=======   ===   ===   =======   ===     =======
  ¦      \  ¦ ¦   ¦ ¦   ¦      \  ¦ ¦     ¦     ¦
  ¦       ¦ ¦ ¦  ¦   ¦  ¦  --   ¦ ¦ ¦     ¦ --- ¦
  ¦  ¦\   ¦ ¦ ¦  ¦   ¦  ¦  ¦/   ¦ ¦ ¦     ¦ ¦ ¦ ¦
  ¦  ¦ \  ¦ ¦ ¦ ¦  =  ¦ ¦      /  ¦ ¦     ¦ ¦ ¦ ¦
  ¦  ¦  ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦     (   ¦ ¦     ¦ ¦ ¦ ¦
  ¦  ¦ /  ¦ ¦ ¦ ¦  =  ¦ ¦      \  ¦ ¦     ¦ ¦ ¦ ¦
  ¦  ¦/   ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦  ¦\   ¦ ¦ ¦     ¦ ¦ ¦ ¦
  ¦       ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦  --   ¦ ¦ ¦==== ¦ --- ¦
  ¦      /  ¦ ¦ ¦ ¦ ¦ ¦ ¦      /  ¦     ¦ ¦     ¦
  =======   === === === =======   ======= =======

                ===   === ======= ===     ===     ======= === ======= =======
                ¦ ¦   ¦ ¦ ¦     ¦ ¦ ¦     ¦ ¦     ¦     ¦ ¦ ¦ ¦     ¦ ¦     ¦
                ¦ ¦   ¦ ¦ ¦  ==== ¦ ¦     ¦ ¦     ¦     ¦ ¦ ¦ ¦ --- ¦ ¦  ====
                ¦ ¦   ¦ ¦ ¦  ¦    ¦ ¦     ¦ ¦     ¦  ---  ¦ ¦ ¦     ¦ ¦  ¦
                ¦  ---  ¦ ¦  ==   ¦ ¦     ¦ ¦     ¦  ¦    ¦ ¦ ¦  --/  ¦  ==
                ¦       ¦ ¦   ¦   ¦ ¦     ¦ ¦     ¦  --   ¦ ¦ ¦  \    ¦   ¦
                ¦  ---  ¦ ¦  ==   ¦ ¦     ¦ ¦     ¦   ¦   ¦ ¦ ¦   \   ¦  ==
                ¦ ¦   ¦ ¦ ¦  ¦    ¦ ¦     ¦ ¦     ¦  --   ¦ ¦ ¦ ¦\ \  ¦  ¦
                ¦ ¦   ¦ ¦ ¦  ==== ¦ ¦==== ¦ ¦==== ¦  ¦    ¦ ¦ ¦ ¦ \ \ ¦  ====
                ¦ ¦   ¦ ¦ ¦     ¦ ¦     ¦ ¦     ¦ ¦  ¦    ¦ ¦ ¦ ¦  \ \¦     ¦
                ===   === ======= ======= =======  ===    === ===   =========


                               Dedicated to Jan and Frank, David and Eileen.

=============================================================================
¦      This walkthrough is copyrighted to Mister Sinister (2007)            ¦
¦ I don't mind it being lifted in its entireity, but if you do so, please   ¦
¦ make sure you give credit to the author (me) and DON'T pass it off as     ¦
¦ your own.  Thanks !                                                       ¦
=============================================================================

=============================================================================
¦                                                                           ¦
¦                                   INDEX                                   ¦
¦                                                                           ¦
=============================================================================

          PART ONE              CHOOSING YOUR CHARACTER
          PART TWO              THE TOWN OF TRISTRAM
          PART THREE            THE HELLFIRE EXPANSION PACK
          PART FOUR             HELLFIRE-SPECIFIC QUESTS
          PART FIVE             HELLFIRE-SPECIFIC SPELLS
          PART SIX              HELLFIRE-SPECIFIC SHRINES
          PART SEVEN            HELLFIRE-SPECIFIC BESTIARY AND CAPTAINS
          PART EIGHT            HELLFIRE-PLOT ACCORDING TO THE SCRIBES
          PART NINE             HINTS AND TIPS
          PART TEN              ACKNOWLEDGEMENTS


=============================================================================
¦                                                                           ¦
¦                           BEFORE WE GET STARTED                           ¦
¦                                                                           ¦
=============================================================================

Yes, before we get started I just wanted to say a quick thank you to you for
choosing to read my guide for Diablo: Hellfire.  I try and put as much work
and detail into my walkthroughs as possible, and it is always nice to get
(ideally positive) feedback, so if you do have any questions, queries or
HELPFUL suggestions (as sending me UNhelpful suggestions will just result in
you getting ignored - perhaps after a chiding), then feel free to contact me
by e-mailing me at [email protected].

So - the game at hand.  Diablo: Hellfire.  Fantastic Game.  The End.  Wait a
minute - you want ... what ?  You want MORE ?  Ok then ...

Diablo and the Hellfire Expansion pack are simple-interface point-and-click,
hack-and-slash adventure games where you select a character from one of the
three that is on offer in the Diablo regular game, or the four available in
the Hellfire Expansion Pack, and then get a' hackin' !!

Your adventure starts in the town of Tristram, a town which has more than its
fair share of secrets let me tell you.  You arrive and swiftly learn that a
lot has changed since last you were there ... little do you know just HOW
much ... or what a huge part you will have to play in shaping forthcoming
events.

The game itself is very, VERY easy to play.  You simply left-click on the
things you want to hit, pick up, open or move, and right-click on the things
you want to fry or heal with magic spells.  What could be simpler !!      )

Obviously it's a BIT more complex than that, but not much ... honest !!

Here are the basic commands ... all of which can be found by pressing the F1
key at any time during play ...

  F1       Opens the Help Screen
  Escape   Displays the Main Menu
  Tab      Displays the Auto-Map
  Space    Hides all Information Screens
  S        Open your Spells and Skills Speedbook
  B        Open your Spellbook
  I        Open your Inventory
  C        Open your Character Screen
  Q        Open your Quest Log
  F        Reduce Screen Brightness (aka Gamma Correction)
  G        Increase Screen Brightness (aka Gamma Correction)
  Z        Zoom Game Screen
  + / -    Zoom In/Out of the Auto-Map
  1 - 8    Use Belt Item 1 - 8
  F5 - F8  Set Hot Key for Skill or Spell

  To move, simply click-and-hold the left mouse button to move in a given
  direction.  If you want your character to move to an object/enemy, etc.,
  then just click on that object/enemy.

  To interact with a character (which means to either speak with a friendly
  player, or strike an enemy character), simply left-click on them.

  To pick up an object, simply left-click on it.

  To strike at a target without moving, hold Shift and left-click the object
  or character you wish to strike at.

