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faq title   / /Guilty Gear XX #Reload Story Mode FAQ |
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faq ver:date/ /           ver. 1.00 / October 7,2004 |
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author:email/ /             eRvN : [email protected] |
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                                       ______________________________________
                                      /                disclaimer achuchuchu |
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    This document is free and may be distributed or reproduced in any way,   |
shape or form whether it may be electronical or not providing the content of  |
this document may not be altered in any way. This document should not be used |
for profitable purposes. GGXX #Reload is copyright© Sammy/Arc System Works.   |
All other trademarks and copyrights contained in this document are owned by   |
their respective trademark and copyright holders.                             |
This faq is Copyright© 2004 Ervin Tapas. All rights reserved.                 |
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Do the dots below line up with the numbers?

........
123456789

If so, then we're cool... (if not this txt file isn't good in the eyes)

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::: Table of Contents :::
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A. Intro / Revision History
B. Postwar Admin. Bureau Reports (Character Profiles)
c. Character Story Mode Paths
D. Credits/Final Notes


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A. Intro / Revision History
______________________________________________________________________________
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 August 28,2004
 This FAQ contains info regarding the Story Mode of the game. If you're
 looking for character movelists, you can easily access them by pressing the
 START key ('space' key is the default) during battle. For now, I'll stick
 with the Story Mode.

 ::: Revision History :::::::::::::
 ver 1.00 = Finished (probably last) version of the FAQ
          = Included Justice's profile & background
          = All story mode paths
          = Removed the story mode translations (it's way too long!)
          = For those looking for the patch that will translate the texts
              to english, head to my site www.abortretryfail.cjb.net

 ver 0.21 = August 29,2004
          = First upload of the FAQ
          = Character profiles & backgrounds (except Justice)
          = Path 1 story translations for Sol, Ky, May, Millia & Zato-1

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B. Postwar Admin. Bureau Reports (Character Profiles)
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_____________________________________
Postwar Admin. Bureau Report #9641  /
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Name:       Sol Badguy
Height:     6'0"
Weight:     163 lbs
Birthday:   Unknown
Blood Type: Unknown
Race:       Unknown/American


 Solid information on this subject's history is, regrettably, still hard to
 come by.

 Here is what we know. After joining the Sacred Order of Holy Knights in 2172,
 he deserted and became a bounty hunter. One account places the subject in
 the year 2099 -- exactly as he looks today -- participating in the Gear
 Project.

 Though his motives are unknown, he has been spotted hunting down and
 destroying Gears.

 His victory over Justice should serve as ample evidence of his superhuman
 battle ability. His occult powers easily surpass all known limits.

 Because of his muddy past and immense power, he is considered to be
 incredibly dangerous.

 Risk Rating: S

 Quote: "You won't escape me..."

_____________________________________
Postwar Admin. Bureau Report #4515  /
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Name:       Ky Kiske
Height:     5'10"
Weight:     128 lbs
Birthday:   Nov. 20
Blood Type: AB
Race:       Human/French

 Former leader of the Sacred Order of Holy Knights, this charismatic swordsman
 is now a head figure in the international Police Force.

 Though fearsome as an enemy, his sense of duty to the law makes him easily
 controllable.

 Subject is being used as the base type for our Imitation Series. The
 completion of this project will be a boon to our war potential.

 His political power makes him a valid threat.

 Risk Rating: B

 Quote: "No matter what... the world needs justice."

_____________________________________
Postwar Admin. Bureau Report #4058  /
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Name:       May
Height:     5'2"
Weight:     104 lbs
Birthday:   May 5 (Presumed)
Blood Type: B
Race:       Human/Unknown

 Subject works directly under Johnny as a member of the Jellyfish air pirates.

 She wields a ship's anchor as a weapon.

 Her complete devotion to Johnny will make her easy to control, should the
 need arise.

 Although her birthplace is unknown, avidence suggests that she is of
 Japanese descent. We are currently seeking confimation on this matter.

 While not paricularly dangours by herself, the thought of a powerful
 organization like the Jellyfish Pirates holding a Japanese woman is rather
 disturbing.

