/=++====++====++====++====++====<<##0##>>====++====++====++====++====++=\
0==++====++====++====++====++====<<##0##>>====++====++====++====++====++==0
+| |+
+| "Hitman 2" Strategy Guide |+
+| (includes the Legacy DLC (Season One) add-on) |+
+| |+
+| [PlayStation 4, Xbox One, and PC Versions] |+
+| Version BETA 1 (January 2020) |+
+| |+
+| By Robert Allen Rusk. |+
+| Copyright 2020 Robert Allen Rusk. |+
+| |+
+| E-MAIL: rarusk[at]netzero[dot]com |+
+| |+
0==++====++====++====++====++====<<##0##>>====++====++====++====++====++==0
\=++====++====++====++====++====<<##0##>>====++====++====++====++====++=/
This is the first beta of my latest guide. This includes all of the Legacy
DLC content, the first two missions of the "Hitman 2" side of the game, and
the first Special Assignment. My next update will include the Santa Fortuna
mission with related Challenge Packs and Special Assignments.
<+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++>
This guide is meant to be as complete as possible and that includes all DLC
material such as the Legacy DLC and Expansion Pass. In order to get the most
out of this guide, especially the second half of the game, it is highly
recommended that you acquire them.
<+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++>
**IMPORTANT: Every attempt has been made to make this guide as accurate as
possible. Up until November 2019 IOI was making monthly patches
to help improve the game and fix bugs. At this point they have
stopped doing this to start work on the next installment so
there are going to be no patches unless they fix in the next
game and change it here.
If there are any patches made from this point then I will revise
this guide accordingly.
<+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++>
Hitman 2 is copyright 2018 by IO Interactive and published by WB Games. All
rights reserved. All other trademarks and copyrights contained in this
document are owned by their respective trademark and copyright holders.
A complete listing of contact and other information can be found at the end
of this guide.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >TBCT. Table of Contents |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
This guide uses a Quick Search Feature which takes advantage of the Find
feature used by many web browsers. This feature will allow you to go to any
chapter or section in this guide quickly. To access any of those chapters,
sections, or to the Table of Contents do CTRL-F (PC) or Clover-F (Mac) to
activate the Find feature in the web browser. Then enter the code like this:
>KR6 or >ZD12
0============================================0============================0
| HTM1. Introduction And General Information |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0============================================0==============================0
GEN1. About The Guide
GEN2. Hitman 2
GEN3. The Legacy DLC and the Order of Things
A. Legacy DLC Differences
GEN4. Going Out of Order
GEN5. The International Contract Agency
GEN6. The Main Menu, Pause Menu, and Briefing Menu
GEN7. Game Saving
GEN8. Contracts Mode and Ghost Mode
GEN9. Elusive Targets
GEN10. Challenges, Mastery, and XP
A. Global XP
B. The Challenge Run
GEN11. Difficulty Modes
A. Tiered Challenges
GEN12. Briefcases
GEN13. Starting a New Game and Planning
GEN14. Instinct, the Mini-Map, and the Silent Assassin Meter
GEN15. Observing Your Surroundings
GEN16. Conversations, Mission Stories, and Intel
GEN17. Distractions and Objects
GEN18. The Inventory Menu
GEN19. Disguises
GEN20. Attention, NPC Icons, and Spotted
GEN21. Guard Information
GEN22. Security Cameras and Recorders
GEN23. Moving About, Sneaking, and Melee Attacks
GEN24. Cover
GEN25. Accidents
GEN26. Poisons
GEN27. Hiding Bodies, Containers, and Closets
GEN28. Ledges, Windows, and Pipes
GEN29. Locked Doors
GEN30. Firefights
GEN31. Health
GEN32. Weapons and Items
A. Melee Items
B. Firearm Types
C. Explosives
GEN33. Escalation Contracts
GEN34. Scoring
GEN35. Accomplishments
GEN36. Chapter Breakdown
0===============================0=========================================0
| HTM2. Prologue - ICA Facility |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0===============================0===========================================0
++PRG1. Accomplishments List
==========================
A. Visible Accomplishments
B. Secret Accomplishments
++PRG2. The Night Thief
=====================
TNF1. General Layout
A. Detailed Map
TNF2. Cast of Characters
TNF3. Disguises
TNF4. Challenges
TNF5. Escalation Contracts
++PRG3. The Final Test
====================
FNT1. General Layout
A. Detailed Map
FNT2. Cast of Characters
FNT3. Disguises
FNT4. Challenges
A. The Rampage Run
B. Assassination
C. Discovery
D. Feats
FNT5. Escalation Contracts
0==========================0==============================================0
| HTM3. Training Completed |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0==========================0================================================0
++MSY1. The Showstopper
=====================
PRS1. Accomplishments List
A. Visible Accomplishments
B. Secret Accomplishments
PRS2. General Layout
A. Detailed Map
PRS3. Mastery Levels
PRS4. Cast of Characters
PRS5. Disguises
PRS6. Security Cameras (Professional and Master)
PRS7. Challenges
A. Assassination
B. The Classics (Master Difficulty)
C. Discovery
D. Feats
E. Master Vampire
F. The Paris Challenge Run
PRS8. Escalation Contracts
A. The Videl Cataclysm
B. The Corky Commotion
C. The Teague Temptation
D. The Kotti Paradigm
~~BNS1. Holiday Hoarders
**********************
++MSY2. World of Tomorrow
=======================
SPZ1. Accomplishments List
A. Visible Accomplishments
B. Secret Accomplishments
SPZ2. General Layout
A. Detailed Map
SPZ3. Mastery Levels
SPZ4. Cast of Characters
SPZ5. Disguises
SPZ6. Security Cameras (Professional and Master)
SPZ7. Challenges
A. Assassination
B. The Classics (Master Difficulty)
C. Discovery
D. Feats
E. Master Sniper
F. Plumber's Apprentice
G. The Sapienza Challenge Run
SPZ8. Escalation Contracts
A. The Gladwyn Simulacrum
B. The Eccleston Illumination
C. The Szilassi Darkness
~~BNS2. The Icon
**************
TCN1. Accomplishments List
TCN2. General Layout
A. Detailed Map
TCN3. Cast of Characters
TCN4. Disguises
TCN5. Challenges
A. Assassination
B. Feats
~~BNS3. Landslide
***************
LNS1. Accomplishments List
LNS2. General Layout
A. Detailed Map
LNS3. Cast of Characters
LNS4. Disguises
LNS5. Challenges
A. Assassination
B. Feats
++MSY3. A Gilded Cage
===================
MKH1. Accomplishments List
A. Visible Accomplishments
B. Secret Accomplishments
MKH2. General Layout
A. Detailed Map
MKH3. Mastery Levels
MKH4. Cast of Characters
MKH5. Disguises
MKH6. Security Cameras (Professional and Master)
MKH7. Challenges
A. Assassination
B. The Classics (Master Difficulty)
C. Discovery
D. Feats
E. Master Fortune Teller
F. The Marrakesh Challenge Run
MKH8. Escalation Contracts
A. The Ignatiev Integrity
B. The Bahadur Dexterity
~~BNS4. A House Built on Sand
***************************
HBS1. Accomplishments List
HBS2. General Layout
A. Detailed Map
HBS3. Cast of Characters
HBS4. Disguises
HBS5. Challenges
A. Assassination
B. Feats
HBS6. Escalation Contracts
A. The Cheveyo Calibration
++MSY4. Club 27
=============
BGK1. Accomplishments List
A. Visible Accomplishments
B. Secret Accomplishments
BGK2. General Layout
A. Detailed Map
BGK3. Mastery Levels
BGK4. Cast of Characters
BGK5. Disguises
BGK6. Security Cameras (Professional and Master)
BGK7. Challenges
A. Assassination
B. The Classics (Master Difficulty)
C. Discovery
D. Feats
E. Himmapan Horror
F. The Bangkok Challenge Run
BGK8. Escalation Contracts
A. The Somsak Equation
B. The Arthin Occultation
++MSY5. Freedom Fighters
======================
CDO1. Accomplishments List
A. Visible Accomplishments
B. Secret Accomplishments
CDO2. General Layout
A. Detailed Map
CDO3. Mastery Levels
CDO4. Cast of Characters
CDO5. Disguises
CDO6. Security Cameras (Professional and Master)
CDO7. Challenges
A. Assassination
B. The Classics (Master Difficulty)
C. Discovery
D. Feats
E. Scarecrow
F. The Colorado Challenge Run
CDO8. Escalation Contracts
A. The Farley Crescendo
++MSY6. Situs Inversus
====================
HKD1. Accomplishments List
A. Visible Accomplishments
B. Secret Accomplishments
HKD2. General Layout
A. Detailed Map
HKD3. Mastery Levels
HKD4. Cast of Characters
HKD5. Disguises
HKD6. Security Cameras (Professional and Master)
HKD7. Challenges
A. Assassination
B. The Classics (Master Difficulty)
C. Feats
D. The Art of Revenge
E. The Hokkaido Challenge Run
HKD8. Escalation Contracts
A. The Meiko Incarnation
B. The Dexter Discordance
C. The Yuuma Tenacity
~~BNS5. Hokkaido Snow Festival
****************************
##BCP1. Patient Zero
******************
--PZR1. The Source
----------------
A. General Layout and Information
B. Detailed Map
C. Cast of Characters
D. Disguises
E. Additional Notes
F. Assassination Strategies
--PZR2. The Author
----------------
A. General Layout and Information
B. Detailed Map
C. Cast of Characters
D. Disguises
E. Additional Notes
F. Assassination Strategies
--PZR3. The Vector
----------------
A. General Information
B. Assassination Strategies
--PZR4. Patient Zero
------------------
A. General Layout and Information
B. Detailed Map
C. Cast of Characters
D. Disguises
E. Additional Notes
F. Assassination Strategies
0========================0================================================0
| HTM4. The Story So Far |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0========================0==================================================0
++MSY7. Nightcall
===============
NZL1. Accomplishments List
A. Visible Accomplishments
B. Secret Accomplishments
NZL2. General Layout
A. Detailed Map
NZL3. Mastery Levels
NZL4. Cast of Characters
NZL5. Disguises
NZL6. Security Cameras (Professional and Master)
NZL7. Challenges
A. Assassination
B. The Classics (Master Difficulty)
C. Thriller Night
NZL8. Escalation Contracts
A. The Mills Reverie
++MSY8. The Finish Line
=====================
MIA1. Accomplishments List
A. Visible Accomplishments
B. Secret Accomplishments
MIA2. General Layout
A. Detailed Map
MIA3. Mastery Levels
MIA4. Cast of Characters
MIA5. Disguises
MIA6. Security Cameras (Professional and Master)
MIA7. Challenges
A. Assassination
B. The Classics (Master Difficulty)
C. Discovery
D. The Miami Challenge Run
MIA8. Escalation Contracts
A. The Bigmooney Flamboyancy
B. The Treasonous Mimicry
C. The Sweeney Scrupulousness
D. The Unpalatable Termination
E. The Aquatic Retribution
F. The Simmons Concussion
G. The Riviera Restoration
~~SPG1. A Silver Tongue
*********************
AST1. General Layout and Detailed Map
AST2. Cast of Characters
AST3. Disguises
AST4. Security Cameras (Professional and Master)
AST5. Assassination Challenges
A. The Classics (Master Difficulty)
0==================0
| HTM5. Conclusion |
0==================0
/==++====++==\ /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >HTM1. Introduction And General Information |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/ \==++====++==/
My name is Robert Allen Rusk and I am a hardcore gamer with about 40+ years
of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts
Games, Point Of View Computing) and an ex-arcade attendant (Namco
Cyberstation - Pier 39, San Francisco, CA). I also own multiple systems such
as the Sega Dreamcast, Super Nintendo, Nintendo 64, Atari Jaguar, PlayStation
(1, 2, 3, and 4), Xbox, and Xbox 360.
I started writing guides in 2003 because I felt it was something I could do
utilizing my writing skills gained in college and gametesting along with my
passion for vidgames. Over time I have honed my overall writing and
organization skills plus my creative thinking skills. Additionally, I have
extended the play value of the games I have written guides and FAQs for many
times over plus I have received many letters from all over the world.
I am also a member of the following forums:
>>GameFAQs
>>GamesX
>>AtariAge
>>Digital Press
>>GTA Forums
>>The MoFaT
Outside of gaming, my interests include Godzilla (I have been a G-Fan since
the age of ten) and Red Dwarf. I am also a long time soundtrack collector
with many titles in my possession. As far as favorite sports teams go, my
teams are the San Antonio Spurs (NBA) [the local team], the Denver Broncos
(NFL) [although I live in Texas, I am originally from Colorado Springs,
Colorado] and the Air Force Falcons (NCAA Football).
This guide was constructed using TextWrangler on an Apple Mac Mini. I view my
work in Safari to help in seeing how it would look on the web and correct
format errors.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN1. About The Guide |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Welcome to my "Hitman 2" guide! If this is the first time you have visited
then you will find a lot of useful information in a highly organized format
that you can use for all of the chapters of the game.
Quotes taken from readers' e-mail are presented "as is" and may include
spelling and grammatical errors.
The main emphasis of this guide is to provide creative and simple solutions
to the Challenges and Escalation Contracts. Many hours were spent going over
them and finding unique ways to solve them. I think you may be surprised by
some of the solutions found here.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN2. Hitman 2 |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
"Hitman 2" is the seventh game that features the now-popular protagonist
known as Agent 47, a clone designed for assassination work. The game was
released in 2018 for the Sony PlayStation 4, MicroSoft Xbox One, and the PC.
Although the game is a sequel to the previous game, known as Season One, it
also included the S1 content called the Legacy DLC (explained later). It also
has multiple changes to mechanics that makes the game easier and more
fulfilling.
Up until November of 2019 IOI was continuing to add new content and patches
to fix existing problems up until it was time to begin work on "Hitman 3".
However, due to money allocation within the company, they stopped existing
work on "Hitman 2" to begin immediate work on the next game.
This meant no more new Elusive Targets, additional chapters, or bug fixes
unless they managed to fix those within the "Hitman 3" engine. This upset
many fans who wanted more content within the "Hitman 2" side of things. And
there are multiple bugs that are going to remain unfixed for now including
one that affects one of the Challenges I go over later in the guide.
It does, however, appear that they are going to continue to make additional
Escalation Contracts for the time being.
Just like its predecessor the game also has Online DRM in the form of "to get
the full experience of the game you have to be online". This means that that
you must be online to do Challenges, Escalation Contracts, unlock new stuff,
and even get a score. If you are offline you cannot do that but you can still
play the game and use whatever you unlocked when playing online.
I will state publicly that I am very strongly against any form of Online DRM
as this gives the company way more control over when, how, and how long you
can play your game. I will also state that all forms of Online DRM need to be
made illegal but I have no faith that any government, especially my own, will
take action on this.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN3. The Legacy DLC and the Order of Things |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
"Hitman 2" was meant to continue the story line started in the first Hitman
game known as Season One. However, IOI decided to include the entire Season
One story into "Hitman 2" through an add-on called the Legacy DLC. As they
completed the Season One campaign IOI decided to divorce from their publisher
Square-Enix and I believe that they included the DLC to bring everything
under one umbrella as they went with another publisher, WB Games.
For those who either purchased the Season One Game of the Year add-on or the
entire GOTY version of the game this add-on is free. For those who did not
then the add-on is around USD $20 which is pretty good considering how large
the add-on is - about 95% of the entire Season One content which is the Main
Story, all four Bonus Missions including the Patient Zero campaign, and all
of the Challenge Packs.
The only things left out of Legacy were 37 Escalation Contracts (currently)
and the Sarajevo Six missions which were PlayStation 4 exclusive.
There are advantages to playing the Legacy DLC prior to the actual "Hitman 2"
material.
For new players this allows you to enjoy the story from the beginning. The
brief summary at the beginning of the New Zealand mission only touches on the
main points at the end of Season One. You also have the ICA Facility which is
a true tutorial area where you can safely learn the mechanics of the game.
Returning players might not see much value in playing through the Season One
stuff again but there are other advantages here. For starters it allows you
to see the various changes in mechanics on missions that are familiar to you.
This includes playing through the different game difficulties and the use of
the Briefcase. Since the DLC is available all at once you can play out of
order if you wish like jumping ahead to a mission to acquire a useful item.
And that leads to the single biggest advantage of playing through the Legacy
DLC prior to the new content - all weapons and items unlocked through Legacy
carry over to the second half of the game.
For example, you can earn the Silverballer in the Mumbai chapter of "Hitman
2" which is the fourth chapter in that part of the overall game. In Legacy
you can earn it in the Paris chapter which is the first chapter there and can
be used in the first three "Hitman 2" chapters.
And the Krugermeier 2-2, the best silenced Pistol in the game, can only be
acquired in Legacy as it is not currently available in the "Hitman 2" story.
Therefore, to make things as easy as possible for yourself and to make the
game more fulfilling it is best to acquire the Legacy DLC and start with the
ICA Facility then work your way down to the last chapter. This should allow
you to unlock some of the best weapons and items in the game and prior to the
first chapter of the "Hitman 2" story line, Nightcall.
As such, this guide will start from the ICA Facility and go forwards to the
last chapter in order. This means that some of the Challenges in the early
"Hitman 2" chapters may use items and weapons unlocked in Legacy.
In addition, since the "Hitman 2" story is part of a much larger story line,
the first chapter of H2, Nightcall, is going to be the seventh chapter of the
story.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Legacy DLC Differences |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Although many things are the same between the Season One version of the game
and the Legacy DLC there are also multiple differences:
0=========================================================================0
| There are three different difficulty levels that you can play at. More |
| on those later. |
|-------------------------------------------------------------------------|
| Some of the Challenges have been tweaked and there are also new |
| Challenges based on finding map locations and completion of certain |
| Mission Stories (which were previously known as Opportunities). |
|-------------------------------------------------------------------------|
| Most places on the mission maps now have names which makes it easier in |
| regards to relaying directions. |
|-------------------------------------------------------------------------|
| You can also bring in Briefcases and find them on all missions. |
|-------------------------------------------------------------------------|
| Fire Extinguishers explosions no longer kill, they only stun. |
|-------------------------------------------------------------------------|
| If a person is far enough away from an explosion they can be stunned |
| instead of killed. |
|-------------------------------------------------------------------------|
| Instinct runs at normal speed instead of slowing down time and you can |
| also run while using it. |
|-------------------------------------------------------------------------|
| Coins are more useful in luring people away. |
|-------------------------------------------------------------------------|
| You can buy Soda Cans at Soda Machines. |
|-------------------------------------------------------------------------|
| With the exception of the Jaeger 7 Covert all Jaeger 7 Sniper Rifles |
| are now un-silenced. |
|-------------------------------------------------------------------------|
| You can Throw Kill unconscious bodies. |
|-------------------------------------------------------------------------|
| You can Throw Stun people with mines and other explosive weapons. |
|-------------------------------------------------------------------------|
| It is easier to grab people through open doors. |
|-------------------------------------------------------------------------|
| Guards will throw Flash Grenades at you during Combat. |
|-------------------------------------------------------------------------|
| You only get one Breaching Charge instead of two. The Charge has also |
| been tweaked as it can no longer open doors when dropped on the ground. |
| You must place it on or by the door to be opened. It also makes less |
| noise. |
|-------------------------------------------------------------------------|
| You can turn off Sinks that you have turned on. |
|-------------------------------------------------------------------------|
| You cannot take large items that you cannot holster when climbing |
| Pipes, Ladders, or Ledges. |
0=========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN4. Going Out of Order |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Although this guide goes in story order there are two instances where you
might want to go ahead a bit and acquire important and useful items:
0=================0
| Sieger 300 Ghost \
0==============================================>
This is the best Sniper Rifle in the entire game, same as it was in Season
One. It is also easy to acquire as all you need to do is successfully
complete The Cheveyo Calibration Escalation Contract inside the House Built
On Sand Bonus Mission. You don't even need to get Silent Assassin, just
complete it and the Rifle is yours. As such, almost all of the [Sniper
Assassin] Challenges in this guide use this Rifle.
0========================0
| ICA Electrocution Phone \
0==============================================>
This device can be acquired in the New York chapter which is only available
to those who purchased the Expansion Pass (USD $40). To obtain it you need
to successfully complete three specific Mission Stories which are easy to
do.
The Phone operates the same as the ICA Explosive Phone but electrocutes its
victim instead. The biggest thing is that it counts as an Accident kill
which means no loss of Silent Assassin when the body is found.
Although it has its uses in the main and bonus missions its biggest use is
with Elusive Targets. Drop the Phone by your Target, make sure he/she picks
it up, then run to the exit point while activating the Phone to kill your
Target for an easy SA. Although IOI are not making any more Elusive Targets
they will probably cycle through those already made so you can use it on
those you already haven't done.
And now a brief explanation about Agent 47's employer.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN5. The International Contract Agency |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
The ICA or The Agency, as it is often called, is the shadowy organization
that Agent 47 works for. Its main purpose is to carry out assassinations. A
powerful person, or government, who wants to take down somebody without being
connected to it will contact The Agency and an agent will be assigned to a
mission to carry out the contract.
However, sometimes there is more than just killing the Target. Most missions
have several objectives beyond the assassination. Destruction or retrieval of
items and rescuing someone are some of the other objectives that an agent may
need to accomplish.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN6. The Main Menu, Pause Menu, and Briefing Menu |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
When you start up the game you will have the Main Menu which has the
following features:
0=========0
| Featured \
0==============================================>
This shows the options to load a game, play Ghost Mode (more on that
later), or go to the current chapter of the game. It will also feature the
latest Elusive Target, Escalation Contract, and community Contracts from
Contracts Mode.
0=============0
| Destinations \
0==============================================>
This allows you to choose any of the main story and bonus chapters.
0==========0
| Campaigns \
0==============================================>
This allows you to choose between the four campaigns within the game:
Prologue (Training), Hitman (Legacy), Hitman 2, and Patient Zero (Legacy).
0===========0
| Game Modes \
0==============================================>
This allows you to choose between Ghost Mode (multiplayer only) and the
Sniper Assassin maps (single and multiplayer).
0==========0
| Contracts \
0==============================================>
This is the Contracts Mode where you create custom contracts for the Hitman
gaming community (Tutorial, Featured Contracts, My Contracts, and Latest
Contracts).
0=======0
| Career \
0==============================================>
This goes over what you have done and unlocked during your run-throughs.
You can go over the Challenges, Mastery, Weapons, Gear, and Suits. You can
also check your overall Statistics.
0======0
| Store \
0==============================================>
Here you can purchase Hitman related items for your selected console.
0========0
| Options \
0==============================================>
Here you can go over and change various aspects of gameplay:
0=======================================================================0
| Gameplay | You can change what messages and aids you want to have |
| | used or displayed. |
|-------------+---------------------------------------------------------|
| Controller | You can change whether to invert the X and Y axis, turn |
| | off the vibration, or use auto aiming. |
|-------------+---------------------------------------------------------|
| Graphics | You can change Gamma Correction or lock down the |
| | Framerate. |
|-------------+---------------------------------------------------------|
| Audio | You can change the the volume for the effects, music, |
| | or both at once. |
|-------------+---------------------------------------------------------|
| Language | This allows you to change the language of the subtitles |
| | or to turn them on or off. |
|-------------+---------------------------------------------------------|
| IOI Account | This allows you to become a member of IOI and get |
| | exclusive content. |
|-------------+---------------------------------------------------------|
| Privacy | This allows you to go over the privacy settings for the |
| | game. |
|-------------+---------------------------------------------------------|
| Credits | This allows you to view the game credits. |
0=======================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
The Pause Menu can be called up by using either the Options button (PS4) or
the Start Button (Xbox One). Here you can make a Manual Game Save, Load
either an Auto or Manual Game Save, Restart the Mission with the same
parameters you started with, Replan the Mission where you can change your
gear or Starting Point, or simply exit.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
The Briefing Menu can be accessed by using either the Touch Pad (PS4) or the
Back Button (Xbox One). Here you can go over the following:
0===========================================================================0
| Objectives | Your current game objectives which are your Targets and |
| | other tasks. |
|-----------------+---------------------------------------------------------|
| Map | This allows you to check you current position on the |
| | game map. This is not a real time map as it was in the |
| | older "Hitman" games. It does not show NPCs, only your |
| | Targets. It will show any Agency Pickup in use, |
| | Briefcases, and any dropped Disguises. |
|-----------------+---------------------------------------------------------|
| Mission Stories | This allows you to go over what Mission Stories have |
| | been opened up and track them if you desire. This only |
| | applies to the main or bonus mission. This does not |
| | apply to Escalation Contracts and Elusive Targets. |
|-----------------+---------------------------------------------------------|
| Intel | This allows you to go over what Intel you have |
| | collected during your current run-through of a mission. |
| | This only applies to the main story mission. This does |
| | not apply to Escalation Contracts and Elusive Targets. |
|-----------------+---------------------------------------------------------|
| Inventory | This allows you to go over what you have collected so |
| | far in the mission. |
|-----------------+---------------------------------------------------------|
| Challenges | This allows you to go over what Challenges you have |
| | unlocked so far in your run-throughs. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN7. Game Saving |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
There are two different kinds of game saves for "Hitman 2". The first is the
Autosave. Every so often the game will save your progress automatically.
There are eight slots that the game will save in. In case something goes
wrong then you can use one of these saves to limit backtracking. You can also
turn off the Autosave in the Options > Gameplay section.
The second type is the Manual Save. This is when you make the save itself.
This option, along with loading a saved game, can be accessed through the
Pause Menu. Like with the Auto Save you can save up to eight saves.
Then there is the Online and Offline Saves. Any save that is made while you
are online *CANNOT* be used if you go offline and vice versa.
Finally, under certain circumstances (such as Combat), you will not be
allowed to save the game either manually or automatically. When this happens
you should see a small red icon appear in the lower right corner of the
screen. You also cannot save when doing Escalation or special Contracts.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN8. Contracts Mode and Ghost Mode |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Contracts Mode is where you can create your own Contracts, using any chapter
of the game, and post them to the Hitman community. You can select up to five
targets, from anybody that is in the chapter, for execution. You can set many
parameters such as Disguise and Weapon and even certain conditions such as
time or whether or not you do Pacifications.
Once you complete the Contract, setting the parameters in the process, then
you can challenge other players to play what you have created and do better.
Some of the Challenges within the game require you create and play through
your own Contracts.
Ghost Mode is new to this installment. This is a true multi-player mode where
you play against another player trying to kill random Targets on any mission
map. It also has its own separate set of Challenges.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN9. Elusive Targets |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Every so often, and for a few days, IO Interactive will present a special
one-time Target, called an Elusive Target, for you to go after.
When activated you will have only one shot to complete it. If you fail then
you will not be able to do it again. If you succeed you also will not be able
to do it again. If you miss the window when the Target is available you will
miss that opportunity for that Target for good.
**NOTE: When all of the Elusive Contracts have been created and presented
then IOI may cycle through them again for those who didn't do them
the first time.
It should be noted that if things go wrong you can still restart or replan
the mission just as long as you don't die or kill your Target first. This
should give you a bit of flexibility, especially if the game glitches on you.
While you are doing an Elusive Target you can also complete other Challenges
just like with the Main Mission and Escalations.
**NOTE: One very important thing to point out in regards to these special
contracts. If you wish to restart and you have already killed your
Target then remove your internet cable (or kill your wireless
connection). This will force you offline but not allow the game to
save this data to the server. After you reconnect then you should
be able to redo the Elusive Target.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN10. Challenges, Mastery, and XP |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
In each location there are many Challenges to be performed in order to obtain
Mastery Levels. Each Challenge has a certain amount of Mastery Points, called
XP, that must be earned to advance through each Mastery Level. There are
twenty Levels in each location. Each Level requires 6,000 XP to advance to
the next. Many Challenges have 4,000 XP so you can advance through the Levels
quickly with each run-through.
Whenever you advance to another Level you will unlock additional weapons,
items, starting locations, and Agency Pickups. This will make things easier
with each run-through.
The Challenges themselves are broken into five sections:
0=========================================================================0
| Assassination | These Challenges are related to the many different ways |
| | to kill your Targets. The vast majority of them are |
| | 4,000 XP. |
|---------------+---------------------------------------------------------|
| Discovery | These Challenges are related to finding items, using |
| | different methods of escape, finding all areas of the |
| | map, and by setting up certain situations. Most of them |
| | are 1,000 XP but some are 2,000. |
|---------------+---------------------------------------------------------|
| Feats | These Challenges are related to performing certain |
| | actions (some by wearing a certain Disguise) and by |
| | completing Escalation Contracts. |
| | |
| | This is also where certain Global Challenges (those |
| | that can be done in any location) can be found. The |
| | Escalation Contracts are 4,000 XP and some of the |
| | others are also 4,000 XP. Most of them are 1,000 and |
| | 2,000 XP. |
|---------------+---------------------------------------------------------|
| Special | These are Challenges that are related to wearing |
| | certain Disguises, using specific weapons, or special |
| | map related themes. An example is the Vampire Magician |
| | Pack in Paris where you need to complete certain |
| | Challenges related to the use of the Vampire Magician |
| | Disguise. |
|---------------+---------------------------------------------------------|
| Targets | These Challenges are related to the Targets themselves. |
| | All of these Challenges are 4,000 XP. |
0=========================================================================0
Finally, when you successfully complete a Challenge it is permanently
unlocked at that point. You do not need to complete the mission to have it
registered as unlocked (unless it specifically states that you need to).
Thus, you can go back to a previous save point to go after additional
Challenges.
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Global XP |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
New to "Hitman 2" is what is known as Global XP. Whenever you do certain
actions like taking Disguises, obtaining Keys, quietly knocking out people,
for example, you will gain XP points in addition to those you get through
Challenges.
At the end of a successful run you will see how much XP you earned towards
Mastery Levels and your Global XP. Each Global XP level is the same XP has
the regular Mastery Levels (6,000 XP).
Global XP is basically a scoring system that let other players know how far
you have advanced in the game and how much stuff you have done. With each
successful run-through you can add to your XP even if you have not unlocked
any Challenges.
Unfortunately, at this time, there are no special bonuses for surpassing
certain Global XP levels.
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. The Challenge Run |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
If you wish to do a lot of Challenges at one time then it may be best to do a
Challenge Run instead of Rampaging. Play through the map in Offline Mode to
better understand where everything is placed and how to get the best
Disguises with little fuss. Then figure out how to best go about things to
get as many Challenges as you can. After that then go back Online and do the
run.
It is actually better to do a Challenge Run instead of a Rampage Run in that,
with the proper planning, you can do more Challenges and get more XP than by
just killing or Subduing everyone (as well as limiting frustrating crashes).
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN11. Difficulty Modes |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Although Season One had two difficulty modes the second one, Professional,
was an add-on after most of the game had been released. For "Hitman 2" there
are three difficulty modes built-in from the start and can be selected when
planning your run-through:
0=======0
| Casual \
0==============================================>
This is the easiest of the three difficulties:
--You have unlimited use of auto and manual saves.
--All of the Mission Story guides are available.
--There are no Security Cameras.
--There are fewer Enforcers for most of the Disguises.
--Combat is easier in that you can survive longer.
--There are more items on the map that you can pick up and use.
--As a Guard you can have Sniper Rifles out in the open.
0=============0
| Professional \
0==============================================>
This is the more moderate of the three difficulties:
--You have unlimited use of auto and manual saves.
--All of the Mission Story guides are available.
--Security Cameras will now be used.
--The Cameras also become Enforcers depending on Disguise and action.
--There are more Enforcers for most of the Disguises.
--Combat is harder but not too hard.
--Some items found at Casual may not be on the map.
--As a Guard you can't have Sniper Rifles out in the open - you must use
a Briefcase.
This is similar to what Normal difficulty was in Season One except for the
Camera Enforcers, harder combat, and no Sniper Rifles in the open.
0=======0
| Master \
0==============================================>
This is the hardest of the three difficulties:
--You have one manual save.
--No Mission Story guides are available.
--There will be more Security Cameras used.
--There are even more Enforcers for most of the Disguises.
--Combat becomes even harder in that you are more easily killed.
--Some items found at Casual and Professional difficulties may not be on
the map.
--With certain exceptions there are no Disguises laying around to be
picked up - you must take them from somebody.
--Killing people in a bloddy manner will ruin Disguises.
--NPC's are more attentive to sounds.
This is similar to what Professional difficulty was in Season One except
that NPC's and Guards are actually less sensitive to sounds and actions as
they were previously and that Guards will not investigate any Camera that
you destroy.
</pre><pre id="faqspan-2">
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Tiered Challenges |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
In Season One the Professional difficulty mode had its own set of Challenges.
In "Hitman 2" only a small number of Challenges are tied to game difficulty
and those are known as The Classics:
--Silent Assassin
--Silent Assassin, Suit Only
--No Evidence
--Suit Only
--Sniper Assassin
As such you can do all of the other Challenges at any difficulty although it
is best to do them on Casual to make things easier on yourself.
One important thing to note is that they are stackable. This means that if
you play through a mission on Master and acquire [Silent Assassin] without
having done it at Professional and Casual first then you will also get the
Casual and Professional versions of the Challenge on top of the Master
version.
There are also additional Challenges within this group based on obtaining all
of The Classics on a given difficulty.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN12. Briefcases |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Before going further I should go over one of the new additions to "Hitman 2",
the Briefcase. It can be found on all maps and you can earn different
variants by completing Challenges. Listed below are the things you can and
cannot do when using one:
0=========================================================================0
| You can only put one item into it regardless of size. |
|-------------------------------------------------------------------------|
| You can bring one with you when planning but you can only bring it when |
| wearing a regular or earned Suit. |
|-------------------------------------------------------------------------|
| Large items that cannot be holstered, like Battle Axes, cannot be |
| placed into the Briefcase. Smaller un-holsterable items, like the |
| Hatchet, can still be placed inside. |
|-------------------------------------------------------------------------|
| If you have an illegal item inside the Briefcase then you cannot take |
| it with you through a Frisk Zone as it will also be searched. |
|-------------------------------------------------------------------------|
| If the Briefcase is found by Guards then it will be taken to the |
| nearest Weapons Box. If found by a Civilian then he/she will give it to |
| the nearest Guard. This is a good way to smuggle illegal items inside |
| forbidden places. |
|-------------------------------------------------------------------------|
| The Briefcase makes an excellent melee and thrown weapon. |
|-------------------------------------------------------------------------|
| It can also be used as a mine. Place a mine somewhere and pick it so |
| you can access the Detonator. Put the mine inside the Briefcase and |
| drop it somewhere so you can detonate it. |
|-------------------------------------------------------------------------|
| If you need to drop the Briefcase then you need to holster whatever is |
| in your other hand first or you will drop that item instead. |
0=========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN13. Starting a New Game and Planning |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
When you decide to start a mission you will begin with the Objectives screen
which tells you what Targets you need to bring down or any other tasks that
need to be done in addition to that. You can also go through what Challenges
are available or done as well as check the Leaderboards. Once you've planned
out how you wish to start then select Play to begin.
0=========0
| Planning \
0==============================================>
Here you can do extensive planning prior to starting a mission (with the
exception of the ICA Facility scenarios). You can choose what weapons and
gear to bring in, what items to smuggle in, what suit to start in, and even
where to begin:
0=========================================================================0
| Smuggled Item | You can smuggle in one weapon or item into the |
| | mission. There are two types: Hidden Stash and |
| | Agency Pickup. |
| | |
| | Hidden Stashes allow you to bring in small items |
| | such as Pistols, Explosives, and other Gear. Agency |
| | Pickups are designed for larger weapons such as |
| | Assault Rifles or Sniper Rifles. But they can also |
| | be used for smaller items if you wish. |
| | |
| | It should be noted then Agency Pickups come in |
| | their own Briefcase which can also be used for |
| | other things if you wish. |
|-------------------+-----------------------------------------------------|
| Concealed Weapon | You can bring in one Pistol with you and this |
| | allows you to choose which one. You can also go in |
| | without one if you need to do so. |
|-------------------+-----------------------------------------------------|
| Suit | You can choose which Suit to start in. You can earn |
| | additional Suits by completing certain Challenges. |
|-------------------+-----------------------------------------------------|
| Starting Location | You can choose where in the map to start in. You |
| | can even start in a different Disguise that may |
| | make things easier. As noted, you cannot bring a |
| | Briefcase with you if you start in a different |
| | Disguise. |
|-------------------+-----------------------------------------------------|
| Gear | You can bring in two additional items but only two. |
| | If you need to bring in additional items then you |
| | will need to use an Agency Pickup or find it during |
| | the mission. |
0=========================================================================0
0===========0
| Difficulty \
0==============================================>
This will allow you to choose which of the three difficulties you want to
play in.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN14. Instinct, the Mini-Map, and the Silent Assassin Meter |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
This feature is an important tool and is used for finding useful objects,
paths, and people. This replaces the real time mapping used in the earlier
Hitman games and you'll be using this a lot. When used the Targets will
always appear in red no matter how far from them you are. With everybody else
there is a limited range. You can use this ability when running.
This special ability may seem unusual but 47 is supposed to be "better than
human" clone as was stated in the "Codename 47" manual so it would stand to
reason that he may have some heightened senses that most people don't.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
At the lower left corner of the screen is the Mini-Map. This is the real time
map of where you are and where all of the regular NPCs and Targets are.
Regular NPCs (Civilians and Guards) are going to be grey dots. Targets are
going to be red target reticles. Dropped Disguises and Agency Pickups are
also represented.
Targets are going to be represented on the Mini-Map no matter where you or
they are. Enforcers (explained later) will be represented with white dots.
NPCs and Enforcers will only appear on the floor you are at.
If you are in an area that you aren't supposed to be (or not in the right
Disguise) then you are considered Trespassing and you should see a
notification at the bottom of the Mini-Map. If a certain situation, like
having a body found, happens then you should see a Searching notification
appear on top of the Map. This will stay until the Guards have stood down.
If you get into a fight with the Guards then you should see a Combat
notification. If you get out of the area then it should change to Hunted as
they continue to look for you.
**NOTE: There is an option to turn on the North indicator for the Mini-Map.
However, I recommend that it should be left off since north can be
a different direction on each map instead of pointing up towards
the top of the screen as it is in every single game that uses a
mapping system.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Next to the bottom of the Mini-Map, on the right, is the Silent Assassin
Meter. If it is green then you currently have a Silent Assassin rating. If it
is red then you no longer have the rating. However, there are two instances
where you can restore the rating:
--If you were seen by a Camera and without alerting Guards then shooting
the Recorder will restore the rating.
--If a Target saw you do something illegal then killing him/her before
he/she can alert others will restore the rating.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN15. Observing Your Surroundings |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
As you go about the mission then you will see Guards, Civilians, and Targets
move about the area. The most important thing to know about Hitman is that
everybody moves in very specific patterns.
It is very important to note these patterns as it can make the difference
between success and failure. When you first play a mission it is best to take
your time and observe everything so you can get the feel of how everybody
moves before doing anything of importance.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN16. Conversations, Mission Stories, and Intel |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Throughout each location you will find many people engaged in conversation.
Sometimes you can listen in on them which can reveal important information.
This information can open up an Mission Story which can be tracked if you
want. A Story informs you of a way to take down your Targets.
Not all conversations open Mission Stories but can provide additional
information on people and places within the chapter (it also adds to some of
the humor found in the game). But there is also something important about
these conversations.
Usually the people talking will not do anything else until you have initiated
the dialogue. After the dialogue is finished then they will break up and go
about their patrol patterns. Sometimes breaking up a pair will move them into
favorable positions to make it easier to go after Targets and useful objects.
But sometimes these people will put themselves into positions that will make
it harder to complete your objectives. So it is important to know which
conversations to start and which ones to leave alone.
In addition to Stories you can also collect important Intel. Usually you
collect Intel when you pick up an important item or look at or read something
important. You can go over the Intel and Mission Stories in the Briefing
Menu.
It is important to point out that certain Challenges can only be done by
doing certain Stories in a specific way. You can go under the Mission Stories
tab to track a Story which will give you guidance to help you complete it.
Every chapter has an Accomplishment for completing all Mission Stories.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN17. Distractions and Objects |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Often times while doing a mission you may need to get someone into position
to either move past them, Subdue them, or kill them. In that case you can use
a distraction. Distractions are a very important part of the game and you
will be using them constantly to manipulate people into certain positions for
whatever action you wish to do.
Distractions come in many forms:
0===========================================================================0
| Coins | You are given three Coins as part of your Gear. You |
| | can often find more Coins on the map as you go about |
| | your business. Tossing a Coin will get a person to |
| | go to where it lands. That person will pick up the |
| | Coin before going about their way. |
| | |
| | To throw a Coin or other Object then select it, hold |
| | down the Aim Button to aim it, and use the Throw |
| | Button to toss it. The person who finds the Coin |
| | will pick it up but you can get it back if you |
| | Subdue or kill that person. |
| | |
| | It is important to note that you do not need to |
| | throw it in order to distract a person. You can |
| | place, but not drop, the Coin on the ground. When |
| | somebody walks by and sees it then they will walk to |
| | it to pick it up. |
| | |
| | You can even place the Coin right in front of |
| | someone and they will still go for it. A good way to |
| | lure or even just move them out of the way or better |
| | ambushing position. |
|--------------------+------------------------------------------------------|
| Coin Chaining | This is one of the new things you can do with Coins. |
| | Place several Coins in a chained path towards a |
| | hidden area then place a Coin in front of the person |
| | you want to lure. |
| | |
| | As that person goes for the first Coin then he/she |
| | should see the next one and go for it. That person |
| | should pick up all of the remaining Coins and put |
| | them into an area where you can safely get rid of |
| | them. |
| | |
| | Depending on how many Coins you have this is an |
| | excellent and safe way of luring people to get them |
| | out of the way. |
|--------------------+------------------------------------------------------|
| Melee Objects | Objects such as Wrenches, Crowbars, and Screwdrivers |
| | can also be tossed to create distractions. However, |
| | they will not be picked up by the person who walks |
| | to it. |
| | |
| | If you wish to throw an object near a person then |
| | you need to be careful not to aim too close or you |
| | may lock-on to that person and you may accidentally |
| | Throw Stun or Throw Kill them. |
| | |
| | Some objects, such as the Bust and Brick, are |
| | fragile and will break when tossed. |
|--------------------+------------------------------------------------------|
| Audio Distraction | When you reach Sapienza Mastery Level 10 you will |
| Devices | earn the ICA Remote Audio Distraction Device. This |
| | Device looks like a Mine and is seen as such by |
| | Guards so you can't have this in your hands unless |
| | you are appropriately disguised. |
| | |
| | This Device can be placed or dropped in such a way |
| | as to lure people to a specific spot. This makes it |
| | very useful. When it is turned on then it will make |
| | a loud beeping noise which will attract anybody |
| | nearby. The only way to turn it off is for it to be |
| | picked up either by you or a Guard. |
| | |
| | When using this against Civilians once they see it |
| | then they will go to a Guard so if you want to |
| | Subdue or kill you have to act fast before they turn |
| | around. Guards, on the other hand, will stand still |
| | and pick up the Device before leaving thus giving |
| | you time to deal with them properly. |
| | |
| | One problem with the Device is that it can attract |
| | more than one person at a time. The best way to |
| | prevent this is to pick up the Device once a person |
| | is attracted. The distracted person will still come |
| | to where the noise came from. |
| | |
| | A variant of this Device, called the "Mixtape 47", |
| | can be earned at Bangkok Mastery Level 20. |
| | |
| | The best device by far for distraction is the ICA |
| | Explosive Phone which is earned by completing the |
| | [Mission Stories - Bangkok] Challenge. The reason is |
| | because it is not seen as a weapon and can be safely |
| | used to lure both Guards and Civilians. |
|--------------------+------------------------------------------------------|
| Weapon Dropping | Dropping a weapon in the path of a Guard or near a |
| | stationary one will cause him to pick it up and go |
| | to the nearest Weapons Box to drop it off for |
| | safekeeping. |
| | |
| | This will get him out of the way so you can go after |
| | somebody else or lure the Guard into a safe place |
| | for Subduing. This is best done when you are dressed |
| | as a Guard. |
|--------------------+------------------------------------------------------|
| Weapon Tossing | If you are not dressed as a Guard and you want to |
| | lure a Guard to a Weapons Box then you can toss a |
| | weapon from a safe spot. However, you cannot toss |
| | firearms - you can only toss Mines or Audio |
| | Distraction Devices. |
| | |
| | You cannot use the Remote Explosive Ducks as they |
| | will be picked up and kept by the Guard instead of |
| | being taken to a Weapons Box. |
|--------------------+------------------------------------------------------|
| Stationary Objects | Objects such as Vacuum Cleaners, Sinks, Fuseboxes, |
| | Generators, and Radios can be activated or |
| | de-activated to create distractions. Once they are |
| | turned off/on or the mess cleaned up then the |
| | distracted person goes back to their routine. |
| | |
| | These objects cannot be picked up but some Radios |
| | can be taken for travel. |
| | |
| | It is important to note that Vacuum Cleaners, Sinks, |
| | Fuseboxes, and Generators can be activated or |
| | de-activated by being shot from afar. This cannot be |
| | done with Radios as shooting them will destroy them. |
|--------------------+------------------------------------------------------|
| Bullet Impacts | Shooting at objects or walls close to people can |
| | distract them to either investigate or stop them in |
| | their tracks long enough for you to do what you need |
| | to do. However, if you're not careful, then you may |
| | be Spotted firing your weapon and you may end up in |
| | a Combat situation. |
|--------------------+------------------------------------------------------|
| Alarms and | On many of the maps you will find Fire Alarms. |
| Explosions | Pulling them will cause the Guards to investigate |
| | the map and everybody else will stop what they are |
| | doing. This may give you enough time and cover to do |
| | whatever you need to do. Causing explosions will do |
| | the same thing. |
|--------------------+------------------------------------------------------|
| Bumping | Bumping into people will cause them to stop in their |
| | tracks. This may give you enough time to get out of |
| | a certain area or to do certain things before that |
| | person resumes their routine. |
0===========================================================================0
There is also something else about objects that need to be discussed. Not all
objects distract the same people. For example, you may need to distract a
Guard away from a Civilian. If you use a Coin then the Guard will come to
investigate. However, if you use the Crowbar, the Civilian may go instead. So
it is important to know which objects can distract which people.
You also need to be careful when throwing objects. If you are seen throwing
one then you will be yelled at by the people around you and you will need to
try again.
Another important thing about distractions: if you are one room and your
target is in another and there is a door between the both of you then you
must open the door before tossing an object otherwise your target may not
hear it. Sinks, Vacuums, and Radios will attract people regardless of whether
or not a door is open.
In the case of Audio Distraction Devices people can't hear it when the door
is closed but you can open it when a person you want to distract passes by to
get them inside. With careful use of doors you can lure multiple people
without moving the Device.
One last important thing about distractions. If somebody is standing around
and you distract them then they will go back to their position and start
their routine over. An example: a Guard is standing around smoking for thirty
seconds before he moves to another position. If you interrupt it about twenty
seconds in and he goes back to his position then he will start his smoking
over from the beginning instead of where he left off.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN18. The Inventory Menu |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
To use any weapon or item you must first bring up the Inventory Menu by using
the D-Pad going right or left. Select the item you wish to use to exit the
menu (although you can cancel without selecting an item). You can also drop
the item from here (you can also drop the item by having it in your hand and
using D-Pad Down).
If you have anything in your hand then you can holster it by pressing up on
the D-Pad. You can also bring it back out by pressing down on the D-Pad
again. This will allow you quickly bring out a weapon for a quick attack.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN19. Disguises |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
In most situations you will need to get a Disguise to enter restricted access
areas and get close to your Target. Usually this is done by killing or
knocking out a person and taking his clothes (although you can find some
laying around).
The disguise system in "Hitman" is similar to the older titles in that people
who are dressed the same as you will have no problems accepting you and you
can mingle freely amongst them. However, inspired by "Absolution", there are
some who will be more sensitive to you than the rest. These you need to
avoid.
**NOTE: These sensitive people are referred to as Enforcers by IO
Interactive and I am using this terminology for this document.
And, just like the older titles, there is at least one Disguise that can be
considered a "master Disguise" - one that will allow you to roam around
almost the entire map without raising any suspicion unless you do something
out of the ordinary. Finding out which Disguise is the master will make your
run-throughs easier.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN20. Attention, NPC Icons, and Spotted |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
When in a restricted area and/or wearing a disguise near an Enforcer then you
may see a partial ring appear around you and pointing in a direction. This
indicates that you are getting attention from somebody. The longer you are
being seen, the more that it becomes pointed.
In addition to attention you may see a white dot appear above the heads of
either the Guards or an Enforcer. This is known as the NPC Icon and usually
indicates a possible Threat to you. These Enforcers will also appear as white
dots on the Mini-Map. You can reduce attention by Blending In in which case
the dot above the person watching becomes a white circle.
As the attention grows stronger, the larger the dot becomes. When you are
getting attention then you must get around cover or get out of the area to
get rid of it.
If the Attention Meter becomes a full point then you are Spotted. In addition
the NPC Icon dot will become a "!". If a Guard has Spotted you then he may do
certain actions depending on what you are doing.
If you are simply walking away from him then he may follow you in an attempt
to stop you. He will also try to arrest you. In that case then you can do a
Fake Surrender. When he gets close enough then you will get into a fight
where you can knock him out.
It should be pointed out that if you get far enough away from him quickly
then he will stop pursuit and go back to his position.
If you are standing still and not doing anything threatening then he will
lead you out of the area and into an acceptable one. If you are Spotted
Subduing or killing somebody then the Guard will become Hostile and you will
be shot at. You will also be shot at if you are carrying an open weapon.
If the Guards are Hostile and you run far enough away from them they should
stop their pursuit and may eventually return to their posts. However, if you
approach them again, they will immediately recognize you and go Hostile
again. In addition, if you get away from a group of Hostile Guards and they
return to their positions they more than likely won't alert any other Guards
on other parts of the Map unless they are still pursuing you.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN21. Guard Information |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
During my run-throughs I have found some interesting information on Guard
behavior. As noted earlier, if you knock out a Guard then he will drop a
weapon that you can pick up. In previous "Hitman" games if you knock out a
Guard, pick up his dropped weapon, and he gets revived then he will become an
unarmed Civilian and run around scared.
That trick no longer works. The Guards are permanently armed. If a Guard that
you took a weapon from is revived and you go to attack him again then he will
pull out another weapon and use it. However, if you knock him out again, he
will not drop another weapon - he will only drop one when you knock him out
the first time.
In addition, if you take a Guard Disguise from a Subdued Guard and he gets
revived, then he will run to the nearest Closet, regardless of whether or not
a body is inside, and change back into some clothes before going back to his
patrol pattern or station.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN22. Security Cameras and Recorders |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
At both Professional and Master difficulties you may see a Security Camera on
some of the walls. Depending on your Disguise nothing will happen if you are
seen by one. If you are in the wrong Disguise or do an illegal action then
you will alert Guards when seen.
These Cameras emit a green laser-like mesh that indicates where it is looking
at as it pans the nearby area. Wait for the Camera to pan away before moving.
If you get seen by one you should also hear it beep in addition to getting a
message that you were recorded.
Another way to get around the Camera is to shoot it. However, this may
attract attention depending on whether or not anybody is nearby.
These Cameras are connected to a Recorder that is usually found near a
security area. Destroying them, either by manually deactivating it, shooting
it, or blowing it up with explosives will destroy all recordings and make the
Cameras useless. Find and destroy the Recorder first to keep the Cameras from
being a problem.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN23. Moving About, Sneaking, and Melee Attacks |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed in this chapter are the different ways you can move about:
0===========================================================================0
| Walking | Moving the Left Analog Stick forward will make 47 walk. |
|---------+-----------------------------------------------------------------|
| Running | Move the Left Analog Stick in conjunction with the Run Button |
| | and 47 will run. |
|---------+-----------------------------------------------------------------|
| Pushing | When in large crowds 47 will move very slowly. You can make him |
| | push through crowds faster by using the Run Button. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Sneaking is one of the more important movements you will be making. Crouch
down and move forward slowly to sneak. This will allow you to stealthily move
around an area and approach people from behind. You can run around when
crouched but this is not recommended as this will attract attention.
Another way to avoid being seen is by pressing up against a wall. This is
normally used when you are waiting for somebody to come into a room. This
move will make it harder to be seen when people walk past you.
There are times that you may have to take down people to get them out of the
way or acquire Disguises. There are many ways to do this:
0===========================================================================0
| Bare Hands | When you approach somebody from behind then you |
| (From Behind) | have the option of Subduing them. When you Subdue |
| | someone then you will also have the option of |
| | breaking their neck. Once you start Subduing |
| | someone you will not be able to back out of it - |
| | you must Subdue or kill that person. |
| | |
| | When you knock out a person then you will see a |
| | rotating "loading screen" style icon above his/her |
| | head. |
| | |
| | It is also important to note that Subduing a person |
| | will make noise that may attract nearby people to |
| | you and you may be Spotted. In addition, if a |
| | Subdued person is found they can be awakened. |
|---------------------+-----------------------------------------------------|
| Bare Hands | When attacking from the front then you will quickly |
| (From the Front) | grab that person and do a quick (and sometimes |
| | amusing) beatdown. On Guards and certain Civilians |
| | then you will enter into what is known as a Quick |
| | Time Event (QTE). |
| | |
| | Basically you are given a few seconds to press one |
| | of the face buttons before the person you are |
| | fighting hits you and you take damage. You have to |
| | press the face buttons in order to successfully |
| | complete the fight. This is pretty easy to do. |
| | |
| | It is important to note that once you start a fight |
| | you cannot back out of it - you must complete it or |
| | die. |
|---------------------+-----------------------------------------------------|
| From Behind Cover | If a person is leaning against a crate then you can |
| | pull him over. Crouch behind it and get up against |
| | it to bring up the Subdue prompt so you can grab |
| | him. |
| | |
| | You can also grab a person when they walk past |
| | something you are using for cover. For example, if |
| | you're taking cover by the edge of a door then you |
| | can grab a person as they walk in. |
|---------------------+-----------------------------------------------------|
| On Stairs | When you are on stairs then you will knock out the |
| | person regardless of orientation. Once the person |
| | is out then you have the option of breaking their |
| | neck to kill them. |
|---------------------+-----------------------------------------------------|
| Garroting | When approaching somebody from behind with the |
| | Fiber Wire then you can Garrote that person. |
| | Killing a person this way is by far the quietest |
| | method and you can automatically start dragging |
| | that person away when you are finished. |
|---------------------+-----------------------------------------------------|
| Blunt Object | When carrying a non-bladed Object, like a Wrench, |
| | then you will smack that person over the head with |
| | it. This is a good way to pacify someone. |
| | |
| | The Concealable Baton, unlocked at Colorado Mastery |
| | Level 7, can be taken with you and even smuggled |
| | through frisk zones. |
|---------------------+-----------------------------------------------------|
| Bladed Objects | When carrying a bladed Object then you can quickly |
| | kill that person with it. The following are |
| | considered bladed Objects: |
| | |
| | --Kitchen Knife |
| | --Scissors |
| | --Cleaver |
| | --Screwdriver |
| | --Axe |
| | --Fire Axe |
| | --Battle Axe |
| | --Saber |
| | --Letter Opener |
| | --Combat Knife |
| | --Janbiya |
| | --Concealable Knife |
|---------------------+-----------------------------------------------------|
| Large Weapons | Some of the bladed weapons are too large to be |
| | holstered and will be dropped if you try. These |
| | weapons are: |
| | |
| | --Axe |
| | --Fire Axe |
| | --Battle Axe |
| | --Saber |
| | --Hatchet |
| | --Sapper's Axe |
| | --Nne Obara's Machete |
| | --Masamune |
|---------------------+-----------------------------------------------------|
| Threatening and | Many of the above blade weapons are considered |
| Non-Threatening | threatening and you will see a Visibly Armed |
| Weapons | notification by the Weapon Icon at the lower right |
| | corner of the screen when you are holding one |
| | openly. |
| | |
| | This means that you will quickly become suspicious |
| | if you walk around a crowded room with something, |
| | say, a Kitchen Knife. |
| | |
| | But some of these weapons are considered |
| | non-threatening. This means that you can hold one |
| | openly and not draw any additional attention. The |
| | following are considered non-threatening weapons: |
| | |
| | --Scissors |
| | --Screwdriver |
| | --Hammer |
|---------------------+-----------------------------------------------------|
| Disguises and | Depending on what Disguise you wear you may be able |
| Bladed Weapons | to have certain bladed weapons in the open. For |
| | example, if you wear a Guard Disguise then you may |
| | be able to have the Kitchen Knife in your hand |
| | without suspicion but will cause problems if you |
| | wear any other outfit. |
|---------------------+-----------------------------------------------------|
| Throw Kills | With most of the above weapons you can perform what |
| | are known as Throw Kills. Hold down the Aim button |
| | to get the throw arc. Then aim it at somebody's |
| | head. When aimed properly then you should see a red |
| | target mark. Then use the Throw Button to throw the |
| | weapon to perform the Throw Kill. |
| | |
| | If you knock out a person first you can still do a |
| | Throw Kill on them. |
|---------------------+-----------------------------------------------------|
| Throw Stuns | This works the same as a Throw Kill but you use |
| | this with non-lethal weapons such as the Wrench. |
| | This will allow you to Subdue people from afar. |
|---------------------+-----------------------------------------------------|
| Elimination | When you have a pistol drawn then you can perform |
| | an Elimination move. Basically you come up from |
| | behind, grab the victim's mouth with one hand, and |
| | fire two quick shots in the back to kill him. |
| | Obviously, this is best done with Silenced Pistols. |
|---------------------+-----------------------------------------------------|
| Pushing and Pulling | When near Railings and Windows then you can push |
| | your victim through it and perform an Accident |
| | kill. When outside a Window or when grabbing a |
| | Ledge then you can pull people over. |
| | |
| | However, if the Window or Railing is at ground |
| | level then you will Pacify them instead. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN24. Cover |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
When you are crouched down behind a counter, large object, or doorway then
you can go into cover. This will press you against the object or wall that
you are hiding behind. This will make you harder to see. In addition,
depending on the object you are up against, you can vault over it. As already
noted, if there is a person on the other side of the counter or doorway then
you can pull him over and you can Subdue or kill him.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN25. Accidents |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
A great way to get rid of people without raising any suspicions is by setting
up Accidents. As you observe your surroundings you can find many objects that
you can use to "accidentally" kill your Targets. Electrocution, explosions,
and Chandelier dropping are some of the types of Accidents that you can
create. As already noted, throwing people over Railings or out of Windows
also count as Accidents.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN26. Poisons |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
One of the ways to either lure or kill a person is through the use of Poisons
which can be used on food and drink. But you have to be careful when
Poisoning as this can make you suspicious but this also depends on what
Disguise you are wearing at the time. Some Disguises make it much easier to
Poison food than others.
There are several different Poisons available:
0===========================================================================0
| Emetic Rat | This is a common Poison and can be found fairly easily. |
| Poison | It is designed to kill vermin but is not lethal enough |
| | to do the same to humans. At worst it will make the |
| | victim sick. |
| | |
| | But this will make the victim head to either a restroom |
| | or trash can to vomit. This will get the victim out of |
| | the way long enough to do what you need to do or |
| | Subdue/Kill them in a safe place. |
| | |
| | The victim will be out of the way for only a short time |
| | before they go back to what they were doing. |
|-----------------+---------------------------------------------------------|
| Sedative Poison | This is a non-lethal one dose Poison that is unlocked |
| Vial | by obtaining Paris Mastery Level 2. It knocks out a |
| | person upon ingestion. Like with a Subdued person they |
| | can be awakened if found. Will not result in loss of |</pre><pre id="faqspan-3">
| | Silent Assassin. |
|-----------------+---------------------------------------------------------|
| Pill Glass | This is a bottle of one dose Cyanide Pills that may be |
| | obtained during a mission. When used it will kill a |
| | person instantly. |
|-----------------+---------------------------------------------------------|
| Modern Lethal | This is a one dose syringe filled with lethal Poison |
| Syringe | which kills very quickly upon injection. However, it |
| | cannot be used on food or drink - it can only be used |
| | as a melee weapon and only from behind. This is earned |
| | at Sapienza Mastery Level 2. |
|-----------------+---------------------------------------------------------|
| Lethal Poison | This is a lethal one dose Poison that is unlocked by |
| Vial | obtaining Paris Mastery Level 15. It kills a person |
| | instantly upon ingestion. Unlike the Pill Glass it can |
| | be taken with you on any mission. |
|-----------------+---------------------------------------------------------|
| Emetic Poison | This is a non-lethal one dose Emetic Poison that is |
| Vial | unlocked by completing the [Mission Stories - |
| | Marrakesh] Challenge. It makes a person sick upon |
| | ingestion. |
|-----------------+---------------------------------------------------------|
| Emetic Poison | This is a syringe filled with a non-lethal Emetic |
| Syringe | Poison that makes a person sick upon injection. The |
| | Antique version of this is unlocked by obtaining |
| | Sapienza Mastery Level 20. The Modern version is |
| | unlocked at Bangkok Mastery Level 10. |
|-----------------+---------------------------------------------------------|
| Modern Sedative | This is a syringe filled with a sedative that knocks |
| Syringe | out a person upon injection. Will not result in loss of |
| | Silent Assassin if the body is found. This is unlocked |
| | by completing the [Master Vampire (Magician)] Challenge |
| | in Paris. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN27. Hiding Bodies, Containers, and Closets |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
When you take down somebody it is also important that you hide the body so it
isn't discovered by anybody. For this there are large bin-like Containers and
vertical Closets to hide the evidence. Each of these units can accept up to
two bodies - including yourself.
This also means that you can hide inside them to avoid being seen when you
are somewhere you are not allowed to be in or to lose Guards. It is
important to note that if you are seen entering a Container or Closet by a
Guard then they will simply come up to it and start shooting at you instead
of breaking off the chase.
You can also get a Disguise from a person even after you have placed them
into a unit. You cannot remove a body from a unit once you have put it into
one.
You can also hide a body by dumping it over a Railing, through a Window, or
over a cliff.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN28. Ledges, Windows, and Pipes |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
In many areas you will find Ledges that you can climb up and shimmy along.
They can be used to avoid Guard infested areas and access otherwise
inaccessible areas.
Usually where there are Ledges there are also open Windows. You can climb
through them to enter rooms and avoid Guards and Civilans. If there is a
person by a Window then you can grab them and throw that person through it.
Another way to enter inaccessible areas is by using large Pipes that may be
attached to the exterior of certain buildings. You use them to climb between
floors.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN29. Locked Doors |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
On occasion you may need to open a door that is locked. One of the tools at
your disposal is the Lockpick and you need to have it as part of the Gear you
bring with you. When using it you may get attention from nearby people and
possibly even Spotted.
Another way to open a locked door is the use of the Crowbar or Shaped Charges
that are unlocked through the Mastery Levels. But that can make noise that
may attract someone.
If you encounter an electronic door which is only opened with a Keycard you
either need to find the right Keycard, blow it or pry it open (this depends
on the door too), or use the Disposable Scrambler which is unlocked by
completing the [Mission Stories - Colorado] Challenge.
Finally, there is the use of Keys or Keycards that you may find laying
around, or on somebody, during a mission. It is best to find them as this
won't make you suspicious when opening doors (but this also depends on
whether or not you are wearing the right Disguise).
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN30. Firefights |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Gunplay, while going against the "Hitman Way", is actually pretty fun. The
controls are pretty good and the weapons are solid for the most part.
It is important to note that Guards may throw Flash Grenades at you during
combat. When detonated this will temporarily blind you for a bit. The further
away you are from it, the less of an effect it will have.
One of the nice things about the controls is the ability to switch shoulders
when in Combat Mode. In the majority of third person shooting games your aim
is right down the shoulder of the main character's firing hand which is
usually the right hand.
When you are aiming left around a corner this is not a problem. But, because
these games don't allow for shoulder switching, this becomes a hazard when
aiming right around a corner because you will expose yourself to gunfire
before you can properly aim at your target. This feature will allow you to
peek and shoot around corners more effectively and limit gunfire exposure.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN31. Health |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
If you get into any Combat you will be either punched or shot at. Any damage
will cause your screen to get progressively gray and you will get fuzzy when
you are viewed up close. If you take too much damage then you will die and
fail the mission. If you exit Combat then you can heal yourself over time and
your screen will get progressively more colorful and sharp.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN32. Weapons and Items |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Weapons are the tools of the trade for any professional contractor. There are
many different weapons that can be used to perform your work. There are also
additional items that are useful. This chapter goes over most of them.
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Melee Items |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
There are many items that you will find in the game that can be tossed to
lure a person or used for Throw Stunning or Kills. Bricks, Busts, Pool Balls,
Fire Pokers, Golf Clubs, Lead Pipes, Soda Cans, Toy Tanks, Branding Irons,
and Hammers are such items. But there are other items that can be useful:
0================0
| Multi-use Items \
0===============================================>
These are found items that can be used for more that just luring and
attacking.
>>Screwdriver
***********
This item is used for fixing or breaking things. Can be used for
stabbing and Throw Kills.
>>Crowbar
*******
This item is used for forcing open doors, Cabinets, and Safes. Can be
used for clubbing and Throw Stuns.
>>Wrench
******
This item is used for loosening Valves, creating Oil Leaks, or
repairing machinery. Can be used for clubbing and Throw Stuns.
>>Car Battery
***********
Although this is mainly used for clubbing someone it can also be used
to electrocute a person. Use a Sink to lure someone then Throw Stun
them when they are in the pool of water. The Battery will activate
just long enough to zap your victim and kill him.
0=============0
| Attack Items \
0===============================================>
These are items that can be considered bladed items for specialized
attacking.
>>Scissors
********
This is a regular cutting utensil and is usually not seen as a threat
thus it is safe to carry in the open.
>>Letter Opener
*************
This knife-like item can often be found in or near offices. However,
unlike the Scissors, it is seen as a threatening item and cannot be
in the open unless you are properly disguised.
>>Kitchen Knife
*************
This is a general stabbing and cutting weapon that has been a part of
most of the Hitman games. Usually found around kitchens.
>>Cleaver
*******
Another cutting weapon found in kitchens. One thing to note about it
is that it is a fast melee weapon. When using from the front you can
take a person down quickly unlike the Knife which usually takes a few
seconds for a kill.
>>Scalpel
*******
Another bladed weapon that is found around hospitals.
0===================0
| Large Attack Items \
0===============================================>
These are large melee attack items that cannot be concealed.
>>Baseball Bat
************
This is just a regular bat that is used for blunt force attacks.
>>Shovel
******
Just a plain digging utensil that can be used to smack somebody
upside the head.
>>Hatchet
*******
This is a small axe that is usually found near gardens.
>>Fire Axe
********
This is large axe that can be found in red boxes attached to walls.
>>Battle Axe
**********
This is a large two bladed axe used for battles. Two variants of this
axe that can be found are the Old Axe and the Sapper's Axe.
>>Saber
*****
This is a large sword that is often attached to walls and must be
shot down. But they can also be found laying around if you know where
to look.
>>Katana
******
This is a Japanese version of the Saber.
0===================0
| Earned Melee Items \
0===============================================>
These are melee items that you can unlock during the course of the game.
>>Fiber Wire
**********
Available: Beginning.
---------------------------------------------------------------------
Notes: This your general silent strangling weapon that has been a
feature of all of the Hitman games.
At this time there are three other alternatives that can be
used in place of the Wire:
--IO Elite S2VP Earphones (Smart Casual Pack)
--Quickdraw (Winter Sports Pack)
--Fishing Line (completion of the [Fishy Business] Challenge
(within the Fishy Business Challenge Pack (Miami)
>>Claw Hammer
***********
Available: Unlocked after acquiring the [Master Plumber] Challenge
within the Plumber's Apprentice Challenge Pack (Sapienza).
---------------------------------------------------------------------
Notes: This is just a plain Hammer. However, it is a quick melee
attack weapon just like the Cleaver and can be useful if you
need to take a safe weapon with you to start off a mission.
>>Combat Knife
************
Available: Sapienza Mastery Level 7.
---------------------------------------------------------------------
Notes: This is a specialized knife used for military personnel.
>>Crystal Ball
************
Available: Marrakesh Mastery Level 20.
---------------------------------------------------------------------
Notes: This is a crystal ball that is used for blunt force attacks
but will break after one use.
>>Janbiya
*******
Available: Unlocked after acquiring the [Mission Mastery] Challenge
during the House Built On Sand Bonus Mission (Marrakesh).
---------------------------------------------------------------------
Notes: This is fancy looking old Arabian style knife.
>>Nne Obara's Machete
*******************
Available: Bangkok Mastery Level 2.
---------------------------------------------------------------------
Notes: This is a medium sized sword that has a bit of a dull edge so
that you need to hit the victim twice to kill. It is also too
large to be concealed.
>>Concealable Baton
*****************
Available: Colorado Mastery Level 7.
---------------------------------------------------------------------
Notes: A blunt force weapon that can be carried with you and not be
detected when being frisked.
>>Shuriken
********
Available: Hokkaido Mastery Level 10.
---------------------------------------------------------------------
Notes: These are ninja stars used for silent Throw Kills. You are
given three to use.
>>Bat Shuriken
************
Available: Completion of The Mills Reverie Escalation Contract (New
Zealand).
---------------------------------------------------------------------
Notes: These are the same as the regular Shurikens but are shaped
like bats.
>>Okinawan Tonfa
**************
Available: Hokkaido Mastery Level 7.
---------------------------------------------------------------------
Notes: This is a Japanese style blunt force weapon similar to the
Police Baton.
>>Concealable Knife
*****************
Available: Completion of the [Mission Stories - Hokkaido] Challenge.
---------------------------------------------------------------------
Notes: This is a knife that can be carried with you and not be
detected when being frisked.
>>Masamune
********
Available: Unlocked after acquiring [The Whisperer] Challenge within
The Art of Revenge Challenge Pack (Hokkaido).
---------------------------------------------------------------------
Notes: This is a large Japanese samurai sword that kills quicker than
Nne Obara's Machete.
>>HF Championship Bat
*******************
Available: Hokkaido Mastery Level 20.
---------------------------------------------------------------------
Notes: This is just a regular baseball bat that has a logo of the
local baseball team on it.
>>A New Bat
*********
Available: Unlocked after completing The Corky Commotion Escalation
Contract (Paris).
---------------------------------------------------------------------
Notes: This is another baseball bat but is decorated with bright
colors and will make funny noises when you hit someone with
it. It can only be carried safely when wearing the Clown Suit.
>>Fish
****
Available: Miami Mastery Level 4.
---------------------------------------------------------------------
Notes: A basic non-suspicious blunt weapon.
>>Ice Pick
********
Available: Completion of the [Snow Master] Challenge within the
Hokkaido Snow Festival Bonus Mission (Hokkaido).
---------------------------------------------------------------------
Notes: A simple stabbing weapon.
>>Piton
*****
Available: Purchase of the Winter Sports Pack.
---------------------------------------------------------------------
Notes: Another stabbing weapon similar in shape to the Ice Pick.
>>Snowball
********
Available: Purchase of the Winter Sports Pack.
---------------------------------------------------------------------
Notes: A one use melee weapon that can be thrown at someone or used
from behind.
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Firearm Types |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Most of the firearms you find will be Pistols but you can find Assault Rifles
and Shotguns. Any new firearm that you unlock by climbing up through Mastery
Levels will also unlock it for Contracts Mode and for other chapters.
You can carry as many different Pistols that are available as you want but
you can only carry one Rifle/Shotgun. When you holster a large weapon it will
be carried on your back. Depending on what Disguise you are wearing this will
make you suspicious as you will be Visibly Armed.
You can obtain ammo for a weapon by picking up a similar firearm (although
you can find ammo laying around in certain areas). All firearms have a
maximum ammo limit that cannot be exceeded. In addition, if you pick up a
weapon and then drop it the ammo will still carry over to any new weapon of
that class you pick up.
Any ammo that you pick up for one type can be used for all weapons within
that class. For example, if you pick up pistol ammo then it can be used for
*ALL* pistols regardless of caliber.
0=============0
| Tranquilizer \
0===============================================>
This is a new type of pistol introduced in "Hitman 2". This type of weapon
will knock out a person instead of killing them.
>>Kalmer 1
********
Available: New Zealand.
Magazine Capacity: 2 rounds.
---------------------------------------------------------------------
Notes: This is a very silent pistol that will make quick work of
anybody you shoot at. The nice thing about it is that any
sedated body found will not negate a Silent Assassin rating,
the same as if you used a Sedative Vial. There are two
downsides to this weapon though.
The first is that you have only two shots to use and there is
usually no ammo to find on the map to add to it. The second is
that it has a very short range, about twenty feet, so you have
to get close and be sure with your shot before firing.
0========0
| Pistols \
0===============================================>
These easily concealable weapons can take down people from a distance.
However, some of them tend to make a lot of noise which will attract
unwanted attention. The maximum ammo limit is 80 rounds.
>>Bartoli 75R
Bartoli 75S
***********
Available: ICA Facility.
Paris.
Sapienza.
Marrakesh.
Bangkok.
Colorado.
Hokkaido.
New Zealand.
Miami.
Magazine Capacity: 12 rounds.
---------------------------------------------------------------------
Notes: This is a basic un-silenced Pistol that is carried by most
Guards and therefore very plentiful and you can get lots of
ammo for all pistols. It is loud and not extremely powerful or
accurate from long distance so it is best to use it in close
quarters.
>>HWK21
*****
Available: Paris Mastery Level 7 (Legacy).
Miami Mastery Level 7.
Magazine Capacity: 12 rounds.
---------------------------------------------------------------------
Notes: This is similar to the Bartoli but is a little less loud and
little less powerful. But it is more accurate allowing you to
get one-kill headshots easier which makes it better to get out
of a tight situation.
>>ICA19F/A
********
Available: Marrakesh Mastery Level 5.
Magazine Capacity: 12 rounds.
---------------------------------------------------------------------
Notes: This is the un-silenced version of the ICA19 that has a larger
clip.
>>Striker
*******
Available: Completion of The Dexter Discordance Escalation Contract
(Hokkaido).
Magazine Capacity: 7 rounds.
---------------------------------------------------------------------
Notes: This is a loud but extremely powerful gun. It will knock a
person back and can even shoot through more than one person.
>>Concept 5
*********
Available: Miami Mastery Level 15.
Magazine Capacity: 20 rounds.
---------------------------------------------------------------------
Notes: This is a large un-silenced machine pistol. The longer you
hold down the fire button, the more ammo it uses. Tends to
kick up real badly the longer you fire.
0=================0
| Silenced Pistols \
0===============================================>
These are pistols that have silencers and should be used instead of regular
guns. It is important to note that a silenced Pistol has less power than an
un-silenced one due to making the bullet slower to reduce noise but can
still kill with a headshot at medium to close range. The maximum ammo limit
is 80 rounds.
>>ICA19
*****
Available: Beginning.
Magazine Capacity: 7 rounds.
---------------------------------------------------------------------
Notes: This is your standard issue Silenced Pistol. This is best used
up close as you will only knock down people at medium range
even if it is a headshot.
There are also two variants of the weapon which are really
just the same weapon but with a different skin. The first is
the ICA19 Chrome which comes as part of the Legacy DLC and the
second is the ICA19 Black Lilly which is part of the Winter
Sports Pack.
>>ICA Silverballer
****************
Available: Completion of the [Mission Stories - Paris] Challenge.
Magazine Capacity: 7 rounds.
---------------------------------------------------------------------
Notes: This is a more powerful Pistol than the ICA19 even though it
is silenced. This gives it a little more lethal range. I
recommended using this instead of the ICA19 once you unlock
it.
>>HWK21 Covert
************
Available: Paris Mastery Level 20.
Magazine Capacity: 20 rounds.
---------------------------------------------------------------------
Notes: This is a silenced version of the HWK21 which makes this a
little less powerful than its un-silenced cousin. However,
this has the largest clip of all of the Pistols thus reducing
the need for reloading should you find yourself in a
firefight.
>>Krugermeier 2-2
***************
Available: Bangkok Mastery Level 20.
Magazine Capacity: 10 rounds.
---------------------------------------------------------------------
Notes: This is an antique looking pistol that has a bit less range
than the others but also not as weak as you might think. At
this time it is the best silenced pistol to use because it is
more quiet than the others and therefore attracts less
attention if you need to shoot something like a Camera.
>>Custom 5mm
**********
Available: Hokkaido Mastery Level 5.
Magazine Capacity: 5 rounds.
---------------------------------------------------------------------
Notes: This is an special silenced pistol designed to pass pat-downs
and frisk zones. Because it uses special ammunition you cannot
use any other pistol ammo for it so you are limited to just
the five rounds.
>>ICA19 F/A Stealth
*****************
Available: Colorado Mastery Level 10.
Magazine Capacity: 12 rounds.
---------------------------------------------------------------------
Notes: This is the same as the regular ICA19 except that the magazine
is bigger and it is also a machine pistol. This aspect makes
it very inaccurate and chews through ammo quickly.
>>Hackl 9S Covert
***************
Available: New Zealand.
Magazine Capacity: 12 rounds.
---------------------------------------------------------------------
Notes: This pistol is similar in power and accuracy to the ICA19.
0=========0
| Shotguns \
0===============================================>
These weapons are very powerful in close combat situations. However, they
are very noisy and weak in medium to long range combat. The maximum ammo
limit is 80 rounds.
>>Bartoli 12G
Tactical Bartoli 12G
********************
Available: Paris (Regular).
Sapienza (Regular, Tactical).
Marrakesh (Tactical).
Bangkok (Tactical).
Colorado (Regular, Tactical).
New Zealand (Tactical).
Miami (Tactical).
Magazine Capacity: 6 rounds.
---------------------------------------------------------------------
Notes: These are basic Shotguns that are carried by some Guards but
can also be found laying around.
>>Enram HV
********
Available: Sapienza Mastery Level 12.
Magazine Capacity: 10 rounds.
---------------------------------------------------------------------
Notes: This has the same power and range as the Bartoli 12G but can
carry four extra rounds in its clip.
>>Enram HV CM
***********
Available: Marrakesh Mastery Level 12.
Magazine Capacity: 10 rounds.
---------------------------------------------------------------------
Notes: This version can fire and reload faster.
>>Enram HV Covert
***************
Available: Bangkok Mastery Level 5.
Magazine Capacity: 10 rounds.
---------------------------------------------------------------------
Notes: This version is the same as the first model but is silenced.
0=================0
| Sub-Machine Guns \
0===============================================>
These weapons fire in three-round bursts but are less powerful than their
larger brethren. They have a 25-round clip with a maximum ammo limit of 125
rounds.
>>HX-10
*****
Available: Paris.
Sapienza.
Marrakesh.
Colorado.
Hokkaido.
---------------------------------------------------------------------
Notes: This is a standard SMG that can be found during a mission and
carried by multiple Guards.
>>HX-7
****
Available: Colorado.
Hokkaido.
New Zealand.
---------------------------------------------------------------------
Notes: This is another standard SMG and looks slightly different than
the HX-10.
>>TAC-SMG
*******
Available: Paris Mastery Level 12.
---------------------------------------------------------------------
Notes: This is another standard SMG that is noisy and with medium
range.
>>TAC-SMG S
*********
Available: Bangkok Mastery Level 7.
---------------------------------------------------------------------
Notes: This is the same as the regular TAC-SMG but it has a longer
barrel and with a faster rate of fire. This longer barrel also
makes it Silenced. But this also makes it less powerful.
>>TAC-SMG Covert
**************
Available: Complete 5 Escalation Contracts.
---------------------------------------------------------------------
Notes: This is a version that is camouflaged. It is supposed to be
more powerful but it is pretty weak. I've pumped multiple
rounds point blank into people with little effect. You pretty
much have to get a headshot to put someone down quickly.
0===============0
| Assault Rifles \
0===============================================>
These large machine guns are useful in medium to long distance firefights.
With one exception they have three-shot bursts and have a 30-round clip
with a maximum ammo limit of 120 rounds plus the ability to empty the
entire clip by holding down the Fire Button.
>>TAC-4 AR Auto
*************
Available: Sapienza Mastery Level 5.
---------------------------------------------------------------------
Notes: This is a standard Assault Rifle that can kill quickly at
close to medium range.
>>Fusil G2
Fusil G1-4
**********
Available: Paris (Fusil G2).
Marrakesh (Fusil G2, G1-4).
Bangkok (Fusil G2).
Colorado (Fusil G2, G1-4).
---------------------------------------------------------------------
Notes: These are standard un-silenced Assault Rifles that many Guards
carry. The only differences are gun noise and skins.
>>Fusil G1-4/C
************
Available: Marrakesh.
Colorado.
---------------------------------------------------------------------
Notes: This is a version of the Fusil that is missing the rifle
stock. It also fires a little faster then the regular Fusils.
>>TAC-4 AR Stealth
****************
Available: Marrakesh Mastery Level 20.
---------------------------------------------------------------------
Notes: This is the same as the regular TAC-4 AR Auto but is silenced.
Another variant, the TAC-4 AR Desert, earned by completing the
[Master Fortune Teller] Challenge, is the exact same weapon
but has a camouflaged skin.
>>RS-15
*****
Available: Colorado Mastery Level 2.
---------------------------------------------------------------------
Notes: This looks similar to the Fusil but is silenced. However, it
also has more of a kickback than the other rifles so, if you
try to fire multiple rounds at once, your sight will be kicked
up more making it harder to aim. As a result this weapon is
best used with the standard three-shot burst.
>>TAC-4 S/A
*********
Available: Colorado Mastery Level 5.
---------------------------------------------------------------------
Notes: This is one of the best Assault Rifles in the game so far. It
is a single shot silenced Rifle that has the same range and
damage as a Silverballer. As a matter of fact it is almost
exactly like the Silverballer except that it carries a lot
more ammo and has a larger clip.
>>TAC-4 S/A Jungle
****************
Available: Complete the [King of the Crop] Challenge (Colorado).
---------------------------------------------------------------------
Notes: This is pretty much the same as the above but has a camouflage
skin. However, it doesn't have the Steady Aim feature that the
regular version has.
0==============0
| Sniper Rifles \
0===============================================>
These weapons are used to kill people from long distance. They are best
used when way out of sight distance so you don't get discovered when taking
down someone.
>>Jaeger 7
Jaeger 7 Covert
***************
Available: Paris Mastery Level 5 (Legacy).
[Master Sniper] Challenge (Sapienza - Covert) (Legacy).
Miami Mastery Level 5.
Magazine Capacity: 6 rounds.
---------------------------------------------------------------------
Notes: This is a rifle with a one-level scope. It does not zoom so it
may be hard to aim at very long distances. At any range a
headshot is lethal but hitting any other body part you may as
well be using a BB Gun.
The major difference between the two rifles is that the Covert
version is silenced.
>>Jaeger 7 "Tiger"
****************
Available: Bangkok Mastery Level 15.
Magazine Capacity: 8 rounds.
---------------------------------------------------------------------
Notes: This is the same as the regular Jaeger 7 but has an extended
magazine and an increased rate of fire.
>>Jaeger 7 Lancer
***************
Available: Sapienza Mastery Level 20.
Magazine Capacity: 6 rounds.
---------------------------------------------------------------------
Notes: This is a rifle with a two-level scope and armor piercing
capability. This means that you can also shoot through
multiple people and will kill in one shot if hit in the chest
and abdomen. However, this rifle is sounds like a cannon when
you use it thus negating most of its positives.
>>Sieger 300
Sieger 300 Advanced
*******************
Available: Colorado Mastery Level 15 (Regular).
Hokkaido Mastery Level 20 (Advanced).
Magazine Capacity: 6 rounds.
---------------------------------------------------------------------
Notes: This is based on the Walther WA2000 Sniper and is regarded as
the signature Sniper Rifle of the "Hitman" games. It has a
three-level zoom and, most importantly, it is silenced.
The only difference between the standard and Advanced version
is that when you use the Advanced and zoom in on someone the
song "Ave Maria" will play.
>>Sieger 300 Ghost
****************
Available: Completion of The Cheveyo Calibration Escalation Contract
(House Built On Sand Bonus Mission).
Magazine Capacity: 6 rounds.
---------------------------------------------------------------------
Notes: This is an advanced version of the regular Sieger 300. It has
improved marksman abilities and a four level zoom. Easily the
best of all the Sniper Rifles in the game.
0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Explosives |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
These devices can be used to quickly clear an area of enemies and serve as a
distraction.
0=========0
| Grenades \
0===============================================>
These are small handheld explosive weapons that will detonate after a few
seconds when thrown.
>>Flash Grenade
*************
Available: New Zealand Mastery Level 5.
---------------------------------------------------------------------
Notes: This is a non-lethal explosive that will temporarily blind
people when detonated.
>>Concussion Grenade
******************
Available: Miami Mastery Level 20.
---------------------------------------------------------------------
Notes: This is a non-lethal explosive that will knock out anyone
close to the blast.
>>Fragmentation Grenade
*********************
Available: New Zealand.
---------------------------------------------------------------------
Notes: This is a standard timed explosive that will kill anybody
close to the blast.
0==================0
| Remote Explosives \
0===============================================>
These are explosive devices that can be placed or dropped and detonated at
will. They can also be used to safely lure Guards to Weapon Boxes if
discovered.
>>Lil' Flashy
***********
Available: Completion of The Undying Returns Elusive Target.
---------------------------------------------------------------------
Notes: This device looks like a toy and is considered
non-threatening. When dropped near people then it will make
noises to lure them closer. When detonated it behaves like a
Flash Grenade and will temporarily blind those nearby.
>>ICA Remote Explosive
********************
Available: Paris (and at Paris Mastery Level 20).
Sapienza.
Marrakesh.
---------------------------------------------------------------------
Notes: This is a general purpose mine. You can walk around with the
mine out without causing suspicion if you are properly
disguised.
It is important to note that if the mine is found and picked
up you will not be able to detonate it as the Detonator cannot
either be brought out or activated if it is. However, it will
be taken to a Weapons Box where you can pick it back up and
activate it again.
>>ICA Micro Remote Explosive
**************************
Available: Completion of the [Mission Stories - Miami] Challenge.
---------------------------------------------------------------------
Notes: This is a smaller version of the regular explosive and has a
bit less power. However, its small size means that no one will
notice it if you have it out in the open regardless of
Disguise worn.
>>The Pale Duck
*************
Available: Purchase of the Requiem Pack.
---------------------------------------------------------------------
Notes: This variant of the Remote Explosive can be held out in the
open because it looks like a harmless toy and is safer to use
in this respect than the regular mine. If seen it will be
picked by someone, Guard or Civilian.
Unlike with the regular mine this explosive can be detonated
while it is held by someone. In addition, the Pale Duck will
*NOT* be taken to a Weapons Box. Thus the person carrying it
in essence becomes a walking mine that can be detonated at
your leisure. Can be useful for certain situations.
>>Remote Explosive Duck
*********************
Available: Marrakesh Mastery Level 10.
---------------------------------------------------------------------
Notes: This works exactly the same as The Pale Duck except that it is
unlocked through natural progression instead of a purchase.
>>Remote Breaching Charge
***********************
Available: Sapienza Mastery Level 15.
---------------------------------------------------------------------
Notes: This is an small explosive that is made to open doors with as
little attention as possible. The blast will also destroy the
lock in the process and will prevent the door from being
closed again.
Interestingly enough, even though it is an explosive, it won't
hurt you 99% of the time if you Detonate it when next to it.
You can even be standing on it and it won't hurt you when
detonated.
Some additional information on the Charges:
--The Charge can be used to trigger other explosives. This
tactic is commonly used in conjunction with Propane Flasks
to create Accidents.
--Even though it is mostly harmless to you it can kill other
people without problem. This information is useful for
certain Escalation Contracts and Challenges.
--This is also a great weapon to toss near Guards to lure
them to Weapon Boxes to either get them out of the way for
awhile or to ambush them there.
>>ICA Explosive Phone
*******************
Available: Completion of the [Mission Stories - Bangkok] Challenge.
---------------------------------------------------------------------
Notes: This is a phone that has an explosive built in. You simply
drop it and someone else will pick it up. Use the detonator at
any time to ring the phone and get the person to answer. When
the person presses the button to answer then the Phone will
explode to kill them.
Even more important is that this makes for a better lure than
the ICA Remote Distraction Device as it is considered a "safe"
item. You can have it in your hand at all times regardless of
Disguise. Better, if you activate the Phone to lure a Civilian
they will walk up to it to pick it up instead of running to a
Guard when they see it.
When you finally unlock this item this should be used instead
of the Audio Distraction Devices if you need to use something
other than Coins and Objects for luring.
One very important thing to note if you're using it as a lure
to Subdue someone: You can't allow the person to pick it up or
they will answer the Phone and blow themselves up.
Also, if the body is found then you will lose Silent Assassin
since it is not considered an accident.
>>Remote CX Demo Block
*********************
Available: Colorado Mastery Level 20.
---------------------------------------------------------------------
Notes: Although it looks different than the ICA Remote Explosive it
has the most power of all of the explosives in your arsenal.
>>Napoleon Blownaparte
********************
Available: Paris Mastery Level 10.
---------------------------------------------------------------------
Notes: Like with Lil' Flashy this explosive looks harmless. When
placed then it will start to play music which will attract the
attention of somebody who will then pick it up. You can then
blow up that person at your leisure.
0=====================0
| Proximity Explosives \
0===============================================>
These devices can be placed or dropped just like with the remote mines.
However, once primed, they will detonate when somebody else, even yourself,
come near it.
>>ICA Proximity Explosive
***********************
Available: Marrakesh Mastery Level 2 (Legacy).
New Zealand Mastery Level 2.
---------------------------------------------------------------------
Notes: This is the standard ICA version of the proximity explosive.
>>Proximity Explosive Duck
************************
Available: Completion of the [Mission Stories - Sapienza] Challenge
(Legacy).
Miami Mastery Level 13.
---------------------------------------------------------------------
Notes: This works the same as the ICA Proximity Explosive but looks
like a toy duck. It also makes noise which will attract nearby
people thus making it a bit more flexible in usage than the
ICA version.
>>ICA Tripwire Mine
*****************
Available: Complete any Escalation Contract with a Silent Assassin
rating.
---------------------------------------------------------------------
Notes: This is often used near doors and walkways. When placed then
it will emit a laser beam then will cause it to explode when
crossed. It is too small to be noticed and won't spook anybody
until someone is unlucky enough to detonate the mine.
>>The Iconator
************
Available: Completion of the [Mission Mastery] Challenge (The Icon).
---------------------------------------------------------------------
Notes: This is another form of proximity explosive that works the
same as the Proximity Explosive Duck.
>>Proximity CX Demo Block
***********************
Available: Marrakesh Mastery Level 15.
---------------------------------------------------------------------
Notes: This has the same power as the other explosives but emits a
single loud beep when primed which can attract somebody if
placed close enough.
>>ICA Proximity Taser
*******************
Available: Miami Mastery Level 20.
---------------------------------------------------------------------
Notes: This is a non-explosive mine that kills its victims through
electrocution when picked up.
0==============0
| Miscellaneous \
0===============================================>
There are also numerous explosive objects on a given map that can be used
for elimination or distractions.
>>Propane Flask
*************
These are small silver canisters that contain pressurized propane.
You can pick them up and drop them near people without suspicion. It
can be detonated with either an explosive or by being shot by a
firearm (it will take two shots to detonate it though).
>>Fire Extinguisher
*****************
These are red canisters that are normally attached to walls. They
work similar to the Propane Flask but will detonate a few seconds
after being shot instead of exploding instantly. One important thing
to point out is that it will not kill anybody but will stun instead.
>>Gas Related Devices
*******************
There are some devices that use gas in one form or another and can be
used to take down Targets or distract others:
--Large Tanks
===========
These are large canisters and can be made to leak by using a
Wrench. Anybody that uses any flame near it will cause it to
explode. It can also be made to explode by shooting twice at
it.
--Gas Heaters
===========
These are metal umbrella-like devices that are usually found
outdoors. Like with the Tanks you can make them leak with a
Wrench. You can also make them leak with one shot then detonate
it with another shot at the base. Killing Targets with this
will count as an Accident.
--Stove
=====
These can be found in Kitchens. You can make them leak with a
Wrench but you cannot make them leak by shooting at it.
>>Motor Vehicles
**************
You will also see many cars and motorcycles on the map. On the
motorcycles you can cause a gasoline leak by using a Wrench. You can </pre><pre id="faqspan-4">
also cause them to leak by shooting at the gas tank. Shooting the
gasoline pool will cause the vehicle to explode.
You can cause cars to leak by either shooting the bottom rear or by
shooting the gas cap. If there are multiple vehicles in close
proximity then you can detonate them all at once with one shot to a
leaked vehicle.
>>Bag of Gunpowder
****************
This can be found only in Sapienza and is used for the cannons at the
Ruins. However, you can shoot them to cause an explosion that can
kill, distract, or open locked doors. Even though it is an explosive
you won't be suspicious when holding it or placing it.
>>Explosive Compound
******************
This is basically the Bag of Gunpowder and is used the same way. This
is unlocked at Hokkaido Mastery Level 15 and can be taken with you on
any mission.
>>Nitroglycerin
*************
This bottle of unstable explosive can only be found in Colorado. You
can either shoot it or toss it like a Grenade to make it explode.
>>The Big One
***********
This device can be earned by completion of the [Mission Mastery]
Challenge (Landslide). When used it emits lots of smoke and sparks
for a bit which will serve to temporarily distract those nearby.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN33. Escalation Contracts |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
These are three to five stage special contracts that provide additional
challenge and replay value as well as seeing how well you stack up against
other players on the leaderboards. When you begin an Escalation you are given
a relatively simple objective. Usually this is a person that you need to
kill, sometimes in a specific Disguise.
When you complete the first stage then you can move onto the next one. You
are then given an another objective in addition to the one prior. These
objectives may include the following:
--Additional Targets.
--No Pacifications.
--Completing the mission inside a specific time limit.
--Guards and Civilians being able to see through most Disguises.
--Hacking Laptops or opening Safes.
--Additional Security Cameras.
As you complete each stage the Escalation will get progressively harder. If
you fail any of the objectives, such as killing a Target while wearing the
wrong Disguise, then you fail the mission.
When you successfully complete an Escalation you can earn 5,000 XP (assuming
that you haven't already maxed out your Mastery Level). You can also go and
reset the entire contract back to the first stage if you wish to do so. You
can also complete other Challenges while doing an Escalation.
Many of the strategies from the main missions can be used for Escalations.
There are also some detailed information exclusive to these missions:
0=======================0
| Practice Makes Perfect \
0===========================================================================0
| If you're having trouble with certain parts of an Escalation then go into |
| the Main Mission and practice it there where you can use both the Auto |
| and Manual saves to try out different things and refine your approaches |
| before going back. |
0===========================================================================0
0==========0
| Disguises \
0===========================================================================0
| Many times you will be tasked to eliminate a Target while wearing a |
| specific Disguise. You must be wearing the correct Disguise when the |
| Target dies regardless of method. This is not a problem when using a |
| melee weapon, firearm, or explosive. |
| |
| However, this becomes a little tricky when using Poisons. You would think |
| that you need to Poison something while wearing the correct Disguise for |
| the kill to count. But it doesn't work that way. |
| |
| If you Poison something while wearing the correct Disguise but change |
| into something else while waiting for the Target to ingest it and that |
| Target dies while wearing this new Disguise then you will fail the |
| mission. Conversely, this can also work to your advantage. You can Poison |
| something while in a safe Disguise then switch into the correct Disguise |
| before the Poison is ingested. |
0===========================================================================0
0================0
| Hacking Laptops \
0===========================================================================0
| As noted you will be hacking Laptops from time to time. You will be |
| standing for twenty seconds while you perform the hack. |
| |
| If you are not properly disguised then you *CANNOT* be seen at all during |
| these twenty seconds. If you are properly disguised, such as a Hacker or |
| Lab person, then you cannot be seen in the first couple of seconds when |
| starting the hack but after that then you are considered Blending In and |
| you will be safe. |
| |
| You can Abort the hack if you need to but if you restart the hack then |
| you will have to start it again from the beginning. |
0===========================================================================0
0===============0
| Accident Kills \
0===========================================================================0
| Unlike with the Main Mission you can take Disguises from some of your |
| Targets in an Escalation. If you Subdue somebody, take his Disguise, kill |
| him in an Accident, and have the body found then you will lose your No |
| Bodies Found bonus. The reason being is that a dead naked body will |
| always be considered a suspicious kill regardless of manner of death |
| which will cause you to lose your bonus. |
| |
| If you wish to Accident kill your Target then do not take his clothes |
| prior unless you can hide his body quickly upon death. |
0===========================================================================0
0==========================0
| Laser Tripwires and Mines \
0===========================================================================0
| One of the more annoying aspects of these Escalations is the inclusion of |
| these obstacles. The Tripwires and Mines turn many areas of the map into |
| a dangerous maze. In order to get around them safely you need to have the |
| Mine Disarm Device. These Devices are only found in various places on the |
| map and usually require the use of the Lockpick to get it. |
| |
| In order for the Device to work you need to be holding it in your hand |
| when travelling about. If you are not holding the Device when you go |
| through one of these objects then you will die. So, whenever you use |
| another object or weapon, it is important to switch back to the Device |
| before you start moving again. |
| |
| It is also important to note that you cannot hold the Device when |
| dragging a body. In addition, you cannot detonate the Mines from afar |
| with weapons or objects - they will explode only if you walk through them |
| without the Device. |
0===========================================================================0
0==========================0
| Rapid Elimination Streaks \
0===========================================================================0
| Some of these Escalations have this particular requirement. What you have |
| to do is when you kill your first Target then you need to kill the next |
| one within a set time or you will fail the mission. If there is a third |
| Target then you need to kill him within a set time after you kill the |
| second Target. |
| |
| This makes for an interesting twist on things as you need to find a way |
| to get this done. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN34. Scoring |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
After you complete a mission you will see what Challenges you have completed
before going to the next page.
On the next page you will see your Global XP as well as Location Mastery,
Mission Rating, Mission Time, and Mission Score. You should also see your
ranking amongst your friends and global leaderboards. At the bottom you
should see how much of the mission you have completed (in percentage)
From here you can access another page that has a further breakdown of your
Mission Score. You will what XP you have earned and how as well as a
breakdown of your Mission Score:
0===========================================================================0
| Objectives | You will get 20,000 points for successfully completing |
| Completed | the mission objectives. This is automatic since you |
| | need to successfully finish the mission in order to |
| | get a score. |
|------------------+--------------------------------------------------------|
| Never Spotted | You will get 20,000 points for not being Spotted at |
| | all during the mission by somebody. You will lose this |
| | bonus even if you kill the person who saw you (unless |
| | it is your Target). |
| | |
| | You will also lose this bonus if you are seen by a |
| | Camera but you can get it back if you destroy the |
| | Recorder before the end of the mission. |
|------------------+--------------------------------------------------------|
| No Noticed Kills | You will get 20,000 points if your kills are |
| | Unnoticed. An Unnoticed Kill is one where you kill |
| | the Target in relative isolation or in an Accident. A |
| | Noticed Kill if you kill your Target in a crowded area |
| | in a suspicious manner. |
|------------------+--------------------------------------------------------|
| No Bodies Found | You will get 20,000 points if the bodies are not found |
| | but Accident kills are excluded. You may also get this |
| | bonus if bodies are found but the kill is Unnoticed. |
|------------------+--------------------------------------------------------|
| No Recordings | You will get 20,000 points if you were not recorded by |
| | the Security Cameras. If you were seen then destroying |
| | the Recorder will restore this bonus. |
|------------------+--------------------------------------------------------|
| Non-Target Kill | 5,000 points will be subtracted for each non-Target |
| Penalty | person you kill. |
|------------------+--------------------------------------------------------|
| Time Bonus | The quicker you get through the mission, the more |
| | points you get. As a result this system rewards speed |
| | runners who try to get through a mission as quickly as |
| | possible. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN35. Accomplishments |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
For each chapter I will list all of the Accomplishments that can be acquired
for the Xbox One and PS4 versions of "Hitman 2".
Now, for the sake of terminology and to lessen confusion within this guide,
Accomplishments are what are known as Achievements on the Xbox One and PC
versions and Trophies on the PS4 version. To those who do not know,
Achievements and Trophies can be considered a different kind of scoring
system.
Each Xbox One game has 1000 Achievement Points that can be obtained. In
addition, the PS4 Trophies are split into Bronze, Silver, Gold, and Platinum
classes.
Some Accomplishments can be acquired by simply playing through the game.
Others can be obtained by doing certain objectives outside of normal
gameplay. To many gamers this adds to the replay value of each game and gives
them bragging rights on Xbox Live or PlayStation Network where these scores
are posted.
One annoyance to Accomplishments is that, depending on the game, they are
split between Single Player and Multiplayer modes. So, if you do not have the
necessary connections to get on-line, then you most likely cannot get into
multiplayer matches to obtain the Multiplayer Accomplishments.
Even though "Hitman" doesn't have a true multiplayer mode you do have to go
online for Contracts Mode.
The Accomplishments listed are broken down into Visible Single Player and
Secret Single Player sections.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN36. Chapter Breakdown |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Each main story chapter is broken into multiple parts:
0=================0
| General Overview \
0=======================================================>
An overview of the mission.
0=====================0
| Accomplishments List \
0=======================================================>
This is a listing of the Accomplishments available in the chapter for the
PS4 and Xbox One versions of the game.
0===============0
| General Layout \
0=======================================================>
This is the general layout of the mission map and includes a more detailed
layout which includes where important items are located.
>>Detailed Map
************
As noted earlier there will be differences on certain item placements
depending on difficulty level. In most cases an item will not be on
the map when playing at a high difficulty. In some cases an item that
is laying around at one difficulty level may be carried by somebody
at a higher difficulty.
Items that can only be found at certain difficulties will be noted as
such and will be notated like this:
++[Casual]
++[Pro]
++[Casual and Pro]
++[Master]
If more than one type of an item is found in a map section then those
that are difficulty specific will be listed first.
0===============0
| Mastery Levels \
0=======================================================>
This goes over the Mastery Levels for the chapter and what you can unlock.
This does not apply to the ICA Facility Chapter.
0===================0
| Cast of Characters \
0=======================================================>
This goes over the important and minor characters you will be dealing with
in the mission along with patrol patterns.
0==========0
| Disguises \
0=======================================================>
This goes over the Disguises available in the mission along with their
usefulness.
0=================0
| Security Cameras \
0=======================================================>
This goes over the listing for where you can find the Cameras at both
Professional and Master difficulties.
0===========0
| Challenges \
0=======================================================>
This goes over the Challenges for the chapter and in as much detail as
possible. They are broken down into sections:
>>Notes
*****
Prior to the run-throughs I go over certain things about the chapter
that includes Season One / Legacy differences, difficulty
differences, Pipes, Keys, or anything of particular interest.
>>Assassination
*************
You could say that this is the main walkthrough of the game. This
goes over all of the main Assassination Challenges and some of the
Discovery and Feats Challenges are combined into some of them.
Certain Challenges from Challenge Packs may also be included.
These are done in a certain order to facilitate faster Mastery Level
progression and are designed to be complete run-throughs.
>>The Classics (Master Difficulty)
********************************
These are the walkthroughs for The Classics Challenges at this
difficulty. Since these are stackable these run-throughs are meant to
acquire as many of them as possible in a single run hence why you
don't see them in the previous section (with certain exceptions). In
some cases it is possible to obtain all of these Challenges at once.
>>Discovery
*********
This goes over any Discovery Challenges not covered in the
Assassination Challenges sub-chapter.
>>Feats
*****
This goes over any Feats Challenges not covered in the Assassination
Challenges sub-chapter. This does not include the Escalation
Contracts Challenges.
>>Special
*******
This goes over Challenges related to Challenge Packs such as the
Vampire Magician (Paris) and Fishy Business (Miami).
>>The Challenge Run
*****************
Each main chapter has a Challenge Run where I go over how to get as
many Challenges as possible in one run at the very beginning of the
chapter. There are four rules:
One, it involves your basic items and starting points that are
available at the beginning of the chapter. Any items you have
unlocked from the previous chapter can be used.
Second, it involves acquiring the [Chameleon] challenge. This means
safely acquiring all Disguises.
Third, it does not use any game saves along the way. At certain
points during the mission you can save your game, do a specific
Challenge, then reload it and continue to get additional Challenges.
The Challenge Run is one complete run without using that trick.
And lastly, it is a complete Silent Assassin run from beginning to
end. Challenges that involve Non-Target kills or bodies found cannot
be done.
0=====================0
| Escalation Contracts \
0=======================================================>
This goes over all of the Escalation Contracts available. More Escalations
will be created by IOI over time.
With that explained, I will now finally move on to the story.....
/==++====++==\ /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >HTM2. Prologue - ICA Facility |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/ \==++====++==/
The year: 1999.
47 arrives at a large facility far away from civilization. This building
belongs to the ICA and this is where he will meet his handler, Diana
Burnwood. Here he will tested to see if he can become a good field agent for
the shadowy organization.
In this chapter you will be doing test scenarios designed to help you learn
how things work in this game. This will also include a couple of easy
Escalation Contracts.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >PRG1. Accomplishments List |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed in this section are the Accomplishments specific to this chapter of
the game.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Visible Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>A New Profile
*************
Description: Complete a Featured Contract.
Xbox Achievement Points: 15 GS.
PlayStation Trophy Grade: Bronze.
-----------------------------------------------------------------------
Notes: This needs to be done in Contracts Mode.
>>Chameleon
*********
Description: Change your disguise during The Final Test.
Xbox Achievement Points: 10 GS.
PlayStation Trophy Grade: Bronze.
>>Cleared for Field Duty
**********************
Description: Complete The Final Test in the Prologue.
Xbox Achievement Points: 15 GS.
PlayStation Trophy Grade: Bronze.
>>Contract Assassin
*****************
Description: Complete 10 Contracts.
Xbox Achievement Points: 10 GS.
PlayStation Trophy Grade: Bronze.
-----------------------------------------------------------------------
Notes: This needs to be done in Contracts Mode.
>>Security Defeated
*****************
Description: Arrange matters so that a guard finds a discarded weapon
and moves it into the hangar.
Xbox Achievement Points: 10 GS.
PlayStation Trophy Grade: Bronze.
-----------------------------------------------------------------------
Notes: This is done in The Final Test.
>>Seizing the Opportunity
***********************
Description: Complete any Opportunity in The Final Test.
Xbox Achievement Points: 15 GS.
PlayStation Trophy Grade: Bronze.
-----------------------------------------------------------------------
Notes: You need to complete any of the following Opportunities:
--Final Terms --Safe Conduct
--Safety First --To Fallen Comrades
>>Silent Assassin
***************
Description: Complete The Final Test unspotted. Kill only Jasper
Knight, ensuring his body is not found.
Xbox Achievement Points: 30 GS.
PlayStation Trophy Grade: Silver.
>>The Creative Assassin
*********************
Description: Complete the Contract Creation tutorial.
Xbox Achievement Points: 15 GS.
PlayStation Trophy Grade: Bronze.
>>The Result of Previous Training
*******************************
Description: Complete Freeform Training in the Prologue.
Xbox Achievement Points: 15 GS.
PlayStation Trophy Grade: Bronze.
>>Tools of the Trade
******************
Description: Assassinate Targets with Ballistic, Accident and Explosion
Kills.
Xbox Achievement Points: 30 GS.
PlayStation Trophy Grade: Silver.
>>Top of the Class
****************
Description: Set the high score on a Contract.
Xbox Achievement Points: 15 GS.
PlayStation Trophy Grade: Bronze.
-----------------------------------------------------------------------
Notes: The best way to do this is to create a simple Contract. Play it
through the first time but get a low score (leave bodies out,
kill Non-Targets) to set score. Then play through it a second
time to get a better score which should get you the
Accomplishment.
>>Training Escalated
******************
Description: Complete Level 5 of an Escalation Contract set in the ICA
Facility.
Xbox Achievement Points: 30 GS.
PlayStation Trophy Grade: Silver.
>>Unseen Assassin
***************
Description: Assassinate a Target without getting Spotted.
Xbox Achievement Points: 15 GS.
PlayStation Trophy Grade: Bronze.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Secret Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Defection Deterred
******************
Description: Arrange matters so that the KGB colonel kills Jasper
Knight.
Xbox Achievement Points: 15 GS.
PlayStation Trophy Grade: Bronze.
>>K-36D
*****
Description: Assassinate Jasper Knight with a sabotaged ejector seat.
Xbox Achievement Points: 15 GS.
PlayStation Trophy Grade: Bronze.
>>Shhhh
*****
Description: Pacify any individual.
Xbox Achievement Points: 15 GS.
PlayStation Trophy Grade: Bronze.
>>Unexpected Guest
****************
Description: Disguise yourself as Mr. Norfolk and assassinate Kalvin
Ritter.
Xbox Achievement Points: 30 GS.
PlayStation Trophy Grade: Silver.
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0
/ ICA Facility \~~~~~~~~~~~~~~~~~~~~\
/+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PRG2. The Night Thief 0
\+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\~~~~~~~~~~~~~~~~~~~~\ ICA Facility /
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0
47's first training mission is a recreation of a scenario in Sydney,
Australia. Here a yacht belonging to a long time art thief, Calvin Ritter, is
docked. As he is throwing a large party he was assassinated by an ICA Agent.
47 is to repeat the scenario as part of his testing.
The ship and docking area is a crudely built set and filled with training
operatives. Although you can kill people you won't actually do any harm since
this is a simulation. There are also simulated exits represented by large
buttons stationed near specific vehicles.
The very first time you do this you will be doing Guided Training where you
will be told to do specific things to complete the mission. After that then
you will do Freeform Training where you are allowed to be creative and do the
Challenges related to this area.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >TNF1. General Layout |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
**IMPORTANT: For mapping purposes within this section of the guide north is
the top of the screen. The Compass has north pointed at 90
degrees right. Therefore you should turn it off to prevent
confusion.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
The Yacht is a four level ship. The Dock and Deck 0 area take up the most
space. The two decks above Deck 0 contain multiple areas where guests are
enjoying themselves. The top deck, Deck 3, has the Helipad and Bridge.
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Detailed Map |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Here I will go over in detail each floor and where you can find useful
objects:
0================0
| Dock and Deck 0 \
0===========================================================================>
For the Dock itself there is a Garage at the northwest corner of the Map
and the Red Car (Exit Point) to the south. To the east of the Car is the
Pier that runs along the south end of the Yacht.
For Deck 0 there is the Loading Bay and North Storage Room at the north
end. In the center is the East and West Bunk Rooms, East and West Hallways,
and the main Engine Room. To the south is the South Storage Room and Lower
Sundeck.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Coin x 3 | On the bench near where you start. |
| Lockpick | |
| Flash Grenade | |
| ICA Remote Explosive | |
|----------------------+----------------------------------------------------|
| Fusil G2 | On the benches in the room next to where you |
| Bartoli 12R | start. |
|----------------------+----------------------------------------------------|
| Mechanic Disguise | At the northwest corner of the Garage. |
|----------------------+----------------------------------------------------|
| Emetic Rat Poison | On the stack of wood in the North Storage Room. |
|----------------------+----------------------------------------------------|
| Yacht Crew Disguise | On the chair at the north end of the East Bunk |
| | Room. |
|----------------------+----------------------------------------------------|
| Fire Extinguisher | --Near the Loading Bay entrance. |
| | --At the southwest corner inside the Engine Room. |
| | --On the wall near the stairs at the south end of |
| | the East Hallway. |
|----------------------+----------------------------------------------------|
| Wrench | On the shelving in the center of the South Storage |
| | room. |
|----------------------+----------------------------------------------------|
| Crowbar | --On the shelving in the center of the South |
| | Storage room. |
| | --On the stack of crates on the Pier at the south |
| | end of the Yacht. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=======0
| Deck 1 \
0===========================================================================>
The Pool and North Guest Area is to the north. The Kitchen, Bar, and South
Guest Area is to the south. There are two north-south hallways (East and
West) that run along the center.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Wrench | At the south end of the center table inside the |
| | Kitchen. |
|-------------------+-------------------------------------------------------|
| Hammer | On the cabinet at the east side inside the Kitchen. |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --On the wall at the north end of the East Hallway |
| | leading to the North Guest Area. |
| | --By the Mens Restroom near the center of the deck. |
| | --On the wall near the northeast door inside the |
| | Kitchen. |
| | --On the wall at the south end of the East Hallway |
| | near the Bar. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=======0
| Deck 2 \
0===========================================================================>
There is Ritter's Office to the north, the Restroom in the center, and the
Guest Area to the south.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Bust | On the stack of crates near the center of the deck. |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --On the wall near the Restroom. |
| | --On the floor at the southwest corner of the inner |
| | section of the Guest Area. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=======0
| Deck 3 \
0===========================================================================>
This is where the Helipad and Bridge are located.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Fire Extinguisher | By the door to the Bridge. |
|-------------------+-------------------------------------------------------|
| Crowbar | On the main navigation console. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >TNF2. Cast of Characters |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Here I will go over the major and minor characters you will be dealing with
during this part of the chapter:
0==============0
| Calvin Ritter \
0===========================================================================0
| Calvin is your Target and is a retired art thief. However, he is |
| recruiting people to continue his work. He will go to the Bar area first |
| to relay instructions to the bartender then heads to the second deck |
| Guest Area where he will stay until his client, Terry Norfolk, shows up. |
0===========================================================================0
0==============0
| Terry Norfolk \
0===========================================================================0
| Terry is Calvin's client. He will be at the Dock area for a while then go |
| onto the Yacht. He will drink for awhile at the Bar then go up to Calvin |
| who will lead him to his Office. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >TNF3. Disguises |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Here I will go over the Disguises and their usefulness:
0==============0
| Training Gear \
0===========================================================================0
| This is your basic outfit and you can only go around some of the Dock |
| area. |
0===========================================================================0
0=========0
| Mechanic \
0===========================================================================0
| This Disguise will only allow you access to Deck 0 and 1. You cannot go |
| up to the other two decks. The only Enforcers to worry about are a couple |
| of other Mechanics. |
0===========================================================================0
0===============0
| Yacht Security \
0===========================================================================0
| This Disguise allows you to go on all decks and with little problem. Only |
| a handful of Guards are Enforcers to you. |
0===========================================================================0
0===========0
| Yacht Crew \
0===========================================================================0
| This Disguise allows you to go on all decks. The only Enforcers are |
| Calvin, one guy at the bottom of the ramp, and a Guard on Deck 0. This |
| Disguise will also allow you to Poison drinks without suspicion. |
0===========================================================================0
0==============0
| Terry Norfolk \
0===========================================================================0
| This Disguise will allow you to go on all decks except Deck 0. This will |
| also allow you to approach Calvin so he can lead you to his Office. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >TNF4. Challenges |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0===============================0
| Multiple Challenge Walkthrough \
0===========================================================================>
This run-through is designed to get you as many Challenges as possible - in
this case, nine.
To start, go to the gate for the Garage and pick it open. Go just inside
and, while staying out of view, shoot the truck that is between you and the
ramp. This should lure one of the Guards to it. As he is finishing
investigating then toss the Remote Explosive in the fence corner just
southeast of your position. This should lure him to it.
As he goes to pick it up then Subdue him, drag him behind the building,
take his Disguise, and pick up his Pistol and the Explosive. Place the
Guard's Pistol on the ground between the fence and the truck. Toss a Coin
so it lands near the truck to lure the other Guard. As he approaches the
truck then he should see the Pistol and take it onto the Yacht.
After this then go onto the Yacht through the Loading Bay entrance. Next,
go into the North Storage Room to grab the Rat Poison then to the East Bunk
Room to find and wear the Yacht Crew Disguise. Run to the South Storage
Room while avoiding the Enforcer. East of this room is an open deck area.
Here you can find a Generator and with a Guard just north of it. Simply
shoot it with your Silenced Pistol to make him go to it.
Go up to the Bar and Poison the glass on the counter. Norfolk will
eventually drink from the glass, get sick, and head to the women's
restroom. Follow him in, Subdue him, dump his body in the nearby Closet,
and take his Disguise.
Go up to Deck 2 to meet with Calvin who will take you to his Office. Get
behind and Garrote him then dump his body in the Closet in the small
bedroom in the center of the Office. This should also get you the
{Unexpected Guest} Accomplishment. After this then go to the Helipad to
leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Spare Change [1,000 XP]
***********************
For this you need to throw a Coin to create a distraction.
>>Something Out of Place [4,000 XP]
*********************************
For this you need to have a Guard find a weapon.
>>Security Bypassed [1,000 XP]
****************************
For this you need to board the Yacht disguised as Yacht Security.
>>Store Securely [1,000 XP]
*************************
For this you need to acquire the Rat Poison.
>>Join the Crew [1,000 XP]
************************
For this you need to wear the Yacht Crew Disguise.
>>Over Here... [1,000 XP]
************************
For this you need to distract a Guard using a Generator.
>>The Private Meeting [1,000 XP]
******************************
For this you need to Disguise yourself as Norfolk and meet with
Calvin.
>>Classic Hitman [1,000 XP]
*************************
For this you need to kill Calvin by Garroting him.
>>The Cleaner [1,000 XP]
**********************
For this you need to hide Calvin's body.
0==================0
| Ironic [1,000 XP] \
0===========================================================================>
For this you need to kill Calvin by drowning him. To start, go to the
Garage and Subdue the Mechanic for his Disguise. Go to Deck 0 to acquire
the Rat Poison, acquire the Yacht Crew Disguise, and Blend In at the
Mini-Bar near him. As he is talking to his girlfriend then go and Rat
Poison his drink not far from you. He will eventually drink from the
Poisoned glass after the conversation and get sick.
When he enters the restroom then follow him in and Drown him to complete
the Challenge.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Not for Human Consumption [1,000 XP]
************************************
For this you need to Poison Calvin with the Emetic Rat Poison.
Plus this other Challenge:
--Store Securely
0======================================0
| Pay That Stuntman a Bonus! [1,000 XP] \
0===========================================================================>
You need to kill Calvin with the ICA Remote Explosive. Grab the Explosive
off the bench at the start and get the Yacht Crew Disguise. Sneak into
Ritter's Office through an open window at the west side. Place the
Explosive at the end of the desk near the computer. Get back out and hang
near the window. When Calvin and Terry come in later then detonate the
Explosive when Calvin is at the computer.
0============================================0
| Only Use in Emergency Situations [2,000 XP] \
0===========================================================================>
You need to kill Calvin by dropping a Life Raft on him. Get the Yacht Crew
Disguise and go up to the Helipad. Subdue the Guard up here and grab the
Crowbar from the Bridge. Go to the Life Raft near Calvin's position and,
when he stops to drink, drop the Raft on him to complete the Challenge.
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Feats |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Listed below are the Feats Challenges not covered above.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0==================0
| Silent Escalation \
0===========================================================================>
For this you need to complete the final stage of any Escalation with a
Silent Assassin rating. You will also be rewarded with the ICA Tripwire
Mine.
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Discovery |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Listed below are the Discovery Challenges not covered above.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=========================0
| Discover Cuba [2,000 XP] \
0===========================================================================>
Reveal all undiscovered areas in Cuba. Interestingly enough four of these
areas are in this part of the chapter, the rest being in the next part.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >TNF5. Escalation Contracts |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
There is only one Escalation for this part of the chapter:
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. The Einarsson Inception |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0==========0
| Level One \
0=======================================================>
| Objectives /
0===========0
--Eliminate Evan Holden with the Kitchen Knife while wearing the Yacht
Security Disguise.
>>The Plan
********
Evan is on Deck 0 patrolling the stairs. You do not have the Lockpick
to use so you have to go through the Loading Bay to enter the Yacht.
Jump through the window into the Garage and Subdue the Mechanic for his
Disguise. Go up to Deck 1 and enter the Kitchen. Subdue the Crew member
here and dump the body in the Container. Get the Kitchen Knife from the
center table and leave. It should be noted that the Kitchen Knife is
only for this Escalation.
Go back down to Deck 0 and find the Generator. The Guard that is
stationed here should be standing near it. Get behind and Subdue him
then put his body in the nearby Closet. Take his Disguise and get
behind Evan. Kill him with the Knife, put his body in the Closet, and
leave the mission via the small boat at the back of the Yacht.
0==========0
| Level Two \
0=======================================================>
| Objectives /
0===========0
--Additional Security Cameras are present. If recorded then delete the
evidence within two minutes.
>>The Plan
********
Do the same as in Level One but shoot the Recorder after you get the
Yacht Security Disguise.
0============0
| Level Three \
0=======================================================>
| Objectives /
0===========0
--Eliminate Terry Norfolk with any method while wearing the Yacht Crew
Disguise.
>>The Plan
********
While Rat Poisoning him and ambushing him is one of the better methods
it takes a long time for him to come onto the Yacht. This is a faster
method to doing it and is also something you will need to do later on.
This is designed not only for this Level but for the remaining two
Levels afterwards.
When you start then go to the tree just northeast of your starting
position. Crouch and look towards the Yacht. You should see a blue car.
Near it is a short wall. Take out your Coins and aim at the rear of
this car but aim the arc so that the Coin lands at the base of the
wall. This should lure Terry to it.
As he is going to it then go to the north side of the tree and look
south. As he picks up the first Coin then aim at the rear of the Red
Car and toss another Coin as far as you can to lure him there. As he
goes to that Coin then go back to your starting position. As he picks
up that Coin then toss another one so that it lands in front of the
Car.
As he goes there then get up behind him and Subdue him at the front of
the car and leave him there.
After that then proceed to acquiring the Mechanic Disguise and running
up to the Kitchen, Subduing the Crew there, take his Disguise, and
acquiring the Knife and a Hammer. Go down to the South Storage Room
while avoiding Evan. Go through the southwest door and loop around to
the standing Guard and quickly knock him out with the Hammer for his
Disguise. Kill Evan and destroy the Recorder.
Re-acquire the Yacht Crew Disguise then run to the gate at the
southwest corner of the Yacht and grab the Crowbar nearby. Use it to </pre><pre id="faqspan-5">
open the gate and run to Terry. Shoot him in the head and run to the
Red Car to leave the mission.
0===========0
| Level Four \
0=======================================================>
| Objectives /
0===========0
--All Yacht Security see through Yacht Security and Yacht Crew Disguises.
>>The Plan
********
Do the same as in Level Three.
0===========0
| Level Five \
0=======================================================>
| Objectives /
0===========0
--Complete the mission within five minutes.
>>The Plan
********
Do the same as in Level Three.
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0
/ ICA Facility \~~~~~~~~~~~~~~~~~~~~\
/+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PRG3. The Final Test 0
\+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\~~~~~~~~~~~~~~~~~~~~\ ICA Facility /
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0
This scenario recreates a 1979 event in which Training Director Erich Soders
took down a chessmaster/spy at a Cuban air base. Your goal is to do the same.
However, Diana warns 47 that Soders has placed additional Guards that were
not part of the original scenario. Soders feels that 47 is a threat due to
lack of "pressure points" and wants him to fail thus the additional security.
Diana has decided to take matters into her own hands and evened the odds to
help 47.
**NOTE: This mission can only be played on the Professional Difficulty
level.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >FNT1. General Layout |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
**IMPORTANT: For mapping directions within this section north is the top of
the screen. The Compass has north pointed at 90 degrees right.
Therefore you should turn it off to prevent confusion.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
The Hangar area is larger than the Dock area of the previous scenario. The
Hangar itself has three levels and has multiple storerooms and offices.
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Detailed Map |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Here I will go over in detail each floor and where you can find useful
objects:
0================0
| Hangar Exterior \
0===========================================================================>
This area encompasses all of the outside area around the Hangar. There is
the South Guard Shack near where you start and another one to the west for
the Loading Area (Loading Area Shack). Between the South Guard Shack and
the front of the Hanger is the Parking Area.
At the east side of the Hangar, just north of the Parking Area, is a fenced
off section I call the Generator Area where there is a Generator that can
be turned off for a distraction. The large open area to the north is the
Hangar Gate.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Hammer | --On a small crate west of the South Guard Shack by the fence |
| | section that does not have any barbed wire. |
| | --On a large group of barrels north of the Loading Area Shack. |
|---------+-----------------------------------------------------------------|
| Coin | --On the ground at the south side of the modern car south of |
| | the Loading Area Shack. |
| | --On the ground at very northeast corner of the Hangar. |
|---------+-----------------------------------------------------------------|
| Crowbar | On the large stack of crates east of the South Guard Shack. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0============================0
| Hangar Interior - 1st Floor \
0===========================================================================>
Hangar Reception is the large room at the south side of the floor. To the
west is the Kitchen and to the southwest of that is the Recreation Room. To
the north of the Rec Room is the West Stairway. To the north of the room
is the West and Northwest Storage Rooms.
To the east of Hangar Reception is the East Stairway. To the north of this
room is the East Storage Room. North of that is the Locker Room. The large
open area is the Jet Hangar.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Projector Slides | On the large counter within Hangar Reception. |
|-------------------+-------------------------------------------------------|
| Vodka Bottle | On the table within the Kitchen. |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | --On the shelf at the east side of the Recreation |
| | Room. |
| | --On the stack of wood in the center of the Northwest |
| | Storage Room. |
|-------------------+-------------------------------------------------------|
| Wrench | --On the crates at the south side of the West Storage |
| | Room. |
| | --On the workbench next to the east side of the Jet. |
| | --On the toolbox just east of the Jet. |
| | --On the crates in the center of the East Storage |
| | Room. |
|-------------------+-------------------------------------------------------|
| Lead Pipe | On the crates just east of the Jet. |
|-------------------+-------------------------------------------------------|
| Safety Protocol | On the crates just west of the Jet. |
|-------------------+-------------------------------------------------------|
| Airplane Mechanic | On a bench near the northwest corner of the Locker |
| Disguise | Room. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0============================0
| Hangar Interior - 2nd Floor \
0===========================================================================>
The large area to the south is the Lower Rooftop. To the north of that is
the Office. At the northwest corner is the War Room. To the northeast is
the Radio Room.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Note for KGB High | On the east side of the desks at the east side of the |
| Command | Office area. |
|-------------------+-------------------------------------------------------|
| Pool Ball | On the west side of the desks at the east side of the |
| | Office area. |
|-------------------+-------------------------------------------------------|
| Brick | By the cabinet at the southwest corner of the Office |
| | area. |
|-------------------+-------------------------------------------------------|
| Bust | At the east side of the Radio Room |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | --Inside the restroom within the War Room. |
| | --On the stack of wood just south of the door on the |
| | Lower Rooftop. |
|-------------------+-------------------------------------------------------|
| Hammer | On the stack of wood at the southwest part of the |
| | Lower Rooftop. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0===============0
| Hangar Rooftop \
0===========================================================================>
There are two walkways that cut across the Hangar Roof, North and South.
There are also two Stairways at the lower corners, West and East.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Brick | On the crates at the northeast corner. |
|-----------+---------------------------------------------------------------|
| Lead Pipe | On the crates east of the east end of the North Walkway. |
|-----------+---------------------------------------------------------------|
| Crowbar | On the second group of crates east of the West Stairway. |
|-----------+---------------------------------------------------------------|
| Hammer | On the stack of wood just southwest of the west end of the |
| | South Walkway. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >FNT2. Cast of Characters |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Here I will go over the major and minor characters you will be dealing with
during this part of the chapter:
0==============0
| Jasper Knight \
0===========================================================================0
| Jasper is your main Target. He is the chessmaster/spy who is hiding in |
| Cuba while waiting for word on whether or not he can get his girlfriend |
| to immigrate with him. This buys you enough time to take him down. He |
| will spend time in the War Room looking at various plans and trying to |
| solve a chess puzzle. He will then go to a walkway to smoke for a bit |
| then come back. He will have an escort with him at all times. |
0===========================================================================0
0=============0
| Cilas Netzke \
0===========================================================================0
| Cilas is the KGB Colonel overseeing Jasper. He will hang out in the War |
| Room for a bit then go into the restroom. After that then he will leave |
| for the Office to do some things which includes smoking outside and going |
| into the Radio Room. Then he will come back to the War Room and the |
| pattern repeats. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >FNT3. Disguises |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Here I will go over the Disguises and their usefulness:
0==============0
| Training Gear \
0===========================================================================0
| This is your basic outfit and you can only go around a small bit of the |
| Hangar Exterior area. |
0===========================================================================0
0==================0
| Airfield Security \
0===========================================================================0
| This Disguise allows you to go around the Hanger Exterior and the 1st |
| Floor. However, you cannot go up to the 2nd Floor or Rooftop. In |
| addition, a handful of Guards are Enforcers to you but can be easily |
| avoided. |
| |
| The best way to acquire this Disguise is in the Locker Room. Grab an |
| object, such as a Crowbar or Wrench, and go into the Locker Room where |
| there are two Guards talking. Stand to the west side of the Closet at the |
| south group of Lockers and toss the object on the floor near the Sinks at |
| the southwest corner of the room. This should lure one of the Guards |
| here. |
| |
| Go back around him and Subdue him then dump him in the Closet and take |
| his Disguise. |
0===========================================================================0
0==================0
| Airplane Mechanic \
0===========================================================================0
| This Disguise has the same permissions as the Airfield Security outfit |
| but you can go up to the 2nd Floor. However, you cannot go onto the |
| Rooftop, Lower Rooftop, and the Radio Room. In addition, all Mechanics |
| are Enforcers to you but there are only three and are easily avoided. |
| |
| The easiest way to acquire this Disguise is to go to the Locker Room |
| where there is one laying on the bench near the northwest corner of the |
| Room. |
0===========================================================================0
0===============0
| Soviet Soldier \
0===========================================================================0
| This Disguise allows you to go on all floors. However, about a quarter of |
| all of the Soldiers are Enforcers to you. |
| |
| There are two ways to acquire this Disguise. |
| |
| The first way is to use The East Path to enter the Generator Area. Turn |
| off the Generator to lure the nearby Soldier to it and hide behind the |
| stack of boards in the center. Sneak up behind him and Subdue him when he |
| turns it on then dump him in the nearby Container and take his Disguise. |
| |
| The second way is in the West Stairway. Go into the northwest corner, |
| look south to find the chair, and then toss an object, such as a Crowbar, |
| at it. This should attract the Soldier at the top of the stairs. Go to |
| the east side of the stairs and wait for the Soldier to come down. When |
| he stops then Subdue him, drag his body to the Container in the West |
| Storage Room for disposal, and take his Disguise. |
0===========================================================================0
0============0
| KGB Officer \
0===========================================================================0
| This Disguise is the master and will allow you access to all areas |
| without problems. You can easily ambush the Colonel in the War Room |
| Restroom for his Disguise. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >FNT4. Challenges |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Before going into the Challenges there is a specific path I use for the
majority of them:
0==============0
| The East Path \
0===========================================================================0
| This path is an easy way to stealthily get into the Hangar. East of your |
| starting point is part of the fence and where you can find a Crowbar. The |
| fence is broken into sections. Barbed wire runs along most of the fence. |
| Except for one section. This section is even highlighted by a light. |
| |
| Climb this section to enter the east side of the Parking Area. Go east to |
| the fence then turn north and proceed towards the Generator Area. The |
| fence for the south part of the Generator Area has two sections without |
| barbed wire. The one closest to the north-south fence is the one you |
| should use to climb in. After that you can sneak through the window by |
| the Soldier to get in by the East Stairway. |
| |
| One bonus to this path is that you can keep the two Mechanics that are in |
| the front of the Hangar outside as you can prevent their conversation |
| from happening. |
| |
| This is especially useful since I also recommend using the south edge of |
| the Jet Hangar to go east-west inside the building to prevent the |
| conversation in Hangar Reception from happening which also prevents the |
| patrolling Guard from moving. |
0===========================================================================0
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Assassination |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
These are the various strategies for killing Jasper. Each strategy will
include all possible Challenges that can be acquired including Discovery and
Feats Challenges.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0===============================0
| Multiple Challenge Walkthrough \
0===========================================================================>
This run-through is designed to get you as many Challenges as possible - in
this case, seventeen.
To start, go along The East Path and into the Generator Area. Turn it off
to lure the nearby Soldier. Hide behind the stack of boards in the center
and sneak behind him when he gets to it. Subdue him when he turns it on,
dump him in the Container, and take his Disguise.
Go in through the window and grab the Wrench from the East Storage Room
then go into the Locker Room to listen to the conversation there. As the
conversation plays out stand to the west side of the Closet at the south
group of Lockers and toss the Wrench on the floor near the Sinks at the
southwest corner of the room after the conversation finishes. This should
lure one of the Guards here.
Go back around him and Subdue him then dump him in the Closet. Switch into
and out of his Disguise. After that then cut across the Hangar to the West
Storage Room. Go south into the Recreation Room to grab the Rat Poison then
into the Kitchen to get the Vodka Bottle. Go back to the Recreation Room
then outside to listen to the Mechanic conversation.
Go the Jet Hangar, find the Safety Protocol, and read it. Go to the West
Storage Room and wait for the Mechanic to come by. Subdue him when he is by
the Container and dump him into it then take his Disguise. After that then
go to the Jet and enable the Ejector Seat.
Go back to the West Storage Room to re-acquire the Soldier Disguise. Go to
Hangar Reception to get the Slides, wait for the conversation to finish,
then go up to the Office area and place them on the Projector. Go to the
War Room and put the Vodka Bottle on the desk when no one is in the room.
Rat Poison the Glass on the left and leave.
Go to the east side of the Office area to find the Note For KGB High
Command. Pick it up then go to the War Room Restroom. Wait for the KGB
Officer to enter, close the door, then Subdue him, hide his body in the
Container, and take his Disguise. Talk to Jasper and lead him to the Radio
Room.
After completing that then run back to the War Room and solve the Chess
Puzzle by moving the Queen then run back into the Restroom. When Jasper
comes back then he will see the solution and drink from his Poisoned Glass
on the desk. He will then come into the Restroom to get sick. Drown him and
dump him into the Container. After that then run to the Exit to leave the
mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Armed Insurrection [1,000 XP]
*****************************
For this you need to change into the Soviet Soldier Disguise.
>>Security Breach [1,000 XP]
**************************
For this you need to change into the Airfield Security Disguise.
>>Fast and Low [1,000 XP]
***********************
For this you need to find the Safety Protocol near the Jet.
>>Nobody Notices a Grease Monkey [1,000 XP]
*****************************************
For this you need to change into the Airplane Mechanic Disguise.
>>Safety First [1,000 XP]
***********************
For this you need to sabotage the Ejector Seat.
>>A Slide Show [1,000 XP]
***********************
For this you need to find the Slides.
>>Safe Conduct [1,000 XP]
***********************
For this you need to put the Slides on the Projector.
>>Nash Z'darove! [1,000 XP]
*************************
For this you need to deliver the Vodka to the tray inside the
War Room without being Spotted.
>>You Are the Colonel Now [1,000 XP]
**********************************
For this you need to disguise yourself as the KGB Colonel.
>>Chameleon [2,000 XP]
********************
For this you need to find and change into the following Disguises:
--Soviet Soldier --Airfield Security
--Airplane Mechanic --KGB Officer
>>Final Terms [1,000 XP]
**********************
For this you need to dress up as the Colonel and lead Jasper to the
Radio Room. You do not have to kill him here. He will eventually go
back to the War Room and you can use other, and safer, means to kill
him there.
>>To Fallen Comrades [1,000 XP]
*****************************
For this you need to solve the Chess Puzzle which involves moving the
Queen.
>>Mission Stories - ICA Facility [2,000 XP]
*****************************************
For this you need to complete all four Mission Story Challenges in
the ICA Facility. You will also be rewarded with the Lockpick.
>>Sick to His Stomach [1,000 XP]
******************************
For this you need to Rat Poison Jasper.
>>Drowning His Sorrows [2,000 XP]
*******************************
For this you need to drown Jasper in a Toilet.
>>No Evidence [1,000 XP]
**********************
For this you need to hide Jasper's body and complete the mission.
>>Silent Assassin [4,000 XP]
**************************
For this you need to kill Jasper, hide his body, and leave the
mission without being Spotted.
0==========================================================0
| Mechanical Solutions [2,000 XP], Flying Colors [1,000 XP] \
0===========================================================================>
For [Mechanical Solutions] you need to kill Jasper in an accident while
disguised as a Airplane Mechanic and [Flying Colors] requires that you kill
Jasper by using the Ejector Seat.
Use The East Path to get inside the Hangar. From here, go north into the
East Storage Room and pick up the Wrench. Next, sneak into the Locker Room
and change into the Airplane Mechanic Disguise.
Go into the Jet Hangar and loop and find the Ejector Seat Controls.
Sabotage it then go to the West Stairway. Go up and into the War Room to
find and talk to Jasper. Lead him to the Jet and find the Safety Protocol.
Read out the Protocol and continue doing so until Jasper ejects himself.
Then run to the exit to leave the mission.
**NOTE: This should also get you the {K-36D} Accomplishment.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
--Nobody Notices a Grease Monkey --Safety First
--Fast and Low --No Evidence
--Silent Assassin
0===================================0
| Indiscriminate Security [2,000 XP] \
0===========================================================================>
For [Indiscriminate Security] you need to kill Jasper with a Pistol while
disguised as Airfield Security. Grab the Crowbar and use The East Path to
get inside the Hangar. From here, go north into the East Storage Room.
Next, sneak into the Locker Room and change into the Airplane Mechanic
Disguise.
Stand to the west side of the Closet at the south group of Lockers and toss
the Crowbar on the floor near the Sinks at the southwest corner of the
room to lure one of the Guards there for Subduing. Dump him in the Closet
and pick up the Crowbar - don't take his Disguise yet.
Run to the West Storage Room and then go south into the West Stairway. Go
into the northwest corner, look south to find the chair, and then toss the
Crowbar at it to lure the Guard at the top of the stairs for Subduing.
Grab his Assault Rifle, the Crowbar, and drag his body to the Container in
the West Storage Room for disposal and take his Disguise. Go upstairs and
into the War Room Restroom. When both Jasper and his escort are inside then
stand at the northwest corner of the Restroom, open the door, and toss the
Crowbar on the floor in front of the Container. This should lure the
escort.
When he gets to the Crowbar then Subdue him and dump him in the Container.
Take his Rifle and wait. The KGB Colonel should come into the War Room and
Jasper should leave to smoke. Subdue the Colonel and drag him into the
Restroom. When Jasper comes back then Subdue him and drag him into the
Restroom.
Next, go down to the Locker Room and get the Airfield Security Disguise.
Run up into the War Room Restroom, shoot Jasper in the head to kill him,
dump him in the Container, then take the Colonel Disguise and leave the
mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
--Nobody Notices a Grease Monkey --Armed Insurrection
--Security Breach --You Are the Colonel Now
--No Evidence --Silent Assassin
0====================================0
| Sweeping Snow in Siberia [2,000 XP] \
0===========================================================================>
For [Sweeping Snow in Siberia] you need to kill Jasper with an Assault
Rifle while disguised as a Soviet Soldier. Do exactly the same as above
(excluding the need to get the Airfield Security Disguise) but you kill
Jasper with the Rifle after you drag him inside the Restroom. Because you
removed the Soldier at the top of the stairs there should be no one close
enough to hear the gunshot and thus the bodies won't be found.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
--Nobody Notices a Grease Monkey --Armed Insurrection
--You Are the Colonel Now --No Evidence
--Silent Assassin
0============================0
| A Light Headache [2,000 XP] \
0===========================================================================>
You need to kill Jasper by dropping a Spotlight on him. When he leaves the
War Room to smoke is when he will be in position for this. You will need at
least the Soviet Soldier Disguise before doing this.
Once you have the Disguise then go up to the Hangar Roof and climb the
scaffold up to the alcove where two of the Spotlights are. Crouch down and
wait. When Jasper just stops under one of the Spotlights then shoot the top
of it with your ICA19 to bring it down on him and kill him. Then climb out
and run to the exit to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
--Armed Insurrection --Silent Assassin
0===========================0
| A Slide Mistake [2,000 XP] \
0===========================================================================>
For [A Slide Mistake] you need to kill Jasper with the Projector on the 2nd
Floor. Use The East Path and get the Soviet Soldier Disguise from the
Generator Area. Go into Hangar Reception to get the Projector Slides and
listen to the conversation. Go up to the Projector in the Office area and
put the Slides on them.
If your timing is right then the Colonel should be still be in the Office
and near the Projector. Go outside through the nearby door and you should
see the Fusebox near the window. While you're waiting for Jasper to get
into position then go to the nearby Soldier. Look at the top of the nearby
stairs and there should be another Soldier on top.
When he walks away and gets completely out of view then Subdue the nearby
Soldier, take his Rifle, and dump him in the nearby Container. This is
insurance that nobody sees you fiddle with the Fusebox later.
Eventually Jasper and the Colonel will come to the Projector. Stand by the
Fusebox but wait for Jasper's escort to walk past the window before using
it. Turn off the Fusebox and wait.
The moment Jasper starts trying to fix the Projector then turn the Fusebox
on to kill him. To get away safely use the Stairway to the east to get onto
the Rooftop then go west to the other Stairway so you can get back to the
lower floors and to the exit to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
--Armed Insurrection --A Slide Show
--Safe Conduct --Silent Assassin
0==========================0
| Death by Proxy [2,000 XP] \
0===========================================================================>
For [Death by Proxy] you need to get the Colonel to kill Jasper for you.
This is done with the Projector. You do exactly the same as above except
that you walk away from the Fusebox once you turn it off. The Colonel will
eventually come outside and turn the Fusebox back on which will kill
Jasper. Run to the exit and Jasper should be dead by the time you get
there.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
--Armed Insurrection --A Slide Show
--Safe Conduct --Silent Assassin
0======================================0
| Silent Assassin, Suit Only [2,000 XP] \
0===========================================================================>
Use The East Path to get inside the Hangar (grab the Crowbar before jumping
the fences). From here, go north into the East Storage Room. Next, sneak
west along the south side of the Garage using the crate stacks as cover.
Enter the West Storage Room and then go south into the West Stairway.
Toss the Crowbar at the chair to lure down the Soldier for Subduing then
drag his body to the Container in the West Storage Room for hiding - pick
up his Rifle too. Next, go to the top of the stairs but remain out of view
and wait.
If your timing is right then Jasper and his escort should be nearby and
then enter the War Room. Look towards the Office and wait for the Colonel
to cut through back to the War Room. The moment he aims for the War Room
door then run up behind him and Subdue him before he gets there - leave his
Pistol on the floor. Drag him downstairs and hide him in the West Storage
Room then go back to the bottom of the stairs.
When Jasper leaves the Room then he will see the Pistol and his escort
should pick it up and take it to the Weapons Box in the East Storage Room.
If he goes down the West Stairway then Subdue him and drag him behind the
stairs. If he does not then go up behind Jasper when he goes back then
Garrote him as he gets near the table. If you manage to Subdue the Soldier
then Jasper should already be at the table when you get up here.
After killing him then dump him in the Container in the Restroom and
retrace your steps back to the exit to leave the mission.
**NOTE: If you didn't Subdue the Soldier then you will have to keep an eye
out for him as you leave as he should be going back to his post.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenge
in the process:
>>Suit Only [1,000 XP]
********************
For this you need to complete the mission only in your Suit. You can
be Spotted but still get this as long as you don't change Disguises.
Plus these other Challenges:
--No Evidence --Silent Assassin
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Feats |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Listed below are the Feats Challenges not covered in the Assassination
Challenges sub-chapter.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0===========================0
| Master Assassin [2,000 XP] \
0===========================================================================>
For this you need to complete all of the Assassination Challenges.
0=======================0
| Hammer Time [1,000 XP] \
0===========================================================================>
This particular Challenge was inspired by Bongeh & Tommy from
TwoAngryGamersTV. For this you need to knock out Jasper with a Hammer
(although you can knock out other people too). However, you cannot equip
anything else and you cannot be Spotted. You can still get another Disguise
though. The best way to get a Hammer is by going onto either the Lower
Rooftop or the main Rooftop.
Although I did this one way GiantSquidd from Reddit came up with a better
way. Basically all you need to do is the [Drowning His Sorrows] Challenge.
When Jasper comes into the Restroom to vomit then knock him out with the
Hammer, break his neck, dump his body in the Container, and leave.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >FNT5. Escalation Contracts |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
There is only one Escalation for this part of the chapter:
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. The Snorrason Ascension |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0==========0
| Level One \
0=======================================================>
| Objectives /
0===========0
--Eliminate Cilas Netzke with a Pistol while wearing the Soviet Soldier
Disguise.
>>The Plan
********
Cilas is the KGB Colonel and he is always found on the 2nd Floor. Grab
the Crowbar and use The East Path to get into the Hangar. Run to the
Locker Room and acquire the Airplane Mechanic Disguise. Run to the West
Stairway then up into the War Room.
If your timing is right then Jasper and his escort should still be up
here. Run into the Restroom, stand in the northwest corner, and toss
the Crowbar at the base of the Container to lure in the escort. When he
gets there then Subdue him, dump him in the Container, and take his
Disguise and the Crowbar. Jasper should be out of the Room at this
point.
When he comes back in then Subdue him and drag him to the Restroom. Go
back out into the Room and wait for Cilas. As he gets near the center
table then eliminate him with the ICA19, dump him in the Restroom
Container, and run to the exit to leave the mission.
0==========0
| Level Two \
0=======================================================>
| Objectives /
0===========0
--Break into the Safe and steal the contents.
>>The Plan
********
As noted, after acquiring the Soldier Disguise Jasper should be out of
the Room. Quickly run up to the Safe and open it to get the Vodka
Bottle. Then Subdue Jasper and kill Cilas as before.
0============0
| Level Three \
0=======================================================>
| Objectives /
0===========0
--Eliminate Moses Butusov with any method while wearing the Airplane
Mechanic Disguise.
>>The Plan
********
Moses is Jasper's escort. Do the same as in Level Two except that you
Garrote Moses instead of Subduing him.
0===========0
| Level Four \
0=======================================================>
| Objectives /
0===========0
--Hide all dead bodies within 90 seconds or you will fail the mission.
>>The Plan
********
Do the same as in Level Three.
0===========0
| Level Five \
0=======================================================>
| Objectives /
0===========0
--Pacify anyone and you will fail the mission.
>>The Plan
********
You pretty much do the same as in Level Three except that you can't
Subdue Jasper. When he is inside the Room then stay close to Cilas. As
Jasper is leaving the Room then eliminate Cilas, drag him to the
Restroom Container for dumping, and leave the mission.
/==++====++==\ /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >HTM3. Training Completed |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/ \==++====++==/
With the completion of The Final Test you have now finished formal testing
and training much to the anger and dismay of Soders. From here, you are
unleashed into the world to begin your career as an ICA Agent. And this leads
into the first chapter of the story which begins in the present day.....
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0
/ Paris \~~~~~~~~~~~~~~~~~~~~~~~~~~~\
/+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >MSY1. The Showstopper 0
\+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\~~~~~~~~~~~~~~~~~~~~~~~~~~~\ Paris /
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0
This mission takes 47 to Paris where he is to take down two Targets, Viktor
Novikov and Dalia Margolis. Viktor and Dalia head up the couture brand called
Sanguine and are the most famous power couple in the fashion industry.
However, behind the scenes, they are also two of the most dangerous people in
the world.
They head up a powerful and dangerous spy organization called IAGO. They
specialize in stealing secrets from the rich and powerful and then selling
them to the highest bidder. The security leaks they have caused have created
havoc in certain parts of the world. Now they have MI6's NOC List and the
famous British intelligence agency has tasked The Agency in bringing down
IAGO once and for all.
Sanguine is hosting a big fashion show at the Palais de Walewska with Viktor
in attendance. However, on the top floor, a secret auction is being held by
IAGO where multiple state secrets, including the NOC List, are being sold to
the highest bidder. This is where Dalia is going to be. She is actually the
one who runs IAGO with Viktor being the moneyman and Sanguine being the
cover.
The whole palace is teeming with security ranging from standard Security
Guards to highly trained Bodyguards being provided by CICADA. Certainly a
tough task to be sure but nothing that a master assassin like 47 can't
handle.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >PRS1. Accomplishments List |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed in this section are the Accomplishments specific to this chapter of
the game.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Visible Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>City of Light
*************
Description: Reach Paris Mastery Level 20.
Xbox Achievement Points: 40 GS.
PlayStation Trophy Grade: Gold.
>>Paris Escalated
***************
Description: Complete Level 5 of an Escalation Contract set in Paris.
Xbox Achievement Points: 20 GS.
PlayStation Trophy Grade: Bronze.
>>So Many Ways to Stop the Show
*****************************
Description: Complete all Mission Stories in The Showstopper.
Xbox Achievement Points: 30 GS.
PlayStation Trophy Grade: Silver.
-----------------------------------------------------------------------
Notes: You need to complete the following Mission Stories:
--15 Seconds of Fame --A Drink to Die For
--A Private Meeting --A Quick Break
--A Rare Scoop --Guest of Honor
--Lights Out --Playing with Fire
>>When No One Else Dares
**********************
Description: Complete The Showstopper.
Xbox Achievement Points: 20 GS.
PlayStation Trophy Grade: Bronze.
>>Well Prepared
*************
Description: Select a Starting Location and use an Agency Pickup to
smuggle an item into Paris.
Xbox Achievement Points: 10 GS.
PlayStation Trophy Grade: Bronze.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Secret Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Meeting the Reaper
******************
Description: Become Tobias Reaper.
Xbox Achievement Points: 15 GS.
PlayStation Trophy Grade: Bronze.
>>The Showstopper
***************
Description: Assassinate Viktor Novikov in a light rig accident.
Xbox Achievement Points: 15 GS.
PlayStation Trophy Grade: Bronze.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >PRS2. General Layout |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
**IMPORTANT: For mapping directions within this chapter north is the top of
the screen. The Compass has north pointed at nearly 90 degrees
left. Therefore you should turn it off to prevent confusion.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
The Palace is a large four level facility. It has a Basement and three upper
levels. The interesting thing about the structure is that the ground floor is
not the first floor as it is typically at least here in the United States.
The European way of labeling floors is different and this chart breaks this
down:
0===================0
| Europe | American |
0===================0
| Ground | 1st |
| 1st | 2nd |
| 2nd | 3rd |
0===================0
I am going to use the European designation since that is what the game uses.
As for the general layout, the Basement area consists of staff related rooms
such as the Basement Kitchen, Wine Cellars, and Security Room. The Outside
area has multiple gardens, parking areas, sheds, and places for boats and
helicopters. The Ground Floor is where most of the action happens and has the
Dressing Room, Catwalk, and Bar Areas.
The 1st Floor is where the AV Center and Museum Director's Office are
located. The 2nd Floor has the Auction Room and the CICADA Security Control
area.
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Detailed Map |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Here I will go over in detail each floor and where you can find useful
objects:
0=========0
| Basement \
0===========================================================================>
The large north and south rooms are part of a huge Wine Cellar. The center
room between them is also part of this cache. The north room is the Wine
Tasting Room. There are two east-west hallways, one at the north side
(North Hallway) and one at the south (South Hallway).
The Basement Kitchen is at the southwest corner. The Kitchen Stairway next
to the Kitchen leads all the way to the 1st Floor (and has a Weapons Box).
The small connecting room west of the Stairway is the West Pantry. The
entrance to The Catacombs is at the west end of the North Hallway.
The Security Room is at the southeast corner of the Level. This is where
the Security Camera Recorder is located (as well as another Weapons Box). A
large Locker Room is directly north of the Security Room. A long
north-south hallway (East Hallway) is to the east of the Security Room. The
Basement Stairwell is near the center of the East Hallway.
The door at the south end of the East Hallway is locked but can be unlocked
from the inside. If you are outside you will need to pick the lock or break
open the door to gain entrance.
The large room west of the Locker Room is the Staff Room. To the west of
that is the East Pantry.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Cocktail Recipe | On the bench inside the West Pantry. |
|-------------------+-------------------------------------------------------|
| Wrench | ++[Casual and Pro]: On the bench near the southwest |
| | corner of the West Pantry. |
| | --On some boxes in the East Hallway south of the |
| | Kitchen Stairwell. |
|-------------------+-------------------------------------------------------|
| Cleaver | On the counter at the west side of the Basement |
| | Kitchen. |
|-------------------+-------------------------------------------------------|
| Kitchen Knife | --On the counter at the south side of the Basement |
| | Kitchen. |
| | --On the bench at the east side of the Staff Room. |
|-------------------+-------------------------------------------------------|
| Fire Poker | By the fireplace at the southeast corner of the |
| | Basement Kitchen. |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --By the Kitchen Stairway door. |</pre><pre id="faqspan-6">
| | --By the exit door inside the Wine Tasting Room. |
| | --On the wall next to the entrance to the Staff Room |
| | inside the North Hallway. |
| | --On the wall near the door at the northwest corner |
| | of the Security Room. |
| | --On the wall in the South Hallway just southwest of |
| | the East Pantry. |
| | --At the base of the stairs inside the Basement |
| | Stairwell. |
|-------------------+-------------------------------------------------------|
| Fire Axe | --Near the door inside the South Wine Cellar Room. |
| | --On the east wall of the Locker Room. |
| | --By the door at the north end of the East Hallway. |
|-------------------+-------------------------------------------------------|
| Crowbar | ++[Casual and Pro]: On a large barrel in the North |
| | Hallway just north of the East Pantry. |
| | ++[Casual and Pro]: On the bench near the northeast |
| | corner of the Locker Room. |
|-------------------+-------------------------------------------------------|
| Palace Master Key | ++[Casual and Pro]: On a cart of boxes in the center |
| | of the East Pantry. |
|-------------------+-------------------------------------------------------|
| Lead Pipe | On the ground at the northeast corner of the East |
| | Pantry. |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | ++[Casual and Pro]: On a shelf at the northwest |
| | corner of the East Pantry. |
| | ++[Master]: Carried by one of the Chefs. |
|-------------------+-------------------------------------------------------|
| Propane Flask | On the bench near the southeast corner of the East |
| | Pantry (x2). |
|-------------------+-------------------------------------------------------|
| Palace Staff | ++[Casual and Pro]: On the bench at the south side of |
| Disguise | the Locker Room. |
|-------------------+-------------------------------------------------------|
| Bartoli 75R | On the large desk at the west side of the Security |
| Tactical Bartoli | Room. |
| 12G | |
|-------------------+-------------------------------------------------------|
| Evacuation Plan | On the south side of the large desk at the east side |
| | of the Security Room. |
|-------------------+-------------------------------------------------------|
| Scissors | Near the center of the large desk at the east side of |
| | the Security Room. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0==================0
| Palace - Exterior \
0===========================================================================>
Since Level 1 is so large it is best to do it in two sections. The Red
Carpet dominates the east side of this Level and has a large fountain in
the center. Two small Gardens ((North) Red Carpet and (South) Red Carpet)
run alongside the Carpet area. To the northwest of the (North) Red Carpet
Garden is the VIP Parking area. At the northeast side of VIP Parking is a
small Shed (VIP Parking Shed). This Shed also has a Weapons Box.
The South Garden is in the very northeast corner of this Level. The main
Parking Area is at the southeast corner of this Level and south of the
(South) Red Carpet Garden.
To the west of the Parking Area is the Event Unloading Area. To the west of
that is the Fashion Show Unloading Area and west of that is the Catering
Delivery Area. A small Shed (Catering Delivery Shed) is inside the Catering
Delivery Area (and has a Weapons Box).
The West Garden dominates the south edge of this Level. The Pagoda Garden
is at the southwest corner of this Level. Most of the gates to it are
locked and can be safely opened with the Palace Master Key.
At the west side of the Palace is a large Patio. To the west of the Patio
is The North Garden is where Novikov's Personal Helicopter is parked. To
the west of that is the Pier area where Baron Linden's Boat (Speedboat) is
docked.
To the north of The North Garden is the Small Garden where another Shed
(Small Garden Shed) can be found. This Shed also has a Weapons Box and an
Agency Pickup for large weapons. At the Small Garden is a gate that leads
to the Pile Driver Barge but can only be broken into or picked.
At the north side of the mansion is the Three Lions Fountain, Palace
Garden, and the Terrace where many of the guests can be found.
**NOTE: The Compass pointing left is why the main Garden names is why
they are but I will still stick to "north is up" for my
directions.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Lead Pipe | ++[Casual and Pro]: On the ground outside the window |
| | at the north end of the VIP Parking Shed. |
| | --On a cart at the southeast corner of the (North) |
| | Red Carpet Garden. |
|--------------------+------------------------------------------------------|
| Wrench | ++[Casual and Pro]: On the ground by a couple of |
| | carts of white boxes near the middle of the |
| | Fashion Show Unloading Area. |
| | ++[Casual and Pro]: On the short wall at the east |
| | side of The West Garden. |
| | --On the small table inside the VIP Parking Shed. |
| | --On the small table inside the Catering Delivery |
| | Shed. |
| | --Inside the west trailer at the Fashion Show |
| | Unloading Area. |
| | --On a cart against the wall just south of The North |
| | Garden. |
|--------------------+------------------------------------------------------|
| Propane Flask | --On the shelf at the west side inside the VIP |
| | Parking Shed. |
| | --On the small table inside the Small Garden Shed. |
|--------------------+------------------------------------------------------|
| IAGO Auction VIP | On the large tree planter in the center of the VIP |
| List | Parking area. |
|--------------------+------------------------------------------------------|
| Camera Lens | Inside the PRX4 Van at the southeast corner of the |
| | VIP Parking area. |
|--------------------+------------------------------------------------------|
| Fire Axe | Against the wall by the window at the north side |
| | inside the Catering Delivery Shed. |
|--------------------+------------------------------------------------------|
| Emetic Rat Poison | ++[Casual and Pro]: On the shelf on the south side |
| | inside the Catering Delivery Shed. |
| | ++[Casual and Pro]: Inside the middle trailer at the |
| | west side of the Fashion Show Unloading Area. |
|--------------------+------------------------------------------------------|
| Explosive Gasoline | By the Marchand De Vins van just northeast of the |
| Drum | Catering Delivery Shed. |
|--------------------+------------------------------------------------------|
| Screwdriver | --On a rolled up hose against the east wall outside |
| | of the Catering Delivery Shed. |
| | --On a cart that has some aluminium barrels near the |
| | middle of the Fashion Show Unloading Area. |
| | --On a red box at the west side of the Event |
| | Unloading Area. |
| | --On some panels by a large flatbed at the northeast |
| | side of the Event Unloading Area. |
| | --On a cart in The West Garden south of the Fashion |
| | Show Unloading Area. |
| | --On a cart northeast of the large pavilion in the |
| | center of the Pagoda Garden. |
| | --On a cart at the northeast corner of the Three |
| | Lions Fountain. |
|--------------------+------------------------------------------------------|
| Kitchen Knife | On a cart of boxes south of the red Mini Van in the |
| | Catering Delivery Area. |
|--------------------+------------------------------------------------------|
| Stylist Disguise | ++[Casual and Pro]: Inside the north trailer at the |
| | west side of the Fashion Show Unloading Area. |
|--------------------+------------------------------------------------------|
| Crowbar | ++[Casual and Pro]: On some red boxes near the |
| | stairs at the northwest corner of the Event |
| | Unloading Area. |
| | --On the ground by a trashcan outside just north of |
| | the VIP Parking Shed. |
| | --At the end of the concrete railing just northeast |
| | of the Small Garden Shed. |
|--------------------+------------------------------------------------------|
| Palace Staff | ++[Casual and Pro]: Inside the trailer near the |
| Disguise | center of the Event Unloading Area. |
|--------------------+------------------------------------------------------|
| Hammer | --On the shelf on the west side inside the Small |
| | Garden Shed. |
| | --On a metal cart south of the Fashion Show |
| | Unloading Area inside The West Garden. |
|--------------------+------------------------------------------------------|
| Hatchet | --On a small cart just northwest of the Small Garden |
| | Shed. |
| | --On a metal cart near the water's edge at the east |
| | side of The West Garden. |
|--------------------+------------------------------------------------------|
| Fireworks Schedule | On the table against the concrete railing just |
| | northeast of the Small Garden Shed. |
|--------------------+------------------------------------------------------|
| Crowbar | On the ground near the water's edge by some blue |
| Brick | barrels next to the Pile Driver Barge. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0======================0
| Palace - Ground Floor \
0===========================================================================>
The Entrance Hall is at the east side of the Level. The Kitchen Stairwell
door can be found at the south side of the stairs.
To the north of the Entrance Hall is the Gift Shop. To the south of the
Entrance Hall is the Museum area. The Museum has multiple Display Cases
that can be broken into. The Main Hallway is to the west of the Lobby and
goes north-south. It is divided into three sections - north - middle -
south.
To the west of the Main Hallway is the Catwalk area. To the north is the
Bar. To the south is the Dressing Room. To the west of the Bar is the
Kitchen. To the west of the Dressing Room is the Diorama Room.
To the west of the Kitchen is the north-south West Hallway. The Auction
Entrance is at the north end of the West Hallway. The Grand Hall is the
large room at the west side of this Level.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Screwdriver | --On the south side of the counter at the east end of |
| | the Gift Shop. |
| | --On a black box at the northwest corner backstage of |
| | the Catwalk area. |
| | --On the black crate inside the small hallway that |
| | connects the southwest corner of the Catwalk area |
| | with the West Hallway. |
|-------------------+-------------------------------------------------------|
| Camera | On the northeast corner of the counter at the east |
| | end of the Gift Shop. |
|-------------------+-------------------------------------------------------|
| Coin | ++[Casual and Pro]: On the northwest corner of the |
| | counter at the east end of the Gift Shop (x2). |
| | --On the floor at the southeast corner of the |
| | Diorama in the Diorama Room. |
|-------------------+-------------------------------------------------------|
| Battle Axe | ++[Casual and Pro]: Laying against a bookcase behind |
| | a register at the north center part of the Gift |
| | Shop. |
| | --In the Display Case at the northeast corner of the |
| | Museum. |
| | --Inside the Display Case at the north side of the |
| | Dressing Room. |
|-------------------+-------------------------------------------------------|
| Saber | --In the Display Case at the southeastern portion of |
| | the Museum (x2). |
| | --Inside the Display Case at the north side of the |
| | Dressing Room (x2). |
|-------------------+-------------------------------------------------------|
| Crowbar | ++[Casual and Pro]: On a crate at the east end of the |
| | Museum. |
|-------------------+-------------------------------------------------------|
| Lead Pipe | On the floor inside the Storeroom just west of the |
| | Gift Shop. |
|-------------------+-------------------------------------------------------|
| Scissors | --On the floor inside the Storeroom just west of the |
| | Gift Shop. |
| | --On the east end of the east counter in the middle |
| | of the Dressing Room. |
| | --On the east end of the west counter in the middle |
| | of the Dressing Room. |
| | --On the windowsill at the north side of the Dressing |
| | Room. |
|-------------------+-------------------------------------------------------|
| IAGO Invitation | ++[Casual and Pro]: On the counter inside the west |
| | restroom which is west of the Gift Shop. |
| | --Carried by the woman who talks to Valerie St. Clair |
| | at the North Main Hallway. |
|-------------------+-------------------------------------------------------|
| Bodyguard's Phone | Carried by Kurt. |
|-------------------+-------------------------------------------------------|
| Speedboat Key | ++[Master]: Carried by Kurt. |
|-------------------+-------------------------------------------------------|
| Wrench | On some boxes inside the Storeroom just west of the |
| | Museum. |
|-------------------+-------------------------------------------------------|
| Fire Axe | --On the wall in the southeast corner of the Catwalk |
| | area. |
| | --On the wall in the northwest corner backstage of |
| | the Catwalk area. |
|-------------------+-------------------------------------------------------|
| Hammer | On a chair at the southwest corner backstage of the |
| | Catwalk area. |
|-------------------+-------------------------------------------------------|
| Stage Schedule | On a black box at the northwest corner backstage of |
| | the Catwalk area. |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --On the wall in the northeast corner of the Catwalk |
| | area. |
| | --By the east door within the Kitchen. |
| | --On the east wall of The Grand Hall - one at the |
| | north end and one at the south. |
|-------------------+-------------------------------------------------------|
| Kitchen Knife | --On the table just behind the north end of the Bar. |
| | --On the tables in the center of the Kitchen (x3). |
|-------------------+-------------------------------------------------------|
| Stylist Disguise | ++[Casual and Pro]: On a table tucked behind a wall |
| | at the north side of the Dressing Room. |
|-------------------+-------------------------------------------------------|
| Propane Flask | By the window at the north side of the Kitchen (x2). |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | ++[Casual and Pro]: At the northeast corner within |
| | the Kitchen (x2). |
| | ++[Master]: Carried by both Palace Staff personnel |
| | inside the Kitchen. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0===============================0
| Palace - AV Center (1st Floor) \
0===========================================================================>
The main AV Center Area sits above the Ground Floor Catwalk Area. There are
three Security Cameras positioned in this area - the northeast (above the
door), southeast (above the door), and northwest (on the wall) corners.
The Living Quarters, where The Sheikh is staying, comprises the northeast
section of this Level. A Bedroom is to the east of the Guest Quarters. A
large Storage Area comprises the southeast section of this Level. There is
also the Museum Director's Office to the east of the Storage Area. Outside
the Director's Office, on the balcony, is a Scaffold that will allow you to
sneak into the Attic.
The Upper Entrance Hall sits between the Living Quarters and Storage Area.
There are three large rooms west of the Living Quarters. They are split
into three areas - the Museum Owner's Study, Living Room (center), and the
Piano Room (east).
There are three large rooms to the west of the Storage Area and Museum
Director's Office. They are Room 11 (west), Dining Room (center), and Room
10 (east).
To the west of the Museum Owner's Study is the Guest Entrance that has
stairs that lead to the 2nd Floor. To the west of Room 11 is the VIP
Entrance that also has stairs that lead to the 2nd Floor (and has a Weapons
Box). Only Auction Staff and certain people (The Sheikh and Helmut Kruger)
can come this way.
To the west is the Hallway that connects the North and South Stairs. These
are the stairs to go back down to The Grand Hall. The Auction Catering Area
is at the top of the South Stairs. The large room to the north of that is
the Library.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Radio | On the table in the center of the Living Quarters. |
|-------------------+-------------------------------------------------------|
| IAGO Invitation | ++[Master]: On the desk at the west side of the |
| | Living Quarters. |
|-------------------+-------------------------------------------------------|
| Letter Opener | --On the table against the south wall near the center |
| | of the Living Quarters. |
| | --On the desk at the east side of the Museum |
| | Director's Office. |
| | --On the dining table at the south side of the Living |
| | Room. |
| | --On the desk at the south side of Room 10. |
|-------------------+-------------------------------------------------------|
| Bartoli 75R | ++[Casual and Pro]: On the floor by the couch at the |
| | southeast corner of the Guest Entrance. |
| | --Under the pillow on the bed inside the Living |
| | Quarters bedroom. |
|-------------------+-------------------------------------------------------|
| Scissors | On the crate behind the bed inside the Living |
| | Quarters bedroom. |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --Near the door at the northwest corner of the Upper |
| | Entrance Hall. |
| | --Near the door at the southwest corner of the Upper |
| | Entrance Hall. |
| | --On the wall by the door at the west side of the |
| | Storage Area. |
| | --On the wall in the northeast corner of the Dining |
| | Room. |
| | --On the wall near the southwest corner of the VIP |
| | Entrance. |
| | --On the wall at the southeast corner of the North |
| | Stairs area. |
| | --On the wall at the northeast corner of the Auction |
| | Catering area. |
| | --On top of some equipment at the southeast part of |
| | the AV Center Area. |
|-------------------+-------------------------------------------------------|
| Screwdriver | ++[Casual and Pro]: On a crate next to the pair of |
| | Tech Staff at the east side of the AV Center Area. |
| | ++[Casual and Pro]: On a black crate at the south |
| | side of the Upper Entrance Hall. |
| | --In a blue plastic crate next to the west door of |
| | the Storage Room at the southwest corner of the |
| | Upper Entrance Hall. |
|-------------------+-------------------------------------------------------|
| Fire Axe | --Next to the door for Room 10 in the short hallway |
| | at the southwest corner of the Upper Entrance Hall. |
| | --At the southwest corner of the AV Center Area. |
| | --On the wall at the northeast corner of the AV |
| | Center Area. |
|-------------------+-------------------------------------------------------|
| Bust | --On a shelf near the center of the Storage Area. |
| | --On the table in the center of the Library. |
|-------------------+-------------------------------------------------------|
| Hammer | ++[Casual and Pro]: On a shelf along the south wall |
| | near the center of the Storage Area. |
| | ++[Casual and Pro]: On the concrete railing at the |
| | balcony on the east side of the Museum Director's |
| | Office. |
| | --In a box at the northwest corner of the Library. |
|-------------------+-------------------------------------------------------|
| Large Vase | On a pedestal at the east side of the Storage Area. |
|-------------------+-------------------------------------------------------|
| Coin | On the desk at the south side of the Museum |
| | Director's Office [Casual and Pro: x3, Master: x2]. |
|-------------------+-------------------------------------------------------|
| Leather Briefcase | By the desk inside the Museum Director's Office. |
|-------------------+-------------------------------------------------------|
| Fireworks Remote | On the table at the west side of the AV Center Area. |
| Detonator | |
|-------------------+-------------------------------------------------------|
| Speedboat Key | ++[Casual and Pro]: On the desk at the north side of |
| | the Museum Owner's Study. |
|-------------------+-------------------------------------------------------|
| Golf Club | Against the west wall inside the Museum Owner's |
| | Study. |
|-------------------+-------------------------------------------------------|
| Fire Poker | --By the Fireplace near the southeast corner of the |
| | Living Room. |
| | --By the fireplace near the northeast corner of the |
| | Dining Room. |
|-------------------+-------------------------------------------------------|
| Police Baton | On the large dining table at the south side of the |
| | Dining Room. |
|-------------------+-------------------------------------------------------|
| Kitchen Knife | On the table in the center of the Auction Catering |
| | Area. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0============================================0
| Palace - Auction and Attic Area (2nd Floor) \
0===========================================================================>
The west third of this floor comprises the Auction area - the remaining two
thirds is the Attic. The Attic is split into two halves - North and South.
There is a Connecting Walkway in the center of the Attic that connects the
North and South halves. The Light Rig is in the open area in the center of
the Attic. The CICADA Security Control area is at the west side of the
South Attic.
At the west side of the North Attic is Attic Storage. There are three rooms
in the North Attic: a small one just north of Attic Storage, a medium one
to the north, and one at the very east called the Attic Chamber. There is
only on additional room in the South Attic and that is the one at the very
east.
The Auction Room is the large room at the center of the west half of this
Level. To the north is the Reception Area. To the east is the Voltaire
Suite. To the south is a small room that is the Auction Office.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Wrench | --In the center of the medium sized room in the North |
| | Attic. |
| | --On a box in the center of the South Attic just |
| | south of the Connecting Walkway. |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | ++[Casual and Pro]: On the large round mechanical |
| | object near the northeast corner of the medium |
| | sized room in the North Attic. |
| | ++[Casual and Pro]: On a box south of the east side |
| | of CICADA Security Control. |
| | ++[Master]: Carried by an Auction Staff person at the |
| | top of the Guest Entrance stairs. |
|-------------------+-------------------------------------------------------|
| Screwdriver | ++[Master]: Carried by an Auction Staff person at the |
| | top of the Guest Entrance stairs. |
| | --On a crate in the east half of Attic Storage. |
| | --On a table at the northeast corner of CICADA |
| | Security Control. |
| | --On the floor at the north side of the room at the |
| | east end of the South Attic. |
| | --On a long counter with two candelabras just outside |
| | the Auction Office. |
|-------------------+-------------------------------------------------------|
| Hammer | ++[Casual and Pro]: By the telescope at the north end |
| | of the Connecting Walkway. |
| | --On a trunk at the center of the South Attic. |
|-------------------+-------------------------------------------------------|
| Fire Axe | On a chest at the east end of the North Attic just |
| | outside the Attic Chamber. |
|-------------------+-------------------------------------------------------|
| Vampire Magician | At the base of the statue in the center of the Attic |
| Disguise | Chamber. |
|-------------------+-------------------------------------------------------|
| Crowbar | ++[Casual and Pro]: By the inner window in the center |
| | of the Connecting Walkway. |
|-------------------+-------------------------------------------------------|
| Coin | On the floor by a table in the center of the |
| | Connecting Walkway. |
|-------------------+-------------------------------------------------------|
| Fusil G2 | --On a black crate at the west side of CICADA |
| | Security Control (x2). |
| | --On a crate at the east side of CICADA Security |
| | Control. |
|-------------------+-------------------------------------------------------|
| Bartoli 75R | ++[Casual and Pro]: On some black crates by a laptop |
| | in the center of CICADA Security Control. |
|-------------------+-------------------------------------------------------|
| Remote Explosive | On the table with a pair of monitors in the center of |
| | CICADA Security Control. |
|-------------------+-------------------------------------------------------|
| Laptop Dongle | ++[Casual and Pro]: On some black crates at the east |
| | side of CICADA Security Control. |
| | ++[Master]: Carried by a standing Guard at the west |
| | side of CICADA Security Control. |
|-------------------+-------------------------------------------------------|
| Bust | --Sitting behind a small computer console area in the |
| | North Attic just east of Attic Storage. |
| | --On a crate at the northeast corner of CICADA |
| | Security Control. |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | On a table at the east end of the South Attic. |
|-------------------+-------------------------------------------------------|
| Scissors | --On the counter inside the Voltaire Suite's |
| | bathroom. |
| | --On the small round table on the balcony outside |
| | the Auction Office. |
|-------------------+-------------------------------------------------------|
| Lethal Poison | On the coffee table inside the Voltaire Suite. |
| Pill Jar | |
| | **NOTE: This will appear after Dalia talks to Helmut |
| | regardless of whether or not you become |
| | Helmut yourself. |
|-------------------+-------------------------------------------------------|
| Letter Opener | On the desk inside the Auction Office. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >PRS3. Mastery Levels |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0===========================================================================0
| Level 2 | You can now start in the Kitchen disguised as Palace Staff and |
| | unlock the Sedative Poison Vial for use in all missions. |
|----------+----------------------------------------------------------------|
| Level 3 | You earn an Agency Pickup for the Small Garden Shed. |
|----------+----------------------------------------------------------------|
| Level 4 | You can now start in the Dressing Room disguised as a Stylist. |
|----------+----------------------------------------------------------------|
| Level 5 | You unlock the Jaeger 7 Sniper Rifle for use in all missions. |
|----------+----------------------------------------------------------------|
| Level 6 | You earn a Hidden Stash for the East Pantry. |
|----------+----------------------------------------------------------------|
| Level 7 | You can now start in the AV Center disguised as a Tech Crew |
| | person and unlock the HWK21 for use in all missions. |
|----------+----------------------------------------------------------------|
| Level 8 | You earn an Agency Pickup for the Logistics Trailer located in |
| | the Fashion Show Unloading Area. |
|----------+----------------------------------------------------------------|
| Level 9 | You can now start in the Locker Room disguised as a Chef. |
|----------+----------------------------------------------------------------|
| Level 10 | You unlock the Napoleon Blownaparte remote explosive device |
| | for use in all missions. |
|----------+----------------------------------------------------------------|
| Level 11 | You can now start in the Palace Garden. |
|----------+----------------------------------------------------------------|
| Level 12 | You unlock the TAC-SMG for use in all missions. |
|----------+----------------------------------------------------------------|
| Level 13 | You earn a Hidden Stash for the bathroom next to the Voltaire |
| | Suite on the 2nd Floor. |
|----------+----------------------------------------------------------------|
| Level 14 | You can now start in the Attic. |
|----------+----------------------------------------------------------------|
| Level 15 | You unlock the Lethal Poison Vial for use in all missions. |
|----------+----------------------------------------------------------------|
| Level 16 | You earn a Hidden Stash for the Library on the 1st Floor. |
|----------+----------------------------------------------------------------|
| Level 17 | You can now start at the Pile Driver Barge located north of |
| | the Small Garden. |
|----------+----------------------------------------------------------------|
| Level 18 | You earn an Agency Pickup in the Attic Chamber. |
|----------+----------------------------------------------------------------|
| Level 19 | You can now start at the IAGO Auction on the 2nd Floor. |
|----------+----------------------------------------------------------------|
| Level 20 | You unlock both the HWK 21 Covert and the ICA Remote Explosive |
| | for use in all missions. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >PRS4. Cast of Characters |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Here I will go over the major and minor characters you will be dealing with
during this chapter:
0===============0
| Viktor Novikov \
0===========================================================================0
| He is one of your Targets and will stay on the Ground Floor unless |
| certain conditions arise. He is also shadowed by his most trusted |
| bodyguard, Kurt Donovan. He will go to the Dressing Room then to The |
| Grand Hall and then to the Bar before going to the Catwalk and back to |
| the Dressing Room. |
| |
| Near the end of the show he will get on stage and will be either behind |
| Sebastian Sato or by himself depending on certain circumstances. Along |
| his patrol pattern he will talk to certain people and reporters. He has a |
| favorite drink called the Bare Knuckle Boxer that the resident bartenders |
| haven't heard of and this frustrates him. |
0===========================================================================0
0===============0
| Dalia Margolis \
0===========================================================================0
| Your other Target will be on the 2nd Floor running the IAGO Auction. She |
| is shadowed by another member of IAGO, Sophus Fatale. She will start in |
| the Auction Room then go to the Reception Area then cut through the |
| Auction Room to go to the Voltaire Suite. |
| |
| She will then go back through the Auction Room and to the Hallway just |
| outside the Auction Office and then repeat the pattern. She will not |
| leave this floor unless certain conditions arise. |
0===========================================================================0
0===============0
| Sebastian Sato \
0===========================================================================0
| He is the artist behind the new line for Sanguine and, like many artists, |
| tends to be pretentious. He is currently butting heads with Viktor and is |
| regretting his decision to work with Sanguine. He won't leave the |
| Dressing Room unless certain circumstances arise but can be found around |
| the Bar after the show. He also hates it when the Diorama is activated |
| but does love his champagne. |
0===========================================================================0
0========================0
| Sheik Salman Al-Ghazali \
0===========================================================================0
| He is one of the special guests and is actually staying at the Palace |
| using the Living Quarters. After some time here he will go up to the |
| Auction to bid on what IAGO is offering. |
0===========================================================================0
0==============0
| Helmut Kruger \
0===========================================================================0
| He is the premier male model in the industry today. In addition to being |
| the centerpiece of the show he is also hawking a book that he is a part |
| of. |
| |
| Unbeknownst to most people he is also being recruited by Dalia to be part |
| of the IAGO operation. IAGO uses models as trojan horses to get the |
| information they seek and they feel that Helmut, who is nearing the end |
| of his career, is a prime candidate for recruitment. Because of his fame |
| he also has the run of most of the Palace. He also bears a striking |
| resemblance to 47 and this knowledge can be useful. |
| |
| Helmut can be found doing a photo shoot at The North Garden behind the |
| Palace. After some time has passed then he will take a call from Dalia, |
| stay near the northwest corner of the map for a bit then go inside. He |
| will then do his bit on the Catwalk and go up to talk to Dalia. |
| Afterwards then he will go down to the Bar to hang out. |
0===========================================================================0
0=============0
| Kurt Donovan \
0===========================================================================0
| He is Viktor's personal bodyguard and accompanies him wherever he goes. |
| He can authorize certain procedures and also likes sushi. |
0===========================================================================0
0===============0
| Hailey Brennan \
0===========================================================================0
| She is a mole for Valerie St. Clair, an editor for a major fashion |
| magazine, and is monitoring the laptop within the Auction Office that the |
| Auction is being run off of. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >PRS5. Disguises |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0=====0
| Suit \
0===========================================================================0
| Your standard Tuxedo, plus any other earned Suits, are considered the |
| standard guest outfit. You only have access to what other guests have |
| access to. This includes the Entrance Hall, Catwalk, Bar, and Terrace |
| areas. |
| |
| If you find the IAGO Invitation then you can access the 2nd Floor and |
| only what other guests have access to. This includes the Auction Room and |
| Reception Area. However, when going to the Auction you can only go |
| through the Guest Entrance and you will be frisked before being allowed |
| upstairs. |
| |
| You can start at the Palace Garden, the Attic, the Pile Driver Barge, or |
| the IAGO Auction once you've reached Mastery Levels 11, 14, and 19 |
| respectively. |
0===========================================================================0
0=====================0
| The Vampire Magician \
0===========================================================================0
| This silly looking Disguise, only found in the Attic Chamber, is also |
| considered a guest outfit. However, it is important to point out that you |
| cannot go up to the IAGO Auction while wearing it (dress codes you know). |
| This Disguise is mainly good for some of the humor found through the |
| game. There are no Enforcers for this Disguise at any difficulty. |
0===========================================================================0
0=====0
| Chef \
0===========================================================================0
| This Disguise will allow you access to everywhere on the Ground Floor |
| except The Grand Hall, The North Garden, and the Pagoda Garden. In the |
| Basement you cannot go in the Security Room. You also cannot go up the |
| other two floors. |
| |
| With this Disguise you can Poison food and drinks without suspicion. |
| |
| There are two Enforcers to worry about - one of the Chefs in the Basement |
| Kitchen and one roaming the Bar. At Professional difficulty both of the |
| remaining Chefs in the Basement Kitchen are Enforcers. At Master |
| difficulty there are three additional Enforcers: one patrolling the |
| Security Room, one in the Ground Floor Kitchen, and Kurt. |
| |
| You can start in the Locker Room already dressed as one once you get to |
| Mastery Level 9. |
0===========================================================================0
0========0
| Stylist \
0===========================================================================0
| This Disguise has the same properties as the Chef but you can go through |
| The Grand Hall (but can't go behind the Bar or in the Ground Floor |
| Kitchen). |
| |
| At Casual and Professional difficulties none of the other Stylists are |
| Enforcers to you so you can mingle freely amongst them. However, there is |
| one Enforcer roaming the Bar. At Master difficulty there are six |
| additional Enforcers. There is one at the Fashion Show Unloading Area, |
| one in the Basement, one at The Red Carpet, one at the Event Parking |
| Area, plus Helmut and his photographer. |</pre><pre id="faqspan-7">
| |
| You can start in the Dressing Room already disguised as one once you get |
| to Mastery Level 4. |
0===========================================================================0
0=============0
| Palace Staff \
0===========================================================================0
| This Disguise will allow you access to everywhere on the Ground Floor |
| except The North Garden and the Pagoda Garden. In the Basement you cannot |
| go in the Security Room. You also cannot go up the other two floors. |
| |
| With this Disguise you can Poison food and drinks without suspicion and |
| can make drinks at the Bar. |
| |
| The only people that are Enforcers to you is one staff member in the |
| Locker Room, one person at the base of the stairs just outside the exit |
| of the Wine Tasting Room, and one roaming the Bar. At Professional |
| difficulty there are two additional Enforcers - one inside the Locker |
| Room and one at the Event Unloading Area. |
| |
| At Master difficulty there are seven additional Enforcers: one at The Red |
| Carpet, one roaming the Terrace, one inside the Kitchen, three in the |
| Event Parking Area, and Kurt. |
| |
| You can start in the Basement Kitchen already dressed as one once you get |
| to Mastery Level 2. |
0===========================================================================0
0==========0
| Tech Crew \
0===========================================================================0
| This Disguise gives you the ability to go on the 1st Floor and almost |
| everywhere except the Living Quarters, Pagoda Garden, The North Garden, |
| and Security Room. You cannot go on the 2nd Floor however. |
| |
| The only Enforcer to you is one roaming the Bar. At Professional |
| difficulty there is one additional Enforcer behind the Catwalk. At Master |
| difficulty there are two additional Enforcers: one at the Fashion Show |
| Unloading Area and one patrolling the Security Room. |
| |
| You can start in the AV Center already dressed as one once you get to |
| Mastery Level 7. |
0===========================================================================0
0===============0
| Security Guard \
0===========================================================================0
| This Disguise has the same properties as the Tech Crew Disguise except |
| that you can enter the Security Room. There are multiple Enforcers for |
| this Disguise. |
| |
| In the Basement there is one in the Security Room. Outside the Palace |
| there is one at the west side of the VIP Parking Area, two near the east |
| side of the VIP Parking Area, two at the Event Unloading Area, two in the |
| Fashion Show Unloading Area, and one at the Catering Delivery Area. |
| |
| Inside the Ground Floor of the Palace there is one in the Dressing Room, |
| two in The Grand Hall, and Kurt, Viktor's Bodyguard. On the 1st Floor |
| there are two patrolling the AV Center and one at the balcony of the |
| Museum Director's Office. |
| |
| At Professional difficulty there are several additional Enforcers. |
| Outside the Palace there are four. There are two at The Red Carpet, one |
| at the Fashion Show Unloading Area, and one at the Catering Delivery |
| Area. |
| |
| Inside the palace there are four. There is one in the Security Room in |
| the Basement, one by the Catwalk on the Ground Floor, and one in The |
| Grand Hall. On the 1st Floor there is one patrolling the AV Center. |
| |
| There are two ways to get this Disguise: |
| |
| If you start in the Basement Kitchen then go to East Hallway. Pick up the |
| Wrench as you pass by the Stylist then go to the door for the Security |
| Room. Place the Pistol on the floor in front of the covered chair across |
| from the door, open the door, toss the Wrench near the Pistol, then stand |
| behind the archway. The noise should lure the nearby Guard. |
| |
| When he comes out then he should see the Pistol and go for it. When he |
| gets there then Subdue him, drag him to the Container at the north end of |
| the Hallway, dump him and take his Disguise. |
| |
| If you start at the AV Center then simply run into the Dining Room and |
| Subdue the Guard there for his clothes. |
| |
| At Master difficulty there is only one additional Enforcer and he is at |
| the Library on the 1st Floor. |
| |
| If you start in the Basement Kitchen then go to East Hallway. Wait for |
| the Stylist to pass then shoot the Camera above the Security Room door |
| with your Silenced Pistol when the patrolling Guard is at the other end |
| of his patrol. |
| |
| Place the Pistol on the floor in front of the covered chair across from |
| the door then stand by the nearby cart. When the Guard returns then he |
| should see the Pistol and go for it. When he gets there then Subdue him, |
| drag him to the Container at the north end of the Hallway, dump him and |
| take his Disguise. |
0===========================================================================0
0==============0
| Auction Staff \
0===========================================================================0
| This Disguise has the same properties as the Palace Staff but you can go |
| on both the 1st and 2nd Floors. However, you cannot go into the Living |
| Quarters, Voltaire Suite, and the Attic. In addition, you will be frisked |
| by security before being allowed on the 2nd Floor. |
| |
| The only Enforcer of note is one roaming the Bar. At Professional |
| difficulty there are no additional Enforcers. |
| |
| The easiest way to get this Disguise is to start in the AV Center on the |
| 1st Floor and enter the Library. Close both doors before Subduing the one |
| Auction Staff person in the room. Dump his body in the Closet and take |
| his Disguise. |
| |
| At Master difficulty there is only one Enforcer and he is near the Small |
| Garden Shed. |
| |
| The easiest way to get this Disguise at this difficulty is to start in |
| the AV Center on the 1st Floor and run to the Piano Room. Push the Pin on |
| the Piano to lure the Auction Staff person in the other room to it. |
| Subdue him as he enters, dump him in the nearby Closet, and take his |
| clothes. |
0===========================================================================0
0=========================0
| Sheikh Salman al-Ghazali \
0===========================================================================0
| He is one of the main guests and is a VIP. However, despite his status, |
| he cannot go in the Basement, Dressing Room, Pagoda Garden, and the |
| Attic. He will hang out in the Living Quarters for a bit then head |
| upstairs to the Auction Room for bidding. Because he is a VIP he won't be |
| frisked when going up to the 2nd Floor. |
| |
| In addition, this Disguise has no Enforcers for both Casual and |
| Professional difficulties. At Master difficulty he has five Enforcers. |
| There are two at the Voltaire Suite, one behind the Bar, a photographer |
| roaming the Ground Floor, and Kurt. |
| |
| If you need his Disguise then you need to get him while he is at the |
| Quarters. Quickly go to the west door in the Piano Room and pick the lock |
| (or use the Palace Master Key). |
| |
| However, you need to get rid of the Auction Staff in the Living Room |
| first before proceeding. Push the Pin on the Piano to lure him then close |
| the door when he enters and Subdue him then dump him in the Closet. Sneak |
| into the bathroom and turn on the Radio at the Sink to lure the Sheikh |
| when he is closest to your position. |
| |
| Take cover to the left of the door. When he comes inside then Subdue him, |
| turn off the Radio, and take his Disguise. You need to get rid of the |
| Auction Staff person first or he would be lured to the Radio instead of |
| the Sheikh. |
0===========================================================================0
0=================0
| CICADA Bodyguard \
0===========================================================================0
| This Disguise will allow you everywhere but about a quarter of the |
| Bodyguards are Enforcers to you and some are in specific locations that |
| will make it harder to get around the area. |
| |
| Outside the Palace there are two in the Pagoda Garden, one patrolling The |
| North Garden, and one in the Small Garden. On the 1st Floor there is one |
| at the Guest Entrance, one at the VIP Entrance, and one patrolling the |
| Hallway. |
| |
| On the 2nd Floor there are four in the South Attic including one at the |
| CICADA Security Control and one in the North Attic. Both Viktor and Kurt |
| are also Enforcers. |
| |
| At Professional difficulty there are four additional Enforcers. Outside |
| the Palace there are two by The Red Carpet. Inside the Palace there are |
| two in the Attic area. There is one at CICADA Security Control and one |
| inside the North Attic. |
| |
| At Master difficulty there are six additional Enforcers. Outside there is |
| one at the Pagoda Garden, one at The North Garden, and one at the Small |
| Garden. On the 1st Floor there is one in the Living Quarters. On the 2nd |
| Floor there is one at CICADA Security Control, and Hailey. |
| |
| The easiest way to get the Disguise is to Rat Poison the Sushi Tray in |
| the Kitchen while wearing the Palace Staff Disguise. When Viktor and Kurt |
| come in then Kurt will take a sample and get sick. He will go in the |
| nearby Restroom where you can easily Subdue him for his clothes. I will |
| sometimes shorthand this as "making Kurt sick" as there are multiple |
| run-throughs where I use this Disguise. |
| |
| Getting rid of Kurt will make some of the Challenges, where you need to |
| either get close to Viktor or not have his body found quickly, easier. |
0===========================================================================0
0==============0
| Helmut Kruger \
0===========================================================================0
| He is the star of the show and he can be found at the northeast corner of |
| The North Garden doing a photo shoot. He has access to everywhere except |
| the Security Room, Living Quarters, Pagoda Garden, and the Attic. Despite |
| these restrictions this is probably the best overall Disguise to use |
| because there are no Enforcers for him for both Casual and Professional |
| difficulties. And he won't be frisked when going up to the 2nd Floor. |
| |
| The fastest way to get this Disguise is to ambush him in the Small Garden |
| but you need take down the two Bodyguards there first to clear the area. |
| It is best to have either the Security Guard or Palace Staff Disguise |
| before getting rid of them. |
| |
| Go outside through the Terrace and head west to the Small Garden. When |
| you get there then drop a Pistol near the open window of the Shed then go |
| around and enter it. One of the Bodyguards patrols around the Shed and he |
| should find it. After picking it up then he will go inside to drop it off |
| at the Weapons Box. Close the door, Subdue him, and dump him in the |
| Container - take all weapons. |
| |
| The second Bodyguard should be outside talking to a couple of Guards. He |
| will eventually leave and do a short patrol near the Container at the |
| west side of the Garden. Go to the Container and drop a weapon just to |
| the west of it. When he comes by then he should see it. Subdue him when |
| he stops and dump him in the Container. |
| |
| Helmut won't move from the photo shoot until you stand on the path next |
| to Garden and get close enough to him. After about 30 seconds then he |
| will get a phone call and he will head to a point northwest of the |
| Garden and on the very west end of the path where you took down the |
| Bodyguards. |
| |
| Most of the time he will cut through the Garden to get to this point but |
| he can sometimes go straight north to the path then go west. As he starts |
| the phone call with Daila then quickly run up to him, Subdue him, and |
| drag his body west and to a point where the large hedge wall meets the |
| concrete railing before taking his Disguise. |
| |
| Since he is a bit twitchy you can wait until he is done with his call to |
| Dalia in which he will go on the grass not far from where he was |
| standing. When he starts talking on the phone again then simply Throw |
| Stun him with an object. |
| |
| You can even go back into the Dressing Room to get the makeup put on if |
| you wish even though it is not necessary for the successful completion of |
| the mission. |
| |
| At Master difficulty he has several Enforcers: Sebastian, Kurt, Hailey, |
| two Photographers that wander the Ground Floor, one behind the Bar, a |
| Guard that patrols the Patio, a model in the Fashion Show Unloading Area, |
| a Bodyguard by The Red Carpet, and a Guard in the Voltaire Suite's |
| Bathroom. |
| |
| The fastest way to get this Disguise at this difficulty is to ambush him |
| in the Small Garden but you need take down the Bodyguards there first to |
| clear the area. It is best to have the Security Guard Disguise before |
| getting rid of them. |
| |
| Go outside through the Terrace and head west to the Small Garden. Run |
| past the Shed and to the Container at the west end. At this difficulty |
| there are four Bodyguards that converge in this part of the Garden. Three |
| are in the Small Garden and the fourth will come from The North Garden |
| but will not go inside. The three in the Small Garden are the ones I will |
| deal with. |
| |
| Drop the Bartoli near the west side of the Container to lure one of the |
| Bodyguards to the Shed. Go inside the Shed and wait for him to come by - |
| grab the Hammer while you're waiting. When he enters then Subdue him and |
| dump him in the Container. |
| |
| The third Bodyguard is the one that has been standing outside the Shed |
| talking to a couple of other Guards. By the time you finish with the |
| first Guard then he should be heading to his patrol route. |
| |
| Drop the Pistol in the same spot to lure him to the Shed. After dealing |
| with him then drop the Pistol again in the grass near the last one. When |
| he comes by then Subdue him and jump out the window since the Container |
| is full. Although there are two Guards near the stairs leading down to |
| the Pile Driver Barge you don't need to deal with them. |
| |
| Go back to the west end and to the railing at the waters' edge. Follow it |
| to the light post by the very large hedge. In that pointed corner is |
| where you should place a Coin. Wait for the patrolling Guard to come by |
| and leave before doing anything. Go to Helmut and get him to look at his |
| phone. Go back to the Container and wait. |
| |
| After he finishes the phone call with Dalia and walks away then toss the |
| Hammer near the Coin. This should lure him to it. When he gets to the |
| Coin then Subdue him, drag him deeper into the corner, and take his |
| Disguise. |
| |
| Where you take him down is too far for the Guards near the Shed to see |
| and the patrolling Guard from The North Garden won't come into the Small |
| Garden so this is the perfect place to hide his body. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >PRS6. Security Cameras (Professional and Master) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0=============0
| Professional \
0========================================>
There are only three Cameras on the map and they are all located on the 1st
Floor AV Center. The Recorder for them is in the Security Room in
the Basement. It is on a desk near the center of the room.