  To drop a specific amount of gold, right-click on a pile of gold in your
  inventory, and select how much of it you want to drop, in GP (Gold Pieces).

  HOT-KEYING

  You can "hot key" up to four skills or spells using the F5-F8 commands.  To
  use this functionality (which is VERY very helpful I must admit), press S
  to call up your Spells and Skills Speedbook, and then move the mouse over
  the skill you want to hot key, and press either F5, F6, F7 or F8 to bind
  that command to that key.

  When you are in-game, pressing that key will make the bound skill or spell
  available to you immediately.  Simply repeat the process (S, hover, press
  the key) to bind another skill to the same key (should you pick up more
  powerful spells, etc., etc.)


=============================================================================
¦                                                                           ¦
¦                                 PART ONE                                  ¦
¦                          CHOOSING YOUR CHARACTER                          ¦
¦                                                                           ¦
=============================================================================

Obviously the single most important decision you will make in any game of
this ilk is one of the very first - choosing your character.  This is because
you cannot change your player once you have started them.  You can make new
ones, sure ... and you probably will, but you cannot change this one ...

So, without further ado, here are your choices !!

=========================
- T H E   W A R R I O R -
=========================

The Warrior is a very strong, brutish and capable fighter.  He likes to get
stuck hip-deep in enemies and then slice them to pieces, wading through their
battered corpses and bloodied bodies as he goes.  In short, he's a nasty pig.

Capable of wielding the most demanding of weapons, and heaviest of suits of
armour the Warrior loves nothing more than the taste of battle, and the sound
of his enemies screaming in agony as they expire upon his blades.

STARTING ATTRIBUTES

  Strength        30
  Magic           10
  Dexterity       20
  Vitality        25

  Life            70
  Mana            19
  Armour Class    04
  To Hit          60%
  Damage          1-1

MAXIMUM ATTRIBUTES

  Strength       250
  Magic           50
  Dexterity       60
  Vitality       100

EFFECTS OF BOLSTERING ATTRIBUTES

  Strength        +1 damage per 3 points
  Magic           +1 mana   per 1 points
  Dexterity       +1 to Hit per 2 points, +0 Damage, +1 AC per 5 points
  Vitality        +2 Life   per 1 point

BONUSES WHEN LEVELLING UP

  Life            +2 Life per level
  Mana            +1 Mana per level

SPECIAL SKILL

  Repair          This skill enables the warrior to perform repairs to his
                  weapons and armour, thus negating the need to have Griswold
                  repair them for you.  HOWEVER, this skill comes at a high
                  price, for every time you repair an item, its overall
                  durability decreases.  Griswold repairs items up to their
                  original durability (but he cannot replace maximum
                  durability lost as a result of your having used this skill),
                  so use it wisely.

WHY CHOOSE A WARRIOR ?

Well the most OBVIOUS reason to choose a warrior would be because you like to
hit things ..... a lot.  You would be the type of person that would rather just
pummel something into millions of little pieces with your fists and THEN ask
it for directions than to begin with a nice cup of tea and cucumber sandwich.

The Warrior's near TOTAL lack of skill with magic makes it an absolute
necessity for him to be THE best when it comes to hand-to-hand combat, and I
must say he does hold his own very well.  A high-level warrior will be able to
be completely surrounded by powerful enemies and batter them one-by-one with
his combat skills.

Statistically-speaking, the warrior gets the best benefits from the strength
attribute when compared with the other character classes.  This will enable
your warrior character to wear the best suits of armour comparatively quickly
when contrasted with the other classes.

DRAWBACKS OF CHOOSING THE WARRIOR

His near total lack of skill in magic is the most obvious.  He will be able to
learn the bulk of spells in the game, but his limited maximum mana means he
will never be able to do so at higher levels - he just won't have the skill
points needed to be able to read the tomes !!


=====================
- T H E   R O G U E -
=====================

Mistress of Stealth and Subterfuge, the Rogue excels at anything involving a
high degree of dexterity and nimbleness of finger and foot.  She is swift to
draw her bow, and swift to launch volleys of pain and death upon her enemies
from afar.

Though she lacks the absolute mastery of either weapon or magic (as the Warrior
and Sorceror have already taken those areas), her power comes from her ability
to blend the two elements into one.  Thus, she is a formidable warrior both at
close-quarters, at range, and with a magic spell in her midst.

Her forte is undoubtedly her ranged attacking powers, however.  Give her a bow,
and she'll turn herself into a minigun awaiting your command to fire.

STARTING ATTRIBUTES

  Strength        20
  Magic           15
  Dexterity       30
  Vitality        20

  Life            45
  Mana            22
  Armour Class    06
  To Hit          65%
  Damage          1-1

MAXIMUM ATTRIBUTES

  Strength        55
  Magic           70
  Dexterity      255
  Vitality        80

EFFECTS OF BOLSTERING ATTRIBUTES

  Strength        +0 Damage
  Magic           +3 Mana   per 2 points
  Dexterity       +1 to Hit per 2 points, +0 Damage, +1 AC per 5 points
  Vitality        +3 Life   per 2 points

BONUSES WHEN LEVELLING UP

  Life            +2 Life per level
  Mana            +2 Mana per level

SPECIAL SKILL

  Disarm Traps    The Rogue has the power to disarm any trapped chests,
                  sarcophagi, etc., that she encounters during her travels
                  in the game.  Beware, however, as it is only a CHANCE to
                  disarm these items - it is not guaranteed.

WHY CHOOSE A ROGUE ?

Representing balance between the other two extremes - the Warrior and the
Sorceror, the Rogue is a fierce character when armed with a bow and arrow,
and can hold her own pretty well in close-quarters combat.  However her
general emphasis is on speed, and keeping her distance where possible from
her enemies.

She can blend magic and regular attacks in a good, solid balance, and with
a potential maximum Dexterity (before modifiers) of 255, her chances of hitting
enemies are virtually guaranteed, and her Armour Class should be VERY healthy
indeed.

So ... you would probably choose the Rogue if you wanted to be a jack of all
trades and master of none ... or if you just wanted to play the only female
character in the game.

The Rogue is a balanced character, to be sure.

DRAWBACKS OF CHOOSING THE ROGUE

It is her balanced approach as a character that is both her greatest asset and
her greatest downfall.  Since she lacks the insanely high Magic Attribute of
the Sorceror, and the insanely high Strength Attribute of the Warrior, her
power comes from her pinpoint accuracy and resilience to being struck, meaning
you have generally got to play her with your head or you'll get MUTHERED in
close-quarters combat later on in the game.


===========================
- T H E   S O R C E R O R -
===========================

The Sorceror is an absolutely dreadful hand-to-hand combatant.  He can't swing a
staff for beans, and gets battered every time he tries to defend himself.  Give
him a few magic books to leaf through, however, and you get the Sherman Tank of
the game.