 Risk Rating: A

 Quote: "I'll do anthing for Johhny!"

_____________________________________
Postwar Admin. Bureau Report #8127  /
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Name:       Millia Rage
Height:     5'7"
Weight:     106 lbs
Birthday:   Unknown
Blood Type: B
Race:       Human/Russian

 Formerly a hired assassin, the subject is now working with the IPF to
 dismantle the Guild and capture Zato-One in exchange for her acquittal.

 The test case for an undisclosed new form of occult art, she uses her
 hair as a weapon.

 It is believed her hair falls under the same classification as Gears and
 Forbidden Beasts.

 She can be easily controlled if her desire for revenge against Zato is
 used against her.

 Although she is not a major threat, her capture and dissction will offer
 insight into the forces that drive her hair.

 Risk Rating: C

 Quote: "Why must you torment me, even after death?"

_____________________________________
Postwar Admin. Bureau Report #1573  /
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Name:       Zato-1 (Eddie)
Height:     5'11"
Weight:     150 lbs
Birthday:   Jan 28
Blood Type: A
Race:       Human/Spanish

 A former assassin, the subject was implanted with a Forbidden Beast in order
 to measure his abilities. The Beast is a type of parasitic animal built from
 Gear technology, which allows it to partially exsit away from the body.

 With the Beast's power, he became the head of the Assassins' Guild,
 eventually disappearing after the first Sacred Knights tournament.

 Although the subject has yet to be recovered, we have succeeded in retrieving
 the Beast's Data.

 The subject has either passed away or had his mind by the Beast. In either
 case, as the Beast's lifespan is inherently limited.

 Thanks to the subject's disappearance, the Assassins' Guild has lost much of
 its power.

 Therefore, he is not considered dangerous.

 Risk Rating: C

 Quote:"I'LL NEVER ACCEPT DEATH THRUST UPON ME BY HUMANKIND!"

_____________________________________
Postwar Admin. Bureau Report #9989  /
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Name: Potemkin
Height: 8'0"
Weight: 1,446 lbs
Birthday: Oct 18
Blood Type: O
Race: Human/Zeppian

 Former slave to the empire of Zepp, subject was the vanguard of the Zepp
 revolution, and currently works for the new government.

 With his giant frame and mastery of Zeppian combat, his sheer battle power
 is comparable to that of an entire ground-based army division.

 However, as an officer of Zepp, he can be easily diverted due to his
 loyalties toward his country. The real danger lies in his ties with Gabriel,
 Zepp's current president. With this in mind, he is considered to be a
 moderate threat.

 Risk Rating: B

 Quote:"My fist is clenched for justice."

_____________________________________
Postwar Admin. Bureau Report #5236  /
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Name: Chipp Zanuff
Height: 6'0"
Weight: 148 lbs
Birthday: Feb 9
Blood Type: B
Race: Human/American

 Born as an orphan, subject grew up to become an illegal drug trafficker and
 narcotics addict.

 He was saved by a man named Tsuyoshi, who taught him the basics of Ninjutsu
 combat.

 Subject is the only known man alive who still uses Japanese form of attack.
 He also uses the force of Ki is his moves, presumably taught to him by
 Tsuyoshi as well.

 It is safe to assume that the subject has had extensive
 training with Ki force.

 If we can procure this fighting style for our own use, the benefits would
 be immeasurable.

 Although a highly skilled fighter, subject is a very straightforward man
 who has little in the way of mental defenses.

 A swift capture is highly recommended. He is considered to be moderately
 dangerous.

 Risk Rating: B

 Quote: "Master, watch me now."
_____________________________________
Postwar Admin. Bureau Report #0409  /
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Name: Faust
Height: 9'3'
Weight: 121 lbs
Birthday: Unknown
Blood Type: Unknown
Race: Unknown/Unknown

 Recently-divulged information has led to a renewed interest in this subject,
 a well-known rogue physician. Using his skills in medicine, the subject can
 change bodily shape and even engage in teleportation and other occult arts.
 His skills remind us of a certain project of ours that ended in failure.

