Good morning, Mr. Freeman...




               _    _       _  __   _      _  __       ___
              | |  | |     | |/ _| | |    (_)/ _|     |__ \
              | |__| | __ _| | |_  | |     _| |_ ___     ) |
              |  __  |/ _` | |  _| | |    | |  _/ _ \   / /
              | |  | | (_| | | |   | |____| | ||  __/  / /_
              |_|  |_|\__,_|_|_|   |______|_|_| \___| |____|




                             Weapons Guide
                          Written for the PC



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                     Written by : El Greco
                        Created : January 22, 2005
                        Version : 1.00
                        Updated : January 23, 2005
                        Contact : REMOVED

                         Copyright 2005 Don Fleming

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This is currently [Version 1.00] of El Greco's Half Life 2 Weapons Guide.

 *  Have a contribution?  Don't hesitate to send it in.  I will accept most
    submissions sent in to me as long as I can understand what you are
    saying.  To make sure I get it right explain it in full-detail before
    sending it my way.

 *  It is very much appreciated if you view the guide prior to asking me a
    question.  Most of your questions will be answered by this guide.  Any
    e-mails that ask about questions that are obviously answered in the guide
    will be promptly deleted.  No exceptions. The e-mail provided should only
    be used to clarify information or ask about information not mentioned
    hereon after.

-----------------------------------------
---  WHAT'S NEW?  (Version History)  ----
-----------------------------------------

Version 1.00 | January 23, 2005 | 30 kb

Weapons Guide is complete.  All relevant statistics and information has been
added.  Now I need to go shovel 18 inches of snow from my driveway!


  O==================================o==================================O
  |                           Table of Contents                         |
  O==================================o==================================O


01)  Weapons

       1.1  Crowbar
       1.2  Gravity Gun
       1.3  9mm Pistol
       1.4  .357 Magnum
       1.5  Sub-Machine Gun
       1.6  Pulse Rifle
       1.7  Shotgun
       1.8  Crossbow
       1.9  Grenade
       1.10  RPG
       1.11  Pheropod

02)  Disposing of the Enemy

03)  Conclusion

       3.1  Legal Information
       3.2  Contact Information


==============================================================================

    ----  Chapter 1 : Weapons  ----

==============================================================================


      ---------------------------------------------------------------
      **                      1.1  Crowbar                         **
      ---------------------------------------------------------------


 Type : Manual

 Maximum Ammunition : N/A
 Clip Size : N/A

 Primary Fire : Crowbar strike
 Alternate Fire : N/A

 Range : Close Quarters

 First Found : Red Letter Day

 Weapon Description : The classic Half Life weapon.  This was Gordon's first
                      weapon in Black Mesa and this incident is no different.
                      Barney will toss this rod of metal down to you after
                      you exit Kleiner's lab.  It's a simple weapon to use.
                      Just go up to your target and click away.  The crowbar
                      will come down upon your target and inflict some
                      damage.  It's not much use for anything larger than
                      zombies or headcrabs so don't try and take down any
                      striders with this.

      **  Note **

 The crowbar is an excellent all-purpose tool.  You can smash boxes, smash
 wooden planks, break windows, and whatnot with the crowbar.  If you ever
 find yourself in a pinch you can always rely (to an extent) on the crowbar.


      ---------------------------------------------------------------
      **                     1.2  Gravity Gun                      **
      ---------------------------------------------------------------

 Type : Energy

 Maximum Ammunition : N/A
 Clip Size : N/A

 Primary Fire : Energy blast
 Alternate Fire : Manipulation

 Range : Medium

 First Found : Black Mesa East

 Weapon Description : One of the main selling points of Half Life 2 is this
                      weapon, the Gravity Gun.  This highly advanced weapon
                      allows the user (you) to manipulate almost everything
                      in your environment.

                      The primary function of this weapon is an energy blast
                      that will throw and object or move it around.  This
                      means that if a barrel or box is blocking your way you
                      can use the primary fire to blast it out of the way
                      without putting yourself at risk by manually moving it.

                      The secondary fire will allow you to manipulate an
                      object.  If there's a box off in a corner of a room or
                      out of reach you can use the secondary fire to draw it
                      near you and even pick it up.  This can even be used to
                      pick up health packs or ammunition from a ledge, behind
                      a barrier, or from behind an enemy.

