

 Use your Instinct and look north at the Guards by the Gate. Wait for both
 of them to have their backs to it and for both of Penelope's Guards to be
 far enough away before pushing her into the Pit to kill her.

 Go back to the Barracks to re-acquire the Militia Elite Disguise then go
 back to the Mansion. Go into the Server Room, turn off the Server, and take
 cover to the left of the door to start luring down the Hackers. After you
 get rid of both of them then go upstairs to acquire the Mask. Go down into
 then go to the Shelter door to enter the next phase of the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Getting Technical [1,000 XP]
     ****************************
       For this you need to start in the Garage.

   >>Tongue Tied [2,500 XP]
     **********************
       For this you need to Administer the Overdose to the Herald in the
       Basement.

   >>Oh Burn! [5,000 XP]
     *******************
       For this you need to kill Ezra with a gas explosion.

   >>Point Man [2,500 XP]
     ********************
       For this you need to acquire the Point Man Disguise, disable the
       Ram's Safety System, participate in the training exercise, and listen
       to the debriefing afterwards.

   >>Just Pointless [5,000 XP]
     *************************
       For this you need to kill Maya with the Ram.

   >>Watch Your Six [5,000 XP]
     *************************
       For this you need to kill both Maya and Sean at the same time with
       the Ram.

   >>The Audition [2,500 XP]
     ***********************
       For this you need to meet Penelope at the Slurry Pit.

   >>Wild Rose [5,000 XP]
     ********************
       For this you need to kill Penelope by pushing her into the Slurry
       Pit.

   >>No Evidence [1,000 XP]
     **********************
       For this you need to leave no trace of your activity. If you are seen
       by the Security Cameras then destroy the Recorder to delete the
       evidence.

   >>Silent Assassin [5,000 XP]
     **************************
       For this you need to complete the mission without getting Spotted,
       only killing the Targets, and leaving no evidence.

 Plus these other Challenges:

   --Assume Position                   --Take Point
   --Quite Technical                   --Badge of Dishonor
   --The Interrogator                  --Someone Could Hurt Themselves
   --The Instructor                    --The Commander
   --The Analyst                       --Face Off
   --The Long Way Out

0============================================0
| Oops! I Did It Again! (Wait, Wrong Mission) \
0===========================================================================>

 For this run I am setting up four different Accident Kills: [Scorched
 Earth], [Killing Time], [Mowed Down], and [Carpet Bombing].

 For this you should bring the Krugermeier, the Coins, and start in the
 Garage. When you start then go east into the small room but grab the Wrench
 along the way. Place a Coin on the floor by the exterior door, toss the
 Wrench on the floor just outside the interior door, then take cover to the
 left of the interior door. The noise should lure the Technician by the car.

 When he sees the Coin and walks inside then close the door, Subdue him, and
 pick up the Coin and Wrench (leave the body). Go to the Storage Room and
 look out towards the Fuel Tank. Use your Pistol and shoot the Faucet from
 here. When Maya comes out of the Barn then she will walk past the Tank.
 When she gets here then shoot the Gas Pool to set it aflame and kill her.

 After this then run out of the Storage Room and go west along the north
 side of the Garage then run west along the entrance to the Red Barn and go
 to Ezra's Shed.

 At this point Ezra should be close by and walking to the Shed. When he
 walks inside then he will distract the interior Guard. When the exterior
 one turns his back to you then Subdue him and dump him in the Container -
 take his Disguise.

 Run into the Mansion and into the War Room to get Sean's Room Key. Get
 close enough to the Security Room to start the conversation between the
 Enforcer and Hacker. Go upstairs to the Hacker Room and grab the Hacker's
 Phone when they are away from it.

 Go into Sean's Room through the Bathroom, Subdue the lone Guard here, and
 dump him in the Closet - pick up his weapon. Get the Cowboy Bust, grab the
 Explosive Watch Battery, and stand here. When Sean's Bodyguard comes up
 then toss the Bust at the base of the Closet to lure him there. Subdue him,
 dump him, and take his weapon.

 When Sean comes up here then he will eventually go into the Bathroom. When
 he does then replace the Watch Battery and stand near the door. When he
 walks out then walk in and go to the Play Room while avoiding the
 patrolling Enforcer. Go to the Closet, send the email with the Hacker's
 Phone, and stand next to the Closet.

 Sean will look at this watch which will trigger the Explosive Battery which
 will kill him. When he dies then several people will come to investigate.
 If things get too hot then you can enter the Closet. Wait for everything to
 settle down and for Sean to be dragged away before doing anything else.

   **NOTE: Although this is an Accident Kill it isn't counted as one
           therefore you will not get Silent Assassin in this run. This is
           fixed in the Legacy DLC for Hitman 2.

 Drop your weapon at a point beyond the Sean's desk and in line with the
 door. When the Enforcer comes near then open the door and toss the Bust
 near the desk to lure him in and hide behind it. When he reaches the weapon
 then Subdue him and drag him to the Bedroom - pick up the weapons.

 Go down and out the front door and to the Mower. Go to its south side and
 cause the Fuel Leak when no one is looking. Go back upstairs to the balcony
 overlooking the Mower and wait. After Ezra goes down to the Basement then
 he will come up to stand by the Mower to smoke. After he finishes then he
 will blow himself up.

 Stay on the balcony and wait for Penelope to come back. As she enters the
 Mansion then open the door, stand near the left side of it, and aim at the
 chain to the Chandelier above the Grandfather Clock with your Pistol. When
 she stops underneath the Clock then shoot the chain to drop the Chandelier
 on her to kill her.

 Wait for her body to be dragged away before going back downstairs and
 outside to the Mower. Grab the Basement that Ezra dropped and go back
 inside to the Server Room. Turn on the Vacuum Cleaner to lure the Enforcer
 to it so you can Subdue him and hide him behind the coolers. Turn off the
 Server to start luring the Hackers and go into the Security Room to shoot
 out the Recorder.

 After removing both Hackers then go upstairs to acquire the Face Mask. Go
 down into the Basement, Subdue the Guard, and go into the Shelter to enter
 the last phase of the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Scorched Earth [2,500 XP]
     *************************
       For this you need to kill Maya with a burning Fuel Tank.

   >>Factory Recall [1,000 XP]
     *************************
       For this you need to get the Explosive Watch Battery.

   >>Doomsday Watch [2,500 XP]
     *************************
       For this you need to put the Explosive Watch Battery in Sean's
       Smartwatch.

   >>Killing Time [5,000 XP]
     ***********************
       For this you need to kill Sean with the exploding Smartwatch.

   >>Mowed Down [2,500 XP]
     *********************
       For this you need to kill Ezra with a Lawn Mower.

   >>Carpet Bombing [2,500 XP]
     *************************
       For this you need to kill Penelope with a Chandelier.

 Plus these other Challenges:

   --Getting Technical                 --Quite Technical
   --The Instructor                    --Someone Could Hurt Themselves
   --Assume Position                   --Factory Recall
   --The Commander                     --The Interrogator
   --The Analyst                       --Face Off
   --The Long Way Out

0=================================0
| Where's OSHA When You Need Them? \
0===========================================================================>

 For this run I am setting up three more Accident Kills: [Crushed It],
 [Chemical Warfare], and [Cleaning Up].

 For [Crushed It] you need to kill Maya with the Car Lift within the Garage.
 For [Chemical Warfare] you need to kill Penelope with a gas explosion. The
 picture indicates a Gas Canister near the Field Kitchen in the North
 Orchard. You'll be killing other people in the explosion so there is no
 need to play nice. For [Cleaning Up] you need to kill Sean inside the Small
 Shed in the Backyard by drowning him in the Water Basin.

 Bring your Phone, the Krugermeier, your Coins, place the Jaeger 7 at the
 Water Tower Pickup, and start at the Garage. When you start then go east
 into the small room but pick up the Wrench along the way. Place the Phone
 on the floor by the exterior door, activate it, then take cover to the left
 of the interior door. The noise should lure the Technician by the car.

 When he walks inside then close the door, Subdue him, and pick up the Phone
 (leave the body).

 Go outside and to the pallet stack near the door. Place the Phone on the
 southeast corner of this stack and activate it when the Technician at the
 Taco Van goes to the hood. Hide in the Storage Room as he approaches the
 Phone. Subdue him when he gets there, pick up the Phone, and quickly hide
 him in the nearby Container.

 Take the Phone and place it on the workbench closest to the car. Stand by
 the Lift Suspension Switch and wait. When Maya appears then wait a couple
 of steps before activating the Phone to lure her to it. When she gets under
 the car then push the Switch to drop the car on her and kill her. Pick up
 the Phone and go to Ezra's Shed.

 At this point Ezra should close and walking to his Shed. When he gets
 inside and distracts the interior Guard then Subdue and dump the other
 Guard and pick up his weapon. Wait for Ezra to leave.

 Stay near the window and wait for the interior Guard to go to the shelving
 before going inside to Subdue him. Grab the Hallucinogenic Drugs, sabotage
 the Gas Canister, grab the Basement Keys, grab the dropped Rifle, and hide
 the Guard in the Closet. Go to the Backyard and to the east side of the
 Small Shed.

 Wait for both the patrolling Enforcer to leave and for the Soldiers to
 start doing push-ups before going to the round table where Sean's
 Cigarettes are and lacing them with the Drugs. After that then enter the
 Mansion.

 In order to get Sean down to the Water Basin for drowning you need to mess
 with some things to trigger his OCD which will cause him to run down here
 to smoke so he can calm down. But you still need to do more. You have to
 spike his Cigarettes near the Small Shed and that is what the
 Hallucinogenic Drugs are for. At this point you have already laced the
 smokes - now you need to get him down here.

 To trigger Sean's OCD you need to tamper with the Grandfather Clock on the
 ground floor, the Pencils on the Desk in his Room, and turn off the Faucet
 in the Bathroom. You don't need to do all three to trigger it as doing two
 of them should be enough but try to do all three just to be safe.

 Run into the Mansion and to the War Room to get Rose's Room Key, tamper
 with the Grandfather Clock, then run upstairs. Depending on whether or not
 Sean is in the building then go up into the Bathroom and turn off the
 Faucet. If you can manage it then tamper with the Pencils. After tampering
 then go back out to the Small Shed and stand by the window.

 As Sean finds his stuff out of order then he will grow more agitated. At
 some point he will head downstairs and to the Backyard to smoke. As he does
 then he will start to hallucinate as the Drugs kick in. He will then run to
 the Basin to wash himself. Go in through the window, get up behind him and
 drown him to kill him - leave the body and exit through the window.

 Go back into the Mansion and down into the Basement. Subdue the Guard and
 dump his body in the Container then Administer Overdose to the Herald set
 up Ezra's death.

 Go up to the Server Room. Lure down the two Hackers from upstairs for
 Subduing and hiding. Use the Vacuum Cleaner to lure the Enforcer for
 Subduing. Go into the Security Room, go behind the stack of crates, and
 shoot the Recorder. Go up to the Hacker Room and use the 3D Printer when
 the patrolling Enforcer is at either end of his patrol route to get the
 Mask.

 Run to the Barracks, run up to the rooftop, climb up the Water Tower, and
 get your Rifle. Find the red Gas Canister just west of the Field Kitchen.
 Shoot at it once to cause it to leak. When Penelope gets near the Canister
 then shoot it again to blow it up and kill her.

 Wait for the Guards to stand down before going back down to ground level.
 Go back to the Mansion, down into the Basement, and to the Shelter to enter
 the next phase of the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Crushed It [2,500 XP]
     *********************
       For this you need to kill Maya with the Car Lift.

   >>Unclean [2,500 XP]
     ******************
       For this you need to trigger Sean Rose's OCD. You do this by
       tampering with the Grandfather Clock, his Pencils on the desk, and by
       turning off the Faucet in the Bathroom.

   >>Cleaning Up [5,000 XP]
     **********************
       For this you need to drown Sean in the Small Shed's Water Basin.

   >>Hold My Hair [1,000 XP]
     ***********************
       For this you need to kill a Target by drowning them.

   >>Chemical Warfare [2,500 XP]
     ***************************
       For this you need to kill Penelope with a gas explosion at the
       Field Kitchen.

 Plus these other Challenges:

   --Getting Technical                 --Quite Technical
   --The Instructor                    --Someone Could Hurt Themselves
   --Assume Position                   --Pill Pusher
   --Factory Recall                    --The Commander
   --Tongue Tied                       --The Interrogator
   --Oh Burn!                          --Face Off
   --Plot Twist                        --The Analyst
   --The Long Way Out

0============================0
| Name Your Poison [5,000 XP] \
0===========================================================================>

 For this you need to kill all four Targets with lethal poison in one
 run-through. Bring your Phone, Krugermeier, the Modern Lethal Syringe,
 place the Lethal Poison Vial at the Pickup on Orchard Road, and start at
 the Garage.

 When you start then run to the Pickup to get the Vial then to the workbench
 just north of the Greenhouse to get a weapon. Enter the Greenhouse, drop
 the weapon near the door, walk out, and stand nearby. The Guard inside
 should pick it up and go to the nearby Weapons Box. Re-enter the Greenhouse
 as he is picking it up and Poison the Bottle to take care of Penelope.

 After this then go to the Barracks, pick up the Lethal Poison Pill Glass
 in the corner, and go into the Restroom. Turn on the Sink and take cover to
 the right of the door. It should attract one of the Spec Ops people.

 Subdue him when he turns off the Sink, take his Disguise, and run through
 the main entrance of the Red Barn. Maya should be outside as you arrive. If
 your timing is right then the Guard that patrols the east side of the Barn
 should be near the entrance. Run to the Bottle near the Ram Switch and
 Poison it then run back out and run to Ezra's Shed.

 At this point Ezra should close and walking to his Shed. When he gets
 inside and distracts the interior Guard then Subdue and hide the other
 Guard. Pick up his weapon and wait for Ezra to leave.

 After Ezra leaves then wait for the interior Guard to go to the shelving
 before entering through the window and Subduing him. Dump him in the
 Closet, take his weapon and Disguise, grab the Basement Key, and wait
 outside. As Ezra approaches the Shed again then bring out your Syringe and
 follow him inside. As the door closes then stab him to kill him and hide
 his body in the Closet.

 At this point Sean should be inside the Mansion and it will take awhile to
 get him into position. Enter the Mansion and go down into the Basement.
 Subdue the Guard, pick up everything, and dump him in the Container at the
 other end of the room.

 Get the Modern Lethal Syringe from the Teddy Bear on the workbench at the
 other end of the room, place the Phone on the floor near the Garbage Can by
 Fusebox, and go to the top of the stairs. Activate the Phone and open the
 door. This should lure down a nearby Hacker from the War Room.

 Run behind the pillar near the Shelter door and wait for him to get to the
 Phone before Subduing him, picking up the Phone, and hiding him with the
 Guard. This will keep him from being a problem later. Re-place the Phone in
 the same spot on the floor, and go back up and to the Server Room.

 Use the Vacuum Cleaner to lure the Enforcer for Subduing then go and shoot
 the Recorder in the Security Room. Go back to the top of the Basement
 stairs and wait.

 When Sean comes back downstairs and looks at the Clock then activate the
 Phone and open the door to lure him down. Run back down behind the pillar
 and wait for him to get to the Phone before stabbing him with the Syringe
 to kill him. After that then drag him to the Shelter door to leave the
 mission.

   **NOTE: If his Bodyguard comes down instead then quickly Subdue him, take
           his weapon, and drag him behind the stairs - leave the Phone on
           the ground and running. Sean should still be at the Clock so
           quickly go back up and open the door to bring him down.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Tasteless, Traceless [1,000 XP]
     *******************************
       For this you need to kill a Target with lethal Poison.

   >>Body Double [5,000 XP]
     **********************
       For this you need to use Sean's body to open the door to the Tornado
       Shelter.

 Plus these other Challenges:

   --Getting Technical                 --Quite Technical
   --The Analyst                       --Assume Position
   --The Instructor                    --The Interrogator
   --The Commander                     --The Long Way Out
   --No Evidence                       --Silent Assassin

0==========================0
| String Quartet [5,000 XP] \
0===========================================================================>

 For this you need to kill all of your Targets with the Fiber Wire in one
 run-through. When planning bring your Fiber Wire, Krugermeier, your Phone,
 and start at the Garage.

 When you start then go east into the small room but grab the Wrench along
 the way. Place the Phone on the floor by the exterior door, activate it,
 then take cover to the left of the interior door. The noise should lure the
 Technician by the car.

 When he sees the Phone and walks inside then close the door, Subdue him,
 and pick up the Phone and his Shotgun. Drag his body outside and dump it in
 the nearby Container. Place the Phone on the floor again in the same spot
 and wait for Maya to come by.

 When Maya heads to the Taco Van then toss the Wrench near the Button to the
 Car Lift to lure her closer. Activate the Phone when she gets there and
 take cover to the left of the door. Switch to your Fiber Wire and Garrote
 her when she walks in. Pick up the Phone and run to Ezra's Shed.

 If your timing is right then Ezra should be just coming in. Subdue the
 exterior Guard when the interior one is distracted, pick up his Rifle, dump
 him in the Container, and take his Disguise. Drop the Rifle by the Fusebox,
 go to the east corner of the Shed, and shoot the Fusebox. This should bring
 out Ezra.

 Run to the east corner and wait - bring out the Fiber Wire. When Ezra exits
 then he should see the weapon and get the Guard. As Ezra goes back to the
 Fusebox then the Guard should take the weapon and leave. As he leaves then
 go past Ezra and just outside the door. As Ezra fixes the Fusebox and walks
 back inside then follow him, wait for the door to close, and Garrote him.
 Dump his body in the Closet and take the Basement Key.

 Go out the window, take the Elite Disguise from the Container, and enter
 the Mansion through the front door. Go into the Server Room and use the
 Vacuum Cleaner to lure the Enforcer for disposal and hiding. Go into the
 Security Room, hide behind the crate stack, and shoot the Recorder.

 Go down into the Basement, Subdue the Guard, and drag him behind the
 stairs. Drop the Phone near the Garbage Can by the stairs, activate the
 Phone, go to the top of the stairs, and wait. If your timing is right then
 Sean should be just coming inside and to the Clock. When he gets there then
 activate the Phone and open the door to lure him down.

 Run back down behind the pillar and wait. When he gets to it then Garrote
 him, and drag him behind the stairs - leave the Phone running. At this
 point Penelope should be approaching the Mansion.

 Go to the top of the stairs and open the door to lure her down when she is
 at the Clock. Run back down behind the pillar and Garrote her when she gets
 to the Phone and pick it up. After this then drag Sean to the Shelter door
 to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

   >>Piano Man [1,000 XP]
     ********************
       For this you need to kill a Target with the Fiber Wire.

 By doing this run-through you should also complete the following Challenges
 in the process:

   --Getting Technical                 --Quite Technical
   --The Instructor                    --Assume Position
   --The Interrogator                  --The Commander
   --The Analyst                       --Body Double
   --The Long Way Out                  --No Evidence
   --Silent Assassin

0==========================0
| Bouncing Betty [5,000 XP] \
0===========================================================================>

 For this you need to kill Sean with the overpowered Explosive Gel at
 Demolitions Control. You need to get some Nitroglycerin in order to do
 this. For everybody else it is quicker to Poison both Penelope and Maya and
 shoot Ezra. When planning bring your Lethal Poison Vial, your Krugermeier,
 and start at Demolitions Control.

 When you start then run to to the workbench just north of the Greenhouse to
 get a weapon. Enter the Greenhouse, drop the weapon near the door, walk
 out, and stand nearby. The Guard inside should pick it up and go to the
 nearby Weapons Box. Re-enter the Greenhouse as he is picking it up and
 Poison the Bottle to take care of Penelope.

 After this then go to the Barracks, pick up the Lethal Poison Pill Glass
 in the corner, and go into the Restroom. Turn on the Sink and take cover to
 the right of the door. It should attract one of the Spec Ops people.

 Subdue him when he turns off the Sink, take his Disguise, and run through
 the main entrance of the Red Barn. Maya should be outside as you arrive. If
 your timing is right then the Guard that patrols the east side of the Barn
 should be near the entrance. Run to the Bottle near the Ram Switch and
 Poison it then run back out and run to the Nitroglycerin Invoice (turn on
 the [Overpowered] Mission Story to help locate it).

 You'll be Spotted if you're seen picking it up so stand to the south of it.
 When the coast is clear then crouch down and grab it then run to Ezra's
 Shed.

 At this point Ezra should close and walking to his Shed. When he gets
 inside and distracts the interior Guard then Subdue and hide the other
 Guard - take his Disguise and his weapon. Drop the weapon by the Fusebox,
 turn off the Fusebox, and wait around the east corner of the Shed. Ezra
 should come out, see the weapon, and get the Guard to take it back to the
 Mansion.

 When the Guard leaves then stand by the window. After Ezra fixes the
 Fusebox and goes back inside then he should hunch over his workbench.
 Crouch down and look south through the window.

 Shoot him in the face then go inside. Dump him in the Closet, take the
 Nitroglycerin, take the Basement Key, and leave. Run back to the Barracks
 to re-acquire the Explosives Specialist Disguise then run to Demolitions
 Control and stand close to the Makeshift Lab.

 When the Specialist walks far enough away then overpower the Explosive Gel
 and run back to the Barracks to re-acquire the Elite Disguise. Go back to
 the Mansion through the front door and to the Server Room. Turn on the
 Vacuum Cleaner to lure the Enforcer for disposal. After hiding him then
 turn on the Cleaner to lure the nearby Hacker he was talking to.

 After Subduing him then shoot the Recorder in the Security Room before
 hiding him. Turn off the Server to start luring the Hackers upstairs. Hide
 the one you just Subdued and wait for the others to come down. After taking
 care of both of them then go upstairs and use the 3D Printer to get the
 Mask then go down into the Basement. Subdue the Guard and go to the Shelter
 door to enter the next phase of the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Path of Destruction [1,000 XP]
     ******************************
       For this you need to start at Demolitions Control disguised as an
       Explosives Specialist.

   >>Straight Shot [1,000 XP]
     ************************
       For this you need to kill a Target with a headshot.

   >>Master Assassin [5,000 XP]
     **************************
       If you've followed the order of things then you should also get this
       one for doing [Straight Shot] and the following Challenges done
       earlier:

         ++Someone Could Hurt Themselves   ++Hold My Hair
         ++Tasteless, Traceless            ++Piano Man

   >>Overpowered [2,500 XP]
     **********************
       For this you need to use the Nitroglycerin in the Explosive Gel.

 Plus these other Challenges:

   --Point Man                         --The Interrogator
   --Blasted                           --The Analyst
   --Tasteless, Traceless              --The Instructor
   --The Commander                     --Someone Could Hurt Themselves
   --Face Off                          --The Long Way Out
   --No Evidence                       --Silent Assassin

0===========================0
| Sniper Assassin [5,000 XP] \
0===========================================================================>

 >>The Standard Method
   *******************
     For this bring the Krugermeier, place the Jaeger 7 at the Water Tower,
     and start at Demolitions Control. When you start then run to the Water
     Tower, climb it, and get your Rifle. Sean should be heading to
     Demolitions Control as you go to the Tower.

     The lack of zoom on the Jaeger 7 makes shooting at your Targets tough
     but it can be done. The first Target you need to go after is Sean
     because he is heading to the Control area and this is perhaps the one
     time where he stands in the open long enough to get a clear shot with
     this Rifle.

     When he stops then kill him with a headshot, drop the Rifle, and slide
     down the ladder. Go back down to ground level and run to Ezra's Shed.

     As Soldiers run to the Tower to find the shooter then wait for Ezra to
     return before Subduing the exterior Guard, dumping him in the
     Container, and taking his weapon. After Ezra leaves then go in and
     Subdue the interior Guard when his back is turned, dump him in the
     Closet, and take his Disguise and weapon. Take the Basement Key and
     leave.

     Go into the Mansion and into the Server Room. Once again use the Vacuum
     Cleaner to lure both the Enforcer and Hacker for Subduing. Shoot the
     Recorder in the Security Room before hiding the Hacker. Turn off the
     Server to lure down both upstairs Hackers for disposal as before. Go
     upstairs and use the 3D Printer to get the Mask.

     When Ezra is far enough away then go down into the Basement, Subdue the
     Guard, and dump him in the Container. Leave the building and run back
     to the Tower. These are the best ways to get at your remaining Targets:

       ++Maya
         ====
           You can get her when she is at the Taco Van or standing at the
           west side of the Red Barn area near the Ram.

       ++Penelope
         ========
           You can get her at the Communications Center through the trees
           using your Instinct or at the Greenhouse.

       ++Ezra
         ====
           The best way to get him is when he is standing in front of the
           Mansion when he smokes but you will have to shoot him through the
           trees using your Instinct.

     Immediately after killing a Target then drop your Rifle, slide down the
     ladder, and go down to ground level. Head west to find a large junked
     truck. Stand at the west end and wait for the Soldier to come up to the
     Tower. After everything calms down then go back up to get your Rifle
     and go after the next Target.

     After killing your last Target then, when you go back down to ground
     level, run back to the Mansion, down into the Basement, and to the
     Shelter door to enter the last phase of the mission.

 >>The Cheap Method
   ****************
     For this bring your Krugermeier, your Phone, place the Jaeger 7 at the
     Southeast Small Shed, and start at the Garage. When you start then grab
     the Wrench and go inside the small room. Place the Phone on the floor
     near the outside door and activate it to lure the nearby Technician.

     Take cover to the left of the door then Subdue him when he goes for the
     Coin. Take his Shotgun and carefully drag and dump him in the Container
     outside - drop the Shotgun just outside the small room. Place the Phone
     on the floor in the same spot.

     When Maya heads to the Taco Van then toss the Wrench near the Button to
     the Car Lift to lure her closer. Activate the Phone when she gets there
     and take cover to the left of the door. Subdue her when she gets to the
     Phone and pick it up. Head over to Ezra's Shed.

     If your timing is right then Ezra should be heading inside. Subdue the
     exterior Guard when his back is turned while the interior one is
     distracted. Dump him in the Container and drop your Shotgun by it -
     take his weapon and drop it in the same spot.

     Wait for Ezra to leave then go inside and Subdue the other Guard when
     he is at the shelving. Dump him in the Closet, take his Disguise and
     weapon, take the Basement Key, and stand just outside.

     Wait for Ezra to return then follow him inside and Subdue him after the
     door closes. Go out the window then enter the Mansion. Go into the
     Basement and Subdue the Enforcer there then hide him in the Container.
     Place the Phone near the Garbage Can near the bottom of the stairs, go
     up to the door at the top of the stairs, activate the Phone, and open
     the door.

     This should lure down one of the Hackers from the War Room. Go behind
     the pillar near the Shelter door and wait for him to come down. Subdue
     him at the Phone, pick up and re-place the Phone, and drag him behind
     the stairs. This should keep him from being a potential problem. Go up
     to the top of the stairs and wait.

     Sean should still be upstairs in the building as you're doing all of
     this. Penelope should come inside before Sean goes downstairs.

     When she gets to the Clock and looks at it then activate the Phone and
     open the door to lure her down. Hide behind the Pillar again then
     quickly knock him out with the Wrench when she gets to it and drag her
     behind the stairs then pick up and re-place the Phone.

     Go up to the top of the stairs and activate the Phone again. When Sean
     comes down and stop at the Clock then open it and run down behind the
     Pillar again. This should lure him down. When he gets to the Phone then
     Subdue him and drag him to point near Penelope.

       **NOTE: If his bodyguard comes down instead then quickly knock him
               out with the Wrench, pick up his weapon and the Phone, drag
               him behind the stairs, drop the Phone in the same spot then
               go back up the stairs, activate the Phone, and open the door
               to lure Sean down who should still be near the Clock if you
               did things fast enough.

     Go up to the Server Room and use the Vacuum Cleaner to lure the nearby
     Enforcer to it. Stay behind the Server and knock him out with the
     Wrench when he turns it off, pick up his weapon, and drag him behind
     the coolers to the south for hiding. Go behind the crates in the
     Security Room and shoot the Recorder to destroy it.

     Leave the Mansion and acquire the Rifle. Go to Maya's position and
     shoot her in the head. Go to Ezra's Shed and do the same to him. Go
     into the Mansion Basement and shoot both Penelope and Sean to kill
     them. After this then take Sean's body to the Shelter door and use it
     to enter the next phase of the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   --Path of Destruction               --Plot Twist
   --The Commander                     --Face Off
   --The Interrogator                  --The Instructor
   --The Analyst                       --Straight Shot (Both Methods)
   --The Long Way Out (Both Methods)   --Getting Technical (Cheap Method)
   --Assume Position (Cheap Method)    --Body Double (Cheap Method)
   --No Evidence (Cheap Method)        --Silent Assassin (Cheap Method)

0======================================0
| Silent Assassin, Suit Only [5,000 XP] \
0===========================================================================>

 You have to do this in your standard Suit - you cannot use another starting
 point that has you already disguised. You can, however, use starting points
 that has you in your Suit - Southern Farm Perimeter, Old Orchard, the West
 Bridge, and the Water Tower.

 This run is based off of what MrFreeze2244 did for the same Challenge for
 Professional difficulty. I made some alterations based on timing,
 observations, and difficulty changes. The timing is tight for the first
 half but I slow things down during the second half to make things more
 consistent.

 For this you should bring the Silverballer (*NOT* the Krugermeier), your
 Phone, the Lockpick, bring the Remote Breaching Charges into the Southern
 Farm Perimeter Pickup, and start at the Southern Farm Perimeter. When you
 start then run to the Southeast Small Shed and grab the Charges. Run north
 along the fence and enter the Hay Shed at Demolitions Control. Climb up to
 the top but wait before jumping down.

 There is a Specialist nearby and walking to the east end of his route at
 the bales. When he turns around then drop down and go the Hay Baler then
 run northwest towards the building and run west along the wall until you
 get to the window into the Planning Room. Jump through the window and then
 go back outside through the opposite window. Run northeast past the back
 end of the Taco Van and then into the Garage and out through the west door.

 Angle northwest towards the boards and stop. At this point Maya should be
 still inside the Barn. As she comes through the door then shoot the rope of
 the overhanging Bale to drop it on her to kill her.

   **NOTE: This is the reason you bring the Silverballer - the Krugermeier
           is not powerful enough to shoot the rope.

 After this then run east to the fence and go north but stop at the Shed.
 Use your Instinct to find the Guard at the Gate ahead of you. When he goes
 left then run through the Gate and to the bale then run left. Continue
 running until you get to the next bale which is just before the two Guards
 ahead of you.

 One of them should be at the Gate to the Red Barn. When he walks away then
 run up to the Gate and pick it to enter. Run west through the back of the
 Shooting Range, jump the barriers, and stop behind the large square crate
 at the end of the junk wall just southeast of Ezra's Shed.

 If you did things right then Ezra should be just coming into the Shed. He
 will distract the interior Guard and the exterior one will turn away from
 the window. When he turns back around then run up to him, Subdue him, and
 dump him in the Container - leave his weapon.

 Stay by the Container, shoot out the Fusebox, and hide behind the crate
 again. What will happen is that Ezra will go to investigate the Fusebox and
 see the weapon. He will go back in to get the Guard. When the Guard leaves
 with the weapon then get closer to Ezra but stay in his blind spot. After
 Ezra finishes then follow him inside the Shed and either break his neck or
 eliminate him. Hide him in the Closet and grab the Basement Key.

 Go out the window and  out the Gate near the Shed. Sneak run north towards
 the pair of Guards at the North Entrance but stop at a point near a small
 opening in the fence but at a safe distance from them. Use your Instinct
 and you should see another Guard that has a patrol on the Perimeter south
 of these Guards. He will stop near them for a bit and then go back.

 When he starts going back then look at the Guards ahead. When they have
 their backs turned then run along the corner and south. Stay along the
 fence and go past the now standing Guard. Continue running and past the
 Gate to the Backyard. If you're fast enough you should get some attention
 from the commander but not enough to get Spotted.

 Continue running until you reach the Gate at the southwest side of the
 House - the three Guards you encounter along the way will all have their
 backs to you and won't be a problem. When you get to the Gate then pick it
 to enter and gently sneak to the blue tarp just inside.

 There are two Guards near the Basement entrance. Look south to find the
 corner of the Mansion. Bring out your Charges. Aim your throw arc at the
 corner and just over the white fence then toss *BOTH* Charges. They should
 land near the Guards.

 Both of them will take the Charges and go inside. As the second Guard goes
 to a Charge then gently sneak to the large crate by the stair railing.
 Shoot out the Camera below through the railing then go down and use the Key
 to enter the Basement.

 The Guard down here should be near the Herald. When he walks to him then
 Subdue him and dump him in the Container by the door. Take his Rifle. Place
 the Phone in the corner at the bottom of the stairs near the Garbage Can.
 Go up to the door at the top of the stairs and wait.

 At this point Sean should be in the War Room and Penelope should be just
 coming inside the House. As she gets to the Clock then activate the Phone,
 open the door, run down and hide behind the pillar near the Shelter.
 Penelope should go down to investigate. As she gets to it then kill her,
 pick up the Phone, and dump her in the Container with the Guard. Place the
 Phone back in the corner and go back to the door.

 Sean should be back upstairs and will take awhile to come down. Activate
 the Phone and open the door to lure down at least one of the Hackers in the
 War Room for Subduing and hiding. This should keep them from being a
 problem later.

 After getting rid of the Hacker then place the Hone in the same sopt. Wait
 for Sean to come down and stand at the Clock before activating the Phone
 again and opening the door. Run back down and hide behind the pillar again.
 More than likely he'll send down his bodyguard to investigate. Subdue him
 at the Phone, pick up his weapon, and drag him behind the stairs (leave the
 Phone running).

 Sean should still be at the Clock so run back up to the door, open it
 again, and run behind the pillar. This time he will come down. Kill him
 when he reaches the Phone then take his body to the Shelter door to enter
 the last phase of the mission.

        <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Suit Only [1,000 XP]
     ********************
       For this you need to complete the mission only in your Suit. You can
       be Spotted but still get this as long as you don't change Disguises.

 Plus these other Challenges:

   --The Instructor                    --Someone Could Hurt Themselves
   --The Interrogator                  --The Analyst
   --The Commander                     --Body Double
   --The Long Way Out                  --No Evidence
   --Silent Assassin

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| B. Discovery |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Listed below are the Discovery Challenges not covered in the Assassination
Challenges sub-chapter.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0============================0
| All Terrain Exit [1,000 XP] \
0===========================================================================>

 This is one of the Mission Exit Challenges that can only be done in either
 Contracts Mode or Escalation Contract. This is probably best done on the
 first Level of an Escalation. After you complete your objectives then you
 need to get the Quad Bike Keys from the Shed near the Main Entrance. The
 Bike itself is at the East Entrance and you need to get on it to leave the
 mission.

0===============================0
| Leaving by The Gate [1,000 XP] \
0===========================================================================>

 This is one of the Mission Exit Challenges that can only be done in either
 Contracts Mode or Escalation Contract. This is probably best done on the
 first Level of an Escalation. After you complete your objectives then go
 through the Main Entrance to leave the mission.

0===========================0
| River of Dreams [1,000 XP] \
0===========================================================================>

 This is one of the Mission Exit Challenges that can only be done in either
 Contracts Mode or Escalation Contract. This is probably best done on the
 first Level of an Escalation. After you complete your objectives then go
 to the Boat Pier just northwest of the Southwest Entrance to leave the
 mission.

0====================================0
| Bridges Over Park County [1,000 XP] \
0===========================================================================>

 This is one of the Mission Exit Challenges that can only be done in either
 Contracts Mode or Escalation Contract. This is probably best done on the
 first Level of an Escalation. After you complete your objectives then go
 to the West Bridge to leave the mission.

0======================0
| Hacking It [1,000 XP] \
0===========================================================================>

 For this you need to start at the Mansion disguised as a Hacker.

0=========================0
| Green Fingers [1,000 XP] \
0===========================================================================>

 For this you need to start at the Greenhouse disguised as a Militia
 Soldier.

0===============================0
| Path of Destruction [1,000 XP] \
0===========================================================================>

 For this you need to start at Demolitions Control disguised as an
 Explosives Specialist.

0=====================0
| Water Boy [1,000 XP] \
0===========================================================================>

 For this you need to start at the Water Tower.

0===============================0
| Crossing the Bridge [1,000 XP] \
0===========================================================================>

 For this you need to start at the West Bridge.

0=========================0
| Apple Picking [1,000 XP] \
0===========================================================================>

 For this you need to start at the Old Orchard.

0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Feats |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Listed below are the Feats Challenges not covered in the Assassination
Challenges sub-chapter. The Escalation related Challenges are not listed -
only ones related to the main mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0======================================0
| Was That Really Necessary? [2,500 XP] \
0===========================================================================>

 For this you need to kill five Targets with the Car Lift inside the Garage.
 This can only be done in Contracts Mode and I have made a Contract for this
 very purpose on the PS4 version:

   >>Contract Name: Was That Really Necessary? Of Course!
   --Contract ID: 2-09-5749064-61

0=====================0
| Rep Tires [1,000 XP] \
0===========================================================================>

 This is one of the Mission Exit Challenges that can only be done in either
 Contracts Mode or Escalation Contract. This is probably best done on the
 first Level of an Escalation. This is also an unusual one and a YouTube
 video by Joe9411 explains this well.

 After you complete your objectives then you need to go around and collect
 ten Apricots. Then you have to go to Ezra's Shed to get the Hallucinogenic
 Drugs. It is best to just kill the two Guards here when they are at the
 window to speed things up.

 Get the Elite Disguise and go up to the top floor of the Mansion while
 avoiding the Enforcer. Kill the two guys sitting on the couch and then the
 Enforcer when he comes back. Just to the right of the television set is a
 large blue riding toy sitting on a dresser. When you get close enough then
 you should see a prompt: "Feed Mr. Raptor".

 When you do then you will give it an Apricot. It should be noted that </pre><pre id="faqspan-39">
 feeding it will make you Suspicious which is why you should kill the two on
 the couch. When you give it all ten Apricots then it will disappear. It
 will reappear at the East Entrance and replace the Quad Bike.

 Unfortunately you will still need the Quad Bike Keys from the Shed by the
 Main Entrance to use the toy. When you get the Keys then get on Mr. Raptor
 to leave the mission.

   **NOTE: You cannot get the [All Terrain Exit] Challenge at the same time
           as this one.

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| D. Scarecrow |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

This is a group of Challenges that involves the use of the Scarecrow
Disguise. But there's more than just killing Targets while wearing it. Just
before killing your Target you need to be seen and seen doing the deed then
return to an un-compromised state without changing Disguises. This means
killing everybody that saw you.

You can tell which people know about you by using your Instinct. These people
will be in orange. Killing these people will return you to normal.

However, a person that saw you can spread their knowledge about you to those
who may not have seen you. For example, one Guard that saw you can tell
several other Guards nearby about you and they will turn orange. If you're
not careful then most of the people on the map will know about you when
wearing a particular Disguise.

In addition, the Targets themselves may also know about you but you can't
tell because they will always show red when using Instinct regardless.

Even though these can be done in Contracts Mode you can do them in the Main
Mission. It is a bit more challenging in the Main Mission but actually is not
too hard to do once you plan things out a bit. One advantage to doing these
Challenges in the Main Mission is that you can use both the Auto and Manual
saves to help you out.

0==================================0
| Birth of the Scarecrow [2,500 XP] \
0===========================================================================>

 For this all you need to do is simply acquire the Scarecrow Disguise.

0=================================0
| They Scream, They Cry [5,000 XP] \
0===========================================================================>

 For this you need to Throw Kill a Target using an Axe. Bring in the TAC-4
 S/A into the Southern Farm Perimeter Pickup and start at the Garage. Run to
 the Slurry Pit to pick up the Axe then run to the Barracks. Drop the Axe
 in the Restroom and use the Sink to lure and ambush one of the Spec Ops.
 Dump him outside then into the Container. Lure and ambush the other one but
 dump him in the Closet.

 Go and get the TAC-4 from the Pickup then use the nearby Generator to lure
 and ambush one of the Guards. Pick up his Rifle then the TAC-4 to insure
 that you have max ammo. Go back to the Restroom and drop the TAC-4 here.

 Go to the Scarecrow Disguise and put it on when no one is looking. Then
 carefully navigate your way south to the Barracks building and climb in
 through the Restroom window. Grab the Axe and go to the door next to the
 Sink. Wait for Penelope to come by. She will send off her entourage so she
 can talk to a lone Guard.

 When she is alone with him then go out, aim at her head but wait for the
 Guard to see you before Throwing the Axe to kill her, then run back into
 the Restroom. Grab the TAC-4, go out the window, and into the Container.
 Wait for things to completely settle down before leaving.

 From here then carefully find and pick off all orange people until you get
 the Challenge. You will probably have to kill off other people to insure
 that you don't get into additional Combat.

0======================================0
| Taste of Your Own Medicine [5,000 XP] \
0===========================================================================>

 For this you need to kill two Targets with Lethal Syringes. This is written
 as if you didn't get the Lethal Syringe from Bangkok. Once again, bring the
 TAC-4 S/A into the Southern Farm Perimeter and bring your Lethal Poison
 Syringe and Lockpick and start in the Garage.

 As before get rid of the two Spec Ops people in the Barracks and get the
 TAC-4 plus additional ammo. Go up to Ezra's Shed and ambush the Elite
 outside when it is safe. Dump him in the Container and take his Disguise.
 Go to the Communications Center and get the Perimeter Gate Key.

 Enter the Mansion and use the Lockpick on the Basement door when it is safe
 and go downstairs. When the Guard is away from the mirror then go to the
 workbench, find the Teddy Bear on top, and get the Lethal Syringe.

 The first Target I am going after is Ezra and I will get him at his Shed.
 However, I will need to clear a path from the Scarecrow Disguise pick up to
 his building. The safest way is to go around the Perimeter going
 counterclockwise. But you will need to kill all of the Guards from the
 Barracks to the Red Barn gate.

 It will take some time but carefully pick off all of the Guards as you go
 around the Perimeter. If things start to heat up then get away from the
 area and hide out until things settle down. Once you clear a path to the
 Red Barn gate then go back to the Barracks and drop the TAC-4 in the
 Restroom.

 Get the Scarecrow Disguise, carefully make your way back to the Restroom,
 and pick up the TAC-4. Go around the Perimeter, to and through the Red Barn
 gate, and to the Container by Ezra's Shed. Wait for Ezra to come inside and
 talk with the Guard. After he finishes then he will go to the bookcase.

 Go inside through the window, which will allow you to be seen by the Guard,
 stab Ezra with the Syringe, then run over and quickly knock out the Guard.
 Shoot him in the head to kill him which should get you back to normal. You
 can hide both bodies in the Closet if you wish. You may want to save your
 game here too.

 From here then retrace your path back to the Barracks and wait by the door
 by the Sink. The next Target, just like with the last Challenge, is
 Penelope. When she is talking to the lone Guard then run out, stab her with
 the other Syringe, run inro the Restroom, go out the window, and hide in
 the Container until things settle down. After that then pick off all orange
 people until you get the Challenge.

0======================0
| Lighten Up [5,000 XP] \
0===========================================================================>

 For this you need to kill three Targets by burning them. According to
 several people at HitmanForums the easiest way is to activate the special
 power for the Scarecrow Disguise by shooting the four bells (the next two
 sub-chapters have detail on how to find and shoot them). The best Sniper
 Rifle for this is the Sieger 300 and that should be brought into the
 Southern Farm Perimeter.

 Start in the Garage again and run to pick up the Rifle. Go to the Barracks
 and get rid of the two Guards on the rooftop by tossing them over from the
 rooftop and through the skylight. When things settle down then drop the
 Rifle on the roof and go and acquire the Scarecrow Disguise. Carefully make
 your way back to the stairs to the roof and take the Rifle.

 Go up the Water Tower and shoot the four bells to activate the power. Use
 your Instinct to look down and find the two Spec Ops people. Wait for one
 of them to stand in the open bay door before going down the Tower and
 torching them both. As they die then run down the stairs and hang out by
 the Restroom window.

 The two patrolling Guards in the road will see the dead body and go to it.
 When they do then go through the window and close enough to them to kill
 them then go back out the window. Wait for Penelope and her Guards to come
 by.

 When they see the bodies then they will go to them. Go around the Tower and
 get just close enough to be seen by them. The moment you are Compromised
 then run up to them to torch them all, run into the Restroom, out the
 window, and into the Container. As you run to them they will fire on you so
 there will be several people that go orange.

 When things settle down then carefully go around the Orchard area and torch
 all of the orange people to get back to normal. Next, go into the Perimeter
 and go counterclockwise, torching all of the Guards, until you reach the
 East Entrance. Go into the Compound and hang near the Break Room.

 The next Target is Maya but you should wait for Sean to be at the Farm
 House before going after her. When she gets near the Taco Van then go west
 along the building and get close enough to the Guards to be seen then run
 north to torch Maya and anybody else nearby. Run out the East Entrance and
 hang close to the wall. Anybody that comes after you will die.

 From here then carefully go around the Compound and torch anybody that is
 orange to get back to normal. After this then go into the North Orchard.
 Wait for Sean to come out to Demolitions Control. Get close enough to him
 and his Guards to be seen then run up to them and torch them. Then run
 around and torch everybody else until the Challenge pops up.

0============================0
| King of the Crop [8,000 XP] \
0===========================================================================>

 For this you need to complete the following Challenges:

   --Birth of the Scarecrow            --They Scream, They Cry
   --Taste of Your Own Medicine        --Lighten Up

 You should also earn the TAC-4 S/A Jungle Assault Rifle.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. The Colorado Challenge Run |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Like with the previous chapters this is a full Silent Assassin run that uses
the basic items you have at the beginning of the chapter to get as many
Challenges as possible including [Chameleon]. So you will be starting at the
Southern Farm Perimeter in your Tactical Gear.

However, you do have access to items you unlocked in the other chapters so I
recommend using the Krugermeier and replacing the Fiber Wire with the Phone.
Place the Jaeger 7 in the Southeast Small Shed.

This Challenge Run will include the [Wicker Man], [No Birds Here], and
[Gunslinger] Challenges. But, in order to do them safely, you need to Subdue
and hide a lot of people. Knocking out all of these people is necessary to
clear out a safe path to use all of the Scarecrow Crosses and remove people
from the Shooting Range so you don't risk getting Spotted when going after
[Gunslinger].

Because of the lack of zoom on the Jaeger 7 you will need to shoot the Bells
on foot so you will also need to clear a safe path to each of them.

Although luring and Subduing a lot of people sounds hard to do it isn't that
difficult. There are only nine Civilians on the map - all five Hackers and
your four Targets. Everybody else is a Guard and you can easily lure them to
a Weapons Box for ambushing using the Weapon Dropping Technique. You may also
need to use an object to lure a Guard to the weapon so he can take it to the
correct Box for safe ambushing.

For the weapon I recommend use of either an Assault Rifle or the plain
Bartoli Pistol. For objects to toss it is best to use something large and
loud like a Crowbar or a Wrench.

As noted earlier the special power associated with the Scarecrow Disguise
doesn't work on Subdued people so you're not going to lose Silent Assassin
unless you get near those who are conscious. It's a lot of work to be sure
but it is satisfying when you obtain Silent Assassin at the end.

As for the Targets themselves I will be using the [Oh Burn!], [Bouncing
Betty], [Just Pointless], [Wild Rose] Challenges.

In regards to the Opportunities there are six. Unlike with the previous
mission you can do all of them in one run - and none of them are timed in any
way.

As before, I am not going to list all of the Challenges as they are done -
they will be listed later.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

When you start then go through the Shed and into the Junkyard. Proceed to the
Generator but wait before doing anything. Listen to the nearby conversation
to get the [Tongue Tied] Opportunity started. After starting it then turn off
the Generator and hide behind the nearby cover. This should lure one of the
nearby Guards.

The moment he turns the Generator back on then Subdue him and drag him back
to the Container near the Shed - leave his weapon on the ground. Dump him
then take the Militia Soldier Disguise, switch back to the Tactical Gear,
then back to the Soldier.

After this then go to the Barracks. Go into the Restroom, turn on the Sink,
and take cover to the right of the door. The noise should attract one of the
two Spec Ops people here. When he goes in to investigate then Subdue him when
he turns it off. Dump him through the window when the Guard on the rooftop is
away from the stairs then into the nearby Container.

Because the other Spec Ops person won't be lured to the Sink then go ahead
and Subdue him when he is far enough away from the large open door then drag
him to the Restroom. Dump him out the window and then into the Container.
After dumping then switch into the regular Spec Ops Disguise then into the
Point Man Disguise.

Go through the Orchards to pick up as many Apricots as possible then go to
the Communications Center to pick up the Perimeter Gate Key and go to the
North Orchard to pick up the Hammer.

Go to the Greenhouse to pick up Penelope Graves' Private Journal when the
Guard is not looking to get the [Unclean] Opportunity started. Go to the
Planning Room and pick up Rose's Watch Blueprint to get the [Doomsday Watch]
Opportunity started. Go near the Shooting Range and listen to the
conversation to get the [Point Man] Opportunity started.

Activate the [Overpowered] Opportunity to find the Nitroglycerin Invoice.
Crouch near it then pick it up when no one is looking to get the Mission
Story started. After that then go to Ezra's Shed.

If your timing is right then Ezra should be inside and distracting the
interior Guard. Subdue the other Guard, dump him in the Container, and take
his Rifle. When Ezra leaves then go in through the window when the Guard is
at the shelving then Subdue him and dump him in the Closet.

Take the Nitroglycerin, the Hallucinogenic Drugs, the Wrench, and the
Basement Key. Use the Wrench on the Gas Canister and exit through the window.
Take the Militia Elite Disguise from the Container.

Go to the Backyard and put the Drugs in the Cigarette Pack when the
patrolling Guard is away and the Soldiers are exercising. Go behind the
Commander, crouch, toss an Apricot at his head, then run to the Radio. Turn
it on to get the Soldiers dancing then enter the Mansion.

 **NOTE: If one of the Soldiers goes to turn off the Radio instead of
         dancing then go back behind the Enforcer and try again when things
         settle down and they start exercising. This is why you should pick
         up multiple Apricots prior to coming here.

Go to the War Room to get Rose's Room Key. Tamper with the Grandfather Clock
then head upstairs and go into the Bathroom while avoiding the Enforcer. Sean
should still be in the building so go into the Hacker Room to grab the
Hacker's Phone. Go into the Bathroom when it is clear to turn off the Faucet
to complete the [Unclean] Opportunity. Go into the Room and grab the
Explosive Watch Battery.

Stay by the bed and wait for Sean. He should go to the Clock and get upset
then go to the War Room. He should then come up and then go into the
Bathroom. He should place his Smartwatch on the dresser. When he goes into
the Bathroom then put the Battery in the Smartwatch to complete the [Doomsday
Watch] Opportunity.

Sean will get upset at the Faucet which will trigger his OCD enough to run
out and downstairs to smoke. He will freak out when the Drugs kick in but it
will wear off after awhile and he will come back inside.

After he leaves then go through the Bathroom and go back downstairs. Enter
the Basement and hide behind the pillar at the bottom of the stairs. Ezra
should be heading to the Basement so wait until he leaves before doing
anything.

Subdue the Guard and dump him in the Container then Administer Overdose to
the Herald and wait behind the Boiler. When Ezra comes back down to
investigate then this should complete the [Tongue Tied] Opportunity. He will
then go to his Shed and blow himself up.

Go back upstairs to the Server Room, turn off the Server, and take cover to
the left of the door. This should lure down one of the Hackers from the top
floor. When he gets here then Subdue him before he can turn it on and hide
him behind the coolers to the south. The other Hacker should then come down
to investigate. Subdue him when he turns it back on and hide him with the
other.

Turn on the Vacuum Cleaner to lure the Enforcer to it. Hide behind the Server
and then sneak up to him and Subdue him when he turns it off then hide him
with the Hackers. Go into the Security Room, hide behind the stack of crates,
and then shoot the Recorder to destroy it.

Go upstairs to the Hacker Room and Subdue the patrolling Enforcer as he comes
by. Drag him to the Bathroom and wait for Sean to leave the building before
dragging him to the Closet in the Room for hiding - keep an eye on the
Enforcer as you do so. Go back into the Hacker Room and get the Sean Rose
Face Mask.

Get the Baseball and go back to the Bathroom door. Toss the Baseball in the
corner by the bunk just inside the entrance to the Play Room to lure one of
the two people nearby. Subdue him when he stops and pick the Baseball back
up.

Go into the Play Room and Throw Stun the other person. Dump both bodies in
the Closet, drop your Rifle, and take the Hacker Disguise. Sit on the couch
to get another Challenge then re-acquire the Militia Elite Disguise and
Rifle.

Go back to the Shed Container to re-acquire the Point Man Disguise. Go to the
Slurry Pit and listen to the Guards there to get [The Audition] Opportunity
started. Go inside the Red Barn and to the Briefing Area to acquire the
Crowbar and a Pistol. Go to the Container at the south side of the Barn and
drop your Rifle here.

When the patrolling Guard comes by and sees it then Subdue him there and dump
him in the Container. Take the Rifle and go upstairs. There should be two
Guards here. Drop the Rifle by one of them and he should take it and leave.

One of the Challenges requires that you pacify ten people with a Mannequin
Arm which is laying on a bunk nearby. Take it and knock out the remaining
Guard (that's one). Take his Rifle and drop it near the Container. When the
other Guard comes up then knock him out and dump him in the Container (that's
two).

From here then go back to the Barracks and drop the Arm near the Weapons Box.
Pick up the dropped Rifle from the Restroom then go outside to the truck.
Drop the Rifle at the top of the stairs just west of the truck then go back
to grab the Arm. This should lure one of the nearby patrolling Guards. Knock
him out with the Arm as he drops off the weapon and hide him in the Restroom.
Do the same to the other. That's three and four knockouts with the Arm.

Go to the west side of Demolitions Control to find a couple of Guards. To the
south is a shelter with a couple of trucks. Drop the Rifle near the wall by
the back end of the southmost truck and pick up the Lead Pipe. Toss it at the
wall to lure one of them to it and the weapon.

 **NOTE: The reason to lure him here is because if you drop it by him then
         he will take it to the Box in the North Orchard instead. By luring
         him here then he should take it to the Barracks instead.

Run back to the Barracks and grab the Arm. When he comes by to drop off the
weapon then knock him out with the Arm (that's five) then take his Disguise
and drag him the Restroom for hiding.

Run back to Demolitions Control and to the Makeshift Lab. When the Specialist
is walking away and not looking then overpower the Explosive Gel to complete
the [Overpowered] Opportunity and set up Sean's death. Go back to the
Barracks to re-acquire the Point Man Disguise.

Take a weapon and go up to the rooftop. Drop it near the top of the stairs to
lure down one of the Guards. Knock him out with the Arm (that's six) and hide
him in the Restroom. Do the same to the other rooftop Guard.

Take the Rifle, go back up, drop it near the top of the stairs, and climb up
the Water Tower, wait a few seconds, and climb back down. Shoot the Fusebox
to lure up a Technician (which is also the one with the Interpol Badge) and
run back downstairs. When he comes by then he should see the weapon and go
downstairs. Knock him out with the Arm (that's eight) and drop it.

While you're doing this then Sean should blow himself up. At this point it is
time to clear out the Slurry Pit area.

Go to the Garage and enter the small room. Place the Phone on the floor near
the exterior door and activate it when the Technician is under the Car Lift
to lure him there. Take cover to the left of the door and wait for him to
approach. When he gets to it then Subdue him and leave him there - pick up
the Phone.

Pick up his Shotgun, go out into the Slurry Pit area, and drop the weapon
near the Scarecrow Cross. This should attract the attention of the patrolling
Guard who will then take it to the Weapons Box in the Storage Room. Follow
him and knock him out with the Wrench when he gets near the door to the small
room. Dump him inside the room and drop his weapon there too.

Go to the Gate at the north end of the Pit and drop a weapon near the Guards.
One of them should take it to the Weapons Box in the Storage Room and will
take the same route that the Pit Guard took. Knock him out by the small room
and hide him there. Do the same to the other one. Keep an eye on the
Perimeter and look out for the patrolling Guards as you do this.

After safely clearing out the area of Guards then go back to the Barracks to
acquire the Militia Technician Disguise then run to Penelope and talk to her
then run to the Pit. Talk to her when she comes by which should complete [The
Audition] Opportunity. She will shoo away her bodyguards and go to the fence
for the Pit. When they are far enough away then push her over to kill her.

