GGG l !
G G l !
G u u aaa cccc aaa mmmm eee l eee eee !
G GG u u a c a m m m e e l e e e e !
G G u u aaaa c aaaa m m m eeee l eeee eeee !
G G u u a a c a a m m m e l e e
GGGG uuuu aaaa cccc aaaa m m m eeee l eeee eeee !
FFFFF A QQQ 000 222 55555
F A A Q Q 0 0 2 2 5
F A A Q Q 0 0 2 5
FFFFF AAAAA Q Q Q v v 0 0 222 5555
F A A Q QQ v v 0 0 2 5
F A A Q QQ v v 0 0 .. 2 5 5
F A A QQQQ v 000 .. 22222 555
I--------------------I [notdone] I
|INCOMPLETION WARNING|--------------------------------------------------------|
I--------------------I I
As you can tell by the low version number, this ain't done. Expect to see a lot
of things missing.
D----------D [oh noes] D
|DISCLAIMER|------------------------------------------------------------------|
D----------D D
This FAQ is based on the Gold Edition of Guacamelee!. Any given data or
statistics may be different in other versions, I cannot know.
W---------------W [spoiler] W
|SPOILER WARNING|-------------------------------------------------------------|
W---------------W W
Yeah there be spoilers in this here FAQ, even in the table of contents. But
hey, it's a FAQ, so I presume you figured that already.
T-----------------T [tbl o c] T
|TABLE OF CONTENTS|-----------------------------------------------------------|
T-----------------T T
Note: To find a section quickly, do a Find operation (Ctrl+F/Option+F) and type
in the section's seven-digit square-brackets code (such as [tbl o c]).
Sections listed here may not exist yet because...well, I warned you this was
incomplete.
I......Incompletion Warning...........................................[notdone]
D......Disclaimer.....................................................[oh noes]
W......Spoiler Warning................................................[spoiler]
T......Table of Contents..............................................[tbl o c]
V......Version History................................................[version]
1......About Guacamelee!..............................................[ about ]
2......Controls.......................................................[control]
3......Detailed Walkthrough...........................................[wlkthru]
a......In The Start..................................................[wtpart1]
b......Forest del Progress...........................................[wtpart2]
c......Templo de Lluvia..............................................[wtpart3]
d......Mexico Fried Chicken..........................................[wtpart4]
e......Tree Time.....................................................[wtpart5]
f......Templo de la Guerra...........................................[wtpart6]
g......Brown Mountain................................................[wtpart7]
h......Are You A Rad Enough Luchador.................................[wtpart8]
i......Those Spanish Trumpets........................................[wtpart9]
4......Juan's Moves...................................................[punches]
a......Standard Attacks..............................................[ pow ]
b......Special Attacks...............................................[kaboom!]
c......Other Moves...................................................[ moves ]
d......Combos........................................................[ combo ]
5......The Cannon Fodder..............................................[enemies]
6......Calaca's Minions...............................................[bossess]
7......Collectibles and Upgrades......................................[ stuff ]
a......Treasure Chests...............................................[moolah!]
b......Heart Chunks..................................................[ heart ]
c......Stamina Chunks................................................[stamina]
d......Upgrades......................................................[upgrade]
e......Orbs of Chac Mool.............................................[theorbs]
8......Costumes.......................................................[ swaps ]
9......Achievements...................................................[dadadah]
a......Automatic.....................................................[autoach]
b......Event.........................................................[one-ach]
c......Cumulative....................................................[statach]
10.....El Infierno....................................................[inferno]
11.....Contact Me.....................................................[e-mail!]
12.....Contributors...................................................[contrib]
C......Copyright Stuff................................................[c-right]
V---------------V [version] V
|VERSION HISTORY|-------------------------------------------------------------|
V---------------V V
11/09/13 - v0.1
First version. Just enemy statistics.
12/09/13 - v0.15
Added moveset. Started section about collectibles and upgrades.
19/09/13 - v0.20
Began walkthrough, finished two sections. Started achievements and
pickup locations alongside.
26/01/14 - v0.25
Continued walkthrough, achievements, and pickups. I think I added a
section or two as well, don't even remember.
This is an in-depth walkthough, describing solutions to puzzles and detours to
pickups. As written, the walkthrough will primarily follow the order of
progression, with some detours between segments to collect things.
(I was originally going to throw in a simplified walkthrough as well, but the
in-game directions system seems to have that pretty much covered.)
A++++++++++++A [wtpart1] A
+IN THE START++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
A++++++++++++A A
The game starts in some dark room. You hear a guy banging on your door. You
should probably go deal with him.
The blackness goes away and you can see you're in a basement. Move up the
stairs, jump over the gaps, and head out the door. It's Fray Ayayay, and he
wants you to come to the church and help him with something. Let him finish
yapping and start running to the left. Eventually you'll leave the Agave Field
and enter Pueblucho.
You can muck around and talk to people, but you can't actually do anything
right now, so just head up to the church. It's on the hill-like structure on
the left of town. The Fray will show you some barrels to destroy; punch them to
death.
Oh hey, El Presidente's Daughter just showed up. I think she likes you. After
some jabbering you're invited to help her move some chairs. Ignore the
explosions in the background and head out of the church and to the left, where
La Mansión del Presidente is. More stuff explodes and now you have to actually
deal with it. Head into the mansion.
There appears to be a lot of stuff on fire. Continue left until a dope in a
sombrero shows up. He's Carlos Calaca, and he's kidnapping El Presidente's
Daughter for evil plan purposes. He has minons, too - some cowboy with a head
on fire called Flame Face and some lady with a lot of hair called X'tabay. And
apparently someone called Jaguar Javier, though he's absent. Anyway, Calaca
cuts the confrontation short by killing you. Bummer.
Wander around to the right until you get back to the center of Pueblucho. That
big statue in the middle is wearing a glowing mask. Someone called Tostada then
appear and tells you to put it on. Do so, disregard shirt, acquire tattoos, and
return to the world of the living as a bonafide luchador.
At this point, a second player can join as Tostada. Tostada has totally
different animations than Juan but has identical movement and attack physics.
Talk to the barrel (no really) to learn that the church is under attack. Get up
there. Inside the Fray is being poked by an Esqueletos Tropas. Let it jump down
to your level and then beat on it. It shouldn't be any trouble, though do be
warned that you can only take four of its hits. After more dialogue two more
Tropas appear, smash them too. Next, a Tropas in the dead world appears.
Unlike anywhere else in the game, you kill this guy just by dodging into his
predictable attack twice. Finally, you get to face an Esqueleto Rápido. It's
much faster than the Tropas and loves to dodge around your attacks, but after
enough punches it will go down. Open up the water closet with the grab button
to finish the sequence. Fray now suggests you go to Santa Luchita to look for
clues.
While you're here, might as well do an easy sidequest. See the guy in a yellow
hat with a large ! above his head? Ask him what's up. He wants you to get his
chickens rounded up into their pen. Enter the yellow house at the foot of the
hill labelled "Casa del Pollo" and start laying the smack down on every chicken
inside. The goal is to get then into the cage on the right side of the house.
Beat on each one until you can throw it, then chuck it where you want it to go.
Repeat until everyone's in. Then leave the house and talk to the guy to get a
Heart Chunk.
And how do you feel about some easy money? Go in the house just to the left and
drop down for an easy treasure chest.
Once done here, head to the upper right part of town and leave to the right.
You'll pass through a graveyard and find the first shop, which also acts as a
save point, health-refilling station, and costume-changing room. Continue to
the right.
B+++++++++++++++++++B [wtpart2] B
+FOREST DEL PROGRESS+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
B+++++++++++++++++++B B
You're now in the Forest del Chivo. Start moving to the right, it's all you
got. In this first "room" you'll come across 3 Esqueleto Tropas, 1 Esqueleto
Lanzador, 2 Tropas, and 2 Lanzadors in that order. Run past them or beat them
up and keep going right.
There's a bridge here with a large cat at the opposite end, blocking you from
crossing. Apparently he's Jaguar Javier, and he's not to let you pass. So he
busts the bridge and leaves you to fall down the gap. There's a shop down here.
If you wish, turn left. This room's floor is covered in reset water; touch it
and you'll be sent back to the last solid surface you were standing on. Cross
it using the moving platforms to reach the left side to get a Stamina Chunk.
Then head back to the shop and keep going right.
This room has two Esqueleto Tropas in it, put them away. That's a rather
obvious treasure chest, but you can't get to it right now. Instead, just drop
down. Go down the slope to the right and don't jump into the spikes. Use a
large jump to get over the tall spikes and a short hop to pass through the
ceiling ones; the shop between the two will heal you if you get hit a bunch
trying.
The giant sombrero chicken in the next room tells you that you can roll through
spikes. Do so to continue on. In the following room, airdodge through the
spikes as you climb upwards, eventually leaving to the left and passing through
an empty room.