 IF our hunch is correct, then the subject's capture is a matter of great
 urgency. Otherwise, he shouldn't pose too much of a threat.

 Risk Rating: B

 Quote: "A doctor's job is to cure."

_____________________________________
Postwar Admin. Bureau Report #2043  /
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Name: Baiken
Height: 5'4"
Weight: 99 lbs
Birthday: Mar 5
Blood Type: B
Race: Human/Japanese

 Subject is a Japanese woman on the run from the authorities. She is still
 deeply traumatized from the loss of her parents during the war.

 All of her movements revolve around her ultimate goal of revenge. Her
 current target is the one she regards as the creator of the Gears.

 Although her skill with a Japanese sword is great, she is no match for
 our military might. Additionally, her desire for revenge makes her easy to
 control.

 Even if she manages to find the Gears' creator, it would only help our
 mission. She should be viewed as a serious threat.

 Risk Rating: C

 Quote: "You can't escape. Die!"

_____________________________________
Postwar Admin. Bureau Report #7043  /
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Name: Jam Kuradoberi
Height: 5'4"
Weight: Unknown
Birthday: Feb 8
Blood Type: B
Race: Human/Chinese

 Though she is a chef, subject is one of the world's most proficient wielders
 of Ki force.

 Of the five occult arts, the field of "Ki" energy is the least explored and
 understood.

 Most of its users are of Eastern descent, aiding the theory that heredity
 plays a role.

 Subject's life goal is to discover new and useful cuisines. Control will not
 be an issue.

 Although she poses little threat is and of herself, her capture is still
 desireable.

 Therefore, she should not be taken lightly.

 Risk Rating: C

 Quote: "My abilities are unmatched! Have a taste for yourself!"

_____________________________________
Postwar Admin. Bureau Report #7505  /
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Name: Johnny
Height: 6'0"
Weight: 159 lbs
Birthday: Oct 24
Blood Type: O
Race: Human/American

 Subject is the leader of the Jellyfish air pirates, and a key underworld
 figure.

 His mastery of Japanese swordfighting makes him extremely dangours in
 one-on-one combat.

 His true power, however, lies in his personal ties with Zepp's president
 Gabriel and the IPF's Ky Kiske. It is highly likely that the Jellyfish are
 far more than a mere gang of thugs.

 A self-styled noble bandit, he always tries to help those less fortunate.
 Capturing a hostage may be the best way to control his actions.

 His overall clout makes him a major threat.

 Risk Rating: A

 Quote: "I'm absolutely perrrrfect!"

_____________________________________
Postwar Admin. Bureau Report #5470  /
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Name: Axl Low
Height: 5'10"
Weight: 172 lbs
Birthday: Dec 25
Blood Type: B
Race: Human/English

 Subject claims to have jumped into this era from the 20th century. Although
 his claim is unsubstantiated, he is confirmed to carry certain vital
 information on past events.

 His skill with fire helped him earn a spot in the second Sacred Knight
 tournament.

 Considering his high physical strength and the danger his unfettered
 knowledge with extreme caution.

 Risk Rating: A+

 Quote: "Looks like it's gonna be another good day."

_____________________________________
Postwar Admin. Bureau Report #4152  /
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Name: Anji Mito
Height: 6'0"
Weight: 150 lbs
Birthday: Jan 1
Blood Type: B
Race: Human/Japanese

 Subject is an escaped Japanese who has been evading arrest with the help of
 the Zessen fan weapon he somehow acquired along the way. A man of pure
 Japanese descent, his dance-like moves are like poetry in motion.

 Although his motives are unclear, it is believed he is searching out the
 Gears and their creator -- not out of spite, but out of sheer curiosity.

 Regardless of his intentions, the danger of leaving a Japanese man
 unattended is profound.

 As such, he is to be viewed as a major threat.

 Risk Rating: A

 Quote: "Gaze upon my peerless dance!"

_____________________________________
Postwar Admin. Bureau Report #4385  /
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Name: Venom
Height: 5'10"
Weight: 146 lbs
Birthday: Unknown
Blood Type: A
Race: Human/English

 Subject became the top-ranking official in the Assassins' Guild after Zato's
 disappearance. He leaves most Guild work to his subordinates.

