NoWorries presents:

the "How to" for beating Heroic Naxxramas

Game: Hearthstone, Heroes of Warcraft
System: Computerish
FAQ: Naxxramas Deck List
Written By: NoWorries
Allowed Website: www.gamefaqs.com
                www.neoseeker.com
                www.supercheats.com
*If you have a website you would like to post this at just shoot me an email*

**As always, the most up-to-date guide will always be found at gamefaqs**

Version History: 1.0 Submitted 16 of October of 2014
                1.1 Submitted 30 of October of 2014
                   -Updated decklist for Patchwerk
                   -I imagine this will probably be final unless someone
                    submits a decklist that they think is that much better
                    than the one I have listed. I'm always open to new ideas
                2.0 Submitted 03 of February of 2015
                   -Updated decklists to include Goblins verse Gnomes
                3.0 Submitted 02 of May of 2015
                   -Updated to include Blackrock Mountain
                   -Added alternative cards for legendaries


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-Who should be reading this FAQ?- #The NoWorries Contract to Greatness

   I put this in every faq I've ever written, and it goes something along the
lines like this. By writing this, I commit to you the reader that I will bring
to you not only my vastness of knowledge but do it with a sense of humour. I
understand it's easy to get bogged down in detail as well as a mush of opinion
but I strive to bring you something more than just a guide to greatness.
   So there are like 0 Hearthstone guides out there. Don't worry, I'll get to
some of the others when I have the time, but for now, we're talking about the
expansion set, Naxxramas!
   It's a great set. It shows that Hearthstone is here for the long haul and
has a very bright promising future. One of the fun things about Naxxramas, is
that you can beat bosses for cards, do class challenges for cards, but then
there is this HEROIC section, which is seemingly useless except for driving
you nuts. Well, you actually get a cardback for beating Heroic Naxxramas so
that's cool.
   I've beaten them, twice! As I have gone back through and recorded all the
decklists so that you could look upon me for aid.
   So who should be reading this? Anyone interested in Naxxramas.

------------------------------------------------------------------------------


Anyways, it's going to be a pretty simple guide, mostly just full of deck
lists with some pin-point strategy included as well. I assume you have beaten
the regular versions of these (if you haven't these decklists should work fine
as well for you) and I'm always open for email to answer any questions.


So, before we begin, let's talk briefly about Naxxramas. It's an expansion set
to Hearthstone, featuring new cards like Zombie Chow, and using new bosses
straight from WoW from the Naxxramas dungeon. It's a set featuring death, as
such many of the cards have new deathrattle effects never before seen. I'll
attach a different guide soon that goes through each card for you, this one
will purely focus on Heroic Naxxramas.


A minor update. Since Undertaker was nerfed (only gaining attack) Naxx has
become significantly easier due to a number of decks being heavily affected by
this change (like Gothik). There's also been a number of HUGE minions to come
out of GvG for this: Annoy Bot, Lil Exorcist, and Antique Healbot being the
three strongest of the bunch. While the old decks worked; I hope to update the
lists some to include these new GvG cards


The "Table of Contents" goes something like this:

       Anub'Rekhan
       Grand Widow Faerlina
       Maexxna
       Noth the Plaguebringer
       Heigan the Unclean
       Loatheb
       Instructor Razuvious
       Gothik the Harvester
       The Four Horsemen
       Patchwerk
       Grobbulus
       Gluth
       Thaddius
       Sapphiron
       Kel'Thuzad

I'll list what I used and give general hints. Now, crafting is almost always
a concern and frankly, for Heroic there aren't many substitutes. If I list
Alex for example, there really isn't a substitute for the dragon because we
need that battlecry. In cases of cards like Novice or Loot, you know they both
draw cards so it doesn't matter much.

Luckily, the crafting is generally low on this as we use the same deck for
over half, that being frost mage, with Alex and Antonidas as our only
legendaries for those.

I'll note that there are other ways to win as well, which is fine, but for
the purpose of this guide I won't list multiple decklists unless people
really really pester me into using them.

I also have attached screenshots for all the decklists as well. They are
available on my photobucket that I just made just for this so feel free to
go there if pictures do more for you.


At the end of the guide you'll find my contact information.

Good luck!


------------------------------------------------------------------------------


Anub'Rekhan
   Hero Power - (2) make a 4/4

As with many of these, you will find one standard very useful deck for
winning. Here, it's the Frost Mage, slightly modified of course to beat
Anub'Rekhan. The decklist below won, with the worst starting hand ever so
you should find it rather useful for winning as well.

