:;,,,,;: ;LGL;
:tjjLLLLLLjji;;,jffi
:;ttjfLDDGDGGGLffLGGGfLi
:jLLLjjtfE##DGfttjLK#WGjjft;:
:iiijj;,,:tfjLEWEGLLffLKWELLLf
..... :tfjfDDDDGft; :tLGffEDGDDDDDGGff;
:,ijf; :ifLLLLffLLGGGDt: tDGLLLLGGLGfjt:
;LGGLffLDj ;LjffjjGEKEDDDEKEDEEGLLfGt
:;;;;GGGDt jGfjjjLGDEKKKWEDDGDEDffGf:
tEDDLfDDGLLLGGDKEGGDEELGGGEELf;
:;;;;;;;;fEDEEt :tffLGGDKKDLEjtfffLKfLLLDt
jEDDDDDGGLfffGLjffft: tGDEKD;tDLfLGEKffLGDt
iLLLffffEGLLLDDELjjf; iGLEKt..fDGDKKGfLLGDt
DLGDEEKi: :,::LL,,;::;fGGGGfjLGDGt:
:;tfjjfEGGLLGE ::.:jitLLfjffffLLGGGEWf
GLfffffEKGjjtj .itiiji..:;ijLGGGKW#G:
;ffjfjjjfDEDfjji;;,:.tiiij;.::itfEWW#W###G:
tKWL. ;tDKEEKWKKKGfGfjLLtjfffGDKW##;tK##Ki
:itG##D;.:,tGKWWWWKEEKKDGDGDDDGjttGEEW## iK#Wj
:jGGDKWEfjjjDEEKKKWKEEWWEEEEDLjjttiLDDEEL :i;.
;jjffGKGGDDGGGGGGGGDKEEEKWWWKKKEGjfffDEDEj
tLtjDEEEGGGDGDGLGGGGDEEDLjjffLDKjiGLDEKKEt
iLtfDEDKDEEDDEDDDEDEEKGjLDDEDLfDj.,;;;;i;:
tGjfGEEEDLffLffffLGDDEfjDEDDKDjGt
;fffjfGDKDLfjjjjjfGGGKGjLDDEEGfDj
GEtjfjjjfGEDDEDDGGLGKijt;jtDKL
Created by TechDude, unfortunately, the formatting requirements
killed it. If you want to see what it looked like BEFORE the
79 10-point character:
http://techdude.topcities.com/omgitsamy250char.gif
Thanks TD
________ ___. .___
/ _____/ __ __ ____\_ |__ ____ __ __ ____ __| _/
/ \ ___| | \/ \| __ \ / _ \| | \/ \ / __ |
\ \_\ \ | / | \ \_\ ( <_> ) | / | \/ /_/ |
\______ /____/|___| /___ /\____/|____/|___| /\____ |
\/ \/ \/ \/ \/
_______________________________________________________________________________|
Table of Contents
=================
I ------- About this FAQ
II ------ How Not To Be A Jerk In Gunbound
III ----- The Basics
a - Getting Started
b - The Zones
c - The Modes of Play
d - Controls
e - Gold and GP
f - Rankings
g - In-Game Items
h - Delay
IV ------ The Levels
V ------- The Bots (Nowhere NEAR being close to completion due to laziness)
a - Armor
b - Mage
c - Nak
d - Trico
e - Bigfoot
f - Boomer
g - Raon
h - Lightning
i - JD
j - Asate
k - Ice
l - Turtle
m - Grub
n - Aduka
o - Special Bot: Dragon
p - Special Bot: Knight
VI ------ Avatars
a - Avatar On vs Avatar Off and other info
b - The Stat Sets
c - Avatar Planner
VII ----- Misc Stuff
a - Fun Stuff (Games other than the traditional GBing)
b - Guilds
c - Money-Making
d - GP Hoaring
e - Gunbound Terminology
f - Other Tricks
i -- On-Site: Account/Game Info
ii - In Game: Appear Offline
VIII ---- Credits
IX ------ Contact Me
===================================================================
= =
= Part I - About this FAQ =
= =
===================================================================
Author : vgamegirl
Email :
[email protected]
Please read the Section 'Contact Me' before emailing
Version : 1.2
Last Update : August 15th, 2004
Game : Gunbound
Version Updates:
1.2 -August 15th, 2004
Added some stuff to 'How Not To Be A Jerk In Gunbound'
Added a tip to both Cake and Asate
Corrected some typos
1.1 -August 12th, 2004
Added the total and true angle measurements, contributed to
me by NickBush24
Made some bot corrections
1.0 -August 9th, 2004
Added 'Other Tricks'
Added the Turtle, Lightning, Knight and Dragon sections
Added some stuff to How Not To Be A Jerk in Gunbound
Added some avatar sets
Made some typo corrections
0.96-August 1st, 2004
DemiFrost contributed the Trico section (Thanks Demi)
Added Raon, Bigfoot, and Armor sections
Added some stuff to How Not To Be A Jerk In Gunbound
Added an avatar set
0.92-July 28th, 2004
Added an (incomplete) 'Gunbound Terminology' section to
explain some of the acrnoyms and terms commonly used in
Gunbound
Added the Asate section
0.9 -July 27th, 2004
Added 'How Not to Be A Jerk In Gunbound'
Added the Nak section
Added GP and Money strategies
Added Cave A and B to the levels
0.8 -July 26th, 2004
Added the Cake, Aduka, and Grub sections
0.7 -July 22nd, 2004
Added Mobile type and shopt descriptions
Corrected some grammatical errors
0.65-July 21st, 2004
Completed the Boomer section
Added /loudall command
0.6 -July 20th, 2004
Just wanted to get this published, since if it's actually up.
I may somehow possess motivation to finish the bots section, as
well as respective strategies for each. Until then, deal with
my laziness
Copyright Junk
This guide was written by vgamegirl, and may not be reproduced, in
whole or in part, without my specific written consent. I have no
problem letting people host my guide, provided that they ASK FIRST.
If you get permission to repost this, it must be kept exactly as-is,
with no advertisements, banners, HTML, etc. Keep it as a text file.
TO contact me, either to ask permission or you see this guide
displayed elsewhere, see the Contact Me section. Thanks.
This guide may be displayed on GameFAQs.com, linked to by
Gamespot, or found on Supercheats.com.
*Newest version will always be at GameFAQs/Gamespot*
All ASCII art at the beginning of this document is
Copyright (C)2004 Nick "TechDude" Green. And may
not be used in any way without express permission
from Nick "TechDude" Green.
===================================================================
= =
= Part II - How Not To Be A Jerk In Gunbound =
= =
===================================================================
Well, as most of us know, the Gunbound community as a whole, to
put it midly, is, well, horrid and full of jerks/idiots. Please
don't join their number. A few decent players do exist
1.) Thou Shalt Not Scam
Yes, there's a few innocent newbs out there that many fall for
it, but just don't, please.
2.) Thou Shalt Not Drown High Rankers in Buddy List Requests
Please, it's really annoying just ENTERING a channel and
getting Buddy list requests JUST because you have a high rank.
"OMG A WAND PRO ACCEPT MY BUDDY REQUEST PLZ" is annoying.
Chances are, if I don't know you, you're not getting added.
In addition to that, if someone denies your request, trying
15+ more times won't change their mind.
3.) Thou Shalt Not Beg
Look, if you are a complete stranger to me, do you HONESTLY
think I'm going to give you items? I doubt it. Don't ask for
"spare" items or whatever. It's annoying. Please just don't.
4.) Thou Shalt Not Spam
Yes, if someone hasn't readied in a game, saying their name
several thousand times a minute will undoubtably make them
hurry up
5.) Thou Shalt Not KS
If someone's spent the whole game shooting at a person, who is
almost dead, don't go and take the kill, unless it's a time
where the kill can win the game, or the other person's almost
dead. If, strategically, it doesn't matter who kills, just
let the person kill
6.) Thou Shalt Not KS Whine
In the event that someone takes your kill, don't whine about
it. It's done and over with. If there was a legit reason, like
you had been killed already and weren't on the map, or were
about to be killed, or something, it's not a KS. It's
strategy. Whatever the reason, going and TKing your partner,
especially in a larger game, does nothing whatsoever to help
your team
7.) Thou Shalt Realize That High Rankers Aren't Aimbots And We
Do Occasionally Miss and/or Have Bad Days
Seriously. People assume that just because you're a wand or
a Battle Axe, you somehow have this inability to miss/get
killed. We're human, ya know
8.) Thou Shalt Not DT Whine (Thanks to Hawkeye for the idea)
Alright, you get double teamed. It's a perfectly legit
strategy. It can be a pain sometimes, especially when you
only get a turn or two, but please don't be one of the people
that's like 'NO DT. That's cheating' or whatever. Frankly, if
someone says 'No DT', I'll go and DT (double team) just to
annoy them for thinking that because they said something,
the other team will redo their entire strategy just because
someone told them not to do something. Double teams, triple
teams, even Quadruple teams happen, get over it and deal
with it
9.) Thou Shalt Not Scream Jajajajajaja All The Time (Credit to
Hawkeye again)
Yes, I'm well aware that Jaja translates to haha, but that
doesn't change it from being really annoying
10.)Thou Shalt Not Feel The Need To Abbreviate Every Word You Say
(Credit to Hawkeye)
Pretty self explanatory. I don't mind people saying DT, KS,
whatever. But please try to keep your messages legible.
11.)Thou Shalt Not Whine About Being Shot
(Credit to NickBush24)
Again, pretty self-explanatory, but there's a lot of people
who have to say 'Why me?'. You're on the opposing team. Of
COURSE you're going to get shot
12.)Thou Shalt Not Scream 'Gay' or Use The Wonderful Tetris
Block That Somewhat Resembles A Middle Finger Every Two
Seconds
(Credit Efrain Reyes)
Seriously. Ok, you get hit, whether by a teammate or by an
opponent, whatever. Or you miss. Big deal. We all mess up.
And constantly repeating the same 3-4 letter words, or
bypasses of them UNDOUBTABLY helps you do better, or your
team, and they'll look at your character and think 'Wow,
this guy's right, throwing Tetris blocks into my messages
DEFINETLY makes everyone think I'm so mature and cool.
Yeah, right.
13.)Thou Shalt Not Whine About Shotgunning
(Credit to Leafweir)
It's a perfectly legit shot. If you're on my team, I'd so
much rather have you Shotgun, or do an easy lob and hit,
then attempt an Ultra High Angle Shot, and miss.
===================================================================
= =
= Part III - The Basics =
= =
===================================================================
Section A: Getting Started
--------------------------
Obviously, first you need to go register and download the game.
Go to www.gunbound.net and download the game, as well as register
an account. Pretty self-explanatory. The gender option affects
how you look in-game and what avatars (clothes, hats, eyewear, and
accessories, discussed more fully in the Avatars section) are
available for you to purchase. Female accounts (besides most of
them actually being guys) are prone to 'OMG A GIRL ASL', 'WILL
YOU MARRY ME', 'WANNA CYBER', etc. I've personally experienced all
of the above. Only good side of that is people occasionally send
avatars your way in hopes of befriending you or getting you to send
something back. The choice is up to you.
After you've installed it and such, run it, put in your username/
password, and you can begin.
In the event you do need to change your password, and you forget
what the email address you used to sign up was, go to the site,
log in and put
javascript:document.write(document.cookie)
in the address bar. Look through it, and you can find your email,
as well as a few other things.
Section B: The Zones
--------------------
At the time of writing this, there are 12 zones:
*Zones 1 and 2 : Beginner Zone, Avatar Off*
This is probably the best place to start. You can only get into
these zones if your rank is Metal Axe or under. Avatar off
indicates that the only avatar stats that matter here are popularity,
which gets you more money per shot. Since Attack, Defense, Life, etc
don't come into play here, you're on more even footing with your
opponents. Be aware that many of the people here are not
new at all, they just made new accounts to get money from beating
newbs or something, especially those running around in full money
suits.
*Zones 3 and 4 : Beginner Zone, Avatar On*
Just like Zones 1 and 2, only people with Metal Axe ranking or
under are permitted to enter here. In this zone, the avatar
you wear does have a bearing on the damage you and your
opponents receive, the hole sizes, etc. People frequently make
new accounts and send avatars from their old accounts to play
here. However, if you buy avatars and want to test them out, go
ahead.
*Zones 5-9 : Free Zones, Avatar On*
Ah, the land of the stat hoar suits. You may want to wait until you
have a decent avatar before coming here, otherwise, you'll probably
get destroyed. Team stacking (a bunch of good players, or "pros"
all on one team, often with full suits)
*Zone 10 : Newb-Free Zone, Avatar On*
No one under the rank of Double Metal Axe is permitted entry here,
and it's avatar on. I'd really like to have another one of these
zones, but as an avatar off one.