You can easily destroy the Recorder without entering the room. There are
two places you can shoot it from. From the East Hallway you can open the
door and shoot it with your Silenced Pistol.
You can also shoot it through the west door. Go to the south entrance of
the East Pantry. Just to the east of it you should see a couple of flatbed
carts with stuff on it and a metal vertical water pipe at the wall corner
to the left of them. Stand by the pipe and you should see the Recorder
through the doorway. You can easily shoot it from here.
If I say something along the lines of "go to the East Pantry and shoot the
Recorder" this is what I am talking about.
0=======0
| Master \
0========================================>
While there were only three Cameras to worry about at Professional
difficulty there are more than thirty at Master, the vast majority of them
being outside. The only new ones inside the Palace are inside the Basement
Stairwell and just outside the Security Room above the East Hallway door.
The Recorder is still in the same place which is on a desk inside the
middle of the Security Room. Even though there is a Guard that has a patrol
that goes from door to door the Recorder can still be easily shot from the
East Hallway and East Pantry areas.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >PRS7. Challenges |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Before going into the Challenges there are some things to note. Some of these
notes also apply to the Escalation Contracts which I go over later.
0===================0
| Legacy Differences \
0===========================================================================0
| The only difference I can gather between the Legacy DLC and Season One |
| versions of this mission is that there is a female Palace Staff person |
| that patrols the Bar area and can be an Enforcer to a few Disguises. |
0===========================================================================0
0==============================0
| Master Difficulty Differences \
0===========================================================================0
| The only changes to note are more Bodyguards in the Small Garden, more |
| Enforcers, a lot more Cameras, and the removal of the Palace Master Key |
| (although you don't really need it). |
0===========================================================================0
0=================0
| Safe Exploration \
0===========================================================================0
| If you wish to do some exploring of the map without resorting to |
| Rampaging then you should find the necessary Disguises to allow you to |
| safely learn the map. |
| |
| Get the Palace Staff Disguise which will allow you access to most of the |
| Ground Floor area. Subdue the Bodyguards and Helmut Kruger to acquire |
| their Disguises so you can explore the rest of the Palace. |
0===========================================================================0
0==================0
| Palace Master Key \
0===========================================================================0
| This Key, which can be found inside the East Pantry in the Basement, |
| opens the gates to the Pagoda Garden and the Living Quarters. It will |
| *NOT* unlock the door at the south end of the East Hallway or the gate |
| that leads to the Pile Driver Barge. |
0===========================================================================0
0==========================0
| Basement Kitchen Location \
0===========================================================================0
| Having the Palace Staff Disguise on at the beginning will make it easier |
| for you to gain access to certain areas to obtain better Disguises or to |
| quickly do certain objectives. It will also make it easier to destroy the |
| Recorder in the Security Room. Most of my strategies start here. The same |
| goes for the Escalations a bit later in the guide. |
0===========================================================================0
0======0
| Pipes \
0===========================================================================0
| There are multiple Pipes outside the Palace that will allow you to go |
| between floors. There are two that I make use of: |
| |
| ++The Patio Pipe |
| ============== |
| Go out onto the Patio outside The Grand Hall and go south. On the |
| wall near the window is a Pipe that goes all the way to the 2nd |
| Floor. This is an excellent way to get past multiple Guards. |
| |
| ++The East Hallway Pipe |
| ===================== |
| Go out the door at the south end of the East Hallway (Basement) and |
| go up the stairs. On the wall is a Pipe that goes to the 1st Floor. |
| You can use this to shimmy to the Storage Room and Museum |
| Director's Office area so you can access the Attic through the |
| Scaffold on the Office balcony. |
0===========================================================================0
0========0
| Winches \
0===========================================================================0
| The Palace has many Chandeliers and they are held in place by Winches |
| located on the walls. Using or destroying the Winch will drop the |
| Chandelier it is attached to which will kill a person underneath and make |
| noise that can be investigated. Some of the Challenges make use of them |
| for Target disposal. |
0===========================================================================0
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Assassination |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
These are the strategies for killing your primary Targets. Each strategy will
include all possible Challenges that can be acquired including Discovery and
Feats Challenges.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0======================================================0
| Drowned Rat [4,000 XP], Powdering Her Nose [4,000 XP] \
0===========================================================================>
For these Challenges you need to Drown your Targets in Toilets. For this
run-through you don't need to bring a Pistol, just bring your Coins and,
since this is the first run-through listed, you'll be starting at The Red
Carpet.
When you start then toss a Coin into the Fountain as you pass by. Go
through the front door into the Entrance Hall and to the Restrooms next to
the Gift Shop to find the IAGO Invitation on the counter.
Next, go to the Auction Entrance and follow the way to the 2nd Floor
showing your Invitation to the Guards and letting yourself get frisked.
Once you are upstairs then go to the Auction Room. Sit down in the chair at
the northwest corner and get Dalia to talk to you. After that then go back
down to the Entrance Hall.
Go down the Basement Stairwell to get to the Basement. When you get to the
bottom of the stairs then stand at the left of the door to prevent being
seen by the passing Stylist. After he passes then sneak through the Locker
Room, find the Palace Staff Disguise on the bench, and change into it.
Run to the West Pantry to Examine the Cocktail Recipe then run into the
East Pantry to get the Emetic Rat Poison and the Crowbar just outside.
Go upstairs and to the Bar. Go behind it, make the Bare Knuckle Boxer, and
Poison it. Run into the Kitchen and get more Emetic Rat Poison then run
just behind the Catwalk to find the Stage Schedule for an easy Challenge
then into the nearby Restroom (the one with the guy standing outside). Hide
in the Closet and wait.
When Viktor comes by later then get out, Drown him, and dump him in the
Closet. Immediately leave the Restroom then go out through the Auction
Entrance. As outlined above get rid of the two Bodyguards before going
after Helmut. Take the Bodyguard Disguise and the weapon beforehand.
Go out to The North Garden area to find Helmut. Stand near him long enough
to get his Phone to ring so he will leave. Go back to the Container and
wait for him to finish his phone call to Dalia and for him to go on the
grass. Get behind him and Throw Stun him with the Crowbar. Take his Phone
and Disguise.
Go back inside and to the Dressing Room to have your makeup done then walk
the Catwalk. Go up to the VIP Entrance, into the Voltaire Suite, and talk
to Dalia. After she finishes the conversation and walks away to take the
phone call then Rat Poison her Champagne Glass.
When she gets sick then follow her, Drown her in the Toilet, and hide her
in the Closet. After that then go down the Kitchen Stairway to the Basement
and to The Catacombs to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Careful What You Wish For [1,000 XP]
************************************
For this you need to toss a Coin into the Fountain at the Main
Entrance.
>>An Invitation Upstairs [1,000 XP]
*********************************
For this you need to find the IAGO Invitation.
>>I'm Invited [1,000 XP]
**********************
For this you need to show the IAGO Invitation to the Guards.
>>The Mysterious Mr. Rieper [2,000 XP]
************************************
For this you need to get up to the Auction in your Suit, sit down in
the assigned chair, and get Dalia to talk to you. You should also get
the {Meeting the Reaper} Accomplishment as well.
>>Bare Knuckle Boxer [1,000 XP]
*****************************
For this you need to find the recipe.
>>A Drink to Die For [1,000 XP]
*****************************
For this you need to make the Bare Knuckle Boxer cocktail.
>>Ducks in a Row [1,000 XP]
*************************
For this you need to find the Stage Schedule just behind the Catwalk.
>>The Moneyman [4,000 XP]
***********************
For this you need to kill Viktor Novikov.
>>Someone Could Hurt Themselves [1,000 XP]
****************************************
For this you need to kill a Target in an Accident.
>>Hold My Hair [1,000 XP]
***********************
For this you need to kill a Target by drowning them.
>>Mission Story - 15 Seconds of Fame [2,000 XP]
*********************************************
For this you need to walk the Catwalk as Helmut and meet Dalia.
>>The Undercover Model [2,000 XP]
*******************************
For this you need to become Helmut and meet Dalia.
>>The Mastermind [4,000 XP]
*************************
For this you need to kill Dalia Margolis.
>>More Than You Bargained For [4,000 XP]
**************************************
For this you need to kill Dalia while disguised as Helmut Kruger.
>>No Evidence (Casual) [1,000 XP]
*******************************
For this you need to leave no trace of your activity. If you are seen
by the Security Cameras then destroy the Recorder to delete the
evidence.
>>Silent Assassin (Casual) [4,000 XP]
***********************************
For this you need to complete the mission without getting Spotted,
only killing the Targets, and leaving no evidence.
0==============================0
| The Personal Touch [4,000 XP] \
0===========================================================================>
For this you pretty much do the same as in the previous run-through except
that you use the Fiber Wire on both Targets. When meeting with Dalia you
can Garrote her while she is on the phone and dump her in the nearby
Closet. In addition, after killing Dalia, go down to the Museum Owner's
Study to get the Speedboat Key and leave the mission using the Speedboat.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Piano Man [1,000 XP]
********************
For this you need to kill a Target with the Fiber Wire.
>>Baron Larin's Boat [1,000 XP]
*****************************
For this you need to leave the mission by using Baron Larin's
Speedboat.
Plus these other Challenges:
--Bare Knuckle Boxer --A Drink to Die For
--The Moneyman --15 Seconds of Fame
--The Undercover Model --The Mastermind
--More Than You Bargained For --No Evidence
--Silent Assassin
0==========================================================0
| To Your Very Good Health [4,000 XP], Photobomb [4,000 XP] \
0===========================================================================>
For [To Your Very Good Health] you need to kill Dalia with lethal Poison.
For [Photobomb] you need to arrange an interview with Viktor, place an
explosive in the Camera, and blow it up when the interview begins.
For this run-through start in the Basement Kitchen. Go up into the VIP
Parking area and to the PRX4 Van to get the Camera Lens. Go into the Small
Garden to get rid of the two Bodyguards so you can get at Helmut as before.
Take his Disguise, get the Phone and call Dalia, get your make-up done, and
walk the Catwalk.
Go up to the 2nd Floor via the VIP Entrance and sneak into CICADA Security
Control but stay near the crate with the Rifles just inside the door. The
patrolling Guard by the monitors will eventually go to talk to another
Guard. When they start talking then sneak over to the monitors and grab the
Remote Explosive then sneak back out.
Meet with Dalia and take the Lethal Poison Pill Jar after the conversation
and spike her Glass when she is talking on the phone. After she drops dead
then hide her in the Closet. Go back down and to the Gift Shop. Find the
Camera on the counter and place the Explosive inside. Talk to the reporter
to give her the lens.
Follow her outside and to her spot to complete the Mission Story then run
into the (North) Red Carpet Garden just northeast of your position and wait
for the interview to begin. At some point just before the interview the
blogger will walk away to a short distance to check her live feed. The
moment she stops then detonate the Explosives to kill Viktor. After this
then run to The Red Carpet to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>A Rare Scoop [1,000 XP]
***********************
For this you need to find the Camera Lens which is inside the PRX4
Van.
>>Tasteless, Traceless [1,000 XP]
*******************************
For this you need to kill a Target with lethal Poison.
Plus these other Challenges:
--15 Seconds of Fame --The Undercover Model
--The Mastermind --More Than You Bargained For
--The Moneyman
0===========================0
| Watch Your Step [4,000 XP] \
0===========================================================================>
For this Challenge you need to trigger an evacuation and kill both Viktor
and Dalia with a Chandelier. For this run-through bring the ICA19 and start
in the Basement Kitchen.
Run to the East Pantry to pick up the Emetic Rat Poison. Go up to the
Kitchen and Poison the Sushi Plate to make Kurt sick. Go in the Restroom
and hide in the Closet. Ambush him when he gets to the Toilet, dump him in
the Closet, take his Disguise, and his Phone.
Go up to the 2nd Floor using The Patio Pipe and enter CICADA Security
Control. When the two Guards start talking then go and grab the Remote
Explosive. Go back down to the 1st Floor and to the Museum Director's
Office. After you enter the room then turn around and shoot the large red
and white vase behind you for an additional Challenge. Place the Explosive
behind the Winch.
Go downstairs into the Basement and stand near The Catacombs exit. Use
the Bodyguard's Phone to call Code 17 to get both Dalia and Viktor into the
Office. Bring out the Detonator and wait.
Use your Instinct to find them and, when they are together, then blow the
Charge to bring the Chandelier on the top of them to kill them both. After
that then leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Bull in a China Shop [1,000 XP]
*******************************
For this you need to destroy the large red and white vase in the
Storage Room on the 1st Floor. Destroying it will also make the
Guards leave the room for good since it will no longer be necessary
for them to be there.
>>That Sick Drop [4,000 XP]
*************************
For this you need to kill Viktor by dropping a Chandelier on him.
Plus these other Challenges:
--The Mastermind --The Moneyman
--Someone Could Hurt Themselves --No Evidence
--Silent Assassin
0===============================0
| Safe Room Explosion [4,000 XP] \
0===========================================================================>
For this you do the exact same thing as in the previous run-through except
that you go to the front of the desk and place the ICA Remote Explosive as
far under the center of the desk as you can to hide it.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
--The Mastermind --The Moneyman
0===========================================================0
| The Showstopper [4,000 XP], Center of Attention [4,000 XP] \
0===========================================================================>
For [The Showstopper] one you need to kill Viktor with the Light Rig. Near
the end of the fashion show Viktor will go on stage with Sebastian Sato.
You can also get rid of Sebastian beforehand to make Viktor go on by
himself but this is not necessary. However, if you get rid of Sebastian
then Viktor will go on stage sooner so you can reduce your wait time.
For [Center of Attention] you need to kill Dalia with a Chandelier inside
the Auction Room. Even though you can kill her in the Auction Office with
one you have to do it in the Auction Room. Of course, there are no Winches
in the room so you have to shoot the chain to bring it down.
Since these two Challenges involve killing lots of other people I am also
going to take advantage of this to go after a couple of Non-Target Kill
Challenges.
When planning bring the Fiber Wire and start in the Basement Kitchen. Run
to the East Pantry to get some Emetic Rat Poison and a Crowbar then go up
to the Kitchen. Poison the Sushi Plate to make Kurt sick and run into the
Restroom then hide in the Closet. When Kurt comes by then Garrote him, dump
him in the Closet, and take his Disguise.
Go up to the VIP Auction Entrance and get rid of the Enforcer as outlined
above - this will make it much easier to go up and down these stairs. Go up
to the 2nd Floor and into the CICADA Security Control area then carefully
grab the Remote Explosive. There should be a pair of Guards at the
northeast corner of the Control area. Get close enough to them to start
their conversation then go back down the Pipe and to the Diorama Room.
Use a Coin (either from those you brought with you or the one off of the
floor) and turn on the Diorama to piss off Sebastian. Go to the Container
southwest corner of the Dressing Room and stand in the corner just feet
from it. After Sebastian gets angry and drinks the Champagne then he will
walk past you. Quickly Garrote him and dump him in the Container.
Go to The North Garden and get close enough to Helmut to make him walk
away. Go back up to the 2nd Floor and into the Voltaire Suite's Bathroom.
Use the Sink to lure in the standing Guard and Throw Stun him as before. Go
back into the Suite and climb out the open window when Dalia isn't around.
Shimmy to the Light Rig and climb up. Sneak over to the Winch and place the
Explosive on it. Climb back into the window and into the Bathroom. When
Viktor takes the stage (the lights on stage will turn red) then wait for
him to be about halfway along and detonate the Explosive which will destroy
the Winch and drop the Rig onto Viktor thus killing him.
**NOTE: Although you can go out onto the Rig to destroy it with the
Crowbar I think using the Explosive is better and reduce your
chances, even if they are low, of being Spotted on the Rig or
climbing back from it after you bring it down.
Go back into the Suite then go to the door to the Auction Room and Prep
your Silenced Pistol. Stay a couple of steps back but make sure that the
door is highlighted to open.
When Dalia enters the Auction then she will stop just behind the
Auctioneer. She will also be under a Chandelier. Bring out your Pistol,
quickly open the door, find and shoot the Chandelier chain, and quickly
close the door as it is dropping. This should kill her and the Auctioneer.
After this then go back down to ground level, down the Kitchen Stairway,
and leave the mission via The Catacombs.
**NOTE: If you kill Dalia in a public manner there is a chance that
Viktor might not take the stage at all and you will lose out on
the Challenge hence why he is killed first.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Close Personal Protection [1,000 XP]
************************************
For this you need to kill Kurt Donovan without getting Spotted.
>>Setting the Stage [1,000 XP]
****************************
For this you need to kill Sebastian Sato and hide his body without
getting Spotted.
>>Mission Story - Lights Out [2,000 XP]
*************************************
For this you need to climb out onto the Light Rig and get Victor out
onto the Catwalk.
Plus these other Challenges:
--Someone Could Hurt Themselves --The Moneyman
--The Mastermind
0==================================================0
| In Seine [4,000 XP], A Permanent Break [4,000 XP] \
0===========================================================================>
For [In Seine] you need to push Viktor into the Seine River. For that you
need to arrange the meeting with Mr. Decker and kill Viktor afterwards. Mr.
Decker will be at the northeast corner of the Terrace. The meeting takes
place in the Pavilion within the Pagoda Garden. In order to arrange the
meeting you need to have a Bodyguard Disguise.
For [A Permanent Break] you need to get Dalia to check her Laptop in the
Auction Office then kill her by breaking her neck.
For this run-through start in the Basement Kitchen. Run to the East Pantry
and get the Emetic Rat Poison and a Crowbar. Go up to the Terrace and get
close enough to Max to start his conversation with Novikov. Run to the
Kitchen and Poison the Sushi to make Kurt sick. Ambush him in the Restroom,
dump him in the Closet, and take his Pistol and Disguise.
Go to Max, talk to him, then lead him to the Pavilion. Stop every so often
to let them catch up. Lead them into the Garden through the open gate. Keep
an eye open for the patrolling Enforcers and dodge them if necessary. After
you get him there then stand near the gate just northwest of the Pavilion
so you can stay clear of the patrolling Enforcer.
After awhile then Viktor will arrive and they will have their conversation.
After they finish then Viktor will go to the railing. Push him over to kill
him.
Go up to the 2nd Floor using The Patio Pipe. Go into the Voltaire Suite
bathroom, use the Sink to lure in the standing Guard, Throw Stun him with
the Crowbar, and dump him in the Closet. When Dalia and Sophus return to
the Suite then wait for him to stop near her and use the Sink again to lure
him in then Throw Stun him to get him out of the way. Getting rid of Sophus
will prevent Dalia's body from being found later.
Go into the Auction Office and follow Hailey around. She will talk to
someone from IT. After the conversation then go and investigate the Laptop
in the Office. Next, go to CICADA Security Control and get the Laptop
Dongle. When Hailey is not looking then use the Dongle on the Laptop, close
the north door, and stand near the east door.
Hailey will eventually investigate and leave the room. When Dalia enters
then close the door and go behind her. As she investigates then break her
neck, go out the west door, loop around the south side of the Office, and
go through the hallway door. Use The Patio Pipe to get back down to ground
level then go down to the Basement and leave the mission through The
Catacombs.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Mission Story - A Private Meeting [2,000 XP]
********************************************
For this you need to get a Bodyguard Disguise, meet with Mr. Decker,
and set up the meeting with Viktor.
>>Mission Stories - Paris [4,000 XP]
**********************************
By completing the [15 Seconds Of Fame] and [Lights Out] Mission
Stories in addition to the [A Private Meeting] Story then you should
acquire this Challenge and the ICA19 Silverballer.
>>The Key to the Auction [1,000 XP]
*********************************
For this you need to find the Laptop Dongle.
>>A Quick Break [2,000 XP]
************************
For this you need to sabotage the Auction by using the Dongle in the
Laptop.
Plus these other Challenges:
--Someone Could Hurt Themselves --The Moneyman
--The Mastermind --No Evidence
--Silent Assassin
0==============================================0
| Do Svedanja [4,000 XP], Bad Habits [4,000 XP] \
0===========================================================================>
Just like with [In Seine] you need to arrange the meeting between Viktor
and Max but you have to kill Viktor in an explosion. For [Bad Habits] you
need to kill Dalia with a Gas Heater explosion. The only one on the 2nd
Floor is the one on the balcony. You also need to lure her out there with
the Fireworks.
For this run-through bring the ICA19, the ICA Remote Explosive, and start
in the Basement Kitchen. Run to the East Pantry and get the Emetic Rat
Poison. Go into the East Hallway to get the Wrench then go up to the
Kitchen to make Kurt sick. Go into the Restroom and ambush him then dump
him in the Closet and take his Disguise and Pistol.
</pre><pre id="faqspan-8">
Go up to the AV Center and get the Fireworks Remote Detonator. Use The
Patio Pipe to get up to the 2nd Floor balcony. Go up to the standing Guard
by the Heater and drop Kurt's Pistol in front of him then run to the other
end of the balcony. When he takes the Pistol inside then go to the Heater
and Loosen the Valve then go back to ground level and to the Pagoda Garden
and to the Pavilion.
Here you should see two Gas Heaters. Place the Explosive at the base of the
*NORTH* Gas Heater and on its north side. This should hide it from the
patrolling Guards.
Next, go to Max at the Terrace and make him call Viktor. Talk to him
afterwards then lead him to the Pavilion. When you get there then go back
out the same way you came and stand outside the Gate that looks towards the
Pavilion.
Watch for Viktor and the moment he stops there then Detonate the Explosive
to kill him and those around him before the Guard picks up the Mine.
Immediately after that then use the Fireworks Remote to get Dalia onto the
balcony. Run back inside the Palace and to the Basement. As you are doing
so then Dalia should blow herself up. Leave the mission through The
Catacombs.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Smoking Hazard [4,000 XP]
*************************
For this you need to kill Viktor with a Gas Heater explosion.
Plus these other Challenges:
--Playing With Fire --The Moneyman
--Someone Could Hurt Themselves --Salut Too Soon
--The Mastermind
0===============================================================0
| A Break From the Auction [4,000 XP], Knockout Punch [4,000 XP] \
0===========================================================================>
For [A Break From the Auction] you need to get Dalia to greet you as Mr.
Rieper and then kill her with a Silenced Pistol. For [Knockout Punch] you
need to kill Viktor with a Poisoned drink.
If you are past Mastery Level 15 then you can bring in the Lethal Poison
Vial. If you haven't, since Dalia is going to be killed first for this
run-through, you can also get the Lethal Poison Pill Jar from her when she
dies.
For this run-through bring the ICA19 and start at the IAGO Auction. Wait
until Dalia finishes her speech then wait for her to come and talk to you
before getting up and going to the North Attic.
Although you are in your Suit, and therefore trespassing, the nearby Guards
won't see you enter. Go out the window by the door and shimmy your way to
the Voltaire Suite's Bathroom. Bring out your Silenced Pistol, hide in the
Closet, and wait. Dalia and Sophus will eventually come to the Suite and
talk.
After their conversation then she will come inside the Bathroom. Get out of
the Closet, get up behind her, eliminate her, get the Pill Jar (if you
need it), and dump her in the Closet. It should be noted that she only goes
into the Bathroom on her own this way when she talks to you as Mr. Rieper.
Shimmy back to the North Attic and run down the stairs and back outside. Go
back inside through the Terrace and to the Entrance Hall. Go down the
Basement Stairwell and to the Locker Room to acquire the Palace Staff
Disguise.
Run to the West Pantry to read the Cocktail Recipe then run up to the Bar.
Make the Bare Knuckle Boxer and Poison it. Run downstairs and to The
Catacombs. When Viktor drops dead then leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Mr. Rieper's Auction [1,000 XP]
*******************************
For this you need to start at the IAGO Auction.
>>IAGO at Work [1,000 XP]
***********************
For this you need to hear Dalia's speech at the beginning of the
Auction.
Plus these other Challenges:
--An Invitation Upstairs --I'm Invited
--The Mysterious Mr. Rieper --The Mastermind
--Bare Knuckle Boxer --A Drink to Die For
--The Moneyman --Tasteless, Traceless
--No Evidence --Silent Assassin
0======================0
| Speechless [4,000 XP] \
0===========================================================================>
For this you need to kill Viktor with a firearm while he is on stage. The
best way to do this Challenge is by using a Silenced Sniper Rifle from the
Voltaire Suite Bathroom. The fastest way to kill Dalia is by Garroting her
in the Voltaire Suite Bathroom after you kill Viktor.
For this run-through bring the Fiber Wire, bring the Jaeger 7 (or any other
Silenced Sniper Rifle) into the Small Garden Shed, and start in the
Basement Kitchen. Get a Crowbar before going upstairs.
Go up to Valerie St. Clair to get her conversation started then go to the
Small Garden and get rid of the patrolling Bodyguard in the Shed so you can
get his Disguise and your Rifle. Go up to Helmut and stand near him long
enough to make him leave.
Climb up to the 2nd Floor using The Patio Pipe, go into the Voltaire
Suite's Bathroom, and use the Sink to lure in the standing Guard. Throw
Stun him, dump him in the Closet, and turn on the Sink again. When Dalia
and Sophus come back then he will go in to clean up the mess. Throw Stun
him when he finishes and dump him in the Closet.
After awhile then Helmut will take the stage then go upstairs to Dalia.
Shortly after this then both Sebastian and Viktor will take the stage.
Helmut and Dalia's conversation will take place as you are waiting for
Viktor to get into position. When he stops moving then kill him with a
headshot.
Go into the Suite and hide in the Closet there when both Helmut and Dalia
are gone. After the Guards come in and leave then get out of the Closet and
wait for Dalia to return. Garrote her and dump her in the Closet. After
this then run to The Patio Pipe, slide down, go back inside, go down to the
Basement, and run to The Catacombs to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
--The Moneyman --Straight Shot
--The Mastermind --Piano Man
0==========================0
| Public Speaker [4,000 XP] \
0===========================================================================>
For this you need to drop a Speaker on Viktor. The best place to do this is
on the 1st Floor in the AV Center. There are two Speakers: one at the
northeast corner and one at the southeast. The one you need to get at is
the northeast one. During his patrol pattern Viktor will stop under this
one for a bit before going through the Catwalk area to the Dressing Room.
The best way to kill Dalia is by Poisoning her Glass at the Reception Area
after you kill Viktor. Since this is the last run-through for this chapter
you should have the Lethal Poison Vial unlocked.
When planning bring the Lethal Poison Vial and start in the AV Center. Run
down the Kitchen Stairway to get to the Basement. Go to the East Pantry and
grab a Crowbar. Go back up to the AV Center through the Kitchen Stairway
and go to the Library. Close both doors, Subdue the Auction Staff person,
dump him in the Closet, and take his Disguise. Run to the Speaker and wait.
When Viktor finally comes to stop under the Speaker the patrolling Guards
should be still far enough away from you so you can safely Break the
Mounting to drop it down on him to kill him.
Run to the Guest Entrance and get frisked so you can go up. Because this
run-through is written for Casual Difficulty they won't mind the Crowbar
you have on you. Go upstairs to the Reception Area, Poison the Glass at the
bar, then run downstairs to the Basement and to The Catacombs. When Dalia
dies then leave the mission.
**NOTE: Considering that you have to wait a long time for Viktor to get
into position can you Poison Dalia's Glass first then kill
Viktor? The answer is yes but I don't recommend that.
The reason is that Viktor gets the call about her death just
before he gets under the Speaker. By the time he finishes the
call and moves again then the patrolling Guards will be at your
position and the timing is completely blown.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
--The Moneyman --Someone Could Hurt Themselves
--The Mastermind --Tasteless, Traceless
--No Evidence --Silent Assassin
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. The Classics (Master Difficulty) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0==========================================0
| Silent Assassin, Suit Only [4,000 XP x 3] \
0===========================================================================>
You have to do this in your standard Suit - you cannot use another starting
point that has you already disguised. You can, however, use starting points
that has you in your Suit - The Red Carpet, Attic, Pile Driver Barge, and
the North Garden. Although you can get this Challenge by using either the
Attic or IAGO Auction entry points it is best to do this from The Red
Carpet.
A poster at GameFAQs, toromlo, found that doing the [Terminal Velocity]
Challenge was the easiest way to get this particular Challenge. That
Challenge involves killing both Targets by tossing Dalia off of the balcony
and onto Viktor. This Challenge is easy enough to do even at Master
difficulty.
In order to do [Terminal Velocity] you need to get at the Fireworks Remote
Detonator.
For this run-through bring the Silverballer, the Coins, and start at The
Red Carpet. When you start then run into the Palace, through the Entrance
Hall, into the hallway, and turn north. Here you should see Valerie and
another woman. Get close enough to them to get them talking then go into
the short hallway leading to the Gift Shop and stop by the door.
When they finish talking then the un-named woman will go into the Restroom.
Sneak in behind her, Subdue her, and get her IAGO Invitation. Go back into
the Entrance Hall and down the Basement Stairwell. Stop partway down and
look down towards the East Hallway door.
Shoot the Camera above it and wait for the Guard to come and investigate.
After he leaves then sneak down and carefully cut through the Locker Room.
Proceed west along the North Hallway, grab a Fire Extinguisher and the Lead
Pipe, then south into the center part of the Wine Cellars.
Go to the south door and wait for one of the Chefs to come close to your
position. When he stops then toss the Extinguisher as far as you can into
the south room. This should lure him there. When he gets to it then Subdue
him and dump him in the nearby Container. Grab the Extinguisher and go back
to the center room.
Toss the Lead Pipe at the stack of wine crates near the Kitchen to lure
a Chef closer to you. When he gets there then toss the Extinguisher into
the south room to get him into Subduing position. After Subduing and
dumping him then sneak into the Kitchen and carefully Subdue the last Chef.
Dump him in the Container in the West Pantry. This will clear a safe path
for you.
Before going up to the AV Center sneak over to the East Pantry and shoot
the Recorder when one of the Guards is at the Hallway entrance and the
other is at the server wall. After this then drop your Pistol as you will
no longer need it. Sneak up the Kitchen Stairway and to the 1st Floor. Stay
here and wait.
At some point the pair of patrolling Guards will come to the southwest
corner of the AV Center area. Wait for them to start moving north before
sneaking out and to the pillar then north to the Rack Case. They will then
stop at the northwest corner.
The moment they start moving east then turn off the Case to lure the Tech
Crew person to it. Run south back to the pillar and then to the black
crates near the entrance. While he is investigating then the Guard he was
talking to will leave. The moment he turns to leave then sneak up to the
Tech Crew, Subdue him, pick up the Fireworks Remote Detonator off of the
equipment, and drag and dump him in the Container behind you.
Go back to the Kitchen Stairway, all the way down to the Basement Kitchen,
then sneak back through the North Hallway and Locker Room, and up to the
Entrance Hall. Go north and outside through the Outdoor Reception Area and
to the Auction Entrance.
Once there then follow the way to the 2nd Floor showing your Invitation to
the Guards and letting yourself get frisked. Once you are upstairs then go
to the Auction Room then out onto the balcony. Go to the south end, bring
out the Remote, and activate it.
When the Fireworks start going off then Dalia will come outside and smoke.
When Viktor makes his way outside then Dalia will move into position above
him. Go to the center of the balcony, follow her and the instant she stops,
and the prompt comes up, then quickly push her over the railing to kill the
both of them in an Accident. After this then run down to The Red Carpet to
leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Playing With Fire [1,000 XP]
****************************
For this you need to find the Fireworks Remote Detonator.
>>Salut Too Soon [2,000 XP]
*************************
For this you need to trigger the Fireworks.
>>Terminal Velocity [4,000 XP]
****************************
For this you need to kill Viktor by dropping Dalia onto him.
>>Suit Only [1,000 XP x 3]
************************
For this you need to complete the mission only in your Suit. You can
be Spotted but still get this as long as you don't change Disguises.
>>No Evidence [1,000 XP x 2]
**************************
For this you need to leave no trace of your activity. If you are seen
by the Security Cameras then destroy the Recorder to delete the
evidence.
>>Silent Assassin [4,000 XP x 2]
******************************
For this you need to complete the mission without getting Spotted,
only killing the Targets, and leaving no evidence.
Plus these other Challenges:
--An Invitation Upstairs --I'm Invited
--The Mysterious Mr. Rieper --The Mastermind
--The Moneyman --Someone Could Hurt Themselves
0===============================0
| Sniper Assassin [2,000 XP x 3] \
0===========================================================================>
>>The Standard Method
*******************
For this run-through bring the Silverballer, the Lockpick, place the
Sieger 300 Ghost in the Basement Stairwell, and start in the Basement
Kitchen. Grab a Fire Extinguisher then run to the center Wine Cellar
room. Look towards the south room and wait.
One of the Chefs will stop close to your position. Throw the
Extinguisher far into the next room to lure him there. Subdue him
there, dump him in the Container, and grab the Emetic Rat Poison he
dropped.
Run to the East Pantry and shoot the Recorder. Go up to the Ground
Floor and to the Kitchen then Poison the Sushi Plate when the Enforcer
is away from it.
Ambush Kurt in the Restroom as before and dump him in the Closet and
take his Disguise. Go up to the AV Center and grab the Fireworks Remote
Detonator off the table. Go down to the Basement Stairwell and acquire
the Briefcase. Go out to the Small Garden and down to the Gate for the
Pile Driver Barge, pick it open, and get near the Barge.
Drop the Briefcase, bring out the Rifle, and climb up the Barge. Use
the Remote to bring out both Dalia and Viktor. When they are both
outside and stop then zoom on Dalia and shoot her in the head. Quickly
move down to Viktor, shoot him in the head, then drop the Rifle.
Slide down and run back up to the Shed - taking down Kurt early on will
keep any Guards from coming to the Barge before you have a chance to
leave it. After that then run to the Pier and leave the mission via the
Speedboat.
>>The Cheap Method
****************
For this run-through place the Sieger 300 Ghost in the Basement
Stairwell, bring your Silverballer, your Coins, and start in the
Basement Kitchen. Run to the East Pantry and shoot out the Recorder. Go
inside to get the Lead Pipe then back to the Basement Kitchen. Go into
the West Pantry, Examine the Cocktail Recipe, and go up to the Kitchen.
You need two Rat Poisons and they are both carried by the two people in
this room. Near the north side of the room is a large refrigerator.
Stand at the north side of it and look at the northeast corner of the
room. You should see a Closet and some small red crates on the floor in
the corner.
The female Enforcer will go to the table at the west side of the room.
Just as she gets back to the center of the room then toss the Lead Pipe
at the crates in the corner. This should lure the other person to it.
As he gets to it then Subdue him and dump him in the Closet. Quickly
sneak run behind her and Subdue her then dump her in the Closet.
Pick up both Rat Poisons, Poison the Sushi Plate, then run to the Bar
to make the Cocktail and Poison it. Go to the Restroom and wait for
Kurt to come by so you can ambush him and hide his body. Take his
Disguise, hide in the Closet, and wait for Viktor to come by so you can
ambush him but leave the body on the floor.
Go and get the Briefcase. Go back to the Restroom, take out the Rifle,
and shoot Viktor in the head to kill him and hide his body. Put the
Rifle back in the Briefcase and go up to the stairs for the VIP Auction
Entrance.
Close the door to the Auction Catering Area, go behind the statue, and
drop the Briefcase. Place Kurt's gun on the floor in front of the
Closet at the northeast corner of the room. Look at the wall under the
stairs.
You should see a large painting. At each side is a large golden
candelabra. While crouched behind the large statue toss a Coin on the
floor between the statue and the candelabra on the right side of the
painting. This should lure the Enforcer.
Go around the statue as he approaches the Coin and he should see the
weapon by the Closet. Go up behind him and Subdue him when he reaches
the gun then dump him in the Closet.
Pick up the Briefcase and go up to the Voltaire Suite. Go into the
Bathroom, close the door, and Throw Stun him with the Briefcase. Dump
him in the Closet, turn on the Sink, and crouch in the corner by the
Closet. This will lure in the standing Guard.
He will turn off the Sink and clean the floor. After he finishes then
Throw Stun him with the Briefcase. Hide him in the Closet and take his
Rifle. Turn on the Sink again and stand in the corner.
When Daila and her companion Sophus come by then he will enter the
Bathroom to turn off the Sink and clean up the mess - Dalia will leave
the room. When he finishes then Throw Stun him with the Briefcase and
hide his body in the Closet inside the Suite. Go back into the Suite
and wait for Dalia to come back.
When she returns then Throw Stun her with the Briefcase and drag her to
the Closet. Bring out the Rifle, kill her with a headshot, and dump her
in the Closet then drop the Rifle. After this then go down to the
Basement and leave the mission via The Catacombs.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Straight Shot [1,000 XP] - Both
*******************************
For this you need to kill a Target with a headshot.
>>Versatile Assassin [4,000 XP]
*****************************
If you've followed the order of things then you should also get this
one for doing [Straight Shot] and the following Challenges done
earlier:
++Someone Could Hurt Themselves ++Hold My Hair
++Piano Man ++Tasteless, Traceless
>>In Plain Sight [4,000 XP] - Standard
************************************
For this you need to trigger the Fireworks Display, assassinate both
Dalia and Viktor within ten seconds of each other with a Sniper
Rifle, and finish the mission without getting Spotted.
Plus these other Challenges:
--Bare Knuckle Boxer --A Drink to Die For
--Playing With Fire --Salut Too Soon
--The Mastermind --The Moneyman
--No Evidence --Silent Assassin
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Discovery |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Listed below are the Discovery Challenges not covered in the Assassination
Challenges sub-chapter.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0==========================0
| Discover Paris [1,000 XP] \
0===========================================================================>
For this you need to find all 39 Unexplored Areas on the Paris map.
0=============================0
| Piano Forty Seven [1,000 XP] \
0===========================================================================>
For this you need to knock out somebody in the Piano Room with the Piano.
Go to the Piano Room and push the Pin on it to make the top come down. This
will attract the Auction Staff person in the Living Room. Go to the other
side of the room and wait for him to enter. When he lifts the top up then
sneak to him and push the Pin again to make it come down on him and
complete the Challenge.
0======================================================0
| Guest of Honor [1,000 XP], Your Excellency [2,000 XP] \
0===========================================================================>
For this you need to get the Sheikh Disguise and win the IAGO Auction. Get
the Sheik disguise as outlined in the Disguises chapter and go to the
Auction. Sit in the chair at the southwest corner of the room and place a
bid to successfully complete the Challenges.
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Feats |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Listed below are the Feats Challenges not covered in the Assassination
Challenges sub-chapter. The Escalation related Challenges are not listed -
only ones related to the main mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0==============================0
| One Little Mistake [1,000 XP] \
0===========================================================================>
For this you need to make Sebastian Sato sick. Start in the Basement
Kitchen and grab some Rat Poison. Go up to his Champagne Glass at the west
side of the Dressing Room and Poison it. Use a Coin and activate the
Diorama to make him mad and leave the area. He will drink the Poisoned
Champagne before leaving but he will get sick instead and this will
complete the Challenge.
0=====================0
| Chameleon [4,000 XP] \
0===========================================================================>
For this you need to find and change into the following Disguises:
--CICADA Bodyguard --Palace Staff
--Security Guard --Tech Crew
--Stylist --Chef
--Sheikh Salman al-Ghazali --Helmut Kruger
--Auction Staff --Vampire Magician
0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. Master Vampire |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0==================0
| The Halloween Run \
0===========================================================================>
For this one I am combining two Target kill Challenges, [Blademaster] and
[For My Next Trick!]. [Blademaster] requires that you kill a Target with a
Saber while disguised as the Vampire Magician. [For My Next Trick!]
requires that you kill a Target with an exploding Gasoline Drum while
disguised as the Vampire Magician and while the Fireworks are going off.
Both of these Challenges can be done in Contracts Mode but it is more fun
to try to do them with Viktor and Dalia. And this run is designed to be a
Silent Assassin run as well. For this I am going to use a strategically
placed game save to acquire one of the other Master Vampire Challenges.
Doing [For My Next Trick!] is the most challenging of the two because there
is only one Gasoline Drum on the Map, which is at the Catering Delivery
Area, and neither Target goes anywhere near it or can be lured to it. The
closest Target is Viktor and you have to knock him out and drag him here.
But you have to safely get rid of a lot of people before you can do this
Challenge.
I am also combining [The Darkness and the Blood] and [The Quiet Earth]
Challenges in case you want to use this run to get them.
As for calling this The Halloween Run, the Vampire Magician Disguise is a
silly outfit and some of the people you run into remark about it being a
Halloween costume. So I thought it would be fun to call this strategy The
Halloween Run since you spend most of your time disguised this way.
When planning bring the ICA Remote Explosive, the Coins, and start in the
Basement Kitchen. Go to the West Pantry and read the Cocktail Recipe. Pick
up some Emetic Rat Poison from the East Pantry and a Crowbar. After doing
that then go to the East Hallway through the Locker Room and pick up
another Crowbar. Go to the door leading to the East Hallway Pipe, while
grabbing the Wrench along the way, and open it to unlock it.
Run up to the Restroom by the Kitchen and turn on the Sink to lure the
nearby Palace Staff inside. When he turns it off then knock him out with
the Wrench and dump him in the Closet. Pick up the Screwdriver from behind
the Catwalk before going into the Kitchen. Poison the Sushi to make Kurt
sick so you can get rid of him then pick up the other two Rat Poisons.
Quickly go to the Bar, make the Bare Knuckle Boxer, and Poison it. Go back
and stand outside the Restrooms then bring out the Wrench. When Kurt goes
into the Restroom to throw up then follow him, knock him out, take his
weapon and Phone, and dump him in the Closet. Go back outside and wait
again. When Viktor comes by later then knock him out and leave the body.
Take Kurt's clothes and leave the Restroom.
At this point it is time to start clearing a path to the Catering Delivery
Area.
Close the door for The Grand Hall near the Kitchen and close the door to
the Auction Entrance. Knock out the stationary Guard and carefully drag him
to the nearest Restroom, while keeping an eye on the people coming off of
the Catwalk, to dump him in the Closet. After that then knock out the woman
taking selfies and dump her in the same Closet.
Go up to the AV Center to pick up the Fireworks Remote Detonator. Next, go
down to the Dressing Room and to the north side where the Sabers are found.
Knock out the Stylist there and quickly drag him to the Container to the
east for hiding. When knocking him out you may also break the glass at the
same time which will attract attention.
Once the person leaves then grab a Saber then go to The Patio Pipe so you
can get up to the 2nd Floor. It should be noted that because you are
wearing the Bodyguard Disguise you can have the Saber out in the open
without any problems.
Once you are on the 2nd Floor then go into the Voltaire Suite's Bathroom
and drop the Saber in a corner. Use the Sink to lure in the standing Guard.
Stay in the corner near the Closet and Throw Stun him with either a Crowbar
or Wrench when he turns it off. Dump him in the Closet and take his weapon.
When Sophus enters the Suite then wait for him to stop and then use the
Sink to lure him in. Get back in the corner and wait. As he get there then
Dalia will leave. When he turns off the Sink then Throw Stun him and dump
his body in the Closet - drop the Rifle here too. Leave the Bathroom
through the window then shimmy and climb into the North Attic.
Make the game save here before proceeding.
Go to the Disguise and change into it to acquire the [The Darkness and the
Blood] Challenge then reload the save. Go to the two Guards ahead and
attack one of them. When they go orange and attack you then run for the
Vampire Magician Disguise and change into it to acquire the [Like Mist]
Challenge. After that then reload the save.
**NOTE: The reason for doing [The Darkness and the Blood] first is to
make sure that you can acquire it on this run-through as save
reloads can mess up certain Challenges.
Go to the Disguise and change into it then sneak back to the Bathroom, pick
up the Saber, and wait. When Dalia re-enters the Suite then wait for her to
stop then run out and kill her with the sword from behind. Dump her in the
Closet, drop the Saber as you no longer need it, then go back into the
North Attic through the windows.
The next part is sneak to the Scaffold so you can enter the Museum
Director's Office.
Sneak back to the Connecting Walkway and proceed south. At the south end
you should see two Guards at the corner. Climb the table and quickly sneak
run past them. After these two then sneak east towards the room with the
Scaffold. You can easily jump over the table and get past the last group of
Guards with no problem.
Once you get down to the Office balcony then knock out the Guard here. Go
to the door leading into the Storage Room and use your Instinct to find the
Guard. When he goes to the painting close to you and has his back turned
then sneak out and knock him out. Go through the west door then climb out
the window and shimmy over and down The East Hallway Pipe.
Go down into the Basement through the unlocked door and sneak into the
Locker Room and switch into the Palace Staff Disguise to place the outfit
here. Go through the East Pantry and south into the South Wine Cellar.
There are a total of nine people you need to safely get rid of so you can
drag Viktor to the Gasoline Drum. Outside at the top of the stairs are a
couple of Palace Staff personnel. Place a Coin just outside the door and
another one just inside. Toss a Crowbar at the stair wall to lure one of
them down. Take cover to the right of the door and keep it open.
When he goes for the Coin then he should see the other. Grab him when he
goes through the door to Subdue him and hide him in the Container. Repeat
the process for the second Palace Staff person. Go back to the Locker Room
to re-acquire the Vampire Magician Disguise then go back to the South Wine
Cellar to re-acquire the Palace Staff outfit. This will put the Vampire
Magician Disguise very close to where you need it to be for later.
The next objective is to remove the three Guards at the west side of the
Shed. There is one standing by a window and two who patrol along the Pagoda
Garden wall. You also need to get rid of them without being seen by the two
patrolling Bodyguards within the Garden.
Before dealing with them, though, go and knock out the Tech Crew person at
the river's edge and drag him up against the short wall behind you. This
should hide him.
There is a Generator and a Container at the southwest corner of the Shed.
Go to it and wait. Wait for the patrolling Guards to come by and stop. When
they leave then turn off the Generator when they walk past the portable
lights about halfway to the corner of the Pagoda Garden wall. This should
attract the standing Guard.
Knock him out and drag him to the Tech Crew person - leave the weapon.
Next, walk inside the Shed. As you are doing so one of the patrolling
Guards will see the dropped weapon and pick it up. He will go inside the
Shed to put it in the Weapons Box. Just before he does that then close the
door and knock him out.
Go back outside and stand near the end of the patrol route for the other
Guard. When he stops then knock him out, drag, and dump him in the
Container. Then drag the other Guard from the Shed and dump him in the
Container.
After this there should be three Guards left at the east side. This is
where the ICA Remote Explosive comes in. The best way to get rid of them is
to lure them to the Weapons Box and you can only do that by dropping
weapons in their way. You can't throw firearms so you have to throw mines.
Go to the single Guard but behind the planter wall. Crouch down and toss
the Explosive so it lands just in front of him. He will pick it up and walk
to the Weapons Box. Get behind him and knock him out just before he gets to
the Generator. Drag him to the Tech Crew person. Grab the weapons and go
back behind the planter wall.
Go to the concrete bench, crouch down, and toss the Explosive so it lands
between the two Guards. One of them will pick it up and go to the Weapons
Box. Knock him out near the Generator just like the last one. Hide him with
the others and repeat the process with the last Guard. Once he is taken
care of then you have finally cleared out this entire area.
Go to the Gasoline Drum and puncture it. Next, go back inside and close all
of the remaining doors to The Grand Hall. Get and drag Viktor's body then
drop him near the door going outside.
At this point in the mission the show is over and the models will be inside
the Dressing Room thus greatly reducing your chances for being seen. After
dropping Viktor's body then go back and get the Vampire Magician Disguise.
Then go back up and drag Viktor into the Gas Pool.
Bring out the Fireworks Remote Detonator and use it to start the Fireworks.
While they are going off then shoot the Pool with your Silenced Pistol to
kill Viktor. Go back to the Basement then sneak through the Wine Cellar and
stop at the corner closest to The Catacombs and keep an eye on the nearby
Chefs. Leave the mission when the coast is clear.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing The Halloween Run you should also complete the following
Challenges in the process:
>>Like Mist [4,000 XP]
********************
For this you need to escape blame by becoming the Vampire Magician.
You need to be Compromised and get into either a Surrender or Combat
situation then run for the Disguise and change into it to complete
this Challenge.
>>The Darkness And The Blood [1,000 XP]
*************************************
For this you need to get the Vampire Magician Disguise without being
Spotted.
>>The Quiet Earth [1,000 XP]
**************************
For this you need leave the mission via The Catacombs while disguised
as the Vampire Magician.
Plus these other Challenges:
--Bare Knuckle Boxer --A Drink to Die For
--Playing With Fire --The Mastermind
--Salut Too Soon --The Moneyman
--Someone Could Hurt Themselves
0=====================0
| The Halloween Run II \
0===========================================================================>
For this one I am combining the other two Master Vampire Target kill
Challenges, [This Shocking Trick!] and [Phantom Of The Palace]. [This
Shocking Trick!] requires that you kill a Target by electrocution while
disguised as the Vampire Magician. [Phantom Of The Palace] requires that
you kill a Target with a Chandelier while disguised as the Vampire
Magician.
I am going to use [This Shocking Trick!] on Viktor and [Phantom Of The
Palace] on Dalia. However, because dropping the Chandelier on Dalia will
also kill the innocent Auctioneer, and there is no way to get him safely
away from his post, this is not going to be a Silent Assassin run.
When planning bring your Silverballer, Lockpick, and start at the IAGO
Auction. Go to the North Attic and sneak to the Disguise picking up the
Screwdriver and Hammer.
After acquiring the Disguise then head to the window nearest the Voltaire
Suite. Shimmy back into the Bathroom and use the same luring and Throw
Stunning techniques, using the Hammer, on both the Guard and Sophus that
was used in the first Halloween Run.
After this then go to the door to the Auction Room and prep your Silenced
Pistol. Stay a couple of steps back but make sure that the door is
highlighted to open.
When Dalia enters the Auction then she will stop just behind the
Auctioneer. She will also be under a Chandelier. Bring out your Pistol,
quickly open the door, find and shoot the Chandelier chain, and quickly
close the door as it is dropping. This should kill her, and the Auctioneer,
but you will successfully complete the Challenge.
After this then climb back through the windows into the North Attic. Next,
you need to sneak to the Scaffold to enter the Museum Director's Office. As
with the previous Halloween Run you need to get past the Guards by the
Connecting Walkway and the other group to get there.
When you get to the Office then Subdue both Guards just like before. Go out
the west door, out the window, and down The East Hallway Pipe. Pick open
the locked door and proceed through the Basement then up into the Entrance
Hall through the Basement Stairwell.
Next, go into the Reception Area and find Valerie St. Clair who should be
in the hallway next to it. You need to get the conversation between her and
her assistant started so she can go into the Reception and eventually talk
to Viktor. After getting that started then go out into the Terrace.
On the path at the north edge of the area is a puddle with a multiplug
Outlet. Follow the cord to the plug on the wall. Turn it off then use your
Screwdriver to tamper with the Outlet. Do *NOT* turn it back on yet. Go
back inside into the Bar. When Valerie is finished with her conversation
then she will go to the southeast area of the room when she does. Stand
close to her and wait.
Eventually Viktor will come and talk to her. Wait for him to say "To be
continued, I'm sure" before going back outside. Turn on the Outlet and run
to The Red Carpet exit point to leave the mission. Viktor should be dead by
the time you get there.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing The Halloween Run II you should also complete the following
Challenges in the process:
>>Master Vampire (Magician) [4,000 XP]
************************************
For this you need to complete the following Challenges:
++Like Mist ++The Darkness And The Blood
++Blademaster ++For My Next Trick!
++The Quiet Earth ++The Phantom Of The Palace
++This Shocking Trick!
You should also earn the Modern Sedative Syringe.
Plus these other Challenges:
--IAGO at Work --The Darkness and the Blood
--The Mastermind --Center of Attention
--Someone Could Hurt Themselves --The Moneyman
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| F. The Paris Challenge Run |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
As mentioned earlier it is best to play through the map while Offline to
learn it and how to best get the Disguises before doing this. This is a full
Silent Assassin run that uses the basic items you have at the beginning of
the chapter to complete all Mission Stories and acquire as many Challenges as
possible including [Chameleon]. So you will be starting at The Red Carpet
with your Coins and your Suit. You don't need to bring anything else.
In order to complete all of the Mission Stories you need to do things in a
specific order because the show ends after a certain amount of time. You can
extend the show if you cause interruptions to Viktor's patrol pattern. In
this run-through I will use the Fireworks Remote to stall him. In addition,
you also need to Subdue the Sheikh before he leaves for the Auction.
The most important part of this is that the window for doing the [15 Seconds
of Fame] Mission Story is much smaller in this version than in the Paris
mission in Season One. You have to do all of the Auction related activities
and reach the stage as Helmut before the window closes which is a little
after 13 minutes.
After that you still have to set up the [Lights Out] Mission Story which is
also timed but can be extended as already noted. Once that is set up then
things get easier from there.
To get rid of Dalia I am going to Poison her in the Voltaire Suite during the
meeting dressed up as Helmut. As for getting rid of Viktor I will lead him to
Max Decker in the Pagoda Garden and toss him into the river afterwards.
Beforehand I will do all remaining Challenges and Mission Stories related to
him. I am not going to list all of the Challenges as they are done - they
will be listed later.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
When you start then switch to your Coins and toss one into the fountain as
you run past it. Run into the Entrance Hall and then down into the Basement
through the Basement Stairwell. Hang to the left of the door going into the
East Hallway so you won't get Spotted by the passing Stylist. Grab the Fire
Extinguisher and quickly knock him out as he passes by - leave the body and
take his disguise (drop the Extinguisher).
Run into the Locker Room and grab a Crowbar (you need it for the [Lights Out]
Mission Story) then run into the Staff Room and quickly knock out both the
sitting Security Guard and Tech Crew person - take the Crew Disguise. Run
into the East Pantry to get the Rat Poison and the Palace Master Key.
Run up the Kitchen Stairway and to the AV Center to get the Fireworks Remote.
This should complete the [Playing with Fire] Mission Story. Run into the
Piano Room and push the Pin on the instrument to lure in the Auction Staff
person from the Living Room.
Use the Master Key to unlock the door to the Living Quarters then sneak up to
him and push the Pin again when he examines it to knock him out - leave the
body. Run into the Living Quarters and use the Radio in the bathroom to lure
the Sheikh to it.
Go back out and hide behind the desk until he gets near the Radio then run up
behind him, knock him out with the Crowbar, and turn off the Radio. Take his
Disguise and run to the VIP Entrance and into CICADA Security Control. Sneak
to and grab the Laptop Dongle then quickly sneak back out. Go into the
Auction Room, sit down, and place a bid to win the Auction. This should
complete the [Guest of Honor] Mission Story.
Run into the Auction Office, examine the Laptop, then use the Dongle on it
when Hailey is safely out of the Room. This should complete the [A Quick
Break] Mission Story.
Stand by the east door and wait. When Dalia enters and the moment she
mentions your name then immediately run out and down the stairs - Dalia will
turn around and walk out before noticing anything wrong with the Laptop.
Run into the Library and quickly knock out the Auction Staff person with the
Crowbar and take his Disguise. Run out the south door and close it as you go
through. Run down to The Grand Hall and go through the Diorama Room to the
Dressing Room. Use the Emetic Rat Poison on Sebastian's Champagne Glass then
run behind the Catwalk to read the Stage Schedule. Run outside through the
Auction Entrance and to the Small Garden.
If your timing is right then the patrolling Bodyguard should be at the
Container at the end of his route. He should be there just long enough for
you to get there and quickly knock him out. Dump him in the Container but
leave his weapon - the other patrolling Bodyguard will find it and take it
away. Go to Helmut and wait about six seconds before running back to the
Palace - he will still walk away on his own.
Run into the Basement and re-acquire the Tuxedo. Run back up through the
Kitchen Stairwell and into the Entrance Hall. Run into the Gift Shop restroom
to get the IAGO Invitation then run to the Terrace.
Stand near Max just long enough to get his conversation started with Viktor
then run to the Auction Entrance. Use the Invitation to get up to the 2nd
Floor and to your seat (the Guards won't care about you having the Crowbar
when being frisked). Switch to your Coins before sitting down.
After Dalia enters and finishes talking to you then get up and run to Attic
Storage. Just as you enter turn left, turn around, and quickly toss a Coin at
the base of the window closest to the door to lure in the Auction Staff
standing nearby. When he enters then close the door, knock him out, drag him
north away from the door, and take his Disguise. Run down the Guest Stairs,
to The Grand Hall and to the Patio outside.
Once outside then run to the Container with the Subdued Bodyguard. Stand near
it and wait. This should be just close enough to get Helmut to call Dalia.
As he is talking to her then the patrolling Bodyguard should be getting near
you. Quickly knock him out and dump him - leave his weapon. When Helmut
finishes with Dalia then walk up close to him as he is getting on the grass
then Throw Stun him with the Crowbar when he stops. Take the Crowbar, his
Disguise, and Phone.
Immediately call Dalia as you run back to the Palace and to the Diorama Room.
Stand by the Coin slot and wait for the call to finish. Use the slot to turn
on the Diorama and piss off Sebastian then immediately switch to and use the
Fireworks Remote to disrupt both Viktor and Dalia. Run to the makeup chair
and use it. When 47 says "appreciate it" then get up to speed up the process.
Run to the Catwalk and walk it. After the cutscene at the end of the Catwalk
then leave it and run upstairs to the Voltaire Suite. This should complete
the [15 Seconds of Fame] Mission Story.
The fireworks show should be ending just as you sit down. Dalia will come in
and the conversation will begin. Let it completely play out then stand up and
get the Lethal Poison Pill Jar. When she starts talking on the phone then
Poison her Glass.
After she drinks from it and drops dead then quickly dump her in the nearby
Closet and go out the window to the Light Rig. Just hang on the Ledge for a
bit and until the Bodyguard comes back into the Suite before moving to climb
the Rig. Once on top then go to the Winch then to the other end.
Climb back into the Attic and get close enough to the Guards at the corner to
start their conversation. Activate the [Lights Out] Mission Story and about
partway through the conversation you should get the message to wait for
Novikov to take the stage.
When that happens then the hard part is done and you can do everything else
at your leisure. At this point I am going to do other things before
completing the remaining Mission Stories and the mission itself.
Sneak into the Attic Chamber and switch into and out of the Vampire Magician
Disguise. Carefully sneak your way back to Attic Storage and drag the Auction
Staff person to a Container for hiding. At this point you should have
explored all of the rooms in the Attic and Auction area.
Go back out of Attic Storage and to the 1st Floor. Go to the Library, close
all remaining doors, and dump the Subdued Auction Staff in the Closet. Go
through the Dining Room then to the Museum Owner's Study to get the Speedboat
Keys.
Go to the Piano Room and the Living Quarters bathroom and hide the Auction
Staff and the Sheikh respectively. Make sure all remaining Unexplored Areas
on this floor are on the map before going to the Museum Director's Office.
When you get there and put it on the map then hang out in the Storage Area
near the Vase. Wait for both Guards to be together before doing anything.
When one of the Guards leaves then knock out the other. Pick up his Pistol
and drag him into the Office for hiding.
When the other Guard comes back in and stops then Subdue him and shoot the
Vase. Even though you are using an un-silenced Pistol there is nobody else
close enough to hear you. After that then go down to ground level and go
outside. Go to and explore all Unexplored Areas except the Pagoda Garden and
Pier - those will be last. The Crowbar can be used to get at the Barge.
Go back inside and explore all remaining Unexplored Areas. Go back down into
the Basement and explore all Unexplored Areas. Go to the East Hallway and
dump the Stylist in the Container.
Go back to the Staff Room and switch into and out of the Security Guard</pre><pre id="faqspan-9">
Disguise - hide the bodies in the Container. Go back to the Locker Room and
switch into and out of the Palace Staff Disguise.
Go to the West Pantry and read the Recipe then go into the Kitchen Stairway.
Stand by the Closet and toss the Crowbar at the base of the cart to lure in a
Chef. When he comes in the close the door, Subdue him, dump him in the
Closet, and switch into and out of his Disguise. Go back to the Staff Room
and switch into the Auction Staff Disguise then run back up to the Ground
Floor and to the VIP Parking area.
Get the Camera Lens then go into the Gift Shop and talk to the Blogger so you
can give her the Lens. Go to the Fountain and wait for her to take her spot
so you can complete the [A Rare Scoop] Mission Story.
As Viktor is heading outside then run back to the Ground Floor Kitchen and
grab another box of Rat Poison. Then go to the Bar and make the Bare Knuckle
Boxer. This should complete the [A Drink to Die For] Mission Story. Run back
to the Small Garden and acquire a Bodyguard Disguise from the Container which
should also finish out the [Chameleon] Challenge.
Run back to the Gift Shop and look over the interview. When she finishes and
walks away then go back to Max and talk to him so you can lead him to the
Pagoda Garden. After Max talks to Viktor again then this should complete the
[A Private Meeting] Mission Story.
Stay nearby and wait for the meeting to play out then carefully follow Viktor
to the railing so you can kill him then leave the Garden. After leaving the
Garden then run to the Pier and leave the mission via the Speedboat.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
If everything went right then you should have the following Challenges (in
order - left to right):
--Careful What You Wish For --Playing With Fire
--Piano Forty Seven --Guest of Honor
--The Key to the Auction --Your Excellency
--A Quick Break --Ducks in a Row
--An Invitation Upstairs --I'm Invited
--The Mysterious Mr. Rieper --Salut Too Soon
--One Little Mistake --15 Seconds of Fame
--The Undercover Model --The Mastermind
--Tasteless, Traceless --To Your Very Good Health
--More Than You Bargained For --Lights Out
--The Darkness and the Blood --Bull in a China Shop
--Bare Knuckle Boxer --A Rare Scoop
--A Drink to Die For --Chameleon
--A Private Meeting --Mission Stories - Paris
--The Moneyman --Someone Could Hurt Themselves
--Discover Paris --Baron Larin's Boat
--No Evidence --Silent Assassin
If you manage to perform all of the Challenges listed here in this
sub-chapter, 34 in total, then you should earn around a minimum of 63,000 XP
which translates into Mastery Level 10. You should also earn the {Meeting the
Rieper}, {So Many Ways to Stop the Show}, and {When No One Else Dares}
Accomplishments plus the ICA19 Silverballer.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >PRS8. Escalation Contracts |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed here are all of the Escalation Contracts currently available in the
Paris chapter along with their respective strategies. It is highly
recommended that you complete Paris Mastery Level 20 before doing any of
these as it will make things easier for you. Each of the Escalations are
worth 4,000 XP towards your Global XP.
The strategies employed in this section use only what is available in this
chapter. These strategies aren't the absolute fastest but are designed to
help you get Silent Assassin on each Level and get a good score in the
process. Successfully completing any five Level Escalation Contract should
get you the {Paris Escalated} Accomplishment.
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. The Videl Cataclysm |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0==========0
| Level One \
0=======================================================>
| Objectives /
0===========0
--Eliminate Christophe Nightlinglam with any method while wearing the
Security Guard Disguise.
>>The Plan
********
Christophe is inside the Living Room on the 1st Floor. Bring your
ICA19, your Coins, your Fiber Wire, and start at the AV Center then run
into the Dining Room and Subdue the Security Guard there - don't take
his Disguise yet. Go into Room 10 then open the door to the Center but
stay just inside.
Shoot out the Cameras above the doors leading to the Entrance Hall.
After that then go back to the Living Room to acquire the Security
Guard Disguise. Run to the Piano Room and push the Pin on the Piano to
lure Christophe to it then stand to the left of the door to the Living
Room. As he goes through the door then close it and Garrote him.
Hide him in the nearby Closet, take his Disguise, run down the stairs
in the Entrance Hall, go through the main door, and to The Red Carpet
to leave the mission.
0==========0
| Level Two \
0=======================================================>
| Objectives /
0===========0
--The Security Guard Disguise can be worn once and for 60 seconds only.
>>The Plan
********
Do the same thing as in Level One.
0============0
| Level Three \
0=======================================================>
| Objectives /
0===========0
--Eliminate Fabrice Sansouci with any method while wearing the Security
Guard Disguise.
>>The Plan
********
He is down around the Upper Hall area near the Storage Room. He will
sit in a chair then go north to the railing for a bit then go back.
Once again start at the AV Center, Subdue the Guard in the Dining Room,
and run to Room 10 then shoot out the Cameras. Grab the Letter Opener
on the desk and to the east door.
When Fabrice is sitting down then open the door and toss the Opener at
the base of the black crate just outside then close the door. This
should lure him to it. Use your Instinct and, when the ? is gone from
above his head, then open the door again and toss a Coin into the
corner near the desk to lure him inside then close the door again.
When he comes inside then Subdue him and leave the body. Run to the
Piano Room and use the Pin again to lure Christophe. Subdue him instead
of killing him and drag him to the Closet and drop him there. Run back
to the Dining Room and acquire the Security Guard Disguise.
Run to Fabrice and kill him with a headshot then run to Christophe and
do the same. Dump him in the Closet, take his Disguise, and run to The
Red Carpet to leave the mission.
0===========0
| Level Four \
0=======================================================>
| Objectives /
0===========0
--Some things have been moved, removed, or added to the mission.
>>The Plan
********
There are two additional Guards added and they are both near your
Targets. Start in the AV Center again, Subdue the Security Guard as
before, go to Room 10, and shoot out both Cameras. Take the Letter
Opener, stand to the left of the east door, open it, and toss it on the
floor by the Winch to lure in the Bodyguard.
Subdue him when he enters, take his Shotgun, and drag him into the
Dining Room. Drop the Shotgun and take his Disguise. Lure in and Subdue
Fabrice as before. Run to the Piano Room to lure in and Subdue
Christophe as before. Run back to the Dining Room to acquire the
Security Guard Disguise, kill both Targets as before, and leave the
mission via The Red Carpet.
0===========0
| Level Five \
0=======================================================>
| Objectives /
0===========0
--Some of the previous objectives have changed.
--The Auction Staff Disguise can be worn once and for 60 seconds only.
--Eliminate Eric Hebert with any method while wearing the Auction Staff
Disguise.
--Eliminate Alain Rocheleau with any method while wearing the Auction Staff
Disguise.
>>The Plan
********
Alain is in the Dining Room on the 1st Floor. Eric is on the 1st Floor
near the Guest stairs but will go upstairs to the Reception Area.
Obviously this requires a very different approach than the last Level.
Start at the AV Center and head southwest towards the Auction Catering
Area. Grab the Fire Extinguisher at the northeast corner of the Area
then go north through the south entrance of the Library and to the
north entrance.
Stand to the left of the door then toss the Extinguisher into the
northeast corner to lure Eric inside. When he enters then close the
door and Subdue him as he gets to the Extinguisher. Bring out your
Silenced Pistol, switch into the Auction Staff Disguise, and kill Eric
with a headshot.
Quickly switch to your Fiber Wire and run out the east door to go to
the Dining Room where Alain is. When you get to him then Garrote him
and grab his Disguise. From here then run into the Kitchen Stairway and
go through The Catacombs in the Basement to leave the mission.
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. The Corky Commotion |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
**NOTE: This is a special three level Contract and upon successful completion
you will earn A New Bat which you can use in any mission. The
interesting thing about the weapon is that you can carry it safely as
long as you are in the Clown Suit.
It is very important to point out that you have only one Starting
Point and that is at the Palace Garden and you start out in the
Clown Suit. This Escalation is designed to use the Clown Suit and
associated weapon.
Because of what you need to do this Escalation is not designed for
Silent Assassin runs. The overall goal is to complete this as quickly
and with as little trouble as possible.
It is important to point out that this Escalation is harder to do in
Hitman 2 than it is to do in Season One due to the more difficult
combat so patience is required if you want to complete this.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0==========0
| Level One \
0=======================================================>
| Objectives /
0===========0
--Pacify Helmut Kruger with A New Bat.
--Keep the Disguise you were wearing at the start of the mission or you
will fail.
--Agency Pickups are not available.
>>The Plan
********
The fastest way to do this is to go to the Auction Entrance and wait
for Helmut to go inside The Grand Hall then run inside, quickly knock
him out, then run downstairs and to The Catacombs to leave the mission.
0==========0
| Level Two \
0=======================================================>
| Objectives /
0===========0
--Pop five Balloons.
>>The Plan
********
The five Balloons are found at the following locations:
--On the Statue in the Palace Garden.
--At the north section of the Main Hallway near Valerie St. Clair.
--At the south end of the Bar.
--In the center of the Kitchen.
--At the east wall near the center of The Grand Hall.
Bring the ICA19 with you on this as you need a Pistol to pop them. When
you start then run into the Main Hallway instead of shooting the
Balloon in front of you. Pacify both Valerie and her friend before
going after the Balloon in the Hallway.
It is important to point out that you will drop the Bat when you switch
to your Pistol so pick it back up after you shoot the Balloon. Quickly
shoot the Balloon quickly after taking down the two women. Because it
is not tethered down it may disappear if you leave it for too long
which is why you need to get to it quickly.
After shooting the Main Hallway Balloon then shoot the one at the Bar
then the one in the Kitchen. Quickly run into the West Hallway and just
inside the entrance to The Grand Hall. Quickly shoot the Balloon there
then run down the stairs and into the Basement as the Guards are now
starting to converge on you.
Your goal now is to start Pacifying them to thin them out so you can go
back up to shoot the last Balloon in the Garden then go after Helmut.
Once you are able to get those then run to into the Basement and to The
Catacombs to leave the mission.
0============0
| Level Three \
0=======================================================>
| Objectives /
0===========0
--Pacify ten Guards of your own choice with A New Bat.
>>The Plan
********
Do the same as in Level Two.
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. The Teague Temptation |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0==========0
| Level One \
0=======================================================>
| Objective /
0==========0
--Eliminate Courtland Aupry by pushing or dumping him over a ledge while
wearing any Disguise.
>>The Plan
********
Courtland is one of the Guards patrolling the AV Center on the 1st
Floor. When the mission starts both Courtland and his partner will be
standing at the railing near the southeast corner of the area then do a
clockwise patrol around the Center.
Start at the AV Center and then run down to the Security Room to
shoot the Recorder from the East Pantry which will make it easier to
get around the Center - if you run the whole way you can time your
approach just right to quickly shoot it.
Run back up to the Center and go to the northeast corner by going east
along the south side then turn north. When you get here then drop your
Pistol.
At this point Courtland and his partner should be at the northwest
corner and heading east. Run west and bump Courtland to make him stop.
This will ensure that his partner finds the dropped weapon first -
sometimes Courtland may find it first and ruin the plan which is why
you should bump him to make him stop so his partner can go on ahead.
When his partner walks away with the weapon then Courtland should go
back to the south side alone and stand at the railing. Push him over to
kill him in an Accident then run down the Kitchen Stairway and leave
the mission via The Catacombs.
0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0
--Additional Security Cameras are present. If recorded then delete the
evidence within two minutes.
>>The Plan
********
Do the same as in Level One.
0============0
| Level Three \
0=======================================================>
| Objective /
0==========0
--Eliminate Benoitl LaGarde with a Letter Opener while wearing any
Disguise.
>>The Plan
********
Benoitl is the Guard that is standing near you when you start at the AV
Center. He will have the conversation with the Tech Guy and the go
between the restroom and the console.
Do the same as in Level 1 but, before dropping the Pistol, then go into
Room 10 to pick up the Letter Opener. After bumping Courtland then bump
Benoitl who should be leaving the restroom. After pushing over
Courtland then run to the restroom where Benoitl should be taking a
smoke.
It should be noted that if you don't bump Benoitl then you may get to
him just as he is about to leave. Bumping him should disrupt his timing
so he should be in the middle of his smoke when you arrive.
When you get to the restroom then quickly sneak up and kill him with
the Opener then dump his body in the Closet. Then run down the Kitchen
Stairway and leave the mission via The Catacombs.
0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0
--Pacify anyone and you will fail the mission.
>>The Plan
********
Do the same as in Level Three.
0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0
--Keep the Disguise you were wearing at the start of the mission or you
will fail the mission.
>>The Plan
********
Do the same as in Level Three.
0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. The Kotti Paradigm |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
**NOTE: The unusual thing about this Escalation is that there are only three
Levels instead of five as was the case for most of them in Season
One. In addition, MrFreeze2244 at YouTube came up with some ways to
do this mission in Season One that worked good but there are some
major changes for the Legacy version.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0==========0
| Level One \
0=======================================================>
| Objective /
0==========0
--Eliminate Liza McKenzie with the Battle Axe while wearing 47's Signature
Suit.
--Pacify anyone and you will fail the mission.
>>The Plan
********
Liza is with Valerie near the Indoor Reception Area. The Battle Axe can
be found in the Gift Shop. Start at the Palace Garden then run between
them to interrupt their conversation. Sneak into the Gift Shop to get
the Battle Axe which should be behind the counter at the north central
part of the Shop.
Sneak back to the door but hide behind the large sign until she walks
into the restroom. When she stops then sneak into the restroom and
quickly kill her. Drop the Battle Axe then leave the mission through
The Red Carpet.
0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0
--Eliminate Sheik Salman Al-Ghazali with the Battle Axe while wearing 47's
Signature Suit.
--If you vault, hang, scale, or climb down then you will fail the mission.
>>The Plan
********
When planning you should bring your Lockpick. Once again start in the
Palace Garden and interrupt the conversation between Liza and Valerie.
As you head to the Battle Axe you should pick the lock of the door
leading outside.
After killing Liza then go back into the Gift Shop and through the
picked door. Run to the stairs leading to the Basement. Enter the
Basement then run through the Locker Room to the North Hallway and into
the East Pantry to get the Mansion Master Key. Just go out and shoot
the Recorder then run to the Kitchen.
If your timing is right then one of the Chefs should be in the
southwest corner. Run into the Kitchen Stairway and up to the 1st
Floor. Go into the AV Center and you should have a clean run to Room
11. Run into the Room and into the Dining Room.
If your timing is right then the patrolling Guard should be on the
balcony. Stay behind the table until he leaves and goes to the nearby
painting. Run into Room 10 and then to the door going north into the AV
Center. The patrolling Guards should have just gone past the door and
stand by the railing.
When they move then run north to the Piano Room. Go into the Living
Quarters and hide behind the desk. You can't use the Radio to lure the
Sheik since it will attract the Auction Staff from the Living Room
instead.
However, the Sheik will stop by the desk to make a phone call. Sneak up
behind him, kill him, drag him into the Closet inside the Bathroom to
hide him, and take his Disguise. The standing Guard at the far end is
too far to see you kill the Sheik. Run to The Red Carpet to leave the
mission.
0============0
| Level Three \
0=======================================================>
| Objective /
0==========0
--Eliminate Hailey Brennan with the Battle Axe while wearing 47's Signature
Suit.
--Most patrolling Guards can see through all Paris Disguises and 47's
Suits.
>>The Plan
********
Hailey is inside the Auction Office. Do everything the same as the last
Level up to acquiring the Sheik Disguise. Grab the Axe and retrace your
steps back to the Living Room. The patrolling Guard should be at the
painting at the southwest corner of the Room. Wait at the far end of
the table until he moves to the northwest corner then run to the
Kitchen Stairway.
Go down to the Ground Floor then go partway down the stairs to the
Basement and drop the Axe. Run back up to the 1st Floor and to the VIP
Entrance. Go to the top of the stairs but stop just short of the top.
The two Guards at the top are now Enforcers and you need to wait until
the one in front of you moves to the center of the area. Crouch then
sneak into CICADA Security Control.
If your timing is right then the Guard at the console should walk away
to his Glass when you enter. Sneak to and grab the Dongle then sneak
out. As a matter of safety go through the Voltaire Suite and the
Auction Room to reach the Auction Office. Investigate and sabotage the
Laptop. Go back to the VIP Entrance the same way you came and then to
the AV Center.
The patrolling Guards, who are now Enforcers, should be nearing the
northwest corner of the area. Run east then north back into the Piano
Room and to your Suit. Put it back on then go to the door back into the
AV Center.
If you're quick enough then you may be able to just run to Room 10
before the patrolling Guards can get to the northeast corner. If you
are late then you'll have to wait for them to pass by before leaving.
Don't worry - you have plenty of time to get into position.
If you wait then wait for them to turn the southeast corner before
running to Room 10. Cut through the Living Room while dodging the Guard
while running back to the Kitchen Stairway. Go down to acquire your Axe
sneak up close to the Ground Floor level and wait. Hailey should have
just finished investigating the downed Laptop and go out onto the
balcony.
Jared, Hailey's bodyguard friend, will lead her away from the auction
using the Kitchen Stairway. He will be far ahead of her. When you see
him go through the Stairway door then get ready. The moment Hailey's
feet touch the floor then quickly kill her before she can open the
door.
Quickly grab her body, drag her down the stairs, and hide her in the
Closet. At this point one of the Chefs from the Stove should be walking
into the West Pantry. Go into the Kitchen, turn left, and go through
the Wine Cellar and stop near The Catacombs. Keep an eye on the lone
Chef in the Pantry. When he isn't looking then leave the mission.
0==================================0
/ Bonus Mission \++++++++++++++++++++\
0==========================================================================\
| >BNS1. Holiday Hoarders 0
0==========================================================================/
\+++++++++++++++++++/ Bonus Mission /
0=================================0
This special mission takes 47 back to Paris where he is to take down two
professional thieves: Harry "Smokey" Bagnato and Marv "Slick" Gonif. The
Agency has been tasked by a major insurance agency to eliminate them as they
have caused the insurance company to lose a lot of money.
What's interesting about this mission is that, unlike The Icon, Landslide,
and A House Built on Sand Bonus Missions, it is just a "re-skinned" version
of The Showstopper.
It has a Christmas theme and has stacks of presents around the palace. But it
behaves exactly the same as the main mission and you can use all of your
Pickups and Starting Points like before. All of the same people are there too
so you can use the same Disguises.
In Hitman 2 this was originally a limited time seasonal event but has now
been permanently reinstated.
There are also several changes between the Season One and Legacy versions of
this mission:
--You can't make any game saves, auto and manual. This is the biggest
change by far.
--This can only be played at one difficulty which is Professional.
--The [Santa's Little Helper] Challenge has been tweaked.
--The location of the Present with the Bricks has been moved.
--The behaviors of both Harry and Marv have been tweaked in regards to
their meeting at the Three Lions Fountain.
Throughout the Palace and grounds you should find Presents that you can
interact with. However, these are *NOT* the items that Harry and Marv are
looking for. Inside these presents are items and weapons that you can use
against your Targets.
So what are your Targets looking for? Twelve regular objects and weapons that
are scattered throughout the palace. None of these objects can be found
outside the building. At Reddit a user named 9w4Ns (along with the help of
Ecoli13, LordManders, Onnoel, and COMPLETEWASUK) listed the objects and where
they can be found. This table is broken down by floor:
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Basement |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Apricot | On the south counter inside the Basement Kitchen. |
|---------+-----------------------------------------------------------------|
| Coconut | On the west counter inside the Staff Room. |
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Ground Floor |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Cannonball | By the model ship at the south central part of the Museum. |
|------------+--------------------------------------------------------------|
| Toy Tank | On the counter just inside the Gift Shop near the southwest |
| | door. |
|------------+--------------------------------------------------------------|
| Shuriken | Embedded in a dress at the West Hallway intersection just |
| | west of the Kitchen. |
|------------+--------------------------------------------------------------|
| Battle Axe | Embedded in the ice sculpture at the long food table at the |
| | east side of the Bar area. |
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| 1st Floor |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Fireworks Remote | At the AV Center. |
|--------------------+------------------------------------------------------|
| Circumcision Knife | On one of the map boxes at the very northwest corner |
| | of the Library (close to the Christmas Tree). |
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| 2nd Floor |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Branson MD-2 | On the junk cluster at the north end of the Connecting |
| Microphone | Hallway in the North Attic (and where you would also find |
| | the Hammer). |
|--------------+------------------------------------------------------------|
| Bust | On the main table at CICADA Security Control in the South |
| | Attic. |
|--------------+------------------------------------------------------------|
| Saber | Embedded in a moose head just southeast of the CICADA |
| | Security Control in the South Attic. |
|--------------+------------------------------------------------------------|
| Cowboy Bust | On a table by a large blue vase in the room at the east |
| | end of the South Attic (where the Scaffold is). |
0===========================================================================0
In addition to these Presents there is a Civilian that is dressed in a Santa
Disguise. However, he will magically appear and disappear at various points
within the building. He carries three weapons: the Holiday Firepoker, the
Holiday Crowbar, and the Holiday Fireaxe.
If you are lucky to find him then you can Subdue him for his Disguise. Be
warned though, you need to get him from behind. If he sees you then he will
instantly disappear. This Disguise has the same properties as the regular
Suit but will allow you to leave the mission through a Fireplace.
It is important to note that if you start the main mission or this Bonus
Mission in the Santa 47 Suit you can go up to the Auction once you have an
Invitation. However, in this mission, if you do not start it in the Santa
suit and take it from Santa himself you will not be allowed up there even if
you have an Invitation - it will be treated like the Vampire Magician
Disguise.
There are a total of five Challenges related to this particular mission:
>>Bad 47 [2,000 XP]
*****************
For this you need to knock out Marv three times using Bricks.
>>Ho Ho Ho [4,000 XP]
*******************
For this you need to kill Marv and Harry in an Accident while wearing
the Santa 47 Disguise.
>>Oh Deer [4,000 XP]
******************
For this you need to kill both Marv and Harry with a Propane Flask
explosion after they return empty-handed.
>>Santa's Little Helper [2,000 XP]
********************************
For this you need to find and acquire all twelve Presents before Harry
and Marv find them but without killing them first. You need to have all
twelve in your possession at one time. If you drop one then it will
subtract from the counter until you pick it up again.
>>St. 47 [8,000 XP]
*****************
For this you need to complete the following Challenges (and earn the
Santa 47 Suit):
++Bad 47 ++Ho Ho Ho
++Oh Deer ++Santa's Little Helper
All of these can be done in one run and that leads into:
0==================0
| The Christmas Run \
0===========================================================================>
When planning bring your Coins, your Silverballer, and start at the AV
Center. Immediately grab the Fireworks Remote and run into Room 11 and cut
through the Dining Room area to avoid the Cameras. You should find Harry just
outside of Room 10. Subdue him, grab his Crowbar, and drag him into Room 10.
Run back to the AV Center and down the Kitchen Stairway. You should find Marv
who should be in the Wine Tasting Room. Knock him out, grab his Crowbar, and
drag him behind the door for the central Wine Cellar room. Next, go into the
Locker Room. Santa will appear here at some point but I need to clear the
room of the three people here first.
To start, place a Coin on the floor between the south end of the bench (where
the Palace Staff Disguise is) and the lockers on the east wall. One of the
three people is a male that goes to the southeast corner. When he does then
he will see the Coin and go for it. As he is at the Coin then knock him out
and put him in one of Closets.
Then throw a Crowbar near the Palace Staff Disguise to attract one of the
females. Knock her out and dump her in a Closet. Then knock out the last one
and dump her in a Closet. In the center of the Room are two large locker
clusters. Stand behind the northwest corner of the south cluster and look at
the Fire Axe at the east wall.
Santa will eventually appear at the Axe and all you have to do is simply
Throw Stun him. Dump him in a Closet but do not take his Disguise yet. Go to
the East Pantry and shoot the Recorder.
Next, go and get the Coconut and Apricot here in the Basement. Then go up the
Kitchen Stairway and into the Library to get the Circumcision Knife. After
that then close the doors and knock out the Auction Staff person up here and
dump him in the Closet. Take his Disguise and go to the Kitchen to get
the Rat Poison to Poison the Sushi Dish for Kurt so you can get his Disguise.
After you make Kurt sick and get his Disguise then get the Shuriken nearby
and go into the Museum to acquire the Cannonball and then to the Gift Shop to
get the Toy Tank. Don't get the Battle Axe from the Bar yet.
Go up to the Museum Director's Office then climb the Scaffold so you can get
the Cowboy Bust. Sneak to the south of CICADA Security Control and find the
moose head then acquire the Saber. Go to the east side of Security Control
and wait for the Bodyguard to walk away from his post before going to collect
the Bust.
Sneak to the Connecting Hallway and then to the North Attic to acquire the
Microphone. Head to the Auction Room then go down The Patio Pipe to ground
level. Run to the main Bar area to collect the Battle Axe and successfully
complete the [Santa's Little Helper] Challenge. Go to the Catering Delivery
Area Shed and drop both the Saber and Axe.
Next, go down to the Basement and to the Security Room. You should find a
Present near one of the doors to the Hallway. Open it to find three Bricks
that you should pick up.
Go to Marv's body and drag him into the North Hallway and near the East
Pantry. Toss a Crowbar towards the Staff Room to attract attention. Go into
the center Wine Cellar room and wait. Marv's body will be found and he will
be awakened.
He may go into Target Lockdown so follow him around. When he is in isolation
then knock him out with a Brick. Get away from him and see if his body is
found. If not then drag him back into the North Hallway and repeat the
process. Continue this until you get the [Bad 47] Challenge.
After you get the Challenge then get him awakened again and go up to Harry.
When the Guard in the Dining Room is walking to the balcony then drag Harry
into the room a bit then leave him. As you're running to the Kitchen Stairway
then he should be found and awakened.
Go back down to the Basement and change into the Santa 47 Disguise. Go up
into the Entrance Hall and then outside to the Three Lions Fountain. You
should see a couple of Propane Flasks there.
It is this spot where Harry and Marv will come to if you get all of the items
before they do. If they get any of them then they will celebrate at the
Terrace instead.
Stand at the northwest corner of the Fountain area at the top of the short
stairs, bring out a Crowbar, and wait. Eventually the both of them will go to
each of the locations to find the items but they are not there thanks to you.
They will then go down to the Wine Tasting Room to talk before leaving to go
to the Fountain. They will split up and gradually make their way to the
designated spot. Marv will be the one that comes near you. As he goes down
the stairs then follow him. When he gets near the Flasks then knock him out
and run to knock out Harry as he is coming down the other stairs.
Quickly drag them to the Flasks and place one near them. Go back to the
northwest corner and shoot it to blow it up and kill them which should allow
you to acquire the remaining Challenges. After this you can either finish the
mission or just exit to the menu.
**NOTE: In the Season One version they would stop together for a bit in
front of the Fountain which would allow you a short window where
you can shoot a Flask to blow it up on them.
In Legacy they won't stop. Instead, Marv will pass by the Fountain
while Harry is still going down the stairs. By the time Harry
reaches the bottom then Marv will get sick from the wine and will
go inside. Harry will do the same.
The both of them will go to the Restrooms to throw up. Marv will
eventually finish and go outside. Harry will stay inside and throw
up indefinitely. This is why you need to attack them at the
Fountain instead of doing this stealthily.
0================0
| Silent Assassin \
0===========================================================================>
If you want a good score then this is the way to do it. Bring the Fiber Wire
and start at the AV Center when planning.
Run through the Dining Room area to avoid the Cameras and get at Harry. Get
behind and Garrote Harry then quickly drag him into Room 10. Run back towards
the AV Center and run down the Kitchen Stairway. Find Marv who should be in
the Wine Tasting Room. Garrote him and then run to The Catacombs to leave the
mission.
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0
/ Sapienza \~~~~~~~~~~~~~~~~~~~~~~~~\
/+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >MSY2. World of Tomorrow 0
\+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\~~~~~~~~~~~~~~~~~~~~~~~~\ Sapienza /
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0
**NOTE: This chapter is considered a sequel to The Author (Patient Zero).
This mission is also a sequel to both the Landslide and The Icon
Bonus Missions.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
This mission takes 47 back to Sapienza, Italy. Here he is to take down two
Targets: Silvio Caruso and Francesca De Santis. Silvio, one of your previous
clients, is a very intelligent but troubled bioengineer. He is a major asset
to the Ether Pharmaceutical Corporation and is a leader in stem cell
research. However, he is now working on something far more sinister.
He is working on a virus that can be programmed to infect anyone but without
harming non-targets. This would allow anyone to kill anyone else anywhere in
the world. This is not only a serious threat to powerful people but also a
threat to the ICA who would become irrelevant overnight.
One of Ether's major shareholders has tasked the ICA to stop this project
without destroying the company in the process. Of course, the ICA has a more
personal stake in this matter too and has sent their best person, Agent 47,
to handle this contract.
In addition to killing Silvio 47 is also tasked to kill Francesca who has
enough knowledge of the virus to continue in Silvio's place should anything
happen to him. Finally, in addition to killing the Targets, 47 also has to
destroy the Virus Prototype.
Silvio has acute travel phobia and does not like to leave his home. So Ether
has put a portable lab in the caves right under the Caruso Estate. This is
where the Virus can be found. Of course, expect it to be heavily guarded but
that shouldn't be too much of a problem for an experienced assassin like 47.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >SPZ1. Accomplishments List |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed in this section are the Accomplishments specific to this chapter of
the game.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Visible Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Amalfi Pearl
************
Description: Reach Sapienza Mastery Level 20.
Xbox Achievement Points: 40 GS.
PlayStation Trophy Grade: Gold.
>>Die By the Sword
****************
Description: Complete World of Tomorrow.
Xbox Achievement Points: 20 GS.
PlayStation Trophy Grade: Bronze.
>>Not in the Guidebook
********************
Description: Complete all Mission Stories in World of Tomorrow.
Xbox Achievement Points: 30 GS.
PlayStation Trophy Grade: Silver.
-----------------------------------------------------------------------
Notes: You need to complete the following Mission Stories:
--A Case Most Peculiar --Absolution
--Beyond the Grave --By Candlelight
--Catharsis --First Day on the Job
--Hostile Environment --Memento
--Memory Lane --The Good Son
>>Plan Ahead
**********
Description: Select a Starting Location and use an Agency Pickup to
smuggle an item into Sapienza.
Xbox Achievement Points: 10 GS.
PlayStation Trophy Grade: Bronze.
>>Sapienza Escalated
******************
Description: Complete Level 5 of an Escalation Contract set in
Sapienza.
Xbox Achievement Points: 20 GS.
PlayStation Trophy Grade: Bronze.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Secret Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Let No Joyful Voice be Heard
****************************
Description: Awaken the Kraken!
Xbox Achievement Points: 15 GS.
PlayStation Trophy Grade: Bronze.
>>The Sapienza Trinity
********************
Description: Eliminate Silvio during therapy, down his plane with a
cannon, and shoot him through the telescope.
Xbox Achievement Points: 15 GS.
PlayStation Trophy Grade: Bronze.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >SPZ2. General Layout |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
**IMPORTANT: For mapping directions within this chapter north is the top of
the screen. The Compass has north pointed at nearly 90 degrees
right. Therefore you should turn it off to prevent confusion.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Sapienza is a large map with multiple areas. The Sewers and the Church are at
the north end of the town. Next to it, to the south, is the main Harbor with
the Piers and the Beach. There are shopping areas to the south of the Harbor.
There are also Streets that connect the Beach Square with the Town Hall
Square to the south. The Town Hall Square is also home to multiple shops and
the Town Hall.
Directly west of the Town Hall Square is the Villa Caruso. This mansion has
multiple floors and buildings within its walls. Like with Paris I will use
the European method of floor naming (Ground, 1st, 2nd instead of 1st, 3rd
instead of 2nd). To the southwest of the Villa is the Sapienza Ruins which
are the remains of an old castle tower.
**NOTE: Thanks to
http://hitmanmaps.com for finding a couple of items that
I missed in previous run-throughs.
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Detailed Map |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Here I will go over in detail of each area and where you can find useful
objects:
0=======0
| Sewers \
0===========================================================================>
The Main Path goes from the Beach Sewer Entrance at the south end to the
Graveyard Sewer Entrance to the north. The South Junction leads to the Well
and to the basement for Building 4. The Well Junction also leads to the
Church Restrooms.
The Middle Junction has a path that leads to the Catacombs and the Church
Basement (which has a Camera Recorder). The North junction leads to the
outside of the Morgue. The Catacombs door can be unlocked with the Sewer
Key carried by the Red Plumber (although he isn't the only source for the
Key).
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Crocodile | At the bottom of the Well. |
| Coin (x3) | |
|-----------------+---------------------------------------------------------|
| Crowbar | In the little nook to the right just after you enter |
| | the Sewers from the Beach. |
|-----------------+---------------------------------------------------------|
| Brick | In the little nook to the right just after you enter |
| | the Sewers from the Graveyard Sewer Entrance. |
|-----------------+---------------------------------------------------------|
| Shovel | In the corner near the short stairs along the path to |
| | the Church Restrooms. |
|-----------------+---------------------------------------------------------|
| Sewer Key | Carried by the Red Plumber. |
|-----------------+---------------------------------------------------------|
| Priest Disguise | ++[Casual and Pro]: On the floor within the Church |
| | Basement. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=======0
| Church \
0===========================================================================>
The Church has several sections. The Church itself is the large building to
the west. The Worship Area comprises most of the main floor (with the
Confession Booth on the southwest side). There is a small door to the east
which is the East Entrance. There is also an Organ on the north side with a
small Balcony above it. This Balcony can be accessed by going up the Bell
Tower.
The Small Storeroom is at the north side with the Bell Tower next door to
the southwest. To the west of the Bell Tower is the West Entrance. Right
up against the west side of the Church, and near the water, is the Church
Pier which also has an entrance to the Catacombs.
The building to the east of the Church is the Morgue that also has a
Funeral Parlor in the front and Mortuary in the back with the Morgue in the
middle. There are also stairs that lead to the Sewers just outside the east
side of the building.
To the east of that is the Church Restrooms (which also has stairs that
lead to the Sewers). The southeast area of the Church and Morgue is the
Church Parking Area that also has a Well. The large open area to the north
is the Graveyard that has a Crypt at the north side and a small Shed to the
west. The Church Beach, that has an entrance to the Sewers, is also at the
north side. At the northwest end is another part of the Graveyard area.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Scissors | On the bookshelf in the Small Storeroom. |
|----------------+----------------------------------------------------------|
| Church Key | --On the table with candles in the Small Storeroom. |
| | --Carried by all Church Staff. |
| | --Carried by the Priest. |
|----------------+----------------------------------------------------------|
| Sewer Key | On a chair on the Balcony. |
|----------------+----------------------------------------------------------|
| Crowbar | In a toolbox about halfway up the Bell Tower. |
|----------------+----------------------------------------------------------|
| Brick | --By the dumpster just south outside of the West |
| | Entrance (x2). |
| | --By the Church wall just north outside of the West |
| | Entrance. |
| | --On the platform halfway down the stairs to the |
| | Graveyard Beach. |
|----------------+----------------------------------------------------------|
| Old Axe | Laying against the wall next to the desk inside the |
| | Church Shed. |
|----------------+----------------------------------------------------------|</pre><pre id="faqspan-10">
| Radio | On the short wall next to the open grave just north of |
| | the Church. |
|----------------+----------------------------------------------------------|
| Screwdriver | On the desk inside the Church Shed. |
|----------------+----------------------------------------------------------|
| Shovel | --Laying against the wall inside the Church Shed. |
| | --Laying against the short wall next to the open grave |
| | just north of the Church. |
| | --Laying against the wall outside the north side of the |
| | Crypt. |
|----------------+----------------------------------------------------------|
| Kitchen Knife | On the counter inside the Morgue. |
|----------------+----------------------------------------------------------|
| Lab Technician | ++[Casual and Pro]: On the corpse inside the Morgue. |
| Disguise | |
|----------------+----------------------------------------------------------|
| Flower Bouquet | At the base of the Coffin inside the Mortuary. |
|----------------+----------------------------------------------------------|
| Coin | On the small table near the entrance of the Church |
| | Restrooms (x3). |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=======0
| Harbor \
0===========================================================================>
This area comprises the Beach, a large pier to the north (Beach Pier), the
Beach Square with some buildings to the east and northeast, a large pier
to the west (main Pier), and a shopping area at the south edge of the
Beach.
At the northeast corner, just south of the Church Restrooms, is Building 4.
You can enter the Sewers from this building. This building also has an
apartment at the top with a view of the Church. South of Building 4, at the
corner, is the Winery. Next door to the east of the Winery is the
Hairdresser.
Across the street south of the Winery is Building 5. This building is
also connected to Building 7 which is at the southeast corner of the Square
near the stairs.
This area also has a public restroom for the Beach and passages that lead
to the west ends of the area. Stairs leading up to another area can be
located west of the restrooms and and southeast of the Square. A blocked
tunnel can be found at the tunnel corner just south of the Beach Restrooms.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Crocodile | --Under the wooden pier south of and near the |
| | entrance of the main Pier. |
| | --On the Beach (x2). |
| | --Inside the bathroom for the Building 4 apartment. |
| | --On the floor about halfway up the stairs for |
| | Building 7. |
|-------------------+-------------------------------------------------------|
| Coin | --On the ground by the brown boat at the main Pier. |
| | --In the hat at the performance area in the center of |
| | the Beach Square (x3). |
|-------------------+-------------------------------------------------------|
| Screwdriver | On the bench by the Soda Machines on the south side |
| | inside the Beach Restrooms. |
|-------------------+-------------------------------------------------------|
| Gardener Disguise | ++[Casual and Pro]: On the bed inside the Building 4 |
| | apartment. |
|-------------------+-------------------------------------------------------|
| Apartment Key | On the coffee table inside the Building 4 apartment. |
|-------------------+-------------------------------------------------------|
| Shovel | Laying against the radiator near the television |
| | inside the Building 4 apartment. |
|-------------------+-------------------------------------------------------|
| Mansion Keycard | ++[Casual and Pro]: On the table inside the kitchen |
| | for the Building 7 apartment. |
| | --On the nightstand inside the Building 4 apartment. |
|-------------------+-------------------------------------------------------|
| Church Staff | ++[Casual and Pro]: On the bed inside the Building 5 |
| Disguise | apartment. |
|-------------------+-------------------------------------------------------|
| Church Key | On the small table inside the kitchen for the |
| | Building 5 apartment. |
|-------------------+-------------------------------------------------------|
| Kitchen Knife | ++[Casual and Pro]: By the sink inside the kitchen |
| | for the Building 5 apartment. |
|-------------------+-------------------------------------------------------|
| Mansion Security | ++[Casual and Pro]: On the laundry basket in a corner |
| Disguise | outside the east door for the kitchen for the |
| | Building 7 apartment. |
|-------------------+-------------------------------------------------------|
| Combat Knife | On the stove inside the kitchen for the Building 7 |
| | apartment. |
|-------------------+-------------------------------------------------------|
| Bartoli 75R | On the nightstand in the living room for the Building |
| | 7 apartment. |
|-------------------+-------------------------------------------------------|
| Flower Bouquet | In the dumpster in the corner by the Soda Machines |
| | just southeast of the Beach. |
|-------------------+-------------------------------------------------------|
| Lead Pipe | By a blue barrel at the upper level near the end of |
| | the main Pier. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0==============0
| Terrace Shops \
0===========================================================================>
This is the upper level shopping area at the south side of the Beach. It
can be accessed by stairs at the southeast corner of the Church Square and
by stairs in the passageway to the west. The shops sit directly underneath
Villa Caruso and there is an entryway into the lower levels of the Kitchen
Building.
There are two businesses here: the Cafe (which is in the east half) and
Sanguine (which is the larger business to the west). There is also a back
passage that connect the two businesses. There is also a Restroom in the
west passage near the stairs.
**NOTE: On the map it says Sanguine Shop to the east but it should be to
the west.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Folding Knife | On the table with the CICADA Bodyguards north of the |
| Police Baton | Cafe entrance. |
|-------------------+-------------------------------------------------------|
| Soda Can | On the table in the sitting area at the northwest |
| | corner of the Sanguine Shop. |
|-------------------+-------------------------------------------------------|
| Mansion Security | ++[Casual and Pro]: In the dressing room at the |
| Disguise | southwest corner of the Sanguine Shop. |
|-------------------+-------------------------------------------------------|
| Scissors | On the counter by the espresso machine behind the |
| | register inside the Sanguine Shop. |
|-------------------+-------------------------------------------------------|
| Coin | By the register inside the Sanguine Shop. |
|-------------------+-------------------------------------------------------|
| Store Clerk | ++[Casual and Pro]: On the floor inside the storage |
| Disguise | room of the Sanguine Shop. |
|-------------------+-------------------------------------------------------|
| Baseball Bat | Laying against the wall by the shelving at the |
| | southeast corner of the storage room of the Sanguine |
| | Shop. |
|-------------------+-------------------------------------------------------|
| Kitchen Assistant | ++[Casual and Pro]: On the floor in the passageway |
| Disguise | behind the Cafe. |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | ++[Casual and Pro]: On the west end of the back |
| | kitchen counter inside the Cafe. |
|-------------------+-------------------------------------------------------|
| Kitchen Knife | On the small kitchen counter at the northeast corner |
| | of the kitchen inside the Cafe. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=========0
| Old Town \
0===========================================================================>
The Old Town is comprised of the small and large roads that connect the
Beach to the Town Hall Square.
The large road that runs from the Beach Square to the Town Hall Square is
called Paradiso. The road that runs east from the Church Restrooms is
Giulio Cesare. All of the other roads are also called Valle Del Sole.
At the north end of Paradiso is the Winery and Hairdresser. The road
right next to it I will call Valle Del Sole (A). It runs north, turns east,
connects with Giulio Cesare, continues east, curves south, and ends at a
junction with two other roads.
Halfway along Paradiso is a Flower Shop and another road which I will call
Valle Del Sole (B). It runs east then turns south and ends at the junction
with Valle Del Sole (A). There is a tunnel that connects the middle section
of Valle Del Sole (A) with the middle section of Valle Del Sole (B).
Valle Del Sole (C) is at the south end of the junction of Valle Del Sol (A)
and (B) and goes east then turns south and ends at the northeast corner of
the Main Square.
At the junction of Giulio Cesare and Vale Del Sole (A) is a small Fish
Shop. At the junction of Valle Del Sole (A), (B), and (C) is a small
Pharmacy. West of the Pharmacy, in the west dead-end section of Valle Del
Sole (C), is the back entrance of the Ceramic Shop. At the south end of the
Valle Del Sole (C) is a Signless Shop.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Baseball Bat | --Behind the counter within the Winery. |
| | --Laying against the wall in the northeast corner |
| | within the Signless Shop. |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | On the wall by the south door inside the Winery. |
|-------------------+-------------------------------------------------------|
| Scissors | On the counter within the Hairdresser. |
|-------------------+-------------------------------------------------------|
| Soda Can | --Near the large box within the Fish Shop. |
| | --On the floor next to the north wall within the |
| | Pharmacy. |
|-------------------+-------------------------------------------------------|
| Lead Pipe | Near the large box within the Fish Shop. |
|-------------------+-------------------------------------------------------|
| Wrench | On the yellow boat just southeast of the Fish Shop. |
|-------------------+-------------------------------------------------------|
| Coin | --On the ground inside the intersection at the |
| | northeast side of the Pharmacy. |
| | --On the ground near a medium sized shrub along Valle |
| | Del Sole (A) about 100 feet north of the Pharmacy. |
|-------------------+-------------------------------------------------------|
| Shovel | Against the south wall inside the Flower Shop. |
|-------------------+-------------------------------------------------------|
| Delivery Man | ++[Casual and Pro]: On the stool at the southeast |
| Disguise | corner of the Flower Shop. |
|-------------------+-------------------------------------------------------|
| Flower Bouquet | On the table in the middle of the Flower Shop. |
|-------------------+-------------------------------------------------------|
| Folding Knife | On the table within the Pharmacy. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=================0
| Town Hall Square \
0===========================================================================>
This is the large area at the south side of the town and sits next door
east of Villa Caruso. At the northwest corner is the Butcher Shop and
Building 3 where there are two apartments including the ICA Safe House.
Outside the back door to the bathroom of the Safe House is the Patio. The
other apartment in Building 3 is Rocco's Apartment.
At the north side of the Square is the Ceramic Shop which can be opened
with the Shop Key.
At the east side is the large Town Hall Building. There are public
Restrooms that run under the upper area near the Building. At the northeast
corner is the Signless Shop. At the south side near the entrance is an Art
Shop which can also be opened with the Shop Key. The Town Entrance is at
the south side of this area and just beyond that is the Car Crash Site.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Explosive Golf Ball | On the table in the kitchen of the ICA Safe House. |
|---------------------+-----------------------------------------------------|
| Kitchen Knife | ++[Casual and Pro]: Behind the counter of the |
| | Butcher Shop. |
| | --By the sink in the kitchen of the ICA Safe House. |
|---------------------+-----------------------------------------------------|
| Bartoli 75S | On the small nightstand inside the ICA Safe House. |
|---------------------+-----------------------------------------------------|
| Mansion Keycard | ++[Casual and Pro]: On the table within the kitchen |
| | for Rocco's Apartment. |
| | ++[Master]: Carried by Rocco. |
|---------------------+-----------------------------------------------------|
| Kitchen Assistant | ++[Casual and Pro]: On the bed within the bedroom |
| Disguise | for Rocco's Apartment. |
|---------------------+-----------------------------------------------------|
| Apartment Key | On the counter by the television within the bedroom |
| | for Rocco's Apartment. |
|---------------------+-----------------------------------------------------|
| Brick | On the roof part of the Patio at the south edge. |
|---------------------+-----------------------------------------------------|
| Cleaver | In a corner of the freezer inside the Butcher Shop. |
|---------------------+-----------------------------------------------------|
| Propane Flask | On the floor inside the freezer of the Butcher Shop |
| | between two large slabs of meat. |
|---------------------+-----------------------------------------------------|
| Bust | --By the kiln within the Ceramic Shop. |
| | --On a table within the Art Shop. |
|---------------------+-----------------------------------------------------|
| Soda Can | On the counter by the register inside the Ceramic |
| | Shop. |
|---------------------+-----------------------------------------------------|
| Shop Key | On the shelf partway down the stairs for the lower |
| | level of the Ceramic Shop. |
|---------------------+-----------------------------------------------------|
| Wrench | On the stool at the lower level of the Ceramic |
| | Shop. |
|---------------------+-----------------------------------------------------|
| Coin | On the plate for the table in the center of the |
| | Main Square Restroom area (x3). |
|---------------------+-----------------------------------------------------|
| Crowbar | Laying against the east wall within the Main Square |
| | Restroom area. |
|---------------------+-----------------------------------------------------|
| Flower Bouquet | On the ground by the Crashed Van at the Car Crash |
| | Site. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0======================================0
| Town Hall Square - Town Hall Building \
0===========================================================================>
This building has a Basement floor, a large Ice Cream Shop on the Ground
Floor, the Town Hall on the 1st Floor, a Secondary Office (with a Camera
Recorder) on the 2nd Floor, and the Hippie's Apartment on the 3rd Floor.
The Town Hall can be reached by the stairs southeast of the main building.
But all of these areas can be reached by using the stairs that go up the
Town Hall Tower at the northwest and east sides of the building.
The Town Hall floor is split into three areas: the Reception Area,
Salvatore Bravuomo's Office (or Salvatore's Office), and the Back Office
(next to the Town Hall Tower).
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Town Hall Key | Carried by the Kitchen Assistants and the Chef. |
|-------------------+-------------------------------------------------------|
| Kitchen Knife | On the center counter in the kitchen for the Ice |
| | Cream Shop. |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | ++[Casual and Pro]: On the short wall near the window |
| | inside the kitchen for the Ice Cream Shop. |
| | ++[Master]: Carried by the Chef. |
|-------------------+-------------------------------------------------------|
| Coin | --In the cup by the register inside the Ice Cream |
| | Shop. |
| | --On one of the tables near the southwest corner |
| | outside the Ice Cream Shop (x3). |
|-------------------+-------------------------------------------------------|
| Scissors | On the large desk within the Back Office. |
|-------------------+-------------------------------------------------------|
| Golf Club | Laying against the west wall by the chair within |
| | Salvatore's Office. |
|-------------------+-------------------------------------------------------|
| Leather Briefcase | On the floor by the desk inside Salvatore's Office. |
|-------------------+-------------------------------------------------------|
| Bust | On the small dresser at the Reception Area. |
|-------------------+-------------------------------------------------------|
| Saber | Above the entranceway at the east side of the |
| | Reception Area. You'll need to shoot down the weapon |
| | before you can use it. |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | By the door within the Secondary Office. |
|-------------------+-------------------------------------------------------|
| Crowbar | On the dividing counter within the Secondary Office. |
| Propane Flask | |
|-------------------+-------------------------------------------------------|
| Fire Axe | On the wall at the southwest corner of the Secondary |
| | Office. |
|-------------------+-------------------------------------------------------|
| Cannibis Joint | On the table by the window within the Hippie's |
| | Apartment. |
|-------------------+-------------------------------------------------------|
| Lead Pipe | On the floor at the top of the Town Hall Tower. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0===============0
| Sapienza Ruins \
0===========================================================================>
These ruins is a lookout tower situated at the southwest corner of the
Villa Caruso Estate. There is the Ground Floor with stairs that lead up to
1st Floor. There are two paths that go upstairs: the Inner Path and the
Outer Path.
The 1st Floor has stairs that lead up to the top of the Tower in the
center. There is a footpath near the water's edge along the east side that
goes northeast into the Biolab area. There is also a Speedboat docked at
the west corner of the Ruins.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Cannonball | --On the ground in the small room at the north corner |
| | of the Ground Floor. |
| | --On the ground halfway up the stairs in the Inner |
| | Path leading to the 1st Floor. |
| | --Embedded in the wall to your right near the south |
| | corner along the Outer Path. |
| | --On the ground in front of the Cannon at the east |
| | corner of the 1st Floor. |
| | --On the ground, by the tree, along the path at the |
| | east side of the 1st Floor. |
| | --On the ground a short distance east of the Cannon at |
| | the north corner of the 1st Floor. |
| | --On the ground in the tall grass near the top of the |
| | stairs west of the Cannon at the east corner of the |
| | 1st Floor. |
| | --On the barrel near the Cannon at the west corner of |
| | the 1st Floor. |
| | --On the ground, and on the top of the wall, at the |
| | very south end of the 1st Floor. |
|------------------+--------------------------------------------------------|
| Bag of Gunpowder | --On the barrel near the Cannon at the east corner of |
| | the 1st Floor. |
| | --On the barrel near the Cannon at the west corner of |
| | the 1st Floor. |
| | --On the barrels just inside the entrance to the Tower |
| | (x2). |
|------------------+--------------------------------------------------------|
| Cannibis Joint | On the grass a few feet from when you can drop down |
| | from the Outer Path at the southwest side of the area. |
|------------------+--------------------------------------------------------|
| Castle Key | On the ground near the left wall under the broken roof |
| | section northwest of the gate into the Ruins on the |
| | Ground Floor. |
|------------------+--------------------------------------------------------|
| Battle Axe | Embedded in the wall just under the stairs leading up |
| | to the very top of the tower. You'll need to shoot |
| | down the weapon before you can use it. |
|------------------+--------------------------------------------------------|
| Bartoli 12G | Laying against the wall at the top of the Tower. |
|------------------+--------------------------------------------------------|
| Shovel | At the north end of the bridge that connects the Ruins |
| | with the Villa. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=================================0
| Villa Caruso Caves - Biolab Area \
0===========================================================================>
This large area has two sections: Upper and Lower Caves. The Upper Caves
section has entrances to the Wine Cellar (east), Observatory (north), and
the west side of the Caruso Estate (southwest).
There are also three ways down to the Lower Caves - the metal stairs south
of the Observatory entrance, the rock stairs to the northwest (North
Stairs), and the tunnel to the south (South Tunnel).
The open area to the west in the Upper Caves is the Guard Area.
When you get down to the Lower Caves there are several additional entrances
to note. To the northeast of the end of the North Stairs is a short curved
tunnel that is the Blocked Tunnel going into the Harbor. West of the end of
the South Tunnel is a door that goes outside to a path to leads north to
the Harbor.
In the south central part of this section is a Seaplane that can be used
for escape. South of the Seaplane is another path that leads to the
Sapienza Ruins at the southwest end of the map.
There are also several buildings to note. The small building to the west is
the Break/Security Room (this also has a Camera Recorder). To the east is
the Laboratory which is connected to the Changing Room which in turn is
connected by a tube to the Virus Chamber where the Virus is kept.
There is a small water filled path that runs under the tube that is
unguarded and will allow you access to the back area. This will be called
the Water Path.
The Virus Security Terminal is located outside the Virus Chamber to the
west. The Kill Switch Controls are on top of the Break/Security Room.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Bartoli 75S | ++[Casual and Pro]: On the table at the Guard Area |
| | (Upper Caves). |
|----------------------+----------------------------------------------------|
| Biolab Keycard | ++[Casual and Pro]: On the table at the Guard Area |
| | (Upper Caves). |
| | ++[Casual and Pro]: On a table south of the south |
| | entrance of the Laboratory. |
| | ++[Casual and Pro]: On the desk inside the |
| | Break/Security Room. |
| | ++[Casual and Pro]: On the bench within the |
| | Changing Room. |
| | ++[Master]: Carried by a patrolling Guard at the |
| | Guard Area (Upper Caves). |
|----------------------+----------------------------------------------------|
| Coin | On the ground at the top of the North Stairs |
| | (Upper Caves). |
|----------------------+----------------------------------------------------|
| Soda Can | On the desk inside the Break/Security Room. |
|----------------------+----------------------------------------------------|
| Hammer | On top of a metal box near the end of the metal |
| | stairs on top of the Laboratory. |
|----------------------+----------------------------------------------------|
| Wrench | --On a blue barrel at the northwest corner of the |
| | Break/Security Room building. |
| | --In a toolbox at the end of the short walkway |
| | next to and east of the Seaplane. |
|----------------------+----------------------------------------------------|
| Emetic Rat Poison | ++[Casual and Pro]: On a pallet next to the stairs |
| | on the north side of the Break/Security Room |
| | building. |
| | ++[Casual and Pro]: On the ground near the end of |
| | Blocked Tunnel. |
|----------------------+----------------------------------------------------|
| Propane Flask | On a yellow pallet east of the bottom end of the |
| | North Stairs. |
|----------------------+----------------------------------------------------|
| Combat Knife | ++[Casual and Pro]: Stuck at a corner of a large |
| | black crate between the Break/Security and the |
| | Laboratory buildings. |
|----------------------+----------------------------------------------------|
| Brick | On the Raised Area behind some large metal |
| | shelving directly east of the Seaplane. |
|----------------------+----------------------------------------------------|
| Screwdriver | On a blue barrel east of the bottom end of the |
| | stairs that go to the top of the Laboratory. |
|----------------------+----------------------------------------------------|
| Tactical Bartoli 12G | On a crate east of the Virus Chamber. |
| Remote Explosive | |
|----------------------+----------------------------------------------------|
| Shovel | In the water near a wooden pallet east of the |
| | Virus Chamber. |
|----------------------+----------------------------------------------------|
| Crowbar | On a metal box near the northeast corner of the |
| | Virus Chamber. |
|----------------------+----------------------------------------------------|
| Fire Axe | On the outside wall just west of the north |
| | entrance of the Changing Room. |
|----------------------+----------------------------------------------------|
| Hazmat Suit Disguise | Within the Changing Room (x6). |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0========================0
| Villa Caruso - Basement \
0===========================================================================>
This floor has several rooms of note. The Garage is the large room at the
southeast portion of the floor. The larger room to the west is the West
Wine Cellar. The West Wine Cellar also has a door that connects to the
Storeroom for the Garden Shed. Between these two large rooms is a pathway
that goes into the Biolab area.
The large rooms to the north is the Main Wine Cellar. The north half of
this Cellar has a door that connects to the Food Storeroom for the Kitchen
Building. The west side of the Cellar has a small Laundry Room that has
stairs that go up to the Ground Floor.
Between the Wine Cellar and the Garage is a hallway that is connected to a
small bathroom and the Boiler Room (the larger room to the east). The
Boiler Room has entrance to a tunnel that leads to the fountain in the Main
Courtyard and a gate at the south side of the estate.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Crowbar | Laying against the wall near the northwest corner |
| | of the Garage. |
|----------------------+----------------------------------------------------|
| Wrench | On the counter at the south side of the Garage. |
|----------------------+----------------------------------------------------|
| Fire Extinguisher | On the wall near the door at the northeast corner |
| | of the Garage. |
|----------------------+----------------------------------------------------|
| Fire Axe | On the wall in the small corridor just west of the |
| | Garage. |
|----------------------+----------------------------------------------------|
| Biolab Keycard | ++[Casual and Pro]: On the table in the center of |
| | the West Wine Cellar. |
| | ++[Master]: Carried by the Lab Technician in the |
| | West Wine Cellar. |
|----------------------+----------------------------------------------------|
| Housekeeper Disguise | ++[Casual and Pro]: By the washer/dryer inside the |
| | Laundry Room. |
|----------------------+----------------------------------------------------|
| Lead Pipe | Laying against a brick pillar southwest of the |
| | water heater in the Boiler Room. |
|----------------------+----------------------------------------------------|
| Shop Key | Carried by the Green Plumber. |
| Sewer Key | |
|----------------------+----------------------------------------------------|
| Gardener Disguise | ++[Casual and Pro]: On the bench at the north side |
| | of the Boiler Room. |
|----------------------+----------------------------------------------------|
| Mansion Keycard | ++[Master]: Carried by the Housekeeper in the Main |
| | Wine Cellar. |
|----------------------+----------------------------------------------------|
| Expired Can of | ++[Master]: Carried by one of the Mansion Staff in |
| Spaghetti Sauce | the Main Wine Cellar. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0========================0
| Villa Caruso - Exterior \
0===========================================================================>
This is the outside area for the Villa. To the north is the Kitchen
Building. To the northwest is the Observatory. Between them, and against
the Observatory, is a lower area called the Private Dinner Patio.
To the south is the Garden Building. The west side is the main Garden which
has a Pool and a Grill. The Garden also has the golf practice area and a
large globe-like sculpture in the center.
The southwest part of the Backyard is the Lower Section which has Mother
Caruso's Grave (and a bridge that leads to the Sapienza Ruins). The east
side is the Courtyard. There is also a Watchtower at the very southeast
part of this area.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Shovel | --By the wheelbarrow against the Observatory building |
| | at the Private Dinner Patio. |
| | --By the bench next to Mother Caruso's Grave. |
|-------------------+-------------------------------------------------------|
| Fire Poker | By the Grill at the north side of the main Garden. |
| Cigarette Pack | |
|-------------------+-------------------------------------------------------|
| Crowbar | --Leaning against the south wall inside the Private |
| | Dinner Patio. |
| | --Inside the wheelbarrow against the concrete railing |
| | just north of the Pool. |
|-------------------+-------------------------------------------------------|
| Coin | In the fountain in the center of the Courtyard (x3). |
|-------------------+-------------------------------------------------------|
| Golf Club | Inside the Golf Bag in the Garden. |
|-------------------+-------------------------------------------------------|
| Screwdriver | By the bench next to Mother Caruso's Grave. |
| Hammer | |
|-------------------+-------------------------------------------------------|
| Brick | --On the ground just outside the entrance to the |
| | Watchtower and on the small path nearby (x3). |
| | --In the corner of the stairs about halfway up the |
| | Watchtower. |
| | --On the concrete railing just behind where the limo |
| | is parked. |
| | --In a small crate near the Dinner Bell at the |
| | northwest corner of the Kitchen building. |
|-------------------+-------------------------------------------------------|
| Folding Knife | ++[Casual and Pro]: On the barrel in the corner of |
| | the stairs near the top of the Watchtower. |
|-------------------+-------------------------------------------------------|
| Safe Combination | ++[Master]: Carried by Silvio. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=======================0
| Villa Caruso - Kitchen \
0===========================================================================>
This building is the main Kitchen for the Villa. The top floor is the
Kitchen itself with a small Pantry to the east, and a restroom to the east
of that. The lower floor is the Break Room which has a Changing Room to the
east of it.
This floor also has a set of stairs that go down to the entrance that goes
into the Terrace Shops. This floor also has a door that goes into the Food
Storeroom to the west. The Storeroom also has an entrance into the main
Basement area.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Kitchen Knife | ++[Casual and Pro]: On the counter at the south side |
| | of the Kitchen. |
|-------------------+-------------------------------------------------------|
| Mansion Keycard | ++[Casual and Pro]: On the counter by the door at the |
| | west side of the Kitchen. |
| | ++[Casual and Pro]: On the dining table in the Break |
| | Room. |
| | ++[Master]: Carried by the Chef. |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | ++[Casual and Pro]: On the counter at the east side |
| | of the Kitchen. |
|-------------------+-------------------------------------------------------|
| Expired Can of | ++[Casual and Pro]: On the floor of Pantry (x2). |
| Spaghetti Sauce | ++[Casual and Pro]: On the shelf inside the Food |
| | Storeroom (x3). |
| | ++[Master]: Carried by one of the Kitchen Assistants |
| | inside the Kitchen. |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | On the west wall of the Pantry. |
|-------------------+-------------------------------------------------------|
| Mansion Staff | ++[Casual and Pro]: On the bench inside the Changing |
| Disguise | Room. |
|-------------------+-------------------------------------------------------|
| Coin | ++[Casual and Pro]: On the floor close to the Cans of |
| | Spaghetti Sauce in the Food Storeroom. |
| | ++[Master]: On a shelf at the northwest corner of the |
| | Food Storeroom. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0===========================0
| Villa Caruso - Observatory \
0===========================================================================>
This building has two floors plus stairs that lead down to the Biolab area.
The west side of the ground floor is dominated by the Lab. The southeast
part of the floor has Francesca's Bedroom (plus a Bathroom). The upper
floor has the Study and the Telescope plus a door that leads onto the
walkway.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Biolab Keycard | ++[Casual and Pro]: On the counter at the southwest |
| | area of the Lab. |
|--------------------+------------------------------------------------------|
| Amputation Knife | On the round tables at the northwest corner of the |
| Circumcision Knife | Lab. |
|--------------------+------------------------------------------------------|
| Plague Doctor | On display at the northwest corner of the Lab. |
| Disguise | |
|--------------------+------------------------------------------------------|
| Romantic Note | On the desk inside Francesca's Bedroom. |
|--------------------+------------------------------------------------------|
| Coin | On the display case at the north side of the Study. |
|--------------------+------------------------------------------------------|
| Mansion Master Key | On the desk at the south side of the Study. |
| Bag of Gunpowder | |
|--------------------+------------------------------------------------------|
| VHS Tape | By the table right next to the Telescope itself at |
| | the end of the curved metal ramp. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0===========================0
| Villa Caruso - Garden Shed \
0===========================================================================>
This small building has two floors: the Work Area (top floor) and the
Storeroom (lower floor). The Work Area has a Weapons Box and the Storeroom
also has an entrance to the Basement at the bottom of the stairs.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Screwdriver | On the table at the northwest corner of the Work |
| | Area. |
|-------------------+-------------------------------------------------------|
| Propane Flask | On the shelf at the west side of the Work Area. |
| Wrench | |
|-------------------+-------------------------------------------------------|
| Hatchet | On the counter near the center of the Work Area. |
|-------------------+-------------------------------------------------------|
| Hammer | On the shelf at the southwest corner of the Work |
| | Area. |
|-------------------+-------------------------------------------------------|
| Shovel | --Laying against the wall near the door at the south |
| | side of the Work Area. |
| | --Laying against the wall at the northeast corner of |
| | the Work Area. |
|-------------------+-------------------------------------------------------|
| Crowbar | On the stool at the southeast corner of the Work |
| | Area. |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | ++[Casual and Pro]: On the desk at the southeast |
| | corner of the Storeroom. |
| | ++[Master]: Carried by the Gardener standing against |
| | the counter. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0============================0
| Villa Caruso - Ground Floor \
0===========================================================================>
There are several large rooms on this floor. The north one is the Library,
the one to the south is the Entrance Hall, and the one to the south of the
Entrance Hall is the Guest Room. The large room to the west is the Dining
Hall.
There is a north-south hallway that sits between the Entrance Hall and the </pre><pre id="faqspan-11">
Dining Hall. Southwest of the Guest Room is the Small Kitchen. The two
small rooms at the east side of the Dining Hall are the Dining Hall Kitchen
(northeast) and the Bathroom (southeast).
The two small rooms at the north end of the hallway is the Laundry Area.
The room to the north also has stairs that go to the Laundry Room in the
Basement. The room to the south also has a Weapons Box.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Mansion Master Key | ++[Casual and Pro]: On the small coffee table at the |
| | northeast corner of the Library. |
|--------------------+------------------------------------------------------|
| Fire Extinguisher | On the wall at the south end of the north hallway |
| | section next to the Library. |
|--------------------+------------------------------------------------------|
| Fire Poker | Laying against the wall just to the south of the |
| | fireplace within the Guest Room. |
|--------------------+------------------------------------------------------|
| Fire Axe | On the wall at the east side of the Small Kitchen. |
|--------------------+------------------------------------------------------|
| Emetic Rat Poison | ++[Casual and Pro]: On the long counter inside the |
| | Small Kitchen. |
|--------------------+------------------------------------------------------|
| Saber | On the wall at the south side of the Dining Hall |
| | (x2). You'll need to shoot them down before you can |
| | use any of them. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=========================0
| Villa Caruso - 1st Floor \
0===========================================================================>
Mother Caruso's Bedroom is at the northeast corner of this floor. There is
also a Patio with stairs that lead up to the Lemon Garden at the south end.
There are two hallways that connect these two areas: East and West. There
is also a room to the west that looks out over the Dining Hall.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Medical Journal | On the nightstand by the bed within Mother Caruso's |
| | Bedroom. |
|-----------------+---------------------------------------------------------|
| Coin (x2) | On the table at the west side of the Patio. |
| Soda Can | |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0==================================0
| Villa Caruso - 2nd Floor and Roof \
0===========================================================================>
This is where Silvio's Bedroom is located which is at the west side of this
floor. Outside to the west is a large Balcony. At the southeast corner of
the Bedroom is a small Storeroom. This Storeroom has a Hatch that can be
used to climb up into and down from the Attic.
At the northeast corner is a large Walk-In Closet. To the north is a large
Bathroom. It also has a door that leads to a small Patio where you can also
access the 1st Floor roof.
The large room to the east is the Living Room. At the southwest corner of
the Living Room is the Security Room with a Camera Recorder. Outside to the
south of the Living Room is the Lemon Garden which also has stairs that
lead to the Attic. The Lemon Garden Stairs is at the southeast corner.
The medium sized room to the north is Francesca's Office which also has a
Small Office at the northwest corner. Francesca's Office also has a small
bathroom to the south. Between the Bathroom and Francesca's Office is the
2nd Floor Stairs.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Soda Can | On the north table on the Balcony. |
|-------------------+-------------------------------------------------------|
| Biolab Keycard | ++[Casual and Pro]: On the floor next to the bed in |
| | Silvio's Bedroom. |
| | --Carried by Francesca. |
|-------------------+-------------------------------------------------------|
| Golf Club | Laying against the wall at the southeast corner of |
| | the Storeroom. |
|-------------------+-------------------------------------------------------|
| Virus Prototype | Within the model ship at the northeast corner of the |
| | Storeroom. You need to shoot the ship to get it and |
| | can only be used against Francesca. |
|-------------------+-------------------------------------------------------|
| Housekeeper | ++[Casual and Pro]: On a crate at the northwest |
| Disguise | corner of the Storeroom. |
|-------------------+-------------------------------------------------------|
| Fire Poker | At the Fireplace at the northwest corner of the |
| | Living Room. |
|-------------------+-------------------------------------------------------|
| Mansion Master | ++[Casual and Pro]: On the small table at the |
| Key | northeast area of the Living Room. |
|-------------------+-------------------------------------------------------|
| Scissors | On the large box near the center of the Living Room. |
|-------------------+-------------------------------------------------------|
| Cigarette Pack | On the large box near the center of the Living Room. |
|-------------------+-------------------------------------------------------|
| Screwdriver | --On the large box at the southeast corner of the |
| | Living Room. |
| | --On the crate at the east side of the Security Room. |
|-------------------+-------------------------------------------------------|
| Bartoli 75S | On the table at the west side of the Security Room. |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | ++[Casual and Pro]: On the crate at the south side of |
| | the Security Room. |
|-------------------+-------------------------------------------------------|
| Letter Opener | On the desk within Francesca's Office. |
|-------------------+-------------------------------------------------------|
| Bust | On the table west of the desk inside Francesca's |
| | Office. |
|-------------------+-------------------------------------------------------|
| Safe Combination | ++[Casual and Pro]: On the desk within the Small |
| | Office. |
| | ++[Master]: Carried by Silvio. |
|-------------------+-------------------------------------------------------|
| Propane Flask | ++[Casual and Pro]: By the large white bags near the |
| Crowbar | center of the 1st Floor roof. |
|-------------------+-------------------------------------------------------|
| Shovel | At the southwest corner of the Lemon Garden. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0==============================0
| Villa Caruso - Attic and Roof \
0===========================================================================>
Along with the door at the south central part of this floor (South Door)
there is a hatch that goes down into the 2nd Floor Storeroom just to the
west. To the west of the hatch is a Chimney for the Fireplace inside
Silvio's Bedroom (West Chimney). At the northeast section of this floor is
another Chimney (East Chimney) as well as a door that goes onto the 2nd
Floor roof.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Expired Can of | On some crates northwest of the West Chimney. |
| Spaghetti Sauce | |
|-------------------+-------------------------------------------------------|
| Propane Flask | ++[Casual and Pro]: By the round window at the west |
| | side of the Attic. |
| | ++[Casual and Pro]: On a chair right next to the West |
| | Chimney. |
| | ++[Casual and Pro]: On a table right next to the East |
| | Chimney. |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | On the east side of the West Chimney. |
|-------------------+-------------------------------------------------------|
| Shovel | Laying against a pillar right next to a chair north |
| | of the West Chimney. |
|-------------------+-------------------------------------------------------|
| Coin | On the floor next to a pillar close to a bookcase |
| | northeast of the West Chimney. |
|-------------------+-------------------------------------------------------|
| Toy Tank | On a trunk directly north of the South Door. |
|-------------------+-------------------------------------------------------|
| Safe | In the northeast corner of the Attic. |
|-------------------+-------------------------------------------------------|
| Katana | Behind a sheet covered group of crates at the |
| | southeast corner of the Attic. |
|-------------------+-------------------------------------------------------|
| Brick | On the group of white bags just west outside of the |
| | Roof door. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >SPZ3. Mastery Levels |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0===========================================================================0
| Level 2 | You can now start in the ICA Safe House and unlock the Modern |
| | Lethal Syringe for use in all missions. |
|----------+----------------------------------------------------------------|
| Level 3 | You earn an Agency Pickup for the Cafe Basement. |
|----------+----------------------------------------------------------------|
| Level 4 | You can now start in the Mansion Garden disguised as a |
| | Gardener. |
|----------+----------------------------------------------------------------|
| Level 5 | You unlock the TAC-4 AR Auto for use in all missions. |
|----------+----------------------------------------------------------------|
| Level 6 | You earn a Hidden Stash for the Mansion Garage. |
|----------+----------------------------------------------------------------|
| Level 7 | You can now start in the Mansion Kitchen disguised as a |
| | Kitchen Assistant and unlock the Combat Knife for use in all |
| | missions. |
|----------+----------------------------------------------------------------|
| Level 8 | You earn an Agency Pickup for the Sapienza Ruins. |
|----------+----------------------------------------------------------------|
| Level 9 | You can now start in the Lemon Garden disguised as Mansion |
| | Security. |
|----------+----------------------------------------------------------------|
| Level 10 | You unlock the ICA Remote Audio Distraction device for use in |
| | all missions. |
|----------+----------------------------------------------------------------|
| Level 11 | You can now start in the Biolab disguised as a Lab Technician. |
|----------+----------------------------------------------------------------|
| Level 12 | You earn a Hidden Stash for the Mansion Pantry and unlock the |
| | Enram HV Shotgun for use in all missions. |
|----------+----------------------------------------------------------------|
| Level 13 | You can now start at the Harbor. |
|----------+----------------------------------------------------------------|
| Level 14 | You earn a Hidden Stash at the Confessional Booth within the |
| | Church. |
|----------+----------------------------------------------------------------|
| Level 15 | You unlock the remote Breaching Charge for use in all |
| | missions. |
|----------+----------------------------------------------------------------|
| Level 16 | You can now start at the Main Square Town Hall Tower. |
|----------+----------------------------------------------------------------|
| Level 17 | You earn an Agency Pickup for the Sewers. |
|----------+----------------------------------------------------------------|
| Level 18 | You can now start at the Sapienza Ruins. |
|----------+----------------------------------------------------------------|
| Level 19 | You earn an Agency Pickup for the Biolab. |
|----------+----------------------------------------------------------------|
| Level 20 | You unlock both the Jaeger 7 Lancer Sniper Rifle and the |
| | Antique Emetic Syringe for use in all missions. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >SPZ4. Cast of Characters |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Here I will go over the major and minor characters you will be dealing with
during this chapter:
0==============0
| Silvio Caruso \
0===========================================================================0
| He is one of your Targets and will be wandering around the Garden area. |
| He will do some golf practice then go into the Observatory for awhile. He |
| will then go into the Dining Hall and then to the Grill for a bit before |
| doing some more golf practice. He won't deviate from this unless you do |
| certain things to make him. |
| |
| It is also important to note that you can make him try to escape if |
| certain circumstances arise. If he is successful then you will fail the |
| mission. |
0===========================================================================0
0====================0
| Francesca De Santis \
0===========================================================================0
| Your other Target will be on the 2nd Floor. She will talk to someone on |
| the phone for awhile in the Lemon Garden then go into the Living Room for |
| a bit. Then she will go into her Office before going back to the Lemon |
| Garden. She will not leave this floor unless certain conditions arise. |
0===========================================================================0
0===============0
| Roberto Vargas \
0===========================================================================0
| He is Silvio's golf coach and can be found in the Garden. He is also |
| romantically liked with Francesca. |
0===========================================================================0
0====================0
| Dr. Oscar Lafayette \
0===========================================================================0
| Ether has brought him in to see about dealing with Silvio's erratic |
| behavior. He is a world class psychologist that has helped many people |
| with their troubles, mostly celebrities. He can be found near the Ice |
| Cream Shop in the Main Square. |
0===========================================================================0
0============0
| Sal Falcone \
0===========================================================================0
| He is a private detective working for Francesca. He can be found sleeping |
| on a bench along one of the back streets. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >SPZ5. Disguises |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0=====0
| Suit \
0===========================================================================0
| Your standard Italian Suit, plus any other earned Suits, are considered |
| the standard guest outfit. As you would imagine you don't have access to |
| the Villa Caruso, Sapienza Ruins, the Sewers, the Town Hall Building |
| (with the exception of the guest area of the Ice Cream Shop), and the |
| back areas of the Church including the Morgue and Mortuary. |
| |
| You do have access to the Art Shop, the Flower Shop, and the Winery but |
| not the Ceramic Shop, the Sanguine Shop, or the Cafe next to it. |
| |
| You can start at the ICA Safe House, the Harbor, the Town Hall Clock |
| Tower, or the Sapienza Ruins once you've reached Mastery Levels 2, 13, |
| 16, and 18 respectively. You can start at the Church Morgue once you |
| complete [The Living Dead] Challenge. |
0===========================================================================0
0==============0
| Plague Doctor \
0===========================================================================0
| This unusual Disguise can be found in the northwest corner of the Lab at |
| the ground floor of the Observatory at the Villa Caruso and used for one |
| of the Assassination Challenges. This Disguise has the same properties as |
| the Suit except that you can't be on the Church grounds including the |
| Graveyard area. This Disguise also has no Enforcers at any difficulty. |
0===========================================================================0
0========0
| Cyclist \
0===========================================================================0
| He can be found laying on the ground at the Car Crash Site. Stand near |
| him for a bit and he will eventually get up and walk to a bench where you |
| can ambush him when no one is looking. Drag his body to either the Van or |
| at the edge of the Mission Area to ensure he won't be found. |
| |
| Be mindful that there is a guy wearing a yellow shirt and white pants |
| that comes out near the Crashed Van every so often to take pictures for a |
| bit so you need to make sure he isn't around before attacking the |
| Cyclist. |
| |
| This Disguise has the same properties as the Suit and has no Enforcers |
| at any difficulty. |
| |
| At Master difficulty you need to do things differently if you want this |
| Disguise. |
| |
| Be mindful that there is a guy wearing a yellow shirt and white pants |
| that comes out near the Crashed Van every so often to take pictures for a |
| bit so you need to make sure he isn't around before attacking the |
| Cyclist. So this is best done when you first start the mission. |
| |
| Start at the Town Hall Square and run into the Restrooms to get the |
| Crowbar then run to the Car Crash Site. One of the Delivery Men is |
| talking on the phone and the other is by the Cyclist. |
| |
| Go near the front passenger wheel then quickly shoot the front of the Van |
| to set off the alarm. This will interrupt the phone conversation. This |
| will also get the Cyclist up and the other Delivery Man will go to stand |
| at the back end of the Van. |
| |
| The alarm should be finished by the time the second Man stands at the |
| back of the Van. The first Man should restart the phone conversation. |
| This is a good thing since this will keep him from seeing you do what |
| needs to be done next. |
| |
| Toss the Crowbar on the ground close to the front wheel to lure the Man |
| at the back of the Van so you can Subdue him. Drag him closer to the edge |
| to hide him better. Grab the Crowbar, go the to corner of the Van, and |
| toss it as far as you can towards the rock wall opposite of the Van to |
| lure the other Delivery Man to it. |
| |
| The Cyclist may also stand but wait for him to sit down before going to |
| the Man to Subdue him. Quickly go over and Subdue the Cyclist. Drag all |
| bodies to the south side of the Van to hide them. |
0===========================================================================0
0=================0
| Street Performer \
0===========================================================================0
| This garish outfit is worn by the performer in the middle of the Beach |
| Square. This Disguise has the same properties as the Suit and has no |
| Enforcers at any difficulty. |
| |
| If you want this Disguise you need to Poison his Bottle while wearing |
| either the Kitchen Assistant, Mansion Chef, or the Waiter Disguise. Then |
| ambush him inside Building 5 when he comes to vomit. Hide his body in the |
| apartment above and take his clothes. |
0===========================================================================0
0============0
| Sal Falcone \
0===========================================================================0
| As already noted he can be found sleeping on a bench along one of the |
| back streets. Once you wake him up then he will call Francesca and they |
| will meet on the main Pier. He will take a piss at one of the Church |
| Toilets and that is where you can ambush him for his Disguise. This |
| Disguise has the same properties as the Suit and has no Enforcers for |
| both Casual and Professional difficulties. |
| |
| At Master difficulty he has three Enforcers: a Bodyguard near the Beach, |
| the Priest at the Church, and a Bodyguard at the main Pier. |
| |
| It should be noted that he is an Enforcer for all other Disguises. |
0===========================================================================0
0=========0
| Bohemian \
0===========================================================================0
| This is worn by the singular occupant within the Hippie's Apartment. The |
| only way to acquire it is by Stunning or killing him. This Disguise has |
| the same properties as the Suit except that you can go inside the Town |
| Hall Tower (but not the Offices or the Ice Cream Shop back area). This |
| Disguise also has no Enforcers at any difficulty. |
0===========================================================================0
0============0
| Store Clerk \
0===========================================================================0
| This is the same clothing as the Stylist Disguise from the Paris mission. |
| This Disguise has the same properties as the Suit except that you can go |
| inside the Sanguine Shop (but not the Cafe) and the Ceramic Shop. This |
| Disguise also has no Enforcers at any difficulty. You can easily acquire |
| this Disguise from the Sanguine Shop Storeroom. |
| |
| At Master difficulty you need to take it from somebody. Sadly, there |
| doesn't appear to be a way to safely acquire this Disguise without |
| outright killing the lone person who has it and he is working at the |
| Hairdresser. |
| |
| There is a constant stream of people coming in and out of the place plus |
| there is a lot of people walking by and can see you attack him. You need |
| to run in, clean kill him, run to get another Disguise, and go to the |
| Morgue to get this one. |
0===========================================================================0
0=======0
| Priest \
0===========================================================================0
| This Disguise allows you access to all areas of the Church grounds except |
| the Morgue itself. Outside of the Church it has the same properties as |
| the Suit. |
| |
| This Disguise has five Enforcers: three Church Staff (including one near |
| the Funeral Parlor), one Gardener in the Graveyard area, and the Priest. |
| At Professional difficulty there is one additional Enforcer and he is one |
| of the Gardeners in the Graveyard area. |
| |
| If you wish to use this Disguise you can safely acquire it from the |
| Church Basement. |
| |
| At Master difficulty there is one additional Enforcer and he is a |
| Bodyguard at the stairs at the front of the Church. If you wish to use |
| this Disguise you can safely ambush the Priest in the Church Basement. |
0===========================================================================0
0=======0
| Waiter \
0===========================================================================0
| These guys can be found at the Ice Cream Shop. This Disguise has the same |
| properties as the Suit but you can go inside the Town Hall Building (but |
| not the Offices). With this Disguise you can Poison drinks and food |
| without suspicion. |
| |
| There is only one Enforcer of note and he is the Chef inside the Ice |
| Cream Shop. At Professional difficulty there is one additional Enforcer |
| and she is also inside the Ice Cream Shop. |
| |
| If you wish to have this Disguise there is one Waiter that goes down to a |
| Container at the east side of the Town Hall Building. However, there are |
| Civilians that walk the path by the Container so you need to make sure |
| the coast is clear before Subduing him, dumping him, and taking his |
| clothes. |
| |
| At Master difficulty there are two additional Enforcers: a Waiter near |
| the Restrooms at the lower level and Dr. Lafayette. |
| |
| If you wish to have this Disguise there is one Waiter that comes near the |
| entrance to the Town Hall. To safely get at him you need to be just |
| inside the doors. When he gets into position then open the doors and |
| toss an object, like a Crowbar, at the small table by the doors. This |
| should lure him. |
| |
| When he opens the doors, and if the doors are opened so that they shield |
| you, then toss a Coin into the corner by the stairs to lure him in |
| further. If the doors are opened the other way then he should stand just |
| far enough inside so that you can Subdue him there although you risk |
| being see this way. |
| |
| After Subduing him then drag him up to the Reception Area for hiding. |
| However, you may need to lure and Subdue some of the nearby Civilians |
| before you can get at the Waiter. |
0===========================================================================0
0==========0
| Bodyguard \
0===========================================================================0
| Even though this is a Guard disguise it is nowhere near as useful as you |
| might think. It basically has the same properties as the Suit but you |
| have almost unlimited access to the Town Hall Building (can't be in the |
| Hippie's Apartment or Salvatore's Office). |
| |
| There are a total of five Enforcers for this Disguise: one near the |
| Church, one at the Beach Square, two at the terrace by the Sanguine Shop, |
| and one at the main Pier. |
| |
| At Professional difficulty there are five additional Enforcers - one near |
| the Church, one at the Beach Square, two outside the Terrace Shops Cafe, |
| and one at the main Pier. At Master difficulty there is one additional |
| Enforcer and he is the Priest at the Church. |
| |
| If you want this Disguise you can ambush the Bodyguard inside the |
| Secondary Office inside the Town Hall building. |
0===========================================================================0
0=============0
| Church Staff \
0===========================================================================0
| This is the clothing worn by the main Church workers. They wear white |
| shirts with a green vest and tan pants. With this you have access to the |
| Church grounds including the Basement and the Catacombs (but not the |
| Morgue). |
| |
| On the Church grounds there are four Enforcers: two Church Staff, one |
| Gardener, and the Priest. At Professional difficulty there are two |
| additional Enforcers: one Church Staff and one Gardener. Outside of the |
| Church area this Disguise has the same properties as the Suit and has no |
| additional Enforcers for both Casual and Professional difficulty. |
| |
| If you wish to use this Disguise you can safely acquire it from the |
| Building 5 apartment at the Beach Square. |
| |
| At Master difficulty all remaining Church Staff and one additional |
| Gardener in the Graveyard are Enforcers. If you wish to use this Disguise |
| you can safely ambush the guy at the Funeral Parlor after you close the |
| doors. |
0===========================================================================0
0============0
| Red Plumber \
0===========================================================================0
| This is the guy who can be found wandering the Sewers. This Disguise |
| gives you full access to the Sewers but not the Catacombs, Church |
| Basement, the back areas of the Church, and the Town Hall Building. |
| |
| As for the Villa itself, this Disguise limits you to the Basement and |
| Courtyard areas. Everything else, including the Garden, is off limits. If |
| you try to go through the front gates you will be frisked. |
| |
| Outside of the Church and Villa areas this Disguise has the same |
| properties as the Suit and has no Enforcers at any difficulty. |
0===========================================================================0
0==============0
| Green Plumber \
0===========================================================================0
| He can be found in the Boiler Room in the Villa Basement and can be |
| easily ambushed for his clothes. This Disguise has the same properties as |
| the Red Plumber Disguise and has no Enforcers at any difficulty. |
0===========================================================================0
0=========0
| Gardener \
0===========================================================================0
| This Disguise only allows you access to the exterior of the Villa, the |
| Basement, and the Garden Shed. Everything else on the Villa is off |
| limits. Outside of the Villa this Disguise has the same properties as the |
| Suit. |
| |
| There are a lot of Enforcers for this Disguise. On the Church grounds |
| there are four: two Church Staff, one Gardener, and the Priest. On the |
| Villa there are eight: two in the Garden, one in the Garden Shed, one at |
| the Ruins, one in the West Wine Cellar, plus Silvio and his bodyguards. |
| Finally, there is one Enforcer that lives in the apartment for Building |
| 4 at the Beach Square. |
| |
| For Professional difficulty there are seven additional Enforcers. At the |
| Villa there is one in the Courtyard, one inside the Garden Shed, and one |
| at the Ruins. At the Church there are two Church Staff and two Gardeners |
| that become additional Enforcers. At Master difficulty there are no |
| additional Enforcers. |
| |
| If you want this Disguise you can safely acquire one from the Boiler |
| Room and from the apartment for Building 4. At Master difficulty you need |
| to take it from somebody and you can lure one to the Vacuum Cleaner in |
| the Garden Shed for ambushing. You can start at the Garden already |
| disguised as one once you get to Mastery Level 3. |
0===========================================================================0
0==================0
| Kitchen Assistant \
0===========================================================================0
| This Disguise will allow you access to the Kitchen Building, the Garden |
| Shed, the Basement, and the entire Ground Floor of the Villa. The upper |
| floors plus the Observatory and the Ruins are off limits. |
| |
| On the Villa there are three Enforcers: two in the Wine Cellar and one of |
| Silvio's Bodyguards. For Professional difficulty there is an additional |
| Enforcer which is a single female Mansion Staff person that goes between |
| the Kitchen Building and the Butcher Shop. |
| |
| You can also go inside the Town Hall Building. Here you have access to |
| the Basement, Ice Cream Shop, and the Town Hall Tower. The Offices, |
| however, are off limits. The only Enforcer of note here is the Chef in |
| the Ice Cream Shop. There are no additional Enforcers for this area at |
| Professional difficulty. |
| |
| As far as the rest of the town goes this Disguise has the same properties |
| as the Suit except that you can enter the Terrace Shops Cafe. The only |
| Enforcer of note is Rocco. At Professional difficulty there is one |
| additional Enforcer and he is a single Kitchen Assistant near the Terrace |
| Shops Cafe. There are no additional Enforcers at Master difficulty. |
| |
| This Disguise also allows you to Poison food and drinks without any |
| suspicion. |
| |
| You can get this Disguise easily by sneaking into Rocco's Apartment. At |
| Master difficulty if you need this Disguise then you need to get it from |
| the Town Hall Building. |
| |
| Go into the Tower and stand to the left of the door to the Ice Cream Shop |
| back area. Open the door and toss an object into the opposite corner to |
| lure the Assistant out. When he gets into position then close the door |
| and Subdue him for his clothes. |
| |
| You can start at the Kitchen already disguised as one once you get to |
| Mastery Level 7. |
0===========================================================================0
0==============0
| Mansion Staff \
0===========================================================================0
| This Disguise allows you access to all floors within the Villa - except |
| the Attic. You do have access to the Villa exterior and the Garden Shed |
| but not the Observatory and Ruins. Unfortunately, there are multiple |
| Enforcers for this Disguise which makes it tricky to navigate the Villa. |
| |
| There are three in the Basement, five on the Ground Floor and exterior |
| (including Silvio and one of his Bodyguards), four on the 1st Floor, and |
| four on the 2nd Floor. At Professional difficulty there are two |
| additional Enforcers: one on the 1st Floor and one on the 2nd Floor. |
| |
| Outside of the Villa you can go inside the Town Hall Building. You can go |
| in both Salvatore's and Secondary Offices but not the Basement and the |
| Ice Cream Shop back area. Beyond this it has the same properties as the |
| Suit and has no additional Enforcers for both Casual and Professional |
| difficulties. |
| |
| If you want this Disguise you can get it from the changing room within |
| the Kitchen Building. |
| |
| At Master difficulty there is one additional Enforcer and he is the Chef. |
| If you want this Disguise you can get it from one of the Staff in the |
| Wine Cellar. |
| |
| However, you need to approach him from the Garage. He should be standing |
| by the corner and the others should be near the Food Storeroom. Subdue |
| him and drag him to the Container close to the Garage for hiding so you |
| can take his clothes. |
| |
| If his friends are already close to him then stay near the corner and out |
| of sight then toss an object at the barrels by the Boiler Room door to |
| lure him into Subduing position. |
| |
| You also need to keep an eye out for the Lab Technician that likes to |
| smoke near the Garage entrance. You either need to make sure he isn't |
| around or get rid of him beforehand. |
0===========================================================================0
0=======0
| Butler \
0===========================================================================0
| This Disguise allows you access to all floors within the Villa - except |
| the Attic. You also don't have access to Silvio's Bedroom or the |
| Observatory either. In addition, if you try to go up the guarded stairs |
| to the 2nd Floor you will be frisked. |
| |
| There are also multiple Enforcers for this Disguise within the Villa. |
| There are three in the Basement, four on the Ground Floor (including |
| Silvio and one of his Bodyguards), four on the 1st Floor, and four on the |
| 2nd Floor. For Professional difficulty there are three additional |
| Enforcers - two on the 1st Floor and one on the 2nd Floor. At Master |
| difficulty there is one additional Enforcer and he is the Chef. |
| |
| Outside of the Villa this Disguise has the same properties as the Suit |
| except that you can go inside the Town Hall Building. You can go inside |
| both the Main and Secondary Offices but not the Basement and Ice Cream |
| Shop back area. There are no additional Enforcers for this Disguise |
| inside the town for both Casual and Professional difficulties. |
| |
| If you want this Disguise you need to get rid of the Guard by Silvio's |
| Bedroom then approach the Butler dressed as Dr. Lafayette so he can lead |
| you upstairs. Just before you get to the Bedroom then Subdue him, drag |
| him into the Storeroom, and change into his clothes. |
0===========================================================================0
0============0
| Housekeeper \
0===========================================================================0
| This Disguise allows you access to all floors within the Villa - even the |
| Attic. In addition, you do have access to the Villa exterior but not the |
| Garden Shed, the Observatory, and the Ruins. In order to go up the |
| guarded stairs you need to be frisked. |
| |
| Outside of the Villa this Disguise has the same properties as the Suit |
| but you can go inside the Sanguine Shop (but not the Cafe). |
| |
| There are six Enforcers for this Disguise. There is one on the 1st Floor, |
| three on the 2nd Floor, and both of Silvio's Bodyguards. At Professional |
| difficulty there is one additional Enforcer and he is in the Break Room. |
| There are no additional Enforcers at Master difficulty. |
| |
| Outside of the Villa this Disguise has the same properties as the Suit |
| but you can go inside the Sanguine Shop (but not the Cafe). There are no |
| additional Enforcers for both Casual and Professional difficulties. |
| |
| If you want this Disguise you can get it from the Basement's Laundry |
| Room, the Storeroom from the 2nd Floor, or ambush the guy at the Break |
| Room in the Kitchen Building. |
| |
| At Master difficulty if you want this Disguise you have to ambush the one |
| inside the main Wine Cellar. He will be standing at the end of the main |
| dividing wall. Go to the Container just east of him and wait for the |
| Mansion Staff people to go to the south end of the Cellars before doing |
| anything. |
| |
| Toss a Coin at the barrels north of him to lure him there. Subdue him, |
| dump him in the Container, and take his clothes. |
0===========================================================================0
0=============0
| Mansion Chef \
0===========================================================================0
| He can be found in the Kitchen. This Disguise only allows you the |
| exterior of the Villa, the Basement, and the Kitchen building. Everything |
| else is off limits. With this Disguise you can Poison food and drinks |
| without suspicion. |
| |
| There are only three Enforcers for this Disguise: one of Silvio's |
| Bodyguards, a Kitchen Assistant at the Terrace Shops, and the Chef at the |
| Ice Cream Shop. There are no additional Enforcers at Professional and |
| Master difficulties. |
| |
| Outside of the Villa this Disguise has the same properties as the Suit |
| except that you can go inside the Town Hall Building but not the Offices. |
| |
| There are two ways to get this Disguise: |
| |
| First, when inside the Kitchen Building you need to turn off the Radio |
| after the Assistant in the dark shirt moves into the corner. When the |
| Chef gets into position by the Radio then you can safely ambush him and |
| drag his body into the Pantry. If you try to ambush the Chef when the |
| Assistant is by the Stoves then you will be seen - this is why you wait |
| for him to move into the corner before turning off the Radio. |
| |
| Second, when the Chef goes to the north side of the Observatory, you can |
| easily ambush him there and dump him in the nearby Container before |</pre><pre id="faqspan-12">
| taking his clothes. |
0===========================================================================0
0==============0
| Roberto Garza \
0===========================================================================0
| He is Silvio's golf coach and romantically linked to Francesca. This |
| Disguise only allows you the exterior of the Villa and Francesca's |
| Bedroom. Everything else is off limits. Outside of the Villa this has the |
| same properties as the Suit. |
| |
| The only people that are Enforcers to you are Silvio, his bodyguards, and |
| Francesca. There are no additional Enforcers at Professional and Master |
| difficulties. |
| |
| To safely acquire his Disguise you need to use Emetic Poison on his |
| Bottle near the Pool and ambush him in the bathroom at Francesca's |
| Bedroom. |
| |
| At Master difficulty there is one additional Enforcer and he is a Guard |
| near the Observatory door. To get his Disguise you need to lure him onto |
| the dirt path near the Pool and knock him out for his clothes. |
| |
| However, you need to get rid of the nearby Guard first. Toss an object |
| down the path by the Pool to lure him there then Throw Stun him and hide |
| him in the grass near the Lab entrance ahead (you should also get rid of |
| the standing Guard there before you get rid of the Pool Guard). Then go |
| back up and lure Roberto for ambushing when he goes to the cliff edge. |
0===========================================================================0
0=============0
| Delivery Man \
0===========================================================================0
| The Delivery Man is the guy who delivers flowers to Caruso. With this |
| Disguise you have unlimited access to the exterior of the Villa and the |
| Ground Floor. But you do not have access to the higher floors, the |
| Basement, the Observatory, the Garden Shed, the Kitchen, the Biolab, and |
| the Sapienza Ruins. |
| |
| Outside of the Villa it has the same properties as the Suit except that |
| you can go inside the Terrace Shops Cafe. The only Enforcers for this |
| Disguise are the two other Delivery Men at the Car Crash Site. There are |
| no additional Enforcers at Professional difficulty. |
| |
| You can get this Disguise by either ambushing the guy near the Crashed |
| Van and dragging him to the other side so you can get his clothes. |
| Another method is by acquiring the Shop Key either by ambushing the Green |
| Plumber in the Villa Basement or by breaking into the lower level of the |
| Ceramic Shop. Then go to the Flower Shop, unlock it, and acquire the |
| clothes (and Flower Bouquet) within. |
| |
| At Master difficulty there are four additional Enforcers: a Guard by the |
| Limo in the Courtyard, a Gardener in the Garden, the Chef, and one of |
| Silvio's Bodyguards. You use the same method for acquiring the Cyclist |
| Disguise to get this one. |
0===========================================================================0
0====================0
| Dr. Oscar Lafayette \
0===========================================================================0
| He is a world famous psychologist sent in to help Silvio. With this |
| Disguise you have access to all floors of the main Villa with the |
| exception of the Basement plus the Attic and roofs. This even allows you |
| to go onto the 2nd Floor with the exception of Francesca's Office and |
| Small Office. |
| |
| You can even go into Silvio's Bedroom - something you can't do with the |
| Mansion Security Disguise. However, you can't go into most of the |
| exterior area including the Garden, the Observatory, the Kitchen, and the |
| Garden Shed. Outside of the Villa this has the same properties as the |
| Suit. |
| |
| There are no Enforcers for this Disguise for both Casual and Professional |
| difficulties. At Master difficulty there is one Enforcer and he is a |
| Guard patrolling the 1st Floor. |
| |
| Oscar can be found talking on his phone just southwest of the Ice Cream |
| Shop. To get his Disguise you need to Rat Poison his Coffee. In addition, |
| you need to get the Kitchen Assistant Disguise to help in spiking his |
| drink. His Coffee can be found at the southwest corner of the Shop. |
| |
| Rat Poison it then get close enough to him to get his conversation |
| started. After he is finished then he will sit and drink. Then follow him |
| into the Restroom where you can safely ambush him. |
0===========================================================================0
0===============0
| Lab Technician \
0===========================================================================0
| This is the standard lab coat and will grant you access to the Biolab |
| level. Outside of this area you cannot enter the Villa, the Observatory, |
| the Sapienza Ruins, the Watchtower, or the Kitchen Building. You do have |
| access to the exterior, the Basement, and the Garden Shed. |
| |
| Inside the Biolab area there are five Enforcers, all of them other |
| Technicians. Outside of the Biolab there is one Enforcer and he is the |
| Technician inside the West Wine Cellar. At Professional difficulty there |
| are four additional Enforcers inside the Biolab area. |
| |
| Outside of the Biolab and Villa this Disguise has the same properties as |
| the Suit and has no additional Enforcers for both Casual and Professional |
| difficulties. |
| |
| If you want this Disguise then you can either get it from the cadaver in |
| the Church Morgue or ambush the Technician in the West Wine Cellar after |
| you ambush the Gardener first. Depending on where you start and on your |
| timing you can also ambush the one at the Garage prior to him leaving to |
| go back to the Biolab. |
| |
| At Master difficulty there are six additional Enforcers - all Guards. |
| There are two at the Guard Area, three patrolling the ground level, and |
| one at the Break/Security Room. |
| |
| If you want this Disguise then you can ambush the Technician in the West |
| Wine Cellar after you ambush the Gardener first. Depending on where you |
| start and on your timing you can also ambush the one at the Garage prior |
| to him leaving to go back to the Biolab. |
| |
| You can start at the Biolab already disguised as one once you get to |
| Mastery Level 11. |
0===========================================================================0
0============0
| Hazmat Suit \
0===========================================================================0
| This is the bright orange protective suit used in the Virus Chamber and |
| can only be safely acquired in the Changing Room. It makes you less |
| suspicious than the Lab Technician Disguise - there are only six |
| Enforcers in the Biolab area. |
| |
| However, you are not allowed anywhere on the Villa grounds. When in town |
| this Disguise has the same properties as the Suit but you can go in the |
| Sewers. |
| |
| There are no additional Enforcers at Professional difficulty. At Master |
| difficulty there are three additional Enforcers: a Guard at the Guard |
| Area and both Guards at the Break/Security Room. |
0===========================================================================0
0================0
| Biolab Security \
0===========================================================================0
| This is one of the better Disguises in this chapter. It will allow you |
| access not only to the Biolab area but most floors of the Villa. However, |
| you cannot go onto the 2nd Floor and above. |
| |
| There are multiple Enforcers for this Disguise. There are four in the |
| Biolab area, all of them fellow Biolab Security personnel. On the Villa |
| itself, there is one at the Sapienza Ruins, two guarding the main Biolab |
| entrance in the Basement, plus Silvio and Francesca. At Professional |
| difficulty there are six additional Enforcers - five inside the Biolab |
| area and one at the Sapienza Ruins. |
| |
| Outside of the Villa this Disguise has the same properties as the Suit |
| except that you can go in the Sewers. You can easily acquire this |
| Disguise by ambushing the lone Guard in the Guard Area in the Upper |
| Caves. |
| |
| At Master difficulty there are three additional Enforcers at the Biolab |
| area and the Lab Technician inside the West Wine Cellar. |
| |
| The best way to get this Disguise is to use the Generator at the top of |
| the Changing Room to lure one of the Guards up. Hide behind the air |
| conditioning units and wait for him to turn it back on before ambushing |
| him, dumping him in the nearby Container, and taking his clothes. |
| |
| It should be noted that you will probably lure up the female Lab Tech |
| first before you can get a Guard so get rid of her before trying again. |
| You also need to look out for the Lab Technician that likes to go up to |
| the Garage to smoke. Either keep an eye out for him or get rid of him |
| beforehand. |
0===========================================================================0
0=================0
| Mansion Security \
0===========================================================================0
| This is probably the best Disguise in this chapter. With this you have |
| virtually unlimited access to all floors of the Villa except the Biolab |
| area. In addition to the Biolab you are also not allowed in Silvio's |
| Bedroom. |
| |
| There are multiple Enforcers for this Disguise. There are five on the 2nd |
| Floor including one of Francesca's Guards and one in the Security Room. |
| One Guard in the Attic is also an Enforcer. |
| |
| There are two at the Villa Exterior - one by the front door and one by |
| the Observatory door. There are three at the Sapienza Ruins. In the |
| Basement there is one near the Biolab entrance. Finally, Silvio and his |
| Bodyguards are Enforcers. |
| |
| At Professional difficulty there are five additional Enforcers: one on |
| the 1st Floor, one on the 2nd Floor, and one in the Attic, and two at the |
| Sapienza Ruins. |
| |
| Outside of the Villa this Disguise has the same properties as the Suit |
| except that you can go in the Catacombs, the Church's back area, and the |
| Sewers. There are no Enforcers for this Disguise inside of town at Casual |
| difficulty. At Professional difficulty there is one additional Enforcer |
| and he is the Bodyguard of the female Lab Technician at the Church. |
| |
| If you want this Disguise you can safely acquire one from the laundry |
| basket near the center of the Building 5-7 area in the Church Square. |
| |
| At Master difficulty there are four additional Enforcers: one on the |
| Observatory walkway, one patrolling the Villa's front door, one on the |
| roof, and the Priest at the Church. If you want this Disguise you can |
| easily acquire one by luring a Guard to the Garage Generator for |
| ambushing. |
| |
| You can start at the Lemon Garden already disguised as one once you get |
| to Mastery Level 9. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >SPZ6. Security Cameras (Professional and Master) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0=============0
| Professional \
0========================================>
There are four banks of Cameras in Sapienza. The first group is at the
Villa Caruso - a total of six. One Camera is on the wall just outside the
south entrance to the Guest Room. There is one at the corner just south of
the east entrance to the Kitchen Building. Another is located on the wall
just south of the east door of the Observatory plus one on the curved wall
at the west side of the building.
A Camera can be found just right of the south outside door to the Dining
Hall and the final one can be found on the wall corner near the statue just
west of the Garden Shed. The Recorder for the Villa is at the Security Room
on the 2nd Floor next to the Lemon Garden.
The second group of Cameras can be found at the Biolab - a total of six.
The first Camera is on the rock roof and looking over the north entrance of
the Changing Room. Another can be found near the southwest corner of the
Laboratory plus one near the west door.
One can be found just outside the south entrance to the Biolab area plus
one just outside the southwest entrance. The last one can be found near the
southeast corner of the Break/Security Room. The Recorder for the Biolab is
inside the Break/Security Room.
The third group of Cameras can be found at the Church - a total of two. One
is by the outside door at the northeast side of the building and the other
is on the wall near the Pipe on the northwest wall. The Recorder for this
group is inside the Church Basement.
The last group is at the Town Hall Building - a total of three. The first
Camera can be found outside the door at the northeast corner of the
building. The second is inside the Town Hall Tower stairs near the Back
Office door. The last one can be found in the corner looking at the main
door to the building just east of the Ice Cream Shop. The Recorder for the
Town Hall Building can be found in the Secondary Office.
The easiest Recorder to destroy would be the one at the Villa considering
that you can start nearby as Mansion Security.
In one of the game's interesting quirks if you destroy any of the Recorders
you will render *ALL* Cameras useless. For example, if you destroy the
Church Recorder you will also disable the Cameras at the Town Hall, Villa,
and the Biolab.
0=======0
| Master \
0========================================>
Unlike with the other difficulties there are only two Camera Recorders in
Sapienza: the one near the Lemon Garden and the one at the Break/Security
Room at the Biolab. In addition, not only have the Town Hall and Church
Recorders been removed so have the Cameras as well and thus you can't be
recorded at either place.
At this difficulty there are three additional Cameras at the Villa: one on
the wall at the north side of the Mansion overlooking the Kitchen Building
and two inside the Observatory stairway (one above the Biolab entrance and
one above the ground floor entrance).
At the Biolab there is only one additional Camera and that can be found at
the southwest corner of the Break/Security Room near the stairs. In
addition, there is an extra Guard by the Recorder.
Just like in the other difficulties destroying any Recorder will render all
Cameras on the map useless.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >SPZ7. Challenges |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Before going into the Challenges there are some things to note. Some of these
notes also apply to the Escalation Contracts which I go over later.
0===================0
| Legacy Differences \
0===========================================================================0
| The only differences I can gather between the Legacy DLC and Season One |
| versions of this mission is that there is a Guard in the Villa's Security |
| Room, a Guard inside the Break/Security Room at the Biolab, and a |
| Bodyguard in the Secondary Office in the Town Hall. |
0===========================================================================0
0==============================0
| Master Difficulty Differences \
0===========================================================================0
| Outside of the removal of two of the Security Recorders there are no |
| major changes other than additional Guards and Enforcers. |
0===========================================================================0
0=================0
| Safe Exploration \
0===========================================================================0
| If you wish to do some exploring of the map without resorting to |
| Rampaging then you should find the necessary Disguises to allow you to |
| safely learn the map. |
| |
| Get the Mansion Security Disguise which will allow you access to most of |
| the Villa and Town areas. Get the Lab Technician and then the Hazmat Suit |
| Disguises to explore the Biolab area. |
0===========================================================================0
0======================0
| Lemon Garden Location \
0===========================================================================0
| Having the Mansion Security Disguise on at the beginning will make it |
| easier for you to gain access to certain areas to obtain better Disguises |
| or to quickly do certain objectives. It will also make it easier to enter |
| the Security Room because it is very close to your starting point. |
| |
| However, when you start, Francesca and her Bodyguards are right in front |
| of you and this includes one who is an Enforcer. Thankfully he is easy to |
| dodge as you make your way to the Security Room to destroy the Camera |
| Recorder and obtain useful objects such as the Bartoli 75S, Emetic Rat |
| Poison, and the Screwdriver. |
0===========================================================================0
0=====0
| Keys \
0===========================================================================0
| There are multiple Keys that can be found or dropped by others. Finding |
| them can make access to certain areas easier. Although I covered them |
| somewhat earlier I will go over them in more detail here: |
| |
| ++Mansion Master Key |
| ================== |
| Found in the Study at the Observatory as well as the Library this |
| Key unlocks all doors inside the Villa Caruso. |
| |
| ++Apartment Key |
| ============= |
| Found in the other apartment in Building 3 at the Town Hall Square |
| or inside the apartment for Building 4 at the Church Square this |
| Key opens all locked apartments in town. |
| |
| ++Sewer Key |
| ========= |
| Found on the Church Balcony and on both the Red and Green Plumbers |
| this Key opens all Sewer related doors. |
| |
| ++Shop Key |
| ======== |
| Found in the back area of the Ceramic Shop and on the Green Plumber |
| this Key opens most of the Shops in town. This includes the Ceramic |
| Shop, the Flower Shop, the Winery, the Art Shop, Sanguine, and the |
| Terrace Shops Cafe. |
| |
| ++Church Key |
| ========== |
| Found in the back areas of the Church, inside the apartment in |
| Building 5 at the Church Square, and on the staff (including the |
| Priest) this Key opens all doors in the Church and Morgue. |
| |
| ++Town Hall Key |
| ============= |
| Found only on the Kitchen Assistants for the Ice Cream Shop this |
| Key opens all doors inside the Town Hall. |
| |
| ++Castle Key |
| ========== |
| Found at the Sapienza Ruins this key opens all of the locked doors |
| around the Ruins. |
0===========================================================================0
0==============================0
| The Patio and the Hidden Room \
0===========================================================================0
| When you go inside the ICA Safe House then go through the bathroom and |
| outside. Here you will be on a small Patio. To your left is the roof for |
| the Butcher Shop. Also to your left is the back balcony for Rocco's |
| Apartment and you can use this to sneak inside to get the useful items |
| within. You can also drop down onto the Villa grounds from here as well. |
| |
| At the end of the Patio is a Pipe that you can use to climb down to the |
| stairs for the Terrace Shops. At the southwest corner of the roof is a |
| Ledge that you can use to sneak into the Kitchen building if you need to. |
| |
| To your right you can climb down into a Hidden Room which is part of the |
| Building 7 apartment. This will allow you to quickly access the Mansion |
| Security Disguise and the Combat Knife if needed. |
0===========================================================================0
0===============================0
| Expired Can of Spaghetti Sauce \
0===========================================================================0
| This item is generally used to Throw Stun people. However, it is also a |
| form of Emetic Poison in that if used with food it will cause the victim |
| to find a place to vomit. |
0===========================================================================0
0==============0
| The White Car \
0===========================================================================0
| One of your Exit Points is a white car just outside the Caruso Villa. |
| When you use this Exit Point then you will get a cutscene of you driving |
| off through the tunnel. Sometimes, though, there may be a man wearing a |
| yellow shirt that comes near the Car Crash Site to take pictures before |
| going back into town. You can actually run him over and kill him during |
| the cutscene but this will not count against your score. |
0===========================================================================0
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Assassination |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
These are the strategies for killing your primary Targets. Each strategy will
include all possible Challenges that can be acquired including Discovery and
Feats Challenges.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=======================================0
| Eliminating the Competition [4,000 XP] \
0===========================================================================>
Before going into the main run-throughs I'm going to go over one of the
main tasks you need to do in order to complete the mission and that is
destroying the Virus which gets you this Challenge. It is best to do this
after you kill both Silvio and Francesca. There are three ways to eliminate
the Virus:
>>Up Close
********
For this you need to enter the Virus Chamber and destroy the Virus up
close. You need to get into the Changing Room and get into a Hazmat
Suit then enter the Chamber. There are two Technicians standing near
the Prototype and you need to get them away before you can do
anything to the Virus.
There are three places in the Chamber that you can sabotage to get
their attention. In the northwest corner is a Computer. Sabotage it
to get a Technician to go to it. It is important that you may risk
getting Spotted so go to the nearby Microscope and Blend In until he
passes you.
In the southwest corner is a Robot Arm and a bunch of samples. There
are eight groups of samples. Two of those are in red. Basically you
take two samples and the Arm does something with them. Take samples
from both red sections to cause the Arm to go nuts which should
attract a Technician.
The last area is at the southeast corner and this has a group of
Rats. Poison the Rats to kill them and this should attract a
Technician. Of course, you will need some Emetic Rat poison on you
before entering the Chamber.
Once you have distracted both Technicians then go to the Virus and
Raise the Temperature which will eventually destroy it. After you
start the process then you can leave.
>>The Kill Switch
***************
Outside of the Lab is an emergency Kill Switch that can be engaged
to destroy the Virus without entering the Chamber. This device is on
top of the Break/Security Room and requires a special Laptop Dongle
to activate.
However, this Dongle is being carried by a female Lab Technician who
has gone to the Church to pay her final respects to a colleague that
she has accidentally killed. Her friend is laying inside the Morgue.
Go to the Church and get close enough to the Confessional Booth to
make her enter. Most of the way through her confessional you should
get the Intel notice. After that then leave the Church, go into the
Funeral Parlor, and close the door. Subdue the Church Staff here,
grab the Church Key, and open the Morgue door. Drag his body inside
and hide him in the Container.
Next, go onto the empty slab and hide until she enters. When the
Bodyguard leaves and closes the door then get up, Subdue her, and
hide her body in the Container. Pick up the Laptop Dongle and the
Biolab Keycard.
When you get into the Biolab area then go up to where the Kill
Switch is (on top of the Break/Security Room building) and Subdue the
guy up here (hide his body in the nearby Container). Then use the
Kill Switch to safely destroy the Virus and leave.
>>The Stalactite
**************
Above the Virus Chamber is a Stalactite that can be shot down to fall
through the roof and onto the Virus to destroy it. As a result this
is the fastest and easiest way to destroy the Virus. There are three
ways to shoot down the Stalactite:
++The Raised Area
===============
At the south side of the Biolab area is a slightly Raised Area
hidden behind a large metal shelving with blue barrels and
metal crates (and where you can find a Brick). Climb up onto
this, crouch down, and look at the Virus Chamber.
Or, to be more specific, look above it. You'll see a rounded
reverse dome. But, if you look to its right, you should the
Stalactite that is normally hidden by this dome. Shoot it with
your Pistol to bring it down.
++Just the Tip
============
Going onto the Raised Area may get you seen when you shoot down
the Stalactite. However, there is a way to shoot it down from
ground level. At the edge of the Raised Area is a group of six
blue Ether barrels. To the right of the top pair is the metal
shelving support.
There is also a slim gap between the support and the barrels.
If you position yourself correctly you can see the tip of the
Stalactite through this gap. Shoot the tip to bring it down.
++Strike From Behind
==================
The best way out of the three is to go behind the Chamber area.
At the northwest corner of the Virus Chamber is a lower water
filled path that goes under the tube that connects the two Labs
(the Water Path). This is the safest way to get into this area.
Go into the Changing Room to get a Hazmat Suit Disguise as this
has far fewer Enforcers to worry about. Next, go to the center
rock at the northeast corner of the Virus Lab. Stand at the
north side and look above the Lab to find the Stalactite.
From this vantage point you are totally hidden and you can see
more of the Stalactite and as such makes this the best way to
shoot it down. After shooting it down then go around the south
side then climb over the Raised Area to reach the Ledge so you
can safely get to the Seaplane to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0==============================0
| The Personal Touch [4,000 XP] \
0===========================================================================>
This one combines two Challenges, [Weeding the Garden] and [Getting Your
Hands Dirty].
For [Weeding the Garden] you need to kill Silvio then destroy his body with
the Garden Shredder without getting Spotted. The Garden Shredder is near
Mother Caruso's Grave. You need to get Silvio near the Shredder to deal
with him. And the way to do that is to get him to visit the Grave.
For that you need to get the Delivery Man Disguise and a Flower Bouquet.
One way is to go to the Car Crash Site and ambush one of the Guys for his
Disguise and grab the Bouquet by the Van. The best way, though, is to go to
the Flower Shop where you can find both in a much safer spot. You do need a
Shop Key for this but you can easily get it from the Green Plumber.
For [Getting Your Hands Dirty] you need to kill Francesca while disguised
as the Detective and during the meeting on the Pier without getting
Spotted.
I will also be doing some easy Challenges early in this run-through to help
climb up the Mastery Levels.
For this bring the Silverballer, your Coins, the Fiber Wire, and start at
the Safe House. When you start then go up into Rocco's Apartment to get the
Kitchen Assistant Disguise and Mansion Keycard, go down into the Courtyard,
and run to the Garage. Run into the Boiler Room to Subdue the Green
Plumber. Take his Keys then go to the Flower Shop.
Use the Key to enter the Shop, change into the Delivery Man Disguise and
get the Bouquet. Run down to the Funeral Parlor, close the door, and
quickly Subdue the Church Staff here.
Get the Church Key, enter the Morgue, and hide him in the Container. Switch
into and out of the Lab Technician Disguise, go into the Mortuary, and sit
in the open coffin for a few seconds then leave the Funeral Parlor. Bring
out the Flowers and run back to the Villa. Re-enter the Courtyard through
the door near the Butcher Shop.
Go up into the Mansion and talk to the Butler who will lead you to the
Grave. Place the Flowers on the Grave then go back up near the Butler so he
will leave and Silvio can come down. Run and hide in the Container near the
Grave and wait for Silvio to come down.
When Silvio gets here then he will chase away his Bodyguards leaving him
all alone. Come out and Garrote him. Keep an eye towards the Ruins. There
is a Guard that comes to the bridge, stands around, then goes back. Wait
for him to turn towards the Ruins before dragging Silvio to the Shredder,
dumping him, and shredding him.
Run back out of the Villa and to the Old Town and to where the Sal the
Detective is. Toss one of your Coins at him to wake him. Run to the Church
Restrooms and into the south Toilet.
Eventually the Detective will go inside the north Toilet to take a piss.
When he stop then get up behind him, Subdue him, dump his body in the
Container, and take his Disguise (bring out your Fiber Wire too). From
here, go to the main Pier - Francesca should already be there. Run to her
and talk to her. She will then lead you to the tunnel - don't worry about
the Guards, they'll stand just outside.
As she leads you should see a Container at the right side of the tunnel. As
she gets close to it then quickly Garrote her and dump her body in it. Pick
up the Biolab Keycard she drops then run back to the Safe House. Go outside
to the back and drop down into the Hidden Room. Go and get the Mansion
Security Disguise and drop down into the Courtyard.
Go into the Observatory through the open bathroom window. Go into the Lab
and to the corner then switch into and out of the Plague Doctor Disguise
for an easy Challenge.
Next, go down the stairs and to the Biolab entrance. Go to the Guard Area
and Subdue the Guard there for his Disguise. Run down the North Stairs and
to the Water Path to get behind the Labs. Go into the Changing Room to
acquire the Hazmat Suit Disguise, and enter the Virus Chamber. Leave the
Chamber, go outside, and go behind the Chamber area. Shoot down the
Stalactite and leave the mission via the Seaplane.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Safe House [1,000 XP]
*********************
For this you need to find the ICA Safe House.
>>Special Delivery [1,000 XP]
***************************
For this you need to disguise yourself as a Delivery Man.
>>Absolution [2,000 XP]
*********************
For this you need to get into the Church Morgue unspotted.
>>Grave Robber [1,000 XP]
***********************
For this you need to get the Lab Technician Disguise off of the
corpse inside the Morgue.
>>The Living Dead [2,000 XP]
**************************
For this you need to hide in the open coffin within the Church
Mortuary. This should also unlock the Church Morgue Starting Point.
>>The Good Son [2,000 XP]
***********************
For this you need to place flowers on the grave of Silvio's Mother
while disguised as a Delivery Man.
>>Piano Man [1,000 XP]
********************
For this you need to kill a Target with the Fiber Wire.
>>The Genius [4,000 XP]
*********************
For this you need to kill Silvio Caruso.
>>Weeding the Garden [4,000 XP]
*****************************
For this you need to kill Silvio and shred his body in the Garden
Shredder.
>>Private Dick [1,000 XP]
***********************
For this you need to disguise yourself as the Private Detective.
>>Mission Story - A Case Most Peculiar [2,000 XP]
***********************************************
For this you need to meet Francesca on the Pier while you are
disguised as the Detective.
>>Getting Your Hands Dirty [4,000 XP]
***********************************
For this you need to kill Francesca while disguised as the Detective.
>>The Scientist [4,000 XP]
************************
For this you need to kill Francesca De Santis.
>>Getting Access [1,000 XP]
*************************
For this you need to get a keycard for the Biolab.
>>Memory Lane [1,000 XP]
**********************
For this you need to disguise yourself as a Plague Doctor.
>>Underground [1,000 XP]
**********************
For this you need to enter the Biolab area.
>>Mission Story - Hostile Environment [1,000 XP]
**********************************************
For this you need to get the Hazmat Suit Disguise and enter the Virus
Chamber.
>>Eliminating the Competition [4,000 XP]
**************************************
For this you need to destroy the Virus.
>>Silvio's Way Out [1,000 XP]
***************************
For this you need to leave the mission using the Seaplane.
>>No Evidence (Casual) [1,000 XP]
*******************************
For this you need to leave no trace of your activity. If you are seen
by the Security Cameras then destroy the Recorder to delete the
evidence.
>>Silent Assassin (Casual) [4,000 XP]
***********************************
For this you need to complete the mission without getting Spotted,
only killing the Targets, destroying the Virus, and leaving no
evidence.
0==============================================0
| Cliff Diving [4,000 XP], Caving In [2,000 XP] \
0===========================================================================>
For [Cliff Diving] you need to push Silvio over a cliff. The best way to do
that is to Poison his food so he can go to a cliff nearby for elimination.
For [Caving In] you need to kill Francesca with a Stalactite while she is
in the Biolab area.
When planning bring the Silverballer, your Lockpick, and start in the
Kitchen. Immediately run out the door, go down to the Courtyard, and then
to the Garage. A Lab Technician should be by the open bay door but he will
leave to go back down. Quickly grab the Wrench then go to and stand by the
pillar near the Container at the south side.
When he gets near the Generator by the short hallway then toss the Wrench
at the Container to lure him there. Go around the pillar and Subdue him,
pick up his Keycard, then dump him in the Container. The reason for getting
rid of him is because he can go onto the Laboratory roof and may cause
problems when trying to eliminate Francesca. This is also a good way to
easily get the Lab Technician Disguise.
Go back to the Kitchen and to the Pantry to grab at least one Expired Can
of Spaghetti Sauce. Talk to the Chef then go to the pot on the Stove and
Poison it then stir it for a couple of seconds and leave the building. Go
to the Bell and ring it then run to the north side of the Observatory.
Stand at the Container nearby and wait. While you're waiting then unlock
the north door of the Observatory. Silvio will go the Private Dinner Patio
and eat from the Poisoned plate. As he tries to leave then he will get sick
and come to your position to throw up. Push him over the cliff to kill him.
Run into the Observatory, down the stairs, and through the Biolab entrance.
Go to the Guard Area and Subdue the Guard there for his Disguise. Go down
the North Stairs and to the Water Path. Go behind the Virus Chamber and
shoot down the Stalactite then re-trace your way back to the Guard Area
then to the top of the Laboratory.
Go to the Container at the east end, crouch behind one of the air
conditioning units, and wait. Francesca will be notified of the situation
and will come down. She will come down this way and turn off the
Ventilation System. When she gets to the Lab door then shoot down the
Stalactite above to kill her.
After this then go up the stairs and back up into the Garage. Go out into
the Courtyard then leave the Villa and go to the White Car to leave the
mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Employee of the Day [1,000 XP]
******************************
For this you need to disguise yourself as a Kitchen Assistant.
>>First Day on the Job [2,000 XP]
*******************************
For this you need to cook the Spaghetti Sauce and ring the Dinner
Bell.
>>Someone Could Hurt Themselves [1,000 XP]
****************************************
For this you need to kill a Target in an Accident.
Plus these other Challenges:
--Getting Access --The Genius
--Underground --Eliminating the Competition
--The Scientist --No Evidence
--Silent Assassin
0==========================================================0
| What's Your Poison? [1,000 XP], Fatal Reaction [2,000 XP] \
0===========================================================================>
For [What's Your Poison?] you need to kill Silvio with lethal Poison. For
[Fatal Reaction] you need to kill Francesca with the Biolab gas. This is
the gas that is used to protect the Lab Technicians while they're in the
Virus Chamber.
You need to destroy the Virus which will get her to come down to the Lab.
When she gets down here then she will activate the Ventilation System to
clear the Lab of the toxic gas so she can quickly go inside to assess the
damage.
When planning bring the Silverballer, Lethal Poison Vial, and start at the
Kitchen. This run-through is similar to the previous one but with some
changes. When you start then talk to the Chef and go and Poison the Sauce.
Go out the door and ring the Bell. The Chef will serve Silvio the Poisoned
food and kill him. After this then run into the Courtyard and to the
Garage.
Once again use the Wrench to lure the Lab Technician for easy Subduing and
acquiring the Biolab Keycard. Cut through the Wine Cellar, while avoiding
Enforcers, to reach the Observatory and go through the open window.
Go through the Biolab door at the bottom of the stairs and to the Guard
Area. Subdue the Guard for his Disguise and go down the North Stairs and to
the Water Path. Carefully get the Hazmat Suit Disguise and run over to the
large rock to shoot down the Stalactite. Run back through the Water Path
and wait behind the Guard at the other end.
When things calm down a bit then the Enforcer at the Air Purification
Controls will call Francesca and and do some work. By the time she comes to
the Controls then he will come back.
When she goes into the Virus Chamber then carefully walk up to the
Ventilation Panel and use it to kill her. Even though the Enforcer is
nearby he is too busy to notice you. After killing her then go to the
Seaplane using the Ledge to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Tasteless, Traceless [1,000 XP]
*******************************
For this you need to kill a Target with lethal Poison.
Plus these other Challenges:
--Employee of the Day --First Day on the Job
--Getting Access --The Genius
--Underground --Eliminating the Competition
--The Scientist --Someone Could Hurt Themselves
--No Evidence --Silent Assassin
0===========================================0
| Pro Pain [4,000 XP], BBQ Season [2,000 XP] \
0===========================================================================>
For [Pro Pain] you need to kill Francesca with a fireplace explosion. For
[BBQ Season] you need to kill Silvio with a fireplace explosion and without
being Spotted. Although you can kill him with one during the [I'm on Fire]
Challenge you won't get [BBQ Season] at the same time although you can get
[Pro Pain] for killing Francesca. You need to kill Silvio using the Grill
in the Backyard.
When planning bring the Silverballer, your Lockpick, and start in the Lemon
Garden. Go up to the Attic and get close enough to the two Guards to get
their conversation going so they can leave the Safe.
Go out onto the roof then drop down onto the small Patio. Go into the
Small Office to get the Safe Combination then open the door to unlock it.
While you're waiting for the Guards to walk away then enter the bathroom
and go into Silvio's Bedroom to get the Biolab Keycard.
Climb the Pipe back up to the roof then stay outside until the Guards walk
away. Go to the Safe to unlock it and get the DNA Sample. Go back down into
the Small Office and wait.
When Francesca comes by then talk to her to give her the DNA Sample then
run back through the Small Office and outside. Climb up the Pipe back up
then run into the Attic. Go to the East Chimney and grab the nearby Propane
Flask.
At this point Francesca should be near the Fireplace to burn the Sample.
Drop the Flask down the Chimney to kill her in an explosion. Go back out
onto the roof and drop down onto the 1st Floor roof. Continue west to find
some bags of cement.
Here you should find another Propane Flask. Grab it and continue west to
find the Chimney for the Grill. When Silvio stops near it then drop the
Flask down it to cause the explosion to kill him and three of his men.
After that then drop down onto the catwalk then down into the Observatory.
Go down the stairs and enter the Biolab area. Go to the Guard Area and
Subdue the Guard for his Disguise. Go to the West Wine Cellar to Subdue
both the Gardener and Lab Technician for his Disguise and the Keycard.
</pre><pre id="faqspan-13">
Go back to the Observatory and down into the Biolab. Go down to ground
level via the North Stairs, go through the Water Path, and shoot down the
Stalactite. Go around the south side of the Virus Chamber and leave the
mission via the Seaplane.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>You Crack Me Up [1,000 XP]
**************************
For this you need to open the Safe and obtain the DNA Sample.
>>Memento [2,000 XP]
******************
For this you need to give the DNA Sample to Francesca while disguised
as a Guard.
Plus these other Challenges:
--The Scientist --Someone Could Hurt Themselves
--The Genius --Getting Access
--Underground --Eliminating the Competition
0===================================================0
| My Name is Hurl [4,000 XP], .45 Therapy [4,000 XP] \
0===========================================================================>
For this bring the Silverballer, the Coins, and start at the Kitchen. Grab
the Emetic Rat Poison, go out, run into the Courtyard, and then to the
Garage. Once again use the Coin to lure the Lab Technician to the Container
so you can Subdue and dump him (pick up the Biolab Keycard). Use the
Generator to lure the Guard for his Disguise.
Go up to the Small Kitchen to get some more Emetic Rat Poison then up to
the Security Room to destroy the Recorder and grab the Emetic Rat Poison
there. Go down to the 1st Floor and cut across the Mansion to reach the
Observatory. Go past the Study then go down to the east door.
Wait here for the patrolling Guard to come inside so you can Subdue him.
Getting rid of him will prevent him from possibly seeing you through the
open Bathroom window during his exterior patrol. Drag him into the Bedroom
and dump him in the Container. Pick up the Romantic Note, Poison
Francesca's Champagne Glass, then go out the Observatory's east door. Go
back to the Garage to re-acquire the Kitchen Assistant Disguise.
Go to the Pool in the Backyard to find a table with red draping. This has a
Bottle that you can Poison and that is the one the Roberto drinks from. Rat
Poison it when Roberto is at the north side of the Pool then stand near him
to listen in on his conversation.
After that then stand near the Observatory's south door. When Roberto gets
sick then he will go through here. Follow him to the Bathroom then Subdue
him at the Toilet. Dump him in the Closet then take his Phone and Disguise.
Rat Poison Francesca's Glass, use Roberto's Phone to lure her down here,
and sit in the chair. After she comes down and drinks from the Poisoned
Glass then follow her into the Bathroom and drown her in the Toilet - hide
the body in the Closet. Re-acquire the Kitchen Assistant Disguise then
leave through the Observatory's east door.