Bolstered by the Mana Shield Spell, the Sorceror becomes a virtually
undefeatable force of magic energy, able to stand up to Diablo himself with a
smirk on his face.

Focus on his strengths and you will have a weapon of mass destruction.  Focus on
his weaknesses, and you might as well be grabbing your ankles.

STARTING ATTRIBUTES

  Strength        15
  Magic           35
  Dexterity       15
  Vitality        20

  Life            30
  Mana            70
  Armour Class    03
  To Hit          57%
  Damage          1-1

MAXIMUM ATTRIBUTES

  Strength        45
  Magic          250
  Dexterity       85
  Vitality        80

EFFECTS OF BOLSTERING ATTRIBUTES

  Strength        +0 damage
  Magic           +2 mana   per point
  Dexterity       +1 to Hit per 2 points, +0 damage, +1 AC per 5 points
  Vitality        +1 Life   per point

BONUSES WHEN LEVELLING UP

  Life            +1 Life per level
  Mana            +2 Mana per level

SPECIAL SKILL

  Recharge        The Sorceror has the power to recharge staves, thus
                  increasing their longevity during play.  The only other
                  character that can do this in the game is Adria, the Witch
                  on the far-eastern side of the town.  Be careful when using
                  this power, however, as every time you recharge your staff,
                  the maximum number of charges of whatever spell the staff
                  is imbued with decreases, so you are ultimately damaging
                  the staff as well as regenerating its power.  Adria does
                  NOT do this - she replenishes a staff up to its maximum
                  number of charges with no penalty (aside from the cash it
                  costs of course !!).

WHY CHOOSE A SORCEROR ?

Well, you definitely SHOULDN'T choose a sorceror because you like to hit things
with your big staff - that really ISN'T his best selling point.  Oh no.  You
would play the sorceror if you were more the "ah-HAH !!  KABOOOOOOOOOOOOM !!"
kinda "I like to click on things and watch them burst into flames" kinda dude.

The Sorceror should be kept out of hand-to-hand combat (particularly earlier
on in the game) AT ALL COSTS, or he WILL become mincemeat, guaranteed.

Once he has learned the infamous Mana Shield Spell, however, the worm turns,
and with his HUGE Magic Attribute, he can DECIMATE huge numbers of enemies
in very short order with his magical powers.

DRAWBACKS OF CHOOSING THE SORCEROR

Well, basically he's CR@P at hand-to-hand combat !!  He's slow, he has two
left-feet, he doesn't know how to fight, he just smacks things as hard as he
can and makes a poor "dink" kinda noise ... he's just pants basically.  However
if you can look past this and see him for what he is - basically a HUGE mana
resource with a potentially LIMITLESS arsenal of magic powers at his disposal,
then I think you might find him worth the time it takes to get used to him ;)


.. and ... in the Hellfire Expansion Pack


===================
- T H E   M O N K -
===================

The Monk - a character introduced purely for the Diablo: Hellfire Expansion Pack
is a purebred fighting machine.  He shuns the use of armour and weapons wherever
possible, preferring to rely upon his own martial arts prowess instead.  He has
the gift of searching, enabling him to identify those items which fall to the
floor and which might otherwise be lost to players for all time, and his ability
to defend himself in hand-to-hand combat knows no equal amongst the other
players.

STARTING ATTRIBUTES

  Strength        25
  Magic           15
  Dexterity       25
  Vitality        20

  Life            45
  Mana            22
  Armour Class    07
  To Hit          62%
  Damage          1-1

MAXIMUM ATTRIBUTES

  Strength       150
  Magic           80
  Dexterity      150
  Vitality        80

EFFECTS OF BOLSTERING ATTRIBUTES

  Strength        +1 damage per 3 points

Strength           no effect
Magic              +1 mana   per point
Dexterity          +1 to Hit per 2 points, +x Damage per X points,
                  +1 AC per 5 points
Vitality           +1 Life   per 1 points

BONUSES WHEN LEVELLING UP

  Life            +2 Life per level
  Mana            +2 Mana per level
  Damage          +1 max damage per level (1-1, 1-2, 2-4)
  Mana            +2 AC per level

SPECIAL SKILL

  Search          Identical to the spell of the same name, the Monk is able
                  to highlight all the items that are lying on the ground for
                  a short while, making them easier to spot, and thereby
                  big-upping his profit-making potential.  Who says monks have
                  no concept of commerce !?!?! :)

WHY CHOOSE A MONK ?

Well in addition to the "wow, look !  A new character !!" feel that you will
get from playing the monk initially, he does have a completely different ethic
than the other players - his strength stemming from his martial arts prowess.

He is actually better unarmed, and unarmoured believe it or not, and you will
see him absolutely BATTER the enemies on the lower levels of the dungeon before
he starts to get a pasting ...

In addition, he benefits from having the Search Skill as a default option, and
it certainly has to rank as one of the best skills considering it does not
cost him anything to use it.

DRAWBACKS OF CHOOSING THE MONK

Well, whilst he is a completely different type of character, little can be done
to change the fact that he is trying to muscle-in on an already well catered-
for group in the Warrior, Rogue and Sorceror.  Consequently he doesn't really
offer THAT much that you cannot get from the others.  However he does give that
LITTLE bit of extra flavour to the game, and is certainly a welcome addition
in my humble opinion ............. even if I never play him ... 'coz the
Sorceror ROCKS ... ;)


=========================
MISCELLANEOUS INFORMATION
=========================

Higher Strength means

         - more damage
         - you can wear better armour and wield cooler weapons

Higher Magic means

         - normal mana potions restore more mana
         - you can read more spell books
         - spells have a greater effect, such as casting faster, lasting
           longer, or doing more damage

Hence, if you have the option of an increase in mana or an item that increases
magic so that mana goes up by the same amount, the second item (an increase in
magic) is definitely better.

Higher Dexterity means

         - better AC
         - higher to-hit
         - more damage
         - can wield the heavier bows

Higher Vitality means

         - more hit points
         - normal heal potions (not full healing potions) restore more HP per
           potion


=============================================================================
¦                                                                           ¦
¦                                  PART TWO                                 ¦
¦                            THE TOWN OF TRISTRAM                           ¦
¦                                                                           ¦
=============================================================================

Tristram - the town in which you start the game - was once a great place.
They had a carnival, and regular fêtes where people would come and drop off
their children, and elderly ladies would make jam and everybody would smile
and be happy ...

.. then, just recently, demons descended upon it and destroyed the vast
majority of it.  Over half the townsfolk were slain in a demented slaughterfest
that swept the town, much like chuck-out down the town centre round our way.

Now there are only eight villagers left in the town of Tristram ..............
................. nine in the Hellfire Expansion Pack ... so let's waste no
time and introduce ourselves to them eh !!