*Zones 11 and 12: Free Zone, Avatar Off*
Personally, these are my favorite zones. Like the other Av Off
zones, the only stats that take affect here are the ones that
increase your money payout, which have no bearing on the game
itself, just in the avatar shop. Money suits are a fairly common
sight here; beware of the people who are so desperate for money that
they always try the hard shots, rarely hitting, and can cost your
team the game.
Double click on a zone to enter it. In each zone, there's 8 different
chat channels, where you can talk to people, and upon entering the
zone or leaving the room, you'll be put into one of the first three.
Other than those, the others one are fairly empty, so you can carry
along a conversation with friends and such.
Channel/In-Game Commands:
- /m (name) (message)
/message (name) (message)
/to (name) (message)
/m, /message, and /to by themselves tell you how to send a PM
(Credit NickBush24)
Allow you to PM someone, provided you know their gunbound ID. If
they aren't on at the time, they'll see it when they start gunbound
again.
- /mute (name)
Pretty self explanatory, you no longer hear the person you muted
- /loud (name)
Unmutes the person
- /loudall
Unmutes everyone
- /mutelist
List of the people you've muted
- /quit
Exits gunbound (duh)
- /kick (name)
This ONLY works if you are in a room and are the keyholder, before
the game starts. If there's a person you don't want in your room that
is, use this command to kick them out (or sometimes referred to as
'kice' due to Softnyx's typos). The person will be unable to reenter
the room until they've logged out, and logged back in. You have 4
kicks before the key is randomly given to someone else in the room.
- /h, /help, /guide
Lists all commands in Gunbound
Contributed by Aurora Sky and NickBush24
- /key
Lists all key shortcuts
Contributed by Aurora Sky and NickBush24
- /go (room number)
Crashes the game. Obviously, this is bugged, so don't bother
Section C: The Modes of Play
----------------------------
The 1v1, 2v2, 3v3, and 4v4 options are pretty obvious; they designate
how many players to a team. However, there's also a few options to
consider:
Gameplay Modes
==============
Solo:
Everyone has a single life. Once you die, the corpses remain. The
bodies can still take hits while dead, thus being somewhat effective
as a shield, and can block shots for both teams. After you die, if you
leave the room during the game, you won't be penalized with a gold loss
for abandoning your team.
After you die, you are able to participate in
the slots. When 3 of the same kind line up, you get to use whatever
item it is. Dynamites and hammers can be dropped from the sky four
turns after you specify where they fall. These falling objects are
affected by the wind as they fall. The lightning slot will case a
bolt of lightning to fall and hit the person, and is not affected by
wind. These three attacks, while not doing a whole lot of damage, can
chip away at health, as well as disrupt the angle of the person or
even bunge them (bunging is causing the player to fall of the land
they are on, and if there's none below them, they die). The treasure
chest can give whatever person gets it after it lands an item to use.
It can be retrieved by either team, so it's not limited to being for
the team who dropped it. Finally, you can win either 10, 50, or 100
gold from the slots.
Tag:
Again, you only have one life, but this time, you have another mobile
you can switch to. In the room before the game, where you pick the bot,
you can pick a second bot. The first click you make will be the bot
everyone sees you on. The second bot click will be your tag bot, which
people won't see until you tag (F7 on your turn). The second bot will
only have half life. After you switch bots during your turn, you can't
switch back, so you're stuck until your turn again. Slots, like in
solo, come into play here, as well as corpses left on the field.
Score:
Your team has some number of lives, depending on the number of players
(2v2 has 3, 3v3 has 4, 4v4 has 5). After you die, you have a chance to
respawn somewhere, and you drop 4 turns after you pick your spawn spot.
Everytime someone dies, your team loses a life. Once you hit zero, the
game's over. Alternativly, if no one on your team is on the field
(all of you are waiting to drop), you lose the game. If you drop, but
fail to land on any land, and fall straight through, it doesn't cost
the team a life, but it does take you another 4 turns to fall again.
Slots and corpses obviously don't come into effect here.
Jewel:
Easily the least played mode. Instead of shooting your opponent, it's
essentially target practice. You need to shoot the little jewels
scattered around the stage, worth either -5, 5, 10, or 25 points.
The more points they're worth, the more damage they need to take
before you get the points for the kill. First team to 100 wins. If
you aren't 1v1ing and you're bunged, you have to wait 2 turns to drop.
First team to 100 wins. Blood (the item) is very useful in this mode,
as it has no extra delay, and normally drains you some of your health,
which doesn't exist in this mode.
Sudden Death
============
The number of turns until sudden death begins is determined by the
death option: Death40, Death56, Death72, obviously indicating the
number of turns until it begins. Then there's the type of Sudden
Death. If NoDeath is set, obviously sudden death doesn't occur.
Items cannot be used during Sudden Death, and except for SS Death,
the SS Shot can't be used.
Bigbomb:
The holes made by the impact of shots hitting the ground are much
larger, so bunging is much easier to accomplish.
Double Death:
Everytime you shoot, instead of only have one shot taken, 2 shots
occur, one slightly after the other, but with the same angle and
power.
SS Death:
SS Death is the only Sudden Death where you can use your SS. As
opposed to during the regular match, where you can use your SS only
once every 4 of -your- turns, it can be used every turn.
Basic/Attack
============
This has to do with the slots. When on attack, you won't get things
like winning gold quite as often, if at all. Instead, you'll primarily
get items you can use to hurt the opposing team, like hammers.
Section D: The Controls
-----------------------
Typical Gunbound Screen during gameplay
______________________________________________________________________
| | | | | | |
| 1 | 2 | 3 | 4 | 5 | 6 |
|____|____|___________________|________________|__________________|____|
| |
| 7 8 |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
|______________ |
| | |
| | |
| 9 | |
| | |
| | |
| |___ |
| | 10| 11 |
|______________|___|___________________________________________________|
| | | | | | |
| 12| 13| 14| 15| 16 17 | 18 |
|___|___|___|___|____________________________________________|_________|
1 The options menu. Can also be acessed by hitting Esc
Shooting Modes:
Dragshot - The shot power in the power bar is controlled by the
mouse. The longer you take on your shot, the harder
it is to control. Some people use it all the time for
all their shots. With my junky mouse, I prefer to use
it only on full powered shots.
Slice - The power increases at a steady rate by holding the
space bar. I typically use this shooting style. It's
also the easiest to learn, IMO.
Sniper - A bugged Slice shot that doesn't really work.
Mouse Scroll Speed: How fast the screen scrolls when you put your
mouse to the edge of the screen to scroll left or right. Right
clicking and using your mouse to scroll is faster to see the other
parts of the stage, as well as holding it in place to line up shots
instead of having the camera follow the shot of whoever's turn it is.
Sound-
MP3- MP3 files in general have a higher quality sound than Midis,
but they also have larger file sizes. Though I can't say it makes a
notable difference in either sound quality or how much slower your
computer runs the game, theoretically the MP3 mode would slow your
game down more than Midi.
Midi- Lower quality sound, but also would have a smaller file and
would slow down the game less than MP3 would. Would probably make
more of a difference on the older, slower computers.
(Credit to Nucky and ChainChump8 for correcting this)
Music and Effect Volumes- Controls the volumes for the music and the
sound effects (duh).
3D Effect-Obviously higher graphics levels will slow your computer
down more, so if you're game lags a bit, it might be helpful to
turn this down to Medium or Low. It doesn't effect the gameplay
much, just the visual aspects. Since I usually have a dozen or so
other programs running at once, I leave it on low, but it depends
on your computer.
Background-If it's on, you see the nice backgrounds of the levels
and such. Personally, I leave it off since it's easier to see
whether or not land is the way of your shot (especially on levels
like Miramo Town where the background and the land are pretty
similar in color).
Quit-Quits your current game and returns you to the lobby. It's not
always an active button though. Be warned, if you leave a game
other than Solo and Tag where you're dead, you give 100 gold to
each member of your team in compensation for them having to play
down a player.
2 The weather that is currently active
3 The weather that will occur within the next few turns
Weather:
Force- The picture is a sun, onscreen it looks like a sunbeam. The
longer your shot stays in the force, the more damage you'll do.
Hurricane- Everyone just calls them tornados, or simply nados.
When a shot enters it, depending where it is in its trajectory
when it reaches the tornado, it'll either be raised higher up
or be brought lower. The shot sort of wraps around it. No real
way to explain it.
Electricity- Adds damage to your shot if it passes through, but
also destroys some more of the land where it hits.
Wind Change - Looks like a meteor thing. It changes the wind speed
and direction. When there's a wind change on the first turn, it's
almost always null wind.
Moon- Supposedly adds energy to the mobiles, but bionic mobiles (the
creature ones, like Trico, Ice, etc) benefit more than the others.
**Edit-Novasol told me that the moon phase heals a percentage of
your life, so machines and shields do benefit, though not quite
as much as bionics. Since it is a percentage, shield bots, having
less life since they've got shields instead of a full bar of HP,
benefit the least. Unconfirmed, but healing items may heal more
during the moon phase**
Item Lock- While this is on, you can't use any items, but you can
still use your SS.
Thor-More damage done with shots. You need to watch thor's position
in reference to yourself and your opponent, otherwise, you might
dual on thor, and have the beams hit you instead. Ouch. Aduka's
Shot 2 and SS are based off of Thor (talked about in more detail
later). There's 6 levels of Thor. Initially, Thor's on level one,
but by doing lots of damage while Thor's active will raise its
level. Using Aduka's shot 2/ss also powers up Thor. After awhile
the level will raise, and it'll do more damage (IE- Level 3 Thor
obviously does more than level 2). Look for the in the sky and
it's written next to it what level it currently is on.
(Credit to Kyle Chao for this info)
Thor level | Damage recorded | Average damage per level
1 | 0 to 200 | 150+
2 | 201 to 700 | 175+
3 | 701 to 1800 | 200+
4 | 1801 to 3900 | 250+
5 | 3901 to 6800 | 275+
6 | 6801 + | 300+
4 Your current gold
5 Your remaining in-game items. F1-F6 can be used as an alternative
to clicking on them
6 Skip your turn. Can also be activated by hitting F8 instead of
clicking
7 The chat area. Just lists what was recently said
8 Shows the wind amount and direction. The wind affects your shots. For
example, a wind direction going upwards and with you will carry your
shot farther than wind going down and against you. Some mobiles have
shots more affected by wind than others. According to the website,
32 wind is the maximum, but I've never seen or heard of (non-hacked)
wind above 26.
9 The turn order. Also lists the amount of delay other players have
relative to yourself. Dleay is further explained under the delay
section
10 Determines who sees your messages. If on All, anyone that's in the
game can see them. If on Team, only your teammates can see. F9 or
clicking on it can toggle between Team and All
11 Where you type the messages to send out to people
12 When highlighted, you'll use Shot 1 on your turn
13 When highlighted, Shot 2 will be used on your turn
14 When highlighted, you'll use your mobile's SS on your turn
You can click on the shots to select them, or use Tab to cycle
through.
15 Shows your current angle. It doesn't distinguish between left and
right angles, so using the wrong Angle 89, for example, isn't too
uncommon. Also useful if you've hit someone already, and they hit you
and change your angle. Using Up and Down arrow keys adjusts your angle.
16 Shows which shooting mode is currently being used. This can be switched
under options, and the modes are detailed later on in this section
17 The yellow line shows how much power your previous shot used. The red
bar (appears while you're shooting) shows how much power you currently
are using. You can click on the bar to mark a shot, in the event you
need to alter your shot for some reason (help a teammate, a tornado
appeared, etc)
18 On solo, nothing's here. In score mode, the current score is displayed.
Tag shows your other bot and it's HP, while Jewel will display the score
here.
Misc:
Left and Right Arrow keys control movement. The amount of movement you
have is dependent on your bot.
Angle range is also mobile-dependent.
Am I missing anything? If so email me. Details are under the Contact Me
section.
Section E: Gold and GP
----------------------
Gold-
Gold is used to buy avatars in the Avatar Shop (accessed by being in the
Channels and clicking the Avatar button). Obviously, some avatars are
worth more than others, usually depending on their stats or looks. You can
see the Gold on the top of the screen in the channels.
GP-
GP is used to rank up. You need certain amounts of GP to reach certain
ranks. The gaps between ranks get higher as you go up.
Gold and GP Awards (Taken from the Gunbound site, but I've reworded it a
bit since Softnyx's translation is ... not the best)
Name Gold GP Description
==========================================================================
Shot of God +500 +4 Kill two opponents in one turn. You can bunge them,
Bonus use thor, whatever, as long as 2 die. More commonly
referred to as a DK.
Bunge Shot +100 +1 Bunge your opponent (cause them to fall out of the
Bonus level through the bottom)
Ending +100 +1 Bring an opponent's HP down to zero. Kindly don't
Bonus go out of the way to take a kill that isn't yours,
unless the game depends on it or your teammate
tells you to. Doing so is killing stealing, AKA
"KSing" and gets people mad at you.
Shot Bonus +10 +0 Do more than 150 total damage during your turn.