Go to the Cafe, get close enough to Dr. Lafayette to get his conversation
started, and Poison the Glass on the table at the southwest corner of the
Cafe. Wait near the stairs going down to the Toilets. When he sits down,
drinks from the Glass, and gets sick then follow him to the Toilet and
Subdue him for his clothes - hide him in the Container.
It is important to point out that you should not try to go through the
front gates of the Villa as the Guards there will frisk you.
Instead, go to the Watchtower, climb the Ledge, then climb inside. Sneak
out and onto the Villa grounds. Go into the Mansion and talk to the Butler
so he can lead you to Caruso's Bedroom. When you get to the Bedroom then
sit in the Chair and wait for Silvio. When he lays down and starts talking
then get up and shoot him in the head. Dump him in the Container in the
Storeroom.
Go back out the same way you came in then go to the Garage to acquire the
Lab Technician Disguise. Cut through the Wine Cellar to get back outside
near the Observatory. Enter the Observatory through the east door then go
downstairs to enter the Biolab.
Go down to ground level, through the Water Path, get the Hazmat Suit
Disguise, and shoot down the Stalactite. Go around the south side of the
Virus Chamber and climb over the Raised Area to reach the Seaplane to leave
the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Lover Boy [1,000 XP]
********************
For this you need to disguise yourself as Roberto Vargas.
>>By Candlelight [2,000 XP]
*************************
For this you need to meet Francesca while disguised as Roberto
Vargas.
>>Hold My Hair [1,000 XP]
***********************
For this you need to kill a Target by drowning them.
>>Love Triangle [2,000 XP]
************************
For this you need to hide Francesca and Roberto in the same Closet.
>>Therapist 47 [1,000 XP]
***********************
For this you need to disguise yourself as Dr. Oscar Lafayette.
>>Mission Story - Catharsis [2,000 XP]
************************************
For this you need to start the therapy session with Silvio.
>>Mission Stories - Sapienza [4,000 XP]
*************************************
By completing the [Hostile Environment] and [A Case Most Peculiar]
Mission Stories in addition to the [Catharsis] Story then you should
acquire this Challenge and the Proximity Explosive Duck.
Plus these other Challenges:
--Employee of the Day --Getting Access
--The Scientist --Someone Could Hurt Themselves
--The Genius --Straight Shot
--Underground --Eliminating the Competition
--No Evidence --Silent Assassin
0==============================================================0
| A Poisonous Vintage [2,000 XP], Silence of the Man [4,000 XP] \
0===========================================================================>
For this you do exactly as in the previous run-through except that you use
the Lethal Poison Vial on the Champagne Glass and smother Silvio during
the therapy session.
It is also important to point out that you need to stay in the chair and
wait for the Smother Silvio prompt to appear before killing him. If you get
up beforehand then try to smother him then he will spot you as you kill him
and will ruin a clean run.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
--Employee of the Day --Getting Access
--Lover Boy --By Candlelight
--The Scientist --Tasteless, Traceless
--Love Triangle --Therapist 47
--Catharsis --The Genius
--Underground --Eliminating the Competition
--No Evidence --Silent Assassin
0========================================================0
| Shocking! [2,000 XP], Phantom of the Mansion [1,000 XP] \
0===========================================================================>
For [Shocking!] you need to kill Francesca by electrocution. For [Phantom
of the Mansion] you need to drop a Chandelier on Silvio. For this
run-through bring the Silverballer and start in the Lemon Garden. Starting
here is the fastest way to do this.
When you start then sneak your way towards the Security Room but stay just
behind the wall. The Enforcer will be looking out as you get into position.
When he walks away then run in, Subdue him, dump him out the window, and
then into the Container. When Francesca and her Guards leave then go
partway up the stairs and shoot the Outlet from above to get it sparking
and go over to the Faucet.
Unlike with the Season One version you just can't turn on the Faucet and
leave - this will distract Guards and they will come to turn it off. You
have to wait for her to come back and turn it on to kill her. As she dies
then go into the Security Room and wait. When everything dies down then
leave, get her Keycard, and go down to the 1st Floor.
At this point Silvio should be doing other things so go over to the
Container north of the Dining Hall. When the patrolling Guard comes by then
quickly Subdue him and dump him. When Silvio comes inside the Hall and
stops at the table then shoot the Winch to bring down the Chandelier to
kill him.
Go to the Observatory and enter the Biolab from there. Go to the Guard
Area, Subdue the one there, dump him and take his Disguise. Go down the
Pipe and to the Water Path to get behind the Virus Chamber. Shoot down the
Stalactite, run through the Water Path, and to the Seaplane to leave the
mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
--The Scientist --Someone Could Hurt Themselves
--Getting Access --The Genius
--Underground --Eliminating the Competition
--No Evidence --Silent Assassin
0=======================0
| I'm On Fire [4,000 XP] \
0===========================================================================>
For this you need to kill both Silvio and Francesca with a single Propane
Flask. The thing here is that they're both in different areas of the Villa
and you need to get them close together enough to kill them both at the
same time.
The only way to do this is to get Silvio on the 2nd Floor. And that way to
get him up here is to disguise yourself as Dr. Oscar Lafayette. You'll need
to get a Kitchen Assistant Disguise so you can Rat Poison his Coffee.
For this bring the Silverballer and start at the Kitchen. Grab the Emetic
Rat Poison, the Mansion Keycard, go out, and towards the Town Hall Square.
Go up the large stairs and towards the Ice Cream Shop while staying far
from Dr. Lafayette. Go to his Glass at the southwest corner of the Shop,
Poison it, and wait. Next to you are a pair of men talking. One of them
wears a white suit jacket.
After the conversation ends he will stand up and walk to the Restrooms. The
moment he goes down the stairs then run close enough to Oscar to get his
conversation started then follow the white suit guy. He is going to use the
same Toilet that Oscar will later use and, if you get Oscar's conversation
started as soon as you get up to the Ice Cream Shop area, then he may cause
problems when Dr. Lafayette gets sick.
When the white suit guy goes to use the Toilet then Subdue him, dump him in
the Container, and wait outside. When Oscar comes down then Subdue him,
dump him, and take his Disguise.
As before, go into the Villa grounds via the door by the Butcher Shop and
go inside the Mansion but do *NOT* talk to the Butler yet. Instead, go up
to the 2nd Floor Living Room and grab the Mansion Master Key.
Go out into the Lemon Garden and up the stairs into the Attic. Get close
enough to the two Guards to get their conversation started then go out onto
the Roof and drop down onto the Patio. Go into the Bathroom then into
Silvio's Bedroom to get the Biolab Keycard.
Go back down to the Butler so he can lead you back up to Silvio's Bedroom
and alert Silvio to your presence. When Silvio comes in then sit down to
begin the session. Let it completely finish so Silvio can leave.
Quickly run into the Storeroom and climb through the hatch to get into the
Attic. Go to the East Chimney, get the Propane Flask, and wait by the
Hatch. When both Silvio and Francesca are together then drop the Flask
through the Hatch to cause the explosion that will kill them both.
Go back down onto the Roof then down onto the Patio again. Go to the
Observatory walkway and drop down onto it. Go inside then all the way down
the stairs and enter the Biolab. Go to the Guard Area and Subdue the Guard
for his Disguise.
Go down the North Stairs and through the Water Path to get behind the Virus
Chamber. Shoot down the Stalactite, go around the south side of the
Chamber, and climb over the Raised Area to reach the Seaplane to leave the
mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
--Employee of the Day --Getting Access
--Therapist 47 --Catharsis
--The Genius --The Scientist
--Someone Could Hurt Themselves --Underground
--Eliminating the Competition --No Evidence
0=======================0
| Error Plane [4,000 XP] \
0===========================================================================>
For [Error Plane] you need to kill Silvio by shooting down his plane with a
Cannon. In order to do this you also need to get him to flee. The only way
to do that is to take advantage of his mental condition. Silvio strongly
believes that his mother's ghost is coming to haunt him and that explains
some of his erratic behavior.
This "ghost" is tied to several objects: the Gramophone (in the Dining
Hall), the Chair Lift (in the Lobby), the Service Bell (in Mother Caruso's
Bedroom), and the Rocking Chair (also in Mother Caruso's Bedroom).
Activating these objects in a certain order will get Silvio spooked as he
runs up to his mother's room.
If you get him spooked enough then he will flee and run to the Seaplane at
the Biolab. Once he enters the plane then you have one and a half minutes
to destroy his plane or he will leave and you will fail the mission. The
fastest way to kill Francesca is with electrocution.
For this run-through bring the Silverballer and start in the Laboratory. Go
to the south door but don't go through it. Wait for the Enforcer to walk
away from the door to the Changing Room and stop in the center before
walking in to acquire a Hazmat Suit Disguise.
Shoot down the Stalactite then run west along the north side of the Lab
(grab the Wrench). Head out the south entrance of the Biolab and go up the
dirt path to the south gate of the Sapienza Ruins. If you've done
everything quickly enough then you should encounter no Enforcers as you get
to this point.
Use your Instinct to find the patrolling Guard who should be heading to a
wall at the west corner. Follow him but not too closely. As he gets near
the wall then stop near the top of the stairs and Throw Stun him with the
Wrench. When he stops at the wall he will stand in a way that prevents a
Subdue thus the need for Throw Stunning.
Drag his body into the tower and most of the way up. Drop him then go up to
the top to find another Guard. Subdue him and drag the first Guard up here.
Take a Disguise from either one then go back down to the 1st Floor.
Go to the Cannon at the west corner (it should overlook an island with a
light tower). Get a Bag of Gunpowder and a Cannonball and load it. Go back
down and out the south gate then to the door near the Ruins entrance. Go
through it, which will unlock it, and go over the bridge back to the Villa
grounds.
Go up to the Lemon Garden and set things up to kill Francesca. When she
dies and things settle down then go down to the Ground Floor.
Go into the Dining Hall and turn on the Gramophone then stand in the
hallway between the Hall and the Entrance Hall. When you see Silvio run in
to investigate then run into the Entrance Hall and up the north stairs to
find the Chair Lift controls. Activate them then run into Mother Caruso's
Bedroom.
When Silvio goes to investigate the Lift then turn on the Fan and pull the
Service Bell. This will get Silvio running towards the room. Cut through
the bathroom to get back into the hallway but stay just outside the door.
When Silvio enters the room then he will faint. However, if you run too far
away from the area before he enters then he may not enter at all. So wait
for him to enter before leaving.
After awhile then his Bodyguards will enter the room to find Silvio. After
he is awakened then he will flee the town using the Seaplane at the Biolab.
If he gets away then you will fail the mission.
But you will still have plenty of time to get to the Cannons at the Ruins.
When you leave the bedroom area then head towards the Observatory and go
down the stairs back to the ground floor. Go out the north door to avoid
any Enforcing Guards.
Once outside then go back to the Sapienza Ruins. Go through the now
unlocked door and back through the south gate then up to the west Cannon.
By the time you get to this point Silvio will just have been awakened so it
will be awhile before you can down his plane.
When he reaches the Seaplane then a countdown timer will appear. Use the
Cannon and wait. When the timer reaches ten seconds then Fire the Cannon
which will destroy the plane and Silvio. The blast will alert the Guards so
run into the tower and wait for things to settle down before leaving it.
Then go down to the Speedboat the southwest corner of the Ruins to leave
the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Anybody There [1,000 XP]
************************
For this you need to turn on the Gramophone.
>>Beyond the Grave [2,000 XP]
***************************
For this you need to make Silvio faint.
>>Fly, Silvio! [2,000 XP]
***********************
For this you need to make Silvio flee.
Plus these other Challenges:
--Getting Access --Underground
--Eliminating the Competition --Shocking!
--Someone Could Hurt Themselves --The Scientist
--The Genius
0============================================0
| Walk the Plank [2,000 XP], Bogey [2,000 XP] \
0===========================================================================>
For [Walk the Plank] you need to kill Francesca with a Cannon. In order to
do this you need to get her to go out onto the main Pier at the Harbor. If
you've listened to some of the conversations in town you will find that she
has enlisted the help of a private detective who is in the town. You need
to go into the Town Streets to find him.
He will be sleeping at the junction at the end of Valle Del Sole (B) in the
Old Town area. To safely wake him you can toss a Coin at him (there is one
on the ground near him you can use if you don't already have any). After he
is awakened then he will talk to Francesca and both will go to the Pier.
For [Bogey] this you need to kill Silvio with a Cannon. As the title
suggests you need to kill him in the Backyard while he is practicing his
golf swing.
Since bodies are going to be found and Non-Targets are going to be killed,
and thus you won't be able to get Silent Assassin, I am going to bundle the
two Cannibis Joint Challenges with this run-through. There are two places
to acquire the Joints: the Hippie's Apartment and near the Speedboat at the
Sapienza Ruins.
The [Double Jointed] Challenge is to knock out Silvio with a Joint.
You will also need to get a Gardener, Lab Technician, Mansion Staff,
Housekeeper, Kitchen Assistant, or the Roberto Vargas Disguise so you can
safely go up to the Grill in the Backyard to place the Joint into his
Cigarette Pack.
The [One Hit Wonder] Challenge is to knock out Francesca with a Joint. The
safest way to get at her Cigarette Pack is to dress up as Dr. Oscar
Lafayette so you can go up to the 2nd Floor.
It should be noted that after they are revived both Silvio and Francesca
will go to throw up a bit before returning to their routes.
For this run-through bring the Silverballer, your Lockpick, your Coins, and
start in the Laboratory. Go to the south door but don't go through it. Wait
for the Enforcer to walk away from the door to the Changing Room and stop
in the center before walking in to acquire a Hazmat Suit Disguise.
Go outside to shoot down the Stalactite then run west along the north side
of the Lab (and grab a Wrench and the Emetic Rat Poison) by the
Break/Security Room. Head out the south entrance of the Biolab and go up
the dirt path to the south gate of the Sapienza Ruins. If you've done
everything quickly enough then you should encounter no Enforcers as you get
to this point.
Use your Instinct to find the patrolling Guard who should be heading to a
wall at the west corner. Follow him but not too closely. As he gets near
the wall then stop near the top of the stairs and Throw Stun him with the
Wrench.
After Stunning him then go back down to the bottom then jump down to the
lower path through the wall break. The Cannibis Joint should be found just
a few feet away.
Go back up and drag the Guard's body into the tower and most of the way up.
Drop him then go up to the top to find another Guard. Subdue him and drag
the first Guard up here. Take a Disguise from either one then go back down
to the 1st Floor of the Ruins.
Go to the Cannon at the east corner (it should overlook the Villa's main
Garden). Get a Bag of Gunpowder and a Cannonball and load it. Find another
Bag of Gunpowder and Cannonball and go to the Cannon at the north corner
that overlooks the main Pier. Load that Cannon up.
Go back down and out the south gate then to the door near the Ruins
entrance. Go through it, which will unlock it, and go over the bridge back
to the Villa grounds.
Go to the Kitchen, into the Pantry, and out the window. Go along the Ledge
back to Rocco's Apartment and acquire the Kitchen Assistant Disguise. Go to
the Ice Cream Shop area and Rat Poison the Glass near the building's
corner. Go into the Shop and keep out of the Enforcer's gaze. When he goes
for the window then go into the stairway and head up to the Secondary
Office.
Go inside and Subdue the Bodyguard to make sure he doesn't see you go to
the Hippie's Apartment. Go up to the Apartment and Throw Stun him then get
the other Cannibis Joint. Go back down and to Dr. Lafayette so you can get
him to drink the Poisoned Coffee. Subdue him when he goes to throw up then
dump his body.
Go back to the Villa and to the Grill by the Garden Pool. Place the
Cannibis Joint in the Pack and go back to Dr. Lafayette. Change into his
clothes and go back to the Villa using the door by the Butcher Shop. Go
through the front door and upstairs to the 2nd Floor to put the Joint in
Francesca's Pack. Run back down and out then back up into Rocco's Apartment
to re-acquire the Mansion Security Disguise.
Go down to the Old Town and find the sleeping Detective. Wait for Francesca
to be knocked out and to finish throwing up before tossing a Coin at the
Detective to wake him up. After that then run back to the Sapienza Ruins.
Go through the now unlocked door and back through the south gate then up to
the north Cannon. After awhile you should see Francesca get into position
on the Pier. When she stops then fire the Cannon to kill her (and a couple
of Non-Targets). Run back into the tower and wait for things to calm down.
Next, go to the Cannon at the east corner. When Silvio goes to his
Golf Bag and starts practicing then fire the Cannon to kill him. Go back
into the tower and wait for things to calm down before leaving. Then go
down to the Speedboat the southwest corner of the Ruins to leave the
mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Double Jointed [2,000 XP]
*************************
For this you need to pacify Silvio with a Cannibis Joint.
>>One Hit Wonder [2,000 XP]
*************************
For this you need to pacify Francesca with a Cannibis Joint.
Plus these other Challenges:
--Getting Access --Underground
--Eliminating the Competition --The Scientist
--The Genius
0====================0
| Tee Time [4,000 XP] \
0===========================================================================>
For this you need to kill Silvio with the Explosive Golf Ball. Again, the
fastest way to deal with Francesca is to electrocute her. For this
run-through bring the Silverballer, the Lockpick, and start at the ICA Safe
House. Grab the Explosive Golf Ball then go down to the Hidden Room and
into Apartment 7 to acquire the Mansion Security Disguise.
Go back up to the Patio then drop down onto the Villa grounds and go up to
the Lemon Garden. Wait for Francesca to leave then shoot out the Outlet and
wait for her to return before turning on the Faucet to kill her.
Go to the Backyard by going south through the Courtyard then west by the
Garden Shed. Wait for Silvio to be away from the Golf Bag before
approaching it. Place the Explosive Golf Ball in the bucket and walk away.
When he comes back here later then he will blow himself up.
Go down to the West Wine Cellar and Subdue both the Gardener and Lab
Technician for his clothes. Grab the Biolab Keycard then cut through the
Wine Cellar then up and outside near the Kitchen. Enter the Observatory
through the open window then go downstairs to enter the Biolab.
Go down to ground level, through the Water Path, get the Hazmat Suit
Disguise, and shoot down the Stalactite. Go around the south side of the
Virus Chamber and climb over the Raised Area to reach the Seaplane to leave
the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
--Safe House --Shocking!
--The Scientist --Someone Could Hurt Themselves
--The Genius --Getting Access
--Underground --Eliminating the Competition
--No Evidence --Silent Assassin
0=========================0
| Plague-iarism [4,000 XP] \
0===========================================================================>
For this you need to kill Silvio with the Amputation Knife while disguised
as the Plague Doctor. Both the Disguise and Knife are in the Lab area of
the Observatory. Again, the fastest way to deal with Francesca is to
electrocute her.
For this run-through bring the Silverballer, the Lockpick, the Coins, and
start at the Lemon Garden. Run to the Garage and use the Coin to lure the
Lab Technician to the Container to Subdue and dump him (take his Keycard).
Go back up to the Lemon Garden to shoot out the Outlet and turn on the
Faucet to kill Francesca. Go back down to the 1st Floor and cut across the
Mansion to reach the Observatory. Go to the Telescope to get the VHS Tape
then go down the stairs into the Lab. Grab the Amputation Knife, put the
VHS Tape into the Projector, and hide as the Plague Doctor.
When Silvio goes to the Projector then his Bodyguards will leave. Get out
of hiding, sneak up, and kill Silvio. Hide his body in a Container, take
back the Mansion Security Disguise, and run out through the north door. Go
back into the Mansion, down the stairs into the Wine Cellar then go back to
the Garage to acquire the Lab Technician Disguise.
Cut back through the Wine Cellar then up and outside near the Kitchen.
Enter the Observatory through the open window then go into the Bedroom and
wait. Use your Instinct to find one of Silvio's Bodyguards by the door to
the Lab. Wait for him to turn towards the door before sneaking out and
Subduing him. Drag him to the Container in the Bedroom for hiding.
After this then go down the stairs to the Biolab entrance. Go down to
ground level, through the Water Path, get the Hazmat Suit Disguise, and
shoot down the Stalactite. Go around the south side of the Virus Chamber
and climb over the Raised Area to reach the Seaplane to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>A Family Affair [1,000 XP]
**************************
For this you need to find Silvio's family video.
Plus these other Challenges:
--Getting Access --The Scientist
--Shocking! --Someone Could Hurt Themselves
--Memory Lane --The Genius
--Underground --Eliminating the Competition
--No Evidence --Silent Assassin
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. The Classics (Master Difficulty) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0==========================================0
| Silent Assassin, Suit Only [4,000 XP x 3] \
0===========================================================================>
This is based on what MrFreeze2244 does but I made some changes of my own,
especially near the end. When planning bring the Silverballer, Audio
Distraction Device, the Lockpick, and start at the Town Hall Square.
When you start then run to the Watchtower. Go to the Ledge and climb up and
into the Tower when there is no one looking. Sneak down the stairs and go
outside. Pick up all of the Bricks here and sneak to the Gate for the
tunnels that run under the Courtyard.
Pick open the Gate, sneak through the tunnel, and enter the Boiler Room.
Grab the Lead Pipe, exit the Room and sneak into the Wine Cellar but stop
by a small group of barrels at the corner.
There is a Mansion Staff person standing here. Wait for him to move forward
then sneak past him and into the Laundry Room. Sneak upstairs and into the
hallway. If you look outside the door you should see a Guard standing by a
large tree planter. Look south down the hallway and you should see a large
metal cart with cardboard boxes.
At the south end of this cart you should see two rows of tiles on the floor
that go straight across the hallway instead of diagonal like the rest of
them. Place the Device in this row, activate it, open the door, toss the
Lead Pipe just inside the doorway, and then hide behind the small wall near
it. This should lure him inside.
Subdue him, pick up the Pipe and his Pistol, and dump him in the Container
on the other side of the wall. Place the Device in the same spot and do the
same thing when the wandering Guard comes by later. After Subduing and
hiding him then open the door and step just a couple of feet outside.
Turn right and look though the window to find a Camera. Shoot it then find
and shoot the Camera on the Observatory. Run through the window to get
inside. Go to the stairway but don't go through the door. There is a Camera
above the door just inside the stairway. Look up and shoot it.
Go back up and about halfway up the stairs. Place the Device here. There is
a Guard that patrols the exterior walkway and stands by the door. When he
is at the door then activate the Device, open the door, toss the Pipe just
inside the doorway, and hide inside the Study. As he goes down the stairs
to investigate then Throw Stun him with a Brick. Pick up the Device and
Pipe and drag him to the Bedroom for hiding.
There is another Guard that goes into and out of the Observatory. When
Silvio is not here then go up and Subdue him when he is inside. Dump him in
the nearby Container. Go back to the door and stand in the open doorway.
When Silvio returns he will go to his computer.
The goal is to shoot the large Mobile and drop it down onto him to kill
him. However, in Master Difficulty, he will make a tight turn around the
bookcase to get to his computer and you won't be able to kill him with it.
You need to get him to the center of the room.
Under the Observatory dome is an electrical box. Shoot it then go back
inside and to the Lab. Aim at the chain and wait for Silvio to get to the
center as he begins his investigation of the box. Shoot the chain to drop
the mobile down to kill him.
After this then go outside and climb up the Pipe to get to the roof. But
stay at the top of the Pipe when you get up. On the corner of the Villa is
another Camera. And on the roof is a patrolling Guard. He may look in your
direction but he can't see you as you are too far away. When he walks away
from the ledge then shoot the Camera and approach the Villa.
Pick open the door that goes into the Bathroom and enter Silvio's Bedroom.
Go into the Storeroom, shoot the large model ship, and get the Virus
Prototype then sneak to the Small Office. When she goes to the desk and the
Guard goes to the corner then open the door, toss the Prototype at her to
kill her in a Poison attack, and close the door.
Go back outside but keep an eye on the Guard above before running back and
to the Pipe. Go back down, inside, and down and outside. Run to the Kitchen
door and wait. Wait for one of the Kitchen Assistants to be in the corner
closest to the door and for the other to be in the opposite corner before
sneaking inside behind the Chef and to the Pantry.
Go out through the window and to your Safe House. Go into the kitchen and
grab the Explosive Golf Ball. Go out onto the Patio and use the Pipe to go
down. Go through the Terrace Shops area then down to the Beach Restrooms
area. Go to the Blocked Tunnel and toss the Golf Ball at it when the
Bodyguard is away from it. This should blow a hole in the wall and to the
Biolab area.
Get away from the area for a bit and wait for things to calm down. Go
through the hole and into the Biolab. Grab the Wrench at the corner, sneak
up to the stairs to the Break/Security Room, and shoot the Recorder through
the window with your Silverballer to disable the Cameras. However, they
will hear the shot so run to the Container under the stairs and hide there
until things calm down and leave.
Go southwest and towards the two large groups of pallets. Go to the south
group of pallets and hide behind them.
If you look south you should see a patrolling Guard around the Seaplane
area. He should stop at the west side of the Seaplane and have his back to
you. Get out the Wrench and sneak forwards towards him. When you get close
enough then Throw Stun him and hide him in the nearby Container. Go to the
Seaplane then north to the Ledge so you can go east towards the Raised
Area.
Since it is harder to shoot it down at Master Difficulty because you are
much more easily seen when you climb up onto the Raised Area it is best to
shoot the tip of the Stalactite through the small gap between the shelving
support and the blue barrels.
Use your Instinct and move around so the Stalactite will show through the
gap. Then shoot the tip to bring it down then run south behind the stacks
to find a Container. Get inside and wait for things to completely calm
down. Exit the Container, go to the Ledge, and to the Seaplane to leave the
mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenge
in the process:
>>Bring Down the Sky [2,000 XP]
*****************************
For this you need to kill Silvio by dropping the solar system Mobile
on him while he is in the Observatory.
>>Suit Only [1,000 XP x 3]
************************
For this you need to complete the mission only in your Suit. You can
be Spotted but still get this as long as you don't change Disguises.
>>No Evidence [1,000 XP x 2]
**************************
For this you need to leave no trace of your activity. If you are seen
by the Security Cameras then destroy the Recorder to delete the
evidence.
>>Silent Assassin [4,000 XP x 2]
******************************
For this you need to complete the mission without getting Spotted,
only killing the Targets, and leaving no evidence.
Plus these other Challenges:
--The Genius --Someone Could Hurt Themselves
--The Scientist --Tasteless, Traceless
--Eliminating the Competition
0===============================0
| Sniper Assassin [4,000 XP x 3] \
0===========================================================================>
>>The Standard Method
*******************
When planning bring the Silverballer, the Audio Distraction Device, the
Lockpick, place the Sieger 300 Ghost at the Biolab Agency Pickup, and
start at the Laboratory. Go through the Changing Room and outside.
Shoot down the Stalactite and wait for things to completely calm down
before going into the main area through the Water Path and to the
Ledge.
Use the Ledge to get to the other side of the Break/Security Room. Go
to the door where the Recorder is kept. The door may be open at this
point so crouch at ground level and quickly shoot the Recorder to
disable all Cameras. Immediately run and hide inside the Container
under the stairs and wait for things to completely calm down before
leaving. After leaving then grab the Wrench nearby.
Go and acquire the Briefcase and head up using the North Stairs. Dodge
the Enforcers at the Guard Area then walk through the door and into the
Basement. Go near the Container inside the Garage and drop your
Briefcase here - grab the Wrench nearby.
Wait for the Lab Technician to go back inside the Biolab before turning
on the Generator to lure the Guard. Subdue him, dump him in the
Container, and take his clothes.
Grab your Briefcase, go into the Wine Cellar, and stop at the Container
on the north side of the dividing wall. Wait for all three Mansion
Staff personnel to be at the south side before tossing the Briefcase at
the barrels northwest of your position to lure the nearby Housekeeper
to it.
Subdue him, dump him in the Container, and take back your Briefcase and
the Mansion Keycard the Housekeeper dropped.
Go through the Break Room and upstairs into the Kitchen area but drop
the Briefcase out of view and by the door of the small bathroom. Go
outside and into the Observatory through the open window. Wait for the
patrolling Guard to come inside then Subdue him and hide him in the
Container in Francesca's Bedroom.
Just like with the [Silent Assassin, Suit Only] Challenge above I am
going to get rid of the two Guards on the catwalk.
Place the Device halfway up the stairs as before. Activate it when the
Enforcer is by the door, open it, and toss one of your Wrenches on the
floor at the top of the stairs to lure him in. Hide in the Study and
wait for him to go after the Device then Throw Stun him with the other
Wrench. Hide him in the Bedroom then go and Subdue and hide the other
one by the Telescope.
Stand outside the door closest to the Observatory Dome control panel.
When Silvio gets close to his golf bag then go back inside, activate
the panel, and run back down and to the Kitchen. Grab the Briefcase
then down to the Terrace Shops exit. Run to the Church and to the top
of the Bell Tower. Bring out the Rifle and wait.
By the time you get there then Silvio should be on the top floor and
getting ready to investigate the Telescope. Aim at it and shoot it when
you see his eye to kill him then pan over to Francesca's Office. When
she appears in the open window then kill her, drop the Rifle, run back
down the Bell Tower, and to the Speedboat to leave the mission.
>>The Cheap Method
****************
Do everything at the beginning of The Standard Method up to and
including acquiring the Guard Disguise in the Garage. After Subduing
the Guard, acquiring his clothes, and grabbing the Briefcase then cut
through the Wine Cellar and Laundry Room to go up and outside.
Go through the open Bathroom window into the Observatory. Drop the
Briefcase here and wait for the patrolling Guard to come inside the
Observatory. Subdue him and drag him into the Bedroom to hide him in
the Container.
Go up to the Telescope to grab the VHS Tape. Go back downstairs to the
Bathroom to get your Briefcase then go to the Lab. Put the Tape in the
Recorder and go out the north door to unlock it and stand outside.
Eventually Silvio will hear the Player running and chase his Guards
away which will leave him alone.
When they leave then sneak back inside and knock him out with the
Briefcase. Bring out the Rifle, drag him to the Container at the
northeast corner, shoot him in the head with the Rifle, and dump his
body.
Go to the east door, open it, and toss a Wrench towards the outside
door to lure the standing Guard to it. As he walks then Throw Stun him
with the other one. Pick up everything, drag him to the Bedroom, and
dump him in the Container.
Go back outside onto the catwalk and go up the Pipe to the roof. Go
through the window into the Small Office, drop the Rifle here, and then
go into Francesca's Office. Wait for Francesca and her Guard to come
inside. When she goes behind the desk and the Guard goes into the
opposite corner then Subdue her and quickly Throw Stun the Guard with
the Wrench.
Drag him into the bathroom and dump him into the Container. Go back to
the Small Office, get the Rifle, shoot Francesca in the head, and dump
her in the Container.
From here, go back onto the roof and drop down to the catwalk. Run down
and outside, through the front gates, and leave the mission via The
White Car.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Watch the Skies [1,000 XP] - Standard
*************************************
For this you need to turn on the Telescope panel.
>>An Eye for an Eye [2,000 XP] - Standard
***************************************
For this you need to shoot Silvio through the Telescope.
>>Straight Shot [1,000 XP] - Both
*******************************
For this you need to kill a Target with a headshot.
>>Versatile Assassin [4,000 XP]
*****************************
If you've followed the order of things then you should also get this
one for doing [Hold My Hair] and the following Challenges done
earlier:
++Piano Man ++Someone Could Hurt Themselves
++Tasteless, Traceless ++Hold My Hair
Plus these other Challenges:
--The Genius --The Scientist
--Eliminating the Competition --No Evidence (Cheap)
--Silent Assassin (Cheap)
0==================================================================0
| Silent Assassin, Suit Only [4,000 XP], Sniper Assassin [4,000 XP] \
0===========================================================================>
This run-through will allow you to acquire both of these Challenges in one
run. Getting at Francesca is easy enough but you need to clear away some
people to get at Silvio who I plan to kill at the Observatory.
When planning bring the Silverballer, Audio Distraction Device, your
Coins, bring the Sieger 300 Ghost into the Safe House Pickup, and start at
the Harbor.
Although I have brought along some Coins I am going to acquire some more as
I make my way to the Safe House. From the Harbor, go up to the Church
Restrooms to get the three there then go up Giulio Cesare. Grab the Wrench
near the Fish Shop then continue south towards the Town Square. Grab the
two Coins near Sal Falcone as you head to the Square.
When you get near the Town Hall Building then run towards the Safe House.
Once you get inside then go into the Kitchen to grab the Explosive Golf
Ball then go and grab the Briefcase. Go to the Patio and onto the roof.
Toss the Briefcase down onto the Villa grounds then climb down. Grab the
Briefcase, go into the Kitchen Building, and to the lower level.
At this point I am going to get rid of the Chef as he tends to go to the
Observatory area to make phone calls. When you get to the lower level then
go into the small storage room. Bring out the Rifle, holster it on your
back, pick up the Briefcase, and wait. You'll be needing the Briefcase to
lure away one of Silvio's Guards later so keep it with you until then.
Rocco's sister will eventually come back down here after chewing out her
brother near the Safe House. Knock her out with the Briefcase and drag her
to the Container in the storage room to hide her.
Go up the stairs to the upper level and place a Coin near the door to the
Toilet and another one at the top of the stairs. Place a couple of more
Coins on the stairs. Go to the Radio and turn it off when the Chef is close
to the Stove then run to the Toilet.
When the Chef starts to walk away then toss the Wrench on the floor close
to the Coin and close the door. This should lure him to it and he should
start to pick them up. As he goes down the stairs then Throw Stun him with
the Briefcase and hide his body in the Container in the storage room below.
Now I am going to get rid of the people in the Wine Cellar to clear a path
to the Observatory. Go into the Food Storeroom, grab the Coin, and go near
the door to the Main Wine Cellar.
Two of the Palace Staff are talking nearby. Toss the Wrench at the floor
near the stack of potato bags not far from the Closet to lure one of them
inside and take cover to the left of the door. When he comes in then close
the door, knock him out, and dump him in the Closet.
Go into the Cellar and to the Container. Use it as cover and toss the
Wrench at the barrels to your right to lure the Housekeeper so you can
knock him out and hide his body in the Container.
To the south beyond the archway is a large wine rack. Toss the Wrench in
the corner to lure another Palace Staff person to it. Knock him out and
quickly dump him in the Container. When the last one is kneeling by a
barrel then sneak up to him, knock him out, and drag him to the Container
to the east to hide him.
Go into the Laundry Room then sneak upstairs and into the hallway. If you
look outside the door you should see a Guard standing by a large tree
planter. If your timing is right then the patrolling Guard should be at the
corner to the west and getting ready to go to the railing to the north.
Look south down the hallway and you should see a large metal cart with
cardboard boxes. At the south end of this cart you should see two rows of
tiles on the floor that go straight across the hallway instead of diagonal
like the rest of them. Place the Device in this row, activate it, open the
door, toss the Wrench just inside the doorway, and then hide behind the
small wall near it. This should lure him inside.
Subdue him, pick up everything, and dump him in the Container on the other
side of the wall. Open the door and step just a couple of feet outside.
Turn right and look though the window to find a Camera. Shoot it then go
back inside.
The patrolling Guard will eventually go into the Observatory. When he
enters the doorway then go out then find and shoot the Camera on the
Observatory. Run through the window to get inside. Stay inside the Bedroom
and use your Instinct to keep an eye on the Guard. When his back is turned
then run out, knock him out, and hide his body in the Container inside the
Bedroom.
Go to the stairway but don't go through the door. There is a Camera
above the door just inside the stairway. Look up and shoot it.
Go back up and about halfway up the stairs. Place the Device here. There is
a Guard that patrols the exterior walkway and stands by the door. When he
is at the door then activate the Device, open the door, toss the Wrench
just inside the doorway, and hide inside the Study. As he goes down the
stairs to investigate then Throw Stun him with the Briefcase. Pick up
everything and drag him to the Bedroom for hiding.
There is another Guard that goes into and out of the Observatory. When
Silvio is not here then go up and knock him out when he is inside. Dump him
in the nearby Container.
Go down to the Lab when Silvio is not around and go out the north door to
unlock it. Place a Coin on the floor about between the doorway and the wall
and place another one on the ground just about three feet outside the door.
Wait outside until Silvio comes back.
When he does and his Guards stop at their positions then open the door and
toss the Wrench inside then take cover to the right of the door and close
it. This should lure the nearest Guard to the door. He should see the Coin
and go for it. When he gets there then open the door so he can see the
other Coin. Grab him as he goes through the door and hide him in the
Container to the east.
</pre><pre id="faqspan-14">
By the time you do this then Silvio and the remaining Guard should leave.
Go back inside and drop the Briefcase where you placed the Coin earlier
then go back outside. When Silvio returns then toss the Wrench inside again
and close the door.
This time Silvio should come instead. He should find the Briefcase and give
it to his personal Guard who should take it to the Weapons Box inside the
Villa.
As he leaves then run up behind Silvio and knock him out. Shoot him in the
head with the Rifle and hide him in the Container in the northeast corner.
At this point his Guard should be heading back. He will either go through
the door near the Bedroom or through the north door.
When you determine which door he is going through then go to that door,
take cover to the left of it, and grab him as he goes through. This will
prevent him from becoming a problem as he will wander aimlessly through the
Villa grounds looking for Silvio.
After this then go outside and climb up the Pipe to get to the roof. But
stay at the top of the Pipe when you get up. On the corner of the Villa is
another Camera. And on the roof is a patrolling Guard. He may look in your
direction but he can't see you as you are too far away. When he walks away
from the ledge then shoot the Camera and approach the Villa.
Go into the Small Office and wait. When Francesca returns to the Office
then wait for her to get behind the desk and for the Guard to go into the
corner before sneaking out knocking her out. Quickly Throw Stun the Guard
and dump him in the Container inside the Restroom.
Shoot Francesca in the head with the Rifle to kill her and dump her in the
Container. Go back into the Small Office and drop the Rifle as you won't
need it anymore.
Go back outside but keep an eye on the Guard above before running back and
to the Pipe. Go back down, inside, and down and outside. Run to the Kitchen
door and wait. Wait for the Kitchen Assistants to have their backs to the
door before sneaking inside and to the Pantry.
Go out through the window and to the roof outside the Safe House. Use the
Pipe to go down. Go through the Terrace Shops area then down to the Beach
Restrooms area. Go to the Blocked Tunnel and toss the Golf Ball at it when
the Bodyguard is away from it. This should blow a hole in the wall and to
the Biolab area.
Get away from the area for a bit and wait for things to calm down. Go
through the hole and into the Biolab. Go near the north door to the
Break/Security Room and wait. Look up at the Guard Area. One of the
patrolling Guards will go to the edge to look over the Biolab then go to
the north side to stand for awhile.
When he heads north then sneak up the stairs and shoot the Recorder through
the window with your Silverballer to disable the Cameras. However, the
Guards inside will hear the shot so run to the Container under the stairs
and hide there until things calm down before leaving it.
Go southwest and towards the two large groups of pallets. Go to the south
group of pallets and hide behind them.
If you look south you should see a patrolling Guard around the Seaplane
area. He should stop at the west side of the Seaplane and have his back to
you. Get out the Wrench and sneak forwards towards him. When you get close
enough then Throw Stun him and hide him in the nearby Container. Go to the
Seaplane then north to the Ledge so you can go east towards the Raised
Area.
Since it is harder to shoot it down at Master Difficulty because you are
much more easily seen when you climb up onto the Raised Area it is best to
shoot the tip of the Stalactite through the small gap between the shelving
support and the blue barrels.
Use your Instinct and move around so the Stalactite will show through the
gap. Then shoot the tip to bring it down then run south behind the stacks
to find a Container. Get inside and wait for things to completely calm
down. Exit the Container, go to the Ledge, and to the Seaplane to leave the
mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
--The Genius --Straight Shot
--The Scientist --Eliminating the Competition
--No Evidence --Silent Assassin
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Discovery |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Listed below are the Discovery Challenges not covered in the Assassination
Challenges sub-chapter.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=============================0
| Discover Sapienza [1,000 XP] \
0===========================================================================>
For this you need to find all 47 Unexplored Areas on the Sapienza map.
0==============================0
| Unleash the Kraken [4,000 XP] \
0===========================================================================>
For this you need to shoot the Bells on a boat in the waters southwest of
the Sapienza Ruins (which is also the best place to do this from). You will
need a Sniper Rifle, preferably one with a zoom and silenced such as the
Sieger 300 Ghost.
According to a video by craig20823 you need to shoot the four Bells in a
specific order to complete the Challenge:
--The center of the left mast.
--At the end of the front horizontal mast.
--The top of the center mast.
--At the front of the housing.
If you do this correctly then you will unleash the Kraken and complete the
Challenge (you should get the {Let No Joyful Voice Be Heard} Accomplishment
too).
0========================0
| Investigator [2,000 XP] \
0===========================================================================>
For this you need to shoot six inflatable Crocodiles found around the Map.
They can be found at the following locations:
--Two are at the Beach in the open.
--In the bathroom inside Building 4.
--At the bottom of the Well.
--Under the wooden pier south of and near the entrance of the West Pier.
--On the floor about halfway up the stairs for Building 7.
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Feats |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Listed below are the Feats Challenges not covered in the Assassination
Challenges sub-chapter. The Escalation related Challenges are not listed -
only ones related to the main mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0===================================0
| Luck Alone is Worthless [2,000 XP] \
0===========================================================================>
For this you need to toss five Coins into the Fountain at the Town Hall
Square. Luckily, there are a lot of Coins to be found throughout Sapienza
even if you don't bring any of your own.
0============================0
| Man of the Cloth [2,000 XP] \
0===========================================================================>
For this you need to disguise yourself as the Priest without doing anything
to him. Simply find the Priest Disguise in the Church Basement and wear it
to get this Challenge.
0==========================0
| The Heisenberg [2,000 XP] \
0===========================================================================>
For this you need to dump three bodies into an Acid Container while
disguised in a Hazmat Suit. There are a bunch of these around the Biolab
area so you can quietly kill three people and dispose of them with little
problem for this Challenge.
0=====================0
| Chameleon [4,000 XP] \
0===========================================================================>
For this you need to find and change into the following Disguises:
--Roberto Vargas --Gardener
--Church Staff --Waiter
--Priest --Kitchen Assistant
--Lab Technician --Mansion Chef
--Biolab Security --Bodyguard
--Hazmat Suit --Mansion Security
--Store Clerk --Mansion Staff
--Delivery Man --Housekeeper
--Cyclist --Butler
--Bohemian --Green Plumber
--Street Performer --Red Plumber
--Private Detective --Dr. Lafayette
--Plague Doctor --Italian Suit
0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. Plumber's Apprentice |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
There are a total of five Challenges related to using the Red and Green
Plumber Disguises and they are all listed here:
**NOTE: If you have the PlayStation 4 version and don't want to create a
Contract you can use the ones I made for myself. They will be
listed with each Challenge that I made them for and are found under
the user name RARusk161.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=====================0
| Pipe Down [4,000 XP] \
0===========================================================================>
For this you need to disguise yourself as either the Red or Green Plumber
and pacify ten people with a Lead Pipe without getting Spotted. This is
fairly easy and you can do this within the Villa Caruso in the main
mission.
Start at the Lemon Garden and run down to the Garage to get the Wrench then
into the Boiler Room to Subdue the Green Plumber for his Disguise and to
get the Lead Pipe. After dumping the Plumber into the Container then stay
inside the Boiler Room, turn on the Sink, and stand by the Container.
There will be a pair of Mansion Staff inside the Wine Cellar that will talk
for a bit then break up. One of them will eventually get close enough to
hear the Sink and investigate. When he turns it off then knock him out and
dump him.
From the Boiler Room then open the door and toss the Wrench out towards the
Toilet door to lure the nearby Mansion Staff. Knock him out and hide him in
the Toilet. Run into the Wine Cellar and knock out the remaining Mansion
Staff.
Go back into the Basement and to the Garage. Turn off the Generator to lure
one of the nearby Guards. Wait behind the pillar. When he gets to it then
wait for him to turn it off before knocking him out. Dump him in the
Container to the south. Pick up his Pistol but place it on the floor a few
feet northeast of the Generator.
Go to the archway near the Axe near the stairway, take cover to the right
of it, and toss the Wrench near the Pistol to lure one of the Guards by the
Lab Entrance. When he turns the corner he will see the Pistol and walk to
it. Get up behind him, knock him out when he gets to the Pistol, and hide
him in the Container at the southeast corner of the Garage. Repeat the
process for the second Guard.
Go into the West Wine Cellar and to the Fusebox at the southeast pillar.
turn it off to split up the Gardener and Lab Technician. Go up behind the
Technician, who is heading to the north wall to take a leak, and wait for
the Gardener to get to the Fusebox before knocking him out. Run up to the
Gardener and knock him out.
Go up to the lower level of the Garden Shed and turn on the Vacuum Cleaner
to lure down one of the Gardeners above. Take cover to the left of the
doorway up and wait for him to come down. Get behind him, knock him out
when he turns it off, and dump him in the Container. Repeat the process
with the second Gardener to complete the Challenge.
0=============================0
| Taking the Plunge [2,000 XP] \
0===========================================================================>
For this you need to make a Contract where you disguise yourself as
either the Red or Green Plumber and kill three Targets by drowning them.
>>Contract Name: Swirlies Of Death
--Contract ID: 2-03-7526710-61
0====================0
| Blow It! [4,000 XP] \
0===========================================================================>
For this you need to make a Contract where you disguise yourself as either
the Red or Green Plumber and kill five Targets in any Accident explosion
(you don't have to kill all five in one explosion - you can kill them
individually).
>>Contract Name: Dude, Who Blew Up My Car?
--Contract ID: 2-03-3492271-61
0================================0
| Tightening the Screw [2,000 XP] \
0===========================================================================>
For this you need to make a Contract where you need to kill four Targets
with a Screwdriver - two while Disguised as the Red Plumber and two while
Disguised as the Green Plumber.
>>Contract Name: Hey, Can I Borrow A Screwdriver?
--Contract ID: 2-03-4958986-61
0==========================0
| Master Plumber [8,000 XP] \
0===========================================================================>
For this you need to complete the following Challenges:
--Blow It! --Pipe Down
--Taking the Plunge --Tightening The Screw
You should also earn the Claw Hammer Melee Weapon.
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| F. Master Sniper |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
There are a total of five Challenges related to using a Sniper Rifle and
they are all listed here:
**NOTE: If you have the PlayStation 4 version and don't want to create a
Contract you can use the ones I made for myself. They will be
listed with each Challenge that I made them for and are found under
the user name RARusk161.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=========================0
| Sharp Shooter [4,000 XP] \
0===========================================================================>
For this you need to kill two Targets with one shot. You need to do this in
Contracts Mode and with the Jaeger 7 Lancer as it is the only weapon that
can shoot through more than one Target.
>>Contract Name: Contract From God
--Contract ID: 2-03-1569670-61
0===========================0
| I Aim to Please [2,000 XP] \
0===========================================================================>
For this you need to kill a Target from the Bell Tower with a Sniper Rifle
while wearing your regular Suit. Although you can do this in Contracts Mode
you can also do this in The Szilassi Darkness Escalation Contract starting
at Level Two.
>>Contract Name: I Can See Your Brains From Here
--Contract ID: 2-03-5351155-61
0========================0
| Out of Sight [2,000 XP] \
0===========================================================================>
For this you need to kill a Target and dump the body in one shot using a
Sniper Rifle and without getting Spotted. The best place to do this is in
The Szilassi Darkness Escalation Contract since you pretty much have to do
this when killing Sebastiano in order to get a Silent Assassin rating.
0======================0
| Overscoped [4,000 XP] \
0===========================================================================>
For this you need to kill ten Targets with a Sniper Rifle. These need to be
ten different Targets - you cannot kill the same ones over and over to get
the Challenge. You need to do most of this in Contracts Mode but it should
be pointed out that the Main Mission Targets (Silvio and Francesca) and
Escalation Contract Targets (The Szilassi Darkness) do count towards this.
>>Contract Name: I Can See Your Brains From Here
--Contract ID: 2-03-5351155-61
>>Contract Name: Interior Sniper
--Contract ID: 2-03-5735351-61
0=========================0
| Master Sniper [8,000 XP] \
0===========================================================================>
For this you need to complete the following Challenges:
--I Aim to Please --Out of Sight
--Overscoped --Sharp Shooter
You should also earn the Jaeger 7 Covert Sniper Rifle.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| G. The Sapienza Challenge Run |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Like with Paris this is a full Silent Assassin run that uses the basic items
you have at the beginning of the chapter to get as many Challenges as
possible including [Chameleon]. So you will be starting at the Town Hall
Square in your Summer Suit.
However, you do have access to items you unlocked in Paris so I recommend
using the Silenced Silverballer and bringing in the Jaeger 7 through the Safe
House. Replace the Fiber Wire with the Lockpick. Bring your Coins.
**NOTE: It is highly recommended that you get the Sieger 300 Ghost by doing
the The Cheveyo Calibration in the House Made of Sand Bonus Mission
prior to doing this as it will make sniping much easier. The
run-through will use both Rifles.
There are multiple Challenges tied to doing things directly with both Silvio
and Francesca and those need to be done first before killing them. For Silvio
I will be doing the [Error Plane] Challenge and for Francesca I will be doing
the [My Name is Hurl] Challenge. The reason for doing those is because there
are several other Challenges tied into setting those up. For the Virus I will
shoot it down from behind the Virus Chamber.
This run will also successfully complete all ten Opportunities. Unlike with
Paris there are no timed Opportunities so you can take your time to make sure
each one is done successfully.
Although it looks like you could do both the [One Hit Wonder] and [Double
Jointed] Challenges it is not recommended since this leads to bodies found
and negates [Silent Assassin]. In addition, it appears that some of the
Disguises are very difficult to get but are not that hard to acquire with a
bit of planning.
The first part of this run starts at the Church and nearby areas so you can
acquire the necessary items and Challenges there before moving onto Silvio
and Francesca.
As before, I am not going to list all of the Challenges as they are done -
they will be listed later.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
When you start the mission then run to your Safe House but stay close enough
to the Butcher Shop and get the conversation between Rocco and his sister
started. When you get to the Safe House then get out onto the Patio. Climb up
into Rocco's Apartment and get the Apartment Key and Mansion Keycard.
Drop back down then drop down into the Hidden Room. Go down to the lower
apartment to get the Church Key and change into and out of the Church Staff
Disguise.
After that then go down and out into the Beach Square. Go to the Catacombs
entrance at the Church Pier and use the Church Key to enter. Go into the
Church Basement, switch into the Priest Disguise, and back into your Suit.
Leave the Catacombs the same way you came and then go up into the Church. Get
close to the Confessional Booth so you can get the Lab Technician to start
her confessional. Wait for a bit then leave the Church through the north
door and use the Church Key to enter the Mortuary. Close the door and lay in
the coffin for a few seconds. Get up and grab the Flower Bouquet.
Enter the Morgue and lay on the slab. When the Lab Technician comes in and
the door is closed then get up and Subdue her then dump her in the Container.
Grab the Biolab Keycard and the Kill Switch Dongle. Switch into the Lab
Technician Disguise and leave the Morgue. Go to the seaside entrance and
enter it to complete the [Absolution] Mission Story. Walk out and find and
shoot the Crocodile under the wooden pier that is attached to the main Pier.
Go into the Sewer through the Beach entrance. Unlock the door but then get
out of view. Wait for the Red Plumber to go to the Catacombs before running
in behind him. When he stops at the door then Subdue him and switch into and
out of the Red Plumber Disguise.
Go to the Well, pick up the three Coins, and shoot the Crocodile. Go up into
Building 4 and into the apartment. Switch into and out of the Gardener
Disguise then shoot the Crocodile in the bathroom. Leave the building and
grab the three Coins by the Church Restroom then go into Building 7 to find
and shoot the Crocodile then go back down and outside.
Go into the Hairdresser to get the conversation started then head up to the
Car Crash Site and stand near the Bicyclist to get their conversation
started. After they finish then they break up and the Delivery Guy goes to
north side of the van and the Bicyclist goes to sit down on the bench.
Wait for the guy in the yellow shirt and white hat that likes to come out
near here and take pictures to come and go before doing anything else.
When the coast is clear then Subdue the Bicyclist and drag his body south to
the edge of the mission area. Switch into and out of the Bicyclist Disguise.
Next, go to the Town Hall Square Fountain and toss five Coins into it for
another Challenge.
Next, go to the east side of the Town Hall building and use the Lockpick to
enter. Sneak inside and Subdue the Assistant here and dump him in a Container
- get his Key too. This should keep him from becoming a problem for what you
need to do next.
Go back out and to the Container just south of the door and near the bottom
of the stairs. A Waiter comes down here to smoke from time to time and stand
next to a Container. But there are other Civilians that you need to keep an
eye on. When the coast is clear then quickly Subdue him and dump him in the
Container. If the coast is still clear then switch into and out of the Waiter
Disguise.
Go back into your Safe House and drop into the Hidden Room. Get the Mansion
Security Disguise and climb back up. Grab your Sniper Rifle and drop down
into the Villa Courtyard. Go into the Boiler Room through the Fountain and
Subdue the Green Plumber. Grab the Sewer and Shop Keys, dump him in the
Container, and switch into and out of the Green Plumber Disguise.
Next, go to the Small Kitchen to pick up some Rat Poison. Go to the Garden
Building and to the lower level to pick up more Rat Poison. Go to the Break
Room but pick up the three Expired Cans of Spaghetti Sauce in the Food
Storeroom as you go there. Go into the Changing Room and switch into and out
of the Mansion Staff Disguise.
Go to the small Laundry Room next to the Wine Cellar and switch into
and out of the Housekeeper Disguise. Go upstairs into the Library to pick up
the Mansion Master Key.
Go outside and stand near the Guard just outside of the Kitchen. One of the
patrolling Guards will walk to him and start a conversation. When that
happens then go into the Observatory, stand next to the door to the Lab, and
wait. Eventually the patrolling Guard will come in here and stand near you.
When he has his back turned then Subdue him and dump him in the Container
inside Francesca's Bedroom, drop your Rifle, and pick up the Romantic Note.
Go up to the walkway between the Observatory and the Mansion and get the
conversation between the two staff started. Go up to the Observatory Dome and
find the VHS Tape. Go back downstairs into the Lab when Silvio isn't around,
put the Tape in the player, and hide as the Plague Doctor. This should
complete the [Memory Lane] Mission Story.
Wait a few seconds then switch back into the Mansion Security Disguise then
re-acquire your Rifle and go back upstairs and outside. Go back into the
Observatory and open the Dome. Go back out and climb up the Pipe to the
Rooftop. Go to the edge overlooking the Beach and safely shoot the last two
Crocodiles with your Rifle.
**NOTE: If you have the Sieger 300 Ghost then go to the west edge of the
roof and shoot the bells on the boat to unleash the Kraken then
drop your Rifle as you will no longer need it for the remainder of
this mission.
Go to the small Patio and then into the Small Office to get the Safe
Combination. Go into Silvio's Bedroom through the bathroom. Get near the main
door, open it, walk back towards the bedroom, and toss a Can of Spaghetti
Sauce towards the chair at the other side of the room. Get behind the wall
and wait for the nearby Guard to enter.
When he does then Throw Stun him, pick up his weapon, and dump his body in
the Container in the Storeroom. Open the hallway door to the Storeroom to
unlock it. Drop your Rifle here too (Jaeger 7).
Climb up into the Attic and get close to the two Guards to get their
conversation started. Go out and down to the Security Room but stay near the
bottom. You have to wait for the Enforcer in the Security Room to walk away
from the window before going inside and Subduing him. Drag him to the door,
grab the Rat Poison, and wait for the two Guards to come down from the Attic
before exiting and going back up.
Go back to the Safe and open it to get the DNA Sample. Go onto the Rooftop
and drop down to the Patio. Wait in the Small Office until Francesca enters
and it is safe to approach her to give her the Sample. This should complete
the [Memento] Mission Story.
After all of this then go back to the Patio and onto the Roof. Silvio should
be investigating the Dome so you should keep an eye out for him before
dropping down back onto the walkway and re-entering the Observatory.
Go back down to the door to the Lab and wait. To prevent a possible Bodies
Found later when you cause Silvio to faint you need to get rid of his Guards.
When they are in the Lab then open the door, stay to the left of it, and toss
a Can of Spaghetti Sauce towards the north door. This should lure one of
them.
Get up behind him, knock him out, get his Pistol, and drag him outside and
hide him in the Container. Go back to the north door, get back the Can you
threw, then back to the interior door. Toss the Can again to the same spot.
However, this will lure Silvio instead. As he goes to the Can then go back
in, knock out the other Guard, get his Pistol, and drag him around to where
Silvio can't see you.
As Silvio works on his laptop then drag the body to the Container in the
northeast corner and hide him.
After that then go to the Kitchen. Pick up the Rat Poison and go into the
Pantry. Grab the Expired Cans of Spaghetti Sauce then go through the window
and use the Ledge to go back to the Safe House area. Climb back into Rocco's
Apartment, switch into the Kitchen Assistant Disguise, and re-enter the
Kitchen through the Ledge.
Talk to the Chef then go over to the pot on the Stove and Poison it with one
of the Cans. Stir the Sauce for a few seconds then go outside and ring the
Bell. This should complete the [First Day on the Job] Mission Story.
Go back inside and to the Radio near the Storeroom. Wait for the Chef to come
back in before doing anything. One of the other Assistants will come to the
Stove in the center, do some cooking, and walk away.
When he walks away then turn off the Radio to attract the Chef. Hang out of
view at the doorway behind the Radio. When the Chef has his back to you then
sneak up and knock him out when he turns on the Radio. Drag him to the
Pantry, dump him in the Container, and switch into and out of the Chef
Disguise.
Go out into the Garden and listen to Roberto when he is at the north side of
the Pool. After that then Rat Poison Roberto's Bottle. Go into Francesca's
Bedroom, Rat Poison her Champagne Glass, go into the bathroom, and wait in
the Closet. When Roberto comes in here to throw up then exit and Subdue him.
Pick up his Phone and dump him in the Closet.
From here then go to the Ice Cream Shop and Rat Poison Dr. Lafayette's Coffee
Glass. Get close enough to him to get his conversation started then go the
Restroom area and wait. When he enters the Toilet then close the door, Subdue
him, and dump him in the Container.
Use the Town Hall Key to enter the Town Hall. Make your way to the tower
stairs then go up into the Secondary Office and Subdue the Bodyguard here.
Switch into and out of his Disguise. Next, go up and to the Hippie's
Apartment. Open the door and Throw Stun him. Switch into and out of the
Bohemian Disguise. Go up to the top of the Tower and enter the Ice Cream Shop
before leaving the area.
Go to the Beach Square and Rat Poison the Bottle near the Performer. Go into
Building 5 and wait. When the Performer gets sick he will come to the Boiler
to throw up. Close the door and Subdue him. Drag him up to the apartment and
dump him in the Closet. Switch into and out of the Street Performer Disguise.
Go to the Terrace Shops through the west stairs and enter the Cafe with the
Shop Key. Go through the back ways to the Sanguine storeroom to find and
switch into and out of the Store Clerk Disguise.
Next, go to the Flower Shop, enter it using the Shop Key, and switch into the
Delivery Man Disguise. Bring out the Flowers and go to the Villa Courtyard
through the side-entrance by the Butcher Shop. Go into the Villa and talk to
the Butler who will then lead you to the Grave. After he stops and finishes
talking to you then run down and drop the Flowers off on the Grave. This
should complete [The Good Son] Mission Story.
From here then go up into the Town Streets to find the Detective. Wake him up
by tossing a Coin near him. Listen to his conversation until it finishes and
run to the Church Restrooms. Go into the one nearest the Soda Machine and
wait. He will eventually enter the other one. Follow him in, close the door,
Subdue him, dump him in the Container, and take his Disguise.
Go to the Pier and talk to Francesca. This should complete the [A Case Most
Peculiar] Mission Story. Follow her into the Tunnel and do the conversation
with her. Afterwards then go back up to Dr. Lafayette and take his Disguise.
Wait for Francesca to get back up to the 2nd Floor before proceeding.
Once again, use the side-entrance by the Butcher Shop to enter the Villa
Courtyard. Go back into the Villa and talk to the Butler. This time he will
lead you upstairs. This should also complete the [Catharsis] Mission Story.
Just before you reach the Bedroom then quickly Subdue him and drag him into
the Storeroom. Dump him in the Container and switch into and out of the
Butler Disguise. Go into the Bedroom and sit down. Do the session with Silvio
and, after it's finished, then get the Mansion Security Disguise from the
Storeroom and re-acquire your Rifle (Jaeger 7).
Next, go down to Mother Caruso's Bedroom, turn on the Fan, and grab the
Medical Journal. Go down to the Dining Hall to turn on the Gramophone when
Silvio finishes talking to Francesca then go upstairs to the Switch for the
Chair Lift. When Silvio is at the Gramophone and when it is safe to do so
then go and use the Switch.
As he is running to it then run to Mother's Room, turn on the fan, and ring
the Bell a couple of times. As he is running to the Room then go back out
through the bathroom and start running towards the Sapienza Ruins. When he
enters and faints then this should complete the [Beyond the Grave] Mission
Story.
Silvio will wake on his own and flee - because you got rid of his bodyguards
you won't get a Body Found warning. When you reach the Ruins then get around
the Enforcing Guards and go to the Cannon that overlooks the small island to
the northwest. Get both the Gunpowder and Cannonball and prep the Cannon.
Shoot down the Seaplane when the clock is at ten seconds and go into the
tower to hide.
When the Guards stand down then go back to the Cannon and bring out your
Rifle (Jaeger 7). Shoot the four bells on the large boat in the water to the
west to bring out the Kraken. The bells need to be shot in this order:
--The center of the left mast.
--At the end of the front horizontal mast.
--The top of the center mast.
--At the front of the housing.
After this then drop the Rifle. Before proceeding further go and explore all
Unexplored Areas outside of the Biolab to put them on the map.
Go back to Francesca's Room and call her using Roberto's Phone. Go to
Roberto, change into his Disguise, and sit in the chair. This should also
complete the [By Candlelight] Mission Story. After she talks and gets sick
from the Poisoned drink then follow her into the Bathroom, Drown her in the
Toilet, and dump her in the Closet.
Next, go into the Biolab through the stairwell and Subdue the lone Guard in
the Guard Area to get his Disguise. Go down the North Stairs and to the Virus
Security Terminal to get the Biolab Safety Protocol. Go along the Water Path
and behind the Lab area. Enter the Changing Room when there is no one else
inside or coming to it then quickly switch into the Hazmat Disguise to
complete the [Chameleon] Challenge.
Go into the Virus Chamber to complete the [Hostile Environment] Mission
Story. After this then go outside and the northeast corner of the area to
shoot down the Stalactite. Run out of the cave entrance back to the Ruins.
Use the Speedboat parked at the southwest side to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
If everything went right then you should have the following Challenges (in
order - left to right):
--Safe House --Man of the Cloth
--The Living Dead --Absolution
--Getting Access --Grave Robber
--Underground --Luck Alone is Worthless
--A Family Affair --Memory Lane
--Watch the Skies --Investigator
--You Crack Me Up --Memento
--Employee of the Day --First Day on the Job
--Special Delivery --The Good Son
--Private Dick --A Case Most Peculiar
--Therapist 47 --Catharsis
--Anybody There --Beyond the Grave
--Fly, Silvio! --The Genius
--Error Plane --Someone Could Hurt Themselves
--Unleash the Kraken --Lover Boy
--By Candlelight --The Scientist
--My Name is Hurl --Hold My Hair
--Love Triangle --Chameleon
--Hostile Environment --Mission Stories - Sapienza
--Discover Sapienza --Eliminating the Competition
--No Evidence --Silent Assassin
If you manage to perform all of the Challenges listed here in this
sub-chapter, 42 in total, then you should earn a minimum of 84,000 XP which
translates into Mastery Level 16. You should also earn the {Let No Joyful
Voice be Heard}, {Not in the Guidebook}, and {Die By the Sword}
Accomplishments plus the Proximity Explosive Duck and the Church Mortuary
Starting Point.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >SPZ8. Escalation Contracts |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed here are all of the Escalation Contracts currently available in the
Sapienza chapter along with their respective strategies. It is highly
recommended that you complete Sapienza Mastery Level 20 before doing any of
these as it will make things easier for you. Each of the Escalations are
worth 4,000 XP towards your Global XP.
The strategies employed in this section use only what is available in this
chapter and items unlocked in the Paris chapter.
These strategies aren't the absolute fastest but are designed to help you get
Silent Assassin on each Level and get a good score in the process.
Successfully completing any of the Escalations should get you the {Sapienza
Escalated} Accomplishment.
0=======================0
| The Mine Disarm Device \
0===========================================================================0
| For Escalations that have this complication the Mine Disarm Device is |
| usually found in a Safe and in three places: the Security Room at the |
| Lemon Garden, inside the central room within the Town Hall Office, and |
| the Church Basement. Since there isn't a key to open the Safe you need to |
| bring your Lockpick. In addition, it is best to start at the Lemon Garden |
| to safely acquire the Device. |
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. The Gladwyn Simulacrum |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0==========0
| Level One \
0=======================================================>
| Objectives /
0===========0
--Eliminate Filiberto Nucci with any method while wearing any Disguise.
>>The Plan
********
Filiberto is one of the Gardeners in the Garden near the Pool. Bring
your Coins, start at the Kitchen, and run down to the Garden and
approach Filiberto.
Go down the stairs west of him and crouch at the corner. Toss a Coin so
it lands at the base of the concrete railing. This should lure him down
here and to the railing. Jump back up to the grass and go behind him.
When he stops then push him over to kill him.
He will be found but, since he was killed in an Accident, your score
will not be negatively affected. Cut through the Dining Hall then out
the front door and to the street. Leave the mission via the White Car.
0==========0
| Level Two \
0=======================================================>
| Objectives /
0===========0
--Eliminate Alexis Caso with any method while wearing any Disguise.
>>The Plan
********
Alexis is one of the Guards that hangs around the Observatory and
Kitchen Building area. He will stand by another Guard near the Kitchen
then go inside the Observatory and stand in the hallway for a bit then
go outside and roam around before going back to the other Guard.
When planning bring your Silverballer in addition to the Coins. After
killing Filiberto then then cut through Francesca's Bedroom to get to
the stairway. Since you're dressed as a Kitchen Assistant you are
Trespassing so you need to be here and wait for Alexis.
At this point Alexis should be getting ready to come into the
Observatory. What you want to do is aim at the painting closest to the
door.
When Alexis walks in then he should walk right into your sights and
should be just far enough in for the door to close behind him. Kill him
then go back out the same way you came, through the Dining Room, to the
street, and leave the mission via the White Car.
0============0
| Level Three \
0=======================================================>
| Objectives /
0===========0
--Eliminate Roberto Vargas with any method while wearing any Disguise.
>>The Plan
********
You've dealt with him during the Main Mission so the best way to get at
him is to Poison him. However, to do this properly, you need to have
Roberto head north to the north end of the Pool when you start.
Sometimes he may head to the Garden to work with Silvio when you start.
Check your Map and, if this is the case, then restart.
Another reason for having Roberto start near the Pool is to set up
things for the next two Levels.
Bring the Lethal Poison Vial and start in the Kitchen again. When you
get to the Pool Roberto should be busy texting. Poison his Bottle and
go to the railing. Wait for Filiberto to arrive and wait some more. At
this point Roberto should be drinking from the Bottle. As he is
dropping dead then push Filiberto over the railing.
Cut through Francesca's Bedroom to get to the stairway. At this point
Alexis should be heading in your direction. Kill him when he walks in
and the door closes then go back out through the Villa, to the street,
and leave the mission via the White Car.
0===========0
| Level Four \
0=======================================================>
| Objectives /
0===========0
--When you eliminate your first Target then you must eliminate another
Target within 30 seconds or you will fail the mission. The mission is
completed when all Targets are eliminated.
>>The Plan
********
Do the same as in Level Three.
0===========0
| Level Five \
0=======================================================>
| Objectives /
0===========0
--Landmines have been added throughout the Mansion Garden. Find and equip
the Disarm Device to bypass the Mines.
>>The Plan
********
These damn things are all over the place and not just in the Garden.
The good news is that you don't need the Disarm Device as these things
show up real nicely through your Instinct. Hold down the Instinct
button then do the same as in Level Three while avoiding the Mines.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. The Eccleston Illumination |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0==========0
| Level One \
0=======================================================>
| Objective /
0==========0
--Eliminate Indro Pagnotto with any method while wearing the Lab Technician
Disguise.
>>The Plan
********
Indro is standing at the inside part of the tube bend. He won't leave
unless something happens. Bring the Silverballer, the Fiber Wire, your
Coins, and start inside the Laboratory. When you begin then go out the
south door. Turn left and then go up the stairs. East of the stairs is
a Generator. Turn it off to get him up here.
Crouch behind the east end of the air conditioning unit and bring out
the Fiber Wire. Wait for him to start working on it before sneaking up
alongside him. When he finishes turning it on and turns around then
immediately Garrote him and drag him to the Container to hide him.
Take his Disguise, go back down the stairs, and head in a southwesterly
direction to reach the small ledge that you can use to get to the
Seaplane to leave the mission.
0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0
--Hack the Laptop in the Lab.
>>The Plan
********
The Laptop is right next to you to your right when you start. The
Laboratory is a crowded place and you have to find ways to get rid of
some of the people before you can have a decent chance of successfully
pulling off the hack. Even worse, you can be seen through the windows
and that makes this even tougher.
When you start then go east around the south side of the tables to
reach the door to the Changing Area. Because of the Enforcer carefully
open the door, go through it, and immediately go right to the lockers
to avoid her. Quickly go to the Hazmat Suits and change into one. Go to
the door to the Virus Chamber and wait.
One of the people inside is going to come out so Subdue him and dump
him in the Closet by the door. Go back to the other door, stay to the
left of it, open it, and toss a Coin so it lands in the middle of the
walkway (between the two strips of lights) and just before the Closet.
The noise should lure the female Lab person to it.
When she gets there then Subdue her, dump her in the Closet, and
re-acquire the Lab Technician Disguise since she was the only Enforcer
in the Laboratory. Leave the Coin, go back to the same corner, and
wait.
Another person is going to come out of the Chamber but you can just
leave him alone. Another Lab person is going to come into the Changing
Area after this and will see the Coin. Subdue him and dump him.
Go into the Laboratory and there should be two Lab people left. Just as
you go in then one of them should leave for the Break/Security Room. Go
to the Laptop and hack it then go back to the Changing Area and switch
back into the Lab Technician Disguise.
From here then go back up to the roof, use the Generator to lure and
kill Indro, switch into his Disguise, and leave the mission via the
Seaplane.
0============0
| Level Three \
0=======================================================>
| Objective /
0==========0
--Eliminate Bertoldo Velardo with any method while wearing any Disguise.
>>The Plan
********
Bertoldo is a patrolling Guard that goes between Indro and the
Break/Security Room. Do everything as in Level Two up to killing Indro.
As you kill him Bertoldo should be at the west side and heading back to
Indro's original position and go under the Stalactite over the south
door to the Laboratory. After changing Disguises then shoot the
Stalactite when Bertoldo goes under it to kill him. Then leave the
mission via the Seaplane.
0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0
--Some of the previous objectives have changed.
--Eliminate Indro Pagnotto with the Exploding Golf Ball while wearing the
Lab Technician Disguise.
--Eliminate Bertoldo Velardo with the Amputation Knife while wearing any
Disguise.
>>The Plan
********
Do the hack as before and go out the west door. Go to the north door of
the Break/Security Room, grab the Wrench, and shoot out the Recorder
through the door window. Run up to the Guard Area, Subdue the Guard
here, dump him, and take his Disguise.
Run up to the Observatory building, into the Lab, and take the
Amputation Knife. Run out the east door, through the Kitchen building,
and into the Pantry. Go out the window then to your Safe House to
acquire the Explosive Golf Ball.
Re-trace your steps back to the Guard Area to re-acquire the Hazmat
Suit then go back down to the Changing Area to re-acquire the Lab
Technician Disguise. Go back up to the Generator. Look below to find
Indro and a female Civilian. Wait for Bertoldo to come to them before
doing anything.
The reason for this has to do with the order of things when the
Generator is off. When all three are together then Bertoldo will come
up first then Indro then the Civilian. If Bertoldo is away then it will
be Indro then the Civilian. If the Civilian is by herself and Bertoldo
comes by then she will come up before him no matter what you do.
And, for the sake of this Level, you do not want her up here. When you
use the Explosive Golf Ball then you will generate noise that will get
the Guards to investigate. And the Container only holds two people and
you want to use that for both Targets. So you need to keep her down
there and the best way to do that is to wait for Bertoldo to come to
their position.
The moment Bertoldo stops then turn off the Generator to bring him up.
Get up behind him, bring out the Knife, and kill him just before he
gets to it.
Now Indro should come up to investigate. Dump Bertoldo in the
Container, grab his weapon, and drop it at the end of the air
conditioning unit. When Indro comes up then sneak up beside him as he
is turning it back on. Knock him out with the Wrench when he starts to
walk away and drag his body so it is up against the east end of the air
conditioning unit.
Go between this unit and the second air conditioning unit, bring out
the Golf Ball, and aim towards Indro's position. You want to aim the
Ball to just barely go over the unit before tossing. When you throw the
Ball then it should hit the blue barrels near to him which will kill
him.
Typically, if you throw the Golf Ball at somebody, then that person
will go flying which will often result in Body Found and the loss of
you No Bodies Found bonus. However, in this case, the explosion will
occur above Indro's body which would send him sliding along the roof
instead of flying through the air. But, because he is placed against
the air conditioning unit, he won't go anywhere.
After killing him then take his Disguise and dump him in the Container.
Run to one of the air conditioning units near the top of the stairs and
hide behind it. The noise will bring the Guards and the first one up is
an Enforcer to you. When he passes by then run down and to the Seaplane
to leave the mission.
0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0
--Some things have been moved, removed, or added to the mission.
--Eliminate all Targets with a Katana while Disguised as the Plague Doctor.
The Katana may only be carried while Disguised as the Plague Doctor.
--Eliminate Indro Pagnotto with the Katana while wearing the Plague Doctor
Disguise.
--Eliminate Bertoldo Velardo with the Katana while wearing the Plague
Doctor Disguise.
>>The Plan
********
The Katana can be found in the Attic near the two Guards (behind the
large sheet covered object to their right) and you must be wearing the
Plague Doctor Disguise before acquiring it. Two additional Guards are
placed near the Generator. One will stand near the Generator and the </pre><pre id="faqspan-15">
other will patrol between the Generator and the Guard Area.
This is not a very fast method but a safe one that should allow you to
complete this with minimal hassle.
Start in the Laboratory, do the hack as before, and go out the south
door and up to the Generator. When you reach it then you should see the
two Guards. The patrolling one should be standing near the Container
and the other one by the Generator. Stand by the Generator, look
towards the Guard near the Container, and wait.
The moment he moves then quickly place a Coin on the floor to lure the
standing Guard forward enough so you can easily Subdue him when you
loop around the unit to get at his backside. Take his weapon and dump
him in the Container. Holster the Shotgun and run up to get to the
other Guard.
You should catch up to him near the base of the stairs to the
Observatory. Subdue him, take his weapon, and drag him up into the
Observatory. Dump him in the Container by the stairs and drop the
Shotgun.
Run up into the Observatory's Lab to acquire the Plague Doctor
Disguise. Run up to the Top Floor and out the door to the walkway.
Climb up the Pipe to the Top Floor roof and then run to the Pipe to the
Villa 2nd Floor roof.
Go just far enough into the Attic to get the conversation between the
two Guards started then go back outside and wait. When they leave then
run in to acquire the Katana.
Run back down to the Biolab area and to the Generator. When Bertoldo
gets to Indro's position then turn off the Generator and hide at the
end of the air conditioning unit. Bertoldo should come up and turn it
back on.
When he turns around to go back down then quickly run up behind him,
kill him, and dump him in the Container. Take his weapon, turn off the
Generator to bring up Indro, drop the weapon behind the unit, and hide
at the end again.
When Indro turns it back on and turns to walk away then quickly run up
to kill him, drop the Katana, and take his Disguise. Then run down the
stairs and to the Seaplane to leave the mission.
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. The Szilassi Darkness |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0==========0
| Level One \
0=======================================================>
| Objective /
0==========0
--Eliminate Alberto Genovesi with a Sniper Rifle while wearing any
Disguise.
>>The Plan
********
Alberto is at the top of the Watchtower. Bring in the Sieger 300 Ghost
at the ICA Safe House and start there. There are two ways to go about
this for Silent Assassin:
--The Fast Way
============
When the mission begins then immediately stop the opening
cutscene and run inside to get your Rifle. Go back out to the
balcony and very quickly aim at Alberto. Kill him, drop the
Rifle, and run out of your Apartment and to the White Car to
leave the mission.
It is important to note that the timing for this is *VERY* tight
as the body will be found quickly. You need for things to go very
smoothly to get this done.
--The Slow Way
============
For this you need to wait for him to come down to the lower area
of the Watchtower to the left of where he starts. After getting
the Rifle then go back out onto the balcony but stand just a
little north of the door.
If you stand near the south railing then you'll be seen when you
shoot Alberto. After killing him then drop the Rifle and run to
the White Car to leave the mission.
0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0
--Eliminate Sebastiano Noce with a Sniper Rifle while wearing any Disguise.
>>The Plan
********
Sebastiano is at the Pier next to the Harbor Speedboat. After getting
your Rifle then go out to the end of the Patio. When you look out
towards Sebastiano you should see his friend to his right. There is
also a woman standing near the Speedboat.
Keep an eye on the woman. At some point she will leave the pier. When
she is halfway along then quickly aim back at Sebastiano's friend.
Next, aim at the stack of black and white crates behind him and shoot
them. The friend will either go to investigate or run off to get a
Guard. As he does so then shoot Sebastiano in the head to kill him and
knock him into the water.
Next, move to where you can see the lower area of the Watchtower. When
Alberto gets into position then nail him with a Headshot, drop the
Rifle, and run to the White Car to leave the mission.
0============0
| Level Three \
0=======================================================>
| Objective /
0==========0
--The Speedboats are the only exit available.
>>The Plan
********
The only difference is that you leave through the Harbor Speedboat
instead of the White Car. After killing Alberto then go down the nearby
Pipe and run to the Speedboat.
0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0
--Some of the previous objectives have changed.
>>The Plan
********
The only difference is that you need to kill both Targets with
Headshots. This is easy to do with the Ghost because of its 4X zoom
feature.
0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0
--When you eliminate your first Target then you must eliminate another
Target within 30 seconds or you will fail the mission. The mission is
completed when all Targets are eliminated.
>>The Plan
********
Killing Alberto first should make this easy since Sebastiano never
moves from his position.
0==================================0
/ Bonus Mission \++++++++++++++++++++\
0==========================================================================\
| >BNS2. The Icon 0
0==========================================================================/
\+++++++++++++++++++/ Bonus Mission /
0=================================0
**NOTE: This Bonus Mission is considered a sequel to The Author (Patient
Zero). This Mission is also a sequel to the Landslide Bonus Mission
and a prequel to World of Tomorrow.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
This mission sends 47 back to Sapienza where a major movie is being filmed.
The film is based on a cult graphic novel called The Icon. It is being
produced by the L'Avventura Pictures film studio. The star and director is
Dino Bosco, a washed up actor who is hoping to make his big comeback with
this film.
However, his perfectionism and disregard for the budget has pushed the studio
to the brink of bankruptcy. As a result, the studio has tasked the ICA to
permanently retire Dino before he destroys it.
As you arrive at Sapienza the shoot is already in progress. For the sake of
authenticity Dino's suit is actually bulletproof so shooting him will be
almost useless. However, he insists on doing his own stunts so you may find
other ways to kill him without the need for firearms.
This mission is different from World of Tomorrow in that you only have access
to part of the town. The Villa Caruso, Beach, Church, and Sewer areas are
not accessible. This makes things more compact. In addition, this Bonus
Mission allows you to earn Global XP and can only be played on Professional
Difficulty.
For this mission you have one Starting Point (City Gates), one Large Agency
Pickup (Cafe Basement), and two Exit Points (Town Gates and Bosco's Car).
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >TCN1. Accomplishments List |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed in this section are the Accomplishments specific to this chapter of
the game:
>>A Night at the Movies
*********************
Description: Complete The Icon.
Xbox Achievement Points: 15 GS.
PlayStation Trophy Grade: Bronze.
>>Perfectionist
*************
Description: Complete Suit Only and Silent Assassin Challenges on The
Icon or A House Built on Sand.
Xbox Achievement Points: 30 GS.
PlayStation Trophy Grade: Silver.
-----------------------------------------------------------------------
Notes: This can be done in either Bonus Mission.
>>Stealing the Spotlight
**********************
Description: Assassinate Bosco with the monster teeth, in a
pyrotechnics explosion, and in a fire.
Xbox Achievement Points: 15 GS.
PlayStation Trophy Grade: Bronze.
-----------------------------------------------------------------------
Notes: This is a Secret Accomplishment.
>>Touring the Film Set
********************
Description: Complete all Mission Stories in The Icon.
Xbox Achievement Points: 15 GS.
PlayStation Trophy Grade: Bronze.
-----------------------------------------------------------------------
Notes: You need to complete the following Mission Stories:
--An Explosive Ending --Light My Fire
--Something to Chew On --Time to Meet the Fans
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >TCN2. General Layout |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
**IMPORTANT: For mapping directions within this chapter north is the top of
the screen. The Compass has north pointed at nearly 90 degrees
right. Therefore you should turn it off to prevent confusion.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
As mentioned you only have part of Sapienza to worry about his time. The
Movie Set takes up most of the Town Hall Square area. The Town Hall Square is
what's outside of the Set which is the east and south parts plus the Town
Hall Building. This includes the Restrooms underneath and the City Gates to
the south.
You also have access to the Town Streets but they are blocked off to the
north and prohibits you from going to the Church and Beach sections of town.
The Movie Set also blocks off the Villa Caruso area.
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Detailed Map |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Here I will go over in detail of each area and where you can find useful
objects:
0==========0
| Movie Set \
0===========================================================================>
The Red Monster is at the northwest corner. Behind it is the Butcher and
Ceramic Shops. There is a small Green Monster (named Ed) in the center.
Dino's Trailer is at the east side of the Set. The Pyrotechnics Control
Panel is just north of Dino's Trailer. The Logistics Trailer is at the
south side of the Set.
It is important to note that The Red Monster area is only accessible to
those who wear red shirts (SFX Crew). The border is marked with red
cordons. The normal Movie Crew personnel (black shirts) are *NOT* allowed
back there.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Wrench | --On the small group of black crates just southwest |
| | of The Monster. |
| | --On a small red crate near the southeast corner |
| | inside the Ceramic Shop. |
|-------------------+-------------------------------------------------------|
| Crowbar | --On the small table just west of The Monster. |
| | --At the base of the Ladder just behind The Monster. |
|-------------------+-------------------------------------------------------|
| Kitchen Knife | On the small and medium sized tables just west of The |
| Soda Can | Red Monster. |
| Pyrotechnics | |
| Trigger | |
|-------------------+-------------------------------------------------------|
| Screwdriver | --On the counter inside the Ceramic Shop. |
| | --On the table against the east side of the |
| | Pyrotechnics Control Panel stage. |
|-------------------+-------------------------------------------------------|
| Propane Flask | --On the floor at the east side inside the Ceramic |
| | Shop (x2). |
| | --On the ground at the northeast corner of Dino's |
| | Trailer (x2). |
|-------------------+-------------------------------------------------------|
| Brick | On the ground at the end of the wall south of The Red |
| | Monster. |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | On the shelf near the floor at the northeast corner |
| | inside the Ceramic Shop. |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | On the ground by the table just east of the Green |
| | Monster. |
|-------------------+-------------------------------------------------------|
| Bust | On the counter within Dino's Trailer. |
| Bosco's Car Keys | |
|-------------------+-------------------------------------------------------|
| Battle Axe | Laying against the wall at the south end inside |
| | Dino's Trailer. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=================0
| Town Hall Square \
0===========================================================================>
The Town Hall Square is the area outside the east and south sides of the
Set. There is the Town Hall Building with the Ice Cream Shop and the
Restrooms underneath. At the southeast corner of the Square is the
Merchandise and Autograph Booths where Dino can be made to come under
certain circumstances. This area also has the City Gates, to the south,
where you start the mission.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Coin | --On the ground behind the large truck (with the |
| | license plate ULQ 058) just before the City |
| | Gates. |
| | --At the Merchandise Booth (x5). |
|---------------------+-----------------------------------------------------|
| Movie Crew Disguise | On the small table at the north side of the |
| | Restrooms area. |
|---------------------+-----------------------------------------------------|
| Fuel Case Key | On the small table at the northeast corner of the |
| | Restrooms area. |
|---------------------+-----------------------------------------------------|
| Kitchen Assistant | Inside the white van just north of the Town Hall |
| Disguise | Building. |
|---------------------+-----------------------------------------------------|
| Shop Key | On the bench, by the newspaper, at the front |
| | entrance of the Town Hall. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0======================================0
| Town Hall Square - Town Hall Building \
0===========================================================================>
This building has a Basement floor, a large Ice Cream Shop on the Ground
Floor, the Town Hall on the 1st Floor, a Secondary Office (with a Camera
Recorder) on the 2nd Floor, and the Hippie's Apartment on the 3rd Floor.
The Town Hall can be reached by the stairs southeast of the main building.
But all of these areas can be reached by using the stairs that go up the
Town Hall Tower at the northwest and east sides of the building.
The Town Hall floor is split into three areas: the Reception Area,
Salvatore Bravuomo's Office (or Salvatore's Office), and the Back Office
(next to the Town Hall Tower).
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Emetic Rat Poison | --On the table near the southwest corner of the |
| | Basement. |
| | --On the shelf at the east side of the Basement. |
| | --On the shelf, under the ice cream near the |
| | register, at the south side of the Ice Cream Shop. |
|-------------------+-------------------------------------------------------|
| Soda Can | --At the espresso machine at the northwest corner of |
| | the Ice Cream Shop (x2). |
| | --On a table, near the register, at the south side of |
| | the Ice Cream Shop (x2). |
|-------------------+-------------------------------------------------------|
| Cleaver | On the center counter at the north end of the Ice |
| | Cream Shop. |
|-------------------+-------------------------------------------------------|
| Bosco's Trailer | On the table with the food at the west side of the |
| Key | Ice Cream Shop. |
|-------------------+-------------------------------------------------------|
| Kitchen Knife | --On the table near the center of the Ice Cream Shop. |
| | --On the table at the south side of the Ice Cream |
| | Shop. |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --On the floor behind and just northeast of the |
| | register in the Ice Cream Shop. |
| | --By the door within the Secondary Office. |
|-------------------+-------------------------------------------------------|
| Crowbar | On the dividing counter within the Secondary Office. |
|-------------------+-------------------------------------------------------|
| Fire Axe | On the wall at the southwest corner of the Secondary |
| | Office. |
|-------------------+-------------------------------------------------------|
| Wrench | On the floor at the top of the Town Hall Tower. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=========0
| Old Town \
0===========================================================================>
The large road that runs north from The Red Monster to the first major
blockage is called Paradiso. Near the blockage is the Flower Shop and Valle
Del Sole (B). It runs east then turns south and ends at the junction with
Valle Del Sole (A). There is a tunnel that connects the middle section of
Valle Del Sole (A) with the middle section of Valle Del Sole (B).
Valle Del Sole (A) runs west until you reach another blockage (to the
Church). Just east of this blockage is the Town Gates that will allow you
to leave the mission.
Valle Del Sole (C) is at the south end of the junction of Valle Del Sol (A)
and (B) and goes east then turns south and ends at the northeast corner of
the Town Hall Square. At the junction of Valle Del Sole (A), (B), and (C)
is a small Pharmacy. West of the Pharmacy, in the west dead-end section of
Valle Del Sole (C), is the back entrance of the Ceramic Shop.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Town Hall Key | On the small table inside the Pharmacy. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >TCN3. Cast of Characters |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Here I will go over the major characters you will be dealing with during this
chapter:
0===========0
| Dino Bosco \
0===========================================================================0
| He is your Target and will be working on a major scene within the Movie |
| Set. This scene involves him running from the Green Monster then jumping |
| into a safe area at the end. He has been trying to get this scene right |
| for ages and this has led to resentment amongst the crew. |
| |
| He will do two to three runs then go to the southeast area to talk to the |
| fans above. After that then he will go into his Trailer for a bit before |
| coming back outside. He will then go around the set to complain before |
| doing another run. He will continue to do this until certain |
| circumstances force him to leave the Set. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >TCN4. Disguises |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0=====0
| Suit \
0===========================================================================0
| Your standard Italian Suit, plus any other earned Suits, are considered |
| the standard guest outfit. You only have access to what other Civilians |
| have access to. As you would imagine you don't have access to the Movie |
| Set, the Restrooms, or the Town Hall Building. |
0===========================================================================0
0==================0
| Kitchen Assistant \
0===========================================================================0
| This Disguise does not allow you access to any area of the Movie Set. All |
| other areas are fine. Both of the other Kitchen Assistants are Enforcers |
| to you. Despite its drawbacks this Disguise will allow you to Poison food |
| and drinks without suspicion. You can get one easily inside the van north |
| of the Town Hall Building. |
0===========================================================================0
0===========0
| Movie Crew \
0===========================================================================0
| This Disguise allows you access to most areas of the Movie Set except the |
| Pyrotechnic area which is The Red Monster, Ceramic Shop, Dino's Trailer, |
| and Panel areas. These restrictive areas are marked with red cordons. |
| Three Crew members are Enforcers to you, two in the Set and one in the |
| Restrooms. |
| |
| According to WastedOfAmmo at GameFAQs you can get a Movie Crew Disguise |
| easily by shooting the white van to your left as you start the mission. |
| This will set off its alarm and attract one of the Crew nearby to |
| investigate. When he stops by the van then Subdue him to get his clothes. |
| |
| You can also get the Disguise in the Town Hall Tower. Go to the Secondary |
| Office and grab a Fire Extinguisher. Step out and toss the Extinguisher |
| at the door leading to the Hippie's Apartment. This should lure either |
| him or the Guard down to it. |
| |
| Step back into the Office and wait for the Crew to get to the door. When |
| he stops then step out, Subdue him, drag him into the Office, and take |
| his clothes. If the Guard comes down first then do the same. |
0===========================================================================0
0=========0
| SFX Crew \
0===========================================================================0
| This Disguise allows you access to all areas of the Movie Set except for |
| Dino's Trailer. Some of the crew are Enforcers to you including the one |
| at the Pyrotechnics Panel. Switching into this Disguise should get you |
| the [Call Back] Challenge. |
| |
| The easiest way to obtain this Disguise is at the Town Hall Tower but you |
| will need the Security Disguise and some Emetic Rat Poison. At the |
| Pyrotechnics Panel nearby is a Bottle that one of the Crew drinks from. |
| Poison it when no one is looking and wait inside the Tower. When he gets |
| sick that he should go inside to throw up. Subdue him, dump him in the |
| Container, and take his clothes. |
0===========================================================================0
0=========0
| Security \
0===========================================================================0
| This Disguise is pretty much the master for this mission. You have access |
| to all areas including Dino's Trailer. However, some of the Guards are |
| Enforcers to you and are in strategic locations to make it harder to move |
| about, such as the one in front of Dino's Trailer. |
| |
| The best way to get this Disguise is to go into the Secondary Office and |
| use the same method that you do to get the Movie Crew Disguise. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >TCN5. Challenges |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Before going into the Challenges there are some things to note. Some of these
notes also apply to the Escalation Contracts which I go over later.
As noted before you only have one Agency Pickup which is inside the Town Hall
Basement. You have only one bank of Cameras to worry about and those are the
ones at the Town Hall Building. The Recorder is still in the Secondary Office
and can be easily accessed and destroyed.
There are five Keys that can be found laying around:
0===========================================================================0
| The Town Hall Key | In the Pharmacy - this opens the locked doors in |
| | the building. |
|---------------------+-----------------------------------------------------|
| The Shop Key | Found by the Town Hall entrance and opens the doors |
| | to the Ceramic Shop, Butcher Shop, and the Flower |
| | Shop. |
|---------------------+-----------------------------------------------------|
| The Fuel Case Key | In the Restrooms area - this opens the Fuel Case |
| | inside the Ceramic Shop. |
|---------------------+-----------------------------------------------------|
| Bosco's Trailer Key | In the Cafe - this opens his Trailer. |
|---------------------+-----------------------------------------------------|
| Bosco's Car Keys | In Bosco's Trailer - this will open up the second |
| | Exit Point which is his car at the Starting Point. |
0===========================================================================0
Finally, there is one Pipe that I make extensive use of and that is the one
by the east entrance of the Town Hall Building and I call that the Back Door
Pipe. There is also another Pipe that can be used to go from the Back Office
Window to the Secondary Office above and I call that the Office Pipe.
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Assassination |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
These are the strategies for killing your primary Target. Each strategy will
include all possible Challenges that can be acquired including Discovery and
Feats Challenges.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0======================================0
| Silent Assassin, Suit Only [4,000 XP] \
0===========================================================================>
The easiest way to do this Challenge is by doing the [Critically Acclaimed]
Challenge. For this you need to kill Dino with a Gas Lamp explosion. The
Gas Lamp you need to sabotage is by the Autograph Booth near the Cafe. You
also need to get Dino up here. To do that you need to sabotage the set at
the right moment to make him mad enough to leave the set for a bit and meet
the fans.
You should bring the Lockpick (just to be safe) and the Audio Distraction
Device with you when you plan. When you start then head to the back door
to the Town Hall Building. Climb the Back Door Pipe then go along the ledge
to enter the bathroom for the Back Office. Enter the Office and go to the
open window.
In order to sabotage the set you need to turn off the lights. To do that
you need to turn off the Generator Box. The Generator Box is a large tall
electrical box just north of the Logistics Trailer. There are two ways to
turn it off:
The first is to get a Movie Crew Disguise and go to it personally. However,
you will need to dodge a Enforcing Crew member as you wait for the proper
time to turn the Box off.
The second, and best way (according to jack-dawed over at Reddit), is to
shoot it from afar.
Wait for Dino to make a run and then reposition himself just west of the
Green Monster. At this point he will complain about the take. As he is
complaining then pan left towards the Logistics Trailer. At the bottom of
the short stairs is the Generator Box (tall box with white back and two
small white panels). Shoot it with your Silenced Pistol to turn off the
lights.
If this is done correctly then you should hear Dino complain about the
lights. He will then go to the Town Hall Tower and enter the Ice Cream
Shop. As he is heading to the Booth then cut through the Main Office and to
the Reception Area.
Behind the desk is a Container. Use your Silenced Pistol and shoot the
window above it to break it open. At the base of the tree beyond the window
is a Guard. This Guard, who never moves, stands close to the Gas Lamp.
Blowing up the Gas Lamp to kill Dino will also kill him thus preventing a
clean score. So you need to lure him away.
However, you can't just use an object like a Screwdriver or Crowbar. You
need to use something that will make him go to a Weapons Box thus getting
him away from the Gas Lamp long enough to kill Dino but without killing him
too. And you can't use a firearm since you are not allowed to throw them.
The type of objects you can use are the remote explosive type weapons since
they can be thrown and the best one for this task is the Audio Distraction
Device since it is non-explosive but looks like one anyway and can be taken
to a Weapons Box.
In addition, you can't just drop it by the Guard and walk away - he, and
the other Guards will attack you. This is why you need to throw it out a
window.
Keep an eye on Dino on your Mini Map. He will stop in the Cafe for a bit
then go to the Booth. When he moves then back away from the Container a
bit, bring up the aiming arch, aim it at the tree, and toss the Device
outside. If done correctly then it should land near the Guard. Go up to the
window and look down at the Guard. He should pick up the Device and walk
away.
When he's gone then go back towards the door to the Main Office but stop in
the short hallway. Look out the window to your left to find the back of the
Booth plus the Generator and the Gas Lamp.
When Dino is at his chair at the Booth then quickly shoot the base twice
to cause the Lamp to explode to kill Dino in an Accident. After this then
climb back down the Back Door Pipe and leave the mission via the Town Gates
to the north to complete the mission.
>>Silent Assassin, Suit Only (Alternate)
**************************************
A Hitman speedrunner at YouTube, GuLe, found a way to kill Dino in an
Accident by interrupting his run at the right time so the Green
Monster can run him over. He used an explosive to cause the
interruption but I found a way to do this without one.
When you are at the Back Office window waiting to shoot the Generator
Box to interrupt the shoot you need to shoot the Box at a specific
moment to get Dino to stop in the middle of his run. Aim your
Silenced Pistol at the Generator Box but, since you can't see Dino,
you have to rely on audio cues to know when to shoot it.
When Dino yells action then the Green Monster will start. When it
starts then it will immediately take a step which is a loud "BOOM".
Shoot the Box on the *SECOND* "BOOM" to turn off the lights and stop
Dino in his tracks. He should be in the right spot for the Green
Monster to run him over while he is complaining and kill him.
After that then climb the Pipe back down to ground level and leave
the mission through the Town Gates to complete the mission and get
the Challenge.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Time to Meet the Fans [1,000 XP]
********************************
For this you need to interrupt the shoot by sabotaging the lights.
>>The Thespian [2,000 XP]
***********************
For this you need to kill Dino Bosco.
>>Someone Could Hurt Themselves [1,000 XP]
****************************************
For this you need to kill a Target in an Accident.
>>Critically Acclaimed [2,000 XP]
*******************************
For this you need to kill Dino with a Gas Lamp explosion.
>>No Evidence [1,000 XP]
**********************
For this you need to leave no trace of your activity. By killing Dino
in an Accident nobody knows you had a hand in this so therefore no
evidence.
>>Suit Only [1,000 XP]
********************
For this you need to complete the mission only in your Suit. You can
be Spotted but still get this as long as you don't change Disguises.
>>Silent Assassin [4,000 XP]
**************************
For this you need to complete the mission without getting Spotted,
only killing the Target, and leaving no evidence.
0==========================0
| Dino's Inferno [2,000 XP] \
0===========================================================================>
For this you need to kill Dino by setting him on fire. To do this you need
to sabotage the Green Monster by using a different type of fuel. In
addition to doing this one I will be adding a couple of additional
Challenges. Bring the Lockpick and the Audio Distraction Device when you
plan.
When you start the mission then run to the Ice Cream Cafe area and to the
cordon overlooking the Movie Set. Get the conversation started between the
two SFX Crew so they can eventually break up and make it easier to enter
Dino's Trailer later.
Run down to the white catering van at the north side of the Town Hall
building and acquire the Kitchen Assistant Disguise. Enter the Town Hall
Building through the back door, grab some Emetic Rat Poison, and go up the
Town Hall Tower.
Enter the Secondary Office, destroy the Recorder, and use the Fire
Extinguisher to lure down both the Movie Crew and Security Guard for
Subduing and hiding. Switch into and out of the Movie Crew Disguise and
switch into the Security Disguise.
Go down and cut through the Main Office area and exit through the main
doors. Go down into the Restrooms to get the Fuel Case Key then go back up
and retrace your steps back to the Tower. Go down and outside towards the
Pyrotechnics Panel area. At this point Dino should be in his Trailer so I
am going to lure in one of the SFX Crew into the Tower for Subduing so I
can use his Disguise later.
Go up to the Panel and Poison the Bottle there when no one is looking. Go
back into the Tower and wait. One of the Crew drinks from the Bottle and
will get sick. Subdue him when he enters and dump him in the Container.
As you are doing this then Dino should leave his Trailer. Go up the ladder
then go and quickly drop down through the hatch in the center. Making the
two SFX Crew break up earlier should lessen the risk of being seen.
Grab Dino's Car Keys and drop the Audio Distraction Device at the north end
of the Trailer. Hide behind the wall at the south end and activate the
Device. This should lure in the Enforcer. He will take it and leave for the
Restrooms to put it in the Weapons Box. When he is safely away the leave
the Trailer and go back into the Tower to get the SFX Crew Disguise.
Go into the Ceramic Shop and out the west door so you can listen to the
conversation of the two SFX Crew guys to get the Mission Story started.
Next, go to the Fuel Case, use the Key to open it, and get the Hi-Octane
Fuel. Go to the Green Monster and swap out the Fuel. With that done then
simply go to Dino's Car and wait.
When Dino makes another run then the new fuel will cause a massive eruption
of flame from the Green Monster which will kill him in an Accident and
allow you to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Call Back [1,000 XP]
********************
For this you need to get the SFX Crew Disguise.
>>Chameleon [2,000 XP]
********************
For this you need to find and change into the following Disguises:
++Movie Crew ++Kitchen Assistant
++Security ++SFX Crew
++Summer Suit
>>Light My Fire [1,000 XP]
************************
For this you need to swap out the Fuel for the Green Monster.
>>Car Chase [1,000 XP]
********************
For this you need to leave the mission by using Dino's Car.
Plus these other Challenges:
--The Thespian --Someone Could Hurt Themselves
--No Evidence --Silent Assassin
0=====================0
| Mega Byte [2,000 XP] \
0===========================================================================>
For this you need to kill Dino with the Red Monster's teeth. Bring the
Lockpick when you plan. Go into the Town Hall Basement, grab some Emetic
Rat Poison, run up the Tower, and to the Secondary Office then use the Fire
Extinguisher to lure down a Guard so you can Subdue him for his Disguise.
Go down to the Pyrotechnics Panel and Poison the Bottle so you can get the
SFX Crew sick and ambush him in the Tower for his Disguise.
After obtaining the Disguise then get a Screwdriver from the table near the
door to the Town Hall Tower. Go up the stairs near the Ice Cream Shop to
listen to the conversation about The Red Monster's teeth. Next, go through
the Ceramic Shop and out the west door.
Climb the ladder at the back of The Red Monster and sabotage the controls.
Climb back down and go to the Air Pump Controls under the west side of the
Monster. You will have to dodge a couple of Enforcers to get there.
The second part of this process involves the sabotaging of the air
controlled springboard that sends Dino into the safe area behind the set.
Using the controls will send Dino up into The Red Monster where he will be
chewed up. If you use the controls at the wrong time then somebody will go
to investigate and turn them off.
However, the person who does the investigating will go stand near a Guard
south of you just before Dino starts another run. When Dino yells action
then use the controls and go south. As Dino is being killed off then cut
through the Set to get to the Town Streets so you can leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenge
in the process:
>>Something to Chew On [1,000 XP]
*******************************
For this you need to sabotage The Red Monster's teeth.
Plus these other Challenges:
--Call Back --The Thespian
--Someone Could Hurt Themselves --No Evidence
--Silent Assassin
0=====================================0
| Performance of a Lifetime [2,000 XP] \
0===========================================================================>
For this you need to kill Dino with a pyrotechnics explosion. You will need
to get the Pyrotechnics Trigger in order to do this. The easiest way to get
it is by using the Security Disguise. You should bring the ICA Remote
Distraction Device in addition to the Lockpick.
When you start then enter the Town Hall Building through the back door and
grab one of the Rat Poisons in the Basement.
There are three people of importance at the Pyrotechnics Control Panel: A
guard near the stairs, one SFX Crew person who goes between the upper area
and a table down below, and one who stands by the Computer you will need to
hack later. The guy standing by the Computer is an Enforcer to the SFX Crew
Disguise and only a person from this Crew can use the Computer.
However, the Enforcer can be lured away from here by use of the Generator
on the ground at the northeast corner of the Panel. But, like with the
Computer, only an SFX Crew person can use it.
Of course, you already know about the Bottle that is used for Poisoning and
obtaining the SFX Crew Disguise. The plan for this part of the mission is
to get rid of the Guard and the easily poison-able SFX Crew person.
From the Basement then go into the Town Hall Tower and go up the stairs.
Shoot out the Camera then enter the Secondary Office to destroy the
Recorder and grab a Crowbar. Go back down and place the Device on the north
wall by the base of the stairs. Stand to the right of the door, activate
the Device, open the door, and toss the Crowbar at base of the door. This
should lure the Guard.
Go to the left side of the door and wait. When he opens the door (which
will shield you) then he should hear the Device and go for it. Subdue him
when he gets there, take the Device, dump him in the Container, and take
his Disguise. Go outside and to the Panel area.
After the wandering SFX Crew guy takes his drink then Rat Poison his Bottle
and go back into the Tower. When he enters and starts throwing up then
Subdue him and put him in the Container. Take his SFX Crew Disguise to put
the Guard Disguise on the floor here.
Go back outside and to the Generator. Turn it off and run to the southwest
corner of the Panel area to avoid the Enforcer. When he turns towards the
Generator then run up to the Pyrotechnics Control Panel and use it. Run
back down and into the Tower until the Enforcer goes back to his position.
Go back out, cut through the Ceramic Shop, and stop at the door to the
Butcher Shop. Wait for the Enforcing Guard to go to the east side of his
route then go to the table to get the Pyrotechnics Trigger. However,
there is one more thing you need to do first before you can use it and to
complete the Mission Story.
And that is to read the Manual on it. Go to the Logistics Trailer and open
the door. Go inside and find the Manual then read it. This will complete
the Mission Story and give you the ability to use the Trigger.
Now go back near the Panel area and look west towards the set. You need to
find the black springboard near the base of The Red Monster. When Dino does
another run the use the Trigger just as he gets to the springboard to kill
him in the explosion.
Now go back near the Panel area and look west towards the set. You need to
find the black springboard near the base of The Red Monster. When Dino does
another run the use the Trigger just as he gets to the springboard to kill
him in the explosion. After this then go to the Town Gates to leave the
mission.
**NOTE: It should be pointed out that if you time the explosion wrong you
will get another chance but it takes about twenty seconds for the
pyrotechnics to recharge.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenge
in the process:
>>An Explosive Ending [1,000 XP]
******************************
For this you need to override the Pyrotechnics Computer.
Plus these other Challenges:
--The Thespian --Someone Could Hurt Themselves
--No Evidence --Silent Assassin
0=======================================================0
| Hold My Hair, Straight Shot, Piano Man [1,000 XP Each] \
0===========================================================================>
For [Hold My Hair] you need to drown Dino in a Toilet. The only time he
drinks anything is at the Autograph Booth. If Rat Poisoned then he will
head to the Porta-Potty in the alley behind the Town Hall Building. This
puts him out in the open and makes it difficult to do this safely.
When planning you need to bring your Silverballer, the ICA Remote Audio
Distraction Device, the Lockpick, and put the Fiber Wire in the Agency
Pickup.
This method is also used to do the other two Challenges and will involve a
strategically placed save game.
The first part of the mission involves safely removing four people near
and in the alley behind the Town Hall Building. When you start the mission
then go inside the Basement and go up the Tower. Shoot out the Camera then
go into the Secondary Office to shoot out the Recorder and grab both the
Crowbar and the Fire Extinguisher.
Go back down to the Basement and to the door. At the northeast corner of
the building should be a Kitchen Assistant. When he is closest to the door
then open it and throw the Crowbar at the wall corner at the top of the
short stairs. This should lure him here.
When he gets there then stand to the left of the door, open it, and toss
the Extinguisher at the base of the pillar across from the Sink to lure him
inside. When he gets there then Subdue him, dump him in the Closet, and
take his Disguise. Take the Emetic Rat Poison on one of the shelves and
your Fiber Wire.
</pre><pre id="faqspan-16">
Another person to get rid of is a Civilian that goes through the alley. He
may sometimes stop at the tree near the door and take a piss. For some
reason, though, he is immune to noise lures. We'll deal with him later.
Wait for him to pass through then go outside.
Drop the Device near the Container by the tree and wait for the Guard to
come to the wall corner at the top of the stairs. When he does then
activate the Device, stand near the Container, and toss the Crowbar about
halfway up the stairs. This should lure him down.
Run up to the top of the stairs and follow him down. He should hear and
then go for the Device. When he gets there then Subdue him when he picks it
up and dump him in the Container.
Wait for the wandering Civilian to come back and to the tree. Subdue him
and dump him in the Container. There is also one more Civilian, with a blue
vertical striped shirt, at the top of the stairs that comes to look at the
tourist postings. Stay by the Container and toss the Crowbar across the way
to lure him down. Subdue him and dump him in a Container inside the
Basement. This now clears the way.
From here, go back outside and up to the Autograph Booth. The Bottle you
need to Rat Poison is at the south end of the table. Go around the back of
the Booth to reach the Bottle - do *NOT* cut through the Booth area. Rat
Poison the Bottle then go back to the Back Door Pipe.
**NOTE: The prompt to Poison the Bottle is finicky and, when you get it,
then you will be moved behind the table and will be considered
Trespassing. However, this won't deny you Silent Assassin.
Go up the Pipe and to the Back Office window to shoot the Generator Box and
interrupt the shoot. Go back down the Pipe and to the top of the stairs.
When Dino comes to the Booth and drinks from the Bottle then he will get
sick and go to the Potty. The crowd will stay at the Booth while Dino makes
a run for it.
When he gets to the bottom of the stairs then make your save game.
When he gets to the Potty then Drown him to get the [Hold My Hair]
Challenge and drag him into the Basement to dump him into a Container then
leave the mission.
Reload the save game and when he gets to the Potty then Subdue him, drag
him into the Basement, and shoot him once in the head with your
Silverballer to kill him for the [Straight Shot] Challenge. Dump him in a
Container and leave the mission.
Reload the save game again and when he gets to the Potty then Garrote him
to get the [Piano Man] Chalenge, drag him into the Basement to dump him in
a Container, and leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
--The Thespian --Someone Could Hurt Themselves
--No Evidence --Silent Assassin
0================================0
| Tasteless, Traceless [1,000 XP] \
0===========================================================================>
For this you need to kill Dino with Lethal Poison. This is similar to what
you do with [Hold My Hair] but is much simpler. Bring the Lethal Poison
Vial with you when you plan.
After you start then go and get the Kitchen Assistant Disguise from the
white van. Poison the Bottle at the Autograph Booth then use the Back Door
Pipe to enter the Back Office. Shoot the Box to interrupt the shoot as
before and climb back down the Pipe. Go to the Town Gates and wait for Dino
to drink the Poison and die which will allow you to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Versatile Assassin [4,000 XP]
*****************************
If you've followed the order of things then you should also get this
one for doing [Tasteless, Traceless] and the following Challenges
done earlier:
++Someone Could Hurt Themselves ++Hold My Hair
++Straight Shot ++Piano Man
Plus these other Challenges:
--The Thespian --No Evidence
--Silent Assassin
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Feats |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0===========================0
| Mission Mastery [4,000 XP] \
0===========================================================================>
For this you need to complete all four of the Mission Stories in the
mission and at least four of the Assassination Challenges. Some of the
Stories you may need to listen to certain conversations to trigger properly
so you can get this Challenge. You will also be rewarded with The Iconator
proximity explosive.
0==================================0
/ Bonus Mission \++++++++++++++++++++\
0==========================================================================\
| >BNS3. Landslide 0
0==========================================================================/
\+++++++++++++++++++/ Bonus Mission /
0=================================0
**NOTE: This Bonus Mission is considered a sequel to The Author (Patient
Zero). This Mission is also a prequel to both The Icon Bonus
Mission and World of Tomorrow.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
This mission takes 47 back to Sapienza, Italy. Here he is to take down a
politician, Marco Abiatti. He has returned to his hometown to run for mayor
and is ahead at the polls. However, as Diana puts it, he is also a callous
thug. He is a right-wing populist with Mafia ties and more than likely
organized crime will blossom within Sapienza if he is elected.
Bioengineer Silvio Caruso has asked The Agency to remove Marco from the
ballots for he sees him as a threat to his ancestral home and the country.
Marco has arranged a rally in the Beach section of the town to attract more
votes. Plenty of free food and drink as well as entertainment are part of the
festivities. There is also going to be some fireworks later. But, during the
festivities, Marco is going to try to meet with certain people away from the
crowds and this may provide some opportunities for elimination.
Just like with The Icon Bonus Mission you only have access to part of the
town. But you have more of the town that is accessable - the only area that
is closed off to you is the Villa Caruso.
For this mission you have one Starting Point (Promenade), an Agency Pickup
(ICA Safe House), and three Exit Points (Town Gates, Speedboat, and the Pink
Car). In addition, this Bonus Mission allows you to earn Global XP and can
only be played on Professional Difficulty.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LNS1. Accomplishments List |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed in this section are the Accomplishments specific to this chapter of
the game.
>>Bravissimo
**********
Description: Complete Landslide.
Xbox Achievement Points: 15 GS.
PlayStation Trophy Grade: Bronze.
>>Finito
******
Description: Complete all Mission Stories in Landslide.
Xbox Achievement Points: 15 GS.
PlayStation Trophy Grade: Bronze.
-----------------------------------------------------------------------
Notes: You need to complete the following Mission Stories:
--Above the Law --Cheat Sheet
--Dynamite Smile --No Absolution for the Wicked
--Stage Fried
>>Your Vote Counts
****************
Description: Eliminate Abiatti by impalement, pen and fireworks
explosion.
Xbox Achievement Points: 15 GS.
PlayStation Trophy Grade: Bronze.
-----------------------------------------------------------------------
Notes: This is a Secret Accomplishment.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LNS2. General Layout |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
**IMPORTANT: For mapping directions within this chapter north is the top of
the screen. The Compass has north pointed at nearly 90 degrees
right. Therefore you should turn it off to prevent confusion.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
The Sewers and the Church are at the north end of the town. Next to it, to
the south, is the main Harbor with the Piers and the Beach. There are
shopping areas to the south of the Harbor. There are also Streets that
connect the Harbor with the Town Hall Square to the south. The Town Hall
Square is also home to multiple shops and the Town Hall.
Directly west of the Town Hall Square is the Villa Caruso. However, you don't
have any access to it in this mission.
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Detailed Map |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Here I will go over in detail of each area and where you can find useful
objects:
0=======0
| Sewers \
0===========================================================================>
The Main Path goes from the Beach at the south end to the Graveyard Sewer
Entrance at the north. The South Junction leads to the Well and to the
basement for Building 4. The Well Junction also leads to the Church
Restrooms.
The Middle Junction has a path that leads to the Catacombs and the Church
Basement (which has a Camera Recorder). The North junction leads to the
outside of the Morgue.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Coin (x3) | On the ground and inside the center casket inside the |
| | Catacombs. |
|-------------------+-------------------------------------------------------|
| Crowbar | --Inside the center casket inside the Catacombs. |
| | --On a red plastic box near the north end of the |
| | Sewer tunnel. |
|-------------------+-------------------------------------------------------|
| Old Axe | At the bottom of the Well. |
|-------------------+-------------------------------------------------------|
| Sewer Key | Carried by both the Red and Green Plumbers inside the |
| | Well. |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | --On the ground just inside the main Sewer Gate at |
| | the south end of the Sewers. |
| | --Carried by both the Red and Green Plumbers inside |
| | the Well. |
|-------------------+-------------------------------------------------------|
| Gardener Disguise | On a pallet near the stairs leading up to the Morgue |
| | building. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=======0
| Church \
0===========================================================================>
The Church has several sections. The Church itself is the large building to
the west. The Worship Area comprises most of the main floor (with the
Confession Booth on the southwest side). There is a small door to the east
which is the East Entrance. There is also an Organ on the north side with a
small Balcony above it. This Balcony can be accessed by going up the Bell
Tower.
The Small Storeroom is at the north side with the Bell Tower next door to
the southwest. To the west of the Bell Tower is the West Entrance. Right
up against the west side of the Church, and near the water, is the Church
Pier which also has an entrance to the Catacombs.
The building to the east of the Church is the Church Morgue that also has a
Funeral Parlor in the front and Mortuary in the back with the Morgue in the
middle. There are also stairs that lead to the Sewers just outside the east
side of the building.
To the east of that is the Church Restrooms (which also has stairs that
lead to the Sewers). The southeast area of the Church and Morgue is the
Church Parking Area that also has a Well. The large open area to the north
is the Graveyard that has a Crypt at the north side and a small Shed to the
west. The Graveyard Beach, that has an entrance to the Sewers, is also at
the north side. At the northwest end is another part of the Graveyard area.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Church Key | --Carried by Father Francesco. |
| | --Carried by the Church Staff inside the Morgue. |
|--------------------+------------------------------------------------------|
| Propane Flask | On the ground by the desk within the Church Shed |
| | (x3). |
|--------------------+------------------------------------------------------|
| Shovel | --Laying against the wall at the northwest side of |
| | the Church Shed. |
| | --On the ground by the open grave just northeast of |
| | the Church Shed. |
| | --Laying against the wall at the northeast exterior |
| | of the Crypt at the northeast corner of the |
| | Graveyard. |
|--------------------+------------------------------------------------------|
| Lead Pipe | On the ground on the mid-level platform just north |
| | of the Church Pier. |
|--------------------+------------------------------------------------------|
| Brick | --On the ground and on the short wall south of the |
| | stairs at the north side of the Morgue building |
| | (x3). |
| | --On the ground at the base of the mid-level |
| | platform at the north end of the Church Pier. |
|--------------------+------------------------------------------------------|
| Emetic Rat Poison | --On the counter inside the Morgue. |
| | --On the ground by the south restroom at the Church |
| | Restrooms. |
|--------------------+------------------------------------------------------|
| Sewer Key | On the small table near the entrance of the Church |
| | Restrooms. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=======0
| Harbor \
0===========================================================================>
This area comprises the Beach, a large pier to the north (Beach Pier), the
Beach Square with some buildings to the east and northeast, a large pier
to the west (main Pier), and a shopping area at the south edge of the
Beach.
The Fireworks Barge is located at the north end of the Beach Pier.
At the northeast corner, just south of the Church Restrooms, is Building 4.
You can enter the Sewers from this building. This building also has an
apartment at the top with a view of the Church. South of Building 4, at the
corner, is the Winery. Next door to the east of the Winery is the
Hairdresser.
Across the street south of the Winery is Building 5. This building is
also connected to Building 7 which is at the southeast corner of the Square
near the stairs.
Because of the rally there are additional places where people have
gathered. At the north part of the Beach Square is the Poster Station
where people can get posters and have their pictures taken with Marco.
In the center, just south of the Poster Station, is the Beach Wine Booth
where people can get some wine and other drinks. South of that is the Main
Stage where the music acts perform. At the north end of the North Pier is
the Fireworks Barge.
This area also has a public restroom for the beach and passages that lead
to the west ends of the area. Stairs leading up to another area can be
located west of the restrooms and and southeast of the Square. A blocked
tunnel can be found at the tunnel corner just south of the Beach Restrooms.
At the east end of the main Pier is another booth which I will call the
Pier Wine Booth.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================|
| Photographer's | On a stand at the north end of the Beach Pier. |
| Phone | |
|--------------------+------------------------------------------------------|
| Baseball Bat | --In the corner by the door just inside the ground |
| | floor door for Building 4. |
| | --Laying against the pier wall near the bottom of |
| | the stairs for the short pier just west of the |
| | Pier Wine Booth. |
|--------------------+------------------------------------------------------|
| Soda Can | --On the cardboard box partway up the stairs for |
| | Building 4. |
| | --On the radiator most of the way up the stairs for |
| | Building 4. |
| | --On the floor behind the water display on the Main |
| | Stage. |
| | --At the bottom of the stairs for Building 7. |
| | --On the tree planter just west of the entrance of |
| | Building 5. |
| | --In the stack of stuff between the entrances of |
| | Buildings 5 and 7. |
| | --On the ground in the northwest corner of the north |
| | restroom at the Beach Restrooms. |
| | --On the ground by the north pillar inside the Beach |
| | Restrooms. |
| | --On the bench at the south side inside the Beach |
| | Restrooms. |
|--------------------+------------------------------------------------------|
| Screwdriver | --In a toolbox right next to the Fireworks Barge. |
| | --On the nightstand inside the apartment for |
| | Building 4. |
| | --On the stack of blue and white plastic boxes just |
| | east of the northeast corner of the Main Stage. |
|--------------------+------------------------------------------------------|
| Abiatti's Schedule | On the bed inside the apartment within Building 4. |
|--------------------+------------------------------------------------------|
| Speedboat Key | On the ground by the large poster at the east side |
| | of the Poster Station. |
|--------------------+------------------------------------------------------|
| Assistant's Note | By the white van behind the Poster Station. |
|--------------------+------------------------------------------------------|
| Reservation Note | On the bar at the southwest corner of the Beach |
| | Wine Booth. |
|--------------------+------------------------------------------------------|
| Stage Crew | Behind the black boxes at the base of the stairs for |
| Disguise | Building 7. |
|--------------------+------------------------------------------------------|
| Wrench | On the table just west of the entrance of Building |
| | 5. |
|--------------------+------------------------------------------------------|
| Safety Regulation | On the black box just west of the entrance for |
| Note | Building 5. |
|--------------------+------------------------------------------------------|
| Kitchen Knife | Inside the sink inside the kitchen for the apartment |
| | within Building 5. |
|--------------------+------------------------------------------------------|
| Crowbar | By the air conditioner on the balcony for the |
| | apartment for Building 5. |
|--------------------+------------------------------------------------------|
| Lead Pipe | On the ground at the west end of the lower room |
| | south of the bathroom for the apartment at the top |
| | of Building 7. |
|--------------------+------------------------------------------------------|
| Coin | --On the ground at the corner about thirty feet east |
| | of where you start on the Promenade. |
| | --On the ground within the crowd just a few feet |
| | back from the railing at the northeast corner of |
| | the Main Stage. |
| | --On the ground by and inside the Soda Machine at |
| | the southwest corner of the Beach Restrooms (x4). |
|--------------------+------------------------------------------------------|
| Brick | On the ground at the base of the Patio Pipe (x2). |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0==============0
| Terrace Shops \
0===========================================================================>
This is the upper level shopping area at the south side of the Beach. It
can be accessed by stairs at the southeast corner of the Beach Square and
by stairs in the passageway to the west. The shops sit directly underneath
Villa Caruso.
The east half of the Terraces are part of the Main Stage area, which I will
call the Upper Stage, and is blocked off for most people expect Stage Crew
and Security.
There are two businesses at the Terraces: the Cafe (which is in the east
half) and Sanguine (which is the larger business to the west). There is
also a back passage that connect the two businesses. There is also a
Restroom in the west passage near the stairs.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Wrench | --On the bench in the center of the Upper Stage area. |
| | --On the ground halfway down the stairs behind the |
| | shops. |
|-------------------+-------------------------------------------------------|
| Fireworks Remote | On the black crate directly outside the Cafe |
| Detonator | entrance. |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --On the wall near the back door at the southwest |
| | corner of the Cafe. |
| | --In the chair at the northeast corner of the |
| | Sanguine stockroom. |
|-------------------+-------------------------------------------------------|
| Cleaver | On the back corner at the south side of the Kitchen |
| | within the Cafe. |
|-------------------+-------------------------------------------------------|
| Letter Opener | On some shoe boxes on the shelving at the southwest |
| | corner of the Sanguine stockroom. |
|-------------------+-------------------------------------------------------|
| Apricot | In the bowl on the coffee table at the northeast |
| | corner of the Sanguine shop (x5). |
|-------------------+-------------------------------------------------------|
| Scissors | On the coffee table at the northwest corner of the |
| | Sanguine shop. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=========0
| Old Town \
0===========================================================================>
The Old Town is comprised of the small and large roads that connect the
Beach to the Town Hall Square.
The large road that runs from the Beach Square to the Town Hall Square is
called Paradiso. The road that runs east from the Church Restrooms is
Giulio Cesare. All of the other roads are also called Valle Del Sole.
At the north end of Paradiso is the Winery and Hairdresser. The road
right next to it I will call Valle Del Sole (A). It runs north, turns east,
connects with Giulio Cesare, continues east, curves south, and ends at a
junction with two other roads.
Halfway along Paradiso is a Flower Shop and another road which I will call
Valle Del Sole (B). It runs east then turns south and ends at the junction
with Valle Del Sole (A). There is a tunnel that connects the middle section
of Valle Del Sole (A) with the middle section of Valle Del Sole (B).
Valle Del Sole (C) is at the south end of the junction of Valle Del Sol (A)
and (B) and goes east then turns south and ends at the northeast corner of
the Town Hall Square.
At the junction of Giulio Cesare and Vale Del Sole (A) is a small Fish
Shop. At the junction of Valle Del Sole (A), (B), and (C) is a small
Pharmacy. West of the Pharmacy, in the west dead-end section of Valle Del
Sole (C), is the back entrance of the Ceramic Shop. At the south end of the
Valle Del Sole (C) is a Signless Shop.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Waiter Disguise | On a barstool in the northeast corner of the Winery. |
|-------------------+-------------------------------------------------------|
| Crowbar | On the wine barrel at the southwest corner of the |
| | Winery. |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | On the wall by the south door inside the Winery. |
|-------------------+-------------------------------------------------------|
| Brick | On the ground by the dumpster just behind the back |
| | entrance to the Ceramic Shop. |
|-------------------+-------------------------------------------------------|
| Scissors | On the table at the southwest corner of the Signless |
| | Shop. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=================0
| Town Hall Square \
0===========================================================================>
This is the large area at the south side of the town and sits next door
east of Villa Caruso. At the northwest corner is the Butcher Shop and
Building 3 where there are two apartments including the ICA Safe House.
Outside the back door to the bathroom of the Safe House is the Patio. The
other apartment in Building 3 is Roccos's Apartment.
At the north side of the Square is the Ceramic Shop. In the center of the
Square are two large Food Vendors. The North Food Vendor is near the large
fountain and the South Food Vendor is close to the large stairs leading up
to the Town Hall.
At the east side is the large Town Hall Building. There are public
Restrooms that run under the upper area near the Building. At the northeast
corner is the Signless Shop. At the south side near the entrance is an Art
Shop which can also be opened with the Shop Key. The Town Entrance is at
the south side of this area.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Scissors | --On the coffee table in the living area of the ICA |
| | Safe House. |
| | --In the cup just northwest of the kiln in the center |
| | of the Ceramic Shop. |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | --By the sink in the kitchen of Rocco's Apartment. |
| | --In the green trash can just south of the Restroom |
| | entrance. |
|-------------------+-------------------------------------------------------|
| Crowbar | --On the ground just outside the door to the Patio. |
| | --On the ground by the sink at the northeast corner |
| | of the Restrooms. |
|-------------------+-------------------------------------------------------|
| Brick | --Near the west edge of the rooftop at the south side |
| | of the Patio. |
| | --On the table east of the kiln in the center of the |
| | Ceramic Shop (x2). |
| | --On the shelving halfway down the stairs behind the |
| | Ceramic Shop (x2). |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --On the wall halfway down the stairs behind the |
| | Ceramic Shop. |
| | --On the wall in the northwest corner of the Art |
| | Shop. |
|-------------------+-------------------------------------------------------|
| Lead Pipe | Near the east edge of the rooftop at the south side |
| | of the Patio. |
|-------------------+-------------------------------------------------------|
| Kitchen Assistant | Behind the counter inside the Butcher Shop. |
| Disguise | |
|-------------------+-------------------------------------------------------|
| Screwdriver | --On the table just southeast of the kiln in the |
| | center of the Ceramic Shop. |
| | --On the counter in the back lower area of the |
| | Ceramic Shop. |
|-------------------+-------------------------------------------------------|
| Apricot | On the small tree in the center of the Ceramic Shop |
| | (x3). |
|-------------------+-------------------------------------------------------|
| Propane Flask | On the counter in the back lower area of the Ceramic |
| | Shop. |
|-------------------+-------------------------------------------------------|
| Coin | --On the ground by the Soda Machine inside the |
| | Restrooms (x2). |
| | --On the ground at the southwest corner of the North |
| | Food Vendor. |
|-------------------+-------------------------------------------------------|
| Soda Can | On the table in the center of the Restrooms. |
|-------------------+-------------------------------------------------------|
| Old Axe | Embedded in the tree just southwest of the Town |
| | Entrance. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0======================================0
| Town Hall Square - Town Hall Building \
0===========================================================================>
This building has a Basement floor, a large Ice Cream Shop on the Ground
Floor, the Town Hall on the 1st Floor, a Secondary Office (with a Camera
Recorder) on the 2nd Floor, and the Hippie's Apartment on the 3rd Floor.
The Town Hall can be reached by the stairs southeast of the main building.
But all of these areas can be reached by using the stairs that go up the
Town Hall Tower at the northwest and east sides of the building.
The Town Hall floor is split into three areas: the Reception Area, the Main
Office, and the Back Office (next to the Town Hall Tower).
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Emetic Rat Poison | On the shelving near the outside door at the east |
| | side of the Basement. |
|-------------------+-------------------------------------------------------|
| Kitchen Knife | Laying against the cake at the east side of the Ice |
| | Cream Shop kitchen. |
|-------------------+-------------------------------------------------------|
| Scissors | On the desk within the Reception Area. |
|-------------------+-------------------------------------------------------|
| Letter Opener | On the table near the center within the Main Office. |
|-------------------+-------------------------------------------------------|
| Bust | On the shelf in the northeast corner of the Main |
| | Office. |
|-------------------+-------------------------------------------------------|
| Saber | Inside the large model ship in the center of the Main |
| | Office. You'll need to shoot the ship to get the |
| | weapon. |
|-------------------+-------------------------------------------------------|
| Folding Knife | Within the display case at the northwest corner |
| | within the Main Office. You'll need to shoot the case |
| | to get the weapon. |
|-------------------+-------------------------------------------------------|
| Bartoli 75S | Strapped under the desk within the Main Office. |
|-------------------+-------------------------------------------------------|
| Cowboy Bust | On the table at the southwest corner within the Back |
| | Office. |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --Laying on the ground and against the wall in the |
| | northeast corner of the Ice Cream Shop kitchen. |
| | --On the wall within the short hallway inside the |
| | Reception Area. |
| | --On the wall near the door to the Toilet in the Back |
| | Office. |
| | --By the door within the Secondary Office. |
|-------------------+-------------------------------------------------------|
| Crowbar | On the dividing counter within the Secondary Office. |
|-------------------+-------------------------------------------------------|
| Fire Axe | On the wall at the southwest corner of the Secondary |
| | Office. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LNS3. Cast of Characters |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Here I will go over the major and minor characters you will be dealing with
during this chapter:
0==============0
| Marco Abiatti \
0===========================================================================0
| He is your Target and can be found at the Beach Square. After the |
| photography session at the beach at the beginning of the mission then he |
| will go to the Wine Booth then to the Poster Station. After that then he |
| will go to the Church to try to meet with Father Francesco who is |
| currently in hiding then he will go to the Main Stage. |
| |
| From there then he will go back to the Wine Booth and repeat the pattern. |
| He won't deviate from this unless you do certain things to make him. |
0===========================================================================0
0===================0
| Salvatore Bravuomo \
0===========================================================================0
| He is a clean lawyer who has evidence against Marco. Marco obviously |
| wants to see him but he has decided to hide out to avoid him. He can be |
| found inside one of the Toilets at the Town Hall Square Restrooms. |
| |
| Marco's Bodyguards are looking for him but won't actually do so until you |
| go up to the Town Hall Square area and trigger some of the Guard |
| conversations. When he is found then he will be taken up to his office in |
| the Town Hall to meet with Marco who will come up from the Beach Square. |
0===========================================================================0
0=================0
| Father Francesco \
0===========================================================================0
| He is the local priest and is hiding on the balcony above the Church |
| organ. Apparently both him and Marco have some history and is not keen to |
| to meet with him. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LNS4. Disguises |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0=====0
| Suit \
0===========================================================================0
| Your standard Italian Suit, plus any other earned Suits, are considered |
| the standard guest outfit. You only have access to what other Civilians |
| have access to and these are what you don't have access to: |
| |
| --Fireworks Barge. |
| --The Sewers. |
| --The Church Basement and back area. |
| --The Church Morgue building. |
| --Building 4. |
| --The Winery. |
| --The area behind the Poster Station. |
| --The apartments for Buildings 5 and 7. |
| --The Main Stage and Upper Stage area. |
| --The Terrace Shops Cafe and Sanguine Shop. |
| --Rocco's Apartment. |
| --The Town Hall building with the exception of the front part of the |
| Ice Cream Shop. |
0===========================================================================0
0=========0
| Bohemian \
0===========================================================================0
| He can be found in a large room at the top of the Town Hall building. He |
| wears a long multi-colored sweater with a tie-dye shirt and a |
| multi-colored doo-rag on his head. You can easily just go up behind him |
| and Subdue him for his clothes. |
| |
| It has the exact same properties as the Suit. This also means he can't go |
| in the Town Hall stairwell which is odd since he lives in the building |
| and that is the only way in and out of his apartment. The only reason for |
| getting this Disguise is for the amusing comments from the Guards. |
0===========================================================================0
0=========0
| Gardener \
0===========================================================================0
| These are the people that tend to the Church Graveyard. They wear light |
| green pants, a dark green shirt with hat, black boots, and a tool belt. |
| This Disguise has the exact same properties as the Suit. |
| |
| The easiest way to acquire this Disguise is to get it from the Sewers. |
| The only Enforcers for this outfit are the three other Gardeners. |
0===========================================================================0
0======================0
| Red and Green Plumber \
0===========================================================================0
| These are two people that work in the Sewers - one wears a red jumpsuit |
| and the other a green jumpsuit. The only difference between these |
| Disguises and the regular Suit is that you can go into the Sewers. There |
| are no Enforcers for either Disguise. They can be found in the Well and |
| can be easily split up for ambushing. |
0===========================================================================0
0=============0
| Church Staff \
0===========================================================================0
| This is the clothing worn by the main Church workers. It consists of |
| beige pants, a white shirt, and a green vest. This Disguise has pretty |
| much the same properties as the Suit but you have access to the entire |
| Church grounds including the Morgue. |
| |
| Most of the Church staff, four of them, are Enforcers. The best way to |
| get this Disguise is to get into the Catacombs from the Church Pier and |
| carefully ambush the lone Staff person sweeping near the Church Basement. |
0===========================================================================0
0=======0
| Priest \
0===========================================================================0
| This is the standard black outfit that priests wear. This Disguise allows |
| you access to the entire Church grounds but otherwise has the same |
| properties as the Suit. The only Enforcers are three Church Staff on the |
| ground floor of the Church plus the Gardener at the north side of the |
| Graveyard. |
| |
| The only way to obtain this Disguise is to ambush Father Francesco who is |
| hiding on the Church balcony. However, you need to go down to the |
| Confessional Booth and stand near the pair of Church Staff so you can |
| start a conversation between them. Afterwards they will split up and |
| leave the building. |
| |
| If you don't do this then one of them will see you Subdue Francesco - |
| even if you Throw Stun him. After getting them to leave then go up and |
| and ambush Francesco for his clothes. |
0===========================================================================0
0===========0
| Stage Crew \
0===========================================================================0
| These are the guys that work the Main and Upper Stage areas and the |
| Fireworks Barge. They wear a blue shirt with gray pants and a tool belt. |
| Outside of these areas, and including the Terrace Shops Cafe, this |
| Disguise has the same properties as the Suit. |
| |
| The only Enforcers for this Disguise is one Stage Crew by the Stage and |
| another in the Upper Stage. The easiest way to acquire this Disguise is |
| to get it near the stairs for Building 7. |
0===========================================================================0
0=============0
| Photographer \
0===========================================================================0
| This is the guy who hangs with Marco and takes pictures of him. He wears |
| a black shirt, gray pants, sunglasses and a hat worn backwards. This |
| Disguise has no Enforcers to speak of and will allow you access to the |
| Main Stage, Upper Stage, and Fireworks Barge but otherwise has the same |
| properties as the Suit. |
| |
| To get this Disguise simply hang out inside the Porta-Potty area by the |
| north side of the Main Stage next to the lower entrance of the Sanguine |
| Shop. When Marco takes the Main Stage then he will come here to urinate. |
| Simply Subdue him, dump him in the nearby Container, and take his |
| clothes. |
0===========================================================================0
0===================0
| Salvatore Bravuomo \
0===========================================================================0
| He is the lawyer that is trying to avoid Marco. He wears a gray |
| three-piece suit with glasses and a toupee. As already noted he can be |
| found in the Town Hall Square Restrooms. |
| |
| To get at him safely you need to have a Bodyguard Disguise and go up to |
| the Restrooms. Rat Poison the Glass on the table when the nearby Security |
| leaves to make him sick so you can ambush him in the other Toilet to get |
| the Toilet Key. |
| |</pre><pre id="faqspan-17">
| Use that Key to open Salvatore's Toilet then get up behind him to Subdue |
| him. It should be pointed out that if you try to approach him in any |
| other Disguise then he will turn to face you and tell you to get out. |
| |
| A quicker method is to bring the Lockpick and the Silverballer then run |
| to the Town Hall Square Restrooms after acquiring the Bodyguard Disguise. |
| Stand behind the pillar closest to the Sink and wait for the Guard to |
| start walking out. |
| |
| On one side of the other pillar is a Fusebox. The moment the Guard walks |
| out the door then shoot the Fusebox. This will cause one of the nearby |
| Civilians to investigate the gunshot and will stand next to the Fusebox. |
| Go to Salvatore's door and wait. The Civilian by the Sink will leave and |
| the investigating one will turn to fix the Fusebox. As he does so then |
| Pick the lock to enter so you can get at Salvatore. |
| |
| The only Enforcers for this Disguise are his secretary and Marco himself. |
| As for access it has the same properties as the Suit except that you have |
| almost complete access to the Town Hall except the Basement, the Ice |
| Cream Shop kitchen, and the Secondary Office. |
0===========================================================================0
0==================0
| Kitchen Assistant \
0===========================================================================0
| This outfit comprises gray sweatpants, a black shirt, a white apron, and |
| a white hat. This Disguise has the same properties as the Suit except |
| that you can go into the Winery, the Food Vendor booths, and throughout |
| the Town Hall except Bravuomo's office. |
| |
| One thing to point out is that you can Poison food and drink without |
| suspicion. The only Enforcers for this Disguise is the Assistant in the |
| Ice Cream Shop and both of the Assistants at the Food Vendor booths. |
| |
| There are two easy ways to acquire this Disguise. The first is to get it |
| from the Butcher Shop but you should get the Shop Key first so you can |
| enter it safely. The second is to lockpick your way into the Town Hall |
| Basement and Subdue the lone Assistant here for his clothes. |
0===========================================================================0
0=======0
| Waiter \
0===========================================================================0
| These are the workers with the black pants, black vests, and long white |
| aprons that work the Wine Booths. This Disguise has the same properties |
| as the Suit except that you can go into the Winery, the Wine Booths, and |
| throughout the Town Hall except Bravuomo's office. |
| |
| Just like with the Kitchen Assistant Disguise you can Poison food and |
| drink without suspicion. The only Enforcer for this Disguise is a female |
| Waiter in the Beach Square area. |
| |
| There are two ways to acquire this Disguise. The first is to get it from |
| the Winery but you should get the Shop Key first so you can enter it |
| safely. The second is to Subdue the Waiter that goes behind the Pier Wine |
| Booth. The back area is secluded enough so he won't be found. |
0===========================================================================0
0=========0
| Security \
0===========================================================================0
| This is the main Police force for the town. They wear white short sleeved |
| shirts with black pants with a large flashlight. The good news is that |
| there are no Enforcers for this Disguise. The bad news is that there are |
| a lot of places they can't go. |
| |
| The only places they can go are the Main Stage, Upper Stage, and the |
| Fireworks Barge. |
| |
| The easiest way to acquire this Disguise is to grab the Emetic Rat Poison |
| in the trash can outside the Town Hall Square Restrooms and Rat Poison |
| the Glass on the table inside when the Guard has walked outside. When he |
| drinks from the Glass then he will get sick and head to one of the |
| Toilets. Subdue him there and take his Disguise. |
0===========================================================================0
0==========0
| Bodyguard \
0===========================================================================0
| These black suited Guards are the main security force for Marco (some of |
| them are also called Abiatti's Guard). This is probably the best Disguise |
| in the entire mission. There are only three Enforcers for this Disguise: |
| Marco's personal Bodyguard, one stationed by the front door of the Town |
| Hall, and a technician inside the apartment for Building 4. |
| |
| This Disguise allows you access to most areas, including those excluded |
| from the Security Disguise, but not all. You are not allowed in the |
| Winery, the Sanguine shop, the back lower area of the Ceramic Shop, |
| behind both of the Food Vendors in the Town Hall Square, the Basement of |
| the Town Hall, and the Ice Cream Shop back area. |
| |
| The easiest way to acquire this Disguise is at the Church Restrooms. Go |
| into the Toilet closest to the Sewer door and toss a Coin into the corner |
| by the Sewer door to lure him. When he stops then Subdue him, drag him |
| into the Toilet, dump him in the Container, and take his Disguise. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LNS5. Challenges |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Before going into the Challenges there are some things to note. Some of these
notes also apply to the Escalation Contracts which I go over later.
As noted before you only have one Agency Pickup which is inside the ICA Safe
House. You have only two banks of Cameras to worry about and those are the
ones at the Church and Town Hall Building. The Recorders can be found in the
Church Basement and the Secondary Office respectively.
Most of the doors you encounter are going to be locked. So you should always
bring your Lockpick. But there are several Keys that can be found to make
entry safer and easier:
0===========================================================================0
| The Apartment Key | This is carried by three people - a Bodyguard in |
| | Building 4, a male Waiter near the South Food |
| | Vendor in the Town Hall Square, and a Bodyguard by |
| | the Town Hall doors. This Key opens all of the |
| | apartment doors except the one that has the ICA |
| | Safe House. |
|---------------------+-----------------------------------------------------|
| The Shop Key | This is carried by three people - a female worker |
| | in the Sanguine Shop and both Kitchen Assistants in |
| | the Terrace Shops Cafe. This Key opens the doors |
| | to the Sanguine Shop, Butcher Shop, Terrace Shops |
| | Cafe, and the Flower Shop. |
|---------------------+-----------------------------------------------------|
| The Church Key | This is carried by two people - Father Francesco |
| | and one Church Staff in the Church Morgue building. |
| | This Key opens all locked doors in both the Church |
| | and Morgue buildings. |
|---------------------+-----------------------------------------------------|
| The Toilet Door Key | This is carried by the lone Guard in the Town Hall |
| | Square Restrooms. This Key opens the locked Toilet |
| | doors in the Town Hall Square Restrooms. |
|---------------------+-----------------------------------------------------|
| The Sewer Key | This is carried by both the Red and Green Plumbers |
| | and can be found on the table at the Church |
| | Restrooms. This Key opens all locked doors to the |
| | Sewers. |
|---------------------+-----------------------------------------------------|
| The Speedboat Key | As noted this can be found on the ground near the |
| | Poster Station in the Harbor Square. This Key is |
| | used for the Speedboat found at the main Pier. |
|---------------------+-----------------------------------------------------|
| The Car Key | This is carried by the Kitchen Assistant at the |
| | South Food Vendor. This Key is use for the Pink Car |
| | parked just outside the Town Entrance. |
0===========================================================================0
0======0
| Pipes \
0===========================================================================0
| There are a four useful Pipes around the town that will allow you to go |
| between floors and safely enter buildings: |
| |
| ++The Church Pipe |
| =============== |
| This is a long Pipe at the north end of the Church that goes from |
| ground level all the way to the top of Bell Tower. |
| |
| ++The Patio Pipe |
| ============== |
| This is a Pipe that goes from the Patio just outside the ICA Safe |
| House to the halfway point of the Terrace Shops stairs that goes |
| from the Main Stage to the Upper Stage. |
| |
| ++The Back Door Pipe |
| ================== |
| This is a Pipe that is by the basement door at the east side of the |
| Town Hall and goes from ground level to the Back Office Restroom. |
| |
| ++The Office Pipe |
| =============== |
| This is a Pipe that is on the front side of the Town Hall and goes |
| from the Back Office up to the Secondary Office above. |
0===========================================================================0
0===========0
| Ghost NPCs \
0===========================================================================0
| Just like with Paris and Marrakesh there are Ghost NPCs that add more |
| people beyond the regular NPCs. These are people that don't appear on the |
| Mini-Map and don't react to anything unless you attack someone. Because |
| of this they won't see you do anything out of the ordinary even if they |
| are standing right next to you. |
| |
| So, if, for example, you need to Pick a lock and the only people around |
| you are Ghost NPCs, you can do it without any problems since they don't |
| exist on the Mini-Map. |
0===========================================================================0
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Assassination |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
These are the strategies for killing your primary Targets. Each strategy will
include all possible Challenges that can be acquired including Discovery and
Feats Challenges.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0======================================0
| Silent Assassin, Suit Only [4,000 XP] \
0===========================================================================>
This is actually pretty easy to do and all you will need is your Lockpick
and Coins. From your starting point then run all the way to the basement
door of the Town Hall and to the Back Door Pipe. As you are running to the
Pipe you should see a Guard leaning against a red van. Go alongside the
left of the van then to the Pipe so he will look away from you as you climb
up to the Back Office Restroom.
Go into the Back Office and to the door into the Tower. Open the door
(which should open out), toss a Coin at the floor next to the Container to
lure in the nearby Bodyguard, and take cover to the left of the door. Grab
the Guard just as he enters the room with the door shielding you from the
Camera. Grab the Pistol and dump him in the Container.
Open the door again and use it as a shield so you can shoot the Camera. Go
down the stairs and you should see the Guard at the bottom. While you are
still above and behind him then toss a Coin at the Basement door to lead
him there. As he is walking to the door then run up behind him and Subdue
him. Take his Pistol and drag him up to the Back Office to hide him with
the other Guard.
Go upstairs into the Secondary Office. Carefully Subdue the Bodyguard here
and hide him in the Container. Destroy the Recorder, go to the Winch for
the Chandelier in Salvatore's Office, and wait. As you are doing this then
Salvatore will be found and be forced to go back to his office. Marco will
come up and stand by the desk for a bit before Salvatore comes in.
When Salvatore walks in then the both of them will stop in the center of
the room. Wait for Marco to sit on the table and for Salvatore to go behind
his desk before releasing the Winch to drop the Chandelier to kill Marco.
After that then run down the stairs and go out the Tower door. After
leaving the building then run to the Town Gates to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>47 Chandeliers [2,000 XP]
*************************
For this you need to kill Marco with a Chandelier when he meets with
Salvatore.
>>The Politician [4,000 XP]
*************************
For this you need to kill Marco Abiatti.
>>Someone Could Hurt Themselves [1,000 XP]
****************************************
For this you need to kill a Target in an Accident.
>>Suit Only [1,000 XP]
********************
For this you need to complete the mission only in your Suit. You can
be Spotted but still get this as long as you don't change Disguises.
>>No Evidence [1,000 XP]
**********************
For this you need to leave no trace of your activity. If you are seen
by the Security Cameras then destroy the Recorder to delete the
evidence.
>>Silent Assassin [4,000 XP]
**************************
For this you need to complete the mission without getting Spotted,
only killing the Targets and leaving no evidence.
0====================================0
| How About a Magic Trick? [2,000 XP] \
0===========================================================================>
For this you need to kill Marco with the Pen inside Salvatore's Office. For
this run I'm going to add the [Chameleon] and another exit Challenge to
this. Bring your Lockpick but don't bring any Pistols.
Go to the Church Restrooms, grab the Rat Poison, and stand by the Sink
closest to the Sewer Door. Wait for the Guard that is at the opposite side
of the wall to walk into the nearby alley before turning on the Sink and go
into the nearby Toilet. When the Bodyguard goes to the Sink then wait for
him to turn it off before Subduing him and dragging him to the Toilet to be
dumped then take his Disguise - leave the Pistol behind.
**NOTE: You may want to switch back into the Italian Suit then back into
the Bodyguard Disguise to make sure that the Suit is registered
for [Chameleon] before leaving.
Since the Bodyguard Disguise is considered the master outfit for this
mission it will be the base Disguise for the remainder of this run-through.
After obtaining this Disguise then go into the Sewers and stand near where
the Plumbers are standing. The Green Plumber is talking to the other. When
he is finished then the two will break up. Follow the Red Plumber and when
he nears the Boiler then Subdue him and switch into and out of his Disguise
- take the Emetic Rat Poison. Run to the Green Plumber and do the same -
take the Emetic Rat Poison he drops.
Find the Gardener Disguise in the Sewers and switch into and out of it. Cut
through the Catacombs to reach the Church Basement.
Go up to the ground floor and stand near the two Church Staff so you can
start their conversation and make them leave. As they are talking then go
back down to the Basement, Subdue the Church Staff here, and drag him to
the Closet inside the Basement. Switch into and out of his Disguise then
destroy the Recorder.
Run up the Tower and find Father Francesco. If your timing is right then
Marco should be leaving the Church. Keep and eye downstairs for the
remaining Church Staff (Enforcer) who should be down below and to your
left. When he walks by the nearest pillar, which will hide him, then Subdue
Francesco and switch into and out of his Disguise.
Run and climb down to the Church Pier then run to the Porta-Potties next to
the lower entrance to the Sanguine Shop. Go into the secluded area and wait
by the Container. When Marco goes to the Main Stage then the Photographer
will stop by the nearby Soda Machine then go to the Porta-Potty near you.
Get up behind him, Subdue him and dump him in the Container. Switch into
and out of his Disguise.
Go to the back of the Pier Wine Booth and Subdue the Waiter when he goes
behind it. Switch into and out of his Disguise. Run to the Stage Crew
Disguise in front of Building 7 and switch into and out of it.
Next, go to the Town Hall Square Restrooms and Poison the Glass when the
Guard walks outside. After he gets sick then he will go to one of the
Toilets to vomit. Subdue him, dump the body, and take the Toilet Door Key -
leave the Pistol but don't take the Disguise. Go into the other Toilet to
find Salvatore. Get behind him, Subdue him, and dump him. But don't take
his Disguise yet.
Go around to the back door of the Town Hall and pick your way inside.
Subdue the Kitchen Assistant here and dump him in a Container - don't take
his Disguise for now. Go up the Tower stairs and into the Secondary Office.
Subdue the Guard here and dump him in the Container.
Next, go up to the Hippie's Apartment. Subdue him then switch into and out
of his Disguise. Drag his body down to the Secondary Office and hide him in
the Container. The reason for this is that one of the Bodyguards will come
up to the apartment later and this will keep the body from being found.
After this then go back down to the Restrooms and switch into Salvatore's
Disguise.
Go to the Guards outside the Tower and talk to them so you can be led
inside. When you arrive then you will have to wait a bit as Marco walks to
the Office. When he is ready then you will be taken inside but you will be
frisked first. Since Marco is an Enforcer for this Disguise you will have
to quickly Blend In and I suggest sitting down in the chair.
As the conversation progresses then Marco will stand by the Pen on the
desk. The moment he turns around then get up behind him and kill him with
it to complete the Challenge. Dump the body in the Container and leave
through the Tower. Go back down into the basement and take the Kitchen
Assistant Disguise.
Next, go near the south Food Vendor. The Assistant in red will talk to a
female Waiter for a bit before she leaves. You need to stand just close
enough to get the conversation started but not close enough for him to see
you since he is an Enforcer for your Disguise.
The moment the conversation ends then he will go to the center of the
vendor area and stand for a bit. As he does so then stand by the sign. He
will then go to the south end of the area and, when he does, then run in
and go around the center to his Bottle, Poison it, then run back out.
Go to the Restrooms and to the Toilet where you ambushed the Guard. Take
his Disguise (which will finally give you the [Chameleon] Challenge) then
go back outside and wait. After a short bit then the Assistant should
stagger in and go to the Toilet to vomit. Subdue him, hide the body, and
take the Car Keys. From here then go to the Pink Car outside the Town
Entrance to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Changing Collar [1,000 XP]
**************************
For this you need to disguise yourself as Father Francesco.
>>No-one Sees a Roadie [1,000 XP]
*******************************
For this you need to disguise yourself as Stage Crew.
>>I Object! [1,000 XP]
********************
For this you need to disguise yourself as Salvatore.
>>Above the Law [1,000 XP]
************************
For this you need to meet Marco while disguised as Salvatore.
>>Chameleon [2,000 XP]
********************
For this you need to find and change into the following Disguises:
++Bodyguard ++Red Plumber
++Green Plumber ++Church Staff
++Priest ++Gardener
++Photographer ++Waiter
++Stage Crew ++Bohemian
++Salvatore Bravuomo ++Kitchen Assistant
++Security
>>Driving into the Sunset [1,000 XP]
**********************************
For this you need to leave the mission using the Pink Car.
Plus these other Challenges:
--The Politician --No Evidence
--Silent Assassin
0===========================0
| Sniper Assassin [4,000 XP] \
0===========================================================================>
>>The Standard Method
*******************
For this you should bring the Sieger 300 Ghost into the Safe House and
bring the Lockpick. I'm also going to add the last exit Challenge to
this as well.
When you begin then run to the Poster Station and find the Speedboat
Key on the ground. Then go the Church Restroom and acquire the
Bodyguard Disguise as you did in the previous run-through.
From here the plan is to go up and get your Rifle but, since you will
cause the Guards to look for Salvatore when you go to your Safe House,
it is best to find him first, knock him out, and hide him to keep Marco
at the Harbor.
After acquiring the Bodyguard Disguise then go up to the Town Hall
Square Restrooms, get the Emetic Rat Poison from the trash can outside,
and Poison the Guard's Glass so you can ambush him at the Toilet.
Get the Toilet Key, go to the other Toilet, ambush Salvatore, and hide
him. Run to the door to your Safe House building and pick the lock when
no regular NPC is looking. Go up to your apartment and get the
Briefcase.
After that then run down to the Church Pier and enter the Catacombs.
Enter the Church Basement and ambush the Staff person here. Pick open
the Basement door then drag him to the Closet for hiding. Destroy the
Recorder then run up to the top of the Church Tower and wait for Marco
to take the Main Stage.
Zoom in and kill him with a headshot. At this point you'll be seen and
shot at. Go to the Church Pipe and quickly climb down as the Guards run
up the Tower looking for you. When you get to ground level then climb
down to the Church Pier, run into the Church Basement, switch into the
Church Staff Disguise, and run to the Speedboat to leave the mission.
>>The Cheap Method
****************
Run to the Town Hall Square and grab the Emetic Rat Poison in the trash
can so you can Poison the Guard to get the Toilet Key. After ambushing
and hiding Salvatore then go to your Safe House and get the Briefcase.
Run back down to the Beach Square, go to the Porta-Potties near the
Sanguine Shop, and drop the Briefcase in the corner by the Container.
Run to the Pier Wine Booth and Subdue the Waiter when he goes to the
back then take his Disguise. Run to the Church Restrooms and get the
Emetic Rat Poison then run to the Harbor Wine Booth and wait nearby.
When the Enforcer is at the west end of the counter then carefully run
in and Poison Marco's Wine Glass.
Run back to the Porta-Potties and wait. As a matter of safety it is
best to Subdue and hide the Photographer when he comes by to relieve
himself.
When Marco drinks from the Glass after the Main Stage then he will get
sick and come here. Subdue him, shoot him in the head with the Rifle,
and dump him in the Container. After that then run to the Speedboat to
leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Straight Shot [1,000 XP]
************************
For this you need to kill Marco with a headshot.
>>Arrivederci [1,000 XP]
**********************
For this you need to leave the mission using the Speedboat.
Plus these other Challenges:
--The Politician --No Evidence (Cheap Method)
--Silent Assassin (Cheap Method)
0=======================0
| Vai Con Dio [1,000 XP] \
0===========================================================================>
For this you need to kill Marco with the Church spire. You really don't
need to bring anything for this. When you start then run into the Church
and next to the two Church Staff by the Confessional Booth to get their
conversation started so they will leave.
Run back out the Church and then to the Church Pier. Climb up to the
grounds and hug the wall as you proceed north alongside the Church to avoid
the Camera as you run to the Church Pipe. Climb the Pipe to the top then
run down the stairs to the balcony. Run up to Father Francesco and wait for
the Church Staff (Enforcer) below to have his back to you before Subduing
Francesco for his Disguise.
Go down the stairs but stay just out of sight of the Enforcer. When he goes
to the Container then Subdue him and hide him in it. Go into the Church and
stand next to one of the pillar by the Booth so you can stay out of sight
of the remaining Enforcer until Marco arrives.
Walk up to Marco to get things started, go into the Booth, and listen to
Marco's confession. When you are done then go up to the top of the Tower
and wait for Marco. When he arrives then he will lean against the railing.
Push him over to kill him. From here then run to the Town Gates to leave
the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenge
in the process:
>>No Absolution for The Wicked [1,000 XP]
***************************************
For this you need to listen to Marco's confession.
Plus these other Challenges:
--Changing Collar --The Politician
--Someone Could Hurt Themselves --No Evidence
--Silent Assassin
0=======================0
| Clean Slate [1,000 XP] \
0===========================================================================>
For this you need to kill Marco during his confession. Bring your
Siverballer. Get the Priest Disguise just like you did in the previous
run-through. When you meet with Marco then go into the Confessional Booth.
As he starts talking then kill him with a headshot and run to the Town
Gates to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
--The Politician --Straight Shot
0=========================0
| Higher Powers [4,000 XP] \
0===========================================================================>
For this you need to kill Marco with the Church Bell. This is not going to
be a clean run but will allow you to get some Challenges in the process.
Bring your Lockpick and the Breaching Charge along with your Siverballer.
Run down to the Church Pier and enter the Catacombs. Get the Crowbar and
the Coins. Exit back to the Pier and climb up to the back entrance of the
Church. Enter the building and carefully Subdue the Church Staff here. Hide
him in the Container.
When one of the other Staff gets close to the east door to the back area
then open it and toss the Crowbar north to the other end. Hide on the other
side of the Container and wait. When he goes to the object then get up and
Subdue him then hide him in the Container. Go out the same door and get
close to the pair of Church Staff to get their conversation started so they
can leave. This will clear the area of what needs to be done.
For this strategy to work you need to bring Father Francesco down to Marco.
He won't come down on his own so you need to make him. To do that you need
to play the Organ which will piss him off and bring him down. But you need
to play it at the right time since he will only be downstairs for a short
time before going back up to hide. Stand by the Organ and use your Instinct
to keep an eye on Marco.
At some point he will take some pictures just outside of the Church. The
moment he starts walking towards the entrance then play the Organ, run back
through the door, and stand just a bit down the stairs to the Basement.
When Father Francesco gets into the main area then he will run into Marco.
Just he gets inside then run up the stairs to the top and hang on the Ledge
by the Church Pipe.
After Marco does his confession then the both of them will come up to the
top of the Tower. Wait for the Bodyguard to leave before going up and
crouching near them. When Marco threatens the Priest and Francesco puts his
hands up then run up to Marco and Subdue him. Knock out Father Francesco
and move him away from the Winch.
Place the Charge on the Winch and drag Marco down the stairs. If you
encounter his Bodyguard along the way then quickly kill him. When you get
to the bottom then put Marco's body under the Bell. Walk out of the Church
and detonate the Charges to bring the Bell down on Marco and kill him. From
here then go to the Town Gates to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenge
in the process:
>>Guardian Assassin [1,000 XP]
****************************
For this you need to save Father Francesco from Marco and
successfully complete the mission.
Plus these other Challenges:
--The Politician --Someone Could Hurt Themselves
0=========================0
| The Gig is Up [1,000 XP] \
0===========================================================================>
For this you need to kill Marco by electrocuting him while he is on the
Main Stage. You do this by sabotaging the large Water Display on the Main
Stage and doing a couple of other things.
When you start then run to the south side of the Main Stage area. This is
basically an equipment area. On one end is a large blue van. There is a
railing between it and the apartment building. Jump over it and sneak run
to the Stage Crew Disguise. Put it on then go to the stack of equipment in
the center of this area, crouch, and wait.
One of the Enforcers is going to turn around and smoke for a bit then turn
around again. When he does then grab the nearby Screwdriver and go behind
the stage. Go up behind the stage and you should find the Guitar Pedal
Board that you can sabotage on the floor behind the Display. After doing
that then go near the stairs to find a Rack Case.
Behind the Stage is a Crew guy standing near the Safety Valve for the
Display and he won't move unless you make him. As you were sabotaging the
Board another Crew guy will come and have a conversation with the other.
Wait for it to end and for him to walk away from the corner before turning
off the Case. When you do that then the stationary person will come to it.
Go to the Valve and turn it to cause the water to spill out of the Display.
Run around the north side of the Stage and re-enter the equipment area the
same way you did before. Inside the equipment area is the Stage Manager.
Near him is his Microphone. Turn it on and wait nearby.
Marco will come to the Manager and engage in a conversation. Marco will
insult the people but, with this Microphone turned on, they will hear it
and get mad. This will surprise Marco and he will go onto the Stage.
As he heads there then find the laptop for the Guitar Pedal Board which is
at the south side of the Stage. When he gets to the Microphone then turn on
the Board to electrocute Marco. From here then run to the Town Gates to
leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenge
in the process:
>>Stage Fried [1,000 XP]
**********************
For this you need to get Marco up on stage after you sabotage the
water display.
Plus these other Challenges:
--No-one Sees a Roadie --The Politician
--Someone Could Hurt Themselves --No Evidence
--Silent Assassin
0==============================0
| Crank it to Eleven [2,000 XP] \
0===========================================================================>
For this you need to kill Marco with a falling speaker. There are two
methods to do this depending on your style:
>>The Dirty Method
****************
When you start then run to grab the Stage Crew Disguise the same way
as before. Then go up the Patio Pipe and grab the Crowbar just
outside the Safe House door. Climb back down and to the Upper Stage.
There are two Speakers above the back side of the Stage. The one to
focus on is the *EAST* one. When Marco stands underneath it then
break the Mounting to bring it down and kill him. You will be seen
and fired upon so you can either shoot your way out or quit when the
Challenge pops up.
>>The Clean Method
****************
For this you should bring the Sieger 300 Ghost to the Safe House.
When you start then go and get the Bodyguard Disguise and Rat Poison
from the Church Restrooms then go to the Town Hall Square Restrooms
and deal with the Guard to get the Key so you can knock out and hide
Salvatore to keep Marco at the Harbor.
Go to the apartment building and go up to the Butcher's Apartment
then Subdue the lone person on the balcony and drag him inside. Go
down to the Safe House, go out the bathroom door, get the Crowbar,
and go back inside. Stand just left of the door and Throw Stun the
person near the Patio Pipe. Drag him inside, get your Rifle, then go
back out onto the Patio.
Use the Rifle to focus on the Speaker. When Marco stands under it
then shoot the bar that is directly attached to the Speaker to bring
it down and kill him. From here then run to the Town Gates to leave
the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
--No-one Sees a Roadie --Someone Could Hurt Themselves
--The Politician --No Evidence (Clean Method)
--Silent Assassin (Clean Method)
0========================0
| Urine for It [4,000 XP] \
0===========================================================================>
For this you need to kill Marco by electrocuting him while he is urinating.
This needs to be done at the north side of the Graveyard. But you need to
get Marco there. Incidentally he is to meet with union leader Alfredo
Giovannitti in two hours at this part of the Graveyard. The goal is to make
Marco go to the Graveyard by rescheduling the meeting. For this bring your
Lockpick and your Silverballer.
When you start you can go and grab the Speedboat Keys on the way to the
Church Restrooms. Get the Bodyguard Disguise like before then jump the
short wall by the Church Morgue building to enter the Graveyard. Go into
the Sewers and then through the Catacombs to the Church Basement. Subdue
the Staff person, drag him into the room and dump him into the Closet, then
destroy the Recorder.
Go up to the ground floor then outside and to the north section of the
Graveyard. Go to the north end, Subdue the lone Gardener, then dump him in
the Shredder.
Along the east wall is a Generator which is already turned on. Nearby is an
Outlet. Shoot the Outlet to get it to spark. Shoot the Camera on the Tower
wall and pick the lock of the back door. Go to the inside door and open it
to unlock it.
Now go back to the east side of the Morgue building and down the stairs to
enter the Sewers. Go to the basement of Building 4 and grab a Soda Can on
the way up the stairs. Use the Can to lure the Guard down from his post
outside the apartment. Subdue him and drag him to the Container just below.
Go inside the apartment and carefully Subdue the Enforcer then drag him to
the Container.
It should be pointed out that you can lure him outside by turning off the
laptop for the Webcam in the van behind the Poster Station but this way is
better. However, there is a Challenge for turning off the Webcam but I'll
get to it later.
Find Abiatti's Schedule in the bed then go over to the console and
reschedule the meeting. After that then go into the Church and run up to
the top of the Tower. Although you can go to either the Speedboat or the
Town Gate and wait for him to die there are two things you can do from the
top of the Tower.
One is to have the satisfaction of watching Marco die. The second is that
you can actually destroy the Webcam's laptop from up here. Although you can
do that up close shooting it from up here is much safer since you don't
risk being seen by anybody. And you can do this even with the Silverballer.
It should be noted that it may take up to three direct shots to destroy the
Webcam so keep shooting it until the Challenge pops up.
When Marco goes to the Graveyard he will stand for a bit on the west wall
then go near the center for a bit then go to the east side to piss on a
grave. His urine pool will reach the Outlet and electrocute him for the
kill. Once he is dead and you have destroyed the Webcam then run to either
of these two exits to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Cheat Sheet [1,000 XP]
**********************
For this you need to reschedule Marco's meeting with Alfredo
Giovannitti.
>>Big Brother [1,000 XP]
**********************
For this you need to turn off the Webcam.
Plus these other Challenges:
--The Politician --Someone Could Hurt Themselves
--Arrivederci
0=================================0
| Going Out With A Bang [1,000 XP] \
0===========================================================================>
For this you need to kill Marco with the Fireworks. You will need to get
the Fireworks Remote and the Photographer Disguise.
When you start then go to the Church Restrooms to Subdue and hide the
Bodyguard but do not take his Disguise yet. Run to the south side of the
Beach Square and jump the railing to enter the equipment area for the Main
Stage. Run to the Stage Crew Disguise, put it on, then go back the same way
you came.
Go to the Fireworks Barge, look at the Photographer's Phone, and go to the
Fireworks Panel at the Barge. Grab the nearby Screwdriver and Sabotage the
Fireworks. Run back to the Church Restrooms to get the Bodyguard Disguise
then run to the Porta-Potties. Wait until the Photographer comes around
then Subdue him and hide him in the Container but do not take his Disguise
yet.
After this then go up to the Terrace Shops Cafe. The Fireworks Remote is
just sitting on a crate in front of the entrance. However, you just can't
grab it and walk off - you need to not be seen doing it. There are three
Stage Crew in addition to the one by the Remote. You can get rid of one of
them to make the acquisition of it easier.
The one to get rid of is the black guy that comes into and out of the Cafe
to sip some Coffee. The door to the Cafe is locked and there are a lot of
people here so it is best to wait for him to go inside and follow him in.
Once inside then go into the kitchen through the back door.
If your timing is right then one of the Kitchen Assistants should be up
front. Crouch, grab the Emetic Rat Poison, turn on the small white Sink,
and toss the Screwdriver on the floor next to the Container. This should
lure him to the Sink. Hide behind the equipment and wait for him to get
into position.
When he starts cleaning up the mess then sneak up alongside him, Subdue him
when he finishes, and dump him in the Container. Grab the Screwdriver, turn
on the Sink again, toss the Screwdriver in the same spot to lure the other
Assistant. Subdue and hide him like you did the first. Go out to the front
and Poison the Glass when no one is looking and hide in the kitchen.
When the black guy comes back inside and gets sick then he will go behind
the counter to throw up. Sneak up behind him and wait for the man at the
door to have his back to you before Subduing the sick guy - just leave the
body as he won't be seen here.
Go back outside, stand by the Remote, and turn the game camera south. You
should see another Crew person going over some stuff and another Guard near
the stairs. When the Crew person by the Remote turns his back to you and
the others aren't looking either then you can finally grab the Remote. With
this part out of the way things get easier.
Next, go back down to the Porta-Potties to get the Photographer Disguise.
Find Marco and talk to him then lead him to the Fireworks Barge. When you
get there then take the Camera and turn the game camera around so you are
looking back down the Pier. Wait for the Bodyguard to lean against the
railing then Ignite the Fireworks.
After a couple of seconds then the Fireworks will explode to kill Marco and
the Bodyguard and Guard will become Enforcers so immediately run down the
Pier so they can't spot you. When you are clear then go to the Town Gates
to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Unsafe Distance [1,000 XP]
**************************
For this you need to Sabotage the Fireworks.
>>Dynamite Smile [1,000 XP]
*************************
For this you need to get Marco to the Fireworks Barge.
Plus these other Challenges:
--The Politician --Someone Could Hurt Themselves
0==============================================================0
| Hold My Hair, Piano Man, Tasteless, Traceless [1,000 XP Each] \
0===========================================================================>
For these Challenges you need to use various Poisons at the Harbor Wine
Booth to either lure Marco to the Porta-Potties by the Sanguine Shop for
elimination or to kill him there on the spot. This will also involve the
use of a strategically placed save game.
Bring the Lethal Poison Vial and the Fiber Wire. Go to the Church Restrooms
to pick up the Emetic Rat Poison (and the Speedboat Key along the way). Go
to the Porta-Potties and wait for the Photographer so you can Subdue him
and get him out of the way. Go to the Pier Wine Booth and Subdue the Waiter
for his Disguise.
Go over to the Harbor Wine Booth and stay out of the sight of the Enforcer
until she leaves the Booth. When she does then save your game here. Go into
the Booth when she goes to the Winery and Rat Poison his Glass. Go over to
the Porta-Potties and wait. When he comes by to get sick then Drown him and
dump him in the Container. Then run to the Speedboat to finish the mission.
Reload this save, Rat Poison his Glass again, and go back to the
Porta-Potties. When he comes by again then Garrote him. Finish the mission
and reload the save one more time. This time use the Lethal Poison Vial on
the Glass then go to the Speedboat, wait for him to die, and leave the
mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Versatile Assassin [4,000 XP]
*****************************
If you've followed the order of things then you should also get this
one for doing [Tasteless, Traceless] and the following Challenges
done earlier:
++Someone Could Hurt Themselves ++Straight Shot
++Hold My Hair ++Piano Man
Plus these other Challenges:
--The Politician --No Evidence
--Silent Assassin
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Feats |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0===========================0
| Mission Mastery [4,000 XP] \
0===========================================================================>
For this you need to complete all of the Mission Stories in the mission and
at least five of the Assassination Challenges. Some of the Mission Stories
you may need to listen to certain conversations to trigger properly so you
can get this Challenge. You will also be rewarded with The Big One
distraction item.
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0
/ Marrakesh \~~~~~~~~~~~~~~~~~~~~~~~\
/+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >MSY3. A Gilded Cage 0
\+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\~~~~~~~~~~~~~~~~~~~~~~~\ Marrakesh /
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0
This mission takes 47 to Marrakesh, Morocco. Here he is to take down two
Targets: Claus Hugo Strandberg and General Reza Zaydan.
Claus is a private banker and former CEO who has stolen billions from the
citizens of Morocco and is facing trial for investment fraud. However, he has
just been broken out of custody during his transport and is hiding inside the
Swedish Consulate. Crowds of angry people have gathered outside demanding
that he be handed over to the government.
The breakout was orchestrated by Reza as part of a plan to overthrow the
government. He intends to use the anger of the people to start riots so he
gain support for a full military coup to overthrow the "weak and inept"
regime.
A major building contractor, Hamilton-Lowe, has tasked the ICA to stop this</pre><pre id="faqspan-18">
plan or they will lose potential government contracts that are worth a lot of
money. 47 must find a way to kill both Targets before the fragile situation
gets any worse. The fate of an entire nation hangs in the balance. No
pressure. After all, this is Agent 47 we're talking about, yes?
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >MKH1. Accomplishments List |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed in this section are the Accomplishments specific to this chapter of
the game.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Visible Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Ancient Marrakesh
*****************
Description: Reach Marrakesh Mastery Level 20.
Xbox Achievement Points: 40 GS.
PlayStation Trophy Grade: Gold.
>>Careful Planning
****************
Description: Select a Starting Location and use an Agency Pickup to
smuggle an item into Marrakesh.
Xbox Achievement Points: 10 GS.
PlayStation Trophy Grade: Bronze.
>>Marrakesh Escalated
*******************
Description: Complete Level 5 of an Escalation Contract set in
Marrakesh.
Xbox Achievement Points: 20 GS.
PlayStation Trophy Grade: Bronze.
>>Too Big to Fail
***************
Description: Complete A Gilded Cage.
Xbox Achievement Points: 20 GS.
PlayStation Trophy Grade: Bronze.
>>Tourist Attractions
*******************
Description: Complete all Mission Stories in A Gilded Cage.
Xbox Achievement Points: 30 GS.
PlayStation Trophy Grade: Silver.
-----------------------------------------------------------------------
Notes: You need to complete the following Mission Stories:
--Bad Blood --Cherry Blossom
--Down The Rabbit Hole --Golden Touch
--Honeycomb --Open Sesame
--Prime Time --Why We Fight
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Secret Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>.50 Personal Touch
******************
Description: Assassinate Zaydan, as the prisoner, Strandberg during his
massage, and both with the APC turret.
Xbox Achievement Points: 15 GS.
PlayStation Trophy Grade: Bronze.
>>Unfortunate Fortune
*******************
Description: Demonstrate generosity.
Xbox Achievement Points: 15 GS.
PlayStation Trophy Grade: Bronze.
-----------------------------------------------------------------------
Notes: There is a Fortune Teller sitting at the corner at the west end
of the Tech Shops at the north part of the map. Toss five Coins
at his plate to get this Accomplishment.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >MKH2. General Layout |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
**IMPORTANT: For mapping directions within this chapter north is the top of
the screen. The Compass has north pointed at nearly 90 degrees
right. Therefore you should turn it off to prevent confusion.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Marrakesh is broken up into several areas. The Swedish Consulate is to the
south. The open area to the north of it, and where the protesters have
gathered, is Consulate Square. There are some short passages that go north
from Consulate Square and into the Market Square where all kinds of items are
being sold. At the northeast part of the Market is the Shisha Cafe which also
has a Courtyard Club.
There are roads that go around the west and northeast sides of the map. To
the east is an abandoned School where Reza has holed himself up waiting for
the right time to strike. Each of the entryways to the School are guarded by
Elite Soldiers. There is also a Tunnel that connects the Consulate with a
Shoe Shop not far from the School.
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Detailed Map |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Here I will go over in detail of each area and where you can find useful
objects:
0======================================0
| The Market Square and the Shisha Cafe \
0===========================================================================>
This large open area has two long north-south Food Stand Aisles near the
center, one on the west side and one to the east. There are also Carpet
Shops along both the west and east sides of the Market Square.
At the southwest side is a Carpet Shop that has stairs that lead up to the
Carpetshop Rooftop which is part of the West Bazaar Rooftops. It has an
upper level where the carpets are sold and a lower area near the stairs
going back down to ground level.
The north half of the Market Square area is dominated by the Shisha Cafe.
The north half of the Cafe is the Courtyard Club which is a members only
area.
South of the southeast entrance to the Shisha Cafe is a small Storeroom
which I will call the Market Square Storeroom.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Battle Axe | Laying against a stack of carpets at the west side of |
| | the large storage room at the northwest corner of the |
| | Square. |
|-------------------+-------------------------------------------------------|
| Crowbar | On a crate in the *SECOND* Carpet Shop south of the |
| | road entrance at the northwest area of the Square |
| | (Courtyard Street). |
|-------------------+-------------------------------------------------------|
| Scissors | --On a small white table in the Carpet Shop next door |
| | east to the one where the Crowbar is located. |
| | --On a small table just east of the entrance to the |
| | Carpetshop Rooftop. |
| | --On a stack of carpets just north of the east |
| | passage leading to Consulate Square. |
| | --On a carpet roll just east of the south end of the |
| | east Food Stand Aisle. |
|-------------------+-------------------------------------------------------|
| Cleaver | --On a crate of bananas by the Fruit Stand just north |
| | of the entrance to the Carpetshop Rooftop. |
| | --In a trash can near the center of the west Food |
| | Stand Aisle. |
| | --On a yellow and green Snail Stand just east of the |
| | southeast entrance of the Shisha Cafe. |
|-------------------+-------------------------------------------------------|
| Courtyard Club | ++[Casual and Pro]: On a small table by the stairs at |
| Membership Card | the lower level of the Carpetshop Rooftop. |
| | --On a table at the west side of the Staff Only Room |
| | at the southeast corner of the Courtyard Club. |
|-------------------+-------------------------------------------------------|
| Propane Flask | --By some crates at the northeast corner of the north |
| | half of the West Bazaar Rooftops (where the |
| | satellite dishes are). |
| | --On the ground by a sack of potatoes near the center |
| | of the west Food Stand Aisle (just north of the |
| | Cleaver). |
| | --On the ground at the north end of the east Food |
| | Stand Aisle. |
| | --Inside the Market Square Storeroom. |
| | --On the ground by a blue trash can between the two |
| | Snail Stands just north of the Market Square |
| | Storeroom. |
| | --On the ground next to a yellow and green Snail |
| | Stand just east of the southeast entrance of the |
| | Shisha Cafe. |
| | --On the ground at the south side of the Staff Only |
| | area at the northwest corner of the Shisha Cafe. |
|-------------------+-------------------------------------------------------|
| Wrench | On the floor by a wheelbarrow behind the wall at the |
| | west side of the lower level of the Carpetshop |
| | Rooftop. |
|-------------------+-------------------------------------------------------|
| Handyman Disguise | ++[Casual and Pro]: On the floor by some laundry |
| | baskets behind the wall at the west side of the |
| | lower level of the Carpetshop Rooftop. |
|-------------------+-------------------------------------------------------|
| Brick | --On the ground by a small fountain at the southwest |
| | corner of the Market Square (x2). |
| | --On the floor by some carpets on the west side of |
| | the upper level of the Carpetshop Rooftop (x2). |
|-------------------+-------------------------------------------------------|
| Kitchen Knife | --By some jars at the north end of the east Food |
| | Stand Aisle. |
| | --Near a trash can at the south end of the east Food |
| | Stand Aisle. |
| | --On some bananas on a small food cart near the |
| | southeast corner of the Market Square. |
| | --On a green Snail Stand just north of the Market |
| | Square Storeroom. |
|-------------------+-------------------------------------------------------|
| Hammer | In the Market Square Storeroom. |
|-------------------+-------------------------------------------------------|
| Screwdriver | ++[Casual and Pro]: In the Market Square Storeroom. |
|-------------------+-------------------------------------------------------|
| Shisha Cafe Key | ++[Casual and Pro]: Near the chair behind the Staff |
| | Only area at the northwest corner of the main Cafe |
| | area. |
| | ++[Master]: Carried by the Waiter standing in the |
| | Staff Only area at the northwest corner of the |
| | main Cafe area. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0==========================0
| The Market Square Streets \
0===========================================================================>
There are multiple streets and places at the north side of the map that go
around the Cafe area and near the School. Courtyard Street is the
north-south road at the west side of the map. It goes from the northwest
corner of the Market Square to a small Courtyard with a well in the center.
The building that runs along the east side of this Street is the Carpet
Shops Area building. This building has an accessable Rooftop that is also
known as the Lamp Store Rooftop.
Cafe Street (West) is the north-south road that goes along the west side of
the Shisha Cafe and the east side of the Carpet Shops Area. Carpet Shops
Street is the short west-east road that connects Courtyard Street and Cafe
Street (West). Along this Street is a small storeroom which I will call the
Courtyard Storeroom.
Cafe Street (East) is the north-south road that goes along the east side of
the Shisha Cafe. Lamp Street is the west-east road that goes along the
north side of the Shisha Cafe and connects Cafe Street (West) and Cafe
Street (East).
Vase Street is the northeast-southwest road that goes from the northeast
corner of the Bazaar. Electronics Street is the curved road that goes from
the intersection of Cafe Street (East) to the intersection with Vase
Street. There is also a small Coffee Shop (which is also the Bazaar
Entrance) near the center of the Electronics Street area.
Plates Alley is the northwest-southeast road that starts from the east side
of the Shisha Cafe and dead-ends after intersecting with Vase Street.
School Street is the northwest-southeast road that goes from the east end
of the Electronics Street to the northwest corner of the School area. At
the south end of this road is the Headmaster's Terrace area.
Market Street is the west-east road that goes from the east side of the
Cafe to the School. Consulate Street is the west-east road that goes from
the northeast corner of Consulate Square to the southwest corner of the
School area. This road also has a small courtyard with a well in the center
which I will call the Southeast Courtyard.
There is also the East Courtyard that connects Market Street with Consulate
Street. This courtyard is also where the Shoe Shop is located.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Coin | ++[Casual and Pro]: By the register within the Shoe |
| | Shop (x5). |
| | ++[Master]: By the register within the Shoe Shop |
| | (x1). |
| | ++[Casual and Pro]: On the ground by the Soda |
| | Machine at the intersection of Courtyard Street |
| | and Carpet Shops Street (x2). |
| | ++[Master]: On the ground by the Soda Machine at |
| | the intersection of Courtyard Street and Carpet |
| | Shops Street (x1). |
|---------------------+-----------------------------------------------------|
| Wrench | --On the ground at the northeast corner of the |
| | Courtyard. |
| | --On the ground in a corner of a small pantry just |
| | northwest of the intersection of Vase Street and |
| | Plates Alley. |
| | --On the ground behind the yellow barrels inside |
| | the Mechanic Shop near the center of School |
| | Street. |
|---------------------+-----------------------------------------------------|
| Scissors | Inside the Courtyard Storeroom. |
|---------------------+-----------------------------------------------------|
| Emetic Rat Poison | ++[Casual and Pro]: Inside the Courtyard Storeroom. |
|---------------------+-----------------------------------------------------|
| Soda Can | --On the ground by a Soda Machine near the center |
| | of Carpet Shops Street (x2). |
| | --On the ground by the Soda Machine at the east |
| | end of Lamp Street (x3). |
|---------------------+-----------------------------------------------------|
| Evacuation Plan | On a round table at the northwest corner of the |
| | Lamp Store Rooftop. |
|---------------------+-----------------------------------------------------|
| Shopkeeper Disguise | ++[Casual and Pro]: By a washing machine at the |
| | northeast section of the Lamp Store Rooftop. |
|---------------------+-----------------------------------------------------|
| Consulate Keycard | ++[Casual and Pro]: On the large octogonal table at |
| | the southwest area of the Lamp Store Rooftop. |
| | ++[Master]: Carried by the female Head of Security |
| | on the Lamp Store Rooftop. |
|---------------------+-----------------------------------------------------|
| Propane Flask | Just inside the entrance of the Fortune Teller shop |
| | at the intersection of Cafe Street (West) and Lamp |
| | Street. |
|---------------------+-----------------------------------------------------|
| Screwdriver | --On a shelf by some computers just north of the |
| | Coffee Shop entrance on Electronics Street. |
| | --On the ground by some yellow barrels in front of |
| | the Mechanic Shop near the center of School |
| | Street. |
|---------------------+-----------------------------------------------------|
| Brick | --On the ground by a potted plant at the north side |
| | of the Coffee Shop on Electronics Street. |
| | --On the ground in a corner by some scooters at the |
| | dead-end section of Plates Alley. |
| | --On the ground at the south corner of the |
| | intersection of School Street and Vase Street. |
|---------------------+-----------------------------------------------------|
| Headmaster Key | ++[Casual and Pro]: On the round table near the |
| | center of the Headmaster's Terrace. |
| | ++[Master]: Carried by the Headmaster. |
|---------------------+-----------------------------------------------------|
| Battle Axe | Embedded in an air conditioning unit in a hidden |
| | area near the Headmaster's Terrace. |
| | |
| | **NOTE: To reach this area you need to go the |
| | Terrace area at the south half of the |
| | Headmaster's Terrace. On the wall is a |
| | Ledge that you can climb up on. Follow it |
| | around the building and past the Pipe to |
| | get to this area. |
|---------------------+-----------------------------------------------------|
| Printing Schedule | In a small nook near the center of Market Street. |
|---------------------+-----------------------------------------------------|
| Hammer | On a table in the small courtyard behind the Shoe |
| | Shop. |
|---------------------+-----------------------------------------------------|
| Saber | Behind the counter within the Shoe Shop. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0===================================0
| Swedish Consulate - Parking Garage \
0===========================================================================>
The Parking Garage is a large area that comprises the basement area. There
are multiple cars parked throughout the floor. However, there are multiple
Soldiers stationed to the east and west sides of the floor. The Garage
Lobby, Garage Office, and Garage Storeroom are in the center. The Shop and
Tool Room is to the east.
There is also a Southwest Storeroom that has a stairway that goes up to the
Ground Floor.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Coin | ++[Casual and Pro]: By the blue car at the |
| | southeast area of the Garage (x2). |
| | ++[Master]: By the blue car at the southeast area |
| | of the Garage (x1).
|----------------------+----------------------------------------------------|
| Fire Axe | On the pillar north of the Shop. |
|----------------------+----------------------------------------------------|
| Tactical Bartoli 12G | --On a table by the east side of the APC at the |
| | west side of the floor (x2). |
| | --On some crates between the APC and the Shop |
| | (x2). |
|----------------------+----------------------------------------------------|
| Army Truck Key | On the table with the computers near the east side |
| | of the APC at the west side of the floor. |
|----------------------+----------------------------------------------------|
| Consulate Keycard | ++[Casual and Pro]: On some crates near the SUV at |
| | the west side of the floor. |
| | --On the table with the computers near the east |
| | side of the APC at the west side of the floor. |
| | If you let one of the Guards from the Shoe Shop |
| | come to the Garage he will place the Keycard |
| | here. |
|----------------------+----------------------------------------------------|
| Screwdriver | --On the ground at the back of the SUV at the |
| | southwest area of the floor. |
| | --On a shelf near the ground at the east side of |
| | the Garage Storeroom. |
|----------------------+----------------------------------------------------|
| Remote Explosive | On some crates by the west side of the APC at the |
| | west side of the floor (x2). |
|----------------------+----------------------------------------------------|
| Soda Can | On the desk within the Garage Office. |
|----------------------+----------------------------------------------------|
| Propane Flask | --On the cart at the northwest corner of the |
| | Garage Storeroom (x2). |
| | --Near a red barrel at the south side of the Shop |
| | area. |
| | --On the ground at the south end of the shelves at |
| | the east side of the Southwest Storeroom. |
|----------------------+----------------------------------------------------|
| Emetic Rat Poison | ++[Casual and Pro]: On the shelf at the north end |
| | of the Garage Storeroom. |
|----------------------+----------------------------------------------------|
| Wrench | ++[Casual and Pro]: On a shelf at the north side |
| | of the Shop area (x2). |
| | ++[Casual and Pro]: On the shelf at the east side |
| | of the Southwest Storeroom. |
|----------------------+----------------------------------------------------|
| Hammer | On the cart in the center of the Tool Room. |
|----------------------+----------------------------------------------------|
| Crowbar | On the floor by the shelf at the east side of the |
| | Southwest Storeroom. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0===========================0
| Swedish Consulate Entrance \
0===========================================================================>
The Entrance area is the part on their side of the street. This includes
the two small parking areas at the west and east side of the fence. There
are three small buildings: the Storage Room (west) Gate (center), and the
Guard Shack (east). There is also an entrance to the Parking Garage at the
southeast corner.
As for the street itself, there are three Soldier only areas - both ends
and the center. But between these areas are zones that will safely allow
you access to the west and east sides of the fence.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Consulate Security | ++[Casual and Pro]: On the desk at the northwest |
| Disguise | corner within the Storage Room. |
|--------------------+------------------------------------------------------|
| Scissors | On the small bookcase at the east side within the |
| | Storage Room. |
|--------------------+------------------------------------------------------|
| Screwdriver | On the center counter within the Guard Shack. |
|--------------------+------------------------------------------------------|
| Crowbar | ++[Casual and Pro]: On a blue barrel by the truck at |
| | the parking area at the east side of the fence. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=================================0
| Swedish Consulate - Ground Floor \
0===========================================================================>
The Lobby comprises the front part of the floor just inside the front door.
This also includes the Receptionist Desk. The Restroom and Northeast Office
are at the northeast corner of the floor. Near the southeast corner is the
Canteen and Pantry. To the west of the Pantry is the Security Room.
To the north of the Security Room is the Center Offices with the stairs
that lead down to the Parking Garage. Next door west of the Security Room
is the Auditorium. At the northwest corner is the Staff Office. Stairs that
go up to the Top Floor are just south of the Lobby and at the south end of
the floor.
The stairs at the south side of the floor will be called the South Stairs
and will be used a lot. The ones in the Lobby will be called the Lobby
Stairs.
**NOTE: It is important to point out that the Guards on the Lobby Stairs
will frisk you when you try to go up so it is best to use the
South Stairs when you can.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Tablet Computer | On the counter behind the east end of the Reception |
| | Desk. |
|---------------------+-----------------------------------------------------|
| Consulate Safe Code | On the floor within the north stall inside the |
| | Restroom. |
|---------------------+-----------------------------------------------------|
| Soda Can | --On the glass coffee table within the Northeast |
| | Office. |
| | --On a glass coffee table west of the main |
| | entrance. |
|---------------------+-----------------------------------------------------|
| Wrench | On the ground just north of the Canteen's north |
| | entrance. |
|---------------------+-----------------------------------------------------|
| Kitchen Knife | --On the south end of food counter at the east side |
| | of the Canteen. |
| | --On the center counter within the Pantry. |
| | --On the south counter within the Pantry. |
|---------------------+-----------------------------------------------------|
| Cleaver | On the counter at the south end of the Canteen. |
|---------------------+-----------------------------------------------------|
| Leather Briefcase | On the floor laying against the long wall of |
| | drawers at the north side of the center office near |
| | the stairs to the Garage Lobby. |
|---------------------+-----------------------------------------------------|
| Screwdriver | On a metal shelf near the center of the Security |
| | Room. |
|---------------------+-----------------------------------------------------|
| Fire Extinguisher | --On the wall by the trash can just outside the |
| | Restroom. |
| | --On the floor by the window near the stove at the |
| | southeast corner of the Canteen. |
| | --On the wall at the east end of the hallway, and |
| | east of the south door of the Pantry, that runs |
| | along the south side of the Pantry and Security |
| | Room. |
| | --On the wall at the west end of the hallway, and |
| | west of the south door of the Auditorium, that |
| | runs along the south side of the Pantry and |
| | Security Room. |
|---------------------+-----------------------------------------------------|
| Consulate Staff Car | On the glass table in the center of the Staff |
| Keys | Office. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0==============================0
| Swedish Consulate - Top Floor \
0===========================================================================>
Strandberg's Office is at the northeast corner of this floor. Next door to
the south is a Meeting Room. South of this area is a small unisex Restroom.
To the west of that is a large Conference Room. Near its southwest corner
is a small Storeroom.
West of the northwest corner of the Conference Room is the Tech Room that
overlooks the ground floor Main Hall. North of the Tech Room is the Massage
Room. The large room at the northwest corner is the Office Area.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Letter Opener | On the large table in the center of the Meeting Room. |
| Meeting Protocol | |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --On the wall at the southeast corner of the Office |
| | Area. |
| | --On the wall just east of the Restroom. |
| | --On the wall just west of the Tech Room. |
| | --On the north wall inside the nook south of the |
| | Storeroom. |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | On the janitor cart in the hallway just west of the |
| | Restroom. |
|-------------------+-------------------------------------------------------|
| Wrench | ++[Casual and Pro]: On the floor at the southeast |
| | corner inside the Storeroom. |
|-------------------+-------------------------------------------------------|
| Consulate Janitor | ++[Casual and Pro]: On the cart at the southwest |
| Disguise | corner inside the Storeroom. |
|-------------------+-------------------------------------------------------|
| Soda Can | On the west end of the main desk inside the Tech |
| | Room. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0========0
| Tunnels \
0===========================================================================>
This is a long tunnel that connects the Swedish Consulate Parking Garage
with the Shoe Shop. It has a Locker Room near the center.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Remote Explosive (x3) | On the table in the center of the Locker Room. |
| Bartoli 75R (x2) | |
| Tactical Bartoli 12G | |
|-----------------------+---------------------------------------------------|
| Turret Access Code | On the table at the south side of the Locker |
| | Room. |
|-----------------------+---------------------------------------------------|
| Lethal Poison Vial | ++[Casual and Pro]: On the table at the south |
| | side of the Locker Room. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0================0
| School Entrance \
0===========================================================================>
There are three entrances to the School that lead to a large playground
that comprises the main Entrance. There are multiple military vehicles
stationed here along with lots of supplies.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Wrench | On the crate at the south side of the Entrance. |
|----------+----------------------------------------------------------------|
| Fusil G2 | On the crate at the northwest corner of the Entrance. |
|----------+----------------------------------------------------------------|
| Toy Tank | On the box at the end of the truck at the north side of the |
| | Entrance. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0======================0
| School - Ground Floor \
0===========================================================================>
The ground floor of this building has multiple rooms and staircases. Out of
the three staircases the one at the northwest corner is blocked about
halfway up.