   2x Ice Lance
   2x Mirror Image
   2x Frostbolt
   2x Doomsayer
   1x Novice Engineer | Bloodmage Thalnos
   2x Arcane Intellect
   2x Frost Nova
   2x Ice Barrier
   2x Ice Block
   2x Cone of Cold
   2x Fireball
   2x Blizzard
   2x Flamestrike
   1x Antonidas
   1x Alex
   1x Pyroblast
   2x Molten Giant

Standard Frost mage rules apply. We want two Flamestrikes though because, well
as you can see he summons 4/4's so Flamestrike is really handy. Other than
that it's pretty straightforward to win. Moltens are nice here as they can
clear or win depending on the situation.

<><><><>

   For the Craft-Lite (since we are looking at over 1000 for epics and
   an additional 3200 for legendaries) here are some potential options
   instead.

   Antonidas is practically un-replaceable, but sticking in something like
   KT alongside other huge cheaper minions can also replace Alex, Pyro, and
   the Giants. Something like KT, Sludge Belchers, Loatheb, Feug and Stal
   wouldn't be the worst options and those are all free in Naxx

<><><><>

Happy Freezing


----------------------------------


Grand Widow Faerlina
   Hero Power - (1) deal 1 damage randomly per each card in your hand

Judging on that hero power, you probably don't want a ton of cards in hand.
Right, so Zoo is definitely the best path, and you can use Zoo-lock or just
standard Zoo, both work. Here's what I used

   2x Soulfire
   2x Abusive Sergeant
   2x Argent Squire
   2x Flame Imp
   2x Leper Gnome
   2x Undertaker
   2x Voidwalker
   2x Zombie Chow
   2x Dire Wolf Alpha
   2x Ironbeak Owl
   2x Knife Juggler
   2x Blood Knight
   2x Harvest Golem
   2x Defender of Argus
   2x Doomguard

Pretty standard stuff. Argent Squire's are more set up for a 6/6 Blood Knight
but you have a plethora of 1 drops to empty your hand. Owls are useful to
silence her followers which now give +3 attack to her which can be annoying.
Just concentrate face and you should win no problem.

<><><><>

   For the Crafting-Lite you can yank Blood Knights in favor of any other
   strong 3 drop. It's not a huge difference as really you're playing Zoo
   and emptying your hand so any zoo deck works fine

<><><><>

Happy Facing


----------------------------------


Maexxna
   Hero Power - Auto casts, randomly bounces two minions back to your hand

With 45 life, and 2 creepers starting out there, Maexxna seems quite hard to
deal with especially when you can't get anything down. Actually, her hero
power plays right into the strategy, of using lots of battlecries to win the
day.

   Suggested hero - Priest

Priest is perfect here for a couple reasons. First, Maexxna likes bugs and
usually ends up with seven of these 1/1 critters out there. Simply put, she
can't play anything else meaning that if you can gain 7 health a turn, you
are at a complete standstill. So his hero power is fantastic here. As for the
decklist:

   2x Silence
       2x Holy Smite
   2x Elven Archer
   2x Stonetusk Boar
   2x Voodoo Doctor
   2x Mind Blast
   2x Shadow Word: Pain
   2x Bluegill Warrior
   2x Ironbeak Owl
   2x Ironforge Rifleman
   2x Wolfrider
   2x Holy Nova
   2x Antique Healbot
   1x Leeroy
   x2 Holy Fire
   x1 Alex

Below is mostly what was before GvG. Here is the change: Healbot.
   The Healbot heals 8 health, so if you can get her to seven 1 power
critters then you can literally not die. The strategy stays largely the same
except instead of ERF we have AH.

You want her to have seven 1/1 critters (or at least, 1 power critters). Use
everything at your disposal to get yourself there (Archers/Smite/Shadow Word
etc). Voodoo Doctor/Earthen Ring/Hero Power heals for 7 if you need to buy
yourself time. You are buying time to find Alex, and then the above combo,
so Leeroy and Earthen. It's a simple concept that can be scary. This includes
sometimes killing off your own guys to free up card space in your hand as you
simply need Alex to really win the game as Alex+Voodoo gives you 17 health
which buys more than 2 turns for you to start the winning process.

Silence+Owl is mostly for Shades. Those things are a huge pain. Silence them
unless you can kill them quickly.