 His fighting style, using a pool cue and ball as its main components, makes
 use of multiple object not normally treated as weapons -- a trademark of his
 assassin upbringing.

 While lacking in close-combat expertise, his skills as an assassin
 are top-notch. But his loyalty towards Zato makes him easily malleable.

 As the leader of one of the world's most influential guild, he poses
 considerable risk.

 Risk Rating: B

 Quote: "Zato...I'll protect the Guild for you!"

_____________________________________
Postwar Admin. Bureau Report #3360  /
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Name: Testament
Height: 6'1"
Weight: 161 lbs
Birthday: May 9
Blood Type: Unanalyzable
Race: Gear/Swiss

 One of the few humanoid Gears, and one of the few Gears to retain a sense of
 self after Gear cell-grafting process. He became an enemy of the human race
 after aligning with Justice.

 Subject organized the first Sacred Knights tournament in an attempt to
 revive Justice.

 Currently, he is still evading capture.

 One account mentions a link with Commander Gear Dizzy, but this has yet to
 be confirmed.

 His pure hatred of man and incalculable power make him one of the most
 dangours living beings on Earth at the present time.

 He should be viewed as a major threat.

 Risk Rating: S

 Quote: "Damn dirty humans!"

_____________________________________
Postwar Admin. Bureau Report #6690  /
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Name: Dizzy
Height: 5'6"
Weight: 123 lbs
Birthday: Dec 25 (Presumed)
Blood Type: Unanalyzable
Race: Gear/Unknown

 Though her identity is unknown, sources say this subject is a mix of both
 human and Gear.

 All known Gears, including Testament were subordinates under the control
 Commander Gear Justice. As a result, most of the Gears ceased functioning
 after Justice was slain in battle.

 This one, however, was not effected, possibly due to her genetic makeup.
 In fact, she may have the ability to actually reawaken downed Gears.

 Eyewitness accounts place her as working together with the humanoid Gear,
 Testament.

 One report says the subject was recently destroyed by the bounty hunter,
 Jam, but this may be a fabrication of events.

 If she is still alive, her quick capture and disposal take precedence
 over all matters.

 Risk Rating: S++

 Quote: "I won't let my power control me any longer."

_____________________________________
Postwar Admin. Bureau Report #3309  /
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Name: Slayer
Height: 6'1"
Weight: 154 lbs
Birthday: Oct 31
Blood Type: Unanalyzable
Race: Non-Human/Transylvania

 Subject is an entirely different form of life, completely inapplicable to
 any previously known categories. Neither Human nor Gear in origin, his DNA
 structure bears no relation at all to anything currently on record.

 It is unknown how many other beings like this one are in existence, and
 whether or not they have any relation to the human race.

 Besides his name (Slayer), all we know about the man is that he founded the
 Assassins' Guild.

 His battle abilities and combat style have no known method of suppression,
 making him an unmatched threat of the highest caliber.

 Risk Rating: S+

 Quote: "It's been a while since I've walked the earth."

_____________________________________
Postwar Admin. Bureau Report #4689  /
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Name: I-No
Height: 5'5"
Weight: 101 lbs
Birthday: Nov 25
Blood Type: Unknown
Race: Unknown/Unknown

 UNKNOWN! UNKNOWN! UNKNOWN!
 UNKNOWN! UNKNOWN! UNKNOWN!
 UNKNOWN! UNKNOWN! UNKNOWN!
 UNKNOWN! UNKNOWN! UNKNOWN!
 UNKNOWN! UNKNOWN! UNKNOWN!
 UNKNOWN! UNKNOWN! UNKNOWN!
 UNKNOWN! UNKNOWN! UNKNOWN!
 UNKNOWN! UNKNOWN! UNKNOWN!
 UNKNOWN! UNKNOWN! UNKNOWN!

 Risk Rating: S

 Quote: "So... care to dance?"

_____________________________________
Postwar Admin. Bureau Report #6940  /
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Name: Zappa
Height: 5'11"
Weight: 146 lbs
Birthday: Jun 15
Blood Type: A
Race: Human/Australian

 The so-called "vengeful spirit" that this subject carries has yet to be
 confirmed, but has been spotted by several eyewitnesses.