                      You can even use these functions in conjunction.  You
                      can pick an object up with the secondary fire and then
                      aim it at something (enemy, window) and send it flying
                      in that direction with the primary fire.  The following
                      are great examples of how many different ways the
                      Gravity Gun can be used.

         *  Pick up an explosive barrel and hurl it at a swarm of zombies. It
            explodes on impact and blasts them all to bits without you having
            to use your guns.

         *  You're cornered in small room.  You use the Gravity Gun to pick
            up a medium sized box and you can now edge your way out of the
            room using the box as your cover.  Once outside the room you use
            the primary fire to send the box flying into the swarm of enemies
            and take some of them down.

         *  You construct a makeshift bunker by dragging several boxes,
            tables, chairs, and filing cabinets and use it as cover during a
            heavy firefight.

         *  An enemy trooper tosses a grenade at your feet.  You don't have
            anywhere to run without getting blown up so you pick it up with
            the Gravity Gun and throw it in is face as it explodes.

      ---------------------------------------------------------------
      **                      1.3  9mm Pistol                      **
      ---------------------------------------------------------------

 Type : Firearm

 Maximum Ammunition : 150
 Clip Size : 18

 Primary Fire : Single bullet
 Alternate Fire : Burst
 Range : Medium

 First Found : Route Kanal

 Weapon Description : The standard side-armament for the Combine soldiers.
                      The primary fire will let one bullet loose every time
                      you click it.  Effective at close to medium range
                      combat and in the early stages of the game.

                      The secondary fire works as follows, hold down the
                      secondary fire and then at the same time hold down the
                      primary fire.  Hold it for a few seconds and when you
                      release the buttons your pistol will spit out a good
                      number of bullets.  Makes for a more powerful weapon in
                      those stages of the game where that's all you have to
                      work with.

      ---------------------------------------------------------------
      **                      1.4  .357 Magnum                     **
      ---------------------------------------------------------------

 Type : Firearm

 Maximum Ammunition : 12
 Clip Size : 6
 Primary Fire : Single bullet
 Alternate Fire : N/A
 Range : Close - Long

 First Found : Water Hazard

 Weapon Description : A very useful weapon because it's as maneuverable as a
                      handgun but it packs the punch of a rifle with great
                      accuracy.  If this weapon had a scope you could use it
                      as a sniper rifle, it's got that kind of accuracy and
                      power.  The only problem is that the recoil is massive
                      and the gun only holds 6 bullets and then 12 more
                      beyond that.

      ---------------------------------------------------------------
      **                     1.5  Sub-Machine Gun                  **
      ---------------------------------------------------------------

 Type : Firearm

 Maximum Ammunition : 225
 Clip Size : 45

 Primary Fire : Automatic fire
 Alternate Fire : Grenade
 Range : Medium

 First Found : Route Kanal

 Weapon Description : For the early parts of the game you'll be using this
                      quite a bit.  It's a light sub-machine gun which means
                      it's fast, maneuverable, and accurate but it isn't at
                      all powerful.  The gun is fine for encounters of 5 or
                      so enemies but once you get beyond that you'll want to
                      seek heavier firepower such as the shotgun or pulse
                      rifle.  At times it takes half a clip to dispose of a
                      single enemy, that's if you're hitting every shot. It's
                      grossly inneffiecient even if ammunition is plentiful.
                      The best strategy for this gun is to simply aim for the
                      head or upper torso.  That will deal out the most
                      damage and you might be able to conserve some ammo.

                      The secondary fire mode for the sub-machine gun is
                      lobbing fragmentation grenades.  These are self
                      explanatory.  The greneades explode on impact so if you
                      need to get around something with a grenade try and aim
                      it on a parabolic trajectory so it will sail over
                      whatever obstacle and land in the enemy's lap.  Too bad
                      you only get three grenades at a time.

      ---------------------------------------------------------------
      **                       1.6  Pulse Rifle                    **
      ---------------------------------------------------------------

 Type : Energy

 Maximum Ammunition : 60
 Clip Size : 30

 Primary Fire : Automatic fire
 Alternate Fire : Energy bubble
 Range : Medium

 First Found : Highway 17

 Weapon Description : This is a better substitute for your weak SMG.  The
                      combine soldiers drop this one frequently after you
                      pick it up about midway in the game.  This gun has a
                      similar rate of fire to the SMG but it has a better
                      accuracy and it packs a lot more punch so you don't
                      have to waste bullets.