Boar/Bluegill/Wolfrider, they exist to kill spiders and later as cheap ways to
free up your hand buy running them into other creatures (like Gargoyles). Mind
Blast is good damage and cheap hand removal. Nova and Holy Fire are your "oh
shit" moments for resets. Generally you don't want to Nova but sometimes you
will find yourself really behind and in that case, Nova away. Fire is a great
nuke and can almost buy yourself a turn on turn 6 by itself.


<><><><>

   No Alex? Not a problem here, not with Healbots being added so literally
   just add something else. Leeory is the best for his power but adding
   any other charger (Arcane, or just using Wolfriders) accomplishes the
   same thing just slower

<><><><>

Happy squashing


----------------------------------


Noth the Plaguebringer
   Hero Power - (0) Auto raise a 5/5 skeleton per each enemy minion death

Not much to say here, I literally used the same deck against Anub'Rekhan and
won without much trouble. The deck runs very little creatures, so his hero
power is almost completely pointless. The only real pieces of advice are:

   (1) Use Mirror Image with Antonidas for fireballs
   (2) Don't cast Novice Engineer if he has creatures

Also he runs counterspell so be careful with his secrets. But seriously he
is probably one of the more easier heroic bosses.

Happy Plaguing


----------------------------------


Heigan the Unclean
   Hero Power - (0) Deal 3 damage to the left-most creature

Again, see Noth. Used the same deck again from Anub'Rekhan. This guy is mostly
"Warlock" which proves stupidly easy as you set up and then annihilate him.

Happy Bathing


----------------------------------


Loatheb
   Hero Power - (0) Deal 3 damage to your face

So he also starts with a spore and a Fen Creeper, which you should know what
those do. Basically, we start out very far behind and need to catch up.
Besides that, we have to deal with losing 10% of our life a turn through his
ability as well as his many annoying destructive spells. Here's what to do

   2x Wisp | Target Dummy
   2x Holy Smite
   2x Power Word Shield
   2x Argent Squire
   2x Elven Archer
   2x Lightwarden
   2x Northshire Cleric
   2x Shieldbearer
   2x Shadow Word Pain
   2x Annoy-o-Tron
   2x Echoing Ooze
   2x Haunted Creeper
   2x Lightwell
   2x Nerubian Egg
   1x Holy Nova
   1x Holy Fire

The only changes are the addition of some GvG cards. Target Dummy is better
than Wisp (and on turn 1, Dummy+Power Word stops Fen Creeper) and Annoy Bot
is better than the Boar thanks to his shield AND 2 health. Same strats apply

It's a simple deck with over half of the deck costing 1 mana. Well, to deal
with Fen Creeper we have a couple options, Shadow Word Pain or kill the spore
with the Archer/Smite and then take it out. Killing the Fen Creeper is
essential otherwise we are losing 20% of our life a turn, which is a bit much.

As you can see, our creatures are all brutally effective for this match up.

Wisp, costs 0. Normally not strong but here when you are about to kill a spore
it's great (not to mention that Wisp+Archer is a great turn 1)

Holy Smite/Elven Archer exist to kill the spores pretty much

Argent Squire, Northshire Cleric, Lightwarden, Ooze, Creeper, etc; these are
all creatures that are durable, meaning the 1 damage to all minions won't get
rid of them right away. Some can't even attack, but a spore will let them.
In the cases of the bugs, they survive even the more brutal spells like poison
seeds. You should only ever heal yourself though, 9 times out of 10, as your
hero power cuts his damage by 66% which is huge.

This leaves the two big holy nukes, which are in there to deal with some late
game potential threats that may arise.

Happy Holying


----------------------------------


Instructor Razuvious
   Hero Power - (1) Deal 4 damage

As you would expect, the ability to deal 4 damage to anything proves REALLY
ANNOYING. But, I have found the Frost Mage, tweaked again, to prove quite
invaluable for a number of reasons.

   2x Ice Lance
   2x Mirror Image
   2x Frostbolt
   2x Acidic Swamp Ooze
   1x Bloodmage Thalnos
   2x Arcane Intellect
   2x Duplicate
   2x Frost Nova
   2x Ice Barrier
   2x Ice Block
   2x Kirin Tor Mage
   2x Fireball
   2x Water Elemental
   1x Harrison Jones
   1x Antonidas
   1x Alex
   2x Molten Giant


You get for free, two 0/7 taunts. We want to Duplicate those! They're great!
Use Ooze to take out his sword (20 damage to face is a bit much). Other than
that play is straight forward. Try to save Fireball for the necroknights as
that is our only means of board-clear.