 Theories abound on its origin. Some say it is the embodiment of someone's
 innermost thoughts; others say it's a prewar experimental weapon.

 Regardless, the subject is confirmed to have an extremely rare form of mind
 parasite.

 If captured, the insights his body could bring to mental weaponry could
 be useful.

 However, his motives see-saw between his own desires and those of his
 parasite.

 As such, he should be approached with caution.

 Risk Rating: B+

 Quote: "Doctor Faust! Help meeee!"

_____________________________________
Postwar Admin. Bureau Report #7404  /
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Name: Bridget
Height: 5'2"
Weight: 110 lbs
Birthday: Oct 26
Blood Type: O
Race: Human/English

 Normally, we would not even bother with such a simple bounty hunter.

 However, this one bears mention because of his multi-millionaire father and
 the fact that he is currently searching for a Commander Gear.

 While Commander Gear Dizzy is thought to be dead, this account has certain
 flaws which we have pointed out in a previous report.

 Any information on the fate Dizzy that the subject may contain could be
 indispensible.

 Due to an issue involving twins, the subject (a man) was raised as a woman
 by his family. He could be brought to our side via relatives.

 Using a yo-yo as his weapon, he has fair skills as a bounty hunter, but
 nothing worthy of special mention. His threat is minimal.

 Risk Rating: D

 Quote: "Please watch my act!"

_____________________________________
Postwar Admin. Bureau Report #6661  /
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Name: Justice
Height: 7'7"
Weight: 487 lbs
Birthday: Sep 2
Blood Type: Unknown
Race: Gear/Unknown

 A fully sentient Gear, and the instigator of the holy war between Gears and
 Humans.

 Most Gears are programmed to destroy everything in their path. Some
 humanoid Gears, though, can acquire the ability to reason.

 In addition to its sentience, Justice held the power to control every Gear
 in existence, no matter their origin. This made Justice the only "complete"
 Gear man has ever created.

 Sealed in another dimension, it managed to escape but was soon destroyed by
 Sol Badguy.

 As such, a risk assessment is unnecessary.

 Risk Rating: None

 Quote: "My mission... is genocide."
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c. Character Story Mode Paths
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_____________
|Sol Badguy |
¯¯¯¯¯¯¯¯¯¯¯¯¯
Path 1
== have a normal victory (no time's up) on the fight against Millia
== finish the first five fights (from Axl to Johnny) in MORE than 120 seconds

Path 2
== finish the fight against Millia with a "Time's up"

Path 3 [you need to finish Dizzy's Path 2 ending to get Sol's Path 3 ending]
== have a normal victory (no time's up) on the fight against Millia
== finish the first five fights (from Axl to Johnny) in LESS than 120 seconds
   and no retrys

___________
|Ky Kiske |
¯¯¯¯¯¯¯¯¯¯¯
Path 1
== DON'T use "Instant Kill" on the fight against Anji
== finish the fight against Baiken in MORE than 30 seconds

Path 2
== DON'T use "Instant Kill" on the fight against Anji
== finish the fight against Baiken in LESS than 30 seconds

Path 3 [you need to finish Sol's Path 1 ending to get Ky's Path 3 ending]
== finish the fight against Anji using "Instant Kill"

______
|May |
¯¯¯¯¯¯
Path 1
== finish the fight against Faust in MORE than 30 seconds
== finish the fight against Millia in MORE than 30 seconds

Path 2
== finish the fight against Faust in MORE than 30 seconds
== finish the fight against Millia in LESS than 30 seconds

Path 3 [you need to finish Anji's Path 2 ending to get May's Path 3 ending]
== finish the fight against Faust in LESS than 30 seconds

_____________
|Millia Rage|
¯¯¯¯¯¯¯¯¯¯¯¯¯
Path 1
== DON'T use "Instant Kill" on the fight against Jam
== DON'T use "Instant Kill" on the fight against Slayer

Path 2
== DON'T use "Instant Kill" on the fight against Jam
== finish the fight against Slayer using "Instant Kill"