==============
CAIN THE ELDER
==============

  Also known as Deckard Cain, the Elder, or the creepy old guy that hangs
  around by the well, Cain can be found right in the centre of Tristram,
  standing by the well (whether it be brown or blue).  He is a deceptively
  knowledgeable character who knows HEAPS about the denizens of the dungeon,
  the legends and tales you will encounter therein, the other townsfolk ...
  in fact pretty much anything !!  If you can put up with his dodgy Scottish
  accent for long enough that is ... =./

  Cain is able to identify any unidentified magic or unique items you pick up
  in the game at a cost of 100 Gp per item.  Usually this works out as being
  a good investment, but smart money says save BEFORE shelling out to have
  him identify the item/s, as those which are negatively enchanted (e.g. the
  WEAK staff of bla or the BENT shield of ka-ching), can only be sold for
  1 Gp, meaning you lose 99 Gp a pop on those.  If you save before you speak
  with him, get him to ID everything, and then if you DID come a cropper and
  find out that he identified one or more items as being total POO, reload
  your game, drop those items and then only have him ID the ones that are
  worth selling on.  Voilà !!

  Cain is responsible for giving you both the "Archbishop Lazarus" and
  "Diablo" Quests.

  USEFULNESS : 5/5
  ANNOYANCE  : 2/5

=======================
GRISWOLD THE BLACKSMITH
=======================

  Another Scottish resident of Tristram, bless him.  Griswold is the resident
  Smith, and can rustle up quite a few tasty treats for you as the game moves
  along.  His shop is just to the north-east of Cain, in the main square of
  Tristram.

  The only downside to dealing with Griswold (aside from his only marginally
  better than Cain's Scottish accent) is the PRICE of the things that he wants
  to sell you.  I mean fine, I can appreciate that we are like ... his only
  living customer and everything ?  But we're not MADE of money, y'know !?!?!

  Anyhow - aside from that Griswold is sound.

  As a tradesman, Griswold will buy any regular, magic or unique weapons (with
  the exception of magic staves, which he does not deal in), or armour from
  you.  He can also repair any damaged weapons or armour that you have on
  your person, making him a VERY handy lad to know indeed !!

  Griswold is responsible for giving you both the "Magic Rock" and "The Anvil
  of Fury" Quests.

  USEFULNESS : 5/5
  ANNOYANCE  : 2/5

================
PEPIN THE HEALER
================

  Pepin the Healer has set up his shop on the western-side of the main square
  in Tristram, and you should pay him a quick visit if ever you come back to
  the town and are injured, as he will immediately replenish your health to
  its maximum amount free of charge, just as a thank you for speaking to him !

  Sweet eh !!

  Pepin peddles an assortment of wares, all centred around healing.  He sells
  potions of healing, potions of full healing, potions of rejuvenation, potions
  of full rejuvenation, and scrolls of healing.

  Later on in the game (as in when you enter Hell), Pepin will begin selling
  you elixirs as well (but we shall come to those later on).

  Pepin gives you the "Poisoned River Water Supply" Quest, and is instrumental
  in progressing Adria's "Black Mushroom" Quest later on in the game.

  USEFULNESS : 5/5
  ANNOYANCE  : 1/5

===============
ADRIA THE WITCH
===============

  Adria the Witch is the most removed member of the townsfolk you will be
  visiting on a regular basis.  Her shack is aaaaaaaaaaaall the way to the
  east of the town, and you'll have to walk quite a distance to get there.
  In the Hellfire Expansion Pack, I would suggest you make good use of the
  "Jog" option they have thoughtfully popped into the town options menu for
  you, as it makes your character peg it like they're on fire, thus cutting
  down what is otherwise a rather arduous walk to make on a repeat basis.

  Adria will gladly buy any staves and potions you have on your person, and
  will sell you spellbooks, scrolls, potions of mana, potions of full mana,
  magic staves and (in the Hellfire Expansion only) runes.

  When you enter Hell, she will begin peddling (along with Pepin) elixirs for
  your use as well, but we'll come to that in due course.

  Adria can also replenish any magical staves you have on your possession, so
  if you find one that you like but you run out of charges in it ?  Bring it
  to her and, for a fee, she will gladly replenish it to its maximum number
  of charges for you ...

  Adria is responsible for giving you the "Black Mushroom" Quest.

  USEFULNESS : 5/5
  ANNOYANCE  : 4/5 (just from having to walk as far in Diablo !!)
               1/5 (in Hellfire ... 'coz you can jog)

======================
OGDEN THE TAVERN OWNER
======================

  Ogden and his wife Garda run the "Tavern of the Rising Sun" - the Tristram
  Inn, located on the northern-side of the main square in Tristram and, not
  surprisingly, he appears to have had rather a downturn in his business of
  late.

  Ogden is a pleasant-enough chap, but there is no point in speaking with him
  beyond picking up quests from him, as he cannot sell you anything, nor can
  he buy anything off you.

  Ogden is responsible for giving you the "Curse of King Leoric" and "Ogden's
  Sign" Quests.

  USEFULNESS : 2/5
  ANNOYANCE  : 1/5

=======================
WIRT THE PEG-LEGGED BOY
=======================

  Wirt, the peg-legged boy, is a Wheeler Dealer who buys and sells goods of
  dubious origin (as quoted by Griswold).  He used to be a nice, playful kid,
  but having lost his leg in a painful altercation with some demons, he has
  lost that side of his personality and become a money-grubbing little wide
  boy.

  You can find Wirt all the way to the west of Tristram, amidst the rocks
  past the church to the west.

  Wirt will trade items with you, but whatever he tries to sell you will be
  fantastically expensive.  Sometimes his goods are worth the price, but much
  of the time you WILL get ripped-off, so ALWAYS save before buying anything
  from him or risk CONSIDERABLY annoyance.

  Wirt gives you no quests.  He's greedy like that.

  USEFULNESS : 1/5
  ANNOYANCE  : 3/5

===================
GILLIAN THE BARMAID
===================

  Gillian the Barmaid cares for her psychic grandmother, in a house to the
  west of the Tavern of the Rising Sun.  She is a pleasant girl, who serves
  absolutely NO useful purpose WHATSOEVER.  She doesn't give you any quests,
  she doesn't sell you anything, she doesn't buy anything from you - there
  is only one character more annoying than Gillian in the game and that is
  Farnham, as at least Gillian talks sense, and gives you her honest opinion
  about anything you discuss with her.

  Gillian doesn't give you any quests.  Perhaps she's too busy tending to
  her grandmother, poor love.

  USEFULNESS : 0/5
  ANNOYANCE  : 4/5

=================
FARNHAM THE DRUNK
=================

  This USELESS b@stard can be found sitting by himself, getting tanked, to the
  south-east of the main square of Tristram.  Granted, Farnham has had his
  fair share of troubles in his time - he was part of the party that the
  Archbishop Lazarus tried to rustle up to accompany him down into the
  dungeons to save Prince Albrecht - King Leoric's son who had apparently
  been kidnapped by the demons, but Farnham lost his mind when he saw his
  friends and fellows being hewn to pieces by the demonic Butcher Demon that
  lives underneath the Chapel, and it has driven him to drink quite a bit.