Good Shot +20 +0 Do more than 250 total damage during your turn
Bonus
Excellent +50 +0 Do more than 500 total damage during your turn
Shot Bonus
Hurricane +20 +0 Have your shot through a tornado and do more than
Bonus 50 damage to an opponent
High Angle +15 +0 Use an angle 70+ and have the shot fly through the
air for at least 2.5 seconds and do over 50 damage
Ultra High +30 +0 USe an angle 70+ and have the shot fly for more
Angle than 4 seconds, delivering at least 50 damage
Boomer Shot +20 +0 During the course of the shot, the projectile goes
on both sides of the opponent. Most commonly
achieved when using grub's shot 2, thus the
origins of 'You the gub makese so mcuh money gold'
Backshot +25 +0 When your shot goes out to one side of you, then,
due to wind, curves back behind you and hits your
opponent. Boomer usually gets this bonus more than
any other bot
1000 Damage +100 +1 During the game, you deal out over 1K damage to
opponents
2000 Damage +100 +2 Deal over 2000 damage to your opponents in one
game.
3000 Damage +100 +4 Deal over 3000 damage to your opponents in a
single game.
Suicide -50 -1 Suicide by killing yourself HP wise or self-bunging
Team Damage -25 -1 Do over 50 damage to your team or yourself. If you
damage an opponent also, you don't receive this
penalty
Team Kill -50 -2 Kill a teammate, either via bunge or depleting all
their HP. Often referred to as 'TK'
Win Bonus:
1v1 +100 +3 Win a 1v1
2v2 +150 +6 Win a 2v2
3v3 +200 +9 Win a 3v3
4v4 +300 +12 Win a 4v4
Section F: Rankings
-------------------
Silver Dragon - 1 person
Red Dragon - 4 people
Blue Dragon - 16 people
Diamond Wand - 0.1%
Red Wand - 0.2~1%
Blue Wand - 2~3%
Purple Wand - 4~6%
Gold Battle Axe+ - 7~10%
Gold Battle Axe - 11~20%
Silver Battle Axe+ - 21~30%
Silver Battle Axe - 31~50%
Battle Axe+ - 51~70%
Battle Axe - 71~100% (6900)
Double Gold Axe - 6000GP
Gold Axe - 5100GP
Double Siver Axe - 4200GP
Silver Axe - 3500GP
Double Metal Axe - 2800GP
Metal Axe - 2300GP
Double Stone Hammer - 1800GP
Stone Hammer - 1500GP
Double Wood Hammer - 1200GP
Wood Hammer - 1100GP
Chick - The rest
Alright, little more indepth description.
Dragons: These ranks are given to people with the most GP
Battle Axes-Wands: This is percentage based and changes daily. The top
.01% are the Diamond Wands, etc. Since people are constantly gaining
more GP, and more people are hitting 6900+ GP, these GP numbers fluctuate.
Section G: In-Game Items
------------------------
There's items that can be used during your turn in the game, obviously
having different effects. You have 6 item slots, but many of them take up
two slots
Dual-Delay 600-2 Slots
Does two of the same shot. If shot 1's selected, 2 shot ones will be fired.
If shot 2, 2 of those will be shot. Pretty simple.
Blood-0 Delay-1 Slot
8% of your remaining HP is lost in order to give your shot 33% more
damage. Best item for jewel, since there's no HP, and it has no delay. You
can't kill yourself with one.
Energy 2 (Medkit)-300 Delay-2 Slots
Restores 25% of your max energy. Bionic mobiles (the creature ones) get 5%
more HP back
Energy 1 (Bandaid)-100 Delay-1 Slot
Official description says 'little HP'. Not sure exactly how much that is
though. Again, bionics benefit more.
Credit to NickBush24 for telling me Energy 1 and 2 were backwards
Edit: Hawkeye wrote in to say it's about 20% HP you gain
Edit #2: (Applies to both heals, credit to Novasol for telling me):
Since heals give you back a percentage of your life, they are
least beneficial to shield bots, since they have less HP in order
to have shields. Unconfirmed idea is that heals may be more
beneficial during the Moon phase.
Dual+-250 Delay-2 slots
If shot one is selected, using this item will do a shot 1 then a shot 2.
If 2 is selected, it'll be the other way around. Definitely good for if
a regular shot won't kill the person, but a dual would be overkill and you
don't want that kind of delay.
Wind Change-150 Delay-1 Slot
Highly underrated IMO. When you use it, it'll switch the direction of the
wind to the direct opposite (IE-24 wind going southeast becomes 24 wind
goign northwest). Can really screw over people's shots, since a lot of
times people don't even notice it changed.
Team Teleport-50 Delay-2 Slots
You switched spots with the person on your team who has the lowest HP.
When used correctly, it can actually be pretty good. However, most people
either don't use it, or use it to kill their teammates by jumping off a
ledge and using it during the fall
Shovel-50 Delay-1 Slot
Makes the holes your shot does when it hits the land 25% bigger. Great for
bunging
Power up-150 Delay-1 Slot
Adds 33% more damage to your shot. I can't say I really care for this item.
there's better things to pack.
Thunder-200 Delay-2 Slots
The equivalent of sending your shot through the electricity
Teleport-100 Delay-2 Slots
It's simply a teleport. You land where your shot lands. Very helpful if
you're about to get bunged or have a bad position. However, if you send
your shot out of the side of the level or below the ground, you just stay
where you are.
Section H: Delay
----------------
Delay is a VERY important aspect of the game, that many people are ignorant
of. It explains why some people get to go twice in a row, or others have
to wait a long time for their turn.
Alright, start by looking at the turn order. I'll use an example:
Opponent 1 -250
Teammate 1 -100
You 750
Opponent 2 +840
Alright, let's start by looking at your own delay. The 760 next to your
name means that's how much delay you took on your last shot. Every second
you take during your shot adds 10 delay to whatever amount you have.
If you look next to Opponent 1 and Teammate 1, it shows negative numbers.
That's because delay is shown relative to your own amount. The -250 means
they have 250 less delay than you do. +840 means they've got 840 more.
Say your target is Opponent 2. If you played this correctly, you could go
twice before they go again. Let's say that your previous shot, using shot
1, took 750 delay, and your shot 2 is around 900 delay. Now, instead of
just using shot 2
this turn, which would put you behind Opponent 2, since 900 is larger than
840, say you were to use Shot 1. 760 is obviously less than 840, so you
would have that turn, then get to go again before your opponent goes.
When you use an item, the item's delay is added onto the delay of the shot
you're using. If you were going to teleport, wouldn't it be better to add
that to your Shot 1, since it has less delay than shot 2 and you'd get to
go again sooner?
On things like Dual+, on most bots you should have shot 1 go first, since
the delay would be added to that shot. The exceptions are bots like JD,
where the second shot isn't a regular shot. JD's shot 2 is like a vaccuum,
pulling the person closer to where the shot landed. So if you were to use
a shot 2 then shot 1 dual+, they'd be pulled in to where the shot 2 landed,
then hit with shot 1.
So what happens when both of you have the same delay? Whoever went first
in the beginning of the game goes first here too (Credit to yhelothar
for posting that)
===================================================================
= =
= Part IV - The Levels =
= =
===================================================================
Metamine A
----------
The Weather:
Force-0
Tornado-2
Electricity-0
Wind Change-3
Moon-0
Item Lock-2
Thor-1
Quick Description: A relatively flat level with a few straightlined
depressions or hills. Level width is about medium or so. Towards the
middle of the bottom edge, the land takes a sharp downward slope,
so it's much thicker there, making this the level that Raon pits
usually are played at (described further under the Misc section)
Other Comments:
One of my favorite levels. However, there's a few too many wind changes.
Metamine B
----------
The Weather:
Force-2
Tornado-3
Electricity-0
Wind Change-0
Moon-0
Item Lock-2
Thor-1
Quick Description: Two alititude levels. The upper level has a
large land mass on each side, with a few, much smaller ones in the
middle, strung together by a narrow strip of land. The bottom part
has 3 landforms which are closer together than the top level ones.
The bottom ones are also connected by a thin land strip.
Other Comments:
This level can be a pain. Since the wind never changes, if you
get stuck with high winds against you, as a boomer it can be
impossible to hit your target. If you start on the upper level, on
shallow ground with thin land beneath you, a one-turn bunge is quite
possible to pull off.
Miramo Town
-----------
The Weather:
Force-2
Tornado-1
Electricity-2
Wind Change-1
Moon-0
Item Lock-0
Thor-2
Quick Description: The level is fairly flat, but is very bumpy (that
sounds so contradictory). It doesn't have huge mountains, the alititude
changes are within a small range, but it's a jagged surface. A very
wide level.
Other Comments: The level is home of the tunnel wars (again, see the
Misc section). Rarely do you get bunged on this level. However, it's
a very wide level
Nirvana A
---------
The Weather:
Force-0
Tornado-1
Electricity-2
Wind Change-2
Moon-1
Item Lock-1
Thor-1
Quick Description: Again, a fairly bumpy surface. Unlike Miramo, however
the surface is much thinner, so getting bunged is a definite possibily.
The left side has a valley-ish-like depression, while the right side
has a mountain-like shape.
Other Comments:
Another one of the levels I like. However, for some reason, I have a
tendency to miss a lot here. Not sure why... Nothing else to say really.
Nirvana B
---------
The Weather:
Force-0
Tornado-0
Electricity-4
Wind Change-1
Moon-0
Item Lock-0
Thor-3
Quick Description: A narrow level, composed of a bunch of floating
islands. The only level composed really of height rather than width
Other Comments:
I hate this level. Since this is altitude-based, I think some of the
weather effects could be better. Electricity, since it comes from
above, is pretty much useless if you're not on one of the top 2
levels until you get far enoough into the game where there's no
land anyways. Thor, since it comes from above, might have to dig
through land, or it might end up that someone else is in the way
of Thor, so when you shoot, you might do considerable damage to a
teammate also. If you're Lightning or Asate, and lower down, it
can make it hard to hit your opponent. With boomer, and all the
weird shots they use, you might have to dig through a considerable
amount of land to just hit your opponent. As Aduka, especially at
the lower levels, it might be impossible to hit with shot 2/ss for
a few turns. Obviously, if the opponent's in a good position, you
can line up your shot with thor to hit them while they have no shot
on you. But yeah, this level is really annoying
Metropolis
----------
The Weather:
Force-1
Tornado-1
Electricity-3
Wind Change-1
Moon-0
Item Lock-1
Thor-1
Quick Description: There's no place on this level that the land is
really thick. It's valley shaped, with flattish sections at the
top edges
Other Comments: Another level I like. Later in the game you become
a bit cramped for space though, unless you wanted to get bunged
fairly soon after you land.
Sea of Hero
-----------
The Weather:
Force-2
Tornado-0
Electricity-2
Wind Change-1
Moon-0
Item Lock-0
Thor-3
Quick Description: A ledge on each side, with a lower island in
the middle. There's a rock in the middle that acts as a divider,
so you need to do higher angled shots when shooting to the other
side of the island thingy.
Other Comments: Only thing I dislike is when you're trying to shoot
over the rock in the middle, but have bad wind (well, I'm a Boomer
user, so it affects me more than other bots) either too much for or
against. Other than that, it's an alright level
*Edit*-Tigrr wrote to me to say that the rock as actually the tip
of a sword, and the you can see the hilt on the bottom
</pre><pre id="faqspan-2">
*Edit 2*- Hawkeye thought I should add that people still refer to
it as a rock
Adiumroot
---------
The Weather:
Force-1
Tornado-3
Electricity-1
Wind Change-0
Moon-1
Item Lock-1
Thor-1
Quick Description: A pipe that slopes slightly downward from each
each side to where it meets in the middle.
Other Comments: Fairly easy to get bunged here. In avatar on, with
full bunge gear, you can be bunged in a single turn. Since I'm a
boomer user, obviously I hate that if you get stuck wiht bad wind
at the beginning, it'll stay that way the whole game.
Dragon
------
The Weather:
Force-3
Tornado-0
Electricity-2
Wind Change-1
Moon-1
Item Lock-0
Thor-1
Quick Description: This takes place on a dragon and it's wind, so
slopes downward along the wings until you hit the head in the
middle.
Other Comments: Very large level. There's little to disrupt shots;
only 1 wind change, no item locks and no tornados. Also, lightnings
and force always appear in the center of the level, near the head
(Credit Smashnuke and Cano for the last part)
Cozytower A
-----------
The Weather:
Force-2
Tornado-1
Electricity-1
Wind Change-1
Moon-0
Item Lock-1
Thor-2
Quick Description: Slighty curved center platform with two pillars
increasing in height on each side.
Other Comments: Nothing else to really say here
Cozytower B
-----------
The Weather:
Force-2
Tornado-2
Electricity-1
Wind Change-1
Moon-0
Item Lock-1
Thor-1
Quick Description: 8 pillars varying in height
Other Comments: This level can be pretty annoying, since you
have limited movement and such. Farther into the game, some of
the pillars can get pretty well destroyed, leaving fewer spaces
to land.