This next room with three platforms is an arena - you must kill everything to
move on. This first arena contains:
Each wave shows up after you finish off everything in the previous one. Once
the arena is clear, a piñata appears; bust it for $125. Move on by going left
and jumping up all the platforms. At the top of the shaft, there's a shop. Go
right once you're done with it. Roll through the spikes and continue further to
the right.
Eventually you'll come upon a house with a goat in front of it. Raid the house
for a treasure chest. That's a rather suspicious-looking statue outside on the
right. Punch it open to recover 1 HP. (No really.) Also, the goat reveals
himself as Uay Chivo and tells you that you can now use the Rooster Uppercut.
Before you use the Rooster Uppercut to get out of this area, use it to jump on
top of the house's roof and jump up to the right. Bust the red block up there
and enter the alcove to get a Heart Chunk.
With your new move, head back to the left and bust all the red blocks in the
way. After getting back to the shop, go up through the red block on the left.
Walk to the left for a Tropas, a Lanzador, a treasure chest, and a dead end; go
up the stairs on the right to progress.
The next room is a platforming puzzle. Use the Rooster Uppercut to jump up to
the lower platform and then to the higher one. Roll through the spikes off the
edge and use the Uppercut to bust the block and get to the next platform; you
can interrupt your roll with the Uppercut. Then get to the next block-covered
platform with the Uppercut, rolling optional. Get rid of the 2 Tropas in the
way and continue on.
This next room's an arena, containing:
* 1 Flor de Lengua
* 2 Flors de Lengua
* 2 Esqueleto Lanzadors, 1 Flor de Lengua
You'll have to use the Rooster Uppercut or a throw to reach the Lanzadors,
since they appear on the upper platforms. Bust the piñata and move on. Climb up
through the next room, past the 2 Flors de Lengua and the 2 Lanzadors, to reach
the shop on the right. After passing through it you'll be in another arena with
a very low roof and:
* 4 Esqueleto Tropas
* 11 Esqueleto Tropas
Use throws to knock one guy into all the guys for an easy time and massive
combos, then move on into Santa Luchita.
As you enter town, some citizen will clomp by and inform you that you need to
go to the Temple of Rain in the upper-left. Might as well do so. First, enter
the building signed "Viva Piñatas!" for a free $250 (this piñata regenerates
every now and then). Then go right and start climbing stairs; once you run out
of stairs, go left and jump up. On the roof of a place called "Isabella's
Kitchen!" is a treasure chest. Keep going left to get to th-NOT SO FAST BUCKO.
Your path is blocked by a giant chicken, and he'll only move once you've had a
training session with the Combo Chicken. Head back to the right and enter
Combo Chicken's Gym.
You have to perform certain combo sequences on Poncho, the skeletal training
dummy. They go in this order:
^ = up, v = down, < = left, > = right
J = jump, A = attack, S = special, R = roll
* A A A
(punch, cross, smash)
* J A A A
(jump, kick, air cross, air smash)
* ^A J A A A
(Luchador Lift, jump, kick, air cross, air smash)
* ^S A A A
(Rooster Uppercut, kick, air cross, air smash)
* ^A J A ^S A A A
(Luchador Lift, jump, kick, Rooster Uppercut, kick, air cross, air smash)
Missing any hit means you have to start over. Once hitting with each of the
five sequences, you get to leave. However, if you want to stay for another
session, you'll get $500. The second session has these combos:
* ^A J vA
(Luchador Lift, jump, Downercut)
* ^A J A A ^S vA
(Luchador Lift, jump, kick, air cross, Rooster Uppercut, downercut)
* A A A R ^S A A A
(punch, cross, smash, roll, Rooster Uppercut, kick, air cross, air smash)
You'll get your cash and be kicked out; you can't do any more combos here until
you get more moves. You might as well just head back to the left past where the
giant chicken was blocking you. You'll see a giant stone head trying to eat a
chicken. You naturally break that up. Apparently this is an Olmec head, and
finding more than one will let you teleport from any one to any other. Continue
left into the Temple of Rain.
C++++++++++++++++C [wtpart3] C
+TEMPLO DE LLUVIA++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
C++++++++++++++++C C
Oh hey, it's raining here. What a surprise. Get up the stairs on the left; note
the Heart Chunk on the left for now. Move right to pass a shop and find a dude.
He tells you the temple's been sealed shut, but that's not a problem. Jump up
the platforms in front of the entrance and touch the swirly black thingy.
That's a dead portal; touching it brings you into the dead world, where the
entrance is still open. Note that there's a living portal (swirly white thingy)
to flip back to the other side. But before entering the temple, head back to
the left and cross the dead bridge to get the Heart Chunk.
Now enter the temple. There are three Tropas and a Lanzador in here, punch
them. In the next room is X'tabay. After some non-essential blabbing she
leaves. Then you have an arena containing:
* 2 Aluxes
* 4 Aluxes
* 15 Aluxes
Aluxes are weak but everywhere, just flail around and you'll hit stuff. Move
on. The next two rooms teach you how to hop through portals to open walls.
After that is a room with platforms, but don't ascend yet. Instead, keep going
right for a puzzle room. Jump up into the near dead portal, then jump up
through the living portal and Rooster Uppercut so you land on the upper-right
floor. Then just hit the dead portal to get the Stamina Chunk, and then the
living portal to leave.
Now you can climb this room. Hit the dead portal as you go up to make the next
set of platforms appear. You can't break the yellow block on the left, but
***MARK IT*** for later. In the next room above is a shop and two doors - one
in the dead world, one in the living. You can enter them in either order,
though the game clearly prefers you go in the one on the right (dead) first.
i~~~~~~~~~~i i
$RIGHT DOOR$~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$
i~~~~~~~~~~i i
Head down the corridor to the right. That large monster overhead is the
Alebrije. Bust the red block to wake it up - nah, it falls back to sleep. Climb
the shaft and go left at the top. This arena contains:
Enemies that aren't in the same world you are still take up space and can't be
walked through (without rolling), but you cannot damage them. (Trying to hit
them just produces small smoke clouds and no freeze frames.) They can however
damage you, and you can still dodge their attacks. Leap into the portals to
flip to the correct world in order to kill them.
The next room is another arena. As well as three barrels, it contains:
The game warns you that you can't dodge fire attacks. Note that since enemies
in the opposite world are either all white or all black, it can be hard to tell
whether they're currently using a fire attack, and you can't tell anything
about what colour they are (this does become important later). So instead of
using the dodge button to go through fire attacks, jump over them or punch them
hard enough to halt them.
Once everything's dead, move left and drop down. Roll through the spikes and
fall into the Alebrije's cage. You now have to climb up it and jump up into the
ceiling. Once up there, go to the right to find a Choozo Statue hung on the
wall. Crack it open to get the Goat Jump. You can now stick to walls and jump
off them. Use this to leave the area - hmm, the Alebrije seems to have left the
building. The wreackage means you have to head up the shaft to the left by wall
jumping. The sombrero chicken that has shown up at the bottom of said shaft
will tell you that by holding the grab button, you can hang on walls without
sliding down; letting go of the button will begin sliding. Move on.
This room is a jumping puzzle, but it's kind of hard to do it wrong. The end
result will be:
* Jump to left
* Walljump to dead portal
* Walljump to far living portal
* Walljump up to dead portal
* Rooster Uppercut if necessary to get to left platform
Then you can go down the left shaft, and you're back where you started. You can
enter the left door now.
ii~~~~~~~ii ii
$LEFT DOOR$~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$
ii~~~~~~~ii ii
You need to climb this room. Jump up through the dead portal to activate the
next platforms. Kill the Tropas and Rápido and go up the platforms on the right
- and don't touch the living portals or the platforms will vanish. At the top
with the shop, go right first. This arena contains:
* 2 Armadillo Saltos
After that you can easily take the Stamina Chunk on the right. Then go back to
the left of the shop. This room is an arena with:
* 8 Esqueleto Lanzadors
Because of how the room is set up, you can only beat these chumps by running
back and forth, hitting the portals to turn on and off platforms, until they
all fall into the lava. Once that's done go left for a treasure room! Except
that only two of the chests have money and the other four contain Esqueleto
Tropas. Bummer, but you do have to break all of them for completion percentage
purposes. Head out to the left to fall into another arena with:
Once everything there is toast, drop down further and bust the Choozo Statue to
obtain the Olmec's Headbutt. Use it to break the yellow block and leave the
room. Use the shop and break the next two yellow blocks to get out, which are
placed to teach you that you can not only use the headbutt in the air, but
after using the Rooster Uppercut. The last room before your path loops back to
the two-door point is one where you must roll through the spikes off the
platform and quickly interrupt your roll with a Rooster Uppercut as you touch
the portal to get onto the now-existing platform.
Before you move on, go back to the part where I said ***MARK IT***. It's the
yellow block in the left wall just below this room. Break it to get a chest
with $500 in it. Now go back up and keep going up where the arrow on the wall
points.