  Now I'm not an unsympathetic kind of guy ... but that does NOT excuse the
  fact that Farnham is a COMPLETELY USELESS DOODOOHEAD with absolutely
  NOTHING useful OR interesting to say about ANYTHING.  If I could choose
  to erase one video games character from existence for all time ?  It would
  be one of the Power Rangers for SURE ... but if I could choose to erase TWO ?
  The second would be Farnham, GUARANTEED.

  Farnham doesn't give you any quests BECAUSE HE'S USELESS.

  USEFULNESS : -500/5
  ANNOYANCE  : 5000/5

=================
LESTER THE FARMER
=================

  Lester, the Farmer, is only available for interaction with in the Hellfire
  Expansion Pack.  He is a friendly but slightly dim farmer that tends his
  herd of cows (who are CONSIDERABLY more fun to be around than him) to the
  north-west of Adria's shack, east of Tristram.

  You can speak with him at your leisure, but he will not give you the quest
  he has to one side for you - "the Farmer's Orchard" Quest - until you have at
  least cleared the Catacombs of monsters, as he doesn't want to trouble you
  with it ... basically he doesn't have any confidence that you won't screw
  it up !!!!!

  USEFULNESS : 2/5
  ANNOYANCE  : 2/5


=============================================================================
¦                                                                           ¦
¦                                PART THREE                                 ¦
¦                        THE HELLFIRE EXPANSION PACK                        ¦
¦                                                                           ¦
=============================================================================

In an effort to beef up the Diablo Title (did it NEED any more beef !?!?!),
the Hellfire Expansion Pack was released by Sierra.  Boasting another player
character, the addition of another level of Spells, as well as Oils and Runes,
additional missions, new levels and badder monsters to face-off against to name
but a few, it is really quite a decent Expansion Pack (and is an OFFICIAL
Expansion Pack for anybody that's curious about that) ;)

So !!  Once the Hellfire Expansion Pack is installed you will find that you
have the option of porting across any of your existing Diablo Characters, if
you wish.

==================
VERY IMPORTANT TIP
==================

In order to "convert" your existing character from Diablo to Hellfire, you
will need to change the file extension of the file that represents your
character's save file.  I would STRONGLY suggest that you take a copy of
the original file so that you can have both your original Diablo Character
available for play in regular Diablo, AND your newly-ported Hellfire Character
available to you - just in case you think Hellfire is a pile of plop, and want
to go back to Diablo.

Once you have ported a character from Diablo to Hellfire, you CANNOT bring
them back to regular Diablo - that just won't work.

So, without further ado, let's run through the modifications that Hellfire
brings to the Diablo experience !!

=============
NEW CHARACTER
=============

  Although I have already gone through him in reasonable detail, just to
  recap, the Monk is the additional player-character that is introduced in
  the Hellfire Expansion Pack.

=========
NEW NPC'S
=========

  Lester the Farmer has been introduced into Tristram to facilitate the new
  missions you will be able to undertake as a part of the Hellfire experience.

====
OILS
====

  In Hellfire, you have the ability to pick up oils which are dropped in
  little jars either by monsters or from chests, etc.  Here is a list of the
  oils and their effects :-

    Blacksmith's Oil       - Restores 20% of the durability of an item/weapon
    Oil of Accuracy        - Increases a weapon's chance to hit
    Oil of Sharpness       - Increases a weapon's damage potential
    Oil of Death           - Increases a weapon's damage potential, but does
                              not have any effect on bows
    Oil of Fortitude       - Increases a weapon's current and max. durability
    Oil of Mastery         - Greatly increases a weapon's chance to hit
    Oil of Skill           - Reduces attributes needed to use armour/weapon
    Oil of Hardiness       - Increases the Armour Class of Armour and Shields
    Oil of Hardening       - Increases the Armour Class of Armour and Shields
    Oil of Imperviousness  - Greatly increases the Armour Class of Armour and
                              Shields

=====
RUNES
=====

  Another new addition in Hellfire are runes.  Similar to oils insofar as they
  are dropped either by monsters or from chests and other receptacles, runes
  can be placed on the screen as traps, which are activated by somebody coming
  into contact with them.  BE WARNED THIS COULD BE YOU if you're not careful !

  You don't throw runes per se - you set them, so you can set one and place it
  on a monster in your line of sight no problem at all - bear that in mind ;)

  Here are the runes and their effects

    Rune of Fire              - Sets Fire Trap
    Greater Rune of Fire      - Sets Immolation Trap
    Rune of Lightning         - Sets Lightning Trap (Single square wall of
                                 lightning)
    Greater Rune of Lightning - Sets Nova Trap
    Rune of Stone             - Sets Petrification Trap


============
NEW MISSIONS
============

  Whilst I will go into far greater detail about these in section ten - quests,
  it is worth mentioning that there are THREE new missions for you to undertake
  in Hellfire, being :-

    The Farmer's Orchard;
                                The Defiler; and
                                                       Na-Krul

==========
NEW LEVELS
==========

  You are able to venture into the Hive (aka the Nest) - an area under
  Tristram where weird tentacles have started growing out of the ground (see
  Lester to get into that area), and the Crypt (aka the Tomb) - the resting
  place of Na-Krul - a BADASS dude with a BADASS attitude.

  I will go into more detail about these in section ten - quests, as you
  cannot technically get into the areas without starting the Hellfire Quests,
  so it is something of a moot point at this time.

===========
NEW ENEMIES
===========

  There are a fair few new enemies in Hellfire as well.  I have included them
  in a separate Bestiary at the end of my regular Diablo Bestiary, and again
  in the Captains Section, but to give you a smattering, there are Hellboar
  (which you see in the introduction to Hellfire), Stingers (which are, again,
  visible in the introduction), Felltwin (twin-headed mutants), Liches and
  a whole host of others.

==========
NEW BOSSES
==========

  The Defiler and Na-Krul are the new bosses of Hellfire, and compliment the
  existing bosses - Archbishop Lazarus and Diablo - very well indeed.

===============
NEW STORY TOMES
===============

  I have written these into section fourteen for you.


=============================================================================
¦                                                                           ¦
¦                                 PART FOUR                                 ¦
¦                          HELLFIRE-SPECIFIC QUESTS                         ¦
¦                                                                           ¦
=============================================================================

====================
THE FARMER'S ORCHARD
====================

INDICATOR

  There is no indicator for this quest per se, as the quests in Hellfire are
  all mandatory if you want to complete the Expansion Pack itself.  The best
  I can say is that you need to go to Lester the Farmer and he will start you
  off ...