Here, Water Elemental > Snowchugger because 6 > 4, surviving his hero power

<><><><>

   Just like other Frost Mage variants, you can survive by skipping Alex
   and Antonidas in favor of strong cards like Belcher and KT. Harry isn't
   totally essential he just helps in dealing with the weapon. Water Elemt
   could be a viable swap there

<><><><>

Happy Teaching


----------------------------------


Gothik the Harvester
   Hero Power - Auto cast, gain a mana crystal and draw a card

Needless to say, Gothik is a huge pain as he always has card advantage and
will hit 10 mana way before you. I'm sure there are other ways around him,
but I've found one to be very useful, use his hero power as an advantage!

Rogue, Decklist

   2x Backstab
   2x Preparation
   2x Shadowstep
   2x Cold Blood
   2x Deadly Poison
   2x Blade Flurry
   2x Sap
   2x Shiv
   1x Bloodmage Thalnos
   2x SI7 Agent
   2x Sunfury Protector
   2x Coldlight Oracle
   2x Lil' Exorcist
   2x Antique Healbot
   1x Wailing Soul
   2x Vanish

This is the updated list that is far superior. Lil' Exorcist > Deathlord and
Antique Healbot > ERF here. SI Agents have actually proven very useful here

<><><><>

   If no Thalnos just use Novice

<><><><>

Happy Milling


In an effort to include other options especially for this guy; here is Mage

   2x Frostbolt
   2x Annoy Bot
   1x Bloodmage Thalnos
   2x Sunfury Protector
   2x Arcane Intellect
   2x Frost Nova
   2x Ice Block
   2x Deathlord
   2x Lil' Exorcist
   2x Defender of Argus
   2x Antique Healbot
   2x Blizzard
   1x Alex
   2x Sea Giant
   2x Molten Giant

This is a variation on the Frost Mill Mage that delays you to death. The goal
is to plop Sunfury or Argus down next to his minions to get beefier taunts
for free (and he'll kill em off for us). We have many taunts ourselves,
including the hero, Lil' Exorcist, who can be a 5/6 for 3 very easily here.

<><><><>

   This isn't a serious deck so don't worry

<><><><>


Here's Priest

   2x Circle
   2x Holy Smite
   2x Inner Fire
   2x Light of the Naaru
   2x Power Word Shield
   2x Northshire
   2x Shadow Word Pain/Death
   2x Lightwell
   2x Sunfury
   2x Velen's Chosen
   2x Auchenai
   2x Holy Nova
   2x Cabal Priest

<><><><>

   Cabal are helpful but again not necessary. Deathlords could work

<><><><>



----------------------------------


The Four Horsemen
   Hero Power - (5) Draw 2 cards

Not much to say. His deck is all spells, he has 3 horsemen that are 2/7, and
he has 14 health. Once again we call upon the Priest to dismantle these riders

   2x Circle of Healing
   2x Holy Smite
   2x Power Word Shield
   2x Northshire Cleric
   2x Zombie Chow
   2x Mind Blast
   2x Shadow Word Pain
   2x Acidic Swamp Ooze
   2x Explosive Sheep
   2x Unstable Ghoul
   2x Wild Pyromancer
   2x Auchenai Soulpriest
   2x Abomination
   2x Stampeding Kodo
   2x Cabal Shadow Priest

It's fairly obvious how the deck works so here's the breakdown.

Cabal, Kodo, and Shadow Word are all great for eliminating the Horsemen.

Abomination, Auchenai+Circle, Unstable Ghoul, and Pyro+Smite+Power World are
all great for doing large AoE damage to them, killing them off

Northshire and Zombie Chow are 3 health, 1 mana minions with great utility

The Ooze takes out his sword (which hurts)

Leaving Mind Blast as a potential finisher.

The Crazed Alchemist got scrapped for Explosive Sheep because of the AoE. That
is all.

Once the horsemen are down, he goes down rather quickly.

Happy Horse Riding


----------------------------------


Patchwerk
   Hero Power - (4) Destroy target minion

Patchwerk wasn't too difficult but with the addition of GvG he became quite
literally the easiest Naxx boss to deal with. It's more or less the same
decklist from before, except instead of Water Elemental we have Snowchugger;
who simply put: shuts down Patchwerk complete.