The large room to the north are Rooms 1 A/B which have been made into a
larger room with a large printing press. I will call this room the Printing
Room. At the northeast corner is the Dormitory which houses a condemned
prisoner and is the Detention Room. Outside of these rooms to the north is
the Playground.
At the southeast corner is the Office. To the south of it is the Office
Storeroom. The rooms to the west of the Office are Rooms 1C and 1D. Room 1C
has been converted into a Weapons Room.
To the south of these rooms is the School Alley which is divided into two
halves - west and east. There is also a large Central Courtyard in the
middle of the floor.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Crowbar | ++[Casual and Pro]: On the small bookcase at the |
| | base of the stairs at the northwest corner of |
| | the floor. |
|------------------------+--------------------------------------------------|
| Toy Tank | --On the small bookcase at the northwest corner |
| | of the Printing Room. |
| | --On the ground by the swings at the north side |
| | of the Playground. |
| | --On the small bookcase at the north side of the |
| | Office Storeroom. |
| | --On the ground near the north wall in the |
| | Central Courtyard. |
|------------------------+--------------------------------------------------|
| Screwdriver | On the small bookcase at the northeast corner of |
| | the Printing Room. |
|------------------------+--------------------------------------------------|
| Brick | --On the chair halfway up the stairs at the |
| | southwest corner of the floor. |
| | --On the ground by the Closet along the west |
| | wall inside the Detention Room. |
| | --On the ground by the crates at the north side |
| | of the Playground. |
| | --On the ground at the southwest corner of the |
| | Playground. |
| | --On the ground against the wall at the |
| | southwest corner of the Office. |
| | --Against the south wall by a window within the |
| | Weapons Room. |
| | --On the ground against the south wall at the |
| | southwest area of the east half of the School |
| | Alley. |
| | --On the ground at the southwest corner of the |
| | Central Courtyard. |
|------------------------+--------------------------------------------------|
| Pool Ball | --On the bench at the south wall of the |
| | basketball area at the west side of the |
| | Playground. |
| | --On the ground at the center of the basketball |
| | area at the west side of the Playground. |
| | --On the ground by the basketball hoop at the |
| | west side of the Playground. |
| | --On the ground by the large Gas Canister at the |
| | north wall of the basketball area at the west |
| | side of the Playground. |
| | --On the small bookcase at the southeast corner |
| | of the Office. |
|------------------------+--------------------------------------------------|
| Fusil G2 (x3) | In the Weapons Room. |
| Fusil G1-4 (x2) | |
| Remote Explosives (x4) | |
| Bartoli 75R (x2) | |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0===================0
| School - Top Floor \
0===========================================================================>
The layout to this floor is similar to the Ground Floor. At the northwest
corner, near the blocked stairs, is Room 2A which has been converted into a
Break Room where several soldiers have gathered for lunch. Room 2B is the
room to the east of Room 2A. At the northeast corner is the Dormitory where
several soldiers are sleeping.
At the west side is the Director's Office. To the south are Rooms 2C/D
which were separate rooms but the center wall has been destroyed to create
a larger room I will call the Computer Room. At the southeast corner is the
Toilets.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Brick | On the floor in the northwest corner of the Break |
| | Room. |
|-------------------+-------------------------------------------------------|
| Screwdriver | On the desk in the center of Room 2B. |
|-------------------+-------------------------------------------------------|
| Crowbar | On the desk at the southwest area of the Dormitory. |
| Toy Tank | |
|-------------------+-------------------------------------------------------|
| Elite Soldier | ++[Casual and Pro]: On the sleeping bag at the |
| Disguise | northeast area of the Dormitory. |
|-------------------+-------------------------------------------------------|
| Wrench | ++[Casual and Pro]: On the crates in the south half |
| | of the Dormitory. |
|-------------------+-------------------------------------------------------|
| School Safe Code | On the table with bottles in the center of the |
| | Dormitory. |
|-------------------+-------------------------------------------------------|
| Meeting Protocol | On the desk within the Director's Office. |
|-------------------+-------------------------------------------------------|
| Lethal Poison | On the small table at the northwest corner of the |
| Pill Jar | Director's Office. |
|-------------------+-------------------------------------------------------|
| Saber | Embedded in the chair at the southwest corner of the |
| | Director's Office. |
|-------------------+-------------------------------------------------------|
| Army Truck Key | By the computers at the center of the Computer Room. |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | On the floor at the southwest corner of the Toilets. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >MKH3. Mastery Levels |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0===========================================================================0
| Level 2 | You earn an Agency Pickup for the Consulate Parking Garage and |
| | the ICA Proximity Explosive for use in all missions. |
|----------+----------------------------------------------------------------|
| Level 3 | You can now start in the Courtyard Club disguised as a Waiter. |
|----------+----------------------------------------------------------------|
| Level 4 | You earn a Hidden Stash for the Mechanic Shop on School |
| | Street. |
|----------+----------------------------------------------------------------|
| Level 5 | You unlock the ICA19 F/A Pistol for use in all missions. |
|----------+----------------------------------------------------------------|
| Level 6 | You can now start at the Snail Stand disguised as a Food |
| | Vendor. |
|----------+----------------------------------------------------------------|
| Level 7 | You earn an Agency Pickup for the West Bazaar Rooftops. |
|----------+----------------------------------------------------------------|
| Level 8 | You can now start in the School disguised as an Elite Soldier. |
|----------+----------------------------------------------------------------|
| Level 9 | You earn a Hidden Stash for the Shisha Cafe Restroom. |
|----------+----------------------------------------------------------------|
| Level 10 | You unlock the Remote Explosive Duck for use in all missions. |
|----------+----------------------------------------------------------------|
| Level 11 | You can now start at the West Bazaar Rooftop disguised as a |
| | Handyman. |
|----------+----------------------------------------------------------------|
| Level 12 | You earn an Agency Pickup at the Old Headmaster's Terrace and |
| | the Enram HV CM Shotgun for use in all missions. |
|----------+----------------------------------------------------------------|
| Level 13 | You can now start at the Lamp Store Rooftop. |
|----------+----------------------------------------------------------------|
| Level 14 | You earn a Hidden Stash at the Consulate Top Floor. |
|----------+----------------------------------------------------------------|
| Level 15 | You unlock the Proximity CX Demo Block Explosive for use in |
| | all missions. |
|----------+----------------------------------------------------------------|
| Level 16 | You can now start at the Consulate Top Floor disguised as a |
| | Janitor. |
|----------+----------------------------------------------------------------|
| Level 17 | You earn a Hidden Stash at the Carpet Shop. |
|----------+----------------------------------------------------------------|
| Level 18 | You can now start at the School Alley. |
|----------+----------------------------------------------------------------|
| Level 19 | You earn an Agency Pickup for the School Gate. |
|----------+----------------------------------------------------------------|
| Level 20 | You unlock both the TAC-4 AR Stealth Assault Rifle and the |
| | Crystal Ball for use in all missions. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\</pre><pre id="faqspan-19">
/=========================================================================\
| >MKH4. Cast of Characters |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Here I will go over the major characters you will be dealing with during this
chapter:
0======================0
| Claus Hugo Strandberg \
0===========================================================================0
| He is one of your Targets and can be found on the Top Floor of the |
| Consulate Building. He will go from his Office to stand by the large main |
| window before heading south to the walkway above the Auditorium. |
| |
| From here he will head to stand by a window at the east side of the floor |
| then go to the Conference Room. After that then he will go north through |
| the Meeting Room and back into the Office to repeat the patrol pattern. |
| He will not deviate from this unless certain circumstances arise. |
0===========================================================================0
0============0
| Reza Zaydan \
0===========================================================================0
| Your other Target will be at the School. He will start at the Director's |
| Office then go to the Break Room for a bit. After leaving then he will go |
| to a window to stand for a bit before heading downstairs to go to the |
| Detention Room. |
| |
| From here he will go back up and stand by another window for a bit before |
| moving on. He will then go to the Computer Room for a bit then move on |
| back to the Director's Office to repeat his patrol pattern. He will not |
| deviate from this unless certain circumstances arise. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >MKH5. Disguises |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0=====0
| Suit \
0===========================================================================0
| Your standard Summer Suit, plus any other earned Suits, are considered |
| the standard guest outfit. You only have access to what other Civilians |
| have access to. As you would imagine you don't have access to the |
| Consulate, School, Shoe Shop, Headmaster's Terrace, Carpetshop Rooftop, |
| the Carpet Shops Area (and the Lamp Store Rooftop), and the Staff Only |
| areas within the Cafe. |
| |
| You can start at the Lamp Store Rooftop and the School Alley once you've |
| reached Mastery Levels 13 and 18 respectively. You can start at the |
| Consulate Parking Garage once you complete the [Floor It!] Challenge. |
0===========================================================================0
0=========0
| Prisoner \
0===========================================================================0
| This person sits inside the Detention Room within the School. The only |
| reason to wear this Disguise is to get close to Reza for assassination. |
| Even if you manage to get out of the School alive this Disguise is |
| useless as everyone, and I do mean everyone, is an Enforcer to it |
| regardless of game difficulty. |
0===========================================================================0
0===============0
| Fortune Teller \
0===========================================================================0
| Like the Vampire Magician Disguise in Paris this is a silly looking |
| outfit that has the same properties as the standard Suit and has no |
| Enforcers at any difficulty. |
| |
| If you want this Disguise you will need five Coins and bring them to the |
| Fortune Teller who is sitting on the ground at the west end of |
| Electronics Street. Place the five Coins on his plate and he will leave. |
| He will actually take four of the Coins but not the fifth - pick that one |
| up. Go to his Shop at the west end of Lamp Street and wait. After awhile |
| he will go inside, drop off a random weapon, and go to sleep. |
| |
| While you're waiting then place the Coin on the floor in the corner by |
| the Wastebasket then go stand by the Container. When he comes in and goes |
| for the Coin, which will put him out of sight, then Subdue him for his |
| clothes. |
0===========================================================================0
0===========0
| Headmaster \
0===========================================================================0
| The Headmaster can be found at the Headmaster's Terrace. He is the former |
| principal of the School and still possesses the Key that opens the doors. |
| Depending on what Disguise you are wearing you can either just walk up to |
| him to Subdue him or Throw Stun him. |
| |
| This Disguise has the same properties as your regular Suit except that |
| the Headmaster's son and his friend are Enforcers to you. There are no |
| additional Enforcers for Professional and Master difficulties. |
0===========================================================================0
0============0
| Food Vendor \
0===========================================================================0
| These people can be found in the Bazaar and just southeast of the Shisha |
| Cafe. This Disguise has the same properties as the standard Suit except |
| that you can Poison food and drink without suspicion. However, it is |
| important to point out that this does not work within the Cafe and |
| Courtyard Club areas. |
| |
| There is only one Enforcer for this Disguise and he is just southeast of |
| the Shisha Cafe. There are no additional Enforcers for Professional and |
| Master difficulties. |
| |
| If you want this Disguise you can ambush the one that goes to smoke near |
| the West Gate. You may have to ambush the woman that also goes here |
| beforehand. You can also start in the Market Square already dressed up as |
| one once you get to Mastery Level 6. |
0===========================================================================0
0=========0
| Handyman \
0===========================================================================0
| This Disguise consists of brown pants with dark reinforced knees, a blue |
| jacket, and a blue hat. There are only about two or three of these guys |
| that roam the Market Square area. This Disguise has the same properties |
| as the Suit except that you can sabotage Phones, Outlets, and Scooters |
| without suspicion when you have the Screwdriver or Wrench. This Disguise |
| has no Enforcers at any difficulty. |
| |
| There are two ways to get this Disguise. You can ambush the one that goes |
| into the Market Square Storeroom or you can acquire it from the enclosed |
| area next to the Carpetshop Rooftop (Casual and Professional difficulties |
| only). |
| |
| You can also start at the West Bazaar Rooftop already dressed up as one |
| once you get to Mastery Level 11. |
0===========================================================================0
0=======0
| Waiter \
0===========================================================================0
| With the exception of one person the Waiters can be found inside the Cafe |
| area. This Disguise has the same properties as the Food Vendor except |
| that you can Poison food, drinks, and Shisha Pipes without suspicion |
| anywhere on the map - even outside the Cafe. |
| |
| However, unlike the Suit, you can actually go onto the School grounds. |
| But at least half of the Soldiers at the Entrance and pretty much all of |
| them inside the School are Enforcers so you can't just go in like you own |
| the place. |
| |
| The best way to get this Disguise is to get into the Staff Only Room |
| within the Courtyard Club and turn on the Ice Machine. Stand off to the |
| side and wait for the Waiter to come in. When the door closes then Subdue |
| him and take his clothes. |
| |
| There is only one Enforcer for this Disguise he is the one by the Bar. At |
| Professional difficulty there is one additional Enforcer and he is the |
| one behind the Staff Only area inside the Cafe area. There are no |
| additional Enforcers at Master difficulty. |
| |
| You can also start in the Cafe already dressed up as one once you get to |
| Mastery Level 3. |
0===========================================================================0
0====================0
| Local Printing Crew \
0===========================================================================0
| This is one of the people responsible for putting up all of the posters |
| throughout town. He can be found at the Courtyard. |
| |
| This Disguise has most of the same properties as the Suit but with some |
| differences. The main one is that you can go into the School and have |
| almost unlimited access to the Ground Floor (the only exception is the |
| Detention Room). However, you cannot go on the Top Floor. |
| |
| In addition, this Disguise has one Enforcer and he is patrolling the |
| Market Square area. At Professional difficulty there is one additional |
| Enforcer and he is also patrolling the Market Square area. There are no |
| additional Enforcers at Master difficulty. |
| |
| To get this Disguise you should get rid of the patrolling Soldier on |
| Carpet Shops Street first. Stand in the Courtyard Storeroom and wait for |
| the Soldier to pass. Then open the door and throw an object at the north |
| wall to lure him. When he enters the Storeroom then Subdue him and dump |
| his body in the Container. |
| |
| Go up to the Printing Crew to make one of them put up the last poster and |
| walk near the Storeroom. Lure and Subdue him the same way as you did with |
| the Soldier. |
0===========================================================================0
0=================0
| Consulate Intern \
0===========================================================================0
| This outfit differs from the clothing worn by the other men inside the |
| Consulate in that there is no suit jacket. He can be found in the Market |
| Square area where he will wander for awhile before heading back to the |
| Consulate. |
| |
| He will then report to Claus then go downstairs and stay near the |
| Restrooms. He will wander around, drink some water, and make occasional |
| trips to the Restroom. Here you can ambush him for the Disguise and this |
| is probably the safest way to do it. |
| |
| However, there is also a Guard that goes into the Restroom too. Ambush |
| him first and leave his body in the south stall. |
| |
| You should have either a regular Security or Soldier Disguise and a |
| toss-able object prior to trying to obtain the Intern Disguise. It is |
| best to get to the Consulate early and wait for him to come in from |
| outside but before he goes up to see Claus. |
| |
| Place a Coin on the floor between the two stalls. Take cover to the right |
| of the Restroom door and wait as he stands outside nearby. When he starts |
| moving and is walking close to the door then open it, toss the object at |
| the the floor, and close the door. This should lure him inside. When he |
| comes in and goes for the Coin then close the door, Subdue him, and dump |
| him in the north stall. |
| |
| This Disguise allows almost unlimited access to both floors of the |
| Consulate (but not the Garage). The only room you are not allowed in is |
| the Security Room. As for Enforcers, there is only one and he is a |
| patrolling Guard near the Pantry. There are no additional Enforcers at |
| Professional difficulty. |
| |
| At Master difficulty there are three additional Enforcers: one of the |
| Lobby Stair Guards plus both Guards by the South Stairs. |
| |
| Outside of the Consulate this Disguise has the same properties as the |
| Suit and has no additional Enforcers at any difficulty. |
0===========================================================================0
0==================0
| Consulate Janitor \
0===========================================================================0
| This person is part of the building's cleaning crew. This Disguise allows |
| you access to both the Ground and Top Floors of the Consulate (but not |
| the Garage obviously). |
| |
| Only a small number of people are Enforcers to you - all of the other |
| Janitors (two on the Top Floor, one on the Ground), a lone Guard on the |
| Top Floor, Mr. Olander (in the Top Floor Conference Room), and Claus. |
| There are no additional Enforcers at Professional and Master |
| difficulties. |
| |
| Outside of the Consulate it has the same properties as the regular Suit |
| and has no Enforcers at any difficulty. |
| |
| You can easily get this Disguise from the Top Floor Storeroom. However, |
| at Master difficulty, if you need this Disguise, outside of starting at |
| the Consulate, you will need to take it from somebody. The best way to |
| get it is to lure one that is working in the Canteen into the Pantry. |
| |
| Subdue the Guard that comes in here first and dump him in the Container. |
| Place a Coin on the floor by the cart and in line with the Canteen door. |
| Stand to the right of the door and, when the Janitor is next to the door, |
| then open it and toss an object on the floor and at your feet. Go to the |
| other end of the Pantry and wait. |
| |
| When he enters then he should go for the Coin. Close the door, Subdue |
| him, dump him in the Container, and take his clothes. |
| |
| You can also start in the Consulate already dressed up as one once you |
| get to Mastery Level 16. |
0===========================================================================0
0===================0
| Consulate Security \
0===========================================================================0
| This is the standard Police style uniform the Guards wear. This Disguise |
| allows unlimited access to both floors of the Consulate (but not the |
| Garage). |
| |
| As for Enforcers, on the Consulate grounds, there are nine. Both of the |
| Guards on the Lobby Stairs, one patrolling the South Stairs, one |
| patrolling Strandberg's Office, one that goes between the Conference Room |
| and the Lobby, one by the Canteen, one inside the front gate, and two |
| outside the front gate. At Professional difficulty there is one |
| additional Enforcer and he is just inside the front gate. |
| |
| At Master difficulty there are two additional Enforcers: one that goes up |
| and down the Lobby Stairs and the other Guard at the South Stairs. |
| |
| Outside of the Consulate area this Disguise has the same properties as |
| the Suit and has no Enforcers. At Professional and Master difficulties |
| most of the Military Soldiers are Enforcers so it is much tougher to go |
| out into the city when wearing this Disguise. |
| |
| If you wish to obtain one you can Subdue a patrolling Guard that comes |
| into the ground floor Restroom or the one that patrols the South Stairs |
| when he stops at the top. |
0===========================================================================0
0==========0
| Cameraman \
0===========================================================================0
| The Cameraman is the replacement member for the TV Crew who are in one of |
| the passages between the Market Square and Consulate Square. He can be |
| found in the Shisha Cafe. |
| |
| This Disguise has the same properties as the Suit except that it will |
| grant you pretty much almost unlimited access to both the Ground and Top |
| Floors of the Consulate with the only exceptions being the Meeting Room, |
| Strandberg's Office, and the Security Room. There in only one Enforcer |
| for this Disguise and he is patrolling the Square near the TV Crew. There |
| are no additional Enforcers at Professional difficulty. |
| |
| You need to enter the Courtyard Club to get at him and you need the |
| Membership Card to do that safely. Other ways to enter is through the |
| Pipe inside the Restroom (that can only be accessed by going through the |
| Lamp Store Rooftop) and through the Staff Only Room (you will have to get |
| the Key from the other area or pick the lock). |
| |
| As for acquiring the Card, you can get one from the Carpetshop Rooftop or |
| by ambushing a woman that likes to smoke by the West Gate. To get at her |
| you need to get rid of the Food Vendor that also likes to smoke here. You |
| can hide both bodies in the nook by the Pipe. |
| |
| There are two ways to get at him: |
| |
| The first way is to get him in the Restroom. There is a Soldier that goes |
| into the Restroom from time to time. Stay behind the divider and Subdue |
| him when he is safely inside. Dump him in the Container and drop his |
| Rifle by the shelving. |
| |
| After smoking the Pipe then he will go to the Sink just outside the |
| Restroom to use it before going back. Turn on the Sink inside the |
| Restroom which will lure him inside. Take cover to the left of the door |
| and wait for him to enter. When he walks in the immediately close the |
| door and Subdue him before he turns off the Sink. Dump him in the |
| Container and take his Disguise. |
| |
| A variant of this is to use Emetic Poison on his Pipe, while dressed as a |
| Waiter, to make him sick so he is forced to go here. |
| |
| The second method to get at the Cameraman is to lure him to the Sound |
| System near his Pipe. Go in the northwest corner of the Club area to find |
| the System. There is usually a person standing near it taking a smoke. |
| There is also a Container here. |
| |
| Place a Coin on the floor by the red lamp near the Container to lure him |
| here then either Subdue him or knock him out with an object and dump him |
| in the Container. |
| |
| Before turning off the System make sure that the Cameraman is alone in |
| his cubicle. There is a woman that comes to sit by him every so often and |
| will be lured instead of him when you turn it off. Wait for her to leave |
| before turning it off then hide behind the large shrub by the Container. |
| |
| When the Cameraman turns the System back on then Subdue him, dump him in |
| the Container, and take his clothes. |
0===========================================================================0
0========0
| Masseur \
0===========================================================================0
| This guy can be found in the Consulate Ground Floor Conference Room |
| trying to get out of his appointment with Claus. This Disguise has the |
| same properties as the Cameraman but is probably easier to get and has no |
| Enforcers at both Casual and Professional difficulties. |
| |
| At Master difficulty there are two Enforcers: one on the Lobby Stairs and |
| one by the South Stairs. |
| |
| You should probably be dressed as either a Soldier or standard Security |
| and bring either a Mine or standard Pistol like the Bartoli. Go inside |
| the Northeast Office and stand near the standing Guard. There is a |
| wandering Civilian that goes in, stands around for a bit, then leaves the |
| room. |
| |
| The moment he starts to leave then drop your weapon, leave the room, and |
| stand by the wall to the right of the door. When both the Civilian and |
| Guard leave then go back inside, get up behind Konny, Subdue him, then |
| dump him in the Closet and take his Disguise. |
| |
| One interesting property of this Disguise. If you run into Claus then he |
| will want his massage. If he goes into the Massage Room but you don't |
| kill him then he will leave. When he gets up then you will have the |
| ability to Offer Massages to most anybody else within the building. This |
| can be useful for both Contracts Mode and Escalations. |
0===========================================================================0
0=================0
| Military Soldier \
0===========================================================================0
| This is the regular Soldier that patrols the streets and guards the front |
| of the Consulate. But, being that these are regular Guards, they are not |
| affiliated with Reza and therefore can't go into the School and the Shoe |
| Shop. |
| |
| The only other restricted areas are the Staff Only sections of the Cafe, |
| the Top Floor of the Consulate, the Security Room of the Consulate, and |
| the Consulate Parking Garage. You do, however, have full access to the |
| Consulate Ground Floor, the Lamp Store Rooftop, and the Carpetshop |
| Rooftop. |
| |
| One way to get the Disguise is to ambush the Soldier in the Cafe Restroom |
| as noted above. Another way is to ambush the one on Carpet Shops Street |
| also noted above. |
| |
| The only Enforcers for this Disguise is one Guard inside the Courtyard |
| Club, the woman at the Lamp Store Rooftop, and one that patrols |
| Electronics Street. At Professional difficulty there are two additional |
| Enforcers: one Guard inside the Courtyard Club and one that patrols the |
| southwest section of the Market Square. There are no additional Enforcers |
| at Master difficulty. |
0===========================================================================0
0==============0
| Elite Soldier \
0===========================================================================0
| This Soldier is different from the Military Soldier in that you wear a |
| green vest and beret. This type of Soldier works for Reza and has |
| additional properties. |
| |
| This Disguise gives you safe access to the School, the Consulate Ground |
| Floor, the Parking Garage, the Shoe Shop, and the Headmaster's Terrace. |
| However, you cannot go on the Consulate Top Floor, the Staff Only areas |
| of the Cafe, and the Lamp Store Rooftop. |
| |
| There are multiple Enforcers for this Disguise: |
| |
| Inside the School grounds there are several. Two Elites (Dormitory and |
| Room 1D), all four Officers, and Reza. Outside of the School there is one |
| in the Locker Room, one at the west side of the Garage, six Guards on the |
| Ground Floor of the Consulate, and the Receptionist. |
| |
| At Professional Difficulty there are three additional Enforcers and they |
| are all at the Consulate: one at the west side of the Garage and two |
| Guards on the Ground Floor. At Master difficulty there are two additional |
| Enforcers: one at the Shoe Shop courtyard and one at the south side of |
| the Garage. |
| |
| The easiest way to get this Disguise is to sneak down to the Garage and |
| then to the Tunnel entrance. Stay to the left of the door and open it. |
| Keep an eye on the Guard ahead. When he turns around then sneak to the |
| Closet and hide in it. When he passes by then get out and Subdue him, |
| dump him in the Closet, and take his Disguise. |
| |
| You can also start in the School already dressed up as one once you get |
| to Mastery Level 8. |
0===========================================================================0
0=================0
| Military Officer \
0===========================================================================0
| This is probably the best Disguise in this chapter. There are a total of |
| five Officers and four can be found at the School (the last one can be |
| found at the Consulate Parking Garage). |
| |
| Two of the five are Enforcers to you when you wear this outfit and they |
| are all inside the School grounds. The only other person at the School |
| that is an Enforcer to you is Reza himself. At Professional difficulty |
| there is one additional Enforcer and he is the one remaining Officer just |
| outside the front door. |
| |
| At Master difficulty there is one additional Enforcer and he is |
| patrolling just inside the School building. |
| |
| Outside of the School nobody is an Enforcer to you and you can go just |
| about anywhere except the Lamp Store Rooftop, the Staff Only areas within |
| the Cafe, and the Top Floor of the Consulate. There are no additional |
| Enforcers at Professional and Master difficulties when outside of the |
| School. |
| |
| One interesting property of this Disguise is that you can Dismiss some of |
| the patrolling Soldiers within the School which can make it easier to do |
| certain things. |
| |
| The easiest way to get an Officer Disguise is to take your Coins and at |
| least a Lockpick with you and enter the School Alley. Go through the door |
| to enter the east half and turn around. What you want to do is drop your |
| Pistol on the ground close to the corner to the left of the door to Room |
| 1D. |
| |
| Unlock the door, stand to the right of the door, and open it when the |
| Officer inside is closest to it. Toss the Coin close to the Pistol to |
| lure him outside. When he comes outside then he should see the Pistol and |
| go for it. Subdue him and take his clothes. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >SPZ6. Security Cameras (Professional and Master) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0=============0
| Professional \
0========================================>
There are only three Cameras in the entirety of Marrakesh - all in the
Consulate building. There is one at the end of the wall on the left side
of the main entrance when you enter (this one points at the Receptionist
Desk). The second is on a pillar near the entrance to Strandberg's Office
on the Top Floor. The last one is between the Garage Lobby and the Garage
Office inside the Parking Garage.
The Recorder for them is in the Security Room on the Ground Floor and can
be easily destroyed. Best way is to stand at the south entrance, and, when
there are no Guards nearby, quickly bring out your Silenced Pistol, open
the door, and shoot the Recorder. Then quickly holster your Pistol and
close the door as the Guard inside investigates.
0=======0
| Master \
0========================================>
At this difficulty there are four additional Cameras. One above the
Southwest Storeroom door inside the Parking Garage, one above the outside
Garage entrance, one on the northwest corner of the exterior Storage Room,
and one on the short wall that is part of the glass roof of the open area
just north of the South Stairs.
The Recorder for them is still in the Security Room on the Ground Floor and
can be easily destroyed. Best way is to stand at the south entrance. There
is also a Guard that goes into the Room and stand outside the south door
for a bit before going inside.
When he goes inside and, when there are no other Guards nearby, quickly
bring out your Silenced Pistol, open the door, and shoot the Recorder. Then
quickly holster your Pistol and close the door as the Guards inside
investigates.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >MKH7. Challenges |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Before going into the Challenges there are some things to note. Some of these
notes also apply to the Escalation Contracts which I go over later.
0===================0
| Legacy Differences \
0===========================================================================0
| The only differences I can gather between the Legacy DLC and Season One |
| versions of this mission is that there are additional Enforcers for |
| certain Disguises and a simplification of [The Headmaster's Revenge] |
| Challenge. |
| |
| In Season One the Challenge required that you find all twelve Child's |
| Paintings and kill Reza while disguised as the Headmaster. In Legacy you |
| don't need to find the Paintings - just kill Reza while disguised as the |
| Headmaster. |
0===========================================================================0
0==============================0
| Master Difficulty Differences \
0===========================================================================0
| There are no major changes other than additional Guards, Enforcers, and |
| Cameras. |
0===========================================================================0
0=================0
| Safe Exploration \
0===========================================================================0
| If you wish to do some exploring of the map without resorting to |
| Rampaging then you should find the necessary Disguises to allow you to |
| safely learn the map. |
| |
| Get the Military Soldier Disguise from the Courtyard Storeroom which will |
| allow you access to most of the areas within the Market Square and the |
| Consulate Ground Floor. While disguised as a Soldier you should go and |
| acquire the Headmaster's Key, the Consulate Keycard, and the Courtyard |
| Club Card. |
| |
| Drop your Rifle in the Conference Room so you can get rid of the Guard |
| and get the Masseur Disguise for safe exploration of the Top Floor of the |
| Consulate. |
| |
| Get the Local Printing Crew Disguise to get safe access to the School. |
| Go into the School Alley to acquire an Officer Disguise so you can |
| explore the rest of the School. |
0===========================================================================0
0=====0
| Keys \
0===========================================================================0
| There are three Keys that can be found or dropped by others. Finding them |
| can make access to certain areas easier. Although I covered them earlier |
| I will go over them in more detail here: |
| |
| ++Headmaster's Key |
| ================ |
| Found at the Headmaster's Terrace this opens all locked doors in |
| the School. |
| |
| ++Shisha Cafe Key |
| =============== |
| Found at the northwest corner of the main Cafe area this opens the |
| Staff Only door at the east side of the Courtyard section of the |
| Cafe. |
| |
| ++Consulate Keycard |
| ================= |
| Found at the Lamp Store Rooftop and Consulate Parking Garage this |
| opens the locked doors to the Meeting Room and Office on the Top |
| Floor and the doors to the Southwest Storeroom of the Parking |
| Garage of the Consulate building. You can also get this Keycard by |
| Subduing the woman at the Lamp Store Rooftop and by Subduing a |
| Soldier at the Shoe Shop courtyard. |
| |
| It is also important to point out that you do not need the Keycard |
| to enter the Office and Meeting Room as you can still pick the lock |
| of the doors. However, you cannot pick the door at the Garage so |
| you will need the Keycard or Remote Breaching Charges to open it. |
0===========================================================================0
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Assassination |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
These are the strategies for killing your primary Targets. Each strategy will
include all possible Challenges that can be acquired including Discovery and
Feats Challenges.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=========================0
| Don't Blow It [4,000 XP] \
0===========================================================================>
For this you need to get both Claus and Reza to meet in the tunnel and kill
them both with an exploding Gasoline Drum. In order to do this you need to
open the Safes in both the Director's Office within the School and the
Consulate Office to find code words that are used to get them to meet.
When planning you should bring your Silverballer, the Lockpick, your Coins,
and start at the Bazaar Entrance. When you start then go to the Courtyard
Storeroom but pick up some Soda Cans along the way. When you get there then
toss a Can at the Wastebasket to lure in the nearby Soldier. Subdue him
when he gets inside, dump him in the Container, and take his Disguise and
Rifle.
Go up to the Lamp Store Rooftop using the northeast entrance to get the
Consulate Keycard. Run to the Consulate and go to into the Northeast
Office. Stand near the standing Guard and wait. As noted, there is a
wandering Civilian that goes in, stands around for a bit, then leaves the
room.
The moment he starts to leave then drop your weapon, leave the room, and
by the wall to the right of the door. When both the Civilian and Guard
leave then go back inside, get up behind Konny, Subdue him, then dump him
in the Closet and take his Disguise. Go to the Restroom and get the
Consulate Safe Code.
Run up the South Stairs and to the south door of the Meeting Room. Enter it
when there is no one watching and wait near the southeast corner of the
room. Wait for Claus to walk through before doing anything.
Place a Pistol on the floor south of the door, take cover to the right of
the Office door, and open it. When the patrolling Guard comes by then he
should see the weapon. Grab him through the door to Subdue him there dump
him in the Closet. Run to the Safe then open it to get the Code Word.
Run back down to the Office via the Lobby Stairs, and re-acquire the
Military Soldier Disguise. Go out then into the Garage entrance. Sneak down
through the Garage and to the Tunnel entrance.
Use your Instinct to keep an eye on the Guard ahead. When he turns around
then run up behind him and Subdue him then take his weapon. Dump him in the
Closet and take his Disguise.
Go through the Locker Room and then to the next section at the top of the
stairs north of it. Drop your Rifle on the floor near the Closet when the
patrolling Guard goes back down then stand partway down the same stairs and
wait. When he comes back up then he should see the weapon and go to it.
Subdue him and hide him in the Closet - take all Rifles.
Go back down to the Locker Room area and stand out of sight of the Guard so
you can safely shoot the bottom of the Gasoline Drum to make it leak. Go
through the rest of the Tunnel and out the Shoe Shop then to the School.
Go into the Weapons Room and get all four Remote Explosives then go out the
window and drop your Rifle at either end of this Alley section depending on
where the Guard is. When he finds the weapon then Subdue him there and
leave the body - pick up the weapon.
Go into the other section and place the Rifle on the ground in the corner
to the left of the door. Pick open the door to Room 1D, stand to the right
of it, and toss a Coin at the Rifle when the Officer is closest to the door
to lure him outside. When he sees the Rifle then close the door and Subdue
him so you can take his Disguise.
Go back inside and upstairs. Go into the Dormitory and get the Safe
Combination. Dismiss all the Soldiers on the Top Floor so that only the
Officer in front of the Director's Office remains. Stand behind the wall at
the top of the stairs to the north of the Office. Wait for Reza to come in
and out of the Office and walk down the hall to the stairs before doing
anything.
Peek around the stack of crates and toss one of the Mines just past the
Officer. He should pick it up and walk down to the Weapons Room to drop it
off.
Run to the Office and open the Safe. Use the Phone to get Claus down to
the Locker Room. Run out of the School and to the Consulate. Run to the
Northeast Office to re-acquire Konny's Disguise. Run back up to the Top
Floor via the South Stairs and use the other Phone to get Reza down. Go
back down to the Northeast Office to re-acquire the Officer Disguise then
back down to the Garage and into the Tunnel.
Go to the east side of the wall at the east side of the Locker Room and
hide behind one of the yellow wall pillars. When Reza comes down and enters
the Room then sneak around and find the outer edge of the Gas Pool. Shoot
it to set it aflame to kill both Targets. After that then run to out into
the Shoe Shop and to the Bazaar Entrance to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Uninvited [1,000 XP]
********************
For this you need to get into the Consulate without getting Spotted.
>>Mole-tiple Choice [1,000 XP]
****************************
For this you need to find the entrance to the Tunnel.
>>New Transfer [1,000 XP]
***********************
For this you need to enter the School without getting Spotted.
>>Strong Hands [1,000 XP]
***********************
For this you need to acquire the Masseur Disguise.
>>Dismissed! [1,000 XP]
*********************
For this you need to get the Officer's Disguise.
>>Is It Safe? [1,000 XP]
**********************
For this you need to find the combination to the School Safe.
>>Cherry Blossom [1,000 XP]
*************************
For this you need to open the Safe within the Standberg's Office.
>>Honeycomb [1,000 XP]
********************
For this you need to arrange a meeting with Claus.
>>The Banker [4,000 XP]
*********************
For this you need to kill Claus Hugo Strandberg.
>>The General [4,000 XP]
**********************
For this you need to kill General Reza Zaydan.
>>Tunnel Vision [2,000 XP]
************************
For this you need to kill Reza in the Tunnel with an exploding
Gasoline Drum.
>>Someone Could Hurt Themselves [1,000 XP]
****************************************
For this you need to kill a Target in an Accident.
>>No Evidence [1,000 XP]
**********************
For this you need to leave no trace of your activity. If you are seen
by the Security Cameras then destroy the Recorder to delete the
evidence.
>>Silent Assassin [4,000 XP]
**************************
For this you need to complete the mission without getting Spotted,
only killing the Targets, and leaving no evidence.
0=================================================================0
| Internal Affairs [4,000 XP], The Headmaster's Revenge [4,000 XP] \
0===========================================================================>
These two Challenges are going to be combined into a single run. For this
bring the Silverballer, your Coins, the Fiber Wire, and start at the Bazaar
Entrance. When you start then run to the Courtyard Storeroom while picking
up Soda Cans along the way.
Just like in the previous run-through I'm going to acquire the Military
Soldier Disguise so I can safely go to the Consulate building. After
acquiring the Disguise then go up to the Lamp Store Rooftop to get the
Consulate Keycard. Go into the Consulate, go to the Restroom, and wait.
Subdue the patrolling Guard when he enters and dump him in the south stall.
It will be about seven minutes from the start of the mission to until the
Intern enters the building. While you're waiting then place a Coin on the
floor by the stalls. When he finally walks by the Restroom the open the
door and toss an object to lure him in. When he goes for the Coin then
Subdue him, dump him in the north stall, and take his clothes.
Go up the South Stairs and into the south door of the Meeting Room. Place a
Coin on the floor by the whiteboard to the right Office door, unlock the
double doors with the Keycard, then go near the Conference Room and wait
for Claus to come by. He should see you and lead you to the Office through
the Meeting Room. He should see the Coin which will give you time to close
the doors and safely Garrote him.
**NOTE: The reason for waiting near the Conference Room is that, if you
meet him near the Office door, is that the Guards by the door
will frisk you if you go through there.
Hide his body in the Closet then run back down to the Restroom to
re-acquire the Soldier Disguise. Run to the Headmaster's Terrace, Subdue or </pre><pre id="faqspan-20">
Throw Stun the Headmaster, dump him in the Container, and take his Disguise
and Key. Climb the Ledge then to the Pipe so you can slide down to the
School grounds.
The reason for doing this has to do with some problems that players have
had in regards to [The Headmaster's Revenge] Challenge at Professional
Difficulty. Some players have not been able to acquire it regardless of
what they do. Someone at Reddit, Quinez, suggested that they were doing
things out of order.
Go to the School Alley, enter it, and Throw Stun the Soldier here. Go into
the east half, take the Pistol you got from the Guard earlier, and drop it
in the corner to the right of the door you just came through. Open the door
to Room 1D, stand to the right of the door, and toss an object at the
Pistol to lure out the Officer when he is closest to the door.
Close the door and Subdue him when he walks out and drag his body to the
other end of the Alley. Pick up all objects and weapons and drop the Rifle
near the open window by the crates. Go into the other side and wait. The
patrolling Soldier inside Room 1D should see the weapon when he stops by
the window. When he walks out then run up behind him and Subdue him - leave
his body.
Go into Room 1D and find the Child's Painting between the windows. Sneak
into the Office and turn on the Intercom. Go into the Storeroom, climb up
the hole and into the Toilets, and crouch close to the Wastebasket by the
stalls to hide you. Reza will come inside the Toilets to look down on the
Soldiers below before going down. When he leaves then go to the Toilet by
the other hole.
When he confronts them and completely stops then drop the Toilet on him to
kill him. Go back down the other hole and into the Alley. Get the Officer
Disguise and go back inside. Before leaving there are a couple of more
Challenges to acquire.
There are also five Peepholes that you need to look through for the
[Looking Through Walls] Challenge. The first Peephole is inside the Weapons
Room next door. Go through the double doors and into the southeast corner.
You should see it under the alphabet poster.
It should be noted that you can only look through the Peephole one way. For
this one you can look into Room 1D but you can't look into the Weapons Room
from the other end.
After looking through this Peephole then go into the Printing Room to find
another one. It should be in the northeast corner and looks into the
Detention Room. After looking through this then go outside and into the
Playground. Go west to the find a basketball hoop. Grab one of the Pool
Balls that are scattered around this area then stand some distance from the
hoop. Toss it into the hoop for an easy Challenge.
After doing this then go back inside and upstairs while avoiding Reza. Go
into the Toilets to find the third Peephole which is on the west wall
between mirrors. After looking through that then go into the Computer Room
to acquire the Army Truck Keys.
From here then go to Room 2B. In the southeast corner is another Peephole
that looks into the Dormitory. Go to the top of the blocked staircase. Look
left towards the wall for the north side of the Director's Office to find
the last Peephole. After looking through that then go back downstairs and
to the Army Truck to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Piano Man [1,000 XP]
********************
For this you need to kill a Target with the Fiber Wire.
>>Back to School [1,000 XP]
*************************
For this you need to get the Headmaster's Key.
>>Open Sesame [2,000 XP]
**********************
For this you need to enter the School grounds as the Headmaster.
>>The Scenic Route [1,000 XP]
***************************
For this you need to find a Child's Painting.
>>Bathroom Break [4,000 XP]
*************************
For this you need to kill Reza with a Toilet.
>>Looking Through Walls [2,000 XP]
********************************
For this you need to look through all five Peepholes inside the
School.
>>Slam Dunk [4,000 XP]
********************
For this you need to toss a Pool Cue ball into the basketball hoop at
the Playground.
>>Get the Truck Out of Here! [1,000 XP]
*************************************
For this you need to leave the mission via the Army Truck by the
School.
Plus these other Challenges:
--Uninvited --The Banker
--New Transfer --Dismissed!
--The General --Someone Could Hurt Themselves
--No Evidence --Silent Assassin
0============================================================0
| Dance Till You Drop [4,000 XP], (Un)happy Ending [4,000 XP] \
0===========================================================================>
A video by iNTiMiDaTeGaming pointed out how to do [Dance Till You Drop].
For [(Un)happy Ending] you need to kill Claus while disguised as the
Masseur. Since this is not going to result in a Silent Assassin rating I am
also going to include a Non-Target Kill Challenge with this run-through.
When planning bring the Silverballer, your Coins, and start at the Bazaar
Entrance.
Go to the Market Square Storeroom and grab a Hammer then run to the
Courtyard. The Non-Target Kill Challenge I am going to do is the [Wishing
Well] Challenge which requires that you dump five bodies into the Courtyard
Well. There just happens to be five people at the Courtyard - the four
members of the Printing Crew and an Elite Soldier.
To keep things under control you need to use the Hammer to quickly knock
them out and in a specific order to make sure none of them run out and
alert others.
Attack the Soldier first then turn around and attack the one in darker
clothing. Attack the other one then go after the one right by the Soldier.
Finally, attack the one by the Container. Go to the north side of the Well
and crouch behind it.
You should see the woman by the entrance to the Courtyard. Snipe her with
your Pistol - she's far enough behind the crates so she won't be seen. Take
the Elite Soldier Disguise and dump all bodies (except for the woman) into
the Well before leaving.
Go to the Headmaster's Terrace and grab the Key then go down to the School
Alley. Enter it and Subdue the Soldier here - take his Rifle. Go into the
east half and use the Rifle to lure out the Officer as you did in the
previous run-through. After obtaining his Disguise then go back inside and
to the Printing Room. Subdue the Soldier here and dump him into the nearby
Container - take his weapon.
You now need to Dismiss all available Soldiers - a total of nine. There is
one in the Prisoner Room and one in the Dormitory. All of the others are
patrolling the hallways and stairs. The dismissed Soldiers will go to the
Playground. Wait for all of them to enter it before going to the ground
floor Office.
A Radio should now be on the desk. Go behind the Soldiers and turn on the
Intercom. Then turn on the Radio (it should also say Commence Dance Off).
Music should now play and the all of the Soldiers should now dance. Now go
into the Printing Room.
Reza should also go to the Playground when the music begins. When he gets
there then he will go onto a platform and dance along with his troops. From
the safety of the Printing Room then snipe him with a Silenced Pistol and
run to the Consulate.
Go into the Staff Office to get the Consulate Car Keys. Go into the
Northeast Office, bring out your Rifle, stand near the standing Guard, and
wait.
Just as is written in the Disguises chapter you need to wait for the
wandering Civilian to come and start to leave before dropping your weapon
and walking out. When both the Guard and Civilian leave then go back inside
and Subdue Konny for his clothes.
When the Civilian returns then Subdue him and dump him in the Closet. Drop
your Pistol on the floor near the center of the room. When the Guard
returns then Subdue him when he goes for the weapon and drag him behind the
desk. Go to the Tablet at the Receptionist's Desk to read it then talk to
her so you can get Claus to the Massage Room.
Use the South Stairs to get to the Top Floor and go to the Massage Room.
When Claus arrives then start the Massage. When the prompt comes up then
break his neck to kill him. Run down the Lobby Stairs and back to the
Office to re-acquire the Officer Disguise. Run down into the Garage and to
the Staff Car to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Wishing Well [2,000 XP]
***********************
For this you need to dump five bodies into the Well at the Courtyard.
You will need to either Subdue or kill at least five people and drag
them to the Well for dumping.
>>Let's Dance [4,000 XP]
**********************
For this you need to turn on the Radio.
>>Golden Touch [2,000 XP]
***********************
For this you need to give Claus a massage while dressed as the
Masseur.
>>Floor It! [1,000 XP]
********************
For this you need to leave the mission by using the Consulate Staff
Car in the Parking Garage. You should also earn the Consulate Parking
Garage Starting Point.
Plus these other Challenges:
--New Transfer --Dismissed!
--The General --Uninvited
--Strong Hands --The Banker
0============================================0
| Drama Queen [4,000 XP], Oil Lamp [4,000 XP] \
0===========================================================================>
For [Drama Queen] you need to get the Cameraman Disguise and kill Claus
with an explosion during the interview. You must trigger the explosion
shortly after the interview begins while still in the building or you may
not get the Challenge.
For [Oil Lamp] you need to kill Reza in the Director's Office by using the
Oil Lamp inside. I am also going to include a couple of additional
Challenges with this run-through. When planning bring the Silverballer, the
ICA Remote Explosive, your Coins, and start at the Cafe.
When you start then immediately get out of the cutscene, run into the
Restroom, and stand behind the divider. When one of the Guards sitting
outside comes in to use the Toilet then Subdue him and hide him in the
Container. Pick up his Membership Card and Rifle and drop the weapon behind
the divider.
Run back out and to the Courtyard Storeroom to pick up the Emetic Rat
Poison and then to Consulate Square. In the middle of the crowd is a white
van. There is a platform with a protester yelling at the crowd.
One of the Challenges involves safely getting rid of him. At the back of
the van is a Bottle. After awhile he will go to drink from it. Poison this
Bottle and go to the parking area at the east side of the Consulate. Grab
the Crowbar while you're waiting.
When he gets sick then he will go to the Wastebasket by the Container to
throw up. Subdue him there and dump him in the Container. Go to the center
passage to the Market Square and get close enough to the TV Crew to get the
[Prime Time] Mission Story started.
Go back to the Club Restroom and wait for the Cameraman to go to the Sink
just outside. Turn on the Sink inside the Restroom and take cover to the
left of the door. When he enters then immediately close the door and Subdue
him before he turns off the Sink. Dump him in the Container and take his
Disguise.
After you get the Cameraman Disguise then just go right through the front
door of the Consulate. Go to the Auditorium to find the green screen. To
the left is a Camera. Place the Explosive in it and leave the Consulate.
Find the TV Crew, talk to them, and follow them into the Consulate. You
will be led into the Auditorium. Stand by the Camera until you are given
the prompt to turn it on. After turning it on then run to the Restroom.
This will also complete the [Prime Time] Mission Story. When inside the
Restroom then go into one of the stalls, bring out the Detonator, and use
it to kill Claus.
Wait here to see if the alarms go off. If they do then wait for everything
to completely calm down before doing anything else. After killing Claus
then go back out and down into the Garage.
Sneak to the Tunnel entrance and use your Instinct to keep an eye on the
patrolling Soldier ahead. When he turs his back then quickly sneak run in,
Subdue him, dump him in the Closet, and take his Disguise and Rifle. Run
through the Tunnels and out into the Shoe Shop. Grab all five Coins from
the front and run to the Cafe. Toss six Coins into the Fountain then leave.
Run to the Headmaster's Terrace and get his Key. Go back down and to the
School then grab the Wrench from the Entrance before entering the building.
Go into the Weapons Room and pick up all four Remote Explosives then go up
into the Alley through the open window. Subdue the Guard in this section
when it is safe then go into the other half.
Use the Rifle and Crowbar to lure out the Officer so you can Subdue him for
his Disguise. Go up to the Top Floor to get the Army Truck Keys then
Dismiss all Soldiers on this floor. Just like with the [Don't Blow It]
Challenge I am going to use a Mine to distract and get the Enforcer away
from the Director's Office when Reza is away so I can go inside.
Once inside then turn off the Oil Lamp and use the Wrench on the Gas
Canister. Go back down and outside then stand by the Army Truck. When Reza
comes by and blows himself up then leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>I'm a Member [1,000 XP]
***********************
For this you need to get a Courtyard Club Membership Card.
>>Public Sneaker [2,000 XP]
*************************
For this you need to get rid of the Protester at Consulate Plaza
without killing him.
>>Candid Camera [1,000 XP]
************************
For this you need to wear the Cameraman Disguise.
>>Mission Story - Prime Time [2,000 XP]
*************************************
For this you need to turn on the Camera while disguised as the
Cameraman.
>>Your Luck is Running Out [1,000 XP]
***********************************
For this you need to toss six Coins into the Fountain at the Shisha
Cafe.
Plus these other Challenges:
--Uninvited --The Banker
--Mole-tiple Choice --New Transfer
--Dismissed! --The General
--Someone Could Hurt Themselves --Get the Truck Out of Here!
0=============================================================0
| A Room with a Moose [4,000 XP], Personal Vendetta [4,000 XP] \
0===========================================================================>
For [A Room with a Moose] you need to kill Claus by dropping a Moose
sculpture on him. For [Personal Vendetta] you need to kill Reza while
disguised as the Prisoner.
When planning bring your Silverballer, the Remote Breaching Charge, your
Coins, and start at the Cafe. This run-through is structured mostly the
same way as the previous one but with some changes.
When you start then run into the Restroom and ambush the Guard again. Then
lure in the Cameraman with the Sink so you can Subdue him for his Disguise.
After taking his Disguise and hiding him then run to the Consulate.
Run up the South Stairs and to the Tech Room. At one end is a Winch. There
is also a Guard that patrols the nearby area. When he is not on the walkway
above the Auditorium then place one of the Charges on the right side of it.
Run down the Lobby Stairs and outside. Go to the TV Crew and follow them to
the Auditorium.
When you turn on the Camera then run to the Restroom to blow the Charge to
drop the Moose down onto Claus to kill him. Run down into the Garage and to
the Tunnel entrance to ambush the Soldier for his Disguise as before. Run
through the Tunnel and out the Shoe Shop.
Go up to the Headmaster's Terrace to get his Key then down into the School.
Go into the west end of the Alley to Subdue the Guard here then into the
east half to lure out the Officer for his Disguise using the Rifle and
Coins. Go up into the Computer Room to get the Army Truck Keys.
Go back down and Dismiss all Soldiers inside and near the Detention Room.
Go out the door into the Playground and Subdue the Soldier by the window to
the Room. Drag his body to the southeast corner of the Playground area to
hide him. Wait for Reza to come and leave before going back inside.
Subdue the Prisoner, hide him in the Closet, take his Disguise, and sit in
the chair. When Reza comes by again then kill him when prompted and hide
his body then re-acquire the Officer Disguise. After this then go to the
Army Truck to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenge
in the process:
>>Mission Story - Bad Blood [2,000 XP]
************************************
For this you need to sit in the chair as the Prisoner.
Plus these other Challenges:
--I'm a Member --Uninvited
--Candid Camera --Prime Time
--The Banker --Someone Could Hurt Themselves
--Mole-tiple Choice --New Transfer
--Dismissed! --The General
--Get the Truck Out of Here! --No Evidence
--Silent Assassin
0========================0
| .50 Syndrome [4,000 XP] \
0===========================================================================>
For this you need to kill both Claus and Reza with the APC Turret. The APC
Turret can be found at the Entrance of the School. You also need to get
Claus here as well. However, in killing them both this way, you will also
be killing multiple Soldiers too. Therefore, there is not much of a reason
to do this "clean".
However, this will be done with minimal casualties to at least get a decent
score.
In addition, there is also the matter of the [Down The Rabbit Hole]
Mission Story. Usually when you complete a Challenge that matches the
Story then you will also successfully complete both. However, although it
is easy enough to get the [Down The Rabbit Hole] Challenge doing the actual
Story requires that you do specific things in order including escorting
Claus to the School.
If you have not acquired the {Tourist Attractions} Accomplishment this is
probably the reason why. The strategy for the [.50 Syndrome] Challenge will
also include how to get the [Down The Rabbit Hole] Mission Story for the
Accomplishment.
When planning bring your Coins, the Silverballer, the Lockpick, and start
at the School. When you start then go into the Mission Stories tab and
Track the [Down The Rabbit Hole] Mission Story. Go down into the Office
Storeroom and jump out the window into the Alley when no one is looking.
Use your Silverballer and Coins to lure out the Officer as before for his
Disguise. Run up to the Computer Room to get the Army Truck Keys.
Run to the Shoe Shop and stand at the top of the stairs. Wait for the
conversation to play out between the two Soldiers and follow one of them
down the Tunnels. Keep close to him and he will have a conversation with
one of the other Soldiers. Stay close and, after the conversation, then go
and stand near the southeast corner of the Locker Room.
The standing Soldier is right next to a table with the APC Schematics.
However, you can't read it until you get him out of the way. When he is the
only one left in the Room then toss a Coin into the corner to lure him
away long enough for you to run up to it and read it. After that then run
up to the Garage and to the Garage Lobby.
Pull the Fire Alarm and stay close to Strandberg. Go with them all the way
to the Shoe Shop and stand outside. When they finally leave then the
Mission Story will be completed.
Run ahead of them and to the APC in front of the School. Near it is a
console that will allow you to fire the Turret Gun. When both Claus and
Reza are together then use the controls to activate the Gun and kill them
both (along with several Soldiers). After this then use the Army Truck to
leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Mission Story - Down the Rabbit Hole [1,000 XP]
***********************************************
For this you need to make Claus leave the Consulate by using the Fire
Alarm.
>>Mission Stories - Marrakesh [4,000 XP]
**************************************
By completing the [Prime Time] and [Bad Blood] Mission Stories in
addition to the [Down The Rabbit Hole] Story then you should acquire
this Challenge and the Emetic Poison Vial.
Plus these other Challenges:
--New Transfer --Dismissed!
--Mole-tiple Choice --Down The Rabbit Hole
--The Banker --The General
--Someone Could Hurt Themselves --Get the Truck Out of Here!
0=================================================================0
| Drowning Your Sorrows [4,000 XP], Don't Use That Tone [4,000 XP] \
0===========================================================================>
For the first Challenge you need to drown Claus in a Toilet and for the
second you need to kill Reza by pushing him into the Printing Press
inside the School. Both of these are going to be combined into a single
run. When planning start at the Lamp Store Rooftop.
When you start then go to the Consulate Keycard to pick it up then get
close enough to the woman to start her conversation. Go down to the lower
Rooftop and hide in the Container. By the time the woman finishes and
starts to the upper Rooftop then the Soldier should be at the wall
overlooking the Cafe.
Get out, Subdue him, pick up his Pistol, drag him to the Container, and
take his Disguise. Run down to the Courtyard Storeroom, while picking up a
couple of Soda Cans, and use one of them to lure the Soldier inside. Subdue
him, take his Rifle, and dump him into the Container.
Go into the Courtyard to get the conversation started amongst the Crew so
one of them can leave. Go back to the Storeroom and use a Soda Can to lure
him inside when he is just outside. Subdue him, dump him in the Container,
and take the Emetic Rat Poison before leaving.
Run to the Consulate and to the Northeast Office. Use the Rifle to lure out
the Guard so you can Subdue Konny for his Disguise. Run up the South Stairs
and enter the Meeting Room when no one is looking. Stand outside the door
to Strandberg's Office. When the Guard goes outside the Office then quickly
run in, Poison the Glass at the end of the long table, then run to the
Restroom.
Wait for Claus to come by when he gets sick and Drown him in the Toilet
then hide him in the Closet. Run down the Lobby Stairs, out of the
Consulate, and back to the Courtyard Storeroom to acquire the Printing Crew
Disguise.
Go back to the group and talk to them. They will then start to go back to
the School. Go with them and you will eventually enter the Printing Room
where you will meet with Reza. He will state that he wants the machine to
keep running until the entire town is covered with the posters.
He will then leave. Two of the Printing Crew will also leave. Subdue the
last one and dump his body into the Container at the northwest side of the
room. Another member of the Crew will also come back inside.
However, Reza should also be checking up on progress before heading to the
Detention Room. When he leaves then Subdue the Crew and hide him in the
Container. Turn off the Printing Press and stand at the west end of the
room. Reza should hear it being off and come back.
He will get upset and then turn it back on himself. After that then he will
stand at one end of the Press. Get up behind him and push him into it to
kill him. From here then run to the Bazaar Entrance to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Hold My Hair [1,000 XP]
***********************
For this you need to kill a Target by drowning them.
>>Poster Boy [1,000 XP]
*********************
For this you need to wear the Printing Crew Disguise.
>>Why We Fight [2,000 XP]
***********************
For this you need to listen to Reza's propaganda speech.
Plus these other Challenges:
--Uninvited --The Banker
--New Transfer --Someone Could Hurt Themselves
--The General --No Evidence
--Silent Assassin
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. The Classics (Master Difficulty) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0==========================================0
| Silent Assassin, Suit Only [4,000 XP x 3] \
0===========================================================================>
When planning bring the Silverballer, Remote Breaching Charge, Lethal
Poison Vial, and start at the Consulate Parking Garage.
When you start then immediately run east to the stairs going up and
outside. Open the door and, while using the door to shield you from the
nearby Guard, quickly shoot the Camera and run back down into the Garage.
Go south along the wall, go down the stairs to the Tunnel, then climb up
the wall and into the Tool Room. Grab the Hammer once inside. Go to the
door and wait.
There is a patrolling Guard at the southeast corner of the area. He will
stop close to you then go south and stop for a bit then head west. When he
heads west then open the door. On the APC you should see two groups of
tires. Toss the Hammer at the left tire on the right group. This should
lure the nearest Guard. When he gets into position then Subdue him, take
all items, and drag him into the Tool Room for hiding.
When the patrolling Guard gets close again then toss the Hammer at the
right tire of the same group. This should lure him. As he walks past the
door then sneak out and Subdue him as he stops. Take all items and drag him
into the Tool Room for hiding.
Next, sneak south and west and stop by the light blue car. Ahead of you is
another Guard by a pillar. Grab the nearby Coin and toss it towards the
front of the white car ahead and hide behind the dark blue car. As he goes
to the Coin then sneak up behind him, Subdue him, take his weapon and Coin,
and drag him north and drop him, and his weapon, next to the white SUV.
After this then shoot out the Camera above the double doors leading into
the Consulate. Go back to the wall then to the doors. Place the Charge on
the door, go around the red car, and detonate it to enter the building. Get
the Crowbar and sneak up to the top of the stairs, open the door, get out
just far enough to get the conversation started, then go back.
After the conversation ends then wait for the Guard to go up the stairs
and stop then sneak up, Subdue him, and drag him partway down the stairs
for hiding - leave his Pistol. Go inside the small Storeroom and wait.
When the Guard that goes around the Conference Room gets near then toss an
object out the door to attract him. He will then see the weapon and go to
it. When he gets there then sneak up, Subdue him, and drag him to the
stairs to hide him with the other Guard.
There should be two Guards on the walkway by the Stage Light. Go back into
the Storeroom, turn on the Vacuum Cleaner, take cover to the right of the
door, crouch, and tap your Subdue Button. As he walks in the you should
grab him and Subdue him. Turn off the Cleaner, pick up his weapon, and dump
him in the Container.
Open the door and place the Pistol on the floor just outside. Go back into
the Storeroom, toss an object at the Pistol to lure the nearby Guard, take
cover to the right of the door, and close it. When the Guard gets near then
he should see the Pistol. He will pick it up and cut through the Storeroom.
As he is picking up the weapon then start tapping the Subdue Button so you
can grab him when he opens the door to Subdue him and dump him in the
Container. Grab all items.
When Claus comes by then open the door and toss an object towards the base
of the railing to lure him closer. Stand to the right of the door, keep the
door open, and toss another object into the room to lure him inside. Take
cover to the right of the door and tap your Subdue Button so you can grab
him when he walks in and Subdue him. Drag him to the center of the room and
shoot him in the head with your Silverballer to kill him.
After this then re-trace your steps back down into the Garage and to the
top of the stairs going outside. Use your Instinct and keep an eye on the
exterior Guard. When he goes back to the building and has his back turned
then sneak out and climb the wall to exit the Consulate area.
Go to the Plate on Consulate Street. When you get to it you will find a
Guard looking at it. Next to him is a small divider. Go to one side of it
and wait. There is a patrolling Guard for the Shoe Shop area. Wait for him
to stop at the south part of his route.
When he walks away then toss an object on the ground at the base of the
small table then walk to the Plate. The noise should lure the Guard away.
When he is safely out of sight, and there are no other Civilians around,
then Poison the Plate.
Go to Plates Alley and find the Radio. Turn it on to wake up the nearby
Waiter who should then go to the Plate. Follow him all the way to until you
reach the Guards for the School. This will ensure that he goes to the
School to drop off the Plate. With that done then run to any Exit Point and
wait for Reza to drop dead so you can leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Electri-fried [4,000 XP]
************************
For this you need to kill Claus by electrocuting him.
>>Poison IV [4,000 XP]
********************
For this you need to kill Reza by Poisoning his food.
>>Tasteless, Traceless [1,000 XP]
*******************************
For this you need to kill a Target with lethal Poison.
>>Suit Only [1,000 XP x 3]
************************
For this you need to complete the mission only in your Suit. You can
be Spotted but still get this as long as you don't change Disguises.
>>No Evidence [1,000 XP x 2]
**************************
For this you need to leave no trace of your activity. If you are seen
by the Security Cameras then destroy the Recorder to delete the
evidence.
>>Silent Assassin [4,000 XP x 2]
******************************
For this you need to complete the mission without getting Spotted,
only killing the Targets, and leaving no evidence.
Plus these other Challenges:
--The Banker --Someone Could Hurt Themselves
--The General
0===============================0
| Sniper Assassin [4,000 XP x 3] \
0===========================================================================>
>>The Standard Method
*******************
For this place the Sieger 400 Ghost at the Old Headmaster's Terrace and
start at the School. Leave the School grounds while avoiding Enforcers.
Go up to the Headmaster's Terrace and Subdue the Soldier when he is
near the Ledge. Grab the Briefcase and drop it near him. Bring out the
Rifle and climb the Ledge.
Make your way to the hidden area. When Reza comes up the stairs and
looks out the window then shoot him and quickly make your way back to
the Terrace. Put the Rifle back in the Briefcase and run to the
Carpetshop Rooftop at the southwest corner of the Market Square.
Go up to the upper Rooftop, drop the Briefcase, and bring out the
Rifle. When Claus presents himself for a clear shot then kill him, drop
the Rifle, and run to the West Gate to leave the mission.
>>The Cheap Method
****************
For this bring your Silverballer, Coins, Lockpick, place the Sieger 300
at the School Gate, and start at the School Alley. Go to the corner to
the right of the door for the west half of the Alley and drop your
Silverballer there. Go to the door for Room 1D and use the Lockpick to
open it.
Go to the right of the door and toss a Coin at the Pistol to lure out
the Officer when he is close to the door. Stay out of sight and he
should see the Pistol when he exits. Subdue him there, drag him deeper
into the corner, and take his clothes. Pick up all items except for his
Rifle and enter the School.
**NOTE: There is a good chance that you may attract a Soldier in the
other half of the Alley instead of the Officer. If this
happens then quickly take cover to the right of the door and
grab him when he walks in. Carefully drag his body to the
very northeast corner of the Alley to hide him before going
after the Officer.
Go into the Office and pick up objects then go to the Detention Room
and Dismiss the Soldier inside. When he leaves then pick open the door
leading outside. Grab the Briefcase and go to the west end of the
Playground to pick up more objects since Reza should be in the Room at
this time.
As Reza goes back up then follow him and Dismiss the Soldier in the
stairwell. As Reza proceeds forward then Dismiss the two Soldiers by
the Toilets plus the one by the Dormitory and north hallway. Go into
the Toilets, drop the Briefcase near the Peephole, and wait.
When Reza comes back up from the Detention Room and stops at the window
then use your Instinct to look back into the Computer Room. You need to
wait for the Officer to be either at the west end of the Room or have
his back to the Toilets before tossing an object into the northwest
corner of the room to lure Reza inside.
Crouch, take cover to the left of the door, and tap your Subdue Button.
After you grab and Subdue him then drag him near the Briefcase. Bring
out the Rifle and kill him. Put the Rifle back into the Briefcase and
leave the School.
Run to the Consulate and cut through the Auditorium to get to the south
door of the Security Room. When the outside Guard goes back inside the
shoot out the Recorder then go the South Stairs but stand just behind
the Guard and Soldier.
When the Guard goes up then follow him and knock him out with the
Briefcase. Drag him partway down the stairs, which will cause you to
drop the Briefcase, and take his Disguise but leave the Pistol and
Briefcase. Go into the Storeroom and wait.
When the Guard that goes around the Conference Room gets near then toss
an object out the door to attract him. He will then see the weapon and
go to it. When he gets there then sneak up, Subdue him, and drag him to
the stairs to hide him with the other Guard.
There should be two Guards on the walkway by the Stage Light. Go back
into the Storeroom, turn on the Vacuum Cleaner, take cover against the
right of the door, crouch, and tap your Subdue Button. As he walks in
then you should grab him and Subdue him. Turn off the Cleaner, pick up
his weapon, and dump him in the Container.
Open the door and place the Pistol on the floor just outside. Go back
into the Storeroom, toss an object at the Pistol to lure the nearby
Guard, take cover to the right of the door, and close it. When the
Guard gets near then he should see the Pistol. He will pick it up and
cut through the Storeroom.
As he is picking up the weapon then start tapping the Subdue Button so
you can grab him when he opens the door to Subdue him and dump him in
the Container. Grab all items.
Open the door and place a Coin on the floor just outside then place
another one just inside the door. When Claus comes by then open the
door and toss an object near the Coin to lure him closer. Take cover to
the right of the door, open the door, and wait.
He should see the first Coin and pick it up. Then he will see the other
Coin and go for it. Grab him as he walks in to Subdue him and drag him
to the center of the room. Go back out to get the Briefcase. Bring out
the Rifle and shoot him in the head to kill him. Drop the Rifle and go
downstairs. Go to the Staff Room to grab the Car Keys then go to the
Garage to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Straight Shot [1,000 XP] - Both
*******************************
For this you need to kill a Target with a headshot.
>>Versatile Assassin [4,000 XP]
*****************************
If you've followed the order of things then you should also get this
one for doing [Straight Shot] and the following Challenges done
earlier:
++Someone Could Hurt Themselves ++Piano Man
++Hold My Hair ++Tasteless, Traceless
Plus these other Challenges:
--The General --The Banker
--Floor It! --No Evidence (Cheap)
--Silent Assassin (Cheap)
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Discovery |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Listed below are the Discovery Challenges not covered in the Assassination
Challenges sub-chapter.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=============================0
| Discover Marrakesh [1,000 XP] \
0===========================================================================>
For this you need to find all 23 Unexplored Areas on the Marrakesh map.
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Feats |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Listed below are the Feats Challenges not covered in the Assassination
Challenges sub-chapter. The Escalation related Challenges are not listed -
only ones related to the main mission.
**NOTE: If you have the PlayStation 4 version and don't want to create a
Contract you can use the ones I made for myself. They will be
listed with each Challenge that I made them for and are found under
the user name RARusk161.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=================================0
| A Tall Bald, Stranger [2,000 XP] \
0===========================================================================>
For this you need to disguise yourself as the Fortune Teller. The safest
way is to get him to his shop at the north end of Cafe Street (West). You
will need five Coins to do this. You should bring the three Coins when you
plan and pick up two additional Coins at the intersection at the west end
of Carpet Shops Street.
You should find him sitting down at the west entrance to Electronics
Street. Place the five Coins in his plate to make him get up. Go to his
shop and wait by the Container within.
After about five minutes then he will come inside and stop to drop off a
random weapon before going to sleep. Subdue him when he stops, dump him in
the Container, and take his Disguise to complete the Challenge. You should
also get the {Unfortunate Fortune} Accomplishment when you give him the
five Coins.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing [A Tall Bald, Stranger] you should also complete the following
Challenge in the process:
>>Begging For It [4,000 XP]
*************************
For this you need to toss five Coins at the Fortune Teller's plate.
0=====================0
| Chameleon [4,000 XP] \
0===========================================================================>
For this you need to find and change into the following Disguises:
--Consulate Security --Elite Soldier
--Military Soldier --Consulate Janitor
--Masseur --Shopkeeper
--Food Vendor --Waiter
--Cameraman --Headmaster
--Local Printing Crew --Handyman
--Military Officer --Fortune Teller
--Consulate Intern --Prisoner
--Bodyguard --Summer Suit
0======================0
| Prank Call [2,000 XP] \
0===========================================================================>
For this you need to kill five Targets using the Pay Phones. This can only
be done in Contracts Mode. You either need to make a Contract that has Pay
Phone Kills or use a Contract that has the necessary requirements to get
this Challenge.
>>Contract Name: Do You Not Have Phones?
--Contract ID: 2-06-6548549-61
0=====================0
| I Re-Fuse [2,000 XP] \
0===========================================================================>
For this you need to kill five Targets by electrocuting them with the
Outlets. Even though you can electrocute people with the Pay Phones you
have to use the Outlets for this one. This is also another Contracts Mode
only Challenge.
>>Contract Name: Manos: The Handyman of Fate
--Contract ID: 2-06-9222537-61
0=======================0
| Pipe Dreams [1,000 XP] \
0===========================================================================>
For this you need to kill a Target by Poisoning a Shisha Pipe. This can
only be done in Contracts Mode since neither of the Main Mission Targets go
anywhere near the Cafe.
>>Contract Name: We Get It, You're a Douche
--Contract ID: 2-06-2790567-61
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. Master Fortune Teller |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
There are a total of five Challenges related to this particular Disguise and
they are all listed here:
**NOTE: If you have the PlayStation 4 version and don't want to create a
Contract you can use the ones I made for myself. They will be
listed with each Challenge that I made them for and are found under
the user name RARusk161.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=========================0
| Future Events [2,000 XP] \
0===========================================================================>
For this you need to get the Fortune Teller Disguise without killing him.
Doing the [A Tall Bald, Stranger] Challenge should also get you this one.
0============================0
| Wishful Thinking [4,000 XP] \
0===========================================================================>
For this you need to kill both Reza and Claus with the Saber while
disguised as the Fortune Teller. This has a similar setup to the [Don't
Blow It] Challenge. The best thing to bring your Lockpick, Coins, and start
at the School.
Go down to the Alley and lure out an Officer for his Disguise. Go to the
Weapons Room to acquire all four Remote Explosives and dismiss all Soldiers
on the Top Floor. Wait for Reza to be far away from the Director's Office
before tossing an Explosive to lure away the Enforcer.
After you open the Safe in the Director's Office then take the Saber in the
chair or the one behind the counter in the Shoe Shop. You also need to get
the five Coins off of the counter inside the Shoe Shop.
Just after you get inside the Tunnel then drop the Saber near the door.
Subdue and hide all five Soldiers (and taking their Rifles in the
process along with the Keycard from the Soldier in the Shoe Shop) but leave
space in the Closet at the south end of the Tunnels. Take your Rifle and
drop it somewhere in the Parking Garage.
After obtaining the Consulate Safe Code then go to the Fortune Teller and
get him to his shop. Subdue him and get his Disguise. Go to the east
parking area for the Consulate and jump over the wall. Sneak down into the
Parking Garage and into the Tunnels. Go to one of the Closets at the north
end and switch into the Elite Soldier Disguise.
Go back to the Fortune Teller shop and re-acquire the Officer Disguise then
go inside the Consulate and to the South Stairs. When the Security Guard
goes up the stairs then follow him, knock him out at the top, then drag him
partway down the stairs to hide him and take his Disguise.
Enter the Meeting Room through the south door and wait for the patrolling
Enforcer to leave Strandberg's Office before running inside to open the
Safe and make the phone call to Reza to get him into the Tunnels. Run down
to the Tunnels and to the north end to re-acquire the Fortune Teller
Disguise and the Saber. Stand to the left of the open door and wait.
When Reza walks by then close the door and kill him. Holster the Saber,
re-acquire the Officer Disguise and run back to the School. Use another
Explosive to lure away the Enforcer again then run into the Office to make
the phone call to Claus. Run back down, re-acquire the Fortune Teller
Disguise, and hide in the Closet at the south end.
When he passes by then get out of the Closet, sneak up behind him when he
is off the stairs, and kill him with the Saber to complete the Challenge.
0===================================0
| Seven Years of Bad Luck [4,000 XP] \
0===========================================================================>
For this you must kill five different Targets and with five different types
of Accidents while disguised as the Fortune Teller.
Any Accident Kills on Claus and Reza that you do in the Fortune Teller
Disguise during the Main Mission will *NOT* count towards this. This can
only be done through Contracts Mode and all kills have to be in one
Contract.
>>Contract Name: It's Your Unlucky Day!
--Contract ID: 2-06-3186785-61
0==============================0
| It Was an Axeident [2,000 XP] \
0===========================================================================>
For this you must kill five Targets with the Battle Axe while disguised as
the Fortune Teller. And, just like with the above Challenge, this can only
be done through Contracts Mode and preferably in one Contract.
>>Contract Name: I See Pain In Your Future
--Contract ID: 2-06-7048795-61
0=================================0
| Master Fortune Teller [8,000 XP] \
0===========================================================================>
For this you need to complete the following Challenges:
--Future Events --It Was an Axeident
--Seven Years of Bad Luck --Wishful Thinking
You should also earn the TAC-4 AR Desert Assault Rifle.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| F. The Marrakesh Challenge Run |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Like with the other two chapters this is a full Silent Assassin run that uses
the basic items you have at the beginning of the chapter to get as many
Challenges as possible including [Chameleon]. So you will be starting at the
Bazaar Entrance in your Summer Suit. Bring your Silverballer, Fiber Wire, and
Coins.
As for the Mission Stories, there are eight of them but one is timed - [Down
The Rabbit Hole]. You need to get that started as soon as possible or the
Soldier in the Shoe Shop will go down the Tunnels on his own and you will
lose out on it. Thankfully, you still have plenty of time to get there to get
it started.
Although it is the first to be started it will be the last to be completed.
The thing about it is that in order to compete it you need to bring Claus to
the School. When he gets there then he will never leave. This means that you
can't do any of the kill Challenges at the Consulate.
</pre><pre id="faqspan-21">
But, one of the Challenges requires that you kill Claus with the Fiber Wire
while dressed as the Intern - [Internal Affairs]. So the plan is to bring the
Intern Disguise into the School to be used for later.
As for Reza I will be doing the [Bathroom Break] Challenge which is also
paired with [The Headmaster's Revenge]. I will also be sending both Targets
into the Tunnels for a bit while I do other things.
As before, I am not going to list all of the Challenges as they are done -
they will be listed later.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
When you start the mission then exit the Coffee Shop and run west out of
Electronics Street and through Lamp Street (grab the Soda Cans by the Soda
Machine along the way). Go south along Cafe Street (West) and then go west
along Carpet Shops Street. When you get to the intersection with Courtyard
Street then quickly grab the two Coins on the ground by the Soda Machine and
go south to the Market Square.
When you get to the Square then go west to the West Gate. After a short bit
you should see a man with a large brim hat come near you. He is a Food Vendor
and he will be the first Disguise I will go after. Just before he reaches the
Pipe then Subdue him and drag him into the nearby nook. Switch into and out
of his Disguise.
After that then cut through the shop going east then angle southeast after
you leave. You should find another shop that has a Container. On the crate in
one of the corners is a Crowbar you should pick up.
Next, go back to the Courtyard Storeroom. Go inside and toss the Crowbar at
the Wastebasket to lure in the patrolling Soldier when he is close enough.
Close the door when he enters, Subdue him, and dump him in the Container.
Take his Disguise, the Emetic Rat Poison, and leave - leave his weapon
behind.
Run to the northeast corner of the Carpet Shops Area building and run up the
stairs to the Lamp Store Rooftop. Run up to the upper Rooftop to find the
Consulate Keycard and get close enough to the Enforcer to get her
conversation started. While she is talking then head down near the Shopkeeper
Disguise.
When the woman is finished talking on the phone then she will walk up to the
upper Rooftop. As she is going up then the nearby Soldier should be heading
to the wall that overlooks the Cafe. Subdue him there and drag him to the
nearby Container for dumping. Quickly switch into and out of the Shopkeeper
Disguise.
Go to the table in the corner to read the Evacuation Plan to get the [Down
The Rabbit Hole] Mission Story started. Run back down to ground level the
same way you came and then to the Headmaster's Terrace while grabbing a
Wrench from the Scooter Shop along the way.
When you enter the shop below then hang near the bottom of the stairs to
listen to the nearby conversation to get the [Open Sesame] Mission Story
started. Run up to the Rooftop and Throw Stun the Headmaster with one of your
objects. Dump him in the Container, switch into his Disguise, grab the
Headmaster's Key, then go to the Terrace.
Go up onto the Ledge, follow it to the Pipe and go down. Sneak to the boxes
near the top of the stairs and listen to the nearby conversation to get the
[Bad Blood] Mission Story started.
Sneak your way to the School Alley and use the Key to enter. Throw Stun the
Soldier with an object and take his weapon too - leave his body for now.
Entering the Alley should also complete the [Open Sesame] Mission Story.
Go into the east side of the Alley and drop the Rifle in the corner to the
right of the door you just came through. Go to the next door and use the Key
to unlock it.
With the door open then stand to the right of it and toss an object at the
Rifle when the Enforcing Officer is close to the door. This should lure him
outside. Get just far away from the door and wait. When he gets outside then
he should see the Rifle and go for it. Close the door, Subdue him, grab the
object, and switch into the Officer Disguise.
Run to the Shoe Shop, grab the five Coins on the counter, and then go to the
back area. Grab the Hammer and stand near the top of the Tunnel stairs.
Listen to the conversation and the Soldiers will break up with one of them
going down the Tunnel. Stay just ahead of him and he will eventually stop to
talk with another Soldier. After the conversation this will set up the last
part of the [Down The Rabbit Hole] Mission Story.
Run down to the Locker Room and grab the three Remote Explosives on the
table. Go back up to the Shoe Shop courtyard and wait for the Soldier to get
to the Weapons Box. Subdue him there and drag his body to the Closet just
inside the Tunnel for hiding.
After this then go to Market Street and find the Printing Schedule in the
nook to get the [Why We Fight] Mission Story started.
Go back to the School Alley and take the body of the first Soldier you
stunned and carefully drag him to the northeast corner of the east half of
the Alley. Take the Officer and put him with the other guy. Pick up all
weapons and head to the open window that overlooks the crates in the east
half.
The other Soldier inside will go to the window as part of his route. Drop the
Rifle on the ground by the crates so he will see it and go outside. When he
gets to the Rifle then Subdue him and leave him there. Switch back into the
Headmaster Disguise from where you acquired the Officer Disguise. Drag this
Soldier to the open window for the Office Storeroom and dump him inside.
Drag him to the crates under the hole going up to the Toilets. Switch into
the Soldier Disguise which will place the Headmaster Disguise here. Go back
out and re-acquire the Officer Disguise. Take the bodies in the other side of
the Alley and drag them to the Container in Room 1D for dumping.
Inside this room is a Child's Painting and it is found by the windows not far
from the Alley door. Walk up to it then go to the Weapons Room. There are
five Peepholes that need to be looked through for a Challenge. There is one
in the southeast corner of this room. Look through it then go to the Printing
Room. Another Peephole can be found at the northeast corner of the room. Look
through it then go to the Playground.
Get a Pool Ball and throw it into the basketball hoop at the west side. If
you miss then keep doing it until the [Slam Dunk] Challenge pops up. Go back
inside and to the Detention Room when Reza is not there.
There are nine Soldiers that you need to Dismiss in order to set up one of
the Challenges later. At this point in this run-through I am going to Dismiss
eight of them leaving one to Dismiss when I am ready to complete the
Challenge. The one to leave alone is the one that patrols the hallway by the
Weapons Room.
Go and Dismiss the one inside the Detention Room then the one just outside in
the hallway. Go back outside onto the Playground and find the Soldier
standing just outside the Detention Room window. Subdue him, drag him into
the Room, and dump him in the Closet. Subdue the Prisoner, switch into his
Disguise, and dump him in the Closet. Sit in the chair to complete the [Bad
Blood] Mission Story and re-acquire the Officer Disguise.
Go back to the Playground and wait. When Reza comes down and finds the
Prisoner gone then there will be a Target Lockdown. After awhile things will
calm down and return to normal. Go back inside and upstairs and start
Dismissing Soldiers.
Go into the Dormitory and acquire the School Safe Code. Go into Room 2B to
look through the Peephole in the southeast corner then into the Toilets to
look through the Peephole there. Go to the top of the blocked stairs north of
the Director's Office and look through the last Peephole.
Finish Dismissing all remaining Soldiers on this floor while avoiding Reza
then go back into Room 2B. There should be a Closet at the west side of the
room. When Reza is not nearby then place one of your Explosives on the wall
by the Closet. In the Break Room nearby are three Soldiers. Two of them
should go to the table in the center of the room.
When they are close then toss an object at the Closet to lure one of them to
it. When he gets there then he should see the Explosive. Subdue him there and
dump him in the Closet. Repeat the process for the second Soldier - we'll
leave the third one alone for now. Grab the Explosive and hide at the top of
the blocked stairs.
Wait for Reza to come in and leave. When he is far enough away then Throw
Stun the Enforcer with an object, grab both the object and Rifle, and drag
him to the Closet in the blocked stairs for hiding. Go back in the Break Room
and wait. When Reza passes by again then get behind the remaining Soldier and
Subdue him then drag him to the Closet in the blocked stairs. This will clear
the way for later.
Go into the Director's Office and read the Meeting Schedule to get the
[Honeycomb] Mission Story started. Next, open the safe to get the Code Word
then call Strandberg on the Phone to complete the [Honeycomb] Mission Story.
This will also get him to go into the Tunnel for awhile so I will be doing
other things for a bit.
Go into Room 1D and acquire an Elite Solider Disguise to leave the Officer
Disguise here. Run out of the School area and to the Courtyard. Get the
Printing Crew talking so one of them will leave then go into the Courtyard
Storeroom. Pick up with Rifle and wait for the Crew to come close to the
door. Open the door and toss an object at the Wastebasket to lure him in like
you did the Soldier earlier.
Subdue him when he enters, dump him in the Container, and take his clothes -
drop the Rifle. Go back to the Courtyard, talk to the Crew, and follow them
back to the School. Once you all get there then you should complete the [Why
We Fight] Mission Story. This should complete everything at the School except
for the kill Challenges.
After listening to Reza talk then leave the School and return to the
Courtyard Storeroom to re-acquire the Elite Soldier Disguise. Go back up the
Lamp Store Rooftop but use the northwest stairs since you are considered
Trespassing up here and there is somebody inside the other stairwell.
Because you got rid of the other Soldier earlier just go to the northeast
corner of the Rooftop to drop down onto the lower roof (but keep an eye out
for the woman on the upper Rooftop).
Go to the Cafe building, climb up the Ledge, then climb down the Pipe to
enter the Club Restroom. Hide behind the divider until one of the Soldiers
outside comes in to relieve himself. Subdue him and dump him in the Container
- take his weapon and Courtyard Club Membership Card.
The Cameraman you need to ambush is going to walk from the Den to the Sink
just outside. When he is close then turn on the Sink inside the Restroom,
take cover to the left of the door, and wait. When he enters then close the
door and immediately Subdue him before he turns it off. Dump him in the
Container and leave.
Go to the entrance and stand just behind the Bodyguard. Drop the Rifle and go
to the Fountain. One of the wandering Civilians will see the weapon and alert
the Bodyguard about it. The Bodyguard will take the Rifle and leave for the
Weapons Box at the Shoe Shop. Go to the Box and ambush him there when he
stops. Drag him to the Closet inside the Tunnel then switch into and out of
his Disguise before dumping him.
Run back to the Club Restroom to re-acquire the regular Soldier Disguise. Run
from the Cafe and to Consulate Plaza. Get close enough to the TV Crew in the
center part of the entrance to get the [Prime Time] Mission Story started.
Run to and inside the Consulate Building and go inside the Lobby Restroom.
Wait for the Guard to enter then close the door and Subdue him. Take his
weapon and drag him into the south stall. Switch into and out of his Disguise
then go into the other stall to get the Consulate Safe Code. Place a Coin on
the floor between the stalls and go to the door.
When the Intern is close to the door then open it and toss an object at the
Coin to lure him in. He will see the Coin and go for it. Close the door,
Subdue him, and dump him in the north stall. Leave the Restroom, read the
Tablet at the Reception Desk to get the [Golden Touch] Mission Story started,
and go to the Staff Office to get the Car Keys.
Go to the Northeast Office and stand near the Guard. Konny is near the Closet
but you have to wait for the patrolling Civilian to leave the room before
taking one of your Explosives and dropping it in front of the Guard. Go
outside and wait. When the Guard leaves the room with the weapon then go in,
Subdue Konny, and dump him in the Closet. Wait for the Civilian to come in,
Subdue him, dump him in the Closet, and take the Masseur Disguise.
Go up to the Top Floor using the South Stairs then go to the west doors for
the Meeting Room. Use the Keycard to go through them when the coast is clear.
Go to the Meeting Protocol and read it to get the [Cherry Blossom] Mission
Story started. When Claus is far away then place a Coin on the floor just a
few feet from the south door to Strandberg's Office then crouch and take
cover to the right of the door.
When the patrolling Guard comes close to the door then open it so he can see
the Coin then pull him through the door and Subdue him when he gets close
enough. Dump him in the Closet then go into the Office, open the Safe, and
use the Phone on the long table to call Reza and complete the [Cherry
Blossom] Mission Story. This will keep Reza busy in the Tunnels while I do
other things.
Run down to the Receptionist Desk and talk to the Secretary so Claus can go
to the Massage Room. Run back up using the South Stairs and meet with him.
This should complete the [Golden Touch] Mission Story. Do the entire massage
with him then run out of the Consulate and back to the Club Restroom. Switch
into the Cameraman Disguise and go to the TV Crew while dodging the Enforcer.
Go with them into the Consulate and to the Auditorium.
Stand by the Camera and wait. When prompted then turn on the Camera and
leave. This should also complete the [Prime Time] Mission Story. Explore all
remaining Unexplored Areas in the Consulate before going to the Lobby
Restroom and acquire the Consulate Intern Disguise. Run out of the Consulate
and to the Headmaster's Terrace.
Use the Ledge to get back to the Pipe going down to the School but wait for
Reza, who is coming back from the Tunnels, to pass by and for the Soldier
below to have his back to the Pipe before going down. Go back to the School
Alley and re-acquire the Elite Soldier Disguise which will place the Intern
Disguise at the School.
At this point I am going to go after the remaining Disguises before setting
off the Fire Alarm to bring Claus to the School.
Go to the Fortune Teller at the west end of Electronics Street and place five
Coins on his Plate. He will then get up and go to his Shop at the west end of
Lamp Street - pick up any Coins still on the ground. It will take awhile for
him to go there so run to the Carpetshop Rooftop at the southwest corner of
the Market Square then find and switch into and out of the Handyman Disguise.
Run to the Fortune Teller Shop and place a Coin on the floor in the corner
near the Wastebasket. When he comes in then he should see the Coin. Subdue
him there and dump him in the Container.
**NOTE: When you Subdue the Teller then he will drop his Coins. The Coin
dropping may attract somebody from outside the Shop. Quickly pick
up all Coins and wait for them to leave before switching into and
out of the Fortune Teller Disguise. Another option, if they're in
far enough, is to Subdue and dump them.
Go back to the Cafe and to the Fountain. Toss six Coins into it then go into
the Club area. Go into the Staff Only Room, close the door, and turn in the
Ice Machine to lure in a Waiter. Close the door and Subdue him when he turns
it off, dump him in the Container, and take his Disguise. This should also
complete the [Chameleon] Challenge.
Run out the east door, which unlocks it, then go to Consulate Square. Find
the white van. There is a platform near it in which a Protester is shouting
at the crowd. At the east end of the van is a Bottle. Use the Emetic Rat
Poison you got earlier and Poison this Bottle then go to the east parking
area for the Consulate Building. Go near the Container and wait.
The Protester will drink from his Bottle and get sick. He will come to the
Wastebasket by this Container to vomit. Subdue him and dump him in the
Container.
With all of this done it is time to bring Claus to the School. Go back to the
Staff Only Room and re-acquire the Elite Soldier Disguise. Go back to the
School and re-acquire the Officer Disguise. Use the Tunnels from the Shoe
Shop to get to the Consulate Garage and to the Fire Alarm by the central
stairs going up.
Pull the Alarm to get Claus moving. Stay with the group all the way through
to the Shop. The group will pause for a bit before leaving the Shop. This
will also complete the [Down The Rabbit Hole] Mission Story. After Claus and
Reza meet then both will go up to the Director's Office. When Claus gets
there then he will never leave.
Go and Dismiss the last Soldier and go to the Office. Wait for the Radio to
appear on the desk then go behind the sitting Soldiers to turn on the
Intercom. Turn on the Radio and everybody, including Claus, will dance and
Reza will go to the Playground to join them. When the Soldiers in the Office
stop dancing then turn off the Radio.
The Intercom is still on so quickly re-acquire the Headmaster Disguise and
climb up the hole but hang on the edge. Reza will come in and look down
before leaving. Climb up and go to the Toilet at the edge of the other hole.
When Reza goes to confront the Soldiers and stops near them then drop the
Toilet on him to kill him.
Stay nearby and wait for his body to be dragged away before going back down
the other hole and to the Intern Disguise. Switch into it and climb back up
the hole. Bring out your Fiber Wire and sneak run to the Director's Office
using the north hallway. Stay outside the Office and wait. When Claus stands
up and goes to the Glass in the corner then sneak run up behind him, Garrote
him, and drag him behind the desk.
Retrace your steps back down and re-acquire the Officer Disguise. Run back to
the Shoe Shop and use the Tunnels to get back to the Consulate Parking
Garage. Once there then use the Staff Car to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
If everything went right then you should have the following Challenges (in
order - left to right):
--Back To School --Open Sesame
--Dismissed! --Mole-tiple Choice
--New Transfer --The Scenic Route
--Slam Dunk --Bad Blood
--Looking Through Walls --Is It Safe?
--Honeycomb --Poster Boy
--Why We Fight --I'm A Member
--Uninvited --Strong Hands
--Cherry Blossom --Golden Touch
--Candid Camera --Prime Time
--Begging For It --A Tall, Bald Stranger
--Future Events --Your Luck is Running Out
--Chameleon --Public Sneaker
--Discover Marrakesh --Down The Rabbit Hole
--Mission Stories - Marrakesh --Let's Dance
--The General --The Headmaster's Revenge
--Bathroom Break --Someone Could Hurt Themselves
--The Banker --Internal Affairs
--Piano Man --Floor It!
--No Evidence --Silent Assassin
If you manage to perform all of the Challenges listed here in this
sub-chapter, 40 in total, then you should earn a minimum of 81,000 XP which
translates into Mastery Level 13. You should also earn the {Unfortunate
Fortune}, {Tourist Attractions}, and {Too Big to Fail} Accomplishments plus
the Emetic Poison Vial and the Consulate Parking Garage Starting Point.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >MKH8. Escalation Contracts |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed here are all of the Escalation Contracts currently available in the
Marrakesh chapter along with their respective strategies. It is highly
recommended that you complete Marrakesh Mastery Level 20 before doing any of
these as it will make things easier for you. Each of the Escalations are
worth 4,000 XP towards your Global XP.
The strategies employed in this section use only what is available in this
chapter and items unlocked in previous chapters.
These strategies aren't the absolute fastest but are designed to help you get
Silent Assassin on each Level and get a good score in the process.
Successfully completing any of the Escalations should get you the {Marrakesh
Escalated} Accomplishment.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. The Ignatiev Integrity |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0==========0
| Level One \
0=======================================================>
| Objectives /
0===========0
--Eliminate Jawwaad Reza in a fire while wearing any Disguise.
>>The Plan
********
Jawwaad is the standing Guard inside the Locker Room within the
Tunnels. Start in the Consulate Parking Garage and run east to the
Tunnel entrance. Open the door and step off to the left.
There is a Guard at the south end of his route. The moment he turns
around then run up to and Subdue him. Dump him in the Closet and take
his Disguise. Go to the Locker Room and around the nearby lockers so
Jawwaad can't see you.
Go to the dividing wall and shoot the base of the Gasoline Drum with
your Silverballer. This should lure him to it. Stay completely out of
his sight and shoot the Gas Pool when he stops to kill him. Run out the
Tunnels and through the Shoe Shop. After leaving the Shoe Shop then run
to the Bazaar Entrance to leave the mission.
0==========0
| Level Two \
0=======================================================>
| Objectives /
0===========0
--Break into the Safe in the Consulate Basement and steal the contents.
>>The Plan
********
The Safe is in the Garage Office. Start in the Consulate Parking Garage
as before but bring your Lockpick. After you acquire the Elite Soldier
Disguise then go and kill Jawwaad as before. After that then go back to
the Garage and open the Safe up. The Soldiers nearby shouldn't pose
much of a problem. After you get the Vodka Bottle then go up and
outside and to the West Gate to leave the mission.
0============0
| Level Three \
0=======================================================>
| Objectives /
0===========0
--Eliminate Irfaan Haidar with a Shotgun while wearing any Disguise.
>>The Plan
********
Irfaan is one of the Soldiers near the Safe. When planning bring the
ICA Remote Audio Distraction Device, the Silverballer, your Lockpick,
and one of the Enram HV Shotguns in the Parking Garage Pickup.
After you start then run to the wall ahead of you and drop the Audio
Distraction Device between the Storeroom door and the left corner. Back
up a little bit then rotate left.
You should see the floodlights near the stairs going to the Tunnel. You
should also see a white line in the ground that goes around the center
of the Garage. What you want to do is to shoot at the ground about five
feet beyond the white line and along the edge of the light beam from
the floodlight. This should lure Irfaan to that spot.
Run back and behind the pillar near the small APC. Activate the Device
and, when Irfaan stops, then he should be close enough to hear it and
go for it.
As he gets to the Device then run up to him and Subdue him when he
takes it. Drag him inside the Storeroom and take his Disguise - leave
his weapon and Device. Get the Shotgun, shoot him, and immediately dump
him in the Container.
After this then run out as quickly as you can before a couple of the
nearby Soldiers come to investigate. Hug the wall as you go for the
Safe as this will keep you from the sight of the Camera. Open the Safe
to get the Bottle then run back to the APC and go around it to get to
the Tunnel stairs.
Go to Jawwaad's position and, if your timing is right, then the Soldier
from the Shoe Shop should be getting near the Soldier at the top of the
stairs for their conversation. This should buy you enough time to shoot
the Drum and the Pool to kill Jawwaad. Then run to the Bazaar Entrance
to leave the mission.
0===========0
| Level Four \
0=======================================================>
| Objectives /
0===========0
--Additional Security Cameras are present. If recorded then delete the
evidence within two minutes.
>>The Plan
********
Start as the Consulate Janitor and run down to the bottom of the South
Stairs. Run to the south door of the Security Room and shoot the
Recorder to destroy it.
Run through the Auditorium to get to the Staff Office to get the Car
Keys. Run out the front door and into the Garage. From here then
proceed as with Level Three. However, because of the timing when you
arrive, Irfaan should be near the Safe. As he leaves then toss the
Device at the wall to lure him into Subduing position. After killing
Jawwaad then leave via the Staff Car.
0===========0
| Level Five \
0=======================================================>
| Objectives /
0===========0
--Keep the Disguise you were wearing at the start of the mission or you
will fail.
>>The Plan
********
Because you need the Elite Soldier Disguise you need to start at the
School. Sneak run past the Guard and to the stairwell then out of the
School. Go to the Shoe Shop using Market Street and to the Tunnel
Entrance (do not bump into the Guards in the back of the Shoe Shop so
you can let their conversation continue).
You will need to destroy several Cameras along the way through the
mission. The first one should be near the Closet just inside the
Tunnel. Use the doorway as cover as you destroy it.
The second Camera is in the nook near the top of the stairs leading to
the Locker Room. The Soldier that normally stands by the nook should be
downstairs at this point so use the corner as cover as you destroy this
Camera.
When you get to the Locker Room, at which time you should be passing
the patrolling Soldier as he returns to the top of the stairs, then
shoot the Drum as before to lure Jawwaad so you can kill him. As he
dies then run past him then go to the north end of the lockers. The
next Camera is by the archway into the next hallway. Use the lockers as
cover as you quickly destroy it.
Run to the Garage but stay at the bottom of the stairs. Another Camera
is on the wall to your right near the metal shelving. Use the wall as
cover as you destroy it. Run to the blue station wagon and you should
see another Camera above the door leading outside. Destroy it from
here.
The last Camera is above the Storeroom door. Go to the outside door and
destroy it from here. The Camera above the Weapons Box should be left
alone.
At this point Irfaan should be talking to another Soldier. Go to the
corner near them but stay out of sight. Shoot the base of the
floodlight near them to break up their conversation. Irfaan should go
to investigate.
As he finishes then throw the Device on the ground to lure him. Subdue
him, drag him to the Storeroom, and get the Shotgun. Shoot him, dump
him, run out and to the Safe. Get the Bottle then run to the APC so you
can avoid the Camera. From here then run outside and to the West Gate
to leave the mission.
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. The Bahadur Dexterity |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0==========0
| Level One \
0=======================================================>
| Objective /
0==========0
--Eliminate Shahin Abdul-Barr Maalouf with a Battle Axe while wearing any
Disguise.
>>The Plan
********
Shahin is the Headmaster of the now-closed School. Start at the School
and run out the front entrance and to the Pipe that leads up to the
Headmaster's Terrace. However, go right and towards the hidden area
where you can find the Battle Axe.
Grab it and follow the Ledge to the Rooftop. Get behind Shahin, who
should be sitting down, and Throw Kill him with the weapon. Run to the
Bazaar Entrance to leave the mission.
0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0
--Eliminate Mahbub Jalal al Din Ganim with any method while wearing the
Headmaster Disguise.
>>The Plan
********
Mahbub is going to be standing near the Pipe. When planning bring your
Silverballer.
Before climbing the Pipe quickly bump into either him or his friend.
They will engage in a conversation before splitting up. Bumping into
them will reset it and give you some extra time.
As they begin their talk then climb the Pipe and access the hidden
area. Before picking up the Battle Axe quickly shoot one of the
Gasoline Drums below with your Silenced Pistol.
Pick up the Axe and head to Shahin's position. Throw Kill him, take his
Disguise, and wait. After a bit then Mahbub will set himself aflame
when he smokes inside the Gas Pool you created. When he dies then
re-acquire the Elite Soldier Disguise and run to the Bazaar Entrance to
leave the mission.
0============0
| Level Three \
0=======================================================>
| Objective /
0==========0
--Break into the Safe in the Director's Office and steal the contents.
>>The Plan
********
When start then run down into the Weapons Room and grab all four Remote
Explosives. Run to the northwest corner of the floor to grab the
Crowbar then run into the east end of the Printing Room and climb up to
the Top Floor. Go to the area at the northeast corner of the Director's
Office and wait.
At this point the patrolling Soldier in front of the Office should be
at the north end of his route. When he goes south then get out of view
and toss three of the Explosives so they land left of him. This should
lure all three people to them and should give you a window to run into
the Office and quickly open the Safe with the Crowbar to retrieve the
Vodka Bottle.
Run back into the Break Room and drop into the nearest hole back into
the into the Printing Room then run outside. Once you get outside then
do the same as in Level Two.
0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0
--Some things have been moved, removed, or added to the mission.
>>The Plan
********
The Safe has been moved to the Computer Room and the Battle Axe has
been moved to a couch inside the Director's Office. Bring the Remote
Breaching Charge when planning.
When you drop into the stairwell at the beginning then run upstairs and
into the Computer Room. Quickly plant the Charge to the right of the
Safe and run behind the nearby desk to avoid the gaze of the Enforcer.
Blow the Charge to open the Safe, run to get the Bottle, and run out
the same door and down the stairwell.
Run to the Weapons Room and acquire the Remote Explosives. Cut through
Courtyard to get to the Printing Room and acquire the Screwdriver
before climbing up. Use the Explosives to lure the Soldiers away as
before then run in to get the Axe. Run to the Break Room and to the
closest hole down but toss the Axe into it before going down. Take the
Axe and run out.
Go to Mahbub's position to get his conversation started and puncture
the Gasoline Drum with the Screwdriver. Run up to the Headmaster's
Rooftop and Throw Kill Shahin then acquire his Disguise. Go down the
stairwell and wait at the base of the stairs right against the
Container.
The conversation between Shahin's son and his friend should still be
continuing. As it nears its end then Mahbub will have killed himself.
The son should come into the shop and go into the nearby corner which
should give you a safe opportunity to run out and to the Bazaar
Entrance to leave the mission.
0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0
--You are allowed one Disguise change. If you try to do more than one then
you will fail the mission.
>>The Plan
********
This is why I ran to the Bazaar Entrance as the Headmaster instead of
switching Disguises as I did in the first three Levels. As such do the
same as in Level Four.
0==================================0
/ Bonus Mission \++++++++++++++++++++\
0==========================================================================\
| >BNS4. A House Built on Sand 0
0==========================================================================/
\+++++++++++++++++++/ Bonus Mission /
0=================================0
This mission takes 47 back to Marrakesh. Here he is to eliminate two Targets.
The first is Kong Tuo-Kwang, the head of a Chinese construction conglomerate.
The second is Matthieu Mendola who is the chief architect at Hamilton-Lowe
which is the biggest rival to Kong's company.
Matthieu is planning to double-cross his employer by giving Kong some major
company secrets. Hamilton-Lowe has tasked The Agency with eliminating both
men and reclaiming the documents.
Just like with The Icon in Sapienza you will be doing this at night and with
a smaller map. The Swedish Consulate, the Tunnels, and the main School
building are closed off. The Shoe Shop has also been replaced with an
Antiques Shop.
For this mission you have one Starting Point (Consulate Plaza) and one Agency
Pickup (Rooftops). In addition, this Bonus Mission allows you to earn Global
XP and can only be played on Professional Difficulty.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >HBS1. Accomplishments List |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed in this section are the Accomplishments specific to this chapter of
the game.
>>A Golden Opportunity
********************
Description: Complete all Mission Stories in A House Built on Sand.
Xbox Achievement Points: 15 GS.
PlayStation Trophy Grade: Bronze.
-----------------------------------------------------------------------
Notes: You need to complete the following Mission Stories:
--Gone Shopping --Rent Due
--The Future Foretold --Waiting For The Man
>>A Series of Unfortunate Events
******************************
Description: Eliminate Mendola with the crystal ball, Kong in an
electrocution, and both by poisoning the pipe.
Xbox Achievement Points: 15 GS.
PlayStation Trophy Grade: Bronze.
-----------------------------------------------------------------------
Notes: This is a Secret Accomplishment.
>>Moroccan Nights
***************
Description: Complete A House Built on Sand.
Xbox Achievement Points: 20 GS.
PlayStation Trophy Grade: Bronze.
>>Perfectionist
*************
Description: Complete Suit Only and Silent Assassin Challenges on The
Icon or A House Built on Sand.
Xbox Achievement Points: 30 GS.
PlayStation Trophy Grade: Silver.
-----------------------------------------------------------------------
Notes: This can be done in either Bonus Mission.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >HBS2. General Layout |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
**IMPORTANT: For mapping directions within this chapter north is the top of
the screen. The Compass has north pointed at nearly 90 degrees
right. Therefore you should turn it off to prevent confusion.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Marrakesh is broken up into several areas. The now-closed Swedish Consulate
is to the south. The open area to the north of it, and where new vendors have
opened up, is Consulate Square. There are some short passages that go north
from Consulate Square and into the main Market Square area where all kinds of
items are being sold. At the northeast part of the Market is the Shisha Cafe
which also has a Courtyard Club.
There are roads that go around the west and northeast sides of the map. To
the east is an abandoned and shuttered School. The front of the School has
now become a large courtyard where people can get away from the hustle and
bustle of the Market for awhile.
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Detailed Map |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Here I will go over in detail of each area and where you can find useful
objects:
0=================0
| Consulate Square \
0===========================================================================>
This large area south of the Market Square is where you start this mission.
In A Gilded Cage this place was teeming with protesters. However, due to
the Swedish Consulate building seemingly being shut down, this area has
become an extension of the Bazaar and now has multiple vendor booths
selling various wares.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Kitchen Knife | Next to a stack of plates at the Food Stand |
| | directly north of the table where you start the |
| | mission. |
|---------------------+-----------------------------------------------------|
| Shopkeeper Disguise | Inside the large white trailer directly in front of |
| | the Consulate main entrance. |
|---------------------+-----------------------------------------------------|
| Wrench | On the ground behind the white truck parked in the |
| | Consulate parking area at the southwest corner of |
| | the Square. |
0===========================================================================0
0======================================0
| The Market Square and the Shisha Cafe \
0===========================================================================>
This large open area north of Consulate Square has two long north-south
Food Stand Aisles near the center, one on the west side and one to the
east. There are also Carpet Shops along both the west and east sides of the
Bazaar.
At the southwest side is a Carpet Shop that has stairs that lead up to the
Carpetshop Rooftop which is part of the West Bazaar Rooftops. It has an
upper level where the carpets are sold and a lower area near the stairs
going back down to ground level.
The north half of the Square area is dominated by the Shisha Cafe. The
north half of the Cafe is the Courtyard Club which is a members only area.
South of the southeast entrance to the Shisha Cafe is a small Storeroom
which I will call the Market Square Storeroom.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Battle Axe | Laying against a stack of carpets at the west side of |
| | the large storage room at the northwest corner of the |
| | Square. |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | --At the north side inside the large storage room at |
| | the northwest corner of the Square. |
| | --On the floor by the shelving unit inside the |
| | Courtyard Club Restroom. |
| | --Inside the Market Square Storeroom. |
|-------------------+-------------------------------------------------------|
| Coin | --At the east end of the back counter of the Bar |
| | inside the Courtyard Club (x2). |
| | --At the west end of the back counter of the Bar, and |
| | near the Sink, behind the Bar inside the Courtyard |
| | Club (x3). |
| | --On the small table at east side of the lower part |
| | of the Carpetshop Rooftop (x2). |
|-------------------+-------------------------------------------------------|
| Screwdriver | On the table near the Weapons Box inside the Staff |
| | Only Room inside the Courtyard Club. |
|-------------------+-------------------------------------------------------|
| Waiter Disguise | Inside the open Locker at the east side of the Staff |
| | Only Room inside the Courtyard Club. |
|-------------------+-------------------------------------------------------|
| Delivery Truck | On a table at the northeast corner next to the |
| Key | Restroom inside the main Cafe area. |
|-------------------+-------------------------------------------------------|
| Soda Can | On the white tables just northeast of the Market |
| | Square Storeroom (x4). |
|-------------------+-------------------------------------------------------|
| Crowbar | --On a crate in the *SECOND* Carpet Shop south of the |
| | road entrance at the northwest area of the Square |
| | (Courtyard Street). |
| | --Laying against the Container inside the Staff Only |
| | Room inside the Courtyard Club. |
| | --On a small stool inside the Carpet Shop at the |
| | southeast corner of the Square area. |
| | --Laying against a barrel near the satellite dishes |
| | in the central part of the West Bazaar Rooftop |
| | area. |
|-------------------+-------------------------------------------------------|
| Scissors | --On a small white table in the Carpet Shop next door |
| | east to the one where the Crowbar is located. |
| | --On a small table just east of the entrance to the |
| | Carpetshop Rooftop. |
| | --On a stack of carpets just north of the east |
| | passage leading to Consulate Square. |
| | --On a carpet roll just east of the south end of the |
| | east Food Stand Aisle. |
|-------------------+-------------------------------------------------------|
| Cleaver | --On a crate of bananas by the Fruit Stand just north |
| | of the entrance to the Carpetshop Rooftop. |
| | --Embedded in a watermelon at the Fruit Stand just |
| | west of the north end of the West Food Aisle. |
| | --In a trash can near the center of the west Food |
| | Stand Aisle. |
| | --On a yellow and green Snail Stand just east of the |
| | southeast entrance of the Shisha Cafe. |
|-------------------+-------------------------------------------------------|
| Shisha Cafe | --On a table at the north side of the Staff Only area |
| Invitation | at the northwest corner of the Cafe area. |
| | --On a couch inside one of the booths at the west |
| | side of the Courtyard Club. |
| | --On a table at the west side of the Staff Only room |
| | at the southeast corner of the Courtyard Club. |
|-------------------+-------------------------------------------------------|
| Shisha Cafe Key | On the back counter behind the Bar inside the |
| | Courtyard Club. |
| | |
| | **NOTE: This opens the Staff Only door at the east |
| | side of the Cafe. |
|-------------------+-------------------------------------------------------|
| Wrench | On the shelving unit inside the Courtyard Club |
| | Restroom. |
|-------------------+-------------------------------------------------------|
| Brick | --In the corner north of the Rooftop Agency Pickup |
| | (x2). |
| | --On the floor in the west half of the lower level of |
| | the Carpetshop Rooftop (x3). |
| | --On the floor by the stairs at the lower level of |
| | the Carpetshop Rooftop (x2). |
|-------------------+-------------------------------------------------------|
| Lead Pipe | On the floor just west of the Rooftop Agency Pickup. |
|-------------------+-------------------------------------------------------|
| Kitchen Knife | --By some jars at the north end of the east Food |
| | Stand Aisle. |
| | --Near a trash can at the south end of the east Food |
| | Stand Aisle. |
| | --On a pallet of potatoes at the north end of the |
| | West Food Aisle. |
| | --On some bananas on a small food cart near the |
| | southeast corner of the Square. |
| | --On the back counter behind the Bar inside the |
| | Courtyard Club. |
| | --On a green Snail Stand just north of the Market |
| | Square Storeroom. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0==========================0
| The Market Square Streets \
0===========================================================================>
There are multiple streets and places at the north side of the map that go
around the Cafe area and near the School. Courtyard Street is the
north-south road at the west side of the map. It goes from the northwest
corner of the Market Square to a small Courtyard with a well in the center.
The building that runs along the east side of this Street is the Carpet
Shops Area building. This building has an accessable Rooftop that is also
known as the Lamp Store Rooftop.
Cafe Street (West) is the north-south road that goes along the west side of
the Shisha Cafe and the east side of the Carpet Shops Area. Carpet Shops
Street is the short west-east road that connects Courtyard Street and Cafe
Street (West). Along this Street is a small storeroom which I will call the
Courtyard Storeroom.
Cafe Street (East) is the north-south road that goes along the east side of
the Shisha Cafe. Lamp Street is the west-east road that goes along the
north side of the Shisha Cafe and connects Cafe Street (West) and Cafe
Street (East).
Vase Street is the northeast-southwest road that goes from the northeast
corner of the Bazaar. Electronics Street is the curved road that goes from
the intersection of Cafe Street (East) to the intersection with Vase
Street. There is also a small Coffee Shop (which is also the Bazaar
Entrance) near the center of the Electronics Street area.
Plates Alley is the northwest-southeast road that starts from the east side </pre><pre id="faqspan-22">
of the Shisha Cafe and dead-ends after intersecting with Vase Street. A
small Maintenance Room can be found along this road.
Market Street is the west-east road that goes from the east side of the
Cafe to the School. Consulate Street is the west-east road that goes from
the northeast corner of Consulate Square to the southwest corner of the
School area. This road also has a small courtyard with a well in the center
which I will call the Southeast Courtyard.
There is also the East Courtyard that connects Market Street with Consulate
Street. This courtyard is also where the Shoe Shop, which is now converted
into an Antiques Shop, is located.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Scissors | --On a box next to the well inside the Courtyard. |
| | --On a square white table just west of the |
| | intersection of the East Courtyard with |
| | Consulate Street. |
|----------------------+----------------------------------------------------|
| Coin | On the small white table within the Courtyard |
| | (x3). |
|----------------------+----------------------------------------------------|
| Wrench | --Inside the Courtyard Storeroom. |
| | --On top of the washing machine at the northeast |
| | section of the Lamp Store Rooftops. |
| | --On the ground inside the Scooter Garage near the |
| | center of School Street. |
| | --On the ground in the nook with the two Scooters |
| | at the southeast corner of the East Courtyard. |
|----------------------+----------------------------------------------------|
| Soda Can | --On the ground by a Soda Machine near the center |
| | of Carpet Shops Street (x2). |
| | --On the ground by the Soda Machine at the east |
| | end of Lamp Street (x3). |
| | --On a table at the Food Vendor along Vase Street |
| | (x2). |
| | --On the tables inside and outside the Coffee Shop |
| | (x3). |
|----------------------+----------------------------------------------------|
| Propane Flask | --On the floor by the couch at the northwest |
| | section of the Lamp Store Rooftops. |
| | --In the gap between two pillars at the west side |
| | of the southwest section of the Lamp Store |
| | Rooftops (x2). |
|----------------------+----------------------------------------------------|
| Maintenance Room Key | On the small table by the Phone at the north end |
| | of Cafe Street (East). |
|----------------------+----------------------------------------------------|
| Handyman Disguise | Inside the Maintenance Room. |
| Screwdriver | |
|----------------------+----------------------------------------------------|
| Bodyguard's Note | On the small round table by the Staff Only door on |
| | Cafe Street (East). |
|----------------------+----------------------------------------------------|
| Antiques Shop Key | On the counter inside the Shoe Shop. |
|----------------------+----------------------------------------------------|
| Folding Knife | On the ground in the nook at the north side of the |
| | back area for the Shoe Shop. |
|----------------------+----------------------------------------------------|
| Brick | --On the floor by the satellite dish at the |
| | northeast section of the Lamp Store Rooftops |
| | (x2). |
| | --By the short stairs at the north center divider |
| | of the Lamp Store Rooftops. |
| | --On the floor by a pillar at the north edge of |
| | the northwest section of the Lamp Store Rooftops |
| | (x2). |
| | --On the floor by the bicycle at the south section |
| | of the Headmaster's Terrace (x2). |
|----------------------+----------------------------------------------------|
| Lethal Poison Pill | On a small table in the corner by the door just |
| Jar | inside the Shop at the northwest corner of the |
| | ground floor of the Lamp Store Rooftops building. |
|----------------------+----------------------------------------------------|
| Emetic Rat Poison | --On the wall by the stairs leading up at the |
| | northwest section of the Lamp Store Rooftops. |
| | --Inside the kitchen for the Coffee Shop. |
|----------------------+----------------------------------------------------|
| Battle Axe | Embedded in an air conditioning unit in a hidden |
| | area near the Headmaster's Terrace. |
| | |
| | **NOTE: To reach this area you need to go the |
| | Terrace area at the south half of the |
| | Headmaster's Terrace. On the wall is a |
| | Ledge that you can climb up on. Follow it |
| | around the building and past the Pipe to |
| | get to this area. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=======0
| School \
0===========================================================================>
Since the events of A Gilded Cage the School building has been shuttered
but you can still access the Entrance by the front doors.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Coin | By the blue car at the northwest corner of the Entrance (x2). |
|-------+-------------------------------------------------------------------|
| Brick | On the short stairs behind the basketball hoop at the southeast |
| | corner of the Entrance. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >HBS3. Cast of Characters |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Here I will go over the major characters you will be dealing with during this
chapter:
0===============0
| Kong Tuo-Kwang \
0===========================================================================0
| He is one of your Targets and can be found inside the Courtyard Club. He |
| will smoke at his Shisha Pipe for a bit at the east side of the Club then |
| stand at the end of the pond for a bit before going to the Bar. Then he |
| will go to a room at the west side of the Club, use a Sink by the |
| Restroom, and then repeat the pattern. He will not leave the Club unless |
| he is called to the Lamp Store Rooftops to meet with Matthieu. |
0===========================================================================0
0=================0
| Matthieu Mendola \
0===========================================================================0
| Your other Target will start at Consulate Square and enter the Market |
| Square area. He is wandering around lost and will travel the streets |
| stopping at various places. |
| |
| He will stop outside and inside the Cafe then go and stop at a Snail |
| Stand just east of the Cafe. Then he will go north to try to use a Phone |
| which is currently being fixed. After that he will go west and stop near |
| the Fortune Teller's Shop. Somebody else is inside so he will go back |
| south and repeat his patrol pattern. The only way to break the pattern is |
| to escort him to the Lamp Store Rooftops to meet with Kong. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >HBS4. Disguises |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0=====0
| Suit \
0===========================================================================0
| Your standard Summer Suit, plus any other earned Suits, are considered |
| the standard guest outfit. You only have access to what other Civilians |
| have access to. You are considered Trespassing at the Shoe Shop, the |
| Staff Only areas within the Cafe, and the Lamp Store Rooftop. |
| |
| You are also Trespassing at the Carpetshop Rooftop but you do have safe |
| access on the West Bazaar Rooftop. You can gain safe access to the |
| Courtyard Club if you have the Shisha Cafe Invitation. |
0===========================================================================0
0===============0
| Fortune Teller \
0===========================================================================0
| This outlandish suit can only be obtained by ambushing him at his Shop at |
| the north end of Cafe Street (West). This Disguise has exactly the same |
| properties as the Suit but you can go into the Courtyard Club if you have |
| the Invitation. |
| |
| To get this Disguise go into the nook next to his Shop to find a Fusebox. |
| There is also a woman Vendor that goes into the nook every so often so |
| wait for her to leave, or Subdue her and dump her in the Container, |
| before doing anything. When the coast is clear then turn off the Fusebox |
| and leave the nook as he comes out to investigate. Subdue him when he |
| gets there and take his Disguise. |
0===========================================================================0
0=================0
| Military Soldier \
0===========================================================================0
| This is the regular Soldier that patrols the streets. Although you are |
| considered a Guard you don't have access to the Lamp Store Rooftops, |
| Carpetshop Rooftop, and the Shoe Shop. And, even with the Shisha Cafe |
| Invitation, you can't even get into the Courtyard Club. |
| |
| If you need this Disguise though you can lure a Soldier, at the end of |
| his patrol route, into the Market Square Storeroom for ambushing. Open |
| the door, throw an object into the gap on the east wall, and let him come |
| to investigate. Close the door, Subdue him, dump him in the Container, |
| and take his Disguise. |
0===========================================================================0
0===========0
| Shopkeeper \
0===========================================================================0
| This Disguise can be easily found at Consulate Square inside a large |
| white trailer. It will give you access to the Shoe Shop and the |
| Carpetshop Rooftop but the Shopkeepers there are Enforcers to you. But |
| you can't go onto the Lamp Store Rooftop or the West Bazaar Rooftop. In |
| addition, you cannot enter the Courtyard Club even if you have an |
| Invitation. |
0===========================================================================0
0=========0
| Handyman \
0===========================================================================0
| This Disguise can be easily acquired from the Maintenance Room along |
| Plates Street. The Key to open it can be found by the Handyman working on |
| the Phone at the north end of Cafe Street (East). |
| |
| This Disguise has the same properties as the standard Suit but you can |
| sabotage Phones without suspicion given if you have a Screwdriver. The |
| Handyman by the Phone is the only other one on the map and he is an |
| Enforcer to you. I should also point out that you cannot enter the |
| Courtyard Club even if you have the Invitation. |
0===========================================================================0
0============0
| Food Vendor \
0===========================================================================0
| This is the outfit that the male Food Vendors wear. This Disguise has the |
| same properties as the Suit. In addition, you cannot enter the Courtyard |
| Club even if you have an Invitation. One advantage though is that you can |
| Poison food and drink without suspicion. |
| |
| Unfortunately, there are four Vendors that are Enforcers to you - three |
| near the Market Square Storeroom and one along Cafe Street (East). Worse, |
| they are near food samples that Matthieu will take bites of along his |
| patrol route. |
| |
| If you need this Disguise you can ambush a Vendor at the West Gate near |
| the Pipe to the West Bazaar Rooftops. When you start the mission then go |
| to the Pipe area and wait. After a bit then he will come near it and you |
| can Subdue him just before he gets into the corner. Drag him into the |
| nearby nook for hiding and take his Disguise. |
0===========================================================================0
0=======0
| Waiter \
0===========================================================================0
| This is the outfit that the male Waiters wear. This is one of the better |
| Disguises in the mission. Although you do not have access to the Shoe |
| Shop and Carpetshop Rooftop you do have access to the Lamp Store Rooftops |
| as well as the Bar area within the Courtyard Club. You can also Poison |
| food and drinks without suspicion. |
| |
| There is a Waiter Disguise within a locker inside the Staff Only room |
| within the Club. However, both doors are locked and you will need to get |
| the Shisha Cafe Key to enter them safely and that involves going to the |
| Carpetshop Rooftop to ambush the Bodyguard there. |
| |
| A faster method involves ambushing the male Waiter that hangs out at the |
| Staff Only area in the main Cafe area. Grab some Rat Poison (or bring the |
| Emetic Poison Vial) and some Soda Cans. You should go and get the |
| Bodyguard Disguise first before doing this. |
| |
| In this area you will see two Waiters - a male and a female. The male |
| Waiter will take a drink from his Water Bottle then stand near the female |
| Waiter. When he is near her then Poison the Bottle. It should be noted |
| that she may see you some of the time so this is not 100% foolproof. |
| |
| After Poisoning the Bottle then grab the Shisha Cafe Invitation (if you |
| want) and simply walk back into the Cafe area. Go to the Restroom and |
| wait. When he goes back, drinks from his Bottle, and gets sick then he |
| will go here. Subdue him when he is at the Toilet, dump him in the |
| Container, and take his Disguise. |
| |
| This Waiter, along with the single male Waiter inside the Club and the |
| one at the Lamp Store Rooftops, are the only Enforcers to you. |
0===========================================================================0
0==========0
| Bodyguard \
0===========================================================================0
| These are the special black suited Guards that can be found at the Lamp |
| Store Rooftop and the Courtyard Club. This is pretty much the master |
| Disguise for this Chapter as you have access to everywhere except the |
| Shoe Shop. |
| |
| However, there are four Bodyguards that are Enforcers to you - one at the |
| southeast section of the Lamp Store Rooftop, one at the entrance of the |
| Courtyard Club, Kong's personal Guard, and one at the Courtyard. |
| |
| There are two ways to get this Disguise: |
| |
| The first is to ambush the two at the Courtyard. One of them has gotten |
| sick and is throwing up in the corner. The second one is keeping an eye |
| on him. |
| |
| Go behind the sick one and Subdue him then dump him in the Container |
| (leave his weapon on the ground). Take the nearby Scissors, hide behind |
| the Well, and toss it at the dropped weapon. The other Bodyguard will |
| come to investigate and you can sneak up and Subdue him when he goes for |
| the dropped gun. You can take the Disguise from either one. |
| |
| The second method is to climb onto the West Bazaar Rooftops and go to the |
| Carpetshop Rooftop. Lure the Shopkeeper onto the lower level by tossing a |
| Brick and ambush her then go up and Subdue the Bodyguard on the upper |
| level. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >HBS5. Challenges |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Before going into the Challenges there are some things to note. Some of these
notes also apply to the Escalation Contracts which I go over later.
0===================0
| Legacy Differences \
0===========================================================================0
| The only differences I can gather between the Legacy DLC and Season One |
| versions of this mission is that there are some minor changes to the |
| behavior of the woman inside the Shoe Shop and major changes to Kong's |
| behavior. |
| |
| In Season One Kong could be lured into the Restroom with the Sink but |
| would send a Bodyguard to investigate any object on the floor - including |
| Coins. In Legacy it is reversed. Kong will no longer investigate the Sink |
| but will go after Coins. |
0===========================================================================0
0=====0
| Keys \
0===========================================================================0
| There are four Keys that can be found or dropped by others. Finding them |
| can make access to certain areas easier: |
| |
| ++Shisha Cafe Key |
| =============== |
| There are three of these Keys and they open the doors for the Staff |
| Only area within the Courtyard Club. One can be found behind the |
| Bar, another is carried by the female Bartender, and the last one |
| is carried by the Bodyguard at the upper level of the Carpetshop |
| Rooftop. |
| |
| ++Carpet Shop Key |
| =============== |
| This Key opens the locked door at the ground floor Carpet Shop |
| leading to the Carpetshop Rooftop. It is carried by one of the male |
| Shopkeepers just outside. |
| |
| ++Shop Key |
| ======== |
| This Key opens the locked door for the Shop at the northwest corner |
| of the Lamp Store Rooftops building. It is carried by a female |
| Shopkeeper nearby. |
| |
| ++Antiques Shop Key |
| ================= |
| This Key found on the counter inside the Shoe Shop opens the back |
| door into the outside back area. |
0===========================================================================0
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Assassination |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
These are the strategies for killing your primary Targets. Each strategy will
include all possible Challenges that can be acquired including Discovery and
Feats Challenges.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0======================================0
| Silent Assassin, Suit Only [4,000 XP] \
0===========================================================================>
Although you have two Targets to kill this actually isn't very hard to do.
This is also going to be used to acquire the [Rent Due] Mission Story as it
is the hardest of the four. It is not too hard but requires more work than
the others.
Basically this Story is to get the Shisha Cafe Invitation from the Shoe
Shop's Landlord and present it to the Bodyguards for entry. There's an
easier way to get an Invitation but the Mission Story requires you do
things the hard way.
Bring in the Sieger 300 Ghost into the Rooftop Pickup and take your Coins
when planning.
When you start then go to the Cafe area. When you get there then wait just
outside the Courtyard Club. A man will then exit and talk to the Guards
outside. He is the Landlord and will eventually make a call at the
Fountain. When the Mission Story starts then run to the Shoe Shop.
In front of this Shop is a Shopkeeper who is sweeping. If you approach the
Shop he will tell you it is closed. There is also a female Shopkeeper
inside who will go between the two back corners but stop at the counter for
a bit. To the south of the Shop is a Forklift.
When the female Shopkeeper is behind the counter then run to the Forklift
and activate the alarm. As the male Shopkeeper goes to investigate then run
inside the Shop and sneak to the counter. The woman should be in one of the
corners at this point. Grab the Antiques Shop Key from the counter and use
it to go through the back door. When you get inside the back area then hide
behind the pallet and rugs in the southwest corner.
After awhile the Landlord will come by and go through the back door. He
will then go to the north end of the back area. Quickly sneak up behind him
and Subdue him. Dump him in the nearby Container and pick up the
Invitation. Go to the door, place a Coin on the ground just a couple of
feet from the door, take cover to the right of the door, and open the door
which should open out.
The woman should be at the counter facing the door and making a call to the
owner. When you open the door then she should see the Coin and go for it.
Grab her through the door to Subdue her and dump her in the Container -
pick up your Coin. After this then run out the front door. From here then
go to the Courtyard Club and show the Invitation to enter and successfully
complete the Mission Story.
Next, go to the Restroom and place a Coin on the floor just a couple of
inches outside of the door and place another one in front of the Toilet.
Eventually Kong will use the Sink outside the Restroom after talking on his
phone in his area just to the north.
As he approaches the Sink then take cover to the right of the door and open
it. When he sees the first Coin then he should come to pick it up. As he
does so then he should see the second Coin. When he stops then close the
door and Drown him then dump him in the Container.
From here, then leave the Cafe and go up to the West Bazaar Rooftop area by
using the Pipe to the north. As you go to the Pipe then get a Crowbar from
one of the nearby shops.
When you get up to the Rooftops then get the Rifle and go near the north
corner then look at the Cafe entrance. Eventually Matthieu will stop for a
bit under the lighted sign. Shoot the "F" on the sign to bring it down and
kill him. Drop the Rifle then climb down.
Get close to the action but wait for things to settle down. When it starts
settling down then go and get the Documents. From here then go to the
Courtyard to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Party Crasher [1,000 XP]
************************
For this you need to get the Shisha Cafe Invitation.
>>Rent Due [1,000 XP]
*******************
For this you need to use the Shisha Cafe Invitation to enter the
Courtyard Club.
>>The Contractor [2,000 XP]
*************************
For this you need to kill Kong Tuo-Kwang.
>>Hold My Hair [1,000 XP]
***********************
For this you need to kill a Target by drowning them.
>>Someone Could Hurt Themselves [1,000 XP]
****************************************
For this you need to kill a Target in an Accident.
>>The Architect [2,000 XP]
************************
For this you need to kill Matthieu Mendola.
>>Dropping the F-Bomb [2,000 XP]
******************************
For this you need to kill Matthieu with the Cafe sign by dropping it
on him.
>>The Real Deal [1,000 XP]
************************
For this you need to get the Documents.
>>Break Out [1,000 XP]
********************
For this you need to leave the mission via the door at the Courtyard
if you choose to do so. You will need to have a Crowbar in order to
use this door.
>>No Evidence [1,000 XP]
**********************
For this you need to leave no trace of your activity.
>>Suit Only [1,000 XP]
********************
For this you need to complete the mission only in your Suit. You can
be Spotted but still get this as long as you don't change Disguises.
>>Silent Assassin [4,000 XP]
**************************
For this you need to complete the mission without getting Spotted,
only killing the Targets, and leaving no evidence.
0===========================0
| Sniper Assassin [4,000 XP] \
0===========================================================================>
For this you need to kill both Targets with a Sniper Rifle and leave the
mission without being Spotted. This is going to use The Cheap Method in
which I subdue the Targets before shooting them point blank with the Rifle.
When planning bring in the Sieger 300 Ghost into the Pickup and take your
Sedative Poison Vial.
When you start then run to the Courtyard and ambush both of the Bodyguards
as listed above. Change into the Bodyguard Disguise then go and get a
Crowbar from one of the shops. Go up onto the Lamp Store Rooftops through
the northeast Shop. The idea is to clear the Rooftop of the three people up
here.
When you get to the top then, while standing at the northeast area, toss
the Scissors at the base of the Container at the northwest area. This
should lure the Bodyguard standing at the southwest area. Ambush him when
he stops, dump his body in the Container, and grab his weapon and
Walkie-Talkie. The Walkie-Talkie is used to alert Kong of Matthieu's
arrival and this will make Kong come to the Rooftops for the meeting.
Go back to the top of the stairs at the northeast area and use either the
Scissors or the Wrench found on top of the washing machine then toss it at
the Container by the Machine. This should lure either the Bodyguard or the
Waiter. Subdue him when he stops and dump him in the Container.
Next, sneak up to the remaining person, Subdue him, then drag and dump him
into a Container. Go to the Shisha Pipe at the southwest area and Poison it
with the Sedative Vial. From here, go downstairs and climb the Pipe to the
West Bazaar Rooftops to get the Briefcase. You can't climb down with it so
go to the edge and toss it down to ground level near the West Gate when
there is no one around.
Go back up to the Rooftop and down the northwest stairs. Drop the Briefcase
at the first corner. Go back down to the streets and find Matthieu. Talk to
him and escort him to the northeast Shop. Go up to the Lamp Store Rooftops
and to the southwest area. When he comes up then use the Walkie-Talkie to
get Kong to meet with him. Stand in the stairwell at the northwest area and
wait.
When Kong and his Bodyguard come up to the southeast area then go to the
top of the stairs at the northeast area again. Use one of your objects to
lure and Subdue the Bodyguard the same way you did with the
Bodyguard/Waiter earlier. Dump him in the Container and wait. After Kong is
given the Documents then both of them will smoke the Poisoned Shisha Pipe.
After they start then the both of them will collapse unconscious.
**NOTE: Even though both of them will drop at the same time one will see
the other drop and result in a Body Found and loss of Silent
Assassin even though you are going to kill them both.
Drag both of them away from the Pipe and separate them. Get the Briefcase
and bring out the Rifle. Stand a few feet from one and shoot one in the
head with the Rifle then do the same to the other. Dump them both into a
Container to be safe.
The reason for doing things this way instead of shooting them from afar is
that one may call for help after you shoot the other and this may lure the
Shopkeeper from below before you can kill the second Target leading to
Bodies Found and the loss of the Challenge.
After dumping the bodies then grab the Documents and go to the Exit near
the School to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Suit Up [1,000 XP]
******************
For this you need to get the Bodyguard Disguise.
>>Waiting For the Man [1,000 XP]
******************************
For this you need to escort Matthieu to the Lamp Store Rooftops
building.
>>Straight Shot [1,000 XP]
************************
For this you need to kill a Target with a headshot.
>>Escort Service [1,000 XP]
*************************
For this you need to kill Matthieu while disguised as a Bodyguard.
>>Sneaking Away [1,000 XP]
************************
For this you need to leave the mission via the door south of the
School if you choose to do so. You will need to have a Crowbar in
order to use this door.
Plus these other Challenges:
--The Contractor --The Architect
0========================0
| Laughing Gas [2,000 XP] \
0===========================================================================>
For this you need to kill both Targets with a Gas Lamp explosion. There is
a Gas Lamp at the southwest area of the Lamp Store Rooftops. Set things up
on the Rooftop the same way as you did for [Sniper Assassin] above. When
the Rooftops are cleared then use the Wrench to sabotage the Gas Lamp. Find
and escort Matthieu up here then use the Walkie-Talkie to bring in Kong.
While he is heading to Matthieu then run to the Pipe and climb up to the
West Bazaar Rooftops. Get the Rifle, climb up to the higher rooftop, and
use your Rifle to look at the Gas Lamp. After the initial contact then both
Targets will walk to a table. Shoot the top of the Gas Lamp base to blow it
up as they are walking to the table to kill them both.
Climb back down then run to the Rooftop to pick up the Documents while
avoiding the Enforcing Guard. Go back down and to the Cafe to pick up the
Delivery Truck Key near the Restroom then run to the Delivery Truck to
leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Truck Off [1,000 XP]
********************
For this you need to leave the mission via the Delivery Truck parked
in front of the Consulate.
Plus these other Challenges:
--Suit Up --Waiting For the Man
--The Contractor --The Architect
--Someone Could Hurt Themselves
0==========================0
| Licence to Ill [2,000 XP] \
0===========================================================================>
For this you need to kill both Targets with a Poisoned Shisha Pipe. You
pretty much do the exact same setup as with [Sniper Assassin] above except
you use either bring in and use the Lethal Poison Vial or find and use the
Lethal Poison Pill Jar on the Shisha Pipe.
Bring in both Targets as before and get rid of Kong's Bodyguard then stand
nearby. After the both of them drop dead then grab the Documents and run to
the West Gate to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Tasteless, Traceless [1,000 XP]
*******************************
For this you need to kill a Target with lethal Poison.
Plus these other Challenges:
--Suit Up --Waiting For the Man
--The Contractor --The Architect
0===================================================0
| Electric Boogie [2,000 XP], Snailed It! [2,000 XP] \
0===========================================================================>
For [Electric Boogie] you need to kill Kong by electrocuting him with the
pond within the Courtyard Club and for [Snailed It!] you need to kill
Matthieu with Poisoned Snails. I am combining these two Challenges into a
single run-through.
I am also going to get the Waiter Disguise to do these but will do so by
obtaining the Shisha Cafe Key from the Bodyguard at the Rooftop Showroom.
This is mainly for completing the [Gone Shopping] Mission Story to acquire
the {A Golden Opportunity} Accomplishment. When planning bring the Lethal
Poison Vial.
The safest way to get at this Key is to obtain the Bodyguard Disguise from
the ones at the Courtyard. After Subduing and hiding both of them and
obtaining the Disguise go and grab the Coins from the table before leaving
(if you didn't bring any). Read the Bodyguard's Note at the Staff Only door
to get the Mission Story started.
The door to the Carpetshop is usually locked but you can easily climb the
Pipe to the West Bazaar Rooftops to get access to the area. After you climb
the wall then toss a Coin at the chair closest to the Container. This
should lure one of them down to it.
Go up to the upper Rooftop and quickly Subdue the remaining person when the
other one is down below then run down and Subdue the other as they are
picking up the Coin. Hide them both in the Container and pick up the Key.
From here, go back to the Staff Only door and use the Key to enter. Find
the Waiter Disguise in the locker and take it. Go back outside and to the
Snail Stand with the male Food Vendor. At this point Matthieu will come to
talk to the Vendor but won't take any samples - he will later though. Wait
for him to leave and then Poison the Snail Samples.
Next, go back into the Club area. Go behind the Bar and, while keeping an
eye on the Enforcing Waiter, find a small panel at the east end which
should allow you to Increase Water Level. This will cause the pond to
overflow. From here then go into the Restroom and climb the Pipe. After
climbing up you should find a Winch to the left. Stand by it and wait.
Down below to your left you should see the other end of the Club. Kong will
stand by the end of the pond as part of his route. When he stops then use
the Winch to bring the overhead light down into the pond to kill both Kong
and his Bodyguard to complete the [Electric Boogie] Challenge. Climb back
down into the Restroom and wait for things to die down.
You can also stand here and wait for Matthieu to eat the Poisoned Snails
and die to complete the [Snailed It!] Challenge. After this then grab the
Delivery Truck Key, the Documents, and leave the mission via the Truck.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Rooftop Rendezvous [1,000 XP]
*****************************
For this you need to get to the Carpetshop Rooftop.
>>Gone Shopping [1,000 XP]
************************
For this you need to enter the Courtyard Club through the back door.
Plus these other Challenges:
--The Contractor --Someone Could Hurt Themselves
--The Architect --Tasteless, Traceless
--Truck Off
0=================================================0
| Phony Call [2,000 XP], Pure Chemistry [2,000 XP] \
0===========================================================================>
For [Phony Call] you need to kill Matthieu with a Pay Phone and for [Pure
Chemistry] you need to kill Kong with an Oil Lamp explosion. I am combining
these two Challenges into a single run-through.
When you start then go the north end of Cafe Street (East) to find the
Handyman working on the Phone. He will not leave the Phone unless you do
something to make him. Grab the Maintenance Room Key next to him and go to
Plates Street to find the Maintenance Room. Use the Key to enter, close the
door, and switch into the Handyman Disguise and grab the Screwdriver. Exit
the room then go up Vase Street and into Electronics Street.
Go into the Coffee Shop and you should find a Fusebox on the west wall.
Turn it off and this should lure the Handyman to it. However, you can't
make a straight run to the Phone because this Handyman is an Enforcer to
you. Instead, run to the Phone the same way you came then sabotage it. As
you are doing so the Handyman will look at and turn the Fusebox back on
then go back to working on the Phone.
The thing here is that there doesn't appear to be a safe way to get rid of
the Handyman so he will end up dying when he tries to work on the Phone
again. But, by the time Matthieu comes by here, then the dead Handyman
should be dragged away.
After sabotaging the Phone then go to the Courtyard to Subdue the two
Bodyguards for the Disguise. Next, go up onto the Lamp Store Rooftops then
climb over and down into the Courtyard Club Restroom. Grab the Wrench when
you get down and then go into the room next door when Kong is on the other
side of the Club. Turn off the Oil Lamp and turn the nearby Gas Valve on.
Walk behind the Bar to get the Shisha Cafe Key then leave the Cafe area
through the Staff Only Room.
As you are setting up Kong then Matthieu will be killed by the Phone to
complete the [Phony Call] Challenge. Go to the Phone to pick up the
Documents and go to the West Gate. When Kong finally blows himself up then
leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
--Suit Up --The Architect
--Someone Could Hurt Themselves --The Contractor
0===============================================0
| Piano Man [1,000 XP], Crystal Balls [2,000 XP] \
0===========================================================================>
For [Piano Man] you need to kill one of the Targets by garroting them with
the Fiber Wire and for [Crystal Balls] you need to kill Matthieu with the
Crystal Ball within the Fortune Teller Shop. Once again I am combining two
Challenges into a single run-through. For this bring the Fiber Wire and
your Coins.
When you start then run to Cafe Street (West) and stop at the northwest
corner of the Staff Only area at the outside part of the Cafe. Look over
the wall to find an Invitation on a table. There is also a male and female
Waiter in this area.
The male Waiter will take a drink from his Bottle then walk over to the
female. When he stops by her then jump over the wall, grab the Invitation,
and walk out. Go over to the Bodyguards and show the Invitation to get
inside.
As with the [Silent Assassin, Suit Only] run-through earlier I am going to
use the Coins to lure Kong into the Restroom. Place a Coin on the floor
just a couple of inches outside of the door and place another one in front
of the Toilet. When you get him inside and at the Toilet then Garrote him
and dump him in the Container.
Next, go to the Fortune Teller Shop at the north end of Cafe Street (West).
The Fortune Teller is inside with a client and will not break up on their
own. Matthieu will come by wanting to have his fortune read but the other
client won't leave so he will go about his way.
Go into the corner to the west to find a Fusebox. Before doing anything you
should wait for Matthieu to come by and leave. There is also a woman that
comes near the Fusebox to look at her phone for a bit before leaving. Place
a Coin in the corner near the Fusebox. When she comes by and goes for the
Coin then Subdue her and dump her in the Container. After this then turn
off the Fusebox and leave the nook.
The Fortune Teller will go to investigate. When he stops at the Fusebox
then get behind him, Subdue him, dump him in the Container, take his
Disguise, and turn the Fusebox back on. Go inside and you should see the
Fog Machine on the floor to your right. Overcharge it to bring in more fog
then sit in the chair.
The current client will sit back down and begin to talk. Wait for him to
finish and you should get the Reply prompt. Reply to make him leave. Leave
the Shop and find Matthieu then take him back.
When he starts talking then Kill Client to successfully kill Matthieu. The
extra fog will hide the body so no worries there but you should hide the
body in the nearby Closet just to be safe. Pick up the Documents and leave
the mission via the West Gate.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Didn't See That Coming, Did You? [1,000 XP]
*******************************************
For this you need to wear the Fortune Teller Disguise.
>>The Future Foretold [1,000 XP]
******************************
For this you need to start the Fortune Teller session with Matthieu.
>>Versatile Assassin [4,000 XP]
*****************************
If you've followed the order of things then you should also get this
one for doing [Piano Man] and the following Challenges done
earlier:
++Hold My Hair ++Someone Could Hurt Themselves
++Straight Shot ++Tasteless, Traceless
Plus these other Challenges:
--Party Crasher --The Contractor
--Someone Could Hurt Themselves --The Architect
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Feats |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Listed below are the Feats Challenges not covered in the Assassination
Challenges sub-chapter. The Escalation related Challenges are not listed -
only ones related to the main mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=====================0
| Chameleon [2,000 XP] \
0===========================================================================>
For this you need to find and change into the following Disguises:
--Fortune Teller --Food Vendor
--Bodyguard --Shopkeeper
--Waiter --Handyman
--Military Soldier --Summer Suit
0===========================0
| Mission Mastery [4,000 XP] \
0===========================================================================>
For this you need to complete all of the Mission Stories and at least five
of the Assassination Challenges. Some of the Stories you may need to listen
to certain conversations to trigger properly so you can get this Challenge.
In addition to the Challenge you will also earn the Janbiya Melee Weapon.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >HBS6. Escalation Contracts |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed here are all of the Escalation Contracts currently available in this
chapter along with their respective strategies. It is highly recommended that
you complete Marrakesh Mastery Level 20 before doing any of these as it will
make things easier for you.
The strategies employed in this section use only what is available in this
chapter and items unlocked in the Paris and Sapienza chapters.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. The Cheveyo Calibration |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
**NOTE: This is a special three level Contract and upon successful completion
you will earn the Sieger 300 Ghost Sniper Rifle which you can use in
any mission.
It is very important to point out that you have only one Starting
Point and that is at the Well at the Northwest Courtyard and you
start out in the Raven Suit. This Escalation is designed to use the
new Suit and associated weapon.
Also noted is that this Escalation doesn't use any Distraction
Devices due to the possibility of more than one person being lured at
a time.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0==========0
| Level One \</pre><pre id="faqspan-23">
0=======================================================>
| Objectives /
0===========0
--Retrieve the Sieger 300 Ghost Sniper Rifle.
--Eliminate Sara Zitouna with the Sieger 300 Ghost while wearing the Raven
Suit.
--Eliminate Nour Joumari with the Sieger 300 Ghost while wearing the Raven
Suit.
--If you change your starting Disguise at any point then you will
immediately fail the mission.
--Agency Pickups are not available.
>>The Plan
********
When you start then run to the Courtyard Storeroom and grab the
Wrench. Go to the still open door and toss the Wrench at the Container
to lure one of the nearby Guards. Subdue him at the Container, dump him
into it, and pick up his weapon.
Go near the Ghost and when the patrolling Guard gets close to you then
open the door and toss the Wrench at the Container again to lure him
in. Subdue him then grab the Ghost. Go to the nearby northwest Store
and pick up the Shop Key then use it to open the door so you can climb
up to the Lamp Store Rooftop.
When you reach the top of the stairs then stop and look back. There
should be a Bodyguard here. Wait for him to look in your direction. The
instant he turns around then run up behind him, Subdue him, and dump
him in the nearby Container. Go back near the top of the stairs and
look south.
Your two Targets are at the Carpetshop Rooftop. Wait for them to be
together then quickly shoot them both. Drop the Rifle and run to the
West Gate to leave the mission.
0==========0
| Level Two \
0=======================================================>
| Objectives /
0===========0
--If anyone sees you performing an illegal action then you will immediately
fail the mission.
>>The Plan
********
Do the same as in Level One.
0============0
| Level Three \
0=======================================================>
| Objectives /
0===========0
--Eliminate Aitor Ibirika with any method while wearing the Raven Suit.
--Eliminate Arey Esoane with any method while wearing the Raven Suit.
--Eliminate Damien Abergel with any method while wearing the Raven Suit.
--Eliminate Dubaku Dufort with any method while wearing the Raven Suit.
--Eliminate Hamza Diwan with any method while wearing the Raven Suit.
>>The Plan
********
Bring a Silenced Pistol and do everything as before but get the
Screwdriver as you run to the Storeroom. Get rid of the Guards, get up
to the Lamp Store Rooftop, then drop your Rifle on the stairs.
Aitor is the Bodyguard you Subdued earlier. If your timing is right
then he should be coming down some stairs just as you get up. When he
is down then follow him just close enough and Throw Kill him with the
Screwdriver.
The reason for Throw Killing is that it does not need to be as accurate
as you would need to be with a Silenced Pistol - just get close enough
for the reticle to show up then throw. This will reduce the possibility
of being Spotted and failing the mission.
Arey is up on one of the upper levels. Dump Aitor in the Container and
grab his Rifle. Go to the top of the nearby stairs and toss the Wrench
to land in front of the washing machine to lure him down. Throw Kill
him with the Screwdriver when he gets there and dump him in the
Container - get the Wrench. Sneak up to and Subdue the Waiter then dump
him.
Get your Rifle and go up onto the upper level where you can get a
better look over the Carpetshop Rooftop. Wait for Sara to be at the
very large vase at the west side of the area and for Nour to be at the
railing at the south end before killing her and him, in that order, to
prevent the bodies from being found. Drop the Rifle and go partway down
the northeast stairs.
Hamza is about halfway down. Kill him with your Pistol then drag his
body up to be hidden. Pick up his Rifle and place it on the stool. Both
Damian and Dubaku are downstairs near the door. Toss the Wrench so it
lands on the top of the stairs and to the left of the Rifle. This
should lure one of them up.
When he gets to the weapon then Throw Kill him with the Screwdriver,
take his Pistol and the Screwdriver, and drag him up. Repeat for the
other Target. After killing him then run down, out the door, and to the
West Gate to leave the mission.
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0
/ Bangkok \~~~~~~~~~~~~~~~~~~~~~~~~~\
/+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >MSY4. Club 27 0
\+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\~~~~~~~~~~~~~~~~~~~~~~~~~\ Bangkok /
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
**NOTE: This chapter is considered a sequel to The Source (Patient Zero).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
This mission takes 47 back to Bangkok. Here he is to take down two Targets:
Jordan Cross and Ken Morgan.
Jordan Cross is the lead singer for a band called The Class and is here to
record their new album using one of the Penthouses on the upper floors. He is
also the son of Thomas Cross, a multi-billionaire media tycoon who also owns
the Hotel. Despite the band's success Jordan has just finished dealing with
some legal troubles.
Jordan was accused of killing his girlfriend, Hannah Highmoore. She either
fell off or was thrown off a high rise balcony. The Highmoore's obviously
felt that she was pushed off and wanted Jordan to pay for his crime. However,
thanks to his father's influence and money, Jordan was acquitted. This,
understandably, upset the Highmoore's so they have tasked The Agency to set
things right.
Ken Morgan, who just happens to be at the Hotel at the same time 47 arrives,
is the high priced lawyer who got Jordan acquitted. He is conniving and
ruthless and the Highmoore's want him eliminated too.
Although this is not as explosive in scope as the last mission this is still
not an easy task because of all of the security, the Hotel's and Jordan's
Bodyguards. Still, it is nice to be at a place where you can relax and
partake in a few casual drinks while hunting your quarry.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >BGK1. Accomplishments List |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed in this section are the Accomplishments specific to this chapter of
the game.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Visible Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Bangkok Escalated
*****************
Description: Complete Level 5 of an Escalation Contract set in
Bangkok.
Xbox Achievement Points: 20 GS.
PlayStation Trophy Grade: Bronze.
>>Guest Starring
**************
Description: Complete all Mission Stories in Club 27.
Xbox Achievement Points: 30 GS.
PlayStation Trophy Grade: Silver.
-----------------------------------------------------------------------
Notes: You need to complete the following Mission Stories:
--Are 'Friends' Electric --Bugman
--Intervention --It's My Party
--Man Machine --On The House
--The Smoking Gun --Tick Took
>>One Night in Bangkok
********************
Description: Reach Bangkok Mastery Level 20.
Xbox Achievement Points: 40 GS.
PlayStation Trophy Grade: Gold.
>>Scouting for Talent
*******************
Description: Select a Starting Location and use an Agency Pickup to
smuggle an item into Bangkok.
Xbox Achievement Points: 10 GS.
PlayStation Trophy Grade: Bronze.
>>Shining Bright
**************
Description: Complete Club 27.
Xbox Achievement Points: 20 GS.
PlayStation Trophy Grade: Bronze.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Secret Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Drop the Bass
*************
Description: Eliminate both Morgan and Cross in a fall accident and
both by dropping a Coconut on their heads.
Xbox Achievement Points: 15 GS.
PlayStation Trophy Grade: Bronze.
>>Elephants Never Forget
**********************
Description: Poach Ivory.
Xbox Achievement Points: 15 GS.
PlayStation Trophy Grade: Bronze.
-----------------------------------------------------------------------
Notes: According to www.playstationtrophies.org there are eighteen
golden Elephant Statues found in Morgan's Suite that must be
destroyed (plus you have to get outside the building) to get
this Accomplishment.
These Statues are small and blend in with most of the
surroundings. When you destroy one then you should hear either
Elephant noises or dramatic sound effects. There are also silver
Elephant Statues but nothing happens when you shoot them but
shoot them anyway just to make sure. I will list their locations
in the next chapter.
In addition, you can get this Accomplishment in Offline Mode.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >BGK2. General Layout |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
**IMPORTANT: For mapping directions within this chapter north is the top of
the screen. The Compass has north pointed slightly northwest.
Therefore you should turn it off to prevent confusion.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
The Hotel is broken up into several areas. The Cellar and Pier areas comprise
the lowest part of the Hotel. The main building is divided into four main
sections.
The north section is the North Wing. This is where Jordan and his crew are
staying. The lower floor is closed off for fumigation and the upper floors
have been taken over by the crew and is being trashed by them. The very top
of the wing is the Emperor's Suite Penthouse which has been converted into a
recording studio.
The center section is the Reception area and the east section is the Loading
Area where the Guard Room can be found. The south section is the South Wing
where most of the guests are staying. The lower floors are the Restaurant and
Lounge areas and the upper floors are the guest rooms. The top of this wing
is the Queen Suite and that is where Ken is supposed to be staying.
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Detailed Map |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Here I will go over in detail of each area and where you can find useful
objects:
0=====0
| Pier \
0===========================================================================>
This is the area where you begin the mission. There is a small pier and a
large pier that also has a large shelter. The Northern Cellar Entry is at
the north end of this area.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Fire Extinguisher | On the north center pillar for the large shelter on |
| | the main pier. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0========================================================0
| Exterior - Terraces, Ground Level, and Restaurant Areas \
0===========================================================================>
The main Terrace is the large area that goes along the front of the Hotel
and is situated halfway up between the Pier and the Ground Level of the
Hotel. The north end of the Ground Level has The Golden Lotus Bar and the
south end has the outside portion of the Restaurant. There is a Staff Area
at the north end of the Bar.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Manager Note | On a large cardboard box at the northeast corner of |
| | the Staff Area. |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | On a pillar for the sheltered area at the northwest |
| | area of the Bar. |
|-------------------+-------------------------------------------------------|
| Wrench | ++[Casual and Pro]: On a metal cart at the Front |
| | Terrace just west of the Bar. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0==================================0
| Exterior - Patio and Loading Area \
0===========================================================================>
The Patio, sometimes known as the Garden, runs along the south and
southeast sides of the Hotel. At the west end of the Patio is the
Maintenance Room which is also called the Garden Shed. About halfway east
is the stairs to the Cellar. Near the southeast corner is a Fountain.
The north half of the east side is the Delivery Area. A Storage Area is at
the southeast corner. The Guard Room, sometimes known as the Security Hut,
along with the Exterminator's Van plus additional stairs to the Basement is
near the center of this area.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Coin | On the ground southwest of the Fountain. |
|-------------------+-------------------------------------------------------|
| Hatchet | On a metal cart against the Hotel building just south |
| | and outside of the Delivery Area. |
|-------------------+-------------------------------------------------------|
| Shovel | Embedded in the dirt across from the Hotel building |
| | just south and outside of the Delivery Area. |
|-------------------+-------------------------------------------------------|
| Hammer | --On the shelving unit inside the Garden Shed. |
| | --On a wooden pallet at the south entrance to the |
| | Storage Area. |
|-------------------+-------------------------------------------------------|
| Soda Can | --On a large cardboard box against the west side |
| | exterior of the Guard Room (x2). |
| | --On the desk at the west side inside the Guard Room. |
|-------------------+-------------------------------------------------------|
| Insecticide | Inside the Exterminator's Van. |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | On the ground by the driver's side door of the |
| | Exterminator's Van. |
|-------------------+-------------------------------------------------------|
| Manager Note | On the desk at the west side inside the Guard Room. |
|-------------------+-------------------------------------------------------|
| Lead Pipe | Hidden on the ground in the corner in the small alley |
| | on the north side of the Guard Room and just east of |
| | the entrance. |
|-------------------+-------------------------------------------------------|
| Fusil G2 | Inside the locker at the southwest corner of the |
| | Guard Room. |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | On the wall near the cooler in the northeast corner |
| | inside the Guard Room. |
|-------------------+-------------------------------------------------------|
| Propane Flask | On the ground by the trio of tall metal food carts at |
| | the southwest side of the Storage Area (x2). |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0==================0
| Cellar (Basement) \
0===========================================================================>
This floor has several stairs and entrances. The Northern Cellar Entry
leads to the Pier. Just east of that is the West Storage Room. East of the
Storage Room is the Staff Room. Next to it to the south is a set of stairs
leading up to the Ground Floor which I will call the Staff Room Stairs.
Next door east of the Staff Room is the Laundry Room. East of that is a
large room called the Linen Room. East of that are stairs that go up to the
Delivery Area.
**NOTE: On the map the Laundry Room notification is where the Linen Room
is. But I will still call it the Linen Room because that is what
the signs on the door say. The smaller room to the left will
still be called the Laundry Room.
South of the Linen Room is the Cellar Hall. South of that is a small
Luggage Room which is also called the South Wing Basement. Next door south
of that is the South Storage Room. South of this are two sets of stairs.
The east one goes up to the Ground Floor and the south one goes up to the
Garden through the Southern Cellar Entry.
**NOTE: The exit down here that you can leave the mission with is known
as the Basement Exit and will be called as such despite the floor
itself being called the Cellar.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Emetic Rat Poison | --On the floor, by an emergency exit door (which is |
| | also the Basement Exit), at the north end of the |
| | north-south hallway just east of the Pier entrance |
| | and west of the West Storage Room. |
| | --On the table, by the Sink, at the south side of the |
| | Linen Room. |
| | --On the floor, under the shelving, at the east side |
| | of the Luggage Room. |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --On the west side of the west pillar inside the West |
| | Storage Room. |
| | --On the wall next to the Soda Machines under the |
| | Staff Room Stairs. |
| | --On the north end of the center wall divider inside |
| | the Luggage Room. |
|-------------------+-------------------------------------------------------|
| Crowbar | --On the box near the east pillar inside the West |
| | Storage Room. |
| | --On a stack of pallets at the southeast corner of |
| | the room next to the Loading Area Stairs. |
| | --On crates by the south pillar inside the South |
| | Storage Room. |
|-------------------+-------------------------------------------------------|
| Waiter Disguise | ++[Casual and Pro]: On the floor inside the open |
| | locker at southeast corner of the Staff Room near |
| | the Restroom. |
|-------------------+-------------------------------------------------------|
| Wrench | ++[Casual and Pro]: On the floor by the Toilet inside |
| | the Staff Room Restroom. |
| | --On the floor by the sink at the north side of the |
| | Laundry Room. |
| | --Inside the toolbox on the floor at the north |
| | central section of the Linen Room. |
|-------------------+-------------------------------------------------------|
| Manager Note | --On the round table at the southwest corner of the |
| | Staff Room. |
| | --On the long white table at the south side of the |
| | Linen Room. |
|-------------------+-------------------------------------------------------|
| Fire Axe | --On the wall at the base of the Staff Room Stairs. |
| | --On the wall extension at the west side of the Linen |
| | Room. |
|-------------------+-------------------------------------------------------|
| Coin | On the floor by the washers at the southwest area of |
| | of the Laundry Room (x3). |
|-------------------+-------------------------------------------------------|
| Master Keycard | On the counter at the northeast corner of the Laundry |
| | Room. |
|-------------------+-------------------------------------------------------|
| Soda Can | --On the washers at the east side of the Laundry |
| | Room. |
| | --On the floor by the Soda Machine under the Staff |
| | Room Stairs. |
| | --On the cooler at the north central side of the |
| | Linen Room. |
|-------------------+-------------------------------------------------------|
| Kitchen Staff | ++[Casual and Pro]: On the floor under the long white |
| Disguise | table at the south side of the Linen Room. |
|-------------------+-------------------------------------------------------|
| Screwdriver | ++[Casual and Pro]: On the small blue crate west of |
| | the Staff Room Stairs. |
| | --On the shelving at the east side of the Luggage |
| | Room. |
|-------------------+-------------------------------------------------------|
| Sapper's Axe | Hidden inside a group of Ursa Vodka bottle crates at |
| | the east wall of the South Storage Room. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=============0
| Ground Floor \
0===========================================================================>
This floor is divided into three sections.
The north half, which is known as the North Wing, has Rooms 001 to 003 but
they are shut down for fumigation. This area will be called the Fumigation
Area. At the southwest corner is the Director's Office. Across the hallway
east is the Stock Room which has the Staff Room Stairs. The Main Stairs
(North) and the exit to the Loading Area is to the east.
The central part of this floor is the Reception area. The Reception Desk is
to the west and the Reception Bar is to the east.
The south half, which is known as the South Wing, is the main Restaurant
and Kitchen areas. The Restaurant is the large room to the west. The
Serving Area, where Waiters pick up food, is next door to the east. At the
southeast corner of the Dining Area is the Restrooms. The large room in the
center is the Kitchen. At the southeast corner of the Kitchen is the Pantry
and Freezer rooms.
Next door east of the Pantry is the (Southeast) Staff Room and north of
that is the (East) Staff Room with the Main Stairs (South), stairs that go
to the Basement, and the exit that goes out to the east side of the Patio
and just south of the Loading Area. The small room that is sandwiched
between the (East) Staff Room and the Kitchen is the Kitchen Manager's
Office.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Exterminator's | On the main desk inside the Director's Office. |
| Schedule | |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --By the door just inside the west entrance of the |
| | Stock Room. |
| | --On the wall just south of the door to the Kitchen |
| | Manager's Office inside the (East) Staff Room. |
| | --On the wall at the northwest corner of the Serving |
| | Area. |
|-------------------+-------------------------------------------------------|
| Hammer | On the stack of wood at the northeast corner of the |
| | Stock Room. |
|-------------------+-------------------------------------------------------|
| Fire Axe | --On the wall just west of the Main Stairs (North) in |
| | the Fumigation Area. |
| | --On the wall at the southwest corner of the |
| | (Southeast) Staff Room. |
|-------------------+-------------------------------------------------------|
| Screwdriver | ++[Casual and Pro]: On the stack of wood just north |
| | of the west door to the Stock Room inside the |
| | Fumigation Area. |
|-------------------+-------------------------------------------------------|
| Guest List | On the back counter behind the Reception Desk. |
|-------------------+-------------------------------------------------------|
| Kitchen Knife | --On the counter at the Reception Bar. |
| | --On the short counter at the south side of the |
| | Kitchen. |
| | --At the center of the long counter in the center of |
| | the Kitchen. |
|-------------------+-------------------------------------------------------|
| Cake Topper | At the north end of the long counter in the center of |
| | the Kitchen. |
|-------------------+-------------------------------------------------------|
| Coconut | On the small counter at the northwest area of the |
| | Kitchen. |
|-------------------+-------------------------------------------------------|
| Cleaver | On the short counter at the north side of the |
| | Kitchen. |
|-------------------+-------------------------------------------------------|
| Manager Note | On the desk inside the Kitchen Manager's Office. |
|-------------------+-------------------------------------------------------|
| Soda Can | On the center shelving inside the Pantry (x2). |
|-------------------+-------------------------------------------------------|
| Master Keycard | Carried by Mrs. Mookjai. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0==========0
| 1st Floor \
0===========================================================================>
This floor is divided into two sections. The North Wing has suites (101 to
104) plus the Security Room. There is the Main Stairs (North) at the
southeast corner of the floor.
The South Wing has the upper floor of the Restaurant and three lounges. The
Beauty Camberwell Lounge is at the southeast part of the floor. The Meadow
Brown Lounge is the south central part of this floor. The Apollo Lounge is
the north central part of the floor. The Painted Lady Lounge is north of
the Beauty Camberwell Lounge.
The upper Restaurant floor is to the west. There is the Main Stairs (South)
at the northeast corner of the floor.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Fire Axe | --On the wall at the top of Main Stairs (North). |
| | --On the wall by the north door inside the |
| | Security Room. |
|----------------------+----------------------------------------------------|
| Soda Can | --On the west desk by the Recorder inside the |
| | Security Room (x2). |
| | --On the north table inside the Security Room |
| | (x3). |
| | --On the south table inside the Security Room |
| | (x2). |
| | --On the east table inside the Security Room (x3). |
|----------------------+----------------------------------------------------|
| Fire Extinguisher | --On the wall in the southwest corner of the |
| | Security Room. |
| | --By the doorway at the east side of the Apollo |
| | Lounge. |
|----------------------+----------------------------------------------------|
| Police Baton | On the south table inside the Security Room. |
|----------------------+----------------------------------------------------|
| Fusil G2 (x2) | On the counter at the west side of the Security |
| Tactical Bartoli 12G | Room. |
|----------------------+----------------------------------------------------|
| Master Keycard | --On the east table inside the Security Room. |
| | --On the round table at the north side of Room |
| | 102. |
|----------------------+----------------------------------------------------|
| Manager Note | On the east table inside the Security Room. |
|----------------------+----------------------------------------------------|
| Hotel Security | ++[Casual and Pro]: In the open locker at the |
| Disguise | northeast corner of the Security Room. |
|----------------------+----------------------------------------------------|
| Bartoli 75R | In the open locker at the northeast corner of the |
| | Security Room. |
|----------------------+----------------------------------------------------|
| Lethal Poison Pill | On the counter inside the bathroom for Room 104. |
| Jar | |
|----------------------+----------------------------------------------------|
| Kitchen Knife | Near the espresso machine on the L-shaped counter |
| | at the northwest corner of the Meadow Brown |
| | Lounge. |
|----------------------+----------------------------------------------------|
| Coconut | On the back counter behind the bar at the Apollo |
| | Lounge. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0==========0
| 2nd Floor \
0===========================================================================>
This floor is divided into three sections.
The North Wing contains Rooms 201 through 204 and are being used by members
of Jordan's crew. This area is pretty thrashed because of them. This
section also has the Molly Blue Lounge where most of the crew have gathered
for Jordan's surprise birthday party (this is also called the Birthday
Reception room). The Main Stairs (North) is to the southeast.
The middle section is the Reception Roof and can be used to go between the
north and south sections of the floor.
The South Wing contains Rooms 205 through 208. 47's room is 205 and Jackie
Carrington's room is 207. The large room to the north is the Red Admiral
Lounge. The Main Stairs (South) is to the northeast.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Fire Axe | --On the wall next to Main Stairs (North). |
| | --On the wall about fifteen feet south from Main |
| | Stairs (South). |
|-------------------+-------------------------------------------------------|
| Coin | --One Coin can be found on the floor about eight feet |
| | from Main Stairs (North) and three more can be |
| | found about five feet north from that. |
| | --By the round table at the southwest corner of the |
| | main area for Room 207 (x2). |
| | --On the desk inside the bedroom for Room 207 (x2). |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --On the wall just east of the center door for the |
| | Molly Blue Lounge. |
| | --At the wall corner just northwest of Room 205 and |
| | just south of the east Reception Roof door. |
| | --At the wall corner north of Room 207 and just south |
| | of the west Reception Roof door. |
|-------------------+-------------------------------------------------------|
| Pool Ball | On the table west of the central door to the Molly |
| | Blue Lounge and north of the west Reception Roof |
| | door. |
|-------------------+-------------------------------------------------------|
| Soda Can | --On the nightstand inside the bedroom for Room 201. |
| | --On the bookcase at the west side inside the Molly |
| | Blue Lounge. |
|-------------------+-------------------------------------------------------|
| Kitchen Knife | --Embedded in the fruitcake at the southwest corner |
| | of the main area for Room 201. |
| | --On the table by the birthday cake at the center of |
| | the Molly Blue Lounge. |
|-------------------+-------------------------------------------------------|
| Propane Flask | --Inside the globe at the southwest corner inside the |
| | Molly Blue Lounge. |
| | --On the floor behind a red couch and under a group |
| | of colorful balloons near the center of the Molly |
| | Blue Lounge. |
| | --On the equipment crate at the southeast area of the |
| | Molly Blue Lounge. |
|-------------------+-------------------------------------------------------|
| Letter From Dexy | Carried by Neil inside Room 202. |
|-------------------+-------------------------------------------------------|
| Manager Note | --On the cart just east of the door for Room 205. |
| | --On the cart north of Room 207 and just south of the |
| | west Reception Roof door. |
|-------------------+-------------------------------------------------------|
| Letter Opener | On the desk inside the bedroom for Room 205. |
|-------------------+-------------------------------------------------------|
| Recording Crew | ++[Casual and Pro]: On the floor by the bathtub |
| Disguise | inside the bathroom for Room 207. |
|-------------------+-------------------------------------------------------|
| Golf Club | On the couch inside the main area for Room 207. |
|-------------------+-------------------------------------------------------|
| Branson MD-2 | On the floor near the bed inside the bedroom for Room |
| Microphone | 207. |
|-------------------+-------------------------------------------------------|
| Room 207 Keycard | Carried by Jackie Carrington. |
|-------------------+-------------------------------------------------------|
| Speedboat Key | ++[Master]: On the desk inside the bedroom for Room |
| | 208. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0======================================0
| 3rd Floor - Penthouses (Bottom Floor) \
0===========================================================================>
On this level are the bottom floors of the two Penthouses. The north
Penthouse is the Emperor's Suite and the south one is the Queen Suite. They
each have two stairs, north and south, that go to an upper floor. The
Emperor's Suite is being used as a recording studio for Jordan's new
record. The Queen Suite is being reserved for Ken.
It should be noted that the Emperor Suite is also known as Cross' Suite and
the Queen Suite is also known as Ken Morgan's or Morgan's Suite. I will use
these names to make things easier.
Each Penthouse has a Kitchen which is located at the northeast corner
(Emperor's Suite) and the southeast corner (Queen Suite). Each Penthouse
also has an Office and Bathroom located at the opposite corners from the
Kitchen. The center section of the Emperor's Suite is the Recording Studio.
The Sound Booth is at the west side of this area.
The Main Stairs (North) is located at the southeast corner of the Emperor's
Suite and Main Stairs (South) is located at the northeast corner of the
Queen Suite.
The Queen Suite also has all eighteen Gold Elephants that you need to
destroy for both the [I Will Cry If I Want To] Challenge and the {Elephants
Never Forget} Accomplishment. Fifteen are on the bottom floor and the
remaining three are on the top floor.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Letter Opener | On the desk inside Cross' Office. |
|-------------------+-------------------------------------------------------|
| Pool Ball | On the round table at the northeast corner inside |
| | Cross' Office. |
|-------------------+-------------------------------------------------------|
| Baseball Bat | Leaning against the couch at the southwest corner |
| | inside Cross' Office. |
|-------------------+-------------------------------------------------------|
| Hammer | --Next to the piano just southeast of the south |
| | stairs within Cross' Suite. |
| | --In the center of the soundproofing wall just east |
| | of the north stairs within Cross' Suite. |
|-------------------+-------------------------------------------------------|
| Screwdriver | ++[Casual and Pro]: By the small potted plant at the |
| | base of the south stairs within Cross' Suite. |
| | ++[Casual and Pro]: On a round white table north of |
| | the north stairs within Cross' Suite. |
| | --Laying on a guitar case at the southwest corner of |
| | the Recording Studio. |
|-------------------+-------------------------------------------------------|
| Crowbar | --Leaning against a cluster of equipment in the |
| | center of the south stairs room within Cross' |
| | Suite. |
| | --On top of a stack of stuff west of the north stairs |
| | within Cross' Suite. |
|-------------------+-------------------------------------------------------|
| Soda Can | --On the floor next to a beige chair in the northwest |
| | corner of the south stairs room within Cross' Suite |
| | (x2). |
| | --At the southwest corner of the center counter |
| | inside Cross' Kitchen. |
| | --Under the stairs in the north stairs room within |
| | Cross' Suite (x2). |
| | --On the floor at the west end of the main central |
| | room within Morgan's Suite (x2). |
|-------------------+-------------------------------------------------------|
| Wrench | On the equipment case west of the Sound Booth. |
|-------------------+-------------------------------------------------------|
| Fire Axe | --At the top of the Main Stairs (North). |
| | --On the wall about ten feet from the top of the Main |
| | Stairs (South). |
|-------------------+-------------------------------------------------------|
| Kitchen Knife | At the northeast and southeast corners of the center |
| | counter inside Cross' Kitchen. |
|-------------------+-------------------------------------------------------|
| Coconut | Near the center of the center counter inside Cross' |
| | Kitchen. |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --On the wall next to the blocked off door to the |
| | Kitchen east of the Recording Studio. |
| | --On the wall by the door at the northwest corner |
| | inside Cross' Office. |
| | --On the wall to your right just after you go through |
| | the door into the main Penthouse for Morgan's |
| | Suite. |
| | --On the wall near the divider at the southwest area |
| | of the main central room within Morgan's Suite. |
|-------------------+-------------------------------------------------------|
| Leather Briefcase | In a chair at the northeast corner of Morgan's |
| | Office. |
|-------------------+-------------------------------------------------------|
| Gold Elephant | **NOTE: All of these can be found inside Morgan's |
| | Suite. The last three are on the Top Floor. |
| | |
| | --On the bookcase at the east side of the south |
| | stairs room (x3). |
| | --On the high shelf at the southwest area of the |
| | south stairs room (x3). |
| | --On the bookcase at the west side of the south |
| | stairs room (x2). |
| | --On the bookcase at the south and east sides of the |
| | Office (x2). |
| | --On the bookcase at the west side of the north |
| | stairs room. |
| | --On the high shelf at the north side of the north |
| | stairs room. |
| | --On the bookcase at the east side of the north |
| | stairs room (x3). |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0===================================0
| 4th Floor - Penthouses (Top Floor) \
0===========================================================================>
Each Penthouse has a large central Roof Garden plus a Small Garden that can
be found to the west. The Small Garden is part of the Master Bedroom area.
The North and South Guest Bedrooms can be found to the east of each
Penthouse.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Soda Can | --On the table and the mini fridge at the north side |
| | of the bed within the Master Bedroom at Cross' |
| | Suite (x2). |
| | --By the television west of the bed within the Master |
| | Bedroom at Cross' Suite. |
| | --On the equipment at the southwest corner of Cross' |
| | Roof Garden. |
| | --On the ground at the north side of the fountain in |
| | the center of Cross' Roof Garden. |
| | --On the small round table at the southeast corner of |
| | the South Guest Bedroom at Cross' Suite. |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --On the wall between the Master Bathroom and the |
| | Small Garden west of the Garden at both Cross' and |
| | Morgan's Suite. |
| | --On the wall east of the Garden at both Cross' and |
| | Morgan's Suite. |
|-------------------+-------------------------------------------------------|
| Radio | On the round table at the northeast corner of the |
| | North Guest Bedroom at Cross' Suite. |
|-------------------+-------------------------------------------------------|
| Bartoli 75R | In the small safe by the television at the south side |</pre><pre id="faqspan-24">
| | of the South Guest Bedroom at Cross' Suite. |
|-------------------+-------------------------------------------------------|
| Katana | On the bed within the South Guest Bedroom at Cross' |
| | Suite. |
|-------------------+-------------------------------------------------------|
| Gold Elephant | On the bookcase at the west central side of the |
| | Master Bedroom at Morgan's Suite (x3). |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >BGK3. Mastery Levels |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0===========================================================================0
| Level 2 | You can now start near the Security Hut disguised as Hotel |
| | Security and unlock Nne Obara's Machete for use in all |
| | missions. |
|----------+----------------------------------------------------------------|
| Level 3 | You earn an Agency Pickup at the Garden Shed. |
|----------+----------------------------------------------------------------|
| Level 4 | You can now start in 47's Suite. |
|----------+----------------------------------------------------------------|
| Level 5 | You unlock the Enram HV Covert for use in all missions. |
|----------+----------------------------------------------------------------|
| Level 6 | You earn an Agency Pickup at the Penthouse. |
|----------+----------------------------------------------------------------|
| Level 7 | You can now start in the Himmapan Bar disguised as a |
| | Bartender and unlock the TAC-SMG for use in all missions. |
|----------+----------------------------------------------------------------|
| Level 8 | You earn a Hidden Stash at the Ground Floor Restaurant |
| | Restroom. |
|----------+----------------------------------------------------------------|
| Level 9 | You can now start in the Restaurant Kitchen disguised as a |
| | Chef. |
|----------+----------------------------------------------------------------|
| Level 10 | You unlock the Modern Emetic Syringe for use in all missions. |
|----------+----------------------------------------------------------------|
| Level 11 | You earn a Hidden Stash at the 1st Floor South Wing Balcony. |
|----------+----------------------------------------------------------------|
| Level 12 | You can now start at the Side Garden disguised as a |
| | Groundskeeper. |
|----------+----------------------------------------------------------------|
| Level 13 | You earn an Agency Pickup at the Storage Room. |
|----------+----------------------------------------------------------------|
| Level 14 | You earn an Agency Pickup at the South Wing Basement. |
|----------+----------------------------------------------------------------|
| Level 15 | You unlock the Jaeger 7 "Tiger" for use in all missions. |
|----------+----------------------------------------------------------------|
| Level 16 | You can now start at the Linen Room disguised as Hotel Staff. |
|----------+----------------------------------------------------------------|
| Level 17 | You earn a Hidden Stash at the Room 102 Bathroom. |
|----------+----------------------------------------------------------------|
| Level 18 | You earn an Agency Pickup at the Recording Studio. |
|----------+----------------------------------------------------------------|
| Level 19 | You can now start in the 2nd Floor Hallway disguised as a |
| | member of the Recording Crew. |
|----------+----------------------------------------------------------------|
| Level 20 | You unlock the Krugermeier 2-2 Pistol and the "Mixtape 47" |
| | Distraction Device for use in all missions. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >BGK4. Cast of Characters |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Here I will go over the major and minor characters you will be dealing with
during this chapter:
0=============0
| Jordan Cross \
0===========================================================================0
| Jordan is one of your main Targets and is found in his Suite. He will go |
| from the Sound Booth up to the top floor to hang out in the Roof Garden |
| before going back down again. He can be made to leave the area under |
| certain circumstances. |
0===========================================================================0
0===========0
| Ken Morgan \
0===========================================================================0
| Ken is the other main Target and can be found on the Ground Floor inside |
| and outside the building. He will check for messages at the Reception |
| Desk before going back outside to hang around near the Garden Shed. Then |
| he will go into the Restaurant to sample a dish before going back to the |
| Desk. He can be made to leave the area under certain circumstances. |
0===========================================================================0
0===========0
| Dexy Barat \
0===========================================================================0
| She is Jordan's manager and can be found on the top floor of Cross' |
| Suite. |
0===========================================================================0
0=============0
| Mrs. Mookjai \
0===========================================================================0
| She is the manager of the Hotel and can be found walking around the |
| Ground Floor inspecting certain areas of the facility. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >BGK5. Disguises |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0=====0
| Suit \
0===========================================================================0
| Your standard Summer Suit, plus any other earned Suits, are considered |
| the standard guest outfit. You only have access to what other Civilians |
| have access to. As you would imagine you don't have access to the North |
| Wing, Staff Only areas, Delivery Area, Kitchen, Cellar, behind the |
| Reception Bar, and both Penthouses. You can start at 47's Suite once you |
| get to Mastery Level 4. |
0===========================================================================0
0========0
| Stalker \
0===========================================================================0
| This person can be found in the top floor of Morgan's Suite. You can |
| easily Subdue him for his Disguise. However, this Disguise is useless |
| since it turns the entire Hotel into a Hostile Area and everybody becomes |
| an Enforcer to you regardless of game difficulty. |
0===========================================================================0
0===================0
| Morgan's Bodyguard \
0===========================================================================0
| He is the lone bodyguard that follows Ken around. Although he is a |
| security person he is only a bodyguard for one person. This Disguise has |
| the same properties as the regular Suit but you do have access to |
| Morgan's Suite. The only Enforcer for this Disguise is Ken. There are no |
| additional Enforcers at Professional and Master difficulties. |
| |
| If you need this Disguise then you need to bring Ken up to his Suite. |
| After he inspects the Office then stand in the east doorway and toss an |
| object in the southwest corner just as they leave and before the door |
| closes. The bodyguard will go in to investigate so loop behind him and |
| Subdue him when he gets to the object to get his Disguise. |
| |
| It is important to note that this Disguise is *NOT* required for the |
| [Chameleon] Challenge. |
0===========================================================================0
0==============0
| Abel de Silva \
0===========================================================================0
| He is the replacement drummer brought in when the other drummer for the |
| band quit. He can be found in the 1st Floor lounge area. He wears a wide |
| brimmed hat with sunglasses along with a loud flowery sleveless shirt. He |
| goes between the Meadow Brown and Apollo lounges. You need the Disguise |
| for a few Challenges. |
| |
| The way to get it is to go into the Beauty Camberwell Lounge (disguised |
| as Security) and stand by the west door. Abel will go onto the balcony |
| just outside. When he is outside then toss an object at the Wastebasket |
| at the left side of the door to the balcony. When he comes by then get |
| behind him and Subdue him. Drag him to the northwest corner of the Lounge |
| and take his clothes. |
| |
| Wearing this Disguise limits your access to the Hotel. You're not allowed |
| in the Cellar, Staff access areas, the Kitchen area, the North Wing rooms |
| (including your own), the Security Room, and Morgan's Suite. Even though |
| you are allowed in the Top Floor of Cross' Suite you are not allowed in |
| the Master and Guest Bedrooms plus the Small Garden. |
| |
| There are several Enforcers to note. On the Ground Floor there are two in |
| the Restaurant including one by the Restrooms. On the 1st Floor there are |
| four in the Meadow Brown Lounge (one Security and three Crew), three in |
| the Apollo Lounge (one Security and two Crew), and one in the upper |
| Restaurant area. On the 2nd Floor there is one by the Molly Blue Lounge. |
| There are no additional Enforcers at Professional difficulty. |
| |
| At Master difficulty there are three additional Enforcers: one in Room |
| 201 on the North Wing 2nd Floor, one in the north stairs room of Cross' |
| Suite, and Dexy. |
0===========================================================================0
0==============0
| Groundskeeper \
0===========================================================================0
| These are the people with the wide brimmed hats that are tasked with |
| keeping the Hotel exterior clean and tidy. This Disguise allows you |
| access to most areas of the Hotel. |
| |
| On the Ground Floor you are not allowed behind the Reception Bar, the |
| Guard Room, and the Kitchen Area including the Serving Area and Kitchen |
| Manager's Office. On the 1st Floor you are not allowed in the Meadow |
| Brown and Beauty Camberwell Lounges plus the Security Room. On the 2nd |
| Floor you are not allowed in any of the rooms in the South Wing - even |
| your own. You are not allowed in the Penthouses. |
| |
| There are only a small number of Enforcers to worry about in regards to |
| this Disguise. There are two on the Ground Floor - a Security Guard at |
| the Patio near the Delivery Area and Mrs. Mookjai. At Professional |
| difficulty there are two additional Enforcers - one at the Linen Room in |
| the Cellar and one behind the Reception Desk. |
| |
| At Master difficulty there is only one additional Enforcer and that would |
| be the sleeping Guard at the entrance to the Delivery Area. |
| |
| The easiest way to acquire this Disguise is to Subdue the one in the |
| Linen Room. You can also start at the Patio already dressed up as one |
| once you get to Mastery Level 12. |
0===========================================================================0
0==============0
| Kitchen Staff \
0===========================================================================0
| These are the Chefs that work inside the Kitchen and catering areas near |
| the Recording Area. This Disguise gives you some decent access inside the |
| Hotel but has some limitations. |
| |
| You are not allowed in the Guard Room and Security Room. In addition, you |
| you are not allowed in the Meadow Brown and Beauty Camberwell Lounges, |
| the Rooms on the 2nd Floor of the South Wing (including your own), and |
| the Reception Roof. You are also not allowed in Morgan's Suite and, even |
| though you are allowed in the North Wing and Cross' Suite, you are not |
| allowed on the Top Floor. |
| |
| You also have many Enforcers to avoid. There is one Enforcer in the |
| Cellar which is a patrolling Guard. |
| |
| There are several on the Ground Floor - one Chef in the Delivery Area, a |
| Chef that goes between the Restaurant and the Molly Blue Lounge, two |
| Chefs in the Kitchen and Pantry, a female Hotel Staff person in the |
| (East) Staff Room, a Waiter in the Restaurant, a Waiter behind the |
| Reception Bar, a person behind the Reception Desk, and Mrs. Mookjai. |
| |
| On the 2nd Floor there is a patrolling Bodyguard near Room 201. In Cross' |
| Suite there are two Enforcers - a Bodyguard in the north stairs room and |
| one Bodyguard in the south stairs room. |
| |
| At Professional difficulty there are five additional Enforcers. In the |
| Cellar there is a female Hotel Staff in the Laundry Room. On the Ground |
| Floor there are two Chefs in the Kitchen and Serving Area. On the 1st |
| Floor there is a single Waiter in the Apollo Lounge. At Cross' Suite |
| there is a patrolling Chef that goes between the Kitchen and catering |
| table. |
| |
| At Master difficulty there are three additional Enforcers: the sleeping |
| Guard outside the Delivery Area, one outside the Molly Blue Lounge, and a |
| Crew member in Cross' Kitchen. |
| |
| One important thing to note about this Disguise is that you can Poison |
| food and drink without suspicion. |
| |
| If you need this Disguise then you can grab one from the Linen Room |
| although it is easier to do it when wearing another Disguise. At Master |
| difficulty you will need to take it from someone. |
| |
| Go into the Kitchen Manager's Office, stand to the left of the doors to |
| the Kitchen, open them, and toss a Coin west towards the stack of green |
| crates with the trash bag on top. This should lure in one of the Staff |
| nearby. When he enters then close the doors, Subdue him, dump him in the |
| Closet, and take his clothes. |
| |
| You can also start at the Kitchen already dressed up as one once you get |
| to Mastery Level 9. |
0===========================================================================0
0=======0
| Waiter \
0===========================================================================0
| These are the people who man the Restaurant and Bar areas throughout the |
| Hotel. This Disguise gives you a lot of access to the Hotel but not all |
| areas. You are not allowed in the Guard Room and Security Room. You are |
| also not allowed in the Hotel rooms in the South Wing 2nd Floor |
| (including your own), the Reception Roof, and both Penthouses. |
| |
| There are a few Enforcers to note. On the Ground Floor there is one |
| Waiter in the Restaurant, one Chef in the Kitchen, a Waiter behind the |
| Reception Bar, and Mrs. Mookjai. |
| |
| On the North Wing 1st Floor the Hotel Staff person inside the bedroom for |
| Room 102 is the only other Enforcer to worry about. |
| |
| At Professional difficulty there are five additional Enforcers. There is |
| one female Waiter at the south end of the Terrace area. On the Ground |
| Floor there is a Waiter in the Restaurant and one behind the Reception |
| Desk. On the 1st Floor there are two Waiters for the Apollo and Meadow |
| Brown Lounges. |
| |
| At Master difficulty there are four additional Enforcers. On the Ground |
| Floor there is one outside the Restaurant near the Patio plus a Chef in |
| the Serving Area. On the 2nd Floor there is a Bodyguard in Room 201 and a |
| Chef that goes between the Molly Blue Lounge and the Restaurant. |
| |
| One important thing to note about this Disguise is that you can Poison |
| food and drink without suspicion. |
| |
| The easiest way to get this Disguise is to sneak down into the Staff Room |
| and grab it from the locker near the Toilet. Acquiring it at Master |
| difficulty requires a bit more work. |
| |
| Go down to the Staff Room and get rid of the Guard. After you Subdue him |
| and dump him in the Closet then turn on the Radio. This will lure the |
| Waiter from the other side. Subdue him after he turns it off, dump him in |
| the Closet, and take his clothes. |
| |
| You can also start at the Patio Bar already dressed up as one once you |
| get to Mastery Level 7. |
0===========================================================================0
0=============0
| Exterminator \
0===========================================================================0
| These are the two people tasked with killing the bugs that are plaguing |
| the North Wing on the Ground Floor. You can use this Disguise to get |
| Jordan away from his Suite for various Challenges and Mission Stories. |
| |
| To acquire this Disguise you need to start the conversation between the |
| Exterminator and his friend on the Ground Floor in the North Wing then |
| Subdue them both. Go into the Stock Room and grab the Hammer in the |
| corner. Stand at the east end of the center shelving unit and wait. |
| |
| Eventually both of them will come inside. Wait for the both of them to |
| stop before quickly knocking out the Staff person then running up behind |
| and quickly knocking out the Exterminator. Dump both bodies in the |
| Closet. |
| |
| You are allowed in the Cellar and most of the Ground Floor except the |
| Kitchen, Garden Shed, Guard Room, and Reception Bar. The only places you |
| can't go on the 1st Floor are the Meadow Brown and Beauty Camberwell |
| Lounges. The only places you can't go on the 2nd Floor are the Security |
| Room and the Reception Roof. |
| |
| You cannot go up to either Penthouse but you can temporarily enter Cross' |
| Suite after you talk to Mrs. Mookjai to clear out that area. |
| |
| There are no Enforcers for this Disguise at Casual difficulty. At |
| Professional difficulty there is only one Enforcer and he is the other |
| Exterminator stationed by the Bug Swat Van in the Delivery Area. At |
| Master difficulty there is one additional Enforcer and he is in the |
| Delivery Area. |
0===========================================================================0
0===============0
| Recording Crew \
0===========================================================================0
| These are the guys that are part of Jordan's entourage. Although you can |
| move freely around the North Wing for the most part there are a lot of |
| areas you can't enter. |
| |
| You are not allowed in the Cellar and other Staff areas (Garden Shed, |
| Kitchen, Delivery Area), Security Room, Reception Roof, the rooms on the |
| 2nd Floor of the South Wing (including your own), and Morgan's Suite. |
| Although you are allowed on the top floor of the Cross' Suite you are not |
| allowed in the bedrooms and Small Garden. |
| |
| There are a few Enforcers to note. On the Ground Floor there is one Crew |
| person at the Terrace area not far from the Bar. On the 1st Floor there |
| is a Crew person by the Security Room. On the 2nd Floor there is one Crew |
| person in Room 202, one Crew outside the Molly Blue Lounge, one Crew |
| inside the Molly Blue Lounge, and the Bodyguard outside Room 201. |
| |
| In Cross' Suite there is one Crew by the Main Stairs, one Crew in the |
| north stairs room, and one Crew behind the Sound Booth. On the Top Floor |
| there are two Crew people to watch out for - one in the Garden and one |
| sleeping just outside. |
| |
| At Professional difficulty there are two additional Enforcers: one behind |
| the Reception Desk and one Crew person inside Room 202. |
| |
| At Master difficulty there are four additional Enforcers. On the 2nd |
| Floor North Wing there is one by the Main Stairs and one inside the Molly |
| Blue Lounge. In Cross' Suite there is one in the north stairs room. On |
| the Top Floor Dexy is an Enforcer. |
| |
| If you need this Disguise you can either grab one from the bathroom for |
| Room 207 (Casual and Pro difficulties) or Subdue the guy inside the |
| bedroom for Room 202 to get his. You can also start on the 2nd Floor |
| already dressed up as one once you get to Mastery Level 19. |
0===========================================================================0
0============0
| Hotel Staff \
0===========================================================================0
| This is the outfit that the main hotel employees wear and is one of the |
| better Disguises to use. It allows you access to most areas of the Hotel, |
| including the Hotel rooms, but not all. You're not allowed access to the |
| Security Room, the Meadow Brown Lounge, the Guard Room, the Reception |
| Roof, and Cross' Suite. |
| |
| There are three ways to get this Disguise. |
| |
| The first is to go into your Suite and call for room service. He will |
| either go into the bedroom or bathroom. Subdue him there and take his |
| clothes. The second is to ambush the guy in the Laundry Room near the |
| Container after the female employee leaves. The third method is to ambush |
| the person who trails after the Exterminator on the Ground Floor when |
| they stop in the Stock Room. |
| |
| There are multiple Enforcers in regards to this Disguise. In the Cellar |
| there are five. On the Ground Floor there is one at the Reception Desk, |
| one in the Delivery Area, one in the (East) Staff Room, one in the |
| Restaurant, one in the Kitchen, and Mrs. Mookjai. On the 1st Floor there |
| is one at Room 102. Finally, there is one in Morgan's Suite. |
| |
| At Professional difficulty there are five additional Enforcers: three in |
| the Cellar, one in the Garden Shed, and one at Room 102. |
| |
| At Master difficulty there are seven additional Enforcers. There is one |
| in the Cellar and one outside the Northern Cellar Entry. On the Ground |
| Floor there is one at at the Delivery Area, one at the entrance to the |
| Delivery Area, one in the Patio near the southeast corner, and one near |
| the Terrace Bar. Finally, there is one at Morgan's Suite. |
| |
| You can also start in the Linen Room already dressed up as one once you |
| get to Mastery Level 16. |
0===========================================================================0
0========================0
| Jordan Cross' Bodyguard \
0===========================================================================0
| These are the guys with black t-shirts that are Jordan's personal |
| security team. This is one of the better Disguises to use in regards to |
| Hotel access. The only areas you aren't allowed is the Guard Room, the |
| Security Room, and Morgan's Suite (although you can be in the area at the |
| top of the Main Stairs). |
| |
| There are a small number of Enforcers to look out for. On the Ground |
| Floor there is a Bodyguard in the Delivery Area. |
| |
| On the 2nd Floor there is one in the Molly Blue Lounge, one just outside |
| of it, and a Bodyguard inside Room 201. In Cross' Suite there is one Crew |
| person at the top of the Main Stairs and one Bodyguard near the |
| Recording Studio. On the Top Floor there are three: two Bodyguards and |
| Dexy. |
| |
| At Professional difficulty there is one additional Enforcer and he is the |
| one behind the Reception Desk. At Master difficulty there are three |
| additional Enforcers. In Cross' Suite there is one by the Recording |
| Studio. On the Top Floor there are two. |
| |
| The easiest way to get this Disguise is to go up to Cross' Suite. Go to |
| the south stairs room to find a Bodyguard with a short patrol route. You |
| can easily Subdue him in the middle of his route and dump him in the |
| Container under the stairs where you can switch into the Disguise. |
| |
| At Master difficulty you can still get this Disguise from the same |
| Bodyguard but his route is a little different and he won't go by the |
| Container. Simply place a Coin on the rug near the Container and he |
| should see it when he stops at the south end of his short route. Subdue |
| him there, dump him, and take his clothes. |
0===========================================================================0
0===============0
| Hotel Security \
0===========================================================================0
| This is probably the best Disguise in this chapter. You are allowed to go |
| everywhere in the Hotel except Cross' Suite. There are some Enforcers to |
| avoid though. |
| |
| There is one Hotel Security person in the Cellar. On the Ground Floor |
| there is one Security person at the Patio near the Delivery Area, another |
| Security person by the door next to the Stock Room, a Chef in the |
| Kitchen, and Mrs. Mookjai. The only other Enforcer after this group is |
| one inside the Security Room. |
| |
| At Professional difficulty there are four additional Enforcers: three in |
| the Cellar (all Hotel Security) and one behind the Reception Desk. |
| |
| At Master difficulty there are ten additional Enforcers. At the Pier |
| there is one by the Northern Cellar Entry. On the Ground Floor there is |
| one patrolling the Patio near the Delivery Area, two at the Terraces near |
| the Restaurant, and two at the North Wing entrance at the Reception area. |
| |
| On the 1st Floor there is one patrolling near the Security Room. On the |
| 2nd Floor there is one patrolling the South Wing near your Suite. In |
| Morgan's Suite there are two by an open window. |
| |
| There are two ways to get this Disguise: |
| |
| The first way is to go into the Staff Room and place a Coin on the floor |
| near the blue cart which is right next to the door for the Laundry Room. |
| When the nearby Guard sees it and goes for it then Subdue him and dump |
| him in a Closet. The best Closet is at the other end of the room divider. |
| |
| However, you need to keep an eye out on the three people on the other |
| side. One of them will get up and go to the west wall for a bit before |
| going back. He may see you put the body in the Closet so it is best to |
| wait for him to go back before disposal. |
| |
| The second way is to go into the Luggage Room and ambush the Guard that |
| goes through here and dump him in the Container. |
| |
| You can also start near the Guard Room already dressed up as one once you |
| get to Mastery Level 2. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >BGK6. Security Cameras (Professional and Master) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0=============0
| Professional \
0========================================>
There are thirteen Cameras inside and outside the Hotel. There are two in
the Cellar, one in the Patio near the Delivery Area, one in the Delivery
Area south of the Guard Room, two in the Fumigation Area, one in the Cellar
stairwell to the Patio, two by the Security Room, two by the Molly Blue
Lounge, and two on the Reception Roof above the doors for the South Wing.