Go back to the Barracks to re-acquire the Point Man Disguise then go back to
the Red Barn and talk to Maya. Go to the Ram and Disable it when the two
other Spec Ops people and Maya are out of view. Go to the Briefing Area and
listen to her then go and complete the training exercise. Go to the Ram
Switch and crouch down. As she talks then you should complete the [Point Man]
Opportunity. Use the Ram Switch to kill her then leave.

With all of your Targets dead it is time to clear out a safe path throughout
the Compound area for using the Scarecrow Disguise on the Crosses and making
it easier to do the [Gunslinger] Challenge.

Go to the Southeast Small Shed to acquire the Rifle then drop it on the
Barracks rooftop and go back down into the Barracks to get a large weapon. Go
to the southeast side of the Communications Center and use the weapon to lure
both of the Technicians to the Barracks so you can knock them out with the
Arm.

By knocking both of them out then you should have ten knockouts with the Arm
and you don't need to use it anymore. For quick knockouts you should use the
Hammer from this point on as you don't drop it when moving bodies.

Go to the equipment cluster at the south part of the Communications Center
and drop the weapon at the north side then toss an object at the dish just to
the north to lure the nearby Technician to the weapon so you can lure him to
the Barracks for knocking out. If you drop the weapon by him then he will
take it to the Mansion instead.

There are two Guards that patrol the path at the west side of the
Communications Center. Drop the weapon at the fence corner to lure one of
them to the Barracks for ambushing. Repeat the process for the other one.

This should clear a path from the Scarecrow Disguise to the Barracks but a
lot more needs to be done to clear a path to each Cross.

Drop a weapon just outside the Southwest Entrance to lure one of the Guards
to the Barracks for knocking out. Repeat for the other. Go into the Old
Orchard and drop a weapon on the path just south of the Cross to lure the
Guard there to the Barracks. This should clear a safe path to the Old Orchard
Cross.

After removing these three then drop the weapon at the Southwest Entrance and
wait. Your next targets are the two Guards that patrol the Perimeter. When
they come by then one of them should take the weapon to the Barracks where
you can safely get rid of him. Run to the Perimeter to find the other one who
should be near the Boat Pier. Knock him out and drag him to the inner fence
for hiding.

Drop the weapon by the Guard by the car by the Barracks to get him inside.
Drop the weapon by the wall to the right of the entrance to the Field
Kitchen. Toss an object at the wall to lure the Milita Cook to it. He should
then take it to the Barracks where you can safely get rid of him. Switch into
and out of the Militia Cook Disguise before dragging him to the Restroom for
hiding.

Go to the fire barrel just north of the Barracks truck and drop the weapon on
the path just north of it. Toss an object so it lands north of the weapon to
lure one of the Guards by the North Orchard Cross to it so you can lure him
to the Barracks for ambushing. Do the same to the other two Guards. This
should be enough to give you safe access later.

After that then go to the South Orchard area and lure the four Guards plus
the two patrolling path Guards to the Barracks for disposal. Go to the
Junkyard and turn off the Generator to lure the Guard to it and to the weapon
that was dropped when you Subdued his friend at the beginning of the
run-through.

He should go to the Barracks to drop it off and you can knock him out safely
there. Go back to the Junkyard and drop the weapon near the remaining Guard
to lure him to the Barracks for disposal. This should clear a path to the
Junkyard Cross.

Go to the Main Entrance and drop the weapon to lure one of the Guards to the
Barracks for disposal. Do the same to the other one. This should clear a path
to one of the Bells.

Go to South Road and along the west side of the Communications Center. You
should see a pallet stack with a blue tarp on the right side of the road.
Just ahead is another crate with a stack of large wooden trays on top. Drop
the weapon on the road just before this crate.

Toss a Wrench so it lands just beyond the pallet stack just ahead of this
point. This should lure one of the Guards at the West Entrance. If you lured
him far enough then he should see the weapon and take it to the Barracks
where you can safely get rid of him.

Go out the West Entrance and to the black car just north of it. There should
be a bush with red flowers near the front end between the car and the fence.
Drop the weapon here, go around the west side of the car, and crouch. Toss an
object to lure the remaining Guard to it. As he gets there then loop behind
him and knock him out with the Hammer - leave the body and pick up the
weapon. This should clear a path to one of the Bells.

Go into the Planning Room, drop your weapon in the northeast corner, open the
door to the Break Room, and toss an object at the weapon to lure in one of
the Guards. When he comes by to pick up the weapon then knock him out and run
into the Break Room. The remaining Guard should be sitting down. He will then
get up to check up on his friend. Knock him out when he does. Hide both
bodies in the Container just to the north of the Break Room.

Go to the pallet stack just outside the small room for the Garage and place
your Phone on top of it. Activate it then stand near the Container. This
should lure the Technician working on the Taco Van. Subdue him when he gets
to the Phone and dump him in the small room.

Go to the East Entrance and drop the weapon to lure one of the Guards to the
Weapons Box in the Storage Room. Knock him out there and dump him in the
Closet. Do the same to the other Guard.

Go back out to the Perimeter then south to the Hay Baler to find the two
Guards there. Drop the weapon to lure one of them to the Storage Room for
disposal and dump him in the Container outside. Do the same to the other.
This should clear enough of a path to safely reach all of the Bells.

Go back to the top floor of the Red Barn but go along the exterior walkway to
find a standing Spec Ops person. Drop the weapon in front of him, get far
enough away from him, then follow him as he goes to drop the weapon off.
Knock him out at the Weapons Box and dump him in the Container.

Go back out to the north side of the Red Barn and drop your weapon by one of
the Spec Ops to lure him to the Box. Follow him and knock him out just past
the Briefing Area and drag his body to the interior wall to hide him. Go back
out to Subdue the remaining Guard and hide his body just around the corner of
the Barn.

Go back up to the scaffolding and follow it to the Garage rooftop to find
another Guard. Drop your weapon at the northeast corner to lure him there.
Subdue him and leave his body. This should clear a path to both the Pit and
Range Crosses but I am going to continue getting rid of people around the
Range area.

Go into the Barn and drop the weapon by the interior Guards to lure them to
the Box for knockouts. Drag their bodies to the one near the Briefing Area
for hiding. All bodies from this point on should be dragged here.

Lure the Guards by the front door to the Box for disposal. Go to the Red Barn
Gate and lure one of the Guards to the Box for knocking out. Go out to the
remaining Gate Guard and knock him out - leave his body.

Go out into the Shooting Range and lure all of the Spec Ops there to the Box
for disposal. There are a couple of Guards that stand around the west side of
the Range that should be removed. Drop the weapon east of the standing Guard
and use an object to lure him to it. Knock him out at the Box then hide him
with the others. When the patrolling Guard stands by the fence then do the
same to him.

 **NOTE: There is a bug in regards to luring people to this Weapons Box. If
         you knock out too many people then this will manifest itself. What
         happens is that, when they try to go through the door to the room
         with the Box, then they will drop the weapon they picked up, stand
         around for a bit, then turn around and go back.

         But there is a simple way to deal with this. Put a weapon on the
         floor in the middle of the room and follow him when he goes to drop
         off his. He will drop the weapon and stand around when he reaches
         the doorway. However, instead of turning around, then he should see
         the other weapon and go for it instead which will get him inside
         the room far enough to make a clean knockout.

This should clear out everybody from around the Crosses, Range, and Bells.

With this done then go to the Briefing Area and acquire a Shotgun. Go into
the Shooting Range to find the Moose Head with the Bottles on top. It is best
to make a save before doing anything else.

The [Gunslinger] Challenge requires that you shoot off the green Bottles off
the Head in five seconds or less. But not all of the Bottles are green. The
ones on the right side are brown but it is hard to see because of the angles.

Go behind the Moose, stand by the fence post to the left of it, and aim
southwest towards the top of the moose. The sun should be right in your face.
Sidestep slightly until the sun is just out of view. Rotate the Camera
slightly right to get the first group of bottles in the aiming circle.

Fire several quick shots at the bottles, going from this point right, to get
them all. If you fail to get the Challenge then reload and continue until the
Challenge pops up. Drop your Shotgun once you get the Challenge.

The noise should attract a few Guards from the moving vans nearby who will go
to investigate but will stand down quickly. As this happens then go around
the Barn then head to the Communications Center and to the Scarecrow
Disguise.

Wait a few seconds before coming off the Cross then sneak to the North
Orchard Cross. Use it then go around the Barracks building then through the
Southwest Entrance into the Old Orchard to use the Cross there. Go around the
Perimeter then back inside through the Main Entrance and then to the Junkyard
to use the Cross there.

Go out through the Perimeter Gate to the east then north, through the East
Entrance and into the Slurry Pit to use the Cross there then go behind the
Range and use the Cross there to complete [No Birds Here]. Retrace your path
back to the Barracks and go up to the rooftop. Grab the Jaeger 7, run to the
Perimeter corner west of the Main Entrance, and look slightly southwest to
find the first Bell you need to shoot for [Wicker Man]:

 >>Bell #1
   *******
     You should see a small building. To the left is a Telephone Pole. The
     Bell is near the top of it.

After shooting it then proceed east then north along perimeter and past the
East Entrance:

 >>Bell #2
   *******
     After going past the East Entrance then you should see a tractor to
     your right. Stop at the north end of it then look east. You should see
     a building in the background with two large hay bale stacks. Look at
     the one on the left. The Bell is just to the right of it.

After shooting it then go south and back around west then north again.
Continue until you reach the West Entrance. Stop at the front of the black
car just north of it:

 >>Bell #3
   *******
     Look west to see the West Bridge. You should also see a Telephone Pole
     next to the front end of it. Follow the phone lines to find another
     Telephone Pole. The Bell is near the top.

After shooting it then proceed south until you reach a boat with a blue tarp.
Go to the south end of it and stop:

 >>Bell #4
   *******
     Look southwest to find a truck. To the left is a tree and behind it,
     and barely visible, is another Telephone Pole. Follow the phone lines
     left until you find another Pole. The Bell is near the top.

If you've done everything correctly then you should hear a special jingle
which means that you have activated the special power and acquire the [Wicker
Man] Challenge. Go back to the Barracks and take a Disguise from any of the
unconscious Guards. Go to the Container by Ezra's Shed to re-acquire the
Militia Elite Disguise. Go back into the Mansion, go down into the Basement,
and then to the Shelter door to enter the next phase of the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

If everything went right then you should have the following Challenges (in
order - left to right):

 --Take Point                          --Assume Position
 --Pill Pusher                         --Blasted
 --Unclean                             --Howdy Partner
 --Factory Recall                      --Doomsday Watch
 --Tongue Tied                         --The Interrogator
 --Oh Burn!                            --Someone Could Hurt Themselves
 --Face Off                            --Not Exactly Ulcer Pills
 --Plot Twist                          --Overpowered
 --The Commander                       --Bouncing Betty
 --Badge of Dishonor                   --Quite Technical
 --The Audition                        --The Analyst
 --Wild Rose                           --Point Man
 --The Instructor                      --Just Pointless
 --The Perfect Alibi                   --Lending a Hand
 --Gunslinger                          --Chameleon
 --Birth of the Scarecrow              --No Birds Here
 --Wicker Man                          --The Long Way Out
 --No Evidence                         --Silent Assassin

If you manage to perform all of the Challenges listed here in this
sub-chapter, 36 in total, then you should earn around 106,000 XP which
translates into Mastery Level 17. You should also earn the {Giddy Up}, {A
Feather in Your Cap}, and {Guerrilla Warfare} Accomplishments.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >CDO7. The Mercenary - The Sarajevo Six                                   |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

This special Target, only available on the PS4 version, is Patrick Morgan,
also known as The Mercenary. He is paranoid due to the deaths of the other
members of his outfit and is surrounded by several members of the Militia.
Patrick and his Guards are Enforcers to all Disguises so it will be difficult
to get at him safely.

To make matters worse he and his entourage use what is known as the Stalker
AI, something that is used in The Mallory Misfortune Escalation Contract.
Basically, they will stay around the Mansion and Shooting Range area but, if
they sense you, then they will meander towards your position. Their erratic
behavior is irritating but you can also use that against them.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========================0
| Silent Assassin [5,000 XP] \
0===========================================================================>

 In order to do all of this safely you need to Subdue a lot of people and
 that is time consuming. But it is all worth it at the end considering how
 much of a pain this mission is, especially when you have to kill him with
 the Hay Bale.

 The idea is to clear out the people in and near the Barracks and to safely
 get rid of Penelope so she and her Guards don't interfere. I am going to
 start in the Slurry Pit area to get rid of people so I can get rid of her.

 When planning bring the Remote Breaching Charges, your Phone, the
 Krugermeier, and start at the Greenhouse. When you start then go to the
 Garage and grab the Wrench. Go into the small room, drop the Phone, and
 activate it to lure the nearby Technician. Subdue him and leave the body.

 Go to the pallet stack outside, place the Phone on it, and use it to lure
 the other Technician when Maya is inside the Barn. Subdue him and drag him
 to the other body. Take his Disguise.

 Go into the Planning Room, open the door to the Kitchen, stand in the
 southeast corner, and toss the Wrench in the opposite corner. If it is the
 guy on the couch then Subdue him when he enters. If it is the standing one
 then wait for him to enter and leave.

 The guy on the couch will come in on his own and you can Subdue him then.
 Put his body in the Closet. Go into the Break Room, Subdue the other guy,
 and dump him in the Container outside.

 Go to the gate to the East Entrance and shoot out the Camera. Grab a Rifle
 and wait. It is best to wait until the patrolling Perimeter Guards come by
 the Entrance before doing anything else.

 Run out the Entrance and go north to the Slurry Pit Gate. Drop the Rifle
 near the Guard to lure him to the Weapons Box in the Storage Room. Get
 close enough to the Guards by the fence to get their conversation going.
 The Gate Guard will eventually pick up the weapon and go to the Box. Wait
 for him there and Subdue him. You should also keep an eye out on Maya as
 she can see you through the window if she happens to be walking to the Van.

 After dealing with this Guard then grab the Rifle and drop it near the
 north side of the Garage to lure the remaining Guard in the Pit to the Box.
 You can Subdue him by the door to the Garage and dump him with the others
 inside. The other Guard will be by the Gate and will have his back to the
 shed at all times.

 With this area successfully cleared out let's go to the Barracks.

 Go inside the Restroom, place the Phone on the ground, and activate it to
 lure one of the Spec Ops guys. Subdue him, dump him out the window, and put
 him in the Container. Do the same to the other.

 Grab a Rifle and go to the rooftop. Drop it between the skylights and this
 should lure the one that leans against a skylight. Stand by the bunk by the
 Weapons Box and look towards the east wall. Most of the time a Guard will
 stand by the bunk to drop off a weapon instead of facing it. Bring out the
 Wrench and, when the Guard comes down to drop off the weapon and the prompt
 comes up, then knock him out and drag him to the Restroom.

 Grab the Rifle and go outside near the truck. Place the Rifle near the top
 of the stairs just west of the truck. This will lure one of the two
 patrolling Guards on South Road. Knock him out and drag him to the
 Restroom. Do the same to the other.

 Go back up to the rooftop and drop the weapon near the top of the stairs.
 This will lure the other Guard up here. Knock him out at the Box, take his
 Disguise, and put him with the others. Go back up, drop the Rifle near the
 top of the stairs again, and shoot the Fusebox. This will lure the
 Technician that has the Interpol Badge.

 However, he is an Enforcer to the Technician Disguise which is why you need
 to change clothes before luring him. When he gets to the top then he will
 see the weapon and come back down. Knock him out and put him with the
 others. Switch back into the Technician Disguise, get the Badge, and go
 back near the East Entrance. Wait for the Perimeter Guards to come by again
 and run to find Penelope when she is far enough away from Patrick.

 Talk to her and run to the Slurry Pit shed. Talk to her again and follow
 her to the fence. When her Guards are far enough away then Subdue her and
 drag her to the Container just outside the Storage Room. Keep an eye out
 for Maya as you do so.

 After this then go to the shed by the Main Entrance to get the Quad Bike
 Keys then go back to the Barracks and drop the Rifle by the car to lure in
 the Guard here. Knock him out and drag his body with the others. This
 clears out the Barracks area of people. Now to set up the Hay Bale Winch.

 Get the Spec Ops Disguise and go to the Barn. Go up to the top floor and
 drop the Rifle by the two Guards and go down the ladder. When one of them
 picks up the Rifle and leaves then go back up and Subdue the lone Guard
 then dump him in the Container.

 Place the Rifle in front of the middle bunk. When the other Guard comes
 back here then he will go for the weapon. Subdue him here and dump him in
 the Container. Place one of the Breaching Charges on the Winch.

 Now here comes the fun part.

 Go back to the Barracks area. North of the car is the entrance to the North
 Orchard and the Field Kitchen. Drop the Rifle on South Road just to the
 left of this entrance. Go north into the Orchard and stay just north of the
 Dining Area.

 When Patrick and his entourage come near the Shooting Range then he should
 sense you and come to your position. His group should enter the Orchard and
 meander to you. Stay within their sight but out of their Spotting range
 then walk south back to South Road. Stop when they stop just so you can
 stay within sight.

 When you get Patrick himself onto South Road then immediately run into the
 Barracks and to the Restroom. This will cause them to disengage and they
 will go back north. It should be noted that when they are following you
 they will ignore the weapon on the ground. But, when they disengage, one of
 the Guards should see it and take it to the Weapons Box.

 As the Guard picks up the weapon then crouch behind the table in the center
 of the building. When he gets into position then quickly run behind him,
 knock him out, and drag him to the Restroom with the others. Grab the Rifle
 and repeat the process to get rid of another one of Patrick's Guards.
 Repeat until you get rid of all of the Guards.

   **NOTE: If at any time you see Patrick by himself and his Guards are
           nowhere to be seen then take the opportunity to lure him to the
           Red Barn.

 Once all of his Guards are gone then get near the Barn and bring out the
 Detonator. Get Patrick within sight and carefully lure him to the entrance.
 Go inside and he should try to follow you in. The moment he gets under the
 Bale then detonate the Charge to bring it down and kill him. Once he is
 dead then run to the Quad Bike at the East Entrance to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Haymaker [2,500 XP]
     *******************
       For this you need to kill Patrick with the Hay Bale.

   >>The Mercenary [2,500 XP]
     ************************
       For this you need to kill Patrick Morgan.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >CDO8. Escalation Contracts                                               |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Listed here are all of the Escalation Contracts currently available in the
Colorado chapter along with their respective strategies. It is highly
recommended that you complete Colorado Mastery Level 20 before doing any of
these as it will make things easier for you. Each of the Escalations will get
you 5,000 XP if you haven't already achieved Level 20 yet.

The strategies employed in this section use only what is available in this
chapter and items unlocked in previous chapters. When I have played through
all of the chapters and unlocked everything then I will go through most of
these using these advanced tools and include additional optional strategies.

These strategies aren't the absolute fastest but are designed to help you get
Silent Assassin on each Level and get a good score in the process.
Successfully completing any of the Escalations should get you the {Colorado
Escalated} Accomplishment.

0========================0
| Mission Exit Challenges \
0===========================================================================0
| There are several Challenges tied to leaving the mission that can only be |
| done in either Contracts Mode or Escalation Contracts:                    |
|                                                                           |
|   --All Terrain Exit                                                      |
|   --Bridges Over Park County                                              |
|   --Leaving by The Gate                                                   |
|   --Rep Tires                                                             |
|   --River of Dreams                                                       |
|                                                                           |
| When you first start a Escalation complete the objective of Level One and |
| then do one of these Challenges. Replay Level One repeatedly until you    |
| complete all of them.                                                     |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. The Mallory Misfortune |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Mark Hicks in a Hay Baler or explosion.

 >>The Plan
   ********
     Mark will be at Demolitions Control and often hangs out near the
     equipment by the Safe. Bring your Krugermeier and start at Demolitions
     Control. When you start Mark should be by the Fire Extinguisher. Bring
     out your Pistol and run to get to the left side of the equipment stack
     just behind and left of him.

     Quickly aim at and shoot the Extinguisher then run south and out of the
     Control area. It should explode and kill him just as you leave. Run
     towards the Main Entrance but go out along the right side to get in the
     Camera's blind spot. Run to the gate to leave the mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Eliminate Preston Becker in a fire or by crushing him under a car.

 >>The Plan
   ********
     Preston is going to be in the Break Room. Getting him to where you need
     him to be is going to be the hard part. The best place is going to be
     the Gasoline Drum in the Courtyard. MrFreeze2244 came up with a way to
     lure him to where he needs to go and I adapted it to fit my strategy
     and fine tuned it to be fast but reliable. When you plan you may want
     to bring the Coins in addition to the Krugermeier.

     Once again start at Demolitions Control but run to the same point as
     before. However, after shooting the Extinguisher, stay put. When it
     blows up then run to pick up Mark's weapon then run north out of the
     area. The reason for picking up the Shotgun is so that none of the
     other Specialists will pick it up and take it to the Weapons Box in the
     Storage Room.

     Run to the Storage Room and drop the Shotgun behind the Taco Van along
     the way. Go near the Weapons Box and wait. Things will settle down
     quickly and the Guards will go back to their routines. The Technician
     will find the weapon and go to the Box.

     Use your Instinct to keep an eye on Preston and, when it is safe, then
     Subdue the Technician at the Box, or before, and dump him in the
     Closet. Pick up one of the Shotguns and go to the Gasoline Drum near
     the Van. Place it on the ground at the south side of the Drum and then
     place a Coin on the ground between the Van and the Generator. Go behind
     the Generator and shoot the base of the Gasoline Drum to make it leak.

     Next, pick up the other Shotgun and drop it in front of the door to the
     Break Room then run into the Planning Room. Eventually Preston will see
     the Shotgun, pick it up, and go to the Weapons Box. In the meantime,
     his friend will go to the Room. Subdue him when he comes inside and </pre><pre id="faqspan-40">
     dump him in the Closet. Go to the window closest to the Drum and wait.

     After Preston drops off the weapon then he will walk back to the Break
     Room. However, he will see the Coin and walk to it. As he gets to it
     then he will see the other Shotgun. At this point Maya should be by the
     Van.

     When Preston reaches the weapon then shoot the Gas to set it ablaze and
     kill him. When you do that then run to the Main Entrance, while
     avoiding the Camera, to leave the mission.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Some things have been moved, removed, or added to the mission.

 --Someone is hunting you.

 >>The Plan
   ********
     The Fire Extinguisher has been removed so you will need to kill Mark
     with the Hay Baler instead. The Stalker is dressed as Spec Ops and will
     follow you around.

     However, he will only do that if you are around the northeast area of
     the map and Demolitions Control. He'll sense you and go towards your
     position most of the time. If you are in another area of the map, like
     the Barracks, then he will simply hang around the Courtyard and Control
     area generally walking in and out of the Workshop.

     The only way he will go outside of his area is if he is in viewing
     range of you and you lead him away. You can use this to your advantage
     in certain situations.

     He can be Subdued in the Level but I don't recommend it because of what
     you'll need to do later. The thing to do is lure him away from the area
     then nail him with the Emetic Poison Syringe to keep him busy while
     you're taking down your Targets.

     This is not a fast strategy but one that will allow you to get through
     this with minimum hassle. For this you'll need to bring the Remote
     Breaching Charges and your Coins, place the Emetic Poison Syringe in
     the Orchard Road Pickup, and start again at Demolitions Control.

     When you start then turn around, run south, then west out of the Range.
     Run north and stop by the Pickup to get the Syringe. You should see the
     Stalker to the north. The reason for taking this route is to get him
     unstuck from the large trailer in the Courtyard.

     Switch to your Charges and start walking south along Orchard Road but
     keep him just close enough to not be Spotted by him. Go into the
     Southwest Orchard then turn west towards the Warehouse.

       **NOTE: The reason for taking this route instead of cutting through
               the North Orchard is to help set up better timing for the
               things you need to do.

     Go west along the south side of the Barracks and drop a Charge by the
     crate under the Restroom window. After that then run and hide at the
     corner nearby then bring out your Syringe. The Stalker will see the
     Charge and go to it. The moment he turns around then run behind and
     stab him. Then run west and north around the Barracks and into the
     North Orchard.

     As MrFreeze2244 noted the Stalker won't get sick right away. He will go
     to drop off the weapon in the Barracks *THEN* get sick. He will then
     walk around to find a place to throw up and, of course, his vomiting
     will take some time to do. Taking him all the way here plus distracting
     and making him sick should keep him away from you long enough to do
     what you need to do.

       **NOTE: If, by some chance, the Stalker starts getting sick the
               moment you stab him then restart. He'll arrive back to your
               position before you can kill Preston.

     When you go into the North Orchard then pick up the Hammer and then run
     to the Planning Room. Go to the east door, open it, quickly go into the
     southeast corner, and throw the Hammer in the other corner. This will
     lure either Preston or his friend.

     If Preston comes in then wait for him to leave and for his friend to
     walk in so you can Subdue him. If his friend walks in then Subdue him.
     Regardless, put him in the Closet after Subduing. You need to Subdue
     him not only to clear this room but to get his Fusil.

       **NOTE: Although there is a Radio in the room you should not use it.
               It will attract Preston, which is not a bad thing, but will
               also cause his friend to stand.

               When Preston turns off the Radio and returns to the Break
               Room then the two of them will engage in a long conversation
               which you don't need especially since you don't have a lot of
               time before the Stalker returns.

     After acquiring the Fusil then run out into the Courtyard through the
     Break Room and drop it by the Taco Van to lure the Technician to the
     Weapons Box. Subdue him just before he gets there then drag him to the
     Storage Room door and then to the Closet (this will reduce your chances
     of being seen by Preston as he should be by the table at this point).

     Take one of the weapons on the ground, place a Coin between the Van and
     the Generator, go to the Gasoline Drum, and stand there. You'll have to
     do a bit of waiting before doing anything else.

     Sean's personal Guard should be standing at the right side of the main
     door to the Workshop. If you place the weapon by the Drum now then he
     will see the weapon when he leaves and this will get one of the other
     Guards to pick it up before you can lure Preston to it. So you will
     need to wait for him to leave before placing.

     As he leaves then wait for him to have his back to you before crouching
     and placing the weapon on the south side of the Drum. Go back to the
     other dropped weapon, pick it up, and go behind the Generator to shoot
     the Drum with your Pistol. Go into the Break Room and drop the weapon
     by Preston then run into the Planning Room.

     Preston will go into the luring routine as before so shoot the Gas when
     he gets to the placed weapon. As he is dying then switch to your
     remaining Charge and go into the Break Room and out the window.

     Go to the north side of the Hay Baler and toss the Charge at the stack
     of hay that the nearby Specialist is leaning against. This will lure
     him to the weapon which he will take then leave which will get him out
     of the way.

     When he leaves then place your Pistol between the Baler and the Radio
     but close to the Baler. Go south and stand at the end of the hay stack
     near the Faucet. Toss the Hammer on the ground by the middle of the
     same hay stack then get out of view by standing by the east side of the
     Baler.

       **NOTE: Using the Coin is not recommended because it can bounce
               around and away from where you threw it. What may happen
               sometimes is that he will find the Coin and pick it up before
               he can see the Pistol then turn around and go back to his
               post. This is why I prefer the Hammer for luring as it will
               make a louder noise and will not be picked up by anybody.

     Mark will come to investigate the noise and will see the Pistol. Get
     behind him and Subdue him when he gets to the weapon. Dump him in the
     Baler and Bale him to kill him and complete your objectives. Run to the
     Main Entrance, while avoiding the Camera, to leave the mission.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --If the Stalker is Eliminated or Pacified then you will fail the mission.

 >>The Plan
   ********
     This is why I didn't recommend Subduing the Stalker in the previous
     Level - so you would be prepared for this. Do the same as in Level
     Three.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --Some of the previous objectives have changed.

 --Eliminate Mark Hicks with the Old Axe while wearing the Scarecrow
   Disguise.
 --Eliminate Preston Becker with an SMG while wearing the Scarecrow
   Disguise.

 >>The Plan
   ********
     This requires a change of strategy but it is not as tough as it looks.
     I would still bring the Syringe even though you won't need it for this
     just as a safety measure. Place the TAC-SMG (Silenced) in the Southeast
     Small Shed and bring your Charges. Start at Demolitions Control again.

     When you start then immediately run north and out of the Control area
     and into the Garage to pick up the Wrench. Run east out the doors and
     north to pick up the Old Axe. Run back south to the Courtyard while
     avoiding the Stalker. Jump through the window into the Planning Room
     and drop the Axe at the south side of the table.

     Jump out the other window and run south and out of the Control area
     into the Junkyard. The Stalker will remain in the Courtyard and Control
     area as you do other things.

     Run to the Generator and look north. There should be a Guard near a
     tree. Then moment he turns to walk west then turn off the Generator and
     hide behind the nearby cover. Get up behind the lured Guard and wait
     for him to turn it back on before Subduing him. Take his weapon and
     drag him south to the Container for dumping. Run north and drop the
     Rifle by the refrigerator and go back to the Generator.

     The patrolling Guard will see the weapon and take it to the Barracks.
     The moment he turns to walk away then turn off the Generator again and
     hide behind cover. Subdue the Guard the moment he gets to it then dump
     him in the Container. This should clear the area to make things easier
     for you.

     From here then run to the Scarecrow Disguise going west along South
     Road. You should also see Penelope just as you enter the Communications
     Center. Get into the Scarecrow Disguise and immediately drop down.
     Crouch down and run south to the fence corner but stay between the tree
     and the corner. Look south through the fence opening to find a pair of
     Guards by the Water Tower.

     The moment they move away then run south through the opening and go
     east along the south side of the Barracks. Continue east all the way
     back to the Junkyard without stopping at all. The timing should be just
     right to allow you to do this with very little attention from Guards
     but only if you don't stop.

       **NOTE: Penelope will give you an assist by occupying one of the
               Guards.

     Once you get back to the Junkyard then run to get the SMG then run
     north to the Hay Shed. Go north and up but stop just before you have to
     drop down. Look for the Stalker. If you see him then wait for him to
     walk away into the Workshop before dropping down. Go around the Hay
     Baler then west to the window for the Planning Room. Climb in, turn on
     the Radio, and hide in the Closet.

     The Radio will lure in Preston. The moment he turns it off then leave
     and Subdue him. Shoot him in the head with the SMG to kill him and dump
     him in the Closet. Pick up the Old Axe but use your Instinct to find
     the Stalker. Wait for him to be in the Workshop before jumping back
     out.

       **NOTE: For some reason the Stalker doesn't enter the Planning Room
               as you are killing Preston. Either the Scarecrow Disguise
               masks you to some degree while here or the use of the Closet
               confuses him.

     Once outside then go straight forward to the hay stack and drop one of
     your Charges here (this will also cause you to drop the Axe). Pick up
     the Axe and go to the east side of the Baler. Switch to your other
     Charge and wait.

     The Stalker will eventually sense you and head to you. However, he will
     see the dropped Charge and pick it up. The moment he turns around then
     toss the other Charge at the nearby Specialist to get him away from the
     area. As he is picking up the Charge then place the Pistol by the Baler
     just like last time.

     Go to the hay Stack by the Faucet and toss the Wrench in the same spot
     as before to lure Mark to the weapon. Grab your Axe and stay out of his
     view. Then moment he gets to the Pistol then go behind him, kill him
     with the Axe, take his Disguise, and dump him in the Baler. Run south
     and out the Main Entrance, while avoiding the Camera, to leave the
     mission.

0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. The Farley Crescendo |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Joshua Trumbo with any method while wearing the Hacker
   Disguise.

 >>The Plan
   ********
     Joshua is in the War Room. He will hang around here for a bit then go
     outside to the Cooking Grill. Bring your Krugermeier and start in the
     Mansion.

     When you start then run out of the Hacker Room and go north to the hall
     corner and stop. Look out the window to your left to find the Grill. To
     the left of it is a Gas Heater. Quickly bring out your Pistol, shoot
     the base of it, holster your weapon, and run downstairs.

     When you get to the ground floor then run into the Security Room then
     jump out the window. Run out the Perimeter Gate behind the Cooking
     Grill area and then to the West Bridge and wait. When Joshua comes out
     and sits down then he will start smoking which will cause the Heater to
     detonate and kill him. When he dies then leave the mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Eliminate Greg Barnes with any method while wearing the Hacker Disguise.

 >>The Plan
   ********
     Greg will be at the Security Room. Get close enough to him to start the
     conversation between him and the Guard. Afterwards he will go into the
     War Room and stay there. He is also an Enforcer to the Hacker Disguise.
     In addition to your Pistol you should also bring your Phone, the
     Lockpick, and start in the Mansion.

     When you start then run down to the Basement door and wait for Sean and
     his Bodyguard to leave before going down. Ezra should be down here at
     this time so you have to wait for him to leave before you can do
     anything else.

     After his accompanying Guard leaves then Subdue the Guard down here and
     quickly drag him, and his weapon, behind the stairs. Place the Phone on
     the ground by the Garbage Can near the bottom of the stairs, go to the
     top of the stairs, activate the Phone, and open the door. When Greg
     comes close enough to the door then he should hear the Phone and come
     down to investigate.

     Run down and behind the pillar near the Shelter door. When he gets to
     the Phone then you can either break his neck or use the Lethal Poison
     Syringe you can find here in the Basement. After you kill Greg then
     leave the Phone running and go back up the stairs. Joshua should be
     coming back inside.

     Open the door and wait for him to get close enough to hear the Phone.
     When he is lured then run back behind the pillar. When he gets to the
     Phone then either break his neck or eliminate him with your Pistol.

     After he is killed then pick up the Phone and run back up to the
     Security Room so you can jump out the window again. Run out the same
     Perimeter Gate and to the West Bridge to leave the mission.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Some things have been moved, removed, or added to the mission.

 --Hack the Laptop in the Mansion.

 >>The Plan
   ********
     The one thing that is different is that the Guard in the Security Room
     will roam between the Server Room and his. Keep the same loadout and
     start in the Mansion.

     When you start then run to the window and quickly shoot the Heater
     base like you did in Level One then run down to the Server Room. Greg
     should be standing in the Security Room. However, because of the
     wandering Guard, his conversation never happens with him and he will
     stay in this room.

     When the Guard goes near the Vacuum Cleaner then Subdue him and quickly
     drag him behind the coolers at the south side of the room - drop his
     Rifle there too.

     Wait for Joshua to blow himself up before doing anything else. This is
     because the game likes to do random stuff when people are running about
     so it is best to wait until everybody settles down.

     Turn on the Vacuum Cleaner to lure Greg. Stay behind the Server and,
     when he turns it off, then break his neck and drag him behind the
     coolers. Turn off the Server and take cover to the left of the door.
     This should lure down one of the Hackers upstairs.

     While you're waiting for him to come downstairs then quickly go into
     the Security Room, go behind the stack of crates, and shoot the
     Recorder. When he gets to the Server then Subdue him before he can turn
     it on and drag him to the others. The downed Server should lure down
     the other Hacker. Take cover to the left of the door and, when he turns
     it on, then Subdue him and leave his body.

     Go upstairs into the Hacker Room and wait for the patrolling Guard to
     pass by in either direction before staring the hack. After completing
     the hack then run out the front door and to the West Bridge to leave
     the mission.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --More Enforcers of the Hacker Disguise are added to the mission.

 >>The Plan
   ********
     The patrolling Guard on the top floor and Penelope, who happens to be
     in the Mansion at this point, are the additional Enforcers. Do the
     same as in Level Three.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --Some things have been moved, removed, or added to the mission.

 --Hack the Laptop in Sean Rose's Room.
 --If the Militia Elite Disguise is equipped then you will fail the mission.

 >>The Plan
   ********
     The only other difference other than the Laptop being placed somewhere
     else is that the Guard that patrolled the Server Room is back in his
     regular place in the Security Room. This also allows Greg to go back
     into the War Room.

     Start in the Mansion again but go downstairs to the Basement door and
     quickly unlock it - do not go down. Run back up and to the back door of
     the Bathroom instead. Use the Lockpick to enter then sneak up behind
     the Guard who should be at the window by the desk. Subdue him, hack the
     Laptop, and hide the body in the Closet - leave the weapon.

     Run back through the Bathroom so you can get behind the patrolling
     Enforcer then go downstairs - Penelope should be going through the
     front door at this point. Ezra should've just left the Basement too.
     Run down into the Basement and turn on the Boiler to lure the Guard to
     it. Get behind him, Subdue him, and turn off the Boiler.

     Place the Phone close to the Garbage Can near the bottom of the stairs,
     go to the top, activate the Phone, and open the door. This should lure
     down Greg. Run down behind the pillar near the Shelter door and wait
     for him to get to the Phone. Break his neck when he gets there and hide
     his body behind the stairs - leave the Phone running.

     Go back up to the top and open the door again. Joshua should be outside
     and coming back in again. When he gets close enough to the door then he
     should hear the Phone and go down. Hide behind the pillar again and
     break his neck when he gets to it.

     Quickly hide his body with Greg's then run upstairs into the Security
     Room. Jump out the window then go through the Perimeter Gate near the
     Cooking Grill and to the West Bridge to leave the mission.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. The Otaktay Obliteration |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
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0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Lloyd Burgess with any method while wearing the Militia
   Technician Disguise.

 >>The Plan
   ********
     Lloyd is the Point Man and can be found at the Barracks. When planning
     bring your Krugermeier and your Remote Breaching Charges and start in
     the Garage.

     When you start then immediately switch to your Charges and run to the
     Barracks. When you get there then Lloyd should be sitting down and his
     friend should be standing in the doorway. Drop the Charge near Lloyd's
     friend and run to the Restroom. This will lure him to the weapon and
     keep him busy.

     Turn on the Sink, take cover to the right of the door, and switch to
     your Pistol. The Sink will attract Lloyd while his friend is taking the
     Charge to the Weapons Box. If you don't drop a weapon then he may get
     lured to the Sink instead of Lloyd from time to time. Dropping a weapon
     will make sure that Lloyd goes to the Restroom to investigate.

     When he goes to the Sink then close the door and get close enough to
     get the Eliminate prompt. The moment he turns off the Sink then kill
     him, jump out the window, run to the nearby Perimeter Gate, and the
     Boat Pier to leave the mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Eliminate Brandon Davis with any method while wearing the Militia
   Technician Disguise.

 >>The Plan
   ********
     Brandon is inside the Red Barn and is one of the trainees for the
     Torres mission. You are considered Trespassing with the Technician
     Disguise so you need to be creative to get at your Target.

     When planning bring the Remote Breaching Charges, the ICA Audio
     Distraction Device (or "Mixtape 47"), the Krugermeier, place the
     Lockpick in the Storage Room Pickup, and start in the Garage again.
     When you start then immediately get out of the opening cutscene and run
     east through the doors outside. Run into the Storage Room to get the
     Lockpick then switch to your Charges.

     Run north out of the Storage Room and go through the Slurry Pit then go
     out the Gate. Go west to the Gate behind the Red Barn. The nearby
     Guards have their backs to you so it is safe to pick the lock. Although
     you can see the Perimeter Guards approaching they are too far away to
     notice you. Go through the Gate, crouch, and proceed forward to the
     Gasoline Drum near the Ram.

     There are a lot of people around so you need to do things quickly.
     Place the Charge on the north side of the Drum and between the two
     drums. Then place the Device on the north side of the other drum.

       **NOTE: The reason for placing the Charge this way is to help prevent
               Brandon from being killed by the Explosive itself rather than
               the Gasoline. If he is killed by the Charge then it will not
               be an Accident kill and you will not get Silent Assassin.

     After placing the Device then run north and turn left to get behind the
     Shooting Range. Continue forward, jump over the barriers, then go south
     and stand by the pallets. When Brandon gets back to the Ram then
     activate the Device. When Brandon gets past the Ram then detonate the
     Charge to blow up the Drum and kill him in an Accident.

     After killing Brandon then run to the Barracks. If your timing is
     right then Lloyd should be by the TV. Drop your Charge by the Closet
     and go into the Restroom. The weapon should attract Lloyd's friend.

     Look at your Mini-Map and, the moment his dot goes gray, then turn on
     the Sink and take cover as before. With his friend busy Lloyd will go
     to investigate. Eliminate him when he turns off the Sink, jump out the
     window, and run to the Boat Pier to leave the mission.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Eliminate Everett Wagner with any method while wearing any Disguise.

 >>The Plan
   ********
     Everett is in the Greenhouse and never leaves it. This strategy is
     based on what MrFreeze2244 did but I have tweaked it to make it less
     prone to randomness. This is also used for the next two Levels. I also
     highly recommend turning on the Timer as this is beneficial for timing
     purposes.

     Bring the same loadout and start in the Garage again. As you start then
     quickly grab the Wrench before going out the doors. Set up the Charge
     and Device as before and then go to the west side of the Shooting
     Range. Stand by the small pallet stack by the horse trailer. Wait until
     the Timer reaches 1:17 before activating the Device even if Brandon is
     already at the Ram.

     The moment you do that then immediately switch to the Charge. When
     Brandon walks past the Ram then detonate the Charge to set off the
     Drum. The moment you do that then immediately switch to your Pistol and
     run to the Greenhouse. When you get there then you should see Everett
     sitting down. Get right up to him, shoot him in the head to kill him,
     and run to the Barracks.

     Go to the blue door, open it, stay just outside, and shoot the faucet
     on the Sink to turn it on. Run to the wheelbarrow and wait. When
     Lloyd's friend goes to investigate the Sink then run inside to the
     corner by the Restroom door. Quickly aim at Lloyd's head and shoot him
     to kill him. Immediately switch to your Wrench and run to his friend.

     Quickly knock him out and drag him to the small room to keep him from
     being found by one of the Guards on the rooftop (the one who leans
     against the skylight). From here, then run to the Restroom, jump out
     the window, and run to the Boat Pier to leave the mission.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --When you eliminate your first Target then you must eliminate another
   Target within 30 seconds or you will fail the mission. The countdown will
   stop when all Targets are eliminated.

 >>The Plan
   ********
     Do the same as in Level Three. This is why you have to be quick in
     killing your Targets. The timing is going to be tight between Everett
     and Lloyd. You should kill Lloyd with less than five seconds on the
     clock.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --More Enforcers of the Militia Technician Disguise are added to the
   mission.
 --You are allowed one Disguise change. If you try to do more than one then
   you will fail the mission.

 >>The Plan
   ********
     Do the same as in Level Three. You will encounter multiple Enforcers
     along the way to Everett but are easily dodged. Lloyd's friend is also
     an Enforcer and is why you need to stay outside until he goes to the
     Sink and why you need to use it to lure him. Another Enforcer is by the
     Water Tower so this is why you need to jump out the Restroom window to
     go outside.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >CDO9. Colorado Professional Difficulty                                   |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

The biggest change here is that most of the Guards on the Perimeter become
Enforcers to most, if not all, of the Disguises. Outside of that there is
just a few extra Guards and Cameras.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Item and Weapon Locations |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Perimeter \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Coin        | On the ground by white fence section that is leaning        |
|             | against the blue trailer just southeast of the Southeast    |
|             | Small Shed.                                                 |
|-------------+-------------------------------------------------------------|
| Brick       | On the ground by the black barrel between the Main Entrance |
|             | and the Southeast Small Shed.                               |
|-------------+-------------------------------------------------------------|
| Crowbar     | In the back of the blue Hay Trailer just southeast of the   |
|             | East Entrance.                                              |
|-------------+-------------------------------------------------------------|
| Screwdriver | By the toolbox on the small crate just northeast of the     |
|             | East Entrance.                                              |
|-------------+-------------------------------------------------------------|
| Apricot     | South of the West Entrance is a muddy clearing. In the      |
|             | middle of this clearing is a bunch of overturned wooden     |
|             | square baskets. The Apricot is on the ground at the south   |
|             | side of this stack.                                         |
|-------------+-------------------------------------------------------------|
| Wrench      | On the crate at the west side of the Southwest Entrance.    |
|-------------+-------------------------------------------------------------|
| Shovel      | Leaning against the wheelbarrow at the very south end of    |
|             | the Old Orchard.                                            |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=================================0
| Demolitions Control and Junkyard \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Coin              | --On the ground inside the west side of the Southeast |
|                   |   Small Shed.                                         |
|                   | --On the table by the Generator at the north side of  |
|                   |   the Makeshift Lab (x2).                             |
|-------------------+-------------------------------------------------------|
| Lead Pipe         | In the back of the south truck parked in the covered  |
|                   | area at the west side of the Control area.            |
|-------------------+-------------------------------------------------------|
| Apricot           | On the ground by the "Danger Explosives" barrier at   |
|                   | the southwest corner of the Makeshift Lab.            |
|-------------------+-------------------------------------------------------|
| Shovel            | On the table at the north side of the south half of   |
|                   | the Hay Shed.                                         |
|-------------------+-------------------------------------------------------|
| Propane Flask     | On the ground at the southeast corner of the north    |
|                   | half of the Hay Shed.                                 |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | Under the east end of the Table.                      |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==============0
| South Orchard \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Wrench             | On a bench inside the west side of the Southwest     |
|                    | Small Shed.                                          |
|--------------------+------------------------------------------------------|
| Quad Bike Keys     | On a small shelf inside the south side of the        |
|                    | Southwest Small Shed.                                |
|--------------------+------------------------------------------------------|
| Hammer             | On a table just outside the Southwest Small Shed.    |
| Soda Can           |                                                      |
|--------------------+------------------------------------------------------|
| Apricot            | --In a crate just northwest of the Tractor (with     |
|                    |   blue trailer) near the center of the Orchard.      |
|                    | --In a crate by a long planter just northeast of the |
|                    |   Southwest Entrance.                                |
|                    | --In a crate by the long planter that runs along the |
|                    |   east end of South Road.                            |
|                    | --In crates just south of the stairs to the top of   |
|                    |   the Barracks (x2).                                 |
|                    | --In a crate at the west end inside the Barracks.    |
|--------------------+------------------------------------------------------|
| Kitchen Knife      | Embedded in a dartboard just north of the Tractor    |
|                    | (with blue trailer) near the center of the Orchard.  |
|--------------------+------------------------------------------------------|
| Lethal Poison Pill | On the table by the TV at the west end inside the    |
| Jar                | Barracks.                                            |
|--------------------+------------------------------------------------------|
| Shovel             | Leaning against the window at the west end outside   |
|                    | the Barracks.                                        |
|--------------------+------------------------------------------------------|
| Interpol Badge     | Carried by a Technician within the Communications    |
|                    | Center.                                              |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==============0
| North Orchard \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Apricot              | --In a crate at the southeast corner of the        |
|                      |   Communications Center.                           |
|                      | --In crates at the southwest corner of the         |
|                      |   Communications Center (x2).                      |
|                      | --In a crate at the west side of the               |
|                      |   Communications Center.                           |
|                      | --In crates by the blue trailer at the northeast   |
|                      |   corner of the Communications Center (x2).        |
|                      | --In a crate southwest of the west corner of the   |
|                      |   Greenhouse.                                      |
|                      | --In a crate south of the west corner of the       |
|                      |   Greenhouse and in the center of the Orchard.     |
|                      | --On the ground at the south corner inside the     |
|                      |   Greenhouse.                                      |
|                      | --On the ground at the end of a long planter just  |
|                      |   south of the Dining Area.                        |
|                      | --In a crate just north of the Field Kitchen.      |
|                      | --On the counter at the north side of the Field    |
|                      |   Kitchen.                                         |
|----------------------+----------------------------------------------------|
| Scarecrow Disguise   | Hanging at the northwest section of the            |
|                      | Communications Center.                             |
|----------------------+----------------------------------------------------|
| Perimeter Gate Key   | On the green crates by the table at the north end  |
|                      | of the Communications Center.                      |
|----------------------+----------------------------------------------------|
| Hammer               | On a makeshift table near the center of the        |
|                      | Orchard.                                           |
|----------------------+----------------------------------------------------|
| Penelope Graves      | Near the north corner inside the Greenhouse.       |
| Private Journal      |                                                    |
|----------------------+----------------------------------------------------|
| Screwdriver          | On the small workbench just north of the north     |
|                      | corner of the Greenhouse.                          |
|----------------------+----------------------------------------------------|
| HX-10                | On the workbench against the northeast side of the |
|                      | Greenhouse's exterior.                             |
|----------------------+----------------------------------------------------|
| Tactical Bartoli 12G | On the long workbench against the fence just north |
| Fusil G2             | of the Greenhouse.                                 |
|----------------------+----------------------------------------------------|
| Nitroglycerin        | In the case at the very northeast corner of the    |
|                      | Orchard (x3).                                      |
|----------------------+----------------------------------------------------|
| Cleaver              | On the counter at the north side of the Field      |
|                      | Kitchen.                                           |
|----------------------+----------------------------------------------------|
| Kitchen Knife        | On the center counter within the Field Kitchen.    |
|----------------------+----------------------------------------------------|
| Fire Extinguisher    | Attached to the southwest corner of the Stove at   |
|                      | the south side of the Field Kitchen.               |
|----------------------+----------------------------------------------------|
| Emetic Rat Poison    | Carried by the Militia Cook.                       |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==========0
| Courtyard \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Wrench          | --At the east end of the workbench inside the Garage.   |
|                 | --On the workbench near the southwest corner of the     |
|                 |   Workshop.                                             |
|-----------------+---------------------------------------------------------|
| Hammer          | On the stack of wood in the center of the Garage Roof.  |
|                 | You either need to climb up the east side of the        |
|                 | building or come through the walkway from the Red Barn. |
|-----------------+---------------------------------------------------------|
| Screwdriver     | On the tool cart near the van at the east side of the   |
|                 | Courtyard.                                              |
|-----------------+---------------------------------------------------------|
| Rose's Watch    | On the center table within the Planning Room.           |
| Blueprint       |                                                         |
|-----------------+---------------------------------------------------------|
| Drug Laboratory | On the east end of the center table within the          |
| Memo            | Workshop.                                               |
|-----------------+---------------------------------------------------------|
| Propane Flask   | On the ground in the southeast corner of the Workshop.  |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=========================================0
| Shooting Range, Red Barn, and Slurry Pit \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Crowbar              | --On the south end of the Limo within the Training |
|                      |   Area on the Red Barn's Ground Floor.             |
|                      | --On the table at the west side of the Briefing    |
|                      |   Area on the Red Barn's Ground Floor.             |
|----------------------+----------------------------------------------------|
| Tactical Bartoli 12G | On the table at the west side of the Briefing      |
| Fusil G2             | Area on the Red Barn's Ground Floor.               |
| HX-7                 |                                                    |
| Bartoli 75R          |                                                    |
|----------------------+----------------------------------------------------|
| Emetic Rat Poison    | On the middle shelf of the shelving at the         |
|                      | northwest corner of the Storage Room on the Red    |
|                      | Barn's Ground Floor.                               |
|----------------------+----------------------------------------------------|
| Propane Flask        | By the large milk cans just southeast of the table |
|                      | within the Training Area on the Red Barn's Ground  |
|                      | Floor.                                             |
|----------------------+----------------------------------------------------|
| Mannequin Arm        | On the bed at the northwest corner of the Barracks |
|                      | on the Red Barn's Top Floor.                       |
|----------------------+----------------------------------------------------|
| Branding Iron        | Leaning against the wall under the opening at the  |
|                      | south side of the Barracks on the Red Barn's Top   |
|                      | Floor.                                             |
|----------------------+----------------------------------------------------|
| Brick                | On the ground by some metal sheeting at the        |
|                      | southeast corner of the Slurry Pit.                |
|----------------------+----------------------------------------------------|
| Old Axe              | Embedded in the tree by the small shed at the      |
|                      | northeast corner of the Slurry Pit.                |
|----------------------+----------------------------------------------------|
| Soda Can             | Carried by a patrolling Guard at the Slurry Pit.   |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===================0
| Mansion - Exterior \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Nitroglycerin          | On some crates near a ramp at the southeast      |
| Invoice                | corner of the area.                              |
|------------------------+--------------------------------------------------|
| Lethal Poison Pill Jar | Carried by the Guard inside Ezra's Shed.         |
| Garage Key             |                                                  |
|------------------------+--------------------------------------------------|
| Hallucinogenic Drugs   | Carried by Ezra.                                 |
| Basement Key           |                                                  |
| Garage Key             |                                                  |
|------------------------+--------------------------------------------------|
| Nitroglycerin          | On the shelving next to the Closet inside Ezra's |
|                        | Shed.                                            |
|------------------------+--------------------------------------------------|
| Apprentice Notes       | On the shelf in the north corner inside Ezra's   |
|                        | Shed.                                            |
|------------------------+--------------------------------------------------|
| Shovel                 | Leaning against the wall next to the door for    |
|                        | the Small Shed.                                  |
|------------------------+--------------------------------------------------|
| Apricot                | --On the ground by the planter, with the Radio,  |
|                        |   just southwest of the Small Shed.              |
|                        | --On the ground by the planter near the center   |
|                        |   of the Backyard.                               |
|------------------------+--------------------------------------------------|
| Propane Flask          | On the ground by the blue crates at the west     |
|                        | corner of the Cooking Grill.                     |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===================0
| Mansion - Basement \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Modern Lethal Syringe | Embedded in the teddy bear at the top of          |
|                       | workbench at the north side of the floor.         |
|-----------------------+---------------------------------------------------|
| Basement Key          | Carried by the patrolling Guard.                  |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=======================0
| Mansion - Ground Floor \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Bartoli 12G       | Laying on a piece of furniture in the north corner of |
|                   | the Server Room.                                      |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | Inside the Security Room on the wall next to the door |
|                   | to the War Room.                                      |
|-------------------+-------------------------------------------------------|
| Rose's Room Key   | At the southeast side of the large group of green     |
|                   | crates in the center of the War Room.                 |
|-------------------+-------------------------------------------------------|
| Soda Can          | On the counter near the Stove at the northwest side   |
|                   | of the Kitchen.                                       |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | On the lowest shelf of the shelving unit in the north |
|                   | corner of the Laundry Room.                           |
|-------------------+-------------------------------------------------------|
| Cowboy Bust       | On a nightstand near the east corner of the Barracks. |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=======================0
| Farm House - Top Floor \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Rose's Room Key   | Carried by the patrolling Guard.                      |
|-------------------+-------------------------------------------------------|</pre><pre id="faqspan-41">
| Baseball          | On the stand just southeast of the top of the stairs. |
|-------------------+-------------------------------------------------------|
| Baseball Bat      | Leaning against the cabinet near the top of the       |
|                   | stairs.                                               |
|-------------------+-------------------------------------------------------|
| Hacker's Phone    | Carried by one of the Hackers.                        |
|-------------------+-------------------------------------------------------|
| Soda Can          | --By the window near the south corner of the north    |
|                   |   half of the Hacker Room.                            |
|                   | --On the nightstand at the southwest end of the Play  |
|                   |   Room.                                               |
|-------------------+-------------------------------------------------------|
| Explosive Watch   | At the south side of the desk at the south corner of  |
| Battery           | the Bedroom.                                          |
|-------------------+-------------------------------------------------------|
| Nitroglycerin     | Behind the laptop at the east corner of the desk at   |
|                   | the south corner of the Bedroom.                      |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Mastery Levels |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Listed in this sub-chapter are the Mastery Levels for Colorado Professional
Difficulty:

0===========================================================================0
| Level 2  | You earn a Large Agency Pickup at the Water Tower and can now  |
|          | start at the Old Orchard.                                      |
|----------+----------------------------------------------------------------|
| Level 3  | You earn a Small Agency Pickup on Orchard Road and can now     |
|          | start in the Garage disguised as a Militia Technician.         |
|----------+----------------------------------------------------------------|
| Level 4  | You earn a Small Agency Pickup at the Hay Shed and can now     |
|          | start at Demolitions Control disguised as an Explosives        |
|          | Specialist.                                                    |
|----------+----------------------------------------------------------------|
| Level 5  | You earn a Large Agency Pickup at the Red Barn and can now     |
|          | start at the Greenhouse disguised as a Militia Soldier.        |
|----------+----------------------------------------------------------------|
| Level 6  | You earn a Small Agency Pickup at the Courtyard Shed and a     |
|          | Large Agency Pickup at the West Bridge.                        |
|----------+----------------------------------------------------------------|
| Level 7  | You can now start at the West Bridge and at the Water Tower.   |
|----------+----------------------------------------------------------------|
| Level 8  | You earn a Small Agency Pickup at the Barracks and can now     |
|          | start at the Mansion disguised as a Hacker.                    |
|----------+----------------------------------------------------------------|
| Level 9  | You earn a Small Agency Pickup at the Ground Floor Laundry     |
|          | Room.                                                          |
|----------+----------------------------------------------------------------|
| Level 10 | You unlock the Sieger 300 Advanced Sniper Rifle for use in all |
|          | missions.                                                      |
0===========================================================================0

0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Disguises |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

The following Disguise has no changes in regards to acquisition or Enforcers:

 --Scarecrow

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

The following Disguises have no changes in regards to acquisition but have
ten additional Enforcers. They are the Guards at the Red Barn Gate, East,
West, and Main Entrances. The standing Guard at the Southwest Entrance and
the patrolling Guard near the North Entrance are also Enforcers.