At the top of the shaft, turn right. This room is a walljump puzzle, but the
only real tricky part is how you have to use the Rooster Uppercut to get under
the pointy wall and high enough on the right wall that you can jump leftwards.
After that it's a basic matter of sliding down and jumping through gaps to get
the Heart Chunk. Once you have it, leave and go to the left, breaking the
yellow block in the way.
Past the yellow block is another fork - up or right. If you go right there's a
shop and an Olmec Head, so you can warp back and forth between here and the
outskirts of Santa Luchita. Other than that, just go up. Take care of the 2
Tropas and 1 Lanzador and keep going right and up. Up here are 2 Armadillo
Rodandos and a Flor de Lengua. Beat them and go left. This room involves you
dropping through a platform into a portal and using the Rooster Uppercut to
land on the next platform. After that is a shop and a shaft to climb up. Then
go left, because up is a dead end.
This is another walljumps-and-portals room. Traverse it like this:
* Enter dead portal.
* Slide down left wall, jump through living portal.
* Jump across to left wall, jump through dead portal.
* Jump across to left wall, jump through living portal.
* Jump across to dead portal.
* Jump up to left.
Two Lanzadors and two Aluxes are in the next room, pummel them. Bust the yellow
block for a Heart Chunk, then break the red block just for kicks (it's the one
that was blocking the up fork from just a bit ago). Then go back and go up.
X'tabay is here, and she's not happy that the Alebrije ran away. Eh whatever.
Let her mope and get on with the arena:
Once stuff is dead, move left and up. Go through the yellow block and keep
going up. Avoid the portal as you jump to the left (if you're already in the
dead world) and Uppercut to the treasure chest; you can do this by dropping
from above, though you may want to get rid of the Gigante first. The level
above the Gigante has two Armadillo Rodandos, one living only, the other dead
only. Climb the next platforms by jumping through portals, then Uppercutting.
Eventually you reach stairs on the right; climb them to reach a shop and head
upwards.
You've reached the top of the temple. Flip to the living world to learn that
you're too late, Calaca has done whatever has was doing and moved on. But now
the Alebrije has found you and wants a piece of you. You can't do anything to
it except die, so you might just want to run away. Start running to the right
and jump up the shaft. Drop down through the platforms, ignore the Tropas, and
go through the yellow block. Get to the top of the larger bricks and wait - the
Alebrije will eventually reach them and break them, letting you drop down.
Climb up the blocks and use the two portals to progress, busting blocks and
avoiding enemies on the way. You'll have to wait for the Alebrije to again
break something so you can jump up some platforms. Get to the top, break the
last yellow block, wait for the opening, and touch the golden axe to dunk the
Alebrije into the lava. X'tabay will be unhappy with you but just storm off.
Drop down the shaft to get some loot: two treasure chests and a Heart Chunk.
Then go left to break through some yellow blocks and eventually reach the room
with the Olmec head. Use it to warp to Santa Luchita.
D++++++++++++++++++++D [wtpart4] D
+MEXICO FRIED CHICKEN++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
D++++++++++++++++++++D D
If you've been following the walkthrough up to this point, your overall game
completion percentage should be 19% (viewed in the world map), and the Temple
of Rain should be 100% (so you never have to go back).
Anyway, you may notice some band members around Santa Luchita that are telling
you they're lost a member; forget about them for now. Instead, get to Combo
Chicken's Gym, because he has another set of combos for you to do:
* A A A S
(punch, cross, smash, Olmec's Headbutt)
* A A ^A J A A ^S S
(punch, cross, Luchador Lift, jump, kick, air cross, Rooster Uppercut,
Olmec's Headbutt)
* A A A ^S A A A S
(punch, cross, smash, Rooster Uppercut, kick, air cross, air smash, Olmec's
Headbutt)
Getting the Headbutt hits either requires you to knock Poncho into a wall or
hit him with the attack's shockwave. Finish the three combos for $750 and
leave.
If you look at the map, you'll see a question mark just to the right. Head over
to the right and enter Hernando's. Oh hey Flame Face is here. Pose at him and
he'll give you $15 (probably not related events) and scram, telling you not to
follow him to the desert, because there's definately not anything interesting
going on over there. Not at all.
Since Flame Face closed the door on his way out, you have to jump down into the
basement. Le gasp, it's a Choozo Statue. Uay Chivo gives you the Frog Slam and
tells you to git. Use the new move to bust through the green block in the floor
to escape the room. In the next room, keep going through the green blocks (and
break the guy's barrel collection if you have no heart (or you have a sense of
humour)). Eventually you come to a fork. Turn right to get a $500 chest, then
turn left to escape the bar's basement.
Now you can pursue Flame Face. Keep jumping upwards, above the gym, and go
right past the sign that says "Desert ->". (You can talk to the guy there, but
it doesn't do anything yet.) You're now in Desierto Caliente. This first part
has 2 Chupacabras and 2 Flors de Fuego, which you can kill or avoid. Keep going
right for a treasure chest, then pound through the green blocks for an arena:
* 2 El Cacti
* 1 Esqueleto Rápido, 3 El Cacti
Ruin the piñata and go right. You can return to Santa Luchita by ascending the
closest platforms (though you're kind of not supposed to). Continuing on is
two Armadillos (one Rodando, one Salto) just in front of an El Cactus and a
Chupacabra. Keep going right to find you can no longer go right, then drop down
through the green block into the underground. Go right past the store and get
into the arena:
* 1 Flor de Fuego
* 2 Flors de Fuego, 2 Esqueleto Tropas
The game tells you in this arena that you can use the Flog Slam to uproot
Flors, in case you weren't aware. Once the stuff is dead keep going right, then
move up the shaft back aboveground. Move left from here to find 3 Chupacabras
and a Heart Chunk, then go right. You'll deal with 2 Armadillo Rodandos and a
Chupacabra, followed by 3 El Cacti on platforms. Continue right for yet another
Chupacabra, then go through the green block to underground.
After the store, go right for a blocky room. You need to Frog Slam the green
block and then use a Rooster Uppercut to hit the red block without falling into
the Superheated Saws that will instantly kill you. (Technically you can Frog
Slam the green block, die and then Uppercut the red one, but that's lame.) Then
just Headbutt the yellow block to continue, and keep travelling through the
block-stuffed corridor. You'll enter an arena.
This is the first instance of shields. YOu have to break shields using the
correctly-coloured special move - Uppercut for red, Headbutt for yellow, and
Slam for green. You can beat on shielded enemies and give them flinches and
knockback, but they won't take any damage. The attack that matches a shield
will deal damage and break the shield, but if the enemy is left alone for five
seconds its shield will regenerate. Finally, shielded enemies can't be grabbed,
but they will retain their "can be grabbed" status if the shield later breaks
in time. Deal with these new shenanigans and move right and back aboveground.
You can't go left, so go right. You'll pass 2 Flors de Fuego and a Chupacabra.
You then hear a voice underground; go through the green block to investigate.
There's an arena down here:
Once they're all toast, murder the piñata and head into the right room. Oh hey,
it's the capture President's Daughter! Actually no it's a trap. X'tabay shows
up and shunts you into the dead world, which so happens to close the door. Have
a sad cutscene while you wait for Calaca to arrive. Once he does, the two
baddies argue a bit, and then Calaca blasts you with a terrifying curse - YOU
ARE NOW A CHICKEN. Bask in it. Or baste, whatever.
Anyway, as a chicken, you can fit through smaler areas, so do so on the left to
get out of here. Since you're in the dead world walls and platforms have been
shifted around so you can't get aboveground, so keep going into the newly-
accessible left area. Hop up and around the platforms to learn how chicken mode
feels; if the spikes bonk you head back to the shop to heal up, and try not
jumping into them (just run off the platforms without jumping to get by).
Continue moving through the chickenholes to the left.
After moving through a room with three shielded enemies inaccessible below you,
you'll come to a room with a shielded Esqueleto Tropas in the living world.
Ignore it, run through it, and enter the hole it's standing by for a treasure
chest. Hit the attack button to peck it and get the loot, then keep going left,
and then go further left info the next chickenhole to get to an arena.
This arena's a bit different: a sequence of Armadillos will appear and attack
you, and then run themselves into the Superheated Saws and suicide. You need to
avoid their attacks and the Saws. TO do this, note whether a Rodando or a Salto
is about to attack, then jump over the Rodandos and left the Saltos jump over
you. The sequence goes like this:
R
S
R, R, S
R, S, R, S, S, R, S
In the next room is an obvious treasure chest. Ignore all the enemies, eat the
chest, and keep left. Keep going left left and more left until you reach a room
full of spikes. You can't roll as a chicken, so you have to do this the hard
way. Jump over the first spikeball and drop down the "corridor" to the bottom
platform. Jump to the left without hitting the diagonal spikes (maybe don't use
a full jump), ascend the small platforms, and fall down through the next
"corridor". Before moving on, drop down to the bottom-left corner and follow
the path for a Heart Chunk. Return to the spike room, jump up, and go left. You
now enter THE CHICKEN ARENA.