TRIGGER

  Speaking with Lester the Farmer will see him give you one of an assortment
  of answers, depending on how far through regular Diablo's quests and levels
  you have progressed.

  If you are still in the Dungeons or the Catacombs, he will not give you the
  quest.  He says that you must clear out the Catacombs of monsters before he
  will divulge what his problem is to you ...

  ... I can tell you what his problem is right now if you like - it's those
  CLOTHES !?!?!

  Anyhow.

  Once you have cleared out the Catacombs, Lester will tell you that he has
  got a problem insofar as some very strange vine-like tentacles have started
  growing out of the ground to the south-west of his present position, and that
  they are SERIOUSLY hampering his ability to tend to his flock of cows.  The
  cows won't go near them, and it's all just a big mess.  He wants to know
  whether you would be able to take a Rune Bomb (which he gives you to), and
  blow up the tentacles.

SOLUTION

  Take the Rune Bomb Lester gives you, walk to the south-west, and use the
  Rune Bomb on the tentacles.  Then go back and speak with Lester, to get ...

PRIZE

  The Auric Amulet.  It is an amulet which enables the person wearing it to
  carry twice as much gold as they normally would be able to, so instead of a
  maximum of 5,000 Gp per square in your inventory, you will be able to carry
  10,000 Gp per square, as long as you keep wearing the amulet.

  The amulet can be sold for a MASSIVE 25 Gp, and is not all that good in my
  humble (but jaded) opinion.

===========
THE DEFILER
===========

INDICATOR

  As with the Farmer's Orchard, this is a mandatory quest - you don't get an
  indicator for it per se - it kicks off as soon as you descend into the Hive
  from Lester's Orchard.

TRIGGER

  Entering the Hive triggers this quest, as the Defiler - the ruler of the
  Hive - speaks to you directly.

SOLUTION

  You must work your way down into the Hive until you reach level four.  I
  would suggest paying particular attention to whichever level (and it is
  usually level three) that you find the Hork Spawn on.  This is because there
  will be a unique monster kicking about called the Hork Demon that towers
  above you, and can prove to be quite a challenging opponent in his own
  right to be honest.

  Once you reach level four, the Defiler calls out with a threat to you again,
  and you should be forewarned that he (the Defiler) is NOT bound in any sort
  of area on level four - he's just waiting for you somewhere random ...

  ===========
  THE DEFILER
  ===========

  The Defiler is a very large, Preying Mantis-like monster with very sharp and
  pointy claws which he uses to strike at you.  He is quite stupid, however,
  and has difficult navigating around pods on the level, so if you have left a
  few it may be possible to actually trap him and make this one of the easiest
  boss fights in the entire game !!

  He is vulnerable to fire, so I pelt him with Fireballs until he dies, poor
  lad.

  He scuttles around reasonably quickly, so I would suggest you avoid letting
  him pin you in a corner personally ... but whatever turns you on !! ;)

PRIZE

  Once the Defiler has fallen, he drops a Cathedral Map which is a very handy
  map that probably came from Alice in Wonderland somewhere - open it up if you
  don't believe me ... see ??  It even tells you where to put it !!!!! :)

  The Cathedral Map is the only way to get into the Crypt, which is where you
  should be going next ...

=======
NA-KRUL
=======

INDICATOR

  Again, as with the previous two Hellfire quests, this is a mandatory quest,
  and must be completed in order to finish the Hellfire Expansion Pack.

TRIGGER

  Hokay - you have the Cathedral Map yep ?  You need to Town Portal back to
  Tristram, and then head into the graveyard to the north-west of Lester and
  his cows.  There you will find (and you can double-check exactly where on
  the map should the fancy take you) a crypt upon which you should place the
  Cathedral Map.

  Once the Map has been used, the crypt will swing open to reveal a set of
  steps leading down.

  Take them !!

  You can activate the Na-Krul quest by either reading one of the many
  journals in the Crypt, picking up and reading the torn note to the
  Cornerstone of the World (which you will find lying around in the Crypt),
  or failing that, by reading the reconstructed Cornerstone of the World note,
  which is created when all three of the torn notes are reunited.

SOLUTION

  The solution is very simple - find and kill Na-Krul !!  He's on the fourth
  level of the crypt, and there are three ways of getting in there to do
  battle with him :-

     A)  The fair way - play through the whole of the crypt, learn the secret
         to opening up his lair and weakening him, and beating him DOWN;
     B)  The harder-than-necessary road - just walk up to his lair, yank the
         three levers outside in any old order, and battle him; or
     C)  The sinister way - head up (on level four) to his lair, and activate
         the levers in the following order :-

            1)  In Spiritu Sanctum
            2)  Praedictum Otium
            3)  Efficio Obitus ut Inimicus

         Doing so will release Na-Krul from his lair, but weaken him
         considerably so that you can beat him down with comparative ease.

  =======
  NA-KRUL
  =======

  As with Diablo before him, Na-Krul is not immune to fire, and I would urge
  you to keep this in mind as you're readying your Fireball Spell.  A few good
  shots after the right combination of lines to gain access to his lair in the
  first place, and this boy is going DOWN.  Unfortunately if you've made the
  job of taking him out harder on yourself by botching up the lines of text
  above, then you are in for quite a surprise, as Na-Krul at full strength is
  hard as nails, not to put too fine a point on it ...

  He attacks with fists, and the nasty tentacles on his shoulders, and can
  quite easily turn you into human paste if you're not careful.

PRIZE

  Once he has fallen you can pick up the THREE random magical items or weapons
  that he drops and, most precious of all, the Tome of Apocalypse (which will
  add that VERY very nice and powerful spell to your repertoire !!)


=============================================================================
¦                                                                           ¦
¦                                  PART FIVE                                ¦
¦                            HELLFIRE-SPECIFIC SPELLS                       ¦
¦                                                                           ¦
=============================================================================

- L E V E L   F I V E -

Please note that Level Five Spells are ONLY available in Hellfire - regular
Diablo only has four levels of Spells.