                      The primary fire is a typical automatic fire.  The
                      secondary fire on the other hand is much more powerful.
                      Need a room cleared out?  Simply hold down the
                      secondary fire and aim it at a wall or the floor
                      somewhere in the room and a ball of energy will shoot
                      from the gun.  The ball almost acts like a grenade in
                      that it can take out a large area of enemies rather
                      quickly.

      ---------------------------------------------------------------
      **                         1.7  Shotgun                      **
      ---------------------------------------------------------------

 Type : Firearm

 Maximum Ammunition : 30
 Clip Size : 6

 Primary Fire : Single shot
 Alternate Fire : Double shot
 Range : Close - Medium

 First Found : "We Don't Go To Ravenholm..."

 Weapon Description : What would a shooter be without a shotgun?  This is
                      essentially the same shotgun that you used in Black
                      Mesa except that the ammunition capacity has changed
                      drastically.  Rather than 8 shells before you need to
                      reload this gun only lets you have 6.  Also, instaead
                      of carrying 125 shells in your pocket you can only
                      carry 30. This forces you to use it intelligently. Know
                      what that means?  Don't use it as a sniper rifle.  This
                      gun may work wonders at close range but it is atrocious
                      at long range.  The shotgun can be used primarily to
                      take down the frequent zombies and combine soldiers in
                      the game.

                      The primary fire is a single shotgun blast.  The
                      secondary fire is twice as powerful because it shoots
                      two shells at once.  While this attack is devastating
                      to the enemy you only want to use it for the real
                      toughies such as Ant Lions or the leaper zombies. Using
                      it on a headcrab is a flat out waste of your heavy duty
                      gun.

      ---------------------------------------------------------------
      **                        1.8  Crossbow                      **
      ---------------------------------------------------------------

 Type : Medieval

 Maximum Ammunition : 10
 Clip Size : 1

 Primary Fire : Red-hot bolt
 Alternate Fire : Scope
 Range : Long

 First Found : Highway 17

 Weapon Description : This weapon acts as a sort of primitive sniper rifle.
                      It fires superheated rods of iron (looks like rebar) at
                      your enemy with deadly accuracy.  The primary fire will
                      shoot the bolt and the secondary fire will allow you to
                      look through a small scope mounted atop the gun.  It's
                      not necessary to make a headshot with this gun so you
                      can simply aim for the torso and as long as you hit
                      your target he'll go down.

                      When you reload you won't be forced out of the scope
                      like in Half-Life.  The only downside to this gun is
                      that it has a slow rate of fire, the bolts themselves
                      don't move too quickly, and it only carries 11 rounds
                      (1 loaded, 10 reserve).  This in mind you don't want to
                      chance it by shooting at a moving target half a mile
                      away.

                      First off, the bolt will hit where you aimed your
                      crosshair but by the time it reaches that point the
                      enemy may have moved out of the way.  Second, since
                      it's a heavy projectile, the bolt will tend to curve
                      slightly downwards at very long ranges.  It's a useful
                      weapon, you just need to use it intelligently.

      ---------------------------------------------------------------
      **                        1.9  Grenade                       **
      ---------------------------------------------------------------

 Type : Explosive

 Maximum Ammunition : 5
 Clip Size : 1

 Primary Fire : Throw grenade
 Alternate Fire : Roll grenade
 Range : Medium

 First Found : Route Kanal

 Weapon Description : Grenades really need no further explanation so I'll
                      discuss the three different throws that you can do. The
                      primary fire is the typical overhand throw that
                      launches your grenade into the air and (hopefully) into
                      the lap of the enemy.  This is good for taking out
                      enemies bunkered into a turret position or taking out a
                      room of enemies.  This throw can also bounce the
                      grenade around a bit so that means you can bounce it
                      off a wall and around a corner.  This allows you to get
                      your grenade where you need it without exposing
                      yourself at all.