* 2 Aluxes
* 1 Esqueleto Tropas
It's tricky because you can't dodge, but that doesn't compare to THE FLOR DE
FUEGO GAUNTLET that comes afterwards. You have to pay attention to a lot of
dudes at once as you proceed through the snaky corridor. Once you're outta
there you come to an abandoned mine. There's a purple rooster here. He's a bit
suspicious, but he tells you how to stop being a chicken. And even better, you
can also rebecome a chicken any time you want. Flip between tasty and not tasty
to go left, up, and outside.
Rooster guy told you to follow X'tabay to Pueblucho, so you might as well.
Start by climbing the platforms to exit the desert (which is kinda not
desertlike in the rain but hey). Watch all the living-only enemies that will
still hurt you on the way by. Upon reaching Santa Luchita you'll notice there's
not much for you to do, since everyone's kind of dead, so just skip down-left
to the Forest del Chivo.
Upon entering the forest you'll come across and destroy 2 Tropas and 1
Lanzador. Continue through and follow the sign that says "<- Pueblucho" into a
new area. There's an arena here:
* 2 Armadillo Saltos
* 1 Flor de Lengua, 1 Flor de Fuego (R)
* 1 Conquistador (R/G) (appears when 1 enemy remains)
The Conquistador here is the first enemy that can change its shield colour when
it regenerates. Once they're all busted, head left. You can take the upper path
for an Armadillo Salto, or you can take the chickenhole for a store and a Heart
Chunk. You'll also see a skull lever; ignore it because you can't do anything
about it right now. Continue left to find an Olmec head and reach the busted
bridge.
In the dead world, there's a ton of platforms that let you climb up the broken
bridge's chasm, so you might as well go down and investigate some things. Drop
down the left side of the gap to find a red block, bust it, and head inside.
Jump and Uppercut onto the moving platform and use chickenmode to get under the
ceiling to reach a Heart Chunk. Go back to the bridge gap and cross over to the
green block to reach a room full of blocks. Walljump up the first shaft, Frog
Slam down the second, and Rooster Uppercut to the platform. Then Slam the next
set of green blocks, Uppercut the red ones, and dodge through the spikes to
reach the treasure chest. Then go up to get out. Finally, go down the chasm to
the yellow block on the left and enter the room. Ride the moving platform and
headbutt blocks in the way to reach the treasure chest. With all that done,
climb the bridge shaft and head left. The final area before Pueblucho here is
filled with living-only enemies, but the important part is the area underground
that you can use the Frog Slam to get into, which contains a treasure chest.
Now you reach Pueblucho.
For a slight detour, head to La Mansión del Presidente first. The use the
Rooster Uppercut to get the treasure chest hiding behind the scenery. Now you
have 100% in that area. Then, enter the leftmost house in dead Pueblucho, pound
the green block, and continue downwards. Enter the door to find X'tabay's
hideout. She'll be none too pleased with you, so a fight will commence. Go
reference the bosses section for how to deal with this so I don't have to copy
it here.
With X'tabay no longer interested in being a bad guy, she gives you the
Dimension Swap in addition to some backstory. Use the swap to walljump up the
shaft. Clever use of the spaw plus the Uppercut will let you access the store
plus a treasure chest and a Stamina Chunk.
Juan has a pretty diverse moveset. Read up about it here.
A++++++++++++++++A [ pow ] A
+STANDARD ATTACKS++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
A++++++++++++++++A A
This list has all the basic stuff you can hurt things with.
-
|#| PUNCH, CROSS, SMASH
-
Damage: 10, 10, 30
Combo Value: 1, 1, 3
Press the attack button three times in succession to dole out a three-hit
combo; the last hit will knock enemies away. Most enemies can't escape the
punches and will take all the hits, but some can roll out after the second hit.
All-up the combo does 50 damage, which actually makes it one of your more
powerful attacks. Note however that while the punches will make enemies flinch,
they're your only attacks that won't unbalance them enough to render them
helpless until they hit the ground.
In the air, the first punch is a kick instead, but it otherwise acts identical.
Hitting an enemy in the air will halt your descent as you throw out the combo;
you fall slightly between two combos but can otherwise stay in the air pretty
long beating up a high-health foe.
-
|#| LUCHADOR LIFT
-
Damage: 5
Combo Value: 2
Attack while holding up to deliver a weak uppercut. This is the weakest attack
in your arsenal, but it pops the enemy straight up in the air for further
beatings. Doing this on an enemy that's still recovering from a previous hit
(such as two of these in a row) will knock them away as well as up, so you
can't juggle them infinitely unless you have a wall. If you do have a wall, go
ahead and spam this for easy combos - since it's weak and counts as 2 combo
hits, you can rack up high combos without dealing much damage if there's
nothing else in the room to harrass you. This generally doesn't work against
larger enemies.
-
|#| DOWNERCUT
-
Damage: 10
Combo Value: 2
While in the air, attack while holding down to do a two-fisted overhand. Not
very strong, but anything hit by it will get sent directly towards the ground
for you to continue your combo there. Useful when you're smacking something in
the air and don't want to knock them away, though it does deal less damage than
a smash.
-
|#| THROW
-
Damage:
Thrown enemy: 30 upon hitting a surface
Bystanders: 10 when hit by thrown enemy, 10 if in thrown enemy's
impact area splash zone
Combo value:
Thrown enemy: 5
Bystanders: 3 when hit by thrown enemy
After hitting an enemy a certain number of times, the grab button will appear
over their head. This means you can grab them and chuck them. Before throwing
an enemy an arrow appears; press a direction during this time to throw them in
that direction, and/or press the grab button to throw them faster. Enemies left
alone for too long will no longer be grabbable.
Since you have no projectile attacks, throwing enemies is your only way of
damaging things at long range. Since thrown enemies travel through other
enemies and knock them back, it's also your main avenue of crowd control; in a
large enough group of enemies you can throw one into the others repeatedly and
keep them all stunned. Throwing into crowds is an easy way of getting high
combos. Finally, the splash zone (a circular area around where thrown enemies
land) can deal minor damage and also deflects enemy projectiles.
Another important note about throws is that you are completely invincible while
grabbing and throwing, unable to be damaged by anything. Since a grab lasts
about twice as long as a roll and works against all attacks, being able to grab
something to dodge an attack can be very useful if the option's available.
-
|#| PECK
-
Damage: 2.5
Combo Value: 1
Your only attack as a chicken is to peck things. It does half the damage of
your weakest luchador attack and can't even make weak enemies flinch, but it
can still break chests and piñatas, and it can be spammed pretty fast. Don't
use this to fight things outside the one instance where you're forced to,
unless you're going for some super-hard-mode variant.
-
|#| METEOR TOSS
-
Damage: 40 on hit, 50 on explosion
Combo value: Same as normal throw
In the final battle, grabbable meteors rain from the sky. They deal more damage
than regular thrown enemies.
B+++++++++++++++B [kaboom!] B
+SPECIAL ATTACKS+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
B+++++++++++++++B B
This list includes your special moves - they require stamina to use and cannot
be used more than once without touching the ground.
-
|#| ROOSTER UPPERCUT
-
Damage: 20
Combo Value: 2
Found: Forest del Chivo
Used with up+special, the Rooster Uppcercut propels you upwards while
attacking. Your movement angle is fixed and gravity-immune, making this your
triple jump of sorts (though you can use it before or after your double jump).
Hitting an enemy with this knocks them into the air with you. If you hit them
with the start of the move, they'll be in the prime position for an aerial
combo. If you hit them later than that, they'll still be smacked upwards,
you'll just have to chase them down a bit.
The Rooster Uppercut is your red attack; it can break red shields and blocks.
-
|#| OLMEC'S HEADBUTT
-
Damage: 40
Combo Value: 2
Found: Temple of Rain
Your neutral special move is your most damaging single-hit, no-grab move. The
disjointed hitbox of the shockwave is surprisingly large, but you shouldn't
really expect to be able to hit things from outside their attacking range. But
the headbutt's main draw is the knockback. It's probably your slowest attack to
come out, but connecting with it will send enemies flying (unless they're
immune to knockback). Repeatedly headbutting enemies against a wall is often an
easy way to defeat something if you have the stamina available.
The Olmec's Headbutt is your yellow attack; it can break yellow shields and
blocks.
-
|#| FROG SLAM
-
Damage: 20
Combo Value: 2
Found: Santa Luchita
Press down and special while in the air to bellyflop downwards and smack the
ground. On hit it sends enemies away like most other attacks, so to follow up
with it you'll probably need to roll out of it before it naturally ends.
Enemies buried in the ground can only be hit by this move and nothing else. It
doesn't really make you fall faster than normal.
The Frog Slam is your green attack; it can break green shields and blocks. It
cannot be used on the ground.