   2x Ice Lance
   2x Mirror Image
   2x Frostbolt
   2x Acidic Swamp Ooze
   2x Snowchugger
   2x Sunfury Protector
   2x Arcane Intellect
   2x Ice Barrier
   2x Ice Block
   2x Arcane Nullifier X-21
   2x Defender of Argus
   1x Blingtron 3000
   2x Sludge Belcher
   2x Spectral Knight
   2x Frost Elemental
   1x Alexstrasza

Ideally get Snowchugger out and start freezing him. But let's review a few
things.

1) Don't Swamp Ooze until your turn 3
2) Play taunts to protect Snowchugger (it's what will get obliterated)
3) Don't ever taunt up Snowchugger
4) Blingtron pretty much craps on Patchwerk

Other than that there isn't much change. It's just even easier.

<><><><>

   Alex is completely unneeded in favor of almost anything
   Blingtron is just for lulz. Put in some forced card draw to deal
   extra damage if you wish

<><><><>

Happy Laughing


----------------------------------


Grobbulus
   Hero Power - (0) Deal 2 damage to all enemies. If they die, summon a 2/2

This is probably one of the easier heroics simply because his ability is quite
bad. Just don't play anything with 2 health and you'll be fine. I went ahead
again with a modified freeze mage for some solid results

   2x Arcane Missiles
   2x Ice Lance
   2x Frostbolt
   2x Doomsayer
   2x Arcane Intellect
   2x Frost Nova
   2x Ice Barrier
   2x Ice Block
   2x Acolyte of Pain
   2x Cone of Cold
   2x Fireball
   1x Leeroy
   2x Blizzard
   2x Flamestrike
   1x Antonidas, Alex, and Pyro

Doomsayer is excellent here at shutting down his turns, Acolyte is better than
Novice as it won't die and give him a slime, and Leeroy comes in as a potential
fireball again to deal with 4/6 Spectral Knights.

<><><><>

   Again, Belchers, Feug and Stall with KT can replace the expensive cards

<><><><>

Happy Grabbing


----------------------------------


Gluth
   Hero Power - (0) Make all health on enemy minions to 1

I hope you aren't tired of playing creatureless Frost Mage, because once again
we call upon Jaina to freeze Gluth into a whimpering fetal position.

   2x Ice Lance
   2x Mirror Image
   2x Frostbolt
   2x Acidic Swamp Ooze
   2x Annoy-o-Tron
   1x Bloodmage Thalnos
   2x Arcane Intellect
   2x Frost Nova
   2x Ice Barrier
   2x Ice Block
   1x Cone of Cold
   2x Fireball
   1x Blingtron 3000
   1x Harrison Jones
   2x Blizzard
   2x Flamestrike
   1x Archmage Antonidas
   1x Alex

Our biggest fear here is Jaws, a 3/5 weapon that gains +2 attack for every
deathrattle death. So we really need all 3 anti-weapon minions here to deal
with Jaws. Other than that, the game is rather simple in all honesty, he uses
lots of Chow to heal us; just as long as you can deal with Jaws that is.

It's slightly modified to include some GvG. Annoy Bot is helpful here and
Blingtron can also take out a pumped up Jaws.

Happy Gluthing


----------------------------------


Thaddius
   Hero Power - (0) Switch the power and health of all minions

So his power isn't a problem. It's the double trouble combo he starts with!
Having 11 power on the field at the start of the game isn't quite fair, but
luckily Hand-Lock is always strong so we use a modified version to win the day

   2x Soulfire
   2x Corruption
   2x Darkbomb
   2x Ancient Watcher
   2x Annoy-o-Tron
   2x Nerubian Egg
   2x Sunfury Protector
   2x Shadow Bolt
   1x Big Game Hunter
   2x Hellfire
   2x Shadowflame
   2x Twilight Drake
   2x Antique Healbot
   2x Siphon Soul
   1x Lord Jaraxxus
   2x Molten Giant

An updated list to include GvG. Soulfire and Corruption are 1 mana ways to
eliminate Feugan and Stalagg. Darkbomb is a great way to make them super weak
by hitting them at 7/4; though this works best when you have something in play
to counter it. Watcher is still there for Sunfury and/or Shadowflame. Egg is
a 4/4 for us. Shadow Bolt is a more expensive removal; and BGH accomplishes
much of the same. ERF was scrapped for Antique Healbot as it's superior here.
Everything is the same; except I added my Golden Jaraxxus in =)

<><><><>

   Frankly Handlock isn't Handlock without some cards but that being said,
   Jaraxxus isn't entirely necessary and Moltens wallop but could be pulled
   for something else, Belchers perhaps

<><><><>

Happy Thaddy


----------------------------------


Sapphiron
   Hero Power - (0) Destroy all non-frozen enemy minions

Boy this guy is annoying. In regular mode he is so kind to give us this
permanent frozen guy to protect our dudes. Here, we're kinda screwed. I say
kinda, because we can freeze our own guys. Here's the biggest kicker, Alex
doesn't work. KT goes all pissy and makes Alex disappear, so let's work
around that using a very creature light deck.