 --Militia Cook                        --Militia Technician
 --Explosives Specialist               --Militia Spec Ops
 --Hacker

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0================0
| Militia Soldier \
0===========================================================================0
| There are ten additional Enforcers and they are the Guards at the Red     |
| Barn Gate, East, West, Southwest, and Main Entrances. This includes both  |
| Guards at the Southwest Entrance.                                         |
0===========================================================================0

0==========0
| Point Man \
0===========================================================================0
| This Disguise has the same properties as the Militia Cook but has         |
| additional Enforcers beyond that. These would be the four Spec Ops people |
| around the Red Barn area plus the one inside the Barracks.                |
0===========================================================================0

0==============0
| Militia Elite \
0===========================================================================0
| This Disguise has the same ten additional Enforcers as the other          |
| Disguises but has additional Enforcers beyond the ones normally found at  |
| Professional Difficulty. There are two new Enforcers - one in the         |
| Security Room and one in Rose's Room.                                     |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Additional Notes |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0=================0
| Security Cameras \
0===========================================================================0
| There are thirteen Cameras around the Compound. There is one at the Main  |
| Entrance, West Entrance, and East Entrance. There are four at the Mansion |
| - one by each entrance.                                                   |
|                                                                           |
| For Professional Difficulty there is a Camera on a pole just north of the |
| Greenhouse, two at the Warehouse (one by the stairs and one over the      |
| entrance), one over the front entrance of the Red Barn, one on the south  |
| wall of the Hay Barn, and one over the door to Ezra's Shed.               |
|                                                                           |
| Destroying the Recorder isn't much different that what is done in the     |
| Normal Difficulty but has a couple of extra steps. When wearing the Elite |
| Disguise there is an extra patrolling Enforcer in the Security Room. One  |
| of his stops is in the entrance to the Server Room.                       |
|                                                                           |
| When he is either looking away or at the window then place a weapon on    |
| the floor at the south end of the table near the door. When he goes to    |
| the entrance then he should see the weapon. Stay on one side of the       |
| Server as he goes there then Subdue him when he gets to the weapon. Drag  |
| him behind the coolers to the south to hide him.                          |
|                                                                           |
| Go in the corner behind the equipment and shoot out the Recorder with the |
| Krugermeier. Go deep in the corner as the Enforcer will turn around. When |
| he goes back to his console then you can safely leave. Luring this        |
| Enforcer with the Vacuum Cleaner for Subduing is optional.                |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. Assassination Strategies |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

These are the strategies for killing your primary Targets. Each strategy will
include all possible Challenges that can be acquired.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========================0
| Silent Assassin, Suit Only \
0===========================================================================>

 This run is based off of what MrFreeze2244 does but I made some alterations
 in the second half. For this you should bring the Silverballer, ICA
 Explosive Phone, your Lockpick, and place the Remote Breaching Charges in
 the Southern Farm Perimeter Pickup. Being that this is the first strategy
 you will be at the Southern Farm Perimeter.

 When you start then run to the Small Shed to pick up the Charges and switch
 to your Silverballer. Run north along the fence. Just before the Hay Shed
 you should get to a stack of pallets. Angle right when you get past it and
 stop when you get to the fence. This should give you a safe distance from
 the Shed so you can shoot out the Camera at the corner.

 After doing that then run north and enter the Shed. Climb up to the top but
 wait before jumping down. There is a Specialist nearby and walking to the
 east end of his route at the bales.

 When he turns around then drop down and go the Hay Baler then run northwest
 towards the building and run west along the wall until you get to the
 window into the Planning Room. Jump through the window and then go back
 outside through the opposite window. Run northeast past the back end of the
 Taco Van and then into the Garage and out through the west door.

 The moment you go through the door then immediately stop, sidestep right,
 and step back against the wall. This should keep you from being seen. Wait
 until Maya begins to leave the Red Barn then go forward to the boards and
 aim your Pistol at the rope holding the Bale. As she comes through the door
 then shoot the rope to make it come down and kill her.

 After this then run east, going along the north side of the Garage, to the
 fence and go north but stop at the Shed. Use your Instinct to find the
 Guard at the Gate ahead of you. When he goes left then run through the Gate
 and to the bale then run left. Continue running until you get to the next
 bale which is just before the two Guards ahead of you.

 One of them should be at the Gate to the Red Barn. When he walks away then
 run up to the Gate and pick it to enter. Run west through the back of the
 Shooting Range, jump the barriers, and stop behind the large square crate
 at the end of the junk wall just southeast of Ezra's Shed.

 If you did things right then Ezra should be just coming into the Shed. He
 will distract the interior Guard and the exterior one will turn away from
 the window. When he turns back around then run up to him (but sneak the
 last few feet), Subdue him, and dump him in the Container - leave his
 weapon.

 Go east to the fence but look towards the Shed. When you barely see the
 Camera above the door then stop. Bring out your Pistol, shoot it, then
 sidestep left to shoot the Fusebox, and run back behind the crate.

 The Guard will come out to investigate the Camera and Ezra will investigate
 the Fusebox. Ezra will see the dropped weapon and tell the Guard. The Guard
 will take the weapon and leave while Ezra works on the Fusebox. As he is
 working on it then sneak back to the fence but stay some distance away from
 him. When he leaves the Fusebox then sneak up behind him and follow him
 inside. Break his neck, dump him in the Closet, and take the Basement Key.

 From here then go back out through the door and then through the Gate to
 the Perimeter. Sneak run north towards the pair of Guards at the entrance
 but stop at a point where the fence just angles to the left. Keep an eye on
 the Guard on the left. He will kneel down for a bit then stand back up.

 The moment he stands up then sneak run west along the path but stop just
 before you get to the Gate. Sneak past the Gate then sneak run the rest of
 the way until you get to the next Gate at the southwest side of the House.
 This is the hardest part of the mission and I highly recommend using your
 one save here.

 Stay out of view and find the Camera above the Basement door. It should be
 on the chimney. Shoot it through the Gate and bring out your Charges. Look
 through the Gate towards the back door and you should see a Hacker go
 outside through it. Wait for him to get out of view before picking the Lock
 and sneaking to the blue tarp on the fence ahead.

   **NOTE: If one of the Guards goes into the Mansion to investigate the
           Camera then re-load your save.

 While at the blue tarp then look at the open window to the Security Room.
 At some point a Guard will appear and stay for awhile. The moment he leaves
 then turn to look at the south corner of the Farm House. Aim your throw arc
 at the House corner and just over the white fence then toss *BOTH* Charges.
 They should land near the Guards.

 Both of them should pick up the Charges and leave. However, while they are
 distracted, look towards the Cooking Grill area. The Guard that patrols the
 Backyard is going to stop here for a bit. The moment he leaves then sneak
 to the Basement Door and use the Key to enter.

 If your timing is right then the Guard down here should be arriving at the
 crate near the Herald. Sneak to it, press up against it, Subdue him, pick
 up his weapon, and dump him in the Container. Place the Phone in the corner
 at the bottom of the stairs near the Wastebasket. Go up to the door at the
 top of the stairs and wait.

 At this point both Sean and Penelope should be in the Mansion with Penelope
 in the War Room and Sean upstairs. When Penelope is walking back towards
 the front door then activate the Phone and open the door just before she
 gets to the Basement door. Run downstairs and hide behind the pillar near
 the Shelter.

 When she gets to the Phone then break her neck, pick up the Phone, and hide
 her in the Container. Place the Phone back in the corner and go back to the
 door.

 Sean should still be in his room. Wait for him to come down and stand at
 the Clock before activating the Phone again and opening the door. Run back
 down and hide behind the pillar again. More than likely he'll send down his
 bodyguard to investigate. Subdue him at the Phone, pick up his weapon, and
 drag him behind the stairs (leave the Phone).

 Sean should still be at the Clock so run back up to the door, open it
 again, and run behind the pillar. This time he will come down. Kill him
 when he reaches the Phone then take his body to the Shelter door to enter
 the last phase of the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   --Suit Only                         --No Evidence
   --Silent Assassin

0================0
| Sniper Assassin \
0===========================================================================>

 Because of the fact that Sniper Rifles are illegal items at Professional
 Difficulty you are going to have to shoot your Targets from the Water Tower
 so place the Sieger 300 at the Pickup there, bring your Krugermeier, and
 start at the Garage.

 When you start then run to the Water Tower, climb it, get your Rifle, and
 crouch near the north side. Sean should be heading to Demolitions Control
 as you go to the Tower. He should be the first Target to go after because
 he is heading to the Control area and this is perhaps the one time where he
 stands in the open long enough to get a clear shot at him.

 You can also get both Penelope and Ezra at the same time but you have to be
 quick to pull it off.

 When he stops then kill him with a headshot, quickly look towards the front
 of the Mansion, and use your Instinct to see through the trees. You should
 see both Penelope and Ezra talking. Quickly zoom in on Penelope's head and
 shoot her then quickly go left and kill Ezra. If you're quick enough then
 you should be able to get away before the Guards come running.

 Drop the Rifle, slide down the ladder, go back down to ground level, and
 run to the North Orchard. Go to the north side of the Greenhouse, grab a
 Rifle, and run to Ezra's Shed.

 Stay near the Fusebox and wait for the two Guards to return after everyone
 stands down. When the interior Guard stands at the window then drop the
 Rifle and walk to the east corner of the Shed. The exterior Guard should
 pick up the weapon and leave. Stand by the window and, when the interior
 Guard walks away, then sneak in, Subdue him, dump him in the Closet, and
 take his Disguise and weapon.

 Go to the front of the Mansion and acquire the Basement Key that Ezra
 dropped. Go into the Mansion and into the Server Room. If your timing is
 right then the patrolling Enforcer in the Security Room should be at the
 window. Place your Rifle on the floor at the right side of the door and
 hide at the south end of the Server.

 When he comes by then he should see the weapon and go for it. Subdue him
 there and drag him behind the coolers to the south to hide him - take all
 weapons. Use the Vacuum Cleaner to lure the Enforcer for Subduing. Shoot
 the Recorder in the Security Room before turning off the Server to lure
 down all three upstairs Hackers for disposal.

 Go upstairs and use the 3D Printer to get the Mask when the Enforcer is at
 the Play Room. Once you have the Mask then go into the Basement and Subdue
 the Guard - drop your Rifle. Leave the building and run back to the Tower.
 Your remaining Target should be Maya. You can get her when she is at the
 Taco Van or standing at the west side of the Red Barn area near the Ram.

 After killing her then drop your Rifle, go back down to ground level, run
 back to the Mansion, down into the Basement, and to the Shelter door to
 enter the last phase of the mission.

0==================0
| The Perfect Alibi \
0===========================================================================>

 For this you should bring the Krugermeier, the Lockpick, and your Phone and
 start in the Garage. When you start then go east into the small room but
 grab the Wrench along the way. Place the Phone on the Floor by the exterior
 door, activate it, then take cover to the left of the other door (and keep
 it open). The noise should lure the Technician by the car.

 When he walks inside then close the door, Subdue him, and pick up the
 Phone (leave the body). Go outside and to the pallet stack near the door.
 Place the Phone on the southeast corner of this stack and activate it when
 the Technician at the Taco Van goes to the hood. Hide in the Storage Room
 as he approaches the Phone. Subdue him when he gets there and quickly hide
 him in the nearby Container.

 Take the Phone and place it on the workbench closest to the car. Stand by
 the Lift Suspension Switch and wait. When Maya appears then wait a couple
 of steps before activating the Phone to lure her to it. When she gets under
 the car then push the Switch to drop the car on her and kill her. Pick up
 the Phone and go to Ezra's Lab while avoiding the Cameras.

 If you run all the way here then you should get there just before Ezra
 arrives. When the interior Guard is distracted then Subdue the Elite, dump
 him in the Container, then take his Disguise and weapon. Wait for Ezra to
 leave and for the Guard to turn towards the bookcase before entering and
 Subduing him.

 After dumping him in the Closet then use the Wrench on the Gas Canister in
 the corner. Go back out the window then go south past the south corner of
 the Lab then up the ramp near the Well and climb the railing and enter the
 House through the open window for the House Barracks.

 When you enter the Mansion Sean should be there too and Penelope will be
 coming in as well. Go into the Server Room and lure the patrolling Guard
 with the Rifle for Subduing as before. Pick up the weapon then go and turn
 on the Vacuum Cleaner nearby. This should lure the standing Guard to it.
 Stay behind the Server until he gets to it then sneak up to him and Subdue
 him when he turns it off. Hide him with the other Guard.

 Go into the Security Room, get behind cover, and shoot out the Recorder
 with your Pistol. After that then start luring and ambushing the Hackers to
 clear the upstairs area.

 Go upstairs and Subdue the patrolling Guard as he gets behind the Bathroom.
 Hide him by the beds just inside the Play Room. Use the 3D Printer to get
 the Mask and stay outside of the Bathroom. As you're doing all of this the
 Ezra should blow himself at his Lab.

 When Sean leaves the top floor then go into the Bathroom and wait by the
 other door. When one of the patrolling Guards is standing at the west
 corner of the main room (and the other Guard is at the end of his route -
 either end) then open the door and toss the Wrench towards the Closet. This
 should lure him. Sneak up behind him, Subdue him, and dump him in the
 Closet. Sneak up behind the other one and do the same.

 Pick up all weapons and go back down and outside to the Lab. Get the
 Hallucinogenic Drugs and Basement Key that Ezra dropped and go back out and
 to the Small Shed. Drop your Rifle by the Container behind it when there is
 no one here and stand next to the large round water tank. When the
 patrolling Guard returns then he should see it and go to it. Subdue him and
 dump him in the Container.

 Go to the Pack of Cigarettes and wait for the Soldiers to be doing
 exercises and for the Enforcer to walk away before lacing the Cigarettes.
 Go back into the Mansion, tamper with the Clock then go upstairs and tamper
 with the Pencils and turn off the Valve inside the Bathroom. Then go back
 outside and wait by the window to the Small Shed.

 When Sean comes down here to smoke and freaks out he will go to the sink
 inside the Shed. Go through the window and drown him to kill him. Go back
 into the Mansion and upstairs. Go outside onto the balcony and look at the
 Chandelier through the window.

 When Penelope comes back and stands at the Clock then shoot down the
 Chandelier with your Pistol to kill her. Wait for things to settle down
 before going down and entering the Basement. Carefully go and Subdue the
 Guard then go to the Tornado Shelter door and enter it to go into the last
 phase of the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   --Crushed It                        --Oh Burn!
   --Cleaning Up                       --Carpet Bombing

0===============================0
| A Series of Unfortunate Events \
0===========================================================================>

 For this you should bring the Krugermeier and your Phone and start in the
 Garage. When you start then go east into the small room but grab the Wrench
 along the way. Place the Phone on the Floor by the exterior door, activate
 it, then take cover to the left of the other door (and keep it open). The
 noise should lure the Technician by the car.

 When he walks inside then close the door, Subdue him, and pick up the
 Phone (leave the body and take his weapon). Go outside and to the pallet
 stack near the door. Place the Phone on the southeast corner of this stack
 and activate it when the Technician at the Taco Van goes to the hood. Hide
 in the Storage Room as he approaches the Phone. Subdue him when he gets
 there and quickly hide him in the nearby Container (take his weapon too).

 Go back into the Storage Room and look out towards the large Fuel Tank by
 the Garage. Use your Pistol to shoot the Faucet to make it leak. When Maya
 comes out of the Barn then she will walk past the Tank. When she gets here
 then shoot the Gas Pool to set it aflame and kill her.

 Next, go into the Planning Room. Open the door to the Break Room, toss the
 Wrench towards the window closest to the door, and close the door. This
 should lure the Guard on the couch. Subdue him when he gets to the Wrench
 and hide him in the Closet at the other end of the room (pick up the Wrench
 too - you'll need it). Go into the Break Room, Subdue the remaining Guard,
 and dump him in the Container outside.

 Go to the north side of the Garage, drop your weapon against the wall, and
 go back into the Storage Room. The weapon should attract the patrolling
 Guard. Subdue him when he gets to the Box and dump him in the Closet. Pick
 up either of the large weapons and go to the Pit.

 Get close enough to the Soldiers to get their conversation going and drop
 the weapon at the south side of the Pit. Stay near the northeast corner of
 the Garage. When they break up then the patrolling Guard should see the
 weapon, pick it up, and take it to the Box. As he gets near the Garage then
 follow him and Subdue him when he gets to the door of the small room. Dump
 him into the room and pick up his weapon.

 Go out the Gate at the northeast corner of the Pit and drop your weapon
 next to the Guard who is kneeling on the ground. Go back to the Storage
 Room and wait. He will see the weapon and take it here. Subdue him and hide
 him in the Closet. This will clear the area for what you need to do later.

 After this then go to Ezra's Shed. If your timing is right then Ezra should
 be arriving there. Wait for him to distract the interior Guard before
 Subduing and hiding the Elite - don't take his clothes yet. Wait for Ezra
 to leave and for the Guard to go to the bookcase before entering, Subduing
 him, and dumping him in the Closet - take his weapon.

 Go out the window, take the Elite Disguise, and enter the Mansion through
 the Barracks window. Go into the Server Room, get rid of the two Security
 Room Guards, and shoot out the Recorder. As you're doing this then Sean
 should be just leaving the building and Penelope should be coming in. Use
 this time to get rid of the three Hackers (and get the Hacker's Phone).
 When you've done that then go out the front door and stand near the Mower.

 When no one is looking then use the Wrench to create the Gas leak. Go back
 inside and upstairs. Use the Printer and get the Mask when the Enforcer is
 in the Child's Room. Go into the Bathroom and lure and Subdue both Guards
 as before. Pick up the Explosive Watch Battery and wait by the west corner
 of the bedroom.

 When Sean comes back up and uses the Bathroom then put the Battery in his
 Watch. When he leaves the Bathroom then go through it to reach the hallway
 so you can go back down. Go outside and get the Basement Key that Ezra
 dropped. Head to the Barracks and go into the Restroom.

 Turn on the Sink and take cover to the right of the door. The Sink should
 lure one of the Spec Ops outside. Wait for him to turn it off before
 Subduing him. Use your Instinct to find the Guards on the roof. When they
 are at the front of the building then dump the body out the window and then
 into the Container. Go back inside and pick up the weapon he dropped.

 Turn on the Sink again to lure the other one. Subdue him but dump him out
 of the building and into the Container. Go outside and place the Rifle on
 the top of the stairs west of the door and near the front end of the truck.
 This should lure one of the patrolling Guards nearby.

 Subdue him at the Weapons Box and dump him in the Closet to hide him (keep
 an eye open for Penelope and her Guards though). Do this again to lure the
 second one.

 After this then go north through the opening just north of the front of the
 truck and stand a short distance west of the tree just inside. After a bit
 then one of the other Technicians will come to stand near the tree. This is
 the one with the Interpol Badge you need. Drop your weapon here and go back
 to the Weapons Box. Subdue him, take his Badge, and hide him in the
 Restroom.

 While you're doing this then Sean should be at Demolitions Control. Wait
 for him to get to the Safe before calling him to set off the charge to kill
 him. It should be pointed out that there is a chance that there may be a
 Target Lockdown and Penelope and multiple Guards may take refuge in the
 Barracks. Hiding the bodies properly should prevent them from being found.

 Wait for things to die down before talking to Penelope and luring her to
 the Pit. Talk to her again and wait for her Guards to walk far away before
 pushing her into the Pit to kill her. Next, go back to the Mansion and
 enter the Basement. Subdue the Guard and use the Mask to get into the
 Shelter to enter the last phase of the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   --Scorched Earth                    --Mowed Down
   --Killing Time                      --Wild Rose

0=====================0
| Still More Accidents \
0===========================================================================>

 For this you should place the Sieger 300 in the Water Tower Pickup, bring
 your Phone and Krugermeier, and start at the Garage. When you start then
 run to the Water Tower and climb up. Get the Rifle and find the red Gas
 Canister just west of the Field Kitchen. Shoot at it once to cause it to
 leak.

 When Penelope gets near the Canister then shoot it again to blow it up and
 kill her. Drop the Rifle and climb down. Go into the North Orchard to avoid
 the Camera in front of the Barracks and head to the southwest corner of the
 Tower. Shoot out the Camera by the stairs then climb into the Restroom
 through the window. Turn on the Sink to lure the Point Man.

 If his buddy comes instead then Subdue him and hide him in the Closet when
 the PM goes to the TV area (keep an eye on the Guards outside). Once you
 have the Point Man Disguise then leave the building through the east door
 (don't pick up any weapons though). Because of all of the Enforcers you'll
 need to enter the Barn through the back door. But first, stop at Ezra's
 Shed.

 Get rid of and hide the two Guards when Ezra isn't around, pick up the
 weapons, but don't take any Disguises yet. Hide in the Closet and wait for
 him to return. When he comes by then sneak out and kill him any way you
 choose. Grab the Basement Key and go out the window.

 Cut through the back of the Shooting Range to reach the back door. Go to
 the southeast area of the ground floor and, when the patrolling Guard isn't
 around, then place the Rifle on the floor by the ladder and stay a short
 distance away from it.

 When he comes by then he should see it, pick it up, and take it to the
 nearby Weapons Box. Subdue him there and dump him in the Container. Go to
 the weapons cache by the Projector and pick up the Bartoli and Crowbar.

 When Maya is inside then talk to her. Stand by the Safety System and wait
 for everybody to go to the Projector before switching it off. However,
 you'll also need for the Enforcer outside to look away left before doing
 the deed. Once you successfully turn it off then go to the briefing.

 Afterwards then Sean should come in and observe. When it starts you'll need
 to use the Bartoli since the Krugermeier is a suspicious weapon. Do the run
 and go to the Ram Switch. When Sean goes next to her then press the Switch
 to kill them both. Go back out the same way you came in (pick up a large
 weapon along the way) and to Ezra's Shed.

 Get the Elite Disguise and enter the Mansion through the Barracks window.
 Get rid of the Hackers, get the Mask, and enter the Basement. Subdue the
 Guard then use the Mask on the Shelter door to enter the last phase of the
 mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   --Chemical Warfare                  --Watch Your Six
   --Just Pointless

0===============0
| Bouncing Betty \
0===========================================================================>

 Interestingly enough this works pretty much like it does in the Normal
 Difficulty setting. Start at Demolitions Control and go to Ezra's Shed
 while avoiding the Cameras. Get rid of and hide the two Guards, pick up the
 weapons plus the Nitroglycerin, and hide in the Closet. When Ezra comes by
 then sneak out and kill him then pick up the Basement Key.

 Go back out the window and to the Control area. Wait for the Enforcer to
 drink from his Bottle before spiking the Gel. After that then kill Maya and
 Penelope any way you want while you wait for Sean to die. Get the Elite
 Disguise, go into the Mansion through the Barracks window, get rid of the
 Hackers, get the Mask, and go to the Basement. Subdue the Guard and use the
 Mask to enter the Shelter for the last phase of the mission.

0=================0
| Name Your Poison \
0===========================================================================>

 For this you need bring your Phone, Krugermeier, the Lethal Poison Syringe,
 place the Lethal Poison Vial at the Pickup on Orchard Road, and start at
 the Garage. Enter the small room, place the Phone on the floor, and
 activate it to lure the Technician to it. Subdue him when he gets there and
 pick up his Shotgun and the Phone.

 Run to the Pickup to get the Vial and enter the Greenhouse. Drop the
 Shotgun near the door, walk out, and stand nearby. The Guard should pick it
 up and go to the nearby Weapons Box. Re-enter the Greenhouse and Poison the
 Bottle to take care of Penelope.

 After this then go to the Barracks through the east door, pick up the
 Lethal Poison Pill Glass in the corner, and go into the Restroom. Turn on
 the Sink and take cover to the right of the door. It should attract one of
 the Spec Ops people (and it should be the normal one not the Point Man).

 Subdue him when he turns off the Sink, take his Disguise and Rifle, and go
 to the Red Barn via the side door to avoid the Cameras. Maya should be
 outside as you arrive.

 Go to the Container and drop your Rifle by it then head north towards the
 Briefing Area. When the patrolling Guard comes south and finds the weapon
 then Subdue him when he gets to it and dump him in the Container - leave
 the weapons on the ground.

 Wait for Maya to leave before going to the Bottle by the Ram Switch. Look
 at the two Guards nearby. When both of them have their backs to you then
 Poison the Bottle with the Pill Glass then go to Ezra's Shed.

 At this point Ezra should be outside the House. Subdue and hide the
 exterior Guard, leave his weapon, but stay in your current Disguise. When
 Ezra enters and the interior Guard is distracted then find the Camera above
 the door and carefully shoot it out then turn off the Fusebox. Stand by the
 Container and wait.

 Both the Guard and Ezra will come outside. Ezra should see the weapon and
 get the Guard to take it. When he walks away with it and Ezra turns the
 Fusebox back on then follow him inside and use the Syringe on him to kill
 him. Hide the body and take the Basement Key. Go back out the window and
 get the Elite Disguise.

 Enter the Mansion through the Barracks window and enter the Basement. Use
 the Fusebox to lure the Guard for Subduing. Pick up everything and dump him
 in the Container at the other end of the room. Get the Syringe from the
 Teddy Bear and place the Phone on the floor near the Fusebox.

 Sean should still be in his room at this point. Wait for him to come down
 and stand at the Clock before activating the Phone again and opening the
 door. Run back down and hide behind the pillar again. More than likely
 he'll send down his bodyguard to investigate. Subdue him at the Phone, pick
 up his weapon, and drag him behind the stairs (leave the Phone).

 Sean should still be at the Clock so run back up to the door, open it
 again, run behind the pillar, and bring out the Syringe. This time he will
 come down. Stab him when he reaches the Phone then take his body to the
 Shelter door to enter the last phase of the mission.

0===============0
| String Quartet \
0===========================================================================>

 For this bring your Phone, Fiber Wire, and Krugermeier and start in the
 Garage. Go into the small room (while grabbing the Wrench along the way),
 place your Phone on the floor by the exterior door, and activate it to
 lure the Technician. Subdue him when he gets there and pick up the Phone
 and weapon. Go outside and place the Phone on the pallet stack outside the
 exterior door.

 Activate it to lure the Enforcer when he gets to the hood of the Van.
 Subdue him and dump him in the Container - take his weapon and your Phone.
 Take the other Technician and quickly dump him in the same Container. Go
 back inside the small room and place the Phone on the floor again.

 When Maya heads to the Van then toss the Wrench between the two tool stands
 near the center of the Garage. When she gets to it then activate the Phone,
 take cover to the left of the door, and open it. This should lure her
 inside. As she gets to the Phone then Garrote her and leave the body - drop
 the Shotgun too.

 Run to Ezra's Shed and you should get there just as he does. When the
 interior Guard is distracted then Subdue the other one and dump him in the
 Container. Then carefully shoot out the Camera and Fusebox and stand at the
 south corner of the Shed. When Ezra sees the dropped weapon then he will
 get the Guard to take it away. As he leaves then bring out the Fiber Wire
 and get behind Ezra.

 Follow him back inside the Shed, Garrote him, and dump him in the Closet.
 Take the Basement Key, go back outside, and take the Elite Disguise. Enter
 the Mansion through the Barracks window. Enter the Basement, Subdue the
 Guard, pick up his weapon, and hide his body in the Container. Place your
 Phone on the floor in the corner by the Wastebasket, go to the top of the
 stairs, and wait.

 At this point both Sean and Penelope will be out of the house. If your
 timing is right then Sean should be coming in first. Wait for him to be at
 the Clock and his bodyguard to go upstairs. Activate the Phone, open the
 door, then run down and hide behind the nearby pillar. When he gets to it
 then Garrote him and very quickly hide him behind the stairs - leave the
 Phone be.

 The reason for this is because Penelope will be coming into the House while
 you're killing Sean. Go back to the top of the stairs and open the door
 while she is at the Clock. Run back down and hide behind the pillar. When
 she gets to the Phone then Garrote her. After that then drag Sean's body to
 the Shelter door to enter the last phase of the mission.

 /==++====++==\                                             /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >HTM11. Chapter Six - Situs Inversus                                      |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
 \==++====++==/                                             \==++====++==/

 **NOTE: With the release of the Game of the Year Edition and the Patient
         Zero story this chapter is considered a sequel to the last chapter
         which is also called Patient Zero.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

This mission takes 47 back to the GAMA Hospital in Hokkaido. Here he is to
take down two Targets. The first is a high end lawyer named Yuki Yamazaki.
And the other Target:

Former ICA Training Director and current board member Erich Soders.

During 47's mission in Colorado he failed to get the shadow client but found
a treasure trove of information. He discovered the existence of an
organization named Providence. Providence has been controlling the world in
secret through various agents placed in the highest ends of world governments
and corporations.

Some of 47's previous Targets, Silvio, Claus and others, were part of it.
Whoever the shadow client is he is attacking this organization using the ICA
to do most of the dirty work. This client is also very familiar with 47 and
has been tracking him for decades.

As part of his investigation 47 found evidence that Soders is an agent for
Providence. This greatly angers Diana and the Colorado mission now makes more
sense. Further investigation has tracked him to this facility. He is to
undergo a heart transplant operation here.

But not just any transplant. Soders has a condition called Situs Inversus
where the organs are reversed of what a normal person has so he needs a right
sided transplant. Of course, Providence is helping him with this and Soders
is going to give over all of ICA's agent information after the operation -
something that Diana doesn't want to happen.

So now the ICA Board has tasked their best agent to terminate Soders along
with Yuki who is there to oversee the operation and insure the transfer of
information upon successful completion of the procedure as she is also part
of Providence. Given that Soders tried to have 47 killed in training twenty
years ago there is a certain amount of irony in all of this.

This hospital is very high tech and run by a supercomputer named KAI which
also helps out during operations to make sure patients are kept alive during
procedures. Because of high security you won't be able to bring things in
but, as long as you are dressed as a patient, you should be able to move
freely throughout most of the facility to scope things out.

It is also important to note that your access is dependent on what clothes
you wear. The uniforms and robes people wear around the facility have RFID
chips implanted in them. Many doors will open automatically if you wear the
right clothing. Knowing which disguises to wear will allow you to roam around
the facility easier.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >HKD1. Accomplishments List                                               |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Listed in this section are the Accomplishments specific to this chapter of
the game.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Visible Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

 >>A Long Time Coming
   ******************
     Description: Complete Situs Inversus.
     Xbox Achievement Points: 20 GS.
     PlayStation Trophy Grade: Bronze.

 >>Come Prepared
   *************
     Description: Select a Starting Location and use an Agency Pickup to
                  smuggle an item into Hokkaido.
     Xbox Achievement Points: 10 GS.
     PlayStation Trophy Grade: Bronze.

 >>Hokkaido Escalated
   ******************
     Description: Complete Level 5 of an Escalation Contract set in
                  Hokkaido.
     Xbox Achievement Points: 20 GS.
     PlayStation Trophy Grade: Bronze.

 >>Sayonara
   ********
     Description: Reach Hokkaido Mastery Level 20.
     Xbox Achievement Points: 40 GS.
     PlayStation Trophy Grade: Gold.

 >>The Sensei
   **********
     Description: Complete all Opportunities in Situs Inversus.
     Xbox Achievement Points: 30 GS.
     PlayStation Trophy Grade: Silver.
     -----------------------------------------------------------------------
     Notes: You need to complete the following Opportunities:

              --Ghost in the Machine       --Hot Springs
              --Makeover                   --Malpractice
              --No Smoking                 --Tell-Tale Heart
              --Thrill Seeker

0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Secret Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

 >>Flatline
   ********
     Description: Imagine meeting you here.
     Xbox Achievement Points: 15 GS.
     PlayStation Trophy Grade: Bronze.
     -----------------------------------------------------------------------
     Notes: You get this by finding Agent Smith in the Mortuary Coolers.

 >>Master of Old and New
   *********************
     Description: Serve Yamazaki Fugu poisoned sushi and eliminate Soders
                  with the robotic arms.
     Xbox Achievement Points: 15 GS.
     PlayStation Trophy Grade: Bronze.
     -----------------------------------------------------------------------
     Notes: You can do this in two separate missions.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >HKD2. General Layout                                                     |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

 **IMPORTANT: For mapping directions within this chapter north is the top of
              the screen. The Compass has north pointed northeast. Therefore
              you should turn it off to prevent confusion.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

There are four main levels to this facility. Level 0 has the Guest and Staff
areas. Level 1 has the Garden, Springs, Morgue and outdoor sections. Level 2
has the first floor and main operating rooms of the Clinic plus the Helipad.
Level 3 has the Observation Rooms and office areas.

0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Detailed Map |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Here I will go over in detail of each area and where you can find useful
objects:

0======================================0
| Level 0 - Guest Rooms and Staff Floor \
0===========================================================================>

 The south center platform is the Cable Car which is one of the ways to
 leave the mission. 47's Room is the Guest Room to the west of the Cable
 Car. Each Room has a balcony, bedroom, living room, and bathroom. The Guest
 Room to the west of 47's is Amos Dexter's Room. The Room to the east of the
 Cable Car is for Jason Portman. The Room to the east of his is Yuki's.

 Starting from the entrance of Amos' Room go northeast to the base of the
 stairs where you should find a pair of staff doors. Going through the
 northwest door will lead you to the Kitchen and the Freezer. Northeast of
 the Kitchen is the Canteen and Staff Sleeping Quarters area. At the
 northeast part of this section is the Staff Wardrobe room (sometimes known
 as the Changing Room).

 Northwest of the Staff Sleeping Quarters is the Medical Staff Sleeping
 Quarters. Northeast of it are passages that go up to the Morgue and will
 also go outside. The outside Walkway going north will lead up to a small
 Guard Room near the Helipad (Helipad Guard Room).

 The outside path going south will lead to the Restaurant and Bar area. The
 large room next door southwest of the Medical Staff Sleeping Quarters is
 the Restaurant Restroom.

 Going northwest from Yuki's Room will lead to another pair of staff doors
 at the base of the stairs. Going northeast will lead you to the Laundry
 Room, Garage, and Loading Bay.

 From the Garage there is a set of stairs that lead up to the Springs. From
 the Loading Bay there is another set that will lead up to the Morgue
 Security Room.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Patient Journal   | --On the table in the west corner of the bedroom for  |
|                   |   47's Room.                                          |
|                   | --On the counter near the west corner of the living   |
|                   |   room inside Amos' Room.                             |
|                   | --On the table in the west corner of the bedroom for  |
|                   |   Jason's Room.                                       |
|-------------------+-------------------------------------------------------|
| GAMA Pamphlet     | By the TV inside the living room for 47's Room.       |
|-------------------+-------------------------------------------------------|
| VIP Patient       | On the bench by the toilet within the bathroom for    |
| Disguise          | 47's Room.                                            |
|-------------------+-------------------------------------------------------|
| Scissors          | On the small shelving unit to the left of the sink    |
|                   | inside the bathroom for 47's Room.                    |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | --Inside the Cabinet on the northeast side of the     |
|                   |   bathroom for 47's Room.                             |</pre><pre id="faqspan-42">
|                   | --On the ground and hidden behind a pipe to the left  |
|                   |   of a large stainless steel storage unit at the      |
|                   |   north side of the Kitchen.                          |
|                   | --On the ground in the south corner behind the cart   |
|                   |   near the top of the ramp inside the Loading Bay.    |
|-------------------+-------------------------------------------------------|
| Coin              | --Inside the Cabinet on the northeast side of the     |
|                   |   bathroom for 47's Room (x2).                        |
|                   | --On the bed inside Yuki's Room (x2).                 |
|-------------------+-------------------------------------------------------|
| Cowboy Bust       | On the coffee table in the middle of the living room  |
|                   | inside Amos' Room.                                    |
|-------------------+-------------------------------------------------------|
| Pack of           | On the small table near the north corner of the       |
| Cigarettes        | living room inside Amos' Room.                        |
|-------------------+-------------------------------------------------------|
| Soda Can          | --By the bathtub within the bathroom for Amos' Room.  |
|                   | --On the coffee table in the middle of the living     |
|                   |   room inside Yuki's Room.                            |
|                   | --On the floor by one of the bunks inside the north   |
|                   |   end of the Staff Sleeping Quarters.                 |
|-------------------+-------------------------------------------------------|
| Bust              | On the small table near the north corner of the       |
|                   | living room inside Jason's Room.                      |
|-------------------+-------------------------------------------------------|
| Botulinum Toxin   | Inside the Cabinet on the northwest wall within the   |
|                   | bathroom for Jason's Room.                            |
|-------------------+-------------------------------------------------------|
| Fire Poker        | On the floor by the fireplace inside the living room  |
|                   | for Jason's Room.                                     |
|-------------------+-------------------------------------------------------|
| Erich Soders'     | By the laptop in the east corner of the bedroom for   |
| Kill List         | Yuki's Room.                                          |
|-------------------+-------------------------------------------------------|
| HX-7              | Leaning against the coffee table in the middle of the |
|                   | living room inside Yuki's Room.                       |
|-------------------+-------------------------------------------------------|
| Katana            | On a stand at the northeast side of the living room   |
|                   | inside Yuki's Room.                                   |
|-------------------+-------------------------------------------------------|
| Lead Pipe         | On the wall under an electrical box at the northwest  |
|                   | side of the Cable Car platform.                       |
|-------------------+-------------------------------------------------------|
| Kitchen Knife     | At the southwest end of the counter in the middle of  |
|                   | the Kitchen.                                          |
|-------------------+-------------------------------------------------------|
| Fugu Fish         | On the counter inside the Kitchen Freezer.            |
|-------------------+-------------------------------------------------------|
| Resort Staff      | On the floor within the showers at the northeast side |
| Disguise          | of the Staff Sleeping Quarters area.                  |
|-------------------+-------------------------------------------------------|
| Neurochip Remote  | On the lower center bunk within the Medical Staff     |
| Control           | Sleeping Quarters.                                    |
|-------------------+-------------------------------------------------------|
| Crowbar           | On the lower shelf inside the northwest corner of the |
|                   | Helipad Guard Room.                                   |
|-------------------+-------------------------------------------------------|
| Wrench            | --Inside the Cabinet at the hallway corner northeast  |
|                   |   of the Medical Staff Sleeping Quarters.             |
|                   | --On the tool stand in the middle of the Garage.      |
|-------------------+-------------------------------------------------------|
| Hammer            | On top of the large box in the center of the Loading  |
|                   | Bay.                                                  |
|-------------------+-------------------------------------------------------|
| Fire Axe          | On the wall in the middle of the hallway leading to   |
|                   | the stairs going up to the Morgue Security Room.      |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==============================================0
| Level 1 - Garden, Restaurant, Spa, and Morgue \
0===========================================================================>

 The south center part of this floor at the top of the ramp leading to the
 Cable Car is the Foyer. Just to the north of that is the main Garden. At
 the west side of the Foyer is the Foyer Restroom.

 Northwest of the Foyer is Sakura Sushi which is also called the Restaurant.
 The south half of the Restaurant is the Bar. The north half is the Dining
 Area. At the north corner is the Sushi Bar. Behind the Bar is the door that
 leads back outside and down to Level 0.

 At the east side of the Foyer is the Security Room. The smaller room inside
 the Security Room is the Weapons Room. From the east corner of the Security
 Room is the passage to the Onsen Hot Springs which I will call the Spa. The
 exterior part of the Spa to the east is the Springs themselves with the Spa
 Restrooms and Sauna at the north corner.

 At the northeast corner of the Springs is a passage that leads down to the
 Clearing which is the open area at the northeast side of the facility. The
 Clearing goes from the Loading Bay and up to Level 2 at the north side of
 the building.

 From the north corner of the Security Room is the covered passage that
 leads to the GAMA Hospital itself (I will simply call it the Hospital). The
 group of rooms at the north end of this floor is the Morgue area. The large
 room in the center is the Morgue.

 The large long room to the north is the Mortuary Coolers. The small room to
 the southeast of Mortuary Coolers is the Morgue Security Room. The small
 room to the northwest of Mortuary Coolers is Organ Storage. The medium
 sized room to the west is the Incinerators. The small room to the west of
 the Incinerators is Morgue Storage. The small room to the northwest of the
 Incinerators is Stem Cell Supply.

 The set of stairs northwest of Morgue Storage is the West Stairs. The set
 of stairs at the south end of Mortuary Coolers is the East Stairs. Both of
 these stairs lead up to the upper floors of the Hospital. Partway up the
 East Stairs is a door that goes outside near the north part of the
 Clearing.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Hammer               | In the toolbox at the concrete platform next to    |
|                      | the Restaurant at the west corner of the Garden.   |
|----------------------+----------------------------------------------------|
| Patient Disguise     | By the Sink inside the occupied stall inside the   |
|                      | Restroom.                                          |
|----------------------+----------------------------------------------------|
| Coin                 | On the small plate on the back counter behind the  |
|                      | Bar.                                               |
|----------------------+----------------------------------------------------|
| Kitchen Knife        | On the back wall behind the Sushi Bar.             |
|----------------------+----------------------------------------------------|
| Cleaver              | --On the back wall behind the Sushi Bar.           |
|                      | --On the operating table in the center of the      |
|                      |   Morgue.                                          |
|----------------------+----------------------------------------------------|
| Soda Can             | --On the blue tool box just outside the back door  |
|                      |   to the Sushi Bar.                                |
|                      | --At the edge of the pool next to the path down to |
|                      |   the Clearing at the Springs.                     |
|----------------------+----------------------------------------------------|
| Fire Extinguisher    | On the southeast wall inside the Weapons Room.     |
|----------------------+----------------------------------------------------|
| Tactical Bartoli 12G | Leaning against the set of lockers inside the      |
|                      | Weapons Room.                                      |
|----------------------+----------------------------------------------------|
| Disposable Scrambler | Inside the Cabinet near the east corner of the     |
|                      | Foyer Security Room.                               |
|----------------------+----------------------------------------------------|
| Police Baton         | At the south end of the table at the southwest     |
|                      | side of the Foyer Security Room.                   |
|----------------------+----------------------------------------------------|
| KAI Surgical System  | At the north end of the table at the northwest     |
| Manual               | side of the Foyer Security Room.                   |
|----------------------+----------------------------------------------------|
| Yoga Schedule        | On the small table at the platform at the south    |
|                      | end of the Springs.                                |
|----------------------+----------------------------------------------------|
| Shovel               | At the nook at the east side of the Clearing.      |
|----------------------+----------------------------------------------------|
| Propane Flask        | Under the Snowplow at the north end of the         |
|                      | Clearing.                                          |
|----------------------+----------------------------------------------------|
| Screwdriver          | --Under the Snowplow at the north end of the       |
|                      |   Clearing.                                        |
|                      | --On top of the large stepladder inside Morgue     |
|                      |   Storage.                                         |
|----------------------+----------------------------------------------------|
| Scalpel              | On the small table at the north end of Mortuary    |
|                      | Coolers.                                           |
|----------------------+----------------------------------------------------|
| Research Assistant's | On the desk by the microscope inside the Morgue    |
| Notes                | Security Room.                                     |
|----------------------+----------------------------------------------------|
| Fire Poker           | Leaning against the Incinerator at the north side  |
|                      | of the Incinerator room.                           |
|----------------------+----------------------------------------------------|
| Stem Cell Treatment  | On the desk inside Stem Cell Supply.               |
| Guide                |                                                    |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===============================================0
| Level 2 - Operating Theater and Intensive Care \
0===========================================================================>

 The large room where Soders can be found is the Operating Theater. The room
 to the east is Stem Cell Controls. Next to it is the stairs down to the
 Morgue.

 The room north of the Operating Theater is Robot Surgery Controls. The room
 southwest of that is the Surgery Control Room. The room southwest of
 Surgery is Surgery Life Support.

 Next to the West Stairs is the walkway to the Helipad. The Helipad has
 stairs the lead down to the Helipad Guard Room. Next to the Helipad is the
 Dirt Path that goes up to the Mountain Path that will also lead you out of
 the area. The Dirt Path will also go around the Hospital and to the north
 end of the Clearing.

 At the north end of the floor is Intensive Care Supervision. Southeast of
 that is Intensive Care and the Waiting Area. Next door southeast of the
 Waiting Area is the East Stairs. Southwest of Intensive Care Supervision is
 the Restrooms.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Classified Patient | --On the counters inside Intensive Care Supervision  |
| Journal            |   (x3).                                              |
|                    | --At the northeast end of a counter inside the Robot |
|                    |   Surgery Control room.                              |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0====================================================0
| Level 3 - Observation Rooms and Research Department \
0===========================================================================>

 Northeast of the West Stairs is the Research Department. It has a door that
 goes outside to the Dirt Path. The room at the north end of the floor is
 Rehabilitation Supervisor. The room next door southeast of that is Physical
 Research Center. The East Stairs is next door southeast of that.

 In the center of the floor is the KAI Mainframe which is part of the
 Secondary Control Room. The room southwest of this is the West Observation
 Room. South of this room is Defibrillator Power. The room southeast of the
 Secondary Control Room is the East Observation Room. The room south of it
 is the Director's Office.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Scalpel             | Inside the Cabinet on the wall near the east corner |
| Pack of Cigarettes  | inside the Research Department.                     |
|---------------------+-----------------------------------------------------|
| Botulinum Toxin     | On the small table by the desk at the east corner   |
|                     | of the Physical Research Center.                    |
|---------------------+-----------------------------------------------------|
| Nondescript Keycard | On the desk within the Director's Office.           |
|---------------------+-----------------------------------------------------|
| Baseball Uniform    | On the wall in the east corner of the Director's    |
|                     | Office.                                             |
|---------------------+-----------------------------------------------------|
| Baseball Bat        | Leaning against the wall in the west corner of the  |
|                     | Director's Office.                                  |
0===========================================================================0

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >HKD3. Mastery Levels                                                     |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

0===========================================================================0
| Level 4  | You earn a Small Agency Pickup at the Staff Wardrobe restroom. |
|----------+----------------------------------------------------------------|
| Level 5  | You unlock the Custom 5mm Pistol for use in all missions and   |
|          | the Professional Difficulty Level.                             |
|----------+----------------------------------------------------------------|
| Level 6  | You can now start at the Spa.                                  |
|----------+----------------------------------------------------------------|
| Level 7  | You can now start at the Mountain Path disguised as a Ninja,   |
|          | earn a Large Agency Pickup there, and unlock the Shuriken for  |
|          | use in all missions.                                           |
|----------+----------------------------------------------------------------|
| Level 8  | You can now start at the Restaurant.                           |
|----------+----------------------------------------------------------------|
| Level 9  | You earn a Small Agency Pickup at the Operating Theater        |
|          | Restroom.                                                      |
|----------+----------------------------------------------------------------|
| Level 10 | You can now start at the Staff Quarters disguised as Resort    |
|          | Staff and unlock the Okinawan Tonfa for use in all missions.   |
|----------+----------------------------------------------------------------|
| Level 11 | You earn a Large Agency Pickup at the Kitchen Food Storage     |
|          | room.                                                          |
|----------+----------------------------------------------------------------|
| Level 12 | You can now start at the Kitchen disguised as a Chef.          |
|----------+----------------------------------------------------------------|
| Level 13 | You earn a Large Agency Pickup at the Garage.                  |
|----------+----------------------------------------------------------------|
| Level 14 | You can now start at the Garden disguised as a Handyman.       |
|----------+----------------------------------------------------------------|
| Level 15 | You unlock the Explosive Compound for use in all missions.     |
|----------+----------------------------------------------------------------|
| Level 16 | You earn a Large Agency Pickup at Morgue Storage.              |
|----------+----------------------------------------------------------------|
| Level 17 | You can now start at the Morgue.                               |
|----------+----------------------------------------------------------------|
| Level 18 | You earn a Small Agency Pickup at the Restaurant Restroom.     |
|----------+----------------------------------------------------------------|
| Level 19 | You can now start at the Operating Theater disguised as a      |
|          | Surgeon.                                                       |
|----------+----------------------------------------------------------------|
| Level 20 | You unlock all of your regular Load-Out Slots for Hokkaido     |
|          | plus the Concealable Knife and the Sieger 300 Sniper Rifle for |
|          | use in all missions.                                           |
0===========================================================================0

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >HKD4. Cast of Characters                                                 |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Here I will go over the major and minor characters you will be dealing with
during this chapter:

0=============0
| Erich Soders \
0===========================================================================0
| He is one of your Targets and can be found immobilized in the Operating   |
| Theater. Although he can't move and is in an open area there are many     |
| ways to take him down.                                                    |
0===========================================================================0

0==============0
| Yuki Yamazaki \
0===========================================================================0
| She is your other Target and is a tough-as-nails lawyer who is working    |
| for Providence and is overseeing the operation and information transfer.  |
| At the beginning of the mission she will be greeted by the Hopsital       |
| Director and go to her room. Then she will go to the Spa then to the      |
| Restaurant before going back to her room.                                 |
|                                                                           |
| If you cause enough chaos then she will try to leave via the Cable Car.   |
| If she is successful then you will fail the mission.                      |
0===========================================================================0

0==============0
| Jason Portman \
0===========================================================================0
| He is a former CEO of a tech company who is at the facility for plastic   |
| surgery. Interestingly enough, he is trying to look like model Helmut     |
| Kruger - who you dealt with in Paris. He is also the only patient that    |
| gets called in to the Clinic.                                             |
|                                                                           |
| He will wander around the central area around the Restroom before he gets |
| called. When he goes inside he will stay on the top floor and never leave |
| the Clinic.                                                               |
0===========================================================================0

0============0
| Amos Dexter \
0===========================================================================0
| He is another VIP and is there for a lung transplant. He generally        |
| wanders the Restaurant and central areas of the ground floor before going |
| to his room for a bit before leaving again.                               |
0===========================================================================0

0============0
| Katashi Ito \
0===========================================================================0
| Also known as The Curator he is the lead Morgue Doctor and can be found   |
| in the Mortuary Coolers. What's special about him is that he has an       |
| experimental microchip implanted in his brain that can control his moods. |
| It can be remote controlled too and you can find the Remote in the        |
| Medical Staff Sleeping Quarters in one of the bunks.                      |
0===========================================================================0

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >HKD5. Disguises                                                          |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

0==================0
| Doors and Symbols \
0===========================================================================0
| As noted earlier certain clothing will open certain doors. Above most of  |
| the electronic locks on most doors you should see symbols. These symbols  |
| will tell you which outfit opens the door. These symbols will be          |
| displayed either on the back of the uniform or on the sleeves.            |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0============0
| VIP Patient \
0===========================================================================0
| This is your standard Suit for this chapter. With this you have access to |
| whatever the other patients have which is the Restaurant, Springs, and    |
| Garden areas. You can't have access to the Hospital unless you are        |
| requested by staff. Unfortunately, you will not be called during the      |
| mission so you will need other ways to get inside that part of the        |
| facility.                                                                 |
|                                                                           |
| You can start at the Springs, Restaurant, or the Morgue once you've       |
| reached Mastery Levels 6, 8, and 17 respectively.                         |
0===========================================================================0

0======0
| Ninja \
0===========================================================================0
| This special Disguise cannot be found in the facility and can be unlocked |
| at Mastery Level 7. You can only wear this when you start at the Mountain |
| Path. However, this Disguise turns the entire map into a Hostile Area and |
| everyone becomes an Enforcer.                                             |
|                                                                           |
| It is important to note that this Disguise does *NOT* count towards the   |
| [Chameleon] Challenge.                                                    |
0===========================================================================0

0=============0
| Motorcyclist \
0===========================================================================0
| This Disguise can only be found in the Mortuary Coolers and has to be     |
| taken off a dead body. And, just like with the Ninja outfit, everyone     |
| becomes an Enforcer when you wear this Disguise.                          |
0===========================================================================0

0=================0
| Baseball Uniform \
0===========================================================================0
| This Disguise can only be found in the Director's Office and, just like   |
| with the Ninja and Motorcyclist outfits, everyone becomes an Enforcer     |
| when you wear this Disguise.                                              |
0===========================================================================0

0========0
| Patient \
0===========================================================================0
| These are the regular white robes that the patients wear. It has the same |
| access and restrictions as the VIP robes. Although you can find one       |
| laying around in the occupied stall within the Level 1 Restrooms the best |
| way to obtain this Disguise is to ambush the lone person walking around   |
| inside.                                                                   |
0===========================================================================0

0=====================0
| VIP Patient (Dexter) \
0===========================================================================0
| Amos Dexter is one of the two other VIP patients within the facility. He  |
| wears a purple robe and a cowboy hat. This robe, just like with yours,    |
| grants the same access and restrictions. To obtain this outfit you can    |
| either shimmy along a ledge outside your suite to get to his and wait for |
| him to return or follow him inside his suite and ambush him.              |
0===========================================================================0

0======================0
| VIP Patient (Portman) \
0===========================================================================0
| The only other VIP patient is the former CEO of a tech company. He wears  |
| a robe with reddish vertical stripes and has his head bandaged almost     |
| completely. As already noted he is there to get plastic surgery to make   |
| himself look like Helmut Kruger and, considering you look a lot like him, |
| this can be useful to you.                                                |
|                                                                           |
| This is because he is the only patient that gets called into the Clinic   |
| and this can be a good way to get in. To get his Disguise you need to     |
| ambush and hide the lone patient in the Level 1 Restrooms.                |
|                                                                           |
| Find Jason who will get upset that he believes you stole his idea for the |
| Kruger look and will follow you around. Lead him into the Restroom where  |
| you can Subdue him safely for his robe and bandages.                      |
|                                                                           |
| Like with the other patient Disguises there are no Enforcers and, once    |
| inside the Clinic, you are limited to Rehabilitation Supervisor, Research |
| Department, Physical Research Center, the Restrooms, and hallways.        |
0===========================================================================0

0=============0
| Resort Staff \
0===========================================================================0
| This is the outfit that some of the staff wear. It consists of a dark red |
| robe with black pants. This Disguise will allow you access to most of the |
| Staff Floor except the Kitchen and behind the Sushi Bar. You also cannot  |
| go into the Hospital areas, the Medical Staff Sleeping Quarters, and the  |
| Patient Rooms.                                                            |
|                                                                           |
| There is one Enforcer each in the Springs and Restaurant, one in the Game |
| Room, one in the Laundry Room, one in the Loading Bay, and one of the     |
| patrolling Guards in the Clearing. The Hospital Director is also an       |
| Enforcer.                                                                 |
|                                                                           |
| The easiest way to obtain this Disguise is to take it off the floor       |
| inside the Showers by the Sleeping Quarters. You can start at the         |
| Sleeping Quarters already dressed as one once you've reached Mastery      |
| Level 10.                                                                 |
0===========================================================================0

0=========0
| Handyman \
0===========================================================================0
| These are the people who do various maintenance tasks around the          |
| facility. They wear a dark green jacket covering a light long sleeve      |
| shirt with black pants and a large pointed hat. Like with most staff this |
| Disguise has the same access and restrictions.                            |
|                                                                           |
| The best way to get this Disguise is to ambush the one that patrols the   |
| Helipad area when he stops at the bottom part of his route near the       |
| Helipad Guard Room.                                                       |
|                                                                           |
| There are a few Enforcers for this Disguise. On the Staff Floor there is  |
| one by the Laundry Room, one in the Garage, both patrolling Guards in the |
| Clearing, one Handyman working in the Clearing, both Chefs in the         |
| Kitchen, and one in the Game Room. For Level 1 the only Enforcer is the   |
| Hospital Director.                                                        |
|                                                                           |
| You can start at the Garden already dressed as one once you've reached    |
| Mastery Level 14.                                                         |
0===========================================================================0

0=====0
| Chef \
0===========================================================================0
| These are the people who work in the Kitchen, Bar, and Sushi Bar. They    |
| wear dark shirts with dark pants with a gray apron and with a white       |
| headband. Like with most resort staff they are not allowed inside the     |
| Morgue and Hospital areas, Patient Rooms, and the Foyer Security Room.    |
|                                                                           |
| There are two ways to obtain this Disguise:                               |
|                                                                           |
| The first way is to go behind the Sushi Bar, Subdue the patrolling Guard, |
| and hide him in the Closet just inside the Staff Floor at the bottom of   |
| the stairs. Then turn off the Fusebox behind the Bar and stand near the   |
| top of the stairs. This will lure one of the Chefs. When he turns it back |
| on then Subdue him and take his clothes.                                  |
|                                                                           |
| The second way is to enter the Kitchen Freezer with a throwable object.   |
| Keep the door open and toss it in a corner. The noise should lure one of  |
| the nearby Chefs. When he enters then Subdue him, dump him in the         |
| Container, and take his Disguise.                                         |
|                                                                           |
| This Disguise has several Enforcers. On the Staff Floor there is one at   |
| the Loading Bay, one of the patrolling Guards in the Clearing, and both   |
| Chefs in the Kitchen. On Level 1 there is the Hospital Director and one   |
| Chef behind the Bar.                                                      |
|                                                                           |
| You can start at the Kitchen already dressed as one once you've reached   |
| Mastery Level 12.                                                         |
0===========================================================================0