                      The secondary fire has two "throws" depending upon your
                      stance.  You can roll a grenade with the secondary fire
                      if you are crouched.  So you can gently roll your
                      grenade into the doorway of a room and wait for it to
                      wreak havoc.  Throwing it in some cases may not be the
                      best option because maybe there's a hole in the floor
                      or a window that it could go through.  Rolling it also
                      allows you to get the grenade under a barrier in some
                      cases.  If an enemy is innaccessible from your position
                      with an overhand throw you may be able to roll the
                      grenade to him.

                      The third option is useful for when you are being
                      pursued by the enemy.  Assuming that you are running
                      while standing up (why would you run while crouched?)
                      you can whip out a grenade and just tap the alternate
                      fire.  Gordon will drop that grenade like a bad habit.
                      Now you just need to keep running to escape the blast
                      radius while the enemy runs right into.

      ---------------------------------------------------------------
      **                          1.10  RPG                        **
      ---------------------------------------------------------------

 Type : Explosive

 Maximum Ammunition : 3
 Clip Size : 1

 Primary Fire : Fire rocket
 Alternate Fire : Laser guide
 Range : Long

 First Found : Highway 17

 Weapon Description : Every FPS game has this weapon in one form or another
                      and Half-Life 2 is no exception.  The weapon will
                      launch a rocket propelled grenade (hence the
                      abbreviation -- RPG) at whatever you are aiming at. The
                      blast radius and damage is roughly on par with that of
                      the grenades but the difference here is that you can
                      launch it at a flying target or even hit an enemy at
                      very long range.

                      The secondary toggles the laser guide.  If you have
                      this turned off the rocket will travel more or less in
                      a straight line until it impacts something.  On the
                      other hand, turning the laser sight on allows you to
                      guide the rocket during its flight.  What this allows
                      you to do is follow a moving target such as one of the
                      Combine gunships as it circles around you.  You can
                      turn off or turn on the laser guideance at any time
                      during the flight but I suggest that you always guide
                      your missiles, you never know when the enemy will
                      suddenly move to the side.

      ---------------------------------------------------------------
      **                        1.11  Pheropod                     **
      ---------------------------------------------------------------

 Type : Organic

 Maximum Ammunition : Infinite
 Clip Size : 1

 Primary Fire : Throw spore
 Alternate Fire : Call Ant Lions
 Range : Medium

 First Found : Sandtraps

 Weapon Description : True, the Ant Lions were complete asshats earlier in
                      the game but now you can use them to your advantage.
                      The pheropod you get from the vortiguant allows you to
                      take control of swarms upon swarms of Ant Lions.  This
                      means that all you have to do is throw a pheropod at
                      the enemy or somewhere in his general area and the
                      Ant Lions will come right down on top of him.  You have
                      an infinite amount of these pheropods and you also seem
                      to have an infinite amount of Ant Lions for the brief
                      portions of the game where you can control them.
                      There's a tutorial in-game on how to use these suckers.
                      That should teach you all the ins and outs of the
                      pheropod.


==============================================================================

    ----  Chapter 2 : Disposing of the Enemy  ----

==============================================================================


 *  Antlion  *  The single shotgun blast will kill an Ant Lion quickly.  You
                can also use the SMG but that takes a bit longer since it
                isn't as powerful.

 *  Barnacle  *  If you can try and find an explosive barrel and push it over
                 into the Barnacle's tongue.  As the Barnacle sucks it up
                 just fire a few shots into the barrel so that it bursts into
                 flames.  if you've timed it right the barrle should blow up
                 just as it gets to the Barnacle's mouth.  If that's not an
                 option just use your pistol.  These guys don't (can't)
                 attack unless you walk into their tongue so there's no need
                 to take them out quickly.

 *  Combine Soldier  *  Depending upon the situation you may have to use the
                        SMG, shotgun, crossbow, pistol, grenade, or Pulse
                        Rifle to take the Combine soldiers out.  Just use
                        your best judgement...or mine if you want to read the
                        weapon descriptions above.

 *  Combine Tank  *  RPG.  Just send a few rockets into the tank and it will
                     esplodez0r.  You'll usually be in close quarters with
                     the Combine Tanks so using the laser sight won't be
                     necessary.  Just fire a shot and get back under cover.
                     Rinse and repeat.

 *  Gunship  *  The RPG works best for all Combine gunships.  Just launch the
                rocket and guide it to the gunship.  Just take note that the
                gunships can shoot the rocket down in mid-air so it may take
                a few tries to actually land a hit on it.