Path 3 [you need to finish Sol's Path 1 ending to get Millia's Path 3 ending]
== finish the fight against Jam using "Instant Kill"

_________________
|Zato-1 (Eddie) |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Path 1
== finish the fight against Faust in MORE than 30 seconds
== DON'T use "Instant Kill" on the first fight against I-No

Path 2
== finish the fight against Faust in LESS than 30 seconds

Path 3 [you need to finish I-No's Path 2 ending to get Zato-1's Path 3 ending]
== finish the fight against Faust in MORE than 30 seconds
== finish the first fight against I-No using "Instant Kill"

___________
|Potemkin |
¯¯¯¯¯¯¯¯¯¯¯
Path 1
== Lose any fight against Slayer, Baiken, Testament & Eddie, then retry
== finish the fight against Dizzy in MORE than 30 seconds

Path 2
== do NOT lose the first 4 fights from Slayer to Eddie (must have no retrys)

Path 3 [you need to finish May's Path 3 ending to get Potemkin's Path 3]
== Lose any fight against Slayer, Baiken, Testament & Eddie, then retry
== finish the fight against Dizzy in LESS than 30 seconds

_______________
|Chipp Zanuff |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Path 1
== finish the fight against Bridget in MORE than 30 seconds
== DON'T use "Instant Kill" on the fight against Zato-1

Path 2
== finish the fight against Bridget in MORE than 30 seconds
== finish the fight against Zato-1 using "Instant Kill"

Path 3 [you need to finish Ky's Path 2 ending to get Chipp's Path 3 ending]
== finish the fight against Bridget in LESS than 30 seconds

________
|Faust |
¯¯¯¯¯¯¯¯
Path 1
== Lose any fight against I-No, Jam, Dizzy & Slayer, then retry

Path 2
== do NOT lose the first 4 fights I-No to Slayer (must have no retrys)
== finish the fight against May in MORE than 30 seconds

Path 3 [you need to finish May's Path 2 ending to get Faust's Path 3 ending]
== do NOT lose the first 4 fights I-No to Slayer (must have no retrys)
== finish the fight against May in LESS than 30 seconds

_________
|Baiken |
¯¯¯¯¯¯¯¯¯
Path 1
== DON'T use "Instant Kill" on the first fight against Robo Ky

Path 2
== finish the first fight against Robo Ky using "Instant Kill"

Path 3 [you need to finish Anji's Path 1 ending to get Baiken's Path 3 ending]
== beat Anji with Baiken's health less than 3/8 of her life bar

_________________
|Jam Koradoberi |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Path 1
== win the first fight against Robo Ky
== DON'T use "Instant Kill" on the first fight against Robo Ky

Path 2
== lose the first fight against Robo Ky

Path 3
== win the first fight against Robo Ky
== finish the first fight against Robo Ky using "Instant Kill"

_________
|Johnny |
¯¯¯¯¯¯¯¯¯
Path 1
== DON'T use "Instant Kill" on the first fight against I-No
== do NOT lose the first 4 fights from I-No to Jam (must have no retrys)

Path 2
== DON'T use "Instant Kill" on the first fight against I-No
== Lose any fight against I-No, Testament, Bridget & Jam, then retry

Path 3 [you need to finish Chipp's Path 2 ending to get Johnny's Path 3]
== finish the first fight against I-No using "Instant Kill"

_________
|Axl Low|
¯¯¯¯¯¯¯¯¯
Path 1
== DON'T use "Instant Kill" on the fight against Sol
== do NOT lose the first 6 fights from I-No to Testament (must have no retrys)

Path 2
== DON'T use "Instant Kill" on the fight against Sol
== Lose any fight against I-No,Sol,Anji,Baiken,Johnny & Testament, then retry

Path 3
== finish the fight against Sol using "Instant Kill"

____________
|Anji Mito |
¯¯¯¯¯¯¯¯¯¯¯¯
Path 1
== lose any fight against Ky, Zappa & Axl, then retry

Path 2
== DON'T use "Instant Kill" on the fight against Ky
== do NOT lose the fights against Ky, Zappa & Axl (must have no retrys)