The Recorder for them is in the Security Room on the 2nd Floor. This one is
tricky to destroy because of the nearby Guards. You can safely enter the
room while wearing the Hotel Security Disguise but one of the Guards is an
Enforcer. Despite all the Guards there is an easy way to shoot out the
Recorder.
There are some Soda Cans on the east desk inside the Room. At the north end
of this desk are some boxes. Crouch behind them and, when the Enforcer is
at the Recorder, toss a Can so that it lands at the very northwest corner
of the Room. This should lure the Enforcer there.
As he is walking to that spot then sidestep left so you are behind the
large camo backpacks. Switch shoulders if necessary so that you can aim at
the Recorder but are not seen by the Guard on the right. When both of the
nearby Guards turn back towards their monitors and the Enforcer arrives at
the corner then shoot out the Recorder.
If you use a regular Silenced Pistol, like the Silverballer, then you will
attract attention of one of the Guards. However, it will take him a few
seconds to arrive at your position and you can easily and quickly leave the
Room through the east door before he gets there. If you use the Krugermeier
then you will not attract any attention at all.
**NOTE: There are people that can walk through the Security Room but it
doesn't happen with enough frequency to become a problem.
0=======0
| Master \
0========================================>
At this difficulty there are an additional seven Cameras: four in the
Reception area, two in the Security Room, and one in the Guard Room. The
Recorder is still in the same place and can still be destroyed the same
way.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >BGK7. Challenges |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Before going into the Challenges there are some things to note. Some of these
notes also apply to the Escalation Contracts which I go over later.
0===================0
| Legacy Differences \
0===========================================================================0
| The only differences I can gather between the Legacy DLC and Season One |
| versions of this mission is that there is a change in the requirements |
| for the [Tuppence A Wish] Challenge and that other people can walk |
| through the Security Room. |
0===========================================================================0
0==============================0
| Master Difficulty Differences \
0===========================================================================0
| At this difficulty both Exits are guarded. For the Speedboat there are |
| two Guards. You can only use the Speedboat if you are wearing the Hotel |
| Security Disguise. In addition you need to find the Speedboat Keys which |
| are in the bedroom for Room 208. |
| |
| There are also two Guards near the Basement Exit. However, you can use |
| any Disguise that allows you safe passage into the Cellar to successfully |
| leave the mission. |
| |
| Outside of this there are just a few extra Guards and Cameras. |
0===========================================================================0
0=================0
| Safe Exploration \
0===========================================================================0
| If you wish to do some exploring of the map without resorting to |
| Rampaging then you should find the necessary Disguises to allow you to |
| safely learn the map. |
| |
| Sneak into the Cellar and get the Waiter Disguise from the Staff Room |
| then use it to get the Hotel Security Disguise which will allow you |
| access to most of the areas within the Hotel. While disguised as Hotel |
| Security you should go and acquire the Master Keycard. Later, go and get |
| the Recording Crew Disguise to get safe access to Cross' Suite. |
0===========================================================================0
0======0
| Pipes \
0===========================================================================0
| There are multiple Pipes outside the Hotel that will allow you to go |
| between floors: |
| |
| ++The North Pipe |
| ============== |
| This is the Pipe that goes from the bedroom for Room 102, past the |
| bedroom for Room 202, and to Cross' Suite. |
| |
| ++The South Pipe |
| ============== |
| This is the Pipe that goes from the south side of the Patio, past |
| the balcony for the Meadow Brown Lounge, past the balcony for Room |
| 205, and to Morgan's Suite. |
| |
| ++The Loading Area Pipes |
| ====================== |
| There are two Pipes that go up from ground level up to the |
| Reception Roof. |
0===========================================================================0
0=====0
| Keys \
0===========================================================================0
| With the exception of the Master Bathroom in both of the Penthouses all |
| of the locked doors use electronic locks so the Lockpick is nearly |
| useless, especially since you can enter the Master Bedroom area from the |
| Small Garden. |
| |
| You can get the Room 205 Keycard by going to the Reception Desk, the Room |
| 207 Keycard by knocking out or killing Jackie Carrington, and the Master |
| Keycard by knocking out or killing Mrs. Mookjai. |
| |
| The Master Keycard opens all doors within the Hotel. You can also find |
| the Master Keycard in both the Security Room and the Laundry Room. The |
| easiest way to get this Keycard is to get it from the Laundry Room. |
| However, you need to be dressed as Hotel Security to safely pick it up |
| without being Spotted by the other people in the room. |
0===========================================================================0
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Assassination |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
These are the strategies for killing your primary Targets. Each strategy will
include all possible Challenges that can be acquired including Discovery and
Feats Challenges.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0============================================================0
| Burying the Hatchet [4,000 XP], Thunder Kiss '65 [4,000 XP] \
0===========================================================================>
I am going to combine these two into a single run-through but this is not
going to be a Silent Assassin strategy because I am also adding another
Challenge to this, [Looking Into the Distance]. For that one you will need
to kill a certain Non-Target near the Microphone.
**NOTE: If you're not interested in going after this Challenge at this
time there is an alternate way of acquiring the Microphone safely
without killing anybody.
For [Burying the Hatchet] you need to kill Ken in the Linen Room with a
Fire Axe. For [Thunder Kiss '65] you need to kill Jordan with the Branson
MD-2 Microphone in an electrocution. When planning you will need to bring
the Sieger 300 Ghost into your Suite on the 2nd Floor. Bring your Coins and
Silverballer too.
Because of the amount of time required to do this Challenge I recommend
doing this run-through first to get it out of the way and climb up several
Mastery Levels to open up additional Starting Points and Agency Pickups to
make the other run-throughs easier. Since this is also the first strategy
this will also start at the Pier.
When you start then proceed forward and turn left then go through the
Northern Cellar Entry door into the Cellar. Sneak run through the (West)
Storage Room and into the Staff Room. Stay in the center and wait for the
Guard to go into the corner before grabbing the Waiter Disguise.
Place a Coin on the floor near the cart next to the door to the Laundry
Room. When the nearby Guards sees it and goes for it then Subdue him, dump
him in the nearby Closet, and take his Disguise.
Go into the Laundry Room and get the Master Keycard. Go back through the
Staff Room then up the Staff Room Stairs. Go through the Reception area
to the Main Stairs (South) and up to the 2nd Floor. Go into your Suite to
pick up the Rifle, use the Phone to call for room service, then head to
Room 207. This is Jackie Carrington's room and there should be someone
sleeping on the floor in the bedroom.
According to a video by MrFreeze2244 you need to kill this guy with your
Silenced Pistol. After killing him you should go and grab the Branson MD-2
Microphone near him.
Next, go back into the main room and stand on the balcony. Ahead of you to
the west should be a very large temple - the same one as in the picture for
the Challenge. However, this is not where you really should be looking.
Instead look right and you should see a large island in the center of the
river. Use the zoom of the Rifle and look at it. You should find a pier
with a golf bag at the end. This will come into play later. After finding
this particular pier then walk into the bathroom and wait.
What needs to happen next is for Jackie to return and find the dead body.
This will take awhile - several minutes at least. When she finds the body
then she will get the nearby Guards. Stay in the bathroom until they stand
down. The moment this happens then walk out and back to the balcony.
Zoom in on the pier and you should see a man playing golf on it. Shoot him
and you should hear a ghostly scream and "Fore!". After this then you
should get the [Looking Into the Distance] Challenge.
**NOTE: To get the Microphone without killing the guy then go to the
Radio by the door. Turn it on for a couple of seconds to wake him
up and turn it off. Go back outside the Room and wait. He will
eventually go into the bathroom. Get the Microphone and leave.
Drop the Rifle, go out the west Reception Roof door, go north and through
the west Reception Roof door for the North Wing, then go into Room 202 and
wait at the southwest corner.
You should trigger a conversation concerning Dexy's Letter. As this
conversation is happening then go into the bedroom, close the door, Subdue
the Crew member here, and drag his body to the balcony. Go back into the
main room and wait.
The Crew member who has the letter, Neil, should eventually go into the
bathroom. Carefully follow him in, Subdue him at the Toilet, drag him
behind the bathtub at the other end of the room, and grab the Note from
Dexy. Leave the bathroom and close the door.
From here, head downstairs to the Reception area going back the same way
you came and carefully drop off the Letter on the tray at the south side of
the Reception Desk.
After that then go into the Stock Room then down into the Staff Room. Cut
through the Laundry Room and into the Linen Room. Grab the Fire Axe off the
wall and stand at the south end of the shelving at the west side of the
room.
Eventually Ken will go to the Desk and get the Letter. He will then go
downstairs and into the Linen Room. This will clear out the room and he
will be alone. This will also turn the room into a Trespassing zone. Sneak
up the west side of the shelving and get behind him. Kill him with the Axe
and dump him in the nearby Container.
Next, cut back through the Laundry and Staff Rooms and back upstairs. Go
back up to Room 202's bedroom and balcony and take the Recording Crew
Disguise from your unconscious victim. Climb up The North Pipe and into the
Penthouse. Go to the south stairs room, Subdue the Bodyguard, and dump him
in the Container.
Make your way to the Mixing Table and talk to Wes. He will then tell you to
replace the Microphone. Go to the Container to get the Bodyguard Disguise
then go to the Sound Booth and replace the Microphone. Then re-acquire then
Crew Disguise, go to the main Mixing Table, and turn up the Voltage
Regulator on the corner.
But you need to do more so you can get Jordan to use the Microphone. Near
the Regulator is where you can use the Mixing Table. The musicians need to
be jamming before you can do anything. When they start playing then use the
Table.
On the right side of the screen is a 4x4 grid of sounds. One square in each
column is red. What you need to do is go through the other three until you
find a green one. When you do that then go to the next column. Repeat until
you have selected four green squares. This will impress Wes enough to call
Jordan down to lay down the vocals.
As this is going on then go back down the Pipe and to the balcony. Switch
back into the Security Guard Disguise and wait for Jordan to die. If you go
to the Cellar before he dies then he won't do anything so it is best to
stay close enough to him to make sure he is dead before leaving. After he
dies then make your way down to the Cellar and go out the Basement Exit to
leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Basement Jack [1,000 XP]
************************
For this you need to enter the Basement without being Spotted.
>>Ordering In [1,000 XP]</pre><pre id="faqspan-25">
**********************
For this you need to call room service using the Phone in your Suite.
>>Walk on the Wild Side [1,000 XP]
********************************
For this you need to find and enter Jackie Carrington's suite.
>>Looking Into the Distance [2,000 XP] - Optional
***********************************************
For this you need to kill the sleeping person in Room 207, wait for
the body to be found, and kill another person on a far island with a
Sniper Rifle.
>>Return to Sender [1,000 XP]
***************************
For this you need to drop off Dexy's Letter at the Reception Desk.
>>The Smoking Gun [2,000 XP]
**************************
For this you need to get Ken down into the Linen Room.
>>The Lawyer [4,000 XP]
*********************
For this you need to kill Ken Morgan.
>>Recording in Progress [1,000 XP]
********************************
For this you need to disguise yourself as a Recording Crew person.
>>Ode to the Bouncer [1,000 XP]
*****************************
For this you need to disguise yourself as one of Jordan's Bodyguards.
>>Are "Friends" Electric [2,000 XP]
*********************************
For this you need to replace the Microphone in the Recording Booth.
>>The Rockstar [4,000 XP]
***********************
For this you need to kill Jordan Cross.
>>Someone Could Hurt Themselves [1,000 XP]
****************************************
For this you need to kill a Target in an Accident.
>>No Evidence [1,000 XP]
**********************
For this you need to leave no trace of your activity. If you are seen
by the Security Cameras then destroy the Recorder to delete the
evidence. If you choose not to kill the guy in Room 207 then you
should get this.
>>Silent Assassin [4,000 XP]
**************************
For this you need to complete the mission without getting Spotted,
only killing the Targets, and leaving no evidence. If you choose not
to kill the guy in Room 207 then you should get this.
0================================================================0
| Rubber Duck Sunday [2,000 XP], Don't Forget to Flush [2,000 XP] \
0===========================================================================>
For [Rubber Duck Sunday] you need to kill a Target with a Duck, hide the
body, and finish the mission without getting Spotted. For [Don't Forget to
Flush] you need to drown Ken in a Toilet. When planning bring the Remote
Explosive Duck, your Coins, and start at the Security Hut. When you start
then run down into the Cellar and into the Linen Room to grab the Emetic
Rat Poison. Go into the Laundry Room to grab the Master Keycard.
Go up to Room 202 and Subdue the Crew person in the bedroom to get his
Disguise. Climb up The North Pipe and into the Penthouse. Go up to the Top
Floor and to the south side to find a sleeping Crew person and a table.
Not far from the table is a statue with a Glass of White Wine sitting on
it. When the coast is clear then Poison it and wait. This is the Glass that
Dexy drinks from.
When she drinks it then she will get sick and go to a Toilet in either the
Master Bedroom or Guest Bedroom. Follow her and Subdue her. Grab the
Penthouse Safe Combination, drag her body to a Closet, and dump her there.
Go to the north Guest Bedroom and open the Safe to get the USB Flash Drive.
Go through the Small Garden and into the Master Bedroom. Go to the Laptop
and use the Drive with it to play the recording. This should lure Jordan
into the Bedroom. Hide behind the divider until he gets into position. When
the door closes then Subdue him and drag him all the way into the very
southeast corner of the Master Bathroom. Place the Duck on the floor next
to him and to the west. Stand a safe distance away and detonate the Duck.
The explosion will kill him and throw his body up against the wall which
will keep it in place. But, more importantly, the only people who will hear
the explosion are the two personal bodyguards for Jordan who will run to
the Bathroom but will not cut through the Small Garden to get there. This
should give you plenty of time to hide the body.
If you placed Jordan by the Closet and detonate then the four Guards by the
door will run in and you may get Spotted before you can hide the body even
though you are close to the Closet.
Dump Jordan's body in the Closet and go to the south Guest Bedroom. Here
you should find a Guitar. Play it to get an easy Challenge. After this then
go back down to Room 202. Re-acquire the Hotel Security Disguise and go
down to the Laundry Room. Subdue the Hotel Staff person when he is by the
Container and dump him into it. Get his Disguise and go up to Morgan's
Suite. There are a few things to do here before you can go after Ken.
For starters I am going to shoot some of the Gold Elephants for the [I Will
Cry if I Want To] Challenge. Go up to the top floor and into the Master
Bedroom to find the bookcase. Shoot the three Gold Elephants here. Go back
downstairs and to the main room.
Leaning against a couch is a mop. When Ken is brought up here then he will
inspect the place so you need to clean up the mess that was created by
Jordan's crew. Blend In so you can clean up the mess on the floor. When
that is gone then go into the Office to find a spill on the desk. Blend In
to clean that up then go north back into the main room to find two Soda
Cans. Pick them up then go back downstairs and outside to find Ken.
Talk to him and lead him up into his Suite. At this point all of the Staff
and Security people will go up to the Top Floor. When you get him to enter
then he will inspect the areas you have cleaned. After he inspects the area
where you picked up the Soda Cans then he will head into the Bathroom.
There will be a mess on the counter you will need to clean up.
The reason to leave this alone until now is because if you clean up
everything then Ken will not inspect the Toilet. When he remarks about the
mess then clean it up in front of him. After that then he will inspect the
Toilet. When Otis, his bodyguard, leaves then Drown Ken and dump him in the
Closet in the opposite corner of the room.
Open the door near Otis and toss one of the Soda Cans near the Toilet. Go
out the south door and get near Otis' position. When he goes in to
investigate the noise then get up behind him and Subdue him then dump him
in the Closet.
Now go around and shoot the remaining Gold Elephants to help complete the
[I Will Cry if I Want To] Challenge you will get the moment you either step
outside or go down into the Reception area.
This is also a good opportunity to do a rather annoying Challenge,
[Tuppence A Wish]. Prior to doing this you should pick up all of the Coins
in the Hotel. If you brought your own Coins you should have about fifteen
Coins on hand.
Go to the wall fountain at the east end of the Penthouse and save your
game. It is at this fountain that you can do the Challenge. According to
Indycoone at Reedit you need to toss a Coin at the mirror, bounce off of
it, and land in the main pool. You need to do this thirteen times.
It sounds easy but it is really not and can be quite frustrating. The main
reason has to do with the game's penchant for randomness. The main obstacle
to completing this Challenge is a shelf of rocks that is at the bottom of
the mirror. If a Coin lands there then it doesn't count towards the
Challenge. The randomness affects the Challenge in two ways.
The first is that, even if you stay in the same spot and keep the aiming
point in the same spot, 47 will not always toss the Coin the same way. One
time it may hit the exact spot, another it may hit just below that and
could end up on the shelf.
The other way has to do with the fact that the mirror is part of the
waterfall. Sometimes a Coin may not bounce off the mirror but get caught in
the water coming down it and go straight down to the shelf instead. It may
actually get caught in the mirror itself.
If you have fifteen Coins you may lose no more than two. Of course, you
will lose more than three Coins long before you can complete this stupid
Challenge and this will lead to bouts of frustration.
However, you can still do this without too much problem if you take
advantage of the save system. Stand about several feet from the fountain
and look at the mirror. You should see a line of lights about halfway up.
Aim at a point between the line and the top of the mirror. Toss the Coin
then go to the fountain.
If it lands in the pool and you can see the prompt for the Coin, even
though you can't grab it, then save your game. Go back to the same spot,
toss a Coin at the same spot on the mirror, and go back to the fountain. If
it is successful then save your game again. Thus every successful attempt
you need to save the game.
If the Coin gets stuck in the mirror, lands on the shelf, or lands in the
water but you can't see the prompt then reload and try again. Continue
until you successfully get thirteen Coins in the pool and acquire the
Challenge.
With both Targets down then go down to the Pier to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Hide and Don't Seek [2,000 XP]
******************************
For this you need to get rid of Dexy Barat without killing her and
without getting Spotted.
>>Memory Loss [1,000 XP]
**********************
For this you need to get the combination for Dexy Barat's Safe.
>>Mission Story - Intervention [2,000 XP]
***************************************
For this you need to play the recording on Jordan's Laptop.
>>Power Chord [2,000 XP]
**********************
For this you need to play the Guitar in the south Guest Bedroom.
>>How May I Serve You? [1,000 XP]
*******************************
For this you need to get the Hotel Staff Disguise.
>>Mission Story - On The House [2,000 XP]
***************************************
For this you need to lead Ken up to his Suite.
>>Hold My Hair [1,000 XP]
***********************
For this you need to kill a Target by drowning them.
>>Tuppence a Wish [4,000 XP]
**************************
For this you need to toss thirteen Coins at the mirrored wall
fountain in the Queen Suite and have them land in the main pool. You
should also earn the Gold Coin for use in all missions.
>>I Will Cry if I Want To [4,000 XP]
**********************************
For this you need to destroy all eighteen Gold Elephants in the Queen
Suite and either go outside or into the Reception area.
Plus these other Challenges:
--Basement Jack --Recording in Progress
--The Rockstar --The Lawyer
--Someone Could Hurt Themselves --No Evidence
--Silent Assassin
0=======================================================0
| Have Your Cake [2,000 XP], Tuk-Tuk and Away [4,000 XP] \
0===========================================================================>
For this you need to kill Jordan by poisoning him with his Birthday Cake.
For [Tuk-Tuk and Away] you need to kill Ken in a Tuk-Tuk explosion. When
planning then bring the Lethal Poison Vial, your Coins, your Silverballer,
and start in the Kitchen.
When you start then go to the glass refrigerators near the southeast
doorway. This should shield you from the Enforcer until he moves away far
enough to get the Cake Topper.
From here then go upstairs to the Molly Blue Lounge. When you get there
then Poison the Cake, put the Topper on it, and hide behind the divider at
the northeast corner of the room (there is also a Container here). Jordan
will then be called down for the party.
When he gets there and takes a sample of the Cake then he should drop dead.
It should be noted that you should stay here until he drops dead. If you
run to the Cellar while you're waiting then he won't die until you come
back up at least one level.
Go down to the Staff Room and use one of your Coins to lure and Subdue the
Guard for his Disguise. Go into the Toilet to acquire a Wrench then go to
the Delivery Area and find the Tuk-Tuk which should be in the center.
Someone is trying to repair it for Ken who wants to buy it but is having a
hard time getting it to work. Behind it is a Gasoline Drum. Go behind the
vehicle and use the Wrench to repair the Tuk-Tuk. Do *NOT* do anything to
the Drum. Go up to the Reception Roof and overlook the Loading Area.
Eventually the Groundskeeper will get the Tuk-Tuk started then shut it down
and walk away to talk to Ken. At this side of the Roof there are two Guards
that go from one end to the other. Go to the opposite side of wherever they
are standing and shoot the bottom of the Gasoline Drum with your Silenced
Pistol to cause it to leak.
Go down to the Terraces and find Ken. When the Groundskeeper talks to him
then he will lead Ken to the vehicle. Follow them until they reach the
Tuk-Tuk. When they get there then run to the Pier. Ken will start up the
vehicle. The exhaust will ignite the Gasoline and cause the Drum and
Tuk-Tuk to explode killing Ken. When you get to the Pier then leave the
mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Chef's Table [1,000 XP]
***********************
For this you need to disguise yourself as Kitchen Staff.
>>Mission Story - It's My Party [2,000 XP]
****************************************
For this you need to put the Cake Topper on Jordan's cake.
>>Mission Stories - Bangkok [4,000 XP]
************************************
By completing the [Intervention] and [On The House] Mission Stories
in addition to the [It's My Party] Story then you should acquire this
Challenge and the ICA Explosive Phone.
>>Tasteless, Traceless [1,000 XP]
*******************************
For this you need to kill a Target with lethal Poison.
>>Tick Took [2,000 XP]
********************
For this you need to repair the Tuk-Tuk.
Plus these other Challenges:
--The Rockstar --The Lawyer
--Someone Could Hurt Themselves --No Evidence
--Silent Assassin
0=============================0
| Icing on the Cake [4,000 XP] \
0===========================================================================>
You do the same thing as for the [Have Your Cake] Challenge except that you
smother Jordan with the Cake instead. The fastest way to kill Ken at this
point is with Lethal Poison. So bring the Lethal Poison Vial when planning
and start in the Kitchen.
Run out to the Serving Area while avoiding the Enforcer. There should be a
line of plates along the long counter. The counter is divided into three
sections. In the middle should be three plates. Poison the one on the
*RIGHT* and run back into the Kitchen.
Stand behind the glass refrigerators as before to help shield you from the
Enforcer as you wait for him to walk away from the Cake Topper so you can
safely acquire it. Ken should be dead well before you get the Topper.
Go upstairs to the Molly Blue Lounge then put the Topper on the Cake and
hide behind the divider at the northeast corner of the room. Jordan will
then be called down for the party (again).
After he finds out about who sent the cake then the room will clear and it
will be just him and Dexy. After Dexy leaves then get up behind him, kill
him with the Cake, and dump his body in the Container. Then run downstairs
and to the Pier to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
--Chef's Table --The Lawyer
--Tasteless, Traceless --It's My Party
--The Rockstar --Someone Could Hurt Themselves
--No Evidence --Silent Assassin
0===============================0
| Hello, Who's There? [2,000 XP] \
0===========================================================================>
If you've followed things in this order you should have the ICA Exploding
Phone. For this Challenge you need to kill a Target with this Phone and I
am going to do this with Jordan. As for Ken I am going to Poison his Plate
again to quickly get rid of him.
When planning bring the Phone, the Lethal Poison Vial, and start in the
Kitchen. Go out to the Serving Area and Poison the Plate then run up to
Room 202. Go into the bedroom, close the door, and Subdue the Crew person.
Drag him to the balcony, go up The North Pipe, and enter the Suite. Go into
the Sound Booth and drop the Phone here.
When Jordan enters the Booth then he should see the Phone and pick it up.
Wait for him to get to the Microphone before activating the Phone which
will kill him when he answers it. Go back down The North Pipe and run to
the Pier to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
--Chef's Table --The Lawyer
--Tasteless, Traceless --The Rockstar
0=========================================================0
| I Believe I Can Fly [4,000 XP], You're So Fly [4,000 XP] \
0===========================================================================>
For [I Believe I Can Fly] you need to push Ken off the balcony in his
Suite. For [You're So Fly] you need to kill Jordan by pushing him into the
glass roof.
Bring your Coins and start at the Linen Room. Make your way up to Morgan's
Suite and clean up everything including the Bathroom. Go back down and
outside to find him and lead him up to the Suite.
When you get to the Office then stand in the east doorway and toss one of
the Soda Cans in the southwest corner just as they leave and before the
door closes. Otis will go in to investigate so loop behind him and Subdue
him when he gets to the corner.
After Ken finishes with the Bathroom then he wander around the Suite. There
is an open balcony at the southeast corner of the Suite. He will eventually
come here to stand for a bit. When he stands by the railing then push him
over to kill him.
Go back down to the Cellar and to the Staff Room. Use one of your Coins to
lure and Subdue the Guard for his Disguise. Go up to the Meadow Brown
Lounge and then use the balcony to enter the Beauty Camberwell Lounge. When
Abel is standing on the balcony then toss a Soda Can at the trashcan to the
left of the door to the balcony.
When he gets inside and stops then Subdue him. Drag him to the northwest
corner of the Lounge and get his Disguise. Go up through the North Wing and
up to Cross' Suite. Get close to Jordan and he will lead you to the
Recording Studio. You will then be told to play the Drums so go to them and
do it.
After this then Jordan will want you to follow him and will lead you to the
Reception Roof. His Guards will clear the roof for privacy leaving you two
alone. The two of you will talk and then he will lean against the railing.
When he does then push him over, head back inside through any door, and
leave the mission via the Pier.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>The Replacement [1,000 XP]
**************************
For this you need to disguise yourself as Abel de Silva.
>>Man Machine [2,000 XP]
**********************
For this you need to play the Drums.
Plus these other Challenges:
--Basement Jack --On The House
--The Lawyer --Someone Could Hurt Themselves
--The Rockstar --No Evidence
--Silent Assassin
0====================0
| Oh Snap! [4,000 XP] \
0===========================================================================>
This is not going to be a Silent Assassin run because of bodies being found
in the Reception area. For this Challenge you need to get Jordan to the
Reception area, knock him out with the Insecticide, and break his neck. The
only way to do this is by obtaining the Exterminator Disguise and
sabotaging the Ventilation System with the Insecticide when everybody is
downstairs.
For this one bring the Lethal Poison Vial and start in the Kitchen. The
fastest way to kill Ken is by Poisoning his Plate in the Serving Area. Run
to the Plate and Poison it then go to the Fumigation Area to get the
conversation started between the Exterminator and his Hotel Staff friend.
Go into the Stock Room, grab the Hammer, stand at the east side of the
center shelving and wait.
When they come in and stop then quickly knock out the Staff person and then
the Exterminator. Dump both bodies in the Closet and take the Exterminator
Disguise. Go to the Delivery Area to get the Pesticide then run to Mrs.
Mookjai and talk to her. She will then call down Jordan and his crew to the
Reception area.
After she is finished talking then run up to Room 202, go into the bedroom,
close the door, and Subdue the Crew here. Climb up The North Pipe to enter
Cross' Suite. Go to the west side to find the Keyboard and play it for an
easy Challenge. Then go back down the Main Stairs and back to the Stock
Room. Stand by the Ventilation System by the window and wait for Jordan to
sit down to your left before sabotaging it.
As everybody is falling down then run to Jordan and break his neck then run
down to the Pier to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>X-Terminator [1,000 XP]
************************
For this you need to disguise yourself as a Exterminator.
>>La Cucaracha [2,000 XP]
***********************
For this you need to play the Keyboard behind the Recording Booth
while wearing the Exterminator Disguise.
>>Bugman [2,000 XP]
*****************
For this you need to sabotage the Ventilation System with the
Insecticide.
Plus these other Challenges:
--Chef's Table --The Lawyer
--Tasteless, Traceless --Basement Jack
--The Rockstar
0================================0
| Oops! I Did it Again [4,000 XP] \
0===========================================================================>
For this you need to get Jordan to kill Ken for you. Bring your Fiber Wire,
start in the Linen Room, and get the Exterminator Disguise as before. Get
the Pesticide (so you can put Mrs. Mookjai on the map), talk to her, and
get back into the Hotel Staff Disguise. Follow Ken and talk to him when
Jordan is near the Ground Floor and lead him to the Reception area.
When both Ken and Jordan meet then run up to Morgan's Suite but you will
have to go up through the Restaurant stairs to avoid Mrs. Mookjai. When you
get up here then wait in the main area but close to the south stairs. You
will notice that this room will be clear of people and they will be
upstairs.
Eventually the both of them will come up here to continue arguing. Jordan
will have enough and push Ken out the window. When Jordan turns around to
make a phone call then sneak up behind him and Garrote him. Hide the body
in the nearby Office and leave the mission via the Pier.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Piano Man [1,000 XP]
********************
For this you need to kill a Target with the Fiber Wire.
Plus these other Challenges:
--How May I Serve You? --X-Terminator
--The Lawyer --Someone Could Hurt Themselves
--The Rockstar --No Evidence
--Silent Assassin
0===========================0
| Smooth Criminal [4,000 XP] \
0===========================================================================>
For this you need to kill both Jordan and Ken while wearing the Stalker
Disguise. As noted earlier this Disguise makes the entire Hotel a Hostile
Area so you can't just roam around to get at your Targets. You need to get
them both at the Queen Suite together again and that is also where you can
get the Disguise.
Because of bodies being found this is not going to be a Silent Assassin
run-through. Bring the Krugermeier, your Coins, and start in the Linen
Room.
When you start then go into the Stock Room, grab the Hammer, and ambush
both the Hotel Staff and Exterminator as before. However, before donning
the Exterminator Disguise, go up to Morgan's Suite. Go into the Office and
place a Coin on the floor not far from the east door. Open the door and
toss the Hammer near it to lure one of the Guards.
When he goes for the Coin then close the doors and Subdue him. Drag him
into the corner near the Briefcase then go into the Bathroom. Open the east
door and toss the Hammer near the bathtub to lure in the female Staff.
Subdue her and drag her to the Toilet.
Go upstairs and find the Stalker on the top floor. Subdue him and drag him
into the Master Bedroom. Dump him in the Closet and take his Disguise. Go
down the north stairs, through the Bathroom, and then into the Office.
Switch into the Security Guard Disguise, to put the Stalker Disguise here,
then go back up and re-acquire the Hotel Staff Disguise.
After this then run back downstairs, get the Exterminator Disguise, then
talk to Mrs. Mookjai to get Jordan down. Re-acquire the Hotel Staff
Disguise and lead Ken to him. Run back up to Morgan's Office, re-acquire
the Stalker Disguise, and wait.
When the both of them get here and the Bodyguards leave then open the door
and quickly shoot them both with headshots. Switch back into the Hotel
Staff Disguise and leave the mission via the Pier.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
--How May I Serve You? --X-Terminator
--The Rockstar --The Lawyer
0======================0
| Nutcracker [4,000 XP] \
0===========================================================================>
For this you need to kill both Jordan and Ken with a Coconut. There are
several Coconut Trees in the Reception area and you can use your Instinct
to find the Coconuts. There are two ways to do this Challenge depending on
your style:
>>The Dirty Method
****************
Start at the Linen Room and get up to the Stock Room. Just like with
the previous run-through you need to ambush both the Exterminator and
Hotel Staff person. Get the Exterminator Disguise, acquire the
Pesticide, and talk to Mrs. Mookjai to get Jordan down to the
Reception area. Get the Hotel Staff Disguise, get close to Ken, and
talk to him when Jordan is almost down.
When you get him here then Jordan should be talking to Mrs. Mookjai
and will see Ken. He will then run to him to argue. As this is
happening then run back to the Access Room to get the Exterminator
Disguise and sabotage the Ventilation System.
Run back to both Ken and Jordan and fight off the one Guard that runs
in from the Restaurant. After that then quickly drag both Ken and
Jordan to the Coconut Tree in the corner by the Wastebasket. Run a
short distance and shoot the Coconuts down and onto both of them to
kill them. Run to the Pier to leave the mission.
>>The Clean Method
****************
For this you should bring the Emetic Poison Vial and start in the
Kitchen. I'm going to Poison the Plate again but I am going to make
Ken sick instead.
After going to the Serving Area and Poisoning the Plate then go down
to the Pier and enter the Cellar. The reason for doing this is to
prevent the conversation between the Hotel Staff and the Exterminator
from happening. Go up into the Stock Room through the Staff Room
Stairs. Stop by the window closest to the west door.
By the time you get here then Ken will be sampling the Poisoned food
and start to get sick. He will throw up in the Wastebasket just
southeast of the Reception Desk. Look through the window and shoot
down the Coconuts with your Silenced Pistol to drop it on him and
kill him. You may also kill his Bodyguard in the process.
Wait for things to settle down and for the bodies to be moved to the
Cellar before doing anything. Grab the Hammer in the meantime. It
should be noted that both the Hotel Staff and Exterminator will come
in on their own but by not triggering the conversation then you won't
risk being seen when you kill Ken.
When everything has completely settled down then ambush the both of
them when they enter the room again. Get the Exterminator Disguise
and talk to Mrs. Mookjai. After talking to her then go back into the
Access Room and stand by the Ventilation Hatch.
Look through the window to your left to find a Hotel Staff person
standing. Above him should be some Coconuts. They should be at the
end of a short wall that borders a section of the Reception area.
When Jordan comes down then he will talk to Mrs. Mookjai then go to
sit down not far from the Coconuts.
After he gets up then aim at the Coconuts with your Silenced Pistol.
Look at your Mini-Map and, when he gets to the end of the wall, shoot
them down to kill him and the unfortunate Hotel Staff. Leave the
mission through the Basement Exit.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
--Dirty Laundry --How May I Serve You?
--X-Terminator --Bugman
--The Rockstar --The Lawyer
--All Aboard --Take Away (Clean)
--Chef's Table (Clean) --Someone Could Hurt Themselves
--Down Under (Clean)
0=========================0
| Fade to Black [4,000 XP] \
0===========================================================================>
For this you need to kill Jordan while sitting in the chair in the Master
Bedroom. You need to get the USB Flash Drive and play the recording on the
Laptop. When planning bring the Emetic Poison Vial, the Lethal Poison Vial,
the Krugermeier, and start in the Kitchen. Once again use the Lethal Poison
on the Plate to get rid of Ken quickly.
After this then go up to Room 202's bedroom. Close the door, Subdue the
Crew person, drag him to the balcony, and take his Disguise. Climb up The
North Pipe to Cross' Suite and to the top floor. Once again Poison Dexy's
Glass so you can get her to a Toilet so you can Subdue her to get the Safe
Combination (and dump her in a Closet).
Get the USB Drive from her bedroom and use the Small Garden to enter
Jordan's Bedroom. Wait for Jordan to come upstairs, use the Drive in the
Laptop, and sit in the chair by the divider.
When Jordan comes by and stops then shoot him when the prompt comes up.
Dump him in the Closet then go back down The North Pipe. Re-acquire the
Kitchen Staff Disguise and run to the Basement Exit to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
--Chef's Table --The Lawyer
--Tasteless, Traceless --Recording in Progress
--Memory Loss --Hide and Don't Seek
--Intervention --The Rockstar
0=========================0
| I'm Ex-Static [2,000 XP] \
0===========================================================================>
For this you need to kill Jordan by electrocution. This is done inside the
Roof Garden on the top floor of Cross' Suite. Again, when dealing with Ken,
it is best to Poison him. When planning bring the Emetic Poison Vial, the
Lethal Poison Vial, the Krugermeier, and start in the Kitchen.
Just like in the previous run-through go up to the top floor as a member of
the Crew and get rid of Dexy to get her out of the way.
However, go into the Master Bedroom through the Small Garden. Grab a couple
of the Soda Cans within the room and go to the door. When the patrolling
Bodyguards are stopped outside then take cover to the left of the doors,
open them, and toss a Can at the nightstand by the bed. This should lure
one of them in.
Close the doors, Subdue him, and dump him in the Closet. Repeat for the
second Bodyguard. Drag him near the Closet and take his Disguise. Go to the
west door to the Roof Garden and shoot through the glass at the Outlet
which is near the base of the Fountain. If you did it right then it should
start smoking and sparking.
Go into the Garden and to the northwest corner to find the Valve. When
Jordan enters the Garden then he will stop near the Crew. The moment he
stops, and when no one else is looking, then turn on the Valve to activate
the Fountain to kill him. After this then run down to the Basement Exit to
leave the mission.
**NOTE: You can't use the Wire Plug like you could in Season One because
when you turn it off then you will attract a Crew member to it.
You can Subdue him but you will attract another one when you turn
it off again.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
--Chef's Table --The Lawyer
--Tasteless, Traceless --Recording in Progress
--Hide and Don't Seek --Ode to the Bouncer
--The Rockstar --Someone Could Hurt Themselves
--No Evidence --Silent Assassin
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. The Classics (Master Difficulty) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0==========================================0
| Silent Assassin, Suit Only [4,000 XP x 3] \
0===========================================================================>
For this you need to bring the Lethal Poison Vial, your Coins, and the
Krugermeier. When you start then run up the stairs and turn right when you
reach the top. Proceed south then turn left to run into the Restaurant.
Continue forward until you reach the serving counter.
Unlike with the easier difficulties there is an additional Chef looking
over the Plates. In addition, the strategy for Poisoning the Plate for
Season One, where you wait for him to turn his head to the left then Poison
it, doesn't work anymore - he will always see you no matter what. So you
need to distract him.
Crouch and head to the south end of the counter. Toss a Coin into the
southeast corner of the Serving Area then go back to the Plate (which is
the rightmost plate in the center of the counter). The Chef in the back
will turn towards the counter to talk to the other. Wait for him to turn
around then Poison the Plate.
Run up the Restaurant stairs and cut through the Lounges. Go up the Main
Stairs to the 2nd Floor and head to the east Reception Roof door. When
there is no one around then open the door, get just inside the doorway, and
shoot out the Camera above. Go back inside to grab the Fire Extinguisher
then sneak out and proceed west to the skylight corner.
Near the center of the Roof are two Groundskeepers. From here aim the
Extinguisher between the corner of the southwest Skylight and the left
Groundskeeper. Toss it to break up the conversation between them. One of
them will walk closer to you and stop for a smoke. The other one will
proceed west and stop near the main entrance.
Wait for the nearby Groundskeeper to stop smoking and, the moment he turns
his back, then sneak north to the northwest corner of the northeast
skylight. Turn back to look at him again. He should be looking around for a
bit before smoking again. When he starts then sneak west to the next door
and into The North Wing.
Sneak forward to the table with the Pool Ball, grab it, then move forward a
little bit so you can't see anybody in Room 202. Quickly bring out the
Krugermeier and shoot out the Camera at the corner to your right. If your
timing is right then there should be a Crew guy sitting near it. Shooting
the Camera will get him to go investigate but will go upstairs to do so.
After destroying the Camera then proceed forward to the door for Room 202.
Wait for both Neil and his buddy near the TV to have their backs to you
before sneaking to the bedroom Subduing the guy here.
Next, climb up the North Pipe to Cross' Suite but stop on the balcony. Just
inside, and near the Bathroom, are a pair of Guards. Use your Instinct to
keep track of them. They will walk into the Bathroom, stand for a bit, then
walk out and back to their original positions. Wait for them to completely
stop and for the left one to look forward before sneak inside and to the
Bathroom.
Sneak through the other door to get behind the Sound Booth and grab the
Wrench from the crates then sneak back inside. Sneak to the toilet in the
southeast corner of the room and wait. The two Guards will then come back
inside. Bring out the Pool Ball and aim over the bathtub and at a point
between the window and the Closet.
When they leave and the second Guard just goes out the door then toss the
Ball. This will lure him back inside. As he goes past the tub then sneak up
behind him, Subdue him, and dump him in the Closet. According to Damon
Hester by getting rid of one of these Guards then you can keep the other
one from coming back thus making the rest of this easier.
Pick up the Ball and Pistol, place the Coin on the floor between the rug
and the door, and wait. When Jordan goes into the Sound Booth and just
starts to record then open the door and toss the Wrench on the floor about
a foot just outside of it. This should lure Jordan to it.
Take cover to the left of the door and open it. When Jordan sees the Coin
and goes for it then grab him through the door and Subdue him. Shoot him in
the head and dump him in the Closet.
**NOTE: Even though he is not in the Sound Booth you can get the [Look
Ma, No Head] Challenge by killing him this way. Apparently the
Challenge will let you lure him out of the Booth to kill him to
acquire it.
After this then carefully make your way back to the balcony and climb back
down into the bedroom. Use your Instinct to keep track of Neil, his friend,
and the patrolling Crew outside. When all is clear then sneak your way back
to the Reception Roof. You may get some attention from the sitting Crew on
the other side as you make your way but won't be enough to get you Spotted.
Once on the Roof then go to the corner of the northwest skylight. Look at
the Groundskeeper and wait for him to be smoking before going to the corner
of the northeast skylight.
If he is at the south side of the roof then wait for him to be at the
center, look around, and smoke again before sneaking south otherwise just
sneak south when you reach this corner. After getting past him then go back
through the Reception Roof door back to the 2nd Floor Suites.
Run back down through the Lounges and Restaurant to get back outside. Go
down the stairs to the lower Patio section and proceed north to the Staff
Door. Take the stairs down to the Door but wait by it and look towards the
standing Guard. Wait for him to turn his head to the left before opening
the door and walking inside.
Close the door and place the Bartoli you got from the Guard on the floor in
the southwest corner of the room. Go behind the pillar and wait. When both
hallway Guards near the Basement Door are together then toss the Pool Ball
at the metal carts by the hallway door. This will attract one of them.
When he gets close enough then he will see the Pistol. Get behind him as he
walks to it then Subdue him and drag his body to the northeast corner. Pick
up both Pistols and the Pool Ball and then use the Krugermeier to shoot out
the Camera by the other Guard. Throw Stun him with the Pool Ball and run to
the Door to leave the mission.
**NOTE: The destruction of the Camera may cause a woman in the Terraces
above to come down to investigate but you should be finished
before she can take more than a few steps.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Straight Shot [1,000 XP]
************************
For this you need to kill a Target with a headshot.
>>Versatile Assassin [4,000 XP]
*****************************
If you've followed the order of things then you should also get this
one for doing [Piano Man] and the following Challenges done earlier:
++Someone Could Hurt Themselves ++Hold My Hair
++Tasteless, Traceless ++Straight Shot
>>Look Ma, No Head [4,000 XP]
***************************
For this you need to shoot Jordan in the head while he is working in
or near the Sound Booth.
>>Suit Only [1,000 XP x 3]
************************
For this you need to complete the mission only in your Suit. You can
be Spotted but still get this as long as you don't change Disguises.
>>No Evidence [1,000 XP x 2]
**************************
For this you need to leave no trace of your activity. If you are seen
by the Security Cameras then destroy the Recorder to delete the
evidence.
>>Silent Assassin [4,000 XP x 2]
******************************
For this you need to complete the mission without getting Spotted,
only killing the Targets, and leaving no evidence.
Plus these other Challenges:
--The Lawyer --Tasteless, Traceless
--The Rockstar
0===============================0
| Sniper Assassin [4,000 XP x 3] \
0===========================================================================>
>>The Standard Method
*******************
For this bring the Sieger 300 Ghost into 47's Suite, the Krugermeier,
your Coins, and start at the Security Hut. When you start then run to
the Laundry Room to acquire the Master Keycard. Run up to the Security
Room and shoot out the Recorder then go your Suite. Bring out the Rifle
and go to your balcony.
Ken will stop at the southwest corner of the main Terraces as part of
his route. When he stops then shoot him, run back to your Briefcase to
put the Rifle back in, and run to Morgan's Suite before anybody comes
up here. Go to the Bathroom and drop your Briefcase behind the bathtub.
There are three Hotel Staff that needs to be cleared out in the north
stairs room before you can get a shot at Jordan. The first one is near
the Bathroom. Open the door, stand near it, and toss a Coin near the
bathtub to lure her in. Subdue her and dump her in the Closet.
There is another one that patrols the entire floor. While you're
waiting for her to come by the Piano then go up to the Top Floor and
Subdue the Stalker - leave his body. When she comes by and leaves then
Subdue the Staff working on the window. Drag her body to the Top Floor
for hiding.
When the patrolling one comes by again then Subdue her near the Piano
and drag her upstairs. Bring the Briefcase to the open window that
overlooks the Emperor's Suite and bring out the Rifle.
Now you need to shoot Jordan through this window and the other open one
ahead. The problem with this is that he only appears in the window when
coming up or down the stairs and on the very left side.
Use your Instinct to find Jordan. Wait until he starts going down the
stairs from the top floor before aiming through the window and at the
left side.
You should see a vase with some yellow roses. Behind it is a wall
decoration. Above the leftmost rose is a diamond that is part of the
decoration. Aim at this and that should get you close enough to Jordan
to make a quick adjustment when he appears so you can shoot him,
preferably in the head. After killing Jordan then run to the Pier to
leave the mission.
>>The Cheap Method
****************
For this bring the Krugermeier, your Coins, bring the Sieger 300 Ghost
into the Stock Room, and start at the Security Hut. When you start then
run down to the Linen Room. Go to the shelving at the west side of the
room and toss a Coin onto the northwest corner to lure the
Groundskeeper to it. Subdue him and drag him to the Container for
hiding.
**NOTE: If you just go up and Subdue him then the noise will attract
the attention of a nearby Staff person who will go to
investigate and you won't be able to hide the body in time to
avoid her. This is why you have to lure him away.
After that then go to the Laundry Room to acquire the Master Keycard.
Run up to the 2nd Floor using the Stock Room stairs then go the long
way around the Fumigation Area to avoid the Enforcer by the door.
Carefully avoid the patrolling Enforcer as you go to enter the Security
Room to shoot out the Recorder. After that then go up to Room 202.
As Neil and his friend are talking about the Letter then go into the
bedroom to Subdue the Crew there and drag him to the balcony. When Neil
goes to the bathroom then go in and Subdue him. Take the Letter and
drag him behind the bathtub to hide him.
Go down to the Reception Desk and carefully drop off the Letter while
avoiding the Enforcer. Go to the Stock Room and acquire the Briefcase
then go down to the Linen Room. Place the Briefcase on the floor at the
south end of the shelving at the west side of the room, go out the east
door, and wait.
Eventually Ken will get the Letter and go down here. The two remaining
people in the Linen Room will leave. After they go through the stairway
door then quickly place the Coin on the floor in line with the door and
in line with the orange pallet jack.
**NOTE: The Groundskeeper would be the last to leave but he is far
behind the other two. Subduing him early on will give you a
bit more time to place the Coin.
When Otis comes out then he will see the Coin and go to it. As he walks
to it then Subdue him and dump him in the Container. The reason for
doing this is that, unlike in the other difficulty settings, he will
walk back into the Room after a few seconds and won't leave. Thus the
need for removing him.
After dealing with him then sneak back in. Ken should be on his Phone
at this point talking to Dexy. Sneak up to and Subdue Ken. Bring out
the Rifle, shoot him in the head to kill him, and dump him in the
nearby Container. Put the Rifle back in the Briefcase before leaving.
Next, cut back through the Laundry and Staff Rooms and back upstairs.
Go back up to Room 202's bedroom and balcony and take the Recording
Crew Disguise from your unconscious victim. Leave the room while
avoiding Enforcers and take the stairs up to Cross' Suite.
Go upstairs and go through the Small Garden into the Master Bedroom.
Drop the Briefcase by the Closet and go back into the main area. As
before, Poison Dexy to get the Safe Combination. Get the USB Flash
Drive from her Safe, and go back to the Bedroom. Get the Rifle and drop
it in the Bathroom.
Play the recording on the Laptop to lure in Jordan. Ambush him when he
gets into position and drag him to the Closet. Get the Rifle, shoot him
in the head, and hide him in the Closet. After this then drop the Rifle
and take the North Pipe to go back down to Room 202. Re-acquire the
Security Guard Disguise then go downstairs and leave the mission via
the Basement Exit.
</pre><pre id="faqspan-26">
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenge
in the process:
>>Take My Breath Away [4,000 XP] - Standard
*****************************************
For this you need to kill Jordan with a Sniper Rifle through the
window in the Queen Suite.
Plus these other Challenges:
--The Lawyer --Straight Shot (Both)
--The Rockstar --No Evidence (Cheap)
--Silent Assassin (Cheap)
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Discovery |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Listed below are the Discovery Challenges not covered in the Assassination
Challenges sub-chapter.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0============================0
| Discover Bangkok [1,000 XP] \
0===========================================================================>
For this you need to find all 38 Unexplored Areas on the Bangkok map.
0==================0
| 47 Out [1,000 XP] \
0===========================================================================>
For this you need to sabotage Jordan's recording session. Use the Mixing
Table to arrange the sounds to get Jordan into the Sound Booth. Just as he
starts singing then use the Mixing Table and re-arrange one of the samples
to ruin the session. You can also get into a Combat situation while
recording to get this Challenge.
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Feats |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Listed below are the Feats Challenges not covered in the Assassination
Challenges sub-chapter. The Escalation related Challenges are not listed -
only ones related to the main mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=======================================0
| Put the Lime in the Coconut [2,000 XP] \
0===========================================================================>
For this you need to pick up six Coconuts. There are plenty of Coconut
groups on the trees inside the Reception area. Go inside the Stock Room and
shoot down a group then go out to collect them. There are three per group.
If you drop a group onto a person and kill them then the Coconuts are
destroyed.
The three Coconuts that can be found in other areas of the Hotel also count
towards this Challenge.
0=====================0
| Chameleon [4,000 XP] \
0===========================================================================>
For this you need to find and change into the following Disguises:
--Abel de Silva --Exterminator
--Groundskeeper --Hotel Security
--Hotel Staff --Jordan CrossÕ Bodyguard
--Kitchen Staff --Recording Crew
--Stalker --Waiter
--Casual Suit
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. Himmapan Horror |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
There are a total of five Challenges related to certain activities and
they can only be done in Contracts Mode.
**NOTE: If you have the PlayStation 4 version and don't want to create a
Contract you can use the ones I made for myself. They will be
listed with each Challenge that I made them for and are found under
the user name RARusk161.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0===============================0
| A Friend For Dinner [4,000 XP] \
0===========================================================================>
For this you need to kill five Targets with a Cleaver while disguised as
Hotel Staff without getting Spotted. All bodies have to be found to
complete the Challenge.
>>Contract Name: Leave It To Cleaver.....Again
--Contract ID: 2-08-1289240-61
0==============================0
| I'm Utterly Insane [2,000 XP] \
0===========================================================================>
For this you need to kill two Targets by drowning while disguised as Hotel
Staff without getting Spotted. All bodies have to be found to complete the
Challenge.
>>Contract Name: A Faceful Of Toilet
--Contract ID: 2-08-0074876-61
0==============================0
| Let the Game Begin [2,000 XP] \
0===========================================================================>
For this you need to kill three Targets by pushing them over a balcony
railing while disguised as Hotel Staff without getting Spotted. All bodies
have to be found to complete the Challenge.
>>Contract Name: I Want To Fly Like An Eagle
--Contract ID: 2-08-9264000-61
0============================0
| Heeeere's Johnny [4,000 XP] \
0===========================================================================>
For this you need to kill four Targets with an Axe while disguised as Hotel
Staff without getting Spotted. All bodies have to be found to complete the
Challenge.
>>Contract Name: Cutting Edge Room Service
--Contract ID: 2-08-3667879-61
0==================0
| Redrum [8,000 XP] \
0===========================================================================>
For this you need to complete the following Challenges:
--A Friend For Dinner --Heeeere's Johnny
--I'm Utterly Insane --Let the Game Begin
You should also earn the Antique Lethal Syringe.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| F. The Bangkok Challenge Run |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Like with the previous chapters this is a full Silent Assassin run that uses
the basic items you have at the beginning of the chapter to get as many
Challenges as possible including [Chameleon]. So you will be starting at the
Pier in your Casual Suit.
However, you do have access to items you unlocked in the other chapters so I
recommend bringing the Silenced Silverballer, the Emetic Poison Vial, and
your Coins. For Ken I will be doing the [I Believe I Can Fly] Challenge and
for Jordan I will be doing the [Fade to Black] Challenge.
There are a total of eight Mission Stories for this chapter and none of them
have a time limit. Unfortunately, you cannot do all of them in one run. The
reason is the [Bugman] Mission Story. In order to complete it you must use
the Pesticide in the Reception area to knock everybody out. This would mean
no Silent Assassin. As a result you can only do a maximum of seven in a
single SA run.
As before, I am not going to list all of the Challenges as they are done -
they will be listed later.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
When you start then run up to the south end of the Terraces and get close
enough to the group of Crew to get the [Are "Friends" Electric] Mission Story
started. Run to the Garden Shed and listen to the conversation there to get
the [Intervention] Mission Story started.
Go further into the Patio and and pick up the Coin before going into the
Hotel and to the Reception Desk to pick up your Keycard. Run to your room and
call for room service using the Phone in the corner. When the Hotel Staff
comes in then Subdue the guy either in the bathroom or bedroom. Take his
Disguise and leave.
Go down into the Fumigation Area to get the conversation between the Hotel
Staff and Exterminator started. Go down into the Staff Room's Toilet to get
the Wrench then go back up into the Stock Room and stand at the east side of
the shelving near the center.
When the Exterminator and Hotel Staff person enter then wait for them to stop
before Subduing the Hotel Staff then quickly Subduing the Exterminator. Dump
them both in the Closet and take the Exterminator Disguise.
Go into the Director's Office and get the [Bugman] Mission Story started. Go
into the Delivery Area to acquire the Pesticide which will put a marker on
Mrs. Mookjai. Go behind the Tuk-Tuk to get the [Tick Took] Mission Story
started.
While you're waiting for the conversation to finish then repair the vehicle
which will also complete the [Tick Took] Mission Story. When the
Groundskeeper gets the vehicle started and walks away then run to Mrs.
Mookjai and talk to her to get Jordan and his crew to the Reception area.
**NOTE: The reason for doing things this way is to prevent Ken and Jordan
from accidentally meeting in the Reception area. When Jordan is
downstairs then Ken should be back here. By the time Ken is
finished then Jordan should be heading back upstairs. This, of
course, will fail the [Bugman] Mission Story.
Go up to Room 202 and stand in the main room long enough to get [The Smoking
Gun] Mission Story started. Go into the bedroom and Subdue the Crew here,
drag him to the balcony, and use The North Pipe to climb up into Cross'
Suite. Go behind the Sound Booth, play the Keyboard, and go downstairs to the
area near Room 201 to pick up the four Coins.
Continue downstairs to the Linen Room. Acquire the Kitchen Staff Disguise, go
up the (East) Staff Room stairs, and into the Kitchen Manager's Office. Wait
here for the Chef to finish his phone call, which will start the [It's My
Party] Mission Story, and walk to the other end of the counter before going
inside and grabbing the Cake Topper. By the time you acquire it then Jordan
should be heading back upstairs.
Go into Room 202 and wait for Neil to go into the bathroom so you can Subdue
him for the Note. Drag him behind the bathtub to hide him. While looking out
for the patrolling Enforcing Chef go up to the Molly Blue Lounge and put the
Cake Topper on the cake to complete the [It's My Party] Mission Story.
Go down to the Reception Desk and carefully place the Note on the counter
while avoiding the Enforcer. When Ken gets the Note then [The Smoking Gun]
Mission Story should be completed.
Go down to the Linen Room, Subdue the Groundskeeper, dump him in the nearby
Container, and take his Disguise. Go into the area at the east side of the
Linen Room and wait. When Ken comes down then the two Hotel Staff will leave.
When they enter the nearby stairwell then place a Coin on the floor just a
few feet from Otis who is standing next to the door. This should lure him to
it. Subdue him and dump him in the nearby Container.
Go around the south end of the Linen Room and into the Laundry Room to pick
up more Coins. Go into the Staff Room and read the Manager Note on the table
to get the [On The House] Mission Story started.
Place a Coin on the floor by the cart near the Laundry Room door. When the
Guard goes for it then Subdue him and dump him in the Closet. Switch into
nearby Waiter Disguise then take the Security Guard Disguise. Go into the
Laundry Room to acquire the Master Keycard. Go up into the Stock Room.
While in this room use your Instinct to find two Coconut Trees at the far
side of the Reception Area. There is one just southeast of the Reception Desk
and you can easily shoot down the Coconuts with your Silenced Pistol through
the window closest to the door. Go out and collect the three Coconuts then go
back to the Stock Room.
Go to the third window from the door and you should see another tree at the
far side. Shoot down the Coconuts then go out and collect them.
**NOTE: If you try to shoot down both groups before collecting you will
only get three Coconuts as the first group will disappear when you
shoot down the second group.
While wearing the Security Guard Disguise go and find all Unexplored Areas
with the exception of Morgan's Suite.
Go up to the Security Room to shoot out the Recorder then go up to the upper
Restaurant to get the [Man Machine] Mission Story started then up to Room
207, quickly turn the Radio on to wake Julian in the next room, and go behind
the divider by the balcony. When he goes into the bathroom then go into the
bedroom to pick up the Branson MD-2 Microphone then all four Coins before
leaving.
Go back to the bedroom for Room 202 and acquire the Recording Crew Disguise.
Use The North Pipe to get back into Cross' Suite again and to the top floor.
Poison Dexy's Glass of Wine and wait. When she gets sick then follow her,
Subdue her, take the Safe Combination, and drag her to a Closet for dumping.
Go to the north Guest Bedroom and open the Safe to get the USB Flash Drive.
Go to the south Guest Bedroom and play the Guitar.
Next, go downstairs using the South Stairs and Subdue the patrolling
Bodyguard near the Container. Dump him into it but don't take his Disguise
yet.
Talk to Wes then go to the Container to acquire the Bodyguard Disguise. Go
and replace the Microphone when Jordan is away. Go back to the Container to
re-acquire the Recording Crew Disguise then go to the Mixing Table and select
the correct four stems to get Jordan into the Recording Booth. This will also
complete the [Are "Friends" Electric] Mission Story.
When he just starts to sing then start mixing again and select one of the
incorrect stems to ruin the take. Go and explore the remainder of this floor
before leaving.
Go back down to Room 202 using The North Pipe and re-acquire the Hotel
Security Disguise. Go back to the Stock Room to re-acquire the Hotel Staff
Disguise then go up to Morgan's Suite. Go up to the top floor to find and
Subdue the Stalker. Drag him to the Closet in the Master Bedroom for dumping.
Switch into and out of the Stalker Disguise. Destroy the three Gold Elephants
on the nearby bookcase before going back down. Find the mop in the center of
the main room and clean up the floor. Go into the Office to clean up the
desk. Find and pick up the two Soda Cans between the Office and Bathroom. Go
into the Bathroom and clean up the counter. Go downstairs and wait outside
for Ken.
Talk to him when he appears then lead him up to his Suite. He will then
check out the place. After Ken is finished in the Bathroom then follow him
around. This should also finish the [On The House] Mission Story.
When he gets to the balcony then push him over to kill him. Shoot all of the
remaining Gold Elephants and explore the remainder of the Suite. Save your
game and go to the wall fountain at the east side of the Penthouse. Use your
Coins to do the [Tuppence a Wish] Challenge. Reload if you run out of Coins
before you get the Challenge.
After all of this then go back down to the Reception area then down to the
Stock Room and re-acquire the Hotel Security Disguise. Go to the 1st Floor
Lounges and enter the Meadow Brown Lounge. Go into the Beauty Camberwell
Lounge through the balcony.
Wait by the west door and toss the Wrench at the left side of the door to the
balcony when Abel goes outside. Subdue him when he gets into position. Drag
him to the northwest corner of the Lounge and take his Disguise.
Go up to Cross' Suite and find Jordan. Follow him to the Drum Set and play
it. Follow him to the Reception Roof for the conversation. This should also
complete the [Man Machine] Mission Story. After that then go back up into
Cross' Suite. Go up to the top floor and enter the Master Bedroom through the
Small Garden.
Play the USB Flash Drive in the Laptop to lure Jordan. Sit in the chair and
wait. This should also complete the [Intervention] Mission Story. When Jordan
stops the recording then Shoot Jordan to kill him. Drag the body to the
Closet for hiding. Go down to the Pier to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
If everything went right then you should have the following Challenges (in
order - left to right):
--Ordering In --How May I Serve You?
--X-Terminator --Tick Took
--La Cucaracha --Basement Jack
--Chef's Table --It's My Party
--Return to Sender --The Smoking Gun
--Put the Lime in the Coconut --Walk on the Wild Side
--Recording in Progress --Memory Loss
--Hide and Don't Seek --Power Chord
--Ode to the Bouncer --Are "Friends" Electric
--47 Out --On The House
--The Lawyer --I Believe I Can Fly
--Someone Could Hurt Themselves --Discover Bangkok
--Tuppence a Wish --I Will Cry if I Want To
--The Replacement --Chameleon
--Man Machine --The Rockstar
--Intervention --Fade to Black
--Mission Stories - Bangkok --No Evidence
--Silent Assassin
If you manage to perform all of the Challenges listed here in this
sub-chapter, 35 in total, then you should earn a minimum of 73,000 XP which
translates into Mastery Level 12. You should also earn the {Elephants Never
Forget} and {Shining Bright} Accomplishments plus the Gold Coin and the ICA
Explosive Phone.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >BGK8. Escalation Contracts |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed here are all of the Escalation Contracts currently available in the
Bangkok chapter along with their respective strategies. It is highly
recommended that you complete Bangkok Mastery Level 20 before doing any of
these as it will make things easier for you. Each of the Escalations are
worth 4,000 XP towards your Global XP.
The strategies employed in this section use only what is available in this
chapter and items unlocked in previous chapters.
These strategies aren't the absolute fastest but are designed to help you get
Silent Assassin on each Level and get a good score in the process.
Successfully completing any of the Escalations should get you the {Bangkok
Escalated} Accomplishment.
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. The Somsak Equation |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
**NOTE: The Legacy version of this Escalation is very different than from the
Season One version. In the S1 version I used the Fire Extinguisher to
kill most of my Targets. However, in the Legacy version, Fire
Extinguisher explosions only stun so I needed to find a different way
to doing things.
0==========0
| Level One \
0=======================================================>
| Objectives /
0===========0
--Eliminate Tharn Srisai with any method while wearing any Disguise.
>>The Plan
********
Tharn is the main Chef within the Kitchen. Bring your Lethal Poison
Syringe and start in the Kitchen. Quickly bring out the Syringe and run
up behind Tharn when he is turned away from you. Stab him and run
through the Serving Area and Restaurant and to the Pier to leave the
mission.
0==========0
| Level Two \
0=======================================================>
| Objectives /
0===========0
--Some things have been moved, removed, or added to the mission.
--Eliminate Phet Rardchawat with any method while wearing any
Disguise.
>>The Plan
********
Phet is the Chef on the 2nd Floor. Bring your Coins in addition to the
Syringe. After killing Tharn with the Syringe then run into the (East)
Staff Room and up the Main Stairs into the Reception area. Run down and
to the Delivery Area.
Go to the southeast corner of the Storage Area to find a Container.
Place a Coin on the ground in front of the Container then toss another
Coin at it to lure the nearby Hotel Staff. Jump over the bags and loop
behind him. Subdue him when he reaches the Coin, dump him in the
Container, and take his Disguise. Jump over the bags and wait.
Phet will come here to smoke before heading to the Kitchen. Before he
arrives then look towards the pallet of potato bags. Place a Coin on
the ground at the west end of the pallet and about a foot north from
it. When he arrives then this will lure him to it. When he stops then
break his neck, take his Disguise, and cut through the Reception area
and to the Pier to leave the mission.
0============0
| Level Three \
0=======================================================>
| Objectives /
0===========0
--Eliminate Naruemon Thanom with any method while wearing any Disguise.
>>The Plan
********
Naruemon is the Hotel Staff person in the (East) Staff Room. Bring the
Krugermeier in addition to the Syringe and Coins. When you begin then
turn around and quickly grab the Cleaver before bringing out the
Syringe. Kill Tharn and Phet as before. After killing Phet then retrace
your steps back to the Kitchen Manager's Office.
When the Guard dragged Tharn's body through the Office then he
should've opened the doors which should still be open. Close the doors
as you enter and, if your timing is right, then one of the Chefs should
be in this room. Subdue him and dump him in the Closet.
Place a Coin on the floor in line with the door to the Staff Room and
at the south end of the desk. Open the door, go behind the desk, and
toss the Cleaver at the rug by the door. This should lure her friend.
Crouch behind the desk and wait for him to see the Coin. When he goes
for it then close the door, Subdue him, and dump him in the Closet.
Bring out your Pistol, open the door, and carefully snipe Naruemon to
kill her. After this then cut through the Kitchen, Serving Area, and
the Restaurant to go outside and to the Pier to leave the mission.
0===========0
| Level Four \
0=======================================================>
| Objectives /
0===========0
--Place all eliminated Targets in the Freezer Room.
>>The Plan
********
Instead of bringing the Lethal Poison Syringe bring the ICA Explosive
Phone, your Coins, the Krugermeier, and start at the Security Hut. When
you start then immediately turn around and grab the Lead Pipe. Run into
the Reception area then up into the (East) Staff Room and into the
Kitchen Manager's Office.
Open the doors to the Kitchen and toss a Coin at the west side of the
room. This should attract the nearby dishwasher. When he enters then
close the door, Subdue or knock him out with the Lead Pipe, and dump
him in the nearby Closet.
Once again place a Coin on the floor in line with the door to the Staff
Room. Go to the right side of the door, open it, and toss the Pipe on
the floor and at your feet. This should lure the friend. Pick the Pipe
back up then close the door as he enters, knock him out with the Pipe,
and dump him in the Closet.
Place the Phone on the floor near where you tossed the Coin, activate
it, then open the Kitchen door. This should lure Tharn inside. Stay
near the desk until he comes in. When he gets to the Phone then close
the door and either break his neck or eliminate him with the
Krugermeier.
Go into the Staff Room and either shoot Naruemon in the head or
eliminate her. Run back to Tharn's body and quickly drag him to just
inside the (Southeast) Staff Room. Then quickly drag Naruemon to where
Tharn is. By the time you get her here then Phet should be heading to
the (East) Staff Room.
When he enters then close the door and either break his neck or
eliminate him. Drag him to Tharn. Run into the Pantry and behind
the shelving. Grab one of the Soda Cans and toss it at the trashcan.
This should lure one of the Chefs to it.
Go up behind the one in the corner and knock him out when the other
goes to investigate then run up and knock the other Chef out. Drag each
of your dead Targets into the Freezer and place them side by side.
After that then run to the Pier to leave the mission.
0===========0
| Level Five \
0=======================================================>
| Objectives /
0===========0
--Keep the Disguise you were wearing at the start of the mission or you
will fail.
>>The Plan
********
Do the same as in Level Four.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. The Arthin Occultation |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
**NOTE: Although this uses some of the same strategies that MrFreeze2244 used
in the Season One version this version of this Escalation is quite
different than that one due to changes in patterns and item behavior.
0==========0
| Level One \
0=======================================================>
| Objective /
0==========0
--Eliminate Jariya Chansiri with a Hatchet while wearing the Groundskeeper
Disguise.
>>The Plan
********
Jariya is at the southeast corner of the Hotel building inside the
Patio area. He will stand here then go to the doors near the Delivery
Area entrance and back again. The Hatchet is on the cart by the doors.
When planning bring the Remote Breaching Charge, the Krugermeier, and
start in the Patio as a Groundskeeper. Immediately stop the opening
cutscene then run east to the corner then north to take the long way
around Jariya who is an Enforcer to you.
Run to the tree closest to the Hatchet and use it as cover as you
quickly shoot out the Camera above the door. Run back towards the
Fountain then to the double doors north of it. Quickly plant the Charge
on the door and immediately detonate it. This should blow open the
doors into the (Southeast) Staff Room. Run north to the stack of kegs
and drop the Pistol.
Stay inside the Staff Room, go and grab the Fire Axe, and use your
Instinct. Look north towards the Loading Area and you should find a
standing Guard near the Hatchet. Shortly after you grab the Axe then he
should go to the nearby chair and sleep. When Jariya is at the corner
close to the open doors then toss the Fire Axe at the rug just inside
the open doors to lure him to the Pistol.
Run north into the (East) Staff Room and go out the double doors near
the pair of Hotel Staff then grab the Hatchet, crouch, and wait. Use
your Instinct to look at Jariya. He should stop when he sees the
Pistol.
The moment he moves towards it then run south and around the corner
then go in and behind Jariya who should be kneeling at the Pistol. Kill
him with the Hatchet, drop the weapon, then run back into the Patio
and to the Pier to leave the mission.
0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0
--Eliminate Rand Chiravat with any method while wearing the Groundskeeper
Disguise.
>>The Plan
********
Rand is on the Terrace area at the north end near the Cellar entrance.
Bring the Modern Lethal Syringe in addition to everything else. After
killing Jariya then drop the Hatchet and run north back into the
(East) Staff Room. Go up through the Reception Area and outside to
Rand's position. He should be just south of the Bar as you get there.
Run to the top of the stairs leading down to the Cellar entrance, bring
out the Syringe, and wait. Rand will come and look over the railing
near you. If your timing is right when he gets here then there should
be nobody else close to him. Stab him to kill him and run to the Pier
to leave the mission.
**NOTE: Even though he is looking over a railing you can't push him
over as the prompt won't appear.
0============0
| Level Three \
0=======================================================>
| Objective /
0==========0
--Additional Enforcers of the Groundskeeper Disguise are present in the
Garden and surrounding areas.
>>The Plan
********
Three Civilians and both Groundskeepers at the Patio are additional
Enforcers. However, two of them are directly east of your starting
position and you can't go the long way around Jariya anymore.
Instead, go to the double doors and blow them open then just go inside,
open the Fire Axe case, prep your Krugermeier, and wait. When Jariya
starts going north then carefully follow him and go to the tree to
shoot out the Camera then run back to the Staff Room to drop the
Pistol. From here, do everything else as before and run to the Pier to
leave the mission.
**NOTE: One of the additional Enforcers is at the Bar near Rand's
position but is in no position to cause problems.
0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0
--Eliminate Thomas Craig with any method while wearing the Groundskeeper
Disguise.
>>The Plan
********
Thomas is by the railing southwest of where you start. When you start
then quickly grab the Coin near your starting position just before
blowing open the door. Proceed to kill Jariya and Rand as before. After
killing Rand then go back upstairs and run south to the exterior
Restaurant entrance. Go to the Restroom Area and wait.
If your timing is right then one of the Enforcing Groundskeepers should
be at the planter just outside the window. After a few seconds then he
should head west and away from Thomas' position and you can jump out.
When you jump out the window you should see Thomas. To his right is a
lamppost. To the right of that is a tree. Run and stop by the tree.
Look east and toss the Coin so it lands at the base of the planter and
directly behind the pair. It should get the attention of both of them.
The woman should leave to investigate.
As she walks away then get up behind Thomas who should turn back
towards the railing. Push him over, wait a couple of seconds, then
leave.
The reason for waiting like that is because, if you immediately run
off, then you may either get a Crime Noticed from the woman inside
the nearby Garden Shed or be seen by the Guard nearby who will then
attack you. Waiting those two extra seconds should prevent that from
happening.
After killing Thomas then run and jump back through the window, go
through the Restaurant back outside, and to the Pier to leave the
mission.
0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0
--If you equip any of the Guard disguises then you will fail the mission.
--Once you pick up the Hatchet you cannot drop it again or you will fail
the mission.
>>The Plan
********
The biggest change is that you need to kill Rand first, Thomas second,
and Jariya last. When you start then proceed to grab the Coin, blow
open the doors, shoot out the Camera, and run back into the Staff Room
as before.
However, instead of dropping the Pistol, keep it on you. It will be
some time before you can safely get at Rand so it is best to use this
time to help set up things in the Cellar so you can safely go through
here later after you kill Jariya.
After arriving back in the Staff Room then go north into the (East)
Staff Room then run down into the Cellar. Grab the Crowbar from the
South Storage Room then run into the Luggage Room. When you enter then
the patrolling Guard should be heading south through it. Quickly get up
behind him, wait for him to get close to the Container, knock him out,
pick up his Pistol, and drag him to the Container for hiding.
Run into the Laundry Room, pick up the trio of Coins, and wait. The two
Hotel Staff personnel will be talking and the male should be wandering
along the north side of the machines. Eventually he will head in your
direction and go east along the south side of the machines.
Quickly get up behind him and knock him out just as he gets to the
pillar. Hide him in the nearby Container, run through the Staff Room,
and to the Basement Exit. Shoot out the Camera at the corner, bring out
the Syringe, and head up to Rand's railing position. If your timing is
right then you should get there when he does.
When you stab him then he should drop his Pistol. Immediately grab it
as he is dying, switch to your Coins, and run to Thomas' position. I
will explain why in a bit.
After killing Thomas then run back towards the window but then turn
east towards the (Southeast) Staff Room. By the time you get there then
Jariya should be arriving at the south end of his route. Run into the
Room, drop a Pistol, and use the Fire Axe to lure him in. Get the
Hatchet and kill him then run to the door for the (East) Staff Room.
Wait for the woman to walk back to the door before running to the South
Storage Room. Hide behind the crates at the south end and wait. The
wandering male Hotel Staff person should be at a pillar near you. You
must wait for him to move away before running to the Luggage Room.
After you run through the Luggage Room then immediately turn left then
north towards the Laundry Room but go into the Linen Room, to the door
to the Laundry Room, and wait.
At this point Rand's body is being dragged through the Cellar and will
be placed near the Soda Machines. The Guard may drag the body through
the Laundry Room or he may not but it is best to wait here to be safe.
This also points out why you need to pick up Rand's Pistol. Another
Guard may pick it up and cut through the Cellar to get to the Security
Room which will complicate your escape.
Use your Instinct to keep an eye on the Guard. As he leaves then also
keep an eye on the Guard in the Staff Room. Wait for him to get close
to the door at the other side of the Laundry Room. The moment he turns
away from the door then run through the Laundry Room, Staff Room, West
Storage Room, and to the Basement Exit to leave the mission.
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0
/ Colorado \~~~~~~~~~~~~~~~~~~~~~~~~\
/+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >MSY5. Freedom Fighters 0
\+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\~~~~~~~~~~~~~~~~~~~~~~~~\ Colorado /
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0
**NOTE: This chapter is considered a sequel to The Vector (Patient Zero).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
This mission takes 47 back to Colorado. Here he is to take down four Targets:
Sean Rose, Penelope Graves, Ezra Berg, and Maya Parvati. All of them are
located at a former apricot farm turned military compound.
At the end of the Bangkok mission it was discovered that all of 47's missions
were being manipulated by an unknown person known as a "shadow client".
Although all of these missions were legitimate they appear to be part of a
larger scheme created by someone well away from the scene.
The ICA is strictly neutral and does not take kindly to being manipulated.
During their investigation the ICA discovered that a hacktivist, Olivia Hall,
may be behind some of the data sent to other clients as part of this scheme.
Her trail has led to the farm. It is here that another registered Target,
Sean Rose, is leading a militia group.
Sean is an environmental terrorist and is wanted in connection to several
bombings. He was also seen near where Thomas Cross was kidnapped so he is the
prime suspect to be the Shadow Client. But there are three other prominent
Targets on the list to kill in addition to Sean.
Penelope is a former Interpol anti-terror analyst. Ezra is a retired Mossad
interrogator. And Maya is a former gunrunner and assassin that has been taken
in to help train recruits for various missions.
Former ICA Training Director and current board member Erich Soders has
spurred the Board to greenlight this operation but this does not sit well
with Diana who considers this hasty and ill-advised. She won't go against the
Board but she, along with 47, are going to do their own investigation.
Unlike the previous locations the Compound is a very hostile place and great
care must be taken in entering the facility as the Guards and other personnel
are on high alert and heavily armed.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >CDO1. Accomplishments List |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed in this section are the Accomplishments specific to this chapter of
the game.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Visible Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>A Feather in Your Cap
*********************
Description: Complete all Mission Stories in Freedom Fighters.
Xbox Achievement Points: 30 GS.
PlayStation Trophy Grade: Silver.
-----------------------------------------------------------------------
Notes: You need to complete the following Mission Stories:
--Doomsday Watch --Overpowered
--Point Man --The Audition
--Tongue Tied --Unclean
>>Colorado Escalated
*******************
Description: Complete Level 5 of an Escalation Contract set in
Colorado.
Xbox Achievement Points: 20 GS.
PlayStation Trophy Grade: Bronze.
>>Guerrilla Warfare
*****************
Description: Complete Freedom Fighters.
Xbox Achievement Points: 20 GS.
PlayStation Trophy Grade: Bronze.
>>Joint Operation
***************
Description: Select a Starting Location and use an Agency Pickup to
smuggle an item into Colorado.
Xbox Achievement Points: 10 GS.
PlayStation Trophy Grade: Bronze.
>>Mission Complete
****************
Description: Reach Colorado Mastery Level 20.
Xbox Achievement Points: 40 GS.
PlayStation Trophy Grade: Gold.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Secret Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Giddy Up
********
Description: Yee-haw to the hoedown.
Xbox Achievement Points: 15 GS.
PlayStation Trophy Grade: Bronze.
-----------------------------------------------------------------------
Notes: You get this by completing the [Howdy Partner] Challenge.
>>Soup Sandwich
*************
Description: Ram Rose and Parvati, make Berg blow himself up and drown
Graves.
Xbox Achievement Points: 15 GS.
PlayStation Trophy Grade: Bronze.
-----------------------------------------------------------------------
Notes: You get this by completing the [Watch Your Six], [Oh Burn!], and
[Wild Rose] Challenges. You do not need to get them all in one
run.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >CDO2. General Layout |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
**IMPORTANT: For mapping directions within this chapter north is the top of
the screen. The Compass has north pointed slightly southwest.
Therefore you should turn it off to prevent confusion.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
The Compound is broken into several areas. The Perimeter encircles the farm
area. The main Mansion is located at the northwest section of the farm. The
large Red Barn, along with the Shooting Range, is located at the north
central portion of the farm. The lake at the northeast corner of the farm is
the Slurry Pit (may also be called the Tar Pit).
The Courtyard is the open area just south of the Barn and also has the
Garages, East Entrance, Planning Room, and Workshop buildings. The Training
Ground and Demolitions Control is just south of the Courtyard and the
Junkyard is just south of that.
The main north-south road, Orchard Road, goes from the Courtyard to the Main
Entrance to the south. South Road goes from the junction in the center of
Orchard Road, goes west, then turns north and connects with another road,
North Road, just behind the West Entrance. North Road goes from the West
Entrance to the Courtyard.
The North Orchard is in the center of the map. To the south of it is the
Barracks and Southwest Entrance. The orchard to the east of the Southwest
Entrance is the South Orchard. The Old Orchard is the swamp-like area
at the southwest side of the Perimeter.
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Detailed Map |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Here I will go over in detail of each area and where you can find useful
objects:
0==========0
| Perimeter \
0===========================================================================>
This is a road the encircles the exterior of the compound. The Southern
Farm Perimeter Staring Point is at the very southeast corner of the
Perimeter. A small Shed, which I will call the Southeast Small Shed, is
directly north of the Southern Farm Perimeter Starting Point and just
inside the Perimeter.
About halfway up the east side of the Perimeter is the East Entrance. It is
also where you can find the Quad Bike. At the very north end of the
Perimeter, and near the north corner of the Mansion, is the North Entrance.
West of the southwest corner of the Mansion is the West Entrance and West
Bridge. At the southwest section of the Perimeter is the Old Orchard. At
the north end of the Old Orchard is the Southwest Entrance.
At the south side of the Perimeter, and west of the Southern Perimeter
starting point, is the Main Entrance.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Coin | On the ground by white fence section that is leaning |
| | against the blue trailer just southeast of the Southeast |
| | Small Shed. |
|-------------+-------------------------------------------------------------|
| Brick | ++[Casual and Pro]: On the ground by the black barrel |
| | between the Main Entrance and the Southeast Small Shed. |
|-------------+-------------------------------------------------------------|
| Crowbar | ++[Casual and Pro]: In the back of the blue Hay Trailer |
| | just southeast of the East Entrance. |
|-------------+-------------------------------------------------------------|
| Screwdriver | ++[Casual and Pro]: By the toolbox on the small crate just |
| | northeast of the East Entrance. |
|-------------+-------------------------------------------------------------|
| Apricot | South of the West Entrance is a muddy clearing. In the |
| | middle of this clearing is a bunch of overturned wooden |
| | square baskets. The Apricot is on the ground at the south |
| | side of this stack. |
|-------------+-------------------------------------------------------------|
| Wrench | On the crate at the west side of the Southwest Entrance. |
|-------------+-------------------------------------------------------------|
| Shovel | Leaning against the wheelbarrow at the very south end of |
| | the Old Orchard. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=================================0
| Demolitions Control and Junkyard \
0===========================================================================>
This is the area south of the Courtyard and east of Orchard Road. The north
half is the Control and the south half is the Junkyard.
A Hay Shed is at the east side of the Control area. It is divided into two
halves, north and south. The north half has a Hay Baler. There is a Table
set up at the south half of the Range near a Safe that Sean is trying to
blow open. A Makeshift Lab is at the west side of the Range.
The Junkyard has the Southeast Small Shed that I mentioned earlier.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Coin | ++[Casual and Pro]: On the table by the Generator at |
| | the north side of the Makeshift Lab (x2). |
| | ++[Casual and Pro]: On the ground inside the west |
| | side of the Southeast Small Shed. |
|-------------------+-------------------------------------------------------|
| Lead Pipe | ++[Casual and Pro]: In the back of the south truck |
| | parked in the covered area at the west side of the |
| | Control area. |
|-------------------+-------------------------------------------------------|
| Apricot | On the ground by the "Danger Explosives" barrier at |
| | the southwest corner of the Makeshift Lab. |
|-------------------+-------------------------------------------------------|
| Shovel | On the table at the north side of the south half of |
| | the Hay Shed. |
|-------------------+-------------------------------------------------------|
| Propane Flask | On the ground at the southeast corner of the north |
| | half of the Hay Shed. |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | Under the east end of the Table. |
|-------------------+-------------------------------------------------------|
| Brick | On the ground next to a Gasoline Drum northwest of |
| | the Southeast Small Shed. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0==============0
| South Orchard \
0===========================================================================>
This area is the part of the Orchard that is south of South Road and west
of Orchard Road. At the west side is a building with a Water Tower. This
building is known as the Orchard Warehouse but will simply be called the
Barracks. East of the Barracks is the Orchard. A small Shed is at the very
south and will be called the Southwest Small Shed.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Wrench | ++[Casual and Pro]: On a bench inside the west side |
| | of the Southwest Small Shed. |
|--------------------+------------------------------------------------------|
| Quad Bike Keys | On a small shelf inside the south side of the |
| | Southwest Small Shed. |
|--------------------+------------------------------------------------------|
| Hammer | ++[Casual and Pro]: On a table just outside the |
| | Southwest Small Shed. |
|--------------------+------------------------------------------------------|
| Soda Can | On a table just outside the Southwest Small Shed. |
|--------------------+------------------------------------------------------|
| Apricot | --In a crate just northwest of the Tractor (with |
| | blue trailer) near the center of the Orchard. |
| | --In a crate by a long planter just northeast of the |
| | Southwest Entrance. |
| | --In a crate by the long planter that runs along the |</pre><pre id="faqspan-27">
| | east end of South Road. |
| | --In crates just south of the stairs to the top of |
| | the Barracks (x2). |
| | --In a crate at the west end inside the Barracks. |
|--------------------+------------------------------------------------------|
| Kitchen Knife | Embedded in a dartboard just north of the Tractor |
| | (with blue trailer) near the center of the Orchard. |
|--------------------+------------------------------------------------------|
| Militia Technician | ++[Casual and Pro]: On the center barrack within the |
| Disguise | Barracks. |
|--------------------+------------------------------------------------------|
| Emetic Rat Poison | ++[Casual and Pro]: On the lowest shelf of the |
| | shelving unit next to the Restroom door inside |
| | the Barracks. |
|--------------------+------------------------------------------------------|
| Lethal Poison Pill | On the table by the TV at the west end inside the |
| Jar | Barracks. |
|--------------------+------------------------------------------------------|
| Shovel | Leaning against the window at the west end outside |
| | the Barracks. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0==============0
| North Orchard \
0===========================================================================>
This is the main Orchard area situated between North, South, and Orchard
Roads. The west side clearing is the Communications Center. At the
northeast side is the Greenhouse. The long planters in the center is the
Orchard. At the southeast side is the Dining Area and Field Kitchen.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Apricot | --In a crate at the southeast corner of the |
| | Communications Center. |
| | --In crates at the southwest corner of the |
| | Communications Center (x2). |
| | --In a crate at the west side of the |
| | Communications Center. |
| | --In crates by the blue trailer at the northeast |
| | corner of the Communications Center (x2). |
| | --In a crate southwest of the west corner of the |
| | Greenhouse. |
| | --In a crate in the center of the Orchard. |
| | --On the ground at the south corner inside the |
| | Greenhouse. |
| | --On the ground at the end of a long planter just |
| | south of the Dining Area. |
| | --In a crate just north of the Field Kitchen. |
| | --On the counter at the north side of the Field |
| | Kitchen. |
|----------------------+----------------------------------------------------|
| Scarecrow Disguise | Hanging at the northwest section of the |
| | Communications Center. |
|----------------------+----------------------------------------------------|
| Perimeter Gate Key | On the green crates by the table at the north end |
| | of the Communications Center. |
|----------------------+----------------------------------------------------|
| Hammer | On a makeshift table near the center of the |
| | Orchard. |
|----------------------+----------------------------------------------------|
| Penelope Graves | Near the north corner inside the Greenhouse. |
| Private Journal | |
|----------------------+----------------------------------------------------|
| Screwdriver | ++[Casual and Pro]: On a table along the west side |
| | of the Greenhouse. |
| | --On the small workbench just north of the north |
| | corner of the Greenhouse. |
|----------------------+----------------------------------------------------|
| HX-10 | On the workbench against the north side of the |
| | Greenhouse's exterior. |
|----------------------+----------------------------------------------------|
| Fusil G2 | ++[Casual and Pro]: On the long workbench against |
| | the fence just north of the Greenhouse. |
|----------------------+----------------------------------------------------|
| Tactical Bartoli 12G | On the long workbench against the fence just north |
| | of the Greenhouse. |
|----------------------+----------------------------------------------------|
| Nitroglycerin | In the case at the very northeast corner of the |
| | Orchard (x3). |
|----------------------+----------------------------------------------------|
| Cleaver | On the counter at the north side of the Field |
| | Kitchen. |
|----------------------+----------------------------------------------------|
| Kitchen Knife | On the center counter within the Field Kitchen. |
|----------------------+----------------------------------------------------|
| Fire Extinguisher | Attached to the southwest corner of the Stove at |
| | the south side of the Field Kitchen. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0==========0
| Courtyard \
0===========================================================================>
The Courtyard is the open area north of Demolitions Control and consists
of several buildings. The Garages is the north building. The L-shaped
building to the east has several rooms. The topmost, which forms part of
the East Entrance, is the Storage Room. The corner room is the Break Room.
The left room is the Planning Room. The building at the southwest corner of
the Courtyard is the Workshop.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Wrench | ++[Casual and Pro]: On the workbench near the southwest |
| | corner of the Workshop. |
| | --At the east end of the workbench inside the Garages. |
|-----------------+---------------------------------------------------------|
| Hammer | On the stack of wood in the center of the Garage Roof. |
| | You either need to climb up the east side of the |
| | building or come through the walkway from the Red Barn. |
|-----------------+---------------------------------------------------------|
| Screwdriver | On the tool cart near the van at the east side of the |
| | Courtyard. |
|-----------------+---------------------------------------------------------|
| Rose's Watch | On the center table within the Planning Room. |
| Blueprint | |
|-----------------+---------------------------------------------------------|
| Drug Laboratory | On the east end of the center table within the |
| Memo | Workshop. |
|-----------------+---------------------------------------------------------|
| Propane Flask | ++[Casual and Pro]: On the ground in the southeast |
| | corner of the Workshop. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=========================================0
| Shooting Range, Red Barn, and Slurry Pit \
0===========================================================================>
These places comprise the northeast section of the Compound. The Shooting
Range is to the east. The Red Barn is in the center and has two floors. The
ground floor has the Training Area to the west, the Storage Room at the
southeast corner, and the Briefing Area at the northeast corner. The top
floor has the Barracks to the south. The Slurry Pit is to the east of the
Barn.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Crowbar | --On the south end of the Limo within the Training |
| | Area. |
| | --On the table at the west side of the Briefing |
| | Area. |
|----------------------+----------------------------------------------------|
| Tactical Bartoli 12G | On the table at the west side of the Briefing |
| Fusil G2 | Area. |
| HX-7 | |
| Bartoli 75R | |
|----------------------+----------------------------------------------------|
| Fire Extinguisher | On the wall at the northeast corner of the Storage |
| | Room. |
|----------------------+----------------------------------------------------|
| Emetic Rat Poison | ++[Casual and Pro]: On the middle shelf of the |
| | shelving at the northwest corner of the Storage |
| | Room. |
|----------------------+----------------------------------------------------|
| Propane Flask | ++[Casual and Pro]: By the large milk cans just |
| | southeast of the table within the Training |
| | Area. |
|----------------------+----------------------------------------------------|
| Mannequin Arm | On the bed at the northwest corner of the |
| | Barracks. |
|----------------------+----------------------------------------------------|
| Militia Spec Ops | ++[Casual and Pro]: On the bed in the southwest |
| Disguise | corner of the Barracks. |
|----------------------+----------------------------------------------------|
| Branding Iron | Leaning against the wall under the opening at the |
| | south side of the Barracks. |
|----------------------+----------------------------------------------------|
| Brick | On the ground by some metal sheeting at the |
| | southeast corner of the Slurry Pit. |
|----------------------+----------------------------------------------------|
| Old Axe | Embedded in the tree by the small shed at the |
| | northeast corner of the Slurry Pit. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0===================0
| Mansion - Exterior \
0===========================================================================>
The Farm House encompasses the area west of the Shooting Range and north of
North Road. Ezra's Chemistry Shed is the small building at the east side of
the area. A Graveyard is at the north corner of the area. The Backyard is
the northwest section of the exterior with a Small Shed to the north.
A Cooking Grill is at the west corner of the exterior. The Basement Stairs
is at the southwest side of the house. The Main Entrance is at the
southeast side.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Crowbar | ++[Casual and Pro]: On a crate next to a Moving |
| | Van at the southeast corner of the area. |
|------------------------+--------------------------------------------------|
| Nitroglycerin | On some crates near a ramp at the southeast |
| Invoice | corner of the area. |
|------------------------+--------------------------------------------------|
| Militia Elite Disguise | ++[Casual and Pro]: Inside a Moving Van at the |
| | southeast corner of the area. |
|------------------------+--------------------------------------------------|
| Nitroglycerin | On the shelving next to the Closet inside Ezra's |
| | Shed. |
|------------------------+--------------------------------------------------|
| Hallucinogenic Drugs | ++[Casual and Pro]: On the shelving next to the |
| | Closet inside Ezra's Shed. |
| | ++[Master]: Carried by Ezra. |
|------------------------+--------------------------------------------------|
| Screwdriver | ++[Casual and Pro]: On the shelf in the north |
| | corner inside Ezra's Shed. |
|------------------------+--------------------------------------------------|
| Apprentice Notes | On the shelf in the north corner inside Ezra's |
| | Shed. |
|------------------------+--------------------------------------------------|
| Basement Key | ++[Casual and Pro]: On the workbench at the east |
| | corner inside Ezra's Shed. |
| | ++[Master]: Carried by Guard inside Ezra's Shed. |
| | --Carried by Ezra. |
|------------------------+--------------------------------------------------|
| Lethal Poison Pill Jar | ++[Casual and Pro]: Carried by Ezra. |
| | ++[Master]: Carried by Guard inside Ezra's Shed. |
|------------------------+--------------------------------------------------|
| Garage Key | Carried by Ezra. |
|------------------------+--------------------------------------------------|
| Wrench | ++[Casual and Pro]: In a toolbox at the south |
| | corner inside Ezra's Shed. |
| | ++[Casual and Pro]: On some green crates at the |
| | south corner of the exterior and near the |
| | West Entrance. |
|------------------------+--------------------------------------------------|
| Shovel | Leaning against the wall next to the door for |
| | the Small Shed. |
|------------------------+--------------------------------------------------|
| Apricot | --On the ground by the planter, with the Radio, |
| | just southwest of the Small Shed. |
| | --On the ground by the planter near the center |
| | of the Backyard. |
|------------------------+--------------------------------------------------|
| Propane Flask | On the ground by the blue crates at the west |
| | corner of the Cooking Grill. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0===================0
| Mansion - Basement \
0===========================================================================>
The Herald, who is locked up, is at the northwest side of the floor. A
Boiler is just southwest of the stairs. The Tornado Shelter is near the
north corner of the floor.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Modern Lethal Syringe | Embedded in the teddy bear at the top of |
| | workbench at the north side of the floor. |
|-----------------------+---------------------------------------------------|
| Basement Key | Carried by the patrolling Guard. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=======================0
| Mansion - Ground Floor \
0===========================================================================>
There are multiple rooms on this floor. The Lobby is just inside the front
door and has the stairs leading up to the Top Floor. The large room to the
southwest is the Server Room. The room next to it to the northwest is the
Security Room.
The large room next door northeast of that is the War Room. The large room
next to it to the northeast is the Kitchen. The Laundry Room and Bathroom
is to the northwest of the Kitchen. The large room next door southeast of
the Kitchen is the House Barracks.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Bartoli 12G | Laying on a piece of furniture in the north corner of |
| | the Server Room. |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | Inside the Security Room on the wall next to the door |
| | to the War Room. |
|-------------------+-------------------------------------------------------|
| Rose's Room Key | At the southeast side of the large group of green |
| | crates in the center of the War Room. |
|-------------------+-------------------------------------------------------|
| Soda Can | On the counter near the Stove at the northwest side |
| | of the Kitchen. |
|-------------------+-------------------------------------------------------|
| Garage Key | ++[Casual and Pro]: Hanging on the wall by the door |
| | at the east corner of the Kitchen. |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | On the lowest shelf of the shelving unit in the north |
| | corner of the Laundry Room. |
|-------------------+-------------------------------------------------------|
| Hammer | ++[Casual and Pro]: On a stack of wood at the north |
| | corner of the Bathroom. |
|-------------------+-------------------------------------------------------|
| Cowboy Bust | On a nightstand near the east corner of the House |
| | Barracks. |
|-------------------+-------------------------------------------------------|
| Militia Elite | ++[Casual and Pro]: On the bunk near the east corner |
| Disguise | of the House Barracks. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0====================0
| Mansion - Top Floor \
0===========================================================================>
At the southeast side of this floor is the Balcony. The two rooms to the
southwest is the Hacker Room. The two large rooms to the east is Rose's
Room (which is also known as Sean Rose's Office). The north half of the
Room is the Bedroom. The small room in the center is Rose's Bathroom. The
large room at the north side is the Play Room (which is also a Barracks).
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Rose's Room Key | --Carried by the patrolling Guard. |
| | --Carried by Sean Rose. |
|-------------------+-------------------------------------------------------|
| Baseball | On the stand just southeast of the top of the stairs. |
|-------------------+-------------------------------------------------------|
| Baseball Bat | Leaning against the cabinet near the top of the |
| | stairs. |
|-------------------+-------------------------------------------------------|
| Hacker's Phone | ++[Casual and Pro]: Near the west corner of the group |
| | of tables in the center of the north half of the |
| | Hacker Room. |
| | ++[Master]: Carried by one of the Hackers. |
|-------------------+-------------------------------------------------------|
| Soda Can | ++[Casual and Pro]: Near the south corner of the |
| | group of tables in the center of the north half of |
| | the Hacker Room. |
| | --By the window near the south corner of the north |
| | half of the Hacker Room. |
| | --On the nightstand at the southwest end of the Play |
| | Room. |
|-------------------+-------------------------------------------------------|
| Leather Briefcase | On a shelf at the west side of Rose's Room. |
|-------------------+-------------------------------------------------------|
| Explosive Watch | On the desk at the south corner of the Bedroom. |
| Nitroglycerin | |
|-------------------+-------------------------------------------------------|
| Cowboy Bust | On a counter at the east corner of the Bedroom. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >CDO3. Mastery Levels |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0===========================================================================0
| Level 2 | You earn an Agency Pickup at the Water Tower and the RS-15 |
| | Assault Rifle for use in all missions. |
|----------+----------------------------------------------------------------|
| Level 3 | You can now start at the Old Orchard. |
|----------+----------------------------------------------------------------|
| Level 4 | You earn a Hidden Stash on Orchard Road. |
|----------+----------------------------------------------------------------|
| Level 5 | You unlock the TAC-4 S/A Assault Rifle for use in all |
| | missions. |
|----------+----------------------------------------------------------------|
| Level 6 | You can now start in the Garage disguised as a Militia |
| | Technician. |
|----------+----------------------------------------------------------------|
| Level 7 | You earn a Hidden Stash at the Hay Shed and the Concealable |
| | Baton for use in all missions. |
|----------+----------------------------------------------------------------|
| Level 8 | You can now start at Demolitions Control disguised as an |
| | Explosives Specialist. |
|----------+----------------------------------------------------------------|
| Level 9 | You earn an Agency Pickup at the Red Barn. |
|----------+----------------------------------------------------------------|
| Level 10 | You unlock the ICA19 F/A Stealth Pistol for use in all |
| | missions. |
|----------+----------------------------------------------------------------|
| Level 11 | You can now start at the Greenhouse disguised as a Militia |
| | Soldier. |
|----------+----------------------------------------------------------------|
| Level 12 | You earn a Hidden Stash at the Courtyard Shed. |
|----------+----------------------------------------------------------------|
| Level 13 | You earn an Agency Pickup at the West Bridge. |
|----------+----------------------------------------------------------------|
| Level 14 | You can now start at the West Bridge. |
|----------+----------------------------------------------------------------|
| Level 15 | You unlock the Sieger 300 for use in all missions. |
|----------+----------------------------------------------------------------|
| Level 16 | You can now start at the Water Tower. |
|----------+----------------------------------------------------------------|
| Level 17 | You earn a Hidden Stash at the Truck Loading Area. |
|----------+----------------------------------------------------------------|
| Level 18 | You can now start at the Farm House disguised as a Hacker. |
|----------+----------------------------------------------------------------|
| Level 19 | You earn a Hidden Stash at the Ground Floor Laundry Room. |
|----------+----------------------------------------------------------------|
| Level 20 | You unlock the Remote CX Demo Block for use in all missions. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >CDO4. Cast of Characters |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Here I will go over the major and minor characters you will be dealing with
during this chapter:
0==========0
| Sean Rose \
0===========================================================================0
| Sean is one of your main Targets and can often be found in the Mansion. |
| He also goes to Demolitions Control to help blow up a Safe then hang out |
| for a bit in the Workshop before heading to the Barn to check on Maya. |
| After that then he will go back to the House. He will not deviate from |
| this unless certain circumstances arise. |
| |
| He also suffers from Obsessive Compulsive Disorder (OCD) and some members |
| of the militia have taken notice of what triggers him. This can be used |
| against him to set up certain actions. He also has a bodyguard that goes |
| with him when he leaves the Mansion. |
0===========================================================================0
0================0
| Penelope Graves \
0===========================================================================0
| Penelope is a former Interpol anti-terrorist analyst that has been |
| recruited into the militia. She can be found at the Mansion but goes |
| outside to the Communications Center before going to the Barracks area. |
| She will then go to the Greenhouse in the center of the North Orchard |
| before going back to the Mansion. She will travel with a couple of Guards |
| when she leaves the Mansion. |
| |
| She will not deviate from this unless certain circumstances arise. |
0===========================================================================0
0==========0
| Ezra Berg \
0===========================================================================0
| Ezra is a former Mossad interrogator who was thrown out because of his |
| outside the box methods. He is currently trying to get information from a |
| captured prisoner, called a Herald, who is tied up in the Basement of the |
| Mansion. He goes from the Basement to the front of the building where he |
| will stop to smoke before going to his Shed at the east side of the |
| Mansion. He will then go back to the Basement to repeat his route. |
| |
| He will not deviate from this unless certain circumstances arise. |
0===========================================================================0
0=============0
| Maya Parvati \
0===========================================================================0
| Maya is the former gunrunner and assassin who is now part of this militia |
| and is training people for various missions. She can be found at the Red |
| Barn. She will leave the Barn to go to the Courtyard to check on a |
| project then go to the Shooting Range to check on things. She will then |
| go back to the Red Barn to oversee training runs before leaving again to |
| repeat the route. |
| |
| She will not deviate from this unless certain circumstances arise. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >CDO5. Disguises |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
At Master difficulty the following Disguises have no changes in regards to
acquisition but have ten additional Enforcers. They are the Guards at the Red
Barn Gate, East, West, and Main Entrances. The standing Guard at the
Southwest Entrance and the patrolling Guard near the North Entrance are also
Enforcers.
--Militia Cook --Militia Technician
--Explosives Specialist --Militia Spec Ops
--Hacker
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0==============0
| Tactical Gear \
0===========================================================================0
| This is your standard Suit for this chapter. However, because of the |
| nature of the Compound and the Targets, your Suit turns the entire area |
| into a Hostile Area and everyone becomes an Enforcer. |
| |
| You can start at the Old Orchard, the West Bridge, or the Water Tower |
| once you've reached Mastery Levels 3, 14, and 16 respectively. |
0===========================================================================0
0==========0
| Scarecrow \
0===========================================================================0
| This special Disguise can be found at the northwest section of the |
| Communications Center. It has the same properties as the Tactical Gear |
| outfit in that it turns the entire area into a Hostile Area and everyone |
| becomes an Enforcer regardless of game difficulty. |
0===========================================================================0
0================0
| Militia Soldier \
0===========================================================================0
| This is the basic Militia Disguise and allows you access to most areas of |
| the Compound. The only areas you are not allowed is Demolitions Control, |
| Red Barn, Shooting Range, Ezra's Shed, and the Farm House. In addition, |
| there are three Enforcers for this Disguise: |
| |
| --Northeast corner of the North Orchard. |
| --The Old Orchard. |
| --The Perimeter at the northwest side of the Mansion. |
| |
| At Professional difficulty there are six additional Enforcers: |
| |
| --Center of the North Orchard. |
| --The Field Kitchen. |
| --Center of the South Orchard. |
| --Center of the Junkyard. |
| --Southeast side of the Perimeter. |
| --The Slurry Pit. |
| |
| At Master difficulty there are ten additional Enforcers and they are the |
| Guards at the Red Barn Gate, East, West, Southwest, and Main Entrances. |
| This includes both Guards at the Southwest Entrance. |
| |
| The easiest way to obtain this Disguise from someone is at the Junkyard. |
| Just north of the Southeast Small Shed are a pair of Soldiers and a |
| Generator. Turn off the Generator to attract one of them. Hide nearby and |
| wait for him to turn it on before Subduing him. Drag him to the Container |
| next to the Shed to hide him and obtain the Disguise. |
| |
| You can also start near the Greenhouse already dressed up as a Soldier |
| once you get to Mastery Level 11. |
0===========================================================================0
0=============0
| Militia Cook \
0===========================================================================0
| This is another form of the Militia Soldier Disguise and there is only |
| one Cook on the map. He can be found at the Stove at the Field Kitchen. |
| |
| This Disguise has the same properties as the regular Militia Soldier in |
| that you are not allowed at the Farm House, Shooting Range, Red Barn, |
| Ezra's Lab, and Demolitions Range. The one key difference between these |
| two Disguises is that the Cook Disguise has no Enforcers for both Casual |
| and Professional difficulties. |
| |
| Since the Cook never leaves the Stove you have to get him to a safe place |
| for Subduing. You will need to bring a throwable object and be disguised |
| before going after him. |
| |
| Southeast of the Stove is a Container. Every so often another Soldier |
| will come to it to urinate. Subdue him, dump him, pick up his weapon, and |
| drop it in front of the Container and crouch near it. |
| |
| There are going to be a couple of Soldiers on patrol that will stop near |
| you in the South Road. Wait for them to leave and for the other two |
| Field Kitchen personnel to be far from the Cook before tossing the object |
| so it lands just past the other end of the long planter then hide at the |
| southeast end of it. |
| |
| When the Cook comes near where you were then he will see the dropped |
| weapon and walk to it. Go around to get up behind him, Subdue him, dump |
| him, and obtain the Disguise. |
0===========================================================================0
0===================0
| Militia Technician \
0===========================================================================0
| This Disguise is worn by those working in the Courtyard and |
| Communications Center areas. This Disguise has the same properties as the |
| regular Militia Soldier. There are a total of seven Technicians and two |
| of them are Enforcers - one in the Communications Center and one near the |
| Mansion. At Professional difficulty there is one additional Enforcer and |
| he is at the Courtyard. |
| |
| If you need to take one from somebody then you can easily lure the one in |
| the Garage into the small room to the east with your Phone or thrown |
| object so you can Subdue him for his clothes. You can also easily lure |
| one at the Communications Center. Place your Phone on the ground by the |
| Container at the northwest corner of the Center to get him there so you |
| can Subdue him for his clothes. |
| |
| You can also find the Disguise inside the Barracks but you will need to |
| get rid of at least one of the people inside to safely acquire it. You |
| can also start at the Garage already dressed up as a Technician once you |
| get to Mastery Level 6. |
0===========================================================================0
0======================0
| Explosives Specialist \
0===========================================================================0
| This Disguise, with a black vest with yellow reflective safety strips, is |
| the one worn by those working at Demolitions Control. This is the only |
| Disguise that will allow you safe passage into the Range. Unfortunately, |
| it won't allow you access to the Shooting Range, Red Barn, Ezra's Shed, |
| or the Mansion. |
| |
| There is only one Enforcer and he is at the northeast corner of the North |
| Orchard. At Professional difficulty there is one additional Enforcer and |
| he is at the Control area. |
| |
| If you want this Disguise you will need to take it from someone. One way |
| is to go north along the east side of the Junkyard and cut through the |
| Hay Shed at the east side of Control area to get to the Hay Baler. You |
| can use the Radio or toss an object near it to lure a nearby Specialist. |
| Subdue him when he gets there, take his clothes, and dump him in the |
| Baler for hiding. |
| |
| Another way, if you got rid of the two people at the Barracks, is to lure |
| a Specialist to the Weapons Box at the building for easy Subduing. Drop a |
| weapon just south of the truck at the southwest corner of Demolitions |
| Control. Grab the Lead Pipe from the back of the truck and toss it at the |
| wall to lure a nearby Specialist to the weapon which he will then take to |
| the Barracks. |
| |
| Run to the building and turn on the Sink in the Restroom and keep the |
| door open. When he drops off the weapon then he will hear the Sink and go |
| to investigate. Take cover to the right of the door so he doesn't Spot |
| you then Subdue him when he turns off the Sink so you can take his |
| Disguise. |
| |
| You can also start at the Control area already dressed up as a Specialist |
| once you get to Mastery Level 8. |
0===========================================================================0
0=================0
| Militia Spec Ops \
0===========================================================================0
| This is a specialized black outfit that is worn by those training at the |
| Red Barn and Shooting Range. The only restrictions are that you are not |
| allowed at Demolitions Control, Ezra's Shed, and the Mansion. There are |
| no Enforcers for this Disguise for both Casual and Professional |
| difficulties. |
| |
| The easiest way to obtain this Disguise is to go to the Barracks. Go to |
| the Restroom, turn on the Sink, and take cover to the right of the door. |
| When he gets to it then Subdue him when he turns it off and take his |
| Disguise. You can dump him through the window without killing him and |
| then hide him in the Container under the stairs. |
0===========================================================================0
0==========0
| Point Man \
0===========================================================================0
| This Disguise is a slightly different version of the Spec Ops Disguise |
| and has exactly the same properties including lack of Enforcers for both |
| Casual and Professional difficulties. |
| |
| At Master difficulty there are five additional Enforcers and they are |
| four Spec Ops people around the Red Barn area plus the one inside the |
| main Barracks. |
| |
| The only key difference from this Disguise as opposed to the Spec Ops is |
| that you can talk to Maya and participate in the training exercise inside |
| the Red Barn. He can also be found at the Barracks and you can lure and |
| ambush him the same way as you do for the Spec Ops Disguise. |
0===========================================================================0
0==============0
| Militia Elite \
0===========================================================================0
| This is the Disguise that is worn by the best of the Militia. Most of |
| these guys can be found in and around the Mansion. This is one of two |
| Disguises that will allow you safe access to the building. However, even |
| though you are an Elite, you cannot gain access to Demolitions Control, |
| Red Barn, and Shooting Range. You can be inside Ezra's Shed but only when |
| he is not around. |
| |
| In addition, there are multiple Enforcers to this Disguise: |
| |
| --One inside Ezra's Shed. |
| --One outside near the Basement entrance. |
| --One in the Security Room. |
| --One in Rose's Room. |
| --One patrolling the top floor of the Mansion. |
| --Sean's private guard. |
| |
| At Professional difficulty there are three additional Enforcers, all at |
| the Mansion area: two in the Backyard and one in the Basement. |
| |
| At Master difficulty there are twelve additional Enforcers. They are the |
| Guards at the Red Barn Gate, East, West, and Main Entrances. The standing |
| Guard at the Southwest Entrance and the patrolling Guard near the North |
| Entrance are also Enforcers. Inside the Mansion there are two: one in the |
| Security Room and one in Rose's Room. |
| |
| There are two Elite Disguises laying around - one inside the Moving Van |
| near the Mansion and one inside the building. If you need to take one |
| from somebody you can easily Subdue the one just outside Ezra's Shed when |
| the inside Guard is looking away or distracted by Ezra himself. |
| |
| If Ezra is not around then you can drop a weapon by the exterior Guard to |
| lure him to the Mansion to drop it off then go inside the Shed to Subdue |
| the Guard when he walks away from the window. |
0===========================================================================0
0=======0
| Hacker \
0===========================================================================0
| This is the only other Disguise that will allow you safe access to the |
| Mansion. However, because this is considered a Civilian outfit, it is |
| more restrictive than the Militia Elite. You do not have safe access to |
| either the Basement or the Rose's Room area. Of course, you do not have |
| access to the Shooting Range, Red Barn, Demolitions Control, and Ezra's |
| Shed. |
| |
| And, more importantly because it is a Civilian outfit, you can't have any |
| weapons out in the open. |
| |
| There are a total of five Hackers and none of them are Enforcers to you |
| at Casual difficulty. At Professional difficulty two of them are |
| Enforcers - one in the Hacker Room and one in the War Room. Nobody else |
| outside of them anywhere on the map are Enforcers. |
| |
| If you want this Disguise you can easily ambush the two inside the Hacker |
| Room and take one of their outfits (but you need to get rid of the |
| patrolling Enforcer first before doing so). |
| |
| You can also start at the Hacker Room already dressed up as one once you |
| get to Mastery Level 18. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >CDO6. Security Cameras (Professional and Master) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0=============0
| Professional \
0========================================>
There are seven Cameras around the Compound. There is one at the Main
Entrance, West Entrance, and East Entrance. There are four at the Mansion
- one by each entrance.
The Recorder for them is in the Security Room on the ground floor of the </pre><pre id="faqspan-28">
Mansion. You need to start the conversation between the Enforcer and the
Hacker before you can safely get at it. When they finish then they will
break up and the Enforcer will turn to his console. Go behind the equipment
at the west corner of the room, crouch behind it, then shoot the Recorder
with your Silenced Pistol - preferably the Krugermeier.
0=======0
| Master \
0========================================>
At this difficulty there are seven additional Cameras. There is a Camera on
a pole just north of the Greenhouse, two at the Barracks (one by the stairs
entrance), one over the front entrance of the Red Barn, one on the south
wall of the Hay Barn, and one over the door to Ezra's Shed.
Destroying the Recorder isn't much different that what is done at
Professional difficulty but has a couple of extra steps. When wearing the
Elite Disguise there is an extra patrolling Enforcer in the Security Room.
One of his stops is in the entrance to the Server Room.
When he is either looking away or at the window then place a weapon on the
floor at the south end of the table near the door. When he goes to the
entrance then he should see the weapon. Stay on one side of the Server as
he goes there then Subdue him when he gets to the weapon. Drag him behind
the coolers to the south to hide him.
Go in the corner behind the equipment and shoot out the Recorder with the
Krugermeier. Go deep in the corner as the Enforcer will turn around. When
he goes back to his console then you can safely leave. Luring this Enforcer
with the Vacuum Cleaner for Subduing is optional.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >CDO7. Challenges |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Before going into the Challenges there are some things to note. Some of these
notes also apply to the Escalation Contracts which I go over later.
0===================0
| Legacy Differences \
0===========================================================================0
| There are two major differences between the Legacy DLC and Season One |
| version of this mission. The first one is in regards to the Main Mission |
| ending. |
| |
| In Season One whenever you played it you could only leave it through the |
| Tornado Shelter. The only way to use the other exit points was either |
| through Escalations or Contracts Mode. In Legacy you are only forced to |
| go through there the very first time you play through it. All other |
| run-throughs after that you can leave through any available exit point. |
| |
| The second difference is in regards to the [Plot Twist] Challenge. In |
| Season One you can acquire it simply by climbing to the top of the Water |
| Tower. In Legacy you acquire it by going through the Tornado Shelter on |
| your first run-through. |
0===========================================================================0
0==============================0
| Master Difficulty Differences \
0===========================================================================0
| The biggest change here, as already noted, is that most of the Guards on |
| the Perimeter become Enforcers to most, if not all, of the Disguises. |
| Outside of that there is just a few extra Guards and Cameras. |
0===========================================================================0
0=================0
| Safe Exploration \
0===========================================================================0
| If you wish to do some exploring of the map without resorting to |
| Rampaging then you should find the necessary Disguises to allow you to |
| safely learn the map. |
| |
| From the Southern Farm Perimeter then sneak into the Junkyard then turn |
| off the Generator to lure one of the Guards for his Disguise. Go into the |
| Barracks and Subdue one of the Spec Ops people here to get this Disguise |
| to explore everywhere except the Mansion. Subdue at least one of the |
| Guards at Ezra's Shed to get the Militia Elite Disguise to explore the |
| Mansion. |
0===========================================================================0
0=====0
| Keys \
0===========================================================================0
| There are five Keys that can be found or dropped by others. Finding them |
| can make access to certain areas easier. Although I covered them earlier |
| I will go over them in more detail here: |
| |
| ++Perimeter Gate Key |
| ================== |
| Found at the northern part of the Communications Center this will |
| open all of the locked Gates in the fence that surrounds the farm. |
| |
| ++Quad Bike Keys |
| ============== |
| These keys can be found in the small shed just inside the Main |
| Entrance and is used for the Quad Bike at the East Entrance. |
| |
| ++Garage Key |
| ========== |
| This key opens the door into Ezra's Shed. Ezra carries one but can |
| also be found hanging in a corner inside the Kitchen in the Mansion |
| ground floor. |
| |
| ++Basement Key |
| ============ |
| This key opens the doors to the Basement. Ezra carries one and so |
| does the Enforcer inside the Basement. |
| |
| ++Rose's Room Key |
| =============== |
| This key opens the door into Sean's Room in the Mansion's top |
| floor. Sean carries one along with the top floor Enforcer. However, |
| you can find one laying in the center of the War Room. |
0===========================================================================0
0====================0
| The Tornado Shelter \
0===========================================================================0
| As pointed out earlier you need to go through this area on your first |
| run-through. The Shelter is in the Basement and uses a biometric lock |
| that is tied to Sean Rose's face. This means that you need his face to |
| open the door. |
| |
| Getting his body down here can be tricky (and there is a Challenge tied |
| to it) but there is another way. There is a 3D Printer in the Hacker |
| Room on the top floor. You need to deal with both of the nearby Hackers |
| to safely use it. You should probably wait for Sean to die first since |
| his Bodyguard will go back in his room and sleep on the bed. |
| |
| The best way to get rid of both of them is to go into the Server Room and |
| turn the Server off. This will bring down one of them. Take cover to the |
| left of the door then Subdue him when he gets to the Server but before he |
| turns it off. Drag him to the coolers to at the south side of the room to |
| hide him. |
| |
| With the Server still off the other Hacker will come down. Take cover to |
| the left of the door again and Subdue him when he turns it back on and |
| hide him with the other. After they are gone then go back upstairs and to |
| the 3D Printer. When the Enforcer is either standing outside or in the |
| Play Room then turn it on to get the Sean Rose's Face Mask and go to the |
| Basement. |
| |
| If you do not want to Subdue any of them then stay in the south end of |
| the Hacker Roon and wait for the Enforcer to head to the Play Room and |
| for both Hackers to be at the north end before turning on the Printer. |
| This will alert one of the Hackers so you need to run from the room. When |
| he investigates and settles down then go back to the Printer and grab the |
| Mask as he is walking away. |
| |
| When you get to the Basement there will be an Enforcer down here and you |
| should wait until he is standing by the Herald before going down. Get |
| behind the stairs and shoot the Fusebox on the north wall to distract |
| him. You can either leave him or Subdue him. Use the Mask to enter. You |
| will need to explore the room before you can officially leave the |
| mission (first time only). |
0===========================================================================0
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Assassination |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
These are the strategies for killing your primary Targets. Each strategy will
include all possible Challenges that can be acquired including Discovery and
Feats Challenges.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0===================0
| The Wicker Man Run \
0===========================================================================>
This particular run focuses on one Challenge, [Wicker Man]. The Challenge,
as outlined in a video by MrFreeze2244 (and which he also credits another
gamer, Vultan, for showing the way) involves shooting four Bells, located
outside of the Compound Perimeter, in a specific order with a Sniper Rifle
while wearing the Scarecrow Disguise.
This in and of itself doesn't sound so special. But, if you perform this
task properly, you will not only get this Challenge but you will also gain
a special power for the Scarecrow Disguise. This power is that if anybody
gets within 20 feet of you, in any direction including above and below,
they will instantly burst into flames!
**NOTE: This only affects those who are conscious. Those who are Subdued
and out in the open are *NOT* affected - you can walk up to a
pile of unconscious bodies and nothing will happen.
But, this power is only for the Scarecrow Disguise - this doesn't carry
over to any other outfit (however, you won't lose it if you change
clothes). In addition, even though you can easily kill Guards, this power
doesn't make you invincible so you should try to stay out of Combat.
This feature makes [Wicker Man] one of the best, if not the best,
Challenges of the entire game. And, since this is so cool, you certainly
would want to play around with it.
So, the plan is to cram a lot of other Challenges, along with this one,
into a single run that starts at Mastery Level 1. This run will also be the
first run-through and be used to obtain a bunch of other Challenges to
quickly go up Mastery Levels and go through The Tornado Shelter to open up
the remaining exit points. This run will also be used for the [Chameleon]
Challenge.
Killing your Targets with the Scarecrow Disguise will also count as an
Accident and thus you will automatically get [The Perfect Alibi] Challenge.
However, I will kill Maya another way that will also count as an Accident.
I will also be dumping all four bodies in the Slurry Pit for the [Swamp
Thing] Challenge.
Obviously, because you are killing a bunch of other Guards, this will not
be a Silent Assassin run.
For this bring the Silverballer (not the Krugermeier), the Fiber Wire,
bring the Sieger 300 Ghost into the Southern Farm Perimeter Pickup, and
start at the Southern Farm Perimeter. When you start then go through
Southeast Farm Shed and into the Junkyard.
Go to the Generator and turn it off to lure a Guard to it and hide behind
the stack of junk nearby. When he turns it back on again then Garrote him
and change into his Disguise - leave the body. Make your way to the
Barracks while picking up Apricots. Enter the Barracks through the Restroom
window. Turn on the Sink, take cover to the right of the door, and open it.
This should attract the attention of one of the Spec Ops people be it the
regular guy or the Point Man. When he reaches the Sink then Garrote him
after he turns it off. Change into his Disguise, pick up his weapon, and
use your Instinct to look at the rooftop. One of the Guards likes to stand
the top of the stairs. When he leaves then dump the body out the window and
dump it into the Container.
After this then go into the North Orchard to pick up some more Apricots
then go to the Red Barn and go up to the top floor. Drop the Rifle near the
middle bunk and walk to the other side of the room. One of the Guards will
take it and leave. One of the bunks has the Mannequin Arm that is required
for a Challenge.
That Challenge is to knock out ten people with it - preferably without
getting Spotted. Once the first Guard leaves then pick up the Arm, knock
out the remaining Guard, and dump him in the Container. Take his Rifle and
drop it near the Container. When the other Guard comes up then knock him
out when he goes for the weapon and dump him. That's two down.
From here then go down to Ezra's Shed. You should see the two Guards here -
one outside and one inside. It is best to wait for Ezra to come by and
distract the interior Guard before doing anything. Knock out the exterior
Guard (that's three), dump him in the Container, and take his Disguise.
Drop the Arm near the Shed door so you don't risk being Spotted by the
Enforcing Guard in the Shed later.
Go to the Backyard and behind the commander overseeing the three exercising
Soldiers. Crouch down and toss an Apricot at the back of his head then run
to the Radio just north of the Soldiers and turn it on. If everything goes
right then they should start dancing.
Leave the Backyard, pick up the Arm, and go back to the Barracks. The plan
now is to clear a safe path from where you get the Scarecrow Disguise to
the Barracks rooftop.
Go into the Restroom and use the Sink again to lure the other Spec Ops
person. Wait for him to turn it off then knock him out with the Arm (that's
four). Go out, drop the Arm near the Weapons Box, go back to the Restroom,
change into the Spec Ops or Point Man Disguise, and pick up the Rifle he
dropped.
Go out to the truck just outside and drop the Rifle at the top of the
stairs near the front of it. This should eventually attract the attention
of one of the nearby patrolling Guards who should take it to the Weapons
Box.
As he drops it off then knock him out with the Arm (that's five) and
carefully drag him to the Restroom for hiding while keeping an eye open for
the remaining patrolling Guard and Penelope and her entourage. Repeat the
same process for the other patrolling Guard (that's six).
Go up to the rooftop and drop the Rifle near the top of the stairs to lure
down one of the Guards to the Weapons Box for pacifying (that's seven).
Drop the Rifle in the same spot on the rooftop to lure down the other one
(that's eight).
Go back up, drop the Rifle in the same spot, and shoot the Fusebox to lure
a Technician to the weapon. After you knock him out for number nine then
pick up the Interpol Badge he drops for another Challenge. Switch into and
out of his Disguise and drag him to the Restroom to hide him with the
others.
Go out into the Communications Center and drop the Rifle in the middle of
the equipment cluster at the south side to lure another Technician for
number ten and the Challenge. Go to the Southeast Small Shed to acquire the
Sniper Rifle then go to the top of the Water Tower to drop it off. Go down
and to the north end of the Communications Center to find the Scarecrow
Disguise.
When it is safe to do so then change into it and stay on the Cross for a
few seconds. When the coast is clear then sneak run to the top of the Water
Tower. Now it is time to activate the special power for the Disguise. Pick
up the Rifle and follow the directions below to find the Bells so you can
shoot them:
>>Bell #1
*******
Go to the south side of the Tower. Look at the river to the south to
find a bridge. Follow the bridge left until you see a telephone pole.
The Bell is near the top of this pole.
>>Bell #2
*******
Go to the north end of the Tower and look northeast towards the East
Entrance and to the Courtyard area. Zoom in and find the Taco Van
that is on the flatbed. Put the crosshair at the right side of the
Van and pull back slightly. Just above the Perimeter fence is another
building in the background. Zoom in more and you should find the Bell
which is to the right of a stack of round hay bales.
>>Bell #3
*******
From where you're standing look northwest towards the West Bridge.
Near the center is another telephone pole. The Bell should be near
the top of this one.
>>Bell #4
*******
Go to the south side of the Tower and look southwest. You should see
a truck and a white fence just before it on the other side of the
river. Follow the fence left until you find a large rock and another
telephone pole. The Bell should be near the top of this one.
If you've done everything correctly then you should hear a special jingle.
Bring out your Silverballer, crouch down, and make your way to the Field
Kitchen within the North Orchard. You should be killing everybody on the
way there. Stay concealed inside some bushes as Guards approach those you
have killed so they can be killed themselves.
Once you've killed everybody there then quickly switch into and out of the
Militia Cook Disguise. If you happen to kill Penelope as you are doing this
then hide her somewhere until you clear out enough of the Guards to safely
take her to the Slurry Pit for disposal.
After this then go over to Demolitions Control and kill the Guards there.
Don't get too close to the Courtyard when Maya is out there as you don't
want to kill her just yet. When she is in the Red Barn then kill everybody
in the Courtyard and take an Explosives Specialist Disguise. When she
leaves the Barn then she should see one of the bodies. Knock her out there
then quickly run back to the Scarecrow Disguise.
Drag Maya's body out to the front of the Barn - any approaching Guards
should be killed as you do so. Shoot down the Hay Bale above to kill her
and drag her body to the Pit for disposal. Go around the Pit area to kill
the remaining Guards.
Go to the East Entrance and drag one of the dead Guards to the Hay Baler to
the south. As you do so then you will kill the two Guards near it. Dump him
in the Baler and Bale him. Do the same to remaining Guard at the East
Entrance plus the two others to complete another Challenge.
Go around the entire Compound to kill everybody else and to find all
Unexplored Areas. After this then use the remaining Crosses in the Old
Orchard, Slurry Pit, Shooting Range, North Orchard, and Junkyard. Find the
remaining Targets and drag them to the Slurry Pit for disposal - take the
Basement Key from Ezra and Rose's Room Key from Sean.
Go back to the Shooting Range and acquire a Shotgun. Go into the Shooting
Range to find the Moose Head with the Bottles on top. It is best to make a
save before doing anything else.
Another Challenge requires that you shoot off the green Bottles off the
Head in five seconds or less. But not all of the Bottles are green. The
ones on the right side are brown but it is hard to see because of the
angles.
Go behind the Moose, stand by the fence post to the left of it, and aim
southwest towards the top of the moose. The sun should be right in your
face. Sidestep slightly until the sun is just out of view. Rotate the
Camera slightly right to get the first group of bottles in the aiming
circle.
Fire several quick shots at the bottles, going from this point right, to
get them all. If you fail to get the Challenge then reload and continue
until the Challenge pops up.
Drop the Shotgun and go into Ezra's Shed to obtain the Nitroglycerin and
the Hallucinogenic Drugs. Go into the Mansion and go upstairs into Rose's
Room to acquire the Explosive Watch Battery. Go into the Hacker Room and
get the Sean Rose Face Mask.
Go into the Play Room to find the bodies of both the Militia Elite and the
Hacker. Dump both bodies in the Closet and take the Hacker Disguise. Sit on
the couch for another Challenge. After this then go into the Basement and
to The Tornado Shelter to finish out the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Take Point [1,000 XP]
*********************
For this you need to get the Point Man Disguise.
>>Assume Position [1,000 XP]
**************************
For this you need to get the Militia Elite Disguise.
>>Howdy Partner [2,000 XP]
************************
For this you need to get the Soldiers in the Backyard to dance to the
Radio nearby. You need to toss an Apricot at the back of the head of
the commander prior to turning on the Radio in order for this to
work. The Soldiers also need to be exercising prior to the throw. You
should also get the {Giddy Up} Accomplishment. Credit for this goes
to MrFreeze2244.
>>Badge Of Dishonor [1,000 XP]
****************************
For this you need to get the Interpol Badge.
>>Birth Of The Scarecrow [2,000 XP]
*********************************
For this you need to get the Scarecrow Disguise. This is part of the
Scarecrow Challenge Pack.
>>Quite Technical [1,000 XP]
**************************
For this you need to get the Militia Technician Disguise.
>>Lending A Hand [2,000 XP]
*************************
For this you need to knock out ten people with the Mannequin Arm that
is found on the top floor of the Red Barn.
>>Wicker Man [4,000 XP]
*********************
For this you need to activate the special power for the Scarecrow
Disguise by shooting four special Bells outside of the Compound
Perimeter.
>>The Instructor [4,000 XP]
*************************
For this you need to kill Maya Parvati.
>>Scare Tactics [4,000 XP]
************************
For this you need to drop the Hay Bale that is hanging over the Red
Barn entrance on a Target while wearing the Scarecrow Disguise.
>>Someone Could Hurt Themselves [1,000 XP]
****************************************
For this you need to kill a Target in an Accident.
>>Hay There! [2,000 XP]
*********************
For this you need to Bale four bodies in the Hay Baler.
>>The Interrogator [4,000 XP]
***************************
For this you need to kill Ezra Berg.
>>The Commander [4,000 XP]
************************
For this you need to kill Sean Rose.
>>The Analyst [4,000 XP]
**********************
For this you need to kill Penelope Graves.
>>The Perfect Alibi [4,000 XP]
****************************
For this you need to kill all four Targets in Accidents.
>>Discover Colorado [1,000 XP]
****************************
For this you need to find all 21 Unexplored Areas on the Colorado
map.
>>No Birds Here [2,000 XP]
************************
For this you need to use all six Scarecrow Crosses while wearing the
Scarecrow Disguise. The Crosses are located at the following:
++Communications Center ++North Orchard
++Junkyard ++Old Orchard
++Slurry Pit ++Shooting Range
>>Swamp Thing [2,000 XP]
**********************
For this you need to dump the bodies of all four Targets in the
Slurry Pit.
>>Gunslinger [2,000 XP]
*********************
For this you need to shoot all of the green Bottles off of the moose
antlers in the Shooting Range in five seconds or less. Credit for the
shooting strategy goes to MrFreeze2244.
>>Blasted [1,000 XP]
******************
For this you need to get the Nitroglycerin.
>>Pill Pusher [1,000 XP]
**********************
For this you need to get the Hallucinogenic Drugs.
>>Factory Recall [1,000 XP]
*************************
For this you need to get the Explosive Watch Battery.
>>Face Off [1,000 XP]
*******************
For this you need to get Sean Rose's Face Mask.
>>Chameleon [4,000 XP]
********************
For this you need to find and change into the following Disguises:
++Militia Cook ++Militia Elite
++Militia Soldier ++Militia Technician
++Militia Spec Ops ++Point Man
++Explosives Specialist ++Hacker
++Scarecrow
>>Not Exactly Ulcer Pills [4,000 XP]
**********************************
For this you need to play the Video Game in the Play Room. To do this
you need to Subdue or kill both the Militia Elite and the Hacker in
the Play Room and hide the Elite's body then take the Hacker Disguise
so you can sit on the couch. By the way, the game on the TV is "Kane
& Lynch 2: Dog Days", another IOI title.
>>The Long Way Out [1,000 XP]
***************************
For this you need to enter The Tornado Shelter.
>>Plot Twist [2,000 XP]
*********************
For this you need to leave the mission through The Tornado Shelter on
the first run-through.
0===============================0
| A Series of Unfortunate Events \
0===========================================================================>
This run-through is about killing your Targets in more traditional ways and
by regular Accidents. Bring your Krugermeier and start at the Garage. The
first thing I will do is to set up the first Accident which is for Ezra.
Go to the workbench just north of the Greenhouse to pick up a Shotgun then
head to Ezra's Shed to find the two Militia Elite Guards talking. Drop the
weapon by the exterior Guard and go back near the Container. He should pick
up the Rifle and walk away. Subdue the remaining Guard, hide him, and take
his Disguise and weapon.
Grab the Wrench, grab the Basement Key, grab the Hallucinogenic Drugs, and
loosen the Valve. Leave the Shed and enter the Mansion.
Go down into the Basement and use your Instinct to find the Enforcer. When
it is safe then go down and get behind the stairs. Turn off the Fusebox on
the north wall to distract the Guard. Subdue him, hide him in the
Container, then go to the Herald and Administer Overdose.
Ezra will eventually come back and look over things. Then he will head back
to his Shed to use his Bunsen Burner which will ignite the gas and kill
him. As Ezra is doing his thing then head to the Barracks where we'll be
setting up an Accident for Maya.
Go to the Restroom and turn on the Sink then take cover to the right of the
door and wait. This will attract one of the two Spec Ops people here. When
he turns off the Sink then Subdue him and use your Instinct to look at the
rooftop.
One of the Guards likes to stand at the top of the stairs. When he is away
then dump your victim out the window. Dump him in the Container and drop
whatever Rifle you may have. Go back inside and grab the other Rifle that
was dropped.
Turn on the Sink again and repeat the process with the other guy. After
dumping him outside then take the Point Man Disguise. Go to the Southwest
Small Shed in the South Orchard to get the Quad Bike Keys then go into the
Orchards to pick up ten Apricots and run to the Red Barn, stand by the
Container at the southeast area of the Barn, and wait for Maya to be at the
Barn area.
When the patrolling Guard is away from the Container then drop the Rifle
here and go north a bit. When he sees the Rifle then he will walk to it.
Subdue him here and dump him in the Container. The reason for Subduing him
is to make sure that he doesn't see you use the Ram on Maya later.
After this then go to Maya and talk to her. She will then instruct you to
go to the Briefing Area. Instead, go to the Ram and wait. Maya will make a
call to Sean then leave for the Area. De-activate the Safety Switch when
she and the other two trainees are out of sight. Then go to the Briefing
and grab the Pistol off of the table to add to your ammo afterwards. Go to
your position and wait for the run to start.
At this point Sean will have arrived and will watch the proceedings. Once
the run starts you have thirty seconds to complete it. Switch to your
Pistol and shoot the four dummies in the Limo and then use the Crowbar off
of the trunk to open the door and get the Documents. Go to the switch to
end the run and then go to the Ram Switch and crouch.
At this point Sean should be near the Limo. After a bit then Sean will get
up beside her. Use the Ram Switch then to kill them both.
With Maya and Sean down it is time to to set up Penelope.
Go back to the Barracks area. To the north is a fence opening. Just inside
to the right is a sitting Technician. To his west are a couple of crates of
Apricots. Stand by these crates and wait. A Technician should come and
stand near here. Drop one of your Pistols by him then run to the Weapons
Box inside the Barracks.
As he drops off the weapon then Subdue him and carefully drag him to the
Closet for hiding while keeping an eye on the patrolling Guards outside. Go
back to the Box to grab the Shotgun and Interpol Badge. This is the
Technician that has the Interpol Badge you need to get at Penelope and why
you lured him here. Take his Disguise before leaving.
Next, go to the Slurry Pit and get close enough to the two Guards to get
their conversation going. As they talk then drop the Shotgun in the area
just south of the Pit. After they finish and break up then one of them will
see the weapon, pick it up, and go to the Weapons Box at the Storage Room.
When he gets to the door to the Garage then Subdue him here and dump him in
the small room.
Next, go to Penelope and talk to her. This will set up the meeting at the
Slurry Pit. Run to the shed there and wait for her. When she gets there
then talk to her again. After the talk then she will get her Guards to
leave. When she walks to the fence then get up behind her and wait.
Use your Instinct and look north at the Guards by the Gate. Wait for both
of them to have their backs to it and for both of Penelope's Guards to be
far enough away before pushing her into the Pit to kill her.
Go back to the Barracks to re-acquire the Militia Elite Disguise then go
back to the Mansion. Go into the Server Room, turn off the Server, and take
cover to the left of the door. This should lure down one of the Hackers.
When he enters then Subdue him before he can turn the Server back on and
hide his body behind the coolers to the south. As you are doing so then the
other Hacker will come down. Take cover to the left of the door again and
Subdue him when he turns the Server back on. Hide his body with the other.
Go upstairs and grab the Baseball while dodging the patrolling Enforcer and
hide in the Hacker Room. When it is safe to do so then walk up behind him
and knock him out with the Baseball - hide him in the Hacker Room. Go to
the Bathroom door and look towards the Play Room entrance. Toss the
Baseball at the floor near the beds at the left part of the entrance. This
will lure either the Hacker or Soldier in the Room.
When he stops then Subdue him and drag him to the Bathroom door. Pick up
the Baseball and use it to Throw Stun the other. The reason for doing all
of this has to do with a unique exit Challenge and this is where the
Hallucinogenic Drugs and Apricots come into play.
To the right of the TV Set is a blue dinosaur toy. When you get close
enough then you should see a prompt: "Feed Mr. Raptor". It is important to
note that in order to get this prompt you need the Drugs. You need to feed
Mr. Raptor the ten Apricots in order to continue. You will also be
Suspicious when doing so which is why you need to clear the room first.
After feeding it the Apricots then it should disappear. It will re-appear
at the East Entrance and replace the Quad Bike. Since you should already
have the Quad Bike Keys then go there to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Tongue Tied [2,000 XP]
**********************
For this you need to Administer the Overdose to the Herald in the
Basement.
>>Oh Burn! [4,000 XP]
*******************
For this you need to kill Ezra with a gas explosion.
>>Mission Story - Point Man [2,000 XP]
************************************
For this you need to acquire the Point Man Disguise, disable the
Ram's Safety System, participate in the training exercise, and listen
to the debriefing afterwards.
>>Just Pointless [4,000 XP]
*************************
For this you need to kill Maya with the Ram.
>>Watch Your Six [4,000 XP]
*************************
For this you need to kill both Maya and Sean at the same time with
the Ram.
>>Mission Story - The Audition [2,000 XP]
***************************************
For this you need to meet Penelope at the Slurry Pit.
>>Wild Rose [4,000 XP]
********************
For this you need to kill Penelope by pushing her into the Slurry
Pit.
>>Rep Tires [1,000 XP]
********************
For this you need to acquire the Quad Bike Keys, the Hallucinogenic
Drugs, and ten Apricots. Then you need to feed the Apricots to a
large toy in the Mansion's Play Room which will replace the Quad Bike
at the East Entrance and then you need to leave the mission with it.
Credit goes to a YouTube video by Joe9411.
**NOTE: You cannot get the [All Terrain Exit] Challenge at the same
time as this one.
>>No Evidence [1,000 XP]
**********************
For this you need to leave no trace of your activity. If you are seen
by the Security Cameras then destroy the Recorder to delete the
evidence.
>>Silent Assassin [4,000 XP]
**************************
For this you need to complete the mission without getting Spotted,
only killing the Targets, and leaving no evidence.
Plus these other Challenges:
--Assume Position --Take Point
--Quite Technical --Badge of Dishonor
--The Interrogator --Someone Could Hurt Themselves
--The Instructor --The Commander
--The Analyst
0============================================0
| Oops! I Did It Again! (Wait, Wrong Mission) \
0===========================================================================>
For this run I am setting up four different Accident Kills: [Scorched
Earth], [Killing Time], [Mowed Down], and [Carpet Bombing].
For this you should bring the Krugermeier, the Coins, and start in the
Garage. When you start then go east into the small room but grab the Wrench
along the way. Place a Coin on the floor by the exterior door, toss the
Wrench on the floor just outside the interior door, then take cover to the
left of the interior door. The noise should lure the Technician by the car.
When he sees the Coin and walks inside then close the door, Subdue him, and
pick up the Coin and Wrench (leave the body). Go to the Fuel Tank and wait.
At this point Sean should be heading to Demolitions Control. After he
safely passes then open the Faucet with the Wrench.
**NOTE: Unlike with Season One you can't shoot the Faucet from a
distance. You need to use a Wrench for it in Legacy.
Go into the Storage Room and wait. When Maya comes out of the Barn then she
will walk past the Tank. When she gets here then shoot the Gas Pool to set
it aflame and kill her.
After this then run out of the Storage Room and go west along the north
side of the Garage then run west along the entrance to the Red Barn and go
to Ezra's Shed.
At this point Ezra should be close by and walking to the Shed. When he
walks inside then he will distract the interior Guard. When the exterior
one turns his back to you then Subdue him and dump him in the Container -
take his Disguise.
Run into the Mansion and into the War Room to get Sean's Room Key. Go
upstairs to the Hacker Room and grab the Hacker's Phone when they are away
from it.
Go into Sean's Room through the Bathroom, Subdue the lone Guard here, and
dump him in the Closet - pick up his weapon. Get the Cowboy Bust, grab the
Explosive Watch Battery, and stand here. When Sean's Bodyguard comes up
then toss the Bust at the base of the Closet to lure him there. Subdue him,
dump him, and take his weapon.
When Sean comes up here then he will eventually go into the Bathroom. When
he does then replace the Watch Battery and stand near the door. When he
walks out then walk in and go to the Play Room while avoiding the
patrolling Enforcer. Go to the Closet, send the email with the Hacker's
Phone, and climb inside the Closet.
Sean will look at this watch which will trigger the Explosive Battery which
will kill him. If everything goes right then only the patrolling Enforcer
will come to investigate. If he is the only one then leave the Closet and
go to the Bathroom. As he stands over the body then run up behind him and
Subdue him.
If more than one person comes up then wait in the Closet until everything
settles down then leave and re-enter the Room. Drop your weapon at a point
beyond the desk and in line with the door. When the Enforcer comes near
then open the door and toss the Bust near the desk to lure him in and hide
behind it. When he reaches the weapon then Subdue him and drag him to the
Bedroom - pick up the weapons.
Go down and out the front door and to the Mower. Go to its south side and
cause the Fuel Leak when no one is looking then stand near and in front of
the Guard closest to it then look to the northwest.
After Ezra goes down to the Basement then he will come up to stand by the
Mower to smoke. The moment you see him then drop your Rifle in front of the
Guard and walk inside. He will take it and go inside. As he is dropping off
the weapon then Ezra will blow himself up. If you do not lure this Guard
away then he will be knocked out by the explosion and you will lose Silent
Assassin.
Go back upstairs, go on the balcony overlooking the Mower, and wait for
Penelope to come back. As she enters the Mansion then open the door, stand
near the left side of it, and aim at the chain to the Chandelier above the
Grandfather Clock with your Pistol. When she stops underneath the Clock
then shoot the chain to drop the Chandelier on her to kill her.
When things settle down then leave the Mansion and go to the Southwest
Small Shed in the South Orchard to get the Quad Bike Keys. After that then
use the Quad Bike at the East Entrance to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Scorched Earth [2,000 XP]
*************************
For this you need to kill Maya with a burning Fuel Tank.
>>Factory Recall [1,000 XP]
*************************
For this you need to get the Explosive Watch Battery.
>>Doomsday Watch [2,000 XP]
*************************
For this you need to put the Explosive Watch Battery in Sean's
Smartwatch.
>>Killing Time [4,000 XP]
***********************
For this you need to kill Sean with the exploding Smartwatch.
>>Mowed Down [2,000 XP]
*********************
For this you need to kill Ezra with a Lawn Mower.
>>Carpet Bombing [2,000 XP]
*************************
For this you need to kill Penelope with a Chandelier.
>>All Terrain Exit [1,000 XP]
***************************
For this you need to leave the mission with the Quad Bike at the East
Entrance.
Plus these other Challenges:
--Quite Technical --The Instructor
--Someone Could Hurt Themselves --Assume Position
--Factory Recall --The Commander
--The Interrogator --The Analyst
--No Evidence --Silent Assassin
0=================================0
| Where's OSHA When You Need Them? \
0===========================================================================>
For this run I am setting up three more Accident Kills: [Crushed It],
[Chemical Warfare], and [Cleaning Up].
For [Crushed It] you need to kill Maya with the Car Lift within the Garage.
For [Chemical Warfare] you need to kill Penelope with a gas explosion. The
picture indicates a Gas Canister near the Field Kitchen in the North
Orchard. You'll be killing other people in the explosion so there is no
need to play nice. For [Cleaning Up] you need to kill Sean inside the Small
Shed in the Backyard by drowning him in the Water Basin.
Bring your Phone, the Krugermeier, your Coins, place the Jaeger 7 at the
Water Tower Pickup, and start at the Garage. When you start then go east
into the small room but pick up the Wrench along the way. Place the Phone
on the floor by the exterior door, activate it, then take cover to the left
of the interior door. The noise should lure the Technician by the car.
When he walks inside then close the door, Subdue him, and pick up the Phone
(leave the body).
Go outside and to the pallet stack near the door. Place the Phone on the
southeast corner of this stack and activate it when the Technician at the
Taco Van goes to the hood. Hide in the Storage Room as he approaches the
Phone. Subdue him when he gets there, pick up the Phone, and quickly hide
him in the nearby Container.
Take the Phone and place it on the workbench closest to the car. Stand by
the Lift Suspension Switch and wait. When Maya appears then wait a couple
of steps before activating the Phone to lure her to it. When she gets under
the car then push the Switch to drop the car on her and kill her. Pick up
the Phone and go to Ezra's Shed.
At this point Ezra should close and walking to his Shed. When he gets
inside and distracts the interior Guard then Subdue and dump the other
Guard and pick up his weapon. Wait for Ezra to leave.
Stay near the window and wait for the interior Guard to go to the shelving
before going inside to Subdue him. Grab the Hallucinogenic Drugs, sabotage
the Gas Canister, grab the Basement Keys, grab the dropped Rifle, and hide
the Guard in the Closet. Go to the Backyard and to the east side of the
Small Shed.
Wait for both the patrolling Guard to leave and for the Soldiers to start
doing push-ups before going to the round table where Sean's Cigarettes are
and lacing them with the Drugs. After that then enter the Mansion.
In order to get Sean down to the Water Basin for drowning you need to mess
with some things to trigger his OCD which will cause him to run down here
to smoke so he can calm down. But you still need to do more. You have to
spike his Cigarettes near the Small Shed and that is what the
Hallucinogenic Drugs are for. At this point you have already laced the
smokes - now you need to get him down here.
To trigger Sean's OCD you need to tamper with the Grandfather Clock on the
ground floor, the Pencils on the Desk in his Room, and turn off the Faucet
in the Bathroom. You don't need to do all three to trigger it as doing two
of them should be enough but try to do all three just to be safe.
Run into the Mansion and to the War Room to get Rose's Room Key, tamper
with the Grandfather Clock, then run upstairs. If your timing is right then
Sean should still be far from the building and the patrolling Enforcer
should be in the Play Room.
Run into the Bathroom from the back door then into the main room to Subdue
the patrolling Guard when he is at the north window. Run to the Desk to
tamper with the Pencils then grab the Guard's Rifle and dump him in the
Closet. Take the Watch Battery then go back into the Bathroom to turn off
the Faucet. Run back downstairs and Ezra's Shed.
Stay near the window and wait for the interior Guard to go to the shelving
before going inside to Subdue him. Grab the Hallucinogenic Drugs, use the
Wrench on the Gas Canister, grab the Basement Keys, grab the dropped Rifle,
and hide the Guard in the Closet. Go to the Backyard and to the round table
where Sean's Cigarettes are.
Wait for both the patrolling Guard to leave and for the Soldiers to start
doing push-ups before lacing the Cigarettes with the Drugs. After that then
wait in the Small Shed.
As Sean returns and finds his stuff out of order then he will grow more
agitated. At some point he will head downstairs and to the Backyard to
smoke. As he does then he will start to hallucinate as the Drugs kick in.
He will then run to the Basin to wash himself. Get up behind him and drown
him to kill him - leave the body and exit through the window.
Go back into the Mansion and to the Basement. If your timing is right then
Ezra should be heading down. Wait for him to leave before Subduing the
Guard and hiding his body. Administer Overdose to the Herald and leave the
building - this will take care of Ezra who will blow himself up later.
Run to the Barracks, run up to the rooftop, climb up the Water Tower, and
get your Rifle. Find the red Gas Canister just west of the Field Kitchen.
Shoot at it once to cause it to leak. When Penelope gets near the Canister
then shoot it again to blow it up and kill her. Wait for the Guards to
stand down before going back down to ground level, going out the Gate to
the west, and to the Boat Pier to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Crushed It [2,000 XP]
*********************
For this you need to kill Maya with the Car Lift.
>>Unclean [2,000 XP]
******************
For this you need to trigger Sean Rose's OCD. You do this by
tampering with the Grandfather Clock, his Pencils on the desk, and by
turning off the Faucet in the Bathroom.
>>Cleaning Up [4,000 XP]
**********************
For this you need to drown Sean in the Small Shed's Water Basin.
>>Hold My Hair [1,000 XP]
***********************
For this you need to kill a Target by drowning them.
>>Chemical Warfare [2,000 XP]
***************************
For this you need to kill Penelope with a gas explosion at the
Field Kitchen.
Plus these other Challenges:
--Quite Technical --The Instructor
--Someone Could Hurt Themselves --Assume Position
--Pill Pusher --Factory Recall
--The Commander --Tongue Tied
--The Interrogator --Oh Burn!
--The Analyst
0============================0
| Name Your Poison [4,000 XP] \
0===========================================================================>
</pre><pre id="faqspan-29">
For this you need to kill all four Targets with lethal poison in one
run-through. Bring your Phone, Krugermeier, the Modern Lethal Syringe,
place the Lethal Poison Vial at the Pickup on Orchard Road, and start at
the Garage.
When you start then run to the Pickup to get the Vial then to the workbench
just north of the Greenhouse to get a weapon. Enter the Greenhouse, drop
the weapon near the door, walk out, and stand nearby. The Guard inside
should pick it up and go to the nearby Weapons Box. Re-enter the Greenhouse
as he is picking it up and Poison the Bottle to take care of Penelope.
After this then go to the Barracks, pick up the Lethal Poison Pill Glass
in the corner, and go into the Restroom. Turn on the Sink and take cover to
the right of the door. It should attract one of the Spec Ops people.
Subdue him when he turns off the Sink, take his Disguise, and run through
the main entrance of the Red Barn. Maya should be outside as you arrive. If
your timing is right then the Guard that patrols the east side of the Barn
should be near the entrance. Run to the Bottle near the Ram Switch and
Poison it then run back out and run to Ezra's Shed.
At this point Ezra should close and walking to his Shed. When he gets
inside and distracts the interior Guard then Subdue and hide the other
Guard. Pick up his weapon and wait for Ezra to leave.
After Ezra leaves then wait for the interior Guard to go to the shelving
before entering through the window and Subduing him. Dump him in the
Closet, take his weapon and Disguise, grab the Basement Key, and wait
outside. As Ezra approaches the Shed again then bring out your Syringe and
follow him inside. As the door closes then stab him to kill him and hide
his body in the Closet.
At this point Sean should be inside the Mansion and it will take awhile to
get him into position. Enter the Mansion and go down into the Basement.
Subdue the Guard, pick up everything, and dump him in the Container at the
other end of the room.
Get the Modern Lethal Syringe from the Teddy Bear on the workbench at the
other end of the room, place the Phone on the floor near the Wastebasket by
Fusebox, and go to the top of the stairs. Activate the Phone and open the
door. This should lure down a nearby Hacker from the War Room.
Run behind the pillar near the Shelter door and wait for him to get to the
Phone before Subduing him, picking up the Phone, and hiding him with the
Guard. This will keep him from being a problem later. Re-place the Phone in
the same spot on the floor, and go back to the top of the stairs.
When Sean comes back downstairs and looks at the Clock then activate the
Phone and open the door to lure him down. Run back down behind the pillar
and wait for him to get to the Phone before stabbing him with the Syringe
to kill him. After that then drag him to the Shelter door to leave the
mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Tasteless, Traceless [1,000 XP]
*******************************
For this you need to kill a Target with lethal Poison.
>>Body Double [4,000 XP]
**********************
For this you need to use Sean's body to open the door to the Tornado
Shelter.
Plus these other Challenges:
--Quite Technical --The Analyst
--Assume Position --The Instructor
--The Interrogator --The Commander
--The Long Way Out --No Evidence
--Silent Assassin
0==========================0
| String Quartet [4,000 XP] \
0===========================================================================>
For this you need to kill all of your Targets with the Fiber Wire in one
run-through. When planning bring your Fiber Wire, Krugermeier, your Phone,
and start at the Garage.
When you start then go east into the small room but grab the Wrench along
the way. Place the Phone on the floor by the exterior door, activate it,
then take cover to the left of the interior door. The noise should lure the
Technician by the car.
When he sees the Phone and walks inside then close the door, Subdue him,
and pick up the Phone and his Shotgun. Drag his body outside and dump it in
the nearby Container. Place the Phone on the floor again in the same spot
and wait for Maya to come by.
When Maya heads to the Taco Van then toss the Wrench near the Button to the
Car Lift to lure her closer. Activate the Phone when she gets there and
take cover to the left of the door. Switch to your Fiber Wire and Garrote
her when she walks in. Pick up the Phone and run to Ezra's Shed.
If your timing is right then Ezra should be just coming in. Subdue the
exterior Guard when the interior one is distracted, pick up his Rifle, dump
him in the Container, and take his Disguise. Drop the Rifle by the Fusebox,
go to the east corner of the Shed, and shoot the Fusebox. This should bring
out the Guard.
Run to the west corner and wait - bring out the Fiber Wire. As the Guard
exits then run inside and Garrote Ezra who should be at the shelving near
the Closet - dump his body in the Closet and take the Basement Key.
The Guard should be finding the weapon, picking it up, and taking it
inside. If you left the weapon on the ground where the Guard dropped it
then the other one will see you as you attack Ezra which is why you drop it
by the Fusebox.
Go out the window and enter the Mansion through the front door. Go down
into the Basement, Subdue the Guard, and drag him behind the stairs. Drop
the Phone near the Wastebasket by the stairs, activate the Phone, go to the
top of the stairs, and open the door. Eventually this will lure down one of
the Hackers.
Run down and hide behind the pillar near the Shelter door and wait for him
to come down. As you're waiting it should be noted that Sean should be
nearing the building so timing is going to be a bit tight for the next
part.
When the Hacker gets to the Phone then Subdue him, pick up the Phone, and
quickly drag him behind the stairs. Sean should be at the Clock at this
time. Drop the Phone in the same spot, activate it, and run back up to the
top of the stairs to open the door to lure him down.
**NOTE: You can't just leave the Phone running to attract him - it won't
work. To attract another person with the Phone you need to pick
it up, drop it back down, and activate it again.
Run back down behind the pillar and wait. When he gets to it then Garrote
him, pick up the Phone, and drag him behind the stairs. At this point
Penelope should be approaching the Mansion.
Drop the Phone in the same spot, go to the top of the stairs, activate the
Phone again, and open the door to lure her down when she is at the Clock.
Run back down behind the pillar and Garrote her when she gets to the Phone
and pick it up. After this then drag Sean to the Shelter door to leave the
mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Piano Man [1,000 XP]
********************
For this you need to kill a Target with the Fiber Wire.
By doing this run-through you should also complete the following Challenges
in the process:
--Quite Technical --The Instructor
--Assume Position --The Interrogator
--The Commander --The Analyst
--Body Double --The Long Way Out
--No Evidence --Silent Assassin
0==========================0
| Bouncing Betty [4,000 XP] \
0===========================================================================>
For this you need to kill Sean with the overpowered Explosive Gel at
Demolitions Control. You need to get some Nitroglycerin in order to do
this. For everybody else it is quicker to Poison both Penelope and Maya and
shoot Ezra. When planning bring your Lethal Poison Vial, your Krugermeier,
and start at Demolitions Control.
When you start then run to to the workbench just north of the Greenhouse to
get a weapon. Enter the Greenhouse, drop the weapon near the door, walk
out, and stand nearby. The Guard inside should pick it up and go to the
nearby Weapons Box. Re-enter the Greenhouse as he is picking it up and
Poison the Bottle to take care of Penelope.
After this then go to the Barracks, pick up the Lethal Poison Pill Glass
in the corner, and go into the Restroom. Turn on the Sink and take cover to
the right of the door. It should attract one of the Spec Ops people.
Subdue him when he turns off the Sink, take his Disguise, and run through
the main entrance of the Red Barn. Maya should be outside as you arrive. If
your timing is right then the Guard that patrols the east side of the Barn
should be near the entrance. Run to the Bottle near the Ram Switch and
Poison it then run back out and run to the Nitroglycerin Invoice (turn on
the [Overpowered] Mission Story to help locate it).
You'll be Spotted if you're seen picking it up so stand to the south of it.
When the coast is clear then crouch down and grab it then run to Ezra's
Shed.
At this point Ezra should close and walking to his Shed. When he gets
inside and distracts the interior Guard then Subdue and hide the other
Guard - leave his weapon. Shoot the Fusebox and wait behind the west corner
of the Shed. The Guard should come out and see the weapon which he will
pick up and take into the Mansion.
Just as he leaves then go to the window, crouch down, and look south
through the window. You should see Ezra hunched over his workbench. Shoot
him in the face then go inside. Dump him in the Closet, take the
Nitroglycerin, and leave. Run back to the Barracks to re-acquire the
Explosives Specialist Disguise then run to Demolitions Control and stand
close to the Makeshift Lab.
When the Specialist walks far enough away then overpower the Explosive Gel
and run to the Main Entrance. By the time you do this then both Penelope
and Maya should be dead. When Sean blows himself up then leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Straight Shot [1,000 XP]
************************
For this you need to kill a Target with a headshot.
>>Versatile Assassin [4,000 XP]
*****************************
If you've followed the order of things then you should also get this
one for doing [Straight Shot] and the following Challenges done
earlier:
++Someone Could Hurt Themselves ++Hold My Hair
++Tasteless, Traceless ++Piano Man
>>Mission Story - Overpowered [2,000 XP]
**************************************
For this you need to use the Nitroglycerin in the Explosive Gel.
>>Mission Stories - Colorado [4,000 XP]
*************************************
By completing the [Point Man] and [The Audition] Mission Stories
in addition to the [Overpowered] Story then you should acquire this
Challenge and the Disposable Scrambler.
Plus these other Challenges:
--Point Man --The Interrogator
--Blasted --The Analyst
--Tasteless, Traceless --The Instructor
--The Commander --Someone Could Hurt Themselves
--No Evidence --Silent Assassin
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. The Classics (Master Difficulty) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0==========================================0
| Silent Assassin, Suit Only [4,000 XP x 3] \
0===========================================================================>
This run is based off of what MrFreeze2244 did for Season One but I made
some alterations in the second half. For this you should bring the
Silverballer, ICA Explosive Phone, your Lockpick, place the Remote
Breaching Charge in the Southern Farm Perimeter Pickup, and start at the
Southern Farm Perimeter.
When you start then quickly run to and pick up the Coin before entering the
Small Shed to pick up the Charge and the empty Briefcase then switch to
your Silverballer. Run north along the fence. Just before the Hay Shed you
should get to a stack of pallets. Angle right when you get past it and stop
when you get to the fence. This should give you a safe distance from the
Shed so you can shoot out the Camera at the corner.
After doing that then run north and enter the Shed. Climb up to the top but
wait just a bit before jumping down. There is a Specialist nearby. If your
timing is right then he should be standing against a bale.
At this point drop down and go the Hay Baler then run northwest towards the
building and run west along the wall until you get to the window into the
Planning Room. Jump through the window and then go back outside through the
opposite window. Run northeast past the back end of the Taco Van and then
into the Garage and out through the west door.
The moment you go through the door then immediately stop, sidestep right,
and step back against the wall. This should keep you from being seen. Wait
until Maya begins to leave the Red Barn then go forward to the boards and
aim your Pistol at the rope holding the Bale. As she comes through the door
then shoot the rope to make it come down and kill her.
After this then run east, going along the north side of the Garage, to the
fence and go north but stop at the Shed. Use your Instinct to find the
Guard at the Gate ahead of you. When he goes left then run through the Gate
and to the bale then run left. Continue running until you get to the next
bale which is just before the two Guards ahead of you.
One of them should be at the Gate to the Red Barn. When he walks away then
run up to the Gate and pick it to enter. Run west through the back of the
Shooting Range, jump the barriers, and stop behind the large square crate
at the end of the junk wall just southeast of Ezra's Shed.
If you did things right then Ezra should be just coming into the Shed. He
will distract the interior Guard and the exterior one will turn away from
the window. Drop your Briefcase and when he turns back around then run up
to him, Subdue him, and dump him in the Container - leave his weapon.
Go east to the fence but look towards the Shed. When you barely see the
Camera above the door then stop. Bring out your Pistol, shoot it, then
sidestep left to shoot the Fusebox, and run back behind the crate.
The Guard will come out to investigate the Fusebox. He will see the dropped
weapon and will take it inside the Mansion. The moment he turns around then
run to the window, stop at the right side, and crouch. Ezra should be
hunched over his workbench. Aim through the window and shoot him in the
face. Holster your Pistol, climb through the window, dump him in the
Closet, and take both the Keys he dropped.
Go out the window and turn the Fusebox back on, grab the Briefcase, and go
back to the Red Barn Gate. If your timing is right then both of the Guards
should be together. Run through the Gate and head north. Stop just before
you get to the Gate near Ezra's Shed. The Guard should be returning to it
so you should wait for him to go inside before going forward.
Sneak run north towards the pair of Guards at the North Entrance but stop
at a point near a small opening in the fence but at a safe distance from
the Guards up ahead. Use your Instinct and you should see another Guard
that has a patrol on the Perimeter south of these Guards. He will stop near
them for a bit and then go back.
When he starts going back then look at the Guards ahead. When they have
their backs turned then run along the corner and south. Stay along the
fence and go past the now standing Guard. Stop just before you get to the
Gate then turn to look at him. Where you're positioned he will not see you
when he goes back down.
While you're waiting then bring out the Coin and aim yourself at the bush
to the right of the Guard. When he leaves then move forward towards this
bush but stop in the middle of the path. Turn around and toss the Coin as
far as you can over the fence. This will distract all of the Soldiers in
the Backyard.
Immediately run to the outer fence, turn south, and run as quickly as you
can past this area. If you did everything right then you should get little
to no attention.
If you did nothing to distract them and try to run or sneak past this area,
even if you stick to the outer fence, you will always be seen by the
commander.
Once you're past this area then sneak run the rest of the way until you get
to the next Gate at the southwest side of the House. I highly recommend
using your one save here.
If your timing is right then the Soldier that patrols the Backyard should
be at the south end of his route near the BBQ Area and should have his back
to you. Pick open the Gate, shoot the Camera which is on the chimney near
the Basement door, then run back north along the Perimeter.
The reason for this is that the patrolling Perimeter Guards are approaching
from the south. Although you can still get into the Mansion with them
nearby it is best not to take the chance of them interfering. There is a
bunch of tall grass not far from the Gate. Hide here until the Guards pass
then go back to the Gate and stand to the left of it again.
Look at the open window to the Security Room. At some point a Guard will
appear and stay for awhile. The moment he leaves then go through the Gate
and run to the blue tarp that drapes the short white fence. Turn to look at
the south corner of the Mansion.
Aim your throw arc at the Mansion corner and just over the white fence then
toss the Briefcase. While it is in the air then switch to the Charge. When
it lands then wait for both Guards to look at it before tossing the Charge.
One will pick up the Briefcase and the other will pick up the Charge and
both will leave to go inside. The moment the second Guard has his back
turned then sneak down to the Basement door and use the Key to enter.
**NOTE: If neither Guard picks up the Briefcase then reload the save.
Stay behind the crates just inside the door until the Guard down here
arrives at the crate near the Herald. Sneak to it, press up against it,
Subdue him, pick up his weapon, and dump him in the Container. Place the
Phone in the corner at the bottom of the stairs near the Wastebasket.
At this point Penelope should be out of the House and Sean should be
upstairs. It will be awhile before they get into position so I will do
something else in the meantime. Go up to the door at the top of the stairs,
activate the Phone, and open the door.
This should lure down one of the Hackers from the War Room. Go behind the
pillar near the Shelter door and wait for him to come down. Subdue him at
the Phone, pick up and re-place the Phone, and drag him behind the stairs.
This should keep him from being a potential problem. Go up to the top of
the stairs and wait.
When Sean goes down to the Clock and looks at it then activate the Phone
and open the door. Even though Penelope should be entering the House at
this time Sean should go down to the Phone. Hide behind the Pillar again
then either break his neck or eliminate him with your Pistol when he gets
to the Phone. Drag him behind the stairs then pick up and re-place the
Phone.
Go up to the top of the stairs and activate the Phone again. When Penelope
goes near the door on her way out then open it and run down behind the
Pillar again. This should lure her down. When she gets to the Phone then
kill her. After this then take Sean's body to the Shelter door and use it
to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Suit Only [1,000 XP x 3]
************************
For this you need to complete the mission only in your Suit. You can
be Spotted but still get this as long as you don't change Disguises.
>>No Evidence [1,000 XP x 2]
**************************
For this you need to leave no trace of your activity. If you are seen
by the Security Cameras then destroy the Recorder to delete the
evidence.
>>Silent Assassin [4,000 XP x 2]
******************************
For this you need to complete the mission without getting Spotted,
only killing the Targets, and leaving no evidence.
Plus these other Challenges:
--The Instructor --Someone Could Hurt Themselves
--The Interrogator --Straight Shot
--The Commander --The Analyst
--Body Double --The Long Way Out
--Silent Assassin
0===============================0
| Sniper Assassin [4,000 XP x 3] \
0===========================================================================>
>>The Standard Method
*******************
For this bring the Krugermeier, place the Sieger 300 Ghost at the Water
Tower, and start at Demolitions Control. When you start then run to
under the stairs to the Barracks rooftop. Shoot the Camera at the
corner of the building before heading up to the Water Tower and
acquiring your Rifle. Sean should be heading to Demolitions Control as
you go to the Tower.
He should be the first Target to go after because he is heading to the
Control area and this is perhaps the one time where he stands in the
open long enough to get a clear shot at him. You can also get both
Penelope and Ezra at the same time but you have to be quick to pull it
off.
When he stops then kill him with a headshot, quickly look towards the
front of the Mansion, and use your Instinct to see through the trees.
You should see both Penelope and Ezra talking. Quickly zoom in on
Penelope's head and shoot her then quickly go left and kill Ezra. If
you're quick enough then you should be able to get away before the
Guards come running.
Drop the Rifle, slide down the ladder, go back down to ground level,
and run and hide in the Container under the stairs. Soldiers will
eventually run up to the Tower to find the shooter. After awhile then
they will stand down and leave.
**NOTE: It is possible that those near your dead Targets may Spot you
on your way down the ladder but they are too far to
accurately identify you. By the time they arrive at the Tower
you should be safely inside the Container.
As they leave then leave the Container, go back up the Tower, and
re-acquire the Rifle. Your remaining Target should be Maya. You can get
her when she is at the Taco Van or standing at the west side of the Red
Barn area near the Ram.
After killing her then drop your Rifle, go back down to ground level,
and go west out the unguarded Gate. Leave the mission via the Boat Pier
nearby.
>>The Cheap Method
****************
For this bring your Krugermeier, Coins, your Phone, place the Sieger
300 Ghost at the Southeast Small Shed, and start at Demolitions
Control. When you start then run north to the Garage, grab the Wrench,
and then to the small room. Place a Coin on the floor near the outside
door and toss the Wrench on the floor just outside the inner door to
lure the nearby Technician.
Take cover to the left of the door then Subdue him when he goes for the
Coin. Take his Shotgun and carefully drag and dump him in the Container
outside. Place the Phone on the floor in the same spot and pick up the
Wrench.
When Maya heads to the Taco Van then toss the Wrench near the Button to
the Car Lift to lure her closer. Activate the Phone when she gets there
and take cover to the left of the door. Subdue her when she gets to the
Phone and pick it up - go back and pick up the Wrench. Head over to
Ezra's Shed.
If your timing is right then Ezra should be heading inside. Subdue the
exterior Guard when his back is turned while the interior one is
distracted. Dump him in the Container and drop your Shotgun. Wait for
Ezra to leave then go inside and Subdue the other Guard when he is at
the shelving. Dump him in the Closet, take his Disguise and weapon, and
hide.
Wait for Ezra to return then Subdue him after he passes the Closet.
Take his keys and go out the window. Go into the Mansion and to the
Server Room. Drop the Rifle by the door next to the Vacuum Cleaner and
stand at the south end of the Server. The weapon should lure the
patrolling Guard when he sees it.
Subdue him there and drag him behind the coolers at the south side of
the room to hide him. Turn on the Cleaner to lure the other Guard into
the Room. He should see the dropped weapons and go for them. Subdue him
there and drag him to the other Guard. Go into the Security Room, hide
behind the crates, and shoot the Recorder.
Go into the Basement and Subdue the Enforcer there then hide him in the
Container. Place the Phone near the Wastebasket near the bottom of the
stairs, go up to the door at the top of the stairs, activate the Phone,
and open the door.
This should lure down one of the Hackers from the War Room. Go behind
the pillar near the Shelter door and wait for him to come down. Subdue
him at the Phone, pick up and re-place the Phone, and drag him behind
the stairs. This should keep him from being a potential problem. Go up
to the top of the stairs and wait.
When Sean goes down to the Clock and looks at it then activate the
Phone and open the door. Even though Penelope should be entering the
House at this time Sean should go down to the Phone. Hide behind the
Pillar again then quickly knock him out with the Wrench when he gets to
the Phone and drag him behind the stairs then pick up and re-place the
Phone.
Go up to the top of the stairs and activate the Phone again. When
Penelope goes near the door on her way out then open it and run down
behind the Pillar again. This should lure her down. When she gets to
the Phone then Subdue her and drag her to point near Sean.
Leave the Mansion and acquire the Briefcase. Go to Maya's position,
bring out the Rifle, and shoot her in the head. Put the Rifle back in
the Briefcase and go the Ezra's Shed and do the same to him. Go into
the Mansion Basement and shoot both Penelope and Sean to kill them.
After this then take Sean's body to the Shelter door and use it to
leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
--The Instructor --The Interrogator
--The Analyst --The Commander
--Straight Shot (Both Methods) --Assume Position (Cheap Method)
--Body Double (Cheap Method) --The Long Way Out (Cheap Method)
--No Evidence (Cheap Method) --Silent Assassin (Cheap Method)
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Feats |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Listed below are the Feats Challenges not covered in the Assassination
Challenges sub-chapter. The Escalation related Challenges are not listed -
only ones related to the main mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0======================================0
| Was That Really Necessary? [2,000 XP] \
0===========================================================================>
For this you need to kill five Targets with the Car Lift inside the Garage.
This can only be done in Contracts Mode and I have made a Contract for this
very purpose on the PS4 version:
>>Contract Name: Crushing More Than Just Your Dreams
--Contract ID: 2-09-5535159-61
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Scarecrow |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
This is a group of Challenges that involves the use of the Scarecrow
Disguise. But there's more than just killing Targets while wearing it. Just
before killing your Target you need to be seen and seen doing the deed then
return to an un-compromised state without changing Disguises. This means
killing everybody that saw you.
You can tell which people know about you by using your Instinct. These people
will be in orange. Killing these people will return you to normal.
However, a person that saw you can spread their knowledge about you to those
who may not have seen you. For example, one Guard that saw you can tell
several other Guards nearby about you and they will turn orange. If you're
not careful then most of the people on the map will know about you when
wearing a particular Disguise.
In addition, the Targets themselves may also know about you but you can't
tell because they will always show red when using Instinct regardless.
Even though these can be done in Contracts Mode you can do them in the Main
Mission. It is a bit more challenging but actually is not too hard to do once
you plan things out a bit. One advantage to doing these Challenges in the
Main Mission is that you can use both the Auto and Manual saves to help you
out.
0==================================0
| Birth of the Scarecrow [2,000 XP] \
0===========================================================================>
As already noted all you need to do for this is to simply acquire the
Scarecrow Disguise.
0=================================0
| They Scream, They Cry [4,000 XP] \
0===========================================================================>
For this you need to Throw Kill a Target using an Axe. Bring in the TAC-4
S/A into the Southern Farm Perimeter Pickup and start at the Garage. Run to
the Slurry Pit to pick up the Axe then run to the Barracks. Drop the Axe
in the Restroom and use the Sink to lure and ambush one of the Spec Ops.
Dump him outside then into the Container. Lure and ambush the other one but
dump him in the Closet.
Pick up the Fusil then go and get the TAC-4 from the Pickup which insures
that you have max ammo. Go back to the Restroom and drop the TAC-4 here.
Go to the Scarecrow Disguise and put it on when no one is looking. Then
carefully navigate your way south to the Barracks building and climb in
through the Restroom window. Grab the Axe and go to the door next to the
Sink. Wait for Penelope to come by. She will send off her entourage so she
can talk to a lone Guard.
When she is alone with him then go out, aim at her head but wait for the
Guard to see you before throwing the Axe to kill her, then run back into
the Restroom. Grab the TAC-4, go out the window, and into the Container.
Wait for things to completely settle down before leaving.
From here then carefully find and pick off all orange people until you get
the Challenge. You will probably have to kill off other people to insure
that you don't get into additional Combat.
0======================================0
| Taste Of Your Own Medicine [4,000 XP] \
0===========================================================================>
For this you need to kill two Targets with Lethal Syringes. This is written
as if you didn't get the Lethal Syringe from Bangkok. Once again, bring the
TAC-4 S/A into the Southern Farm Perimeter and bring your Modern Lethal
Syringe, the Lockpick, and start in the Garage.
As before get rid of the two Spec Ops people in the Barracks and get the
TAC-4 plus additional ammo. Go up to Ezra's Shed and ambush the Elite
outside when it is safe. Dump him in the Container and take his Disguise.
Go to the Communications Center and get the Perimeter Gate Key.
Enter the Mansion and use the Lockpick on the Basement door when it is safe
and go downstairs. When the Guard is away from the mirror then go to the
workbench, find the Teddy Bear on top, and get the Lethal Syringe.
The first Target I am going after is Ezra and I will get him at his Shed.
However, I will need to clear a path from the Scarecrow Disguise pick up to
his building. The safest way is to go around the Perimeter going
counterclockwise. But you will need to kill all of the Guards from the
gate west of the Barracks to the Red Barn gate.
It will take some time but carefully pick off all of the Guards as you go
around the Perimeter. If things start to heat up then get away from the
area and hide out until things settle down. Once you clear a path to the
Red Barn gate then go back near the Barracks gate and drop the TAC-4 on the
ground just west of it.
Get the Scarecrow Disguise, carefully make your way back to the Perimeter,
and pick up the TAC-4. Go around the Perimeter, to and through the Red Barn
gate, and to the Container by Ezra's Shed. Wait for Ezra to come inside and
talk with the Guard. After he finishes then he will go to the bookcase.
Go inside through the window, which will allow you to be seen by the Guard,
stab Ezra with the Syringe, then run over and quickly knock out the Guard.
Shoot him in the head to kill him which should get you back to normal. You
can hide both bodies in the Closet if you wish. You may want to save your
game here too.
From here then retrace your path back to the Barracks and wait by the door
by the Sink. The next Target, just like with the last Challenge, is
Penelope. When she is talking to the lone Guard then run out, stab her with
the other Syringe, run inro the Restroom, go out the window, and hide in
the Container until things settle down. After that then pick off all orange
people until you get the Challenge.
0======================0
| Lighten Up [4,000 XP] \
0===========================================================================>
For this you need to kill three Targets by burning them. According to
several people at HitmanForums the easiest way is to activate the special
power for the Scarecrow Disguise by shooting the four bells. The best
Sniper Rifle for this is the Sieger 300 Ghost and that should be brought
into the Southern Farm Perimeter.
For this run-through bring another Briefcase with the TAC-4 S/A and start
at the Water Tower. Bring out the Tac-4 and snipe the two Guards below then
drop the Rifle. Go down and take one of their Disguises then run to grab
the Briefcase from the Pickup. Go back up to the rooftop, take out the
Ghost, climb up the Tower, and drop it here.
Go down to acquire the Perimeter Gate Key and then the Scarecrow Disguise.
Go back up to the Tower and shoot the four bells to activate the power.
Drop the Ghost and pick up the TAC-4. Use your Instinct to look down and
find the two Spec Ops people.
Wait for one of them to stand in the open bay door before going down the
Tower and torching them both. As they die then run down the stairs and hang
out by the Restroom window.
The two patrolling Guards in the road will see the dead body and go to it.
When they do then go through the window and close enough to them to kill
them then go back out the window. Wait for Penelope and her Guards to come
by.
When they see the bodies then they will go to them. Go around the Tower and
get just close enough to be seen by them. The moment you are Compromised
then run up to them to torch them all, run into the Restroom, out the
window, and into the Container. As you run to them they will fire on you so
there will be several people that go orange.
When things settle down then carefully go around the Orchard area and torch
all of the orange people or pick them off with the TAC-4 to get back to
normal. Next, go into the Perimeter and go counterclockwise, torching all
of the Guards, until you reach the East Entrance. Go into the Compound and
hang near the Break Room.
The next Target is Maya but you should wait for Sean to be at the Farm
House before going after her. When she gets near the Taco Van then go west
along the building and get close enough to the Guards to be seen then run
north to torch Maya and anybody else nearby. Run out the East Entrance and
hang close to the wall. Anybody that comes after you will die.
From here then carefully go around the Compound and torch anybody that is
orange to get back to normal. After this then go into the North Orchard.
Wait for Sean to come out to Demolitions Control. Get close enough to him
and his Guards to be seen then run up to them and torch them. Then run
around and torch everybody else until the Challenge pops up.
0============================0
| King of the Crop [8,000 XP] \
0===========================================================================>
For this you need to complete the following Challenges:
--Birth of the Scarecrow --Lighten Up
--Taste of Your Own Medicine --They Scream, They Cry
You should also earn the TAC-4 S/A Jungle Assault Rifle.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. The Colorado Challenge Run |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Like with the previous chapters this is a full Silent Assassin run that uses
the basic items you have at the beginning of the chapter to get as many
Challenges as possible including [Chameleon]. So you will be starting at the
Southern Farm Perimeter in your Tactical Gear.
However, you do have access to items you unlocked in the other chapters so I
recommend using the Krugermeier and replacing the Fiber Wire with the Phone.
Place the Sieger 300 Ghost in the Southeast Small Shed.
This Challenge Run will include the [Wicker Man], [No Birds Here], and
[Gunslinger] Challenges. But, in order to do them safely, you need to Subdue
and hide a lot of people. Knocking out all of these people is necessary to
clear out a safe path to use all of the Scarecrow Crosses and remove people
from the Shooting Range so you don't risk getting Spotted when going after
[Gunslinger].
Although luring and Subduing a lot of people sounds hard to do it isn't that
difficult. There are only nine Civilians on the map - all five Hackers and
your four Targets. Everybody else is a Guard and you can easily lure them to
a Weapons Box for ambushing using the Weapon Dropping Technique. You may also
need to use an object to lure a Guard to the weapon so he can take it to the
correct Box for safe ambushing.
For the weapon I recommend use of either an Assault Rifle or the plain
Bartoli Pistol. For objects to toss it is best to use something large and
loud like a Crowbar or a Wrench.
As noted earlier the special power associated with the Scarecrow Disguise
doesn't work on Subdued people so you're not going to lose Silent Assassin
unless you get near those who are conscious. It's a lot of work to be sure
but it is satisfying when you obtain Silent Assassin at the end.
As for the Targets themselves I will be using the [Oh Burn!], [Bouncing
Betty], [Just Pointless], [Wild Rose] Challenges.
In regards to the Mission Stories there are six. Unlike with the previous
mission you can do all of them in one run - and none of them are timed in any
way.
As before, I am not going to list all of the Challenges as they are done -
they will be listed later.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
When you start then go through the Shed and into the Junkyard. Proceed to the
Generator but wait before doing anything. Listen to the nearby conversation
to get the [Tongue Tied] Mission Story started. After starting it then look
north to find a patrolling Guard. He should be looking in your general
direction. When he goes west then turn off the Generator and hide behind the
nearby cover. This should lure one of the nearby Guards.
The moment he turns the Generator back on then Subdue him and drag him back
to the Container near the Shed - leave his weapon on the ground. Dump him
then take the Militia Soldier Disguise, switch back to the Tactical Gear,
then back to the Soldier.
After this then go to the Barracks. Go into the Restroom, turn on the Sink,
and take cover to the right of the door. The noise should attract one of the
two Spec Ops people here. When he goes in to investigate then Subdue him when
he turns it off. Dump him through the window when the Guard on the rooftop is
away from the stairs then into the nearby Container.
Do the same to the other Spec Ops person. After dumping then switch into the
regular Spec Ops Disguise then into the Point Man Disguise. Go through the
Orchards to pick up as many Apricots as possible then go to the
Communications Center to pick up the Perimeter Gate Key and go to the North
Orchard to pick up the Hammer.
Go to the Greenhouse to pick up Penelope Graves' Private Journal when the
Guard is not looking to get the [Unclean] Mission Story started. Go to the
Planning Room and pick up Rose's Watch Blueprint to get the [Doomsday Watch]
Mission Story started. Go near the Shooting Range and listen to the
conversation to get the [Point Man] Mission Story started.
Activate the [Overpowered] Mission Story to find the Nitroglycerin Invoice.
Crouch near it then pick it up when no one is looking to get the Mission
Story started. After that then go to Ezra's Shed.
If your timing is right then Ezra should be inside and distracting the
interior Guard. Subdue the other Guard, dump him in the Container, and take
his Rifle. When Ezra leaves then go in through the window when the Guard is
at the shelving then Subdue him and dump him in the Closet.
Take the Nitroglycerin, the Hallucinogenic Drugs, the Wrench, and the
Basement Key. Use the Wrench on the Gas Canister and exit through the window.
Take the Militia Elite Disguise from the Container.
Go to the Backyard and put the Drugs in the Cigarette Pack when the
patrolling Guard is away and the Soldiers are exercising. Go behind the
Commander, crouch, toss an Apricot at his head, then run to the Radio. Turn
it on to get the Soldiers dancing then enter the Mansion.
**NOTE: If one of the Soldiers goes to turn off the Radio instead of
dancing then go back behind the Enforcer and try again when things
settle down and they start exercising. This is why you should pick
up multiple Apricots prior to coming here.
Go to the War Room to get Rose's Room Key. Tamper with the Grandfather Clock
then head upstairs and go into the Bathroom while avoiding the Enforcer. Sean
should still be in the building so go into the Hacker Room to grab the
Hacker's Phone. Go into the Bathroom when it is clear to turn off the Faucet
to complete the [Unclean] Mission Story. Go into the Room and grab the
Explosive Watch Battery.
Stay by the bed and wait for Sean. He should go to the Clock and get upset
then go to the War Room. He should then come up and then go into the
Bathroom. He should place his Smartwatch on the dresser. When he goes into
the Bathroom then put the Battery in the Smartwatch to complete the [Doomsday
Watch] Mission Story.
Sean will get upset at the Faucet which will trigger his OCD enough to run
out and downstairs to smoke. He will freak out when the Drugs kick in but it
will wear off after awhile and he will come back inside.
After he leaves then go through the Bathroom and go back downstairs. Enter
the Basement and hide behind the pillar at the bottom of the stairs. Ezra
should be heading to the Basement so wait until he leaves before doing
anything.
Subdue the Guard and dump him in the Container then Administer Overdose to
the Herald and wait behind the Boiler. When Ezra comes back down to
investigate then this should complete the [Tongue Tied] Mission Story. He
will then go to his Shed and blow himself up.
Go back upstairs to the Server Room, turn off the Server, and take cover to
the left of the door. This should lure down one of the Hackers from the top
floor. When he gets here then Subdue him before he can turn it on and hide
him behind the coolers to the south. The other Hacker should then come down
to investigate. Subdue him when he turns it back on and hide him with the
other.
Go upstairs to the Hacker Room and Subdue the patrolling Enforcer as he comes
by. Drag him to the Bathroom and wait for Sean to leave the building before
dragging him to the Closet in the Room for hiding - keep an eye on the
Enforcer as you do so. Go back into the Hacker Room and get the Sean Rose
Face Mask.
Get the Baseball and go back to the Bathroom door. Toss the Baseball in the
corner by the bunk just inside the entrance to the Play Room to lure one of
the two people nearby. Subdue him when he stops and pick the Baseball back
up.
Go into the Play Room and Throw Stun the other person. Dump both bodies in
the Closet, drop your Rifle, and take the Hacker Disguise. Sit on the couch
to get another Challenge then re-acquire the Militia Elite Disguise and
Rifle.
Go back to the Shed Container to re-acquire the Point Man Disguise. Go to the
Slurry Pit and listen to the Guards there to get [The Audition] Mission Story
started. Go inside the Red Barn and to the Briefing Area to acquire the
Crowbar and a Pistol. Go to the Container at the south side of the Barn and
drop your Rifle here.
When the patrolling Guard comes by and sees it then Subdue him there and dump
him in the Container. Take the Rifle and go upstairs. There should be two
Guards here. Drop the Rifle by one of them and he should take it and leave.
One of the Challenges requires that you pacify ten people with a Mannequin
Arm which is laying on a bunk nearby. Take it and knock out the remaining
Guard (that's one). Take his Rifle and drop it near the Container. When the
other Guard comes up then knock him out and dump him in the Container (that's
two).
From here then go back to the Barracks and drop the Arm near the Weapons Box.
Pick up the dropped Rifle from the Restroom then go outside to the truck.
Drop the Rifle at the top of the stairs just west of the truck then go back
to grab the Arm. This should lure one of the nearby patrolling Guards. Knock
him out with the Arm as he drops off the weapon and hide him in the Restroom.
Do the same to the other. That's three and four knockouts with the Arm.
Go to the west side of Demolitions Control to find a couple of Guards. To the
south is a shelter with a couple of trucks. Drop the Rifle near the wall by
the back end of the southmost truck and pick up the Lead Pipe. Toss it at the
wall to lure one of them to it and the weapon.
**NOTE: The reason to lure him here is because if you drop it by him then
he will take it to the Box in the North Orchard instead. By luring
him here then he should take it to the Barracks instead.
Run back to the Barracks and grab the Arm. When he comes by to drop off the
weapon then knock him out with the Arm (that's five) then take his Disguise
and drag him the Restroom for hiding.
Run back to Demolitions Control and to the Makeshift Lab. When the Specialist
is walking away and not looking then overpower the Explosive Gel to complete
the [Overpowered] Mission Story and set up Sean's death. Go back to the
Barracks to re-acquire the Point Man Disguise.
Take a weapon and go up to the rooftop. Drop it near the top of the stairs to
lure down one of the Guards. Knock him out with the Arm (that's six) and hide
him in the Restroom. Do the same to the other rooftop Guard.
Take the Rifle, go back up, drop it near the top of the stairs, and climb up
the Water Tower, wait a few seconds, and climb back down. Shoot the Fusebox
to lure up a Technician (which is also the one with the Interpol Badge) and
run back downstairs. When he comes by then he should see the weapon and go
downstairs. Knock him out with the Arm (that's eight) and drop it.
While you're doing this then Sean should blow himself up. At this point it is
time to clear out the Slurry Pit area.
Go to the Garage and enter the small room. Place the Phone on the floor near
the exterior door and activate it when the Technician is under the Car Lift
to lure him there. Take cover to the left of the door and wait for him to
approach. When he gets to it then Subdue him and leave him there - pick up
the Phone.
Pick up his Shotgun, go out into the Slurry Pit area, and drop the weapon
near the Scarecrow Cross. This should attract the attention of the patrolling
Guard who will then take it to the Weapons Box in the Storage Room. Follow
him and knock him out with the Wrench when he gets near the door to the small
room. Dump him inside the room and drop his weapon there too.
Go to the Gate at the north end of the Pit and drop a weapon near the Guards.
One of them should take it to the Weapons Box in the Storage Room and will
take the same route that the Pit Guard took. Knock him out by the small room
and hide him there. Do the same to the other one. Keep an eye on the
Perimeter and look out for the patrolling Guards as you do this.
After safely clearing out the area of Guards then go back to the Barracks to
acquire the Militia Technician Disguise then run to Penelope and talk to her
then run to the Pit. Talk to her when she comes by which should complete [The</pre><pre id="faqspan-30">
Audition] Mission Story. She will shoo away her bodyguards and go to the
fence for the Pit. When they are far enough away then push her over to kill
her.
Go back to the Barracks to re-acquire the Point Man Disguise. Explore all
remaining Unexplored Areas before proceeding.
Go back to the Red Barn and talk to Maya. Go to the Ram and Disable it when
the two other Spec Ops people and Maya are out of view. Go to the Briefing
Area and listen to her then go and complete the training exercise. Go to the
Ram Switch and crouch down. As she talks then you should complete the [Point
Man] Mission Story. Use the Ram Switch to kill her then leave.
With all of your Targets dead it is time to clear out a safe path throughout
the Compound area for using the Scarecrow Disguise on the Crosses and making
it easier to do the [Gunslinger] Challenge.