 *  Headcrab  *  You can either use the 9mm Pistol or the Crowbar.  2 9mm
                 bullets and one or two hacks with the crowbar will take
                 these out.

 *  Helicopter  *  Use the RPG.  The helicopters move around quite a bit so
                   you'll need to laser guide it to the target.  I don't
                   believe that any other weapons work for this vehicle but I
                   may be wrong.  I haven't had the patience to try and take
                   it down with a pistol.

 *  Leaping Zombie  *  The double shotgun blast is the only attack you'll
                       need to take one of the flying zombies out. The SMG is
                       too slow and too weak and the rest of the weapons
                       should be fairly obvious as to why the won't work.

 *  Manhacks  *  Use the pistol or gravity gun for these guys.  The pistol
                 takes them down in a handful of shots and it isn't too hard
                 to hit them because they move pretty predictably.  The
                 gravity gun is probably the best weapon because you can
                 snatch one out of midair and then slam it into a wall at
                 200 mph.

 *  Queen Antlion  *  You'll need a combination of weapons to take this enemy
                      down.  I suggest dealing her a few founds with the RPG,
                      followed by some fire from your shotgun or SMG (if you
                      have the grenades for it use them).  The Gravity Gun
                      also works for this fight because you can use it to
                      throw a few explosive barrels on her.

 *  Rollermines  *  When you see these just pop out of your vehicle, they
                    only appear in those levels, and grab it with the Gravity
                    Gun.  The you can send it off a cliff or into a wall.

 *  Toxic  Headcrab  *  Same as the normal headrab except that you want to
                        take them out from afar.  The pistol works fine as
                        long as they don't get too close to you.  If they do
                        get close you'll want to move out of the way rather
                        than try and hit them with the crowbar.

 *  Toxic Zombie  *  This is the zombie that hosts the toxic headcrabs. Never
                     take one of these out from up close.  Always try and
                     take it out from afar with your grenades, RPG, crossbow,
                     Magnum or by flinging objects at it with the gravity
                     gun.  They are quite resistant to death but you can
                     whittle them down to nothing.  Good thing for you these
                     guys only pop up a few times in the game, it takes quite
                     a bit of firepower to take a single Toxic Zombie down.

 *  Strider  *  The RPG is really the only weapon you can use against a
                Strider.  Make sure youlaunch the rocket and guide it to the
                head with the laser sight.  It will take three or four
                rockets to take a Strider down so you'll want to stay covered
                each time you're reloading.  They'll start getting on your
                case as soon as you fire the first rocket.

 *  Turrets  *  You'll need to roll a grenade into the turret's nest.  Just
                make sure you do it quickly because they turret won't waste
                any time in shooting you.

 *  Zombie  *  Pistol, shotgun, flaming barrels, saw blades, SMG...take your
               pick.  I don't suggest the crowbar though because these guys
               can take away a good chunk of your life if they take a swipe
               at you.


==============================================================================

    ----  Chapter 3 : Conclusion  ----

==============================================================================


      ---------------------------------------------------------------
      **                   3.1  Legal Information                  **
      ---------------------------------------------------------------

This document is Copyright 2005 Don Fleming.  It may not be reproduced nor
retransmitted in any form without prior consent from the author.  It may
not be altered, published, sold, given as an incentive to buy, etc. without
advance permission from the author. All outside sources which have contributed
to the making of this guide in some form have been cited in the guide.
Violation of the above terms can and will result in a lawsuit.

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SITES WHERE THIS GUIDE MAY BE HOSTED
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If you are not mentioned in the sites immediately above then you will not host
this guide.

      ---------------------------------------------------------------
      **                    3.2  Contact Information               **
      ---------------------------------------------------------------

If you have any questions, comments, suggestions, or contributions to make
then you can e-mail me at the address provided below.  I will only accept
questions, comments, suggestions, and contributions if they abide by the
guidelines outlined below.  I do not think that I am asking much by doing
that, but if you do have a problem with that then I ask you just not send me
anything at all.  I understand that this makes me seem a bit anal but when you
get as many e-mails as I do you can't afford to deal with stuff you don't want
to.


 *  El Greco  : REMOVED


SUBJECT LINE : Half Life 2






______________________________________________________________________________
                          Copyright 2005 Don Fleming