Dummy Slopes
------------
The Weather:
Force-2
Tornado-2
Electricity-0
Wind Change-1
Moon-1
Item Lock-1
Thor-1
Quick Description: 4 islands that are, as the name implies,
sloped.
Other Comments: Another level I like. Also pretty good for Grub's
shot 2. Nothing important to say though.
Stardust
--------
The Weather:
Force-1
Tornado-2
Electricity-2
Wind Change-1
Moon-0
Item Lock-1
Thor-1
Quick Description: It's a ship with a sort of arch over it.
Under the top serface of the ship itself are all these nooks and
crevices to fall into.
Other Comments: Most people don't like this level much, and
it can be really annoying for Asates and Lightning with the
arch there. This level also has a tendency to group people very
close together, with a few people spaced out (especially in 4v4s)
Cave A and B
------------
Cave A Weather:
Force-0
Tornado-2
Electricity-1
Wind Change-2
Moon-1
Item Lock-1
Thor-1
Cave B Weather:
Force-0
Tornado-2
Electricity-0
Wind Change-1
Moon-0
Item Lock-4
Thor-1
Quick Description: A very small level. It's got one main larger
"island" in the center, and two smaller ones on the outer sides,
shaped like dragon heads
Other Comments: Both caves can only be gotten via Random level,
but they come up often. Getting Cave is very likely, and people
have even said that selecting random almost always means cave.
I personally like melee battles though, so I don't mind. Cave A
and B are the same level, excpet with different weather.
===================================================================
= =
= Part V - The Bots =
= =
===================================================================
Alright, so now you need to know what the mobiles are that you can
use are. There's 14 selectable bots plus the random option, and 2
bots that can be used only by picking random.
**NOTE**-Many of the bots here are incomplete. My main mobile is
Boomer, and I don't know that much about the others, so please
write in with hints, tips.corrections, whatever. Thanks
Mobile Types:
============
Creature (Bionic)
Most living creatures have high HP, then exceptions being Boomer
and Dragon. They're strong against Electric Type weapons, but
weak against Laser types. Bionics also benefit more from the
healing items (unfortunately, 99% of the games on Gunbound are
played without heals because they're "cheap" items. Heaven forbid
we may actually have to contemplate using strategy)
Creatures:
-Boomer -Ice
-Trico -Turtle
-Grub -Dragon
Shields
These mobiles have a special defense system. On the end of their
health bar, there's a blue section. This blue section represents
the mobile's shield. The mobile doesn't actually start losing HP
until it's shield has been worn down by attacks. Shields also
regenerate over time. It's not a really quick thing, but they
will start regaining their shield. Hit type weapons do the most
damage to shield types, but they are more resistant to laser
attacks. The shield regen stat will make the shields recover more
HP per turn. Shields benefit the least from the Moon Phase, since
they have less HP, so the percent recovery is lower.
Shields:
-JD -A.Sate
-Mage -Lightning
Machines:
These bots have high HP and defense, but are pretty weak to
Electrical attacks. However, they're strong against Hit types.
They benefit more than the shields, but less than bionics from
the Moon Phase
Machines:
-Armor -Nak
-Bigfoot -Raon Launcher
-Aduka -Knight
Credit to Novasol for correcting me about Machines and Shields
in the Regen/Moon Phase
Weapon Types:
============
Hit:
This weapon is Impact-based, so you want to hit your opponent
directly, else you'll deal minimal, if any, damage. Hit type
weapons are strong against Shield bots
Hit-type Weaponey:
-Armor -Turtle
-Boomer -Ice
-Dragon -Nak
Laser
Lasers are particularily strong against Bionics, but not so much
against Shield types. Usually you can miss slightly, but still
do some damage.
Laser Weapons
-Mage -Raon Launcher
-A.Sate -Knight
-Aduka (Shot 2/SS)
Explosive
Explosive type weaponry is unique in that there's not bots that
are weak to it, but also none that defend particularily well
against it. Usually makes larger holes
Explosive Weapons:
-Trico -Bigfoot
-Dragon -Armor
Electric
Uses lightning to damage the enemy. Electrical attacks are
pretty forgiving as far as shot placement goes, since they
have the effect known as 'splash damage'. With splash damage,
you can pretty much miss, but if you're close enough, you'll
do at least some damage, usually anywhere up to 70 or so.
Strong against Machine types, often with lower delay.
Electrical Weapons:
-JD -Grub
-Lightning -Aduka (Shot 1)
**Other Stuff You Should Read**
Something that many newer people don't understand is what "true angle"
is. True Angle is the greener/more opaque section of your angle. Some
bots ONLY have true angle, while others have both true and non-true
(false?) angle. Use the true angle whenever possible, since it does
more damage
*Credit to NickBush24 for the total and true angle ranges for the mobiles
Armor Mobile
--------------------------------------------------------------------------
Types:
+Explosion
+Machine
Strengths:
4% More Defense to Hit types:
-Nak
-Boomer
-Ice
-Turtle
Weaknesses:
4% Less Defense against Electric Bots:
-JD
-Lightning
-Grub
-Aduka
Shot 1:
Base Delay: 770
Total Angle: 45 True Angle: 15
A small missile. Does a bit of land damage, so it's alright to bunge
with. Shot 2, however, is the main weapon, and unless you're trying to
bunge, use this mostly if you don't want the opponent to get two turns
Shot 2:
Base Delay: 960
Total Angle: 35 True Angle: 10
Armor's main shot. It shoots one missile, which has two parts to it, so
after the first explosion, there's a second part of the missile still
there, If you hit, both parts will explode into the mobile. Sometimes,
though, only one part will hit the mobile, the other will keep going
past it. This shot has a high delay, so armor is sometimes called
'delaymobile'. However, armor has a high defense and does enough damage
with it to make up for it.
SS:
Base Delay: 1320
Total Angle: 45 True Angle: 45
This is a shot that takes 1.5 seconds before it "activates". Hitting
before it activates or whatever you want to call it results in mediocre
damage. After changing, it does more damage, and missing results in
massacring the land, since it does quite a bit of land damage, even
when it hits directly
(Credit Smashnuke for correcting me)
Mage
--------------------------------------------------------------------------
Types:
+Laser
+Shield
Strengths:
4% More Damage to Bionics:
-Grub
-Trico
-Boomer
-Dragon
-Turtle
-Ice
4% More Defense against Lasers:
-Raon
-Asate
-Knight
-Mage
-Aduka
Weaknesses:
4% Less Damage to Shields:
-JD
-Mage
-Lightning
-Asate
4% Less Defense against Hit types:
-Nak
-Boomer
-Ice
-Turtle
Shot 1:
Base Delay: 750
Total Angle: 35 True Angle: 35
Does around 150 or so damage, and shot 1 does more land damage than
shot 2 does.
Shot 2:
Base Delay: 900
Total Angle: 35 True Angle: 35
Mage's shot 2 is comprised of two shot 1s that weave in and out of one
another. When both hit, you can do a decent amount of damage.
SS:
Base Delay: 1300
Total Angle: 35 True Angle: 35
This is what Mage is mostly known for: its SS. Only use it against shield
bots (ones that have the blue bar at the end of their HP). The Mage SS
destroys the shield of the bot, and on a direct hit, can do over 500
damage. Be warned though, that Mage itself is a shield bot, and standing
too close to the SS can result in your shield being destroyed also.
Nakmachine
--------------------------------------------------------------------------
Types:
+Hit
+Machine
Strengths:
4% More Damage to Shield Bots:
-Mage
-JD
-Lightning
-Asate
4% More Defense against Hit types:
-Nak
-Boomer
-Ice
-Turtle
Weaknesses:
4% Less Damage to Machines
-Armor
-Nak
-Raon
-Aduka
-Knight
-Bigfoot
4% Less Defense against Electric Bots:
-JD
-Lightning
-Grub
-Aduka
Shot 1:
Base Delay: 770
Total Angle: 40 True Angle: 40
Nak's Shot 1 is a regular (though heavy) shot, that does some land
damage. Since long range nak can be annoying to hit with (if it's
even possible in some cases) with Shot 2, you'll need to resort to
Shot 1 for long range. It does do a fair amount of land damage, so
you can bunge with it
Shot 2:
Base Delay: 920
Total Angle: 40 True Angle: 40
Shot 2 is a unique shot in that it goes underground, then sort of
reverses gravity and curves upward again.
Junk ASCII version:
___
.~` `~.
./` `\.
/ \
Nak_________________\_____________(Impact)
\ /
`\. ./`
`~.___.~`
The higher the angle you use to shoot, the deeper Nak's shot 2 will go
before curving upwards. However, it won't go as far. With a lower angle,
it won't go as deep, but goes farther before resurfacing. Shot 2 explodes
once it reachs the division between land and air after going in ground.
Long distance shot 2 can be hard to hit with, so you may need to rely on
Shot 1 for that. Shot 2 makes fairly large holes, and the fact that it
comes from below makes it good for bunging
SS:
Base Delay: 1320
Total Angle: 40 True Angle: 40
Nak's SS is unique in that it bypasses all land and such. It stops upon
impact with any mobile, whether it's friend or foe, dead or alive. If it
goes through without hitting anyone, it'll just drop out of the level
through the bottom or the side. SS also has some bunge capability when
it hits someone.
Trico
--------------------------------------------------------------------------
Types:
+Explosion
+Creature
Strenghts:
4% More Defense against Electric Bots:
-JD
-Lightning
-Grub
-Aduka
Weaknesses:
4% Less Defense against Lasers:
-Raon
-Asate
-Mage
-Knight
-Aduka
**Credit to DemiFrost for writing the following section out of what I
assume is utter boredom and sending it to me**
Shot 1:
Base Delay: 740
Total Angle: 40 True Angle: 20
Shoots a green, heavy projectile often referred to a cabbage. Has a
large explosion radius and is good for outdelaying and land damage.
Should not be a main weapon.
Shot 2:
Base Delay: 890
Total Angle: 40 True Angle: 20
The trademark shot of the Trico. Shoots the same projectile as in shot 1,
but instead has 2 other 'cabbages' revolving around it. A very hard shot
to master, but well worth it for the damage:delay ratio.
Firing left: The easiest to do in melee, about 2 mobile lengths. The shot
comes out parallel and at the angle of firing. This makes it easy to line
up all 3 in close range.
A method I use in relatively null wind:
When the melee just isn't in your range anymore, I revert to what I call
a 2 bar method. Starting at about just a little beyond your melee range,
I start at 84-87, 2 bars. The farther the target is, the lower the angle.
Keep in mind that 1-2 angles won't make a totally noticable difference. I
think this works until about 35 angle. When beyond that, I start at 40-70
2.5 bars, depending on distance, same for 3.0 bars for longer distances.
Farther shouldn't be necessary. Full screen shot is about 79 full.
Firing right: The easier to do in mid range. In close to mid range, I
use a 1.5 bar method. Starting at about 1-2 mobile lengths away, I use
84, 1.5 for pretty close, to 81 for 2 mobile lengths away. Again,
lowering the angle will make the distance longer. Again, note that 1-2
angles is minimal in change. This method goes down to about angle 35.
In mid range-to full screen ish, I use a 2.25 bars method. Starting at
about 75 going down to 40 ish, you use the fixed powers and angle
differences to reach different spots. Long range, I do 2.5-3.0 fixed bar
method, with an angle range of 40-60. Once you get a feel of null range,
you will develop an instinct.
When you are close shooting right and have no angle available, use a
last resort. Get relatively close to the target and let the cabbages
unfold into your target. Try not to use too little power or you'll get
tossed by salad
Compensating for wind change:
Use your mind, if you can bear to think in a video game. Examples. The
wind is down and against you. A 60, 1.5 would hit your target. Because
the wind is against you, it has less airtime and thus less rotation. To
adjust, you would raise angle and power so that the required rotation can
be fulfilled.
The wind is down and with you. A 60, 1.5 would hit your target. This
wind has more give and gives a slight push towards your target. Lowering
power but raising angle would be logical.
The wind is directly against you, at high velocity. Use the same method
as 'wind down and against you'.
The wind is a floater (up and with you, usually at high winds). This wind
is a pain. You have to lower angle by a sizable sum, and reduce power.
This is because it has greatly increased airtime and thus have a lot of
rotation.
Compensating for height difference:
The target is about a half screen below you. Therefore, it will get to
your target slower. A 60, 1.5 would hit them. I would lower angle, but
lower power as well.
The target is about a half screen above you. Odds are you will be using
a relatively high angle. Because they are higher than you, the cabbages
will reach them faster than if they were in front of you. You would raise
angle a decent amount and power a pretty sizable amount so that it will
reach them. The best situation is if the shot reaches its peak about a
mobile length or two above your target and it is lined up vertically.
This gives it one more spin which'll line up on your target.