-
|#| DASHING DERPDERP
-
Damage: 20
Combo Value: 2
Found: Temple of War (midway)
Your side special move is a punch that moves you sideways. It acts pretty much
like a horizontal Rooster Uppercut; you're immune to gravity while it's working
and it's often used to extend your jumps. Combat-wise its long duration and
range makes it a little easier to hit dodgy enemies, and it can be chained into
itself pretty well.
The Dashing Derpderp is your blue attack; it can break blue shields and blocks.
-
|#| GOAT CLIMB
-
Damage: 20
Combo Value: 2
Found: Temple of War (ending)
Press up while grabbing a wall to run up it. Not really meant to be used as an
attack; it takes a lot of setup and enemies have to be in a really precise
spot. Still, it does damage, so it's here.
While it looks pretty orange, the Goat Climb is considered a red attack. It can
also be used any number of times without landing.
-
|#| GOAT FLY
-
Damage: 20
Combo Value: 2
Found: Sierra Morena
Press away while grabbing a wall to soar sideways in a straight line until you
hit another wall or interrupt it. It's not really an attacking move, but in an
enclosed space against something large you can fly back and forth to damage it
while being hard to hit back.
The Goat Fly is considered a blue attack. It can also be used any number of
times without landing.
-
|#| DAS BOOT
-
Damage: 50 to thrown enemy on impact, same as normal throw otherwise
Combo Value: Same as normal throw
Found: Any shop for $1500
Once bought, press forward+special while grabbing to punt the enemy into next
week. Does more damage than a normal throw, and the victim travels farther, but
can't be aimed.
-
|#| SUPLEX
-
Damage: 30 to thrown enemy on impact, same as normal throw otherwise
Combo Value: Same as normal throw
Found: Any shop for $1500
Once bought, press back+special while grabbing to slam the enemy behind you.
This move produces a splash zone many times larger than a regular throw right
on top of you. It doesn't deal any extra damage, but it will get rid of any
nearby projectiles and deal minor damage to almost everything. Suplexes are a
great way to dispose of a bunch of low-health enemies, especially Aluxes and
Cactuses.
-
|#| PILEDRIVER
-
Damage: 75 to thrown enemy on impact, same as normal throw otherwise
Combo Value: Same as normal throw
Found: Any shop for $1500
Once bought, press down+special while grabbing to ram the hapless foe into the
ground. Your most damaging attack; will often kill enemies when combined with
the damage needed to throw them in the first place. The downside is that it
generally can't hurt more than one thing at a time.
C+++++++++++C [ moves ] C
+OTHER MOVES+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
C+++++++++++C C
These maneuvers don't deal damage, but are still things you can do. Once you
learn how, of course.
-
|#| JUMP, DOUBLE JUMP
-
Found: Tule Tree (double jump)
You can jump once from the ground and again in the air.
-
|#| GOAT JUMP
-
Found: Temple of Rain
Or the "wall jump". Wall jumping gives you another double jump, but doesn't
replenish your special moves. You have to land on the ground for that.
-
|#| DODGE
-
Dodging on the ground results in a sideways roll (there is no stationary
dodge). Rolling a bunch is faster than just running. Many attacks can't be
dodged, often fire attacks. Dodging in the air is just a funny pose; it becomes
a roll if it hits the ground. Successfully dodging something is worth 2 combo
points. All your non-throw attacks can be interrupted by a dodge, and a dodge
can be interrupted by anything; once useful use for this is cancelling the
otherwise substantial ending lag of the Olmec's Headbutt and Frog Slam.
-
|#| POLLO POWER
-
Found: Desierto Caliente
Turns you into a chicken and back again. As a chicken, you can fit into small
spaces and move faster.
-
|#| DIMENSION SWAP
-
Found: Pueblucho (after a while)
Switches you back and forth between the living world and dead world. Swaps are
undone if you would appear inside a solid object.
Here's where I list up all the baddies in the game. Bosses get their own
section. after this one. Note that most enemy names are unofficial and purely
for laughs.
Aside from these enemies, you'll also see spikes, lava, and saws. Spikes and
lava both do 10 damage if you touch them and can be dodged through. (Annoyingly
enough, I think there are some sets of spikes that deal 20 damage instead. I'd
like to get a list of where they are, but for now just know they're rare.) Saws
on the other hand will autokill you. Try to avoid that.
Each enemy in the game has a set of attributes:
HP: How much of a beating you have to dole out to get them to stay down. Some
enemies have HP so low that it can't be measured; these are marked with an HP
of "-".
Hits to grab: You can't grab enemies whenever you want, you have to pop them in
the mouth a few times first. This is measured in hits, not damage. Enemies that
you already weakened but didn't grab in time before they got un-weakened may</pre><pre id="faqspan-2">
need fewer hits to get weakened again (not really tested). Enemies that cannot
be grabbed will not have this value listed.
Health orbs: How many health orbs the enemy dispenses when destroyed.
Money: How much dosh the dude drops.
-
|#| ESQUELETO TROPAS
-
HP: 80
Hits to grab: 3
Health orbs: 1
Money: $15
Most basic enemy in the game - a slow, green-garbed skeleton. It tries to
saunter up to you and smack you with its arm-blade-things (20 damage). You
should never have a problem disposing of these things alone, though they can be
trouble if in a mess with other larger things.
-
|#| ESQUELETO LANZADOR
-
HP: 60
Hits to grab: 3
Health orbs: 1
Money: $10
This skeleton wears red and just stands there. Instead of trying to cut you, it
throws bones at you, which do 20 damage and travel in slow, straight lines. Not
a threat on its own but easily becomes a massive pain when something else is in
your face, mainly because its projectiles move so slowly it can be hard to
dodge them.
-
|#| ESQUELETO RÁPIDO
-
HP: 120
Hits to grab: 6
Health orbs: 2
Money: $30
Even alone, these yellow skeleons are hard to deal with. They move quickly and
love to roll, rendering them invincible for a short time. Their favourite time
to roll is after the second punch in your 1-2-3 combo, so maybe don't go for
the elbow smash unless you have them in the air. Both their grounded and
jumping slash attacks do 20 damage.
-
|#| ESQUELETO GIGANTE
-
HP: 220
Health orbs: 5
Money: $60
Yeah they're pretty large. Giants have the most health of any regular enemy and
cannot be damaged in the legs; you have to hit them in the head or torso. It
has two attacks: an arm smash, and a set of six quick arm smashes followed by a
rest period. Both do 45 damage and are easily telegraphed. They don't flinch
once they start attacking, but you can attack from behind without getting hurt
(carefully).
-
|#| CONQUISTADOR
-
HP: 120
Hits to grab: 5
Health orbs: 8
Money: $50
Conquistadors always have a coloured shield of some sort (never a white one)
and regenerate it very quickly if left alone (about 2 seconds, much faster than
the standard 5 seconds). Hitting them with a move that doesn't match the shield
will result in them bashing you in the face basically instantly for a free 30
damage. They can also poke you with their sword for 30 damage. They're not too
threatening, but you don't want to be fighting anything else nearby, or they
might interrupt you if you hit them by mistake.
-
|#| ESQUELETO ESPIRAL
-
HP: 180
Hits to grab: 5
Health orbs: 2
Money: $10
This dude has a lot of swords. Like the Esqueleto Rápido, it loves to dodge
around you during your combos. It cannot however attack you in the air. It has
two attacks. The first is a windmill of swords, swinging everything around
while walking forwards for several seconds. This does 25 damage and can be
dodged through without much trouble. The second is an innocent-looking poke
that does a whopping 75 damage, more than any other normal attack in the game.
Avoid this as much as possible.
-
|#| ESQUELETO MARTILLO
-
HP: 150
Health orbs: 5
Money: $60
Hammertime! This large animal-pelt-skeleton-doofus carries a big flaming
hammer and tries to bash you over the head with it for 40 damage. Since you
can't dodge the attack, you need to avoid it by either running in close and
around or running away and dashing back in after it's hit the ground. If it's
alone you can juggle it with headbutts for an easy kill (though it will try to
dodge every now and then), but you need to be careful when it has buddies.
-
|#| ESQUELETO RELÁMPAGO
-
HP: 150
Hits to grab: 5
Health orbs: 4
Money: $70
This thing is the ultimate in area control. Aside from dodging around your
attacks, its basic attack involves slamming its huge hand into the ground and
stirring up a screen-spanning column of lightning that crosses the whole room
horizontally; it cannot be avoided, only dodged. It can also choose to start
flying through the air, propelling itself with a constant lightning bolt below
itself, meaning you can't get on its other side without dodging through or
jumping over. While it's flying it will shoot a barrage of lightning balls at
one of a set of fixed angles (as opposed to aiming perfectly at you). All these
attacks deal 25 damage, but you can get hit a lot fighting more than one of
these guys are once.