Go to the Southeast Small Shed to acquire the Briefcase then drop it on the
Barracks Rooftop and go back down into the Barracks to get a large weapon. Go
to the southeast side of the Communications Center and use the weapon to lure
both of the Technicians to the Barracks so you can knock them out with the
Arm.
By knocking both of them out then you should have ten knockouts with the Arm
and you don't need to use it anymore. For quick knockouts you should use the
Hammer from this point on as you don't drop it when moving bodies.
Go to the equipment cluster at the south part of the Communications Center
and drop the weapon at the north side then toss an object at the dish just to
the north to lure the nearby Technician to the weapon so you can lure him to
the Barracks for knocking out. If you drop the weapon by him then he will
take it to the Mansion instead.
There are two Guards that patrol the path at the west side of the
Communications Center. Drop the weapon at the fence corner to lure one of
them to the Barracks for ambushing. Repeat the process for the other one.
This should clear a path from the Scarecrow Disguise to the Barracks but a
lot more needs to be done to clear a path to each Cross.
Drop a weapon just outside the Southwest Entrance to lure one of the Guards
to the Barracks for knocking out. Repeat for the other. Go into the Old
Orchard and drop a weapon on the path just south of the Cross to lure the
Guard there to the Barracks. This should clear a safe path to the Old Orchard
Cross.
After removing these three then drop the weapon at the Southwest Entrance and
wait. Your next targets are the two Guards that patrol the Perimeter. When
they come by then one of them should take the weapon to the Barracks where
you can safely get rid of him. Run to the Perimeter to find the other one who
should be near the Boat Pier. Knock him out and drag him to the inner fence
for hiding.
Drop the weapon by the Guard by the car by the Barracks to get him inside.
Drop the weapon by the wall to the right of the entrance to the Field
Kitchen. Toss an object at the wall to lure the Milita Cook to it. He should
then take it to the Barracks where you can safely get rid of him. Switch into
and out of the Militia Cook Disguise before dragging him to the Restroom for
hiding.
Go to the fire barrel just north of the Barracks truck and drop the weapon on
the path just north of it. Toss an object so it lands north of the weapon to
lure one of the Guards by the North Orchard Cross to it so you can lure him
to the Barracks for ambushing. Do the same to the other. This should be
enough to give you safe access later.
After that then go to the South Orchard area and lure the four Guards plus
the two patrolling path Guards to the Barracks for disposal. Go to the
Junkyard and turn off the Generator to lure the Guard to it and to the weapon
that was dropped when you Subdued his friend at the beginning of the
run-through.
He should go to the Barracks to drop it off and you can knock him out safely
there. Go back to the Junkyard and drop the weapon near the remaining Guard
to lure him to the Barracks for disposal. This should clear a path to the
Junkyard Cross.
Go into the Planning Room, drop your weapon in the northeast corner, open the
door to the Break Room, and toss an object at the weapon to lure in one of
the Guards. When he comes by to pick up the weapon then knock him out and run
into the Break Room. The remaining Guard should be sitting down. He will then
get up to check up on his friend. Knock him out when he does. Hide both
bodies in the Container just to the north of the Break Room.
Go to the pallet stack just outside the small room for the Garage and place
your Phone on top of it. Activate it then stand near the Container. This
should lure the Technician working on the Taco Van. Subdue him when he gets
to the Phone and dump him in the Container.
Go back to the top floor of the Red Barn but go along the exterior walkway to
find a standing Spec Ops person. Drop the weapon in front of him, get far
enough away from him, then follow him as he goes to drop the weapon off.
Knock him out at the Weapons Box and dump him in the Container.
Go back out to the north side of the Red Barn and drop your weapon by one of
the Spec Ops to lure him to the Box. Follow him and knock him out just past
the Briefing Area and drag his body to the interior wall to hide him. Go back
out to Subdue the remaining Guard and hide his body in the bushes at the Pit.
Go back up to the scaffolding and follow it to the Garage rooftop to find
another Guard. Drop your weapon at the northeast corner to lure him there.
Subdue him and leave his body. This should clear a path to both the Pit and
Range Crosses but I am going to continue getting rid of people around the
Range area.
Go into the Barn and drop the weapon by the interior Guards to lure them to
the Box for knockouts. Drag their bodies to the one near the Briefing Area
for hiding. All bodies from this point on should be dragged here.
Lure the Guards by the front door to the Box for disposal. Go to the Red Barn
Gate and lure one of the Guards to the Box for knocking out. Go out to the
remaining Gate Guard and knock him out - leave his body.
Go out into the Shooting Range and lure all of the Spec Ops there to the Box
for disposal. There are a couple of Guards that stand around the west side of
the Range that should be removed. Drop the weapon east of the standing Guard
and use an object to lure him to it. Knock him out at the Box then hide him
with the others. When the patrolling Guard stands by the fence then do the
same to him.
This should clear out everybody from around the Crosses and Range.
With this done then go to the Briefing Area and acquire a Shotgun. Go into
the Shooting Range to find the Moose Head with the Bottles on top. It is best
to make a save before doing anything else.
The [Gunslinger] Challenge requires that you shoot off the green Bottles off
the Head in five seconds or less. But not all of the Bottles are green. The
ones on the right side are brown but it is hard to see because of the angles.
Go behind the Moose, stand by the fence post to the left of it, and aim
southwest towards the top of the moose. The sun should be right in your face.
Sidestep slightly until the sun is just out of view. Rotate the Camera
slightly right to get the first group of bottles in the aiming circle.
Fire several quick shots at the bottles, going from this point right, to get
them all. If you fail to get the Challenge then reload and continue until the
Challenge pops up. Drop your Shotgun once you get the Challenge.
The noise should attract a few Guards from the moving vans nearby who will go
to investigate but will stand down quickly. As this happens then go around
the Barn then head to the Communications Center and to the Scarecrow
Disguise.
Wait a few seconds before coming off the Cross then sneak to the North
Orchard Cross. Use it then go around the Barracks building then through the
Southwest Entrance into the Old Orchard to use the Cross there. Go back
inside then to the Junkyard to use the Cross there.
Go north through the Hay Barn, cut through the Break Room and the Storage
Room, and into the Pit area. Use the Cross there then go behind the Range and
use the Cross there to complete [No Birds Here]. Retrace your path back to
the Barracks and go up to the rooftop. Grab the Ghost and go up the Water
Tower. From here then follow the directions below to find the Bells so you
can shoot them:
>>Bell #1
*******
Go to the south side of the Tower. Look at the river to the south to
find a bridge. Follow the bridge left until you see a telephone pole.
The Bell is near the top of this pole.
>>Bell #2
*******
Go to the north end of the Tower and look northeast towards the East
Entrance and to the Courtyard area. Zoom in and find the Taco Van that
is on the flatbed. Put the crosshair at the right side of the Van and
pull back slightly. Just above the Perimeter fence is another building
in the background. Zoom in more and you should find the Bell which is
to the right of a stack of round hay bales.
>>Bell #3
*******
From where you're standing look northwest towards the West Bridge. Near
the center is another telephone pole. The Bell should be near the top
of this one.
>>Bell #4
*******
Go to the south side of the Tower and look southwest. You should see a
truck and a white fence just before it on the other side of the river.
Follow the fence left until you find a large rock and another telephone
pole. The Bell should be near the top of this one.
If you've done everything correctly then you should hear a special jingle
which means that you have activated the special power and acquire the [Wicker
Man] Challenge. Slide down the ladder and take the Militia Soldier Disguise
from the Container. Go to the Container by Ezra's Shed to re-acquire the
Militia Elite Disguise. Go back into the Mansion, go down into the Basement,
and then to the Shelter door to enter the next phase of the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
If everything went right then you should have the following Challenges (in
order - left to right):
--Take Point --Assume Position
--Pill Pusher --Blasted
--Unclean --Howdy Partner
--Factory Recall --Doomsday Watch
--Tongue Tied --The Interrogator
--Oh Burn! --Someone Could Hurt Themselves
--Face Off --Not Exactly Ulcer Pills
--Overpowered --The Commander
--Bouncing Betty --Badge Of Dishonor
--Quite Technical --The Audition
--The Analyst --Wild Rose
--Discover Colorado --Point Man
--The Instructor --Just Pointless
--The Perfect Alibi --Mission Stories - Colorado
--Lending A Hand --Gunslinger
--Chameleon --Birth Of The Scarecrow
--No Birds Here --Wicker Man
--The Long Way Out --Plot Twist
--No Evidence --Silent Assassin
If you manage to perform all of the Challenges listed here in this
sub-chapter, 38 in total, then you should earn a minimum of 92,000 XP which
translates into Mastery Level 15. You should also earn the {Giddy Up}, {A
Feather in Your Cap}, and {Guerrilla Warfare} Accomplishments plus the
Disposable Scrambler.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >CDO8. Escalation Contracts |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed here are all of the Escalation Contracts currently available in the
Colorado chapter along with their respective strategies. It is highly
recommended that you complete Colorado Mastery Level 20 before doing any of
these as it will make things easier for you. Each of the Escalations are
worth 4,000 XP towards your Global XP.
These strategies aren't the absolute fastest but are designed to help you get
Silent Assassin on each Level and get a good score in the process.
Successfully completing any of the Escalations should get you the {Colorado
Escalated} Accomplishment.
0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. The Farley Crescendo |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0==========0
| Level One \
0=======================================================>
| Objectives /
0===========0
--Eliminate Joshua Trumbo with any method while wearing the Hacker
Disguise.
>>The Plan
********
Joshua is in the War Room. He will hang around here for a bit then go
outside to the Cooking Grill. Bring your Krugermeier and start in the
Mansion.
When you start then run out of the Hacker Room and go north to the hall
corner and stop. Look out the window to your left to find the Grill. To
the left of it is a Gas Heater. Quickly bring out your Pistol, shoot
the base of it, holster your weapon, and run downstairs.
When you get to the ground floor then run into the Security Room then
jump out the window. Run out the Perimeter Gate behind the Cooking
Grill area and then to the West Bridge and wait. When Joshua comes out
and sits down then he will start smoking which will cause the Heater to
detonate and kill him. When he dies then leave the mission.
0==========0
| Level Two \
0=======================================================>
| Objectives /
0===========0
--Eliminate Greg Barnes with any method while wearing the Hacker Disguise.
>>The Plan
********
Greg will be at the Security Room. Get close enough to him to start the
conversation between him and the Guard. Afterwards he will go into the
War Room and stay there. He is also an Enforcer to the Hacker Disguise.
In addition to your Pistol you should also bring your Phone, the
Lockpick, and start in the Mansion.
When you start then run to the hall window and shoot the Gas Heater
base as before. Run downstairs and enter the Basement. Ezra should be
down here at this time so you have to wait for him to leave before you
can do anything else. As you're waiting then Joshua will blow himself
up. Things will calm down as Ezra leaves.
After his accompanying Guard leaves then Subdue the Guard down here and
quickly drag him, and his weapon, behind the stairs. Place the Phone on
the ground by the Wastebasket near the bottom of the stairs, go to the
top of the stairs, activate the Phone, and open the door. When Greg
comes close enough to the door then he should hear the Phone and come
down to investigate.
Run down and behind the pillar near the Shelter door. When he gets to
the Phone then you can either break his neck or use the Lethal Poison
Syringe you can find here in the Basement. After you kill Greg then
pick up the Phone and run back up to the Security Room so you can jump
out the window again. Run out the same Perimeter Gate and to the West
Bridge to leave the mission.
0============0
| Level Three \
0=======================================================>
| Objectives /
0===========0
--Some things have been moved, removed, or added to the mission.
--Hack the Laptop in the Mansion.
>>The Plan
********
The one thing that is different is that the Guard in the Security Room
will roam between the Server Room and his. Keep the same load-out and
start in the Mansion.
When you start then run to the window and quickly shoot the Heater
base. Then run down to the Server Room. Greg should be standing in the
Security Room. However, because of the wandering Guard, his
conversation never happens with him and he will stay in this room.
When the Guard goes near the Vacuum Cleaner then Subdue him and quickly
drag him behind the coolers at the south side of the room - drop his
Rifle there too.
Wait for Joshua to blow himself up before doing anything else. This is
because the game likes to do random stuff when people are running about
so it is best to wait until everybody settles down.
Turn on the Vacuum Cleaner to lure Greg. Stay behind the Server and,
when he turns it off, then break his neck and drag him behind the
coolers. Turn off the Server and take cover to the left of the door.
This should lure down one of the Hackers upstairs.
While you're waiting for him to come downstairs then quickly go into
the Security Room, go behind the stack of crates, and shoot the
Recorder. When he gets to the Server then Subdue him before he can turn
it on and drag him to the others. The downed Server should lure down
the other Hacker. Take cover to the left of the door and, when he turns
it on, then Subdue him and leave his body.
Go upstairs into the Hacker Room and wait for the patrolling Guard to
pass by in either direction before staring the hack. After completing
the hack then run out the front door and to the West Bridge to leave
the mission.
0===========0
| Level Four \
0=======================================================>
| Objectives /
0===========0
--More Enforcers of the Hacker Disguise are added to the mission.
>>The Plan
********
The patrolling Guard on the top floor and Penelope, who happens to be
in the Mansion at this point, are the additional Enforcers. Do the
same as in Level Three.
0===========0
| Level Five \
0=======================================================>
| Objectives /
0===========0
--Some things have been moved, removed, or added to the mission.
--Hack the Laptop in Sean Rose's Room.
--If the Militia Elite Disguise is equipped then you will fail the mission.
>>The Plan
********
The only other difference other than the Laptop being placed somewhere
else is that the Guard that patrolled the Server Room is back in his
regular place in the Security Room. This also allows Greg to go back
into the War Room.
Start in the Mansion again but go to the back door of the Bathroom
instead - do not shoot the Gas Heater this time. Use the Lockpick to
enter then sneak up behind the Guard who should be leaning in the north
window. Wait for him to stand up before Subduing him - if you attack
him sooner then you may be seen. Run to the Laptop and hack it then
hide the body in the Closet - leave the weapon.
Run downstairs and to the Basement door. Greg should be out of view and
Joshua should be coming back inside. Use the Lockpick to enter the
Basement. Ezra should've just left and the Guard should be by the
Herald. Run down into the Basement and turn on the Boiler to lure the
Guard to it. Get behind him, Subdue him, and turn off the Boiler.
Place the Phone close to the Wastebasket near the bottom of the stairs,
go to the top, activate the Phone, and open the door. This should lure
down Greg. Run down behind the pillar near the Shelter door and wait
for him to get to the Phone. Break his neck when he gets there, pick up
the Phone, and hide his body behind the stairs.
Place the Phone in the same spot, go up to the top, activate the Phone
again, and open the door. Joshua should be outside and coming back in
again. When he gets close enough to the door then he should hear the
Phone and go down. Hide behind the pillar again and break his neck when
he gets to it.
Quickly hide his body with Greg's then run upstairs into the Security
Room. Jump out the window then go through the Perimeter Gate near the
Cooking Grill and to the West Bridge to leave the mission.
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0
/ Hokkaido \~~~~~~~~~~~~~~~~~~~~~~~~\
/+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >MSY6. Situs Inversus 0
\+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\~~~~~~~~~~~~~~~~~~~~~~~~\ Hokkaido /
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0
**NOTE: This chapter is considered a sequel to Patient Zero (Patient Zero).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
This mission takes 47 back to the GAMA Hospital in Hokkaido. Here he is to
take down two Targets. The first is a high end lawyer named Yuki Yamazaki.
And the other Target:
Former ICA Training Director and current board member Erich Soders.
During 47's mission in Colorado he failed to get the shadow client but found
a treasure trove of information. He discovered the existence of an
organization named Providence. Providence has been controlling the world in
secret through various agents placed in the highest ends of world governments
and corporations.
Some of 47's previous Targets, Silvio, Claus and others, were part of it.
Whoever the shadow client is he is attacking this organization using the ICA
to do most of the dirty work. This client is also very familiar with 47 and
has been tracking him for decades.
As part of his investigation 47 found evidence that Soders is an agent for
Providence. This greatly angers Diana and the Colorado mission now makes more
sense. Further investigation has tracked him to this facility. He is to
undergo a heart transplant operation here.
But not just any transplant. Soders has a condition called Situs Inversus
where the organs are reversed of what a normal person has so he needs a right
sided transplant. Of course, Providence is helping him with this and Soders
is going to give over all of ICA's agent information after the operation -
something that Diana doesn't want to happen.
So now the ICA Board has tasked their best agent to terminate Soders along
with Yuki who is there to oversee the operation and insure the transfer of
information upon successful completion of the procedure as she is also part
of Providence. Given that Soders tried to have 47 killed in training twenty
years ago there is a certain amount of irony in all of this.
This hospital is very high tech and run by a supercomputer named KAI which
also helps out during operations to make sure patients are kept alive during
procedures. Because of high security you won't be able to bring things in
but, as long as you are dressed as a patient, you should be able to move
freely throughout most of the facility to scope things out.
It is also important to note that your access is dependent on what clothes
you wear. The uniforms and robes people wear around the facility have RFID
chips implanted in them. Many doors will open automatically if you wear the
right clothing. Knowing which disguises to wear will allow you to roam around
the facility easier.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >HKD1. Accomplishments List |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed in this section are the Accomplishments specific to this chapter of
the game.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Visible Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>A Long Time Coming
******************
Description: Complete Situs Inversus.
Xbox Achievement Points: 20 GS.
PlayStation Trophy Grade: Bronze.
>>Come Prepared
*************
Description: Select a Starting Location and use an Agency Pickup to
smuggle an item into Hokkaido.
Xbox Achievement Points: 10 GS.
PlayStation Trophy Grade: Bronze.
>>Hokkaido Escalated
******************
Description: Complete Level 5 of an Escalation Contract set in
Hokkaido.
Xbox Achievement Points: 20 GS.
PlayStation Trophy Grade: Bronze.
>>Sayonara
********
Description: Reach Hokkaido Mastery Level 20.
Xbox Achievement Points: 40 GS.
PlayStation Trophy Grade: Gold.
>>The Sensei
**********
Description: Complete all Mission Stories in Situs Inversus.
Xbox Achievement Points: 30 GS.
PlayStation Trophy Grade: Silver.
-----------------------------------------------------------------------
Notes: You need to complete the following Mission Stories:
--Ghost in the Machine --Hot Springs
--Makeover --Malpractice
--No Smoking --Tell-Tale Heart
--Thrill Seeker
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Secret Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Flatline
********
Description: Imagine meeting you here.
Xbox Achievement Points: 15 GS.
PlayStation Trophy Grade: Bronze.
-----------------------------------------------------------------------
Notes: You get this by finding Agent Smith in the Mortuary Coolers.
>>Master of Old and New
*********************
Description: Serve Yamazaki Fugu poisoned sushi and eliminate Soders
with the robotic arms.
Xbox Achievement Points: 15 GS.
PlayStation Trophy Grade: Bronze.
-----------------------------------------------------------------------
Notes: You can do this in two separate missions.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >HKD2. General Layout |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
**IMPORTANT: For mapping directions within this chapter north is the top of
the screen. The Compass has north pointed northeast. Therefore
you should turn it off to prevent confusion.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
There are four main levels to this facility. Level 0 has the Guest and Staff
areas. Level 1 has the Garden, Spa, Morgue, and outdoor sections. Level 2 has
the first floor and main operating rooms of the Clinic plus the Helipad.
Level 3 has the Observation Rooms and office areas.
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Detailed Map |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Here I will go over in detail of each area and where you can find useful
objects:
0======================================0
| Level 0 - Guest Rooms and Staff Floor \
0===========================================================================>
The south center platform is the Cable Car which is one of the ways to
leave the mission. 47's Room is the Guest Room to the west of the Cable
Car. Each Room has a balcony, bedroom, living room, and bathroom. The Guest
Room to the west of 47's is Amos Dexter's Room. The Room to the east of the
Cable Car is for Jason Portman. The Room to the east of his is Yuki's.
Starting from the entrance of Amos' Room go northeast to the base of the
stairs where you should find a pair of staff doors. Going through the
northwest door will lead you to the Kitchen and the Freezer. Northeast of
the Kitchen is the Canteen and Staff Sleeping Quarters area. At the
northeast part of this section is the Staff Wardrobe room (sometimes known
as the Changing Room).
Northwest of the Staff Sleeping Quarters is the Medical Staff Sleeping
Quarters. Northeast of it are passages that go up to the Morgue and will
also go outside. The outside Walkway going north will lead up to a small
Guard Room near the Helipad (Helipad Guard Room).
The outside path going south will lead to the Restaurant and Bar area. The
large room next door southwest of the Medical Staff Sleeping Quarters is
the Restaurant Restroom.
Going northwest from Yuki's Room will lead to another pair of staff doors
at the base of the stairs. Going northeast will lead you to the Laundry
Room, Garage, and Loading Bay.
From the Garage there is a set of stairs that lead up to the Springs. From
the Loading Bay there is another set that will lead up to the Morgue
Security Room.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Patient Journal | --On the table in the west corner of the bedroom for |
| | 47's Room. |
| | --On the counter near the west corner of the living |
| | room inside Amos' Room. |
| | --On the table in the west corner of the bedroom for |
| | Jason's Room. |
|--------------------+------------------------------------------------------|
| GAMA Pamphlet | By the TV inside the living room for 47's Room. |
|--------------------+------------------------------------------------------|
| VIP Patient | ++[Casual and Pro]: On the bench by the toilet |
| Disguise | within the bathroom for 47's Room. |
|--------------------+------------------------------------------------------|
| Scissors | On the small shelving unit to the left of the sink |
| | inside the bathroom for 47's Room. |
|--------------------+------------------------------------------------------|
| Emetic Rat Poison | ++[Casual and Pro]: On the ground and hidden behind |
| | a pipe to the left of a large stainless steel |
| | storage unit at the north side of the Kitchen. |
| | ++[Casual and Pro]: On the ground in the south |
| | corner behind the cart near the top of the ramp |
| | inside the Loading Bay. |
| | --Inside the Cabinet on the northeast side of the |
| | bathroom for 47's Room. |
|--------------------+------------------------------------------------------|
| Coin | --Inside the Cabinet on the northeast side of the |
| | bathroom for 47's Room (x2). |
| | --On the bed inside Yuki's Room (x2). |
|--------------------+------------------------------------------------------|
| Cowboy Bust | On the coffee table in the middle of the living room |
| | inside Amos' Room. |
|--------------------+------------------------------------------------------|
| Pack of Cigarettes | ++[Casual and Pro]: On the small table near the |
| | north corner of the living room inside Amos' |
| | Room. |
| | ++[Master]: Carried by Amos. |
| | --Carried by the wandering Handyman by the Helipad. |
|--------------------+------------------------------------------------------|
| Soda Can | --By the bathtub within the bathroom for Amos' Room. |
| | --On the coffee table in the middle of the living |
| | room inside Yuki's Room. |
| | --On the floor by one of the bunks inside the north |
| | end of the Staff Sleeping Quarters. |
|--------------------+------------------------------------------------------|
| Bust | On the small table near the north corner of the |
| | living room inside Jason's Room. |
|--------------------+------------------------------------------------------|
| Botulinum Toxin | Inside the Cabinet on the northwest wall within the |
| | bathroom for Jason's Room. |
|--------------------+------------------------------------------------------|
| Fire Poker | On the floor by the fireplace inside the living room |
| | for Jason's Room. |
|--------------------+------------------------------------------------------|
| Erich Soders' | By the laptop in the east corner of the bedroom for |
| Kill List | Yuki's Room. |
|--------------------+------------------------------------------------------|
| HX-7 | Leaning against the coffee table in the middle of |
| | the living room inside Yuki's Room. |
|--------------------+------------------------------------------------------|
| Katana | On a stand at the northeast side of the living room |
| | inside Yuki's Room. |
|--------------------+------------------------------------------------------|
| Lead Pipe | On the wall under an electrical box at the northwest |
| | side of the Cable Car platform. |
|--------------------+------------------------------------------------------|
| Kitchen Knife | At the southwest end of the counter in the middle of |
| | the Kitchen. |
|--------------------+------------------------------------------------------|
| Fugu Fish | On the counter inside the Kitchen Freezer. |
|--------------------+------------------------------------------------------|
| Resort Staff | ++[Casual and Pro]: On the floor within the showers |
| Disguise | at the northeast side of the Staff Sleeping |
| | Quarters area. |
|--------------------+------------------------------------------------------|
| Neurochip Remote | On the lower center bunk within the Medical Staff |
| Control | Sleeping Quarters. |
|--------------------+------------------------------------------------------|
| Crowbar | On the lower shelf inside the northwest corner of |
| | the Helipad Guard Room. |
|--------------------+------------------------------------------------------|
| Wrench | ++[Casual and Pro]: Inside the Cabinet at the |
| | hallway corner northeast of the Medical Staff |
| | Sleeping Quarters. |
| | --On the tool stand in the middle of the Garage. |
|--------------------+------------------------------------------------------|
| Hammer | On top of the large box in the center of the Loading |
| | Bay. |
|--------------------+------------------------------------------------------|
| Fire Axe | On the wall in the middle of the hallway leading to |
| | the stairs going up to the Morgue Security Room. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0==================================================0
| Level 1 - Garden, Restaurant, Springs, and Morgue \
0===========================================================================>
The south center part of this floor at the top of the ramp leading to the
Cable Car is the Foyer. Just to the north of that is the main Garden. At
the west side of the Foyer is the Foyer Restroom.
Northwest of the Foyer is Sakura Sushi which is also called the Restaurant.
The south half of the Restaurant is the Bar. The north half is the Dining
Area. At the north corner is the Sushi Bar. Behind the Bar is the door that
leads back outside and down to Level 0.
At the east side of the Foyer is the Security Room. The smaller room inside
the Security Room is the Weapons Room. From the east corner of the Security
Room is the passage to the Onsen Hot Springs which I will call the Spa. The
exterior part of the Spa to the east is the Springs themselves with the Spa
Restrooms and Sauna at the north corner.
At the northeast corner of the Springs is a passage that leads down to the
Clearing which is the open area at the northeast side of the facility. The
Clearing goes from the Loading Bay and up to Level 2 at the north side of
the building.
From the north corner of the Security Room is the covered passage that
leads to the GAMA Hospital itself (I will simply call it the Hospital). The
group of rooms at the north end of this floor is the Morgue area. The large
room in the center is the Morgue.
The large long room to the north is the Mortuary Coolers. The small room to
the southeast of Mortuary Coolers is the Morgue Security Room. The small
room to the northwest of Mortuary Coolers is Organ Storage. The medium
sized room to the west is the Incinerators. The small room to the west of
the Incinerators is Morgue Storage. The small room to the northwest of the
Incinerators is Stem Cell Supply.
The set of stairs northwest of Morgue Storage is the West Stairs. The set
of stairs at the south end of Mortuary Coolers is the East Stairs. Both of
these stairs lead up to the upper floors of the Hospital. Partway up the
East Stairs is a door that goes outside near the north part of the
Clearing.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Hammer | In the toolbox at the concrete platform next to |
| | the Restaurant at the west corner of the Garden. |
|----------------------+----------------------------------------------------|
| Patient Disguise | ++[Casual and Pro]: By the Sink inside the |
| | occupied stall inside the Restroom. |
|----------------------+----------------------------------------------------|
| Coin | On the small plate on the back counter behind the |
| | Bar. |
|----------------------+----------------------------------------------------|
| Kitchen Knife | On the back wall behind the Sushi Bar. |
|----------------------+----------------------------------------------------|
| Cleaver | --On the back wall behind the Sushi Bar. |
| | --On the operating table in the center of the |
| | Morgue. |
|----------------------+----------------------------------------------------|
| Soda Can | --On the blue tool box just outside the back door |
| | to the Sushi Bar. |
| | --At the edge of the pool next to the path down to |
| | the Clearing at the Springs. |
|----------------------+----------------------------------------------------|
| Fire Extinguisher | On the southeast wall inside the Weapons Room. |
|----------------------+----------------------------------------------------|
| Tactical Bartoli 12G | Leaning against the set of lockers inside the |
| | Weapons Room. |
|----------------------+----------------------------------------------------|
| Disposable Scrambler | Inside the Cabinet near the east corner of the |
| | Foyer Security Room. |
|----------------------+----------------------------------------------------|
| Police Baton | At the south end of the table at the southwest |
| | side of the Foyer Security Room. |
|----------------------+----------------------------------------------------|
| KAI Surgical System | At the north end of the table at the northwest |
| Manual | side of the Foyer Security Room. |
|----------------------+----------------------------------------------------|
| Yoga Schedule | On the small table at the platform at the south |
| | end of the Springs. |
|----------------------+----------------------------------------------------|
| Shovel | At the nook at the east side of the Clearing. |
|----------------------+----------------------------------------------------|
| Crowbar | Carried by the non-shoveling Handyman at the |
| | Clearing. |
|----------------------+----------------------------------------------------|
| Propane Flask | Under the Snowplow at the north end of the |
| | Clearing. |
|----------------------+----------------------------------------------------|
| Screwdriver | ++[Casual and Pro]: Under the Snowplow at the |
| | north end of the Clearing. |
| | --On the floor by the Closet inside Morgue |
| | Storage. |
|----------------------+----------------------------------------------------|
| Wrench | ++[Master]: On a small shelf at the north corner |
| | of the Morgue. This one is tricky to pick up |
| | due to the prompt disappearing when you get |
| | close enough to it. But it can be picked up if |
| | you crouch by it in a certain way. |
|----------------------+----------------------------------------------------|
| Scalpel | On the small table at the north end of Mortuary |
| | Coolers. |
|----------------------+----------------------------------------------------|
| Research Assistant's | On the desk by the microscope inside the Morgue |
| Notes | Security Room. |
|----------------------+----------------------------------------------------|
| Fire Poker | Leaning against the Incinerator at the north side |
| | of the Incinerator room. |
|----------------------+----------------------------------------------------|
| Stem Cell Treatment | On the desk inside Stem Cell Supply. |
| Guide | |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0===============================================0
| Level 2 - Operating Theater and Intensive Care \
0===========================================================================>
The large room where Soders can be found is the Operating Theater. The room
to the east is Stem Cell Controls. Next to it is the stairs down to the
Morgue.
The room north of the Operating Theater is Robot Surgery Controls. The room
southwest of that is the Surgery Control Room. The room southwest of
Surgery is Surgery Life Support.
Next to the West Stairs is the walkway to the Helipad. The Helipad has
stairs the lead down to the Helipad Guard Room. Next to the Helipad is the
Dirt Path that goes up to the Mountain Path that will also lead you out of
the area. The Dirt Path will also go around the Hospital and to the north
end of the Clearing.
At the north end of the floor is Intensive Care Supervision. Southeast of
that is Intensive Care and the Waiting Area. Next door southeast of the
Waiting Area is the East Stairs. Southwest of Intensive Care Supervision is
the Restrooms.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Classified Patient | --On the counters inside Intensive Care Supervision |
| Journal | (x3). |
| | --At the northeast end of a counter inside the Robot |
| | Surgery Control room. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0====================================================0
| Level 3 - Observation Rooms and Research Department \
0===========================================================================>
Northeast of the West Stairs is the Research Department. It has a door that
goes outside to the Dirt Path. The room at the north end of the floor is
Rehabilitation Supervisor. The room next door southeast of that is Physical
Research Center. The East Stairs is next door southeast of that.
In the center of the floor is the KAI Mainframe which is part of the
Secondary Control Room. The room southwest of this is the West Observation
Room. South of this room is Defibrillator Power. The room southeast of the
Secondary Control Room is the East Observation Room. The room south of it
is the Director's Office.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Scalpel | Inside the Cabinet on the wall near the east corner |
| Pack of Cigarettes | inside the Research Department. |
|---------------------+-----------------------------------------------------|
| Leather Briefcase | Under a desk at the north end inside the Research |
| | Department. |
|---------------------+-----------------------------------------------------|
| Botulinum Toxin | On the small table by the desk at the east corner |
| | of the Physical Research Center. |
|---------------------+-----------------------------------------------------|
| Nondescript Keycard | On the desk within the Director's Office. |
|---------------------+-----------------------------------------------------|
| Baseball Uniform | On the wall in the east corner of the Director's |
| | Office. |
|---------------------+-----------------------------------------------------|
| Baseball Bat | Leaning against the wall in the west corner of the |
| | Director's Office. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >HKD3. Mastery Levels |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0===========================================================================0
| Level 4 | You earn a Hidden Stash at the Staff Wardrobe restroom. |
|----------+----------------------------------------------------------------|
| Level 5 | You unlock the Custom 5mm for use in all missions. |
|----------+----------------------------------------------------------------|
| Level 6 | You can now start at the Spa. |
|----------+----------------------------------------------------------------|
| Level 7 | You can now start at the Mountain Path disguised as a Ninja, |
| | earn an Agency Pickup there, and unlock the Okinawan Tonfa for |
| | use in all missions. |
|----------+----------------------------------------------------------------|
| Level 8 | You can now start at the Restaurant. |
|----------+----------------------------------------------------------------|
| Level 9 | You earn a Hidden Stash at the Operating Theater Restroom. |
|----------+----------------------------------------------------------------|
| Level 10 | You can now start at the Staff Quarters disguised as Resort |
| | Staff and unlock the Shuriken for use in all missions. |
|----------+----------------------------------------------------------------|
| Level 11 | You earn an Agency Pickup at the Kitchen Food Storage room. |
|----------+----------------------------------------------------------------|
| Level 12 | You can now start at the Kitchen disguised as a Chef. |</pre><pre id="faqspan-31">
|----------+----------------------------------------------------------------|
| Level 13 | You earn an Agency Pickup at the Garage. |
|----------+----------------------------------------------------------------|
| Level 14 | You can now start at the Garden disguised as a Handyman. |
|----------+----------------------------------------------------------------|
| Level 15 | You unlock the Explosive Compound for use in all missions. |
|----------+----------------------------------------------------------------|
| Level 16 | You earn an Agency Pickup at Morgue Storage. |
|----------+----------------------------------------------------------------|
| Level 17 | You can now start at the Morgue. |
|----------+----------------------------------------------------------------|
| Level 18 | You earn a Hidden Stash at the Restaurant Restroom. |
|----------+----------------------------------------------------------------|
| Level 19 | You can now start at the Operating Theater disguised as a |
| | Surgeon. |
|----------+----------------------------------------------------------------|
| Level 20 | You unlock all of your regular Load-Out Slots for Hokkaido |
| | plus the HF Championship Bat and the Sieger 300 Advanced |
| | Sniper Rifle for use in all missions. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >HKD4. Cast of Characters |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Here I will go over the major and minor characters you will be dealing with
during this chapter:
0=============0
| Erich Soders \
0===========================================================================0
| He is one of your Targets and can be found immobilized in the Operating |
| Theater. Although he can't move and is in an open area there are many |
| ways to take him down. |
0===========================================================================0
0==============0
| Yuki Yamazaki \
0===========================================================================0
| She is your other Target and is a tough-as-nails lawyer who is working |
| for Providence and is overseeing the operation and information transfer. |
| At the beginning of the mission she will be greeted by the Hopsital |
| Director and go to her room. Then she will go to the Spa then to the |
| Restaurant before going back to her room. |
| |
| If you cause enough chaos then she will try to leave via the Cable Car. |
| If she is successful then you will fail the mission. |
0===========================================================================0
0==============0
| Jason Portman \
0===========================================================================0
| He is a former CEO of a tech company who is at the facility for plastic |
| surgery. Interestingly enough, he is trying to look like model Helmut |
| Kruger - who you dealt with in Paris. He is also the only patient that |
| gets called in to the Clinic. |
| |
| He will wander around the central area around the Restroom before he gets |
| called. When he goes inside he will stay on the Top Floor and never leave |
| the Clinic. |
0===========================================================================0
0============0
| Amos Dexter \
0===========================================================================0
| He is another VIP and is there for a lung transplant. He generally |
| wanders the Restaurant and central areas of the ground floor before going |
| to his room for a bit before leaving again. |
0===========================================================================0
0============0
| Katashi Ito \
0===========================================================================0
| Also known as The Curator he is the lead Morgue Doctor and can be found |
| in the Mortuary Coolers. What's special about him is that he has an |
| experimental microchip implanted in his brain that can control his moods. |
| It can be remote controlled too and you can find the Remote in the |
| Medical Staff Sleeping Quarters in one of the bunks. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >HKD5. Disguises |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0==================0
| Doors and Symbols \
0===========================================================================0
| As noted earlier certain clothing will open certain doors. Above most of |
| the electronic locks on most doors you should see symbols. These symbols |
| will tell you which outfit opens the door. These symbols will be |
| displayed either on the back of the uniform or on the sleeves. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0============0
| VIP Patient \
0===========================================================================0
| This is your standard Suit for this chapter. With this you have access to |
| whatever the other patients have which is the Restaurant, Springs, and |
| Garden areas. You can't have access to the Hospital unless you are |
| requested by staff. Unfortunately, you will not be called during the |
| mission so you will need other ways to get inside that part of the |
| facility. |
| |
| At Master difficulty there is one Enforcer for this Suit and he is at the |
| Cable Car. |
| |
| You can start at the Springs, Restaurant, or the Morgue once you've |
| reached Mastery Levels 6, 8, and 17 respectively. |
0===========================================================================0
0======0
| Ninja \
0===========================================================================0
| This special Disguise cannot be found in the facility and can be unlocked |
| at Mastery Level 7. You can only wear this when you start at the Mountain |
| Path. However, this Disguise turns the entire map into a Hostile Area and |
| everyone becomes an Enforcer regardless of game difficulty. |
| |
| It is important to note that this Disguise does *NOT* count towards the |
| [Chameleon] Challenge. |
0===========================================================================0
0=============0
| Motorcyclist \
0===========================================================================0
| This Disguise can only be found in the Mortuary Coolers and has to be |
| taken off a dead body. And, just like with the Ninja outfit, everyone |
| becomes an Enforcer regardless of game difficulty. |
0===========================================================================0
0=================0
| Baseball Uniform \
0===========================================================================0
| This Disguise can only be found in the Director's Office and, just like |
| with the Ninja and Motorcyclist outfits, everyone becomes an Enforcer |
| regardless of game difficulty. |
0===========================================================================0
0========0
| Patient \
0===========================================================================0
| These are the regular white robes that the patients wear. It has the same |
| access and restrictions as the VIP robes. Although you can find one |
| laying around in the occupied stall within the Foyer Restrooms the best |
| way to obtain this Disguise is to ambush the lone person walking around |
| inside. |
| |
| At Master difficulty this Disguise also has the one lone Enforcer at the |
| Cable Car but you need to wait until the patrolling Guard leaves the |
| Restroom before Subduing the Patient for his clothes. |
0===========================================================================0
0=====================0
| VIP Patient (Dexter) \
0===========================================================================0
| Amos Dexter is one of the two other VIP patients within the facility. He |
| wears a purple robe and a cowboy hat. This robe, just like with yours, |
| grants the same access and restrictions. |
| |
| One way to obtain this outfit is to either shimmy along a ledge outside |
| your room to get to his and wait for him to return or follow him inside |
| his room and ambush him. Since he walks near the Foyer Restrooms as part |
| of his route you can also lure him inside for ambushing. |
| |
| At Master difficulty and like with most of the other Patient Disguises |
| there is one Enforcer at the Cable Car. |
| |
| In addition, there are two Guards stationed in his Room so it is best to |
| lure him into the Foyer Restrooms, after you get rid of the other Patient |
| and the patrolling Guard of course, for ambushing. Another option is to |
| go in his Room as a Bodyguard and get rid of the Guards before Amos comes |
| back. |
0===========================================================================0
0======================0
| VIP Patient (Portman) \
0===========================================================================0
| The only other VIP patient is the former CEO of a tech company. He wears |
| a robe with reddish vertical stripes and has his head bandaged almost |
| completely. As already noted he is there to get plastic surgery to make |
| himself look like Helmut Kruger and, considering you look a lot like him, |
| this can be useful to you. |
| |
| This is because he is the only patient that gets called into the Hospital |
| and this can be a good way to get in. To get his Disguise you need to |
| ambush and hide the lone patient in the Foyer Restrooms. |
| |
| Find Jason who will get upset that he believes you stole his idea for the |
| Kruger look and will follow you around. Lead him into the Restroom where |
| you can Subdue him safely for his robe and bandages. Like with the other |
| patient Disguises there are no Enforcers for both Casual and Professional |
| difficulties. |
| |
| And, like with the other patient Disguises, you have the same access and |
| restrictions outside of the Hospital and, once inside the building, you |
| are limited to the Rehabilitation Supervisor office, Research Department, |
| Physical Research Center, the Restrooms, and hallways. |
| |
| At Master difficulty you need to get rid of both the other Patient and |
| patrolling Guard so you can lure him to the Restroom for ambushing. |
| Interestingly enough, this Disguise has no additional Enforcers unlike |
| with the other Patient outfits. |
0===========================================================================0
0=============0
| Resort Staff \
0===========================================================================0
| This is the outfit that some of the staff wear. It consists of a dark red |
| robe with black pants. This Disguise will allow you access to most of the |
| Staff Floor except the Kitchen and behind the Sushi Bar. You also cannot |
| go into the Hospital areas, the Medical Staff Sleeping Quarters, and the |
| Patient Rooms. |
| |
| There is one Enforcer in the Springs, one in the Laundry Room, and one of |
| the patrolling Guards in the Clearing. The Hospital Director is also an |
| Enforcer. |
| |
| At Professional difficulty there are three additional Enforcers: one in |
| the Game Room, one in the Restaurant, and one in the Loading Bay. At |
| Master difficulty there are two additional Enforcers: one by the Cable |
| Car and one of the Guards on the Mountain Path. |
| |
| The easiest way to obtain this Disguise is to take it off the floor |
| inside the Showers by the Sleeping Quarters. You can start at the |
| Sleeping Quarters already dressed as one once you've reached Mastery |
| Level 10. |
0===========================================================================0
0=========0
| Handyman \
0===========================================================================0
| These are the people who do various maintenance tasks around the |
| facility. They wear a dark green jacket covering a light long sleeve |
| shirt with black pants and a large pointed hat. Like with most staff this |
| Disguise has the same access and restrictions. |
| |
| The best way to get this Disguise is to ambush the one that patrols the |
| Helipad area when he stops at the bottom part of his route near the |
| Helipad Guard Room. |
| |
| There are a few Enforcers for this Disguise. On the Staff Floor there is |
| one by the Laundry Room, one in the Garage, both patrolling Guards in the |
| Clearing, and one Chef in the Kitchen. For Level 1 the only Enforcer is |
| the Hospital Director. |
| |
| At Professional difficulty there are three additional Enforcers: one Chef |
| in the Kitchen, one in the Game Room, and one working in the Clearing. At |
| Master difficulty there are three additional Enforcers: one by the Cable |
| Car and both of the Guards on the Mountain Path. |
| |
| You can start at the Garden already dressed as one once you've reached |
| Mastery Level 14. |
0===========================================================================0
0=====0
| Chef \
0===========================================================================0
| These are the people who work in the Kitchen, Bar, and Sushi Bar. They |
| wear dark shirts with dark pants with a gray apron and with a white |
| headband. Like with most resort staff they are not allowed inside the |
| Morgue and Hospital areas, Patient Rooms, and the Foyer Security Room. |
| |
| There are two ways to obtain this Disguise: |
| |
| The first way is to go behind the Sushi Bar, Subdue the patrolling Guard, |
| and hide him in the Closet just inside the Staff Floor at the bottom of |
| the stairs. Then turn off the Fusebox behind the Bar and stand near the |
| top of the stairs. This will lure one of the Chefs. When he turns it back |
| on then Subdue him and take his clothes. |
| |
| The second way is to enter the Kitchen Freezer with a throwable object. |
| Keep the door open and toss it in a corner. The noise should lure one of |
| the nearby Chefs. When he enters then Subdue him, dump him in the |
| Container, and take his Disguise. |
| |
| This Disguise has several Enforcers. On the Staff Floor there is one at |
| the Loading Bay, one of the patrolling Guards in the Clearing, and one |
| Chef in the Kitchen. On Level 1 there is the Hospital Director and one |
| Chef behind the Bar. |
| |
| At Professional difficulty there is one additional Enforcer and he is a |
| Chef in the Kitchen. At Master difficulty there are two additional |
| Enforcers: one by the Cable Car and one of the Guards on the Mountain |
| Path. |
| |
| You can start at the Kitchen already dressed as one once you've reached |
| Mastery Level 12. |
0===========================================================================0
0================0
| Yoga Instructor \
0===========================================================================0
| This guy can be found limping around the Garage, Laundry Room, and |
| Springs Maintenance Room areas. He wears a dark sleeveless top and goes |
| barefoot. Like with the Resort Staff outfit he has the same level of |
| access and restrictions. There is only one Enforcer for this Disguise and |
| he is one of the patrolling Guards in the Clearing. There are no |
| additional Enforcers at Professional difficulty. |
| |
| At Master difficulty there are several additional Enforcers: There is one |
| patrolling by the Springs Maintenance Room, one patrolling by the Laundry |
| Room, one of the Mountain Path Guards, one by the Cable Car, and the |
| Helicopter Pilot.
| |
| The best way to get this Disguise is to ambush him in the Springs |
| Maintenance Room when he is drinking his water. This is easiest when you |
| haven't killed Soders. The reason is when you kill him then a Doctor from |
| the Observation Room from the Top Floor of the Hospital will go back and |
| forth between this room and the Observation Room. |
0===========================================================================0
0================0
| Resort Security \
0===========================================================================0
| These are the main security for the facility. They wear white jackets |
| with black pants and a beret. Although they provide security for the area |
| they are not allowed in the Hospital portion of the facility. This also |
| includes the Morgue. They also have no access to the Patient Rooms. |
| |
| The easiest ways to get this Disguise is to either ambush the patrolling |
| Guard on the exterior Walkway behind the Sushi Bar or knock out the |
| sleeping Guard in the Helipad Guard Room. |
| |
| In addition, this Disguise has multiple Enforcers. In the staff areas |
| there is one in the Helipad Guard Room, one patrolling the hallway |
| between the Canteen and Garage, one in the Kitchen, and one of the |
| patrolling Guards in the Clearing. For Level 1 there is one by the Foyer |
| Security Room, one in the Garden, and the Hospital Director. |
| |
| At Professional difficulty there are three additional Enforcers: one in |
| the Loading Bay, one by the Foyer Security Room, and one in the Garden. |
| At Master difficulty there are three additional Enforcers: one by the |
| Cable Car, the Helicopter Pilot, and one of the Guards on the Mountain |
| Path. |
0===========================================================================0
0=======0
| Doctor \
0===========================================================================0
| These are the people who wear the white doctor robes. They have access to |
| most of the Hospital but are not allowed in the Operating Theater, |
| Surgery Life Support, Defibrillator Power, Stem Cell Supply, KAI |
| Mainframe, and the Director's Office. Outside of the Hospital they are |
| not allowed in the Kitchen, behind the Sushi Bar, the Security Room, and |
| the Patient Rooms. |
| |
| The best way to obtain this Disguise is to go into Intensive Care and |
| turn on the Sink in the corner then walk into Intensive Care Supervision. |
| The noise will lure one of the Doctors to it. Get up behind him, wait for |
| him to turn it off and clean up the mess, then Subdue him. Drag him |
| further into the corner and take his Disguise. You also need to keep an |
| eye out for the patrolling Guards in the hallway as you do this. |
| |
| It should be noted that, even though you are a Doctor, you will be |
| frisked at the guarded entrances. |
| |
| In addition, there are several Enforcers for this Disguise. Outside of |
| the Hospital there is one in the Loading Bay, one in the Garage, and the |
| Hospital Director. |
| |
| On the Ground Floor of the Hospital there is one in Intensive Care |
| Supervision and one in the hallway by the Helipad. On the Top Floor there |
| are two in the Rehabilitation Supervisor office, one inside the Research |
| Department, one in the hallway, and one in one of the Observation Rooms. |
| |
| At Professional difficulty there are two additional Enforcers and they |
| are both Morgue Doctors in the Morgue. At Master difficulty there is one |
| additional Enforcer and he is by the Cable Car. |
0===========================================================================0
0==============0
| Morgue Doctor \
0===========================================================================0
| These are the specialized Doctors that handle dead bodies and various |
| organs for the Hospital. They wear aprons and a white cap and mask and |
| can be found only in the Morgue. They have the same access and |
| restrictions as the regular Doctor Disguise. |
| |
| The best way to get this outfit is to shut off the Fusebox near the |
| stairs leading up to Stem Cell Supply which is next to the Morgue. This |
| will lure one of them to it. Depending on what your current Disguise is |
| you can either stand next to the base of the stairs or hide on the nearby |
| gurney when he passes by. When he turns it back on then Subdue him and |
| take his clothes. |
| |
| This Disguise has more Enforcers than the regular Doctor outfit. Outside |
| of the Hospital there is one in the Loading Bay and the Hospital |
| Director. In the Morgue two of the remaining three Morgue Doctors are |
| Enforcers. |
| |
| On the Ground Floor of the Hospital there is one at the Helipad, one in |
| the hallway, and one in the Operating Theater. On the Top Floor there are |
| two in the Rehabilitation Supervisor office, one inside the Research |
| Department, and one in one of the Observation Rooms. |
| |
| At Professional difficulty there are five additional Enforcers. Outside |
| of the Hospital there is one in the Garage. At the Ground Floor of the |
| Hospital there is one in Intensive Care Supervision. On the Top Floor |
| there is one in the Physical Research Center, one in the hallway, and one |
| in one of the Observation Rooms. |
| |
| At Master difficulty there are no new Enforcers for this Disguise but you |
| should destroy the Recorder to take down the extra Camera in the |
| stairwell before attempting to lure the Morgue Doctor to the Fusebox for |
| Subduing. |
0===========================================================================0
0=================0
| Helicopter Pilot \
0===========================================================================0
| This person wears a red jumpsuit with a red hat and can only be found at |
| the Helipad. Surprisingly enough this Disguise will allow you significant |
| access to both the Staff and Hospital Floors including the Morgue. If you |
| go through the guarded entrances then you will need to be frisked so you |
| should go through the unguarded doorways instead. |
| |
| The only safe way to get this Disguise is to knock out and hide the Guard |
| inside the Helipad Guard Room then wait outside for the Pilot. Follow him |
| inside then ambush him for his outfit. |
| |
| When inside the Hospital you can go inside everywhere except the |
| Operating Theater, Surgery Life Support, Defibrillator Power, KAI |
| Mainframe, Stem Cell Supply, and the Director's Office. Outside of the |
| Hospital the only places you cannot go is the Security Room, Patient |
| Rooms, behind the Sushi Bar, and the Kitchen. |
| |
| There are no Enforcers outside the Hospital but there are several inside. |
| Inside the Morgue one of the four Morgue Doctors are Enforcers. On the |
| Ground Floor there is one inside Intensive Care Supervision. |
| |
| On the Top Floor there is one in one of the Observation Rooms, one inside |
| the Research Department, one in the hallway, and one inside the Physical |
| Research Center. |
| |
| At Professional difficulty there are five additional Enforcers. Two of |
| the three remaining Morgue Doctors in the Morgue are Enforcers. On the |
| Ground Floor there is one patrolling the hallway. On the Top Floor there |
| is one in one of the Observation Rooms and one inside the Physical |
| Research Center. |
| |
| At Master difficulty there is only one additional Enforcer and he is at |
| the Cable Car. You still obtain this Disguise the same way but you will |
| need to get rid of the additional patrolling Guard near the Helipad Guard |
| Room first. |
0===========================================================================0
0==========0
| Bodyguard \
0===========================================================================0
| These are the Guards for Yuki and Soders. They wear a dark gray suit with |
| a black turtleneck shirt with no tie. In the Hospital they also wear red |
| gloves, red masks, and red covering on their shoes. They can go most |
| everywhere inside the Hospital except the Operating Theater, Surgery Life |
| Support, Defibrillator Power, Stem Cell Supply, KAI Mainframe, and the |
| Director's Office. |
| |
| Outside the Hospital they can go everywhere except the Medical Staff |
| Sleeping Quarters and most of the Patient Rooms (Yuki's Room is the lone |
| exception). |
| |
| The best way to get this Disguise is to ambush the one inside the Morgue |
| Security Room, dump him in the Closet, and take his clothes. |
| |
| Another way is to go up into the Observation Room near the West Stairs. |
| Toss an object into the corner next to the door to the Secondary Control |
| Room. This should lure the standing Bodyguard to it. Subdue him when he |
| gets there and take his clothes. Nobody can see him in this corner so his |
| body won't be found. |
| |
| There are several Enforcers to note for this Disguise. Outside of the |
| Hospital there is one of Yuki's personal Bodyguards, Yuki herself, and |
| the Hospital Director. In the Morgue area there are two in Organ Storage |
| and one of the Morgue Doctors are also Enforcers. |
| |
| On the Ground Floor of the Hospital there are two in the Waiting Area and |
| one in the Operating Theater. On the Top Floor there are four Enforcers, |
| all Bodyguards - two in the halls, one in one of the Observation Rooms, |
| and one inside the Rehabilitation Supervisor office. |
| |
| At Professional difficulty there are five additional Enforcers. Outside |
| of the Hospital there is one in the Kitchen and one in the Restaurant. In |
| the Morgue two of the remaining three Morgue Doctors are Enforcers. At |
| the Hospital Top Floor there is one in the hallway. |
| |
| At Master difficulty there are two additional Enforcers: one by the Cable |
| Car and the Helicopter Pilot at the Helipad. |
| |
| The best way to get this Disguise at this difficulty is to place a Pistol |
| on the floor just inside the Morgue (from the top of the stairs from the |
| Staff Area) which will attract one of the patrolling Morgue Guards to it. |
| He will then take it down to a Weapons Box at the bottom of the stairs |
| where you can safely ambush him for his clothes. |
0===========================================================================0
0========0
| Surgeon \
0===========================================================================0
| These are the people who wear the blue hospital clothing. They can go |
| everywhere inside the Hospital except the KAI Mainframe and the |
| Director's Office. Outside of the Hospital they cannot go in the Kitchen, |
| behind the Sushi Bar, and the Patient Rooms. |
| |
| The easiest one to get at is the one inside the Rehabilitation Supervisor |
| office. There are two ways to get at him depending on whether or not you |
| go up as Jason Portman because he is the one you meet up with. |
| |
| If you decide not to go as Jason you need to go up as a Bodyguard and |
| have at least one Pistol on you. Because of all of the Enforcers, |
| including the one inside the office, you need to enter it from the west. |
| Just after you enter then drop a Pistol and go out the outside door to |
| the Mountain Path. The Enforcer will pick up the Pistol and go out the |
| west door and downstairs to the Weapons Box in the Waiting Area. |
| |
| Go into the Office and drop the Phone in the west corner to the left of |
| the door, go behind the examination table, and activate it to bring the |
| Surgeon into the corner and out of view. Subdue him and, while keeping an |
| eye on the adjacent rooms, quickly and carefully dump him in the nearby |
| Closet and take his Disguise. |
| |
| If you go up as Jason then wait until the Surgeon goes to the desk after |
| he removes the bandages then Subdue him, dump him in the Closet, and take |
| his Disguise. |
| |
| Another way to get one is to be dressed as the Chief Surgeon and bring a |
| throwable object. Go into Robot Surgery Controls. Wait for the Enforcer |
| to be at the east or north corner of the Robot Control room before |
| opening the door, tossing the object at the east wall, and taking cover |
| to the left of the door. This should lure one of them inside. |
| |
| When he stops then quickly Subdue him then get behind and Subdue the |
| Enforcer. Put both bodies in the Robot Surgery Control room and at the |
| base of the stairs to hide them. They won't be found regardless of what |
| you do to Soders. |
| |
| There are a few Enforcers for this Disguise. Outside of the Hospital |
| there the Hospital Director. In the Morgue one of the four Morgue Doctors |
| is an Enforcer. On the Top Floor of the Hospital there are two in the |
| Rehabilitation Supervisor office. |
| |
| At Professional difficulty there are six additional Enforcers. Outside of |
| the Hospital there is one in the Garage and one in the Loading Bay. In |
| the Morgue two of the remaining three Morgue Doctors are Enforcers. On |
| the Ground Floor of the Hospital there is one in the Operating Theater. |
| On the Top Floor there is one inside the Research Department and in the |
| hallway. |
| |
| At Master difficulty regardless of whether or not you go up as Jason you |
| need to get rid of the Guard in the Rehabilitation Supervisor office |
| before you can get the Surgeon in position for Subduing. There are no |
| additional Enforcers. |
| |
| You can start at the Operating Theater already dressed as one once you've |
| reached Mastery Level 19. |
0===========================================================================0
0==============0
| Chief Surgeon \
0===========================================================================0
| He is the main surgeon for this operation. He looks a lot like the |
| regular Surgeons except that he wears glasses and a red doo-rag on his |
| head. Naturally he can go just about everywhere inside the Hospital |
| except the KAI Mainframe and Director's Office. Outside of the Hospital |
| he can go everywhere except the Kitchen, behind the Sushi Bar, the Foyer |
| Security Room, and Patient Rooms. |
| |
| The best way to get this Disguise is to knock out and hide the Guard in |
| the Helipad Guard Room then ambush the Pilot for his Disguise and hide |
| him in the same Closet. Meet with the Chief Surgeon on the Helipad then |
| lure him to the Pill Stash in the Guard Room for ambushing. |
| |
| As for Enforcers there are a few. Outside of the Hospital there is a |
| patrolling Guard in the Clearing, one in the Loading Bay, one in the |
| Garage, and the Hospital Director. |
| |
| In the Morgue three of the four Morgue Doctors are Enforcers. On the |
| Ground Floor of the Hospital there is one on the Helipad and three in the |
| Operating Theater. On the Top Floor there is one in the Rehabilitation |
| Supervisor office. |
| |
| At Professional difficulty there is one additional Enforcer and he is the |
| one patrolling the hallway at the Ground Floor of the Hospital. |
| |
| At Master difficulty there is only one additional Enforcer and he is one |
| of the Guards on the Mountain Path. You still obtain this Disguise the |
| same way but you will need to get rid of the additional patrolling Guard |
| near the Helipad Guard Room first. |
| |
| However, because of the extra body, you will also need to ambush the |
| Handyman down on the Walkway so you can drag the Pilot's body down here |
| to clear the area so you can safely lead the Surgeon down to the Room. |
0===========================================================================0
0==================0
| Hospital Director \
0===========================================================================0
| This Disguise will allow you access to every part of the facility except |
| the Patient Rooms and the Operating Theater. He patrols the Restaurant |
| and Garden areas after welcoming Yuki at the beginning of the mission. He |
| also wears a toupee which makes it easier to blend in. |
| |
| To obtain his Disguise you should have a throwable object in your |
| inventory. Go to the Foyer Restroom to ambush and hide the wandering |
| patient. The Director will eventually stop and stand for a bit just |
| outside. |
| |
| Open the east door and toss the object at the wall to the left of the |
| bonsai tree. When he walks in then close the door, Subdue him, and drag |
| him to the empty stall to take his clothes. |
| |
| There are several Enforcers for this Disguise: |
| |
| There are three for the Staff Floor: one inside the Garage and the two |
| patrolling Guards in the Clearing. For Level 1 there is one in Mortuary |
| Coolers. |
| |
| At the Ground Floor of the Hospital there are two: a nurse in the |
| Operating Theater and a Guard at the Helipad. And for the Top Floor there |
| are five: four Guards in the halls and Observation Rooms and a Doctor in |
| the Research Department. |
| |
| At Professional difficulty there is one additional Enforcer and he is the |
| one behind the Bar. |
| |
| At Master difficulty there are four additional Enforcers: one by the |
| Cable Car, plus the Helicopter Pilot and both of the Mountain Path Guards |
| at the Hospital area. You can obtain this Disguise the same way as before |
| but you need to get rid of both the other Patient and patrolling Guard so |
| you can lure him to the Restroom for ambushing. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >HKD6. Security Cameras (Professional and Master) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0=============0
| Professional \
0========================================>
There are ten Cameras inside and outside the facility. There is one just
outside and above the Helipad door, one outside each door to the Secondary
Control Room for KAI, one on the wall just north of the Loading Bay
entrance, and two on the wall of the long hallway between the Garage and
Canteen.
There is one on the northwest wall of the Canteen, one above the staff
entrance at the west side of the Garden and one above the Hospital entrance
at the east side of the Garden.
There are two Recorders as there are two Security Rooms. The first Room is
at the east side of the Foyer and the second is located at the south end of
Mortuary Coolers on the Morgue floor. The easiest one to deal with is the
one at the Morgue as there is one Bodyguard in the room and can be easily
Subdued and hidden. You can also shoot the Recorder from the door for the
stairs leading down to the Staff Floor.
0=======0
| Master \
0========================================>
At this difficulty there are ten additional Cameras. There is one at the
top of the stairwell by Stem Cell Controls, one in the Incinerator room
above the door to Stem Cell Supply, one inside Mortuary Coolers near Organ
Storage, and four in the East and West Stairs - two in each with one at the
top and one at the bottom.
There is also an additional Camera outside the Loading Bay, outside the
East Stairs exterior door, and outside the Research Department exterior
door.
Because of all the additional Cameras and Guards down in the Morgue area it
will take more effort to destroy the Recorder.
However, an easy way to do this is to shoot the Recorder through the
window. From the top of the stairs that go from the Staff Floor to the
Morgue step just inside but use the wall to your left to hide you. Use your
Instinct to find the Recorder in the Security Room. When the patrolling
Guard that normally stops behind the Morgue Doctors isn't around then shoot
the Recorder.
Because of your cover and the darkness no one will know where the bullet
came from so you are safe.
You can also go up and destroy the Recorder in the Foyer Security Room. Go
into the Weapons Room and wait for the patrolling Guard to stop inside.
Close the door, Subdue him, and dump him in the Closet. Go back out and
drop a Pistol on the floor and go back into the Weapons Room. One of the
two remaining Guards will pick it up and go inside to drop it off. Subdue
him and dump him in the Closet.
Depending on which Guard remains then either Subdue him at the console or
drop your weapon again to get him into the Weapons Room for Subduing.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >HKD7. Challenges |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Before going into the Challenges there are some things to note. Some of these
notes also apply to the Escalation Contracts which I go over later.
0===================0
| Legacy Differences \
0===========================================================================0
| The only major differences I can find between the Season One and Legacy |
| version of this mission is that there is a single standing Bodyguard in |
| the Morgue Security Room and they replaced the Doctor in the |
| Rehabilitation Supervisor office on the Top Floor of the Hospital with a |
| Surgeon. |
0===========================================================================0
0==============================0
| Master Difficulty Differences \
0===========================================================================0
| The biggest change here is that there are three additional Guards and two |
| more Cameras within the Morgue area. There are more Cameras in the |
| stairwells and several more Guards outside the Hospital including four in |
| the Clearing and Mountain Path areas. There are also several more Guards |
| doing short patrols throughout the Staff and general patient areas. |
0===========================================================================0
0=================0
| Safe Exploration \
0===========================================================================0
| If you wish to do some exploring of the map without resorting to |
| Rampaging then you should find the necessary Disguises to allow you to |
| safely learn the map. |
| |
| From your Room then grab the Scissors from the Bathroom and run up to the |
| Foyer Restroom. Subdue and hide the Patient here then use the Scissors to |
| lure in the Hospital Director and Subdue him for his Disguise. |
| |
| Go to the Helipad Guard Room and Throw Stun the sleeping Guard then hide |
| him and wait for the Pilot to return. Subdue him, hide him, and take his |
| Disguise. Go up to the Helipad and talk to the Chief Surgeon. Lure him to |
| the Pill Stash and Subdue him for his Disguise. |
0===========================================================================0
0======0
| Pipes \
0===========================================================================0
| There are a couple of useful Pipes around the facility that will allow |
| you to go between floors: |
| |
| ++The Garden Pipe |
| =============== |
| At the very west corner of the Garden is a concrete platform with a |
| Gasoline Drum. There is a break in the railing by the Restaurant |
| and that leads to a Pipe that can be used to quickly climb down to |
| the Medical Staff Sleeping Quarters. |
| |
| ++The Helipad Pipe |
| ================ |
| On the walkway to the Helipad just outside the doors into the |</pre><pre id="faqspan-32">
| Clinic there is a small path that runs alongside the waterfall. |
| This path leads to the window for one of the stalls for the |
| Restrooms. In the corner just before the window is a Pipe that |
| leads up to the Top Floor and Research Department. |
0===========================================================================0
0=====0
| Keys \
0===========================================================================0
| There are really no Keys as everything is based off of RFID chips on |
| peoples clothing. One way to get around this is to use the Disposable |
| Scrambler. But, there are a couple of Keycards that can be useful too: |
| |
| ++Nondescript Keycard |
| =================== |
| This plain looking Keycard is found on the desk within the |
| Director's Office. It is only used to open a cooler at the north |
| end of Mortuary Coolers. And that leads to..... |
| |
| ++RFID Master Chip |
| ================ |
| Opening this cooler will reveal Mr. Smith, a recurring character |
| from the previous games that always needs to be rescued, usually by |
| 47. After he talks to you then he will give you this Keycard. This |
| special Keycard allows you to go into any room regardless of what |
| Disguise you are wearing. The ultimate Keycard and well worth the |
| detour to rescue Mr. Smith (again). |
| |
| If you don't want to use the Nondescript Keycard to open this |
| cooler you can always bring the Disposable Scrambler. |
0===========================================================================0
0=====================0
| Killing Soders Twice \
0===========================================================================0
| One of the ways to kill him is by destroying his replacement Heart in |
| Organ Storage. This will get you the [No Heart Feelings] Challenge. But, |
| since he isn't technically dead, is it possible to get a second |
| Assassination Challenge by going up and killing him with another method? |
| |
| The answer is no. By destroying his Heart it counts as an Assassination |
| and he is already considered dead by the game. If you go up and kill him |
| with another method then all you will get is the [I Think He is Dead Now] |
| Challenge. Conversely, if you destroy his Heart after killing him then |
| all you will get is the [Overkill] Challenge. |
| |
| One other interesting note. You cannot perform any of the Master Assassin |
| Feats on him. For example, if you shoot him in the head you won't get |
| [Straight Shot]. If you need to do those Challenges then you either need |
| to do them on Yuki or use Contracts Mode. |
0===========================================================================0
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Assassination |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
These are the strategies for killing your primary Targets. Each strategy will
include all possible Challenges that can be acquired including Discovery and
Feats Challenges.
**NOTE: The first few are done in a certain order to get to Mastery Level
20 more quickly to completely open your load-outs to make obtaining
the remaining Challenges easier. This also includes the
Professional difficulty version of the [Silent Assassin, Suit Only]
Challenge which is the first one listed.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=========================================================0
| Silent Assassin, Suit Only (Professional) [4,000 XP x 2] \
0===========================================================================>
While doing research into the Ninja Disguise I stumbled onto a video by
Gaming GOLD that outlines a simple way to do this. All I did was streamline
things a bit. The idea is to kill Soders by destroying his new heart and
kill Yuki in the Sauna.
Start in your Room then run out and go to the Garden. Go north through the
middle to avoid the Camera near the back door to the Restaurant and Sushi
Bar then to the west corner of the area to find the Garden Pipe. You should
see a Handyman standing here. Wait for him to walk away then climb down the
Pipe to the Ledge. Walk along the Ledge and enter the Medical Staff
Sleeping Quarters.
Find and grab the Neurochip Remote Control on one of the lower bunks then
enter the hallway. The Remote is used for the microchip that is implanted
in The Curator (Doctor Ito). Head north and up the stairs into the Morgue.
Wait behind the metal table until both of the Morgue Doctors ahead of you
have their backs turned to you. Next, sneak left and into the Incinerator
Room then into the Mortuary Coolers and behind the Motorcyclist body.
Near you are two Morgue Doctors. One of them is The Curator. As noted, the
Remote is used to control his moods. You have to be real close to him to
use it and you are just enough in range to do it. Use the Remote and he
will start to trip out and become elated. When he does then go back into
the Incinerator Room and just behind the corner of one of the units.
As he trips out then he will go into the Organ Storage Room and get the
Bodyguards to leave. When you see him through the glass door then go to the
door but to the left so you are hidden. Just as the Bodyguards get out of
view then run into Organ Storage before the door closes. Get behind him,
Subdue him, and dump him in the Closet.
Next, open the storage unit and destroy the Heart to effectively kill
Soders without getting near him. Go back into Mortuary Coolers and proceed
southeast to the East Stairs that lead up to the Ground Floor. The
Bodyguards, who are now inside the Morgue Security Room, have their backs
to you so you are safe.
When you get up to the Ground Floor then wait to the left of the door. Use
your Instinct to find the two Bodyguards to your right. One should be
patrolling the hallway doing an L-pattern (going southwest to north to
southeast and back again) and the other will go between the Restrooms and
the Waiting Area.
When the patrolling Guard is far west and the other goes into the Waiting
Area or Restroom then go out the door and left down the hallway but stop
just before you get to the window that looks out towards the Garden. There
may be a Handyman just outside and he can see you if you're not careful.
Wait for him to walk away before proceeding down the rest of the incline.
When you get to the bottom then continue forward and into the Sauna
Maintenance Room. Find the controls for the Sauna which is to the right
of the large window. You won't be seen so don't worry. Use the Controls to
increase the temperature of the Sauna so the two men inside will leave.
Yuki wants to use the Sauna but can't because it is occupied. Your actions
will cause the Sauna to clear out so she will use it when she comes by
later. When she enters the Sauna and her Bodyguard leaves then walk back
into the Springs and block the door so you can kill her. After that then
use the Cable Car to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Mood Alteration [1,000 XP]
**************************
For this you need to find the Neurochip Remote Control.
>>Mission Stories - Tell-Tale Heart [2,000 XP]
********************************************
For this you need to make The Curator go into Organ Storage.
>>Tell-Tale Heart [2,000 XP]
**************************
For this you need to enter Organ Storage yourself.
>>The Herald [4,000 XP]
*********************
For this you need to kill Erich Soders.
>>No Heart Feelings [4,000 XP]
****************************
For this you need to kill Soders by destroying his new heart.
>>Jeg Sauna Hende Ikke [2,000 XP]
*******************************
For this you need to kill Yuki by trapping her inside the Sauna.
>>The Watchman [4,000 XP]
***********************
For this you need to kill Yuki Yamazaki.
>>Someone Could Hurt Themselves [1,000 XP]
****************************************
For this you need to kill a Target in an Accident.
>>No Evidence [1,000 XP x 2]
**************************
For this you need to leave no trace of your activity at Casual and
Professional difficulties. If you are seen by the Security Cameras
then destroy the Recorder to delete the evidence.
>>Suit Only [1,000 XP x 2]
************************
For this you need to complete the mission only in your Suit at Casual
and Professional difficulties. You can be Spotted but still get this
as long as you don't change Disguises.
>>Silent Assassin [4,000 XP x 2]
******************************
For this you need to complete the mission without getting Spotted,
only killing the Targets, and leaving no evidence at Casual and
Professional difficulties.
>>Silent Assassin, Suit Only [4,000 XP x 2]
*****************************************
For this you need to complete the mission without getting Spotted,
only killing the Targets, leaving no evidence, and without changing
disguises at Casual and Professional difficulties.
0======================0
| Master of Old and New \
0===========================================================================>
One of the Accomplishments requires that you kill Yuki with poisoned Sushi
and Soders with the remote arms. You can do these in separate run-throughs
but I am doing them in a single run. I will also add additional Challenges
on top of this to acquire more Mastery Levels.
When you start then immediately get out of the opening cutscene and run to
your bathroom to get the Scissors. Run up the main ramp to the Foyer and
bump into the Director to cause him to stop for a bit.
Run into the Restroom, close the door, and Subdue the lone person here.
Drag him to the empty stall and dump him in the Closet. Open the west door
of the Restroom and toss the Scissors at the wall to the right of the
bonsai tree to lure in the nearby Guard. When he stops then close the door,
Subdue him, take his weapon, and drag him to the Closet in the stall for
hiding.
At this point the Director should be standing near the Restrooms. Open the
door closest to him, toss the Scissors at the wall to the left of the
bonsai tree to lure him inside. When he comes inside then close the door,
Subdue him, and drag him to the empty stall.
Go out the Restrooms and south to find Jason talking to another patient.
Bump into him to interrupt the conversation. He should see you and get
upset. Lure him to the Restroom and stand by the door to the occupied
stall. Let him talk to you and, the moment he turns away, then Subdue him
and drag him to the other stall. Take Jason's Disguise and wait near the
Hospital entrance.
After awhile then you should get the call overhead to go to the entrance.
When the female Doctor arrives then follow her up to the Rehabilitation
Supervisor office. Sit down and let the Surgeon take off the bandages.
After he finishes then get up and go back down to the Foyer Restroom to
acquire the Director Disguise.
Go to the Medical Staff Sleeping Quarters to acquire the Remote then go to
the Morgue Security Room, Subdue the Bodyguard, and dump him in the Closet.
Go up the East Stairs up to the Top Floor. Go into the Director's Office
while dodging Enforcers to acquire the Nondescript Keycard.
Go back down to Mortuary Coolers to get the Scalpel and use the Keycard to
open the north freezer to talk to Mr. Smith and get the RFID Master Chip.
Get up behind The Curator and use the Remote to trip him out. You can't use
the Remote again for a few seconds as he needs to adjust to the medicine.
After adjusting to the change then use the Remote again to depress him.
Go up to the Garden but hang out near the bridge until The Curator heads up
to the archway at the north end. He will come up here and contemplate
suicide. Wait for him to say "a fitting end" before using the Remote again
to make him happy and he walks away.
Go to the Kitchen Freezer and toss the Scissors in one of the corners to
lure in one of the Chefs when he is close to the door. Subdue him and dump
him in the Container. Subdue the other one and dump him in the same
Container. Cut the Fugu Fish to acquire the Poison.
Go back to the Morgue Security Room and take the Bodyguard Disguise. Go to
Yuki's Room to put it on the map and go back to the Morgue Security Room to
re-acquire the Director Disguise. Go throughout the entire map to find all
Unexplored Areas. Run back into the Hospital and and use the West Stairs to
get up into the KAI Mainframe.
When you get there then you can Sabotage part of it. There are four
sections with each having a panel that can be pulled. They have to be
pulled in a specific order to take KAI offline. If you're lucky you may be
able to pull the panels in the right order if you decide to guess your way
through.
More often than not, though, you will more than likely pull a panel out of
order and KAI will reboot. Right under the eye you should see four
rectangular segments. These segments represent each section of KAI. They
indicate which order these parts are rebooted. Note the order.
You need to quickly Sabotage these panels in the order they were rebooted.
If you pull a panel out of order then you will be hurt a bit and the attack
failed. KAI will then successfully reboot but the order will be changed.
If you successfully pull the four panels then you will cripple KAI. Go
outside to find a control panel. Use it to kill Soders with the robot arms.
Go back down the West Stairs into the Mortuary Coolers. Run into Organ
Storage, Subdue The Curator, dump him in the Closet, and destroy the Heart.
Run to the Kitchen Freezer to get the Chef Disguise. Use the stairs by the
restrooms to safely get up to the Sushi Bar. Poison the Sushi, make some
Sushi, and wait. When Yuki comes by then offer it to her. As you finish the
conversation then run to the Cable Car to leave the mission - she will die
just before you get there.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Fresh Faced [1,000 XP]
**********************
For this you need to dress up as Jason Portman.
>>Armed and Dangerous [1,000 XP]
******************************
For this you need to smuggle a firearm past the Guards at the Clinic
entrance while dressed as a Patient.
>>Makeover [2,000 XP]
*******************
For this you need to get up to the top floor of the Clinic for the
check-up as Jason Portman.
>>Under New Direction [1,000 XP]
******************************
For this you need to acquire the Hospital Director Disguise.
>>We Meet Again [2,000 XP]
************************
For this you need to find Mr. Smith at the Mortuary Coolers. You
should also get the {Flatline} Accomplishment as well.
**NOTE: You need to let his conversation play out and for him to
present the RFID Master Chip in order to acquire it. If you
run away before he can give it to you then you won't get
it.
>>Smell Something Fishy? [1,000 XP]
*********************************
For this you need to cut the Fugu Fish and acquire the Poison.
>>Discover Hokkaido [1,000 XP]
****************************
For this you need to find all 31 Unexplored Areas on the Hokkaido
map.
>>Guardian Angel [2,000 XP]
*************************
For this you need to use the Neurochip Remote to depress The Curator
and make him contemplate suicide but use the Remote again just before
he jumps to save him.
>>Ghost in the Machine [2,000 XP]
*******************************
For this you need to sabotage the KAI Mainframe.
>>Daisy, Daisy [4,000 XP]
***********************
For this you need to kill Soders with the robotic operating arms.
>>Overkill [2,000 XP]
*******************
For this you need to destroy the Heart after you kill Soders.
>>Thrill Seeker [2,000 XP]
************************
For this you need to prepare some Sushi.
>>Sushi, Honshu Style [4,000 XP]
******************************
For this you need to kill Yuki with Fugu poisoned Sushi.
>>Tasteless, Traceless [1,000 XP]
*******************************
For this you need to kill a Target with lethal Poison.
Plus these other Challenges:
--The Herald --The Watchman
--Someone Could Hurt Themselves --No Evidence
--Silent Assassin
0============================================================0
| A Bit of a Stretch [4,000 XP], (Not) Human Error [4,000 XP] \
0===========================================================================>
For the first one you need to kill Yuki in a yoga accident and for the
second you need to kill Soders by performing the surgery.
When you start then immediately get out of the opening cutscene and run to
your bathroom to get the Scissors. Run up the main ramp to the Foyer and
bump into the Director to cause him to stop for a bit.
Run into the Foyer Restroom, close the door, and Subdue the lone person
here. Drag him to the empty stall and dump him in the Closet. Wait for the
Director to be standing near the Restrooms. Open the door closest to him
and toss the Scissors at the wall to the left of the bonsai tree to lure
him inside so you can Subdue him for his Disguise.
Quickly run to the Maintenance Room by the Springs and you should get there
just before the Yoga Instructor. When he stops to sip from his Bottle then
Subdue him and dump him in the Closet - don't take his Disguise yet.
Run down to the Garage to pick up a Wrench then go up to the Maintenance
Room by the Sauna. Go inside and use the Wrench on the Cold Water to the
Springs. This will get rid of all of the people there. Close all of the
doors but the center one and acquire the Yoga Instructor Disguise. If your
timing is good then you will only have to wait a short time before Yuki
comes to the Springs.
Talk to her and lead her to the Platform. Talk to her again to begin the
lesson. You will be prompted to do several yoga moves. As you do each one
the both of you will move closer to the edge. The last move is called Tree
and, when she performs it, you should get the prompt to push her over and
kill her.
After this it is time to do a bonus Challenge. Go back to the Springs
Maintenance Room to re-acquire the Director Disguise. Go to the Sauna
Maintenance Room and use the Gauge to get rid of the two people inside the
Sauna. After they leave then activate the nearby Fire Alarm then hide in
the Container. After everything calms down then you should get the
Challenge.
Get out of the room and go back down to the Garage. From here, go to the
Helipad Guard Room, grab the Crowbar, and Throw Stun the Guard. Hide him in
the Closet and wait outside near the bottom of the stairs. When the Pilot
goes inside then follow him, Subdue him, hide him in the Closet, and take
his Disguise. Go back up to the Helipad and wait for the Chief Surgeon to
come and talk to you.
The Pilot has been supplying stimulants to him and they wear off quickly.
When he talks to you then lead him down to the Guard Room where the Pills
are kept. When he stops at the desk then Subdue him.
Take his Disguise then re-enter the building through the Research
Department and go to the Operating Theater. Avoid the Enforcers and get to
the Robot Control room where you can control the arms.
To your right is the Robotic Surgery Control panel. Here you can select the
three procedures in any order. Start with the Robotic Arm which is the
right procedure then do the center (Inject Cardiac Syringe) and then do the
final procedure (Extract Blood) to kill Soders. After this then run to the
Helicopter, while avoiding the Enforcer, to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>What's Up-Dog? [1,000 XP]
*************************
For this you need to acquire the Yoga Instructor Disguise.
>>Mission Story - Hot Springs [2,000 XP]
**************************************
For this you need to give Yuki a yoga lesson.
>>Namaste [2,000 XP]
******************
For this you need to disable the Cold Water for the Springs and use
the Gauge to get rid of the people in the Sauna then turn on the Fire
Alarm. Thanks to Thrison at Reedit for this information.
>>Turn On Auto Pilot [1,000 XP]
*****************************
For this you need to acquire the Helicopter Pilot Disguise.
>>Mission Story - Malpractice [2,000 XP]
**************************************
For this you need to escort the Chief Surgeon to the Pill Stash,
Subdue him, and take his Disguise.
>>Mission Stories - Hokkaido [4,000 XP]
*************************************
By completing the [Tell-Tale Heart] and [Hot Springs] Mission Stories
in addition to the [Malpractice] Story then you should acquire this
Challenge and the Concealable Knife.
Plus these other Challenges:
--Under New Direction --The Watchman
--Someone Could Hurt Themselves --The Herald
--No Evidence --Silent Assassin
0=================================================================0
| One Last Time, Mr. Soders [4,000 XP], Don't Look Down [4,000 XP] \
0===========================================================================>
At this point, if you followed the order of these run-throughs, you should
be at Mastery Level 17. According to MrFreeze2244 you need to wear your
regular Suit - not your patient outfits when doing [One Last Time, Mr.
Soders]. Because you will get Spotted when facing him this will not be a
clean run. But this will give you a chance to add some additional "messy"
Challenges and do all of them in one run.
As for [Don't Look Down] you need to kill Yuki by shooting down her Cable
Car as she tries to escape. Of course, you need to create chaos to make her
run for it so you will be killing lots of people in order to do that. And I
will also be adding the [Hon-Rui Da] Challenge on top of all of this. For
that you need to wear the Baseball Player Disguise and knock out twenty of
the red masked Bodyguards with the Baseball Bat.
Oh, since you're going to be killing lots of people, you may as well list
all of the Disguises and go after [Chameleon] after killing Yuki.
When planning wear your Signature Suit, place the Disposable Scrambler in
the Morgue Storage Pickup, and start in the Morgue. Get up when the Morgue
Doctors have their backs to you then go into the stairwell leading up to
Stem Cell Controls. Turn off the Fusebox and hide on the nearby gurney. One
of the Morgue Doctors will come to turn the Fusebox back on.
Get up when he passes then Subdue him when he turns it back on. Run into
the Morgue and Subdue the other Doctor. Dump them both inside the Closet,
take one of their Disguises, grab the Cleaver, and go into Morgue Storage
to acquire the Scrambler and Screwdriver. Go into Mortuary Coolers and talk
to Mr. Smith to get the RFID Master Chip.
Go down to the Staff Sleeping Quarters and wait for the Handyman to start
playing on the Dance Pad. When he does then open the door to the Game Room
and toss the Cleaver towards the north door to lure in the Resort Staff
person.
When he reaches it then Subdue him and quickly drag him to the Closet to
the south while the Handyman is on the Dance Pad. Open the door again, and
toss the Cleaver towards the Closet to lure the Handyman from the Dance Pad
to it.
**NOTE: You need to lure him while he is on the Pad in order to make this
work. If you wait until he sits back down again then he won't go
back on the Pad again no matter what you do.
As he walks in then go into the Game Room, sabotage the Dance Pad, and put
the Console into Expert Mode. When he walks back in, then walk back out,
and wait. As he resumes dancing then he will sweat so much from playing on
the harder mode that it will cause to him to be electrocuted. Drag his body
to the Closet, switch into the Handyman Disguise, then into the Resort
Staff Disguise.
Go back into the Game Room, repair the Dance Pad, and perform the Ritual.
After you're finished then go back up to the Morgue and re-acquire your
Suit. Go up to the door to Stem Cell Controls and Subdue the Nurse when she
is at the panel.
Next, run up to Soders' feet and reveal yourself. When you do then he will
die. After that then run back down to the Morgue, re-acquire the Morgue
Doctor Disguise, then run up to the door to the Director's Office and wait
for things to die down. Go into the Office then switch into the Baseball
Player Disguise and get the Baseball Bat so you can go after the [Hon-Rui
Da] Challenge.
Walk out and knock out the nearby Guards then break their necks so they
can't be revived - take their weapons too. Use the Observation Rooms as
cover as the Guards come up. Continue knocking out then killing all of the
Guards that come up until you get the Challenge. If no more Guards come up
then go down and find them.
After obtaining the [Hon-Rui Da] Challenge then go to Jason's Room and
kill the Guards at Yuki's Room from the balcony and destroy the Gas Heater
to make noise. The idea is to get Yuki in a panic so she will run for the
Cable Car.
Lure the Guards to your position and kill them to make noise and upset
Yuki. When she decides to run for it then wait on the balcony and look out
towards the Cable Car.
When she gets inside then shoot the large cable connector at the top of the
Car to destroy it and cause the Cable Car to plummet out of control and
kill Yuki. After this then go acquire all of the available Disguises to get
[Chameleon]. When you are done with that then you can use any of the other
exits to leave the mission. Killing everybody else is optional.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Techman [2,000 XP]
******************
For this you need to sabotage the Dance Pad in the Game Room to kill
one of the players, get rid of the other, and play the game when
alone.
**NOTE: I originally acquired information on this from Thrison over
at Reddit but credit also goes to MrFreeze2244 for the
simple streamlined method in this run-through.
It should also be pointed out that you cannot get this when
wearing the Ninja Disguise. You can wear any Disguise but
that though you should wear the Resort Staff just to be
safe. When wearing the Ninja Disguise you gain the ability
to beat the high score on the game.
>>Hon-Rui Da [2,000 XP]
*********************
For this you need to knock out twenty red masked Bodyguards with the
Baseball Bat while disguised as a Baseball Player.
>>Chameleon [4,000 XP]
********************
For this you need to find and acquire all of the Disguises on the
map:
++VIP Patient ++VIP Patient (Dexter)
++VIP Patient (Portman) ++Patient
++Resort Security ++Helicopter Pilot
++Handyman ++Chef
++Resort Staff ++Yoga Instructor
++Morgue Doctor ++Motorcyclist
++Bodyguard ++Hospital Director
++Baseball Uniform ++Doctor
++Surgeon ++Chief Surgeon
**NOTE: The Ninja Outfit that you get by starting on the Mountain Path
does *NOT* count towards this.
Plus these other Challenges:
--We Meet Again --The Herald
--The Watchman --Someone Could Hurt Themselves
--What's Up-Dog? --Under New Direction
--Turn On Auto Pilot --Fresh Faced
0============================================================0
| I Think He is Dead Now [4,000 XP], Smoking Kills [4,000 XP] \
0===========================================================================>
The first Challenge is for killing Soders after you destroy his new Heart
and the second is for killing Yuki by pushing her over the balcony.
When planning place your Silverballer in the Morgue Storage Pickup and
start in your Room as a Patient. Once again take the Scissors and run up
to the Foyer Restroom to Subdue and hide the Patient. Use the Scissors to
lure in the Director so you can dump him and acquire his Disguise. Go to
the Ground Floor of the Hospital then up the West Stairs to the Top Floor.
Go into the west Observation Room and behind the seating. Toss the Scissors
on the floor to get the Enforcing Bodyguard to it. Carefully go around and
behind him then Subdue him and dump him in the KAI Mainframe.
There are two reasons to get rid of him. First, he can spot you when going
after Soders. Second, you're going to need the Bodyguard Disguise later.
After this then go back down to the Ground Floor then up the East Stairs to
go to the Director's Office to get the Nondescript Keycard. Go down to
Morgue Storage to acquire your Silverballer then go and talk to Mr. Smith.
After acquiring the RFID Master Chip then go to the door of Organ Storage
and shoot the Heart with your Pistol to destroy it. Go through the
Incinerator Room and to the stairwell to Stem Cell Controls. Wait by the
door then, when the Enforcing Nurse is at the panel, then go inside and
Subdue her. Drag her back to the stairwell and put her down about halfway
down the stairs to hide her.
Go back up and use the door frame as cover then bring out your Silverballer
and shoot Soders in the head to kill him to get the first Challenge.
Go up the East Stairs and to the KAI Mainframe to get the Bodyguard
Disguise. After acquiring the Disguise then run down to Amos' Room. Get his
Pack of Cigarettes then run to Yuki's Suite. Replace her empty pack and run
onto the balcony.
One of the Guards will always be looking over the railing and the other
will go between the Gas Heater and the railing. When that Guard goes to the
Heater then climb over the railing at the west side of the balcony, shimmy
a little to the left to get behind the wall, and hang here. When Yuki
returns then she will see the new Pack and go outside to smoke.
She will tell the Guards to go inside and they will stand by the corner
next to the Gas Heater. She will then go to the Heater to smoke. As she
walks to the Heater then climb back over the railing and push her over to
kill her. Go back to the west side and climb over then shimmy your way to
Jason's Room. Climb over the railing and go to the Cable Car to leave the
mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Stacking Up [1,000 XP]
**********************
For this you need to get a Pack of Cigarettes.
**NOTE: There are four Packs that can be found but you only need to
get one for the Challenge.
>>No Smoking [2,000 XP]
*********************
For this you need to replace Yuki's empty Cigarette Pack with a new
one.
Plus these other Challenges:
--Under New Direction --No Heart Feelings
--The Herald --Stacking Up
--The Watchman --Someone Could Hurt Themselves
--No Evidence --Silent Assassin
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
**NOTE: If you've followed the order of run-throughs up to this point then
you should now have acquired Mastery Level 20 and have all of your
load-outs available.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0======================================================0
| A Personal Goodbye [2,000 XP], Up In Smoke [2,000 XP] \
0===========================================================================>
The first Challenge is for killing Soders with a headshot and the second is
for killing Yuki with a gas lamp explosion. The explosion will kill two
additional people so this will not be a clean run. This run-through is very
similar to the last one but you should now have all of your load-outs and
this will make this run easier.
When planning bring your Silverballer, the Disposable Scrambler, your
Coins, and start in the Operating Theater. Run up to the west Observation
Room and behind the seating. Toss a Coin in the corner to lure the
Bodyguard to it. Subdue him and drag him to the Secondary Control Room to
hide him.
Go down to Mortuary Coolers and talk to Mr. Smith to get the RFID Master
Chip. Go to Stem Cell Controls and Subdue the Nurse when she is at the
panel and drag her down the stairwell to hide her. Use the doorway as cover
and shoot Soders in the head to kill him. Go back down to Morgue Storage
and shoot the Heart from outside then go back up to the Secondary Control
Room to get the Bodyguard Disguise.
Go down to Amos' Room to acquire a Cigarette Pack then go to Jason's Room.
Go onto the balcony and fire one shot at the Gas Heater on Yuki's balcony
when the Guard is away from it. Go into Yuki's Room and replace her Pack
with the new one then run to the Cable Car. When Yuki returns then she will
see the new Pack and go outside to smoke.
She will tell the Guards to go inside and they will stand by the corner
next to the Gas Heater. She will then go to the Heater to smoke and this
will cause it to detonate killing her. However, the blast will also kill
the two Guards nearby which is why this cannot be a Silent Assassin run.
After she is dead then leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
--The Herald --Stacking Up
--No Smoking --The Watchman
--Someone Could Hurt Themselves
0========================0
| Silent Ninja [4,000 XP] \
0===========================================================================>
For this you need to complete the mission while you are wearing the Ninja
Disguise. This is a variant of the [Silent Assassin, Suit Only] Challenge
done earlier. There will be some changes due to load-outs, starting
location, and outfit worn.
Bring the Silverballer and the Disposable Scrambler when you start as the
Ninja. When you start then grab and holster your Katana then go down the
dirt path and to the Clearing. Go to the East Stairs door but don't enter
yet.
To the right of the door is a beam that can only be climbed when wearing
the Ninja Disguise (and won't show when using Instinct). Quickly climb up
to the rooftop then quickly climb back down to get an easy Challenge. Use
the Scrambler to open the door and sneak down to Mortuary Coolers.
Go up to the door for Organ Storage and shoot the Heart through the door to
destroy it and hide in the Incinerator Room as one of the Morgue Doctors
goes to investigate. When he goes back to Doctor Ito then sneak to the
Maintenance Room by the Sauna like before.
Open the door next to the Sauna and place the Katana on the ground in the
doorway to jam it open. Turn up the Sauna as before to get rid of the
occupants and wait for Yuki. Kill her in the Sauna as before, go back to
the Maintenance Room, and grab the Katana to close the door behind you.
Go back to the East Stairs and hide under the bottom. Wait for the exterior
Guards to go from the north end of the Clearing to the south end before
running out. Run north and follow the dirt path back up to the Mountain
Path and to the exit.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Impossible Heights [2,000 XP]
*****************************
For this you need to climb up to the top of the main building. As
noted, you can only do this when dressed as a Ninja.
Plus these other Challenges:
--The Herald --No Heart Feelings
--The Watchman --Jeg Sauna Hende Ikke
--Someone Could Hurt Themselves --No Evidence
--Silent Assassin
0===============================================0
| Kiss of Death [2,000 XP], Piano Man [1,000 XP] \
0===========================================================================>
For the first one you need to kill Soders by poisoning his stem cells and
for the second you need to kill a Target, in this case Yuki, by garroting
her.
It is important to note that you can kill Soders with Emetic Rat Poison
this way if you don't bring any Poison of your own. The Rat Poison makes
people sick when ingested through the mouth but is lethal when injected
into the bloodstream.
When planning you bring the Disposable Scrambler, the Fiber Wire, place
the Lethal Poison Vial in Morgue Storage, and start in the Operating
Theater. When you start then run down to Morgue Storage to get the Lethal
Poison Vial and Screwdriver then use a Scrambler to talk to Mr. Smith to
get the RFID Master Chip. From here, go into Stem Cell Supply and Ruin Stem
Cells.
Take one of the batches and go up to Stem Cell Controls. While the Nurse is
by Soders then refill the Stem Cell Pump with the poisoned batch. This will
kill Soders.
With Soders dead then go down to the Morgue Security Room to Subdue the
lone Bodyguard, dump him in the Closet, and acquire his Disguise. Go down
to the Loading Bay to acquire the Rat Poison. Go to Yuki's Room and Poison
her Bottle on the desk when Yuki is away. Go into the bathroom, get behind
the wall, and wait.
When she comes back then she will drink from the Bottle and get sick. When
she comes to the Toilet then get up behind her, Garrote her, drag her
behind the wall, and make sure she isn't seen. Carefully leave the bathroom
and run to the Cable Car to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
--We Meet Again --The Herald
--The Watchman --No Evidence
--Silent Assassin
0==============================================0
| Flatlined [4,000 XP], Hold My Hair [1,000 XP] \
0===========================================================================>
For the first one you need to kill Soders in an electrocution and for the
second you need to kill a Target, in this case Yuki, by drowning her. When
planning you should start in the Operating Theater.
When you start then go down to Morgue Storage to grab a Screwdriver. Run
up to the Top Floor and to the Defibrillator Room and use the Screwdriver
on the central tower to disable the safety system.
Next, run down to Surgery Life Support and turn off the Respirator then run
back up to the Defibrillator Room and to the screen. You can turn up the
current to lethal levels but the console resets very quickly. Wait for KAI
to say "ready" before overcharging. This should kill Soders.
With Soders dead then go down to the Morgue Security Room to Subdue the
lone Bodyguard, dump him in the Closet, and acquire his Disguise. Go down
to the Loading Bay to acquire the Rat Poison. Go to Yuki's Room and Poison
her Bottle on the desk when Yuki is away. Go into the bathroom, get behind
the wall, and wait.
When she comes back then she will drink from the Bottle and get sick. When
she comes to the Toilet then get up behind her, drown her, drag her behind
the wall, and make sure she isn't seen. Carefully leave the bathroom and
run to the Cable Car to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Versatile Assassin [4,000 XP]
*****************************
If you've followed the order of things then you should also get this
one for doing [Hold My Hair] and the following Challenges done
earlier:
++Someone Could Hurt Themselves ++Straight Shot
++Tasteless, Traceless ++Piano Man
Plus these other Challenges:
--The Herald --Someone Could Hurt Themselves
--The Watchman --No Evidence
--Silent Assassin
0=========================================================0
| Watch Your Back [2,000 XP], (Not) Malpractice [4,000 XP] \
0===========================================================================>
For the first one you need to kill Yuki by pushing her off of the Cable Car
platform while disguised as the Hospital Director and for the second you
need to kill Soders by making the Chief Surgeon kill him on purpose. You'll
need a Surgeon Disguise and it is best to simply start in the Operating
Theater (bring your Coins too).
When you start then run to the Foyer Restroom, Subdue the Patient here, and
drag him to the empty stall for hiding. Take his Disguise then go back out
and wait. When the Director stops near the Restrooms then open the east
door and toss a Coin at the wall to the left of the bonsai tree to lure him
inside. Subdue him when he gets there, drag him to the stall, and take his
Disguise.
Walk back out and find Yuki. Talk to her and she will lead you to the Cable
Car platform. Talk to her and wait for her to turn her back before stopping
the conversation. Push her over to kill her then run to the Morgue Security
Room. Subdue the Bodyguard here, dump him in the Closet, and take his
Disguise.
One item you will need for the second Challenge is Erich Soders' Kill List
which is by the computer in Yuki's Room. As it turns out Soders killed the
Chief Surgeon's father years ago and this might be useful to 47. Run to
Yuki's Room to retrieve the Kill List then go to the Foyer Restroom to
re-acquire the Surgeon Disguise.
Go to the Helipad Guard Room, grab the Crowbar, Throw Stun the sleeping
Guard with it, and hide him. Go outside to the bottom of the stairs and
wait for the Helicopter Pilot to enter the room. Subdue him when he gets to
the Pills and hide him in the Closet. Go back into the Hospital through the
East Stairs then into Robot Controls and find the main console where you
can download the List.
However, there are two other Surgeons and you need to make sure that you
aren't seen doing the deed. When both of them have their backs turned then
insert the drive into the computer. When the Chief Surgeon comes in then he
will see the list and find that Soders killed his father.
But, this is not enough to cause him to snap. You need to do something
more. Run back to the Guard Room and acquire the Helicopter Pilot Disguise.
Then run back up to the Helipad and wait. The Chief Surgeon will make a
phone call in the stairwell then come out to talk to you.
When he talks to you then lead him down to the Guard Room where the Pills
are kept. When he takes a large dose then he will get mad enough to finally
kill off Soders. Go back up to the Helicopter and wait. When Soders dies
then leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
--Under New Direction --The Watchman
--Someone Could Hurt Themselves --Turn on Auto Pilot
--The Herald --No Evidence
--Silent Assassin
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. The Classics (Master Difficulty) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
**NOTE: By doing these, and if you did all The Classic Challenges (Master)
in the previous Legacy chapters, then you should complete The
Classics 1 (Master) Challenge and earn the Classic Coin.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0======================================0
| Silent Assassin, Suit Only [4,000 XP] \
0===========================================================================>
Because of your load-outs being available you can bring whatever you need
and make this much easier. When planning bring the Krugermeier, the
Disposable Scrambler, your Coins, and start in your Room. When you start
then run to the Garden and to the Garden Pipe. Quickly climb down and go
through the window for for the Medical Staff Sleeping Quarters. Get the
Neurochip Remote and go up to the door for the Morgue.
Inside the Morgue are two patrolling Bodyguards plus an additional one
inside the Security Room and that is in addition to the two inside Organ
Storage. There are also two Cameras - one inside the Incinerator Room above
the Stem Cell Supply door and another inside Mortuary Coolers near the
Organ Storage door.
The plan is to use the weapon dropping technique to get rid of the
patrolling Guards and the ones inside the Security Room.
To start, sneak just inside, use your Instinct to find the Recorder inside
the Security Room, and shoot it with the Krugermeier. Go back downstairs
and wait for things to calm down. Then go back up place the Pistol on the
floor just outside the door and near the gurney on the left (the one with
the body) then run back down and just outside the stairwell.
One of the patrolling Guards will stand and watch over the gurneys and find
the weapon. He will come down to the Box so Subdue him and drag him to the
Closet just outside of the stairwell to hide him. Go back up and place the
weapon in the same spot.
But, this time, toss a Coin at the wall you hid behind when you shot the
Recorder and pick it back up. The noise should attract the attention of one
of the Morgue Doctors. Go back down and outside the stairwell.
When the Doctor sees the weapon then he will get the other patrolling Guard
to take the Pistol. When the Guard goes to the Box then Subdue him, take
the Pistols, and drag him to the Closet for hiding. Go back up, place the
Pistol in the same spot, and toss the Coin at the wall to lure the Doctor
again.
This time he will get one of the Guards in the Security Room to take the
weapon. Subdue him at the Box and drag him just outside the stairwell.
Repeat the process one more time to get rid of the other Guard. Leave him
at the Box and drag the other one to him.
The reason to get rid of them is that one of them looks into Mortuary
Coolers and could spot you if you're careless in approaching Doctor Ito.
However, you need to get rid of the other one first before you can get rid
of him.
After doing this then sneak into the Incinerator Room and then into
Mortuary Coolers. Use one of your Scramblers to talk to Mr. Smith to get
the RFID Master Chip. Get close enough to Doctor Ito and use the Remote to
trip him out. Go back into the Incinerator Room, hide by the Incinerators,
and wait.
He will walk into Organ Storage and the Guards will leave. When they are
far enough away then walk inside, Subdue the Doctor, hide him in the
Closet, and destroy the Heart. Having the RFID Master Chip means that you
don't need to try to get in before the door closes.
When that done then sneak back through the Morgue and back downstairs into </pre><pre id="faqspan-33">
the Staff Area. The Master Chip will allow you back into the Medical Staff
Sleeping Quarters so you can go out the window again. Climb the Pipe back
up but keep an eye on the patrolling Guard for the nearby stairs. When he
isn't looking in your direction then finish climbing up and back into the
Garden.
From here then head to the Sauna. The thing to note is that there will be a
patrolling Guard here. But he will make things easy by actually going into
the Maintenance Room. When he opens the door then follow him, Subdue him,
and dump him in the Container. Turn up the Sauna to make the occupants
leave then wait for Yuki near the Sauna door.
When she enters then close the door and trap her in the Sauna to kill her.
After that then go into the Springs then sneak down to the Snowmobiles to
leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Suit Only [1,000 XP]
********************
For this you need to complete the mission only in your Suit at Master
difficulty. You can be Spotted but still get this as long as you
don't change Disguises.
>>No Evidence [1,000 XP]
**********************
For this you need to leave no trace of your activity at Master
difficulty. If you are seen by the Security Cameras then destroy the
Recorder to delete the evidence.
>>Silent Assassin [4,000 XP]
**************************
For this you need to complete the mission without getting Spotted,
only killing the Targets, and leaving no evidence at Master
difficulty.
Plus these other Challenges:
--Tell-Tale Heart --The Herald
--No Heart Feelings --The Watchman
--Jeg Sauna Hende Ikke --Someone Could Hurt Themselves
0===============================0
| Sniper Assassin [4,000 XP x 3] \
0===========================================================================>
>>The Standard Method
*******************
When planning bring your Krugermeier, the Lethal Poison Vial, place the
Sieger 300 Ghost at the Mountain Path Pickup, and start at the
Operating Theater. When the Enforcer passes you by then leave the room
and go down to the Morgue. Go to the door leading down to the Staff
Floor and use the corner to shoot out the Recorder in the Security
Room. Go down the stairway until things settle down.
Go back up and into Stem Cell Supply when the patrolling Bodyguard
isn't looking inside. Poison the Cells and take the ruined Batch.
Go up and out the East Stairs and up the Mountain Path. Take the Sniper
Rifle and wait.
Just before six minutes into the mission Yuki should encounter the
Director and they will go into the Garden to talk. When they start
talking then shoot Yuki in the head to kill her and drop the Rifle. Go
down but stop just near the end.
Two Doctors from the Research Department should be standing nearby and
one of them is an Enforcer. Wait for them to go back inside before
going back to the East Stairs. Go into the Operating Theater and then
into Stem Cell Controls.
When the patrolling Nurse is away then refill the Stem Cell Pump to
kill Soders. Go back outside through the Operating Theater and East
Stairs then go to the Snowmobiles to leave the mission.
>>The Cheap Method
****************
When planning bring your Krugermeier, the Lethal Poison Vial, the
Emetic Poison Vial, place the Sieger 300 Ghost at the Morgue Storage
Pickup, and start at the Operating Theater.
When the Enforcer passes you by then leave the room and go down to the
Morgue. Go to the door leading down to the Staff Floor and use the
corner to shoot out the Recorder in the Security Room. Go down the
stairway until things settle down.
Go back up into the Incinerator Room and Subdue the patrolling
Bodyguard when he stops near the Stem Cell Supply Room. Keep an eye on
the other patrolling Bodyguard in Mortuary Coolers. When he walks away
from the north end of his route then drag the Bodyguard into the Supply
Room and dump him in the Closet.
Use the Lethal Poison on the Stem Cells and take them. Cut through the
Morgue to go up to Stem Cell Controls. When the patrolling Nurse is
away then refill the Stem Cell Pump to kill Soders.
Go back down to Stem Cell Supply to get the Bodyguard Disguise then
into Morgue Storage to pick up the Briefcase. Go to Yuki's Room when
she isn't there and Poison her Bottle on the desk. Go into the
bathroom, bring out the Rifle and holster it, pick up the Briefcase,
hide behind the wall, and wait.
When she comes back then she will drink from the Bottle and get sick.
When she is at the Toilet then knock her out, drag her behind the wall,
make sure she is completely out of view, shoot her in the head to kill
her, and drop the Rifle. Carefully leave the bathroom (as the Enforcer
is standing nearby) and run to the Snowmobiles to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Expert Marksman [4,000 XP] - Standard
*************************************
For this you need to kill Yuki by sniping her on the Garden Bridge.
>>Straight Shot [1,000 XP]
************************
For this you need to kill a Target with a headshot.
>>Versatile Assassin [4,000 XP]
*****************************
If you've followed the order of things then you should also get this
one for doing [Straight Shot] and the following Challenges done
earlier:
++Someone Could Hurt Themselves ++Tasteless, Traceless
++Piano Man ++Hold My Hair
Plus these other Challenges:
--The Watchman --The Herald
--Kiss of Death (Standard) --No Evidence (Cheap)
--Silent Assassin (Cheap)
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Feats |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Listed below are the Feats Challenges not covered in the Assassination
Challenges sub-chapter. The Escalation related Challenges are not listed -
only ones related to the main mission.
**NOTE: Some of these can only be done in Contracts Mode. If you have the
PlayStation 4 version and don't want to create a Contract you can
use the ones I made for myself. They will be listed with each
Challenge that I made them for and are found under the user name
RARusk161.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0===================0
| Crazy 8 [4,000 XP] \
0===========================================================================>
For this you need to kill eight masked Bodyguards with a Katana while
disguised as the Motorcyclist. This needs to be done in Contracts Mode.
Since you can only do a maximum of five Targets in a Contract this needs to
be split up between two Contracts.
>>Contract Name: Waiting For Death
--Contract ID: 2-10-4666213-61
>>Contract Name: Waiting For Death, Again
--Contract ID: 2-10-9726502-61
0=============================================0
| Young Hiro [4,000 XP], Cut Throat [2,000 XP] \
0===========================================================================>
For this you need to kill five Targets with a Shuriken while disguised as a
Ninja. This needs to be done in Contracts Mode.
>>Contract Name: Feeling Cute, Might Kill You Later
--Contract ID: 2-10-0250724-61
0=============================0
| Playing With Fire [2,000 XP] \
0===========================================================================>
For this you need to kill two Targets with the Incinerator. This needs to
be done in Contracts Mode.
>>Contract Name: Anybody Got Any Sauce?
--Contract ID: 2-10-5854121-61
0=====================0
| Bye-Cicle [2,000 XP] \
0===========================================================================>
For this you need to kill a Target with an icicle. This is best done in
Contracts Mode.
>>Contract Name: Waiting For Death, Again
--Contract ID: 2-10-9726502-61
0=====================0
| The Groom [4,000 XP] \
0===========================================================================>
For this you need to complete a Contract then kill all Targets with a
Katana while disguised as the Motorcyclist. You need to only kill the
Targets with no bodies found and without getting Spotted. You also need to
destroy the Camera if you are seen by them.
>>Contract Name: Once Upon A Time In.....Hokkaido
--Contract ID: 2-10-3143398-61
0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. The Art of Revenge |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
There are a total of five Challenges related to certain activities and
they can only be done in Contracts Mode. They are based around killing
Targets in specific ways while disguised as the Motorcyclist. You also cannot
change Disguises once you put on the Motorcyclist outfit.
These, along with the [Crazy 8] and [The Groom] Challenges, are inspired by
the Quentin Tarantino movie "Kill Bill".
**NOTE: If you have the PlayStation 4 version and don't want to create a
Contract you can use the ones I made for myself. They will be
listed with each Challenge that I made them for and are found under
the user name RARusk161.
0=====================================0
| California Mountain Snake [2,000 XP] \
0===========================================================================>
For this you need to kill a Target by drowning them.
>>Contract Name: You're Looking Sick, Man
--Contract ID: 2-10-3821841-61
0======================0
| Copperhead [2,000 XP] \
0===========================================================================>
For this you need to kill a Target with a thrown Kitchen Knife.
>>Contract Name: Time To Get Out Of The Shower
--Contract ID: 2-10-1065507-61
0=======================0
| Cottonmouth [4,000 XP] \
0===========================================================================>
For this you need to kill a Target with the Katana.
>>Contract Name: Kill Inglorious Lowell
--Contract ID: 2-10-4658391-61
>>Contract Name: Waiting For Death
--Contract ID: 2-10-4666213-61
>>Contract Name: Waiting For Death, Again
--Contract ID: 2-10-9726502-61
0======================0
| Sidewinder [4,000 XP] \
0===========================================================================>
For this you need to kill a Target with lethal poison.
>>Contract Name: Killing You Softly With My Syringe
--Contract ID: 2-10-5976553-61
0=========================0
| The Whisperer [8,000 XP] \
0===========================================================================>
For this you need to complete the following Challenges:
--California Mountain Snake --Copperhead
--Cottonmouth --Sidewinder
You should also earn the Masamune samurai sword.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. The Hokkaido Challenge Run |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Like with the previous chapters this is a full Silent Assassin run to get as
many Challenges as possible including [Chameleon]. So you will be starting at
your Room wearing your VIP Patient outfit. What's different about this run
is that, at Mastery Level 1, you do not have access to any Pickups and you
can't bring in anything on your person until you reach Mastery Level 20. Even
so this is still not too hard to do.
Because many of the Challenges are Contracts Mode based you can't do as many
Challenges as you could in the previous Challenge Runs. But you can still get
halfway to Level 20 in this one run.
There are a total of seven Mission Stories for this chapter and they can all
be done easily. As for the Targets themselves I will be using [Daisy, Daisy]
on Soders and [Sushi, Honshu Style] on Yuki.
As before, I am not going to list all of the Challenges as they are done -
they will be listed later.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
When you start then immediately get out of the cutscene and run to the
Bathroom to get the Scissors. Run out of your Room and to the ramp leading up
to the Foyer. Run north and bump into the Director to buy some time then go
into the Restroom. Close the door and Subdue the Patient then drag and hide
him in the Closet in the empty stall. Switch into the Patient Disguise.
Wait for the Director to stand at the window east of the Restroom. Open the
east door, toss the Scissors at the wall to the left of the bonsai tree
stand, and stand by the Sink. As he walks in then close the door, Subdue him,
then drag and hide him in the Closet in the stall.
Go and find Jason Portman who should be talking to another person on the
phone south of the Restroom. You have to wait for his conversation to finish
before you can do anything so stand near him while you're waiting. This
should also start the [Makeover] Mission Story. After the conversation he
should get upset at you so lure him to the Restroom through the west door and
stand by the door to the occupied stall.
Wait for him to turn around to leave before Subduing him. Drag and hide him
in the stall then go back near the bonsai tree. Open the west door and toss
the Scissors at the wall to the right of the tree to lure in the nearby
Guard. When he gets to it then close the door, Subdue him, take his weapon
and the Scissors, and drag him to the empty stall.
At this point Amos Dexter should be talking on the phone south of the west
door of the Restrooms. When he finishes he should walk north. When he gets
close enough then open the door and toss the Scissors at the wall to the
right of the bonsai tree to lure him inside. When he gets to it then close
the door, Subdue him, grab the Scissors, and drag him to the stall.
Switch into the Guard Disguise then into Amos' Disguise and then into the
Hospital Director Disguise. Run through the Restaurant and behind the Sushi
Bar to reach the exterior stairway leading down to the Walkway. If your
timing is right then the Guard should still be at the bottom of the stairs.
Subdue him, take his weapon, and drag him inside to hide him in the Closet.
Stay by the Closet for a bit.
The patrolling Handyman should be just coming down the Helipad stairs and
smoke near the bottom. Go up to and stand just behind him. When he walks away
then Subdue him and grab his Pack of Cigarettes. Go up to the Helipad Guard
Room, grab the Crowbar, and Throw Stun the sleeping Guard.
Hide him in the Closet then go back to the Handyman. Wait for the Pilot to
enter the Guard Room before following him inside and Subduing him. This
should also start the [Malpractice] Opportunity. Hide him in the Closet then
go back to the Handyman.
Drag his body to the Closet, dump him, and switch into and out of his
Disguise. Go to the Medical Staff Sleeping Quarters to pick up the Neurochip
Remote then run to the Garage to pick up the Wrench. Go upstairs into the
Maintenance Room at the south side of the Springs and wait.
After a bit then the Yoga Instructor will come up. Subdue him when he drinks
from his Bottle and hide him in the Closet but don't take his Disguise yet.
This should also start the [Hot Springs] Opportunity. Run back to the Staff
Floor then go up into the Morgue area and into Mortuary Coolers.
Grab the Scalpel and stand behind The Curator to listen to the conversation
to start the [Tell-Tale Heart] Mission Story. Go into the Morgue Security
Room to Subdue the lone Guard and hide him in the Closet. Go back out and
switch into and out of the Motorcyclist Disguise.
Go up the East Stairs to the Top Floor of the Hospital and enter the
Director's Office while avoiding the Enforcers. Once inside then switch into
and out of the Baseball Player Disguise and grab the Nondescript Keycard
before leaving.
Go back down to Mortuary Coolers and open the north freezer to talk to Mr.
Smith and get the RFID Master Chip. Run to the Kitchen and enter the Freezer.
Toss an object in a corner to lure in one of the Chefs. Subdue him when he
enters and dump him in the Container. Go out, Subdue the other Chef, and dump
him in the same Container. Cut the Fugu Fish to get the Poison.
Run to the Foyer Restroom and switch into Jason's outfit. Find the Doctor
just outside the Hospital and follow her to your appointment on the Top Floor
of the Clinic. When you get to the Surgeon then you should complete the
[Makeover] Mission Story.
Sit down with him and he will then remove your bandages. Get up while he is
talking then crouch down behind the examination table. Toss the Scissors into
the south corner to lure the Surgeon to it. Subdue him, grab his body, and
wait. When everybody in the Research Department aren't looking and the
Bodyguards in the Physical Research Center are busy with push-ups then
carefully drag him to the Closet to hide him and take his Disguise.
Go downstairs into the Morgue Security Room and take the Bodyguard Disguise
from the Closet. Run down to Yuki's Room and replace her empty Pack of
Cigarettes which should also complete the [No Smoking] Mission Story. Take
the Coins off the bed before leaving.
Enter the Showers, Subdue the lone person here, and dump him in the nearby
Container. Use this opportunity to find all Unexplored Areas outside of the
Clinic before going back to Mortuary Coolers.
When you get back here then stand behind the Motorcyclist. Use the Remote on
The Curator to make him happy then hide in the Incinerator Room. He will go
to Organ Storage and the Enforcing Bodyguards will leave. This should also
complete the [Tell-Tale Heart] Mission Story.
As The Curator enters then go behind him and use the Remote again to depress
him. Run ahead to the Showers and acquire the Resort Staff Disguise then run
up to the large arch in the Garden and wait for The Curator to show up.
Here he will contemplate suicide. The moment he says "a fitting end" then use
the Remote again to make him happy and go back down to the door leading up to
the Morgue. Wait for him to walk by then Subdue him, drag him to the Showers,
and dump him in the Container.
Once you get The Curator into the Showers then take his Disguise. Go up to
the Helipad Guard Room and take the Pilot Disguise then go up to the Helipad.
Wait for the Chief Surgeon to come out and talk to you then lead him to the
Pill Stash in the Guard Room. Subdue him and take his Disguise which should
complete the [Malpractice] Mission Story.
After you get the Disguise then go back down to the Staff Area floor then up
into the Morgue Security Room to re-acquire the Surgeon Disguise. Go
throughout the Operating Theater and Hospital area to put all of those rooms
on the map. This should uncover all Unexplored Areas if you found all the
others.
Go up to the KAI Mainframe and pull one of the panels. If KAI reboots then
look at the screen to determine what order to pull them to shut it down. If
it doesn't reboot then quickly pull the remaining panels to shut down KAI and
complete the [Ghost In The Machine] Mission Story. Use the Panel just outside
of the Mainframe and use the Arms to kill Soders.
Run down to Organ Storage and destroy the Heart then run to the Maintenance
Room by the Springs. Acquire the Yoga Instructor Disguise, run to the other
Maintenance Room by the Sauna, and use the Wrench to turn off the Cold Water
to make the people leave the Springs. Close all of the doors except the
center one and find and talk to Yuki.
Lead her to the platform which should complete the [Hot Springs] Mission
Story. Do the yoga exercises and, when you get to the Tree Pose, then leave
and run to the Chef you hid in the Freezer. Take his Disguise and go to the
Sushi Bar. Poison and make the Sushi which should complete the [Thrill
Seeker] Mission Story. This should also complete the last Mission Story for
this chapter.
When Yuki comes by then offer it to her and run from her when you are allowed
to. The poisoned Sushi will kill her.
Go back and get the Yoga Instructor Disguise and go back to the Sauna
Maintenance Room. Turn up the Sauna to make the two guys leave then use the
nearby Fire Alarm and hide in the Container. After everything has settled
down then go back through the Spa and outside through the Springs. Go down to
the Snowmobiles to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
If everything went right then you should have the following Challenges (in
order - left to right):
--Under New Direction --Stacking Up
--Mood Alteration --We Meet Again
--Smell Something Fishy? --Fresh Faced
--Armed And Dangerous --Makeover
--No Smoking --Tell-Tale Heart
--Mission Story - Tell-Tale Heart --Guardian Angel
--Turn On Auto Pilot --Malpractice
--Discover Hokkaido --Ghost In The Machine
--The Herald --Daisy, Daisy
--Overkill --What's Up-Dog?
--Hot Springs --Mission Stories - Hokkaido
--Chameleon --Thrill Seeker
--The Watchman --Sushi, Honshu Style
--Tasteless, Traceless --Namaste
--No Evidence --Silent Assassin
If you manage to perform all of the Challenges listed here in this
sub-chapter, 30 in total, then you should earn a minimum of 63,000 XP which
translates into Mastery Level 10. You should also earn the {Flatline},
{Master of Old and New}, {The Sensei}, and {A Long Time Coming}
Accomplishments plus the Concealable Knife.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >HKD8. Escalation Contracts |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed here are all of the Escalation Contracts currently available in the
Hokkaido chapter along with their respective strategies. It is highly
recommended that you complete Hokkaido Mastery Level 20 before doing any of
these as it will make things easier for you - this is especially necessary
here since you cannot bring any gear on your person until reach this point.
Each of the Escalations are worth 4,000 XP towards your Global XP.
These strategies aren't the absolute fastest but are designed to help you get
Silent Assassin on each Level and get a good score in the process.
Successfully completing any of the Escalations should get you the {Hokkaido
Escalated} Accomplishment.
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. The Meiko Incarnation |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0==========0
| Level One \
0=======================================================>
| Objectives /
0===========0
--Eliminate Akira Nakamura with any method while wearing any Disguise.
>>The Plan
********
Akira is the Hospital Director. He wanders around the Restaurant and
Garden areas. However, as you start, he'll go down towards the Cable
Car to greet Yuki before heading up near the Restrooms then start his
usual pattern.
Start in your Room, run to your Bathroom to grab the Scissors, run to
the Foyer Restrooms, and Subdue the person here. Drag him to the empty
stall and dump him in the Closet. Go near the east door and wait. When
Akira comes by then open the door, stand near the Sink, and toss the
Scissors near the west door. This should lure him.
Run near the occupied stall and wait. As he walks in then close the
door and break his neck. Drag him to the unoccupied stall to hide him
then run to the Cable Car to leave the mission.
0==========0
| Level Two \
0=======================================================>
| Objectives /
0===========0
--Break into the Safe and steal the contents.
--Eliminate Akira within 60 seconds of picking up the Safe's contents. If
he is killed before picking up the contents or if his unconscious body is
dumped into a Container then you will fail the mission.
>>The Plan
********
The Safe is inside the Medical Staff Sleeping Quarters near the
Canteen. You'll also notice that Akira won't appear as a target until
you get the contents. Bring the Lockpick and your Remote Breaching
Charge.
Do the same as in Level One except that you Subdue Akira instead of
killing him. Drag him to the empty stall and take his Disguise. Drop
the Charge on him then leave. Run through the Restaurant and out the
door behind the Sushi Bar. Run down the stairs then go through the door
leading to the Staff Area. Go into the Quarters and use the Lockpick on
the Safe to get the Bag of Diamonds.
At this point you have one minute to kill Akira. Bring out the
Detonator and use it to kill Akira then run to the Helicopter to leave
the mission.
0============0
| Level Three \
0=======================================================>
| Objectives /
0===========0
--Eliminate Shoudai Kurosawa with any method while wearing any Disguise.
--If anybody is eliminated with anything but a Katana, Shuriken, or in an
Accident then you will fail the mission.
>>The Plan
********
Shoudai is one of the Morgue Doctors in the Morgue. Bring the Shurikens
and Krugermeier with you in addition to the Lockpick. Subdue Akira as
before and take his Disguise.
Run through the Restaurant, down the stairs, and back inside then go up
into the Morgue. Go into the stairwell leading up to the Stem Cell
Controls and find the Fusebox on the wall. Turn it off to lure
Shoudai's friend and wait behind Shoudai. When his friend is out of
view then Subdue Shoudai then run and Subdue his friend - leave the
body.
Go back into the Morgue, Throw Kill Shoudai with the Shuriken, dump him
in the nearby Closet, and shoot out the Recorder in the Security Room
from here. Run down to the Medical Staff Sleeping Quarters to pick open
the Safe to get the contents.
After getting the Bag of Diamonds then cut through the break room and
up the stairs back up to the Restaurant then back to the Foyer
Restroom. Go to Akira and Throw Kill him with the Shuriken then run to
the Cable Car to leave the mission.
0===========0
| Level Four \
0=======================================================>
| Objectives /
0===========0
--Some things have been moved, removed, or added to the mission.
>>The Plan
********
Two Guards have been added: one will stand in front of the door to the
Medical Staff Sleeping Quarters and in view of the Safe and one will
patrol the Morgue area. When you start then Subdue Akira as before and
take his Disguise.
Run through the Restaurant, down the stairs, and back inside then go up
into the Morgue. Go into the Incinerator Room and Subdue the patrolling
Guard as he passes around the corner. Dump him in the Incinerator then
go to the Fusebox.
Do the same routine as before in regards to Subduing both of them and
killing Shoudai. Shoot out the Recorder as before and run down to the
Sleeping Quarters.
Subdue the standing Guard but leave the body. Go inside, get the Bag of
Diamonds, then cut through the break room and up the stairs back up to
the Restaurant then back to the Foyer Restroom. Go to Akira and Throw
Kill him with the Shuriken then run to the Cable Car to leave the
mission.
0===========0
| Level Five \
0=======================================================>
| Objectives /
0===========0
--Some of the previous objectives have changed.
--Eliminate all Targets while wearing either the Motorcyclist or Ninja
Disguise.
>>The Plan
********
In order to do this correctly you need to kill Akira with an explosive
just like in Level Two. However, it still needs to be an Accident.
Typically most players in Season One used the Breaching
Charge/Extinguisher combo to do this.
Unfortunately, in this game, Fire Extinguishers no longer kill - even
on unconscious bodies. The good news is that you can use the Propane
Flask with the Breaching Charge to cause an explosive Accident.
However, there is only one Flask in Hokkaido and that is in the
Clearing.
When planning place the Shurikens in the Morgue Storage Pickup and
bring the Remote Breaching Charge again. When you start then lure and
Subdue Akira as before. Drag him to the stall and close to the Toilet.
Take his Disguise and go to the Hospital entrance.
Go through the door leading to the Springs Maintenance Room then
downstairs to the Loading Bay. Go outside to the Clearing then pick up
the Flask which is under the Bulldozer. Retrace your steps back to the
Foyer Restroom. Place the Flask close to Akira to him and near the west
corner. Place the Charge near it and also at the west corner.
Run through the Restaurant area to reach the stairs down to the Staff
Area. Go back up into the Morgue and into the Incinerator Room to
Subdue and hide the patrolling Guard. Get the Shurikens and proceed to
Subdue both Shoudai and his friend again. Go into Mortuary Coolers and
acquire the Motorcyclist Disguise.
Go back to Shoudai, Throw Kill him, dump him in the Closet, and take
his Disguise. Go down to the Sleeping Quarters, Subdue the Guard, and
get the Bag of Diamonds.
Run back up to the Motorcyclist Disguise, put it back on, and detonate
the Charge to cause the Flask to explode and kill Akira in an Accident.
Switch back into the Morgue Doctor Disguise, go up the East Stairs and
outside, then south to the Snowmobiles to leave the mission.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. The Dexter Discordance |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
**NOTE: This is a special three level Contract and upon successful completion
you will earn the Striker Pistol which you can use in any mission.
It is very important to point out that you have only one Starting
Point and that is in the Bar and you start out in the Cowboy Suit.
This Escalation is designed to use the new Suit and associated
weapon.
Although you can get a Silent Assassin rating in Level One you won't
be able to do that in the last two Levels because of what you need to
do. The overall goal is to complete those as quickly and with as
little trouble as possible.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0==========0
| Level One \
0=======================================================>
| Objectives /
0===========0
--Retrieve the Striker.
--Eliminate Amos Dexter with any method while wearing the Cowboy Suit.
--Keep the Disguise you were wearing at the start of the mission or you
will fail.
>>The Plan
********
When you start then run to find Dexter who should be getting ready to
enter his Room. He is also an Enforcer so you need to be careful around
him. Get up behind him and enter the room with him then go into the
bathroom as there is a Resort Staff person by the TV.
When she leaves then get the Striker and sneak up behind Dexter who
should be at the railing on the balcony outside. Push him over to kill
him then run to the Cable Car to leave the mission.
0==========0
| Level Two \
0=======================================================>
| Objectives /
0===========0
--When somebody enters 47's Room they will become Targets. All trespassers
must be eliminated before you can leave the mission.
--Eliminate at least three trespassers.
>>The Plan
********
As you can see this can't be a Silent Assassin run. But the idea is to
try to make this as clean as possible.
Bring a Silenced Pistol then kill Dexter and retrieve the Striker as
before. Run into your Room but, just after you enter, turn around and
fire one round of the Striker into the large lighted panel in the
passage to alert the Guards. Stay near the Bed and use cover to pick
them off with your Pistol. Using a Silenced Pistol will help keep
things under control by preventing too many people from coming to you.
When you have killed three trespassers then run to the Cable Car to
leave the mission.
0============0
| Level Three \
0=======================================================>
| Objectives /
0===========0
--Eliminate Amos Dexter with the Striker while wearing the Cowboy Suit.
--Eliminate two Targets with one bullet from the Striker.
>>The Plan
********
Once again bring a Silenced Pistol and eliminate Amos at the Balcony
with the Striker. Run into your Room but, just after you enter, turn
around and fire one round of the Striker into the large lighted panel
in the passage to alert the Guards. Run to your Bed and wait. You
should see that most of the nearby Civilians will run into the Room.
Find two that are lined up then quickly bring out the Striker and kill
them to complete one of your Objectives. Quickly knock out all of the
remaining people before they can run out and switch to your
Silenced Pistol.
Break the necks of all of the now unconscious people and kill any Guard
that enters - pick up their Pistols to get more ammo as you will need
it. Shoot anybody that is standing outside to keep them from alerting
Guards and run to the Cable Car to leave the mission.
0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. The Yuuma Tenacity |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0==========0
| Level One \
0=======================================================>
| Objective /
0==========0
--Eliminate Nails with any method while wearing either the Surgeon or Chief
Surgeon Disguise.
>>The Plan
********
This is based on what MrFreeze2244 did for Season One. For this bring
the Krugermeier, your Coins, the Modern Lethal Syringe, and start in
the Operating Theater.
From the Operating Theater then run out to the Helipad but step right
just after you go through the door and into the corner. Shoot the
Camera in the corner run to the north side of the Helicopter. Toss a
Coin towards the edge of the Helipad and stay close to the chopper. The
Coin should lure Nails close to your position.
As he walks to the Coin then stab him and head to the cockpit while he
is dying. After he dies then wait for the Unnoticed Kill notification
to appear then leave the mission via the Helicopter.
0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0
--If recorded by a Camera then complete the mission within two minutes or
you will fail.
>>The Plan
********
This is an interesting complication. It should be pointed out the
destroying the Recorder will *NOT* stop the Timer. You need to complete
the mission within the limit regardless.
If you get recorded then you should probably restart as you will either
not get a Silent Assassin score or not be able to complete the mission
cleanly as it will take time to destroy the Recorder in the Morgue
Security Room.
With that explained, do the same as in Level One.
0============0
| Level Three \
0=======================================================>
| Objective /
0==========0
--Additional Security Cameras are present.
--Eliminate Nicolas Laurent with any method while wearing any Disguise.
>>The Plan
********
Nicolas is the Chief Surgeon and goes between the Surgery area and
Helipad. When you start then wait for the Enforcer to pass you then get
out of Blending In and quickly get behind Nicolas. Bring out the
Syringe, wait a couple of seconds, then stab him. The timing is a
little tight so it may take a few tries to get this down.
There is a Camera to the left just outside the door and you need to let
it look away before proceeding. Go outside, destroy the Camera, and run
to the north side of the Helicopter and toss the Coin near the edge to
lure Nails as before. When he gets into position then eliminate him
with the Pistol and wait by the Helicopter door until you get the
Unnoticed Kill notice before leaving.
0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0
--Some of the previous objectives have changed.
--Eliminate Nicolas Laurent with any method while wearing the Helicopter
Pilot Disguise.
--The Helicopter Pilot Disguise can be worn once and for 60 seconds only.
>>The Plan
********
This is not a fast method but one that should you get through this with
minimum hassle. Bring the Emetic Poison Syringe and your Explosive
Phone.
When you start then stab Nicolas with the Syringe and he should go to
the Restroom. Wait for the Camera to turn away before running to the
West Stairs. Go down a bit and destroy the Camera above the entrance to
Morgue Storage. Run to Mortuary Coolers and near the door to Organ
Storage. Shoot out the Recorder in the Security Room from here then run
back up and to the Restrooms.
Subdue Nicolas and go out the window. Go to the Guard Room, pick up the
Crowbar, and Throw Stun the Guard. Go out and to the stair platform
just above the one for the Guard Room. Drop the Phone here and activate
it to lure down the Handyman. Go up to the platform just before the
Helipad and wait for him to pass.
As he nears the Phone then Throw Stun him and pick up everything. Drop
the Phone again in the same spot, drag the Handyman to the Guard Room,
and activate the Phone.
Unlike with Season One Nails won't be lured but one of the nearby
Bodyguards will be. As a matter of fact each time you get rid of a
Bodyguard and use the Phone again you will simply lure another one.
Keep repeating this process until you have gotten rid of all three
Bodyguards (the last one will have an Assault Rifle which you should
drop in the Guard Room).
After they are all gone and you use the Phone again then you will
finally lure Nails down. Throw Stun him, drag him to the Guard Room,
and kill him. Take his Disguise and run to the open window since all of
the Bodyguards are gone. Shoot Nicolas through the window and run to
the Helicopter to leave the mission.
0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0
--All Targets must be eliminated with a non-silenced ballistic weapon.
>>The Plan
********
Believe it or not you do almost the same thing as you did for Level
Four. When killing Nails you use the Pistol you acquired from the other
Guards. When you run up to Nicolas wait before killing him.
There should be the female Doctor in the Restroom at this point. Wait
for her to go back into Intensive Care Supervision before shooting
Nicolas. Make a mad run for the Helicopter before Nicolas' body can be
discovered.
0==================================0
/ Bonus Mission \++++++++++++++++++++\
0==========================================================================\
| >BNS5. Hokkaido Snow Festival 0
0==========================================================================/
\+++++++++++++++++++/ Bonus Mission /
0=================================0
This bonus mission sends 47 back to Hokkaido where he is to take down a
Russian patient named Dmitri Fedorov. He owns a chain of unsafe fireworks
factories in Russia. An accident at one of the buildings has resulted in
major injuries to Dmitri and he has made an excellent recovery at the
hospital. Unfortunately, the accident also claimed the lives of 26 workers.
After his stay Dmitri plans to retire to the Bahamas due to the massive
insurance payout from the accident. However, a group of surviving workers and
their families have pooled their resources together and tasked the Agency to
retire Dmitri before he leaves the facility.
Dmitri will spend his time going around the hospital grounds enjoying the
festivities and may present different ways of eliminating him. However,
approaching him is made more difficult in that he is being shadowed by a
Guard that cannot be lured away.
Just like with Holiday Hoarders in Paris this is a re-skinned version of
Situs Inversus. There are bright colorful lights and snowflake decorations
throughout the hospital but everything else is the same. There are, however,
piles of snow and icicles in the Garden that can be used against Dmitri and
others.
Like with Holiday Hoarders you are limited to playing this at Professional
difficulty and cannot make any saves. This was also originally a time limited
seasonal event but has now been made permanent. What's interesting about this
mission is that it is exclusive to the Legacy DLC and does not have a Season
One version.
There are seven Challenges tied to this mission and they are easy to acquire
especially since you should have all of your load-outs at this point. For all
of these I'll be starting in the same place and with the same items.
When planning bring the Krugermeier, Emetic Poison Syringe, your Coins, and
start in the Kitchen as a Chef.
0=====================================================0
| Cold From Above [2,000 XP], In Your Face! [1,000 XP] \
0===========================================================================>
For [Cold From Above] you need to kill Dmitri with a hanging icicle and for
[In Your Face!] you need to knock out the three Handymen in the Garden with
Snowballs.
When you start then run out of the Kitchen using the door behind you and
run up to the Garden and to the platform by The Garden Pipe. Dmitri should
be in the Garden as you run there. Shortly after you get there then Dmitri
will head to the railing in the northwest corner of the Garden and stand
under a large hanging Icicle.
When the nearby Handyman walks away and gets out of view then bring out the
Krugermeier and quickly shoot the Icicle to bring it down on him before he
can leave. After Dmitri dies then head to the east side of the Garden to
find one of the Handymen.
Find a pile of Snow and make a Snowball. Get up behind him and knock him
out with it (you don't have to throw it). Make another Snowball and head to
the Handyman near the center while Dmitri's body is being dragged away.
When it is safe to do so then knock him out, make another Snowball, and
approach the last one.
Knock him out when it is safe then run to the Cable Car to leave the
mission (more than likely one of them may be found before you get there).
0=========================0
| Cold Surprise [2,000 XP] \
0===========================================================================>
For this you need to drown Dmitri in a Toilet. When you start then run up
to the Foyer Restrooms and Subdue the Patient then hide him in the Closet
in the North Stall. Go into the South Stall and place a Coin on the floor
not far from the person sitting on the Toilet. Get close enough to him to
make him get up and he should see and go for the Coin.
Quickly get up behind him, Subdue him, and dump him in the Closet. Go back
to the other stall and wait. Eventually Dmitri will come to the Restrooms
with his Guard staying outside. Sneak up behind him and stab him with the
Syringe. He should go into the South Stall where you can safely drown him
and dump him in the Closet. After this then run to the Cable Car to leave
the mission.
**NOTE: One of the more popular tactics is to Poison the Snacks on the
Bar and have him come down to the Restrooms on the Staff Floor
where you can ambush him.
However, that is not recommended. This is because of a Civilian
that likes to come down to the same Restroom where Dmitri goes
to. To make matters worse his timing is always going to be random
on each run-through which means that you can't really ambush him
before Dmitri comes down.
If he comes down well before Dmitri does then you can take
advantage of it. However, most of the time he either comes just
before Dmitri gets sick, just after Dmitri gets sick, or comes
down along with him. Obviously this guy will ruin any attempt to
get at Dmitri here.
Although this takes longer it is best to get at Dmitri in the
Foyer Restrooms as nobody else comes in here and you can easily
get rid of those already there.
0==========================0
| Festival Shock [2,000 XP] \
0===========================================================================>
For this you need to electrocute Dmitri. Ambush him in the Restrooms as
before except that you grab the Car Battery that is found behind the Sushi
Bar before running to the Restrooms.
When Dmitri comes by then knock him out with the Battery and drag him a
little closer to the Sink. Turn on the Sink, get a safe distance, and Throw
Kill Dmitri with the Battery to electrocute him. Run into the North Stall
and wait. His Guard will come in and find the body. Wait for him to get to
it before leaving the Restrooms and running to the Cable Car to leave the
mission.
>>ICA Electrocution Phone
***********************
If you have managed to unlock this from the New York mission you can
use this instead. Start in the Restaurant and run to the Garden. Drop
the Phone by Dmitri and quickly run far enough away from him so he
can pick it up. Run to the Cable Car to leave the mission and
activate the Phone to kill him as you make your way there.
0=============================0
| N-Icicle Assassin [2,000 XP] \
0===========================================================================>
For this you need to stab Dmitri with a small Icicle. Once again ambush him
in the Restrooms as before but go into the Garden to grab a small Icicle
from the small bridge before going to the Restrooms.
When Dmitri comes by then stab him with the Syringe so he will go into the
South Stall. This will allow you to safely kill Dmitri with the Icicle and
quickly hide his body before his Guard comes looking. Run to the Cable Car
to leave the mission.
0=============================0
| Blood In The Snow [1,000 XP] \
0===========================================================================>
For this you need to simply complete the mission regardless of how you kill
Dmitri or whether or not you complete any of the other Challenges. You
should also earn the Snow Festival Suit.
0=======================0
| Snow Master [4,000 XP] \
0===========================================================================>
For this you need to complete the following Challenges:
--Blood In The Snow --Cold From Above
--Cold Surprise --Festival Shock
--In Your Face! --N-Icicle Assassin
You should also earn the Ice Pick Melee Weapon.
0==================================0
/ Bonus Chapter \++++++++++++++++++++\
0==========================================================================\
| >BCP1. Patient Zero 0
0==========================================================================/
\+++++++++++++++++++/ Bonus Chapter /
0=================================0
In this chapter 47 is sent to take down the leaders of an apocalyptic cult
but ends up triggering a series of events that escalate things into something
very dangerous and may destroy all of humanity unless stopped. Based on
various dialogue this is presumed to be a prequel to the entire game, Bonus
Missions included.
Patient Zero is considered a Bonus Mission but in four parts. Like with all
of the other Bonus Missions you can earn Global XP but have no Mastery Levels
to go through and you can only play this at Professional Difficulty.
Even though this takes place before the Main Story it is recommended that you
have all weapons and items unlocked before doing them to make things easier
and faster for you.
</pre><pre id="faqspan-34">
As mentioned, there are four chapters to this story and it starts with.....
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0
/ Bangkok \~~~~~~~~~~~~~~~~~~~~~~~~~\
/+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PZR1. The Source 0
\+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\~~~~~~~~~~~~~~~~~~~~~~~~~\ Bangkok /
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0
This mission takes 47 to Bangkok, Thailand. Here he is to take down two
Targets: Oybek Nabazov and Sister Yulduz. Both of them are staying at the
high class Himmapan Hotel, one of the finest in the world.
Oybek and Yulduz head up a cult called Liberation, one that focuses and death
and rebirth. A reclusive billionaire code named Locksley has tasked The
Agency with eliminating them for reasons unknown. And 47 intends to teach
them a thing or two about death.....
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. General Layout and Information |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
**IMPORTANT: For mapping directions within this chapter north is the top of
the screen. The Compass has north pointed slightly northwest.
Therefore you should turn it off to prevent confusion.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
This is really just a re-skinned version of the Club 27 mission. The Hotel
has the same building layout plus most of the people in the Hotel are exactly
the same as were used in Club 27 and use the same dialogue. Most of the items
found in Club 27 are still where they are.
Of course, there are some major differences other than the mission taking
place at night. At this point the Emperor's Suite isn't being used although
there are some people up there. Many of them are Recording Crew with Hotel
Staff mixed in. Most of the people on the floor below are gone with only a
handful remaining.
**NOTE: Since this is a prequel it is presumed that Jordan Cross' band, The
Class, is taking a break between recording sessions while Jordan
himself is away taking care of his legal matters concerning the
death of Hannah Highmoore.
With the Emperor's Suite unused the focus is on the Queen Suite which is
being used by the cult. Most of the people removed from the Emperor's Suite
are now Civilians and cult members within the Exhibition Hall and Garden
areas.
Another difference is that most of the Loading Area has been turned into a
Restricted Area where the cult's Militia have set up shop. This also means
that permissions on some of the Disguises have changed.
For this mission you have one Starting Point (Hotel Front Terrace) and one
Agency Pickup (47's Suite).
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Detailed Map |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Here I will go over in detail of each area and where you can find useful
objects:
0=====0
| Pier \
0===========================================================================>
There is a small pier and a large pier that also has a large shelter. The
Northern Cellar Entry is at the north end of this area.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Fire Extinguisher | On the north center pillar for the large shelter on |
| | the main pier. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0========================================================0
| Exterior - Terraces, Ground Level, and Restaurant Areas \
0===========================================================================>
The main Terrace is the large area that goes along the front of the Hotel
and is situated halfway up between the Pier and the Ground Level of the
Hotel. The north end of the Ground Level has The Golden Lotus Bar and the
south end has the outside portion of the Restaurant. There is a Staff Area
at the north end of the Bar.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Fire Extinguisher | On a pillar for the sheltered area at the northwest |
| | area of the Bar. |
|-------------------+-------------------------------------------------------|
| Wrench | On a metal cart at the Front Terrace just west of the |
| | Bar. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0===================================0
| Exterior - Patio and Delivery Area \
0===========================================================================>
The Patio, sometimes known as the Garden, runs along the south and
southeast sides of the Hotel. At the west end of the Patio is the
Maintenance Room which is also called the Garden Shed. About halfway east
is the stairs to the Cellar. Near the southeast corner is a Fountain.
The north half of the east side is the Delivery Area. A Storage Area is at
the southeast corner. The Guard Room, sometimes known as the Security Hut,
along with the Exterminator's Van plus additional stairs to the Basement is
near the center of this area.
As already noted, the southern half of the Delivery Area is the Restricted
Area where several members of the Cult's Militia have set up shop.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Coin | On the ground southwest of the Fountain. |
|-------------------+-------------------------------------------------------|
| Hatchet | On a metal cart against the Hotel building just south |
| | and outside of the Delivery Area. |
|-------------------+-------------------------------------------------------|
| Hammer | --On the shelving unit inside the Garden Shed. |
| | --On a wooden pallet at the south entrance to the |
| | Storage Area. |
|-------------------+-------------------------------------------------------|
| Soda Can | --On a large cardboard box against the west side |
| | exterior of the Guard Room (x2). |
| | --On the desk at the west side inside the Guard Room. |
|-------------------+-------------------------------------------------------|
| Insecticide | Inside the Exterminator's Van. |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | On the ground by the driver's side door of the |
| | Exterminator's Van. |
|-------------------+-------------------------------------------------------|
| Lead Pipe | Hidden on the ground in the corner in the small alley |
| | on the north side of the Guard Room and just east of |
| | the entrance. |
|-------------------+-------------------------------------------------------|
| Fusil G2 | Inside the locker at the southwest corner of the |
| | Guard Room. |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | On the wall near the cooler in the northeast corner |
| | inside the Guard Room. |
|-------------------+-------------------------------------------------------|
| Propane Flask | On the ground by the trio of tall metal food carts at |
| | the southwest side of the Storage Area (x2). |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0==================0
| Cellar (Basement) \
0===========================================================================>
This floor has several stairs and entrances. The Northern Cellar Entry
leads to the Pier. Just east of that is the West Storage Room. East of the
Storage Room is the Staff Room. Next to it to the south is a set of stairs
leading up to the Ground Floor which I will call the Staff Room Stairs.
Next door east of the Staff Room is the Laundry Room. East of that is a
large room called the Linen Room. East of that are stairs that go up to the
Delivery Area.
**NOTE: On the map the Laundry Room notification is where the Linen Room
is. But I will still call it the Linen Room because that is what
the signs on the door say. The smaller room to the left will
still be called the Laundry Room.
South of the Linen Room is the Cellar Hall. South of that is a small
Luggage Room which is also called the South Wing Basement. Next door south
of that is the South Storage Room. South of this are two sets of stairs.
The east one goes up to the Ground Floor and the south one goes up to the
Garden through the Southern Cellar Entry.
**NOTE: The exit down here that you can leave the mission with is known
as the Basement Exit and will be called as such despite the floor
itself being called the Cellar.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Emetic Rat Poison | --On the floor, by an emergency exit door (which is |
| | also the Basement Exit), at the north end of the |
| | north-south hallway just east of the Pier entrance |
| | and west of the West Storage Room. |
| | --On the table, by the Sink, at the south side of the |
| | Linen Room. |
| | --On the floor, under the shelving, at the east side |
| | of the Luggage Room. |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --On the west side of the west pillar inside the West |
| | Storage Room. |
| | --On the wall next to the Soda Machines under the |
| | Staff Room Stairs. |
| | --On the north end of the center wall divider inside |
| | the Luggage Room. |
|-------------------+-------------------------------------------------------|
| Crowbar | --On the box near the east pillar inside the West |
| | Storage Room. |
| | --On a stack of pallets at the southeast corner of |
| | the room next to the Loading Area Stairs. |
| | --On crates by the south pillar inside the South |
| | Storage Room. |
|-------------------+-------------------------------------------------------|
| Waiter Disguise | On the floor inside the open locker at southeast |
| | corner of the Staff Room near the Toilet. |
|-------------------+-------------------------------------------------------|
| Wrench | --On the floor by the Toilet inside the Staff Room |
| | restroom. |
| | --On the floor by the sink at the north side of the |
| | Laundry Room. |
| | --Inside the toolbox on the floor at the north |
| | central section of the Linen Room. |
|-------------------+-------------------------------------------------------|
| Fire Axe | --On the wall at the base of the Staff Room Stairs. |
| | --On the wall extension at the west side of the Linen |
| | Room. |
|-------------------+-------------------------------------------------------|
| Coin | --On the floor by the washers at the southwest area |
| | of the Laundry Room (x3). |
| | --Inside the Soda Machine under the Staff Room |
| | Stairs. |
|-------------------+-------------------------------------------------------|
| Master Keycard | On the counter at the northeast corner of the Laundry |
| | Room. |
|-------------------+-------------------------------------------------------|
| Soda Can | --On the washers at the east side of the Laundry |
| | Room. |
| | --On the floor by the Soda Machine under the Staff |
| | Room Stairs. |
| | --On the cooler at the north central side of the |
| | Linen Room. |
|-------------------+-------------------------------------------------------|
| Kitchen Staff | On the floor under the long white table at the south |
| Disguise | side of the Linen Room. |
|-------------------+-------------------------------------------------------|
| Screwdriver | --On the small blue crate west of the Staff Room |
| | Stairs. |
| | --On the shelving at the east side of the Luggage |
| | Room. |
|-------------------+-------------------------------------------------------|
| Sapper's Axe | Between the wall and the inactive Soda Machine at the |
| | east wall of the South Storage Room. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=============0
| Ground Floor \
0===========================================================================>
This floor is divided into three sections.
The north half, which is known as the North Wing, has Rooms 001 to 003 but
they are shut down for fumigation. This area will be called the Fumigation
Area. At the southwest corner is the Director's Office. Across the hallway
east is the Stock Room which has the Staff Room Stairs. The Main Stairs
(North) and the exit to the Loading Area is to the east.
The central part of this floor is the Reception area. The Reception Desk is
to the west and the Reception Bar is to the east.
The south half, which is known as the South Wing, is the main Restaurant
and Kitchen areas. The Restaurant is the large room to the west. The
Serving Area, where Waiters pick up food, is next door to the east. At the
southeast corner of the Dining Area is the Restrooms. The large room in the
center is the Kitchen. At the southeast corner of the Kitchen is the Pantry
and Freezer rooms.
Next door east of the Pantry is the (Southeast) Staff Room and north of
that is the (East) Staff Room with the Main Stairs (South), stairs that go
to the Basement, and the exit that goes out to the east side of the Patio
and just south of the Loading Area. The small room that is sandwiched
between the (East) Staff Room and the Kitchen is the Kitchen Manager's
Office.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Fire Extinguisher | --By the door just inside the west entrance of the |
| | Stock Room. |
| | --On the wall just south of the door to the Kitchen |
| | Manager's Office inside the (East) Staff Room. |
| | --On the wall at the northwest corner of the Serving |
| | Area. |
|-------------------+-------------------------------------------------------|
| Hammer | On the stack of wood at the northeast corner of the |
| | Basement Access room. |
|-------------------+-------------------------------------------------------|
| Fire Axe | --On the wall just west of the Main Stairs (North) in |
| | the Fumigation Area. |
| | --On the wall at the southwest corner of the |
| | (Southeast) Staff Room. |
|-------------------+-------------------------------------------------------|
| Screwdriver | On the stack of wood just north of the west door to |
| | the Stock Room inside the Fumigation Area. |
|-------------------+-------------------------------------------------------|
| Kitchen Knife | --On the counter at the Reception Bar. |
| | --On the short counter at the south side of the |
| | Kitchen. |
| | --At the center of the long counter in the center of |
| | the Kitchen. |
|-------------------+-------------------------------------------------------|
| Vodka Bottle | At the southeast corner of the Serving Area. |
|-------------------+-------------------------------------------------------|
| Coconut | On the small counter at the northwest area of the |
| | Kitchen. |
|-------------------+-------------------------------------------------------|
| Cleaver | On the short counter at the north side of the |
| | Kitchen. |
|-------------------+-------------------------------------------------------|
| Soda Can | On the center shelving inside the Pantry (x2). |
|-------------------+-------------------------------------------------------|
| Master Keycard | Carried by Mrs. Mookjai. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0==========0
| 1st Floor \
0===========================================================================>
This floor is divided into two sections. The North Wing has suites (101 to
104) plus the Security Room. There is the Main Stairs (North) at the
southeast corner of the floor.
The South Wing has the upper floor of the Restaurant and three lounges. The
Beauty Camberwell Lounge is at the southeast part of the floor. The Meadow
Brown Lounge is the south central part of this floor. The Apollo Lounge is
the north central part of the floor. The Painted Lady Lounge is north of
the Beauty Camberwell Lounge.
The upper Restaurant floor is to the west. There is the Main Stairs (South)
at the northeast corner of the floor.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Fire Axe | --On the wall at the top of Main Stairs (North). |
| | --On the wall by the north door inside the |
| | Security Room. |
|----------------------+----------------------------------------------------|
| Soda Can | --On the west desk by the Recorder inside the |
| | Security Room (x2). |
| | --On the north table inside the Security Room |
| | (x3). |
| | --On the south table inside the Security Room |
| | (x2). |
| | --On the east table inside the Security Room (x3). |
|----------------------+----------------------------------------------------|
| Fire Extinguisher | --On the wall in the southwest corner of the |
| | Security Room. |
| | --By the doorway at the east side of the Apollo |
| | Lounge. |
|----------------------+----------------------------------------------------|
| Police Baton | On the south table inside the Security Room. |
|----------------------+----------------------------------------------------|
| Fusil G2 (x2) | On the counter at the west side of the Security |
| Tactical Bartoli 12G | Room. |
|----------------------+----------------------------------------------------|
| Master Keycard | --On the east table inside the Security Room. |
| | --On the round table at the north side of Room |
| | 102. |
|----------------------+----------------------------------------------------|
| Hotel Security | In the open locker at the northeast corner of the |
| Disguise | Security Room. |
| Bartoli 75R | |
|----------------------+----------------------------------------------------|
| Lethal Poison Pill | On the counter inside the bathroom for Room 104. |
| Jar | |
|----------------------+----------------------------------------------------|
| Kitchen Knife | Near the espresso machine on the L-shaped counter |
| | at the northwest corner of the Meadow Brown |
| | Lounge. |
|----------------------+----------------------------------------------------|
| Coconut | On the back counter behind the bar at the Apollo |
| | Lounge. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0==========0
| 2nd Floor \
0===========================================================================>
This floor is divided into three sections.
The North Wing contains Rooms 201 through 204 and are being used by members
of Jordan's crew. This area is pretty thrashed because of them. This
section also has the Molly Blue Lounge where most of the crew have gathered
for Jordan's surprise birthday party (this is also called the Birthday
Reception room). The Main Stairs (North) is to the southeast.
The middle section is the Reception Roof and can be used to go between the
north and south sections of the floor.
The South Wing contains Rooms 205 through 208. 47's room is 205 and Jackie
Carrington's room is 207. The large room to the north is the Red Admiral
Lounge. The Main Stairs (South) is to the northeast.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Fire Axe | --On the wall next to Main Stairs (North). |
| | --On the wall about fifteen feet south from Main |
| | Stairs (South). |
|-------------------+-------------------------------------------------------|
| Coin | --One Coin can be found on the floor about eight feet |
| | from Main Stairs (North) and three more can be |
| | found about five feet north from that. |
| | --By the round table at the southwest corner of the |
| | main area for Room 207 (x2). |
| | --On the desk inside the bedroom for Room 207 (x2). |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --On the wall just east of the center door for the |
| | Molly Blue Lounge. |
| | --At the wall corner just northwest of Room 205 and |
| | just south of the east Reception Roof door. |
| | --At the wall corner north of Room 207 and just south |
| | of the west Reception Roof door. |
|-------------------+-------------------------------------------------------|
| Pool Ball | On the table west of the central door to the Molly |
| | Blue Lounge and north of the west Reception Roof |
| | door. |
|-------------------+-------------------------------------------------------|
| Soda Can | --On the nightstand inside the bedroom for Room 201. |
| | --On the bookcase at the west side inside the Molly |
| | Blue Lounge. |
|-------------------+-------------------------------------------------------|
| Kitchen Knife | --Embedded in the fruitcake at the southwest corner |
| | of the main area for Room 201. |
| | --On the table by the birthday cake at the center of |
| | the Molly Blue Lounge. |
|-------------------+-------------------------------------------------------|
| Propane Flask | --Inside the globe at the southwest corner inside the |
| | Molly Blue Lounge. |
| | --On the floor behind a red couch and under a group |
| | of colorful balloons near the center of the Molly |
| | Blue Lounge. |
| | --On the equipment crate at the southeast area of the |
| | Molly Blue Lounge. |
|-------------------+-------------------------------------------------------|
| Letter Opener | On the desk inside the bedroom for Room 205. |
|-------------------+-------------------------------------------------------|
| Cult Initiate | At the end of the bed inside the bedroom for Room |
| Disguise | Room 206. |
|-------------------+-------------------------------------------------------|
| Recording Crew | On the floor by the bathtub inside the bathroom for |
| Disguise | Room 207. |
|-------------------+-------------------------------------------------------|
| Golf Club | On the couch inside the main area for Room 207. |
|-------------------+-------------------------------------------------------|
| Branson MD-2 | On the floor near the bed inside the bedroom for Room |
| Microphone | 207. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0======================================0
| 3rd Floor - Penthouses (Bottom Floor) \
0===========================================================================>
On this level are the bottom floors of the two Penthouses. The north
Penthouse is the Emperor's Suite and the south one is the Queen Suite. They
each have two stairs, north and south, that go to an upper floor. The
Emperor's Suite is soon to be used as a recording studio for Jordan Cross's
new record. The center section of the Emperor's Suite is the Recording
Area.
The Queen Suite is being used for Oybek's exhibition. The large main area
is the Exhibition Hall. The north stairs area is the North Staff Room and
the south stairs area is the South Staff Room.
Each Penthouse has a Kitchen which is located at the northeast corner
(Emperor's Suite) and the southeast corner (Queen Suite). Each Penthouse
also has an Office and Bathroom located at the opposite corners from the
Kitchen.
The Main Stairs (North) is located at the southeast corner of the Emperor's
Suite and Main Stairs (South) is located at the northeast corner of the
Queen Suite.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Letter Opener | On the desk inside the Emperor's Suite Office. |
|--------------------+------------------------------------------------------|
| Pool Ball | On the round table at the northeast corner inside |
| | the Emperor's Suite Office. |
|--------------------+------------------------------------------------------|
| Baseball Bat | Leaning against the couch at the southwest corner |
| | inside the Emperor's Suite Office. |
|--------------------+------------------------------------------------------|
| Hammer | --Next to the piano just southeast of the south |
| | stairs within the Emperor's Suite. |
| | --In the center of the soundproofing wall just east |
| | of the north stairs within the Emperor's Suite. |
|--------------------+------------------------------------------------------|
| Screwdriver | --By the small potted plant at the base of the south |
| | stairs within the Emperor's Suite. |
| | --Laying on a guitar case at the southwest corner of |
| | the Recording Studio. |
| | --On a round white table north of the north stairs |
| | within the Emperor's Suite. |
|--------------------+------------------------------------------------------|
| Crowbar | --Leaning against a cluster of equipment in the |
| | center of the south stairs room within the |
| | Emperor's Suite. |
| | --On top of a stack of stuff west of the north |
| | stairs within the Emperor's Suite. |
|--------------------+------------------------------------------------------|
| Soda Can | --On the floor next to a beige chair in the |
| | northwest corner of the south stairs room within |
| | the Emperor's Suite (x2). |
| | --At the southwest corner of the center counter |
| | inside the Emperor's Suite Kitchen. |
| | --Under the stairs in the north stairs room within |
| | the Emperor's Suite (x2). |
| | --On the floor at the west end of the main central |
| | room within the Queen Suite (x2). |
|--------------------+------------------------------------------------------|
| Wrench | On the equipment case west of the Sound Booth. |
|--------------------+------------------------------------------------------|
| Fire Axe | --At the top of the Main Stairs (North). |
| | --On the wall about ten feet from the top of the |
| | Main Stairs (South). |
|--------------------+------------------------------------------------------|
| Kitchen Knife | At the northeast and southeast corners of the center |
| | counter inside the Emperor's Suite Kitchen. |
|--------------------+------------------------------------------------------|
| Coconut | Near the center of the center counter inside the |
| | Emperor's Suite Kitchen. |
|--------------------+------------------------------------------------------|
| Fire Extinguisher | --On the wall next to the blocked off door to the |
| | Kitchen east of the Recording Studio. |
| | --On the wall by the door at the northwest corner |
| | inside the Emperor's Suite Office. |
| | --On the wall to your right just after you go |
| | through the door into the main Penthouse for the |
| | Queen Suite. |
| | --On the wall near the divider at the southwest area |
| | of the main central room within the Queen Suite. |
|--------------------+------------------------------------------------------|
| Coin | On the death shrine at the east end of the |
| | Exhibition Hall (x4). |
|--------------------+------------------------------------------------------|
| Amputation Knife | On the small table at the east end of the Exhibition |
| | Hall. |
|--------------------+------------------------------------------------------|
| Circumcision Knife | On the small table at the west end of the Exhibition |
| | Hall. |
|--------------------+------------------------------------------------------|
| Emetic Rat Poison | Under the center table at the east side of the North |
| | Staff Room. |
|--------------------+------------------------------------------------------|
| Lethal Poison Pill | On the counter inside the Queen Suite Bathroom. |
| Jar | |
|--------------------+------------------------------------------------------|
| Room 206 Keycard | Carried by Jeff and his girlfriend. |
|--------------------+------------------------------------------------------|
| Leather Briefcase | In a chair at the northeast corner of the Queen |
| | Suite's Office. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0===================================0
| 4th Floor - Penthouses (Top Floor) \
0===========================================================================>
Each Penthouse has a large central Roof Garden plus a Small Garden that can
be found to the west. The Small Garden is part of the Master Bedroom area.
The North and South Guest Bedrooms can be found to the east of each
Penthouse.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Soda Can | --On the table and the mini fridge at the north side |
| | of the bed within the Master Bedroom at the |
| | Emperor's Suite (x2). |
| | --By the television west of the bed within the Master |
| | Bedroom at the Emperor's Suite. |
| | --On the equipment at the southwest corner of the |
| | Emperor's Suite Garden. |
| | --On the ground at the north side of the fountain in |
| | the center of the Emperor's Suite Garden. |
| | --On the small round table at the southeast corner of |
| | the South Guest Bedroom at the Emperor's Suite. |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --On the wall between the Master Bathroom and the |
| | Small Garden west of the Garden at both the |
| | Emperor's and the Queen Suite. |
| | --On the wall east of the Garden at both the |
| | Emperor's and Queen Suite. |
| | --On the floor just north of the north door of the |
| | Queen Suite's Garden (x2). |
| | --On the ground near the north door inside the Queen |
| | Suite's Garden (x3). |
|-------------------+-------------------------------------------------------|
| Radio | On the round table at the northeast corner of the |
| | North Guest Bedroom at the Emperor's Suite. |
|-------------------+-------------------------------------------------------|
| Bartoli 75R | In the small safe by the television at the south side |
| | of the South Guest Bedroom at the Emperor's Suite. |
|-------------------+-------------------------------------------------------|
| Katana | On the bed within the South Guest Bedroom at the |
| | Emperor's Suite. |
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Cast of Characters |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Here I will go over the major and minor characters you will be dealing with
during this chapter:
0==============0
| Oybek Nabazov \
0===========================================================================0
| He is one of your two Targets found at the Exhibition Hall. He will go |
| around to each of the projection screens then meet with Sister Yulduz |
| before going up to the Garden for the Fire Seance. He will then come down |
| and go around the Hall again before going back up. |
0===========================================================================0
0==============0
| Sister Yulduz \
0===========================================================================0
| She is the second-in-command for the cult. She hangs around the South |
| Staff Room before meeting with Oybek and going up with him to the Garden. |
| She will then come down and hang about before going back up. |
| |
| One important thing to note: if she is spooked then she will flee to the |
| Meadow Brown Lounge and then to the Restricted Area. When she gets there |
| then she will not leave for any reason. |
0===========================================================================0
0=====0
| Jeff \
0===========================================================================0
| He is a member of the Cult and can be found in the Queen Suite's |
| Bathroom. However, he is having second thoughts about the Cult and has an |
| argument with his girlfriend there before leaving. Room 206 is the room |
| he is currently staying at. |
0===========================================================================0
0=============0
| Mrs. Mookjai \
0===========================================================================0
| She is the manager of the Hotel and can be found walking around the |
| Ground Floor inspecting certain areas of the Hotel. |
0===========================================================================0
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Disguises |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0=====0
| Suit \
0===========================================================================0
| Your standard Casual Suit, plus any other earned Suits, are considered |
| the standard guest outfit. You only have access to what other Civilians |
| have access to. As you would imagine you don't have access to the North |
| Wing, Staff Only areas, Delivery Area, Kitchen, Cellar, behind the |
| Reception Bar, and both Penthouses. |
| |
| In the Exhibition Hall you are not allowed in the staff areas and |
| upstairs on the Garden floor. |
0===========================================================================0
0==============0
| Groundskeeper \
0===========================================================================0
| These are the people with the wide brimmed hats that are tasked with |
| keeping the Hotel exterior clean and tidy. This Disguise allows you |
| access to most areas of the Hotel. |
| |
| On the Ground Floor you are not allowed behind the Reception Bar and the |
| Kitchen Area including the Serving Area, and the Kitchen Manager's |
| Office. On the 1st Floor you are not allowed in the Meadow Brown and |
| Beauty Camberwell Lounges plus the Security Room. |
| |
| On the 2nd Floor you are not allowed in any of the rooms in the South |
| Wing - even your own. You are not allowed in the Penthouses, not even the |
| Exhibition Hall. You can go in the north half of the Delivery Area but |
| not in the Restricted Area. |
| |
| There are only a small number of Enforcers to worry about in regards to |
| this Disguise. There is one Groundskeeper in the Cellar plus two on the |
| Ground Floor - one inside the Director's Office and Mrs. Mookjai. |
| |
| The easiest way to acquire this Disguise is to Subdue the one in the |
| Linen Room. |
0===========================================================================0
0==============0
| Kitchen Staff \
0===========================================================================0
| These are the Chefs that work inside the Kitchen and catering areas near |
| the Recording Area. This Disguise gives you some decent access inside the |
| Hotel but has some limitations. |
| |
| You are not allowed in the Guard Room and Security Room. In addition, you |
| you are not allowed in the Meadow Brown and Beauty Camberwell Lounges, |
| the Rooms on the 2nd Floor of the South Wing (including your own), and |
| the Reception Roof. You are also not allowed in the Exhibition Hall and, |
| even though you are allowed in the North Wing and the Emperor's Suite, |
| you are not allowed on the Top Floor. |
| |
| You can go in the north half of the Delivery Area but not in the |
| Restricted Area. |
| |
| You also have many Enforcers to avoid. There is one Enforcer in the |
| Cellar which is a wandering Guard. There are several on the Ground Floor |
| - four Chefs in the Kitchen, Pantry, and Serving Areas, a female Hotel |
| Staff person in the (East) Staff Room, a Waiter in the Restaurant, a |
| Waiter behind the Reception Bar, one inside the Director's Office, and |
| Mrs. Mookjai. |
| |
| On the 2nd Floor there is a patrolling Bodyguard near Room 201. In the |
| Emperor's Suite there are two Enforcers which are patrolling Bodyguards. |
| |
| One important thing to note about this Disguise is that you can Poison |
| food and drink without suspicion. |
| |
| If you need this Disguise then you can grab one from the Linen Room |
| although it is easier to do it when wearing another Disguise. |
0===========================================================================0
0==============0
| Cult Initiate \
0===========================================================================0
| This is the red pajama-like clothing worn by the lower members of the |
| cult. It has the same properties as the Suit but will allow you access to |
| the Garden but only through the North Staff Room as you cannot go into |
| the South Staff Room. You will be frisked before being allowed into the |
| Garden. The only Enforcer for this Disguise is in the Garden. |
| |
| Although you can easily lure and Subdue one of the wandering cult members |
| in the Exhibition Hall into the Bathroom for this Disguise you can easily |
| find one in Room 206. |
0===========================================================================0
0===============0
| Cult Bodyguard \
0===========================================================================0
| These are the people who protect the cult and its members. They wear a |
| red suit jacket with white pants. With this you can go everywhere within |
| the Exhibition Hall and Garden areas. |
| |
| There are four Enforcers to note. There is one in the South Staff Room, |
| one patrolling the Exhibition Hall, one at the northwest corner of the |
| Garden, and one of Oybek's Bodyguards. Although you are a Bodyguard this |
| Disguise has the same properties as the Suit. |
| |
| The best way to get one is to go up as a Cult Initiate and run into the |
| Master Bathroom. Use the Phone to lure the Bodyguard nearby so you can |
| Subdue him for his clothes. |
0===========================================================================0
0================0
| Militia Soldier \
0===========================================================================0
| This is the green camouflage clothing worn by the cult Militia. The |
| Militia can be found in the Restricted Area and the Lounges on the 1st |
| Floor. Even though you are considered a Guard this Disguise has the same |
| properties as the Suit with the exception that you can hang around the |
| Restricted Area without any problems. |
| |
| There are four Enforcers and they can be found in the Lounges. Some of |
| them will go with Yulduz to the Restricted Area when she is spooked |
| enough to flee. To get this Disguise you need to go to the North Loading |
| Area. |
| |
| Crouch behind the stack of wine crates near him and toss an object into |
| the corner east of him to lure him there so you can go behind him to |</pre><pre id="faqspan-35">
| Subdue him for his clothes. |
0===========================================================================0
0=======0
| Waiter \
0===========================================================================0
| These are the people who man the Restaurant and Bar areas throughout the |
| Hotel. This Disguise gives you a lot of access to the Hotel but not all |
| areas. You are not allowed in the Restricted Area and Security Room. You |
| are also not allowed in the Hotel rooms in the South Wing 2nd Floor |
| (including your own), the Reception Roof, and the Emperor's Suite. |
| |
| There are a few Enforcers to note. There is one female Waiter at the |
| south side of the Terrace area west of the Restaurant. On the Ground |
| Floor there are two Waiters in the Restaurant, one Chef in the Kitchen, a |
| Waiter behind the Reception Bar, one inside the Manager's Office, and |
| Mrs. Mookjai. |
| |
| On the 1st Floor the two Waiters for both the Apollo and Meadow Brown |
| Lounges are Enforcers. On the 2nd Floor the Hotel Staff person inside the |
| bedroom for Room 102 is the only other Enforcer there. |
| |
| At the Exhibition Hall the only place you cannot go is Oybek's Office and |
| the Garden. The only Enforcers to worry about here are two at the North |
| Staff Room area, one in the Kitchen, and one in the Exhibition Hall. |
| |
| One important thing to note about this Disguise is that you can Poison |
| food and drink without suspicion. The easiest way to get this Disguise is |
| to sneak down into the Staff Room and grab it from the locker near the |
| Toilet. |
0===========================================================================0
0=============0
| Exterminator \
0===========================================================================0
| There is one person tasked with killing the bugs that are plaguing the |
| North Wing on the Ground Floor. |
| |
| To acquire this Disguise you need to start the conversation between the |
| Exterminator and his friend at the Fumigation Area. While wearing another |
| Disguise grab the Hammer then stand at the east side of the shelving |
| inside the Stock Room. Eventually both the Exterminator and his friend |
| will come to stand for awhile. |
| |
| When they both stop then quickly knock out the friend with the Hammer |
| then run up to and knock out the Exterminator. Dump both bodies in the |
| Closet and take the Exterminator Disguise. This Disguise has no Enforcers |
| for it. |
| |
| You are allowed in the Basement and most of the Ground Floor except the |
| Kitchen, Garden Shed, Restricted Area, and the Reception Bar. The only |
| places you can't go on the 1st Floor are the Meadow Brown and Beauty |
| Camberwell Lounges. The only places you can't go on the 2nd Floor are |
| the Security Room and the Reception Roof. You also cannot go up to either |
| Penthouse, not even the Exhibition Hall. |
0===========================================================================0
0===============0
| Recording Crew \
0===========================================================================0
| These are the guys that are part of Jordan's entourage even though he is |
| not here at the Hotel. Although you can move freely around the North Wing |
| for the most part there are a lot of areas you can't enter. |
| |
| You are not allowed in the Cellar and other Staff areas (Garden Shed, |
| Kitchen, Delivery Area), Security Room, Reception Roof, the rooms on the |
| 2nd Floor of the South Wing (including your own), and the Exhibition |
| Hall. Although you are allowed on the Top Floor of the Emperor's Suite |
| you are not allowed in the bedrooms and Small Garden. |
| |
| There are a small number of Enforcers to note. On the Ground Floor there |
| is one person in the Director's Office. In the Emperor's Suite there is |
| one Crew by the Main Stairs, one in the Kitchen, and two Crew in the |
| north stairs room. |
| |
| If you need this Disguise you can grab one from the bathroom for Room |
| 207. |
0===========================================================================0
0============0
| Hotel Staff \
0===========================================================================0
| This is the outfit that the main hotel employees wear and is one of the |
| better Disguises to use. It allows you access to most areas of the Hotel, |
| including the Hotel rooms, but not all. You're not allowed access to the |
| Security Room, the Meadow Brown Lounge, the Guard Room, and the |
| Reception Roof, and the Emperor's Suite. |
| |
| Unlike with most of the other Disguises you can go up into the Exhibition |
| Hall but you are limited to what the Civilians can access. You can go in |
| the north half of the Delivery Area but not in the Restricted Area. |
| |
| The best way to get this Disguise is to ambush the person who trails |
| after the Exterminator on the Ground Floor when they stop in the Stock |
| Room. |
| |
| There are multiple Enforcers in regards to this Disguise. In the Cellar |
| there are six. On the Ground Floor there is one in the Director's Office, |
| one in the (East) Staff Room, one in the Restaurant, one in the Kitchen, |
| and Mrs. Mookjai. |
| |
| On the 1st Floor there are two in Room 102. On the 2nd Floor there is one |
| in Room 202. In the Emperor's Suite there are four on the Bottom Floor |
| and one on the Top Floor. |
0===========================================================================0
0========================0
| Jordan Cross' Bodyguard \
0===========================================================================0
| These are the guys with black t-shirts that are Jordan's personal |
| security team. This is one of the better Disguises to use in regards to |
| Hotel access. The only areas you aren't allowed is the Guard Room, the |
| Security Room, and the Exhibition Hall. You can go in the north half of |
| the Delivery Area but not in the Restricted Area. |
| |
| There are a small number of Enforcers to look out for. On the Ground |
| Floor there is a a person inside the Director's Office. In the Emperor's |
| Suite there are two at the top of the Main Stairs and one inside the |
| Kitchen. |
| |
| The easiest way to get this Disguise is to go up to the Emperor's Suite |
| Office. Just outside in the corner is a sitting Bodyguard. Toss an object |
| on the floor near the desk to lure him inside. Close the doors when he |
| enters, Subdue him, and take his Disguise. |
0===========================================================================0
0===============0
| Hotel Security \
0===========================================================================0
| This is probably the best Disguise in this chapter. You are allowed to go |
| everywhere in the Hotel except the Restricted Area. You can go up to the |
| Exhibition Hall but you are limited to what Civilians can access. |
| |
| There are some Enforcers to avoid though. There are four in the Basement, |
| all Hotel Security. On the Ground Floor there is one Security person by |
| the door next to the Stock Room, the Chef in the Kitchen, and Mrs. |
| Mookjai. The only other Enforcer after this group is one inside the |
| Security Room. |
| |
| If you need to get this Disguise then grab an object, like an Wrench, |
| sneak into the Cellar, and to the Staff Room. Wait by the Closet then |
| toss the Wrench at the Toilet door. This should lure the nearby Guard. |
| When he gets into position then Subdue him and drag him to the Closet, |
| dump him, and take his Disguise. |
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. Additional Notes |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0====================0
| The Order of Things \
0===========================================================================0
| The run-throughs listed are done in a certain order. This is to help in |
| acquiring Disguises for the [Chameleon] Challenge. As I go through each |
| one I will be acquiring Disguises in a certain way that doesn't take you |
| too far out of the way. The last run-through listed is to complete the |
| last of the [Versatile Assassin] Challenges and acquire the remaining |
| Disguises for [Chameleon]. |
0===========================================================================0
0=================0
| Security Cameras \
0===========================================================================0
| There are thirteen Cameras inside and outside the Hotel. There are two in |
| the Cellar, one in the Patio near the Delivery Area, one in the Delivery |
| Area south of the Guard Room, two in the Fumigation Area, one in the |
| Cellar stairwell to the Patio, two by the Security Room, two by the Molly |
| Blue Lounge, and two on the Reception Roof above the doors for the South |
| Wing. |
| |
| The Recorder for them is in the Security Room on the 2nd Floor. This one |
| is tricky to destroy because of the nearby Guards. You can safely enter |
| the room while wearing the Hotel Security Disguise but one of the Guards |
| is an Enforcer. Despite all the Guards there is an easy way to shoot out |
| the Recorder using the Krugermeier. |
| |
| There are some Soda Cans on the east desk inside the Room. At the north |
| end of this desk are some boxes. Crouch behind them and, when the |
| Enforcer is at the south side of the area and stops and no one else is |
| walking into the room, then shoot the Recorder. Using the Krugermeier |
| insures that you will not attract attention 98% of the time. |
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| F. Assassination Strategies |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
These are the strategies for killing your primary Targets. Each strategy will
include all possible Challenges that can be acquired.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0===================0
| Legacy Differences \
0===========================================================================0
| There are two major differences between the Season One and Legacy version |
| of this mission, other than the weakened Fire Extinguishers. The first is |
| that you can do the Versatile Assassin Challenges ([Straight Shot], |
| [Tasteless, Traceless], [Hold My Hair], [Piano Man], [Someone Could Hurt |
| Themselves]. The second is the inclusion of the [Chameleon] Challenge. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0======================================0
| Silent Assassin, Suit Only [4,000 XP] \
0===========================================================================>
This run-through will involve poisoning both Targets. When planning bring
the Modern Lethal Syringe and your Coins. When you start then turn around
and grab the Wrench. Run upstairs to the Exhibition Hall and to the
Bathroom to acquire the Lethal Poison Pill Jar and get the conversation
between Jeff and his girlfriend started.
Jeff is the one that owns the Cult Initiate Disguise found in Room 206.
After the conversation then they will both leave the room and won't return.
Nobody else will go in here either.
At this point the plan is to clear out the North Staff Room of all
personnel so I can lure a Bodyguard here for disposal which will make it
easier to Poison both Targets.
Place a Coin on the floor near the bathtub near the northeast corner and in
line with the open doors. Go out, crouch by the Piano, and wait. A Cult
Initiate will come near here as part of his routine. As he passes by then
toss the Wrench through the open doors, and just inside them, then go
around the Piano to get behind him.
When he goes through the doors then he should see the Coin and go for it.
Follow him, close the doors, Subdue him at the Coin, and dump him in the
Closet.
Go to the edge of the staff area at the east end of the Room to find a
female Waiter and a male Waiter. The male will simply stand where he is at
and never moves and the female will stand at the open window for awhile, go
into the next room for a bit, then come back.
At this point, however, she should be walking to the window. So run up
behind her and knock her out with the Wrench. The other Waiter shouldn't
hear you so run up behind him, knock him out, then hide both bodies in the
nearby Container.
Under the stairs is the Sound System. Turn off the System to lure the
standing Bodyguard by the South Staff Room. Stand near the open window and
wait for him to turn it back on.
As he is doing so then get up behind him and knock him out when he does.
Pick up his weapon and drag him further under the stairs to hide him.
Although you can hide him in the Bathroom this is not recommended as you
may be seen through the opening in the curtained entrance.
Bring out the Wrench, go to the entrance to the South Staff Room, and wait.
The plan is to get inside the Office to ambush Yulduz but the door inside
the Hall is locked and there is too many people there that can see you pick
it open. So the plan is to go through the South Staff Room to get there but
there are a couple of Bodyguards you need to get rid of first.
If your timing is right both Oybek and Yulduz should be starting to go
upstairs. As they go up then look at the Bodyguards in the Room. One will
always stand and never move. The other one will go between an open window
and the table at the bottom of the stairs. At this point the patrolling
Bodyguard should be at the window.
As he goes back to the table then go inside and get up behind the standing
one. When the patrolling one gets out of view then knock out the standing
one and hide him further under the stairs. Keep an eye on the other. He
will drink from his Glass then look at the Laptop.
When he starts to look at the Laptop then quickly knock him out and hide
both bodies in the Container - pick up the weapons. After that then poison
the Glass and run into the Office. Bring out the Syringe, crouch to the
left of the doors, and wait.
When the both of them come down then Yulduz will stand near the doors at
some point. When she stops then open the doors, go left through them, and
get behind her. She should be too focused on her Phone to notice you.
Stab her with the Syringe to kill her and, the moment she drops to the
floor, drag her to the Office to hide her. Run out of the Office, back into
the Exhibition Hall, back down to the Pier, and wait. When Oybek drops dead
then leave the mission after the Unnoticed Kill notification comes up.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Purgatory [2,000 XP]
********************
For this you need to kill both Targets with lethal Poison in the same
run-through.
>>Tasteless, Traceless [1,000 XP]
*******************************
For this you need to kill a Target with lethal Poison.
>>Suit Only [1,000 XP]
********************
For this you need to complete the mission only in your Suit. You can
be Spotted but still get this as long as you don't change Disguises.
>>No Evidence [1,000 XP]
**********************
For this you need to leave no trace of your activity. If you are seen
by the Security Cameras then destroy the Recorder to delete the
evidence.
>>Silent Assassin [4,000 XP]
**************************
For this you need to complete the mission without getting Spotted,
only killing the Targets, and leaving no evidence.
0=======================================================0
| Deadly Incense [2,000 XP], Weapon Of Choice [2,000 XP] \
0===========================================================================>
For [Deadly Incense] you need to kill Oybek with an explosion in the
Exhibition Hall. For [Weapon of Choice] you need to kill Yulduz with one of
the exhibition pieces.
The only way to kill Oybek in the Hall with an explosion and still acquire
Silent Assassin is to use a Propane Flask. On the Season One version of
this mission you could use a nearby Fire Extinguisher to kill Oybek. But
you can no longer use Extinguishers for Accident explosion kills in this
game so you will need a Flask.
I will also be adding some additional Challenges with this run-through.
When planning bring the Krugermeier and your Phone. When you start then
grab the Wrench behind you and enter the Cellar. Shoot out the Camera and
sneak run to the Staff Room. Use the Wrench to lure the Guard to the Toilet
door for Subduing. Switch into his Disguise then drag the Guard into the
Laundry Room to dump him in the Closet and get the Master Keycard.
Go upstairs into the Stock Room, open the door to the Fumigation Area, and
toss an object near the top of the stairs to lure the Guard by the door.
Stay to the south side of the shelving while he gets into position. Run up
behind him, Subdue him, and drag him downstairs to the Laundry Room to hide
him with the other Guard. Go back up to the Stock Room and grab the Hammer.
Stand at the south side of the shelving and wait for the Exterminator and
his friend to come inside. When they stop then quickly knock out the friend
and then the Exterminator with the Hammer. Dump them in the Closet then
switch into and out of the Hotel Staff Disguise.
Go up to the Security Room to shoot out the Recorder then run up to the
Molly Blue Lounge to get a Propane Flask. Cut across the Reception Roof to
reach the Exhibition Hall and place the Flask on the floor under the center
of the projection screen at the west end.
Open the door to the Bathroom to get the conversation between Jeff and his
girlfriend started, go to the nearby table, and grab the Circumcision
Knife. Run back down to the Stock Room to acquire the Exterminator
Disguise. The next part is to acquire the [At Ease Soldier] Challenge.
Go outside into the north side of the Delivery Area and crouch behind the
stack of crates. You should see the Guard standing near the No Entry sign
to your right as you enter the Area.
While crouched behind the crates then toss an object into the southwest
corner to lure him there. Subdue him when he arrives, pick up both the
object and Pistol, and drag him to the Container in the northeast corner
for hiding.
In the Restricted Area to the south are three Guards plus two at the south
entrance. Go to the door to the Security Hut, open the door, and toss an
object east to the end of the alley to lure the interior Guard. Go back out
and wait for him to leave then run up behind him, Subdue him, and dump him
in the Closet inside the Hut.
Take the Pistol you got from him and drop it just north of the truck that
is south of the Bug Swat Van. Run out of the area then shoot the truck to
lure one of the nearby Guards to it. When he goes to investigate then he
should see the Pistol and take it to the Hut. Run up behind and Subdue him
when he enters the alley then dump him in the Closet.
Lure the next Guard the same way when he is near the Tuk-Tuk. Hide him
inside and near the Closet. Go to the Storage Area and place the Pistol
near the Container. Vault over the stack of large bags then toss the Wrench
southwest and at the far wall to lure in one of the exterior Guards. Go to
the end of the wall near the white van and wait.
When he sees the Pistol then get up behind him, Subdue him, and dump him in
the Container. Go back to the Stock Room and re-acquire the Security
Disguise.
Although Mrs. Mookjai and her assistant will come near the Restricted Area
as part of their routine, if your timing is right, then they should still
be far from here by the time you are finished. This should also thin out
the area of Guards for what you need to do later.
Go into Room 206 to acquire the Cult Initiate Disguise. Jeff should be too
busy on his computer to notice you. Go upstairs into the Exhibition Hall
then upstairs into the Garden area. Go into the Master Bathroom, turn left
to get out of view of the Bodyguards, and toss an object into the northeast
corner to lure the Bodyguard nearby. Take cover to the right of the door
and wait for him to enter.
Close the door when he enters, Subdue him, and drag him to the southeast
corner for hiding. Go back out and enter the Garden from the north door and
go around the edge and get behind the Enforcer. Sit behind him, wait a few
seconds, and leave.
Go back into the Master Bathroom to acquire the Cult Bodyguard Disguise.
Run back down to the Bathroom, open the door into the Hall, and shoot the
Flask. It should now spew gas from the top. When Oybek returns later then
the incense he uses at the screen will ignite the gas which will kill him
in an Accident. Its placement ensures that only he dies and nobody else.
After that then run down to Room 206 to re-acquire the Hotel Security
Disguise then run down to the Restricted Area and acquire the Cult Militia
Disguise.
There are two differences between the Season One version of this mission
and the Hitman 2 version. The first is in regards to how Yulduz behaves.
In S1, when the explosion happens, then Yulduz goes to the Kitchen and
later returns to the South Staff Room where she can be easily ambushed. In
the Hitman 2 version, she will go to the balcony then run out of the
Exhibition Hall then down to the Restricted Area.
The second difference, and the most annoying, is that Yulduz has been made
un-lurable in the Hitman 2 version of this mission. This means that you
can't use Coins, objects, or even the Phone to get her into ambushing
position. She will either stand in place or send someone else to
investigate.
This means that in order to get Silent Assassin on this particular
run-through you need to take her down at the Restricted Area. It isn't
difficult but it is a little more time consuming.
When you change into the Militia Disguise then go back near the Container,
drop a Pistol on the ground, and toss an object near it to lure the
remaining Guard to it. Ambush him at the weapon and dump him in the
Container. Pick up the Pistol and place it on the ground in line with the
Container and just south of the pallet with the bags of potatoes.
When Oybek is killed and Yulduz runs down then she will stop at the Lounge
area. The four Militia personnel there will then escort her down to the
Restricted Area - and they are all Enforcers.
Take cover at the southeast end of the white van and wait. Yulduz will
stand at the north end of the Storage Area. Three of the Militia will
become standing Guards that never leave their position and have their backs
to her. The last one will do a patrol route through the area and will start
near the south end of the van.
After a bit then he will go near the north end. Toss an object so it lands
just before the Pistol then go to the south end of the van to hide from
him. This should lure him to the object and then to the Pistol. As he walks
to it then get up behind him and knock him out with the Wrench. From where
you ambush him he should not be seen by anybody.
Vault over the white bags and sneak up on Yulduz. Kill her with the Knife,
vault back over the bags, and leave the Restricted Area through the south
entrance. The remaining Guards never move so she shouldn't be found. Run to
the Pier to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>At Ease Soldier [1,000 XP]
**************************
For this you need to pacify five members of the Cult Militia as the
Exterminator.
>>Inner Circle [1,000 XP]
***********************
For this you need to attend the Ceremony as a Cult Initiate.
>>Someone Could Hurt Themselves [1,000 XP]
****************************************
For this you need to kill a Target in an Accident.
Plus these other Challenges:
--No Evidence --Silent Assassin
0===========================0
| Sniper Assassin [4,000 XP] \
0===========================================================================>
The thing about this run-through is that the Jaeger 7 Lancer is required
because you will need to shoot through objects and people to accomplish
this and obtain a couple of additional Challenges.
When planning bring the Krugermeier and place your Lancer into your Suite.
When you start then grab the Wrench behind you and enter the Cellar. Shoot
out the Camera and sneak run to the Staff Room. Again, use the Wrench to
lure the Guard to the Toilet door for Subduing. Drag him to the Closet for
dumping and Disguise acquisition - don't forget to grab the Master Keycard
from the Laundry Room.
Run up the Staff Room Stairs and into the Reception area through the door
by the Manager's Office. Run up to the Exhibition Hall then go into the
North Staff Room.
The plan is to get rid of the female Waiter at the east end of the North
Staff Room. The reason is that you need to shoot your Targets from the
Emperor's Suite and she can spot you when you shoot so the plan is to get
rid of her.
When you enter the Room then close the Bathroom door and go to the east
end. The woman should be by the window at this point. Quickly knock her out
with the Wrench and dump her in the nearby Container.
After this then go to your Suite to get the Briefcase. Go back down to the
Reception area and then up to the Emperor's Suite. Because it is not going
to be a clean run I suggest not worrying about the Cameras.
When you get up to the Emperor's Suite then go into the Office and use the
Wrench to lure in the nearby sitting Bodyguard. Close the door and Subdue
him so he doesn't become a problem. Switch into and out of his Disguise.
Near the open window you need to use to shoot at your Targets is a female
staff person. Knock her out with the Briefcase and carefully drag her to
the Container under the stairs for hiding. Bring out the Rifle and wait.
When both Oybek and Yulduz come together at the other side then use your
Instinct to find them and shoot Yulduz in the head to kill the both of
them. Immediately after killing them then drop your Rifle and run up into
the Top Floor to avoid potential Enforcers. When things calm down then run
back down to the Pier to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Straight Shot [1,000 XP]
************************
For this you need to kill a Target with a headshot.
>>Penetrating Art [2,000 XP]
**************************
For this you need to kill Oybek by shooting him from the Emperor's
Suite.
>>Two Birds With One Sniper Rifle [2,000 XP]
******************************************
For this you need to kill both Targets from the Emperor's Suite by
shooting them with one bullet from a Sniper Rifle. As noted, only the
Lancer can do this.
0===============================0
| Divine Intervention [2,000 XP] \
0===========================================================================>
For [Divine Intervention] you need to kill Oybek during the Fire Seance
which is held in the Garden. The fastest way to kill Yulduz is by poisoning
her.
When planning bring the Krugermeier, the Phone, and the Lethal Poison Vial.
When you start then grab the Wrench behind you and enter the Cellar. Shoot
out the Camera and sneak run to the Stock Room. Use the Wrench to lure the
Guard to the Toilet door for Subduing. Switch into the Hotel Security
Disguise, run to the Serving Area, and grab the Vodka Bottle.
Go back down to the Staff Room to acquire the Waiter Disguise. Run up to
the Exhibition Hall and poison Yulduz's Wine Glass again to get rid of her.
Go to the Bathroom to make Jeff and his girlfriend leave. Place the Phone
on the floor a few feet from the open door and wait for the Cult Initiate
to come nearby. Use the Phone to lure him into the Bathroom for ambushing
to acquire his Disguise.
Go upstairs and into the Master Bathroom so you can lure in the Bodyguard
with the Phone again - don't take his Disguise after ambushing. Go to the
Bowl near the north side of the Garden door and sabotage it with the Vodka
Bottle. After that then run to the Pier and wait. Eventually Yulduz will
drink from her Glass and die. When Oybek sets himself aflame later then
leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
--Tasteless, Traceless --Someone Could Hurt Themselves
--No Evidence --Silent Assassin
0==============================================0
| Hold My Hair [1,000 XP], Piano Man [1,000 XP] \
0===========================================================================>
In addition to the two kill Challenges I will use this run to complete the
[Chameleon] Challenge. If you've followed the order of this guide then
there should be three Disguises left.
When planning bring the Krugermeier, the Phone, and the Fiber Wire. When
you start then turn around to grab the Wrench and go down and enter the
Cellar. Shoot out the Camera, grab the Emetic Rat Poison by the Basement
Exit, and sneak run to the Stock Room.
When the Guard isn't looking then sneak to and switch into the Waiter
Disguise. Go into the Linen Room, knock out the Groundskeeper with the
Wrench, dump him in the Container, and switch into his Disguise. Go to the
long table and quickly switch into the Kitchen Staff Disguise. Go back to
and switch back into the Waiter Disguise.
Go to Room 207 and switch into and out of the Recording Crew Disguise. This
should finally complete the [Chameleon] Challenge.
Run up to the Exhibition Hall, grab a Coin from the display at the east
side of the area, and run to the Bathroom while avoiding the standing
Enforcer. Wait for Jeff and his girlfriend to leave then place the Coin on
the floor near the bathtub and wait near the open doors.