Overall, you should get a feel by practicing in different situation and
uses insight (past experience). Don't be downed when someone calls you a
noob for not hitting. Appreciate the satisfaction from lining up your
shot 2's. Trico may have below average life and defense, but its power
for decent delay makes up for it. Not to mention the 'omgwtf pro'
comments.
SS:
Base Delay: 1290
Total Angle: 20 True Angle: 20
The trico SS causes a series of mini-explosions when it hits. It's best
to drop it at the feet of an opponent, so all, or at least most of the
explosions hit, obviously doing more damage. However, the damage is
random. Two SSes hitting the same exact spot can do differing amounts of
damage. Since it has a series of explosions, it's also great for bunging,
as the explosions do a lot of land damage
Bigfoot
--------------------------------------------------------------------------
Types:
+Explosion
+Machine
Strengths:
4% More Defense to Hit types:
-Nak
-Boomer
-Ice
-Turtle
Weaknesses:
4% Less Defense against Electric Bots:
-JD
-Lightning
-Grub
-Aduka
Shot 1:
Base Delay: 740
Total Angle: 22 True Angle: 12
This shot shoots a series of missiles out, which spread relativly
quickly. Bigfoot is often referred to as a newb bot, since the shot
spreads so much that while it's much easier to hit, it does little
damage if only a few of the projectiles hit. On the other hand, since
the shots spread so much, Bigfoot does a LOT of land damage, and is
great for bunging.
Shot 2:
Base Delay: 890
Total Angle: 22 True Angle: 12
It's important to realize that shot 2 is slightly lighter than shot
one. It shoots 6 tiny projectiles in two groups of theree that,
when they hit the land, form a fanning out shape, in comparison to shot
1. If you can get all the projectiles to hit your opponent, you can
easily break 220 damage or so
(Credit Smashnuke for correcting me on some points)
SS:
Base Delay: 1290
Total Angle: 12 True Angle: 12
Pretty similar to shot 1, except the missiles have a red glow to them,
and they do more damage to both the oppponent and the land than shot
1 does.
Boomer
--------------------------------------------------------------------------
Types:
+Hit
+Creature
Strengths:
4% More Damage to Shield Bots:
-Mage
-JD
-Lightning
-Asate
4% More Defense against Electric Bots:
-JD
-Grub
-Lightning
-Aduka
Weaknesses:
4% Less Damage to Machines
-Armor
-Nak
-Raon
-Aduka
-Knight
-Bigfoot
4% Less Defense against Lasers:
-Raon
-Asate
-Mage
-Knight
-Aduka
Shot 1:
Base Delay: 730
Total Angle: 80 True Angle: 30
Shot 2:
Base Delay: 880
Total Angle: 80 True Angle: 30
SS:
Base Delay: 1280
Total Angle: 80 True Angle: 30
Boomer is the bot with the shots most affected by wind. Unlike most bots,
where you simply need to adjust a little to deal with wind, and 1 wind
won't totally throw your shot off. The shots you can do with Boomer depend
on what the wind speed and direction is. I'll go on to describe each of
these shots, excluding the basic lob shot and shot gun.
==========================Hookshot======================================
This is the shot that naturally happens when the wind is going against
you (to clarify, when the wind is going in the opposite direction from you
that your opponent is. A hookshot angles downward in the air
Junky ASCII Version of a Hookshot:
Wind Meter Thingy
<---(some number greater than 2)
/`\
/ \
/ `\.
/ `\.
(Boomer) (Opponent)
When possible, I prefer to use the full-power hook shot for two reasons:
1.) Doing a full powered drag shot takes little, if any, extra time at
all, so I won't get a few seconds worth of delay added to my shot
2.) It's a lot easier to miss the correct amount of power on a shot that
isn't a full powered shot. So, after you've hit, assuming you watch
the wind and your angle, it's sort of hard to miss (unless one of you
moves)
So what you do you pick an angle you think might hit (this takes some
time to learn how to judge), and do a full powered shot against the wind.
It should hook downward, sort of like in my stunning ASCII picture above.
The way the shot hooks depends on the wind. If the wind is going up and
against you, then it'll be a gentler slope down, and go farther. If the
wind is going downward, it's be a sharper, steeper slope. If they're an
inch away from you, don't try to look all pro and whatnot and try an angle
86 hook or something. Just lob it. Hookshots don't make you extra gold
or anything, so don't try to do a fancy shot when they're right there.
I myself would rather lob, or, if I happen to be set up in the position
for it, I'll shotgun them. I'm personally in favor of the 'I'd rather
hit and win the game than possibly miss and lose it', and chances are, your
teammates are like that too.
If your shot isn't a full powered one when you use a higher angle, there's
the chance it'll curve back behind you, resulting in a backshot, But I'll
describe backshots later. The closer you are to someone, the more likely
it is to hook back (since you're using a higher angle). 10 wind might not
cause an angle 62 shot to go behind you, but it may cause an angle 82 shot
to.
If the wind is strong, it might hook back anyway. Don't even bother trying
to hookshot if the wind is like 21 against you. High winds and angles too
high for that wind will cause it to go back.
In the event you're put up against wind that curves back on you when you
try to shoot, or you know it will, use a lower angle. The higher the wind,
the lower the angle that you need to use to make sure it doesn't come
back and hit you in the face. Generally, angles under 40 don't come back
at you (well, don't use like half a cm of power). Doing it this way
still gives your shot a slight hook, but now it looks like:
______-~-______
__---"" ""---___
(Boomer)
as opposed to the steeper sloped ASCII version earlier. If the wind is
going pretty much horizontal, it'll usually hook on about 2 wind. If
it's going much closer to the down or up arrows than the horizontal ones,
it may not hook until 5 or so.
==========================Backshot======================================
Next up is the backshot. Unlike the Hookshot, the backshot does bring in
extra gold: the backshot bonus. A backshot with boomer essentially looks
like this:
Wind Meter Thingy
10 ->
\`-.
\ `-.
(B) `(Oppoent)
The wind must be going in the same direction as your opponent is from
you. (If you look in the stunning diagram above, the person wants to
shoot right, and the wind is going right).
First, you need to realize that:
YOU CANNOT ALWAYS BACKSHOT
The wind may simply be not strong enough or the opponent too far
away. I absolutely HATE playing on teams with people who can't accept
that fact. Alright, now that we got that squared away, we can continue.
What a backshot basically is, as shown in my wonderful diagram, is
where you shoot out in front of you, and the wind carries it behind
you to hit someone. (Remember how wind against you can bring your shot
behind you if you use a high enough angle and either too little power or
there's too much wind? That's what a backshot it)
My personal angle of preference for backshotting is 70. If 70 is just
outside of my true angle, I don't mind using like 67 or so. Realize
that if your angle is too low, especially with lower wind, like 2 or 3,
the shot may just hook out in front of you.
For most angles, 2 bars of power, or half of the full guage, is the
maximum shot for backshotting, otherwise, it'll actually go less
distance.
So what you actually do to backshot is face away from your opponent,
with the correct type of wind, and take a guess at about how much
power you need. Obviously, with more distance, you'll need more power.
Again, this is something you need to learn to judge. I can't possibly
type out a chart with all the possible wind variations, directions, and
distance from your opponent.
In addition to the amount of wind, the direction is important. Wind
that is going downward will bring your shot down faster. Wind going
more upward will carry it farther.
The farthest shot for backshotting is the one that is the expection
to the rule of 'Don't use more than half power'. Angle 69, about
3 to 3.25 bars of power is the farthest backshot. If that doesn't
make the distance, just turn around and shoot normally.
==========================High Angle Shots================================
Well, more specifically Ultra High Angle Shots. While High Angling can
be extremely accurate, please don't overdo it. Unless you're trying to
use the Boomer SS, please don't be one of the Money Whores that feels
obligated to high angle even when their opponent is an inch away to get
their 45 extra gold. I myself never use high angling for angles closer
than 86 or so, unless there's a major difference in elevation. That said,
we can continue.
Most people refer to 'High Angling' as getting an 'Ultra High Angle' (UHA)
shot, which normally consists of a full powered shot a pretty high angle.
____________________________________________________________
| |
| WM |
| |
| |
| |
| |
| |
| (|
|____________________________________________________________|
Pretend the little "(" is your mobile; you can only see half of it
when you measure out angles this way. The little WM is the Wind
Meter.
The angles here only apply for null wind, that is, 0-1 wind, and you
may have to adjust an angle for 2 wind.
These angles are for full powered shots in null wind on pretty much
level land. If they're half a screen above you, you'll need to just
use a lower angle, and vice versa.
+ Angle 81: The full width of your screen
+ Angle 86: About a centimeter out from the closest side of the
wind meter. In the gorgeous ASCII version of your screen above,
an Angle 86 shot would land about a cm to the right of the right
edge of the wind meter
+ Angle 85: About a centimeter to the far side of of the far edge
of the wind meter. Diagrammed above, it would land about a cm to
the left side of the left edge of the wind meter
Everything in between, you have to guess, but that get's fairly
easy after some practice. If the person is more than a screen
away, look where the screen's width is, and measure from that
point. So if say you knew that the person you were shooting was
4 angles away from where your angle 81 is, just do 81-4=77, and
try using 77.
Obviously, the person may not always be perfectly in line with
an angle: you may have to move, hope they move, or just do a little
less than full power on some shots.
==========================Final Words=====================================
Some of this may be a reitiration of what I've said before, but you'll
live. Just a few key points:
- You cannot become a pro boomer user simply by having read this. Reading
helps, but you need the correct shots to become somewhat of an instinct.
That's something you can't learn by reading this. Oftentimes, I'll do
what we call in our GameFAQs games 'STUPID SHOT TIME', where I'll dual,
dual +, or SS at a shot I haven't even done a test shot for, many times
over a full screen away. And I hit pretty often. It's instinct; I've
played Boomer enough that I can guess those pretty accurately. I can't
teach you that
- Realize that sometimes the backshot just can't reach. Don't spend 5
turns trying to backshot someone if they're out of reach. Just turn
around and lob it
- Don't be a complete money whore. Believe it or not, you don't HAVE to
do an UHA shot with Angle 89 if the person's right there, ESPECIALLY
if you are outside of true angle. If you are using the SS, I can
understand. But if you're taking ALL your shots like that, especially
when you're missing, I get a bit annoyed.
Raon Launcher
--------------------------------------------------------------------------
Types:
+Laser
+Machine
Strengths:
4% More Damage to Bionics:
-Grub
-Trico
-Boomer
-Dragon
-Turtle
-Ice
4% More Defense to Hit types:
-Nak
-Boomer
-Ice
-Turtle
Weaknesses:
4% Less Damage to Shields:
-JD
-Mage
-Lightning
-Asate
4% Less Defense against Electrics:
-JD
-Grub
-Lightning
-Aduka
Shot 1:
Base Delay: 750
Total Angle: 40 True Angle: 40
Shot 1 creates a deep hole, and since it does so much land damage,
it's good for bunging. Damage is nothing special, but sometimes you
may need to use it when shot 2 won't work well enough
Shot 2:
Base Delay: 900
Total Angle: 40 True Angle: 40
Shot 2 fires 2 mines out, often referred to as 'babies'. After they're
shot, they'll have either a red or green little glow/circle thingy above
their head. The green indicates that they are 'inactive', and won't be
attacking anyone. Red means they're close enough to someone to walk
towards them and attack them on another turn. The direction they face
when they're red indicates the direction they'll be walking.
If they're red, after a few turns, they'll walk towards the person
they're facing. If the opponent is far enough away, it may take them
a few "walkings" to get there. Upon imact, they explode, and do some
land damage also, directly below the person. While they do the most
damage to bionics, the mines are also the least "attarcted" to those
bots, so you need to be a lot closer for them to walk towards the
bionics.
When you shoot the mines, the angle you shoot with does matter on how
far apart the two mines are. Use angles closest to 0 or 90 as
possible for minimum spread, preferable if you want both to hit the
same target. The closer to 45 you get, the farther apart the mines
will land. 84 full power in null wind is half screen, 79 full is a
full screen.
Mine Shotgunning:
When you shoot mines, they don't explode until they hit a certain
point on the mobile, located in the center of it. So what happens
when you shoot mines, and they hit that point upon impact? They
explode immediately. Note that the mines have to hit the ground first
in order to explode. Shotgunning through the center of the mobile
and having them soar way past the target won't help you. It doesn't
stop until it hits the land. This is easiest when the opponent is on
a slope the ascends as it's going away from you. If you miss, however,
and the babies don't explode immediately, the person may be able to
teleport, or even just walk away, and the mines may turn on you if
you're close enough, especially if the opposing player is a bionic.
It may take a little practice, but it's worth learning to do.
SS:
Base Delay: 1300
Total Angle: 40 True Angle: 40
The SS shots a larger version of the babies, which just walks right
after shooting. It walks in the direction it's shot in until it hits
something, or 5-6 seconds expire, whatever happens first. The SS
will turn around if it encounters a wall too steep for it to climb.