-
|#| FLOR DE LENGUA
-
HP: 90
Hits to grab: 2
Health orbs: 2
Money: $20
This is a plant enemy that burrows under the ground, only a yellow flower
visible. Once it reaches you it pops its ugly head above ground and extends its
two tounges at you for a measly 10 damage. It's not very threatening, but it
can't be attacked while underground unless you throw something at it or use the
Frog Slam.
-
|#| FLOR DE FUEGO
-
HP: 90
Hits to grab: 3
Health orbs: 2
Money: $30
While its behaviour is the same as the other flower, this one has a very
different attack: it fires a flaming thorn out of the ground for a good three
seconds and 30 damage. Because it never comes aboveground naturally, you must
either throw something at it or hit it with a Frog Slam to damage it.
-
|#| ALUX
-
HP: 40
Hits to grab: 2
Health orbs: 0
Money: $5
This little creep hops around hyperactively, making it difficult to hit, but
its low HP means it shouldn't be hard to dispose of once it does get hit. Its
attack involves a slight windup folowed by a spinning leap with its club for a
small 10 damage. They tend to come in large packs. Using throws (especially the
Suplex) is a good idea to deal with them.
-
|#| GRAN ALUX
-
HP: 150
Health orbs: 6
Money: $100
These Aluxes are larger and are darker in colour. They can't be grabbed but are
otherwise not that remarkable compared to their smaller versions - aside from
their huge cash handouts. Too bad they're only found in the first Caverna del
Pollo column.
-
|#| ARMADILLO RODANDO
-
HP: 80
Hits to grab: 4
Health orbs: 2
Money: $20
This blue armadillo attacks by rolling across the ground while on fire, dealing
25 damage. You can't dodge it, but it's not hard to jump over, and a Dashing
Derpderp can often stop it in its tracks.
-
|#| ARMADILLO SALTO
-
HP: 120
Hits to grab: 5
Health orbs: 4
Money: $30
This green armadillo attacks by bouncing around as a flaming ball for 25
damage. Annoying because it's undodgeable, but you can just Rooster Uppercut it
to stop it cold.
-
|#| CHUPACABRA
-
HP: 100
Hits to grab: 3
Health orbs: 2
Money: $10
An annoying dragon-like thing that flies around and spits red blobs. The blobs
come in sets of three, do 20 damage, and are aimed right at you. Chupacabras
also like to instantly turn around when you move to their other side while
they're spitting, so one or two of the shots may not come from where you
expect. As long as you can hit it once, it'll fall to the ground and you can
whale on it; try to kill it before it can fly away.
-
|#| EL CACTUS
-
HP: -
Health orbs: 1
Money: $10
Trying to hit a Cactus will result in dealing 15 damage to yourself, so don't
do it. Instead, throw something at them, and they'll instantly die. Cactuses
throw grenades of two types - green, which you can throw back at them, and red,
which can't be grabbed and do 15 damage. Cactuses tend to come in groups; try
to Suplex something nearby to blast them all at once.
-
|#| DETONADOR VERDE
-
HP: 30
Health orbs: 1
Money: $5
These grisly floating balls of doom have a timer and will explode when it hits
0, killing themselves and dealing you 50 damage no matter where you are on the
screen. Kill them to defuse them.
-
|#| DETONADOR AMPLIA
-
HP: 160
Health orbs: 1
Money: $15
Much fatter and bluer than the Detonador Verde, but does the same amount of
damage (50). The problem is killing it in time - it has the third-most HP
of any non-boss enemy.
-
|#| DETONADOR MORTALES
-
HP: -
Health orbs: 1
Money: $5
A small blue bomb with red detailing. It always dies in one hit, no matter what
you poke it with. But if you don't kill it before it blows up, it will
instantly kill you (999 damage). Luckily they never appear alongside other
enemies.
Yeah there are some bosses in this game, big surprise there.
-
|#| X'TABAY
-
HP: 1000
Hits to grab: 4
Health orbs: 0
Money: $0
This witch has it in for you. When you reach her in her Pueblucho lair, she'll
first ask a question before the battle starts. If you say "yes" you'll be hit
with one round of spike damage, so say "no".
The first phase of the fight is pretty simple. X'tabay will teleport around,
repeatedly appearing in specific spots in the air. Shortly after each
appearance is an Artery Attack, which fires eight hearts in equiangular
directions. This attack does 25 damage and cannot be dodged. Once the attack is
fired, you can simply leap up there and smack her around a bit. Once she
flinches she'll respond to gravity and instantly vanish once she hits the
ground, so deliver a combo before that happens. The easiest way to get the
first hit in is with the Rooster Uppercut. If she's close to the wall, you can
walljump to start with an aerial kick/cross/smash combo (so she doesn't flinch
on the first two hits, and will remain airborne), but this probably isn't worth
it.
Every now and then, X'tabay will flip you between the living and dead worlds.
In the dead world (where the fight starts) the room is empty. In the living
world, the floor is covered in spikes, and a new platform appears in the
middle for you to stand on. The platform elevates you so you can hit her
without even jumping, but does change how you must avoid the flying explosive
hearts. You can tell when she's about to flip you because she appears at the
very top of the room; if you're on the platform you can hit her out of it if
you're fast enough.
Once you put her down to 500 HP, phase 2 begins, which is fought entirely in
the dead world. X'tabay walks around on the ground and can also phase-teleport
around you in the middle of your combo. She now has three attacks. Bad Breath
has a short windup and a somewhat long-reaching range in front of herself; it's
easy to dodge through. Ether Leap involves her becoming intangible and jumping
through the air a fair distance; it's not really worth trying to attack on
either side. Thunder Rage produces a storm cloud that sends damaging rain down
on both sides; it has a wide range so it's a bad idea to try and dodge through
it. All these attacks deal 20 damage. While the defending becomes easier since
all these attacks can be dodged, attacking remains the same - once flinched,
touching the floor will stop any followups.
Upon reaching 260 HP (I believe), phase 3 begins. X'tabay produces two clones
of herself - one with a red shield and one with a green shield. Both clones
have 150 HP and release 10 health orbs once destroyed; I believe they also take
one extra hit to stun, but it's really hard to test. After both clones are done
X'tabay herself comes back with a yellow shield; nothing else changes.
7-------------------------7 [ stuff ] 7
|COLLECTIBLES AND UPGRADES|---------------------------------------------------|
7-------------------------7 7
You get your moves for free throughout the game (other than your special
throws), but everything else you have to find or buy yourself. This section
lists these things, what they do, and where to find them.
A+++++++++++++++A [moolah!] A
+TREASURE CHESTS+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
A+++++++++++++++A A
These brown boxes are full of dough - gold dough that makes you rich. Each
treasure chest contains $500.
i~~~~~~~~~~~i i
$AGAVE FIELD$~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$
i~~~~~~~~~~~i i
ii~~~~~~~ii ii
$PUEBLUCHO$~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$
ii~~~~~~~ii ii
* In the middle house under the church.
* Underground X'tabay's house, next to the store. You need the Dimension Swap
to reach it.
iii~~~~~~~~~~~~~~~~~~~~~iii iii
$LA MANSIÓN DEL PRESIDENTE$~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$
iii~~~~~~~~~~~~~~~~~~~~~iii iii
* Hiding behind the foreground scenery. Can be reached with a jumping Rooster
Uppercut.
iv~~~~~~~~~~~~~~iv iv
$FOREST DEL CHIVO$~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$
iv~~~~~~~~~~~~~~iv iv
* Underground in the area close to Pueblucho. Sealed on one side by a red block
and on the other side by a green one.
* In Uay Chivo's house, where you get the Rooster Uppercut.
* In the room to the right of the bottom of the busted bridge, where two
Esqueleto Tropas are. To reach it, you need the Goat Jump, Double Jump and
Rooster Uppercut, or Goat Climb.
* To the right of the living wall in the broken bridge's shaft. Can be accessed
with ease from the other side.
* In the room behind the yellow block of the broken bridge's chasm.
* In the room behind the green block of the broken bridge's chasm.
v~~~~~~~~~~~~~v v
$SANTA LUCHITA$~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$
v~~~~~~~~~~~~~v v
* On the roof of Isabella's Kitchen.
* In the basement of Hernando's.
vi~~~~~~~~~~~~vi vi
$TEMPLE OF RAIN$~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$
vi~~~~~~~~~~~~vi vi
* Behind the first yellow block you see (before you have Olmec's Headbutt), in
the vertical-based room on the bottom "floor".
* Through the living door at the two-door fork, there's a shop at the top of a
room. Go left through the lava room to reach the treasure room. There are two
chests in here with money and four with enemies - for completion percentage,
you have to open them all.
* The second room after the secomd room where you met X'tabay (near the top of
the temple). It's on the left above a pool of reset water and can only be
gotten in the dead world by avoiding the living portal.
* The loot room after you defeat the Alebrije. There's two of them.
vii~~~~~~~~~~~~~vii vii
$DESIERTO CALIENTE$~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$
vii~~~~~~~~~~~~~vii vii
* When entering from Santa Luchita, go right. It's right next to the Donkey
Kong statue.