When the Cult Initiate walks nearby then toss the Wrench on the floor to
lure him inside. Close the doors, Subdue him at the Coin, and dump him in
the Closet - don't take his Disguise yet. Go to the Wine Glass at the south
central side of the Exhibition Hall, poison it when Yulduz isn't around,
then go into the Bathroom and wait.
Yulduz will eventually drink from the Glass, get sick, and go to the
Bathroom. When she stands over the Toilet then drown her and dump her body
in the Closet.
Unfortunately, you can't lure Oybek to the Bathroom the same way. If you
Poison his Glass near the bottom of the stairs then he will go into the
Kitchen to throw up. To get at him for the other Challenge this is where
the Cult Initiate Disguise comes in.
Switch into that Disguise, go upstairs, and into the Master Bathroom. Place
the Phone on the floor in the northeast corner and use it to lure in the
Bodyguard as before. Switch into his Disguise and stand near the north door
to the Garden. Eventually Oybek will come here to use the Bowl nearby. When
he stops to use it then Garrote him and dump him in the nearby Container.
Run down to the Pier to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Chameleon [4,000 XP]
********************
For this you need to find and acquire all of the Disguises on the
map:
++Cult Initiate ++Cult Bodyguard
++Jordan Cross' Bodyguard ++Groundskeeper
++Recording Crew ++Militia Soldier
++Waiter ++Exterminator
++Hotel Staff ++Kitchen Staff
++Hotel Security
>>Versatile Assassin [4,000 XP]
*****************************
If you've followed the order of things then you should also get this
one for doing [Hold My Hair], [Piano Man], and the following
Challenges done earlier:
++Tasteless, Traceless ++Someone Could Hurt Themselves
++Straight Shot
Plus these other Challenges:
--No Evidence --Silent Assassin
0=====================0
| Slam Dunk [4,000 XP] \
0===========================================================================>
For this you need to create an explosion large enough to send Yulduz into
the Canopy inside the Garden at the Queen Suite. Because of the currently
broken explosive mechanics and the randomness of the ragdoll physics this
is the hardest Challenge of the entire game.
In the Season One version you could trigger a large explosion consisting of
multiple Fire Extinguishers to send her up but this is something you can't
do right now or ever depending on whether or not IOI decides to fix this
problem.
Honestly, this Challenge should've been removed when they removed several
Challenges from the Isle of Sgail mission but they did not and, if you want
this, it will require a lot of patience. A whole lot of it.
What the bug is that you can't trigger explosions with other explosions in
most cases. IOI's explanation:
"This issue is situationally dependent on certain factors Ð including how
many items there are in the room and the radius of the potential
explosion."
However, despite the bug, you can trigger explosions with other explosions
but that is dependent on what combination of explosives you use when in
proximity with Yulduz:
>>Fire Extinguishers
******************
You can't trigger an Extinguisher explosion with either another
Extinguisher explosion, a Propane Flask explosion, or a Remote
Explosive. An Extinguisher explosion won't trigger another explosive
regardless of what it is.
>>Propane Flask
*************
You can't trigger a Flask explosion with either an Extinguisher
explosion, another Flask explosion, or a Remote Explosive - even if
the Flask is spewing gas. A Flask explosion won't trigger another
Flask explosion or Extinguisher explosion.
However, a Flask explosion will trigger a Remote Explosive to create
a larger explosion. If you use multiple Remote Explosives (up to
three as this is the maximum you can bring in) you can create larger
explosions.
What is interesting is that it won't be one big explosion. The Flask
will detonate then the other explosives will detonate a split second
later creating a BOOMBOOM effect.
>>Explosive Compound (Gunpowder)
******************************
Shooting the Gunpowder won't trigger explosions but can be triggered
by a Flask or a Remote explosion. In addition, it will create an
immediate large explosion instead of a delayed explosion.
However, I will focus on one peculiar method that I found on the web known
as the Coin Trick. A video by Wes C on YouTube goes over the basics.
Place two Coins on the ground right next to each other then place the
Remote Breaching Charge on top of them. Drag Yulduz on top of it at around
chest level. When you detonate then the explosion should be just right to
arch her into the canopy even though the Charge should barely move her
otherwise.
This trick plays with the "items in the room" part of the bug and the Coins
serve to amplify the explosion just enough to get her up there. And while
it can work for this Challenge, as I have managed to get her up there at
least once, this method, and every single method I have tried or came up
with myself, has one very aggravating problem.
Randomness.
You see, no matter where you place everything and no matter how consistent
you place them you will get completely different results with each attempt.
One attempt may find her barely being moved, the next she may go flying
super high and out of the Garden, the next she may get just the right
amount of air but go in the opposite direction, etc.
This aspect makes this Challenge the single most frustrating thing to do in
the entire game, period. And why this Challenge needs to be removed or at
least fixed.
I could go over other methods but I am going to use just this one to save
writing plus this and all other methods have the same success rate - one to
five percent.
When planning bring the Silverballer, the Remote Breaching Charge, and your
Coins. The Silverballer is needed as you will be required to rampage
through part of this level to clear out everybody from the Garden area.
When you start then go up to the North Staff Room area and wait for both
Oybek and Yulduz to go up into the Garden before climbing the stairs and
killing the exterior Guards. Go into the Garden to kill Oybek and the
remaining Guards. Knock out Yulduz and knock out and kill the Initiates.
Kill any and all Guards that come up here.
When things calm down a bit then drag bodies down to the North Staff Room
and start dumping them out the window that looks over the Reception Roof.
Take two of the Cult Bodyguards and dump them into the Container by the
window. Pick up all Pistols and Keycards. Take all Extinguishers and dump
them into the South Staff Room. The plan is to clear the Garden floor of
all objects and bodies except for Yulduz.
Drag her body out of the Garden and drop her by the north door. When the
floor is cleared and everything completely calms down then go to the
Container to acquire a Bodyguard Disguise then go back to Yulduz. Save the
game here.
Go into the Garden and to the northeast section. Go to the middle of this
grassy area and place the Coins and Charge in the center then drag Yulduz
here, get to a safe distance, and detonate. If you're lucky it may take a
few tries.
Continue as many times as you feel like doing it until the game decides to
give this to you. Once you've acquired the Challenge then run to the Pier
to leave the mission.....and celebrate.
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0
/ Sapienza \~~~~~~~~~~~~~~~~~~~~~~~~\
/+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PZR2. The Author 0
\+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\~~~~~~~~~~~~~~~~~~~~~~~~\ Sapienza /
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0
The deaths of Oybek and Yulduz triggered a series of automated messages that
activated several sleeper agents around the world. The first of these agents
can be found in Sapienza, a sleepy little town on the Italian coast.
The first Target is Craig Black, the author of a series of books known as the
Cassandra Snow series which is inspired by the Twilight book series. But he
is also a cult member who is hateful of humanity and wants to help them in
their cause. He is hosting a book reading which is being held tonight at the
Church.
The second Target is Brother Akram, another cult member who may have a Viral
Weapon which contains a lethal virus intended to be used against humanity.
Akram intends to give Craig the Weapon who will then leave the area. 47
intends to make sure that this author has written his last chapter.....
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. General Layout and Information |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
**IMPORTANT: For mapping directions within this chapter north is the top of
the screen. The Compass has north pointed at nearly 90 degrees
right. Therefore you should turn it off to prevent confusion.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
The layout is similar to what was used in the Landslide bonus mission. The
only differences is that there are far less people, the mission takes place
at night, and there are new item placements. The Cassandra Snow reading party
is being held at the Church with a special photoshoot taking place inside the
Crypt.
The Sewers and the Church are at the north end of the town. Next to it, to
the south, is the main Harbor with the Piers and the Beach. There are
shopping areas to the south of the Harbor. There are also Streets that
connect the Harbor with the Main Square to the south. The Main Square is also
home to multiple shops and the Town Hall.
Directly west of the Main Square is the Villa Caruso. However, you don't have
any access to it in this mission.
And, just like with the other missions in this story, you have one Starting
Point (Portico) and one Agency Pickup (Sewers).
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Detailed Map |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Here I will go over in detail of each area and where you can find useful
objects:
0=======0
| Sewers \
0===========================================================================>
The Main Path goes from the Beach at the south end to the Graveyard Sewer
Entrance at the north. The South Junction leads to the Well and to the
basement for Building 4. The Well Junction also leads to the Church
Restrooms.
The Middle Junction has a path that leads to the Catacombs and the Church
Basement (which has a Camera Recorder). The North junction leads to the
outside of the Morgue.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Crowbar | At the bottom of the stairs for the Church Restrooms. |
|---------------+-----------------------------------------------------------|
| Insecticide | On the short wall by the boiler near the entrance to the |
| | Church Restroom stairs. |
|---------------+-----------------------------------------------------------|
| Brick | On the ground between the Beach entrance and the Gate. |
|---------------+-----------------------------------------------------------|
| Book Reading | Carried by the Super Fan and the Photographer. |
| Invitation | |
|---------------+-----------------------------------------------------------|
| Propane Flask | On the casket at the east corner of the Catacombs (x3). |
|---------------+-----------------------------------------------------------|
| Screwdriver | On a crate near the door to the Church Basement. |
|---------------+-----------------------------------------------------------|
| Soda Can | Behind the Container at one of the junctions. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=======0
| Church \
0===========================================================================>
The Church has several sections. The Church itself is the large building to
the west. The Reading Area, where the boor reading is held, comprises most
of the main floor. There is a small door to the east which is the East
Entrance. There is also an Organ on the north side with a small Balcony
above it. This Balcony can be accessed by going up the Bell Tower.
The Small Storeroom is at the north side with the Bell Tower next door to
the southwest. To the west of the Bell Tower is the West Entrance. Right
up against the west side of the Church, and near the water, is the Church
Pier which also has an entrance to the Catacombs.
The building to the east of the Church is the Church Morgue that also has a
Funeral Parlor in the front and Mortuary in the back with the Morgue in the
middle. There are also stairs that lead to the Sewers just outside the east
side of the building.
To the east of that is the Church Restrooms (which also has stairs that
lead to the Sewers). The southeast area of the Church and Morgue is the
Church Parking Area that also has a Well. The large open area to the north
is the Graveyard that has a Crypt at the north side and a small Shed to the
west. The Graveyard Beach, that has an entrance to the Sewers, is also at
the north side. At the northwest end is another part of the Graveyard area.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Wrench | On the desk inside the Church Shed. |
|---------------+-----------------------------------------------------------|
| Propane Flask | On the ground by the desk within the Church Shed (x3). |
|---------------+-----------------------------------------------------------|
| Bust | On a grave north of the Church Shed. |
|---------------+-----------------------------------------------------------|
| Crowbar | In the wheelbarrow at the northeast side of the Crypt at |
| | the north end of the Graveyard. |
|---------------+-----------------------------------------------------------|
| Brick | --On the ground and on the short wall at the north side |
| | of the Morgue (x2). |
| | --On the ground near the blue car north of the Funeral |
| | Parlor. |
| | --On the ground outside the south corner of the Church |
| | entrance. |
| | --On the mid-level platform at the north end of the |
| | Church Pier. |
|---------------+-----------------------------------------------------------|
| Coin | --On the round table at the north corner of the Mortuary |
| | (x3). |
| | --By the candle holders at the east corner of the Reading |</pre><pre id="faqspan-36">
| | Area. |
| | --On the wooden box next to the Reading Area entrance |
| | (x2). |
|---------------+-----------------------------------------------------------|
| Church Key | Hanging on the wall at the north corner of the Reading |
| | Area. |
|---------------+-----------------------------------------------------------|
| Screwdriver | On the counter inside the Funeral Parlor. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=======0
| Harbor \
0===========================================================================>
This area comprises the Beach, a large pier to the north (North Pier), the
Beach Square with some buildings to the east and northeast, a large pier
to the west (main Pier), and a shopping area at the south edge of the
Beach.
At the northeast corner, just south of the Church Restrooms, is Building 4.
You can enter the Sewers from this building. This building also has an
apartment at the top with a view of the Church. South of Building 4, at the
corner, is the Winery. Next door to the east of the Winery is the
Hairdresser.
Across the street south of the Winery is Building 5. This building is also
connected to Building 7 which is at the southeast corner of the Square near
the stairs. The apartment for Building 7 is where Akram is staying and will
be called Akram's Apartment.
This area also has a public restroom for the beach and passages that lead
to the west ends of the area. Stairs leading up to another area can be
located west of the restrooms and and southeast of the Square. A blocked
tunnel can be found at the tunnel corner just south of the Beach Restrooms.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================|
| Baseball Bat | Leaning against the bed for the Building 4 apartment. |
|-------------------+-------------------------------------------------------|
| Crowbar | --On the floor for the Building 4 apartment. |
| | --Under the tarp on the balcony for Akram's |
| | Apartment. |
| | --At the base of the short stairs at the north end of |
| | the short pier at the east end of the West Pier. |
| | --In a red plastic crate about halfway along the |
| | upper portion of the North Pier. |
|-------------------+-------------------------------------------------------|
| Waiter Disguise | On the chair inside the Building 4 apartment. |
|-------------------+-------------------------------------------------------|
| Kitchen Knife | --On the stove for the Building 5 apartment. |
| | --On the round table inside the kitchen for Akram's |
| | Apartment. |
|-------------------+-------------------------------------------------------|
| Toy Tank | On the ground just outside the back door of the |
| | Building 5 apartment. |
|-------------------+-------------------------------------------------------|
| Bust | Inside Akram's Apartment. |
|-------------------+-------------------------------------------------------|
| Akram's Apartment | Carried by one of the Bodyguards outside. |
| Key | |
|-------------------+-------------------------------------------------------|
| Brick | On the ground outside the east door for the kitchen |
| | inside Akram's Apartment. |
|-------------------+-------------------------------------------------------|
| Soda Can | --In the trash can by the Soda Machines just outside |
| | the Sanguine entrance. |
| | --By the group of beachgoers at the center of the |
| | beach (x2). |
| | --On the ground by the Soda Machines at the southwest |
| | corner of the Beach Restrooms. |
|-------------------+-------------------------------------------------------|
| Shovel | Laying against the fence at the end of the blocked |
| | off path south of the east end of the main Pier. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0==============0
| Terrace Shops \
0===========================================================================>
This is the upper level shopping area at the south side of the Beach. It
can be accessed by stairs at the southeast corner of the Beach Square and
by stairs in the passageway to the west. The shops sit directly underneath
Villa Caruso.
There are two businesses at the Terraces: the Cafe (which is in the east
half) and Sanguine (which is the larger business to the west). There is
also a back passage that connect the two businesses. There is also a
Restroom in the west passage near the stairs.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Book Reading | Carried by Mike Vogt. |
| Invitation | |
|-------------------+-------------------------------------------------------|
| Pool Ball | On the counter at the west side of the Cafe. |
|-------------------+-------------------------------------------------------|
| Kitchen Knife | On the south counter inside the Cafe kitchen. |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | In a cardboard crate at the southwest corner of the |
| | Cafe kitchen. |
|-------------------+-------------------------------------------------------|
| Scissors | On a table at the northeast corner of the Sanguine |
| | showroom. |
|-------------------+-------------------------------------------------------|
| Soda Can | On the ground by the Soda Machine halfway down the |
| | stairs west of Sanguine. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=========0
| Old Town \
0===========================================================================>
The Old Town is comprised of the small and large roads that connect the
Beach to the Town Hall Square.
The large road that runs from the Beach Square to the Town Hall Square is
called Paradiso. The road that runs east from the Church Restrooms is
Giulio Cesare. All of the other roads are also called Valle Del Sole.
At the north end of Paradiso is the Winery and Hairdresser. The road
right next to it I will call Valle Del Sole (A). It runs north, turns east,
connects with Giulio Cesare, continues east, curves south, and ends at a
junction with two other roads.
Halfway along Paradiso is a Flower Shop and another road which I will call
Valle Del Sole (B). It runs east then turns south and ends at the junction
with Valle Del Sole (A). There is a tunnel that connects the middle section
of Valle Del Sole (A) with the middle section of Valle Del Sole (B).
Valle Del Sole (C) is at the south end of the junction of Valle Del Sol (A)
and (B) and goes east then turns south and ends at the northeast corner of
the Town Hall Square.
At the junction of Giulio Cesare and Vale Del Sole (A) is a small Fish
Shop. At the junction of Valle Del Sole (A), (B), and (C) is a small
Pharmacy. West of the Pharmacy, in the west dead-end section of Valle Del
Sole (C), is the back entrance of the Ceramic Shop. At the south end of the
Valle Del Sole (C) is a Signless Shop.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Emetic Rat Poison | On the counter inside the Winery. |
|-------------------+-------------------------------------------------------|
| Insecticide | On the corner table inside the Flower Shop. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=================0
| Town Hall Square \
0===========================================================================>
This is the large area at the south side of the town and sits next door
east of Villa Caruso. At the northwest corner is the Butcher Shop and
Building 3 where there are two apartments. Outside the back door to the
bathroom of the Building 3 apartment is the Patio. The other apartment in
Building 3 is Rocco's Apartment.
At the east side is the large Town Hall Building. There are public
Restrooms that run under the upper area near the Building. At the northeast
corner is the Signless Shop. At the south side near the entrance is an Art
Shop which can also be opened with the Shop Key. At the north side is the
Ceramic Shop. The Town Entrance is at the south side of this area.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Kitchen Knife | Behind the counter inside the Butcher Shop. |
|---------------+-----------------------------------------------------------|
| Crowbar | --Inside the kitchen for the Building 3 apartment. |
| | --On the floor at the lower level of the Ceramic Shop. |
|---------------+-----------------------------------------------------------|
| Scissors | On the table east of the kiln within the Ceramic Shop. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0======================================0
| Town Hall Square - Town Hall Building \
0===========================================================================>
This building has a Basement floor, a large Ice Cream Shop on the Ground
Floor, Salvatore's Office on the 1st Floor, a Secondary Office (with a
Camera Recorder) on the 2nd Floor, and the Hippie's Apartment on the 3rd
Floor.
The Town Hall can be reached by the stairs southeast of the main building.
But all of these areas can be reached by using the stairs that go up the
Town Hall Tower at the northwest and east sides of the building.
Salvatore's Office floor is split into three areas: the Reception Area,
Salvatore's Office, and the Back Office (next to the Town Hall Tower).
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Town Hall Key | Carried by the Kitchen Assistants. |
|-------------------+-------------------------------------------------------|
| Kitchen Knife | By the cake on the counter at the north side of the |
| | Ice Cream Shop kitchen. |
|-------------------+-------------------------------------------------------|
| Wrench | On the short table at the south side of Salvatore's |
| | Office. |
|-------------------+-------------------------------------------------------|
| Screwdriver | On the dividing counter inside the Secondary Office. |
| Crowbar | |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | On the floor in a corner at the top of the Town Hall |
| | Tower. |
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Cast of Characters |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Here I will go over the major and minor characters you will be dealing with
during this chapter:
0============0
| Craig Black \
0===========================================================================0
| He is one of your Targets and will be at the Church. He will read book |
| passages for a bit then stop to drink some water. He will then go to the |
| back of the Reading Area to do some autographs and leave the building. He |
| will go to the north Graveyard area then come back to do another reading. |
| |
| When the bells ring then he will go back to this area to meet with |
| Brother Akram. Once he gets the Viral Weapon then he will leave the area |
| through the Town Gates. If he successfully leaves Sapienza then you will |
| fail the mission. |
0===========================================================================0
0==============0
| Brother Akram \
0===========================================================================0
| He is your second Target and he will be in the Building 7 apartment. He |
| will spend some time in the living room then go to the kitchen and back |
| again. When the bells ring then he will go down to the Graveyard and meet |
| with Craig. After the meeting then he will go back to his apartment. |
0===========================================================================0
0==========0
| Mike Vogt \
0===========================================================================0
| He is a major literary critic and can be found at the Terrace Shops Cafe. |
| No matter how long you wait he never seems to leave the area. |
0===========================================================================0
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Disguises |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0=====0
| Suit \
0===========================================================================0
| Your standard Italian Suit, plus any other earned Suits, are considered |
| the standard guest outfit. You only have access to what other Civilians |
| have access to and these are what you don't have access to: |
| |
| --Sewers. |
| --The Church Basement. |
| --The back area behind the Reading Area. |
| --The Church Morgue building and Graveyard area. |
| --The apartments for Buildings 3, 4, 5, and 7. |
| --Rocco's Apartment. |
| --The Art Shop, Butcher Shop, Flower Shop, Winery, and Hairdresser. |
| --Sanguine and the back area behind the Terrace Shops Cafe. |
| --The Town Hall building with the exception of the front part of the |
| Ice Cream Shop. |
| |
| You can go to the Reading Area but you will need a Book Reading |
| Invitation first. |
0===========================================================================0
0=========0
| Bohemian \
0===========================================================================0
| This is worn by the singular occupant within the Hippie's Apartment. The |
| safest way to acquire it is by Throw Stunning him. This Disguise has the |
| same properties as the Suit except that you can go inside the Town Hall |
| Tower (but not the Offices, the Ice Cream Shop back area, or the |
| Basement). This Disguise also has no Enforcers. |
0===========================================================================0
0======================0
| Red and Green Plumber \
0===========================================================================0
| These are two people that work in the Sewers - one wears a red jumpsuit |
| and the other a green jumpsuit. The only difference between these |
| Disguises and the regular Suit is that you can go into the Sewers. There |
| are no Enforcers for either Disguise. They can be found near the Well and |
| can be easily split up for ambushing. |
0===========================================================================0
0=========0
| Gardener \
0===========================================================================0
| These are the people that tend to the Church Graveyard. They wear light |
| green pants, a dark green shirt with hat, black boots, and a tool belt. |
| This Disguise has the same properties as the Suit except that you can be |
| in the Graveyard area. |
| |
| There is only one Gardener and he can be found at the north end of the |
| Graveyard. Go to the Crypt and toss an object inside to lure him there. |
| Subdue him then take his clothes. This Disguise has no Enforcers. |
0===========================================================================0
0==================0
| Kitchen Assistant \
0===========================================================================0
| This outfit comprises gray or black sweatpants, a gray or yellow shirt, a |
| white apron, and a white hat. This Disguise has the same properties as |
| the Suit except that you can go into the Terrace Shops back area and |
| throughout the Town Hall building except Bravuomo's office, the Secondary |
| Office, and the Hippie's Apartment. |
| |
| One thing to point out is that you can Poison food and drink without |
| suspicion. The only Enforcer for this Disguise is the Chef in the Ice |
| Cream Shop. |
| |
| The easiest way is to lockpick your way into the Town Hall Basement and |
| Subdue the lone Assistant here for his clothes. |
0===========================================================================0
0=============0
| Mansion Chef \
0===========================================================================0
| There is only one Chef and he can be found in the Ice Cream Shop. He goes |
| to stand by some equipment then goes over to stand at a window then back |
| again. This Disguise has the same properties as the Suit except that you |
| can go inside the Town Hall Building Basement, Ice Cream Shop, and Tower |
| but not the Salvatore's Office area and the Hippie's Apartment. |
| |
| And, just like with the Kitchen Assistant Disguise, you can Poison food |
| and drink without suspicion. |
| |
| To get this Disguise stand inside the Tower and outside the Shop door. |
| Wait for the Kitchen Assistant to leave before doing anything. Open the |
| door and toss an object on the floor and at the end of the table with the |
| three cakes then close the door. The Chef should come to investigate. |
| |
| When he finishes then open the door and toss another object west to the |
| corner at the bottom of the stair section. This should lure him into the |
| Tower. As he arrives then close the door, Subdue him, and take his |
| clothes. |
| |
| An easier way to lure him is to use the Phone. Place it on the floor in |
| the corner inside the Tower and activate it to lure him directly to it. |
0===========================================================================0
0===================0
| Salvatore Bravuomo \
0===========================================================================0
| He is the lawyer that works in his office inside the Town Hall Building. |
| He wears a gray three-piece suit with glasses and a toupee. |
| |
| To get at him safely you should have a Bodyguard Disguise and go up to |
| the Back Office. When he is at his desk then open the doors to his office |
| and toss an object in the corner by the desk to lure him there. When he |
| gets there then Subdue him and take his clothes. |
| |
| As for access it has the same properties as the Suit except that you have |
| almost complete access to the Town Hall except the Basement, the Ice |
| Cream Shop kitchen, and the Hippie's Apartment. This Disguise has no |
| Enforcers. |
0===========================================================================0
0============0
| Housekeeper \
0===========================================================================0
| These are the people that tend to the Villa Caruso and the Sanguine Shop. |
| It consists of a black uniform which includes a black apron and white |
| gloves. This Disguise has the same properties as the Suit except that you |
| can be in the Sanguine Shop and the Terrace Shops Cafe. You can also go |
| throughout the Town Hall Building except the Salvatore's Office area and |
| the Hippie's Apartment. |
| |
| There is only one Housekeeper and he can be found in the Sanguine Shop. |
| Go in through west entrance and Subdue him for his clothes. This Disguise |
| has no Enforcers. |
0===========================================================================0
0=======0
| Waiter \
0===========================================================================0
| These are the workers with the black pants, black vests, and long white |
| aprons that work the Cafes. This Disguise has the same properties as the |
| Suit except that you can go into and throughout the Town Hall except the |
| Salvatore's Office area, the Secondary Office, and the Hippie's |
| Apartment. |
| |
| And, just like with the Mansion Chef and Kitchen Assistant Disguises, you |
| can Poison food and drink without suspicion. The only Enforcers for this |
| Disguise are two in the Ice Cream Shop and one at the Terrace Shops Cafe. |
| |
| The best way to get this Disguise is to obtain it from the Building 4 |
| apartment. |
0===========================================================================0
0=========0
| SFX Crew \
0===========================================================================0
| These are the guys that work the photoshoot in the Catacombs and wear |
| bright red shirts. It has the same properties as the Suit except that you |
| have access to the Sewers and the Catacombs. You do not have access to |
| most of the Church grounds. |
| |
| The way to get this Disguise is to stab the lone person that leaves the |
| Catacombs with the Emetic Poison Syringe and Subdue him when he stops so |
| you can get his clothes. There is only one Enforcer and he is in the |
| Catacombs. |
0===========================================================================0
0=============0
| Church Staff \
0===========================================================================0
| This is the clothing worn by the main Church workers. They wear white |
| shirts with a green vest and tan pants. With this you have access to the |
| Church grounds including the Security Room and the Catacombs (but not the |
| Morgue). To enter the Catacombs you will either need to be frisked or |
| enter through the Sewers. Outside of this it has the same properties as |
| the Suit. |
| |
| The easiest way to acquire this Disguise is to enter the back section of |
| the Reading Area and Subdue the Church Staff here then drag him to the |
| Container in the Tower area for dumping and Disguise acquisition. |
0===========================================================================0
0==========0
| Super Fan \
0===========================================================================0
| He can be found in the Catacombs and is part of the promotional |
| photoshoot. He wears a white raincoat with a hood and a white Scream-like |
| mask. This Disguise allows you access to most of the Church grounds. The |
| exceptions are the Graveyard area and the Morgue Building. Outside of |
| this area this Disguise has the same properties as the Suit. |
| |
| The way to get this Disguise is to go into the Sewers with a toss-able |
| object. At one of the junctions is a Container. The Super Fan will come |
| near here to talk on his Phone. Toss the object past the junction to lure |
| him there. Subdue him, dump him, and obtain his Disguise. There are no |
| Enforcers for this Disguise. |
0===========================================================================0
0==============0
| Brother Akram \
0===========================================================================0
| He wears a red suit jacket and white pants. The best way to get at him is |
| at his apartment. This Disguise allows you access everywhere on the |
| Church grounds except the Morgue Building and the Catacombs. Outside of |
| this area it has the same properties as the Suit. The only Enforcers for |
| this Disguise are his four Bodyguards. |
0===========================================================================0
0============0
| Craig Black \
0===========================================================================0
| He wears a white shirt with red suspenders and a blue scarf plus a gray |
| hat and dark gray pants. This Disguise allows you access everywhere on |
| the Church grounds including the Morgue Building and the Catacombs. |
| Outside of this area it has the same properties as the Suit except that |
| you can go into the Sewers and Akram's Apartment. |
| |
| The only Enforcer for this Disguise is his personal Bodyguard. |
0===========================================================================0
0==========0
| Bodyguard \
0===========================================================================0
| These black suited Guards are the main security force for the event and |
| for both Craig and Akram. This is probably the best Disguise in the |
| entire mission. |
| |
| This Disguise allows you access to almost everywhere. The only exceptions |
| are the Building 3, 4, and 5 apartments plus Rocco's Apartment. |
| |
| There are several ways to acquire this Disguise: |
| |
| One is, after you Subdue and get rid of the Church Staff in the Reading |
| Area is to place the Phone to the right of the Small Storeroom door and |
| activate it to lure Craig's Bodyguard. Subdue him and dump him in the |
| Container in the Bell Tower area and acquire his Disguise. |
| |
| Second, lure down the Bodyguard patrolling the Bell Tower for Subduing |
| and Disguise acquisition. |
| |
| Third, run to the top of the Bell Tower and Subdue the Bodyguard here for |
| his clothes. |
| |
| The fourth way is by Subduing the the Bodyguard by the Catacombs door. |
| Use the Phone in the Church Basement to lure him inside for Subduing so |
| you can get his clothes. |
| |
| Although this Disguise allows you plenty of access there are also lots of |
| Enforcers. There is one at the north section of the Graveyard, the two |
| patrolling Bodyguards in the Graveyard, Craig's Bodyguard, and one at the |
| front of the Church. |
| |
| There is one by the Catacombs door at the Church Pier, two patrolling the |
| Beach Square, one by the Terrace Shops Cafe, and one outside Building 7. |
| The last two can be found by Akram's Apartment: one outside and one in |
| the kitchen. |
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. Additional Notes |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0====================0
| The Order of Things \
0===========================================================================0
| The run-throughs listed are done in a certain order. This is to help in |
| acquiring Disguises for the [Chameleon] Challenge. As I go through each |
| one I will be acquiring Disguises in a certain way that doesn't take you |
| too far out of the way. The last run-through listed is to complete the |
| last of the [Versatile Assassin] Challenges and acquire the remaining |
| Disguises for [Chameleon]. |
0===========================================================================0
0=================0
| Security Cameras \
0===========================================================================0
| There are three banks of Cameras in Sapienza. The first group is at the |
| Town Hall Building - a total of three. One Camera can be found outside |
| the door at the northeast corner of the building, another is inside the |
| Town Hall Tower stairs near the Back Office door, and the last one can be |
| found on a roof beam inside the Receptionist Area. The Recorder for the |
| Town Hall Building can be found in the Secondary Office. |
| |
| The second group of Cameras can be found at Building 3 - a total of two. |
| The first Camera is just inside the door and the second is inside the |
| Hidden Room behind the Building 7 apartment. The Recorder for this group |
| is inside Rocco's Apartment. |
| |
| The last group of Cameras can be found at the Church - a total of four. |
| One is by the outside door at the northeast side of the building, another |
| is on the wall near the Pipe on the northwest wall, one can be found at |
| the northeast side of the Morgue Building, and the last can be found near |
| the door inside the Sewer entrance by the Church Restrooms. The Recorder |
| for this group is inside the Church Basement. |
| |
| Just like in World of Tomorrow if you destroy any of the Recorders you |
| will render *ALL* Cameras useless. |
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| F. Assassination Strategies |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
These are the strategies for killing your primary Targets. Each strategy will
include all possible Challenges that can be acquired.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0===================0
| Legacy Differences \
0===========================================================================0
| Just like with The Source the Legacy DLC version includes the [Versatile |
| Assassin] and [Chameleon] Challenges which were absent in the Season One |
| version. There is also a change in which Toilet Craig goes to when sick. |
0===========================================================================0
0=================0
| The Church Bells \
0===========================================================================0
| When the Bell Tower Clock strikes midnight then both Craig and Akram will |
| have their meeting. From the start of the mission you have about ten |
| minutes before this happens. So you need to kill or Subdue both Targets |
| beforehand. |
| |
| However, there are situations where you may want for them to get together |
| but you don't want to wait for the meeting to start. In that case there |
| is the Bell Tower Clockworks in the Church Basement that you can activate |
| to get the meeting started ahead of schedule. |
| |
| If you can't get both Targets before the bell stikes then at least take |
| down Craig first as he is the one that leaves the town with the weapon. |
| Akram will simply go back to his apartment after the meeting and you can |
| take him down at your leisure. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0======================================0
| Silent Assassin, Suit Only [4,000 XP] \
0===========================================================================>
For this run-through bring the Krugermeier, the Lockpick, and your Phone.
When you start then immediately get out of the cutscene and run to the
Wastebasket by the Sanguine entrance to grab a Soda Can then run to the
Beach to grab both of them there. Climb up to the Pier then run to the
Church Pier and climb up the mid-level platfrom to get the Brick then up to
ground level.
Once up there then sneak run to the West Entrance and pick your way inside.
The nearby Church Staff is cleaning one of the graves and is too focused on
that to notice you.
If your timing is right then the other Church Staff inside should be at the
north corner of the Reading Area. Run through the door ahead of you and
turn north to get at him. Quickly Subdue him and drag him to the Bell Tower
area to dump him in the Container.
The plan here is to kill Craig with the Pen in the back part of the Reading
Area but you need to get rid of some people before you can do that safely.
Run back into the Reading Area and place the Phone on the floor to the
right of the Small Storeroom door. Go near the center of the dividing
screen and activate the Phone. This will interrupt the reading and Craig
will send his Bodyguard to investigate.
When he gets to it then Subdue him, pick up the Phone and his weapon, and
drag him to the back and partway down the Basement stairs for hiding. The
interruption will also cause Craig to restart his reading and this will buy
you some extra time.
Go into the Tower area and place the Phone against the small stack of stuff
to the right of the Container and in line with the Tower stairs. Go back to
the Basement stairs and activate the Phone to lure a patrolling Bodyguard
down to it. When he gets there then quickly run up to him, Subdue him, and
dump him into the nearby Container.
Go up to the Balcony then up to the next platform beyond that. Place your
Phone here and activate it. This should lure the Bodyguard on the Balcony
to it. Run down to the platform just below the Balcony so he doesn't see
you when he leaves to investigate. As he walks up then follow him just
enough and Throw Stun him with a Soda Can - pick up the Phone. Run back
down to the ground floor and through the west door.
At this point Craig should be drinking his Bottle and getting ready to go
to the back section to autograph some books. Stay at the corner of the
screening until he gets into position then sneak run up behind him and kill
him with the Pen. Drag him to the Basement stairs for hiding.
Now onto Brother Akram. Run into the public section of the Reading Area and
grab the two Coins before leaving. Run out the front door and to Building
5. Run up to the apartment door and unlock it with the Lockpick.
If your timing is right then the occupant should be in the kitchen. Run up
to her and Subdue her. If your timing is off then she will go to do some
exercises near the door. Wait for her to walk past the door then open it,
toss a Coin near the Closet, and close the door. She will then go to it in
which case run up behind her and Subdue her.
Next, unlock the back door with the Lockpick. On the upper level outside
there is a Bodyguard and he can easily spot you if you're not careful.
Open the door and quickly loop behind it to shield you from the Bodyguard.
Grab the Toy Tank and go back inside. If you do this right then he
shouldn't spot you. Toss the Tank at the flower pot near the base of the
stairs to lure him down. If you use the Coin then it may bounce around and
put him in a position to spot you as you attack him. The Tank won't do
that.
When he gets into position then Throw Stun him with a Soda Can then climb
partway up the stairs. Akram should be in the kitchen at this point and the
other Bodyguard should be in the kitchen as well. The Bodyguard has a short
patrol pattern around the Kitchen. Wait for Akram to leave and for the
Bodyguard to be at the stove before running up behind him and Subduing him.
Go to the living room door.
Open it and toss a Coin into the corner to lure Akram into position. Bring
out your Pistol and shoot him in the head just before he bends down to pick
up the Coin. Grab the Viral Weapon and run back out the same way you came
in then run to the Speedboat to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>The Pen Is Mightier Than the Sword [2,000 XP]
*********************************************
For this you need to kill Craig with the Pen behind the Reading Area.
>>Straight Shot [1,000 XP]
************************
For this you need to kill a Target with a headshot.
>>Suit Only [1,000 XP]
********************
For this you need to complete the mission only in your Suit. You can
be Spotted but still get this as long as you don't change Disguises.
>>No Evidence [1,000 XP]
**********************
For this you need to leave no trace of your activity. If you are seen
by the Security Cameras then destroy the Recorder to delete the
evidence.
>>Silent Assassin [4,000 XP]
**************************
For this you need to complete the mission without getting Spotted,
only killing the Targets and leaving no evidence.
0==============================0
| Purify the Spirits [4,000 XP] \
0===========================================================================>
For this Challenge you need to drown both Targets while disguised as the
Super Fan. For this run-through bring the Lockpick and the Emetic Poison
Vial.
When you start then go to the Wastebasket and Beach to pick up some Soda
Cans and run to the Sewers and pick up the Brick along the way to the Gate.
After going through the Gate then run to the junction and stop. Ahead of
you is a Container and the next junction. After a short bit then the Super
Fan will come nearby to talk on his phone.
As he gets closer to you then toss the Brick past the junction to lure him
to it. Stay in the nook to your left until he gets into position then run
up behind him and Subdue him. Get the Book Reading Invitation, dump him in
the Container, and grab the Soda Can behind it. Do not take his Disguise
yet.
Run through the door going into Building 4. Run up the stairs and unlock
the door to enter the apartment. Switch into the Waiter Disguise, grab the
Crowbar, and leave. Run back down and outside. Go to the Church and show
the Invitation to go inside.
If your timing is right then Craig should have just finished a reading and
will be drinking from his Bottle. The moment he finishes then Poison it and
grab all Coins before leaving. Run back into Building 4, down into the
Sewers, and acquire the Super Fan Disguise. Run back out to the Beach and
then to the south door of the Winery. Use the Lockpick to enter and grab
the Emetic Rat Poison.
Run into Building 5 and up to the apartment then unlock the door. If your
timing is right then the occupant should be by the door. Open the door,
toss a Coin at the Closet, and close the door. When she gets to it then
open the door and run in to Subdue her.
Unlock the back door, open it, and run around the door. Grab and toss the
Toy Tank at the flower pot at the base of the stairs to lure down the
Bodyguard. Throw Stun him with one of the Soda Cans or the Crowbar. Pick up
his Pistol.
Go up the stairs and Subdue or knock out the other Bodyguard when Akram is
in the living room. Pick up his Pistol then drag his body outside and to
the corner to hide him. Run back down and outside and to the Church
Restrooms. When Craig gets sick then he will go to the south Toilet.
Unfortunately, there is a Civilian that stays inside this Toilet but comes
out to wash his hands before going back. If your timing is right then he
should be going back in. Go to the left side of the door, open it, toss a
Coin into the east corner to lure him there. As he goes there then go
inside, close the door, knock him out with the Crowbar, and dump him in the
Container.
Walk back out, stand nearby, and wait. At this point Craig should be
drinking from the Bottle and getting sick. When he comes by then follow
him, close the door, and drown him. Dump him in the Container and take his
Disguise.
Run back down to the Church and into the Basement while avoiding the lone
Enforcer. Destroy the Recorder then use the Bell Tower Clockworks to get
the meeting started ahead of time. Run to the Graveyard and to the north
wall. Akram is a slow walker and will take his time arriving.
When he gets here then he will place the Viral Weapon on the wall and
leave. Grab it then drop down onto the Graveyard Beach run back to the
Church Restrooms through the Sewers to re-acquire the Super Fan Disguise.
Run back into Building 5 and up into Akram's Apartment. Go to the Pot on
the Stove and Poison it. He inhales the steam coming from it as part of his
rituals.
After poisoning the Pot then wait outside by the corner. When he comes back
then he will come here to do his thing. Go near the north door, bring out
one of your Pistols, and wait. When he gets sick and goes to the bathroom
then run into the living room, drop the Pistol, take a couple of steps, and
drop your other Pistol. Run into the bathroom and get in the corner by the
Sink so you can get the prompt to Drown him.
As you kill him then his other Bodyguards will enter the living room and
kitchen. Sometimes, though, one of them may enter the bathroom and either
finds the body or sees you killing Akram. Dropping both Pistols in the
living room will distract them and keep them from entering the kitchen.
After killing Akram then run back out the same way you came and to the
Speedboat to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Hold My Hair [1,000 XP]
***********************
For this you need to kill a Target by drowning them.
>>Someone Could Hurt Themselves [1,000 XP]
****************************************
For this you need to kill a Target in an Accident.
>>...Will Be the Last To Reach Your Dying Ear [2,000 XP]
******************************************************
For this you need to attend the meeting as Craig Black.
Plus these other Challenges:
--No Evidence --Silent Assassin
0===========================0
| The Gravedigger [4,000 XP] \
0===========================================================================>
For this Challenge you need to kill Craig in the Catacombs then dump him in
the open Grave in the Graveyard. The plan is to kill Akram first then bring
Craig down into the Catacombs. To bring him down you need to repair the
Lights used for the photoshoot so he can come down to observe.
For this run-through bring the Modern Emetic Syringe, the Lockpick, and
bring the Phone into the Pickup. When you start then go to the Wastebasket
and Beach to get some Soda Cans and then up to the Crypt door. One of the
SFX Crew should be inside and will come out. Wait past the door and for him
to exit. Bring out your Syringe in the meantime.
When he leaves then follow him. Just as he gets to the stairs then stab him
to make him sick. He will go into either the Sewers or Building 5. It will
take him awhile to get to where he needs to go so run into the Sewers to
get your Phone. When you find him then Subdue him when he starts to throw
up and either drag him further into the Sewers or up the stairs then take
his Disguise.
Enter the Building 5 apartment, Subdue the woman, and grab the Kitchen
Knife. Proceed up into Akram's Apartment to get rid of both Bodyguards and
quickly kill Akram at the Pot with the Knife. Get the Viral Weapon and go
back down and outside. Go to the Flower Shop and enter it to get the
Insecticide. Run back to the Catacombs door and enter. Go near the Basement
door and get the Screwdriver.
When the Enforcer is at the far side of the Catacombs then go to the Lights
and repair them. Go back to the Smoke Machine and wait. Eventually both
Craig and his Bodyguard will enter. When they are both inside the main
Catacombs area then Pollute the Smoke Machine to knock them all out.
**NOTE: As the bodies fall you will get a Bodies Found notification and,
as a result, you will automatically lose Silent Assassin.
Wait for the mist to settle then go to Craig, break his neck to kill him,
and take the Disguise from his Bodyguard. Go into the Church Basement,
place the Phone on the floor at the far end, activate it to lure the
Bodyguard for Subduing, and destroy the Recorder.
If your timing is right then the Church Staff upstairs should be at the
table inside the Tower area. You can't Subdue him while he is working there
so sneak up on him and wait. The moment the Subdue prompt comes up then
take him down and dump him in the Container. Place the Phone near the </pre><pre id="faqspan-37">
Tower stairs and activate it to lure down the patrolling Bodyguard. Subdue
him and dump him in the Container.
Go to back side of the south door to the Reading Area and place the Phone a
foot from it. Activate it then open the exterior door and keep it open
until you lure the nearby Church Staff to the Phone. Go in the Tower area
then Subdue him when he gets to the Phone, hide him in the Basement stairs,
and take his Disguise. After that then go outside.
You need to get rid of three people before you can get Craig up here
safely. Go into the Mortuary and place the Phone to the right of the Morgue
door. Go outside and wait for a pair of Bodyguards to stop nearby. Activate
the Phone then open the door to lure one of them inside.
Follow him, close the door, and Subdue him at the Phone. Pick up the Phone,
the dropped weapon, and dump the Bodyguard in the Container inside the
Morgue. Repeat the process with the second Bodyguard.
Pick up the Phone and go to the Crypt at the north corner of the Graveyard.
Place the Phone on the ground just inside the north end and activate it to
lure the nearby Gardener. Subdue him, pick up the Phone, and take his
Disguise.
Go back to Craig and drag him up and outside. Stay close to the Church then
angle towards the open Grave. Dump him into it then run to the Speedboat to
leave the mission.
0=========================================0
| And the Footsteps You Hear... [2,000 XP] \
0===========================================================================>
For this Challenge you need to attend the meeting as Brother Akram. When
meeting with Craig he will know that you are not him after talking to you
for a bit. But you can still do this safely because you can make him follow
you to a safe area for elimination.
For this run-through bring the Krugermeier, the Lockpick, and your Phone.
When you start then run to the Wastebasket and Beach to get some Soda Cans.
Run into the Sewers, grab the Brick, and lure and Subdue the Super Fan as
before. Dump him and take his Disguise then run into the Church Basement.
Drop the Phone at the far end, activate it, then open the door to lure the
Bodyguard for Subduing. Destroy the Recorder and run up to the ground
floor. The Church Staff should be at the table inside the Tower area. Get
up behind him and wait for the Subdue prompt to appear before taking him
down and dumping him in the Container.
Go and open the outside door at the west corner of the Tower to unlock it
then go through the door at the south corner to unlock it and enter the
Reading Area.
At this point Craig and his Bodyguard are just getting ready to go outside.
While you're waiting for them to come back then go out into the Reading
Area and pick up all Coins. When they return and Craig just starts to read
then place the Phone on the ground by the Storeroom door and activate it to
lure Craig's Bodyguard to it for Subduing. Dump him in the Container in the
Tower area.
Place the Phone near the Container and activate it to lure down the
Bodyguard from above. Subdue him then drop off his body on the stair
section closest to the Church Basement.
Go up to the Reading Area and run out the Church. Run to Building 5 and up
to the apartment. Proceed to go through it, Subdue the woman, get rid of
both Bodyguards, and kill Akram in the living room as before using a Coin
to lure him into the corner so you can shoot him. Get the Viral Weapon and
take his Disguise.
Run back down to the Church and enter through the side door. Go into the
Tower and place a Coin on the floor near the Container. The idea is to lure
Craig into the Tower, distract him with the Coin, then run up behind him
and kill him. By the time you get to this point it should be almost time
for the Bells to ring so go into the north part of the Graveyard and wait
near the south end.
When Craig comes then talk to him to start the meeting. Walk back to the
Church and Craig will follow. Go back through the west Tower door and then
to the Small Storeroom. When Craig goes into the Tower area then he should
see the Coin. Run out the nearby door, bring out your Pistol, run through
the south door, then run up behind him and eliminate him as he picks up the
Coin. After this then run to the Speedboat to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
--No Evidence --Silent Assassin
0===========================0
| Sniper Assassin [4,000 XP] \
0===========================================================================>
>>The Standard Method
*******************
When planning bring the Lockpick, the Phone, and place the Sieger 300
Ghost in the Pickup. When you start then go into the Sewers and grab
the Brick then get the Briefcase. Use the Brick to lure and knock out
the Super Fan with the Briefcase. Dump him, take his Disguise, and run
up to ground level.
Knock out the Church Staff when he enters the Tower and dump him in the
Container. Place the Phone on the ground near the end of the Tower
stairs and lure down the patrolling Bodyguard for knocking out. Dump
him in the Container, take the Church Staff Disguise and run up to the
top of the Tower. Knock out the Bodyguard up here and drop the
Briefcase.
Run back down to the Basement, destroy the Recorder, and use the Bell
Tower Clockworks to get the meeting started. Run to the top of the
Tower, grab the Rifle then go to the north side and wait for both
Targets to come close together.
You need to crouch and shoot them through the railing. If you are
standing and close to the railing then you will always be seen and you
will not get the Challenge.
When they are together then zoom in and quickly shoot them both then
drop the Rifle. Run down the stairs and outside. Go to and get the
Viral Weapon then drop down to the beach near the north end of the
Sewers. Run through it to reach the main Beach then up to the Pier and
to the Speedboat to leave the mission.
>>The Cheap Method
****************
The first part is to get the Super Fan Disguise and the Briefcase, lure
and Subdue the Church Staff and the three Bodyguards in the Tower and
Reading Area. Use the Briefcase to quickly knock out and Throw Stun
people.
Knock out Craig when he is at the autograph table and drag him to the
Small Storeroom. Grab the Briefcase, go to Craig, bring out the Rifle,
and shoot him in the head to kill him. Put the Rifle back in the
Briefcase then run to Building 5.
Enter the apartment as before and Subdue the woman and both Bodyguards.
Wait outside until Akram goes to the pot. Knock him out, bring out the
Rifle, and shoot him in the head to kill him. Drop the Rifle, grab the
Viral Weapon, and run to the Speedboat to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
--Straight Shot (Both) --No Evidence (Cheap)
--Silent Assassin (Cheap)
0======================================================0
| Tasteless, Traceless [1,000 XP], Piano Man [1,000 XP] \
0===========================================================================>
In addition to the two kill Challenges I will use this run to complete the
[Chameleon] Challenge. If you've followed the order of this guide then
there should be seven Disguises left.
For this bring the Krugermeier, Lethal Poison Vial, Lockpick, and place the
Fiber Wire in the Pickup. When you start then grab the Soda Cans from the
Wastebasket and Beach then go into the Sewers to pick up the Brick. Pick up
the Briefcase then to the junction south of the Container.
When the Super Fan comes close then toss the Brick to lure him into
ambushing position. After knocking him out then dump him in the Container,
take the Reading Invitation, and the Fiber Wire from the Briefcase - leave
the Briefcase. Use the Sewers to enter Building 4 and go up into the
apartment to get the Crowbar and change into the Waiter Disguise. Run down
to the Church and use the Invitation to enter.
Craig should be drinking from his Bottle at this point so Poison it when he
walks away then grab all three Coins from the Reading Area before leaving.
Run up to the Terrace Shops Cafe where you should find literary critic Mike
Vogt. Go into the kitchen through the back door. Grab the Emetic Rat Poison
and hide behind the Stove to keep out of sight of the female Enforcer. Keep
an eye on Mike.
He will go to the counter and drink from his Glass. The moment he puts it
down then run to the Sink and turn it on to keep her occupied. Run to the
Glass and Poison it then run into the Sanguine Shop from the back area.
Subdue the Housekeeper, drag him into the storeroom, and take his Disguise.
Go outside to the Toilet at the west side of the Shop and wait.
When Mike drinks from his Glass and gets sick then he will go here to throw
up. When he enters then follow him, close the door, and Subdue him. Take
his Reading Invitation and leave. Run back down to the Beach Square then up
to the Building 5 apartment. Craig should be dead before you get there.
If your timing is right then the woman should be in the kitchen. Subdue her
then lure down and Throw Stun the Bodyguard as before - take his Disguise.
Akram should be in his room at this point so go upstairs, knock out the
Enforcer with the Crowbar, then go into the bedroom and Garrote Akram. Dump
him in the Closet, get the Viral Weapon, go out onto the balcony and grab
another Crowbar, and go back out the same way.
Go to the Church Restrooms and into the Sewer stairwell. Shoot out the
Camera and go down then pick up the Crowbar. Stand to the left of the door,
open it, then toss a Crowbar at the bottom of the stairs to lure in the Red
Plumber.
When he walks in then knock him out with another Crowbar and switch into
his Disguise. Go into the Sewers, go up behind and knock out the Green
Plumber, and take his Disguise. Go back to the Red Plumber and re-acquire
the Bodyguard Disguise then go and grab your Briefcase.
Go to the Church Basement and destroy the Recorder then use the Sewers to
go back up into Building 4 then outside to avoid Enforcers. Once outside
then go to the Town Hall Building. Go into the building through the Ice
Cream Shop then into the Tower.
If your timing is right then the Kitchen Assistant should be at the Sink.
Toss a Crowbar into the west corner by the stair section to lure him there
then close the door and knock him out. Drag him to the ground floor under
the stairs then switch into and out of his Disguise.
Grab the Briefcase, go back to the Shop door, open it, then toss an object
at the table with the three cakes to lure the Chef there. When he gets
there then open the door again and toss another object into the corner to
get him into ambushing position. Close the door, knock him out, then drag
him down to the Kitchen Assistant and switch into and out of his Disguise.
Grab the Briefcase and go into the Back Office. Open the doors to
Salvatore's Office and toss a Crowbar into the east corner to lure him
there. Knock him out, dump him in the Container, and switch into and out of
his Disguise. Grab the Briefcase then run up into the Secondary Office to
knock out the Enforcer to keep him from being a problem.
Run up to the Hippie's Apartment and Throw Stun him. Switch into and out of
his Disguise. Run back down and leave the building through the Ice Cream
Shop then to the White Car to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Papers, Please [1,000 XP]
*************************
For this you need to get the Book Reading Invitation from Mike Vogt.
>>Versatile Assassin [4,000 XP]
*****************************
If you've followed the order of things then you should also get this
one for doing [Tasteless, Traceless], [Piano Man], and the following
Challenges done earlier:
++Straight Shot ++Hold My Hair
++Someone Could Hurt Themselves
>>Chameleon [4,000 XP]
********************
For this you need to find and acquire all of the Disguises on the
map:
++Waiter ++SFX Crew
++Church Staff ++Super Fan
++Brother Akram ++Craig Black
++Bodyguard ++Red Plumber
++Green Plumber ++Gardener
++Housekeeper ++Kitchen Assistant
++Bohemian ++Salvatore Bravoumo
++Mansion Chef
Plus these other Challenges:
--No Evidence --Silent Assassin
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0
/ Colorado \~~~~~~~~~~~~~~~~~~~~~~~~\
/+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PZR3. The Vector 0
\+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\~~~~~~~~~~~~~~~~~~~~~~~~\ Colorado /
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0
After taking down Craig Black and Brother Arkam 47 is now sent to Colorado.
Here he is to be stationed on a tall cell tower overlooking a large apricot
farm that has now been turned into a military compound. From here he needs to
take down multiple Targets.
The main Target is Bradley Paine, another member of Liberation. He has some
of the Nabazov Virus and has been testing it on unsuspecting militia people.
These people must be eliminated to prevent further infection. To prevent
being infected himself 47 needs to be outside of the compound. He needs to
snipe all of the Targets in order to complete his objectives.
To this end he is provided with the best Sniper Rifle available, the Sieger
300 Ghost. With its four level zoom 47 can pick off any Target he chooses
from a safe distance.
However, although Paine is easily identified, you need to find the other
infected Targets. Diana doesn't have immediate information on each of them
but will provide information to you as she receives it.
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. General Information |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
This mission is similar to the Sniper Challenge released prior to
"Absolution" with a little bit of the St. Petersburg Stakeout mission from
"Hitman 2: Silent Assassin" mixed in. You sit in a safe spot and pick off
your Targets while acquiring various Challenges along the way. As a result
there is no Map and Disguises to go over, only the Challenges.
In addition to Bradley there are four other infected Targets. These Targets
are chosen at random each time you start the mission. Each time you restart
then the game will choose four different Targets.
Diana suggests that you kill the infected Targets before killing Bradley but
you can kill him first if the opportunity presents itself.
Although there is no map you are positioned southwest of the farm. The
Mansion is north and to your left. The Courtyard and Garage areas are in the
middle. The south end of the farm, including the Junkyard, is to your right.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Assassination Strategies |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
These are the strategies for killing your primary Targets.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0============0
| Game Saving \
0===========================================================================0
| To make things easier it is best to make a manual save when you start the |
| mission. When you make a mistake or you want to acquire a specific |
| Challenge then reload this save instead of restarting. This way the game |
| doesn't randomize Targets and allow you to keep the ones you have. |
| However, the order that the Targets are presented are randomized. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=====================================================0
| Quicker than the Eye, Environmentalist, Brain Detail \
0===========================================================================>
For [Quicker than the Eye] you need to kill all infected Targets before
Diana gives you the last hint about him. She will provide three quick hints
on where to find him. If you don't do anything to him after awhile then she
will provide one last hint. You need to kill each Target before she gives
you the last hint on each.
For [Environmentalist] you need to kill all Targets with only five shots.
For [Brain Detail] you need to kill each Target with a headshot.
To get all three in one run-through you need to quickly locate the Target
and carefully aim at his head before shooting regardless of where he is in
his area.
0========================================================0
| Unsafe Work Environment, The One that (Almost) Got Away \
0===========================================================================>
For [Unsafe Work Environment] you need to kill all five Targets in
Accidents. For [The One that (Almost) Got Away] you need to kill an
escaping Target.
If you use an explosion to kill a Target then you may end up with at least
one trying to escape which gives you a chance for the second Challenge. It
may take a few reloads to find the best order to kill your Targets and
prevent anyone trying to escape.
0=====================================0
| Silent Assassin, Where is EveryBODY? \
0===========================================================================>
For [Silent Assassin] you need to kill all five Targets without either the
bodies found or kill them in Accidents. For [Where is EveryBODY?] you must
hide all five bodies.
There are tons of bushes and other places where your Targets either go to
or can be lured to for easy disposal. Simply shoot near a bush or hiding
area or even a Generator to get them into position.
However, depending on who your Targets are and where they go you may get
the second Challenge but the body may still be found preventing Silent
Assassin. In that case you need to combine hiding with Accident kills to
achieve this goal.
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0
/ Hokkaido \~~~~~~~~~~~~~~~~~~~~~~~~\
/+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PZR4. Patient Zero 0
\+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\~~~~~~~~~~~~~~~~~~~~~~~~\ Hokkaido /
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0
This mission takes 47 to the GAMA Hospital in Hokkaido, Japan. Here he is to
take down two Targets: Owen Cage and Klaus Liebleid.
Owen is another cult member and is actually the one that weaponized the
Nabazov Virus. He was supposed to be on a flight to Sydney, Australia but was
detained by authorities when he made travelers nervous by doing a religious
rite. When he showed signs of illness then he was transferred to this high
end facility.
Klaus works for the Ether Corporation and is researching the Virus. He is
trying to extract as much information as he can before Owen dies. Ether
cannot be allowed to profit from the Virus and Klaus must be eliminated
before he can complete his work here.
The GAMA Hospital itself is very high tech and run by a supercomputer named
KAI which also helps out during operations to make sure patients are kept
alive during procedures.
It is also important to note that your access is dependent on what clothes
you wear. The uniforms and robes people wear around the facility have RFID
chips implanted in them. Many doors will open automatically if you wear the
right clothing. Knowing which disguises to wear will allow you to roam around
the facility easier.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. General Layout and Information |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
**IMPORTANT: For mapping directions within this chapter north is the top of
the screen. The Compass has north pointed northeast. Therefore
you should turn it off to prevent confusion.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
This is really just a re-skinned version of the Situs Inversus mission. The
Hospital and Restaurant areas have the same building layout plus most of the
people are exactly the same as were used in that mission and use most of the
same dialogue. Most of the items found in Situs Inversus are still where they
are.
There are four main levels to this facility. Level 0 has the Guest and Staff
areas. Level 1 has the Garden, Springs, Morgue and outdoor sections. Level 2
has the first floor and main operating rooms of the Hospital plus the
Helipad. Level 3 has the Observation Rooms and office areas.
Most of the Operating Theater has been turned into a Bio Lab so Klaus and his
crew can study the Owen and the Virus safely. Outside of this there are few
changes to the map other than most of the Patient Rooms not being used and
that there are more people in the Morgue.
And, just like with the other missions in this story, you have one Starting
Point (Helipad) and one Agency Pickup (Garage).
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Detailed Map |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Here I will go over in detail of each area and where you can find useful
objects:
0======================================0
| Level 0 - Guest Rooms and Staff Floor \
0===========================================================================>
There are four Patient Rooms on this Level. They are numbered One to Four
going from east to west (according to the signage by the doors). Rooms One
through Three are unoccupied but Four is being used by Amos Dexter and will
be called Amos's Room. Each Room has a balcony, bedroom, living room, and
bathroom.
Starting from the entrance of Amos' Room go northeast to the base of the
stairs where you should find a pair of staff doors. Going through the
northwest door will lead you to the Kitchen and the Freezer. Northeast of
the Kitchen is the Canteen and Staff Sleeping Quarters area. At the
northeast part of this section is the Staff Wardrobe room.
Northwest of the Staff Sleeping Quarters is the Medical Staff Sleeping
Quarters. Northeast of it are passages that go up to the Morgue and will
also go outside. The outside path going north will lead up to a small Guard
Room near the Helipad (Helipad Guard Room).
The outside path going south will lead to the Restaurant and Bar area. The
large room next door southwest of the Medical Staff Sleeping Quarters is
the Restaurant Restroom.
Going northwest from Room One will lead to another pair of staff doors at
the base of the stairs. Going northeast will lead you to the Laundry Room,
Garage, and Loading Bay.
From the Garage there is a set of stairs that lead up to the Springs. From
the Loading Bay there is another set that will lead up to the Morgue
Security Room.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| VIP Patient | On the bench by the toilet within the bathroom for |
| Disguise | Room Three. |
|-------------------+-------------------------------------------------------|
| Scissors | On the small shelving unit to the left of the sink |
| | inside the bathroom for Room Three. |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | --Inside the Cabinet on the northeast side of the |
| | bathroom for Room Three. |
| | --On the ground and hidden behind a pipe to the left |
| | of a large stainless steel storage unit at the |
| | north side of the Kitchen. |
| | --On the ground in the south corner behind the cart |
| | near the top of the ramp inside the Loading Bay. |
|-------------------+-------------------------------------------------------|
| Coin | --Inside the Cabinet on the northeast side of the |
| | bathroom for Room Three (x2). |
| | --On the desk inside the Helipad Guard Room. |
| | --On the table with the dishes at the south side of |
| | the Canteen (x2). |
|-------------------+-------------------------------------------------------|
| Cowboy Bust | On the coffee table in the middle of the living room |
| | inside Amos' Room. |
|-------------------+-------------------------------------------------------|
| Striker | Under the pillow on the bed inside Amos' Room. |
|-------------------+-------------------------------------------------------|
| Soda Can | --By the bathtub within the bathroom for Amos' Room. |
| | --On the floor by one of the bunks inside the north |
| | end of the Staff Sleeping Quarters. |
|-------------------+-------------------------------------------------------|
| Bust | On the small table near the north corner of the |
| | living room inside Room Two. |
|-------------------+-------------------------------------------------------|
| Botulinum Toxin | Inside the Cabinet on the northwest wall within the |
| | bathroom for Room Two. |
|-------------------+-------------------------------------------------------|
| Fire Poker | On the floor by the fireplace inside the living room |
| | for Room Two. |
|-------------------+-------------------------------------------------------|
| Katana | On a stand at the northeast side of the living room |
| | inside Room One. |
|-------------------+-------------------------------------------------------|
| Lead Pipe | On the wall under an electrical box at the northwest |
| | side of the Cable Car platform. |
|-------------------+-------------------------------------------------------|
| Kitchen Knife | At the southwest end of the counter in the middle of |
| | the Kitchen. |
|-------------------+-------------------------------------------------------|
| Fugu Fish | On the counter inside the Kitchen Freezer. |
|-------------------+-------------------------------------------------------|
| Wrench | --Inside the Cabinet at the hallway corner northeast |
| | of the Medical Staff Sleeping Quarters. |
| | --On the tool stand in the middle of the Garage. |
|-------------------+-------------------------------------------------------|
| Hammer | On top of the large box in the center of the Loading |
| | Bay. |
|-------------------+-------------------------------------------------------|
| Fire Axe | On the wall in the middle of the hallway leading to |
| | the stairs going up to the Morgue Security Room. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0==================================================0
| Level 1 - Garden, Restaurant, Springs, and Morgue \
0===========================================================================>
The south center part of this floor at the top of the ramp leading to the
Cable Car is the Foyer. Just to the north of that is the main Garden. At
the west side of the Foyer is the Foyer Restroom.
Northwest of the Foyer is Sakura Sushi which is also called the Restaurant.
The south half of the Restaurant is the Bar. The north half is the Dining
Area. At the north corner is the Sushi Bar. Behind the Bar is the door that
leads back outside and down to Level 0.
At the east side of the Foyer is the Security Room. The smaller room inside
the Security Room is the Weapons Room. From the east corner of the Security
Room is the passage to the Onsen Hot Springs which I will call the Spa. The
exterior part of the Spa to the east is the Springs themselves with the Spa
Restrooms and Sauna at the north corner.
At the northeast corner of the Springs is a passage that leads down to the
Clearing which is the open area at the northeast side of the facility. The
Clearing goes from the Loading Bay and up to Level 2 at the north side of
the building.
From the north corner of the Security Room is the covered passage that
leads to the GAMA Hospital itself (I will simply call it the Hospital). The
group of rooms at the north end of this floor is the Morgue area. The large
room in the center is the Morgue.
The large long room to the north is the Mortuary Coolers. The small room to
the southeast of Mortuary Coolers is the Morgue Security Room. The small
room to the northwest of Mortuary Coolers is Organ Storage. The medium
sized room to the west is the Incinerators. The small room to the west of
the Incinerators is Morgue Storage. The small room to the northwest of the
Incinerators is Stem Cell Supply.
The set of stairs northwest of Morgue Storage is the West Stairs. The set
of stairs at the south end of Mortuary Coolers is the East Stairs. Both of
these stairs lead up to the upper floors of the Hospital. Partway up the
East Stairs is a door that goes outside near the north part of the
Clearing.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Hammer | In the toolbox at the concrete platform next to |
| | the Restaurant at the west corner of the Garden. |
|----------------------+----------------------------------------------------|
| Coin | On the small plate on the back counter behind the |
| | Bar. |
|----------------------+----------------------------------------------------|
| Kitchen Knife | On the back wall behind the Sushi Bar. |
|----------------------+----------------------------------------------------|
| Cleaver | --On the back wall behind the Sushi Bar. |
| | --On a small table at the southwest side of the |
| | Morgue. |
|----------------------+----------------------------------------------------|
| Soda Can | At the edge of the pool next to the path down to |
| | the Clearing at the Springs. |
|----------------------+----------------------------------------------------|
| Fire Extinguisher | On the southeast wall inside the Weapons Room. |
|----------------------+----------------------------------------------------|
| Tactical Bartoli 12G | Leaning against the set of lockers inside the |
| | Weapons Room. |
|----------------------+----------------------------------------------------|
| Disposable Scrambler | Inside the Cabinet near the east corner of the |
| | Security Room. |
|----------------------+----------------------------------------------------|
| Police Baton | At the south end of the table at the southwest |
| | side of the Security Room. |
|----------------------+----------------------------------------------------|
| Shovel | Near the nook at the east side of the Clearing. |
|----------------------+----------------------------------------------------|
| Crowbar | Carried by one of the Handymen at the south side |
| | of the Clearing. |
|----------------------+----------------------------------------------------|
| Propane Flask | Under the Snowplow at the north end of the |
| | Clearing. |
|----------------------+----------------------------------------------------|
| Screwdriver | --Under the Snowplow at the north end of the |
| | Clearing. |
| | --On top of the large stepladder inside Morgue |
| | Storage. |
|----------------------+----------------------------------------------------|
| Scissors | On a desk at the south end of Mortuary Coolers. |
|----------------------+----------------------------------------------------|
| Bio Suit Disguise | On the ground in the west corner of the Morgue |
| | Security Room. |
|----------------------+----------------------------------------------------|
| Fire Poker | Leaning against the Incinerator at the north side |
| | of the Incinerator room. |
|----------------------+----------------------------------------------------|
| Motorcyclist | At the south corner of the Incinerator room. |
| Disguise | |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0===============================================0
| Level 2 - Operating Theater and Intensive Care \
0===========================================================================>
The large room at the center of the Bio Lab area is the Operating Theater.
The room to the east is Stem Cell Controls. Next to it is the stairs down
to the Morgue.
The room north of the Operating Theater is Robot Surgery Controls. The room
southwest of that is the Surgery Control Room. The room southwest of
Surgery is Surgery Life Support.
Next to the West Stairs is the walkway to the Helipad. The Helipad has
stairs the lead down to the Helipad Guard Room. Next to the Helipad is the
Dirt Path that goes up to the Mountain Path that will also lead you out of
the area. The Dirt Path will also go around the Hospital and to the north
end of the Clearing.
At the north end of the floor is Intensive Care Supervision. Southeast of
that is Intensive Care and the Waiting Area. Next door southeast of the
Waiting Area is the East Stairs. Southwest of Intensive Care Supervision is
the Restrooms.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Claw Hammer | On the ground by a vent at the north side of the |
| | Helipad. |
|-----------------------+---------------------------------------------------|
| Soda Can | --On a pallet of large bags behind the rock just |
| | north of the Helipad. |
| | --On a table just east of the West Stairs. |
|-----------------------+---------------------------------------------------|
| Examination Schedule | On a table just outside the Restrooms. |
|-----------------------+---------------------------------------------------|
| Scalpel | --On the small table by the bed inside Intensive |
| | Care. |
| | --On the large crate just outside the Waiting |
| | Area. |
| | --Inside the small container by the door to |
| | Surgery within Surgery Life Support. |
|-----------------------+---------------------------------------------------|
| A Weaponised Virus | On the large crate just west of the East Stairs. |
|-----------------------+---------------------------------------------------|
| Bio Suit Disguise | Hanging just outside Surgery. |
|-----------------------+---------------------------------------------------|
| Modern Lethal Syringe | In the Safe on the wall in the east corner of |
| | Stem Cell Controls. The Safe Key opens it. |
|-----------------------+---------------------------------------------------|
| Safe Key | Carried by Klaus. |
|-----------------------+---------------------------------------------------|
| Necrotic Die-Off | On the table inside the Surgery Control Room. |
|-----------------------+---------------------------------------------------|
| The Antidote | On the table just outside the southwest entrance |
| | to the Surgery Control Room. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0====================================================0
| Level 3 - Observation Rooms and Research Department \
0===========================================================================>
Northeast of the West Stairs is the Research Department. It has a door that
goes outside to the Dirt Path. The room at the north end of the floor is
Rehabilitation Supervisor. The room next door southeast of that is Physical
Research Center. The East Stairs is next door southeast of that.
In the center of the floor is the KAI Mainframe which is part of the
Secondary Control Room. The room southwest of this is the West Observation
Room. South of this room is Defibrillator Power. The room southeast of the
Secondary Control Room is the East Observation Room. The room south of it
is the Director's Office.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Scalpel | Inside the Cabinet on the wall near the east |
| | corner inside the Research Department. |
|-----------------------+---------------------------------------------------|
| Leather Briefcase | Under a desk at the north end inside the Research |
| | Department. |
|-----------------------+---------------------------------------------------|
| Botulinum Toxin | On the small table by the desk at the east corner |
| | of the Physical Research Center. |
|-----------------------+---------------------------------------------------|
| Scissors | --Carried by a Doctor inside the Rehabilitation |
| | Supervisor office. |
| | --On the desk inside the east corner of the |
| | Physical Research Center. |
|-----------------------+---------------------------------------------------|
| Coin | On the desk inside the Rehabilitation Supervisor |
| | office (x3). |
|-----------------------+---------------------------------------------------|
| Safe Key | --On the desk within the Director's Office. |
| | --Carried by the Hospital Director. |
|-----------------------+---------------------------------------------------|
| Modern Lethal Syringe | In the Safe on the wall in the east corner of the |
| | Director's Office. The Safe Key opens it. |
|-----------------------+---------------------------------------------------|
| Baseball Bat | Leaning against the wall in the west corner of |
| | the Director's Office. |
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Cast of Characters |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Here I will go over the major and minor characters you will be dealing with
during this chapter:
0==========0
| Owen Cage \
0===========================================================================0
| He is one of your Targets and is staying inside Intensive Care. When |
| Klaus calls for him then he will shuffle to Surgery where he will be |
| examined. After an examination session then he will shuffle back to |
| Intensive Care. |
| |
| It should be noted that, because he is in very bad shape, he may not |
| notice you knocking out anybody near him. But he will spot you if you try |
| to attack him from the front. |
0===========================================================================0
0===============0
| Klaus Leiblied \
0===========================================================================0
| He is your other Target and can be found in the Bio Lab. He only goes |
| between Surgery and the Surgery Control Room. |
0===========================================================================0
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Disguises |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0==================0
| Doors and Symbols \
0===========================================================================0
| As noted earlier certain clothing will open certain doors. Above most of |
| the electronic locks on most doors you should see symbols. These symbols |
| will tell you which outfit opens the door. These symbols will be |
| displayed either on the back of the uniform or on the sleeves. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0===========0
| Recon Gear \
0===========================================================================0
| This is your standard Suit for this chapter. Unfortunately, this outfit |
| turns the entire facility into a Hostile Area and everyone becomes an |
| Enforcer. |
0===========================================================================0
0=============0
| Motorcyclist \
0===========================================================================0
| This Disguise can only be found in the Incinerator room. And, just like |
| with the Recon Gear, this Disguise turns the entire facility into a |
| Hostile Area and everyone becomes an Enforcer. |
0===========================================================================0
0========0
| Patient \
0===========================================================================0
| These are the regular white robes that the patients wear. With this you |
| have access to whatever the other patients have which is the Restaurant, |
| Springs, and Garden areas. The Staff and Hospital Floors are off-limits. |
| |
| The best way to obtain this Disguise is to ambush the lone person that |
| comes in and out of the Foyer Restrooms. This Disguise has no Enforcers. |
0===========================================================================0
0=====================0
| VIP Patient (Dexter) \
0===========================================================================0
| Amos Dexter is a VIP patient within the facility. He wears a purple robe |
| and a cowboy hat. This robe only allows you access to what the normal |
| Civilians can access which is the Foyer, Restaurant, and Garden areas. |
| The Staff and Hospital Floors are off-limits. |
| |
| The best way to obtain this outfit is to wait for him to return to his |
| room and follow him inside so you can ambush him. This Disguise has no |
| Enforcers. |
0===========================================================================0
0=============0
| Resort Staff \
0===========================================================================0
| This is the outfit that some of the staff wear. It consists of a dark red |
| robe with black pants. This Disguise will allow you access to most of the |
| Staff Floor except the Kitchen and behind the Sushi Bar. You also cannot |
| go into the Hospital areas, the Medical Staff Sleeping Quarters, and the |
| Patient Rooms. |
| |
| There are several Enforcers for this Disguise. There is one Enforcer in |
| the Springs, one in the Laundry Room, one in the Restaurant, one in the |
| Loading Bay, and one of the patrolling Guards in the Clearing. |
| |
| The best way to obtain this Disguise is to go to the Showers. Get rid of |
| the Helicopter Pilot and go near the south door. Open the door and toss |
| an object to the restroom door to lure the one inside the Sleeping |
| Quarters. Once inside then Subdue him and take his clothes. |
0===========================================================================0
0=========0
| Handyman \
0===========================================================================0
| These are the people who do various maintenance tasks around the |
| facility. They wear a dark green jacket covering a light long sleeve |
| shirt with black pants and a large pointed hat. Like with most staff this |
| Disguise has the same access and restrictions. |
| |
| The best way to get this Disguise is to go to the Showers and lure him |
| inside the same way as you do for the Resort Staff Disguise. |
| |
| There are a few Enforcers for this Disguise. On the Staff Floor there is |
| one by the Laundry Room, one in the Garage, both patrolling Guards and a |
| Handyman in the Clearing, and both Chefs in the Kitchen. |
0===========================================================================0
0=====0
| Chef \
0===========================================================================0
| These are the people who work in the Kitchen, Bar, and Sushi Bar. They |
| wear dark shirts with dark pants with a gray apron and with a white |
| headband. Like with most resort staff they are not allowed inside the |
| Morgue and Hospital areas, Patient Rooms, and the Foyer Security Room. |
| |
| The best way to obtain this Disguise is to enter the Kitchen Freezer with |
| a throwable object. Keep the door open and toss it in a corner. The noise |
| should lure one of the nearby Chefs. When he enters then Subdue him, dump |
| him in the Container, and take his Disguise. |
| |
| This Disguise has several Enforcers. On the Staff Floor there is one at |
| the Loading Bay, one of the patrolling Guards in the Clearing, and one |
| Chef in the Kitchen. |</pre><pre id="faqspan-38">
0===========================================================================0
0================0
| Yoga Instructor \
0===========================================================================0
| This guy can be found meditating at the platform within the Springs. He |
| wears a dark sleeveless top and goes barefoot. Like with the Resort Staff |
| outfit he has the same level of access and restrictions. There is only |
| one Enforcer for this Disguise and he is one of the patrolling Guards in |
| the Clearing. |
| |
| He will spend a very long time at the platform at the Springs then leave |
| for a bit to go to the Canteen and Restaurant areas and come back. So the |
| best place to get at him is the Springs. However, you need to do some |
| things to get safe access to his Disguise. |
| |
| Get a Wrench and enter the Sauna Maintenance Room. Use the Wrench on the |
| Cold Water Pipe to get the other people to leave the area. Close all of |
| the doors then Throw Stun him, drag him to the east wall, and take his |
| clothes. |
0===========================================================================0
0================0
| Resort Security \
0===========================================================================0
| These are the main security for the facility. They wear white jackets |
| with black pants and a beret. Although they provide security for the area |
| they are not allowed in the Hospital portion of the facility. This also |
| includes the Morgue. They also have no access to the Patient Rooms. |
| |
| The easiest way to get this Disguise is to lure the patrolling Guard on |
| the exterior Walkway inside the Staff Floor so you can ambush him for his |
| clothes. |
| |
| In addition, this Disguise has multiple Enforcers. In the staff areas |
| there is one patrolling the hallway between the Canteen and Garage, one |
| in the Kitchen, one of the patrolling Guards in the Clearing, two by the |
| Foyer Security Room, and one on the walkway behind the Sushi Bar. |
0===========================================================================0
0=======0
| Doctor \
0===========================================================================0
| These are the people who wear the white doctor robes. They have access to |
| to the Top Floor of the Hospital, except Defibrillator Power, KAI |
| Mainframe, and the Director's Office. For obvious reasons they are not |
| allowed on the Ground Floor. Outside of the Hospital they are not allowed |
| in the Kitchen, behind the Sushi Bar, the Security Room, and the Patient |
| Rooms. |
| |
| The best way to obtain this Disguise is to go into the Springs |
| Maintenance Room. There should be a Doctor leaning against a wall. Place |
| a Coin in front of him to get him away from it so you can Subdue him, |
| dump him in the Closet, and take his Disguise. |
| |
| It should be noted that, even though you are a Doctor, you will be |
| frisked at the guarded entrances. |
| |
| In addition, there are several Enforcers for this Disguise. Outside of |
| the Hospital there is one in the Loading Bay and one in the Garage. In |
| the Morgue there is one in the main area, one in Organ Storage, and one |
| inside the stairwell to Stem Cell Controls. |
| |
| On the Ground Floor of the Hospital there is one outside the door to the |
| Helipad. On the Top Floor there are two in the Rehabilitation Supervisor |
| office, one inside the Research Department, one in the hallway, and one |
| outside the Director's Office, and the Hospital Director. |
0===========================================================================0
0==============0
| Morgue Doctor \
0===========================================================================0
| These are the specialized Doctors that handle dead bodies and various |
| organs for the Hospital. They wear aprons and a white cap and mask and |
| can be found only in the Morgue. They have the same access and |
| restrictions as the regular Doctor Disguise. |
| |
| The best way to get this outfit is to go into Organ Storage. Keep an eye |
| on the Morgue Doctor inside Mortuary Coolers. When he is not looking then |
| knock out the one in front of you then dump him in the Closet and take |
| his Disguise. |
| |
| This Disguise has more Enforcers than the regular Doctor outfit. Outside |
| of the Hospital there is one in the Loading Bay and one in the Garage. In |
| the Morgue two of the remaining three Morgue Doctors are Enforcers plus |
| the Bodyguard in the stairwell to Stem Cell Controls. |
| |
| On the Ground Floor of the Hospital there is one at the Helipad. On the |
| Top Floor there are two in the Rehabilitation Supervisor office, one |
| inside the Research Department, one in one of the Observation Rooms, one |
| in the hallway, one outside the Director's Office, and the Hospital |
| Director. |
0===========================================================================0
0=================0
| Helicopter Pilot \
0===========================================================================0
| This person wears a red jumpsuit with a red hat and can only be found in |
| the Showers. This Disguise will allow you access to the Staff Floor but |
| you cannot go into the Hospital and Morgue areas. |
| |
| The only safe ways to get this Disguise is to stand against the wall and |
| Throw Stun him when he bends down or place a Coin in front of him so he |
| will stand up and allow you to Subdue him. Dump him in the nearby |
| Container and take his Disguise. There are two Enforcers for this |
| Disguise - a Doctor inside the Springs Maintenance Room and a Guard on |
| the Walkway behind the Sushi Bar. |
0===========================================================================0
0========0
| Surgeon \
0===========================================================================0
| These are the people who wear the blue hospital clothing. They can go |
| everywhere inside the Hospital except the Ground Floor, the KAI |
| Mainframe, and the Director's Office. Outside of the Hospital they cannot |
| go in the Kitchen, behind the Sushi Bar, and the Patient Rooms. |
| |
| The only Surgeon is the one inside the Rehabilitation Supervisor office. |
| It is best to go up there in the Bio Suit. Go into the Physical Research |
| Center and stand near the door to the Office. Keep an eye on the |
| patrolling Bodyguard in the hallway and, when the Surgeon leaves the |
| Office, then open the door, stand behind the water cooler, and toss an |
| object further into the room to lure the Bodyguard in. |
| |
| Quickly knock him out with an object and quickly drag him to the south |
| corner of the room to hide him. Run into the Office and the Surgeon |
| should be just getting back inside. When he is in the corner then knock |
| him out with an object, which should drive him further into the corner |
| and hide him better, and take his clothes. |
| |
| There are multiple Enforcers for this Disguise. Outside of the Hospital |
| there is one in the Garage and one in the Loading Bay. In the Morgue |
| three of the four Morgue Doctors are Enforcers plus the Bodyguard inside |
| the stairwell to Stem Cell Controls. On the Top Floor of the Hospital |
| there is one inside the Research Department, one in the hallway, and the |
| Hospital Director. |
0===========================================================================0
0==================0
| Hospital Director \
0===========================================================================0
| This Disguise will allow you access to every part of the facility except |
| Amos' Room and the Ground Floor of the Hospital. He stays in his Office |
| and never leaves it. He also wears a toupee which makes it easier to |
| blend in. |
| |
| To obtain his Disguise you should have a throwable object in your |
| inventory and a Disposable Scrambler. The main problem is that there is a |
| standing Doctor and a Bodyguard near the door and you have to get rid of |
| them so you can use the Scrambler safely. But you also have to get rid of |
| other people so you can get rid of them. |
| |
| Go into the Secondary Control Room and open the door by the standing |
| Guard then toss the object near the Mainframe door to lure him inside. |
| Subdue him when he gets there then drag his body to the west corner of |
| the room but put him as close as you can into the corner north of that. |
| |
| When the patrolling female Doctor comes into the Observation Room then |
| open the east door and toss the object at the wall for the Mainframe to |
| lure her inside. Subdue her and drag her to the Bodyguard. |
| |
| Look into the hallway for the patrolling Bodyguard and, when it is safe, |
| then go into the Observation Room and toss the object at the door to the |
| Control Room to lure the standing female Doctor to it. Loop around the |
| seating, Subdue her, and drag her into the Room to hide her. |
| |
| When the patrolling Bodyguard comes back around then open the door and |
| toss the object behind the seating to lure him. Subdue him, pick up his |
| Rifle, dump him in the Control Room, and drop the Rifle. |
| |
| Go to the south door of the Observation Room, open it, and toss the |
| object behind the seating to lure in the Bodyguard. Loop around the |
| seating, Subdue him, pick up his weapon, and drag him to the Room for |
| hiding. Do the same luring technique for the Doctor but you can leave his |
| body behind the seating. When the Director is standing at the window then |
| use the Scrambler to enter, Subdue him, and take his clothing. |
| |
| There are several Enforcers for this Disguise: |
| |
| There are three for the Staff Floor: one inside the Garage and the two |
| patrolling Guards in the Clearing. In the Morgue there is one inside the |
| Security Room. At the Top Floor of the Hospital there are two: one Guard |
| in the hall and a Doctor in the Research Department. |
0===========================================================================0
0==========0
| Bodyguard \
0===========================================================================0
| These are specialized Guards that roam around the facility. They wear a |
| dark gray suit with a black turtleneck shirt with no tie. In the Hospital |
| they also wear red gloves, red masks, and red covering on their shoes. |
| |
| They can go most everywhere inside the Hospital except the Operating |
| Theater, Surgery Life Support, Defibrillator Power, Stem Cell Supply, KAI |
| Mainframe, and the Director's Office. Outside the Hospital they can go |
| everywhere except Amos' Room. |
| |
| The best way to get this Disguise is to ambush the one that patrols the |
| Operating Theater hallway. He usually stands for a long time near the |
| West Stairs. Go through the plastic curtain and toss an object at the |
| gurney near the door. This should lure him to it. As he walks to it then |
| Subdue him. Even though there is no Closet or Container nearby to hide |
| him it is okay since no one else goes through here. |
| |
| If you get to him early enough it will keep him from getting infected and |
| I will go more into that later. |
| |
| There are multiple Enforcers to note for this Disguise. Outside of the |
| Hospital there is one in the Kitchen. In the Morgue area there are five |
| including three Morgue Doctors and two Bodyguards. |
| |
| On the Ground Floor of the Hospital there are no Enforcers. On the Top |
| Floor there are five Enforcers - four Bodyguards and the Hospital |
| Director. |
0===========================================================================0
0=========0
| Bio Suit \
0===========================================================================0
| This is the standard white biosuit worn by most of the Bio Lab personnel. |
| This suit will protect you from getting infected. This suit will allow |
| you access to every part of the Hospital except the Director's Office. |
| You also have access to the Staff Floor, the Clearing, the Helipad, and |
| the Morgue. |
| |
| However, because of the secretive nature of what is going on, you are not |
| allowed in the public areas such as the Patient Rooms, Springs, |
| Restaurant, and the Garden. |
| |
| You can lure one of them into the Restroom using a Phone to get one |
| quickly when you start the mission. Another one can be found near the |
| Surgery room door. |
| |
| There are three Enforcers to note: one that generally hangs at a hallway |
| junction near the Restrooms, one by the West Stairs, and Klaus himself. |
0===========================================================================0
0================0
| Head Researcher \
0===========================================================================0
| This is the black Bio Suit that Klaus wears. It works exactly the same |
| way as the regular Bio Suit and has the same access and restrictions. |
| This Disguise has no Enforcers. |
| |
| To get this Disguise you need to go inside Robot Controls within the |
| Operating Theater and lure Klaus inside with an object when he is close |
| to the door. When he walks in then close the door and kill him, drag him |
| to the nearby Closet, and take his suit. |
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. Additional Notes |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0=================0
| Security Cameras \
0===========================================================================0
| There are ten Cameras inside and outside the facility. There is one just |
| outside and above the Helipad door, one outside each door to the |
| Secondary Control Room for KAI, one on the wall just north of the Loading |
| Bay entrance, and two on the wall of the long hallway between the Garage |
| and Canteen. |
| |
| There is one on the northwest wall of the Canteen, one above the staff |
| entrance at the west side of the Garden and one above the Hospital |
| entrance at the east side of the Garden. |
| |
| There are two Recorders as there are two Security Rooms. The first Room |
| is at the east side of the Foyer and the second is located at the south |
| end of Mortuary Coolers on the Morgue floor The easiest one to deal with |
| is the one at the Morgue. |
| |
| Because of the Morgue Doctor and Bodyguard inside the Security Room it is |
| best to shoot the Recorder from outside with your Silenced Pistol, |
| preferably the Krugermeier. From the top of the stairs that go from the |
| Staff Floor to the Morgue step just inside but use the wall to your left |
| to hide you. Use your Instinct to find the Recorder in the Security Room |
| then shoot it. |
| |
| Because of your cover and the darkness no one will know where the bullet |
| came from so you are safe. |
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| F. Assassination Strategies |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
These are the strategies for killing your primary Targets. Each strategy will
include all possible Challenges that can be acquired.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0===================0
| Legacy Differences \
0===========================================================================0
| Just like with The Source and The Author the Legacy DLC version includes |
| the [Versatile Assassin] and [Chameleon] Challenges which were absent in |
| the Season One version. |
0===========================================================================0
0==================0
| The Nabazov Virus \
0===========================================================================0
| The Virus that Owen is infected with is highly contagious. As noted, |
| wearing the Bio Suit will protect you from it. Unfortunately, there are |
| three unprotected people that wander through the area and can get |
| infected when Owen is outside of either his room or Surgery. |
| |
| The first is a female Nurse that stands by the East Stairs. The second is |
| a patrolling Bodyguard. The third is a female Doctor that comes down from |
| the top floor to go into the Waiting Area. Safely getting rid of these |
| three will prevent the Virus from spreading. |
| |
| If any of them get infected then others near them will become infected |
| too. All infected people will become Targets and all must be eliminated |
| before you can leave the mission. The more people that become infected, |
| the harder the mission will become. So it is imperative that you limit |
| infections as much as possible. |
| |
| In addition, if you're not careful, you may become infected yourself. In |
| that case you need to find and use the Vaccine which is inside the Stem |
| Cell Supply room in the Morgue level. You have five minutes to go to and |
| use it or you will die and fail the mission. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0===============================0
| You Know the Number [4,000 XP] \
0===========================================================================>
For [You Know the Number] you need to let a minimum of 47 people get
infected before killing any of them. This is basically a multi-kill
Challenge so there is no need to worry about doing things the Hitman Way
and obtaining Silent Assassin.
It is important to point out that all Targets, including infected
Civilians, are eligible for the [Versatile Assassin] Challenges. So,
therefore, I will be using this run-through to acquire all of them. This
run-through will also be used to acquire the [Chameleon] Challenge since I
am killing multiple infected Civilian Targets.
However, to make things easier, I am going to do this quietly so I don't
have to deal with a lot of shooting Guards until it is time to "go loud"
and go through the Hospital killing everybody. There are a total of sixteen
Disguises and I will show you where to find them all.
In addition, at some point in your rampage, you are going to get infected
and there is a Challenge for using the Vaccine which is found in Stem Cell
Supply at the Incinerator room.
But, I am going to deliberately going to get infected and go around the
Hospital grounds to infect as many of the Civilians and Guards as possible
to rapidly get past the 47 infected necessary to complete the main
Challenge before using the Vaccine.
For this bring the Silverballer, as it has more power than the other
Pistols other than the Striker, the Disposable Scrambler, the Fiber Wire,
and place the Modern Emetic Syringe in the Garage Pickup. When you start
then go inside the Helipad Guard Room and get the Coin then run up to the
Helipad to get the Claw Hammer. Run back down to the Walkway but stay at
the corner and look at the two Guards ahead.
One of them will go down, hang around, and go back up. As he is walking up
then sneak run to the Staff Floor. Sneak up to the Morgue area, drop your
Pistol not far from the door, and toss the Hammer at it to lure the Morgue
Doctor to it. He will then get a Bodyguard who will take it to the Weapons
Box in the Morgue stairwell. Run back down and stay just outside.
When the Bodyguard goes to the Box then run up behind him, Subdue him, pick
up the Pistols, and dump him in the nearby Closet then take his Disguise.
This is probably the best overall Disguise to use for the remainder of this
run-through as it has the most access.
Go back up to the Morgue, carefully take back the Hammer and the nearby
Cleaver while avoiding the nearby Enforcer, and go back to the wall corner
near the door. Place the Coin on the floor near the gurney at the south
wall. Toss the Cleaver at the gurney to lure to Morgue Doctor to it then
leave and stand to the left of the door to stay out of his sight - bring
out the Hammer in the meantime.
After he finds and picks up the Coin then run up behind him as he leaves
and quickly knock him out with the Hammer. Drag him outside and to the left
of the door - don't switch into his Disguise yet.
Go back inside, use the corner as cover, and shoot the Recorder in the
Morgue Security Room then go back down. Go to the exterior door to the
Walkway and, when the patrolling Guard is standing just outside, then open
the door and toss the Hammer down the way to lure him inside. When he goes
inside then Subdue him, switch into and out of the Resort Security
Disguise, and dump him in the Closet.
After all of this then run up to the Helipad then to the Clearing. Wait
near the north end of the Clearing and wait for the two patrolling Guards,
who should be infected at this point, to come up to you. When they get
close then you should get infected. You have about four minutes to get to
the Stem Cell Supply room in the Morgue in time to use the Vaccine so you
have to run everywhere you need to go to infect as many people as you can.
Go into the Hospital and to the Top Floor and carefully infect everybody
there including Enforcers. Run back down and outside then up to the
Springs. Infect as many people as you can there including the Yoga
Instructor who should be sitting on the platform.
Go to the Foyer and infect as many people as you can there then run into
the Restaurant and the Walkway area behind the Sushi Bar and do the same.
Run down to the Staff Floor and to the Canteen and Staff Quarters to infect
everybody there.
Run up the stairwell and to the unconscious Morgue Doctor. Switch into his
Disguise which will also infect him. Run into Stem Cell Supply, infect the
standing Bodyguard, go inside, and wait for the timer to be at 0:12 before
using the Vaccine and complete another Challenge.
Go back into the Incinerator room and place the Coin on the ground not far
from the Bodyguard to get him away from the wall. Knock him out with the
Hammer and shoot him in the head to get the [Straight Shot] Challenge. Dump
him in the Incinerator and use it to get rid of him. Switch into and out of
the Motorcyclist Disguise before leaving. Go back to the Morgue Doctor and
shoot him to kill him.
Go down to the Garage to get the Modern Emetic Syringe and a Wrench. Go up
to the Ground Floor of the Hospital and switch into the Bio Suit. Wait for
Owen to be in his room before going to Robot Controls while avoiding Klaus.
Once inside then stand to the left of the door and ready the Hammer. When
he moves close to your position then toss the Hammer further inside the
room to lure him inside and bring out the Fiber Wire. When he arrives at
the Hammer then Garrote him to acquire the [Piano Man] Challenge. Dump him
in the nearby Closet and take his Disguise. Get the Safe Key and acquire
the Modern Lethal Syringe from the Safe inside Stem Cell Controls.
Now to acquire the Hospital Director, Doctor, and Surgeon Disguises. The
Director is inside his Office and never comes out so you need to use a
Scrambler to get inside. However, you need to get rid of several people to
do that safely. The good thing is that the Head Researcher Disguise has no
Enforcers up here.
Go up to the Top Floor and into the Secondary Control Room. Use one of the
Scramblers to open up the KAI Mainframe. There is the female Doctor walking
around and she will cut through this area (but only when she is infected).
Bring out the Lethal Syringe and, when she comes through, then stab her
with it to kill her and acquire the [Tasteless, Traceless] Challenge. Drag
her to the Mainframe to hide her.
Go to the other door, open it, and toss the Hammer near the Mainframe door
to lure in the standing Bodyguard. Bring out the Fiber Wire and Garrote him
when he gets there then pick up his Pistol and dump him in the Mainframe.
Keep an eye open for the patrolling Bodyguard and toss the Hammer behind
the seating in the Observation Room to lure the standing female Doctor to
it.
Loop behind her and Garrote her when she gets there then drag her to the
Mainframe. Stand near the hallway door and, when the patrolling Bodyguard
comes by then open the door and toss the Hammer behind the seating to lure
him inside. Garrote him, take his Rifle, and dump him in the Mainframe -
drop the Rifle here. Do the same to lure both the standing Bodyguard and
the male Doctor near the Hospital Director's Office.
After killing the Doctor and dragging him to the Mainframe then switch into
and out of his Disguise. Go to the Director's Office and use a Scrambler to
get inside when he is at the window. Run up behind him, knock him out with
the Hammer, and switch into and out of his Disguise.
Go to the Physical Research Center and wait at the door near the Bodyguard.
When the Surgeon leaves his Office the open the door, go behind the water
cooler, and toss the Hammer about fifteen feet from the door to lure the
Bodyguard inside. Garrote him when he enters and leave the body. Go inside
the Office and wait.
When the Surgeon comes back inside then he will go into the corner. Garrote
him, switch into and out of his Disguise, and dump him in the Center. Go
back down to Owen and wait for him to be alone before bringing out your
Pistol and shooting him to kill him. Go back to the Bodyguard Disguise and
switch back into it. Go down into the Morgue and to the Showers.
Now it is time to acquire the remaining [Versatile Assassin] Challenges. In
the Showers you should find the infected Helicopter Pilot sitting there. Go
to the south door and toss the Coin into the corner to the right of the
Restroom door to lure him there. Walk past the corner to get behind him and
switch to the Emetic Syringe.
As he picks up the Coin then stab him with it to make him sick and enter
the Restroom. Drown him in the Toilet to acquire both the [Hold My Hair]
and [Someone Could Hurt Themselves] Challenges which should also complete
the [Versatile Assassin] Challenge. Drag him to the Container, switch into
and out of the Helicopter Pilot Disguise, and dump him.
Go back to the south door, open it, and toss the Hammer at the Restroom
door to lure in the Resort Staff person in the Sleeping Quarters. As he
arrives then Garrote him, drag him to the Container, and switch into and
out of his Disguise before dumping him. Repeat the process for the
Handyman.
Go to the Walkway area behind the Sushi Bar and use the Cleaver to quietly
kill the Handyman near the door then the standing Guard. Dump both bodies
over the railing and pick up the dropped weapon. Turn off the Fusebox to
lure out the Chef. Stay behind the wall corner by the top of the stairs
and, when he turns it back on, then kill the Chef with the Cleaver, switch
into and out of his Disguise, and dump him over the railing.
Go to the door for Amos' Room and wait. When Amos walks in then follow him
and Garrote him when you hear the door close. Drag him out of sight and
switch into and out of his Disguise. Grab the Striker from his bed then
leave. Go up to the Foyer Restroom and wait.
There is a male Patient that comes inside. When he does and the door closes
then Garrote him, drag him to the north stall, dump him in the Closet, and
switch into and out of his Disguise.
This leaves one Disguise left for [Chameleon] and that is the Yoga
Instructor who should be on the platform within the Springs. Go into the
Sauna Maintenance Room and use the Wrench on the Cold Water Pipe to make
all of the other people leave the area around him. Close all of the doors,
get up behind him, and shoot him in the head with your Silenced Pistol.
Switch into and out of his Disguise and dump him over the platform edge.
After acquiring the Yoga Instructor Disguise, and the [Chameleon]
Challenge, then switch to the Cleaver and start running up to and killing
everybody. This is the fastest way to get rid of Targets.
Naturally, you need to be careful when dealing with Guards. This is why I
recommended picking up the Striker so you have a very powerful weapon to
use against them if necessary. When you have killed all infected Targets
then leave the mission through any exit point.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Straight Shot [1,000 XP]
************************
For this you need to kill a Target with a headshot.
>>Lucky Shot [2,000 XP]
*********************
For this you need to use the Vaccine with less than ten seconds on
the countdown timer.
>>Piano Man [1,000 XP]
********************
For this you need to kill a Target with the Fiber Wire.
>>Tasteless, Traceless [1,000 XP]
*******************************
For this you need to kill a Target with lethal Poison.
>>Hold My Hair [1,000 XP]
***********************
For this you need to kill a Target by drowning them.
>>Someone Could Hurt Themselves [1,000 XP]
****************************************
For this you need to kill a Target in an Accident.
>>Versatile Assassin [4,000 XP]
*****************************
For this you need to complete the following Challenges:
++Straight Shot ++Piano Man
++Tasteless, Traceless ++Hold My Hair
++Someone Could Hurt Themselves
>>Chameleon [4,000 XP]
********************
For this you need to find and acquire all of the Disguises on the
map:
++VIP Patient (Dexter) ++Patient
++Resort Security ++Helicopter Pilot
++Handyman ++Chef
++Resort Staff ++Yoga Instructor
++Morgue Doctor ++Motorcyclist
++Bodyguard ++Hospital Director
++Doctor ++Surgeon
++Bio Suit ++Head Researcher
**NOTE: Oddly enough, the VIP Patient Disguise that can be found in
Room Three, and the one you start the mission Situs Inversus
with, does not count towards this Challenge.
0==========================0
| Operation Spring Cleaning \
0===========================================================================>
The addition of the Global XP system adds an interesting layer to this
mission. Because of the fact that each person infected becomes a sanctioned
Target you can get a lot of XP here outside of what you get by completing
Challenges. There are a total of 140 people on the map so you can get 7,000
XP just by doing Target Elimination. And that's not counting the other
bonuses.
If you do everything to maximize XP you can get in excess of 27,000 XP
which will allow you to jump up four Global XP levels. And still get Silent
Assassin on top of that.
The whole key to this is the Ice Machine inside the Waiting Area. This
device can be used to lure people inside the Hospital to it for safe
ambushing. But, here's the thing - it can lure *EVERYBODY* on the map, no
matter where they are. So you can safely get rid of everyone without even
leaving the Hospital area. It is a bit time consuming though as it takes
close to four hours but is still a neat thing to do.
For this bring your Krugermeier, the Phone, and the Lockpick. When you
start then go into the Helipad Guard Room to get the Coin then up to the
Helipad to get the Claw Hammer. Go along the Walkway and sneak inside the
Staff Floor.
Go up to the Morgue, drop your Pistol just inside, and toss the Hammer at
it to lure the Morgue Doctor to it. He should get one of the Bodyguards to
take the weapon to the Weapons Box at the base of the stairs. Wait just
outside the stairs then Subdue him when he gets to it and leave the body.
Go back up, grab the Hammer, and place the Coin on the floor near the
gurney. Toss the Hammer at it to lure the Morgue Doctor to it then go back
out and stay to the left of the door. After he picks up the Coin and starts
to walk away then run behind him, Subdue him, and drag him to the
stairwell. Take his Disguise then run to the Clearing.
Normally, you would want to shoot the Recorder before leaving the Morgue
but, in order to maximize XP, it is best to shoot all of the Cameras before
shooting the Recorder and that will be done after everybody is eliminated.
At this point the two patrolling Guards are infected so get close enough to
get infected yourself and run throughout the civilian and staff areas to
infect as many people as you can before having to run to Stem Cell Supply
to use the Vaccine.
After doing that then get the Bodyguard Disguise and go up to the Restroom.
Use the Phone to lure in the nearby Bio Lab people for ambushing and hiding
their bodies in the east stall. When they are removed then take the
Disguise from one of them and go into Intensive Care Supervision.
Knock out Owen's escort when he enters the room. Go into Intensive Care,
get behind Owen, and Throw Stun him then drag him to Supervision. Go back
to get the Bodyguard Disguise then go to the Waiting Area and use the
Lockpick to unlock the door to the Intensive Care.
Activate the Ice Machine to lure somebody and crouch behind the white
chair. When the person turns it off then throw Stun him/her with the Hammer
(which will get you the Silent Takedown bonus), take the weapon if one is
dropped, and drag them to Intensive Care Supervision. If they are not
infected they they will become infected and become Targets for elimination.
For all Bio Lab people then switch into and out of that Disguise to remove
their clothing from them then drag them to Supervision to get infected. If
that person has a Disguise you haven't worn yet then switch into and out of
it to get the Fresh Disguise bonus to further maximize XP.
In the case of the Hospital Director you also should pick up the Safe Key
to get the Key Obtained bonus - when you take his Disguise then run up to
his Office to pick up the Key on the desk before re-acquiring the Bodyguard
Disguise.
The two patrolling Guards in the Clearing are a special case - they will
come up as a pair. When you attract one of them then drop a Pistol in the
Waiting Area and wait outside the door to the East Stairs. Let the first
one pass you then go and bump into the second to delay him a bit. Just as
the first one goes into the Waiting Area then knock out the second.
Stay outside the Waiting Area until the first Guard puts the Pistol into
the Weapons Box and goes to the Machine. Run up behind him and Throw Stun
him when he turns it off. Drag them both to Supervision to get infected.
When you lure Klaus just Throw Stun him - do not kill him yet. When you
take his Disguise and drag him to Owen you can infect you even though he is
already a Target (nice bit of Karma there).
When you lure down and knock out the two Doctors in the Research Department
then stop luring and drag up both the Bodyguard and Morgue Doctor you
knocked out earlier and dump them in Supervision to infect them if you
didn't do so already.
In addition it is best to clean up the bodies you have amassed so far. Drag
each body through the Restroom then dump them outside. Then drag the body
to the edge of the pond for disposal. By killing them this way you will not
only acquire the Target Elimination bonus you will also get the Accident
Kill, Melee Kill, Body Hidden, and the Unnoticed Kill bonuses. This will
provide the bulk of XP earned.
At this point there should still be two Bodyguards stationed by the door
but they can't see you. Get rid of everybody except Owen. When you finally
get rid of the two Bodyguards then shoot the Camera above the door. When
you get rid of the people inside the Garden then start dumping the bodies
over the railing so you can use the hallway instead of dragging them
through the Restroom.
Drag Owen to the gurney near the Helipad door so you can infect
non-infected people before disposing them. To further save time it is best
to keep the Machine running and knocking out people as they come up the
hallway or through the door to the East Stairs.
When you have lured and knocked out the last person the Machine will still
continue to lure. However, it will lure a person not even in the mission -
a Bio Lab person in a white and yellow suit and standing on a black
hexagon. When you see this notification then there are no more people on
the map.
Turn off the Machine and dispose of all remaining people including Owen. Go
around and shoot all remaining Cameras then the Recorder and finally leave
the mission.
0======================================0
| Silent Assassin, Suit Only [4,000 XP] \
0===========================================================================>
The hardest part of this is to get to Owen before he infects anybody. The
main problem is that he leaves his room just after you reach it and one of
the people he meets near the Surgery door is the unprotected Nurse and you
have no way to get her out of the way before he gets there.
Another problem is that getting to him fast is also prone to randomness
such as the two people leaving Intensive Care Supervision later that you
would like. The good news is that after you deal with Owen then the rest
gets easier.
For this run-through bring the Krugermeier, the Lockpick, and the
Disposable Scrambler. When you start then run up to the Helipad and grab
the Claw Hammer near the vent. Run up to the Dirt Path and grab the Soda
Can. Sneak run up to the large rock to find the two Doctors smoking. As
they go back inside then follow them and go to the Ledge. Go along the
Ledge and climb down the Pipe.
Run to and enter through the open window. Run through the doors and into
Intensive Care Supervision. Next, go up to the door to Intensive Care.
Inside is Owen and a Bio Lab person.
The problem is that you cannot enter the room while Owen is inside or you
will be immediately infected. Bring out the Claw Hammer and step to the
very left side of the door. What you need to do is to Throw Stun the Bio
Lab person.
Open the door, rotate quickly towards the Bio Lab person (which, hopefully,
will allow you to lock-on), and Throw Stun him. Quickly bring out your
Pistol, kill Owen with a headshot, and dump both bodies in the Closet in
Intensive Care Supervision.
The next part is to clear a path to Klaus. Go into Intensive Care, pick up
the Scalpel, and go to the door to the Waiting Area. The door is locked and
you need to Lockpick to enter.
Go to the Ice Machine, activate it to lure somebody, then take cover behind
the white chair. After the person turns it off then throw Stun him/her and
drag them to Intensive Care to hide them. Keep doing this until you lure
Klaus. Bring out the Scalpel and, when he turns it off, then Throw Kill him
- leave the body. Go back outside through the window and use your Instinct
to look up at the Research Department.
When the two Doctors are inside then climb up the Pipe and run to the
Mountain Path. Go up and near the end you should see two Guards. Go to the
rock just before the large rock where they are at. Now sidestep left to the
rock wall and hide behind where it juts out to hide you. Toss the Scalpel
so it lands at the base of the rock and between the two small patches of
grass near the edge of the path. This should lure one of them to it.
Bring out the Claw Hammer and Throw Stun him when you get the lock-on. Run
up behind the other Guard that just stands on the edge and Subdue him.
After that then go to the exit to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Containment [4,000 XP]
**********************
For this you need to kill both Targets without anybody else being
infected.
>>No Rubber [2,000 XP]
********************
For this you need to complete the mission without using a Bio Suit
Disguise.
>>Suit Only [1,000 XP]
********************
For this you need to complete the mission only in your Suit. You can
be Spotted but still get this as long as you don't change Disguises.
>>No Evidence [1,000 XP]
**********************
For this you need to leave no trace of your activity. If you are seen
by the Security Cameras then destroy the Recorder to delete the
evidence.
>>Silent Assassin [4,000 XP]
**************************
For this you need to complete the mission without getting Spotted,
only killing the Targets and leaving no evidence.
0=====================0
| Containing The Virus \
0===========================================================================>
As already noted there are three unprotected people that go through the
Ground Floor of the Hospital that can be become infected and spread the
Virus throughout the Hospital. The plan here is to safely get rid of them
and others to create a specific game save that will be used to acquire all
of the remaining Target Kill Challenges.
For this bring the Lockpick, the Phone, and place the Sieger 300 Ghost in
the Garage Pickup. When you start then run up to the Helipad to grab the
Claw Hammer then the Soda Can. Run up to the large rock where to two
Doctors are smoking.
When they go back inside then run up to the Ledge and quickly walk on it
and to the other end. Climb down and run to the window then enter the
Restroom. Run out when the two Bio Lab personnel have left Intensive Care
Supervision. Drop the Phone near the Sinks and run to the outer door while
activating the Phone. Open the door to lure the currently standing Bio Lab
person inside then run into the stall again.
When he reaches the Phone then run up behind him and knock him out with the
Hammer. Switch into the Bio Lab Disguise and run to the East Stairs.
If your timing is right then Owen should still be in his room but getting
ready to leave. When you enter the stairwell then the Nurse should be
coming down to her post.
Perhaps the biggest change between the Legacy and Season One versions of
this mission, other than the inclusion of certain Challenges, is how you
deal with the Nurse.
In the Season One version you could easily lure her to safety with the use
of the Soda Can. Unfortunately, in Legacy, this only works less than ten
percent of the time regardless of what you do or where you toss the Can.
Most of the time she will turn around without moving then turn back towards
Surgery which leads to her being infected. Sometimes your actions will
either lure the nearby Bio Lab person or Bodyguard.
So you need to do something else instead. When the Nurse reaches the floor
and when she gets about halfway between the stairs and the door then walk
into her to stop her then go in circles around her to keep her in place. It
should be noted that you can't do this in the Season One version because
she will immediately get suspicious.
Continue going in circles around her until Owen just goes through the
plastic sheeting just before the Surgery doors then run to the Waiting Area
and to the Ice Machine.
When she is at her post and Owen's escort goes into Surgery then turn it on
to lure her to it. Crouch behind the chair and wait for her to turn it off
before knocking her out. Unlock the door to Intensive Care and drag her to
the Closet in Intensive Care Supervision for hiding.
Run to the Enforcer near the West Stairs, knock him out, and drag the body
to the Surgery Control Room doors to hide him. Go back to the Restroom and
hide the body in the east stall. Drop the Phone near the Sinks, activate
it, and open the door to lure in the nearby Bio Lab person. Knock him out
at the Phone and drag him to the east stall for hiding. Drop the Phone in
the same place and wait.
As Owen goes back to his room then one of the Bio Lab personnel will return
to Intensive Care Supervision. Activate the Phone and open the Restroom
door when he reaches the door for Supervision to lure him inside. Knock him
out, pick up the Phone, and run to the plastic sheeting next to the door
for the West Stairs. As you go there then the patrolling Bodyguard should
be heading there as well.
When he stops nearby then toss the Hammer at the wall to the left of the
West Stairs door to lure him to it. Subdue him and leave the body. Drag the
unconscious Bio Lab person to him for hiding. Go back to the Restroom to
drag the body into the east stall then run to the Waiting Area and wait.
At about six minutes then the female Doctor from upstairs will come down. </pre><pre id="faqspan-39">
She will enter the Area just after Owen leaves his room. Knock her out and
drag her to the Intensive Care door. When Owen's escort leaves Intensive
Care then drag her through the room and to the Closet inside Intensive Care
Supervision for hiding.
Go into the Surgery Control Room as both Owen and Klaus meet in Surgery. Go
into Robot Controls and toss the Hammer on the floor about ten feet from
the door before it closes to lure in the nearby Bio Lab person. Take cover
to the left of the door and wait for him to pass then Subdue him and dump
him in the nearby Closet.
Pick up the Hammer, open the door to the small control room, and toss it at
the Closet to lure out the Bio Lab person. Subdue him when he comes out and
dump him. Pick up the Hammer and run back out of the Surgery area.
Go down the West Stairs to enter the Morgue area. Go to the door leading
down to the Staff Floor and use the wall corner as cover then shoot the
Recorder in the Morgue Security Room to destroy it. Go into Stem Cell
Supply and use the Vaccine.
Go down to the Garage to get the Briefcase then go back up to the east
stall of the Restroom. Drop the Briefcase in the corner and and wait. When
Owen is called and just gets to the Surgery room doors then save your game.
Now for the other Challenges.....
0===========================0
| Sniper Assassin [4,000 XP] \
0===========================================================================>
From the game save pick up the Briefcase and run to the Surgery Control
Room doors. Run to Robot Controls then place the Phone on the floor about
ten feet from the door then take cover to the left of it.
When Klaus returns to Surgery Control then activate the Phone and open the
door to lure him inside. Knock him out with the Briefcase and bring out the
Rifle then shoot him in the head to kill him. Holster the Rifle then run to
the doors for Intensive Care Supervision.
When Owen's escort walks back inside then run inside and knock him out with
the Hammer. Bring out the Rifle and shoot Owen's head through the glass
door to kill him. Drop the Rifle, go outside through the East Stairs
exterior door, then run to the Snowmobiles to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
--Containment --No Evidence
--Silent Assassin
0=======================0
| Needle Work [2,000 XP] \
0===========================================================================>
For this you need to kill Owen in Surgery with a Lethal Poison Syringe
while disguised as Klaus. You need to kill Klaus first then take his
Disguise. You also need to kill him just after he makes the call to bring
Owen to Surgery otherwise you can't get Owen into Surgery and into position
to kill him to get this Challenge.
Because of what you need to bring there is no way to take your Syringe with
you. However, there are a couple on site that you can get at to use for
this.
Once again, start from the game save. While both Owen and Klaus are in
Surgery then go into Robot Controls and drop the Phone on the floor about
ten feet from the door. After Klaus is finished with Owen then he will come
back into the Surgery Control Room. Open the door and take cover to the
left of it again to keep it open.
After Klaus makes the call to have Owen taken to Surgery again then
activate the Phone to lure him inside. When he arrives at the Phone then
bring out your Pistol and eliminate him to kill him then take the Safe Key
he dropped.
Run to Stem Cell Controls and open the Safe on the wall to get the Modern
Lethal Syringe. Go to the center of Surgery and wait. When Owen sits down
then get close to him to get the prompt to inject him. Use the Syringe on
him and leave the room. As he is dying then run out the East Stairs
exterior door then to the Snowmobiles to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
--Containment --No Evidence
--Silent Assassin
0===================0
| Inferno [2,000 XP] \
0===========================================================================>
For this you need to kill both Owen and Klaus using the incineration
procedure without killing anybody else. This procedure is done in Surgery
as a last resort to remove any contagens.
Once again, start from the game save. Owen and Klaus should be meeting in
Surgery. Run to Robot Controls, go into the small control room, and press
the Incineration button to kill them both then leave the area. Run out the
East Stairs exterior door then to the Snowmobiles to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
--Containment --No Evidence
--Silent Assassin
/==++====++==\ /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >HTM4. The Story So Far |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/ \==++====++==/
At the end of the mission Situs Inversus Diana is travelling alone on a
train. But she is approached by a mysterious man in a blue suit who basically
identifies himself as The Constant, the controller of Providence. They have
no intention of punishing the ICA or Diana for the death of Soders.
In fact they want the ICA to help them in the elimination of the Shadow
Client who is wreaking havoc on them both. Diana doesn't want to help them
but The Constant gives her a picture of a young boy - 47. And this begins the
second half of the story.....
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0
/ New Zealand \~~~~~~~~~~~~~~~~~~~~~\
/+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >MSY7. Nightcall 0
\+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\~~~~~~~~~~~~~~~~~~~~~\ New Zealand /
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0
Agent 47 is sent to Hawke's Bay, New Zealand where he is to infiltrate a
Beach House owned by Alma Reynard, the former girlfriend of the now deceased
Sean Rose. There he is to seek out information on the Shadow Client on behalf
of The Constant. Nobody is at home when he lands on the Beach so it should be
easy enough to look around without any kind of interference.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
This is Hitman 2's version of a tutorial mission for those who choose not to
get the Legacy DLC and start here. Not quite the same as the ICA Facility but
the mission is easy enough to get a feel of how everything works.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >NZL1. Accomplishments List |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed in this section are the Accomplishments specific to this chapter of
the game.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Visible Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Come Prepared
*************
Description: Select a Starting Location and use an Agency Pickup to
smuggle an item into Hawke's Bay.
Xbox Achievement Points: 10 GS.
PlayStation Trophy Grade: Bronze.
>>Completionist
*************
Description: Complete all Nightcall Challenges.
Xbox Achievement Points: 30 GS.
PlayStation Trophy Grade: Silver.
>>Infiltrator
***********
Description: Complete Nightcall.
Xbox Achievement Points: 20 GS.
PlayStation Trophy Grade: Bronze.
>>Local Knowledge
***************
Description: Reach Hawke's Bay Mastery Level 5.
Xbox Achievement Points: 40 GS.
PlayStation Trophy Grade: Gold.
>>Strategic Disadvantage
**********************
Description: Complete Nightcall on Master Difficulty.
Xbox Achievement Points: 30 GS.
PlayStation Trophy Grade: Silver.
-----------------------------------------------------------------------
Notes: You need to complete the following Mission Stories:
--Ghost in the Machine --Hot Springs
--Makeover --Malpractice
--No Smoking --Tell-Tale Heart
--Thrill Seeker
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Secret Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Blunt Trauma
************
Description: Trawl the Beach.
Xbox Achievement Points: 15 GS.
PlayStation Trophy Grade: Bronze.
-----------------------------------------------------------------------
Notes: You get this by finding a piece of Driftwood on the Beach.
>>House Cleaning
**************
Description: Eliminate Reynard while Orson showers, from the roof of
the panic room, and with a pillow.
Xbox Achievement Points: 15 GS.
PlayStation Trophy Grade: Bronze.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >NZL2. General Layout |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
**IMPORTANT: For mapping directions within this chapter north is the top of
the screen. The Compass has north pointed east. Therefore you
should turn it off to prevent confusion.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
This is a small map with a large Beach House near the center and with a
sizable beach area surrounding it. The House itself has three levels and
includes a Pool, Garage, and a Panic Room on the 1st Floor.
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Detailed Map |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Here I will go over in detail of each area and where you can find useful
objects:
0======0
| Beach \
0===========================================================================>
This is the main area of the map with the House near the center. There are
plenty of patches of tall Grass strewn throughout the area, shown in gray
on the map, that you can hide in. There is a small Boat House at the
southeast corner of the area. There is also a small Beach Shack which is
south of the House.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Driftwood Log | --On the ground at the south side of the Beach Shack. |
| | --On the ground in a large patch of Grass just southwest |
| | of the Boat House. **NOTE: This appears only after Alma |
| | and Orson return home. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=====================0
| House - Ground Floor \
0===========================================================================>
There are multiple rooms on this floor. The Garage is at the north side of
the floor. The room at the southwest corner of the Garage is the Storage
Room. The large central room is the Living Area. At the northwest side of
the floor is the Lower Bathroom and the Study which is next door east of
it. The Pool is at the south end.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Lead Pipe | On the ground at the northeast corner of the Garage. |
|--------------------+------------------------------------------------------|
| Chloroform Flask | Inside the Van parked inside the Garage. |
|--------------------+------------------------------------------------------|
| Car Battery | On the tool stand at the west side of the Garage. |
|--------------------+------------------------------------------------------|
| Wrench | On the tool stand by the Closet at the south side of |
| | the Garage. |
|--------------------+------------------------------------------------------|
| Folding Knife | Inside the Cabinet near the outside door inside the |
| | Storage Room. |
|--------------------+------------------------------------------------------|
| Expired Can of | On the shelves at the west side of the Storage Room |
| Spaghetti Sauce | (x3). |
|--------------------+------------------------------------------------------|
| Emetic Rat Poison | --On the shelves at the west side of the Storage |
| | Room. |
| | --On a shelf above the washing machines at the |
| | southeast corner of the Lower Bathroom. |
|--------------------+------------------------------------------------------|
| Militia Operations | On a table at the north side of the Living Area. |
| Reports | |
|--------------------+------------------------------------------------------|
| Kitchen Knife | On the wall by the Sink at the southwest corner of |
| Cleaver | the Living Area. |
|--------------------+------------------------------------------------------|
| Scissors | On a shelf at the southwest corner of the Lower |
| | Bathroom. |
|--------------------+------------------------------------------------------|
| Apple | On a small round table near the center of the Study. |
|--------------------+------------------------------------------------------|
| Screwdriver | On the ground at the north edge of the Pool. |
|--------------------+------------------------------------------------------|
| Pool Entrance Key | Inside a small Vase on the ground at the northwest |
| | corner of the Pool. You need to shoot the Vase to |
| | get the Key. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0==================0
| House - 1st Floor \
0===========================================================================>
Alma's Office is at the north side of this floor. The Panic Room is at the
southwest corner of the Office. Alma's Bedroom, with a Walk-In Closet and
Bathroom, is at the east side of the floor. There is a Terrace that
overlooks the Living Area near the center. The large southern area is the
Outdoor Patio.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Bust | On the dresser at the west side of the Office |
| | near the exercise equipment. |
|-------------------------+-------------------------------------------------|
| Tactical Bartoli 12G | ++[Casual and Pro]: On the wall at the south |
| HX-7 | side of the Panic Room. |
|-------------------------+-------------------------------------------------|
| Bartoli 75S | On the wall at the south side of the Panic |
| Kalmer 1 - Tranquilizer | Room. |
| Shuriken (x3) | |
| Hackl 9S Covert | |
| Fragmentation Grenade | |
| Katana | |
|-------------------------+-------------------------------------------------|
| Lockpick | ++[Casual and Pro]: On the table at the east |
| | side of the Panic Room. |
|-------------------------+-------------------------------------------------|
| Password Dongle | On the table at the east side of the Panic |
| | Room. |
|-------------------------+-------------------------------------------------|
| Maori Paddle | On the wall next to the Walk-In Closet inside |
| | Alma's Bedroom (x2). |
|-------------------------+-------------------------------------------------|
| Squeaky Toy | --On the floor at the south side of the bed |
| | inside Alma's Bedroom. |
| | --On the floor at the northwest corner of the |
| | Bathroom. |
|-------------------------+-------------------------------------------------|
| File on Dynasty Global | On the nightstand at the southwest corner of |
| | the bed inside Alma's Bedroom. |
|-------------------------+-------------------------------------------------|
| Lethal Poison Pill Jar | Inside the Cabinet at the west side of the |
| Cannibis Joint | Bathroom. |
|-------------------------+-------------------------------------------------|
| Fire Poker | By the fireplace at the northwest corner of the |
| | Outdoor Patio. |
|-------------------------+-------------------------------------------------|
| Coin | ++[Casual]: On a corner of the desk within |
| | Alma's Office (x2). |
| | --On a small table at the northeast corner of |
| | the Outdoor Patio. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >NZL3. Mastery Levels |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0===========================================================================0
| Level 2 | You earn a Hidden Stash at the Garbage Container and unlock the |
| | ICA Proximity Explosive Mk II for use in all missions. |
|---------+-----------------------------------------------------------------|
| Level 3 | You can now start at the Beach. |
|---------+-----------------------------------------------------------------|
| Level 4 | You earn an Agency Pickup at the Beach Shack. |
|---------+-----------------------------------------------------------------|
| Level 5 | You can now start at the Office and unlock the Flash Grenade |
| | for use in all missions. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >NZL4. Cast of Characters |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Here I will go over the major and minor characters you will be dealing with
during this chapter:
0=============0
| Alma Reynard \
0===========================================================================0
| She becomes your main Target when she arrives back at the House. She will |
| spend time inside the Living Area making a phone call then will come up |
| to the Bathroom to brush her teeth. After that then she will spend some |
| time on the balcony then go to bed. If you frighten her enough then she |
| will make a run for the Panic Room. |
0===========================================================================0
0============0
| Orson Mills \
0===========================================================================0
| He is Alma's current companion but doesn't become a Target. He will also |
| spend time in the Living Area before joining Alma in the Bathroom. He |
| will take a shower before joining her on the balcony then come back |
| inside to take a drink before going to bed. He will join Alma in the |
| Panic Room if you create enough chaos and make them flee for safety. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >NZL5. Disguises |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0=================0
| Tactical Wetsuit \
0===========================================================================0
| This is your standard Suit for this chapter. Unfortunately, this outfit |
| turns the entire map into a Hostile Area and everyone becomes an |
| Enforcer. |
0===========================================================================0
0==========0
| Bodyguard \
0===========================================================================0
| This is the outfit that is worn by all of the Guards. The easiest way to |
| obtain one is to ambush the one just outside the Garage door, drag him to |
| the Closet inside, dump him, and take his Disguise. |
| |
| Even though this is a Guard Disguise there are multiple Enforcers for it. |
| Inside the House there is one on the Roof, one that patrols the House and |
| eventually stops outside at the front door, Alma, her personal Bodyguard, |
| and Orson. On the Beach there are twelve. |
| |
| At Professional difficulty there are four additional Enforcers - one at |
| the perimeter at the southeast corner of the House and three on the |
| Beach. |
| |
| At Master difficulty there are four additional Enforcers - two by the |
| west door, one at the perimeter at the southeast corner of the House, and |
| one on the Beach. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >NZL6. Security Cameras (Professional and Master) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0=============0
| Professional \
0========================================>
There are three Cameras outside of the House. There is one at the southeast
corner of the House, one near the northeast corner just under the overhang,
and one near the northeast corner close to the west door. The Recorder for
them is inside the Panic Room and can be easily accessed.
In addition, because there is nobody home at the early part of the mission
you don't need to worry about being seen by them and you can just ignore
them. But you should destroy the Recorder before Alma and Orson return
home.
0=======0
| Master \
0========================================>
At this difficulty there are three additional Cameras. There is one above
the Pool Entrance door, one above and outside the door to the Outdoor
Patio, and one at the base of the stairs inside the Living Area. The
Recorder for them is still inside the Panic Room and can be easily
accessed.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >NZL7. Challenges |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
These are the strategies for killing your primary Targets. Each strategy will
include all possible Challenges that can be acquired including Discovery and
Feats Challenges.
**NOTE: The Challenges from the Shinobi Challenge Pack are woven into the
main Challenges.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0==============================0
| Master Difficulty Differences \
0===========================================================================0
| The biggest changes here is that there are three more Cameras, four more |
| Enforcers, and some missing weapons. |
0===========================================================================0
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Assassination |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0=========================================================0
| Silent Assassin, Suit Only (Professional) [4,000 XP x 2] \
0===========================================================================>
This run-through should allow you to get to Mastery Level 5 instantly. For
this bring the Coins and the Krugermeier. When you start then head west
to find the Beach Shack and pick up and drop the Driftwood Log near there.
Head up to the House and into the Pool. Find the small white Vase on the
ground in the corner and shoot it to reveal the Pool Entrance Key.
**NOTE: As you do this you may notice that there is no Mini-Map. That
will appear later.
Enter through the nearby door and explore all the levels of the House to
put all of the Unexplored Areas, except the Panic Room, on the map. Since
there is nobody home you have complete freedom to explore the House as long
as you wish.
As you explore the House you may notice control panels on the walls. These
control the Window Blinds. As you go into each room then use them to close
them. This will make things a lot easier on you later.
Go into the Storage Room to pick up at least one Can of Expired Spaghetti
Sauce. Go into Alma's Bedroom and pick up the Squeaky Toy near the bed.
Go into her Office and find a large painting on the wall near the exercise
equipment. Use it to open up the Panic Room. Go left to find the Password
Dongle and the Lockpick - destroy the Recorder too. Go to the south wall
and pick up the Katana and leave. Go to the Computer and use it.
**NOTE: When you open the Panic Room then the Mini-Map should appear.
During the cutscene that follows Alma and her group arrive back at the
House. Afterwards you will be near the stairs just as they enter. At this
point the House will be crawling with Bodyguards. The Beach will also be
crawling with them too. It should be noted that they can see you through
the open windows and this is why you need to close the shades inside the
House.
At this point of the mission Alma will now become a Target and you must
eliminate her before you can leave.
From where you start then go into the Walk-In Closet and hide inside the
Closet there. You will be waiting awhile as Alma will make a phone call
before coming up. When they come up then they will change clothes in front
of you then go into the Bathroom. Exit the Closet and wait by the Bathroom
door.
When they finish then Alma will leave first and Orson will shortly follow.
After she leaves then run up behind him and knock him out with the Can then
run up to the Bedroom door. Alma will stand in front of the TV while
watching a news report. Throw Kill her with the Katana, hide both bodies,
and leave the Bedroom. Knock out the Bodyguard at the Terrace and head back
down to the Pool Entrance.
Next to the door is an Aquarium. Place a Coin on the floor at the Aquarium
and in the middle. There is a Bodyguard that goes from the west door and to
the Pool and back again. Take cover to the left of the door and wait. When
he comes into the Pool then open the door and toss a Can near the Coin to
lure him inside.
When he gets to the Coin then shoot the left side of the Aquarium and run
to the kitchen counter as it breaks. When it breaks then the rushing water
will knock out the Bodyguard. Take his body and dump him in the Container
inside the Storage Room.
Go into the Garage and knock out the Bodyguard standing just outside the
open Garage door and dump him in the Closet inside. Go out under the
overhang and head southeast towards the Boat House. When you see the large
Truck then head east just past them and turn southeast towards a small
patch of Grass for hiding.
One of the reasons the Guards are all over the Beach is that they have
found your Boat and you need to get them away from it. Inside the back of
the truck are some Kerosene Canisters and some Flares. Shoot them to make
them explode.
This should lure any nearby Guards, including the ones by your Boat, to the
Truck. Head southeast while keeping an eye on any Guards running northwest.
When you have safely arrived at your Boat then leave the mission.
**NOTE: This process of going to the Beach, luring the Guards, and
running to the Boat will be shorthanded to "run to the Beach to
leave the mission" to eliminate redundancy in the following
run-throughs.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Wood You Believe It? [2,000 XP]
*******************************
For this you need to find the Driftwood Log.
>>Under The Mat [1,000 XP]
************************
For this you need to find the Pool Entrance Key.
>>Don't Tread On Me! [1,000 XP]
**************************
For this you need to find a Squeaky Toy.
>>Discover Hawke's Bay [1,000 XP]
*******************************
For this you need to find all six Unexplored Areas on the New Zealand
map.
>>The Mastermind [4,000 XP]
*************************
For this you need to kill Alma Reynard.
>>Deadly Shadow [2,000 XP]
************************
For this you need to kill a Target with a Katana while wearing your
Suit and without the bodies being found.
>>Waterbender [1,000 XP]
***********************
For this you need to knock out someone using the Aquarium.
>>No Evidence [1,000 XP x 2]
**************************
For this you need to leave no trace of your activity at Casual
and Professional difficulties. If you are seen by the Security
Cameras then destroy the Recorder to delete the evidence.
>>Suit Only [1,000 XP x 2]
************************
For this you need to complete the mission only in your Suit at Casual
and Professional difficulties. You can be Spotted but still get this
as long as you don't change Disguises.
>>Silent Assassin [4,000 XP x 2]
******************************
For this you need to complete the mission without getting Spotted,
only killing the Targets, and leaving no evidence at Casual and
Professional difficulties.
0========================0
| Deadly Ninja [1,000 XP] \
0===========================================================================>
For this you need to kill ten people using only Katanas and Shurikens. I
will also use this to complete the remaining Shinobi Challenges. For this
run-through bring the Remote Breaching Charge, your Coins, your
Krugermeier, and start in the Office.
When you start then go into the Panic Room to get the Katana, Shurikens,
Kalmer 1, and Password Dongle. Go down to the Living Area to get the
Kitchen Knife. Close all Blinds in the House before using the Computer to
bring Alma and Orson home. Bring out the Katana and hide in the Walk-In
Closet.
There will be a Guard that patrols the Bedroom and goes through the Walk-In
Closet. When he stops in the Bathroom then go out, kill him, and dump him
in the Walk-In Closet. Take the Shotgun and, when the Guard out on the
Terrace goes outside, then drop it just outside the door for the Patio
walkway. Bring out the Kalmer 1 and hide in the Closet again.
When they enter the Bathroom then come out and wait at the door. Alma will
ask Orson when he is shipping out again. As she asks the question then
sneak up behind her just enough to get in range of the Pistol. The moment
he starts talking then shoot her and sneak up to her as she is dropping to
the floor.
Drop the Charge on her, step back a few feet, and detonate it to kill her.
Bring out the Knife then run inside the Shower and kill Orson while he is
still talking. Dump both bodies in the Closet to hide them.
Go out to the Terrace and kill the Bodyguard there with the Katana. Go down
to the Pool Entrance and wait for the patrolling Bodyguard to come in and
leave. Go inside and place a Coin on the edge between the Screwdriver and
the corner and go back inside. When the Bodyguard returns he should see the
Coin. As he stops there then go back inside and get behind him to get the
prompt to push. This should dump him into the Pool.
Go around the House and kill the remaining Bodyguards as quietly as
possible using the Katana and Shurikens. There are a total of ten
Bodyguards stationed around the House. However, I have dumped one in the
Pool so I need to kill one on the Beach. There is a solitary Guard just
south of the House you can get to finish the [Deadly Ninja] Challenge.
When you are done then grab the Bodyguard Disguise from one of the dead
bodies. Head out towards the Boat Shack and get behind the Truck. Shoot the
Canisters to cause them to blow up and run to the Boat to leave the
mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Contained Explosion [2,000 XP]
******************************
For this you need to kill a Target with an explosion without killing
or pacifying anybody else with it.
>>Clean Kill [2,000 XP]
*********************
For this you need to kill Alma while Orson is in the shower.
>>Orson Bathes [1,000 XP]
***********************
For this you need to kill Orson in the Shower with a Kitchen Knife.
>>No Running On The Tiles! [1,000 XP]
***********************************
For this you need to push somebody into the Pool.
>>Shinobi [4,000 XP]
******************
For this you need to complete the following Challenges:
++Deadly Shadow ++Waterbender
++Contained Explosion ++Deadly Ninja
You should also earn the Tanto Sword.
>>Chameleon [1,000 XP]
********************
For this you need to acquire the Bodyguard Disguise.
Plus this other Challenge:
--The Mastermind
0=================================0
| Like Fish In A Barrel [4,000 XP] \
0===========================================================================>
For this you need to kill Alma from the Roof while she is in the Panic
Room. I will also do another Orson Kill Challenge so there is no need to
play nice with the Guards if you want to. For this bring the Lethal Poison
Vial, and start in the Office.
Go into the Panic Room to get the Pistols for ammo, the Password Dongle,
and the Lockpick. Go into the Bathroom and use the Lockpick to open the
Cabinet to acquire the Lethal Poison Pill Jar. Go into the Bedroom and find
the Glass of Whisky at the southeast corner of the room and Poison it. Use
the Computer to bring Alma and Orson home.
Sneak up to the Roof and, while the Guards are talking to each other, then
quickly kill them with headshots. Drag them to the ducting just north of
them to hide them and take one of their Disguises. Go to the Skylight above
Alma's Bedroom and wait.
After they use the Bathroom then they will come to the Bedroom to watch the
TV. They will go to the balcony outside and then Orson comes back in to
drink his Whisky. This will kill him.
When Alma finds his body then shoot her in the leg to get her frightened
enough to run to the Panic Room. After shooting her then run to the north
side of the Roof to find the Panic Room Ventilation. When she goes inside
then use the Lethal Poison on it to kill her. Then run down to the Beach to
leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Death Of A Statesman [1,000 XP]
*******************************
For this you need to kill Orson with Poisoned Whisky.
>>Smells Like Nail Polish [1,000 XP]
**********************************
For this you need to kill Alma by poisoning the Ventilation System.
>>Tasteless, Traceless [1,000 XP]
*******************************
For this you need to kill a Target with lethal Poison.
Plus these other Challenges:
--The Mastermind --Chameleon
0===============================0
| Sugar, Honey, Honey [2,000 XP] \
0===========================================================================>
For this you need to kill Alma by poisoning her tea. For this bring the
Lethal Poison Vial and start in the Office. As before, go into the Panic
Room to get the Password Dongle, the Lockpick, and the Pistols. Go into the
Bathroom and open the Cabinet to get the Lethal Poison Pill Jar. Close all
of the Blinds in the House and go to the Kitchen Counter.
Here you should find a jar of Honey and a bowl of Sugar. During the phone
call that Alma makes Orson will make her some tea and asks her if she wants
Honey or Sugar. The problem is that she will choose one at random with each
run-through so the best thing to do is to poison both. But there is only
one Lethal Poison Pill Jar in the House and this is why you need to bring
the Vial.
After poisoning them both then go up to the Computer and use it to bring
both Alma and Orson home. Go out onto the Outdoor Patio area then go down
the stairs to the Storage Room. Go to the Garage, Subdue the Guard, dump
him in the Closet, and take his Disguise. Run to the Beach and get behind
the Truck then wait. When Alma drops dead then shoot the Canisters to
distract the Guards and run to the Boat to leave the mission.
>>Single Poison Option
********************
After acquiring the Pill Jar and before you use the computer it is a
good idea to make a game save. Once you use the computer to bring
them home then sneak down to the Living Area through the Storage
Room. Get just outside of the Storage Room and stay out of view. Wait
for Orson to walk away from the counter before sneaking just close
enough to get the prompts for both the Honey and Sugar.
When Orson asks what she wants with her tea then highlight one of
them and wait. Keep an eye on Orson. He will come back to the counter
and duck down to bring up a pot. Then he will bring up a steaming cup
of tea. He will then duck back down again. The moment he goes down
then poison the item and sneak back to the Storage Room.
A simpler option uses the game save. When you bring them home then
sneak down to the Storage Room but stay just inside and listen to the
conversation. When you get her answer then reload the save. Go down
to the Kitchen, poison her answer, then bring them home. After that
then proceed to leave the House and go to the Beach.
Her answer is selected when the mission starts and carries over to
game saves. This means if her answer is Sugar, for example, then it
will always be the same no matter how many times you reload the save.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
--The Mastermind --Tasteless, Traceless
--Chameleon
0==============================================0
| Hold My Hair [1,000 XP], Piano Man [1,000 XP] \
0===========================================================================>
This run-through will use the same strategy as above and will also use a
strategically placed game save. For this bring the Fiber Wire and start in
the Office. As before, go into the Panic Room to get the Password Dongle,
the Pistols, and the Lockpick. Close all of the Blinds in the House and
find both of the Emetic Rat Poisons. Poison both the Honey and Sugar then
run up to the Computer and use it to bring both Alma and Orson home.
The thing here is that, when Alma gets sick, then she will go to the Lower
Bathroom to throw up so you need to sneak down there while they are in the
Living Area. When all three are looking away from the stairs then sneak
down and go into the Laundry Room. Take cover to the right of the door and
keep it open so you can listen to the phone conversation. After it ends and
just before she drinks her tea then run into the Study and save your game.
When she gets sick and goes to throw up then sneak up behind her and drown
her then dump her in the Closet inside the Study and wait. Her personal
Bodyguard will come inside the Bathroom to investigate. Go behind him,
Subdue him, and dump him in the Study Closet. It should be noted that you
can't take his Disguise.
Go into the Garage, Subdue the Guard here, dump him in the Closet, and take
his Disguise. Run to the Beach to leave the mission.
Then reload the save, Garrote her at the Toilet, and run to the Beach to
leave the mission again.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenge
in the process:
>>Someone Could Hurt Themselves [1,000 XP]
****************************************
For this you need to kill a Target in an Accident.
Plus these other Challenges:
--The Mastermind --Chameleon
0=======================0
| Sleep Tight [1,000 XP] \
0===========================================================================>
For this you need to smother Alma with a pillow while she is sleeping.
Start in the Office and go into the Panic Room to acquire the Pistols, the
Password Dongle, and the Lockpick. Go downstairs to the Storage Room to
pick up a Can of Expired Can of Spaghetti Sauce. Go into the Bedroom to
pick up the Squeaky Toy then use the Computer to bring Alma and Orson home
and hide in the Walk-In Closet.
When they use the Bathroom then exit and wait for Alma to leave. Run up
behind and knock out Orson then dump him in the Closet. Wait inside the
Bathroom until Alma goes to bed and completely settles down. When she does
then sneak out to her and get the prompt to Smother her. After you kill her
then go down to the Garage to Subdue the Guard for his clothes. Then run to
the Beach to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
--The Mastermind --Chameleon
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. The Classics (Master Difficulty) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0==================================================================0
| Silent Assassin, Suit Only [4,000 XP], Sniper Assassin [4,000 XP] \
0===========================================================================>
For this bring the Lockpick, place the Sieger 300 Ghost at the Beach Shack,
and start at the Beach. When you start then run to the Shack to get the
Rifle but leave the Briefcase. Enter the House through the front door then
go into the Storage Room to get at least one Can of Expired Spaghetti
Sauce.
Run up the stairs while ignoring the Camera then go into the Panic Room to
get all of the Pistols (including the Kalmer-1) and the Password Dongle
then destroy the Recorder. Use the Computer to bring Alma and Orson home
then hide inside the Walk-In Closet. Wait for the both of them to use the
Bathroom before exiting.
Go into the Bedroom and out onto the Terrace. Knock out the Bodyguard then
dump him in the Walk-In Closet to hide him. When Alma leaves then run up
behind and knock out Orson with the Can then hide his body in the Bathroom
Closet. Run out into the Terrace, past the Office, then up the stairs to
the Roof. Stay at the top and wait.
Both of the Guards will stop together to have a conversation. When they
finish and break up then sneak up and drop one of the regular Pistols
between the large skylights then sneak to the Panic Room Ventilation unit.
The Guard that patrols the center of the Roof should find the Pistol and
take it down to the Weapons Box in the Garage.
Bring out the Kalmer 1 and get behind the other Guard when the first one
goes down. Shoot him, pick up his weapon, and drag him to the air
conditioning unit northeast of the Bedroom skylight to hide him and drop
his weapon. Go back to the Panic Room Ventilation unit and wait for the
other Guard to come back. When he starts his patrol again then get up
behind him and shoot him with the Kalmer 1 - leave his body.
By the time you are finished then Alma should be in bed. Go to the east
side of the Skylight, bring out the Rifle, aim through it, creep forward
until you see her head, then shoot her to kill her - keep the Rifle. Sneak
down the stairs to the Storage Room and then to the Garage. Knock out the
standing Guard and dump him in the Garage Closet.
Go northeast out of the Garage and stay along the edge of the area. Go all
the way to the large patch of Grass just north of the Boat. There is a
Guard that stops inside the west edge of this patch. When he turns around
then bring out the Rifle, zoom in on the Truck, and move just forward
enough to see the Canisters. Shoot them then run to the Boat after the
Guards run from it to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
(outside of the remaining Classic Challenges) in the process:
>>Mr. Sandman [1,000 XP]
**********************
For this you need to kill Alma by shooting her through the Bedroom
Skylight while she is sleeping.
>>Straight Shot [1,000 XP]
************************
For this you need to kill a Target with a headshot.
>>Versatile Assassin [4,000 XP]
*****************************
If you've followed the order of things then you should also get this
one for doing [Straight Shot] and the following Challenges done
earlier:
++Tasteless, Traceless ++Hold My Hair
++Someone Could Hurt Themselves ++Piano Man
>>No Evidence [1,000 XP]
**********************
For this you need to leave no trace of your activity at Master </pre><pre id="faqspan-40">
difficulty. If you are seen by the Security Cameras then destroy the
Recorder to delete the evidence.
>>Suit Only [1,000 XP]
********************
For this you need to complete the mission only in your Suit at Master
difficulty. You can be Spotted but still get this as long as you
don't change Disguises.
>>Silent Assassin [4,000 XP]
******************************
For this you need to complete the mission without getting Spotted,
only killing the Targets, and leaving no evidence at Master
difficulty.
Plus this other Challenge:
--The Mastermind
0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Thriller Night |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
There are a total of five Challenges in this Pack and, even though you can do
them in Contracts Mode, they are easy enough to do against Alma.
The best thing to do is start in the Office and go down to the Garage to grab
the Wrench and then to the Lower Bathroom to grab the Scissors and close all
Blinds before going to the Panic Room. Go up to the Panic Room to grab the
Shotgun, Hackl 9S Covert, and Computer Dongle. Use the Dongle to bring Alma
home and hide in the Walk-In Closet.
When both Alma and Orson come up to the Closet and go into the Bathroom then
save your game here. This save point will be used for the Challenges so you
don't have to wait all that time when she is talking to her victim. When you
complete a Challenge then reload the save and do another.
0======================================0
| Hitman Of The Black Lagoon [2,000 XP] \
0===========================================================================>
For this you need to push or dump a Target into the Swimming Pool. From the
save point then exit the Closet and crouch just outside the Bathroom. When
Alma leaves then run up behind Orson and knock him out with the Wrench. Go
up to Alma and Throw Stun her. Go out onto the Terrace and knock out the
Guard. Drag her down to the top of the stairs and wait.
Wait for the patrolling Guard to come to the Pool and leave. Quickly drag
her down to the Pool and dump her into it to kill her. Go to the Garage to
knock out the Guard for his Disguise and run to the Beach to leave the
mission.
0===================0
| Vertigo [1,000 XP] \
0===========================================================================>
For this you need to kill a Target by tossing them over a railing. Do the
same as above except that after you Throw Stun Alma then drag her outside
to the walkway and dump her over the railing to kill her to complete the
Challenge. Go to the Garage to knock out the Guard for his Disguise and run
to the Beach to leave the mission.
0=============================================================0
| The Scissor Man [1,000 XP], Hitman With A Shotgun [2,000 XP] \
0===========================================================================>
For [The Scissor Man] you need to kill a Target with the Scissors and for
[Hitman With A Shotgun] you need to kill five Guards with a non-silenced
Shotgun. If you are Spotted then the counter will reset. Do the same as
above except that you kill Alma with the Scissors for the first Challenge.
After killing her then go out onto the Terrace, sneak up to the Guard, and
kill him with the Shotgun. Interestingly enough this won't alert the
Guards. Go out onto Outdoor Patio and kill the Guard standing at the
railing. This will alert the Guards so run back inside and to the Walk-In
Closet. Hide here and use both your Instinct and Mini-Map to keep an eye on
the Guards who are now looking for the shooter.
Stay in the Walk-In Closet and Bathroom area and carefully pick them off
one by one until you acquire the Challenge.
0==========================0
| Thriller Night [4,000 XP] \
0===========================================================================>
For this you need to complete the following Challenges:
--Hitman Of The Black Lagoon --Hitman With A Shotgun
--The Scissor Man --Vertigo
You should also earn the Red-Tie Kiwi Distraction Device.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >NZL8. Escalation Contracts |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed here are all of the Escalation Contracts currently available in the
New Zealand chapter along with their respective strategies. Each of the
Escalations are worth 4,000 XP towards your Global XP.
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. The Mills Reverie |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
**NOTE: This is a special Halloween themed Escalation. The entire Beach area
becomes becomes a spooky Graveyard with the House becoming somberly
decorated. The entire area is patrolled by numerous Guards. Orson has
a patrol area on the Beach and near the House.
For this you wear a special Jack-O-Lantern Suit with a pumpkin head
and use a Spooky Bat. The exit points are Closets that can be found
on the Beach. You will also start in a Bed on the Beach.
Because of how the Escalation is structured it is not made to do
speedruns. Just take your time and you should get Silent Assassin on
all three Levels.
When you play through the first Level then you should get the [The
Mills Reverie] Challenge and acquire the Tactical Wetsuit Suit for
your collection. By completing the Escalation you should also acquire
the Bat Shuriken Melee Weapon.
0==========0
| Level One \
0=======================================================>
| Objectives /
0===========0
--Pacify Orson with the Spooky Bat.
--Don't Eliminate Orson (Everybody knows you can't die in your own dream).
>>The Plan
********
Get up from the Bed and grab the Spooky Bat nearby. Use the Grass to
hide from the roaming Guards and use the Bat to knock some of them out
as you approach Orson. Knock him out and run to a Closet to leave the
mission.
0==========0
| Level Two \
0=======================================================>
| Objectives /
0===========0
--Pacify Orson with the Spooky Bat.
--Don't Eliminate Orson (Everybody knows you can't die in your own dream).
--Push Orson off of the Roof.
--Sacrifice Orson to the Circle of Weeping Angels.
>>The Plan
********
At first the objectives are exactly the same except that the Spooky Bat
has been moved to a tree and situated behind a Guard. You may also want
to bring both the Lockpick and a non-lethal Melee weapon, such as a
Hammer, with you. When you start then sneak over to the Bat, while
knocking out various Guards (grab a weapon from them too), grab the
Bat, and carefully stalk and knock out Orson.
When you knock him out then he will disappear and re-appear on the Roof
of the Beach House. Sneak on over and knock out the Guard on the ground
floor then sneak up to the Roof. You'll have to wait for the Guards to
talk and break up before doing anything.
Drop the weapon near the ventilation ducts so one of the Guards can
find it then go back just inside the Office. When the Guard finds it
and goes down the stairs to the ground floor then run up and Throw Stun
him with your Melee weapon.
Grab your weapon then go back up and knock out the remaining Roof
Guard. Drop the Bat, if you haven't already done so, and run up to and
push over Orson. When you do that then you will need to Sacrifice him.
Go down to Orson and find the Circle. There is a Guard there plus
another Guard that comes on over from time to time. When the standing
Guard is alone then knock him out, pick up his weapon, and drag him to
some nearby Grass to hide him. Do the same to the other Guard when he
comes back. Drag Orson to the Circle then run to the exit point to
leave the mission.
0============0
| Level Three \
0=======================================================>
| Objectives /
0===========0
--Pacify Orson with the Spooky Bat.
--Don't Eliminate Orson (Everybody knows you can't die in your own dream).
--Pacify or Eliminate all Guards.
--Push Orson off of the Roof.
--Sacrifice Orson to the Circle of Weeping Angels.
--Bring Orson with you into the Closet.
>>The Plan
********
This is a time consuming Level if you want Silent Assassin. There are a
total of 24 Guards that need to be knocked out. One of the faster ways
is to go west from your starting point and knock out Guards with your
Melee weapon and hiding. The plan is to go to the House and knock out
everybody there before going back to the Beach and taking down the
remaining Guards.
Take down the ones on the edges of the Beach and work back towards
Orson. When you get to about ten Guards left then they should show on
the Mini-Map to find them easier. There are also plenty of Small
Pumpkins and Red Tie Kiwis to use as distractions if needed.
When you get close to Orson (and about six Guards) then grab the Bat
and stalk and knock him out. Knock out all of the remaining Guards then
go to the Panic Room inside the House to grab the Kalmer 1. Go up to
the Roof and push Orson over then drag him to the Circle.
When you do that then he will re-appear in a pit not far from a Closet
and you need to drag him to it before you can leave the mission. As you
approach him then you should see that he is groggy but conscious. Get
behind him and shoot him to knock him out safely. Drag him to the
Closet, put him inside, then leave the mission.
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0
/ Miami \~~~~~~~~~~~~~~~~~~~~~~~~~~~\
/+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >MSY8. The Finish Line 0
\+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\~~~~~~~~~~~~~~~~~~~~~~~~~~~\ Miami /
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0
47's next assignment takes him to Miami, Florida. Here he is to infiltrate
the Global Innovation Race and eliminate two Targets: Robert Knox and his
daughter Sierra. Robert is the head of Kronstadt Industries and is also a
member of Providence.
His company makes a wide range of electronic products from consumer to
military. Kronstadt is also the maker of the KAI medical supercomputer used
at the GAMA Hospital in Hokkaido. But the company also makes military drones
which include the ones used by dictator Jin Po against innocent protesters in
what is known as the Tungan Valley Incident.
However, that is not the reason for his elimination. According to the data
found in New Zealand Robert is planning to turn against Providence and help
out the Shadow Client so he doesn't end up dead like the other members.
Thus The Constant wants him killed off before this can do any damage to
Providence. In addition, Sierra, who is second behind Robert in regards to
the company, is also to be eliminated to ensure the threat to the
organization is ended.
She is a fiercely competitive woman with a nasty temper and is also one of
the main stars of the Race. At the time of 47's arrival she is on the track
and is trying to beat her main competitor, Moses Lee of Kowoon Heavy
Industries.
Robert is doing his work on the top levels of the Bayside Center which he
bought out just for the Race and has turned it into a exposition area for his
long line of products including the race vehicles that Sierra is currently
driving. As such he shouldn't be too hard to get rid of quietly.
The elimination of Sierra, given all of the spectators, may present some
problems though. But the pit areas should provide some interesting
opportunities for disposal. After all, 47 is good with tools.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >MIA1. Accomplishments List |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed in this section are the Accomplishments specific to this chapter of
the game.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Visible Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Damage Control
**************
Description: Complete The Finish Line.
Xbox Achievement Points: 20 GS.
PlayStation Trophy Grade: Bronze.
>>Event Planner
*************
Description: Select a Starting Location and use an Agency Pickup to
smuggle an item into Miami.
Xbox Achievement Points: 10 GS.
PlayStation Trophy Grade: Bronze.
>>Full Value
**********
Description: Complete all Mission Stories in The Finish Line.
Xbox Achievement Points: 30 GS.
PlayStation Trophy Grade: Silver.
-----------------------------------------------------------------------
Notes: You need to complete the following Mission Stories:
--A Perfect Machine --Intravenous
--Pretty in Pink --The Munchies
--The New Army --The Triumph
--Turbo Charged
>>Miami Wise
**********
Description: Reach Miami Mastery Level 20.
Xbox Achievement Points: 40 GS.
PlayStation Trophy Grade: Gold.
>>Showrunner
**********
Description: Complete The Finish Line on Master Difficulty.
Xbox Achievement Points: 20 GS.
PlayStation Trophy Grade: Bronze.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Secret Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Blaze of Glory
**************
Description: Blow up Sierra Knox in her car, on the podium, and
eliminate Robert Knox with his android.
Xbox Achievement Points: 15 GS.
PlayStation Trophy Grade: Bronze.
>>Pink Army
*********
Description: Release the pink army.
Xbox Achievement Points: 15 GS.
PlayStation Trophy Grade: Bronze.
-----------------------------------------------------------------------
Notes: For this you need to use the PALLAS robot in the Android
Showroom on the 1st Floor of the Bayside Center to kill one of
the Mascots. More details in the "An Unclean Race" run-through.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >MIA2. General Layout |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
**IMPORTANT: For mapping directions within this chapter north is the top of
the screen. The Compass has north pointed straight south.
Therefore you should turn it off to prevent confusion.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
On the west side of the map there is the Dolphin Fountain (to the south),
Bayside Center (north of that), the Marina Park area, and the Podium
Building.
The east side of the map has the Hotel (north side), the Pit Building (east
side), the Main Stands (west section), and the VIP Street (center). The
Merchandise Booths and Event Entrance are at the south part of this side of
the map.
The two sections area connected by both the Bayside Tunnel (south), the
Podium Tunnel (north), the race Overpasses (north and south), and the Parking
Garage (under the Bayside Center).
This was a bit of a pain to map out due to the reversal of north-south
directions in regards to place naming. The Main Stands are split into two
areas, north and south. But the South Stands are near the top of the screen
and the North Stands are near the bottom - reverse of what they should be. As
a result the Overpasses, and VIP Entrances are named the same way (north -
bottom, south - top).
However, I will still use the "north is the top of the screen" in regards to
directing you where to go in regards to finding items and doing run-throughs.
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Detailed Map |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Here I will go over in detail of each area and where you can find useful
objects:
0============================================================0
| Event Entrance, Bayside Tunnel, and Bayside Center Entrance \
0===========================================================================>
The Event Entrance area goes from the actual entrance itself to the large
area south of it. At the west side of the Entrance area is the east
entrance to the Bayside Tunnel. The Tunnel goes under the Race Track and
exits at the Bayside Center Entrance area.
At the northeast corner of this area is the gate that leads to the Bayside
Alley that goes to the west end of the North Overpass. Next to the Alley is
the main entrance into the Parking Garage. At the southwest corner of this
section of the map is a small Maintenance Area. The north end of the stairs
for the actual entrance is the north boundary for this area.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Coconut | --On the ground near a bench at the east end of the |
| | Bayside Tunnel. |
| | --At the base of the tree just north of the west end of |
| | the Bayside Tunnel entrance (x2). |
| | --On the ground just outside the west gate for the |
| | Maintenance Area. |
|---------------+-----------------------------------------------------------|
| Soda Can | On the table at the west side of the entrance area behind |
| | the Bag Check. |
|---------------+-----------------------------------------------------------|
| Shovel | Inside the wheelbarrow behind the Thor sign at the |
| | southeast corner of the Event Entrance area. |
|---------------+-----------------------------------------------------------|
| Coin | Inside the hat in front of the Musician inside the |
| | Bayside Tunnel. |
|---------------+-----------------------------------------------------------|
| Didgeridoo | Behind the Musician inside the Bayside Tunnel. |
|---------------+-----------------------------------------------------------|
| Propane Flask | Under the stairs at the west end of the North Overpass. |
| Lead Pipe | |
|---------------+-----------------------------------------------------------|
| Crowbar | Leaning against a wooden crate behind the van parked just |
| | outside the Parking Garage entrance. |
|---------------+-----------------------------------------------------------|
| Shovel | Leaning against the wall at the south side of the |
| | Maintenance Area. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0===============0
| Marina Park SE \
0===========================================================================>
This is the park that is at the west side of the Miami Bayside Center Expo
building and north of Bayside Center Entrance area. The north boundary of
this park is the south side of the Podium Building.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Lead Pipe | On the black crates behind the PRX Van west of the north |
| | entrance to the Parking Garage. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0================0
| Podium Building \
0===========================================================================>
The Food Prep Room is at the west side of the building. The Photography
Area is at the north end. The Lounge Area is at the south end. The
Reception Area is in the center of the floor along with the stairs leading
up to the Podium itself. A Storeroom is at the southeast side of the
building. A Tool Room is at the northeast side.
Just south of the building is the Race Marshal Area (Marina) area that also
leads into the Bayside Center Loading Bay.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Emetic Rat Poison | On the shelf near ground level at the north end of |
| | the Food Prep Room. |
|-------------------+-------------------------------------------------------|
| Wrench | On a keg at the south end of the Food Prep Room. |
|-------------------+-------------------------------------------------------|
| Scissors | On a table at the southwest corner of the Lounge |
| | Area. |
|-------------------+-------------------------------------------------------|
| Screwdriver | On the floor inside the Tool Room. |
| Crowbar | |
| Hammer | |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0====================0
| Marina Park (South) \
0===========================================================================>
The North Pier and the Anchor Monument is at the northwest side. The South
Overpass is at the northeast side. The Pier and Boat Rental Building is at
the west side. The entrance to the Podium Tunnel is at the east side. The
Park Food Stands is west of the Podium Building.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Crowbar | On the coolers at the top of the west end of the |
| | South Overpass. |
|-------------------+-------------------------------------------------------|
| Hammer | Under the stairs at the bottom of the west end of the |
| | South Overpass. |
|-------------------+-------------------------------------------------------|
| Boat Rental Key | Carried by the Guard that patrols around the Boat |
| | Rental Building. |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | Just inside the east door of the Boat Rental |
| Baseball Bat | Building. |
| Baseball | |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | --On the crate at the southeast corner of the Boat |
| | Rental Building. |
| | --On the ground southeast of the car at the south end |
| | inside the Park Food Stands area. |
|-------------------+-------------------------------------------------------|
| Speedboat Key | On the table at the west side inside the Boat Rental |
| | Building. |
|-------------------+-------------------------------------------------------|
| Food Vendor Key | Carried by Florida Man. |
|-------------------+-------------------------------------------------------|
| Shovel | In the hedge southwest of the car at the south end |
| | inside the park food stands area. |
|-------------------+-------------------------------------------------------|
| Bag of Sugar | On the table of the south food booth inside the Park |
| Cleaver | Food Stands area. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0===============0
| Parking Garage \
0===========================================================================>
The main Parking Area is in the center along with the Garage Security Area.
The Garage Security Area has a Locker Room at the northeast corner, the
main Monitor Room at the southeast section, the North Bayside Center Stairs
in the center, and the Main Desk at the southwest corner.
The north side of the Garage has the North Restrooms, the North Storage
Room, and the Podium Tunnel. The east side of the Garage has the East
Restrooms, the East Storage Room, and the Stands Tunnel. The south side has
the Southeast Garage Entrance that leads to the North Overpass, the South
Elevator, and the South Entrance. The West Stairs and southwest Garage
Entrance is at the southwest corner.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Soda Can | --On the ground at the south end of the corridor |
| | between the North Restrooms and Podium Tunnel. |
| | --On the ground in front of the Soda Machines near |
| | the door to the West Stairs. |
|----------------------+----------------------------------------------------|
| Event Crew Disguise | ++[Casual]: On the counter at the west side of the |
| | East Restrooms. |
| | --On the shelving near the center of the North |
| | Storage Room. |
|----------------------+----------------------------------------------------|
| Electronic Car Key | On the ground at the north end of the corridor |
| | just outside the south entrances for the North |
| | Restrooms / Storage Room area. |
|----------------------+----------------------------------------------------|
| Parking Ticket | Carried by the Blackmailer Mascot. |
|----------------------+----------------------------------------------------|
| Podium Club Pass | On the counter inside the northeast Toilet inside |
| | the East Restrooms. |
|----------------------+----------------------------------------------------|
| Fire Extinguisher | --On the wall near the southeast Toilet inside the |
| | East Restrooms. |
| | --On the north side of the Red 07 Pillar at the |
| | southwest corner of the Parking Area. |
| | --On the south side of the Red 11 Pillar at the |
| | northwest corner of the Parking Area. |
| | --On the south side of the Blue 07 Pillar at the |
| | northeast corner of the Parking Area. |
| | --On the south side of the Blue 01 Pillar at the |
| | southeast corner of the Parking Area. |
| | --On the east side of the Red 02 Pillar at the |
| | south side of the Parking Area. |
|----------------------+----------------------------------------------------|
| Fire Axe | On the wall at the north side of the East |
| | Restrooms. |
|----------------------+----------------------------------------------------|
| Race Marshal | On the shelving at the east side of the East |
| Disguise | Storage room. |
|----------------------+----------------------------------------------------|
| Crowbar | --On the shelving at the east side of the East |
| | Storage Room. |
| | --On the counter inside the Main Desk section of |
| | the Garage Security Area. |
|----------------------+----------------------------------------------------|
| Event Area Key | On a metal cart at the west side of the East |
| | Storage Room. |
|----------------------+----------------------------------------------------|
| Lead Pipe | Leaning against the wall inside the corridor |
| | between the South Elevator and Southeast Garage |
| | Entrance. |
|----------------------+----------------------------------------------------|
| Florida Man Article | On the bench at the north end of the South |
| | Elevator area. |
|----------------------+----------------------------------------------------|
| Screwdriver | On a crate at the south end of the South Elevator |
| | area. |
|----------------------+----------------------------------------------------|
| Incriminating | Inside the gray van at the southwest corner of the |
| Evidence | Parking Area. Use the Electronic Car Key to open. |
|----------------------+----------------------------------------------------|
| Brick | On the ground just northwest of the gray van at |
| | the southwest corner of the Parking Area. |
|----------------------+----------------------------------------------------|
| Tactical Bartoli 12G | At the east side of the Garage Security Area |
| Event Security | Locker Room. |
| Disguise | |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0==============================0
| Bayside Center - Ground Floor \
0===========================================================================>
The Reception Desk is just inside the Main Entrance at the south side of
the building. The Coat Check room is at the west side and the entrance to
the Expo Room, Aquarium, and stairs to the Executive Floor is at the east
side. The Aquarium and West Stairs is at the west side of the floor. Also
at the west side is the West Maintenance Room with stairs that lead to a
Small Locker Room.
The Expo Room is at the east side of the floor. The Small Maintenance Room
sits between the Aquarium and Expo Room. The north and east side of the
Expo Room is the Backstage Area. North of the Expo Room is the North Stairs
and the Loading Bay. Southeast of the Expo Room is the Southeast
Maintenance Room with the Elevator Shaft and stairs that lead outside to
the west end of the North Overpass.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Ted Mendez ID Card | Behind the Reception Desk at the south end. |
|--------------------------+------------------------------------------------|
| Kronstadt Engineer | ++[Casual]: Inside the West Restrooms. |
| Disguise | ++[Casual and Pro]: At the northeast section |
| | inside the Coat Check room. |
|--------------------------+------------------------------------------------|
| Crowbar | Leaning against the shelving near the south |
| | door inside the West Maintenance Room. |
|--------------------------+------------------------------------------------|
| McInnis' Notebook on | On top of a locker at the southeast corner of |
| Robert Knox | the Small Locker Room. |
|--------------------------+------------------------------------------------|
| Kronstadt Bayside Center | --Inside a locker at the west side of the |
| Keycard | Small Locker Room. |
| | --Carried by one of the Guards at the |
| | Aquarium. |
| | --On a table at the north side of the |
| | Backstage Area. |
|--------------------------+------------------------------------------------|
| Android Arm | On the black tool stands at the west side of |
| | the Backstage Area. |
|--------------------------+------------------------------------------------|
| Fish | Inside Tanks 6, 7, and 14 at the Aquarium. |
|--------------------------+------------------------------------------------|
| Starfish | Inside Tank 12 at the Aquarium. |
|--------------------------+------------------------------------------------|
| Hammer | --On a table at the southeast corner of the |
| | Aquarium area near the entrance. |
| | --On a desk under the stairs at the lower |
| | level at the southeast corner of the Loading |
| | Bay. |
|--------------------------+------------------------------------------------|
| Screwdriver | --On a counter at the north end inside the |
| | Small Maintenance Room. |
| | --On a shelf at the south side of the |
| | Southeast Maintenance Room. |
|--------------------------+------------------------------------------------|
| Soda Can | --On a table at the east side of the Backstage |
| | Area. |
| | --On a table at the upper level at the |
| | southeast corner of the Loading Bay (x2). |
|--------------------------+------------------------------------------------|
| Coin (x3) | On a table at the east side of the Backstage |
| | Area (x3). |
|--------------------------+------------------------------------------------|
| Kronstadt Octane Booster | ++[Casual and Pro]: On a shelf at the upper |
| | level at the northwest corner of the |
| | Loading Bay. |
| | ++[Master]: On a desk under the stairs at the |
| | lower level at the southeast corner of the |
| | Loading Bay. |
|--------------------------+------------------------------------------------|
| Emetic Rat Poison | On a barrel at the lower level at the |
| | northwest corner of the Loading Bay. |
|--------------------------+------------------------------------------------|
| Propane Flask | On the ground just south of the van at the |
| | lower level of the Loading Bay (x3). |
|--------------------------+------------------------------------------------|
| Wrench | --On a shelf just southeast of the van at the |
| | lower level of the Loading Bay. |
| | --On a desk at the south wall of the Elevator |
| | Shaft inside the Southeast Maintenance Room. |
|--------------------------+------------------------------------------------|
| Photo of Robert Knox | On the magazine stand partway up the stairs to |
| | the 1st Floor. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0===========================0
| Bayside Center - 1st Floor \
0===========================================================================>
The Android Lab is at the north side of the floor along with a small Server
Room to the north and the Office 1D to the east. South of the Lab is the
East 2nd Floor Stairs. South of that is the Southeast Maintenance Room that
also has the Elevator Shaft and a door that leads out to the top of the
North Overpass.
West of this room is the Reception Desk. West of that is Office 1A. West of
that is the Conference Room. North of that is the West Bayside Stairs and
the West Maintenance Room that also has the West 2nd Floor Stairs.
Northeast of this room is the Android Showroom. To the east of that is the
North Stairs.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Android Arm | --On a black crate at east side inside the |
| | Server Room. |
| | --On the center tables inside the Android Lab |
| | (x3). |
| | --In a box behind the wall at the west corner |
| | of the Android Showroom. |
|--------------------------+------------------------------------------------|
| Derek McInnis ID Card | On the desk at the east side inside the Server |
| McInnis' Notebook on | Room. |
| Robotics | |
|--------------------------+------------------------------------------------|
| Screwdriver | --On the tool stand at the west side of the |
| | Android Lab. |
| | --On the desk inside the Southeast Maintenance |
| | Room. |
| | --On a desk near the center of Office 1A. |
|--------------------------+------------------------------------------------|
| Photo of Robert Knox | ++[Casual]: On the desk at the east side of |
| | the Android Lab. |
| | ++[Casual]: On a small table east of the |
| | Reception Desk. |
| | --By the photocopier just outside Office 1D. |
| | --At the north end of the large table at the |
| | north end of the Conference Room. |
|--------------------------+------------------------------------------------|
| Scissors | On the desk inside the Office 1D. |
|--------------------------+------------------------------------------------|
| Kitchen Knife | --On the table just north of the Southeast |
| | Maintenance Room. |
| | --On a table at the south end of the |
| | Conference Room. |
|--------------------------+------------------------------------------------|
| Emetic Rat Poison | On the desk inside the Southeast Maintenance |
| | Room. |
|--------------------------+------------------------------------------------|
| Apricots | On a small table east of the Reception Desk |
| | (x3). |
|--------------------------+------------------------------------------------|
| Kronstadt Bayside Center | On a desk inside the Reception Desk Room. |
| Keycard | |
|--------------------------+------------------------------------------------|
| Kronstadt Researcher | ++[Casual]: On the desk inside the West |
| Disguise | Maintenance Room. |
|--------------------------+------------------------------------------------|
| Picture of Target Dummy | On the table at the north side of the Android |
| A, B, C | Showroom. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0===========================0
| Bayside Center - 2nd Floor \
0===========================================================================>
Robert's Office is at the north side of the floor. A small Server Room is
west of it and with the small North Storage Room to the north of that that
has a Pipe that goes down to the Server Room on the 1st Floor. South of
Robert's Office is Office 2A. South of that is the 2nd Floor Stairs. South
of that is the Southeast Storage Room that also has the Roof Access area.
South of that is the Security Room and South Restrooms.
West of that is the Helipad and the Exercise Room. West of that is the
Patio and north of this is the West Maintenance Room and the Assistant
Office. East of the Office is the Lounge Area. The center of the floor is
the Garden.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Wrench | On a shelf inside the North Storage Room. |
|--------------------------+------------------------------------------------|
| Golf Club | Leaning against south side of the desk at the |
| | east side of Robert's Office. |
|--------------------------+------------------------------------------------|
| Electronic Access Dongle | On the desk at the east side of Robert's |
| | Office. |
|--------------------------+------------------------------------------------|
| Scissors | --On the desk at the east side inside Office |
| | 2A. |
| | --On the shelving at the north corner of the |
| | Assistant Office. |
|--------------------------+------------------------------------------------|
| Tactical Bartoli 12G | On the table at the north end of the Security |
| | Room. |
|--------------------------+------------------------------------------------|
| Kronstadt Security | ++[Casual]: On a bench at the northeast corner |
| Disguise | of the Exercise Room. |
|--------------------------+------------------------------------------------|
| Battle Axe | Behind the shelving at the southwest corner of |
| | the Exercise Room. |
|--------------------------+------------------------------------------------|
| Emetic Rat Poison | On the ground by the Container inside the West |
| | Maintenance Room. |
|--------------------------+------------------------------------------------|
| McInnis' Notebook on | On the counter inside the Assistant Office's |
| Philosophy | Restroom. |
|--------------------------+------------------------------------------------|
| Photo of Robert Knox | On the main desk inside the Assistant Office. |
| Sierra Knox Magazine | |
| Florida Man Article | |
|--------------------------+------------------------------------------------|
| Bust | Near the Water Cooler at the south side of the |
| | Lounge Area. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0============================================0
| Race Marshal Area, Hotel, and Emergency Bay \
0===========================================================================>
This section of the map is at the northeast corner. The Race Marshal Area
comprises the west and southwest portions of this section of the map. The
east end of the South Overpass is at the west side of this area. At the
southwest corner of this area is the east entrance for the Podium Tunnel.
The Emergency Bay is the set of temporary buildings east of the Race
Marshal Area. Inside the Bay are three areas: the Reception Desk (west),
Storage Room (southwest), and Treatment Area (east).
The large building at the northeast part of this map section is the Hotel.
The Hotel also has stairs to access the Hotel Roof on the north side of the
building. On the west side of the building in the Hotel Garden.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Race Marshal Disguise | ++[Casual]: On a table near the east end of the |
| | South Overpass. |
|------------------------+--------------------------------------------------|
| Hammer | --On a table near the east end of the South |
| | Overpass. |
| | --On the ground near the air conditioning units |
| | at the southeast corner section of the Hotel's |
| | Roof. |
|------------------------+--------------------------------------------------|
| Soda Can | --On the corner of a large concrete planter just |
| | southeast of the east end of the South |
| | Overpass (x2). |
| | --On the ground just north of the sleeping guard |
| | at the southeast corner section of the Hotel's |
| | Roof. |
| | --On the railing at the very southwest corner of |
| | the Hotel's Roof. |
|------------------------+--------------------------------------------------|
| Coconut | On the ground at the base of the tree just east |
| | of the entrance to the Podium Tunnel (x2). |
|------------------------+--------------------------------------------------|
| Wrench | On the ground by some orange safety cones just |
| | northeast of the entrance to the Podium Tunnel. |
|------------------------+--------------------------------------------------|</pre><pre id="faqspan-41">
| Medical Cabinet Key | On the desk at the south side of the Reception |
| | Desk area inside the Emergency Bay. |
|------------------------+--------------------------------------------------|
| Lethal Poison Pill Jar | On the table at the south side of the Emergency |
| | Bay Storage Room. |
|------------------------+--------------------------------------------------|
| Medic Disguise | ++[Casual]: On the gurney outside the Emergency |
| | Bay near the southeast corner. |
| | --On the table at the south side of the |
| | Emergency Bay Storage Room. |
|------------------------+--------------------------------------------------|
| Modern Lethal Syringe | Inside the cabinet inside the Emergency Bay |
| | Storage Room. |
|------------------------+--------------------------------------------------|
| Amputation Knife | At the north side of the Treatment Area inside |
| | the Emergency Bay. |
|------------------------+--------------------------------------------------|
| Baseball Bat | --Near the Container in the center and outside |
| | the Emergency Bay area. |
| | --Leaning against a garbage can behind the north |
| | side of the Hotel. |
|------------------------+--------------------------------------------------|
| Baseball | Near the Container in the center and outside the |
| | Emergency Bay area. |
|------------------------+--------------------------------------------------|
| Screwdriver | On a stack of wood at the southwest corner of |
| | the Hotel. |
|------------------------+--------------------------------------------------|
| Crowbar | On a concrete railing just north of the |
| | Ambulance at the south central side of the |
| | Hotel. |
|------------------------+--------------------------------------------------|
| Old Axe | Hidden behind a blue pillar against the pink |
| | wall at the east side of the hotel just south of |
| | the northeast corner. |
|------------------------+--------------------------------------------------|
| Shovel | --Inside the white van behind the north side of |
| | the Hotel. |
| | --Leaning up against a wheelbarrow at the |
| | southeast corner of the Hotel Garden. |
|------------------------+--------------------------------------------------|
| Emetic Rat Poison | On the ground near the northwest stairs halfway |
| | up to the Hotel's Roof. |
|------------------------+--------------------------------------------------|
| Hammer | On the ground near the air conditioning units at |
| | the southeast corner section of the Hotel's |
| | Roof. |
|------------------------+--------------------------------------------------|
| Brick | On the ground at the northwest corner of the |
| | Hotel Garden (x2). |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0===================================0
| Main Stands and Merchandise Booths \
0===========================================================================>
These are the main spectator areas that are outside the VIP areas of the
map. This section goes from the south wall for the Race Marshal Area to the
back of the Event Entrance area.
The Main Stands are the North and South Stands. The Stands have two levels:
Ground and Press. The Finish Line separates the two halves of the Stands at
Ground Level and the Control Booth and Press Level Lounge separate the two
halves at the Press Level.
At the north end of the area is the Porta-Potties and Medical Tent. The
South VIP Access Entrance is just east of the South Stands. At the south
end of this area is the Merchandise Booths and North VIP Access Entrance.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Soda Can | --On a control panel at the southwest corner of |
| | the Porta-Potties area. |
| | --On the counter behind the coolers of the Food |
| | Stand under the south half of the South |
| | Stands. |
| | --On the counter behind the coolers of the Food |
| | Stand under the north half of the North |
| | Stands. |
| | --On a desk at the east side of the Control |
| | Booth. |
| | --On the south end of the tables at the front of |
| | the Fitter Tent at the Merchandise Booth area. |
| | --On the table at the front of the Thwack Tent |
| | at the Merchandise Booth area. |
|------------------------+--------------------------------------------------|
| Modern Lethal Syringe | Inside the Cabinet inside the Storage Room at |
| | the north side of the Medical Tent. |
|------------------------+--------------------------------------------------|
| Medic Disguise | ++[Casual]: On a wastebasket by the Sink inside |
| | the Storage Room at the north side of the |
| | Medical Tent. |
|------------------------+--------------------------------------------------|
| Medical Cabinet Key | On the red bag under the Medical Tent. |
|------------------------+--------------------------------------------------|
| Coin | --On the ground at the first level of stands at |
| | the South Stands and just northeast of the |
| | Finish Line (x3). |
| | --On the ground at the first level of stands at |
| | the South Stands just north of the north |
| | corridor. |
| | --On the ground at the ground level of stands at |
| | the South Stands just north of the north |
| | corridor. |
| | --On the ground at the first level of stands at |
| | the North Stands and just southeast of the |
| | Finish Line itself. |
| | --On the ground at the second level of stands at |
| | the south half of the North Stands (x3). |
| | --At the pay phone just west of the North VIP |
| | Access Entrance (x3). |
|------------------------+--------------------------------------------------|
| Screwdriver | --Inside a blue crate at the south end of the |
| | Press Level of the South Stands. |
| | --Inside a blue crate at the south end of the |
| | Press Level of the North Stands. |
|------------------------+--------------------------------------------------|
| Food Vendor Disguise | ++[Casual]: Inside the south Toilet under the |
| | south half of the North Stands. |
| | --Inside the Storage Room under the south half |
| | of the South Stands. |
|------------------------+--------------------------------------------------|
| Emetic Rat Poison | At the south side inside the Storage Room under |
| | the north half of the North Stands. |
|------------------------+--------------------------------------------------|
| Event Area Key | On a bookcase at the south end of the Press |
| | Level Lounge. |
|------------------------+--------------------------------------------------|
| Kitchen Knife | On the table at the Food Stand just east of the |
| | North Stands. |
|------------------------+--------------------------------------------------|
| Sierra Knox Magazine | On the center table of the Fitter Tent at the |
| | Merchandise Booths area. |
|------------------------+--------------------------------------------------|
| Moses Lee Polaroid | On the south table of the Fitter Tent at the |
| Picture | Merchandise Booths area. |
| Scissors | |
|------------------------+--------------------------------------------------|
| Picture of Robert Knox | At the southwest corner of the Thwack Tent at |
| | the Merchandise Booths area. |
|------------------------+--------------------------------------------------|
| Picture of a Flamingo | On the table at the front of the Thwack Tent at |
| | the Merchandise Booths area. |
|------------------------+--------------------------------------------------|
| Podium Club Pass | On the table at the north end of the back area |
| | behind the west side of the Merchandise Booths |
| | area. |
|------------------------+--------------------------------------------------|
| Wrench | On the table at the south end of the back area |
| | behind the west side of the Merchandise Booths |
| | area. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=========0
| VIP Area \
0===========================================================================>
This is the area that sits between the Main Stands and the Pit Building.
This area runs from the south wall of the Race Marshal Area to the South
VIP Access Entrance. It is split into two areas: the VIP Area Square
(north) and the VIP Area Street (south). However, it will simply be called
the VIP Street area.
Three of the major racing teams have their own buildings called paddocks:
Kronstadt (north), Kowoon (center), and Thwack (south). Just south of the
South VIP Access Entrance are the Food Stands.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Screwdriver | --On the white box by the forklift in the back |
| | area north of the Kronstadt Paddock. |
| | --On the box at the base of the stairs at the |
| | west side outside the Thwack Paddock. |
|------------------------+--------------------------------------------------|
| Crowbar | --Leaning against a crate at the south half of |
| | the back area at the west side of the |
| | Kronstadt Paddock. |
| | --Inside the east side of the tractor trailer at |
| | the south side outside the Kowoon Paddock. |
|------------------------+--------------------------------------------------|
| Waiter Disguise | At the northwest corner of the Storage Room at |
| | the northwest corner of the Ground Floor of the |
| | Kronstadt Paddock. |
|------------------------+--------------------------------------------------|
| Bag of Sugar | On a crate at the west side of the Storage Room |
| | at the northwest corner of the Ground Floor of |
| | the Kronstadt Paddock. |
|------------------------+--------------------------------------------------|
| Bust | On a small bookcase at the northeast corner of |
| | the 1st Floor of the Kronstadt Paddock. |
|------------------------+--------------------------------------------------|
| Picture of Robert Knox | On the table at the south side of the 1st Floor |
| | of the Kronstadt Paddock. |
|------------------------+--------------------------------------------------|
| Propane Flask | --On the ground by the grill at the north end of |
| | the Food Stands area. |
| | --On the shelf at the southeast corner of the |
| | Food Stands area (x3). |
|------------------------+--------------------------------------------------|
| Cleaver | On the box at the southeast corner of the Food |
| | Stands area. |
|------------------------+--------------------------------------------------|
| Pit Building Keycard | On a table at the south side of the Storage Room |
| | at the southwest corner of the Ground Floor of |
| | the Kowoon Paddock. |
|------------------------+--------------------------------------------------|
| Fire Extinguisher | On the floor at the north end of the outside |
| | area at the northeast corner of the 1st Floor of |
| | the Kowoon Paddock. |
|------------------------+--------------------------------------------------|
| The Big One | On the table at the northeast corner just inside |
| | the 1st Floor of the Kowoon Paddock. |
|------------------------+--------------------------------------------------|
| Hammer | On the box by the Kowoon tractor trailer at the |
| | south side outside the Kowoon Paddock. |
|------------------------+--------------------------------------------------|
| Lead Pipe | Leaning against a trash can just west of the |
| | Kowoon tractor trailer at the south side outside |
| | the Kowoon Paddock. |
|------------------------+--------------------------------------------------|
| Emetic Rat Poison | On the shelf at the north side of the Storage |
| | Room at the northwest corner of the Ground Floor |
| | of the Thwack Paddock. |
|------------------------+--------------------------------------------------|
| Cocaine Brick | Carried by the shady looking man on the 1st |
| | Floor of the Thwack Paddock. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=========================0
| Security and Trucks Area \
0===========================================================================>
This is the area south of the VIP Street area. The west building is the
Security Area and the Trucks Area is the east and southwest portions of
this area. The Security Area has multiple rooms. The large room to the west
is the Monitor Room. The room to the northeast is the Evidence Room, the
room to the southeast is the Locker Room, and the room between them is the
Interrogation Room.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Evidence Locker | On the L-shaped desk at the north side of the |
| Combination | Monitor Room. |
|----------------------+----------------------------------------------------|
| Tactical Bartoli 12G | On the table at the east side of the Monitor Room. |
| Bartoli 75R | |
|----------------------+----------------------------------------------------|
| Fire Axe | On the west wall at the south end of the hallway |
| | between the Monitor Room and the Locker Room. |
|----------------------+----------------------------------------------------|
| Police Baton | On the shelf at the east side of the Evidence |
| | Room. |
|----------------------+----------------------------------------------------|
| Note From Security | Inside the safe within the Evidence Room. |
| Locker | |
| Car Bomb | |
|----------------------+----------------------------------------------------|
| Event Area Key | On the basket of laundry inside the Locker Room. |
|----------------------+----------------------------------------------------|
| Coin | --On the ground at the south side of the large |
| | tree planter just outside the southeast door to |
| | the Security Area. |
| | --Near the northeast corner of the flatbed next to |
| | the red Kronstadt Van at the east side of the |
| | Trucks Area. |
|----------------------+----------------------------------------------------|
| Emetic Rat Poison | On the ground near the container between the large |
| | tree planters just outside the southeast door to |
| | the Security Area. |
|----------------------+----------------------------------------------------|
| Crowbar | On the red gurney next to the Miami International |
| | Van just east of the north entrance of the Trucks |
| | Area. |
|----------------------+----------------------------------------------------|
| Event Crew Disguise | ++[Casual]: Next to the southeast corner of the |
| | Miami International Van at the southwest |
| | section of the Trucks Area. |
|----------------------+----------------------------------------------------|
| Hammer | On the crate at the south end of the southwest |
| | section of the Trucks Area. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0============================================0
| Pit Building - Locker Room and Ground Floor \
0===========================================================================>
This is the large multi-level building at the east side of the map. The
Locker Room is in the basement. The Ground Floor of the building is split
up into five sections (from north to south): Kronstadt Garage, Kowoon
Garage, Aeon Garage, Thwack Garage, and Sotteraneo Garage.
The Kronstadt Garage area has several sections: Exterior Storage which is
outside to the west, the North Pit Area, the Center Pit Area to the south
of that, a small Storage Room to the west of that, and the South Pit Area
to the south of that. Each of the other garages have a Main Pit Area and a
Storage Room.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Pale Rider Disguise | On a bench at the north side of the showers at |
| | the northwest corner of the Locker Room. |
|--------------------------+------------------------------------------------|
| Pit Building Keycard | --On the stack of towels near the center of |
| | the Locker Room. |
| | --On the red stand at the north end of the |
| | North Pit Area for the Kronstadt Garage. |
| | --On the yellow tool stand just inside the |
| | open door at the west center part of the |
| | Kowoon Garage. |
| | --On the tool stand at the south wall for the |
| | Storage Room at the northwest corner of the |
| | Aeon Garage. |
| | --On the table in the center of the Thwack |
| | Garage. |
|--------------------------+------------------------------------------------|
| Kowoon Mechanic Disguise | On the bench at the east side of the Locker |
| | Room. |
|--------------------------+------------------------------------------------|
| Wrench | --On the tool stand at the south end of the |
| | Exterior Storage area for the Kronstadt |
| | Garage. |
| | --On the table at the south side of the east |
| | section of the North Pit Area for the |
| | Kronstadt Garage. |
| | --On the large black crate at the west section |
| | of the South Pit Area for the Kronstadt |
| | Garage. |
| | --On the table at the northwest corner of the |
| | Kowoon Garage. |
| | --On the tool stand in the open room at the |
| | southeast side of the Thwack Garage. |
|--------------------------+------------------------------------------------|
| Pneumatic Wrench | --On the tool stand near the center of the |
| | east section of the North Pit Area for the |
| | Kronstadt Garage (x2). |
| | --On the table at the east side of the Main |
| | Pit Area for the Thwack Garage. |
| | --On the table at the south wall of the east |
| | side of the Main Pit Area for the Sotteraneo |
| | Garage. |
|--------------------------+------------------------------------------------|
| Propane Flask | --On the table at the west side of the Storage |
| | Room at the west side of the Kronstadt |
| | Garage. |
| | --On the floor at the south side of the |
| | Storage Room at the northwest corner of the |
| | Aeon Garage. |
| | --On the floor in the northeast corner of the |
| | Storage Room at the southwest corner of the |
| | Thwack Garage. |
|--------------------------+------------------------------------------------|
| Fire Extinguisher | --On the wall just south of the interior door |
| | for the Storage Room at the west side of the |
| | Kronstadt Garage. |
| | --In the southeast corner of the South Pit |
| | Area for the Kronstadt Garage. |
| | --On the wall by the door for the Storage Room |
| | at the southwest corner of the Kowoon |
| | Garage. |
| | --On the wall next to the door for the Storage |
| | Room at the northwest corner of the Aeon |
| | Garage. |
| | --On the wall next to the door to the Storage |
| | Room at the southwest corner of the Thwack |
| | Garage. |
| | --On the wall next to the door to the Storage |
| | Room at the northwest corner of the |
| | Sotteraneo Garage. |
|--------------------------+------------------------------------------------|
| Kronstadt Pit Security | On the wall near the door to the Center Pit |
| Memo | Area for the Kronstadt Garage. |
|--------------------------+------------------------------------------------|
| Hammer | --On the tool stand at the south side of the |
| | Center Pit Area for the Kronstadt Garage. |
| | --On the tool stand at the southwest section |
| | of the Main Pit Area for the Sotteraneo |
| | Garage. |
|--------------------------+------------------------------------------------|
| Kronstadt Octane Booster | --On the table at the west section of the |
| | South Pit Area for the Kronstadt Garage. |
| | --On the stand by the north wall of the |
| | Storage Room at the southwest corner of the |
| | Kowoon Garage. |
| | --On the tool stand at the south side of the |
| | Main Pit Area for the Aeon Garage. |
| | --On the tool stand at the west side of the |
| | Main Pit Area for the Thwack Garage. |
| | --On the tool stand at the south wall of the |
| | east side of the Main Pit Area for the |
| | Sotteraneo Garage. |
|--------------------------+------------------------------------------------|
| Soda Can | By the engine block near the center of the |
| | Kowoon Garage. |
|--------------------------+------------------------------------------------|
| Crowbar | --On the tool stand inside the Storage Room at |
| | the southwest corner of the Kowoon Garage. |
| | --Leaning against the north side of the |
| | monitor stand at the north side of the Main |
| | Pit Area for the Aeon Garage. |
|--------------------------+------------------------------------------------|
| Screwdriver | --On the tool stand at the northwest section |
| | of the Kronstadt Garage. |
| | --On the table at the east side of the large |
| | room at the northeast corner of the Aeon |
| | Garage. |
| | --On the tool stand at the west side of the |
| | large room at the northeast corner of the |
| | Sotteraneo Garage. |
|--------------------------+------------------------------------------------|
| Sotteraneo Mechanic | ++[Casual]: Inside the Storage Room at the |
| Disguise | northwest corner of the Sotteraneo Garage. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=========================0
| Pit Building - 1st Floor \
0===========================================================================>
This is the top level of the Pit Building and has multiple rooms. The north
third of the floor is the Media and Security Areas. The North Stairs is at
the very northwest corner of this floor. The Security Area is the very
north room of the floor. It has a Storage Room to the north and a Server
Room to the south.
South of this room is the Media Suite. West of the Media Suite is the North
Restrooms. South of the Media Suite is the North Central Stairs.
The center third of this floor has the Kitchen, which also has a Storeroom
to the north, and the VIP Lounge. South of these room is the South Central
Stairs. Just southwest of the South Central Stairs is the South Restrooms.