NAME            : LIGHTNING WALL
DESCRIPTION     : Identical to the Fire Wall spell, except with Lightning
                 instead of fire.  It has the same benefits, and the same
                 pitfalls of the Fire Wall spell, so be warned ;)
SINISTER RATING : 4/5

NAME            : IMMOLATION
DESCRIPTION     : This is the flaming equivalent of the Nova Spell.  It releases
                 an ever-expanding circle of fireballs that spell certain DEATH
                 to anybody foolish enough to be standing in close proximity to
                 you when they go off.  Unleash them in confined spaces to
                 maximise the damage.
SINISTER RATING : 5/5

NAME            : WARP
DESCRIPTION     : The Warp spell is REALLY quite handy to be honest.  It will
                 teleport you to the nearest exit from your level, based on
                 your present location (so always check your minimap before
                 you cast it).  This can enable you to leg it away from your
                 enemies in MORE than double-quick time ... coolies !! :)
SINISTER RATING : 5/5

NAME            : REFLECT
DESCRIPTION     : Causes a percentage of damage sustained to be returned to the
                 attacker, which is GREAT against those bullies that like to
                 get up close and batter you ...
SINISTER RATING : 4/5

NAME            : BERSERK
DESCRIPTION     : Causes any monster that has this spell cast upon it to enter
                 a blood frenzy, and attack anybody nearby - whether that be
                 you or another monster.  Unfortunately its duration is short,
                 but you can put it to good use in certain circumstances - like
                 when there are HEAPS of monsters around ;)
SINISTER RATING : 3/5

NAME            : RING OF FIRE
DESCRIPTION     : Generates a ring of fire around your character (there's a
                 clue in the name, granted) which lasts much like a Wall of
                 Fire spell, but is MUCH cooler to look at in my humble
                 opinion, as you can pretend you're in Mortal Kombat or
                 something !!  Just whack that CD into the player and away
                 you go !!  Doo doo DOO DOO Doo doo DOO DOO.
SINISTER RATING : 5/5

NAME            : SEARCH
DESCRIPTION     : One of the most useful spells in the game to be honest with
                 you - this highlights any items that are lying on the ground
                 with a blue aura, making them easier to see (although still
                 IMPOSSIBLE to see if they are behind the non-fading earthen
                 walls of the Caves - grrrrrrrr).  You will find you make a
                 fair bit more money if you use this spell judiciously, as
                 you'll pick up on objects that you'd just walk straight past
                 without it !  This spell, incidentally, is IDENTICAL to the
                 Monks' natural power, so if you're a Monk ?  This spell is
                 USELESS to you.
SINISTER RATING : 5/5

=============================================================================
¦                                                                           ¦
¦                                  PART SIX                                 ¦
¦                           HELLFIRE-SPECIFIC SHRINES                       ¦
¦                                                                           ¦
=============================================================================

.. or should that say SHRINE - there's only one as far as I'm aware !! ;)

Shimmering Shrine
QUOTE  : Spiritual energy is restored
EFFECT : Mana is restored to full (I believe this shrine is only available in
        the Hellfire Expansion Pack)


=============================================================================
¦                                                                           ¦
¦                                PART SEVEN                                 ¦
¦                   HELLFIRE-SPECIFIC BESTIARY AND CAPTAINS                 ¦
¦                                                                           ¦
=============================================================================

Here is a list of all the races that I have found whilst playing Diablo:
Hellfire, together with notes on their resistances, immunities and average
hit points.  If you can fill in any of the blanks, please let me know and I
shall give you full credit for your submissions =)

=============================================================================
¦ RACE                   ¦ RESISTANCES       ¦ IMMUNITIES        ¦  AVG HP  ¦</pre><pre id="faqspan-2">
=============================================================================
¦                        ¦                   ¦                   ¦          ¦
¦ Arachnon               ¦                   ¦                   ¦          ¦
¦ Arch Lich              ¦                   ¦                   ¦          ¦
¦ Biclops                ¦                   ¦                   ¦          ¦
¦ Bone Demon             ¦                   ¦                   ¦          ¦
¦ Brute                  ¦                   ¦                   ¦          ¦
¦ Crypt Demon            ¦                   ¦                   ¦          ¦
¦ Devil Kin              ¦                   ¦                   ¦          ¦
¦ Felltwin               ¦                   ¦                   ¦          ¦
¦ Firebat                ¦                   ¦                   ¦          ¦
¦ Flesh Thing            ¦                   ¦                   ¦          ¦
¦ Grave Digger           ¦                   ¦                   ¦          ¦
¦ Hellbat                ¦                   ¦                   ¦          ¦
¦ Hellboar               ¦                   ¦                   ¦          ¦
¦ Hork Spawn             ¦                   ¦                   ¦          ¦
¦ Lashworm               ¦                   ¦                   ¦          ¦
¦ Lich                   ¦                   ¦                   ¦          ¦
¦ Necromorb              ¦                   ¦                   ¦          ¦
¦ Psychorb               ¦                   ¦                   ¦          ¦
¦ Reaper                 ¦                   ¦                   ¦          ¦
¦ Satyr Lord             ¦                   ¦                   ¦          ¦
¦ Skullwing              ¦                   ¦                   ¦          ¦
¦ Spider Lord            ¦                   ¦                   ¦          ¦
¦ Stinger                ¦                   ¦                   ¦          ¦
¦ The Shredded           ¦                   ¦                   ¦          ¦
¦ Tomb Rat               ¦                   ¦                   ¦          ¦
¦ Torchant               ¦                   ¦                   ¦          ¦
¦ Venomtail              ¦                   ¦                   ¦          ¦
¦                        ¦                   ¦                   ¦          ¦
=============================================================================

Kill 15 of a given enemy and you learn their resistances and immunities
Kill 30 of a given enemy and you learn their hit points

=============================================================================
¦                                                                           ¦
¦                                  CAPTAINS                                 ¦
¦                                                                           ¦
=============================================================================

So ... we have covered the various races that you may well encounter during
your travels in Diablo, but now let's take a look at their Captains.  To the
best of my knowledge, each race has one or more captains.  That being said
my list is not complete, so it may be that SOME races don't actually have a
captain ... but ANYWAY - here is my list ...

=============================================================================
¦ CAPTAIN'S RACE         ¦ CAPTAIN'S NAME              ¦   FOUND ON LEVEL   ¦
=============================================================================
¦                        ¦                             ¦                    ¦
¦ Arachnon               ¦                             ¦                    ¦
¦ Arch Lich              ¦                             ¦                    ¦
¦ Biclops                ¦                             ¦                    ¦
¦ Bone Demon             ¦                             ¦                    ¦
¦ Brute                  ¦                             ¦                    ¦
¦ Crypt Demon            ¦                             ¦                    ¦
¦ Devil Kin              ¦                             ¦                    ¦
¦ Felltwin               ¦                             ¦                    ¦
¦ Firebat                ¦                             ¦                    ¦
¦ Flesh Thing            ¦                             ¦                    ¦
¦ Grave Digger           ¦                             ¦                    ¦
¦ Hellbat                ¦                             ¦                    ¦
¦ Hellboar               ¦                             ¦                    ¦
¦ Hork Spawn             ¦ Hork Demon                  ¦                    ¦
¦ Lashworm               ¦                             ¦                    ¦
¦ Lich                   ¦                             ¦                    ¦
¦ Necromorb              ¦                             ¦                    ¦
¦ Psychorb               ¦                             ¦                    ¦
¦ Reaper                 ¦                             ¦                    ¦
¦ Satyr Lord             ¦                             ¦                    ¦
¦ Skullwing              ¦                             ¦                    ¦
¦ Spider Lord            ¦                             ¦                    ¦
¦ Stinger                ¦                             ¦                    ¦
¦ The Shredded           ¦                             ¦                    ¦
¦ Tomb Rat               ¦                             ¦                    ¦
¦ Torchant               ¦                             ¦                    ¦
¦ Venomtail              ¦                             ¦                    ¦
¦                        ¦                             ¦                    ¦
=============================================================================


=============================================================================
¦                                                                           ¦
¦                                PART EIGHT                                 ¦
¦                  HELLFIRE-PLOT ACCORDING TO THE SCRIBES                   ¦
¦                                                                           ¦
=============================================================================


Journal       The Meeting

I have tried spells, threats, abjuration and bargaining with this foul creature,
to no avail.  My methods of enslaving lesser demons seem to have no effect on
this fearsome beast.