* In a chicken-only zone underneath the center plateau. After going through the
chickenhole to get there, there's a living-only Esqueleto Tropas standing in
front of the second chickenhole the chest is in.
* In a chicken-only zone underground between the left and center plateaus. It
should be obvious the first time you're there.
B++++++++++++B [ heart ] B
+HEART CHUNKS++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
B++++++++++++B B
Collect three Heart Chunks for an increase in max health by 20. All told,
getting every Heart Chunk in the game ups your max health from a paltry 80 to a
massive 340. Heart Chunks come in red chests; you can't tell what's in a chest
just by seeing it on the map, you have to spot it in-game.
i~~~~~~~~~~~i i
$AGAVE FIELD$~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$
i~~~~~~~~~~~i i
ii~~~~~~~ii ii
$PUEBLUCHO$~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$
ii~~~~~~~ii ii
* Complete the Chicken Herding sidequest.
iii~~~~~~~~~~~~iii iii
$FOREST DEL CHIVO$~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$
iii~~~~~~~~~~~~iii iii
* To the upper-right of Uay Chivo's house, where you got the Rooster Uppercut.
Use the Uppercut to access it.
* In the chicken-only zone to the right of the busted bridge, where the skull
lever is.
* In the room behind the red block of the broken bridge's chasm.
iv~~~~~~~~~~~iv iv
$SANTA LUCHITA$~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$
iv~~~~~~~~~~~iv iv
v~~~~~~~~~~~~~~v v
$TEMPLE OF RAIN$~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$
v~~~~~~~~~~~~~~v v
* Outside the entrance on the far left. Easily accessed with the dead portal
near the entrance and the Rooster Uppercut.
* At the top of the shaft in the two-door room, turn right. Then go through the
walljump puzzle.
* Behind a yellow block just before the second time you meet X'tabay. Not sure
how else to describe it, other than said X'tabay room having an image of the
Alebrije sleeping with a bunch of bottles on the wall.
* The loot room after you defeat the Alebrije.
vi~~~~~~~~~~~~~~~vi vi
$DESIERTO CALIENTE$~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$
vi~~~~~~~~~~~~~~~vi vi
* On top of a short plateau, to the right of the Santa Luchita entrance, and
the leftmost of the plateaus. Easy accessible from the right with a jump and
Rooster Uppercut; to get there from the left a Double Jump is also necessary.
* In a chickenhole accessed at the bottom-left corner of the spikes room, which
is underground to the left of the left plateau.
* Three Heart Chunks are available to buy from shops.
* The first one is $750.
* The second one is $1500.
* The third one is $3000.
C++++++++++++++C [stamina] C
+STAMINA CHUNKS++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
C++++++++++++++C C
Collect three Stamina Chunks to get one more unit of stamina, letting you spam
your special moves more. You start with two units and can get up to eight.
Stamina Chunks come in yellow chests.
i~~~~~~~~~~~i i
$AGAVE FIELD$~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$
i~~~~~~~~~~~i i
ii~~~~~~~ii ii
$PUEBLUCHO$~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$
ii~~~~~~~ii ii
* Underground X'tabay's house, next to the store. You need the Dimension Swap
to reach it.
iii~~~~~~~~~~~~iii iii
$FOREST DEL CHIVO$~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$
iii~~~~~~~~~~~~iii iii
* In the bottom-left corner of the map. At the bottom of the broken bridge's
gap, go left and cross the reset water. Alternatively, drop from above after
obtaining Forest Del Chivo's Orb of Chac Mool.
iv~~~~~~~~~~~iv iv
$SANTA LUCHITA$~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$
iv~~~~~~~~~~~iv iv
v~~~~~~~~~~~~~~v v
$TEMPLE OF RAIN$~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$
v~~~~~~~~~~~~~~v v
* Rightmost room of the bottom "floor". Just keep heading right from the
entrance and you'll run into it. Requires some portal jumping.
* Through the living door at the two-door fork, there's a shop at the top of a
room. Go right, clear the arena, and the Chunk will be on the right.
* Three Stamina Chunks are available to buy from shops.
* The first one is $1000.
* The second one is $2000.
* The third one is $4000.
D++++++++D [upgrade] D
+UPGRADES++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
D++++++++D D
Aside from Chunks and special throws, the shops around the world sell upgrades.
They're useful. Buy them.
* Health Regen Boost. Increases healing from health orbs from 5HP to 6.5HP
(that's 30% more). The second level further increases the value to 8HP (total
of 60% more).
* First level is $1750.
* Second level is $????.
* Stamina Delay Boost. Cuts the wait time before stamina starts regeneraing.
Math testing to come, hopefully.
* First level is $1750.
* Second level is $3500.
* Stamina Regen Boost. Causes stamina to regenerate faster once it starts. Math
testing to come, hopefully.
* First level is $1750.
* Second level is $3500.
* Respawn Boost. Reduces how long you have to wait before a dead player
respawns in two-player mode. If you only have one player, this is a waste of
money, but kinda necessary for achievements.
* First level is $1250.
* Second level is $????.
* Stun Boost. Reduces the number of times you have to hit an enemy before you
can throw them by 1. Costs $5000.
E+++++++++++++++++E [theorbs] E
+ORBS OF CHAC MOOL+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
E+++++++++++++++++E E
Generally the most challenging items to get. Collecting all of them allows you
to fly as a chiken (infinite double jumps) and unlocks the good ending once you
then beat Calaca.
All the Orb locations are foreshadowed by distinctive statues. If you simply
search out the statues, you'll find where the Orbs are hidden, though maybe not
necessarily how to get them.
i~~~~~~~~~~~~~~~i i
$ORB OF PATIENCE$~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$
i~~~~~~~~~~~~~~~i i
Found: Agave Field
Wander back to Juan's house in the dead world to see that, instead of his
house, there's a statue. Hmm...
ii~~~~~~~~~~ii ii
$ORB OF SPEED$~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$
ii~~~~~~~~~~ii ii
Found: Forest del Chivo
There are two statues in the forest - one near a skull lever that doesn't seem
to have any effect on nearby things, and one on top of a stone block far to the
left of the area. Maybe they're connected somehow?
iii~~~~~~~~~~~~~~~~~~~~~~~~~iii iii
$ORB OF OLD-SCHOOL PLATFORMING$~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$
iii~~~~~~~~~~~~~~~~~~~~~~~~~iii iii
Found: Sierra Morena
The first indoor room features a statue on its right-hand side, yet there's
nothing outside on the right. Right?
iv~~~~~~~~~~~~~~~~~~~~~~~~~~~iv iv
$ORB OF NEW-SCHOOL PLATFORMING$~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$
iv~~~~~~~~~~~~~~~~~~~~~~~~~~~iv iv
Found: Tule Tree
Underneath the Tule Tree is a blue block, and underneath that it a statue. This
one should be obvious.
v~~~~~~~~~~~~~v v
$ORB OF COMBAT$~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$
v~~~~~~~~~~~~~v v
Found: Caverna del Pollo
If you take the elevator down and wander around, you'll see a toppled statue
below an overhang where the door to Chac Mool clearly sits. You'll have to drop
down from above somehow...
Costumes are effectively palette swaps that make you look different. That said
though, you can't just pick whatever one you want, because they also play
different, each one having strengths and weaknesses.
Once you've unlocked a costume, you can switch to it at any store. Costumes
also remain unlocked if you start a new game.
* Pollo Luchador
Acquired: Any store for $????
Garbs you in the holy cloth of a giant chicken. This can be said to be the
beginner's costume. After 5 seconds of taking damage, you'll begin to
regenerate HP at a rate of about 1 per second. This means you can just sit
around and wait to heal before moving on, without needing shops or health orbs.
However, stamina regenerates noticably more slowly. I'm not sure of how much
currently, but it's not insignificant.
* Juanita/Tostado
Acquried: Any store for $????
Makes Juan look like Tostada and vice versa. This costume increases the damage
of your attacks to 1.5x, but ruins the distance of your throws, making it very
difficult to hit anything at even medium range. The damage dealt by throws
remains unchanged.
* Skeleton
Acquired: Any store for $????
Has the greatest risk/reward of any costume. As a skeleton, you have infinite
stamina, and so can use special moves without ever worrying about getting
tired. But you become unable to heal from health orbs, and so must depend on
stores for healing.
* El Portero
Acquired: Earn 10 bronze medals in El Infierno
Sort of the opposite of the partner costume. As El Portero, all throws deal
double damage to the victim (damage to bystanders remains unchanged) and send
them flying ridiculous distances. However, all non-throw attacks will deal half
damage.
* Alebrije
Acquired: Earn 10 silver medals in El Infierno
Simple enough: deal double damage, take double damage. Fights will end faster
either way.
* Diablo's Suit
Acquired: Earn 10 gold medals in El Infierno
This costume gives you one extra unit of stamina. It also halves your maximum
health and gives you the ability to heal when you attack - damaging an enemy
with a melee attack will heal you for 0.5x of the damage dealt.