East of that is the Executive Lounge. South of the Lounge is Maxwell
Rutter's Office. The South Stairs is at the very southwest corner of this
floor.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Fire Extinguisher | --On the shelf at the north side of the |
| | Security Area's Storage Room. |
| | --On the wall within the narrow hallway at the |
| | west side of the North Restrooms. |
|-------------------------+-------------------------------------------------|
| Pit Building Keycard | --On the counter at the north side of the |
| | Security Area. |
| | --On the small table within the bathroom for |
| | Maxwell Rutter's Office. |
|-------------------------+-------------------------------------------------|
| Tactical Bartoli 12G | On the counter at the south side of the |
| | Security Area. |
|-------------------------+-------------------------------------------------|
| Soda Can | --On the counter at the south side of the |
| | Security Area (x3). |
| | --On the long table in the center of the Media |
| | Suite (x2). |
| | --On the main counter inside the South |
| | Restrooms. |
|-------------------------+-------------------------------------------------|
| Journalist Disguise | ++[Casual]: On the table at the west side of |
| | the Media Suite. |
|-------------------------+-------------------------------------------------|
| Scissors | On the table at the east side of the Media |
| | Suite. |
|-------------------------+-------------------------------------------------|
| Event Area Key | Carried by a wandering Civilian that goes |
| | between the VIP Lounge and the Kronstadt |
| | Paddock. |
|-------------------------+-------------------------------------------------|
| Emetic Rat Poison | On the shelf at the northwest corner of the |
| | Kitchen Storeroom. |
|-------------------------+-------------------------------------------------|
| Kitchen Knife | --Embedded in the pumpkin on the table in the |
| | middle of the Kitchen Storeroom. |
| | --On the counter at the east side of the |
| | Kitchen. |
|-------------------------+-------------------------------------------------|
| Cleaver | On the table at the north half of the Kitchen. |
|-------------------------+-------------------------------------------------|
| Frying Pan | On the Stove inside the Kitchen. |
|-------------------------+-------------------------------------------------|
| Bag of Sugar | --On the counter at the east side of the |
| | Kitchen. |
| | --Behind the bar at the VIP Lounge. |
|-------------------------+-------------------------------------------------|
| Fish | On the counter at the south half of the |
| | Kitchen. |
|-------------------------+-------------------------------------------------|
| Cannibis Joint | Carried by one of the women inside a stall at |
| | the South Restrooms. |
|-------------------------+-------------------------------------------------|
| Golf Club | Leaning against the short counter at the |
| | northwest side of Maxwell Rutter's Office (x2). |
|-------------------------+-------------------------------------------------|
| Leather Briefcase | On the couch at the southwest corner of Maxwell |
| | Rutter's Office. |
|-------------------------+-------------------------------------------------|
| Race Computer Security | Carried by Maxwell Rutter. |
| Dongle | |
|-------------------------+-------------------------------------------------|
| Event Security Disguise | ++[Casual]: On the counter at the west side of |
| | the bathroom for Maxwell Rutter's Office. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >MIA3. Mastery Levels |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0===========================================================================0
| Level 2 | You can now start at the Dolphin Fountain, unlock the Lockpick |
| | Mk II for use in all missions, and unlock all of your Loadout |
| | Slots. |
|----------+----------------------------------------------------------------|
| Level 3 | You earn a Hidden Stash at Kronstadt Reception. |
|----------+----------------------------------------------------------------|
| Level 4 | You can now start at the Marina and unlock the Fish Melee |
| | Weapon for use in all missions. |
|----------+----------------------------------------------------------------|
| Level 5 | You earn a Hidden Stash at the Stands Toilet and unlock the |
| | Jaeger 7 Mk II Sniper Rifle for use in all missions. |
|----------+----------------------------------------------------------------|
| Level 6 | You can now start at the Stands disguised as a Flamingo |
| | Mascot. |
|----------+----------------------------------------------------------------|
| Level 7 | You earn an Agency Pickup at the Boat Rental Hut and unlock |
| | the HWK 21 Mk II Pistol for use in all missions. |
|----------+----------------------------------------------------------------|
| Level 8 | You can now start at the Food Stand disguised as a Food Vendor |
| | and earn a Hidden Stash at the Podium Storage area. |
|----------+----------------------------------------------------------------|
| Level 9 | You can now start at the Overpass disguised as a Race Marshal. |
|----------+----------------------------------------------------------------|
| Level 10 | You unlock the ICA Proximity Taser for use in all missions. |
|----------+----------------------------------------------------------------|
| Level 11 | You earn an Agency Pickup at the Backstage Truck. |
|----------+----------------------------------------------------------------|
| Level 12 | You can now start at the Drivers' Lounge disguised as a |
| | Bartender. |
|----------+----------------------------------------------------------------|
| Level 13 | You earn an Agency Pickup at the Parkside Food Stands and |
| | unlock the Proximity Explosive Duck Mk II for use in all |
| | missions. |
|----------+----------------------------------------------------------------|
| Level 14 | You can now start at the Podium disguised as Event Crew. |
|----------+----------------------------------------------------------------|
| Level 15 | You earn an Agency Pickup at the Kronstadt Storage Area and |
| | unlock the Concept 5 Pistol for use in all missions. |
|----------+----------------------------------------------------------------|
| Level 16 | You can now start at the Medical Area disguised as a Medic. |
|----------+----------------------------------------------------------------|
| Level 17 | You earn an Agency Pickup at the Thwack Paddock. |
|----------+----------------------------------------------------------------|
| Level 18 | You can now start at the Kronstadt Bayside Center disguised as |
| | an Engineer and unlock the ICA Remote Distraction Mk II Device |
| | for use in all missions. |
|----------+----------------------------------------------------------------|
| Level 19 | You earn an Agency Pickup at the Pit Building Locker Room. |
|----------+----------------------------------------------------------------|
| Level 20 | You can now start at the Kowoon Pit disguised as a Mechanic |
| | and the Concussion Grenade for use in all missions. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >MIA4. Cast of Characters |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Here I will go over the major and minor characters you will be dealing with
during this chapter:
0============0
| Robert Knox \
0===========================================================================0
| He is one of your Targets and can be found at the upper levels of the |
| Bayside Center. He will go to the Android Showroom then to the Lab and |
| goes upstairs. He will then go to the Assistant Office and then to his |
| own before going back downstairs. He won't deviate from this pattern |
| unless certain circumstances arise. |
0===========================================================================0
0============0
| Sierra Knox \
0===========================================================================0
| She is your other Target and will be driving her Race Car when you start |
| the mission. If you end the Race without killing her then she will go to |
| either the Podium Building (if she wins) or the Kronstadt Paddock (if she |
| loses). |
| |
| When she goes to the Paddock then she will go upstairs for a bit then go |
| to the Pit Building. She will go to the Garage then upstairs to the VIP |
| Lounge to look for her rival, Moses Lee, before going back to the |
| Paddock. She won't deviate from this pattern unless certain circumstances |
| arise. |
0===========================================================================0
0=========0
| Brigitte \
0===========================================================================0
| She is Sierra's personal lawyer and friend (and possibly more) who |
| follows her wherever she goes. She is also an Enforcer to many of the |
| Disguises below. |
0===========================================================================0
0==========0
| Moses Lee \
0===========================================================================0
| He is the CEO of Kowoon Heavy Industries and is a big rival of Sierra. He |
| often gets into drinking games with her whenever they race at the same |
| venue. |
0===========================================================================0
0===============0
| Maxwell Rutter \
0===========================================================================0
| He is the person who runs the Global Innovation Race and can be found in |
| his Office on the 1st Floor of the Pit Building. He holds a strong grudge |
| against Robert Knox because of a deliberate accident that he was involved |
| in years ago that injured him out of racing. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >MIA5. Disguises |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0======================0
| The VIP Street Guards \
0===========================================================================0
| There are a total of 29 Disguises to acquire in this chapter. All but |
| seven of them have four specific Enforcers. At the VIP Street area at |
| Casual difficulty there are three Guards that patrol the crowds and they |
| are there to help force you to use the new "hiding in crowds" mechanic |
| that Hitman 2 has. |
| |
| At Professional difficulty there is an additional Guard at the VIP Street |
| area that stands in front of the Aeon Garage section. |
| |
| To shorthand things I may refer to them as "the patrolling Guards" and |
| the "standing Guard". |
| |
| Listed below are the seven Disguises that do not have the patrolling and |
| standing Guards: |
| |
| --Street Musician |
| --Sheik |
| --Florida Man |
| --Pale Rider |
| --Mascot |
| --Moses Lee |
| |
| The Medic Disguise is the only one that has the patrolling Guards but not |
| the standing Guard. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0============0
| Florida Fit \
0===========================================================================0
| This is your standard Suit for this chapter. With this you have access to |
| what other Civilians have access to. It is important to point out that |
| you will be frisked before you are allowed to go through the Event |
| Entrance but there are other ways inside. |
| |
| At the west side of the map you do not have access to the Maintenance |
| Area, Tour Building, Podium Building, Park Food Stands, and both the |
| North and South Overpasses. |
| |
| Inside the Parking Garage you do not have access to the North Storage |
| Room, Podium Tunnel, Security Area, East Storage Room, Southeast Garage |
| Entrance, South Bayside Center Elevator, and the West Bayside Center |
| Stairs. |
| |
| On the Ground Floor of the Bayside Center you have access to the |
| Reception Desk and Expo Hall but not the Coat Check, Aquarium, West |
| Bayside Center Stairs, West Maintenance Room, Backstage Area, North |
| Bayside Center Stairs, Loading Bay, and Southeast Maintenance Room. The |
| entirety of the upper floors are also off-limits. |
| |
| On the east side of the map the north part, which consists of the Race |
| Marshal Area, Hotel, and Emergency Bay areas, are off-limits. At the Main |
| Stands and Merchandise Booths areas you do not have access to the storage |
| room for the Medical Tent, the Press Level, the back areas for the Food |
| Stands, and the back areas for the Merchandise Booths. |
| |
| In the VIP Area you do not have access to the Podium Path near the |
| Kronstadt Paddock, the open areas in front of the Garages except the Aeon |
| Garage, the back areas behind the Paddocks, and the 1st Floor of all |
| three Paddocks. The Security and Trucks Area are also off-limits. |
| |
| Inside the Pit Building the Locker Room and the Garages are off-limits. |
| On the 1st Floor you are not allowed on the north third of the floor, the |
| Kitchen, the Executive Lounge, and Maxwell Rutter's Office. |
| |
| There are no Enforcers for this Disguise at any difficulty. You can start |
| at the Dolphin Fountain and the Marina once you've reached Mastery Levels |
| 2 and 4 respectively. |
0===========================================================================0
0================0
| Street Musician \
0===========================================================================0
| This is the guy playing his drums inside the Bayside Tunnel. This is a |
| Civilian Disguise and has the same access and restrictions as the Suit. |
| One difference between this Disguise and the Suit that the Guards won't |</pre><pre id="faqspan-42">
| let you in the VIP Areas even if you have the Podium Club Pass. But, once |
| you sneak inside, you should be okay. There are also no Enforcers for |
| this Disguise at any difficulty. |
| |
| To get this Disguise safely you need to get rid of at least four of the |
| five people that go through the Tunnel. Go behind the sign over the west |
| end of the Tunnel and use an object to lure a person as they come up or |
| down the stairs. When they go behind the sign then knock them out and |
| drag them to the Containers inside the Bayside Alley. |
| |
| After they are all gone then go and knock out the Musician and drag him |
| up the stairs. When you reach the top then go around the left side to |
| avoid being seen by the crowd by the entrance to the Bayside Center. Drag |
| the Musician under the North Overpass stairs to hide him and get his |
| Disguise. |
0===========================================================================0
0======0
| Sheik \
0===========================================================================0
| This un-named Sheik can be found on the 1st Floor of the Thwack Paddock. |
| Even though he is supposed to be a VIP he is anything but. He has the |
| same access and restrictions as the Suit with the only exception being |
| that he can go on the top level of the Thwack Paddock. |
| |
| Interestingly enough, if you leave the VIP Area and try to go back in, |
| the Guards won't let you so you have to sneak back in. In addition, there |
| are no Enforcers for this Disguise at any difficulty. |
| |
| Getting this Disguise is tricky and requires two Emetic Poisons, a |
| throwable object, a Coin, and the Kitchen Staff Disguise. Go to the back |
| area outside of the Paddock dressed as Kronstadt Security and wait for |
| the Waiter to come outside. There is also a patrolling Guard that comes |
| back here too. |
| |
| When the Guard is away then knock out the Waiter and drag him inside the |
| Storage Room for hiding. When the Guard comes back then knock him out and |
| drag him to the Room for hiding. |
| |
| When you go upstairs you should see the Sheik, a female Waiter, and a |
| shady looking man. There are also two people on the balcony but they |
| won't move. |
| |
| There are two Glasses that you can Poison: one on the bar and one on the |
| balcony. Poison the one on the bar and stand just outside the exterior |
| door. A Thwack Mechanic will come up and drink from it. He should then go |
| to the Restroom using the exterior stairs. When he gets down near the |
| bottom then Throw Stun him and drag him into the Storage Room to hide |
| him. |
| |
| Go back up and Poison the one on the balcony. Go down into the Restroom |
| and wait. The seedy looking man will drink from it then go down here. |
| When he starts throwing up then knock him out and leave the body. Go back |
| up and stand out of view by the Ice Machine. |
| |
| When the Sheik goes outside to the balcony then toss the Coin on the |
| floor and close to the Glass on the bar to lure the Waiter into position. |
| Knock her out then quickly drag her outside and down into the Storage |
| Room. Go back upstairs and, when the Sheik is sitting down in the corner, |
| then turn on the Ice Machine to lure him. Go outside and loop behind him. |
| Knock him out when he turns it off and take his clothes. |
0===========================================================================0
0============0
| Florida Man \
0===========================================================================0
| This guy can be found on the Pier near the Tour Building on the west |
| side. He wears a black sleveless tank top with a gray apron, a gray hat |
| with a long animal tail, and bright pink tights with a leopard print. |
| Can't miss him really. This is a Civilian Disguise and has the exact same |
| access and restrictions as the Suit and also has no Enforcers at any |
| difficulty. |
| |
| To acquire this Disguise you need to go to the Pier and to the far end. |
| There will be a Guard that patrols this area so you need to watch out for |
| him. There will also be a Container at the far end here. When Florida Man |
| goes to the end, and the Guard is out of view, then Subdue him, dump him |
| in the Container, and take his Disguise. |
0===========================================================================0
0===========0
| Ted Mendez \
0===========================================================================0
| He is the bigwig military man hanging around the Dolphin Fountain at the |
| Bayside Center Entrance. Being that he is expected at the Center he has |
| quite a lot of access inside. He has complete access to not only the |
| Ground Floor of the building but also the 1st Floor. However, he does not |
| have access to the 2nd Floor. |
| |
| Outside the Center he has the exact same access and restrictions as the |
| Suit. To get into the VIP Street area you would need the Podium Club |
| Pass. |
| |
| Outside of the patrolling Guards there are no Enforcers for this |
| Disguise. At Professional difficulty, and outside of the standing Guard, |
| there are no additional Enforcers. |
| |
| At Master difficulty there are seven additional Enforcers, all inside the |
| Bayside Center. There is one on the Ground Floor by the main stairs, two |
| at the Loading Bay, one at the Reception Desk on the 1st Floor, two at |
| the Conference Room, and one in front of the Android Lab. |
| |
| The only way to acquire this Disguise is to go into the Maintenance Area |
| at the Bayside Center Entrance and turn on the Generator when he is close |
| to you. Take cover to the right of the Gate and sneak up behind him when |
| he goes to turn it off. After he turns it off then Subdue him and dump |
| him in the Shredder to hide him. |
| |
| At Master difficulty this becomes a little more difficult. When you enter |
| the Area and turn on the Generator this will attract a nearby Civilian |
| that is standing nearby. He never leaves his spot so you need to get rid |
| of him before going after Ted. Once you Subdue and hide him then wait for |
| the patrolling Guard to stand near the Gate and leave. |
| |
| Turn on the Generator, go outside, and grab the nearby Coconut. When Ted |
| comes closest to you he won't be close enough to hear the Generator. Toss |
| the Coconut near your feet to lure him close enough so he can hear the |
| Generator. Ambush him as before but hide him in the corner near the Gate |
| and Faucet so the patrolling Guard can't see him. |
0===========================================================================0
0===================0
| Kronstadt Engineer \
0===========================================================================0
| These are the engineers that work on designing the vehicle and other |
| equipment. This outfit consists of a gray shirt with the Kronstadt logo, |
| a striped tie, and dark gray pants. This Disguise allows you access to |
| most areas of the Bayside Center. You have access to the entire Ground |
| Floor and most of the 1st Floor except the Android Showroom. However, you |
| don't have access to the 2nd Floor. |
| |
| Outside of the Center it has the exact same access and restrictions as |
| the Suit and requires the Podium Club Pass to gain access to the VIP |
| Street area. |
| |
| Outside of the patrolling Guards there is one Enforcer and he is inside |
| the Android Showroom. |
| |
| At Professional difficulty, and outside of the standing Guard, there are |
| five additional Enforcers. There is one patrolling the 1st Floor of the |
| Center, one that goes between the Restroom by the Conference Room and the |
| Soda Machines near the 2nd Floor Stairs, one at the Aquarium on the |
| Ground Floor, one inside the Loading Bay at the Center, and one |
| patrolling the Merchandise Booths area. |
| |
| At Master difficulty there are five additional Enforcers, all inside the |
| Center: one at the Reception Desk on the 1st Floor, one in front of the |
| Android Lab, one at the Conference Room, one at the Southeast Maintenance |
| Room on the Ground Floor, and one at the base of the main stairs on the |
| Ground Floor. |
| |
| The easiest way to obtain this Disguise is to get it from the Coat Check |
| Room on the Ground Floor of the Center. At Master difficulty you need to |
| take it from somebody. There are three ways to go about it. |
| |
| The first is to go up into the Southeast Maintenance Room on the 1st |
| Floor and use the Sink to lure in one of them when he is close enough. |
| Stay outside on the North Overpass until he start cleaning up the mess |
| then go up behind him and Subdue him. Dump him in the Closet and take his |
| clothes. |
| |
| The second is to go into the small Restroom by the Conference Room and |
| wait for one of them to stand by it. Turn on the Sink to lure him in then |
| Subdue him after he cleans up the mess to get his clothes. |
| |
| The last method is to go down to the east side of the Backstage Area on |
| the Ground Floor. Two Engineers in the Expo will talk then split up. One |
| of them will come your way. Knock him out with an object, dump him in the |
| nearby Container, and take his clothes. |
| |
| You can start at the Conference Room already disguised as one once you |
| reach Mastery Level 18. |
0===========================================================================0
0=====================0
| Kronstadt Researcher \
0===========================================================================0
| These are the people that wear the standard white lab coats that work the |
| 1st Floor of the Bayside Center. Inside the Bayside Center this Disguise |
| will allow you access to every room in the building on all floors - |
| including the Security Area. |
| |
| Outside of the Center it has the exact same access and restrictions as |
| the Suit and requires the use of the Podium Pass to enter the VIP Street |
| area. |
| |
| As for Enforcers inside the Center there are two: one in the Android Lab |
| on the 1st Floor and one inside Robert's Office on the 2nd Floor. Outside |
| of the Center there are no additional Enforcers beyond the patrolling |
| Guards. |
| |
| At Professional difficulty, and outside of the standing Guard, there are |
| two additional Enforcers: one at the 1st Floor of the Bayside Center and |
| one patrolling the Merchandise Booths area. At Master difficulty there |
| are no additional Enforcers. |
| |
| The easiest way to acquire this Disguise is to go to the West Maintenance |
| Room to find it on a desk. On Professional and Master difficulties you |
| will need to take it from somebody. |
| |
| When disguised as either Kronstadt Engineer or Security then go into the |
| Server Room at the Android Lab. Take the Android Arm, open the door to |
| the Lab, and toss the Arm at the door to the small room to the west. This |
| should lure in one of the nearby Researchers. When he walks in then close |
| the door, Subdue him, dump him in the Closet in the small room, and take |
| his clothes. |
0===========================================================================0
0======0
| Medic \
0===========================================================================0
| These are the people that assist in first aid for the racers and |
| spectators. They wear a white jumpsuit with a bright red vest with the |
| word MEDIC on it. |
| |
| This Disguise has the same access and restrictions as the Suit except |
| that you can go around the Emergency Bay, Race Marshal, Podium Tunnel, |
| the back area around the Kronstadt Paddock, and the area around the front |
| of the Podium Building (but not inside). Outside of the patrolling Guards |
| there are no Enforcers. |
| |
| At Casual difficulty you can easily acquire this Disguise by going into |
| the Medical Tent Storage Room in the Main Stands section of the map. |
| However, at all difficulties, you can find the Disguise inside the |
| Emergency Bay Storage Room. |
| |
| At Professional difficulty there is one additional Enforcer and he is the |
| Doctor inside the Treatment Area at the Emergency Bay. At Master |
| difficulty there is one additional Enforcer and she is outside the |
| Emergency Bay. |
0===========================================================================0
0============0
| Food Vendor \
0===========================================================================0
| These are the people that work the various Food Stands around the area. |
| This outfit consists of a white shirt with a red apron, white hat, and |
| khaki pants. This Disguise also allows you to Poison food and drinks |
| without suspicion. |
| |
| At the west side of the map, including the Bayside Center, you can go |
| into the Podium Tunnel and the Park Food Stands but otherwise this |
| Disguise has the same access as the Suit. On the east side you can go |
| into the Race Marshal Area and inside the Emergency Bay but not the |
| Treatment Area and the outside around it. |
| |
| You can go around the back areas around the Merchandise Booths and |
| Paddocks except for Kronstadt's. You also cannot go onto the 1st Floor of |
| any of the Paddocks. Inside the Pit Building it has the same restrictions |
| as the Suit. |
| |
| Outside of the patrolling Guards there is one Enforcer and she is at one |
| of the Food Stands under the Main Stands. At Professional difficulty, and |
| outside of the standing Guard, there is one additional Enforcer and he is |
| patrolling the Merchandise Booths area. There are no additional Enforcers |
| at Master difficulty. |
| |
| The easiest way to acquire the Disguise is to go inside the Storage Room |
| under the south half of the South Stands. You can start at the Food |
| Stands by the Paddocks already disguised as one once you reach Mastery |
| Level 8. |
0===========================================================================0
0==============0
| Kitchen Staff \
0===========================================================================0
| This is the person who works inside the Kitchen at the Pit Building's 1st |
| Floor. This outfit consists of a white shirt with a white hat, black |
| apron, and black pants. This Disguise also allows you to Poison food and |
| drinks without suspicion. |
| |
| At the Pit Building's 1st Floor you can't go into the north third of the |
| Floor and Maxwell Rutter's Office but can go into the Executive Suite. On |
| the lower floors you can't go into the Locker Room and Garages. At the |
| VIP Street area you can go around the back areas around the Paddocks. You |
| can also go onto the 1st Floor of both the Thwack and Kowoon Paddocks but |
| not Kronstadt's. |
| |
| At the Main Stands you can go into the Food Stands and Storage Areas |
| under the Stands and back areas around the Merchandise Booths but not up |
| to the Press Level. On the north side of the map you can go through the |
| Race Marshal Area but not the area around the outside of the Emergency |
| Bay and the Hotel. You can go through the Podium Tunnel but not into the |
| Building itself. |
| |
| At the west side of the map, including the Bayside Center, this has the |
| same restrictions as the Suit but you can go into the Park Food Stands. |
| |
| Outside of the patrolling Guards there are no Enforcers. At Professional |
| difficulty, and outside of the standing Guard, there are two additional |
| Enforcers: one at the 1st Floor of the Kowoon Paddock, and one patrolling |
| the Merchandise Booths area. At Master difficulty there are no additional |
| Enforcers. |
| |
| There is only one of him so, in order to acquire this Disguise, you need |
| to get rid of the Waiter inside the Kitchen. Go into the Storeroom and |
| turn on the Radio then walk out. Follow the Waiter inside and stand |
| behind him. When he turns off the Radio then Subdue him and dump him in |
| the Container. Go back into the Kitchen and Subdue the Staff, dump him in |
| the Container, and take his clothes. |
0===========================================================================0
0=======0
| Waiter \
0===========================================================================0
| These are the people that work the bars and other food areas throughout |
| the Race area. This outfit consists of a white shirt, burgundy vest, |
| white apron, and black pants. This Disguise also allows you to Poison |
| food and drinks without suspicion. |
| |
| Inside the 1st Floor of the Pit Building you aren't allowed on the north |
| third of the floor and Maxwell Rutter's Office but you can go into the |
| Executive Suite. On the lower floors you cannot go in the Garages and the |
| Locker Room. At the VIP Street area you can go around the back areas of |
| the Paddocks and can up onto the 1st Floors of all three Paddocks. |
| |
| At the north side of the map you can go into the Emergency Bay but not |
| the Treatment Area and the area outside of it. You also cannot go to the |
| Hotel either. You can go into all of the Food Stands area and the back |
| areas around the Merchandise Booths and downstairs inside the Parking |
| Garage. |
| |
| At the west side of the map you can go into the Podium Tunnel but not the |
| Building itself. Outside of that it has the same restrictions as the |
| Suit. |
| |
| As for Enforcers there are three beyond the patrolling Guards: one at the |
| VIP Lounge, one at the 1st Floor of the Kowoon Paddock, and one at the |
| 1st Floor of the Thwack Paddock. |
| |
| At Professional difficulty, and outside of the standing Guard, there are |
| three additional Enforcers: one patrolling the north third of the Pit |
| Building's 1st Floor, one at the Ground Floor of the Kronstadt Paddock, |
| and a patrolling Guard at the Merchandise Booths area. At Master |
| difficulty there are no additional Enforcers. |
| |
| The easiest way to acquire this Disguise is to sneak into the Storage |
| Room at the Ground Floor of the Kronstadt Paddock where you can find one |
| on a shelf. Another way is to go to the 1st Floor of the Pit Building's |
| Kitchen and use the Radio to lure the Waiter into the Storeroom where you |
| can safely ambush him for his clothes. You can start at the VIP Lounge |
| already disguised as one once you reach Mastery Level 12. |
0===========================================================================0
0===========0
| Event Crew \
0===========================================================================0
| These are the people that work the Race. They wear a black tank top with |
| a red visor, red shorts, and black leggings. Being that they are Race |
| employees they do have some degrees of free access. You have access to |
| the entire ground floor of the Bayside Center but not the upper floors. |
| |
| You also have access to the Podium Building, Race Marshal Area (Marina), |
| and the Loading Bay but not the Park Food Stands, Boat Rental Building, |
| and the Maintenance Area. |
| |
| On the east side of the map you have access to the Trucks Area and back |
| areas around the Paddocks but, outside of that, you have the same |
| restrictions as the Suit for the VIP Street area. In the Pit Building it |
| has the same access as the Suit but you can go in the north third of the |
| 1st Floor. However, you need to access it from the North Central Stairs |
| because of the Guard by the VIP Lounge. |
| |
| You can go inside the Emergency Bay but not in the Treatment Area and the |
| area outside. You also don't have access to the Hotel, both Overpasses, |
| and all Security Areas. |
| |
| Outside of the patrolling Guards there are no Enforcers. At Professional |
| difficulty, and outside of the standing Guard, there are three: one |
| patrolling the Merchandise Booths area, one patrolling the north third of |
| the Pit Building's 1st Floor, and one at the Race Marshal Area. At Master |
| difficulty there are two additional Enforcers and they are inside the |
| Podium Building. |
| |
| The easiest way to obtain this Disguise is to get the one inside the |
| North Storage Room inside the Parking Garage floor. You can also start at |
| the Podium Building already disguised as one once you reach Mastery Level |
| 14. |
0===========================================================================0
0===========0
| Journalist \
0===========================================================================0
| These are the people that cover the Race for various news outlets. This |
| Disguise consists of khaki pants, a wide brim hat, a white shirt, and a |
| blue vest with the words PRESS on the back. On the west side of the map, |
| including the Bayside Center, it has the same restrictions as the Suit |
| with the exception of being able to enter the Podium Building. |
| |
| However, you need to enter the area from the Bayside Tunnel because of |
| the standing Guards. Inside the building you can't enter the west and |
| east rooms. You can't go onto the Overpasses, the Medical Tent area, and |
| the Storage Rooms under the Main Stands but you can go up to the Press |
| Level. You can go through the back areas of the Parking Garage floor. |
| |
| At the VIP Street area you can't go around the back area of the Paddocks |
| as well as their 1st Floors but you can go onto the red carpet. At the |
| north side of the map you can go through the Race Marshal Area but not |
| the Hotel or the outside area around the Emergency Bay. You can go inside |
| the Bay but not into the Treatment Area. |
| |
| At the Pit Building you can't go into the Garages or the Locker Room. On |
| the 1st Floor you can't go into Maxwell Rutter's Office or the Kitchen. |
| You also can't go into any Security Area. If you need to leave the VIP |
| Street area you will need the Podium Club Pass to re-enter as you are not |
| considered an employee of the Race. |
| |
| Outside of the patrolling Guards there are no Enforcers. At Professional |
| difficulty, and outside of the standing Guard, there are two: a |
| patrolling Guard on the north third of the Pit Building's 1st Floor and a |
| patrolling Guard at the Merchandise Booths area. At Master difficulty |
| there is one additional Enforcer and he is inside the Podium Building. |
| |
| The easiest way to acquire this Disguise is to sneak into the Media Suite |
| and acquire the one sitting on the table. At Professional and Master |
| difficulties you need to take it from somebody and the easiest way to do |
| that is to ambush the one that goes into the North Restrooms. |
0===========================================================================0
0=======0
| Mascot \
0===========================================================================0
| This is a goofy looking flamingo suit which is the mascot for the Race. |
| On the west side of the map you have access to the Podium Building but |
| outside of that you have the same access as the Suit. On the east side of |
| the map and at the VIP Street area you have access to most of the back |
| areas around the Paddocks except Kronstadt's. |
| |
| You also don't have access to the 1st Floor of any of the Paddocks. You |
| can go into the Emergency Bay but not the Treatment Area and the outside |
| area around it. You can go on the Hotel grounds and both Overpasses. |
| |
| Inside the Pit Building you have the same access as the Suit but you can |
| go on the north third of the 1st Floor. However, you need to access that |
| through the North Central Stairs because of the Guard by the VIP Lounge. |
| |
| As for Enforcers there is only one and he is the injured Civilian by the |
| North Storage Room/Restrooms area. At Professional difficulty there are |
| no additional Enforcers. At Master difficulty there is one additional |
| Enforcer and he is the other Mascot patrolling the VIP Street and Main |
| Stands area. |
| |
| The easiest way to get this Disguise is to ambush the Blackmailer Mascot |
| in the Parking Garage floor and hide him in the Security Area (you'll |
| need either the Kronstadt Bayside Center Keycard or a Scrambler to |
| enter). You can start at the Main Stands already disguised as one once |
| you reach Mastery Level 6. |
0===========================================================================0
0===========0
| Pale Rider \
0===========================================================================0
| This is an all white driving outfit that can only be found inside the Pit |
| Building's Locker Room. Although this Disguise has some access there are |
| multiple areas you can't go in. |
| |
| On the west side of the map it has the same restrictions as the Suit but |
| you can go into the Podium Building area but not inside the east rooms, |
| or the outside area to the south and east of the building. Inside the |
| Bayside Center it has the same access and restrictions as the Suit. |
| |
| On the east side, at the Main Stands, you can't go on the Press Level, |
| the back area west of the Merchandise Booths, and the back areas of the |
| Food Stands. In the VIP Area you can't go on the 1st Floor of any of the |
| Paddocks. At the north section of the map you can't go to the Hotel and |
| Emergency Bay. |
| |
| On the Ground Floor of the Pit Building you can't go into any of the |
| Garages. On the 1st Floor you can't go into the Kitchen, Media Suite, and |
| Maxwell Rutter's Office. You also can't go into any of the Security Areas |
| on the map. There are also no Enforcers for this Disguise at any |
| difficulty. |
0===========================================================================0
0=========================0
| Crashed Driver Kronstadt \
0===========================================================================0
| This is the person that is trying to give Doctor Sorensen a urine sample |
| within the Emergency Bay. With this Disguise you have access to the |
| Emergency Bay, Race Marshal, Kronstadt Garage, the back area around the |
| Kronstadt Paddock, Pit Building Locker Room, the 1st Floor of the Pit |
| Building except the Security Area, Media Suite, Kitchen, and Maxwell |
| Rutter's Office. |
| |
| You can also go into the Podium Tunnel and Building (but not into the |
| east and west rooms). Outside of this it has the same restrictions as the |
| Suit. There are three Enforcers for this Disguise outside of the |
| patrolling Guards: the Doctor inside the Emergency Bay, Sierra, and |
| Brigitte. |
| |
| At Professional difficulty, and outside of the standing Guard, there are |
| no additional Enforcers. At Master difficulty there are no additional |
| Enforcers. |
| |
| There are two ways to get this Disguise: |
| |
| The fastest way is to get rid of the Doctor inside the Treatment Area. Go |
| outside and turn off the Generator to lure him outside. Knock him out |
| when he turns it back on then go inside and knock out the Driver, drag |
| him to the Restroom, and take his clothes. |
| |
| The nice way is to get him to leave the Emergency Bay. You need to lure |
| away the Doctor without knocking him out. At the northeast corner of the |
| Treatment Area is a Sink. When the Driver goes into the Restroom then |
| turn on the Sink to lure the Doctor to it. When the Driver leaves then go |
| into the Restroom to turn on the Sink there. |
| |
| When the Driver goes back inside then he should fill up the cup with what |
| the Doctor needs then he will leave. He will eventually end up at the |
| Ground Floor of the Kronstadt Paddock. He will then go between the |
| sitting area near Brigitte and the counter near the Storage Room. |
| |
| The best way to get at him is before he gets there. Prior to dealing with |
| him get a bunch of Coins then go and knock out the Waiter outside of the |
| Kronstadt Paddock and hide him in the Storage Room. Place a chain of |
| Coins from near the door to the base of the 1st Floor stairs. |
| |
| When he comes by later then he should see and follow the Coins to the end |
| where you can safely knock him out, drag him to the Storage Room, and |
| take his Disguise. |
| |
| At Master difficulty it is best to get all of the Coins on the map and |
| make a chain that goes to the Medical Tent Storage Room where you can |
| lure and safely ambush him. |
0===========================================================================0
0=================0
| Blue Seed Driver \
0===========================================================================0
| He is the driver doing autographs at the Fitter tent at the Merchandise |
| Booths area. This Disguise has the same access and restrictions as the |
| Crashed Driver Kronstadt but you can't go into most of the Emergency Bay |
| area, the back area around the Kronstadt Paddock, and the Kronstadt |
| Garage. Outside of the patrolling Guards there is only one Enforcer and |
| she is Brigitte. |
| |
| Although he is out in the open this Disguise isn't hard to acquire. Just |
| like with the Sheik Disguise go to the back area for the Thwack Paddock |
| and get rid of the patrolling Guard and the Waiter. Go to the Container |
| and toss an object at the boxes behind the Fitter tent to lure the Driver |
| there. When he stops then knock him out, dump him in the Container, and |
| take his clothes. |
| |
| At Professional difficulty, and outside of the standing Guard, there is |
| one additional Enforcer and he is a patrolling Guard at the north third |
| of the 1st Floor of the Pit Building. There are no additional Enforcers |
| at Master difficulty. |
0===========================================================================0
0==============0
| Thwack Driver \
0===========================================================================0
| This is the driver for the Thwack team that is being interviewed on the |
| South Central Stairs inside the Pit Building. This Disguise has the same |
| access and restrictions as the Blue Seed Driver Disguise except that you |
| can go inside the Thwack Garage and the 1st Floor of the Thwack Paddock. |
| Outside of the patrolling Guards there are two Enforcers: Brigitte and |
| one inside the Thwack Garage. |
| |
| This is one of the harder Disguises to acquire safely. For this you need |
| a bunch of Coins and some Emetic Poison. While wearing the Kronstadt |
| Security Disguise go up to the Pit Building's 1st Floor and into the |
| Kitchen Storeroom. Turn on the Radio to lure the Waiter inside so you can |
| ambush him for his clothes. |
| |
| After acquiring the Waiter Disguise and the Emetic Rat Poison inside the |
| Storeroom then go and Poison the Bottle of Beer at the southeast corner |
| of the Thwack Paddock's Ground Floor. |
| |
| Re-acquire the Security Disguise and go into the Pit Building's Locker |
| Room to get the Pit Building Keycard. Go into the Aeon Garage and Subdue |
| the lone Mechanic there. Place a Coin on the floor by the wire about ten |
| feet from the door and place another Coin on the dotted line just a |
| couple of feet from the door. Go out and place another Coin just in front |
| of the door. |
| |
| There are two people that come in and out using the stairs: a woman and a |
| Sotteraneo Mechanic. They will come down together and both of them will |
| see the Coin but only one of them will go to it. Open the door when one |
| of them picks up the Coin. That person will see the Coin just inside and |
| go for it. When he/she sees the last Coin and goes for it then go up |
| behind him/her, wait for the door to close, and Subdue him/her. |
| |
| Grab the Coins and hide the body in one of the smaller rooms. Re-place |
| the Coins and do the same for the second person. Re-place the Coins but |
| this time make a chain going up the stairs. When you place a Coin near |
| the two of them then the female Journalist will go for it and will start |
| picking up the Coins. |
| |
| When you finally get her inside the Garage and knock her out then quickly |
| pick up the Coins and run out after the Driver who will then leave for |
| the Thwack Paddock. Run past him and go into the Restroom. He will then |
| drink from the Bottle and get sick. When he enters then close the door, |
| Subdue him, and take his clothes. |
| |
| At Professional difficulty, and outside of the standing Guard, there are |
| two additional Enforcers: one in the Thwack Garage and one patrolling |
| Guard at the north third of the 1st Floor of the Pit Building. There are |
| no additional Enforcers at Master difficulty. |
0===========================================================================0
0============0
| Aeon Driver \
0===========================================================================0
| This guy can be found in the VIP Lounge. He stands by the window |
| overlooking the track and never moves from his spot. The only thing he |
| does is drink from his Glass of Wine from time to time. |
| |
| In order to obtain this Disguise safely you need some Emetic Poison and a |
| Coin and be dressed as Kitchen Staff since this is safer than the Waiter |
| Disguise. |
| |
| Go to the Driver and observe him. If he is drinking from his Glass then |
| you need to wait before doing anything else. When he has stopped then he |
| will turn to look outside. Place a Coin a few feet behind him then run |
| into the back of him then run away a few feet to get him to turn around. |
| He should see the Coin and go to pick it up. As he is doing so then |
| quickly Poison his Glass and run back to the South Restrooms. |
| |
| The reason for doing this is that you can't Poison his Glass while he is |
| standing next to it and he never moves from his spot so you need to make |
| him move. In addition, if you place a Coin on the ground while he |
| drinking then he will drop the Glass, which will destroy it, and you |
| won't be able to Poison it. |
| |
| When he finally drinks from the Glass then he should get sick and head to |
| the empty stall withtin the South Restrooms. When he gets to the Toilet |
| then knock him out and change into his Disguise. |
| |
| This Disguise has the same access and restrictions as the other Driver |
| Disguises but you can go inside the Aeon Garage. Outside of the |
| patrolling Guards there is one Enforcer and she is Brigitte. |
| |
| At Professional difficulty and outside of the standing Guard, there is |
| one additional Enforcer and he is the patrolling Guard at the north third |
| of the 1st Floor of the Pit Building. At Master difficulty there are no |
| additional Enforcers. |
0===========================================================================0
0==============0
| Kowoon Driver \
0===========================================================================0
| This guy goes in and out of the Executive Lounge on the 1st Floor of the |
| Pit Building. This Disguise has the same access and restrictions of the |
| other Driver Disguises but you can go into the Kowoon Garage and the 1st |
| Floor of the Kowoon Paddock. Outside of the patrolling Guards there is |
| one Enforcer and she is Brigitte. |
| |
| There are two ways to go about this. There is only one other person that |
| goes into and out of the room and he is a Kronstadt Mechanic. |
| |
| You can wait for the Driver to be the only one in the room before closing |
| the door and Subduing him then dumping him in the Closet and take his |
| Disguise. |
| |
| Another way is to use Emetic Poison on the food tray he goes to. When he |
| gets sick then he should go to the South Restrooms to throw up. However, |
| the stall he goes into has two women already inside and they don't leave |
| on their own. |
| |
| So, before you try this method, you need to get rid of them. Turn on the |
| Sink to lure one of them out. When she turns it off then Subdue her and |
| drag her to the other stall. Go and Subdue the other one and take her to |
| the other stall. When he comes here later then Subdue him and take his |
| clothes. |
| |
| At Professional difficulty, and outside of the standing Guard, there is |
| one additional Enforcer and he is a patrolling Guard at the north third |
| of the 1st Floor of the Pit Building. There are no additional Enforcers |
| at Master difficulty. |
0===========================================================================0
0====================0
| Sotteraneo Mechanic \
0===========================================================================0
| These are the people that work on the Sotteraneo vehicles and wear a |
| green and white jumpsuit with the word MECHANIC on the back. This |
| Disguise, and all of the other Mechanic Disguises listed below, have the |
| same access and restrictions as the Blue Seed Driver Disguise with the |
| exception of having safe access to your own Garage such as the Sotteraneo |
| Garage in this case. |
| |
| Outside of the patrolling Guards there are no additional Enforcers. At |
| Professional difficulty, and outside of the standing Guard, there are two |
| additional Enforcers: a patrolling Guard at the north third of the Pit |
| Building's 1st Floor, and a patrolling Guard at the Merchandise Booths |
| area. There are no additional Enforcers at Master difficulty. |
| |
| The easiest way to acquire this Disguise is to sneak into the Garage and |
| into the Storage Room where you can find one sitting there. At |
| Professional and Master difficulties the Disguise is not going to be in |
| the Storage Room so you need to take it from somebody. There are two ways |
| to go about it. |
| |
| The first way is to go to the Garage and lure the patrolling Mechanic |
| into the large room with some Coins and knock him out for his clothes. |
| The second way is to lure in the wandering Mechanic that goes up and down |
| the South Central Stairs into the Aeon Garage for Subduing. |
0===========================================================================0
0==============0
| Aeon Mechanic \
0===========================================================================0
| These are the people that work on the Aeon vehicles and wear a pink and |
| blue jumpsuit. The easiest way to acquire this Disguise is to sneak into |
| the Garage and ambush the lone Mechanic there for his clothes. |
| |</pre><pre id="faqspan-43">
| Outside of the patrolling Guards there is only one Enforcer for this |
| Disguise and he is the Mechanic inside the VIP Lounge. At Professional |
| difficulty, and outside of the standing Guard, there are two additional |
| Enforcers: a patrolling Guard at the north third of the Pit Building's |
| 1st Floor, and a patrolling Guard at the Merchandise Booths area. |
| |
| At Master difficulty there is one additional Enforcer and he is a Thwack |
| Mechanic that goes between the front area of his Garage and the Thwack |
| Paddock. |
0===========================================================================0
0================0
| Thwack Mechanic \
0===========================================================================0
| These are the people that work on the Thwack vehicles and wear an orange, |
| blue, and black jumpsuit. In addition to safe access to the Thwack Garage |
| you also have access to the 1st Floor of the Thwack Paddock. |
| |
| There are two Enforcers for this Disguise: the Aeon Driver in the VIP |
| Lounge and a Thwack Mechanic in the Garage. At Professional difficulty, |
| and outside of the standing Guard, there are two additional Enforcers: a |
| patrolling Guard at the north third of the Pit Building's 1st Floor, and |
| a patrolling Guard at the Merchandise Booths area. At Master difficulty |
| there are no additional Enforcers. |
| |
| There are two ways to acquire this Disguise. The first way is to go up to |
| the 1st Floor of the Paddock as a Waiter and Poison the Glass on the bar |
| so the wandering Mechanic can drink it and you can safely ambush him in |
| the Restroom below. |
| |
| The second way is to knock out the standing Mechanic just inside the |
| Garage and carefully drag him to the Storage Room for hiding and Disguise |
| acquisition. |
0===========================================================================0
0================0
| Kowoon Mechanic \
0===========================================================================0
| These are the people that work on the Kowoon vehicles and wear a bright |
| yellow and black jumpsuit. In addition to safe access to the Kowoon |
| Garage you also have access to the 1st Floor of the Kowoon Paddock. |
| |
| There is one Enforcer for this Disguise: the Kowoon Driver in the |
| Executive Lounge. At Professional difficulty, and outside of the standing |
| Guard, there are four additional Enforcers: a patrolling Guard at the |
| north third of the Pit Building's 1st Floor, a patrolling Guard at the |
| Merchandise Booths area, a Mechanic in the Garage, and a Mechanic at the |
| 1st Floor of the Kowoon Paddock. |
| |
| At Master difficulty there is one additional Enforcer and he is inside |
| the Garage. |
| |
| The easiest way to acquire this Disguise is to go down to the Pit |
| Building Locker Room to find it laying on a bench. You can also start at |
| the Garage already disguised as one once you reach Mastery Level 20. |
0===========================================================================0
0===================0
| Kronstadt Mechanic \
0===========================================================================0
| These are the people that work on the Kronstadt vehicles and wear a red |
| and black jumpsuit. Even though you have safe access to the Garage you |
| are not allowed on the 1st Floor of the Paddock but you do have access to |
| the back areas around it. |
| |
| Being that this Disguise makes you an employee you do have access to the |
| entire Ground Floor of the Bayside Center but you cannot go up to the |
| other floors above. |
| |
| There is one Enforcer for this Disguise: Brigitte. At Professional |
| difficulty, and outside of the standing Guard, there are two additional |
| Enforcers: a patrolling Guard at the north third of the Pit Building's |
| 1st Floor, and a patrolling Guard at the Merchandise Booths area. |
| |
| At Master difficulty there are four additional Enforcers for this |
| Disguise: two inside the Garage and one just outside of it, one on the |
| 1st Floor of the Paddock, and one inside the Loading Bay at the Bayside |
| Center. |
| |
| There are two ways to acquire this Disguise. The first is to sneak into |
| the Garage and find the Generator in the center. Turn it off the lure one |
| to it so you can ambush him, dump him in the nearby Container, and take |
| his clothes. The second way is to ambush the one inside the Executive |
| Lounge at the Pit Building while the Kowoon Driver is outside. Close the |
| door, Subdue him, dump him in the Closet, and take his clothes. |
0===========================================================================0
0==========0
| Moses Lee \
0===========================================================================0
| He is one of the star racers and Sierra's rival. Like with the other |
| Driver Disguises he has the same access and restrictions but, being a |
| star, he has a little more access than those. |
| |
| In addition to being able to go up onto the 1st Floor of the Kowoon |
| Paddock he has access to the Kitchen and Storeroom on the Pit Building's |
| 1st Floor. Save for one of his Mechanics at the Garage he has no |
| Enforcers - this is also true at Professional and Master difficulties. |
| |
| The only way to get this Disguise is after the race. There are two ways |
| to obtain it - before the Trophy presentation (if he wins) and afterwards |
| (if he loses). To get the Disguise before the presentation go and get a |
| Kronstadt Security Disguise then go through the Main Stands to get some |
| Coins then go to the Podium Tunnel and into the hallway that goes to the |
| North Storage Room. |
| |
| Subdue the Event Crew here and dump him in the Container nearby. Place a |
| few Coins from the Tunnel door and to the Container. Go to the Pit |
| Building's Kitchen to get a Bag of Sugar then down to the Locker Room to |
| acquire the Kowoon Mechanic Disguise and the Pit Building Keycard. Go to |
| the Garage and find the Generator near the center. |
| |
| Turn it off to lure one of the nearby Mechanics. Subdue him when he turns |
| it on then dump him in the Closet. Turn off the Generator again to lure |
| another one and do the same to him. The reason for getting rid of them is |
| that they will accompany Moses to the ceremony and they may end up |
| ruining the luring attempt. Even better is that one of them is the lone |
| Enforcer and you can get rid of him safely this way. |
| |
| After this then re-acquire the Security Disguise and go into the Garage. |
| Go to the Generator near the center and turn it off to lure one of the |
| Mechanics (as outlined above). Subdue him when he turns it on, dump him |
| in the Container, and take his clothes. |
| |
| Go to the Pit and choose to put the Sugar in the Gas Tank which will |
| cause Sierra to lose the race. Run back to the Tunnel and to the door. |
| When Moses gets close to you then place a Coin near the door to lure him |
| there. Open the door as he picks it up to find the others. Once he is |
| inside then close the door, Subdue him, dump him in the Container, and |
| take his outfit. |
| |
| You can also get at him at the Paddock regardless of whether or not he |
| wins the Race. Go up to the 1st Floor of the Paddock as Kitchen Staff and |
| use Emetic Poison on the Bottle at the north side of the floor. When he |
| comes up here then he will eventually drink from it. When he gets sick |
| then he should go down to the Restrooms on the Ground Floor where you can |
| safely knock him out for his Clothes. |
| |
| At Master difficulty when ambushing him in the Tunnel it is best to |
| destroy the Recorder in any Security Area first to knock out the Cameras. |
| |
| If you want to make him lose the Race you have to disqualify him since |
| there are too many Enforcers in the Garage for you to do anything safely |
| when disguised as a Mechanic. In addition, one of the patrolling Guards |
| in the back area behind the Paddock is now stationary but the both of |
| them are still not too hard to deal with. |
0===========================================================================0
0=================0
| Race Coordinator \
0===========================================================================0
| These are the people that help monitor the Race. They wear a dark blue |
| jacket with beige pants. There are several of them you can choose from in |
| regards to Disguise acquisition. The easiest to get is at the east side |
| of the Podium Building where you can safely ambush the lone Coordinator |
| there. You can dump him in the Container just outside near the Gas Valves |
| to hide him. |
| |
| Being that the Coordinator is an employee of the Race he has more access |
| than most people. With this Disguise you have access to multiple back |
| areas around the Paddocks with the exception of Kronstadt's. You also |
| have access to the Overpasses, the Podium Building, Race Marshal Area |
| (Marina), the Trucks Area, and the Press Level of the Main Stands. |
| |
| However, there are multiple areas you don't have access to. This includes |
| the 1st Floor of all three Paddocks, all of the Garages, all of the |
| Security Areas, Emergency Bay, the Hotel, and Maxwell Rutter's Office. |
| Inside the Bayside Center it has the same access and restrictions as the |
| Suit. |
| |
| Outside of the patrolling Guards there are no Enforcers. At Professional |
| difficulty, and outside of the standing Guard, there are two additional |
| Enforcers: a patrolling guard at the Merchandise Booths area and one |
| patrolling the north third of the Pit Building's 1st Floor. At Master |
| difficulty there are no additional Enforcers. |
0===========================================================================0
0=============0
| Race Marshal \
0===========================================================================0
| These are the people that oversee the Race and make sure that everyone is |
| racing within the rules. They wear a black outfit with a bright orange |
| vest with the words RACE MARSHAL on the back and an orange hat. |
| |
| As for accessibility, on the west side, you can go into the Race Marshal |
| Area (Marina) and Podium Building (and all rooms within). Inside the |
| Bayside Center, and all other areas, it has the same restrictions as the |
| Suit. In the Parking Garage you can go into the North and South Storage |
| Rooms and back areas. |
| |
| On the east side, and at the Main Stands area, you can go around the back |
| areas but not in the Storage Rooms, Press Level, and the Medical Tent |
| area. At the VIP Street you can go around the backs areas except for |
| Kronstadt's, the Food Stands, and the 1st Floor for all three Paddocks. |
| |
| At the north side you can go around the Race Marshal Area but not the |
| Hotel and most of the Emergency Bay area. Inside the Pit Building you can |
| go into the Locker Room and all of the Garages - the only Disguise that |
| will allow this type of access. |
| |
| On the 1st Floor of the Pit Building you can't go into the Media Suite, |
| Security Area, Kitchen, Storeroom, Executive Suite, and Maxwell Rutter's |
| Office. |
| |
| There are five Enforcers for this Disguise beyond the patrolling Guards. |
| There is one on the South Overpass, one at the Kronstadt Garage, one at |
| the Sotteraneo Garage, one at the Race Marshal Area (Marina), and one |
| inside the Podium Building. |
| |
| At Professional difficulty, and outside of the standing Guard, there are |
| seven additional Enforcers. There is a patrolling Guard at the |
| Merchandise Booths area, a patrolling Guard at the Trucks Area, one at |
| the Thwack Garage, one at the Kowoon Garage, one at the back area of the |
| Kronstadt Paddock, one patrolling the north third of the Pit Building's |
| 1st Floor, and one at the Race Marshal Area. |
| |
| At Master difficulty there are three additional Enforcers: one inside the |
| Podium Building, one at the Race Marshal Area (Marina), and one at the |
| Trucks Area. |
| |
| The easiest way to obtain this Disguise is to get it from the East |
| Storage Room inside the Parking Garage area where you can find it on a |
| shelf. You can start at the South Overpass already disguised as one once |
| you reach Mastery Level 9. |
0===========================================================================0
0===============0
| Event Security \
0===========================================================================0
| These are the security people that help protect the Race area. The outfit |
| consists of a black short sleeve shirt with the word SECURITY on the |
| back, a black hat, and black shorts. Being that this is a Guard Disguise |
| you have way more access than most other outfits. |
| |
| For starters you have access to the Security Areas outside of the Bayside |
| Center. At the Pit Building lower floors you have access to the Locker |
| Room but not the Garages. At the 1st Floor you have access to all rooms |
| including Maxwell Rutter's Office - the only Disguise that will allow you |
| to go here. |
| |
| At the VIP Street area the only place you can't go is the 1st Floor of |
| the Kronstadt Paddock. At the north section the only place you can't go |
| is the Hotel - you have complete access inside and out of the Emergency |
| Bay area. At the Main Stands area you have complete access to everything |
| including the Press Level. You also have access to both Overpasses. |
| |
| At the west side of the map, and outside of the Bayside Center, you have |
| access to everywhere except the Park Food Stands. Inside the Bayside |
| Center you have complete access to the entire Ground Floor but not the |
| upper floors. |
| |
| Outside of the patrolling Guards there are several Enforcers for this |
| Disguise. There is one at the Race Marshal Area, one at the Event |
| Entrance Security Area, one patrolling the Merchandise Booths area, one |
| at the Trucks Area, one inside the Monitor Room at the Parking Garage |
| Security Area, and Brigitte. |
| |
| At Professional difficulty, and outside of the standing Guard, there are |
| three additional Enforcers: one in front of the Parking Security Booth at |
| the Parking Garage, one at the Aquarium at the Bayside Center's Ground |
| Floor, and one patrolling the north third of the Pit Building's 1st |
| Floor. |
| |
| At Master difficulty there are six additional Enforcers. There are two at |
| the Loading Bay at the Bayside Center, one inside the Southeast |
| Maintenance Room at the Ground Floor of the Center, one patrolling just |
| outside this Maintenance Room, one inside the Podium Building, and one at |
| the Event Entrance Security Area. |
| |
| The easiest way to acquire this Disguise is to sneak into the Storage |
| Room for the Parking Garage Security Area to find it there. |
0===========================================================================0
0===================0
| Kronstadt Security \
0===========================================================================0
| This is the outfit worn by security personnel working for Kronstadt |
| Industries. It consists of a brown three piece suit with a walkie |
| attached to the collar. This is a close to a master Disguise as there is |
| for this chapter. You can pretty much go everywhere except for a few |
| areas. |
| |
| On the west side of the map you can't go into the Park Food Stands. On |
| the east side of the map you can't go up to the 1st Floor of either the |
| Kowoon or Thwack Paddocks. On the Ground Floor of the Pit Building you |
| can't go in any of the Garages outside of Kronstadt's. On the 1st Floor |
| of the Pit Building you can't go into Maxwell Rutter's Office. |
| |
| As for Enforcers there are only a few to look out for. In the Bayside |
| Center there is one at the base of the stairs at the Reception Desk area, |
| one patrolling the 1st Floor, and one standing Guard at the top of the |
| 2nd Floor Stairs. |
| |
| On the east side of the map, and outside of the patrolling Guards, there |
| is one patrolling the Merchandise Booths area, one inside the Kronstadt |
| Garage at the Pit Building, one on the 1st Floor of the Kronstadt |
| Paddock, and Brigitte. |
| |
| At Professional difficulty, and outside of the standing Guard, there are |
| three additional Enforcers: one patrolling the Garden at the 2nd Floor of |
| the Bayside Center, one inside the Assistant Office on the 2nd Floor of |
| the Center, and one at the Hotel Garden. |
| |
| At Master difficulty there are four additional Enforcers: two at the |
| Loading Bay at the Bayside Center, one at the 1st Floor of the Kronstadt |
| Paddock, and one inside the Kronstadt Garage. |
| |
| The best way to obtain this Disguise is to go to the west side of the map |
| and go up the west end of the North Overpass. Go through the door to the |
| Southeast Maintenance Room on the 1st Floor and wait by the Sink. |
| |
| When Robert comes by then turn on the Sink and go back outside. This |
| should attract his personal Guard when he stands nearby. When he turns |
| off the Sink then sneak up behind him, Subdue him, dump him in the nearby |
| Closet, and take his clothes. And by getting rid of this Guard you will |
| also make things easier in regards to getting close to Robert. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >MIA6. Security Cameras (Professional and Master) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0=============0
| Professional \
0========================================>
At this difficulty there are a total of fifteen Cameras located around the
map. Inside the Bayside Center there are five:
0=======================================================================0
| Above the bottom of the main stairs at the Ground Floor. |
|-----------------------------------------------------------------------|
| Above the north door of the Southeast Maintenance Room door at the |
| Backstage Area. |
|-----------------------------------------------------------------------|
| On the ceiling looking down above the North Stairs on the 1st Floor. |
|-----------------------------------------------------------------------|
| On the ceiling above the walkway at the top of the West Stairs on the |
| 1st Floor. |
|-----------------------------------------------------------------------|
| At the top of the East 2nd Floor Stairs. |
0=======================================================================0
Outside of the Center and on the west side of the map there are four:
0=======================================================================0
| Above the main entrance driveway to the Parking Garage. |
|-----------------------------------------------------------------------|
| At the top of the west concrete fence post between the Podium |
| Building and the Race Marshal (Marina) area. |
|-----------------------------------------------------------------------|
| Above the door to the West Stairs at the Parking Garage. |
|-----------------------------------------------------------------------|
| At the west wall of the room for the Southeast Garage Entrance at the |
| Parking Garage. |
0=======================================================================0
On the east side of the map are the remaining six Cameras:
0=======================================================================0
| Above the south door of the Event Entrance Security Area. |
|-----------------------------------------------------------------------|
| On the wall partway up the stairs going up to the Press Level at the |
| north side of the South Stands. |
|-----------------------------------------------------------------------|
| Above the north door of the Pit Building going into the Kronstadt |
| Garage. |
|-----------------------------------------------------------------------|
| Above the north door of the Kowoon Garage at the Ground Floor of the |
| Pit Building. |
|-----------------------------------------------------------------------|
| Above the south door going into the Sotteraneo Garage at the Pit |
| Building. |
|-----------------------------------------------------------------------|
| Above the west door of Maxwell Rutter's Office on the 1st Floor of |
| the Pit Building. |
0=======================================================================0
The Recorders for the Cameras can be found at all three Security Areas on
the map. The easiest ones to destroy at either difficulty are the ones at
the Parking Garage and Pit Building.
At the Parking Garage you can easily shoot it with a Silenced Pistol from
the door to the North Stairs. At the Pit Building you can easily sneak into
the Storage Room and shoot the Recorder from there and hide in the Closet
if you need to.
0=======0
| Master \
0========================================>
At this difficulty there are a total of twenty additional Cameras. Inside
the Bayside Center there are five:
0=======================================================================0
| On the wall between the doors to the Aquarium and Backstage Area at |
| the south end of the hallway for the North Stairs at the Ground |
| Floor. |
|-----------------------------------------------------------------------|
| Above the east door to the Loading Bay at the Backstage Area on the |
| Ground Floor. |
|-----------------------------------------------------------------------|
| At the southwest corner of the balcony outside of the Conference |
| Room. |
|-----------------------------------------------------------------------|
| At the west corner of the balcony outside of the Android Showroom. |
|-----------------------------------------------------------------------|
| Outside and above the West Maintenance Room on the 2nd Floor. |
0=======================================================================0
Outside of the Center and on the west side of the map there are seven:
0=======================================================================0
| In the Bayside Alley near the stairs to the North Overpass. |
|-----------------------------------------------------------------------|
| Above the door of the Small Locker Room at the north side of the |
| Center building. |
|-----------------------------------------------------------------------|
| Just west of the Florida Man's Food Stand at the north part of Marina |
| Park SE. |
|-----------------------------------------------------------------------|
| On the track wall overlooking the west entrance to the South |
| Overpass. |
|-----------------------------------------------------------------------|
| Inside the Podium Tunnel above the door that goes into the hallway to |
| the North Storage Room. |
|-----------------------------------------------------------------------|
| At the top of the Red 12 Pillar at the northwest corner of the |
| Parking Garage. |
|-----------------------------------------------------------------------|
| On the north wall inside the Bayside Tunnel. |
0=======================================================================0
On the east side of the map are the remaining eight Cameras:
0=======================================================================0
| On the south wall looking over the Porta-Potties area north of the |
| Main Stands. |
|-----------------------------------------------------------------------|
| Above the north entrance to the South Stands and overlooking the |
| South VIP Area Entrance. |
|-----------------------------------------------------------------------|
| Above the Event Entrance itself. |
|-----------------------------------------------------------------------|
| On the east wall above a dumpster at the southwest section of the |
| Trucks Area. |
|-----------------------------------------------------------------------|
| Above the west gate at the back of the Hotel. |
|-----------------------------------------------------------------------|
| Above and looking down at the exterior section of the Kronstadt |
| Garage. |
|-----------------------------------------------------------------------|
| Halfway up the east wall of the back area of the Kronstadt Paddock. |
|-----------------------------------------------------------------------|
| West of the Security Area door at the 1st Floor of the Pit Building. |
0=======================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >MIA7. Challenges |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Before going into the Challenges there are some things to note. Some of these
notes also apply to the Escalation Contracts which I go over later.
0=================0
| No Loadout Slots \
0===========================================================================0
| Like with the Hokkaido mission there are no Loadout Slots for you to use |
| at the onset. Unlike that mission, though, you don't have to get the |
| Mastery Level 20 to get them back - only to Level 2. The first |
| run-through is designed to get you to this point quickly. |
0===========================================================================0
0=========0
| The Race \
0===========================================================================0
| As already stated Sierra will be in her Race Car when you start the |
| mission. At Casual difficulty she will remain in the Race indefinitely |
| until you do certain things to make it end early such as the following: |
| |
| --Sabotaging either her car (with a Bag of Sugar) or Moses' vehicle |
| (any method). |
| |
| --Disqualifying either Sierra or Moses. |
| |
| --Getting rid of the Crashed Driver Kronstadt within the Emergency Bay. |
| |
| --Sabotaging the Race with the Race Computer Security Dongle that is |
| carried by Maxwell Rutter. When you have this device then go into the |
| Server Room on the 1st Floor of the Pit Building and use the Computer |
| there to end the Race early. |
| |
| --Have the Incriminating Evidence and dressed as the Mascot at the same |
| time. |
| |
| --Cause multiple wrecks that don't involve Sierra. |
| |
| At both Professional and Master difficulties the Race will end on its own |
| after about fifteen minutes with Moses Lee being declared the winner. |
0===========================================================================0
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Assassination |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
These are the strategies for killing your primary Targets. Each strategy will
include all possible Challenges that can be acquired including Discovery and
Feats Challenges.
**NOTE: The Challenges from the Fishy Business and Spring Breaker Challenge
Packs are woven into the main Challenges.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=======================================0
| The Tree Falls On The Apple [4,000 XP] \
0===========================================================================>
For this you need to kill both Robert and Sierra by dropping him onto her
car during the Race. This run-through can be done quickly enough and with
more than enough XP to get to Mastery Level 2 and unlock all of your
Loadout Slots.
Being that this is the first one you will be starting at the Event
Entrance. When the opening cutscene starts then immediately skip it, run
left, and go down the Bayside Tunnel. When you come out the other side then
go to the Parking Garage Entrance to pick up the Crowbar and use it to open
the gate into the Bayside Alley.
Run up the stairs to the North Overpass and enter the Southeast Maintenance
Room for the 1st Floor of the Center. Stand by the Sink and wait. When
Robert and his personal Guard walk by then turn on the Sink and walk back
out. This should lure in his Guard. When he turns it off then sneak up
behind him and knock him out with the Crowbar. Dump him in the Closet and
take his Disguise.
The Disguise will not only allow you to get close to Robert you will also
be removing his personal Guard that follows him around and thus making the
Challenge easier. After acquiring the Disguise then go behind the Reception
Desk area to acquire the Kronstadt Bayside Center Keycard. From here then
you need to go up to the 2nd Floor but you can't use the East 2nd Floor
Stairs because of the Enforcer. There are two ways to go up.
At the west side of the floor go through the Android Showroom and onto the
balcony then south into the West Maintenance Room. Here you can go up the
stairs to the 2nd Floor. The second way is by using a Pipe that is outside
an open window just north of the Southeast Maintenance Room. Make sure that
nobody is around before going outside.
Once you get to the 2nd Floor then go to Robert's Office. While avoiding
the Enforcer then go to the desk to find and grab the Electronic Access
Dongle which is used by the Satellite Dish at the southeast corner of this
Floor. Go to the Dish and use the Dongle to sabotage it and shut it down.
This should lure Robert to it.
He will then fiddle with the laptop then go and fix the Dish. Get close to
him but not too close - just close enough to get the Push prompt. At some
point he will see Sierra and straighten up so he can see things better.
Push him over when he does to kill the both of them.
Climb down the nearby Pipe to get back to the 1st Floor. Because of the
Enforcer at the bottom of the main stairs at the Ground Floor you need to
leave through the Maintenance Room which is why you need the Keycard. Go
back into the Room, outside and down the stairs, then to the Event Entrance
exit point to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Day At The Aquarium [1,000 XP]
******************************
For this you need to acquire the Kronstadt Bayside Center Keycard.
>>Communication Breakdown [2,000 XP]
**********************************
For this you need to sabotage the Satellite Dish.
>>The Inventor [4,000 XP]
***********************
For this you need to kill Robert Knox.
>>The Daredevil [4,000 XP]
************************
For this you need to kill Sierra Knox.
>>Someone Could Hurt Themselves [1,000 XP]
****************************************
For this you need to kill a Target in an Accident.
>>The Message [2,000 XP]
**********************
For this you need to push Robert over the edge of the rooftop and
onto the Track.
>>The Briefcase [1,000 XP]
************************
For this you need to successfully complete the mission to unlock the
ICA Briefcase for use in all missions.
>>No Evidence [1,000 XP]
**********************
For this you need to leave no trace of your activity. If you are seen
by the Security Cameras then destroy the Recorder to delete the
evidence.
>>Silent Assassin [4,000 XP]
**************************
For this you need to complete the mission without getting Spotted,
only killing the Targets, and leaving no evidence.
0================0
| An Unclean Race \
0===========================================================================>
This is a run-through that involves killing Non-Targets and doing other
tricky Challenges. I will also be bundling a bunch of other easy Challenges
into this run-through.
Since I will be killing Non-Targets here I will also use this run-through
to acquire the harder to acquire Disguises for [Chameleon]. These include
the Street Musician, Sheik, Aeon Driver, Thwack Driver, and the Crashed
Driver Kronstadt.
Although I have listed safe ways to get them I will kill some of them for
this run as it is the easiest way to get at them. I will also quickly
acquire most of the others so there will be less to collect in the later
run-throughs.
As for the Targets themselves, I am going to kill Robert with the Wood
Chipper in the Maintenance Area and for Sierra I am going to blow her up at
the Podium Building.
For this run-through bring the Krugermeier, the Lockpick, your Coins, and
start at the Dolphin Fountain. When you start then run towards the Parking
Garage Entrance to grab the Crowbar then go behind the sign above the
Bayside Tunnel entrance. The first thing to do here is to go after the
Street Musician Disguise.
As listed in the Disguise section in order to safely acquire it you need to
remove at least four of the people that go through the Tunnel. When you see
someone go down or up the stairs then toss the Crowbar on the ground to
lure that person to that spot. Go near the nearby van and wait for them to
get there then sneak up, knock them out, and drag them to the Bayside Alley
for hiding.
When you knock out the fourth person then just leave them by the sign. Go
down into the Tunnel, get behind the Musician, and Throw Stun him with the
Crowbar. Drag him a short distance away, take his Disguise, and then play
the Drums for a Challenge. Since this is not going to be a clean run I am
not going to try to hide his body.
Switch back into the Florida Fit Disguise then go into Bayside Alley, up
the North Overpass stairs, and into the Southeast Maintenance Room. Again,
use the Sink to lure in Robert's Guard when he is nearby, knock him out,
then dump him in the Closet and take his Disguise.
Pick up the Emetic Rat Poison, go back onto the Overpass, knock out the
Race Marshal, switch into and out of the Race Marshal Disguise, and drag
him partway down the stairs to hide him.
Go down into the Merchandise Booths back area, grab the Wrench and Podium
Club Pass, and go into the Main Stands. Go through the area and grab as
many, if not all, of the Coins here then stand at the south door going back
to the back area.
The plan is to ambush the wandering Mascot for another Challenge, and
Accomplishment, done later in the run. When you see him come your way then
go back in and place a Coin near the door to the Booths then make a chain
going to the base of the stairs for the Overpass.
When the Mascot comes through then he should see the Coins and start
picking them up. When he gets to the stairs, and out of view, then knock
him out and pick up the Coins.
If you're wondering why not just knock him out and drag him to the Overpass
it is because the temporary walls have gaps in them and some of them are
big enough to be seen through and thus you may be spotted if you drag his
body.
After knocking out the Mascot then drag him up, over the track, then down
to ground level. Drop him off near the door going back inside for now. Go
through the main entrance into the Center and into the Aquarium.
At one end you should see a large Overhead Shark. There are two Guards that
patrol the area and will stop under it. From a hidden position then shoot
it to bring it down onto them and kill them. Switch into and out of the
Event Security Disguise then drag both bodies to the nearby Floor Aquarium
and dump them into it.
Pick up their Pistols and their Keycards. Shoot the glass for Tanks 6, 7,
12, and 14 to break them so you can get three Fishes and a Starfish. Go
into the Loading Bay and grab the Emetic Rat Poison there.
Go into the Expo Hall and to the east side of the Backstage Area. Here you
should find a Container and a table. Grab the Coins off of the table and
wait. Two Engineers should be talking but will then split up. One of them
will walk past you. Knock him out and dump him in the Container. Find the
other one at the north side, knock him out, and dump him in the same
Container. Switch into and out of the Kronstadt Engineer Disguise.
Go into the Southeast Maintenance Room to find a standing Guard playing
with his phone. Knock him out and dump him in the nearby Container. Go out
the nearby door, grab the Mascot, and drag him into the Room for now.
At this point it is time to clear a safe path between the Android Showroom
and ground level near the North Overpass so I can drag Robert outside and
to the Wood Chipper for elimination.
Go through the Android Showroom and onto the balcony then create a chain of
Coins into the West Maintenance Room. When Robert goes out here to look
over the Florida Man's food stand then he should see the Coins and will
lead him into the Room for ambushing.
Pick up the Coins and go back out onto the balcony. Open the door near the
Guard and toss the Crowbar at the base of the umbrella to lure him outside.
Subdue him, pick up his weapon, and dump him inside the Maintenance Room to
hide him.
Grab an Android Arm from the back of the Showroom and go back to the
balcony. Open the door, toss the Arm at the base of the umbrella, and pick
it back up.
This should attract one of the Researchers inside, McInnis, to this spot.
Knock him out with the Arm and drag him to the Room for hiding. Switch into
and out of the Kronstadt Researcher Disguise either from McInnis or off of
the desk. Go up the stairs into the 2nd Floor Maintenance Room to grab
another Emetic Rat Poison.
Go back into the Showroom and place a Coin on the floor under the monitor
to the left of the robot which is called PALLAS. This should lure the
remaining Researcher away from the open door so you can safely knock him
out. Drag him to the Room through the south balcony door.
To ensure that you are not seen dragging Robert downstairs it is best to
remove the standing Guard outside the Android Lab. Go into Room 1D and
place about three Coins from the door to the desk. Wait for the patrolling
Guards to walk past the Room before going out to place another Coin in
front then tossing the Wrench on the floor and toward the door on your left
to lure the standing Guard here.
Stand to the right of the door and keep it open. He should come close
enough to the Coin to see it and pick it up. He should see the others and
come inside. Close the door, knock him out, and dump him in the Container.
Drop your Rifle, pick up the Wrench, and go back to the West Maintenance
Room.
Before proceeding go around and put all Unexplored Areas within the Bayside
Center on the map.
Grab Robert and, when the patrolling Guards go past the Showroom, then drag
him down the North Stairs back to the Ground Floor. Drag Robert to the
Backstage Area and use your Instinct to look out onto the Expo Room. The
north and east entrances to the Area have enough of a gap so you could be
seen by the patrolling Guard that goes between the Show Car and the east
entrance.
When it is safe then drag Robert to the Southeast Maintenance Room and
outside. Drag him south through the Alley and out. Stay along the perimeter
wall and use your Instinct to keep an eye for anybody that could possibly
see you as you drag him to the Maintenance Area. You should be far enough
away from the crowd but there may still be people coming out of the Bayside
Tunnel that you may need to keep an eye out for.
When you get to the Area then pick open the door, dump Robert into the
Chipper, and shred him to kill him.
Go back to the Mascot and carefully drag him to the Android Showroom and
drop him off near the Target Dummies. Again, this is a set up for an
Accomplishment done later. After this then go downstairs and into the
Parking Garage. Go to the north side to find another Mascot.
However, this one is different. He is going to try to blackmail Sierra
later after the Race. As such I am going to call him the Blackmailer Mascot
for the purpose of this mission. Knock him out and drag him to the Security
Area. Go inside and dump him in the Closet inside the Monitor Room. I will
need his Disguise for later.
Go back to where he was and go north. Here you should see an injured person
and a Medic. The Blackmailer attacked this person for the outfit but
dropped his Keys during the scuffle. Pick up the Electronic Car Keys near
the injured Civilian then go to the gray Van at the southwest corner of the
Garage. Use the Keys to disable the alarm then open the Van to acquire the
Incriminating Evidence.
From here then go east towards the South Elevator then take the corridor to
the Southeast Garage Entrance but turn north towards the East Restrooms. Go
into the East Storage Room to find and acquire the Event Area Key. Go north
into the Restrooms then head back west towards the Garage through a set of
double doors. These doors are locked and need to be picked from the other
side but you can unlock them by going through them from the other side.
Before proceeding go around the Parking Garage floor and put all Unexplored
Areas on the map. While doing that then go into the North Storage Room and
switch into and out of the Event Crew Disguise.
After that then go into the Podium Tunnel, west and up the stairs, and
outside to enter Marina Park (South). Head south toward the Park Food
Stands then go inside and carefully grab the Bag of Sugar off of the nearby
table.
Go around to the front of the Stands to find a plywood stand with some
cartoonish art and a notch on top where one can place their head for a cute
photo-op. Blend In here for an easy Challenge.
Go to the northeast corner of the Boat Rental Building and, when there is
no one around, then pick open the door and go inside. Pick up the Baseball,
go to the southwest door, place a couple of Coins on the floor leading </pre><pre id="faqspan-44">
from the door, and take cover to the right of it. When the patrolling Guard
stands nearby then open the door and toss the Baseball at the nearest Coin
to lure him inside.
When he is safely inside the knock him out and dump him in the nearby
Container. There is also going to be a male Civilian that will also stand
by the water's edge from time to time. Do the same to him.
There is also a female Jogger that goes around the area and in front of the
building. Place the two Coins inside as before but place one on the ground
just outside the door. Take cover to the right of the door and wait. When
she comes by then she should see the Coin and go for it. Open the door and
wait for her to come inside. Knock her out and leave her there - nobody
else comes around there and she shouldn't be found.
Removing these people will make it easier in regards to what I am going to
do next. Grab the Emetic Rat Poison inside the building then go out and
onto the Pier.
At the other end is Florida Man. Near the center of the Pier is a large
Trophy Fish. It is held in place by two Hinges - one at each end. There is
also a Container at the end of the Pier. Go and place a Coin on the ground
in front of the bench nearest to the Container and in line with the Fish.
Go to the other side, bring out the Krugermeier, and wait.
Florida Man should eventually see the Coin and go for it. When you hear him
exclaim about it then shoot the Hinge in front of you to make the Fish
swing down, hit him, and send him into the ocean. Go down to the North Pier
to find the Speedboat.
Here you should find a Civilian wearing a black tanktop and a white hat. He
will stand at the water's edge for awhile then go and sit on a bench before
repeating the pattern. When he is at the edge, and when there is nobody
else around, then smack him with the Fish which should make him fall into
the ocean. Toss one of your Fish into the ocean before leaving.
After this then go into the Podium Building and to the east rooms. Knock
out the Race Coordinator and dump him in the Container outside near the Gas
Valves. Switch into and out of the Race Coordinator Disguise and go over to
the Valves.
With the Wrench in hand then Override the Pressure Lock and Adjust the Gas
Pressure on all three Valves. Before proceeding go and find all Unexplored
Areas on the west side of the map. If you've done everything right then
there should be no Unexplored Areas left on the west side of the map,
Bayside Center, and the Garage.
Go into the Podium Tunnel then proceed east then south to the Kronstadt
Paddock. Go around the back side to find a Waiter. Knock him out then drag
him into the Storage Room then switch into and out of the Waiter Disguise
and grab the Bag of Sugar nearby. Knocking out the Waiter will make things
easier later in regards to the Crashed Driver Kronstadt Disguise.
Go inside the Emergency Bay and into the Storage Room. Switch into and out
of the Medic Disguise and grab the Lethal Poison Pill Jar.
Near the red Kronstadt van at the north side of the Pit Building is the
stairs up to the 1st Floor of the Pit Building. Go up then run to the
Kitchen to pick up a Fish and another Bag of Sugar. Go down to the Locker
Room to pick up the Pit Building Keycard. Switch into and out of the Pale
Rider Disguise.
Go to the South Central Stairs but stay near the bottom. Halfway up is the
Thwack Driver being interviewed by a Journalist. Above them should be a
mirrored ball. When there is no one around then shoot it down to kill the
both of them. Go back down to the Locker Room then go up the North Central
Stairs. Go into the Kitchen to pick up a Fish and a Bag of Sugar - you
should now have three Fishes and three Bags of Sugar.
Go into the Storeroom and turn on the Radio to lure in the Waiter. Knock
him out and dump him in the Container - grab the Emetic Rat Poison. Go back
out, knock out the Kitchen Staff, and dump him in the Container. Take his
Disguise and go into the VIP Lounge.
Find the Aeon Driver and, if he is not drinking from his Glass, then place
a Coin on the floor a short distance from him then run into him to get him
to turn around. As he is picking up the Coin then use the Emetic Rat Poison
on his Glass and go into the South Restrooms.
When the Aeon Driver drinks from his Glass then he should get sick and head
here. He should go into the empty stall where you can safely ambush him and
switch into and out of his Disguise. Go back out and use the Sink to lure
out one of the women inside the other stall.
When she turns off the Sink then knock her out and drag her to the Driver.
Go into the other stall, knock out the other woman, and drag her to the
Driver. Go into the Executive Suite and use another Emetic Rat Poison on
the Food Tray then go back to the South Restrooms.
When the Kowoon Driver eats from it then he should get sick and head to the
now unoccupied stall. Knock him out and switch into and out of his
Disguise. Go back to the Suite and, when the Kronstadt Mechanic enters,
then close the door, knock him out, and dump him in the Closet.
Go down the stairs and out to the Thwack Paddock. Go behind it and wait.
There is a Waiter that likes to come out here and a patrolling Guard that
comes here too. When the Waiter is outside and the Guard is at the north
end of his route then knock out the Waiter and drag him into the Storage
Room for hiding. When the Guard comes by then wait for him to stop, knock
him out, then drag him to the Container south of here to hide him.
Toss the Crowbar at the boxes just north of here to lure the Blue Seed
Driver to your position. When he stops then knock him out, switch into and
out of the Blue Seed Driver Disguise, and hide him in the Container. Cut
through the small Food Stand near the Paddock then go to the Storage Room
under the South Stands to find and switch into and out of the Food Vendor
Disguise.
After this then go up onto the 1st Floor of the Paddock. Up here you should
see the Sheik and a shady looking man who is part of the Delgado Drug
Cartel.
One of the trickier Challenges to acquire is the [One Kilo Brick]. This guy
is carrying around a Cocaine Brick. If you attack him in any way, including
Lethal Poison, the Brick will drop straight to the ground and disintegrate
which will prevent you from acquiring it. You need to attack him in a very
specific way to get it.
Go out onto the balcony to find a Glass. Use one of the Emetic Rat Poisons
on it when he is away then go down to the Restroom below. Stand near the
Wastebasket and wait. When he gets sick then he will come here to throw up.
The moment he starts puking then close the door and shoot him in the ankle
to gently make him fall to the floor and pump several more shots into into
his torso or a single head shot to kill him. The Brick should roll out
safely and you can then pick it up. It should be noted that if you try to
knock him out while he is down then you will also destroy the Brick. You
must kill him this way to get it.
Go back up to the 1st Floor and to the Bar. You should see a Glass here.
Use another Emetic Rat Poison on it then wait at the top of the exterior
stairs.
A patrolling Thwack Mechanic will come to drink from it and will head down
to the Restrooms. When he reaches the bottom of the stairs then Throw Stun
him with the Crowbar. Drag him to the Storage Room and switch into and out
of the Thwack Mechanic Disguise. Go back up to the 1st Floor and wait.
When the Sheik just goes out onto the balcony then quickly knock out the
female Waiter and drag her down to the Storage Room outside for hiding. Go
back upstairs and, when the Sheik is in the corner, then turn on the Ice
Machine and run onto the balcony. When he gets to it then get up behind
him, wait for him to turn it off, then knock him out and switch into and
out of the Sheik Disguise.
Run back down then re-enter the Pit Building. Go back up to the Storeroom
and re-acquire the Kronstadt Security Disguise. Go into the North Restrooms
and wait for the Journalist to enter one of the stalls. Knock him out then
switch into and out of the Journalist Disguise. Explore all Unexplored
Areas on this floor before going back downstairs.
Go to the Locker Room Floor and to the North Central Stairs. You should
find two body bags which are the Thwack Driver and the female Journalist.
Switch into the Thwack Driver Disguise then back into the Security
Disguise. Go into the Kronstadt Garage to put it on the map then go back
out and down through the Locker Room then up the other stairs.
Go into the Aeon Garage, knock out the Mechanic here, switch into and out
of his Disguise, and hide him in one of the Storage Rooms. Go south through
the Thwack Garage and into the Sotteraneo Garage. Go into the small Storage
Room to switch into and out of the Sotteraneo Mechanic Disguise then go
outside through the south door.
This should place all Unexplored Areas inside the Pit Building, with the
exception of the Kowoon Garage, on the map. With the exception of the Hotel
and Emergency Bay areas find all Unexplored Areas before proceeding.
Go back inside the Pit Building and into the Locker Room. Switch into the
Kowoon Mechanic Disguise and go into the Kowoon Garage. Go to the Station
and choose to Pour Sugar in the Fuel Supply. This will cause Moses to lose
the Race to Sierra. Go back to the Locker Room to re-acquire the Security
Disguise.
Carefully go behind the back area of the Kronstadt Paddock and wait for
Sierra to pass by before going into the Emergency Bay and into the
Treatment Area. As noted earlier, there is a Doctor and the Crashed Driver
Kronstadt.
To safely get at the Driver Disguise, and acquire another Challenge, you
need to distract the Medic and use the Sink inside the Restroom to get the
Driver to give the Medic what he wants. Go to the northeast section of the
Area to find a Sink. When the Driver goes into the Restroom then turn it on
and go to the other corner by the outside door.
The Doctor will be distracted by it and go there. When the Driver leaves
the Restroom then go inside and turn on the Sink there. When the Driver
goes back inside then he will give the Doctor what he needs then leave the
Bay.
It should be noted that if you just turn on the Sink inside the
Restroom then the Doctor will turn it off before the Driver goes back
inside. Therefore you need to distract him first and long enough to get
things done.
As this is going on then go back behind the Kronstadt Paddock. Place
several Coins on the ground from the north door to the base of the stairs.
When the Driver comes by then he should see the Coins. When he stops at the
stairs the knock him out, drag him to the Storage Room, and switch into and
out of the Driver Disguise. While this is going on then Sierra should be
blown up at the Podium Building.
Run back down to the Parking Garage and to the Monitor Room to acquire the
Mascot Disguise. Go to the Merchandise Booths and to the southwest corner
to find the Thwack Booth. On the table should be a Photo of a Flamingo.
Take it then go south through the Event Entrance. Go through the Bayside
Tunnel to get to the Bayside Canter then go into the Bayside Alley.
Go through the door for the Ground Floor Southeast Maintenance Room, go
around the Backstage Area, then to the Aquarium. Go to the floor Aquarium
and toss in the two Bags of Sugar and three Fishes then re-trace your steps
back to the Android Showroom.
Now it is time to go after the {Pink Army} Accomplishment. According to
Andy-Kun at Reddit to do this you need to kill a Mascot using the PALLAS
robot inside the Android Showroom and while wearing the Mascot Disguise.
PALLAS is supposed to know what are targets and what is not. It is given
necessary info on the field so it can do its job. However, it is still in
the prototype stage so you need to feed it the info by hand. The info are
pictures of people and you may have noticed several different pictures of
people, including both Robert and Sierra, on the map.
In order to get the Accomplishment you need to scan in the Picture of a
Flamingo using the Scanner behind PALLAS which will kill the unconscious
Mascot in front of it. You may also notice that all NPCs, excluding the
Ghost NPCs, will turn into Mascots afterwards. In addition, even though you
are considered Trespassing, everybody else, excluding the injured Civilian,
will no longer become Enforcers so you can go freely everywhere.
After all of this then go to the Hotel area. Explore just enough to put
both the Hotel and the Hotel Garden in the map, which should reveal all of
them, then leave the mission through the nearby Sewer which is made
possible because of the Crowbar in your inventory.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Mr. Tamborine Man [1,000 XP]
****************************
For this you need to play the Drums inside the Bayside Tunnel while
disguised as the Street Musician.
>>Very Important Person [1,000 XP]
********************************
For this you need to acquire the Podium Club Pass.
>>Shark From Above [1,000 XP]
***************************
For this you need to kill the two Aquarium Guards with the Overhead
Shark.
>>Sleeping With The Fishes [1,000 XP]
***********************************
For this you need to dump a body into a Floor Aquarium.
>>Frutti Di Mare [2,000 XP]
*************************
For this you need to acquire all aquatic weapons which is a Fish and
a Starfish.
>>Arms Dealer [1,000 XP]
**********************
For this you need to knock out a Kronstadt Researcher with an Android
Arm.
>>Shredding The Evidence [4,000 XP]
*********************************
For this you need to kill a Target with the Wood Chipper at the
Dolphin Fountain Maintenance Area.
>>Blackmail [2,000 XP]
********************
For this you need to acquire the Incriminating Evidence from the grey
van at the Parking Garage.
>>Backdoor Engineering [1,000 XP]
*******************************
For this you need to acquire the Event Area Key.
>>Tintamarresque [1,000 XP]
*************************
For this you need to use the Photo-Op Stand by the Park Food Stands
at Marina Park (South).
>>Bigger Fish [1,000 XP]
**********************
For this you need to kill Florida Man with the Trophy Fish at the
Pier.
>>Fish Slapping Dance [4,000 XP]
******************************
For this you need to knock somebody into the ocean with a Fish.
>>Free Fishie [1,000 XP]
**********************
For this you need to toss a Fish back into the ocean.
>>Safety First [2,000 XP]
***********************
For this you need to tamper with the Gas Valves at the Podium
Building.
>>One Kilo Brick [4,000 XP]
*************************
For this you need to acquire the Cocaine Brick from the shady looking
man at the 1st Floor of the Thwack Paddock.
>>Sheik Zanzibar, I Presume? [2,000 XP]
*************************************
For this you need to acquire the Sheik Disguise.
>>Sweet Victory [2,000 XP]
************************
For this you need to sabotage either Sierra's or Moses' car with a
Bag of Sugar.
>>Potty Training [1,000 XP]
*************************
For this you need to make the Crashed Kronstadt Driver leave the
Emergency Bay without killing or knocking him out.
>>Better Burn Up Than Fade Away [2,000 XP]
****************************************
For this you need to kill Sierra by using the Podium Building
pyrotechnics.
>>The Flamingo [1,000 XP]
***********************
For this you need to acquire the Mascot Disguise.
>>Narcissus [1,000 XP]
********************
For this you need to acquire the Photo of a Flamingo from the Thwack
Booth at the Merchandise Booths while wearing the Mascot Disguise.
Credit goes to lolzeph at Reddit for this discovery.
>>Making Sweet'ish Fish [2,000 XP]
********************************
For this you need to toss two Bags of Sugar into the aquariums under
the floor at the Aquarium.
>>Aquatic Savior [2,000 XP]
*************************
For this you need to throw three Fishes into one of the Floor
Aquariums.
>>Thorough Demonstration [2,000 XP]
*********************************
For this you need to use the PALLAS robot in the Android Showroom to
kill someone other than Robert Knox.
>>Discover Miami [1,000 XP]
*************************
For this you need to reveal all 48 Undiscovered Areas in Miami.
>>The Sewer Beyond [1,000 XP]
***************************
For this you need to leave the mission through the Sewers.
Plus these other Challenges:
--Day At The Aquarium --The Inventor
--Someone Could Hurt Themselves --The Daredevil
0========================0
| More Racing Shenanigans \
0===========================================================================>
This run-through will also involve killing of Non-Targets, this time the
racers on the track. This run won't be as complex as the last one due to
fewer Challenges and will be the last one involving Non-Target kills. For
Robert I am going to kill him with the Trophy Fish on the pier and for
Sierra I am going to kill her at the Emergency Bay by letting the Doctor do
it.
For this bring the Lockpick, place the Sieger 300 Ghost into the Parking
Garage Pickup, and start at the Dolphin Fountain. Run to the white van to
get the Crowbar then go through the Bayside Alley and up to the 1st Floor
Southeast Maintenance Room to acquire the Kronstadt Security Disguise as
before - go behind the Reception Desk to acquire the Kronstadt Bayside
Center Keycard.
Go back to the Overpass and Subdue the Race Marshal - leave his body. Go to
your Pickup to acquire the Briefcase then go out into the Marina Park area.
Go to the South Overpass, pick open the door, and climb up the stairs.
Knock out both Race Marshals here then go to the west end of the Overpass.
According to Nate Hohl at vgr.com it is here that you can get the [Deja
Due] Challenge which involves Pigeons. Bring out the Rifle and look south
towards the Bayside Center. Near the top you should see a large triangular
opening which are the windows for Robert's Office. Zoom in on this and you
should see a lone Pigeon sitting there. Shoot it to complete the Challenge.
After that then holster the Rifle - leave the Briefcase - and go back down
and to the North Overpass. Drop the Rifle at the west end and make your way
down to Marina Park (South). Get rid of the patrolling Guard, Civilian and
Jogger at the Boat Rental Building as before - grab the Speedboat Keys
while at the Building.
Go behind the Park Food Stands to get a Bag of Sugar then go to the south
end to turn off the Generator to lure one of the Food Vendors to it. Stay
out of sight behind the car and knock him out when he turns it back on.
Dump him in the Container and take his clothes. Go to the Pier and to
Florida Man.
He is needing something for his Stand which is currently closed down as a
result. This ingredient, which is Sugar, is needed to re-open his Stand.
However, even though you have the Bag of Sugar, you need to be a Food
Vendor to give it to him as it is who he is looking for in regards to it.
Go up to him and give him the Bag of Sugar which will cause him to go back
to his Stand and open it.
As it turns out his Stand is very popular and even Robert comes down to eat
from there. As Florida Man goes to his Stand then go back and re-acquire
your Security Disguise and go back to the Pier. Once Robert sees that the
Stand has re-opened then he will come down to eat. After he samples from
the Stand then he will go down to the Pier to sit and talk on his phone.
Just like with the last run-through shoot the Hinge closest to you to kill
Robert. Because he is sitting down he shouldn't fly off into the ocean.
Dump his body in the nearby Container and go back to the North Overpass.
Pick up the Rifle and shoot at the other race cars to create accidents.
They tend to be clustered so it isn't going to be too hard to hit at least
one in each group.
Do not shoot at the yellow (Moses) and red (Sierra) cars. After you create
three accidents then the race will be aborted and Moses will be declared
the winner.
However, because the Race was aborted and did not end properly, there is
no Podium Ceremony. Maxwell Rutter, who leads the Ceremony, will go to a
couple of areas outside of the Pit Building then go back inside and to his
Office where he will stay for the duration of the mission.
Even if you acquire the Moses Lee Disguise and wait at the Building he will
never come and you cannot get one of the Ceremony Challenges as a result
thus I will do that in a later run-through.
After causing the Race to end then run to the Emergency Bay. Go into the
Storage Room to switch into the Medic Disguise and pick open the Cabinet to
get the Modern Lethal Syringe. Go into the Treatment Area and turn on the
Sink at the northeast corner to lure the Doctor and then the Sink inside
the Restroom after the Driver leaves. After that then Poison the IV Drip,
leave the Bay, and run to the Speedboat.
Sierra has a vitamin and dehydration session with the Doctor but can't do
it until the Driver leaves regardless of method. Once he leaves then she
can go to the Doctor. He will place the IV into her to revitalize her but,
because you Poisoned the Drip, she will die instead. Once she drops dead
then you can leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Deja Due [4,000 XP]
*******************
For this you need to shoot a Pigeon at Robert's Office from the South
Overpass.
>>The Man And The Sea [2,000 XP]
******************************
For this you need to kill Robert with the Trophy Fish at the Pier.
>>Red Flag [2,000 XP]
*******************
For this you need to force the Race to be aborted by creating
multiple crashes.
>>Vitamin Overdose [4,000 XP]
***************************
For this you need to make the Doctor kill Sierra with the Poisoned IV
Drip.
>>Tasteless, Traceless [1,000 XP]
*******************************
For this you need to kill a Target with lethal Poison.
>>Slice Of Vice [2,000 XP]
************************
For this you need to use the Speedboat to leave the mission.
Plus these other Challenges:
--Day At The Aquarium --The Inventor
--Someone Could Hurt Themselves --Potty Training
--The Daredevil
0==================================================0
| The Little Merman [4,000 XP], Hot Shot [4,000 XP] \
0===========================================================================>
For [The Little Merman] you need to kill Robert by dumping him into a Floor
Aquarium at the Bayside Center's Aquarium and for [Hot Shot] you need to
kill Sierra at the Chili Shot Drinking Game inside the VIP Lounge by
Poisoning the Chili Shot with the Kronstadt Octane Booster.
It is important to note that [The Little Merman] does *NOT* count towards
the [Hold My Hair] Challenge. He also needs to be alive for [The Little
Merman] to count.
I will also use a couple of strategically placed game saves to get
additional Challenges related to the main ones. For this run-through bring
the Krugermeier, your Lockpick, your Coins, and start at the Dolphin
Fountain.
As before, grab the Crowbar, go through the Bayside Alley and up to the 1st
Floor Maintenance Room to acquire the Kronstadt Security Disguise. Go down
to the Aquarium and observe the Guards. As before they will stop under the
Overhead Shark for a bit before proceeding and will stop by one of the
Tanks.
While hidden then shoot the Tank to cause it to break and knock out the
Guards. Take their weapons and Keycards then hide their bodies in the
Closet inside the West Maintenance Room. Shoot one of the Tanks (6, 7, 14)
to get a Fish. The reason to get a Fish is for the [Fish Attack!] Challenge
which requires that you knock out both Targets with a Fish.
Go outside to the Park Food Stands to get a Bag of Sugar and the Food
Vendor Disguise as before. Go to Florida Man to give him the Bag of Sugar,
re-acquire the Security Disguise, and go back inside and to the West
Stairs. When Robert sees Florida Man then he will go down the Stairs. Just
before he reaches the bottom switch to your Fish and save your game here.
When he gets to the bottom then knock him out, drag him into the Aquarium,
and place him under the Overhead Shark. Shoot down the Shark to kill him
and acquire a Challenge then reload the save. Knock him out again, drag him
to the Aquarium, and dump him into a Floor Aquarium to acquire [The Little
Merman].
Go into the Loading Bay to acquire the Kronstadt Octane Booster. Go to the
Main Stands to acquire several Coins then go to the corridor between the
Podium Tunnel and the North Storage Room at the Garage floor. Subdue the
lone Event Crew and dump him in the nearby Container. Place about four
Coins from the Tunnel door towards the Container then go to the Pit
Building.
Go down into the Locker Room to acquire the Pit Building Keycard and then
up to the Kitchen to pick up a Bag of Sugar. Use the Radio inside the
Storeroom to lure the Waiter so you can ambush him. Go into the Kitchen to
knock out the Kitchen Staff and put both bodies into the Container. Go into
the Executive Suite to knock out the Kronstadt Mechanic either with the
Kowoon Driver outside or after you knock him out.
Go down to the Locker Room to switch into the Kowoon Mechanic Disguise. Go
up to the Kowoon Garage and find the Generator on one side of the center
wall. Turn it off the lure one of the nearby Mechanics to it. Stay outside
the door until he gets there. Knock him out and dump him in the Closet.
Repeat to get rid of another one. This will make it easier in regards to
acquiring the Moses Lee Disguise later.
Go back to re-acquire the Mechanic Disguise and go up to the Kronstadt
Garage. Go over to the Station and choose to put the Sugar in the Fuel
Supply to cause Sierra to lose the Race. Run back to the Podium Tunnel and
to the door. When Moses shows up then he should be alone instead of being
flocked with two of his Mechanics.
When he gets to you then place a Coin on the ground by the door to distract
him. Open the door so he can see the others. When he goes inside then knock
him out, dump him in the Container, and take his Disguise. Go up to the
Podium Building and talk to Maxwell Rutter who will instruct you on what to
do for the Ceremony. When you get your cue then go up to the Trophy and
Celebrate. Stay for a few seconds then go down and to the Pit Building.
Go up to the Kitchen Storeroom and wait. When Sierra comes up to the 1st
Floor and starts talking to the nearby Journalist then save your game. Go
into the Lounge and wait.
When she sees you then she will challenge you to the Chili Shot Drinking
Game. On one of the tables is a rotating plate with six shot glasses. All
of them have liquor in them but she will spike one with hot Chili Sauce and
rotate the plate so this becomes a game of Russian Roulette. The plate is
rotated slow enough so it isn't hard to follow the Glasses around.
When either of you take a drink then it is lit with a lighter before
ingesting. This comes into play later.
Move the plate around to avoid the Chili Shot until she has no choice but
to drink it. When she runs for the Kitchen then bring out the Fish and run
after her. Close the door and knock her out. When the [Fish Attack!]
Challenge pops up then reload the save. This time go and drink the Chili
Shot for another Challenge. Reload your save but this time switch into the
Kitchen Staff Disguise.
Run to the table and use the Octane Booster on the Chili Sauce then run
back to re-acquire the Moses Lee Disguise. Play the game as before and
avoid the Shot. When she gets to drinking it then she will set herself on
fire because of the Octane Booster. With the Crowbar in hand then go to the
Hotel to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Tanked [1,000 XP]
*****************
For this you need to knock out the Aquarium Guards by shooting one of
the Tanks.
>>Under The Sea [4,000 XP]
************************
For this you need to kill Robert with the Overhead Shark inside the
Aquarium.
>>The Rival [2,000 XP]
********************
For this you need to acquire the Moses Lee Disguise.
>>The Thunder Thief [4,000 XP]
****************************
For this you need to celebrate the victory at the Podium disguised as
Moses Lee.
>>Milky Way [2,000 XP]
********************
For this you need to make Sierra drink the Chili Shot.
>>Fish Attack! [4,000 XP]
***********************
For this you need to knock out Robert and Sierra with a Fish in the
same run-through.
>>Fishy Business [4,000 XP]
*************************
For this you need to complete the Following Challenges:
++Aquatic Savior ++Bigger Fish
++Fish Attack! ++Shark From Above
++The Little Merman
You should also earn the Fishing Line Melee Weapon.
>>47 On The Scoville Scale [2,000 XP]
***********************************
For this you need to drink the Chili Shot yourself.
Plus these other Challenges:
--Day At The Aquarium --The Inventor
--Someone Could Hurt Themselves --The Daredevil
--The Sewer Beyond --No Evidence
--Silent Assassin
0==============================0
| Explosive Liaisons [4,000 XP] \
0===========================================================================>
For this you need to blow up Sierra's car using the Explosive from the
Evidence Locker at the Event Entrance Security Area but with Robert using
the Detonator so he is basically killing his daughter for you. For this
bring the Lockpick and start at the Dolphin Fountain. Again, grab the
Crowbar then go up to the 1st Floor Maintenance Room to acquire the
Kronstadt Security Disguise.
Go back out onto the Overpass, knock out the Race Marshal at the east end,
and drag him partway down the nearby stairs to hide him. Go down the east
stairs and then to the Event Entrance Security Area.
Go into the Monitor Room to find the Evidence Locker Combination on one of
the long desks then go into the Evidence Room. Open the Evidence Locker to
acquire the Car Bomb and the Note. Go back into the Bayside Tunnel and grab
the Didgeridoo from behind the Street Musician. Run back up to the North
Overpass then drop the Didgeridoo by the Garbage Can up here.
Go into the Pit Building and to the Locker Room to acquire the Pit Building
Keycard then go up to the Kronstadt Garage. Go to the center area just
north of the Pit Crew and find the Generator. Turn it off and wait just
outside the nearby door. One of the Mechanics will go to investigate.
As he stops at it then go up behind him and knock him out with the Crowbar.
Drag him to the nearby Container, dump him, and take his Disguise.
Go to the Pit Station and choose to put the Car Bomb on Sierra's Car.
Afterwards then re-acquire the Security Disguise and go to the Main Stands
area. Go to the Pay Phone near the South VIP Area Entrance to find three
Coins. Pick one of them up and use it to call Robert who wants you to meet
him on the North Overpass.
Go there to talk to him and hand him the Detonator. After that then pick up
the Didgeridoo and stand behind him. When Moses comes into view then he
will use the Detonator and blow up Sierra who is right behind him. At this
point he realizes that Providence knows what he is up to and will flee to
his helicopter on the Helipad. If he manages to get to it then you will
fail the mission.
However, since you are behind him, then knock him out with the Didgeridoo
and drag him back inside. Dump him down the Elevator Shaft then go back
out, cross the Overpass, and down the stairs back to the east side and to
the Event Entrance exit point to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>What's In This Thing [2,000 XP]
*******************************
For this you need to open the Evidence Locker at the Event Entrance
Security Area.
>>Days Of Thunder [2,000 XP]
**************************
For this you need to kill Sierra by blowing up her car during the
Race.
>>Tunes From Down Under [1,000 XP]
********************************
For this you need to knock out a Target with a Didgeridoo.
>>Spring Breaker [4,000 XP]
*************************
For this you need to complete the Following Challenges:
++Making Sweet'ish Fish ++Narcissus
++Shredding The Evidence ++Tunes From Down Under
You should also earn the Blue Flamingo Suit.
>>Shafted [1,000 XP]
******************
For this you need to dump a Target down the Elevator Shaft.
Plus these other Challenges:
--The Daredevil --Someone Could Hurt Themselves
--The Inventor --No Evidence
--Silent Assassin
0===================================================================0
| Ocular Administration [2,000 XP], Don't Drive And Drink [4,000 XP] \
0===========================================================================>
For [Ocular Administration] you need to kill Robert by Poisoning his Eye
Drops on the 1st Floor of the Bayside Center and for [Don't Drive and
Drink] you need to kill Sierra by Poisoning the Trophy at the Podium
Building.
For this run-through bring the Lethal Poison Vial, the Lockpick, and start
at the Dolphin Fountain. Again, grab the Crowbar and go up to the 1st Floor
Maintenance Room to acquire the Kronstadt Security Disguise and the Bayside
Center Keycard. Go up to the 1st Floor and to the Restroom by the Security
Area.
Here you should find Robert's Eye Drops. Use the Lethal Poison Vial on it
then go to Robert's Office. While avoiding the Enforcer find the Air
Conditioning Controls on the wall just west of the desk. Set it to Dry Mode
then leave the building.
Robert has an eye condition caused by the accident that ended his career.
The Office is kept at high humidity as a result. Tampering with the Air
Conditioning will dry it out and irritate his eyes. So he will go to the
Restroom to use his now Poisoned Eye Drops. When he uses them then he will
drop dead.
After leaving the building then run to the Emergency Bay's Storage Room to
find the Lethal Poison Pill Jar. Run to the Podium Building and go up to
where the Trophy is being kept. Poison the Trophy then go to the Race
Marshal Area.
You need to end the Race and one of the easiest ways is to disqualify
someone. Carefully switch into the Race Marshal Disguise that is on the
table and go over to the platform next to the South Overpass. Grab the Flag
and wait.
When both Sierra and Moses come into view then Disqualify Moses Lee to end
the Race with Sierra as the winner. Head over to the Sewers and wait. When
Sierra eventually drinks from the Trophy during the Ceremony then she will
drop dead and you can leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>The Odd One Out [1,000 XP]
**************************
For this you need to disqualify Moses Lee.
Plus these other Challenges:
--Day At The Aquarium --The Inventor
--Tasteless, Traceless --The Daredevil
--The Sewers Beyond --No Evidence
--Silent Assassin
0==============================================================0
| External Combustion Engine [2,000 XP], Pink Menace [2,000 XP] \
0===========================================================================>
For [External Combustion Engine] you need to kill Robert with the Expo Car
inside the Expo Hall at the Bayside Center and for [Pink Menace] you need
to kill Sierra at the Hotel while disguised as the Flamingo.
For this run-through start at the Conference Room as an Engineer. When you
start then go into Room 1A to grab the Screwdriver, which is used to
sabotage the Expo Car, then go into the Reception Area room to get the
Bayside Center Keycard. Go down the stairs then into the Expo Hall. Go into
the Loading Bay to grab the Kronstadt Octane Booster then go back into the
Hall and to the Expo Car.
Go behind it to sabotage it with the Screwdriver then use the Octane
Booster on it. Get a short distance away from the Car and wait. One of the
Engineers will call Robert down. When he gets there then he will instruct
you to sit in the Car as he tries to fix it. Follow his instructions until
he fixes the Car and kills himself.
Run to the North Stairs then down into the Parking Garage Security Area.
Run into the Storage Room to acquire the Event Security Disguise. Run to
the Main Desk to get the Crowbar then go to the Blackmailer Mascot. Go
north to get the Electronic Car Key then to the Van. Use the Key to disable
the Alarm then open the vehicle to find and retrieve the Incriminating
Evidence.
Go to the Mascot, knock him out, then drag him to the Container at the
northwest corner of the Garage for hiding. Even though the Closet inside
the Monitor Room is closer Robert's body is being dragged down there at
this point so the Container is safer.
Switch into the Mascot Disguise and run to the Hotel. Acquiring the
documents beforehand will end the Race early. Wait near the Hotel until the
Race ends then go to the Guard and show him the Documents so you can be let
in. Sit down in the Garden to have an amusing conversation with another
Guard.
When Sierra arrives then follow her to the back of the building. She will
then call off the Guards and the two of you will be alone. Give her the
Documents and she will go over to the nearby Open Shaft to burn them. Push
her over to kill her then go to the nearby Sewers to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>You Got A Fast Car [1,000 XP]
*****************************
For this you need to sit inside the Expo Car at the Bayside Center's
Expo Hall.
>>Mission Story - Pretty In Pink [2,000 XP]
*****************************************
For this you need to acquire the Incriminating Evidence and go to the
meeting with Sierra at the Hotel while disguised as the Mascot.
Plus these other Challenges:
--Day At The Aquarium --The Inventor
--Someone Could Hurt Themselves --Blackmail
--The Flamingo --The Daredevil
--Shafted --The Sewers Beyond
--No Evidence --Silent Assassin
0============================================================0
| The Florida Diet [2,000 XP], Wheel Of Misfortune [2,000 XP] \
0===========================================================================>
For [The Florida Diet] you need to kill Robert by dressing up as Florida
Man and Poisoning the food at the Food Stand and for [Wheel Of Misfortune]
you need to kill Sierra by sabotaging the Tires on her Car during the Race.
For this run-through bring the Lethal Poison Vial, your Lockpick, and start
at the Conference Room. When you start then go behind the Reception Area to
grab the Bayside Center Keycard then go into the 1st Floor Maintenance Room
to acquire the Kronstadt Security Disguise.
Go over the North Overpass to reach the east side and grab the Wrench
behind the Merchandise Booths area when you reach the bottom. Go to the
Main Stands to grab some Coins then run to the Boat Rental Building.
Use the Coins to lure in and get rid of the Guard, Civilian, and Jogger as
before. Go to Florida Man and knock him out, dump him in the Container, and
take his Disguise and Food Vendor Key. Go to his Food Stand, open it up,
and Serve the Food. When you start serving then Poison the Food. After some
time then Robert should see you then come down. When he gets there then
serve to him so he will eat the Food and drop dead.
Run back to the Pier to re-acquire the Security Disguise and go to the Pit
Building. Go to the Locker Room to acquire the Pit Building Keycard then go
up to the Kronstadt Garage. Go to the north bay to get a Pneumatic Wrench
and to the Generator near the center of the Garage. Use it to lure a nearby
Mechanic so you can knock him out, dump him in the Container, and take his
Disguise.
Talk to Miller then wait for her to finish and go to the Pit Station and
Loosen the Tire to kill Sierra. After that then go north to the Emergency
Bay area to find the Medic Disguise on the gurney. Switch into it and leave
the mission via the nearby Ambulance.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Coconut Balls [2,000 XP]
************************
For this you need to acquire the Florida Man Disguise.
>>Mission Story - A Perfect Machine [2,000 XP]
********************************************
For this you need to sabotage the Tires on Sierra's Car during the
Race. It should be noted that you cannot get this Challenge by
sabotaging the Fuel Supply or by planting the Car Bomb.
Plus these other Challenges:
--Day At The Aquarium --The Inventor
--Tasteless, Traceless --The Daredevil
--Someone Coud Hurt Themselves --No Evidence
--Silent Assassin
0==================================================0
| Paranoid Android [2,000 XP], Doctor 47 [2,000 XP] \
0===========================================================================>
For [Paranoid Android] you need to kill Robert with the PALLAS Robot inside
the Android Showroom and for [Doctor 47] you need to kill Sierra with a
Poisoned IV Drip while disguised as a Medic.
For this run-through bring the Modern Lethal Syringe, the Lockpick, and
start at the Dolphin Fountain. When you start then go to the east gate for
the nearby Maintenance Area and use the Lockpick to enter. To get at Robert
you need to get the Ted Mendez Disguise and he will do a short pattern
around the Fountain area.
When he is closest to you and the patrolling Guard is not nearby then turn
on the Generator by the other gate to lure him there. Take cover to the
right of the gate and wait for Ted to pass. When he turns it off then
Subdue him and dump him in the nearby Wood Chipper to hide him then take
his Disguise. If you've followed the order of run-throughs to this point
this should be the last Disguise for the [Chameleon] Challenge.
Go to the Bayside Center through the front door, go to the Reception Desk,
and go up the main stairs. There should be a small stand partway up the
stairs with a Photo of Robert Knox on it. Grab it and proceed up to the 1st
Floor Reception Area where someone will lead you to the Android Showroom.
Robert should be there waiting for you.
He will go on about PALLAS and how it is foolproof. As a demonstration he
will stand in front of PALLAS and wants you to use the pictures of the
Robots on the table nearby to scan in. Instead, use the Photo of Robert
Knox to make PALLAS target and kill him.
After that then leave, go down the North Stairs, and enter the Parking
Garage via the Security Area. Go to the East Restrooms and to the Main
Stands area. Go north and enter the Medical Tent Storage Room then switch
into the Medic Disguise. Go into the Emergency Bay's Storage Room then
outside.
Find the Generator and turn it off to lure out the Doctor. Subdue him when
he turns it on and dump him in the Container nearby. Go inside the
Treatment Area, wait for the Driver to go into the Restroom, Subdue him,
and close the door. This should also end the Race early. Poison the IV Drip
then go near the Intercom and wait for the Race to end.
When she gets out of her Car then call for Sierra and wait. She will then
come to the Waiting Area. Talk to her and lead her to the Treatment Area.
When she sits down then attach the IV Drip to her and wait for her to get
back up. As she walks away and dies then go to the Ambulance nearby to
leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>The Military Man [2,000 XP]
***************************
For this you need to acquire the Ted Mendez Disguise.
>>Chameleon [4,000 XP]
********************
For this you need to find and acquire all of the Disguises on the
map:
++Street Musician ++Sheik
++Florida Man ++Ted Mendez
++Kronstadt Engineer ++Kronstadt Researcher
++Medic ++Food Vendor
++Kitchen Staff ++Waiter
++Event Crew ++Journalist
++Mascot ++Pale Rider
++Crashed Driver Kronstadt ++Blue Seed Driver
++Thwack Driver ++Aeon Driver
++Kowoon Driver ++Sotteraneo Mechanic
++Aeon Mechanic ++Thwack Mechanic
++Kowoon Mechanic ++Kronstadt Mechanic
++Moses Lee ++Race Coordinator
++Race Marshal ++Event Security
++Kronstadt Security
>>Mission Story - The New Army [2,000 XP]
***************************************
For this you need to attend the meeting with Robert while disguised
as Ted Mendez.
>>Mission Stories - Miami [4,000 XP]
**********************************
By completing the [Pretty In Pink] and [A Perfect Machine] Mission
Stories in addition to the [The New Army] Story then you should
acquire this Challenge and the ICA Micro Remote Explosive.
Plus these other Challenges:
--The Inventor --Someone Could Hurt Themselves
--The Daredevil --Tasteless, Traceless
--No Evidence --Silent Assassin
0==============================================0
| Hold My Hair [1,000 XP], Piano Man [1,000 XP] \
0===========================================================================>
Both of these Versatile Assassin Challenges will be done on Robert using a
strategically placed game save. For Sierra I will blow up her car during
the Race after I kill Robert.
For this run-through bring the Fiber Wire, the Lockpick, and start at the
Conference Room. Go behind the Reception Area to get the Bayside Center
Keycard then go into the Maintenance Room to lure in Robert's Guard when he
passes by so you can Subdue him, dump him in the Closet, and take his
Disguise. Take the Emetic Rat Poison before leaving.
Go to the east side via the North Overpass and to the Event Entrance
Security Area to get the Car Bomb out of the Evidence Locker and go to the
Pit Building. Get the Pit Building Keycard from the Locker Room then go up
to the Kronstadt Garage.
Go to the Generator, grab the Hammer nearby, then turn off the Generator to
lure the nearby Mechanic so you can knock him out, dump him in the
Container, and take his Disguise. Go to the Pit Station and plant the Car
Bomb on Sierra's Car. Go back to get the Security Disguise then go all the
way up to the 2nd Floor of the Bayside Center.
Go to the Helipad gate and pick the lock when the patrolling Guard is
inside the Security Area. Go to Robert's Office and turn on the Dry Mode of
the Air Conditioner then go to the Restroom and use the Emetic Rat Poison
on the Eye Drops then stand nearby. Use your Instinct to find Robert and, </pre><pre id="faqspan-45">
when he just leaves his Office to go to the Restroom, then save your game.
When he uses them then he should get sick and go to the Toilet. Drown him
and reload the save. When he goes to the Toilet again then garrote him and
leave the body. Go out the window and up to the Helicopter. Detonate the
Car Bomb to kill Sierra and leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
--Day At The Aquarium --What's In This Thing
--The Inventor --Someone Could Hurt Themselves
--The Daredevil --Days Of Thunder
--No Evidence --Silent Assassin
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. The Classics (Master Difficulty) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0==================================================================0
| Silent Assassin, Suit Only [4,000 XP], Sniper Assassin [4,000 XP] \
0===========================================================================>
Believe it or not, with the right items, you can do all of the Classics in
a single run-through and it is not that hard to do. This run-though is a
combination of both the Standard Method (for Sierra) and the Cheap Method
(for Robert) in regards to Sniper Assassin. For this bring the Krugermeier,
your Coins, a Briefcase with the Sieger 300 Sniper Rifle, and start at the
Dolphin Fountain.
Run towards the North Overpass and shoot out the Camera above the south
entrance to the Parking Garage. Grab the Crowbar, run to the gate and open
it with it, and shoot out the Camera at the far end. Run up the stairs and
enter the 1st Floor Maintenance Room to lure in and knock out Robert's
Guard then dump him in the Closet - pick up his weapon.
Go back out onto the North Overpass and knock out the Race Marshal just to
be safe. Go back to the west end where you should see a blue tarp over the
railing and just past the wall. Go here and bring out the Rifle.
Zoom in all the way on the track. As you see the cars zoom by then aim at
their cockpits as they are all pretty much in a straight line. Then gently
pull back on the stick until you see the red and white barriers at the
curve. Put the left end of the barrier wall on the 3 at the left side of
your scope.
When Sierra comes into view then you should see that Moses is in front of
her. Because of where you put the crosshair all you have to do is shoot at
Moses when he crosses it. Because of your angle and the speed of the cars
you should hit Sierra instead and kill her. However, if you shoot just a
little too soon, you may hit Moses and kill him instead.
After that then holster the Rifle, pick up the Briefcase (and drop it near
the door back inside) and go back into the Room. Make a chain using your
Coins from the north door and to the center of the Room. Go to the north
door and wait.
When Robert comes near the door after coming down from the 2nd Floor then
open the door, toss the Crowbar towards the closest Coin, and run back
outside. This should lure Robert who should see the Coins and start picking
them up.
Pick up the Briefcase and, when Robert picks up the last Coin and starts to
leave, then run back inside and knock him out. Bring out the Rifle, shoot
him in the head to kill him, dump him in the Closet, and drop the weapon.
Run out and down into the Bayside Tunnel. Hug the left wall to go under the
Camera and then to the Event Entrance to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Moving Target [2,000 XP]
************************
For this you need to shoot Sierra's Car while she is in the Race.
>>Straight Shot [1,000 XP]
************************
For this you need to kill a Target with a headshot.
>>Versatile Assassin [4,000 XP]
*****************************
If you've followed the order of things then you should also get this
one for doing [Straight Shot] and the following Challenges done
earlier:
++Someone Could Hurt Themselves ++Tasteless, Traceless
++Hold My Hair ++Piano Man
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Feats |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Listed below are the Feats Challenges not covered in the Assassination
Challenges sub-chapter. The Escalation related Challenges are not listed -
only ones related to the main mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0========================================================0
| Last Words [2,000 XP], Sympathy For The Bird [4,000 XP] \
0===========================================================================>
For [Last Words] you need to die in the Open Shaft behind the Motel during
the meeting between the Blackmailer Mascot and Sierra and for [Sympathy For
The Bird] you need to save the Blackmailer Mascot from Sierra just before
he gets pushed down the Open Shaft. Both can be done in the same
run-through but I will use a strategically placed game save. As for Robert,
the easiest way to kill him is by Poisoning his Eye Drops.
For this run-through bring the Krugermeier, Lethal Poison Vial, the
Lockpick, and start at the Conference Room. Again, grab the Bayside Center
Keycard and go into 1st Floor Maintenance Room to acquire the Kronstadt
Security Disguise - pick up the Guard's dropped Pistol. Go up to the 2nd
Floor Restroom to Poison the Eye Drops then go into Robert's Office and set
the Air Conditioning to Dry Mode. This will set up Robert's death.
Run down to the Parking Garage and pick up the Electronic Car Key. Go to
the Blackmailer Mascot and give it to him then run to the Race Marshal
Area. Switch into the Race Marshal Disguise then go to the platform and
disqualify Sierra. Switch back into the Security Disguise then go behind
the Emergency Bay building to find and switch into the Medic Disguise.
Go behind the Hotel through the east gate and stand near the front of the
dirty car in the middle of this alley. When Sierra comes to the Hotel then
save your game here. Place the Guard's Pistol on the ground near this car
which will distract the first Guard that comes into the alley and will
leave for the Security Area in the Pit Building to drop it off. This should
give you enough time to do what you need to do.
According to a video from 2 Losers 1 Channel at YouTube you need to die in
a specific way. Before the Guards walk in then go to the Open Shaft and
hang from the ledge. As Sierra and the Mascot talk she will then threaten
him by the Shaft. She will then push him over to kill him. After a few
seconds then she will see you and stomp on your fingers which will cause
you to fall to your death.
Two things to note here: if you are wearing the Security Disguise she will
not attack you and the Guard you got rid of will see you as he goes to his
standing position near the Van and will ruin things which is why you need
to get rid of him first.
After dying then reload the save. Place the Pistol on the ground as before
and go to the east end of the white van and and crouch behind the tire
stacks then bring out the Krugermeier. As she threatens the Mascot then
shoot her in the head and run to the Ambulance to leave the mission.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. The Miami Challenge Run |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Like with the previous chapters this is a full Silent Assassin run to get as
many Challenges as possible including [Chameleon]. So you will be starting at
the Event Entrance. What's different about this run is that, at Mastery Level
1, you do not have access to any Pickups and you can't bring in anything on
your person until you reach Mastery Level 2.
As for the Targets I will be using [Shredding The Evidence] on Robert and
[Vitamin Overdose] on Sierra.
There are a total of seven Mission Stories but you can only do six in any
given run. The reason has to do with the [A Perfect Machine] Story. In order
to complete this you need to kill Sierra by sabotaging the Tires on her Car.
If you do this then you won't be able to do both the [Pretty In Pink] and
[Intravenous] Stories. So, therefore, I will have to skip that particular
Story.
And, speaking of [Intravenous], in order to do this one and the [Vitamin
Overdose] Challenge you need to do things in a specific way. I'll explain in
detail as you get to that part.
As before, I am not going to list all of the Challenges as they are done -
they will be listed later.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
When you start then run to the Bayside Tunnel and grab the Coin from the
Street Musician's hat then run up the west stairs. Go to the van at the
entrance to the Parking Garage and grab the Crowbar. Go behind the sign above
the Tunnel entrance and toss the Crowbar at the base of the sign post to lure
one of the people that go through the Tunnel to your position.
Go back near the van and wait for that person to get behind the sign then
knock them out and drag them to Bayside Alley to dump them into the Container
there - use the Crowbar to open the gate. There are a total of five people
that go through the Tunnel and you should get rid of at least four of them
before going after the Street Musician.
Once you get rid of them then go into the Tunnel and Throw Stun the Musician.
Drag him along the left side of the stairs then go around the back of the
sign as you take him to Bayside Alley for hiding. Switch into his Disguise
then go down to the Tunnel and play his Drums for a bit.
Grab the Crowbar and Didgeridoo and take it with you inside the Bayside
Center. Go inside the West Restroom to acquire the Kronstadt Engineer
Disguise then run to the Expo Hall. Go behind the Backstage Area to grab the
Coins off of the table and wait by the Container.
When one of the Engineers comes by then knock him out and dump him in the
Container. Go to the north end, Subdue the other Engineer, grab the Kronstadt
Bayside Center Keycard, and drag him to the same Container. Go to the
Southeast Maintenance Room, grab the Wrench and Screwdriver, Subdue the
standing Guard, and dump him in the Container - switch into and out of the
Event Security Disguise.
Pick up the Didgeridoo then go to the Small Locker Room and drop the
instrument here. Go to the Small Maintenance Room to grab the Screwdriver
then go to the Expo Car. Sit in the Car for a moment then sabotage it to
complete the [Turbo Charged] Mission Story.
Run upstairs to the 1st Floor Maintenance Room to grab the Emetic Rat Poison
and wait for Robert and his personal Guard to come by. Turn on the Sink and
go outside until the Guard comes in and turns it off. Sneak up to him, knock
him out, dump him in the Closet, and take his Disguise and weapon.
Go to the Android Lab and into the Server Room. While keeping the door open
then toss the Crowbar at the door to the small room to lure one of the
Researchers inside and grab and Android Arm. When he gets to the door then
close the other one, knock him out, dump him in the Closet in the small room,
and switch into and out of his Disguise.
Use the Pipe here in this small room to get up to the 2nd Floor. Go to
Robert's Office to pick up the Electronic Access Dongle then go the Satellite
Dish at the southeast corner of this floor. Sabotage it then climb down the
Pipe nearby to re-enter the 1st Floor.
Go down the West Stairs to enter the Aquarium. Stand by Tank 9 and wait for
the patrolling Guards to stop by Tank 11. Stay out of view and shoot their
Tank to cause it to rupture and knock them out. Drag both bodies to the West
Maintenance Room then dump them in the Closet for hiding.
Go back inside and shoot Tanks 6, 7, 12, and 14 to get three Fishes and a
Starfish. Even though you are using a regular Pistol and making noise no one
will investigate. After obtaining the three Fishes then throw all of them
into a Floor Aquarium before leaving.
Go to the Dolphin Fountain and find the patrolling Guard. Drop one of the
Pistols you obtained near him and he should take it to the Storage Room of
the Parking Garage Security Area. Follow him and, when he enters it, then
close the door and knock him out as he is dropping off the weapon. Drag him
to the Monitor Room and hide him in the Closet there - never mind the
sleeping Guard.
Go back to the Fountain and enter the Maintenance Area from the east side.
Since you need to use the Crowbar you will make noise that may attract the
attention of a nearby Civilian. Wait for her to come and leave before doing
anything else.
Go to the Generator and wait. When Ted Mendez comes close then turn it on and
take cover to the right of the gate. Wait for him to enter and turn it off
before knocking him out, drag him east a bit, then take his Disguise - do
*NOT* put him in the Wood Chipper. Since you knocked out the patrolling Guard
no one else should find him here.
Go into the Bayside Center and to the 1st Floor Reception Area. Let the woman
take you to the Android Showroom to complete [The New Army] Mission Story.
Take one of the Pictures on the table and use it when he asks you do
demonstrate PALLAS. Follow him to the Android Lab then go back to the
Maintenance Area to re-acquire the Security Disguise.
Go to the Park Food Stands and go behind it to get a Bag of Sugar and some
Emetic Rat Poison. Go to the Photo-Op in front. Blend In for a bit then go to
the southwest corner of the Boat Rental Building. When the patrolling Guard
stops there then drop the Pistol in front of him and walk away.
He should take it to the Parking Garage Security Area just like with the last
one. Follow him and ambush him in the Storage Room then dump him in the
Closet in the Monitor Room - take the Boat Rental Key he drops. Go to the
Blackmailer Mascot and knock him out then drag him to the Storage Room for
hiding - do not take his Disguise.
Go back to where he was then go north to find the Electronic Car Key. Pick it
up then go north to the corridor to the Podium Tunnel. Subdue the Event Crew
here, dump him in the Container, and switch into and out of his Disguise. Go
back south into the Garage and to the southwest corner to find the gray Van.
Use the Electronic Car Key to disable the alarm then open it to acquire the
Incriminating Documents.
Go to the Southeast Garage Entrance and go up. At the table to the north is a
Podium Club Pass. Pick it up, place a Coin on the ground by the table, and
wait. One of the Mascots comes through here as part of his route. He may find
bodies you leave out later so you should wait here so you can get rid of him.
When he goes for the Coin then knock him out and dump him in the nearby
Container.
Go back down to the Garage floor and to the East Storage Room. Switch into
and out of the Race Marshal Disguise then grab the Event Area Key before
going back north and then west to unlock the doors back to the west side. Go
back up to the Boat Rental Building and enter through the southeast door.
Grab the Emetic Rat Poison and the Speedboat Key.
Place a couple of Coins from the door inside then place one on the ground
just outside. When the male Civilian stands at the water's edge nearby then
open the door and toss the Crowbar on the floor to make him see the Coin.
Take cover to the right of the door so he can see the others. When he is
inside then close the door, knock him out, and dump him in the Container.
Place the Coins again and wait.
When the female Jogger runs by then she should see the first Coin. Open the
door again to lure her inside so you can knock her out and dump her in the
Container.
Run to the Podium Building and go to the east side to find a Race
Coordinator. Subdue him, drag him to the Container by the Gas Valves, dump
him, then switch into and out of his Disguise. Go to the Gas Valves and
Override the Pressure Lock to complete [The Triumph] Mission Story.
Go back to the Pier to find and knock out Florida Man. Take his Food Vendor
Key, dump him in the Container, and take his Disguise. Run to his Food Stand
at Marina Park SE, open it, and serve food to complete [The Munchies] Mission
Story. Use one of the Emetic Rat Poisons on the food while you're waiting for
Robert to come down.
When he arrives then serve the Poisoned food to him which should keep him
busy for awhile as you run back to the Pier to re-acquire the Security
Disguise. Go back to the Small Locker Room, re-acquire the Didgeridoo, and
wait.
When Robert comes back inside then knock him out with the instrument and drag
him up, through the Aquarium, and into the Backstage Area. Use your Instinct
to keep an eye on the patrolling Guard in the Hall. When he is at the Expo
Car or at the east side then drag Robert around and to the Southeast
Maintenance Room.
Drag him outside into Bayside Alley and then south along the wall and
perimeter to the Maintenance Area. Dump him into the Wood Chipper and use it
to kill him.
Go to the east side and to the Main Stands area to find and acquire all of
the Coins including the ones at the Phone Booth. Go into one of the Storage
Rooms underneath to find the Food Vendor Disguise then switch into and out of
it.
Go to the Trucks Area to find another Coin then to the Event Entrance
Security Area but stay outside to find the Coin and Emetic Rat Poison. Go
inside through the open window at the southeast corner and to the Monitor
Room to find the Evidence Locker Combination. Go into the Evidence Room to
open the Locker to acquire the Car Bomb and Letter.
Go into the Pit Building and to the Locker Room. Switch into and out of the
Pale Rider Disguise and grab the Pit Building Keycard before leaving. Go up
to the 1st Floor North Restrooms and wait for the Journalist to arrive at one
of the stalls. Knock him out then switch into and out of the Journalist
Disguise.
Go into the Kitchen Storeroom, grab the Emetic Rat Poison, and turn on the
Radio to lure in the Waiter. Knock him out and dump him in the Container. Go
into the Kitchen, knock out the Kitchen Staff, drag him to the Container, and
switch into the Waiter then into the Kitchen Staff Disguise. Go back into the
Kitchen to grab the Fish and another Bag of Sugar.
Go into the VIP Lounge and find the Aeon Driver. When he is not drinking from
his Glass then place a Coin on the floor behind him then bump into him to
make him turn around. As he goes to the Coin then run to his Glass and Poison
it then run into the South Restrooms. When he gets sick then he should go to
the empty stall here where you can safely knock him out. Afterwards then
switch into and out of his Disguise.
Go out and turn on the Sink to lure out one of the women in the other stall.
When she turns it off then knock her out and drag her to the Aeon Driver. Go
into the stall, knock out the other woman, and drag her to the other stall.
Go into the Executive Suite, Poison the food tray, then go back to the South
Restrooms.
When the Kowoon Driver samples from it and gets sick then he should go to
then now unoccupied stall. Knock him out then switch into and out of his
Disguise.
Go back to the Executive Suite and wait for the Kronstadt Mechanic to enter.
Close the doors, knock him out, and dump him in the Closet. Do not take his
Disguise yet.
Go down and outside and to the Thwack Paddock. Poison the Bottle of Beer at
the southeast corner of the Ground Floor then go back to the South Central
Stairs. Enter the Aeon Garage then sneak up to the Mechanic, knock him out,
drag him to one of the Storage Rooms, then switch into and out of the Aeon
Mechanic Disguise.
Place a couple of Coins just inside the Garage then go out and place a Coin
by the door. When the Sotteraneo Mechanic and female Civilian come by then
one of them should see the Coin and go for it. Open the door so the person
can see the others and go inside. Knock him/her out then drag them to a room
for hiding. Repeat for the other person. Switch into and out of the
Sotteraneo Mechanic Disguise.
**NOTE: Sometimes the Civilian and Sotteraneo Mechanic stay outside the Pit
Building and never go back inside. In this case then sneak to the
Sotteraneo Garage and into the Storage Room to switch into and out
of the Mechanic Disguise.
Re-place the Coins inside the Garage then make a chain that goes up the
stairs. Place a Coin near the top of the stairs to lure the female Journalist
down to the Garage for ambushing. Pick up all Coins and drag her to a room
for hiding then run to the Thwack Paddock.
Go into the Restroom and wait for the Thwack Driver, who goes to the Paddock
after you ambushed the Journalist, to enter after he drinks from the Bottle
and gets sick. Knock him out and switch into and out of his Disguise.
Go behind the Paddock and knock out the Waiter that comes out here when the
patrolling Guard is away then drag him in the Storage Room for hiding. Knock
out the Guards when he stops at the south end of his route and hide him in
the Container. Toss the Crowbar at the boxes nearby to lure the Blue Seed
Driver at the Fitter Booth to your position. Knock him out when he gets here,
switch into and out of his Disguise, and dump him in the Container.
Go up to the 1st Floor of the Thwack Paddock and Poison the Glass on the bar.
A Thwack Mechanic will come up here to drink from it. Stand at the top of the
exterior stairs and wait for him to drink from it and get sick. When he goes
down the stairs then wait for him to be near the bottom before Throw Stunning
him. Drag him to the Storage Room then switch into and out of his Disguise.
Go back up and Poison the Glass on the table on the balcony which is for the
shady looking man. Throw Stun him the same way when he goes down the stairs
and hide him in the Storage Room. Go back up and knock out the female Waiter
when the Sheik just steps outside onto the balcony and quickly drag her
outside and down to the Storage Room.
When the Sheik goes to sit in the corner then turn on the Ice Machine to lure
then go onto the balcony and loop behind him. When he turns it off then knock
him out and switch into and out of his Disguise.
Run to the corridor between the North Storage Room and the Podium Tunnel.
Place about four Coins from the door and towards the Container. Go back to
the Pit Building and down into the Locker Room to switch into the Kowoon
Mechanic Disguise.
Go up to the Kowoon Garage and find the Generator on one side of the center
wall. Turn it off to lure one of the nearby Mechanics. Stay outside the door
and wait for him to get to it. Knock him out when he turns it on and hide him
in the nearby Closet. Do the same to get rid of another one. These are the
two Mechanics that go with Moses to the Podium Building and getting rid of
them will make it easier to acquire his Disguise.
Go up to the Executive Suite to acquire the Kronstadt Mechanic Disguise then
go down to the Kronstadt Garage. Go to the Pit Station and use a Bag of Sugar
on the Fuel Supply to cause Sierra to lose the Race.
Run out and behind the Kronstadt Paddock. Knock out the Waiter, drag him
inside the Storage Room for hiding, and grab the Bag of Sugar. Run into the
Podium Tunnel and wait by the door to the corridor.
When Moses comes by then place a Coin on the ground by the door to lure him
there. Open the door so he can see the other Coins and go inside. Knock him
out, dump him in the Container, and switch into his Disguise. Go to the
Podium Building and talk to Maxwell Rutter. Follow his instructions and
celebrate with the Trophy then go back to the east side and to the Pit
Building.
Go up to the VIP Lounge and wait for Sierra to come by and be challenged to
the Chili Shot Drinking Game. Make her lose the Game then go down to the
Parking Garage floor.
Go into the Storage Room to acquire the Mascot Disguise then go up to the
Merchandise Booths area. Go to the Thwack Booth and take the Photo of a
Flamingo then go to the Hotel. Talk to the Guard and go to the Garden. Run
north out of the Garden and to the table west of it to find and switch into
the Race Marshal Disguise. Go back and re-acquire the Security Disguise.
Go and find all Unexplored Areas before doing anything else. After this then
run back to the west side and to the water's edge. Throw the Fish into the
ocean and run back inside the Bayside Center. Go into the Aquarium and throw
the two Bags of Sugar into a Floor Aquarium then run back to the east side.
Go behind the Kronstadt Paddock and place some Coins from inside the Medical
Tent Storage Room to the stairs for the Paddock. Run inside the Emergency Bay
and get the Medical Cabinet Key. Go inside the Storage Room, switch into the
Medic Disguise, and open the Cabinet to get the Modern Lethal Syringe.
In order to successfully complete the [Intravenous] Mission Story in this
run-through you need to time things in a certain way. You must call Sierra
over the Intercom to complete the Story. However, if the Doctor is around and
not knocked out before the Driver can safely leave then you won't get the
prompt to use the Intercom when he leaves and you won't be able to complete
it.
In order to get maximum XP you need to get the Doctor to kill her. But you
can still get that plus the Story if you do things in a certain way. There is
a small window that you have to use the Intercom which is why you have to
time things a specific way. It is recommended to go to the Mission Stories
tab and activate the Story so you can see the prompts.
Go into the Treatment Area and Poison the IV Drip. Go to the Sink at the
northeast corner and turn it on when the Driver just gets to the Restroom
door. Go behind the Doctor and wait. If you did things right then the Driver
should turn around just after the Doctor goes to investigate.
Go into the Restroom and turn on the Sink there when the Driver stops to
drink. Go to the Intercom and wait. The Driver should leave just as the
Doctor goes in to turn off the Sink and clean up. At the upper left of the
screen you should see the prompt to get rid of the current patient. The
instant you see the message to call Sierra then use the Intercom to complete
the Mission Story.
If the message changes as the Doctor finishes then the prompt is lost and so
is the Story. If you wait too long then you will lose the Story too. The
message must change while the Doctor is still cleaning up to successfully
complete the Story but still allow him to kill Sierra for you.
Leave the Bay and go back behind the Paddock. Place some more Coins from near
the north door to near the stairs to complete the chain of Coins.
When the Driver comes back here then he should see the Coins and start
picking them up. When he gets near the Storage Room door then open it so he
can see the last Coin. When he gets to it then close the door, knock him out,
dump him in the Closet, and switch into his Disguise. By the time this is
done Sierra should be dead so run back to the west side and to the Speedboat
to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
If everything went right then you should have the following Challenges (in
order - left to right):
--Mr. Tambourine Man --Day At The Aquarium
--You Got A Fast Car --Arms Dealer
--Communication Breakdown --Tanked
--Frutti Di Mare --Aquatic Savior
--The Military Man --The New Army
--Tintamarresque --Blackmail
--Very Important Person --Backdoor Engineering
--Safety First --Coconut Balls
--Tunes From Down Under --The Inventor
--Someone Could Hurt Themselves --Shredding The Evidence
--What's In This Thing --Sheik Zanzibar, I Presume?
--Sweet Victory --The Rival
--The Thunder Thief --Milky Way
--The Flamingo --Narcissus
--Pretty In Pink --Discover Miami
--Free Fishie --Making Sweet'ish Fish
--Spring Breaker --Potty Training
--Chameleon --The Daredevil
--Tasteless, Traceless --Vitamin Overdose
--Slice Of Vice --The Briefcase
--No Evidence --Silent Assassin
If you manage to perform all of the Challenges listed here in this
sub-chapter, 42 in total, then you should earn a minimum of 84,000 XP which
translates into Mastery Level 14. You should also earn the {Damage Control}
Accomplishment.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >MIA8. Escalation Contracts |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed here are all of the Escalation Contracts currently available in the
Miami chapter along with their respective strategies. It is highly
recommended that you complete Miami Mastery Level 20 before doing any of
these as it will make things easier for you. Each of the Escalations are
worth 4,000 XP towards your Global XP.
These strategies aren't the absolute fastest but are designed to help you get
Silent Assassin on each Level and get a good score in the process.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. The Bigmooney Flamboyancy |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0==========0
| Level One \
0=======================================================>
| Objectives /
0===========0
--Eliminate Levi Akerman with a Battle Axe while wearing the Mascot
Disguise.
--Once you are disguised as the Mascot you cannot change Disguises again or
you will fail the mission.
>>The Plan
********
Levi is in the Garden on the 2nd Floor of the Bayside Center. For this
bring the Lockpick and start at the Main Stands as a Mascot. When you
start then run south to the back area of the Merchandise Booths and to
the North Overpass but grab the Wrench along the way. Go on the
Overpass and to the 1st Floor Maintenance Room. Go inside, grab the
Screwdriver, and stand at the north door.
Just outside is an Engineer and, when he start to move away, then run
out to the open window and climb the Pipe to the 2nd Floor and where
the Satellite Dish is. Go inside the storeroom then run into the
Restroom and jump out the window. Run into the Exercise Room and find
the Battle Axe in the southwest corner. Sneak outside to where Levi is
and stay behind the short wall and drop the Axe.
The nearby Guards will have a conversation then split up. When one of
them leaves then look to the west to find a set of short stairs and a
dividing wall. Toss the Screwdriver so it lands behind this wall to
lure the standing Guard.
When Levi looks forward again then run to the Guard and quickly knock
him out with the Wrench and pick up the Screwdriver. Quickly drag him
to the wall to better hide him then run to Levi, knock him out with the
Wrench, and drag him to where the Axe is and put him up against the
wall. Grab the Axe and Throw Kill him then run back into the Exercise
Room. Go to the other door and wait.
At this point a Guard should be sitting outside to your right and near
the Helipad. When he leaves then run out, go to the Helipad gate,
unlock it, and then run up to leave the mission.
0==========0
| Level Two \
0=======================================================>
| Objectives /
0===========0
--Eliminate Gustav Gerber with a Battle Axe while wearing the Mascot
Disguise.
--Eliminate Antoine Mack with either an explosion or with a non-silenced
Shotgun while wearing the Mascot Disguise.
>>The Plan
********
Gustav is inside Robert's Office and Antoine is the Assistant inside
the Assistant Office. For this bring the Lockpick, Remote Breaching
Charge, and start at the Main Stands.
Do everything as before up to knocking out Levi and dragging him behind
the wall. Do not kill him but instead run into the West Maintenance
Room, turn on the Sink, and hide in the Container. The Sink should lure
in the patrolling Guard.
As he turns it off then get out, sneak up behind him, and knock him
out. Go back to Levi and Throw Kill him with the Axe. Pick it up then
go into the Restroom for the Assistant Office through the window. Drop
the Axe, turn on the Sink, and hide in the Toilet. The Sink should lure
Antoine inside.
When he turns it off then Throw Stun him with the Wrench. Drop the
Charge on him and detonate it to kill him. Drag his body near the
Toilet, pick up the Axe, and wait.
At this point the patrolling Guard plus Robert and his Guard should be
in the Office. Wait for them to leave before sneaking to the Server
Room and to the North Storage Room. Here you should find a Fusebox.
Turn it off to lure one of the Researchers.
Take cover to the right of the door and grab him as he enters (this
should cause you to drop the Axe here). Drag him to the balcony and
turn left to hide him in the corner and wait.
At this point the dead Fusebox should lure Gustav so stay outside until
he goes in. Sneak up behind him, grab the Axe, and wait for him to turn
it back on before Throw Killing him. Go back to the Garden through the
Assistant Office and back to the Exercise Room.
When you get to the door you should see the patrolling Guard just
coming outside. To speed things up open the door and toss the
Screwdriver to your left to get him there and past the door. When he
arrives then knock him out and run to the Helipad to leave the mission.
0============0
| Level Three \
0=======================================================>
| Objectives /
0===========0
--When you eliminate your first Target you must eliminate another Target
within 30 seconds or you will fail the mission. The countdown will stop
when all Targets are eliminated.
>>The Plan
********
After you knock out Levi and hide him then take the Axe with you to the
Maintenance Room and drop it by the Container before turning on the
Sink. After knocking out the Guard then pick up the Axe and take it
with you to the Restroom.
After knocking out Antoine then drag him away from the door and drop
the Charge on him. When dealing with Gustav then Subdue him after he
turns the Fusebox back on and pick up the Axe. Use your Instinct to
keep an eye on the patrolling Guard near the Assistant Office.
At this point he should be there. The moment he turns and walks away
then Throw Kill Gustav then run to Levi and Throw Kill him then switch
to the Detonator and use it to kill Antoine to stop the Timer. From
there then proceed to deal with the last Guard and leave the mission
via the Helipad.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. The Treasonous Mimicry |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0==========0
| Level One \
0=======================================================>
| Objectives /
0===========0
--Eliminate Wu Yang in an Accident while wearing the Kronstadt Mechanic
Disguise.
>>The Plan
********
Wu is one of the Mechanics inside the Kowoon Garage. There is a large
Gas Cylinder that can be used to kill him by the Generator but the
explosion will also kill one of the other Mechanics in the process and
thus no Silent Assassin. So you have to kill him another way.
For this bring the Krugermeier, the Remote Breaching Charge, and start
in the Kowoon Pit. Go to the Generator and turn it off then stand near
Wu but not too close since he is an Enforcer. The moment he turns to go
behind the wall then run to grab the Propane Flask then run the other
way, go through the door, and get behind him.
When he turns it back on then knock him out and drag him to the small
room. Go back to get the Flask and drop it a few feet away from him
then drop the Charge on top of it. Go to the door for the North Central
Stairs, open it, and wait.
Look out for the laser grid of the Camera just outside and wait for it
to look away before going around the door and down the stairs to the
Locker Room - do not bump into the Guard. When you get down to the
floor then use the corner as cover and shoot the Camera with your
Pistol. Run into the Locker Room to grab the Pit Building Keycard and
run back up.
Use the Keycard to unlock the door to the Kronstadt Garage and run
inside. Go to the Generator, grab the Hammer nearby, and turn it off.
Go outside the door and wait for the Mechanic to investigate.
When he turns it back on then knock him out and take his Disguise. Go
out the north door and to the Emergency Bay area. However, you need to
shoot out the Camera above the doorway before running into the Storage
Room where the Medic Disguise is kept. Use the Detonator to blow up the
Flask to kill Wu, switch into the Medic Disguise, and run to the nearby
Ambulance to leave the mission.
0==========0
| Level Two \
0=======================================================>
| Objectives /
0===========0
--Eliminate Alonso Ricardo Villareba in an Explosion Accident while wearing
the Kronstadt Mechanic Disguise.
>>The Plan
********
Alonso is the lone Mechanic inside the Aeon Garage. When you knock out
Wu then drag him just inside the Aeon Garage. Subdue and drag Alonso to
Wu and drop both the Flask and Charge near them.
After that then proceed to get the Kronstadt Mechanic Disguise, wait by
the Medic Disguise, use the Detonator to kill them both, then switch
Disguises and leave the mission via the Ambulance.
0============0
| Level Three \
0=======================================================>
| Objectives /
0===========0
--Eliminate Dexter Drake in a Falling Object Accident while wearing the
Kronstadt Mechanic Disguise.
>>The Plan
********
Dexter is working under a car at the Thwack Garage. After setting up Wu
and Alanso then go and get the Kronstadt Mechanic Disguise. However, go
south, down, and cut through the Locker Room to get to the Thwack
Garage.
When you get there then sneak run to the other side of the wall near
Dexter. Grab the Wrench, go back to the doorway, and toss it so it
lands in front of the Closet to lure the Mechanic near him. He will
investigate then turn to walk away.
When he turns around then run up, knock him out with the Hammer, and
hide him in the Closet. Go to the Lift Button and use it to kill Dexter
then run back out the same way.
Retrace your steps back to the Kronstadt Garage and to the Emergency
Bay Storage Room. Use the Detonator to kill Wu and Alanso, switch into
the Medic Disguise, and use the Ambulance to leave the mission.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. The Sweeney Scrupulousness |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0==========0
| Level One \
0=======================================================>
| Objectives /
0===========0
--Eliminate Irene Bronson with the Amputation Knife while wearing the Medic
Disguise.
>>The Plan
********
Irene is the Medic behind the Reception Desk within the Emergency Bay.
For this bring the Krugermeier, your Coins, and start inside the
Emergency Bay.
Run to the Treatment Area to get the Knife, holster it, bring out your
Coins, and run to the Storage Room. Toss a Coin into the corner by the
door going outside while the other door is still open. This should lure
in the nearby Medic.
Close the door, Subdue her (but do not pick up the Coin), and drag her
outside to dump her in the Container. Shoot out the Camera above the
Pit Building door, grab the Baseball, and run back inside. Open the
other door and toss the Baseball towards the Coin to lure in Irene. She
should see the Coin and go for it. Close the door, kill her with the
Knife, and run to the Ambulance to leave the mission.
0==========0
| Level Two \
0=======================================================>
| Objectives /
0===========0
--Eliminate Jeff Castle with the Amputation Knife while wearing the Medic
Disguise.
--The mission cannot be completed before all dead and unconscious bodies
are hidden.
>>The Plan
********
Jeff is out front talking to another Medic. Start at the Bay again and
run to get the Knife. After acquiring it then run out the nearby door.
There should be another Medic just north of the building. Quickly
Subdue him then run close to Jeff so the conversation between the two
of them can start and he can begin his patrol routine.
Run back to the body and drag it to the Container south of the
Ambulance. Dump him, shoot out the Camera, grab the Baseball, and run
into the Storage Room. Use a Coin to lure in the nearby Medic for
ambushing and hide her in the outside Container. Run back around the
building and to near where you took down the first Medic.
Jeff should be getting ready to sit down at the north side of the
building. Throw Kill him with the Knife then drag his body to the
Container south of the Ambulance. Go back into the Storage Room and use
the Baseball to lure in Irene. Kill her with the Knife, dump her in the
outside Container, and leave the mission via the Ambulance.
0============0
| Level Three \
0=======================================================>
| Objectives /
0===========0
--Eliminate Tobias Cropper with the Amputation Knife while wearing the
Medic Disguise.
--Some things have been moved, removed, or added to the mission.
>>The Plan
********
Tobias is a Guard inside the Race Marshal Area. The Container that was
south of the Ambulance has been removed. When planning bring the
Lockpick in addition to the Coins and Krugermeier.
When you start then run to get the Knife and Subdue the Medic as
before. After getting Jeff's conversation started then take the body
northeast towards the back of the Hotel. There is a Container by the
stairs just inside the gate and you need the Lockpick to open the other
gate.
After dumping him then run back and you should see Jeff heading to the
east end of his route. As he is sitting down then Throw Kill him and
drag him to the Container behind the Hotel for hiding. Run west behind
the Hotel and into the Race Marshal Area. Grab the Hammer and go to the
stairs for the Podium Tunnel. Place two Coins near the top of the
stairs including one at the edge and one a few steps down.
When Tobias is close to the Race Marshal then toss the Hammer at the
street and close to the Coins. This should lure Tobias. When he sees
the Coins then he should pick them up. As he goes down the stairs then
Throw Kill him, pick up the Knife and Coins, and drag his body to the
corridor near the west set of stairs.
Just before you get to the door then drop his body and go inside.
Subdue the Event Crew and dump him in the Container. Drag Tobias' body
to the same Container and dump him.
Run back to the Emergency Bay's Storage Room and use a Coin to lure in
and ambush the Medic as before. After you drag her to the outside
Container then shoot out the Camera and pick up the Baseball. Go back
inside and use the Baseball to lure in Irene so you can kill her, dump
her in the Container, and leave the mission via the Ambulance.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. The Unpalatable Termination |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
**NOTE: The frist two Levels of this aren't too bad but the third one is much
harder. Credit goes to MrFreeze2244 for allowing me to better
understand how that works, or better still, how it is broken. I'll
explain why there.
0==========0
| Level One \
0=======================================================>
| Objectives /
0===========0
--Eliminate Dennis Delaney with a Shotgun while wearing the Food Vendor
Disguise.
--Eliminate Benjamin Smith with a Shotgun while wearing the Food Vendor
Disguise.
--All Targets must be eliminated with a non-silenced ballistic weapon.
>>The Plan
********
Dennis is one of the Vendors under the Main Stands and Benjamin is at
the Porta-Potties near the Medical Tent. For this bring the Lockpick,
place any non-silenced Shotgun at the Kronstadt Storage Pickup, and
start at the Food Stands.
When you start then run north and out the South VIP Entrance then to
the Medical Tent Storage Room. Go out the other door and pick up the
Briefcase then run to the Porta-Potties area. Go to the northwest
corner and go through the door there. There is a Container just behind
Benjamin. Toss the Briefcase near the Container to lure Benjamin there.
Subdue him when he stops, pick up the Briefcase and drop it near him,
take out the Shotgun, and shoot him to kill him. Quickly dump him, put
the Shotgun back in the Briefcase, and run towards Dennis. Use the
stairs to avoid Guards running towards the noise and enter Dennis' Food
Stand through the front door. Go in the back room and turn off the
Fusebox to lure him there.
When he gets there then knock him out and drag him to the Container.
Bring out the Shotgun, shoot him, dump him, and drop the Shotgun. Run
south out the door and use the stairs to quickly avoid any approaching
Guards. Run to the Event Entrance exit point to leave the mission.
0==========0
| Level Two \
0=======================================================>
| Objectives /
0===========0
--Eliminate Kanye Belmonte with a Shotgun while wearing the Food Vendor
Disguise.
--Once you equip the Food Vendor Disguise you cannot change Disguises again
or you will fail the mission.
--If any dead or unconscious bodies are found then you will fail the
mission.
>>The Plan
********
Kanye is inside the Control Room at the Press Level. After killing
Benjamin then pick up the Event Area Key he drops then run to the
Control Room area. Go to the Lounge behind it and turn off the Fusebox
to lure Kanye to it. Take cover to the right of the door and grab him
when he gets there, pick up the Briefcase and run to knock out the
other guy before he gets distracted.
Drop the Briefcase, pick up the Shotgun, and drag him to the Container
in the Lounge and dump him into it. Drag Kanye to it, shoot him, dump
him, and run back to the Control Room before the nearby Guards come
running. Put the Shotgun back in the Briefcase and run to Dennis but go
through the back door instead. Kill him as before and run to the Event
Entrance to leave the mission.
0============0
| Level Three \
0=======================================================>
| Objectives /
0===========0
--Eliminate Richard Nimeth with a Shotgun while wearing the Food Vendor
Disguise.
--If you pacify or subdue anyone then you will fail the mission.
>>The Plan
********
Richard is at the Press Level at the Main Stands. He has no patrol
pattern and will just stand there. There is also no Container near him.
The combination of his position, no pacification, the game's penchant
for randomness, and you must hide bodies makes this a difficult
Escalation Level.
This is not a fast strategy but it is designed to get you through this
annoying Level with as little hassle as possible. For this bring the
Modern Emetic Syringe in addition to the Lockpick and Krugermeier.
When you go after Benjamin then toss the Briefcase near the Container,
pick it back up, and stand by the north wall. After he passes then drop
the Briefcase, take out the Shotgun, kill him, take his weapon and Key,
and dump him as before.
>>Investigating the Noise
***********************
According to MrFreeze2244 Richard is supposed to run down to
investigate the noise and you can kill him the same way as you
just did with Benjamin.
Unfortunately, in my research however, he rarely comes down. 95%
of the time he may look around then go back to his standing
position while other Guards investigate.
It is possible that the many updates the game has had since the
release of this Escalation may have broken him in some way and
makes him unable to come down most of the time. As a result I
have created a way to make him come down so you can kill and dump
him.
</pre><pre id="faqspan-46">
After taking care of Benjamin (and Richard if you're lucky) then run to
Dennis. When you go inside the storage room then drop the Briefcase by
the Container, take out the Shotgun, and stand near the east door after
you turn off the Fusebox.
When Dennis walks in then he should see the Briefcase and go for it.
Shoot him there, dump him, put the Shotgun back in the Briefcase, and
run up to the Control Room and Lounge. If you didn't get Richard
earlier then this is what you need to do to get rid of him.
Near his position is a patrolling Guard. If your timing is right then
he should be near Richard. After smoking for a bit then he should go to
a position at the south end of the seats, stand for a bit, and then
come back.
Place Ben's Pistol at the south end then sneak up near Richard but grab
the Screwdriver along the way. When the Guard walks back south then he
should see the Pistol, pick it up, and go south and down the Control
Room stairs to the Event Entrance Security Area to drop it off.
As he goes to the Pistol then toss the Screwdriver as far as you can
towards the north door to lure Richard there. As he goes there then
sneak up behind him and stab him with the Syringe when he stops. Go
back south and hide until he gets sick and leaves.
Why not just stab him at his standing position? Because if you do then
he will get sick but never move so this is why you need to get him away
from that spot first.
As he goes down the stairs then switch to the Krugermeier and follow
him. Go partway down the stairs so you can see the Camera and then
shoot it when Richard leaves the stairs and turns to the Porta-Potties.
If you shoot it too soon then Richard will go to investigate it and
will no longer be sick.
As he is throwing up then go to the Container at the north side of the
area and place your Pistol on the ground a couple of feet south of the
southwest corner. Across from the Container is an open Potty. Go to the
one to the right of it, stand a couple of feet back while looking
south, and wait.
Use your Instinct to keep an eye on Richard and, when he turns around
to go back after vomiting, then toss the Briefcase at the Potty and
pick it back up. This should lure Richard to it and make him go around
the west end of the Potties.
When he sees and gets to the Pistol and he starts to pick it up then
bring out the Shotgun. Kill him, pick up all Pistols, dump him, put the
Shotgun back in the Briefcase, and run back up to the Control Room
Lounge while avoiding any Guards that come to investigate. When you get
back up here then bring out the Shotgun and holster it so the Briefcase
is empty.
Since you can't knock out Kanye's friend you should get rid of the two
Guards on the ends of the Press Level before going after Kanye himself.
At the north side of the Press Level is the patrolling Guard you dealt
with earlier. What you need to do is to place a Pistol on the floor but
this time at the north end of his route. What should happen is that he
will pick up the Pistol and take it to the Event Entrance Security Area
but go through the north door instead. This forces him to take a much
longer route and gets him out of the way for a longer period of time.
After placing the Pistol then run back to the Lounge and stand by the
south door. At this point the patrolling Guard should be heading back
to the north end of his route. After he stands for a bit and walks
south then leave the Lounge, drop the Briefcase by the large metal
support structure, then go back inside and stay by the door again.
The Guard will find the Briefcase and leave through the south door.
When he goes out then turn off the Fusebox to lure Kanye and go into
the corner by the Container. When he gets to the Fusebox then sneak up
on him, shoot him, drop the Shotgun, drag him and dump him in the
Container, and leave the Level through the north doors.
The reason for going this way instead of the south doors is because of
a patrolling Journalist that goes up and down the stairs and you may be
caught Trespassing and lose Silent Assassin. Because of this route the
Sewers become the closest exit.
When you get back down to ground level then sneak run through the
Kronstadt back area then run to the north side of the Emergency Bay
area to grab the Crowbar and run to the Sewers to leave the mission.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. The Aquatic Retribution |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0==========0
| Level One \
0=======================================================>
| Objectives /
0===========0
--Retrieve a Fish from the display tanks.
--Pacify Johnny Himenez with a Fish.
--Pacify Antonio Suarez with a Fish.
--Dump all Targets into the Aquarium.
>>The Plan
********
Both Targets are the patrolling Guards within the Aquarium. For this
bring the Krugermeier, the Remote Breaching Charge, the Fish, and start
at the Conference Room.
When you start then run out the north door and to the West Stairs but
quickly shoot the Camera before running down. When you get down to the
Ground Floor then run north into the West Maintenance Room and switch
to the Charge.
As you are running into the Room then both Targets should be moving
from the southeast section to the north end. Open the door to the
Aquarium and toss the Charge past the Outlet on the floor so the Charge
will end up near the Floor Aquarium. This will lure one of them to it
and he will go on ahead and leave the other behind. Bring out the Fish
and wait.
One of the Targets is an Enforcer so he will determine when you can
leave. When you exit then run behind the trailing Target, smack him
with the Fish, run up behind and smack the other one, then dump both
bodies into the Floor Aquarium. Shoot Tank 14 to grab another Fish to
complete the last objective and run to the Event Entrance exit to leave
the mission.
0==========0
| Level Two \
0=======================================================>
| Objectives /
0===========0
--Pacify Kraig Hevitt with a Fish.
--If you change your starting Disguise at any point then you will
immediately fail the mission.
>>The Plan
********
Kraig is the patrolling Guard in the Expo Hall. After disposing of both
Johnny and Antonio (and acquiring a Fish from Tank 14) then run to the
Backstage Area. Kraig should be by the Expo Car when you get there.
Drop either a Pistol or the Charge on the stairs behind the Car then
run to the North Stairs and wait by the door to the Loading Bay. Bring
out the Fish and wait.
When Kraig finds the weapon then he will take it down to the Parking
Garage Security Area. When he enters the North Stairs through the
Loading Bay then smack him, drag him to the Floor Aquarium, dump him to
kill him, then run to the Event Entrance exit point to leave the
mission.
0============0
| Level Three \
0=======================================================>
| Objectives /
0===========0
--Additional Security Cameras are present. If recorded by them then delete
the evidence within two minutes.
>>The Plan
********
The only change to the above strategy is that you will be seen in the
Backstage Area by a Camera as you go to drop off the weapon for Kraig
to find. Although you can shoot it it is faster to just let it see you.
Just make sure that you are either unarmed or holding the Fish as you
go to the stairs to drop off the weapon.
As you're waiting for him to find it then run down the North Stairs to
the door for the Parking Garage Security Area and shoot the Recorder
from there to kill the Cameras before running back up to wait for him.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| F. The Simmons Concussion |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0==========0
| Level One \
0=======================================================>
| Objectives /
0===========0
--Pacify Larry Tracey with a Soda Can.
>>The Plan
********
Larry is one of the Joggers at Marina Park (South). The hard part to
this is acquiring a Soda Can quickly as there are none near him. For
this bring the Lockpick, your Coins, and start at the Dolphin Fountain.
When you start then run into the Bayside Center and to the Expo Hall.
Go east into the Backstage Area to grab a Soda Can then to the north
side to grab the Bayside Center Keycard and run to the door to the
Aquarium.
At this point the patrolling Guards should be just reaching the north
end and have their backs turned. Run out the door and then to the door
to the West Maintenance Room. Go outside through the Small Locker Room
and then run to the southwest corner of the Boat Rental Building.
At this point a male Civilian should be at the water's edge near the
door. A few seconds after you arrive then he should leave. Pick open
the door to enter, grab the Speedboat Keys, and place a Coin a few feet
in line with the other door. Grab the Baseball, take cover to the right
of the door, and wait.
Larry should do some exercises to the east of the Building then run
over to admire himself in the window. When he stops then open the door,
toss the Baseball near the Coin to lure him, and bring out the Can.
When he goes for the Coin then smack him with the Can, dump him in the
Container, and run to the Speedboat to leave the mission.
0==========0
| Level Two \
0=======================================================>
| Objectives /
0===========0
--Pacify Kate Switzer with a Soda Can.
--The Running Coach can see through all Disguises and Suits. Getting
Compromised by him will fail the mission.
>>The Plan
********
Kate is another one of the Joggers at Marina Park (South). She is also
the one that runs past the Boat Rental Building. The Running Coach is
going to be near the Podium Building and won't move so he should be
easy to avoid. The problem here is that you're going to need two Soda
Cans not just one.
As you grab the Soda Can from the Backstage Area then grab the three
Coins on the table to add to the ones you have. After this then run
down the North Stairs into the Parking Garage Security Area. Manually
destroy the Recorder then run north and out of the Area. Go to the Soda
Machines by the Blackmailer Mascot to buy another Can then run outside.
Run to the door at the southwest corner of the Boat Rental Building.
Although the patrolling Guard should be standing nearby at this point
he shouldn't see you open the door. Go inside to grab the Speedboat
Keys and deal with Larry as before.
Place a couple of Coins just inside the southwest door then stand
outside and wait for her to come by. When she gets very close then
place your last Coin on the ground by the door to lure her. If you
place it too soon then the patrolling Guard, who should be just coming
off the Pier, may see it instead.
Once she is lured then go back inside, take cover to the right of the
door, and bring out a Can. Keep the door open so she can see the Coins
and, when she is safely inside, then knock her out and dump her in the
Container. After this then run to the Speedboat to leave the mission.
0============0
| Level Three \
0=======================================================>
| Objectives /
0===========0
--The Running Coach will now escort one of the Joggers.
>>The Plan
********
He will be going along with Kate and will follow her, even when she is
being lured with the Coins. Therefore, you need to get rid of him
first. Bring the Emetic Poison Syringe into the Boat Rental Building
when planning.
After dumping Larry and placing the Coins near the southwest door then
grab the Syringe, go out the other door, and stand near the northwest
corner of the Building. Kate and the Coach will run north past your
position and to the northwest corner of the Park.
When they run past then run behind them. Keep up with them until they
stop at the corner. The moment he stops then stab the Coach with the
Syringe. Kate will continue north, go along the curved edge of the
Anchor Memorial, and run south past the Building. The Coach will go
south to the Food Stands to throw up.
After stabbing him then run back to the door. Place the Coin on the
ground a couple of inches from the door and under the doorknob. This
will help insure then when Kate goes for it, and you open the door
which opens outward, she can see the other Coins and go inside. Close
the door, knock her out, dump her, and run to the Speedboat to leave
the mission.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| G. The Riviera Restoration |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0==========0
| Level One \
0=======================================================>
| Objectives /
0===========0
--Eliminate Ernesto Nedina with any method while wearing the Medic
Disguise.
--If you are Spotted doing anything illegal or suspicious while disguised
as a Medic then you will fail the mission.
>>The Plan
********
Ernesto is the Waiter behind the Kronstadt Paddock. For this bring the
Fiber Wire and start in the Emergency Bay. Run out the front door, go
behind the Paddock, and garrote Ernesto. Run back to the Bay, go
through the Treatment Area to go back outside, and leave the mission
via the Ambulance.
0==========0
| Level Two \
0=======================================================>
| Objectives /
0===========0
--Eliminate John Petrock with any method while wearing the Medic
Disguise.
>>The Plan
********
John is the patrolling Guard that goes behind the Kowoon and Thwack
Paddocks. Bring a Pistol when planning. After killing Ernesto then run
into the Kowoon Paddock and into the Storage Room. John should be at
the south end of his route at this point.
Go to the Container by the door to the Food Stands and drop the Pistol
here then go back into the Storage Room. When he comes back then he
should see the Pistol and go for it. Garrote him there and dump him in
the Container. Run north and out of the Food Stands then to the
Ambulance to leave the mission.
0============0
| Level Three \
0=======================================================>
| Objectives /
0===========0
--Eliminate Fishy Joe with any method while wearing the Medic Disguise.
--Additional Civilians and Guards can see through the Medic Disguise.
>>The Plan
********
Fishy Joe is the scalper near the north end of the Main Stands. When
planning you should bring the Modern Lethal Syringe in addition to the
Fiber Wire and Pistol.
Before killing Ernesto open the door to the Medical Tent Storage Room
to unlock it. After killing him then run south towards the Kowoon
Paddock but go to the back area through the Food Stands to avoid the
extra Enforcers.
After killing John then bring out the Syringe and go out the South VIP
Entrance. If your timing is right there should be a female Enforcer
that should be walking away from the Entrance as you try to leave. Run
past her then go into the Restroom near Fishy Joe. Turn on the Sink
and take cover to the left of the door. The Sink should lure him in.
When he turns off the Sink then stab him and run through the Medical
Tent Storage Room to get back to the Bay area to leave the mission via
the Ambulance. Stabbing Joe with the Syringe should ensure that you can
keep Silent Assassin in the off chance his body is found.
0==================================0
/ Special Assignment \+++++++++++++++\
0==========================================================================\
| >SPG1. A Silver Tongue 0
0==========================================================================/
\++++++++++++++/ Special Assignment /
0=================================0
For this mission, which takes place during the Global Innovation Race, 47 is
tasked to eliminate Ajit "AJ" Krish, the head of a company called Atlantide.
The company sells de-mineralized salt water that has many unsubstantiated
medical claims. But the company is really just a front for a multi-level
marketing (aka pyramid) scheme that AJ controls and makes money from.
AJ is at the Race to not only continue recruiting for his scheme but to also
get one of the race drivers there to be the new face for the Atlantide
product. The client, who has been burned by AJ, wants to put an end to his
scheming ways.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Unlike the Bonus Missions from Season One this mission takes place during the
Miami Main Mission and include The Classics for all three difficulty levels.
Therefore, everything, including people and item placement, are exactly the
same as in the Main Mission. The only change to the map layout is that the
Trucks Area has been converted to be used by AJ and Atlantide.
As a result this write-up is concentrated on the east side of the map and
only uses Disguises that are used in the run-throughs in this mission. You
can earn Global XP but there are no Mastery Levels to move through.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >AST1. General Layout and Detailed Map |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
**IMPORTANT: For mapping directions within this chapter north is the top of
the screen. The Compass has north pointed straight south.
Therefore you should turn it off to prevent confusion.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0================================================0
| Atlantide Booth, Security Area, and Trucks Area \
0===========================================================================>
This is the area south of the VIP Street area. The west building is the
Security Area and the Trucks Area is the east and southwest portions of
this area. The Atlantide Booth is at the entrance to the Trucks Area.
Inside the Trucks Area are several points of interest. There are two
Trailers parked at the east side: the North Trailer and South Trailer.
There is also a Forklift parked between the two. In the center is AJ's
Sports Car. At the west side is the Generator.
The Security Area has multiple rooms. The large room to the west is the
Monitor Room. The room to the northeast is the Evidence Room, the room to
the southeast is the Locker Room, and the room between them is the
Interrogation Room.
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Evidence Locker | On the L-shaped desk at the north side of the |
| Combination | Monitor Room. |
|----------------------+----------------------------------------------------|
| Tactical Bartoli 12G | On the table at the east side of the Monitor Room. |
| Bartoli 75R | |
|----------------------+----------------------------------------------------|
| Fire Axe | On the west wall at the south end of the hallway |
| | between the Monitor Room and the Locker Room. |
|----------------------+----------------------------------------------------|
| Police Baton | On the shelf at the east side of the Evidence |
| | Room. |
|----------------------+----------------------------------------------------|
| Note From Security | Inside the safe within the Evidence Room. |
| Locker | |
| Car Bomb | |
|----------------------+----------------------------------------------------|
| Event Area Key | --Behind a pallet stack at the west side of the |
| | Atlantide Booth area. |
| | --On the basket of laundry inside the Locker Room. |
|----------------------+----------------------------------------------------|
| Coin | Just inside the South Trailer. |
|----------------------+----------------------------------------------------|
| Emetic Rat Poison | On the ground next to the Container at the east |
| | side of the South Trailer. |
|----------------------+----------------------------------------------------|
| Coconut | --In the tree planter at the east side of the |
| | Atlantide Booth. |
| | --In the tree planter southwest of the Generator. |
|----------------------+----------------------------------------------------|
| Hammer | On the crate at the south end of the southwest |
| | section of the Trucks Area. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >AST2. Cast of Characters |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0================0
| Ajit "AJ" Krish \
0===========================================================================0
| He is your primary Target and can be found at the Atlantide Booth and |
| Trucks Area. He will start at the Booth and talk for awhile before going |
| over to the Trailers for a bit then go to his Sports Car. After looking |
| it over for awhile then he will go back to the Booth and repeat his |
| patrol pattern. He won't deviate from this unless certain circumstances |
| arise. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >AST3. Disguises |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
For this mission only four Disguises are used. There are no changes in
regards to permissions so only what Enforcers you have to look out for are
listed. There are some slight changes to Enforcers and the listing of them
are for all three difficulty levels and only for the east side of the map
(excluding the Hotel and Emergency Bay).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0============0
| Food Vendor \
0===========================================================================0
| --All three patrolling VIP Street Guards and the standing Guard in |
| front of the Aeon Garage area. |
| --One patrolling the Merchandise Booths area. |
| --One at one of the Food Stands under the Main Stands. |
| --The Food Vendor at the Atlantide Booth. |
| --One at the east side of the Trucks area near the Trailers. |
| --One at the south side of the Trucks Area. |
0===========================================================================0
0=======0
| Waiter \
0===========================================================================0
| --All three patrolling VIP Street Guards and the standing Guard in |
| front of the Aeon Garage area. |
| --One patrolling the Merchandise Booths area. |
| --One at the VIP Lounge. |
| --One at the 1st Floor of both the Thwack and Kowoon Paddocks. |
| --One at the Ground Floor of the Kronstadt Paddock. |
0===========================================================================0
0==============0
| Thwack Driver \
0===========================================================================0
| --Two of the three patrolling VIP Street Guards and the standing Guard |
| in front of the Aeon Garage area. The one that is not an Enforcer is |
| the one at the south end of the VIP Street and closest to the |
| Atlantide Booth. |
| --One outside of the Thwack Garage. |
| --One at the 1st Floor of the Thwack Paddock. |
| --Brigitte (Kronstadt Paddock). |
| --One at the north third of the 1st Floor of the Pit Building. |
0===========================================================================0
0===================0
| Kronstadt Security \
0===========================================================================0
| --All three patrolling VIP Street Guards and the standing Guard in |
| front of the Aeon Garage area. |
| --One patrolling the Merchandise Booths area. |
| --Brigitte (Kronstadt Paddock). |
| --One at the 1st Floor of the Kronstadt Paddock. |
| --One inside the Kronstadt Garage. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >AST4. Security Cameras (Professional and Master) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
For this mission there are only six Cameras to worry about on the east side
of the map at both difficulties:
0=========================================================================0
| Above the south door of the Event Entrance Security Area. |
|-------------------------------------------------------------------------|
| On the wall partway up the stairs going up to the Press Level at the |
| north side of the South Stands. |
|-------------------------------------------------------------------------|
| Above the north door of the Pit Building going into the Kronstadt |
| Garage. |
|-------------------------------------------------------------------------|
| Above the north door of the Kowoon Garage at the Ground Floor of the |
| Pit Building. |
|-------------------------------------------------------------------------|
| Above the south door going into the Sotteraneo Garage at the Pit |
| Building. |
|-------------------------------------------------------------------------|
| Above the west door of Maxwell Rutter's Office on the 1st Floor of the |
| Pit Building. |
0=========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >AST5. Assassination Challenges |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
These are the strategies for killing your primary Targets. Each strategy will
include all possible Challenges that can be acquired including Discovery and
Feats Challenges.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0======================0
| Employee of the Month \
0===========================================================================>
This run-through involves the use of the Food Vendor Disguise and will use
a strategically placed game save. For this bring the Lethal Poison Vial,
the Fiber Wire, the Krugermeier, and start at the Food Stand. When you
start then run south behind the Kowoon Paddock then turn left at the
tractor trailers. Grab the Hammer before going into the VIP Street then
continue south towards the Atlantide Booth.
However, because of the Enforcer there, turn east to go through the North
VIP Entrance. Go south out the Event Entrance and go into the Trucks Area
from the southwest entrance. The first thing to do when you get here is to
get rid of the Enforcer so you can do certain things.
Go to the west side and to the Generator. Turn it off and stand north of
it. The Enforcer will come to investigate. Subdue him and dump him in the
Container.
Next, go near the north end of the North Trailer and look south to find
AJ's Car. When he is away from it then aim your Pistol at the black section
under the back end of the Car and shoot it. If you aimed correctly then you
should hit the gas tank and cause it to leak. You should also activate the
car alarm and lure a Guard to it.
When he walks away and AJ is still away from the Car then shoot the gas
pool to destroy it. As he is looking over the remains then go to the north
end of the North Trailer and you should see a small Faucet in the corner.
Turn it on, wait a few seconds, then turn it off.
Go to the southeast end of the South Trailer. To do some the Challenges you
need to get rid of the Guard that follows him around. At the end of the
trailer is a cart full of boxes. Next to it, to the south, is the door.
When AJ is by the now ruined car then toss the Crowbar at the door. One of
three things will happen.
The first is the female Event Crew will be lured. If this happens then take
cover at the Guardian crate next to the Container. Grab her when she comes
by and dump her. Then go back to the door and try to lure the Guard again.
The second is that AJ will be lured. Stand near the Container and wait for
AJ and his Guard to leave. Go back to the end and toss the Crowbar again
and you should lure the Guard. Knock him out and dump him in the Container.
The third is that the Guard alone is lured. Ambush him and dump him.
After getting rid of the Guard then pick up the Emetic Rat Poison by the
Container go near the Booth. Make the game save here.
Go to the Booth and man it. Use the Emetic Rat Poison and wait for AJ to
come by. Serve him and he should get sick. West of the North Trailer is
Porta-Potty. He will go here to throw up. When he does then drown him and
reload the save.
Go back to the Booth and use the Emetic Rat Poison again. When he goes to
the Porta-Potty then garrote him with the Fiber Wire and reload the save
again.
Go to the Booth but use the Lethal Poison Vial this time. When he drinks
from the cup and drops dead then run to the Event Entrance exit point to
leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Here To Serve [2,000 XP]
************************
For this you need to acquire the Food Vendor Disguise.
>>Brokenhearted [2,000 XP]
************************
For this you need to destroy AJ's Sports Car without killing him.
>>In Case Of Shortage... [2,000 XP]
*********************************
For this you need to turn on the Faucet behind the North Trailer.
>>Repping Atlantide [2,000 XP]
****************************
For this you need to man the Atlantide Booth.
>>The Marketeer [4,000 XP]
************************
For this you need to kill Ajit "AJ" Krish.
>>Unquenchable Thirst [2,000 XP]
******************************
For this you need to kill AJ by drowning him.
>>Hold My Hair [1,000 XP]
***********************
For this you need to kill a Target by drowning them.
>>Someone Could Hurt Themselves [1,000 XP]
****************************************
For this you need to kill a Target in an Accident.
>>Piano Man [1,000 XP]
********************
For this you need to kill a Target with the Fiber Wire.
>>It's Only Water! [4,000 XP]
*****************************
For this you need to kill AJ with a Poisoned cup of Alantide.
>>Tasteless, Traceless [1,000 XP]
*******************************
For this you need to kill a Target with lethal Poison.
>>No Evidence [1,000 XP]
**********************
For this you need to leave no trace of your activity at Casual
difficulty. If you are seen by the Security Cameras then destroy the
Recorder to delete the evidence.
>>Silent Assassin [4,000 XP]
**************************
For this you need to complete the mission without getting Spotted,
only killing the Targets, and leaving no evidence at Casual
difficulty.
0=============================0
| Against The Rules [2,000 XP] \
0===========================================================================>
For this you need to kill AJ in an explosion with his Sports Car. For this
run-through bring the Krugermeier, the Lockpick, and start in the VIP
Lounge. Run down and outside and enter the Trucks Area through the north
door. Unless you are the Thwack Driver or a Food Vendor you are going to be
frisked when trying to enter the Area through the Atlantide Booth.
Just like with the [Brokenhearted] Challenge go near the North Trailer and
shoot the gas tank of the Car to cause a leak. After AJ talks with the
female employee then he should go to his Car. His Guard will follow but not
too close behind. Shoot the gas pool just as AJ reaches it to kill him but
at the same time spare his Guard. Leave the mission via the Event Entrance
exit point.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
--The Marketeer --Someone Could Hurt Themselves
--No Evidence --Silent Assassin
0===========================0
| Shockingly Pure [2,000 XP] \
0===========================================================================>
For this you need to kill AJ with an electrified puddle of Atlantide. You
have to sabotage the Water Cooler at the Atlantide Booth but it is in an
open area. Still, this isn't hard to do.
For this run-through bring the Krugermeier, the Lockpick, and start at the
VIP Lounge. Run down and enter the Trucks Area through the north door. Go
to the Generator at the west side and turn it off.
You need to have it off so you can time when to eliminate AJ. This, of
course, will lure the Food Vendor. Subdue and dump him to get him safely
out of the way.
From here you can see the Water Cooler. On the ground is an Outlet. Shoot
it when AJ is far away and you should see the nearby Guard go to
investigate. After he finishes and goes back then shoot the Cooler to cause
the Atlantide to leak. This should also cause a Target Lockdown but won't
last long.
After everybody goes back to their routines then stand by the Generator.
When AJ gets to the puddle then turn it on to electrocute him. Run to the
Event Entrance exit point to leave the mission.
**NOTE: If you wait too long to leave then a female Food Vendor will come
to turn the Generator back on and may kill anybody that crosses
the puddle.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
--The Marketeer --Someone Could Hurt Themselves
--No Evidence --Silent Assassin
0==========================0
| Crushed Dreams [4,000 XP] \
0===========================================================================>
For this you need to kill AJ by dropping the Thwack Race Car on him. You
also need to acquire the Thwack Driver Disguise but it is much easier to
acquire here than in the Main Mission. For this run-through bring the
Emetic Poison Vial and start at the VIP Lounge.
Run down and outside then into the Thwack Paddock. Go upstairs and, while
avoiding then Enforcer, go to the balcony and Poison the Driver's Glass. Go
to the Restroom and ambush him for his Disguise and Pit Building Keycard
when he comes down to throw up.
Run to the Trucks Area to meet with AJ who, along with his Guard, will go
to the Thwack Garage. Run to the Garage, while avoiding the Enforcer, and
go to the Button for the Car Lift. AJ will eventually catch up and go under
the Car. Wait for him to look at you and talk about Atlantide before doing
anything.
When his Guard is turned away then press the Button to drop the Car on AJ
to kill him. After that then run to the Event Entrance exit point to leave
the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Driving Business [2,000 XP]
***************************
For this you need to acquire the Thwack Driver Disguise.
>>Aggressive Advertising [2,000 XP]
*********************************
For this you need to meet with AJ inside the Thwack Garage. You
actually get this when he makes his pitch while under the Race Car.
Plus these other Challenges:
--The Marketeer --Someone Could Hurt Themselves
--No Evidence --Silent Assassin
0============================================0
| Oil and Water [2,000 XP], Nutjob [2,000 XP] \
0===========================================================================>
For [Oil and Water] you need to kill AJ by setting him on fire with a
Gasoline Drum and for [Nutjob] you need to kill him by dropping a Coconut
on him. Both of these take place in the same area so I will use a
strategically placed game save after setting things up. For this
run-through bring the Krugermeier, the Lockpick, your Coins, and start at
the VIP Lounge.
Run into the Kitchen to pick up a Cleaver, run down down and outside, and
enter the Trucks Area through the north door. For this I am going to get
rid of AJ's Guard and all three people at the Trailers. Go into the North
Trailer and place a Coin on the floor by the Container to lure the male
Event Crew to it. Subdue him and dump him.
While near the Container then toss the Cleaver on the floor between the
small stack of bottles and the wall. This should lure the outside Guard. Go
out the open side door, loop behind him, and Subdue him. Dump him in the
Container and go back outside.
Go to the south end of the South Trailer and use the Cleaver to lure AJ's
Guard. Subdue him and dump him in the Container. When the female Event Crew
goes in the Trailer then use the Cleaver at the door again to lure her out.
Subdue her by the Container and dump her. After this then save your game.
Go to the Gasoline Drum by the Forklift and shoot the bottom to cause it to
leak. Near the Drum is a metal plate. Drop a Coin here (you can't place it
in a gas pool so you have to drop it) then place another Coin on the ground
near the ramp to the South Trailer. Go north of the Drum and wait.
When AJ finds the first Coin then he should start to pick them up. When he
gets to the second Coin then shoot the gas pool to send him aflame to kill
him. After this then reload the save.
Just north of the Container is a palm tree with some Coconuts. On the
ground under the tree is a small yellow reflective marker. Place a Coin on
this then place another Coin by the ramp for the South Trailer then place a
Coin between these two. Go to the south end of the South Trailer and wait.
When AJ sees the Coins then he should pick them up. When he gets to the one
under the tree then shoot the Coconuts to drop them on him and kill him.
After this then run to the Event Entrance exit point to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
--The Marketeer --Someone Could Hurt Themselves
--No Evidence --Silent Assassin
0===================================0
| Atlantide Space Program [4,000 XP] \
0===========================================================================>
This is a tricky Challenge and requires shooting Water Bottles in hard to
reach areas of the map. a YouTube video by DANNYonPC outlined how to do
this. For this run-through bring the Lockpick, a briefcase with the Sieger
300 Ghost, and start at the Dolphin Fountain.
When you start then run to the Bayside Alley and go up the stairs to the
1st Floor Maintenance Room. Use the Sink to lure in Robert's Guard as
before so you can acquire his Disguise. Take out the Rifle and holster it
on your back.
Go out the north door, out the open window and climb up to the Satellite
Dish. Go to the southeast corner, bring out the Rifle, and look southeast
towards the large red and gray building that borders the Trucks Area. Zoom
in and you should find a satellite dish on top of this building. Next to it
is a green gas can. To the left of that is a Water Bottle.
To complete this Challenge you need to find and shoot three of these
Bottles. This is the first one. Shoot it then pan straight left until you
find a red gas can on top of an air conditioning unit.
Next to it, and almost hidden by the can, is the second Water Bottle. Shoot
it then climb back down. Go to the east side of the map and to the
Atlantide Booth area. You may notice a metal Cylinder has appeared in the
pathway but you cannot do anything with it yet.
Go inside the Pit Building and to the 1st Floor. Go to the north door for
Maxwell Rutter's Office and sneak inside. Go into the Restroom and bring
out the Rifle. Look out the window and towards the Security Area building.
On the roof are a couple of air conditioning units. Zoom between them and
you should see a blue toolbox.
You should also see the last Water Bottle. Shoot it, drop the Rifle, and
run back to the Cylinder. You should see that the top is now open and you
can press the big red button. Doing so should complete the Challenge.
After this then run to the Event Entrance exit point and wait. After the
"rocket" has been launched then a series of explosions will rock the Trucks
Area which will kill AJ and the other people working within. After AJ dies
then leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
--The Marketeer --Someone Could Hurt Themselves
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. The Classics (Master Difficulty) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0==================================================================0
| Silent Assassin, Suit Only [4,000 XP], Sniper Assassin [4,000 XP] \
0===========================================================================>
This run-through will allow you to obtain all of the Classic Challenges at
one time and it is easy to do even though I am doing the Cheap Method for
Sniper Assassin. When planning bring the Sieger 300 Ghost into the Parking
Garage Pickup and start at the Dolphin Fountain.
Run into the Bayside Center and to the Expo Hall. Run into the Backstage
Area through the east side then go around the north end, into the Loading
Bay, and into the North Stairs. Run down to the Parking Garage Security
Area and manually destroy the Recorder then leave and go to your Pickup to
acquire the Briefcase.
Go to and up the Southeast Garage Entrance to enter the back area for the
Merchandise Booths. Grab the Wrench and the Podium Club Pass before
leaving. Go to the North VIP Entrance and show the Invitation to enter. Go
to the front area for the Alantide Booth and go west to enter the open
window for the Security Area's Evidence Room.
Sneak run to the Locker Room and go out the door. Carefully go around the
two nearby Guards and go behind the railings and to the southeast corner of
the Trucks Area. Go to the end of the South Trailer and wait.
AJ and his Guard will go to the Forklift to the north and talk to one of
the workers. He will then go to his Car. When he stops then toss the Wrench
at the door of the Trailer and pick it back up. The noise should alert the
female Event Crew inside the Trailer who will then come to investigate.
Go to the Container and take cover against the Guardian crate. As she comes
by then grab her and dump her in the Container. This will also cause you to
drop your Briefcase but leave it there. Go back to the door of the Trailer
and toss the Wrench at it again. This should lure AJ's Guard.
Go into the Trailer through the side door and hide behind the crates near
the south opening. When the Guard goes past then go out the south opening
and knock him out as he goes for the Briefcase. Dump him, pick up his
weapon, pick up the Briefcase, and drop it about halfway between the
Container and the end of the Trailer.
When AJ comes back to his Car then toss the Wrench at the Trailer's door
again to lure him. Go back inside through the side door and hide behind the
crates until he passes by the south opening.
As he goes for the Briefcase then get up behind him, knock him out, and
drag him closer to the Trailer to hide him. Bring out the Rifle, shoot him
in the head to kill him, and drop the weapon. From here then retrace your
steps back through the Security Area, out into the Atlantide Booth, and to
the Event Entrance exit point to leave the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By doing this run-through you should also complete the following Challenges
in the process:
>>Straight Shot [1,000 XP]
************************
For this you need to kill a Target with a headshot.
>>Versatile Assassin [4,000 XP]
*****************************
If you've followed the order of things then you should also get this
one for doing [Straight Shot] and the following Challenges done
earlier:
++Hold My Hair ++Someone Could Hurt Themselves
++Piano Man ++Tasteless, Traceless
<===++====++====++====++====++====<<##0##>>====++====++====++====++====++===>
**[ COMING SOON: Chapter Nine - Three-Headed Serpent ]**
<===++====++====++====++====++====<<##0##>>====++====++====++====++====++===>
/==++====++==\ /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >HTM. Conclusion |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/ \==++====++==/
0================0
| General Notices \
0===============================================>
This document is copyright (c) Robert Allen Rusk (RARusk) 2020.
This guide may only be distributed and/or posted in its original format
(and, most importantly, *UNALTERED* in any way).
If you wish to post or use excerpts from this guide then please ask for my
permission first before doing so (especially if you work for a magazine or </pre><pre id="faqspan-47">
website). A lot of time and effort was spent putting this thing together
and that should be taken into consideration.
And remember.....
Respect is everything.
Although my guides and FAQs can be found at many sites around the internet,
the latest versions of my work can always be found first at GameFAQs since
that is my primary contribution site. A complete listing of all of my work
can be found here:
https://gamefaqs.gamespot.com/community/RARusk/contributions/faqs
Most of my guides are dedicated to the popular Grand Theft Auto game series
but some of my other work include The Chronicles of Riddick games, Bully,
and The Darkness titles.
0===================0
| Additional Sources \
0=======================================================>
--GameFAQs
--toromlo ([Silent Assassin, Suit Only] Challenge (Paris))
--WastedOfAmmo (Movie Crew Disguise - The Icon (Sapienza))
--Swiftshark (Virus Prototype canister (Sapienza))
--YouTube
--MrFreeze2244
--[Silent Assassin, Suit Only] Challenge (Sapienza)
--[Looking Into the Distance] Challenge (Bangkok)
--[Silent Assassin, Suit Only] Challenge (Bangkok)
--The Arthin Occultation (Bangkok)
--[Wicker Man] Challenge (Colorado)
--additional credit to Vultan
--[Silent Assassin, Suit Only] Challenge (Colorado)
--Both Normal and Professional Difficulty
--[Was That Really Necessary?] Challenge (Colorado)
--additional credit to Cobalt_Phoenix
--[Howdy Partner] Challenge (Colorado)
--[Gunslinger] Challenge (Colorado)
--The Yuuma Tenacity (Hokkaido)
--[One Last Time, Mr. Soders] Challenge (Hokkaido)
--[Techman] Challenge (Hokkaido)
--The Yuuma Tenacity (Hokkaido)
--The Unpalatable Termination (Miami)
--craig20823
--[Unleash the Kraken] Challenge
--GuLe
--[Silent Assassin, Suit Only] Challenge (The Icon (Sapienza))
--iNTiMiDaTeGaming
--[Dance Till You Drop] Challenge (Marrakesh)
--Euler 13
--[Silent Assassin, Suit Only] Challenge (Bangkok)
--Joe9411
--[Rep Tires] Challenge (Colorado)
--Wes C
--[Slam Dunk] Challenge - Coin Trick (The Source - Patient Zero)
--2 Losers 1 Channel
--[Last Words] Challenge (Miami)
--DANNYonPC
--[Atlantide Space Program] Challenge (A Silver Tongue (Miami))
--Reddit
--GiantSquidd ([Hammer Time] Challenge)
--9w4Ns,Ecoli13, LordManders, Onnoel, and COMPLETEWASUK (Holiday
Hoarders)
--jack-dawed (Generator Box - The Icon (Sapienza))
--Thrison ([Namaste] and [Techman] Challenges (Hokkaido))
--Quinez ([The Headmaster's Revenge] Challenge - Pro Difficulty)
--Indycoone ([Tuppence a Wish] Challenge (Bangkok))
--lolzeph ([Narcissus] Challenge (Miami))
--Andy-Kun ({Pink Army} Accomplishment (Miami))
--www.360gametv.com
--[Silent Assassin, Suit Only] Challenge (Sapienza)
--
http://hitmanmaps.com
--Sapienza
--HitmanForums
--[Lighten Up] Challenge (Colorado)
--www.playstationtrophies.com
--{Elephants Never Forget} Accomplishment
--Gaming GOLD
--[Silent Assassin, Suit Only] Challenge (Hokkaido)
--vgr.com
--[Deja Due] Challenge - Nate Hohl
0========0
| Credits \
0=======================================================>
Credits and thanks go out to the following:
>>IO Interactive
**************
For creating and continuing this wonderful game series.
>>GameFAQs, IGN, and many other gaming sites
******************************************
For providing a place for writers like myself to publish our work and
help other gamers while indulging in one of our favorite pastimes.
And finally, my biggest thanks of all goes to you the reader (and especially
those who have made suggestions as well as those who took the time to write
me).
0====================0
| Contact Information \
0===============================================>
E-MAIL: rarusk[at]netzero[dot]com
FACEBOOK:
http://www.facebook.com/robert.a.rusk
XBOX LIVE GAMERTAG: RARusk
PSN GAMERTAG: RARusk161
So now I've come to the end of yet another gaming adventure and looking
forward to new ones. I hope that my guide helps you in getting the most out
of "Hitman 2".
<===++====++====++====++====++====<<##0##>>====++====++====++====++====++===>