0================0
| Yoga Instructor \
0===========================================================================0
| This guy can be found limping around the Garage, Laundry Room, and        |
| Springs Maintenance Room areas. He wears a dark sleeveless top and goes   |
| barefoot. Like with the Resort Staff outfit he has the same level of      |
| access and restrictions. There is only one Enforcer for this Disguise and |
| he is one of the patrolling Guards in the Clearing.                       |
|                                                                           |
| The best way to get this Disguise is to ambush him in the Springs         |
| Maintenance Room when he is drinking his water. This is easiest when you  |
| haven't killed Soders. The reason is when you kill him then a Doctor from |
| the Observation Room from the Top Floor of the Hospital will go back and  |
| forth between this room and the Observation Room.                         |
0===========================================================================0

0================0
| Resort Security \
0===========================================================================0
| These are the main security for the facility. They wear white jackets     |
| with black pants and a beret. Although they provide security for the area |
| they are not allowed in the Hospital portion of the facility. This also   |
| includes the Morgue. They also have no access to the Patient Rooms.       |
|                                                                           |
| The easiest ways to get this Disguise is to either ambush the patrolling  |
| Guard on the exterior Walkway behind the Sushi Bar or knock out the       |
| sleeping Guard in the Helipad Guard Room.                                 |
|                                                                           |
| In addition, this Disguise has multiple Enforcers. In the staff areas     |
| there is one in the Helipad Guard Room, one patrolling the hallway        |
| between the Canteen and Garage, one in the Kitchen, one in the Loading    |
| Bay, and one of the patrolling Guards in the Clearing. For Level 1 there  |
| are two by the Foyer Security Room, two in the Garden, and the Hospital   |
| Director.                                                                 |
0===========================================================================0

0=======0
| Doctor \
0===========================================================================0
| These are the people who wear the white doctor robes. They have access to |
| most of the Hospital but are not allowed in the Operating Theater,        |
| Surgery Life Support, Defibrillator Power, Stem Cell Supply, KAI          |
| Mainframe, and the Director's Office. Outside of the Hospital they are    |
| not allowed in the Kitchen, behind the Sushi Bar, the Security Room, and  |
| the Patient Rooms.                                                        |
|                                                                           |
| The best way to obtain this Disguise is to go into Intensive Care and     |
| turn on the Sink in the corner then walk into Intensive Care Supervision. |
| The noise will lure one of the Doctors to it. Get up behind him, wait for |
| him to turn it off and clean up the mess, then Subdue him. Drag him       |
| further into the corner and take his Disguise. You also need to keep an   |
| eye out for the patrolling Guards in the hallway as you do this.          |
|                                                                           |
| It should be noted that, even though you are a Doctor, you will be        |
| frisked at the guarded entrances.                                         |
|                                                                           |
| In addition, there are several Enforcers for this Disguise. Outside of    |
| the Hospital there is one in the Loading Bay, one in the Garage, and the  |
| Hospital Director. In the Morgue two of the Morgue Doctors are Enforcers. |
|                                                                           |
| On the Ground Floor of the Hospital there is one in Intensive Care        |
| Supervision and one in the hallway by the Helipad. On the Top Floor there |
| are two in the Rehabilitation Supervisor office, one inside the Research  |
| Department, one in the hallway, and one in one of the Observation Rooms.  |
0===========================================================================0

0==============0
| Morgue Doctor \
0===========================================================================0
| These are the specialized Doctors that handle dead bodies and various     |
| organs for the Hospital. They wear aprons and a white cap and mask and    |
| can be found only in the Morgue. They have the same access and            |
| restrictions as the regular Doctor Disguise.                              |
|                                                                           |
| The best way to get this outfit is to shut off the Fusebox near the       |
| stairs leading up to Stem Cell Supply which is next to the Morgue. This   |
| will lure one of them to it. Depending on what your current Disguise is   |
| you can either stand next to the base of the stairs or hide on the nearby |
| gurney when he passes by. When he turns it back on then Subdue him and    |
| take his clothes.                                                         |
|                                                                           |
| This Disguise has more Enforcers than the regular Doctor outfit. Outside  |
| of the Hospital there is one in the Loading Bay, one in the Garage, and   |
| the Hospital Director. In the Morgue two of the remaining three Morgue    |
| Doctors are Enforcers.                                                    |
|                                                                           |
| On the Ground Floor of the Hospital there is one in Intensive Care        |
| Supervision, one in the hallway, one at the Helipad, and one in the       |
| Operating Theater. On the Top Floor there are two in the Rehabilitation   |
| Supervisor office, one inside the Research Department, one in the         |
| hallway, one in the Physical Research Center, and two in one of the       |
| Observation Rooms.                                                        |
0===========================================================================0

0=================0
| Helicopter Pilot \
0===========================================================================0
| This person wears a red jumpsuit with a red hat and can only be found at  |
| the Helipad. Surprisingly enough this Disguise will allow you significant |
| access to both the Staff and Hospital Floors including the Morgue. If you |
| go through the guarded entrances then you will need to be frisked so you  |
| should go through the unguarded doorways instead.                         |
|                                                                           |
| The only safe way to get this Disguise is to knock out and hide the Guard |
| inside the Helipad Guard Room then wait outside for the Pilot. Follow him |
| inside then ambush him for his outfit.                                    |
|                                                                           |
| When inside the Hospital you can go inside everywhere except the          |
| Operating Theater, Surgery Life Support, Defibrillator Power, KAI         |
| Mainframe, Stem Cell Supply, and the Director's Office. Outside of the    |
| Hospital the only places you cannot go is the Security Room, Patient      |
| Rooms, behind the Sushi Bar, and the Kitchen.                             |
|                                                                           |
| There are no Enforcers outside the Hospital but there are several inside. |
| Inside the Morgue three of the four Morgue Doctors are Enforcers. On the  |
| Ground Floor there is one patrolling the hallway and one inside Intensive |
| Care Supervision.                                                         |
|                                                                           |
| On the Top Floor there are two in one of the Observation Rooms, one       |
| inside the Research Department, one in the hallway, one inside            |
| Rehabilitation Supervisor and one inside the Physical Research Center.    |
0===========================================================================0

0==========0
| Bodyguard \
0===========================================================================0
| These are the Guards for Yuki and Soders. They wear a dark gray suit with |
| a black turtleneck shirt with no tie. In the Hospital they also wear red  |
| gloves, red masks, and red covering on their shoes. They can go most      |
| everywhere inside the Hospital except the Operating Theater, Surgery Life |
| Support, Defibrillator Power, Stem Cell Supply, KAI Mainframe, and the    |
| Director's Office.                                                        |
|                                                                           |
| Outside the Hospital they can go everywhere except the Medical Staff      |
| Sleeping Quarters and most of the Patient Rooms (Yuki's Room is the lone  |
| exception).                                                               |
|                                                                           |
| One way to get this Disguise is to lay in wait inside the Hospital        |
| Restroom and ambush the Guard that comes in here from the Waiting Area.   |
| Drag him into the empty stall and take his clothes. You may also need to  |
| get rid of the female Doctor from Intensive Care Supervision who also     |
| comes in here before going after the Bodyguard.                           |
|                                                                           |
| Another way is to go up into the Observation Room near the West Stairs.   |
| Toss an object into the corner next to the door to the Secondary Control  |
| Room. This should lure the standing Bodyguard to it. Subdue him when he   |
| gets there and take his clothes. Nobody can see him in this corner so his |
| body won't be found.                                                      |
|                                                                           |
| There are several Enforcers to note for this Disguise. Outside of the     |
| Hospital there is one in the Kitchen, one in the Restaurant, one of       |
| Yuki's personal Bodyguards, Yuki herself, and the Hospital Director. In   |
| the Morgue area there are two in Organ Storage and three of the Morgue    |
| Doctors are also Enforcers.                                               |
|                                                                           |
| On the Ground Floor of the Hospital there are two in the Waiting Area and |
| one in the Operating Theater. On the Top Floor there are five Enforcers,  |
| all Bodyguards - three in the halls, one in one of the Observation Rooms, |
| and one inside the Rehabilitation Supervisor office.                      |
0===========================================================================0

0========0
| Surgeon \
0===========================================================================0
| These are the people who wear the blue hospital clothing. They can go     |
| everywhere inside the Hospital except the KAI Mainframe and the           |
| Director's Office. Outside of the Hospital they cannot go in the Kitchen, |
| behind the Sushi Bar, and the Patient Rooms.                              |
|                                                                           |
| The easiest way to get one is to be dressed as the Chief Surgeon and      |
| bring a throwable object. Go into Robot Surgery Controls. Wait for the    |
| Enforcer to be at the east or north corner of the Robot Control room      |
| before opening the door, tossing the object at the east wall, and taking  |
| cover to the left of the door. This should lure one of them inside.       |
|                                                                           |
| When he stops then quickly Subdue him then get behind and Subdue the      |
| other. Put both bodies in the Robot Surgery Control room and at the base  |
| of the stairs to hide them. They won't be found regardless of what you do |
| to Soders.                                                                |
|                                                                           |
| There are a few Enforcers for this Disguise. Outside of the Hospital      |
| there is one in the Loading Bay, one in the Garage, and the Hospital      |
| Director. In the Morgue three of the four Morgue Doctors are Enforcers.   |
|                                                                           |
| On the Ground Floor of the Hospital there is only one and he is in the    |
| Operating Theater. On the Top Floor there are two in the Rehabilitation   |
| Supervisor office, one inside the Research Department, and one in the     |
| hallway.                                                                  |
|                                                                           |
| You can start at the Operating Theater already dressed as one once you've |
| reached Mastery Level 19.                                                 |
0===========================================================================0

0==============0
| Chief Surgeon \
0===========================================================================0
| He is the main surgeon for this operation. He looks a lot like the        |
| regular Surgeons except that he wears glasses and a red doo-rag on his    |
| head. Naturally he can go just about everywhere inside the Hospital       |
| except the KAI Mainframe and Director's Office. Outside of the Hospital   |
| he can go everywhere except the Kitchen, behind the Sushi Bar, the Foyer  |
| Security Room, and Patient Rooms.                                         |
|                                                                           |
| The best way to get this Disguise is to knock out and hide the Guard in   |
| the Helipad Guard Room then ambush the Pilot for his Disguise and hide    |
| him in the same Closet. Meet with the Chief Surgeon on the Helipad then   |
| lure him to the Pill Stash in the Guard Room for ambushing.               |
|                                                                           |
| As for Enforcers there are a few. Outside of the Hospital there is a      |
| patrolling Guard in the Clearing, one in the Loading Bay, one in the      |
| Garage, and the Hospital Director.                                        |
|                                                                           |
| In the Morgue three of the four Morgue Doctors are Enforcers. On the      |
| Ground Floor of the Hospital there is one on the Helipad, one patrolling  |
| the hallway, and three in the Operating Theater. On the Top Floor there   |
| is one in the Rehabilitation Supervisor office.                           |
0===========================================================================0

0==================0
| Hospital Director \
0===========================================================================0
| This Disguise will allow you access to every part of the facility except  |
| the Patient Rooms and the Operating Theater. He patrols the Restaurant    |
| and Garden areas after welcoming Yuki at the beginning of the mission. He |
| also wears a toupee which makes it easier to blend in.                    |
|                                                                           |
| To obtain his Disguise you should have a throwable object in your         |
| inventory. Go to the Foyer Restroom to ambush and hide the wandering      |
| patient. The Director will eventually stop and stand for a bit just       |
| outside.                                                                  |</pre><pre id="faqspan-43">
|                                                                           |
| Open the east door and toss the object at the wall to the left of the     |
| bonsai tree. When he walks in then close the door, Subdue him, and drag   |
| him to the empty stall to take his clothes.                               |
|                                                                           |
| There are several Enforcers for this Disguise:                            |
|                                                                           |
| There are three for the Staff Floor: one inside the Garage and the two    |
| patrolling Guards in the Clearing. For Level 1 there are two: one behind  |
| the Bar and one in Mortuary Coolers.                                      |
|                                                                           |
| At the Ground Floor of the Hospital there are two: a nurse in the         |
| Operating Theater and a Guard at the Helipad. And for the Top Floor there |
| are five: four Guards in the halls and Observation Rooms and a Doctor in  |
| the Research Department.                                                  |
0===========================================================================0

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >HKD6. Challenges                                                         |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Before going into the Challenges there are some things to note. Some of these
notes also apply to the Escalation Contracts which I go over later.

0=================0
| Safe Exploration \
0===========================================================================0
| If you wish to do some exploring of the map without resorting to          |
| Rampaging then you should find the necessary Disguises to allow you to    |
| safely learn the map.                                                     |
|                                                                           |
| From your Room then grab the Scissors from the Bathroom and run up to the |
| Foyer Restroom. Subdue and hide the Patient here then use the Scissors to |
| lure in the Hospital Director and Subdue him for his Disguise.            |
|                                                                           |
| Go to the Helipad Guard Room and Throw Stun the sleeping Guard then hide  |
| him and wait for the Pilot to return. Subdue him, hide him, and take his  |
| Disguise. Go up to the Helipad and talk to the Chief Surgeon. Lure him to |
| the Pill Stash and Subdue him for his Disguise.                           |
0===========================================================================0

0======0
| Pipes \
0===========================================================================0
| There are a couple of useful Pipes around the facility that will allow    |
| you to go between floors:                                                 |
|                                                                           |
|   ++The Garden Pipe                                                       |
|     ===============                                                       |
|       At the very west corner of the Garden is a concrete platform with a |
|       Gasoline Drum. There is a break in the railing by the Restaurant    |
|       and that leads to a Pipe that can be used to quickly climb down to  |
|       the Medical Staff Sleeping Quarters.                                |
|                                                                           |
|   ++The Helipad Pipe                                                      |
|     ================                                                      |
|       On the walkway to the Helipad just outside the doors into the       |
|       Clinic there is a small path that runs alongside the waterfall.     |
|       This path leads to the window for one of the stalls for the         |
|       Restrooms. In the corner just before the window is a Pipe that      |
|       leads up to the Top Floor and Research Department.                  |
0===========================================================================0

0=================0
| Security Cameras \
0===========================================================================0
| There are ten Cameras inside and outside the facility. There is one just  |
| outside and above the Helipad door, one outside each door to the          |
| Secondary Control Room for KAI, one on the wall just north of the Loading |
| Bay entrance, and two on the wall of the long hallway between the Garage  |
| and Canteen.                                                              |
|                                                                           |
| There is one on the northwest wall of the Canteen, one above the staff    |
| entrance at the west side of the Garden and one above the Hospital        |
| entrance at the east side of the Garden.                                  |
|                                                                           |
| There are two Recorders as there are two Security Rooms. The first Room   |
| is at the east side of the Foyer and the second is located at the south   |
| end of Mortuary Coolers on the Morgue floor. The easiest one to deal with |
| is the one at the Morgue as there is nobody in the room and can be easily |
| accessed once you know your way around. You can also shoot the Recorder   |
| from the door for the stairs leading down to the Staff Floor.             |
0===========================================================================0

0=====0
| Keys \
0===========================================================================0
| There are really no Keys as everything is based off of RFID chips on      |
| peoples clothing. One way to get around this is to use the Disposable     |
| Scrambler. But, there are a couple of Keycards that can be useful too:    |
|                                                                           |
|   ++Nondescript Keycard                                                   |
|     ===================                                                   |
|       This plain looking Keycard is found on the desk within the          |
|       Director's Office. It is only used to open a cooler at the north    |
|       end of Mortuary Coolers. And that leads to.....                     |
|                                                                           |
|   ++RFID Master Chip                                                      |
|     ================                                                      |
|       Opening this cooler will reveal Mr. Smith, a recurring character    |
|       from the previous games that always needs to be rescued, usually by |
|       47. After he talks to you then he will give you this Keycard. This  |
|       special Keycard allows you to go into any room regardless of what   |
|       Disguise you are wearing. The ultimate Keycard and well worth the   |
|       detour to rescue Mr. Smith (again).                                 |
|                                                                           |
|       If you don't want to use the Nondescript Keycard to open this       |
|       cooler you can always bring the Disposable Scrambler.               |
0===========================================================================0

0=====================0
| Killing Soders Twice \
0===========================================================================0
| One of the ways to kill him is by destroying his replacement Heart in     |
| Organ Storage. This will get you the [No Heart Feelings] Challenge. But,  |
| since he isn't technically dead, is it possible to get a second           |
| Assassination Challenge by going up and killing him with another method?  |
|                                                                           |
| The answer is no. By destroying his Heart it counts as an Assassination   |
| and he is already considered dead by the game. If you go up and kill him  |
| with another method then all you will get is the [I Think He is Dead Now] |
| Challenge. Conversely, if you destroy his Heart after killing him then    |
| all you will get is the [Overkill] Challenge.                             |
|                                                                           |
| One other interesting note. You cannot perform any of the Master Assassin |
| Feats on him. For example, if you shoot him in the head you won't get     |
| [Straight Shot]. If you need to do those Challenges then you either need  |
| to do them on Yuki or use Contracts Mode.                                 |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Assassination |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

These are the strategies for killing your primary Targets. Each strategy will
include all possible Challenges that can be acquired including Discovery and
Feats Challenges.

 **NOTE: The first few are done in a certain order to get to Mastery Level
         20 more quickly to completely open your load-outs to make obtaining
         the remaining Challenges easier.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0======================================0
| Silent Assassin, Suit Only [5,000 XP] \
0===========================================================================>

 While doing research into the Ninja Disguise I stumbled onto a video by
 Gaming GOLD that outlines a simple way to do this. All I did was streamline
 things a bit. The idea is to kill Soders by destroying his new heart and
 kill Yuki in the Sauna.

 Start in your Room then run out and go to the Garden. Go north through the
 middle to avoid the Camera near the back door to the Restaurant and Sushi
 Bar then to the west corner of the area to find the Garden Pipe. You should
 see a Handyman standing here. Wait for him to walk away then climb down the
 Pipe to the Ledge. Walk along the Ledge and enter the Medical Staff
 Sleeping Quarters.

 Find and grab the Neurochip Remote Control on one of the lower bunks then
 enter the hallway. The Remote is used for the microchip that is implanted
 in The Curator (Doctor Ito). Head north and up the stairs into the Morgue.
 Wait behind the metal table until both of the Morgue Doctors ahead of you
 have their backs turned to you. Next, sneak left and into the Incinerator
 Room then into the Mortuary Coolers and behind the Motorcyclist body.

 Near you are two Morgue Doctors. One of them is The Curator. As noted, the
 Remote is used to control his moods. You have to be real close to him to
 use it and you are just enough in range to do it. Use the Remote and he
 will start to trip out and become elated. When he does then go back into
 the Incinerator Room and just behind the corner of one of the units.

 As he trips out then he will go into the Organ Storage Room and get the
 Bodyguards to leave. When you see him through the glass door then go to the
 door but to the left so you are hidden. Just as the Bodyguards get out of
 view then run into Organ Storage before the door closes. Get behind him,
 Subdue him, and dump him in the Closet.

 Next, open the storage unit and destroy the Heart to effectively kill
 Soders without getting near him. Go back into Mortuary Coolers and proceed
 southeast to the East Stairs that lead up to the Ground Floor. The
 Bodyguards, who are now inside the Morgue Security Room, have their backs
 to you so you are safe.

 When you get up to the Ground Floor then wait to the left of the door. Use
 your Instinct to find the two Bodyguards to your right. One should be
 patrolling the hallway doing an L-pattern (going southwest to north to
 southeast and back again) and the other will go between the Restrooms and
 the Waiting Area.

 When the patrolling Guard is far west and the other goes into the Waiting
 Area or Restroom then go out the door and left down the hallway but stop
 just before you get to the window that looks out towards the Garden. There
 may be a Handyman just outside and he can see you if you're not careful.
 Wait for him to walk away before proceeding down the rest of the incline.

 When you get to the bottom then continue forward and into the Sauna
 Maintenance Room. Find the controls for the Sauna which is to the right
 of the large window. You won't be seen so don't worry. Use the Controls to
 increase the temperature of the Sauna so the two men inside will leave.

 Yuki wants to use the Sauna but can't because it is occupied. Your actions
 will cause the Sauna to clear out so she will use it when she comes by
 later. When she enters the Sauna and her Bodyguard leaves then walk back
 into the Springs and block the door so you can kill her. After that then
 use the Cable Car to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Mood Alteration [1,000 XP]
     **************************
       For this you need to find the Neurochip Remote Control.

   >>Tell-Tale Heart [2,500 XP]
     **************************
       For this you need to enter Organ Storage.

   >>The Herald [5,000 XP]
     *********************
       For this you need to kill Erich Soders.

   >>No Heart Feelings [5,000 XP]
     ****************************
       For this you need to kill Soders by destroying his new heart.

   >>The Watchman [5,000 XP]
     ***********************
       For this you need to kill Yuki Yamazaki.

   >>Jeg Sauna Hende Ikke [2,500 XP]
     *******************************
       For this you need to kill Yuki by trapping her inside the Sauna.

   >>Someone Could Hurt Themselves [1,000 XP]
     ****************************************
       For this you need to kill a Target in an Accident.

   >>Gliding Away [1,000 XP]
     ***********************
       For this you need to leave the mission in the Cable Car.

   >>No Evidence [1,000 XP]
     **********************
       For this you need to leave no trace of your activity. If you are seen
       by the Security Cameras then destroy the Recorder to delete the
       evidence.

   >>Suit Only [1,000 XP]
     ********************
       For this you need to complete the mission only in your Suit. You can
       be Spotted but still get this as long as you don't change Disguises.

   >>Silent Assassin [5,000 XP]
     **************************
       For this you need to complete the mission without getting Spotted,
       only killing the Targets, and leaving no evidence.

0======================0
| Master of Old and New \
0===========================================================================>

 One of the Accomplishments requires that you kill Yuki with poisoned Sushi
 and Soders with the remote arms. You can do these in separate run-throughs
 but I am doing them in a single run. I will also add additional Challenges
 on top of this to acquire more Mastery Levels.

 When you start then immediately get out of the opening cutscene and run to
 your bathroom to get the Scissors. Run up the main ramp to the Foyer and
 bump into the Director to cause him to stop for a bit.

 Run into the Restroom, close the door, and Subdue the lone person here.
 Drag him to the empty stall and dump him in the Closet. Open the west door
 of the Restroom and toss the Scissors at the wall to the right of the
 bonsai tree to lure in the nearby Guard. When he stops then close the door,
 Subdue him, take his weapon, and drag him to the Closet in the stall for
 hiding.

 At this point the Director should be standing near the Restrooms. Open the
 door closest to him, toss the Scissors at the wall to the left of the
 bonsai tree to lure him inside. When he comes inside then close the door,
 Subdue him, and drag him to the empty stall.

 Go out the Restrooms and south to find Jason talking to another patient.
 Bump into him to interrupt the conversation. He should see you and get
 upset. Lure him to the Restroom and stand by the door to the occupied
 stall. Let him talk to you and, the moment he turns away, then Subdue him
 and drag him to the other stall. Take Jason's Disguise and wait near the
 Hospital entrance.

 After awhile then you should get the call overhead to go to the entrance.
 When the female Doctor arrives then follow her up to the Rehabilitation
 Supervisor office. Sit down and let the Doctor take off the bandages.
 After he finishes then get up and go back down to the Foyer Restroom to
 acquire the Director Disguise.

 Go to the Medical Staff Sleeping Quarters to acquire the Remote then go to
 the Morgue Security Room to destroy the Recorder. Go up the East Stairs up
 to the Top Floor. Go into the Director's Office while dodging Enforcers to
 acquire the Nondescript Keycard.

 Go back down to Mortuary Coolers to get the Scalpel and use the Keycard to
 open the north freezer to talk to Mr. Smith and get the RFID Master Chip.
 Get up behind The Curator and use the Remote to trip him out. You can't use
 the Remote again for a few seconds as he needs to adjust to the medicine.
 After adjusting to the change then use the Remote again to depress him.

 Go up to the Garden but hang out near the bridge until The Curator heads up
 to the archway at the north end. He will come up here and contemplate
 suicide. Wait for him to say "a fitting end" before using the Remote again
 to make him happy and he walks away.

 Go to the Kitchen Freezer and toss the Scissors in one of the corners to
 lure in one of the Chefs when he is close to the door. Subdue him and dump
 him in the Container. Subdue the other one and dump him in the same
 Container. Cut the Fugu Fish to acquire the Poison. Run back into the
 Hospital and and use the West Stairs to get up into the KAI Mainframe.

 When you get there then you can Sabotage part of it. There are four
 sections with each having a panel that can be pulled. They have to be
 pulled in a specific order to take KAI offline. If you're lucky you may be
 able to pull the panels in the right order if you decide to guess your way
 through.

 More often than not, though, you will more than likely pull a panel out of
 order and KAI will reboot. Right under the eye you should see four
 rectangular segments. These segments represent each section of KAI. They
 indicate which order these parts are rebooted. Note the order.

 You need to quickly Sabotage these panels in the order they were rebooted.
 If you pull a panel out of order then you will be hurt a bit and the attack
 failed. KAI will then successfully reboot but the order will be changed.

 If you successfully pull the four panels then you will cripple KAI. Go
 outside to find a control panel. Use it to kill Soders with the robot arms.
 Go back down the West Stairs into the Mortuary Coolers. Run into Organ
 Storage, Subdue The Curator, dump him in the Closet, and destroy the Heart.

 Run to the Kitchen Freezer to get the Chef Disguise. Use the stairs by the
 restrooms to safely get up to the Sushi Bar. Poison the Sushi, make some
 Sushi, and wait. When Yuki comes by then offer it to her. As you finish the
 conversation then run to the Snowmobiles by the Springs to leave the
 mission - she will die just before you get there.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Smell Something Fishy? [1,000 XP]
     *********************************
       For this you need to cut the Fugu Fish and acquire the Poison.

   >>Fresh Faced [1,000 XP]
     **********************
       For this you need to dress up as Jason Portman.

   >>Armed and Dangerous [1,000 XP]
     ******************************
       For this you need to smuggle a firearm past the Guards at the Clinic
       entrance while dressed as a Patient.

   >>Makeover [2,500 XP]
     *******************
       For this you need to get up to the top floor of the Clinic for the
       check-up as Jason Portman.

   >>Under New Direction [1,000 XP]
     ******************************
       For this you need to acquire the Hospital Director Disguise.

   >>We Meet Again [2,500 XP]
     ************************
       For this you need to find Mr. Smith at the Mortuary Coolers. You
       should also get the {Flatline} Accomplishment as well.

         **NOTE: You need to let his conversation play out and for him to
                 present the RFID Master Chip in order to acquire it. If you
                 run away before he can give it to you then you won't get
                 it.

   >>Guardian Angel [2,500 XP]
     *************************
       For this you need to use the Neurochip Remote to depress The Curator
       and make him contemplate suicide but use the Remote again just before
       he jumps to save him.

   >>Ghost in the Machine [2,500 XP]
     *******************************
       For this you need to sabotage the KAI Mainframe.

   >>Daisy, Daisy [5,000 XP]
     ***********************
       For this you need to kill Soders with the robotic operating arms.

   >>Thrill Seeker [2,500 XP]
     ************************
       For this you need to prepare some Sushi.

   >>Sushi, Honshu Style [5,000 XP]
     ******************************
       For this you need to kill Yuki with Fugu poisoned Sushi.

   >>Tasteless, Traceless [1,000 XP]
     *******************************
       For this you need to kill a Target with lethal Poison.

   >>On Track [1,000 XP]
     *******************
       For this you need to leave the mission via the Snowmobiles.

 Plus these other Challenges:

   --The Watchman                      --The Herald
   --Someone Could Hurt Themselves     --No Evidence
   --Silent Assassin

0============================================================0
| A Bit of a Stretch [5,000 XP], (Not) Human Error [5,000 XP] \
0===========================================================================>

 For the first one you need to kill Yuki in a yoga accident and for the
 second you need to kill Soders by performing the surgery.

 When you start then immediately get out of the opening cutscene and run to
 your bathroom to get the Scissors. Run up the main ramp to the Foyer and
 bump into the Director to cause him to stop for a bit.

 Run into the Foyer Restroom, close the door, and Subdue the lone person
 here. Drag him to the empty stall and dump him in the Closet. Wait for the
 Director to be standing near the Restrooms. Open the door closest to him
 and toss the Scissors at the wall to the left of the bonsai tree to lure
 him inside so you can Subdue him for his Disguise.

 Quickly run to the Maintenance Room by the Springs and you should get there
 just before the Yoga Instructor. When he stops to sip from his Bottle then
 Subdue him and dump him in the Closet - don't take his Disguise yet

 Run down to the Garage to pick up a Wrench then go up to the Maintenance
 Room by the Sauna. Go inside and use the Wrench on the Cold Water to the
 Springs. This will get rid of all of the people there. Close all of the
 doors but the center one and acquire the Yoga Instructor Disguise. If your
 timing is good then you will only have to wait a short time before Yuki
 comes to the Springs.

 Talk to her and lead her to the Platform. Talk to her again to begin the
 lesson. You will be prompted to do several yoga moves. As you do each one
 the both of you will move closer to the edge. The last move is called Tree
 and, when she performs it, you should get the prompt to push her over and
 kill her.

 After this it is time to do a bonus Challenge. Go back to the Springs
 Maintenance Room to re-acquire the Director Disguise. Go to the Sauna
 Maintenance Room and use the Gauge to get rid of the two people inside the
 Sauna. After they leave then activate the nearby Fire Alarm then hide in
 the Container. After everything calms down then you should get the
 Challenge.

 Get out of the room and go back down to the Garage. From here, go to the
 Morgue Security Room to destroy the Recorder then run to the Helipad Guard
 Room, grab the Crowbar, and Throw Stun the Guard. Hide him in the Closet
 and wait outside near the bottom of the stairs.

 When the Pilot goes inside then follow him, Subdue him, hide him in the
 Closet, and take his Disguise. Go back up to the Helipad and wait for the
 Chief Surgeon to come and talk to you.

 The Pilot has been supplying stimulants to him and they wear off quickly.
 When he talks to you then lead him down to the Guard Room where the Pills
 are kept. When he stops at the desk then Subdue him.

 Take his Disguise then re-enter the building through the Research
 Department and go to the Operating Theater. Avoid the Enforcers and get to
 the Robot Control room where you can control the arms.

 To your right is the Robotic Surgery Control panel. Here you can select the
 three procedures in any order. Start with the Robotic Arm which is the
 right procedure then do the center (Inject Cardiac Syringe) and then do the
 final procedure (Extract Blood) to kill Soders. After this then run to the
 Helicopter, while avoiding the Enforcer, to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>What's Up-Dog? [1,000 XP]
     *************************
       For this you need to acquire the Yoga Instructor Disguise.

   >>Hot Springs [2,500 XP]
     **********************
       For this you need to give Yuki a yoga lesson.

   >>Namaste [2,500 XP]
     ******************
       For this you need to disable the Cold Water for the Springs and use
       the Gauge to get rid of the people in the Sauna then turn on the Fire
       Alarm. Thanks to Thrison at Reedit for this information.

   >>Turn On Auto Pilot [1,000 XP]
     *****************************
       For this you need to acquire the Helicopter Pilot Disguise.

   >>Malpractice [2,500 XP]
     *********************
       For this you need to escort the Chief Surgeon to the Pill Stash,
       Subdue him, and take his Disguise.

   >>Ready for Take Off [1,000 XP]
     *****************************
       For this you need to leave the mission via the Helicopter.

 Plus these other Challenges:

   --Under New Direction               --The Watchman
   --Someone Could Hurt Themselves     --The Herald
   --No Evidence                       --Silent Assassin

0===========================0
| Sniper Assassin [5,000 XP] \
0===========================================================================>

 >>The Standard Method
   *******************
     This involves killing Yuki at the bridge in the Garden. This will also
     allow you to get an additional Challenge by killing her there. I will
     also be adding some additional Challenges for this run.

     When planning you should place the Sieger 300 at the Mountain Path and
     start at the Staff Sleeping Quarters. When you start then go outside
     and along the Walkway then up to the Research Department door. Go on
     the Ledge and walk to the Helipad Pipe then climb down. Run to the
     Restroom window and climb in.

     If your timing is right then the woman from Intensive Care should be
     here and the Bodyguard from the Waiting Area should be coming in. Wait
     for her to leave and for the Bodyguard to be at the mirror before
     sneaking out and Subduing him. Drag him to the empty windowless stall
     and take his Disguise.

     Go up the Mountain Path to acquire the Rifle then go down into the
     Morgue Security Room to destroy the Recorder. Shoot the Heart from here
     with the Rifle to kill Soders.

     After this then go back up to the Mountain Path, get a good view of the
     Garden, bring out the Rifle, and wait. Just before six minutes into the
     mission Yuki should encounter the Director and they will go into the
     Garden to talk. Once they are both on the bridge then shoot Yuki in the
     head to kill her and run to the nearby exit to leave the mission.

 >>The Cheap Method
   ****************
     If you don't want to shoot her out in the open and also acquire Silent
     Assassin then this is the way to go. Do everything exactly as in The
     Standard Method up to killing Soders. After killing him then go to the
     Loading Bay and acquire the Rat Poison there.

     Go to Yuki's Room when she is not there and Poison her Bottle on the
     desk at the east corner of the bedroom area. Go into the bathroom, hide
     behind the wall, and wait.

     When she comes back then she will drink from the Bottle and get sick.
     When she is at the Toilet then Subdue her, drag her behind the wall,
     make sure she is completely out of view, shoot her in the head to kill
     her, and drop the Rifle. Carefully leave the bathroom (as the Enforcer
     is standing nearby) and run to the Cable Car to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Crammed In [1,000 XP]
     *********************
       For this you need to start at the Sleeping Quarters.

   >>Expert Marksman [5,000 XP]
     **************************
       For this you need to kill Yuki by sniping her on the Garden Bridge.

   >>Straight Shot [1,000 XP]
     ************************
       For this you need to kill a Target with a headshot.

   >>The Mountains Are Calling [1,000 XP]
     ************************************
       For this you need to leave the mission via the Mountain Path.

 Plus these other Challenges:

   --The Herald                        --No Heart Feelings
   --The Watchman                      --Gliding Away (Cheap)
   --No Evidence (Cheap)               --Silent Assassin (Cheap)

0============================================================0
| I Think He is Dead Now [5,000 XP], Smoking Kills [5,000 XP] \
0===========================================================================>

 The first Challenge is for killing Soders after you destroy his new Heart
 and the second is for killing Yuki by pushing her over the balcony.

 When planning place your Silverballer in the Morgue Storage Pickup and
 start in your Room as a Patient. Once again take the Scissors and run up
 to the Foyer Restroom to Subdue and hide the Patient. Use the Scissors to
 lure in the Director so you can dump him and acquire his Disguise. Go to
 the Ground Floor of the Hospital then up the West Stairs to the Top Floor.

 Go into the west Observation Room and behind the seating. Toss the Scissors
 into the corner next to the door to the Secondary Control Room to get the
 Enforcing Bodyguard to it. Carefully go around and behind him then Subdue
 him and dump him in the KAI Mainframe.

 There are two reasons to get rid of him. First, he can spot you when going
 after Soders. Second, you're going to need the Bodyguard Disguise later.

 After this then go back down to the Ground Floor then up the East Stairs to
 go to the Director's Office to get the Nondescript Keycard. Go down to
 the Morgue Security Room to destroy the Recorder, go to Morgue Storage to
 acquire your Silverballer, then go and talk to Mr. Smith.

 After acquiring the RFID Master Chip then go to the door of Organ Storage
 and shoot the Heart with your Pistol to destroy it. Go through the
 Incinerator Room and to the stairwell to Stem Cell Controls. Wait by the
 door then, when the Enforcing Nurse is at the panel, then go inside and
 Subdue her. Drag her back to the stairwell and put her down about halfway
 down the stairs to hide her.

 Go back up and use the door frame as cover then bring out your Silverballer
 and shoot Soders in the head to kill him to get the first Challenge.

 Go up the East Stairs and to the KAI Mainframe to get the Bodyguard
 Disguise. After acquiring the Disguise then run down to Amos' Room. Get his
 Pack of Cigarettes then run to Yuki's Suite. Replace her empty pack and run
 onto the balcony.

 One of the Guards will always be looking over the railing and the other
 will go between the Gas Heater and the railing. When that Guard goes to the
 Heater then climb over the railing at the west side of the balcony, shimmy
 a little to the left to get behind the wall, and hang here. When Yuki
 returns then she will see the new Pack and go outside to smoke.

 She will tell the Guards to go inside and they will stand by the corner
 next to the Gas Heater. She will then go to the Heater to smoke. As she
 walks to the Heater then climb back over the railing and push her over to
 kill her. Go back to the west side and climb over then shimmy your way to
 Jason's Room. Climb over the railing and go to the Cable Car to leave the
 mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Stacking Up [1,000 XP]
     **********************
       For this you need to get a Pack of Cigarettes.

         **NOTE: There are four Packs that can be found but you only need to
                 get one for the Challenge.

   >>No Smoking [2,500 XP]
     *********************
       For this you need to replace Yuki's empty Cigarette Pack with a new
       one.

 Plus these other Challenges:

   --Under New Direction               --No Heart Feelings
   --The Herald                        --Stacking Up
   --The Watchman                      --Someone Could Hurt Themselves
   --Gliding Away                      --No Evidence
   --Silent Assassin

0=================================================================0
| One Last Time, Mr. Soders [5,000 XP], Don't Look Down [5,000 XP] \
0===========================================================================>

 At this point, if you followed the order of these run-throughs, you should
 be at Mastery Level 18. According to MrFreeze2244 you need to wear your
 regular Suit - not your patient outfits when doing [One Last Time, Mr.
 Soders]. Because you will get Spotted when facing him this will not be a
 clean run. But this will give you a chance to add some additional "messy"
 Challenges and do all of them in one run.

 As for [Don't Look Down] you need to kill Yuki by shooting down her Cable
 Car as she tries to escape. Of course, you need to create chaos to make her
 run for it so you will be killing lots of people in order to do that. And I
 will also be adding the [Hon-Rui Da] Challenge on top of all of this. For
 that you need to wear the Baseball Player Disguise and knock out twenty of
 the red masked Bodyguards with the Baseball Bat.

 Oh, since you're going to be killing lots of people, you may as well list
 all of the Disguises and go after [Chameleon] after killing Yuki.

 When planning wear your Signature Suit, place the Disposable Scrambler in
 the Morgue Storage Pickup, and start in the Morgue. Get up when the Morgue
 Doctors have their backs to you then go into the stairwell leading up to
 Stem Cell Controls. Turn off the Fusebox and hide on the nearby gurney. One
 of the Morgue Doctors will come to turn the Fusebox back on.

 Get up when he passes then Subdue him when he turns it back on. Run into
 the Morgue and Subdue the other Doctor. Dump them both inside the Closet,
 take one of their Disguises, grab the Cleaver, and go into Morgue Storage
 to acquire the Scrambler and Screwdriver. Go into Mortuary Coolers and talk
 to Mr. Smith to get the RFID Master Chip.

 Go down to the Staff Sleeping Quarters and wait for the Handyman to start
 playing on the Dance Pad. When he does then open the door to the Game Room
 and toss the Cleaver towards the north door to lure in the Resort Staff
 person.

 When he reaches it then Subdue him and quickly drag him to the Closet to
 the south while the Handyman is on the Dance Pad. Open the door again, and
 toss the Cleaver towards the Closet to lure the Handyman from the Dance Pad
 to it.

   **NOTE: You need to lure him while he is on the Pad in order to make this
           work. If you wait until he sits back down again then he won't go
           back on the Pad again no matter what you do.

 As he walks in then go into the Game Room, sabotage the Dance Pad, and put
 the Console into Expert Mode. When he walks back in, then walk back out,
 and wait. As he resumes dancing then he will sweat so much from playing on
 the harder mode that it will cause to him to be electrocuted. Drag his body
 to the Closet, switch into the Handyman Disguise, then into the Resort
 Staff Disguise.

 Go back into the Game Room, repair the Dance Pad, and perform the Ritual.
 After you're finished then go back up to the Morgue and re-acquire your
 Suit. Go up to the door to Stem Cell Controls and Subdue the Nurse when she
 is at the panel.

 Next, run up to Soders' feet and reveal yourself. When you do then he will
 die. After that then run back down to the Morgue, re-acquire the Morgue
 Doctor Disguise, then run up to the door to the Director's Office and wait
 for things to die down. Go into the Office then switch into the Baseball
 Player Disguise and get the Baseball Bat so you can go after the [Hon-Rui
 Da] Challenge.

 Walk out and knock out the nearby Guards then break their necks so they
 can't be revived - take their weapons too. Use the Observation Rooms as
 cover as the Guards come up. Continue knocking out then killing all of the
 Guards that come up until you get the Challenge. If no more Guards come up
 then go down and find them.

 After obtaining the [Hon-Rui Da] Challenge then go to Jason's Room and
 kill the Guards at Yuki's Room from the balcony and destroy the Gas Heater
 to make noise. The idea is to get Yuki in a panic so she will run for the
 Cable Car.

 Lure the Guards to your position and kill them to make noise and upset
 Yuki. When she decides to run for it then wait on the balcony and look out
 towards the Cable Car.

 When she gets inside then shoot the large cable connector at the top of the
 Car to destroy it and cause the Cable Car to plummet out of control and
 kill Yuki. After this then go acquire all of the available Disguises to get
 [Chameleon]. When you are done with that then you can use any of the other
 exits to leave the mission. Killing everybody else is optional.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Cold Case [1,000 XP]
     ********************
       For this you need to start at the Morgue.

   >>Techman [2,500 XP]
     ******************
       For this you need to sabotage the Dance Pad in the Game Room to kill
       one of the players, get rid of the other, and play the game when
       alone.

         **NOTE: I originally acquired information on this from Thrison over
                 at Reddit but credit also goes to MrFreeze2244 for the
                 simple streamlined method in this run-through.

                 It should also be pointed out that you cannot get this when
                 wearing the Ninja Disguise. You can wear any Disguise but
                 that though you should wear the Resort Staff just to be
                 safe. When wearing the Ninja Disguise you gain the ability
                 to beat the high score on the game.

   >>Hon-Rui Da [2,500 XP]
     *********************
       For this you need to knock out twenty red masked Bodyguards with the
       Baseball Bat while disguised as a Baseball Player.

   >>Chameleon [5,000 XP]
     ********************
       For this you need to find and acquire all of the Disguises on the
       map:

         ++VIP Patient                       ++VIP Patient (Dexter)
         ++VIP Patient (Portman)             ++Patient
         ++Resort Security                   ++Helicopter Pilot
         ++Handyman                          ++Chef
         ++Resort Staff                      ++Yoga Instructor
         ++Morgue Doctor                     ++Motorcyclist
         ++Bodyguard                         ++Hospital Director
         ++Baseball Uniform                  ++Doctor
         ++Surgeon                           ++Chief Surgeon

      **NOTE: The Ninja Outfit that you get by starting on the Mountain Path
              does *NOT* count towards this.

 Plus these other Challenges:

   --We Meet Again                     --The Herald
   --The Watchman                      --Someone Could Hurt Themselves
   --What's Up-Dog?                    --Under New Direction
   --Turn On Auto Pilot                --Fresh Faced

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 **NOTE: If you've followed the order of run-throughs up to this point then
         you should now have acquired Mastery Level 20 and have all of your
         load-outs available.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0======================================================0
| A Personal Goodbye [2,500 XP], Up In Smoke [2,500 XP] \
0===========================================================================>

 The first Challenge is for killing Soders with a headshot and the second is
 for killing Yuki with a gas lamp explosion. The explosion will kill two
 additional people so this will not be a clean run. This run-through is very
 similar to the last one but you should now have all of your load-outs and
 this will make this run easier.

 When planning bring your Silverballer, the Disposable Scrambler, your
 Coins, and start in the Operating Theater. Run up to the west Observation
 Room and behind the seating. Toss a Coin on the floor to lure the Bodyguard
 to it. Subdue him and drag him to the Secondary Control Room to hide him.

 Go down to Mortuary Coolers and talk to Mr. Smith to get the RFID Master
 Chip then go to the Security Room and destroy the Recorder. Go to Stem Cell
 Controls and Subdue the Nurse when she is at the panel and drag her down
 the stairwell to hide her. Use the doorway as cover and shoot Soders in the
 head to kill him.

 Go back down to Morgue Storage and shoot the Heart from outside then go
 back up to the Secondary Control Room to get the Bodyguard Disguise.

 Go down to Amos' Room to acquire a Cigarette Pack then go to Jason's Room.
 Go onto the balcony and fire one shot at the Gas Heater on Yuki's balcony
 when the Guard is away from it. Go into Yuki's Room and replace her Pack
 with the new one then run to the Cable Car. When Yuki returns then she will
 see the new Pack and go outside to smoke.

 She will tell the Guards to go inside and they will stand by the corner
 next to the Gas Heater. She will then go to the Heater to smoke and this
 will cause it to detonate killing her. However, the blast will also kill
 the two Guards nearby which is why this cannot be a Silent Assassin run.
 After she is dead then leave the mission via the Cable Car.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Insurgeonce [1,000 XP]
     **********************
       For this you need to start at the Operating Theater.

   >>Overkill [2,500 XP]
     *******************
       For this you need to destroy the Heart after you kill Soders.

 Plus these other Challenges:

   --The Herald                        --Stacking Up
   --No Smoking                        --The Watchman
   --Someone Could Hurt Themselves     --Gliding Away

0========================0
| Silent Ninja [5,000 XP] \
0===========================================================================>

 For this you need to complete the mission while you are wearing the Ninja
 Disguise. This is a variant of the [Silent Assassin, Suit Only] Challenge
 done earlier. There will be some changes due to load-outs, starting
 location, and outfit worn.

 Bring the Silverballer and the Disposable Scrambler when you start as the
 Ninja. When you start then grab and holster your Katana then go down the
 dirt path and to the Clearing. Go to the East Stairs door but don't enter
 yet.

 To the right of the door is a beam that can only be climbed when wearing
 the Ninja Disguise (and won't show when using Instinct). Quickly climb up
 to the rooftop then quickly climb back down to get an easy Challenge. Use
 the Scrambler to open the door and sneak down to the Morgue Security Room
 to destroy the Recorder.

 Go up to the door for Organ Storage and shoot the Heart through the door to
 destroy it and hide in the Incinerator Room as one of the Morgue Doctors
 goes to investigate. When he goes back to Doctor Ito then sneak to the
 Maintenance Room by the Sauna like before.

 Open the door next to the Sauna and place the Katana on the ground in the
 doorway to jam it open. Turn up the Sauna as before to get rid of the
 occupants and wait for Yuki. Kill her in the Sauna as before, go back to
 the Maintenance Room, and grab the Katana to close the door behind you.

 Go back to the East Stairs and hide under the bottom. Wait for the exterior
 Guards to go from the north end of the Clearing to the south end before
 running out. Run north and follow the dirt path back up to the Mountain
 Path and to the exit.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Impossible Heights [2,500 XP]
     *****************************
       For this you need to climb up to the top of the main building. As
       noted, you can only do this when dressed as a Ninja.

 Plus these other Challenges:

   --The Herald                        --No Heart Feelings
   --The Watchman                      --Jeg Sauna Hende Ikke
   --Someone Could Hurt Themselves     --No Evidence
   --Silent Assassin

0===============================================0
| Kiss of Death [2,500 XP], Piano Man [1,000 XP] \
0===========================================================================>

 For the first one you need to kill Soders by poisoning his stem cells and
 for the second you need to kill a Target, in this case Yuki, by garroting
 her.

 It is important to note that you can kill Soders with Emetic Rat Poison
 this way if you don't bring any Poison of your own. The Rat Poison makes
 people sick when ingested through the mouth but is lethal when injected
 into the bloodstream.

 When planning you bring the Disposable Scrambler, the Fiber Wire, place
 the Lethal Poison Vial in Morgue Storage, and start in the Operating
 Theater. When you start then run down to Morgue Storage to get the Lethal
 Poison Vial and Screwdriver.

 Go up to the Top Floor and into the west Observation Room. Toss the
 Screwdriver in the corner to lure the Bodyguard to it. Get behind him,
 Subdue him, and hide him in the Secondary Control Room. Go back downstairs
 and to the Morgue Security Room to destroy the Recorder then use a
 Scrambler to talk to Mr. Smith to get the RFID Master Chip. From here then
 go into Stem Cell Supply and Ruin Stem Cells.

 Take one of the batches and go up to Stem Cell Controls. While the Nurse is
 by Soders then refill the Stem Cell Pump with the poisoned batch. This will
 kill Soders.

 With Soders dead then go back down to the Morgue area then back up to the
 Top Floor and to the Secondary Control Room to get the Bodyguard Disguise.
 Go down to the Loading Bay to acquire the Rat Poison. Go to Yuki's Room and
 Poison her Bottle on the desk when Yuki is away. Go into the bathroom, get
 behind the wall, and wait.

 When she comes back then she will drink from the Bottle and get sick. When
 she comes to the Toilet then get up behind her, Garrote her, drag her
 behind the wall, and make sure she isn't seen. Carefully leave the bathroom
 and run to the Cable Car to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   --Insurgeonce                       --We Meet Again
   --The Herald                        --The Watchman
   --Gliding Away                      --No Evidence
   --Silent Assassin

0==============================================0
| Flatlined [5,000 XP], Hold My Hair [1,000 XP] \
0===========================================================================>

 For the first one you need to kill Soders in an electrocution and for the
 second you need to kill a Target, in this case Yuki, by drowning her. When
 planning you should start in the Operating Theater.

 When you start then go down to Morgue Storage to grab a Screwdriver. Run
 up to the Top Floor and to the Observation Room to lure and Subdue the
 Bodyguard using the Screwdriver and hide him in the Secondary Control Room.
 Go to the Defibrillator Room and use the Screwdriver on the central tower
 to disable the safety system.
</pre><pre id="faqspan-44">
 Next, run down to Surgery Life Support and turn off the Respirator then run
 back up to the Defibrillator Room and to the screen. You can turn up the
 current to lethal levels but the console resets very quickly. Wait for KAI
 to say "ready" before overcharging. This should kill Soders.

 With Soders dead then go get the Bodyguard Disguise and go down to the
 Morgue Security Room to destroy the Recorder. Go down to the Loading Bay to
 acquire the Rat Poison. Go to Yuki's Room and Poison her Bottle on the desk
 when Yuki is away. Go into the bathroom, get behind the wall, and wait.

 When she comes back then she will drink from the Bottle and get sick. When
 she comes to the Toilet then get up behind her, drown her, drag her behind
 the wall, and make sure she isn't seen. Carefully leave the bathroom and
 run to the Cable Car to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Master Assassin [5,000 XP]
     **************************
       If you've followed the order of things then you should also get this
       one for doing [Hold My Hair] and the following Challenges done
       earlier:

         ++Someone Could Hurt Themselves   ++Tasteless, Traceless
         ++Straight Shot                   ++Piano Man

 Plus these other Challenges:

   --Insurgeonce                       --The Herald
   --Someone Could Hurt Themselves     --The Watchman
   --Gliding Away                      --No Evidence
   --Silent Assassin

0=========================================================0
| Watch Your Back [2,500 XP], (Not) Malpractice [5,000 XP] \
0===========================================================================>

 For the first one you need to kill Yuki by pushing her off of the Cable Car
 platform while disguised as the Hospital Director and for the second you
 need to kill Soders by making the Chief Surgeon kill him on purpose. You'll
 need a Surgeon Disguise and it is best to simply start in the Operating
 Theater (bring your Coins too).

 When you start then run to the Foyer Restroom, Subdue the Patient here, and
 drag him to the empty stall for hiding. Take his Disguise then go back out
 and wait. When the Director stops near the Restrooms then open the east
 door and toss a Coin at the wall to the left of the bonsai tree to lure him
 inside. Subdue him when he gets there, drag him to the stall, and take his
 Disguise.

 Walk back out and find Yuki. Talk to her and she will lead you to the Cable
 Car platform. Talk to her and wait for her to turn her back before stopping
 the conversation. Push her over to kill her then run to the Morgue Security
 Room to destroy the Recorder. Go up to the Top Floor and to the Observation
 Room to lure and Subdue the Bodyguard as before and take his Disguise.

 One item you will need for the second Challenge is Erich Soders' Kill List
 which is by the computer in Yuki's Room. As it turns out Soders killed the
 Chief Surgeon's father years ago and this might be useful to 47. Run to
 Yuki's Room to retrieve the Kill List then go to the Foyer Restroom to
 re-acquire the Surgeon Disguise.

 Go to the Helipad Guard Room, grab the Crowbar, Throw Stun the sleeping
 Guard with it, and hide him. Go outside to the bottom of the stairs and
 wait for the Helicopter Pilot to enter the room. Subdue him when he gets to
 the Pills and hide him in the Closet. Go back into the Hospital through the
 East Stairs then into Robot Controls and find the main console where you
 can download the List.

 However, there are two other Surgeons and you need to make sure that you
 aren't seen doing the deed. When both of them have their backs turned then
 insert the drive into the computer. When the Chief Surgeon comes in then he
 will see the list and find that Soders killed his father.

 But, this is not enough to cause him to snap. You need to do something
 more. Run back to the Guard Room and acquire the Helicopter Pilot Disguise.
 Then run back up to the Helipad and wait. The Chief Surgeon will make a
 phone call in the stairwell then come out to talk to you.

 When he talks to you then lead him down to the Guard Room where the Pills
 are kept. When he takes a large dose then he will get mad enough to finally
 kill off Soders. Go back up to the Helicopter and wait. When Soders dies
 then leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   --Insurgeonce                       --Under New Direction
   --The Watchman                      --Someone Could Hurt Themselves
   --Turn on Auto Pilot                --The Herald
   --Ready for Take Off                --No Evidence
   --Silent Assassin

0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Discovery |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Listed below are the Discovery Challenges not covered in the Assassination
Challenges sub-chapter.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===============================0
| Body, Mind and Soul [1,000 XP] \
0===========================================================================>

 For this you need to start at the Springs.

0=======================0
| Fine Dining [1,000 XP] \
0===========================================================================>

 For this you need to start at the Restaurant.

0================================0
| Japanese Specialties [1,000 XP] \
0===========================================================================>

 For this you need to start at the Kitchen disguised as a Chef.

0==================================0
| A Stroll in the Garden [1,000 XP] \
0===========================================================================>

 For this you need to start at the Garden disguised as a Handyman.

0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Feats |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Listed below are the Feats Challenges not covered in the Assassination
Challenges sub-chapter. The Escalation related Challenges are not listed -
only ones related to the main mission.

 **NOTE: Some of these can only be done in Contracts Mode. If you have the
         PlayStation 4 version and don't want to create a Contract you can
         use the ones I made for myself. They will be listed with each
         Challenge that I made them for and are found under the user name
         RARusk161.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===================0
| Crazy 8 [5,000 XP] \
0===========================================================================>

 For this you need to kill eight masked Bodyguards with a Katana while
 disguised as the Motorcyclist. This needs to be done in Contracts Mode.
 Since you can only do a maximum of five Targets in a Contract this needs to
 be split up between two Contracts.

   >>Contract Name: This Stupid Contract
   --Contract ID: 2-10-3710876-61

   >>Contract Name: This Stupid Contract Too
   --Contract ID: 2-10-9278095-61

0=============================================0
| Young Hiro [5,000 XP], Cut Throat [2,500 XP] \
0===========================================================================>

 For this you need to kill five Targets with a Shuriken while disguised as a
 Ninja. This needs to be done in Contracts Mode.

   >>Contract Name: Twinkle, Twinkle Ninja Star
   --Contract ID: 2-10-1085994-61

0=============================0
| Playing With Fire [2,500 XP] \
0===========================================================================>

 For this you need to kill two Targets with the Incinerator. This needs to
 be done in Contracts Mode.

   >>Contract Name: Smells Delicious
   --Contract ID: 2-10-8331957-61

0=====================0
| Bye-Cicle [2,500 XP] \
0===========================================================================>

 For this you need to kill a Target with an icicle. This is best done in
 Contracts Mode.