When it hits someone, it does do a little land damage, so it's
possible to bunge this way. The longer the SS 'walks', the less
damage it'll do, so land it as close as possible
Lightning
--------------------------------------------------------------------------
Types:
+Electricity
+Shield
Strengths:
4% More Damage Against Machines:
-Armor
-Nak
-Raon
-Aduka
-Knight
-Bigfoot
4% More Defense against Lasers:
-Raon
-Asate
-Knight
-Mage
-Aduka
Weaknesses:
4% Less Damage to Bionics:
-Grub
-Trico
-Boomer
-Dragon
-Turtle
-Ice
4% Less Defense to Hit types:
-Nak
-Boomer
-Ice
-Turtle
It's important to note that lightning's shots stop when they hit
the ground, not when they hit a mobile
Shot 1:
Base Delay: 750
Total Angle: 22 True Angle: 22
Shot 1 fires out a tracer that, upon impact with the land, shots a
bolt of lightning vertically downward from the top of the screen.
In addition to the damage given by a hit, 76 'splash' damage is
given to any bots near the shot. Even when you hit, lightning does
some land damage where it hits, digging your opponent into a narrow
hole, sometimes giving them no shot.
Shot 2:
Base Delay: 800
Total Angle: 22 True Angle: 22
This shot comes in as two lightning bolts at 45 or so degree angles
from each side. Shot 2 also gives 76 splash damage. Sometimes,
instead of coming in as a 'V', it goes as a 'y, where the o is the
opponent
\ /
\ / _______________
O./'
/ /
/ /
SS:
Base Delay: 1300
Total Angle: 22 True Angle: 22
Except for maybe turtle SS in some occasions, this is the widest ranged
shot. This shoots a large electrical ball, which upon impact, expands to
become a huge sphere of electricity, which can hit multiple people. If the
people are grouped close enough together, they'll not only get hit from
the intial strike, but the splash damage from the people around them. Good
for Dks.
Edit-Lightning SS doesn't damage teammates, unless they take splash
damage (Credit Smashnuke)
JD
--------------------------------------------------------------------------
Types:
+Electricity
+Shield
Strengths:
4% More Damage Against Machines:
-Armor
-Nak
-Raon
-Aduka
-Knight
-Bigfoot
4% More Defense against Lasers:
-Raon
-Asate
-Knight
-Mage
-Aduka
Weaknesses:
4% Less Damage to Bionics:
-Grub
-Trico
-Boomer
-Dragon
-Turtle
-Ice
4% Less Defense to Hit types:
-Nak
-Boomer
-Ice
-Turtle
Shot 1:
Base Delay: 740
Total Angle: 30 True Angle: 30
One of the advantages JD/Cake has over many other bots is it has such
a low delay, and since Shot 1 is the primary damage shot, they will
often get to go twice between your shots at some point. Shot one has
Splash damage, so even if you don't hit, as long as you're fairly close,
you'll get at least 60 damage from the splash. Shot 1 makes decent size
holes, and combined with shot 2, can bunge opponents well.
Shot 2:
Base Delay: 830
Total Angle: 30 True Angle: 30
Shot 2 is a unique shot in, not it's damage, but the effect the shot has.
It acts as a vaccuum, pulling other bots closer to it. However, if the
shot lands too far away, it won't have any effect. Since it makes a hole
AND pulls the mobile toward it, it's great for bunging. However, if you
aren't going to bunge the person, realize that shot 1 does more damage
and has less delay that Shot 2
SS:
Base Delay: 1290
Total Angle: 30 True Angle: 30
Cake's SS used to be great for bunging; it would be the opposite of Shot
2, it'd push people away from itself, ideally off edges. Then, Softnyx
nerfed it. It no longer can shove people off cliffs, it just does damage.
However, it does more damage if the person is right up against an edge.
The shot still pushes people outward though.
Cake is one of the few bots in which a Dual+, with Shot 2 first, is
actually better. Yes, you get more delay, but in a 2-1 dual+, the first
shot can pull the bot inwards to where the impact was, so they'll be
sitting right where the second shot will hit.
Credit to Naps for reminding me about this:
When you use a 2-1 Dual+ combo, be aware that using low angles and using
high power, oftentimes much like a shotgun, when the first shot hits
(Shot 2), with the vaccuum effect of it, it may pull this person
downward, lowering their elevation. This may cause shot 1 to sail over
them, as it doesn't account for the mobile movement.
If you were too lazy to read all that, and just skipped the paragraph
above, when using a dual+ with shot 2 first, try to lob it with a
higher angle instead of what's practically a shotgun.
Asate
--------------------------------------------------------------------------
Types:
+Laser
+Shield
Strengths:
4% More Damage to Bionics:
-Grub
-Trico
-Boomer
-Dragon
-Turtle
-Ice
4% More Defense against Lasers:
-Raon
-Asate
-Knight
-Mage
-Aduka
Weaknesses:
4% Less Damage to Shields:
-JD
-Mage
-Lightning
-Asate
4% Less Defense against Hit types:
-Nak
-Boomer
-Ice
-Turtle
Asate's shots come from (usually) above, unless you're on Nirvana B
or something. The position of the satellite that shoots the lasers
for the shot depends on which shot you use. The fact that the shot
comes from a different angle can be both helpful and detrimental to
you. If your foe is above you, you can go below them and shoot. But,
if you're stuck on a crummy level like Nirvana B, then you may have
to go through some land both your shot actually makes contact
Shot 1:
Base Delay: 730
Total Angle: 40 True Angle: 40
Doesn't do a whole lot of damage, only 150 or so. This is the lowest
position the satellite can be in. This shot fires a single laser at
the opponent
Shot 2:
Base Delay: 880
Total Angle: 40 True Angle: 40
This shot fires a series of lasers as an attack. Works best at closer
ranges, since the lasers spread out more at farther distances. On a
good hit, you can break 250 damage. However, where you need to place
the laser depends on which way you're shooting. Shooting left, it's
not so important. Shooting right, however, your shot needs to land
farther away from you (in reference to the opponent) for it to hit.
Landing it dirctly under them will result in the shot brutally
murdering the land in front of you, as opposed to your opponent.
Long range shot 2, you want to land the tracer slighty in front of the
person, otherwise, the lasers'll go behind them.
The satellite height for shot 2 is about double that of shot 1
SS:
Base Delay: 1280
Total Angle: 30 True Angle: 30
Again, remember which way you're shooting. On a good direct hit, you'll
break 500 damage. This shot fires a series of lasers vertically
downward onto the opponent. Take note of which direction you shoot,
otherwise you may do serious land damage, but your opponent remaining
unscathed
Tip (Credit Efrain Reyes): When shooting, if you intend to use the SS
at some point, try not to use the outer edges of the angle. Since the
entire Asate angle is true angle, people have a tendency to do that,
and then when they want to SS, their angle is smaller, possibly losing
the angle they were using
Ice
--------------------------------------------------------------------------
Types:
+Hit
+Creature
Strengths:
4% More Damage to Shield Bots:
-Mage
-JD
-Lightning
-Asate
4% More Defense against Electric Bots:
-JD
-Grub
-Lightning
-Aduka
Weaknesses:
4% Less Damage to Machines
-Armor
-Nak
-Raon
-Aduka
-Knight
-Bigfoot
4% Less Defense against Lasers:
-Raon
-Asate
-Mage
-Knight
-Aduka
Shot 1:
Base Delay: 740
Total Angle: 50 True Angle: 30
Shot 1, in addition to having a lower delay than shot 2, is good for
land damage. Usually, it'll do 150 or so damage, but it makes pretty
good holes, so you can screw up people's angles with it, as well as
bunging them. For damage, however, use this as a test shot before
switching to shot 2
Shot 2:
Base Delay: 890
Total Angle: 50 True Angle: 30
Shot 2, in addition to doing decent damage, also reduces the opponents
defense by 5%. It'll only affect the defense the first four times you
hit the person with shot 2
SS:
Base Delay: 1290
Total Angle: 30 True Angle: 30
Only does 250 or so damage, but it reduces the defense of the opposing
mobile by 20%
Ice has the highest HP in the game, and given that it's also a bionic, it
benefits well from healing items. Dual+ can also be used in the 2-1 order
so that you lower their defense, then hit them again. Again, shot 1 makes
good sized holes, so it can bunge as well
Turtle
--------------------------------------------------------------------------
Types:
+Hit
+Creature
Strengths:
4% More Damage to Shield Bots:
-Mage
-JD
-Lightning
-Asate
4% More Defense against Electric Bots:
-JD
-Grub
-Lightning
-Aduka
Weaknesses:
4% Less Damage to Machines
-Armor
-Nak
-Raon
-Aduka
-Knight
-Bigfoot
4% Less Defense against Lasers:
-Raon
-Asate
-Mage
-Knight
-Aduka
*Note* - Unlike most mobiles, which have 10 delay extra per second,
turtle has 12
Shot 1:
Base Delay: 740
Total Angle: 25 True Angle: 25
A single shot with a tail behind it. Damage isn't anything special.
Shot 2:
Base Delay: 890
Total Angle: 25 True Angle: 25
Two shot ones the intertwine in and out of each other for the first
three seconds, and (assuming they're still in the air), after those
three seconds, go side-by-side to hit the enemy. If you get both to
hit, it does quite a bit of damage. The way turtle's shot it, you
need to shotgun to hit, or do a high angle shot, since you need that
airtime.
SS:
Base Delay: 1290
Total Angle: 25 True Angle: 25
Like turtle's shot 2, this takes 3 seconds to 'activate'. Initially,
this is a big purple bubble. After three seconds, it splits into
numerous smaller ones, which, the longer they stay in the air, the
farther apart they spread. Ideally, you want it to split right before
it impacts the enemy. If this goes through a force and splits, it does
lots of damage
Grub
--------------------------------------------------------------------------
Types:
+Electricity
+Creature
Strengths:
4% More Damage Against Machines:
-Armor
-Nak
-Raon
-Aduka
-Knight
-Bigfoot
4% More Defense against Electrics:
-JD
-Grub
-Lightning
-Aduka
Weaknesses:
4% Less Damage to Bionics:
-Grub
-Trico
-Boomer
-Dragon
-Turtle
-Ice
4% Less Defense against Lasers:
-Raon
-Asate
-Mage
-Knight
-Aduka
Shot 1:
Base Delay: 740
Total Angle: 30 True Angle: 20
Just a basic shot, nothing really special about it
Shot 2:
Base Delay: 890
Total Angle: 30 True Angle: 20
Shot 2 is what most people think of when they think of Grub. Shot 2
sends out 4 purple spheres that, unlike other shots in the game, have
the ability to roll around and bounce of stuff, only for a short amount
of time though, Using Grub's shot 2 is the easiest was to acheive Boomer
Shot Bonus, and also is the reason for the infamous (to GFAQs anyway)
"You the grub makese so much money gold, you know?" Grub's shot 2 is
also different in that it can bounce off the sides of the level, in
which most shots just normally fly out of, as well as against the
ceiling/top of the level. However, the drawback is that that impact
counts as the beginning of the few seconds you have until the shots
explode automatically.
SS:
Base Delay: 1290
Total Angle: 30 True Angle: 30
If used correctly, the SS can do a decent amount of damage. Ideally, you
want the target to be in very narrow hole, so you can just drop the SS into
it. The SS, unlike shot 2, does just explode on contact; it rolls around a
bit. Every time it rolls on/past someone, it does some damage, so if it's
in a very narrow hole, it's got now place to go, so it continues to spin
in the same place, doing lots of damage.
Aduka
--------------------------------------------------------------------------
Types:
+Laser
+Electricity
+Machine
Strengths:
4% More Damage to Bionics:
-Grub
-Trico
-Boomer
-Dragon
-Turtle
-Ice
4% More Damage Against Machines:
-Armor
-Nak
-Raon
-Aduka
-Knight
-Bigfoot
4% More Defense to Hit types:
-Nak
-Boomer
-Ice
-Turtle
Weaknesses:
4% Less Damage to Shields:
-JD
-Mage
-Lightning
-Asate
4% Less Damage to Bionics:
-Grub
-Trico
-Boomer
-Dragon
-Turtle
-Ice
4% Less Defense against Electrics:
-JD
-Grub
-Lightning
-Aduka
Shot 1:</pre><pre id="faqspan-3">
Base Delay: 760
Total Angle: 40 True Angle: 40
Shot 1 isn't anything special. However, it's an electrical attack, so
it does some splash damage.
Shot 2:
Base Delay: 910
Total Angle: 40 True Angle: 40
Shot 2 is what makes Aduka what it really is. It sends out 3 tracers that,
upon impact, use beams from Thor to hit the mobile. Since Thor is being
used pretty often, and not just when Thor is the current weather, it gets
powered up more quickly. The initial shot 2s, when Thor is on a mere level
1, don't do a whole lot of damage, Once you the higher levels, you can do
some of the highest damage in the game, breaking 300 on a single shot.