Path 3
== finish the first fight against Ky using "Instant Kill"

________
|Venom |
¯¯¯¯¯¯¯¯
Path 1
== have a normal victory (no time's up) on the fight against Faust

Path 2
== finish the fight against Faust with a "Time's up"
== finish the fight against I-No in LESS than 50 seconds

Path 3 [you need to finish Millia's Path 1 ending to get Venom's Path 3]
== finish the fight against Faust with a "Time's up"
== finish the fight against I-No in MORE than 50 seconds

___________
|Testament|
¯¯¯¯¯¯¯¯¯¯¯
Path 1
== finish the fight against Axl in MORE than 30 seconds
== DON'T use "Instant Kill" on the fight against Potemkin

Path 2
== finish the fight against Axl in MORE than 30 seconds
== finish the first fight against Potemkin using "Instant Kill"

Path 3 [you need to finish I-No's Path 2 ending to get Testament's Path 3]
== finish the fight against Axl in LESS than 30 seconds

________
|Dizzy |
¯¯¯¯¯¯¯¯
Path 1
== don't beat Faust with a "Tension Attack" and with over 3/4 of Dizzy's health
== lose the first fight against I-No

Path 2
== don't beat Faust with a "Tension Attack" and with over 3/4 of Dizzy's health
== do NOT lose first fight against I-No

Path 3 [you need to finish Bridget's Path 2 ending to get Dizzy's Path 3]
== beat Faust with a "Tension Attack" and with over 3/4 of Dizzy's health

_________
|Slayer |
¯¯¯¯¯¯¯¯¯
Path 1
== DON'T use "Instant Kill" on the fight against Potemkin
== finish the fight against Jam with less than 3/4 of Slayer's health

Path 2
== DON'T use "Instant Kill" on the fight against Potemkin
== finish the fight against Jam with over 3/4 of Slayer's health

Path 3 [you need to finish I-No's Path 2 ending to get Testament's Path 3]
== finish the first fight against Potemkin using "Instant Kill"

______
|I-No|
¯¯¯¯¯¯
Path 1
== finish the first 3 fights (against May, Axl & Eddie) in less than 181
   seconds total
== DON'T use "Instant Kill" on the fight against Millia

Path 2
== finish the first 3 fights (against May, Axl & Eddie) in less than 181
   seconds total
== finish the first fight against Millia using "Instant Kill"

Path 3 [you need to finish Johnny's Path 2 ending to get I-No's Path 3]
== finish the first 3 fights (against May, Axl & Eddie) in more than 181
   seconds total & no retrys

________
|Zappa |
¯¯¯¯¯¯¯¯
Path 1
== DON'T use "Instant Kill" on the fight against Anji
== lose the fight against Faust

Path 2
== DON'T use "Instant Kill" on the fight against Anji
== do NOT lose the fight against Faust (must have no retrys)

Path 3 [you need to finish Sol's Path 2 & Ky's Path 3 ending]
== finish the fight against Anji using "Instant Kill"

_________
|Bridget|
¯¯¯¯¯¯¯¯¯
Path 1
== lose any fight against I-No, Baiken, Anji & Chipp, then retry

Path 2
== do NOT loose the fight against Chipp (must have no retrys)
== DON'T use "Instant Kill" on the fight against May

Path 3 [you need to finish Potemkin's Path 2 to get Bridget's Path 3 ending]
== do NOT lose the first 4 fights from I-No to Chipp (must have no retrys)
== finish the fight against May using "Instant Kill"

______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
D. Credits/Final Notes
______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 I would like to thank the ff:
   gamefaqs.com - for all the faqs they have
   myself       - for this faq
   you          - for reading this FAQ (wow! you're even reading the
                          Credits section!)
   Sammy/ArcSytemworks/MediaKite - for releasing Guilty Gear to the pc


 For those looking for a patch that will convert the japanese texts in the
 game & also the Config file... head to my website at:
   http://www.abortretryfail.cjb.net


   maraming salamat po...
   eRvN
   http://www.ervintapas.cjb.net
   [made in the Philippines]