   >>Contract Name: This Stupid Contract Too
   --Contract ID: 2-10-9278095-61

0=====================0
| The Groom [5,000 XP] \
0===========================================================================>

 For this you need to complete a Contract then kill all Targets with a
 Katana while disguised as the Motorcyclist. You need to only kill the
 Targets with no bodies found and without getting Spotted. You also need to
 destroy the Camera if you are seen by them.

   >>Contract Name: Lowell Must Die: The Third
   --Contract ID: 2-10-7476281-61

0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. The Art of Revenge |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

There are a total of five Challenges related to certain activities and
they can only be done in Contracts Mode. They are based around killing
Targets in specific ways while disguised as the Motorcyclist. You also cannot
change Disguises once you put on the Motorcyclist outfit. You need to
complete the contract first then do it again to kill the Target in order to
complete a Challenge.

These, along with the [Crazy 8] and [The Groom] Challenges, are inspired by
the Quentin Tarantino movie "Kill Bill".

 **NOTE: If you have the PlayStation 4 version and don't want to create a
         Contract you can use the ones I made for myself. They will be
         listed with each Challenge that I made them for and are found under
         the user name RARusk161.

0======================0
| Sidewinder [5,000 XP] \
0===========================================================================>

 For this you need to kill a Target with lethal poison.

   >>Contract Name: Lowell Must Die
   --Contract ID: 2-10-6706202-61

0======================0
| Copperhead [2,500 XP] \
0===========================================================================>

 For this you need to kill a Target with a thrown Kitchen Knife.

   >>Contract Name: Lowell Must Die: The Sequel
   --Contract ID: 2-10-5522276-61

0=======================0
| Cottonmouth [5,000 XP] \
0===========================================================================>

 For this you need to kill a Target with the Katana.

   >>Contract Name: Lowell Must Die: The Third
   --Contract ID: 2-10-7476281-61

0=====================================0
| California Mountain Snake [2,500 XP] \
0===========================================================================>

 For this you need to kill a Target by drowning them.

   >>Contract Name: Lowell Must Die: The Final Chapter
   --Contract ID: 2-10-7865023-61

0=========================0
| The Whisperer [8,000 XP] \
0===========================================================================>

 For this you need to complete the following Challenges:

   --California Mountain Snake         --Copperhead
   --Cottonmouth                       --Sidewinder

 You will also earn the Masamune samurai sword.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. The Hokkaido Challenge Run |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Like with the previous chapters this is a full Silent Assassin run to get as
many Challenges as possible including [Chameleon]. So you will be starting at
your Room wearing your VIP Patient outfit. What's different about this run
is that, at Mastery Level 1, you do not have access to any Pickups and you
can't bring in anything on your person until you reach Mastery Level 20. Even
so this is still not too hard to do.

Because many of the Challenges are Contracts Mode based you can't do as many
Challenges as you could in the previous Challenge Runs. But you can still get
halfway to Level 20 in this one run.

There are a total of seven Opportunities for this chapter and they can all be
done easily. As for the Targets themselves I will be using [Daisy, Daisy] on
Soders and [Sushi, Honshu Style] on Yuki.

As before, I am not going to list all of the Challenges as they are done -
they will be listed later.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

When you start then immediately get out of the cutscene and run to the
Bathroom to get the Scissors. Run out of your Room and to the ramp leading up
to the Foyer. Run north and bump into the Director to buy some time then go
into the Restroom. Close the door and Subdue the Patient then drag and hide
him in the Closet in the empty stall. Switch into the Patient Disguise.

Wait for the Director to stand at the window east of the Restroom. Open the
east door, toss the Scissors at the wall to the left of the bonsai tree
stand, and stand by the Sink. As he walks in then close the door, Subdue him,
then drag and hide him in the Closet in the stall.

Go and find Jason Portman who should be talking to another person south of
the Restroom. Bump into him to interrupt the conversation. This should also
start the [Makeover] Opportunity. After the conversation he should get upset
at you so lure him to the Restroom through the east door and stand by the
door to the occupied stall.

Wait for him to turn around to leave before Subduing him. Drag and hide him
in the stall then go back near the bonsai tree. Open the west door and toss
the Scissors at the wall to the right of the tree to lure in the nearby
Guard. When he gets to it then close the door, Subdue him, take his weapon
and the Scissors, and drag him to the empty stall.

At this point Amos Dexter should be at the Hospital entrance. When he
finishes he should walk to the Restaurant. When he gets close to the
Restrooms then open the door and toss the Scissors at the wall to the left of
the bonsai tree to lure him inside. When he gets to it then close the door,
Subdue him, grab the Scissors, and drag him to the stall.

Switch into the Guard Disguise then into Amos' Disguise and then into the
Hospital Director Disguise. Run through the Restaurant and behind the Sushi
Bar to reach the exterior stairway leading down to the Walkway. If your
timing is right then the Guard should still be at the top of the stairs.
Subdue him, take his weapon, and drag him to the bottom of the stairs then go
inside to hide him in the Closet. Stay by the Closet for a bit.

After awhile the patrolling Handyman should be just coming down the Helipad
stairs and smoke near the bottom. Go up to and stand just behind him. When he
walks away then Subdue him and grab his Pack of Cigarettes. Go up to the
Helipad Guard Room, grab the Crowbar, and Throw Stun the sleeping Guard.

Hide him in the Closet then go back to the Handyman. Wait for the Pilot to
enter the Guard Room before following him inside and Subduing him. This
should also start the [Malpractice] Opportunity. Hide him in the Closet then
go back to the Handyman.

Drag his body to the Closet, dump him, and switch into and out of his
Disguise. Go to the Medical Staff Sleeping Quarters to pick up the Neurochip
Remote then run to the Garage to pick up the Wrench. Go upstairs into the
Maintenance Room at the south side of the Springs and wait.

After a bit then the Yoga Instructor will come up. Subdue him when he drinks
from his Bottle and hide him in the Closet but don't take his Disguise yet.
This should also start the [Hot Springs] Opportunity. Run back to the staff
area then go up into the Morgue area. Stand behind the Doctors and listen to
their conversation to start the [Tell-Tale Heart] Opportunity.

Go into Mortuary Coolers, grab the Scalpel, then go into the Morgue Security
Room to destroy the Recorder. Go back out and switch into and out of the
Motorcyclist Disguise.

Go up the East Stairs to the Top Floor of the Hospital and enter the
Director's Office while avoiding the Enforcers. Once inside then switch into
and out of the Baseball Player Disguise and grab the Nondescript Keycard
before leaving.

Go back down to Mortuary Coolers and open the north freezer to talk to Mr.
Smith and get the RFID Master Chip. Run to the Kitchen and enter the Freezer.
Toss an object in a corner to lure in one of the Chefs. Subdue him when he
enters and dump him in the Container. Go out, Subdue the other Chef, and dump
him in the same Container. Cut the Fugu Fish to get the Poison.

Run to the Foyer Restroom and switch into Jason's outfit. Find the Doctor
just outside the Hospital and follow her to your appointment on the Top Floor
of the Clinic. When you get to the Surgeon then you should complete the
[Makeover] Opportunity.

Sit down with him and he will then remove your bandages. Get up while he is
talking then go to the west Observation Room and hide behind the north end of
the seating. Toss an object into the corner near the Secondary Control Room
door. This should lure the Bodyguard to it. Carefully get behind him, Subdue
him in the corner, and take his Disguise.

Run down to Yuki's Room and replace her empty Pack of Cigarettes which should
also complete the [No Smoking] Opportunity. Take the Coins off the bed before
leaving. Enter the Showers, Subdue the lone person here, and dump him in the
nearby Container.

Go back up to Mortuary Coolers then stand behind the Motorcyclist. Use the
Remote on The Curator to make him happy then hide in the Incinerator Room. He
will go to Organ Storage and the Enforcing Bodyguards will leave. This should
also complete the [Tell-Tale Heart] Opportunity.

As The Curator enters then go behind him and use the Remote again to depress
him. Run ahead to the Showers and acquire the Resort Staff Disguise then run
up to the large arch in the Garden and wait for The Curator to show up.

Here he will contemplate suicide. The moment he says "a fitting end" then use
the Remote again to make him happy and go back down to the door leading up to
the Morgue. Wait for him to walk by then Subdue him, drag him to the Showers,
and dump him in the Container.

Once you get The Curator into the Showers then take his Disguise. Go up to
the Helipad Guard Room and take the Pilot Disguise then go up to the Helipad.
Wait for the Chief Surgeon to come out and talk to you then lead him to the
Pill Stash in the Guard Room. Subdue him and take his Disguise which should
complete the [Malpractice] Opportunity.

Go into the Hospital through the Research Department and into Robot Surgery
Controls. Wait for the Enforcer to be at the east or north corner of the
Robot Control room before opening the door, tossing the object at the east
wall, and taking cover to the left of the door. This should lure one of them
inside.

When he stops then quickly Subdue him then get behind and Subdue the other
Surgeon. Put both bodies in the Robot Surgery Control room and at the base of
the stairs to hide them. Go into Intensive Care Supervision and turn on the
Sink to lure one of the Doctors to it. Go into the Supervision room and
follow the lured Doctor. When he turns it off and finishes cleaning up the
mess then Subdue him and switch into and out of his Disguise.

Go up to the KAI Mainframe and pull one of the panels. If KAI reboots then
look at the screen to determine what order to pull them to shut it down. If
it doesn't reboot then quickly pull the remaining panels to shut down KAI and
complete the [Ghost In The Machine] Opportunity. Use the Panel just outside
of the Mainframe and use the Arms to kill Soders.

Run down to Organ Storage and destroy the Heart then run to the Maintenance
Room by the Springs. Acquire the Yoga Instructor Disguise, run to the other
Maintenance Room by the Sauna, and use the Wrench to turn off the Cold Water
to make the people leave the Springs. Close all of the doors except the
center one and find and talk to Yuki.

Lead her to the platform which should complete the [Hot Springs] Opportunity.
Do the yoga exercises and, when you get to the Tree Pose, then leave and run
to the Chef you hid in the Freezer. Take his Disguise and go to the Sushi
Bar. Poison and make the Sushi which should complete the [Thrill Seeker]
Opportunity. This should also complete the last Opportunity for this chapter.

When Yuki comes by then offer it to her and run from her when you are allowed
to. The poisoned Sushi will kill her.

Go back and get the Yoga Instructor Disguise and go back to the Sauna
Maintenance Room. Turn up the Sauna to make the two guys leave then use the
nearby Fire Alarm and hide in the Container. After everything has settled
down then go back through the Spa and outside through the Springs. Go down to
the Snowmobiles to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

If everything went right then you should have the following Challenges (in
order - left to right):

 --Under New Direction                 --Stacking Up
 --Mood Alteration                     --We Meet Again
 --Smell Something Fishy?              --Fresh Faced
 --Armed And Dangerous                 --Makeover
 --No Smoking                          --Tell-Tale Heart
 --Guardian Angel                      --Turn On Auto Pilot
 --Malpractice                         --Ghost In The Machine
 --The Herald                          --Daisy, Daisy
 --Overkill                            --What's Up-Dog?
 --Hot Springs                         --Chameleon
 --Thrill Seeker                       --The Watchman
 --Sushi, Honshu Style                 --Tasteless, Traceless
 --Namaste                             --On Track
 --No Evidence                         --Silent Assassin

If you manage to perform all of the Challenges listed here in this
sub-chapter, 28 in total, then you should earn around 68,500 XP which
translates into Mastery Level 11. You should also earn the {Flatline},
{Master of Old and New}, {The Sensei}, and {A Long Time Coming}
Accomplishments.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >HKD7. The Controller - The Sarajevo Six                                  |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

This special Target, only available on the PS4 version, is Taheji Koyama,
also known as The Controller. He is here at the hospital because of a rare
genetic condition but has also refused bone marrow transplants on ethical
grounds. He also knows about the deaths of his friends but has decided not to
change any of his security arrangements.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========================0
| Silent Assassin [5,000 XP] \
0===========================================================================>

 Unlike with Patrick in Colorado this mission is very easy and I managed to
 get everything on my first try but it should be pointed out that you should
 get to Mastery Level 20 before doing this. In addition to killing Taheji
 you must acquire the Sigma files without being Spotted or they will be
 erased. Even so it is still very easy to do.

 Bring the Disposable Scrambler with you and start as a Surgeon at the
 Operating Theater. Use the West Stairs to get down to the Mortuary Coolers
 and use the Scrambler to open Mr. Smith's Refrigerator to talk to him and
 get the RFID Master Chip. Go upstairs to the Director's Office and enter it
 when the Guard is away from the door. The Files are on the computer and are
 easily retrieved.

 After this then go down to the Morgue Security Room to destroy the
 Recorder. As for Taheji himself he is in the Springs on the Yoga Platform.
 He never moves from that so you will need to get rid of everybody before
 dealing with him.

 After destroying the Recorder then run to the Garage to get a Wrench while
 avoiding the nearby Enforcers. Go to the Maintenance Room by the Sauna then
 use the Wrench on the Pipe to shut off the cold water so everybody will
 leave the Springs.

 After all of the people are gone then close all of the doors to the Springs
 and approach Taheji. He will turn around and talk to you. Get up behind
 him, break his neck, and dump him over the edge. After that then leave the
 mission via the Snowmobiles.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>No Thanks, Captain Exposition [2,500 XP]
     ****************************************
       For this you need to kill Taheji while he is talking to you.

   >>The Controller [2,500 XP]
     *************************
       For this you need to kill Taheji Koyama.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >HKD8. Escalation Contracts                                               |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Listed here are all of the Escalation Contracts currently available in the
Hokkaido chapter along with their respective strategies. It is highly
recommended that you complete Hokkaido Mastery Level 20 before doing any of
these as it will make things easier for you - this is especially necessary
here since you cannot bring any gear on your person until reach this point.

Each of the Escalations will get you 5,000 XP if you haven't already achieved
Level 20 yet.

These strategies aren't the absolute fastest but are designed to help you get
Silent Assassin on each Level and get a good score in the process.
Successfully completing any of the Escalations should get you the {Hokkaido
Escalated} Accomplishment.

0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. The Yuuma Tenacity |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Nails with any method while wearing either the Surgeon or Chief
   Surgeon Disguise.

 >>The Plan
   ********
     Nails is the Helicopter pilot stationed around the Helipad. There are
     two methods to do this depending on your style:

       >>The Slow Method
         ***************
           For this you should bring your Krugermeier and your ICA Explosive
           Phone. Start as a Surgeon in the Operating Theater and run out
           the door to the Helipad but immediately turn right and into the
           corner. Whip around, bring out your Pistol, and shoot the Camera.
           Holster your Pistol and run to the Guard Room.

           Pick up the Crowbar and Throw Stun the sleeping Guard. Hide the
           body in the Closet and place the Phone on the ground just outside
           the door. Stand close to the Helipad and activate the Phone. This
           will lure Nails to it.

           Let him pass you then shoot him in the head when he is close to
           the Phone. Pick it up and hide the body in the Room. Use the
           Helicopter to leave the mission.

       >>The Fast Method
         ***************
           This one comes courtesy of MrFreeze2244. You need to bring the
           Coins for this one. From the Operating Theater then run out to
           the Helipad and shoot the Camera as before but run to the north
           side of the Helicopter. Toss a Coin towards the edge of the
           Helipad and stay close to the chopper. The Coin should lure Nails
           close to your position.

           When Nails comes by then quickly bring out your Pistol and shoot
           him in the head. Immediately leave the mission via the Helicopter
           before the body can be found.

           It should also be noted that you can use the Lethal Poison
           Syringe instead of shooting him. This may be better since it will
           count as an Unnoticed Kill. However, you need to wait a few
           seconds by the exit for the Unnoticed Kill notification to appear
           or you may lose your bonus.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --If recorded by a Camera then complete the mission within two minutes or
   you will fail.

 >>The Plan
   ********
     This is an interesting complication. It should be pointed out the
     destroying the Recorder will *NOT* stop the Timer. You need to complete
     the mission within the limit regardless.

     If you get recorded then you should probably restart as you will either
     not get a Silent Assassin score or not be able to complete the mission
     cleanly as it will take time to destroy the Recorder in the Morgue
     Security Room.

     With that explained, do the same as in Level One.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Additional Security Cameras are present.
 --Eliminate Nicolas Laurent with any method while wearing any Disguise.

 >>The Plan
   ********
     Nicolas is the Chief Surgeon and goes between the Surgery area and
     Helipad. For this you need to bring the Lethal Poison Syringe in
     addition to your Coins and Krugermeier.

     When you start then wait for the Enforcer to pass you then get out of
     Blending In and quickly get behind Nicolas. Bring out the Syringe, wait
     a couple of seconds, then stab him. The timing is a little tight so it
     may take a few tries to get this down.

     There is a Camera to the left just outside the door and you need to let
     it look away before proceeding. Go outside, destroy the Camera, and run
     to the north side of the Helicopter and toss the Coin near the edge to
     lure Nails as before. When he gets into position then eliminate him
     with the Pistol and wait by the Helicopter door until you get the
     Unnoticed Kill notice before leaving.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --Some of the previous objectives have changed.

 --Eliminate Nicolas Laurent with any method while wearing the Helicopter
   Pilot Disguise.
 --The Helicopter Pilot Disguise can be worn once and for 60 seconds only.

 >>The Plan
   ********
     This is not a fast method but one that should you get through this with
     minimum hassle. Bring the Emetic Poison Syringe and your Explosive
     Phone.

     When you start then stab Nicolas with the Syringe and he should go to
     the Restroom. Wait for the Camera to turn away before running outside
     to destroy the outside Camera. Next, run along the outside path to the
     Restroom window and enter it and wait for Nicolas just outside the
     stall. When he enters the stall then follow him, close the door, and
     Subdue him.

     Go back out the window and to the Helipad. There is a Camera on the
     rocks near the stairs. At this point the Handyman should be on the pad.
     When his back is to you then quickly shoot the Camera and run down.
     Another Camera is on the wall by the Helipad Guard Room. Shoot it and
     drop the Phone at the edge of the stairs going down.

     Go into the Guard Room, grab the Crowbar, and Throw Stun the sleeping
     Guard. Activate the Phone which will attract the Handyman. Pick up the
     Phone, go up the stairs a bit, and wait for him to come down. When he
     gets to where the Phone was then Throw Stun him with the Crowbar and
     drag him into the Room.

     Drop the Phone in the same spot and activate it to lure Nails. Pick up
     the Phone and wait for him the same way as you did the Handyman. When
     he gets into position then shoot him in the head, drag him into the
     Room, and grab the Disguise.

     Quickly run to the Ledge next to the Research Department and get to the
     Helipad Pipe. Go down then go through the Restroom window. Shoot
     Nicolas in the head, grab his Disguise, go through the window again,
     and run to the Helipad. As you get past the Guards angle left to avoid
     the Enforcer. Get around the Helicopter then to the door to leave the
     mission.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --All Targets must be eliminated with a non-silenced ballistic weapon.

 >>The Plan
   ********
     Believe it or not you do almost the same thing as you did for Level
     Four. The only differences is that you pick up the dropped Pistol from
     the Guard. Throw Stun Nails when he gets to where you had dropped the
     Phone, drag him to the Closet, and kill him with the Bartoli. When you
     get to Nicolas then there should be nobody near your position so they
     won't hear anything when you kill him.

0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. The Susumu Obsession |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Amos Dexter with any method while wearing any Disguise.

 >>The Plan
   ********
     Amos is the VIP patient with the cowboy hat and purple robe. Bring your
     Silverballer and start in your Room. Get up and run to the west corner
     of the bedroom and use the corner as cover. Amos should be going out
     onto his balcony. Bring out your Pistol, kill him with a headshot,
     holster your weapon, and run to the Cable Car to leave the mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Eliminate Ikkei Tsutsui with any method while wearing the VIP Patient
   (Dexter) Disguise.

 >>The Plan
   ********
     Ikkei is one of the Chefs in the Kitchen under the Bar. Bring the
     Emetic Poison Syringe and start in your Room as before. After killing
     Amos then climb the railing and shimmy over to his balcony. Climb over
     and get his Disguise. Run out of his Room and to the Bar. Run behind
     the Bar and go down the stairs before anybody can spot you. Stay at the
     bottom for a bit.

     Ikkei should be near you looking at the counter. When he goes over to
     the pantry then go over to the wall behind the counter he was just at.
     The second Chef will go near this counter for a bit before heading back
     to the Stove. As he is heading to it then get behind him but not too
     close. When he turns to face the Stove then stay behind him so you are
     not spotted.

     Stab him with the Syringe and go behind the kitchen counter at the
     southwest side of the Stove. He will walk away to find a place to throw
     up. Grab the nearby Knife, get up behind Ikkei, kill him, and dump his
     body in the Container near the stairs. Run out the doors at the south
     side of the Kitchen and to the Cable Car to leave the mission.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Once you equip Dexter's Disguise you cannot change Disguises again or you
   will fail the mission.
 --Get the Fugu Fish Poison.

 >>The Plan
   ********
     You do pretty much the same thing as in Level Two except that, after
     killing Ikkei, drag him to the Freezer to hide him and get the Fugu
     Fish Poison before leaving.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --Some things have been moved, removed, or added to the mission.

 >>The Plan
   ********
     The only difference is that the Fugu Fish has been moved to the counter
     near the stairs. Do the same as in Level Three except that you hide
     Ikkei in the Container at the base of the stairs before leaving.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --Eliminate Yamato Narita with any method while wearing any Disguise.

 >>The Plan
   ********
     Yamato is sitting at the Canteen and won't move. But you can still get
     him without any problems. Do the same as in Level Four up to hiding
     Ikkei's body in the Container and obtaining the Fugu Fish Poison. After
     that then go to the north side of the Kitchen.

     Here you should see three plates and a small Roller Door. The switch
     for the Door is on its right side. When you open the door then Yamato
     will come over to eat from one of the plates. Poison the plate on the
     *LEFT* then open the Door. After opening it then run to the Cable Car.
     Just when you get here then Yamato will die. Wait for the Unnoticed
     Kill notification to appear before leaving.

0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. The Meiko Incarnation |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Eliminate Akira Nakamura with any method while wearing any Disguise.

 >>The Plan
   ********
     Akira is the Hospital Director. He wanders around the Restaurant and
     Garden areas. However, as you start, he'll go down towards the Cable
     Car to greet Yuki before heading up near the Restrooms then start his
     usual pattern.

     Start in your Room, run to your Bathroom to grab the Scissors, run to
     the Foyer Restrooms, and Subdue the person here. Drag him to the empty
     stall and dump him in the Closet. Go near the east door and wait. When
     Akira comes by then open the door, stand near the Sink, and toss the
     Scissors near the west door. This should lure him.

     Run near the occupied stall and wait. As he walks in then close the
     door and break his neck. Drag him to the unoccupied stall to hide him
     then run to the Cable Car to leave the mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --Break into the Safe and steal the contents.
 --Eliminate Akira within 60 seconds of picking up the Safe's contents. If
   he is killed before picking up the contents or if his unconscious body is
   dumped into a Container then you will fail the mission.

 >>The Plan
   ********
     The Safe is inside the Medical Staff Sleeping Quarters near the
     Canteen. You'll also notice that Akira won't appear as a target until
     you get the contents. Bring the Lockpick and your Remote Breaching
     Charges.

     Do the same as in Level One except that you Subdue Akira instead of
     killing him. Drag him to the empty stall and take his Disguise. Drop
     one of your Charges on him then leave. Run through the Restaurant and
     out the door behind the Sushi Bar. Run down the stairs then go through
     the door leading to the Staff Floor. Go into the Quarters and use the
     Lockpick on the Safe to get the Bag of Diamonds.

     At this point you have one minute to kill Akira. Bring out the
     Detonator and use it to kill him then run to the Helicopter to leave
     the mission.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Eliminate Shoudai Kurosawa with any method while wearing any Disguise.
 --If anybody is eliminated with anything but a Katana, Shuriken, or in an
   Accident then you will fail the mission.

 >>The Plan
   ********
     Shoudai is one of the Morgue Doctors in the Morgue. Bring the Shurikens
     into the Morgue Storage Pickup. Subdue Akira as before but, when you
     get him into the empty stall, put him in front of the Toilet. Run to
     the nearby Security Room and grab the Fire Extinguisher inside the
     Weapons Room. Drop it in the west corner and drop a Charge by it too.

     Run through the Restaurant, down the stairs, and back inside then go up
     into the Morgue. Get the Shurikens then go into the stairwell leading
     up to the Stem Cell Controls and find the Fusebox on the wall. Turn it
     off to lure Shoudai's friend. Go back into the Morgue and wait for the
     friend to get out of view while getting behind Shoudai.

     When the friend is out of view then quickly bring out the Shuriken and
     Throw Kill Shoudai. Dump him in the nearby Closet and run down to the
     Medical Staff Sleeping Quarters to pick open the Safe to get the
     contents.

     After Getting the Bag of Diamonds then use the Detonator to blow up the
     Extinguisher to kill Akira then run to the Helicopter to leave the
     mission.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

 --Some things have been moved, removed, or added to the mission.

 >>The Plan
   ********
     Two Guards have been added: one will stand in front of the door to the
     Medical Staff Sleeping Quarters and in view of the Safe and one will
     patrol the Morgue area.

     When you start then do the same as before in regards to ambushing Akira
     and setting up the Charge and Extinguisher. Run down into the Morgue
     and you should see the patrolling Guard who should be leaving the
     Incinerator room.

     Go into Morgue Storage, acquire the Shurikens, and wait. When the Guard
     makes his way into the Incinerators then ambush him and dump him in the
     Incinerator to hide him. Lure Shoudai's friend with the Fusebox and
     kill Shoudai as before then run to the Staff Quarters.

     Subdue the standing Guard but leave the body. Go inside and get the Bag
     of Diamonds, detonate the Charge, then run to the Helicopter to leave
     the mission.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

 --Some of the previous objectives have changed.

 --Eliminate all Targets while wearing either the Motorcyclist or Ninja
   Disguise.

 >>The Plan
   ********
     Do everything as you did in Level Four up to Subduing and hiding the
     Guard in the Morgue. Go to the Fusebox to lure Shoudai's friend but
     stand in the corner by the base of the stairs after turning it off.
     When he goes to the Fusebox then get up behind him. Subdue him when he
     turns it back on and leave the body.

     Go into Mortuary Coolers to get the Motorcyclist Disguise and go into
     the Incinerator room. When Shoudai is in position then open the door
     and Throw Kill him with the Shuriken. Leave the body and get his Morgue
     Doctor Disguise. You need this Disguise to get into the Sleeping
     Quarters.

     Run down to the Sleeping Quarters and Subdue the Guard. Get the Bag of
     Diamonds then run back to the Morgue to re-acquire the Motorcyclist
     Disguise. Bring out the Detonator and use it to kill Akira then
     re-acquire the Morgue Doctor Disguise. Run through the Security Room,
     down the corridor, and out the Loading Bay to the Snowmobiles to leave
     the mission.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. The Dexter Discordance |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

**NOTE: This is a special three level Contract that is part of the Game of
       the Year Edition. Upon successful completion you will earn the
       Striker Pistol which you can use in any mission.

       It is very important to point out that you have only one Starting
       Point and that is in the Bar and you start out in the Cowboy Suit.
       This Escalation is designed to use the new Suit and associated
       weapon.

       Although you can get a Silent Assassin rating in Level One you won't
       be able to do that in the last two Levels because of what you need to
       do. The overall goal is to complete those as quickly and with as
       little trouble as possible.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

 --Retrieve the Striker.
 --Eliminate Amos Dexter with any method while wearing the Cowboy Suit.
 --Keep the Disguise you were wearing at the start of the mission or you
   will fail.

 >>The Plan
   ********
     When you start then run to find Dexter who should be getting ready to
     enter his Room. He is also an Enforcer so you need to be careful around
     him. Get up behind him and enter the room with him then go into the
     bathroom as there is a Resort Staff person by the TV.

     When she leaves then get the Striker and sneak up behind Dexter who
     should be at the railing on the balcony outside. Push him over to kill
     him then run to the Cable Car to leave the mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

 --When somebody enters 47's Room they will become Targets. All trespassers
   must be eliminated before you can leave the mission.
 --Eliminate at least three trespassers.

 >>The Plan
   ********
     As you can see this can't be a Silent Assassin run. But the idea is to
     try to make this as clean as possible.

     Bring a Silenced Pistol then kill Dexter and retrieve the Striker as
     before. Run into your Room but, just after you enter, turn around and
     fire one round of the Striker into the large lighted panel in the
     passage to alert the Guards. Stay near the Bed and use cover to pick
     them off with your Pistol. Using a Silenced Pistol will help keep
     things under control by preventing too many people from coming to you.

     When you have killed three trespassers then run to the Cable Car to
     leave the mission.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

 --Eliminate Amos Dexter with the Striker while wearing the Cowboy Suit.
 --Eliminate two Targets with one bullet from the Striker.

 >>The Plan
   ********
     Once again bring a Silenced Pistol and eliminate Amos at the Balcony
     with the Striker. Using this weapon will make everybody panic as they
     hear the noise. Run into your Room and you should see that most of the
     nearby Civilians will run into the Room after you.

     Find two that are lined up then quickly bring out the Striker and kill
     them to complete one of your Objectives. Quickly knock out all of the
     remaining people before they can run out and switch to your
     Silenced Pistol.

     Break the necks of all of the now unconscious people and kill any Guard
     that enters - pick up their Pistols to get more ammo as you will need
     it. Shoot anybody that is standing outside to keep them from alerting
     Guards and run to the Cable Car to leave the mission.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >HKD9. Hokkaido Professional Difficulty                                   |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

The biggest change here is that there are four additional Guards and two more
Cameras within the Morgue area. There are more Cameras in the stairwells and
several more Guards outside the Clinic including four in the Clearing and
Mountain Path areas. There are also several more Guards doing short patrols
throughout the Staff Floor and general patient areas.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Item and Weapon Locations |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0======================================0
| Level 0 - Guest Rooms and Staff Floor \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Patient Journal   | --On the table in the west corner of the bedroom for  |
|                   |   47's Room.                                          |
|                   | --On the counter near the west corner of the living   |
|                   |   room inside Amos' Room.                             |
|                   | --On the table in the west corner of the bedroom for  |
|                   |   Jason's Room.                                       |
|-------------------+-------------------------------------------------------|
| GAMA Pamphlet     | By the TV inside the living room for 47's Room.       |
|-------------------+-------------------------------------------------------|
| Scissors          | On the small shelving unit to the left of the sink    |
|                   | inside the bathroom for 47's Room.                    |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | --Inside the Cabinet on the northeast side of the     |
|                   |   bathroom for 47's Room.                             |</pre><pre id="faqspan-45">
|                   | --Carried by both Chefs in the Kitchen.               |
|-------------------+-------------------------------------------------------|
| Coin              | --Inside the Cabinet on the northeast side of the     |
|                   |   bathroom for 47's Room (x2).                        |
|                   | --On the bed inside Yuki's Room (x2).                 |
|-------------------+-------------------------------------------------------|
| Cowboy Bust       | On the coffee table in the middle of the living room  |
|                   | inside Amos' Room.                                    |
|-------------------+-------------------------------------------------------|
| Pack of           | --Carried by Amos Dexter.                             |
| Cigarettes        | --Carried by a Handyman patrolling the Helipad.       |
|-------------------+-------------------------------------------------------|
| Soda Can          | --By the bathtub within the bathroom for Amos's Room. |
|                   | --On the coffee table in the middle of the living     |
|                   |   room inside Yuki's Room.                            |
|                   | --On the floor by one of the bunks inside the north   |
|                   |   end of the Staff Sleeping Quarters.                 |
|-------------------+-------------------------------------------------------|
| Bust              | On the small table near the north corner of the       |
|                   | living room inside Jason's Room.                      |
|-------------------+-------------------------------------------------------|
| Botulinum Toxin   | Inside the Cabinet on the northwest wall within the   |
|                   | bathroom for Jason's Room.                            |
|-------------------+-------------------------------------------------------|
| Fire Poker        | On the floor by the fireplace inside the living room  |
|                   | for Jason's Room.                                     |
|-------------------+-------------------------------------------------------|
| Erich Soders'     | By the laptop in the east corner of the bedroom for   |
| Kill List         | Yuki's Room.                                          |
|-------------------+-------------------------------------------------------|
| HX-7              | Leaning against the coffee table in the middle of the |
|                   | living room inside Yuki's Room.                       |
|-------------------+-------------------------------------------------------|
| Katana            | On a stand at the northeast side of the living room   |
|                   | inside Yuki's Room.                                   |
|-------------------+-------------------------------------------------------|
| Lead Pipe         | On the wall under an electrical box at the northwest  |
|                   | side of the Cable Car platform.                       |
|-------------------+-------------------------------------------------------|
| Kitchen Knife     | At the southwest end of the counter in the middle of  |
|                   | the Kitchen.                                          |
|-------------------+-------------------------------------------------------|
| Fugu Fish         | On the counter inside the Kitchen Freezer.            |
|-------------------+-------------------------------------------------------|
| Neurochip Remote  | On the lower center bunk within the Medical Staff     |
| Control           | Sleeping Quarters.                                    |
|-------------------+-------------------------------------------------------|
| Crowbar           | On the lower shelf inside the northwest corner of the |
|                   | Helipad Guard Room.                                   |
|-------------------+-------------------------------------------------------|
| Wrench            | --On the tool stand in the middle of the Garage.      |
|                   | --Carried by the Handyman within the Garage.          |
|-------------------+-------------------------------------------------------|
| Hammer            | On top of the large box in the center of the Loading  |
|                   | Bay.                                                  |
|-------------------+-------------------------------------------------------|
| Fire Axe          | On the wall in the middle of the hallway leading to   |
|                   | the stairs going up to the Morgue Security Room.      |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==============================================0
| Level 1 - Garden, Restaurant, Spa, and Morgue \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Hammer               | In the toolbox at the concrete platform next to    |
|                      | the Restaurant at the west corner of the Garden.   |
|----------------------+----------------------------------------------------|
| Coin                 | On the small plate on the back counter behind the  |
|                      | Bar.                                               |
|----------------------+----------------------------------------------------|
| Kitchen Knife        | On the back wall behind the Sushi Bar.             |
|----------------------+----------------------------------------------------|
| Cleaver              | --On the back wall behind the Sushi Bar.           |
|                      | --On the operating table in the center of the      |
|                      |   Morgue.                                          |
|----------------------+----------------------------------------------------|
| Soda Can             | --On the blue tool box just outside the back door  |
|                      |   to the Sushi Bar.                                |
|                      | --At the edge of the pool next to the path down to |
|                      |   the Clearing at the Springs.                     |
|----------------------+----------------------------------------------------|
| Fire Extinguisher    | On the southeast wall inside the Weapons Room.     |
|----------------------+----------------------------------------------------|
| Tactical Bartoli 12G | Leaning against the set of lockers inside the      |
|                      | Weapons Room.                                      |
|----------------------+----------------------------------------------------|
| Disposable Scrambler | Inside the Cabinet near the east corner of the     |
|                      | Foyer Security Room.                               |
|----------------------+----------------------------------------------------|
| Police Baton         | At the south end of the table at the southwest     |
|                      | side of the Foyer Security Room.                   |
|----------------------+----------------------------------------------------|
| KAI Surgical System  | At the north end of the table at the northwest     |
| Manual               | side of the Foyer Security Room.                   |
|----------------------+----------------------------------------------------|
| Yoga Schedule        | On the small table at the platform at the south    |
|                      | end of the Springs.                                |
|----------------------+----------------------------------------------------|
| Emetic Rat Poison    | Carried by the Guard that patrols the stairs by    |
|                      | the Springs Maintenance Room.                      |
|----------------------+----------------------------------------------------|
| Shovel               | At the nook at the east side of the Clearing.      |
|----------------------+----------------------------------------------------|
| Propane Flask        | Under the Snowplow at the north end of the         |
|                      | Clearing.                                          |
|----------------------+----------------------------------------------------|
| Wrench               | --Carried by a Handyman in the Garden.             |
|                      | --On a shelf in the north corner of the Morgue.    |
|----------------------+----------------------------------------------------|
| Screwdriver          | On top of the large stepladder inside Morgue       |
|                      | Storage.                                           |
|----------------------+----------------------------------------------------|
| Scalpel              | On the small table at the north end of Mortuary    |
|                      | Coolers.                                           |
|----------------------+----------------------------------------------------|
| Research Assistant's | On the desk by the microscope inside the Morgue    |
| Notes                | Security Room.                                     |
|----------------------+----------------------------------------------------|
| Fire Poker           | Leaning against the Incinerator at the north side  |
|                      | of the Incinerator room.                           |
|----------------------+----------------------------------------------------|
| Stem Cell Treatment  | On the desk inside Stem Cell Supply.               |
| Guide                |                                                    |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===============================================0
| Level 2 - Operating Theater and Intensive Care \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Classified Patient | --On the counters inside Intensive Care Supervision  |
| Journal            |   (x3).                                              |
|                    | --At the northeast end of a counter inside the Robot |
|                    |   Surgery Control Room.                              |
|--------------------+------------------------------------------------------|
| Pack of Cigarettes | --Carried by a Bodyguard in the Waiting Area.        |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0====================================================0
| Level 3 - Observation Rooms and Research Department \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Scalpel             | Inside the Cabinet on the wall near the east corner |
| Pack of Cigarettes  | inside the Research Department.                     |
|---------------------+-----------------------------------------------------|
| Botulinum Toxin     | On the small table by the desk at the east corner   |
|                     | of the Physical Research Center.                    |
|---------------------+-----------------------------------------------------|
| Nondescript Keycard | On the desk within the Director's Office.           |
|---------------------+-----------------------------------------------------|
| Baseball Uniform    | On the wall in the east corner of the Director's    |
|                     | Office.                                             |
|---------------------+-----------------------------------------------------|
| Baseball Bat        | Leaning against the wall in the west corner of the  |
|                     | Director's Office.                                  |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Mastery Levels |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Listed in this sub-chapter are the Mastery Levels for Hokkaido Professional
Difficulty:

0===========================================================================0
| Level 2  | You earn a Small Agency Pickup at the Staff Wardrobe restroom  |
|          | and now can now start at the Springs.                          |
|----------+----------------------------------------------------------------|
| Level 3  | You can now start at the Mountain Path disguised as a Ninja    |
|          | and earn a Large Agency Pickup there.                          |
|----------+----------------------------------------------------------------|
| Level 4  | You can now start at the Restaurant and earn a Small Agency    |
|          | Pickup at the Operating Theater Restroom.                      |
|----------+----------------------------------------------------------------|
| Level 5  | You can now start at the Staff Quarters disguised as Resort    |
|          | Staff and earn a Large Agency Pickup at the Kitchen Food       |
|          | Storage room.                                                  |
|----------+----------------------------------------------------------------|
| Level 6  | You can now start at the Kitchen disguised as a Chef and earn  |
|          | a Large Agency Pickup at the Garage.                           |
|----------+----------------------------------------------------------------|
| Level 7  | You can now start at the Garden disguised as a Handyman and    |
|          | earn a Large Agency Pickup at Morgue Storage.                  |
|----------+----------------------------------------------------------------|
| Level 8  | You can now start at the Morgue earn a Small Agency Pickup at  |
|          | the Restaurant Restroom.                                       |
|----------+----------------------------------------------------------------|
| Level 9  | You can now start at the Operating Theater disguised as a      |
|          | Surgeon.                                                       |
|----------+----------------------------------------------------------------|
| Level 10 | You unlock all of your regular Load-Out Slots for Hokkaido     |
|          | plus the HF Championship Bat for use in all missions.          |
0===========================================================================0

0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Disguises |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

The following Disguises have no changes in regards to acquisition or
Enforcers:

 --Ninja                               --Motorcyclist
 --Baseball Uniform                    --Surgeon

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0============0
| VIP Patient \
0===========================================================================0
| The only change with this Disguise is that there is one Enforcer for it   |
| and he is at the Cable Car.                                               |
0===========================================================================0

0========0
| Patient \
0===========================================================================0
| This Disguise also has the one lone Enforcer at the Cable Car but you     |
| need to wait until the patrolling Guard leaves the Restroom before        |
| Subduing him for his clothes.                                             |
0===========================================================================0

0=====================0
| VIP Patient (Dexter) \
0===========================================================================0
| Like with most of the other Patient Disguises there is one Enforcer at    |
| the Cable Car. In addition, there are two Guards stationed in his Room so |
| it is best to lure him into the Foyer Restrooms, after you get rid of the |
| other Patient and the patrolling Guard of course, for ambushing.          |
0===========================================================================0

0======================0
| VIP Patient (Portman) \
0===========================================================================0
| You need to get rid of both the other Patient and patrolling Guard so you |
| can lure him to the Restroom for ambushing. Interestingly enough, this    |
| Disguise has no additional Enforcers unlike with the other Patient        |
| outfits.                                                                  |
0===========================================================================0

0=============0
| Resort Staff \
0===========================================================================0
| There are two additional Enforcers for this Disguise. There is one by the |
| Cable Car and one of the Guards on the Mountain Path.                     |
0===========================================================================0

0=========0
| Handyman \
0===========================================================================0
| There are three additional Enforcers for this Disguise. There is one by   |
| the Cable Car and both of the Guards on the Mountain Path.                |
0===========================================================================0

0=====0
| Chef \
0===========================================================================0
| There are two additional Enforcers for this Disguise. There is one by the |
| Cable Car and one of the Guards on the Mountain Path.                     |
0===========================================================================0

0================0
| Yoga Instructor \
0===========================================================================0
| There are several additional Enforcers for this Disguise. There is one    |
| patrolling by the Springs Maintenance Room, one patrolling by the Laundry |
| Room, one of the Mountain Path Guards, one by the Cable Car, and the      |
| Helicopter Pilot.                                                         |
0===========================================================================0

0=======0
| Doctor \
0===========================================================================0
| There are one additional Enforcer for this Disguise and he is the one by  |
| the Cable Car.                                                            |
0===========================================================================0

0================0
| Resort Security \
0===========================================================================0
| There are three additional Enforcers for this Disguise. There is one by   |
| the Cable Car, the Helicopter Pilot, and one of the Guards on the         |
| Mountain Path.                                                            |
0===========================================================================0

0==============0
| Morgue Doctor \
0===========================================================================0
| There are no new Enforcers for this Disguise but you should destroy the   |
| Recorder to take down the extra Camera in the stairwell before attempting |
| to lure the Morgue Doctor to the Fusebox for Subduing.                    |
0===========================================================================0

0=================0
| Helicopter Pilot \
0===========================================================================0
| There is only one additional Enforcer and he is at the Cable Car. You     |
| still obtain this Disguise the same way but you will need to get rid of   |
| the additional patrolling Guard near the Helipad Guard Room first.        |
0===========================================================================0

0==========0
| Bodyguard \
0===========================================================================0
| There are two additional Enforcers for this Disguise. There is one by the |
| Cable Car and the Helicopter Pilot at the Helipad.                        |
|                                                                           |
| The best way to get this Disguise at this difficulty is to place a Pistol |
| on the floor just inside the Morgue (from the top of the stairs from the  |
| Staff Floor) which will attract one of the patrolling Morgue Guards to    |
| it. He will then take it down to a Weapons Box at the bottom of the       |
| stairs where you can safely ambush him for his clothes.                   |
0===========================================================================0

0==============0
| Chief Surgeon \
0===========================================================================0
| There is only one additional Enforcer and he is one of the Guards on the  |
| Mountain Path. You still obtain this Disguise the same way but you will   |
| need to get rid of the additional patrolling Guard near the Helipad Guard |
| Room first.                                                               |
|                                                                           |
| However, because of the extra body, you will also need to ambush the      |
| Handyman down on the Walkway so you can drag the Pilot's body down here   |
| to clear the area so you can safely lead the Surgeon down to the Room.    |
0===========================================================================0

0==================0
| Hospital Director \
0===========================================================================0
| This Disguise has five additional Enforcers. There is one by the Cable    |
| Car, one patrolling by the Foyer Security Room, plus the Helicopter Pilot |
| and both of the Mountain Path Guards at the Hospital area. You can obtain |
| this Disguise the same way as before but you need to get rid of both the  |
| other Patient and patrolling Guard so you can lure him to the Restroom    |
| for ambushing.                                                            |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Additional Notes |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0=================0
| Security Cameras \
0===========================================================================0
| There are a total of nineteen Cameras inside and outside the facility.    |
| There is one just outside and above the Helipad door, one outside each    |
| door to the Secondary Control Room for KAI, one on the wall just north of |
| the Loading Bay entrance, and two on the wall of the long hallway between |
| the Garage and Canteen.                                                   |
|                                                                           |
| There is one on the northwest wall of the Canteen, one above the staff    |
| entrance at the west side of the Garden and one above the Hospital        |
| entrance at the east side of the Garden.                                  |
|                                                                           |
| For Professional Difficulty there is one at the top of the stairwell by   |
| Stem Cell Controls, one in the Incinerator room above the door to Stem    |
| Cell Supply, one inside Mortuary Coolers near Organ Storage, and four in  |
| the East and West Stairs - two in each with one at the top and one at the |
| bottom.                                                                   |
|                                                                           |
| There is also an additional Camera outside the Loading Bay, outside the   |
| East Stairs exterior door, and outside the Research Department exterior   |
| door.                                                                     |
|                                                                           |
| Because of all the additional Cameras and Guards down in the Morgue area  |
| it will take more effort to destroy the Recorder.                         |
|                                                                           |
| However, an easy way to do this is to shoot the Recorder through the      |
| window. From the top of the stairs that go from the Staff Floor to the    |
| Morgue step just inside but use the wall to your left to hide you. Use    |
| your Instinct to find the Recorder in the Security Room. When the         |
| patrolling Guard that normally stops behind the Morgue Doctors isn't      |
| around then shoot the Recorder.                                           |
|                                                                           |
| Because of your cover and the darkness no one will know where the bullet  |
| came from so you are safe.                                                |
|                                                                           |
| You can also go up and destroy the Recorder in the Foyer Security Room.   |
| Go into the Weapons Room and wait for the patrolling Guard to stop        |
| inside. Close the door, Subdue him, and dump him in the Closet. Go back   |
| out and drop a Pistol on the floor and go back into the Weapons Room. One |
| of the two remaining Guards will pick it up and go inside to drop it off. |
| Subdue him and dump him in the Closet.                                    |
|                                                                           |
| Depending on which Guard remains then either Subdue him at the console or |
| drop your weapon again to get him into the Weapons Room for Subduing.     |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. Assassination Strategies |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

These are the strategies for killing your primary Targets. Each strategy will
include all possible Challenges that can be acquired.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========================0
| Silent Assassin, Suit Only \
0===========================================================================>

 Although you do not have any Agency Pickups at this stage you can still do
 this first with some patience. When you start then run to the Garden and to
 the Garden Pipe. Wait for the Handyman to leave before grabbing the Hammer
 and going down to the window for the Medical Staff Sleeping Quarters. Get
 the Neurochip Remote and go to the door for the outside stairs.

 When the patrolling Guard comes down then Subdue him but leave the Pistol
 on the ground. Drag the body inside and hide him in the Closet. Go back
 outside and toss the Hammer partway up the stairs. This will lure the
 stationary Guard by the Fusebox.

 When he comes down then he will see the Pistol and pick it up. He will then
 take it to the nearest Weapons Box which happens to be at the bottom of the
 stairs leading to the Morgue. Stay out of sight at the corner and wait for
 him to go there. Subdue him and hide him in the Closet. Grab the Pistol and
 go back outside to get the Hammer. Sneak into the Showers, Subdue the
 person here, and hide him in the Container.

 Sneak up to the top of the stairs and use your Instinct. Inside the Morgue
 are two patrolling Bodyguards plus two more inside the Security Room and
 that is in addition to the two inside Organ Storage. There are also two
 Cameras - one inside the Incinerator Room above the Stem Cell Supply door
 and another inside Mortuary Coolers near the Organ Storage door.

 The plan is to use the same weapon dropping strategy to get rid of the
 Guards and clear a path to the Security Room to destroy the Recorder. It is
 important to point out that this technique will be used for several of the
 following Challenges ahead.

 To start, sneak just inside and place the Pistol on the floor just outside
 the door and near the gurney on the left (the one with the body) then run
 back down and just outside the stairwell.

 One of the patrolling Guards will stand and watch over the gurneys and find
 the weapon. He will come down to the Box so Subdue him and drag him to the
 Showers to hide him. Go back up and place the weapon in the same spot. But,
 this time, toss the Hammer at the base of the gurney. This will attract the
 attention of one of the Morgue Doctors. Go back down and outside the
 stairwell.

 When the Doctor sees the weapon then he will get one of the nearby Guards
 to take the Pistol. When the Guard goes to the Box then Subdue him, take
 the Pistols, and drag him to the Showers for hiding. Go back up, place the
 Pistol in the same spot, get the Hammer, stand inside the doorway, and toss
 the Hammer at the left gurney again to lure the Doctor so he can get
 another Guard to take the Pistol down so you can Subdue him.

 Repeat this pattern to get rid of all of the Guards in the Morgue including
 the ones inside Organ Storage. When you have done that then do it again.

 What should happen is that the Doctor will go upstairs to find a Guard.
 When he walks away then go up behind the other Doctor, Subdue him, and hide
 him in one of the Closets. Go back down and outside the stairwell. Subdue
 the Guard who comes by to drop off the weapon but leave him here.

 Go back up, Subdue the now lone Doctor, and hide him in a Closet. Sneak to
 the Security Room and destroy the Recorder. Sneak to the gurney with the
 Motorcyclist and activate the Remote to trip out The Curator. Carefully go
 behind him as he goes to Organ Storage and Subdue him when he gets to the
 Heart. Destroy it to kill Soders and make your way back down the stairwell
 and outside then back up to the Garden.

 From here then head to the Sauna. The thing to note is that there will be a
 patrolling Guard here. But he will make things easy by actually going into
 the Maintenance Room. When he opens the door then follow him, Subdue him,
 and dump him in the Container. Turn up the Sauna to make the occupants
 leave then wait for Yuki.

 When she enters then leave the Room and trap her in the Sauna to kill her.
 After that then go into the Springs and down the path to the Snowmobiles.
 The reason for going here instead of the Cable Car is that there is an
 Enforcer to your Robe there and this is the next best thing for escaping.
 Stay just out of view of the patrolling Guards in the Clearing. When they
 go back north then sneak down to the vehicles to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   --No Heart Feelings                 --Jeg Sauna Hende Ikke
   --No Evidence                       --Suit Only
   --Silent Assassin

0=============0
| Silent Ninja \
0===========================================================================>

 For this you need to complete the mission while you are wearing the Ninja
 Disguise. At this point you should have progressed through enough Mastery
 Levels to be able to use the Disguise. Place the Krugermeier in the
 Mountain Path Pickup.

 When you start then grab the Katana and Pistol. Go down the dirt path a bit
 to find the two patrolling Guards. When they start moving then carefully
 follow them. When you get to the corner of the incline leading down to the
 Research Department door then stop.

 There is a Camera near the door. Bring out your Pistol, shoot it, then run
 back up to where you started. The Guards will investigate the Camera and go
 back to their standing position before heading back up. Wait for them to
 stop near you and turn back before following them again. Follow them a
 little more closely as they go near the door and go to the Ledge by it.

 Sneak to the Helipad Pipe and climb down. Sneak to the walkway and stop at
 the wall corner. There is another Camera above the Helipad door. Shoot it
 then go to the railing across from you and climb over. Shimmy right to the
 Garden and until you can't shimmy anymore. Climb up, go to the Garden Pipe
 and grab the Hammer.

 Go and Subdue the patrolling stairway Guard for his Pistol and Subdue the
 showering person in the Showers.

 From here I'm doing the same luring techniques that I did for [Silent
 Assassin, Suit Only]. The only thing here is that I'm going to continue
 luring Guards until I get rid of the two patrolling Guards in the Clearing
 and all Guards that stand and patrol the hallway leading down to the Sauna
 Maintenance Room.

   **NOTE: The patrolling Clearing Guards may come together instead of
           individually. If this happens then let them place the Pistol in
           the Box and carefully follow them up. The rear one may stop for a
           bit by the door and this will give you a chance to quietly ambush
           him.

   **NOTE: This looks like you could lure and ambush every Guard in the
           Hospital but the more you get rid of the more the Morgue Doctor
           wanders around aimlessly looking for one.

 When the path is cleared then Subdue the remaining Morgue Doctor and
 destroy the Recorder. Sneak to the Organ Storage door and shoot the Heart
 from outside.

 After this then sneak up the East Stairs and carefully make your way to the
 Sauna Maintenance Room. Keep an eye on the Handyman outside so he doesn't
 spot you. When you get to the door wait for the patrolling Guard to go in
 and out before entering. Place a Pistol in the corner by the door and Cold
 Water Valve. Go back outside and wait.

 The Guard will come back inside, stand around, and turn back. When he turns
 around then he should see the Pistol. As he goes for it then sneak inside,
 Subdue him, and dump him in the Container.

 When Yuki is far away then turn up the Sauna to get the occupants to leave.
 Open the door and place the Katana in the doorway to jam it open. Kill her
 in the Sauna when she comes by and grab the Katana to close the door behind
 you when you leave.

 Sneak back down to the Morgue and to the West Stairs. Go partway up, stop,
 and use your Instinct to look up into the Research Department. Keep an eye
 on the Doctors inside. When they go outside then sneak to the East Stairs
 and stop by the door going out.

 Use your Instinct to find the patrolling Guards on the Mountain Path. When
 they come down and turn the corner then sneak out. Sneak up the path back
 up to the Mountain Path when the Guards stop and run to the exit when you
 are far enough away from them.

0================0
| Sniper Assassin \
0===========================================================================>

 When planning bring the Sieger 300 into the Mountain Path Pickup and start
 in the Staff Quarters. When you start then grab the Soda Can, go outside,
 Subdue the patrolling Guard on the stairway, and dump him inside the nearby
 Closet. Grab his Pistol as you'll need it.

 Go up into the Morgue and drop the Pistol near the gurney so you can lure
 one of the patrolling Guards down to the Weapons Box. Subdue him, take the
 weapons, his Disguise, and dump him in the Closet with the other Guard. Run
 to the Clearing through the Loading Bay then up onto the Mountain Path.
 Grab the Rifle, look towards the Garden, and wait.

 Just before six minutes into the mission Yuki should encounter the Director
 and they will go into the Garden to talk. When they start talking then
 shoot Yuki in the head to kill her and drop the Rifle. Run back down and
 into the Clearing and stand near the Bulldozer. Wait for things to calm
 down before doing anything else.

 Go back inside to the Morgue and to the gurney, drop the Pistol on the
 floor again, and toss the Soda Can at it to lure the Morgue Doctor to it.
 He should then go and get the other patrolling Guard. As you're waiting for
 the Guard to go down to the Box then run to the Medical Staff Sleeping
 Quarters to get the Remote. Ambush the Guard at the Box and leave him there
 - pick up the Pistols.

 Go to the Morgue Security Room then into the hallway leading to the Loading
 Bay. Place the Pistol on the floor at the bottom of the stairs and about
 several feet from it. Go to the door, stand to the left of it, and toss the
 Can at the Pistol. This should lure down one of the Guards.

 Subdue him at the top of the stairs when he sees the weapon or when he goes
 to pick it up. Dump him in the Closet in the hallway. Go back up and get
 rid of the other Guard, dump him in the Closet, and destroy the Recorder.

 Get up close enough to The Curator to use the Remote on him then go into
 the Incinerator room. When he is alone then go up and Subdue him, dump him
 in the Closet, and destroy the Heart. Go up into the Clearing then to the
 Snowmobiles to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenge
 in the process:

   --Expert Marksman

0=============0
| Daisy, Daisy \
0===========================================================================>

 For this bring the Disposable Scrambler into the Staff Wardrobe Pickup and
 start at Staff Quarters. The fastest way to dispose of Yuki is by killing
 her in the Sauna. Go up to the Springs and Sauna and wait by the
 Maintenance Room door.

 Follow the patrolling Guard when he goes in, Subdue him, dump him in the
 Container, and pick up his weapon. Turn up the Sauna to get rid of the
 occupants and wait for Yuki to come by. Kill her in the Sauna and then go
 back down to the Staff Floor and get the Disposable Scrambler.

 Go up to the Morgue and use the Pistol to lure the first Guard to the Box
 for Subduing. Drag him to the Closet and take his Disguise. Use the Pistol
 again to lure the other Morgue patrolling Guard to the Box for Subduing
 (leave his body there and take his Disguise). After that then go up to the
 Foyer Security Room to destroy the Recorder.

 The reason for going here is that it is easier to destroy the Recorder
 there because there are fewer Guards to deal with and you don't have to
 deal with the Morgue Doctors.