You do need to watch where Thor is though, when you're shooting:
Thor
______________________________(A)
`\.(O)
`\.
Assume that the 'A' is the Aduka, the O the opponent. If the Aduka was
to try to Shot 2 the opponent, the Thor beams would hit the Aduka instead,
Shot 2 can miss somewhat, and still hit if you're close enough, since the
beams travel from Thor to the tracer.
SS:
Base Delay: 1310
Total Angle: 40 True Angle: 40
Aduka has one of the coolest SSes in the game. Like Nak's SS, it bypasses
all land, and hits only mobiles. But that's where the similarities end.
The SS, instead of just stopping when it hits the first person, continues
to go, until flying/dropping out of the level. Since you can hit multiple
opponents, it's great for DKs (Double Kills). The amount of damage each
person takes is based on Thor again. Also, the SS bypasses teammates. so
they don't get hit, unless they happen to be standing in the same spot an
opponent is.
*Aduka's ability to power up Thor has lead to the creation of Aduka Games,
using only Shot 2 and the SS during the course of the game. With 8 players
powering up Thor, the level increases quickly. These games usually finish
rather quickly, and since it's easy to get lots of damage and kills, as
well as DKs, they're pretty good for GP. Usually only Duals are enabled,
and by the time level 6 rolls around, people can get killed within a few
turns*
Dragon
--------------------------------------------------------------------------
Types:
+Creature
+Explosive
Strenghts:
4% More Defense against Electric Bots:
-JD
-Lightning
-Grub
-Aduka
Weaknesses:
4% Less Defense against Lasers:
-Raon
-Asate
-Mage
-Knight
-Aduka
Dragon and Knight are 'random only' mobiles, meaning you'll only get to
use them if you select random and get lucky.
Shot 1:
Base Delay: 800
Shoots out a single fireball
Shot 2:
Base Delay: 950
Shoots out multiple fireballs, which split into two branches, which
spread out farther the farther they go, and do a LOT of damage. Dualing
shot 2 to a person right next to you can break 1K damage WITHOUT any
weather effects
SS:
Base Delay: 1390
Where the shot lands is the 'center', and little missile-like things
Knight
--------------------------------------------------------------------------
Types:
+Machine
+Laser
Strengths:
4% More Damage to Bionics:
-Grub
-Trico
-Boomer
-Dragon
-Turtle
-Ice
4% More Defense against Hit types:
-Nak
-Boomer
-Ice
-Turtle
Weaknesses:
4% Less Damage to Shields:
-JD
-Mage
-Lightning
-Asate
4% Less Defense to Electrics:
-JD
-Grub
-Lightning
-Aduka
Dragon and Knight are 'random only' mobiles, meaning you'll only get to
use them if you select random and get lucky.
Shot 1:
Base Delay: 800
Knight is like asate in that it shots from a floating sword thingy
that hovers above it. This shot shoots a single shot from it.
Shot 2:
Base Delay: 950
Like shot 1, except it fires multiple shots out
SS:
Base Delay: 1390
Much like Asate's SS, but with more power
===================================================================
= =
= Part VI - Avatars =
= =
===================================================================
Section A: Avatar On vs Avatar Off and other Info
-------------------------------------------------
Besides the Newb/Free divisions, the main division is Avatar On
versus Avatar Off.
Avatar On- Stats matter. The more money you invest in your avatar,
the more of an advantage you'll have over your opponents. There's
several types of "Stat-Whore" suits you see in Avatar On, described
in the next section, and a few clueless newbies who get killed very
quickly because they don't have High-Stat Avatars. I don't advise
entering the Free Zone Avatar On servers until you have a decent
set put together.
Avatar Off-Stats don't matter here. A Chick is on even footing
with a wand. Skill is more important here than how much money
have to spend. Some people actually go for original avatars
here instead of just based on stats. However, not all stats are
off: the popularity stats are still present. So you get a
different type of stat-whore here: Money Whores. Some of them
are alright with the full money suits, however you will
undoubtadely meet some of the few that HAVE to get Ultra High
Angle bonus, even if it's a short shot, they NEED to get money on
every shot. Except many of them spend the whole time trying to just
hit, and don't really do much damage, and you lose the game
since they need their Ultra High Angle Bonuses. Even though
winning makes you more money. I don't understand it, but that's
the way it is.
The Avatar Stats:
Note: Avatar Stats are capped at 50. You can have 56 defense if
you want, but it only counts as 50.
Orange Hourglass-Reduces the delay from the shot you're using
Edit: 2.5 less delay for each stat (Credit to Aurora Sky)
Blue Hourglass-Reduces the delay from the items used ingame
Edit: 2.5 less delay for each stat (Credit to Aurora Sky)
Popularity (stars)- 1% more gold per stat. 50 stars means that
instead of getting 100 gold for a kill, you'd get 150. It really
adds up
Sword (Attack)- 1% more damage done to your opponent per stat
Shield (Defense)- 1% less damage taken per stat
Life (heart) - Increases the amount of HP your bot has
Shovel- Increases the diameter of the holes your shots make in the
land.
Shield Regen (Shield in a blue circle thing)- Some bots (like
Mage and JD have shields, that as time goes by, they gain
back HP during the match). Using this stat will make them
gain more health back
Misc Avatar Info:
- There's 4 types of avatars: Hats/Hair, Faces, Clothing, and
Accessories. Accessories are the only ones not gender-defined.
- Make sure you buy for the right gender. A girl's golden armor
won't be something you can use on a male character. You cannot
convert between genders. Guys have some items girls don't, and
vice-versa
- You can sell an avatar you bought yourself, but you only get back
60% of what you spent for it (IE, 50K avatar returns 30K, 100K
returns 60K, etc)
- You can gift items to people, by clicking on the item then
hitting 'Gift'.
- Gifted items cannot be gifted or sold, only deleted
- On reaching the rank of Stone Hammer, you're given the Space
Marine Helmet and Suit, which can be gifted, but not sold
- You can't have negative points
- Stats are capped at 50
Section B: The Stat Suits
-------------------------
This section is incomplete; I haven't yet incoporated sets with
the newer avatars. If you know of one not listed here, please
mail me. Also, if you have ideas towards a 'looks' avatar
section which I may decide to add, mail me your ideas also.
Proper credit will, of course, be given.
Avatar On: Clone Suits
Girls/Guys: 820K Stats:
-Chief Hair Shot Delay-6 Money -6
-Golden Armor Attack -33 Defense -51
-Pet-01 Life -12 Item Delay -0
-Robot X Bunge -3 Shield Regen -0
Girls/Guys: 875K Stats:
-Golden Helmet Shot Delay-9 Money -13
-Arch Angel Attack -18 Defense -48
-Pet-02 Life -27 Item Delay -0
-Robot X Bunge -0 Shield Regen -0
Bunge Suit:
Girls/Guys: Stats:
-Rocker Hair Shot Delay-7 Money -14
-Rocker Suit Attack -12 Defense -0
-Dizzy Glasses Life -0 Item Delay -0
-Bazooka Bunge -44 Shield Regen -0
Money Suits:
Guys:
Standard (Ugly) Sets: 135K/175K 51 Stars
-Punky Brown
-Hawaiian Wear
-Red Nose (20K)/Monkey Mask (60K)
-Vampire Casket
-Punky Brown 133K + Missing Item 50 Stars
-Hawaiian Wear
-Panda Stick
-Any 6-Star+ Item
Expensive Sets: 432K 51 Stars
-Bridegroom Hair
-Tuxedo
-Moneky Mask
-Conga
-Bridegroom Hair 348K + Missing Item 50 Stars
-Tuxedo
-Any 6-Star+ Item
-Panda Stick
Girls:
Standard (Ugly) Sets: 175K/205K 51 Stars
-Flamingo Hair
-Flamingo
-Red Nose (20K)/Money Mask (60K)
-Vampire Casket
Other Ugly Set: (Submitted by AuroraSky)
163K 50 Stars
-Flamingo hair
-Hawaiian wear
-Red nose
-Panda stick
-Flamingo Hair 163K + Missing Item 50 Stars
-Flamingo
-Any 6-Star+ Item
-Panda Stick
Expensive Sets: 298K + Missing Item
-Picnic Hat 41 Stars + Missing Item
-Picnic Dress (I personally use the Heart
-(Pick a face item) painting to give myself a
-Panda Stick total of 47 Stars)
Cheap Attack Set: 45/48 Attack, 185K/205K
-Pirate Hat
-Pirate Coat
-Golden Hammer
-(Purple/Green Battle Goggles) or Laser Goggles
Cheap Life/Def Suit (submitted by AuroraSky)
450K - 41 Life/ 45 Defense
-Frankenstein
-Mechanic/Mecca Armor
-Pet-02
-The Castle
Life Def Suit (submitted by AuroraSky)
600K - 47 Life/ 44 Defense
-Frankenstein
-Arch Angel
-Pet-02
-Metallic Wand
Submitted by: oharamusashi
"All the stats have at least 3 points, except for popularity
and shield regeneration. the third suit does have a purpose
though: it is only used to fight noobs... ;)"
1. Golden Helmet
Angel Of Death Body
Pet-AD
Robot X
Attack: 38
Defence: 48
Popularity: 0
Life: -4
Shield Regeneration: 0
Shot Delay: 9
Item Delay: 6
Bunge: 10
2. Chief Head
Kendo Uniform
Pet-AD
Robot X
Attack: 34
Defence: 44
Popularity: 0
Life: 9
Shield Regeneration: 0
Shot Delay: 10
Item Delay: 6
Bunge: 6
3. Great Devil Head
Angel of Death Body
Pet-AD
Bazooka
Attack: 52
Defence: 18
Popularity: 5
Life: -4
Shield Regeneration: 0
Shot Delay: 0
Item Delay: 6
Bunge: 30
Submitted by Hawkeye:
"My pimpy attack suit, waht I use for hoared jewel(not exactly mine,
I use magician hair instead of indian fighter)"
-Indian Fighter hair
-Pirate suit (secksay)
-Green/Purple Battle Goggles(even though they do nothing)
-Bazooka (best looking avatar. Ev4r.)
Attack: 39
Defence: 0
Popularity: 4
Life: 3
Shield Regenration: 0
Shot Delay: 6
Item Delay: 3
Bunge: 12
Submitted by Aurora Sky: 840K
Bunge Defense Suit
Golden Helmet
Rocker Suit
Pet-AD
Bazooka
Attack: 15
Defence: 42
Popularity: 6
Life: 0
Shield Regeneration: 0
Shot Delay: 3
Item Delay: 6
Bunge: 30
Submitted by Thunder3000
1: 1010K
-Great Devil Head
-Pet AD
-Golden Armor
-Robot X
Attack: 38
Defence: 45
Popularity: 13
Life: 0
Shield Regeneration: 0
Shot Delay: 6
Item Delay: 6
Bunge: 14
2: Cheap attack suit - 50 Attack 247K/237K
-Indian fighter/pirate hat
-Samurai clothing
-Laser goggles
-Golden hammer
3: Substitute for a Clone Suit - 48 Def/33 Attack - 715K
-Golden helmet - 350k
-Golden armor - 250k
-Laser goggles - 50k
-Golden hammer - 65k
Got any other sets, whether it be av off, av on,
stats or looks? Mail me your ideas.
Section C: Avatar Planner
-------------------------
www.gunboundavatar.net
The most useful tool in designing avatars. Since
Gunbound only allows you to try on one avatar
you don't own, it's harder to plan out sets.
Avatar planner lets you use any avatar combo
you want to see the stats and how it all looks
together. I highly recommend downloading it.
===================================================================
= =
= Part VII - Misc =
= =
===================================================================
Section A: Fun Stuff
--------------------
Alright, so occasionally Gunbound in itself gets a bit boring. So
we'll play something OTHER than traditional GB sometimes.
Raon Pit:
You get the most damage done in a 4v4. So first, everyone picks
Raon and you go to Metamine A. Have everyone Teleport to either side
of the small hill in the middle. Someone then does a high-angled
shot 1 to make a hole in the hill going more or less veritcally
downward. If it's not deep enough, sometimes a second shot is
fired. Everyone gathers around the hole and starts using Raon's
shot 2 to put the raon babies into the hole. You can have a total
of 8 out, and each shot fires 2, so you get 4 shots. Don't fire
in on thor, since Thor kills the raon babies. Just F8 your way past
Thor. Once everyone has 8 in, all teleport to the same side, and
wait for all the Raon babies to move towards that side. Now, they
should be all so close to each other that it looks like one raon
baby. Now the fun part: someone jumps in. If done correctly, they
should make a nice vertical tunnel down, and fall out the bottom,
while having massive amounts of damage done, in the thousands.
Everyone else just kills each other after that.