Oh hey, this game has achievements! They be listed here.
A+++++++++A [autoach] A
+AUTOMATIC+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
A+++++++++A A
These achievements are handed out by reaching certain points in the game. They
are basically mandatory.
* Why all the long faces? (Enter the world of the dead)
Earned the first time Calaca kills you.
* Viva La Resurrección (Become a Luchador)
Earned upon donning The Mask.
* A Hero is Born (Save Pueblucho)
Earned upon completing the fight in the church.
* Want us to untie you? (Talk to a Goat)
The first time you bash a Choozo statue in the Forest del Chivo, you'll get
this once the ensuring conversation finishes.
* My First Power Move (Destroy a Block using Uppercut)
Self-explanatory. Break red block, get achievement.
* We built this city on Guac and Roll (Discover Santa Luchita)
Earned after reaching Santa Luchita for the first time.
* Nap Time's Over (Wake up an Alebrije)
Earned by breaking the red block near the head of the Alebrije.
* Thick headed (Destroy a Block using Headbutt)
Ruin a yellow block with your skull to nab this.
* That's one big Gato Frito (Kill the Alebrije)
Survive the Alebrije's rampage at the top of the Temple of Rain.
* Belly Flop (Destroy a Block using Slam)
Squash a green block, any green block. Well actually it absolutely has to be
the one right where you learn the move because you can't go anywhere else, but
still.
* Cock of the Walk (Defeat an enemy as a chicken)
You have no choice but to get this after you get turned into a chicken in la
Desierto Caliente and enter an arena.
* X'tabay-Bye (Redeem X'tabay)
Earned by defeating X'tabay.
B+++++B [one-ach] B
+EVENT++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
B+++++B B
These achievements are earned by doing something once. Generally optional.
* All Cooped Up (Complete the Chicken Herding quest)
Earned by doing the sidequest in Pueblucho where you wrestle all the chickens
into the pen.
* Flawless (Defeat an arena without taking any damage)
Self-explanatory. Don't get hit.
* Wheeee (Teleport through an Olmec head)
You never have to do this, but the obvious time to do so is when you've just
killed the Alebrije and you're basically deposited right on one. It's better
than traversing the temple to leave.
* GREETINGS, FELLOW CHICKEN (As the Pollo Luchador, find and talk to each of
the four giant chickens with the green sombreros)
With the Pollo costume on, talk to the following giant chickens:
* The one at the bottom of Forest del Chivo that told you you can roll through
spikes
* The one in the Alebrije's room in the Temple of Rain that told you about
wallgrabbing
* ...
* ...
Upon talking to all four of them in one playthrough you get the achivement.
* Combo Nerd (Achieve a 150 Hit Combo)
* The Never Ending Combo (Achieve a 300 Hit Combo)
These two achievements require getting high combos. I believe in the PS3/Vita
versions of the game, you could do this easily by juggling shielded enemies.
You can't do that in the PC version; shielded enemies don't add to your combo
(they just keep it from resetting). That said, there are still some places you
can get this without exceptional trouble:
* The arena just before Santa Luchita. Rack up a big combo with the Luchador
Lift on the 4 Tropas in phase one, then throw trash into trash a ton of times
in phase 2. Even without trying it's easy to get a 200+, though 300 may be
challenging.
* The final boss battle. If you're patient you can just do Luchador Lifts on
the boss until you have to break a shield, since the combo counter doesn't
reset over time in the fight. You do have to avoid getting hit though.
Note that doing this in El Infierno challenges doesn't count.
* Stop squirming (Defeat an Alux using only Headbutt)
The headbutt does 40 damage, and Aluxes have 40 HP, so this actually isn't too
hard. Note that an optional arena in the Great Temple throws yellow-shielded
Aluxes at you, so you'll have no choice but to get this.
* That's using your head (Headbutt an enemy off a cliff)
Use the knockback from Olmec's Headbutt to toss an enemy into a zone that would
reset you if you touched it. There's an arena in the Great Temple that's
particularily condusive to this, with only yellow-shielded enemies and a large
hole in the wall, but you can do this in several other places.
* I swat you (Defeat a Chupacabra using only Slam)
Kill a Chupacabra by damaging it with nothing but the Frog Slam. Since they fly
around it can be hard to get the first hit until they swoop low or you're lucky
enough to come at them from above, but once the first hit connects you can roll
towards them and keep chaining hits together. Note that it will take 5 hits to
do this.
* Boomerang (Defeat an enemy with its own projectile)
I believe it's impossible to avoid this, since there are mandatory arenas with
El Cacti in them, but I don't know if Suplex counts. Still, El Cacti are the
only enemy available for this.
C++++++++++C [statach] C
+CUMULATIVE++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
C++++++++++C C
These achivements are earned by doing something multiple times over the course
of the game.
* Big Hearted (Complete a full heart upgrade)
* Endurance (Complete a full stamina upgrade)
These are practically guaranteed unless you're explicitly avoiding them for
some reason.
* Shopaholic (Spend $10000 in the store)
Self-explanatory.
* Giant Killer (Defeat 3 giant skeletons)
You'll see 3 of these guys in arenas before you're done with the Temple of
Rain, so you barely even need to think about this.
* Green Thumb (Uproot 20 plant enemies)
Just hit 20 Flors with the Frog Slam while they're in the ground. I believe it
counts uproots, not number of different enemies uprooted.
* Nooks and Crannies (Find 100% of the hidden items in a single area)
Reach a completion percentage of 100% in any one area. Extremely easy with La
Mansión del Presidente, because there's only one thing there.
* They hit really hard (Defeat 5 arenas in Hard mode)
Just because it's hard mode doesn't really mean the first 5 arenas in the game
are all that challenging.
D++++++++D [???????] D
+...OTHER++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
D++++++++D D
Here's the rest of the achivements; I have yet to type out a description or
sort them, but I might as well list them. Not in any particular order.
* Snuffed Out (Defeat Flame Face)
* Licking his Wounds (Defeat Jaguar Javier)
* Catch the Rainbow! (Connect with all six special attacks without touching the
ground)
* Got to catch them all (Find an orb)
* Pow (Destroy a Block using Dash Punch)
* Reunited (Complete the Missing Doll quest)
* Music to my ears (Complete the Mariachi Band quest)
* Delicious (Complete the World's Greatest Enchilada quest)
* Gumshoe (Complete the Chicken Thief quest)
* I AM ERROR (Complete the I AM ERROR quest)
* Poncho'd Out (Complete the Combo Chicken quest (Defeat Poncho forever))
* Rocketman (Soar through the air for 12 seconds using "Goat Fly")
* Boom-Shack-Calaca (Defeat Calaca)
* Lore Master (Complete All Side Quests)
* Cleaned Out (Buy all the items in the shop)
* Up Close and Personal (Defeat Calaca using only melee attacks)
* That was Hard Mode? (Defeat the game on Hard mode)
* Who put these here??? (Collect every chest in the game)
* El Savior (Access the alternative ending (collect all orbs))
* Which came first? (Enter egg mode while playing as the Pollo Luchador)
* I feel empty inside (Collect a health orb as the Skeleton Luchador)
* Bag o' bricks (Throw an enemy while playing as Juanita or Tostado)
* Heroine-ism (Defeat Calaca with Player 1 playing as Juanita)
* Bone on bone (Conquer the final column of arenas in La Caverna del Pollo as
the Skeleton Luchador)
* World Champion (Earn a Gold Medal in all Infierno challenges)
* Title Contender (Earn a Silver Medal in all Infierno challenges)
* Heavyweight (Earn a Bronze Medal in all Infierno challenges)
* GOOOOOOOAL! (Complete Infierno challenge 10 and challenge 15 as El Brody)
* Beastly (Complete Infierno challenge 17 as the Alebrije)
* The Devil wears Revenge! (Defeat Calaca with full health in Diablo's Suit)
* The Old-Fashioned Way (Complete Infierno challenge 14 using Goat Fly no more
than four times)
If you e-mail me and your suggestions are put in the guide somehow, you'll show
up here. (But if I put something in and you e-mail me on the same subject
before I update the guide, you may not be.) If you don't provide a name other
than an e-mail, you'll be listed as [anonymous]. If you want your name or
Internet alias up here, then just tell me what it is. Here comes the list!
..and guess what, it's empty right now!
C---------------C [c-right] C
|COPYRIGHT STUFF|-------------------------------------------------------------|
C---------------C C
This FAQ is copyright Toomai Glittershine. Feel free to print it out, but do
not under any circumstances claim it as yours or make any money off it.
The following websites are allowed to host this guide. If you see it anywhere
else, tell me right away and I'll send in the hounds:
GameFAQs
The most recent version of this guide will be on GameFAQs. I recommend you
check there before e-mailing me something, as your question may have been
adressed already.
That is all.
E E------------E
|----------------------------------------------------------------|END OF GUIDE|
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