 After Destroying the Recorder then go back down to the Morgue. Go to Mr.
 Smith's cooler and open it to get the RFID Master Chip. Go up the West
 Stairs to the Top Floor and wait by the door at the top. Wait for the
 patrolling Enforcing Guard to walk away from the door before going to the
 Mainframe.

 Pull one of the panels to get the proper offline sequence. Then pull the
 panels in order to get KAI offline and use the control panel outside to
 kill Soders. After that then go back down the West Stairs and to the
 Helicopter to leave the mission.

0=======================================0
| Up In Smoke, One Last Time, Mr. Soders \
0===========================================================================>

 When planning bring the Sieger 300 into the Mountain Path Pickup and start
 in your Room and in your Signature Suit. When you start then run to the
 Garden Pipe, grab the Hammer, and go down into the Medical Staff Sleeping
 Quarters.

 Go and Subdue the patrolling Guard at the bottom of the outside stairway,
 take his Pistol, then drag him inside and dump him in the Closet and take
 his Disguise. Go to the Showers and Subdue the guy here. Go back outside
 and stand just outside the door.

 Wait for the Handyman to come down at the other end and stop to smoke. When
 he leans against the wall then sneak up behind him and wait for him to walk
 away. When he does then Subdue him, take his Cigarettes, and drag him back
 to the Closet for hiding.

 Go up to the Morgue and use the Pistol to lure the first Guard down to the
 Box. After Subduing him then drag him to the Showers and take his Disguise.
 Continue luring all of the remaining Morgue Guards until they are gone.
 Subdue and hide the first Morgue Doctor when the other one goes upstairs to
 get a Guard.

 When you lure the Doctor again and he starts to go upstairs then sneak to
 the Security Room to destroy the Recorder then sneak back to the Weapons
 Box so you can Subdue the next Guard. After this then go through the
 Incinerators and Mortuary Coolers to reach the East Stairs.

 Go outside and to your Rifle. Use it to aim at the Gas Heater on Yuki's
 balcony. When the Guard is at the far railing then shoot the base of the
 Heater once to get it to leak then drop the Rifle. When Yuki is not at her
 Room then go to it and replace her Pack with the one you got from the
 Handyman.

 Return to the Morgue area and continue luring Guards down here until you
 get rid of all four of the Guards standing outside Surgery. When you have
 done that then Subdue the Morgue Doctor and hide him. Go up to the door to
 Stem Cell Controls and wait for the Nurse to come inside. Subdue her and
 drag her down to the Morgue for hiding.

 Go back and get your Suit. Sneak up to Soders and reveal yourself to kill
 him. After that then run down to the Showers to get a Bodyguard Disguise
 then go to the Snowmobiles to leave the mission.

0==================================0
| Smoking Kills, A Personal Goodbye \
0===========================================================================>

 For these two bring the Krugermeier into the Staff Wardrobe Pickup and
 start in the Staff Quarters. When you start then get the Soda Can and go
 outside to Subdue and hide the stairway patrolling Guard (and pick up his
 weapon).

 Wait just inside for the Handyman to appear at the far end and sneak up to
 him. When he walks away then Subdue him, take his Pack of Cigarettes, and
 drag him back inside to hide him in the Closet. Subdue the guy in the
 Showers. Go up to the Morgue but stand just inside and shoot out the
 Recorder from your position.

 After this then place any Pistol on the floor to lure the first Guard to
 the Box for Subduing. Drag him to the Showers and take his Disguise. Use
 the Pistol again to lure the other Morgue patrolling Guard to the Box for
 Subduing. After that then go to Yuki's Room.

 Replace her Pack and go to the balcony. One of the Guards will always be
 looking over the railing and the other will go between the Gas Heater and
 the railing. When that Guard goes to the Heater then climb over the railing
 at the west side of the balcony, shimmy a little to the left to get behind
 the wall, and hang here. When Yuki returns then she will see the new Pack
 and go outside to smoke.

 She will tell the Guards to go inside and they will stand by the corner
 next to the Gas Heater. She will then go to the Heater to smoke. As she
 walks to the Heater then climb back over the railing and push her over to
 kill her. Go back to the west side and climb over then shimmy your way to
 Portman's Suite. Climb over the railing and go back to the Morgue.

 Sneak up to the door for Stem Cell Controls. When the nurse comes inside
 then Subdue her. Use the door frame as cover then bring out your
 Krugermeier and shoot Soders in the head to kill him. Go back down to the
 Morgue then back down to the Staff Floor. From here then go to the
 Snowmobiles to leave the mission.

0===================================0
| Sushi, Honshu Style, Kiss of Death \
0===========================================================================>

 At this point you should have unlocked the Kitchen Starting Point. When
 planning you should place the Lethal Poison Vial in the Kitchen Food
 Storage Pickup and start in the Kitchen.

 Wait for the wandering Chef to go talk to the other one before getting out
 of Blending In and grabbing the Kitchen Knife. Walk to the Freezer and
 stand in the corner by the door. Shortly after walking in a Guard should
 walk in and stand. Subdue him, dump him in the Container, and take his
 Pistol. Get the Fugu Poison, the Lethal Poison Vial, and sneak back out to
 the main hallway. Go up the stairs and to the Sushi Bar.

 However, it will take some time for Yuki to come around so I'll be doing
 some other things in the meantime. Go outside and to the Helipad Guard Room
 to get a Crowbar. Run back inside and to the Morgue. Place the Pistol on
 the floor by the gurney to lure one of the patrolling Morgue Guards down to
 the Box for ambushing. While you're waiting for him to come down then go to
 the Staff Quarters to get the Soda Can.

 After ambushing the Guard then get the Pistols and drag and dump him in the
 Closet. Go back upstairs and use both the Pistol and Soda Can to lure the
 Doctor so he can get the other patrolling Guard. Ambush the Guard at the
 Box, pick up the Pistols, and drag and dump him in the Closet. Run back up
 to the Sushi Bar and wait.

 After a short while then Yuki should walk into the Restaurant. Just before
 she does then Poison the Sushi with the Fugu Poison and make it. Offer it
 to her as she comes up then leave as soon as you are able to. Run down to
 the Closet and get a Bodyguard Disguise.

 Go up to the Foyer Security Room to get rid of the three Guards and destroy
 the Recorder. Use the Crowbar on the Cabinet to get the Disposable
 Scrambler. Go back to the Morgue and Mortuary Coolers and open Mr. Smith's
 cooler to get the RFID Master Chip.

 After acquiring the Chip then go into Stem Cell Supply and use the Lethal
 Poison Vial to Poison the Cells. Take it and sneak to the door for Stem
 Cell Controls. Subdue the nurse at the controls and drag her body just
 outside the door and to the corner. Drain the Cells and replenish them with
 the Poisoned ones to kill Soders. After that then go back down to the Staff
 Floor through the Morgue and run to the Snowmobiles to leave the mission.

0===========================0
| Watch Your Back, Flatlined \
0===========================================================================>

 For this bring the Disposable Scrambler into Morgue Storage and start in
 your Suite. When you start then go to the bathroom to grab the Scissors and
 run up the main hallway to the Restroom. Wait for the patrolling Guard to
 leave before Subduing the lone person here. Drag him to the empty stall and
 dump him in the Closet. When the Guard returns then Subdue him, pick up his
 Pistol, and drag him to the Closet for hiding.

 At this point the Director should be standing near the Restrooms. Open the
 door closest to him, toss the Scissors at the wall to the left of the small
 bonsai tree, and stand near the Sink. When he goes inside then Subdue him
 there and drag him to the empty stall then take his clothes.

 Walk back out and wait near the Restroom for Yuki to come by. Talk to her
 and she will lead you to the Cable Car platform. Talk to her and wait for
 her to turn her back before stopping the conversation. Push her over to
 kill her and run to the stairway outside of the Sushi Bar.

 If your timing is right then the patrolling Guard should be at the top of
 the stairs and the Handyman should be just getting to the bottom of the
 stairs at the far end. The Guard should start talking to someone on his
 phone so sneak to the Handyman. Subdue him when he walks away and drag him
 a short distance and close to the railing to hide him.

 Subdue the patrolling Guard at the base of the stairs and hide him in the
 Closet inside. Go near the Helipad Guard Room and use your Instinct to keep
 an eye on the Pilot and the patrolling Guard. When they are far away then
 go inside, grab the Crowbar, Throw Stun the sleeping Guard, and hide him in
 the Closet.

 When the Pilot comes down then stay at the bottom of the stairs until he
 goes inside then ambush him and hide him in the Closet. When the Guard
 comes down then Subdue him in the doorway and drag him down to the
 Handyman.

 Go into the Staff Floor and go up to the Morgue. Place the Pistol on the
 floor by the gurney to lure one of the patrolling Morgue Guards to the
 Weapons Box. Go back down and wait for him to come down then Subdue him.
 Leave his body and take the Bodyguard Disguise. Go to the Foyer Security
 Room to destroy the Recorder.

 From here, go to the Helipad Guard Room and take the Pilot Disguise. Go
 back up to the Helipad and wait for the Chief Surgeon to come and talk to
 you. Lead him to the Pill Stash and Subdue him. Take his Disguise then
 re-enter the building through the Research Department.

 Use the West Stairs to go down to Morgue Storage to get a Screwdriver. Run
 up to the Top Floor and to the Defibrillator Room and use the Screwdriver
 on the central tower to disable the safety system.

 Next, run down the stairs to the door to the ground floor but wait. Wait
 for the patrolling Enforcer to stand near and walk away before running to
 Surgery Life Support and turn off the Respirator then run back up to the
 Defibrillator Room and to the screen. You can turn up the current to lethal
 levels but the console resets very quickly. Wait for KAI to say "ready"
 before overcharging. This should kill Soders.

 After that then go back up to the Research Department to leave the building
 (keep an eye on the patrolling Enforcing Guard outside) and to the Helipad
 to leave the mission.

0======================================0
| A Bit of a Stretch, (Not) Human Error \
0===========================================================================>

 When planning for this one start in the Sleeping Quarters and place your
 Krugermeier in the Staff Wardrobe. When you start then get your Pistol and
 go up to the Morgue but stand just inside and out of view then shoot the
 Recorder in the Security Room and run back down to the Staff Floor and then
 to the Garage.

 Grab the Wrench when no one is looking and head up to the Springs
 Maintenance Room. Wait for the Yoga Instructor to come up then ambush him,
 hide him in the Closet, and take his Disguise.

 Go up near the Sauna and follow the patrolling Guard into the Maintenance </pre><pre id="faqspan-46">
 Room so you can Subdue him and dump him in the Container. Use the Wrench on
 the Cold Water to the Springs. This will get rid of all of the people
 there. Close all of the doors and wait around for Yuki to come by.

 Talk to her and lead her to the Platform. Talk to her again to begin the
 lesson. You will be prompted to do several yoga moves. As you do each one
 the both of you will move closer to the edge. The last move is called Tree
 and, when she performs it, you should get the prompt to push her over and
 kill her.

 After this then go back to the Staff Floor and back outside near the bottom
 of the stairs. Crouch here and wait for the Handyman to come down at the
 other end to smoke. Sneak up to him and Subdue him when he leaves - leave
 the body here. Subdue the sleeping Guard, patrolling Guard, and the Pilot
 in that order - drag the patrolling Guard down to the Handyman.

 Take the Pilot Disguise, go back up to the Helipad and wait for the Chief
 Surgeon to come and talk to you.

 Lead him to the Pill Stash and Subdue him. Take his Disguise then re-enter
 the building through the Research Department. Go down to the Operating
 Theater and avoid the Enforcers to get to the small room where you can
 control the arms.

 To your right is the Robotic Surgery Control panel. Here you can select the
 three procedures in any order. Start with the Robotic Arm which is the
 right procedure then do the center (Inject Cardiac Syringe) and then do the
 final procedure (Extract Blood) to kill Soders.

 After killing him then take cover to the right of the door. Wait for the
 Enforcing Surgeons to enter the Operating Room before leaving and going
 back up the West Stairs. From here then go out through the Research
 Department (and avoid the Enforcing patrolling Guard outside) to get to the
 Helicopter and leave the mission.

 /==++====++==\                                             /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >HTM12. Patient Zero (Game of the Year Edition)                           |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
 \==++====++==/                                             \==++====++==/

In this story 47 is sent to take down the leaders of an apocalyptic cult but
ends up triggering a series of events that escalate things into something
very dangerous and may destroy all of humanity unless stopped.

This is part of the Game of the Year Edition and, based on various dialogue,
this is presumed to be a prequel to the entire game, Bonus Missions included.

Patient Zero is considered a Bonus Mission but in four parts. Like with all
of the other Bonus Missions you  acquire no XP and have no Mastery Levels to
go through. Even though this takes place before the Main Story it is
recommended that you have all weapons and items unlocked before doing them to
make things easier and faster for you.

And, speaking of weapons, there are no new weapons to unlock by doing this
story. The only new weapons for the GOTY Edition can obtained by doing the
three Escalations that comes with it: The Corky Commotion, The Cheveyo
Calibration, and The Dexter Discordance.

As mentioned, there are four chapters to this story and it starts with.....

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >PZR1. The Source (Bangkok)                                               |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

This mission takes 47 to Bangkok, Thailand. Here he is to take down two
Targets: Oybek Nabazov and Sister Yulduz. Both of them are staying at the
high class Himmapan Hotel, one of the finest in the world.

Oybek and Yulduz head up a cult called Liberation, one that focuses and death
and rebirth. A reclusive billionaire code named Locksley has tasked The
Agency with eliminating them for reasons unknown. And 47 intends to teach
them a thing or two about death.....

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. General Layout and Information |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

 **IMPORTANT: For mapping directions within this chapter north is the top of
              the screen. The Compass has north pointed slightly northwest.
              Therefore you should turn it off to prevent confusion.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

This is really just a reskinned version of the Club 27 mission. The Hotel has
the same building layout plus most of the people in the Hotel are exactly the
same as were used in Club 27 and use the same dialogue. Most of the items
found in Club 27 are still where they are.

Of course, there are some major differences other than the mission taking
place at night. At this point the Emperor's Suite isn't being used although
there are some people up there. Many of them are Recording Crew with Hotel
Staff mixed in. Most of the people on the floor below are gone with only a
handful remaining.

 **NOTE: Since this is a prequel it is presumed that Jordan Cross' band, The
         Class, is taking a break between recording sessions while Jordan
         himself is away taking care of his legal matters concerning the
         death of Hannah Highmoore.

With the Emperor's Suite unused the focus is on the Queen Suite which is
being used by the cult. Most of the people removed from the Emperor's Suite
are now Civilians and cult members within the Exhibition Hall and Garden
areas.

Another difference is that most of the Loading Area has been turned into a
Restricted Area where the cult's Militia have set up shop. This also means
that permissions on some of the Disguises have changed.

For this mission you have one Starting Point (Hotel Front Terrace) and one
Agency Pickup (47's Suite).

0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Detailed Map |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Here I will go over in detail of each area and where you can find useful
objects:

0=====0
| Pier \
0===========================================================================>

 There is a small pier and a large pier that also has a large shelter. The
 Northern Cellar Entry is at the north end of this area.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Fire Extinguisher | On the north center pillar for the large shelter on   |
|                   | the main pier.                                        |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========================================================0
| Exterior - Terraces, Ground Level, and Restaurant Areas \
0===========================================================================>

 The main Terrace is the large area that goes along the front of the Hotel
 and is situated halfway up between the Pier and the Ground Level of the
 Hotel. The north end of the Ground Level has The Golden Lotus Bar and the
 south end has the outside portion of the Restaurant. There is a Staff Area
 at the north end of the Bar.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Fire Extinguisher | On a pillar for the sheltered area at the northwest   |
|                   | area of the Bar.                                      |
|-------------------+-------------------------------------------------------|
| Wrench            | On a metal cart at the Front Terrace just west of the |
|                   | Bar.                                                  |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===================================0
| Exterior - Patio and Delivery Area \
0===========================================================================>

 The Patio, sometimes known as the Garden, runs along the south and
 southeast sides of the Hotel. At the west end of the Patio is the
 Maintenance Room which is also called the Garden Shed. About halfway east
 is the stairs to the Cellar. Near the southeast corner is a Fountain.

 The north half of the east side is the Delivery Area. A Storage Area is at
 the southeast corner. The Guard Room, sometimes known as the Security Hut,
 along with the Exterminator's Van plus additional stairs to the Basement is
 near the center of this area.

 As already noted, the southern half of the Delivery Area is the Restricted
 Area where several members of the Cult's Militia have set up shop.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Coin              | On the ground southwest of the Fountain.              |
|-------------------+-------------------------------------------------------|
| Hatchet           | On a metal cart against the Hotel building just south |
|                   | and outside of the Delivery Area.                     |
|-------------------+-------------------------------------------------------|
| Hammer            | --On the shelving unit inside the Garden Shed.        |
|                   | --On a wooden pallet at the south entrance to the     |
|                   |   Storage Area.                                       |
|-------------------+-------------------------------------------------------|
| Soda Can          | --On a large cardboard box against the west side      |
|                   |   exterior of the Guard Room (x2).                    |
|                   | --On the desk at the west side inside the Guard Room. |
|-------------------+-------------------------------------------------------|
| Insecticide       | Inside the Exterminator's Van.                        |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | On the ground by the driver's side door of the        |
|                   | Exterminator's Van.                                   |
|-------------------+-------------------------------------------------------|
| Lead Pipe         | Hidden on the ground in the corner in the small alley |
|                   | on the north side of the Guard Room and just east of  |
|                   | the entrance.                                         |
|-------------------+-------------------------------------------------------|
| Fusil G2          | Inside the locker at the southwest corner of the      |
|                   | Guard Room.                                           |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | On the wall near the cooler in the northeast corner   |
|                   | inside the Guard Room.                                |
|-------------------+-------------------------------------------------------|
| Propane Flask     | On the ground by the trio of tall metal food carts at |
|                   | the southwest side of the Storage Area (x2).          |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==================0
| Cellar (Basement) \
0===========================================================================>

 This floor has several stairs and entrances. The Northern Cellar Entry
 leads to the Pier. Just east of that is the West Storage Room. East of the
 Storage Room is the Staff Room. Next to it to the south is a set of stairs
 leading up to the Ground Floor which I will call the Staff Room Stairs.

 Next door east of the Staff Room is the Laundry Room. East of that is a
 large room called the Linen Room. East of that are stairs that go up to the
 Delivery Area.

   **NOTE: On the map the Laundry Room notification is where the Linen Room
           is. But I will still call it the Linen Room because that is what
           the signs on the door say. The smaller room to the left will
           still be called the Laundry Room.

 South of the Linen Room is the Cellar Hall. South of that is a small
 Luggage Room which is also called the South Wing Basement. Next door south
 of that is the South Storage Room. South of this are two sets of stairs.
 The east one goes up to the Ground Floor and the south one goes up to the
 Garden through the Southern Cellar Entry.

   **NOTE: The exit down here that you can leave the mission with is known
           as the Basement Exit and will be called as such despite the floor
           itself being called the Cellar.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Emetic Rat Poison | --On the floor, by an emergency exit door (which is   |
|                   |   also the Basement Exit), at the north end of the    |
|                   |   north-south hallway just east of the Pier entrance  |
|                   |   and west of the West Storage Room.                  |
|                   | --On the table, by the Sink, at the south side of the |
|                   |   Linen Room.                                         |
|                   | --On the floor, under the shelving, at the east side  |
|                   |   of the Luggage Room.                                |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --On the west side of the west pillar inside the West |
|                   |   Storage Room.                                       |
|                   | --On the wall next to the Soda Machines under the     |
|                   |   Staff Room Stairs.                                  |
|                   | --On the north end of the center wall divider inside  |
|                   |   the Luggage Room.                                   |
|-------------------+-------------------------------------------------------|
| Crowbar           | --On the box near the east pillar inside the West     |
|                   |   Storage Room.                                       |
|                   | --On a stack of pallets at the southeast corner of    |
|                   |   the room next to the Loading Area Stairs.           |
|                   | --On crates by the south pillar inside the South      |
|                   |   Storage Room.                                       |
|-------------------+-------------------------------------------------------|
| Waiter Disguise   | On the floor inside the open locker at southeast      |
|                   | corner of the Staff Room near the Toilet.             |
|-------------------+-------------------------------------------------------|
| Wrench            | --On the floor by the Toilet inside the Staff Room    |
|                   |   restroom.                                           |
|                   | --On the floor by the sink at the north side of the   |
|                   |   Laundry Room.                                       |
|                   | --Inside the toolbox on the floor at the north        |
|                   |   central section of the Linen Room.                  |
|-------------------+-------------------------------------------------------|
| Fire Axe          | --On the wall at the base of the Staff Room Stairs.   |
|                   | --On the wall extension at the west side of the Linen |
|                   |   Room.                                               |
|-------------------+-------------------------------------------------------|
| Coin              | --On the floor by the washers at the southwest area   |
|                   |   of the Laundry Room (x3).                           |
|                   | --Inside the Soda Machine under the Staff Room        |
|                   |   Stairs.                                             |
|-------------------+-------------------------------------------------------|
| Master Keycard    | On the counter at the northeast corner of the Laundry |
|                   | Room.                                                 |
|-------------------+-------------------------------------------------------|
| Soda Can          | --On the washers at the east side of the Laundry      |
|                   |   Room.                                               |
|                   | --On the floor by the Soda Machine under the Staff    |
|                   |   Room Stairs.                                        |
|                   | --On the cooler at the north central side of the      |
|                   |   Linen Room.                                         |
|-------------------+-------------------------------------------------------|
| Kitchen Staff     | On the floor under the long white table at the south  |
| Disguise          | side of the Linen Room.                               |
|-------------------+-------------------------------------------------------|
| Screwdriver       | --On the small blue crate west of the Staff Room      |
|                   |   Stairs.                                             |
|                   | --On the shelving at the east side of the Luggage     |
|                   |   Room.                                               |
|-------------------+-------------------------------------------------------|
| Sapper's Axe      | Between the wall and the inactive Soda Machine at the |
|                   | east wall of the South Storage Room.                  |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=============0
| Ground Floor \
0===========================================================================>

 This floor is divided into three sections.

 The north half, which is known as the North Wing, has Rooms 001 to 003 but
 they are shut down for fumigation. This area will be called the Fumigation
 Area. At the southwest corner is the Director's Office. Across the hallway
 east is the Stock Room which has the Staff Room Stairs. The Main Stairs
 (North) and the exit to the Loading Area is to the east.

 The central part of this floor is the Reception area. The Reception Desk is
 to the west and the Reception Bar is to the east.

 The south half, which is known as the South Wing, is the main Restaurant
 and Kitchen areas. The Restaurant is the large room to the west. The
 Serving Area, where Waiters pick up food, is next door to the east. At the
 southeast corner of the Dining Area is the Restrooms. The large room in the
 center is the Kitchen. At the southeast corner of the Kitchen is the Pantry
 and Freezer rooms.

 Next door east of the Pantry is the (Southeast) Staff Room and north of
 that is the (East) Staff Room with the Main Stairs (South), stairs that go
 to the Basement, and the exit that goes out to the east side of the Patio
 and just south of the Loading Area. The small room that is sandwiched
 between the (East) Staff Room and the Kitchen is the Kitchen Manager's
 Office.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Fire Extinguisher | --By the door just inside the west entrance of the    |
|                   |   Stock Room.                                         |
|                   | --On the wall just south of the door to the Kitchen   |
|                   |   Manager's Office inside the (East) Staff Room.      |
|                   | --On the wall at the northwest corner of the Serving  |
|                   |   Area.                                               |
|-------------------+-------------------------------------------------------|
| Hammer            | On the stack of wood at the northeast corner of the   |
|                   | Basement Access room.                                 |
|-------------------+-------------------------------------------------------|
| Fire Axe          | --On the wall just west of the Main Stairs (North) in |
|                   |   the Fumigation Area.                                |
|                   | --On the wall at the southwest corner of the          |
|                   |   (Southeast) Staff Room.                             |
|-------------------+-------------------------------------------------------|
| Screwdriver       | On the stack of wood just north of the west door to   |
|                   | the Stock Room inside the Fumigation Area.            |
|-------------------+-------------------------------------------------------|
| Kitchen Knife     | --On the counter at the Reception Bar.                |
|                   | --On the short counter at the south side of the       |
|                   |   Kitchen.                                            |
|                   | --At the center of the long counter in the center of  |
|                   |   the Kitchen.                                        |
|-------------------+-------------------------------------------------------|
| Vodka Bottle      | At the southeast corner of the Serving Area.          |
|-------------------+-------------------------------------------------------|
| Coconut           | On the small counter at the northwest area of the     |
|                   | Kitchen.                                              |
|-------------------+-------------------------------------------------------|
| Cleaver           | On the short counter at the north side of the         |
|                   | Kitchen.                                              |
|-------------------+-------------------------------------------------------|
| Soda Can          | On the center shelving inside the Pantry (x2).        |
|-------------------+-------------------------------------------------------|
| Master Keycard    | Carried by Mrs. Mookjai.                              |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==========0
| 1st Floor \
0===========================================================================>

 This floor is divided into two sections. The North Wing has suites (101 to
 104) plus the Security Room. There is the Main Stairs (North) at the
 southeast corner of the floor.

 The South Wing has the upper floor of the Restaurant and three lounges. The
 Beauty Camberwell Lounge is at the southeast part of the floor. The Meadow
 Brown Lounge is the south central part of this floor. The Apollo Lounge is
 the north central part of the floor. The Painted Lady Lounge is north of
 the Beauty Camberwell Lounge.

 The upper Restaurant floor is to the west. There is the Main Stairs (South)
 at the northeast corner of the floor.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Fire Axe             | --On the wall at the top of Main Stairs (North).   |
|                      | --On the wall by the north door inside the         |
|                      |   Security Room.                                   |
|----------------------+----------------------------------------------------|
| Soda Can             | --On the west desk by the Recorder inside the      |
|                      |   Security Room (x2).                              |
|                      | --On the north table inside the Security Room      |
|                      |   (x3).                                            |
|                      | --On the south table inside the Security Room      |
|                      |   (x2).                                            |
|                      | --On the east table inside the Security Room (x3). |
|----------------------+----------------------------------------------------|
| Fire Extinguisher    | --On the wall in the southwest corner of the       |
|                      |   Security Room.                                   |
|                      | --By the doorway at the east side of the Apollo    |
|                      |   Lounge.                                          |
|----------------------+----------------------------------------------------|
| Police Baton         | On the south table inside the Security Room.       |
|----------------------+----------------------------------------------------|
| Fusil G2 (x2)        | On the counter at the west side of the Security    |
| Tactical Bartoli 12G | Room.                                              |
|----------------------+----------------------------------------------------|
| Master Keycard       | --On the east table inside the Security Room.      |
|                      | --On the round table at the north side of Room     |
|                      |   102.                                             |
|----------------------+----------------------------------------------------|
| Hotel Security       | In the open locker at the northeast corner of the  |
| Disguise             | Security Room.                                     |
| Bartoli 75R          |                                                    |
|----------------------+----------------------------------------------------|
| Lethal Poison Pill   | On the counter inside the bathroom for Room 104.   |
| Jar                  |                                                    |
|----------------------+----------------------------------------------------|
| Kitchen Knife        | Near the espresso machine on the L-shaped counter  |
|                      | at the northwest corner of the Meadow Brown        |
|                      | Lounge.                                            |
|----------------------+----------------------------------------------------|
| Coconut              | On the back counter behind the bar at the Apollo   |
|                      | Lounge.                                            |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==========0
| 2nd Floor \
0===========================================================================>

 This floor is divided into three sections.

 The North Wing contains Rooms 201 through 204 and are being used by members
 of Jordan's crew. This area is pretty thrashed because of them. This
 section also has the Molly Blue Lounge where most of the crew have gathered
 for Jordan's surprise birthday party (this is also called the Birthday
 Reception room). The Main Stairs (North) is to the southeast.

 The middle section is the Reception Roof and can be used to go between the
 north and south sections of the floor.

 The South Wing contains Rooms 205 through 208. 47's room is 205 and Jackie
 Carrington's room is 207. The large room to the north is the Red Admiral
 Lounge. The Main Stairs (South) is to the northeast.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Fire Axe          | --On the wall next to Main Stairs (North).            |
|                   | --On the wall about fifteen feet south from Main      |
|                   |   Stairs (South).                                     |
|-------------------+-------------------------------------------------------|
| Coin              | --One Coin can be found on the floor about eight feet |
|                   |   from Main Stairs (North) and three more can be      |
|                   |   found about five feet north from that.              |
|                   | --By the round table at the southwest corner of the   |
|                   |   main area for Room 207 (x2).                        |
|                   | --On the desk inside the bedroom for Room 207 (x2).   |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --On the wall just east of the center door for the    |
|                   |   Molly Blue Lounge.                                  |
|                   | --At the wall corner just northwest of Room 205 and   |
|                   |   just south of the east Reception Roof door.         |
|                   | --At the wall corner north of Room 207 and just south |
|                   |   of the west Reception Roof door.                    |
|-------------------+-------------------------------------------------------|
| Pool Ball         | On the table west of the central door to the Molly    |
|                   | Blue Lounge and north of the west Reception Roof      |
|                   | door.                                                 |
|-------------------+-------------------------------------------------------|
| Soda Can          | --On the nightstand inside the bedroom for Room 201.  |
|                   | --On the bookcase at the west side inside the Molly   |
|                   |   Blue Lounge.                                        |
|-------------------+-------------------------------------------------------|
| Kitchen Knife     | --Embedded in the fruitcake at the southwest corner   |
|                   |   of the main area for Room 201.                      |
|                   | --On the table by the birthday cake at the center of  |
|                   |   the Molly Blue Lounge.                              |
|-------------------+-------------------------------------------------------|
| Propane Flask     | --Inside the globe at the southwest corner inside the |
|                   |   Molly Blue Lounge.                                  |
|                   | --On the floor behind a red couch and under a group   |
|                   |   of colorful balloons near the center of the Molly   |
|                   |   Blue Lounge.                                        |
|                   | --On the equipment crate at the southeast area of the |
|                   |   Molly Blue Lounge.                                  |
|-------------------+-------------------------------------------------------|
| Letter Opener     | On the desk inside the bedroom for Room 205.          |
|-------------------+-------------------------------------------------------|
| Cult Initiate     | At the end of the bed inside the bedroom for Room     |
| Disguise          | Room 206.                                             |
|-------------------+-------------------------------------------------------|
| Recording Crew    | On the floor by the bathtub inside the bathroom for   |
| Disguise          | Room 207.                                             |
|-------------------+-------------------------------------------------------|
| Golf Club         | On the couch inside the main area for Room 207.       |
|-------------------+-------------------------------------------------------|
| Branson MD-2      | On the floor near the bed inside the bedroom for Room |
| Microphone        | 207.                                                  |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0======================================0
| 3rd Floor - Penthouses (Bottom Floor) \
0===========================================================================>

 On this level are the bottom floors of the two Penthouses. The north
 Penthouse is the Emperor's Suite and the south one is the Queen Suite. They
 each have two stairs, north and south, that go to an upper floor. The
 Emperor's Suite is soon to be used as a recording studio for Jordan Cross's
 new record. The center section of the Emperor's Suite is the Recording
 Area.

 The Queen Suite is being used for Oybek's exhibition. The large main area
 is the Exhibition Hall. The north stairs area is the North Staff Room and
 the south stairs area is the South Staff Room.

 Each Penthouse has a Kitchen which is located at the northeast corner
 (Emperor's Suite) and the southeast corner (Queen Suite). Each Penthouse
 also has an Office and Bathroom located at the opposite corners from the
 Kitchen.

 The Main Stairs (North) is located at the southeast corner of the Emperor's
 Suite and Main Stairs (South) is located at the northeast corner of the
 Queen Suite.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Letter Opener      | On the desk inside the Emperor's Suite Office.       |
|--------------------+------------------------------------------------------|
| Pool Ball          | On the round table at the northeast corner inside    |
|                    | the Emperor's Suite Office.                          |
|--------------------+------------------------------------------------------|
| Baseball Bat       | Leaning against the couch at the southwest corner    |
|                    | inside the Emperor's Suite Office.                   |
|--------------------+------------------------------------------------------|
| Hammer             | --Next to the piano just southeast of the south      |
|                    |   stairs within the Emperor's Suite.                 |
|                    | --In the center of the soundproofing wall just east  |
|                    |   of the north stairs within the Emperor's Suite.    |
|--------------------+------------------------------------------------------|
| Screwdriver        | --By the small potted plant at the base of the south |
|                    |   stairs within the Emperor's Suite.                 |
|                    | --Laying on a guitar case at the southwest corner of |
|                    |   the Recording Studio.                              |
|                    | --On a round white table north of the north stairs   |
|                    |   within the Emperor's Suite.                        |
|--------------------+------------------------------------------------------|
| Crowbar            | --Leaning against a cluster of equipment in the      |
|                    |   center of the south stairs room within the         |
|                    |   Emperor's Suite.                                   |
|                    | --On top of a stack of stuff west of the north       |
|                    |   stairs within the Emperor's Suite.                 |
|--------------------+------------------------------------------------------|
| Soda Can           | --On the floor next to a beige chair in the          |
|                    |   northwest corner of the south stairs room within   |
|                    |   the Emperor's Suite (x2).                          |
|                    | --At the southwest corner of the center counter      |
|                    |   inside the Emperor's Suite Kitchen.                |
|                    | --Under the stairs in the north stairs room within   |
|                    |   the Emperor's Suite (x2).                          |
|                    | --On the floor at the west end of the main central   |
|                    |   room within the Queen Suite (x2).                  |
|--------------------+------------------------------------------------------|
| Wrench             | On the equipment case west of the Sound Booth.       |
|--------------------+------------------------------------------------------|
| Fire Axe           | --At the top of the Main Stairs (North).             |
|                    | --On the wall about ten feet from the top of the     |
|                    |   Main Stairs (South).                               |
|--------------------+------------------------------------------------------|
| Kitchen Knife      | At the northeast and southeast corners of the center |
|                    | counter inside the Emperor's Suite Kitchen.          |
|--------------------+------------------------------------------------------|
| Coconut            | Near the center of the center counter inside the     |
|                    | Emperor's Suite Kitchen.                             |
|--------------------+------------------------------------------------------|
| Fire Extinguisher  | --On the wall next to the blocked off door to the    |
|                    |   Kitchen east of the Recording Studio.              |
|                    | --On the wall by the door at the northwest corner    |
|                    |   inside the Emperor's Suite Office.                 |
|                    | --On the wall to your right just after you go        |
|                    |   through the door into the main Penthouse for the   |
|                    |   Queen Suite.                                       |
|                    | --On the wall near the divider at the southwest area |
|                    |   of the main central room within the Queen Suite.   |
|--------------------+------------------------------------------------------|
| Coin               | On the death shrine at the east end of the           |
|                    | Exhibition Hall (x4).                                |
|--------------------+------------------------------------------------------|
| Amputation Knife   | On the small table at the east end of the Exhibition |
|                    | Hall.                                                |
|--------------------+------------------------------------------------------|
| Circumcision Knife | On the small table at the west end of the Exhibition |
|                    | Hall.                                                |
|--------------------+------------------------------------------------------|
| Emetic Rat Poison  | Under the center table at the east side of the North |
|                    | Staff Room.                                          |
|--------------------+------------------------------------------------------|
| Lethal Poison Pill | On the counter inside the Queen Suite Bathroom.      |
| Jar                |                                                      |
|--------------------+------------------------------------------------------|
| Room 206 Keycard   | Carried by Jeff and his girlfriend.                  |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===================================0
| 4th Floor - Penthouses (Top Floor) \
0===========================================================================>

 Each Penthouse has a large central Roof Garden plus a Small Garden that can
 be found to the west. The Small Garden is part of the Master Bedroom area.
 The North and South Guest Bedrooms can be found to the east of each
 Penthouse.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Soda Can          | --On the table and the mini fridge at the north side  |
|                   |   of the bed within the Master Bedroom at the         |
|                   |   Emperor's Suite (x2).                               |
|                   | --By the television west of the bed within the Master |
|                   |   Bedroom at the Emperor's Suite.                     |
|                   | --On the equipment at the southwest corner of the     |
|                   |   Emperor's Suite Garden.                             |
|                   | --On the ground at the north side of the fountain in  |
|                   |   the center of the Emperor's Suite Garden.           |
|                   | --On the small round table at the southeast corner of |
|                   |   the South Guest Bedroom at the Emperor's Suite.     |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --On the wall between the Master Bathroom and the     |
|                   |   Small Garden west of the Garden at both the         |
|                   |   Emperor's and the Queen Suite.                      |
|                   | --On the wall east of the Garden at both the          |
|                   |   Emperor's and Queen Suite.                          |
|                   | --On the floor just north of the north door of the    |
|                   |   Queen Suite's Garden (x2).                          |
|                   | --On the ground near the north door inside the Queen  |
|                   |   Suite's Garden (x3).                                |
|-------------------+-------------------------------------------------------|
| Radio             | On the round table at the northeast corner of the     |
|                   | North Guest Bedroom at the Emperor's Suite.           |
|-------------------+-------------------------------------------------------|
| Bartoli 75R       | In the small safe by the television at the south side |
|                   | of the South Guest Bedroom at the Emperor's Suite.    |
|-------------------+-------------------------------------------------------|
| Katana            | On the bed within the South Guest Bedroom at the      |
|                   | Emperor's Suite.                                      |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Cast of Characters |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Here I will go over the major and minor characters you will be dealing with
during this chapter:

0==============0
| Oybek Nabazov \
0===========================================================================0
| He is one of your two Targets found at the Exhibition Hall. He will go    |
| around to each of the projection screens then meet with Sister Yulduz     |
| before going up to the Garden for the Fire Seance. He will then come down |
| and go around the Hall again before going back up.                        |
0===========================================================================0

0==============0
| Sister Yulduz \
0===========================================================================0
| She is the second-in-command for the cult. She hangs around the South     |
| Staff Room before meeting with Oybek and going up with him to the Garden. |
| She will then come down and hang about before going back up.              |
|                                                                           |
| One important thing to note: if she is spooked then she will flee to the  |
| Meadow Brown Lounge and then to the Restricted Area. When she gets there  |
| then she will not leave for any reason.                                   |
0===========================================================================0

0=====0
| Jeff \
0===========================================================================0
| He is a member of the Cult and can be found in the Queen Suite's          |
| Bathroom. However, he is having second thoughts about the Cult and has an |
| argument with his girlfriend there before leaving. Room 206 is the room   |
| he is currently staying at.                                               |
0===========================================================================0

0=============0
| Mrs. Mookjai \
0===========================================================================0
| She is the manager of the Hotel and can be found walking around the       |
| Ground Floor inspecting certain areas of the Hotel.                       |
0===========================================================================0

0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Disguises |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0=====0
| Suit \
0===========================================================================0
| Your standard Casual Suit, plus any other earned Suits, are considered    |
| the standard guest outfit. You only have access to what other Civilians   |
| have access to. As you would imagine you don't have access to the North   |
| Wing, Staff Only areas, Delivery Area, Kitchen, Cellar, behind the        |
| Reception Bar, and both Penthouses.                                       |
|                                                                           |
| In the Exhibition Hall you are not allowed in the staff areas and         |
| upstairs on the Garden floor.                                             |
0===========================================================================0

0==============0
| Groundskeeper \
0===========================================================================0
| These are the people with the wide brimmed hats that are tasked with      |
| keeping the Hotel exterior clean and tidy. This Disguise allows you       |
| access to most areas of the Hotel.                                        |
|                                                                           |
| On the Ground Floor you are not allowed behind the Reception Bar and the  |
| Kitchen Area including the Serving Area, and the Kitchen Manager's        |
| Office. On the 1st Floor you are not allowed in the Meadow Brown and      |
| Beauty Camberwell Lounges plus the Security Room.                         |
|                                                                           |
| On the 2nd Floor you are not allowed in any of the rooms in the South     |
| Wing - even your own. You are not allowed in the Penthouses, not even the |
| Exhibition Hall. You can go in the north half of the Delivery Area but    |
| not in the Restricted Area.                                               |
|                                                                           |
| There are only a small number of Enforcers to worry about in regards to   |
| this Disguise. There is one Groundskeeper in the Cellar plus two on the   |
| Ground Floor - one inside the Director's Office and Mrs. Mookjai.         |
|                                                                           |
| The easiest way to acquire this Disguise is to Subdue the one in the      |
| Linen Room.                                                               |
0===========================================================================0

0==============0
| Kitchen Staff \
0===========================================================================0
| These are the Chefs that work inside the Kitchen and catering areas near  |
| the Recording Area. This Disguise gives you some decent access inside the |
| Hotel but has some limitations.                                           |
|                                                                           |
| You are not allowed in the Guard Room and Security Room. In addition, you |
| you are not allowed in the Meadow Brown and Beauty Camberwell Lounges,    |
| the Rooms on the 2nd Floor of the South Wing (including your own), and    |
| the Reception Roof. You are also not allowed in the Exhibition Hall and,  |
| even though you are allowed in the North Wing and the Emperor's Suite,    |
| you are not allowed on the Top Floor.                                     |
|                                                                           |
| You can go in the north half of the Delivery Area but not in the          |
| Restricted Area.                                                          |
|                                                                           |
| You also have many Enforcers to avoid. There is one Enforcer in the       |
| Cellar which is a wandering Guard. There are several on the Ground Floor  |
| - four Chefs in the Kitchen, Pantry, and Serving Areas, a female Hotel    |
| Staff person in the (East) Staff Room, a Waiter in the Restaurant, a      |
| Waiter behind the Reception Bar, one inside the Director's Office, and    |
| Mrs. Mookjai.                                                             |
|                                                                           |
| On the 2nd Floor there is a patrolling Bodyguard near Room 201. In the    |
| Emperor's Suite there are two Enforcers which are patrolling Bodyguards.  |
|                                                                           |
| One important thing to note about this Disguise is that you can Poison    |
| food and drink without suspicion.                                         |
|                                                                           |
| If you need this Disguise then you can grab one from the Linen Room       |
| although it is easier to do it when wearing another Disguise.             |
0===========================================================================0

0==============0
| Cult Initiate \
0===========================================================================0
| This is the red pajama-like clothing worn by the lower members of the     |
| cult. It has the same properties as the Suit but will allow you access to |</pre><pre id="faqspan-47">
| the Garden but only through the North Staff Room as you cannot go into    |
| the South Staff Room. You will be frisked before being allowed into the   |
| Garden. The only Enforcer for this Disguise is in the Garden.             |
|                                                                           |
| Although you can easily lure and Subdue one of the wandering cult members |
| in the Exhibition Hall into the Bathroom for this Disguise you can easily |
| find one in Room 206.                                                     |
0===========================================================================0

0===============0
| Cult Bodyguard \
0===========================================================================0
| These are the people who protect the cult and its members. They wear a    |
| red suit jacket with white pants. With this you can go everywhere within  |
| the Exhibition Hall and Garden areas.                                     |
|                                                                           |
| There are four Enforcers to note. There is one in the South Staff Room,   |
| one patrolling the Exhibition Hall, one at the northwest corner of the    |
| Garden, and one of Oybek's Bodyguards. Although you are a Bodyguard this  |
| Disguise has the same properties as the Suit.                             |
|                                                                           |
| The best way to get one is to go up as a Cult Initiate and run into the   |
| Master Bathroom. Use the Phone to lure the Bodyguard nearby so you can    |
| Subdue him for his clothes.                                               |
0===========================================================================0

0================0
| Militia Soldier \
0===========================================================================0
| This is the green camouflage clothing worn by the cult Militia. The       |
| Militia can be found in the Restricted Area and the Lounges on the 1st    |
| Floor. Even though you are considered a Guard this Disguise has the same  |
| properties as the Suit with the exception that you can hang around the    |
| Restricted Area without any problems.                                     |
|                                                                           |
| There are four Enforcers and they can be found in the Lounges. Some of    |
| them will go with Yulduz to the Restricted Area when she is spooked       |
| enough to flee. To get this Disguise you need to go to the North Loading  |
| Area.                                                                     |
|                                                                           |
| Crouch behind the stack of wine crates near him and toss an object into   |
| the corner east of him to lure him there so you can go behind him to      |
| Subdue him for his clothes.                                               |
0===========================================================================0

0=======0
| Waiter \
0===========================================================================0
| These are the people who man the Restaurant and Bar areas throughout the  |
| Hotel. This Disguise gives you a lot of access to the Hotel but not all   |
| areas. You are not allowed in the Restricted Area and Security Room. You  |
| are also not allowed in the Hotel rooms in the South Wing 2nd Floor       |
| (including your own), the Reception Roof, and the Emperor's Suite.        |
|                                                                           |
| There are a few Enforcers to note. There is one female Waiter at the      |
| south side of the Terrace area west of the Restaurant. On the Ground      |
| Floor there are two Waiters in the Restaurant, one Chef in the Kitchen, a |
| Waiter behind the Reception Bar, one inside the Manager's Office, and     |
| Mrs. Mookjai.                                                             |
|                                                                           |
| On the 1st Floor the two Waiters for both the Apollo and Meadow Brown     |
| Lounges are Enforcers. On the 2nd Floor the Hotel Staff person inside the |
| bedroom for Room 102 is the only other Enforcer there.                    |
|                                                                           |
| At the Exhibition Hall the only place you cannot go is Oybek's Office and |
| the Garden. The only Enforcers to worry about here are two at the North   |
| Staff Room area, one in the Kitchen, and one in the Exhibition Hall.      |
|                                                                           |
| One important thing to note about this Disguise is that you can Poison    |
| food and drink without suspicion. The easiest way to get this Disguise is |
| to sneak down into the Staff Room and grab it from the locker near the    |
| Toilet.                                                                   |
0===========================================================================0

0=============0
| Exterminator \
0===========================================================================0
| There is one person tasked with killing the bugs that are plaguing the    |
| North Wing on the Ground Floor.                                           |
|                                                                           |
| To acquire this Disguise you need to start the conversation between the   |
| Exterminator and his friend on the Ground Floor in the North Wing then    |
| Subdue them both. Go into the Stock Room and grab the Hammer in the       |
| corner. Stand at the east end of the center shelving unit and wait.       |
|                                                                           |
| Eventually both of them will come inside. Wait for the both of them to    |
| stop before tossing the Hammer at the rug in front of the door they just  |
| came through. This should lure the Staff person. Loop behind him and      |
| Subdue him. Pick up the Hammer then run up behind and quickly knock out   |
| the Exterminator. Dump both bodies in the Closet and take the Disguise    |
| which has no Enforcers for it.                                            |
|                                                                           |
| You are allowed in the Basement and most of the Ground Floor except the   |
| Kitchen, Garden Shed, Restricted Area, and the Reception Bar. The only    |
| places you can't go on the 1st Floor are the Meadow Brown and Beauty      |
| Camberwell Lounges. The only places you can't go on the 2nd Floor are     |
| the Security Room and the Reception Roof. You also cannot go up to either |
| Penthouse, not even the Exhibition Hall.                                  |
0===========================================================================0

0===============0
| Recording Crew \
0===========================================================================0
| These are the guys that are part of Jordan's entourage even though he is  |
| not here at the Hotel. Although you can move freely around the North Wing |
| for the most part there are a lot of areas you can't enter.               |
|                                                                           |
| You are not allowed in the Cellar and other Staff areas (Garden Shed,     |
| Kitchen, Delivery Area), Security Room, Reception Roof, the rooms on the  |
| 2nd Floor of the South Wing (including your own), and the Exhibition      |
| Hall. Although you are allowed on the Top Floor of the Emperor's Suite    |
| you are not allowed in the bedrooms and Small Garden.                     |
|                                                                           |
| There are a small number of Enforcers to note. On the Ground Floor there  |
| is one person in the Director's Office. In the Emperor's Suite there is   |
| one Crew by the Main Stairs, one in the Kitchen, and two Crew in the      |
| north stairs room.                                                        |
|                                                                           |
| If you need this Disguise you can grab one from the bathroom for Room     |
| 207.                                                                      |
0===========================================================================0

0============0
| Hotel Staff \
0===========================================================================0
| This is the outfit that the main hotel employees wear and is one of the   |
| better Disguises to use. It allows you access to most areas of the Hotel, |
| including the Hotel rooms, but not all. You're not allowed access to the  |
| Security Room, the Meadow Brown Lounge, the Guard Room,  and the          |
| Reception Roof, and the Emperor's Suite.                                  |
|                                                                           |
| Unlike with most of the other Disguises you can go up into the Exhibition |
| Hall but you are limited to what the Civilians can access. You can go in  |
| the north half of the Delivery Area but not in the Restricted Area.       |
|                                                                           |
| The best way to get this Disguise is to ambush the person who trails      |
| after the Exterminator on the Ground Floor when they stop in the Stock    |
| Room.                                                                     |
|                                                                           |
| There are multiple Enforcers in regards to this Disguise. In the Cellar   |
| there are six. On the Ground Floor there is one in the Director's Office, |
| one in the (East) Staff Room, one in the Restaurant, one in the Kitchen,  |
| and Mrs. Mookjai.                                                         |
|                                                                           |
| On the 1st Floor there are two in Room 102. On the 2nd Floor there is one |
| in Room 202. In the Emperor's Suite there are four on the Bottom Floor    |
| and one on the Top Floor.                                                 |
0===========================================================================0

0========================0
| Jordan Cross' Bodyguard \
0===========================================================================0
| These are the guys with black t-shirts that are Jordan's personal         |
| security team. This is one of the better Disguises to use in regards to   |
| Hotel access. The only areas you aren't allowed is the Guard Room, the    |
| Security Room, and the Exhibition Hall. You can go in the north half of   |
| the Delivery Area but not in the Restricted Area.                         |
|                                                                           |
| There are a small number of Enforcers to look out for. On the Ground      |
| Floor there is a a person inside the Director's Office. In the Emperor's  |
| Suite there are two at the top of the Main Stairs and one inside the      |
| Kitchen.                                                                  |
|                                                                           |
| The easiest way to get this Disguise is to go up to the Emperor's Suite   |
| Office. Just outside in the corner is a sitting Bodyguard. Toss an object |
| on the floor near the desk to lure him inside. Close the doors when he    |
| enters, Subdue him, and take his Disguise.                                |
0===========================================================================0

0===============0
| Hotel Security \
0===========================================================================0
| This is probably the best Disguise in this chapter. You are allowed to go |
| everywhere in the Hotel except the Restricted Area. You can go up to the  |
| Exhibition Hall but you are limited to what Civilians can access.         |
|                                                                           |
| There are some Enforcers to avoid though. There are four in the Basement, |
| all Hotel Security. On the Ground Floor there is one Security person by   |
| the door next to the Stock Room, the Chef in the Kitchen, and Mrs.        |
| Mookjai. The only other Enforcer after this group is one inside the       |
| Security Room.                                                            |
|                                                                           |
| If you need to get this Disguise then grab an object, like an Wrench,     |
| sneak into the Cellar, and to the Staff Room. Wait by the Closet then     |
| toss the Wrench at the Toilet door. This should lure the nearby Guard.    |
| When he gets into position then Subdue him and drag him to the Closet,    |
| dump him, and take his Disguise.                                          |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. Additional Notes |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0=================0
| Security Cameras \
0===========================================================================0
| There are thirteen Cameras inside and outside the Hotel. There are two in |
| the Cellar, one in the Patio near the Delivery Area, one in the Delivery  |
| Area south of the Guard Room, two in the Fumigation Area, one in the      |
| Cellar stairwell to the Patio, two by the Security Room, two by the Molly |
| Blue Lounge, and two on the Reception Roof above the doors for the South  |
| Wing.                                                                     |
|                                                                           |
| The Recorder for them is in the Security Room on the 2nd Floor. This one  |
| is tricky to destroy because of the nearby Guards. You can safely enter   |
| the room while wearing the Hotel Security Disguise but one of the Guards  |
| is an Enforcer. Despite all the Guards there is an easy way to shoot out  |
| the Recorder using the Krugermeier.                                       |
|                                                                           |
| There are some Soda Cans on the east desk inside the Room. At the north   |
| end of this desk are some boxes. Crouch behind them and, when the         |
| Enforcer is at the south side of the area and stops and no one else is    |
| walking into the room, then shoot the Recorder. Using the Krugermeier     |
| insures that you will not attract attention 98% of the time.              |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| F. Assassination Strategies |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

These are the strategies for killing your primary Targets. Each strategy will
include all possible Challenges that can be acquired.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========================0
| Silent Assassin, Suit Only \
0===========================================================================>

 This run-through will involve poisoning both Targets. When planning bring
 the Modern Lethal Syringe and your Coins. When you start then turn around
 and grab the Wrench. Run upstairs to the Exhibition Hall and to the
 Bathroom to acquire the Lethal Poison Pill Jar and get the conversation
 between Jeff and his girlfriend started.

 Jeff is the one that owns the Cult Initiate Disguise found in Room 206.
 After the conversation then they will both leave the room and won't return.
 Nobody else will go in here either.

 At this point the plan is to clear out the North Staff Room of all
 personnel so I can lure a Bodyguard here for disposal which will make it
 easier to Poison both Targets.

 Place a Coin on the floor near the bathtub and in line with the open doors.
 Go out, crouch by the Piano, and wait. A Cult Initiate will come near here
 as part of his routine. As he passes by then toss the Wrench through the
 open doors, and just inside them, then go around the Piano to get behind
 him.

 When he goes through the doors then he should stop to investigate the
 noise. Stay several feet behind him as he does. When he finishes then he
 should see the Coin and go for it. Follow him, close the doors, Subdue him
 at the Coin, and dump him in the Closet.

 Go to the edge of the staff area at the east end of the Room to find a
 female Waiter and a male Waiter. The male will simply stand where he is at
 and never moves and the female will stand at the open window for awhile, go
 into the next room for a bit, then come back.

 At this point, however, she should be at the window. So run up behind her
 and knock her out with the Wrench. The other Waiter shouldn't hear you so
 run up behind him, knock him out, then hide both bodies in the nearby
 Container.

 Under the stairs is the Sound System. If your timing is right then the
 Bodyguard that patrols between the Office and the Glass on the other side
 of the wall should be at the Office. Turn off the System to lure the
 standing Bodyguard by the South Staff Room. Stand near the open window and
 wait for him to turn it back on.

 As he is doing so then get up behind him and knock him out when he does.
 Pick up his weapon and drag him further under the stairs to hide him.
 Although you can hide him in the Bathroom this is not recommended as you
 may be seen through the opening in the curtained entrance.

 Bring out the Wrench, go to the entrance to the South Staff Room, and wait.
 The plan is to get inside the Office to ambush Yulduz but the door inside
 the Hall is locked and there is too many people there that can see you pick
 it open. So the plan is to go through the South Staff Room to get there but
 there are a couple of Bodyguards you need to get rid of first.

 If your timing is right both Oybek and Yulduz should be starting to go
 upstairs. As they go up then look at the Bodyguards in the Room. One will
 always stand and never move. The other one will go between an open window
 and the table at the bottom of the stairs. At this point the patrolling
 Bodyguard should be at the window.

 As he goes back to the table then go inside and get up behind the standing
 one. When the patrolling one gets out of view then knock out the standing
 one and hide him further under the stairs. Keep an eye on the other. He
 will drink from his Glass then look at the Laptop.

 When he starts to look at the Laptop then quickly knock him out and hide
 both bodies in the Container - pick up the weapons. After that then poison
 the Glass and run into the Office. Place a Coin on the floor in line with
 the doors and near the southeast corner of the desk. Crouch to the left of
 the doors and wait.

 When the both of them come down then Yulduz will stand near the doors at
 some point. When she stops then open the doors, toss the Wrench on the
 floor between the edge of the rug and the doors, and get as far into the
 northeast corner as you can and bring out your Syringe. She should stop
 where you threw the Wrench and be in a position where she can't see you.

 After she finishes investigating then she should see the Coin and go for
 it. Run up behind her, stab her to kill her, run out of the Office and back
 into the Exhibition Hall. Run back down to the Pier and wait. When Oybek
 drops dead then leave the mission after the Unnoticed Kill notification
 comes up.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Purgatory
     *********
       For this you need to kill both Targets with lethal Poison in the same
       run-through.

   >>Suit Only
     *********
       For this you need to complete the mission only in your Suit. You can
       be Spotted but still get this as long as you don't change Disguises.

   >>No Evidence
     ***********
       For this you need to leave no trace of your activity. If you are seen
       by the Security Cameras then destroy the Recorder to delete the
       evidence.

   >>Silent Assassin
     ***************
       For this you need to complete the mission without getting Spotted,
       only killing the Targets, and leaving no evidence.