   2x Ice Lance
   2x Frostbolt
   2x Mad Scientist
   2x Novice Engineer
   2x Arcane Intellect
   2x Counterspell
   2x Frost Nova
   2x Ice Barrier
   2x Ice Block
   2x Vaporize
   2x Cone of Cold
   2x Fireball
   1x Leeroy Jenkins
   2x Blizzard
   2x Flamestrike
   1x Antonidas

We run all of 6 creatures, and here is their purpose. Novice filters for
cards, who cares if it dies. The scientist gives us secrets, which we will
come to in a second. Leeroy serves a very important purpose, a fireball that
takes out Spectral Knights, those annoying 4/6 shroud minions. That leaves
Antonidas, who will single-handily give us the victory as we fireball some
8 times, or at least, 45/6 or about 7 fireballs and some varying damage.

Save Ice Lances for Antonidas, literally. Freeze him, that guarantees him
sticking around for another turn. You will want to get as many fireballs as
you can as we have to chew through quite a bit of health without Alex.

Let's talk secrets. Counterspell is there for two spells, Frostbolt, which
is fine, but the other, is (can't remember the name) but it deals 8 damage,
which is quite a bit. Counterspell helps here. Ice barrier/block are standards
as well as Vaporize comes back here, again dealing with Shades or Spectrals
as they are hard to deal with. Other than that, I think you're good. You will
probably run down to 3 or less cards by the time you win but that's fine. It's
definitely a grinding freezing win.

<><><><>

   Ya need Antonidas here. Frankly I've not experimented with other options
   but to use this strategy you need Antonidas straight up

<><><><>

Happy Endurance


----------------------------------


Kel'Thuzad
   Hero Power - (0) Deal 3 damage to face and freeze the hero
   Later, it becomes (8) take control of a random enemy minion

Unsurprisingly, KT is supposed to be really hard, and he can be, it's just
that once again there is some rather large exploits here.

First off, once you get rid of all of his armor, not only does your turn
instantly end, but his ability becomes much worse and he gets two 5/5 taunts.
Sounds like a huge problem, but I literally beat him my first time with my
thrown-together death rattle Shaman deck. Here is my most recent decklist
that lead to victory over KT

   2x Lightning Bolt
   2x Rockbiter
   2x Ancestral Spirit
   2x Reincarnate
   2x Flametongue
   2x Creeper
   1x Loot Hoarder
   2x Nerubian Egg
   2x Feral Spirit
   2x Hex
   2x Lightning Storm
   2x Mana Tide Totem
   2x Unbound Elemental
   1x Baron Rivendare
   1x Doomhammer
   1x Bloodlust
   2x Fire Elemental

It doesn't get more straight-forward than this. Hex huge threats (like
Abomination) Lightning Storm after he gets his 5/5's, and totem a lot and
run him down. I will say you want to break his armor fairly quickly as we
have no means to gain life, but I've played this deck twice now and won
fairly easily even with a rough start.

And with that, we've beaten Heroic mode, congratulations! Enjoy your card
back as it makes you an official "toughie" who beat Heroic mode.

Happy Hearthstone


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Short guide, but informative I hope. If you need to ask me a question, my
email is and always will be for guides

       [email protected]

Just please put "Naxxramas" or "Hearthstone" in the title less I delete it as
spam. Also, this guide was written by me so don't steal it for your own use.
Hearthstone is a product of Blizzard but these decklists and guides are my own
so if you want to use them elsewhere, please contact me about that as well.

Alright, should be it. Check back for more guides on Hearthstone coming out
soon I hope!



   So regarding Blackrock Mountain, I don't feel like playing through again
just to see if certain cards work better. Instead, here are my thoughts on
what cards could be helpful.

   Thaurissan works in almost any deck (cept Maexxna)
   Chromaggus and Nefarian can substitute for legendaries you must craft

   Dragon Consort for Palidan can make Control Pali an option for a few
   Gang Up is too slow for mill Rogue here
   Demonwrath could work in Handlock here

   That's about it










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