Tunnel Wars:
Have everyone pick Bigfoot or Raon, and pack only shovels, and
go to Miramo Town, and Bigbomb Death. Everyone then starts
digging downward, sometimes pairing up with someone to dig. After
your hole is fairly deep, jump in, and start tunneling your way
to other people, and just try to bunge them. Only real rule is
that you can't shoot people above ground, you need to wait until
you're in the tunnels
Aduka Games:
Aduka's ability to power up Thor has lead to the creation of Aduka Games,
using only Shot 2 and the SS during the course of the game. With 8 players
powering up Thor, the level increases quickly. These games usually finish
rather quickly, and since it's easy to get lots of damage and kills, as
well as DKs, they're pretty good for GP. Usually only Duals are enabled,
and by the time level 6 rolls around, people can get killed within a few
turns
Section B: Guilds
-----------------
Alright, you undoubtadly seen people name's with a blue/purple
word or just letters and symbols in front of their name, and
in games, you can see they have a ranking (like, 24/83) or
something. That means they're part of the guild, and that's
their rank within the guild.
Guilds don't serve any real purpose... you don't get some
sort of monetary benefit or anything. However, it is a good
way to meet other people. At the time of writing, there are
2 main GameFAQs guilds: GameFAQs, GM is Philip027, and GFAQs402,
GM is GundamFreak.
So how do you join a guild?
Log into www.gunbound.net, then go to Community -> Guild. In
the search box, either type the name of the GM or of the Guild.
Click on the result, then the on the Apply for Guild button.
Fill out the form, and just wait to either be accepted or
rejected into the guild.
Once you reach the rank of Silver Axe, you have the ability to
create your own guild. It'll cost you 20K to do. Again, go to
Community -> Guild, and click the Make Guild button.
Section C: Money Making
-----------------------
In the long run, buying a Money Suit is worth it if you plan to
play for awhile. If you're only saving up for a few (cheaper)
items, you don't need to invest in one. I bought my money suit
(the ugly flamingo one, and later, the Picnic one) early on, and
since I've played so long, it definitely was worth it for me. So,
if you have many items you want to purchase, definitly get a money
suit.
Easily, the most profitable thing you can do is win 1v1 games.
They finish fairly quickly, and it's easy to get over 500 in a
winning match with a money suit on. 2v2s are alright also, but
they take longer a little longer too. On the other hand, 2v2ing
with a friend is more enjoyable, and you don't get as bored as
easily as you do 1v1ing.
The next thing is to get good with a decent bot. Even though "the
grub makese so much money gold", there's better bots for making
money than grub. I can't tell you what to pick, but just learn to
play a particular bot well. Personally, I love Boomer due to all
the trick shots and the high damage, but it's not good for
beginners. Just pick one that you can use well; it's better to
get the win bonus by using a bot you can use than trying to use
Boomer and high angle all the time and miss, or get Boomer shot
Bonus with grub, and not do much damage.
Also, while high angling is nice, please don't overdo it. I'm
speaking to the money whores that feel they must high angle every
damn shot, and take liek 5 tries before they actually hit, at
which point they're dead. There are obviously exceptions, but
I'd personally rather have you hit your person to do damage and
win, then have you miss all the time, and lose, just because
you needed your Ultra High Angle Bonus.
Aduka Games are also fairly profitable. They finish quickly, and
you can do lots of damage and make many kills pretty easily. DKs
are fairly common also.
To sum all this up: learn a bot, and be good with it. Basically,
just win games. That's all there is to it.
Section D: GP Hoaring
---------------------
Alright, so you want to advance in GP/rank rather than money in
this case. Aduka games are alright for this, as it's fairly easy
to get 16 or so GP per game. However, 1v1 is still the best.
More specifically, 1v1 jeweling, though 2v2ing works well too.
In a 1v1 jewel game, they usually take like 2-3 minutes, and with
a win, you can get around 8-11 gp or so. 2v2ing works too. I've
timed some of my GP-Whoring expeditions. Taking about 4 minutes
to win, load, and have random people ready for the next game is
well over 100 gp an hour, 150 if you're lucky. Pretty decent
hourly rate. The best way to do this is to get a lower numbered
room in avatar on, wearing an avatar with a decent amount of
attack points.
If you don't care for jewel, just do small sided games and
win, obviously.
Section E: Gunbound Terminology
-------------------------------
Aimbot - A program that can calculate the shot. I do NOT
reccommend looking for one because:
-They're illegal in GB
-You'll probably find a program with a trojan, or something
that relates your username/password information to someone
else
-If you do find one that isn't a trojan or something, it's
probably outdated
Also, people have a tendency to yell 'AIMBOT' if you make
a difficult shot. I myself have been called an aimbot many
times, because for some reason, people don't seem to believe
that a wand who has been using boomer for a long time CAN
dual+ on first turn across the map. Guess what, people CAN
be that good. Just because you're losing or get hit doesn't
mean the other person's cheating. Get over it.
Babies - Refers to Raon's Shot 2
Botting - A fast (and illegal) way to quickly gain GP and
money
Bunge - When you kill someone by having them fall out the
bottom of the level
Cake - Another name for JD, since it looks like a cake
Chicken - Another name for the Chick Rank
De donde eres - (spanish) 'where are you from?'
DK - Double Kill. Killing 2 opponents with a single shot
DT/Rape/Gangbang - Double Teaming. When two (or more, sometimes)
people aim at a single opponent. This is a perfectly
legit strategy, and I hate people who whine about it. If
only one more kill is needed, why SHOULDN'T we all shoot
at one person so we can win faster?
(Thanks, Mike, for correcting that typo, though you coulda
been a bit nicer about it =p)
GG - Good game
Jajajaja - Spanish for hahahaha, but really really annoying
KFC - Another name for the Chick rank
KS - Kill Stealing. Usually refers to someone doing all the
damage to an opponent, then someone else taking the kill,
and thus getting the kill bonus, instead of the person who
did the damage. However, you also get the people who think
that just because they took a single shot at someone, it's
"their" kill now, even if more than one person has been
shooting
La/Lah/Leh/Lar/Siao/Sian - Singlish, which, from my
understanding, invloves entering the above randomly into
sentences
Lag - Lag literally means to fail to keep up with. Lag in GB
means that for one reason or another, someone's computer
got out of sync with GB, so the game waits for the computer
to catch up again, so you all sit there waiting
Lovebot - Another name for lightning, since it makes a heart
shaped thingy while doing its animation
Matalo - Spanish for 'kill it'
Mierda - Spanish for 'shit'
Mines - Refers to Raon's Shot 2
Noob - Can refer to an annoying (often spamming) idiot, or
sometimes is used to refer to a 'Newb/Newbie', which is
a person who's new to something
NS - Nice shot
NT - Nice try
Pollo - Spanish for 'chicken', so probably refers to the
chick rank, or a 'newb'
PBOD - Purple Box of Death. The name is a reference to
Windows' 'Blue Screen of Death', but what it means in
terms of gunbound is the purple box that pops up to say
'Access TIme has expired' or something, and closes
gunbound.
Ready/Rdy/Rdy Up - It's said to tell people to pick their
items and bot and hit the ready button so the game
can start
Scam - When someone is trying to trick you in order to get
your account or avatars
SG/ShotGun - When a person goes and aims directly at an
opponent, often with high power, so that the shot
takes a straight line course as opposed to a parabolic
(curved) trajectory. Many people call shotgunning
'noob', but personally, I find nothing wrong with the
occasional one, provided you do shots OTHER than SG
Spam - Quickly and repeatedly doing a whole bunch of messages
one after another. Probably the most common is
repeatedly saying someone's name to try to get them to
ready.
TK - Team kill. Obviously, when you kill someone on your own
team, though people say it even if you just hit your
teammate without killign them
True Angle - Some bots have an angle section that is a lighter
and less opaque section, and in the middle of the angle,
a darker or more opaque color. 'True Angle' refers to that
middle section. If your shot is done using an angle that
is a true angle, it does much more damage to the person
TY - Thank you
Section F: Other Tricks
-----------------------
On Site: Account/Game Info:
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Login to gunbound.net, and put
javascript:document.write(document.cookie)
in the address bar. You get a whole bunch of text. You can
look through it yourself, or use this website to convert it
into easier-readable data:
http://www.kiwibonga.com/gbcookie/index.php
Tells you some cool things, like how much damage you've done
TOTAL with that account, and other cool stuff
In Game: Appear Offline - Submitted by Aurora Sky
=-=-=-=-=-=-=-=-=-=-=-=
Go to Start > Run > "regedit" > HKEY_LOCAL_MACHINE > SOFTWARE >
SoftNyx > Gunbound. Go to BuddyIP, right-click, Modify. Change
buddy.gunbound.net to www.gunbound.net.
If you want your buddy list loaded back up, change it back to
buddy.gunbound.net
Customize GB Login Screen
=-=-=-=-=-=-=-=-=-=-=-=-=
For tutorials, as well as ones to download:
www.gbsector.net
===================================================================
= =
= Part VIII - Credits =
= =
===================================================================
Not necessarily just for this FAQ, but in general too:
-Major thanks to DemiFrost for writing the Trico section, since
I am not a Trico user in any way shape or form, and haven't a
clue how to use is correctly
-Major thanks to Javs for mobile and shot info
-All the people who regularly participate in the GFAQs games
-The people who would sit there and talk to me on AIM so I
didn't get too incredibly bored doing this, most notably
yhelothar, wrdazncal, Nucky, Gundam, Javs
-Nucky for pointing out various errors
-Philip and Gundam for mantaining the GFAQs guilds
-yhelothar for the info about who goes first when you've got the
same delay
-The posters of the Gunbound Board at GameFAQs (those that are
cool people, not the beggars, scammers, spammers, and idiots)
-Softnyx for making the game
-CJayC, for making GameFAQs
-
http://www.geocities.com/gunbound_canada/index.htm for Shot
Delays
-RamzaBeoulve259 for noting I missed the /loudall command, as
well as correcting a typo
-Credit to Alex for noticing some of my grammatically incorrect
statements and pointing them out
-Tigrr for pointing out that the rock on Sea of Hero is actually a
sword
-xCrAzYDiZz for typos and just talking to me when I'm sitting here
bored
-oharamusashi for the 3 avatar sets
-Ominay for noting my typo in my own email address (well, there
was a comma there)
-Hawkeye for DT Whining and Jajajaing to be added to 'How Not to
Be a Jerk in Gunbound', as well as various other corrections
-Wangtang for suggesting Jajaja and Mierda be added to GB
terminology
-Novasol for information regarding shields and machines during
the Regen/Moon Phase, as well as information about healing with
shielded bots
-AuroraSky for the Buddylist trick, more ingame commands, some
GB terminology terms, info on customized logins, and avatar info
-Thunder3000 for some avatar sets
-NickBush24 for some more shortcuts, as well as a few other
corrections, and another thing to add to 'How Not To Be A Jerk
in Gunbound'
Also for the angle measurements of both true and total for the
mobiles
-Thy1, for correcting a typo
-Kyle Chao for Thor level and damage info
-DarkSpirit for pointing out a typo
-ChainChump8 for correcting info regarding Sound Quality
-Credit to Elite Raider for correcting a typo
-Credit to Nucky for correcting me on some stuff, as well as
just being a cool person =p
-Smashnuke for thje Armor, Bigfoot, and Lightning corrections, as
well as the info about force and lightning on dragon
-Efrain Reyes for an addition to the 'How Not To Be A Jerk in
Gunbound', a tip for Asate users, and some additions to GB
terminology
-Leafweir for some typo corrections, as well as an addition to the
'How Not To Be A Jerk In Gunbound'
-Naps for a cake tip
===================================================================
= =
= Part IX - Contact Me =
= =
===================================================================
Email:
[email protected]
If you're going to mail me, PLEASE put Gunbound FAQ or something
similar to identify your mail in the subject, otherwise I may
delete it as junk mail.
Feel free to mail me if:
-You have a correction to make to something I said, whether a
grammatical correction, or an informational one
-You have a contribution to add, whether it be strategies, tips,
avatar sets, whatever
-You've got a question that I haven't answered
-You're going to yell at me for my laziness of having not finished
the FAQ before I posted it
Do NOT mail me if:
-You have a question and it's answered in this FAQ already, but
you just haven't looked (yes, I know I'm a hypocrite, telling
you all not to be lazy and actually look for it)
-You're going to beg (OMG YOU'RE A WAND SO YOU MUST BE RICH SO
YOU CAN AFFORD TO GIVE ME FREE ITEMS!111 doesn't work. It
actually will make me regard you as another idiot who doesn't
seem to realize that if/when I give stuff away, why should
some unknown person I don't even know benefit off my hard work?
If anything, it's going to a friend)
-You are one of the people that uses 'AOL-Speak" and it renders
your message utterly incomprehensible. This is an email to a
person you probably don't know, it won't absolutely kill you
to spend a few seconds adding the y and the o to 'you'.
-You're trying to scam me. Saying 'Go to (insert scam site here)
for free avatars and gold' doesn't work on me, I'm sorry.