0===============================0
| Divine Intervention, Slam Dunk \
0===========================================================================>

 For [Divine Intervention] you need to kill Oybek during the Fire Seance
 which is held in the Garden. For [Slam Dunk] you need to kill Yulduz with
 an explosion that will launch her into the Canopy in the Garden. That
 particular Challenge is considered an annoyance because of the randomness
 of how the explosion will throw Yulduz.

 During research I found a video by Pagan-Runs that outlined a helpful
 method to reduce the number of tries necessary to get that Challenge. Doing
 [Divine Intervention] at the same time will also help you in acquiring
 [Slam Dunk].

 When planning bring the Krugermeier, the Phone, and the Remote Breaching
 Charges. When you start then grab the Wrench behind you and run down to the
 Cellar. Shoot the Camera at the corner then sneak run to the Staff Room.
 Toss the Wrench at the Toilet door to lure the Guard to it. Subdue him
 there, dump him in the Closet in the Laundry Room, and take his Disguise.
 Take the Master Keycard before leaving.

 Run up into the Stock Room then into the Reception area through the door by
 Mrs. Mookjai's Office. Go into the Kitchen to acquire the Vodka Bottle then
 run up to Room 206 to acquire the Cult Initiate Disguise. Run up to the
 Exhibition Hall then head up to the Top Floor.

 Run into the Master Bathroom and place your Phone in the northeast corner.
 Stand to the right of the doors, activate the Phone, and open them to lure
 in the Bodyguard. Close the doors, then close the door again when he
 enters, Subdue him, and drag him to the southeast corner for hiding.

 Go back out and enter the Garden from the north door and go around the edge
 and get behind the Enforcer. Sit behind him, wait a few seconds, and leave
 for an easy Challenge. Get up and run into the Bathroom then acquire the
 Cult Bodyguard Disguise.

 Go behind the area where the Bodyguard was and turn right to find a table
 with a Bowl. The Bowl contains Fire Retardant which is used in the Fire
 Seance and keeps him from being burned. Sabotage it with the Vodka Bottle
 which will cause him to burst into flames later.

 Just inside the north door to the Garden is another Bodyguard. Just north
 of the Bowl is a Container. Open the door and toss the Wrench on the floor
 in front of it to lure him out. Subdue him and dump him in the Container.
 Go inside the Garden and you should see three Fire Extinguishers on the
 ground. Pick one of them up and drop it near the Bowl.

 As for the other two you need to place them on the ground in a certain way.
 From the north door there is a concrete walkway that leads to the center.
 Near the corner of the center portion is three bushes - one large and one
 small. What you need to do is to place them in a line between the small
 bush and the walkway to the north door. Use your Instinct to find your
 Targets. When they come together then save your game.

 It is important to note that Yulduz doesn't stand in the exact same place
 each time she comes up. This adds to the annoying randomness of this
 Challenge. However, this doesn't seem to affect the save. What this means
 is that when she comes up she will stand in a certain spot. When you reload
 the save then she will stand in the same spot when she comes up.

 What you want is for the Extinguishers to touch her heels. When
 you blow them up then it should blow her up and slightly forward which
 should be enough to land her on the Canopy.

 When you see where she stands then reload the save and quickly move the
 Extinguishers into position. Wait for Oybek to go through the door then
 stand just slightly inside. Bring out one of your Charges then aim the
 throw arc to land just inside the grass and in line with the end of the
 right Extinguisher. When you toss it later then it should stop near that
 spot.

 The goal is to land the Charge close to the Extinguisher but not close
 enough to Yulduz to kill her with it. If the Charge kills her, even as it
 causes the explosion, it is not considered an Accident Kill and you will
 lose out on Silent Assassin.

 When Oybek sets himself aflame then everybody will be distracted by him so
 it should be safe to toss the Charge without being seen. The moment it
 stops bouncing then detonate the Charge and kill Yulduz. As the explosion
 goes off then quickly run downstairs.

 If everything goes right then she should land on the Canopy and get this
 annoying Challenge. If not then reload and try again. Once you get the
 Challenge then continue running downstairs and to the Pier to leave the
 mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenge
 in the process:

   >>Inner Circle
     ************
       For this you need to attend the Ceremony as a Cult Initiate.

 Plus these other Challenges:

   --No Evidence                       --Silent Assassin

0=================================0
| Deadly Incense, Weapon Of Choice \
0===========================================================================>

 For [Deadly Incense] you need to kill Oybek with an explosion in the
 Exhibition Hall. For [Weapon of Choice] you need to kill Yulduz with one of
 the exhibition pieces.

 The only way to kill Oybek in the Hall with an explosion and still acquire
 Silent Assassin is to use either a Fire Extinguisher or a Propane Flask.
 Although you can grab an Extinguisher at the Hall area I am going to use a
 Flask instead because it can be used as a "time bomb".

 In addition, there is going to be another Challenge added to this
 run-through and that takes place in the Restricted Area where at least two
 of the Flasks can be located and I will grab one there.

 When planning bring the Krugermeier and your Phone. When you start then
 grab the Wrench behind you and enter the Cellar. Shoot out the Camera and
 sneak run to the Staff Room. Use the Wrench to lure the Guard to the Toilet
 door for Subduing. Switch into the nearby Waiter Disguise then drag the
 Guard into the Laundry Room to dump him in the Closet and acquire the
 Master Keycard.

 Go upstairs into the Stock Room, open the door to the Fumigation Area, and
 toss the Wrench near the top of the stairs to lure the Guard by the door.
 Stay to the south side of the shelving while he gets into position. Run up
 behind him, Subdue him, and drag him downstairs to the Laundry Room to hide
 him with the other Guard. Go back up to the Stock Room and grab the Hammer.

 Stand at the south side of the shelving and wait for the Exterminator and
 his friend to come inside. When they stop then toss the Hammer at the door
 and stand at the south side of the shelving again.

 When the friend goes to investigate then Subdue him and run behind and
 Subdue the Exterminator. Dump them in the Closet and acquire the
 Exterminator Disguise. Go out into the Fumigation Area and shoot out the
 Camera looking towards the Loading Area doors. The next part is to acquire
 the [At Ease Soldier] Challenge.

 Go outside into the north side of the Delivery Area and stand at the north
 side of it for a bit. If your timing is right then Mrs. Mookjai and her
 assistant should be heading your way. Wait for them to enter and leave
 before doing anything. Go to the stack of crates at the south end and
 crouch behind them. You should see the Guard standing near the No Entry
 sign to your left.

 While crouched behind the crates then toss an object into the southwest
 corner to lure him there. Subdue him when he arrives, pick up both the
 object and Pistol, and drag him to the Container in the northeast corner
 for hiding.

 In the Restricted Area to the south are three Guards plus two at the south
 entrance. Go to the door to the Security Hut, open the door, and toss an
 object east to the end of the alley to lure the interior Guard. Go back out
 and wait for him to leave then run up behind him, Subdue him, and dump him
 in the Closet inside the Hut. Shoot out the Camera above the north end of
 the Storage Area before leaving.

 Take the Pistol you got from him and drop it just north of the truck that
 is south of the Bug Swat Van. Run out of the area then shoot the truck to
 lure one of the nearby Guards to it. When he goes to investigate then he
 should see the Pistol and take it to the Hut. Run up behind and Subdue him
 when he enters the alley then dump him in the Closet.

 Lure the next Guard the same way when he is near the Tuk-Tuk. Hide him
 inside and near the Closet. Go to the Storage Area and place the Pistol
 near the Container. Vault over the stack of large bags then toss the Wrench
 southwest and at the far wall to lure in one of the exterior Guards. Go to
 the end of the wall near the white van and wait.

 When he sees the Pistol then get up behind him, Subdue him, and dump him in
 the Container. Grab the Flask nearby then run back into the Fumigation Area
 then up into the Reception Area. Go into Room 206 to acquire the Cult
 Initiate Disguise then go up into the Exhibition Hall. Place the Flask on
 the floor under the center of the projection screen at the west end then
 run upstairs.

 Once upstairs then run into the Master Bathroom, turn left to get out of
 view of the Bodyguards, and wait for the doors to close. Drop the Phone in
 the northeast corner, activate it, then take cover to the right of the
 doors, and open them. This should lure in the nearest Bodyguard.

 Close the door when he enters, Subdue him, and drag him to the southeast
 corner then take his Disguise. Then step just outside for a bit. Oybek and
 Yulduz should be arriving upstairs. Wait for the Enforcing Bodyguard to go
 into the Garden before running down to the North Staff Room then to the
 South Staff Room.

 If your timing is right then the patrolling Bodyguard in the Hall should be
 by the Office and the patrolling Bodyguard in the Staff Room should be by
 the table at the bottom of the stairs. Run into the Room, knock out the
 standing Bodyguard, then knock out the other when he is at the Laptop. Hide
 both bodies in the Container and take the dropped weapons.

 Go into the Office, open the door to the Hall, and shoot the Flask. It
 should now spew gas from the top. When Oybek returns later then the incense
 he uses at the screen will ignite the gas which will kill him in an
 Accident. Its placement ensures that only he dies and nobody else.

 Go into the Hall, grab the Circumcision Knife, go to the top of the Main
 Stairs, and wait. When the Flask explodes and kills Oybek then everyone
 will be in a panic. Yulduz will run into the Kitchen with an entourage of
 Bodyguards. As they do so then go into the South Staff Room, stand in the
 northwest corner, and wait. After awhile then everybody should stand down
 and Yulduz should go back to this corner.

 Things may get random in regards to how everybody goes back so keep an eye
 on everyone as things return to normal. When she stops, and you feel it is
 safe, then bring out the Knife, slash her with it, and drag her to the
 Office for hiding. After hiding her body then run down to the Pier to leave
 the mission.

   **NOTE: Although you can kill her before Oybek it is not recommended
           because when everybody panics from the explosion then people can
           go random and more than likely people will run into the Office
           and find her body resulting in a loss of Silent Assassin.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenge
 in the process:

   >>At Ease Soldier
     ***************
       For this you need to pacify five members of the Cult Militia as the
       Exterminator.

 Plus these other Challenges:

   --No Evidence                       --Silent Assassin

0================0
| Sniper Assassin \
0===========================================================================>

 The thing about this run-through is that the Jaeger 7 Lancer is required
 because you will need to shoot through objects and people to accomplish
 this and obtain a couple of additional Challenges.

 When planning bring the Krugermeier and place your Lancer into your Suite.
 When you start then grab the Wrench behind you and enter the Cellar. Shoot
 out the Camera and sneak run to the Staff Room. Again, use the Wrench to
 lure the Guard to the Toilet door for Subduing. Drag him to the Closet for
 dumping and Disguise acquisition - don't forget to grab the Master Keycard
 from the Laundry Room.

 Run up the Staff Room Stairs and into the Reception area through the door
 by the Manager's Office. Because of Mrs. Mookjai being in the Reception
 area you need to cut in front of the Reception Desk and go through the
 Restaurant and Lounge area to reach the Exhibition Hall. Once there then
 go into the North Staff Room.

 The plan is to get rid of the female Waiter at the east end of the North
 Staff Room. The reason is that you need to shoot your Targets from the
 Emperor's Suite and she can spot you when you shoot so the plan is to get
 rid of her.

 When you enter the Room then close the Bathroom door and go to the east
 end. The woman should be by the window at this point. Quickly knock her out
 with the Wrench and dump her in the nearby Container.

 After this then go to your Suite to get the Rifle. Cut across the Reception
 Roof to reach the Emperor's Suite. Because it is not going to be a clean
 run I suggest not worrying about the Cameras.

 When you get up to the Emperor's Suite then go into the Office and use the
 Wrench to lure in the nearby sitting Bodyguard. Close the door and Subdue
 him so he doesn't become a problem. Near the open window you need to use to
 shoot at your Targets is a female staff person and a Crew member. Knock her
 out with the Wrench then knock out the Crew.

 At this point both of your Targets should be heading upstairs to the Garden
 so it is going to be a long wait for them to come together. As you're
 waiting then carefully drag both bodies to the Container under the stairs
 for hiding. Bring out the Rifle and wait.

 When both Oybek and Yulduz come together at the other side then use your
 Instinct to find them and shoot Yulduz in the head to kill the both of
 them. Immediately after killing them then drop your Rifle and run up into
 the Top Floor to avoid potential Enforcers. When things calm down then run
 back down to the Pier to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Penetrating Art
     ***************
       For this you need to kill Oybek by shooting him from the Emperor's
       Suite.

   >>Two Birds with one Sniper Rifle
     *******************************
       For this you need to kill both Targets from the Emperor's Suite by
       shooting them with one bullet from a Sniper Rifle. As noted, only the
       Lancer can do this.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >PZR2. The Author (Sapienza)                                              |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

The deaths of Oybek and Yulduz triggered a series of automated messages that
activated several sleeper agents around the world. The first of these agents
can be found in Sapienza, a sleepy little town on the Italian coast.

The first Target is Craig Black, the author of a series of books known as the
Cassandra Snow series which is inspired by the Twilight book series. But he
is also a cult member who is hateful of humanity and wants to help them in
their cause. He is hosting a book reading which is being held tonight at the
Church.

The second Target is Brother Akram, another cult member who may have a Viral
Weapon which contains a lethal virus intended to be used against humanity.
Akram intends to give Craig the Weapon who will then leave the area. 47
intends to make sure that this author has written his last chapter.....

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. General Layout and Information |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

 **IMPORTANT: For mapping directions within this chapter north is the top of
              the screen. The Compass has north pointed at nearly 90 degrees
              right. Therefore you should turn it off to prevent confusion.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

The layout is similar to what was used in the Landslide bonus mission. The
only differences is that there are far less people, the mission takes place
at night, and there are new item placements. The Cassandra Snow reading party
is being held at the Church with a special photoshoot taking place inside the
Crypt.

The Sewers and the Church are at the north end of the town. Next to it, to
the south, is the main Harbor with the Piers and the Beach. There are
shopping areas to the south of the Harbor. There are also Streets that
connect the Harbor with the Main Square to the south. The Main Square is also
home to multiple shops and the Town Hall.

Directly west of the Main Square is the Villa Caruso. However, you don't have
any access to it in this mission.

And, just like with the other missions in this story, you have one Starting
Point (Portico) and one Agency Pickup (Sewers).

0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Detailed Map |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Here I will go over in detail of each area and where you can find useful
objects:

0=======0
| Sewers \
0===========================================================================>

 The Main Path goes from the Beach at the south end to the Graveyard Sewer
 Entrance at the north. The South Junction leads to the Well and to the
 basement for Building 4. The Well Junction also leads to the Church
 Restrooms.

 The Middle Junction has a path that leads to the Catacombs and the Church
 Basement (which has a Camera Recorder). The North junction leads to the
 outside of the Morgue.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Crowbar       | At the bottom of the stairs for the Church Restrooms.     |
|---------------+-----------------------------------------------------------|
| Insecticide   | On the short wall by the boiler near the entrance to the  |
|               | Church Restroom stairs.                                   |
|---------------+-----------------------------------------------------------|
| Brick         | On the ground between the Beach entrance and the Gate.    |
|---------------+-----------------------------------------------------------|
| Book Reading  | Carried by the Super Fan and the Photographer.            |
| Invitation    |                                                           |
|---------------+-----------------------------------------------------------|
| Propane Flask | On the casket at the east corner of the Catacombs (x3).   |
|---------------+-----------------------------------------------------------|
| Screwdriver   | On a crate near the door to the Church Basement.          |
|---------------+-----------------------------------------------------------|
| Soda Can      | Behind the Container at one of the junctions.             |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=======0
| Church \
0===========================================================================>

 The Church has several sections. The Church itself is the large building to
 the west. The Reading Area, where the boor reading is held, comprises most
 of the main floor. There is a small door to the east which is the East
 Entrance. There is also an Organ on the north side with a small Balcony
 above it. This Balcony can be accessed by going up the Bell Tower.

 The Small Storeroom is at the north side with the Bell Tower next door to
 the southwest. To the west of the Bell Tower is the West Entrance. Right
 up against the west side of the Church, and near the water, is the Church
 Pier which also has an entrance to the Catacombs.

 The building to the east of the Church is the Church Morgue that also has a
 Funeral Parlor in the front and Mortuary in the back with the Morgue in the
 middle. There are also stairs that lead to the Sewers just outside the east
 side of the building.

 To the east of that is the Church Restrooms (which also has stairs that
 lead to the Sewers). The southeast area of the Church and Morgue is the
 Church Parking Area that also has a Well. The large open area to the north
 is the Graveyard that has a Crypt at the north side and a small Shed to the
 west. The Graveyard Beach, that has an entrance to the Sewers, is also at
 the north side. At the northwest end is another part of the Graveyard area.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Wrench        | On the desk inside the Church Shed.                       |
|---------------+-----------------------------------------------------------|
| Propane Flask | On the ground by the desk within the Church Shed (x3).    |
|---------------+-----------------------------------------------------------|
| Bust          | On a grave north of the Church Shed.                      |
|---------------+-----------------------------------------------------------|
| Crowbar       | In the wheelbarrow at the northeast side of the Crypt at  |
|               | the north end of the Graveyard.                           |
|---------------+-----------------------------------------------------------|
| Brick         | --On the ground and on the short wall at the north side   |
|               |   of the Morgue (x2).                                     |
|               | --On the ground near the blue car north of the Funeral    |
|               |   Parlor.                                                 |
|               | --On the ground outside the south corner of the Church    |
|               |   entrance.                                               |
|               | --On the mid-level platform at the north end of the       |
|               |   Church Pier.                                            |
|---------------+-----------------------------------------------------------|
| Coin          | --On the round table at the north corner of the Mortuary  |
|               |   (x3).                                                   |
|               | --By the candle holders at the east corner of the Reading |
|               |   Area.                                                   |
|               | --On the wooden box next to the Reading Area entrance     |
|               |   (x2).                                                   |
|---------------+-----------------------------------------------------------|
| Church Key    | Hanging on the wall at the north corner of the Reading    |
|               | Area.                                                     |
|---------------+-----------------------------------------------------------|
| Screwdriver   | On the counter inside the Funeral Parlor.                 |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=======0
| Harbor \
0===========================================================================>

 This area comprises the Beach, a large pier to the north (North Pier), the
 Beach Square with some buildings to the east and northeast, a large pier
 to the west (main Pier), and a shopping area at the south edge of the
 Beach.

 At the northeast corner, just south of the Church Restrooms, is Building 4.
 You can enter the Sewers from this building. This building also has an
 apartment at the top with a view of the Church. South of Building 4, at the
 corner, is the Winery. Next door to the east of the Winery is the
 Hairdresser.

 Across the street south of the Winery is Building 5. This building is also
 connected to Building 7 which is at the southeast corner of the Square near
 the stairs. The apartment for Building 7 is where Akram is staying and will
 be called Akram's Apartment.

 This area also has a public restroom for the beach and passages that lead
 to the west ends of the area. Stairs leading up to another area can be
 located west of the restrooms and and southeast of the Square. A blocked
 tunnel can be found at the tunnel corner just south of the Beach Restrooms.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================|
| Baseball Bat      | Leaning against the bed for the Building 4 apartment. |
|-------------------+-------------------------------------------------------|
| Crowbar           | --On the floor for the Building 4 apartment.          |
|                   | --Under the tarp on the balcony for Akram's           |
|                   |   Apartment.                                          |
|                   | --At the base of the short stairs at the north end of |
|                   |   the short pier at the east end of the West Pier.    |
|                   | --In a red plastic crate about halfway along the      |
|                   |   upper portion of the North Pier.                    |
|-------------------+-------------------------------------------------------|
| Waiter Disguise   | On the chair inside the Building 4 apartment.         |
|-------------------+-------------------------------------------------------|
| Kitchen Knife     | --On the stove for the Building 5 apartment.          |
|                   | --On the round table inside the kitchen for Akram's   |
|                   |   Apartment.                                          |
|-------------------+-------------------------------------------------------|
| Toy Tank          | On the ground just outside the back door of the       |
|                   | Building 5 apartment.                                 |
|-------------------+-------------------------------------------------------|
| Bust              | Inside Akram's Apartment.                             |
|-------------------+-------------------------------------------------------|
| Akram's Apartment | Carried by one of the Bodyguards outside.             |
| Key               |                                                       |
|-------------------+-------------------------------------------------------|
| Brick             | On the ground outside the east door for the kitchen   |
|                   | inside Akram's Apartment.                             |
|-------------------+-------------------------------------------------------|
| Soda Can          | --In the trash can by the Soda Machines just outside  |
|                   |   the Sanguine entrance.                              |
|                   | --By the group of beachgoers at the center of the     |
|                   |   beach (x2).                                         |
|                   | --On the ground by the Soda Machines at the southwest |
|                   |   corner of the Beach Restrooms.                      |
|-------------------+-------------------------------------------------------|
| Shovel            | Laying against the fence at the end of the blocked    |
|                   | off path south of the east end of the main Pier.      |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==============0
| Terrace Shops \
0===========================================================================>

 This is the upper level shopping area at the south side of the Beach. It
 can be accessed by stairs at the southeast corner of the Beach Square and
 by stairs in the passageway to the west. The shops sit directly underneath
 Villa Caruso.

 There are two businesses at the Terraces: the Cafe (which is in the east
 half) and Sanguine (which is the larger business to the west). There is
 also a back passage that connect the two businesses. There is also a
 Restroom in the west passage near the stairs.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Book Reading      | Carried by Mike Vogt.                                 |</pre><pre id="faqspan-48">
| Invitation        |                                                       |
|-------------------+-------------------------------------------------------|
| Pool Ball         | On the counter at the west side of the Cafe.          |
|-------------------+-------------------------------------------------------|
| Kitchen Knife     | On the south counter inside the Cafe kitchen.         |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | In a cardboard crate at the southwest corner of the   |
|                   | Cafe kitchen.                                         |
|-------------------+-------------------------------------------------------|
| Scissors          | On a table at the northeast corner of the Sanguine    |
|                   | showroom.                                             |
|-------------------+-------------------------------------------------------|
| Soda Can          | On the ground by the Soda Machine halfway down the    |
|                   | stairs west of Sanguine.                              |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=========0
| Old Town \
0===========================================================================>

 The Old Town is comprised of the small and large roads that connect the
 Beach to the Town Hall Square.

 The large road that runs from the Beach Square to the Town Hall Square is
 called Paradiso. The road that runs east from the Church Restrooms is
 Giulio Cesare. All of the other roads are also called Valle Del Sole.

 At the north end of Paradiso is the Winery and Hairdresser. The road
 right next to it I will call Valle Del Sole (A). It runs north, turns east,
 connects with Giulio Cesare, continues east, curves south, and ends at a
 junction with two other roads.

 Halfway along Paradiso is a Flower Shop and another road which I will call
 Valle Del Sole (B). It runs east then turns south and ends at the junction
 with Valle Del Sole (A). There is a tunnel that connects the middle section
 of Valle Del Sole (A) with the middle section of Valle Del Sole (B).

 Valle Del Sole (C) is at the south end of the junction of Valle Del Sol (A)
 and (B) and goes east then turns south and ends at the northeast corner of
 the Town Hall Square.

 At the junction of Giulio Cesare and Vale Del Sole (A) is a small Fish
 Shop. At the junction of Valle Del Sole (A), (B), and (C) is a small
 Pharmacy. West of the Pharmacy, in the west dead-end section of Valle Del
 Sole (C), is the back entrance of the Ceramic Shop. At the south end of the
 Valle Del Sole (C) is a Signless Shop.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Emetic Rat Poison | On the counter inside the Winery.                     |
|-------------------+-------------------------------------------------------|
| Insecticide       | On the corner table inside the Flower Shop.           |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=================0
| Town Hall Square \
0===========================================================================>

 This is the large area at the south side of the town and sits next door
 east of Villa Caruso. At the northwest corner is the Butcher Shop and
 Building 3 where there are two apartments. Outside the back door to the
 bathroom of the Building 3 apartment is the Patio. The other apartment in
 Building 3 is Rocco's Apartment.

 At the east side is the large Town Hall Building. There are public
 Restrooms that run under the upper area near the Building. At the northeast
 corner is the Signless Shop. At the south side near the entrance is an Art
 Shop which can also be opened with the Shop Key. At the north side is the
 Ceramic Shop. The Town Entrance is at the south side of this area.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Kitchen Knife | Behind the counter inside the Butcher Shop.               |
|---------------+-----------------------------------------------------------|
| Crowbar       | --Inside the kitchen for the Building 3 apartment.        |
|               | --On the floor at the lower level of the Ceramic Shop.    |
|---------------+-----------------------------------------------------------|
| Scissors      | On the table east of the kiln within the Ceramic Shop.    |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0======================================0
| Town Hall Square - Town Hall Building \
0===========================================================================>

 This building has a Basement floor, a large Ice Cream Shop on the Ground
 Floor, Salvatore's Office on the 1st Floor, a Secondary Office (with a
 Camera Recorder) on the 2nd Floor, and the Hippie's Apartment on the 3rd
 Floor.

 The Town Hall can be reached by the stairs southeast of the main building.
 But all of these areas can be reached by using the stairs that go up the
 Town Hall Tower at the northwest and east sides of the building.

 Salvatore's Office floor is split into three areas: the Reception Area,
 Salvatore's Office, and the Back Office (next to the Town Hall Tower).

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Town Hall Key     | Carried by the Kitchen Assistants.                    |
|-------------------+-------------------------------------------------------|
| Kitchen Knife     | By the cake on the counter at the north side of the   |
|                   | Ice Cream Shop kitchen.                               |
|-------------------+-------------------------------------------------------|
| Wrench            | On the short table at the south side of Salvatore's   |
|                   | Office.                                               |
|-------------------+-------------------------------------------------------|
| Screwdriver       | On the dividing counter inside the Secondary Office.  |
| Crowbar           |                                                       |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | On the floor in a corner at the top of the Town Hall  |
|                   | Tower.                                                |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Cast of Characters |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Here I will go over the major and minor characters you will be dealing with
during this chapter:

0============0
| Craig Black \
0===========================================================================0
| He is one of your Targets and will be at the Church. He will read book    |
| passages for a bit then stop to drink some water. He will then go to the  |
| back of the Reading Area to do some autographs and leave the building. He |
| will go to the north Graveyard area then come back to do another reading. |
|                                                                           |
| When the bells ring then he will go back to this area to meet with        |
| Brother Akram. Once he gets the Viral Weapon then he will leave the area  |
| through the Town Gates. If he successfully leaves Sapienza then you will  |
| fail the mission.                                                         |
0===========================================================================0

0==============0
| Brother Akram \
0===========================================================================0
| He is your second Target and he will be in the Building 7 apartment. He   |
| will spend some time in the living room then go to the kitchen and back   |
| again. When the bells ring then he will go down to the Graveyard and meet |
| with Craig. After the meeting then he will go back to his apartment.      |
0===========================================================================0

0==========0
| Mike Vogt \
0===========================================================================0
| He is a major literary critic and can be found at the Terrace Shops Cafe. |
| No matter how long you wait he never seems to leave the area.             |
0===========================================================================0

0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Disguises |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0=====0
| Suit \
0===========================================================================0
| Your standard Italian Suit, plus any other earned Suits, are considered   |
| the standard guest outfit. You only have access to what other Civilians   |
| have access to and these are what you don't have access to:               |
|                                                                           |
|   --Sewers.                                                               |
|   --The Church Basement.                                                  |
|   --The back area behind the Reading Area.                                |
|   --The Church Morgue building and Graveyard area.                        |
|   --The apartments for Buildings 3, 4, 5, and 7.                          |
|   --Rocco's Apartment.                                                    |
|   --The Art Shop, Butcher Shop, Flower Shop, Winery, and Hairdresser.     |
|   --Sanguine and the back area behind the Terrace Shops Cafe.             |
|   --The Town Hall building with the exception of the front part of the    |
|     Ice Cream Shop.                                                       |
|                                                                           |
| You can go to the Reading Area but you will need a Book Reading           |
| Invitation first.                                                         |
0===========================================================================0

0=========0
| Bohemian \
0===========================================================================0
| This is worn by the singular occupant within the Hippie's Apartment. The  |
| safest way to acquire it is by Throw Stunning him. This Disguise has the  |
| same properties as the Suit except that you can go inside the Town Hall   |
| Tower (but not the Offices, the Ice Cream Shop back area, or the          |
| Basement). This Disguise also has no Enforcers.                           |
0===========================================================================0

0======================0
| Red and Green Plumber \
0===========================================================================0
| These are two people that work in the Sewers - one wears a red jumpsuit   |
| and the other a green jumpsuit. The only difference between these         |
| Disguises and the regular Suit is that you can go into the Sewers. There  |
| are no Enforcers for either Disguise. They can be found near the Well and |
| can be easily split up for ambushing.                                     |
0===========================================================================0

0=========0
| Gardener \
0===========================================================================0
| These are the people that tend to the Church Graveyard. They wear light   |
| green pants, a dark green shirt with hat, black boots, and a tool belt.   |
| This Disguise has the same properties as the Suit except that you can be  |
| in the Graveyard area.                                                    |
|                                                                           |
| There is only one Gardener and he can be found at the north end of the    |
| Graveyard. Go to the Crypt and toss an object inside to lure him there.   |
| Subdue him then take his clothes. This Disguise has no Enforcers.         |
0===========================================================================0

0==================0
| Kitchen Assistant \
0===========================================================================0
| This outfit comprises gray or black sweatpants, a gray or yellow shirt, a |
| white apron, and a white hat. This Disguise has the same properties as    |
| the Suit except that you can go into the Terrace Shops back area and      |
| throughout the Town Hall building except Bravuomo's office, the Secondary |
| Office, and the Hippie's Apartment.                                       |
|                                                                           |
| One thing to point out is that you can Poison food and drink without      |
| suspicion. The only Enforcer for this Disguise is the Chef in the Ice     |
| Cream Shop.                                                               |
|                                                                           |
| The easiest way is to lockpick your way into the Town Hall Basement and   |
| Subdue the lone Assistant here for his clothes.                           |
0===========================================================================0

0=============0
| Mansion Chef \
0===========================================================================0
| There is only one Chef and he can be found in the Ice Cream Shop. He goes |
| to stand by some equipment then goes over to stand at a window then back  |
| again. This Disguise has the same properties as the Suit except that you  |
| can go inside the Town Hall Building Basement, Ice Cream Shop, and Tower  |
| but not the Salvatore's Office area and the Hippie's Apartment.           |
|                                                                           |
| And, just like with the Kitchen Assistant Disguise, you can Poison food   |
| and drink without suspicion.                                              |
|                                                                           |
| To get this Disguise stand inside the Tower and outside the Shop door.    |
| Wait for the Kitchen Assistant to leave before doing anything. Open the   |
| door and toss an object on the floor and at the end of the table with the |
| three cakes then close the door. The Chef should come to investigate.     |
|                                                                           |
| When he finishes then open the door and toss another object west to the   |
| corner at the bottom of the stair section. This should lure him into the  |
| Tower. As he arrives then close the door, Subdue him, and take his        |
| clothes.                                                                  |
|                                                                           |
| An easier way to lure him is to use the Phone. Place it on the floor in   |
| the corner inside the Tower and activate it to lure him directly to it.   |
0===========================================================================0

0===================0
| Salvatore Bravuomo \
0===========================================================================0
| He is the lawyer that works in his office inside the Town Hall Building.  |
| He wears a gray three-piece suit with glasses and a toupee.               |
|                                                                           |
| To get at him safely you should have a Bodyguard Disguise and go up to    |
| the Back Office. When he is at his desk then open the doors to his office |
| and toss an object in the corner by the desk to lure him there. When he   |
| gets there then Subdue him and take his clothes.                          |
|                                                                           |
| As for access it has the same properties as the Suit except that you have |
| almost complete access to the Town Hall except the Basement, the Ice      |
| Cream Shop kitchen, and the Hippie's Apartment. This Disguise has no      |
| Enforcers.                                                                |
0===========================================================================0

0============0
| Housekeeper \
0===========================================================================0
| These are the people that tend to the Villa Caruso and the Sanguine Shop. |
| It consists of a black uniform which includes a black apron and white     |
| gloves. This Disguise has the same properties as the Suit except that you |
| can be in the Sanguine Shop and the Terrace Shops Cafe. You can also go   |
| throughout the Town Hall Building except the Salvatore's Office area and  |
| the Hippie's Apartment.                                                   |
|                                                                           |
| There is only one Housekeeper and he can be found in the Sanguine Shop.   |
| Go in through west entrance and Subdue him for his clothes. This Disguise |
| has no Enforcers.                                                         |
0===========================================================================0

0=======0
| Waiter \
0===========================================================================0
| These are the workers with the black pants, black vests, and long white   |
| aprons that work the Cafes. This Disguise has the same properties as the  |
| Suit except that you can go into and throughout the Town Hall except the  |
| Salvatore's Office area, the Secondary Office, and the Hippie's           |
| Apartment.                                                                |
|                                                                           |
| And, just like with the Mansion Chef and Kitchen Assistant Disguises, you |
| can Poison food and drink without suspicion. The only Enforcers for this  |
| Disguise are two in the Ice Cream Shop and one at the Terrace Shops Cafe. |
|                                                                           |
| The best way to get this Disguise is to obtain it from the Building 4     |
| apartment.                                                                |
0===========================================================================0

0=========0
| SFX Crew \
0===========================================================================0
| These are the guys that work the photoshoot in the Catacombs and wear     |
| bright red shirts. It has the same properties as the Suit except that you |
| have access to the Sewers and the Catacombs. You do not have access to    |
| most of the Church grounds.                                               |
|                                                                           |
| The way to get this Disguise is to stab the lone person that leaves the   |
| Catacombs with the Emetic Poison Syringe and Subdue him when he stops so  |
| you can get his clothes. There is only one Enforcer and he is in the      |
| Catacombs.                                                                |
0===========================================================================0

0=============0
| Church Staff \
0===========================================================================0
| This is the clothing worn by the main Church workers. They wear white     |
| shirts with a green vest and tan pants. With this you have access to the  |
| Church grounds including the Security Room and the Catacombs (but not the |
| Morgue). To enter the Catacombs you will either need to be frisked or     |
| enter through the Sewers. Outside of this it has the same properties as   |
| the Suit.                                                                 |
|                                                                           |
| The easiest way to acquire this Disguise is to enter the back section of  |
| the Reading Area and Subdue the Church Staff here then drag him to the    |
| Container in the Tower area for dumping and Disguise acquisition.         |
0===========================================================================0

0==========0
| Super Fan \
0===========================================================================0
| He can be found in the Catacombs and is part of the promotional           |
| photoshoot. He wears a white raincoat with a hood and a white Scream-like |
| mask. This Disguise allows you access to most of the Church grounds. The  |
| exceptions are the Graveyard area and the Morgue Building. Outside of     |
| this area this Disguise has the same properties as the Suit.              |
|                                                                           |
| The way to get this Disguise is to go into the Sewers with a toss-able    |
| object. At one of the junctions is a Container. The Super Fan will come   |
| near here to talk on his Phone. Toss the object past the junction to lure |
| him there. Subdue him, dump him, and obtain his Disguise. There are no    |
| Enforcers for this Disguise.                                              |
0===========================================================================0

0==============0
| Brother Akram \
0===========================================================================0
| He wears a red suit jacket and white pants. The best way to get at him is |
| at his apartment. This Disguise allows you access everywhere on the       |
| Church grounds except the Morgue Building and the Catacombs. Outside of   |
| this area it has the same properties as the Suit. The only Enforcers for  |
| this Disguise are his four Bodyguards.                                    |
0===========================================================================0

0============0
| Craig Black \
0===========================================================================0
| He wears a white shirt with red suspenders and a blue scarf plus a gray   |
| hat and dark gray pants. This Disguise allows you access everywhere on    |
| the Church grounds including the Morgue Building and the Catacombs.       |
| Outside of this area it has the same properties as the Suit except that   |
| you can go into the Sewers and Akram's Apartment.                         |
|                                                                           |
| The only Enforcer for this Disguise is his personal Bodyguard.            |
0===========================================================================0

0==========0
| Bodyguard \
0===========================================================================0
| These black suited Guards are the main security force for the event and   |
| for both Craig and Akram. This is probably the best Disguise in the       |
| entire mission.                                                           |
|                                                                           |
| This Disguise allows you access to almost everywhere. The only exceptions |
| are the Building 3, 4, and 5 apartments plus Rocco's Apartment.           |
|                                                                           |
| There are several ways to acquire this Disguise:                          |
|                                                                           |
| One is, after you Subdue and get rid of the Church Staff in the Reading   |
| Area is to place the Phone to the right of the Small Storeroom door and   |
| activate it to lure Craig's Bodyguard. Subdue him and dump him in the     |
| Container in the Bell Tower area and acquire his Disguise.                |
|                                                                           |
| Second, lure down the Bodyguard patrolling the Bell Tower for Subduing    |
| and Disguise acquisition.                                                 |
|                                                                           |
| Third, run to the top of the Bell Tower and Subdue the Bodyguard here for |
| his clothes.                                                              |
|                                                                           |
| The fourth way is by Subduing the the Bodyguard by the Catacombs door.    |
| Use the Phone in the Church Basement to lure him inside for Subduing so   |
| you can get his clothes.                                                  |
|                                                                           |
| Although this Disguise allows you plenty of access there are also lots of |
| Enforcers. There is one at the north section of the Graveyard, the two    |
| patrolling Bodyguards in the Graveyard, Craig's Bodyguard, and one at the |
| front of the Church.                                                      |
|                                                                           |
| There is one by the Catacombs door at the Church Pier, two patrolling the |
| Beach Square, one by the Terrace Shops Cafe, and one outside Building 7.  |
| The last two can be found by Akram's Apartment: one outside and one in    |
| the kitchen.                                                              |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. Additional Notes |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0=================0
| Security Cameras \
0===========================================================================0
| There are three banks of Cameras in Sapienza. The first group is at the   |
| Town Hall Building - a total of three. One Camera can be found outside    |
| the door at the northeast corner of the building, another is inside the   |
| Town Hall Tower stairs near the Back Office door, and the last one can be |
| found on a roof beam inside the Receptionist Area. The Recorder for the   |
| Town Hall Building can be found in the Secondary Office.                  |
|                                                                           |
| The second group of Cameras can be found at Building 3 - a total of two.  |
| The first Camera is just inside the door and the second is inside the     |
| Hidden Room behind the Building 7 apartment. The Recorder for this group  |
| is inside Rocco's Apartment.                                              |
|                                                                           |
| The last group of Cameras can be found at the Church - a total of four.   |
| One is by the outside door at the northeast side of the building, another |
| is on the wall near the Pipe on the northwest wall, one can be found at   |
| the northeast side of the Morgue Building, and the last can be found near |
| the door inside the Sewer entrance by the Church Restrooms. The Recorder  |
| for this group is inside the Church Basement.                             |
|                                                                           |
| Just like in World of Tomorrow if you destroy any of the Recorders you    |
| will render *ALL* Cameras useless.                                        |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| F. Assassination Strategies |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

These are the strategies for killing your primary Targets. Each strategy will
include all possible Challenges that can be acquired.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=================0
| The Church Bells \
0===========================================================================0
| When the Bell Tower Clock strikes midnight then both Craig and Akram will |
| have their meeting. From the start of the mission you have about ten      |
| minutes before this happens. So you need to kill or Subdue both Targets   |
| beforehand.                                                               |
|                                                                           |
| However, there are situations where you may want for them to get together |
| but you don't want to wait for the meeting to start. In that case there   |
| is the Bell Tower Clockworks in the Church Basement that you can activate |
| to get the meeting started ahead of schedule.                             |
|                                                                           |
| If you can't get both Targets before the bell stikes then at least take   |
| down Craig first as he is the one that leaves the town with the weapon.   |
| Akram will simply go back to his apartment after the meeting and you can  |
| take him down at your leisure.                                            |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========================0
| Silent Assassin, Suit Only \
0===========================================================================>

 For this run-through bring the Krugermeier, the Lockpick, and your Phone.
 When you start then immediately get out of the cutscene and run to the
 Wastebasket by the Sanguine entrance to grab a Soda Can then run to the
 Beach to grab both of them there. Climb up to the Pier then run to the
 Church Pier and climb up the mid-level platfrom to get the Brick then up to
 ground level.

 Once up there then sneak run to the West Entrance and pick your way inside.
 The nearby Church Staff is cleaning one of the graves and is too focused on
 that to notice you.

 If your timing is right then the other Church Staff inside should be at the
 north corner of the Reading Area. Run through the door ahead of you and
 turn north to get at him. Quickly Subdue him and drag him to the Bell Tower
 area to dump him in the Container.

 The plan here is to kill Craig with the Pen in the back part of the Reading
 Area but you need to get rid of some people before you can do that safely.

 Run back into the Reading Area and place the Phone on the floor to the
 right of the Small Storeroom door. Go near the center of the dividing
 screen and activate the Phone. This will interrupt the reading and Craig
 will send his Bodyguard to investigate.

 When he gets to it then Subdue him, pick up the Phone and his weapon, and
 drag him to the back and partway down the Basement stairs for hiding. The
 interruption will also cause Craig to restart his reading and this will buy
 you some extra time.

 Go into the Tower area and place the Phone against the small stack of stuff
 to the right of the Container and in line with the Tower stairs. Go back to
 the Basement stairs and activate the Phone to lure a patrolling Bodyguard
 down to it. When he gets there then quickly run up to him, Subdue him, and
 dump him into the nearby Container.

 Go up to the Balcony then up to the next platform beyond that. Place your
 Phone here and activate it. This should lure the Bodyguard on the Balcony
 to it. Run down to the platform just below the Balcony so he doesn't see
 you when he leaves to investigate. As he walks up then follow him just
 enough and Throw Stun him with a Soda Can - pick up the Phone. Run back
 down to the ground floor and through the west door.

 At this point Craig should be drinking his Bottle and getting ready to go
 to the back section to autograph some books. Stay at the corner of the
 screening until he gets into position then sneak run up behind him and kill
 him with the Pen. Drag him to the Basement stairs for hiding.

 Now onto Brother Akram. Run into the public section of the Reading Area and
 grab the two Coins before leaving. Run out the front door and to Building
 5. Run up to the apartment door and unlock it with the Lockpick.

 If your timing is right then the occupant should be in the kitchen. Run up
 to her and Subdue her. If your timing is off then she will go to do some
 exercises near the door. Wait for her to walk past the door then open it,
 toss a Coin near the Closet, and close the door. She will then go to it in
 which case run up behind her and Subdue her.

 Next, unlock the back door with the Lockpick. On the upper level outside
 there is a Bodyguard and he can easily spot you if you're not careful.

 Open the door and quickly loop behind it to shield you from the Bodyguard.
 Grab the Toy Tank and go back inside. If you do this right then he
 shouldn't spot you. Toss the Tank at the flower pot near the base of the
 stairs to lure him down. If you use the Coin then it may bounce around and
 put him in a position to spot you as you attack him. The Tank won't do
 that.

 When he gets into position then Throw Stun him with a Soda Can then climb
 partway up the stairs. Akram should be in the kitchen at this point and the
 other Bodyguard should be in the kitchen as well. The Bodyguard has a short
 patrol pattern around the Kitchen. Wait for Akram to leave and for the
 Bodyguard to be at the stove before running up behind him and Subduing him.
 Go to the living room door.

 Open it and toss a Coin into the corner to lure Akram into position. Bring
 out your Pistol and shoot him in the head just before he bends down to pick
 up the Coin. Grab the Viral Weapon and run back out the same way you came
 in then run to the Speedboat to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>The Pen Is Mightier Than the Sword
     **********************************
       For this you need to kill Craig with the Pen behind the Reading Area.

   >>Suit Only
     *********
       For this you need to complete the mission only in your Suit. You can
       be Spotted but still get this as long as you don't change Disguises.

   >>No Evidence
     ***********
       For this you need to leave no trace of your activity. If you are seen
       by the Security Cameras then destroy the Recorder to delete the
       evidence.

   >>Silent Assassin
     ***************
       For this you need to complete the mission without getting Spotted,
       only killing the Targets and leaving no evidence.

0===================0
| Purify the Spirits \
0===========================================================================>

 For this Challenge you need to drown both Targets while disguised as the
 Super Fan. For this run-through bring the Krugermeier, the Lockpick, and
 the Emetic Poison Vial.

 When you start then go to the Wastebasket and Beach to pick up some Soda
 Cans and run to the Sewers and pick up the Brick along the way to the Gate.
 After going through the Gate then run to the junction and stop. Ahead of
 you is a Container and the next junction. After a short bit then the Super
 Fan will come nearby to talk on his phone.

 As he gets closer to you then toss the Brick past the junction to lure him
 to it. Stay in the nook to your left until he gets into position then run
 up behind him and Subdue him. Get the Book Reading Invitation, dump him in
 the Container, and grab the Soda Can behind it. Do not take his Disguise
 yet.

 Run through the door going into Building 4. Run up the stairs and unlock
 the door to enter the apartment. Switch into the Waiter Disguise, grab the
 Crowbar, and leave. Run back down and outside. Go to the Church and show
 the Invitation to go inside.

 If your timing is right then Craig should have just finished a reading and
 will be drinking from his Bottle. The moment he finishes then Poison it and
 grab all Coins before leaving. Run back into Building 4, down into the
 Sewers, and acquire the Super Fan Disguise. Run back out to the Beach and
 then to the south door of the Winery. Use the Lockpick to enter and grab
 the Emetic Rat Poison.

 Run into Building 5 and up to the apartment then unlock the door. If your
 timing is right then the occupant should be by the door. Open the door,
 toss a Coin at the Closet, and close the door. When she gets to it then
 open the door and run in to Subdue her or knock her out with the Crowbar.

 Unlock the back door, open it, and run around the door. Grab and toss the
 Toy Tank at the flower pot at the base of the stairs to lure down the
 Bodyguard. Throw Stun him with one of the Soda Cans or the Crowbar. Pick up
 his Pistol.

 Go up the stairs and Subdue or knock out the other Bodyguard when Akram is
 in the living room. Pick up his Pistol then drag his body outside and to
 the corner to hide him. Run back down and outside and to the Church
 Restrooms. When Craig gets sick then he will go to the north Toilet.

 Stand nearby and wait. Shortly after you arrive Craig will drink from the
 Bottle and get sick. When he comes by then follow him, close the door, and
 drown him. Dump him in the Container and take his Disguise.

 Run back down to the Church and into the Basement while avoiding the lone
 Enforcer. Destroy the Recorder then use the Bell Tower Clockworks to get
 the meeting started ahead of time. Run to the Graveyard and to the north
 wall. Akram is a slow walker and will take his time arriving.

 When he gets here then he will place the Viral Weapon on the wall and
 leave. Grab it then drop down onto the Graveyard Beach run back to the
 Church Restrooms through the Sewers to re-acquire the Super Fan Disguise.
 Run back into Building 5 and up into Akram's Apartment. Go to the Pot on
 the Stove and Poison it. He inhales the steam coming from it as part of his
 rituals.

 After poisoning the Pot then wait outside by the corner. When he comes back
 then he will come here to do his thing. Go near the north door, bring out
 one of your Pistols, and wait. When he gets sick and goes to the bathroom
 then run into the living room, drop the Pistol, take a couple of steps, and
 drop your other Pistol. Run into the bathroom and get in the corner by the
 Sink so you can get the prompt to Drown him.

 As you kill him then his other Bodyguards will enter the living room and
 kitchen. Sometimes, though, one of them may enter the bathroom and either
 finds the body or sees you killing Akram. Dropping both Pistols in the
 living room will distract them and keep them from entering the kitchen.

 After killing Akram then run back out the same way you came and to the
 Sewers to re-acquire the Waiter Disguise. Go up to the Terrace Shops Cafe
 where you should find literary critic Mike Vogt. Go into the kitchen
 through the back door. Grab the Emetic Rat Poison and hide behind the Stove
 to keep out of sight of the female Enforcer. Keep an eye on Mike.

 He will go to the counter and drink from his Glass. The moment he puts it
 down then run to the Sink and turn it on to keep her occupied. Run to the
 Glass and Poison it then run to the Restroom at the west side of the
 Sanguine Shop.

 When Mike drinks from his Glass and gets sick then he will go here to throw
 up. Stay outside until he walks in then follow him, close the door, knock
 him out with the Crowbar, and take his Invitation. After this then run to
 the Speedboat to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>...Will Be the Last To Reach Your Dying Ear
     *******************************************
       For this you need to attend the meeting as Craig Black.

   >>Papers, Please
     **************
       For this you need to get the Book Reading Invitation from Mike Vogt.

 Plus these other Challenges:

   --No Evidence                       --Silent Assassin

0================0
| The Gravedigger \
0===========================================================================>

 For this Challenge you need to kill Craig in the Catacombs then dump him in
 the open Grave in the Graveyard. The plan is to kill Akram first then bring
 Craig down into the Catacombs. To bring him down you need to repair the
 Lights used for the photoshoot so he can come down to observe.

 For this run-through bring the Modern Emetic Syringe, the Lockpick, and
 bring the Phone into the Pickup. When you start then go to the Wastebasket
 and Beach to get some Soda Cans and then up to the Crypt door. One of the
 SFX Crew should be inside and will come out. Wait past the door and for him
 to exit. Bring out your Syringe in the meantime.

 When he leaves then follow him. Just as he gets to the stairs then stab him
 to make him sick. He will go into either the Sewers or Building 5. It will
 take him awhile to get to where he needs to go so run into the Sewers to
 get your Phone. When you find him then Subdue him when he starts to throw
 up and either drag him further into the Sewers or up the stairs then take
 his Disguise.

 Enter the Building 5 apartment, Subdue the woman, and grab the Kitchen
 Knife. Proceed up into Akram's Apartment to get rid of both Bodyguards and
 quickly kill Akram at the Pot with the Knife. Get the Viral Weapon and go
 back down and outside. Go to the Flower Shop and enter it to get the
 Insecticide. Run back to the Catacombs door and enter. Go near the Basement
 door and get the Screwdriver.

 When the Enforcer is at the far side of the Catacombs then go to the Lights
 and repair them. Go back to the Smoke Machine and wait. Eventually both
 Craig and his Bodyguard will enter. When they are both inside the main
 Catacombs area then Pollute the Smoke Machine to knock them all out.

 Wait for the mist to settle then go to Craig, break his neck to kill him,
 and take the Disguise from his Bodyguard. Go into the Church Basement,
 place the Phone on the floor at the far end, activate it to lure the
 Bodyguard for Subduing, and destroy the Recorder.

 If your timing is right then the Church Staff upstairs should be at the
 table inside the Tower area. You can't Subdue him while he is working there
 so sneak up on him and wait. The moment the Subdue prompt comes up then
 take him down and dump him in the Container. Place the Phone near the
 Tower stairs and activate it to lure down the patrolling Bodyguard. Subdue
 him and dump him in the Container.

 Go to back side of the south door to the Reading Area and place the Phone a
 foot from it. Activate it then open the exterior door and keep it open
 until you lure the nearby Church Staff to the Phone. Go in the Tower area
 then Subdue him when he gets to the Phone, hide him in the Basement stairs,
 and take his Disguise. After that then go outside.

 You need to get rid of three people before you can get Craig up here
 safely. Go into the Mortuary and place the Phone to the right of the Morgue
 door. Go outside and wait for a pair of Bodyguards to stop nearby. Activate
 the Phone then open the door to lure one of them inside.

 Follow him, close the door, and Subdue him at the Phone. Pick up the Phone,
 the dropped weapon, and dump the Bodyguard in the Container inside the
 Morgue. Repeat the process with the second Bodyguard.

 Pick up the Phone and go to the Crypt at the north corner of the Graveyard.
 Place the Phone on the ground just inside the north end and activate it to
 lure the nearby Gardener. Subdue him and pick up the Phone.

 Go back to Craig and drag him up and outside. Stay close to the Church then
 angle towards the open Grave. Dump him into it then run to the Speedboat to
 leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   --No Evidence                       --Silent Assassin

0==============================0
| And the Footsteps You Hear... \
0===========================================================================>

 For this Challenge you need to attend the meeting as Brother Akram. When
 meeting with Craig he will know that you are not him after talking to you
 for a bit. But you can still do this safely because you can make him follow
 you to a safe area for elimination.

 For this run-through bring the Krugermeier, the Lockpick, and your Phone.
 When you start then run to the Wastebasket and Beach to get some Soda Cans.
 Run into the Sewers, grab the Brick, and lure and Subdue the Super Fan as
 before. Dump him and take his Disguise then run into the Church Basement.

 Drop the Phone at the far end, activate it, then open the door to lure the
 Bodyguard for Subduing. Destroy the Recorder and run up to the ground
 floor. The Church Staff should be at the table inside the Tower area. Get
 up behind him and wait for the Subdue prompt to appear before taking him
 down and dumping him in the Container. Go out into the Reading Area and
 wait.

 At this point Craig and his Bodyguard are just getting ready to go outside.
 While you're waiting for them to come back then go out into the Reading
 Area and pick up all Coins. When they return and Craig just starts to read
 then place the Phone on the ground by the Storeroom door and activate it to
 lure Craig's Bodyguard to it for Subduing. Dump him in the Container in the
 Tower area.

 Place the Phone near the Container and activate it to lure down the
 Bodyguard from above. Subdue him then drop off his body on the stair
 section closest to the Church Basement.

 Go up to the Reading Area and run out the Church. Run to Building 5 and up
 to the apartment. Proceed to go through it, Subdue the woman, get rid of
 both Bodyguards, and kill Akram in the living room as before using a Coin
 to lure him into the corner so you can shoot him. Get the Viral Weapon and
 take his Disguise.

 Run back down to the Church and enter through the side door. Go into the
 Tower and place a Coin on the floor near the Container. The idea is to lure
 Craig into the Tower, distract him with the Coin, then run up behind him
 and kill him.

 There is one thing to point out, however, is in regards to the two doors at
 the south and west corners of the Tower. They are both locked and in order
 to unlock them you must pick them open. Unlike most locked doors on the map
 they will not unlock when you open them from behind.

 Go and pick open the south door then go outside the west door, close it,
 and pick it open. By the time you are finished with this it should be
 almost time for the Bells to ring so go into the north part of the
 Graveyard and wait near the south end.

 When Craig comes then talk to him to start the meeting. Walk back to the
 Church and Craig will follow. Go back through the unlocked door and then to
 the Small Storeroom. When Craig goes into the Tower area then he should see
 the Coin. Run out the nearby door, bring out your Pistol, run through the
 south door, then run up behind him and eliminate him as he picks up the
 Coin. After this then run to the Speedboat to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   --No Evidence                       --Silent Assassin

0================0
| Sniper Assassin \
0===========================================================================>

 >>The Standard Method
   *******************
     When planning bring the Lockpick, the Phone, and place the Sieger 300
     in the Pickup. When you start then go into the Sewers and grab the
     Brick. Use it to lure and Subdue the Super Fan as before. Dump him,
     take his Disguise, and run up to ground level.

     Subdue the Church Staff in the Bell Tower and dump him in the
     Container. Place the Phone on the ground near the end of the Tower
     stairs and lure down the patrolling Bodyguard for Subduing. Dump him in
     the Container and run up to the top of the Tower. Subdue the Bodyguard
     up here and take his Disguise.

     Run down to and through the Catacombs and Sewers to get the Rifle. Run
     back to the Basement, destroy the Recorder, and use the Bell Tower
     Clockworks to get the meeting started. Go to the Container and get the
     Church Staff Disguise then run to the top of the Tower. Go to the north
     side and wait for both Targets to come close together.

     Quickly zoom in and shoot them both then drop the Rifle. Run down the
     stairs and outside. Go to and get the Viral Weapon then drop down to
     the beach near the north end of the Sewers. Run through it to reach the
     main Beach then up to the main Pier and to the Speedboat to leave the
     mission.

 >>The Cheap Method
   ****************
     The first part is to get the Super Fan Disguise, lure and Subdue the
     Church Staff and the two Bodyguards in the Tower and Reading Area, and
     Subduing Craig.

     As you're waiting for Craig to finish his reading then acquire a
     Bodyguard Disguise and run down to the Sewers to get the Rifle. After
     Subduing then drag him to the Basement stairs and shoot him in the head
     with the Rifle to kill him. Run back down through the Catacombs and
     Sewers and into Building 5.

     Enter the apartment as before and Subdue the woman and both Bodyguards.
     Open the door to the living room and toss the Toy Tank in the corner to
     lure Akram into Throw Stunning position. After he goes down then shoot
     him in the head with the Rifle, grab the Viral Weapon, and run to the </pre><pre id="faqspan-49">
     Speedboat to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   --No Evidence (Cheap)               --Silent Assassin (Cheap)

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >PZR3. The Vector (Colorado)                                              |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

After taking down Craig Black and Brother Arkam 47 is now sent to Colorado.
Here he is to be stationed on a tall cell tower overlooking a large apricot
farm that has now been turned into a military compound. From here he needs to
take down multiple Targets.