Journal       The Tirade

My home is slowly becoming corrupted by the vileness of this unwanted prisoner.
The crypts are full of shadows that move just beyond the corners of my vision.
The faint scrabble of claws dances at the edges of my hearing.  They are
searching, I think, for this journal.

Journal       His Power Grows

In its ranting the creature has let slip its name - Na-Krul.  I have attempted
to research the name, but the smaller demons have somehow destroyed my library.
Na-Krul... the name fills me with a cold dread.  I prefer to think of it only as
the creature, rather than ponder its true name.

Journal       Na-Krul

The entrapped creature's howels of fury keep me from gaining much needed sleep.
It rages against the one who sent it to the void, and it calls foul curses upon
me for trapping it here.  Its words fill my heart with terror and yet I cannot
block out its voice.

Journal       The End

My time is quickly running out.  I must record the ways to weaken the demon, and
then conceal that text, lest his minions find some way to use my knowledge to
free their lord.  I hope that whoever finds this journal will seek the
knowledge.

The Torn Note in Hellfire reads ...

And in the year of the Golden Light, it was so decreed that a great cathedral be
raised.  The cornerstone of this holy place was to be carved from the
translucent stone Antyrael, named for the Angel who shared his power with the
Horadrim.

In the year of drawing shadows, the ground shook and the cathedral shattered and
fell.  As the building of catacombs and castles began, and man stood against the
ravages of the Sin War, the ruins were scavenged for their stones, and so it was
that the cornerstone vanished from the eyes of man.

The stone was of this world, and of all worlds, as the light is both within all
things and beyond all things.  Light and unity are the products of this holy
foundation, a unity of purpose and a unity of possession.

The Reconstructed Note in Hellfire reads ...

Whoever finds this scroll is charged with stopping the demonic creature that
lies within these walls.  My time is over ... even now, its hellish minions claw
at the frail door behind which I hide.

I have hobbled the demon with arcane magic and encased it within great walls,
but I fear that will not be enough.

The spells found in my three grimoires will provide you protected entrance to
his domain, but only if cast in their proper sequence.  The levers at the
entryway will remove the barriers and free the demon; touch them not!  Use only
these spells to gain entry, or his power may be too great for you to defeat.

=============================================================================
¦                                                                           ¦
¦                                PART NINE                                  ¦
¦                              HINTS AND TIPS                               ¦
¦                                                                           ¦
=============================================================================

===========
TOWN PORTAL
===========

  Do your best to try and learn the Town Portal Spell as soon as possible,
  as it will save you HUGE amounts of time in the long-run walking back to
  the town and selling all your clobber.  Always make sure you carry at least
  one full mana recharge potion on your person (unless you are playing the
  Sorceror, in which case a regular mana recharge potion will suffice), so
  that you can cast Town Portal and get the HELL outta thar when you need to.

===============================
PLEASE STAND CLEAR OF THE DOORS
===============================

  Take care when slaying your enemies, as the bodies of fallen foes can block
  doorways, meaning you can no longer close the doors over them.  This can
  pose a number of problems for you, as lower-level enemies cannot open doors
  and can be routed around the dungeon on that basis.

  Therefore, wherever possible, stand IN the doorway to prevent enemies from
  blocking the door, and then fall back and CLOSE the door behind you when
  you go to prevent them from following you.  Doesn't work on ALL enemy types,
  granted, but even in the caves there are some enemies that just can't open
  doors - like the serpents, for example.

===============
WATCH YOUR STEP
===============

  Some enemies, most commonly the dogs you encounter in the caves and in hell,
  have the ability to spit acid which remains on the ground for a period of
  time.  Be fleet of foot, and don't stand in it - it does unnecessary damage
  to your character.

===================
RANDOMISE INVENTORY
===================

  If ever you go to - particularly Pepin or Adria and think "I WISH you sold
  (x)", then you can force them to re-jig their inventory by viewing what
  they have for sale, exiting your dialogue with them, saving the game and
  then reloading it.  Their inventory will be revamped and you might find what
  you're after !  If not, just rinse and repeat !!

=========================
I CAN'T CARRY ANY MORE !!
=========================

  If you get tired of your player WHINING that he or she cannot carry any more
  in their inventory, don't forget that you can always drop things in the town
  and they WILL be there when you save and exit and then reload the game ...

  Just make sure you pick them up before you complete the game or start a new
  game ;)

=====================
SAVING WITH PRECISION
=====================

  If you save the game, when next you reload it you will be in EXACTLY the
  same location as you were.  This is a trick you should use whenever you're
  about to fight a boss, as it can save you a HUGE amount of trouble.  Just
  remember that you only have ONE save at a time with each character, so
  saving at a poor time can make your life EXTREMELY more complicated than it
  needs to be ;)

==================
TRY BEFORE YOU BUY
==================

  Sometimes when you run out of space it is tempting to drop whatever you are
  carrying wherever you are, and to adorn yourself with unidentified magic
  items for the trip back to Tristram.  This is all well and good, but beware
  as not all magic items are for your betterment.  Some are really quite CR@P
  as it happens, and as soon as Cain identifies each item, the full force of
  its enchantments is brought to bear (be they good or bad).  Therefore if I
  were you, I would only ever have Cain identify magic items in your INVENTORY
  and NOT on your person.  Transfer items to your inventory from your person
  before he identifies them ;)

  Plus, this means that you won't forget to sell them off afterwards, as I
  always seem to.  I get back to the caves wearing everything I'd so
  painstakingly put on my body, having forgotten to sell any of it !!  Grrrr.

=============================================================================
¦                                                                           ¦
¦                                 PART TEN                                  ¦
¦                             ACKNOWLEDGEMENTS                              ¦
¦                                                                           ¦
=============================================================================

This guide is dedicated to Jan and Frank, and David and Eileen - my best
friends' parents.  Thank you for always looking after me while my parents are
away, thank you for taking me into your homes and into your lives, and thank
you for your unwavering support of everything I do.  I love you x