The main Target is Bradley Paine, another member of Liberation. He has some
of the Nabazov Virus and has been testing it on unsuspecting militia people.
These people must be eliminated to prevent further infection. To prevent
being infected himself 47 needs to be outside of the compound. He needs to
snipe all of the Targets in order to complete his objectives.

To this end he is provided with the best Sniper Rifle available, the Sieger
300 Ghost. With its four level zoom 47 can pick off any Target he chooses
from a safe distance.

However, although Paine is easily identified, you need to find the other
infected Targets. Diana doesn't have immediate information on each of them
but will provide information to you as she receives it.

0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. General Information |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

This mission is similar to the Sniper Challenge released prior to
"Absolution" with a little bit of the St. Petersburg Stakeout mission from
"Hitman 2: Silent Assassin" mixed in. You sit in a safe spot and pick off
your Targets while acquiring various Challenges along the way. As a result
there is no Map and Disguises to go over, only the Challenges.

In addition to Bradley there are four other infected Targets. These Targets
are chosen at random each time you start the mission. Each time you restart
then the game will choose four different Targets.

Diana suggests that you kill the infected Targets before killing Bradley but
you can kill him first if the opportunity presents itself.

Although there is no map you are positioned southwest of the farm. The Farm
House is north and to your left. The Courtyard and Garage areas are in the
middle. The south end of the farm, including the Junkyard, is to your right.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Assassination Strategies |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

These are the strategies for killing your primary Targets.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0============0
| Game Saving \
0===========================================================================0
| To make things easier it is best to make a manual save when you start the |
| mission. When you make a mistake or you want to acquire a specific        |
| Challenge then reload this save instead of restarting. This way the game  |
| doesn't randomize Targets and allow you to keep the ones you have.        |
| However, the order that the Targets are presented are randomized.         |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=====================================================0
| Quicker than the Eye, Environmentalist, Brain Detail \
0===========================================================================>

 For [Quicker than the Eye] you need to kill all infected Targets before
 Diana gives you the last hint about him. She will provide three quick hints
 on where to find him. If you don't do anything to him after awhile then she
 will provide one last hint. You need to kill each Target before she gives
 you the last hint on each.

 For [Environmentalist] you need to kill all Targets with only five shots.
 For [Brain Detail] you need to kill each Target with a headshot.

 To get all three in one run-through you need to quickly locate the Target
 and carefully aim at his head before shooting regardless of where he is in
 his area.

0========================================================0
| Unsafe Work Environment, The One that (Almost) Got Away \
0===========================================================================>

 For [Unsafe Work Environment] you need to kill all five Targets in
 Accidents. For [The One that (Almost) Got Away] you need to kill an
 escaping Target.

 If you use an explosion to kill a Target then you may end up with at least
 one trying to escape which gives you a chance for the second Challenge. It
 may take a few reloads to find the best order to kill your Targets and
 prevent anyone trying to escape.

0=====================================0
| Silent Assassin, Where is EveryBODY? \
0===========================================================================>

 For [Silent Assassin] you need to kill all five Targets without either the
 bodies found or kill them in Accidents. For [Where is EveryBODY?] you must
 hide all five bodies.

 There are tons of bushes and other places where your Targets either go to
 or can be lured to for easy disposal. Simply shoot near a bush or hiding
 area or even a Generator to get them into position.

 However, depending on who your Targets are and where they go you may get
 the second Challenge but the body may still be found preventing Silent
 Assassin. In that case you need to combine hiding with Accident kills to
 achieve this goal.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >PZR4. Patient Zero (Hokkaido)                                            |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

This mission takes 47 to the GAMA Hospital in Hokkaido, Japan. Here he is to
take down two Targets: Owen Cage and Klaus Liebleid.

Owen is another cult member and is actually the one that weaponized the
Nabazov Virus. He was supposed to be on a flight to Sydney, Australia but was
detained by authorities when he made travelers nervous by doing a religious
rite. When he showed signs of illness then he was transferred to this high
end facility.

Klaus works for the Ether Corporation and is researching the Virus. He is
trying to extract as much information as he can before Owen dies. Ether
cannot be allowed to profit from the Virus and Klaus must be eliminated
before he can complete his work here.

The GAMA Hospital itself is very high tech and run by a supercomputer named
KAI which also helps out during operations to make sure patients are kept
alive during procedures.

It is also important to note that your access is dependent on what clothes
you wear. The uniforms and robes people wear around the facility have RFID
chips implanted in them. Many doors will open automatically if you wear the
right clothing. Knowing which disguises to wear will allow you to roam around
the facility easier.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. General Layout and Information |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

 **IMPORTANT: For mapping directions within this chapter north is the top of
              the screen. The Compass has north pointed northeast. Therefore
              you should turn it off to prevent confusion.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

This is really just a reskinned version of the Situs Inversus mission. The
Hospital and Restaurant areas have the same building layout plus most of the
people are exactly the same as were used in that mission and use most of the
same dialogue. Most of the items found in Situs Inversus are still where they
are.

There are four main levels to this facility. Level 0 has the Guest and Staff
areas. Level 1 has the Garden, Springs, Morgue and outdoor sections. Level 2
has the first floor and main operating rooms of the Hospital plus the
Helipad. Level 3 has the Observation Rooms and office areas.

Most of the Operating Theater has been turned into a Bio Lab so Klaus and his
crew can study the Owen and the Virus safely. Outside of this there are few
changes to the map other than most of the Patient Rooms not being used and
that there are more people in the Morgue.

And, just like with the other missions in this story, you have one Starting
Point (Helipad) and one Agency Pickup (Garage).

0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Detailed Map |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Here I will go over in detail of each area and where you can find useful
objects:

0======================================0
| Level 0 - Guest Rooms and Staff Floor \
0===========================================================================>

 There are four Patient Rooms on this Level. They are numbered One to Four
 going from east to west (according to the signage by the doors). Rooms One
 through Three are unoccupied but Four is being used by Amos Dexter and will
 be called Amos's Room. Each Room has a balcony, bedroom, living room, and
 bathroom.

 Starting from the entrance of Amos' Room go northeast to the base of the
 stairs where you should find a pair of staff doors. Going through the
 northwest door will lead you to the Kitchen and the Freezer. Northeast of
 the Kitchen is the Canteen and Staff Sleeping Quarters area. At the
 northeast part of this section is the Staff Wardrobe room.

 Northwest of the Staff Sleeping Quarters is the Medical Staff Sleeping
 Quarters. Northeast of it are passages that go up to the Morgue and will
 also go outside. The outside path going north will lead up to a small Guard
 Room near the Helipad (Helipad Guard Room).

 The outside path going south will lead to the Restaurant and Bar area. The
 large room next door southwest of the Medical Staff Sleeping Quarters is
 the Restaurant Restroom.

 Going northwest from Room One will lead to another pair of staff doors at
 the base of the stairs. Going northeast will lead you to the Laundry Room,
 Garage, and Loading Bay.

 From the Garage there is a set of stairs that lead up to the Springs. From
 the Loading Bay there is another set that will lead up to the Morgue
 Security Room.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| VIP Patient       | On the bench by the toilet within the bathroom for    |
| Disguise          | Room Three.                                           |
|-------------------+-------------------------------------------------------|
| Scissors          | On the small shelving unit to the left of the sink    |
|                   | inside the bathroom for Room Three.                   |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | --Inside the Cabinet on the northeast side of the     |
|                   |   bathroom for Room Three.                            |
|                   | --On the ground and hidden behind a pipe to the left  |
|                   |   of a large stainless steel storage unit at the      |
|                   |   north side of the Kitchen.                          |
|                   | --On the ground in the south corner behind the cart   |
|                   |   near the top of the ramp inside the Loading Bay.    |
|-------------------+-------------------------------------------------------|
| Coin              | --Inside the Cabinet on the northeast side of the     |
|                   |   bathroom for Room Three (x2).                       |
|                   | --On the desk inside the Helipad Guard Room.          |
|                   | --On the table with the dishes at the south side of   |
|                   |   the Canteen (x2).                                   |
|-------------------+-------------------------------------------------------|
| Cowboy Bust       | On the coffee table in the middle of the living room  |
|                   | inside Amos' Room.                                    |
|-------------------+-------------------------------------------------------|
| Striker           | Under the pillow on the bed inside Amos' Room.        |
|-------------------+-------------------------------------------------------|
| Soda Can          | --By the bathtub within the bathroom for Amos' Room.  |
|                   | --On the floor by one of the bunks inside the north   |
|                   |   end of the Staff Sleeping Quarters.                 |
|-------------------+-------------------------------------------------------|
| Bust              | On the small table near the north corner of the       |
|                   | living room inside Room Two.                          |
|-------------------+-------------------------------------------------------|
| Botulinum Toxin   | Inside the Cabinet on the northwest wall within the   |
|                   | bathroom for Room Two.                                |
|-------------------+-------------------------------------------------------|
| Fire Poker        | On the floor by the fireplace inside the living room  |
|                   | for Room Two.                                         |
|-------------------+-------------------------------------------------------|
| Katana            | On a stand at the northeast side of the living room   |
|                   | inside Room One.                                      |
|-------------------+-------------------------------------------------------|
| Lead Pipe         | On the wall under an electrical box at the northwest  |
|                   | side of the Cable Car platform.                       |
|-------------------+-------------------------------------------------------|
| Kitchen Knife     | At the southwest end of the counter in the middle of  |
|                   | the Kitchen.                                          |
|-------------------+-------------------------------------------------------|
| Fugu Fish         | On the counter inside the Kitchen Freezer.            |
|-------------------+-------------------------------------------------------|
| Wrench            | --Inside the Cabinet at the hallway corner northeast  |
|                   |   of the Medical Staff Sleeping Quarters.             |
|                   | --On the tool stand in the middle of the Garage.      |
|-------------------+-------------------------------------------------------|
| Hammer            | On top of the large box in the center of the Loading  |
|                   | Bay.                                                  |
|-------------------+-------------------------------------------------------|
| Fire Axe          | On the wall in the middle of the hallway leading to   |
|                   | the stairs going up to the Morgue Security Room.      |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==================================================0
| Level 1 - Garden, Restaurant, Springs, and Morgue \
0===========================================================================>

 The south center part of this floor at the top of the ramp leading to the
 Cable Car is the Foyer. Just to the north of that is the main Garden. At
 the west side of the Foyer is the Foyer Restroom.

 Northwest of the Foyer is Sakura Sushi which is also called the Restaurant.
 The south half of the Restaurant is the Bar. The north half is the Dining
 Area. At the north corner is the Sushi Bar. Behind the Bar is the door that
 leads back outside and down to Level 0.

 At the east side of the Foyer is the Security Room. The smaller room inside
 the Security Room is the Weapons Room. From the east corner of the Security
 Room is the passage to the Onsen Hot Springs which I will call the Spa. The
 exterior part of the Spa to the east is the Springs themselves with the Spa
 Restrooms and Sauna at the north corner.

 At the northeast corner of the Springs is a passage that leads down to the
 Clearing which is the open area at the northeast side of the facility. The
 Clearing goes from the Loading Bay and up to Level 2 at the north side of
 the building.

 From the north corner of the Security Room is the covered passage that
 leads to the GAMA Hospital itself (I will simply call it the Hospital). The
 group of rooms at the north end of this floor is the Morgue area. The large
 room in the center is the Morgue.

 The large long room to the north is the Mortuary Coolers. The small room to
 the southeast of Mortuary Coolers is the Morgue Security Room. The small
 room to the northwest of Mortuary Coolers is Organ Storage. The medium
 sized room to the west is the Incinerators. The small room to the west of
 the Incinerators is Morgue Storage. The small room to the northwest of the
 Incinerators is Stem Cell Supply.

 The set of stairs northwest of Morgue Storage is the West Stairs. The set
 of stairs at the south end of Mortuary Coolers is the East Stairs. Both of
 these stairs lead up to the upper floors of the Hospital. Partway up the
 East Stairs is a door that goes outside near the north part of the
 Clearing.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Hammer               | In the toolbox at the concrete platform next to    |
|                      | the Restaurant at the west corner of the Garden.   |
|----------------------+----------------------------------------------------|
| Coin                 | On the small plate on the back counter behind the  |
|                      | Bar.                                               |
|----------------------+----------------------------------------------------|
| Kitchen Knife        | On the back wall behind the Sushi Bar.             |
|----------------------+----------------------------------------------------|
| Cleaver              | --On the back wall behind the Sushi Bar.           |
|                      | --On a small table at the southwest side of the    |
|                      |   Morgue.                                          |
|----------------------+----------------------------------------------------|
| Soda Can             | At the edge of the pool next to the path down to   |
|                      | the Clearing at the Springs.                       |
|----------------------+----------------------------------------------------|
| Fire Extinguisher    | On the southeast wall inside the Weapons Room.     |
|----------------------+----------------------------------------------------|
| Tactical Bartoli 12G | Leaning against the set of lockers inside the      |
|                      | Weapons Room.                                      |
|----------------------+----------------------------------------------------|
| Disposable Scrambler | Inside the Cabinet near the east corner of the     |
|                      | Security Room.                                     |
|----------------------+----------------------------------------------------|
| Police Baton         | At the south end of the table at the southwest     |
|                      | side of the Security Room.                         |
|----------------------+----------------------------------------------------|
| Shovel               | Near the nook at the east side of the Clearing.    |
|----------------------+----------------------------------------------------|
| Crowbar              | Carried by one of the Handymen at the south side   |
|                      | of the Clearing.                                   |
|----------------------+----------------------------------------------------|
| Propane Flask        | Under the Snowplow at the north end of the         |
|                      | Clearing.                                          |
|----------------------+----------------------------------------------------|
| Screwdriver          | --Under the Snowplow at the north end of the       |
|                      |   Clearing.                                        |
|                      | --On top of the large stepladder inside Morgue     |
|                      |   Storage.                                         |
|----------------------+----------------------------------------------------|
| Scissors             | On a desk at the south end of Mortuary Coolers.    |
|----------------------+----------------------------------------------------|
| Bio Suit Disguise    | On the ground in the west corner of the Morgue     |
|                      | Security Room.                                     |
|----------------------+----------------------------------------------------|
| Fire Poker           | Leaning against the Incinerator at the north side  |
|                      | of the Incinerator room.                           |
|----------------------+----------------------------------------------------|
| Motorcyclist         | At the south corner of the Incinerator room.       |
| Disguise             |                                                    |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===============================================0
| Level 2 - Operating Theater and Intensive Care \
0===========================================================================>

 The large room at the center of the Bio Lab area is the Operating Theater.
 The room to the east is Stem Cell Controls. Next to it is the stairs down
 to the Morgue.

 The room north of the Operating Theater is Robot Surgery Controls. The room
 southwest of that is the Surgery Control Room. The room southwest of
 Surgery is Surgery Life Support.

 Next to the West Stairs is the walkway to the Helipad. The Helipad has
 stairs the lead down to the Helipad Guard Room. Next to the Helipad is the
 Dirt Path that goes up to the Mountain Path that will also lead you out of
 the area. The Dirt Path will also go around the Hospital and to the north
 end of the Clearing.

 At the north end of the floor is Intensive Care Supervision. Southeast of
 that is Intensive Care and the Waiting Area. Next door southeast of the
 Waiting Area is the East Stairs. Southwest of Intensive Care Supervision is
 the Restrooms.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Claw Hammer           | On the ground by a vent at the north side of the  |
|                       | Helipad.                                          |
|-----------------------+---------------------------------------------------|
| Soda Can              | --On a pallet of large bags behind the rock just  |
|                       |   north of the Helipad.                           |
|                       | --On a table just east of the West Stairs.        |
|-----------------------+---------------------------------------------------|
| Examination Schedule  | On a table just outside the Restrooms.            |
|-----------------------+---------------------------------------------------|
| Scalpel               | --On the small table by the bed inside Intensive  |
|                       |   Care.                                           |
|                       | --On the large crate just outside the Waiting     |
|                       |   Area.                                           |
|                       | --Inside the small container by the door to       |
|                       |   Surgery within Surgery Life Support.            |
|-----------------------+---------------------------------------------------|
| A Weaponised Virus    | On the large crate just west of the East Stairs.  |
|-----------------------+---------------------------------------------------|
| Bio Suit Disguise     | Hanging just outside Surgery.                     |
|-----------------------+---------------------------------------------------|
| Modern Lethal Syringe | In the Safe on the wall in the east corner of     |
|                       | Stem Cell Controls. The Safe Key opens it.        |
|-----------------------+---------------------------------------------------|
| Safe Key              | Carried by Klaus.                                 |
|-----------------------+---------------------------------------------------|
| Necrotic Die-Off      | On the table inside the Surgery Control Room.     |
|-----------------------+---------------------------------------------------|
| The Antidote          | On the table just outside the southwest entrance  |
|                       | to the Surgery Control Room.                      |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0====================================================0
| Level 3 - Observation Rooms and Research Department \
0===========================================================================>

 Northeast of the West Stairs is the Research Department. It has a door that
 goes outside to the Dirt Path. The room at the north end of the floor is
 Rehabilitation Supervisor. The room next door southeast of that is Physical
 Research Center. The East Stairs is next door southeast of that.

 In the center of the floor is the KAI Mainframe which is part of the
 Secondary Control Room. The room southwest of this is the West Observation
 Room. South of this room is Defibrillator Power. The room southeast of the
 Secondary Control Room is the East Observation Room. The room south of it
 is the Director's Office.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Scalpel               | Inside the Cabinet on the wall near the east      |
|                       | corner inside the Research Department.            |
|-----------------------+---------------------------------------------------|
| Botulinum Toxin       | On the small table by the desk at the east corner |
|                       | of the Physical Research Center.                  |
|-----------------------+---------------------------------------------------|
| Scissors              | --Carried by a Doctor inside the Rehabilitation   |
|                       |   Supervisor office.                              |
|                       | --On the desk inside the east corner of the       |
|                       |   Physical Research Center.                       |
|-----------------------+---------------------------------------------------|
| Coin                  | On the desk inside the Rehabilitation Supervisor  |
|                       | office (x3).                                      |
|-----------------------+---------------------------------------------------|
| Safe Key              | --On the desk within the Director's Office.       |
|                       | --Carried by the Hospital Director.               |
|-----------------------+---------------------------------------------------|
| Modern Lethal Syringe | In the Safe on the wall in the east corner of the |
|                       | Director's Office. The Safe Key opens it.         |
|-----------------------+---------------------------------------------------|
| Baseball Bat          | Leaning against the wall in the west corner of    |
|                       | the Director's Office.                            |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Cast of Characters |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Here I will go over the major and minor characters you will be dealing with
during this chapter:

0==========0
| Owen Cage \
0===========================================================================0
| He is one of your Targets and is staying inside Intensive Care. When      |
| Klaus calls for him then he will shuffle to Surgery where he will be      |
| examined. After an examination session then he will shuffle back to       |
| Intensive Care.                                                           |
|                                                                           |
| It should be noted that, because he is in very bad shape, he may not      |
| notice you knocking out anybody near him. But he will spot you if you try |
| to attack him from the front.                                             |
0===========================================================================0

0===============0
| Klaus Leiblied \
0===========================================================================0
| He is your other Target and can be found in the Bio Lab. He only goes     |
| between Surgery and the Surgery Control Room.                             |
0===========================================================================0

0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Disguises |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Here I will go over the Disguises that are used for the Assassination
Challenges:

0==================0
| Doors and Symbols \
0===========================================================================0
| As noted earlier certain clothing will open certain doors. Above most of  |
| the electronic locks on most doors you should see symbols. These symbols  |
| will tell you which outfit opens the door. These symbols will be          |
| displayed either on the back of the uniform or on the sleeves.            |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========0
| Recon Gear \
0===========================================================================0
| This is your standard Suit for this chapter. Unfortunately, this outfit   |
| turns the entire facility into a Hostile Area and everyone becomes an     |
| Enforcer.                                                                 |
0===========================================================================0

0=============0
| Motorcyclist \
0===========================================================================0
| This Disguise can only be found in the Incinerator room. And, just like   |
| with the Recon Gear, this Disguise turns the entire facility into a       |
| Hostile Area and everyone becomes an Enforcer.                            |
0===========================================================================0

0========0
| Patient \
0===========================================================================0
| These are the regular white robes that the patients wear. With this you   |
| have access to whatever the other patients have which is the Restaurant,  |
| Springs, and Garden areas. The Staff and Hospital Floors are off-limits.  |
|                                                                           |
| The best way to obtain this Disguise is to ambush the lone person that    |
| comes in and out of the Foyer Restrooms. This Disguise has no Enforcers.  |
0===========================================================================0

0=====================0
| VIP Patient (Dexter) \
0===========================================================================0
| Amos Dexter is a VIP patient within the facility. He wears a purple robe  |
| and a cowboy hat. This robe only allows you access to what the normal     |
| Civilians can access which is the Foyer, Restaurant, and Garden areas.    |
| The Staff and Hospital Floors are off-limits.                             |
|                                                                           |
| The best way to obtain this outfit is to wait for him to return to his    |
| room and follow him inside so you can ambush him. This Disguise has no    |
| Enforcers.                                                                |
0===========================================================================0

0=============0
| Resort Staff \
0===========================================================================0
| This is the outfit that some of the staff wear. It consists of a dark red |
| robe with black pants. This Disguise will allow you access to most of the |
| Staff Floor except the Kitchen and behind the Sushi Bar. You also cannot  |
| go into the Hospital areas, the Medical Staff Sleeping Quarters, and the  |
| Patient Rooms.                                                            |
|                                                                           |
| There are several Enforcers for this Disguise. There is one Enforcer in   |
| the Springs, one in the Laundry Room, one in the Restaurant, one in the   |
| Loading Bay, and one of the patrolling Guards in the Clearing.            |
|                                                                           |
| The best way to obtain this Disguise is to go to the Showers. Get rid of  |
| the Helicopter Pilot and go near the south door. Open the door and toss   |
| an object to the restroom door to lure the one inside the Sleeping        |
| Quarters. Once inside then Subdue him and take his clothes.               |
0===========================================================================0

0=========0
| Handyman \
0===========================================================================0
| These are the people who do various maintenance tasks around the          |
| facility. They wear a dark green jacket covering a light long sleeve      |
| shirt with black pants and a large pointed hat. Like with most staff this |
| Disguise has the same access and restrictions.                            |
|                                                                           |
| The best way to get this Disguise is to go to the Showers and lure him    |
| inside the same way as you do for the Resort Staff Disguise.              |
|                                                                           |
| There are a few Enforcers for this Disguise. On the Staff Floor there is  |
| one by the Laundry Room, one in the Garage, both patrolling Guards and a  |
| Handyman in the Clearing, and both Chefs in the Kitchen.                  |
0===========================================================================0

0=====0
| Chef \
0===========================================================================0
| These are the people who work in the Kitchen, Bar, and Sushi Bar. They    |
| wear dark shirts with dark pants with a gray apron and with a white       |
| headband. Like with most resort staff they are not allowed inside the     |
| Morgue and Hospital areas, Patient Rooms, and the Foyer Security Room.    |
|                                                                           |
| The best way to obtain this Disguise is to enter the Kitchen Freezer with |
| a throwable object. Keep the door open and toss it in a corner. The noise |
| should lure one of the nearby Chefs. When he enters then Subdue him, dump |
| him in the Container, and take his Disguise.                              |
|                                                                           |
| This Disguise has several Enforcers. On the Staff Floor there is one at   |
| the Loading Bay, one of the patrolling Guards in the Clearing, and one    |
| Chef in the Kitchen.                                                      |
0===========================================================================0

0================0
| Yoga Instructor \
0===========================================================================0
| This guy can be found meditating at the platform within the Springs. He   |
| wears a dark sleeveless top and goes barefoot. Like with the Resort Staff |
| outfit he has the same level of access and restrictions. There is only    |
| one Enforcer for this Disguise and he is one of the patrolling Guards in  |
| the Clearing.                                                             |
|                                                                           |
| He will spend a very long time at the platform at the Springs then leave  |
| for a bit to go to the Canteen and Restaurant areas and come back. So the |
| best place to get at him is the Springs. However, you need to do some     |
| things to get safe access to his Disguise.                                |
|                                                                           |
| Get a Wrench and enter the Sauna Maintenance Room. Use the Wrench on the  |
| Cold Water Pipe to get the other people to leave the area. Close all of   |
| the doors then Throw Stun him, drag him to the east wall, and take his    |
| clothes.                                                                  |
0===========================================================================0

0================0
| Resort Security \
0===========================================================================0
| These are the main security for the facility. They wear white jackets     |
| with black pants and a beret. Although they provide security for the area |
| they are not allowed in the Hospital portion of the facility. This also   |
| includes the Morgue. They also have no access to the Patient Rooms.       |
|                                                                           |
| The easiest way to get this Disguise is to lure the patrolling Guard on   |
| the exterior Walkway inside the Staff Floor so you can ambush him for his |
| clothes.                                                                  |
|                                                                           |
| In addition, this Disguise has multiple Enforcers. In the staff areas     |
| there is one patrolling the hallway between the Canteen and Garage, one   |
| in the Kitchen, one of the patrolling Guards in the Clearing, two by the  |
| Foyer Security Room, and one on the walkway behind the Sushi Bar.         |
0===========================================================================0

0=======0
| Doctor \
0===========================================================================0
| These are the people who wear the white doctor robes. They have access to |
| to the Top Floor of the Hospital, except Defibrillator Power, KAI         |
| Mainframe, and the Director's Office. For obvious reasons they are not    |
| allowed on the Ground Floor. Outside of the Hospital they are not allowed |
| in the Kitchen, behind the Sushi Bar, the Security Room, and the Patient  |
| Rooms.                                                                    |
|                                                                           |
| The best way to obtain this Disguise is to go into the Springs            |
| Maintenance Room. There should be a Doctor leaning against a wall. Place  |
| a Coin in front of him to get him away from it so you can Subdue him,     |
| dump him in the Closet, and take his Disguise.                            |
|                                                                           |
| It should be noted that, even though you are a Doctor, you will be        |
| frisked at the guarded entrances.                                         |
|                                                                           |
| In addition, there are several Enforcers for this Disguise. Outside of    |
| the Hospital there is one in the Loading Bay and one in the Garage. In    |
| the Morgue there is one in the main area, one in Organ Storage, and one   |
| inside the stairwell to Stem Cell Controls.                               |
|                                                                           |
| On the Ground Floor of the Hospital there is one outside the door to the  |
| Helipad. On the Top Floor there are two in the Rehabilitation Supervisor  |
| office, one inside the Research Department, one in the hallway, and one   |
| outside the Director's Office, and the Hospital Director.                 |
0===========================================================================0

0==============0
| Morgue Doctor \
0===========================================================================0
| These are the specialized Doctors that handle dead bodies and various     |
| organs for the Hospital. They wear aprons and a white cap and mask and    |
| can be found only in the Morgue. They have the same access and            |
| restrictions as the regular Doctor Disguise.                              |
|                                                                           |
| The best way to get this outfit is to go into Organ Storage. Keep an eye  |
| on the Morgue Doctor inside Mortuary Coolers. When he is not looking then |
| knock out the one in front of you then dump him in the Closet and take    |
| his Disguise.                                                             |
|                                                                           |
| This Disguise has more Enforcers than the regular Doctor outfit. Outside  |
| of the Hospital there is one in the Loading Bay and one in the Garage. In |
| the Morgue two of the remaining three Morgue Doctors are Enforcers plus   |
| the Bodyguard in the stairwell to Stem Cell Controls.                     |
|                                                                           |
| On the Ground Floor of the Hospital there is one at the Helipad. On the   |
| Top Floor there are two in the Rehabilitation Supervisor office, one      |
| inside the Research Department, one in one of the Observation Rooms, one  |
| in the hallway, one outside the Director's Office, and the Hospital       |
| Director.                                                                 |
0===========================================================================0

0=================0
| Helicopter Pilot \
0===========================================================================0
| This person wears a red jumpsuit with a red hat and can only be found in  |
| the Showers. This Disguise will allow you access to the Staff Floor but   |
| you cannot go into the Hospital and Morgue areas.                         |
|                                                                           |
| The only safe ways to get this Disguise is to stand against the wall and  |
| Throw Stun him when he bends down or place a Coin in front of him so he   |
| will stand up and allow you to Subdue him. Dump him in the nearby         |
| Container and take his Disguise. There are two Enforcers for this         |
| Disguise - a Doctor inside the Springs Maintenance Room and a Guard on    |
| the Walkway behind the Sushi Bar.                                         |
0===========================================================================0

0========0
| Surgeon \
0===========================================================================0
| These are the people who wear the blue hospital clothing. They can go     |
| everywhere inside the Hospital except the Ground Floor, the KAI           |
| Mainframe, and the Director's Office. Outside of the Hospital they cannot |
| go in the Kitchen, behind the Sushi Bar, and the Patient Rooms.           |
|                                                                           |
| The only Surgeon is the one inside the Rehabilitation Supervisor office.  |
| It is best to go up there in the Bio Suit. Go into the Physical Research  |
| Center and stand near the door to the Office. Keep an eye on the          |
| patrolling Bodyguard in the hallway and, when the Surgeon leaves the      |
| Office, then open the door, stand behind the water cooler, and toss an    |
| object further into the room to lure the Bodyguard in.                    |
|                                                                           |
| Quickly knock him out with an object and quickly drag him to the south    |
| corner of the room to hide him. Run into the Office and the Surgeon       |
| should be just getting back inside. When he is in the corner then knock   |
| him out with an object, which should drive him further into the corner    |
| and hide him better, and take his clothes.                                |
|                                                                           |
| There are multiple Enforcers for this Disguise. Outside of the Hospital   |
| there is one in the Garage and one in the Loading Bay. In the Morgue      |
| three of the four Morgue Doctors are Enforcers plus the Bodyguard inside  |
| the stairwell to Stem Cell Controls. On the Top Floor of the Hospital     |
| there is one inside the Research Department, one in the hallway, and the  |
| Hospital Director.                                                        |
0===========================================================================0

0==================0
| Hospital Director \
0===========================================================================0
| This Disguise will allow you access to every part of the facility except  |
| the Amos' Room and the Ground Floor of the Hospital. He stays in his      |
| Office and never leaves it. He also wears a toupee which makes it easier  |
| to blend in.                                                              |
|                                                                           |
| To obtain his Disguise you should have a throwable object in your         |
| inventory and a Disposable Scrambler. The main problem is that there is a |
| standing Doctor and a Bodyguard near the door and you have to get rid of  |
| them so you can use the Scrambler safely. But you also have to get rid of |
| other people so you can get rid of them.                                  |
|                                                                           |
| Go into the Secondary Control Room and open the door by the standing      |
| Guard then toss the object near the Mainframe door to lure him inside.    |
| Subdue him when he gets there then drag his body to the west corner of    |
| the room but put him as close as you can into the corner north of that.   |
|                                                                           |
| When the patrolling female Doctor comes into the Observation Room then    |
| open the east door and toss the object at the wall for the Mainframe to   |
| lure her inside. Subdue her and drag her to the Bodyguard.                |
|                                                                           |
| Look into the hallway for the patrolling Bodyguard and, when it is safe,  |
| then go into the Observation Room and toss the object at the door to the  |
| Control Room to lure the standing female Doctor to it. Loop around the    |
| seating, Subdue her, and drag her into the Room to hide her.              |
|                                                                           |
| When the patrolling Bodyguard comes back around then open the door and    |
| toss the object behind the seating to lure him. Subdue him, pick up his   |
| Rifle, dump him in the Control Room, and drop the Rifle.                  |
|                                                                           |
| Go to the south door of the Observation Room, open it, and toss the       |
| object behind the seating to lure in the Bodyguard. Loop around the       |
| seating, Subdue him, pick up his weapon, and drag him to the Room for     |
| hiding. Do the same luring technique for the Doctor but you can leave his |
| body behind the seating. When the Director is standing at the window then |
| use the Scrambler to enter, Subdue him, and take his clothing.            |
|                                                                           |
| There are several Enforcers for this Disguise:                            |
|                                                                           |
| There are three for the Staff Floor: one inside the Garage and the two    |
| patrolling Guards in the Clearing. In the Morgue there is one inside the  |
| Security Room. At the Top Floor of the Hospital there are two: one Guard  |
| in the hall and a Doctor in the Research Department.                      |
0===========================================================================0

0==========0
| Bodyguard \
0===========================================================================0
| These are specialized Guards that roam around the facility. They wear a   |
| dark gray suit with a black turtleneck shirt with no tie. In the Hospital |
| they also wear red gloves, red masks, and red covering on their shoes.    |
|                                                                           |
| They can go most everywhere inside the Hospital except the Operating      |
| Theater, Surgery Life Support, Defibrillator Power, Stem Cell Supply, KAI |
| Mainframe, and the Director's Office. Outside the Hospital they can go    |
| everywhere except Amos' Room.                                             |</pre><pre id="faqspan-50">
|                                                                           |
| The best way to get this Disguise is to ambush the one that patrols the   |
| Operating Theater hallway. He usually stands for a long time near the     |
| West Stairs. Go through the plastic curtain and toss an object at the     |
| gurney near the door. This should lure him to it. As he walks to it then  |
| Subdue him. Even though there is no Closet or Container nearby to hide    |
| him it is okay since no one else goes through here.                       |
|                                                                           |
| If you get to him early enough it will keep him from getting infected and |
| I will go more into that later.                                           |
|                                                                           |
| There are multiple Enforcers to note for this Disguise. Outside of the    |
| Hospital there is one in the Kitchen. In the Morgue area there are five   |
| including three Morgue Doctors and two Bodyguards.                        |
|                                                                           |
| On the Ground Floor of the Hospital there are no Enforcers. On the Top    |
| Floor there are five Enforcers - four Bodyguards and the Hospital         |
| Director.                                                                 |
0===========================================================================0

0=========0
| Bio Suit \
0===========================================================================0
| This is the standard white biosuit worn by most of the Bio Lab personnel. |
| This suit will protect you from getting infected. This suit will allow    |
| you access to every part of the Hospital except the Director's Office.    |
| You also have access to the Staff Floor, the Clearing, the Helipad, and   |
| the Morgue.                                                               |
|                                                                           |
| However, because of the secretive nature of what is going on, you are not |
| allowed in the public areas such as the Patient Rooms, Springs,           |
| Restaurant, and the Garden.                                               |
|                                                                           |
| You can lure one of them into the Restroom using a Phone to get one       |
| quickly when you start the mission. Another one can be found near the     |
| Surgery room door.                                                        |
|                                                                           |
| There are three Enforcers to note: one that generally hangs at a hallway  |
| junction near the Restrooms, one by the West Stairs, and Klaus himself.   |
0===========================================================================0

0================0
| Head Researcher \
0===========================================================================0
| This is the black Bio Suit that Klaus wears. It works exactly the same    |
| way as the regular Bio Suit and has the same access and restrictions.     |
| This Disguise has no Enforcers.                                           |
|                                                                           |
| To get this Disguise you need to go inside Robot Controls within the      |
| Operating Theater and lure Klaus inside with an object when he is close   |
| to the door. When he walks in then close the door and kill him, drag him  |
| to the nearby Closet, and take his suit.                                  |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. Additional Notes |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0=================0
| Security Cameras \
0===========================================================================0
| There are ten Cameras inside and outside the facility. There is one just  |
| outside and above the Helipad door, one outside each door to the          |
| Secondary Control Room for KAI, one on the wall just north of the Loading |
| Bay entrance, and two on the wall of the long hallway between the Garage  |
| and Canteen.                                                              |
|                                                                           |
| There is one on the northwest wall of the Canteen, one above the staff    |
| entrance at the west side of the Garden and one above the Clinic entrance |
| at the east side of the Garden.                                           |
|                                                                           |
| There are two Recorders as there are two Security Rooms. The first Room   |
| is on Level 1 west of the Spa entrance and the second is located at the   |
| south end of Mortuary Coolers on the Morgue floor. The easiest one to     |
| deal with is the one at the Morgue.                                       |
|                                                                           |
| Because of the Morgue Doctor inside the Security Room it is best to shoot |
| the Recorder from outside with your Silenced Pistol, preferably the       |
| Krugermeier. From the top of the stairs that go from the Staff Floor to   |
| the Morgue step just inside but use the wall to your left to hide you.    |
| Use your Instinct to find the Recorder in the Security Room then shoot    |
| it.                                                                       |
|                                                                           |
| Because of your cover and the darkness no one will know where the bullet  |
| came from so you are safe.                                                |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| F. Assassination Strategies |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

These are the strategies for killing your primary Targets. Each strategy will
include all possible Challenges that can be acquired.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==================0
| The Nabazov Virus \
0===========================================================================0
| The Virus that Owen is infected with is highly contagious. As noted,      |
| wearing the Bio Suit will protect you from it. Unfortunately, there are   |
| three unprotected people that wander through the area and can get         |
| infected when Owen is outside of either his room or Surgery.              |
|                                                                           |
| The first is a female Nurse that stands by the East Stairs. The second is |
| a patrolling Bodyguard. The third is a female Doctor that comes down from |
| the top floor to go into the Waiting Area. Safely getting rid of these    |
| three will prevent the Virus from spreading.                              |
|                                                                           |
| If any of them get infected then others near them will become infected    |
| too. All infected people will become Targets and all must be eliminated   |
| before you can leave the mission. The more people that become infected,   |
| the harder the mission will become. So it is imperative that you limit    |
| infections as much as possible.                                           |
|                                                                           |
| In addition, if you're not careful, you may become infected yourself. In  |
| that case you need to find and use the Vaccine which is inside the Stem   |
| Cell Supply room in the Morgue level. You have five minutes to go to and  |
| use it or you will die and fail the mission.                              |
0===========================================================================0

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0====================0
| You Know the Number \
0===========================================================================>

 For [You Know the Number] you need to let a minimum of 47 people get
 infected before killing any of them. This is basically a multi-kill
 Challenge so there is no need to worry about doing things the Hitman Way
 and obtaining Silent Assassin.

 In addition, at some point in your rampage, you are going to get infected
 and there is a Challenge for using the Vaccine which is found in Stem Cell
 Supply at the Incinerator room.

 But, I am going to deliberately going to get infected and go around the
 Hospital grounds to infect as many of the Civilians and Guards as possible
 to rapidly get past the 47 infected necessary to complete the main
 Challenge before using the Vaccine.

 For this bring the Silverballer, as it has more power than the other
 Pistols other than the Striker, the Disposable Scrambler, and the Lockpick.
 When you start then go inside the Helipad Guard Room and get the Coin then
 run up to the Helipad to get the Claw Hammer. Run back down to the Walkway
 but stay at the corner and look at the two Guards ahead.

 One of them will go down, hang around, and go back up. As he is walking up
 then sneak run to the Staff Floor. Sneak up to the Morgue area, place the
 Coin on the floor near the gurney at the south wall, and toss the Hammer at
 the gurney to lure to Morgue Doctor to it then leave and stand to the left
 of the door to stay out of his sight.

 After he finds and picks up the Coin then run up behind him as he leaves
 and Subdue him. Drag him outside and to the left of the door and switch
 into his Disguise. Go back inside, use the corner as cover, and shoot the
 Recorder in the Morgue Security Room to distract the Enforcer, pick up the
 Cleaver, then run out into the Clearing.

 Go down near the Loading Bay and wait for the patrolling Bodyguard to be
 outside or for the patrolling Guards to come back down. They should be
 infected at this point. When they get close then you should get infected.
 You have about four minutes to get to the Stem Cell Supply room in the
 Morgue in time to use the Vaccine so you have to run everywhere you need to
 go to infect as many people as you can.

 Run to the Springs and infect as many people as you can there. Go to the
 Foyer and infect as many people as you can there then run into the
 Restaurant and the Walkway area behind the Sushi Bar and do the same. Run
 down to the Staff Floor and to the Canteen and Staff Quarters to infect
 everybody there.

 Run into Stem Cell Supply, infect the standing Bodyguard, go inside, and
 wait for the timer to be at 0:12 before using the Vaccine and complete
 another Challenge. Go back into the Incinerator room, switch to the
 Cleaver, and kill the Bodyguard. From here then run up to and kill all
 infected Targets with the Cleaver and use the Hammer to knock out all
 uninfected people. This is the fastest way to deal with everybody.

 Naturally, you need to be careful when dealing with Guards which is where
 the Silverballer comes in handy but you can find the Striker in Amos' Room
 if you want something more powerful. When you have killed all infected
 Targets then go after your two main Targets. Kill them any way you like
 then leave the mission through any exit point.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenge
 in the process:

   >>Lucky Shot
     **********
       For this you need to use the Vaccine with less than ten seconds on
       the countdown timer.

0===========================0
| Silent Assassin, Suit Only \
0===========================================================================>

 The hardest part of this is to get to Owen before he infects anybody. The
 main problem is that he leaves his room just after you reach it and one of
 the people he meets near the Surgery door is the unprotected Nurse and you
 have no way to get her out of the way before he gets there.

 Another problem is that getting to him fast is also prone to randomness
 such as the two people leaving Intensive Care Supervision later that you
 would like. The good news is that after you deal with Owen then the rest
 gets easier.

 For this run-through bring the Krugermeier, the Lockpick, and the
 Disposable Scrambler. When you start then run up to the Helipad and grab
 the Claw Hammer near the vent. Run up to the Dirt Path and grab the Soda
 Can. Sneak run up to the large rock to find the two Doctors smoking. As
 they go back inside then follow them and go to the Ledge. Go along the
 Ledge and climb down the Pipe.

 Run to and enter through the open window. Run through the doors and into
 Intensive Care Supervision. Next, go up to the door to Intensive Care.
 Inside is Owen and a Bio Lab person.

 The problem is that you cannot enter the room while Owen is inside or you
 will be immediately infected. Bring out the Claw Hammer and step to the
 very left side of the door. What you need to do is to Throw Stun the Bio
 Lab person.

 Open the door, rotate quickly towards the Bio Lab person (which, hopefully,
 will allow you to lock-on), and Throw Stun him. Quickly bring out your
 Pistol, kill Owen with a headshot, and dump both bodies in the Closet in
 Intensive Care Supervision.

 The next part is to clear a path to Klaus. Go into Intensive Care, pick up
 the Scalpel, and go to the door to the Waiting Area. The door is locked and
 you need to Lockpick to enter. Inside the room is an Ice Machine. The
 Machine is very noisy and can attract people from far away.

   **NOTE: As a matter of fact you can use this Machine to lure every single
           person on the map to it no matter where they are. This will allow
           you to take down everybody in the facility safely although it is
           a bit time consuming.

 Go to the Machine, activate it to lure somebody, then take cover behind the
 white chair. After the person turns it off then throw Stun him/her and drag
 them to Intensive Care to hide them. Keep doing this until you lure Klaus.
 Bring out the Scalpel and, when he turns it off, then Throw Kill him -
 leave the body. Go back outside through the window and use your Instinct to
 look up at the Research Department.

 When the two Doctors are inside then climb up the Pipe and run to the
 Mountain Path. Go up and near the end you should see two Guards. Go to the
 rock just before the large rock where they are at. Now sidestep left to the
 rock wall and hide behind where it juts out to hide you. Toss the Scalpel
 so it lands at the base of the rock and between the two small patches of
 grass near the edge of the path. This should lure one of them to it.

 Bring out the Claw Hammer and Throw Stun him when you get the lock-on. Run
 up behind the other Guard that just stands on the edge and Subdue him.
 After that then go to the exit to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   >>Containment
     ***********
       For this you need to kill both Targets without anybody else being
       infected.

   >>No Rubber
     *********
       For this you need to complete the mission without using a Bio Suit
       Disguise.

   >>Suit Only
     *********
       For this you need to complete the mission only in your Suit. You can
       be Spotted but still get this as long as you don't change Disguises.

   >>No Evidence
     ***********
       For this you need to leave no trace of your activity. If you are seen
       by the Security Cameras then destroy the Recorder to delete the
       evidence.

   >>Silent Assassin
     ***************
       For this you need to complete the mission without getting Spotted,
       only killing the Targets and leaving no evidence.

0=====================0
| Containing The Virus \
0===========================================================================>

 As already noted there are three unprotected people that go through the
 Ground Floor of the Hospital that can be become infected and spread the
 Virus throughout the Hospital. The plan here is to safely get rid of them
 and others to create a specific game save that will be used to acquire all
 of the remaining Target Kill Challenges.

 For this bring the Lockpick, the Phone, and place the Sieger 300 Ghost in
 the Garage Pickup. When you start then run up to the Helipad to grab the
 Claw Hammer then the Soda Can. Run up to the large rock where to two
 Doctors are smoking.

 When they go back inside then run up to the Ledge and quickly walk on it
 and to the other end. Climb down and run to the window then enter the
 Restroom. Run out when the two Bio Lab personnel have left Intensive Care
 Supervision. Drop the Phone near the Sinks and run to the outer door while
 activating the Phone. Open the door to lure the currently standing Bio Lab
 person inside then run into the stall again.

 When he reaches the Phone then run up behind him and knock him out with the
 Hammer. Switch into the Bio Lab Disguise, switch to the Soda Can, and then
 run to the East Stairs.

 If your timing is right then Owen should still be in his room but getting
 ready to leave. When you enter the stairwell then the Nurse should be
 coming down to her post. Run up past her to the next platform then turn
 around and make sure you are not seen by her. Keep an eye on your Mini-Map.

 When Owen is at the Waiting Area door then toss the Soda Can so it lands to
 the right of the large sign with the 1 on top. This should lure the Nurse
 to it and safely out of harms way. Run down past her and to the Waiting
 Area. Unlock the door to Intensive Care and go to the Ice Machine.

 When Owen and his escort are inside Surgery then turn on the Machine to
 lure the Bio Lab person near her to it. Crouch behind the chair and wait
 for him to turn it off before knocking him out. Drag him to the Closet in
 Intensive Care Supervision for hiding.

 Turn on the Ice Machine again and you should lure the Nurse to it. Knock
 her out when she turns it off then drag her to the Closet for hiding. Run
 to the Enforcer near the West Stairs, knock him out, and drag the body to
 the Surgery Control Room doors to hide him. Go to the plastic sheeting and
 wait.

 When the patrolling Bodyguard stops nearby then toss the Hammer at the wall
 to the left of the West Stairs door to lure him to it. Subdue him and leave
 the body. Drag the unconscious Bio Lab person to him for hiding. Go back to
 the Waiting Area and wait.

 At about six minutes then the female Doctor from upstairs will come down.
 She will enter the Area just before Owen leaves his room. Knock her out and
 drag her to the Intensive Care door. When Owen's escort leaves Intensive
 Care then drag her through the room and into Intensive Care Supervision. Go
 to the door to the hallway and wait.

 When Owen's escort enters Surgery then drag her into the east stall inside
 the Restroom and then drag the body of the Bio Lab person you knocked out
 earlier into the same stall. Go into the Surgery Control Room when both
 Owen and Klaus are in Surgery.

 Go into Robot Controls and toss the Hammer on the floor about ten feet from
 the door before it closes to lure in the nearby Bio Lab person. Take cover
 to the left of the door and wait for him to pass then Subdue him and dump
 him in the nearby Closet.

 Pick up the Hammer, open the door to the small control room, and toss it at
 the Closet to lure out the Bio Lab person. Subdue him when he comes out and
 dump him. Pick up the Hammer and run back to the Restrooms. Place the Phone
 on the floor near the Sinks and wait.

 One of the other Bio Lab personnel will come back near Intensive Care
 Supervision. Activate the Phone and open the door to lure him inside. Go
 into the other stall and wait for him to get to it before knocking him out
 with the Hammer and dragging him to the others.

 Go down the West Stairs to enter the Morgue area. Go to the door leading
 down to the Staff Floor and use the wall corner as cover then shoot the
 Recorder in the Morgue Security Room to destroy it. Go into Stem Cell
 Supply and use the Vaccine.

 Go back up and acquire the Bodyguard Disguise from the one you knocked out.
 Go down to the Garage to get the Sniper Rifle then go back up to the east
 stall of the Restroom. Drop the Rifle in the corner, re-acquire the Bio Lab
 Disguise from then one you just dragged in here, and wait. When Owen is
 called and just gets to the Surgery room doors then save your game.

 Now for the other Challenges.....

0================0
| Sniper Assassin \
0===========================================================================>

 For this you need to kill both Targets with a Sniper Rifle and finish the
 mission Unspotted. The interesting thing about this is that there is really
 is no Standard Method for this, you have to do this the Cheap way.

 From the game save pick up the Rifle and run to the Surgery Control Room
 doors. Sneak run to Robot Controls then place the Phone on the floor about
 ten feet from the door then take cover to the left of it.

 When Klaus returns to Surgery Control then activate the Phone and open the
 door to lure him inside. Knock him out with the Hammer and bring out the
 Rifle then shoot him in the head to kill him. Holster the Rifle then run to
 the doors for Intensive Care Supervision.

 When Owen's escort walks back inside then run inside and knock him out with
 the Hammer. Bring out the Rifle and shoot Owen's head through the glass
 door to kill him. Drop the Rifle, go outside through the East Stairs
 exterior door, then run to the Snowmobiles to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   --Containment                       --No Evidence
   --Silent Assassin

0============0
| Needle Work \
0===========================================================================>

 For this you need to kill Owen in Surgery with a Lethal Poison Syringe
 while disguised as Klaus. You need to kill Klaus first then take his
 Disguise. You also need to kill him just after he makes the call to bring
 Owen to Surgery otherwise you can't get Owen into Surgery and into position
 to kill him to get this Challenge.

 Because of what you need to bring there is no way to take your Syringe with
 you. However, there are a couple on site that you can get at to use for
 this.

 Once again, start from the game save. While both Owen and Klaus are in
 Surgery then go into Robot Controls and drop the Phone on the floor about
 ten feet from the door. After Klaus is finished with Owen then he will come
 back into the Surgery Control Room. Open the door and take cover to the
 left of it again to keep it open.

 After Klaus makes the call to have Owen taken to Surgery again then
 activate the Phone to lure him inside. When he arrives at the Phone then
 bring out your Pistol and eliminate him to kill him then take the Safe Key
 he dropped.

 Run to Stem Cell Controls and open the Safe on the wall to get the Modern
 Lethal Syringe. Go to the center of Surgery and wait. When Owen sits down
 then get close to him to get the prompt to inject him. Use the Syringe on
 him and leave the room. As he is dying then run out the East Stairs
 exterior door then to the Snowmobiles to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   --Containment                       --No Evidence
   --Silent Assassin

0========0
| Inferno \
0===========================================================================>

 For this you need to kill both Owen and Klaus using the incineration
 procedure without killing anybody else. This procedure is done in Surgery
 as a last resort to remove any contagens.

 Once again, start from the game save. Owen and Klaus should be meeting in
 Surgery. Run to Robot Controls, go into the small control room, and press
 the Incineration button to kill them both then leave the area. Run out the
 East Stairs exterior door then to the Snowmobiles to leave the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 By doing this run-through you should also complete the following Challenges
 in the process:

   --Containment                       --No Evidence
   --Silent Assassin

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

With Patient Zero completed this leads into the last chapter of the
guide.....

 /==++====++==\                                             /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >HTM13. Conclusion                                                        |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
 \==++====++==/                                             \==++====++==/

0================0
| General Notices \
0===============================================>

 This document is copyright (c) Robert Allen Rusk (RARusk) 2016-2019.

 This guide may only be distributed and/or posted in its original format
 (and, most importantly, *UNALTERED* in any way).

 If you wish to post or use excerpts from this guide then please ask for my
 permission first before doing so (especially if you work for a magazine or
 website). A lot of time and effort was spent putting this thing together
 and that should be taken into consideration.

 And remember.....

   Respect is everything.

 Although my guides and FAQs can be found at many sites around the internet,
 the latest versions of my work can always be found first at GameFAQs since
 that is my primary contribution site. A complete listing of all of my work
 can be found here:

   https://gamefaqs.gamespot.com/community/RARusk/contributions/faqs

 Most of my guides are dedicated to the popular Grand Theft Auto game series
 but some of my other work include The Chronicles of Riddick games, Bully,
 and The Darkness titles.

0===================0
| Additional Sources \
0=======================================================>

 --GameFAQs
     --toromlo ([Silent Assassin, Suit Only] Challenge (Paris))
     --WastedOfAmmo (Movie Crew Disguise - The Icon (Sapienza))
     --Swiftshark (Virus Prototype canister (Sapienza))
 --YouTube
     --MrFreeze2244
         --The Shapiro Omen (Paris)
         --The Kerner Disquiet (Paris)
         --The Kotti Paradigm (Paris)
         --The Wetzel Determination (Paris)
         --The Adamoli Fascination (Paris)
         --The Adrian Eclipse (Paris)
         --[Silent Assassin, Suit Only] Challenge (Sapienza)
             --Both Normal and Professional Difficulty
         --[Rock On!] Challenge (Sapienza)
         --The Scarlatti Covenant (Sapienza)
         --The Lyndon Gyration (Sapienza)
         --The Zunino Disintegration (Sapienza)
         --The Reziko Conundrum (Marrakesh)
         --The Lupei Sensitivity (Marrakesh)
         --The Sokoloff Sophistication (Marrakesh)
         --The Varvara Mystification (Marrakesh)
         --[Looking Into the Distance] Challenge (Bangkok)
         --The Arthin Occultation (Bangkok)
         --[Silent Assassin, Suit Only] Challenge (Bangkok)
             --Both Normal and Professional Difficulty
         --[Wicker Man] Challenge (Colorado)
             --additional credit to Vultan
         --The Mallory Misfortune (Colorado)
         --The Otaktay Obliteration (Colorado)
         --[Silent Assassin, Suit Only] Challenge (Colorado)
             --Both Normal and Professional Difficulty
         --[Was That Really Necessary?] Challenge (Colorado)
             --additional credit to Cobalt_Phoenix
         --[Howdy Partner] Challenge (Colorado)
         --[Gunslinger] Challenge (Colorado)
         --The Yuuma Tenacity (Hokkaido)
         --[One Last Time, Mr. Soders] Challenge (Hokkaido)
     --craig20823
         --[Unleash the Kraken] Challenge
     --GuLe
         --[Silent Assassin, Suit Only] Challenge (The Icon (Sapienza))
         --The Lupei Sensitivity (Marrakesh)
         --The Sokoloff Sophistication (Marrakesh)
     --iNTiMiDaTeGaming
         --[Dance Till You Drop] Challenge (Marrakesh)
     --Euler 13
         --[Silent Assassin, Suit Only] Challenge (Bangkok)
     --Joe9411
         --[Rep Tires] Challenge (Colorado)
     --Pagan-Runs
         --[Slam Dunk] Challenge (The Source - Patient Zero)
 --Reddit
     --GiantSquidd ([Hammer Time] Challenge)
     --jack-dawed (Generator Box - The Icon (Sapienza))
     --avolodin (The Lupei Sensitivity (Marrakesh))
     --9w4Ns,Ecoli13, LordManders, Onnoel, and COMPLETEWASUK (Holiday
       Hoarders)
     --Thrison ([Namaste] and [Techman] Challenges (Hokkaido))
     --Quinez ([The Headmaster's Revenge] Challenge - Pro Difficulty)
 --www.360gametv.com
     --[Silent Assassin, Suit Only] Challenge (Sapienza)
 --http://hitmanmaps.com
     --Sapienza
 --HitmanForums
     --HMBM47 (The Anderson Animosity (Sapienza))
     --[Lighten Up] Challenge (Colorado)
 --www.playstationtrophies.com
     --{Elephants Never Forget} Accomplishment
 --Gaming GOLD
     --[Silent Assassin, Suit Only] Challenge (Hokkaido)

0========0
| Credits \
0=======================================================>

Credits and thanks go out to the following:

 >>IO Interactive
   **************
     For creating and continuing this wonderful game series.

 >>GameFAQs, IGN, and many other gaming sites
   ******************************************
     For providing a place for writers like myself to publish our work and
     help other gamers while indulging in one of our favorite pastimes.

And finally, my biggest thanks of all goes to you the reader (and especially
those who have made suggestions as well as those who took the time to write
me).

0====================0
| Contact Information \
0===============================================>

 E-MAIL: rarusk[at]netzero[dot]com
 FACEBOOK: http://www.facebook.com/robert.a.rusk
 XBOX LIVE GAMERTAG: RARusk
 PSN GAMERTAG: RARusk161

So now I've come to the end of yet another gaming adventure and looking
forward to new ones. I hope that my guide helps you in getting the most out
of "Hitman".

<===++====++====++====++====++====<<##0##>>====++====++====++====++====++===>